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I just picked this game up because I saw there was a DLC for Sakuna and I love the rice goddess loli. Is it any good? I've only played RF4 and I loved it a lot, spent 100+ hours in it.
Also general RF thread.
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>>3942691
i shipped all 12 available veggies, and i shiped (waited till 8am tomorrow too) one of each again just to be sure (had a couple spares in my fridge)

ghosts it is
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>>3942659
Did you get the level 10 crop request completed to get eggplants and red hot fruit added?
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>>3942770
no, my other quests ae till a clover (working on it) and raise everyone friendship to 5 (cockblocked by doug)
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>>3943132
Yeah i just checked the requests and that unlocks after the 12 veggies anyway, i personally lucked into a random pink melon from a chest and that put me over the needed amount iirc. Been a long time so i'm not sure if the later act2 area fields give any seeds that arent already in the shop by this point but that would be the next step i suppose. Some of those requests you just gotta sit on like the friendship one you mentioned

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I have an idea for a dual Showtime animation, referencing Persona 5 Showtime:

Joker and Morgana: Jumping out of a car and performing an impressive attack with a weapon, like Dante from DMC.

Joker and Ann: In the style of "Baila Tango conmigo Bayonetta".

Joker and Ryuji: Like the scene in Jojo Part 5 where Abbachio and the others kick a guy.

Joker and Makoto: Riding a motorcycle, kicking and punching with weapons, culminating in a double pose with a final gunshot.

Ann and Makoto: First a whip, then kicks and punches, and finally, as a final blow, performing R. Mika and Yamato's "Peach Assault" move.
>>
...
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>>3942631
That's cool and all, but what the fuck does /vrpg/ have to do with this information?
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>>3942986
>That's cool and all, but what the fuck does /vrpg/ have to do with this information?

It's an RPG game, isn't it? Where can I post things related to it?

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The game isn't fun, you just like leveling up. Name one CRPG/traditional RPG where the main draw is the combat mechanics as opposed to the incrementing numbers that result from engaging with those mechanics. I'll be waiting.
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>>3943068
nobody considers jagged alliance a crpg, retard
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>>3940951
Owlcat's Pathfinder games and their Rogue Trader game. Baldur's Gate 2.
If you believe MMORPGs are also RPGs, then World Of Warcraft.
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>>3941723
And kind of power growth is "leveling up". And power growth can be many things, including diversification of your toolset. If your character is changing in any kind of way that affects their ability to interact with content, that's leveling up.
Leveling up is not "necessary" in the same sense as breathing is not "necessary".
You don't breathe because it's necessary.
You breathe because it's just something that happens as part of the process of being alive.
You don't choose to do so. It isn't a matter of design at all.
You weren't even paying attention to the fact that you were breathing until I just pointed it out.
That's leveling. It's just part of playing a game. If there's no interaction with the player, there's no game. If you're interacting with the game, it's because your ability to interact with it is evolving. That's just what it fucking means to interact... to play the game.
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>>3940951
Traveller. There literally is no levelling up. And there are whole Traveller campaigns about mercenaries where combat is the main focus.
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>>3940951
>where the main draw is the combat mechanics as opposed to the incrementing numbers that result from engaging with those mechanics
That's literally an arcane caster's gameplay in any D&D crpg. You gain more tools by leveling up, but the main draw is using those tools.
>incrementing numbers that result from engaging with those mechanics
And that happens when you're playing a non-caster.

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Kinda surprised nobody is talking about this given it's 1.0 release.
What gives?

Also the combat is hard as balls, does it get better once you get some levels in?
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>>3940431
The chara design is repulsive.
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>>3942539
it kinda reminds me of dark crystal mixed with elves
you're just gay and boring
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>>3940431
Playing right now. It rules. The setting, exploration and presentation are pure cinema. The combat takes some getting used to. Haven't gotten bored of taking my notes yet. Hope it stays that way.
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>>3943285
Are there normal pre made companions or only custom companions?
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>>3943286
you create 4 guards at the beginning and that's what you get. they do have some character and there's dialogue between them though.

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I am 30+ hours into False Skies, currently in the Lunate Ruins and it is one of those dark hellhole maps where you can't see shit (+ pitfall tip). I liked the midgame? twist a few hours back.
My team has started to get into Tier 4 classes and coming online. The ability to spec into a class who can drop a save point within certain rooms inside dungeons is a cool concept. And save points being created causes a monster attack so that is one method of fighting optional enemies/bosses.
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>>3941762
Wonderswan ver

The trap rooms are pretty obvious and sometimes theres a chest or something so I think its a fun gamble of do I want to risk getting ambushed for the chance of some loot. It probably doesn't work if you are looking at a guide tho but for me mapping it myself its been fun and a good way to get me to do multiple dungeon delves instead of just going straight to the boss.

I'm not really at any of the annoying overworld stuff yet but Cid's airship has been a pretty convenient way to get around at least so far.

Enemies are pretty easy but thats most of Final Fantasy, and I have enjoyed some of the surprises like the ogre magi can really fuck you up at that point in the game. I don't think I've ever really played FF for a challenge outside of the super bosses, usually I'd rather just go play SMT or Etrian which have more robust battle systems.

I'll def play 3, any version recs? I have the DS ver but I've heard mixed things.
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>>3941579
>>3941588
The problem is that most non-traditional leveling/progression systems in FF really just boil down to being extra added steps where there doesn't need to be.

IMO, the biggest offender is the sphere grid from FF10, since it's linear for a majority of the game, it's really just taking the entire stat growth process and decompressing it into a manual chore that you have to take care of every so often. If you can just completely shut your brain off, it might feel like a fun little board game that gives you dopamine hits, but if you're capable of more than 3 seconds of contiguous thought, you'll get bored with that shit pretty quick.

It's sort of hilarious that almost every gimmick or twist that Square has ever tried to implement to "reinvent the wheel" when it comes to basic JRPG mechanics is typically, objectively worse, and only seems appealing if your brain is easily distracted by temporary pattern changes.
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>>3942015
I think the best system they used in FF was in XI.
Simple auto stat apply levelups, but lots of synergies with job/subjob mixing. Although having to seek out and actually use spell scrolls to learn spells is kind of annoying, but is cool.
Probably why I liked Crystal Project, since you get to make your own full party to control with that same job/subjob setup.
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>>3942015
The Sphere grid isn't just linear. The game offers special spheres that let you warp all over the place.
The most common usage of these is that by keeping Kimarhi close to his starting location, you can warp other characters there to teach them Ultima, but there are other uses as well.
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>>3942254
outlier scenarios that still don't crop up until the last quarter of the game. For most of your playtime, you're going to just be going into a grid and moving along the way the game wants you to, and 90% of the nodes are either empty, or boring, basic stat increases.

This is a big reason that they added the "expert" grid in the remaster, to just actually let you build your characters how you want from the get-go.

>>3942015
>every gimmick or twist that Square has ever tried to implement to "reinvent the wheel" when it comes to basic JRPG mechanics is typically, objectively worse
They really peaked with FF5's job system. It could maybe use a little tweaking to be truly perfect, but the way they revamped it in Bravely Default completely ruined it, so I wouldn't trust them.

I heard you anons like to crawl dungeons like some kind of a blob. Is this true?
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>>3943127
typical tranime fan
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>>3943010
Kinda sad I forgot made made 2 too.
>>
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>>3940454
>>3941186
posted this in wizardry daphne thread also.

gonna sound silly but im looking for a drpg.

the mainline wizardry series doesn't work / too hard for my lazy ass, tried proving grounds remake but I get bodied and am not trying to rebuild a party on death constantly.
grimrock was fun and I enjoyed it but vastly prefer turn based combat in these games.
prefer no anime artstyle either please. sorry if this isn't the right thread but this genre is niche as it is so it's hard to find any place to discuss it.
>>
>>3943274
>prefer no anime artstyle either please
now you've done it
>>
>>3943129
>>3943187
>>3943203
>tourists
>tranime
I also tire of 12-25 year old newfaggotry.

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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
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>>3942950
I am talking about generating the exact same map layout but with different monster, item and trap spawns. For example more weed bandits on the level so that the player cannot have time to get more than one or two items before they are changed. Or again, far more trap spawns.

The most important point I have been trying to emphasize is that the effects persist over multiple floors. One run will have consistently easier spawns vs another with harder ones. With two runs starting on the same map layout you can keep them consistent by reaching the exit in the same number of turns. Every single time, one run was very, very noticeably different on each floor. To see this effect reproduced dozens of times over multiple levels is a pretty clear indicator that something other than pure randomness is at play. It would be the equivalent of rolling a dice dozens of times and every time the first run rolls a one and the second one rolls a six.

One final note, as has been pointed out I did this testing some years ago and have mentioned it a number of times. People will reply 'no no no you're wrong, everything is random' but not a single person has done the same tests.
>>
>>3942982
Anyway... what do you think about the other Shirens? I think I remember you saying you tried 5 or DS1 in another thread
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>>3942982
There are two types of floors in the game: "random dungeons" and "shuffle dungeons". Random dungeons are those were each room is rectangular and connected by tunnels and as the name imply they are randomly generated.

Shuffle dungeons are the ones with more complex patterns and there's only a set number of them pre-built and the game selects one of them once you get to that floor.

In the first dungeon of Shiren 1, floors 1 through 7 are shuffle dungeons and from floor 8 onwards is when you get the random patterns. Item generation and monster generation are separate from the actual shape of the floors so you resetting to get "the same layout" is pointless anyway.

Each level has an "item table" and "monster table" where each monster and item is assigned a probability. Whenever a monster or item is generated it is according to that set probability. This probability is not affected by the fortuneteller predictions.

>People will reply 'no no no you're wrong, everything is random' but not a single person has done the same tests.
People have literally checked the code, people have been speedrunning this game for decades at this point. You have no idea what you are talking about.

Google translate these if you want actual info on how this game works:

The monster table for the first dungeon:

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Just got into Shiren with the ds version of the first game.
Is picrel any good?
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>>3943178
No. The only good MD games besides Shiren are the Torneko ones. Shiren 2 (N64, not DS), 5 and 6 are all good choices for your next game. 3 is by far the shittiest game in the series and not even a roguelike, 4 is too hard for beginners.

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Rebooblican edition.

About to start Disgaea 2 for the 3rd time, hoping I have enough patience to get through the entire postgame this time instead of dropping it right after the story mode. Fuck pirates, fuck felonies, fuck cellphones, fuck dark world stage unlock conditions , etc.
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>>3942138
>Correct me if I'm wrong, but vita3k doesn't have savestates at all
Oh, shit my bad then
I've never emulated the vita myself, I just assumed things like savestates were universal features.
Ignore that part then.
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>>3942701
Okay but what if I want to play 3
>>
>>3942727
You don't.
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>>3942727
You can play on vita3k just fine. You just can't play long sessions because it crashes after half an hour or so, so the postgame willbe a pain. If you have the actual console then go play it.
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>>3942660
>Witch and the hundred knight mentioned
>it's a mobile game
Life is pain

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Okay heres the setting:
Final Fantasy IV

Tell us:
>name
>age
>gender
>race
>class
>job
>alignment
>hometown
>lawful or chaotic
>unique special skills
>your quest

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>>3943213

>Name
Lamass

>age
38

>gender
male

>race
Human

>class

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>>3943213
>Final Fantasy IV
you mean FF5.

name: loli elf tamerman
age: nyo. no brit age verification pls. is literally 1984 desuwa!!!
gender: manly man in the age of mankind under Emperor Trump.
race: i am full man.
class : bravo cheesecake.
job: tamer.
align: who cares, jung.
home: is where you are happy.
lawful or: frick off.
unique: 100 percent chance to grab elf pussy.
quest: catch all elves types.

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>>3943216
Unless I defeat you by having anal sex with you it can't be done
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>>3943213
>Name
Cleric/Crusader
>Age
???
>gender
Male
>race
Human
>class
Crusader
>Job
-Holy
-Medicine
-Guard

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Skills and attributes should not affect your rate of XP gain
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>>3942385
Thread should have ended here
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>>3943063
Samefagging your dumb post are we
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>>3943063
it kinda did. everything after is noise.
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>>3941809
I agree but it's usually a trap option anyway.
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>>3942548
XP dates back to 1970s D&D, dumbass.

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What are your thoughts on the Star Ocean series?
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>>3943184
Please dont see this as an insult to your intelligence but you did compile shaders, right?
>>
>>3943195
ok CCP bot.
only s-koreans resisted censorship, even went all the way up to the government and got people fired. everyone else caved in including commies.
>>
>>3943198
yeah that was the first thing I did :/
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>>3943226
There are still very lewd chinese games. Azur Lane is chinese, for example. I dont know why you feel like this is an sports game and you have to pick a team and insult others like that. Guess some men really are too emotional for their own good.
>>
>>3943230
girls frontline 2 has pettanko characters flashing their pantsu 24/7 as well.

What am I in for?
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>>3943252
ah ok. so is it good?
>>
>>3943252
>gameplay became RtwP instead of action RPG
Is that like dragon age inquisition?
>>
>>3943254
>>3943255
No idea, I will download it today
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>>3943258
same. I played the first one but don't think my PC will run this one despite it looking exactly the same graphically.
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>>3940410
main quest headlock if you do quests in wrong order apperantly

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Thirst's translation is still on the way.
Hollowwald's in development.
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>>3942858
You've missed quite a lot. L.Depth was really good, albeit short, Innocent Rules was good, and thirst is apparently great according to those that have played it. All the era of myth games have been translated too, aside from Ruinswald whose translation is in-progress anyway. It's about 70% done, Mythseeker said previously.
If you didn't finish kludge, you probably should to see Olivia's stuff in the end of the postgame too.
>>
>>3942858
Inel
>>
>>3942381
A bit annoying because we'll never know why there's some kind of tracker for him alongside the Kuuem chambers, and also what's it for
>>
>>3942858
Nothing good
>>
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We got plenty good.

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What am I in for? Should I use this to make my game, instead of RPG Maker?
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>>3942883
>where you get really fucking cool gear that actually feels suitable for epic levels.
And it's extremely restrictive. Instead of setting up a proper store, you are forced into picking between three sorts of shite since Savant didn't bother with making the "epic" gear customizable. Remember that ruby quest? Here's your katana bwo, it's your problem that you have no use for it.
So you can hoard like 4 bastard swords, shitton of shields, and barely anything truly specific. Should I even mention a total lack of accessories, wands, summoning items, and other goodies?
I'd put up with it if the enchantment system was more flexible, but it's not, you can't even add +1s, besides it kinda kills the whole plot of finding a really good UNIQUE weaponry.
The whole 'yeah so here are several planes, go explore them' premise is extremely underwhelming when it comes to playing it - the locations are empty, the plot is lacking, the antagonists plain suck ass. Fuck the Mysterious Entity fight in particular, holy shit it was awful.

I wish I was in desert crafting arrows from broken furniture and feathers.
>>
>>3942894
And plotwise?
>>
>>3943143
Three different stories.
>>
>>3942883
The reason I don't like part 3's itemisation is because it's full of weapons that are designed for specific uses in the campaign, except unless you're a master of arms type Fighter the only one who will be using most of them is Robert Black, and only if it made roleplaying sense for your character to take him with you.
As samey as part 4's items get on replays, at least there's a decent amount of choice available to cater to every class and build.
>>
>>3907530
The International Gnome who painted the propaganda piece

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I'll start
FFV is the only Final Fantasy that still holds up extremely well all around, at least in its original version
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>>3938502
laws are good for the game and add to replayability :^) What I dislike about FFTA besides too many overpowered abilities making the game rather shallow is that the landmake system makes me glued to a guide when playing the game. One of my favorite FF OSTs its so high energy and peppy, nice happy war music, and I also like the gran grimore romhack
>>
>>3933807
Dragon Quest was the leader though, which was deserved. While not perfect it is not as guilty of storyfaggotry as FF.
>>
>>3941992
It's just as guilty.
FF just did it better.
>>
>>3932790
FF6 is extremely overrated
>>
>>3942990
Ive beaten infinitely more times than Chrono Trigger. Unlike CT, FF6 doesnt get boring.


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