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How did Slay the Spire achieve such perfection? There's no way the sequel can possibly live up to this legacy.
And yes this is a strategy game
>>
>>1893152
there was a retard here previously who argued fighting games like tekken belong here. They don't. Neither does your thread
>>
>>1893152
this game stops being fun once you're good at it so the sequel can easily improve
t.ascention 20
>>
>>1893194
Well I'm not good at it so it's still fun. :^)
>>
>>1893194
How many hours do you have in it?
>>
>retard can't even tell between genres
Go figure.
>>
>>1894332
it's unequivocally a strategy game
>>
I suck so bad as watcher. Ascension 2 btw.
>>
>>1897703
Watcher is literally the strongest
>>
>>1893152
I don't care much for the artstyle, but thanks to it's popularity there are many different-looking "clones" to choose from now
>>
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>>1897701
>pure RNG games are strategy
frfr no cap baka
r8 my new meta opener of 2 queens of hearts into 8-9-10 color J-slam, gotta counter full flush with my no flush street shitting and hand wiping
>>
>>1898026
Getting a good or bad start location in Civ can entirely decide the game, even a king-level player can beat deity if they get a god tier start. If that's not too much RNG then there's no reason to exclude card games.
>>
>>1893157
>>1894332
>>1898026
Stop pretending to be an oldfag. Slay the Spire threads used to be respected here. Hell, most wouldn't have even made a fuss if a slightly non-strategy game was posted here. Stop trying to infect his board with cancer from /vrpg/
>>
>>1898045
Fuck off back to /gsg/ Robbie.
>>
>>1893152
StS is not the first deckbuilding game, and not even the first solo-only map crawl deckbuilder. It had a lot of predecessors to draw understanding of balance from.
If you're interested in the genre and havent heard of Dominion then you're doing something wrong.
>>
>>1898026
>deckbuilding
>pure RNG
lol, lmao, and maybe even ijbol
>>
>>1893152
I got filtered by the fugly art. Good thing there are so many deckbuilders now, genre itself is pretty fun.
>>
>>1893152
>Win first three games effortlessly
>Bash my head against the fourth character for a while, decide to go back and see what my successful runs were like
>Just happened to hit more random events that remove the shitty starter cards from my deck
>Win effortlessly my next run
Terrible game, just like Dominion. Now Mystic Vale, that is what deckbuilders should aspire to be.
>>
>>1893152
slay the nogger is a rougelike
>>
>>1898295
Explain how top players can win 40 times in a row on ascension 20
>>
>>1898295
The Watcher needs card removal the least, her starting deck is good enough to beat act 2 on its own.
>>
>>1898325
By removing their starter cards via prioritizing random events on the map over fights. It's a design philosophy issue, I want to play the fights and I want to add more cards to my deck, skipping fights for events and removing instead of adding cards to my deck removes the fun.
>>1898330
The problem I ran into was more that I would add cards that don't fit well with the starting cards and then be caught between styles as I hadn't realized how important hitting events to remove cards was.
>>
>>1898345
>skipping fights for events and removing instead of adding cards to my deck removes the fun.
For you
>>
>>1898345
One of the big reasons Watcher is so strong is because her starting deck is good enough to reliably carry you through the first 2 acts. This means you can afford to be way more choosy with what cards you take. Other characters have cards like Carnage, Dagger Spray, or Streamline that are kind of bad later but you need to take in the early game just to be able to survive. But because Watcher's starting deck is so good, you can play very greedily and start building your deck for the endgame from the very first room.
>>
people that think games like this are strategy are the reason the strategy tag on steam is useless.
every fucking game is considered strategy now even battle royales apparently.
>>
>>1898362
Why is a game about long-term decision making and resource management not strategy?
>>
>>1898366
You could say this about 99% of the games that exist
>>
>>1898367
Alright then a less abstract question:
Why is, say, Into the Breach a strategy game but not Slay the Spire?
>>
>>1898345
>I would add cards that don't fit well with the starting cards
Strategy issue. Try to git gud.
>>
>>1898368
>Why is, say, Into the Breach a strategy game but not Slay the Spire?
Because it has a board. When people say "strategy" game, what they implicitly mean is that the game features euclidean geometry and isn't an action game. Once you fulfill those two prerequisites, then you must also ensure that there is more than one way to win the game, else it becomes a puzzle game. A deckbuilder generally doesn't have any type of geometric element.
>>
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>>1898499
>Because it has a board
Oh good we agree StS is a strategy game then
You surely wouldn't reply with "uhh but the board has to be used in a certain way"
>>
>>1898045
Is shilled by retards in every board, yes. That's the opposite of "respected".

>trying to flex your time here in one of the new splinter boards
Pathetic.
>>
>>1898366
Quake III confirmed as peak strategy game.
>>
>>1898500
>You surely wouldn't reply with "uhh but the board has to be used in a certain way"
I don't need to reply like that because I anticipated your wellackshuallyfag pedantry by stipulating that the typical strategy game has Euclidean geometry. If we did things the way that you wanted then we would just end up calling Tetris a strategy game.
>>
>>1898522
You asked for a board and I provided a board on which you move a piece
there's even a literal BOARDGAME
>>
>>1898524
Okay go post on /tg/ then.
>>
>>1898499
>When people say "strategy" game, what they implicitly mean is that the game features euclidean geometry
Ah, my favorite strategy game: drawing with straight edge and compass. Such strategic depth, mmmm
>>
>>1898534
Oh and then, does that mean Achron is not a strategy game, just because it has timetravel fuckery as part of it's dimensions of player influence? That's very non-euclidean, almost to the same degree as portals(as featured in Starcraft, both in lore for Protoss and in gameplay for Zerg) or hypergeometry(only reason there's no strategy game in hypergeometry is that there's too much space so fun stuff like flanking attacks will take forever to set up)
>>
>>1898534
>drawing
>game
He said strategy GAMES, like Frogger or Mario Golf.
>>
>>1898539
>>drawing
>>game
Yes. Pic related is what i meant but in my haste I forgot it could be technically seen as a puzzle game, so instead here's two actually strategy drawing games: Pictionary and A Fake Artist goes to New York. The possibilities are endless when it comes to strategy games, truly.
>>
>>1898574
4chan doesnt pet me upload the pic
The game's name is Pythagorea. It's pretty fun and has multiple ways to finish levels.
>>
>>1898199
oh I didnt know the game revolves around building a deck and then not playing it. Pray tell, do you get to pick and choose your cards from the total card pool? Or do you get 3 at a time, RANDOMLY selected from a giant pool, and then you RANDOMLY pull them into your hand? You fucking retard
>>
>>1898799
Still less randomness than in XCOM
>>
>>1898799
draw better, scrub
>>
>>1898799
Risk management is part of strategy games. If you don't draft enough card draw or you fill your deck with too many shit cards and can't get to your good ones, that's on you. Like the other anon said, this is like saying XCOM isn't a strategy game because the chance for a soldier to hit or be hit by an alien is random.
>>
>>1898026
God, I love Balatro.
>>
I like the game but damn I hate the art style. Same with Monster Train.
>>
>>1899000
the art style has, ah...
*licks lips*
soul
>>
>>1898799
>Or do you get 3 at a time, RANDOMLY selected from a giant pool,
Fight card rewards are weighted towards synergy-enabling cards, and shops have way more than 3 cards plus relics and potions on sale. The boardgame has no such card weighting and because of that it's way harder to get synergystic decks and thus to win, so they had to rebalance everything.
>and then you RANDOMLY pull them into your hand?
Usually, you draw your entire deck in the span of (deck size / cards drawn per turn) turns, so you should keep your deck thin if you wanna see your good cards more frequently. Sure, you're not guaranteed to draw combo cards A and B in the same hand, that's why you have a backup plan. You do have a backup plan, right? You are using strategy in a strategy game, right?
>>
>>1899123
>are weighted towards
and my shit is weighted towards my anus, this doesnt make shitting a strategy game
>Usually, you draw your entire deck in the span of (deck size / cards drawn per turn) turns
usually I take a shit in the span of 24 hours, that doesnt make shitting a strategy game
kys retard
>The boardgame
is the definition you're looking for, fuck off where you belong to your tranny containment board >>>/tg/
>>
>>1898934
>Risk management is part of strategy games
PART OF, not foundation of, not core of, not the essence of. Shitting diarrhea is also risk management, that doesnt make shitting a strategy game you fucking. Retards.
I would rather take a food analogy than your explanation of why RNG card games are strategy
>>
>>1899143
It's not the core of Slay the Spire though. Learning to not fill your deck with useless trash is like StS 101, there's a whole depth of strategy that goes into the deckbuilding and the minute to minute gameplay beyond that.
>>
>>1899123
>Fight card rewards are weighted towards synergy-enabling cards,
No they aren't. The only weighting is that you're more likely to get rare cards if you haven't gotten offered one in a while.
>>
>>1899158
either the game is a strategy game, or it isn't There are no half-strategy games. Rougelike deckbuilders are not strategy games, they are rougelike deckbuilders. Next thing you're going to say is "but if you cut off your dick you become a woman", guess what. You don't. You're still a man with his dick cut off.
>>
>>1899270
>get explanation to why game is strategy
>reply with "nooo it doesnt count its only a half lalalla cant hear you"
your strategy for winning debates sucks, go read The Art of War
>>
>>1899270
>either the game is a strategy game, or it isn't There are no half-strategy games.
This is just nonsense. Is Warcraft 3 not a strategy game because it has RPG elements?
>>
>>1899339
Spaghetti bolognese is a soup.
>>
>>1898524
Yooo Black Panther Cola???
>>
>>1893152
This thread is actually a strategy thread, because we are using strategies to persuade each other of what is strategy and what isn't. This is peak strategyposting
>>
>>1899270
>retard obsessed with trannies is a retard
>>
>>1901401
>tranny obsessed with retards is a retard
>>
>>1899339
>Is Warcraft 3 not a strategy game because it has RPG elements?
As much as Diablo 2 is a strategy game because it has strategy elements. Or Lost Vikings, even R&R Racing.
>>
>>1899287
>make up completely wrong and invalid explanation to why game is supposedly strategy
>get proven wrong
>abloo bloo intensifies muh ART OF WAR muh SUN TZU muh GOTHIC. ATMOSPHERE. KINO.
the ART OF WAR contains a bunch of paragraphs on how roguelike deckbuilders are not strategy, because they're random games with random mechanics and war is anything but random
>>
Hitman is a strategy game.
>>
>How did Slay the Spire achieve such perfection?
https://www.youtube.com/watch?v=7rqfbvnO_H0
Here's an interesting talk where he goes over how they made the game. In short, knowledge of card games beforehand, an extreme amount of playtesting, and knowing how to apply the statistics and feedback gathered from all of the playtesting they did.
>>
>>1899270
Every game of StS is possible with the right strategy. Therefore its foundation is not RNG, RNG just makes it interesting
>>
>>1904541
>best players manage a ~50% victory rate while savescumming
>"totally not RNG, bros"
Try playing over ascension 1.
>>
>>1904610
Life coach has a 52 streak on watcher. Try not being retarded
>>
>>1904614
>my favorite streamer plays on easy mode
Not helping your cause.
>>
>>1904541
>Every game of StS is possible with the right strategy.
and yet, it is not a strategy game.
If it was, you could replicate the same results in every match.
You can't, because the game relies on RNG in nearly every aspect of gameplay.
Your strategy falls apart the moment you get shit cards instead of the ones you want.
It falls apart the moment you get a shit hand.
It falls apart the moment you get a random encounter that specifically fucks over your deck.
Because roguelike deckbuilders are not strategy games. They are roguelike deckbuilders.
>>
>>1904685
today I learned XCOM, Civ, Warcraft 3, every-paradox-game-ever-made, and the entire HOMM series are not strategy games because they have significant RNG
>>
>>1905220
how did you even read that post and come up with that conclusion?
What do you not understand about "replicate the same results in every match"?
>Civ
I guess Germans get tiger tanks one game, and hoplites in another, and the pyramids in another, and sometimes you start in industrial era and sometimes in classical era. It's so randumb! The game is pure RNG!
>Warcraft 3
every time I train a footman a random unit appears! Sometimes my units attack 5 times in one frame, sometimes they don't attack at all! Every time I select "Humans" I get either orcs, nelves or undead! So randumb! Lel!
>every-paradox-game-ever-made
uh oh I guess London generates negative income and has 3 development, and Edinburgh has like 16?! Better start a new game to roll better capital stats! Noooo how can I play in Europe when I spawn as Animist England?! So randumb! Pure randomness!
>the entire HOMM series
oh noo I picked Tazar and he spawned with eagle eye!!! Wtf!!!! Better start a new game... nooo Gnoll specialty?! Ugh, SO RANDUMB!!! And why are all the units in my castle shuffled with different castles?! Undead AND angels?! And it changes every match????????? How am I supposed to come up with a strategy with all this RNG everywhere?!
>>
>>1904685
>any non-deterministic game is not a strategy
you're probably the biggest retard on 4chan, congrats
>>
>>1905373
read more than one sentence next time
>>
>>1905300
disingenuous exaggeration only makes you sound like an idiot
>>
diceomancer is better at almost everything
reign of StS is over
>>
StS has strategy but doesn't belong on this board

Just like how I can plan a strategy for a race in a driving game

Or ahead of time on what sort of upgrades I'll aim for in a roguelike I'm playing

Or plan out a more efficient route in a platformer

Those are all valid definitions of "strategy", none of the games mentioned above belong here
>>
>>1905714
>has nothing to say except ad hominem
I accept your concession
>>
>>1906036
Define strategy game then
>>
/vrpg/ cannot tell you what an RPG is
/vst/ cannot tell you what a strategy game is
That's because they were generalised imperfect labels all along
>>
>>1904610
>best players manage a ~50% victory rate while savescumming
[citation needed]
>>
>>1905300
Yes I never play random maps on AOE2 because not knowing the layout in advance is not strategy. I also never pick random faction in HOMM or random tech progression in RTW.
RNG has nothing to do with being strategy or not, Risk has you draw cards and roll dice. The game in the OP is obviously not strategy because there's 3 characters on screen, it's not even tactics, much less strategy.
>>
>>1906321
>The game in the OP is obviously not strategy because there's 3 characters on screen, it's not even tactics, much less strategy.
ah so now strategy is about "how many characters are on the screen?"
>>
>>1906321
>Yes I never play random maps on AOE2 because not knowing the layout in advance is not strategy.
and I suppose your villagers all have different training speed, different HP, different walking speed, and different attack values? I also suppose your picked civ bonuses are always randomized not only in function, but also in %?
>I also never pick random faction in HOMM or random tech progression in RTW.
and when you do roll a faction, its units are different every time? They have different speed, attack values, and cost, and tier?
>RNG has nothing to do with being strategy or not, Risk has you draw cards and roll dice.
and in Risk every player begins with anywhere between 1-20 provinces and 1-50 troops, chosen randomly by a computer?
>The game in the OP is obviously not strategy because there's 3 characters on screen
so Chess is not a strategy game, but a tactics one?
so many wrong opinions in like 3 sentences
>>
>>1906324
You're overstating the amount of RNG, as though every possible thing is randomised
Certain enemies are always encountered in the same area
An enemy always acts the same way
A card always does the same thing
The player always has the same start
>>
>>1904541
There has actually been an impossible seed discovered. It's an A20 run where you're forced into an early Lagavullin fight as Silent without the opportunity to get any good cards beforehand, which means you just mathematically don't have enough damage to beat Laga.

The seed is 3LWVGX7BL.
>>
>>1906328
>You're overstating the amount of RNG
that's correct, because strategy games have some RNG, but the core gameplay is static and allows strategizing, build orders, etc Roguelike deckbuilders don't allow anything like that because everything is randomized, from your available resources, to when they are available, and in what order.
>>
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>>1906328
>A card always does the same thing
>>
Slay the Spire is a racing game because you progress from point A to B on a world map (racing track)
Slay the Spire is a fighting game because characters fight and face each other
Slay the Spire is a simulator game because you simulate playing with cards
Slay the Spire is a turn-based RPG because you roleplay as a character who gets progressively stronger with gained experience and you take turns
Slay the Spire is an action RPG because you roleplay as a character who gets progressively stronger with gained experience and you take actions to win
Slay the Spire is a chinese cultivation game because with every match you actually meditate and get stronger allowing you to eventually grow and beat the game
Slay the Spire is a third person shooter because you look at your character in third person perspective and the effects of cards shoot at enemies
>>
>>1906377
> everything is randomized, from your available resources, to when they are available, and in what order.
This is just Civ though. What's the meaningful difference between losing a Spire run because you got shit cards versus losing a Civ game because you spawned in a tundra with no resources?
>>
>>1906392
you have the choice to go down a static reliable research path which allows you to always reliably build something that always reliably produces the resource you're missing
you also have the choice to search for a more suitable first city location instead of being forced to play in a tundra
>>
>>1906392
>play civ
>spawn in a good place
>can't do jack because got spearmen instead of settlers
welp
>>
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>luck isn't strategy
>yes it is!
>gambling is about long termism, do I fold or do I go all in? Do I sell during Bart Simpson spikey hair or do I diamond hands? Ah shit it's the spider event in FTL again and I don't have a blue option. I- I'm not literally reacting to immediate changes in the game, m- my number going up and down is a STRATEGY, why isn't this lucky rabbit's foot working??
>Into the Breach is gambling too! You see, it's a puzzle game that sets up perfectly solvable outcomes no matter your build, you just have to figure it out, so... uh... just like my card games...
>X-COM has RNG, so it's gambling too! Hah! Got you there!
>RNG cannot have a place in strategy games!
>Hah! That means you've invalidated everything that isn't Chess! Did you know soldiers have random attack values in RTSes and MOBAs?!
This really is an autistic thread.
I find Spire somewhat fun but I dislike most third floor bosses. The art style reminds me of a whimsical flash game designed like a linear JRPG that I'll never remember the name of. I don't particularly like the characters or the pretence that there's lore.

I don't like that to beat level enemies and minibosses you're building a different deck to if you want to defeat the bosses. And that's ignoring the fact that you don't know who you're going up against this run.
I feel this game, like other deckbuilders, is just a relic builder game.

I'm just gambling and trying to remember 400 different things in the game from cards to potions to relics to events to damage sequences. It occupies me but it isn't fun and I don't feel like I'm strategising... I'm just watching a display of blinky lights and damage numbers, and frowning if my damage number wasn't big enough.
>>
>>1906380
>modded cards
lol, lmao, and ijbol, and maybe even a rofl for old time's sake
>>
>>1906380
We're talking about Slay the Spire, keep up
>>
>>1906525
why do you and every other retard keep insisting that any RNG automatically makes a game not strategy? This isn't what's being argued at all
>>
>>1906525
>into the breach
>perfectly solveable outcomes

Okay, how do I solve this?
>>
>>1906770
skill issue
>>
>>1903690
>and knowing how to apply the statistics and feedback gathered from all of the playtesting they did.
Yet they left time fucker aka get fucked if you play a shiv deck in, making an entire archetype worthless.
>>
>>1906814
Accuracy + wraith form
>>
>>1906814
Shiv decks are pretty good against Time Eater though. It's only a problem if he cuts your turn short but since you can easily play 12 cards a turn every turn it's not a big issue, a good shiv deck will scale hard enough to kill him before he gets too strong. If you can't do that then your deck just sucks.
>>
>>1893152
slay the spire sucked and you eceleb easily amused retards should kill yourselves.
>>
>>1898218
I haven't played a good one since the MTG game in the 90s.
>>
>>1906670
because their narrative crumbles otherwise as >>1906389 shows
>>
>>1906389
Slay the Spire is a shit game.
>>
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Lost Branch Of Legend does it better
>>
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Did OP know he was starting a dedicated slay the spire hate thread on the wrong board?
>>
>read through this thread
yep, it's mad cuz bad.
>>
>slay the spire
>darkest dungeon
>underraill
The holy trinity of retard magnets. Also not strategy games.
>>
>>1907352
How does the Underrail /vm/ thread manage to maintain consistent shittiness?
>>
>>1898026
>strategy games don't have RNG
Literally half the strategy games on this board have RNG affecting them, sometime outright affecting core gameplay elements
>>
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>>1893152
>How did Slay the Spire achieve such perfection?
Developed by an asian guy and a white guy with testing feedback from netrunnerfags.
>>
>>1909907
You look like you've got your life figured out. Should I celebrate my payday with pizza or mcdonalds?
>>
>>1906670
It's very funny when you consider just how much RNG affect every little aspects of strategy games.
>>
>>1913217
and yet, it is nowhere near the core basis of gameplay, like with roguelike deckbuilders, which are entirely based on RNG.
>>
>>1906770
You needed to solve it last turn
You do actually think about where the monsters will move next, right?
>>
>>1898026
>>1894332
Can we just agree to shoot these guys in the fucking head and dump their bodies into a landfill so we never have to hear them shitting their pants and crying in every thread? They don't even discuss strategy games, they just piss and shit and scream in every thread about MUH WRONG GENRE.
What are these fucking imbeciles even gatekeeping? A dead board where every discussion gets bogged down into tedious discussion of semantics?
Fucking KYS
Yes, Slay the Spire is a strategy game. It's a strategy game subgenre...
>>1898026
This is one of the dumbest fucking posts I've ever seen on 4chan. Who the could possibly be this much of a demented fucking loser, my god. Piss off and let the adults discuss their strategy games. Go fire up discord and screech max volume into vc until you calm down.
>>
I just wanted to remind you all of how miserable these threads turn out, every time, because of some faggot who comes in to derail the discussion about the game and make it about them. I really wish jannies would permanently rangeban these crybaby faggots.
>>1898799
Imagine being this fucking stupid. How random is it when you control/select what the pool is comprised of? You build/draft the base, and adjust it with STRATEGY. As you STRATEGIZE about synergistic builds, consider probable outcomes, form a plan, and continue to correct to the median, you are experiencing what makes this a strategy game you fucking halfwit.
I hate this fucking board. If all you want is to discuss HOI, Civ, there are plenty of threads to do so on this very slow board. You don't have to vent your stinky diapers in every thread like some brain-damaged mongrel unable to control their impulses.
>>
>>1904610
*90%

https://docs.google.com/spreadsheets/d/1cMxU4oIlJynb-nkL1Sg9szrKVMwXB0fdaGIvZLTfo0A/edit?gid=0#gid=0

And the VODs if you want to verify for yourself:
https://www.youtube.com/@xecnarvods/videos
>>
This game makes shitters mald uncontrollably because they can't just read a guide and pretend to be good at it. It's beautiful. It might be the greatest filter ever devised.
>>
>>1914704
Yeah Doom is my favorite STRATEGY game too. We should make more Doom threads here, specially about the superior remake.
>>
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>>1914704
>>1914701
>>
>>1914701
>>1914704
I don't care if you discuss a card game, a lot of games discussed here are not strategy.
Still "but it literally has STRATEGY!!!" is a retarded argument. Strategy doesn't mean what you think it means, roleplaying is not when you play a role etc.
>>
>>1914862
"Strategy game" doesn't mean "map painter". STS is a strategy game.
>>
Is pretending to be retarded a RPG? I mean, obviously its a strategy one since you plan to get replies and get some outrageous bait ready, but it also have all the RP elements.
>>
>>1914876
All the STDs your mother collected over the years deserve a thread
>>
>>1893194
What's your winrate?
>>
>>1907352
Never understood how Underrail got popular.
It falls into the same pitfall that many amateur CRPG fell into, which is that the only way to play is pure minmaxxing and it basically solves itself once you do.
>>
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Post your favorite decks that you managed to win with using your superior skill and strategy.
>>
>>1914882
You have the mind of a true strategist, anon.
>>
>>1915806
Was gonna ask how you're supposed to win with 5 chokes and basically nothing else, but I'm only noticing Snecko now.
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>>1915806
I'm only 9 hours into the game, dunno what you're doing there. but this poison deck of mine worked pretty well.
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>>1923887
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>>1923887
>dunno what you're doing there
Obviously choking.
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>>1893202
41
>>1914930
idk and i cba to check but you can get near 100% with the watcher very easily because you can get into an infinite combo with just 2 cards neither of which are hard to acquire and with 1 more blue card you can even kill the time keeper which btfos other infinite combos
the silent is pretty good, the ironclad is monkey mode retard class, and the defect is the worst class which relies on spamming 0 cost cards but that strategy runs into issues against a lot of enemies and struggles with draw
as every class the most important thing to do is prune your deck of garbage which is fundamentally not super fun imo since you end up rejecting cards most of the time
more cards buffing big decks would have at least made them semi viable (the watcher gets a card for energy based on deck size which works with their strategy but that's also why they suck) but it's just such a gamble because you rely on pulling off your combo to loop
the silent has great card draw so they're easier to learn and play normally with but the watcher is legit just broken it's so hillariously easy and boring
>>1906525
you're just bad and hate card games
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>>1923887
if it was a strategy game belonging on this board, you could just pick a card that wins you the encounter. Because strategy games provide you with tools to win, looks like your non-strategy game doesn't do that.
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>>1923962
The game gives you the tools to win at least 90% of ascension 20 runs. And you can always lower the difficulty if you're bad at strategy.
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>>1923969
strategy games provide you with the tools 100% of the time, the skill is in utilizing them. 90% of the time is not a strategy game, it's a roguelike deckbuilder. A separate non-strategy genre that doesn't belong on this board.
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>>1924144
deckbuilder isn't a genre
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>>1924156
so it doesn't belong on /tg/ either, nice. Fuck off
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>>1924144
>strategy games provide you with the tools 100% of the time
No they don't lmao. There are unwinnable seeds in Civ, at least on deity.
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>>1924188
stay mad, loser
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>>1924405
stay a non-strategy game, slay the spire
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>>1924407
This makes it even more hilarious when it requires more and better strategy than your strategy game.
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>>1893152
>And yes this is a strategy game
Guess Halo is an rpg then
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>>1914694
That was turn 1, anon.
>>
I've finally beaten A20 with Silent and killed that time slug nigger that ruined so many of my runs.
That's 2 characters out of 4, now to get Defect and Watcher to reach A20 so I can waste eon of my life trying to beat it.
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>>1925386
For me it's like this
>get the urge to enter the Spire again
>obsess over it for two/three days in which I do nothing else but play the game
>"what the fuck am I doing with my time" moment hits
>uninstall
>repeat 12 months later
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>>1928172
I just keep it installed and play a run or 2 a day when I'm in a call at work.
Also having it on your phone is a blessing when traveling or waiting for a doctor's appointment.
>>
I hate that the game has like 15 different layers of RNG that are critical for success I hope that they cut that roulette simulator ass shit down
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>>1929519
Skill issue
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>>1929519
You can cut out loads of RNG with the custom settings. Do you know what happens? The game winds up boring.
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>>1929597
strategy games don't rely on RNG, and they aren't boring... really activates your almonds. It's like this thread doesn't belong here...
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>>1929617
It doesn't. It's a card game.
>>
boring card game post is off-topic
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>>1929519
Genuine skill issue.
The only real RNG is a few events, everything else can be mitigated, taken at your own risk or compensated for before it happens.
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>>1929660
>commenting on the thread is off-topic
>>
What's the point of grinding ascension again?
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>>1929872
I beat A20 on all characters
The game is just a glorified RNG simulator to fuck around and waste some time with

>cards offered
>potions
>relics
>boss relics offered
>paths available
>events
>enemy encounters
>enemy intents
>cards with random effects
>card draws


All random with the influence you have on them varying from slight to none at all
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>>1929617
>strategy games don't rely on RNG
How does Civ map generation work?
How is Civ combat resolved?
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>>1929980
>I beat A20
Good on you for finishing the tutorial, what's your win rate?
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>>1929943
To learn the game while gradually increasing difficulty, but nobody's going to look down on you if you skip straight to A20, there should be a mod to do that.
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>>1930027
>How is Civ combat resolved?
In C-evo very formulaically
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>>1930041
Can you calculate the outcome before it happens?
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>>1930029
idk what's your win rate playing the slots
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>>1930043
What's the world's best slots player's win rate?
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>>1930042
Yeah it shows you what will happen if you attack
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>>1930029
What's supposed to be the actual game if that's the tutorial?
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>>1930048
Can you post a screenshot of that?
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>>1930051
A20h winstreaks, or winrate tracking.
Any monkey can win a single run if the stars align, the skill is in doing it consistently.
>>
>>1930054
Can you post arguments instead of trying and failing to ask leading questions for a gotcha?
>>
>>1930059
You made a claim that isn't true.
Or I'm lying about it, there is a very easy way to prove me wrong but you seem to be avoiding it for some reason.
>>
>>1930057
That's way too gay for me senpai sorry I'll just stay satisfied with completing the "tutorial" I guess
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>>1930065
That's fine, I also like rerolling my civ starts until I get something completely broken then go around saying I beat deity.
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>>1929980
>I beat A20 on all characters
>"cards are too RNG"
You're a terrible liar
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>>1930057
>A20h winstreaks, or winrate tracking.
so autism.
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>>1930243
Also called high skill gameplay.
Does this board play anything other than solved growth simulators?
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>slay the spire
>darkest dungeon
>FTL
The holy trinity of "risk management and play the most boring way possible to win" retard magnets. Case in point, Slay the Spire fangays can't even tell the genre of game they're playing.
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>>1930064
It is true though? Have you ever played civ?
and no I'm not going to download and start up a game of civ to satisfy a retard on 4chan
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>>1931556
What will be the outcome of this combat?
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>>1930057
I can't Imagine being this tryhard about a phone game people play while on the toilet
>>
I know it might be off topic but Doom would be my favorite RPG, a game where you roleplay a demon slayer, if I actually liked Doom much. It's okay but I played Diablo 2 way more than I played Doom and it's not like I am a big fan of that one either.
>>
>>1931637
I can't imagine being so chronically constipated that you regularly play games while shitting
>>
>>1931556
>>1931579
I'm sure he'll respond any minute now.



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