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File: gog.jpg (84 KB, 800x500)
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What's the oldest RPG you've actually beaten?
49 replies and 9 images omitted. Click here to view.
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>>4008436
>the nerds would come in and try to downgrade that to soundblaster.
ACKSUACCLLY FM Synthesis can in theory create ANY sound including the MIDI samples used in MT32. just that most game devs don't have the budget to hire IQ 200 sound engineers to do it.
>>
>>4008547
Just use an infinite number of Fourier series, bro
>t. engineer vaguely remembering one class that touched on this
>>
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Champions of Krynn
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>>4001895
Me too.
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>>4001895
In an era where most games I pick up I just wind up dropping midway through, PS1 actually managed to hold my interest long enough to make it through the whole thing. Sadly, all future PS titles did nothing for me.

As far as the thread question goes, probably Final Fantasy 1.

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I am making a roguelike, where YOU are the emperor.
Do you have enough iron will to beat all 100 floors of monsters? When you die, your game is over, and you must start again. This innovation allows for very tense gameplay. Wield many weapons, drink potions from healing to poison, and even enter shops to improve your gear.
At the bottom of the dungeon lies the Sigil of Onra, which grants magic powers to its wielders. Prove yourself as the emperor, take the sigil, and return to the surface.
Dislike my idea? Well, I'm very close to leveling up. And you look like just enough XP, haha.
>>
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has he returned?
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>>4008619
1980 called. It just wanted to tell you you're a smidge too late for that to be groundbreaking, Arno.
>>
>>4008619
>empire
For a minute there I thought you meant an actual roguelike as emperor, where every day you must engage in vicious debates with the sentate where one wrong move could spell political catastrophe. Where you must make regular decisions about the workings of your empire, your economy, your military actions, and face the consequences.
Every choice locked in, success is never guaranteed.

But no, instead it's just another old dungeon diver.
>>
>>4008764
This anon's idea is much better, the thread is about this now. Congratulations.
>>
>>4008764
I always thought a management sim like that would be pretty great. Not a straight city builder, but with you as the emperor/king/minister who has to manage everything via proxies and policies. Not only are you charged with keeping the economy working, you also have to deal with corrupt politicians, fickle aristocrats, and shady merchants who all have their own agenda and are attempting to skim off the state as much as possible or secure supreme power. You have to balance actually keeping the state running while any of those groups could stab you in the back or just plot against you at any time.

Is this yet another gigaflop game like Rue Valley was? Literally no discussions despite it wasn't even a full month yet since the release.
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>>
Just finished it. Kinda disappointed by game Devil Ex Machina'd Yana in the finale showdown on the train, forcing you into cliched choosing between the lives of two of your companions, instead of allowing you to actually save them all. Still, it's isn't that big of disappointment as a realization that i'm now going to be forced to wait another half-a-year, at best, before having a chance to play in another Disco-like...

>>4006684
Esoteric Ebb mogs both og DE and this game, btw.
>>
>>4006773
My final showdown was with Yana, Tempo and K. I went for Yana first since she obviously needed help, but I really wanted to save everyone. K survived on her own though, thank God. But I don't know if Tempo died. It's left open for interpretation
>>
>build autism kicks in after 10 hours in the game
Oh fuck, I wanted to go for a build that is somewhat Inland Empire from DE and went with 4 in the faculty of intellects and 2 in the Faculty of Action.

Instincts and Sensors would have been great in that sort of playthrough though.

Start over with 3/3?
>>
>>4009007
no, if you minmax conditioning you can get high stats in basically all faculties if you want. when you decondition a thought you maintain the bonus if you invested skill points
>>4006684
cascade is a literally me mc for me
>>4006773
i've been trying esoteric ebb and i'm finding it a lot harder to get into
>>
>>4001780
saw it discussed on one of the porn boards and from the screesnhots, seems to be quite well written.
But it's again more like an adventure game, not RPG in theusual DnD sense (adventure and combat). I'll probably give it a pass because I'm a simple fantasy addict, but appears to be well done.
It would be unfortunate if it doesn't sell because of armchair commie boycotts and tribalism.

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I get why it happened, but I hate how from Graces onwards the series just became a series of hallways and true map exploration was dead. It makes the world feel smaller in the same way FFX did.
>>
>>4007298
You'd probably like Xillia then because the biggest criticism of the game at the time in japan was that it was this big anniversary game and all they did to celebrate that was a by-the-numbers Tales Of game no different from how the series had been for 20 years that experimented nothing and tried nothing new. Xillia 2 if nothing else, tried something different in terms of story.
>>
>>
>>4010097
Xillia has little content and recycled corridor maps over and over, so that's already different from most games before.
>>
>>4010094
I like how Graces did it because like FF it also had secret areas to click/find on the map (Oswell's Vault, the Resort, Turtlez village, Lambda's robot body, etc). Xillia~Zestiria were awful. Berseria was ugly although there were some extra places too.

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>>4005681
>the only game
I mean no there's dozens of examples of that.
>>
>>4005647
yep
>>
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>>4005647
Indeed.

I quite liked how alive Gran Pulse was with the huge adamantoises walking in the distance, Titan behind the mountains, the pterodactyls flying overhead, and the wolves chasing the prey animals. Sadly there has been no game with as much movement onscreen in the field areas since. The following mainline FF games and FF7 Rebirth are very disappointing in that regard.


>>4005681
>Is it though? The writing is pretty awful.
It's just okay. You can do much, much worse. (*cough* Fire Emblem *cough* Tales *cough* Trails *cough Xenoblade* *cough* FF16).

>Ff13 is basically the only game where everyone can agree has a stronger ratio of unlikable characters to likable characters.
The only character I found to be unlikeable was Lightning for constantly trying to waltz off and leaving Hope alone in the woods to either get munched on by monsters, killed by SWAT teams, or somehow live long enough to turn into a monster.

>>4005681
>The tutorializafion of the entire game is also annoying.

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>>4005647
It was better than XII at least.
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>>4006013
>The only character I found to be unlikeable was Lightning for constantly trying to waltz off and leaving Hope alone in the woods to either get munched on by monsters, killed by SWAT teams, or somehow live long enough to turn into a monster.

Tbf to Lightning she wasn't exactly thinking straight following her escape from Hanging Edge, having to abandon her crystalized sister and subsequently abandon her to not get murked by the papal feds. She embraces fully her role as his guardian and mentor relatively soon after processing some of her baggage.

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Am I the only one who hates the open world in FF7 Rebirth? How did they manage to make such a good open world in FFXV, but not in FF7 Rebirth?”
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>>4009694
If you reply to, or acknowledge bait in any form, you fell for it.
If you fall for such easy bait, no wonder people don't put in effort anymore. Value yourself more and only fall for high quality shit, please.
>>
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I'm gonna play ff7 rebirth on switch 2 with those babies on HDR10, also star fox remake in 3D.
>>
>>4009458
>schizo-
You came here after 2016 lol
>>
>>4009418
>How did they manage to make such a good open world in FFXV
Thats where you lost me. FFXV is far, far worse than rebirth.
>>
>>4009945
>a game so shameful, you play it secretly

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What rpg are you currently playing anon?
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>>
>>4010276
Not slop enough.
>>
Just started playing Dragon Age Origins a couple of days ago, and hooked.
loving every second of it
old Bioware games are such gems
>>
>>4010350
mb, tried typing this while watching a movie
>>
>>3989810
>>3989836
Ugly, extremely jewish west-oid artstyle.
>>
>>4010350
Origins is fantastic. I wish it got a remaster on new consoles.

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It's the best I could come up with - edition.
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>>4008877
Imo you should steal some alien designs here and there. Just to make sure. Mong ol or mong oi (gotta loicense?)
>>
So, I'm about to get started with making the action system for my first person, slow-paced real time dungeon crawler.

The idea currently is that holding a face button, then pressing a movement button while it's held will perform that specific action when the face button is released.

So, you press X on it's own, and you do a standard sword slash. You hold X and tap Up before releasing, and you might do a quick jab. X+Right does a disarm, so on.
Using the whole D-pad with L and R, this means that you can have up to seven different actions per button. The idea is that X is for your weapon skills, or primary attacks, Y is for magic skills or secondary actions, A is for items and interaction, and B is for state changes (like drawing your weapon, sneaking, scanning for points of interest nearby, or using special detection methods dependent on your skills)

I'm just wondering if anyone's tried something like this before, and can you give some advice on either making it not suck, or doing it in a different way?

The big thing I want to do is give the player the freedom to create a spell, potion, enchantment, or even weapon skill to do anything, sort of like if Morrowind's spell crafts were even more broken, and extended to doing different attacks.
Thusly, I'll need the player to have the freedom to think "Well I'll probably never need this, but what the hey, I'll at least memorize this one, because you never know." and then they do need it. I'm hoping it'll stop the usual trap of just using their big damage move because they don't want to have to fiddle with menus switching to debuffs or status effects.
>>
>>4009361
>So, you press X on it's own, and you do a standard sword slash. You hold X and tap Up before releasing, and you might do a quick jab. X+Right does a disarm, so on.
The thing I worry about with this (if I'm understanding it right) is that you won't be able to use your joysticks at all while performing a combo, since you're having to press both a face key and a movement key. So you won't be able to move or aim at all. The best control setup idea I have for this is that instead of using face keys, just use triggers & shoulders. For example, R2 for a regular slash, and then combos would still be movement keys. That way, you can aim your combo with right joystick but can't move since your thumbs off left joystick. This makes the most sense to me because I don't think you'd be running around while preparing a crazy spell or something.
But I like this idea, there's a ton of interesting stuff you can do with it.
>>
>>4010266
>you won't be able to use your joysticks at all while performing a combo, since you're having to press both a face key and a movement key. So you won't be able to move or aim at all.
Well on second thought... you could use all of your fingers to move your left joystick, right joystick, and face keys, and movement keys... But that's so weird kek. I've never played a game before where you feel you'd have to do that.
I guess you could do this same thing with my control setup idea, so that you can control your left joystick too while comboing, but you could make nerf it by making movement speed slower. Not sure what you think though.
>>
>>4010266
Yeah, the idea was to just use the movement inputs for that. If you're already holding one, It won't cancel it out unless you let go.
I realized after a while theorizing this that it's more or less what Elden Ring does with item selection. Hold the interact button, and your D-pad becomes an item select, or press a shoulder button to change your weapon grip. the difference is that that system is only for items, not your main attacks, and the D-pad is exclusively used for items and menu controls rather than movement.
I'm hoping my game will be slow and simple enough to make that kind of thing work. I really like the idea of the player having that many skills ready at any given moment.

I wanted the game to have a much more retro feel, so I'm challenging myself to see how closely to an SNES controller I can keep the controls at. At least by default. I'm not going to force tank controls for turning on everyone. I'll probably just be mildly disappointed if/when most players change that setting. I know first person dungeon crawling RPGs were more of a PC thing, but I still feel like it'll make for a fun experience.

I had 4 and 6 on console and played 5 on zsnes back in the day. "Pixel remaster* looks like such shit would never touch it. What is the best way to play these now?
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>>4009720
Kino
>>
>>4010023
https://notverysoft.itch.io/final-fantasy-iv-alter-destiny
it's edgykino
>>
>>4010169
Looks sick, dling
>>
>>4009211
TITS TITS I LOVE TITS DO THESE BROADS DRINK PISS
>>
In the og ff4
Was kain 'in on it' from the beginning with the myst attack? It kind of seemed like he knew and was a plant from the king.

Post your favorite 90s RPG that wasn't made by Square Soft
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>>4010174
Based as fuck anon right here.

Phantasy Star IV is the best JRPG ever made. Nothing else compares. I want them to do a fucking remaster or full blown remake already. They did it for the first three on PS2 then stopped. It's like a cosmic joke, universe straight up trolling me not doing IV.

How do we make it happen? I even sent an email to some Sega people years ago to hopefully stir something up or get them considering it. Anybody have a good idea how to go about it? I'm poor, otherwise I'd just go fly there and negotiate something and pay them tons of money to remake my favorite fucking game. HNNNNGHHHHHHHHHH
>>
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>>4008752
Illusion of Gaia always stood out as one of my favorites because of the music and mystic feel plus being an action rpg. I wish it was open world but its good enough that I keep coming back. Another that's kind of similar is Robotrek.
>>
>>4008760
Do you have any examples? I wasnt even aware there were any good western rpgs aside from maybe stardew valley? Or some other fan made mostly independent gems. I played games like dragon age and they didn't compare at all. Rainbow was alright I think that might have been a western one. If I'm out of the loop by all means fill me in on some good ones because I havnt played much of anything modern I liked aside from those because the few I've tried just felt soulless.
>>
>>4009450
Maybe in modern times but no most all classic jrpgs had multi year builds with teams sewing in ground breaking work and pro artists and symphony made music at times. They had values and likeable characters not simply leaning on making 3d modeling or whatever crap that distracted from the essentials. You make it sound like an anime like Evangeline is garbage compared to something like the 90s pokemon show.
>>
>>4009288
Oh man haven't thought of lufia 2 in ages, incredible game.

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>seeing a male character in robes or leather armour gives me the ick
is this a common feeling? men shouldn't cast spells or backstab people, those are girl classes
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>>3990401
If we go realistic route males would fill like 80% of roster. The only dual gendered classes should be: thief, bard, priest (noun), lock, ranger, druid and sorceress. Still most of aftermentioned would be males.
Warrior, barbarian, paladin, wizard would be male only, first 3 because of the physique, wizard becuse of institurion policy, not because of genderbased intelect diffrences.
But we need to ask ourself a question, do we really need realism of some sort, or any other weird rulling, just because we dont like something in real world (males in leather in this instance). It sounds a bit funny, because you get triggered by males that arent manly to your standars. Eithier you are very gay or very in closet.
>>
>>3990401
someone's insecure
>>
>>4008146
>any negative opinion of something is "insecurity"
yes, but only in a trivial meaningless sense, which isn't what you were going for
>>
>>4000211
Be honest, you'll still be a fatass Orsen.
>>
>>3990401
cute boy post

Go crazy with it. Imagine you have unlimited resources and time. I'll start.

>Large sandbox RPG
>Set in Roman Empire during 3rd century crisis
>Large focus on historical authenticity
>Basically Red Dead Redemption meets Kingdom Come: Deliverance, but set in 3rd century Rome and with character customisation
>Gigantic scale sandbox comprising the entire Roman empire plus some fringe areas like Germania
>Choice of starting province and profession to determine race, skills and starting loot
>Start as a mercenary (in place of gangster/outlaw)
>Recruit crew, take contracts, choose between special story missions for generals to influence the outcome of the game
>Buy land, property, slaves, equipment
>Create passive income with slave farmers, whores, gladiators etc
>Gain status through achievements, sacrifices, donations, marriage etc
>End game is to become a general and help restore Rome
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>>
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>>3930323
LA Noire but thrice as long and with branching plot and set in a grounded generic fantasy setting
>>
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>>3998765
I have game pitch ideas for Reiko the Zombie Shop that integrate the Nemesis System (like in Shadow of Mordor), where enemies remember encounters, evolve, and create personal rivalries.

Here are three original concepts:

1. Reiko’s Undead Rivalry

Core Hook: Every zombie Reiko fails to fully control can escape, mutate, and return as a unique “Nemesis” with grudges, scars, and new abilities.
Gameplay Loop:
Capture corpses Reanimate Use them in missions.
If a zombie is destroyed by enemies, the killer may rise as a rival necromancer’s champion.
Rivals taunt Reiko, sabotage her shop, and steal clients.
Twist: Nemeses can be recaptured and turned into loyal undead, but they’ll retain personality quirks from their past life.
2. The Corpse Cartel Wars


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>>3984783
Let's give it a try, then, and tell those data miners what exactly we want.
>extensive positive interactions with non-binary NPCs
>engaging quests chains that give player the opportunity to lecture traditional communities about how mistaken their way of life is
>increased immersion by having powerful armored warriors present dialogue concerning what pronouns to use
>every queer community on tumblr is adequately represented in romance routes
>lots of children
>rock-solid story design points, such as deconstructions or the triumph of pluralism over prejudice
>NO creature is truly EVIL, unless it's noble, clergy, white, rich, or just stubborn
>>
>>3930436
>A gross out RPG that uses buggers,poop,piss,cum, farts and a bunch of gross out disgusting stuff
mewgenics
>>
>>3930323
>ITT WE PITCH GAMES WE WANT BUT DON'T EXIST
I think that some might not consider Mount & Blade as RPGs but there's inventory & weight management, equipment slots, party companions, stats & skills, EXPs, and leveling up that's why I think of it as an RPG.
Anyway, imagine a combination of M&B + The Guild games so you can choose to peacefully let others do the fighting while you're busy role-playing as a politician and rise up the ranks in the faction.
Can also add diplomacy + espionage elements to make it even better. Imagine infiltrating & destroying an enemy faction's army or castle from within them or make your enemies fight each other with the use of trickery or deception, I think that would be an interesting new spin on M&B games.

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ITT - post unique situations that only ever happened to (You) and no one else.

>start playing Final Fantasy VI my second try, I dropped it after the tutorial ages ago
>I get a bird, I think I am finally free from scripted cutscenes
>immediately get stuck in pic related
I managed to get through the Straight of Narshe and I can't get out now. Notice in the screenshot the raised leg of the Chocobo indicating that I am trying to move forward.

You see, it's symbolically representing th--
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>>4009053
yeah it's easy to get stuck in those old school jrpgs isn't it. I remember getting stuck on playing the advance version of FFVI until my cousin suddenly did it for me too

that said the skill level of a JRPG veteran is determined by knowing where to go purely by instinct
>>
>run Dota 2 on a fresh brand new 2015 gaming laptop (Asus RepubliKKK of Gamers, 960M Nvidia GPU)
>in the first match the game's visuals freeze while the audio still goes one
>drivers crash/restart
It's 2026, the same thing still happens. I tried to fix this multiple times in my life, nothing ever helps.

Nobody knows what causes this and it's most likely unfixable because of inherently faulty GPU in the production line.
>>
>>4009338
>dota
Not an RPG.
Sure it has RPG elements but clearly don't belong here.
Also it's literally a hardware issue wtf not even related to what OP posted.
>>
I lost my shit when I found out decades later that the fat guy in the burning bar was a Glabrezu and he would turn into one if you attacked the Abishai in the same bar. I bet most girls on /vrpg/ don't know this.
>>
>>4009053
>pixel remaster
Not surprised

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>WRPG with JRPG gameplay and mechanics
Is there a JRPG with WRPG gameplay and mechanics?
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>>4005553
Nah, it's adequately rated. It really needs a remake to fix how janky and broken it is.
>>
>>4005427
cunt
>>
>>4005090
Mystery Dungeon games are literally Rogue on steroids.
>>
>>4010253
>Rogue on steroids.
mostly Rogue-lite.
>>
>>4007278
CULTIVATION

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What's the /vrpg/ verdict? mine is that combat is overly simple and clunky, and every choice is trivialised by just being a landlord but the outfits are cute and the art direction is pretty nice
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>>4009101
Anon, I'm sorry but you're clinically retarded. Everything in Fable 2 is built around the morphing system. It's on the box art, trailers, dev commentary, skills, dog, consequences, morality, combat and even the economy. There's even an STD system that will give you nasty warts if you fuck commoners without condoms. The entire concept of Fable 2 was that the player would shape the world and the world would shape the player. You may as well play grand theft auto without ever stealing a car.
>>
>>4009143
It's literally just cosmetics you sissy, nobody was sold on a game just because you grow horns when you kill NPCs. The visual effects of having an STD are about as useful as a status effect that says you got one in a character sheet. The reactiveness of the game is important but the cosmetic part isn't.
Lionhead should have put the money towards actual choice and consequence and a better story than cosmetics. At least that's my opinion as an RPG fan who played Fable 1 and 2 for the first time recently, XBOX nostalgia babies are not operating on my same ideas clearly
>>
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im looking forward to the new fable.
>>
Fable TLC is the only one for me. I never saw the point in even trying any of the sequels. Same with things like Shrek and Ice Age.
>>
>>4010255
same


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