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File: contra-hard-corps.jpg (74 KB, 500x710)
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As a Metal Slug player, I kneel. Contra Hard Corps actually has a stable framerate. The gameplay is smoother and faster paced. And going back to MS without the slide mechanic feels like losing a limb.
3 replies and 2 images omitted. Click here to view.
>>
>>12517509
I wish I could actually beat this game legit. I can get to like the 5th or 6th level and I'm dead.
>>
>>12517602
>>12517509
Watch a legit 1cc, Speedrun or deathless run and learn some strats. Practice and you'll get it.

If you like contra hard corps you'll like metal slug games, . There's no rivalry or reason to pick one over the other
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>>12517624
>Watch a legit 1cc, Speedrun or deathless run and learn some strats.
I said I want to beat it legit.
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>>12517632
based
>>
>>12517632
>Learning is cheating
Always true with any hobby or pursuit

File: PC.jpg (129 KB, 971x1254)
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Why are 80s PC stuff so underrated when it comes to the history of gaming? Almost everything that is credited to consoles happened first in PCs.
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>>12516074
nta, but you did type letter by letter in 128 basic mode
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>>12515023
Better than talking about Apple IIs in Japan.
>>
>>12514131
Because most of the people on this board are dumb underaged children who didn't live in the best era of computing.
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>>12514131
I see people already dove headfirst into the confusion, but just to clear things up the term "PC" in more recent eras refers to PC-DOS, MS-DOS or early Windows based computers, often referred to in their era as "IBM Compatible" machines, distinct from numerous other hardware put out by Commodore, Atari, Apple, etc etc. Personal computing was very much a wild west in the 1970s and 80s with tons of mutually incompatible machines (even from the same developers) , and those other developers held the lion's share of gaming. While there were some advantages to the software "gene pool" so to speak from the every-man-for-himself culture of early computing, the customer tended to have a pretty hard time keeping up with constantly improved machines that were fully incompatible with anything he may have owned prior. Merely having something like document software written for one computer that could open files from another computer was seen as a major heavily-marketed innovation. It took some time for IBM's standardization on the hardware front coupled with Microsoft's OS supremacy to create an era where PC gaming was able to catch up and accelerate past its earlier dominators.
>>
because history is written by normies
and they all had consoles

File: 1767352728565.png (964 KB, 981x730)
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Canonically, who wrote these? Were they sure Yoshis could read?
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>>12517776
Miyamoto did
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>>12517789
Are we sure it wasn't Tezuka?
>>
File: Image1.jpg (79 KB, 981x730)
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It was Yoshi's secret admirer.

File: Zanac.jpg (64 KB, 450x637)
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>Hey lets make a shooter where you get penalized for using the fire button
>Let's also randomly spawn a bunch of shit that flies into you from the side of the screen with no warning either

This honestly has to be one of the worst shooters I have ever played with possibly the dumbest mechanic of all time.
1 reply omitted. Click here to view.
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>>12515164
It's not a rank system though.
>>
>>12514935
There's really not much fun to be had with compile games once you have the hang of shmups, there's nothing cool about aimlessly herding random aimed shots around for an hour. Console shmups are truly shit.
>>
>>12516063
I wouldn't go that far, I've played all the versions of this game, this game is basically arcade level for the NES, but the MSX2 version is laughably easy and runs in a perpetual state of slow down. It literally plays exactly like you say. The MSX original I haven't played as much of but I hear it's very difficult.
>>
>>12515164
rank does suck, it's the shmup equivalent of CRPG level scaling

>>12514935
unrelated to what you mean, but early shmups penalized you for shooting willy nilly since you could only have a limited number of projectiles on screen at any given time
that kind of precise, deliberate shooting is something I miss in modern games
>>
>>12514935
Do you think actual fighter pilots just hold down their missile switches all the time?
Retard

It's library is just so well rounded and diverse

I can't think of any genre where the PS1 is clearly lacking unlike any other retro console

Even stuff more closely associated with other console like Shmup for the Saturn ,well the PS1 still have a great library of shmup
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>>12516919
For 150bucks they sure the bettur fps
>>
>>12513036
PSX was the best selling console of its day for a good reason. It was by far the most well rounded and it had the most games, and tons of them were great. I’ll see if I can poke some holes in it’s library for arguments sake, devil’s advocate type thing, but it’s a tough system to complain about.

Weakest console for rail shooters of its generation. It had Gamera 2000, Vanark and a few others (Edge of Skyhigh, Cowboy Bebop, Galaga DE, Space debris), but none are quite on par. A good Starblade port is something, but it was a bit outdated at the time. Omega Boost isn’t quite a rail shooter but its the best if we’re being generous. Panzer Dragoons, Star Fox 64 and Sin and Punishment are all better than anything on the PS1 to me. Pokemon Snap at least did something funky and different with the genre, I can’t think of a PSX game that got all that creative with it. Rail Shooters were the biggest deal they would ever be around this time.

Relatively weak on the console FPS front imo. But that’s really a pc genre anyways. PSX got a great Doom port, and the only Dark Forces port but most of its exclusives are mid-tier (Disruptor, codename Tenka). The Medal of Honors are weak compared to Goldeneye and Perfect Dark. They’re kinda trying to be the N64 games and not quite there. It doesn’t have a Doom clone as good as Doom 64. It got a worse version of Powerslave, which is a great, unique game. Most of its FPS games are about at Turok’s level. Sony fanboys will of course seethe at everything I just said, but I stand by it. I will say my favorite FPS on the system is Alien Resurrection, it’s great and does it’s own thing.

PSX couldn’t run 2d fighters (especially Capcom and SNK stuff) like the Saturn could with the RAM carts, it couldn’t do giant polygonal worlds like the N64 (Rare, Zelda). Every console had graphical tradeoffs that gen, PSX got the jaggies. Bubsy sucked.
>>
>>12517680
>PSX couldn’t run 2d fighters (especially Capcom and SNK stuff) like the Saturn could with the RAM carts
nobody cared about your precious pixel perfect, arcade accuratte and all that stuff.

People were amazing about 4 trillion games that psx got, they only thing that matttered during 1994-2003 was if a psx games was good, and I can tell you buddy, that most of 96% psx games were good.
>>
>>12517689
>on my phone
fucking phoneposters
>>
>>12517680
>rail shooter
Ps1 has shitton of great lightgun games, and Star Fox 64's main appeal was the cinematics and branching, you can find similar stuff even in Ridge Racer 4.
>FPS
Mostly relegated to doom clones at the time, at least the ps1 had interesting stuff like the Killeak series, Mechwarrior 2, Space Hulk, not to mention a shitton of cool first person adventure games like Echo Night/Hellnight, LSD, Shadow Tower, Kowloon's Gate, Baroque and PC classics like Myst and D. All of these preceded the adventure elements in the late 90s FPS (zoomers now call it immersive sim or something)
>giant polygon worlds like the 64
I think this is insanely overstated, you don't need bigger than Raymam 2, Megaman Legends (released one year before OOT and has better draw distance than n64 port), Spyro, Silent Hill, King's Field 2, Driver 2, Colony wars or Ace Combat 3 etc. Even licensed stuff like the Bugs Bunny platformer felt like a journey at the time and didn't have much to envy to n64 platformers
>2D fighters
X-men vs street fighter was the only bad one, the rest was just minor downgrades and the Saturn ports weren't perfect either, SNK cheapened out after KoF 95.

File: googol.png (198 KB, 357x204)
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last thread:
>>12470753
last weekend map download:
https://files.catbox.moe/d3vpqr.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


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File: 1381172697104.jpg (27 KB, 576x421)
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>>12516357
holy shit you're a wizard
>>
I like roller coasters
>>
>>12498158
>Googol
ESL thread
>>
>>12517448
retard
>>
File: 1714970804419410.png (226 KB, 570x668)
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>>12517448

File: I Robot.jpg (103 KB, 1280x720)
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ITT: Games and consoles that only failed because they were too far ahead of their time.

Games:

>I, Robot (1984)

>Phozon (1983)

>Cube Quest (1983)

>LORNA (1983)

>Deep Contact (1984)

>Akka Arrh (1982)

Comment too long. Click here to view the full text.
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>>
>>12515301
>A Mind Forever Voyaging
Ahead of its time in retardation, maybe.
>>
>>12515345
>Doshin the Giant
That one at least got a second chance on Gamecube.
>>
>>12516362
Not much of a second chance, as it was only released in Europe on the Gamecube.
>>
Computer Space.
>>
>>12508342
>>LSD: Dream Emulator (1998)
Was a fucking shallow art project

File: Watara-Supervision-Tilted.jpg (188 KB, 2070x2000)
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Is there anything worth playing for this thing?
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>>
I think the only one of these things that managed to elevate itself to anything more than "GameBoy for poor kids" was the WonderSwan.
>>
>is there such thing as good chinkslop
No
>>
File: Kattobi_Takuhaikun_02.gif (8 KB, 256x224)
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>>12517686
Sounds a lot like カットビ!宅配くん (Full Speed! Delivery Boy) for the PC Engine, might be an intentional knockoff. You should check it out. There's also a Game Center CX episode on it if you like that show.
>>
>>12517753
Forgot to mention, the GCCX episode has subs if you need them. Sadly there's no translation hack for the game itself yet.
>>
>>12517753
Probably. Always found it a bit too inspired, but never imagined they'd rip-off PCE stuff that early on.

File: EcbbKnlU0AAy_Hr.jpg (665 KB, 1288x894)
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Putting these two artists together was a brvtal mogging
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>>12517103
Shut the fuck up retard nigger
>>
>>12516964
>>12516970
I don't get why you guys are fighting, you're both gay.
>>
Extremely low quality thread.
>>
>>12517102
No it's not.
>>
>>12517393
>muh epic artist!
Nope, that other anon is correct. She's a literal semen demon in the left on OPs post.

File: nontonde.jpg (114 KB, 893x576)
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I'm sure this is a US thing. Japan would never do this.
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>>12517306
Hmm... interesting
Post the jpn gba one
>>
File: あn.png (511 KB, 894x597)
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>>12517337
>>
File: 1776306997378414.png (65 KB, 256x256)
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>>12516946
because I speak english and not japanese.
>>
>>12516561
My guess is that since "You are the princess'..." can easily be misread as "You are the princess...", they swapped it around, figuring that if you are something to the princess, she is something to you as well.
>>
>>12515861
It's morse code
>... ... ...
That's s s s, so Sluty Step Sister.

File: 0.jpg (501 KB, 1324x1572)
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№ 1
https://desuarchive.org/vr/thread/12284917
№ 2
https://desuarchive.org/vr/thread/12295357
№ 4
https://desuarchive.org/vr/thread/12288229
№ 6
https://desuarchive.org/vr/thread/12296670
№ 7
https://desuarchive.org/vr/thread/12299791
№ 8
https://desuarchive.org/vr/thread/12302285
№ 9
https://desuarchive.org/vr/thread/12304703
№ 10

Comment too long. Click here to view the full text.
101 replies and 98 images omitted. Click here to view.
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>>12514002
Was super hyped for it at the time
>>
>>12515445
Yeah shame we didn't the pre-release build in official release.
>>
>>12515561
Thank you PlayStation Underground
>>
>>12514724
This final redesign was bummer, previous design was better, not perfect it encapsulated 2000s era
>>
>>12513884
No 10 out of 10 for GT3?

File: 1776372940754932.jpg (29 KB, 265x376)
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What the fuck were they thinking?
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>>12517256
Rouge is not a female.
>>
>>12512795
outside the box?
>>
File: G1jbFmuboAAUS_W.jpg (41 KB, 827x683)
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>>12517282
this you?
>>
>>12512795
Dinosaur Planet should have been its own franchise. Nintendo was dumb to force it into a star fox game.
>>
>>12513446
Those never work. They get infiltrated by trannies then get stuck in development hell

File: IMG_2355.jpg (172 KB, 800x538)
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Games where you just graduated from Rape Academy?
>>
What was that one for the MSX that was the first rape simulator and highly controversial in Japan? Its title was a number, which was the Japanese criminal code for rape.
>>
File: 177.png (27 KB, 640x400)
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>>12517740
177
I think it's also the start of the Japanese public thinking of otakus as less of "geeky computer guys" to "creepy rapey guys".

File: images (100).jpg (44 KB, 522x383)
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>player cheats
>massive outrage you didn't best the game etc
>game cheats
>...
7 replies omitted. Click here to view.
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>trilogy
>it only comes with one game
>>
File: 1447_front.jpg (46 KB, 640x636)
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>>12517386
It was a trend in the mid 90s thanks to Star Wars Trilogy
>>
>>12517269
>It's not a problem
>and why playing the AI always sucks
>>
>fighting game
>cheat

No, you beat the game but you didn't git gud. Tourneyfags will eat you alive.
>>
>>12517006
Some fighting games do legit cheat though. The CPU in Super Turbo is notorious for being able to do shit you simply can't, like executing charge moves without charging. I remember a stream of Daigo trying to do a run of Super Turbo's arcade mode without losing a single round and even he was going, "this is bullshit, we're playing entirely different games"

File: Jak-2-1.jpg (217 KB, 1280x1024)
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Jak & Daxter Thread.
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>>
>playing Jak X
>get to the point Sig shows up
>everyone's happy, including me
>King Bro is like, "Hey, heard you were in trouble. I'm not in any danger myself, but you're a friend and I'm willing to help."
>queen bitch does nothing but bitch before stomping off

I was never her biggest fan, but X ensured I would never like Ashelin again.
>>
>>12514895
you forgot to spoiler that image homina homina
>>
Jak 1 is the last great Naughty dog game

Jak 2-3 is the beginning of boring Naughty dog

What a slog those games can be
>>
File: 1761046487325609.jpg (91 KB, 1079x1079)
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File: IMG_650.png (637 KB, 2061x3129)
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The grenade launcher in 3 was my favorite weapon.


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