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What does /vst/ thinks about colony sim games?
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>>1932543
Pretty regular games that have accrued huge fan bases of annoying faggots thanks to (largely passed) cultural movements on youtube and reddit, the fnaf of strategy.
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good genre, bad games
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>>1932543
Haven't played the lateral games.
ONI and Rimworld are pretty decent.
Rimworld being on a RNG side of things.
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>>1932543
they're the open world survival crafting (roguelike) games of the strategy genre.
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>>1932564
I agree
The idea of more a low-level and in-depth city builder with a focus on individuals is very interesting but none of the existing games execute it well, for a myriad of different reasons
Song of Six looks cool although perhaps it's a little too citybuildery to qualify as a proper colony sim
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Just started Mercury Fallen
Am I in for a good time?
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>>1932595
this
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Any opinions on pic related? Sort of enjoyed the demo but I have no experience in the genre so I can't tell if it's a good pick or not
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>>1932543
>Dwarf Fortress
Great experimental software, not much of a game, toady takes ages to develop and the adventure update was scheduled last year, we'll have to see how kitfox tolerates the ages of development he and his brother take and Putnam is there too
>Rimworld
This is a game even when the slogan says orherwise, lead by an absolute hack of a man, its great thanks to the overwhelmingly giant modding community and I love it, but as I said, the vanilla game doesn't shine for itself
>Oxygen Not Included
The lateral view is not my favorite, the art style is very nice because is Klei but the designs are very bland and not organic at all with the environment, I have yet to play it but sincerely it doesn't appeal to me at all, looks too "strict" like there is no break room for having a nice place in the bases, just work and machines and not in the interesting way
It's like Klei forgot what made dst special and just said go do whatever shitty designs you can
>Going Medieval
It's very well done by now, I dont think you should be scared of the "early accesism" of this game to be honest, I don't know about the devs or something so I hope it gets better, for now is growing well
>>1932618
>Song of syx
A nice kind of autism but it fails in making me care about the citizens that later down the line end up being nothing more than a fluid I have to guide into stability, when you make a giant city you understand you aren't gonna see individuals but that's where it loses me, it's not bad at all but if you want to care about the life's of the citizens this is not the game
>>1932706
>Mercury Fallen
Looks horrible anon, sorry, and the dev moved out of the game after going 1.0 and its not cheap at all for how barren the game looks
>>1932736
>Ratopia
It's like ONI but with soul, I didnt think it was going to be that good, I might as well buy it, really lovely
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>>1932543
It's a very hard genre to get just right. Basically the only two games in it I like (Dorf Fort and Rimworld) are only good because they have so much shit that you can just fully unleash your autism and do all kinds of wacky shit. Other games are either too shallow or have too much of a deliberate focus on the wacky shit part that it stops feeling as an organic thing the game just happens to enable because of its rules and more like something that was added on purpose to make people go "that's so wacky".

I guess what I'm saying is you need a solid building and management game as a baseline, but where the mechanics are robust and open-ended enough that you get to play with them your way instead of just doing what the game expects you to do. Kinda like the strategy equivalent to a good "immersive sim" game (as much as I hate that term).
>>
Rimworld is one of my favorite games in recent years, but like the other anon said, Tynan is a hack.
>This is a story generator, not a game!
>Need a mod for recruiting visitors or making a store
>Need mods for making different types of foods and goods unless you want every colony to be a drug lab
>Tribals can beat people in the galaxy's most advanced armor
>Mod for pooping and cleanliness
>Ideology added things that are great for roleplaying, in theory, but things like colonists being cool with sleeping in the same room is not in it
By itself, Rimworld is a 7/10 game. Mods like hospitality and vanilla expanded really help the game reach its full potential. For me, my ideal base management game would be: similar to Rimworld or Kenshi, in 3D, where you can make families, and the combat is like a crpg where every character has skills/abilities you can activate.
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>>1932543
>Dwarf Fortress
Great world simulation, terrible game.
>Rimworld
Barebones approximation of what Dwarf Fortress could have been.
Unfortunately, the lack of ambition made the game feel stale, though I'd argue it's still the best of the bunch.
>Oxygen Not Included
Very unique spin on the formula. Fun in its own gamey way.
>Going Medieval
It's just Rimworld, but without all the good bits.
Sure, it's 3D and has z-layers, but apart from that and the pretty colors, it's a less engaging game than Rimworld.
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>>1932543
The ones with sex mods or procreation are the only good ones
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>>1932907
Why are colony sim fans obsessed with their sims being able to shit?
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So if you guys were to recommend a colony sim to a beginner in the genre, which it would be?
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>>1934169
Try Rimworld
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>>1934169
Rimworld. It's the best combination of simplicity early, complexity late along with visually understandable. About the only thing that could really screw a new player are infestation mechanics.
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Does pic related count as a colony sim?
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>>1934943
Yes
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>>1933172
Because waste management is an important part of planning out any village, city, space station, etc. The point of a simulation is to simulate things, there's no reason to ignore sewage just because it's icky.
>>
Farthest Frontier is the GOAT
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>>1934952
Do you also use mods with industries to create diapers for babies and sanitary pads for females?
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all the games in this genre seem to be absolutely revolting to look at, i honestly didn't think you could get me to care about graffix at all, but every offering i come across is absolutely hideous.
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>>1935023
>>1934970
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>>1934943
I have more than 1.1k hours spent on this fucking game. MC'fuckin loving it.
ACS2 status - never;
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>>1935172
Is it possible to learn everything on your own and using only in-game information? This seems like the kind of game you need a wiki open all the time
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>>1935192
>Is it possible to learn everything on your own and using only in-game information?
Yes.
The in-game "forum" threads that are attached to almost all entities at this point contain most of the useful information wiki has and more.
The most noteworthy exception to that would be body cultivation and Yao-beast raising. You can do without guides, but there's no rebirth pill for body cultivation, so experimenting with them is costly both in terms of playing time and in-game resources.
>>
>>1932543
might be a hot take, but Rimworld has far surpassed Dwarf Fortress by now. The quality of life features make learning it a breeze and DF's inherent complexity doesn't entertain me or feel rewarding enough.

If an hypothetical Rimworld 2 adds Z levels and fluid mechanics, then honestly DF will have lost most reasons to be.
>>
>>1935340
For me, it's Songs of Syx
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>>1935340
You can just write "Rimworld appeals to me more than Dwarf Fortress" and say the same thing without sounding obsessed with brand wars.
>>
>>1935169
yeah it does look good, however
>early access
>>
>>1935340
>we live in a timeline where df is dead because toadboi sold out and people hold rimjobworld as the standard for the genre.
grim
>>
>>1935416
you should read what you wrote until you can appreciate its irony.
>>
Rimeprld has coom potential. Dwarf Fortress does not.
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>>1935534
This. It's also still not out yet and getting delayed every year. I want to play it but we'll see if it ever comes out.
>>
>>1935534
>>1935599
It's nearly feature complete and I think they announced full release in Q2
>>
For me it's Clanfolk
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>>1932543
Oxygen Not Included is the only game I like the systems of but can't play because of its art direction.
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>>1935172
Nah ACS2 is likely. The guy is enough of a turboautist that its clear it'll happen in our lifetime faster then the toad works.
>>
>>1932736
I need to play it more to see if I like it but the milestone feature is interesting. I can't seem to get mailboxes to work though.
>>
>>1932907
>in 3D
Fuck off
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>>1932543
I'd love a game like ONI but with actual sensible game mechanics instead of the retarded cartoon logic with a gazillion nonsensical implications. Half the buildings being noobtraps is just insanely bad game design.
>>
>>1932907
Tynan is a hack for not fixing the raider situation and instead adding weird situational shit to his DLCs while sucking off Oscar Potocki
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>>1932543
>Colony simulation
I love Civilization: Colonization. These dogshit dwarf fortress clones ain't it chief. It's basically the Sims with base defense.
>>
>>1932543
>What does /vst/ thinks about colony sim games?

I've been in the market for a Tribal Colony Sim game for fucking ever, but Dawn of Man (of which I have 400 fucking hours in) is the only one that's scratched my itch.

I love Colony Sim games, but something I'll complain about is:
-It's always a Temperate Forest. Always. I'd fucking kill for a Polynesian Colony Sim game or something set in a fucking Jungle for once. Frostpunk was really novel to me precisely because it actually took place in such a radically different environment.
-I kind of dislike how finnicky, or knee-capped resources and refinement systems can be. This is difficult to crystallize, but I like it when a single resource can be used for a lot of different things, depending on how you take it apart, and the feeling of when you get a new tech or upgrade and it dramatically expands production, and makes things easier, as opposed to making the system more complicated. Like, say you have 'sheep' and the sheep produce meat and wool (but not hide or leather), and while the wool can be spun into yarn it can't be used for clothing unless its' dyed or something. I hate *that*.
-I think there should be more farming and livestock mechanics. I like farming. I think Farthest Frontier and Manor Lords is right.



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