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It's a new year. How is your AQW/DF/whatever grinding going?
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>>4046088
I get what you're saying, but surely you'd admit that LoO is used significantly more than any other support? If they gave us data I don't think anybody would be surprised to see absurd usage rates of like 60% for LoO while the supports just below it were sitting at 20-30% at best. In situations like that you can either buff everything else and create a lot more workload while the game suffers greatly from exponential powercreep or you can try to leave it strong but not a one size fits all solution.
>>
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>>4040311
https://github.com/aquaspy/AquaStar/releases
Looks like the original project was also updated recently
I been trying out the new version, both Flash and Ruffle
Ruffle is surprisingly stable, but lags in crowded rooms
Flash is still faster overall and they fixed the DF client
Would recommend AquaStar, I been using it for years

>>4046790
>LoO is used significantly more than any other support
I don't, because I know for a fact LR is still close in usage
LoO & LR is 75+%, LR probably higher if you count casual stuff
In fact, their synergy together is partly why they're so dominant
>buff everything else and create a lot more workload
Or they could've actually reworked LoO even if it took longer

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>>
Those assholes didn't even buff the other supports with def and haste buffs which might have been ok but of course they decided to be this blatant.
Like these fucktards straight up put the p2w support buffs and loo nerfs in the same fucking patch.
Like I got css because it's disgusting but fuck no I'm not getting archivist of time. I already have like 7 supports.
>>
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>>4045012
GW was always the goat.
>A better choice than Gravelyn, still a baguette though
Die.
>>
>>4046790
LoO was the only class that made most ultras possible with randoms.

I tried this in early access and never kept going past the first dungeon. I picked it up recently and it has quickly become my current favorite game. I've been playing skyrim for a decade maybe and thought if I had to hear jarl balgruuf talk about a dragon one more time I'll go insane. Let me just say this is the perfect replacement (though not a perfect game). But it is not some mere "indie skyrim clone" but its own unique thing with a lot to appreciate.

I'll start with the bad
>expected amount of jank from an indie title, nothing totally gamebreaking though
>hitboxes can be iffy, or enemies get caught on terrain
>others have reported minor questlines being broken and require reloading a save

The average
>the writing is generally fine, the Arthur lore is interesting, but has some poorer dialogue in places
>graphics aren't exactly next gen
>a few minor details are blatant ES copies like starting in a dungeon and the lockpicking minigame
>quests are not strictly linear, there's usually a couple options on how to complete them, but don't expect total freeform
>combat is not incredibly difficult, but you encounter several major difficulty spikes, but it's relatively simple to overcome those with upgrading gear

The Good

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What are the chances that we get a 2nd paid expansion? They've been very generous with the free updates.
>>
>>4046314
Unless devs have been posting on social media or something, where someone knows something I don't, I would imagine it's pretty good.
There's been no sign of them slowing down with how often they've been releasing updates and DLC.
I hope so though, because while I would love to see a sequel, there's still so much more potential to expand and improve upon things
>>
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>>4046345
I'll be quite honest
I bought the game
I bought all the DLC
and have been waiting for the game to be "done" before I play it
I just don't have the time or energy to replay these huge games
so I'm biding my time to see if theres anymore expansions in store
>>
>>4046931
nice titties
>>
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>>4046940
Navigavi does good work

I wasn't expecting this to be so genuinely good
The first JRPG with a party and they honestly got almost everything right
It's genuinely non-linear after you get the boat, no tricks, you can get crests in any order pretty much. Enemies stay at pretty much the same power level throughout the world to compensate but it's not unbalanced since your party also levels slow.
Prince of Cannock sucks though that might be the only real flaw
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>>4045370
I think it kinda had to be with only a single party member. There really isn't much you can do and thus also can't design around. Turning fights into little puzzles is maybe one of the best solutions.
>>
>>4046446
My solution would be add Press Turn
>>
I've tried so hard to get into 1+2HD but it's so swingy and frustrating. I don't know what the fuck they were thinking.
>>
>>4046446
The solution was to leave it the fuck alone and lean on how the original handled it's difficultly if they weren't going to, say, make Gwaelin a playable character or something.
>>
After 2 I feel like is where they began to leave their Ultima influence, and that makes me sad.

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Let's talk about Rune Factory!

> Rune Factory Archive (comics, official artworks, fanarts)
https://forestofbeginnings.tumblr.com/
https://mizore.sakura.ne.jp/rff/dat/info.php?p=1

> Official X accounts
EN: https://x.com/RuneFactory
JP: https://x.com/RuneFactory_PR

> Latest release
Rune Factory: Guardians of Azuma (2025)

> Upcoming
Rune Factory 6 (TBD)

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>>4045500
>you get a little diologue when you do the prerequisites for marriage for different bachelorettes
How exactly does this happen?
also dubs checked
>>
None of you want to fuck dragon venti so these threads are ever useless to me
>>
>>4046167
What I mean is that in Rune Factory 1 to marry different bachelorettes you need to fulfill certain conditions/a mini quest and I figure that getting married might cause certain diologue not to fire.
https://www.fogu.com/hm/rune_factory/marriage/rosetta.php
As an example in step 2 you're supposed to talk to Rosetta at a certain time and place and she tells you about the white stone. The whole point of that is to use it to propose to her so I figure getting married might prevent her from telling you that and if that's the case I'd miss a tiny amount of diologue. I know it's pretty minor and marriage might not even mess up any diologue, but the game doesn't have that much diologue so I figure I'll take every crumb I can get. Waiting for Lynette to show up is the bigger reason anyways.
>>
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>>4046691
>Waiting for Lynette to show up is the bigger reason anyways.
Based
>>
>>4046619
Venti was never meant to be romanceable. Not like the RF5 planned dragon DLC that got cut, the producer had never wanted it to happen.
I'd rather see Marvelous come up with a wholly new group of powerful dragons as bachelors+bachelorettes.

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What's the best RPG for being stealthy?
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>>4028253
Bethesda stealth after Oblivion is literally Thief
>>
>>4028643
It's patreon bait. It will never finish and the futafags making it have no intention of putting in any real work.
>>
>ctrl+F Arcanum
>no results
It's the game where you can be so stealthy you can kill the entire room before they realize you're dead
>>
>>4046230
>before they realize you're dead
>making the enemy kill you without them even noticing
You are right that is some next level stealth.
>>
>>4029574
>tits expand with CON increases
for real?

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The pathfinder series is a kino vrpg of the highest order. And I've never pretended otherwise. We all know all good things come in three !
So, when will Owlcat deliver a third game?
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>>3925314
Owlcat got a taste of warhammer money so it is not very likely.
>>
Best mercenary team comp for unfair? I'm playing a magic deceiver azata so I'm thinking of stuff that increases spell DCs
>magic deceiver
>paladin for mark of justice
>court poet skald
>shaman for hexes and buffs and frontline
>witch for hexes and buffs
>incense synthesizer for buffs and debuffs
What else is good?
>>
>>4046273
>mercs
just respec companions with toybox and use default roll option
>>
>>4046379
>just respec companions with toybox
Just use mercs, because all the companions are obnoxious and stupid (except Cam-cam, she can stay at base)
>>
>full plate armor, tower shield, relevant feats to boost armor class higher through armor and shield specialization
>only gets 30 AC
>ignored by enemies anyway who chase after squishies
huh

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Why aren't there more space JRPGs?
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>>4046304
To be fair, it's not scifi videogames fault that retards associate dice rolling RNG from D&D as the only way to properly "role play"
>>
>>4046414
The roleplaying must come from within you. Dice rolling is just to provide some mechanics for adjudicating results of actions.
There are a large number of “RPG” players who do not roleplay, for whatever reason, which is always funny
>>
>>4009156
Same reason there aren't many space WRPGs, normies crave the familiar and that means generic fantaslop.
>>
It's more that people only really care about stories that deal with other people. Human drama and Human concerns.

Human-scale events.

Space is too huge a subject. It's beyond the grasp of most people to care.

This is why the most popular sci fi media always boils down to either interpersonal drama on a ship, completely overshadowing any spacey part of the work, or sword fights on the surface of a planet. It's something we instinctively understand, but more importantly, it's something we give a shit about. Planets exploding is just beyond our scope of concern.
>>
>>4046414
DnD + derivatives, well their players, make a difference between ROLEplay and ROLLplay.

>>4046664
Scale can be a factor:
* Interplanetary (single system) can still be manageable.
* Interstellar (multiple systems, single galaxy) tend to be where dev have to chose between RPG or Space Sim.
* Intergalatic (multiple galaxies) ?

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Am i crazy or does is the UI in this game hurt to look at? It feels like the UI looks fine at a surface glance, but has a bunch of tiny things all adding up. I'm just a few hours in and already got a whole list of things I wish I could fix:

- The exp tally screen with the giant flag waving behind is torture
- It's hard to tell the units class visually
- The floating spinning cards everywhere. There's so much shit all over on the battlefield
- The floating HP bars are essential for gameplay, but now there's another layer of shit all over everything. I had a look back at Triangle Strategy screenshots and the HP bars there were 1/3 the size. Or in Disgaea 5, they're at the player's feet so they don't cover shit up and give a better sense of place to each character
- The little pointer thing above your highlighted square is higher than it should be, so it looks like you're always highlighting the square above you. You have to rely on the ground color, which isn't contrasty enough and sometimes gets fucked by:
- The camera angle makes higher elevations match things behind it pixel-perfectly so it's hard to aim at the right unit in those cases
- The top down view would be good. Except that it zooms back and forth to isometric for every action you take. It's unusable except for a quick position check
- In the party menu, my characters are organized by level. The horizontal spacing is too damn wide so instead of "Lv3, Lv4, Lv5", it reads like "Lv, 3Lv, 4Lv, 5Lv"

After day 1, my eyes physically hurt but I figured it was because of that early level with the heavy rain and constantly lightning flashes (lmao). Halfway through day 2, I'm grinding in this normal city map pic related and can feel it starting already. I've played a bunch of TRPGs and never felt this before, even some cheap low budget ones on the DS.
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>>4022224
I've had this game on hold for far too long. The reborn version put it back on the menu. But since I'm a stickler for good UX/UI, I kinda have my doubts about this version now.
I'm not sure what version I should play now. Reading the thread, I'm leaning towards the PSP version.
What did that version different for leveling?
>>
>>4022212
The shitfilter hurts the most.
>>
>>4046644
PSP version is notorious for having a very stupid leveling and loot system.
You basically level the classes instead of the characters. And that sounds good when you can take a new recruit and instantly make them a level appropriate class you often used, but the other side of the coin is when you get a new class that starts as level 1.
It's a really sore spot in that version along with other design choices that are dumb.
That said, it is my favorite version between the 2 if we involve mods that fix the many flaws.
I would say if you can stomach weird decisions and maybe looking up mods that fix it (if you are emulating), go for it.
Reborn plays differently and is more streamlined and is the easiest choice for most people. It's way less charming to me but I can see why people can'tbe bothered to mess around with the PSP version.
>>
>>4046733
I actually like that concept from the sound of it. Can you grind repeatable battles? Otherwise, I might give the PS version a whirl
>>
>>4046802
In PSP you have random encounters on the maps you land on.
Those were replaced with training in Reborn which is a fake battle where your units can't die.
If you're up for discovering just how dumb the PSP version gets with some half baked mechanics you can have fun treating it like a game design lesson. At least its mechanics work as intended even if they are comically unbalanced. I would strongly advice looking up cheats once the honeymoon period is over though. No reason you have to suffer the crafting system not being 100% accurate for example, or enemies stealing your loot.

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Can someone uhhh hcan somenone can osmeone can someone explain to me why despite the fact that Deltarune (a JRPG btw) is 1/2 Touhou, none of the fans play Touhou? iTS rpg touhou BuT thye wont pLAY REGULAR TOUHOU... even though Deltaurne barely has rpg elements
ya knmwow.
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>>4044988
from these only about 2 are actual threads and the rest are shitposts
it is mostly just the huge influx of /v/fugees that don't know the ways of slow boards, see them abandoning threads as soon as image limit hits, or refusing to recycle threads for stupid reasons
though there is definitely some bad faith actors trying to make DR stand out more in an attempt to get it banned
although a few of the more blatant threads were deleted so there is a janitor/mod on patrol in this board
>>
>>4044985
Honestly, if its indian shills. Deltarune buck broke them so hard they were forced to make oc for once in their life https://files.catbox.moe/umikyw.png (pic rel)
>>
https://youtu.be/USdpzB7BVP0?si=ryUvIFydWJ_HmlH4&t=110
would you really trust THIS GUY to make a good game for you?
>>
>>4046831
Wait thats real I thought it was a deepfake what the fuck
>>
Yes.

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Resumed from >>3938636 which is capped (other thread another anon made failed from to not link back to the previous one).

Tierlist is based off of legendary edition, not vanilla hence why Javik is so high. I opted for mods also hence why Miranda is that high.

Tierlist link: https://tiermaker.com/create/mass-effect-squadmates

Also for an actual topic to start off, Expanse and Exodus are going to be let downs, no actual alien companions are to be found and world building seems to be shit. None of them have more than one
(or not even one) bangable female companion so Maas Effect 4 is all we can hope for.

From last N7 day's teasers, looks like Cerberus surviving and making relays as well as Krogan having a civil war are gonna be the theme this time, that means most companions should be returning in some way. Thank God they're not going with a timeskip with just Liara surviving as initially suggested.
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>>4038626
Bang her brains out harder than TIM, Jacob and Henry can possibly imagine. Then break up with her the next morning. When she expresses confusion asking why you want to break up politely explain that she suffers from severely offensive Vorcha-tier vaginal order. Operative Lawson is obsessed with being perfect so upon discovering her pretty little perfumed pussy smells more putrid than Thresher Maw fecal matter she'll cry like a newborn baby and run off at 45 miles per hour racing to the airlock to space herself as a coping mechanism. Joker will then ask you why Miranda randomly spiraled into a crazy suicidal state completely out-of-the-black. Please lie to him saying you actually have no idea and plant the suggestion perhaps TIM had a kill switch installed in her brain's secret mind control chip in case of any potential emergencies like quitting her Cerberus job to cover your tracks

But why do you want to kill Miranda? She's practically Cyber-Shepard's mom given she spent 2 years reconstructing him plus shortly after his rebirth she saves him from Wilson's inexplicable betrayal. Why not kill Jack or Morinth instead?
>>
>>4038716
>Go and take some writing classes
Ironic you should suggest that, I actually teach writing classes as a side-job to bring in extra credits

>figured you'd act like a bootyblasted bitch
The only fanny fart stinking up ITT is you, sir. Why whine & rant unprovoked about problematic "artificial inflation" spam flooding the thread into anarchy? I'd hardly call 2 measly greentexts posted in a thread with over 130 replies to be "spam". It looks more like you hold some irrationally autistic grudge against me imo
>>
>>4038738
>I actually teach writing classes as a side-job to bring in extra credits
I'd tell your students to get their money back if >>4038722 is the quality of writing which you offer.

>I'd hardly call 2 measly greentexts posted
You've posted more drivel and you know that. Here, I'll summarize some of your other "contributions" to the thread:
4026877 > Copy/pasting a conversation on Citadel but Saren says "Total Human Death"
4027660 > You having a manic episode
4035435 > Copy/pasting a conversation on Nos Astra but Shepard says "Fuck you"
4035633 > Jacob is a stupid nigger (very creative)
4037360 > Samara demands Total Kike Death but kikes are Volus
4038561 > Samara killed 6 million (Oy vey!) Volus during her career
4038722 > Miranda's pussy stinks because she fucks Vorcha

The thing is, you also wrote normal posts, and anons, including myself, actually bothered to read and respond to them because you were contributing something to the thread.

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>>4038760
>don't bother responding to this post
No. I'm not your slave. Why would I follow your orders?

You curiously seem to make an awfully close study of me . . Is it safe to assume you also know my real name, my known aliases, what I look like naked, my mailing address, who I voted for, my dietary regiment, my passwords, my legal records, my social security number, my phone number, my kinks, my private email address, my skills, my weaknesses, my mother's maiden name, my income, my habits, my workout routine, my goals, my hobbies and my favorite drink too? How much are you paying pic related for all of this information? Don't you have better things to spend your credits on than obsessively stalking anons on 4chan? Why are you like this?
>>
The leaks are accurate. I've received direct confirmation from the President himself:
>Mass Effect 4 will take place in January 2187
>Time skip rumors? PR intended to Indoctrinate a gullible fanbase
>Release date is scheduled for November 2030 at the cheap price of $599.99 USD (Digital only)
>Every squadmate (except Liara, Zaeed and Javik) died during the Final Battle to retake Earth in December 2186
>Rapers were fought to extinction
>Leviathans were quickly enslaved by the Krogan hoarde thanks to Commander Shepard's genius decision to cure the Genophage
>99% of all ingame NPCs are Krogan
>Every Krogan in the Galaxy is upgraded with Raper tech I.E. Over 2 times stronger than before (but over twice as retarded!)
>Zaeed will return as an S Tier squadmate (if you want to pay his monthly $74.99 DLC rates to EA)
>Javik will return as as an A Tier squadmate (if you can afford to pay his weekly $149.99 DLC rates to EA) and is absolutely integral to ME4's plot!
>Liara will return as a B Tier squadmate
>Councilor Anderson will debut as a B Tier squadmate
>TIM will debut as an S Tier squadmate
>Star Child will debut as a D Tier squadmate

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This game peaked with Chapter 5. Also sex with Aqua
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>>4045940
I don't see it
>>
>>4045940
Its a shame then that Chris is nothing like Cecil. FF4 is damn good.
>>
>>4046165
that would be Susie
>>
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EL ZORRO DE PLAGIARISMO STRIKES AGAIN!
https://www.youtube.com/watch?v=cqzVHpHxCzo
>>
>>4046113
>Main antagonist is a knight in black armor, who in reality is the older sibling of one of the main characters, likely being controlled by another threat (ERAM or Gaster)
>Is also working in tandem with one of the main characters (Kris/Kain)
>SWOON is already an FF4 reference

This game should not have been allowed to bear the name Baldur's gate.

Don't get me wrong : it's still a solid game but story-wise Larian made very little efforts to connect it to the Baalpawn saga.
Even worse, it blatantly allows itself the luxury of ridiculizing two of the most beloved characters of the franchise.

Can we finally admit the truth?
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>>4038855
So, do you think that the game would've been significantly less successful if it didn't have the Baldur's Gate name? As you mention, it's a 25 year old game and it's so disconnected you can enjoy it independently.

They could've just called it Dungeons & Dragons: Rise of the Absolute or Forgotten Realms: Dawn of the Absolute, or something else.

The Dark Alliance games at least have the excuse of coming out pre-social media when it probably actually moved the needle for sales. I know I rented one of them because it had the BG name and would've ignored it otherwise.
>>
>>4045017
NTA but I definitely do.
BG3 sold a ton at the initial early access, at least on par with other CRPGs. That was primarily driven by BG1 and 2 fans who were interested, rather than Divinity/Larian fans. That allowed them to reinvest the funds into the game, develop more content, and revise a lot of the visuals. It payed off in them having what is definitively the best-looking CRPG ever. Say what you will about gameplay, story, characters, etc., but the visuals and mo-cap are top tier, which is the main thing that drew in the casual players that bumped the game into GOTY territory.

I followed the game in early access, on this very board, and there was little discussion about it elsewhere on the internet outside the more ardent D&D circles. When the gameplay trailers dropped with the bear sex and other stuff, discussion fucking exploded all over the place. The visuals really captured everyone's attention, and a lot of video game streamers and reviewers started talking about it to further amp things up since everyone had to give their "take" on things. That brought in a lot of people saying shit like
>the upcoming sequel to the CRITICALLY ACCLAIMED Baldur's Gate series
so they could have more shit to talk about and speculate on how connected it would be to the previous two games.

So there were multiple stages at which the name drew people in and amplified the attention the game was getting. I doubt it would have reached that critical mass it needed at various points if it were just something like "D&D: Rise of the Absolute" (which would have been a good title).
>>
>>4038883
must be tough, living with a simple mind like that and not being able to appreciate the patricians' combat system.
>>
On the bright side, Beamdog never got to make BG3
Unfortunately, BG3 is still gay as fuck
>>
>>4046758
>On the bright side, Beamdog never got to make BG3
*monkey’s paw curls*
>Unfortunately, BG3 is still gay as fuck

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The combat didn't hit for me. It felt as if I didn't have enough crowd control or maybe I was progressing wrongly, but I seemed weak. I think I'm dropping it after 8 hrs. Also, I'm not sure system heavy games like cRPGs are such a great genre for indie devs. The look of the game is cute doe.
What did we think, /vrpg/ers?
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I'm enjoying it but it's just so finnicky and messy with so many characters and enemies and abilities going off. The readability of a fight is pretty bad and I unlocked the multi character rally attack but can't figure out exactly how to track when I'll have enough points to proc it.
I really just need to play more and figure it out. It's a great looking game and the idea is there but I think they went too far down the diablo route and not enough of the DA:O route of which both I'm reminded of when playing. Even though you can pause anytime, it's just too chaotic.
>>
>>4028647
Rally bars are filled as your guards and allied critters attack, once you get a yellow pip on the lower right corner of the UI you can do a rally and can stack up to 3
>>
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>>4026752
I've been really enjoying it. I understand peoples complaints but it captures the same feel and sense of exploration that BG1 did and I haven't ever really been able to find anything quite like it since.

Combat is a little janky but overall fun. The setting, presentation and tone are really it's selling points.

Also I can take pictures of my twinky birdboi while he bathes. So that's nice.

I thought it was unnecessary to give the Varuchov's wings and it was a shame to take away the Paasaren's feather hair.

Also I was a little disappointed I couldn't make a Lachovinian character as I had in SitS but I understand that that's actually due to the plot. Still playing. Have only just explored Din Varens.
>>
I just started playing this and have been loving it. It was going to be the game of my dreams. Everything was going too good I knew there had to be something around the corner that would sour me.

No Quest Log

Are. You. Actually. Fucking. Kidding?
I got to the second fort and noticed I and been talking to all these characters and when I checked my "NOTES" NOT JOURNAL "NOTES" I see just the one slip of paper.

1. After I'm expected to write down every motherfucking quest so I can remember what I was doing?

2. How do I even know what the quests are then? At what point do I start looking to do a quest and find out there is no quest and I'm just walking around aimlessly? How long do I do that for until I realize there was never a quest?

I realize I'm being over dramatic and games have existed without quest logs. But I'm old and have shitty memory and so I don't play those games. Dang I really thought this was gonna be the one.
PS also no difficulty modes.
PPS. Why do some developers create games so stubbornly for only themselves and no one else to play? I wanted to play to but I guess I'm too casual. Hopefully the dev won't mind less sales, not as many good reviews, not as many people finishing the game, and less people buying their next game.
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>>4034314
>No journal
But thats the best part fag

File: Ring to rule them all.png (661 KB, 752x620)
661 KB PNG
I don't get the hype.
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>>4045531
It makes every action game feel the same.
Players have grown savvy to it so devs have to compensate by giving enemies ridiculous delayed start-up to all of their moves that now have a radius of 100 yards.
The end point to this design evolution is recreating Simon.
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>>4045531
iframes have always been a thing. Think about beat-em up games. They often give you I-frames when throwing someone.
I think he's against the whole dodge roll trend. Making a games combat entirely based off one i-frame move. Think of demon souls. Positioning/spacing is more useful still.
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>>4045604
>It makes every action game feel the same.
So what's the alternative then? How does it lead to a different outcome. Say iframe dodge rolls never existed, wouldn't all action games still feel the same, just using whatever mechanic there is at the time? Even before iframes I feel like action games felt pretty similar.
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>>4046399
>what do you propose? Just go back to a time when this wasn't a pervasive trend and action games were way better?
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>>4046399
i mean think of ninja gaiden. the whole triangle dead or alive system. I think hes just saying every game copies dark souls. roll shit. Instead of having their own unique combat system.

>99% of the game can be done with dungeon found equipment and zero grinding
>last 1%, final boss, requires is a massive difficulty spike that requires an exorbitant amount of grinding to beat

I honestly don't even know what to say. I just got fucking filtered I guess. I've never experienced a difficulty spike quite like this in a single player game.
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>>4046036
>reminds me of FFX
Skill issue
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>>4046044
what? the superbosses in those games cannot be beaten unless you spent a stupid amount of time grinding, which is what OP was talking about.
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>>4046093
OP is talking about the final boss (end of the story)
FFX superbosses are not the final boss, they're completely optional postgame "content". I agree that the amount of grinding is dumb and not worth it, which was a shame, since the optional superbosses in FF 1-9 were all beatable with a reasonably-attainable endgame party.
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>>4046131
>OP is talking about the final boss (end of the story)
So, the heart. The witch is also a surprise bump to prepare you to the big guy
And whoever says the black page bosses are optional or hard didn't understood the game nor it's recommendations of using soul transfer, the game even recommends it in a place where it's useful when it tells it to you and it's possible to reach level 99 once you conquer the whole dungeon.
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>>4046024
>Does the story mention a reason?
They spend the whole story being terrified of Baba Yaga for her sheer power and she just hijacked the body of the horrifying eldritch that-which-should-not-be that has collapsed reality itself and will bring about the apocalypse, what more justification do you need?


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