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I refuse to believe this is as bad the reviews claim
36 replies and 6 images omitted. Click here to view.
>>
>>12711252
>Did you guys know that Wesley Snipes is a real martial artist? I had no idea.
Were you ice-skating niggers all born yesterday?
>>
>>12714925
At least visual looks OK.
>>
>>12714925
>Who wouldn't have wanted to throw that as a boomerang like in the movies intro?

Controlling it while it's flying around with a close up view like in PSX Xena would have been awesome considering that thing seemed to have a mind of its own in the movie
>>
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How far we've come.
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>>12717061
That looks awful

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Oldfags: was the backlash about Curse of Monkey island's art direction as bad as Wind Waker's back in the day?
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>>12715919
it's been a yearly replay for me for over a decade. do it anon.
>>
curse really threaded the needle of mass market casualization while remaining a functional adventure game with actual puzzles in hindsight way more deftly handled than the clunky interactive story experiences that followed it.
>>
>>12713469
This is horrible and lazy. There is no excuse for it.
>>
>>12713406
>Backlash
First time I heard of it, I played it a few months after release and loved it, still do. Even decades after, and knowing pretty much every solution to the puzzles is still fun to come back to. My favorite point and click.
>>
>>12713469
even if you don't like curse's direction it had straight forward reasoning behind it, silly cartoon game has a silly cartoon style. returns abstract harshness is much more of an imposition on the property.

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When will it finally get it's dew?
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>>12716962
I've seen better
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>>12705914
>>12707839
Based takes.
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>>12716998
WHY did you HAVE to post a FUCKING FROG???
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>>12717006
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>>12705905
It gets treated better these days than Zelda 2.
Even if Mario purists don't like SM2, they still acknowledge its influence on the series. Shy guys, pow blocks, etc.
Zelda 2 gets written off by anybody that isn't a hardcore NES guy. Justice for Zelda 2

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Is Mother 1 improved by the Easy Ring or does it take away from overcoming the challenges? Me personally I think it could be good as practice but it shouldn't be a substitute for beating the entire game, the fact it's optional is a nice addition though.
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>>12715232
*37th
>>
>>12714929
Not really, I thought EarthBound looked very gay, I was just confused why I had "Earthbound Zero" in a romset my brother gave me and checked it out and ended up playing and beating it.
>>
>>12715232
NO CRYING UNTIL THE ENDING!
>>
Hobonichi is releasing, bit by bit, an interview with Shinbo Minami (cult underground mangaka, who was the chief editor of legendary Garo magazine for many years).
He did the original character design for Mother, not every character (for instance, he doesn't remember drawing Starman), but he did at least Ninten and Ana, as well as many of the animal enemies like gorillas, tigers, elephants.
There's still 2 more parts coming up, today's part ended in a cliffhanger with Itoi entering the room (the interviewer of Shingo is another person).
The interview is made in a funny tome where Shingo feels "interrogated", and he tries hard to downplay his role as a designer, so the interviewer has to make an effort into making him "confess" that he indeed made the designs.
First part nothing was really said at all lol but on today's part he confirmed it.
Also the Ninten doodle that appears in pic related is probably it (maybe more illustrations will be posted later?)
So this drawing right here is likely the very first apparition of a Mother character ever.
>>
>>12714929
It ain't a flex. Just proving the point that even random children can reasonably beat a game with any amount of persistence.

This game embodies the spirit of Gunstar Heroes more than Alien Soldier
>>
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>>12714751
Insane how different the art direction is on the US cover.

(This is the prequel, but still the same characters)
>>
>>12714805
every US cover is abominable, don't post them
>>
>>12714805
every US cover is pure art, please post more
>>
>>12714751
Is this more like Contra/Metal Slug, or a SHUMP?
>>
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Never heard of it
any longplay
or better yet 3 hour essay?

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Am about to play this for the first time. What am I in for chaps?
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>>
What????
>>
https://github.com/Xeeynamo/sotn-decomp

Decomp one day, fartbags
>>
>>12705294
because *they* don’t want you to play this again and are trying to get youro pick up a book and read, and do something with your life
>>
>>12716325
It always amuses me when I see people talk about sitting on their ass and reading like they're accomplishing something when they're just wasting time and consuming media like anyone else.
>>
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>>12716302
>get told decomps are cool
>get told they'll facilitate things like mods and custom content
>they just get used for shitposting and things like this

How come nobody called out Kojima on ripping off this retro classic?
14 replies omitted. Click here to view.
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>I never said EVA that sucked
>>
>>12714813
Exquisite English.
>>
>>12714817
Ok kojima
>>
>>12714812
The Iron Maiden ripoff is Peace Walker
>>
I feel betrayed knowing that I played the most censored version of this game (psx) back in the 90s.
Psx was supposed to be for the cool ones

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There's so many you barely see mentioned out there. Are any of them that good? From 8-bit games like Musashi no Bouken to GBA titles like Magical Vacation, what are the actually obscure fan-translated JRPGs worth playing?
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>>
>>12716385
Cool.
I remember getting interested in it but never played it.
He looks very whimsical. Your opinion?
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>>12714003
The entire PS trilogy is in English now that they had some basic quality control and didn't just mix MTL with translations from a gamefaqs guide the instant tools were out. Poporogue's patch had an actual proper playtesting for its initial release.
The PS2 games are pretty but the plot is poorly executed enough the fansubbed anime series based on it is a superior experience.
>>
>>12716541
Do you know if the souvenir transfer function from game to game works on emulator in the ps1 pietro games?
I’ve been meaning to replay popolocrois 1 and go onto poporogue but I want to collect all the souvenirs this time.
Is there an effort to translate the ps2 pinon games anyway? I’d like to play them anyway even if I agree the anime is the superior experience
>>
•PS1: Linda, PoPoLoCrois 1&2, Planet Laika, Brigandine Grand & Cross Mod, Front Mission 2, Langrisser 4&5, Tear Ring Saga,
•PS2: Tales of Destiny DX & Destiny 2, Zill O'll Infinite, Front Mission 4&5, Tear Ring Saga 174, Growlanser 6
•Genesis: Phantasy Star 4 (Generation 4 retranslation)
•Saturn: Baroque, Princess Crown, Sakura Wars 1&2, Shining Force 3 trilogy, Vandal Hearts (best version), Ogre Battle (best version),
•dreamcast: Segagaga
•Game Gear: Shining Force FC

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>You fall asleep at 11PM playing Spyro 2
>After getting a bit drunk
>Wake up half intoxicated at 3AM to the soundtrack of Summer Forest
>https://youtu.be/AC09VSvT8Eg

>Play game with multiple character choices for protagonist.
>Pick Human Male.
>Named after myself.
>Class Fighter.
>Weapon Sword.
>Hot Leotard wearing magician woman.
>Hot Leotard wearing amazonian woman.
Yep. Its gaming time.
57 replies and 16 images omitted. Click here to view.
>>
>>12715269
Bait used to be believable. What gave it away was your use of the phrase "mental breakdown". Try harder next time, you're fucking embarrassing and pathetic.
>>
>>12701428
ur aspect ratio is wrong. and the 3D remake was sex 1000X.
>>
>>12702610
>retrofuck
go back to readdit.
>>
>>12702613
all those handhelds should have SNES9x bundled in now. buy ads, squarepusher.
>>
>>12716051
Yes but can't self insert in the 3D remake so playing the classic.

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If you think about it, they fall apart immediately.

The gameplay? Usually it just devolved into spamming the same attack over and over. Oh, MAYBE you have to use a water element instead of fire vs a fire enemy. How strategic.

The story? Usually great, but wouldn't these games benefit from being ANY other genre? Like a VN or even having the combat fucking removed and you just run around and talk to people?

The challenge? Lmao. You're either under or over leveled. Just grind your ass up a bit if it's too hard. Too easy? Guess you played the game too much, now you need to skip fights.

The minigames? Just shitty arcade type games. And fucking card games. What's the point? Just play a fucking arcade compilation.

The weapon/gear system? 99% of the time it's just "pick the item with higher X stat". Some games have the revolutionary idea of having elemental weapons that you have to swap out once every 6 dungeons.

JRPGS are bad by design.
35 replies and 1 image omitted. Click here to view.
>>
>>12716604
>JRPGs are exactly that simple in practice
No, they aren't. They can be, but the good ones that people actually discuss rarely are. I'm surprised you're actually serious and this thread wasn't just standard jarpig bait. Reflects very poorly on your cognitive abilities of observation and reasoning as well as OP's.
>When 'damage/heal/buff' are your only practical options, there really isn't much variation most of the time.
This is a perfect example of a reductionist argument. Nevermind that even something as simple as target choice matters, decent games will have different options for each of those categories. Every choice doesn't come into play for every battle, but each battle usually has some relevant choices to make. While it's true that in some games, the encounter rate can result in repetitive battles, that is a very different issue from the one you're implying (and repetitive content, to a degree, is not necessarily a bad thing in all cases).

Not that you actually care about discussing any of this. If you did, you wouldn't start off with a such a blatantly ignorant and fallacious generalization.
>>
>>12716604
Yeah, pokemon is actually a well designed jrpg. The status effects mostly matter, you have to change strategies based on type match-up, you are limited to a few moves per party member, can experiment with different pokemon, and there us a reason to explore besides grinding (you can find new pokemon)
>>
>>12713657
>repetitive gameplay.
There's no such thing as repetitive gameplay. If it's repetitive to you go play something else. There's a reason why multi-genre games fail.
>>
>>12713323
>This board so out of touch they think 40-70 hour strategy based games are casual.
The developers are wasting the players time with filler and padding. This doesn't make you an intellectual or it suddenly being deep because there's a ton of dead air. And to clarify I'm not talking about JRPG games either. I'm talking about Western RPGs as well. It's no different from most point and click games. And yes, I love RPG games but they're not the deepest genre. It's really easy. It's mostly story based.
>>
>>12713323
>Don't believe you. Say more specific things about it
No. You RPG dorks think so many people are larping. You know damn well the only people who like to larp about a game genre is actually arena shooters. No one pretends to be a hardcore RPG gamer because everyone knows it's easy.

No, it's fine, responsive controls aren't important in an action game. No biggie.
6 replies and 1 image omitted. Click here to view.
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>>12714124
>get your ass kicked by game
>"ugh these controls are shit"
Hahaha typical mad tard response
The controls are silky smooth, you're just shit
>>
>>12714163
I almost gave up, the most frustrating gaming experience ever. It's just luck, I was just about to quit and uninstall when I managed to beat him.
>>
>>12714124
>responsive controls
I thought Napishtim did have responsive controls except for that jump dash bullshit which thankfully is fully optional. But everything else was fine in this and Felghana/Origin to me. What was so unresponsive about it?
>>
>>12714163
>>12714503
I honestly don't know how some people are so bad at video games. It's not even a reflex issue, the bat boss is just knowing where to place your character at what time. It's an IQ check.
>>
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>>12714163
>don't stand in the corners of the room, it makes the bats spread out and hits are unavoidable
>stand closer to the middle to herd the bats
>move in circles
that's the whole magic trick

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Conker is now officially on PC.
https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/
https://www.youtube.com/watch?v=ZU4YiSoA7po
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>>
>>12716379
>>12716383
Reminder that the Xbox One and Series X are unhackable. PS4 and PS5 have been hacked for years lol
>>
>>12716397
There's just no interest in hacking them since you can already install emulators on them without installing custom firmwares.
>>
>>12716321
>Isn't that what's expected already,
If you have to rebuy the game separately, then "backwards compatibility" is really stretching it. You might as well say any digital download of an older game is "backwards compatibility."
>>
>>12714873
that makes me fear what games they'll actually bring to pc though, iirc only about 70 games are bc on xbone / series
>>
>>12716397
>>12716456
Xbox One is already hacked
Xbox One games can already be dumped and decompiled
Xbox One games can be already emulated (XWine1 compatibility layer, actively developed, already runs a few games)

What Microsoft released here is a PC port of their emulator-in-emulator (XBOne running a software emulator of the Xbox 360 running its backwards compatibility with XB games) that had like 60 games released on XBOne. It wasn't perfect emulation and some games had prepared shader cashes to fix performance issues.
Some components of the XWine1 project can be used to inject those 60 games in this new PC version with varying success.

As for XBOne games not on PC, compared to X360 and XB there's very few of them and I could see fans only doing fan ports of the rare exclusives then stopping. For XB Series the number of exclusives might be an actual zero, not counting console variants of games with very minor changes.

>Sega made people care about cel-shading
>never thought to apply that to a Sonic game (besides Shuffle, of all things)

Missed opportunity.

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>What are your thoughts on Warioland II?

I've been playing Warioland II recently and having lots of fun with it. I decided to try it out since I enjoyed Pizza Tower, an indie game that was heavily inspired by it (and just so happens to be one of my favorite games ever).

I don't have any complaints as far as gameplay goes. One nitpick I have is that some sounds agitate my ears a bit, but I think that's more to do with the Game Boy itself rather than the actual game.
2 replies omitted. Click here to view.
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>>12714441

This, pretty much. WL2 is a good game but 'Wario Land: Super Mario Land 3' is better. And I never played Wario Land 3 but I've never heard much praise for it. I guess it's like WL2 but turned metroidvania or some shit.
>>
>>12714489
WL3 is kind of a puzzle game. But it's WL2 gameplay at heart.
You have to revisit levels several times, depending on your latest ability you unlocked.
The game nudges you quite well where you need to go next, but for 100% you need to be thorough.
Boss fights are really annoying imo, WL2 did them better. The backtracking is shit in both, but here I feel it's even worse.
>>
>>12713943
Best Wario game, one of the best GBC games and cool draw
>>
The really good thing about the Wario games on the gameboy is I never feel like I'm playing an incomplete experience. They're vivid full games that don't feel compromised in any way for just being on the gameboy which is nice. There's so much care and effort in them and they feel robust. Maybe I'm a schizo that can't express himself correctly.
>>
>>12716565
I understand what you mean by them feeling complete. The best example I can give to support this is the addition of the higher jump (up + jump) and the ability to roll off slopes by pressing down on them (I'm pretty sure the latter is a Warioland II exclusive). They're such simple additions but they really add to the gameplay experience and flesh it out.


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