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We recently had a great thread about pixel art in top down games specifically

Now I'm interested in what top down pixel art game you think has the best character/creature sprites specifically

This means even games that are partially 3D or painted/drawings can also qualify, as long as the character art is in a top down perspective and pixel art (like pic related)
3 replies and 2 images omitted. Click here to view.
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>>12189419
Beat me to it
the PSX BoF games are a perfect blend of 2D and 3D imo
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>>12188389
Chrono Trigger
>>
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I really like ff4 art to this day.
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>>12189535
Set sample mode to 1, man. The uneven slot mask is disgusting to look at.
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>>12189552
I just click preset filter and go man I ain't got time to fuck with settings Zeromus is about to destroy earth.

>No Rest for the Living - Level 6: Inferno of Blood
>Ultra-Violence
>Pistol start
>No saves
>No guides
>Crispy Doom @ 35 fps, original aspect ratio, controller/D-pad only
This was one of the hardest things I've ever done in a video game. I breezed through every level in the official WADs up to this one and then was stuck for literally years. The difficulty spike with this level is absolutely absurd, but I have conquered. I have won.
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>>12179747
just passing by, not a doom player, but grats dude.
>>
>>12179747
Nice, hope it goes well.
>>
>>12179747
fuck yea anon Godspeed
>>
>>12185264
I can also attest to this. Apparently there was a hardcore of Deathmatch players who did use the mouse, and did things jam bits of cardboard onto the shift key so that you always ran, and ran covert servers on their badly monitored work networks; but most of us normal people who didn't have the Internet until the late 90s and mainly played the shareware single player campaign it was keys only.
>>
>>12179747
>I was diagnosed with one of the worst kinds of cancer a few months ago,
should've been me

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Post old pictures of video game stores.
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>>12188680
>>12188570
Yes, it's true. Rot on your selves like beanie babies.
>>
>>12186552
> the spammer said he was forced to take a 4chan break because he got kicked out his apartment
Does anyone have a link to this?
I never bothered with all the MK spamposts, always nice to see some personal shit in it
>>
>>12187386
We're going to hear the same bullshit about 7th/8th gen consoles in 20 years, aren't we.
>>12187396
I bought a copy of sonic colors brand new at walmart in 2014. My dogshit taste aside, you'd have to be profoundly retarded not to notice that these things come in waves. It'd probably melt your brain to discover that there were kids with both a 2600 and NES in the early 90s.
>>
>>12189205
I'm not going to go through the effort of looking through archives for his sake but he said "he couldn't post anymore for a while because his apartment was getting renovated", which sounded like embellished reality to me. You'll notice that all the MK/GameCube hate bait threads are gone; except for the ones people keep bumping because they are retards. Going to be a sad sight when he comes back 10 days later and still see several of his threads in the catalog. Post quality went up a little bit in the past few days in his absence in that now it's not him+zoomers+poltards shitposting, only the later two.
>>
>>12189250
It's always the minority that shit things up for the rest of us. Just like immigration in the west

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>>12186228
Majora's Mask
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>>12187634
>>12187662
>>12187697
in alttp's backstory, he was human but the dark world transformed him into a demon. actually his gang was also pretty interesting too, he recruited lowlife thieves from across the various races. i love the gerudo but that would be a cool idea too, they should've brought it back for the open world games instead of making that lame anti-sheikah group.
>>
>>12188139
>in alttp's backstory, he was human but the dark world transformed him into a demon
And that should have been the most it ever got mentioned. Ganon just works better when he's a totally-inhuman force of evil. Calamity Ganon in BotW was superior to whatever the fuck Ganondorf was in TotK, but that's an argument for a different board.
>>
>>12187598
You're delusional if you think Zelda's lore is deeper than it actually is.
Go defeat Ganon because he's evil. There, that's it.

>>12187945
And then? The game ends with the typical "nothing happened here". You could remove this game and nothing will change. The game might as well not happen.
>>
>>12189558
Oh boy, another fag who thinks the destination > the journey

Is mold a major problem when it comes to collecting retro games?
1 reply omitted. Click here to view.
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>>12189109
I live in a swamp and this never happened to me
>>
It's very regional.
>>
Only if you store your games in the bathtub.
>>
Is MoLd A mAjOr *blows raspberry*. Shut up. Fucking loser.
>>
>>12189123
Okay Shrek.
>>12189564
Agreed.

>military-themed action game
>soundtrack is all classical music
>not even like Ride of the Valkyries but freakin’ Ravel’s Bolero and stuff
https://youtube.com/watch?v=Ip6MfSM8_2U
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https://youtube.com/watch?v=X21-OZJXfiA
>>
>>12186885
It seems that someone reported it. I wonder who would do that
>>
>>12184343
This was developed by SunA, they always used public domain music or just stole hits like the Lambada song (Llorando se Fue) for a fighting game.
https://youtu.be/VejTF27dcp4?si=gf81C7HgVTtAnf8l
>>
>>12189198
The character select screen also sounds like House of the Rising Sun by The Animals.
>>
>>12189198
heh, these guys were total rip off merchants. Don't think I've ever heard of them before.

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Majora's Mask
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>>12179186
I am an occultist here. There's nothing occult in Nintendo games.

There are others that do, however.
>>
>>12189302
it's pretty straightforward when you talk to NPCs and read what they're saying.
every area you visit has a handful of pieces of heart to collect and a dungeon to defeat, sometimes a mini dungeon too.
it's not that cryptic and it doesn't feel padded at all by the time the game's over, in fact, i wish there was more shit to do after it's all finished.
>>
>>12185529
This
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>>12189352
Link's Awakening had direct input from Mark Frost, co-writer of Twin Peaks, who always includes occult themes in his works. OoT and MM both have clear LA cues so at least by that connection alone it means it does have occult elements.
>>
>>12189352
if you were a real occultist you'd know there's occult themes in fucking everything

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What went so right?
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>>12188797
i like resident evil but what else did they do thats as good between 1995-2005 ? imo Konami was better during that time,SH and MGS are in my top 5 PS1 games and the silent hill trilogy is just much more interesting than anything resident evil.
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>>12188679
>What went so right?
The PS1
>>
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>>12188686
>>
>>12189339
Onimusha
Devil May Cry
SF3 series
SFalpha series
>>
>>12189458
i will stand by my first opinion,i liked the first onimusha it was alright but i never understood why people love DMC so much and dont care for fighting games.

https://www.rockman-corner.com/2025/04/keiji-inafune-blamed-arrogance-for-mega.html
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>>12187984
Sounds about as dead as city builders to me.
>>
I just found out the gear part I was missing for the Drill Arm in MML2 was in a box in the Sulfur Bottom that I've been somehow missing for decades despite checking every other box. I always thought this was a lategame weapon that I was never finding the other half to for all these years.
>>
>>12186865
>there was no looming threat or anything
The Master System? There's also still a grid of death satellites orbiting the planet ready to kill all the Carbons.
>>
> It was too difficult.
> Years later, the best-selling game of all time is a permadeath dungeon crawler.
You know who I'm talking about.
>>
>>12185162
>>12185179
Legends is heavily aimed at otaku as >>12185285 notes. It's not really aimed at kids, who were the main people buying Megaman games. It's something that would embarrass a teen to buy yet also not really make sense to a kid. Megaman wasn't much of an otakucentric series, so it didn't do well.

Battle Network has a far broader appeal, with tons of elements appealing to kids on a surface level while also having several aspects that appeal to teens and otaku. It was also heavily on merchandising which increased the appeal and revenue from kids.

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>Ah, Hawaii. A lush tropical paradise, famous for many things: Magnum P.I., Hawaiian Eye, that TV show starring Jack Lord’s hair, and most importantly, the world’s largest population of gecko lizards. That’s right, geckos. And one family of geckos in particular had a very special problem... .
>Deep in a valley on Maui lived a gecko family that was just trying to make ends meet. Mom had her paws full raising three and a half kids (their numbers were dependent upon their regenerative powers) while Dad was away doing research for NASA. GEX, the oldest offspring, was a bright lad who would spend his days with his friends, surfing, playing the ukulele and throwing poi parties down on the beach with the local lady lizards.
>That all changed, though, the day his mother got a call from NASA telling her the tragic news. The rocket containing Dad and 10 other volunteers, chosen to see if they would eat tapioca pudding in zero gravity, had exploded on the launch pad due to a band-aid floating in one of the fuel tanks. The family’s carefree upper-middle-class life was shattered!
>While the rest of the family dealt with their grief in the usual manner (crying, infighting and rummaging through Dad’s stuff), GEX bottled up his feelings. He took refuge in front of the only thing in the house that had always provided him with undemanding comfort: the TV.
>GEX found out that in his time of need, all his old and sometimes forgotten friends were still there, ready to take his mind off his troubles. There was Kimba the white lion, eager to take him on an adventure through the African savannas. The Six Million Dollar Man would stop by with a quick bionic pick-me-up. The Partridge Family would play a song, and then shake their heads at the wacky antics of Mr. Reuben Kincaid. These were GEX’s true friends, and he was willing to spend the rest of his life in their groovy company.
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>Exactly one hour later, GEX called his mother down at her restaurant, “Space Monkeys,” and told her good-bye. He was going back to Hawaii. He was going to buy the biggest house on Maui, fill it with the world’s largest TV set and enough food for decades, and then seal himself inside. He was going to spend the rest of his life watching all his old TV friends getting into outrageous situations or amazing adventures.
>Mom wished him the best of luck, and then ran off to rewire some faulty chimps. GEX hung up the phone, and headed out to build his dream... .
>In a few days, GEX was parked in front of his TV, munching from a nearby bowl of flies. He was in the middle of flipping through channels to see what was on. “Nope, nope, nope,” he droned, as he clicked the remote again and again, surfing through reruns of Kung Fu theater, a wacky cartoon and an old Indiana Jones movie. Those shows were so boring. He’d already seen all of them at least a million times. He was ready for something different.
>Frustrated, GEX started clicking all the remote’s buttons rapid-tire, speeding through the channels in a super-fast blur. While he was clicking and kicking back, a fly buzzed by. GEX flicked out his tongue and — gulp! — down it went. But the fly was in reality a metallic transmitter. GEX was “bugged.”
>Suddenly, GEX’s remote jammed and the TV blanked. A huge hand shot out of the screen, grabbed GEX by the neck and... Just like that, GEX had been yanked through his TV into the Media Dimension. The cold claw belonged to Rez, who had hooked GEX with a bugged fly.
>Rez was the lord of the Media Dimension. He now intended to make GEX the new network mascot. “Out with the peacock, in with the gecko!”
>>
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>GEX could only escape by getting his paws on the remote controls hidden throughout the Media Dimension. Once he had the remotes, he could destroy the TV sets that blocked the exits and were the portals into the next worlds. GEX had to find the last remote, blow up the last TV in the last world and make it home . . . or spend the rest of his gecko life as a bronzed network mascot!
>>
I'd rather read a Master System thread. An MK thread died for this.
>>
Today Gex would have to escape influencer landscape riddled with vtubers and propaganda
>>
>>12188456
>white picket fences and white supremacists
Kek, you'd never be able to put that in an E-rated manual nowadays.

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It's been a while.
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>>12188535
Yeah, I credit feed. What are you gonna do about it, you chemically castrated dork?
>>
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>>12188827
>>
>>12188827
Wow, that literally looks like a migraine, I'm sure it's even worse in motion.
>>
>>12189320
show me on the doll where the crt touched you, anon
>>
you don't need shaders or crt or anything you just need to be further away

last thread:
>>12142984
last weekend map download:
https://files.catbox.moe/4frz15.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


Comment too long. Click here to view the full text.
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>>12186118
it was kind of his job to get footage
>>
>>12184797
that is the best suspended swinging coaster I have ever seen. shame it's gone.
>>
>>12186179
The simple fact that I don't get paid to ride rollie coasties. I don't get paid much of anything, really.
>>12186595
If he weren't a megalomaniacal tard online I'd be fine with him, like Coaster Studios.
>>
>>12186992
You could always change this. You just need to start taking videos and filming. There is a market for taking videos that don't have a guy screaming the entire time
>>
>>12186992
It's so fucking annoying that TPR is the best at finding obscure and unique coasters because he's also the most obnoxious "thoosie" that has ever lived

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Playing Vampire Savior is fun.
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>>12186463
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>>12187709
>>
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>>12178419
Any fc2fags in the thread to have some VSAV sets with? post handle

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Despite the fact that these games were presented as western/american games for international market (judging by the language, voice acting, character appearance, cultural setting). When I was little I had no idea that these were japanese games (until I saw the credits), but during the gameplay I noticed several details that indicated the fact that the game was made by non-westerners.

The music had a completely different mood (rather adventurous or abstract, less percussive and stereotypical) from what I'd expect from typical western horror movie/videogame music that relies on tension and thrill, the art style is rather surreal (looks rather colorful and bright compared instead dark and gruesome or it's beyond otherwordly/psychedelic for western standards), while most american games are sort of "finish and forget" and shallow japanese games offer extra modes, replayability, unlockable items, plot branches/alternate scenarios. Japanese perception of the West quite differs from reality especially when they portray western characters, create the models/locations based on what they saw in the movies, when they write these awkward dialogues with out of place expressions which shows that japanese companies have a completely different approach to making videogames.
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>>12187119
Controls are part of gameplay, midwit.
>>
>>12187240
part of but not the entirety of it.
>>
>>12184420
At 14 I knew both Konami and Capcom were Japanese developers so yes
>>
>>12187464
>14
>RE1
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS
>>
>>12187018
Environments and atmosphere are part of the gameplay experience.

>Nintendo developed a very modern and sophisticated combat system for Ocarina
>designed exactly 0 enemies to take advantage of it
Why is every fight so gimmicky? Thankfully the bosses in Majora actually rock since the objective is to beat the shit out of them with your sword.
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>>
i've said it once, i'll say it again. you want to see OoT shine? do a 3 heart low% run, deathless if you can manage it. fights will start to take on a whole new layer of depth.
>b-but muh self imposed challenges
you can beat a shmup playing like shit, you can also beat it and get the high score. it's no different for OoT. whether it's high score or a cleared profile with minimum items, both reflect the effort put in and there's tangible evidence of that effort in both cases. i draw the line at shit like hitless runs which are not only fun-sappingly autistic but have no system in place to record the data.
>>
>>12187745
I like turning off random item drops from enemies and bushes, setting damage taken to double, and not using fairies in a bottle.
In the Shadow Temple, I ended up using the big fairy spawns quite a bit to heal up and fill my magic. They put a lot of them in there.
>>
>>12187745
>it's no different for OoT.
It is though, because while OoT can be made harder in the game natively, the gameplay then becomes a somewhat tedious exercise in knowing how to not get hit. It's generally easy to avoid damage, but learning exactly how to make sure you're not fucked over by enemies with low hearts mostly just requires more caution than normal.

I'm saying this because I truly believe that the game provides everything you'd need to make a game that's actually satisfyingly dynamic and packed with challenging action, and then some, but it's just too passive and slow and biased towards caution by default, even if you avoid heart containers.
>>
>>12187745
Beat the water temple with 3 hearts and no blue tunic
Beat shadow and ganons tower with no lens
Never get fire arrows
>>12187413
People seriously forget Nintendo contribution to 3d 3rd person games. There's such a distinct pre Mario64 and post Mario 64 era you'd have to be up your own ass to dismiss that. Even by the time Zelda came out they were still way ahead of the competition. Go play castlevania 64 or death trap dungeon or nightmare creatures to see that so many devs struggled to make this feel as snappy smooth and intuitive as OoT. Nintendo is a shit company but you can't take away those contributions
>>
>>12187745
I agree with having less health, but the game is just not going to be fun with only 3 hearts if everything one-hits you in the back half.


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