Any of you fuckers playing these niche titles? Just got out of a fun PBEM game. Pic related. We won't have any similar simulationist RTT or turn-based WEGO games centered around the tactical scale of modern warfare until Armored Brigade 2 comes out.
https://community.battlefront.com/topic/144314-big-announcement-battlefront-is-now-slitherine/Slitherine's acquired Battlefront too, so Steve might get off his ass arguing about the war in Ukraine and get to actually upgrading the games to a modern standard, like more options for battle sizes in quick battles or something.
i torrented Shock Force or whatever recently and couldnt understand it too well. it is supposed to be slow and tactical and can be played both real time and turn based? theres too much going on at first glance.
>>1846773The games easy to understand. It's the god of controls that ruin it.
Fresh Gravi kino just droppedhttps://www.youtube.com/watch?v=qFXBWXZpMY8
>>1846773This playlist will help you out greatly https://www.youtube.com/watch?v=OZ6dDlqye9Q&list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek&index=1&t=9s
>>1846773I grew up with close combat so it wasn't that jarring for me, but i can see how it may be a shock to most. Honestly I had more problems with the very old UI graviteam had. Check the forums for some discussion on what order combinations do in certain situations. There's also probably some guide around.
>>1846408I picked up Black Sea back at launch, finally got the chance to rope a friend into playing it over the last couple years, and we've started expanding into Red Thunder and Final Blitzkrieg. I don't even have a lot to say, it just perfectly fits my own brand of autism. I like it.
>>1846408Recently picked up final blitzkrieg and the DLC and have been having a lot of fun on the Koln campaign.
>>1846408Gravtrannies think they know strategy
>>1847516shut the fuck up faggot both games are good and you know it.
Is this the tactical wargame general?Picked this up recently and been enjoying it. The maps / sector detail is especially good, really shines in the huge scenarios. Spotting and LOS also feel sensible and fair. AI seems at least a little better than Close Combat games, but that's not saying much.Only major qualms are that formation changes (e.g. column formation on roads to deploying into line formation) are very janky, and that dismounted mech infantry formations are quite finicky to control and lacking in detail. Those problems actually become much less annoying in the larger scenarios though. Also no multiplayer.decent Ukraine mod with FPVs, Lancets, and bricked-up Abrams when?
>>1847550Oh, and the waypoint control system for helicopters is absolutely awful. Fixed-wing CAS is fine though.
Graviteam has one of the best command and control systems I've seen in a real time tactical game, and I've played most of them.For anyone on the fence, wait for a sale, you can sometimes pick up the base game at 75% off, and just play around in the editor.EVERYTHING you can think of is simulated, even the viscosity of oil in vehicles, the effects of ambient temperature and what that does to things like turret rotation speed. The drivers of tanks drive. If you could make the tank invisible you would see the driver operating the accelerator, clutch, brakes, steering, gears. Ballistics and damabge modelling is also exceptional, with air temps and humidity affecting trajectories. Every armour plate has realistic properties, projectiles either penetrate or they bounce off, if they penetrate they may break up, the path of each fragment is simulated, damage to interior systems and crew is calculated, even position of vital organs is factored in, to better represent the extent of injuries.It goes on and on.Back to comms. wired, radio, signals and voice all simulated. Lines of communication break down very easily during contact, and so the commanders ability to send orders becomes compromised. The units will try their best to carry out the last order they received, but can and will improvise if contact with command is lost and the situation on the ground changes. Experience plays a role here, as does morale and fatigue.I could go on. I love Combat Mission, it's a game I played a lot, but they are very different animals, Graviteam is a far deeper simulation with much greater levels of realism. Both have their strengths, both have serious failings. But there is nothing in wargaming that can compare with Graviteam when a large scale battle is in full swing. It manages to deliver something that approximates the horror and chaos that ensue during intense combat found in the era of warfare it tries to recreate.A remarkable achievement.
First attempt at a webmShows a T034 crew being pushed back by an infantry platoon
>>1848370uh uh, gt kino spam incoming
>>1847173>>1848390>>>/wsg/5678126Here's some cm kino (with sound)
>>1848600Good editing, nice work. Quick battle on the demo map?
>>1848023> Graviteam is a far deeper simulation with much greater levels of realismThe soldiers walk on ice skates you absolute tard lmao. Gravtrannies got filtered by CM so they play their fish tank simulator “war game” to cope.I’ve literally tested it. You can win a battle with not even 1 mouse click. Cope seethe dilate
>make joint thread for the benefit of CM Commanders and Graviteam Generals>cmtrannies and gravisisters start shitting on each other insteadstop this. no more tactician wars.
CM is fun and basedfuck it, I'm challenging my friend who is bad at the game again, time to make some more webms of his destruction, unless I get too cocky and get rekt
How to make CM not run like complete shit?I can run Graviteam on max settings with +60FPS no problem but CM is a slideshow on larger maps.I really want to get into CM since it touches upon settings that Graviteam doesn't (Western Front 44-45, Italian Front 43-45, Eastern Front 44-45) but the performance is killing it for me.
>>1849163>How to make CM not run like complete shit?you can't. The base engine and coding is shit, but now that Battlefront got forced out they're switching to unity
>>1849192So can we expect engine updates in the future?Honestly, at this point I might as well just buy the old CM games on GoG for 5 bucks each and just play them instead.
>>1849163Turn off shaders and set graphics to Balanced. Also any map larger than 2km x 2km will be a slideshow no matter what.
>>1849192Physics-enabled turret tosses or riot.
>>1849206Honestly yea, Expect CM to slink off for a couple years while Slitherine makes a whole new code base for it.Good news is, the next CM might be a genuine step up for the series. Maybe we can finally get some fucking VDV and Marines in Black Sea.
>>1849017CM chads rise up! Gravtrannies will burn!
>>1849096We have begun, 1945 in Red Thunder PBEM game, a meeting engagement over a village in Poland.I have a Volksgrenadier battalion mostly on foot, but some are riding on some obsolete panzers, mostly Panzer IIIs, but there's also a Stug III and a Panzer IV J. I hope I don't face any IS-2s, if I do I'm gonna need to bait them into panzerschreck/faust range, as these old piles of junk are not going to work very well against anything heavier than a T-34/76, and the early Panzer IIIs can't even deal with that.I just hope my friend has improved from last time, as seen in the webm attached he was not very good.
>>1849017The Brother's War
Hell yeah! USA! USA! USA!https://www.youtube.com/watch?v=jrZGkPPxwTE
>>1847550Based game because I can larp in the Finnish maps, which are a rare thing in games. It accurately details the base I served in as a conscript and its environments. It's like Google Earth.They're making Armored Brigade II 3D.
Hans stabilizes the MG with his foot
Most RTT players start with CM, then a few graduate to GT, most get filtered hard, and they go back to CM full of seething, self-loathing and a deep seated resentment towards GT for forcing them to confront their intellectual limitations.
>>1849814Update: he has lost 4 BA-64s in the first few minutes, one shredded by a Sd.Kfz. 251/21s triple 15mm cannon and 3 smashed by the Panzer IV J
>>1851522I liked both. But what im liked in CM thats you can see how terrifying can be sometimes urban battles. But GT its default kino for me there also you can see what kind of fucked things it is to storm forest lines or plantation dunno how right to call it
>>1851701Both are good, but CM is very stale and janky. I would love to see CM actually developed, with an updated engine, some proper AI and real time multiplayer.As for Graviteam, it's peerless as a single player operational level experience, the turn based operational phase and the real time tactical phase work extremely well, and the fact that you get to play out an entire battle over hundreds of square kilometers and up to several days at 1:1 scale is astonishing, the constant support too, coming from a small team located in the heart of an active warzone is heartwarming af.
>>1846408I love Graviteam as a concept, the pace of gameplay etc., but even after many hours I still have no clue how to actually play kek
>>1851766One of the hardest parts is forgetting everything you learned in other 'similar' games. Of course those other games are only similar superficially, and this results in a lot of confusion and frustration. I know because i went through that myself.Another problem is that once you've forgotten the things you expected this game to be, and you open yourself to what it actually is, those other games suddenly lose a lot of their appeal. It's an uncomfortable process, and it's no wonder so many get thrown by this horse and refuse to give it another try. Those that persevere however are rewarded with some of the most immersive and realistic tactical experiences available in the digital realm.It's certainly not for everybody, it's very dry, it can be boring at times, with long periods of relative inactivity. But that's part of the price that comes with realism. Reminds me of Silent hunter III, when you could sit there for hours before you run into a convoy, and then all of a sudden all hell breaks loose, and you are suddenly confronted with some of the most incredibly intense single player gameplay to be found anywhere. And there lies the magic, it dares to let you get bored, it dares to tempt you to just switch it off, because it knows when things finally explode in to life you're going to experience adrenalin and dopamine surges such potent quantities rarely seen in 'wargames' that you'll become completely hooked. It also tells stories like no other wargame, that isolated platoon that managed to keep a company at bay until you dragged reinforcements across the map through deep snow. Or even the exhausted cable guy who manages to reconnect your Btn commander with those flak 36's, just in time to get them to switch their gaze to the east and those approaching KV-1s.It really is a masterpiece, although the barrier to entry is high, which is unfortunate but necessary if the game is to remain true to its ideals.
>>1851791Which dlcs must have in the first place? I think all of them is worth it but still
>>1851823There are several that are must haves imo...>Operation Victory - Very unusual setting, Iran-Iraq war, something different and tactically interesting.>Furtive Spring - Lovely collection of small scale operations which all tie in to form a cohesive narrative. Some interesting toys to play with, mostly small forces with light armour, lovely terrain, each mission relatively quick and action packed>Under the cruel star - Proper winter fight, challenging for both sides, a lot of tanks, conditions and terrain are brutal and take their toll on men and machine.>Raid - A classic rescue mission, break through, escort the convoy, load up with wounded and fight your way out.>Far Escape - The latest, still playing through as the soviets, really enjoying it so far, loads of armour, first impressions are this will be a classic,They all have something unique to offer, no two are even similar. Great variety of tactical challenges, with different sets of toys at your disposal, and very different environments to conquer. One thing this game excels at is the way it simulates the effects terrain and elements have on your ability to conduct operations.
Bulakhi!
An excellent Steam guide that talks in depth about the differences between Graviteam and Combat Mission, as well as other RTS games. Essential reading for anyone considering taking the step up.https://steamcommunity.com/sharedfiles/filedetails/?id=2878445773
>>1851724>the turn based operational phase and the real time tactical phase work extremely welllol no it doesn't. You even have to make house rules like intentionally limiting where you can deploy your troops, because the game retardedly allows both sides to start deployed right next to each other.The operational phase is a black box, you never know what order will make your troops do what and go on which square. You can't even go back to a previous save to test it out.The AI can usually be beaten by making a big line of your troops and clicking them forward. It makes the hours you spend meticulously placing each of your troops on finicky terrain features feel kind of pointless.
>>1852988Perfect example of what we're talking about. You cannot break out of the RTS mindset.This is a battlefield simulator. Most of the operations place you in the field either just before contact, or even during. You aren't deploying your units right next to the enemy, your units ARE right next to the enemy, it's an active battlefield, 'deployment' is just your chance to decide how your forces are set up in the space they currently occupy, although this isn't possible at all if you just arrived there, you'll have to sort that mess out after the battle begins because you just marched into the enemy like a retard who thought he was playing Total War.The 'pause' between real time battles (the operational phase) is only there because the entire operation needs to be split into manageable chunks, due to hardware and player limitations, and the tactical battels themselves are simply small parts of a larger ongoing engagement with no pauses in real terms.I had all the same frustrations, i do sympathize, the game has to make certain concessions, and those concessions do create issues, but they're mostly non issues when you switch from 'RTS turn based' mode to 'continuous ongoing battle that's been broken up into bitesize pieces with convenient breaks that allow for tactical management at a grander scale' mode.There are also ways to alter how orders are executed, either direct or indirect, which dictates the level of freedom you have during the deployment phase, if you order a battle group to march towards the enemy, and the enemy orders its forces to march towards you then you're going to end up with a chaotic and practically unmanageable situation, because you made a stupid tactical mistake.
>>1852993your post is so good gravisister however the reddit spacing completely ruins any credibility your eloquence might have so ywnbaw and kys
All I see in this thread is Graviteam players enthusing about that game, and CM players attacking Graviteam players and spewing toxicity and venom.
>can play as the italians in fortress Italy>can use the L3/35 and even the FIAT 3000Ok, very basedTime to get raped by Shermans and Stuarts
Engineers on patrol>>1853405based anon. did you buy the game or get it from a pirate cove?
>>1853413forgot pic
>>1853417engineers found an american rifle platoon and an at gun battery. waited for tigers to arrive and now we're pushing the enemy
>>1853422not much riflemen can do against panzergrenadiers and tiger tanks
>>1853221You couldn't find a reddit space if it slapped you on the face, election tourist
>>1853432>stukas shoot at their targets when they climbcool
>>1853433wrong reply and forgot pic
>>1853435i think this tiger got alerted to a 57mm gun when the stuka shot at it with its mg
>>1853438ouch
german infantry assaults entrenched american infantry at night
>>1853456this motherfucker really ran in and started spraying with his mg
the company-sized german attack forces captures captives while illumination shells light up the area
Engineers stumble into Shermans in the dark!
>>1851522lol project harder Gravtranny. You got stomp’d in cm so you retired to just watching battles in your fish tank sim.
>>1852988This. Literally all you have to do is place your troops correctly and attack. Wow such strategy. And the battle phase is a joke cause you just make a defensive line and camp where you know the enemy is spawning from. Literally can win battles without a single click
>>1853508took forever for panzer iv's to spot them in the dark
you came to the wrong neighborhood, motherfucker>>1853413pirated it, looking forward to seeing if I can beat my friend as the italians
>>1853650your friend seems to have a very poor understanding of time, space, and firepower
>>1853514>wins the battle>no longer has the ammo or manpower to win another one>crash the entire campaign on turn one>"I am very smart"
>>1853834He's getting better, eventually he shall improve. He's actually retreated his forces who were getting mulched and pivoted to another flank, so that's good. Having a non mechanised force with the only vehicles being a bunch of BA-64s certainly doesn't help
Hans oversees prisoners heading for the rear
>americans attacking>huh>its an entire sherman companyoh fuck i only have panzer 3's
>>1854235le epic battle incoming
>>1854280Engineers successfully brew up a Sherman at night
>>1854318>Americans go east of Sidi Bouzid instead of north or westhuh what the fuck
>>1852993Man, you write all this shit throughout the thread, but too bad that I've actually played the game and know how it works. You can larp like you're a real commander all you want, but the real enemy is the UI and you usually don't need to do anything tactically complicated or interesting to defeat the enemy. It's just a fucking videogame that does some things differently and is more opaque than most.At least you sort of admit it in that post. I mean the deployment literally makes no sense, you can't see the enemy right in front of you, and they can't see you, but you can shuffle your troops around however you want? Everyone understands what the context is supposed to be, but it just makes no real life sense (which is what the game is supposedly trying to simulate). If I'm attacking a town, I shouldn't have the capability to teleport my army in positions ten meters from it, and still without any knowledge of the enemy positions. On approach, I should begin to spot their defenses and act accordingly, instead of guessing what spot might be a good place to teleport my MG squad to.And the Napoleonic line tactic really is all you need, lol.
>>1854150Have you played against someone of your or higher skill level?
>>1854566Another retard who confuses being able to le right click win a battle but can't finish a campaign
>>1854929Not in combat mission. It really wouldnt take that much to equal or beat me, I'm really quite inexperienced. Also I was wrong, he retreated, then charged his entire force straight back into the same fatal zone where he'd already lost at least 2 companies, and he is now getting mown down againMaybe fortress italy, with me as the italians and a dogshit set of of equipment, maybe that can change things.
the greatest tactician in the world
>>1855270nigga this fucking hurts to watch
>>1855053>i-it gets good twenty hours in!I have finished short campaigns though.
>have a 4:1 kdr>campaign gives americans +200 victory points because they managed to briefly retake the cityI just managed to encircle and destroy the better part of an American armored brigade while keeping my losses to a minimum. Whoever designed this scenario is retarded
>>1846417About fucking time, the combat mission devs are the stupidest most schizophrenic retarded dumbshits imaginable. They stalled for YEARS just getting the game to steam and only pushed to do it because their tiny niche braindamaged playerbase of mindbroken stockholm syndrome mental patients barricaded in their forum didn't keep buying the same games for 11th time. They had all the time in the world to unfuck the game and wasted it instead of making patches and locking them behind paywall.I hope the new owners work those lazy fucks like slaves
>new graviteam thread>new DLC with '42 focusnioce
Graviteam Tactics, how do you do fighting retreats? I can't stand the campaigns where I need to simply fight and fall back
Graviteam's tank simulation is so cool
Death by a thousand squeeze-bore projectiles
>>1856112Cool campaign, save for the arbitrary +200 points the Americans got for briefly retaking Sidi Bouzid. I took out more or less the same amount of American armor as historical but bagged 1,000+ more in man casualties. Most Shermans were taken out after they were cut off from their repair and logistics train by day 2, after which they were sitting ducks for nighttime action with anti-tank guns and Panzer III's coming in at close range. My Tigers would have contributed more but I did not fully understand my supply capabilities and this is my first big gravitranny operation. Like an anon said earlier in this thread, the UI is your worst enemy.
>>1853650I found a torrent for fortress italy (skidrow) but it just CTDs on startup, doesnt look like its eaten by my antivirus or something. Its a shame because its probably the most interesting setting for a combat boomer ww2 game for me.
>>1856178some reddit fag solved it fortunately, you need to regedit>Start regedit, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Battlefront\>Correct the foldername for Fortress Italy so that the name is Combat Mission Fortress Italy. Verify and correct if necessary, the serials for the modules under the now corrected registry folder /Combat Mission Fortress Italy. They should match what is in the file serialreg.txt located in the installation directory, Don't forget the authorized same serial as the base game. No other fixes mentioned in this tread was needed after that.sometimes those fags know what to do
>>1855270Hard to watch nglStraight massacre
>>1856108Infantry simulation has come a long way too.Take this screenshot.Even though it's just a bunch of men walking, no two models have the exact same bodily position, it's a small thing that would normally go unnoticed, but again, it's about immersion and realism. It convinces you when you're watching this that each is an individual, you rarely see two guys walking in sync, with weapons in precisely the same position footsteps moving in time. It all looks natural and realistic.>>1856066Please try to be specific, no two campaigns are the same, and no two tactical battles within a campaign are the same. One of the great things about Graviteam is there are no formulas for success, you need to adjust and tailor your approach according to the particular set of circumstances you face.What toys do you have? What's the condition of your units? Where do they need to go? What's the terrain like? What's the enemy got? What time is it? Do you have artillery or air support? Does the enemy? Do you have prepared defenses? Are you in danger of being flanked?Fighting withdrawals are complex and every element comes into play.
>>1856782Cool. Now they need urban fighting.
>>1855287>>1856628za rodin-ack!
>>1856129playing the same scenario as the americans now. currently conducting a reverse slope defense with shermans against Tigers. god help me
>>1856907Shermans in reverse slope positions firing from 300 meters away manage to knock out the Tiger platoon and their Panzer III helpers. Smoke from one of our recon platoons who were running for their lives managed to foul German coordination and target prioritization
>>1856782What really shat me once in graviteam is i made an attack with panzergrenadiers on some vatniks and decided that i fucked up and wanted to withdraw to fight another day. But because I had hexes behind them occupied my troops had nowhere to retreat to so I lost all 3 companies or whatever it was that were in the attack. Don't know why your offensive formations would be destroyed in that instance, its not like you're encircled and trying to retreat.
>>1856911woah, first time i ever got the medal of honor
its over
>>1856921NoiceI haven't won that, I have some of the other top tier medals though, I'm assuming the MoH is one of these hidden achievements.
100th post, have panoramic webm of the first battle in the new DLC.Very impressed with the ambush the Russians had set up on my way to the objective, multiple tanks lost quickly yo ATGs and molotovs.
>>1856962Anon, tell your friend that the average infantry squad has a zone of control that extends out to 300 - 400 meters and heavy weapons are deadlier to more than twice that range and that he should be WAY more careful when moving troops around
>>1857202I'll tryNext battle im stacking the deck in his favour, I'll be attacking him as the italians in hilly terrain on a clear sunny day using plenty of trash equipment and he's the USA. If I manage to succeed I'll be surprised given the absolutely terrible italian infantry. 0 infantry AT is terrifying if he decides to bring a Sherman, because basically no vehicles aside from the Semovente 90/53 can deal with one, and that has a pathetic ammo capacity.
Playing Fortress Italy with a friend, honestly not sure how you're supposed to do some of these maps in PvP. Currently he's getting destroyed on Adda river crossing assault, and I don't think I'd do any better. >mines>terrain that lets infantry guns, snipers, MGs, etc just hit all over the place>AT bunkers on the hillsides that will delete any armored vehicle they see (and they see pretty much everything other than spawn)He has tried with 155mm arty and 250kg aircraft bombs to deal with the bunkers but short of a very lucky hit they basically do fuck all (even 250kg near misses don't do shit). He lucked out with one round into the bunker opening so he got one AT bunker, but I have 4 more. How the fuck are you supposed to attack against this kind of thing? I'm attacking next time so I'd really like to know because he's definitely going to try to get me back for this one.
>>1857285Also worth noting the AT bunkers come with plenty of HE as well, so you have 75mm of HE randomly raining down and deleting your infantry squads, it's not just tanks that are at the mercy of them.Massive amounts of smoke arty/mortars?
Shermans on QRF intercept Panzer IV's on the march
Nighttime infantry attack against German armor
>>1857323And that's a tank platoon destroyed. Nighttime gives a commander great tactical opportunities
>>1857286Smoke is necessary, harassing bombardment is good, scouts to identify strong points are needed. Attacking Hill bunkers is always very hard, but through a concentrated force and effective smoke use you may be able to punch through into their rear. You can be timid in the build up and scouting, but you gotta go balls to the wall for that final assault. Or don't, I can't say I've done well in those situations either.
Does anyone play cmano? Is it good?
>>1849206They're on GOG? Cool to know. My CD's have long since scattered to the four winds. Anyone know if these ones fix the "we can't be arsed making CMx1 work on newer PC's" embuggerance?
>test italian soldiers against US troops in the open at 200m to see how bad they are>1 wounded burger after 2 minutes of firejesusthese squads stink
What did Andrey mean by this?
>>1857539Is this new?
>>1857539erm, hello based dept?
>>1857678This is based department. Can confirm based status.
>>1857539
How can i understand that my brave german infantrymen are capable of handling KV1 or Churchill? And if they can, what orders should I give them to handle this? Another rather interesting moment with Churchill; some random mg42 bullet hit the side door of the tank, you know, which is at the level of the tracks if im not mistaken. And according to the report nothing more is shooting at him, only this one bullet, and so the tank was captured by me at the end, explain why because of this the entire crew escaped from the tank? Literally 1 random bullet kill the tank?
>>1858661Tanks can be stopped in many ways, are you sure there was no other factor involved? For example terrain or mechanical?If the tank becomes immobilized then the crew may abandon it, rather than sitting there waiting for grenades, mines, molotovs, flame throwers, AT riles or incendiary shells to force them out.
Can someone fill in a newcomer to these games about the whole CM vs Graviteam drama happening in the rear?
>>1858940I'll fill in your rear if you bait like this again. Spergs are sperging, ignore them
>>1858669Would mechanical damage, mines, etc. be shown in the damage report when approaching the equipment? But in my case, this tank was intact. Doesnt Churchill have a mechanic in this bow compartment, or someone who is responsible for the movement of the tank? But one way or another there was one shot at the tank and then crew abandoned it, maybe a bug, dunno
>>1859127Without seeing the specific example there's no way of knowing. When you view the battlefield after a battle and select a unit, you can cycle through different damage types, can't remember the exact options, but I believe it's penetrations vs non penetration. But even non penetration can result in spalling and damage to internal systems and crew.I think bug is unlikely as this series is built upon tank sim foundations, and shit like will have been resolved years ago.
Moving leFH's around the rear to get a firing position. Treacherous conditions making it tough going.
>>1858940It was literally all me, I used to go shit talk Graviteam threads, call them GravitranniesI did it because I was bored. Now people are picking up my slack because I stopped.
>>1859435Toxicity seems to come easy to CM player desu.
Which CM game do you guys recommend i start with ?
>>1859476the WW2 ones are the best one's to get a good handle on. Honestly, I'd grab one of the old engine games off gog for cheap to see if you even like how they play as a wargame
>>1858661>>1859127AAR reports only show shell impacts, not explosive damage, even though there's an option to show explosive impacts in the UI. If any hatches were open you know the survivors bailed out, if the hatches are closed you know they died inside. Every round impact lists what the shell did and who/what it damaged or DESTROYED inside.There's also some limit on how many hits are stored in the AAR as I've found tanks with clear impact markers but no impacts showing up regardless of how I set the filters, but you certainly didn't hit that if you found any hits on it.My guess is that it got stuck, tracked or otherwise mobility killed, or so heavily bombarded with AT grenades (which only show up in the AAR if they explode in contact with the tank) that the crew panicked and bailed or some combination of the two.
>>1859461Cope seethe dilate Gravtrannies >>1859476Whichever war interest you the most
>>1858940CM is actual military software and has a professional version for armed forces to train personnel. Graviteam is some slavicware junk made for autist who got filtered by cm and like to play pretend.
>>1859754>and has a professional version for armed forces to train personnelPlease oh please get me a video of Tyrone, Pedro Hernandez Jimenez, and Jadiamond playing these advanced military simulations
>>1859755Gravtrannies completely BTFO
>>1859764>zogdog thinks those Brands(tm) have the same clout as they used tolmao still waiting for the video of the brown brainlets making their attempts at this
New Armored Brigade II footage and news:https://www.youtube.com/watch?v=6Gbf_M8YpIw>3D, but based on the original engine>new C2 system, spotting information is relayed similar to CM>no multiplayer for now, if it happens it will be turn-based>improved waypoint system, fixes the problem from the original of not being able to control unit formation changes automatically>improved and expanded unit database, more accurate to historical OOBs>beta starting soon>November release
>>1859788>no multiplayer for nowSo never.The developer is still retarded, so the sequel is gonna be trash once again. Pity.
>>1859933>i need to have my heckin gook click competition with all my epals and watch my favourite streamers!!!Fuck off multifags
>>1859788How is Slitherine so bad at publicity? If I was an indie dev that signed with them I'd be furious with how poorly they've marketed games like this that should have broad appeal with both hardcore wargame autists and the WARNO / Regiments crowd.
>>1860255Compare this to how much better nu-Microprose is at marketing.
>>1847550I've been getting into this game. Its pace is much faster compared to graviteam tactics. So far its fun, though it seems like you need to keep a closer eye on your units compared to GT. I have the same issues moving formations, sometimes setting shit to free movement makes things easier but its also risky. Also, trying to make the infantry to mount again is pretty tediousApparently its supposed to appeal to the steel panthers players with its dynamic campaign but I have yet to try it.Feels strange to play in this setting though, I wanted to try the WW2 mod (AB1943) but the updated version is locked behind the steam workshop
>>1859788Excited
>>1858940The short of it is:>be fat autistic retard and/or tranny>play Graviteam which is single player only>pretend to be a military genius compstomping retarded AI all day>CM has multiplayer>have to test my "military genius" against actual humans>get absolutely stomped>cry, piss, and shit>run back to Graviteam and screech at CM and any mention of itWhat's the point of a complex military simulation if the other side is in the hands of a retarded AI that can't do shit? Of course, a lot of people won't like their little imaginary military mastermind image being crashed by reality. >>1859461Case in point, Gravitrannies are the kind of person to use "toxic" unironically.
How vibrant is the CM mp community
>>1860713This makes sense, zog dogs love CM because it makes them think they're actually capable of winning a war. They blindly hate Graviteam as a result simply because the game was made by a russkie
>>1860830Retard, this game was made by the Ukrainians, and while there is a war here, these guys nevertheless continue to update this game, its impressive a bit.About CM vs GT thing i will not say anything, both games are nice
>>1860836>Retard, this game was made by the UkrainiansZog dogs love Ukrainians because it makes them believe they have the willing manpower to fight Russia
>>1860830>made by a russkieGraviteam is made by Ukrainians. Which turns your retarded delusion on its head because if anything zog dogs love Ukraine.
There is one game that both Gravitrannies and Combatchuds must kneel to...
>>1860586>WW2 modAnyone willing to upload it?
>>1860713gravtrannies on suicide watch
>>1860998I love this game. Had plenty of fun with the Operation Herkules scenarios
Girls, do we think they'll ever release the VDV update for black sea? It's the only thing I want. That, and more expensive maps.I can't believe those hypocrits would rubbish it because of the war, yet were happy as anything to shovel out content for shock force.
>>1861455Theyre happy to shovel out content for sf2 because you fight Assad and he isnt a fan of hat and nose people
>>1860998Last I played this game it was a buggy mess and individual companies needed handholding and extreme micro anyway just like CM. In CM you're every nigga from corporal and upwards, but in CO2 you're every Captain shuffling fire platoons around, or every Major shepherding companies.
CM is like some 90s shitware, clunky UI, slide show animations, looks like sprites, might be really badly done 3D but if it were my game I'd claim they were sprites. The AI is non existent, units have absolutely zero common sense, they will follow each other into machine gun fire because they were ordered to lol.If I ever meet a CM twat irl I'll curb stomp him
krauts on the march
ratings on the new graviteam DLC?t. not haver
>>1862194Halfway through playing as the germans, strange scenario:Race to meet and stop the enemy advancing through the gap between two lakes. on the way my armoured spearhead was caught in an ambush, AT guns, molotovs mainly, which was actually effectives and I suffered some losses.During the ensuing skirmish stukas arrived, quickly followed by il2's, so the skies were alive with 2 squadrons of ground attack aircraft, this actually happened according to sources.Forced our way through to the objective, forces bringing up the rear will have a clear run to the defensive line. But the enemy is closing so not sure if they'll arrive with time to take positions, or if it will be contact on arrival.Not fair to judge the DLC until i completed at least one campaign, but so far it's a blast, and unlike any other scenario I played.
GT Chernigov-Poltava operation, im still learning the game and so far this campaign pretty chill as a Germans. Defense, sometimes attacks pretty nice for learning. But now i starting to feel a problem, some of my soldiers, at guns and also tanks didnt get ammo resupply at all. I cant fight red horde without ammo. Plz explain what i need to do to deal with this problem. Also need to add thats i add some tanks from HQ on one flank and 2 tigers on to other
>>1846408Got cold war during the sale. Is fun, but I still have no idea what I'm doing, and set up takes so damn long.
>>1862356Check ammo supply on the forces screen.Bring HQ closer to the unit.It might be you ran out, which happens, you can use modifiers to preserve ammo.
>>18597881:35 why would unit distance increase the amount of time for them to receive information? Wouldn't they all have radios, but if not, I doubt the game simulates runners or motorcycle couriers or something lol.
>>1862487Did for example Tigers belong to the specific HQ, or the now part of the company were they was attached? Because i see 4-6 different HQ, like trucks symbol, tanks, arty. Im a bit lost with this part
>>1862356That's the difficulty on that operation. You don't have enough bullets for every Soviet. You need to ration from turn 1.
Slapping two infantry battalion HQ's and one tiger company HQ together for an ad hoc kampfgruppe HQ because CM doesn't simulate regimental nodes for information sharing>>1862468The game is best experienced with human opponents. Just note that every single one of your guys is his own weapon system. A rifleman can project power up to 200 - 300 meters away, and a tank at over 2km away using cold war technology.
>>1862881This is from an ongoing overbudget PBEM match against a human opponent. We gave ourselves 12k points to play with, with me playing Germs and him playing Germs. I have two fusilier battalions and six tigers. Fire support is both battalions' full complement of 81mm mortars and one battery of 150mm artillery which frankly isn't enough to saturate the entire battle zone.
>>1862881>The game is best experienced with human opponentsIsn't that every single wargame? Is there any game where the AI is actually good?
>>1862910The one exception is >>1860998
>>1862825Grim.All my battles from turn 1 starts with turning on "conserve ammo" for all. Im on turn 5 now and just hope thats ive already defeated most of vatniks tanks but now there is night so no clue about thats but last turn they almost dont exist in battles
>>1862888>12k points Damn, big battleIm trying another against my friend, fortress Italy wouldn't install for some reason so its back to Normandy, me as the SS and him as the Brits in a valley, I'll probe attack him and hopefully he does better than previous, maybe the smaller battle size, difficult terrain and defensive mission will help him.
>>1862888>me playing Germs and him playing Germssorry I meant he was playing Brits. I probably have a brain tumor or something. First contact was finally made after 1 week of giving marching orders. Each .ema file is 100MB on average lmao
wow, i knew that you can take enemy inf weapon for example but this something new for me. After one of battles with soviets. in some way unknown to me, captured two of their tanks, I just destroyed so many of them that i don’t even know how it happened, completely fresh tanks with almost full ammunition, which couldn’t have come at a better time, because I was never able to replenish the ammunition in any of my tanks, as a result, on 7 out of 12 turns, survival begins, although it is still night, so there have been no serious assaults yet
>>1863533The battle lines are starting to draw themselves. I have five line companies forward, and one company held back in reserve. The map, cut down from a master map, is so big that my infantry companies are unironically marching with one platoon ahead and two trailing behind, for a frontage of roughly 150m - 200m and a depth of 700m for each of them. A "hello" barrage from the Kampfgruppe's battery of 15cm guns is starting to be sent out.
I was playing road block scenario as the USMC in CMSF2, theres those Syrian sand niggers trying to ambush your convoy but you get wise to it and stop and the scenario starts from there, well I keep everyone back, send the AAV, TOW and thermal humvee in front as a base of fire, keep the trucks back to protect them, send a dismounted squad up the mountain side to protect from flanking, and send 2 recon Humvees forward to draw fire, but in a depression so they're covered and they can be fired on only from some postions, I get fire from the hill opposite the ridge you start at, if you played this scenario you'll know theres a recoiless rifle, ATGM and around an infantry squad or 2, well I take ranging shots from the recoiless rifle so I make the Humvees run back to safety, then I pound the hill with around 50 rounds of 60mm airburst and 2 Apache runs over the course of 25minutes, in the meantime the second apache had other area missions around the map, I also use them for recon bc I assume they'll see infantry or vics with their thermals pods, the apaches shot some bursts of 20mm on the hill, then they arent shooting at anything on that hill anymore, so I assume it's fucking clear, now comes the nice part, I send the squad I had on the ridge to clear the remnants and make sure everyone's dead, well turn out NO ONE is fucking dead and get suddendly gunned down out of nowhere, only 2 survived>1/2
>>1864206NOW, I refuse to take any blame, I did what was tactically more sound, discovered enemy postion, pounded with IF and CAS, assume the fucking apaches can fucking see with their pods so if they're not shooting anymore when I task them it means theres no one there, on a barren fucking hill with no cover besides a couple bushes, even had 2 recon Humvees push forward since I had observed and shot possible enemy postions and theres was no one there, so they went to a SBF position with the 50 and mk16, only for one to get one shot sniped while moving from 600 meters by a recoiled rifle that ofc hadn't been destroyed by 2 Apache runs and 60mm airburst that landed in the correct area where he was. what the fuck is this bullshit, I take blame if I fuck up but in this case all my preparation fires were just useless for no reason at all, when these guys should've been rekt.to top it off the game crashed exactly while this was happening >2/2
>>1852993no dude the lart about troops getting deployed next to each other and needing house rules is true, the other guy is a hater but that part is true
>>1863657Using captured equipment is one of my favourite mechanics, i just wish there was a way you could have more control over it. There's some battles where you start off with PzIIs and you're fighting BTs, ive captured BTs and would always prefer them over pzIIs
im looking for someone to play with on CM black sea and shock force 2, I always play single player but want to test myself against a human, never tried it how do I do
>got my two retard friends to play combat mission against each otherthis should be fun to watch
Gt bros how do i resupply ammo in Chernigov-Poltava operation. At turn 8 night is over and comrades started red wave again but my troops don't get any ammo, my tanks are empty, i move closer all my HQ but still nothing. At least they lost almost all their tanks but still dunno how to keep up, im already starting to lose some territory coz no ammo on part of my army. But overall pretty fun campaign, terrain easy to navigate, i even successfully carried out a surprise attack
>>1864566You may be out.
retards fixing their tracks after breaking them on a log
>>1863892Crazy>>1865457I hate the fucking rocks in Tunisia for this reason
>>1865580rocks in Tunisia + the janky ass pathfinder AI = everything is decided in the initial positioning phase and you cant maneuver AT ALL, nice for a tank based game, now ofc if in real life you've got a boulder you cant drive over it so that's fine, but theres small rocks that will randomly track you and it doesn't make sense
>>1865607>janky ass pathfinderOne of the most frustrating things when it comes to GT and it's vehicles
>>1866129in one Iraq Iran scenario, dont remember which, I had ordered a tank platoon to move across a ditch over one of the designated fording places, they almost all but one or 2 fell into the water and got stuck or penetrated the map polygons and disappeared as if they sunk
>>1865457Combat sissies our response?
>>1866206Years ago I was pretty new to GT mius front, I recall receiving a long artillery barrage, the road got hit. It wasn't too bad, the main target was a nearby forest and there was a long path next to the road almost untouched by the artillery. I think I had to move 4 marders and 2 panzers through that area to mount a defense against a bunch of t34s, I preemptively set the way points to go through that untouched area knowing the road was damaged. What did they do? They dived straight into every hole they could find on the road.3 marders and a panzer got immobilized there. It's a great game, don't get me wrong, but this really drove me up the wall and made me drop it for a couple of years.
>>1866206Yeah this is frustrating with those missions, the fords almost always claim about 30-50% of the tanks i try to send over them
>>1866236>>1866252other times I order vics to move like 600m and they're stuck in place for 5 minutes, turning left and right undecided on where to go, then move 50m and stop again, so that it takes 5/10mins for them to move 600m in open terrain
>>1866231CM is an actual sim, nobody is repairing a tank anything in the time window of a CM game.
>>1866453>>1866453actually they were hammering that shit until the battle was over so yeah(they were the enemy so no clue if they actually fixed it after)
Honestly its insane kino seeing your troops use captured mortars and guns 10~ turns into a campaign. Wish more games had a capture mechanic
>he deployed armoured cars in static defensive positionsmy friend is truly big brained, a real general fantastic over here. think that's what I'll call him from now on. My SS Panzergrenadiers with some motley armoured support are advancing on his mysterious lines, the only shot being fired thus far from him being a 37mm round that bounced off my single tigers gun mantlet, as it repeatedly smashes his armoured cars that are sitting in a treeline 600m away. The panzergrenadiers are slowly running forward, making their way across the hilly ground with little resistance thus far.
the tactical situation is however not entirely in my favour, i gotta go a long way, only 37 min to capture these objectives, moving out of the tiny corner i could deploy in was difficult, luckily he didn't realise I could only deploy in the top right, otherwise I'd be under a lot more fire.If I can smash enough of his forces and take the bridge VP, I'd be happy with that, but obviously I'm going to have to get a move on if I want anything else.
>>1866587How do I tell your friend that one or two mortar barrages will completely stop your advance and obliterate your infantry?
>>1866595general fantastic is too busy moving his funny cars around to listenI do need to spread them out more, but I could only deploy in the top corner, meaning I started extremely bunched up. Luckily most of my infantry should be hidden from view, given the hills and forests they are in.I do expect shells to start raining on that tiger soon though, better get sprinting away from it
Really wish Combat Mission had more than 1v1s, pic related would be perfect for a 3v3 or 4v4.It could be handled with a third party PBEM program in a hacky way, I guess.>>1866595Assuming he's playing on higher difficulties like he should, mortars take a long time to call in (artillery even more so).
>>1866908map looks like it was made in minecraft by a retard
>>1866908>>Assuming he's playing on higher difficulties like he should, mortars take a long time to call inA mortar strike covering a 150m radius will stop a platoon in its tracks and cause considerable casualties. You just need to time it
>make arguably the best engine for tactical wargaming of all time>only use it to simulate relatively obscure 1942-1943 eastern front engagements and the Iran-Iraq warIs Graviteam retarded? The WWII western front would be an easy cash cow, and they probably have most of the assets do it already.
>>1867866>Graviteam's pathfinding>in anything but an open field
>>1867866If I recall correctly the dev wanted to model a bunch of stuff from the eastern front until he's satisfied, I'm guessing he wants to cover bigger things from there, before he moves to the western front. This is what I vaguely recall from reading his random replies on steam years ago, at least.
>>1867866I hope he does Kalkin Gol next
>gorillion 1944-45 rts games>no 1939-1941 Combat MissionNothing pisses me off more.
>>1867918What is it with the 1944 obsession ? Is it so they can have shiny toys like panthers and tigers 2s ? Imo the early war is way more interesting especially with all the captured and refitted vehicles before they became obsolete
>>1867940>What is it with the 1944 obsession ?For one it's like you said, everyone gets their popular and fun toys. The other half is the frank reality that a good portion of people have the following perception WWII>Poland/France immediately surrender (nothing interesting)>Pearl Harbor (too limited for a game)>Stalingrad (good enough for a movie but not a full game)>D-day/Normandy campaign (yeeeeeep, that's where the war really got going)>nukes (fuck yeah)
>>1867985Its the effect of the hollywoodisation of history. All normies know about ww2 is D-Day and the holohoax
>>1867918agreed, I hate itI want to play the invasion of Norway, or the winter war, or the invasion of Poland, or anything in China. Fuck it, give me the goddamn Spanish Civil War, come the fuck on and stop doing the same thing 50 thousand times. I want to use the Neubaufahrzeug to crush some stinky Norwegians, is that too much to ask?
>>1866587update: he appears to have brought an entire company of armoured cars and is attacking me over a river with them straight into woods (I am supposed to be attacking him). I can see at least one bogged down armoured car that attempted to cross a river ford.I'll admit I was quite surprised, and a few men got killed, but at the loss of at least 4 armoured cars in 2 minutes, with many more now discovered and escape routes being cut off, he's in trouble now. I now realise that some of them can't resist 8mm Mauser at <100m range, so that's extra bad for him.I don't think I can fix this man
Oh no no no, i fuckin lost, but it felt like i had winning the entire campaign. This is all because from turns 6 to 10, i couldnt figure out that I needed to move my HQ closer to the front line to replenish ammo, dammit. In any case, 6k soviet dead (and they have about 25 thousand more kek) and - 100 tanks.What other interesting campaign would you recommend, preferably one for defense?
>>1868032>not using NATO symbols
>>1868050>using the symbols of an obsolete, defunct boomer alliance
The entire Kampfgruppe is now engaged along its front of around 1.5km in width. Five out of six infantry companies are committed and one is held in reserve. My opponent seems to have brought 150mm artillery and is using it to control the approach towards the center town. Also one of my panzerschrecks has managed to knock out a stuart on the first shot.>>1860715Ranges from trannies in the official discord to chuds like you and me to boomers in their 50's who all these years still take a hit to their ego when you kill one of their vehicles. Most people though do not have a developed understanding of the relationships of their weapons systems with time, space, and firepower, and begin even small matches by ordering their men to march slowly and calmly into position. Experienced opponents without an ego are a gem and should be treated with love and care.
>>1868085The first proper attack plan after first contact is formulated. I plan to have 2nd company of 2nd battalion make a full-sized attack utilizing all three of its platoons to take the orchard on the right side of town in order to give two tigers firing positions from where they can project power towards the buildings on the far side of town. If conditions are favorable, I could have fusiliers run through the open central square and try to take the buildings marked with dotted lines. The attack will take 10 - 15 minutes to organize, hopefully less, and will be supported by mortars and/or artillery. I'll do the fire planning later. Frontage will be dense at 250 meters thanks to rough/urban terrain. My opponent has been setting up a lot of vickers MG's in the area and my fusiliers are starting to lose fire superiority. To help us rectify this before the attack, 1st Battalion's machine gun platoon is going to be released from reserve and delivered to the front on trucks, though they'll have to dismount partway and go on foot in order to evade harassing artillery fire. To the right side of 2nd company, 1st company is providing flank defense against at least a platoon of British riflemen.
>>1867887I believe they are working on that now. There are whispers that a Falklands DLC is also on the cards
the problem with bigger scenarios in CM is that you've got to micromanage to the squad or fireteam level on a battalion sized unit so it gets longer to playfor GT it's not so micro but the bigger scenarios have bigger maps with more units to control, more engagements per turn, and more turns, so its exponentially longer, like those 27 turn long ops are infinite
>>1868333>the problem with bigger scenarios in CM is that you've got to micromanage to the squad or fireteam level on a battalion sized unit so it gets longer to playThis is why playing against a human opponent is the only sane way to play CM
>>1868367but you still have to do that even against a human, just that you've got to wait for their PBEM to come back so its diluted
>>1868377I personally like the breaks in between turns. It's like playing chess
>>1851791I agree with you. Graviteam is the closest real time simulation of what combat is actually like. Soldiers IRL aren't automatrons that spot enemies the moment they come into view. They get scared, distracted, hide etc. It's very well done. My only criticism is the UI. Yeah the learning curve is steep due to the type of game this it but the UI doesn't ever bother to help you. My on-map mortar battery won't fire. Why? The game just won't tell you, and it could be any number of reasons. The sirelink broke, the spotter is jerking off, he can't see, he's suppressed etcetc. If the UI just told you why a certain fire mission can't be done, the game would be much more approachable. As it is I used to just use on map arty batteries as cannon fodder to root out MG positions for a while before I checked a youtube video out on how to actually use them.
>>1868032Far Escape for German defense in 1941. Soviet attack to try and free Soviet armies encircled in Kiev. Soviets have endless men and tanks but it's the 1941 Red Army. They are pretty trash, but vastly outnumber you. Bird Grove is another German defense one. Strong point is excellent. Germans defending a river crossing, infantry only. 2 scenarios with that one. One in 1942, another in 1943. No tanks for either side though.
>>1867985Oh i completely forgot dday even existed. Thats it gotta give the burgers attention they wont play it otherwise
Haven't played any Graviteam Tactics before, but I have sunk quite a few hours into pic related, which uses the same engine. I likely never will play Tactics though, because the disconnect between the operational and tactical modes is SO FUCKING BAD.In several campaigns I would wipe out an entire enemy force and capture all the objectives on the tactical map two or more times before the game finally decided that I occupied them on the operational map. The campaign mode becomes aggravating to play because so much time is spent clearing the same village and occupying the same bridgehead you did last turn.Tactical mode is great though, only big complaint is that AI spotting at night is awful. I've had M60s roll up on T-55s 50 yards away and not spot them even with their IR searchlights on.
>>1868529Tried Bird Grove and it's pretty fun. Also it seems if you control whole river from your side, soviets cant do much damage to your army. But one things is hard to me to understand; why in one turn my dudes dug in and second turn same fighting place but now my army not in trenches, wtf? And now i must look in the fuckin forest for places were trenches was last time, and thats kinda hard to find
>>1868524I agree about the UI, it doesn't give you enough info and often assumes you read an obscure post on a buried steam thread, where the dev kinda explained what something means, in a way that only prompted more questions.Personally that's not game breaking, and the fact that I am often confused adds something to the experience. It might be a cope on my part, but I assume these kinds of engagements were incredibly messy and confusing, and so I frame it as simply being part of the experience.I like that many mechanics are really opaque, in fact I play it as a tctical RPG. and don't want mechanics to be too gamey or exploitable, I'm fine with not understanding exactly what every single combination of command radial modifiers does, I know the basics, and some of the more advanced stuff, but tend to keep things simple anyway.It's the close thing we have to a real-time battlefield simulator, and I take it as it is, warts and all.
>>1868847Known trenches are highlighted as circles on the map (press F2) You don't keep getting trench deployments anymore because people could trench creep across the map over a period of hours as combat happened in the same area. Need the same amount of free time to dig in to get more trenches.
>>1868171Enemy artillery hits 3rd Company of 1st Battalion, bracketing an area around 300 meters wide and 100 meters long. Luckily for us the one platoon it has in the area is already inside solid stone buildings, but now they are suppressed and the remaining two platoons supposed to be marching to the front are now halted until those guns stop. Also my opponent confirmed a mobility kill on a Stuart, which he was happy enough to divulge because he'd never seen artillery detrack a tank in CM before.
>>1869383Meanwhile, 1st Platoon of 1st Company, 1st Battalion holds off a veritable bayonet charge from their British counterparts in this orchard. The fighting is very sudden and I'm certain neither me nor my opponent expected this particular exchange. My men have the advantage of defense and I think I have fire superiority enough to maneuver three fireteams around while the platoon leader calls in mortars. Return fire from the British is sporadic after they ate no less than a dozen grenades from a couple of my fireteams who, rattled from all the close-up shit flinging, decided to run for more covered firing positions behind them. I'm ordering them forward once more. There are probably like 10 or so dead British soldiers directly behind the hedgerows I can't see just yet.
ok general fantastic has lost many vehicles, but his one tactic which might work is charging a poor bastard onto the bridge in his M3 Half Track, which then got absolutely nuked by a 105mm HEAT round.I presume that I now cannot cross this bridge with vehicles, but I wonder if infantry can. They should be able to, but I am concerned.
Panzer grenadiers moving through woodland to flank an enemy AT company. A great thing about this game is the way LoS works, but what a lot of people don't realize is soundwaves are simulated too. The dense foliage and trees deaden the sound which assists with remaining undetected. Other sounds closer to the enemy drown out distant sounds, so by running tank engines close to the enemy, and by using a kilometer deep section of thick forest we are able to stealthily maneuver two companys to a surprise attack position that makes absolute sense tactically.
You need to be careful, there may be enemy positions out here, so we send a small recon force ahead to draw out any enemies. They only see what you show them, and will report that and only that. If they see 2 half tracks then the enemy may react accordingly, of course 2km behind the 2 halftracks are 12 more with Panzers and 200 men.
Up above plains search for enemy positions. Of course the pilots are not in direct comms with your ground forces, but they do report back to HQ what they find, and the information does eventually reach the Battalion commander. It all takes time, but it's worth waiting for, intel like this can make or break an assault.
Once you have your units in position, and have the reports from aerial recon, you can plan the assault.Artillery is called in, smoke screens too, and the armoured flanking force is free to break cover and advance out of the forest onto the confused enemy force.
Finally the enemy understands what's happening, but their response lacks coordination due to their unpreparedness, and the speed of the assault. Already there are signs of panic as they attempt the difficult task of redeploying under fire to face a threat from an unexpected direction.
High explosive shells and incendiary ordinance make light work of the enemy, who are now desperately attempting to fall back into the trees.
A Russian scout car, attempting to lay down some covering fire, takes a direct hit, the machine gunners vital organs are sent spraying across the crew.
Another direct hit follows and the shrapnel tears through the occupants like a hot knife through butter.
>>1869385Fuck. British 2" mortars are fucking this platoon up. Might have to retreat from this area.
>>1869383>>1869385>>1869550>Chinese playing Combat MissionHuh, not the kind of game I expected to find a Chinese player in, or Asian in general for that matter.Anyway I wish my current PBEM match was interesting enough to write reports about. Right now it's just been me sitting on my ass for 50 minutes while the other guy has to work for every inch of ground. Not entirely his fault, this map (Adda river) is absolutely disgusting to attack on.
>>1868524>Graviteam is the closest real time simulation of what combat is actually likeKek, see >>1860713your soldiers literally walk on ice skates lmfao. One is a professional military grade sim used by actual militaries the other is Slavic junkware.
>>1869525Hello, what game is this please?
Opening contact of my current game - British paras meet a German platoon at close range
>>1869550Tigers on the move
one day a game like CM will have modern graphics, that is the day I will play.
>>1870303CM3 will be Unity, they have already confirmed this. Modern graphics? Probably not, but at least it won't run at 15fps while looking like an ugly PS1 game. >Unity is shitRegardless it's a thousand times better than the engine they are using now.
>>1870291The fighting is incredibly close up and bloody
>>1870750And I really do mean bloody
>>1869502The game has a sort of convenience thing where you can traverse through a wreck but it takes ages and fucks your tracks up. Infantry should be fine though.
>is fucking worthless in you're path
>>1871620yeah i've experienced the dreadful italian troops, good to see hapless doing a video on them. you see these massive formations of troops and expect some firepower, then you come up against a platoon sized element of US troops and they put as much firepower out as an entire company of yours. Then of course a stuart shows up and rapes everybody at close range because lol no AT
>>1870757More knife-fight engagements. British troops are highly motivated and are attacking individual houses despite 2:1 casualties.
>>1868171Now that the tigers have arrived and we have some semblance of fire support (81mm mortars on a Light mission are firing), 2nd Company of 2nd Battalion now launches its attack on the orchard. At the top of the image you can see 1st Battalion's machine gun platoon on the outskirts of town, moving up to their positions.
>>1872031For the Fatherland!
>>1872263Beautiful fucking shot
>>1872320I had a good one too just now1400m shot with the StuH 42
>>1872342and effect on target
and he has surrendereddisastrous battle for the armoured car squadron commanded by the greatest general to ever live
>>1872356>73 casualties and 21 vehicles lost vs 24 casualtiesDamn, I recently finished a PvP one myself and thought pic related was one sided, but it's nothing in comparison.
CAS giving it to Saddam's boys
Choppers taking damage ground fire
Armour lays down fire from the canal crossing
>>1873183
Then the big ground offensive starts
The Shah's bois going all in
Iran Iraq war is fun
>>1873194I think Iraqi 15 year olds tought the same lol>electrified waterlogged fields
>>1871620why do they suck?>>1871700>then you come up against a platoon sized element of US troops and they put as much firepower out as an entire company of yourswhy?semi auto garands + BARs ?
>>1869733He's not actually Chinese, he's just an autist who thinks it's funny naming his screenshots with chink characters for whatever reason.
>>1873285>semi auto garands + BARsDon't forget rifle grenades, bazookas and thompsons The italian troops have 0 radios at company level, so that platoon of US soldiers can call artillery on you, while you can't do shit except use your 90% Carcarno armed troops, with a few Breda Model 30s for support and maybe a Beretta Model 38 if you are lucky. And if those US troops showed up in a half track, the only options are hit the exposed gunner or close assault with grenades. The battalion level support weapons also are pretty shit, the Breda 37 is worse than the US M1919, and the Brixia mortar is far worse than the US M2 mortar (no smoke is especially terrible for a force that cannot consistently establish fire superiority for an assault)
>>18723202 Coy, 2 Bat's attack fails because there were 3 vickers machine guns I didn't account for and mortars are tearing them up. An order to retreat is sounded. We'll have to find some other way of gaining fire superiority.
womp womp
>>1873188>the shahPervez, get the crane
>>1873738I love it when I win tank duels
GT Rumyantsev operation 1 of 3, which take place in literally only forest it seems. How i fight there? My units was killed pretty fast if they start close combat against vatniks. Even flamethrowers dudes cant see another day. What should i do with my infantry there how i need to place them? I dont get it. Also how i can start to use nibel-something? I mean nazi multi-rocket launcher. If my fire platoon commander dont see a shit in this deep forest plus there is no link com. Holy shit, thats operation is pretty hard. Also SPG dont see anything too, why nazi even decided to place them in this shit hole in real life?
>>1875890It's a defensive operation.The Russians do come at you hard, but they struggle to see you too, you have so many opportunities to spring an ambush, do not set everyone to fire at will, wait for profitable opportunities.To get the best out of the nebelwerfers, place commander forward of their position with a decent line of sight as you can find, covering the soviet advance. There are several tracks in the woodland, a likely approach route for enemy armour, and there are small clearings and exposed rises in the terrain that you can exploit, although as you would expoect in a dense forest location you'll never be able to see much.Picrel shows one example, my commander can see down the track immediately in front, plus he has eyes on an area around 300x150m 700m beyond that. This is directly on the enemies expected approach vector.Not great but you won't find much better in this section. With luck the enemy will pass through this territory, but there are no guarantees. This unit will also receive reports of enemy movements via
>>1875891meant for>>1875839
>>1875891Look at the Gravtranny thinking he’s a strategic mastermind against brain dead ai. Hop on cm multiplayer and get stomp’d kid.
>>1875891Thanks, definitely gonna try this, but it seems hard manually give order when to shoot. How i know if my soldiers see the enemy? I mean one group for example see them but other no, and how i know this? Also started for now operation 2 of 3 where you defend big settlement (i wish there was more similar maps) with this amount of equipment this is kino
>>1876029Ah yes, CM, where your pixeltruppen have no object permanence and forget where a static bunker is once theyve lost visual
>>1876319A lot of the underlying mechanics are obscured, it can be argued that is down to poor design, however personally, I think this is the devs intention, it creates a much more realistic experience. To know who can see what, use the tools at the top of the UI. >Target reticle - shows which squads can target specific enemy units>LoS tool, self explanatory>Line of fire tool - shows whether an enemy unit or area is able to be fired upon with selected weapons team>Drop down menu (4 white bars next to binocular icon) - Command hierarchy - shows who is in contact with whom, and which way information flows. Use this to check if third party sighting of enemy units is possible / likelyThe devs philosophy is to minimize the visual elements of the UI as much as possible. Any information that a commander wouldn't have had access to at the time will be hidden from the player. They really don't like gamey tools or mechanics, and even though the toolset is very powerful, the ability to make use of it is in some instances limited by design.Personally I like to set up my battle plan during the deployment / initial orders phase and then experience events from the perspective of the various units. Using the map only to give me an idea of where I need to go, I use the camera lock to I jump from commander to commander. I try to keep interventions to a minimum, and if possible keep a reserve force available that can react to unexpected situations as they occur. Playing this as a traditional RTS with gods eye view etc both kills immersion and can lead to click fest temptations, it's easy to get suckered into micromanagement as frustrations grow when your units don't see what you can see from the sky.The time to micro is when an enemy spearhead comes within range of a prepared ambush, it's great to be at ground level when it rolls into the kill zone, enable fire at will for the AT guns and watch your plan come to fruition.
>>1876361
>14 satchel charges>45mm mortar>9 man "assault section" that cannot be split>separate lmg team with dogshit firepowerGod I love Italy's bizarre force compositions
>>1877766It's effectively WW1 equipment and organizationI wish CM modelled field telephones, I want to play the Italians, but the complete lack of all radios except in FO teams and a few terrible tanks is horrendous. Those little 45mm mortars and shitty machine guns quickly become the only on-map assets able to provide flexible fire support, on-map indirect weapons are useless without TRPs, as they dont have radios, so that FO better be in talking range to call any fire.
>give Armored Brigade a spin>krauts vs slavs, heads on engagement on a dynamic campaign>they rushed through the middle, an open area, with a gorillon APCs and no screening>move leopards to intercept them>AI lets my leopards play duck hunt with them, wave after wave, instead of retreating>once most of its APCs got destroyed, some tanks showed up but it was too late>most of the losses I had were during the clean up since some infantry units remained hidden at very close distance in plain areas>next map, the enemy is defending and most of the map is fucking forests>AI doesnt move its forces until I got all of the capture points, not even to pick on the unsupported troopsI dont think the AI is the brightest one out there. I wish I didnt forget to take screenshots.
"fps killer"
Let's fucking go
>>1879253Our boys manage to catch the Brits off-guard. My opponent loses a Vickers team and the better part of a squad's complement this turn
Taking a long way round flank maneuver at night, through dense woodland, not to attack the enemy, but to cut off their only available escape route. This trap will shut in 3-4 turns time. That's what sets this game apart, the way they manage to make 48 hours of operation lay out in smaller slices, and to be able to make moves like this. With luck there'll be no fighting in this battle, only the planned artillery designed tocoincide with our arrival at the closest point to known enemy positions, to drown out the trundling and squeaking. No contact at all will be a serious win in terms of my strategic goals. Some would call it boring, and I imagine for anyone with attention deficit it would be excruciatingly boring. But when you know there are enemy forces just a couple of km away, and they might hear you or see your lights and react, the tension is up there with Silent hunter 3, when that destroyer is pinging sonar when you're at max depth and already taking on water.
>>1879422Show us the both maps, battle and strategic would be nice
Bros, I don't get it. Why a draw? I literally rolled the Soviets.Anyway, the 2nd scenario of Operation Rumyantsev is a kino. I played as the Germans, and their amount of equipment is huge. Something interesting happens on each part of the map. First you defend against the red horde, and then you have opportunities to counterattack. First i encircled part of their forces on the right side of the settlement and then i eventually push them back with help of allied forces. After, along the same track, pushed them further and further, and the same blow to the left flank was done, only slower. The center practically did not move from its place, only was captured by me Kommunar, and this gave a very big advantage in further defense. And on the 8th and 9th turns it was just a beating of comrades, almost all their equipment was destroyed or captured, mostly battered infantry remained. On the 10th turn the left and right flanks were close enough to the center to completely destroy it. This is what came out of it. Now i thinking, is it even worth it top start scenario 3 coz it looks almost the same as 2? Also first operation take place in dense forest this one i was not able to give a good fight, still no clue how to fight in such terrain
>>1879391This is fucked
The battle between new and retarded has finished, my two friends facing off in a field thunderdome.Overall: General Fantastic (Soviet Guard) was a very defensive infantry formation, mostly submachine gunners, with a battery of ZiS-3 for anti tank support, and an SU-122S for heavy AT. The new friend used a motorised Panzergrenadier formation, with an attached Panzer III N and a King Tiger. Newfriend didn't quite understand how the line of sight worked, and as such lost a few trucks early, luckily most passengers were okay. General Fantastic failed to cover the one main road passing through the map, inexplicitly having 0 sight or cover, so while the SU-122S fired at trucks that were being deployed by this time as bait, passengers already deployed, the King Tiger drove at full speed through the map completely alone and without support, appeared 200m from General Fantastic's lines, blew up the SU-122S that was busy taking pot shots at trucks, blew up several ZiS-3's (one wasn't even unlimbered yet) and then proceeded to machine gun many soviet soldiers while being slightly annoyed by PTRD fire, then the Wehrmacht showed up and shot the soviets from outside of SMG range, before being fired on by friendly mortars and taking many casualties, still not enough to prevent soviet collapse.Overall, they both aren't great, but newfriend has potential, certainly is aggressive. Now I'm assaulting General Fantastic in Fortress Italy as the Italians against his Americans, we'll see how it goes.
>>1881625More enemy artillery collapses one building I've been using as a machinegun nest. Lucky enough the panzerjager team didn't die, but the MG is knocked out for good.
>>1851522CM isn't an RTT game, it's WeGo.
In GT what is the optimal setting for battle length hours?
>>1882856Depends on the battle. Personally I'd much rather have too much time than not enough, so I set it to 3 hours.
>>1882228given how bad the tiger did at first, some initial recon certainly would have resulted in the ISU-122S getting the first hit.>firing the gun while slamming the brakes and putting the round into the dirt>missing over from less than ~250m>finally put one in the siderookie mistakes, but still, the King Tiger's surprisingly good mobility is a real problem to fight against sometimes
>>1882991that tank commander definitely plays world of tanks
Advancing against my terrible friend now as the shitalians, moving up a ridgeline for an all out assault after preplanned bombardments, while simultaneously engaging several other strong points with tanks, machine guns and light mortars. I hope he doesn't have much of a rear slope defense, otherwise im in trouble when my poorly armed retards come up against the might of the USA at close range.thus far:>italian tanks are horrific, but if the enemy only has bazookas and you keep them out of range, a riveted box with a gun is still quite effective against infantry. All of mine have radios, which isn't realistic, but fuck it these need every advantage they can get.>47mm AT guns used as indirect pieces are near useless, which I expected when I saw them as an option, but they are very cheap. the 65mm infantry guns on the other hand, good cheap arty>Breda 37 machine guns are mediocre, but certainly are good for ammo conservation, several minutes of continual firing and they're all still pretty good on ammo.>Brixia mortars are great fun, but when the M2 60mm starts firing back you remember what real mortars can do>no radios continues to make me sad, TRPs have been incredibly usefuloverall, still think I'll beat General Fantastic, but with a few more casualties than usual.
>>1883129CQC with the R35 on the ridgeline, as tactical as it gets
>>1882494Hundreds of artillery rounds later, my side of the town is completely fucked. It's currently 64 minutes into the match.
>>1883939>>1883129How the italians play makes me feel like the CM engine can probably be used for some ww1 type scenarios, even if theyd mostly be a grindy gimmick. Sometimes some infantry intensive hedgerow scenarios almost feel like it.
>>1884712WW1 scenarios could be fun, the classic charge across no mans land with artillery barrages would be interesting if properly represented with all the fun stuff needed to knock out entrenched machine gun positions, from light infantry guns and rifle grenades to early tanks and light machine guns. Of course battles in the Middle East, Russia and the Italian alps would be great to see, especially the early usage of armoured cars would be represented pretty well with the CM engine.Now all we need is a sufficiently talented autist to crack open this fucking game and let us mod it, that'd be a goddamn miracle if it ever happened.
>>1883939US Rangers surrender and flee from the area towards the built up town, as 45mm mortars and machine guns mow them down from atop the now firmly in my control ridgeline.Attacking that town is going to be difficult, especially now that my mortar and support artillery ammunition is at critical levels, but he is also completely out of heavy support, with several mortars knocked out or out of ammo, the tanks are going to be very important, as long as I can keep bazookas suppressed that is.>>1884870most aware syrian soldiers
>>1884035Alright faggots, the final gambit is here. I'm committing the reserve company to the front and formulated a plan to break this stalemate and get the ball rolling again. Three infantry platoons have been earmarked for an attack that'll give us more angles on the enemy (in particular his 17pdr tanks) and hopefully destabilize his defense. A fourth platoon will play left flank security and an understrength fifth will make a 'hello' attack on the right side among the orchards. The red platoons will mousehole using breaching teams to get into the soft underbelly of the British line. They will be covered by liberal usage of smoke, mortar fire, and 150mm guns to distract and suppress the enemy. Right now they are infiltrating into the staging area through concealing terrain (it was much more concealing before arty blew up all the walls). I'm already seeing spotting rounds from enemy arty so it's gonna be a gamble for the last platoon to get there before the sky falls down on us again in roughly 2 - 3 minutes.If this doesn't work, the very final thing I can do is use 2nd Fusilier Battalion's MG platoon as riflemen and do something with them in coordination with Tigers playing peek-a-boo or something.
>>1885644In order to support all of this, Hauptmann Defarion and his Tiger are released from Kampfgruppe HQ and ordered towards the front. He is one of only three units in my entire force that are Elite (the other two are the fusilier battalion hq's).
>>1885644GO GO GO GO GO G OGO
>>1866545>Brits managed to capture and reuse a tiger>flips in 4 seconds into the battle on a ditchTunisisters not like this...
>>1867866Lead dev is a mega-autist
>>1873180>>1873181>>1873194>>1868050Its a great DLC, one of my favourites because of the mixes of equipmentWhen armour and ATGMs can reliably kill anything they can see, sight lines become incredibly important-- in the WWII campaigns I would usually find myself creeping my armour forwards so that they could MG infantry down more effectively, but in Operation Victory I have to play like a total coward unless I have a real numerical advantange
>>1881408You didn't beat them hard enough I guess
>>1867874this
>>1886221The attack goes off rockily as we lose two fireteams trying to cross the orchard in the main effort area, but we build up fire with 6 MG-42's and manage to suppress the Brits enough that we can have fusiliers sprint across to (relative) safety. During the attack we manage to spot opportunities for maneuver and move the front line forward by taking the central objective church. The fighting is nasty and brutal, often involving our guys mouseholing into houses and killing stunned Brits at point blank range. We also discover that the Brits have left a big gap in their line, and now the final reserve platoon is called in to exploit it.
>>1887610Hedgerows and orchards make for bad sight lines, leading to ridiculous scenarios like pic related. I hope these guys honor the Fatherland next turn.
>>1887612Fusiliers pay in blood for every house taken
>>1851522What are your computer specs?
you can tell both these games kind of suck because the players would rather spend time online arguing in circles about games they know maybe 15% of the ecclectic mechanics of instead of actually playing them.
>>1888368I haven't had the time to sit down and play anything since mid October.
>>1888182LETS FUCKING GO
>>1888630After losing 3 tanks in two turns, my opponent has decided to surrender
at least 200 men now are surrounding the town, piling on fire as they advance in bounding assault through the quite open ground. The volume of US Ranger return fire has dropped to a trickle. A small unit is even moving up to Casa Vittorini along the ridgeline, but took a few casualties to a mortar and has stalled. Still, my position continues to become more and more advantageous. I think General Fantastic's morale is low, the Rangers may surrender to the might of the Italian forces.>>1888630god panzerfausts are so based
>>1888648I started with 946 men in two Fusilier battalions and one-and-a-half Tiger platoons while my opponent came to the field with 770 men, of which 491 became casualties, so that's 60% of his force eliminated. Of his 9 tanks destroyed, 4 were Stuarts. Throughout the match it seemed to me that he always had the same amount of bayonet strength as I did at any given time because most of his infantry were Veterans with +2 leadership and were performing better pound-for-pound than my guys. Casualties on my side are 299 men killed or wounded, making for a casualty rate of 30%. Two Tigers were also destroyed (only one fatal casualty among the crew though). The rough terrain of bocage and town, plus the tenacity of my opponent's British riflemen, obscured the fact that I probably had a 2:1 K/D ratio the whole time. By the end of the game, my opponent's force was severely depleted thanks to continuous brutal CQC fighting, leading to large gaps in his line and contributing to the success of my final assault.This game started in the middle of September and lasted two months, more or less. GG's all around.
>>1888651The final disposition of forces
>>1888651Excellent battle, I want to do something like this with my regular opponent but I fear he doesn't have the spirit to command much more than a pair of companies
>>1884035>無題.png
>>1888651very nice Oberst, not that common to see a regimental scale gamethose save files must have been pretty big
>>1890456Thank you. Yeah they were around 90MB on average.
Rangers having a bad one, I've pushed them into the back corner of the map, almost every artillery round has been expended, machine guns have expended thousands of rounds, and the formations are in a complete mess. Mortar crews are currently acting as infantry rather than mortars, only 6 45mm rounds are left in the entire battalion.
>>1891527wtf
>>1891527anon the bayonet is for opening cans, not fighting
>>1891559That may be the case for the germans, who have guns that kill the enemy, but the italian spaghetti launchers are less effective. At least my R35s still have plenty of ammunition (because the commander/gunner/loader/radio operator is a little overworked), surprisingly including canister shot, which is something I was not aware of.>>1891550forgive me, I'm roleplaying as italian reserves
>decide to try out game>get tunisia>finish tutorial and start a campaign>immobilize 3/4 of my tanks .01 seconds into a battle driving over some pebblesI'll get it one of these days.
it's overfinal impressions of italian forces: terrible but fun and makes me want more early war stuff goddammitItalian tanks are useful fire support platforms, but as I faced no opposition AT beyond bazookas and rifle grenades, not that surprising. The most useful were the Carro Comando M41s, while their ammo load wasn't great and several ran out of 13.2mm, they were actually capable of spotting the enemy thanks to a 4 man crew and decent optics, the R35s, L3 and L5s were basically blind. Ammo loads were a problem all round really, these italian vehicles didn't carry much main gun ammo. My artillery was very effective, despite being shitty 47 and 65mm guns, with one battery of 81mm mortars as well. That's more his positioning and the usage of TRPs than their actual effectiveness normally though.Breda machine guns are not great. At least I had a lot of them. If he had a single sherman, things would have been a lot harder for me, even a Stuart would have been a tough opponent. AT guns I could have dealt with over time, but armour is terrifying. The Semovente 90/53 was on station to respond, but with no enemy armour all it could to was lob 3 90mm HE rounds into a building once the threat of his 60mm mortars had gone away, then it was completely useless.At least captain fantastic wants another battle, can't get this guy down. Time for a much larger one, I'm thinking Brits (me) vs USA (him) for some good blue on blue action.
>>1892093>At least captain fantastic wants another battle, can't get this guy down. You have a good friend. >>1891968The AI will also rush tanks through such rough terrain in the operational map (lol)
i wish the games were $60 fucking dollars still its just ridiculous
>>1892608werent
>>1892608Luckily the devs got bought by Slitherine, so hopefully they will force some changes on the game. Instead of just reskinning the exact same shit for over a decade
>>1892615hopefully
>>1891527If you continue completely stomping your playmates you may eventually lose them
>>1891968>movement? fast as possible>maneuver? uncheckedIt's go time
i like graviteam got 600h between that and tunisia but fuck its got some retarded shit sometimes, im the same guy that got fucked over in the raid campaign by conquering the same village 3 times in a row and the game giving it back to the soviets for no reason after every tac battlenow im doing a shorter campaign (furtive spring) and:>every tac battle the 3x3 square cuts out the company entrenched on the hill to the west that has the mortar spotter, on map mortars, and 3 or 4 105mm guns, purposefully placed in that company due to its postion, as you can see in the pink square (picrel), vs selecting the yellow square which is what would be appropriate, this way i get lose my idf and half my at capabilities + spotting enemies in advance + mg fire>terrain is awarded to the enemy even tho theres no enemy there and im still holding the position realistically, so next turn ill get enemies spawning in my assits annoying as even if i made the correct decisions and held my ground i still lose it anyway and am put at a disadvantage even tho its just bc of the retarded engine
>>1893873ah yes also forgot that as you can see my company retread for no fucking reason as the barely made contact last turn yet the other 2 that got into heavy fighting and took heavy casualties didnt (rightfully so)in picrel you can see how theres no enemy in the red area and i even have manned trenches in there from which i repelled some enemy probes, yet i lose the ground and my company retreats
>>1893877thats the operation
>>1893878operations statsi did well considering they have a tank company and a shitton of infantry that outnumbers me and ive got almost no at, destroyed almost all their light tanks but 1 or 2, and the t34 are still alive, also destroyed a platoon of light field guns and a bunch of men, i also didnt have any mortar spotter due to the above resons, my 2 105 guns got blown up straight away so they didnt get a chance at the t34 and the other 2 never saw combat bc they were excluded as i said, so yeah overall given im at a disadvantage i think i used my light inf batallion pretty well, took advantage of entrenchment and reverse slope and nerded out on the best fields of fire with the los tool, lost some motivation on continuing due to the stupid penalties but its just 2 turns more so ill see it through
>>1893881soviet platoons have like 6 or 7 squads so head to head in the stats when you see the number of platoons its as if it was double
>>1893190I am aware, hence why I threw him a softball of playing as the terrible italians on the offense. I didn't realise until I entered the town and encountered almost no resistance, but dozens of dead men that I didn't see until then (still, if he'd retreated his smashed up squads into the centre of town I'd have suffered a lot trying to get them out, but for some reason he chose not to do so, instead running from the town entirely into an orchard). I hope he does better in the next battle, but that's on him. Currently planning a blue on blue game in Final Blitzkrieg, me as the brits, him as the US, hopefully he can do a bit better, maybe I'll give myself a force size penalty.
any negros wanna play combat mission 1v1? I consider myself competent but I've only played vs the AI.I got black sea and shock force 2 steam version
Okay, I have a limited amout of cash and I'm thinking buying Graviteam with some DLCs, or the complete Combat Mission Red Thunder since I want the Eastern Front experiencewhat do I do?
ok im done with this bullshit >>1894517the south africa angola and iran iraq ones are noice bc theyre the only ones with modern shit in them, for the ww2 ones idk theres a ton ive got 3 or 4
>>1894517Do you have friends to play multiplayer with? Get CM. No friends? Graviteam.
>>1894394I dont have those, I have the WW2 ones, and I pirated those (I really should buy at least one, to support the devs)sad
>>1894517pirate both, decide on which one you like, buy that one
What was he thinking in this moment?
Is Black Sea now proven to be true to real life since we've seen vatniks do even worse things than pic related?
What's a good campaign to start out with for Tunisia?
Hey, I'm wondering. Is there a game like Close Combat but gives you campaigns and scenarios from a more modern warfare?I'm not up to date on games. But I really used to like Close Combat and thought it would be cool in like an Afghanistan setting or something.
>>1897589Check our Combat Mission Shock Force and Black Sea
>>1897543Chewey Gooey if you have zero fucking clue how to play, either side Cactus Hill as the British is also good but a little tougher
>1897473>1897477>Ukraine gets bombed>probably tried spamming gore on /pol/, /k/, /b/, whatever to easy his butthurt>didn't work>comes to fucking /vst/ to try to soothe his aching anusFuck off retard, keep your slav wars shit to the relevant boards. No (You)s for you.
>>1897589There is a Combat mission Afghanistan, but it is a bit old and it's the soviet-afghan war, not the most modern. Otherwise, shock force and black sea like the other anon said.
>>1897811Dear Retard and most probably vatnigger, this is a game dealing with Russian and Ukrainian forces fighting, released pre-Chimpout. The sheer shitshow of some of the things I've seen happening there, reminded me of the things I've seen in game.I have no opinion on the conflict beyond supporting whoever is fighting of an aggressive neighbor. I know that in your shizo mind everything is a coordinated effort. Please take it as such and please. please stay mad. I'll even post some more when I get to it.
>>1897811Don't even indirectly reply to these fags. You see what happens.
>>1897985>reddit spacing FUCK OFF
>enemy is using schwimmwagen to position his spottersthe next anon vs general fantastic game has begun, i've taken a massive force reduction to even things up, I have a well understrength British Parachute Battalion with some random light armour and a pair of Comet tanks, he has supposedly brought "multiple king tigers" along with a whole bunch of panzergrenadier. I do hope that 77mm APDS will save me, if not then I need to hope that PIATs can do the job. I have confidence however in my heavily armed paras to deal with his infantry despite being outnumbered, it's just those spooky king tigers. I hope several is less than 4
>>1897985t. hohol
>>1898014“Paragraphs are Reddit” is one of the more amusing psyops of our time
Armored Brigade 2 is out
>>1898800Finally. Now we wait for the first batch of patches. Hopefully managing the mechanized infantry is a bit more comfortable now
>>1897985>supporting whoever is fighting of an aggressive neighborlol what a retarded NPC you dont support a war based on that stupid moralistic shit, that's the propaganda to get ignorant plebs on board, the reasons why you support a country/war are geopolitical, what are the implications of this event, does my country benefit or not from it? what actions should I take?the muh aggression on muh sovereign country is retarded, if it was convenient for your country to invaded another it should do so, if it's convenient for your country to contrast that invasion it should do so, none of the 2 is wrong
>>1898613While the logic behind it is faulty, reddit spacing is not "paragraphs". Reddit spacing is unnecessarily adding a line between paragraphs. Sometimes getting as extreme as a blank line in between every sentence. Allegedly has something to do with reddit formatting forcing you to hit enter twice to start a new line, thus causing redditors to insert a blank line as that does not translate to 4chan. It is unnecessary and faggy, but I've been around on the internet long enough to know that people have been doing it for longer than Reddit has been around.
>>1898537How many games is this now and which is the closest he's come to winning?
>>1898952Yes, that’s why it’s funny to see newfriends describe short paragraphs, with multiple discrete sentences ending in punctuation, as “Reddit spacing”
>>1898999>describe short paragraphs, with multiple discrete sentences ending in punctuation, as “Reddit spacing”Does your idea of the written word come solely from YA novels and advertisements? Since when does a "paragraph" implicitly include an inserted blank line. I also generally don't think of a single sentence as a paragraph, especially when there is no thematic difference between it and the sentences around it. I have attached an image of paragraph formatting as it has been understood by the English speaking world for centuries. I can find some nonfiction examples if that would better show you that you're writing like a fag.
>shitposting about reddit spacingfuck off both of you>>1898964>Game 1: SS vs USA meeting engagement, stomped him completely, but that was largely a practice game with both of us not knowing how to play effectively.>Game 2: Wehrmacht defence vs USSR, took a few losses to mortars, but smashed his forces in a trap objective, obliterated his tanks and overall won easily>Game 3: Wehrmacht vs USSR meeting engagement, completely defeated him using Panzer IIIs and based volksgrenadiers (love those sturm squads). Took minor losses, for an easy victory.>Game 4: Wehrmacht attack vs British. He took an armoured car squadron on the defence for some reason, easy win, especially when he counterattacked into forests with cars.>Game 5: Italians attacking USA, very effectively used the terrible italians on the attack, his lack of AT hurt him quite badly. Easy win again, but quite fun.>Game 6: Current British vs Wehrmact meeting engagement, I have a massive force penalty and he brought king tigers, so should even things up.he also fought a different friend of mine and got soundly beaten, so he's 0-6 at the moment.
>>1899186once again who wants to fucking play 1v1 black sea or shock force 2>paragraph postingcringe
>>18991441. You sound rather insecure, and indentation vs. blank lines is completely tangential to this discussion.2. Paragraphs may be separated with either a blank line and no indentation, or an indentation and no blank line.3. “Reddit spacing” is when anons use a double line break after every sentence because they’re used to the first line break not doing anything4. The post in question >>1897985 consisted of three short paragraphs of two, one, and four sentences separated by line breaks, and so is not actually le “Reddit spacing”, which is why it’s funny that it’s used as a complaint by overcompensating newfags.
>>1893191>maneuver? uncheckedIs there some setting I'm missing here to make them maneuver? My commander just detracked himself 25 seconds into a battle. It was fast movement in a column. Just wanted to get him on a road. There was a single massive fucking rock in the field I overlooked and he ran right into it.
>>1899433Never mind I found it. Time to see how useful it is.