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File: Crash_Bandicoot_Cover.png (174 KB, 300x298)
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I can't beat it. It's too hard
11 replies and 1 image omitted. Click here to view.
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>>11247896
Worked the shaft, twisted the nips, lubed the tubes and I'm still borked up a sphincter
>>
>>11245817
If you simply want to beat it it's not hard at all. You get like 10-20 lives every level and there's and there's checkpoints all over the place. The only hard thing is getting the gems.
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>>11245817
Learn the jump distances, learn to time your jumps right, and most of all have discipline so you don't make the same mistake twice or make a dumb mistake in the first place

in other words; get good.
>>
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>>11245817
If you're struggling with Crash 1, keep going. If you want to quit and/or are no longer having a lot of fun, try out Crash 2, it's way more simple.

I hope Crash 1 opens up to you at some poiint, OP.
>>
>>11253321
Fakest misread sprite of all time
No one has ever thought this

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How the fuck do I get good at this? I've played it for more thant 100 hours at this point and I'm still far from clearing it, I haven't even seen final boss yet (on one credit I mean). Currently playing as A Shotia but also tried B Shotia. Any tips? I don't wanna quit after all the time I've put on it
17 replies omitted. Click here to view.
>>
>>11252895
first loop probably
second loop is harder in white, though it's in big part because they remove all of your lives at the start
>>
This is me but with DDP. Level 5 just filters the fuck outta me. Everybody says DOJ is even harder somehow. Goodluck OP, sincerely. Solidarity, bro.
>>
>>11253642
No one here is talking about second loop.
>>
>>11253737
I forgot I was on the shitter board, my bad
>>
>>11253560
>I cleared (one loop)
lel

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Are there any games of this genre that aren't designed to milk coins from kids at the arcade, and are actually fair? Just using a continue every time feels lame, but trying to actually finish a game without dying is torture and not fun
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>>
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>>11252503
>It's like people claiming gamefaqs is the same as school courtyard gossip, absolutely ridiculous. Pure cope.
It sort of is considering a lot of gossip in later years often came from stuff people saw on GameFAQs, or added themselves on it.
>>
>>11235793
Any of the Streets Of Rage games.
>>
>>11252460
Crazy that this game pretty much invented microtransactions and was hated for it.
>>
>>11252668
Other people have to use surrogates like emulation and Youtube videos.
>>
>>11252503
Zoomer shitter cope, you clearly never step on a arcade

File: dreamcast gdemu.jpg (18 KB, 500x500)
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finally saved up enough money to get one of these.
what are some of the essential translations/hacks that I should load on my dreamcast?
59 replies and 2 images omitted. Click here to view.
>>
>>11246064
programs do it for you
>>
>>11244597
thank you for the one (1) actual answer to my thread
>>
>>11244861
he already did slapnuts
>>
>>11248756
>Letting 480p go to waste.
Shame.
>>11241617
As already mentioned the atomiswave games are cool.
Also check out:
-Under Defeat - really cool shmup
-Code Veronica X (originally X was not on DC. Check if your gdemu suffers from a bug. I think you can patch the iso if it doesn't. I hex edited my savefile, that worked too.)
-Blue Submarine No.6 (anime was cool. gsme is probably cool too
-Space Channel 2
There's more, but most stuff is really obscure.
>>
>>11251701
someone mentioned gta3 you fucking RETARD

File: Gay.png (870 KB, 895x415)
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>Has you shelve out €200 for their new console
>Includes a mechanic in their flagship launch title that wrecks your controller

They did this on purpose.
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>>11250183
>shelve out
good morning
>>
>>11250193
>popular
>Mega Drive in Japan
Bait used to be believable
>>
>>11250193
What are some other controllers for this feel other than alphagrip and the duke controller?
>>
>3 minute "boss fight"
>anons controller is prematurely worn down and unusable
sounds like it may be an issue pertaining to your relative level of skill
>>
>>11250193
joystick doesnt mean analog, retard.

File: Dragon_Warrior.jpg (142 KB, 256x372)
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Games you loved as a kid that still hold up.
41 replies and 9 images omitted. Click here to view.
>>
>>
>>11238974
>>11239138
>bragging about having the tastes of a small child
>>
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>>11238936
Spider-Man 2000 is still excellent and superior to all of the modern slop Sony and Insomniac make.
>>
>>11252779
>bragging that you didnt know what a good game was when you were a child because you were too stupid
>>
>>11244224
"Dragon Warrior" was only because a tabletop RPG in America already called itself Dragon Quest, but their copyright lapsed and so Square-Enix bought it up immediately around the time DQ8 was in production.

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I'm getting my ass kicked in Cave Story, bros.
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>>11245927
i beat the true ending a couple of days ago
first time i've actually done that despite owning the game since i was a kid
it's pretty easy, although that might be muscle memory
>>
>>11246843
hell is piss easy bro
the baby angels die in one hit and the big ones can be killed with the spur
curly gets a nemesis which is your primary damage dealer for the bosses
>>
>>11246870
considering curly doesn't use it in hell she should have given it to you instead of the iron bond
>>
>>11248546
>the hallway
you gotta go fast dawg, don't try to dodge just go go go
>>
I think Cave Story is an excellent game, but I could never get in to the hype it gets on 4chan. On its own merits, it's a classic and I could tell this back in 2005 around when I stumbled on to it, but I don't feel that it should be propped up as an object of worship, as if only Pixel was the only Indie dev to ever ever ever made a game by himself.

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Shit just flying out of nowhere and the twitchy jumping controls means I rarely make it even past the jungle level.
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>>11253064
>the amount of HP the cowboy boss has is insane
Its worse than that, its HP literally regenerates. You are not just shooting it till it dies, you have to out DPS the regen.
>>
>>11253025
That's even a pretty easy one, especially on Normal mode. Tough scene! Try playing as Max.
>>
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>>11253025
better res
>>
The 3 Ninja Gaiden games on NES, Super Mario 2 and Double Dragon 3 are a few to come to mind. There's a lot more than that though.....
>>
>>11252070
It gets a lot less hard when you get a grasp on controls. Took me until learning third stage to realize jumps aren't fixed length.

Frogger... 2!
>>
Frogger 2: Swampy's Revenge is the fourth game in the Frogger series.
>>
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>>11253661
>>
I remember loving this game when I was a kid, but people tend to talk about the first one (the PlayStation reboot, not the original game) instead of the sequel. Was it poorly received at the time?
>>
>>11253687
Are you retarded? It literally says "2" right there on the box.
>>
>>11253693
The first one unexpectedly became a massive hit, selling over 3 million copies in America alone. The sequel sold much less, only pulling around 2 million sales worldwide.

File: 10.jpg (67 KB, 648x970)
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So, this idea has been bugging me for the past year, ever since I saw one of those 1UP arcade cabinets at the local toyshop.
Now I have the place for one but it seems people have a lot of issues with those due to poor build quality so I want to make my own.

Have any of you done that and what was your experience?
Can I do it cheaper than 399€?
Should I buy a pre-cut cabinet online or try to cut the panels myself, what about controls? Are those 30€ kits on amazon good enough or should invest in proper ones?
I want to avoid using a raspberry pi and instead use an old PC and a CRT monitor or TV.

I don't think I'll use it for 3 days and then forget about it since for the past year I've been simulating an arcade experience with my megadrive and a ASCII fighter stick just to see if it's a thing of the moment or not.
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>>
>>11249924
>someone FINALLY built and is selling this design
It only took 15 years.
>>
>>11249924
Although I appreciate the fine workmanship and dedication I can't help but think designing for a 19" CRT would have been a better choice.
>>
>>11248004
fbneo
b a s e d
>>
>>11234802
I want to build one using a PS3 for retroarch
>>
>>11234834
>>11236680
I think cabinets are cool if you host a lot at home or if you have a business. For your personal use I think they're cumbersome.

I hear you about emulators and menus and what not. I downloaded a gigantic collection or roms and went with emulation station DE, with the coin-ops skin. It's basically RetroArch with a functional front end.

So yeah you get the initial set up (wasn't able to get PSX running last time lmao) but when I've played with my girlfriend it worked great, she loves SNES games and the interface is beautiful.

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PESTIS CRUENTO VILOMAXUS PRETIACRUENTO!
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>>
>>11246946
R u 12 m8, it honestly spooked me at parts, mainly the close areas
>>
>>11247338
All source ports but raze have custom difficulty options.
>>
>>11250618
Technical limitations
>>
>>11250667
I never considered that all of the male members are bald.
>>
>>11250618
>>11250667
>>11253646
Cabald

File: 4240-1.png (674 KB, 492x678)
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Sequels so shitty that even the SNES version is the better game.
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>>
>>11250247
Yeah but the first one was at least a 6/10. The second one was dogshit
>>
>>11248975
By not making him female.
>>
>>11253381
buddy if youre gonna do that at least post the game boy version
>>
>>11253605
True.
>>
>>11248973
/thread

File: The Creature.jpg (99 KB, 1280x720)
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While Mary Shelley's Frankenstein is public domain, the design of the creature that's become part of pop culture is not, it's still property of Universal and the Karloff estate due to his likeness. Yet it seems up to even Smash Bros. Ultimate, Konami (and now Nintendo I guess) used it without a care in the world. Is it just "legally distinct" enough somehow or did Universal feared losing another legal battle to a Japanese company after the Donkey Kong debacle?
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>>
>>11252795
>First, Universal knew that it did not have trademark rights to King Kong, yet it proceeded to broadly assert such rights anyway. This amounted to a wanton and reckless disregard of Nintendo's rights.
>Second, Universal did not stop after it asserted its rights to Nintendo. It embarked on a deliberate, systematic campaign to coerce all of Nintendo's third party licensees to either stop marketing Donkey Kong products or pay Universal royalties.
>Finally, Universal's conduct amounted to an abuse of judicial process, and in that sense caused a longer harm to the public as a whole. Depending on the commercial results, Universal alternatively argued to the courts, first, that King Kong was a part of the public domain, and then second, that King Kong was not part of the public domain, and that Universal possessed exclusive trademark rights in it. Universal's assertions in court were based not on any good faith belief in their truth, but on the mistaken belief that it could use the courts to turn a profit.
>>
>>11245685
>>11245703
I actually never knew about this but that is pretty wild since this look for Frankenstein is the most iconic look for the creature. I think even Dragonball has a character with this exact look iirc. I will read more of this thread now only a few posts and I'm very curious.
>>
>>11245785
This. People stopped getting away with it once games started making really money.
>>
>>11252772
>Nobody cares.
It is in fact one of the few things people still get charged with war crimes for doing because it's seen as such a gigantic dick move to shoot people who are obligated to treat both sides.
>>
>>11253489
Android 8 gets the clear because his skin isn't green and his forehead scar is in a different orientation.

File: hq720.jpg (76 KB, 686x386)
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In Retrospective Sega's decision to wait nearly a year to launch the Dreamcast worldwide was a huge mistake.
Had they decided to launch the Dreamcast in December 1998, with Sonic Adventure, worldwide they would have had a year until Sony's announcement of the PS2 instead of mere weeks.
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>>11245143
I think they kind of fucked up with the design too. I have a Dreamcast and I enjoy it because I like all things sega, but it's not nearly as cool looking as the Saturn.
If they would've made it more aesthetically impressive, I think it would've done a lot better. PS2 definitely had a more interesting and more technologically advanced looking design for the time.
>>
>>11253024
I remember there was a long stretch where PSX games were being more hyped in magazines than PS2. But when the hits rolled in for PS2 they just kept coming.
>>
>>11248467
>Not that many people played Sonic Adventure either way.
SA was the best selling game on the console.
>>
>>11252953
I miss the way SEGA did marketing in the west.
We don't get stuff like that anymore.
It was pure SOVL.
>>
>>11253024
>back in the day no one gave a shit for PS2

That’s what you actually said. The PS2 immediately sold out at launch and was one of the most sought after products for holiday 2000. So yes, people did in fact 'give a shit' about the PS2.

File: Trash.png (47 KB, 512x448)
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It's crazy that once upon a time, Marvel was so broke and desperate, it was possible for just about any bottom of the barrel developer to license their characters to put them in some complete shovelware for about fifty bucks and a snickers bar. So many of the Marvel games in the 80s and 90s were straight trash
https://www.youtube.com/watch?v=4JWmfam1QWk&t=10s
12 replies omitted. Click here to view.
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>>11253323
A series of poor decisions undermined their success, also the comic industry was in a huge slump.
>>
>>11251787
But enough about PS4 Avengers
>>
>>11251787
>sega lord x claimed this game was great
lol
>>
Arcade version was great, and Genesis was pretty good. The SNES port sucked.
>>
>>11251787
I miss that time, back then we could have a new Spider-Man video game every year, often more, all made by different developers, going for it's own unique take, often those were bad, or just subpar, but often it was quite good... now we have to wait years for a premium developer to produce modern slop that's bloated just to take hours to finish, full of propaganda and bad OCs...

Spider-Man vs. The Kingpin > Marvel's Spider-Man 2

>>11252907
>>11252914
This.


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