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File: hqdefault (4).jpg (21 KB, 480x360)
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Could Paper Mario TTYD pass as a recent polished indie GOTYslop title?
1 reply omitted. Click here to view.
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>>3970555
Paper Mario 64 is honestly better then this game in literally every way if you don't have an autistic hatred of bowser kidnaps peach as a plot device
>>
>>3970555
>Nintendo
>Indie

dumbass
>>
>>3970898
Having the partners have their own HP is a big mechanical change that I’m a fan of. Action commands being available from the start also means that I can’t in good conscience put 64’s early game on the same level of enjoyment as ttyd’s regardless of anything else. They also did a lot more with the “stage” and the “paper” aspects for mechanics.

64 definitely has better map design - see backtracking complaints for ttyd as part of that- and that’s probably its biggest strength over ttyd. But like, they’re not all winners either? The desert is just tons of waste screens for example.

Not to say that 64 doesn’t have great music, but ttyd’s music is still a lot better - it’s just an exceptionally high quality OST

>>3970898
I have to admit I like that ttyd went a bit more out there (especially for a mario game) in terms of plot. It makes it feel a lot more distinct. The M&L games (and Super Paper Mario but let’s ignore that) go even further with that, of course, but there’s still a lot of fun stuff with TEC and the X-Nauts, and it’s nice having Bowser still be antagonistic and a big part of the game, not the end villain (it lets him be even more funny, which the game succeeds immensely at).

I don’t like Jr. Troopa very much…
>>
>>3970555
>indie GOTYslop title
does it have any subliminal messaging about holohoax?

>>3970900
how would you feel if you didn't have breakfast today?
>>
>>3970650
fpbp

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i can feel it
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>>3967625
Sorry to be the bearer of bad news Anon, but if your middle school had kids with that kind of grammar, you were in a retard school.
>>
>>3967779
are you stupid?
>>
>>3967568
Dragon Quest? Are you serious? The Dragon Quest games haven't changed for 40 fucking years.
>>
>>3967568
I can't wait for them to release it in 40 years so I can play it with my grandkids
>>
>>3968002
middle schoolers nowadays are illiterate old man
shows what you know

The best rpg experience (basically an Isekai experience) of my life, hands down, has been permadeath runs in MGO SkyrimVR (one click install) with three simple additional mods. Namely, CHIM, climb anything, and deadly damage.
I wake up as a bandit, somewhere in the woods, or maybe as a filthy warlock in a cave. Or a simple farmer out in the hills. Regardless, I stroll around, talk to people with my actual voice, and they talk back using CHIMs local LLM and built-in voice synth mod and facial animations.
I'll collect some companions, do odd jobs and quests, and they'll banter in the background. Sometimes I chip in and we have a lovely back and forth. The local LLM also controls their behavior so like, starting fights or singing or dancing or following or just anything, really. Brawl is classic. So you have to mind your manners. The graphics are stunning. And I love throwing a two handed weapon into someone's head and they die instantly (deadly damage mod). But I also die easily, legendary difficulty for realism. And I start again, a new adventure.
It's a one of a kind niche loop, but I can't find anything better than it. I'm just posting here in case someone is interested because I kind of wish more people knew how peak this is. This isn't an ad for MGO btw, if you have a better VR modpack/community I'd love to know, but at the moment I believe it is the best option.
10 replies omitted. Click here to view.
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>>3966232
Just search up CHIM-dwemer dynamics. You don't need a fancy modpack for it to work. For flatscreen special edition, the wabbajack pack recommend is 'gate to sovngarde.' It is quick, pretty, and good enough; For VR, mad god overhaul (MGO).

CHIM has a very simple thorough walkthrough.
>>
>local LLM

Unless you're running two rigs with 5090s and using one of them for this you're not having a good time.
>>
I'm waiting for Mad Gods Overhaul 4.0 then I'll dive back in. version 3.0 wasn't great
>>
>>3966880
yeah, local LLMs are just not that powerful. is it 200b parameters? probably not. and that was what i consider a bare minimum, and it STILL got repetitive. 200b at least made it complex enough it could generate interesting, cohesive prose over many hundreds of responses.
anything capable of truly impressing me is going to have to run on a data farm, because i want trillion-parameter models.
>>
I'll up your thread because i'm really interested. I never used chim. Local hosting a llm is out of the question because i have a mid machine with a 6700xt. How are the online llms? Would i be forced to pay for one, or the free ones are a viable alternative?

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EXP is an outdated and obsolete mechanic. Games should reward exploration, completion, and engaging with the mechanics, not grinding.
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>>3965618
Any other reddit-takes Mister r/Imafuckingfaggotpleasefuckmyface ?
>>
>>3965632
what about a picture of a lady with her clothes off instead?
>>
>>3965618
>gain exp and level up because you talked to people a lot and read some books
>now you can wear the heaviest armor and onehand a greatsword
no
>>
>>3965618
>EXP is an outdated and obsolete mechanic
No its not. It wouldn't be used otherwise. I do want some variety.
>>
Why are people always trying to reinvent the wheel. Some motherfuckers always trying to skate uphill.

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So it’s been a while since this game was released, what do you think of it? Is it a good remake?

Would you recommend this version or WotL?
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>>
I don't much like the way it looks
>>
>>3970514
l i t t l e m o n e y
>>
>>3926046
The remake is good
>>
>>3926052
This is the best answer and OP is a baiting neophilic faggot for not including it.
>>
>>3939144
FF7, 8 and 13 should be changed to be in line with the rest of the series, because they don't have fantasy settings. Let's throw 6 and 10 in there too, they've deviated a little too much.

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I think I fell for the meme
>be me, got NV and F3 full-free in Epic
>cool, never play this series but I can't stop hearing how good they're, specially NV
>try NV first
>did all the tests, check out is a point-based RPG, for anything you need hability points
>*oh no... anyway, let's keep playing it*
>skip the "Goodsprings tutorial", I just want to start the main quest
>*yellow filter* this kinda looks like shit, but anyway
>*hold on a second? why is it all filled with trash? why is it all in ruins? this places has been inhabited for decades!*
>go to Primm, check the NCR, damn that's a lot of "choose X text"
>*I get there was so conflict, but why the NCR outpost is so shitty?*
>*the BOOMERS, a "Kaboom!" faction? Nice.*
>*LOADING SCREEN*
>they try to kill me, I can't join them, *feels disappointed*
>I have a rifle (nice), shoot a dude in the face from a distance of 1 mm (instakill), he doesn't die (wtf?!) because *life bar*

Comment too long. Click here to view the full text.
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>>
>>3964872
>RPG
>ROLE-play game
>"nice, I can create my own path, ROLEplay (LARP) as I want, fulfill the different roles of the societies of the game or be a contrarian against those societies / hierarchies"
>akhsually, roleplay means levels, % and EXPoints (aka, working without getting paid), not actual role / larp
>>
>>3964872
>RPG
>ROLE-Play Game
>"nice, I can ROLE-play (LARP) woth the different pathways created in the game, fits in the societies / hierarchies of it, or be a contrarian against them"
>akhsually RPG is not LARP, it's like working but without getting paid, it's all about levels, EXPoints, % and ridiculous-retarded-obnoxious combat mechanics
>>
>>3964753
>have mods to expanse the already vanilla masterpiece: nop.
>have mods to fix the vanilla: YES.
The absolute state of current gaming.
>>
>>3965256
There's both? Part of the appeal is you can customize it however you want. You can even make your own if nobody has made whatever specific thing you want. You can even just install uncut content to expand the already vanilla masterpiece exclusively.
This is the absolute state of current gaming and it's pretty fucking cool. If you can't understand that I recommend applying maria directly to your forehead.
>>
>>3967293
Anon, I think you didn't get the point, read again the greentext. I'm not against having a game that modifies everything, I'm burnout of most mods existing to FIX the vanilla, instead to EXPANDING / upgrading it.

I love games that you can turned them into total different ones, but I'm tired of bugged vanillas that depend on the players to be fix, instead of the actual devs.

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Is it good in 2026? I idiscovered it yesterday and it feels like the perfect MMORPG I was searching for all this years
>F2P
>open-world (literally) terraformed by its players
>an actual true survival PvPvE open-world, no zones, no loading screens
>gives me a mix of Skyrim, Kenshi, Mount&Blade vibes
>and the most important thing (for me): moves-matter combat (shields actually protect and stop attacks), not tab nor "aktion!" (spam-button) combat
Any veteran?
If it's not good, any other MMORPG recommendation that has greentext?
4 replies and 1 image omitted. Click here to view.
>>
I just read about the game on /vrpg/ and I thought it was a meme/joke.
>>
>>3957715
Why?
>>
>>3953114
mmo is a cursed genre
https://x.com/hurahura03/status/2045384938938314922
>>
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>>3953435
>readed
>>
>>3968174
No, it just happens there are a LOT of awful devs and corpos ruin everything.

Also, why the random tweet?

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Is Growlanser playable in English? What’s the best version: PSX or PSP?

I’ve heard the fan translation is still incomplete. Should I just start with IV in that case? Or play Langrisser?
8 replies omitted. Click here to view.
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>>3969897
Either 4 or 1. If you care more about gameplay then 4 wins, since it has more strategic fights whereas 1 is pretty dull. However, 1 has better story/characters/music/etc so I think it'll more people who are looking for a 'jrpg'.
>>
>>3969936
>so I think it will be the favorite of people who are looking for a 'jrpg'.
>>
>>3969897
no it's not, faggots like you and >>3969936 parrot this shit like drones
the objective ranking of the series is
6 > 5 > 3 > 4 > 1 > 2

even tho 4 had better gameplay than 3 but because the pacing is shit, the music is the worst in the series and the characters are the least interesting, the protagonist is the blandest, and the stuid new setting (muh standalone entry) was a mistake after the first trilogy (that's why the VN spinoff fixed this) all of these flaws mak Kinolanser 3 the better game
and if G1 had gameplay as good as the PS2 title it'll also be better than 4
>>
>>3969941
shame you're wrong
>>
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2 is the best one

There's aught to be found in this thread.
92 replies and 3 images omitted. Click here to view.
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>>3969754
>or Skyrim
Laughed out loud, good one anon. I almost took you seriously at first.
>>
DD2:
Trash
Missed the point
Couldn't understand why anyone like DD:DA
Lacked everything everyone liked about DD:DA
>>
>>3970352
DD2 did a good job with the boss monsters and the way it's much more likely for a second one to wander it was a kind of fun that was much more rare for the first game. I think it also did a good job with the exploration. I just think it's worse in basically every other way, notably by having less skills, the new vocations being disappointing, and it just feeling more sluggish in general.
Still a passable game if your PC can handle it, but definitely not something I would care about for 10 years like the first game.
>>
>>3970365
the exploration in 2 was fun once until you do it and learn theres nothing to find except for worse gear than the stuff you can buy in stores and 500 goblins
>>
>>3970470
That's a part of the "everything else" I didn't like, but didn't really make the short list. It's not particularly fresh in my mind at the moment so I might have the numbers wrong, but I only remember like maybe 5 or so pieces of equipment you can only get in dungeons, so there's very little reason to actually take advantage of exploration. It was fun for its own sake at least

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Boring overhyped soulless gookslop walking simulator, just as I expected ever since it was announced. Same predictable pitfalls as any MMORPG developer trying to make a single-player RPG - Massive map size with grandiose graphics, but no real reason to linger anywhere, unless you're one of those retards who thinks that watching a scripted animation of some NPC's grappling each other or sitting around a campfire is 'content'.

On top of that they picked the worst type of gookslop worldbuilding theme too - which is gooks trying to 'authentically' imitate cookie cutter medieval european environments, by making everyone an uncanny looking viking mogger, making every enemy a human, the bosses as humans with slightly bigger swords or increased to 2x size, ugly basic bitch plate armors for 'realism', and turnips for items.

>"OMG, WHITU PEEPO!! DIS WOT DA WHITU PEEPO USED TO BE LIKE!!! DOHOHOHO VERY COOL!"

Very exciting and novel for South Koreans devs who are used to a gook and weeb fanbase from Black Desert Online, but completely oversaturated if you ever played a WRPG in your life. Doesn't have the otherworldly gook fantasy feel of Monster Hunter or Elden Ring, and fails at having any of the atmosphere or charm of KCD2 or even Assassin's Creed, because gooks think that just having white people with plate armor and swords fighting in an Alpine forest is already an innovation.

Even the chuds who feel obliged to glaze every game that has le manly white men and Evropa in it are forced to admit through clenched teeth that the gameplay is kind of trash.
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>>3948862
post hands pajeet
>>
>>3949081
>it actually originates from Death Stranding 1
newfag
>>
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>>3950289
>shitsposts to get that dopamine hit himself
>>
>>3952268
>>3952369
>>3954656
>>3954674
I still dont get even get why leftoids are seething so much about this game.
>>
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>>3954766
The power was the load it just unleashed

JRPG's are only fun in the bed under a blanket before sleeping
>>
>>3969572
just like your dad huh
>>
>>3969572
>only fun in the bed under a blanket before sleeping
Every video game.
>>
I play JRPGs on my phone at work via emulator.
>>
>>3969572
what's with this kike spamming the same shit repeatedly on /v/ every day
>>
>>3970182
I think he thinks JRPGs aren't real "games"
I wonder what kind of games he think are real

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The Extreme and The Dark Messenger are as great a theme as One Winged Angel or Dancing Mad and people need to recognize it so
65 replies and 8 images omitted. Click here to view.
>>
>>3956837
1.
The Extreme
2.
Legendary Beast
3.
Maybe I'm a Lion
4.
Dancing Mad
5.
Birth of a God
6.
Neo-Exdeath
7.
Dark Messenger

Comment too long. Click here to view the full text.
>>
>>3968263
>The Extreme
>Legendary Beast
>Dancing Mad
>Neo-Exdeath
>Zeromus

FF14 mostly agrees with you since all of those have gotten remixes in that game.
>>
>>3968249
>neither do the devvs:
Shortly after Kitase retracted that statement:
https://www.youtube.com/watch?v=k8asSQorSng
>Regarding Rinoa and Ultimecia being the same person
>I'd like to take this opportunity to make a correction
>It's possible Nojima or Nomura would add that kind of nuance. Nojima likes to do that sort of thing. Maybe he did it here.
>And with that... I take back the answer I gave to EDAMAME
>>
>>3968638
>bullied by fans to backtrack
>>
>>3969950
If you listen to what he said, it's more like he was bullied in to answering the question to begin with.

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Nintendo not localising Mother 3 was honestly the best move. It came out on a dying handheld, Earthbound flopped hard in America and the fanbase was the definition of a vocal minority. And we got a faithful fan translation instead of a troonslation with censorship
9 replies omitted. Click here to view.
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>>3968378
>The reason they didn't officially release it is specifically because of the distinctly Japanese extremely bigoted depiction of gender and sexuality.
That's been debunked by Reggie ya underage
>>
>>3968956
It's been rebunked. Source: Reggie told me
>>
>>3965428
Mother 3 is a game that is interesting, but not engaging. For being a classic style JRPG, the player has very little agency in terms of exploration or progression, and effectively none in terms of character building or party composition. Most battles boil down to seeing which enemies you can staple/stun, then just chipping them to death as you recover. The only real gameplay hook is the timed hit gimmick, which is satisfying when it works, frustrating when it doesn't, but gets old either way.

Much like Earthbound, Mother 3 just isn't a very good game. All the hype around it is based entirely on the "vibes", and if you can't distract yourself with those, you're going to be put off by everything else.
>>
>>3969856
>The only real gameplay hook is the timed hit gimmick, which is satisfying when it works, frustrating when it doesn't, but gets old either way.
skill issue. it never gets old and is very addicting. in fact the only problem is you can't get enough of it since enemies die so quickly.
>>
>>3969862
>it never gets old and is very addicting.
Sure, if you're a toddler who likes jingling keys. If I want to play a rhythm game, I'll just play a rhythm game. Music will be better, too.

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So, I've been tooling around with RPG Maker (MV) I've built a pretty good resource set that lets me build an 8-bit Atari graphics game. (I've posted here a few times) working on this as a little side project and plan to release for free

The idea is a Bioware-like game, but told in atari graphics.

I've been experimenting and I've actually learned some pretty creative things you can do with little squares to humanize them and help immersion and suspension of disbelief

I don't want to bite off more then I can chew so thinking of keeping this simple, a little 10 hour game

Act 1- Introduce the party members, the villians, set up the story

Act 2- Chrono Trigger style, from the beginning of act 2 there is the option to go and fight the dragon if you think you're ready. It would be an open world (Hard to pull off in RPGM but I have ideas) while doing this you're also fulfilling social missions, developing world ect. 3 of the allies are women and I'm working on you being able to romance one of your choice.

Act 3- Take the airship to Death Mountain and get the most challenging gauntlet of battles in the game before the big dragon boss fight.

I'm still writing and story comes first for this, but a few questions I want to source some feed back on

Comment too long. Click here to view the full text.
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>>3933148
Any updates?
>>
>>3941728
>>
>>3951115
Two more weeks
>>
OP are you alive
>>
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>>3933148
I still believe in OP

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Why am I getting filtered so hard and I'm not even at the end of Chapter 1?

Basic enemies are two shotting party members with normal attacks in random encounters (even with Shields equipped, and no it's not just the Mages), bosses are throwing team wide nukes that do 80% even if you Default, and trying to attacks with multiple party members in a single turn always puts you at risk of getting fucked over because you can't tell when a boss will just Brave and then two-shot any of your party members if you're not Defaulted that turn.

Also there's a weird variance on speed stat rolls each turn so you're never quite sure if you're get that move or heal off in time that specific turn.

What am I doing wrong?
1 reply omitted. Click here to view.
>>
Maybe grind a little but do use a monk. He was a powerhouse for the first long while.

Don't remain as freelancers.
>>
>>3968828
>Have half the party go down the physical jobs and the other half do the magical ones
>Instead of trying to master a specific one before moving on, note that each chapter has a "softcap" where it basically tells you to learn something else
>>
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>>3968914
>Also since this is a job system Final Fantasy game, what are your jobs?
>>3968935
>Don't remain as freelancers.

At at the Khamer optional boss fight at the end of Chapter 1 before going off to the woods (I don't know if this is missable or not if I progress to Chapter 2.

> The previous optional boss P.Def are so high compared to the ATK of the weapons at this point in the game you can end up doing single digit damage with melee weapons and I had to progress the story until I got the Mythrill Weapons in the woods

Absolutely not fucking fair.

So do boss/enemy movesets always work in some sort of pattern or is it completely random. As in, do they do 3 or 4 turns of this, and then on the 5th turn they will Brave and do bla bla bla? If it's entirely random, why would I go all-out on a turn if they boss can just mitigate that entire time if it Defaulted? Vice versa, why would I risk Braving if the boss can also Brave that turn and then combo focus any single party member and take them out?
>>
>>3969220
Some bosses do the same thing in highly predictable patterns and all of them have some pattern to notice, usually dependent on how many brave points they have.

Physical damage was weak early on but quickly starts to outpace magic. Physical was king by the end of the game.
>>
>>3969220
Use Doublehand and P.Atk+ for physical. Make sure its a weapon you're good at.
Bow users like Thief/Ranger will trade DH for some other boost.


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