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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Art of Atari: The Poster Collection (2017)
https://warosu.org/vr/thread/12210332
The Art of Tekken: A (not-so) Complete Visual History (2019)
https://warosu.org/vr/thread/12211867
SNK Characters: All About Illustrations (2001)
https://warosu.org/vr/thread/12227548
Phantasy Star Online: Episodes 1 & 2 (2003)
https://warosu.org/vr/thread/12230621
Shining Force III Artbook Encyclopedia (1999)
https://warosu.org/vr/thread/12244437
The Art of Metal Gear Solid (1999)
https://warosu.org/vr/thread/12246590
Secret File 23 - JoJo's Bizarre Adventure Dictionary (1998)
https://warosu.org/vr/thread/12258376
Gamest Vol. 64: Street Fighter II - The World Warrior Special (1991)

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>>12872151
Why does he look fucking retarded
>>
That was amazing. Thanks, anon.>>12872637
>>
>>12873117
Eyes too small and low down, giving him a fivehead
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>>12876757
Yeah, it doesn't look like any SNES character portrait I've ever seen
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>>12879389
True, it has more of a 32-bit feel than anything else

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/vr/ooom
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>>12881190
Don't look up videos of NFS Underground 1 and 2 car rankings by race discipline, it might give you an aneurysm
>>
>>12881803
What game is this? I've been long searching for PS1 games that displays all other games' memory save icons
>>
>>12881847
Driver 2.
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Some anon in the previous thread commented about Enthusia having patches now to remove analog deadzones and adjust trigger sensitivity in PCSX2. Sadly, the game's still awkward to play with a controller because the analog curve is VERY sluggish and non-linear. Even at increased sensitivity it still sucks, feels like handling a boat.
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beat it the other night, and Im still having thoughts about it. God I hate not growing up with this game. It's one thing to play it in 1 or 2 weeks, then move on to another one and never touch again until years later, thats the mindset of an adult. This game was meant to stick with you forever
Forest Temple still rings in my head. Kakariko Village still flashes in my head. Zora folks still are in my head. Epona, Lon Lon Ranch, and the girl I forget her name, they all were something else!!

I gotta move to Majora Mask, but im scared, im scared and worried it wont be Ocarina of Time, man what a fucking beautiful game it was!
Question, which version should I go for? no music change no censoring no thing. some quick googling told me there is no significant changes
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>>12870308
My mom wouldn't let me have a PS1, but I got a N64 instead. I remember being a bit pissed off. I used to pretend I was playing ff7 with oot. Just like I used to pretend I was playing road rash while playing super hang on because that's all I had.
>>
>>12880674
>I used to pretend I was playing ff7 with oot
This is so ironic considering how much more straightforward and limited FFVII is compared to Zelda.
>>
>>12880518
>Is anyone in this thread actually doing that?
You're defending it way too hard and OP also handled it with kid gloves vs going into a generic game blind with no prior expectations
>>
>>12870308

Yea, growing up with OoT was definitely something else and I'm grateful. I don't think mm has any revisions like OoT except for a few changes to the GC version's text and button colors but that version crashes so. There are also some changes from the jap version to U.S, like changing skull kid because original skull kids were looked at as resembling blackface by some idiots and Nintendo never wants to risk offense. If you wanted, you could mess with a program called patcher 64 to compile all revision changes and other changes into your ideal personalized rom and same goes for OoT but I wouldn't mess with any of that until you've just played the regular U.S version so you know what's what. After these definitely hit up LTTP, the three GB ones and the original NES, all great. WW is kinda babyshit but sorta chill I guess and Twilight is good
>>
>>12870308
>I gotta move to Majora Mask,
To do it right, you should wait the interval between the release of OoT and MM before starting it.

do the newer versions of the game overhaul the UI? the fact that this has tank controls, no mouse, and shitty awkward inventory is really making me want to drop it before i even start. adventure games are meant for KBM
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>>12880380
It's kind of cool how it doesn't have any HUD's or visible gamey interfaces at all, everything shown is part of the game's world, not even a mouse pointer on screen to distract from the immersion. It's just really stupid doing that with an adventure game where you're trying to solve puzzles and want a fast and practical interface.
>>
>>12880380
>filtered by tank controls
sub-60IQ post, you'd be too retarded to play the game without a guide anyway so just skip it
>>
>>12880632
Wait THAT'S why I couldn't beat it?
>>
>>12880421
good to know. downloading remastered now

>>12880463
>It's called point-n-click adventure game for a good reason, don't expect a complete remake for this type of games. It's for older people who enjoy games from the past century.
i've played most of the other lucasarts adventure games. GF is a complete departure because it's 3D. i know they were excited to be on the cutting edge but the controls/UX were a step backwards.

>>12880709
>muh immersion
retarded point because you still have to select dialogue options. how is that not also immersion breaking?
>>
>>12881285
>you still have to select dialogue options
Yeah that's the one exception. Schafer was partly inspired by BioForge, which was touted as an "interactive movie" though it plays kind of like Alone in the Dark. It had tank controls and fixed camera angles, but also tried to make the interfaces part of the game. The main menu was literally a touch screen on the MC's cyborg arm where you'd see his finger and guide it to press the buttons.

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So why does /vr/ argue over Aeris v. Aerith but not Bartz v. Butz, Terra v. Tina, Edward v. Gilbert, Sabin v. Matthew, etc?
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>>12881515
why would you name someone "Punishment"?
>>
>>12880386
Along with what >>12880396 said, it's because it was Final Fantasy VII. The biggest game in he series. A lot of people got very attached to Aeris, and "Aeris dies" became the "Darth Vader is Luke's father" of video game spoilers. You can't go from years of gamers talking passionately about "Aeris" and then suddenly tell them they should be saying "Aerith" without some friction. There was also a common conflict on forums between people still attached to saying Aeris and others who insisted they stop saying it in favor of Aerith.
>>
>>12881569
It's a game about delinquents fighting, dude's in a school uniform.
>>
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Meanwhile Dragon Quest fans be like
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>>12881673
It was neat learning you can get stat bonuses by naming your character after the legendary hero (Japanese version).

It was neater learning you get the best stat bonuses if you name your character "!"

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This seems like a real english patch and not machineslop.

To commemorate the game's upcoming 23rd anniversary, the "Bar Transmitter51" team presents:

An English translation of the cult classic, ChainDive

We hope you enjoy!

(Thankfully got finished before the game's birthday :3)

Bar Transmitter51 is:

Gally: Leader
DJ-LAIN: Translator, Editor
ShoumaDWG: Translator

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>>12874731
>>12874746
Sorry niggers, I reject this false dichotomy. I'll take the troon over Claude any day. they can deny it as much as they want, but they still are made perfect in God's image and possess His divine spark like the rest of us.
>>
>>12878501
This but the opposite. I'll take a skill machine over a sinner who offends our Lord with unfaithful translations.
>>
>>12875032
It's OP
>>
>>12874720
Translation is IMO one of the least offensive uses for AI, but human translation is always better.
>>
>>12881828
At this point, AI is probably better than most human translators, at least the fan ones.

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#0: Zero Hour
>>12870476

https://www.youtube.com/watch?v=xXutugd67DA
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That's it for this book...
>>
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... but I'm not done yet!

>THEY KNEW IT WASN'T OVER...

>In the aftermath of their ordeal through the Umbrella Corporation's genetic research facility, the surviving members of the Special Tactics and Rescue Squad (S.T.A.R.S.) attempt to warn the world about the conspiracy to create terrifying biological weapons. But the conspiracy is far from dead, as the S.T.A.R.S. learn when they are declared outlaws by the very people who trained them. Forced to go underground, the S.T.A.R.S. resolve to battle the conspiracy on their own, determined to seek out and stop Umbrella's experiments wherever they may be.

>Combat medic and biochemist Rebecca Chambers, the sole survivor of Bravo Team, joins a new S.T.A.R.S. strike force when rumor comes of another Umbrella experiment: hidden beneath the rocky cliffs of Caliban Cove, Maine, someone is building an army of the undead. Within a sinister lighthouse, through a complex maze of sea caves, inside the shell of a sunken shipwreck, the S.T.A.R.S. must battle more unspeakable horrors and stop a madman from unleashing the biohazard upon the world.

>But the S.T.A.R.S. may never get the chance, as the aggressive DNA-altering virus Umbrella has engineered to create its living weapons begins to infect them...

>The first all-original RESIDENT EVIL novel bridges the events depicted in the bestselling games Resident Evil and Resident Evil 2.

Tomorrow! Be there!

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https://www.youtube.com/watch?v=SXZsNZFTBvE
https://github.com/JackandBeans/Snap64Recomp
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>>12881545
So was this real or a mockup? People keep posting online yet nobody talks of a source of this?
This looks hilariously low budget compared to Stadium UI.
>>
>>12877963
>OMG AMABAUTA-POOOOOOOOOOOOOOORT
>>
>>12881564
A mockup
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>>12881548
mouse are tranny disney
>>
>>12882085
Good morning.

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Everyone seems to focus on retro PC but what about the early days of Modern Mac OS and Linux? What was gaming like on the alternative computer platforms that existed in the post Micro age?
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>>12881136
>thread about "Modern MacOS and Linux"
>iToddler has too many dicks getting rammed up his STD-infested ass to read the OP
what a surprise
>>
>>12879584
Namcot
>>
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Ignore brand wars and terminology autism, post retro Linux games.
>>
>>12881256
at least the macfags have sex, unlike you
>>
>>12881638
Sex with men

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is Terranigma any good?
remaster is coming...
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>>12872761
Yes absolutely. One of the best games I ever played.
>>
>>12876146
It’s “Agent Smith”, Eduardo
>>
>>12873015
Based animeposter gatekeeper
>>
>>12872761
It's fun for a while, and the graphics and music are nice, but the gameplay is hella repetitive and most of the dungeons are long and boring with nothing to engage you besides identical rooms and the same enemies over and over. Magic is effectively useless, and really the entire menu interface is too complicated for how simple the actual gameplay is.

The game's reputation is carried entirely by its unique plot and the simple fact that Americans never played it growing up. Beyond that, it's not particularly special or compelling. It's a "hidden gem" game that is no longer hidden, and not much of a gem.
>>
>>12872748
>LimitedCuckGames
There's no remaster

I guess it's more combat oriented than the other two Fallouts considering the ''tactic'' in the title?
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>>12880358
Its basically Jagged Alliance in Fallout, pretty good if you're into that sort of thing. Also the midwest brotherhood power armor is cool.
>>
The multiplayer is fun, though janky and unbalanced. Single player is very boring. The AI either bumrushes you or sits in one place and shoots, so the "tactics" are very limited.
>>
There's an early mission with some pretty nasty laser turrets that made a lot of people drop it back in the day. There's a few different ways to cheese them though. My main issue was just how fucking long the missions drag. They're fun up to a certain point, then you just want it over with.
>>
Here's the writeup I did back then.

Ah, Fallout Tactics. I've put a good 70 hours into this game, so let me tell it to you straight.

The game is divided into arcs, like a tv show. Each arc you fight an enemy faction. Once their arc is over, they disappear from the world (except random encounters). It goes like this:
Raiders > Beastlords > Super Mutants > Reavers > Robots. Each arc is 2~4 missions long, except the final arc, there's a lot of missions in there.

You should definitely invest in energy weapons, because small guns, melee weapons and unarmed does negligible damage to robots. Big guns do more damage, but if they're explosive, the explosion itself does 50% less damage (I think). You should keep in mind that even if they're not that useful, you should definitely bring big guns, because there are some giant robots that will take too long to kill with energy weapons.
Like people above said, the game overstays its welcome once it reaches the Robots arc, since it'll be the only thing you fight. And they're not very well balanced - you start fighting some melee robots, then it's straight to .50 cal, missile and whatever energy rifle they have. There's no progression. You kill a few easily at first, but from them on, be very careful about poking your head out of a corner.

About getting energy weapons, it's not that hard to start a stock. The Reavers (arc before Robots) have a whole lot of them, and once you start to capture weapons, they also start to appear in your base.

One stage before the end, you'll need to bring someone with Science 90 to open the door to the base.

You'll find a few Power Armors in the game, and the first one is hidden inside some kind of slum (a bunch of shacks on top of each other, it'll be obvious when you get there).
>>
>>12881576
When you get your fist Power Armor, you'll realize, like in previous Fallouts, that any small guns fire on them is almost completely useless. There's a mission later on where you go to a bar/hotel with a bunch of Raiders inside, and you can literally run to a guy's face, being shot at by his 10 friends, and not get even 5 points of damage. That's how good PA is.

I remembered, small guns aren't entirely useless against robots. I recall there are two Pancor Jackhammers (automatic shotgun) in the game, and you can find Pulse Slugs for them, which work very well against robots.

I guess that was all. This game was barely finished - you can see the map numbers inside the game folder skip a lot (like, from 14 to 19), meaning they probably couldn't finish those maps on time. The Beastlord and Reaver arcs end kind of abruptly, only the Super Mutant arc has some closure. You'll also realize that real-time mode is busted, and you can massacre dozens of enemies by some clever positioning of units.

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Should I?
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>>12880005
No, skip all the sequals as they are not as good.

>>12880072
Final Mix is neat for a replay if you have done all of the original.
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>>12878903
it's pretty jank and boring
emulated it recently and every level is just miserable
>>
>>12878916
>1200x1714
>>
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>>12878903
Every Switchfag is playing this right now and all of them is getting filtered.
>>
>Edgar Burroughs got filtered by KH, do they took the IP away from Disney until it expired
So does this means we can see Deep Jungle in KHV or another spinoff?

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play this if you want to punish your soul
>>
What do I play if I want to heal my soul?
>>
>>12881378
moon rpg
>>
>>12881378
Off-Peak (not retro)

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is it retarded to think games actually look better without shaders except in specific circumstances?
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I don't own a CRT anymore because I owned about 12 or 15 CRTs in my life and they were always pretty shitty and life for decades was just a never ending treadmill of trying to find better CRTs to replace them.
>>
>>12868361
Same thoughts, and actually even earlier than this, I always thought SNES had "better graphics" than my PC because none of my PC games looked as good as Donkey Kong Country. Of course once I started emulating on PC, I realized this wasn't true, it was just the graphics being designed for the lower resolution television.
>>
>>12877716
I had an entire spare bedroom full of these fucking things at one point. Eventually got rid of them, thank god. But I did keep my one favorite, and I'm kind of surprised you didn't.

I mean, even though it's my favorite, it's still far from perfect. But I just got over it. Don't really notice or care about the imperfections 99.9% of the time when gaming, anyway. Maybe I just found my sweet spot.
>>
>>12860247

Lookin' good!!
>>
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>>12856345
filters are the only way to play retro games

I was rewatching Mission Impossible and somehow I was 100% expecting the scene where he goes down in between the lasers, I could almost see it in my mind.
Turns out that's only in the game, in the movie the lasers are only in the vent above and they're not part of the scene, they're mentionning during the planning but then they're just disabled and re-enabled off-screen.

It got me thinking, what other things from the games could people mix up with the movies? An example of this would be taking down the AT-ST in Empires Strike Back vs in the games (Shadows of the Empire, Rogue Squadron etc). In the movie, it's a last resort, a crazy idea they come up with on the spot and was not planned. Also it only happens once and they find other methods to dipose of other AT-STs. But in the game, it's part of the mission, planned from the start to use on every single AT-ST with an infinite supply of cables.

Another thing is in Batman Returns, fighting the Organ Grinder's gang when they're on their train to rescue the kidnapped children. In both the NES and SNES games there are action scenes and it starts with a car chase scene; but in the movie it's mostly just done off-screen: the kids get kidnapped, you see a shadow of Batman, and it's done.
However it turns out that this was apparently in the script! I wonder if Konami knew or if they expanded and guessed correctly, I don't know if it's a car chase scene specifically in the script.
>>
One of my first ESL experiences in a video game. When you go down the shaft, there's no prompt to access the computer. You can still swing around, but touching the ground with your feet is a game over. What you have to do is turn your head towards the computer and stay completely still for a few seconds.

The ESL experience is because both the mission briefing and the dialogue tell you to access the computer, but in very vague english terms. 6 year-old me couldn't have known that.
>>
>>12881254
>However it turns out that this was apparently in the script

Actually I just checked the final script, and it's not in there, it matches with the movie. So I don't know why people say that, maybe it's from an earlier draft or a dropped idea.
>>
>>12881294
My mistake: you have to first access the card reader, then the computer. Still, watching some videos of this game, many comments said they had the same problem when they were kids. The game tells you the correct height, but there is no prompt.


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