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Don't tell me you actually do this
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>>3875415
>You could play with real people who can react to anything you come up with
no you can't, you can at the absolute best play with real people that are all trying to have whimsical fun together for a couple of hours a week, and 99% of the time it doesn't work out.
>>
>>3875403
I love doing this with the Dragon quest games that let you build your own characters. But I'll do it with any game, really. Using my imagination is one of the biggest reasons I enjoy playing games with stories.
>>
>>3875403
I had absolutely zero interest in Etrian Odyssey before I read picrel. Good work, anon.
I constantly use my imagination when playing video games. Can't imagine not doing this. Must be some kind of zoomer thing.
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>>3884376
>Can't imagine not doing this
ironic
>>
>>3875403
Retard thread?

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Hey /vrpg/, I have recently illicitly acquired the game 'Avowed'. After playing it for a few days, I have some questions:

1.Why are there so many homos in the Living Land? Everywhere I go I'm always finding a note or listening to a conversation by some homosexual at a disproportionate rate. Is the Dreamscourge turning them all gay or something?

2.Why is there a side-quest about opposing laws against abortion and both your companion and the game throw shade at you for insisting on picking anti-abortion stance which you can only take under the pretext of being a legalistic bootlicker?

3.Why does every single conversation feel like you're talking to HR and completely lacks the 'bite' of POE dialogue?

4. Why does every single female outfit look like it was taken out of Victorian England in a tropical landscape?

5. Why does this game sometimes seem like it's the brainchild of some blue-haired feminist? I know that's a chud meme that probably shouldn't be taken literally, but I can't shake it off.
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>>3878509
>it's like having a restaurant inside of a mall
Nope, the proprietor is explicitly the brothel owner/mistress, and the Salty Mast is described primarily as a brothel. I trust you can read what you linked for yourself.
>>
>some roastie regretting killing his own kid has to shit up a thread about some woke slop failure of a game
God damn..
>>
>>3878613
>I haven't addressed this myself yet but I'll tell you an easier way that most never bring up.
>It's when the mother (and father) know they killed their future child.
Oh, so you answer with deflection instead.
What if the parents never even think of an abortion like that. What if they, unliek you, realize that just a fertalized egg isn't a life.
>It's a hit to her ability to be empathic going into the future.
Fallacy and factually incorrect. If someone uses abortion but then spends every living moment of their life taking care of sick, unfortunate, homeless, etc. people and spends almost all of their money in this pursuit using your failed logic you would be more empathetic and pro life because you sit there on your high horse screaming at people not to be allowed to use abortion for any reason ever.

You can't even define "life" or answer simple questions, instead you ramble on with walls of deflection and fallacies. In fact you keep proving you do not care about life at all.

>People are not objective machines to be measured by science
Yes they are. Humans are animals. Biological machines. Like bugs.

Now try answering the very simple questions again, without walls of deflection and logical fallacies.
>when exactly does a sperm become a "life" and back it up with science

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>>3880739
It took you 4 days to come up with this misspelled angry gibberish.
>stfu religious bigot!
I'm an atheist, and as I said, this conversation is a larger one than the tired lefty tactic of "where does life begin" pigeonholed framing.

Doesn't even matter for leftists, as they don't actually respect human lives in the first place. Case in point these Josef Mengele like quotes from anon on this board:
>Yes they are. Humans are animals. Biological machines. Like bugs.

You don't debate life with the lifeless. You don't share thoughts with the thoughtless, you dismiss them from making decisions that affect others is what you do.
>>
>>3870884
This is what the "cultural hegemony" of the left looks like. It is a consequence of "the long march through the institutions" (see Rudi Dutschke's speech on yt), and more recently, the blitzkrieg through the gaming industry, as exposed by gamer gate.

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Do westerners have good taste?
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>>3883277
how old are you and what country do you live in / have lived in
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>>3880889
>Excrement 33
No
>>
>>3880889
E33 was just a psyop and reverse review bombing.

>We're a small studio and can't afford advertising.
>We can afford bots and reddit shills though
>>
>>3880889
1: pepes shit
2: yes
3: yes.
4:kinda crap FMV shit.
5: mid.

i say overrall mid tastelets.
>>
>>3880889
Evidently not. Way too much weeb shit.

Do you think we'll ever see a better earlier version of this game get leaked for modders to try and fix up? Similar to what happened with Duke Nukem Forever.
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>>3883965
>It's not when you say it's unplayable
You're literally pulling shit from your ass with no facts to back it up just to try and sell the idea that the game was basically complete. Fuck off retard. I reply seriously to you and you keep wasting my time with your irrational close-minded shit.

>makes the HSL version seem better.
No, it makes these retards come across as the same level of fucktarded as Star Wars prequel apologists. Except even worse. Especially when they do retarded ass shit like literal asspulls and wanting to shift blame away from the Hardsuit devs to Paradox or some shit.

Thanks for wasting my time retard. People respond seriously and respectfully and you repay them with close-mindedness, irrationality, deflection and passive aggressive behavior.
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>>3883971
>and sell the idea that the game was basically complete
I said multiple times the entire game was not complete. It just wasn't unplayable. You're too angry for some reason and can't pay attention.

>People respond seriously and respectfully
I said in my first post to you that you're being hostile and I don't know why and you kept at it. You're just a crybully lmao.
>>
>>3883938
>Not cross company
Irrelevant. Paradox owns them and could have given them to anybody who is taking over.
Average gamedev experience is indians doing the assets cheaply and americans working with them.
>and cross engine
Assets are engine agnostic.Or do you actually believe remasters make assets from scratch?
>No, you are the irrational Hardsuit fanboy
I don't give a fuck about hardsuit and they deserved to be closed down. My problem is with people blindly believing that paradox, a company that released cities skylines 2 would can a project because it is buggy?
They did it to cut expenses,that is all. Give hardsuit another 3 years and you get a buggier bloodlines 2 that actually somewhat plays like the original.
>>
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>>3883938
Weird how you're saying a lot of things I agree with and then lose the plot with provably false statements about the assets. TCR did reuse/modify a lot of Hardsuit art. Here are some old character models from Hardsuit https://www.artstation.com/artwork/V2XX5N
Cross became Campbell, Damsel got new clothes, Elif became Safia, Grips became Silky, Hex became Pandora, Lotus became Patience, Lou the Toreador became Lou the Ventrue.
Look at this old gameplay demo https://www.youtube.com/watch?v=_oYJAnhvgNk
Same old Pioneer Square, Elif is on the roof of the Atrium, you meet Samuel (who would become Tolly) in the entrance of the Seattle Underground, then you head off to the Jungle to meet Slugg (who would be modified into Isaac).
Using someone else's art saves money, but ultimately not that much time. They had to code different abilities and ways to interact with the world, set up scripts for a different story.
>>
>>3884098
>https://www.artstation.com/artwork/V2XX5N
nta, but found this in there and was reminded that this game always looked like shit.
https://youtu.be/AUZkNDUEZNQ?si=af1TE0vhlc4GVbNp
The only thing that looked decent was the gameplay, but I guarantee they would have still had mediocre story and dialogue.

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I restored morrigan swap mods now you can enjoy daiq with 3 morrigans
(*warning : NPC meshs crashed constantly while playing)
Playable NPC - Morrigan https://www.nexusmods.com/dragonageinquisition/mods/2678?tab=files&file_id=10506

Playable NPC - Calpernia https://www.nexusmods.com/dragonageinquisition/mods/2678?tab=files&file_id=10507
Isabela to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10245

Calpernia to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10246

Vivienne to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10247

Morrigan to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10269

Isabela to Josephine (Isabela's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10276


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>>3884019
Alistair to Cullen https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10397

Alistair to Cullen (Cullen's vanilla outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10398

Alistair to Cullen (King Alistair's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10399

Isabela to Leliana (Isabela's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10400

Calpernia to Leliana https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10401

Solas to Ironbull https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10403
>>
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>>3884019
This is what happened after you apply 3 mods at once, NPC mesh crashes every darn 10 minutes
>>
>CISquisition
Hell naw
>>
use case?

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>protagonist is silent
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>>3882901
>the internet is srs bizness
i am very much 45 and i'm not alone on this old ass site. your generation will never understand mine. this issue is in the composition of your identity.
>>
>protagonist is silent
>every other character cant stop praising you and sucking you off
>every other character is strangely talkative when they are around you specifically and will confide in you about their deepest secrets unprompted even though you only ever muster one sentence responses at best
>protagonist makes decisions on his own and has a defined backstory defeating the point of being a silent self-insert
>>
>>3884043
>protagonist is silent

>every other character cant stop praising you and sucking you off
>every other character is strangely talkative when they are around you specifically and will confide in you about their deepest secrets unprompted even though you only ever muster one sentence responses at best
Both of these are 100% realistic outcomes provided a person is silent and possessing a good attitude. People will flock to anyone who listens to them and lets them talk as much as they want. Its reward feedback loop could probably compete with a social media addiction, which is saying something.
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>>3881300
>What are examples of non-silent protagonists done right?

Most of them, since silent protags instantly become shit and retarded the instant you have the camera zoom in on your character during dialoges, other characters have to speak for you, your character is supposed to do stuff during cutscenes, etc.
Silent protags come across as subhuman braindead autists.
>>
>>3884105
>Silent protags come across as subhuman braindead autists.
That's perfect for you since they're supposed to be self-inserts

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"Don't listen to your father. Kidnap the president."
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>>3883794
>Gunther Hermann
haha I'm esl
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>>3883721
Sage
>>
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>>3883783
The beach is the very first image you see when you start the game. It was extremely influential to Chrono Cross and Kingdom Hearts.

But in FF8 is was basically just a technically graphics flex.
>>
>>3865210
>>3883786
In FF8 world (which is pretty bleak ngl), all monsters are from the moon. On the southern continent, from my guess about 120 years before the game's events, a natural Lunar Cry occurred- a phenomena that is triggered by gravity and the buildup of monsters on the moon, something like the tides of earth. This destroyed the nation of the southern continent, Centra. Esthar, under Sorceress Adel, found the crystal pillar, and assembled a technological shell about it so that it can be moved, creating a catalyst that could trigger and target a Lunar Cry. Adel-Esthar used this as a doomsday weapon on the Esthar border to Trabia during Laguna's time.

You can see the craters on the world map from these events, and Squall can remark about the ruins of Centra.

Interestingly, Monsters in FF8 are as old as Great Hyne, often named as deity, older than the world, as are the GFs. Great Hyne fought many monsters, then when he was tired, made humans so they can work for him while he napped, which was a bad move because humans reproduced like crazy while he was sleeping. He tried to get rid of some of the humans, which backfired and they fought him fiercely, so he bargained with them. What happened exactly next is ambiguous, as humans fought a great war after, but it resulted in some women inheriting the power of Great Hyne and becoming sorceresses. GFs, Great Hyne, and Monsters all naturally use magic, but humans do not; they can only use magic through GF junctioning (technically called paramagic), or through Sorceress powers, but Sorceress powers go even further than just using magic and are closer in power to that of a deity with the power to bend reality, at least in their close proximity, to their will. In a sense, Ultimecia's time compression was close to the birth of a new god, to compress more time and space to be within reach of her Sorceress influence.
>>
the etymology for the word 'Greiver' likely stems from the germanic words Ergreifer and Ergreiffener, meaning possessor and possesed.

Source: Carl Jung's essay on Wotan and some shit poster on FF11 Eden Server's VanaDiel ( world of the vanadis, not to be confused with fa'diel, the world of fairy) calling my elvaan blue mage tank Greiver 'Greifer'

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I don't hate Fallout: New Vegas, but sometimes I notice some unnatural lines:

"A free woman. It's... been awhile since I've seen a woman who wasn't a slave. I forget myself -are you injured?"

Something like “A free woman, are you injured?” would be enough. I already know the Legion enslaves women — show, don’t tell. I get it!

I think The Frontier did even worse, but some dialogues in New Vegas are also a bit bad. Still, I like NV’s writing overall. But is afar of being perfect.
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>>3877934
>It's not a hypothesis or wishful thinking, it's a fact that the NCR destroys raiders
Except when they are the raiders, threatening otherwise peaceful communities in order to strong arm them into joining. All of it happening back then when Tandi was still alive, too.
If only you NCR fags actually played the games you reference you would've seen the decline already happening decades prior the first battle for the Dam.
>>
>>3877804
OOK OOK OOK OOK
>>
>>3877934
>it's a fact that the NCR destroys raiders
They destroy raiders, nobody is denying that however they uphold a system that make raiders still being a nuissance by allowing organized crime and corruption through supply lines, the crime families are still around and the Van Graffs are still waging a war against NCR.

Even back in Fallout 2 they allowed a crime boss a high seat in NCR politics if he brings Vault City on a plate to annex. The only city known so far to rely on atomic energy (and even a nuclear plant if the player manage to make both humans and ghouls from Gecko to cooperate) and the most advanced medical tech in the wasteland. The whole plan of Mr. Bishop is to pay raiders led by commandos to harass and breach Vault City and force them to ask help from NCR.

In FNV we are shown that only few officials and high ranking soldiers are willing to choose diplomacy over bloodshed, those who choose the latter are either are weak commanders unable to stood ground from their uninformed orders from their superiors or on a power trip to subjugate communities and people that never asked them to be here in the first place these men.
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>>3870270
fo1 and fo2 left more for imagination but everything starting from fo3 was ridiculous because everyone behaved as if the war had happened maybe a few years ago
the hack writers probably couldn't even imagine how fucking weird and different people would be from what they know in civilized western society
>>
>>3870270
Because people often speak with more words than just the bare minimum.

You'd know that if you didn't observe life but also actively participated in it.

Fucking autism strikes again.

What is the ideal party set up? Party size is restricted to 4 members
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>>3880598
I would love to see a cartoon or a series with that party:
- Tank/Healer/Priest/Cleric depressed male in heavy armour (like that dwarf from kingmaker).
- Rogue/Ranger (could be any sex) always trying to stay in the darkness or in the shade as if light is harmful to them. They also need to have subtle resemblance of an animal. Something about feline grace and nimbleness, perhaps ape composure and so on.
- Monk, Druid or Alchemist old male. Have to resemble a jew. Not a caricature jew, but a wise, down-to-earth man with a easy attitude to life. One that you could find in Eastern Europe: Poland, Ukraine, White Russia, Odessa.
- Sorcerer or Warlock female. Have to resemble a gypsy, but not incestuous or stealing. You know, that cliche gypsy female fortune teller. She has to be hot.
>>
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>>3880598
male rogue
cute white mage
cute black mage
cute male red mage
>>
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4 Fighters
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>>3883529
>>
>>3883325
The girls fight over the protag but he's fucking the boymage.

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Is this the most kino limit break
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>>3876568
you just know
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>>3876586
mother 3, chrono cross
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>>3876586
Secret of Evermore
>>
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It's omnislash, it will always be omnislash. That "CUH-TING, CUH-TING, CUH-TING" just hits different.
Runner up: pic related
>>
>>3876568
No

/thread

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Remember Tokyo Mirage Sessions?
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>>3879170
Play the remaster
>>
Engage is what I hoped mechanically in a FE X SMT game. Rings are basically equippable demons/personas.
While Engage delivered mechanically yet botched its writing, this game is just completely off the rail on everything lol.
>>
>>3879103
never played it, is it any fun?
>>
>>3883154
Yes if you enjoy turn based RPG gameplay
>>
>>3883154
It's a good game but it's centered about idols (gravure/jpop /acting) and might not be for everyone.
Really enjoyed the gameplay, dungeons were okay-ish but it's one of the rare rpg where I used all the party members.
Small tip if you are going to play, don't bother learning healing spells because items are much better.

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Why no cool RPGs centered around mechs?
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>>3879224
FM1 is only OK on Steam, not great, but FM1 was only a starting point back on SNES and not a groundbreaking masterpiece. FM2 is unbearably slow because it's programmed in a way it cannot benefit from higher clock speeds. Go ahead and pump the emulator up to 400%, you still have to wait a whopping 4 seconds of black screen everytime your wanzer enters and exits attack animations. The remake was supposed to skip that slog, but Square used AI textures and indian labor for the Steam version, everything looks bad and there's bugs galore.

FM3 emulates like a champ, go for it. There probably won't be a remake of FM3, nor an official localization of FM5 for that matter. SE has been hemorrhaging money and keeps cutting back projects to shit out more FF14, gacha, and whatever beltan zipper of the decade the Nojima-Tabata-Toriyama trifecta decide to inflict on humanity. Left Alive was the biggest middle finger SE could give to fans of Front Mission.
>>
>>3879390
>Square used AI textures and indian labor for the Steam version, everything looks bad and there's bugs galore.
Bummer, think you just killed it for me. Guess I'll look for a copy of the PSX version and try that.
It's a fucking shame what happened to Square, I loved them back in the day. They were on fucking fire in the SNES/PSX era. I loved FF10 but I dropped the company after that.
>>
>>3876045
Lancer is a bop
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>>3875832
building mechs is already kind of an optimization problem, combining it with RPG progression is just a bread sandwich
>>
>>3879390
>FM2 is unbearably slow because it's programmed in a way it cannot benefit from higher clock speeds.

it's slow because the original version didn't allow you to turn off the slow ass animations. but ISO that's buccaneered onlin should be fine. still an ugly anus game compared to FM3. and lulz interwebz engrish.

Do you guys also feel like random encounters in wizardries (only played the first 4, Gaiden, and Renaissance) and wizclones/likes in general are far less grating than in most other games? Regardless of frequency, I can't stand them in, say, SMT, other crawlers in general, Pokémon, Atelier (to a lesser extent), FF, and even sublime doujin games, but don't mind them at all in wiz-style DRPGs. Is this just a me thing? And if not, is it a matter of immersion, enjoyment, expectation, or how much I'm accustomed to a certain formula or aesthetic? Or maybe all of the manual mapping ends up making me play at a much slower pace, to the point I end up not noticing them as much? Just a chill Saturday thought.
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>>3878514
I was trying to pinpoint myself why I hate random encounters in some games but don't mind or even like them in others. I think it's a combination of factors. First, speed. Depending on which version of Wizardry you're playing, encounters barely even have a transition animation, you're walking, suddenly there's an enemy in front of you, and with little or no animations you finish fast if it's a weak encounter. Compare with something like FF9 where every few steps you might get a whole camera pan animation after the transition to the battle screen, magic animations etc. Another factor is how meaningful the encounters are. If you have resources to manage, if random encounters require you to use spells or do something other than just attack, if you have to decide whether to risk running away or fight a monster that can poison you when you're out of antidotes and so on, I like it. If I'm just mindlessly attacking and occasionally using some sort of cure spell or potion, I hate it, because it feels like a nuisance, like an annoying mosquito instead of actual danger or something to engage with. Lastly, it's about what the game is. If it's something where I'm dying to know what happens next in the plot, or I'm being entertained by dungeon puzzles, it's annoying to have to fight in the middle of it all. But in something like Wizardry, you're there at least partially for the fights in the first place.
>>
>>3878514
>maybe all of the manual mapping ends up making me play at a much slower pace
This is probably a significant part of it. I didn't mind random encounters at all while mapping the game out, but if I'm grinding/farming, it gets annoying. It also matters a lot how trivial the fights are, as they other anon mentioned. A random encounter that can drain resources or potentially wipe your party adds to the tension of exploring, which is a lot of what makes Wizardry good. And, importantly, random encounters mean there's some risk to heading back up through an explored area when you're low on spells/HP. If you only got encounters while kicking in doors to guarded rooms, then once you were ready to head back to town, there'd be no risk of encountering any more enemies while backtracking, and all the tension would dissipate. That chance of running into something on the way back through the area you've already cleared is important for the game's exploration loop.

It also helps that random encounters are like 1 or 2% per step and otherwise limited to kicking in doors. You're not constantly flooded with them.
>>
Its just how comfortable you are with resources. Lack of mana/SP will make fights dangerous
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>>3878531
This is pretty close to my take as well. Music and animations are enjoyable sometimes but incur a time cost and that time cost can become a drag.

Personally I find the risk/cost to battles can work both ways.
Too many meaningless battles turns into a slog.
But too high a frequency of punishing, high-risk encounters can also wear on me, especially in an exploration scenario with backtracking.
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>>3878514
Other question, can you make them not suck?

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This game FUCKING SUCKS. I have no choice to play it though because I spent $80 on the pixel remasters and am going through them one at a time. FF1 was really cool. This game though? Wtf is even happening. Even trying to understand how the stat-leveling bullshit works ahead of starting couldn't prepare me for how gay this game is. WHY IS IT SO HARD TO GET GIL BTW
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>>3882660
I stopped using zsnes because it kept fucking up my screen resolution and I'd have to reboot
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>>3882660
If you want something legacy that's actually been updated this decade, you can go with Snes9x
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>>3882539
FF1 and FF2 both did the whole heavier armor has higher defense but worse evasion thing.
The difference with FF2 is that a lot of enemies have very nasty effects on their standard attacks, so not getting hit at all is infinitely preferable.
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>>3881501
I like the story best idk what your problem is
>>
>>3882546
FF1 has had increased enemy hp values long before the PR version. It just continued what the others were doing but reverted back to vancian casting instead of MP.
FF3 PR is a middleman between NES and DS/PSP.

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Can anyone recommend me good denpa or psychological horror games to look at? I am pretty sure I finished all of the main stream titles
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>>3875115

Towelket 2
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>>3875115
The Denpamen 2 is pretty cool. But you need a real 3DS for it.
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>>3875115
ff7
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>>3875115
Thread got cleansed...
But BS1 is pretty denpa. Xiyan too, don't know if it counts as an rpg tho
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nothing will bring back the feeling


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