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>filters gwafix whores
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OI
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>>12184801
why did anyone think Action Biker needed a map?
how retarded did you have to be to get "lost"
>>
>>12184801
>combine the C64 and speccy threads
fuck no, the C64 and speccy were deadly enemies. the first Computer War in the UK anyway
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>>12184764
Just so you know, the Speccy is the platform with the most known video games at ~54k known titles
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>>12184801
As long as we keep the c64 schizotard who likes to shit up Apple ][ and speccy threads out...

>>12185160
Oh no!, he's here already.

PS: The other speccy thread is cooler

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I found genesis, n64 and neo geo versions online but can't find gba version. Can anyone share it?
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>>12184741
Wish they would've made more Xeno Crisis or a Xeno Crisis 2 than the Terminator thing.
>>
The composer of this game has a channel where he posts amazing Genesis covers of classic video game tracks.
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>>12184451
this game is absolute bullshit. tiny projectiles and enemies that keep spawning under you. your melee range is also minuscule and you can only hit one enemy per attack.
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>>12184451
Get SNES and PS1 ver
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>>12184917
The PS1 port isn't out, is it?

Did anyone else play the retro TF games? (Quake TF, Team Fortress Classic, Unreal Fortress, Quake 3 Fortress, Fortress Forever, etc.)
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fortress forever, /vr/?
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>>12184646
sure when would you be up for a match
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>>12184646
More like Fortress Forever Alone
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>>12184273
Thanks anon!
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>>12184646
There are some pub servers there with no players, it's possible to fill em with people

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>forgot to put Scorpion in the roster
What were they thinking?
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>>12179409
It was his brother in MK2 too
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>>12177469
Jesus christ you could chisel diamond with that jaw
>>
>>12182685
Smoke is better to play than Scorpion in MK3 because he's higher tier but character wise he's just Hydro from the comics, aka the sidekick of the second Sub Zero, eh
>>
>>12176835
that's Ziggy Stardust
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>>12182198
Ermac is another character, like Rain, who just doesn't look right when he's not a ninja.

This was the best one, right?
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>>12182564
they aren't hard at all as an adult. The Voldemort part a little more so than the stealth just because of how wonky the fight plays out, but you'll breeze through em.
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>>12182587
Yeah it was not nearly as hard while replaying it
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I find the PS1 games to be strangely endearing, even the fever dream character models
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>>12175791
What a bunch of meaningless buzzwords. Try it again.
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>>12178671
lmao

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Reminder there should be no visible black gaps between the scanlines. If there are, it's time to tune up your set, because that looks retarded and nobody had their CRT set up like that in the old days.
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>>12176801
>left
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>>12179328
what game?
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>>12180195
Secret of Evermore
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>>12176801
I might be mistaken as it is too technical for my understanding but I always thought the black lines was part of the "240p" trick to have more video information on fit within a small bandwidth, as the black lines themselves are the scanline. I remember an old EGM article which showed off how much sharper the video game image could be with Batman on the Genesis displaying the "Don't Walk" signs clearly, yet still having the scanlines. I am still on the lookout for help in properly calibrating my old CRT, but most information is about modern displays, so I'm just eyeballing what looks nice so far for the game until I get assistance for proper colors on the screen.
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>>12177907
this

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Post a more Badass Star Wars game.
>>
>Star Wars: The Force Unleashed is a 2008
>2008
Uh oh, not retro

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I own almost every console and a ton of computers. its not cool its a curse.

i really want to scale down the hoard of antique ewaste i have to cart around through life, and emulation options seem like a good idea. media center pc would be pricey and complicated to navigate but would have more power and could do more than just old games. mister seems like its simpler in a good way but also kinda weak once you get into the cd era which is my main interest. raspbi seems to have been left in the dust these days. so here's what im curious about:
>what cannot still be emulated well or at all, mister, pc, or otherwise
>are there any systems that mister can emulate that aren't as well fleshed out for pc
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>>12180379
you are a fag
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>>12174819
Stacking things to the ceiling makes the whole thing look tacky.
>>
I just buy hardware and flash carts.
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>>12181394
>You can't take any of it with you when you die
You literally said that
It's cool though you do you dawg
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>>12174819
Just let go of your childish attachments and get a real hobby that isnt coomlecting thats actually rewarding and inspires personal growth.

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Not being able to buy ammo only serves to needlessly limit how you approach the game and what you can do with the shop.

>but you would make difficult parts of the game a joke by just buying a bunch of ammo!

This argument doesn't work when you can already trivialize difficult sections with the shop since upgrading a weapon refills its ammo and you can literally buy rocket launchers that one-shot bosses. Being able to buy expensive ammo wouldn't upset the game's balance any more than those things do.
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Item drops (including ammo) from enemies are literally programmed to be more likely the less of an item type you have.
You want more ammo? Use it.
>>
i was gonna say the only ammo change they couldve made was to automatically pick it up for you but im not sure how that would even work with the attache case system
>>
resident evil 4
a horse with no name
>>
They should've brought back the ammo crafting feature of RE3
>>
Maybe as an optional mode that turns off ammo drops from enemies as well. The game is extremely generous with ammo and money as it is, so adding ammo to the shop on top of what it already gives you would just make it completely meaningless. Removing ammo drops from enemies entirely and making ammo have a limited stock in the shop for a hefty price would make for a pretty interesting time, though. Maybe you can only buy one or two boxes of bullets per merchant or something. Someone should mod that in.

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POST EM IF YOU GOTTEM
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>>12184823
Right....Because zoomers aren't?
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>>12184363
What's it like being a virgin?
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>>12184823
>>12184835
Everybody from every generation, past generations, your own generation and future generations are always going to be freaks and weirdos. Nobody is special.
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>>12184906
I take it you hate thats scene and are frustrated you can't have sex.

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I really like SMW but it feels like this is really where the game properly begins and it's just 8 levels. It's the one part of the game where levels really feel full and fleshed out, this is what the whole of the game should of been like and everything else is just the tutorial or something.
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>>12182351
SMW level design was a joke, half of it is flat barren land with uninteresting and flat out ugly enemies that don't feel like Mario. The "Special" levels should've been part of the main game within the first 10 levels. I have no clue how Nintendo managed to make a 2d platformer with some of the most intricate and ironed out physics of all time with some of the most shallow level design I've ever seen in a platformer. Like designing a skateboard around a McDonald's playhouse.

There's a reason most of modern Mario's identity comes from SMB3 and references it a ton, not World.
>>
>>12182964
>There's a reason most of modern Mario's identity comes from SMB3 and references it a ton, not World
I disagree here, World set a lot of the standards like Yoshi, upright walking Koopas, Kamek, Monty Moles, design for Boos, Bowsers flying clown car, Dino-Rhino, and probably some more concepts. Admittedly SMW is a midget standing on the giant that is SMB3, but I wouldn't go as far as to deny its place in the canon.
>>
>>12182964
>flat out ugly enemies that don't feel like Mario
lol
lmao even.
what a retarded take
>There's a reason most of modern Mario's identity comes from SMB3 and references it a ton, not World.
im fairly certain that if we count things, we would get more world references/designs than smb3.
>>
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>>12184994
80% of these designs didn't make any meaningful reappearance. Not even in spinoffs full of minions. Cope harder tendie.
>im fairly certain that if we count things, we would get more world references/designs than smb3.
The noteblock has made a bigger impact than the enemies in World. The fucking noteblock. Cope more.
>>
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>>12185037

I just started this game and I am overcome with the desire to have sex with this character. is this normal?
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>>12184696
Hair looks fucked up on GameCube and is more noticeable because more people look to the face/eyes when someone is facing you anon.
>>
>>12184878
what?
>>
>>12167469
>>12167474
>Aika or Fina?
Both are too skinny for me. But whenever I play a JRPG I like to imagine which of the female characters would be most likely to gain weight, to my personal arousal. Tough here, as Aika has more of a "carefree hedonist" vibe, while Fina is quite demure. But consider this: Fina has lived her entire life in a soulless space station where she was probably fed nothing but measured doses of nutritional paste. Imagine her first time eating fish and chips. Or any fried starch. Or hell, even just a goddamn piece of fruit. She'd be an immediate glucose addict. She'd probably make a pig of herself at every meal, trying to make up for years of lost indulgence.

At first the rest of the crew would find it amusing or even endearing, as they ignore the obvious consequences to her figure, assuming that she'll level off before it becomes a real problem. But the time never comes. Every meal, she somehow seems to clean more plates than the last, her demure attitude increasingly replaced by a single-minded drive for pleasure and consumption. Her body embraces the newfound calories, and her space-age clothing effortlessly stretches to contain her burgeoning softness; her arms swell out of her open sleeves, her belly bulges and sags against her widening hips, which force the slit of her dress higher and higher as they steadily expand. Her clothes are coping better than she herself is, as she now struggles to keep up with the crew on their more physical outings, her overfed body jiggling with each labored step as she pants, wiping the sweat from her rounded face and softened chin, yearning less for horizons of adventure and moreso for her next meal and a place to sit down.

Yeah, so, Fina.
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>>12185010
Based architect
>>
>>12168157
>The GC audio is fine and there is more content in that version.
I agree the average player should just try the GC version. The moonfish are a fun extra sidequest and between them and the Piastol fights, they flesh out a lot of Ramirez's backstory. The bounty hunter fights are a blast, too, and end up being some of the most challenging and satisfying parts of the game. And a lot of the added discoveries are so iconic I forgot they weren't in the original, like the wings of gold, or the sky train.

That said, I personally prefer the Dreamcast version. It just feels like a tidier package, and I am in fact the sort of autist who values something like audio quality over a few bits of ultimately irrelevant bonus content. I just wouldn't actually recommend the dreamcast version to anyone unless I was sure they were an autist like me.

>>12168282
>hot emo chick boss
I love Piastol. I honestly feel like she's the result of the development team lampooning exactly the sort of edgy JRPG protagonist they were trying to subvert with Vyse.

>>12185010
wtf anon

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Utimately, which one produced the better library of games?
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>>12176932
obviously p2
games from franchises like dmc, onimusha, dynasty warriors, shin megami tensei, soul calibur, prince of persia, god of war etc, and games like silent hill, metal gear solid, final fantasy all had their best games on the ps2.
the couple of great games the ps1 had like vagrant story, ff7, sotn, re3 etc can all be played on the ps2 due to backwards compatibility.

saying ps1 is contrarianism.
>>
>>12178802
lol
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>>12182167
I didn't play a tank control game until ~2018/2019. Control schemes don't become "archaic", they just fall out of style. You can do so much more interesting shit with camera angles when your inputs are 100% consistent no matter which way your character is facing. It also makes maneuvering just really satisfying in its own right, it just clicks. The only other control scheme that feels as good to me is classic King's Field/Armored Core controls.
>>
>>12185009
>King's Field/Armored Core
i actually didn't like Armored Core incorporating King's Field's controls. it was way too slow for what they wanted out of you, especially against other AC's, which is a shame because I actually enjoy slow-paced mechs
>>
>>12185023
That's why turn speed exists, it just adds another dimension of customizability to the mechs. And considering KF came out long before dual analog was a thing, it's a pretty elegant solution for moving and being able to control the camera in general.

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-Is there any difference between Hard mode on the Japanese version of the PC port to the Nightmare version on Dreamcast?
-I noticed you can get headshots on Hard mode, is that present in Nightmare mode?
-if you upgrade the Matilda can you still get headshots?
-Is the only hard thing about Hard/Nightmare mode that enemies are bullet sponges? Do they do more damage or are items different?
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>>12183468
Sweet
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>>12182150
Remake does it so I think it applies to them all
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>>12182250
That doesn’t happen because when you blow up a zombie's legs with the Shotgun or Grenade Launcher or down them with arrows in the legs the game considers their health to have already dropped to 0, even though they can still bite your ankles if you get too close to their heads.
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>>12182140
desu I always forget about shooting their legs out. You can also decapitate zombies with Claire's explosive rounds but it's weird and not exactly reliable. I've done it by accident in the west hallway that's jam packed with them. I think you have to aim up from a distance and kind of arc the grenades into them. It blows their head and torso apart like Leon's super shotgun if you do it just right.
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>>12184934
Yeah, not very reliable (even blowing their legs with explosive rounds isn’t guaranteed, just use Bowgun arrows on their knees if you have ammo). In RE3 you can decapitate zombies with a GL the same way you do with a shotgun, it’s way easier.

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None.
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street rod 2
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>>12184867
fpbp
/thread
>>
>>12184742


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