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ITS OVER, RPG BROS!

>“Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game’s stability at launch and hope you have enjoyed our Quality of Life patches since then,” BioWare said. “With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur. Dareth shiral!”

>Moving to monitor game-breaking bugs sounds like players shouldn’t expect any new content. And as Eurogamer points out, "dareth shiral" means "farewell" in Dragon Age's Elvish language.
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>>3703736
The last arch-demon they/themiel has been defeated and thus ends the Blights
>>
>>3703807
>And if the next Mass Effect bombs, Bioware itself is done.
Bioware should have been done after Anthem. The director must have a video of the EA investors fucking a cocaine sex doll or something.
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>>3705268
i did try it. got bored in the first area after two hours and quit.
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>>3705418
Play DAO+Awakening, don't bother with 2, play DAI if you want an action game with occasional pretty environments and pray the (sub)class you want to play is actually fun (or just don't bother).
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>>3703736
It's so ogre.

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>This item is useless but you can sell it for a high price!
This kind of thing is just inventory padding if the game has no (or really high) inventory limits. Why even bother with this shit?
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>>3714020
I'll take your word for it.
>>
>>3712395
>>3712388
>>3711994
>>3712653
Jesus. Painfully embarrassing.
>>
>>3714012
https://www.youtube.com/watch?v=7b2rw7oSghw
Camping

https://www.youtube.com/watch?v=YycdqQdtq9U
Kvirasim

https://www.youtube.com/watch?v=YKYocCWXOuM
Dialogue

Realms of Arkania: Star Trail has a great soundtrack. Definitely worth checking out on its own, even if you don't play the game.
>>
>>3714138
*kisses your neck softly*
sup, honey.
>>
>>3714138
Oh be nice.

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> KCD2 not only has strong empowered f*minist female knights
> Now it has confirmed blacks and gay sex

I hope it flops.
I will still play it of course, but i hope it flops.
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>>3700683
>Zoomer gamers are just really fucking far right, like almost Nazi right.
Well that's good to hear, but 'almost' isn't good enough.
>>
>>3700683
Why are you lying?
>>
>>3700683
"Gamers" who were fine with negroes and gays were always just a vocal minority.
>>
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>>3713690
>>
Kingdom Cum

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The difference in quality between the average skyrim quest mod and the average morrowind quest mod is frankly embarrassing. Why can't those retards into writing quests and dialogue?
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>>3713062
I can't say. Maybe if you tried doing one yourself, you'd find answers.
>>
Imagine adding modder fan fiction quests to your game.
>>
>>3713062
I don't know who's supposed to be the bad one and the good one. Both have very cringe fanfics, and also rough gem kinos.
>>
>>3713062
Don't worry about it.

KC:D2 proves that the focus on C&C was a mistake for the genre. CRPGs should've been for combatfags by combatfags.
>>
>>3713760
Only thing that game proves is; nigs gonna nig
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>>3713760
kcd2 is the buckbroken version of kcd1. Fuck niggers, jews, gays and women and let me pogrom minorities like a proper peasant.
>>
>>3713763
Wow.

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97.32% of gamers will fail this...
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>>3713437
Sword and Dagger are completely backwards you dip
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>>3714213
I think either work for 1-hit Kill.
>Executioner Blade
>Ritual Athame

But for Lifesteal? That's always a sword. Vampires use swords. Especially if they're Japanese Vampires. In which case the sword is a Katana and these weapon icons are deceptive.
Traditionally curse items as well.

Not that "curse" is a element in the first place.
>>
The "club" is full of nails. That's a mace! That would also imply its cursed too. But I don't think whoever made this put much thought into it.
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>>3710905
Too bad.

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Does it still hold up?
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>>3702903
played it in august for the first time last year. I think it was a slog and it really wasn't interesting at all. Nemesis system is a pretty good idea but orcs are dumb and lack personality unlike actual human beings. I think the system would be better in another game.
>>
>>3707264
What is there to refine? Don't ask sequels of good games from big corpos. The game was good because some passionate guys in the team had their way but they'd never let that slide in a sequel.
>>
>>3702903
Thinking about whether to play this before War, any thoughts?
>>
>>3714331
Maybe if you're interested in the story, which is a standard revenge plot. Interesting conflicts and twists only come later in War. Gameplay-wise SoW supersedes it in every way.

Also if you're playing both, you might not want to play them back-to-back since SoW's 1st act (1~3 hours) is basically a large recap/tutorial.
>>
>>3702903
Nah.

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Is there an MMO that you would consider "finished"?
Would you consider an unfinished game to occur more frequently within certain cultures?
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...
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>>3707872
EverQuest for all intents and purposes is finished
>>
>unrelated image
>ESL prompt
>GPT response
>Bumping 8 days later
the fuck is going on in here
>>
Bump
>>
Bamp

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Playing modded Final Fantasy VII on PC is the way to fucking go. I haven't played the OG FFVII in like 20+ years.. I originally pirated it but trying to get 7th Heaven mod manager to work with it could not work (anti-piracy measure?) so I decided to just buy it on sale for 5 dollars. Fucking worth.
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>>3712203
Last time I played PSX ff7, I found that what was necessary to avoid overleveling was to go through every area in the shortest possible path and avoid repeated looping and wandering
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>>3712406
running away is very fast with emulator load speed hacks
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>>3712456
I never run away, tho
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>>3711945
>But, at that point, why even play the game?
I had this same epiphany with Bravely Default. The whole brave/default concept of banking/spending multiple turns at once seems interesting on the surface, but then you realize it's basically just diluting and decompressing the standard JRPG experience, and makes a ton of skills and abilities useless. Why do anything else when you can just default and spam stomp with spellblade on top?

Players quickly realize the most effective way of dealing with random encounters is to spam your strongest moves on 4x brave and crank the battle speed all the way up, but this was my "why am I even playing this game?" moment. All the supposed complexity just becomes braindead busy work while I watch numbers go up.
>>
>>3711940
Buimp

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Do you guys play chinese fantasy games? I don't mean gachaslop. I mean wuxia and xianxia stuff with unblocking meridians, forming a golden core and becoming an immortal taoist cultivator.

The more high flying xianxia stuff is generally poorly machine translated and are pretty dense to get in to as a gweilo. I've played a bunch, but there's not really a standout RPG yet where you focus on the cultivation of a single taoist. There's Amazing Cultivation Simulator, but that's management sim about a whole sect. The wuxia games are usually better translated and easier for a westerner to get in to. Hero's Adventure Road to Passion and Wandering Sword are two really good ones. The latter actually has a pretty good story and the translation is very good. Hero's Adventure on the other hand is an amazing open world RPG with incredible choices and consequences.

Recently I also played Matchless Kungfu which is a fun open world RPG like Kenshi with some questionable design choices, but it's filled to the brim with east asian craziness which I've grown to enjoy. You can have kungfu battles with wild animals, ride a pig, drink booze, play the guqin and castrate your enemies with certain kick manouvers.

I'd love to hear some suggestions since it's hard to find good ones when you don't understand chinese.
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>>3713815
I'd say in the case of single-player games it's more for the sake of simply inflating the play time. For some reason (My conjecture is that their domestic market is warped by the dominance of MMOs and gacha games so their players expect single player games to provide a similar amount of "worth" in hours) most of these take a hundred+ hours to beat, but they honestly don't really have enough actual content to support it. So the dev (usually a small indie one) unable to keep up the supply of substance introduces some treadmills to keep the player busy.
For example, as much as I like Taiwu, the only real content in it is fighting the main story bosses and regional storylines - but 90% of the play time you're kept busy with learning martial arts, reading, waiting to breed a good successor, etc; which in actual game terms translates to doing repetitive tasks and waiting, waiting for things to happen so you can go back to doing the actual content. Steam says I spent 300 hours on it, but it sure doesn't feel like it because most of those hours passed like in a haze.
>>
>>3713859
Did I forget to mention that these games are for children and the
>repetitive tasks and waiting
is just propaganda to prepare the children for their wageslave jobs?
>>
>>3712616
Not really. In Matchless Kungfu, your power is gated more by your knowledge of how to game the system than it is by anything else. Grinding is often the least efficient way to do things or level skills.
>>3712672
I'd love to play a game similar to Tale of Immortal with a more expansive and meaningful social system. The simple fact of the matter is that once you're stronger than someone, they have little value you to you and you no reason interact with them further. It's especially sad how slow other cultivators improve. I remember laughing my ass off when I noticed that by the time I was a Nascent Soul, my very first master had only upgraded from Foundation I to Foundation II.
>>
>>3713922
The slow upgrading is to be expected when you think about the normal timeline for people to advance in this genre and how many plateau. You're an anomaly, blowing past everyone else with your cultivation. I think where they really dropped the ball is with the sect shit, because that would encourage you to uplift people and could have provided a means to do so. They even threw out all the sect mechanics they did have in the last area of the game.
>>
>>3712620
Not really sure.

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Chaos Rings 1, 2 and 3 (and Omega).
What did you think of these games?
I replayed them all recently except the third, I have yet to play it and never played it in the past unlike all the others.
I Chaos Rings 3 good?
Such a shame that these little SquareEnix gems will never be experienced by a lot of jrpg fans because it was on mobile and all of them except CR3 are not available on any store.
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>>3710568
I've always been curious about them but am eternally filtered by mobileshit. What are they like?
>>
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>>3710568
Holy crap I loved this series when I was at high school. I thought there was gonna be a new entry there was a trailer and all but unfortunately we never got anything of it man
>is Chaos Rings 3 any good?
I feel it was the most ambitious of them and most developed. The previous entries had smaller casts focused on the Ark Arena or Sacrifice Rituals.
3 has functional cities and NPCs. It’s the most anime-like, though the Protagonis/Player is mute. Continuing with the future Earth trend of the previous games, 3 takes place in a colony spaceship, where in an “anime” fashion people register to become explorers and have permission to take quests in the world world below of Marble Blue (clearly a future Earth after destruction with grass growing on the destroyed skycrapers)
Most of the greater plot is dealing with discovering how the planet ended up like that why most of the people are living outside the planet
I definitely loved it the most out of the seried though for different reasons than the previous games. 3 is happier, more upbeat, more anime-like etc.
>>3712512
I’d say they are kind of medieval fantasy but rather than magic in the past, it’s the magitek in a parallel present/near future. All Chaos Rings aside 2 have mechanics rather than pure spells surrounding genes and the like, a succint way the game tells you that it’s more of related to Evolution and drawing potential of mankind.
Participants in the first entries always note how they feel like they are getting stronger and fast, with some of them quickly noticing they are being tested in capabilities both physical and intellectual as “couples”.
I guess that’s what drew me in so much. Rather than a magic society magic just is there, the game clearly is showing you there is a reason for those things and why society developed those things even if they didn’t realize or take it for granted.
2 is more generic though
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>>3712638
We never got Chaos Rings Sigma. For better or worse it was going to be free to play but it was cancelled without much of an explanation other than "various factors".
>>
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>>3713720
Chaos Rings 3 and those daily coin mechanics to get gene cards sure felt like they were planning to attempt something similar to gacha mechanics but scrapped that along the way and reused what they could after
>>
Bump

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I want to write a novel where the protagonist is shoved inside a comically shit failing RPG, what's the most common tropes I can mention? It can be about gameplay, design, story, whatever.

pic unrelated
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>>3706307
Anon;
Females being useful at all.
Especially Female Warriors.

Females belong in the back row, and they should stop bitching and whining.
>>
>>3706307
play hoshi wo miru hito for reference, japan calls it "the legendary shit game" for a reason
>>
>>3706307
In the old times there was light, but suddenly the demon king decided to extinguish that light.

The four sages created the elemental crystals to fight the demon king, and with their combined power he was defeated.

Now the dark prince seeks to gather these crystals for himself and free the demon king.
>>
>>3713770
AKA the mash A to play game JRPG intro
>>
>>3706357
Huh

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I just started playing ff5, question: can i go as random as i please with classes or should i follow a specific build in order to not screw up stats and prevent myself from getting let's say 9999hp?
Any secrets i should look out for like the genji's gauntlets in ff6?
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>>3715359
Should i get all my party to blue mage, tank the spells and then switch back to whatever class I'm gonna use?
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>>3715389
NTA, as long as the Blue Mage is hit with the skill, they'll learn it. Making everyone a Blue Mage is the easiest way, but remember you also have to win the fight too.

I dont think there's a single non-MMO title where Blue Magic was as strong as it was in 5. Makes me sad.
>>
>>3715347
FFV is extremely easy unless you deliberately run a shitty party. You can basically do whatever you want and have enough viable options to defeat anything that comes your way. Sometimes those options aren't obvious to a new player, like breaking rods.
I definitely recommend against grinding in any case, whether for levels or AP. It's too easy to get abilities that outright trivialize the main story bosses.
>>
>>3715788
Its easy compared to say an old school dunegon crawler where going left once might make you encounter 30 Ninjas wityh 1 hit insta-permadeath attacks but its harder than most of the other 16 bit era RPGs and definately all the "Click A to win" RPGs that follow. A couple places will really have you thinking and planning yet at the same time you do get a lot of freedom with party composition to make thecustomizeation fun. End game theres a few combos of abilities that tend to overshadpw everything else but the games almost over by that time anyways so it doesnt mattder
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>>3715347
>Buy the very expensive rings that absorb water attacks, at least 2, as they help you survive against one of the ultimate bosses.
>In the middle of the game when you get a sub, make sure to explore. As some optional summons and dungeons can be lost when advancing to the third arc of the game.
>Try to always have a blue mage with you since you might run into specific attacks that can be learned.
>Experiment with party job compositions and learn as many skills as you can for lots of fun.
>Learn enemy command from the monster tamer class to help on blue mage magic acquisition.
>Make sure to have steal in every boss fight. Particularly Gilgamesh who has Gengi equipment in his fights.
>Also the aforementioned class can be used to grind the 20k enemy dragon in the second arc who gives the most exp in the game barring the elusive high exp Mover enemy.
>Name MC after yourself for added sense of adventure.
Have fun.

Watching this ash ghoul guys randomly praying in grey ash mountains, while trying to hide beside the rock and listening Biosphere-Substrata and APX was my peak RPG experience. It was so immersive, not just random bot waiting to get killed but legit fuck up
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>>3713551
It sounds like you don't like rpgs at all, none of this is unique to rpgs. Why do redditors conflate immersive with roleplaying?
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>>3713669
>Autism, the post
>>
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>>3713669
>Why do redditors conflate immersive with roleplaying?
You have a point, but immersion is a very important aspect of RPGs and their fans have always appreciated it because it helps them suspend their disbelief and get in the character they're roleplaying as.
>>
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>>3713551
>listening Biosphere-Substrata and APX
Patrician taste; Patashnik was my fave.
I played Ultima 7 Serpent Isle listening to a weird indie cyberpunk album (pic related) and it is absolutely hardwired into my brain whenever Ultima is mentioned. Such a great CRPG experience. Sometimes good rpgs can become amazing memories.
>>
>>3715443
I like to play morrowind to dark ambient even this day. You might check Cryo Chamber on youtube

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What are some RPGs/JRPGs that you love despite actually kind of sucking, technically?

I think Grandia II is worse, in a lot of ways, than its predecessor, and the battle system--despite being excellent on paper--ends up just feeling clunky and boring because the enemies are rarely difficult enough for you to do anything but spam AOE magic with obnoxiously long animations. Dungeon design is pathetic, although "pathetic" for 2000 is still better than a lot of modern trash.

But the localization is just extremely charming; Ryudo is a lovably edgy protagonist, and the sheer variety of NPC dialogue and how often it updates is just plain impressive and really makes the towns and people feel alive. And the music is GOAT. Apart from all the new Iwadare jams, I love that they used the violin motif from the OG Grandia theme as part of the "Song of The People", a nod to the subtle connection of II being a prequel to the first game.

In other words: what are games that have just enough SOVL to overcome their shittiness?
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>>3712174
The Crossbell duology has decent writing too. It starts to go in the Cold Steel direction a little with the second game, but it’s tolerable.
>>3713650
You’re supposed to pay attention to which NPCs are saying what. Every single named NPC (the vast majority) has their own subplot or character arc they go through as you progress. It’s too overwhelming to keep up with all of them, so just pick a few you like and go back and talk to them every time the main story moves forward.
>>
>>3714094
>You’re supposed to pay attention to which NPCs are saying what
It isn't even just the NPC chatter. A simple transitional scene to move the plot along is often filled with pointless yapping. Oh, you went to the place and got the thing out of the chest and brought it back to me? Cool, here's 70 fucking text boxes. Hope you weren't planning on making actual progress tonight.
>>
>>3714094
>Every single named NPC (the vast majority) has their own subplot or character arc they go through as you progress. It’s too overwhelming to keep up with all of them, so just pick a few you like and go back and talk to them every time the main story moves forward.
Dragon Quest XI managed to do this, in split timelines, mind you, without assaulting you with walls of text that eat into your playtime.
>>
>>3714389
>Cool, here's 70 fucking text boxes.
Trails in the Sky was the product of a unique era of JRPGs, where the formula had already been established and pushed to its limit, so the only thing devs could come up with in terms of innovation was "MORE". It resulted in some interesting customization and battle mechanics, but it also meant that shit got bogged the fuck down by dialogue and retarded story from devs who wished they could write their own anime.
>>
>>3712174
I just finished FC and I liked it, especially the ending, but SC is basically unplayable.

The edge is real. They introduced... the fool, the jester, the faceless, the bladelord about five others and then rebranded Joshua as "Mister Chessmaster" in one of the first cutscenes of the game.

But what really kills me is the gameplay. seventh orbment slot is a lot less exciting when spells have higher quartz requirements usually including a new element. I'm not that jazzed about learning the same spells over again, especially when Surprise Cookie is the only strategy that works anyway.


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