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Staying the night with my best friend who just got a SMS. New copy of Phantasy Star on deck. His parents ordered us pizza and a 2 liter of Pepsi. Ice cream sandwiches for dessert and snacking on Pringles throughout the night. Graph paper and pencils to map out the dungeons. Taking turns playing and mapping. The sun is just starting to rise and peeking through the blinds when we finally find Odin in the dungeon and yell waking up everyone in the house.
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>>12389008
I mostly remember renting from blockbuster a lot of video game rentals at mom & pop stores and the times we got presents for christmas/birthdays. One time after going to the dentist for a cavity or something mom let me rent Chameleon Twist for N64 and I remember eating spaghetti for dinner almost choking. Fun game I beat over the weekend. I think I was spoiled as a kid and didnt get along with friends at school because they were jerks.
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>>12389016
lmao

>>12389568
>>12390141
sneed
>>
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>>12390771
Spent many hours of my childhood looking at games at Blockbuster, agonizing over what to rent with what little money I made from collecting cans and bottles.

My coziest memories as a kid are playing vidya on the NES in the winter time with the snow falling outside the window and school cancelled. Dragon Warrior III stands out, and Fist of the North Star for some reason.
>>
I had a genesis since my 6th birthday and don't remember ever renting a phantasy star game (2, 3 or 4 for genesis), nor remember reading about any of the original games in game mags or really ever hearing anyone talk about them in aol chatrooms circa 99-01.

the only time I ever heard much about PS in magazines or websites was when phantasy star online was in the works or new.

later on in the 00's when emulation like FF3 & 5, Sweet Home, Dragon Warrior 5 were more common, people would mention Phantasy Star more often but it still never really got a ton of attention that I noticed. all the said, I would definitely like to play and beat one of the original games or even PSO the offline version.
>>
Got Pokémon Blue on christmas, a few days later one of the biggest storm to ever hit the country... Power goes out and I was playing by the window trying to catch some moonlight as I was fumbling my way through Rock Tunnel, a dark place in game.

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As we all know the best genre of games are the ones that involve large bi-podal weapons of war(treads and multi-legged variations are also accepted). So what /vr Mecha are we currently playing?
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>>12389609
>bi-podal?
Bipedal. I'd also have accepted simply biped, though the implications would be slightly preternatural
>>
>>12391614
Love & Destroy for the PS1 is probably the closest you can get, at least thematically. You pilot giant robots and have to grow affinity with the girls. They play nothing alike though, L&D is more of a boss rush and feels more like an "Evanelion" clone, but still worth a look if you want something in that category.

>>12391691
The fan translation of Bulk Slash incorporated twin stick controls. If you're playing on emulator, I highly recommend to set your controller to twin sticks (both in the emulator and in-game). It improves the controls dramatically, bringing it to more modern standards using both analogs to control the ship.
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>>12391821
>Love & Destroy
Was thinking more gameplay wise but this looks cool, thanks anon
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>>12391830
Well, gameplay wise you could try the Macross VF-X games. You have space and ground combat with a transforming mecha. Through still, not quite the same as bulk slash.
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>>12391614
>where you can switch between fighter and mech mode?
Robotech on GC. Played the hell out it back in the day. Also helped that I was watching the tv series around the same time.
>>12391821
I have the twin sticks and the fan translation. If it is truly better control wise as you say I will definitely have to try it out.

Latest sub:
>Game Center CX #359 - Ichidant-R [LocationScouts]
https://nyaa.si/view/2070274

>Season 29: Episode 17 (#413) "Saburou" premieres on Thursday, February 12th.

https://otn.fujitv.co.jp/gamecenter/index.html

https://pastebin.com/u/GCCXGeneral
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>Gee, Tantei Jinguuji Saburou: Kiken na Futari, why do you get to have TWO Arino-kachos?
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Can't wait for Arino-san to go through the shit-fest that is MM8.
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>>12391323
It was pointing to an election tourist shitpost that got pruned.
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>>12385671
>Spoiler
Does he still get along with Arino or have they drifted apart too?
>>
what's the song that plays when Abe is on screen

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They just don't make 'em like this anymore, what a damn fine game. So much fucking better than that turd Mario 64.
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>>12380637
I played on emulator once and it ran like molasses. I want to try the recomp but there's so many games out there to play now, I can hardly find the time. Its a shame.
I will say I find the "rarespeak" to be really annoying. I thought it was kinda endearing at first, but then Yooka-Laylee just drove it into ground, and now I just kinda hate. I think it's just impossible for me to have a good time with BK now
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>>12380873
Even today I find Banjo Kazooie to be a relaxing and magical game experience. BK is a game I can just kick back, pick up and play and find myself having fun. It's simple enough to not need to catch up on lore or check a quest log, it's compact enough to have excellent pacing and always something fun to do, while having big enough levels to really feel like a place. Most of all it's absolutely packed with charm on an aesthetic and musical level.

It feels the most like a theme park to me compared to many of its contemporaries, which people use as a deragatory term for things like world of warcraft, but is actually a very thoughtful approach to building a virtual playground. Today's games have long forgotten the appeal of a theme park... a densely packed game world of play where everything is designed for you to play with and within reach... Games today feel like if someone took a theme park and spread it out over 500 square miles so you have to hike between every fun ride on a golf cart...

Banjo's worlds are all so thematic and always introducing new silly little goals to achieve and challenges to overcome. By virtue of being a platformer, all the moving around between these little bites of gameplay is fun and you're always busy picking up music notes, defeating enemies, looking into the distance to figure out your next goal, all while enjoying a whimsical colorful world full of life, color and music. By the time you complete a level you have a nice little mental map of the place and really feel like you've gotten to know it. This doesn't happen as much in games like Spyro where you sort of fly through each level and move onto the next.

The art style of BK is just fantastic, it's pure western cartoonism brought to life with expressive animations, vivid colors, and extremely readable shapes... but it has that Rare edge to it, it's a little rougher, dirtier and stranger than Nintendo's Mario World and that always gave Banjo a special feel to it.
>>
>>12390574
Anon, thank you for sharing this wonderfully written post.
> t. BK fan since childhood
>>
Infinite render distance make the levels feel smaller.
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>>12380637
As a game Mario 64 is such a turd
It cannot hold a candle to a bear and bird
I saw your post and fixed it for you
For the rest of the thread, a rhyme you must do!

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Let's say you can reboot one game with an unlimited budget. The only stipulation is that the existing game has to have been released before 1984. Which would it be and how would you do it?
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>>12390459
>The year is 2083
You are Cody Elevator, an excon recovering drug addict pulled into the sprawling mecca of action city on the search for your long lost wife. The ruthless crime gang "the crime gang" has taken over action city and installed tolled elevators in liue of public transportation. You'll need to ascend to the top of buildings as well as the top of organized crime to free action city from the dsyotpic reality of vertical only transportation.
>>
>>12390846
I can imagine a gritty violent remake in the 360 era.
Nowadays it would be a flash-looking indie game
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>>12390851
The non /vr/ Bionic commando was the first thing I thought of
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>>12390459
Marble Madness as a VR arcade machine where you run on an omnidirection treadmill, the music and sprites are exactly the same, it's just the sprites suspended in 3d space doom style
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>>12390459
https://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark

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So did anybody actually beat this game?
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>>12363578
I almost did, but I looked up a password for the final boss because fuck replaying that huge autoscroller every time I attempt the final boss.
>>
>>12367493
i understand that reference
>>12388560
yeah. it doesn't bring anything meaningful, just adds a shitass 3d effect
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>>12391854
>i understand that reference
qrd?
>>
>>12391876
https://www.youtube.com/watch?v=XxuiJUMun7A
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>>12391908
https://youtu.be/JfXOem1EERg?si=_dKLWZTAhPmdtdUZ

Only on 4chinz at 6am does Ecco the dolphin thread bring back a JoJo song from my late teens

>buying mana potions, teleport scrolls and recharging staffs requires a semi-hidden easter egg character
Diablo (1997) is unbeatable without a guide (especially as sorcerer)
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>>12391874
You can run in the town if you have Hellfire installed as everyone should.
>>
>>12391874
The townspeople tell you about Adria
Also the town map is tiny
>>
>>12391874
Actually, Redditor, if you played Diablo 2, you'd know about the secret cow level, so you'd naturally go around looking for cows and find that woman.
>>
What the fuck is this garbage faggot thread?
>>
I'd rather have a Phasing scroll than Teleport.

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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Geez, these are being filled with jokes.
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>>12391208
https://www.youtube.com/watch?v=kQYx5yH4h5E
>>
It's up
https://www.youtube.com/watch?v=4BCmKnN5eGA
https://github.com/HailToDodongo/pyrite64
>>
>>12378249
Let see Pyrite64 run them
>>
>>12371769
Excellent!
https://www.youtube.com/watch?v=3d9WCcgNOh4

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>RetroPie hasn't been updated in 4 years
>all its emulators are extremely out of date, some of which nearing 10 years old
>half the emulators can't even be installed because it tries to download them from dead links
What's currently the best distro to put on a Pi for CRT gaming? Batocera?
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>>12376769
Same, but I run it on a micro x86 computer.
>>
>>12387454
Nice. How does it fare for past 16bit for you?
>>
>>12387458
Nta, but it depends on specs and config.
>>
for me it's a beechink with batocera
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>>12391032
No composite out tho

So what exactly was the 'intended' way to play this game? Surely they expected you to understand the junction system but did they expect you to do all the broken shit it allows and make the entire game a cakewalk? It seems like either you're a clueless idiot/kid who doesn't utilize it well and just spams summons or you use card mod to get 100 tornados junctioned to STR before you even go to Dollet and then autopilot the rest of the game.
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>>12391393
Since enemies level with you, as long as you're not grinding you shouldn't need shit like Meltdown and other rare spells junctioned in the first place. The natural curve of the game for an expected progression fits well within the normal rarities for spells at any given point in the game, and chasing after rare shit early just makes you way too powerful in normal play. Besides, you can always just keep everyone in critical and spam limits if you want to not play the game that badly.
>>
>>12391483
the only thing that meaningfully changes when enemies level up is that they have better magic to draw and drop different items that often refine into better magic too
a lv100 bite bug is still just a bite bug while malboros and ruby dragons are dangerous at any level
>>
>>12391565
> is that they have better magic to draw and drop different items that often refine into better magic too
Thats... kinda my point? You don't need to junction powerful magic let alone bug out because casting spells a few times lowers a stat by 1.
>>
>>12387614
this
it's one of the more open games in the series, so it seems logical that they expected you to explore and experiment. it has a ton of mechanics to experiment with and side content to find out in the world.
>>
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>>12391393
Well yeah, of course you can't just find an infinite supply of high-level spells early in the game. It would make the game easier to break than it already is. The fuck do you want, max stats halfway through disk 1?

The earlier portions of the game as designed with the assumption that you don't have those spells at all, much less in high quantities. If you happen to acquire some, great, but you are never going to be softlocked or in any real trouble because you failed to hoard spells you shouldn't even have by that point. Curaga heals for more HP than your characters probably have until at least halfway through the game.

And the other thing is, spells that are rare in the early game shouldn't be part of your ideal junction setup anyway precisely because you're unlikely to have a decent quantity. If you have like 5 lifes or firagas or whatever you're probably better off junctioning something that you *can* get in large quantities at that point. Getting 100 zombies or waters is piss easy and that'll boost any particular stat significantly enough in the early game. If you only have a few of a particular spell and can't find more then it's not going to be a crucial part of your junction setup any time soon so fuck it, fire one off if you feel like it. Having 4 in your inventory instead of 5 won't change anything

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why has no one made like a 2600 version of Warioware or something? no one wants to pay for 2600 games anymore because they're not that entertaining on their own, but if you could get the rights to like 100 random games (doesn't matter how bad they are as long as they have 5 seconds that are good) you could do something really engaging. you just have an emulator layer and a metagame layer and you inject stuff into the emulator state, seems pretty doable.
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>>12390979
2600 refresh rate is too low
>>
>>12390979
They did. It was called Hot Pixel. Then they did it again on Switch with another game.
>>
>>12391083
those are just some sample para-grayscales from my custom 24-color palette which doesn't have many grays. with the presentation I agree they do feel very resonant somehow, I like the truncated oval style of swatches.
>>
>>12391083
MS Paint shape tool + fill as a kid perhaps?
>>
>>12391113
>Hot Pixel
It has some of the vibes in certain games, but calling it 2600 WarioWare is a stretch.

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This is what third parties really wanted.
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>>12379321
What could be?
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>>12389061
>seething

>>12389114
>But by 1996 integrating sound generation and memory into a single chip package would've been possible.
sure, but they would have had to license the fm cores from yamaha. it wouldn't have been cheap. and forget co-cpu. the shit n64 had was powerful enough to run a music driver and mixer on the side without breaking much of a sweat. besides all that, people were moving/moved on from fm/psg.
>>
>>12389207
>but they would have had to license the fm cores from yamaha
Nah. Any chip designer could insert a sound chip into a DAC or vice versa. IRD could do it. The sound quality of course would be worse than a standalone DAC due to the number of transistors and other components being more limited, .
>the shit n64 had was powerful enough to run a music driver and mixer on the side without breaking much of a sweat.
You mean the bandwidth bottlenecked two 64-bit CPUs sharing a single 9-bit memory bus kind of shit? Nah it's clear they were just being cheap and bad with their priorities. More of the latter, I'd say. Synths also use way less memory, bandwidth, and processing power than MP3/ADPCM playback.
>people were moving/moved on from fm/psg.
You mean in gaming? Synths keep being used. And with late 90s technology there were many things you could do with synths that weren't possible in consoles before.
>>
>>12390282
>Nah.
yes, you fucking idiot. these are proprietary fm chips, and yamaha was still paying fees for the patent until 1995. the n64 was in development not long after the snes was released.
>let me change it to dac
no. you wanted fm synth and psg. you can't cope with how it's not possible. you were told why it's not possible stick to one fantasy story at a time, you tech illiterate chimpanzee
>You mean the bandwidth bottlenecked two 64-bit CPUs sharing a single 9-bit memory bus kind of shit?
was fast enough to handle 3d graphics and up to 32 channels of audio in stereo with effects. have you considered not watching youtube videos by the talentless and unemployed failures on sex offender registers that have no idea how computers works? maybe read a fucking manual?
>you mean?
don't try and put words into other people posts. what are you? a pedophile from reddit? just admit you're a stupid fucking dumb cunt that has no idea how hardware works and stop wasting anon's time with things you clearly don't understand
>>
>>12391126
>these are proprietary fm chips, and yamaha was still paying fees for the patent until 1995
That's why they should've designed the chip in-house
>the n64 was in development not long after the snes was released
6 years and this is what we got? Lmao.
>you wanted fm synth and psg.
Just combine a synth, DAC, SRAM/PSRAM cache, and maybe even CD controller and a driver CPU into a single die. Ever heard of integrated chip???
>was fast enough to handle 3d graphics and up to 32 channels of audio in stereo with effects.
You mean the system that is despite being released 2 years after the PS1 and containing two powerful next gen MIPS CPUs and a programmable GPU with Z-buffering, advanced shading, precise tile mapping, fast ROM asset streaming, and far more poly count, constantly getting ridiculed for having worse looking games than the cheaper and older CD console?
>sex offender
>pedophile
Try sounding less like a boy diddler next time.

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Post your favorite relaxing, comfy places in video games
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Glover art style is underappreciated
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>>12388204
I remember the first time I got to Pokitaru I didn't realize you could swim in all the water. Its very rare to see level design like that where the water doesn't equal DEATH.
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>>12389165
modlist?

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it's essentially just a series of menus followed by animations
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>>12389652
feels
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>>12389637
>>12389652
>>12389542
For me it was the ice cave boss
>>
FPS are just point and click for stupid people
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>>12389589
Thanks doc.
>>
>>12389514
lookin good

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I'm going to Midwest Gaming Classic in about two months and was wondering if anybody else here is going? It will be my first convention and I probably should have done this a lot sooner as I only live an hour and a half away. What am I in for?
>>
T-There's p-p-p-people there.......
>>
I unironically love Wisconsin
>>
I bet itll be cheesey


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