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Your party/character on a bridge.
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>>3908133
>>3908853
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>>3908841
Eschalon Book 2.
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>>3908870
is that series any good? haven't seen it discussed before
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>>3908873
It's mid gameplay-wise, but has a comfy atmosphere. It also has a ton of untelegraphed information (like exact bonus values and INt/Wis requirements to learn spells) and a lot of ways to screw yourself over.

You either like it or you don't. If you decide to play it, look up the wiki on what stats do exactly to not screw up on chargen. Also, the ending to the trilogy is completely pointless. It resolves nothing (regardless of the final choice), implies that your efforts were in vain and leaves you unsatisfied. Some dig that, many don't.
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>>3908133

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Oh look it's out

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I thought it was just a boring chatbot at first, but the world actually reacts to your conversations and carries them out in-game. You can:

>Warn a random AI lord or even their wife of an impending invasion, and if they are convinced, they go tell their king, who promptly sends reinforcements against the supposed invasion(Which WILL happen unless you specify it was a lie in roleplay, the AI will analyze your conversation and make the invasion happen. Whatever you write will be reflected into the game world).
>Flirt with already married ladies if your tongue is glib enough
>Trade agreements, alliances, convince a lord to declare war on another with good enough reason, you can even ask for money from lords.
>Kill lords outside of battle. If you write something like *I pierce his heart with my spear, killing him instantly* after a few in-game days, the AI will really kill him.

It's everything I wanted CK3 to be, but less of a simulator. You can write whole storylines based on your dialogue, which the NPCs will remember and react accordingly depending on their relation to you and other lords and past events. You have the freedom to do anything with dialogue, you could write nonsense like *I use my magical powers to blow up the entire enemy army with a fireball* and the AI will make it happen after some in-game ticks. The world is responsive to your roleplay, and you have actual VRPG mechanics so it's not just all make-believe.

Video of the first scenario I used as example: https://www.youtube.com/shorts/aC6MAla3J6Q
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>>3906665
>oh, god, i've always wished i could tell the guy who says "welcome to corneria!" in final fantasy 1 that i liked his armor!
literally nobody has ever once in their entire life felt this, sir
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>>3908079
Even AI models made for games like Player2 still struggle with having natural conversations, so you have to make several mental concessions every time this happens. And they all use that infuriating tone of writing even when in character, it's just not that good for roleplay.
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>>3901839
Just two more weeks
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>>3908081
not a real role playing fan
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>>3901387
The issue with guys like you is that it normally turns out that you just have autism, and what you consider impressive choice-and-consequence I would call insipid, randomized bullshit.
Reminds me of that one dude who built a single player civilization in Terraria. Sounds interesting? Yes. Was it just the insane and retarded ramblings of a lonely incel? Also yes.
The AI has nothing to offer me. I do not give a fuck. All of this is beta-test bullshit. Get back to me when it's actually impressive.

I'm surprised there wasn't a dedicated thread for these games. Anyway, let's post about Chrono Trigger, Chrono Cross, and Radical Dreamers here.
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I played Chrono Cross just a little when I was a kid. Are the pink dog and the vodoo doll, Mojo(?) good characters? What a weird manner to start a game with such random characters.
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>>3892567
>The one exception is when the world advances to the point where they can possibly kill it.
Which was to be the plot of the first treatment of Xenogears.
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>>3901972
Chrono Cross has a ton of plot issues, but Commie Compendium's whining isn't worth reading. Most of the stuff listed in that article aren't even plot holes.
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>>3901862
>Where is crono?
died between games
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>>3909846
He went back to his home planet.

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Are the threads for this game literally run by one of Styg's close cocksuckers (Tamior)? There's barely any talk about how stupid this update was.

There's a massive shitstorm on Steam about the update sucking and the nerfs being backwards fuck stupid all around and daddy Styg sent his stooges to make up positive reviews.

Why did this moron straight up kill the game by making the vast majority of guides useless junk by not nerfing TM sooner?

And what in the fucking shit christ was the idea with ruining crafting just because Styg's cocksuckers complained about min-maxed supersteel being OP? Are they retarded?

What a fucking show. You'd have to be fucking braindead If you still have any hope for Infusion. This moron is literally void of braincells.
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bruh
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>>3909626
There's no point nerfing contraction further. It already needs a feat and full skill investment to be actually good.

Having more abilities will never make a character worse.
Give non-psionic characters some perk if you want them to be competitive.
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>>3909726
Styg put himself in a very odd situation.
He wants you to play a single character RPG where you're supposed to specialize in one or two things at best, at the same time he designed the game's content in a way that makes it so there's no actual way for you to truly make a unique, specialized character with a set of pros and cons, with actual different approaches to the game, instead he wants you to make something that falls into some vague flavour of alphastriking terminator that obliterates everything in sight, with maybe one speech check or lockpick check to avoid a fight every now and again.
It doesn't matter whether you achieve that by right clicking on something 1 or 10 times, it doesn't matter if it's about stacking AP for a death by thousand cuts knife alphastrike, big dick crits, "stealth" or tincanning, at the end of the day it's still all the same, that is avoiding any and all actual interaction with enemies, it does help that bear traps, molotovs, caltrops etc. are also a thing and work with zero investments but that does nothing but further funnel your characters into that sort of playstyle, because both the core battle system and the game's content themselves do not allow much if any nuance outside of the non dominating difficulties where you're just button mashing through a needlessly large amount of poorly made battle encounters, most of which are respawning monster filler.

What boggles the mind is that other devs like the Iron Tower folks correctly identified the core issue of single player RPGs that force specialization, which is the need for tailor made content that caters to specific character archetype and directly funnels them into specific content routes, even if it wasn't done well they still fundamentally understood the intrinsic needs of the formula they wanted to make, in well over a decade it's clear Styg not only didn't get this dilemma, he clearly suffers from massive cognitive dissonance on top of an overly inflated ego.
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>>3909750
I think you're talking nonsense.
How is a tin can about "avoiding interaction with the enemies"?
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>>3909726
>There's no point nerfing contraction further. It already needs a feat and full skill investment to be actually good.
this is just wrong

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Anyone playing Dungeon Antiqua 2? Seems pretty basic, but it's alright so far. Got it because it's aping FFV's job system, which I'm a sucker for.
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>>3909643
I don't know,I was trying to understand what kind of shit Anon was writing about IP but accidentally made a retard/fool of myself looking back so just ignore.
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>>3909644
Clones for sale are bad. They allow untalented people to profit off of the work of others. If you want to make a clone, make it a fangame.
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>>3909653
Clones for sale have always been important and valuable. Practically every genre of game exists because people took a popular game and copied it. Sometimes with close copies, sometimes iterating on the idea, or giving a different take on the same concept.

I understand disliking low effort clones, but disagree with being against clones in general.
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>>3906668
That's not a bad thing. If I like something I want more of it.
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>>3906668
There is literally nothing wrong with this.

I've decided I want a game in which I will go around with a party of dwarves smashing things/people with hammers and axes

Which game though? IWD is current top choice but only for ignorance of other non-Infinity Engine games in which this is viable
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>>3909695
NWN 2: Storm of Zehir
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>>3909695
>non-Infinity Engine games in which this is viable
Temple of Elemental Evil
Pathfinder: Kingmaker
Pathfinder: WotR
Divinity: Original Sin 2
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>>3909832
Forgot Pillars of Eternity 1 and 2
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>>3909695
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>>3909833
Solasta: Crown of the Dwarves

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How come people go insane about Final Fantasy switching from turn-based to action, but no one complains about Yakuza switching from action to turn-based? the combat in Yakuza has become objectively worse
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>>3904920
big pet peeve i had with this game was when you get Eri she's just not in any of the cutscenes or anything despite being with you. feels lazy to not just have the cutscenes change based on whether or not she's there
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>>3904932
Nobody likes the new system.
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>>3904920
because they still make action yakuza games
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>>3905169
kek I thought the exact same thing
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>>3906286
She's your secretary, she's staying off camera cause she's good at her job.

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After seeing the most recent NIS fanbase thread, I never realized how alienated am from the target audience.
>shitty female unit only runs with hardly any leveling
>stating how'd they'd fuck certain characters
>Magichange only mentioned once
>no mention of overlords
>no mention strange netherworlds and Harada's strange designs
>no Tenpei Sato's brilliant scores

It seems like the fanbase is a bunch of gooners, and the art direction has gone to shit after four, it's a crying fucking shame.
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>>3907472
I found Fuuka and Desco fun. On the other hand, D5 played itself way too straight. I'm not here for a simple story of revenge. I'm here for weird characters and unexpected twists even if they're kinda bs.
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>>3906716
yeah it's time to stop
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>>3906216
etna is pure sexo
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>>3907921
I think i found the problem. it shows you the fall of the demon world..it does jack shit about the human world
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>>3908282
>>3908496
stop acting like fat white women in pink diapers

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Do you actually need to play sky/zero/azure to have a good experience with this series, or is that just autismtalk?
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>>3906549
>>3906589
>>3906690
and all others

OP here, i don't want to skip the old series, I just don't have them yet/they haven't finished releasing the Sky remakes

>"just emulate"
already did for the first sky on vita, and don't really enjoy the old style, i want to play the remakes
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>>3908919
no u
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>>3908935
the remakes won't be anywhere near as good until someone mods in the old translation
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Starting Kiseki at CS1 is like starting Godfather at Godfather 3.
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>>3906601
the best character is Joshua by far

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Do you have any self-imposed rules while playing RPG?
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>>3907929
No, but according to my dreams I'm good at stealth and have spells that aid a rogue/ninja/spy archetype.
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>>3908913
difficulty: impossible
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>>3907580
I hit myself when my character is hit
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If its an actuall RPG, skyrim is more of a grind slop so I don't care.
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>>3909639
Do you touch yourself when your character is touched too?

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Looking for interested people.
FFXIV 1.0 was mostly a bad game. But there were some good ideas in it (storywise) that were lost in the 2.0 retelling.

>I've thought about remaking 1.0 in RPGMaker MV.

With the overlap in similar events of 2.0, and lack of exploration of more interesting background events, I've since debated the idea of making a "background" story, that runs parallel to 1.0. From the perspective of a new character, who runs into the main cast, but never directly participates in much of the main sory. But most of the important info is directly related to what the MC is experiencing, and gets to explore the more interesting background events. (an example, when theres a need to cull the tempered. How do the families react? Theres drama in seeing them plea to "find another way" and "dont kill them, there must be a way to save them!". stuff like that never got explored in 2.0 (and technically not really in 1.0 either)

Obviously I have my share of ideas on how to speed up the process of making such a spin-off fan game, but i know i wont finish the project w/o working with others. is there anyone else interested in such an idea? (im sure most ppl who are interested, wont be in agreement to how making 1.0 should be done, and theres probably very few people to begin with, but im just going to check to see if theres anyone anyways)

ill post random ideas after this post, in case ppl are curious.
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>>3908298

graphics. ill most likely need to make them myself. to keep them pumped out quick enough, simplistic graphics, roughly on par with FF4/5/MQ, maybe a tad worse, between SNES and NES. it just takes way too long to make graphics.
attached pic may even be more detailed than i plan to make them.

but custom graphics are pretty much a requirement. due to all the unique content in 14 that cant be represented in the RTP. (plus trying to match art styles is even more of a pain)

this does raise issues for cutscenes. ill probably need to draw portraits, for conveying emotions, for more serious moments. id rather not, so i still need to flesh this part out more.
>>
seems like it would be hard to do the auto attacking / mmo combat in Rpg maker
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>>3908731
it wouldnt be "copy" of 1.0 gameplay. (heck, it wont even be a 1:1 of the story either) the idea was to mimic events that were told in 1.0 that people missed out on, in case they want the full experience.
but MOST of what happens in 1.0 is retold in 2.0 (like the primal/beastmen events)
and most of the city state events, except limsa, were more interesting than the 2.0 city state stories (1-15)

ideally, the combat would be designed for turn based combat. a lot of simplicity would be introduced, to prevent HP sponge enemies, and tedious trash encounters. (too many games try to make combat complex, and in turn, make combat boring to get through in trash fights)
so there wouldnt be "auto attacks". (plus 1.0 was a lot different from FF11, in terms of "auto attacks" so it didnt quite work that way) (and yes, auto attacks can be made as well, as ive done it with the built in features of RPG maker, no extra coding needed)
>>
Sounds like a lot of work for something that might get DMCA'd out the gate
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>>3909804
yeah it can, but ideally you dont advertise it, you just release the final version, like with Final Fantasy XI Brave.
(that one is rather mid, so it never caught on to catch attention, but metroid2 fan-remake released the full product, and removed it once told to, but at that point, it was everywhere, and there was no getting rid of it now.)

If they've managed to get RT working, then they could add RTWP as well and unshittify the game.

Won't fix the crap writing though.
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>>3897262
People that go reddit - like you - in favor of turn-based, just think they are smart, when in reality you're just old and/or autistic.
Some similar argument can be made for rtwp elitists.
Who the fuck cares, the game itself is shit regardless of the mode of combat.
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>>3900876
>buying games
You fags don't torrent anymore? The fuck is wrong with you
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>>3907939
Do you ever meet anyone irl, anon :)?
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>>3907939
Sure you will
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>>3896838
>gay

I'm not normally the type to notice let alone care, but they did really go overboard with it in this game.

The most egregious example being the gnomes. Every gnome relationship is gay. Literally every single one. I'm not exaggerating. Think of every gnome NPC in the game who mentions being in a relationship. Every single one is gay, bar none. There are zero (0) straight gnome couples. Zero, zip, nada. Try to find a counterexample if you don't believe me. You will not.

One of the best action rpgs we have the joy of playing in the year of our Lord 2026.
A jap has beaten it over 300 times, and is streaming it now https://www.youtube.com/watch?v=N1MTB-7cPYw

If you claim to have a "favorite rpg" but haven't beaten it even 10 times, are you even telling the truth? Are you even a fan of it? Or is it just fake interest on your part?
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>>3909370
2D is better
3D is ok but combat is even easier than 2D...even on hardest setting....sad!
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>>3905883
>If you claim to have a "favorite rpg" but haven't beaten it even 10 times, are you even telling the truth? Are you even a fan of it? Or is it just fake interest on your part?
That's interesting discussion. I'm not a fan of speedrunning, especially the ones that skip actual gameplay through bugs. I actually enjoy stretching out games I know well with self-given restrictions and tasks because I don't like "finishing" my games. Once you reach the end, it's over. I never liked that. This is probably why I love MMOs, too.
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>>3909370
2D is fun but its fundamentally broken in several key aspects with stats/abilities that don't work and glitches that break the game in half. Don't use spells/screen freeze techs on wolves/ninjas/knights if you know what's good for you.
Worth playing first to truly appreciate the changes in the remake and you can clear it in no more than a couple of days.
3D is a huge overhaul that's generally for the better but the only difficulties that are worth anything are Expert/No Future which are designed around being done on NG+2 at minimum and only if you used everyone at least once among other preps. If you dont like musou style combat you won't like 3D because it does the same CX stuff.
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>>3909502
games that are long by design are usually that way due to padding, bloat and lots of tedious or low-skill content, backtracking, menuing, cryptic info that gets the player lost etc. Which makes replaying them feel like a nightmare chore. This is the case for most rpgs and jrpgs unfortunately.

It's cool that the guy in OPs post manages to beat secret of mana 3 under 5 hours, I mean you can do that in a sitting or two. I could see replaying an rpg if one was skilled enough to beat it in one or two sittings, and bypass the typical fat rpg-bloat-content.
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>>3909532
I like to take my time in RPGs since they are usually "once and done" type games that I won't replay ever, or very rarely.

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Minsc should've blinded enemies on a crit to represent Boo "Going for the eyes".
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>>3909659
Fallout is the saga of Dogmeat and his many descendants.
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>>3909661
It's actually the chronicle of how radiation sickness inhibits people's naming sense.
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>>3909658
>The MC is literally a bhaalspawn.
Only if you pick one specific “origin”. None of the other precanned “origins” are, nor is the correct way to play, “custom”.
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>>3909658
see: >>3909648
>brainwashed fools
You just accept whatever the IP owners tell you to believe. If your standard is merely "the MC is bhaalspawn" that's not a standard at all
>>
>>3909648
The worst sin was shoehorning in Sarevok and Viconia just for them to be back to being lolevil retards as if they never underwent any growth at all.


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