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I sold it along with the Cube back in 2016 (this phot is a decade old), and today I tried some on Dolphin, but the NGC catalog is dogshit. I grew up with it, but I’m too old for Pokémon and Sonic’s Chao Garden now. Both Starfox games are terrible, and Sunshine feels like a gimmicky OG Xbox platformer like that cat game by artoon. The only good game besides smelee is F-Zero GX, and that’s it.
I have no idea how I managed to put up with an NGC for so many years. It’s such a childish console that only a manchild would enjoy in 2026.
26 replies and 1 image omitted. Click here to view.
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>>12639451
Everyone knows what the great Gamecube games are, it's kind of like N64 where its top games are all there is although Gamecube library is deeper and its games aged better.
>>12639541
Super Monkey Ball is as hardcore an arcade game as F-Zero GX, poser faggot
>>
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>>12641545
>Super Monkey Ball is as hardcore an arcade game as F-Zero GX
Delusional
>>
>>12639671
This was a good one
>>12639451
Baten Kaitos, Skies of Arcadia, Harvest Moon: Magical Melody, Tales of Symphonia, Fire Emblem: Path of Radiance, Phantasy Star Online, Eternal Darkness, Custom Robo, Metal Arms though I played that one on Xbox. The GameCube has an alright library depending what you're looking for.
>>
>>12639451
Pikmin is rather pleasant. 2 can be challenging.

Super Monkey Ball 2 is harder than F Zero GX.
>>
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Kururin Squash is good if you can get over thinking of yourself as a manchild. It's aimed at children but it's japanese exclusive, so it's still hard as fuck if you go for 100%.
There's a translation patch although you wouldn't lose out on much if you played it untranslated. There's extremely little text and what is there is a literal baby storybook, as in that's like the whole theme of the game.

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>3 months ago decide I'm finally gonna 1CC my first game and practice everyday
>still haven't seen level 4
4 replies omitted. Click here to view.
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>>12639414
>>12639438
>wunseesee thread
>dude you have to play CAVE games!
Le wunseeseeshmuptrannies at it again
>>
>>12639406
Donkey Kong 1cc is doable in a weekend.
>>
Metal Slug 1 is pretty easy to do as long as you gitgud at the final mission.
>>
The Mega Man arcade games are the world's easiest 1CCs.
>>
>>12639406
NES Contra games should take you an afternoon or two to 1cc as long as you don't rush ahead like a retard. If it has to be specifically an arcade game, >>12640314 is an option, though it's harder. Also, ignore the retards shilling Cave shmups, danmakus are terrible games for beginners.

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>JRPG.
>Has an evil empire.
>Final boss is tied to the main character.
>A beloved woman close to the main character dies.
>Was going to be on the N64.
>Has an animal as a party member
>The player character is blonde
>It's not Final Fantasy VII
https://www.youtube.com/watch?v=sfRNQleP2bw
1 reply omitted. Click here to view.
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>>12641034
Name 14 examples.
>>
>>12641034
Mother 3?
>>
>>12641034
Nice job putting spoilers on "It's not Final Fantasy VII" while keeping the actual spoilers unmarked.
>>
>>12641456
Yeah
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>>12641587
Thanks

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>Euro Gamer: What was your role on the original Sonic?
>Yuji Naka: I was involved from the beginning of the creation of the game. I was responsible for designing the characters, and was the main programmer, while the mapping was done by the guy who left to join Naughty Dog to do Jak II. He was involved in until Sonic 3, and then he didn’t do anything at Sega. He was quite useless!
>http://info.sonicretro.org/Yuji_Naka_interview_by_Euro_Gamer_(May_23,_2003)

>CVG: What do you think of the way the Sonic games have evolved; was it a problem when one of your team members left to work with Sony?
>Yuji Naka: Yeah, one of the guys from our team went to work on Jak and Daxter! As for the original titles, I was involved from the beginning, the creation of the game. The character was born in a kind of stream of creating, so I'm involved from the very beginning of the character. I gave the game direction, and I was the main programmer also.
>So I was involved with every aspect of the original Sonics. Some of the details, like making a map, quite straight-forward stuff, was done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him. He was really doing nothing with Sonic.
>http://info.sonicretro.org/Yuji_Naka_interview_by_CVG_(May_27,_2003)


>Hirokazu Yasuhara: I designed the movement of characters, the game stories, all of the stage maps, all of the enemy mechanics, and designed all of the game mechanics.
>I was opposed to the company’s decision to create games that use “Sonic-something” so that they can sell it easily. That is one of the reasons why I left the Sonic development group. I wanted to make good games, not any games that used the Sonic character in a haphazard way.
>https://segaretro.org/Interview:_Hirokazu_Yasuhara_(2003-08)_by_Game_Informer
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>>12637890
It all makes sense now. Only the Sonic games that he worked on were good. Naka obviously played a huge part but this is why so many bands turn to shit after replacing a guitarist or something.
>>
Yes, there was no one else involved with creating Sonic...
>>
>>12638917
who acquired this picture? or did naka the madman supply it himself?
>>
>Hirokazu Yasuhara: I made Floigan Bros. at Visual Concepts.
nuff said
>>
>>12637815
And SA2 ruined Sonic, so clearly Naka wasn't much better

thread for ibm (PC, XT, AT, PCJr, PS/2) games in general
i'm personally looking for good recs for a fairly high spec ibm 5170/AT, its got an ethernet card so online bbs games or stuff i can send through another computer is doable
i would really like to play some NES ports like the original two legends of zelda but i havent been able to find anything
i wanna fuck around with bootlegs aswell
30 replies and 6 images omitted. Click here to view.
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>>12639669
I could be wrong, but don't the best Tandy 1000 PCs (the ones with the 3-voice sound and 16 color graphics) have 286 CPUs? The models after that became just generic old PCs like all the others, as seen in >>12639670
>>
>>12640815
Literally every Tandy 1000 had 3-voice sound and 16-color graphics, except the RLX and RSX, which used VGA and SVGA, and the RSX had a 386. Some had 286 CPU's, but they had the option of 4.77 MHz 286's to preserve compatibility with games designed for the 8088.
Funny enough, most Tandy-enhanced games that require DOS to function won't be able to perform properly on the 4.77 MHz 8088. The 4.77 MHz cpu option was just there for the older DOS games. Might be worthwhile to check the Tandy-enhanced games that never had a EGA or VGA release to find the few 286-Tandy enhanced games out there, but I don't know if there would be many or any at all.
In case you were wondering, the Tandy-enhanced games that work on the 4.77 MHz CPUs are booters.
>>
>>12640907
Cool, I didn't know a lot of that. I've been wanting to explore Tandy stuff lately, but it looks like it's not as simple as it seems. It never is with old PCs lol
>>
>>12640919
Main things to know about Tandy is:
1.) The 1000 TL, TL/2 is the best model for Tandy/PCjr gaming since it covers both 4.77MHz 286 and full speed 286, and has both the 2nd generation video and audio chipsets so it can play almost any Tandy/PCjr game.
2.) Though the Tandy is supposed to be a PCjr clone system, it's not a 100% clone so some PCjr games will look/sound off or not run properly. Most are compatible, and most of the incompatible ones had a Tandy-specific release, but there's still a handful from what I remember.
>>
>>12640928
Groovy. I tried to see if I could build a Tandy on 86Box, but unfortunately they don't yet have an option for a TL/2, with the SL/2 being the best option. Still, it does allow up to a 16 MHz 8086 or V30, which seems to work pretty well. Boots really fast, too.

File deleted.
12 replies omitted. Click here to view.
>>
To be fair there was a Jap or two and a hafu in my class which was kinda cheating because the hafu's mom was Japanese and the Japs were Japanese.

One of our Japs went on to become a very famous Japanese heavy metal guy lol. He lived in the US for like five years or more and barely ever spoke English, when he did it was all stilted. We would mock him mercilessly but just in a kind good hearted way.
>>
>>12641558
>televideo Japanese, there were like 30 kids in the district and it was conducted from my school's TV studio and sent over CCTV

Arigato, kensama.
>>
>>12641562
Yes I went to a magnet school in middle school and had all accelerated and better classes in high school.

It helped that we had actual Japs too but wasn't 100% necessary. Our teacher had a degree in Japanese and International Relations from Harvard and just taught part time because "we need more people who can speak AND UNDERSTAND Japanese." I'm certain he was CIA. Many of our lessons were cultural, we learned about how fake-running in the office is necessary and why, etc. Things you would never learn in a normal course in Japanese.
>>
>>12641558
>>12641568
This sounds very made up and not true.
>>
>>12641570
It's 100% real, all of it. You can surely read up about magnet schools and accelerated programs and stuff, they have cut all this way back across the board nationally in the last 20 years but in the 1990s they had all kinds of programs like this. I was in GATE as an elementary student, they clearly tried to channel the smarter youngins into a better program from an early age.

Heck before that, I could read. My mom was an elementary school teacher and I could read coming into kindergarten. Imagine how useless the standard educational progression is to a five year old who can both read, and use a dictionary and encyclopedia. I pity you that you are retarded (not chromosomally, just "delayed in development") and can't comprehend any of this.

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The best retro 3D fighter is now emulated in its original form. Who are you maining?
16 replies omitted. Click here to view.
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>>12639741
The Online add-on has all the extra modes on PS3
>>
>>12639690

It was. Quite possibly the best Tekken version ever.
>>
>>12639743
Any idea if that's still accessible today?
>>
>>12639748
You can install it on a PS3 with cfw like any other game. It's a different pkg file than the non-online version. You need a PSN account signed in (or spoofed one) even to play it offline.
>>
>>12639741
thats really all you need, only a retard plays fighting games alone for the story

another reason why Mario Is Missing is relaxing, is reading all of that history that may be out of date, where half the information on that game has been disputed or changed since that 1993 game.
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>>12640565
>jews out of nowhere
Mario would hate you
>>
>>12640702
>mario would hate you
lol. First, you need to go back. Second, read the histories of Italy and then tell me how Mario would feel about the chosen.
>>
>>12640702
He's wearing that as a joke.
>>
>>12640565
PC version is definitely the best one, plus it had Madrid, Marrakech, Berlin, Dublin, Kathmandu, Amsterdam, Bombay, Toronto, Istanbul and Jerusalem in it.

I just wish somebody like a Gamma V would find a way to add these missing levels if he wanted to customize the SNES version to be more like the MS-DOS/PC versions, minus the acting voice lines obviously.
>>
>>12639602
SPECTACULAR HOTELS

>Millions of millenials are nostalgic for these dogshit polygon graphics
The Playstation has aged terribly, no amount of nostalgia goggles will fix that.
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>>12632834
I never got around to playing Chrono Cross
Looking at this footage, it's glaringly obvious that the animation team behind this went on to work on FFX. I think the animations for Tidus are based one of the characters here.

https://www.youtube.com/watch?v=po_bB3FLkwg
>>
>>12640805
as i said
go back
>>
>>12640942
but i've been here longer than you
>>
>>12640942
>>12641280
The both of you are niggers from the beginning of time. Why are you faggots gay?
>>
>>12632779
I know this is a shitpost engagement bait,
and I know that you actually like the PS1,
but still,
can you please please please kill yourself?

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After hearing for years on /vr/ that TimesSplitters mogs Halo, I decided to finally play it and was left confused. What the hell are you people even talking about?
>Aiming is done automatically
Absolute kek. It's even more aggressive than GoldenEye's autoaim because at least there it only works at close range; in TimeSplitters you are aimbotting even at long distances. Is this what you guys are talking about when you say TimeSplitters is better than Halo?
>Weapon pickups are annoying
You enjoy Gun A. You have Gun B in your inventory, but don't want to use it. You want to keep using Gun A. You use Gun A to shoot an enemy dead. All is well, right? NOPE! The guy you killed was wielding Gun B, which the programmer deemed "superior" (completely arbitrary btw) to Gun A. So when you walk over his corpse and pick up his ammo, the game forcibly switches back to Gun B without your consent. Each and every time. Every time you walk over a corpse, you're left fucking helpless for a moment while everyone shoots you because you have to watch the weapon switch animation. This just punishes experimentation. Is this what you guys are talking about when you say TimeSplitters is better than Halo?
>The AI is stupid
They don't have tactics, they don't have any self-preservation, they don't chase you, they don't flank you, they don't search the area, they don't do anything unless you approach them, they have slow reaction times, there's little tangible difference between the various units, and they all perish quickly; GoldenEye had much better AI than this. Is this what you guys are talking about when you say TimeSplitters is better than Halo?
>Level design
It's just narrow, linear rectangular corridors on flat surfaces. There's no organic geometry, no interesting chokepoints and no depth. GoldenEye had great level design, yet its "successor" has CoD-tier level design without even CoD's spectacle. Is this what you guys are talking about when you say TimeSplitters is better than Halo?
38 replies and 4 images omitted. Click here to view.
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>>12637943
>hate fun fps games of the goldeneye style
That doesn't make sense, because GoldenEye is actually great. Read the OP and you'll see repeated comparison with GoldenEye and how TimeSplitters falls short of it; this doesn't sound like somebody hating GoldenEye.
>>
>called story mode
>doesn't have a story
What did they mean by this?
>>
>>12636984
Are you OP?
>waaah, auto-aim is for pussies
>waaah, no auto-aim is too hard
Stupid nigger.
>>
>>12639697
Don't you think that the deadzones and acceleration arcs have anything to do with whether manual aim is pleasant?
>>
>>12636242
It's a lot of fun with a friend :)

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I dont remember this game being so hard. Its busting my balls here.
19 replies omitted. Click here to view.
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>>12640982
Like most Japanese devs, they completely lost the plot in 7th gen and have taken decades to recover.
>>
>>12640982
>Why the fuck did they make the game dumber?
Ai aggression was lowered with each installment past 3. Probably a lot of people complained so they gave in.Starting from 7th,peon's are just fodder without any aggression.
Morale system survived all the way to the fifth game. Starting from 7th game everything is mostly scripted and it barely matters anymore.
>>
Whats a good way to level up bodyguards? they all die so quickly.
>>
>>12641281
Get the bodyguard manual, or just stop caring. They will level up eventually.
>>
>>12641281
Farm on the yellow turbans stage. Put it on low difficulty and try to clear it quickly + rack up as many points as you can in the meantime. Give them defend order so they don't expose themselves much, even if that shouldn't be an issue on an early game stage.

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Passwords thread. Prove yourself and judge each other.
>>
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Couldn't get past level 3 as a kid

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Well then, /vr/. What IS the best entry in the Touhou series? Certainly not EOSD
2 replies omitted. Click here to view.
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>>12637885
IN.
>>
Eiyashou
>>
VIII
>>
>>12637885
StB is the best /vr/ one and it's not even close.
>>
>6 replies
Shmup threads died for this lol

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>If we call our cheat hack a "Quality of Life mod" then no one will care about it trivializing the entire game
It's crazy how normalized this shit has become.
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>>12639760
>unlocks Last Story after getting 3 endings instead of 10 (skips 70% of the game)
Let's be real, it was always stupid even back then that you have to replay each of the five final stages that often repeat final bosses twice. You can do everything identical in your route, but the very last Hero/Dark choice makes all the difference. This is exactly why the game feels like a slog if you're just blazing through. Solution: just have it so beating all five final stages unlocks the Last story, you don't have to beat both bosses for each of them, just artificial padding for no reason.
>unlocks Expert Mode just for beating Last Story (normally requires getting all A ranks)
Never liked games that hid their harder modes under repetitive requirements. Solution: add a cheat code and have all the voice actors call you a dirty cheater throughout the run and have the game not save your score (maybe to add insult to injury have the bosses shoot Shadow, look at the screen and say "This is what happens when you cheat through life, kids!").
>I don't understand how hundreds of people genuinely like this and recommend it.
Sounds like typical amateur-overcorrecting a game's actual problems, you probably had some obnoxious streamer platform the project early on and now it's too late to get it through the modder's thick skull that his "fixes" could've been so much better.
>>
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>>12639760
because Shadow is such a shit game, that having less of it is an improvement
>>
>>12634056
Do they need any help?
>>
>>12634060
I like grinding. The OG dragon warrior made me like it. Also I can watch cartoons while playing without having to focus 100% on the game.
>>
>>12634050
>FF
>grinding
lol
maybe couple battles at the start, realistically if you play the games for the first time you aren't playing with a map and don't know where everything is, you actually end up kinda overleveled

FF games aren't like DQ 1/2/3/4

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

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Smash Sneedmix
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>>12641978
Gross.
>>
Baking before the autist would make yet another train/Sonic thread
>>12642189
>>12642189
>>12642189
>>12642189
>>
>>12642191
based
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>>12640353
no, I'm referring to the longnosed anon who posted a screenshot of notepad in the previous thread (archived at https://warosu.org/vr/thread/12583641#p12609174) that method will fail. Otherwise, point me to the full source code already and my project will be done that much faster. You already helped me once.


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