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File: 1763856624725678.mp4 (1.97 MB, 768x576)
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It's the Weekend, time to finish Brightis

Previous thread: >>12781812
40 replies and 35 images omitted. Click here to view.
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>>12800258
I don't think there really is a new game +. I loaded the cleared save and it was just new game unless I'm mistaken.
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>>12802156
Yes, it starts a new game. But if it asks us to create a save clear file it has to need it for something. Might not be a new game+ but something has to carry over to the new game.
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>>12800258
apparently if you get max rank you can replay with a new ring that increases stats
>>12801776
you get a proof ring every 100 floors, there doesn't seem to be any other reward besides randomized loot
>>12801260
you get the "best" armor and sword in the noble's tomb at floors 50 and 100

i tried 100% this game but i never found: all 50 coins, snow dungeon map, some shields, the watchtower sidequest(?) and ring
>>
Something in the combat system that I found could have had potential but was not developed was the way the different types of skills can chain into each other. It doesn't happen smoothly, but you can do something like performing a Dance and holding the last input slightly longer to activate a Slash or use the hitstun from an Art to start a Dance. I feel like there was a lot of missed potential for the different skills to string together. As they are now, they are all pretty disconnected and you tend to spam the same Arts and Dances over and over while only using the 0s and 1s Slashes occasionally and avoiding anything longer than that. Imagine if the controls and input buffering were a little different and you were able to do something like performing a Dance, being able to charge a Slash with one of the inputs, finishing the Dance while buffering the motion input to end on an Art and releasing a 5s or 8s Slash at the end.

Maybe I am character action brained and this would have changed the enemy design or combat pacing for the worse. Of course, this game was developed in the awkward time frame after the beat-em-up genre was dwindling but before the character action genre was codified. I feel like if Quintet didn't fall off the face of the earth and developed a follow up to Brightis, it could have had combat that played like something in-between God Hand, 3D Ninja Gaiden, and DMC but with Zelda style dungeons and more refined Wizardry/Nethack-inspired mystery dungeon modes.
>>
>>12799857
fpwp
>>12799983
spbp
>>12801830
exactly this. im in the same camp when it comes to soul blazer. a lot of anons here will not agree with that though... ymmv.

It actually looks AND plays better than the NES version.

https://www.youtube.com/watch?v=43rb3QOWkhc
52 replies and 7 images omitted. Click here to view.
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>>12798975
uh huh, congrats, enjoy sonic and mario anon! anywya
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>>12799059
Point is with work, people have found incredible tricks that work on (some) C64s and this makes modern games possible.

The machine architecture is capable of using sub-processors too.

https://www.youtube.com/watch?v=D5uR3-0Rz3I

Same as SuperFX.
>>
>>12795189
>European computer systems are truly one of the saddest things in gaming. Just absolute poverty level garbage.
Idiot
>>
>>12795275
Amiga is also an American console, and that took me by surprise given its software.
>>
>>12795223
NES was made for scrolling games with sprites. It was difficult to get it to do much else. C64 was a general purpose computer with sprites and a large number of graphics and text and mixed modes, it wasn't aimed at making arcade game ports and side-scrollers like the NES but it has been made to do them and in some cases, very very well. But it can do many things the NES can't do at all.

C64 is a much more powerful platform and refinements in technique and exploits of "bugs" has driven it far beyond the current NES state of the art. Nowadays people are making 24-bit color demos for C64. How the fuck? But they're doing it*.

* only properly works on CRT

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uncs really be thinking some shirtless twink eating pizza was the coolest thing ever
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>>12794485
You had to be there
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>>12794485
>eats pizza
he's just like me!
>>
>>12794791
Hmmm.... This.
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>>12794485
You’re not black.
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>>12794791
you talk about 00s wigger culture like it's some bygone relic when today wigger culture is overwhelmingly dominant in a way that couldn't even be imagined in the 00s
zoomers took wigger culture and made it the monoculture

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This game kicks so much ass and I overlooked it for so long
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>>12801761
Dan Hess (the composer) said that one of the songs from the game is a remix of a song from the original Pilotwings game for SNES, which was composed by a japanese developer, because of this song that person got the credit for being the original composer of that song but it was only that one, the rest of the soundtrack was all Hess
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>>12801767
I wonder if Jugga has bigger measuraments than the flower if both were of the same scale
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>>12801767
Is it just me or you can fainthly see her nipples?
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>>12802278
Gouraud shading please understandaru
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>>12802168
Nah not even close. Jugga is stacked but still vaguely realistic (proportionally), the sunflower just has actual balloon tits

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This is the 20th anniversary of the last good Final Fantasy game as well as the game that showed how capable the PS2 really was. Say something nice about it.
42 replies and 4 images omitted. Click here to view.
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>>12790215
This is very apt
Every criticism of 12 seems to be “muh Vaan bad character” or “muh offline mmo gambit combat boring”
1) Vaan and Penelo are fine. They serve as audience stand-ins and also just kind of represent the average Ivalice citizen getting wrapped up in the world, far removed from known scoundrels like Balthier or military/royals with history like Bosch/Ashe. Their individual story is harmless and hopeful, and rarely do they actually interrupt the grand kino of the narrative
2) nigger
>>
>>12790215
I don’t consider myself to be low-IQ and I hated it. But then again, I played the vanilla PS2 version of the game, from start to finish, I might add. And I make a point to enter FFXII threads to warn anons not to fall for the “ackshually it’s a misunderstood masterpiece” meme that gets spouted on 4chan.

The game’s graphics are its ONLY respectable feature. Everything else is legitimately insufferable. I cannot begin to comprehend the derangement that would cause someone to not only believe otherwise, but to also equate praise of the whole joyless affair as being an indication of high intelligence.
>>
what retard decided it was a good idea to give mobs millions of hp, and then when they were nearly dead full heal themselves and reduce damage by 66%
in a game that you have gambits that play the game for you
nice boss fight, just set gambits and walk away and in 20 minutes it will be over
or the optimal thing being to NOT learn things so you could spam reroll for level 1 overdrives
>>
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>>12801171
>The game’s graphics are its ONLY respectable feature. Everything else is legitimately insufferable.
https://www.youtube.com/watch?v=p9qZ0xHmS5Y
>>
>>12801789
Forgettable ambient tunes; utterly lacking in the iconic melodies the series has always been known for.

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What is wrong with people who play classic Fallout like this?
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>>12802251
I play Fallout on a big screen with my wife.
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>>12802251
just too stupid to understand what resolution means when we're talking about sprite assets
>>
I like it far better than the bethesda slop.
>>
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The UI was meant to cover your entire screen. It was a staple of the era. Like watching black and white movies in color. Nothing really wrong with it but it kinda makes you a douche when Nosferatu isnt contrasted with what he's supposed to
>>
>>12802352
Oh I understand that and I agree. I didn't ask what is wrong with playing Fallout in high resolution. I asked what is wrong with the people who think that playing Fallout in high resolution (and fucking up the visibility of the sprites and UI) is preferable to playing it in the resolution it was designed for.

ITT: /vr/ foods
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>>12801481
cookies right
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>>12801417
>>
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>>12801481
Pizza, there's literally sauce on the screen and pizza slices to collect for HP ingame
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>>12801491
>>

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I feel like the Famicom/NES has three distinct eras, separated clearly by important games.

>Early Famicom
Donkey Kong - Mega Man (1983-1987)
Games in this era usually had simple graphics and simple rules, usually without battery backup and with small sprites without outlines, and many games took place on a single screen without scrolling.
>Middle Famicom
Mega Man - Super Mario Bros. 3 (1987-1988)
Games in this era usually had much larger and more detailed sprites with outlines, more often had battery backup or passwords and had multiple levels and occasionally some real exploration. Massive JRPGs also showed up more frequently, with the first Final Fantasy appearing in this era.
>Late Famicom
Super Mario Bros. 3 - Adventure Island IV (1988-1994)
Peak complexity, a lot of games with battery backups and expansive worlds, more detailed sprites, and games that feel more like early SNES games than the Famicom games of 1983.

Which era is your favorite? Do you disagree with where I delineated them?
7 replies omitted. Click here to view.
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>>12801832
Nah PS1 is the same

94-96 PS1 games are pretty simplistic and arcadey
97-98 is when you got all the heavy hitter the games that are always present on a top 10 like FF7,MGS,Tekken 3, resident evil 2,symphony of the night...
1999 to end of PS1 are very polished and impressive games like Vagrant story, crash team racing ,ff9...
>>
>>12801764
>Last years phase with the hightest degree of sophistication
I wish there was some kind of hack that cut down all the top-down bloat from Jurassic Park: Lost World (Genesis) and instead put you into the stages most people actually want to see.
>>
In my opinion:
"Good ol' days:" 1983-1985
Middle: 1986-1989 (when FDS was released)
Late: 1990-1994 (year Snezz was released)
>>
>>12801708
I'd say SMB was a middle-era style game firmly in the early era. Certainly, SMB1 shares more in common graphically with early titles. It has some seemingly-arbitrary limitations like one-way scrolling, that middle-era games didn't have.
>>
>>12801661
I can count at least 5 eras

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What’s the closest thing to an “imsim” before PCs were invented
44 replies and 10 images omitted. Click here to view.
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>>12802263
What a small world. Brian dePalma and Penn and Teller have probably played this game.
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>>12797313
PCs didn't exist until the mid 90s. You're mistaking computers with personal computers...
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>>12797313
Don’t reply to his bait
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>>12798227
Retard
>>
>>12797342
A high possibility it is.

About to go through the series but I'm curious, for Armored Core 2, should I go for the modded iso's with the true analog controls or stick with the original release? Also, dub or undub?
12 replies omitted. Click here to view.
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>>12802331
they let you bind the buttons you have by clicking in the sticks but not the sticks themselves
it's fucking stupid
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>>12802341
>Tank controls
AC doesn't have tank controls, that means you can't move sideways
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>>12802361
left/right turns you, it's tank controls
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>>12802371
tank controls means you can't move sideways, like tanks can't
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>>12802373
>In a game with tank controls, pressing up on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them.[1]
Now fuck off non verbal autist back to your cave

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As much as I appreciate the ambition and production value of MGS1. I didn't enjoy the gameplay, like at all. Some of the boss fights were tedious and there were alot of backtracking in this game. I just played it out of obligation, so I can play MGS2, 3 and etc.
33 replies omitted. Click here to view.
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>>12801639
It's also dumb that Mei Ling is immediately able to work out that Deepthroat's codec calls are coming from inside Shadow Moses but somehow she's not able to see that "Miller"s are as well
>>
>>12800451
The PAL key isn't the only backtracking you have to do, it's kind of annoying how often the game makes you do it.
>you can go back and get the Nikita launcher immediately after the tank fight, but most people wouldn't think to do it until reaching nuke storage B2
>game won't let you run back to get the PSG-1 until the Sniper Wolf fight I get that this is so they can have Meryl get captured, but it's still shit since Snake gets captured immediately after the fight anyway
>have to make the run all the way back to the comm tower again after getting captured
>climbing up to the REX hangar control room, dropping the PAL key, then going back down to get it out of the drainage ditch, then running back up to the control room again
>all the additional back and forth with the PAL key in the freezer & furnace
Without the backtracking the game would be 2 hours long at most.
>>
>>12795879
>alot of backtracking in this game
I played this game recently and I have no idea what you're talking about.
>>
>>12801859
This is like 10 minutes worth of backtracking altogether
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>>12802027
Did you at least finish it?

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>>12802210
>>12802214
I tried, I really tried. I love Quake and I love the Saturn but the controls absolutely suck on that version. Thanks for posting the webms though. I do appreciate seeing the game in action but the framerates don't look that great so I don't feel like I missed out on much.
>>
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>>12802224
You absolutely need to use analog if you haven't
That level has worse framerate than average because of the rain but it can slow down if there are many enemies
>>
>>12802237
Yes analog but I also tried this and it activated but I still didn't see an improvement. What exactly am I doing wrong? When you say analog, am I using both sticks for movement like you would in Halo for example? Also I'm running it on loonix using ymir.
>>
>>12794814
But Wacker is Italian

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I want to play the Eye of the Beholder trilogy. What's the definitive version?
43 replies and 3 images omitted. Click here to view.
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>>12798905
>WOTC owning both TSR and GW?
>wotc owning gw
>>
>>12798905
Hobby shops didn't have a say. And Games Workshop's rules publishing method was fucking retarded, and not at all as neat as you are pretending it was. Even early editions relied on supplements, army lists, boxed-set materials, campaign books, and later Codexes. Them publishing revisions and updates in White Dwarf made keeping track of official rules a fucking nightmare, because then you had to go to the hobby shop and buy however many editions to get specific rules for a couple units. The only edition that's even remotely close to being true for would be first edition 40k, which still isn't accurate, since they also had extremely important supplements you basically had to buy.

For D&D, you have to buy the Player Manual and the Monster Manual, and you're set. The Dungeon Master's Guide was only really required for the person running the game. The official character sheets, last I checked, were included in the back of the core rulebooks. A bag of dice literally costs like, 4 dollars, maybe less, depending on where you go.

>one for your race
>one for your class
>and one for the setting for the official campaign
Have you ever played D&D? Races are included in the Player's Handbook, and the Monster Manual includes alternate race templates. The "core rule thing" are the three books; Player Manual, Monster Manual, and Dungeon Master's Guide, two of which are completely optional if you're just a player.

>official trifold binder
Completely optional, and if you want some you can just buy some from Staples for like, 3 dollars.

You trying to pretend like Warhammer was somehow cheaper back in the day is a fucking LARP. The models alone for a playable army cost twice as much as the books did.
>>
>>12800486
I thought they bought 'em and that's why they went woke?

>>12800530
>Hobby shops didn't have a say.
Oh they do, they're like Walmart and games companies are like the companies who make watering cans, Spam, and lawn mowers.

>And Games Workshop's rules publishing method was fucking retarded, and not at all as neat as you are pretending it was. Even early editions relied on supplements, army lists, boxed-set materials, campaign books, and later Codexes.
Codexes and supplements were always published in White Dwarf first, not necessarily with the same typesetting, art, and background fiction snippets.

>Them publishing revisions and updates in White Dwarf made keeping track of official rules a fucking nightmare, because then you had to go to the hobby shop and buy however many editions to get specific rules for a couple units.
We didn't bother doing that unless we got units and the hobby shop I went to (burned down during the Floyd riots) would give you the photocopied rules.

> The only edition that's even remotely close to being true for would be first edition 40k, which still isn't accurate, since they also had extremely important supplements you basically had to buy.
Chaos? Only if you played with Chaos units.

Comment too long. Click here to view the full text.
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>>12800779
>Oh they do, they're like Walmart and games companies are like the companies who make watering cans, Spam, and lawn mowers.
No, they aren't, because Walmart is an international corporation worth billions, hobby shops are generally not. At most they have a couple locations, usually within the same county. Games Workshop runs their own hobby shops, but those are more-so just Games Workshop stores, not "general" hobby shops.

>I know it was like this in the old days but now it seems there are lot more things to buy.
Nope. They just release a new edition every 8 to 10 years and then you can choose to buy the new books if you want. It's not like Warhammer where you're forced to buy new rulebooks and codexes because the game is based strictly around a standardized rules format. Although, I will say, they're planning on turning D&D into an online subscription service where you have to pay for microtransactions and all that bullshit, so its days of being an inexpensive hobby game are literally numbered.

>Could have sworn there is a lot more to it than that.
Page 17 in the Player's Handbook, for 5th edition even, lists out the races, and even the subraces you can play as. At the back of the book, after the Appendix, there's multiple sheets you can easily photocopy to create character sheets.

In 1st and 2nd edition, it was assumed that you'd just write it all down on a piece of paper. That's why they included it the player tables in the back. They do "sell" official character sheets, but they were not required.
>>
>>12796826

The Sega CD version is a bit janky, but it was fun to play basically the same game with a fresh coat of paint. The portraits in particular are so much better than the OG DOS games.

I got used to playing with a controller instead of mouse and keyboard quickly. I think I used control layout 5. The one that snaps the cursor to preordained areas instead of free movement.

But you are wrong about the music. It was annoying, and I turned it off pretty quickly. I would turn it on every couple of levels and listen to the music loop, but it never gets good or noteworthy.

Best way to play any version of EotB is without music anyway to hear ambient effects and approaching enemies. My 2 cents.

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Primaveral sauria edition
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>>12798185
Yeah but from the unreleased SNES Congo game
>>
boo
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>>12799624
Da fuk is dat
>>
>>12800602
>>12798865
>>
>>12801762
Never watched or read Congo, who is that?

>Famicom Detective Club Part 1
>Touhouken Bunroku (The Travels of Marco Polo)
>Square's Tom Sawyer
Are there any others you'd like to see?
17 replies and 3 images omitted. Click here to view.
>>
>>12800083
>Just play them in Japanese

I already did, which is how I'm talking about them
>>
>>12800149
Why do you call western made games as adventure games but refuse to call Japanese made games as adventure games? Kill yourself you fucking weeb.
>>12800170
Clearly you didn't since you're begging for translations.
>>
>>12800812
>fell for the shitty bait
suck my ting ting
>>
>>12800840
Suck it yourself you flexible faggot
>>
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Never ever


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