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Just finished replaying FF4.

Nope, still don't like it.
>>
>>12239145
proof of concept/tech demo for 6 actually good games that come after it.
>>
>>12239180
>implying FFX is good

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Be honest, how far can you get before getting your first game over?
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>>12238842
I'll play it for the first time and tell you
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>>12238913
Yjk
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>>12238842
The first level, but I de-rustify and git gud.
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>>12238842
I played it on release on the FDS. I still remember really straining on world 3, and game overing in world 4. and anything after that I'm not consistent enough to hit without dying out frequently even today.

I still remember the "for super players only" sticker. I learned that day I was not a super player.

I also remember the book I had, with full maps. The infamous red shell jumps. The fucking castle maze. That one troll pit with the coin boxes blocking your exit.
The thank you note on 9-4. And the fucking bonus levels after 9.
>>
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>The gaijin burgerslop edition

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how was this allowed?
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>>12236574
she's less of a disgrace than Trunks is in GT. she just gets more hate because she's a little girl and DBZ fans are jocks who hate a vagina being in their 'macho' series.
>>
>>12236318
>>unironically trying to argue a bloke in motorcycle leathers with metal armour isn't a reference to Mad Max
I said Mad Max is a reference to gladiators. Pleased learn English, patel.
>>12236526
The movies they reference are themselves references.
Is this REALLY hard for you people?
>>
>>12237132
and then tried to claim that the specific style used in stuff like Fist of the North Star isn't directly pulled from Mad Max specifically. you're getting too uppity with your position in the racial hierarchy, Pablo. You're not 'white adjacent', stop acting like you can pull rank.
>>
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>>12230648
I don't know much about Sally but I heard she was the major basis of future magical girls. Is she a little shit like Cotton is? Cotton reminds me more of Dejiko.
A lot of people also think Cotton is a copy of Arle but I don't agree with that, Cotton leans much further into the red and yellow palette and has a different hair style, it's a lot more round and lacks a pony tail.
>>
>>12239148
>blue and yellow palette*
My bad, Arle has more white to her design, she also wasn't much of a red head, most old art gives her dark brown hair, meanwhile Cotton has bright red to pink hair.

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Remember that paid MGS2 demo that came with a free game?
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>>12238796
They made a sequel, you know
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>>12235608
>I have been playing and it is low key cringe. Is every mecha game like Evangelion and Xenogears?
You're too stupid to even realize it's more like Mobile Suit Gundam, and you didn't play the sequel with a chad protagonist who doesn't give a fuck about killing people. Opinion safely discarded
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>>12238898
zoe3 coming soon
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>>12234492
For me it was the halo 3 beta that came with space nigga GTA that was glitchier than the beta.
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>>12234528
The gameplay was much better but I liked the story and the characters in 1 more, idk why everyone hated the boy

Games where a port is better than the original. The DOS versions of Ultima (except Ultima 1) also come to mind
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>>12238059
DQ bugs me because most of the games are ugly. Terrible depiction of Toriyama's artistic style. I don't deny that there's a certain appeal in the jankiness and willingness to stick to that style. But I can't help seeing those games as nothing more than ugly. Meanwhile, other games, especially FF, have always placed importance on presentation. I don't know why DQ is popular in Japan.
>>
>>12238197
>the cleanest translation
Ehhh... it doesn't have the annoying accents and goofy spell names that we've been saddled with since DQ8, but it also suffers from the issue of having to fit a lot of text (especially with a font so absurdly large) into such tiny boxes.
>>
>>12238875
>From the /vr/ entries sure, but does it have more than HD-2D?
The only real loss from GBC is the Pachisi boards. The Ice Cave is still intact but got heavily expanded, and Monster Medals is replaced with collecting monsters directly. Most of the new additions are for party members with added skills/spells and a new class. I'd say they're about even.
>>
>>12238059
Play the FM Towns versions of the Ultima games. 32 bit colour, voice acting, SOVL.
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>>12238070
That's harsh, man.

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Will also be featured in Evo Japan of the same year.
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>>
imagine the smell
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>>12238395
I don't know, I used to get bullied by yawn and Dai and mar and dyne and amerikame and these people seem kinda shit
>>
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>>12237195
sounds cool. i like to just press buttons for the game sometimes but i do like watching people who actually know what they're doing beat each others asses.
>>
Why not Hunter?
>>
>>12238818
Because Savior is way more popular than Hunter these days. Hunter did have a strong playerbase for years, but it's faded out over time in a way that Savior hasn't. And that's just talking Japan, when you leave Japan there's very, very few Hunter players. And I say this all as someone who prefers Hunter.

> Tired of Metroid Prime 4
> Load up Super Metroid on my phone
> Playing on touchscreen (again)
> Just reached Brinstar and did the mockball
> Instantly feel good

Why is Super Metroid so perfect?
Also who did the level design, Sakamoto?
If yes then why he didn't work as level designer in most of the sequels?

The only other Metroid game where I saw this kind of approach in the level design was Zero Mission
And AM2R if you don't count the official games

The Prime games are very linear and offer little liberty for the player to do sequence break


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>>
What's so great about sequence breaking in the modern era? If you discover a shortcut by yourself, I can see how that would deliver a thrill. If you found it in a guide or a YouTube video called "10 Ways to Sequence Break Super Metroid," as you almost certainly did, then where is the pleasure in that?
>>
>>12239108
damn you can do that on the phone? you're pretty good
try and see if you can do it in the ice beam room when you get there
>>
>>12239108
>> Tired of Metroid Prime 4
The threads on /v/
>>
>>12239131
Thanks anon.
I already did the Ice Beam Room in my second playthrough though (this one is my 3rd playing on my phone).

>>12239119
Doing the trick is still hard and it's still fun.

There are also multiple ways of doing some sequence breaks.
So it's fun to experiment and try different things.

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Can you get through it without using a guide?
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>>12233491
Yup, notably easier than RE1 and RE3
>>
>>12235794
>I overcomplicated it
That's one of my problems with a lot of the "harder" Silent Hill riddles, adding equations that weren't supposed to be there because of extra wording or whatever
>>
>>12233491
i love these games so much its hard to play them today because I played them to hell and back in the 90s and early 2000s they hold no surprises other than trips down memory lane. Maybe a year from now or so I'll play them all one last time before putting a hiatus for another few years.
>>
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>>12234925
puzzles in survival horror never really bothered me, it was the one off items that you couldn't find the location to use them or just forgetting a room that you already entered once and never went back too because it was locked or you thought nothing was in it.
>>
>>12234925
The only one I had to look up was the one where you had to call a scientist's pager to find out which body's fingerprints you had to use to recode a security card & I immediately regretted it since the solution makes so much sense. Though I hadn't noticed you could dial the phone so I probably would have just spent the next hour flailing around getting nothing accomplished desu

Let's talk about all-time classics. I'll start.
>Sold more than Legend of Zelda 2
>Sold more than Dragon Quest 3
>Sold more than Metroid
>1 in 4 people owned it if they owned the
>redefined the puzzle platformer paradigm
>one of the most iconic chiptune soundtracks of the 80's
>landmark title of the puzzle platformer genre that wouldn't be peaked until Tomb Raider released

Truly one of the GOATS
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>>
this game is ball crushing in terms of difficulty but worth it for the soundtrack
>>
>>12235991
based
>>
>>12236320
I remember most C64 games being hard, and it was usually because of the controls. The Dizzy games were meant for young kids, but the awkwardness of platforming with the joystick could make them absurdly difficult at times. I played TLN1 and I thought the controls were the main issue there, too.
>>
>>12236094
This game had a mysterious and sinister aura.
>>
>>12239029
Sounds like you had a shitty joystick. When I moved away from my Epyx 500XJ to console controllers and shit it felt like a downgrade.

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>Console exclusive has unique graphical effects that were exclusive to that console's unique hardware

Soul?
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>>12237063
man its just a standard mips architecture. did you chatgpt that babble? besides the gpu and its honkers fillrate is the much more interesting part of the ps2 since it let devs go mad with transparency effects you wouldnt see on pc till 2002-2003
>>
>>12237735
he says HIS library, not the entire ps2 library
>>
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>>12238205
Well if we're posting rushed ports...
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>>12239062
+ishaat to you saar
>>
>>12237063
PS2 had 32mb of ram and Xbox had 64mb of ram
That made a bigger difference than any of the bullshit you spouted.

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I am tired of people acting like this piece of shit is worth playing. Maybe if you speak Japanese you can find something worth it.

>but the controllers good!
Conjoined Dpads are shit and only sony understands that.
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>>12234907
have you played more than 10 video games in your entire life?
>>
>>12234449
have your cheap (You) for this shitty ass sigga saturd thread
>>
The main objective benefit of a connected dpad is you can more quickly reverse your direction.
Imagine you're depressing dpad right, and you want to press left...well the left side of the dpad is raised, and your thumb can exert a force on it with less movement.
Going from 3 o'clock to 10 o'clock is shorter than 3 o'clock to 9 o'clock. Not a perfect analogy, but should get the idea across.
>>
>>12234439
Nigger, the Sega D-pad is the GOAT.
>>
>>12239005
The distance from depressed right to depressed left is the same regardless of if the Dpad is conjoined or not, though. I do think if you need to frequently switch directions, though, conjoined Dpads are much more comfortable, especially the very overtly conjoined ones like the Genesis.

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What made the GCN so good?
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>>12234930
>spams the board for a decade
>everyone is schizo except me!
>the austerspammer trashing the board for 10 years nearly every single day
>gets destroyed in his own shill thread
https://warosu.org/vr/thread/12216437#p12216437
extreme schizophrenic loser: detected
>>
>>12228860
It felt like a monster step up from the N64, easily the biggest graphical leap we ever got from one generation to the next. Starting up Melee the first time was a real wow moment; the in-game models looked like the advertising renders from just two years ago.
>>
>>12228860
>play through the gamecube's best games
>most of them are 6-7/10 games at best
>>
>>12236995
projection doesn't suit you auster. you may be a faggot, but at least you're an honest faggot. well, you were i suppose. sinking to another low after all these years shouldn't come as a surprise to me.
>>
>>12228860
melee and mario kart
I use it for the gameboy player these days

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>Remember...No Russian...
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>>12228426
Why don't they make games like this anymore? Rainbow Six 1 through 3, SWAT 3 and 4, Ghost Recon 1...they were all hits.
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>>12237417
cawadooty killed them
>>
>>12237417
>Rainbow Six 1 through 3, SWAT 3 and 4, Ghost Recon 1..
they didn't sell as much as Quake games.
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>>12237524
Ghost Recon 2001 sold more copies than Quake 2.
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>>12228426
I'm in no hurry.

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Absolute snoozefest, it's amazing how much of an improvement the sequel is
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>>12238989
Yeah they made it more difficult, certain things take more shots for example making 100% shot ratios impossible
>>
I THINK ORTAS GREAT
>>
>>12238972
Egg is so frustrating because it's almost a great game, it just needs a ton of balancing, and the translation sucks.
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>>12239086
The 3D bosses sucks
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>>12239097
Yeah but that could have been polished too.

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I just want to share it with you
>>
I didn’t realize until recently that the Sega System version was the original. Blew my mind tbdesu
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>>12238793
classic shmup. never tried the msx version though. what's your preferred way to play?
>>
>6,800 yen
take me back
>>
I haven't beaten this one yet. The way powerups float up the screen instead of down screws me often.


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