What are the best PS1 games from 1994-1995? It feels like these get overlooked often. I like Ridge Racer, Jumping Flash, and Wipeout.
Air CombatDescentReturn Fire
T rex demo
>>12642896Descent was 96 on PSX
>>12642125man, I love this stupid game
I have noticed how in most retro games, the zombies are often represented as extremely dumb, only able to fight by using bite, or their hands, or their own flesh, etc. While the skeletons often have more intelligence and know to use weapons, wear helmets and armors and even some of them attack with magic. Its like zombies have the intelligence of a insect while skeletons have the intelligence of a warrior or a wizard. Why skeletons are smarter if they have no brains? Why skeletons know how to use weapons and even magic while zombie do not?
>>12642807The one on the right still has some of his flesh and organs though, he's a zombie. Poor guy's just trying to fit in.
me leik zomby
>>12642386This anon is probably correct. I'm just not familiar entirely with DnD so I'm going to assume he's correct. Skeletons being reanimated is more magical OP. It really does not make logical sense. However you can buy into the idea of a human being made into a brain-dead zombie as how they are depicted in Resident Evil. In fact I would say RE did the best interpretation of zombies which is why the series remains so strong to this day. Its very buyable that some evil corporation would conduct experiments using science, make a virus that zombifies human beings and even has a vaccine as the fix to what they themselves created. Also if you want to count the RE4 ganados as a type of zombie then they would be an example of zombies with intelligence as they can use guns, use strategy, etc. They can even talk.
>>12642909Zombies and skeletons are both mindless trash mobs in D&D, what intelligence they show is entirely from the magic that creates them due to having no souls. Only the ones with a bound soul like skeleton warriors have any real intelligence and even then they're hellbent on a single goal.
>>12642350Everybody's getting into the technicalities but the important reason is what they represent. The zombie represents humanity at its worst when society breaks down. Lynch mobs, stampedes, panic and stupidity. Skeletons just don't fit the stereotype.Also I like the idea that if they both exist in the same universe the skeletons are smarter because they're older.
For me it's the CAPCOM arcade soundhttps://www.youtube.com/watch?v=2dQorkulSn4&t=311s
strikers has a Capcom composer and the ost is a billion times better than this lol
>>12640197>Psikyo board sound chips sounds like a tin can
CPS1 power babyhttps://youtu.be/CsW8l6i0Kw0?si=T0Pigvlbq54mRjQN
>>12639939based
Growing up poor I thought everyone who could afford video games played a wide variety and was DEEP into the hobby and sought out all kinds of different experiences, but it turns out most people play a game for a few hours then drop it to move onto the next FOMO or just replay the same handful of games they played in their childhood over and over and over again.I look back on the kids I was jealous of now and they were such surface level casuals, despite having the time and money to not be.
>>12641757Those who have never lived in poverty have no right to make such claims.
>>12641757That might be true today but it wasn't always true in the past. Games were also a lot more expensive in the '80s and '90s when you account for inflation. And even without accounting for that, new SNES games were $60 or more. If you were lucky you might find something used or on sale for $15-20 for ANY system.Today you can amass hundreds of games literally for free on GOG and Epic if you just wait for the giveaways, or search for the $1 deals, or pirate for free. But if you were poor in the past it was always a big event when you got a new game, which was usually used or borrowed from a friend. I'm not complaining though. I did still get to play lots of games but I didn't actually own that many.
>>12640348I was poor but I rented game all types of games trying out stuff, lucky they had like 3 and 5 dollar rentals for older stuff and my local video store in a super market never got rid of it's N64 games till it shut down in like 2017 also they had an unopened for sell Hockey game from 1994, that game sat there for like 20 years.
>>12640348poors are so whiny holy shit
>>12642881Spoiled brats never grow up, holy shit.
>guy called Allenby creates a megacorporation, engulfing all speheres of life on earth>megacorporation takes over the world, even instituting the death penalty for treason to the company and dictates to all world leaders>builds base on Mars under the pretext of tarraformation and alien bacterial research>actual reason is to harness psychic power from an ancient martian race whose souls are embedded into said bacteria>the president of the megacorp wants to use it to mindcontrol his enemies>everyone on the base dies>sends in three unarmed people on a suicide mission to the base to collect data and then presumably get killed if they make it out aliveHow the fuck did he intend to harness this power when it wiped out an entire base of 58 people in 15 minutes? It would destroy the Earth too in months and there would be no one to stop it. He already has the world under his thumb thanks to his corporation. The whole psyonic weapons program seems redundant and dangerous.
>>12631660>>megacorporation takes over the world, even instituting the death penalty for treason to the company and dictates to all world leaders>>actual reason is to harness psychic power from an ancient martian race whose souls are embedded into said bacteria>>everyone on the base diesomg this is just like heckin Ghost of Mars/Mutant Chronicles
>>12639538also Total Recall lol
Mars Is Not Habitable So How Do Niggers Even Stay There For A Plot Like This?
>>12639545Total Recall is keeping the terraforming infrastructure locked down because of a rare mineral that would disappear upon use of said infrastructure. Assuming it is real and not just a dream.
>>12635725I still kek'd. Its been a long time since I last saw and heard this.
>Vagrant Story is 57.18% decompiledhttps://decomp.dev/ser-pounce/rood-reverseYou know what this means right? One of the most impressive but flawed games of the PS1 will be getting a full native port to modern systems, as well as the chance for fan patches to fix the various glaring issues in the game. Real time combat perchance?
>>12641157>>12641157>How do I get into this? Where do you start?Game decomping is tedious work that has to be done line by line. There's a guy who streams his work decompiling SotN, so you can see exactly what is done. The process is similar for any game. https://www.youtube.com/watch?v=_PMBFAI1Js4
This game is really important in the history off Square and J-RPGs. 1. Matsuno had a lot of prestige built up with his work on Tactics Ogre and Final Fantasy Tactics, so he was given his first big budget project. To this day, Tactics Ogre is considered to be a classic that the Japanese players like to this day. 2. The game was a huge commercial failure, and Square specifically said that its failure was due to the protagonist being too macho and masculine. So this is why FF protagonists ever since have been sissy pretty boys and kind of pigeonholed them. 3. Kingdom Hearts was released in 2002 and was a smash success, meaning that was more of the direction the company would go in, as well as promoting Nomura within the creative division.So if things had played out differently, Square would be in a different direction entirely. Matuso worked on FF12, but stepped down, and my suspicion is that they had no confidence in him and feared another financial bomb. The kind of game that Matsuo wanted to make is not a game that Square had any interest in making after the 2000s.
>>12636975>>12637773I only played Vagrant Story because of its unique gameplay, if you make it realtime then it loses all value and meaning to try it.
decompilation doesn't automatically mean portsomeone still has either to gut out all the hardware-specific code or wrap it up in some translation later for it to work on other systems
>>12639934>I wonder if the N64 could handle an all-mighty gigabit. Is that theoretically possible?It is not.Source: Fuck you & trust me goddamnit
5 WORDS EDITIONhttps://shauninman.com/utils/screens/Handheld Comparison - https://retrocatalog.com/Google chart - https://tinyurl com (slash) AllHandheldshas anyone asked my question before? - https://4search.neocities.org/vrCompare handheld sizes - https://retrosizer.com/Handy Handheld info - https://handhelds.wikilast thread >>12618518 #
>>12642854Define what a “real” gif is to you.
>>12642886Is it partially real I guess. Like is it from one of the games? I get that the ass part was added in but I am wondering if the top part of Roll is real and actually from a Mega Man game.
>>12642886You will never be a gif
>>12642868Use one for Android and go bi for the dual boot..
>>12642868>I don't think android can even handle two SD slots.it can, or at least it should, it's linux after allit's just that the modern android userland is super anal about external storage
>had the internet, an mmo, and a handheld console built into the controller itself>dreamcast had hardware texture compression, "modifier volumes" which are a kind of spatial proto shader, bump mapping, 2x horizontal FSAA, more versatile/programmable fogging HW, and a few other features built-in>480p progressive scan and VGA (now HDMI with adapters) output>still losti will never understand how the dreamcast lost. were DVDs that powerful?
>300 replies>Half of them are one guy with a bot constantly replying to himself, repeating the mantra "PS2 was everyone's first DVD player because it was cheaper">Continues to do so despite evidence of the contrary being posted in the thread numerous times This is why /vr/ is dead, botposting and the lack of unique IDs has made it impossible to hold meaningful conversations anymore without someone pulling out gemini or co-pilot to take over the thread.
>>12641968This board’s population is so low that there’s probably a handful of schizos playing multiple 'characters' on a daily basis.
My dream setup lmao
>>12642908I swear to god that was not the ratio of the image when I made it
>>12642908you're 13, you don't have any certifications.
is it me or is this game a disappointment? I just got done beating Dark Forces, hard mode, no saves. It was great. Went to this game, it's a fucking clunky mess with awful character physics. Its like the game was meant to be in third person but you can't enable the crosshair in third person mode and aiming sucks. In first person camera your guns shoot just below where your actual crosshair is. Your fucking character moves 2 times faster going forward than sideways and theres this awful prolonged momentum to everything that makes the game feel unresponsive.
>>12638589>The verticality, the secrets, non-overpowered lightsaber, the emergent force alignment system, the FMVsAll things they abandoned in the sequels which would’ve greatly improved those games past what they already achieve. JK2 with DF2 level design and puzzles plus a light/dark side choice would’ve been legendary. And I don’t get all the love for Academy except that I gather it was most people’s first Jedi knight game or they loved multiplayer. IMO just give me a MotS style expansion for jk2 and sacrifice Academy.
>>12637701MORGAN KATARN
>>12640945I always lol’d at this, the acting was wonderfully exaggerated but seemed like he was jizzing himself.
>>12640958He breaks uppity Jedi bucks
>>12641000>kyle, if Jerec gains control of the power in the valley of the Jedi, he will become a buckbreaker like the galaxy has never seen…
Toy Story 2 was one of the best platformers of its time. Did anyone play the Atlantis game?
>>12642304The one on the PC and PS1? I had that as a kid
>>12640354Tigger's honey hunt was the shitAlladin on PS1 filtered me both as a kid and an adult.Herclues on PS1 was hard as balls though
>>12640354A game where the eye of providence stares into your asscrack and is completely unimpressed by what it sees.
They're not good, Disney games tend to be hit or miss
THE single most comfy and replayable game of all time. >b-b-b-buh muh too easy!Download the Hero Mode romhack.Download the randomizer.Where's your no death run?Where's your low% no death run?
>>12633454This may come as a shock but a game doesn't need to be a huge challenge to be fun.
>>12642426These fuckers try their hardest to shit on a game they don't play like it's their job or something.I also want what they're earning by shitting on something.
>>12642364Other dungeons have a lot more walls to bomb, keeping track of every wall you've bombed is a pain in the ass, running out of bombs mid-dungeon is a nightmare because you have to completely reset the dungeon and all bombed walls reset, and bombing every wall of every dungeon is just not particularly fun or interesting unless you are highly autistic (which you clearly are)
>>12642732>Other dungeons have a lot more walls to bomb,Only a couple. Level-7 is the main one. Maybe level-9.Many have less.>running out of bombs mid-dungeon is a nightmare because you have to completely reset the dungeon and all bombed walls reset,This is simply incorrect, you must be confused thinking of a completely different game.>>12642720I like talking about game design. The point isn't to shit on alttp the point is to highlight implications, consequences and tradeoffs of its overworld design and layout.
>>12642834>same autist claiming ALTTP is le soulless theme park is the autist who loves dungeons where you just bomb every single fucking wall in the entire dungeonLmao
Thoughts on Waxworks?
>>12641316In Egypt you just have to hit their vital spots, places that will leave the mark. I finished it years ago but I think this is how it works. Pretty soon by killing guards you find better weapons.
Is there a way to make Waxworks good?
>>12642362play a real 'goldbox' game instead? this was basically designed like a graphics adventure game but with bad combat. and also timed puzzles that can instant kill you. this game really wants to kill you and make you see some death scenes.
>>12641316>>12642359Forgot to mention there is a dagger in one of the rooms. It sticks out of architect's back. Take it.
>>12642750I guess i missed that, i didnt know about the vital spots either i thought all areas took equal damage but i guess not
>the port of a retro game onto a new console is significantly harder than the original gameWhat other examples of this exist? FF4 on the DS is the only one that really comes to mind, the game on the SNES is a cakewalk but the DS version makes it the hardest Final Fantasy ever.
>>12641726>This post (>>12638082) is not really true, if you're good at RPGs and familiar with FF4 you can beat the whole game without any grinding at all.I'd agree with the other anon more than you, even if you're technically right that you can savescum or get lucky instead of grind.The perfect example are the flamedog enemies in the Tower of Bab-il (a mid-game dungeon). In the DS version, they have a very strong AoE fire attack and the enemy AI is random (not a script as in the original SNES). If you get ambushed by two of them and they both use their AoE fire attack, it's an instant game over with no chance to take even a single turn (iirc if you manage to have the ice shield on Cecil, he might survive one more round). But if you get lucky this won't happen and you'll never know the problem was there. If you're lucky you'll only see the fire attack once or twice, in a normal non-ambush battle, and it will cause massive damage that forces you to heal up after the battle and make you think "wow this game is so hard." When in fact, it's just badly-tuned.A random risk of an instant full-party wipe out with no chance for an appropriately-leveled party to survive is garbage encounter design for a mid-game dungeon. For a late-game or optional dungeon? Sure maybe, more factors come into play. But in this case, it's obviously just careless and lazy.
>>12642625Final Fantasy Origins has this too. The Mage enemies originally cast a single-target instadeath spell as their first spell and traveled in groups of up to 5, if they surprised you in the original game they could fuck up your party very hard. In the remake they instead cast a multitarget fire spell that WILL tpk if they surprise you in big groups and start spamming that.
>>12642625>if you manage to have the ice shield on CecilThe Ice Shield is purchasable in the town right before the Tower of Babil, and you also get one for free in a chest in the Tower itself. It's arguably harder to manage to NOT have one.And this is the one encounter I keep hearing people complain over and over about, and even you admit that even if everything goes as wrong as it possibly can, it's still winnable if you're prepared. Do you just not want to ever lose in an RPG?Do you find the concept of getting a game over insulting?Over and over I hear people complain that the problem with RPGs is that the random battles are too easy. Well, here you are, here's an RPG where the random battles are challenging. Ambushes are dangerous. Dungeons are long and attrition is a factor. And what do people do? They complain. And yet they wonder why RPGs get easier year after year.FF4 DS is hard (compared to other FF games) but in the grand scheme of games it is fair, it is VERY fair. Contrast with shit like Dragon Quest and Fire Emblem where enemies can CRIT. Pretty much any point in the game, SLAM, outta nowhere, character dead. Oh yeah, by the way, you only get one Phoenix Down in DQ, and in Fire Emblem the fucker's just dead.Is that "forced grinding"? Is that "careless and lazy design"?We are talking about the hard mode version of a game that has two official easy mode versions. You don't see me playing FF4 Easytype and complaining that it's too easy.It's not a perfect game and I'm sure you can keep listing nitpicks where this or that random encounter has room for improvement. But I have enough confidence in the average FF player to believe they are capable of having fun with an RPG that has a few questionable random encounters. I don't know why other people find that so hard to believe.
>>12641743Most of those spells are good and useful. I've used every single one. Safe and Shell are the least relevant.>Berserk/"Fury"Quite possibly the best spell in the game>BlinkExcellent defensive spell, there are a lot of physical-attacking enemies FF4>WallCritical for certain enemies and bosses, even before you learn that reflected spells don't trigger some counter attacks.>SlowEffective in many boss battles>Mute, MiniThese work excellently on numerous normal enemies, often far more efficient than brute-forcing with cures and heals.>FloatOnly a few points where it's needed, but it's very effective in those.Comment too long. Click here to view the full text.
>>12642726>The Ice Shield is purchasable in the town right before the Tower of Babil,No, it's not. The Dwarf castle sells the fire gear, not the ice gear. The ice gear can't be bought until the Eblan Refugee cave.> it's still winnable if you're prepared.The only sure way to prepare is to grind (and if you do that, all the other encounters will be a complete joke)>Do you just not want to ever lose in an RPG?>Do you find the concept of getting a game over insulting?Not at all, indeed that's why I spent so much time emphasizing that it's a mid-game dungeon and describing the exact nature of the fight. There's no GOOD reason why the encounter is the way it is. It's just lazy, and you are making up excuses for it because it counts as "difficulty" to you. None of the counter-arguments you make addresses the actual accusation. Nothing you say justifies the random use of such an overpowered ability that any sane person would recognize as a balance problem (maybe a number in a spreadsheet got copied wrong at some point).>Over and over I hear people complain that the problem with RPGs is that the random battles are too easy.>Well, here you are, here's an RPG where the random battles are challenging. The argument is: The Encounter Design is Lazy. You aren't addressing that. You're just conceding that FF4 DS had to sacrifice encounter quality to add """challenge""", where the challenge isn't anything compelling or interesting, and where the most effective way to prepare for it is to GRIND.Comment too long. Click here to view the full text.
There’s NEVER been a good Terminator video game. Why?
>>12642645I've always seen lightgun games (especially Atari/Midway ones) as something akin to a theme park ride, where you have your 5 mins of bombastic fun and then move on.Never had to the urge to credit feed or play them to completion.
>>12642645I remember a local bar had this and I tried it with a friend after we'd both heard everyone saying how great it was, you're absolutely right anon.I think we maybe made it to the HK tank at the end of the first stage but everything just spams bullets at you constantly to the point where it's impossible to avoid damage. The T2 license and the big gun on the cabinet is doing all the heavy lifting for it because the game itself is shit.You're better off playing LA Machineguns or Gunblade instead.
>>12642645wow it took him a whole TWO tries.there are about 3 positions you have to cover. of all the cheap quarter eating bullshit I've encountered in arcade games that one doesnt even make into the Top 800
>>12642803The Skynet and T-1000 fights are far more bullshit just by virtue of how long they can take and how much shit you've got to keep track of.I don't even know if the final T-1000 fight is doable with only one player since you need to keep him stunned on the edge while grabbing the grenade launcher pickup that usually drops on the edge of the screen and then shoot him with it. Probably easier on an actual arcade cabinet because you can just swing the gun around, but you'd have to be quick with it, and if you miss or take a split second too long you've got to do the whole sequence again.
>>12642353this piece of shit ruined my birthday
I bought a PC-98, what games should I play?
>>12642238>most of the later models have backwards compatibilityThey can't play the earlier games. You need two machines if you want full coverage which is why I'm going to grab a 9821 later on down the line. Fuck off tourist.
>>12642409The drives are sitting in the corner of my room until I get around to sellint them. I'm not fucking with floppies.>>12642656I literally am though, cry about it.
>>12642674>I literally am though, cry about it.fat american hands typed this
>>12640142not sure why you would waste your money putting goteks in a dog shit model
>>12640142No, you didn't.