[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: IMG_1752.jpg (33 KB, 474x711)
33 KB JPG
really fun game, at least the story was enjoyable

combat was braindead and once you get all the recover spells it’s a cakewalk but still enjoyable

does anything change depending on what god is selected at the start? wonder if it’s worth more playthroughs
1 reply omitted. Click here to view.
>>
>>12801694
The cutscenes Pious has talking to his master ancient are all dramatically different. For gameplay, certain ancient-aligned enemies will appear in different places and the ancients' runes will be obtained in a different order. It's basically like a difficulty setting of sorts. Also, there's a special bonus related to the story if you start a new playthrough after completing the game. You'll see the difference shortly, and it does matter to the story.
>>
>>12801694
Id just google it. I remember playing this last year and got like half way through idr why I didnt keep playing. I did remember however like one save took up yhe entire memory card.
>>
>>12801694
As >>12802119 mentioned, there's an extended ending after completing the game under all three alignments, and cutscenes directly involving the ancient Pious chose will differ. Some other cutscenes technically have a different version for each playthrough, but only aesthetically.
The main gameplay difference is the order in which alignment runs are found. If I remember correctly, the rune which is weak against Pious's master is always found first, while Pious's master's alignment's rune is always found second, and the rune which is strong against Pious's maser is always found third.
This matters for the recovery spell, because the Chattur'gha variant (recover health) is most useful and the Ulyaoth variant (recover magick) does nothing. What a blunder of game design, by the way. Mana is already free if you run around in circles, so why couldn't the recover-magick spell result in a net gain? There's risk in standing still to cast the spell, so there should be some reward. Anyway, choosing Ulyaoth as Pious results in earliest access to the recover-health spell, while choosing Xel'lotath as Pious results in most delayed access to the recover-health spell. Even this isn't such a big deal because the game provides limited-use healing items for all chapters in which the recover-health spell may be unavailable, but it's worth noting. Meanwhile, choosing Chattur'gha as Pious yields earliest access to the recover-sanity spell, while choosing Ulyaoth as Pious results in most delayed access to the recover-sanity spell.
For other spells, the alignment rune discovery order doesn't matter much, because only the effectiveness against monsters of each alignment differs, and Chattur'gha/Xel'lotath/Ulyaoth minions' alignments will be rotated throughout the game based on Pious's choice. Monsters of different alignments do have their differences though, particularly when it comes to zombies (with only Chattur'gha zombies able to regenerate limbs and so on).
>>
>>12801694
There are also three versions of one of the bosses, but the gameplay is ultimately the same for each version of that fight.
The last thing to mention is that you should probably consider replaying the game if you never found the Mantorok rune, and maybe just look up how to get that if you don't mind spoilers and don't want to risk the frustration of missing it again.
No other missable content comes to mind, so if you got that then you probably saw everything except the unique cutscenes and alignment-rotated versions of each chapter's gameplay. Whether you should play the game two more times depending on whether you think you'll actually have fun doing it, rather than just trying to get to the end. If it sounds like a slog then I'd just look up the extended ending. Otherwise don't spoil it.
>>
>>12801694
all i remembered with the Penny Arcade webcomic about the plot being real horroshowy.
sounds to me like a Cthulu game but with its own wacky obscure lore about going bonkers over inhuman gods controlling your MC's fate.

File: c64 raycaster.png (244 KB, 1202x801)
244 KB PNG
Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
80 replies and 13 images omitted. Click here to view.
>>
>>12801606
Fans are lazy.
My dream hack is adding some mechanics from the Ultima topdown games and how far we can stretch it out.
Also horseback mod (because im still pissed that the Shadowgazer project died)
>>
https://www.youtube.com/watch?v=3Oj3PylZYTk
>>
File: goblin nights 64.webm (3.32 MB, 640x480)
3.32 MB
3.32 MB WEBM
goblins on the Nintendo 64
>https://tintodev.itch.io/goblin-nights-64
>>
>>12802335
>jiggle physics 64
unfathomably based
>>
>>12802335
Shut the Fuck up 64

>NES is a barely upgraded Colecovision which is on life support from a myriad of chips from day 1
>Designer of the Gameboy admits himself that it's outdated and weak "withered technology"
>SNES is crippled by a laughably slow CPU and shitty sprite capabilities, it can't handle any of the popular action genres of the era
>N64 uses cartridges despite CDs being popular, it can't run popular RPG and adventure genres of the era because of this, also games look worse and run at a lower FPS
>Gameboy Colour is a barely upgraded Gameboy and not even technically superior to other colour handhelds from a decade prior
>GameCube uses crippled minidisc format, it can't handle popular open world games of the era because of this, and the games are often uglier and have poor lighting
>Gameboy Advanced releases the same year as another handheld which is literally 10 times faster than it
What were the long term ramifications of Nintendo being a market leader yet never even trying to push the technology forward? Was everyone being held back because of this? Would we had a much better gaming era through the 80's and 90's if Sony came in earlier and pushed more advanced hardwares?
And why do people act like Nintendo only started doing this with the Wii?
47 replies and 3 images omitted. Click here to view.
>>
>>12796684
GP32. If you've ever used an emulator on your phone or anything other than a PC, there's a good chance it existed thanks to code originally written for the gp32 or its successors.
>>
>>12802059
Which one?
>>
>>12802687
An obscure SGI console known as the Ultra... 32?
>>
>>12797146
>pretty powerful
It was more powerful than the PS2, sure, but its 1GB MiniDVDs prevented games from having better textures and high-quality audio, so what was the point?
>>
>>12796156
>Modern Internet
>Doubt, your common sense and knowledge
>Aljjrameduck Hulak Majam, Rashid Salam Shitdhal

File: 50650_front.jpg (205 KB, 598x1080)
205 KB JPG
Someone finally went back and bugfixed the ancient fan translation of Dragon Quest VI. The patch doesn't have any untranslated lines and no longer freezes in menus anymore!

https://github.com/cleartonic/dq6_pegazaru
68 replies and 4 images omitted. Click here to view.
>>
>>12792094

I had no idea about all the dq translation patch bugs.

I found out about the DQ3 save bug for the first time yesterday.

>Have to sell a key item to a merchant then save the save the game using the in game save system and restart the game in order for a merchant to finish making another key item to access the last area of the game
>Doing so corrupts your save and causes the game to delete it.

Well played, troonslators.

If it weren't for emulator save states I'd be cooked.

Anyway I found a bug fixed rom and am about kill the big bad.
>>
>>12792809

>CT and DQ6 shared some staff

Akira Toriyama did concept art for both, but that's about it.

Squaresoft and Enix weren't merged back then, my schizophrenic friend.
>>
>>12792094
I think the original DQ5 fan-translation has also been left incomplete for decades. Hopefully they or someone else can clean that one up, too
>>
>>12801915
>Squaresoft and Enix weren't merged back then
I can't believe I have to state the obvious but Chrono Trigger in particular was a collaboration made with the blessing of Enix, and both Toriyama and Yuji Horii were involved. Collaborations don't require mergers. Super Mario RPG was also another collab between Squaresoft and Nintendo long before that staff joined Nintendo or Alphadream or Intelligent Systems or whatever.
>>
>>12801971
Nah that one is complete, just very old and kinda rough around the edges (I just finished a playthrough)

https://www.romhacking.net/translations/7712/
>DISCLAIMER: AI assistance was used in the reverse engineering and reinsertion of text/graphics, a human translation of the script was used.
I can't try it at the moment but I'm willing to give them the benefit of the doubt.
22 replies and 2 images omitted. Click here to view.
>>
>>12800547
I'm okay with (not "like", exactly, but I will enjoy it for what it is) AI hentai, since I'm there to see something specific and as long as the content delivers the fact it was made by AI is tolerable (although anyone trying to fucking Fanbox AI generated hentai are absolute cunts).

Otherwise I'm with you.
>>
>>12800526
Cool to see DanaCrysalis finally coming out with this, was watching Goati_ play this and I just love the atmosphere of the whole thing, but it's pretty text heavy.
>>
>>12801269
looks like a freeware from 2004
>>
>>12802203
Yeah, humans generally make the most translation errors.
>>
>first person
>weird clunky 3rd person fighting
eeeh idk

File: SIDPlayer.jpg (55 KB, 872x657)
55 KB JPG
A bit of an abomination, but a pretty cool one.
Commando timestamp at 5:43.
https://youtu.be/8ObpfoOy2Wo?t=343
Original for comparison.
https://youtu.be/qrQuR1LHAVI
1 reply omitted. Click here to view.
>>
Yeah this is something people have been working on. I will say as a C64U user, I have numerous SID options. I have both a 6581 and an 8580 installed in the sockets, as well as the built in SID emulation (which can emulate 8 SIDs at once IIRC). The emulator is very like the 8580, very clean and nice, no soul whatsoever. The 6581, and I have several and they all sound different, is always pure soul even if it has clicks and weird bugs that make 8580 music and sample playback sound weird sometimes. Once you play something on the 6581 there is, for lack of a better term, residue of the old programs that leaks all over the chip via induction, the thing was made a bit small feature-wise so there is induction and leakage. This simply can't be replicated without a circuit- and RF-level emulation of the chip itself. The leakage is quite quiet. But it's there and as it seems to leak more of what you played recently than what you played earlier, or that resonance somehow stays in there, it seems to massively enhance SFX but especially music.

Nobody quite knows what the SID is capable of even today.
>>
>>12801587
This isn't composing SID music on AY, this is emulating SID on AY using Z80 CPU, and it's likely going to be too CPU and storage intensive to be used in actual games.
>>
>>12802607
Simulating.
>>
>>12801587
https://www.youtube.com/watch?v=tqzdYWsTujA
This is how Commando was meant to sound.
>>
>>12802375
Yeah, the thing I find most fascinating about the SID are the built-in analog filters.

>>12802607
It's just a neat curiosity. It requires preprocessing, and I guess that it maps what little it can to the AY voices but it mostly relies on CPU driven PCM.

>>12802801
And here I was hoping for some Mockingboard multi-AY symphony.
https://youtu.be/q9kKivnl6Fg

File: Atari PC.jpg (125 KB, 1024x727)
125 KB JPG
from the Atari 400 in 1979 to the Atari Falcon in 1992 they didn't release a single bad machine. this thread is to raise a glass to Ataris glorious but barely mentioned computer history.
71 replies and 12 images omitted. Click here to view.
>>
>>12802107
Man, did you even read the post you're replying to?
>The term PC (peecee, not personal computer) is a shorthand for IBM compats as well as an abbreviation for personal computer.
>>
File: mac_vs_pc.jpg (47 KB, 820x547)
47 KB JPG
>>12802058
>>12802069
>>12802107
Once again, you blame Apple for causing this distinction.
>>
>>12802131
you can*

fuck
>>
>>12802131
lol, I remember they tried to do this shit again but with "iPhones" and "Smartphones", but luckily, it didn't stick this time.
>>
>>12800140
>Yamaha built MSXs
I consider the MSX line the best machines that the 8-bit era had to offer. Great audio, great visuals, more than enough memory, several ports and expansion mods, and excellent build quality over all.
Kind of ironic they only became a Japan-exclusive thing and never really cared about selling them in the West, with two or three exceptions that never really took off.

why would anyone want to watch an ugly little cartoon guy being horny? what was the appeal supposed to be?
123 replies and 18 images omitted. Click here to view.
>>
It's just a comedy with adult themes.
People think Larry is "porn" because they're not used to seeing Americans write this kind of comedy, especially in mainstream entertainment like video games, cartoons, etc.
>>
>>12801858
>People think Larry is "porn" because they're not used to seeing Americans write this kind of comedy
Dude, what? There's an entire genre of film dedicated to this kind of comedy practically invented by Hollywood.
>>
It's Always Funny Seeing Whites Talk About Asians
>>
>>12801876
Annoying, more so I would say.
>>
>>12801856
>3 inches
Thick?

File: 3840px-Fightcade2.svg.png (1.13 MB, 3840x2793)
1.13 MB PNG
What's the deal with south american fightcade players and their use of macros?
I'm not great at fighting games by any means but I play offline events occasionally in Japan (I live there) against seasoned vets who are amazing and I rarely get a round. Yet the hues on fightcade hit frame perfect combos every time on a shit WiFi connection. Some combos are tas only because of having to use multiple directional inputs. I'm not mad or anything, I find it kind of entertaining seeing what kind of macro jank I will get hit with. But what satisfaction do they get from it? I seriously don't get it.
16 replies and 3 images omitted. Click here to view.
>>
>>12801259
>What's the deal with south american fightcade players and their use of macros?
They just don't care. You are not a person to them. To them the "fun" of fightcade is not about having a good match or learning the game, it's making gringos seethe.
>>
It's not just south american players. There are a handful of players from North America and Europe who use them, and the tell about it is they never, ever play ranked or use the chat window. Why? Hard to say. Guilt maybe, or wary of being called as a cheater by "name" players. They do enjoy occasionally sending a non-confirmatory :) message if you accuse of them cheating, as duper's delight gets the better of them.
>>
>>12801403
>Online fighting game zoomers like yourself are what is killing any future for fighting games.
You just outed yourself as a zoomer and you're calling me a zoomer? It's clear you're young and clear that I've been on 4chan for too long because of the memes I posted. I posted the "im almost enjoying my anger" meme which is old as fuck and then I called this place a Chilean kite flying forum. Those are two old ass memes that prove I was around at least 10 years ago, and you're clearly barely 18 or worse a fucking tourist. Thank you for the realization that only zoomers call others zoomers, now I know whenever that occurs it's simply a deflection so that nobody will suspect it is you who is the zoomer. Fuck you, zoomer, you just outed yourself.
>inb4 reverse reverse psychology
>>
>>12801347
all you had to do was longjump onto the train mario
>>
>>12802706
>Guys I'm legit I swear look at these memes I can easily search
Go get your mom to book you another perm appointment so you can keep your broccoli haircut as fluffy as the rest of the 15 year olds. Summer is over.

File: images(1).png (361 KB, 678x452)
361 KB PNG
>Uematsu, I need a quick title song for my next JRPG on the NEs
>We only have 10 minutes to ship
>It's our last game we can shitp, if we fail the company is over
>mmm, what if we just use a basic F, Dm, Gm, chord progression with a basic 4 note arpeggio riser
>No, it must be more complex, otherwise they will think I am a hack
>I should have studied music in college rather than literature, It's over, I am gonna be fired
>I don't have time, I need to do some quick shit
>Uematsu, you have 8 minutes
>Shit
>mfw 40 years later is one of my most popular songs and is played at professional orchestras
21 replies and 6 images omitted. Click here to view.
>>
>>12802521
None of Tim's soundtracks fit the games he wrote them for except for Ecco Defender of the Future.
>>
>>12802534
Don't forget the Starsky & Hutch PS2 game.
>>
>>12802540
Too late, I already forgot it. Hey when's dinner?
>>
>>12802521
>Folin seems to throw everything at the wall at one time to see what sticks, all under the auspices of complexity.
Sounds like Aphex Twin.
>>
>Rip off the entire 18th century in music.
>Uncultured video game fans shit, piss and cum in their pants from admiration.

File: i1IsMYlcw0QysSB[1].jpg (296 KB, 1280x960)
296 KB JPG
Racists Rejoice.
https://www.youtube.com/watch?v=xu-hY5SoAFs
https://github.com/jpcarstech/GT2Recomp/releases/tag/v0.3.0
28 replies and 4 images omitted. Click here to view.
>>
>>12801387
Both, actually
>>
>>12798583
What is this cope? If any devs actually love AI because it is automatizing the menial tasks while they give priority to the juiciy stuff.
>>
>>12798450
I can almost hear how fuckdumb you are over the internet.
>>
>>12799612
>>12799658
Define "current"

OS: Windows 10 or 11 (64-bit only)
CPU: Intel Core i3 (4th Gen) / AMD FX-6300 or any modern dual/quad-core processor
RAM: 4 GB RAM
GPU: Intel HD Graphics 4000, NVIDIA GeForce GT 1030, or AMD Radeon RX 550
Storage: ~1.5 GB to 2 GB of free space
>>
>>12798583
>>12802986
Both of these posts are true, actually.

Anyone download this guy's config a couple months ago? Link is dead. I have some Win98 games I want to play but I really just want something to work out of the box and shit I've found on reddit et al don't work.
https://desuarchive.org/vr/thread/12609450/
39 replies and 4 images omitted. Click here to view.
>>
File: 1762104927421781.png (150 KB, 1024x768)
150 KB PNG
>>12802768
It's not too hard, I've even managed to browse 4chan on Windows NT 3.51 (though you can't post because of Captcha)
>>
>>12802797
Oh yeah, I don't doubt I could get it all to work, I'm just thinking about whether it's worth the effort for the pack.
>>
>>12802308
seriously why is he always here?
>>
>>12802858
For Win98? Literally just download and include Protoweb Browser. There's also a version that supports Flash so people can play old flash games and whatnot. Also requires the .net 2.0 framework, but there's a download for that on the page as well.
>>
>>12802983
You know what? I'll set it all up and play around with it on my current machine as it stands and see how well it works. If the performance is good, I'll certainly include it in the next version. We're already well past the focus of the pack being just about retro PC games. Adding a bit of the retro web on top of that would actually be pretty sweet.

I've come to realize that the Famicom is the greatest console of all time
The library has a higher quantity of notable games than any other system, and a higher percentage than even the SNES
Beyond even the games though, it's unique in the way it feels like a ubiquitous game distribution platform for the 80s. Publishers could manufacture their own carts. There wasn't really much of a "seal of quality" like the NES, you could just release whatever. And you also had the Disk System for even more freedom of distribution. Since it started off trying to be somewhat of a computer, you had ways to even make your own games as a consumer, like Family BASIC and Dezaemon. It was heavily cloned, even as early as the early 90s. It's like the DVD of consoles, sure, Blu-Ray is higher quality, but it's also more locked down and requires more specialized hardware.
>>
>>12802963
>Publishers could manufacture their own carts.

That didn't last long though. I don't have an exact date but basically around the same time as the NES released in the US for reals, so around 1987, Nintendo of Japan pulled the same thing as for the NES and forced everyone to go through them for carts manufacturing, which became their entire new business model which they're still using today and the entire reason they've always used proprietary media, because it makes them money on every game produced for the system regardless of whether the game is bought by a customer.
The only exceptions by that point were Hudson and Namco which had a special contract but that ended in 1989

I can't disagree with the overall statement, I've beaten around 380 NES/FC/FDS games and there is still at least 100 more I'd like to beat or play

But things like Family BASIC and Deazemon were incredibly niche
>>
Another spam thread of complete nonsense

Is this the most subversive character in western games?
How did this pass americam filters?
41 replies and 9 images omitted. Click here to view.
>>
>>12802789
This. I can understand a game like that Famicom shmup where you are a Japanese Zero pilot shooting down American planes not getting localized on a console meant for children here in the US at the time but something like a cartoon squirrel wearing a Rising Sun and called Kamikaze fighting other cartoon characters wouldn't have been and wasn't considered objectionable.
>>
File: 1764457950729403.png (1.62 MB, 1144x800)
1.62 MB PNG
>>12802796
>that Famicom shmup where you are a Japanese Zero pilot shooting down American planes
I'm guessing you're talking about Sky Destroyer
>>
>>12802828
Well yeah, what other shmup is like that? I couldn't remember the name when I made the post.
>>
File: 1778704262919390.jpg (294 KB, 1024x1017)
294 KB JPG
>>12802829
Not exactly a shmup, but apparently this is a small series
>>
>>12802849
Do you kill gaijin in it?

File: tj7r0w2l8qk21.png (107 KB, 1440x900)
107 KB PNG
Nothing like a warm blanket, a hot cup of tea, a comfy ASCII rogue-like and some thematically appropriate background music. Ain't that right, anon?
5 replies and 1 image omitted. Click here to view.
>>
>>12801549
grow up unc
>>
>>12801549
Make your own, what's keeping you?
>>
>>12801553
kys spammer
>>
>>12801429
kmscon is the future
ascii terminals are deprecated
>>
>>12802932
I'm about to KMS, con.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.