Admittedly, I am not a graphic designer, but I do have an eye for what is aesthetically pleasing, and I find a lot of Paul Rand's work to be really intriguing. How would I go about designing a logo in his style, though? There's something very meticulous and perfect in these designs that I don't think can be replicated by any lay graphic designer. Maybe I am overthinking, but does anyone have any tips?
>>461847definitely follows the trajectory of modernism, famously inspired by swiss design as well as (intellectually) by John Dewey, Alfred North Whitehead, Roger Fry.>The problem of the artist is to defamiliarize the ordinary.I think he probably truly loved design and indulging in it. no doomscrolling, no pinterest inspiration that everybody else shares, no photoshop. instead a smart guy that enjoyed spending his life on thinking about art and aesthetics and design and the human nature on a *deep level*. he probably read a lot of philosophy as well as literature. there are traces of a human with relatively wide spanning wisdom in his body of work, which lends them different qualities in comparison to today, where we have super clean cloudcapitalism-giga-marketing-machine designs all around us as well as "I am a graphic designer because I watched 5 tutorials on youtube that everybody else watched as well". (I am not criticizing. has other qualities to it. is just a different landscape...)proficiency with (and reliance on) traditional tools instead of the computer obviously influences the designs an incredible whole lot as well.I kinda think the somewhat ephemeral aura to be well described as honesty of a real human being, I think. comparably sincere and optimistic to postmodern design and less cleanly algorithmatized than many convetional designs today? he wrote a few books. could be interesting if you *really* want to learn more about his approach?
hi , im mrwan im new to graphic design, i've just posted this and i'd appreciate a little bit of support https://www.instagram.com/p/DN-yu6winct/
ES MUY BUENI MMM COMO SE LLAMA EL ESTILOS
GeophantomvoidThis is a new aesthetic that was just released today (by me). Feel free to save, its all your my fends. And you can also post inspiration or similar pictures.
>>461691finally.over.
geophantomvoid[0005]oppa spongebob style
geophantomvoid[0005]
some of these are actually quite cool its a shame you sound retarded
looks like milkdrop presets (see projectm)
Best fucking console UI of all time, everyone and even their grandmas knew how to use this thing.
Something The switch was incapable of doing...
>>459045https://www.youtube.com/watch?v=xy0ZHMvvUnw
>>459045I have no idea what half those selections do
>>459045>>459468
>>459849That was acceptable to do in early 2000s. It was cool to be unironically and unapologetically edgy. Those were the days
LMAOOOOOOOOO
The woke right strikes again.
how's this as a new 4chan banner
looks like a great new candidate for a /gd/ banner ad to me
are you some kind of professional bannererthis place moves like old people fuck lmao
>>461666>3x3 meme arrowsnice try
how is content built when expecting sales, click, traffic?maybe especially considering Ai, now or even before, or even with. how are things produced maybe if you expect, gradual growth to...tens thousands, millions yearly
>>461650this is a remarkably ambiguous question
>>461661huh? it went through straight ahead backthen
There's context: Now i'm trying port models from game "Megaglest" To Warcraft 3 world editor. Megaglest's models was in format "g3d", and i have a lot of butthurt to open them. But finally i dd it. But there's a new problems:I can open them in blender 2.90 with special add-on. I can play their animation, and their textures are correct. Anything is good, right?But to open them in " Retera's model studio", or "Matrix Eater 3d", or in 3ds max, i need to convert them to other format. And there's the first trouble. Format OBJ - Freely opening in any other program, but absolutely no animation. Format FBX - I hear that he can save animation, but in the practice, programs can't open this file with this format. And i sacrifice the animation, to open model in Retera's model studio.. But when i did this, model has no textures.. And i wonder why? When i trying to forcely wrap textures on model, program claiming the error. And i was trying various formats. Blp2, png, mtl, but nothing ever happens and i CAN'T UNDERSTAND. PLEASE HEEEEELP...
>>460449>>>/3/
hi, i´m new to graphic design, i´d like to know the name of this style, and how you would go about learning to do something similar. thanks
>>461310>>461311reminds me of max for some reason>>460823probably is slop but it was trained on video game art from the 80s
Remind me of Plastiboo style especially in Vermis
I need to recreate this pattern in illustator for my work. Does anyone know how or link me a tutorial. Thanks!
>>460350use StippleGen 2
Just use paint.net
Last thread: >>441761
>>453887Core childhood memories
>>457657TISM's Whatareya single is another album that has aerobics on it, pretty great one too.
I thought Pentagram were supposed to be like the best of the best designers? What the fuck happened?
>>461286>>461287doesn't look exciting, granted. but it isn't bad either. visually situates them between finance and tech. pretty much expected for a business of their size, no?
>>461290>but it isn't bad either.it's bland and soulless, how is that engaging for a brand?the old PP logos were at least playful to a degree and more interesting just off of color alone
>>461292For those massive 0.1% brands there's way more than that, people already know them, there's no need for a logo, they want the opposite, a completely neutral mark that people don't even notice and is not associated with anything, for example what if those colors represent something negative in some place? you will lose millions, there's also a lot of psychology and human behavior involved, not to mention the hundreds of millions they can save every year if they use only one color.
New one is better. Italics are a thing of the past man.
>>461292the PP Logo isn't gone, they just don't recommend using it together with the wordmark anymoreit'd be retarded to throw away a logo like that, as a payment processor having a simple icon anyone can immediately recognize as "this is available" is super important. hence why visa/mastercard also have very simple but super easy to recognize iconsthat said paypal in general has been in a huge design rut, there's so many different UI languages in their site now it feels like it's about to explode in a billion pieces. especially if you have a biznu account
am I a complete beginner at graphic design? I thought I had the grasp of basic concepts but I was harshly corrected when posting designs on the internet should I start with more simple things? I am autistic about book covers but every time I try to get a bit creative I get told it just doesn't look that good
>>461272I am sure your ability to accept and effectively incorporate criticism will make you a star designer in no time! your designs are already so promising it is crazyyyyy
>>461273ah. I thought you grouped my answer together with this one >>461271as "unhelpful".cannot do that right now. maybe another day. in the meanwhile just give it a try?
>>461277Okay, I was wondering why you suddenly got all aggressive lol
>>461268>the cross is casting the shadowWithin the context of the black and white design, it is doing the exact opposite: the cross is casting a beam/ray of illumination that spreads as it fills the foreground, not casting a shadow in a beam of light from a source behind it- the cross IS the only logical source of light in the image.In any 2D image that uses perspective to create an illusion of depth, accurately representing light sources and direction are key to making the effect be cohesive and comprehensible, *especially* if you intend to take artistic license and add incongruous elements like shadows that don't follow the shapes of the people casting them.The design still has to "work" along the same rules of geometry and physics that would apply were it a full color photograph using real elements....otherwise you are just making it more confusing because they eye/brain seeks out ways to resolve what doesn't look right even where it might exist in complete darkness in the scene. As long as what looks right *could* be there it works, but if what might explain things *cant* be there the confusion is perpetually unresolved.
>>461279Thanks for the detailed reply but what I mean to say was "the cross is making the person cast a shadow"
>had a steady stream of freelance work inquiries for the last 10 years>4-5 inquiries a week, 4-5 of which got converted to clients per month>this February/March they just fucking disappeared forever >I'm not talking about a drop I'm talking about a permanent stop, zero inquiries total in the last 3 monthsAny other freelancers have a similar experience? I'm not seeing anyone else complain about a drop in jobs but I don't see what could be affecting only me
>>460405>passive advertisingWhere did you posted?
>>460409Instagram
>>460405>cold contacting resulted in ZERO projects or responses at all after ~200 inquiriesThis illustrates a fundamental misunderstanding of the value of advertising that ironically also accounts for a lot of situations where businesses cut out advertising spending because it didn't get exactly the results they *wanted* exactly when they wanted it ...The value of unsolicited direct contacts can't really be determined solely on how many people sign up at the moment of contact- if that happens, great- but it's an ongoing process that isn't just a simple numbers game or a magic spell you just need to figure out and then profit.Advertising successfully requires long haul dedication and exploiting any and all value the contact creates even if it takes time to see it- that could be improved market visibility, referrals, people whose needs are currently met being more willing to fire their current designer if he drops the ball a year from now because they have an attractive alternative in you... Ignoring that potential just because your marketing didn't pay off immediately as revenue is short sighted and one of the most common mistakes people in business make...it's only a waste of time/money if you throw away that deeper potential by getting mad and quitting early.If you did a direct mail marketing appeal for a client and they complained the same way you wouldn't just say "you're right, it won't help so let's give up"...It's sales; if it's not working sell better.
>>460413NTA but not even warm calling works anymore. I've measured it by placing trackers on all links. Guess what, I barely got a few clicks. I'm too tired of it all. And before someone questions my quality, it's not it. I'm absolutely certain of it after looking at what trash portfolios others have.
>>460403I mean the last couple months has had way less work for me than normal
Good interview covering basic principles that anyone designing logos and related content should be aware of-https://www.printmag.com/daily-heller/would-you-buy-a-logo-from-this-man/
>anyone designing logosI made a logo for my AI company, too.
>>461168>A company logo must communicate the “expertise” of a company in its core symbology, and be designed so we trust that the company has this expertise.How does this logo do that?
>>461038ART IS THE NEW CURRENCY
>>461192>How does this logo do that?It shows that the company and its staff stuff lots of logic (as symbolized by the PCB traces) up their butts (as symbolized by the stylized fingers reaching for the cheeks, which resembling the famous GOATSE). It is therefore aligned with the trend of Western AI companies to feature butthole like logos, making it modern and pleasing to the eye in the process.