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File: canva.png (69 KB, 315x315)
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Hello, anons of /gd/.
What is the general opinion, and your personal thoughts, regarding this particular program?
It it easy to learn it?
17 replies and 2 images omitted. Click here to view.
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>>464951
ah, thank you
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>>463635
it's for retarded zoomers
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>>464971
name a better program then
>>
>>464991
The adobe suite you idiot
>>
>>463635
i only used it once, wasn't a fan. It's not terrible, but I prefer Inkscape

File: 1777016219135.jpg (923 KB, 1270x1777)
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>AI will replace graphic designe-ACK!

AI can't comprehend or use context. It is simply a fake yes no string of questions.
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>>464901
z4 7 26 un 473 tgd
>>
The problem is the average person doesn't care as much, most of the population is just cattle that consooms
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>>464905
I'm surprised so few of them code programming projects. Instead the code porn and unoriginal ideas regarding their weak writing.

File: windowsbutton.jpg (9 KB, 360x360)
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I'm trying to find an icon template with an overlay and format base to design an icon pack for my windows. Does anyone know of any or has some place you can download actually transparent templates that aren't just a png transparency image slapped on top of them?

File: pixel art-1.png (2 KB, 92x81)
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My first pixel-art (scale 92 x 81 p), made in paint.

Opinions?
>>
did you trace it?
>>
>>464047
Better and more soul than 99.99999%
>>
Good! I would reccomend finding some tips on getting the shading better. It might look bland, but you're on a good path
>>
>>464047
Looks nice, eyelashes could use a little work.
Seems more of a thread for >>>/ic/ but this board can use all the traffic it can get...
>>
You already mog 90% of indie devs. It's a bit messy, but to be fair, so is my pixel art. My only real complaint is the color palette choice. Most professional pixel art is drawn with a limited palette, usually like 5-16 colors, and having several colors that are too similar is usually a waste.

File: wrench.png (19 KB, 768x768)
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I made a wrench pixel art for fun. Any tips?
1 reply omitted. Click here to view.
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>>464511
kind of look like some perverted sex toy. the shading seems kind of random. I assume it's a pipe wrench. it doesn't have the qualities of a wrench. I think have the pinch thingy open would better communicate that it clamps down and the flat part of the handle should be longer.
>>
it looks like amogus with a looong dick
>>
It's pretty good. Try to use a more consistent color palette, think a little more about the silhouette of the sprite, and maybe use some kind of dithering.
>>
>>464511
make your shades of red more distinctive, and drop some transition colors, theres too many, i get that you were going for a texture but 5 shades is too much, 2 is ideal for minimalism, 3 is as much as you should use at this size (unless you want something highly detailed, in that case use a bunch of colors, render it then blend redundsnt shades); also try to toy with the hues, ussually

Light = Warm colors
Shadow = cold colors

possibly try tobadd some white to see if it looks metalic and cool?

On the grey parts, your lighting is wrong on the lower lip of the wrench, also itd shades like a circle, try to emphasize the geometrybof it by shading in big blunt blocks; if the wrench is meant to be closer try to emphasize that; try a hard light (up) and shadow (down) focused on the gap between upper and lower lip (as dmall as possoble), it will make it more clearly two distinct areas.

Also, the outline is too thick around the edges, and some grey metalic parts arent outlined from the red metal; that can be read as a bit inconsistent

Ussually you would do outlines with all different components of a picture, if not, then you would alternwtively use outlines loosely (outline forbsome sections and not for others)

and theboverall shape is too round, if you wont do an hyper detailed render, i'd go for something more minimalistic and thinner
>>
The head looks like it has white lips. Try to keep your shading direction consistent (I used to be an amateur pixel artist, I usually put the lightsource at the topleft but any direction works, as long as that direction is consistent. You can do multiple "lightsources" too if you're really good.)

Also try working with a limited number of colors, I suggest 15 or 16 per sprite. It's good practice and that's what most old consoles such as the Genesis and Super NES had to work with.

File: g2.png (43 KB, 500x591)
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The loopitty g is so dumb ... i love it.
>>
File: good-gather(1).png (41 KB, 1080x1080)
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Double case g best g
>>
>>464433
Yup.

>>464435
>Double case
Wut
>>
>>464433
Looks like a little homie sitting and sniffing the wind. In a way.

File: images-2.jpg (28 KB, 447x447)
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I love the new gta 6 mini map, is more realistic and soft and modern, what y'all think
>>
I absolutely loathe it and I'm still 100% convinced it's not real, like there is not way the HUD of the extended look is the final one.
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>>464796
judging by everything else I'd keep my hopes down if you're actually interested in this game
>>
I'm gunna stick with gta 5 thanks
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>>464851
its ok little tard, you'll buy it anyways.
>>
Gta 5 mini map is the best

lmaoooo
12 replies and 1 image omitted. Click here to view.
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>>462580
how good is their AI?
how can I get premium for free?
I refuse to give women and jews money.
>>
Has anyone actually been using this. If you put a vector in a group the vector points become skewed, so you can't have something like a perfect square or circle. It's always something like 121 x 120 pixels. What a piece of shit software, just use Inkscape it's also free/
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>>462547
Every adobe product ends up getting locked out every time i install it after following directions.
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>>464204
do you block outbound internet access for the programs?
>>
>>462547
all this does is reinforce Adobe's monopoly, even if you aren't financially supporting them. Nothing will ever get better if we all keep mindlessly enabling them.

File: Affinity free.jpg (143 KB, 1425x851)
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What is the catch? And how does it stand against GIMP?
86 replies and 17 images omitted. Click here to view.
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>>462799
>>462588

Run CS6 in a VM. Stop being SaaS'ed and globo-homo'ed.
>>
>>462626
> You can opt out of it but yeah
Don’t opt out, opt in an poison their data like mofo.
>>
>>462588
Adobe has that rule too anon
>>
>>462577
i've been using this before it went free, and after it went free, you can mostly avoid the AI features and it works pretty well.z

There are some machine learning stuff that I've found useful for cutting things out of pics if need be.
>>
>>462577
wtf they killed it. the only reason i wanted affiliate was that it was a standalone one time purchase. that's what it was known for. Now it'll just be enshittified and take every brushstroke and line to train some bullshit

Does anyone know any places where you can get fonts for free? Specifically where to get fonts that would normally cost a ridiculous amount.

I am specifically looking for Winner Sans by Sportsfonts.
>>
>>446976
>>446976
>>446976
>>
ive downloaded some off of soulseek before lol
>>
freemediaheckyeah
>>
Google Fonts, when I looked at the site, all fonts were free.

https://www.youtube.com/watch?v=HgjXjPP_p3s

Just watched this video. There’s a lot of fluff at the beginning of the video, but from the middle onwards, it starts hitting hard. Is he right? Are we fucked? Or can we change something ourselves?

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6 replies and 2 images omitted. Click here to view.
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>>461914
holy r|vexillology
>>
>>463126
>
Never mind that, where are we getting the other 39 original colonies?
>>
>>463344
This is kinda growing on me
Apart from the symbolism of the 13 bars being gone it's not too bad in my possibly retarded eyes.
>>
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>>461914
>>
>>464316
Lasagna vibes

File: Anti-aliasing.jpg (14 KB, 300x429)
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Why artists use anti-aliased brushes, figures, and lines when drawing cartoonish images with no complex shading? It creates endless problems for them, it slows them down, it's inefficient, etc. Wouldn't it be better to increase canvas size by 4x and draw with aliased brushes, figures, and lines, and then downsample it with FSAA algorithm during final render to get anti-aliased image?
(Of course, vector would be even better, but let's talk about raster)
>>
File: zalpo (8).jpg (2.71 MB, 1440x1920)
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>>464944
Because some people are dummies, and anti-aliased is the default

>tfw torrenting Photoshop is a lost form amongst zoomers and ai bros
photopea is shit btw
2 replies and 1 image omitted. Click here to view.
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File: yotsuba1.jpg (7 KB, 236x215)
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>>464908
what if you've pirated photoshop, only to find out your laptop (that was made over a decade ago that cant be modified) cant run photoshop and photopea is literally your only choice?

>inb4 new computer

cost too much money.
>>
>>464923
Go to work, you fucking NEET! Go do backbreaking labor in construction or something actually real.
>>
Everyone has knives out for Adobe.
>>
>>464923
>cant run photoshop and photopea is literally your only choice?
Here, use photocraft
https://github.com/storytold/photocraft#downloads
>>
File: cat sitrep.jpg (208 KB, 1542x2048)
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>>464945
hope someone reverse engineers all saas apps

rive.app next

File: channels4_profile.jpg (46 KB, 900x900)
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How is this software on Linux for anyone who got it working?

It is free and I think going back to GIMP just feels like being an abused GF going back to the psycho boyfriend for more abuse in the sense of being let down by GIMP.

I'm a fa/tg/uy looking to make digital diorama pics where painted soldier models have muzzle flashes and filters to make the photos look cinematic.
>>
I think it will take too much work to make it work on windows

Maybe try check out Fog Panther
>>
>>464679
I meant on linux fuck
>>
I know you can get the current Affinity app running, I know it was a single command instal, I just don't remember where I got it from


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