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FUCK this guy in particular, such a pain in the ass to recruit
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>>4022149
I like all the Tengu's Vault recruits, plus it was fun infiltrating and breaking everyone out from the inside.
Pic related my Sinklyde
>>
>>4011014
>cannibal hunter start
>escape the plains with the lockpicking skills character
>leg it over to Sho-Battai
>wait for outlaws and city heroes to get arrested
>break them out of lockup
>repeat until your crew is double digits
>>
>>4010221
>>4010224
/vg/ got too active to sustain /keng/ at present rate of posting, this is the shittier more autistic refugee version that lost the helpful copypasta of the real OP
>>
>>4022471
Post your Ruka

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What is /vrpg/ opinion on the Octopath Traveler series
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Why is she such a show off?
>>
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>>4021780
even though I still think this game is overrated, honestly not a big deal for me
>>
>>4022200
>gaymer is a size queen
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>>4021880
"Thy letten such legs be breathen."
>>
>>4022274
Wonder if she's speaking old fashioned english was a 1:1 translation or if she was just crass in JP instead of using olde jp or some meme dialect like Kansai

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warhammer blah blah 40K rogue trader or something edition
I know turn based makes sense for this franchise, but real time with pause would've been more realistic, or you know a shooter rpg so we could actually enjoy the heavy guns?
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>>4020102
>And Bioware never published games
If we are going to make the comparison as developers vs developers, it's going to have to be stretchy.
Bioware fumbling around and letting other developers work with the IP they worked on.
Owlcat fumbling around incoherently as a developer larping as a publisher taking on other developer's projects.
They are both scizos fumbling around with various IP.
>>
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>>4015514
>>4015530
>>4015533
>I've been holding off on playing it because I don't want to play an incomplete game.
This is autism
Game was complete at release. No dlc adds missing content. They are all separate stories, with separate characters and factions.

In fact you should play without dlcs for the first time anyway.
DLCs completely ruin pacing since every jump you are spammed by 3, and soon more, separate events related to completely random bullshit. If you don't know the story already, it will be very hard to even track what's going on anymore. You can't explore galaxy in peace anymore, nor focus on story. Everyone constantly wants something from you. DLCs are designed to be a fun gimmick for people who replay the game to see what changed.
Trazyn in particular now shows up during story events, changing their mood just for the sake of it. Amusing trivia during replaying, because we all have seen those events 4 times already, at release and then after each of 3 DLCs, but pointless or even damaging for experience during your first time playing.
>>
>>4022366
I don't have the time nor patience to go thru this game and its combat twice, so I'm glad my first time was with all the DLCs installed

anyways here's wonderwall

they call them xenos, they call them ayy lmao
they call them greys but the Emperor knows
ain't nothing but aliens
trying to get under our skin

we pay our tithes, they get a piece
we make a living, they're having heresy
ain't nothing but xenos
trying to get under our skin


Comment too long. Click here to view the full text.
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>>4022366
>This is autism
No, it’s pattern recognition. Devs have released three games. Kingmaker was so buggy that it was literally unplayable at launch (didn’t have an executable). WotR was figuratively unplayable until about six months of patches due to the high numbers of bugs and broken features.
It’s perfectly reasonable for someone with that experience to say “nah, I’m waiting for this shit to be done before I play it”. I’m being generous by not completely writing Owlcat off.
>>
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>>4022377
>>4022445
you were warned

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I really don't like RPGs that much, but a friend of mine wants me to get more into them. The only RPG I've really liked much is Dragon Warrior 1, wasn't a big fan of Persona 5 or the little bit of Final Fantasy 7 I've played. And I absolutely hated Fire Emblem. I'm willing to try another RPG, any type besides MMOs, as long as it's multiplayer since I like playing games with my friends. What would you guys recommend?
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>>4013296
If you can get past the writing of the companions, and are on a similar wavelength concerning speed, then bg3 is a pretty good coop game.
>>
>>4013296
Diablo and Baldur's Gate: Dark Alliance
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>>4013611
Playing a game like BG3 coop sounds miserable. It’s so long (even after they cut half of act 3) and it would really suffer for not having one person making the decisions, and two or more people fucking around and doing random shit (which would make the game take even longer). I can see an argument for “but having everyone fucking around and doing random shit is the funny may may part of the game!” but I’ve been in tabletop games like that and it just sucks when that one edgy retard goes “lol I’m gonna murder someone in the tavern because I got caught stealing” or whatever, wastes everyone else’s time and isn’t fun for anyone else. I just think cRPGs are inherently a single player genre. ARPGs are more suited for coop.
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>>4013634
I would suggest your intro to be Symphonia -> Abyss (or vice versa).
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>>4013719
Sounds like you got RPG incompatible friends bro

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I'm going to replay the BG games again soon with a custom party. I beat the EE with a custom party back when I first got it in jan 2015 (I played the original several times by then, relax), but I didnt take them to bg2. This time I will, it will be the first time I go through bg2 without npcs; I'm wondering how much that will change the experience.

I really wish indie devs would give us more games like this that aren't fucking terrible. Anyway: infinity engine thread.
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>>4022351
Well I assume that's why the large map was broken down into smaller chunks.

>>4022376
Those are fair points but idk, I guess it just has a unique feel to me that BGII's "set piece to set piece" world design just can't compete with.

>>4022379
I'm only 6 or so hours in but so far I'm really enjoying it. Pretty sure the demo is still on Steam.

I'd recommend.
>>
>>4022385
Yup. Bg3 has one large map and it's atrocious
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>>4022400
BG3's maps only feel too big because the game sucks ass. Walking(jumping) simulator with turn-based combat.
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>>4022429
With integrated clutter simulator
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>>4022429
>BG3's maps only feel too big
i have never seen anyone claim that, if you move camera far enough u can hear goblin camp from druid grove

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What RPG implements status effects in a way that's fun but balanced? It sure isn't JRPGs.
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>>4012446
Final Fantasy X
Etrian Odyssey
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>>4013605
Too bad karian a bunch of literal faggots. And i mean literally every single employee in the company is a fat blue haired cock gargling jew who thinks about getting butt fucked every second of the day. Baldurs Gay 3 is the gayest fucking game ever made and the people who like it are dysgenic lumpenprole r_ddit scum.
>>
>>4021924
many Pokémon romhacks and fan games are top tier rpgs

who cares about official.
>>
>>4012446
They're not a big part of the game, but I like that there's lots of effects in dragon's dogma and that's bosess aren't immune to all of them, and they do different things. Interactions like the wet status effect doing nothing on its own but shocking enemies and freezing them when you use the right damage is cool.

Cassette Beasts has a fun twist on Pokémon type advantages where instead of just dealing bonus damage type match ups inflict status effects, some of them feeling even more impactful than bonus damage. Stuff like using fire on plastic types changes their type to poison, wind on electric types massively increases their accuracy and makes their moves AoE, plant moves on water types inflicts a small DoT which also heals you, etc.
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>>4022080
Romhacks and fangames keep the ambitious part of the fanbase alive.
Meanwhile the sheeple keeps replaying old games and seething to same old criticisms from dishonest haters about gamefreak incompetence that is the oldest news ever.

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Anyone played either of these? Thinking of picking one or both up before the sale ends
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>>4014708
that's a 3d platformer
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>>4020230
Tainted Grail was fairly mid
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>>4014708
qrd about dread delusion?
>>
>>4014706
I enjoyed lunacid for a bit but the lack of a map and no pause (seriously, no pausing in a entirely single player game is bullshit) killed it for me a bit. I like to bounce between games and getting back into after a long break with no map was tedious. Felt like I was getting TOO lost. Very atmospheric though.
>>
>>4020230
>more coverage than tainted grail
lmao what?
>you can't play a game inspired by other games you're only ever allowed to play the inspiration and nothing else
Double what?

Anyway Tainted Grail doesn't disclose that it has slop/generated shit in it. It's not even about the fact it's slop, it's just incredibly anti-consumer to avoid telling people buying the game about it.

Is this yet another gigaflop game like Rue Valley was? Literally no discussions despite it wasn't even a full month yet since the release.
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>>4022253
Isn't the studio roughly 300 people big?
>>4022250
>>4022252
To be fair there's too much cultural baggage for this game to take off anyway, a bit of a retarded move by the devs and the owners to not rebrand before they sold.
>>
>>4022294
Seem like it was desperation, they can't exactly sit on their asses doing nothing.
>>
>>4022334
Disco Elysium 2 will still make bank. Still milk it for all it's worth.
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>>4022399
They had a de 2 project that was canceled when the implosion happened. Its unclear if they even have the rights to it now.
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>>4022294
>rebrand
And lose all value? The only thing they have going for them is the ZAUM brand.
Zero Parades proved their limitations.

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I'm new to this genre, what RPG has the best story in the genre in your opinion and why?
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>>4022356
Define cringe, and tell me what books aren't cringe according to you
>>
>>4022360
There's a lot to complain about. You can start with arguing that the likes of JRPGs are just a string of cutscenes in between random nonsensical battles that have nothing to do with the plot. Your 'potential' as an interactive platform? Unrealized. Your game? A movie in disguise. It's laughable. A lot of those are my favorite games but I'm not going to praise the medium they're on as a superior platform for story delivery. That would be objectively false.
The likes of Planescape and Disco, on the other hand, suggest a degree of interactivity that's limited. It is "cringe" when something that's supposed to function doesn't simply because the option wasn't programmed in. Not to say you can't enjoy them for what they are but it feels very disheartening to come up with ideas that can't be pursued. The world becomes shallow and 'gamey' when the illusion becomes apparent.
Also, it is *always* going to be cringe when you encounter the likes of technical limitations like invisible walls and obstacles you can't climb over. The limitations of the medium are self-evident.
>>
>>4022371
Can you tell me in which movie you have control over the pacing? Where you can take your time reading the dialogue? Or in which movie you can explore a genuinely existing, dimensional world, rather than a simple background? (No, movie sets are not this, because it's only what the director chooses to show you, effectively a backdrop, not a livable world). You can talk to the inhabitants, inspect the buildings. Movies cannot replicate this kind of environmental storytelling. Gameplay consists of this too, not just combat, and even there, a character using specific moves, specific attacks, or animations can convey something that isn't said in words. Example: even before the game tells you "they are connected to you" you'll already feel it if that character shares the same attack pattern as someone else.
>It is "cringe" when something that's supposed to function doesn't simply because the option wasn't programmed in.
I don't understand your point, does an RPG necessarily have to have an open ended story where you can change the course of events through dialogue? If a JRPG doesn't set that as a goal, why should I consider it something it "fails" at doing, when it never aimed to do so in the first place?
Anyway, maybe unrelated, but just to say: this whole realism thing makes little sense. Is it realistic for a character in a book to launch into an extremely long monologue while, plot wise, they're sitting in a tavern? Nobody in real life would ever do something like that
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>>4022353
>desu you're just an aphantasia npc
See you cannot provide any honest arguments.
Who cares about your opinion since you cannot do anything to convince the other people about it.
>aphantasia
More like you thinking everything is worthless since you cannot imagine you having any value in it because of your simple-minded brain.
>>
>>4020334
Stranger of paradise

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https://www.youtube.com/watch?v=wbsfQYI_IIY

October 2026
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>>3998307
Dead on arrival
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>>4000364
>>4000377
It better do.
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>>3998307
it looks like shit and the shader is one of the worst tech mistakes I have ever seen. It can compete with the early 3D in 90s and the bloom effect in early 2010s.
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>>4006838
they had it in WoFF
wouldn't be surprised if they added them and some characters from the other SE properties that made it into BE (VP, Chrono, Star Ocean that sort of thing) as DLC
they have the sprites already
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>>4021839
We already know who the 26 are.
16 MCs + Sephiroth + 9 BE OCs

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Picrel is the CRPG Addict's definition of an RPG. For those who don't know, he is attempting to play every PC RPG chronologically and has a detailed blog of his journey. Thoughts?
>Throughout the game, the character must become stronger, more resilient, and more capable of overcoming the game's challenges, including combat.
>Such character development must be separate from inventory acquisition.
>Such character development must not consist solely of improvements to maximum health.
>Players must have some control over the rate or details of development.

https://crpgaddict.blogspot.com/
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>>4021907
It's not an RPG. Litetally no one would recognize that game as an RPG outside your misguided cult. Congratulations on doing a better job than I ever could demonstrating the stupidity of your definition.
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>>4021907
>Your avatar is a magic vending machine. It is immobile but it can regenerate drinks etc and decide what the customer gets if they press the surprise me gatcha button. You can run out of magic if you don't get enough coin. You can be decommissioned if you don't earn enough coin. There is no mini game where you make the drinks etc tastier through careful player input, hand eye coordination or meta knowledge about what's good in real life. The game has a text only interface describing the situation customer after customer. There is no ending, you can read a history log and customer reactions to your actions.
Does this count as wargame mechanics?
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>>4021908
Samefagging is spiritually Indian, fyi.
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>>4022073
meds. no one cares about your stinking country's religious beliefs
>>
>>4021947
Wrong guy.

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Unironically contender for the worst dungeon ever created in an RPG.
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>>4020603
>mandragora swarms
My first playthrough of Kingmaker I was a solo paladin and those things fucked me up, they'd kill me through stat drain. I dealt with them eventually but it was tedious.
Rest of the house was also tedious, a "you DID take blind fight, right?" build check
>>
>>4007570
Deep Roads in Dragon Age Origins is the undisputed worst dungeon ever.
As rpgc commented it once:
>"the cube" but every room is shit brown and contains 1k4 darkspawn
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>>4020903
I replayed it a while ago it honestly wasn't that bad save for those emissary fucks wiping your party every pack if you let them free cast for even 5 seconds.
>>
Black Mountain Mines
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>>4022358
It took me a while to recognize the name. Had to dig it up from suppressed traumatizing memories.
>AND THAT FUCKER WAS HIDING UNDER THE THRONE ROOM FOR THE WHOLE TIME

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has anyone played this indie game? I picked it up a few days ago but can't find much about it online and would like to talk to someone whos played it
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>>4020719
>It's only 15 dollars, anon
Doesn't mean you should throw it out the window.
>>
>>4022262
He can use the name no problem?
>>
>>4022281
>geo panels
Que?
>>
>>4020582
you probably think it's "overlord" instead of "demon lord" too huh
>>
>>4022350
what?

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Sea edition

Discuss about whatever you like about Gears, Saga, Blade
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>>4017989
Devilman is a shonen. Teenagers were just built different back then.
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>>4020056
Thats real. The shit i was given to watch as a kid was unreal
>>
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Hello.
I will play through the Xenosaga trilogy after hearing "the image theme of Xenosaga II" on Yuki Kajiura's "Fiction II" album.
That is all.
>>
>>4022342
be sure to get the uncensored version of the games, or the jp version
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>>4022365
Thank you (and info ITT) for the heads up~

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What rpg are you currently playing anon?
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>>3988574
just finished rance 01 while taking a break from persona 5 royal, now I'm resuming
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>>4019472
>>4022058
>>4022059
name?
>>
>>4022137
based
I still have to play the rest of the series
>>
>>4022333
Labyrinth Trailblazers
>>
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End Roll
Yes, it's an anime-esque quirky RPG Maker game, but it just hooked me for some reason.


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