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I've never played any Paper Mario games, are they any good?
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>>12474146
ngl I kinda fucking hate the Paper Mario games except for the ORIGINALLY DEVELOPED FOR THE RETRO GAMECUBE Wii one, and only becaise it tried something different. The combat is dull and the game's head is up its own ass with its self-proclaimed 'hilarious' writing that goes on and on. Super Mario RPG and Mario & Luigi are better.
>>
>>12474763
That's a good comparison.
>>
>>12474181
This. Less annoying backtracking.
>>
The N64 game is ultra comfy, TTYD is good too, but it kinda goes up its own ass with the lore and dialogue.
>>
>>12474773
>writing that goes on and on.
I started to get tired of that despite liking most aspects of the game otherwise.

>>12475316
I liked TTYD less but the last time I replayed Paper Mario I realized it still has quite a bit of backtracking throughout the game too. It ends up feeling like unnecessary padding.

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>electric organ
Soul
https://youtu.be/LguendoOrhc?si=-FHgS16wcyXb0Uae
https://youtu.be/Ts_qMR-igOg?si=MAQkMCGH_TshrDw9
>>
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I'm surprised anyone even remembers assault rigs.

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When did you realize Super Mario 64 is 3d Super Mario Bros 3 and Sunshine is 3d Super Mario World?
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>>12470664
>SMB2 has way more variety than Sunshine
Both are ethereal. One is a dream and the other is a vacation.
Neither is continuous, and both follows a unique gameplay philosophy ignored by any other Mario game. In SMB2USA, you can’t defeat enemies by jumping on them, while in Sunshine, everything is drawn toward FLUDD.
>>
>>12468452
And play Kick Master while you're at it.
>>
>>12466073
^this
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>>12465495
Sunshine a shit
>>
>>12465495
>Perfections movement

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As the prices of used video game copies (even those that had plenty of copies manufactured) have ballooned, and so has the cost of living, video game preservationists are slowly giving up on their efforts.
Is the effort, time and certainly the money used to preserve very niche releases worth it?
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>>12471071
That's a job for a museum.
>>
>>12473192
Most video game preservation orgs seem to focus on press materials, tho. The most notable exception is the Game Preservation Society.
>>
>>12469537
>>12470540
Get a job.
>>
>>12472757
>Because back then they weren't interested in game preservation nor knew they would become rare titles?
Skill issue.

>Because they weren't Japenese?
You don't have to be?

>Because back then they couldn't have afforded a FM Towns?
Try not being poor.
>>
>>12468427
The problem is that retards also doesnt care on restoring said boxes so people can print better versions of them in better quality since termites loves old vidya boxes and manuals

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>Ballblazer
>Rescue on Fractalus!
>The Eidolon
>Koronis Rift

all in the same year : 1985.
is this the hottest streak in gaming in a single year?
prove me wrong
>>
I don't think I can. Shame they didn't replicate that year's success later on. The fractal engine they used for those games was amazing at the time, too, so I was waiting to see what else they would do with it, and sadly they never did anything like it again that I saw.

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What makes a game nostalgic? Does it have to be just good? Memorable? Fun? Can a bad game be nostalgic?

Some people say any game you play as a child will make you think it's automatically "good" because apparently being a child makes all games masterpieces you will never forget but I'm not so sure about that... I'm talking about the "nostalgia" argument, the "you only like it because you played when you were a kid".

Are there any games you played as a kid you're not attached to? Or just completely forgot everything about them?

Those questions lead me to picrel. Had all the Crash games as a child. Are they good games? I can't tell you because I don't remember, my favorite song? I don't remember, my favorite level? I don't remember. Maybe these games are just not memorable? For contrast around the time I also had a N64 and I can answer all those questions if we are talking about SM64 or Smash or even moving back to the Playstation I have more memories about Twisted Metal, Vigilante 8, even a fucking copy of L.S.D I somehow got, I have more memories about the walking sim than any crash game.

Despite people saying anything you play during your childhood will be a masterpiece I completely forgot everything about Crash games and they are fucking void in my mind.

Honestly, nostalgia does it even have to do with childhood? I can reminiscent about the good times I had with games I finished even as far as last year as well, not just childhood games.

Anyway are there any games you played as a child that you don't have any memories of? Are these games just not memorable or something? Because I can remember other games I played around that time pretty well.
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>>12465508
The easiest Megaman
>>
>>12458716
^This.
>>
>>12458712
slow down I ain't reading that wall of text
>>
>>12471886
>ESL
>>
Overrated baby games

Anyway, it's time for The Steelyard Blues.
>>
>>12475004
OIY
>>
>>12475004
smashing classic, m8. worth an Iron Bru or two.
>>
>>12475004
Yanks will look you dead in the eye and say Super Mario Bros is better than this. Mental, innit
>>
>>12475004
some shitty Manic Miner knockoff

Was this the first modern survival horror game?
6 replies omitted. Click here to view.
>>
>>12474932

Really cool game
>>
>>12474373
Alone in the dark is not modern and the other games were point & click, not survival horror.
>>
>>12474362
Define modern. If you mean modern as in today, then no, that would be Resident Evil 4.
>>
>>12475186
>Resident Evil 4
>survival horror
Pick one.
>>
>>12475186
i think Amnesia PT and Outlast are the titles that matter most for modern horror. RE4's descendants are more enemy design driven in stuff like Uncharted, Gears of War

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Imagine the possibilities
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>>12473343
>i think
worst.troll.ever
>>
>>12473343
>>12473793

if you cut the 5V line in sega controllers (SMS or Sega Genesis) it becomes compatible with atari systems
>>
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2600: One button!
5200: 17 buttons!
7800: Two buttons!
Jaguar: 16 buttons!

Atari never could get the hang of designing a controller could they? You can defend the 2600 was it was the first Gen 2 console and nobody knew what to do back then, but by 1993 they had no excuse with that Jaguar controller to jut jam a numberpad in it again like some 70s era console where controller design was still a wild west.

They even pulled the same bullshit with the 5200 by having duplicate buttons with the Jaguar Pro controller, despite labeling them as if they were different buttons.
>>
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>>12470197
That's not a gamechanger, this is.
>>
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>>12475150
No, this is.

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Behold, the bane of complete copies of disc-based games. How many jewel cases and instruction manuals were thrown out to feed these insatiable beasts?
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>>12469589
please be ai
>>
>>12467692
backups are the only games that I'll put in the folio
>>
>>12467428
Collecters just like looking at the boxes instead of playing the games so the get irrationally angry at them.
>>
>>12461128
Best decision I ever made taking the CD wallet pill, I would have died a horder's death, i had piles and piles of video game cases, now I got 4 500 CD wallets organized by generation, system and alphabetical order
>>
>>12475173
>20 lbs of cds per binder
that just feels like a recipe for disaster

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I regret slimming down my NES collection. I've found a new love for it, but now I'm torn between rebuilding and buying a flashcart
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>>12466257
Yeah well imagine being a CIB collector
>>
>>12473036
>They of course never said "cartridge" or "game pak,"
Neither did we. We called them games or tapes.
>but never in my life have I ever heard anyone of any age use the word "tape" to describe a game.
This isn't surprising, as you're not Gen X.
>>
>>12473082
>this hobby is all about the games
It's about all aspects around the game too. Thats like saying a car guy should only care about driving and none of the other surrounding interesting elements.
>>
>>12472274
Hudson released 3 compilations of games on cassete that worked with Family Basic.
>>
>>12475123
Flash cart owners modded their Skyline GTR for 1000hp and race it on the track every other weekend. Physical game collectors bought the $10,000 carbon fiber cupholder option on their overpriced Porche 911 with 80 miles and have never driven it.

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which ones are actually good?
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>>12474451
Masterpiece: 2 then 1
Ok-tier: 3
Awful level design-tier: Dawn
>>
The first and second, the third game is really misguided and the fourth just sucks. The third has a ridiculous plot and setting change, combined with a questionable camera angle brings unfortunate memories of Dino Crisis 3, but it's not nearly that bad.
>>
they're all good
>>
>>12474451
1 and 2
>>
Never played any but Kaijin no Soki was my nigga in TvC

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Is there any canon reason for why Mega Buster can only shoot straight forward?
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>>
>>12474796
Can both hands become cannons or is it only one dedicated arm that can do it?
>>
https://www.youtube.com/watch?v=ePJ_IAkYxeE
>>
Real question is why does Dr. Wily only make robots that generally attack from within Megaman's reach
>>
>>12474837
Either can but I'm pretty sure the only time he uses both at once is the shitty FMV game. In the same game he also uses E Cans by sticking his arm gun into the top.
>>
>>12474303
No he's aiming it on all the box art.

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This is kinda bollocks
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>>12474568
I beat this on Saturn without auto aim.
>>
>>12474743
oh no what will I do without the approval of a stranger on the internet?
>>
There are 10 simultaneous Resident Evil threads btw
>>
>>12475047
Not near enough
>>
>>12474568
Bullo>>12475084
cks

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Alright, you Banjo-Kazooie sluts. You may disagree if you're feeling sassy, but just so we're clear, my takes are objectively based and awesomesauce. May woe fall upon all the dissenters.
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>>12473079
I think you're on to something...
>>
>>12473081
While I did enjoy the lack of being confined to a cube grid, I still think the vehicle system in nuts and bolts is literally way fucking better than the one in tears. which is saying something cuz they both got some issues
>>
>>12473079
>>12473081
Idk cuz honestly having all these BK characters to use for the purposes of dialogue and excuses to set up missions worked really well. The series familiarity helped with the character interactions. I think the way to do it would have been to just not have Banjo and Kazooie as the protagonists but DO still have the game set as a spinoff in the BK universe. Put Bumper or Timber as the protag instead and it'd have done well and you wouldn't need to change anything aside from removing Spiral Mountain from the game.
>>
Thoughterinos on the fact Click Clock is the vidya equivalent of 10/10 saturday morning cartoons?
>>
>>12475071
What the FUCK does this mean


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