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File: pso-misc05.jpg (215 KB, 1000x800)
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Anyone playing PSO this holiday season?
>>
No but I'm playing Nights and Burning Rangers which is even better
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>>12274620

Did you know Burning Rangers was the proto-PSO? It was gonna be 4-player online. I dunno what SEGA was thinking trying to make that happen on the Saturn.
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>>12274632
Sega already had an online multiplayer RPG on the Saturn called Dragon's Dream

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-- Real Hardware --
>GBA (AGB-001)
>GBA SP (AGS-001)
>GBA SP (AGS-101)
>GB Micro
>Nintendo DS
>Nintendo DS Lite
>Nintendo 3DS with open_agb_firm
>Game Boy Player on Game Cube
>Game Boy Player on Panasonic Q
>Visteon Dockable Entertainment System

-- Emulators --
>NERD's Sloop
>Wii U M2Eng GBA VC

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>>12260445
Yeah, I do everything on Steam Deck or my PC nowadays.
>>
>look up 3DS prices
yeeeeet
>>
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>>12275346
That's what it means to be the best handheld ever ¯\_(ツ)_/¯ , with full native playback of 3 out of 4 Nintendo handheld generations and enough power to emulate the other one with complete accuracy. Even a stereoscopic 3D Virtual Boy emulator. And, oh, if you're a SEGA fan, you can't even imagine what M2 did in its Fukkoku Archives series.
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>>12262718
based chinkboy user
>>
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>>12260413
I don't. The system never really clicked with me. I probably played more Donkey Kong than anything else on the system (on whatever the more-common, less-good screen model is. 001?)

Planet Harriers is finally 100% playable via Demul, have you tried it yet?
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Virtual ON 4 looks absolutely stunning. We really missed out.
Chapeau to Demul's developers. I remember that emulator being written in C, but I had no idea they had been working behind the scenes all those years. I want to know why they haven't release anything yet, perhaps they are so passionate that they are waiting to publish a polished, idiot-proof version... or keep it for their own scene, who knows.
>>12273667
>Stenzek
"Stop harassing meeee"
Just kill yourself, will you?
>>
Demul got an update?
>>
>>12274169

Yeah, but you need to go to their disc*rd to download it
>>
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>>12274718
Uhm... about that...
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>>12273667
Flycast is supported upstream on RA.

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>makes fun games
>sells decently and is well-liked by the crowd they appeal to
>gets ruthlessly raped in reviews by sim-autists saying "NOT A REAL SIM", "THESE GAMES ARE FOCUSED ON FUN OVER REALISM", "DOESN'T LIVE UP TO THE SIM FREAK EXPECTATIONS"

This is why the sim-lite genre died until very recently in the West.
>>
>>12275296
>sim-lite genre
I like this name. Delta Force games were realistic enough for an average player to get into, while not being a cowadooty crap with regenerating health and B-B-B-BLOODY SCREEN. But they could have nerfed the M4 because it's so OP, rendering other weapons useless most of the times, maybe sometimes you'd need the M40 and M82 for sniper missions, but most of the times M4 does everything:
>decent range
>burst fire mode for engaging moving targets
>scope
>underbarrel grenade launcher/shotgun

PC-98 chads, christmas starts now.
Amy's fantasies (Aimmy to Yobanaide) has been translated today.
Get it at the usual place.
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>>12270191
Translation Anon from the other month here. I've completed a first English draft of the script I was working on. Some things to point out about that.

- I used "英雄伝説IV初期版ゲームシナリオ原本" as the source for the text. This is a book that came with the Red Package edition for the Windows version/remake and contains the unedited script from the *early development stages* of the original PC-98 version of the game. This means that there are some plot points, scenarios and system designs that were not implemented or were later modified in the retail PC-98 version. While the collection claims to be an "unmodified complete version", turns out not all the scripts are present. Specifically, the open scenarios only cover the Guilds in Phildin and Guia, omitting commission events for all other locations (likely because including everything would have far exceeded the book's 400-page limit). Fortunately, the main story remains largely intact; despite minor additions and deletions compared to the retail version, it is largely consistent, so a decent amount of it can still be used for translating the game.

- The last third of the book's contents lists some revised scripts, with content that is relatively closer to the retail version. Pic related is the revised ending text; the earlier text was the same except for the underlined words.

- Most of the scenario manuscript is organized by town and location rather than chronology. The dialogue of town NPCs at different stages of the story is grouped into a single chapter; for example, the starting village chapter (ED4-4.TXT and ED4-5.TXT) includes not only NPC dialogue from before departure but also the dialogue from the second part of the game.

>>12271787
The game looks very pretty and the combat is also an improvement over PC-98 White Witch, but man, it's a shame the game got rushed. Looking at the same prairie screens being reused so frequently can become tiring.

Anyways, thank you again Anon.
>>
>>12267432
kek
>>
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>>12267432

>Don't
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>>12269725
Yeah, that game is in desperate need of a translation off the DOS transcripts
https://www.youtube.com/watch?v=CuXhdfKvjes

It is literally comes with a Instant Action mode which became common in Mech2 and onwards
>>
>>12272643
Woah, the whole script seems to be massive and I haven't even tried to locate all the script files in every archive yet, but I assume the text is also grouped by location in the game. As I said earlier, I'm still struggling with their format, and how to reinsert text without everything crashing. I was more focused on the main game module and editing the menus for now and noticed there are quite a few Spanish terms.

Here's a first draft of the title/intro text :
https://files.catbox.moe/7kxuw4.zip
Just replace the DATA_H.DAT file in the ED4_98 folder of your disk image with this one; using AnexDiet or EditDisk.

And here are my notes so far. There are still some approximations and holes though:
https://pastebin.com/YQ4W7nVr

>Looking at the same prairie screens being reused so frequently can become tiring.
Agree they were a bit lazy with the screens between towns.

Isn't it weird how Jigglypuff was shilled a lot back in gen 1 as the Pikachu for girls? It's not even that important in Pokemon Red and Blue, not a single named npc uses one, you can easily miss it, Clefairy a few steps north is a direct upgrade and yet it got a recurring appearance in the anime, got into fucking smash (pretty underserved)

Eevee in contrast has actually become the "Pikachu for girls" without any first installment weridness shilling necessary, just by pure merit of its design.
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>>12264428
My man. Clefairy was robbed
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>>12270862
Puff is more cute
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>>12268185
t. dominated by a jigglychad in smash
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Is Jigglypuff the physical embodiment of Genki or Kawaii?
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>>12274945
It's less of a genki girl character and more of a cutesy idol wannabe.

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The more you play atari games the more it grows on you.
>the most schizophrenic games out of any console
>why is this chef dropping pieces of the cake from 20ft above instead of just baking it? is he a prison chef?
>why are you a woman walking around town running from the cops fucking men in their homes?
>activision when they were good
>games just named after one noun like nuts, millipede, pengo. What the fuck could those mean or even be? its just like gambling.
>best styled cover arts out of any console.

Can we have a normal atari thread for once?
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>>12271192
Atari's past my time, but it looks appealing, is it worth emulating if I didn't grow up with it, Stampede and Gigolo mentioned before look fun, what other titles do you guys like?

P.S. 7800 is so sleek.
>>
Solaris was my game.
>>
>>12274265
And mine. As well as Demon Attack and Yars' Revenge.
>>
>>12274071
berzerk
>>
>>12271274
Ahh, see this is where you fucked up. You gotta get the DE that had Sir Lancelot and Robin Hood.

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I don't see the value in "difficult" games
It's just button inputs, there's no actual skill and especially no transferable real world skill
I don't see how beating a hard game has any value compared to literally any hobby IRL
Help me understand
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>>12274485
the game
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>>12274535
NOOOOOOOOO
>>
>>12272923
Ultima and Wizardry came before jrpgs and to this very day they're still hugely inspired by these two. Stop trying to talk about stuff you know jackshit about, you look pathetic
>>
>>12275286
calling modern jrpgs inspired by those two is like saying Twilight was inspired by the Odyssey because they're both stories about dudes and gals
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>>12275286
Maybe Ultima, Wizardry though? Jarpigs ruined everything that made Wizardry fun

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>Difficulty Level: Go Fuck Yourself

Why did the devs do it? Were they angry at the fans?
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>>12268229
>It was designed for people who beat TR1 and 2.
This. I played TR1 and 2 to death by the time 3 came out and was ready for the challenge.
>>
>>12272717
It's more like

1 > 2 >> 3 >>>>>>>>>>>>> 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Anything after
>>
>>12273335
Nah I prefer 3 over 2, and 5 over 4.
Mind you, I still like 2 a lot, but wasnt a fan on the over reliance on human enemies. 3 being harder doesn't make it a worse game for me.
Neither 4 nor 5 are amazing, but I prefer 5 because it doesn't overstay its welcome and brought back some variety that 4 lacked.
>>
>>12267798
>A) Fatigue and stress due to a shittty mismanaged dev cycle

I wouldn't cite Tomb Raider III as an example of mismanagement, give that the developers actually met their 12 month deadline and never delayed the game. Some of the newer employees may have had some inexperience, but all things considering Tomb Raider III did hit all of its milestones. Sonic Xtreme was a poorly mismanaged project. Duke Nukem Forever was the poster child for mismanagement in its' day.
>>
Honestly, I prefer this games brand of level design based difficulty over the overabundance of human combat that plagued 2.

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The thinking man's Final Fantasy.
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>>12273217
As usual
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>>12273113
CRaPGame :-----DDDDD
>>
>>>/vp/edophiles
>>
>>12273157
kek thruvke
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>page 10 bumping

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>Gameboy: 4.2MHz in 1989
>SNES: 2.68MHz in 1990
>Sometimes 3.58MHz by 1993ish

Why did this happen
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>>12272749
yes

>>12273349
this is not true
>>
>>12273671
>this is not true
100% true. just look at anything with a z80 in it. 3-4mhz! woooowzers! super fast! so you'd think but z80 takes a shitload of clock cycles to complete certain instructions. most z80 instructions take so many clock cycles that it's actual performance is worse than a 6502 running at half the clock speed. so yeah, clock speed is not everything and this board is full of the most technologically challenged chimpanzees i've ever fucking seen.
>>
>>12273748
You don't understand, you must stop liking the Super Nintendo.
Or else!
>>
>>12273786
fuck off and die austerspammer. you are 4chan's resident lolcow. you also don't know a fucking thing about how a cpu works - as you sure as fuck proved to everyone a few weeks back that you had absolutely no idea how the snes functioned.
>>
>>12275219
Stop liking Nintendo

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Do the Metal Slug games each take place years into the war after the POWs have been imprisoned to the point that their clothes have fallen off and their beards have grown out, or does everyone in the Regular Army except for the heroes look like this?
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>>12274662
The truth is communists are ontologically evil and executed a bunch of prisoners in their care. This is why the Vietnam war, Korean War, and Cold War in general were justified, and NATO was and is an objective force for good. Every communist killed during the Cold War deserved it and the good guys objectively won.
>>
>>12274804
big if true
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>>12274804
No argument from me, I'm an anarchist, and those slimy Marxist fucks alternate between cozying up to us to try to get our support and murdering us the femtosecond they don't need it anymore.
>>
>>12274804
>ontologically evil
Fastest way to out yourself as an illiterate zoomer.
>>
>>12274804
This anon is stupidly evil

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Are the Myst games any good? I want to get more into point and click adventures after really enjoying Sam and Max Hit the Road
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>>12273018
Playing it on a handheld might not be ideal. I remember getting stuck on one of the later puzzles when playing on the psp bedause it required some extremely fine tuning of some hard to see dials or something and between the small screen and resulting lack of precision with the controls i found it nearly impossible
>>
>>12273161
That's fair. I've downloaded them anyways, so I'll give them a go and see how much the screen size screws me over.
>>
>>12271393
Myst 1 is dogshit. It's just a gimmicky pre-rendered smorgasbord of random puzzles. The later games actually create a story and world that you care about.
>>
>>12275181
t. wasn't paying attention
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>>12275189
No, I wasn't, because it wasn't engaging.

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it filtered millions
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>>12272898
I beat the game, it wasn't even that hard.
t: that guy
>>
If you didn't get past it, then you didn't deserve to play the rest of the game. There's a harder level on the last area.
>>
>>12270180
I remember doing a race with my friends. I beat it pretty quickly and moved on but they could never get past it even as I approached the snow world then they quit.
>>
>>12270180
It's a software filter. Playing this with any bit of lag is torture. I played this level on a mini with someone and we couldn't get past it. I pulled it up on my SNES later in disbelief and I cleared it on my first try.
>>
>>12270180
To save trillions

DOOM THREAD / RETRO FPS THREAD - Last thread: >>12260423

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wB0psIa

Same thing, in video format:

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>>12275124
I'll give it to you in that it "feels closer" than the rest, but it really puts into perspective how "off" these games are in having systems specs that far exceed things like Doom 3 or FEAR while looking like Quake.
>>
>>12275250
Nevermind I suck cocks
>>
That was the most embarrassing thing I've done on here, genuine thanks for noticing.
>>12275261
>>12275261
>>12275261
>>
>>12274985
Sounds radical.
>>
I love Doom.


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