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been dreaming about obscure childhood games? want that extra dip of nostalgia, but just can't find what youre searching for anymore? let's help each other out!

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appreciate your help, but nope. it was completely 2D and had SNES like graphics.
>DOS game
>256 color VGA, good pixel art
>one screen arcade shooter
>you are a little ship stuck on the left side of the screen being able to move up and down (possibly being able to move around to the other three sides of the screen)
>shooting at blocks and stuff in the center of the screen

Vague memory, have been looking through eXoDOS without much luck

This one?

unfortunately not. holy fuck, not easy to find this one

A few more suggestions in this thread - imagine you may have seen already.


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Apparently none of the copies of this abandonware game actually run. Any ideas? The map looks fun.
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nope, all I can do is to give you a list of my fonts to compare with yours
see what you miss.
I'm going to have to assume the font is just in that .dat file. The .exe is looking for some relative path, so it makes sense it is checking the 1 file that is likely an archive. It is looking for an image after all, not an actual font file. If it couldn't find a font, it would generally still boot, just with fucked or no text.
What happens if you just drop in a .png called ExileFont.png? It might not work for the intro but it should at least let the game run
Good idea but it didn't work.
I made a quick basic virtualbox XP (I know, not the best option these days) and it boots up and makes a new file before killing itself because it likely needs 3D acceleration and some software dependency (though it doesn't actually give any error), so your error is definitely Win10 not being able to access that archive file. Doesn't seem like it has an easy solution outside of patching it to work on Windows 10, but that'll require reverse engineering as the original dev doesn't even seem to host the game anymore (just links to their new website where it does not seem mentioned). Maybe reach out to them to see if they can quickly fix it.

Otherwise, bite the bullet and just look into properly emulating XP or having some old XP box/dualboot setup, I can't imagine the game is particularly resource intensive anyway. Maybe it works on Windows 7 too.

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This is a game I've seen get a lot of crap but as I get better at it, I'm starting to wonder why. It's definitely challenging, and the biggest challenge seems to be classic stuff with how you engage with the bosses and level obstacles. Maybe starting out stage 1 with a boss that zooms in after 15 seconds and can clobber you unexpectedly wasn't the right approach but give it a few tries and you'll end up beating him and moving along. The first boss is definitely one of the harder ones but it won't take you long to figure it out. Past that the visuals are gorgeous, detailed backgrounds and an excellent use of color and the usual solid Capcom tunes to keep you going.

What do you think of this game? Have you given it a fair try or just got a laugh how it's not really street fighter, not really final fight, nor is it 2010.
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It's genuinely one of the best action games on NES and the reason for that is how unique it is. When you've played enough action games, there are a lot of things that feel like "been there, done that" or "this is just like every other action game", but everything about SF2010 is entirely original. I think it really gets to show how unoriginal and derivated most games are.
I actually think that with a bit of polish and normal difficulty it would have been an absolute classic. The game has way too many "fuck you" moments and I feel like it would run far more smoothly on SNES or Genesis
why the fuck is it called street fighter, again? it came out before sf2 so it couldn't be a "slapping a popular brand into an unrelated game" thing
Solid title. My friend jeff introduced me to it years ago when it was still on shelves. Im not good at it and havent played it in years but its alot of fun.
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I recently played it on a random. It really isn't as bad as people made it out to be, but most of those probably didn't even touch it. The shitty attack range is an issue for starting players, but if you find enough upgrades it becomes a non-issue. There's a few bullshit moments where you'll have to remember to fall through the floor and jump or chill out on the wall to progress or get by undamaged. Nothing much outside of those and the occasional close timer and I guess it being "NES hard", but I'm not a good judge of that.

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Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:

>Amazing Earl stuff - adds some custom-made rides and scenery:

>Anon's devkit v0.2
https://pastebin.com/y857FdJH (embed)

Comment too long. Click here to view the full text.
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Please do not add any more stations to Primary Chairlift, instead we should build a second chairlift to go up the mountain from here.
You know how some girls will scream on the lift hill of a roller coaster?
Nothing is louder than the primal scream when one of those girls gets on a drop tower and realizes that it actually has the most lethal potential of anything in the park.
Weekend Map Download
oh cool I was wondering how the map was fixed. That's a pretty neat solution

Coming from someone who loves Banjo-Kazooie/Tooie, what do you HATE/dislike about these games? I'm curious, and I want to invite a thoughtful and honest discussion about the flaws in these games. Excessive negativity is cringe, but I also think excessive praise isn't healthy, or constructive.

(Or if you just hate these games and wanna shit talk them, I don't really care.) I'll start

>the 94%/90% jiggy/note completion needed to merely reach gruntilda in bk is a huge misstep. and these really should've been placed before the quiz show, not after
>the fact you DON'T hit a switch at the end of the bubblegloop maze that opens a shortcut so you don't have to do the entire maze every time is total horseshit
>for all those tooie minigames that have red, green, and blue points to score......just fucking show them and the number of points they're worth on-screen, you don't need to tediously explain it every time
>when you hand mumbo his glowbo and start playing as him, I really wish the game automatically teleported you outside his front door. please don't make me walk downstairs every damn time.
>I love you kazooie why do you have to make a noise EVERY fucking step goddamn it girl
>the view totals menu for click clock wood should have displayed notes per-season

I'll leave it there for now.
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banjo kazooie is an enchanted and cursed game.
do not, I repeate to you anon and I warn to you anon do NOT attempt to play banjo kazooie EVER unless you are willing and able to complete the game and break the curse you will unwares place upon yourself by playing the game. the reward and risk involved in the digital gauntlet is not worth it. flee from this thread, anonymous. and may God help you, and may God guide you if you did begin playing this game without first reading this terrible post. I'm so sorry I couldn't have reached them who played this game and never finished.
Imagine an alternate Tooie where Jamjars still has you pay for moves with musical notes, but you get to SELECT which moves you want to learn.

It would still be a little limited, so you're not allowed to learn suction cup shoes in Mayhem Temple for instance. But you have a pool of moves to choose to spend your Notes on. The ones that are intended for that world are labeled "recommended" but you don't have to learn them, you can pick and choose whatever sounds cool to you. For example if you save a lot Notes and don't spend many of them, you can buy Glide as early as Witchyworld if you REALLY want to.

The reason this works is cuz Tooie is already full of backtracking anyway. So if for example you choose to NOT learn Breegull Blaster so that you'll have enough Notes to buy Bill Drill, you won't be able to do Targitzan's Temple, but that's perfectly fine because learning Bill Drill early unlocks other options for you. If Banjo-Tooie already has backtracking in it in the first place, then it doesn't actually matter what you pick and choose. You just take out one option and exchange it for another.

In conjunction with this, the View Totals would update automatically to tell you how many Jiggies you can get without leaving the world. Maybe you enter a world and it says you have 0/6 Jiggies. Then you buy a new move, and now it says 0/8 Jiggies. So you always know how many Jiggies you can collect before you have to move on.

And what if level order wasn't mandatory either? What if level 2 doesn't HAVE to be Glitter Gulch Mine, and if you select the right combination of moves you can choose to unlock Jolly Roger's Lagoon as level 2? What if Cloud Cuckooland could be world 3?.....idk, I've been thinking about this a lot lately.
My only major complaint with Tooie is mainly that the split up move, and all the additional moves that require its use, made getting some jiggies feel more complicated than they needed to be.
The unstoppable cut scene at the start of Tooie is way too long
Not enough sexy Grunty.

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Does anyone else remember this enemy from mario 64? what is it's name? I have always, and I mean ALWAYS, remembered this fucking thing's name as "Coin Frog". I remembered this fucking dude today and I go to Mariowiki to search for this fucker's name and it's apparently moneybag? Can anyone else corroborate what I'm saying?
>inb4 you're confusing them with frog coins
no i'm not. I very clearly remember this fucking enemy being called a coin frog. I am a mario autist and I am just now finding out about this fucker's alternate reality name.
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he sets your lives at 100.
he also affects your triple jump. your triple jump will have sparkles and wont take fall damage, but you also cant do wallkicks with it anymore. i think you can also do it from standing (like with the wing cap), but i could be wrong about that and you still need a running start. in my opinion, the triple jump is worse because without being able to wallkick.
"I made up a name for this enemy when I was a kid, HOW IS IT NOT THE OFFICIAL NAME?"
back when i was kidd sudenly apeered a pokmno in marior644 i was surprized thne ttxt appered on screen it sad "lugggi if he ┬┤mreal L is reel" then i wocke up all jus dreem lool.
Where do you think an NPC in Mario 64 called this a "coin frog"? That doesn't happen in the game anywhere
from where are you pulling some kind of claim about an NPC? it's not in the post you replied to

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S 0 V L
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Remember that dude that wanted to eat this logo?

All good in that it's an image only, without text and you know instantly what game it's representing.

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Did you play on Xbox Live back in the day?
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That was in comparison to when we played on PC where even when it was supposed to be casual, at least one person was always bitching about economy, strategies, or dying all the time.
i played on both but i think it's funny when PC players seethe about cross-play because console players get aim assist because it's pretty obvious that they're salty about not being able to pubstomp console players.

it's like seeing people download android emulators on PC so they can stomp people in COD:mobile.
I've been playing CS on PC in pubs and most servers spawned you with 16k every round (at best round 1 was pistols only) but you'd have all the grenade spam no matter how useless, and no economy to consider, rampant AWPs, and often times the fun shit was just banned so you'd have AWPers playing monkey island every round while you weren't allowed a noobier weapon like an auto or a fun thing like riot shield and had to deal with 6 AWPers turtling in a 32 player server cuz nobody did 12v12 pubs or 8v8 or anything like what the maps were built for. It wasn't until CSGO where real CS became the norm.
>It wasn't until CSGO where real CS became the norm.
the only thing i really appreciated about CSGO was how they made deathmatch & gungame (which along with zombies was kinda where CS began and ended with me) official/legitimate modes and i genuinely hate how much of a downgrade CS2 is and that it really should've just been a separate release.

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do people still play delta force online ?
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i was in middle school at that time
Somewhere around 1999 NovaLogic was taling about bringing all their games into one virtual world (e.g. Comanche, Mig-29, F16, F22, Armored Fist, Delta Force etc.). That whole idea seemed so cool and yet hard to implement.
And then some absolutely unknown bunch of Czechs casually released their OPF.
vietcong ?
oh it would have been like battlefield
how are people still playing this game online now ?
There's undoubtably some discord community for them with organized hosting events to participate in, but other than that, it's completely dead.

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Are they overrated?
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>I am forgotten.

It would be easy to implement saving via a phone app. Or perhaps some sort of QR code set-up?
>You can look at advertisements in old issues of Play Meter, Replay, and Game Machine magazine to find examples of these no-name cabinet makers that didn't survive the ages.

I know exactly what you are talking about, and I'm glad those companies are gone. Companies like them were parasites that tried to take advantage of when arcades were super popular and a big industry. They made cheap products that fell apart after a short while. Why even bother making such cheap products? It's offensive to me. You might be able to fool a few early customers, but word will get out that you make crap products and no one will want to buy them. Seems like a huge waste of investment and time to make shoddy products.
Every time someone builds an expensive home setup to play arcade games, it inevitably always ends up looking like an arcade machine.

-A perfect home fighting game setup looks like joystick cabinet.

-A perfect home driving game setup ends up looking like a racing arcade cabinet you see in arcades.

-Same thing with shooting games.

This should tell you something. They aren't overrated. They are perfect. Any other setup is just a compromise and lesser.
Here's your perfect arcade controller /vr.
Everything beyond that is ballast.
lurk more

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Has anyone here used this patch? Cuz i get error when I try to.
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Holy shit how did you manage to scan large stuff like collector's edition packaging? I struggle with scanning oversized big box pc games even with my A3 sized office printer's scanner.
Those aren't his scans, jdog382 was presumably the one who handled them
Thanks! I'll go ask him about it.
i recall recieving a playstation disk that had the demos for like 12 games on it and there was one that had a police cat/dog thing riding a mech and had 3 sexo cats riding a air balloon. is this that game?
sounds exactly like this game yes

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It was a different time
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what the fuck does this even mean?
It's what jungle savages say to communicate with one another.
It looks like an even worse Crash Bandicoot.
If I remember right it was an attempt at a party brawler with online support.
I played this game a ton as a kid. But I had no friends who liked it so I just played the missions against bots. It's the kind of game you feel nostalgic for but know would probably be shit if you were to go back to it. I liked hoodoo and the unlockable superhero alt of fatty.

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I figure a thread about the re-re-make will last a little longer here than on /v/
(if you want to see naked boobies find the DOS version.)
The same game again, except they re-drew some art with the original artist.
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So has anyone actually played this version?
Is there any improvements or changes to the game itself?
Like better ways to skip animations and stuff for multiple playthroughs, money cheats for the lazy, adjustments to the vacation bonuses, fighting areas/enemies revamps, maybe more endings or jobs or spcial events, perhaps even something like easy mode with yearly money being a lot more than 500 for the people who struggle, with the caveat that you can't get the best endings or something like that.
They could have made it so if you wanted the original gameplay there was original mode for the purists and Regeneration mode for the extras.

I've been wondering why they thought this game needed a remake if the ReFine version was already accessible via Steam for anyone who doesn't want to emulate.
It's remaking the game with the unity engine for better compatibility with modern PCs and easy ports to PS4/Switch (and probably mobile phone if they wanted)
The new, redrawn art is all right sometimes, but I gotta have that dithering.
is it possible to make my daughter a whore and then marry her? presumably I need to save money to nuke her sin with donations and build up morals while's shes young.
I don't think it's possible because the Father ending needs more than 100 Morality and Faith (and double those values for Int Cha and Refinement)
But the Harlot type endings, which I assume are the ones you want, need under 30 Morality.
Well all except the Princess of Darkness, that one might be possible.

In which I finally, actually have free time to play. Whatever happens, happens. The show must go on.

Previous thread: >>11072176

Last time, before SOMETHING happened that put a momentary pause to our quest, we helped SOOGA literally defeat his inner demons and finally put his tragic past to rest. We then headed toward Jidoor, where we caught a literal rich ugly bastard grooming our favorite artist daughteru, and I think there was a haunted painting involved somewhere in there. We now have very few leads left to follow, but despite all our travels, we've yet to get even the slightest hint as to KALIVA's whereabouts, though I'm sure he'll turn up. We now set our sights on the dreaded Fanatics' Tower, and the team chosen for the task at hand is, well... challenging to say the least. A word on that in the next post.
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>L. 90 Magic is VERY dangerous. It can cast Meteor AND Merton, which can fuck our party up something fierce
i remember Flame Shields were pretty easy to exchange in Colosseum
>This last one is truly HUNTER's most powerful weapon. It is a knife that ignores defense, similar to the Atma Weapon, except it GAINS damage when HUNTER's HP decreases. At his current level, it far and away surpasses anything else he can equip. You can exploit it, too, by equipping a Red Cap, which will raise his max HP, while keeping his current HP the same. This will add an HP differential, which will be reflected in the ValiantKnife's damage.

i got him to duo-wield VK and Atma, with Genji stuff so the damage he does it always "stable" no matter how much HP he had.
I highly recommend T-Edition if you get the itch to play FF6 again. Hell, I was actually on the fence about making this playthrough with that mod instead, but it has MUCH more content, so it would've taken a lot longer to finish. Also, I didn't want to deal with the shitposting that inevitably comes with playing ROM hacks (hurr durr tranny edition etc).
kek, fucking Nasir.
>Might as well do the triangular island afterwards since it's right by the Veldt, no?
That's a good idea. I do believe we'll go there next. Who shall we bring?
I'm definitely shooting for not overleveling, although I gained quite a few levels in the Phoenix Cave, maybe too many lol
Ice Shields also do the job, as they nullify Fire, funnily enough.
Problem is, the Atma Weapon doesn't become strong enough to warrant seriously using until you get above level 40-ish. Also, recall that it's really only the Atma Weapon that has an issue with damage stability. The ValiantKnife is plenty strong even at full HP. It's not like it's weak then grows strong with HP loss. Rather, it starts strong and gets stronger. Meanwhile, the Atma Weapon (until you get to get to higher levels) is mediocre to decent at full HP, then gets shittier with less. I'd argue the dual-wield combo isn't actually worth it until the Atma Weapon actually eclipses the ValiantKnife, which doesn't happen until past level 50.
Good shit as always OP!
Hopefully the repair guy can fix his garbage ass house!
OP here, sorry, no time to play tonight. I'll see if I can make some time tomorrow, if possible.

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How did kids play Super Mario games on the NES? I mean, the diagonal positioning between X and B is perfect for jumping while at high speed, and keeping the speed button while jumping has an influence on the air trajectory.

On the NES controller it is difficult to imagine this applicability. Even if your finger time from A to B is short you will still lose momentum at jump. Should I assume the experience was worse?
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We spent years with THIS! You don't know what true suffering is. The NES controller was a breath of fresh air.
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what the fuck is wrong with you? not only is this comfortable, you can easily press both buttons.

you should have your index fingers on the top for extra grip
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does this look like 90 degrees on your wrist? this is a comfortable 45
There is no way OP is a human, this sounds like some bot post
holding it gameboy style is comfortable. operating the dpad like that is stupid

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