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I am not ashamed to say I like MK4 Reptile the best
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>>
>>12422489
fanfic. ignore
>>
>>12412229
He looks like he sucks mens cocks.
>>
>>12414910
He's wearing a facemask with a hole, that is most definitely some degenerate shit
>>
>>12429060
>He's wearing a facemask with a hole
that's like constantly wearing a gloryhole
>>
>>12411919
Unironically MK1(modern one) has the best Reptile design.

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BRUUUUH!!! BRUUUUH!!! Bruuuuhhhhh...
>>
>>12429920
Boooom boo Boom boooooooo
>>
>>12429920
BAAABIIIIEEES BAAABIIIIEEEEES
>>
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>>12429920
big ol sour punch straws lips

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What's the one game you want to see Arino tackle the most? Here I'm hoping for Bangai O one day
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>>
>>12428990
I hope you know Japanese cause there's an unsubbed three-parter just for you.
>>
I would really like to see him play Mario Sunshine.
>>
>>12428990
>>
crash
>>
>>12430396
CRASH WOULD BE GOOD, SPYRO BAD

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>3 was amazing
>2 was near perfect
>but neither hold a candle to picrel

Why is this so?
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>>
>>12425643
very hot take. I was displeased with this game. as I got older I learned to appreciate the campaign story and it had some pretty dope marketing, but boy did the online play tank hard. I was majorly turned off by no BR and the armor powers were not good imo

Halo 3 got the most mileage out of me followed closely by halo CE. I really don’t get why people shit on 3. the marketing was nuts, the gameplay is quintessentially halo, graphics are great, multiplayer was kino etc.

the only thing halo 3 lacked was a shotty unhinged gamespy hosted custom edition.
>>
>>12423812
I mean it depends entirely on which metric

>Story
1 >>>>>>> 3 > 2

>Campaign
3 > 1 > 2

>Multiplayer
3 > 2 >>>>>>>> 1

>Graphics/art direction
1 > 2 > 3


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>>
>>12427324
>While Halo 2 achieves higher levels of storytelling
Lmao NO
Halo 2 has the worst story of the trilogy and I'll die on this hill.
>>
>>12430549
How about fucking gameplay
>>
>>12430606
The gameplay excels at different things tard. That's why I ranked Campaign, Multiplayer, and sandbox seperately.

It's not always easy to find a fix. Show your progress and ask for help, if needed.
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>>
>>12430169
I've never used flux. Looks gross and sloppy.
>>
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>>12430159
I don't know, anon. Perhaps. But whatever I do I know that I only get one chance.
>>
>>12400997
My XBox hardmod has randomly just lost power and no AV through the XBox
Anyone had any experience with that?
Is it just cold solder joints?
>>
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>>12430296
Well holy fucking shit I managed to pull it out one minute before really giving up.
The screw was in a very hard to reach position and I couldn't get the screw extractor to work. Hell I couldn't even drill in a pilot hole.
Pliers wouldn't work at all, both catching both sides or just one side's interior and exterior like >>12430132 suggested. Lubricant didn't work either.
So I had to cut a tiny notch (there really wasn't much exposed). Most screwdrivers would rip out of it, even if I was using tons of pressure. It finally gave with one of my granfather's screwdriver from the 70s which managed to fit perfectly. Once I successfully engaged the unscrewing motion it was easy to remove so I assume the previous owner used threadlocker or something?
I feel like a hero from removing a stupid screw. Never again am I using grub screw again, lucky I had pic related as a replacement.
Thanks grandpa, you were the best and I love you :)
>>
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>snes cpu just died
apparently these die at random. is there anything you can even do to slow the process of this?

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Post bullshit that you only heard in your circles back in the day. I don't wanna hear no mew under the truck or triforces, I mean bullshit that only made the rounds in your neigbhorhood, school, etc. Whether you believed it yourself or knew it was bullshit even back then, doesn't matter. I'll start with a few off the top of my head

>"Code Veronica" is a new technology that makes game graphics look ultra realistic
>"The Buffoon" in Mortal Kombat (no idea who he is, but he "killed Shao Kahn")
>Nintendo's new console after the GameCube is called E3
>Half-Life is so realistic you can destroy anything, even the walls, piece by piece; No computer can run it yet
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>>
>>12420865
That actually sounds friggin awesome. I’m assuming this is the Xbox game ur talking about? Be actually cool if more games did this back in the day.

Only one I can think of right now is Shadows of the Empire where you could take control of a wampa or a stormtrooper but I don’t know if u can attack Dash Rendar or only help him. Was so wild using one n64 controller to play 2 characters one being an enemy.
>>
>>12420936
Yea I heard this one too somehow. Maybe gamefaqs message board? I know I heard this somewhere before.
>>
>>12425968
>That dude was cool until he hit puberty and started drinking and hanging out with nazis.
So he's still cool?
>>
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I found all 34 other soldiers but I can't show you because I accidentally dropped my memory card and it erased the save.

I can tell you 6 of them are in the secret room in the temple of the ancients where you can revive Aeris if you bring a maxed out Life materia.
>>
>>12429167
jeez you didn't even mention that if you get all 35 it adds up to one and you get sephiroth in your party

favorite write away game?
>>
Like
the floppies for famicom disk system?
>>
>Lightspan edutainment
You could have told us some actual context.
Also I'm sure no one really played that shit.
>>
weren't these just old VHS tapes that they converted to non-interactive PS1 discs for no reason?
>>
>>12430662
Basically, yeah, not even a game.
Come on OP, you could have chosen the few Lightspan shti that actually kinda was a game.

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Can you hear it, /vr/?
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>>
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I can see it
>>
their biggest fuck up was not explaining why the police station was in a building like this
>inb4 it says its a museum in some file
>>
>>12429598
creepy comfy is the best kind of creepy and comfy

the Roivas Mansion from Eternal Darkness has a similar peaceful but creepy sound
https://youtu.be/-tFAPtUWOX4
>>
In after it says its a museum in some file.
>>
>>12429598
Can you hear THIS, op?
*farts*

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So I started replaying Popolocrois Monogatari after dropping it for 2 years and now I remember why I dropped it.

Every few steps you have an enemy encounter, that wouldn't be an issue if you could run away consistently but that's not the case! You have to fight the enemies- they are not easy - while saving your mana for the boss. Also there's almost no save points in the dungeon
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>>
>>12430425
>Overly high encounter rates in 90s era JRPGs get extremely tedious and frustrating.
>Overly high
Stop moving the goalposts and go back to your visual novels. If you're too much of a bitch to engage in the gameplay loop of a genre, it isn't for you. Thats fine, but don't be a cunt about it.
>>
>>12430472
Huh? There’s a happy medium that makes these types of games more enjoyable. The ones that really crank up the encounter rates get tedious is all I’m saying.
>>
>>12430476
>>12430390
>Random encounters exist solely to pad the game out, it's guaranteed that you'll win so you're just going through the motions.

Unless thats not you, your stance has changed from
>they only exist as padding
to
>actually its only bad when they're an amount I have arbitrarily decided is too frequent
in regards to the mechanic that actually involves interacting with the game beyond walking from story beat to story beat. The random encounters were most of the fucking point of jrpgs, its like complaining that races get in the way of customizing your car in a fucking racing game.
>>
>>12430486
That first quote wasn’t me. We’ve all played JRPGs with frustratingly high random encounter rates. You know it when you see it. Skies of Arcadia falls into that category, but the likable characters, sky pirate world and story were good enough for me to power through.
>>
>>12430491
>We’ve all played JRPGs with frustratingly high random encounter rates.
The issue with that is
>You know it when you see it.
because for some people, that means
>any at all.
Its a completely subjective metric that varies from person to person, and the more impatient people get, the more sensitive they become to that concept. Nobody is saying having a random encounter on every single tile isn't excessive, I'm saying that people bitch about having to actually play the video game and use that as an excuse.

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Finally beat Tumblepop and Had A Blast (tm)
What are your favorite single-screen platformers?
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>>
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Bonkheads chads ww@
>>
>>12428548
I haven't played the original in a while, I should give it a go as well. the last time I played I actually ragequit because the Saturn port had broken physics. funnily enough the Rainbow Islands port included on the same disc was surprisingly very good.
>>
I liked Don Doko Don
>>
>>12430458
>Don Doko Don
I have it on one of those 999 in 1 famiclone carts, weird that it never released outside of Japan
>>
>>12430487
Battle City is probably the most surprising case of this. everyone who had a famiclone was guaranteed to have played it at some point. genuinely amazing that the series stayed in Japan.

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I've rarely emulated arcade titles before, and for one main reason, when I emulate a retro console title, I play by its rules and it works, because my PC isn't too different from the console setup of before... for an arcade though, we used to have cabinets that worked based on taking our quarters, so when I emulate, and lose, it just asks me to insert another one, I hit a button and it does, and then I play a bit more, until I eventually finish it, the stakes are over in a way.

What do I do? Do I have to 1CC everything? That seems like the opposite end of the spectrum and I can see myself disliking that a lot too, but having infiinite quarters also takes away from the fun...
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>>
>>12421167
>Do I have to 1CC everything?
Yes.
>>
>>12421167
Have self control you dipshit. Alternatively, change the dip switch settings.
>>
>>12427487
That seems harsh.
>>
>>12425229
You can't fucking use premade config files because no 2 analog controllers have the exact same deadzones due to being ANALOG, plus on Mame you can set up different analog deadzones and analog saturation. And on top of all of that some controllers allow you to do that on a driver level, and some arcade games even need you to calibrate the analog controls to start with (Cruis'n World specifically is one game where if the nvram is empty, it starts with a wheel/pedal calibration screen).

tldr: the entire calibration process is necessary because there are too many individual variances to preconfigure things.

shit even on Win98 joysticks you could calibrate analog controls, and if you started up Doom 2 with analog joysticks enabled it asked you to push the stick to the upper left / bottom right / center positions before running.
>>
>>12421167

using mame is a bitch. Use final burn neo

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I'm thinking of playing through every MK game, beating arcade mode with every character, playing through any bonus modes, then moving on to the next game, and so on.
Is this a good or bad idea? Has anyone done something similar?
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>>
>>12429680
I don't think OP understands what an arduous and borderline impossible task this is.
>>
>>12429680
>>12429694
It's not a grind or arduous if you enjoy it!
>>
>>12426018
KEK
>>
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>>12421260
It's not just that the computer cheats in a "that seemed a little too fast to not be input reading" sort of way. It fucking BLATANTLY cheats in a "it does shit that the human player literally cannot do and isn't shy about it at all" sort of way.

It can be cheesed of course, but jump kick and sweep spam gets old fast and trying to beat the computer "fairly" is a exercise in frustration because at no point is it actually fair.
>>
>>12429789
tell us something we don't know professor

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>14 characters
>only 2 women
>they have almost the exact personality and background

It's a good game, but with serious flaws, this being one of them.
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>>
>>12429432
Some say Mash is supposed to be Matthew, but idk.
>>
>>12429307
A celestina is also a musical instrument. I don't know what the devs had access to without the internet
>>
>>12429868
His proper name is Matias but he goes by mash
>>
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>>12411148
>only 2 women
>>
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>>12411606
You're not a casual, you're just a fuckin retard.

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How do you start with Medabots?
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>>
>>12429196
I always thought the show was extremely underrated. Are the games any good?
>>
>>12429505
They can be repetitive but they are nice if they click with you. I think there's a lot of wasted potential when it comes to difficulty and replayability despite being a franchise with so many entries, but I like them.
>>
>>12429389
I know that but this is the first time hearing about the collection getting translated. That's huge
>>
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>>12429196
>How do you start with Medabots?
Not with AX that's for sure. I own the cart, tried playing it on GBA and couldn't make sense of the combat.
The main games are strategy RPGs with a sort of ATB instead of back and forth turns. You can build a team for speed and attack a bunch of times before your enemy has a chance to do anything, you could also build 1 tank and 2 guard bots to keep the tank alive, there's a lot of freedom in that sense.
Just don't start with spinoffs.
>>
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>>12430414
back to your containment board
>>>/vt/

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The Lock-On gimmick Sega was trying to push in the 90s with Sonic & Knuckles and this was not really that successful
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>>
>>12423281
That's the V2, here's the V1. Same thing, but the newer looked cooler.
I had one back then. It was pretty bad because there was absolutely no need for accuracy: just shoot in the general direction of the opponent and you'll hit in a 3m radius.
Pros:
>the "lives" displayed in the eyepiece looked cool as fuck
>there was a trick to disable the ping sound
>there was also a super shot which costed 3 lives
>>
>>12423281
https://www.youtube.com/watch?v=kxbSHdwloEo
>>
>>12427825
https://youtu.be/Yn-mLU3YdGs?si=rhbTSWi2J_7s4djl
>>
>>12425074
Laser tag is IR.
>>
It took Nintendo to finally perfect lock-on technology with OoT Z-targeting.


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