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Hello /vr,

this anon bought an SNES and wants to buy a flash cartridge, that isn't too expensive, but supports saves and all the good games. Long load times are not a problem. Which ones have anons tried out and can recommend?
Btw. retrobrighting and modifying to NTSC are planned for this PAL 1chip beauty.
7 replies omitted. Click here to view.
>>
>>12799769
>retrobrighting
lol
lmao
https://www.youtube.com/watch?v=_n_WpjseCXA
>>
>>12799769
Depends if you want to play games with special chips. If so get FXpak Pro. Aliexpress has cheaper FXpaks that I can hardly tell the different from the official version but if you're wanting to play games that don't have chips in them, you'd be fine with Everdrive X5. It's worth it over the Aliexpress generic flash carts because the load times on those are like an hour in comparison and Everdrive X5 is just immediate.
>>
>>12801459
>It's worth it over the Aliexpress generic flash carts because the load times on those are like an hour in comparison and Everdrive X5 is just immediate.
Why is that? Are some flash chips really that slow?
>>
>>12802109
From what I've read and seen it's because they're using older firmware with no way to update it/cutting costs with some chips or something on the board. But yeah, they can get pretty slow when loading games.
>>
>>12799769
If you don't care about SuperFX stuff and Street Fighter Alpha 2/Star Ocean, just get one of the Super DSP carts from AliExpress. They cover the DSP chip games like Mario Kart, as well as the entire rest of the library. If you do care about the aforementioned games, you'll need to get one of the FXPak clones instead. Just avoid the REALLY cheap carts as they're trash.

>>12801459
The Super DSP carts are clones of the Super Everdrive X6, so outright better than the X5. Only the real cheap carts that don't support any special chips have annoying load times.

I don't know where exactly to post this but treating Halo as a sequel or pseudosequel to Marathon would that make the Arbiter a playable admiral Tfear who in this timeline realised the nature of the W'rkncacnter and rebelled against the Hindmost Creche to work with the security officer? I've never seen anyone say the Arbiter and Tfear are basically to the same.
10 replies omitted. Click here to view.
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>>12801115
Yeah, it wasn't important or anything
>>
>>12798770
Realizing the nature of the W'rkncacnter is what got him (and all others who did the same) killed to begin with.
>>12798868
>(The 7 timeline theory is completely bogus since By Committee is obviously a direct follow up to Hang Brain where you and Tycho both get detained by Tfear's fleet)
Just because there are events that are necessary for resolution of the Destiny timeline does not mean that those levels have a direct continuity. The number of timelines is Infinity, you just see the perspective of several of them.
>>
>>12801579
>The number of timelines is Infinity
I admit they're are infinite timelines we never experience for the sake of the story but in-game we get way less than what people think. We predominantly play through Tycho's timeline. All of infinity I believe is really Tycho's game.
>>
I wish Halo and Marathon can get unraped
Public domain when
>>
>>12801604
>Tycho's timeline
That's not how it works. Entities don't own timelines.

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Why do people hate the ps2 games? Theyre fun as fuck. Especially curse of darkness
32 replies and 2 images omitted. Click here to view.
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lament will always be one of my favorites simply because they actually got me with that you can't actually save your woman scene. From that point on the story skyrocketed upwards and leon's performance was, although campy, incredible.
>>
>>12800929
>It's better to support the developers
Bro, the people who made these games no longer work at Konami because these games are more than 20 years old. How do you suppose I support the 119 people credited in Lament of Innocence's staff roll?
>>
>>12795971
>>12795985
I started playing Lament of Innocence for the first time about 2 weeks ago. On Crazy Mode too, since I heard the game was too easy otherwise. I stopped playing for a bit, probably because I got my arse handed to me dozens of times by Medusa lol, but I just loaded the game up again and rocked her shit after about 6 attempts. That feeling of dealing the finishing blow was super satisfying, and honestly so far I think Crazy Mode is how you should be playing LOI.
>>
>>12796146
I would never replay any them, but 64 is at least inspired by the solid mechanics of classic Castlevania as opposed to a hallway walking simulator.
>>
Glad anons are trying Crazy mode. It really is the right balance of enemy difficulty that will make you actually care about sub weapons and using orbs and relics in order to maximize your power against the hordes of enemies.

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Now on alpha stage, RetroAchievements for PS2 real hardware
7 replies and 1 image omitted. Click here to view.
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>>12800947

Whens the achievements for gba real hardware so I can play achievements for pokemon clover?
>>
That's neat, but it's just POC and supports only casual mode atm.
Not /vr/, but we need something like that for DS games. Emulating them is ass and all the chinkhelds have shitty touch screens that make achievement hunting rhythm games and such suck ass
>>
>>12800947
Literally no good has come from achievements.
>>
Imagine giving a shit about this. If you have to add this for your game to be interesting to play then the game is shit.
>>
>>12800960
Zoomers need a dopamine rush to hit their burned-out receptors when they play ancient video games.

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werdna must suffer.

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Love this game, it's pure fun. It's comedy still holds up too.
27 replies and 2 images omitted. Click here to view.
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>>12801280
protip: use widescreen patch and a gamepad
>>
>>12794205
>Still can’t believe they never used the gang reputation system in another game
Pretty sure they did, in San Andreas. Right?
>>
>>12802082
Nta but no not really cause you could pick and choose which sides you'd choose in the different areas and you'd get locked out of the other gangs kinda thing
>>
>>12801864
What exists exactly for GTA1 on PC, like a sourceport, reverse engineered port, etc? Any examples of options?
I am so fucking numb to GTA6, but I've actually been jonesing for playing the first game again, haven't played is since the Obama admin I think.
>>
>>12802102
not sure, i never really got around to playing gta1 but i played the shit out of gta2 on psx and pc 25 years ago. i dont think anyone ever made a gta2 sourceport so I assume nobody did it for the first game either. mostly what exists for gta2 are fanmade replacement cars, and some limited functionality patches

5 replies and 3 images omitted. Click here to view.
>>
>>12801457
Nice. FL Studio.
Loved Fruity Loops as a kid.
>>
>>12801457
That's called a taskbar, dingus.
>>
>>12801443
I love that youtube channel.
Just sometimes I know the game, and i know the snippet he shows is not atall representative
>>
>>12801457
You have no place talking down on anyone, microshafter.
>>
>>12802117
I use SteamOS too.

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Sonic 2's versus mode is a really cool addition that changes how you experience the game. Instead of just playing through levels to finish them, now you get to race against a friend and see who can beat the level faster. This makes the game a lot more competitive and exciting because every second counts and you start to think differently about each level. Instead of just rushing through, you’re paying attention to how quickly you can navigate the terrain and use power-ups strategically.
The new power-up monitor system is a great improvement. It keeps track of your collected power-ups so you can see what you have at all times. This adds a layer of strategy because you can plan when to use your invincibility or speed boosts, especially during a race. It makes the gameplay feel more dynamic and gives players more control over how they approach each level.
One of the best parts of Sonic 2 is the music, and the compositions by Dreams Come True’s Masato Nakamura are just fantastic. His soundtrack really defines the game’s mood and energy. The alternate Emerald Hill VS mode theme is especially noteworthy. It’s whimsical and fun, perfectly capturing the lighthearted, fast-paced feel of the race. It’s lively and catchy, making the races even more thrilling. Besides Emerald Hill, the other zones like Chemical Plant, Sky Chase, and Metropolis all have their own unique music that adds to the excitement and immersion. Nakamura’s music really elevates the whole experience and makes Sonic 2’s VS mode stand out as not just a gameplay feature but also a memorable musical journey.
7 replies omitted. Click here to view.
>>
I like the cross stiched Sonic art in that image OP. These knitters whom Sega likely hired at random had a better understanding of proportion and line weight than 95% of modern indie pixel artists.
>>
>>12795918
Why have a shitty versus mode when people really wanted to play as Tails in the main campaign?
>>
>>12801285
VS Mode is important if you ludo
>>
>>12801753
Yeah, but co-op was a needed feature even back then. Only two platformers on the Genesis had any real co-op from my knowledge, Gunstar Heroes and Stimpy's Invention.
>>
>>12802064
There's also the port of Magical Quest 2
But yeah real co-op was rare, there's a good list of games if you search 'gfcore' on the archive

A fps where you don't aim? What the fuck is this shit
11 replies and 1 image omitted. Click here to view.
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>>12799754
That is true. There is a lot more to FPS than aiming.
>>
>>12799713
It's off by default. OP is a fag
>>
>>12799870
Just call them larpers or latefags.
>>
>>12799754
and yet id made quake which is all about aiming yet it doesnt have head shots
>>
this game has fun challenge modes, fun multiplayer, and fun story

This game had one of the largest marketing budgets of 2003. Larger than Tony Hawk's Underground, Madden 2004, R&C: Going Commando, Wind Waker, Prince of Persia Sands of Time, Enter the Matrix, True Crime, Medal of Honor Rising Sun, and many others

I just heard of it today.
30 replies and 9 images omitted. Click here to view.
>>
>>12801665
There was a time when Disney was trying really hard to make Spectrobes a thing but I never got to play it to judge for myself, and I'm sure Disney fired everyone and closed studios as usual
>>
Bump
>>
>>12801701
>Of course the rabbit hole goes deeper
Don't forget that one of the Wonder Boy games also got reskinned into a Brazilian comic.
>>
>>12800220
There were a lot of failed attempts at this in Japan , dating back to the Famicom days even
>>
>>12802050
Still not multimedia but yeah

File: starfox-port.png (240 KB, 1232x703)
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An unofficial PC port of Star Fox for SNES was released.

60fps, widescreen, works in Wine/Proton if you're a linuxfag.

https://github.com/kandowontu/starfox-enhanced

Prebuilt windows binary is in the 'dist' folder of the repo.
188 replies and 29 images omitted. Click here to view.
>>
>>12800317
Might be talking about SuperFX overclocking rather than the more recent 60 FPS hacks
>>
>>12785615
It just looks like some shitty indie game. The novelty came from it pushing boundaries graphically, not really the gameplay.
>>
>>12801913
the music and atmosphere were still pretty good. most indie games struggle to actually recreate aspects of retro games because they don't have the limitations. a lot of them end up feeling just as bloated and visually cluttered as AAA games, just low poly/texture resolution.
>>
>>12801783
There is game logic tied to the framerate, just simply overlocking the FX chip would break things, not to mention even a 8x FX overclock don't make Star Fox hit 60FPS, the game didn't even run at 30FPS. Especially since unlike every other FX game ever made, Star Fox used an earlier variant of the FX chip that only ran at half the clock speed of any other FX game. The romhacks to modify the game so it CAN successfully run at 60FPS with an overclocked FX chip only came out a few years go, and require you to also overclock the CPU. Even the 60FPS hack warns it's not stable and that the 30FPS hack is more stable.

>>12801836
See above
>>
>>12801993
True, I didn't consider how fast the game would actually be at 60 FPS. Even with modern hacks running at 60 FPS but keeping the game logic at 20 it still feels just barely slightly too fast. The game probably ran closer to 15 FPS a lot of the time.

Which racing game is the most fun?

(Doesn't have to be on this list)
40 replies and 13 images omitted. Click here to view.
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1.73 MB JPG
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>>12801028
overhyped dog shit yeah I said it the games not that good it's less like mario kart with big cars and more like nfs rivals with more power up emphasis it's not a Blur it's really more of a Bore
>>
>>12797983
Has Joe satriani and Judas priest
enough for me
>>
Initial D: Special Stage
>>
BallisticNG
>in b4 not retro
It's a PSX Wipeout game you can play in VR

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What is your opinion on RTX Remix and DLSS 5 being used in games from the early 2000s?
25 replies and 5 images omitted. Click here to view.
>>
File: 1623650722370.png (68 KB, 208x241)
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>>12798779
>turns a corvette into a mustang
>turns a mustang into a civic
>>
>>12801510
Pretty sure that badge is from Renault and not Honda
>>
>>12801516
You're probably right, but if it's DLSS you can just wait a few seconds and it'll change to something else.
>>
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>>12799868
IS this real?!
like can you put RTX on on every video source? And did you get this nightmare from it?
BASED!
Now I want to see what nightmares we can create from shitty cartoons and other shit animation!
>>
>>12798779
Are there really so many people out there who dislike the past to the point of creating technology that tries to change it like this?
>>12801510
I think that's a Renault Clio rather than a Civic

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I am tired of pretending the Dreamcast was a bad console. It was fucking awesome.
>Great exclusives and arcade ports
>Insane graphics at the time (DOA. Shenmue)
>PS1 ports looked and played way better
>First console with online play
>VMU was the coolest memory card ever with fun mini games.
>Fantastic emulation
Fuck anyone trashing this console. You weren't there when it came out. YOU WERE NOT THERE, FUCK YOU.
12 replies omitted. Click here to view.
>>
>>12801695
The problem is the Dreamcast was based on the original NAOMI chipset. The NAOMI 2 would’ve been a lot more comparable in power to the main three sixth gen consoles.
>>
>>12801712
>>12801704
>>12801689
Cope lol
>>
>>12801642
>PS1 ports looked and played way better

Hum they look better but that doesn't mean they play better thanks to Dreamcast controller lack of buttons

You can't use R1/L1 tu turn the camera in Soul reaver Dreamcast you need to use the D-pad to move the camera it's clunky af,Soul reaver PS1 is much more ergonomic

Tomb raider 4 and 5 are even worse,you use the Digital pad for walking and strafing, while the Analog is used for 360º movement and running. But the controls are very touchy. One minimal error and you are completely of track
>>
>>12801750
It's true, it's not clear cut across the board. Toy Story 2 is another one that's infamously bad on DC with polygons jumping in and out of existence, terrible controls and jank aplenty. PS1 version is definitive here.

It also goes to show how important the lead consoles are, one can have a more powerful box but it can suddenly matter very little because the developers are focusing on the box that reaches the most customers or the tools aren't well rounded enough or even the controller doesn't get as much fine tuning.
>>
>>12801642
>Great exclusives and arcade ports
No much stayed exclusive to the DC lol

GET THE FUCK IN HERE
https://reassembler68k.itch.io/aonic
We fucking did it bros!
45 replies and 2 images omitted. Click here to view.
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>>12800406
The C64 game is a port of the Master System/Game Gear game, not the Genesis game.
>>
>>12793728
Americans are such fucking retards we should just nuke you into orbit.
>>
>>12796646
>>12793581
>>12800371
This guy has been porting Mega Drive games to the Amiga since before ChatGPT existed. JFC
>>
>>12797427
It's called an engineering challenge, you dunce.
>>
>>12793569
Why would I play a slow version of Sonic 1 on a shit poorfag computer?


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