Long time no see /vp/. Happy late new years, I haven't posted anything in a long while because I've been busy with personal stuff.I finally finished my Pokémon Platinum playthrough and I'm here to share my thoughts.As always, I'll remind y'all I'll be playing/replaying these games this year>Pokémon Yellow (completed)>Pokémon Crystal (completed)>Pokémon Emerald (completed)>Pokémon LeafGreen (completed)>Pokémon Platinum (completed)>Pokémon HeartGold>Pokémon White>Pokémon White 2>Pokémon Clover>Pokémon Radical Red>Pokémon Unbound
What can I say about Sinnoh but that it's kinnoh?Gen IV finally introduces the phys/special split and improves learnsets so a lit of Pokémon are finally viable.I'm a bit biased towards Platinum because I played it back when it first released back in middle school and was my first Pokémon game.I had a blast playing against friends but obviously this time I couldn't use any of the new online features like Global Trade, etc.The Sinnoh region itself is kino doe, with plenty of great characters like the yuri subtext between Candice and Maylene, the father son duo Byron and Roark, the bromance between Volkner and Flint, etc.It also has one of the tougher Elite Fours and THE hardest champion in the franchise.Seriously, Cynthia's Garchomp is completely OP.
The Sinnoh dex is awesome af... but a lot of the newer mons suffer from either being at the end of the game, postgame or you have to trade with an item, which sucks.I don't blame players for using Staraptor and Luxray so much, there's great mons that are available at the very beginning of the game so why wouldn't you?I tried to avoid the "every Sinnoh team" meme but Lucario and Gatchomp are just too good to pass up.Also a feature I really liked is you get the running shoes almost immediately AND you can use them inside buildings. Really helps the game's pacing.
Team Plasma is based and Cyrus' plan is so high IQ that to this day no one know what he truly wanted to achieve.Also is it just me or is the music in this game amazing?The Plasma victory jingle, Cyrus' battle theme and the music that plays at the Survival Area are just some of the great pieces in this game.There were a few new features I didn't care about like poffins and going underground, but generally the new stuff was great, especially WiFi battles.The Battle Frontier isn't as cheap this time around and some of the facilites are fun, especially the Arcade and the Castle even if the RNG blatantly screws you over a couple of times.
Overall I'd have to give Platinum a 9/10.It has an amazing region, AWESOME starters, great music, a badass and actually menacing villainous team that isn't just a rehash of Team Rocket, the most advanced graphics for a Pokémon game at the time and loads of post-game content, not to mention online functionality back then.The best Pokémon game I've replayed so far. Hell, it even has a best girl Jasmine cameo! Isn't that neat?
>>3698874Congrats anon!
>abilities, held items, weather, terrain, entry hazards, trick room, and the gen gimmick (megas, z-moves, dynamax, tera).Pokéchads have the most mechanically complex RPG and it's not even close.
>>3698180>it's a stateverything's a stat retard. What a brainlet take.
Yo i know no one here is gonna agree but gen8 singles was kino as FUCK talknig about pure multiplayer here >the MAX system made a ton of pokemon more viable and it was cool watching giant pokemon fight >all my favorites present >somehow looked more graphically stable than gen 9 I don't think ive ever had more fun in pokemon then in gen 8 when i made a ghost type team and made it to masters every single season as a ghost type gym leader. finding work arounds to any of my weaknesses
>>3698180>dynamax-same as megavolutiondidn't fucking play gen 8 ANYONE can dmax mega evolution made only certain mon strong dmax made everyone strong and gave every single mon the ability to set up terrains
>>3658650not even 1/1000th as complex as 3.5 dnd(weaker character building, no grid based combat etc)the games are all set on giga easy mode difficulty as well
>>3659794Barely. Vast majority of battles are 1v1, removing all depth. They are really mishandling the IP when they should have gone 2v2 permanently as the default game experience decades ago and stayed there.
I am not really feeling this game. I played Dark Cloud (1) for the first time around October and really enjoyed the shit out of it. It was a really simple game but addictive and had a cozy and nostalgic feeling from those early 2000s games.Now 2 on the other hand seems bloated. There is a lot more shit to do, but most of these things do not seem to be particularly fun, and they constantly interrupt the flow of the game (which is, for me, the dungeon crawling, weapon upgrading, and town building). The game is way more paused than because building towns is more "complex" and you have to grind for items or money to buy those items in order to build the towns. In contrast to DC1 which was only you getting the geostones from dungeons and placing the buildings on place and characters in their houses. Also, the whole recruiting thing, which ironically make somehow the towns feel more dead, because you never find nobody walking around depending on the daytime unlike DC1. Every character is always stuck in their houses. The whole "take pictures of objects" for crafting later, because it is the most effective way to play instead of wasting all your money or experience on shit you can get for free. Also, the spheda shit, holy fuck...It also is more story-heavy, but the story it's not like the story is particularly well-written. It is pretty bare-bones, a story for a kids game. It was also like this in the first game, but the story was pretty short, it didn't interrupt the flow of the game too much, and it was clearly just an excuse to implement the fun gameplay. Here is like they tried to put more emphasis on a "rich" story, but it feels like the same basic story from DK1 but with x5 more dialogue.IDK but is feeling really tedious to play, and I don't think I'm having fun
>>3699072That is fine, just stop playing. I will even help you.SPOILERS Griffon is a fucking FURRY of the bunny variety and is eternally seething so hard that his white woman crush died he gave birth to a manifestation of Evil bent on destroying the world. Oh and the future? You can just imagine the future, you never see shit about the future even when Monica comes back and lose time travel in the epilogue.About the last thing to do after that is to visit the old mouse friend from the first game at the end of Zelmite Mines who can only be beaten by ranged attacks.
>ancient China simulatorHow do we feel about this?https://youtu.be/qoqZw2xZdtEhttps://youtu.be/AY0uqU-LADk
>>3698599>ancient chinaDoesn't seem that ancient. Maybe Song dynasty period?
>>3698599Their Kickstarter promised way too much stuff in one game and it doesn't seem like the scope became any more focused since. Sounds and looks cool, but the actual implementation will probably "wide as an ocean, deep as a puddle" kind of thing.
>>3698599>How do we feel about this?Itchy. It's too crowded, just like real China.
>>3698599I have no feelings about promotional material, only games.
>>3698599>chinkslophard pass
Just bought the entire D&D classics set, has everything from Pool of Radiance to Stone Prophet. What am I in for?
>>3697755>cuz none of these indie studios that crank out nostalgia grifts has made a rip-off of them.what did you think SKALD was, are you retarded
>>3697851If they were trying to mimmick gold box they failed.
I don't think many modern "retro" games ever mimic the FP exploration with topdown tactical battles that the Goldbox has. Conformity of presentation is more popular.
19 days now.
>>3699047>>3695256
What do you call these 'survive with your dudes across the map' gamesPicrel, Battle Brothers, Sandwalkers, doesn't have to be rogue light/like/whatever
>>3696865They're still making DLC for it so it must've found an audience. I'm not a huge fan though. The way each area is just becomes just a useless dead zone after finishing its plotline is lame as fuck, while the combat and character building are way to shallow to carry the game on their own.They should've either gone full CRPG and have a proper overarching storyline, or full sandbox and make the basic gameplay loop interesting enough to stay fun for more than one or two zones. Right now it's neither here nor there. The stories are too basic and lacks any meaningful impact, while the combat is repetitive and progression is extremely basic with nothing to look forward to. Visiting a new zone basically amounts to little more than the generic enemies having slightly different armor aesthetics.
>>3696899>useless dead zone after finishing its plotline is lame as fuckKills it for me
>>3695592Wasn't this an absolute failure?
>>3699015It sold about as well as Fallout 1
>>3695592Its literally just the strategic layer from MnB, why is this thread still up lol
This thread didn't go over well on /v/, so let's see if /vrpg/ is actually intelligent enough to understand and discuss this important topic.Final Fantasy 2 was the last opportunity JRPGs had to tread down the path of actually being legitimate RPGs. The simple act of being able to learn and say "key phrases" was already something that Western RPGs had been doing for years and years, and this small element gave Western games far more depth and breadth of characterization than their Japanese counterparts. It was this element that made FF2 both unique and controversial, but the series rejection of it afterwards had a resounding impact that is still felt in JRPGs to this very day.Take an average JRPG townsperson for instance. You talk to them, they say their 1 line, and that's it. Short of the devs adding unique dialogue for specific story flags being set, you will never have any further reason to speak with them ever again. They serve no purpose. They are one-dimensional.Now take a townsperson from Ultima VI (pic related) - who has a name, a story, an identity, possibly vital information, that you can learn by talking to them. The things you learn from them can point you towards other quest lines, other vital characters, towards the end of the game. And based on what you learn later on, or where you find them, you may have several reasons to talk to them to see what new info they have for you.This is the critical operator that must be re-introduced to JRPGs to straighten them back onto the course worthy of them bearing the title of "Role Playing Game." This is the element missing. This is something people think they like about Persona, when Persona has a bastardized version of it that still does not constitute role playing.
>>3696910Glad we've got an expert here to chime in on the subject.
>>3696135They probably removed it because the average players doesn't gives a fuck about taking with NPCs like that instead of just them saying the actual important stuff.And to be fair it is a chore honestly like all that they took from Ultima instead of Wizardry
>>3696135>actually being legitimate You don't know what an RPG is.You will fit right in here in this shithole of retards.
>>3696142>Even the keyword system is a deformed version of the parser. Picking predetermined options is bad, the player should have to think and ask questions on their own.I dont know what help meansI dont know what what meansI dont know what magic meansI dont know what job meansgoodbye
>>3698784Play Wizardry 7.
Is this RPG any good? its cheap on steam atm and honestly as much i like Mass Effect series i need to have my run with classic RPG from time to time
>you can't really be evil because by the end of the game you are so powerful that kyros sees you as a threat brainlet takejust because you don't serve kyros doesn't make you a goody two shoes freedom fighter, it just makes you the candidate to be the next evil overlord
>>3697230>my fatebinder's interpretation of kyros's will was flexible, to put it mildlyI'm sure Kyros law is open to interpretation precisely so that clever fatebinder can do whatever the fuck he wants, as long as he can pull out some good old bullshit reasoning to support it.
Doesn't let me be Vult from Kuroinu 0/10
>>3696816No, not even a little.
>>3697396I mean hes right Durance and Mom are really the only two characters I can remember from that game not being duller than a grey post
>be me many years ago>dragon warrior 3 on the gbc is my favorite rpg>unlike the other rpgs I played at the time I get to make my own party and there isn't a lot of talking or boring puzzles >the game purely focus on exploring the world on your own with plenty of freedom and a lot of content>it looks amazing for a gbc game too>get dragon warrior 7 for Playstation >Wow it's going to be like 3 but a lot bigger since it's on a home consoleMy disappointment was immense, not only the game looks awful for a ps1 title but I wouldn't mind that if it has any of the things that made 3 great, instead it's the fucking opposite of everything I loved about 3, I don't know how people can say "all dragon quest games are the same!" What sequel left you utterly disappointed?
>>36979095 is not very good6 and 7 are both better, let alone 8, 9 and 11
Going from Superstar Saga to Partners in Time was rough.
>>3698430Is this the new 4chan approved contrarian take? 5 bad because it's popular, 6 good because it's not?
>>3697299I just hate that games are becoming less and less about your dudes. I miss parties of player made characters.I almost never like the OCs of the writing team. I just want to make my dudes. I don't care if there's less banter, I want my dudes.
>>3698818Not him, but I dunno.Unless you really, really like the narrative of 5, I cannot see looking at 5 and 6 next to eachother, and saying 5 looks better.
I really enjoy the setting of dark souls employed in jarpigs and was looking for moar games. I really enjoyed enchant quest and ASYLUM so far, also did black souls and even though I enjoyed it it didn't get the feel I'm looking for quite right.
>>3696206Helen's Mysterious Castle is a perfect starting point. Short and sweet, fast paced, moderate difficulty, and a great, unique battle system.
>>3697777>no achievementsdropped
>>3693999Getting garbled text early on, any fix?
>>3698800My first thought would be a font issue but define "garbled"
>>3616342Unironically SMT IV
Arroyo... home...
>>3697662Putting flowers on blind geckos.
Fallout 2 sucks ass
>>3697831What the fuck are you talking about
>>3698515The story is silly but the gameplay is good.
>>3697674You can. It's called Baldur's Gate.
The piece of shit Solasta is getting a sequel despite the devs seemingly having learned nothing from the first game because the UI and characters are still disgusting.
>>3698945I played the early access like four years ago and never really played the retail version. Apparently they decided to make the models uglier at some point in development?
>>3698945>The models were just so fucking ugly and they go out of their way to showcase them so often it's frustrating.I still don't understand why they didn't cut all the cinematic camera work. It would've been just fine with a fixed top view and nobody would've cried about the ugly models. Not like they had budget for it anyway.
>>3698956Same with the EA, but I played retail. The story I heard was it was a tech glitch, they lost the data for the files and couldn't rebuild or reload the original data from the EA to use in the retail. Not sure I believe that given it was developed and released during the Great Transening, but whatever the cause it seems like they realize it was a mistake and they're trying to Make Adventurers Gorgeous Again, so I'm cautiously optimistic.
>>3698965They never were good looking, just not as repulsive.What's weird is that at the same time they also changed the character creation to allow for the pronouns selection (absent in EA).Honestly I'd rather they fix the UI. That shit is ugly and soulless, and unlike the character faces you have to look at it during the entire game.
>>3698971>the same time they also changed the character creation to allow for the pronouns selection (absent in EA).I forgot about that but, yeah, that happened. Just another bit of evidence that the ugly faces were intentional.I'm ambivalent on the UI. It was functional.
Shiren Mystery Dungeon 6 just had DLC announced in the japanese nintendo directhttps://www.youtube.com/watch?v=Vf28fTnvSxgKoppa and Asuka are now playable, along with other stuff I'm too lazy to translate.anyway Shiren thread, when the fuck is the dreamcast game getting its translation patch finished?
https://www.famitsu.com/article/202501/29959New interview, some notable things:>90% of sales were from japan>Game sold about 300,000 copies in total, about half and half split of physical/digital>Game started development in 2020 or 2021>They're open to making more DLC if the Steam version sells well
>>3695993>90% of sales were from japanNot unexpected given they were also the majority of the shiren streamersRoguelikes have always been comparatively harder to sell in the west.
It's not unexpected, but I just hope the overseas sales are enough to justify continuing to localize Shiren. Pretty much the only series I buy full price day one on Steam so I'm doing what I can. I'd buy merch if I felt like it would send a clear message.
>>3698797The Koppa and Mamel plushies were being sold in the west too I think, pretty sure they're sold out now though.
Underrail Infusion Alpha Gameplay Revealedhttps://youtu.be/HmPsCNMuUg8?si=WH-eWKnCzrIILE_y
>>3698886I hope for each type of chem "pistol" to gain its own unique model and functionality.Maybe this is the time we get flamethrowers to burn everything in a 3D cone.>rooting everything then running away is going to be weakerIs it, tho? It would still trivialize any combat encounter vs melee enemies, and you will still have the option to lose line of sight against ranged ones.
>>3698907how many attacks a turn can you get off with chem pistols12 max?they have ass damage and limited aoe with cooked shot so dealing with a lot of spread out ranged enemies is going to be very different
>>3698911>they have ass damageHuh? Have you actually tried using them? One proc = one dead enemy if you have high quality components. Almost nothing resists acid so you always deal full damage.>dealing with a lot of spread out ranged enemies is going to be very differentIt's already a pain in the ass in the current game. You're supposed to use your high chemistry to make grenades.Now that I think about it, I wonder if grenades will be changed to have a fuze for the larptactical real'tism.
>>3698921>if you get a proc you will get a kill (assuming you aren't fighting something with high hp) two turns from nowI guess they have high damage unless you compare them to other weapons.
>>3698925If you're not making use of the damage over time you're not using the chem pistols fully.It would be like complaining that ARs do no damage because you're committed to never using burst.
Do you consider it an rpg?
>>3693796I doubt anyone really considers it an rpg. It's just a reference to /vrpg/'s various arbitrary definitions of what counts an rpg.See >>3693347 for an example.
>>3693316Fuck no, it's a horrible boring mess with some of the blandest, safest writing you can imagine
>>3692284>Do you consider it an rpg?if final fantasy or any jrpig are considered RPGs then NuAssCreed are RPGs
Maybe it's because I'm not terminally autistic (or maybe I'm too autistic) but I don't really understand this trend of denying reality just because you don't like a thing.You level up skills, you have gear with numbers, you make story related choices, all of these are commonly associated with RPGs.It's still not a good game, don't get me wrong. But playing this bullshit semantics game of "NUH UH! NOT A REAL RPG!!!" just makes you like like a fucking retard.Just because something is called an RPG doesn't mean it's good.
origins is the only good one. odyssey is okay but too samey