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File: file.png (12 KB, 1200x1200)
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How do I cope knowing that the best logo ever is ruined by a retarded ideology?
Nothing comes even close to the swastika. It makes me depressed to the point of giving up logos completely.
204 replies and 74 images omitted. Click here to view.
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File: Navajo Whirling Log.jpg (1008 KB, 1870x735)
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How do you go a day without spinning your Whirling Log?
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This was one of the funniest of articles that I remember from a while back where there was a debate about Asian religious regalia being banned from the schools and causing outrage.

People actually wanted to embrace their Swastikas
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>>464244
what is the yellow symbol on the flag?
>>
Become a buddhist
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>>458591
Retard

Do I need to learn AI to get a job as a graphic designer?
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like what does that even mean?
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File: N.jpg (45 KB, 500x603)
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>to get a job as a graphic designer
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>>464813
the amount of presidents is smaller than that of employed graphic designers. yet somebody gets the job.
what is your fucking point?

File: 2863479257.png (2.81 MB, 1024x1536)
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Lost your job to AI yet?
11 replies and 3 images omitted. Click here to view.
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>>464699
>The simpler question is, if everyone is unemployed and homeless, who's going to consume things?
Consumers shift from middle classes to a global elite that exploit the labor of everyone else in every country.
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>>464658
No, apparently AI was just hype.
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>>464658
Yes
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>>464658
Instead of making a new ad in 4 hours I have to remake what a client promted for 6 hours, then they send a new promt for revisions.
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>>464678
they'll have AI stormtroopers to bash the head in of any daring criminal.

File: akira's storm.jpg (5.86 MB, 3072x3072)
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Back in May, I made this album cover in Photoshop. The album was released on Bandcamp and Subvert in July, and it's gonna be on streaming in December (it's also on Soulseek btw). Anyways, I went for a pen and pixel style and threw in whatever I felt kept the theme. Lemme know what you think - DottyB

File: denpa-1.png (206 KB, 446x624)
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Hello, I'm making a card game, I can kinda draw but I can't into graphic design, can you give me some pointers for designing a frames for the card? Specifically a frame that fits with the art I made, which I'll post next
I won't go into the rules, but the information that needs to be displayed is:
Card name
A number of maximum slots (think of it as equipment slots, stronger cards have more slots, going from 1 to 4)
Two separate text boxes (if you are familiar with Digimon TCG, something like that)
Power rating (single digit number)
Pic rel is my attempt but I was told it clashes with the art
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File: 220Metropolis.png (1.28 MB, 761x1058)
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>>464790
>>464791
It is an economic based TCG initially set in the 1930s where you take on the role of a wealthy capitalist racing his rival to make 50 capital first (from 20).
Instead of creatures, you spend capital to play play Resources and infrastructure on top of them, which provide a number of slots for income producing productions.
Many cards are meant to stack on top of each other, so the lower half of the resource card would be visible under the infrastructure card and the productions would be off to the side of that, all of this indicatated by the directional arrows on the cards.
The colors of the card are important, but that information is also portrayed with the icon beneath the name
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>>464790
Audience I'm going for is the truck simulator players of card games, ones that are fine with something on the more boring side thematically as long as its executed well.
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File: 187Historical_Site.png (1.28 MB, 761x1058)
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>>464790
Didn't mean to triple post, but the kind of feedback I was looking for are any elements that stand out as being completely wrong, or if something jumped out at you as needing improving. One suggestion I got was to add more transparent boxes behind the main text or the icons on the bottom
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>>464795
This is the best design designed card. The things that stand out the most are the corner logo overlapping the corner. Either the corner shape needs to be modify or place somewhere else. Maybe at the bottom edge center. I think the black frame is too thick, gives a sensation of being trapped. The text in this card seems like a passage, and it seems already italicized which is the norm but it looks odd without quotes which most card games use. You could also add the name of who said it, but that can be optional. Also the text in is on a black background which makes it hard to see so it needs an white online if the text seems to get mixed with back for contrast and clarity. Text boxes with transparency are good as they reccomend you, but you can still keep the way you have it. The card tittle could be aline to serve/look as part of the frame, the gap top gap seems weird.

For the first card the text placement looks award, I assume it was place there to not block the flower but that way its just does not look right. Second card has the glasscup twice in different shades I assume it means different things? The symbols need bolder outlines to stand out since the background building is a similar color and they seem to get lost unless you pay attention.
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>>464797
Thank you very much for taking the time to provide this feedback
I thought the icon in the bottom right overlapping the border looked neat but I can see how it looks sloppy. I've also edited the name to be more in line with the border.
Adding boxes behind text and things is tricky right now only because of the program I'm using to bulk edit all the cards based on a spreadsheet.

Here's an example of a card with some flavor text and your fixes

What is the next big aesthetic wave after Flat Design going to be? How much longer will Flat Design last?
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>>464096
ragebait?
>>464097
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>>456970
the next aesthetic is going to be a frutiger aero + flat design like liquid glass, everything apple does is copied by everyone
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>>462026
>we globally prefer lying to ourselves by willfully accepting to call monopolistic datacenter-gigacorporations-with-insight-into-every-persons-character-and-life by their self-given names à la "social media" and "recommendation system" in exchange for them making us feel connected to the increasingly faceless system of symbols that is contemporary internet.
wtf seems spot on
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>>464546
It's just the flat and rounded design we have now, but with translucency and transparency applied.
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I'm just gonna leave this here

File: IMG_20260227_120036.jpg (1.52 MB, 4624x3472)
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how do I learn to draw scientific diagrams? all gimp tutorials are about modifying a girl's face or somthing, I need to make pretty diagrams
picrel was in my master's dissertation bte
10 replies and 5 images omitted. Click here to view.
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>>464745
>AI Assistant
now I'm not trying it ever
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UMLet
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>>463940
gimp is useful for raster images (pixels).
You need to work with vectors.
Starting with something simple like Inkscape you can get away with a lot of things (including measuring angles, different lines and fixing mistakes waaaaaay forgotten by the Ctrl+Z chain.)
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>>464776
para qué quieres hacer un diagrama ??
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>>464776
>>464788
... RTF OP

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Super disheartening to see this. Any designer could have done an illustration, any number of local artists could have created a piece for this event. It's a seminal event that marks the reopening of Detroit’s Michigan central. Truly monumental moment for Detroit, highlighted by the crazy opening concert directed by Eminem and it wasn't worth getting a person to do the poster? Very sad.

This is one of those moments in the history of ai that I will look back on with genuine disgust.

A soulful event with a soulless AI facade.
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https://youtu.be/wX30JLvttLg?si=LCWdeNI1aLM1iZUS
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>>455677
AI is capitalism on steroids.
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>>455727
goddam.

>>464600
also kinda this
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>>455677
>biggest Detroit events in years
Was checking out Detroit on zillow, place is an irrelevant shit-hole.
It has the architecture and crumbling infrastructure of a city, but it's very much a middle of nowhere flyover town.
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>>464759
meaning there are no local artists? kek

ai generated photos just look like the idea of a photo rather than a photo, like everything is slightly too resolved, no weird shadow from a bad angle, no moment where the light was almost right but not quite, just everything exactly where you'd want it which is how you know nobody was actually there, and the design ones especially have this quality where every surface is perfect and the coffee cup is always at the right distance from the laptop and the plant is never dying, and at first glance it reads as aspirational but after a second it just reads as empty, and i think what's missing is resistance, like real photos have stuff in them that wasn't planned and that unplanned stuff is actually most of what makes an image feel like it came from the world, and these don't have any of that, they came from an average of the world which is a completely different thing.
>>
>>464704
Yes, an approximation. That's all computer generated images should be. The idea of what you told it to make. It isn't photography, it isn't human made art. It is simply a computation of information. I love it for that, and don't see it as anything more than that.
>>
>>464720
haha what is the point?
nobody thinks AI equals photography.
and nobody thinks it's human made art.

everybody agrees that its outcomes simply come incredibly close to these things, so that many expect the (previously) manual effort to just not really be worth it anymore from now on. >people are wearing mass produced nike shoes, even when their value and quality is so obviously inferior to that of its predecessor, the tailor made leather boot (or even to that of a sufficiently trained bare foot, for that matter)
>>
Sometimes they can look really realistic. Other times you get those weird texture patterns like in the OP image or the like all smooth and smeared

File: eccomuse_new_logo.png (1.4 MB, 1254x1254)
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First pic is the logo

I'm redesigning my site and want to go in the direction of a Frutiger Aero/Skeuomorphism vibe, where, the site currently looks like this: eccomuse.com

What do you think of the logo, the sidebar that holds the logo and the slide bar? How can i improve it?

What do you think about the Frutiger metro infographic i made? How can i improve it, if possible, a friend said the color takes away from the background, but i dont think thats a bad thing
1 reply and 1 image omitted. Click here to view.
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File: eccoMuse_setup.png (2 MB, 1920x1200)
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this is the sidebar and the background wallpaper
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and finally this is the infographic in a frutiger metro style
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>>464444
epic quads are epic.

Maybe change the font, its either the typeface or the drop shadow throwing it off imo
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>>464443
The placement of the music note should be more in the center of the circle shape formed by the colored lines. The lighting and reflections on the colored lines should match the lighting of the purple circle under them. Logo in the 3rd image can work with that background if it's made smaller but overall I agree with your friend, that background and logo would work better together if the logo was chrome or had a matching palette. The metro infographic combines too many colors and shouldn't use any gradients. you should avoid gradient shading or any kind of shading and limit yourself to a smaller color palette for frutiger metro stuff
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The note, ring of bars, and circle all need to be aligned to the same center. Right now they disagree and it's jarring.

The varied lengths of the colored bars in a ring might blend better into the background disc if the background disk had consistent-length insets for each of the bars to sit in. So a ring of 20 recessed bars of equal length that match the disc color, acting as 'grooves' that the colored bars sit in. This suggests the bars are forming some kind of equalizer set to different levels.

I'd actually try doing 24 recessed bars, and the four at the cardinal positions are empty.

Previous: >>424227
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>>445598
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>>445598
>>
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>>464612
Where the fuck were they supposed to be, anyway?

File deleted.
Didn't go to college after high school and did 2 years as an EMT instead, is it worth pursuing a career in graphic design today?
I've always been interested and theres some good state schools and programs near me, attached is something I made messing around
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forgot to attach
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>>464437
so you want to leave a job that will probably still exist in 5 years for a job that probably won't? sure
>>
Emt way better, you have health insurance and guaranteed work
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>>464437
No Ai slop is taking over no bleeds or margins anymore

Design all looks the same and uses the same elements

How will you guys survive in the next 5 years??/
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>>464438
how did you make it?

I'm currently working on a dressing game. Is it actually possible to generate consistent dresses for her. It seems AI isn't so good at it because I can notice her appearance changing a little every time the outfit is different.
>>
You can generate the exact same image every time by using an identical prompt, process, and seed for the image generation.
But a far lighter, easier solution would be to save the outfit and load it back in, rather than re-generating.

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how do I do the layout to paint an AK like the one from this purge movie?
>>
no
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>>464712
I should have realized everyone on this board can't draw a straight line or hands.
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>>464712
Why not something better like a Saw movie?

File: wrench.png (19 KB, 768x768)
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I made a wrench pixel art for fun. Any tips?
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>>464511
I'd take away all the corners on the outline just to see if I prefer it more that way. Just don't feel obligated to make the entire image only one way or the other, I fell into that trap for a little while.
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>>464511
kind of look like some perverted sex toy. the shading seems kind of random. I assume it's a pipe wrench. it doesn't have the qualities of a wrench. I think have the pinch thingy open would better communicate that it clamps down and the flat part of the handle should be longer.
>>
it looks like amogus with a looong dick
>>
It's pretty good. Try to use a more consistent color palette, think a little more about the silhouette of the sprite, and maybe use some kind of dithering.
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>>464511
make your shades of red more distinctive, and drop some transition colors, theres too many, i get that you were going for a texture but 5 shades is too much, 2 is ideal for minimalism, 3 is as much as you should use at this size (unless you want something highly detailed, in that case use a bunch of colors, render it then blend redundsnt shades); also try to toy with the hues, ussually

Light = Warm colors
Shadow = cold colors

possibly try tobadd some white to see if it looks metalic and cool?

On the grey parts, your lighting is wrong on the lower lip of the wrench, also itd shades like a circle, try to emphasize the geometrybof it by shading in big blunt blocks; if the wrench is meant to be closer try to emphasize that; try a hard light (up) and shadow (down) focused on the gap between upper and lower lip (as dmall as possoble), it will make it more clearly two distinct areas.

Also, the outline is too thick around the edges, and some grey metalic parts arent outlined from the red metal; that can be read as a bit inconsistent

Ussually you would do outlines with all different components of a picture, if not, then you would alternwtively use outlines loosely (outline forbsome sections and not for others)

and theboverall shape is too round, if you wont do an hyper detailed render, i'd go for something more minimalistic and thinner


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