Thoughts on the Sakura Taisen series on the Sega Shitturn?
>>12677413My favorite game to play with one hand
>>12681930>they hated him because he spoke the truth
>>12680052>the PS2 remake is just plain better?I wish I could hate people to death.Anyway, ST2 is where the series peaked. I lost interest with 3.
>>12680052EOPs can't play the PS2 version because it isn't translated. Aside from that, there are a few purists who dislike the PS2 remake since it has the same combat system as the third game. If you do not fall into that category, there is no reason to play the saturn version over the PS2 version.
>>12682418The PS2 demake completely ruins the next chapter previews, and for that reason alone, it's unplayable dogshit.
Changes from NTSC-U GameCube RE4 to NTSC-J/PAL GameCube RE4 (Jan 2005)Ammo and grenades drops significantly less often and Pesetas drop slightly more oftenAmmo types now have individual caps, so you can only obtain 25 shotgun shells, 15 magnum ammo, and 10 mines at a time on Professional. Previously, the game capped you at a generic 150 'BulletPoint' value based on the sum of your inventory.Ammo placements in the world have been revised (generally towards less ammo).The Knife does 100% more damage to most enemies, with the notable exception of Krauser, who actually takes 12.5% less damageThe TMP does 40% more damage to Ganados and 20% less damage to El Gigante and KrauserThe Red9 and Blacktail weapon damage values were buffed to be strongerThe Rifle's exclusive upgrade is stronger (18.0 -> 30.0)The Semi-Auto Rifle's exclusive upgrade was nerfed (0.4 -> 0.8 firing speed)The Handgun exclusive upgrade crit chance was nerfed (50% -> 33%)Matilda has a faster burst, higher rate of fire, higher firepower, and slightly slower reload speedMine Thrower mines explode after 3 seconds (down from 5 seconds)The Merchant's First Aid Spray stock is now dependent on whether you have any healing items in your inventory. He has none if you have more than 3 healing items in your inventory, 1 if you have more 2-3 healing items in your inventory, and 2 if you have none. When playing on Amateur mode, he always has a single First Aid Spray in stock.First Aid Sprays now cost 5000 (down from 10000)Comment too long. Click here to view the full text.
>>12679952The Shotgun is less expensive to fully upgradeFlash grenades kill Las Plagas wolves when their parasite is visibleU3 now takes 50% less damage from magnum weaponsRegenerators take 33% less damage from everything but the KnifeThe boulder in the mines can be blown up with a Rocket LauncherIncendiary grenades have an easier time hitting Mendez in phase 2Ashley can no longer suplex enemies after stunning them with a doorFixed a bug where you couldn't upgrade the Striker after buying it at the Merchant in 4-1 and had to wait until reaching 4-3You can no longer exit and re-enter the 2x El Gigante boss fight room to respawn the gold bars of an El Gigante that was killed by the lava trap>Changes exclusive to RE4 PS2/Sourcenext RE4 PCThe AI in the PS2 version of the game had to be downgraded for the PS2's weaker hardware. These changes weren't carried forward to the later ports.Only 8 enemies can be active at a timeComment too long. Click here to view the full text.
>>12679961RE4 has region-specific differences that apply regardless of port.Changes exclusive to every NTSC-U (North American) release of RE4 GC>Easy difficulty is removed as an option from the difficulty select menu>Normal mode and Separate Ways (if available) begin at game rank 5 instead of game rank 3 [1]>Assignment Ada is fixed to game rank 6 instead of game rank 4>The village stage in Mercenaries has a unique dynamic difficulty mode. Unlike the other Mercenaries stages, the game rank is no longer fixed, and you also passively gain 30 dynamic difficulty points every second.>The shooting range requires 3000 points per bottle cap instead of 1000Note that the PC ports of RE4 are considered to be PAL releases internally. You need re4_tweaks to see these changes on PC.Changes exclusive to every NTSC-J (Japanese) release of RE4Comment too long. Click here to view the full text.
>>12679961>The boulder in the mines can be blown up with a Rocket Launcheri did not know that
>>12679952The American cover is so much better it's insane. Minimalistfags are delusional.
It's time to accept beat 'em ups peaked during the 6th gen
>>12676987Wish someone would recompile this game so people could make extensive mods for it.
>>12677127River City Ransom and nothing else the console
>>12676987>god hand>viewtiful joe>final fight streetwise>spikeout
>>12681110>final fight streetwiseLmao
>>12681110>>final fight streetwiseHope that was a joke.
Could the DVD have stopped the rampant Piracy that, ultimately, was the demise of the Dreamcast?
>>12681467Okay, but that doesn’t make this >>12681293 post any less ridiculously inaccurate.
>>12681439>Using the Voodoo2 Sega was contracted to could have saved it. That gpu was fairly powerful. About 3x better than the NEC chip. It could have run Deus Ex.lol watthe voodoo 2 was a four-chip setup that required a ton of memory chipset to get 100 MPixel/s fillrate. the powervr2 in the DC could do 3.2 GPixel/s (or 800 MPixel/s with transparency on) with a single chip and 4 SDRAM banks.voodoo 2 chipset alone would cost more than twice as much as an entire Dreamcast.
>>12681480Yep. The main reason the Dreamcast did pretty well for its first year in America is that it offered next gen 3D graphics at a low price.
>>12681283>Those were early 00s.No, realplayer 4 was included on win 98 disc so it got a lot more use in 98 and 99. My hyper police fansubs from 98 or so were srill the tiny rm files. My berserk weekly fansubs were 100mb per episode asf filesThe 100mb asf meant you could get a whole season (12 episodes) on just 2 cds if lucky, and at much higher quality in around 2000-2001 and RM died fast for fansubs. They replaced the old 90s realplayer software with the realone player which was a combined movie and music player and everyone hated it. >>12681247>Things that never happenedIf you are doubting that playstation mod chips were common in the 90s it means you were not alive in the 90s, simple as.
>>12681286>No, see, here's a reason I made up!
I have been searching for this game called Sex Station 7 recently. If anyone has any clues or download links, please provide them to me. Thank you
Not doing your research LSSQGoodbyeP.S. i hope someone leaks all of the Behind Closes Doors you hoarding hypocrite.
Why is this thing so underwhelming? Not even the RPG library is actually that good, if you go off official US releases. Anyways, what are some good hidden gems for this system? All genres welcome.
>>12678210Anon, there's new C64 homebrews every week, written in assembly without some easy SDK. The C64 does it and yet one of the most popular systems has no homebrew?Someday you'll have to grapple with the plain and simple truth, the SNES hardware itself is the reason nobody is making SNES homebrews.
>>12672701Nintendo consoles are the very definition of milquetoast. That said, the SNES still has a few actual games on it like >>12673157>>12674179>>12676608Genesis definitely flopped in Japan. The PCE outsold it.
>>12672717I loved the first one more. It was a Metroidvania. Pretty hard at first too, but not like this one. Holy shit I just gave up on it. Amazing graphics on it though. The first one has great graphics and music too, but it's layout and amount of secrets is just insane.>>12673157>>12673194based>>12674162gottem>>12675331I think it really came down to the color palette and sound chip. Look at the early SNES RPGs. They were all defined by a great soundtrack and very colorful graphics. It didn't need speed, or lots of sprites flying all over.The SNES is so stacked with good games, I think you can go into the 200s on this list and still find games that are fun and worth playing to this day. Check it out.Comment too long. Click here to view the full text.
>>12681079I remember renting this game a couple of times as a kid. I liked it, god damn Gomez is slippery though. The music, atmosphere and scale of the house was cool though. Never beat it, one of those games thats too hard to beat as a rental, at least without somehow knowing about all the secrets
>>12679172I wouldn't say completely flopped. they still had a decent chunk of the market, 3.6 million units sold but it definitely came in a distant third. NEC beat Sega to the Market by 1 year and that was at least perceived to make a huge difference. I think that lesson is why Sega released the Genesis and Saturn in the US soon. NEC waited to release the Turbografx and it sold poorly in the US.
>"N64 can't run 2D fighte... ack!"https://youtu.be/6kJm-S7EqIc
>>12676686I wouldn't call the n64 pushing graphics I'd say it was pushing progress
>>12674674MK Trilogy was great for the no load times and 3v3 modes, if they had just went for the bigger cart it could've been on par with the CD releases.
>>12669370Those graphics are from the Refine version which has existed for over 20 years.
>>12667819>zelda oot and MM are one game>ys 1 2 are not>mk trilogy on playstation instead of 64
>>12667819>fake 64 bit consolei found out recently the official sdk for the n64 can't produce 64bit binaries
RE4's development was crazy as fuck >DMC (Stylish version)>Hallucination versionhttps://www.youtube.com/watch?v=FrD5l7lHB_o>Castle versionhttps://www.youtube.com/watch?v=A_aBvWWFERE>Zombie version (cut)>RE4 release version >Haunting Ground (uses unused RE4 content)Its first experimentation became Devil May Cry, the second idea turned into Haunting Ground. There's a brief third period we didn't even see, then the final game that was patched together with all the assets from a ton of disparate ideas, all loosely connected with a story written by Mikami in two weeks.
And then by the end of it all they just ripped off Namco's Time Crisis.
>>12680023Xddddd I get it, because re4 has too much shooting and it should have more survival xddddddd
>>12680024>One-man-army special agent wearing a cool jacket and armed with a pistol sets out to save the president's blonde daughter who's been kidnapped by a mysterious armed group hired by a flamboyant evil tyrant who's the last descendant of his noble family, and taken to a castle full of mechanical traps, hidden passages and armored knight guards on an island somewhere off the coast of Europe. Said agent is also so skilled in firearms training that he can shoot incoming dangerous objects out of the air, and carries president's daughter off into the sunset over the ocean by the end of the game.>There's also a bonus campaign involving a sexy asian femme fataleSwap mercenaries with cultists high on umbrella merch and it's the same game.
>>12680024>t. has never played Time Crisis
>>12679841Actually nothing crazy at it's time
The main complaints I've seen are that it lacks the charm of Shining Force and that it's overly long, but at a glance it looks like a solid ass SRPG with more similarities to SF than not. So what's the verdict?>QRD: Feda: The Emblem of Justice was made by some of the original Shining Force team and is considered the Super NES Shining Force.
>>12682009Maybe this game is a mirror
>>12682009It has the same artist as the first two Shining Force games but I think the dimmer palette doesn't do it any favors. If someone did a palette hack to make it brighter and more colorful it would probably do wonders.
It's probably not even that bad, but the core mechanisms of that game triggers my autism.>perma death>killing too many enemies locks you in the bad route>in-game time limit
>>12682023It's like they were purposely trying to destroy what made SF such comfy fun.
>>12681938Looks fun, but the better color depth of the SNES means it has that classic generic SNES "realism at 240p" palette. Even with less colors SF1/2 feel more vibrant.
>Go to convention>Small job in a middling city far away from the capital pretty much for locals>Bunch of stalls selling games>Everything is sealed in plastic, some shit graded stuff in plastic cubes>Nobody is buying anything, just looking at the prices and backing away>Lowest prices were ÂŁ50 but went as high as ÂŁ950 for ps2 and snes games>Every stall run by some balding, bespectacled greaseball who looks like he has not changed since 1993 and runs a nasty bowling alley in his off time>By end of the day people are leaving with bags full of manga, anime and horror movie blu rays and posters and plushies and shit but the retro game stalls remain fully stockedI mean i'm sure selling one single game to some mouthbreather thinking hes found his next speculator investment for the ebay slob market pays for the stall costs and its not like this is a recent development but does anybody actually buy games from cons anymore?I think the last i bought was Forbidden Siren 2 for ÂŁ25 back in 2018. Saw the same game at this con in worse condition for ÂŁ170
>>12678918I got a copy of Star Wars Episode III for PS2 for like 10€ at an anime con in May. There were a couple of stalls with games, mildly overpriced, but nothing too excessive. They had some Japanese imports, though nothing that would interest me, not to mention I can import those myself for a better price and in better condition at that.
>>12678918Well that's easy: I didn't.
>>12680902God is real and shooting strays like that will catch you strays. Anyway conventions are probably all out of control price wise, but if you live in the back waters of some places yardsales are the place to go. Meet nice people, and usually they have at least one retro game to sell. I’ve had some pretty great success at yardsales and some thrift stores in the Deep South. I absolutely would go to a con tho for retro gaming just for fun tho. If the cons encouraged trading that would be awesome because I have a massive collection and I’d definitely be down to trade stuff but I have no idea if that’s even a thing that goes on there.
>>12680749You can thank shows like Pawn Stars or Storage Wars, articles about how old shit could be worth thousands, and even gambling culture, combined with a general feeling of a lack of availability of upwardly mobile jobs. The concept in the past used to be that you find a low level job, get your work experience, get your education, and after a few years you have a nice salary. Now more people view that as an impossibility (or at least too hard), so people are increasingly seduced by the concept of finding some cheap shit that's actually worth thousands or millions, or being an early adopter of something that skyrockets in value. You could fight for an interview for a 5 year work experience listing that pays barely above minimum wage, then endure HR hiring games and endless interviews, to get a job that will maybe one day blossom into a $100k+/year career, that itself could even one day be baleeted due to AI and/or outsourcing... or you can camp out at Target and line up some orderbots to scoop up the latest Pokemon card releases, with the hope that those cards wind up becoming the next hot thing that you can grade (or even resell as-is), allowing you to turn a $2,000 investment into $50,000, or scavenge estate sales with the hope that you find a box filled with sealed games for $100 that you can flip for $100,000.And to be fair, there are presumably people who made a lot of money by hopping on the graded sealed game racket early on (how many of those were "normal" people and not just insider buddies of hypemen is up for debate), just like a lot of Pokemon card hoarders probably made big bucks by scooping up tons of cards on the cusp of the boom, or even just sitting on shit purchased decades ago.Basically, a lot of people view that their only way to make it is by getting lucky with investing heavily in the next hype train before the train leaves the station.
>>12682034And yes, obviously this is unsustainable in many cases, and a lot of these markets are basically just these hustle investors selling off to the next group of hustle investors who happen to think the price ceiling is even higher, but at least for now, there are enough people who don't think the ceiling has been reached, so the buying and selling will continue, even if a lot of genuine fans have been priced out of sections of the market.
>Jamie, I've become a junker...
>>12677690>that dragon ball z composerthat was only the guy who did the music for the recut called DBZ kai. He got caught because it was like mid 2000s. The original composer for DBZ didn't plagiarize.
>>12677690>the one american director systematically ripping off everything the perfect blue director didWho?As enjoyable as Perfect Blue is, it's not something that is particularly unique outside animation.
>>12675110I'm surprised no one's posted the comparison of the city skyline from the intro credits and the one in blade runner, this game wears it's influences on it's sleeve and I love it
>>12677690>see kimbaJungle Emperor (Kimba isn't even his name in Japanese, it's Leo) having similarities is actually, unironically just a giant coincidence. If you actually read or watch JE there is hilariously little in common with The Lion King. JE is about how the world of nature is slowly being destroyed by man, something completely absent in TLK which really is a Hamlet ripoff more than anything. The version with the most visual similarities to TLK is the 1997 movie which came out AFTER Lion King did, and even then that has humans in it too.
>>12672515Which version of Snatcher should I play if I've never played it before?
Do you have the mental speed to be good at Baku Baku?
>>12680020Could not into this game until I beat Puyo Puyon on the Famicom. Tight and facst-paced gameplay, hilarious dialog. Obviously they are different games but Puyo gave me that foundation in terms of speed.
>>12680020better than tetris
>>12680641It's fairly different, it's n9t about shapes, but color matching and chaining, like puyo
>>12680678It's Super Puzzle Fighter. But instead of cute chibi versions of SFII characters, you have soulless animals rendered in grotesque early-3D.
>>12682007>early 3D CGI renders>soullessAlso, as much as I like Puzzle Fighter, if it wasn't for the SF characters it would be a generic crystals game.Also not really the same.Also>That filter
>saves the N64
The N64 should have launched with the Zip drive. It wasn't the perfect solution, but it was the only alternative to mitigate the damage. They would have lost fewer Japanese publishers.
>>12681119Now you're pushing it, come on...Once is slighlty amusing, twice is tryharding
Kill OP brutally
>>12681119Shitposting aside, I legitimately do think with Nintendo's resources, Iomega could have made something suitable that can maybe fix the Click of Death.
>>12679803
One game from the 90s which gets consistently featured in lists of the worst games of all time is the stinker by the name of Superman64. One of the main reasons people will cite their hatred for the game is that 99% of it is about Superman flying through rings. As I understand, later on in the game Superman eventually moves on to doing more Superman type stuff like picking up cars and beating up enemies, but the majority of players will never make it far enough to experience that because they'll most likely be bored of the flying through rings crap long before they make it that far. If the flying through rings crap was removed or reduced then I suspect this game probably wouldn't be hated as much as it is.But Superman64 isn't the only example of a 90s game based around flying through rings. Another example which gets posted about on here often is another stinker that came out on the Sega Saturn called "Nights into Dreams" where you play as an ambiguous tranny clown creature that flies through rings in the air. Some might say this game is the Saturn's equivalent of Superman64.Another 90s game which featured flying through rings is Star Fox on the SNES. While that element of the game does indeed suck very much, it doesn't completely destroy it like the other two examples because its just a secondary element of the gameplay rather than a primary element.I'm sure you can think of many more examples besides just these. The point is for some reason developers back then seemed to think this was a great gameplay idea and that players would love it, but in reality no one asked for it and it is universally hated. I just wonder what those devs back then were smoking which led them to think this was ever a great idea.
>>12679437He should've played Medal of Honor.
>>12678963I would accept this excuse for Superman 64 if Titus hadn't said it after every single release. It can't always be everybody else's fault and plenty of other devs were able to push out acceptable licensed titles under similar conditions.
>>12678378So every DC game but Arkham 1 and 2
>>12677569The reason people only remember the fly through rings segments is because the controls sucked so bad you end up spending 90% of the play through just trying to get past them. Ironically you've given away that you haven't played the game either and probably just watched a streamlined play through on youtube where they one-shotted those segments.
>>12678761I like Sonic, especially Sonic 2 and spinball but this post made me laugh. Never change console warring… well warriors.
This is my favorite game that I hate actually playing.The story is fascinating, I love the game's look, despite it being a series of mazes I never get lost because it's so good at making every hallway distinct, I love how you get lots of variety of weapons even to the point that some of the weapons are just flat-out bad and you'd never use them if you had half a brain, the music and sound design is great....when it isn't actively trying to rape my ears, Shodan is an amazing antagonist and I even like how all of this happened because a shitty little middle-manager decided to cover up his lower level crimes.I love everything about this game except actually playing it.
>>12681582Not an argument. Worthless post.
>>12681586t. person with zds
>>12681580>describes millennials>but slaps zoomer on it instead
>>12681552>What's wrong with playing it? The controls? Those have been fully modernized for years at this point.Well first off if you're playing the EE then you're not actually playing System Shock as it came out in 1994, that's like saying GZDoom with jumping and true vertical mouselook enabled is how Doom 1/2 is meant to be played. The controls fought you significantly more in '94.And the reason I don't like it is I'm ultimately not a fan of 1st person dungeon crawler games like UU. People call SS1 an Immersive Sim, it's not, it's just a dungeon crawler, it has none of the actual hallmarks of ImSim which encourage creativity in solutions.>>12681580>It's a zoomer thing.I'm 39, also as >>12681692 said you're actually describing millenials who were early internet adopters a lot better than you are zoomers since we were the ADHD generation, not them. They're the autism generation.
>>12681853Oh and also I think the cyberspace sequences are complete and total ass. But is that even a hot take, I feel like even people who fellate SS1 like they're a cheap whore will admit the cyberspace sequences are bad outside of "ooh look how devs in '94 thought the inside of computers would look in the future". Even by the standard the rest of SS1 sets, cyberspace controls bad.