i plan on starting to do some freelance video editing works for youtube, but i'm feeling like i'm lacking creativity to make something meaningful that could sell my skills to someone, something more than to just download some free stock footage and put them together. how can i build a strong, consistent portfolio for video editing?what i've been doing for the past few weeks is making my own illustrations and animating them on after effects, but that's more about creating the footage than to make an already existing footage look interesting, and if i wanna get into video editing, i'd need to specialize myself on the lattershould i announce my services in one of those freelance platforms like workana? or should i just go to a slightly famous youtuber DMs and ask something like "hey do u need an editor?"also, is freelance video editing really a good field to make some money? i heard that video editing for youtube is on high demand, and now that youtube is demonetizing low quality AIslop content, it seems that the demand will be even higher, and being the GD field i like the most, it seems like the best bet.
>>461032Also-https://en.m.wikipedia.org/wiki/List_of_films_in_the_public_domain_in_the_United_States
I’m also thinking about doing this as a side hustle, can OP or anyone else give me an idea of how much it typically pays to be a YT editor?
>>461035The range is wild, it depends of lots of things like your negotiating skills, how fast you are and how involved you want to be. On the low-end you can find people paying or charging $10 for a 30 second vertical edit, if you can automate it or outsource it and take multiple clients is worth it. For medium and big youtubers the editors can easily earn 6 figures but is almost a full time job, You can earn way more if you end up managing the youtube channel(s) and adsense accounts and start setting up affiliate links, sponsors, merch, patreon etc. If you're not interested in that stuff you can also find people who offer around $500 per 1~2 hour video in the long-format documentary style, they usually provide narration and stock footage.
>>461032>>461033So can I just torrent all that stuff and use as footage without getting sued? As for adding my own touch, what would you suggest suggest to do? Changing the tone of a well-known scene? I'll watch that masterclass you mentioned here >>460993 when I get home, maybe I'll start by just making that trailer as you said, this'll probably help me think about what else to do.Thank you for all the advice so far and for taking the time to reply in detail
>>461039Those are different people you're replying to. Also if you're using premade stuff just make sure there's a .txt license and read what you're allowed to do before using anything, some clients will ask for that stuff so is better to be prepared in case someone claims your video or now that they're even claiming thumbnails. Here's a list with resources, and recently a massive collection of free sounds was released by the BBC they're high quality and super useful:>https://sound-effects.bbcrewind.co.uk/>https://docs.google.com/spreadsheets/d/1sFHNQKJ3H81nXiSPqslYurquBFJrU-X9qor14uXBueo/edit?gid=0#gid=0>As for adding my own touch, what would you suggest suggest to do? Do something you know or like, for example some people that edit GTA videos add small clips with viral rappers face reactions before or after a scene, some people who like horror or photography get into color grading, some people add stick figures or mspaint doodles, some add lots of anime stuff, some do a lot of 3d shots like Fern etc.For learning about films check the videos of this channel https://youtube.com/@TheHouseofTabula
basically it's Tiktok but 4chan>you scroll, one text post at a time>no algorithm, default sort by newest>no flat design (i miss 2010 internet)the link is in my twitter bio: @kayicpsorry i dont want to share the link because it is ugly.. i will find a way to make it readable lateranyway, how's the design? anything i should fix? let me know what you dont like
good lord of fuck in the ultremest aero shitfest why is it the most aero double sided gradient glowfest possible and why do i actually really really like itall you need is a different font, roboto is sign of "couldnt be bothered to change it from the default"
>frutiger is bad and soullessI like it. 2000's were better
>>459440Frutiger was not that bad, it was a nice chilling design i loved
>>460295are zoomers living rent free on your minds? huh?
>>459440frootnigger aerthough is really nothing specialzoomers and "y2k" tourists gravitate towards it because they see edits of it on tiktokgive it a couple years and people will forget this aesthetic i guarantee it
>>460939>give it a couple years and people will forget this aesthetic i guarantee itI think it'll take a couple centuries for this to happen since frutiger will likely be strongly linked to the birth of the internet age. That way it'll kind of have a second meaning that's easier to remember compared to other fleeting fads. For example, when you hear the phrase "industrial revolution" picrelated probably comes to mind.
>>4602377 was the ideal version. It took what made XP fun and simple and made it professional. We peaked at 7 and didn't realize it. I hate the multitude of borderless windows with Light grey on lighter grey textures for the scroll bars and nowhere to grab the top of the window. I hate the Microsoft programs that have 3 different UIs for saving a fucking document to my desktop.
As the title says. If I had a tool to turn sketches into CSS, that would be much better. I think there's a lot of room for a better implementation. I'm not a designer and this is my first time working on a web page. If you see anything wrong, please let me know, im looking for feedback, have no mercy. https://dotapicker.eu.pythonanywhere.com/there are no ads there mods, please dont cry
noggers...
I think it looks cool
low poly implies a low amount of polygons, this is tesellated retard
>>460443>be ig wigger making ABSOLUTELY BUSSIN ART>not care about some dork technical terms
>>459214It's fineNeat
>>459214good bait, actually makes him look more retarded so actually kind of based
>>459214make low poly art of no love deep web
Which one do you like the most?
>>458780https://www.youtube.com/watch?v=e9DfSCk-6Ko
I actually like the Avanti design. Simple, but eyecatching. But the Fuji HQ design with the mosaic of color is also prime aesthetic.
>>458888Those are pinnacle and basically best examples of shitty graphical design. No usability, no artism, no informations. Fucking nes 150 in1 catridges had more informations. They are book example of what to not do. Only thing that is worse is blank canvas.
>>458780The TDK or the sony with the red letter v.
Sony T120 or the Fuji HQ in the top left hand corner.I love this aesthetic so much. I used it as a design idea for a mini-poster for Videodrome which we were showing at our film club.
hello guys, where do you guys buy assets from? do artstation extended commercial licenses grant me rights to use them as i please.any other sites where you guys buy, or even sell ur own
>>460885by as i please use them in my projects comercially, not selling or giving someone else for free
>>460885is this shithole dead
>>460885I generate assets using AI. I use different models for different purposes, such as clip art and 3D designs. and make adjustments manually if there are artifacts. You can also do it for free using some websites. Some websites even let you upload existing assets that are watermarked or too expensive, and they will try to generate something similar. It's completely free.
>>460918yeah but i dont wanna get taken to court+willing to pay
Trying to design a CCG/TCG. Can you give me some ideas/pics for inspiration for the card layout and icons. Or features to add.I want a timeless and not fixed style that is easy to aesthetically update and with lots of room to experiment and try new ideas. For resources I am thinking of using gem stones, maybe precious metals, shapes, or maybe more original markers for something no idea what for yet. I want the system to be beginner friendly and easy to start playing on the go but with many abilities and special abilities for more complex duels. Thinking of copying features from many distint TCGs.What should I add that other TCGs often miss. Give any ideas.
>>460893seems more /ic/ than gd related, also the only way to get some positive responses on here is if you post some work in progress and ask for opinions and specific advice rather than general easy to google questions, some linkshttps://designspiration.com/search/saves/?q=card+gamehttps://www.reddit.com/r/digitalcards/top/?t=all
I mean for layout think where people's eyes are drawn to immediately which can be influenced by art but also how people tend to read.I think there would be a lot to gain from thinking about why say a magic card is laid out the way it is. Then perhaps extrapolating some general principles out of that. Think about the most important pieces of an info for a card (cost and main effect usually) and have those be easy to find, bold or just where peoples' eye first fall to. Another thing magic does (which it's pushing the boundaries a lot on now) is centering the art rather than the frame. So having minimal but still flavorful frame elements would be a good idea too.
Here are the basic colors:>blue>gold>red>purple>green>orange>brown>black
Basic color chart made using color sliders
Very pwetty.
Test group excepted to be mainly furries.https://chengdulittlea.itch.io/ourpaint
Good news everyone.0.5 version is up and runninghttps://www.wellobserve.com/OurPaint/index_en.html
i just love oh love oh love the UI in evangelioni want more of it i NEED more of it ughhhh WHO ELSE LOVES THIS, ITS PERFECT
>>459951there was an android phone released in japan running a full custom launcher that was themed after NERV's displays. https://www.theverge.com/2012/5/16/3023672/sharp-sh-06d-evangelion-ntt-docomo-hands-on
>>460686holy fucking shit. this is so sick, modern collab phones could never
>>459951How to create an ui for a game? I was in the vrpg board and they directed me to this. Another good hint I got there was to follow web principles, what works there, should work for games, too. I can do that of course, but I wanted to do theoretical work first, like how do I represent the emotional tone, the theme of the game aso. I'm solo and would like to do everything by myself. The game itself is rather short, so it should be doable.
>>460734Is there no established algo for it, like choose colours, shapes, tints,... Nothing?
>>460737Stepping in here. EVA's board is meant to be a pre blue LED display. Before blue light, LED's used in displays could only be a shade of green or red. This existed for a lot of electronic devices from the 70's to the 90's. There is some wiggle room like neon green and orange but those are usually how phosphorus displays showed color.If you want to try to recreate this style, you should focus on the hardware side of things. Glow and gradients are very important.The other half of the design equation is the placement and typography. In EVA the design is similar to those found in magic or alchemical diagrams. Outside of that the text for the 4 corner's is a simple bubble text.
I don't no why, but it is.
I made some trash.please rate it 1-10
>>459988I need moar context. Mite b cool if printed on a billboard or something.
>>4599884/10If your just trying to start your career, I'd suggest working a bit on your skills rather then just using filters and sliders.From a graphic design perspective, there isn't a lot going on. The image's construction is basic and does not invoke any emotion or tell a story. The overlays and filters make it a bit less appealing. If your trying to convey nostalgia, I'd suggest using real hardware and playing with it.Check out some local garage sales and thrift shops. CRT TV's are a lot more common then you might think. There's a ton of cool circuit bending you can do to make your work shine. For instance, you can bend, color and warp an image using magnets.https://www.youtube.com/watch?v=4Nv9DBFUbRUMaking your work with actual hardware can vastly improve how well it conveys a message.Try circuit bending an old goodwill digital camera for video effects rather then adding 50 filters with photoshop.https://www.youtube.com/watch?v=hnv6Nud2QAoIf your going the camera route, I'd suggest learning about photography a bit.Comment too long. Click here to view the full text.
Its currently my lock screen on my pc the short of it is I like swamp vaporwave, and orange, blueish purple. all i did was invert the color, ad a noise filter and some distortion, I also touched up some of the more pixelated areas with the smudge brush, who work took about twenty minutes, but its from a place that I loved as a kid. so its more of a me thing
>>460011heh, got love the grammar but dubs thoe
how u do that??
Source is internal editorial material used for marketing rollout planning (not final footage). I have access to the writeup for the July 22 Pokémon Presents and some WCS promo outlines. As proof of access, I have an unreleased Sylveon ex from the Eevee Grove TCG mini-set. Official art, not public yet.Presents opens with Legends Z-A. All three starters are shown mega evolving in silhouette, one after another. Then we see Mega Drampa, Chandelure, Falinks, and Starmie. Pokemon Champions trailer: Z-Move auras look way better, Dynamax is mostly the same but the clouds are more detailed, and Mega Evolutions now have the rainbow aura from Z-A key art. Terastalization is getting a massive glowup, crystal lighting and refraction look amazing. The editorial ends with a Gen 10 teaser, similar to the Z-A reveal, but instead of holograms, the region's made of marble. We see landscape but not the actual map. Names are blurred out, but the color scheme is pastel blue and pastel yellow. Full Gen 10 reveal is tagged for the 30th Anniversary in February.Worlds will feature the new TCG Pocket set themed around Xerneas and Yveltal. This set introduces Mega Cards to the format. Mega Excadrill and Mega Clefable will be revealed there. There's also more Champions content in the Worlds feed, showing Champions and a better look at Gmax forms (not in the Presents). Mega Drampa and Mega Chandelure will get longer spotlight sequences. Champions will be released in Q3 2026.Holiday season will introduce a real world TCG Pocket adaptation, internally called Project Akachan. It’s based on the Genetic Apex digital set, but includes a few crossover cards from other sets. Will feature Kanto Mega cards.
>>460570why is it low quality?
>>460570How is this related to /gd/? This seems to belong to >>>/vp/
champions q3 2026 and the sylveon pic is obviously from the trailer fuck off
-- four entire pixels
/gd/, I come in peace. I didn't see a general for logos in general so fuck it, here's my thread. After nothin on /ic/, I'm gonna post my sloppy attempt at a logo here for a fantasy concept of mine, stylized as "nOdream", as in the phrase "this is no dream". I thought it was mysterious and loaded with both positive and negative feelings, plus juxtaposing strong and conflicting words like "no" and "dream" together. Additionally, I believe it to be an anchor of sorts, a reminder for when even the most bizarre set pieces are explored or the most beautiful or terrible things happen.The big "O" is representative of the world, while the warped lettering was meant to make it whimsical. I could play around with a few more styles for the typography for sure. The other reason for the letters being warped was to create a symbol of sorts that could be easily recognizable even to non-English speakers. Thoughts?Originally, I was calling this "Key to the Kingdom", but after getting gummed up with lore and trying to make sense of what kingdoms go where and then having to reconcile set pieces I wanted with climates and so on, I got to a breaking point where I said fuck it and recommitted myself to focusing on individuals even as big things happen around them. I don't think I'll even give kingdoms names anymore, but write an indecipherable hash in place. With the importance of "kingdoms" reduced, I needed a new title, something more personal and unusual. This is what I landed on.
A more aggressive version.
Changed the N.
>>460461I'm not a designer, but the N on the other pics looked like a Z at best.This is more vertical but still I can't tell it's an N.Try to make the width of the letter more consistent, even when it merges into the O. and maybe make the middle part the N a little bit longer? that could help with readability
>>460055NorBam?
>>460079make the " dream" bit like saturn's rings (starts at about the center of the circle, buldges away from it in the middle of the word and re"tightens" at the end, make it arc around the circle and shrink the circle a smidge. apologies for the poor example but im in bed and had to finger sketch it on my phone