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File: images.jpg (5 KB, 224x224)
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I have been searching for this game called Sex Station 7 recently. If anyone has any clues or download links, please provide them to me. Thank you
>>
Not doing your research LSSQ
Goodbye

P.S. i hope someone leaks all of the Behind Closes Doors you hoarding hypocrite.

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Why is this thing so underwhelming? Not even the RPG library is actually that good, if you go off official US releases. Anyways, what are some good hidden gems for this system? All genres welcome.
53 replies and 12 images omitted. Click here to view.
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>>12678210
Anon, there's new C64 homebrews every week, written in assembly without some easy SDK. The C64 does it and yet one of the most popular systems has no homebrew?
Someday you'll have to grapple with the plain and simple truth, the SNES hardware itself is the reason nobody is making SNES homebrews.
>>
>>12672701
Nintendo consoles are the very definition of milquetoast. That said, the SNES still has a few actual games on it like >>12673157
>>12674179

>>12676608
Genesis definitely flopped in Japan. The PCE outsold it.
>>
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>>12672717
I loved the first one more. It was a Metroidvania. Pretty hard at first too, but not like this one. Holy shit I just gave up on it. Amazing graphics on it though. The first one has great graphics and music too, but it's layout and amount of secrets is just insane.

>>12673157
>>12673194

based

>>12674162
gottem

>>12675331
I think it really came down to the color palette and sound chip. Look at the early SNES RPGs. They were all defined by a great soundtrack and very colorful graphics. It didn't need speed, or lots of sprites flying all over.

The SNES is so stacked with good games, I think you can go into the 200s on this list and still find games that are fun and worth playing to this day. Check it out.

Comment too long. Click here to view the full text.
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>>12681079
I remember renting this game a couple of times as a kid. I liked it, god damn Gomez is slippery though. The music, atmosphere and scale of the house was cool though. Never beat it, one of those games thats too hard to beat as a rental, at least without somehow knowing about all the secrets
>>
>>12679172
I wouldn't say completely flopped. they still had a decent chunk of the market, 3.6 million units sold but it definitely came in a distant third. NEC beat Sega to the Market by 1 year and that was at least perceived to make a huge difference. I think that lesson is why Sega released the Genesis and Saturn in the US soon. NEC waited to release the Turbografx and it sold poorly in the US.

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>"N64 can't run 2D fighte... ack!"
https://youtu.be/6kJm-S7EqIc
93 replies and 17 images omitted. Click here to view.
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>>12676686
I wouldn't call the n64 pushing graphics I'd say it was pushing progress
>>
>>12674674
MK Trilogy was great for the no load times and 3v3 modes, if they had just went for the bigger cart it could've been on par with the CD releases.
>>
>>12669370
Those graphics are from the Refine version which has existed for over 20 years.
>>
>>12667819
>zelda oot and MM are one game
>ys 1 2 are not
>mk trilogy on playstation instead of 64
>>
>>12667819
>fake 64 bit console
i found out recently the official sdk for the n64 can't produce 64bit binaries

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RE4's development was crazy as fuck

>DMC (Stylish version)
>Hallucination version
https://www.youtube.com/watch?v=FrD5l7lHB_o
>Castle version
https://www.youtube.com/watch?v=A_aBvWWFERE
>Zombie version (cut)
>RE4 release version
>Haunting Ground (uses unused RE4 content)

Its first experimentation became Devil May Cry, the second idea turned into Haunting Ground. There's a brief third period we didn't even see, then the final game that was patched together with all the assets from a ton of disparate ideas, all loosely connected with a story written by Mikami in two weeks.
5 replies and 1 image omitted. Click here to view.
>>
And then by the end of it all they just ripped off Namco's Time Crisis.
>>
>>12680023
Xddddd I get it, because re4 has too much shooting and it should have more survival xddddddd
>>
>>12680024
>One-man-army special agent wearing a cool jacket and armed with a pistol sets out to save the president's blonde daughter who's been kidnapped by a mysterious armed group hired by a flamboyant evil tyrant who's the last descendant of his noble family, and taken to a castle full of mechanical traps, hidden passages and armored knight guards on an island somewhere off the coast of Europe. Said agent is also so skilled in firearms training that he can shoot incoming dangerous objects out of the air, and carries president's daughter off into the sunset over the ocean by the end of the game.
>There's also a bonus campaign involving a sexy asian femme fatale
Swap mercenaries with cultists high on umbrella merch and it's the same game.
>>
>>12680024
>t. has never played Time Crisis
>>
>>12679841
Actually nothing crazy at it's time

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The main complaints I've seen are that it lacks the charm of Shining Force and that it's overly long, but at a glance it looks like a solid ass SRPG with more similarities to SF than not. So what's the verdict?
>QRD: Feda: The Emblem of Justice was made by some of the original Shining Force team and is considered the Super NES Shining Force.
3 replies omitted. Click here to view.
>>
>>12682009
Maybe this game is a mirror
>>
>>12682009
It has the same artist as the first two Shining Force games but I think the dimmer palette doesn't do it any favors. If someone did a palette hack to make it brighter and more colorful it would probably do wonders.
>>
It's probably not even that bad, but the core mechanisms of that game triggers my autism.
>perma death
>killing too many enemies locks you in the bad route
>in-game time limit
>>
>>12682023
It's like they were purposely trying to destroy what made SF such comfy fun.
>>
>>12681938
Looks fun, but the better color depth of the SNES means it has that classic generic SNES "realism at 240p" palette. Even with less colors SF1/2 feel more vibrant.

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>Go to convention
>Small job in a middling city far away from the capital pretty much for locals
>Bunch of stalls selling games
>Everything is sealed in plastic, some shit graded stuff in plastic cubes
>Nobody is buying anything, just looking at the prices and backing away
>Lowest prices were ÂŁ50 but went as high as ÂŁ950 for ps2 and snes games
>Every stall run by some balding, bespectacled greaseball who looks like he has not changed since 1993 and runs a nasty bowling alley in his off time
>By end of the day people are leaving with bags full of manga, anime and horror movie blu rays and posters and plushies and shit but the retro game stalls remain fully stocked

I mean i'm sure selling one single game to some mouthbreather thinking hes found his next speculator investment for the ebay slob market pays for the stall costs and its not like this is a recent development but does anybody actually buy games from cons anymore?

I think the last i bought was Forbidden Siren 2 for ÂŁ25 back in 2018. Saw the same game at this con in worse condition for ÂŁ170
38 replies omitted. Click here to view.
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>>12678918
I got a copy of Star Wars Episode III for PS2 for like 10€ at an anime con in May. There were a couple of stalls with games, mildly overpriced, but nothing too excessive. They had some Japanese imports, though nothing that would interest me, not to mention I can import those myself for a better price and in better condition at that.
>>
>>12678918
Well that's easy: I didn't.
>>
>>12680902
God is real and shooting strays like that will catch you strays.

Anyway conventions are probably all out of control price wise, but if you live in the back waters of some places yardsales are the place to go. Meet nice people, and usually they have at least one retro game to sell. I’ve had some pretty great success at yardsales and some thrift stores in the Deep South. I absolutely would go to a con tho for retro gaming just for fun tho. If the cons encouraged trading that would be awesome because I have a massive collection and I’d definitely be down to trade stuff but I have no idea if that’s even a thing that goes on there.
>>
>>12680749
You can thank shows like Pawn Stars or Storage Wars, articles about how old shit could be worth thousands, and even gambling culture, combined with a general feeling of a lack of availability of upwardly mobile jobs. The concept in the past used to be that you find a low level job, get your work experience, get your education, and after a few years you have a nice salary. Now more people view that as an impossibility (or at least too hard), so people are increasingly seduced by the concept of finding some cheap shit that's actually worth thousands or millions, or being an early adopter of something that skyrockets in value. You could fight for an interview for a 5 year work experience listing that pays barely above minimum wage, then endure HR hiring games and endless interviews, to get a job that will maybe one day blossom into a $100k+/year career, that itself could even one day be baleeted due to AI and/or outsourcing... or you can camp out at Target and line up some orderbots to scoop up the latest Pokemon card releases, with the hope that those cards wind up becoming the next hot thing that you can grade (or even resell as-is), allowing you to turn a $2,000 investment into $50,000, or scavenge estate sales with the hope that you find a box filled with sealed games for $100 that you can flip for $100,000.
And to be fair, there are presumably people who made a lot of money by hopping on the graded sealed game racket early on (how many of those were "normal" people and not just insider buddies of hypemen is up for debate), just like a lot of Pokemon card hoarders probably made big bucks by scooping up tons of cards on the cusp of the boom, or even just sitting on shit purchased decades ago.
Basically, a lot of people view that their only way to make it is by getting lucky with investing heavily in the next hype train before the train leaves the station.
>>
>>12682034
And yes, obviously this is unsustainable in many cases, and a lot of these markets are basically just these hustle investors selling off to the next group of hustle investors who happen to think the price ceiling is even higher, but at least for now, there are enough people who don't think the ceiling has been reached, so the buying and selling will continue, even if a lot of genuine fans have been priced out of sections of the market.

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>Jamie, I've become a junker...
60 replies and 11 images omitted. Click here to view.
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>>12677690
>that dragon ball z composer
that was only the guy who did the music for the recut called DBZ kai. He got caught because it was like mid 2000s. The original composer for DBZ didn't plagiarize.
>>
>>12677690
>the one american director systematically ripping off everything the perfect blue director did
Who?
As enjoyable as Perfect Blue is, it's not something that is particularly unique outside animation.
>>
>>12675110
I'm surprised no one's posted the comparison of the city skyline from the intro credits and the one in blade runner, this game wears it's influences on it's sleeve and I love it
>>
>>12677690
>see kimba
Jungle Emperor (Kimba isn't even his name in Japanese, it's Leo) having similarities is actually, unironically just a giant coincidence. If you actually read or watch JE there is hilariously little in common with The Lion King. JE is about how the world of nature is slowly being destroyed by man, something completely absent in TLK which really is a Hamlet ripoff more than anything. The version with the most visual similarities to TLK is the 1997 movie which came out AFTER Lion King did, and even then that has humans in it too.
>>
>>12672515
Which version of Snatcher should I play if I've never played it before?

File: 50868--baku-baku.png (219 KB, 500x840)
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Do you have the mental speed to be good at Baku Baku?
2 replies omitted. Click here to view.
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>>12680020
Could not into this game until I beat Puyo Puyon on the Famicom. Tight and facst-paced gameplay, hilarious dialog. Obviously they are different games but Puyo gave me that foundation in terms of speed.
>>
>>12680020
better than tetris
>>
>>12680641
It's fairly different, it's n9t about shapes, but color matching and chaining, like puyo
>>
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>>12680678
It's Super Puzzle Fighter. But instead of cute chibi versions of SFII characters, you have soulless animals rendered in grotesque early-3D.
>>
>>12682007
>early 3D CGI renders
>soulless
Also, as much as I like Puzzle Fighter, if it wasn't for the SF characters it would be a generic crystals game.
Also not really the same.
Also
>That filter

File: jkumh.png (2.57 MB, 1536x1024)
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>saves the N64
20 replies and 5 images omitted. Click here to view.
>>
The N64 should have launched with the Zip drive. It wasn't the perfect solution, but it was the only alternative to mitigate the damage. They would have lost fewer Japanese publishers.
>>
>>12681119
Now you're pushing it, come on...
Once is slighlty amusing, twice is tryharding
>>
Kill OP brutally
>>
>>12681119
Shitposting aside, I legitimately do think with Nintendo's resources, Iomega could have made something suitable that can maybe fix the Click of Death.
>>
>>12679803

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One game from the 90s which gets consistently featured in lists of the worst games of all time is the stinker by the name of Superman64. One of the main reasons people will cite their hatred for the game is that 99% of it is about Superman flying through rings. As I understand, later on in the game Superman eventually moves on to doing more Superman type stuff like picking up cars and beating up enemies, but the majority of players will never make it far enough to experience that because they'll most likely be bored of the flying through rings crap long before they make it that far. If the flying through rings crap was removed or reduced then I suspect this game probably wouldn't be hated as much as it is.

But Superman64 isn't the only example of a 90s game based around flying through rings. Another example which gets posted about on here often is another stinker that came out on the Sega Saturn called "Nights into Dreams" where you play as an ambiguous tranny clown creature that flies through rings in the air. Some might say this game is the Saturn's equivalent of Superman64.

Another 90s game which featured flying through rings is Star Fox on the SNES. While that element of the game does indeed suck very much, it doesn't completely destroy it like the other two examples because its just a secondary element of the gameplay rather than a primary element.

I'm sure you can think of many more examples besides just these. The point is for some reason developers back then seemed to think this was a great gameplay idea and that players would love it, but in reality no one asked for it and it is universally hated. I just wonder what those devs back then were smoking which led them to think this was ever a great idea.
25 replies and 5 images omitted. Click here to view.
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>>12679437
He should've played Medal of Honor.
>>
>>12678963
I would accept this excuse for Superman 64 if Titus hadn't said it after every single release. It can't always be everybody else's fault and plenty of other devs were able to push out acceptable licensed titles under similar conditions.
>>
>>12678378
So every DC game but Arkham 1 and 2
>>
>>12677569
The reason people only remember the fly through rings segments is because the controls sucked so bad you end up spending 90% of the play through just trying to get past them. Ironically you've given away that you haven't played the game either and probably just watched a streamlined play through on youtube where they one-shotted those segments.
>>
>>12678761
I like Sonic, especially Sonic 2 and spinball but this post made me laugh. Never change console warring… well warriors.

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This is my favorite game that I hate actually playing.
The story is fascinating, I love the game's look, despite it being a series of mazes I never get lost because it's so good at making every hallway distinct, I love how you get lots of variety of weapons even to the point that some of the weapons are just flat-out bad and you'd never use them if you had half a brain, the music and sound design is great....when it isn't actively trying to rape my ears, Shodan is an amazing antagonist and I even like how all of this happened because a shitty little middle-manager decided to cover up his lower level crimes.
I love everything about this game except actually playing it.
3 replies omitted. Click here to view.
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>>12681582
Not an argument. Worthless post.
>>
>>12681586
t. person with zds
>>
>>12681580
>describes millennials
>but slaps zoomer on it instead
>>
>>12681552
>What's wrong with playing it? The controls? Those have been fully modernized for years at this point.
Well first off if you're playing the EE then you're not actually playing System Shock as it came out in 1994, that's like saying GZDoom with jumping and true vertical mouselook enabled is how Doom 1/2 is meant to be played. The controls fought you significantly more in '94.
And the reason I don't like it is I'm ultimately not a fan of 1st person dungeon crawler games like UU. People call SS1 an Immersive Sim, it's not, it's just a dungeon crawler, it has none of the actual hallmarks of ImSim which encourage creativity in solutions.

>>12681580
>It's a zoomer thing.
I'm 39, also as >>12681692 said you're actually describing millenials who were early internet adopters a lot better than you are zoomers since we were the ADHD generation, not them. They're the autism generation.
>>
>>12681853
Oh and also I think the cyberspace sequences are complete and total ass. But is that even a hot take, I feel like even people who fellate SS1 like they're a cheap whore will admit the cyberspace sequences are bad outside of "ooh look how devs in '94 thought the inside of computers would look in the future". Even by the standard the rest of SS1 sets, cyberspace controls bad.

Why did earthworm jim get a cartoon? Why didn't Bubsy get a cartoon? Why didn't Gex get a cartoon? Why didn't Toe Jam and Earl get a cartoon? Why didn't Aero the Acrobat get a cartoon? Why didn't Boogerman get a cartoon? Why didn't Super Mario World get a cartoon? Why didn't rayman get a cartoon?
44 replies and 10 images omitted. Click here to view.
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>>12680173
same with mine the head wouldnt launch or stay clipped in, i just superglued it all.

>>12680243
>Bob/#4
this was the next one i wanted.

ended up giving all my toys to my younger cousins, wish i kept these ones.

>>12680145
>The earthworm jim cartoon is awesome
it is, it was at a time when cartoons were still good, also jim was voiced by dan castellaneta (voice of homer simpson) when jim does different voices you'll recognise a bunch from the simpsons.
>>
>>12681760
>>12681760
test
>>
>>12679405
Retard.
>>
Doug TenNapel who created Earthworm Jim was already an traditional animator before making Earthworm Jim.
>>
>>12679405
bonkers kek, marsupilami was better, also marsupilami is geting a new game soon.

File: 85.jpg (1.55 MB, 2056x2800)
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Hit me with the best breakout/arkanoid-likes.
These 4 are the only ones I know of
2 replies omitted. Click here to view.
>>
https://www.youtube.com/watch?v=EHzj42svDmM
>>
Forgetting someone?
>>
bump
>>
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>>12675349
Of course Troll from Rake in grass. The style is just peak. You are a brave troll and you protect people from evil scum destroying their EVIL castles. You can also fart.
They made the best shmup and they made the best arkanoid.
>>
>>12675349
>Devilish
Forgot about that game. I own it and should play it again. It was weird but neat at the same time.

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Are there any retro games in which underwater levels are the best ones, being on average more fun than the non-underwater levels of the game?
18 replies and 6 images omitted. Click here to view.
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>>12678970
Final Fantasy V
>>
>>12680716
Technically the final level and boss take place in an alien ship.
Ecco: Tides of Time also has you swimming in the air.
>>
>>12680904
What are the underwater levels of FFV?
>>
>>12678970
Devil May Cry
>>
>>12679596
>>12680084
>>12680404
These things actually thought these were good posts.

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13 replies and 3 images omitted. Click here to view.
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>>12679742
Sega had the better dedicated units but Namco had the better standup games. Sega was unmatched during the pseudo-3D era though with games like Afterburner and Galaxy Force II.
>>
>>12680405
>Music
Man that's a tough call for me. I'd say Namco had the higher high points but Sega had the larger number of great soundtracks by far. And Namco's high points are pretty much Tekken.
>>
>>12679742
Namco.
SEGA always played second fiddle. Namco had arcades the size of entire city blocks by the end of the 90s.
>>
>>12681867
>28 player co-op Galaxian 3
Yeah, I'm thinking BASED
>>
>>12681682
>Namco's high points are pretty much
Ace goddamn Combat. Get real, son.


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