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File: dos2.jpg (43 KB, 639x361)
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Installing this, what should i expect?
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gay skeletons
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>>3676551
how does that work, skeletons have no reproductive organs
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>>3676550
It's a unique game. DOS2 mixes offensively bland setting, characters and dialogue with vomit inducing visual design and janky non-combat gameplay. It was physically painful to play.
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Gay
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>>3676550
A "god is the REAL badguy" atheist fedora tipping tale where the pro strat is to exploit exploding barrels to win.
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>>3676550
Fun, but I'm usually getting tired of it when entering Arx.
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>>3676550
Very nice game, unfortunately they fucked up big time with inventory management using bubble sort and keep rendering the background instead just pausing the game and only rendering the inventory GUI at 60 FPS at most.
Do not use the stupid bags for "better" inventory management, those are retarded AF.
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>>3676635
True and real, they badly needed to weed out all and any boring stuff like inventory management, making it more fun for autists that are into that, but add some automatic options for everyone else.
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all melee characters will eventually have a similar build of maxing out warfare and then using warfare skills to topple everything. even if they're an assassin with daggers
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>>3676550
The loot system and inventory management made me want to blow my brains out. Fun game otherwise. Install a mod that makes you move faster out of combat.
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>>3676979
You mean ALL PHYSICAL damage build comes down to warfare maxing, even spells that do physical damage.
Divinity 2 has terrible and imbalance RPG system
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Inventory management and itemization are absolutely, positively terrible. Bottom of the barrel. Worst of the worst. I wish I could come up with some clever comparative quip to describe how truly awful those two aspects of the game are, but I got nothing. All I can say is that you couldn't pay me to put up with it anymore. People will tell you that you can only pick one type of damage for your team (physical or magical), but that's not true. You can build a well balanced team that can do both. It helps to activate the crafting gift bag so you get access to the additional huntsman arrows.
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>>3676644
I think all that Nameless Isle bullshit could be cramped into Reaper's Coast level. Even if quests there suggests you will eventually visit Arx, I think Arx is kinda forced.
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>>3676553
Have you ever gotten a boner?
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>>3676550
Stellar first act followed by a mediocre rest of the game.
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>>3677002
im playing bg3 right now and i feel the same about inventory system, is DOS2 even worse in that aspect?
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>>3676550
1.I really liked the music
2.If you're used to just following the quest marker there might be some initial confusion as to how to approach things
3. There's a fantastic amount of cheesy ways you can handle things
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>>3677002
>You can build a well balanced team that can do both
Sure, if you're a masochist that wants to make this awful game twice as long.
>>3677059
You're crazy, BG3's inventory system is fantastic.
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>>3677059
>im playing bg3 right now and i feel the same about inventory system, is DOS2 even worse in that aspect?
BG3s inventory is, somehow, even worse overall than DOS2’s, despite being a newer game by the same devs on the same engine. Everything gets dumped together and isn’t easily filtered by tabs for equipment/consumables/junk/notes and books, etc, and they inexplicably removed the in-world tooltips that dos2 had, where at a glance you could see an objects weight and value to decide if it was worth picking up or not. Now it’s just the name and nothing else and it’s multiple clicks to pick it up, look at it, drop it, etc. it’s just a terrible chore to deal with and the game is full of thousands and thousands of trash items and clutter. By halfway through the game you won’t give a shit any more and won’t loot anything and will just rush through to finish it and get it over with.

Two nice features they did add that are improvements are the ability to type in an amount while splitting stacks (ie large amounts of gold) and a somewhat functional search bar, it was totally broken at launch but thanks to patches it’s now only halfway broken, and is nice when it works. But overall, playing bg3 at launch was just like “what the fuck did these retards just spend the last three years and millions of dollars doing”
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>>3676550
To be excruciatingly bored by the time you get to Act 2.
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>>3676550
A game that’s somehow both a masterpiece and a game that gets boring and drags on to long. It’s weird.
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>>3677079
It's literally better than BG3.
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>>3678665
It's literally the same game as BG3.
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>>3676550
It's entertaining for awhile. The story really suffers in the third act. I lost all interest and never bothered finishing it... everything before that can be fun if you like rpg's and puzzles. Lots of neat little tricks and cheeses that can be done that make you feel big brained.
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>>3678694
I played the first one and it was way worse. Larian really is 1st chapter heavy.
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>>3678702
Yep. I played DOS1 after DOS2 and it just felt like a mediocre beta version. I finished it but I'd never replay it. Kinda how it felt playing Dishonored after Prey.
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the initial thought of making class combinations and synergezing spells gave me joy like no other recent game but by the time you start going to the temples in the sky the game felt too scattered so to speak. i finished it but the story seemed to be going nowhere after act 2. it all felt like a prelude to something that never got to start

i downloaded a ton of class mods afterwards and they add some cool spells. i still thinking of going back to the game despite terrible story. the combat is amazing
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some errors in my post above but let me add this:

i constantly think of returning to the game solely due to the spells but i never end up launching the game. i think it summarizes my view somehow
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>>3678720
Some games are just more fun to think about playing them than they actually are playing them. Pillars of Eternity and BG3 come to mind.
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>>3678722
>Some games are just more fun to think about playing them than they actually are playing them
exactly
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>>3677017
Just like baldurs gate in bg3.
Action reaches its peak at nameless isle / ketheric fight, then you are forced into big city with no narrative momentum.
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>>3678692
God I wish, then maybe I would've actually finished BG3 like I did DOS 1 and 2.
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>>3676550
I'm playing through it right now, and while I will say that there are aspects of the rping/exploration/itemization that are lacking, the big set piece battles are just so much fun.
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If you're the guy at the table that makes a sensible realistic character and doesn't worry too much about his initial rolls and picks feats that are thematically appropriate for his character you will hate this game.

If you're the guy that has a multi-class metagaming combo already lined up and the first thing you do in camp is try to rob everyone else in your party blind and makes the DM hate his life because he gave you a magic item with some obscure interaction that lets you one shot a dragon you will love this game.
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>>3679341
>If you're the guy at the table that makes a sensible realistic character and doesn't worry too much about his initial rolls and picks feats that are thematically appropriate for his character you will hate this game.
Funny, I actually enjoy playing the game this way. Make custom chars with a predefined class and only take skills that fit their role thematically. Like, I’ll roll with a paladin/cleric/archer/wizard or similar. Never steal anything because my party isn’t brown. Don’t eat souls, tell all the source masters to fuck off because they’re all evil, and so on. Good times.
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>>3676635
>>3676644
>>3676997
>>3677002
>>3677017
>>3678694
These guys get it. Totally true, I stop playing after entering a while in the Arx, it feels so stupid losing to some random characters with no impact in the story you feel you have to cheese always, which it makes the game so boring I stopped playing.

Also the inventory is quite mediocre, there are some many useless items that you put everything into the bag, and when you have to check a quest item into that bag it so annoying that you just go straight directly smashing everything without caring the mission requirements.

Unfortunately BG3 has the same issue.

Also all characters are boring and dumb, maybe Seville has a interesting background and progression, but is completely irrelevant in Arx, practically that zone is completely pointless and has no real impact in the history. That makes you feel that the game wasn't completed.


>>3677059
yes, is the pretty much worse.

>>3677137
naaah is the same shit but no bags.

>>3678656
is not a masterpiece
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>>3679341
Funny that you think a game is like your theater kid playacting RPG tables.
Sure, mixmaxing sucks and im 100% in the side of randomness, but to pretende that a video game RPG is about roleplaying in the Sense of a theater is the worst opinion I see in this board.
This shouldnt even hold true to TG, honestly, RPGs surpisingly arent about roleplaying, they are wargames.
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>>3679375
>nooooooooo you can't just roleplay a character within the context of playing your mechanical role in a wargame
>you can only autistically min-max and care nothing for flavor or themes
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>>3679378
Surely you smell like onions
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>>3676550
Pinnacle of RPGs.
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>>3676550

BG3 proof of concept? Also, if you are playing with friends, you can mix potions with poison using the crafting system. That´s a laugh.
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>>3679840
but bg3 is inferior
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Play solo lone wolf or you're gay
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>>3679853
>Play solo lone wolf or you're gay
I have done that before, and lone wolf is pretty busted. IMO the most fun way to play is tactician, custom party with no origin characters, mixed damage types. Lean in to a flexible party with diverse abilities and take advantage of the cool unique items.
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Mediocre combat, unexciting exploration and atrocious writing.
Seriously you will dread every time you see a new group of NPC because you'll know you have to talk to them.
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>>3679886
>Mediocre combat, unexciting exploration and atrocious writing.
Why are you bringing up bg3 in a dos2 thread? It wasn’t THAT bad
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>>3679887
You start the game shipwrecked on a beach and the first potential companion you meet tries to kill you and you have to talk them out of it, then later there is an area covered by deadly fog that kills you if you enter it, what game am I talking about?
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>>3677079
>BG3's inventory system is fantastic
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>>3679892
We used to have the technology to sort items by tabs, but we lost it, and now we can’t go back.
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>>3679894
We also had the restraint to not put 5000 items of worthless clutter in our games.
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>>3679889
Silent Hill
>>3679897
Less is more. Restraint is a lost art.
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>>3679892
>great search and auto sort function
>click+drag, control and shift-click, easy stack splitting and moving between characters
>dynamic, fully modular internal containers
As it stands, it's very good. Only issue was not being able to access the inventories of non-active party members in camp and camp inventory with a shortcut, but they fixed that.
>>3679894
It sort of does in that you can select from the drop-down menu.
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>>3679897
or 5000 containers to loot with nothing in them, or containers with a useful item combined with heavy junk so you can't just take all
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>>3676550
I'd uninstall it and ask for a refund if I were you.
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>>3679892
I really don't get why they have to just keep making inventories a slew of icons. They're not even doing inventory tetris so what's the point? A list of item names is much more effective for a player.
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>>3682561
fuck off back to skyrim
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>>3682563
Doesn't change the fact that it's much quicker and more time efficient to just have a list of names. I can instantly see it's a sword of retard (you) killing rather than having to use a pop up to see that it's actually another sword with the same icon and have to go to the next to check the pop up.
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>>3682571
pathfinder had 50 million trash items and you could sell all with one button click, i dont remember hating inventory in that game and theres a lot of loot too, bg3 inventory system is just garbage
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>>3682572
Correct.
>>3682561
Because they’re retards. They made the inventory and loot system somehow even worse than DOS2, their previous game on the same engine. DOS2 had tooltips to see the weight and value of items in the world, BG3 gives you nothing but the name.
>>3682563
Skyrims UI was console trash just like Oblivion and the first thing anyone playing either game does on PC is install a UI mod to improve it.
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>>3676550
PCGamers 2017 game of the year.
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>>3682648
>the 2017 store called, they said they’re running out of your post
Man PC Gamer was dope in the 90s, I loved their Christmas issues every year that was like 400 pages, but I can’t imagine taking any “journalism” seriously +N years after the gate of gamers
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Divinity Original Sin 2 is the greatest RPG game of all time, providing a more rewarding experience than anything, more enjoyable than Skyrim, Final Fantasy 7, Fallout New Vegas, Baldur's Gate 3, Mass Effect, Deus Ex, World of Warcraft, etc

when I play this game I can feel my penis getting manlier
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>>3682649
The demo disks that they had were how I got to play a lot of different games back in the day.
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>>3677059
>bg3
There are mod to fix that, even on console
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More games should do the Arena.
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>>3682766
Why?
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Question, if I download the party+ mod (wich let me bring 5 companions) and I play as Ifan does he has unique interactions/dialogues and is it easy to roleplay as him? As if, choosing the dialogue wich I think he would choose?
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>>3676550
>>3679887
I think one of the most retarded takes on /vrpg/ is that DOS2 has good combat.

It does NOT. It's OFFENSIVELY bad. It’s worse than Pathfinder, worse than PoE, and even worse than 5e. The raw combat of this game really is THAT bad.

The reason most people don’t notice this is because Larian works miracles with encounter design, creating gimmick fight after gimmick fight. However, this approach can only hold up for so long before the scaling breaks everything. Play the roguelike mod, where it’s just raw fights without gimmicks, and you’ll see how flawed the combat truly is.

To sum it up, the game boils down to picking one damage type-either physical or magical-and applying it as quickly as possible to stun-lock enemies with hard CC.

Tanking? A fool’s errand.
Hybrid parties? Even worse.
I challenge anyone here to prove me wrong.

I’ve contributed to the initial stages of some combat mods, but all of them Unleashed, Conflux, and EE2 turned into monstrosities that barely resemble the base game.

The only mod that tackled the core issues without losing its identity is Vanilla+. It keeps the same armor system but introduces the following tweaks to make it actually functional:

>Armor System
Armor now only halves the damage received, with the other half going straight to vitality. This change makes hybrid builds viable.

>Hard CC
Hard CC now applies soft immunities after use. For example, a stun turns into a shocked status, preventing chain-stunning.

These two adjustments fix the game’s race-to-the-bottom mechanics, where the only goal is to deplete one type of armor as fast as possible to enable stun-locking.

Additionally, it introduces soft limits on item abuse by applying debuffs (e.g., if you chug multiple potions at once).

Don’t bother replying—I’m right. If you genuinely believe this game’s raw combat is good, you’re brain-dead.
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I didn't want to reply to all that since I know Larian can't do much right, I enjoyed the Divine Divinity game ish it worth to just play Dos1? Been looking for a crpg to scratch that itch aside from looking at Crpgaddicts stuff '-'
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>>3689726
>Hybrid parties? Even worse.
They’re actually a lot of fun. My favorite run was on tactician with a custom party of 2h knight, a warfare/geo/hydro cleric, a ranger, and an aero/pyro wizard. Good mix of physical and magical damage, flexible, can deal with anything, and classic and flavorful. Also found a home for all the unique items along the way. Two in heavy armor, one with a shield, one in rogue armor, one in wizard armor, using 2h weapons, 1h weapons, bows, and wands.

Meme minmaxing pure physical or pure magical is super boring and less fun imo.
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>>3689847
I agree. I went with one 2Hand Warrior build, two Archer builds and one Pyro build. The Warrior and the Pyro both shared Necromancy. I had activated the crafting giftbags for crafting arrows, which helped a lot. I was easily able to use either magic or physical damage to my advantage with the flexibility coming from the archers and the pyro mage.
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I was playing this game merrily when I reached Fort Joy and recruited Ifan, he had the Fossil Strike skill wich let's him literally earthbend a boulder and throw it at enemies.
I call it earthbending because no bullshit the animation is like it was ripped out straight out of Avatar.

I tought to myself "all right then, he's not only an mercenary archer but also an earthbender, weird, but okay".

Then I reached these saltwater crocodiles and look at pic, LOOK AT IT.
The crocodile is earthbending too.
I mean, what?
And just like my suspension of disbelief was shattered, and I alt+f4 out of there.

This is so dumb, is there any explanation for it? I may reconsider replaying, I was enjoying it, but this is just too much for my autism.
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>>3676550
shitty slop and sloppy shit

Seriously I played through the game once, struggling through the last Act, and my god, it's just so incredibly forgettable. I remember the character writing sucking, combat taking forever, most abilities being very same-y, cursed fire being annoying as fuck to deal with, character assassinations and retcons from the older games, and a world with 0 fucking internal consistency. I regret spending money on it. Larian hasn't made a GOOD game ever. Ego Draconis and Dragon Commander were passable.
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>>3691196
You’re complaining about this and not that one of them can scale-port because it ate the teleportation gloves?
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>>3691206
Of course I am.
For the record I didn't even know they could teleport, but that is actually cool and have an explanation, they ate the teleportation gloves, that's actually pretty cool.
The earthbending is not.
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>>3676550
game is like a dozen rotten eggs dropped in a vat of vinegar
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>>3689726
It has great combat, objectively, few games can match it.
Your criticism is valid, but thats not how quality is measured, instead you also have to look at what X does right and what makes it inspired compared to the rest of the field, you can't just come up with few issues and declare its bad.
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>>3691297
>some issues
It doesn't even have proper friendly fire my friend.
The good part is how the skills and elements interact with each other the bad part is everything else.
And I'm not talking out of my ass here, I pushed this game to the it's limits.
I will admit that Larian's encounter design is really good, like scale-porter here >>3691206
but that's it.
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>>3691315
Encounter design is part of the combat.

Post 10 turn-based games with better combat.
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>>3691322
DOS
ToEE
XCOM-EW
XCOM2
Battle Brothers
Darkest Dungeon
Pathfinder Kingmaker
Pathfinder WoTR
BG3
Legitimally couldn't think of a better on for spot 10, so let DOS2 have it.
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>>3691324
>Battle Brothers
>Darkest Dungeon
>Pathfinder Kingmaker
>Pathfinder WoTR
thats a weird take, all of those have pretty basic combat and are mostly stat checks/strategy first type of games with basic tactics
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>>3691324
How many hours you got on Darkest Dungeon?
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>>3691325
Let's humor you for a moment and assume your assertion about these games is correct. How does basic = bad? Or even just not good? Explain yourself. Then explain how Darkest Dungeon is basic combat, tactics and strategy.
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>>3691324
>Legitimally couldn't think of a better on for spot 10, so let DOS2 have it.

I disagree with half of that list but even if i agree a no.10 means the game is great, unless you never play turnbased combat games but then that means you are not qualified to judge.

Personally I'd only put BG3 and XCOM2 above it from that list. TOEE also but on the condition you mod the fuck out of it and download the patches and can get over the jank, otherwise DOS2 surpasses it.
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>>3691325
I understand where you come from. DOS2 does have a more complex battle system than 2 of those, it has 3d movement for one, but being basic and solid is better than being complex and broken.

For example, remember that one of my pet-peeves is stun-locking? Darkest Dungeon solved that.

Do you want me to elaborate more on those?

>>3691327
I dind't play most of it on steam, so dunno. More than a hundred probably. My favorite mod for it was the "No More Heroes".

>>>3691332
I disagree on ToEE, 3.5DnD >>>> DOS2, even without mods.
You may complain about the encounter design, but I disagree that encounter design is part of the combat system like this anon said >>3691324
Unless you can use the system you created to make better encounter design, that's not the case with DOS2, having good encounter design was a MUST else DOS2 shitty combat system would've tanked the game hard even for normalfags.
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>>3691330
never said they have bad combat just less tactical, games like DD or WotR are mostly about preparation and strategic decisions theres not much you can do once in combat to outplay the opponent, in comparison XCOM2 has much more depth and variations to how to approach engagement to outplay enemy.
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>>3691337
>to outplay the opponent.
That's one of the hallmarks of a good combat system, being able to outplay your opponent.
The problem with DOS2 is that it's combat is just a race to the bottom to see who can stun-lock first.
The Arena wasn't very good was it?
A Pathfinder Arena would be much better.
Download the Roguelike mod, and you'll see what I mean, there is just classes vs classe take pic rel for example.

What kept the game afloat was Larian encounter design, they approach the fights like puzzles. And did very well at that.
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>>3691335
>ToEE, 3.5DnD >>>> DOS2
I agree that TOEE has the best ruleset
>encounter design is part of the combat system
Why? its like saying boss fights in Dark Souls are not part of the combat

Raw ToEE is janky, buggy and has a much worse engine than DOS2.

But lets say i agree with you, that is still a low amount of TB games my guy.
I played many JRPGs and SRPGs, by default DOS2 is at the very least good.
>>
>>3691341
>encounter design isn't part of the combat system
Think like this.
If you have a good system you can spend less resources on the encounter design.
You can also make better fights with it.
With a bad battle system you absolutely must make good encounter design.

>JRPGs
Oh c'mon man, JRPGs are what we call here in my country "coffee and milk" wich means they're too basic to even enter the conversation.
In a land of JRPGs DOS2 would be king.
>>
>>3691341
>>3691346
Same anon, and just to complete, if you bring mods into the conversation like we did with ToEE then Divinity with Unleashed/Conflux/EE2 is unfair to the list before.

But also like I said before they do need a deep dive and make the game too different from what I subjectively envision the game to be. That's why I preffer the Vanilla+ wich keeps the feel of the original game.

It's just that Larian RAW Scaling/Armor System/Consumables/CC and Balancing is just plain awful.
>>
>>3691346
This doesn't make sense though, how do you convince people that encounter design isn't part of the combat when in fact it is part of the combat, you actually engage with the encounters during combat, and you can solve it with combat or with noncombat measures if the gameplay allows it, but its the complete other side of the combat system, let me put it this way: without encounter design there is no combat.
The reason BG3 imo has better combat than DOS2 is thanks to its encounter design as imo both games have incredibly fun mechanics and spells, but the edge for BG3 comes from the better and way more varied encounters.

You praise DOS2 encounter design and i agree with the praise, but it has some issues mainly with variety and spell overlap.

>The good part is how the skills and elements interact with each other
This right here is true, you were correct about it.
Why did you exclude unorthodox combat methods? you can store items in a chest to make it so heavy that if you drop it on an enemy it can one shot them.
You can bring deathfog barrels and use Fane (the undead guy) to shatter them and release the fog killing any living being while staying alive, thus winning the fight.
You can use objects from the battlefield to your advantage like the Balista in act 3 that shoots enemies.

>boils down to picking one damage type-either physical or magical-and applying it as quickly as possible to stun-lock enemies with hard CC.
This is the optimal strategy and it makes strategic depth paper thin, i agree.
But..you don't have to play this way, you can apply different tactics (key word) and still win.
The strategy remains the same = remove armor -> cc -> win
But the tactics change: which spell i should use, when i should attack and from where, which spells i should combine, which cc i should use now? how to divide my turns?


Your criticism is solid but you clearly understate the good parts about it.
>>
>>3691354
First about encounter design.
Let's put this way then:

What would you rather play? A combat-heavy (Like ToEE) Pathfinder Ruleset game made by Owlcat or Larian?
Now, would you rather play a game made by Larian with Pathfinder ruleset system or their own Larian-esque ruleset?
That's what encounter design is about, a good DM (Larian) will make good encounters even with a bad ruleset system.

So my point is: Ruleset =/= Encounter Design.

About the rest:
I hate barrelmancy, so I can't say it's objectively good. I understand why people like it, and I mean no offense but I find the idea so retarded.
I don't mind if there are stationary barrels, or if you had to actually carry the barrels instead of just dropping dozens of them in your inventory.

It may be that I understate the good parts about it, because I'm judging it from a POV where I actually descontructed the game through modding and experimenting with pure raw battles with the roguelike mode.

In my opinion, DOS2 has bad combat because without good encounter desgin it sucks so much.
Pathfinder can be fun even with bad encounter design.
DOS1 was also better balanced than 2, I appreciate the idea Larian by trying to develop a system where CC was not linked to RNG but they dropped the ball HARD with the implementation of it.
Wich sucks because it could work.
>>
>>3691337
You are ignorant of Darkest Dungeon.
>>
>>3691400
DD is a shit game carried only by art style and narrators voice
>>
>>3691648
Naw. The heroes, enemies, areas and story are all well done. Absolutely full of soul. It's easy to say it's just the art and June Wade, but that's hardly true. For a time there I thought the devs just got lucky or struck a deal with the devil or something, but I know better now. I've got 1400+ hours in it and I still love it. There is a surprising amount of depth, complexity and diversity in the game. Each hero is unique and all of their skills are useful, so you can get into some viable niche builds with team compositions that some players would never think of. I could go on about all of it, but the fluidity of the game is probably the best part. Since everything is always changing, the player is forced to stay on their toes and improvise frequently. If you don't like DD, then you probably suck at it and got filtered by the difficulty because if you just don't like that genre, then you would have known right away that you weren't gonna like it.



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