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Which is your favorite? Mine's the SFC one but picrel is also not bad. I also recall Super Godzilla not being god awful either.
>>
Super Godzilla has some amazing visuals
>>
Honestly Godzilla got a pretty good deal when it came to retro vidya. They had the 1993 arcade game at G-Fest one year but it wasn't working, kids probably tore it up by the time I saw it. It's really too bad the SFC game didn't come out stateside, even if it's a "meh" fighting game like the Justice League and TMNT ones, I think it would've sold well.
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I have never played any except Monster of Monsters, which I enjoy.
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>>12084038
never played any other besides the nes one. i guess ultraman on snes is in the same vein. weird shitty fighter. also king of the monsters i guess. anyway i used to rent the nes godzilla despite having absolutely no fucking idea what to do or ever getting anywhere. never even knew there were more maps. i just liked the weird ass environments and spraying the breath.
>>
>>12084613
>i just liked the weird ass environments and spraying the breath
This. Just being able to move around Godzilla's bigass sprite across the screen was amazing for my kid self.
It was weird that he was like, on the moon or another planet but at the same time it added to the strange atmosphere the game had.
No wonder it spawned a creepypasta and all that, it's a very memorable piece of media.

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What is this game? The people who saw this added to the NSO catalog are treating it like a huge win for the collection but I never even heard of it.

I feel like I've seen games like this before (where you have to shepherd a character around the level who will walk right into danger unless you get ahead of them and provide pathways for them to walk on and help them avoid obstacles) but I can't think of a specific example off the top of my head (maybe Lemmings - although just having to manage a single character instead of an entire troupe).
>>
It's one of the few games that use the mouse. That's it, that's the only reason people care about it.
>>
>>12084585
Also they saw the bucket trophy in Smelee as toddlers.
>>
>>12084585
Actually, a lot of games can use the mouse. Its one of few games that REQUIRES the mouse.
>>
It's made by Game Freak, one of their pre-Pokemon games and a japanese exclusive one.
>>
nice, nice...
HOWEVER

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>the best 16-bit home console fighting game
>made by western developers
Whoa!
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>>12081802
Because you just knew they weren't going to try to sell it again on the new console.
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>>12078787
The UK is the West, dummy
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>>12082810
>killer instinct gold
????
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>>12080612
It wasn't included in my copy. Was it limited?
>>
>>12085234
I thought all copies included it?
On the OP's pic, it says right on the box's cover that it includes the Killer Cuts CD

I would sell my soul to play Outrun2 Deluxe just ine more time. Deluxe cabs are the absolute best way to play arcade games.
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>>12084127
Sir this is a gaming board.
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>>12083513
If you live in the US, check to see if there are any Tilt Studios nearby you. Quite a few of them still have Outrun 2, since Tilt got a ton of the things while buying up old Gameworks locations.
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>>12083513
So some other anons have said that all these Ridge Racer Full Scale machines have been destroyed or lost. Is this true? It made me really curious. I spent about 2 hours reading about them.

I'm having a hard time wrapping my head around the idea of all them being gone. How can they all be gone? There was around 50 to 100 of them made. I mean the 1990s was only 25 years ago. We have arcade machines from the 1970s and 1980s still around. It doesn't make sense to me. Surely Japan still some.

To be clear I'm not obsessed with this game. I'm disturbed by the "lost media" aspect of the story. I just don't get it. There has to be 1 or 2 machines still around somewhere in the world. Surely Namco kept 1 in storage somewhere.
>>
>>12085035
>To be clear I'm not obsessed with this game.
Then why do you make posts about it in every arcade thread going back for several years on this board?
>>
>>12085035

Unfortunately Ridge Racer was just so enormous that it was difficult to keep in storage.

It was also made during a time when arcade machines were still considered disposable.

Arcades owners threw out old machines regularly because they needed to make room for new arcade machines being made.

The arcade machines from the 80s and 90s that still exist today survived because of arcade collectors who saved them.

They were the guys digging in dumpsters pulling out arcade cabinets, or buying up old machines when they were going to get thrown out by arcades.

Sometimes arcade cabinets get thrown into a warehouse and forgotten about for 20 years before being rediscovered.



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Does this get better as it goes on? The first Siren is one of my favorite games. I'm trying this for the first time and so far it feels like a babyfied, idiot-proof Unsharted edition of the first game without any suspense or dread. I know less people have played this compared to the first but can any fans weigh in?
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>>12084853
The biggest problem is that people go in expecting an 8 hour survival horror game but Siren is much longer than that even if you are following a guide and unlike many other horror games it can be brutal even on repeat playthroughs. It requires a lot of dedication to finish. There's also a bonus ending if you collect all of the archives which makes the game even more difficult.
Overall even though it's a PS2 game you shouldn't feel bad about getting filter'd by it because the devs literally said themselves that it's supposed to be very challenging
>>
>>12083142
Being able to run while crouching
>>
I'm about 15 missions in and considering dropping it. I don't know why they decided the sequel needed military shooter sections. Doesn't feel like stealth is ever required.
>>
>>12085128
I agree that would have been helpful in the first game but it almost feels like they overcorrected too much. The first game controlled very tight and precisive, but everyone had their own weight and movement to match the character (helpless little girl, grizzled old hunter, etc.). Feels like everyone controls like Solid Snake in this one.
>>
>>12085296
>Feels like everyone controls like Solid Snake in this one.
Solid Snake only realised that he could run while crouching in MGS4

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What do you call this?
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>>12082708
>safety shorts

lame.
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>>12082585
Its weird they went through the trouble of programming all that but didn't stop the boat from flipping or programmed a KO when they fall into the water.
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>>12082590
fpbp
>>
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What do you call this?
>>
>>12082610
>>12082712
>ring out
you die when you get hit at the edge of the stage
>walls
you die when you get hit at the edge of the stage from extended wall combo into bullshit oki
>infinite scroll
encourages an extremely gay backdash meta

there's really no good answer here

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and why did the genre die?
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>>12078583
>obsoleted
outmoded
>>
>>12082831
whats that infamous monkey wrench puzzle from,i just recently got into point n click.
games i beated are
>phantasmagoria
>legend of kyrandia book one
>dark fall : the journal
and dont know if it counts but
>space quest 1.
>>
>>12070186
>and why did the genre die?
For me it was voice acting. When it was just words on a screen you could zoom around the map, find all the findables, absorb all the clues and then get to work figuring out the puzzles. And if a puzzle took you a long time, and the solution made you feel stupid for taking so long to get it, it was a good puzzle.
But then CDROM happened and in the rush to do *something* with this new medium, point & clicks decided that making us spend hours of our lives listening to acting workshop grade hams drawl their way through endless reams of dialog was a good thing. Frequently the solution to a "puzzle" was simply "keep talking to NPC until they run out of dialog and then a flag will be set that will let you continue." And this single "activity" is literally 15 minutes of your life. 15 minutes of terrible, god awful bullshit read slowly and carefully like it's a parent reading to a small child.
>>
>>12083897
>phantasmagoria
That was kinda fucked up, much like Harvester.
>>
>>12085264
i loved the rape scenereminded me of myself and my wife.

Should I get an OEM drop-in replacement N64 stick or a full replacement unit? I find the standard stick a little uncomfortable and I can get one of those 8bitdo units for about 10 dollars more, though I'm reading a lot of conflicting reports on how they perform
>>
from my research, all the 3rd party replacements have various compromises and oversights compared to OEM. Obviously OEM has a durability issue if it wasn't opened up and lubed early on.
I've personally settled on using a gamecube controller adapter for n64
>>
The 8bitdo sticks recalibrate when you hit diagonals. That being said normies don't seem notice so depending on how autistic you want to get with it, you might just fuck it and get one
>>
>>12085124
depends on what you are gonna play.
goldeneye, banjo tooie, jet force gemini and other games where aiming is important? OEM is better.
for everything else a gamecube-style stick will do.
this is because n64 sticks use a different response curve, they are more sensitive at the beginning of the travel.
regular sticks use a linear response curve, so the sensitivity is the same from the beginning of the stick travel to the end.
pic partially related.
>>
>>12085194
>they are more sensitive at the beginning of the travel
Considering they are entirely digital and have a humongous deadzone at the end, does that actually matter?
The amount of actual stick positions in the actual movement range is tiny, I have a hard time believing that any minor differences in the response curve are actually noticeable in games.
>>
>>12085205
it does matter.
the n64 stick has no deadzone. yes, a loose stick has a big physical deadzone. but the electronics don't. that is why a new stick feels so responsive.
play a game like turok, you'll notice that aiming slows down as you approach the end of the stick. this happens no matter how tight the stick is.
if you do the same with a gc-style stick replacement, the aiming moves at the same speed and doesn't slow down as harshly.
in games with aiming reticle like goldeneye or banjo tooie, if you move the reticle to the edge the camera starts to move roughly when the stick starts to slowdown. but that doesn't happen on gc-style sticks, so aiming is harder.
this may have been intentional to compensate for stick wear.
afaik, 8bitdo hall stick also has the same issue.

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

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>>12082707
Especially when the individual in question made numerous attempts prior to the successful bridge jump. It's just virtue signalling that distracts people from what they are supposed to be showing off this week - the hacks and mods that entered that event. They should have stuck to just naming a trophy after them like they did with Polygon Jim when that happened a decade ago, rather than constantly going on about a dead kid.
>>
https://www.youtube.com/watch?v=Ad_gafBRM_s
>>
Clock Tower
https://www.twitter.com/thefirstfear/status/1966880954884182258
>>
>>12074024
https://www.youtube.com/watch?v=zIPgIMaB1oc

Small update for Pac-Man Master Museum. Besides Jr. Pac-Man, the next update will also include Crazy Otto as a bonus game.
>>
>>12085186
I hope they also add Super Pac-Man to an eventual update.

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Someone is porting Tomb Raider II to the Saturn:
https://www.youtube.com/watch?v=F_6QNwWEfSc
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>>12083208
Reads like projection
>>
>>12080345
Yeah only for people like you to later call it slop that never released in the west for a reason
>>
>>12073376
Why do people love demakes so much?
>>
>>12081885
Just saying he could do something actually worthwhile

>>12081913
>>12082015
Just shut up

>>12082024
Just ask Claude

>>12084771
Just translate a GOOD game
>>
>>12085080
Just saying you could mind your damn business

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What Classic Mega Man Robot Master is the toughest to beat for (you) without exploiting his vulnerability?
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>>12082813
Are you ok?
>>
>>12083323
>Mr Dalliard! Mr Dalliard! We have been activated!
>>
>>12081983
Did they change it or something?
>>
>>12084730
It's a video game censorship joke.
>>
>no one posting the Roll figure holding her panty gif
grim

Jumpin' Jubilee Edition.

Post Vidya Game music thank makes you happy. Any songs or tracks that cured your depression?
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https://www.youtube.com/watch?v=u9nGr9yoGjc
>>
https://www.youtube.com/watch?v=4i0NgyWwWjU
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https://youtu.be/Ox3il79sokQ
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https://www.youtube.com/watch?v=-_cjwXYBdOo
>>
>>12075501
I can barelly listen to that without hearing the BWOP BWOP BWOP BWOP BWOP sound the stupid things you have to destroy on the level make.

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wwwooooowwwwwoooooowowwwwwwooooooowwwww
>>
ohohoho ohohoho
>>
>>12085159
OOPH
>>
>>12085159
Great thread, OP
OW
>>
NYAA NAH NAH NAH NAAH

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around year 2000 i played pc game when but i can't remember name.


in game you start with hovering scooter what can shoot and you have to shoot aliens and make your way to air base where you get spaceship and you have to shoot enemies.
game was very short
i think it was free demo only.
>>
>>12084809
I believe that is Sonic 3 and knuckles

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You cannot get more bang for your buck than this in all of retro vidya
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>>12085182
Outrun
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>>12085182
Super Monaco GP would've been better but it probably would've taken more work/money because of licensing
>>
I had this. It threw me for a loop not being able to spindash on sonic 1 having played sonic 2 first.
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>>12085246
Your game was broken, anon
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>>12085246
Same. I assumed that it was always there.


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