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Do you like JRPG adaptations
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>>3945482
When I play a game I want it to be a story and scenario written for the game and when I watch a TV show I want the story and characters to have been made for the TV show. I dont like when the two mingle.
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For me it's the Fire Emblem OVA

We actually got to see those one-note characters Kaga wrote to actually have a personality.
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>>3945502
Is this like a straight adaptation of III
I appreciate how they got Toriyama's art style down to a tee
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>>3951003
It's a completely new and stand alone story but there are references to all 4 first games, including a cameo from Mara and Nara
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>>3951004
How would you compare it to Dai? I consider Dai to be an excellent battle shonen and a suitable love letter to Dragon Quest where it counts, but it sadly misses the adventure aspect in favor of constant escalation of stakes and power levels.

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So, I've been tooling around with RPG Maker (MV) I've built a pretty good resource set that lets me build an 8-bit Atari graphics game. (I've posted here a few times) working on this as a little side project and plan to release for free

The idea is a Bioware-like game, but told in atari graphics.

I've been experimenting and I've actually learned some pretty creative things you can do with little squares to humanize them and help immersion and suspension of disbelief

I don't want to bite off more then I can chew so thinking of keeping this simple, a little 10 hour game

Act 1- Introduce the party members, the villians, set up the story

Act 2- Chrono Trigger style, from the beginning of act 2 there is the option to go and fight the dragon if you think you're ready. It would be an open world (Hard to pull off in RPGM but I have ideas) while doing this you're also fulfilling social missions, developing world ect. 3 of the allies are women and I'm working on you being able to romance one of your choice.

Act 3- Take the airship to Death Mountain and get the most challenging gauntlet of battles in the game before the big dragon boss fight.

I'm still writing and story comes first for this, but a few questions I want to source some feed back on

Comment too long. Click here to view the full text.
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>>3933148
Is it just me or did you make a thread before this one on the same subject? I wanted to read it but for some reason lost the tab. Keep us posted anon, I like your project.
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Where is OP?
>>
bump
>>
OP, you owe us
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>>3933148
Any updates?

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sup /vrpg/
Steam Sale is so good that I finally bought (Ultimate Edition) of Fallout: New Vegas. There are some quirks with the game I'd like to know before playing
>Technical
I'm on "PCR" / Russian version of the game, which has a bunch of technical DLCs for dubs, what the fuck should I disable here?
I also heard some mods are not compatible with PCR because of a different AppID or whatever, how true is this?
and yeah what mods should I install to make the game stable enough? I've heard of 4Gig fix and stuff but a proper list would be nice
>Game itself
/v/ spoilered the story to me, mainly its ending and how it's either democracy, Roman LARP, lawless chaos or ancap/NRx. How deep are choices in sidequests? Can I, say, complete everything for NCR and just betray them in favor of House? I've heard of the game being much deeper than Todd's Fallout but I wonder it's a "true" RPG or just a "controlled experience"

might blogpost my playthrough here if the /vrpg/ is really as slow as people say
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>>3948682
Yes, if you go through the hassle of installing Viva New Vegas. But if you disable DLCs on an unmodded game it runs just fine.
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>>3948260
>what should I expect?
A very very very boring game, where you can NOT sprint, constant loading screens, same missions to help annoying characters, shitty combat, yellow filter that gives you headaches, bugs (a lot of bugs), no real fealing of roleplay, etc.

Enjoy it, anon.
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>>3948785
>where you can NOT sprint
so?
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>>3948786
Most of the game consists of walking towards waypoints. there's a keybind to automate the walking and fast travel to eliminate backtracking
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>>3948785
Just this, that and just skill checks and the whole story being nothing more than
>Muh coin
>Muh Coin being independent Vegas
And some shit with capitalists and Roma larpers. At the end of the day killing everyone feels more and more justified

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I like Sigma visuals much more than the original ones, especially the palette. The bloom is terrible, but it's easy to mod out. Also, dual swords are fun to play with. I think they are underrated, because people coming form Black version didn't try new things enough, it's a top tier weapon.
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>>3951055
Direct your bots to the right board, fucktard
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>>3951055
Only reason I tried this series out was because of the blonde with the fat tits and the hot demon from Gaiden 2

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>There's nothing left for me. No place to return to, nobody to love, and nothing to believe in... Nothing... but Demons... ...I will become a demon... In doing so, I shall teach humanity the folly of their selfishness! From now on... I am no longer Oersted... I am... Live a Live thread!
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>>3950032
>Sad! Many such cases
Alas! A sorrowful state of affairs. Verily, such occurrences are not uncommon.
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>>3950025
>"anyone can become a demon king with enough hate"
Hark, good sir! Know ye that even the most common of men, fueled by a heart brimming with malice and a spirit consumed by adultery, may ascend to the very station of a Demon King. Such is the grim power that hatred doth wield.
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>>3937650
>>3937798
The funny thing is Akira was actually buffed in the remake, he was substantially shittier in the original. And yet he's still the worst character mechanically.
Thankfully, battles in his chapter are less battles and more puzzles so it isn't as big of a deal.

>>3937808
I love Cube as a character but I think he has the weakest chapter because once you've played the game already (the game is so short it begs for multiple playthroughs), all the mystery is gone and it's legit a walking simulator where there's no actual tension because the Behemoth only shows up in a few places.
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>>3949871
>or let you fight the King Mammoth with Beru
It would completely trivialize the fight. Don't get me wrong, that fight is complete and total bullshit and deserves to be cheesed, but I'm just saying.
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>>3950025
Considering how much of a heavy hand Tokita had in remaking his game, I have to assume that at least on some level he approved of it. I mean he went as far as having Kageyama sing the Buriki Daioh theme in both languages instead of telling us to just hear it in Japanese even though Kageyama really can't sing in english well.

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Act 3 fucking SUCKS
Get me out of here already
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>>3939035
Potions are extremely busted in this game if you use the five star diner talent
1ap cost for complete immunity or full heals/armor restoration
>>
I really like this game, it's too long for its own good but I like that I can feel that the dev just wanted me to explore and have fun.
Divine divinty is an underrated pc classic and dos2 is a great game and did more for the rebirth of the crpg genre than pillars 1
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>>3938954
The whole game sucks really. Every battle is a slog and every enemy leaves behind that ground poison. So tiresome.
The only good part is the oh shit moment at the oil well.
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>>3939003
I hate games where enemies just appear. This pissed me off starting with Borderlands. The fuck is the point of a sniper rifle?
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>>3939189
That's the main benefit of being an RPG. The player can decide what level they feel comfortable at to control the difficulty. Scaling and 'balance' completely fuck with basic rpg design.

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Is the series worth playing?
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>>3948718
nta but fuck off namefag
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>>3948651
obviously the earlier you go the more D&Dish it was, but around 4 and 5 when they hit the point where they made it so the avatar was supposed to be "you" from the real world being transported into Ultima it drifted further and further into a ren fair feeling thing.
>>
Just play this anon's Ruins & Riches server. It has elements from all the Ultima games. >>>/vm/2045157
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>>3944732
>>3944986
for you.
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>>3950416
holy based

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Riviera looks like peak “friendship is magic” dialogue-spam snoozefest JRPG Atlusslop, which is why I’m 12 hours deep and actually having fun.

JRPGs bore me. I hate menus and I don’t grind. I don’t care about anime-trauma bonding.

So why does limited items + VN pacing + weeb aesthetics hit so good this time?

Explain. Also, recommend more JRPGS that will make me hate the genre less.
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>>3943141
I see you haven't played AAA games in the last decade.
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fuck I've really been meaning to replay this game but I have too much other stuff in my backlog
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>>3950006
The game is a lot of fun and a wild ride, but I found it took a surprisingly long time for a GBA game. I unfortunately missed a couple key items that unlock stuff on the main menu, and while I'd like to also see another ending... it feels like a lot of replay for a couple extra screens at the very end. I intend to play through it again but I think it's definitely a good break between playthroughs, ya know?
>>
How hard is this game in a scale of 1 to 10?

1 being very easy, the average jrpg.
10 being hard, like metal slug 3.
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>>3950671
Maybe 2 at most. It is not a difficult game.

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and my favorite takes are

>don't expect Witcher 3, it's more like Two Worlds 2
>jack of all trades master of none
>it's like a dirt cheap buffet, lots of food but none is good
>Elex meets Kingdoms of amalur
>offline MMOWRPG made by Temu
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>>3947412
It's the best game that I will probably never play, I will instead lay back and laugh at the shitshow that's going to be the internet discourse around it while eating popcorn
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>>3947412
It's fun. It's cool. It's not goty. I'll probably refund it but idk. Mods might be cool.
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>>3947412
Imagine listening to game journalists? Its good game way better then most others open world shitholes.
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>>3947412
I just wait for it get ''fixed'' and patched and for the price to go down
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>>3947412
Wrong board, not an RPG. Also it's clearly inspired by the newer Zelda games.

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Games this good used to only take 4 years of development, what happened?
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>>3944993
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>>3947580
It's a lot to handle, and frankly a pain in the arse during the duel with Letho, when you have to pull out all the stops to survive.
>>
>>3947580
>>3947739
Yeah I turned it on easy, and I've enjoyed my time with it since.

Witcher 2 is an interesting game. It's right on the cusp of being a great game, something they accomplished later with Witcher 3.
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>>3948158
I finished the game, then went back to complete Roche's route, this time on the swordsman path and on normal difficulty.

An exceptional RPG. I did not expect the game to be completely different depending on who you side with. Roche's path was more intriguing. I even got used to the combat and found it enjoyable at times. Amazing world and characters. Really cool armors too.

Seems like an underrated game. Janky, like all great cult classic RPGs.
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>>3944701
People want longer games
People want voice-overs in all languages
People want to checklist a DEI box
People want realistic graphics

Devs are less skilled because of hiring checklist boxes of DEI
Devs are less free to express themselves because of corporations checklist
Devs are forced to port every game to every console for profit
Because of the game size, it needs more Devs and those devs are not in good touch with each other so merging content takes a lot of time (e.g cinematics + story + gameplay)

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If people paid for good RPGs and didn't pay for shit ones we would get more good RPGs. It's that simple.
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>>3943215
No one plays Obsidian games anymore.
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>>3942196
Troika was killed by the release date for VTMB. It was released about the same time as some big hyped up games; Halo 2, San Andreas, so on and so forth. 2004 was nothing like today where you're lucky if you get one good game out of dozens of slop releases. Early 00's were filled with banger after banger. VTMB, a small game from a small studio, had to compete with all that.

Moreover, the bugs in Troika games were not unusual to people playing crpgs made by smaller studios. Though they could interrupt play if you were unlucky, most of the time you were either able to just work around it and still beat the game. You might not even see the bug. Quite a few bugs were fixed by some post-release patches.
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>>3950499
>Early 00's were filled with banger after banger.
It gets a lot less filled if you're into RPGs.
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>>3950499
>It was released about the same time as some big hyped up games; Halo 2, San Andreas, so on and so forth.
>Half-Life 2
>I am forgotten
>>
Wojak image posters need to be systematically euthanized.

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Is Underworld 2 the best Ultima game?
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>>3943321
>Arx Fatalis
it was supposed to be UW3 but they couldn't buy the IP from EA. and in terms of gameplay and plot, it's more like a reboot of UW1's plot.

i thought it was a decent game but the spells suck.
>>
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>>3942027
>>3942049
>>3942144

I just beat UU1 for the first time this month & really loved it. Highly recommend the mouse look mod as it adds a number of bug fixes as well and cleans up movement. After the first level you'll get the hang of everything. Also you should USE A WALKTHROUGH. The game was clearly designed for you to call the Origin hotline every time you got stumped. For example, there's a random NPC you kill on the first level that drops silk string that you pretty much NEED to beat the endgame. There's another NPC on that same level that gives you a recipe that you have to keep to trade to another NPC later on for you to beat the endgame. You would have no way of knowing this unless you used a guide. Also if your lore skill is too low you can't identify quest items. It's very easy to get locked in that game unless you know what to look for. Not to mention the item disappearing glitch.

Also: UU isn't really an Ultima game. The devs were making a first person dungeon crawler & Richard Gayriott was so impressed by the demo he wanted it set in the Ultima universe. The devs of UU went on to make System Shock, Thief, and Deus Ex and you can tell because UU has many of those same immersive elements. They didn't have much to do with any of the other Ultima games so it feels much different.
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>>3944920
UU games are actually canon to the lore so yes despite the different gameplay it still has much to do with Ultima
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>>3942027
>Ultimate games
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>>3950295
>UU games are actually canon
the lore and details in UW1 don't really fit U6 or U7 with the info we got. UW2 made a lot more sense, taking place soon after U7:Blackgate but before Serpent Isle.

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The genre has only gone downhill since the Famicom era. Change my mind.
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>>3940001
>ONLY gone downhill
not true
>Change my mind
impossible to reason with a person like you
>>
>>3940001
Post 5 must play Famicom RPGs that aren't final fantasy or dragon quest
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>>3940001
Wrong since the best JRPGs are on Snes/PS1/PS2
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>>3950208
マザー
スウィートホーム
デジタルデビル物語 女神転生II
ラグランジュポイント
メタルマックス
>>
>>3950208
What the other guy said and if you still need more
Famicom Jump II
Monster Maker is super underrated
Namco's Dream Master is rather unique
the first Megami Tensei is great also
Shinsenden if you want something challenging

and when it comes to "ports" the FC version of Bard's Tales is great too imo; so are Dragon Wars and the NES version of Might&Magic. Bard's Tales is its own game and the two others are worth playing even if you played the computer versions because of differences

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Thirst's translation is still on the way.
Hollowwald's in development.
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>>3955954
That entirely depends on if she had mana milk (or discharge, I guess, but milk is more fun).
I can imagine that one scene in Awake with the egg guy and MJ pulling out her tits like a pair of guns.
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>>3955371
>retroactively
?
>>
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>>3955979
you are already spoiled
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Just started playing colony but can anyone tell me why I can move diagonally to the bottom left and upper right but not to the upper left and bottom right ? Am I crazy idt diagonal was in any of the previous game but more importantly how the fuck does it work on 2 of the direction but not the rest
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>>3956374
shitty keyboard?

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>show up to tiny island with single town
>everyone is stone
>one survivor already found the cure but unable to bring himself to use it bc everyone will die as the statues are too cracked
>rambles for a bit
>"but now I've found the resolve. I must release them"
>uses the cure
>vignette ends
>whole thing is 10 minutes start to finish
>zero battles, mystery solving or any kind of input from player
>"thank you so much for what you did Mr. Hero we're so grateful to you"

What the fuck? Was the original like this? I don't even mind side stories without battles or puzzles for the sake of it, but the NPC thanking the party like we did anything feels incredibly patronizing
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>>3939710
The original was mostly the same... But not quite. In the original, the old man gives you the Angel Tears because he's lost hope entirely. It's then up to you, the player, to figure out you need to stay at the inn, wake up in the middle of the night to see the statues glow, watch all the memories, and then one of the statues, which was blocking a door, crumbles.
Inside the house that statue was blocking, you learn about the secret passage that leads to the top of the stone in town. You go up there, use the tears, and the old man is overjoyed at Felix surviving.
All the changes to this part in the remake are to make sure the player never has to question where to go or what to do. You don't even need to use the angel tears from your inventory.
That's a problem I had with the remake. Cutting dungeons is irksome on its own, but a lot of the story rewrites were to limit how much backtracking or guesswork the player needed to do. Might make for a snappier game overall, but it wound up making some scenarios worse. L'Arca also suffers from this.
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>>3943926
good informative post. Thanks anon

it's interesting how little content there is about Dragon Warrior VII (PS1) on the internet, relatively
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>>3943926
>it's unnaceptable that the player may have to search for what to do next for a couple of mins in an adventure game so we make the game play itself instead

The more I hear about modern gaming the more I'm glad I stopped caring 15 years ago
>>
>>3943926
>>3939710
Original or remake this part is just the worse of jrpgs, talk to every npc bullshit
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>>3944186
The game released under unfortunate circumstances in the west. That it released in 2001, a year after the Japanese version which itself came out after FF7-9, with the PS2 out in full force, didn't help matters a bit. Compounded by the fact that DQ skipped the SNES entirely in the west, and that the game was neither technically or graphically remarkable for its time. You had to have already been a DQ fan or a massive JRPG enthusiast to even bother with it by the time it released.


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