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File: civ7.png (1.61 MB, 1080x1350)
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Lets ignore the civ switching thing they stole from Humankind.

What actually is there in Civ7?
There seemed to be no workers, cities still spread out but for each building?
combat is continuous?

Didn't seem like a lot of inputs.
>>
>tfw no jap gf
>>
>>1828834
I don't think combat is continuous. They talked about that in the animation section, I think it is just if 2 units from civs at war are next to eachother combat animations play.
>>
>>1828834
The gameplay trailer really didn't show anything, we don't know the culture mechanics, or the tech tree, how the various ages end, diplomacy, or how cities function on a more mathematical level.
There seems to be events specific to civilizations, and random events in general, not sure how I feel about that.
>>
>>1829002
The eras end through a point system, when you accomplish certain objectives (e.g. building multiple wonders) the map gets +5 progress towards the next era, with the era changing at 200 points.
>>
>>1828834
You can move your army across the map as one unit. QoL for multiplayer. Trying to move tons of units in civ 5 and 6 under the turn timer is pure pain.
>>
>>1828834
the commander leading your unit as a gang of niggers sounds good desu
>>
>>1828834
The cities being spread out is a cool change, even if it probably means no workers. Being able to actually build a sprawling city that doesn't look like a single packed-up tile surrounded by farms and mines is the one thing from Civ6 I wish Civ5 had.
Going back to Civ5-like artsyle is also a good change.
As for the civ switching, hopefully we'll get settings or at least mods to make it less jarring, so instead of switching to completely unrelated civs you can evolve the same one and go from the HRE to Germany or something for instance.
>>
>>1828834
>less ages
>no workers
>forced to chose your victory path early
>punished for playing well forcing you into crises
>forced to switch civs
>awful graphics
>awful UI
>awful avatars
>ruler rpg stats
>ruler not bound to a civilization
>>
>>1832415
>forced to chose your victory path early
Wasn't that always the case?
>>
>>1830238
this is actually good
>>
>>1832415
>awful graphics
I don't know why some people keep saying that, the maps look fine to me.
The UI on the other hand is complete dogshit, by far the most generic and soulless I've seen on the series.
>>
>>1828834
>they stole from Humankind
Doubt.,
>>
>>1833340
yeah I don't care what engine that is, it looks bad. It's the saturation and the colors. Looks the same as all modern graphics and it doesn't look good. Being reminded of humankind also doesn't help and the graphics there I also don't like.
>>
>>1833340
i already can predict my CPU and GPU melting to render than decade old mobile graphic
>>
>>1833345
Cope
>>
>>1833340
realistic buildings cartoony terrain.
>>
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>>1834848
The shading and lighting is realistic but I don't think the buildings themselves are, at least not enough to clash with the terrain.
>>
>>1829002
> or the tech tree
We know that there's a "mastery" system where techs can be researched multiple times.
>>
>>1835177
>>1833340
It has a scale model aesthetic like what you'd see in a train set, I think it's great. Not a fan of how the leaders look though.
>>
>>1835190
okay that sounds a bit interesting
>>
>>1828834
The dev is made up of zoomer woke hires that have no idea what they are doing and are just ripping off other ideas
>>
>>1832604
culture yes diplo or science no
>>
>>1833373
now this is PURE contrarianism and poorfagcope possibly
>>
I really liked expansionism and claiming new territories with cities in Civ5, and I really hate Wonder turtling. Is Civ4 any better in this regard or one of the mods? I just like doing a lilttle colonialism on every new island I see.
>>
>>1835468
>science no
Science no? Absolutely yes, you need to plan your science and production infrastructure properly as early as possible. Diplomatic victory comes slightly later, yes, but purely due to the fact that the World Congress first gathers in the Medieval era. But some preparations such as accumulating diplofavors and vassalizing city-states should be made well in advance as well.
>>
>>1833381
>>1833340
Yeah I don't hate how it looks, but I hate that it looks like it's gonna be poorly optimized.
Considering the other concessions they've already made to the game that is already implied.
>>
>>1835190
What does that unlock? Sounds cool
>>
>>1835546
>>1835550
Hmmmm....odd.
>>
>>1828834
I hope civ 7 let's you be the Israelites and start as King David or something and then you can be the only civ to advance to Israel in the modern age to make everyone seethe.
>>
Ancient Era: Kingdom of Israel
Explo Era: Kingdom of Jerusalem
Modern Era: Mandate of Palestine
>>
>>1835714
>franks were Israelites
this would make everyone seethe as well
>>
>>1828834
>civilization 6
>no good mods
>no single player scenarios
>stupid mechanics like single use workers
>stupid tech tree
>no ww2/middle age/pike and shot scenarios
>no launcher
And this is going to be worst, install civilization 4 and add Realism Invictus
>>
>>1835876
>>stupid tech tree
I hate boost and the religion mechanics in civilization 6
>>
Wake me up when tey addbased leaders like Hitler
>>
>>1840629
>hitler
>unique improvement concentration camp adds +10% production per population following Judaism
>each population following Judaism adds -10% culture penalty
>can pillage wonders for culture
>meme economy: economic collapse when not at war for more than 10 turns
>>
>>1832415
>awful graphics
>awful avatars

Massive improvement from civ6 .
>>
NAVIGABLE
A
V
I
G
A
B
L
E
RIVERS
>>
You know how you're supposed to stop making sequels at like Game 5?
Seven is the consequence.
>>
>>1832415
>less ages
The only thing that's changed is how they're labeled, why does that matter?
>no workers
>forced to switch civs
>ruler rpg stats
>ruler not bound to a civilization
Why is any of this bad?
>punished for playing well forcing you into crises
The crises happen for everyone when the eras switch, it's nothing to do with playing too well.
>>
>>1828834
Call to power did no workers and it was shit. You just got worker mana and used it to plop things. Workers add gameplay and link the cities to the map in a tangible way that just making improvements plop from nowhere doesn’t do, you could easily change the city UI for an excel spreadsheet and not feel the difference.
>>
>>1845318
its not even out you spastic and its only half as bad as you cunts claim it
>>
>>1835724
you didn't know?
franks come from jews resettled after their fallen rebellion
>>
>>1828834
They will very obviously add an age with each DLC.
>>
>>1828834
>Civ7
skins
>>
>>1832408
It's supposed to feel like you're leading a nation not a county
>>
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>>1828834
>cities still spread out but for each building?
You get all of the yields automatically in tiles owned by the city, and you can plop down a hex on a tile to expand the borders and claim all the surrounding hexes like a culture bomb. There's a couple smaller differences, like for instance you won't get a yield from a tile with cotton until you have the plantation tech, but that's basically it. You can if you want make a big line city along a river, or make a more compact dense city.

I don't like the change. Workers and the old tile yield system are kind of core to Civ's identity and this makes it more similar to other games in the genre. They keep talking about how they're trying new things while copying ideas from decade old games. They also talked about cliffs and elevation changes on terrain, they act kind of like the coastal cliffs in VI where you get walled off and have go around them... which is not new to the genre.

And no "copying ideas from decade old games" was not hyperbole, both of these new features I described you can find in Endless Legend, which will literally turn a decade old in roughly 46 hours from the time of this post.
>>
>>1828834
>they stole from Humankind
They didn't.
>>
>>1840640
>meme economy: if you switch to this every other civ on the planet declares war on you
ftfy
>>
I'm not going to miss workers at all. I hope the next thing they come for is single production queues per city.
>>
>>1833340
cluttered
>>
>>1833340
Looks like a Settlers game
>>
>>1835190
>the wheel
>mastery level 2
>>
>>1833340
People cried their eyes out about VI graphics despite it being better than V, it's just how they are.
>>
>>1855114
VI's graphics are definitely not better than V's.
>>
>>1855114
Resolution =/= style.
>>
>>1835459
is there a way to make civilization of all games woke
>>
>>1855070
spherical wheels unlocked
>>
>>1833340
I think 7’s map looks great, the little units fighting while next to eachother also look fantastic, but the leaders look like absolute dogshit.
>>
>>1855131
delusional, you can clearly see the hex delineation in 5 because the textures are so rough, VI looks like actual terrain. Not to mention with wonders and districts on the map it looks like an actual civilization instead of a tac map with a city marker.
>>
>>1830238
>>1832624
so basicaly a comeback to civ4 or it just automove all units ?
>>
>>1828834
You can send a general to fight the enemy army musou style
>>
>>1859152
The textures could be 2 times rougher and it wouldn't have mattered, because people were complaining about how the style looked simpler and more cartoonish, while somehow feeling less espressive(the one strength of simplification) and there wasn't enough stylization to even justify it.
>>
so what do we think sisters?
https://www.youtube.com/watch?v=pfTUZchEfaA
>>
>>1860295
I think it's really cool that they have finally come to the point of introducing non-political leaders. Confucius is a far more influential figure for China than any of its emperors, about whom no one actually cares. But it's quite interesting that they made him an expansionist, lol. Where did this even come from?
>>
>>1860310
I wanna see that emperor (i think it was xuanwu) who found a courtier with a huge dick and forced him to fuck his family members. we have the cuck chair pov diplo view anyway, it would be perfect
>>
>>1828834
NAVIGABLE
RIVERS
>>
>>1828834
Will there be less boring micro?

Civ 4 was the last good one.
Civ 5 cant automate cities.
Civ 6 can't automate cities or workers.

To the autistic fucks who always leap in to explain why. Die in a fire I don't care what you think.

Also Alpha Centauri nailed automation and general game mechanics. Civ pales in comparison.
>>
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>>1851471
>hitler dindu nuffin
>>
>>1860310
>introducing non-political leaders.
unfortunately it will be used as an excuse to include shit like Harriet Tubman lmao
>>
>>1860295
>build something you believe in
This tagline sucks, drop civ switching and let us build a civilization that will stand the test of time
>>
>>1860738
Well, from what we know so far, Benjamin Franklin and Confucius 100% deserve to be in game.
>>
>>1860310
There's a reason Gandhi has been the most iconic character in the series since the very first games. Leaders of social movements like that can be a much better representation of their civ's personality and theme than a random king or emperor who happened to have a good reign.

>>1860738
Harriet Tubman would be an alright choice but MLK or Frederick Douglass would be fantastic as American leaders.
>>
>>1860742
Benjamin Franklin probably would have flown previously as an American leader anyway. In general I see restrictions as good to avoid relying on figures who are just the most known in pop culture, and civ/leader tie ins even better so that, for example, they would have to include somebody like William the Conquerer if they want a Norman civ instead of skipping over him to add another American.
>>
I always thought Alexander was really ill-fitting as a Greek leader, Pericles is fine but feels a little obscure. If the shift to non-political leaders means we could get Socrates, Plato, or Aristotle instead that would be fantastic.
>>
>>1860769
>we could get Socrates, Plato, or Aristotle
They are already presented as Greek specific great people. But interestingly enough there is no Homer.
>>
>>1860743
mlk could work but harriet lardman and fred whoseass are terrible choices
>>
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leaders are healing
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>>1860295
ojisan
>>
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>《禮記·曲禮上》:父之讎,弗與共戴天
>With the enemy who has slain his father, one should not live under the same heaven.

>子夏問於孔子曰:「居父母之仇如之何?」夫子曰:「寢苫枕干,不仕,弗與共天下也;遇諸市朝,不反兵而鬥。」曰:「請問居昆弟之仇如之何?」曰:「仕弗與共國;銜君命而使,雖遇之不鬥。」曰:「請問居從父昆弟之仇如之何?」曰:「不為魁,主人能,則執兵而陪其後。」
>Zi-xia asked Confucius, saying, 'How should (a son) conduct himself with reference to the man who has killed his father or mother?' The Master said, 'He should sleep on straw, with his shield for a pillow; he should not take office; he must be determined not to live with the slayer under the same heaven. If he meet with him in the market-place or the court, he should not have to go back for his weapon, but (instantly) fight with him.' 'Allow me to ask,' said (the other), 'how one should do with reference to the man who has slain his brother?' 'He may take office,' was the reply, 'but not in the same state with the slayer; if he be sent on a mission by his ruler's orders, though he may then meet with the man, he should not fight with him.' 'And how should one do,' continued Zi-xia, 'in the case of a man who has slain one of his paternal cousins?' Confucius said, 'He should not take the lead (in the avenging). If he whom it chiefly concerns is able to do that, he should support him from behind, with his weapon in his hand.'
Based Confucius.
>>
>>1851471
surely the reason countries declared war on Germany was fear of their economic reforms. Poland simply couldn't handle the idea German plumbers would out compete them in the free market.
>>
https://www.youtube.com/watch?v=W4eppbzoMWg
https://www.youtube.com/watch?v=MWR-xSdlawU
https://www.youtube.com/watch?v=cL_WsOQANMc

wow the music sucks
>>
>>1863106
Better than in 6. But hardly any soundtrack can ever beat 5.
>>
>>1863106
If modular music isn't added then it's shit.
>>
>>1863106
I prefer chappell roan, shes such a talented queen
>>
https://www.youtube.com/watch?v=V6DF9IoVInQ&list=PLfbLEC-zvtTqjf41Ek2fHE17XoRptt9uz&index=1
>>
>>1863315
https://www.youtube.com/playlist?list=PLfbLEC-zvtTqjf41Ek2fHE17XoRptt9uz
Playlists don't seem to work here.
>>
>>1863315
this one sounds alright
>>
https://civilization.2k.com/civ-vii/game-guide/civilizations/khmer/
Wait, what? Why is the Khmer an Antiquity age civ? I thought they went in chronological order.
>>
>>1863487
Gotta shoehorn them into ancient so it fits with age of exploration aborigines.
>>
>>1863487
>Khmer is antiquity but Buganda is contemporary
What is this shit, I hope its because they are fixing stuff and not because they cant open a goddam wikipedia article and see the dates.
>>
>>1863611
>hope its because they are fixing stuff and not because they cant open a goddam wikipedia article and see the dates.
I think it's more of a gameplay reasons. The Khmer Empire is more thematically suited to Antiquity, being a huge continental agrarian empire of monument builders, whereas Exploration age is reserved for maritime colonial powers vs the aborigines and Modern era is for industrial imperialistic powers vs third world shitholes.
>>
>>1828834
The civ switching has to the part I like the lest. Some of the switches don't even make sense.
>>
>>1866319
I think it's everyone's sticking point. It doesn't belong and it's just made worse by all the african civs they're wedging into the exploration and modern age.
>>
What i see in all generes graphicwise, they all try to up the graphics - if theres no talented director behind it, it revoleves around "art" being more realistic. It ends in hyper realism (which we are far from when it comes to 4x games, but were getting closer and closer) without any style to support and give the game something which make it different from other titles. Games arent art, they are products, but good games does include some form of art sometimes, graphic, design, music. Realism was always a dead end for art, its uninspired, always the same and dont reperesnt any other thought besides "hey look! Its almost like irl, how cool is that!". Basicly the target for hyperrealism are people that dont know shit about art and just want everything to imitate their mundane life, because they dont have any spark of imagination.
>>
>>1866319
I don't know why so many people care about the switches "making sense". It doesn't make sense for Germany to build Ankgor Wat or China to spawn Martin Luther either but shit like that has been in every civ game, it's meant to be a 4x with a history theme not any sort of historical simulation. What I'm concerned with is if it's good gameplay and I'm hopeful they'll be able to avoid the issues that made switching in Humankind feel so bad.
>>1866344
>all the african civs they're wedging into the exploration and modern age
They have shown 1 (one) African civ for exploration and 1 (one) African civ for modern.
>>
>>1866377
Yeah which is 2 more than there should be. And we all know if they've shown 2 already there will be many more.
>>
>>1866377
There is also one confirmed African civ for ancient age (Aksum). Also Egypt technically is an African civ and there will also be Nubia 100%.
>>1866382
Seems like a (you) problem. Take your meds.
>>
>>1866382
Buganda is a weird choice for modern but Ethiopia, Zulu, Sokoto, or Swahili would be good. And Songhai is a fine pick for exploration but Mali, Benin, Kanem-Bornu, Zimbabwe, and Kongo would all be good additions. They could add Ghana or Nubia for antiquity too.
>>
>>1866377
>I'm hopeful they'll be able to avoid the issues that made switching in Humankind feel so bad.
I think they will pull it off. not at the start thats for sure. these motherfuckers gonna sell twice or thrice as much leader packs and cosmetic shits and personas fr fr
>>
Civ is a shitty game and always will be, go fuck yourself with your pyramids in New York, play parashit games or die, Sid Meier is a retard.
>>
>>1850406
fuck off. A nation is a place where most people share a national identity. Going from egyptian to mongols is the opposite of that.
>>
>>1867817
>A nation
Nations appeared in the 19th century.
>>
>>1867927
>he doesn't know about rome!

fuggin redard
>>
>>1867934
Rome wasn't a nation in the modern sense of word either. Every egyptian or britoid, or whatever might have been a Roman citizen despite their historical backgrounds were very different and they eventually ended up taking very different historical routes as well.
>>
>>1867945
Your school failed you. Being a roman citizen was extremely important and specific, only extending to what we consider modern day italy for much of Roman antiquity. To claim Rome was not a nation is pure idiocy.
>>
>>1867954
>for much of Roman antiquity.
Lmao, provincial elites were getting Roman citizenship from the very beginning of the Empire (and even in the late Republic). Not to mention that "Italy" itself has never been a homogeneous space nor it is now.
>>
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>>1867795
>Civ is a shitty game and always will be, go fuck yourself with your pyramids in New York, play parashit games or die, Sid Meier is a retard.
>>
>>1867795
that's a robbie maldie
>>
>>1867795
The pyramids are in las vegas and memphis.
>>
>>1828834
the game's metapolitical message is that nationalism is bad
>>
>>1863487
I think the developers said they're more going off the historiography of particular regions rather than actual dates. So the Khmer is the classical period of southeast Asia despite existing in the exploration age. I don't like it though, history is pretty faithful to climate shifts actually so it works to have the 5th century and 17th century be the era crisis because they were pretty much everywhere due to the earth cooling.
>>1866319
>>1866344
It's grown on me. Especially since they've been adjusting the historical paths as they reveal more civs. India, China, and Japan are in all ages which is good. Egypt to Songhai is a travesty but recently they revealed it's the Abbasids which is a lot better. They also have Rome to Spain now which is a lot better than Rome to the Normans. Eternal states are kind of lame and immersion breaking anyway as long as their is some sort of continuity, I'm happy.
>>1866382
African civs have literally been around since civ 1. Maybe not Buganda but Aksum and Songhai should definitely be in the game. The Ashanti empire would be a good modern age civ and Ghana or Mali could precede Songhai. Maybe zulu and Kanem-Bornu but that's when I start to ask what really is a civilization.
One spot where I am a little chuddy is the Shawnee because they weren't city builders and I think it looks strange. Cahokia would be cool though.
>>
>>1867954
It's not a nation, nations are an early modern concept that we think of today
>>
>>1828834
I still don't have a civ 6 Julius Caesar ruler because I refuse to sign up with a 2k account
>>
>>1859152
I just want full leader screens from Civ V back.
>>
>>1869015
>Augustus standing before the Senate
>Hatshepsut on her throne surrounded by servants, priests and scribes
>Napoleon on the field standing with his marshals behind him on horseback
>Tecumseh and his braves in a wooded clearing
>Franklin in a bathhouse with several prostitutes.
>When you make a deal the background people celebrate and when you make them angry all they start shouting in outrage like with civ V montezuma
This is my dream
>>
>>1869248
Meant for>>1869059
>>
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yooo we eatin good shawnee bros
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>>1869260
>organizations that self-identify as Native American tribes
Is this considered trannism?
>>
>>1869302
funny enough not really
>>
>>1828846
Do the animations include historical child rape?
>>
>will civilization 7 be the next civ killer?
>>
Attaching a Vietnamese leader to the Khmer civ is something else, kek.
>>
>>1871728
What is the issue? I understand they are different nationalities but I genuinely don't know a damn thing about SEA culture and I'd like to know why you singled this out. England has a French leader in civ6 for example and it's not only a non issue but actually historic.
>>
>>1873438
Nta but Eleanor was the queen of England as well as queen of France and Duchess of Aquitaine. Even though she attained the title from marriage she still was the queen of England. The Trung sister led a Vietnamese rebellion against China centuries before the Khmer empire formed in Cambodia. Their territories never overlapped and the cultures are unrelated. It's a very bizarre choice kind of like if they made Hannibal the leader of the Byzantine Empire since they were both from the Mediterranean.
>>
>>1873460
Cool, thanks for the explanation.
>>
>>1873438
>I understand they are different nationalities but I genuinely don't know a damn thing about SEA culture and I'd like to know why you singled this out.
Well, long story short, Cambodia and Vietnam haven't gotten along well, historically speaking. And it was not a rivalry of equals, but more reminiscent of the relationship, lets say, between Poland and Russia or something like that.
>>
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>>1873636
damn the game looks good tho
I would add a little tilt shift effect for screenshots
>>
Civ 7 looks awesome. I will preorder it at some point. For the civ switching haters, I just want to say I think you’re gay and retarded. Civ isn’t a history simulator and would make no sense to play like one anyways. Its a game that weaves history and fiction because how else could you build and play out the fucking Germans, USA, etc etc from the beginning of time until modern day all while playing the game how you want? I wish whiny people would just die. Go play civ 5 for the next 20 years no one gives a fuck.
>>
>>1873674
I love it but the excess of sprawl looks weird to me. I liked the way civ VI cities looked because the districts felt like small towns surrounding the capital. Mega cities in the antiquity and exploration age feels weird.
>>1873677
Agree but the civ switching should be culturally or geographically relevant only
>>
>>1873677
2/10
>>
>>1873731
>agree but the civ switching should be culturally or geographically relevant only
It should be gameplay relevant only. Most of players will choose a civ which adds to their geographic, resource, military etc bonuses. Civ is a competitive game where your main goal is to achieve victory, not to repeat history in the most authentic way possible.
>>
>>1873731
>agree but the civ switching should be culturally or geographically relevant only
the roman - norman - french is culturally and geographically authentic and immersive
I think after a bunch of dlcs its gonna be fine
>>
>>1874210
It's acceptable for launch. Hopefully they'll add Byzantium and Francia and maybe even Papal States and Venice as successors to Rome eventually.
>I think after a bunch of dlcs its gonna be fine
Yeah dlcs and mods will fix it for sure. I'm pretty excited the potential of that feature.
>>1873765
That's why humankind failed. People like to weave stories and narratives not just play a soulless boardgame. I agree you should have plenty of options to enhance the gameplay opportunities but you can easily make diverse historical options rather than making it random.
>>
>>1874356
>That's why humankind failed.
Nah, it failed because its empire management was shit and it was not fun to play at all. Power scaling was absolutely broken in this game, and as a result it required way too many abysmal micromanagement and dull grinding from the very beginning, and it was even getting worse and worse as the game progressed. It's genuinely pathetic how history larpers try to present civ switching as the main reason for humankind's failure, while in reality everyone would have swallowed it, if the game wasn't an absolutely broken piece of slog with literally unplayable gameplay mechanics.
>>
>>1874210
>picks one of the most nonsensical civ progressions as his defense

damn, it really is shit.
>>
https://youtu.be/TNh5Js6jJSI
I wanna cum on her hairy bush. I knew shes got a lush bushy bush
>>
>>1873546
>jozef pilsudski the tzar of russia
>>
>>1874619
More like Catherine the Great, empress of Poland, kek.
>>
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>>1874702
well, she was kind of close to a king(very close) and at her time she inherited puppeted PLC that she lost and give parts of it to prussia(feeding Germans will never come back to haunt you)
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>>1874388
piss off robbie
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Does Civ switching mean Greeks become Turks?
That could be problematic
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>>1875212
There will probably be the Ottomans in the modern era so kind of yeah. The Anatolian route.
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>>1875212
Greeks literally did become Turks though.
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>>1861093
Crazy they are adding Chris Chan
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>>1861093
Hilarious that they gave him lady buttons in the early version
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>>1875212
That would be hilarious, yet realistic
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>>1875212
>melting turk nationalist noises
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>>1875212
>>1874210
I cannot wait to play as russia with romans.
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>>1881210
>I cannot wait to play as russia
Are you even sure that Russia will be in the game, considering the current environment in the West?
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>>1868585
I don't think that's what they were going for, rather that no civilization lasted forever, even China in various parts of its history were unrecognizable to each other. But also, societies don't stop existing just because civilizations do, new ones get built on the ruins by the survivors. People didn't stop living in Rome when Rome fell, they became a new civilization.
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>>1867817
Didn't they say there wouldn't be really radical shifts like that and you'd switch from one civ to another that's in some way related to them?
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>>1881470
Germany is in every game despite Hitler existing, it'll probably just be Peter the Great or Catherine again.
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Graphics look nice and I don't really mind the civ switching thing but no workers is an absolute dealbreaker for me. Sending little guys around to build farms is like 90% of my enjoyment of a civ game
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>>1882150
ivan the terrible would be kino
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>>1882146
People still have a relation to their old civilizations. There's a continuity to it. A lineage. A cultural genealogy.
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>>1882150
Hitler happened almost 100 years at this point, no one actually cares. The cancelling of Russia (not only its government) is happening right now.
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>>1882360
>Hitler happened almost 100 years at this point
When Civ 1 came out WW2 was less than 50 years ago, it was still in a ton of people's living memory and the veterans weren't even THAT old yet. Also to say no one cares is blatantly false, the ending of WW2 is basically the foundation myth of practically every modern nation on earth today because regardless of which side they were on, they can trace the path they want on from now to being participants in that war (except China where it happened like 3-4 years later)
>The cancelling of Russia
You can't be serious with words like that.

>>1882188
And people even back then mocked that connection. There's a reason the rest of Europe kinda snickered whenever the ERE addressed themselves as "The Roman Empire" in documents
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>>1882668
>And people even back then mocked that connection. There's a reason the rest of Europe kinda snickered whenever the ERE addressed themselves as "The Roman Empire" in documents
Again, this just proves my point: the game is metapolitical. There are people that value & identify with civilizational continuity, and those that snicker at it ("We wuz kangs"). The game devs here look to be in the later camp; otherwise why change the mechanics?
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>>1867934
While I'm not 100% it's tje same for Rome since Roman seems to have quite quickly overtaken Latin or Italian identity, for Greece it's evident that while an ethnic identity did exist - Greek/Hellen - it didn't have primacy as the modern nationality does. Back then citizenship of a city or a community was the main identity. Along side that there were both regional and tribal identities that were relevant in appropriate situations. So while the idea of ethnicity and a nation had been around for a while, it was only relatively recently that it was invisaged as the primary and unifying idea for a state.
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>>1882754
That's mainly because it wasn't needed back in the day. When a country simply was all the private property of the king and everyone else was just living on it, you don't really NEED a justification for a country to exist beyond "it just does". When monarchy started going away, sure the idea of the nation was there before, but the idea of the nation-state was a relatively new construct to justify why the borders should or shouldn't change.
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>>1882754
>Greek/Hellen - it didn't have primacy as the modern nationality does.
Because the modern Greek identity isn't founded in its ancient past, it's founded in the hardship Greece experienced in its War of Independence. Breaking almost 400 years of Ottoman subjugation is far more important to them than what happened 2000 years ago.
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>>1882715
>otherwise why change the mechanics?
In all honestly, it was probably something they thought up mechanically first and then tried to crowbar in a lore justification later. The mechanical reason being trying to fix the fact that people don't pick late-game civs because they're just objectively worse than ones with early-game bonuses because late-game civs can't snowball.
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>one civ7 thread, specifically about the other mechanics, not the civ switching
>subhuman retards still talk about the civ switching instead of making new threads
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I dont like the civs staring at each other in diplomacy. They should be staring at (you) while you do diplomacy. Just a small thing that makes you like or hate an ai leader more.
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>>1835525
For that i really like using perfect world map script and selecting "start in old world" AI is pretty good in claiming new territories once astronomy is resarched So you need to be prepared to claim them yourself fast. Once you do you have a choice, you can make colonial states that become your vassals and if you dont like that you should beeline for communism and get state property otherwise you bankrupt yourself.
AI in not good at that aspect of colonialism, I noticed they typically dont do either and struggle economically.



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