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File: images.jpg (64 KB, 447x447)
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Her name is not Valkyrie, it's Walküre.
18 replies and 4 images omitted. Click here to view.
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>>12916535
They did. They should have used ヴァ instead of ワ at the beginning.
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>>12910042
Proof that graphics matter. Game would be completely forgotten without the expressive character design.
>>
>>
>>12916854
Then design matters more than graphics.
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>>12911786
She looks like my swedish gf. I still dont understand why jews want to make the world brown and boring.

File: bynk.png (2.36 MB, 1280x960)
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Bonk / PC Genjin is a great little series that gets skipped over too many times. While Mario games were only great twice, and sonic 2.5 times, bonk had 5 good games.

Hudson made some bangers in their prime. Adventure Island was also a choice series.
11 replies and 1 image omitted. Click here to view.
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>>12915989
>1,500 fucking dollars on ebay
>>
>find an enemy that's next to a wall and repeatedly headbutt it against the wall to get 10 extra lives on the first level
The pinnacle of game design.
>>
>>12916257
Famicom is like 30.
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>>12915751
https://youtu.be/kUB8dr_Kqf4?t=1225
So what improvement does this have over older 8 bit games, why should people upgrade
Well if you zoom into the screen you will see that our Bonk character has 8 colors instead of the 4 you would get on Nintendo
>I see

To fair you have to play it to see how good it plays, on the surface it just looks like an nes game
>>
>>12917163
It's mostly the gameplay. He has a ton of fun animations, you could attack enemies as long as they hit your head, lots of character variation and stage variation, etc. Across the games so many wild stages were traversed.

But yeah you really have to play it to see how smooth it is.

File: 2001 2001 2001.jpg (1.37 MB, 2674x766)
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Just 2 games from 2001
101 replies and 11 images omitted. Click here to view.
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>>12908023
>That said, Vice City feels like the game they wanted to make while they were making III.
It was, 3 had an 80s radio station and the Scarface song (Push it to the Limit) was essentially the mental soundtrack to what they wanted to recreate.
>>
>>12908001
Not sure what the point of this thread is, since there are objectively far more than two games released in 2001.
>>
>>12908256
I don’t see the connection.
Many third-world countries are poorer than ours, yet they are safer than the USA.

I live in France, I have a job that pays the median wage (€2,000/month), an apartment near the French Riviera (€580/month), and a car.
I regularly go to the cinema, eat at McDonald’s, or dine at proper restaurants.
I own an Xbox Series X, and recently I bought Star Wars: Galactic Racer and the DLC for Dragon’s Dogma 2. If I need to see a doctor, I have to pay €30 upfront, but I get reimbursed afterward.

So, sure, I don’t own a weapon and I do respect your right to self-defense (which, honestly, I think is better handled in your country than in Europe) but I’m 43 years old, and at no point have I ever found myself in a situation where I needed a weapon.
>>
>>12917123
>I'm French
You're in a riot zone
>>
>>12917090
He was implying that the wildly popular killer app sandbox game is sparsely detailed while the unsuccessful walking simulator on a dead platform is heavily detailed.

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The beginning of the end for GTA.
118 replies and 9 images omitted. Click here to view.
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>>12908509
IV has a broken script system allows for more freedom than SA. i feel that you are kind right about IV being a movie game since if you fail the game just sends you to the next checkpoint. you can exploit that to make a already easy game easier. IV fanboys think that GTA IV open ended design was intentional
>>
>>12907914
I use both, mouse+kb for walking and shooting, and controller for driving. I really don't get why this is not more popular in games lile that, it's basically the best of both worlds.
>>
lel
>>
GTA IV is boring and bland
SA was the reason GTA became a household name in the first place
>>
>>12907269
The driving in Mafia 1 and 2 was indeed peak. The shooting however was kinda ass in 1 and just OK in 2, the physx and destruction in 2 was fantastic and did a lot of heavy lifting.

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rondo of blood's cutscene graphics are compressed, presumably to fit into ram in one load. i've reverse engineered enough of the decompression algorithm to know what the compressed data represents. on rhdn the people who worked on the english patch described the algorithm for compressing the title screen as a modified run-length encoding. i assume it's the same algorithm, but i didn't check. i don't know how you'd classify the algorithm, but it works like this:
the compressed data exists as a bunch of sections of varying length, all butted up against each other and not aligned in any way, just a continuous stream. the value of the first byte of each section describes how the rest of the bytes in that section should be decompressed. the ranges of values for the first byte are:

00: this section, when uncompressed, is made of pairs of bytes, and all the byte pairs have their second byte in common. the second byte of the compressed section represents the number of byte pairs in the section when uncompressed. the third byte in the compressed section is the common second byte of the uncompressed byte pairs. the remaining bytes in the compressed section are the first bytes of the uncompressed byte pairs, in order. i'm sorry if that didn't make any sense. it's hard to explain without an example. so, e.g.:
compressed:
00 05 E2 4A 33 B6 FF 02
uncompressed:
4A E2 33 E2 B6 E2 FF E2 02 E2
here, in the compressed version, 00 means byte pairs with the same second byte, 05 means 5 byte pairs, and E2 is what the second byte of those byte pairs.
33 replies and 7 images omitted. Click here to view.
>>
OK
did you discuss this with Claude too?
>>
>>12915593
He said he doesn't use ai
>>
>>12916153
Claude did not say that.
>>
Whats gonna happen now?
>>
File: 1764715183813233.png (2.07 MB, 1104x1121)
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>>12916153
I frequently discuss my work with AI, that doesn't mean I am copypasting everything it spits out.

What are some vidya you found to be just "ok" despite their lauded status, but can still appreciate their merits for what devs tried to archive?
80 replies and 6 images omitted. Click here to view.
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>>12911589
>It's some very limited exploration mixed with a combination of very easy combat and limited puzzles which are mostly just using items you collect in obvious ways.
It's a decent challenge when you're a kid, the intended audience. Most of the praise this series gets is from people who grew up with it. I used to love AlttP too but trying it as an adult made me arrive at this same conclusion. What it does well is character design and vibes. Link looks cool, the world is cool, etc. Makes you want to like it and forgive any aspect of the gameplay.
>>
>>12911535
Based Wario Land 2 enjoyer
I agree with literally everything you wrote
>>
>>12910975
This
>>
>>12916481
Kinda agree. Zelda games to me feel more like a tone poem than a game. You start and are immersed in this light fantasy world with various degrees of quirkiness that you just sort of drift through. There will be some fighting, but it's always easy and never holds you back and there will be some puzzles, but nothing you have to think about for long, just follow the pattern or whatever and move onto the next area. It doesn't really challenge you, but your inputs make it feel more visceral. LA kinda hits the nail on the head where at the end it feels like a dream you wandered through.
>>
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>>12910915
Look, the entire Seiken Densetsu series is flawed (outside of maybe SD1 - a fucking portable ARPG on Gameboy is awesome, especially when it's so rare in ocean of turn-based JRPGs at the time), and I love SD3 and Legend while accepting their flaws.
But SD2 is overrated - yes, cool pixel art, fantastic music. But that's it. Outside of people who grew up with it as their first JRPG and/or people who played it with friends/relatives it's nothing special - I beat both SD2 and SD3 back-to-back for the first time in May 2010 and I didn't care much about SD2 while I did several playthroughs of SD3.
I do wish Squaresoft wasn't cucked by Nintendo/Sony drama so SNES could get CD-ROM drive and we could get Maru Island instead of SD2 because man, that thing was supposed to be grand.
>>12911089
Is it even rated high in the first place?
Mind you, I agree that it's flawed - Mecc part of the story is 100% fun... until the last mission when the game suddenly turns into base building, defending the base and maxing it out to get a bomb in weapon shop.
And then the Reaver girl part starts sorta okay... until the game drops shitty jet ski racing on you. And then MORE base building levels. And then MORE jet ski racing.
And then Kabuto part starts and it's fun for like first five minutes but then turns into a slog.
And then you fight Kabuto with Meccs and the game ends.
Armed & Dangerous was also flawed but at least the whole game was Mecc-themed.
Too bad the Kickstarter failed, but oh well.

File: file.png (615 KB, 528x629)
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What do you think about Sega's ports on PC during the retro era? I admit I don't have a lot of experience with them. I recently tried the Sonic and Knuckles collection, which has an interesting MIDI soundtrack, but I found it ran a bit sluggish at points, though maybe I configured it wrong. I heard some of their other ports could be hit or miss as well.
16 replies and 2 images omitted. Click here to view.
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>>12913331
Your CD-ROM drive probably didn't have the additional audio cable connected to your soundcard. In those days it wasn't as simple as plugging in the IDE cable.
>>
It will never not be weird to me that like half the Saturn “exclusive” library plus some random fucking Genesis games (not even just Sonic, stuff like Comix Zone and Echo too) were natively playable on PC in the mid-00s. A lot of the Saturn ports in particular look and run better too.
>>
>>12913331
>they also had the option to streamline and salvage Sonic X-treme into a killer-app PC-exclusive
don’t be mad, theres 0 chance the game would have magically been some smash hit on PC. theres 0 chance it’d even have been good, cf. the entirety of the western developed genesis and saturn library.
>>
>>12909131
>"Uh, why are there airholes in the box?"
>"Garfield, I-"
>(shakes the box) "Just drop it wherever and come back. And, uh, you don't have to be gentle on my account."
>>
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>>12916982
It'd've been the version without the Senn OC, so it'd automatically have been the better version. Then it'd be ported to Gems Collection where it'd have gotten a second life. It wouldn't have been mindblowing, but at least it'd have capped off that era of Sobic better than Sonic R.

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What are some autumn/fall games aside from the obvious
28 replies and 11 images omitted. Click here to view.
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What do people see in RE4? The village has atmosphere but the game feels tedious after that. Leon might as well be solid snake or big boss but there it just admits they are special operator larp games here it feels it destroys any tension. I don't even want an escort part in a survival game and don't get me started on that knife fight with krauser or whatever I forgot his name that is when the game really felt played out. I had more immersion in SH1 where I was just a guy going on a suicide mission. This game probably set gaming back the most even more then GTA.
>>
File: RE4.png (1.33 MB, 1920x1080)
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>>12916114
>What do people see in RE4?
>>
>>12916089
>xevious isnt retro because it was on 360
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>>12916297
>original release vs re-release
>>
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Plutonia

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https://www.youtube.com/watch?v=egjALJJ_x38

It's up. Thoughts? Hopes?
Heard in some gameplay video that you can switch to the original graphics so I'll probably buy it. Even if it's inferior to TG/TDP New Dark 1.27 it'll be fun getting all the achievements.
Gotta say though, 30 bucks isn't that cheap.
32 replies and 3 images omitted. Click here to view.
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>>12909986
>30 bucks for anything is cheap
would you give me 30 bucks for a grilled cheese ?
>>
>>12915036
I know youre making a joke but $30 is like two meals
>>
>>12911315
Nobody is going to backport the missions since they're made by people in The Community™ and only people in it really have the skills to use the old arcane level editor.
>>
>>12915123
depends what you eat,for 30$ i can eat for like a whole week.
>>
>>12909973
I am waiting for claude to put Nigthdive out of business, but unfortunately the Thief community appears to consist of luddites.

File: 71TPHd5dbGL.jpg (158 KB, 1000x1418)
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It's about time this got a recomp+online features, it was one of those games held back by technology, but now it should be amazing to play.
2 replies omitted. Click here to view.
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>>12914737
I played several recomps and I had no issue with any of them
>>
>>12914737
I *literally* just beat the Ninja Gaiden Black recomp and had zero issues whatsoever, it was excellent.
>>
>>12913517
who farted?
>>
>>12913517
This used to be one of Sony's biggest IPs on PS1
everyone I knew in my town and school loved the first two games. It's sad how the franchise died
>>
>>12914985
game sux

File: C6XSJa7.png (1.31 MB, 1282x720)
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>Season 30: Episode 11 (#427) Jikuu Yuuden: Debias {Famicom} premiered on Thursday, October 22nd.

>Season 30: Episode 12 (#428) "That hero" premieres on Thursday, November 5th.

https://otn.fujitv.co.jp/gamecenter/index.html

https://pastebin.com/u/GCCXGeneral
72 replies and 23 images omitted. Click here to view.
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>>12917150
No. AI subs are terrible.
>>
>>12917150
Even assuming they don't make mistakes hearing certain words, ai subs will make mistakes with pronouns and other things that require context.
>>
>>12917294
>>12917345
i know it used to be like that a year ago but AI can fucking make an entire videogame by itself and put sonic in mario, surely Japanese translation has become much better?
>>
>>12917532
It's still just a guessing robot. It can't actually see and understand the show.
Not to mention, when it "makes" a video game, they are rarely free of bugs. I put make in quotes because it usually just copy and pastes shit from github. You could ask an llm to "make" you a game engine and it would probably grab half of the shit straight out of the godot repository.
>>
>>12917832
i guess i would just do it for myself and not share it but just cause im sick of not being able to watch episodes I want to watch. Im fine knowing the translations are going to have weird errors but if it gets the gist enough I would still be happy to finally watch some episodes

File: hungryjap.jpg (81 KB, 400x280)
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Tenchu taught me that Japanese people willingly eat strange rice balls that they discover in the street. Is this a cultural thing? Do they really just eat rice balls they stumble across?
34 replies and 3 images omitted. Click here to view.
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>>12912843
I remember playing this game, accidentally threw a rice ball down a pit in a level and was kind of upset thinking I wasted it. Only until the guard looked down the pit and jumped in after it.
>>
>if you used the rice item in tenchu games, YDNBTG
>>
>>12912963
A "sexy" toilet
>>
>>12914958
Silence! You will never be a real ninja!
>>
>>12912843
This is feudal Japan. That's probably the most food he's going to see all week.

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I remember getting Yellow when it came out, despite already having Red, because I guess I was too deep into the pokehype, me and my friends would also hype each other, we thought that Yellow might have crazier things than it really has, but I guess having new sprites that are colored (I did have the GBC so I enjoyed the colors), the new Team Rocket based on the anime and the overhaul in pokemon available, and of course the Pikachu starter, and finding all 3 starters later, which was awesome.
Difficulty also seemed to be ramped up to me, but there was one particular thing about it that bothered me, something about it felt off compared to my old Red version. Couldn't put my finger on it but it seemed a bit clunkier, slower.
Just now 30 years later almost I confirm this, as speedrunners have found, thanks to their autistic speedrun investigations, that Yellow is indeed a bit slower in general than Red/Blue.
I also wonder if playing Pokemon Yellow on a Super Game Boy would make it run at normal speed
8 replies and 2 images omitted. Click here to view.
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>>12912191
>i remember watching a youtube when a fellow redditor posted it
many such cases
>>
>>12913279
>projecting
>>
>>12913437
>no u
user is underage
>>
i hate how Jessie and James (or just ROCKET, or whatever) were shoehorned in.

these games were never well-balanced, but it was like
>okay you've defeated all the Team Rocket Grunts, and now the Rocket Admin? FUCK YOU we've added an extra miniboss.
>>
>>12914727
>that kid that was filtered by pokemon artificial difficulty

File: 4177046592.png (1.82 MB, 1171x1092)
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this game feels like the epitome of "i'm 6 years old and this is the coolest thing ever"
SA1 was like a more faithful adaptation to the classic sonic games but SA2 is trendslop at its finest. i can't think of a single game that represents the year 2000 more than SA2.

>WOAH, EXTREME SPORTS! WOAH EXTREME TRICKS! WOOOAAAH SONIC HAS AN EDGY DOPPELGANGER!!!

imagine liking this shit as an adult. even pokemon feels like it has more substance to it.
43 replies and 5 images omitted. Click here to view.
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>>12907618
>SA1 was like a more faithful adaptation to the classic sonic games but SA2 is trendslop at its finest
Hmm? I remember the common narrative being like, both games are just OK but don't scratch the itch for classic because they deviate too much, but SA1 felt too close to other 3D platformers and at least SA2 Sonic and Shadow stages are basically close to how we want 3D Sonic to be

Most classic fans didn't care for the alternate play styles, because in classic, Sonic Tails and Knux all play the same way just with slightly different aspects that changes up level routes. That's why it was very common for people to just play the SA2 Sonic and Shadow stages and call it a day
>>
>>12914187
>at least SA2 Sonic and Shadow stages are basically close to how we want 3D Sonic to be
the sonic stages in SA1 control much better in my opinion. the floatier physics feel better and its less janky overall.
in sa2 both sonic and shadow spaz out if you get near a ledge or try to hang on one
>>12909804
also what this anon said

lastly, spamming is the spindash in SA1 is also fun as hell. no idea why that was removed in favor of that lame somersault move.
>>
>>12911728
Amy's stages were at least better than SA2's Tails stages.
>>
>>12916493
>no idea why that was removed in favor of that lame somersault move.
The game scores you for certain criteria, including speed. Spamming the spindash button is the fastest way to move around, it's too overpowered. This means the games incentivizes spamming the same button over and over, which is bad design. I assumed SA2 removed the spindash to reduce spamming.
>>
>>12916591
*removed the repeated spindashing to reduce spamming.

File: oot of time.jpg (14 KB, 252x174)
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Did anyone else check out the original for one last time before the remake comes out? what did you think of the original recently?
158 replies and 27 images omitted. Click here to view.
>>
>>12915589
How did it sell?
>>
>>12914870
You're wrong and dumb, never could you be based.
>>
>>12914807
It didn’t
>>
>>12916025
96 with 84 reviewers
vs
99 with 22 reviewers

Remake has a higher average, you lost.
>>
>>12916169
96 is higher than 99?


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