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File: images-2.jpg (28 KB, 447x447)
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I love the new gta 6 mini map, is more realistic and soft and modern, what y'all think
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I absolutely loathe it and I'm still 100% convinced it's not real, like there is not way the HUD of the extended look is the final one.
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>>464796
judging by everything else I'd keep my hopes down if you're actually interested in this game
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I'm gunna stick with gta 5 thanks

I draw through Ibis Paint X on my mobile device using my fingers. My pieces are still very inconsistent since the basic fundamentals of drawing haven't been completely mastered. I have a particular difficulty structuring an efficient study routine to improve my skills. Boxes and varied shapes in perspective are a fundamental step to simplify and build the foundation of characters and sceneries. Nonetheless, I don't know the best way to understand the totality of three-dimensional forms.
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>>464171
>>464169
>>464092 this book has some very nice drawing examples in it
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>>464169
Vary your line width to emphasize near objects with thicker lines and do the same for shadows
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>>464169
Your problem is perspective. Lighting is a subject of perspective and you fail at it because you don't master the former.

Read this. https://www.handprint.com/HP/WCL/tech10.html

But it's possible you won't have the discipline to read through all that and master perspective either. The next step is to learn anatomy, notice what shapes give anatomic parts their 3d relief, relate them to one another and practice the conclusion. For this you must draw from life, and be very critical about it. You don't need a structured routine, you need to keep at it for months, because your neurons grow during sleep and as long as you train your eye and your hand, the neurons will refine your judgement.
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>>464169
Your art for the most part (given you're drawing with a fucking finger like a heathen) is fine, just some perspective / anatomy issues, just copy and paste the eye on HIS left, drag it lower and instead of making the one eye bigger, have his right eye squint to accentuate the wide eye, the eyes are also not quite perfect but i can't do more without a full redraw of them and I'm not doing that so you get cut and paste, one thing you should make a habit from now on is ALWAYS flipping your canvas, as we draw are stuff, it just looks normal, the shock from flipping it sets off the uncanny valley effect and lets us easily see what the issue is. Now if you want to improve, I know it's a fault of using your FUCKING FINGER, but you really gotta clean that line art up, Line art isn't JUST about being clean, it's about accurately depicting something with intention, alot of artist have trouble moving past this stage because their art gets ugly with out the mess obscuring the mistakes and allowing the viewer to fill in the gaps. Here's an example, his left hand, It looks like you painted in just the FAINTEST thumb poking out from it, but I can't tell if that's intentional or a product of your messy coloring, also in my example that one tiny TINY line I corrected infinity makes the hand better, but you only learn about these tiny corrections if you draw with intention, you need to study a hand for that, for the most part i presume you've got most of your skill from copying other artists, THAT'S GOOD! No need to recreate the wheel, but you do gotta understand the wheel, so some anatomy study would do wonders for you. You have raw talent, but that will only take you so far, you need to refine it.
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>>464169
Using pencil or pen on tablet mate. Buy a cheap one, like XP Pen, or just pen and pencil.
Look up Famous Artists cartoon course book, download and study it. Internet Archive no longer have it. Shame.
Remember to keep drawing and draw what you want.

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someone knows how to upscale this type of images? ai upscalers on google give me eldritch horrors
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>>464235
yes it does
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>>464225
>>464235
What about this one.
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>>464237
NTA but it really doesn't. Look at the eye highlights, for a start.
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she has the same hand size as me
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>>464038
I got the joke OP. I don't respect it, but i got it.

from time to time I see those trick images, where the thumbnail preview looks like one image, but when clicked the image turns into a different image, albeit often similar
I want to make one of those
what tool should I use?

even the name of this particular technique would help
"steganography" didn't get me far, it's too wide a category

pic unrelated
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found an example of what I mean
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another example

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We're so back.
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>>464671
>Was the 'a' always different
yes, that's what "italic" means actually
without that it's just a slant, the terms got confused at some point
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>>463098
Good, it's literally the best standard font especially for columns being easily read and semi condensed means it justifies well
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>>464161
Arial isn't bad, I'll allow it
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>>464540
>>Can't even into sans. ngmi
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They're still using word or something? Why not computer modern?

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How do I cope knowing that the best logo ever is ruined by a retarded ideology?
Nothing comes even close to the swastika. It makes me depressed to the point of giving up logos completely.
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How do you go a day without spinning your Whirling Log?
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This was one of the funniest of articles that I remember from a while back where there was a debate about Asian religious regalia being banned from the schools and causing outrage.

People actually wanted to embrace their Swastikas
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>>464244
what is the yellow symbol on the flag?
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Become a buddhist
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>>458591
Retard

Do I need to learn AI to get a job as a graphic designer?
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like what does that even mean?
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>to get a job as a graphic designer
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>>464813
the amount of presidents is smaller than that of employed graphic designers. yet somebody gets the job.
what is your fucking point?

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Back in May, I made this album cover in Photoshop. The album was released on Bandcamp and Subvert in July, and it's gonna be on streaming in December (it's also on Soulseek btw). Anyways, I went for a pen and pixel style and threw in whatever I felt kept the theme. Lemme know what you think - DottyB

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Hello, I'm making a card game, I can kinda draw but I can't into graphic design, can you give me some pointers for designing a frames for the card? Specifically a frame that fits with the art I made, which I'll post next
I won't go into the rules, but the information that needs to be displayed is:
Card name
A number of maximum slots (think of it as equipment slots, stronger cards have more slots, going from 1 to 4)
Two separate text boxes (if you are familiar with Digimon TCG, something like that)
Power rating (single digit number)
Pic rel is my attempt but I was told it clashes with the art
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>>464790
>>464791
It is an economic based TCG initially set in the 1930s where you take on the role of a wealthy capitalist racing his rival to make 50 capital first (from 20).
Instead of creatures, you spend capital to play play Resources and infrastructure on top of them, which provide a number of slots for income producing productions.
Many cards are meant to stack on top of each other, so the lower half of the resource card would be visible under the infrastructure card and the productions would be off to the side of that, all of this indicatated by the directional arrows on the cards.
The colors of the card are important, but that information is also portrayed with the icon beneath the name
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>>464790
Audience I'm going for is the truck simulator players of card games, ones that are fine with something on the more boring side thematically as long as its executed well.
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>>464790
Didn't mean to triple post, but the kind of feedback I was looking for are any elements that stand out as being completely wrong, or if something jumped out at you as needing improving. One suggestion I got was to add more transparent boxes behind the main text or the icons on the bottom
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>>464795
This is the best design designed card. The things that stand out the most are the corner logo overlapping the corner. Either the corner shape needs to be modify or place somewhere else. Maybe at the bottom edge center. I think the black frame is too thick, gives a sensation of being trapped. The text in this card seems like a passage, and it seems already italicized which is the norm but it looks odd without quotes which most card games use. You could also add the name of who said it, but that can be optional. Also the text in is on a black background which makes it hard to see so it needs an white online if the text seems to get mixed with back for contrast and clarity. Text boxes with transparency are good as they reccomend you, but you can still keep the way you have it. The card tittle could be aline to serve/look as part of the frame, the gap top gap seems weird.

For the first card the text placement looks award, I assume it was place there to not block the flower but that way its just does not look right. Second card has the glasscup twice in different shades I assume it means different things? The symbols need bolder outlines to stand out since the background building is a similar color and they seem to get lost unless you pay attention.
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>>464797
Thank you very much for taking the time to provide this feedback
I thought the icon in the bottom right overlapping the border looked neat but I can see how it looks sloppy. I've also edited the name to be more in line with the border.
Adding boxes behind text and things is tricky right now only because of the program I'm using to bulk edit all the cards based on a spreadsheet.

Here's an example of a card with some flavor text and your fixes

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how do I learn to draw scientific diagrams? all gimp tutorials are about modifying a girl's face or somthing, I need to make pretty diagrams
picrel was in my master's dissertation bte
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>>464745
>AI Assistant
now I'm not trying it ever
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UMLet
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>>463940
gimp is useful for raster images (pixels).
You need to work with vectors.
Starting with something simple like Inkscape you can get away with a lot of things (including measuring angles, different lines and fixing mistakes waaaaaay forgotten by the Ctrl+Z chain.)
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>>464776
para qué quieres hacer un diagrama ??
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>>464776
>>464788
... RTF OP

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Super disheartening to see this. Any designer could have done an illustration, any number of local artists could have created a piece for this event. It's a seminal event that marks the reopening of Detroit’s Michigan central. Truly monumental moment for Detroit, highlighted by the crazy opening concert directed by Eminem and it wasn't worth getting a person to do the poster? Very sad.

This is one of those moments in the history of ai that I will look back on with genuine disgust.

A soulful event with a soulless AI facade.
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https://youtu.be/wX30JLvttLg?si=LCWdeNI1aLM1iZUS
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>>455677
AI is capitalism on steroids.
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>>455727
goddam.

>>464600
also kinda this
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>>455677
>biggest Detroit events in years
Was checking out Detroit on zillow, place is an irrelevant shit-hole.
It has the architecture and crumbling infrastructure of a city, but it's very much a middle of nowhere flyover town.
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>>464759
meaning there are no local artists? kek

ai generated photos just look like the idea of a photo rather than a photo, like everything is slightly too resolved, no weird shadow from a bad angle, no moment where the light was almost right but not quite, just everything exactly where you'd want it which is how you know nobody was actually there, and the design ones especially have this quality where every surface is perfect and the coffee cup is always at the right distance from the laptop and the plant is never dying, and at first glance it reads as aspirational but after a second it just reads as empty, and i think what's missing is resistance, like real photos have stuff in them that wasn't planned and that unplanned stuff is actually most of what makes an image feel like it came from the world, and these don't have any of that, they came from an average of the world which is a completely different thing.
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>>464704
Yes, an approximation. That's all computer generated images should be. The idea of what you told it to make. It isn't photography, it isn't human made art. It is simply a computation of information. I love it for that, and don't see it as anything more than that.
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>>464720
haha what is the point?
nobody thinks AI equals photography.
and nobody thinks it's human made art.

everybody agrees that its outcomes simply come incredibly close to these things, so that many expect the (previously) manual effort to just not really be worth it anymore from now on. >people are wearing mass produced nike shoes, even when their value and quality is so obviously inferior to that of its predecessor, the tailor made leather boot (or even to that of a sufficiently trained bare foot, for that matter)
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Sometimes they can look really realistic. Other times you get those weird texture patterns like in the OP image or the like all smooth and smeared

Previous: >>424227
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>>445598
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>>445598
>>
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>>464612
Where the fuck were they supposed to be, anyway?

File deleted.
Didn't go to college after high school and did 2 years as an EMT instead, is it worth pursuing a career in graphic design today?
I've always been interested and theres some good state schools and programs near me, attached is something I made messing around
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forgot to attach
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>>464437
so you want to leave a job that will probably still exist in 5 years for a job that probably won't? sure
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Emt way better, you have health insurance and guaranteed work
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>>464437
No Ai slop is taking over no bleeds or margins anymore

Design all looks the same and uses the same elements

How will you guys survive in the next 5 years??/
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>>464438
how did you make it?

I'm currently working on a dressing game. Is it actually possible to generate consistent dresses for her. It seems AI isn't so good at it because I can notice her appearance changing a little every time the outfit is different.
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You can generate the exact same image every time by using an identical prompt, process, and seed for the image generation.
But a far lighter, easier solution would be to save the outfit and load it back in, rather than re-generating.


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