https://www.youtube.com/watch?v=RApIVbzKqJEJaps get stuck on the barrel too. You can even witness the thought process in real time.>jumps on some barrels>"oh you use Sonic's momentum to move it">gets stuck in the one nonsense room where you need to use the d-pad
>>12636929
>>12636929A proper game developer would have intelligently taught the player how to deal with the barrels. Like make some obstacle where projectiles are flying and the player is forced to press down while standing on a barrel so then they discover that the barrel moves.
Name a better western programmer than Ed Boon. Mortal Kombat 2 AI is a work of art.
>>12636158>>12636218>itt cant git gud babies lose their shitlol
>>12627032>Ken Silvermanwhenever i see his name i hear PREPSONG.KDM in my head
>>12626762In no particular order:Tim Sweeney.Richard GarriottJohn Carmack (PBUH). Sid Meier.Gabe Newell.Jeff Roberts/Mitch Soule (founded RAD game tools in 1988 - rad has been used in over 8400 titles including Mortal Kombats and plenty of Japanese games too)Honorable mentions:Ken and Roberta Williams - Founded Sierra Comment too long. Click here to view the full text.
>>12626762Terry A. Davis
Manfred Trenz
I used to throw hands at the local arcade back in the day. There weren't many of us. The biggest crew was the Mexicans and Koreans who were Neo Geo bros. Most white dudes were on Capcom side, some were SEGAheads. Sony faggots were like today's hipsters. Nintendrones never really committed, none of them played Cruis'n USA or Killer Instinct at the arcade (tendies played it at the pizza parlor with their parents like fucking pussies) except the niggers and mutts who loved NBA Jam and Mortal Kombat too and later Tekken.Last time I fought was with a Mexican playing KOF98. We threw some hands, then grabbed a float while sharing a pipe smoking some devil lettuce. Good times.We weren't out to cut anybody, just trash talk and the occasional scrap. Truth is, we didn't even go all in, it was like that "2 retards fighting" video. Nobody knew better back then, so it felt like the real deal.It's a damn shame arcade culture disappeared.
Amerimutts think this is something to be proud of?
Back in the day, I used to have proper throw-downs at the local arcade, mate. Not many of us around, mind you. The biggest crew was the Mexicans and Koreans, proper Neo Geo aficionados, you know? Most of the white lads were all about the Capcom side, a few were SEGA heads, but that was more in the home console scene. As for Sony fanboys, well, they were like today’s hipsters, all style, no substance. Nintendrones? They never really committed, never played Cruis'n USA or Killer Instinct at the arcade—nah, they were the sort to play it in the pizza parlour with their mum and dad, proper pussies. Only the real rebels, the black lads and mutts, loved NBA Jam and Mortal Kombat, and later on, Tekken, just like the good old days.The last time I threw fists was with a Mexican lad over KOF98. We went at it, proper brawling, then we grabbed a pint and shared a spliff, blowing some clouds and reminiscing about the ZX Spectrum and Commodore 64, ah, the golden era of British microcomputers. Good times, those.We weren’t out to start a riot, just some banter, a bit of trash talk, maybe a spat. Honestly, we weren’t taking it that seriously, it was like that “two idiots fighting” video you see on the internet. Nobody really knew what they were doing, so it felt like the real deal at the time.It’s a bloody shame that arcade culture has vanished, just like the days of loading up a tape on the ZX Spectrum or swapping floppies for the C64. Those were the days, mate.
ITT: Things that never happened.
I've been playing through a lot of the classic FF games recently and one that looks promising but I see a lot of negative reception towards is Mystic Quest, how come? I'm planning on getting a play through started later today or tomorrow so I’m curious how it'll pan out.
>>12636813>>12636789Simplistic sounds like something I'd enjoy in a sea of a lot of games I've been playing recently being quite hard and more complex, sometimes you just need to pad that out with a nice and easy game.
>>12636834I agree, sometimes I just want something basic and easy to relax with.
might be worth playing thru once but its a bit too basic and repetitive for me to really want to play it again.
>>12636834what were you playing
>>12636707It's got a nothing story with nothing characters and is very repetitive. The graphics look primitive compared to what American JRPG fans had already seen on the SNES. Enemies look like dumb cartoons. FF1 honestly had better graphics overall. But yeah like everybody is saying it's still basically a fun enough game. It works fine, the music is cool, it's fine.
Is Project64 outdated?
>>12635585S&PJet Force GeminiGoemon's Great Adventure
>>12635381Looks great on Gopher64 with integer scaling and the CRT filter enabled
>>12634162yeah I use ePSXe>chin grows three sizesand ZSNES>muscles bulge outand I exclusively play retro games on a modern 98 inch smart tv>several women instantly ovulate and magnetically rocket towards his cockwhile sitting 5 feet away>cock expands to a modest 3 feet to accommodate more womenwith CRT filters on>world leaders board their private jets in a mad race to be the first to give him a "biggest gigachad in human history" award
>>12634168It doesn't just work. You have to figure out which plugins work with which games.
>>12635585Beetle Adventure Racing
thread for ibm (PC, XT, AT, PCJr, PS/2) games in generali'm personally looking for good recs for a fairly high spec ibm 5170/AT, its got an ethernet card so online bbs games or stuff i can send through another computer is doablei would really like to play some NES ports like the original two legends of zelda but i havent been able to find anythingi wanna fuck around with bootlegs aswell
I had Lacuna for a few years. I have to say it was a terrible piece of shit. Just get a normal 386 or 486 PC with AMI or Award BIOS and normal hardware support.
>>12637552anything win95 era or newer doesnt feel as funthe aesthetic was great but its more like i'm just using a slower version of my current computer, and the internet of that time that made it cool is gonei'd sooner do a sleeper build and a linux rice for that kind of aesthetic
>>12637585You seem fucking clueless. Nobody fucking uses win 95 with a standard 486.You talk about aesthetic? What kind of faggots is this. Bunch of posers.
>>12637679look i get what you're saying but what the fuck is the point of telling me "bro just get something from the generation of computers that came after this one" on the retro boardsure i'm retarded for not having the timeline completely correct but i already knew that a 286 machine was the latest/advanced kind i wanted to fuck around with
>>12637713latest/most advanced*
It's time to acknowledge 7 as the best classic Mega Man
In fantasy land, maybe. I like 7 but it doesn't hold a candle to 4, 5, 6, 8, 9, or 10.>>12636738X6 might not even be in the lower half of X games.
>>12636726I had a lot of fun with it when I played it the first time, but it doesn't hold a candle to previous games when it comes to gameplay. I loved its secrets, nods to the rest of the franchise, exploring every stage with your newly gained weapons helping you reach hidden places and more, but the gameplay is so slow that it made me feel not like I was playing a Megaman game, but taking a stroll through an amusement park.Now, Megaman and Bass... that's a proper game right there.
Yep, Capcom was spoiling us back then.We never imagined how good we had it
>>12636726Mega man has been and will always be gay.
>>12637692Based projector
The graphics for all the games on this console have aged like utter shit, while the simple sprite graphics of the previous generation look quite good even today. Even Nintendo 64 graphics look better by comparison.
>>12637237sony shitstation
>>12636626This is just what bongs look like
>>12637283Tekken 3 still looks cool
>>12637648Yes it does.It does push a lot of triangles into the two characters.
>>12637674It's not that much actually. Tekken 3 polycount is optimized to be well below the budget to avoid slowdowns. It's about the animations
Post and discuss games that have qte and as a mechanic.
>>12632417You got lipstick on your mouth. And stop using the girl's restroom creep.
>>12632415How is it confusing? It's a quickly timed event, makes complete sense
>>12632404You suck
>>12630186God of War does them pretty well. My only problem with QTE is that they can sometimes break immersion. In GoW, for example, the QTE are epic and cinematic, but if you fail then you have to do them all over again, which kinda ruins the magic.
The forgotten game called Wet.
What are the good ones? I've only played picrel but liked it.
>>12629618>You've destroyed the snail.Based.
I like roguelikes, and yes, this is 3.4.3, not the nu-Nethack where the devs are DCSSfags.
>>12629728I played through the first of the Pokémon ones recently and had enough fun to go for 100% completion... barely... though I do not recommend that particular task to others because it takes FOREVER. It was a very charming game, but too easy (even in its most hardcore mode) and too grindy. Not all that much like proper roguelikes.
I loved NetHack for a while, about 20 years ago, but then I got tired of not getting all that far in it and drifted away. Then I briefly loved ADOM but the same thing happened. Then I found Tales of Maj'Eyal and finally actually became really good at one of these games. However that game is not "retro".
>mogs everything
>>12636281>Why am I an EOP tardBad genes. Poor education. The list goes on.
>>12628850That's not surprising, the ps3 was the cheapest blu-ray player available when it was released. I knew people who bought them just to watch movies.
The sega rally game plays really good and I enjoy alien trilogy because nostalgia. It have warcraft and even a quake port that looks decent too. I glanced through the megamans which look awesome but I suck at them.
>>12637209It had people using it as a netflix box in the millions up until just a few years ago, it really was a fantastic media player.
The best D-Pad i ever used, I have no idea why Sega discarded it for the awful one on the dreamcast
Well...
>>12636247Do you know the difference between modern houses and mansions?
>>12636247?Those are candles on the right, those don't just shine white in real life.
>>12636639They do if you buy white candles and not those colored scented ones.
>>12636709have you not seen a candle before? they burn too cold to be white
/vr/ will never make me hate REmake. Sorry!
>the port of a retro game onto a new console is significantly harder than the original gameWhat other examples of this exist? FF4 on the DS is the only one that really comes to mind, the game on the SNES is a cakewalk but the DS version makes it the hardest Final Fantasy ever.
>>12637530>portYou mean a remake?
>>12637536Yeah, i'm retarded.
>>12637530Not retro
>>12637530>is significantly harder than the original gameIs it? Because the original isn't exactly a challenge run but it will fist fuck you if you get caught off guard.
>>12637612neither are you
>Resident Evil 1-3 but not for women obsessed with shitty puzzles and running away frome enmiesDreamcast wins again
>>12636625There's no reason to play this when Die Hard Arcade exists. Terrible game. Seriously, easily my top 10 disappointing games I finally got to play.
>>12636632>>12636718Are you guys retarded? It's a beat em up
>>12636718It's. The House of the Dead spinoff that's a strolling donnybrook
>>12636625me and my friend used to try and beat this game on dreamcast and it was always hard as fuck we never got further then the cemetary right past the train
>>12636643>arcade slopt.filthy casual
Sonic the Hedgehog in Robotnik's Laboratory (1993)https://desuarchive.org/vr/thread/12575252Sonic the Hedgehog in The Fourth Dimension (1993)>>12611906https://www.youtube.com/watch?v=4chuzNMrIds
Is Sonic doomed?Find out tomorrow!
>>12635909>>12635912Huh... I'd be interested as to when exactly this book was published, given that SFII was ported to the Mega Drive in October 1993 iirc
>>12636965https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_and_the_Silicon_Warriors>Release date>18 November 1993https://segaretro.org/Street_Fighter_II%27:_Special_Champion_Edition>EU 1993-10-29Three weeks apart.