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Could the Saturn have handled SF3?
6 replies omitted. Click here to view.
>>
>>10877236
Even the PS1 could preserve CPS-3 gameplay if enough care and ingenuity was put into the animation cuts, so considering the SS was more powerful in terms of 2D, yeah it could probably have managed a functional version of SFIII
>>
>>10877407
so like ps1 ports of almost every capcom game.
>>10878556
that's already a downgrade in every aspect of it so mentioning just hurts your case.
>downsize,cut frames,lower bitsample,lowe quality sounds,
just because can be done doesn't mean it should be,even the saturn was able to preserve the quality of said game.
>>
>>10879404
theoretically Saturn could have its RAM expanded to some huge amount via expansion cartridges. The carts at the time were probably limited by RAM costs. I don't know what the upper limit would be, but it would sure help with games like SF3 and Jojo.
>>
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>>10877236
Probably. But I doubt it could handle Jang Pung 2 which is a considerably more advanced fighting game. Like who could forget that epic battle between Chales and Lee. Not me, that's for sure.
>>
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>>10878556
Look, it was a nice attempt to give the PS1 port a robust story mode and even put to use some of the unfinished assets from arcade's HftF, but sadly, sucks that Capcom NEVER tought of porting these extra bells and whistles into an arcade perfect port, the dreamcast ports were actually finicky and had much worse music, plus you need a code to access 240p and only a small amount of DC games had it.

>Games that use the 320x240 mode
Bangai-O
Black Matrix A/D
Gunbird 2
Jo Jo's Bizarre Adventure
King of Fighters Dream Match 1999
Last Blade 2: Final Edition
Marvel vs Capcom: Clash of Super Heroes
Princess Maker Collection
Street Fighter 3: Third Strike*
Street Fighter 3: Double Impact
Street Fighter Alpha 3

Comment too long. Click here to view the full text.

How do you guys physically store your games? I'm thinking about bookshelves, but I also don't want to deal with the dust situation. Is there anything you've done that's worked out really well for you?
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>>10874560
Based tub master race. I have a few too. Filled with N64, GC, PS3, PS4, Virtual Boy, Wii, Wii U,,Vectrex, Switch, and soon to be Sega CD and Saturn games.

They're stored at my parents placecwhile I live abroad if/when I ever return home, I'll probably display them discretely in a mancave
>>
>>10877502
>I have like 10 games. they're stacked in my stack of books.
How many books in your stack?
>>
BOOMPSY
>>
>>10872367
They won't get dusty if they are on the shelf anon.
>>
>>10878593
if you clean or not dust will accumulate no matter what you do.
best options
>use an old fridge it will keep everything closed and dust away so games will last more.
>make your own furniture with closed back and front with glass,it will get a small ammount of dust but is cleaner then leaving it on it's own.
>keep them in a safe.
>use special furnitures that keep dust away (downsize price)

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Back when I was a kid my dad had a lot of games. I'd try them out for myself but could often never beat them because I sucked.

Recently I decided to make a list of such games and checking them off by going back to them and beating them (if they're enjoyable) with my newfound skills. I've found it gives me some direction and motivation to play different kinds of games.

Anyone there anyone else who does this kind of stuff?
>>
On occasion I will play a game that gave me trouble back in the day to see if I can do it now.

Sometimes I find that games I could beat consistently as a kid give me a LOT of trouble now. I used to be able to beat Twisted Metal 2 nearly every run but when I revisited it recently I struggle around Holland. I guess I'm finally getting old.
>>
>>10879475
Is the man in the picture your dad op?
>>
>>10879512
Toshihiro Nagoshi. He doesn't look like that anymore.
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>>10879475
My parents grew up before video games, so they never really cared about them. My older cousin however did have a ton of games, I tried making a list of them to the best of my ability but I don't remember every single game he had, it was a mix of SNES, Genesis, Saturn, Dreamcast etc. And then other cousins of mine had games on N64 and PS1. So much to play back then. I still haven't even tried Tekken 2 or MGS, the last thing I did was just going through the Saturn library in general
>>
>>10879475
>I'd try them out for myself but could often never beat them because I sucked
Still do.
I can beat Legend of Zelda no problem but that's about it. No Megaman, Castlevania, Ghosts'n'Goblins

>choose to not release part one of a two part narrative outside of japan
>part two? hell yeah, north america will love this
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>>10879435
Nobody really knows what happened.
When they released IS on the PSP, they had a Q&A with the localization team. This question was asked, everyone there shrugged and said nobody who worked at Atlus USA during the PS1 era are even with the company anymore.
>>
Soul Hackers was specifically not localized because Sony rejected it, despite Atlus wanting to localize it.
http://archive.thegia.com/news/n990209c.html
Innocent Sin was "under consideration" for localization, so it's safe to assume it ran into the same Sony issues as SH did.
http://archive.thegia.com/news/0001/n20b.html
Okada still wanted to localize Innocent Sin even after rejection, and both games would've been released as one set.
http://archive.thegia.com/news/0005/n16l.html
>>
>>10879651
what a site, just looking at the list of upcoming localized titles is a feast with some even being a glimpse into what could have been
>>
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>>10879651
>>10879681
>Devil Children PSX impressions, screenshots
>[03.31.02 | 2:20 AM EST | news] »
>What do you get when you breed a Game Boy with a PlayStation?
>If Devil Children is any indication, it's a SNES.
>Read our full impressions of Atlus' GBC to PSone port, then check out 64 16-bitastic screenshots.
>No, "Devilizer" is not the name of the new Rob Zombie album.
We can't turn back the clock, anons. Best we can do is to keep the memories alive and maybe get around to learning moonspeak one of these days.
>>
>>10878323
FF obviously
i still catch myself calling FF6 FF3 because thats what it was to us

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I have a weird question.

I’m trying to play a bunch of retro golf titles on dolphin and for some reason they are all missing this grid.

The grid should show up when you put on the green but it won’t in any game. From Mario golf to PGA games they all have the same issue.

Maybe it’s because they are rvz instead of iso? I can’t figure it out
5 replies omitted. Click here to view.
>>
Yea I just tried latest build. checked every button on the controller, and the options. Still not working.

This is baffling
>>
>>10879303
are you sure your (gamecube) z button is not being held?
>>
>>10879303
Did you remember to disable all graphical hacks?
>>
OP here I got one game to work.

I had to disable the option, enter game, exit, enable and i entered a mini golf mini game and it showed up while giving me a huge error something about a thread too fast.

It works for now i made a save state of it. I also did mess around with graphics just a bit. Also if you have a wiimote I highly suggest trying these games :D
>>
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>>10879303
mine renders just fine, last development, default everything

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You know what? Hudson had a bunch of good games.
Hudson appreciation thread.
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>turbo everdrive comes in tomorrow
>just finished modding a white pc engine for rgb/s-video

i am legitimately pumped
>>
>>10877464
Hell yeah.
>>
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>>10876963
they're not dead they're just resting their eyes
>>
Even though they were really a B-tier developer for most of their life without too much relevancy in the US or Europe, they seemed to have had a bit of a dedicated following in Japan, akin to companies like Konami and Capcom. Like Star Soldier seems to be one of the more beloved Famicom games in Japan.
>>
>>10879746
the fuck

anon I suggest you research before you post

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I always liked how weird Nintendo got with their Game Boy sequels. Link's Awakening, the Mario Land games, even Balloon Kid are all very different from their console entries and they're pretty excellent (aside from the first Mario Land, but even that's a good game and I appreciate the new ideas it had). At the same time though, I kinda resent this since it seemed like they reserved this creativity for their handheld games. You never really see them make this kind of Zelda on console save for Majora's Mask, and they had so little confidence in Balloon Kid that they had to slap on the Hello Kitty license for the NES version. I would've loved to have seen Kid Icarus tried again on console instead of having it's sequel stuck on Game Boy. Actually, this wasn't even limited to Nintendo; lots of devs did some pretty experimental stuff with their GB games. The SaGa games in particular are Square at their peak in my opinion. I'm too lazy to edit the earlier text though.

The Game Boy definitely has one of the most interesting lineup of games. I don't really know what point I'm trying to make here, I just think the Game Boy is neat. Wish it could've had color from the start though.
>>
I guess limitation really drives out innovation. It's a limited system so they had to improvise.
>>
>>10877218
Mario Golf and Tennis GBC for console would've been highly cherished classics.
>>
had some beast music in some games too
https://www.youtube.com/watch?v=CHLsolltIJ8
>>
>>10877218
>Link's Awakening
How exactly do you think it's weird? You mean because he's in a dream?

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sweet a polystation/famiclone thread
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>>10879671
interesting that this guy actually acknowledged the educational ones
>>
>>10875880
I had one of those educational keyboards but for Arabs.
>>
>>10879091
I have the cart on the left. They seem to have lots of games on them.
>>
Is it normal to see crashes in games that are on multicarts? A few games I've played ended up breaking down mid game.

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Majora's Mask
8 replies omitted. Click here to view.
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>>10878681
>No physics puzzles
>No easy mode
>blocky, pixellated graphics
It's shit.
>>
>>10879273
>No physics puzzles
I can think of at least one. The goron part of the moon. You have to use the acceleration and bumping without changing directions at all in order to complete that part.
>No easy mode
>blocky, pixellated graphics
lmaooooo
>>
>>10879556
Cope, the game is shit.
>>
>>10878681
If it was on the sega saturn it would be /vr/s favorite game and the threads wouldn't be filled with infants shitting their pants with anxiety over ""time limits""
>>
>>10879564
lol k
>>10879567
Real /vr/terans like both, Saturn and N64
The neo narrative of callimg everything shit except the PS systems is a post-rule change effect.

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I still to this day don't understand why they were churning out so many bad Sonic games for the Game Gear/Master System. The very first one by Ancient was good with amazing music by Yuzo Koshiro but after that they'd been releasing piece of shit after piece of shit for literal years non-stop. Were these games even selling well? Sonic was a new franchise at the time and they were already tarnishing its reputation by doing this
19 replies and 1 image omitted. Click here to view.
>>
>>10875938
>Was there something specifically bad about the Game Gear version, or are you just not a fan of the gameplay regardless?
I love 16-bit Spinball for a lot of reasons, but a version that simply plays worse and generally is a regression isn't something I can recommend to anyone, who isn't dedicated enough to try it regardless.
The graphics are pretty good for the system at least, as well as presentation, but not enough to play it.
>>
>>10873585
>erm I'VE seen a white rhino so their numbers are actually flourishing
>>
>>10873575
>Chaos
blatantly unfinished game. very few enemies and you can beat the levels in less than 20 seconds
>>
>>10875971
Criminally underrated post
>>
>>10875816
I agree to this. I wouldn't call it the best but it's not some terrible unplayable mess like people act like it is. Essentially it's just a slower Sonic 3D Blast for Game Gear

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I need some definitive answers.
What are the genuine pros/cons of these things? is it really 100% accurate? or is it more like 99.9% accurate, and if so in what ways does it differ from the original? I've heard flashcarts are also bad for hardware, though, marginally so. Something to do with their batteries and energy output. As well, I'm not sure *every* flashcart can play *every* game, especially not perfectly.
I just find it hard to believe that so many people still collect carts when you can literally just get one of these and be done... There must be some reason people abstain from buying them and prefer to just collect, I understand the sentimental/decorative/feely aspects of it, but I only really care about playing the games on real hardware and this seems like having your cake and eating it too.
Are some flashcarts better than others, console wise? like are the 64 flashcarts ahead or behind the NES/SNES flashcarts?
>inb4 "just use google"
I have, and I'd rather just talk about it with other people who are into the same shit as me for the same reasons.
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>>10878629
>and some knockoff SNES everdrive and they all have issues with randomly dropping power/freezing in the middle of the game
I haven't tested my SNES one that much but it makes a loud humming noise on the menu screen which is running in 480i mode and the humming stops when you start a game and it switches to normal 240p mode. My NES one glitches if you reset and switch between too many games but that problem is apparently due to the FPGA getting screwed up from resets and would happen on a Krikzz Everdrive as well.
>>
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just ordered a gbx7 and oled screen mod for my gbc
>>
>>10879505
dont throw the original screen away like redditors do, those will be worth a pretty penny one day in decent condition
>>
>>10879532
yeah for sure
>>
There's a oled mod for GBC? How's the resolution? Good lcd grid on it?

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Let's have a thread about retro Game Freak games that are NOT Pokémon.
This includes:

>Quinty / Mendel Palace (1989 - NES)
>Jerry Boy / Smart Ball (1991 - SNES)
>Yoshi (1991 - NES/GB)
>Magical Tarurūto-kun (1992 - Mega Drive)
>Mario & Wario (1993 - SFC)
>Nontan to Issho: KuruKuru Puzzle (1994 - SFC/GB)
>Pulseman (1994 - Mega Drive)
>Bazaar de Gosāru no Game de Gosāru (1996 - PCE-CD)
>Jelly Boy 2 (1996 - SFC) [UNRELEASED]
>Bushi Seiryūden: Futari no Yūsha (1997 - SFC)
>Click Medic (1999 - PS1)
>Drill Dozer (2005 - GBA)

Comment too long. Click here to view the full text.
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>>
Can somebody tell me what the big appeal of Drill Dozer is? Seems like it's on so many peoples' favorite GBA list, but I've played a couple hours of it and found it mind-numbingly easy. So easy that I can't see the fun in it.
>>
>>10877083
It's a puzzle game. Do you reject the notion that all puzzle games are games or something?
>>
>>10866968
I've played a bit of Bushi and it seemed pretty good. Great art too
>>
>>10877095
Rumble.
>>
>>10879432
I play it on the Everdrive, so I guess that makes sense.

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How good are their cases?
And I dont want to hear no shit about it being clone stuff.
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>>10877228
stop cringeposting
you summerfriends dont even know what an avatar poster is
>>
>>10877250
nigger it's april
stop using terms you don't understand
>>
>>10876685
The only replacement shell I would ever buy is a reproduction of the Net Yaroze.
>>
>>10876685
I've been thinking of grabbing a replacement shell for my Super Famicom so I can shove USA games into it without having to keep the top off mine
Anyone bought one? How's the quality?
And no, buying an USA SNES isn't an option. I'm european so plenty of really cheap SFC consoles on the market but very few american units.
>>
The only clear replacement shell I would buy would be one like the clear OG xbox

How did Sony get away with this?
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>>
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>>10874670
The two extras on that pad are labeled + and -, almost for sure replaced by adding R2/L2.
>>
>>10870967
>what are the x and y axises?
>>
>>10878047
Actually there are two schools for that.
Some use Z for depth, others use Y.

I've even seen some games even use both methods at the same time but for different things, internally.
>>
>>10873079
>Xbox
>Microsft copied from nintendo
akshually it's a sega design that dates back to the master system it's well documented that Sega helped Microsoft design the Xbox
>>
>>10878059
yeah but there's no depth taken into account on the layout of the face buttons, it's a flat surface, so x representing horizontal axis and y representing vertical axis like on a 2d grid makes sense. z doesn't need to be there at all on 4 buttons and certainly x and y should be on their xbox positions.

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Post retro videogames that never saw the light of day, unrealized demos included
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>>10868787
>Mario 128

WTF, I need to play 128 games in release order to be 100% caught up with Mario Lore?! That's a lot of gaymes...
>>
>>10874613
I think it's more likely there were just multiple things called Mario 128:
>the original tech demo, called Mario 128 because there were 128 Marios since it was a 128 bit system
>the sequel to Mario 64, called Mario 128 for obvious reasons (later renamed to Sunshine)
>the later Mario game that was inspired by the tech demo, which used Mario 128 as an early working title as an homage to said tech demo (later renamed to Galaxy)
These three things were never the same project, but all had "Mario 128" as a working title at one point or another. The confusion stems partially from people who thought the tech demo was an early build of the "Mario 128" they kept mentioning in interviews, and partially from the fact that Miyamoto was talking about two completely different games when he was asked about it in different years.
>>
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>>10868432
Diddy Kong Racing for Gamecube.
https://youtu.be/t11kRvsaoew?si=cQB-PwkL-e83hVxK
>>
Tfw we never got kotor 3 bros.
>>
>>10878108
I'm gonna be the one that says it. DKR on GameCube looked like dog shit. I'd much rather race the cars/hovercraft/planes instead of animals. I know all the footage is pre-rendered but I can already feel how janky this would have controlled in my mind.

Fuck it, I don't even need my mind. Look at how janky the cancelled Xbox Saberman game looked that was retooled out of this. Now imagine if you had to race those animals around against other people/AI


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