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File: 7013245619.png (2.6 MB, 1668x1267)
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Why would you do that to yourself?
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>>
>>12136113
there you go now you show your true colors
>>
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>>12132878
>I play Super Metroid & Super Mario World
>>
>>12133404
NOOOO THE DEVS WANTED THE 3D MODELS TO LOOK LIKE SHIT!!
>>
>>12136193
I'm a libra.
>>
>>12137689
liberals are the scum of the earth.

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Big day today, Freeman.
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>>
>>12133962
>immersive sim
This term did not exist until this year.
>>
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GO, RETARD
>>
>>12136934
i like how in morrowind, anytime you start a daedra quest, the daedras voice actually comes from your own player character
still not entirely sure if that was a design choice, or just a convenient way to get the audio sample to play within the engine
>>
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>>12137742
This we used to call them an ImSim which should for "I'm sure it's make-believe" because the game were notorious for their unrealistic settings. It was only recently corrupted ImSims to mean immersive simulations because they're morons and believe everything they see on a computer screen is like real life. Like, come on, "I'm going to prevent some wizard from taking over the world by....stealing some silverware." What kind of asshole finds that an immersive simulation lol.

last thread:
>>12071428
last weekend map download:
https://files.catbox.moe/5qquuh.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


Comment too long. Click here to view the full text.
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>>
How do I get good at building vertical coasters? I always make them too intense.
>>
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>>12137519
Don't know how much this helps you but if you're talking about dive machines I built this a few weekends ago

Like any coaster just keep speeds reasonable, segments and inversions smooth and flowing, and avoid tight turns or tight transitions if you have too much speed.
>>
>>12137519
Start off with smaller scale building and stop using the steep-to-level transitions so much. Look at what the real-life coasters look like and try to incorporate their designs into your builds.
>>
>>12137582
To add to this because anon didn't: Dive Machines for some reason love to have 90 degree turns right after the station and/or before the holding brake, and pretty much every dive machine starts with a short vertical drop into a tunnel which anon's coarser shows both hallmarks of despite being tiny.
>>
>>12137272
Thanks for informing me.

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It's so fucking kino its unbelievable
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>>12131802
Isn't the US version like half the game only
>>
>>12138012
They're not quicktime events. You don't get a game over if you ignore them, don't worry. They're just brief moments in the game's story where you can choose what to say (or say nothing at all). They're not there to just serve some gameplay purpose, just entertain the player (which is what we call soul).
>>
>>12138028
They're offering me a prompt which I have to focus on instead of just flying around. They're a major annoyance compared to the purity of 04.
>>
>>12138032
Those are basically asking you which mission you want to go next, which is cool.
Also, AC4 is the easiest game in the series, and 5 isn't so busy that you can't spare a second of distractions even on the highest difficulty. Is it really straining your attention that much?
>>
>>12138041
I'm on mission 3 and it's been happening enough to be annoying yes.

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You should play shmups.
Don't worry about finding one that's "easy" or "for beginners"; they're all hard, just pick what you think is the coolest or best one. The only difference is time, and the really good ones have enough depth to not get tiresome. You just have to change your mindset, credit-feeding is acceptable for practice but it's not beating the game. Chase the 1cc. Easily the most gratifying experience in gaming.

Also "memoslop" isn't real, it's a meme non-players made up to describe routing
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>>
>credit fed through mushi for savestates
>already exhausted
>>
>>12137472
Whenever I do runs specifically for savestates I usually just load states until I can actually clear the section, it's extra practice. Doing it that way may take 6 hours though
>>
>>12137472
>>12137724
As long you are playing the stages in a way or another, you can get better at them. Don't stress over the method much just don't reset too much because that means playing the latter part of the game less.
>>
>>12134587
Is it weird to be super attracted to Reco? I've started to think of her as my wife. I actually play Parumu in Futari (the laser in abnormal is too compelling) but I have her as the background. Next to the game window
>>
>>12137975
>Is it weird to be super attracted to Reco?
I jerk off to her frequently, anon. Who knows what the bug pussy can do?

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>Released 3 years before Sega CD
>Still a much better cd add-on than Sega CD and with a much bigger library of great games
>Not full with crappy FMV games like Sega CD did
>The cutscenes at PC Engine CD games look neat while the ones at most Sega CD games look trash
>music CD quality at many games while most Sega CD games still had Mega Drive tier soundtrack
Hudson does what Segadoesnt.
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>>12137408
The Sega CD version is different and better.
>>
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>>12137341
>>12137346
PCE-CD games, even if mediocre to bad (very few actually bad), generally had the most amazing soundtracks. I still have my original Ys Books I&I and Turbo-Duo multidisc just to listen to music from Ys and Gates of Thunder

Also Bonk's Revenge was better than Sonic CD, Snatcher is good sure, and never heard of Lunars.

>>12136951
PC Engine sounds 1000x cooler than Turbografx... You're probably a Sonicfag that loves blast-processing.
>>
Playing the Sega CD Popful Mail first is kind of like having your first Ys 1&2 be the Nintendo DS version
The combat is different and it may make all other versions feel weird to you afterwards
>>
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https://www.youtube.com/watch?v=An112a9KplI
>>
>>12137775
>Bonk's Revenge was better than Sonic CD,
By most accounts, the CD version of Bonk's Revenge is worse than the HuCard version

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What are the most satisfying /vr/ attacks?
My votes go to Max's air throws in SoR2 and Mario's f-smash in SSB64.
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>>
>>12136802
Oh hey I have that Death Scythe's Master Grade.
>>
Fuck off, frog faggot.
>>
>>12136932
seethe
>>
punk ass nigger thread
fuck you
>>
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>>12138002

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Mario 64, how did this happen?
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>>
How are niggers still not aware of paraLLEl-RDP and Ares?
>>
>>12137034
Because they are retards with no wit.

It's like how AI is re-trained on it's own output.
>>
>>12136953
>>12137008
how does mister display it
>>
>>12137034
Like this place does?
>>
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>>12136953
bomb-omb battlefield, whatever happened there?

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Why are these so rare?
Can you recommend any that isn't:
Kirby games
Ganbare Goemon games
Joe & Mac games
Mickey games
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>>
>>12136486
>platformers work by having the camera follow the player
...which is why levels in which the player doesn't control the camera, which, say, Super Mario Bros. 3 had, are a bad idea.
>>
>>12121298
Shadow of the ninja
Probotector
>>
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>>12137683
I'd say it's primarily a horizontal shmup, but you end up on ground vehicles / on foot / riding animals often enough to call it a run'n'gun with platforming elements.
Awesome game, regardless.
>>
Blues Brothers on SNES
>>
>>12121298
You forgot to exclude Contra/Probotector.

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COME GET SOME Duke Nukem Zero Hour has a PC port
>https://github.com/sonicdcer/DNZHRecomp
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>>12132663
Nice
Will they try to port time to Kill next?
>>
test
>>
>>12136001
I think if it would come, it would be from Nuke.YKT and it would be ported to Rednukem, which already got Duke 64 support and ZH was built directly on top of the Duke 64 code.
>>12136313
I wish. Love TTK a lot.
Zero Hour interest came from a group already knee-deep in N64 recompilation scene. I don't think that there is anything quite similar with PS1 stuff and n-Space games specifically.
>>
>>12132663
Call me when they will add multiplayer.
>>
>>12136841
the thing is that zero hour is Build, unless we get a Build 2 port, which would be a huge leap.

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>emulate game for 15 minutes
>wow, this game's pretty fun!
>shut it off and never return to it
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>>
It's happening again.
>>
>>12135208
yes you did
>>
>>12132875
Try playing WarioWare, it's perfect.
>>
>>12137758
I gave it a spin for a few minutes before work, shit is SO cash. Definitely coming back to this one later.
>>
>>12132875
i've done this more than a couple times. however my bigger problem is
>start new game
>enjoy it
>get 50-90% of the way through it
>stop playing it
i've done this with 10-20 games across the SNES/genesis so far this year.

Is it a bad series?
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>>
>>12132481
I don't think so. It was closer to the Street Fighter series gameplay than Virtua Fighter at first. Tamsoft, the developers of the series, are the developers to the Simple series which are meant to be budget games made on the cheap to sell for cheap, and through their constant flood of ideas, some hit like the Onechanbara or Earth Defense Force games, as such I think the Toshinden is another winner of their budget line of games. I hear Eida is going to publish the game again for Switch, so another win for preservation.
>>
>>12132579
Probably cos it's not bad
>>
Its alright, but as another anon said. The music is the highlight.
https://www.youtube.com/watch?v=aR92d7ocGN4
https://youtu.be/nTXhlUjZgNo?si=0RtgZxKHHzJgIwHE
(this one isn't on YT, pulled it and a bunch of other stuff off of my PS1 discs ages ago and kept them on a thumb drive)
https://files.catbox.moe/mulzwj.mp3
>>
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>>12133295
>disgusting SNOY face
>>
>>12135719
put that sharpie out of its misery, anon.

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Anyone have any favorites, or recommendations. Are any of them superior to the originals or are they just emulation? Only recently learned about these and was curious what VR thought about them.
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>>
>>12136610
Yea, three of those are me. You fucking third world retard.
>>
>>12136192
I've seen him post consoles lolwut
>>
>>12130874
Fantasy Zone II was impressive because they created an actual System 16 game, then emulated it on PS2.. in 2008.
M2's arcade compilations near the end were really good. Arcade perfect Space Harrier and especially Galaxy Force collections. Not too often you get console ports of those kind of superscaler games.
>>
>>12137225
Handhelds. You've seen him post handhelds.
>>
>>12136360
>loads the region of the game based on the console it's being played on
reminds me, American Command & Conquer disc has Japanese voices when played on a Japanese Saturn

which version should I play? everyone says the ds content sucks but... a post game dungeon is surely better than nothing at all? is there any downside to emulating DS over snes? is the music quality the same? Ive played the game once before but it was on ps1 back when FF chronicles came out
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>>
SNES or Steam.
I beat it on PSX as a kid and the disc load times suck. Steam version also has the DS stuff, but costs $15.
>>
>>12134079
SNES, the additions are fanfic-tier
>>
>>12137828
The SNES translation IS fanfic tier.
>>
>>12135220
There are words for "bad" other than "dogshit", FYI
>>
>>12134079
>a post game dungeon is surely better than nothing at all?

Come on dude. Doing something bad is worse than having that time left free. Of course you have the option to skip it as people keep saying, but even that isn't "better" than not having the option to do something bad - at best it's just no worse.

Say it with me once more: Gen 2's Pokemon were a supplement, not a replacement, for the original 151
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>>
>>12137294
>why is post game content different
Dumbfuck
>>
>>12131927
>supplement
>Old mons become shitmons usable only early on
>only real good mons are the CURRENT THING GEN
>>
>>12134773
But you can't catch em all, you need either to be lucky enough to attend an event that gave Mew to mindcontrolled scum attending or you need to use an exploit. Otherwise, fuck off subhuman.
>>
>gen 2 mon aren’t op and super special
I think people are too used to Pokemon power creep. God forbid past gen pokemon be usable
>>
>>12137294
>fuck accurate world building!


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