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File: 1762327940116405.png (87 KB, 216x243)
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I think this might actually be the best sonic game. Sonic 3 & Knuckles (using the lock-on system). This is actually the best 2d platformer ever made
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>>12842529
3/K
3 or S&K?
Because Sonic 3's final boss is a decent challenge, S&K is more spectacle than anything.
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>>12836153
new auster spam fixation just dropped
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>>12836153
Actually S3&K improves some of the shitty level design in S3 and gives quality of life to a few stupid parts but keep being a bitch idc

Sonic 1 is the only good one anyways. 2 and 3 are too random and schizo
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>>12837456
>it is beyond my comprehension as a human being how anyone can like sonic games

Cuteness, good music, great CRT tester, more laidback and less hardcore difficulty than Mario 1-3, coop with lil bro. They aren't bad games at all but yeah there are better platformers that get overlooked.
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>>12836630
I always found Sonic 2 to lean too heavily on slopes and ramps and level design that doesn't require any brain function

Sonic 3 at least requires you to memorize routes and understand mechanics, and some levels even have a little bit of the sonic 1 platforming to them.

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y'all niggas into that culdcept type shi

?
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lol what a stupid hat
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*blocks your path*
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>>12842494
Still would
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>>12842393
Already played it on the ds

for me its MM4
>>
>tfw no dumpy big-tittied wife to play retro vidya with
feelsbadman

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What homebrew/hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

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>>12842184
all i can tell you about that flash cart is that the picture they used for bird week is sugihara manami from sentimental graffiti.
the na and jp versions of contra have some differences in presentation like graphics and music. multicarts would probably use the na version because it doesn't use a mapper.
a chinese clone everdrive is cheaper than an official one and would support the jp version's vrc2 mapper. i swear they used to be cheaper a couple of years ago. but if you're going to be buying flash carts on aliexpress, don't blow your welcome deal on famicom if you ever want a snes fxpak-pro clone because that's where the most savings are.
if you use a proxy service like buyee i think you could get a copy of jp contra for less than $40 or maybe even $30 total.
the cheapest way for just contra might be to buy an na copy of contra and an nes to famicom adapter, unless you can get a multicart for cheaper.
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>>12842361
i still remember when Multicarts were just the same crappy early famicom games and PAL versions of games like SMB1 and maaaaaaybe one broken version of an MMC1 game like Flying Hero that breaks graphics due to split screens of the original since they had to fill this multicarts with simple NROM games, only those old famicart dedicated to the HUMMER and YOKO bootlegs were the more ''advanced'' ones, i think wasnt up until both MMC3 and 5 got reverse enginered became when multicarts with more advanced NES games started to show off, with of course, being the COOLBOY yellow carts, still feature the old crappy famicom dumps from the ancient ones mixed in tough.
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>>12842478
Some of those early Famicom games are pretty good though, like SMB and Mario Bros. and Lode Runner and most of Namco's early games (like BattleCity)
>>
>>12840204
It is interesting to consider WayForward done for the Contra games and Silent Hill vita, as well as Konami's own original right for the NEC system.
>>
Is there a good website to pirate most of the paid homebrews? I'm not paying $60 for a game that I want to emulate and finish in 2 hours.

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what are your most controversial retro gaming takes?
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>>12838876
>The best Adventure games are the ones that are really easy like Pajama Sam so you don't spend the whole game stuck on one part and not even aware of why you're stuck.

>anon literally admits, openly, he's a retarded manchild

You probably shouldn't be playing Adventure games at all. You should be playing in a ballpit.
>>
>>12837213
NTA, but can you shut the fuck up, you disingenous nigger?
Fact is that majority of CRT displays in 80s and 90s were not QUALITY as your faggy, purely performative ass claims. Nobody knew what the fuck was a PMV and Trinitrons were expensive and rare. Most people did not even knew how to properly calibrate their CRTs.

You're either a fucking zoomer or an Indian trying to stir the shit where they don't belong.
>>
>>12837213
Jesus Christ, what nonsense.
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>>12842238
What is your favorite adventure game, and why is it better than Pajama Sam?
>>
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>>12836962
Due to early 3d over time looking like ass/nostalgia wearing off the Saturn has surpassed the 64 and is now the 2nd best 5th gen console.

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I'll just stay in this room and enjoy one of Masato Nakamura's masterpieces at my own leisure
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>>12842251
oh fuck this schizo is back, FUCK OFF YOU RETARD YOU'VE ALREADY BEEN PROVEN WRONG.
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>>12842571
You're 100% correct.
These other dumbasses are just trolling.
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>>12842587
Faggot, each game has enough levels to be their own games, so who really cares?
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>>12842908
No, they don't.

Sonic 1
>7 zones, 19 acts

Sonic 2
>11 zones, 20 acts

Sonic 3
>6 zones, 12 acts

Sonic & Knuckles expansion pack
>7 zones, 13 acts


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>>12842961
>Given that each game should obviously be bigger and better than the last
This is not a given, Sonic 3 & Knuckles barely got finished. You're an idiot who likes to complain about the price of things from thirty years ago.

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How do I stop sucking at this game? Even on the easiest setting (AES mode) I keep getting my ass handed to me even in the first fight. I want to get better at these games but it's not going well.

Please also tell me how to get better at Art of Fighting, KoF, and Samurai Spirits.
>>
Learn to block and then learn to punish
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>>12842973
I've been trying to block and poke as I had a little success doing that in Samurai Spirits, but in Fatal Fury I'm taking damage even when I block and that takes enough out of me that I'll still lose before I can punish enough.
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>>12842970
>Even on the easiest setting (AES mode)
You can change it in MVS mode too, btw.
In fact MVS always gives you 8 difficulty modes whereas AES gives you 4~6 depending on the game.

Playing Earthbound for the first time. The music is great, but the turn based and enemy encounter battles are tedious as hell. Does it get better? Is the hotel the only way to restore my PP points?
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>>12841386
Terrible shader wtf
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>>12841517
crt royale?
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>>12841386
>the turn based and enemy encounter battles are tedious as hell
so are gamers the only group of people who will actively pursue things they dont like so they can complain about them online?
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>>12842230
I went into the game blind, I had no idea what it was about other than being told the music was good. I didnt expect a turn based combat system. That being said, the other anon was right, as I leveled up those battles are much easier to get through.
>>
God I fucking hate shaders.

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How the fuck do you use ts?

I wanted to give old school arcade games a chance but why is it so needlessly complicated?
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>>12839605
you have to have the right roms otherwise it doesn't work
they have to be the filename too

i remember playing people on the internet using kaillera
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>>12842265
the right filenames*
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>>12839605
get a mister, sister!
>>
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>>12842215
Dumping the roms from an arcade board is not easy feat, and most of the time they have to be redumped because testers find out that they aren't a 1:1 copy. Some boards even have weird copy protections that even veteran electronic engineers have a hard time bypassing them, like that Gaelco suicide chip that it took +20 years to be beaten.
>>
Someone give me a qrd on how to play old (early pre-nes era) arcade games in MAME with least effort possible

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I've never played a tactical strategy in my life, is Final Fantasy Tactics a good introduction to the genre?
7 replies omitted. Click here to view.
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>>12842591
no it's garabge and reddit
play Shining Force 2 or Vandal Hearts
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>>12842591
UFO: Enemy Unknown or Jagged Alliance 2 are infinitely more interesting.
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>>12842591
FFT has some complex mechanics like JP spillover and job unlocking which I could see a beginner struggling with.
The artist of the image you posted actually talks about how much they struggled with the game when they first played it in the Japanese text.
If you want a really really starter-friendly introduction game, I'd recommend Fire Emblem 7. It has a long, handhold-y tutorial that'll walk you through all the basics.
>>
Fire Emblem 7 is deliberately constructed for people who have never played a tactics game, even having mandatory tutorial chapters. FFT and Tactics Ogre both require more grinding and long-term planning than other tactics games and are bad to start with.
>>
>>12842591
99% of games are "a good introduction to the genre". developers make these games so anyone can just pick them up and play them, thats how they make money. developers dont make games that are hard to understand and play because that makes less money. If you are 80 IQ you can pick up any game and enjoy it.

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Why aren't you guys making mods of your favorite retro games using AI?
You can literally do anything now.
Look what I did in 20 minutes.

You could probably make a total transformation mod of a game like this in 2 days. It can make a level/tile/sprite editor for you and make any weird changes to the code you want.
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>>12842883
okay next I want you to change the code so the roc's feather jumps twice as high

okay, so now make it so that when link uses the sword, he also shoots out a sword as a projectile, like zelda 1 for nes used to do. the projectile sword damages enemies. There is code for the arrows as a projectile so maybe you can use that as reference? just a thought.
also make the sword blink repeatedly like the color changes back and forth.

okay so now make it so when the projectile sword hits something like an enemy/object/terrain etc. it spawns a cucco

make the boomerang actually cause damage like the sword does, make the boomerang able to damage every entity including NPCs you talk to. make it so they explode like the bombs on contact with their tiles breaking apart and exploding too

make it so the boomerang also can destroy terrain. Like If I hit the side of a building or a mountain or a sign, that tile I hit explodes and pieces from it go in different directions.
keep the separate explode functionality of the boomerang for npcs.
Also change the roc feather/jump functionality to let me jump on literally everything, normally if stuff is in the way it blocks my jump, make it so I can jump anywhere

alright so it partially works but there are issues. it hits the terrain or wall or whatever, but sometimes it glitches out and puts a glitched tile next to the area I hit. Or it makes the explosion animation but on the other side of the screen(not where I hit) or sometimes it just crashes the game. I want there to be the tiles I hit explode into 4 pieces and disapear leaving nothing.

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>>12842864
Especially when most aislop art is uncurated pigshit, the fact they're even offended by it means they're envious or impressed by it.
>>
>>12842878
>anon then turns around and discusses about SMW hacks and Smash mods
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>>12842894
This is what i mean, and i hope more people do this.
Thanks a lot.
>>
>>12842870
Red Faction if he Zelda

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This game's super good. You can see why Japanese people went crazy for it when it released. First Famicom game that has some heft to it, 50 levels, it takes well over an hour to beat all of them for the first time, unlike every previous game which was either an arcade port or sports game. Instead of a battery save they just let you open the level select whenever you want, it's not even a secret it's just the select button, that's pretty cool.
You can't really see how good it is from the first two levels, but once you get to around level 9 you'll see that it's a pretty clever puzzler.
It released way too late in the US but it still holds up imo. It's also interesting to see how much game you can get out of a number of assets you can easily count on your fingers.
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This one is also pretty good and hella underrated
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>>12842272
I mean the NES version but yeah
I know the computer versions are objectively better (better view of levels + way more levels) but I think Hudson's cutesy designs were instrumental in making it sell millions in Japan
>>
>>12842270
>50 levels
The original game had 150 levels, the Famicom port cut two thirds of it.
>>
>>12842270
I love Lode Runner a lot but I don't really like the NES version because of the scrolling screen, it works better as a single screen game where you can see where the enemies are and plan ahead. This became the standard for Japan-developed Lode Runners though. I think only the Irem and Psikyo arcade games were single screen Japanese installments. And I don't know of a single screen console version except for the PS1 game which was western developed.
>>
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>>12842340
Okay but consider that for the Famicom, before Lode Runner, the game with the highest amount of stages was Golf with 18. Also ignore Nuts & Milk they actually released on the same day, Wikipedia just has the wrong source.

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>makes collectorcucks seethe in you’re path

heh, nothin personnel kid
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>>12842716
Video games are for children. That doesn't mean they can't be appreciated as antiques.
>>
>>12842718
Buying something just to appreciate it is dumb as hell, everything I purchase I use. The old Sunbeam toaster, the 90's Weber grill, old general electric phone, eskimo fan etc, everything I have that's vintage it still gets used, if it was just to look at i wouldn't buy it. This includes video games.
>>
>>12842684
I have the krikkz drives and the original games. Best of both worlds. I can admire the art on the game, manual, and case, and I can play the ROM without damaging the original. Win-win.
>>
>>12842801
There used to be a lot of posts where people would ask if it was a good idea to buy loose carts of 2-3 fairly popular games around $30-$50 each just to play them. They'd get told to consider grabbing a flash cart for $120 which would be able to play 97% of the library, then they'd come out with all kinds of excuses like $120 being far too expensive and they'd have to go hungry for a month if they bought one but paying almost the same for three games was some kind of genius moves. As prices rose those kinds of posts shifted to $20 repros instead of actual carts.

Not sure why collectors would care about flash carts when emulators have been around for much longer.
>>
>>12842727
there is a reason people ((used to)) buy a nice car and then a shitbox to be their daily driver

File: 0002.jpg (503 KB, 1683x983)
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Art of Atari: The Poster Collection (2017)
https://warosu.org/vr/thread/12210332
The Art of Tekken: A (not-so) Complete Visual History (2019)
https://warosu.org/vr/thread/12211867
SNK Characters: All About Illustrations (2001)
https://warosu.org/vr/thread/12227548
Phantasy Star Online: Episodes 1 & 2 (2003)
https://warosu.org/vr/thread/12230621
Shining Force III Artbook Encyclopedia (1999)
https://warosu.org/vr/thread/12244437
The Art of Metal Gear Solid (1999)
https://warosu.org/vr/thread/12246590
Secret File 23 - JoJo's Bizarre Adventure Dictionary (1998)
https://warosu.org/vr/thread/12258376
Gamest Vol. 64: Street Fighter II - The World Warrior Special (1991)

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That's enough for today, I'll have another artbook tomorrow!
>>
>>12842889

File: 0001.jpg (329 KB, 1190x1683)
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Art of Atari: The Poster Collection (2017)
https://warosu.org/vr/thread/12210332
The Art of Tekken: A (not-so) Complete Visual History (2019)
https://warosu.org/vr/thread/12211867
SNK Characters: All About Illustrations (2001)
https://warosu.org/vr/thread/12227548
Phantasy Star Online: Episodes 1 & 2 (2003)
https://warosu.org/vr/thread/12230621
Shining Force III Artbook Encyclopedia (1999)
https://warosu.org/vr/thread/12244437
The Art of Metal Gear Solid (1999)
https://warosu.org/vr/thread/12246590
Secret File 23 - JoJo's Bizarre Adventure Dictionary (1998)
https://warosu.org/vr/thread/12258376
Gamest Vol. 64: Street Fighter II - The World Warrior Special (1991)

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