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File: SoE.jpg (637 KB, 1517x1185)
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Post airships from games, bonus points for games no one talks about any more.

Secret of Evermore has like 5 places you can land your airship on. Really feels like a half baked inclusion.
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>>12683169
>>12683207
Going on a deep rabbit hole about this now. Kind of curious the other topic in this thread is about retro game myths. Seems this idea might come from the battles taking longer to load in on the DC, and the fact you can get the White Map much earlier in Legends. Well, might be time for another game, maybe I'll give the DC (emulated) a shot.
>>
>>12683224
I always find the original versions better. Especially with Dreamcast ports. The Sonic Adventure port to GC sucks.
>>
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>>12683220
Plus stuff like the dog in Omnitopia looking like K-9 from Dr. Who.
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>>12683220
>tarzan, Egypt, Knights, and Space stuff.
Am I blind...
>>
>>12683267
How to translate evermore in today's time? Like cross code, but minus lesbio?

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Why did Squall reject the other heroines so harshly?
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>>12680071
i would fug the teach.
>>12680491
n her
>>
>>12681125
>implying
>>
>>12680192
Holy caca, why do people say this looks and runs better?
>>
>>12681451
>he doesn't know yumes like to self-insert as cute boys and ideal bfs
oh boy, it's a deep ravene here.
>>
>>12680481
this except every japanese rpg ever

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>be 10 years old
>play this game for hours just fucking around with the ragdoll physics
>think its the greatest gift to man for its graphics and use of physics for gameplay
>sucking out brians was a cool gimmick

>play it as an adult
>its fucking shit
>slow as fuck awkward movement and uninteresting gunplay

I really was into shitty games as a kid
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>>12681840
yeah i tried it for the first time last year and it sucked balls
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>>12682779
What a fag you are. Psi Ops is one of the greatest games of the 6th generation.
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>>12683130
Fuck off disingenuous contrarian poster. I bet you haven't even played the game since you were a kid. It's a 6/10 amerijank game at best only held up by its physics engine which was unique for the time since it predates HL2

Midway made some good games like Area 51 but The Suffering and this game are peak westernslop with shitty controls, animations, and unsatisfying gameplay with weak sound effects. Its a shame because they have some really cool concepts
>>
>>12681887
It happens surprisingly often
>>
>>12683264
so not having taste is based and actually forming opinions on things after you have played better games is cringe?

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I'm not having fun.
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>>12681257
the trick is to leverage the aim assist. you don't have to be dead-on with your headshots, just in the general vicinity. also learn how to get good at headshots (and sideshots for the jackals)
>>
>>12682852
I'm not sure if there's aim assist on kb/m? My aim isn't good, but not so bad that it's what makes me struggle, I think.
but thanks, the wep reticle is so big I forget about headshot except with the sniper.
>>
>>12683134
>I'm not sure if there's aim assist on kb/m?
oh, no i don't think so. the halo games are meant for controller. play it with an xbox one. you're unnecessarily handicapping yourself with kbm.

when the MCC finally game to PC in 2020 i was like "holy shit finally i can play with kbm!" and then i get the floor wiped with me in multiplayer. went to controller and was doing just fine. the games are just flat out meant for controller.
>>
>>12683134
>>12683178
also another tip: since you do only have 2 weapons, get good with all of them. you're going to be constantly rotating between all of them throughout a level because regular ammo stashes aren't always going to have pistol/shotgun/sniper/rocker launcher ammo. when you do get the big boys (rocket launcher, sniper) hang onto them and only use them when you know you can get guaranteed kills.
>>
>>12683178
There's aim assist for the plasma rifle when aiming at Flood infection forms when using a mouse, I noticed.

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>Sam Houser also cited the influence of the Legend of Zelda franchise, the video game Super Mario 64 (1996)
Why are Americans always like this? Do they not know of games outside of the Nintendo 64 failure?
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>>12679830
>>Sam Houser also cited the influence of the Legend of Zelda franchise, the video game Super Mario 64 (1996)
Rarebros....i thought Banio kickstarted GTA's career.
>>
"America" belongs to Britain
You lost, yankee.
>>
>>12682857
DMA's Body Harvest on N64 is basically a working prototype for what would become GTA 3.
>>12682860
https://en.wikipedia.org/wiki/Treaty_of_Paris_(1783)
You got a loicense for that post, m8?
>>
>>12679830
Sam Hauser was the voice of Freddy - the guy who wanted a nanny to spank him on chatterbox
>>
>>12682867
>https://en.wikipedia.org/wiki/Treaty_of_Paris_(1783)
Literally doesn't count.

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Why was it such a dramatic step down in quality from 1-3?
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>>12681793
you can get it back ?
also if you mean when its empty it just means you cant get the magnum,can still finish the game without much trouble,first time i played i didnt even use the magnum.
>>
>>12678559

My only 2 complains about Rebecca are her breasts size(she would look better with bigger breasts) and her short hair(she would look better with long hair).
>>
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>>12671240

IMO, video game Sequels generally work like this:

1. The originator - the passionate origin, with many ideas left on the cutting room floor due to time and budget constraints. Lots of one-shot style code and rough ideas in the final product. Lots of references to classic media which inspired the project.

2. The improvement - the crystallization of, and the improvement on,the fundamentals of gameplay, control and gameloops into reproducible systems with the expansion or completion of ideas from the original with the fundamental systems fully realized and fleshed out. This often leads to more time for lore development and insertion into the game/series.

3. The cash grab - Often made by a stripped down team led by a few vets of the first two games, marshalling smaller team of interns and newcomers. The cash grab gets off the ground quickly by reusing a lot of code, assets and ideas from 'the improvement' sequel. It usually includes one or two ideas that were passed on or underdeveloped by the team in the first two games, (Eg: Wesker and Mr X are merged into Nemesis which was probably the original idea for Wesker in the first re1, having both the drama and plot points of Wesker and the "unpredictability" of Mr. X appearances). Cash Grabs often use themes of other recently popular media like blockbuster movies to garner popularity and relatabilty and focus less on homages to classic media and the original. It has all the game play of the first two, but is shorter, the puzzles less inspired, etc. The emphasis is no longer on developing original ideas but working within the lore and frame work of the series to ship a series title as quickly and cheaply as possible. There's less developer autonomy than the previous two and thus less heart and soul poured into it.

Cash Grabs can still be fun and engaging games, and devs can enjoy making them, but at their core are just trying to be more of the same - in order to give the audience what the want, cheaply.
>>
>>12671240
Shib for 5 bucks or nah
Unsure if rev will be more fun with or without re:cv.
>>
>>12682359
That's basically sequelitis.

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I used to love finding these types of games as a bored 12 year old many years ago. The one I posted specifically was always fascinating to me because it was programmed in vb6 back in 1996. The guy who was running it in 2011 threatened to ban me for a month because he couldn't fathom I was a legitimately new player when I asked for help. God damn these games sucked so much ass but I put so much time into them so I have a soft spot for these grindy frustrating messes.
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>>12680263
Thanks to its unforgiving PVP system, Tibia attracted the worst subhumans you could think of.
>>
>>12680263
Means.tv is gay. If you want to learn about ZZT, just visit zzt.org. Dr. Dos has made it his life's mission to be the last ZZT guy standing
>>
>>12680921
The constant resource competition is an annoying issue
One spawn back in the day had 2-4 people on it...
It's very annoying to constantly adjust/walk back because someone cleared a part of it.

Deaths wouldn't be so bad if only items and a bit of experience was at stake. You could plan around it and wear welfare gear (In fact, using high level gear was usually a detriment for a small gain)

The biggest problem in death is skill loss. One death could set you back weeks skill-wise.
If you had something like 90+, a death would literally set you back 3 weeks.

If the first level 100 magic level died once, he would've lost an equivalent of 7 months of effort!!!
That's why he was a show pony and rarely ventured far from safe zones.

In short: it was a shitty game populated by swedes, poles and the worst of all: brazillians.
>>
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>>12680921
>Tibia attracted the worst subhumans you could think of.
Tell me about it...
Paradoxically, Tibia is the most popular hardcore MMO right now, surpassing Albion Online, mogging mortal online failed attempts and even being twice as popular as fucking eve...

29 years of MMO history and they couldn't topple a game literally named after an animal bone, without sound for 26 years of its history and archers being mislabelled as paladins.

Why or how? that's beyond me.
>>
I still play Furcadia

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Could the 64DD had saved the N64?
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>>12670451
Yes
>>
No. The cartridge was one of the best things about the N64.
>>
>Console gets games until 2002
>Nintendo is still making consoles to this very day
Does the N64 really need saving?
>>
>>12678409
Success is relative. The PC Engine CD/ DUO sold less than the N64 and only slightly more than Mega Drive in Japan.
>>
>>12676738
The disks were 64mbs, maybe if given more time they could manufacture larger sizes like zip discs but nobody was developing games for it and 4 months later Sony released a console that used discs that could store up to 4.7 gbs, and later over 9gbs.

Their wrestling games have never, will never, and can never be topped.
>>
>>12681035
Yuke's games are better.
>>
>>12681056
This but just Evil Zone not their wrestling games.

In fact fuck wrestling games, Aki's best game is Kinnikuman Muscle Gran Prix 2, not a wrestling game, and Yuke's best game is Evil Zone, not a wrestling game.
>>
>>12681035
There has been a lot of progress in decompilation projects thanks to AI, so the base is out there for fans to create something even better. The possibility is still there given the strong dedicated fanbase.

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>play game on emulator
>have slow health and mana regen
>hit fast forward button
>get full health and mana in 5 seconds
>never need to use potions outside of combat
Can't say I didn't beat the game, waiting for regen is a perfectly viable strategy the devs put in for me to exploit.
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>>12682994
Because it only found files named "pepe", leaving aside everything else with generic names. Not to mention that the pre-hack janny's goto move was to delete the image and leave the post, which the archive can't account for. But anyway, keep doing your usual gaslighting.
>>
>>12682994
I got warned yesterday for telling a frog poster to kill himself and im back again to say kill yourself frog poster
>>
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>>12683007
First it was thoroughly banned, now only the files were deleted, huh? Take your lumps and move on. Actually I'll just make you.
>>
>>12681267
>if a game test your intellgience and abilities is bad.
I kek.
>>
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>board culture

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last thread:
>>12652231
last weekend map download:
https://files.catbox.moe/z21865.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


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>>
a beautiful pool
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>>12681419
The reflection pool bit was really fun to witness over the course of the weekend.
>>
I'm no longer holding back on the foliage
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>>12682567
Good. More foliage = more gooder
>>
>>12682587
nothing bad can happen with more foliage, it can only good happen.

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We are going to play timetrial of sega rally on sega saturn.
Post your best time!
53:82
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>>12680217
>He made it all on the last parts
>He also ran a 53.18 before that.
Is that the true power of the manual ?
I'll see if I can get back at it, but I'll be surprised if op or anyone here can beat that time.
>>
>>12680976
Agreed. Probably will just move on to getting a good time on the Mountain instead.
>>
>>12680217
>53:07
OP here
did not expect this thread still alive
i will try my best to beat this.
>>
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>>12680217
>>12683031
can't even beat my own fucking best lap.
>>
Bump because fun game and I want to participate

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Which console had the worst disc drive?

The early PS2 models couldn't even read PS1 and blue-bottom CD-based PS2 games consistently, I don't think there's any competition.
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PlayStation 2 slim models scratched discs. Look it up.
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>>12674901
Wasn't it just the Thompson ones that were bad news?
>>
>>12677571
Dreamcast units are notorious for having overheating issues
>>
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>>12674884
This thing. I went through 3 of these because the drives broke every 1.2 years.
>>
>>12680658
All you have to do is disconnect the internal power supply and take a tooth pick and pull back the power pins

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Been playing this lately and all I can say is wow... Simply wow. Amazing game and so underrated. Easily just as good and maybe even better than Ocarina of Time.

Of course you could say they're a bit hard to compare because the gameplay is so different, but is it really? It feels almost a bit like a 2D OOT and I honestly had just as much fun playing it. A true underrated classic.
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>>12679631
Zero evidence to back up this nonsense you just pulled out of your ass.
>>
>>12680310
Zelda 2 is very different though and for obvious reasons, people were expecting another LoZ, Zelda 2 was specifically designed to be different than the game that came before it.
>>
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>>12674838
>>12678192
The narrative was already forming before OoT was even out
>>
>>12671474
One thing you notice about the overworld map and towns is not just the repetitive "textures" but they just used blank colors for much of the tiles. Probably helped save on space to make such a huge NES game but it looked bad for an NES game. Not a huge deal, it has it's own charm but if you compare it with something like Dragon Quest, you can't help but think it looks previous gen almost.
>>
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>>12682540
Similar to Simon’s Quest, it’s the odd man out of the early sequels.

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Blaster Master (1990)
https://desuarchive.org/vr/thread/12385312
Metal Gear (1990)
https://desuarchive.org/vr/thread/12432498
Ninja Gaiden (1990)
https://desuarchive.org/vr/thread/12502216
Castlevania II: Simon's Quest (1990)
https://desuarchive.org/vr/thread/12508526
Wizards & Warriors (1990)
>>12655814
Bionic Commando (1991)
>>12669594
>>Junior Worlds of Power
Mega Man 2 (1990)
https://desuarchive.org/vr/thread/12590470

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Is Johnny's mission over before it's begun?

Find out tomorrow!


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