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Why did they made this controller so clunky to use?
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If only they had released something like this right from the start. You would have had games designed with this controller in mind instead of the shit they gave us.
It is too bad that steelsticks guy couldn't keep up with his orders. From the few he had made it seems like they would have been the perfect fix to the stick problem.
>That joystick location
Fucking gross. I still don't understand how people like it.
If you have baby hands
I getcha. I really dislike the dual shock symmetrical layout nowadays but I can put up with it for some games. Hell I used it for 10's of thousands of hours playing PS2 JRPGs without a real issue.
Works really well for RPGs on the PS2 and some other games.
It really depends on the type of game and what control scheme it uses. When games were very face button heavy it was alright but I feel it fell apart in the 7th gen. And it only gets worse beyond that, FFXIV's a good example where asymmetric sticks work better for some content, allowing freedom of movement and quick access to abilities while moving forward while on the dual shock it's below so you lose dpad access and have to buld around the right side face buttons instead but that doesn't feel natural holding a trigger with movement.
When games moved away from putting so many actions on the face buttons and moved away from menuing etc it really falls apart. Look at how many games today like to use the bumpers and triggers and you get the idea.

Ergonomics have improved in general for controllers, the introduction of rear paddles/buttons has been a bit of a game changer. It makes it a bit more tolerable.
It worked for mario 64 and that was good enough.

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This was a poor idea in retrospect.
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>trying to mash a PC game meant for a 386 and which was 20MB in size onto 1MB of ROM space and a 2Mhz 16-bit CPU
What did you expect to happen?
the Japanese release was better. larger ROM size and probably not as censored as US version.
The only good Ultima game is Exodus on NES
It's a completely different game and not very good.

How does the GameCube version of Resident Evil compare to the original?
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>almost killed the franchise
Why do /v/tards and women always exaggerate like that?
REtrash and Zero/10 flopped on the Shitcube, Rtrash only sold over 1 million copies after 6 years from release when the console was already dead, and Zero/10 did worse
there is a reason why neither of these two Gaijinslops were ported to non-tendie consoles for over a decade meanwhile RE4 the savior of the franchise was ported to PS2, PC, mobile and even some meme Brazilian console it was also ported to the PS360 three years before REtrash port in 2014
You okay?
>REmake then perfected survival horror.
I've never gotten this youtuber catchphrase when REmake does nothing to improve or develop on literally any survival horror related mechanics.
Name one thing it actually improves on in any meaningful way that isn't graphics (and even then, returning to pre-renders is innately a regression and they were implemented in a far less technically impressive way than Zero's the same year (and Zero was a development hell game initially for last gen hardware)).
Can't I just like remake? It looks really cool and plays well. Fuck man.

>X fans don't even like half the X games
>There is basically no platforming in the X games
>You have to constantly spam the dash button to move at your top speed. Classic's slide has a risk/reward because you can't shoot while sliding, but the dash button just turns MMX into Cookie Clicker
>Buster upgrades and Z-saber make special weapons pointless
>There is never any strategy with dispatching enemies, you just run and shoot without stopping to think or position yourself because you're never in danger
>The X games all start with a shitty intro stage
>The classics have more flexible boss order because there's no backtracking
>The classics have better music
The story is more involved in the X games but the actual gameplay is worse despite being flashier. It's the ultimate example of style over substance.
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Because all the games after Adventures were terrible follow ups and remakes of 64.
Assault was the most bearable one though because of the multiplayer alone.
MM is complicated people love 2 nitpick everything about the sequels even though they are objectively better
>empty stages
>platforming is mediocre
>bosses are a joke
MM2 improves the controls and is the basis of romhacks but far from being the best classic but MM fans are as shallow as MMX fans who at least like more than one game
These YouTubers were always out of their depth when it came to criticizing.
JonTron kind of started the "Sonic was never good" thing before IGN repeated it and ended up looking stupid afterwards
X games are faster than classic thats undeniable

The most forgettable Sonic game
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They were released in Latin America too, with 1 also releasing in North America.
1 has a few infamous Chaos Emerald spots to the point they compleyely changed the location of one and basically gave it to you.
Chaos has a horrible glitch due to screencrunch in which getting hit causes a ring to fly straight up past the screen and never back down.
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good end

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So, do you prefer SNK or Capcom?
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To be fair SNK has Metal Slug and a few shmups and "wacky" sports games like WindJammers. They're not bad but I do feel Capcom has more variety, like Namco
Rival Schools is 2v2 though.
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Post SNK/Cap characters that are basically you.
>Dbz levels of testosterone and hair (me)
>poses like a jojo character (my high functioning autism)
>has electric powers (my old job)
SNK is the source of more fun games. Capcom has always been extremely safe, always following trends and never really leaving its comfort zone.

Sure some things SNK did never panned out, but holy shit the things that did pan out are some of the best games ever made.
Power Stone is pretty fun and wacky. There's also the Mega Man fighting games which predate Smash Bros and a few fun spin-off titles like Mega Man Soccer and Rockman Battle & Chase. The Disney games while arguably formulaic in that they are just basic platformers also have their own fun mechanics, like Scrooge's pogo stick. Though I guess SNK does have wackier sports titles

NES killers
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>Nintendo's Ricoh is considered a 8/16-bit CPU
>the actual CPU it uses, the WDC 65C816 is considered just a 16-bit CPU
Seems more and more like a case of newspeak for 40-50 year old consolewarriors.
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>now tell us what exactly those instructions are and what they do
make bitter segafags seethe for 30+ years
pc engine sold more than megadrive, it had lot more RPGs on it

sega was so desperate for rpgs that they had to literally create a "megadrive rrg taskforce" thats even listed on some games
My eyes were opened when I learned that admitted failures like the Master System were almost equally as popular as the NES in Europe. The entire anti-Nintendo sentiment persisted for decades fueled solely by angry euros jealous that people talk about Mario more than Alex Kidd
That is a microsoft console

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Previous thread: >>10886708
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Pretty different, you either have to line double, so you get blocky pixels, or do 120hz 240p, which looks like shit in motion and the scanlines end up too thin and sharp compared to a real TV.

He's talking monitors, not an actual CRT TV. That's a different story.
You could only ask this question if you never saw crt tvs and monitors in action, in this case I advice you to save yourself the trouble and don't try to find out, keep playing games on whatever display you've got.
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Depends on what you use
RPi5 will soon have the ability to do so through RGB SCART and the Mister already does
Using a PC is considerably less convenient though

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Most US big boxes were cool (apart from re-issues and EA Sports games). European boxes were cheaper and smaller.
I always loved the Ultima series with the cloth map
that heffer right there looks like a fun read
I miss big box pc games and all the manuals they came with. When they switched to those small boxes in the early 2000s I knew it was the beginning of the end for physical media. Now we live in a hellscape where you literally can't even own a pc game anymore and anything you've "bought" in the past can be remotely deleted from your computer by the publisher.
incite magazine, the respected lad mag/gaming publication that lasted nine issues and also claimed that Reiko Nagase's designer modeled her on himself

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By the way people talk about Blaster Master, I expected a Battletoads-level of a gauntled, but this game is completely managable, at least the Famicom version with unlimited continues. The enemies drop life energy on you like a fucking tennis ball machine so you're almost never on low health apart from the last level, the bosses whilst tough have fair patterns and for the ones you need the upgraded weapon for, you can farm it right by the boss. The game was like 90% chill exploration and 10% difficult but fun boss fights, I loved it. Can't wait to play the remake
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Wish i liked 2 more, feels more like a diffrent game than zero. Idk, like gunvolt or something.
Just give it a shot first.
I would say so... its map isn't all that complex. If you think that remembering branching points might become a problem then you might try simply writing a little note, like "found unreachable path in stage 2, up high in the corner of some big room" or whatever (that example is made up). You'd only end up with a few of these, it's not like one of those old dungeon-crawling games where you end up laboriously filling a sheet of graph paper with a huge handmade map. This game isn't nearly as labyrinthine as Metroid is.
Yes. But you need to think outside of the walls when you get a certain power up.
the manual the game was sold with has maps, it's not cheating to use them

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Found an ad in an old playstation magazine. Never heard of it, this one's real obscure. Art looks nice.
Anyone played it? Worth getting?
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This game got pretty decent press in gaming magazines and demo discs before it came out. I remember renting it once and thinking it was okay, but I wasn't very good at playing it.
I have played the demo of it that came with such a magazine. It was a very slick looking game that ran well. Definitely a showcase game for the period. You could do these acrobatic sort of tricks to build up boost. I'm not much into racing games, so I didn't play it for too long, but I remember it being a well-regarded game when it came out.
You wouldn't fuck a motobitch?
Oh I remember it as I was the perfect age when it came out. A buddy ended up getting which I thought it was meh when I played it back then.
yup same... oh I can play this game AND see her in underwear? welp let me just give this game a play

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Why do people say the saturn does not have real 3d processing?
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What is 3D is determined by what would happen if you played the game with a VR headset.
Why do people care?
/vr/ needs /v/'s "No console flame war" rule, every other thread seems to be retarded wars pitted between already defunct consoles and it's retarded.
it’s just autists who think that having an image buffer you can draw polygons to doesn’t mean the console is actually “thinking in 3D”
I don't remember mods every actually enforcing that rule
>ps3 has no gaemz

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What a piece of shit.
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The controls are dogshit and I can't tell if the first level has a scripted loss or not for Eva-01 to go berserk
Sure, but then End of Evangelion came out in 1997, and I think they really came into their own, commercially and artistically. The whole film has a dark, intense tone and a new level of emotional depth that gives the story a big boost. The protagonists been compared to other anime characters, but I think the Eva pilots have a more complex, troubled psychology. The soundtrack is Shiro Sagisu's most accomplished work. I think his undisputed masterpiece is "Komm, süsser Tod", a song so haunting that most people probably don't pay attention to the lyrics. But they should, because it's not just about the end of the world and the importance of human connection. It's also a personal statement about the lyricist and director himself, Hideaki Anno.

It's a shame the game doesn't really capture this. Really pretty graphics, though, could pass for an early Dreamcast release.
Shut up+you're brown
I like this game and hearing the Eva songs in the N64 soundfonts is fun
Misaki Tatsurugi, from the influential anime Neuro Janissary Evan Gilroy. 4chan jannies are actually named Janissaries in Evans's honor.

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>by many accounts, Sega had very little understanding about 3D games and hardware
>Yu Suzuki led team managed to create cutting edge hardware which was capable of rendering graphics that were a generation ahead in the industry, condense expensive military texture mapping tech into an affordable chipset for it, code a capable game engine, and perfectly nail 3D game design in the process, making one of the best racing games ever.
How was this even possible? Was he a literal genius?
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most retarded post i have ever read.

>games are going to be soulless UE5 GAAS slop.
it's like you haven't left the house in 20 years. i have bad news for you: sega made arcade hardware that's dedicated to running UE5 as a game engine. many arcades are using unreal unity in current year. there is literally no reason for sega (or anyone) to hire engineers, chip designers, low level assembly programmers, high level c programmers etc.etc when they can use cheap pc hardware and save years of work by using an engine that already exists and paying a license fee. the days of unique hardware are gone, dead and buried.
I’m not disagreeing with you at all, it doesn’t mean the new golden axe isn’t going to be soulless
Bait used to be believable
> sega gets approached by 3d chip designers
> "hey jap faggot. we want to make money via licensing our tech. you want?"
cool headcanon
>Sega had very little understanding about 3D games and hardware

Could that have been because basically no one had developed 3D games before then

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Shinra? Or Cloud and company?
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You didn't play the game.
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>Who blew up the reactor?
I did.
what a giant faggot
>Potions and Cures
>and Cures
hol up
wait what
It's called eco-terrorism

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