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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Ristar_cover_EU.jpg (26 KB, 256x371)
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Why did he fail to replicate Sonic's success?
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>>10882560
you guys should love a gimmick game with great graphics and shit gameplay; you made about 1,000 of those on the Amiga
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>>10879583
it was like a microcosm of woes. rampant consumption, unchecked growth, the carbon consequences, etc.
it was all bullshit, of course. I'm sure there was some Thai sweatshop somewhere pumping out captain planet merch and dumping the chemical waste in to the local canal.
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>>10882536
SEGA didn't return to a lot of successful franchises. Where was Streets of Rage on the Saturn or Dreamcast? Hell, where was Sonic on the Saturn? Ristar could have been intended to be a one and done. SEGA is mysterious, but damn do they know how to shoot themselves in the foot by not making an occasional entry in a franchise they made.
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>>10883270
Germans did? Only group I know is factor 5 and they did amazing retro games.


So name 10 shitty Amiga games (that aren't a simulation) by Krauts. I'm waiting.
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>>10880103
Not a big fan of Yoshi's, a game that I found quite boring, but I don't care that much about Ristar either, so I could still agree with you, except for the music. Yoshi's only has one memorable track (Athletic), everything else is mediocre. And you also spend the whole game hearing the same five tracks over and over, they get really old. I'm not that sure about the more memorable levels either. In Ristar, each level has its own graphics, songs and gimmicks, including one level where you have to carry a metronome and give it to different birds, who will start singing longer arrangements of the music. Yoshi's doesn't have that many surprises to give you once you have finished the first world, except for the bosses.

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I originally got it for the arcade cores (I hate mame so much), but honestly I'm having a blast with the computer cores. I love dialing into BBS' from the Commodore 64 core or playing games from the MSX core (Metal Gear is such a blast). I printed a wedge case and it's fun to use it like this.
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>>10883316
The website I went to says $615.
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>>10883550
>The scam site that I went to says it's $615
The board is only available through Terasic and it costs $225. If you want all of the cores then you need to get the ram module - if you can't solder than you can get it for $22 on Aliexpress. If you want the full sandwhich with all of the extras (Not necessary) it'll cost you just under $300.
>>
you fucking murdered him dude
>>
Give me the quick redpill on the mister
>Benefits over emulating
>What kind of devices does it specialize in emulating
>Tardproof explanation for why I'm buying a bunch of individual parts instead of a whole product
>guide on how to assemble it all
>non-bias price estimate and what "going for a full sandwich" means vs going barebones
you will have a new shill if you shill successfully to me
>>
>>10881115
That does look very nice

What's /vr/ opinion on Sweet home?
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>>10881778
>that
>>
Anyone who's a fan of Sweet Home should play Namco's Dream Master. It seems to take a lot of inspiration from it (even has the door opening animation) and is a similar blend of adventure/puzzle solving and RPG, the difference is there is no random encounters, only set encounters, and they don't respawn. If you want to lvl up you have to actively seek out every single enemy in a level. Fights are 1vs1 but you can aim at various body parts, one of which will be its weakness, that you can also look for and remember for the next encounter.
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It's kinda funny how people always cite Sweet Home as the inspiration for Resident Evil.
Some even wrongly claim it was a "remake" of Sweet Home which as usual is extrapolating from an interview, which only said they'd make a game in the same style. A remake would mean paying for the license again and not owing it, why would they do that when the movie old news at that point.
Anyway if you look at the development history of RE, the longer it was in dev, and the less it took from RE. Partner system? Very quickly gone. The wooden logs and pickaxe straight from SH ended up being unused too. There isn't much left in the end except a general premise and the door animations.
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Mario 64 is full of hundreds of unpredictable bugs that considerably hamper the gameplay experience. People are still able to accept that it is a good game.

Sonic Adventure is a very stable game. It is considered unplayable due to an alleged plethora of gamebreaking bugs.

Why?
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>>10869836
I liked sonic adventure when it first came out, still don't get the vicious hate it gets. Everything since Heroes has been worse since any of the Adventure-era games
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>>10883221
Even transformers movies are just quipfests now

https://www.youtube.com/watch?v=5a09yJU-mCI
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>>10873430
Yeah right...
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>>10870745
Panen's content is alright but I fucking hate his voice.
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>>10870367
It makes me sad that extreme never came out. It looks like one of those shit games you keep coming back to.

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Playing through ff2 for the first time on the famicom and this end game is the fucking worst thing that's ever happened to me. This shit should be used as a form of torture in POW camps.

This faggot's attacks have instant KO and can just wipe your party.

> That's OK I'll just get my evasion up so they always miss

no fuck you they also spam paralyze to all party members which drastically lowers evasion.

> That's OK I'll just get my elemental resistance up to resist paralyze

no fuck you it's a non-elemental paralyze (whatever the fuck that means) so no amount of magical resistance makes a difference.

You can literally have max stats and run into a group of these and still get wiped. I just lost three hours of playtime cause of shit luck. Who thought this was good design? Can we get the US to invade square headquarters? Someone must pay for what's happened to me
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>>10883405
It would just get patched.
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>>10881862
They do that in all the games. I always run from Couerls because it is a waste of time to fight them in any FF game.
>>
I love when games do that
Fuck easy games
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>>10883734
And not a single save point anywhere. You've got to do the whole thing in one run without dying.
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>>10884184
Even in FF12 they can be a pain in the ass when you first encounter them, there's usually a group of 3. I'd rather fight Malboro's than Couerls in FF.

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Why do so many 8 bit and 16 bit console games have better proportions and perfectly round circles at 1:1 pixel aspect ratio, and appear stretched and distorted in 4:3?

You would think most devs would design their sprites around 4:3 given that was what all displays were at the time, but it seems a good 75% of games look more "proper" when not displayed at 4:3 at all.

For example, the screenshot is taken at 1:1 pixel aspect ratio (16:15 including overscan or 8:7 excluding overscan), nearly a square, but the enemy projectiles are perfectly circular, and the ship appears appropriately sized. Stretching this out to 4:3 looks similar to stretching out a game built around 4:3 to fit 16:9 modern displays
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>>
Some devs/artists may simply have not cared, or perceived the way a TV displays it as abstract rather than absolute.
When I made my own games on my family's Atari 800, I didn't give thought to the difference between my graph paper drawings and how the actual pixels on-screen were shaped, sometimes even changing plans from graphics mode 1 to 2 (or vice-versa) mid-way through making a game, which completely changed the height of the tiles/characters.
Of course I wasn't a professional game artist, just a kid making games for fun, but I can imagine other people having the same mindset of abstract rather than exact representation.
>>
In japan they all have 1:1 televisions.
>>
Because exact PAR on consumer TVs is largely hypothetical anyways and it will probably shift between different oval shapes depending where on the screen it appears no matter what you do.
>>
>>10882421
apparently what happened was:
> capcom staff requested certain features for graphics system during design phase
> engineers went to work
> capcom staff begin testing new hardware
> circles are now ovals
> squares are looking like rectangles
> software developers and staff start to panic. tens of millions of dollars spent so far
> they contact the engineers of the chipsets and board
> they claim it's what was specified
> didn't believe the staff that the aspect ratios were wrong
> they had to show these engineering faggots that the screen was the wrong aspect ratio
> someone had made a big mistake. couldn't fix it. chips were in production.
> capcom staff are forced to draw things in a fucked up way on computers just so they would look normal on cps hardware
the end.
>>
>>10882370
For background elements using a tile-based system, it's literally impossible to take CRT pixel stretching into account. You want a circle in your tile? You have to abide by the tile's size, you can't make the circle smaller within the tile because that would leave empty space you don't want, you can't use several tiles either.
It's different for things like titlescreens/cutscenes (or huds) in which case it's more like directly transposing a drawing onto the screen, you're not constrained to the tile based format like for gameplay elements. This is why people always use the Chrono Trigger moon as an example, it's a cutscene. But that doesn't mean background gameplay elements use the same logic. There are also ports of computer games to console which adapt title screens/loading screens/huds/etc but not gameplay elements.
Sprites are different too. Anyway the whole thing is a rabbit hole. Just stick to your preference, and remember that anyone claiming "this is the only correct way and how the devs intended it" is mostly likely a tech illiterate idiot who doesn't know enough on the subject and makes a lot of assumption. Some will even tell you that square pixels didn't exist until the 00s.

Are there any other examples of /vr/ games with a sketchbook aesthetic? Only things that come to mind are Rakugakids and picrel
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>>10884085
I dunno the differences I just emulate the PS1 version.
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>>10884092
Alright alright, when i searched it up i saw there is also a saturn version i'll play ps1, easier to emulate
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>>10884115
It's an arcade game, so any console version you play is a port.
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>>10883849
You really just stopped reading after OPs first sentence didn’t you?
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>>10884131
I actually read it fast and just read "rakugaki showtime" in my mind.

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How come Japan needed a disc drive for certain Famicom games when the US didn’t need it for the NES? If it’s because the US carts were bigger, then couldn’t they just make a longer/taller cart for the games that would need it rather than require an entirely separate add-on?
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>>10882186
>it didn't allow for more powerfull game
>game that used the whole power had to be ported to sfc due to the famicom being unable to handle the game.
>>10882212
not really the total size was 800 kb each side.
>>
>>10883319
>not really the total size was 800 kb each side.
>>
>>10882162
>Gunsmith Cats
I haven't watched these in a while
>>
>>10883319
It didn't add any extra power, that's why most games were released on cartridges anyway due to using mapper chips and other enhancements.

What game are you referring to?
>>
>>10884273
The FDS had an IRQ counter for game status bars; cartridge conversions of games to MMC1 or UNROM had to use sprite 0 hit instead so cartridge LOZ, Castlevania, and Zelda II have issues with the status bar breaking up when too much stuff happens which didn't occur on the FDS originals.

How do you take this game seriously with its horrible english dub? I was excited to start it tonight but it was truly another level of immersion shattering. Not only do the explicitly Japanese characters speak in thick british accents, but the voice actors were clearly random employees they got to do voiceover.

Please let me know if it's just the first guy who's particularly bad. I can't find anything about an undub anywhere, so I'll probably put this game off until somebody makes one or my Japanese is good enough.
>>
The problem with Siren isn't the VA.
It's the gameplay. It's pure, undiluted shit.
>>
Siren 2 is my favorite tho
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>>10883628
The bongland accents add to the charm, it grows on you. You don't hear much of it during gameplay anyway.
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>>10883628
Play Siren Blood Curse, its a remake of sorts on PS3, then play the undub version of 2.
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>>10883628
You get used to the voices quickly. It was a shock to me at first, but then I didn't care at all. Grew to enjoy it. The gameplay is, however, bad. This is one of the few times I would recommend watching a full walkthrough. Because you need to follow one anyways to know what fucking obscure thing to do.

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https://youtu.be/WfIcDcxrXzs?si=-S782od0t6ihtrS- ( Premiering)
http://n64vault.wikidot.com/ssb-tools:smash-remix-cut-content

Thoughts?
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Wait wtf there's a Jet Force Gemini editor?
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>>10884230
You mean the Golden Eye Editor?
Yeah, it can mod a ton of popular N64 games
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>>10883859
Stop denying it, fart huffer.
>>
>>10883859
>>10884236
Ladies, please. You're BOTH fags.
>>
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>>10884236
>>10883859
>>10884242
Things are heating up in the retro smash fandom

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I've never played a DQ game. I'm about to start the translated SFC version of the first one. What am I in for?
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>>10883507
>Graphically looks better
LOL
>>
>>10883168
I know right, all 3 recent DQ threads have been a disaster. These people don't like old games but decided to come raid here probably because they realized nobody was responding to their bait on their containment board.
>>
>>10882003
Zen-mind
>>
>>10882003
Monke
>>
>>10882003
Can you believe the second worse of the trilogy spawn all of your favorite RPGS in the modern day?

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Don't mind me, just using AI frame generation to play 30 fps retro games at 60 fps flawlessly.
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Retro games that play at 60 fps are awesome. Not sure if what OP is doing is a good bandaid solution but if I could get any early 3D game to run at 60 like F Zero or GiTS I would, people need to remember that 60 fps wasn't a new thing and there's several examples of retro games running at 60
>>
>>10884063
I didn't know that thing existed but it's what i always wanted. it works with emulators? easy to use?
>>
>>10884104
no he doesnt because hes a gay retard
>>
>>10883934
hey gay retard, during those ai generated frame inserts, is the game accepting and processing input? no. its not. and you are still playing a 30fps game.
>>
>>10883934
I've yet to see an implementation of framegen that both a) doesn't have significant visual issues and b) can actually be run in 16ms. NVIDIA's is full of garbage frames that kind of blur together in a youtube video but on an actual good display with fast refresh, it looks pretty wonky.

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Post things only sega could do
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>>10879359
>They'll call you under-age or terminally online, but they'll never call you a liar
Curious, isn't it?
>>
Nintenchuddies need to stop ruining threads they don't like
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>>10882658
Hello?
>>
Only Sega could make Last Bronx
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>>10882605
Just do this next time lol
https://i.4cdn.org/wsg/1714139774359828.webm

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And it's time to unite feudal Japan yet again.
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>>10882932
Hope you fuckers are playing as Tokugawa.
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>>10884164
>DOSBox-X
It's the new one I meant in >>10884030
I forgot the name because I uninstalled it when I found they change almost all the shortcut keys.
>Dosbox Staging
I haven't tried this.
>>
>>10882932
That chud Nobunaga is at it again!!
>>
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>>10882932
*wins*
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>>10883571
I hate Pop culture slop so much bros

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Let's have a /vroom/ thread. What racing games are you into lately?
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>>10879896
That's really cool, what's the name of the disc?
>>
>>10881738
DemoDemo PlayStation Soukan-gou Vol. 1
>>
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>RallySport Challenge 2
>Conditions: Night
>mfw
>>
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>>10884189
>hit the barrier and broke all four headlamps
>>
>>10884189
>>10884228
Can anyone do a quick rundown of the retro rally games?


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