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File: 1779692763267.jpg (24 KB, 277x360)
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>You never found the secret trick track under the real race course

File: images[1].jpg (41 KB, 563x355)
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You know what, that's something I'd like to see AI contribute to: figuring out what the hell is up with Primal Rage's DRM. It's never been solved and none of the people who worked on the game ever stepped in to help unravel it.
5 replies omitted. Click here to view.
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>>12863216
Someone actually did recently though it's not 100 percent fixed. Still atleast some work is being done to improve the emulation.

https://github.com/mamedev/mame/pull/16105
>>
>>12863231
PR II had too much human characters fighting and not enough dinosaurs
>>
>>12863225
I dunno about home versions, but it was a great spectacle for casual players (me) in the arcade. Wonderful atmosphere and animation, fun concept, cool characters... and that's all you need to justify throwing a few quarters in, and then maybe a few more so you can have a chance of seeing an ending.
>>
>>12863883
There was one Avatar human for every beast. It offered a good gimmick since each could transform into the other mid-combo, letting you pick the form you wanted to fight as primarily and have access to the other as combo filler. With enough tuning there would be a diverse spread of characters to pick from.
>>
>>12863828
Genuinely I there's nothing negative I can say about the use of AI in this instance because human input has proven totally unable to crack the problem.

AI filling a gap human ingenuity struggles with is a perfectly valid use-case of it because it extends our ability, not replace it.

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post a moment in game that filtered you and you dropped the game.
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>>12861529
well he specifically uses mazan, so you should've at least seen zan by that point in the game. but yeah imo the garu line of wind skills is more intuitive than force
>>
>>12858429
I'm playing DKC2 for the first time, and yeah, fuck this guy. I didn't save state to beat him, but the temptation was certainly there. Why were the devs so obsessed with Squawks in this game anyways? You pretty much have to master piloting him to finish the game, and not just for that particular boss.
>>
>>12861529
I found that nullifying death, buffing and debuffing, media and aoe (for trash)/singletarget(for bosses) magic are the most useful to have in a party. All of the chandelabrum fights seem pretty hard, but I'm at the part where the tough guy fortress gets attacked, so a bit after. You'd get your ass kicked by dante without media and immunity to death is mandatory for the windchime skelly. The unicorn was pretty helpful, still have him at 31. Havent found much use for cc
>>
File: IMG_0438.jpg (102 KB, 1235x695)
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Great Bay in MM. I got stuck immediately and didn't have a clue what to do, since I didn't realize that you can push that zora to the shore.

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RetroArch is hard to use.
114 replies and 9 images omitted. Click here to view.
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>>12857792
>trying to shittalk, ever, when the whole focus of your thread is "I'm too stupid to use the software properly"

Anon... no one has a problem, except you. No one needs to justify anything to you. You're the loser who is unhappy because he can't play his video games like he wants. Everyone else is doing just fine, and needs nothing from you in return. All we need to do is laugh at how dumb you are.

You're bad at computers and bad at life, and that's funny to me, because you'll probably always be bad and unhappy.
>>
>>12862453
>I'm too stupid to use the software properly this is awful wah wah wah
I'm sorry but your problems just don't affect people with above room temperature IQ.

You will always be this dumb. Hope you have a good nepo career lined up because you probably aren't getting any path to life success on merit.
>>
>>12857681
You mean cumbersome, it's why I don't bother with it.
>>
I'm still using ePSXe
I did just upgrade from ZSNES to snes9x tho
>>
>>12863779
Nowadays that's basically daring people to vibeslop something out.

Share your trvkes about vee ar gamin'
24 replies and 4 images omitted. Click here to view.
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>>12863301
this but including nes and snes.
>>
>>12863196
Couch gaming in order to bond with your wife and kids is the only valid use for this technology. Specifically retro to avoid poisoning your kid’s mind. Gaming all by yourself is the male equivalent of social media doomscrolling.
>>
Zoomers have no originality and can only post in a few specific ways
>>
>>12863205
Also somehow 50% of N64 players trooned out. That console has dark aura energy, possessed by ancient Oni summoned by Yamauchi. It created weird disturbances.
>>
The only good sega system is the genesis and even then it is absolutely mogged by every other 16 bit system including the turbografx. Also 3D Zelda is the most overrated shit in existence, people can’t wait to watch a skulltula turn around over and over in unreal 5

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What was the most fun part for you playing GTA SA?
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>>
when it ended so i could go play vice city instead
>>
>>12861024
Call me old fashioned, but I liked getting all the tags
>>
>>12863919
It was the case. They should've made it so that if you're discharged from hospital or police station you also get in debt.
>>
>>12864130
Whoa, it's just a videogame, bro. Not IRL America
>>
I love it all. The only area I didn’t enjoy that much was San fierro. It’s okay, but I’m not a big fan.
The best parts of the game:
The gang areas in los Santos are perfect and that part of the game feels very personal and fleshed out.
I loved the country side and the desert. Maybe the countryside the most. I wish they did more with both. Would be perfect with a biker side story.
And I have a soft spot for las venturas. It should have been fleshed out way more, but I find it very calming there.

The music in the game is amazing and driving most vehicles still feels peak.

File: IMG_20260901_215308.jpg (1.88 MB, 3432x3000)
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Real retro edition
Because if its not a low res TV its apparently not retro even if both displays were manufactured at the same time
24 replies and 7 images omitted. Click here to view.
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>>12863534
it never looks as good and it has latency
>>
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>>12863662
Its scalpers fault for driving up the prices in the first place
I have been watching the market go to shit, got enough CRTs to last me forever though , altough more can never hurt
>>
>>12861806
No thanks, I started a family instead.
>>
File: 20261002_145154~2.jpg (1.16 MB, 2721x3001)
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I like smaller monitors
>>
>>12863813
color calibrate it anon...
Thats terrible

File: 1781963038984428.png (955 KB, 1051x803)
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how are you normally supposed to know how to open the entrance to this dungeon without guessing?
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>>
>>12863749
you're a miserable fag
>>
>>12863749
Most of them are just from an anon who started playing ALTTP for the first time in 30 years and sharing his progress and OP has been engaging in conversation actively. Calm your tits.
>>
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>>12844479
Real answer: Pushing and pulling in that early of a SNES game, along with all of the other features, would have very apparently and readily stood out to players at the time. It would have been on their forethought more than modern day experienced gamers who are too used to games that give you features then clearly mark and segment sections where that feature IS allowed to work or ISN'T allowed to work.

In other words, we would have been pushing an pulling on literally everything just simply because there was a button and it wowed us at the time. It never would have once occurred to us to stop doing it just because it didn't work for the other 99.9999% of the game.
>>
>>12863896
It's true. I checked every single chest in Link's Awakening despite only ever getting the message, "Link checked the chest. This is a really nice chest!"
>>
>>12863553
Right, it was my way of saying you're completely wrong. The gameplay isn't slow in the middle. Good luck trying to actually make a persuasive argument on that point. You won't be able to.

File: 1779235865428956.jpg (157 KB, 911x720)
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/vrooom/
56 replies and 23 images omitted. Click here to view.
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For me, it's Qirex
>>
>>12863604
This but in 2097.
>>
File: CocoCrashCove.png (1.99 MB, 1920x1080)
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Testing the CTR PC Port that got released today.
>>
>>12863656
I would play this but I don't want to be mad at two gaming devices.
>>
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I think I want to play CMR 2.0 again but I was always traumatized because I couldn't get a setup that worked for me. Any tips?

I've been playing vidya for 30+ years and only in the last few years did people start getting acting like freaks about the type of TV they play on and filters and shieet
Feels like niggas don't actually play gaymes anymore
78 replies and 13 images omitted. Click here to view.
>>
>>12863215
> no idea how shit they were
Did you have third world tier CRTs? All the CRTs we had in the uk were very good. Even the cheapo budget ones were high quality.
>>
>>12862473
I dont think anyone loves crts that much
>>
>>12861192
Everyone knows those idiots don't play games. They live for the flex; it's all they've got.
>>
>>12861078
One example is people posting photos of them running a game on a PVM. That's as far from an "authentic experience" as it gets. PVMs were used in TV studios, as thanks to them, it was simple to calibrate the image so that the average TV sets could get the best image they could. They're a high-end tech of the time when CRTs dominated the households, and so trying to use them as an example of "what developers had in mind" is a flat out lie. Nobody expected people to have specialist CRT sets just for watching TV and playing games. It's like using the highest end Sennheiser headphones or other sound systems of that time for game music. Completely missing the point. Manchilren are capable of spending a lot on their "retro sets" just to realize their childhood isn't coming back. I understand just getting a nice, TV set from that era instead of treating something that should be a hobby into minmaxing bragging rights game. I think for older aged people this becomes most important, since they have no desires other than returning to childhood.
>>
>>12864315
People can't mildly enjoy anything anymore. They have to obsess and live their hobby to an unhealthy point.

File: images (22).jpg (82 KB, 634x356)
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Did you ever play EverQuest? What are your thoughts on it, and any interesting memories you wanna share?
155 replies and 25 images omitted. Click here to view.
>>
>>12858373
>MUD

qrd?
>>
>>12840517
>Did you ever play EverQuest?
Yes, I played it in beta 1998.

>What are your thoughts on it
That it was just a cheap 1:1 DikuMUD clone, and that Asheron's Call and Ultima Online were FAR more interesting and dynamic online RPGs.
>>
The highest level character I got to was a level 61 warrior back in 2004/5
>>
>>12864026
How long did it take to reach that level?
>>
>>12863565
Multi-User Dungeon
Text-based online games that were thr precursors to MMOs.
>>12863889
EQ mogged AC and UO not being 3D makes it hard to compare. A huge draw of MMOs was the living, immersive alternate reality and being 3D was an important part of that.

>zoomers will call this game "Final Fantasy VI"
>b-but
You aren't Japanese.
45 replies and 9 images omitted. Click here to view.
>>
>>12862031
>Orthros x Relm is the real ship.
FTFY
>>
File: file.png (952 KB, 1024x1016)
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I'm not Japanese, I'm American.
>>
>>12862097
That's because you're a seppo mate
>>
File: ff6_anime.png (1.62 MB, 1393x801)
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FF6 anime

Great pacing
80's/90's feel
most likely created by a japanese industry insider
4.5/5

I'm not associated in any way with the creators
https://www.youtube.com/watch?v=ldCfFL5FNkc
>>
>>12855595
It was only called FF3 for like 5 years.

File: 1791209207645523.jpg (20 KB, 500x281)
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back when i was 20 I thought "Leon" was just some weird nickname for "Life" like something to match the spanish setting
2 replies omitted. Click here to view.
>>
I thought he was the singer in Kings of Leon
>>
>>12864270
It was a big release at the time, not everyone played the ones before
>>
>>12864261
then what did you think Ashley meant? and why did you think they both used their names to obviously refer to each other?
>>
>>12864306
In MGS it doesn't show the protag's name either but will show another character's name if able
>>
>>12864261
I'd get it when a child would think that way, but if you were already in your 20s you probably are actually retarded. I hope you got someone who helps you with everyday life, anon.

last thread:
>>12824982
last weekend map download:
https://files.catbox.moe/bibdyo.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


Comment too long. Click here to view the full text.
14 replies and 1 image omitted. Click here to view.
>>
>>12863408
Depends what part of the scenario, for the landscape:
>Download world machine (the free version has an image size limit but its still larger than the biggest rct map)
>Import a height map or just use a bunch of noise generators
>Use erosion and whatever other functions you want till it looks cool (terrace is good)
>Output it from world machine and import it into rct
>Flatten a bunch of the terrain to make it more playable (you should really do this in the generation stage)
>Paint different terrains with a big brush and spam props everywhere
>Done

If you mean having cool gameplay and a specific challenge for a scenario, i dunno i'm bad at that bit. Think of a gimmick and try to force it
>>
>>12863686
Yeah the terrain was my thought. I mostly use random pngs as heightmaps for fun, but wanted to do something actually decent. Thanks for the advice.
>>
>>12863689
An important note is to find balance with the flat areas. You want enough room to build paths, rides, stations, and a bit of track. But you don't want the flat areas to be too large, or else there are no obstacles. When adding mountains and valleys, it's important that you can see the nearby land. If an area is covered by mountain from some views, make sure you have at least 2 camera angles that you can see the shadowed land in. Does that make sense? Sometimes I will play scenarios with valleys you can only see inside by using cutaway view, and it's annoying, so you should avoid doing that.
>>
>>12864021
I made a map like this and it was annoying because the axonometric perspective is confusing and the cliffs block your view so i never finished it
>>
>>12864202
In theory, that would be an awesome fucking map to play on. In practice?
>rotate map
>rotate map
>rotate map
>rotate map
>cutaway view
>rotate map
>cutaway view
>rotate map
>rotate map

File: robotrek.jpg (54 KB, 602x332)
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Bit of a rant thread, but the pokecult is pissing me off something fierce.

Robotrek was the literal pioneer of the entire genre. For the first year and change 9of "development", Pokemon had basically ZERO work done on it because they just had no clue what they wanted to do.

Robotrek/Slapstick saw smt with non-human party members and went "let's do that, but let's make it the ENTIRE game."

Robotrek was not only released before pokemon, but it released two full YEARS before pokemon did.

In short:
1. SMT is not a monster trainer, let alone the first.
2.Robotrek/Slapstick was the literal pioneer of the entire genre.
3. Pokemon pretty blatantly ripped off a LOT from robotrek/Slapstick. Plot included. This means that there's no such thing as a pokemon clone. Only Robotrek clones.

Thank you for coming to my Ted Talk.
57 replies and 4 images omitted. Click here to view.
>>
>>12863282
Nope. RIGHT. Get fucked, retard. It was the very first game in the genre, cry about it.
>>
>3 minutes to get a (You)
More basic, cheaper, and quicker than a microwave dinner
>>
>>12858439
>that pronounciation
shoot me
>>
I finished this recently, the gameplay is interesting and can be fun but the game as a whole is not great, the translation sucks, and the music is boring and repetitive. Dissappinting coming from Quintet.
>>
>>12863450
Well, the same team of people also made Robopon, so there's that.


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