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File: dgvoodoo-320.gif (23 KB, 320x216)
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>Solves your old game incompatibility problems
No need to thank me
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>>11518920
gonna need more than a tiny blurred image bro.
explain
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>>11518925
Not op but it's a wrapper. A lot of Windows 9x games have shit compatibility with newer versions of Windows because of the retarded amount of APIs back then, and the gpus they expect. This wrapper essentially translates old APIs to run inside D3D11/12 to get the game to function, and beyond that, you can push the game you're running far beyond the limits of what it was intended to do, including the ability to render at high resolutions and apply AA.
I think I'm explaining it correctly.
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>>11518920
I need help getting the PC port of Shadows of the Empire running. It doesn't think my Nvidia graphics card is compatible.
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>>11518940
https://gog-games.to/game/star_wars_shadows_of_the_empire

The gog version should work right out of the box.
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>>11518939
neat
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>>11518940
>>11518962
I also wanted to say you're better off emulating the N64 version. You should be able to lock it to 30fps in an emulator if you don't want the authentic experience of 17 fps.
PC version has FMV cutscenes, but honestly they are inferior to the illustrations of the N64. PC is 60fps though if that matters to you for this game.
The game also plays a lot better on a controller and that's a lot easier to do on an emulator.
>>
>>11518962

It does, and it's very playable.

Emulate the 64 version if you really want, but it isn't necessary to enjoy it.
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>>11518962
>The gog version should work right out of the box.
it doesn't, I'm hoping the program OP provided will do the trick though
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>Solves your old game incompatibility problems
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>>11518939
>>
>>11519043
If the gog version didn't work out of the gate than dgvoodoo will definitely work with it. Just make sure you install it correctly into the install folder of the game and configure it how you want to before launching.
I think the only game dgvoodoo didn't work for me on was the Win95 version of carmageddon and it had less to do with dgvoodoo and more to do with the game itself.

Now there is a game in desperate need of a sourceport.
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>>11519050
>the only winning move is not playing
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>>11518920
Do any of you gents post on Vogons? I want to tell Dege that the latest dgVoodoo has broken Max Payne 1 but I'm not making an account.
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>>11519149
https://www.cwaboard.co.uk/viewtopic.php?f=10&t=9501

This was the best I could get - still isn't running at 60fps but seems to be the best all rounder
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>>11518920
Thanks, but I'll stick to my retro PC with an actual Voodoo card in it.
>>
Now that i think about it, are there that many games where they technically run but it isn't possible to enable specific effects in them which their original release had ? stuff like the buffer shadows from splinter cell:chaos theory for example.
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>>11519691
What's wrong with splinter cell:chaos theory, I was going to play that soon on PC?
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>>11519716
The original Splinter Cell trilogy might as well be considered Xbox exclusives.
Xbox was the target platform for all of them and drastically exceeded the fidelity over the other platforms, even the PC.
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>>11519050
Yep, I chuckle – chuckle! – to myself when I see wincucks talking about how a game doesn’t work on “newer versions of Windows.” Man they suck.
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>>11519789
wine is an emulator and therefore has the dumbest name of all time
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>>11519790
You wish, wincuck, you wish. May you get caught.
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>>11519790
>wine is an emulator
Wine is a compatibility layer.
If you don't think there's a difference, then I'd suggest attempting to read a book sometime.
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>>11518962
gog kills original exe's.

go try running one of mid 90's games downloaded from GOG on an original win95/98 hardware.

you can;t because they most of the time alter them for modern compatibility. i.e. they passively destroy the games, especially the ones that are very rare and scarce over the internet today.
>>
>>11518920
>>11518939
There's also a pretty cool use case that some people might not know.
>old game has no UI scaling, aka it's designed for 480p or 768p and everything gets progressively smaller as you bump the resolution (this was super common back in the day)
>install dgVoodoo2, keep the game at 480p (or 768p or whatever), then override the resolution with 1080p/1440p or what have you
>you get nice visuals AND the big UI
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>>11519854
That's why you can never count on corporations for anything
A lot of games would have disappeared or be unplayable without piracy groups
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>>11519854
If that's so important, just download a Redump image, you spaz.
>>
What wrappers did people use to get their games working before dgvoodoo ever existed? Was there even a solution to games not working most of the time?
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>>11519971
I assume that most games ran fine on Windows XP and/or there were still old computers around that could play them just fine.
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>>11519854
Who the fuck tries to play GOG releases on period hardware. Just get the OG version from redump + patch it yourself (last official patch + nocd crack etc).

>>11519971
Remember how some old games came with an opengl32.dll of their own? Those were the earliest wrappers. E.g. GLQuake used such a DLL for its Glide mode.

Later on, DxWnd was a thing. And speaking of early DirectX, I wish we had a better DirectDraw wrapper (for 2D games from that era, e.g. BG1/2, Arcanum etc). The API is technically supported on modern Windows, but it's being emulated and the performance is poor, so you need to use wrappers like DDrawCompat or similar, but they're all very buggy.



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