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>Links
Retro sizer https://retrosizer.com/
Retro handhelds spreadsheet https://pastebin.com/ZyqXr19r (embed)
SoC Comparison https://versus.com/en/mobile-chipset

>Where to buy
Aliexpress, gogamegeek, litnxt, keepretro, mechdiy, Anbernic/retroid store

>What do I buy
Post your preferences: Money (20$ - 200$), Shape (horizontal, vertical, clamshell, square), Pocketable or not, OS (Linux, Android, Both), Systems (Pre PSX is 8, 16, and 32-bit eras, PSX with extras, Dreamcast and N64, PSP and DS, PS2 and GC/Wii capable)

>Recommended devices
Prices depend on when and where you buy.
- Retroid Pocket 4 (200$, horizontal, 4.7" 16:9 Screen, up to PS2/GC, android)
- Anbernic RG556 ($200, horizontal, 5.8" 16:9 OLED Screen, up to PS2/GC, android)

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>>
>>10851120
You forgot the dc to ac converter for the battery to ps3 connection.
>>
>>10849353
you can plug an extra flash drive/card reader on the otg port, not sure of you can connect multiple though
>>
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>>10850238
Adding to this

I'm very glad the purple handheld has an actual 3.0" screen and not just 2.4" or whatever, seems like a negligible difference but you really do notice it especially when playing in the dark. So far I've only played Dr. Mario and Adventure Island II on it but it rocks

>>10851024
Very nice GBC's anon. I would go this route if I wasn't so cheap
>>
>>10849298
>this place won’t change rules
It already changed rules by allowing non-retro devices to be discussed.
This entire general shouldn't be allowed, unless it strictly talks about Gameboy, Lynx, Game Gear and the likes.
>>
>>10844742
>in the sub $100 range
poorfag lmao. nice cope putting that gay foldable in the pic to compensate

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Anyone made a user-friendly spoon-feeding list of games that are actually worth your time so you don't have to resort to downloading 650 gigabytes of trash edutainment shovelware "games"?
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>>10850468
Just do it how we did as kids: Look at the box art, read the back of the box, play whatever seems cool, feel disappointed when it sucks, and repeat. Eventually you'll find something actually cool and it will feel so much better to have found it that way.
>>
>>10850468
there's a recommended list on the wiki if you don't want to get a list from some IGN faggot
https://vsrecommendedgames.fandom.com/wiki/PC/MS-DOS
>>
there's literally a dozen Dos game lists and youtubers who cover dos exhaustively, if you can't find anything you still like that's a (you) problem
>>
>https://archive.org/details/b7c759649fe8e4f4fafc73ec747a35b611f0694eddbbac059f9b5741d2dd2387
>>
>>10850509
>You're not gonna download 650gb of data if you just want to play "IGN's top 20 d.o.s games"
Not to disagree but it's good for those people too. You can grab the light version and download games you want and it's probably the easiest way to run a lot of games in the almost optimal way. You can automatically set up shaders and dosbox staging, and also the games come either manuals or anti-piracy cracked. Also, some games come already set up with add-ons like the All Seeing Eye for EOTB.

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As Street Fighter is still a popular series, occasionally when new characters come out I find myself thinking "that's so silly, there's no way that'd work in a fight". But then I remember the original games weren't very serious themselves. This is already a game where we have to accept that people can throw "fireballs" of chi magic. Yet a few seemed to go above and beyond into breaking suspension of disbelief. So, what were the silliest characters in the older games, particularly Street Fighter 2 which really kicked everything off?

Blanka kind of seems like an obvious pick as he's a weird mutant guy, yet if you think about it, if you accept that he exists, then his fighting style would actually be pretty good, as he's just a savage beast that claws and mauls everyone so that'd be really deadly.

E. Honda I think is probably the hardest to really justify. Sumo wrestlers may be big and tough, but their sport is heavily defined by its rules and is the reason for their size, I don't think they'd survive in a fight against any other genuine fighter (not even a karateka).
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>>10851032
damn nigga they drew that chun li bitch buff as shit look at those arm lines; ay and she ain't roided out neither like arrists draw buff women these days know what I'm sayin' man? man ain't no one drawing kino like that anymore nope
>>
>>10851032
why the fuck does this cover make blanka seem so powerful and intimidating? Instead of a 1 on 1 fight between equals it makes blanka seem like an overwhelming monster chun li and ryu have no chance against.
>>
>>10851375
They had to hype up the other characters so the kids at home wouldn’t just pick Guile and Dhalsim all the time.
>>
>>10851032
>E. Honda I think is probably the hardest to really justify. Sumo wrestlers may be big and tough, but their sport is heavily defined by its rules and is the reason for their size, I don't think they'd survive in a fight against any other genuine fighter (not even a karateka).

Why the fuck do you have to think like this
>>
>>10851032
>background incorporates boxes and trash cans getting knocked over to signify the destructible stage elements
Nice touch

I grew up in the absolute peak of pokemania but going back and playing these games again it's crazy how poorly designed they are.
>The opening third of the game is brutal. If you pick Charmander you're completely fucked and forced to grind for hours because all the trainers besides bug catchers are nothing but rock pokemon and there is nothing you can catch or train that they're weak to.
>pokemon types are almost worthless because they barely learn any moves. besides pikachu, which knows thundershock as a starting move, everything else you can catch just knows tackle or scratch or whatever until you grind them into the 20s
>because type matching barely exists and everything you can catch is just normal type anyway, battles are just spamming tackle over and over. Moves like hyper fang and sand-attack are actually S tier because of this.
>trainers pokemon for the first third of the game are way over leveled, and then they spend the rest of the game severely underleveled. Rockets in Mt. Moon have level 16+ pokemon. Trainers on the routes around Serge have pokemon level 18-24. And then the entire rest of the game 95% of trainers have pokemon barely at or under level 30. All of the wild pokemon are 10+ levels under trainers, so you again have to grind for an hour.
And then once you make it through the absolute slog that is this first portion of the game, the game becomes boring as fuck because once you finally learn type moves they usually one shot everything. Going back and playing these is like rewatching Space Jam and realizing it's actually a terrible movie
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>>10849707
So which /vp/tard is going to use this as shitpost bait?
>>
>>10850126
Yeah, had a low 90s charizard after the elite 4. Everything else was probably 40s to 50s, I used against obvious weaknesses or surfing
>>
>>10849941
Emulate so you can fast-forward. Really makes the games bearable.
>>
What an embarrassing thread. Of all the dozens of issues gen 1 has, early game is not one of them
>>
>>10849767
Not my problem. Go back.

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>Season 28: Episode 1 (#377) Dragon Quest II: Akuryou no Kamigami {Famicom / NES} premieres on Thursday, April 25th.

>In a highly unusual move, this upcoming challenge was officially announced well in advance of the normal time of reveal.
https://twitter.com/gccx_official/status/1775720194926841937

Bros... it's over.
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>>
>>10850809
Fuck I didn't know that. Rip Dino City.
>>
Drop your cocks and your playing card cult faggotry.
New subs just dropped.

>Game Center CX #341 - Two Crude Dudes
https://nyaa.si/view/1803526
>>
>>10851420
Based.
>>
>>10851420
>just stands there mashing buttons while the boss is clearly flashing invincibility frames
This nigger has been playing these games on TV for 20 fucking years.
>>
>Super Mario Kart
>staff wants him to time attack Mario Circuit 1 at 1:03
Where did they get that time? Did they just take THEIR best time and challenge Arino to beat it? Are they not aware they're all massively better at games than he is? There was no way in hell he was gonna do that. At least pick a time more manageable for Arino. Have a sense of game design.

>October 1992
>Only a month left until the launch of the biggest game on the Sega Mega Drive
>The only mention it gets in Mega Drive Fan is a half-page segment and one of the images is upside down
>The magazine is 104 pages so it's not like they were tight in space or anything
Was this sort of thing normal back in the day? Were big games not often hyped up before release? This was after they had decided on Sonic 2sday (it's literally mentioned in the article) so you would think they might try to hype up the game more.
>>
It probably got more press at an earlier point.
>>
>>10851458
You think so? They don't even have Tails' name in this issue, they just keep calling him Sonic's buddy.
I can't find scans for the issues immediately before or after this one so I have nothing to compare to. Closest I have is January 1993 which has some ads for purchasing the game (and GG version) and a single one-line mention of Sonic CD and literally nothing else.

Maybe MDF editors just didn't like Sonic?
>>
>>10851453
I swear I can see a roaming roman in one of these screenshots
>>
>>10851476
They're there! You can see them if you squint.

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Realistically speaking, how feasible would this game be on the PlayStation?

Would it have been more like the Nintendo 64 with its 3D-ish backgrounds but retaining the missing animation sprites and adding full-fledged FMV cutscenes, or the Arcade version where it plays exactly like the Arcade version but improving on the FMV endings and adding extra game modes?
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Loading times
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>>10849851
Realistically speaking it would bomb hard against Tekken and SF Alpha games.
>>
>>10849906

Oh I almost forgot, addition of load times.
>>
>>10849919

I know it wouldve flopped hard against Tekken and Street Fighter Alpha games, but still, how much would KI Gold have fared with FMV cutscenes and voice dialogue between characters in their endings.
>>
>>10849919
>playing the Alpha series on PS
Shugga dugga

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Even though we didn't get the Ultra 64 as advertised, the Super NES version of Killer Instinct is still better than nothing despite the missing animations and still images instead of FMV cutscenes for endings.

Can't go wrong with Orchid and her Rooftop stage, plus the Rareware logo on the jumbotron.
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>>
>>10849827

what's happening to Orchid here and what is she doing in front of these two people?
>>
What's happening to the woman not named Orchid?
>>
>>10847124
>reposta pasta
>>
>>10847253
To its credit the N(U)64 version would have been worse then the arcade because Nintendo being stupid and greedy and overhyping an already bottleneck piece of hardware like they always do, because no way the N64 cartridges would have done KI1 justice, specially when the whole point of KI Arcade was to show what the N64 could (or was supposed) to do.

The SNES port was even goin to have more frames of animation and even preview builds show them, but likely they cause the game to go overboard the puny 4MB limit because Nintendo's bottlenecking restrictions again, and MAYBE they would cause slowdown.

https://www.youtube.com/watch?v=3zDBXypL5q4&ab_channel=ElCocheFantasticoYT

Look at the Brazilian MSU-1 hack, it restores many of the frames, but causes horribly performance at times with their microstutters.
>>
>>10847253

yeah, the graphic limits are what they are, and other than the resolution drop are mostly a function of available storage memory.

but getting even passable versions of the songs out of the SNES's sound engine with its super narrow throughput for samples.

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Q*Bert.
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>>
>>10850654
This was the game that trolled the fuck out of TMR. It took him 2 videos and 17 hours to reach stage 9-4 at which point it loops. He did a later Q*Bert run that took just under an hour to reach 9-4.
>>
>>10850715
>>10850748
p. sure this was just meant as a rental and not something you'd actually own
>>
>>10850616
Amnesia: The Dark Descent for boomers
>>
>>10850616
he cute
>>
>>10850616
Question? Bertrand Russell!?

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Discuss.
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>>
>>10849840
You can play any PC game with a controller, dumbass. It takes seconds to set up key rebinding software
>>
>>10842358
the source would've legally been useless anyway
>>
>>10849874
>legally
lol
>>
>>10831837
>>10831837
yeah okay retard. You can still play older versions of the game if you want the old campaign experience. As for everything else, I just wish you could change the portraits to the original ones while retaining teh HD aspect ratio because if you play without that you're at a big disadvantage. But yeah, it still allows you to play in 4:3 with original chunky gfx on a crt. You can also turn off the "real-time" lighting" and it looks fine except for the portraits in HD mode.
Also, it allows you to play the game in a bunch of languages which is great. The french SCVs sound hilarious. You're just mad for absolutely no reason. I guess some pros still play the game in 4:3 but remastered is fine.
New hotkey options are fucking dope and if you don't get that you're r tard
i miss old b.net more than anything. I want the old armor plating back.
>>
A bigger meme than StarCraft cartooned

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Do you play ps2 and 6th gen games at native or increased resolution?
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>>
>>10851283
both looks like shit compared to pcsx2 and cost $0.00
>>
>>10850180
I think 6th gen games are generally very well suited for 720p.
>>
>>10851329
seethe 3rd worlder
>>
>>10851439
poor people are the likeliest to spend money on fashion statements
>>
>>10851283
why is the image stretched though? it does look good clarity wise but if im gonna drop 500 bones on a piece of hardware i want correct aspect ratios, how does it handle widescreen ps2 games like GTA3 or soul calibur?

Nobody expected anything good out of a game with this title and this thing doesn't disappoint. Mostly a vehicle to show off some cool Mode 7 effects.
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>>
>>10850198
Also of course the gameplay consists of collectathon shit. SNES Drunk seemed to think it played ok (although I disagree) but the fucking spinning level Mode 7 crap will make you nauseous.
>>
>>10850157
i didn't think this game was actually released. i remember it being in nintendo power, but i've never seen a copy in my life
>>
This thing really needed some Japanese people on the team, to come up with some kind of cute, cartoony visual style that'd actually make it less than 100% nauseating to look at. It also BADLY needed a better music team, since it heavily emphasizes music, both in its lore design and in its mechanics, and so it can't feel complete unless it has an extraordinarily good soundtrack.

I don't see any simple way to save the rest of the game - level design and basic mechanics would probably need to be heavily reworked. I'm sure something fun could be wrung out of its impressive engine, but I don't know what. Fixing the graphics and music, though, would at least turn it into a charmingly bizarre curiosity, rather than the revolting curiosity that it currently is.
>>
>>10850212
I had a similar experience in fact I thought it was homebrew until this very moment. Also super Mario war was gay but I still played it, kek. Hey you remember romnation.net? Where you had to vote on hentai ads or some shit before you could download the roms?
>>
>Headphone Jack

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Post /vr/ women (and men, i guess) you want to make 16-bit love to.
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>>10850498
Thank you. I will
>>
>>10844507
Jessica is polygonal, anon.
and 480p.
But you like DQ women, so I can't complain, good taste.
>>
>>10849845
This is from porn isn't it
>>
How can low poly be this sexy?
>>
>>10846639
What game?

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idk compared to the NES the North American library for this thing is awfully underwhelming and has an ever-increasing amount of sports shovelware and bad licensed games. it does seem most of the good stuff stayed in Japan.
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>>
>>10850739
I have never watched 20 continuous minutes of real hockey in my life and still played NHL hockey with friends who were also 100% hockey nonfans for like 3 summers, it was like street fighter 2 in terms of home multiplayer games
>>
I can tolerate baseball, hockey, etc games but goddamn, fuck racing games. Even IRL racing puts me to sleep.
>>
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Bit funny that they released this as Ys III considering we did not get any of the other Ys games.
>>
>>10850865
Hey guys, this fag didn't have a Turbo Grafx CD!
>>
>>10851343
>CD
>Not DUO
NGMI

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Well /vr/, how hardcore are you?

Reminder: beat means cleared on one credit single segment, obviously no cheats or rewind or anything, stuff like autofire or playing on emulator is fine
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>>10851041
you used cheats to beat the games, it's an important distinction
>>
>>10851305
By your definition literally everyone in the world is dogshit at video games, given how long certain arcade games took to clear
>>
>>10851360
they weren't meant to be cleared by normal people without pumping money into them
>>
>>10849673
>Well /vr/, how hardcore are you?
I beat God Hand
>>
>>10849673
3 GnG entries but no ssf:2010. Fuckin niggers.


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