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the *amount* of added time in remake managing inventory is nuts, because there are double the amount of puzzle items while the inventory slots for chris and jill are the same as the original. you are constantly running back and forth.

there are many more cases in remake where you have to squeeze through an area and killing is unavoidable. and i’m not talking about kerosene for burning zombies, i get that’s optional. the main issue with inventory is the extra puzzle items, not the means of dispatching zombies. in the original game you have a lot more leeway and ability to move forward in progress without constantly needing to go back and forth. there’s really no reason at all other than artificially elongating the experience for there to be as many extra puzzle items when the outcomes are the same. it’s shit design.

re 1-3 don’t have that problem, they keep it moving much better. remake taxes you and wrecks the flow of the game. don’t try to fucking tell me i should be cool with this because that’s how re games just are, because yeah they all have the item management but not to the retarded degree that remake does that adds way too much time and sucks the fun out.
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>>12264887
op asked no questions, you poopy liar
>>
>>12259532
doesn’t even have the canon ending where everyone survied. downgrade
>>
>>12259901
this game is hot trash lol
>>
>almost christmas
>he still replying to himself
sad
>>
>>12260620
resident manager

The PS2 is more powerful that the Gamecube.
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I have both and an Xbox so I win the console war
>>
>>12265839
Just like the other anon, I too have all three systems and the Cube is the weakest in all points - worst specs, worst controller, worst library.
>>
>>12265885
>I have all the consoles and I still participate in console war kid shit
You're embarassing
>>
>>12265839
>Console warring is kids shit.

Low testo

Real men love competitiveness
>>
>>12265895
>War is bad because I'm loosing.

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>NES Zelda? I LOVE it! finding secrets, drawing my own map, exploring wherever I want. They dont make 'em like they used to
>NO MINIMAP? BOMBABLE WALLS? ROUTE MEMORIZATION? NO GATED OFF AREAS? AAAAAAAAAIEEEEEEEEEEEEEEE

why are you like this?
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>>12264320
Doesn't matter. Being unable to distinguish relevant differences is stupidity.
>>
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>>12265365
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>>12264250
You are too stupid to see them.
It's not something to be proud of.
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>>12265434
yea, like you being dogshit at a game
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>>12265445
>you start at low health both times
>uh but its different because you can get health back faster in zelda
>just leave an e tank to grab nearby
>NO THAT DOESNT COUNT
ok zoomerr

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Question, non bot I swear (and if some fag Jeet later copies my message, please don't blame me).

How many NES games have been already decompiled / reverse engineered, I only found these.

https://github.com/cyneprepou4uk/NES-Games-Disassembly
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>>12262286
Nope
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>>12257723
How can the same be done with PS1 and N64 roms? I want a PC version of Ape Escape
>>
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There's already a full decomp of Castlevania 3, but so far no good romhacks have come out of it, why?

Also member Cadence of agony, the thing that never was? or what about his project, Pyron?
>>
>>12264297
Be the change you want to see in the world.
>>
>>12264297
Optomon did released Rollie, I think it used the SMB engine.

I like playing mario 64 and jacking off.
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>>12263141
I bet you think the picture turning into bowser is the best part
>haha oops I thought I was jerking to peach but I have once again accidentally jerked to bowser I can't believe this has happened how embarrassing
Then you imagine bowser saying
>you have once again fell into my TRAP door bwa ha ha I may be gay bowser but you are so long
>>
Typical Nintendo thread
>>
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Great thread OP
I’m beating my meat rn
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>>12262834
I did this with odyssey, but that's /v/.
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>>12262834
Merry Christmas to you too anon.

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Mario kinda fell off when it stopped featuring genuine horror. Thankfully the Zelda games never lost their creepy factor.
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>>12265380
Outside of the piano, none of that is scary. The fish with the sun glasses that gulps you will get more of a reaction out of people than the haunted house.
>>
having a panic attack and my phobia triggered every time i come across a hammer bro
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>>12265380
https://www.youtube.com/watch?v=MVDOj109F5E
>>
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>>12265380
>Thankfully the Zelda games never lost their creepy factor.
Anon has been in a coma since 2001
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>>12265387
fuck that level, big fish scare me

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It's crazy underrated and actually has a lot in common with NiGHTS. Both games have action-packed stages with a main objective, but with plenty of variables to optimize for a higher ranking score. And then there are the side quests, NiGHTS has those adorable nightopians to collect, while Burning Rangers has the rescued people's emails to gather. But what really gets me is how experimental both games are. The time limits may not be as punishing as a Time Over, but they still have a way of getting to you (waking up that clock on NiGHTS or running out of Limit Fireblasts on Burning Rangers).
Both Burning Rangers let you choose between a male and and attractive girl characters and NiGHTS let you perform these incredible acrobatic air moves, NiGHTS The Jester in NIGHTS with its flying jester tricks and Burning Rangers with those sleek ranger suits that let you do some wild aerial maneuvers. The boss fights in both games feel similar in structure too, intense, multi-phase battles where you need quick reflexes and pattern recognition to succeed, which keeps you coming back for more.
Replay value is huge because of the different paths, character choices, and difficulty levels. It’s crazy to think how these games are considered classics in an alternate timeline where the Saturn was celebrated and beloved, a true video games paradise. But in this current timeline, Saturn is almost a punchline, barely remembered, and these masterpieces are mostly forgotten or mocked. It’s like we’re in a weird timeline shift where history rewrote the console’s legacy, and now they’re just relics of a “what could have been.” Honestly, I wish more people knew how awesome these games are, and how much they still hold up today.
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>>12262996
I think JFG's execution as a TPS is very interesting and I like how it allows for independent movement of your character directions and the aim, but you must change the default controls on the option menu and set it to Expert, this way you can move in all 8 directions while in aiming mode, instead of just left and right. Game changer.
>>12262023
I agree with a lot of what you say but I still think BR is one of the most impressive 3D action games of 5th gen. I don't mind the game being short as it has replay value
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>>12259440
How do you know that? Actually, just go back and stay there.
>>
>>12263641
Not him but tiktok reels come up on insta all the time.
Can confirm my zoomer retro mutuals are posting a lot of Burning Rangers stuff
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>>12264834
I'm glad new generations can have their sega phase, too.

And unlike mine ten years ago, the emulators are actually good this time? Remember how shitty ssf was?
>>
Cool tech demo. Nowhere near long enough. Needed more levels. Could be cool decompiled and with a level editor to really bring it to life. A Dreamcast sequel would have been great.

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These games killed Pokemania and solidified the franchise as not for masculine children. If you were a male with a reasonable level of coolness you just went right back to X-Men since the 00s movies were out
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>>12262627
Yes, unironically.
>>
>>12262530
Most of these mons are good you faggot.
Nub arms does not automatically = shit design.
Admittedly a lot of these pokemon look a lot worse in the later gen artstyles though
>>
>>12262530
I thought anglerfish were lame as hell for years because of Lanturn. Why does it look like a plush doll.
>>
>>12264746
I hate gen2 because
>Level curve bs
>Too many HMs
>Shit Pokemon selection and typing balance
>Good Pokemon and evolutions locked behind optional tedium mini games and post game or late game
>Ruining the scifi lore with the shift to generic oriental mysticism
All legit, Gen 2 fans only have one thing in favor of it


>IT WAS THE FIRST ONE I PLAYYYEEED
>>
>>12262530
>leaves out koffing arm nubs

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Rumor is that Todd is working on a soft remake of this. Is Daggerfall worth playing in 2025? I've never played a TES game but the sheer size of this one intrigues me.
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>>12265117
Play it and find out, dumb faggot. Its been freeware for over a decade
>>
Daggerfall is more of a sandbox than a proper storydriven RPG like the later games.

There’s a ton of systems and freedom (arguably more than later titles), but most of the content is random and pretty forgettable. The world looks huge on the surface but you will realize its a load of nothing but emptiness and fast travel as you play. Quests are repetitive and don't really have any connecting storylines other than just the mainquest itself, which can be pretty realistic isn't interesting for a game IMO.

If you’re already into Elder Scrolls and don’t mind old/clunky design, it can be fun to mess around in. Just don't be fooled by the "size", its still a load of nothing. There are things to appreciate though
>>
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>>12265117
>Rumor
>>
>>12265117
>the sheer size of this one intrigues me
Outside of towns and dungeons, it's just empty terrain. The space between them only exists to give the world scale. It takes multiple real-life hours to walk from one place to the next, so you're expected to fast-travel between them.
>>
Cranking up the bethesda spam huh, soon this board will be utterly dead as well i guess

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is the weakest argument one can have against a video game.
Pic very much related because it's hard as a rock, yet quite rewarding for its time on a handheld.
My problem with Battletoads is the controls are floaty and the hit detection is off, so that means it's a broken game, so losing to that doesn't even count. If I could just do what screen seems to be telling me to do like in every other game in existence, I'd play it and maybe even git gud enough to beat it.
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>>12265578
NTA but some games do it much better than others. The question is whether learning a game's idiosyncratic controls is rewarding and satisfying or not. An autist who will eagerly memorize literally anything and has no sense of taste or discernment will have no useful commentary on the subject.

Sometimes, perception of bad controls/hit boxes/mechanics is just impatience or poor judgment. Lots of lazy zoomers blame a game for being bad when they haven't even given it a chance. But skill isn't ultimately relevant on an assessment of quality mechanics on a specific game. If you can't defend the game, you can't defend the game. Saying "skill issue" isn't a defense.
>>
>>12263916
>game isnt enjoyable
>its hard but i like feeling frustrated

if you like being fucked so much you may as well start a gay OF
>>
>>12264315
>I don't care if that's not how the designers intended it to be played; it's a slog without it.

I respect that. That's why I've always used a map for the water level of Ocarina of Time. That level is designed in such a way that doing so otherwise just wastes time. Time that isn't spent having fun.
I appreciate your take one this. I don't demonize guides. I mean, they're guides, they're not robots that play the game for you.
>>
>>12265671
Next time read the entire post before you reply.
>>
>>12265553
>Controls and hit detection are 100% deterministic and wholly predictable.

Yes, for the devs.

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Did we ever figure out what Red was doing up there on Mt. Silver?
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>>12265413
So was everybody elses pokemon because everybody had infinite rare candies
>>
>>>/vp/edophiles
>>
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>>12265110
Maybe he's just like the final Sephiroth/Jenova in our mind that we could never live up to that we have to destroy so we can free ourselves
>>
>ace is an unevolved pikachu because muh pokemon yellow because muh pokemon anime
pure cringe. gen 2 is so fucking disgusting and it pisses me off that people keep trying to lump this soulless shit with the originals as part of "the only real pokemon"

This is what Sega actually needed in December of 1996
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>>12264847
What a pathetic list

That's what PS1 is supposed to be afraid of?
>>
3D Sonic would have helped. With some modifications they could have done something with the Sonic R engine or the Sonic Jam engine. Would it have “saved the Saturn”? Very unlikely. But a good single player Sonic could have been made using the framework in Sonic R. Fix the controls though.

Maybe 7 or 8 more high quality sequels to high selling American Genesis games would have done it. Vectorman seems like a good choice. They needed 3d sandbox stuff which was what blew minds at the time. Tomb Raider staying exclusive would have been great for the Saturn. Especially with the release of the N64 the collectathon era was starting and the Saturn never had a game, or an alternative vision. Nights is not an alternative to Mario 64 or even Crash, it’s a good arcade game with mechanics that would work in 8 bit. Burning Rangers was the closest they came. One Sonic game would have to have been such an all time smash hit people were trading in their PS.

Saturn failed because Playstation made it look stupid and Sega put resources into the 32x to compete with itself at the same time. It had some good games but they were niche and half stayed in Japan. Then the N64 came out and it wasn’t even the main alternative to the Playstation anymore.
>>
What Saturn needed was the PlayStation to not exist. Why we have these discussions weekly, or even daily, is beyond me. Everyone in here already KNOWS the entire story. Sega gained a big edge on Nintendo with stellar marketing in the years where the NES was getting stale and the SNES wasn't close to being out yet. They created a very attractive environment for developers who were being burned by the NES since Nintendo was only favorable to their biggest partners. Then Sega wasted money and time developing wack peripherals and add-ons that they didn't end up supporting anyway. They pissed off retailers with the Saturn and made the crucial, though understandable, mistake of creating a system that was best suited to 2D games when the game buying public (stupidly) decided that 2D games were the equivalent of black and white movies. The Saturn and the Dreamcast both have excellent libraries of 15-20 great games a piece, which is why they are so fondly looked back on now, it makes them very approachable. But the PS1 was an out of control hype monster that used every trick that the Genesis had once used against Nintendo, but even more so. There was no escaping that for Sega. The mainstream audience doesn't have any loyalty, they just hear about the new thing and go for it. Which is how Atari kids became NES kids became Sega kids became Playstation kids became Xbox kids.
>>
>>12264906
>Sonic Jam is like if Nintendo released a compilation the first 3 Zelda games plus added Kokiri Forest to run around in instead of releasing OoT
That would have been kinda kino ngl
>>
>>12264308
>Yeah, and those franchises are still alive to this day. ...Right?
Unlike Saturn, they both are. Wise up.

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Do you own any?
>pic related
>rarest mainstream Nintendo system
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>>12264836
>facts are an inconvenience for me, so watch me deflect with laughably desperate fatuous claims of logical fallacies and incongruous idioms
You are less than wothless. Why even bother, imbecile?
>SHOW ME THE RECEIPTS! SHOW ME THE RECEIPTS!
Bwa-hahahahahaaaaa!
>>
>>12260442
I own a Sega Master System, according to Americans no one has ever heard of it and it sold 5000 units at most.

But actually a TV boy, probably paid $1 for it, its like an Atari clone with built in flash cart but from the 90s with about 100 games. I think I did hear about it from atari age claiming it was so rare so I knew what it was when I saw it. I found it many years before the harmony cart was around. Sure its rare but I'd probably struggle to find someone willing to pay $5 for it. The games are the wrong region so in pitfall for example the graphics are mostly blue but about 3/4 of the games are fine.
>>
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>>12265423
this thing
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>>12263814
And what "source" would be palatable to you? A receipt from 30+ years ago? A box of dusty 32Xs in a closet?
>>
I had a Sega CDX and a VirtualBoy.
When the PS2 came out, I was working at Blockbuster.
I sold them to my manager. I don’t remember how much. I think he gave me $50 each. Maybe $100 for the CDX. I used the money to buy a PS2.
I made a huge mistake

Why does everyone hate gen 3 now
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>>12262881
>Charizard but uncool
That's just Charizard
>>
>>12262864
I always loved Blaziken, shame almost every fire starter afterwards has to copy its bipedal fighter archetype.
>>
Gen 3 is the best gen though
>>
>>12265706
I'm sorry to hear you're retarded, anon.
>>
>>12262029
Perhaps there's a magic age that autistic people reach where they finally break free from their arrested development and realize that Pokemon is a mediocre RPG series propped up by marketing. This divine revelation causes them to overcompensate and shit on whatever game they played as a kid. Soon enough we will have people "rethinking" Gen 4.

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So why did it flopped and shitted extremely?
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>>12265118
It was so expensive to publish N64 games that multiple titles ended up getting cancelled despite being finished.
Meanwhile the PS1 was so cheap to publish games for that by the end there were publishers specializing in titles that sold for 10 bucks retail brand new.
N64 game sales were also extremely concentrated towards Nintendo-published games. If you look at the most sold N64 title it's mostly first party with only a few exceptions, and there really aren't that many games with 1+ million sales.
Meanwhile on the PS1 there's hundreds of games that sold extremely well but you've still never heard of. WCW vs The World sold over half a million copies even before it got a Greatest Hits re-release.
>>
>>12265638
Crazy thing was Nintendo would sabotage your release if they felt it threatened theirs.
>>
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It really wasn’t a flop. 34 million consoles and 100 million cartridges sold is not a flop. The Saturn flopped. The Jaguar flopped. The CDi and 3DO flopped.

Analogue just sold 2 million Analogue 3D consoles. They had exactly 2 million Funtastic color models and that sold out in hours.

I bet Nintendo is wishing the made an N64 mini
>>
>>12265638
The cartridge format really did hurt third party support on the N64. Nintendo famously lost Final Fantasy 7 because of it and most developers just didn't wanna deal with the limitations when they could just have an easier time making games for the Playstation or Saturn.
>>
>>12265605
Normalfags wanted FMVs. That's the entire reason Playstation won. Retarded, shitty FMVs that ushered in the moviegame era of cancer.
You could put clips from the FMVs on your TV commercial and that was it, it was a wrap.


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