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Also known as the Lookin' Good general. Anyways, post your shaders! Either what you're using now, what you're working on, or just screenshots you happen to like. Memes are fine too, it's good to make fun of ourselves from time to time I think.
>>
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>>11505935
>what you're using now
I've returned to Guest Advanced after a time of using Royale, the latter is way too restrictive for tweaking. I've settled on an aperture grille/low TVL-ish look. There's a bit of noise enabled that I quite like, gives the image a warmer and more dynamic look.
>>
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>>11505967
>>
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Slot mask version
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higher tvl
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Same as >>11505967 & >>11505968 but for 1440p. I'll stop now
>>
>>11505935
>>11505967
>>11505968
>>11505973
Too dark and blurry.
Too saturated and blurry.
Just get a real CRT.
>>
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>>11505985
>>
>>11505993
If you aren’t bullied then you won’t know what you’re supposed to be ashamed of.
>>
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File: glowy night zone.png (1.45 MB, 1440x1080)
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I've heard you like glowy things, OP
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>>11505985
I get why it may look too dark, though depending on your brightness and/or resolution it can look very different, on my smartphone the screenshots I post look too dark, but on my tablet it looks fine when playing, so it can be misleading I guess.

>>11505993
I kek'd.

>>11506018
Fair.

>>11506393
I sure do, anon! It's always good to see like minded people in these threads.
>>
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Shaders are powerful
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>>11506579
>>
>>11506583
>>11506579
you cheeky mofos, thats hilarious
>>
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Don't forget today's re-dos and re-skins and other re-things. While this is fan made, I'm sure Nintendo is looking at and salivating over it. "Square's" pixel remakes make me want to vomit.
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It's nice that shaders are able to bring back blended dithering.
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>>11506608
I just hate this, it's not how it looked. You didn't scan lines. In the old days a given TV was tuned up at the factory given its natural resolution, so you'd never EVER see scan lines no matter how many TVL the input was giving you.
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>>11506619
This is from an actual CRT. You can see the scanlines.
>>
>>11506619
Then disable them
Any good shader lets you disable scanlines in the parameters
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>>11506623
Mal-adjusted, any CRT can have its beam width adjusted and it should be JUST tuned to that it is as close as possible to the next scan line without overlapping.

That's not how a CRT is supposed to look at all.
>>
>>11506623
I'm playing Sonic 2 on real hardware at this very second and the waterfalls don't have rainbows
>>
>>11506631
Are you using SCART?
>>
>>11506634
Composite the way God intended
>>
>>11506635
Back when I did some TV production we had a 1" tape based system and it just used composite. In fact this was the norm with professional broadcast equipment until the late 1990s.
>>
>>11506619
>threadly "scanlines bad" post
worst form of autism
>>
>>11506641
They are bad, they're not supposed to appear. Only thing is with video games and the flexibility of video standards, they can. Proper late-model PVMs will automatically compensate and make sure the scan lines don't show or intersect (you can see this on Reddit) which is why they look so nice.

Comb filters also make a big difference, I bet you have no idea what that even is tho. LOL
>>
>>11506647
Why don't you post examples so I don't have to browse reddit, where you should go back to?
>>
>guys I can't see the scanlines on my 9'' barbie princess set over RF
>that means scanlines aren't real
>stop gaslighting people into thinking they exist
>>
>>11506649
Examples of what? It's an error in how your monitor or TV is set up. You shouldn't see scan lines, they were never a thing in the CRT days. They'd adjust the beam width at the factory and maybe the TV tune up man (they existed) would adjust it a decade later. But it was a sure bet that your TV's ultimate resolution was tied to the beam width in such a way that you never, ever saw scan lines and nobody ever saw them in the CRT days, period. A TV that showed scan lines was DEFECTIVE.
>>
>>11506653
the number of lines input a tv has nothing to do with the number of lines output

consider a laserdisc can produce 515 TVL but easily can output a signal to the earliest RF-only sets

it must seem like magic to you pea brained niggers
>>
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Bros scanlines aren't real
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>>11506707
that's a mis-configured display

these lines should JUST meet
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>>11506658
This has to be peak gaslighting
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grandpa's tv
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>>11506774
It's not. Scan lines were sometimes visible but it was because your TV was out of whack.
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>>11506798
Go tell that to the anons in the CRT general thread. You're clearly in the wrong thread.
>>
>>11506058
This ones not bad, what's it called?
>>
>>11506803
You sound cheesed off.
>>
>>11506623
Don't get that on mine.
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Bumpity
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>>
Playing Quake Ritual like God intended
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>>11505935
Shaders do not look good. They are profoundly disgusting, and look nothing like a real CRT. The only acceptable way to play retro on an lcd is integer scaled pixels.
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>>11507497
Emulators can render 24 bit color. Emulating dithering, and then hiding it with a Vaseline smear filter is absurd.
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>>11507609
Sir, this is the vaseline smear filter thread.
>>
I cannot take you seriously when you label RGB sharp shaders as blurry/vaseline smeared. You're larping as le real CRTfag when it's clear you're a rawfag. Actual CRT owners play their games in setups way more blurry than many of the ones posted here.
>>
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>>11506829
CRT Guest
>>
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>>11505935
Settings: CRT-Royale + NTSC-adaptive; ntsc fringing and artifacting, diffusion weight, bloom underestimate levels, mask type, and border darkness all set to 0; ntsc chroma scaling set to 2; min sigma set to .1; triad size set to 6 (or 8 for 256px shit like (S)NES). HDR works great with it despite everything on the internet saying otherwise last time I checked
>>
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>>11505983
this looks dope
>>
>>11507672
This looks incredible, anon.
>>
>>11506631
how are you playing Sonic 2 and posting at the same time?
>>
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>>11508063
>>11508610
These should be RGB-like
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>>11505983
My bad, this is a different mask from the posts I've quoted. Not that you'd care.

Pic related is the royale xm29plus preset that is available in RA with some gamma/contrast touchups.
>>
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Proof of concept for 4K I don't have a 4k screen
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Really liking crt-hyllian-sinc-composite lately. Changing the 'SHARPNESS HACK' parameter to 2 gives it a SCARTish sort of look.
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>>11508914
Same shader with default sharpness (2blur3me)
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>>11508736
i like to imagine I bought the cps2 board and am using my regular consumer tv to play them just like the sega Saturn versions
it’s actually pretty close to what it looks like on my tv too
Pic related taken from my tv
>>
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But the ratio is different almost
>>
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>>11508981
This one is pretty gud. Guest advanced?
>>
>>11508981
Almost perfect
I think the biggest complaint I have is that the vignette effect is too strong so I'd just reduce it a bit
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>>11508969
This looks great. Makes me want to replay it now.
>>
Playing on a TV was different because you were sitting much further back than you are at a computer desk. You didn't see the grid unless you were riiiight up on it.
>>
>>11509846
Who's the guy holding that pistol over your head telling you to not sit further back from your desk?

I use smaller windows, that works too
>>
>>11509846
I'd say that, unless your face is glued to your monitor, you'd get the same effect.
>>
>>11508981
This looks closest to my actual CRT hooked up via RGB, bar the vignetting. Most CRT shaders are so fucking dim and blurry. I don't want to recreate the "authentic" RF modulator experience. It looked like shit then and it looks like shit now.
>>
>>
>>11508981
Which is this?
>>
>>11510728
Guest Advanced
>>
>>11506619
you seem to be missing the part where they use half the lines/fields for double the framerate
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>>11506658
>she doesn't know about 240p
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>>
For me, it's newpixie-crt
>>
Is there a good resource to help me understand parameters and settings? Particularly guest advanced.
>>
>>11511449
Your best bet is to go to the release thread and search up any specific parameter you're curious about.

https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444
>>
>>11510780
Nice work faggot, these threads are so useless because no one's actually sharing anything.
I'm not claiming scanlines don't exist because they do but everything else on these threads is shit too.
>>
>>11511449
Just fool around with them, that's what I did until I commanded ultimate mastery of the shader. At least GA's parameters are mostly self-explanatory, Royale's however...
>>
>>11511621
I'm not the anon who uploaded that, but just ask kindly the anon to upload his specific shader. I always upload mine if someone asks me, but a general "wutz dis" question can be understood as simply wanting to know the name of the shader and not necessarily the actual preset.
>>
>>11506710
>she still doesn't know about 240p
>>
>>11512363
I bet the fag only bought a PC monitor years after the fact and thinks double scan is how it should be
>>
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GT4 with its in-built 480p mode
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>>11507604
How come, anon? Shaders have come a long way and many look just like a CRT.
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>>11512651
At best they look like a photo of a CRT. Which is nothing like an actual CRT. No arrangement of pixels exist which can equal that of a real CRT.
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>>11512661
>At best they look like a photo of a CRT
Oh boy this autist again

you should be banned for spamming the same shit over and over
>>
>>11512661
I'm sorry you experience physical pain overhow I play with my toys. This is terrible. Please, let me know if there's anything I can do to ease this seething, pant-shitting rage you've experienced by deliberately coming into the "CRT Shaders" thread and complaining that CRT shaders aren't real CRTs.

I'm so sorry this is happening to you. I can't believe I never stopped to think how much the way I play with my toys would affect you. Really, this should be a learning experience for us all.
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>>11512729
You're arguing with a shitposter
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>>11512732
I'm not arguing with him. I'm seriously concerned for his wellness. He's in pain, and I did that to him, with the way I play with my toys. This is awful. I want to help him, if I can. Unless it means playing with my toys a different way, in which case no deal.
>>
>>11512661
as a 1989 primary, i've found CRT shaders enjoyable, and often preferable to the specific CRTs on some arcade g*mes. i also like some arcade games with LCD shaders
>>
Shaders can never replicate the sound crt's make. And thus you didn't beat the game.
>>
>>11507604
Go back to your HRT thread with a deleted OP image, faggot.
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bumpity
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>>11505935
Retroarch
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>>11514203
>>
>>11514206
This is nice. I used to use a tweaked caligari in snes9x that looked like that but it's an old style shader that retroarch can't load. Care to link?
>>
>>11514213
Just combine two default retroarch shaders. That's literally it.

load preset: crt-gdv-mini-ultra-trinitron (inside crt)
then append preset: gba-color (inside handheld)

save preset so you don't have to add them everytime.
>>
>>11506058
daily reminder that dithering looks like shit on rgb sets and only displays properly on composite.
>>
>>11514293
>Load dithing shader
>Append other shader
>or just use an ntsc version which will functionally do the same thing most of the time
>or just use one of the presets already made for it
>>
>>11514203
>>11514206
>>11514228
do you work in the hollywood color grading business?
>>11514293
Reminder this is the shader thread and we can have sharpness and blending at the same time (ah, the wonders of technology!)
>>
>>11514304
> do you work in the hollywood color grading business?
lmao, no I don't
>>
>>11514301
i'm saying irl on real rgb sets with rgb cables that dithering doesn't display correctly. they rely on composite blending.
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Given what I'm working with because I'm too cheap to build a new PC (Dell optiplex; i5 something or other; 12GBs Ram) I think Reshade is a miracle. I could, and do, spend more time pissing about with shaders than I do playing games.
>>
>>11514331
fuuck I gotta try reshade for doom & co games
I'm gonna look up how to do this on my own but feel free to drop any spoonfeeding on your setup if you want, I haven't used reshade since like 12 years ago when all it could do was bloom and contrast
>>
>>11514357
Not a problem - you'll find getting the balance with the bloom effect and brightly lit areas tricky but I feel the star wars art design lends itself to dark spacestation and neon lights. Crazy the difference it makes.

https://files.catbox.moe/fx029d.ini

The scanlines are probably a BIT harsh, especially for the CRT purists but I think it looks and, more importantly, plays nice.
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>>11514331
PIssing about with DuckStation too. The fact that this little beast can emulate everything up to PS1 with a couple of PS2 games is precisely WHY I haven't bothered upgrading my PC.
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>>11514357
why wouldn't you play Doom on a modern engine? is this part of your ABDL/paraphilic infantilism/age regression routines?
>>
>>11514393
?
are you having a stroke?
>>
>>11514393
Why are you on this thread on this board if you're asking such spasticated questions?
>>
>>11514228
>gba-color (inside handheld)
Don't you find that washes colours out? I tried it wuth DKC2 and it was upsetting. The trinitron one escaped my attention before and I officially love it. Does reshade have it?
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>>11514452
> washes colors out
I use this as my default shader for every 2D platform. When I find a game, that looks too dark (which is extremely rare for some reason), only then I mess with shaders.
>>
>>11508063
Which one is this? I quite like the look of these screens you've shared
>>
>>11508914
>>11508917


See I know the 2nd one might be a little blurry, but if you look at the waterfall it is superior IMO as the blurrier one properly recreates how the waterfall effect would have appeared on an actual CRT, whereas in the clearer version you can see the individual pixels of the waterfall which ruins the effect.
>>
>>11506619
that is a photo. back in the days if you looked at your screen you did not see scanlines, but if you took a photo in high resolution you would. scanlines existed but seeing it in motion and in person is the determining factor, not the photo
>>
i wish i had kept my fallout preset
>>
>>
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>>11514293
I am using a composite filter along with it, just not to the point of making it look like I'm drunk.
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>>11514613
>back in the days if you looked at your screen you did not see scanlines
Except you absolutely fucking did if you sat close enough and with a 14" screen as a wee 'un you had to. Fuck you, I have a 28 inch on my desk RIGHT FUCKING NOW and you can see the mask and it's glorious. Fuck you and fuck your bullshit statements, thoughts, opinions, and fucking dreams. Cunt.
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>>11514896
>you can see the mask
Turn up the brightness, sit further back, or both.
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>>11514896
A 14" CRT was huge you dumb larper.
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>>11515003
No it wasn't

stop gaslighting people, you clearly seethe about these threads and have to make up all kinds of silly arguments to keep people preoccupied
>>
>>11514998
It's absolutely fine as it is, I'm refuting every twat who says you can't see scanlines. Hell, only late last year there was a travelling arcade in London with OG Neo Geo arcades and the scanlines were right fucking there for all to witness. Anyone saying otherwise is either wrong thtough lack of exposure or simply lying.

>>11515003
>larper
Mate, I'm 40-fucking-two years old. Also pic related. How big do you think remote controls were back then?
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>>11505935
Gonna dump some of mine
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>>11515029
Arcade monitors and studio monitors are different from the typical, consumer-grade tubes normal people grew up with.
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Play Smash TV it's kino.
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>>11505935
CRT fags come into these threads all mad because they ain't ever seen a properly square text box
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>>11507593
>>11516078
>>11514472
Stupid disgusting. CRT image isn't warped like that. Screen itself is curved but image is not.
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>>11516132
I can't tell a difference between a curved image vs a curved screen. I just 1CC games and be done with it.
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>>11516132
This deserves an entire thread discussion in the same vein as the correct aspect ratio between 4:3 and 8:7 for snes.
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>>11516132
It's not so simple. JVC curved side-by-side flat trinitron. I can see the hud curvature.
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>>11516142
> entire thread
lmao no. SNES outputs 8:7, but since CRTs are 4:3 the visible output still is 4:3. That's it. It's not that complicated. The monitor resolution is what you see.

> muh games designed for 8:7
That's because developers were retarded and use square pixels for the art phase. It's their job to account for the 4:3 stretch. Even for these games, 4:3 is intended.

>>11516132
I mean your screenshot look disgusting, but I understand that if I was there looking at it with my own eyes, it would look good. Similarly, you have to be at anon's home to verify if it looks good or dogshit.
>>
>>11516132
You're so wrong!

If the image was flat at the time of curved CRT TVs, what was the selling point of companies in releasing expensive flat TVs?
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>>11516148
This picture is taken from below the screen, that's why you see the curvature at the top. This is just wrong point of view.
And look closely at the bottom. It is not the image that is curved.

>>11516163
No. If was screen surface that was not flat not the image. Image was always geometrically correct. And screen surface is irrelevant since player looks straight at the screen, not from the side.
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>>11516196
Change your glasses.
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To the guy spamming gifs, your shader isn't good enough to warrant the thread being spammed. What a waste of time.
>>
I hope you guys realize the dude arguing against curvature is also the same who said scanlines aren't real and 14" CRTs are huge. He's a troll trying to waste your time.
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>>11516272
> scanlines aren't real
It's kinda true, I have a CRT where it's impossible to see them.
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>>11516353
Yes, that's called low TVL
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>>11516240
Buying a flatscreen is buying bad physics
https://youtu.be/BoLgf19fwBA?t=1m20s
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>>11516119
Squares are unnatural.
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>>11516398
It's hip to be square
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>>11516353
>It's kinda true, I have a CRT where it's impossible to see them
I have one where I can. What now?
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>>11516471
> What now?
We became friends :)
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>>11516471
>>11516475
>>
So, which is the best retroarch shader preset for 4K SDR?
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>>11516489
AFAIK only the megatron shaders are ready out of the box for 4K displays, and you need a very bright display for them anyway.
Other than that, your best bet is to tweak the mask options in Guest Advanced and/or Royale for 4K use. Although the default Royale settings are ok if you want a PVM-like high TVL setup. If you want a lower TVL look, increase "Triad Mask Desired" to 4 or 5.
For Guest Advanced, try changing the CRT mask type to any of 8 to 13 according to your taste. You can also play with the Mask Size and Mask Zoom parameters but I don't like the resulting effect.
>>
>>11516530
Also I forgot to say, but you could fish on the libretro forums for user presets, I'm sure many have uploaded their 4k versions. There's this one that I've remembered https://forums.libretro.com/t/retrogames4ks-mega-bezel-screen-pics-gameplays-custom-settings/40299 but these never worked for me
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>>11516545
Nice, thanks
>>
Am I the only person that could never get the megabezel shit to install or work?
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>>11516562
how in nine fucks you can fail a simple copy and paste action
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>>11516726
NTA but RA sometimes can be fucky with shaders. A time ago I had to reinstall RA from zero because I was having several problems with it, those problems were solved but since then, none of the dr venom shaders load at all for me
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>>11516475
That legit made my day, thank you :(
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crteasymode with the sharpness up a bit and the scanlines down a bit
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>>11516475
I wish I had friends
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>>11517060
We're the best you got, son. Now tell me your favourite retro vidya genre
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>>11517086
why are you using shaders if you will kept the dithering?
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>>11517095
Because making everything blurry looks 1000 times worse.
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>>11517095
And a crt that is fresh and using rgb will show the waterfall just as dithered as an hd screen.
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a real crt for comparison
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>>11517086
This is not doing anything at all. So sharp you might as well play it raw and not lose brightness. Not even PVMs over RGB looked like this.
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>>11517086
>>
>>11516132
It depends.
If you were around, you'd know CRTs had geometry settings. Even the low-end consumer models allowed you to adjust the shape of the image.

I'd say the ones in your image are adjusted "correctly", but that doesn't change the fact that many people grew up with rounded displays.
>>
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>>11517614
It's crazy to me that some people like un-blended dithering. The effect still feels like magic.
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>>11517420
Nobody grew up with rounded displays, that's shader idiots invention. Geometry settings inside the TV was not for the user but for factory adjustments to make GEOMETRICALLY CORRECT image. You have to be insane to tinker with it to make warped shader like image bullshit.
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>>11517614
That's the issue with dithering shaders, they reproduce transparency okay but fuck up everything else.
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>>11517630
You were born after 2000.
The vast majority of people grew up with rounded displays. And those settings were 100% meant for users, because tubes are analog need adjustments over time. If that wasn't the case, they'd be locked behind a service menu, which many other settings were.

Read a book, or talk to your father about it.
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>>11517630
>Nobody grew up with rounded displays
meanwhile in the real world
>>11516240 >>11516148
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>>11517126
WTF Anon told me scanlines don't exist!
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>>11517681
scanlines are the visible part of the image not the black lines, retard
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>>11517686
Where did I say they were?
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>>11517630
The only non-bubble style CRT my household ever had was a set we bought in like 2004 or 5. You are absolutely underage if you think flat screen CRTs were the norm
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>>11517694
here >>11517681
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>>11517709
I didn't point out what exactly in the picture I was talking about
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>>11517725
So you specifically picked out an image with prominent gaps between scanlines to complain about "scanlines"?
Regardless of how you spin it, you're retarded.
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>>11517730
I'm not spinning anything
Why are you angry?
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>>11517732
>Why are you angry?
I don't like retards.
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>>11517735
You shouldn't hate yourself
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>>11517737
>deflection
Yeah, that makes sense.
Have fun with your crusade against... scanlines?
>>
R8 me on a scale of lookin'good to cr-tube god.
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>>11517756
doesn't look like my old tv out of ten
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>>11517771
you’re right



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