>That will be $9,300 + shipping + fees + tax + tariffs + tip please.>What's the matter, if you want your Sega Dreamcast kiosk store display, you better pay up, goyim.When will the retro bubble pop? These are ridiculous prices across the board.
>>12555751They look cool in pics but don't feel too bad if you can't get one. I have an n64 stand, they are borderline not official, its just a metal frame with a moulded plastic front so the main thing you are paying for is a few bits of plastic and some stickers. I understand the coolness of having a display that was in a store at the time for historic reasons but you could make a decent replica and no one could tell you its wrong.
>>12555751Boughted.
bluhhhh was too cheap to buy a second controller for the 10,000 dollar kiosk salelmao
>>12555763I bought mine for 500mxn back in 2013.
>>12555751That thing has to close to 400 lbs, you're getting a deal quit complaining.
Why didn't Japan like Xbox?
>>12558045Classichttps://www.youtube.com/watch?v=uACGSiN3ZkI
>>12558045Nope more like a inferior 2 year Korean box with all the different insideparts
>>12555979the japanese people have a lot of flaws, but they are also extremely xenophobic
>>12557653>>12557801The Xbox could've shipped with a native version of MS Office and marketed as a work and play machine for the mature Japanese yuppie market.
>>12555979Because they screwed over Japanese devs again and again since day 1 in addition to not understanding what Japanese people liked in their games. No shit that their reputation would falter with the Nips and become an irrelevant third wheel to Sony and Nintendo. That's basically the story of Xbox: thinking they can brute force their way to the top by dishing out more and more money.>>12556756Kinda ironic since Japan is still doing fine and most of American gaming is moribund or near moribund, especially he Xbox brand.>>12557064NTA but yeah. Microsoft has been a net negative for gaming ever since they entered the market. It's a good thing they've lost relevance since the 360 days probably be shuttered, further diminishing their minuscule hold on the gaming market. Other than Xinput standardizing controllers and Direct X (before 12), they haven't done one good thing for gaming and infact held it back drastically.
Did this change the perception of what games are since they were only simple throwaway arcade games until this point more or less?Suddenly we had something with graphics and it felt like you saw something new each time
>>12555714I think that's a bullshit argument because pre-3D everything was done through in-game sprites already. The FMV fad was very short lived, using in-game assets to tell the story was already the established norm.
>>12558487>VN slopnot even a videogame fucking retard
>>12554749Yeah, we pretty much only had arcade games until 1998 and you're not retarded at all
>>12554749This game changed my life forever and it changed my view on video games.It raised the bar too high with RE2 and MGS2 for me
>>12555714This anon gets it. I'm not sure it was unprecedented or anything but he character models in the cutscenes and the game itself being the same was extremely unusual at the time. If a game had a lot of story back then it used shitloads of text boxes with character portraits or pre-rendered FMV. The "movie" part and the game part being aesthetically consistent was a very different vibe from something like FFVII, which had very little consistency between the overworld models and the combat models and the appearance of characters in the cinematic clips. And now it's more or less standard practice but MGS was doing it when it was anomalous.>>12558801Yeah but the in-game sprites didn't allow for a movable camera. The cutscenes didn't have dramatic angles or zooms or pans or anything you could consider "cinematic." It was just the same perspective as the rest of the game with a bunch of text and maybe a few unique sprite animations.
Why do people still love Pokémon so much?
>>12559336What are you talking about? You made up an argument but it's not even related to the thread.
>>12558610The "why are pokemon games so expensive" thread is still up dude, why didn't you use that oneBetter yet why didn't you just make a pokemon general instead of having 3 or 4 pokemon threads active at once
>>12559414he's the janny's discord buddy so he lets him spam the board, and banned others for even telling him to go back to /vp/there's nothing you can do about it since the feedback system is gone
>>12559429I thought the meme about one or two posters ruining the board was mostly hyperbolic. Is it really only a couple guys creating threads, waiting until they've lost momentum, and then making what is essentially a duplicate thread?
>>12559472it's impossible to know, but you can guess based on concentration and typing style that it's the same one or two postersthe favorable janny activity certainly adds support to the theory
Should I play the NES version of Mega Man 1 or the remake?
>>12557353>suspects she's having a nightmare>doesn't wake her upwtf ran is a bad mom
>>12557118That remake plays like total shit. The input lag is fucking awful.
>>12559330There is no noticeable input lag. Play it on a PSP, not on a Vita, since Vita overall struggles with input latency in PSP games.
>>12559334I played it on PPSSPP.
>>12559225I was always told never wake someone from a nightmare.>>12559335Retard
Was it ludo?
It was trash tier.Totally Rad And SuperHardcore
>The shoesWhat the hellllllllllllllllllllllllllllllllllllllllllllllllllBrotha nah nah nah nah nah nah, oh no whoa whoa
>single handedly proves having the latest graphics means jack shit and that gameplay is kingHoly based
>>12548283I'd rather play FR/LG. The "ai" just flipping a coin on what move it uses kills it for me
>>12557759Surprisingly high commitment to balance! Why'd pokemon settle on this while so many other JRPGs just let you have endless reserves of recover?
I think it proves that a massive marketing campaign targeting children is king, not gameplay.
>>12548871I have no problem playing my old Pokémon games. I dunno what's wrong with you.
>>12557782Bigger expectations requiring bigger assets and full voice acting in lossless file formats, people wanting shit sooner, so no optimization, not like they could really optimize UE5 or some shit.
What's the best version of Blackthorne?
>>12558765this
>>12558721Nothing is better than an official free downloadhttps://web.archive.org/web/20131127041943/https://us.battle.net/account/download/
I don't know about the other versions, but the SNES one had flipbook animations in the manual. That was pretty neat. This is the best approximation I could do.
>he never made it into hotsit hurts bros
>>12559173Pretty cool.
Did any one here ever own or know any one that had a Neo Geo? I only knew of its existence because it had a category on GameFAQs. Never saw one in real life back then.
>>12555465It doesn't work that way.
>>12555245Sounds like a pretty shitty store.
Video game magazines taught me of its existence and I did know about its ridiculously priced carts for some reason but I wasn't aware of the whole "MVS/AES" thing.
>>12555608bruh...
>>12558142I only ever read Nintendo Power back in the day.
Why are Nintendo games so expensive?
Sony games have no value, nobody wants that trash
>>12556124No one is denying that. Those people demand such games which will drive the price up. Does it suck? Yeah. There's also a different mentality between Japan and the USA. If you're going to get a game physically then you might as well keep it. In Japan a lot of the time they eventually get it back into the stores so someone else can eventually buy it for cheap and play the game and the cycle continues. Also you have to acknowledge population differences. Japan is 120 million people with 2 million copies of Emerald sold. The USA alone is 340 million people, with 2 million copies of Emerald sold there.So yes there are certain cultural factors like speculators that will drive the price of such games up, but such things will often be more expensive here due to Americans wanting to keep products that they buy, and that there's potentially a lot more people that may desire a product for a similar amount of product compared to other regions. At times you can see this happen with Genesis versus JP Mega Drive games which often have comparable prices to one another due to the Mega Drive not doing well in Japan despite Japanese console gaming practices.
>>12556124>(and because the internet told them that the 3DS games suck shit, no one cares about them)Holy shit, this is 100% real.
>>12557126The 3DS game do suck shit, and are what, almost 10 years old? People speculating on collectibles usually go with something that's past single digits.It goes without saying that older games in a series (being sold as collectible) would be sold for higher than newer ones.
What a pointless thread.
ITT: Games that mainly take place in one area/location.
>>12556074I swear that prison was the size of a major city
>>12557150https://youtu.be/2LFWCbttKHE?si=-AeXp2rJUz-MD4RyI remember seeing the commercials for this as a kid watching Saturday morning cartoons. What happened to AA games that were treated like big deals?
>>12556074Arkham Asylum
>>12559352not retro
Every resource I could find was shitty, didn't talk about any of the mechanical drills, placement, etc.Playing Tetris casually ruined my muscle memory, my brain is wired to only use a single button, I can't even predict the next orientation unless I actually spin, look at the hologram, decide. Any advice or practice drills that can help me "unlearn" and then "learn" the fundamentals?
Was it powerful enough for a Resident Evil port?
>>12555139Alone in the Dark ran on 386 pretty good, 3DO is more like a 486/50.>>12555616The backgrounds are just pictures so that should be no issue. For the characters say if you took Need For Speed and used every single polygon to draw a character, for 1 character I think thats more than enough.>>12555957Better textures than some N64 games, this is doing more than resident evil.
>>12556118>>>12555957 (You)>Better textures than some N64 games, this is doing more than resident evil.The 3DO is an interesting machine for early Survival Horror concepts. I guess it does have Alone in the Dark 1 and 2, D (or D's Diner?), Dr Hauzer, Killing Time, and even Night Trap to a degree and Corpse Killer. It does not have a lot of horror themed games. But the system did influence the original Resident Evil on the PS1. I think it would be a challenge to see if someone could port Resident Evil to the 3DO. Even if the game has to resort to sprites for zombies. The 3DO does use an ARM CPU and has some dedicated quad styled polygon renderer. If someone can get a demo of RE2 on the GBA, I'm sure the 3DO could do something like this.. https://youtu.be/8VEFHJBZ-r8?t=53The 3DO would handle the backgrounds and effects with few issues.
>>12554867A Castlevania: Symphony of the Night 3DO port would have been pretty interesting.
Why don't you port it yourself?
Make it a Killing Time style FPS instead of a direct port.
What's the worst 3d platformer?
>>12558404>out of nowhere he dropped that terrible Funko Pop gameNot exactly, there was a Polygon article the year prior that... well, let's just say gave more perspective on what Jon Burton's really like. (I remember when that teaser first dropped, the guy was deleting comments mentioning that article.)https://www.polygon.com/features/22891555/lego-star-wars-the-skywalker-saga-has-led-to-extensive-crunch-at-tt-games/
>>12558424[samefag]HOLY FUCK, THE GAME NEVER EVEN GOT MADE!? That's some next-level evil!https://insider-gaming.com/1010-games-employees-offered-no-severance-laid-off-while-on-holiday-and-more/
>>12555340Ninjabread Man
>>12559357Can't talk about Ninjabread Man without also talking about its other 3 reskins.
>>12555340>worst 3d platformer>worst 3dredundant
90s shooters>Two to ten minute short levels, perfect for high-octane action and one save per level runs00s shooters>hour long levels full of unskippable cutscenes where you have no satisfying checkpoints so you just savescum every runas someone who primarily plays console games I don't get how people can enjoy games where you can just save anywhere, i just load every time i don't do something perfectly and it feels like ass to play. Tomb Raider 1 and 3 had crystals in the console versions which you can mod into the game which feel perfect
>>12558924Bro just use the autosaves dont mind the super headcrabs that reduce you to 1 hp with one (1) hit that are hidden everywhere
>>12555484>HL1 was less egregious because, as you said, the levels were shorterHL1 levels are still too long to comfortably play without saving for normal humans, it is also a savescum game and does not feel any different from 2 in that regard. The main difference in 2 is the focus on scripted setpieces and gimmicks, it basically tries to focus on anything other than the core gameplay.
>>12555334The option is there if you want it. If you find it so egregious, maybe just don't fucking save and only use the autosaves? Or just save more sporadically. Ever thought of that, brainiac?
Being able to save anywhere allowed the devs to go crazy on the difficulty spikes so players of all skill levels can get through even the worst of it. Some players would savescum more than others and the more skillful would just maybe do one or two safety saves during a level. I'm conflicted though, because for example, I don't believe you can 1CC most arcade games. NARC alone is proof that these games aren't well designed and were meant to suck quarters. Final Fight 1CC requires insane cheese or exploits rather than relying on the games base mechanics.
>>12559354Game Genie and save states have also retroactively made NES games better. I can't think of a good reason why continues shouldn't be infinite like pic related as long as there's a decent penalty like having to redo the whole level.