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File: download.gif (2.43 MB, 512x348)
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Why does the retarded point and click SNES Shadowrun get all the attention and the far superior Genesis game is relatively unknown?

It's the closest you can get to a video game version of the tabletop game, it's open world, multiple classes, hacking is actually a whole separate sub game instead of the garbage on SNES.

Once again, Genesis does what Nintendon't.
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>>
The snes game is more intuitive and approachable for the 10-14 year old kid who was the entire target audience for console games at the time. I'm speaking from personal experience. I rented both versions in the 90s. The Genesis version looked like shit and was confusing to the average player. Being accurate to the tabletop experience was not relevant to a video game product at that time. You had to be there, zoomies.
>>
>>12599279
yeah, I always do this. You can get the Ares Predator almost right away doing this. Then you're set for a bit gun-wise. After this I take ghoul hunting jobs for a while and improve my quickness and also negotiation to get more nuyen per pop on ghouls.
>>
>>12597876
You can change your deck and your programs but you cannot change your cyberware tripfag. Shaman has that annoying totem taking up an item slot too but the decker only makes you pay the price of a datajack.
>>
ever since i actually bothered to learn the matrix i never play any class but decker. you get ludicrous amounts of money compared to other runs. you can get up to 12,000 nuyen in one data file, and you can store 5 files. i will say though that you dont actually really need that much money to beat the game, so really most of your funds will be spent increasing your deck/programs just to do it. also for whatever reason i prefer to play both these games without hiring runners. its perfectly doable, and in the snes game its arguably better once you have invisibility because you only have to cast it on yourself and then just kill enemies for free. like, what even is the point of the armor spell outside of the drake fight? why would i cast armor when i can be totally invulnerable instead?
>>
>>12600131
lear to read. you can just hire a better elf to deck for you, and buy cyberware for her. you didn't play the game. elves also have better basic max stats for decking.
this is another damn AI-assisted post isn't it?

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>One of Back to Skool's new features was the addition of a girls' school next door
>>
I never understood what the objective in these games was and when I finally read the instructions I said aloud, "OH FUCK OFF."
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>>12595548
I fucking hate Angelface.
>>
>>12595669
Why did you play the game without reading the manual first?
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>>12600552
zoomer moment
>>
>>12600552
manuals are for smelling, not reading you noob

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been playing basically only GBA games for the past year and a half
however out of all the RPGs i finished, the only one i genuinely loved was Golden Sun: The Lost Age
most others bored me to death even if i completed them
what i liked about Golden Sun
>strong sense of adventure and world exploration
>great dungeons with actual puzzles using abilities instead of straight hallways like Mother 3 or FF6
>amazing music and visuals
>everything feels super snappy and fast, especially battles and menuing, love how quick introducing battle commands feel
>collecting all djinn was addicting
battles are maybe way too easy though, or maybe I was overleveled due to exploring everything
what i don't like about the other RPGs
>extreme slow pacing like Pokémon
>boring stories like Mario & Luigi, the timing-based combat there is decent but way too simple
what other RPGs would i probably enjoy? hopefully on the GBA?
maybe i've just lost patience for slow RPGs as i've gotten older?

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>>12600682
oh, it’s not bait, it’s absolutely what I think. I can understand why other people would think I have terrible taste... but I’m not saying the games in “boring” are bad either, they all have good qualities.

Mother 3 has an incredible soundtrack and amazing art direction, typical of a good salesman/marketer like Shigesato Itoi, I just don’t think the story is as good as people say. It’s way too surreal for my tastes, and once the fart jokes start, they completely lose me. Also, like I said before, the dungeon design is really barebones, and the combat is even easier than Golden Sun.

Final Fantasy VI feels like it takes its story way too seriously for how weak it actually is. It has way too many characters, and this isn’t really its fault, but visually I can’t shake the feeling that it looks like an RPG Maker game (even if technically it’s the other way around).

As for Pokémon, I was super into it as a kid, so maybe I just don’t have the patience anymore. If I were to replay a Pokémon game nowadays, I’d probably go back to the games from my teenage years like HGSS. In general, I find the DS generation easier to tolerate.

And Mario & Luigi... I hate how toddler-tier the writing/story is, despite the charm and the fast-paced action combat.
>>12600690
>Summon Night: Swordcraft Story
It really looks like the kind of game I could end up loving, definitely going on my list.

Damn, there’ve been some really good recommendations in this thread to my surprise, thanks anons.
>>
>>12600519
Golden Sun was fucking awful
>>
>>12601276
>>12600680
>try Zone of the Enders:
>as a teenager I played a bit of Zone of the Enders on the PS2, mostly because I was drawn in by Yoji Shinkawa’s art direction, which I love. But the gameplay was kinda... eh... I guess I could give it a shot, though I’m not sure if it really fits my tastes
>>
>>12600519
>what other RPGs would i probably enjoy? hopefully on the GBA?
Aria or Sorrow and Shining Soul 2 are the peak of ARPG on the GBA
as for turn based check out DQ Monsters Caravan Hearts (fan translated) and.... eh, well that's it, GBA RPG's were mostly mediocre shit or inferior version of games better on another platform (like Shining Force 1)
>>
Golden Sun filters SAgoonie midwits on /vr/

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In just three short years, RE Code Veronica dropped a whopping 32 (THIRTY TWO!) points to fall from an extremely impressive 94 on Metacritic (timeless generational classic tier) to a disappointing and mediocre 62 (forgettable shovelware tier).

What could possibly have happened to cause such an extreme change in public reception?
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>>12600114
You should go to the CV wiki article and read some of the archived reviews from back in 2000 it links to. They're full of fanboys hyping this game to high heaven. I don't even think it's really a bad game but they talk it up like it was a once in a lifetime masterpiece that completely changed the landscape of games.
>>
>>12600716
but Dead Aim is Sony exlusive
>>
>>12600731
Dreamcast was censored, Gamecube version didn't censor anything additional dumbass
>>
>>12600158
critics dont like videogames. Their only goal is to try and make videogames as valid as movies in order to cope with their inability to become movie critics. The main way to do that is shill as much movie / hyperrealism graphics slop as possible.
>>
>>12600158
Graphics developed insanely fast in the 1990s, and it made a lot of people feel entitled to constant advancement, it was an era of graphics whoring.

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Do we like Fate/stay night?
>>
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>>12600909
Not true retro.
>>
>>12600909
>left click simulator
>gaming
lol
lmao even
>>
Only VN I ever read, but I thought it was good.
Lancer is based, and Archer is wrong while Shirou is right.

The PC recompilation for Paper Mario is out!

https://github.com/SMCGames/Paper-Mario-ReCut

Thots?
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>>12600237
>>12600456
You guys have autism. Stop treating life as a race to absorb as much as possible and just enjoy yourself. People replay, rewatch, reread and relisten to stuff because they enjoy the thing in question and it's nice to go back and re-experince something you know you like. To not understand that basic concept is truly alien logic.
>>
>>12600553
Why don’t you re-experience my nuts on your face.
>>
>>12598374
>only works on windows
into the trash it goes
>>
>>12601442
using umu-run on it just works
>>
>>12600056
Adding JP support is a bitch though. All the offsets and whatnot are fundamentally different. It's basically supporting a separate game.

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I liked it
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>>12600742
Wasn't Namco during the early 2000 a shit show?
>>
>>12600729
>>12601105
I don't think pushing assault back a year until the wii was an option. Namco was in the process of being merged with Bandai and that was already causing internal issues at Namco by the time Assault came out.
>>
>>12600736
>unironicly Potiential Fox: the game
That's every star fox game. Assault was the potential that never happened.
>>
>>12599208
It has the objectively best Wolf theme.
https://www.youtube.com/watch?v=dWtJplgXe6I
>>
>>12600751
>pic
lay off the Burger King

Does anyone know why the DirectX 11 renderer for Unreal 1 Engine games has these quirks? (Trying round almost everything, turning lots of surfaces reflective)
>>
Those are improvements/features, not ''quirks''
>>
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>>12600442
Are you sure?
>>
Why not ask the guy who made the DirectX10 and DirectX11 renderers for UT? Because the game wasn't designed for them and didn't come with support for them.
>Hur dur, why does this mod change things?!
It's a fucking mystery OP.
>>
>>12600315
>DirectX 11
not /vr/ rules.
>>
>>12600942
Get that cock out of your butt
Also, why bone of what you say would make sense because his Directx (as I showed) has no weird drawbacks so why screw up the next one for no reason?

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>>12600565
>>12600864
>>12600870
Great job not contributing meaningfully to an objectively retro videogame thread and making this place worse than it already is
>>
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>>12600885
Try playing something old than yourself, zoomzoom. Preferably 5th Gen
>>
>>12600551
It looked nice.
But oh shit this game was boring.
>>
>>12600551
not retro and not good
>>
>>12600551
wasted potetnial, the combat system in this game sucked balls and was slow af
it's mind blowing how the Ys Napishtim trilogy BTFO Trannies in the Sky trilogy just by having ARPG gameplay
>>12600864
>but spiritually not retro.
it looks and play like a PS1 RPG
but the writting and the general vibes/aesthetic are that of a PS2 RPG

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Gamecube hidden gems thread
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These did not get enough love.
>>
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Kururin Squash doesn't get nearly enough attention.
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>>12600764
P.N.03 looks amazing upscaled and is a great babby's first character action game
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>>12600764
Good game.
>>
>>12601247
these two pieces of turd are overrated af
and what's funny is the Shitcube had a superior card RPG duology (Lost Kingdoms) but they are rarely talked about even the fromdrones jerking off to anything with Fromsoftware logo on the cover are ignoring it, the real hidden gems right here

besides some doom collection i never did, and i bought that from kmart many years after its initial release. i played a lot of shareware over the years (dont even remember how i came upon most of it) but i never felt compelled to get the full versions.
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>>12599185
Slay
>>
>>12599250
Holy sovl. Here's the game btw
https://www.myabandonware.com/game/hero-3ef
>>
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>>12599185
My uncle gave me Heretic on CD but it was still the shareware version lol
>>
>>12599185
>full version of any shareware
i bought the full GOG version of Catacombs 3-D and Wacky Wheels.
i probably should get the rest of the Apogee games too
>>
>>12599197
>shareware gave you like a third of the full game
some indies are donation-ware with full games. or you pay to unlock cheats and extras in a full game.

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

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>>12583659
>spinball
Probably Auster
>>
A crazy idea I had for homebrew:

Mega CD BIOS reads sectors 0–15 of the CD to check for copyright, then hands off to the game. Game assets are accessed via an ISO 9660 filesystem.

Neo Geo CD
The BIOS ignores sectors 0–15. Instead, it starts at sector 16. It also uses ISO 9960.

This means you could hypothetically create a game that works on both Sega Mega CD & Neo Geo CD. They would mostly occupy their own area on the disc because graphics are formatted differently, though you could potentially share audio files which is the biggest part of 16 bit cd games.

Another possibility that works:

Dreamcast and Saturn initialize from sector 0, but dreamcast supports multi session discs. On a multi-session disc, each session has its own independent sector 0. Session 1 gets the Saturn header; session 2 gets the Dreamcast header. They never overlap. The only issue is that you can't play homebrew discs on a saturn without an action replay. Still, would be really cool for any homebrew game that is able to fit two copies in the size of a single disc, like the Nintendo 64 ports.
>>
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Another possibility:

Session 1 gets the Mega cd & Neo cd header; session 2 gets the Dreamcast header. They never overlap. It might be possible to create a triple boot game.
>>
>>12597758
Got updated with 4-player multiplayer support:
https://github.com/hamltoe/DOOM-N64/releases
ROM with several WAD files included:
https://files.catbox.moe/qu91rv.zip
>>
>>12601296
Neat

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Far and away the best Zelda game and it’s not even close
>most heartfelt story
>most expressive Link and general art style
>soundtrack perfectly captures the feeling of adventure
>main method of traversal is novel and fun
>great bosses
>two versions that offer very different takes on the end game, pick your preference
>most advanced combat without leaning into SS’s gimmicks
>interesting lore
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>>12601146
Idk, I can definitely understand people in 1999 loving Ocarina but bumping off of Majora’s Mask. I was one of them even though I’ve grown to like it more. It’s a considerably different game structure-wise despite reusing a lot of the same assets from OoT.
>>
>>12601197
And don’t get me wrong, I like that Nintendo made a very different companion piece to OoT rather than just a retread, but for me, MM falls into the category of games I like the idea of more than I actually enjoy playing.
>>
>>12601197
Yeah I can totally understand why some people don't like Majora, it's an adventurous game. But it does what it sets out to do extremely well, even if you don't like what it's doing. That's why I say having something as your favourite isn't really the same as it being the best. I get why WW is people's favourite, it also has a unique charm that it does very well, but it's also just obviously very flawed in a way the N64 games aren't. You don't have to like the N64 games the most, but they are the best.
>>
>>12597942
Where to start. The game is called Wind Waker, that's the name of the music item that is used to control the sailing that you do for a large part of the game. When Nintendo remastered it, they implemented the swift sail. Not only does this cut the time spent sailing in half, it also supplants the Wind Waker of its use in sailing too. So we're looking at a flawed concept from inception, if a remaster decides to start gutting core features, and it's portrayed as a positive.

You spend a lot of time sailing, pirate themed, so collecting treasure has a big focus right? every chest you pull up is pretty much guaranteed to be rupees. This game introduced massive size wallets to hold thousands of rupees, which is a large step up from the 500 rupees in the previous games. So you're expected to collect a lot of rupees, they are a uniform treasure, you get them sailing, you get them in dungeons, in towns, all over, and they contribute to your collected funds. In the original the point of this was to use them to translate the triforce charts, the second to last progression of the game before going to the final boss. So this is pretty much Wind Waker's best use case of non-linear progression, you find progress to be made all over the game world. The remaster reduces how many rupees would be required in half, and also doubles the amount of rupees that can be carried in each tier of wallet.

I could go on and on about this game, but it's clearly a game at odds with itself, and poorly executes everything. The remaster guts features and fans of the game tend to praise it for doing so. It's clear that even among fans, nobody really likes Wind Waker. They like the facsimile of it instead. Have you ever heard anyone talk about how much they love sailing around and exploring islands? that should be a bigger aspect of the game I imagine.
>>
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>dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic
>dude what if we made the ocean huge and empty with the same repeating blue color throughout
>dude what if we got rid of all challenge from every aspect of the game
>dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over
>dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit
>dude what if we had the worst dungeons in 3D zelda
>dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway
>dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
>dude what if we permanently fucked up the timeline
>dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld
>dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory
>dude what if we copy pasted shitty enemy gauntlets all over the world for padding
>dude what if we made the teleporting mechanic limited to a couple squares of the world
>dude what if we had the first major area in the game open up with a shitty stealth segment for no reason
>dude what if...hear me out...what if we made the players farm for butterfly charms to progress

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>The mexican plays better than the 3 white guys.
Is there some kind of reason beyond easy mode shenanigans?
Or the other 3 have hidden advantages?
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>>12599186
He is also the only one spared.
Native American Supremacy.
>>
>>12600759
Only because his girl came out to plead for mercy.
>>
>>12596807
I prefer billy and steve for their rapid fire.
>>
>>12599186
iirc you have to bait the knife throws to be a certain way (further apart as possible) and then slide in between some of the knives
>>
>>12597090
>>12599109
Nope. The spread is identical. The difference is the height. Bob shoots a bit higher.

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There's no such thread in the catalog and I'm in need of help. Post your childhood half-remembered games that you have forgotten the title of, see if anybody else has the answer. I'll post mine shortly.
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>>12599968
Septerra Core, possibly?
>>
>>12575818
It's a weird PS2 game I have almost no memory of. You had a choice between a guy or a girl character, I think it was like a Samurai-esque game. I remember it being hard as balls, but maybe I just sucked.
>>
>>12601348
Tenchu: Wrath of Heaven?
>>
>>12601353
From what little impression I have of the game, it was more obscure, small budget and shitty.
>>
Classic Macintosh game, ran in 1-bit graphics mode. Free-roaming shooter, you could move about the screen, as well as the enemies too. But when you shoot something, they'd explode in a shower of coins that behaved as if gravity was in effect and falls off the bottom of the screen. Coins collected could be used to buy improved weapons. You and enemies were geometric shapes.


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