Yes, it's the retro game advertisement thread.
>>12600504>It will never be dumped by this guy.You're probably right. Reminds me of that Martin Shkreli asshole who never released the Wu-Tang album.
>>12600509Actually you're right, that seal looks pretty shitty to be factory made
>>12600513Yeah, and sure it could have been done by the company, there's really no way to know, but if it were indeed a distributed prototype promo copy with a build on a CD-R inside, I'd be a bit surprised if they'd have bothered running it through a shrinkwrap machine like that. But who knows.
>>12600289lost
>>12600171John Travolta?
after playing FFTA i started FFT and i must say anyone who prefers FFTA is an inbred retard. let us count the ways>FFT deep complex political intrigue story unlike any other in gaming. FFTA bratty cripple gets mad at world and throws a tantrum that fucks over everyone including his own brother>FFT you build jp points to build up skills that you purchase and get rewarded for saving up JP to buy big spells early. FFTA you learn spells through equipment (jesus fucking christ) forcing you to scroll through equipment constantly to see what teaches what and forces you to progress to unlock newer equipment >FFT cool spells like bahamut and meta classes like calculator. FFTA muh pets and morph into pets durrr>last but not least, FFT DOES NOT HAVE LAW SYSTEM GARBAGE TRASH GARBAGE TRASH MUH JO DMG TO BEASTS ALLOWED BUT FIGHT IS AGAINST 5 BEASTS HOPE YOU EQUIPPED COUNTER AND WILLING TO STAND THERE FOR 30 MINS HOPING IT PROCSFFTA miss % also idiotically high. only good things about FFTA = more species (even though more moogle and reptiles are borderline useless)
>>12600547I agree, but >I'm 15 years old and the world sucksI still better than>You can't overdo escapism, it's not healthy! BTW, have some more never ending infinite sidequests!
>>12600550FFTA isn't an amazing example of storytelling but that anon did say Gift was one of the deepest in all of gaming. I could have picked at a few of his other points but ultimately I don't feel strongly enough about either game to bother (they're both fine, like 7-8s out of 10).
>>12600469>FFT: on system for teenagers and adults>FFTA: on system for children and pedophiles Simple as.
>pedophiles it's a compliment
>>12600469Not saying FFTA (and FFTA2) is better than FFT, but people tend to overhype FFT too much and downplay FFTA/FFTA2 too hard. Which is why I basically agree with >>12600556 about both being okay.>FFT deep complex political intrigue story unlike any other in gamingEven ignoring the rest of the media, Matsuno himself handled political drama better in Tactics Ogre (with three story branches). Matsuno also wrote a much better "magical shenanigans" story in Vagrant Story. FFT is a poor mix of both - Ramza's storyline permanently tanks right after Chapter 2's ending (Lucavi are the dumbest villains Matsuno wrote, they do dumbest decisions to achieve their goals and Matsuno has to deus ex machina everything for them to actually achieve their goal) and Delita's storyline is okay ("you turn into the thing you hate the most" plus crazy siscon projection) but it only works because Dycedarg is a greedy retard who fucked up EVERYTHING for White Lion's side to lose in every way.>FFTA bratty cripple gets mad at world and throws a tantrum that fucks over everyone including his own brotherAt least FFTA sticks to its "escapism is not healthy" idea from start to finish. Can't say the same about FFT where "da demons" just tank the story's quality that was set with Chapter 1 and first half of Chapter 2.>FFT you build jp points to build up skillsAnd yet it's the biggest flaw of the game - jerking off in the corner for hours to grind JP. Plus you never take off that JP Up passive outside of some tough story fights.FFTA/FFTA2 fixed this by giving a set amount of JP at the end of fight.>FFTA you learn spells through equipmentYeah, it's called FFIX system. You're comparing apples (FFT skill learning) to oranges (FFTA/A2 skill learning) and whine about oranges.>FFT cool spells like bahamut and meta classes like calculatorSo to you FFT is better because it has better hardware and broken classes..?>FFTA law systemYeah, it sucks; FFTA2 fixed it.
A completely skilless game. There is almost no randomness. Bosses will do only like 3 things and in the same order every time. Once you have memorized the game, you will be able to beat it every time without any challenge. Contra 3 is the greater and more skillful game that can catch even veteran players off guard.
>>12596618Your retarded speedrun tranny opinions are irrelevant. Normal people will not take anywhere near 50 runs to finish the game, even on Hard and they won’t play that many times either. Just hang yourself already so we don’t have to be subjected to your verbal vomit.
>>12599374>fragile gaymer ego: the postTell us more. If you already got filtered by the top-down stages in Contra 3 then Assault would rape your shitter ass
>>12600049If anything speedrunners would care about that less because they would know all the pattern/behavior variants and know the safest possible strategies. No, these are opinions of someone just playing the game normally and going for a deathless clear on normal difficulty, nothing crazy. Honestly the only reason I went for deathless is because I did it for all the other Contra games (which I enjoy), and I might as well just be thorough and do Contra III as well, and maybe my opinion would change as I played it more, but it actually became even more negative. >>12600621Yeah I was filtered by a game that I beat with no deaths. Or maybe the stages just aren't particularly great? Seems like they wanted more to flex their technical prowess with mode 7 shit than make a fun and well-designed stage.
>>12600635>I-I beat it in normal guys am I cool yet???No you're just a sad shitter trying to fit in
>>12596485Sure kiddo.
Was a quickie, only took like an hr, music was good, gameplay was tight, a lil hard but manageable. 8/10
based frogposter
>>12600573I'm glad you enjoyed your practice session, I hope you liked it enough to attempt to beat it.
Why did they never port it to the 32x or Saturn? This is the best Golden Axe game. Is SEGA stupid?
>>12593821People played Fighting Force. No they didn't lose popularity.
>>12596942I'd like a Dragon's Crown or a Shadows of Mystara styled Golden Axe reboot. I think it could do well but Sega would probably fuck it up.
>>12597653Now that you mention it yeah I can see Golden Axe being like a more mature version of Zelda but on Sega only. Its also got that Conan the Barbarian vibe to it which was purposeful. I never played any Master System games but I do know about the game. Assuming they hypothetically did make a Zelda clone out of it though I'd want the dwarf to be the main character. Instead of the master sword he gets the golden axe of course. >>12598768They certainly would fuck it up which is why it would be best if it somehow could get outsourced to Vanillaware themselves with them instructed to make a reboot of the series styled after Dragon's Crown. The games also had enough characters where something like this could easily work.
>>12593816>Why did they never port it to the 32x The 32X wouldn't run a proper version of it. You would get arcade-tier color for sprites, but simplified, grainy and washed out backgrounds because the Mega Drive would be forced to run them with its own color and tile limitations.>or Saturn? Beat'em ups had lost their popularity, and that game was like 3 years old. SEGA didn't consider porting it a top priority.>Is SEGA stupid?Yes.>>12597663>Fighting ForceThis game had 3D graphics though.
>>12593816That's why they failed in the console wars.
Tomb Raider/Witchblade #1, Witchblade/Tomb Raider #1 & Tomb Raider #1-4https://desuarchive.org/vr/thread/12520061Tomb Raider #½ + #5-10, The Tomb Raider Gallery, Tomb Raider: Origins & Fathom #12-14https://desuarchive.org/vr/thread/12524634Tomb Raider: Journeys #1-12https://desuarchive.org/vr/thread/12533950Tomb Raider #11-15, Tomb Raider/The Darkness Special, Dark Crossings: Dark Clouds Rising & Dark Crossings: Dark Clouds Overheadhttps://desuarchive.org/vr/thread/12542912Tomb Raider #16-25, Witchblade v1 #60 & Evo #1>>12554182Tomb Raider #26-34, Tomb Raider: Scarface's Treasure & Tomb Raider: Epiphany>>12569057Tomb Raider #35-42, Tomb Raider: Sphere of Influence & Tomb Raider: Takeover>>12579809Comment too long. Click here to view the full text.
That's it for today, but I'll be back on Friday to post the last of the Top Cow Tomb Raider!
>>12598065Thanks, buddy
Turn-based rpgs have more potential to be engaging than hybrids or pure action games tb honestIn turn based games you're connected by your choices and thinking which is the highest form of agency a player can connect with because it's directly dependent on conscious deliberation and NOT automatic muscle memory. Think about an engineer approaching a physics problem or a detective trying to solve a murder mystery or think about yourself trying to fix a life problem by planning and preparation , every step is up to you, every wrong deduction is on you. This is far closer to expressing your willful agency than performing combos or dodges in an hybrid rpgs or action game because those''actions'' depend A LOT on unconscious, automatic muscle performanceWhen the player sits back and plans deliberately he has time to weigh options and calculate optimal scenarios, the solutions depend on his conscious thought process not his twitchy muscle memory. This is actually more freeing and connected than the action game player who has to hope his muscle memory and twitch reactions have been programmed to perform almost automatically and execute the combos, the head-shot or execute the dodge fast enough, often faster than he has time to consciously ''think'' about If you can't connect with good turn-based strategy games it means you can't connect with being a decision maker, with being a thinking agent at all. Maybe you're indecisive? Maybe you're very low IQ and also impatient? Maybe you have autism AND ADHD? Instead of being the thinking General you want to opt for being the automatic foot-soldier, preferring gameplay that is more about rote muscle memorization and conditioning your body to perform memorized actions (1/2)
>>12599230Hunter gatherer man kills prey with quick reflexes and good aim while woman plans which ingredient tenders meat
>>12600194This. Low test peoples freeze and are unable to think when put on the spot.
>>12600194A good hunter also plans his strategy, his movement and positionning.You know, just like playing Fire Emblem.
>>12600264That's just spatial awareness. Every good action game requires that.
>>12599236and the you nintoddlers tried to flip the script by saying " nuh uhh, maryio and zelda is more complex than ff7". Im not even saying mario and zelda are bad games, but they are not more complex than ff7. give a little kid mario 64 or OoT and they will be able to understand it immediately, give a kid ff7 and they probably wont know what the fuck is going on.
I always use infinite money cheats when I play dragon quest
>>12600386>>12600391I'll take more content and qol over muh textures
>>12600397>I'll take more contentthe extra content is shit though>qolkeep bitching about random battles
>>12600406>it's badNah it's good >muh random battlesBoy I sure love having to buy holy waters, I wasn't even referring to that but alchemy being way better in the 3ds version
>I always use infinite money cheats when I playI do this in every RPG these days. I have so little free time to play, I'm not gonna waste it grinding for hours on the same monsters to save up dosh to get the next round of equipment.
>>12600409>Boy I sure love having to buy holy watersholy protection and padfoot
The great debate
>>12598615Lmao no fucking way. Kirby’s Adventure and non retro games like Return To Dreamland and Forgotten Land are leagues better than this short as fuck, barebones game
>>12598612I laughed but seriously fuck your retarded thread
Love playing Kirby with by bf while we cuddle
>>12599008
>>12599212SSUlrta is the best in the series, adventure/NiD is overrated as fuck
Which systems are 100% preserved without including aftermarket releases and prototypes?
>>12600274NES
>>12600274It's hard to say, since you did not specifically exclude retail revisions, of which some can easily go unknown
>>12600274None.https://wiki.no-intro.org/index.php?title=Undumped_Lists
>copies the GOAT 3rd Strike and failsWhat did they mean by this?
>>12600078Lol, lmao
To be fair, the MVS was pretty underpowered by the time it released, especially compared to the CPS3.
>>12600078
>>12599798It failed because people didn't play it, retard
>>12600078EVO moment 37 fags who still sag their pants and say "bruh" will hate you for this but youre right.
Which one was better on the N64?
>>12594746Look at the bottom of the pagesOfficial UK Nintendo MagazineSame as pic related
>>12597418Based brit shitpost
>>12593429KI Gold wasn't as popular as the first game, but MK4 was unanimously derided. People thought the franchise was dead. In fact NRS would never give up, however they weren't taken seriously from MK4 in '97 all the way up to 2011 when they finally made MK9 more like Street Fighter.
>>12597725>MK4 was unanimously deridedMostly by people who hated that the game moved into 3D. I liked it and a bunch of other people I know did as well.
>>12599657Being 3D was the least of its problems
What was his problem?
What does this expression mean?
>>12599321she wants your harry mason
Harry mason looked like shit in SHWe should have been CybilYes I am trans btw
>"a woman policeman? no wonder this town's gone down the dumps!!!"
>>12599224https://www.youtube.com/watch?v=851BqHMCaeMYou wouldn't get it.
SEGA won https://www.youtube.com/watch?v=slW2vipGUGo
>>12598760>Not Master Mario Bros
Oh yeah, there's also a new minus world! Not gonna spoil it via screenshot, but it's worth trying at least once. Nice to know each port has a unique minus world.
>>12600026[samefag]Unfortunately it's not a completable minus world, as there's a crash after a certain point. (And that's if you make a skillful walljump to clear the large gap.)
>>12599570Neat! I forgot he had a GitHub account.I hope LackOfTrack at least gets to finish adding FM support before releasing the port. He mentioned in the SMSPower forums that he's worried that Nintendo might send him a C&D as soon as he releases this port (just like it happened to the Conmodore 64 homebrew port of SMB1).
>>12600074IPS files are easily the safest bet.
US box art is better
>>12595108I remember the hype for RE4 before release and the chainsaw guy was a big deal and was featured prominently in promotional material.
>>12594986I prefer the 'mystique' of the European one. The American cover is ok conceptually, but kind of lazy in execution, just assembling the scene from existing promo stills, when instead they could have built a cool and more dynamic looking scene where Leon and Ashley are actually surrounded.Think the original cover for Doom, depicting your hero in a dramatic struggle against the evil enemy (or maybe Duke 3D, the hero mogging the fuck out of one). That sort of scene always works well for a game where you kill lots of monsters.>>12595108I guess it's because he's a really memorable enemy.I think it's actually fine to do that, just take one of the highlight characters or scenes from your game, and use that for your cover.Not necessarily THE single most representative of your gameplay or story or anything, but he's in there, and everyone would remember him (and the cover looks good). Plus, it leaves he Plaga part a bit more mysterious for the beginning.>>12597636Better execution comparatively, but still not that great.
>>12594986For a double digit IQ subhuman, yeah.>>12597509Evil Resident 4?
right is a nice concept but the composition seems kind of unbalanced to me.