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Got it for cheap and waiting for my break day to play it. Can you guys give me a quick rundown?
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>>1867077
Why would you buy a game if you had no clue what it's about?
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>>1867095
Shills.
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>>1867095
saw trailer, friends recommended and everyone said it was a decent city builder
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>>1867077
you're in for loads of grind and jank and god forbid you try realistic mode
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>>1867077
At first I was excited for the game, expecting autistic realism and tight balancing. Immediately went into building a city from scratch in max realism mode. But then I saw things like:
>all tranportation works magically without workers
>woodcutting posts that can employ 30 workers already run at maximum production capacity with just 1 job (3 workers) assigned because they're bottlenecked by the trucks assigned to it
>trees grow super fast and can be planted in mass for free
>police is completely useless without a courthouse which doesnt function without a prison, which is one of the things the game never tells you about, because it really likes hiding basic information from you, even the wiki is missing a lot of answers that can only be found in random forum posts talking about beta patches and shit

That was enough for me to uninstall because in the end it's just a complicated yet dumb and ugly city painter.
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>>1867837
>That was enough for me to uninstall because in the end it's just a complicated yet dumb and ugly city painter.


What do you mean? That's socialist-communism for you.
>>
tried to play it
too complex for me
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>>1867837
I stopped playing because when you actually get past the jank and want to build a cool city, the game tanks to 15 FPS.
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>>1867077
>waiting for my break day to play it
ngmi
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>>1867837
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>>1867077
>spoonfeeding
now why would I do that?
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>>1867837
You would have been Filtered by the need to slope your sewage pipes
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>>1868845
My pipes were sloped just fine. Stop telling yourself you're smart for playing this shit, retard.
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>>1868855
I get it, I didn't realize how much of a brain I had on me for connecting the importance of a prison after a criminal trial
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>>1868642
Maybe because the tutorial is genuinely Eastern European dogshit of telling you to "do tis, do that" but never telling you WHY should you do that, all in all teaching nothing in the end?
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>welcome to city builder game, comrade
>first let's connect these houses to water, sewer, and electricity
aaaaaaggghhhhhhh WHY would I want to do that?
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>>1869109
>welcome to city builder comrade
>can I build a city?
>no, you have to micromanage vast amounts of pipes of various incompatible types which have a bugged UI and if incorrect destroy your entire save
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>i set all complex and difficult sets to set "on"
>blyat! why game is complex and of many micromanagements?
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>>1869227
>you need a sewage pipe
>you need a water pipe
AAAAAHHHH IM GOING CRAZY WAVE ME PARADOX
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>>1869087
Just look up the explanations on jewtube OP, no need to retread old ground.
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>>1869227
>a bugged UI and if incorrect destroy your entire save
?
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>>1867837
These are all stupid reasons to quit.
The game's real issues are the amount of jank, the plethora of random landmine like mechanics that are not mentioned at all yet can end your city if you use them without understanding them, and the lack of planning in the game's development that makes adding new stuff like bridge/tunnel intersections a monumental task.
This game is pretty cool though and I hope it inspires similar city builders with a better implementation.
>No, not you Paradox. Keep making slop for the masses.
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>>1867837
>all tranportation works magically without workers
there's a guy who lives in each vehicle
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>>1869442
Idk they keep adding new maps and vehicle skins. They've openly admitted that the game code is so jank that new mechanics or overhauls are impossible.
Just holding out for v2 at this point.
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>>1869984
They are working on a sequel of sorts right now, sans the communism theme supposedly. I can't wait to see what they come up with but it will probably be a couple years before we see anything of note.
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>build out an industrial area
>realize I made it completely inadequately
well
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How do I make the game look better?
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>>1872915
How far are you into the game and when was your last save?
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Picked this game up on sale and really getting into it. It's good shit.

The only mechanic I just don't like is crime. Everything else adds something to the game, even loyalty giving you a reason to put up fucking monuments everywhere, but crime is just "fuck you until you build the crime buildings. ALL the crime buildings." There's no reason ever to roll with moderate or high crime, it's just a tax you gotta do. It'd be nice if you could be a gulag destination, and import criminals for cheap but they'll need to be policed into assimilation.

I also struggle with town arrangements. The amount of shit that has to be balanced to be near the other shit makes me want to restart over and over. Pic is my first solution that feels decent enough. Housing on the outside, services in the middle 200m gap, keep moving down the row as your population needs expand, broadcast building (another fuck-you-till-you-build-it thing) notwithstanding.
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>>1877043
>The amount of shit that has to be balanced to be near the other shit makes me want to restart over and over.
Public transportation is your friend anon. Instead of ensuring an apartment is close to everything, you just need to ensure it is close to a station and a kindergarten.

>broadcast building (another fuck-you-till-you-build-it thing)
>but crime is just "fuck you until you build the crime buildings. ALL the crime buildings."
>64% happiness
You really don't need a radio station, even on hard citizen reactions. The issue here looks like missed needs, which tanks happiness and loyalty and encourages crime, which is less active until you reach 12,000 citizens. 90% of problems with citizen productivity go away if you can fulfill their needs consistently and give them a monument or two. Small justice buildings should be built around 3k citizens because severe crime is a lot easier to prevent than to recover from, and you shouldn't have huge amounts of crime anyway unless happiness or loyalty are low or your population is over 10,000 citizens.
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>Desperately need to increase my income
>Have an automatic bauxite mine
>Take out a big loan to upgrade it to an entire aluminium production facility
>Turns out aluminium is produced at such a snail's pace my income is basically unchanged but now I have to pay all that interest

I think I'm stuck in an unrecoverable spiral now. At least I had the foresight to make a backup save.
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>>1882747
Yup, not only are you on for the interest of the loan but the cost to replace those machines and maintain the buildings
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>>1881842
In retrospect, you're probably right. I think my water supply had been strained, but all that showed on the happiness hover was bitching about crime.

But what I mean by "fuck you till you build it" is that it's just a tax, a hit on happiness until the building(s) is constructed. If you've ever played Rimworld, a lot of its balance decisions are similar: at a certain point your dudes will start bitching and moaning until you build a thing. There's no interaction with the rest of the game, there's no real reason to build the thing except the game saying fuck you.

Power you can import, export, generate yourself a couple of different ways. There's big lines and little lines and substations to plan out. Water has a couple different sources and different quality needs for people and industry, your setup often needs upgrading and after a bit looks like literal spaghetti. And of course sewage has to roll downhill. Waste is a whole side industry and an income stream in itself that you can specialize in.

Crime is three buildings and a happiness malus that says fuck you till you build 'em.
>>
SOMEHTINEO HELP ME
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>you can't have suburbs in a Soviet simulator
they said
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>>1883336
that turned out wonderful Comrade
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>>1883298
>I think my water supply had been strained, but all that showed on the happiness hover was bitching about crime.
The happiness drop down list is not that reliable. You need to have alerts for low happiness, health, and the like, and then diagnose issues with overlays and clicking on apartments to find any real issues.
>But what I mean by "fuck you till you build it" is that it's just a tax, a hit on happiness until the building(s) is constructed.
>Crime is three buildings and a happiness malus that says fuck you till you build 'em.
The primary function of crime is to punish players who ignore their citizen's welfare for too long by kicking them into a crime spiral that is difficult or at least expensive to recover from. You can ignore crime for a few years if you can fulfill people's needs, and by then 30,000 rubles or so isn't a huge sum to pay for three small buildings to deal with the ramp up of crime that comes with approaching 12,000 citizens. If you make a subsequent fuckup with services, you better fix it fast or crime will appear and multiply the issue into a spiral. If your services or utilities are always unreliable, then you better have extra cops on hand to contain the resulting rise in crime.
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>>1883336
Breddy gud, I really wish there where dachas in this game for the real soviet exurban experience
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>>1883636
>>1889054
Thank you!

My city was put in the report of the week
https://www.sovietrepublic.net/post/report-for-the-community-97
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>>1889169
>the report of the week
For a second there I thought reviewbrah made a video on it
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>>1868015
Retard.
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>>1890330
“This is bakery is empty… food line review!”
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>>1890837
>This earth quake destroyed all of my fire stations and now I can't put out any of the other fires
>my disappointment is immeasurable and my republic is ruined
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>>1883336
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>>1882747
>pursuing profit
Capitalist pig
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this land is your land
this land is my land
from vladivostok
to the riga island
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>>1889054
>I really wish there where dachas in this game
>implying
>not downloading 4x the size of the vanilla game worth of skins/residential buildings/ smaller scale factory plants
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>>1896874
Russia makes up most of the union
From Kamchatka, way up east near Alaska
And to Georgia, over mountains and Black Sea
There's enough land for each commie

Lenin, he's the revolution's call
Stalin, now he outlived them all
Khrushchev, he put up the wall
And the wall divided Europe

It's fun to live in the U-S-S-R
It's fun to live in the U-S-S-R
Here in the states you can find a party
But in Russia the party finds you
U-S-S-R It's fun to live in the U-S-S-R
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>>1867837
>hurr game is not realistic enough
>durr how was i supposed to know i actually needed a prison to have a functioning police?

i know this is ragebait idc it feels good to get it out of my chest anyway
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>>1898652
blame simcity for it. You only need a precinct before the game "suggest" you to build a prison because you have too many inmates.
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>waste management OFF
>water management OFF
>maintenance OFF
I also hate managing heating but it would feel bad to disable that when I'm playing in Siberia. Fun and highly addicting game otherwise though
It feels very fresh next to so many SimCity and SimCity wannabes
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>>1900313
Maintenance would be fine if it wasn't so obscure in so many situations. Trains on a dedicated line for example - am I supposed to build a maintenance station for every single power plant and heating plant that uses a coal delivery? The auto-replace for money option is fine though.
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>>1900354
Maintenance and all the other features just need some time spent learning how they work, though I understand if someone plays with them off so they don't have to manage so much.
>am I supposed to build a maintenance station for every single power plant and heating plant that uses a coal delivery?
Most vehicles on a line can detour to a depot for repairs or just get repairs while waiting in an end station, but the maintenance garage has to be right next to the depot or end station for this to happen automatically. Ships can automatically get repairs from a garage next to the harbors they visit, and I think other vehicles can do the same thing too.

Garages can only send trucks out to repair vehicles if said vehicles are working for a building, like in a CO, DO, TO, or farm building.
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Do you need a seperate pumping harbor t refuel ships or can that be done through the fuel storage on the cargo harbors?
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What are some good maps for realistic mode? I don't want a map where the customs offices are 5 km away from the nearest body of water or are otherwise in high terrain that would make digging a hole to dump waste down impractical
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>>1903578
If a ship runs low on fuel, it will refuel at whatever harbor it stops at next, even if it has to wait there for fuel to be delivered.
>>1904559
>I don't want any challenge in my map.
Just play with realistic mode off. You will be far happier that way.
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>>1904570
No, I like playing realistic mode. I just want more custom maps where I don't have to deal with sewage trucks clogging up the customs offices
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>>1904571
Then have a sewage transfer station with a connection to an outlet for trucks to clog up instead or save up the money or prefabs for a pipe to the outlet, which you'd have to do whether realistic mode is on or not.
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>>1867077
The "issue" I have with this game is that it's a dichotomy between "underwhelming city sim" and "waiting simulator".
Specifically, if I want to play on realistic mode, everything takes way too long and the debug speed up mechanics are bugged.
If I don't want to play on realistic mode, then why am I playing this over prettier city sims?

The "realism" doesn't contribute much to fun.
Having to create and schedule refueling stations and stretch ugly, expensive powerlines everywhere is very demotivating.
Having to build giant, expensive water and sewage networks that could take months-years to set up is very demotivating, especially when you are trying to figure out how water treatment works.
If you turn every tedium aspect off, what do you have left? Just a generic city simulator.

A classic game like Industry Giant, which is not a city simulator but an industry-transport-hybrid tycoon, is 100 times simpler, but for that reason, put more resources into "what's fun" than "what's realistic" .
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>>1904916
Everyone I've seen complaining of slow building times in realistic mode either didn't know how to manage their constructions or had wasteful designs with extra crap they didn't need. Tell me one project and I will tell you how to build it quickly with little fuss.
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>>1904939
I am not interested.
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>>1904941
Suit yourself.
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>>1904916
While I do admit that get started can be slow, much of that it just due to the fact that you're not exactly playing optimally when you're just figuring out how to play realistic. Building a big development later on however is much quicker simply because you have the ability to use a lot more vehicles to greatly expedite things even if you're planned out things somewhat poorly.
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>>1904941
was enough to whine about



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