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File: aoe2.png (77 KB, 256x256)
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Age of Empires 2!
>>
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i sure hope they buff handcannoneers
>>
Age of Assmpire.
>>
How do people afford the siege onager upgrade in 1v1?
>>
>>1924925
They are fine
Buff samurai, it sucks against 85% of the units its supposed to be good against.
>>
>>1925128
just make them cheaper, remove food cost completely to make it more history accurate
>>
>>1925128
ok spirit of the law
>>
>>1925128
Someone just watched SotL
>>
>>1925227
Give every unit food and gold upkeep cost, your 40 elephants need to eat
>>
>>1925128
It's kinda funny how SotL dictates the topic of the threads when he releases a video
>>
>>1925259
And that's a good thing
>>
>>1925268
I wholeheartly agree.
>>
>>1925257
give archers quivers with finite arrows that need replenishing
>>
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I like it a lot, 8/10, among the best AoE2 campaigns, and what AoE1 should have been
I did notice the same voice actors being repeated, didnt mind since they are good but I did notice nonetheless.
Having only 3 civs feels very restrictive, water is now fun to play, I like the customization on each match, hope there's more in the future.
The campaign wasnt THAT bad to be honest, the biggest difficulty spikes were the last athenian missions, the 4th spartan mission and the second persian mission, which I savescummed a lot because fuck RNG.
>>
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>queue for ranked
>get gimmicky / flavour of the week map
>minimize and close the game from the steam library
Fuck you. You will not get free elo from someone like me who only plays normal maps. I know you grind and specialize on meme maps to rekt unsuspected players. Not from me, faggot.
>>
>>1925470
>Arabialet with a skill issue
Surprises nobody
>>
>>1925501
>no surprised for 99% of the playerbase
>>
>>1925510
Correct.
>>
>>1925470
ban the maps you dislike, retard
>>
>>1925128
Elite Samurai should just attack insanely fast.
Give them 20% bonus speed from castle age samurai.
I swear to god it won't break them.
>>
>age of knights and crossbows
yawn
>>
>>1925501
its always the faggot favouriting water maps and picking vikings/italians every game
fuck off, this is sadder than people who speedrun obscure games
>>
>>1925520
also ik favouriting is prob not a real world, call the janny if you want the mean ESLs out kek
>>
>>1925520
Water maps are cringe so in that one I agree.
>>
>>1925470
I like memeing on shit maps but these current maps you can't even meme on, valley has to be one of the worst maps in the game because its just arabia but goths/mongols have get fucktons of free food. My opponent has just gone mongols every game so super lame. Black forest is black forrest, just boring boom and wall games, had some success vill rushing on it though. Isthumus had some late game meme potential but people just go scouts and archers with extra res from fishing.
>>
>>1925522
>>1925520
>queue ranked, it's fucking islands
>go for aztecs, never won with them, felt like playing mezo and not giving af
>opponent is goths
>spent first few minutes 11ing, he hates water too, banter on and off with him
>we both land invade and have a blast defending and harrassing
>i get fucked on water and ff 30 minutes in
>laugh our asses off in post-chat
it's a night and day diff between AoE and other online games, people still can have fun here it feels like
>>
>>1925550
On valley I haven't really gotten somebody going goths/mongols yet like the 2 or 3 times I got the map. Black forest isn't meant for 1v1s and isthmus is shit
>>
https://www.youtube.com/watch?v=LQR1cZBZIp4
Enough of that clown shit
>>
>>1925600
people rarely chat with me even though I try to be talkative but the few times I do talk with people has been pretty entertaining. One night I was persian tc dropping and my opponent was doing the exact same thing, we both joked that we couldn't douche each other because we are both persians. I went ahead to tc drop him and saw his villagers on the way, we vill fought for a bit until he retreated, lots of 11's in the chat. I tc dropped in and he started going for mass militia when his tc went down and went for another tc. Dropped him again, fought his militia with vills into gg. Ran into the same guy the next day, tc dropped him again but misplaced my tc, we both laughed about it. Deleted my tc and replaced it after mining wood, lost my vill fights and fell far behind, was going to resign but decided to tc drop him 1 last time, i lost the tc war because he repaired into gg. Talked for about 10 mins afterwards. Wish more players would chat but most don't even speak english or just ignore chat.
>>
>queue into 4v4
>ask pocket what he's planning a few times
>no response
>ping to at least send his scout to help my archers a bit
>no response
>have to ask him twice to just grab his knights and come with me since we can easily defeat the army the enemy has right now
>fights for a bit but runs away at the sight of a handful of pikes I could have just shot down no problem
>meanwhile he's been in my base mining my resources
>enemy pushing in imp, he loses his paladins but never made any trade or set up eco to replenish army
>I'm low on gold because he mined all of mine and my trade hasn't fully kicked in yet
>I begin moving my eco away only to find he's walled behind me and locked the gates so I'm trapped with nowhere to run
>ping and tell him to let me through several times
>no response
I am so fucking done playing with randoms, this shit just isn't worth it
>>
>>1925689
the 4v4 meta isn't obvious to a lot of newcomers, at least he went knights
>>
>>1925689
I've had randoms wall in my tc because I didn't play the way they wanted me to or tell everyone to report me because I died fighting their whole team while they boomed and made no army. I'm on discords for aoe2 but they usually take forever to get a game going and I've had people yell at me and talk down to me and call me shit even though I'm much higher elo than they are. I've given up on team games and went for 1v1's.
>>
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Celts should have bombards.
>>
>>1925929
>Mons Meg was built in 1449 on the orders of Philip the Good, Duke of Burgundy
>>
>>1925689
>>meanwhile he's been in my base mining my resources
made me lol
>>
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>decide to try tower rush for the first time
>lose first match
>its ok try again
>repeat this process for a bunch of matches
>mfw I'm down 200 elo
>mfw it took me 1 month to get those 200 elo
>mfw I'm so frustrated and petty that I want to win at least once using a tower rush so I haven't thrown the towel
>mfw I will probably have to go all the way down to 400 elo to achieve that
>mfw this is how the year ends
>mfw I want to break my keyboard
>mfw I want to kill myself
>>
>>1925929
>my smeg

wdtmbt?
>>
>>1926038
I can't imagine more than a few people having zero interest in build orders, which is the minimum requirement to consistently win in ranked, which they mange because they do their homework and the work pays off, so is not them that are "sweaty try hards" is the dude you are talking about that is lazy. You can know build orders and still be a casual in this game, if you manage to not get frustrated over losing (easier to say, sadly) the you are guaranteed a good time regardless of Elo. Even better if you get a friend to play TGs, campaigns or whatever
>>
>>1926018
You have to be a special kind of bad to hit 200 elo.
>>
>>1926038
I have seen him throw unloseable positions, scream like a bitch when his opponent is 2000 score behind and playing more retarded than him, he has a tendency to buy 500 stone because he wants a castle only to get trebbed down because the opponent went for imp, get forging before armor. He is around beginner skill level and also plays people with beginner skill level, if he learnt build orders and actually analysed his losses he could improve
>>
>>1926142
wdym hit 200 elo?
I went from 900 to 700
and it just keeps tumbling down!
>>
>>1926146
learning build orders makes the game feel like a job
also does anyone know if aoe2 insights ignores your first ranked matches? my profile says I started at 650 which is obviously not true, it took me like 10 games to get down there back then
>>
Top 5 civs for faggots:

5- Poles
4- Huns
3- Mongols
2- Georgians
1- Franks
>>
>>1926695
im.... im not gay?
>>
>>1926728
You're gay, but you aren't a faggot.
>>
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You take my fishing vills, I take your fucking life
>>
So...cavalry civs are for faggots?
>>
>>1926695
Spanish is number 1
>>
>>1926695
you got scout rushed into knight spam again didnt you
>>
>>1926695
what are the top 5 civs for straights?
>>
>>1926821
5- Goths
4- Slavs
3- Teutons
2- Aztecs
1- Incas
>>
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nerf when?
>>
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https://aoe2recs.com/year-in-review/
Thoughts, /vst/?
>>
>>1926892
>Arabia, Megarandom, Nomad, African Clearing
Based
>Arena, Enclose, Black Forest
Cringe
>>
>>1926892
>hyperrandom still not added to the map pool
sad
>>
Persian douche is now my most played strategy
>>
>>1926190
I misread it as dropping down to 200 elo, also maybe try this method of tower rushing? Was able to beat some 1100's on unranked and I've only tried tower rushing like two or three times.
https://www.youtube.com/watch?v=PEbzQi7o_gw
>>
>>1926892
>Nomad
based
>literally anything else
cringe
>>
>>1926894
Arena and black forest are basically forced on you because everyone seems to favorite those on TGs and you need that one (1) ban for worse maps
>>
>>1924900
had an idea for the Dutch

team bonus:

Trade Cogs, Fishing Ships, Transport ships move 15% faster

-every time a fishing ship drops off a full load, you gain +3 gold as well
-All Market Techs are 50% discounted, trade cogs and trade carts are 15% cheaper
-Pikemen and Hand Cannoneers have +10 hp and move 10% faster (bonus kicks in in Castle)
-Cannon Galleons, Bombard Cannons, and Bombard Towers fire 10% faster

Unique Tech Castle: Dutch Engineering, castles, town centres, walls and towers gain +15% health
Unique Tech Imperial: Bestevaer: Ships gain an attack buff against buildings, +15 HP for every single ship type
Unique Unit: Ruyter, conquistador has slightly less attack damage but fires a second shot that deals 1dmg and has an anti-cavalry bonus damage

Thoughts? Does this sound broken?
>>
>>1927130
idk about balance but it's a bit boring since every bonus is basically something that already exists either as a tech or on another civ
>>
>>1927132
fair enough, I'm not a game designer but I'm not sure what unique aspects I could be adding.
>>
>>1927130
>boring and outright bad nonsense
Damn civspleeters are still dumb in 2024. That being said, it would be cooler to have Dutch civ instead of burgundy, makes more sense imo
>>
Give Japanese Ninjas
>>
>>1927130
Dumb idea.
You know what I want? A civ with Ram bonuses
-Ram has +50% carry capacity, double bonus for each infantry unit garrisoned inside, Rams have +5 melee armor (for a total of +2 melee armor), Rams move 40% faster

Now THAT would be cool as shit
>>
>>1927172
give them bombards
>>
>>1927172
But all civs get spies
>>
>>1927318
>New Jap civ bonus
>Spies 50% cheaper
>>
>>1927320
>10k gold instead of 20k
>>
So is ghulam just an eagle warrior?
>>
>>1927344
no, it's better
>>
>>1927344
Yes and No.
It's more anti archer than eagle warrior but worse against everything else
>>
>>1926892
>Argentina has second highest playerbase
Vamos Argentina carajo
>>
>>1927344
It doesn't die to militia line so no
>>1927381
It's the national videogame
>>
Is Burgundians good civ to learn?
>>
>>1927344
It's a weaker Huskarl
>>
>>1927428
It moves twice as fast though.
>>
>>1927420
>It's the national videogame
Not really, sport slop like PES and FIFA is
Regretfully.
>>
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This match was so good and got me so hyped I'm going to nerd about it:
>Turks and Celts vs Armenians and Lithuanians on this side
>Proper infantry civ vs infantry civ, get excited
>Get even more excited when I see it's MAA rush vs MAA rush
>Of course my MAA rush is stronger and faster, get MAA upgrade right when he overextends and I force the fight due my faster Militia
>Clean up, get supplies and pump MAAs non-stop, even had to idle TC to keep up MAA production
>>
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>>1927436
>Scouts of both pockets arrive, it's a back and forth, fight conservatively, minimize loses while microing our hearts out
>Force another fight right when my +1 infantry armor kicks in and when I can sustain 2 Barracks supplies MAA production non-stop
>Wipe grey's MAAs army, teal disengages
>Because I know better, I jump grey's barrack with more than 12 MAAs, his desperate mass repair tells me he was upgrading to LS, goes down before tech completes
>Grey immediately puts down another 2 barracks, I try to raze his barracks but there's a tower protecting them and it's under TC range
>Realizing I cannot stop LS upgrade and that I'm on a timer, decide to jump grey woodline walls, easily bust in and kill a lot of lumerjacks
>Grey comes out to defend with LS, +20 celt MAAs vs 10'ish Armenian LS, know that I can simply overwhelm him due having more units
>Around 8 MAAs survives the engagement
>Realizing I cannot afford another costly engagement and that I can no longer contest Armenian LS with my infantry, I decide to split my MAAs and harass two places at once with my speedy infantry, running away when his LS comes try to defend
>Both our pockets hit castle age, put down 4 barracks of my own and start pumping spearmen non stop
>>
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>>1927440
>Pocket says he cannot win a knight fight against a Lith as Turks, opts to do CAs instead
>They come out with lith Knights and feudal Armenian LS
>Solid 5 minutes of Benny Hill looking chase and back n forth, my speedy spears trying to jump teal knights that are trying to jump the CAs, while my spears are also trying to run away from the armenian LS which are also getting pelted by CA arrow fire
>Eventually all LS die and I stop the knights with spears in a building chokepoint
>I get to castle age and immediately put down a foward siege workshop with no intention from stopping nor backing down, mass produce pikemen, teal got relics and 14 damage knights are scary but pikemen still beats them
>CAs go harass all over grey base, teal repeatly tries to jump the CAs with a lot of knights but I'm literally orbiting the CAs, following them around so teal does not get a chance
>>
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>>1927442
>Deny a second castle drop and pikemen ram push teal's castle at grey base with CA backup
>But before anything satisfying happens, the other side folds and they all resign
Kind of anticlimatic but a kino match nonetheless, I have spend years theorizing in my head infantry civ vs infantry civ in my head and things panned more or less how I expect it to go.
I'm content with this game.
>>
>>1927446
>im content with this game
it's over... the one person who actually posts gameplay is content and quitting....
>>
>>1927463
As soon as they fix pathing we will all flock back to ranked. Trust the plan
>>
>>1927426
They are pretty garbage, easily a bottom 5 civ, they sound really busted on paper but they suck in practice. They can be okay on team games and closed maps since they are a solid booming civ with long term gold access from their unique tech and their unique unit is fairly strong.
>>
https://www.youtube.com/watch?v=ZlhOe9BdcxA
Did devs added the option to see if rathas are in melee or range mode?
>>
>>1927506
>he doesn't know
>>
>>1926821
5.Goths
4.Byzantines
3.Gujaras
2.Persians
1.Tatars
>>
>>1927506
>they are a solid booming civ
I genuinely think Burgundians have one of the most over rated booms in the game, but my analysis is limited to pro 1v1s in arena in this case.
>>
>>1927506
>They can be okay on team games and closed maps since they are a solid booming civ with long term gold access from their unique tech and their unique unit is fairly strong.
This, Burgundians whole schtick boils down if they can boom with their one-age-early eco upgrades unpunished or not
In arena they are top notch because they can get away with it, in open maps they are garbage because they can get rushed down and punished before their eco upgrades pay off.
>>
>>1927506
Forgot to mention this but funnily enough they are actually one of the best villager rush civs behind berbers, having access to wheelbarrow in dark age means you won't get outrun by your opponents vills if they research it in feudal. Plus dark age double bit axe and horse collar can be helpful if you decide to invest in farms or just need more wood.
>>
I love you Age of Empires!!!
>>
>>1927509
there's a mod on the workshop that adds a floating icon above them
>>
>beat the final attila mission by destroying 2 relics with less than 50years to go
phew. making me sweat. franks had an assload of paladins that kept destroying me.
>>
>>1927664
>2 relics
im retarded. i meant two wonders...
>>
>>1924900
>be newfag
>finally done with Jeanne's campaign in medium
That was some massive pain.
Are there any campaign that's more fun and doesn't have 3/4 of the actual combat mission boil down to "use starting army to immediately wipe out one base or you will be overwhelmed later, then hold until you can spam infinite Light Cavalry because all the meager gold you have will be needed on anti-fortification shit"?
The pure micro mission in Paris was honestly the best one, and I usually hate micro.

Or is AoE2 just not the game for me and other campaigns are more of this?
>>
>>1927692
Jeanne is from 1999, it's kinda blandly designed, try some of the newer ones like Tamerlane or Rajendra or Jadwiga
>>
>>1925447
>Having only 3 civs feels very restrictive

CaptureAge is probably making more of these DLCs given the teaser of Alexander the Great, so unless they jump to a new setting like Three Kingdoms or whatever, you'll probably see a bit more diversity crunch-wise. Not sure what else they'd do besides Macedonians though, the Hellenistic kingdoms? A re-run of Pyrrhus but with Romans at the end?
>>
>>1927506
I wouldn't say Burgundians is bottom 5, if you are reacting correctly you can mitigate the damage and by mid feudal age you will be ahead of civs that don't have an inherent economic bonus. If you get to castle age as Burgundians you become a lot more powerful, cavalier have +2 attack that helps a lot in melee fights, you also get food if you capture relics and you should have the resources to boom and make army. Burgundians become even stronger in imp with access to stronger gunpowder, paladin right away, elite coustillier and decent trash options as well as gold generation from unique tech
>>
>>1925518
>age of melee unit and ranged unit
Well, what 3rd way do you propose of attacking?
>>
>>1927692
big old skill issue honestly
>>
>>1927692
The Age of Kings, and to lesser extend The Conquerors are poorly designed, because these are very old original campaigns
>>
Bros...im running out of custom campaigns that are not 'enemies send an endless stream of FU imperial age units vs your puny castle age armies'
>>
>>1927848
I did say I'm a newbie at this.

My main problem is that I'm not sure wtf to do outside of that.
>AI has god-tier micro against projectiles (even with Balistic upgrade), so ranged units vs anything that isn't a building is infuriating
>Melee units don't have any real speed advantage over ranged so AI can kite them back from my base to theirs
That leave only cavalry for the "click on something and it will actually fucking die" category. Knights cost gold which run out hella fast especially since the AI start with near full map control and way more gold deposits. That leave Light Cav as the only option. Tried other trash like halberd and crossbow but they can't intercept ennemy cavalry, can't catch up to ennemy ranged (unless the AI forgot to kite) and don't even do that much better than Light Cav against other melee.
I get you are probably supposed to babysit a handful of non-trash units, but I don't see me winning on the micro aspect against the AI any time soon.

>>1927698
Thanks - will give those a try, then.
>>
>>1927848
Not really, I am a newbie too and I wouldn't be able to finish that last mission without the help online (I replaced the base north with my own and got to the objective by boat).
>>
>>1927692
Gajah Mada is better.
>>
>>1927698
>>1927859
>old=bad
zoom zoom
>>
>>1928032
Bitch I'm older than you
And yes, the original campaigns are very basic, newer campaigns are better designed, it's objetive
>>
>>1924941
they don't until late late game and that's fine
>>
Every arena match plays the exact same. FC and then place a castle on the opponent's outdoors gold. Someone please tell me the appeal?
I may remove the ban from megarandom and just give it to arena. I only banned megarandom because I hate water but I think I hate arena more.
>>
>>1928051
Arena players will tell you they have the most varied strats in the game btw
>>
>>1928051
I just go Khmer and make a defensive castle and 1 ballista elephant to chop their trees and kill everything with scouts whenever I'm forced to play arena. It's a shit map that is basically blind rock paper scissors except when games make it to imp where it's just an endless spam war.
>>
>>1928051
What's the other ban? Maybe you can actually practice that map so you can ban arena
>>
>>1928113
well now it's arena, nomad and black forest
>>
>>1928127
Black forest in 1v1 is such a travesty, pick turks, britons or celts or just lose
>>
>>1928129
I played it once, got rushed with vills in dark age and didn't know what to do. Appearently the BF meta is to be very aggressive and douche and shieet. Idk not for me, I don't like vill fights and douching.
>>
>build a kingdom, grow your economy and army, fight other players doing the same in 20-60 minutes games
this is cool
>micromanage every single villager, spam the button to produce a villager/army unit every few seconds, amass a deathball and attack move the enemy
this is goyslop
>>
>>1928133
>micromanage every single villager
what does that even mean
>>
>>1928135
honestly I don't know what I had in mind with this one, ignore it
>>
>>1928051
some people just want to get up to castle age to make their favorite unit
>>
>>1928133
>attack move the enemy
Nobody uses attack move anymore.
>>
>>1928147
i do when moving across the map
>>
>>1928032
In terms of mission design they're quite bad. In terms of narrative and dialogue there are few post-Forgotten that surpass them.
>>
>>1928133
>micromanage every single villager
False, you just make sure they don't act retarded
>>1928149
This, plus focusing in microing in this pathing makes no sense so patrol/attack all the way
>>
What's the difference between attack move and patrol? When I attack, I just click on an enemy unit and my army goes towards it. From there, they just automatically engage the whole enemy army around it
>>
>>1928149
>>1928209
attack wont do shit until it reaches its destination, even if the units are getting attacked
>>
>>1928215
I use attack move all the time, they stop to attack anything they encounter on the way, exactly like patrol
>>
>>1928212
Attack move didn't exist in the original game, people would just patrol armies into each other for decades.
Then attack move was introduced, no one ever knew what the difference was and they still don't.
>>
>>1928212
>>1928227
Patrol: units walk back and forth between their starting point and the target point, attacking enemies along the way
Attack move: units walk to the target location (and stop there once they arrive), attacking enemies along the way
>>
Which civ gets the strongest power spikes? Romans? Spanish?
>>
>>1928244
Any civ with good archers
Also Mongols
>>
This is the only place I read that still complains about archers.
>>
>>1928132
Maybe you played against me, I vill rushed and douched people on bf because I hate long and grindy games and this map pool is so ass that I don't have enough bans. I got no clue what the meta on closed maps are.
>>
>>1928248
Because some people here still play the game
>>
When I'm raiding with scouts and click a villager to make them attack it, often they pick a different target on their own and attack a random closer villager instead of the spcific one I clicked. How can I make units obey the damn command I gave them? It's really annoying trying to snipe specific villagers when units think they know better.
>>
how am i supposed to choose a civ to main? why cant there just be 1 civ with all the bonuses and none of the downsides....
>>
>>1928416
>maining a civ
>>
>>1928416
most humans have a preferred way to play ayylmao-kun. You just lean into your preferences. If you're a cavalryfag, you won't want to play aztecs
>>
>>1928416
pick a civ which is the closest to your nationality
>inb4 muh amerimutt
sucks to have no history nor culture.
>>
>>1928416
easily best civ is Random
nothing else in the game comes even close to their flexibility
>>
>>1928416
Find out which civ you vibe the most with and stick to it for a while

>>1928426
Kek, this
>>
>>1928416
You're not supposed to main a civ, you have to pick a civ depending on the map and the type of game

play random civ to learn all the mechanics first
>>
>>1928418
>>1928562
>You're not supposed to main a civ
stfu you obnoxious pedantic retards
>>
>>1928051
Arena is painful with random civ, if you get a bad civ matchup on Arabia you can at least win through better micro and timings, on Arena Turks castille you into the corner with boombard cannons and you are trapped like a rat.

Also light cav is the meta on arena, 90% of the time when I am up against a monk/castle drop civ all I see is light cavs hoovering around the center.
>>1928129
Turks isn't that good, you can't cut and you don't have halberdiers. I like to MAA + towers and secure a better wall off, you can add two docks, double bit axe and even if the opponent beats you to castle age you won't be that far behind, just don't overfish because you will need to make fish traps, 3-4 fishing ships per fish. In castle age TC the wood and make more fish if you have a lot of ponds, Poles and Slavs can probably do without heavy fish investment though. I see Mongols more than celts and britons.
>>1928244
Georgians and Mongols, Spanish can be extremely cancer on nomad.
>>1928393
https://www.youtube.com/watch?v=zN8ICz53-pE
You need to switch them to stand ground stance, or they will auto target another villager and you will get two villagers to low HP instead of killing one of them.
>>
>>1928562
>You're not supposed to main a civ
get a load of this faggot
>>
>>1928686
>You need to switch them to stand ground stance
It's a game issue, it doesn't work anymore, melee units just do whatever they want
>>
>>1928579
This isn't a moba. There is 0 point in one tricking a civ, the differences aren't that huge.
>>
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>>1925929
Celts once again btfo by the BVRGVNDIAN BVLL
>>
>>1928711
>why does my civ have no food at the start
>wtf why am I housed already the game just started
>wdym I can't make crossbows
>where is the stone wall, why can't I stone wall
>why can't I make knights, where are they
>only cammels? why?
>no stable at all? why?
>Wait, how come I can't make houses
>brooo this shit doens't have pike nor elite skirm, what a shitty civ
What a shit game!!1!
>>
>Lucho is 18
>sebastian is 22
>Hera already number one
How are you guys preparing to enjoy the decade of argentinian domination
>>
>>1928727
>pro leagued dominated by spics with no economy and thus no jobs
Terrible out look desu.
>>
>>1928727
Hera is not Argentinian
>>
>>1928735
Cope. Hera orgullo argentino
>>
>>1928737
https://liquipedia.net/ageofempires/Hera
Quintessential argentinian name bro
>>
>>1928743
>boludos still coping
>>
>>1928737
Cerra el orto boludo, Hera es re careta y falso
>>
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>>1928418
I dont main any civ but I NEVER pick bengalis/dravidians/franks/huns/koreans. Not raciss jusnt dont like em, simple as.
I don't like the UU of bengalis/dravidians plus historically I don't find them interesting. Don't like the braindead "make da knight!11!!1!" gameplay of franks. Huns similar to franks + i don't like not having houses, it feels like it makes me retarded. And koreans idk, they feel kinda boring.

>inb4 akshually chud huns are more of a CA civ than a knight civ.

Also as an extra I do like tarkans but I could never make them all that viable.
>>
>>1928416
Pick a civ that has all the units you like or with bonuses for them. Or just play an options civ that can go for a lot of different things like Portuguese or saracens.
>>
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I love playing with these niggers like you wouldn't believe. Post your favourite unit.
>>
>>1928418
>>1928422
>>1928550
>>1928832
that's the problem. i find gunpowder the coolest, so i want to use them as my gold units. bohemians get hc early, so that's typically what i play but then their hc, while faster, aren't the best compared to a civ like portuguese with cheaper+aquebus in imperial age. they also get houfnice/hussite, but the organ gun/conquistador are cool too. bohemians get trash monks which means all my gold on gunpowder and higher bonus damage halbs. spanish also fire faster but i dont know if that contributes meaningfully. portuguese also get the feitoria, and i always find infinite resources nice.
then in teamgames, spanish have the best team bonus out of those 3 with portuguese being pretty decent. if there's a good chunk of water to be contested on the map, then i'd need to stay away from bohemians and choose between spanish or portuguese.
after all this, i think i'll just stay with bohemians for the most part...
>>
>>1928892
holy fuck retard just pick a civ depending on how you think the map will go
>I have to pick Bohemians because....
Go Bohemians on Arena, Spanish on BF, and Portuguese on water maps. You aren't maining a civ, you're maining a playstyle. You're forcing yourself into HC regardless so it literally doesn't matter.
>>
>>1928892
Bohemians is a ten times better black forest civ than spanish
>>
>>1928892
stick with bohemians, have fun, disregard retards itt
>>
i think the power of castle age HCs isn't the fact that you can attack with them in castle but that you can start massing them in castle, I played against a bohemian faggot once and he rektd me by having 40 of those mfs one minute into imp
my squirms dindu jack
>>
>>1928852
luv me feudal age unique units, these guys get a lot stronger the moment you hit castle and they look so goofy building donjons
>>
>>1928892
What >>1928895 said, you like Gunpodwer not a civ, you have more freedom of choosing
Just go with whatever you feel like going
>>
>>1928852
for me, it's also >>1928928
military units that can build their own production buildings are always kino. Double for Serjeants because Donjons are towers too
>>
>>1928892
AoE2 is not a game where you devote yourself to mastering factions, because "factions" in AoE2 are more similar than they are different. You master the basics of the game and those skills will transfer to any faction you want to play as. You don't have to limit yourself to just one civ in order to be good with them. The hours you spend practicing on Bohemians will give you core skills that will make you good with any other civ.
>>
>>1928895
>>1928914
>>1928916
>>1928931
>>1928940
i think i'll stick to bohemians on all land maps with insignificant amounts of water, and then portuguese on maps with more water.
thanks for helping me decide, anons.
>>1928925
yeah, getting gunpowder units earlier instead of slowly getting some far later in the game is nice.
>>
>>1928928
>>1928933
ngl i hate sicilians because when I play against them they have the frank/briton effect: every game is the same
>>
>>1928928
ATACAMU
>>
>>1927892
Knights kill archers. Yes, even longbows, they'll chase them down. If they're not then it's probably poor unit control on your part; split your knights up and send a few after each archer individually. Split formation can help.
In the campaigns, healing is really good. Invest in some monks to heal your units between fights, pull back critically injured units out of fights, it'll add up.
If you're seriously running out of gold, you're probably either losing too many units or buying too many techs. Don't bother getting upgrades or blacksmith techs for units you're not using much of, several monk techs aren't worth it in most cases. Heresy and Faith are REALLY expensive for what they do. And there's almost always more free or lightly defended gold mines around, scout for them.
>>
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Increase the cheaper siege bonus from 15% to 25%
>>
>>1929077
No.
>>
>>1929080
>>
>>1929089
No.
>>
>>1927839
hiding vils all over the map and then doing something else while the opponent has to find and kill them all
>>
>>1929095
Are you heterosexual?
>>
>>1929099
1
>>
>>1929100
28
>>
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>>1928133
>>
>>1928991
they're weak in mid and late game, lack techs, etc britons and franks are way more annoying
>>
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>>1929077
20% in imp
>>
>>1928991
You play them as the meme or scouts into knights
>>
>>1929113
>speaks Russian
Rvs won
>>
>>1929208
Maybe they just use the writing system? No, I will not check
>>
You are all rooting for our guy right?
>>
>>1929327
Yeah I love my nigga Yo
>>
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>>1924900
ALALAI!
>>
>>1929357
ALALEI*
>>
>>1929229
I know a bit of Russian, it's Russian.
>>
>>1929357
chiakaramchatai framaia
>>
>>1928727
Sebastian is argentinian? Thought he was greek.
>>
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Damn it feels good to micro archers:

https://files.catbox.moe/a1mjb9.mp4
>>
>all in on mihai's mayans against italians
>fucking lose
>with Mayans
>against Italians
Second rate pros are just fancy low Elo players
>>
>>1929470
>implying italians can't fight mayans
>>
>>1929465
Abusing archers does not make you good at the game
>>
>>1929474
Game went late game, should have just spammed plumes
>>
>>1929478
What a massive faggot, he did good
>>
I wanted to get into either aoe2 or aoe4 but the thought of microing 5+ control groups, 10+ hotkeys and the need to create a villager every few seconds made me never play those games
>>
>>1929482
https://www.youtube.com/watch?v=ojgPaRa44Ak
>>
>>1929479
Those still lose to skirms.
>>
>>1929484
I could probably beat low elo league of legends players with just 1 hand and without using keyboards, doesn't really prove much
>>
>>1929484
>>1929489
actually it's very pleasant to watch, maybe I'll give this game a try
>>
>>1929489
>proves my point
>it actually doesn't prove much
>>1929493
1. Why jump straight to multiplayer? Plenty of campaigns to enjoy
2. Experience and decision making are still more important than smashing your mouse and keyboard
3. It is indeed very fun to watch, I mostly watch pros and zero MP for the last couple of months
>>
how does LOL compare to aoe2 in terms of micro? I have never played LOL and never will btw
>>
>>1929511
I've been hitting Master (0.5% of the playerbase) for 4 seasons or so, the micro is much lower than in RTS games. You have 4 abilities + 2 spells you choose before the game starts + maybe 1 or 2 active items later on. The game is all about coordinating with your teammates and making plays on the map, in higher elo that is.
>>
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Fuck your castle, I have 2handers
>>
>>1929518
Based
>>
Everytime I play against ethiopians I think they are gonna go full archers and before I know it I get swarmed by shotels and mangos. Every. Single. Time.
>>
>>1929357
>>1929411
Realistically, would balancing Chronicles civs for ranked even be difficult without fucking up campaign balance?
>>
>>1929518
I know that player orange, he is Indian btw
>>
>>1929614
Not remotely surprised
>>
>>1929618
He is nice and he coached a friend of mine though
>>
Tarkans are such a shit unit man. Even fucking cavaliers destroy castles at the same rate. Give them a bonus against vills or some shit.
>>
>>1929636
Nah they melt buildings so fast, are you not massing them or something?
>>
This game single-handedly put me ahead of my peers in middle school in regards to history.
I was never any good at the multiplayer beyond a handful of custom maps. But half of those were RPG custom maps like DBZ.
>>
>>1929465
bretty good. i always keep my guys in scatter formation, so that when i fuck up it's not as bad. then they all become clustered together when im not looking then they all die. good times.
>>
>Poles fighting Aztecs
I can't take this game seriously. I think I'll just stick to eu4
>>
>>1929672
Nice blog.
>>
>>1929665
Scattered formation has the psychological effect of making your army seem larger than it actually is.
>>
>>1929674
thanks. check this 4
>>
>>1929672
VGH...
>>
>>1929672
Your opinion does not matter
>>
>>1929672
>implying this can't happen in EU4
>>
>>1929647
I skipped all the text in the campaigns
>>
>>1929742
Meanwhile I read all history sections while I was eating.
>>
why don't aztecs get halbs again?
>>
>>1929816
Artificial weakness to cavalry, outside monks and highly damaging champs
>>
>>1929821
i love gooooooooooooooooooooooooooooooooolddddddddddd...
>>
>>1929816
they never invented the halberd
>>
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I am THE Celtfag
Hoang is a chump
>>
>>1929831
they never invented anything beyond inhuman cruelty
>>
>>1929901
didnt they invent hot chocolate? i can overlook all the inhuman cruelty for that.
>>
>>1929922
I think they just had the cacao, chocky milk us just a derived product
>>
>>1929922
Chocolatl is more like coffee made of cocoa instead of, you know, coffee. Not exactly hot chocolate.
>>
>>1929928
>>1929935
nevermind then. i fucking hate the aztecs now.
>>
>>1929486
Mayans have the better skirms, skirms and plumes kill everything italians can do
>>
Honestly what's the point of water maps, at least put a timer
>>
>>1925128
No they don't, it's just that everything they're supposed to be good against either has a better counter or is niche as fuck because it's also infantry. Cavalry? Pike/halbs are better. Archers? Counters melee infantry in general so you're better off using other ranged units or cavalry. So you're left with countering unique melee infantry which is a LOT of units, but 90% of them are rarely used for the same reasons that Samurai are rarely used.
>>
Make jaguars an upgrade that replaces THS, legionary style, and think of another castle unit. Maybe then I will be compelled to use another aztec unit not called eagle or monk. Barracks jaguars would be kino.
>>
>>1930293
>Jaguars with supplies + gambesons
Aztecs are fine as they are
>>
>>1930341
Jaguars suck ass
>>
>>1930293
this would probably make jaguars hard counter samurai
ship it
>>
>>1930345
Is not like samurai hard counters them, japanese player still has to rebuild the army
>>
>>1930345
If the devs don't forget to take off the unique unit armor tag while doing it, that is.
>>
>>1930343
They don't, they just counter infantry that suck ass
>>
>>1930385
it wouldn't take bonus damage anymore
bonus damage only applies to castle units and UUs that start as unique
this is why it doesn't apply to stuff like legionary, savar, houfnice, because they are upgraded from generic units
however it does to stuff like condottiero or flemish militia, because they start unique
IIRC thats how it works
>>
>>1930429
There's a few odd regional units in Chronicles that also have unique unit armor for some unclear reason, Hoplites and War Chariots. It isn't an issue unless you get the Japanese involved in a mixed game, but it's a curious detail nonetheless.
>>
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every time I'm about to reach 900 elo I lose a few games in a row and am back at the early 800s
>>
>>1930446
>Hoplites and War Chariots
War Chariots are unique to Achaemenids, so that makes sense, but Hoplites are available to two civs so they probably shouldn't have it.
>>
>>1930511
I get the impression that CaptureAge either might have changed plans mid-developed (Spartans technically have access to the Elite War Chariot upgrade for some reason, but neither unit), or they intend to give these units to future civilizations and/or specifically have a UU bonus for another that's meant to counter these regional units. The civilization summary doesn't make out both of these units to be specifically unique immediately, just the Fortress units and Polemarch.
>>
>>1930470
Spend time improving outside of your matches, practice a build order or learn some new hotkeys and you should be able to get above 900 with ease.
>>
>>1930293
Stupid idea, the only unique thing about Legions is the bonus vs infantry, if the jaguars also get that they're both identical.
>>
https://www.youtube.com/watch?v=Df7zfqToWxA

He did it again, folks.
>>
>>1930907
>Sebastian
>Hearttt
>Hera
VAMOS ARGENTINA CARAJO
>>
IT'S OUT
https://www.youtube.com/watch?v=70i4WkkXwyQ&t=40s
>>
>>1931014
do you have someone that speaks english?
>>
>>1931065
>rejecting free Elo
honhonhon
>>
>>1931065
>Put 6 on berries, make 2 farms
>Click up 23 pop + loom
>Collect 50 extra stone
>Place a tower on wood and gold
>Send villager forward to make siege workshop + stable
>>
>>1931120
>making stables
lmao. no thanks.
>>
>>1931190
cringe
>>
Guys I'm new to the game. Wtf is wrong with the native american civs? Why cant I make fucking horses? I'm getting rekt by archers everytime I play them. Wtf am I supposed to do?
>>
>>1931203
>Wtf am I supposed to do?
Get good.
>>
>>1931203
you make eagles or skirms or your own archers
>>
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>>1931203
The Eagle line is your surrogate for both Scouts and Knights. They're a bit more complicated under the hood, but generally speaking is your answer to siege and monks, and instead being hard countered by the Militia line.

All Native American civs get better Skirmishers in some manner. Don't neglect them.
>>
>>1931203
Ignore the other retards. You're supposed to convert a stable and then mass Xolotl Warrios
>>
>>1931203
igelos
>>
>>1931236
Based and big brained
>>
>>1931203
Nobody loses to units, we all lose to being petarded, polish your build orders and ask for help, maybe provide a replay
>>
>>1931203
>Wtf is wrong with the native american civs? Why cant I make fucking horses?
I wonder.
>>
>>1931203
>While genus Equus, of which the horse is a member, originally evolved in North America, these horse relatives became extinct on the continent approximately 8,000–12,000 years ago. In 1493, on Christopher Columbus' second voyage to the Americas, Spanish horses, representing E. caballus, were brought back to North America, first to the Virgin Islands; they were introduced to the continental mainland by Hernán Cortés in 1519.
>>
>>1931474
>ywn watch the reaction of some dudes watching majestic animal for the first time
>>
>>1931493
reminds me of how ancient Mediterraneans were so mindfucked by seeing people riding horses they assumed they had to be weird human-horse hybrid beasts (Centaurs)
>>
>>1931203
Mayans get cheaper archers so they just need to make more archers. Aztecs and Incas can use Eagalos which are the meso scout replacement which has less HP but more pierce armor when upgraded, Incas can also make a lot of skirms instead using their food discount on units
>>
>>1931203
They aren't for beginners, go play Franks or Teutons or something
>>
>>1931014
looks very tight on resources, I kinda hate build orders where you need to have exact resources to do everything. I'll probably be like 50 food short when I got to click up and then not have enough wood to build the siege workshop. I might be able to make like a 24-25 pop variant work though.
>>
>>1931474
>Camels and horses both evolved in North America but then went extinct there after migrating into Eurasia
imagine the kino if they'd lived
>>
>>1931795
Khmer economy is really nice, I have been doing like 22 pop up on arena
>>
>>1931812
Technically llamas and alpacas are camelids, but any use of them as more than pack animals was hemmed by the jungle providing a barrier they could not cross and the Incas never developing the wheel due to the ruggered terrain. South America and their spin-off cultures did have bronze though.
>>
>>1931849
Gave the build order in the video a shot, was able to get to castle just fine but really struggled with mircoing everything and balancing my eco after hitting castle age. Think I'll keep practicing it but its hard because I have pretty low apm for my elo.
>>
>>1931812
>ywn read about the medieval North American empire whose famed heavy cavalry repelled the European invaders
>>
Is DE and/or it's DLCs worth it just for the campaigns?
>>
>>1931968
Yes.
>>
>>1931968
Yes, and there's even more of them. You get the first three as part of the base game now.
>>
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>>1931203
>>
>>1931226
KUMANTSEH?
>>
>>1931993
>>1931994
Let me rephrase that; is DE and/or it's DLCs worth it just for the campaigns if you've already played the AoK, Conquerors and HD campaigns? Forgotten, Rajas, etc.
>>
>>1932014
Yes.
>>
>>1932014
The Forgotten ones are massively improved, you get the three from DE's release (Last Khans), and three DLCs that have mostly above-average campaigns that are generally better than what you went through with HD's expansions.

Of recency, there's also Chronicles, which is higher quality too. Return of Rome has some modernized takes on AoE I campaigns but its ports of the originals are ass.
>>
>>1932020
Define 'improved.' The HD campaigns had lot of issues in design and bugs, but my biggest problem is that most of them involved an AI with no economy but infinite resources just endlessly vomiting units at you. Sometimes a constant annoying trickle, sometimes as a non-stop flood. I know the latter's closer to how multiplayer is played, but...fuck that.
>>
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>>1932022
They have for the most part been overhauled. Generally speaking, you can see a boost in overall production values, everything has at least five scenarios, Battles of the Forgotten were also mostly improved, and while Vlad's is essentially more polished than different, El Dorado was completely replaced with a dedicated Incan campaign. Not a particularly fun one, but neither was the one before.

The only genuinely shitty DLC to avoid is Victors & Vanquished.
>>
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in awe at his unparalleled swagger and chad energy
>>
>>1932026
PORRO
>>
>there is a real possibility of Viper getting relegated to gold league
>>
> wow effect first 30min
> incredible boredom and routine next 30min
> the next day an attempt to understand the game more deeply for several hours
> nothing changed - wow effect first 30min and incredible boredom and routine next 30
> delete this pos
Who else has the same?
>>
>still playing aoe2 after the release of aoe4
ngmi
>>
Can I have a legit explanation for why on earth does mangudai have 10 more hp than the normal CA?
>>
>>1932253
Because unique units are better than regular units?
What is there to be confused about?
>>
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>>1932258
>>
>>1932258
Yeah, that's why they have that stupid mobility and annoying rate of fire plus the bonus damage they certainly don't need more hp
>>1932266
absolutely checked
>>
>>1932269
so the solution is to make them exactly the same as normal CA? Retard. Stay away from game design
>>
Hear me out: Viking halbs.
>>
>>1932293
Only if you give aztecs halbs
>>
>>1931968
Definitely. The DLC campaigns are head and shoulder above the rest in terms of gameplay and story.
S: Dawn of the Dukes, Chronicles: Battle for Greece
A: Dynasties of India, Return of Rome, Mountain Royals
B: Conquerors, Lords of the West, The Last Khans
C: Originals
D: HD Campaigns
F: Victors and Vanquished
>>
>>1932282
Reading comprehension not found
>>
>>1932221
AoE4 is a shit game
>>
>>1932307
in what way is it worse than aoe2?
>inb4 old good new bad
>>
>>1932308
In every way.
>>
>>1932308
The campaigns are terrible.

Civ openings are even more build-order dependent and clunky. Everyone has different opening units so it's not like you can easily transfer a standard fast castle opening around, which is a pain when there are 12 civs who are broadly similar past Castle Age. Soundtrack was also kind of weak.

Still it has neat touches: Cavalry charges, unit counters are more reasonable, sound design is on point, languages evolving as you age up.
>>
>>1932312
>openings are different
>lategame is samey
seems like the opposite of what you’d want, though ye olde knights & xbows meta isn’t much better
>>
>>1932312
I remember seeing infantry being able to build siege? Is that for all civs or am I just confused? That's a good feature and makes infantry actually useful, in aoe5, infantry should build castle and other military buildings (except barracks) and manage siege.
Also, no monks. Period
>>
>>1932329
Infantry cn bukld rams and siege towers after a feudal age research (unless you're Abbasids)
Monks are there but can only convert if they're carrying a relic and it affects a radius around them (Abbasids can do it with an Imp age tech but it's only singular targets)
My only major complaint is that archers are the ranged trash unit and there's no kind of skirmisher to counter a deathball (since they've 100% accuracy) of them in feudal age besides towers. Horsemen just aren't cost effective enough against them
>>
>>1932024
>>1932304
Alright, I'll get it on the next good sale.
>>
when will they rename Slavs to Rvs
>>
>>1932360
Next friday.
>>
I love how the aztec and mayan wonder is basically just the castle again.
Also the japanese castle is more wonderful than their wonder.
>>
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>>1932360
>>
>>1932449
The cuman wonder should be their castle.
>>
>>1932305
you're the one seething about 10 more HP which is completely valid and fine
>>
>>1932308
It's not bad but like I prefer 2 because every civ needs its own build order to play and the devs didn't like it when players came up with alternative strats and nerfed them or made them no longer work at all. I thought the campaigns were good and liked the alternate win conditions and the landmarks for aging up were neat.
>>
>get stuck in my elo with a 21 pop scout build order
>people say to do like 17 pop scouts
>learn the build order the best i can but always find myself short on wood to make a stable and too short on food to make scouts
how tf do people manage to get enough res? These low pop builds are too dang tight to reasonable do.
>>
>>1933335
21 is definitely late but 17 is unnecessarily hard, go 19 or 20 (loom or no loom)
>>
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"No way, faggot"
>>
>>1933598
What if they just boom and you have 6 spears for nothing?
>>
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>>1933616
Poles and Teuton ALWAYS trush, no matter what, never fails
Koreans MAYBE go for a castle drop, it's not common to go for trushes, but for Poles and Teutons? GUARANTEED for them to trush
>>
Growing up is realising that free4all fucking sucks.
>>
IT'S OUT
https://www.youtube.com/watch?v=nImIWol_rhQ&t=56s
>>
What happened to We sports? I can't even remember the aoe2 players that were in it. Sitaux?
>>
>>1933717
>doesnt matter
>fastest player almost always wins
will watch later
>>
>>1933844
If you are not playing in the NAC finals, it doesn't matter
>>
>>1933862
oh this is about non-Electronic-Sports e-gaming? i agree then. i refuse to watch the video because of this guys voice.
>>
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I find it ironic that Chronicles actually addresses some of T90's complaints and suggestions, only for all of them to sit in an unranked game mode.

>Dock UI is a mess? Splitting the dock into economic and military buildings resolves that anyway
>Conflicting names and icons at the university that aren't diegetic to what they actually do? Change 'em
>Newbies mistaking Heated Shot as the tech that provides flaming arrows? Rename it Lighthouses, change Chemistry to...Flaming Arrows
>Ballistics has a cannon on the icon? Now it's Target Practice
>>
>>1932449
If memory serves right, the Asian castle or at least some of the buildings were based off a restaurant Ensemble went to for a staff dinner.

>>1933598
Is a group of Spears generally adequate in disrupting villagers this early into the game? I imagine it's not so much lethal than just being very annoying for the player to manage the villagers and pushing them off buildings. Do you have any issues against Militia on other maps?
>>
>>1933991
>Is a group of Spears generally adequate in disrupting villagers this early into the game?
Considering I have seen games with commited trushing Teutons/Poles dropping more than 15 towers on the enemy base, yes, it is adequate. You forget these kind players and/or civs are clowny and one trick, and they WILL try their hardest doing their clown strat to fuck you up, so you shouldnt let your guard down at any moment.
>I imagine it's not so much lethal than just being very annoying for the player to manage the villagers and pushing them off buildings.
For the most part, yes, when attacking builders the spears will scare them away and interrumpt the construction, and while spears dont do much damage if you send 5 vills with your 5 spears against the 6 of his vills, that's a 10vs6, mathematically you will win if your villager micro is on point and if you dont let your spears get focused fire down one by one. Spears are meatshields for your villagers.
>Do you have any issues against Militia on other maps?
...No? Nobody makes Militia in this game nowadays.
>>
>>1933987
Chemistry lighting arrows on fire is the least important part of the tech
>>
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>>1933987
>only for all of them to sit in an unranked game mode
What was so good about having online for a mod? See return of Rome, the online is a waste now that the novelty is over.
>>
>>1933621
you're an obnoxious nigger
>>
>>1934105
One trick ponies MAD
>>
>>1933991
Spears are garbage unless used specifically against cav, they are weaker than villagers, they only work against sub 1k players who don't vill fight back.
>>
>>1934156
They still avoid tower rushes my dude, it can't be that hard to see
>>
>>1934156
>they are weaker than villagers
Only if the villagers are loomed and you have no infantry upgrades.
Any upgrade you do makes spearmen stronger than villagers 1 on 1.
Not to mention that if the enemy is fighting your soldiers with his vills he's already wasting resources.
>>
>>1934105
Skill issue
>>
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>>1928852
my 2nd favorite unit.
>>
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After 3hours and several lost games, finally won a 2v2 teamgame with my friend vs hard ai on black forest. He didnt know to build mills or lumbercamps early on and was just long distance mining for the first few games until I put on shared vision and realized what a mess it was. He also refused to build military units early on to defend pushes and was just relying on getting up to castle age to spam castles, so i had to 2v1 until he was ready.

Doesn't help the AI has great micro as well as attacking pretty early. Now we're ready for 2v2 ranked :). maybe next week
>>
I eat shit and fuck men in their assholes, saar. Dravidian best saar saaar
>>
>>1934860
Have fun bro, you are lucky to have a friend to play with
>>
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>>1928852
The best generalizer unit in the game
Tough as nails
Eats buildings
Goes head to head versus cavalry
And has a sick ass cape

I'm a bit sad my Roman games never really make it to imp, and if they do, infantry isn't really an option
>>
>>1933717
I refuse to watch a video with ai thumbnail
>>
>>1928852
see >>1932026
>>
>>1928852
Teutonic Knights
>>
>>1934924
Roman infantry is one of a few that is actually viable throughout the game.
Feudal MAA and skirms, Castle age longswords and scorpions, they can definitely hold their own.
>>
>>1935095
>Feudal MAA and skirms
Dies to archers and scouts
>Castle age longswords and scorpions
Dies to crossbows and knights
>>
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>>1928852
They might not be the best but they're the coolest, two handing with a shield.
>>
>>1935095
>maa + skirms
>longswords + scorp
Those are such kooky compositions though, and neither of them has the power to choose their engagements like cavalry does
>>
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There are times in which you just simply need to pack your things and scarper
>>
>>1935097
>>1935103
You know how easy it is to introduce some pikemen to a longsword comp right?
You shouldn't play like cavalry, you just spam barracks around their town and rush their buildings using scorps to take down archers.
>>
>>1935111
>You know how easy it is to introduce some pikemen
Dies harder to crossbows.
>you just spam barracks around their town
Your infantry dies to his crossbows and your barracks get taken down
>rush their buildings using scorps to take down archers.
Knights, or mangonels, kill your scorps.
>>
>>1935099
I hate how the infantry line peaks with him and then gets uglier.
>>
>>1935105
noob
>>
>>1935269
1vs1 me
>>
>>1935117
>There are strategies to counter other strategies
Fascinating
>>
>>1935282
Not really. There's no strategy, cavalry and archers will beat everything.
>>
>>1934897
it took me over 4 years to convince him to play aoe2.
>>
>>1934860
The AI in DE is genuinely impressive. Some of the best RTS ai I have ever seen.
>>
>>1932294
Honestly I'm against that.
>>
>>1935275
you only play team games because you take it up the ass from friends
>>
Teutonic Knight improvement ideas

a) They start off mounted, like a heavy (slower/more expensive) version of the Konnik.
b) They can switch between mounted mode and dismounted mode, with a small delay (like a faster version of Trebuchets changing modes). The mounted mode takes bonus damage from pikes and has the same piercing armor as the Teutonic Knight does now, and has no bonus damage against buildings. The dismounted Teutonic Knight gets bonus damage against buildings and +2 pierce armor.

Discuss!
>>
>>1935329
>Refuses the 1vs1
Big boi talks big words against big screen, uh?
>>
>>1935349
retarded
>>
>>1935349
Make your own game
>>
>>1935349
They don't need to be changed at all, they are awesome being the super tanky units that win almost every melee engagement.
>>
>>1935355
>>1935394
>seething with anger because he cannot come up with a better idea
Sad
>>
>>1934860
Might be a bit early to be thinking about ranked, make sure your friend can get to castle at an okay time and feudal at an okay time and he can take boars before going on ranked.
>>
>>1932253
Mangudai are difficult to produce, but otherwise just all-around better CA.
>>
>>1935410
Making one or two castles is a non issue at most Elos. Spirit of the law is just outright wrong when he says that making units out of a castle is somewhat difficult, sure is not as easy as spamming archery ranges
>>
>>1935421
26 second creation time.
That's after committing 650 stone. The base expectation is that you'd get twice the production rate from castles as ranges/barracks/stables. CA produce in 34 seconds, so this isn't even 1.5x as fast as one range.
If you're at a rating where your opponent punishes you for massing too slowly, you'll feel the difference between Mangudai and CA.
>>
>>1935410
Shut up shut up shut up! Magyarorszag Cavalry Archers are the best!
>>
>>1935424
They are, for precisely the reasons Mangudai aren't.
>>
>>1935423
>If you're at a rating where your opponent punishes you for massing too slowly
Nobody here is 2k5 Elo
>>
>>1935435
Even 1.3k can do that.
>>
>>1935424
>>1935426
No one gives a shit about your +1/+1, better delay and bonus vs siege wins for every pro player out there.
>>
Mangudai are better than Magyar CA until post imp, but matchups matter as well.
>>
>>1935459
Other way around. Magyar CA are better until replacement is no longer a concern.
>>
>>1935438
If they could they wouldn't be 1300
>>
How do people feel about AoE 4? I picked it up on sale and it seems fine to me, it has a really nice soundscape. Can't really comment on gameplay because anything above normal AI beats my ass.
>>
if i only get unupgraded lightcav as an archer civ, am i still supposed to use them vs elite skirmisher or should i just stick to siege?
>>
>>1935510
Depends. Are you playing as Bengalis, or as Dravidians?
>>
>>1935514
no
>>
>>1935516
Which civ then?
>>
>>1935518
britons, sometimes bohemians. i guess i should've specified not fully upgradable rather than unupgraded.
>>
>>1935520
Light cav works. Cavaliers are better, but it depends on the game state. You could justify playing elite skirms to pressure him and avoid the tech switch.
>>
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>>1935460
and Magyar CA have one more range too
>>
>>1935592
No one cares, Laszlo
>>
>>1935435
Players who don't have any army tend to lose games. It's pretty inherent to gameplay lmao, how is that 2k5 specific? It's like saying only pro players will get punished for not upgrading their units
>>
>>1931226
Eagles have never been nor will ever be a replacement for scouts/knights. They are too expensive, they are slower. Their only saving grace is that they don't die to halbs, but cav can just simply avoid them, and heavy cav can even engage if necessary. Also meso don't have cav archer which is a fucking pain. Horses are by far the best units in the game, playing meso civs put you at a huge disadvantage, especially below 1200 elo.
>>
>>1935831
Not him but his oversimplification was intended for new players
>>
>>1935843
I'm just using his post as a way to rant about meso civs being hideously bad. I have no fucking clue how aztecs were considered "S tier" up until recently. Horses are so important.
>>
>>1935847
Monks+eagles countered basically everything (infantry doesn't exist) and the economy was one of the strongest of the game before all this new civs with the meme mechanics
>>
*these civs
Also, mayans is THE spam archers civ and have something to switch into in case of skirms, unlike britons
>>
>>1935854
>have something to switch into in case of skirms, unlike britons
Britons have FU light cav and cavalier.
>>
>>1935861
no bloodlines lol
>>
>>1935865
Who cares, they are squirms.
>>
>>1935867
i care
>>
>>1935867
I care
>>
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>lets turn this boring map into something even more boring
>>
>>1935914
then why do you keep playing it?
>>
I wish I could play AoE2 multiplayer I played the game all my life, from the 90s, with spamming pause to do my epic tactics, I cannot unlearn it in my 40s
>>
>>1935931
You only get one ban in team games
>>
>>1935946
Make friends nigga
>>
>>1935946
Why the hell are you queuing for 4v4 with randoms?
>>
>>1935946
why arent you playing with me?
>>
Hera destroyed a family and they paid him for it. Why are AoE2 players like this?
>>
>>1935934
>cant unlearn it
you're forced to unlearn it if you play multiplayer.
>>
>>1935978
I don't give descendants of terrorists money.
>>
anyone know any good discords for finding teammates for aoe2? All the ones I've tried people take wayyy too long to set up a game and they are full of indians who can barely speak english.
>>
anyone know any good way to make friends?
>>
>>1935987
yeah, ask for them on 4chan(nel). it's worked for me.
>>
>>1935950
You are right, I just don't really enjoy team games that go too long and I don't want to let down some dude :(
>>1935958
Don't want to encounter meme strats or play against broken civs in the 1v1 ladder
>>
>>1935997
people don't do that any less on team games though, at least you don't get instant resigners on your team or get 2v1'd in 1v1s.
>>
>>1935987
I don't know but I'll play with you, what elo are you?
>>
>>1936001
I don't play multiplayer, I was just asking how to make friends in general
>>
>>1936026
>Start going to class/church/some group hobby
>talk to people
>be genuinely interested in what they say
>>
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Thoughts?
>>
>>1936041
Thongs? haha
Maybe he should start seriously training for once
>>
Why is there still no historically accurate unit names mod?
>>
>>1936047
There was (is?) one and it looked awful
>>
>>1936041
probably dead if you are in the top 0.1% and matchmaking can't find anyone for you to play against.
>>
>>1936054
MBl has like 6 "smurfs" don't worry
>>
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>>1935847
Since AoC, Aztecs got subtle nerfs to pretty much all of their bonuses for a slightly more usable UU. However, the game around them changed far more.
>>
What civ is Hera's phenotype more akin to?
>>
>>1936097
Saracens
>>
>>1936041
this guy is the whiniest bitchiest norwegian ever produced
>>
>>1936047
>war wagon renamed to stolzwagen
>trebuchet renamed to mutterfickermachen
>teutonic knight renamed to auslanderrappist
>>
>>1935958
because he's a noob and an attention whore
>>
>>1935847
They have great eco and faster working military buildings so if you're not playing sharp against them, you'll just get overwhelmed. No stables doesn't really hurt since archers are the best opening. In the past, opening militia or men-at-arms was a more common so they even felt "better" in that regard. Not that there have been any balance changes that nerfed these infantry openings/buffed archer openings since then. Players back then would've been better off always opening archers too, don't ask me why they didn't
>>
>>1936045
Kek this. MBL just grinds Arabia everyday then cries when he gets bounced first round every tournament or doesn't even qualify. Such a fucking retard.
>>
Red Bull Wololo 2025? Here's hoping.
>>
>>1936196
Netcode got better on DE so microing archers is a LOT more doable.
Back then you would just get your own archers rushed into enemy infantry if you tried to micro as hard as people do today.
>>
>>1936200
>>1936045
Mbl is my guy, he's the funniest pro player. Norwegian nations cup games are the funniest thing to watch because it's just mbl and viper screaming at each other like an old married couple.
>>
>>1936409
Go practice for TTL already, you are about to get relegated
>>
Why has Daut fallen off so hard? He's on a constant losing streak in bigger tournaments.
>>
>>1936448
anon, he's 60. cut the old man some slack.
>>
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Luv me Armenian infantry
>>
>>1936192
>>teutonic knight renamed to auslanderrappist
More like "raped by auslander".
>>
>>1936464
Is it possible to do a LS/ram push in closed maps in a decent time?
>>
>>1936538
iirc 4~6 longswords with arson deal as much damage to buildings as rams.
Maybe not so much to walls but definitely to wood buildings.
You can get those in Feudal Age.
>>
Replace atheism for huns with a tech that gives cavalry bonus damage against buildings (more than hindustani bonus, and yes it would add to the tarkan bonus).
>>
>>1936539
>ongswords with arson deal as much damage to buildings as rams.
Doubt it but the strat seem to die to any earlier rush anyways
>>
>>1936538
What maps? In arena?
I dont know, needed did it, tho if I had to spitball ideas, I'd go for 2 barracks LS push + Trushing the gate.
The problem is getting walled off, gates might go down easily but walls are sturdy as fuck and require villagers to bring down, and feudal LS are not great at destroying walls. More often than not the enemy will opt to hard wall you off, requiring more towers and more LS, which at some point you really cant afford.
Doesnt look doable, but I'm willing to give it a try tomorow.
>>
>>1936541
>replacing a utility tech with a "tarkans tarkan more" tech because the "more tarkans" tech wasn't already enough
Bravo
>>
>>1936541
Stop trying to suggest civ bonuses and changes, you are clearly a low elo player who knows nothing of game balance.
>>
I don't play multiplayer at all. I think they should add more chariot civs.
>>
>>1936541
nah, it just needs more uses
gives another level of conversion resistance to your units/prevent conversion of cavalry or siege engines, makes that 50% of relic generation lost become your income, and maybe some kind of buff to your cavalry units for every X relic(s) you do own (speed/attack speed?)
>>
>>1936556
>>1936570
Atheism sucks. If the meme identity of huns is that they were a civ of destroyers and raiders it just makes sense to encourage that.
Also, don't pretend like people use tarkans anyway. Nobody does. And if you do you're probably low elo yourself.
>>
>>1936617
>tarkans have to tarkan more because they don't tarkan enough
>no, we're not buffing tarkans
Atheism forces the enemy back onto the map. It's an anti-turtle tool.
>>
>>1936617
tarkans are really strong though and huns is easily like a top 10 civ on most maps except nomad so it doesn't need any kind of buff. The tech is bad but situational, I think its more intended for modes with wonder/relic victories enabled.
>>
>>1936617
The real purpose of Atheism is to use it as a glorified taunt, it's just something fluffy. Highly situational by design otherwise, but not all civs have unique techs that are even relevant on land maps to begin with.
>>
>complaining about atheism
that tech saved me in the campaign mission.
>>
>>1936623
>nomadic civilization
>sucks on nomad
make it make sense
>>
>atheism saved me
do you like bananas?
>>
>>1936630
>siege civilization
>none of them have bombard cannon
make it make sense
>>
>>1936633
i've always called bananas the great equalizer.
>>
>>1936630
it is the best land nomad and African clearing civ though, just underwhelming on water maps due to starting -100 wood.
>>
>>1936638
Land Nomad really ought to have something like forage bushes or some shit, it's so bland visually.
>>
>>1936634
Ethiopians do.
>>
>>1936652
I meant the ones who are called "siege civilization" by the techtree. Ethiopians aren't.
>>
>>1936666
Oh. Fair enough.
Are BBCs even that good? I don't really like them. They're so fragile for how expensive they are, they build really slow, trebs are better or at least as good against buildings, and using them on units seems like a meme.
>>
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>>1936702
Trebs are essentially a stalemate breaker (which is funny considering seeing all the NO TREB lobbies in the MSN days). You might target another non-treb unit if they're already unpacked and have nothing better to do, hits are generally kills if they do land but it's not reliable. Bombard Cannons trade raw power, range, and resistance to ranged units for a greater emphasis on being mobile artillery. You absolutely need to guard them since they fold like paper, but they're also a great answer against things like Onagers and not everyone's going to have Block Printing + Redemption Monks ready otherwise.
>>
>>1936702
trebs are better and safer at leveling cities and siegeing fortified positions but they're sooooo fucking slow when you actually want to be pushing hard into enemy territory
>>
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>>1924925
>>1924900
I sure hope they make slingers a regional unit.
>>
Man spirit of the law sure walked the walk to be where he is right now, pretty nice to see actually
https://www.youtube.com/watch?v=wCz3BngY3Rc
>>1936746
It is a regional unit already
>>
>>1936746
>Aztecs have Jaguars
>Mayans have Plumes
They don't really need them unless you just want to add flavor.
>>
>don't play for a week
>come back and lose 5 games in a row
ranked was a mistake
>>
Why doesn't AoE4 have these general threads that always reach the bump limit like 2 does despite the playerbase not being that much bigger? Is the community not as invested in the game as the one of AoE2?
>>
>>1937230
From what I've gathered aoe4 is more played by rts casuals so it gets a lot more attention and discussion outside of 4chan.
>>
>>1936723
They don’t really seem like good mobile artillery though. They’re good against siege and that’s it. Their AoE is so small it might as well not exist. Maybe if there was some way to split up your shots and saturate an area without god-micro, but there’s not.

>>1936736
I find treb pushes are faster if you don’t just fire from max range. Level the perimeter defenses from max, sure, but when you’re into the base proper roll in close so you’ve got more stuff in-range when you unpack.
>>
>>1937230
>>1937238
Aoe4 is more of a causal rts like aom or aoe3. AOE2 is King
>>
>>1937270
aoe3 isn't casual at all, it's more complex than 2 and games and rushes tend to be a lot faster, it just doesn't have anywhere near the playerbase and popularity or aesthetic appeal for chill boom & simcity comp stomp games that casual players love
>>
>>1937320
>aoe3 isn't casual at all
what the fuck am i reading
>>
>>1937333
it has like ten times the units to learn, a more complex and harder counter system (that's pretty unintuitive too in some cases), every civ has unique mechanics and a dozen UUs and have to be learned separately from the rest plus the revolutions which means you technicalyl have to learn two or more civs per civ, huge number of cards and optimizing good decks requires good planning and understanding of game mechanics and strategic knowledge (not to mention optimizing your xp gain in the match itself), more complex micro since unit abilities have to be managed and can have huge impact on fights (and stuff like snaring means bad positioning gets heavily punished), etc etc

macro is technically simpler I guess because there's less different food sources and lategame it's just infinite gathering buildings and cards, but there's waaaay more information you need to learn and internalize to get good at it compared to aoe2, some of the newer civs even the better players don't fucking understand how to play properly because they're weird and different.

it's much harder to learn and has a much smaller playerbase, so there isn't really a number of really great aoe3 players, and the average aoe3 player is fucking terrible because it's a hard game to master
>>
AoE 4 is fucking ugly, boring to watch and wants to be AoE2 while also wanting to be its own thing. Fuck AoE4. It was literally made by streamers for streamers, yet still falls short of AoE2.

A plague upon AoE4 and its fanbase. Fuck all of you.
>>
>>1937340
the units are the same beneath the surface
when you know what class one belongs to, you know what it does
there are only a handful of unit types to learn and the game nerfs the damage blocks of each when they're not attacking units they directly counter
it's all surface level
>>
>>1937349
>the units are the same beneath the surface
you've never played the game. Try attacking infantry/cavalry with the culverin and see what happens. Protip: you get BTFO'd back to plebbit where you came from. Shut the fuck up retard. Stop posting here, you don't fit the IQ quota
>>
>>1937370
>attack heavy infantry with anti-personnel cannon
>it dies
>attack heavy cavalry with anti-personnel cannon
>it doesn't die
>attack villager with pike
>does nothing since vills aren't cavalry
fucking retard
units in a class are the same with few exceptions
>>
>>1937340
>some of the newer civs even the better players don't fucking understand how to play properly because they're weird and different.
Great game design. Sounds like the aoe2 civspleeters went to create civs for aoe3
>>
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Probably no expansion/big update until July btw.
>>
>>1936620
It exists to help you in one campaign mission, what other UT is like that? It sticks out like a sore thumb
>>
did everyone forget Atheism halves enemy relic gold generation now? it's far from useless
>>
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>>1936746
I actually wouldn't mind a slingshot that is similar to a cannon but worse; Obviously this is a treb reskin but smaller as in Bombard Cannon reskin.
>>
>>1937431
Atheism should be changed and instead put a tech that allows mangudai do bonus damage to siege, it should cost 6 million res for a +4 bonus damage
>>
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>>1937230
Because /age2g/ is
>tourneystream talk
>SotL's newest video idea guys
>archer/knight/arabia/arena complainers
>TheGhostmaster screenshots
>civspleeters
And Age4 has none of those. The few threads we've had are never discussion about strategies, civs, maps, or the community, just Age2shitters and other doomposters.
I was thinking about an /ageX/ general for Age1, Age3, Age4, AoM discussions, since nonw of them can stay alive on their own now, but don't have a good idea of not attracting the aforementioned
>>
>>1937482
Wait for the upcoming Chinese DLC for AoM before making a thread
>>
>>1937375
>proves to himself that not all units are the same beneath the surface
>calls me a retard
peak retardcore. Kill yourself already would you?
>>
Indians confirmed strongest 3rd year in row! Bharat wins!

https://www.youtube.com/watch?v=G14PVVbRhsQ
>>
>>1937608
>Indians
Not a civ anymore.
>>
convinced sotl doesn't actually knows how to play the game and just looks at raw stats with no further thoughts behind it
>>
>>1937636
He is 1500 (I think) and takes matches from 1100 Elo for his data, so yes,
>>
>>1937643
>1500
All you can hope for if you have a busy life.
>>
>>1937636
he's always transparent about basing his rankings on statistics and data and rarely on his own take
>>
>>1937680
Also not a bad Elo, you definitively know what you are doing
>>
>>1937581
>failing to understand a sentence
>believing someone would confirm and deny the existence of classes in the same post
it's fucking over for this country
>>
>>1937643
>He is 1500 (I think)
He might as well be Hera Elo, 97% of /vst/ could never beat SotL.
>>
>>1937608
Thank you sir of the Law for redeeming
>>
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Hmm I wonder what my friend that I decimated earlier in the game but hasn't resigned yet is up to...
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>>1937781
I had a guy spell "Fuck You" in palisades once
>>
watching divium furor for the first time, he is really bad, had 1 idle for like 40 seconds in dark age, he also has terrible build orders
yet he's in the 900s and I with constant tc production as well as no idle time + decent builds am also in the 900s
wtf am i doing wrong?
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>>1937881
Just play more
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>>1937881
Post one of your game rec if you want but I guarantee your builds are not decent, nowadays a well practiced build order is a guaranteed 1300
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I want to get into AoE but I'm too intimidated by things like that >>1937881 to play online and singleplayer is just boring
>oh, this guy had an idle villager for 40 seconds? it's over he threw the match
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>>1937608
I wonder how much SotL's videos influence what people play
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>>1937937
it's really not that bad, go watch low elo legends on youtube to get an idea of what you are up against, as long as you can get to castle on closed maps and feudal on open at a not terrible time and make units you should be better than a good chunk of the playerbase.

>>1937881
you don't have decent builds or your follow up to the build is extremely bad or else you wouldn't be bellow 1k.
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>Spanish cornerman
>Walls up hard with a gold mine next to his TC
>Cannot punish him with LS
>Cant stop the castle and have to bunker myself in order to not get fucked by the mass Conqs + Mangonels
I fucking hate Spanish so much its unreal
Literal noobshit civ, almost paired with Britons, Mayans and Ethiopians
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>>1938088
seethed about it again award
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>>1937937
It's extremely unlikely you will be at a level where 40 seconds of idle time will effect your games.
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>>1938041
Now I want to try vikings
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>mfw Viper to gold league
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>>1938092
Thanks, I will do it again.
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Brave little Armenian FIGHTS
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how anyone enjoys melee units is beyond me. they're far too retarded for my taste.
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>Finally finished Yodit in hard
Between the boring story and all the mission being arb deathball lmao, really the worst campaign tied with taric
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Qrd on civs that can do "feudal boom" in arena?
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>>1938456
There's one civ and they're called Cumans. They get a 2nd TC in feudal age. Lesson over.
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>>1938482
Worst teacher ever
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>>1938392
I don't have the apm for archers and if I look away for a second a mangonels will delete my entire ball of archers.
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>>1938456
There's no such thing as "feudal boom" in arena
You have to explain yourself better.
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>>1938579
Survivalist calls that to going to feudal early and place farms, I thought it was a common term, he did it with malay and vietnamese, wanted to know if there was more civs that could do it, besides coomers
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>>1938584
Literally any civ can place early feudal farms, it's not a matter of who can or who can't, but if you going to get punished for it (like getting hard pushed early castle age, like getting castle dropped):
Celts get more wood in dark age, Burmese get free double bit axe and Armenians double bit axe is more effective
Vietnamese and Burgundians get cheaper eco upgrades, Burgundians get 1 age early eco upgrades, making it the most legit for "feudal booming"
Teutons get cheaper farms, Poles get Folwarks, Franks get free horse collar, Sicilians get a better horse collar, Chinese get more food on their farms and cheaper techs
Slavs farmers work really fucking fast, Romans kind of too, to lesser extend
Italian cheaper aging up and Malay faster age up will let you get to feudal faster, so you can get farms faster
Vikings get free wheelbarrow and handcart
Aztecs carry more stuff
Mayan farms last longer
Bengalis get free vills on age up, persian TC works faster to get more farms

All of these are good options
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>>1938446
At least Tariq was a real person.
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>>1938052
If this is how people play this game then I guess I was worrying over nothing.
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>>1938667
did they both go afk, how does this even happen
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>>1938680
too scared to attack because if blue attacks he might lose. safer to just keep turtling. nothing can hurt him inside his walls.
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>>1938680
The red guy is an ultra turtle while blue is also a turtle, but he eventually realized that winning has something to do with attacking and ended the game after 1 hour and 40 minutes.
I watched another game with the same red guy and he dropped down to 9 elo in between that game and the next.

watching those low elo games has actually been more fun than I expected https://www.youtube.com/watch?v=EmYCgRoJW_M
>>
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>>1938742
That's one doomed horse.
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>>1938742
>>1938783
kek, I love these
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Assert your dominance over the Mongol by completely ignoring his Mangudai and relentlessly dive his castles
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>>1938783
Like those old Agetoons but animated
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>>1938667
this is honestly a pretty extreme example of low elo but the vids on 600-800 elo will be more realistic to what you will see.
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>Off meta civ picker does not enforce random
>Meta civ picker enfoces random
I hate people like this
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>>1935097
Actually scouts aren't really effective vs Roman man at arms, going archers alone is better
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>>1935510
1k6 here, ignore that other bozo, if you are playing crossbows against elite skirmishers what you should add is knights or mangonels, but I think crossbow siege is more powerful overall and basically allows you to enter the opponents base uncontested, mangonels already take minimum damage from skirmishers while knights need armor upgrades. As you are Britons you can even use your crossbows to snipe his siege, but it might be better to play defensive and use your boom advantage or fast imp
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>>1939092
Scouts dont beat MAAs at all, end of discussion.
But yes archers is the way to go.
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>>1939088
Sir, enforcing random is good
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>>1939088
>tfw top 500 team game elo and nobody forces shit unless it's those dirty chinks
Love it. Enjoy peasantville.
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>>1939294
>>tfw top 500 team game elo
Sure thing mate, and I'm Viper
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>>1939294
I'm top 10% of 1v1 Elo (1300)



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