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File: doa2 ultimate.jpg (12 KB, 188x268)
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And no having "too sexy" women isn't a flaw or a legitmate criticism.
>>
DoA always was the best fighting game. The inertia and blows feel perfect, the babes are hot, the stages are unmatched by any other series and the game is just fun casually and competitively. Look at any DoA tournament and you'll notice they're actually trying to fight each other instead of hugging opposite ends of the screen waiting for their opponent to make a mistake.
>>
>>11504808
If you prefer Dead Or Alive 2 over Dead Or Alive 3, you don't actually like Dead Or Alive's gameplay. You prefer a simpler game you can play casually while looking at shiny stuff.
>>
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>>11504808
The "ultimate" question is what's better, DOAU or DOA3?

I can still traverse the endless halls of my mind palace and smell this Xbox case. Xbox cases had a clean, toxic plastic smell. Xbox in general was just a cleanly pungent console, it smelled strongly of fresh electronics from a clean factory floor more-so than PS2 or CubeGame. Anyone else remember that or just me?

DOA3 blew me away in 2001. The shiny barbie doll/gi joe character models, amazing animations, and snow deformation were super impressive looking and it still looks great today. Everything was chunky, shiny and smooth (newer DOA games actually look worse than DOA3 imo). For that alone I prefer DOA3.
First/second party Xbox games had a patently identifiable rendering look and DOA3 screamed that. Other consoles really could not touch Xbox when it was firing on all cylinders.
Tecmo made magic on Xbox.
>>
I was more into Xtreme Beach Volleyball
>>
>>11504828
Dead Or Alive 1 Ultimate isn't worth playing.

Dead Or Alive 2 Ultimate on paper has the most content, and to be sure you don't get as many costumes from Tomonobu's other DOAs, but frankly the stages are just sidegrades unless you have personal attachments to any one in particular, and it's not even the full library of the game's stages ever made; while the music honestly comes off as primitive in noticeable respects. And, you can play with Tengu here.

Meanwhile, Dead Or Alive 3 (the version without buffed sidestepping) just has straight-up better gameplay, aside from the sole exception of uni-directional counters. You now have ground grabs, air throws, charging attacks, and just so many more individual moves added to individual characters' movelists that you as a character specialist will easily come to take for granted---until you try going back to DOA2, and realizing your options have just been slashed in half.

In my opinion, cosmetics is not a substitute for gameplay, and for Dead Or Alive, simpler gameplay is a downgrade. Therefore, Dead Or Alive 3 is the better fighting game.

Debates about any of the other elements unrelated to the combat are irrelevant and secondary, though not worthless.
>>
>>11504852
I agree with you. DOA3 in general was just the more impressive game that left a bigger impact in addition to being the more complex game.

DOA3 is the best in the series, everything else is a cope really.
>>
>>11504856
>DOA3 is the best in the series
among the retro games

>left a bigger impact
Even if Dead Or Alive 2 was the last game, DOA would still be miles ahead of other game series and an integral part of gaming history.
If we're being real, these games weren't exactly "influential" as nobody else just straight up copped the gameplay---actually, there just weren't any new challenger 3D fighting games of this genre at all.

It's 2025 and we still only discuss Virtua Fighter, Tekken, and Dead Or Alive. And of these three, Dead Or Alive plays the most different.
>>
>>11504856
>>11504858
A point I neglected to make is that effectively, Dead Or Alive was in competition with itself. It would have been shameful for each game to not have upped the ante each time and been better than the one before it.
>>
>>11504808
DoA series was too plain-looking compared to Namco fighters and lacked the forward thinking and finesse of Sega fighters. There is nothing bad about DoA but also there is nothing outstanding either. The highest point was DoA2 and DoA3 being Dreamcast and Xbox graphics showcases.
>>
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>>11504808
>"too sexy" women
Is even such a thing as "too sexy"?
>>
>>11504858
>we still only discuss Virtua Fighter, Tekken, and Dead Or Alive. And of these three, Dead Or Alive plays the most different.
That would be Tekken. DOA is much closer to VF than either of them is to Tekken.
>>
>>11504858
I still think DOA3 is more fun mechanically and more pleasing visually than newer DOA games.
It's like Melee vs Brawl/Ultimate. Ultimate is the larger feast, but Melee has the perfect ingredients. I feel the same for DOA3.
>>
>>11504865
nah
>>
>>11504869
Tekken plays more like Virtua Fighter than Dead Or Alive plays like either. Those two are both noticeably stiffer and staggered, whereas Dead Or Alive emphasizes fluidity and faster pacing.
>>
>>11504872
Aesthetically and mechanically, Dead Or Alive 4 builds upon Dead Or Alive three and consummates/culminates it.

Dead Or Alive 5 was a reboot made in spite of many of Itagaki's core philosophies and design decisions he expressed in his "trilogy".

Within that trilogy, I would always choose to play the latest one released unless it wasn't available or I just wanted to look at and listen to different stuff for a night.
>>
>>11504865
It is a meaningless phrase. The intended word would probably be "sexualized", and even then I don't believe there's an egregious amount of sexualization in DOA2 & DOA3.
>>
>>11504884
>Tekken plays more like Virtua Fighter than Dead Or Alive plays like either.
Wrong.
>Those two are both noticeably stiffer and staggered, whereas Dead Or Alive emphasizes fluidity and faster pacing.
Wrong.
>>
>>11504884
Why are you making shit up? Of all 3D fighters not made by Sega, DoA is the one closest to VF fundamentally
>>
>>11504864
>DoA series was too plain-looking compared to Namco fighters
not enough freakshit for you?
>lacked the forward thinking and finesse of Sega fighters
how is doa less revolutionary and cutting-edge than contemporary vf?
>there is nothing outstanding
doa showed the concept of "turns" doesn't need to exist, as well as stiff fighting being unnecssary and undesirable
>The highest point was DoA2
doa2 was literally just the beginning
>>
>>11504901
Wrong.
>>11504905
>Why are you making shit up?
I'm not. I've played all three of them. Virtua Fighter plays quite unlike Dead Or Alive, from its lack of the universal counter, to its ridiculous juggles, to its stiff strikes, all of which it shares in common with Tekken.
The burden of proof is squarely on you.
>DoA is the one closest to VF fundamentally
I see no reasoning which makes that true other than tired and long-unexamined sayings.
>>
>>11504914
DoA has more juggles than VF and inputs are very similar.
>>
>>11504884
Anon, "stiff" and "fluid" are your subjective observatioms rather than objective facts. And the fact is, DoA is based on VF gameplay
>>
>>11504907
VF invented 3D fighters, uneven stages, customization, online play. The first three games ran on the cutting edge 3D hardware, VF2 and VF3 in particular looked at least two years ahead of the competition.
DoA just walked in VF steps.
>>
>>11504905
NTA but I love Sega fighters and consider Dead or Alive to share their DNA and belong to their family. Tekken is very different from both obviously.
>>
>>11504937
Virtua Fighter even has ground juggles in addition to air juggling, while DOA does not have the former. And DOA juggles actually correspond to gravity and end quickly, to the point it's less like juggling and more like hitting the person on their way down.

>>11504941
No, it's casual terminology used to describe something you should be aware of but lacks official wording.
>the fact is, DoA is based on VF gameplay
just keep repeating yourself over and over again as if that has anything to do with what's actually going on in the mechanics
lovely discursive skills

>>11504948
I guess Tekken didn't hunh. Give me a break.
>>
>>11504957
>It's 2025 and we still only discuss Virtua Fighter, Tekken, and Dead Or Alive. And of these three, Dead Or Alive plays the most different.
Replace Dead Or Alive with Soul Calibur and this would be correct.
>>
>>11504961
>No, it's casual terminology used to describe something you should be aware of but lacks official wording.
Okay, examples?
>>
>>11504957
>share their DNA
Because DoA literally started as a VF clone with easy universal counters. Itagaki even made Suzuki drunk and spill the beans on the VF inputs at one occasion.
>>
Wait, since when DOA being a VF derived game is controversial?
>>
>>11504979
It's not.
>>
>>11504884
>Tekken plays more like Virtua Fighter than Dead Or Alive plays like either
WTF lol. Post that on freestepdodge or virtuafighter.com forums and brace for replies.
>>
>>11504986
>freestepdodge or virtuafighter.com
This takes me back. I hope after VF6, DOA makes a comeback too. Just for the sake of god remove all the DOA5-6 newcomers from the roster.
>>
>>11505000
Mila was good and Rig was fun if mostly Zack.
>>
>>11504973
>>11504979
Who cares if Dead or Alive is similar to Virtua Fighter? Both are great.
>>
>>11504808
>This is a near flawless game
>And no having "too sexy" women isn't a flaw or a legitmate criticism.
Very true anon, but I think you posted the wrong game.
>>
>>11505102
You posted the wrong version, and PS2 had Soul Calibur 3 so you could have posted that instead.

GameCube has the best SC2, you're just trying to start a fight.
>>
>>11505102
Holy based
>>
>>11505106
Soulcalibur 3 has worse aesthetics, music, character designs and the gameplay isn't better
SC2 is simply the best 3D fighting game ever made no matter the platform
>>
>>11505113
It's also a way to derail the thread and start fights since Soul Calibur is an entirely different subgenre of game than DOA is. They are both fighters but one is hand to hand and the other is weapons based. You really can't compare them.

If I had to pick a SC to play on PS2, its absolutely 3.

If I had to pick a SC period, it's SC2 on 'cube.
>>
>>11505106
>GameCube has the best SC2
It's true and I'm still upset. They could have at least given us Teedus or Cloud. Shit I would have taken the Legend of Dragoon guy.
>>
>>11505118
That's what everyone wanted but we got heihachi. It is what it is. Literally anybody with a weapon not from a fighting game. Sony had plenty to let them use but forced Namco to go with their own guest character.

IIRC there was an effort to bring in an FF character but it fell through.

Link was perfect for the game, it isn't even a nintendo drone thing. Dude has a fucking sword.
>>
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>>11505118
Cloud was stuck in another 3D fighter.
>>
>>11504808
Shame they turned this series into shekel grubbing waifu dress up for the same class of dumbshit weebs who play chinkshit impact
>>
>>11504825
That's a remake of 1.
>>
>>11504825
DoA1 was just an slightly more appealing Virtua Fighter with more booba
>>
>>11504828
DoA(2)U looks washed out compared to OG DoA2 on Dreamcast, even its Ps2 port didnt looked as good.
>>
>>11504808
Why can't they put dead or alive on switch eshop?
>>
LGS has DoA3. Never was a fighting game enthusiast, is it worth getting into?
>>
>>11506851
DoA games are rather casual and fun without deep fighting games knowledge. Get it if it's cheap.
>>
>>11504808
hard to believe DOA was once a respected fighting series because now it's a coomer-core slop
>>
>>11506873
>without deep fighting games knowledge
FGC faggots say this because when they play DoA, the hold system punishes them for predictable play; they would much prefer to stand still hitting all the different dpad directions to trigger some move.
>>
>>11507293
>now
It's been dead for years. In fact, it would be easier to reboot DoA as a respectable fighter now, without the pressure of DoA5 era coomer fans.
>>
>>11506851
No, nobody plays old DOA anymore. There is no scene for it, and you can't learn how to play from fighting AI.

Only get into it if you have access to a veteran of decades.
>>
>>11507293
That's what happens when the auteur is lost.
>>
>>11507345
>t. have no friends
>>
>>11504825
DOA2U is far more refined than 3
>>
>>11507345
I highly disagree, the AI knows how to play the game and it is pretty challenging (especially that Alpha-152 fight.. damn it was tough)
>>
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>>11504817
I don't have a webm for DOA but it's really astounding how somehow TEKKEN became the BIG fighting game. Astounding and infuriating. I hate the FGC.
>>
>>11508052
I think it's just the consistency of releases. DoA is a lot of fun to play and watch.
>>
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>>11506575
One of the only actual 3D fighters. A great game that is still played competitively in Japan, sadly nobody really attempted the style ever again
>>
>>11508052
Unfortunately most fighting game franchise failures were due to the developers being owned by historical fuck-up publishers like Sega or Konami who failed to capitalize on the IP. Tekken thrived because Bamco actually supported it while the rest were starved to death, it won by default.
>>
>>11507735
>the AI knows how to play the game
if you think that it doesn't seem like you've ever fought anyone of a high level
also the AI cheats so you are engaging in artificial difficulty
>>
>>11507634
in what ways
>>
>>11508052
Tekken was older than DOA and also more accessible platfotm-wise.
>>
>>11508171
>better graphics
>more content
>tag arena
>no gimmicky final boss
>reboot Ryu looks awesome
>counters are more powerful which makes the match pace far more aggressive
iirc the movesets in 2U are also expanded on from 3
>>
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>>11508175
>and also more accessible platfotm-wise.
DOA was on every patform tekken was
>>
>>11508136
I like the PS1 port, and no, not just because le booba.
>>
>>11508052
>webm

I hope someone makes an mp4 at least and adds DoA
>>
>>11508604
once it became Xbox exclusive, that was no longer the case and the death of the series after DOA4 was the nail in the coffin
>>
>>11508052
>VF3 introduced uneven terrain bit caused glitches and still got confined to arenas even on later entries
>DoA2 introdiced better uneven terrain phsysics and multiplane stages
>Tekken 4 tried both and fucked them up
>>
>>11508265
>the movesets in 2U are also expanded on from 3
that isn't true in the slightest
>no gimmicky final boss
that is true
>better graphics
that isn't tue
>more content
that is true but it just means "costumes", so it's disingenuous in this context
>tag arena
don't follow
>reboot Ryu looks awesome
it's one costume
>counters are more powerful which makes the match pace far more aggressive
they play the exact same except you have less moves in DOA2
>>
>>11508604
Was Kasumi meant to be the lead or was she retroactively made into one like Scorpion?
>>
>>11508624
Dead Or Alive's story revolves around Kasumi's story. She's the face of the brand but she's not the only thing that matters or even necessarily the most important character. She's just the nexus.
>>
Does this run on Xemu?
>>
>>11508624
>>11508627
Sure but this was still a long time before fighting game "stories" went full retard with it's story mode focusing on just the one plot. Time was any character you wanted to play was in effective your main.
>>
>>11508052
>>11508152
DoA could have fared better. Some of their exclusivity choices were harmful to them in the long run. And their spin offs made people look at the series as a failure to some degree. Sure, Tekken is uneven as some characters are MUCH better than others. The play mechanics feel broken with some of the guys. I do like DoA as a series a bit more, but they don't have the charm of their cutscenes that Tekken does. Also Tekken is willing to go full Anime and bonkers. Anyways, DoA does deserve more respect but they sort of did it to themselves and fell out of favor for a few reasons, what with those stupid clothes packs, changing the gameplay and softening the sexiness up.
>>
>>11508620
>multiplane stages
Samurai Shodown 64 had those back in 1997
>>
>>11508713
DOA5 isn't even the same game. The series was dead when Tomonobu left and took his guys with him. Those who remained didn't even like DOA and it shows.
>>
>>11508713
I don't expect it to be full realistic but I honestly prefer that DOA and VF and old tekken were more marital arts focused. Modern Tekken especially has gone completely retarded. Have you seen that Clive shit?
>>
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>>11508052
Tekken is carried had by its OG characters that were introduced during the PS1 era and their movesets while DoA lacks in this regard. Hitomi is nowhere as cool and badass as any of Mishimas with their electrics and hellsweeps. Neither was Ein, when he was a karate char too.
DoA has a strong presense of ninjas but none are as iconic as Yoshimitsu, his unorthodox playstyle and his costumes. Even Hayabusa, who has his own great vidya series, does generic flips and strikes for the most part. Who would you rather want to play as, Bass or King? Easy question.
Xiayou moveset was very 3D when she was introduced, with multiple stances and sideflips, she basically danced around opppnents. DoA's Leifang playstyle was much more straightforward and her Tai Chi moves were two dimensional. She has improved since then but the first impression was strongly in Xiaoyu's favor. DoA has no Jack, no bears, no Mokujin, not even Bryan Fury equivalents. The closest match is Tekken's Law and DoA's Jann Lee and here Tekken kinda cheats by making Law a Bruce Lee lookalike which is instantly recognizeable.
Even if quality of newly introduced Tekken characters dropped during the 5th and 6th gens, like not many people care about Bob or Leo, the series still has that strong foundation. It's like Mortal Kombat - as long as there are Sub Zero and Scorpion with their freeze and harpoon moves, people will play the games.
You just can't beat Tekken's roster with sexdolls even if you have the greatest 3D fighter system ever. Especially when Tekken also has the "sexdolls" part covered since picrel was introduced.
>>
>>11509114
>Hitomi is nowhere as cool and badass as any of Mishimas with their electrics and hellsweeps.
This poor nigga never watched Dead Fantasy.

>Neither was Ein, when he was a karate char too.
DOA favorites is about the gameplay not the characters. You're not supposed to care about the characters on the basis of story or even really character.

>DoA has a strong presense of ninjas but none are as iconic as Yoshimitsu
Ryu? Kasumi & Ayane?

>his unorthodox playstyle
Playstyle is irrelevant, Ayane already plays similar to Yoshimitsu

>Even Hayabusa, who has his own great vidya series, does generic flips and strikes for the most part.
It's "generic" if you don't know anything about the game series, and nothing Kage does is more impressive except his own jumping high up into the air. In fact, he's more exciting than Kage and Tekken never got an equivalent character till Raven who came out after Ryu's buffs which made him cuhrayzee.

>Who would you rather want to play as, Bass or King?
What the fuck kind of question is this? Of course a Tekken fag is going to pick King. And Bass is a niche character because most people don't like playing grapplers.
>>
>>11509114
>DoA's Leifang playstyle was much more straightforward and her Tai Chi moves were two dimensional.
Leifang is probably the most obtuse and conceptually difficult retro DOA character next to Ayane.

>DoA has no Jack, no bears, no Mokujin, not even Bryan Fury equivalents.
no *freakshit

>You just can't beat Tekken's roster with sexdolls
That was never the approach. The character designs are window dressing for the gameplay, which is the real motivating factor for adoring the characters.
>>
>>11504808
Only the woke cult would try to make "too sexy women" a legit criticism. But in reality it's just Feminazis and gay people getting triggered by sexualized women in video games.
>>
>>11509180
>>11509187
See, you're not at the acceptance stage yet. You're bargaining and trying to argue. VF fans have accepted this years ago. DoA has always acted like it's a much cooler VF sibling which only led to some DoA fans still not understanding how they were beaten by Tekken when "DOA is about the gameplay not the characters" and "You're not supposed to care about the characters". Surprise, people who play fighters do care about the characters.
>>
>>11509209
>VF fans have accepted this years ago
NTA but most of DOA fans have accepted this too. DOA is at a weird position though because some characters are popular with coomer fans. VF can reboot and replace any character. DOA can't just drop coomer bait like Marie Rose since there are coomer fans who buy DOA for Marie Rose even if she is not liked by regular fighting game fans.
>>
>>11509225
Easy. Move all sexdolls into a new volleyball game for coomers and reboot DoA as a respectable 3D fighter without them.
>>
>>11508612
now, doa arcade is a game that deserve a decompile port.
>>
>>11508623
>it's one costume
It's a badass ninja you dweeb, it's cool and worth buying the game over
>>
>>11509209
DOA only died because Tomonobu was forced out. If he had not been, DOA was on course to rival or outpace Tekken. DOA4 had a ton of momentum and the next game no doubt would have been even better.
>>
>>11509056
after DoA volleyball 2 it looked like a wrap. the next following game had no great innovations, nothing to stand out, and the graphics were always gorgeous but it wasnt leaps and bounds ahead of where it already was. by 4 and 5 it was washed up. nothing new

>>11509091
>I honestly prefer that DOA and VF and old tekken were more marital arts focused
it made them a lot more grounded and fun. these series' need to be hokey and earnest at the same time.
>Have you seen that Clive shit?
seriously have no idea what that is. Ive checked out of a majority of modern games recently. it sounds retarded though. Id bet playing the coomer gacha game is filling up their pockets so that they dont need to really focus on another fighting game at this point
>>
>>11509278
DoA was on the decline. DoA4 only sold 1.25 million compared to DoA3 with its 2 mil.
Tekken 5 and DR sold 10 mil combined around the same time. Tekken 6 sold 6 mil alone. Even Tekken 4, which was considered a failure, sold more than 4 million.
Only Mortal Kombat managed to outpace Tekken but it only happened with modern games starting with MK9. And modern MK is not even a direct rival to Tekken, it's mostly sold for its singleplayer story mode and cutscenes which attract the likes of people who are lore and capeshit like MCU.
>>
>>11509010
And that game SUCKED.
>>
>>11509425
Why do you think that? It was decent.
>>
>>11509278
Dont ya mean Itagaki?
>>
>>11509312
>DoA4 only sold 1.25 million compared to DoA3 with its 2 mil.
Red Ring Of Death buy-in hesitance

People were focused on Halo 3 and faith was shaken in the platform due to the technical faults which dissuaded from looking as closely at other launch titles.
>>
>>11509517
>people skipped a 2005 game because of a more popular 2007 game
>>
>>11504808
"too sexy" is not an arguemt, period. It's part of the aesthetic and that's it. Sexiness is good.

>>11508618
>it became Xbox exclusive
>death of the series
let that be a lesson for all eternity.
>>
>>11504884
There literally doesn't exist a fighting game more fluid than VF. You are mistaking animations speed for fluidity. DoA is full of animation transitions where characters just snap into place that's not fluidity.
>>
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>>11504808
WOAH BRO IS THAT A 3D FIGHTER NOBODY HERE PLAYED AND THE ONES THAT DID WERE LIKE ONE YEARS OLD WHEN IT CAME OUT?

Shut up faggots.
>>
>>11508623
>still didn't say why 3 was better
contrarian
>>
>>11509602
lmao way to out yourself, underage faggot
>>
I somehow didn't know DOA2 was on Xbox until this thread. I have DOA3 and the Volleyball game.
>>
>>11509863
It's a complete remake of DOA2 not a port.
>>
>>11509923
He didn't say otherwise
>>
>>11509563
you misread

it was saying the death of the series well after doa4's release
>>
>>11509569
rapidity then
>>
>>11509714
DOA3 is better because it has better gameplay, better music, and everything else DOA2U has except an abundance of costume and a boss character.
>>
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>>11509569
Nah, you are thinking on the old 3D MKs
>>
>>11510154
That's true but making the series box exclusive killed the series faster than if it went multi-plat or went exclusive on the PS2. Sure the effects and fighting on uneven terrain are cool, but that doesn't matter if your main audience is on an entirely different console and your console really is for fans of Halo and other Western titles.
>>
Kasumi is at her best when she's upside down.
>>
>>11504828
>I can still traverse the endless halls of my mind palace
Why does every other post on this board read like a pretentious twat in chatgpt?
>>
>>11509114
Based Bass True American Patriot and loving father is way cooler than gay furry icon King tho
>>
>>11510683
What? Do you not have a mind palace like the rest of us? I have a yugioh tier mind palace my man, am the fucking nameless pharaoh nigga.
>>
>>11510683
You’ve never seen Sherlock Holmes or Silence of the Lambs have you retard?
>>
>>11504825
DOA2U introduced the 4 way counters (high, low, mid kick, mid punch)

it came out after 3 afterall and the graphics hold up 20 some years later.
>>
>>11504849
you are rampantly heterosexual
>>
>>11510167
2u has much better models/graphics and costumes than 3.
while 3.1 was better for competitive, doa still falls apart at high level.

doa 3 was a launch title and it shows imo
>>
>>11510973
>doa still falls apart at high level.
You say this because there's no skill transfer between your favourite air dasher and doa
>>
>>11510906
>DOA2U introduced the 4 way counters (high, low, mid kick, mid punch)
You can switch 4 way counters on in the Dreamcast DoA2 options. Frankly, I think it's not an improvement. 3 way is fine.
>>
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>DoA WAS NEVER GOOD AAAAAAAH
>>
>>11511267
Was it?
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>>11510464
>your main audience is on an entirely different console
that's not particularly true
>your console really is for fans of Halo and other Western titles
that's also not that true
xbox fairly succeeded at making itself the western dreamcast
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>>11510683
anti-intellectualism is boorish and cringe
>>
>>11510906
>the graphics hold up 20 some years later
because it's an update on the same hardware
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>>11510973
>2u has much better models/graphics and costumes than 3.
no point arguing about this at this point then without actually images/videos to prove it one way or the other
>while 3.1 was better for competitive
if that's the one with buffed side-stepping, it sucks and is gay and not real DOA
>doa still falls apart at high level.
that's complete bullshit
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>>11511228
If I had my way all kicks would require forward counters. It makes mindlessly spamming counter a less viable option.

3-way and 4-way are both playable, but increasing the count increases the skill floor which is cool

I don't miss 3-way when I'm playing DOA4
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>>11511352
>>
>>11504808
it does tell us you've still got the interests of a 15 year old
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>>11511424
Based. I wish I still had the same libido
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>>11510154
I just wanted to shit on Xbox desu
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>>11504828
yeah mang i can remember that xbox smell.
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>>11511310
Yes faggot, up until Itagaki got smeared and kicked out, then Dimension fucked retconned the story of DoA2 and 3.
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>>11511591
>"doa would be the best if itagaki wasn't kicked"
Sure, buddy
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Picrel is so much better than Xbox DOA games it's not funny
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>>11512087
no it's not

it's something you pop in along with Tekken 4 to relieve some boredom from playing DOA3 and DOA2U so much
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>>11511557
A fellow patrician and scholar.
I remember all the consoles having a clean, freshly manufactured electronics smell, but Xbox… phew, that smell could get you high.
If there was a way to replicate opening a brand new original Xbox up into aerosol or candle form I’d buy a lifetime supply of it. I wish I could find the words to better describe it if anyone wants to take a shot and knows what I’m talking about.
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>>11512514
Enjoy your Cancer and Kimeo.JPN
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>>11512514
I also want to say that 7th gen consoles didn’t smell as good as 6th gen.

My rank for new console smells (for the ones I’ve been privileged to be alive for) are as followed:
6th>5th>7th

For real there was just something so industrial to the fragrance of 6th Gen consoles.

Maybe I’m crazy but I know there are others who feel how I feel.
>>
>>11504849
The ads suckered me in, making me think it was a sexy sports game. Imagine my disappointment upon realising 75% of the game is just a dating/management sim
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>>11508052
FGC dismissed DOA as a "panty fighter" that wasn't worth taking seriously because of the marketing emphasis on the sex appeal. Look at this thread, and the number of retards who almost certainly have never played DOA yet are calling it a "casual party game". Team Ninja pruded up 6 specifically to appeal to the FGC prudes, and we know how that went
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>>11511547
>shitting on the By Gamers For Gamers system, the best of its generation
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>>11509238
That's 5 and 6, the worst performing games in the series. They need to go the opposite way, remove the male characters and focus on the girls exclusively. There aren't any 3D girly fighter games out there.
>>
>>11509301
>after 4 the series was washed with nothing new added
Isn't this all fighting games? The expectations for what a fighting game is 'supposed' to be like was forged in titatium by the mid 00s, and the genre wholesale hasn't advanced as a result. Street Fighter, Tekken, DoA, whatever series you want to look at, really has not advanced mechanically in years. New graphics, no VFX, more moves. But underneath all the paint they still play and feel like 90s arcade games. Even if they're not very good, the stuff like Fight Night and the UFC games at least try a different approach to what a fighting game can be.
>>
>>11513009
gameplay was always the issue when it came to doa competitive.
hilariously enough, even though doa 6 toned down the sex appeal, it also had the worst gameplay in the series.
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>>11513036
the other games had more gimmicks and combos for the spastics, DoA dropped the sexiness and added nothing new. it was on its last creative legs and instead of doing something great the series faltered
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>>11513009
Looking back, it was the same people who made fun of Japan in G4 constantly the same who bitched about DoA and assumed Itagaki was guilty, and they aint righties, no way.
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>>11513019
Niggas, 5 still have the coom, member Mai and Kula, the one when lolibait debuted?
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>>11513019
>They need to go the opposite way, remove the male characters and focus on the girls exclusively. There aren't any 3D girly fighter games out there.

The only game who did that was Skullgirls initially and then they added male characters and then the bitch who designed the girls got old, hit the wall, was californian and what happened? She and the otherd fuck over Mike Z and got away with it.

And Variable Geo started as literal coom bait on PC and Saturn as an Ero game with shit fighting mechanics.
>>
>>11513105
Let's not pretend Japanese games didn't hit rock bottom for game design between about 2006 and 2014. Not even the most ardent weeb will defend something like FF13 in good faith.

>>11513109
Skullgirls is 2D and western, with an ugly art style and (((subversive))) humour.
Variable Geo and Asuka 120% and the other glorified doujinsoft panty fighters bombed because they were sex first, fighters second. DOA can walk the walk as well as talk the talk.
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>>11513109
avg2 is actually legit and will blow up on fightcade once ps1 is added
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You now are aware that Helena is the best vidya girl of all time
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>>11513210
Look ots ok if you just like the game, but cmon man.
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>>11513362
I like Ayane.
>>
>>11513019
>>11513109
Please DONT bring up the SuperFamicom Sailormoon games. Those are MEME shitpost games, in other words, BAD GAMES.
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>>11513378
Another Story RPG Is good.
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>>11513019
5 and 6 have the most sexdolls in the series. Shit games
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>>11513468
5 walked back the overt sex of 4, and 6 at launch was heavily marketed as the "first serious fighter" with no sex appeal. It bombed so bad they panicked and added it all back, but everyone had already given up on the game.
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>>11513362
>>11513370
Ayane, Kasumi, Leifang.
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>>11513205
I mean Dragon Quest 9 was around then and it slaps.
Japanese game design didn't fail...but a lot of big Japanese IPs sure as shit did.
I'd argue 2006-2014 was the golden age of Monster Hunter for instance.
>>
>>11513518
Exceptions do not disprove the norm. Even mainline Nintendo games hit their nadir during that era.
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>>11512516
>7th gen consoles didn’t smell as good as 6th gen.
6th gen consoles smell like electrical hazards and asbestos
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>>11504808
>And no having "too sexy" women isn't a flaw or a legitmate criticism.
why the fuck are you even bringing this up when nobody would have criticized that here ever
fucking retard
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>>11513480
Honoka and Marie Rose fucking suck. They suck in general for and they suck integrity out of DoA5. I don't care if they didn't exist in vanilla DoA5.
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>>11513692
FR
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>>11513692
Depends. I don't want a fighting game which looks like picrel.
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>>11513709
On the other hand, this picrel is pure sexo and gets a pass as a good fighting game character design
>>
The fact almost no one in these threads ever talks about the gameplay is tiresome.
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>>11513717
>reverse image search
My god. I wouldn't mind fightan vidya women looking like this at all.

>>11513726
We did talk about gameplay in this exact thread above.
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>>11513726
try to read
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>>11513731
>>11513735
I'm talking about the metagame.
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>>11508604
>on every patform tekken was
?
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>>11504808
You can no one really cares have you seen how popular only fans is you'd think anyone who "hates" porn would be some type of feminist but it's usually people complained are like feminist but they don't really care anymore
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>>11513870
More ment weird boomers then saying feminist again
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>>11513872
Come again? I am having legit trouble understanding what you are saying.
>>
>>11513702
This so much this

The doa girls were good because they were so breedable

Doa5 started with the weird 12 year old asian girl Loli shit.

Also Itagaki was good because he was a Westaboo.
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>>11515409
There's only one loli in the game, Marie Rose. All the rest of the girls have the exact same body
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>>11513362
The Barbie doll look for DOA is the best and I can’t believe people prefer nuDOA. Xbox had the best DOAs.
DOA6 tries to stay true to the DOA look but is stuck in this middle ground between the plastic CGI of this and modern rendering.
DOA on Xbox was like playing a PS1 cutscene. Shit was so cash.
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>>11513362
I actually prefer Kasumi and Tina. But she is my third favorite from DOA.
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>>11513362
>hoby: walk
come on
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>>11516842
You really need em more often
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>>11516659
learn to read and look at the spinoffs
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>>11517193
You learn. You were talking about DOA5, not spinoffs.
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>>11517239
you have still yet to learn to read
there's a keyword in that post which you missed
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>>11504825
>a simpler game you can play casually while looking at shiny stuff
What's wrong with that?
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>>11517410
you are not getting the most out of your gaming
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>>11517382
Praytell what this magical keyword is, because these posts
>>11513702
>>11515409
Exclusively mention DOA5.



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