>ruins your console
>all these flashcart customers coping hard
>>11519595There is already linked proof in this thread, do you just close your eyes when you see things you don't like?
>>11519604I'm not any of the anons in this reply chain, but if you're talking about the link to GameBoy flashcart power draws then that's all meaningless in this context. The only thing that addresses is the fact that different flash carts can require a higher wattage which should be obvious. It doesn't address 'damage' from more power draw, and it certainly doesn't do so in the context of a home console. It's strictly about power efficiency. For the internal components to be harmed the PSU would have to be capable of delivering current in excess of what the N64's components are rated for which is a retarded concept.
Why the fuck are you people bitching about a fucking obsolete everdrive?Summercart literally mops the floor with all the ed64 versions and clones, and costs 1/3 of the value. The only coping here is the idiots who bought one in 2024
>>11517349>>N64 games are not goodAbsolutely true.
Were the early LCD monitor and TVs awful for retro gaming? How long, in your opinion, did it take for them to improve in terms of responsiveness and color reproduction to become suitable for proper gaming?
>>11519009How I wish 16:10 won out. !6:9 is retarded for PC usage
>>11516485LCDs were pretty terrible for gaming for a long time, insane levels of motion blur and streaking, it's why Plasmas were popular
>>11519048It truly is. PCs are workstations first and foremost and therefore should maximize the amount of pixel real estate available.ASUS and a few other brands still make 16:10 monitors thankfully, but they are getting much harder to come by.
>>11516485late 2010s. I understand why CRTs phased out in professional environments the 2000s, but HD CRTs should've been a thing in households in the early-mid 2010s. The period where 50ms input lag on a TV was considered "acceptable" was total bullshit.
I have a 37 inch sony bravia LCD as main TV in my living room, and outputs perfect 720/1080p image, while also having like 10 different analog inputs for retro systems. I cant ask for a better TV. I think the bad rep of these displays comes that they handle terrible poor quality inputs like composite unlike CRT tvs. You really need to use component to use them at full potential.
>Solves your old game incompatibility problemsNo need to thank me
>>11518920Do any of you gents post on Vogons? I want to tell Dege that the latest dgVoodoo has broken Max Payne 1 but I'm not making an account.
>>11519149https://www.cwaboard.co.uk/viewtopic.php?f=10&t=9501This was the best I could get - still isn't running at 60fps but seems to be the best all rounder
>>11518920Thanks, but I'll stick to my retro PC with an actual Voodoo card in it.
Now that i think about it, are there that many games where they technically run but it isn't possible to enable specific effects in them which their original release had ? stuff like the buffer shadows from splinter cell:chaos theory for example.
>>11519691What's wrong with splinter cell:chaos theory, I was going to play that soon on PC?
Say what you want about Silent Hill 4 but the title screen sets a good mood.
https://youtu.be/IOhb0yh3WuYtop-drawer titlescreen music
>>11519702iconic
I like this one
I love the retro aesthetic in HL2.The retro PC everywhere are beautiful especially nowadays. Most locations will have a PC in them.However I have to ask is there any in universe logic for the resistance to use PCs on most locations?Like why would they have a PC? HL1 is all in a government facility so the computers make sense since they are used to send messages or run simulations or write reports.However why would there by PCs in other resistance locations? What are they using for a PC? Especially a PC that ma can be from the year 2004 (or 1998? When did the invasion start?).>They use them to record data from measurements.In science places yes however WTF are they measuring in normal rebel outposts?Radios make sense for communication however why PCs?>Security cameras.Comment too long. Click here to view the full text.
>>11518429ask chatgpt lol
>>11518429>spreadsheets/databases>WTF are you doing man?! For what? Where your socks are????RETARD GORILLA NIGGER THE RESISTANCE (THE TOPIC OF YOUR ORIGINAL QUESTION) HAVE MORE THAN SOCKS TO WORRY ABOUT. Fuck
>>11511895sauce please
>>11518429>>11518407>>11518323>>11518313Why do you write and reason like a fucking idiot? Actually, do I know you from somewhere? Your stupid style of posting is very familiar to me.
>>11511754None of the PCs in Half Life 2 are in working conditionIt's all left over junk from when the aliens invaded 20 years ago
is it worth it if you don't have a CRT?
>>11513114It will be worth it when it's cheap.
>>11516535>FPGA development could see a huge boost in advancement too if it becomes commercially beneficial to do so. That's a big if though, even devices like the MiSTer and Analogue's systems are still niche right now, but gaining in popularity.It will always be commercially more viable to do software emulation on a budget off-the-shelf ARM SOC using open source emulators that FLOSS jannies slowly kill themselves developing for free, even your average /vr/gin can’t tell the difference between modern software emulation on chinkshit and original hardware no matter how much they claim they canAnalogue has made the correct call in intentionally marketing themselves as premium over engineered devices, that’s where the market for consumer gaming FPGAs are
>3 posts in>disingenuous autist has already started >LE $615 DEVICE BRO>rest of the thread is pointless shitflinging instead of adult discussionGod, I fucking hate MiSTer threads.
>see jaguar turn up in repository>see it has single ram build>launch tempest 2000>it actually works, albeit with slowdownIt's cool to see new stuff appear from time to time
>>11516535>if it becomes commercially beneficial to do soI mean I'm rooting for this as much as the next guy but retro gaming at large and the needs of FPGA over sofware emulation ontop of that makes it such a small market that it will never get as popular as it would need.
Did anyone here play Spooky Castle?
I'm cool cat bad
>>11517154HAMMER UP!!PANTS!if you guys aren't aware Dr Lunatic Supreme with cheese was released as freeware on itch.io
>>11516325Bouapha deez nuts lol
I played the shit out of it in a galaxy of games CD. I loved using the AK
>>11516775>first game was an ancient example of an internet shitpostNever thought about it that way. The annoying fucking stickman boss really shows how true it is.
Where do I go to follow fan translations now? Some autistic moderator nonsense happened to Romhacking right, is it still being affected?
>>11519687Anon, we literally have a romhack general on this board: >>11503169
>>11509221Railshooting is based though. Just make some ground levels and do it like Jackal
>>11517225I can't believe Imamura killed Star Fox.Fucking horny westaboos!
>>11518848Sadly some retard covered Amy's nopan in Origins Plus...Thankfully, i pirated it~
>>11517225>were the introduction of a female character killed the entire seriesFox is a famale? It would explain why so many of "his" fans draw him like one.
>>11519682>It would explain why so many of "his" fans draw him like one.Don't forget about that one mod based on the old zero suit fad prior it, now it's some "inside horny joke" passed around by Smash groomers in the modding side.
1 > 2 > 3But they're all good. 1 is just the best. 2 and 3 fucked up the level design and added too many dumb minigames / forced backtracking. 2's homeworlds are kino though.
The minigames in 2 and 3 are all good and there isn't a single one I don't look forward to every time I play the game
>11519482>>>/v/ is the contrarian bait board, anon
>>11514794Spyro 2's level design shits all over 1's, what crack rocks have you been smoking?
>>11519482I like all of the stuff in 2. YotD is mostly fine too, but a few of them boil my piss.>water speed tunnels>boxing with Bentley>whack-a-mole with Bentley>submarine>hovercraft fight in Haunted Tomb>final UFO fight against sorceress
>>11519683>enclosed, linear levels with the focus on platforming and gliding pretty much entirely removedit shits all over itself
Due to some recent developments in the PS2 loading scene it is worth considering upgrading from old OPL installs to something new like:Unofficial Open PlayStation Loader (uOPL)Extreme Elite Boot+English Translated PlayStation 2 Broadband Navigator.If you're curious what has changed about these I recommend looking into it here:https://www.psx-place.com/resources/unofficial-open-ps2-loader-uopl.1523/https://www.youtube.com/watch?v=ooH0FjltsyE
>>11519575Replying to myself because apparently all this has been figured out: https://bitbuilt.net/forums/index.php?threads/creating-custom-roms-for-the-ps2.6503/
>>11519624Can you run burnt discs? If so, try to get ulaunchelf running off a DVD
>>11519654I tried a burnt US region DMC1 disc I had from the past but that's ESR patched so it didn't work (at least I'm assuming that's the reason)I'll go learn how to make a ulaunchelf disc and see if it'll boot that instead.
>>11519654>>11519656Thankfully the FreeDVDBoot ISO with uLaunchELF on it boots. Time to figure out what the fuck I did wrong.
>>11519671>reinstall fmbc again>it just werks nowfucking okay I guess? At least I can try the master disc patching fuckery now.
Okay, I swear to God this isn't another "durr would THIS have saved Sega???" thread, but let me see if I've got this right>at the time the Saturn's hardware specifications were being discussed, the only part of Sega who had any experience with 3D graphics was the arcade division>one of the options was to take the Model 1, Sega's main arcade board at the time, and use that as a basis for the console>the Model 1 idea was rejected because most of the company felt more comfortable with 2D, and they believed the industry would continue to primarily use sprites for home consoles for at least another generation>instead they went with what would've basically been a 32X on steroids, with a single SH-2 CPU>when the PS1's specs were announced and Sega realized that wasn't going to cut it, they responded by adding another SH-2 and improving the GPU mid-development>the chief engineer for the console believes the Model 1 idea would've made more sense in retrospectWould it? I know there were several ideas for how the Saturn's hardware should've gone(the Model 1 idea, Sega of America's idea of using a Motorola 68k-based chip for Genesis support, the SGI deal that Sega of Japan didn't like) but I don't know which one would've been the most effective.
>>11518942Wait what? I played Taromaru several times but I don't remember that. Source?
The Saturn's hardware was literally not a problem, Sega America not supporting the goddamn thing was. It's actually the greatest argument for games selling consoles because in Japan where it had games it sold 4-6x as much as the much larger North American market where it was a nogames machine. Just in general why would anyone buy a product that the people selling it had no faith in
You people genuinely make these threads as a way of manifesting these changes into realityYou are mentally ill
>>11518887The consoles themselves were fine, they just needed to spread out the release of the consoles more. In the 90s in North America you had the Release of the Genesis(technically late 89, shut up), Sega CD, the 32x, Saturn and the Dreamcast, all in the span of like 8 years. Parents were not going to buy their kids a new console every year or two. Compare that to Nintendo and Sony who released a console every 6 years or so.
Is the Satiator the best means of playing bootleg games on Saturn? Is there a good way to play burned discs, I will just do that if it's cheaper
Has anyone attempted to bleach a yellowed console by leaving it out in the sun? How did it work out?
Leaving in the sun causes yellowing, but leaving in the sun also removes yellowing.. How does that work?
>>11518998It's sun through a window what causes yellowing
Every piece of plastic i retrobright re yellowed in 2 or so months, and it became worse too.
>>11516943it's popular to retrobrite old Commodores and Amiga, but those devices are keyboard that have hands touching them when used. A console doesn't get pawed at all that much, so you shouldn't feel bad if you just paint the thing. Granted, painting can be a last resort if you feel you'd rather try bleaching first.
>>11519458For me most things haven't reyellowed but both of us have probably brightened less than 10 things. Seems to be random chance just based on the condition of the plastic. My nes dogbone is the most doomed of all and goes back to yellow within a couple of months
What makes a Beat'em Up game good? I rarely see discussions about their design philosophy compared to other genres like platformes, but I bet most people have at least one they are very fond of.
>>11510858>Cool moves that all serve a purpose>Good music >Fun enemy designs>Enemies that force you to consider positioning and who to engage first>Superjoy move>Less time waiting for the arrow/hand to appear and say "go! go!" or enemies walking around just offscreenThe worst beat-em-ups are ones like TMNT II on NES where bosses have stupid amounts of health, all of your attacks do the same amount of damage and you're forced to rely on a single attack (like the dive-kick) because enemies cheat and have i-frames during their attacks or outrange you. There's no variety or actual challenge. The Spider-Man SNES beat-em-ups are also atrocious, with the sequel being downright pathetic and clearly rushed.
What are some good beat'em up games to really get into the genre? You know, ones that teach you the basics to enjoy most of the famous titles.
>>11510858Good ones are designed around 1CCs (this is also how you can tell if a game's balance is whack), crowd control and cool shit happening with setpieces, varied ways the enemies come onto the screen, varied enemies and so on. Characters don't have to be complex either. Even a simple control scheme like King of Dragons can be as good or better than a more complex one like Denjin Makai II. Same with items, some games have a ton of weapon variety but they all feel shit while some have a few that are super-fun. 45-1h for a playthrough is a good benchmark too. There are a few that manage to be good while being longer but way more that go on for too long.>>11510896Amen. Nothing more annoying than upping the playtime and difficulty with damage sponges.
>>11518076That boss is pretty input ready in the arcade, dont' combo, use properly timed blocks, heavy attacks and running attackshttps://youtu.be/CmLM9KCNdAo?t=1382
>>11510863Hey man I just want you to know that >>11510889is talking shit behind your back.
YOU GET:>RGB monitors and SCART cables for all your gaming systemsYOU LOSE:>playing games at the proper speeds and resolutionWhat was it like, yuros?
>>11516576>RGB monitors and SCART cables for all your gaming systemsnot even that kek>t. have heard from western europoors i know oti who were actually there in the 80's and 90's that everyone was using fucking RF and didn't know better
>>11519515You're crying about yuros right now completely unprompted.This is was just a polite thread about people discussing different video signals with no one seething about Americans or Yuros until you showed up.
These "I didn't use X therefore no one used X" posts are fucking dogshit and extremely pointless
Alternatively, do what we us military kids did in the 90s and play NTSC in Yuroland anyway. One of these bricks for the console, another for the TV.
>>11516756Agreed. All I need is me speccy and heaps of cassettes from the high street shops.