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File: powerup-comics2_6481.jpg (30 KB, 237x362)
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Video game webcomics/flash cartoons of the 2000s:
>Mario mushrooms are drugs
>female armor is more revealing than male armor
>Navi is annoying
>Link breaking pots in peoples’ houses is illegal
>Samus/others lose their power-ups at the start of every new game
>jiggle physics in DOA
>E.T. for Atari is the worst game ever
>the Water Temple sucks
>Ninja Gaiden is hard
>guys want to game instead of sleeping with their girlfriend
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>>12390174
the meme got started because of the literal fairy hovering Link in OoT.
>>
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>>12391656
kek, come on now
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Reread flintlocke's guide to azeroth yesterday. It held up well honestly. Got a smile and a few chuckles out of me. The sort of irreverent thing that no game company would ever want to be associated with these days.
>>
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I wonder how much of gaming humor is downstream from Seanbaby. At least humor related to classic games as I'm sure CoD/Fortnite/etc. jokes wouldn't have any direct lineage.
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>>12392514
Btw I just checked his site for the first time in a year or two (I always check it every couple of years just out of curiosity) and I got a 404 for every page I tried (on the NES section). That's sad.

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This was the peak.
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>>12392385
>Weedle
>Before the first pokecenter
Lol
>>
>>12392416
Should have sanity checked, but the point about the design still applies. Pardon the gaff.
>>
Too much water is a legitimate complaint for one reason only: surfing sucks in Pokemon games. Caves suck but in a way that they should because they function as dungeons. Hoenn tried to vary it up with dive but they should have increased the biodiversity of water and figured out a new system to distinguish between encounter areas and areas free from encounters. The large body of water is thematically and aesthetically important to the region and story, but surfing sucks in Pokemon.
>>
>>12392449
I agree with making the surfing encounters more diverse, but I thought getting lost in the vast ocean was part of the experience. IMO the worst surfing section was the southeast part of the region that's just a line of trainers. At least most of the water is optional.
>>
>>12381365
I don't play it without the Revelation hack.

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What went wrong?
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>>12392319
https://www.youtube.com/watch?v=RDum5PahIlM
>>
>>12392319
Yeah, it retained its market share quite well and really just pushed out the few other native designs that were eeking out an existence. The big thing DOS/V did was be a real alternative which allowed more international computers onto the market.

A response to this was the 9821 which is a half-breed between a "true" PC-98 and an IBM compatible focused on being "Windows compatible". It did the job fine, but it did have some incompatibilities on both ends of the spectrum. Windows 9x now had an in on that userbase without having to make as many changes to the hardware. In turn this meant Windows 9x would largely work the same which means there's no reason to buy a new NEC PC specifically, NEC was hoping their brand would carry them through. Combine that with software becoming much more platform agnostic (Windows 9x) and people will take you for your word and buy the cheaper PCs as "they are all the same anyway". It's fair to say DOS/V was the catalyst, but if DOS/V never happened I'm sure Microsoft would've found a way to get IBM WIntel dominance in Japan.
>>
>>12392373
as many changes for the hardware*, of course.
>>
>>12390790
>*adopts Alec Guinness voice*
*holds up spork* LOLZ EPIC!
>>
>>12390705
This, the only reason the PC-FX doesn't get mentioned more often in the discussion of big hardware flops is because it flopped so bad most people don't even know it ever existed.

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Was were the original Tomb Raider game so incredibly soulful?
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Prerendered background stuff was sovl. Old 3d was pure shit.
>>
>>12392361
If the creators are talented, it usually is.
If they're lazy and incompetent, it's not.
Modern assets are often obtained from an open marketplace and then modified to be consistent with the style and theme for the game. The results can be effective for a given game, but lacks evidence of developer passion.
>>
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>>12392430
Even older 3D games used assets from stock CDs
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>>12391873
I think because games didn't chase realism and literalism so much at the time they inherently feel more whimsical and magical.
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>>12392437
Mario 64 isn't a good example because it's soulless

Why did nobody ever question the transition from victoriously raising a flag (somewhat reasonable) to ENTERING A FALCONS HEAD
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>>12386376

Does actually every area have a subspace, effectively doubling the space for the level in case you carry the potion all the way over the level?
Or would it crash if you activated it in other parts of the level and entered it?
>>
>>12388446
You can activate it anywhere
>>
>>12388446
It came out almost 40 years ago dude
>>
>>12388446
I would carry the potions really far just to see if I could find anything weird in other parts of the levels and I don't remember it ever crashing
>>
>>12384931
I was 5. nothing in my entire existence made sense to me. if I woke up, got into a car, and got out in mars surrounded by alien robots I don't think it would register as odd. I didn't even understand days of the week or why sometimes I had to go to pre-school and sometimes I didn't

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well it looks like I'm going to have to get the gold chocobo and cast knights of the round on it, there's literally no other way
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>>12388668
Wait until you run into a dragon or a Marbolo. This guy is easy.
>>
>>12388668
I have never gotten Knights of the Round, have never gotten good at the game, and never had any problems with that boss in my 5+ playthroughs.
>>
the only somewhat difficult fights in ffvii are emerald and ruby weapon. and if you have KOTOR even those become trivial.
>>
22 replies and only one got the reference
>>
>>12391234
>I've fought him where he's been no trouble at all, and other times where I've just been hanging on. I think it's just luck, but I've always survived by just assuming that he's going to hit like a truck at the start.

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But on Xbox
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>>12391993
It's not really exclusive when it got a reworked version on the GameCube
I heard it's even worse
>>
>>12392262
>>12391993
Look. Nobody wants to play as Shrek.

They want a game where Shrek is a real entity, and you may or may not encounter them through the whole game -- but there's always that possibility.
>>
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>>12391204
Are any Shrek games worth playing? I only played Shrek 2 on PC as a kid which was a pretty unremarkable platformer and later I found out that the console version was a completely different game.
>>
>>12392389
shrek 2 (console) is an alright co-op platformer for kids, like the licensed lego games. super slam is good for a laugh if you can get it for cheap/free.
also take a look at this https://www.youtube.com/watch?v=qhsMzZJq4qA
>>
Shrek really goes fast

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I love to use max money cheats in old school rpgs
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>>12389570
>I do not like games, I like interactive multimedia experiences
ok. have fun, anon
>>
>>12389619
>softlocked
you cannot get softlocked in pokemon red and blue
>>
>>12389854
Walk through walls and multi-jump/flying are two of the most fun cheats to mess around with in any game. I haven't tried it in Dragon Quest 1 yet, but you can teleport to different locations in DQ2, 3, and 4 by walking out of bounds in directions you normally can't. Whereas the game is triggered to send you outside when you leave by normal exits, if you leave in directions you normally can't the game will load up other maps. You can step off rooftops you normally can't as well with similar results. It's a real trip to step off a castles roof and wind up in the Pyramid or Orichi's lair.
>>
>>12389570
I accidentally got max money in Mega Man X8 my first time playing it. It was a blessing, I don't even want to imagine how many hours of grinding it would take to get everything in that game.
>>
>>12389570
>do Pokemon achievements (rage all you want, I don't care)
>cheat as much as possible
>100% them
Catching Pokémon in the Safari Zone is still a pain and there's no way around it.

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>It turns out your squad members were in the same orphanage as you and your nanny is actually an evil witch.
>But all of you forgot it for some reason except 1 guy
>Btw the evil witch is also the wife of the headmaster of your military academy
>And your dad became the president of an entire nation in just a few years
>You actually get to experience that because your sister sends you back in time to experience your father
>Btw, your teacher is 18 years old and almost as old as her students
>Also you are legendary chosen one and travelled back in time and kickstarted the events that led to you going in the future, creating a perfect time loop XD
>and the final villain wants to compress time for some reason

What the fuck were they smoking? None of this makes any fucking sense.

9 and 10 may be worse than 7, but 8 is a complete fucking clusterfuck.
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the time travel nonsense made this game more memorable than 9 and 10 imho
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>>12391016
You only have a surface understanding of the story.
Also you sound retarded.
Also your opinion didn't warrant another FF8 thread, it's not original or important, it's just the same opinion of thousands of retards who only got a surface level understanding of the story and who probably needed to check some wikia to even get that surface level understanding.
>>
They explain why for every single one of your bullet points.
>>
>>12391373
>evil slug man who lives in the school basement.
That is probably the most retarded part of the story. That whole subplot feels like a waste of time
>>
>>12391763
I hate the /v/ dualposting fag, scum of the earth, an automaton bot only motivated by engagement and not quality discussion

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One of the weirdest platformers i've ever played
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>>12391775
>The physical elements of the game are nothing special that’s why I show them off on my counter top every chance I get
Holy fuck you are insufferable.
>>
>>12388150
The female character is hot
>>
>>12388150
When I realized the Tempo games are essentially the follow-ups to the Bonk games I appreciated them more.
>>
>>12390939
oh god we got a granitefag impersonator
internet is truly cursed
>>
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>>12388150
would you say... uuh... it's not... quite your tempo? :3

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Post your absolute favorite. For me nothing beats Chill Out. Greatest multiplayer map out of any game ever.
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>>12391374
>These modern games treat you like a retarded consumer and a child who cannot handle any level competition without throwing in the towel.
Don't rub it in, he just closed out the tab.
>>
>>12388024
across all halo games...
>H1 = never played the multiplayer but i liked the the H3 version of chill out and the reach "version" of boarding action
>H2 = turf, it's a nice cozy urban map.
>H3 = ghost town, for similar reasons as turf.
>reach = anchor 9, fun space map with zero G section
>H4 = didn't play enough of 4's PvP multiplayer to have an opinion on the maps.
>H5 = none. the maps all played the same.
>infinite = streets, the ODST inspired map they had at launch despite it's basic e-sports friendly layout.

honorable mentions...
>lockout
>ivory tower
>foundry
>ascension

Comment too long. Click here to view the full text.
>>
All this talk about competitive or whatever I can’t really speak on since I haven’t played overwatch (looks gay af) or it’s clones. All I know is Halo CE mogs the other Halo multiplayers because you’re given such a powerful weapon to start off with that in a skilled players hands can wipe a team filled with power ups and power weapons if you get good enough meaning you always have a chance even w the starting weapon, the pistol. After Halo CE, people use all sorts of tricks and scoping in and out and ridiculous sword attacks from across the map plus you need to find better guns asap when you spawn in. In CE, shotgun and sniper and rocket launcher CAN beat pistol in certain situations but you’re never so far behind the curve at any given moment because, 3 shots to the head and you’re dead. The better you get w the pistol the better you get at the game and you aren’t forced to be the first to reach a certain weapon to win. Really enjoyed that.
>>
>>12391758
>is a boomer brained retard for thinking overwatch (or fuck, most hero shooters since overwatch & valorant), the game (and the hero shooter genre as a whole) that's been practically groomed from launch for the e-sports/competitive scene isn't a competitive shooter.
Saying Overwatch is a competitive shooter because it was "groomed from launch to be a competitive shooter" is like arguing a McDonalds burger is a healthy meal because it was designed to include beef, bread, and vegetables. Iykyk.
>>
>>12391858
This guy gets it.

There’s a lot of other meta that developed around high level play, but if you weren’t three shorting with this pistol, you weren’t really playing multiplayer.

Halo 2 changed it all up and the franchise continued to do downhill slowly. I’m speaking purely from a multiplayer perspective. Also, to the original point of this topic: the maps got way worse.

I did not care for the Metal Gear solid games.
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>>
I don't think I have played the games since launch but I watched someone play them for the first time recently and it reinforced my opinion on the series even more.
People like to poke fun at the repeating patterns across the games but it's kind of crazy how much of the series was already in place with Metal Gear 2 and then the Solid series just kept iterating on it.
I usually do not care about story in games at all either but this is one of the few that I choose to engage with. I genuinely question how much influence that series has had on my own mind and character. Mei's proverbs for example, or the entirety of the story and characters in MGS3 intermixing with real world events and concepts that are still applicable irl today.
The versatility of the games is also insane to me. It's labeled as a stealth game but you can play it a variety of ways and still have fun getting through it.
I always thought it was wild that the people in my friend group that would get together to LAN Halo and CoD had also sunk just as much time into Metal Gear Solid as me but they played it completely differently and still had fun with it.

I respect it as a good game. It feels like it was crafted with intent in every aspect. Whether people like it or not I think it's hard to deny effort and detail went into every part of the package.
>>
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>>12391398
Personally I wanted to get into them but like, where the fuck do you even start? There is so many different answers i've been given to this exact question, feels to unncessary and tedious just to get into a franchise.
>>
>>12392309
3 is the first game in the canon timeline
i reccomend playing the recent remake version
>>
>>12392309
>>12392436
3 is pretty good with it's gameplay and story too because it requires no knowledge of the other games, as it works as an independent story too. I'd say any non-remake version is good too, it has been released as some kind of a hd version on basically every console in existence. Unless the remake price has already come down significantly so it's no more goddamn 70-80€. Even half of that is too much because you can just buy some hd collection with other games too for cheaper.

Alternatively you can start from mgs1 and then play games in release order, but play 1 before 2 either way to get the so-called intended experience.

Don't play mgs4 but if you really want to play it, play it after finishing the first three because otherwise the (useless) story is not understandable.
>>
>>12392309
>feels to unncessary and tedious just to get into a franchise.
are you retarded?

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I honestly don't know what to make of this game
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>>12376643
6/10 game

>>12376793
Manhunt is disgusting
Smugglers Run is indeed fun

>>12378001
Gun is good, but the map/world felt too generic and artificial
>>
>>12387386
Italians aren't known for anything other than their food items and luxury goods. There was no choice for reference.
>>
>>12376643
still hear the whistlin'... damn.
>>
>>12376643
Ya had to be there

It was a fun one
>>
>>12390596
https://www.youtube.com/watch?v=Ipv8jxCgE18

Wii U Pro controller appreciation thread. This is great for retro gaming. Anyone else use one? I mean, it's not like you need an actual Wii U to use it.
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>>
I've been using a Zelda branded power A switch pro controller with all my 'mulaters on Mac. its 1/3 the weight of an XBONE controller so it feels cheap but it cost me like $4 at the thrift store.

used the Wii classic controller with the weird shape to 'mulate on my Wii before having a decent Mac that could run everything, (which I bought my first MacBook Pro with covid money).

but the early days of the 'rone I was playing chrono trigger and all sorts of SNES and Genesis, as well as psx games on my PS2 (they shared a component cord) right off a letterbomb'd Wii

the Wii classic controller made a huge difference since like for example you didnt even have enough buttons on the Wiimote to play most systems and wouldn't have been able to get the Chrono doll. but it plugged into a wiimote which was really extremely clunky and stupid.

im sure the Wii U greatly improved on it, but its also not retro (and even though the original Wii IS retro, on this board you will get banned for making a topic on it because it makes too many people view their mortality) the Wii U definitely isn't. but the controller can be used for retro games
>>
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>>12391420
I wish it had set a standard, I especially loved the clever retro versions it got by 3rd parties.
>>
Yeah
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>>12391684
Xbox one/series controllers are the biggest pieces of shit on the market.
>>
>>12392454
I don't agree with that, but I would rather star in a gay porn than use the clicky dpad to play retro games. CLICK CLICK CLICK CLICK just no.

Shigeru Miyamoto designed the SNES pad, N64 pad, and GC pad.
What do you like about them?
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>>12389272
The GC d-pad is awful. Did any GCfags here have the GC version of the Mega Man X Collection? I'm curious how it controlled.
>>
n64 was ergonomic and versatile. a fantastic and innovative design. although now for n64 recomps like Zelda 64 and MM that let you control the camera with a 2nd analog stick, its obsolete.

gcn controller was terrible and awkward, which like the gamecube itself, was almost entirely terrible all around. its like a Picasso acid trip for a controller, and it sucked.

SNES is a simple classic and evolution on the home game pad, but extremely limited today in an unmodified state (cant use it to play ps2 games, no mappable Fast forward button, not a single analog stick makes it not great, especially if you remap the D-pad to analog sticks.)
>>
lot of strange (bots? underage zoomers?) comments using the abbreviation "GC". what is that? the abbreviation for gamecube is GCN.
>>
>>12389272
snes is great
the other two...not so much
>>
>>12389272
The gamecube controller is what the n64 controller should have been.
With the n64 controller it's like Nintendo wasn't able to fully commit to the idea that every game on the console would end up being 3d and needing the analog stick. I dont remember ever using the d-pad in a significant way and there were barely any 2d games. The snes controller was just the natural conclusion of what the nes started as far as non-analog pads go.


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