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>it's good because the voice acting is so bad
Is there anything cringier than millennial nostalgia? How can any non irony-poisoned person play this and not want to immediately mute the dogshit dialogue of this game?
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>>12067707
Dracula is fine, it’s Richter that sounds ridiculous.
>>
>>12067672
Literally just play the undub

The real problem with the game is the level design
>>
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>>12080283
https://www.youtube.com/watch?v=TA4TF0duesY
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>>12080335
Does undub include the two missing familiars back where they should be, or is that still retrans-only?
>>
>>12067672
The only time video game acting is memorable is when it's laughably bad.

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Does it have more game than Coleco?
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>>12079060
This may be true. Coleco is full of ports of arcade games nobody remembers anymore.
>>
>>12078909
>>12079060
>>12079080
I gotta say, I didn't expect to have so much fun with Coleco ports of Venture and Pepper II. Zaxxon is also pretty rockin'. I can only imagine how many gems are hidden in that library.
>>
>>12079060
Not even, the 7800 had a tiny library of originals, I think the colecovision could beat it any day of the week.

I'd say the 7800 has about 30 games worth playing and the colecovision has a bit over 100
>>
>>12079660
What non-ports does Colecovision have besides licensed stuff like Smurfs, Cabage Patch Kids, and the Dr Seuss party game?
>>
it's got fuckign more game than James bond, nigga it fucked your mom's pussy last night
Coleco don't play games bitch

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It's got that artsy atmosphere vibe, but damn, Valkyrie Profile's one of my faves. Nails the end-of-the-world feel and those raw life/death struggles... Combat's kinda sloppy though.
>>
>>12080048
the combat and vibes are the only thing thats good
>no actual story progression for 90% of the runtime
>characters have zero meaning or interaction after their self contained vignette
>god awful repetitive dungeons
>entire game is just long cutscene/shitty dungeon/repeat

I really want to like because I love tri ace and ps1 jrpgs in general but I just cant. same deal with xenogears, its like I keep getting gaslighted into thinking these are great games but I just dont get it.
>>
I like how unique it is and team composition to make cool combos.
Also find it kind of cool how the B ending, the fake one actually feels like a nice conclusion to the main story. A ending was cool too but I think A end doesnt have its own dungeon.
Shame the sequels fumbled the bag.
>Second game has a complicated battle system and soulless Einherjars with no discernable background.
>Srpg where you dont play as any Valkyrie.
>Elysium being a soulless action rpg.
I hate how some devs gets bamboozled into doing experimental sequels instead of just being the previous game again but better.
>>
>>12080048
Yeah the combat is a shame
>>
>>12080057
>god awful repetitive dungeons

played on normal, huh?
>>
That logo looks like an anatomically accurate stomach if you squint hard enough.

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Outside of Final Fantasy Tactics and FFTA, I don't have much experience with the genre but I love those two. What are your favorite retro tactical role-playing games? Anything under the radar that you really enjoy?
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>>12059913
shining force 1 and 2 i really love and have replayed multiple times. its not really an rpg, but i think it falls under "tactical", and NOBODY EVER talks about it (which often makes me think i was the only one to play it), is master of monsters. i loved messing around and seeing every monster evolution, but to this day i've never beaten either of the 2 campaigns.
>>
>tactics rpg
>tries to do some epic 1v1 duel showdown
It just doesn't fucking work. Why do they keep trying this
>>
>>12073417
this is all you need really
>>
>>12067520
>This shit has DENUVO.
just play the switch version
>>
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>>12059913
>CTRL+F Summoner
>No results

Googling for a suitable image and its surprisngly on Steam.
https://store.steampowered.com/app/275570/Summoner/

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>le spoopy season
>guyz, it's time to play some medievil and weegee mansion's lol!
Fuck that. It's time for some real horror. Share your worst /vr/ memories. Lost games, lost friends, weird sexual experiences, whatever. Hit me with your truly harrowing shit from days long gone.
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>get a copy of Yoshi's Island from local game shop
>plug into my SNES when I get home, screen is all glitchy and it ultimately doesn't work
>inspect it, smells like cat piss wtf
>ah well, I'll return it later in the week
>have two friends over the next day
>one of them was quietly known among our group for having a disgusting Joe's Apartment level of horrendous living space, her apartment also constantly reeks of cat piss
>she's in the bathroom for a minute, take the opportunity to ask my other friend
>"Hey dude smell this cart, does this smell like what I think it does?"
>"Augh wtf dude why does it smell like cat piss lol"
>"idk man isn't that crazy lol"
>revolting friend walks back into the room, unaware
>ask her "Hey does this smell weird to you?"
>virtually no reaction, "No? Smells fine to me"
>me and normal friend exchange horrified/amused knowing looks
>later return the cart and they swap it out with a clean normal working copy, all's good

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>>12079180
Did you fuck her?
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>>12076379
No fucking way bro tell me you just made this up. What grade were you in? You had to be in high school I just cannot imagine an elementary school kid having this mindset.
>>
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>>12079420
God no, there were no fewer than three untreated insect infestations going on with her at any given time. None of us are even friends with her anymore, she also had turbo psychobitch BPD. Don't know why we put up with her shit for so long.
>>
>>12079598
We were like 12/13, idk what US grade that would be
Think he was stealing shit from me for a while really, had a bunch of things go missing that I'm 90% sure he snatched, didn't put that together till after he moved though.

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I think both are pretty cool (although I have a preference for the latter), but I wanna know (you)r thoughts. How I see it is basically:
>Speedrunning takes a lot of timing and dedication to find glitches and exploits, but there is a real case against whether or not using glitches to beat a game "counts".
>High Score chasing typically emphasizes "clean" playing (no exploits or point pressing with a few exceptions) and is more of an endurance game than the former, but it limits you to certain games unlike speedrunning.
This will probably turn into a shit show but hopefully we can be civil.
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>>12079896
Any game with a timer is meant for speed running, especially if the total time is given to you at the end like Metroid and Resident Evil
>>
>Speedrunning takes a lot of timing and dedication to find glitches and exploits, but there is a real case against whether or not using glitches to beat a game "counts".

That is a modern take. Old school speedrunning was just demonstrating mad skill at a game, often in games where score attacks didn't exist.
>>
>>12080131
It's an inevitability. Do something new, eventually shitters will rub one out long enough to win over your feat of skill with a technicality. And speedrunning, in the name, is bound to follow the rule of speed. Quicker completion, better feat.
You can memorize and dodge shit on reaction and procure enough skill to hammer that lil shoot button all day long. But when someone invents a warp straight to the final boss, all your shit is old news and the new tech is posted in the headlines. Don't stress, just accept.
>>
>Speedrunning
I sleep
>High score chasing
I sleep
>Skilled Japanese player messing with the AI and making entertaining playthroughs
REAL SHIT
>>
>>12079517
They're 2 sides of the same coin. Yes most people tend to prefer their side but you have games like Tetris for instance that emphasizes high scores but also when played by top dogs is absurdly fast. Sure it's not "speedrunning" although some variations do have time attack modes they aren't as popular.
Point is high skill play is always a novelty to watch and different games and communities prioritize different skills. High level devil may cry for instance is fairly unique with the main goal to just look cool and impressive. Meanwhile something like Resident Evil focuses on very tight precise movement to do shit fast.

One thing I will say though is I find it hilarious when some speedrunners try to play games normally and suck ass, it's not common but I have seen it before.

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>There is no time! You sword is enough.
>Link ends up having to collect a bunch of items to fulfil his quest anyway, wasting a lot of time in doing so
Why couldn't Link tell Gwonam to wait a few minutes so he can gather equipment? Does CD-i Link not keep his weaponry in the same castle he apparently lives in?
>>
He's a jeet and doesn't do things efficiently.
>>
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>At last you had the vision to find my house!
He is not interested in cooperation with Limk.
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>>12078026
He's in cahoots with Ganon and trying to sabotage Link but in typical scumbag fashion doing it in such a way that should Link succeed anyways he isn't going to be beheaded.
It's a damn shame there's not some kind of secret ending where Link and friends all kick the shit out of this virgin loser, curbstomp that fuck dead.
>>
>>12078026
>You sword
Link is a sword?

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Which one plays most like a normal rpg?
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>>12078681
>boo hoo! your old ''games'' are unplayable
Is that your cope for every game you can't figure out?
>>
>>12078917
Half-Life?
>>
>>12078917
It was the first fully 3d game with a continuous world and dynamic time of day lighting.
>>
>"I'm being... filtered!"
Get good or find another series, not everything has to be for everyone.
>>
>>12078681
>your old games are unplayable
>names one of the most unplayable dogshit modern indie games he could think of

Mind boggling response.

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Are these games unfairly hated? For some reason, I’ve always seen Gex thrown in the same trash bin as Bubsy, but honestly these are not bad games. My only real gripe is with the first one, because it seems like they tried to do a momentum platformer a la DKC but the run feature just doesn’t work great. It’s also extremely punishing with Gex’s hitbox being enormous. It’s still an alright time though.
2 and 3 are legitimately fun collectathons.
And the humor? I found most of the jokes land, and the ones that don’t are carried by the sheer absurdity of the voice acting and delivery.
All in all, I like this gecko.
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>>12079296
Yeah, but they were seen as uncool childish shit. No one wanted vexx or blinks when they could just convince mom to buy them halo and gta
>>
>>12079287
>Who gives a shit about young people and new players
Companies who want to sell a product, like Crystal Dynamics/Square Enix/CDE and Gex.
>>
>>12078515
>Are these games unfairly hated?
I don't think they're hated? Sure, people might hate Gex himself who never shuts up (and a ton of people these days probably won't get most of references Gex spits out, so to them it just sounds like a mass of bad jokes), but I don't think people hate the games themselves. At worst people might hate camera and some jumping momentum when it comes to gameplay.
I played all three games and for me personally it's something like 2 > 1 >= 3
1 starts out fine but from the third world and onwards it's like devs were almost out of budget so suddenly there are less levels per world now and only Horror TV and Toon TV were good. Planet X is the best part of the game because it's full of (mostly) short levels that just play around some gameplay concepts (like one short level where the entire point of it is to cross OHKO pits by tail bouncing on enemy heads).
2 is my favourite because main menu is memorable, hubworld is fun to explore and has cool aesthetics, music is actually nice, 3D platforming isn't horrible (compared to many other 3D platformers from that time), good balance of collectibles (silver and gold remotes) that doesn't go overboard and levels are mostly about platforming itself with minimum amount of gimmicks (only Circuit Central and Rocket Channel have them). My only big complaint is four Scream TV levels and three Pre-History Channel levels (while every other channel sticks to two) - some Bonus level themes should've gotten those 2-3 level spots instead.
>>
>>12080225
As for 3 - I might as well reply to >>12078712
I dislike 3 way more than 2 because
>fucking tutorial butler is everywhere and never shuts up (reminds me of Spyro and Medievil sequels that also added annoying sidekicks who never shut up)
>game looks visually worse than 2 (maybe just aesthetics, but I do feel like it's more plastic than 2)
>collectathon galore (intentional by devs because they wanted to copy Banjo-Kazooie)
>base collectibles went from golden fly (1) to level-themed ones (2) to golden fly again (3) - weird but okay
>every level (if I'm not mistaken) now has a fucking gimmick, even if gliding is the most common one
>did they cut composer's salary or something because 2 had four unique boss themes while 3 has only one theme shared between all three of them
https://www.youtube.com/watch?v=Vh2LAafEw38
https://www.youtube.com/watch?v=xjCqfk7es7I
>some levels are just too long and not fun to play through (looking at you, Anime Channel)
>why the fuck devs wanted to put more plot in Gex series is beyond me (and not like anyone cared because it was the last game anyway)
>>
>>12078515
Note to self: don't drink tap water at Jerry Garcia's.

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Did anyone ever see a Tengai cabinet back in the day? It's very good but I'm only familiar with it through the Saturn port.
>>
>>12080083
no.
but thanks for giving me an excuse to post this cutie.
>>
>>12080083
pretty sure that button layout is from primal rage

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Having played the OG and TS, why would you rec OG over Twin?
Twin allows you to enjoy the great story without the constant friction OG has due to terrible controls.
>boss fights too easy
in OG they're frustratingly difficult due to the terrible camera; the only decent ones are Ocelot, Wolf, and Raven; Mantis is a meme fight; tank fight is boring, Hind D is just OK, REX and Liquid are terrible.
>over the top cutscenes
have the played MGS 2 or 3?
>bad voice acting
listened to both side by side and Twin didn't seem bad, plus the OG ones are pretty cheesy, which isn't a bad thing but people dislike the cheesy cutscenes so why the double standard?
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>>12078364
TS more like TTS because voice performances sound like text to speech
Even Kojima doesn't consider Twin Snakes canon, all the Shadow Moses flashbacks in MGS4 use PS1 graphics.
Personally, I consider the original artstyle to be much more stylish, which is another reason why I prefer the original - I legitimately can't stand looking at TS. It's just a downgrade overall
>>
>>12080138
>Even Kojima doesn't consider Twin Snakes canon, all the Shadow Moses flashbacks in MGS4 use PS1 graphics.
He still uses the TS voice clips, though.
>>
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>>12078364
twin snakes represents kojima's true vision. the playstation original can be discarded entirely as it is not canon.
>>
>>12078364
Twin Snakes is fun and worth a separate playthrough but it has a different vibe and I wouldn't consider it a replacement to MGS1.
>>
>>12080063
>can we not admit that the 2nd half of the game becomes a bit of a slog?
the PAL card stuff isn't the best but the rest is fine. And even that part only kinda sucks on replays, which is forgivable to me.

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Whats good, whats best
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>>12080067
They're voxels.
>>
>>12080067
>Shame, they look pretty cool. I wonder what the deal was with their volumetric sprite tech? "NURBS volumetric rendering" gave me no hits on DDG

The article was written in 1996, and some of the terminology seems a bit crazy. Like "real-time ray traced simulated shadows", which I assume they mean that some of the lighting was ray traced in some software package and then approximated on the Saturn? The volumetric Sprite tech sounds like voxels, but they claim that it also uses NURBS for curved surfaces? I guess the game was called Terminus, which is suppose to be some sort of sci-fi run and gun shooter? Into the Shadows is a D&D inspired game. Scavenger was a publisher with many different developers working for them. Most of those teams were very tech-demo oriented. They had a lot of projects in the works, most of them became vaporware.

>>12080056
>>>12079361 (You)
>That looks cool but the draw distance is pretty bad, glad we got it on Saturn and DOS instead

All of those tech demos were recorded from real 32x hardware. Scavenger and their Lemon team were doing some crazy stuff with that hardware. One of those 3D engines was used for an X-Men game that in development for the 32x, but later cancelled.

https://youtu.be/uQNaRTxDWQU

That voxel engine demo was moved to the Sega Saturn. Probably easy to port because of the SH2's.
>>
>every single amazing Model 2 title they made was made even better on Model 3
It's pretty insane when you think about it.

Hotd 2 > 1
Sega Rally 2 > 1
Daytona 2 > 1
Virtua Fighter 3 > 1/2
Fighting Vipers 2 > 1

Etc etc. sega really were on a fucking roll back then.
>>
>>12080109
>They had a lot of projects in the works, most of them became vaporware.

You can thank GT Interactive for that, which didn't pay them what they were owed. Court ruled in Scavenger's favour but it was too late, Scavenger was already under.
>>
sauce?

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Finally dove into Mother 3 after Undertale pulled me into 'sad RPGs,' and damn, it wrecked me in a whole new way—raw and heartbreaking.
Lucas? Pitiful kid, no question. But Flint as the ultimate monster dad? Too harsh. Yeah, he's a neglectful failure—unforgivable. But after losing his wife and a son? That's soul-crushing trauma that broke him. To me, he's just a grieving wreck clinging to fatherhood by a thread.
Am I coping, or does this hit right? Prove Flint's no hero. Thoughts on Tazmily's family mess?
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How Mother 3 BREAKS you.
>>
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>>12079457
Possibly
>>
>>12079503
We Must Be Broken Men
>>
mother 3 is hyped up like it’s the saddest game of all time or something. the game really isn’t that particularly well written especially towards the end
>>
>—
shartGPT thread

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Why the fuck was this gamemode so hard?
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>>12077304
Because some people like to party hard.
>>
>>12077304
That's what made it so fun and memorable.
>>
for me, its day at the races and bowsers big blast, the games completely left up to random chance
>>
>>12078772
>day at the races
just pick the boo, he always wins
>>
Having one shitty game nobody can beat in a party game is fun.

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A horror masterpiece for Xbox.
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>>12075646
>Lovecraft's stories are visually very imaginative and strong, but in a way that's lost when you adapt them to any type of medium other than text.
This is why for me, Anchorhead is the best Lovecraft inspired game.
>>
>>12079964
Videogame gore is pretty ineffective for the most part but the agent who gets ground to death is horrifying.
>>
>>12080012
That one, and also the scene of father coming to find his daughter killed (Ramona?) also left an impression on young me.

I don't know why the game isn't more loved/appreciated, /v/ and /vr/ are alike way too hasty to call on its flaws.
>>
>>12080017
This is one of the first threads I've seen on it. It's weird, I remember this being called something of a "must play" when it first out and maybe due to that reception people came to be quite harsh regarding it. I don't think it's perfect, but I think it's one of the few games of its era to have an engrossing and fleshed out world. It has some unintentional laughs (the voice acting is solid but some of Jack's lines feel like they were done with all the wrong stage direction, the game is also very overactive in playing them, I think the clumsiest one is how Jack recites the prayer perfectly and unfazed while the city is coming down on him at the end, twice I might add).
>>
>>12080039
Yes, protag VA has a very strong detective/noir feel to its delivery, which I honestly don't mind all that much.


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