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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Baten Kaitos
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>>3897706
You die
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>>3891929
abdul
>>3891983
christina mckenzie
>>
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>>3897755
You're blowin my mind right now anon
>>
Remaster or Emulate?
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>>3898387
You pretty much lose out on the dub with the remaster for eternal wings, I've heard theres a mod floating around for it but it has audio desync issues so up to you really

If they've managed to get RT working, then they could add RTWP as well and unshittify the game.

Won't fix the crap writing though.
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>>3898383
>Yes. De-diversification mod on BasedMods.
This is my point, though. It's like arguing "but MY copy of BG3 identifies as based, and that identification is heckin' valid!" It's an illusion. You know the truth. You know what game you're playing, what it's like, who made it, and why. Right?
>>
>>3898384
>but MY copy of BG3 identifies
>copy
Mate, we don't use that term on in our bay.

>You know what game you're playing, what it's like, who made it, and why. Right?
Yes. What's your point?
>>
>>3898154
Its called killing yourself.
>>
>>3898389
60% casualty rate is your achievement, though.
>>
>>3897834
>ptahfdinign
legendary typo

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Just finished Infection after killing the final boss, bonus boss, and moving my save to the 2nd game(Mutation). As the first game in the series, it immerses you into its story and world with its early 2000s Internet interface menus and message boards taking you along for the ride through it combat mechanics, leveling, story characters you meet long the way and party gearing. There's alot of bad I can talk about like the constant menuing in later parts of the game, the empty overworld, the lack of difficulty, but as for the first game in the series I think I can look past those things for what the devs were going for .What do you think of the first game and others in the series?
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>>3870897
I just got this game. What am I in for?
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>>3897683
>SKEEEEEEEEEEITH
Is what you're in for.
>>
>>3897683
You're in for Butt-Rice shitting up the forums, people sperging out over textures slapped onto polygons, literal children ruining everything, and some excellent music.
>>
>>3870897

Loved it back in the day. I also watched SIGN, read AI BUSTER and watched the liminality OVAs. It was a really immersive experience so full of Easter eggs if you knew were to look. I remember data ghosts and special weapons in certain key areas related to the overarching events.
>>
Just binge-watched SIGN after a /v/ thread the other day. Very pleasant series with great music. I like how the ending is a happy end and sequel bait at the same time.
So now I'm replaying Infection for the first time since release. Hope I'll still like it as much as I did back in the day.

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>game is better than FFT
I wasn’t expecting that. They took a lot of inspiration from Fire Emblem and in a good way.
The story and overall gameplay is about as good as FFT while having actual strategy elements like in Fire Emblem.
I hope they make another one like it.
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>>3898220
>>3898221
You’re just vagueposting at this point which is ironic considering you were the one demanding for more details and examples. You don’t have a point.
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>>3898223
Most likely. They announced it with the project title but then got stuck with it.
>>
>>3898221
>theres only regular soldier enemies separated into several different classes and the 5 variants of each depending on faction
>this isn’t enough enemy variety but fire emblem that does basically the same thing without splitting them by faction does have enemy variety
Hmm. You’re probably gonna use an example like FE8’s monsters to justify yourself anyway even though it still doesn’t prove your point at all.
>>
>>3898250
You clearly think you made a point that you thought was clever in your head and then branded it as a factual statement. I am just pointing that out.
>>3898358
>You’re probably gonna use an example like FE8’s monsters
See? You need to play more SRPGs if you really thought I'm using FE8, the most generic FE in the franchise history.
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>>3898363
You did, right here:
>>3897771
Good to know your true opinions on one of the better srpg franchises though, especially from the gameplay standpoint.

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I wanted to play Old School RuneScape for the first time but I saw body type A and body type B on the character creation screen.

I won't be playing the game after all it seems.

Oh and here's a screenshot of the dev's website.
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>>3898393
>Its obvious no one but retards care yet you keep pushing.
My point, precisely.
>>
>>3898393
>Bluff check: Failed (Success not possible)
>Sneak check: Critical Failure
>>
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>>3898393
>Because trumps israeli handlers tried to cop-opt our complaints without doing anything about them, they’re now fundamentally illigitimate.
-t another israeli
>>
>>3897760
This anon is correct, its not that serious just play the game man
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>>3898435
don't play the game, it's seriously trash

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>deus ex series
>cyberpunk
>alpha protocol
>vampires: the bloodline masquerade
Anything else I'm missing?
I'm looking for RPGs set in realistic/semi-realistic settings like cyberpunk. No sci-fi shit, no fantasy shit, no post-apocalypse (no fallout)
I would also prefer if the games were 3D, no RPG maker tier crap
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>>3898023
i rate this bait 4/10.
>>
>>3895132
Boiling point road to hell has some jungle and forest stuff but it has it’s fair share of city based quests. The map is mostly just cities and jungle and few factions headquarters
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>>3898129
you can't prove anything i said wrong. CP2077 is a terrible game and if you think otherwise you're the problem with modern single player gaming.
>>
>>3895132
Yakuza: Like a Dragon
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>>3898406

you should kill yourself when you get the chance

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This is one of the most bullshit areas I've ever seen in a game.
>infinitely respawning enemies
>they can easily surround you because they can pass through fucking walls
>they spam high damage spells that hit your whole party
>you don't even have to be in their line of sight to get hit by it
Just complete fucking dogshit.
>>
>>3898418
>maxresdefault

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I posted my attempt to make an attribute system in previous thread and wanted some input.

>The attributes are grouped into 3 w/ the last one to be unlocked. For example in character creation, the body & mind attributes start at 5. Let's just say that both get a shared pool of 7 points that can be distributed on either sides. However, lowering one of the body attributes below 5 only gives points that can be used on other body attributes. Mystic attributes are supposed to be special as they all start at 0 before the mid to late game.
>The idea originally was each pair would translate to weird quirks if there is a big gap between the two stats. Although I wonder if it is a even good idea mechanically but I like the flavor.
>STR w/o DEX = Klutz
>DEX w/o STR = weak grip
>END w/o AGI = stiff
>AGI w/o END = injury prone
>PER w/o CMP = sensory overload
>CMP w/o PER = head on the clouds
>INT w/o WIS = midwit
>WIS w/o INT = schizo (sees patterns where they don't exist)
>WILL w/o CHA = autist
>CHA w/o WILL = asskisser/normie
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>>3896962
I think its fine if it's a classless system. Making the player pick their mind and body stats separately could be great although it restricts player choice. I guess I haven't played a lot of games like this so I wonder why making a pure fight oriented build would leave you with less of the other parts of an rpg. Like if I'm following a dumb character will not have any intelligence based options to choose during a dialog but wouldn't giving him several different stupid options with different outcomes work as well? But that would lead to more options per dialogue. So I would say your take is a smart way of reducing scope by making the player build for all aspects of the game.
>>
>>3896937
What do your mystic stats do? You may be better off reworking them into advanced classes as their names seem to be leaning towards.
>>
>>3896937
Don't like knowledge of any kind as a core attribute.
That's something obtained.
>>
Reject /tg/ thread
has fuck all to do with this board
>>
>>3897016
>Soul filts better than Mystic.
I felt like it a bit misleading but I'm not attached to name so whatever it is more thematically consistent.

>>3897110
I'm thinking making them to special perks.

>>3897170
It isn't really knowledge but the ability to understand Lovecraftian occult stuff. It is supposed to be a way to play "normal" people who are about to outsmart demons, genies, or whatever. Also, a lot of the names are based on what abbreviate better.

>>3897322
>Anything beyond Health, Magicka, & Stamina is too much for /vrpg/

>>3897107
It is just based on a theory where complexity isn't actually the problem in itself but choice paralysis. I wanted something that was complicate under the hood but was very intuitive for the player.

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How would you fix Morrowind's combat?

Bonus: Fix Oblivion/Skyrim
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>>3896506
>fix Morrowind combat
What is wrong with it in the first place?
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>>3898018
zoomers have no idea it's based on TTRPG combat and is about rolling dice and hitting probability which is boosted by having higher stats in what you're using and want it to just be skyrim
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>>3898018
>What is wrong with it in the first place?
I invest no points in spear and use a spear. I miss constantly, how is this a rpg?
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>>3898028
>just be skyrim
Boring as fuck where every character feels the same?
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>>3897738
You don't get it.

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Why the fuck did nobody tell me this was KINO incarnate? People only talking about bugs or open world or idpol shit made me think it was just bethesda + gta. The story is legit 10/10, and I'm going to be thinking about this game for years.

Maybe it's because I played it a bit depressed, idk. The endings, expecially the suicide ending made me respect CD projekt a lot more as writers.

V is best girl btw, didn't care for romances.
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>>3898035
Name one that's better.
If you're gonna say Vampire: The Masquerade - Bloodlines, I'll concede that it's better as an RPG, but I'd argue it's in a distinctly different style. More focused on talking and choices and consequences, where Deus Ex was primarily a shooter with some talky bits.
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>>3898034
>It has some problems. Like, the premise is that you're going to die in a matter of days, so you can't really take the story seriously or you'll miss most of the content.

No mission takes more than a single day to complete if you think about it. What's that strange about doing five gig at the same day to gain money and loot to help in going after the cure if they only take 1 hr in game each? It's a little strange in-universe to participate in 10 different shootouts in a day but that's easily explained by you being in a rush and not caring about consequences because you're a madlad and because you're going to die.
>>
>>3898208
>It's a little strange in-universe to participate in 10 different shootouts in a day but that's easily explained by you being in a rush
Mfw in a hurry
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>>3898208
>What's that strange about doing five gig at the same day to gain money and loot to help in going after the cure
Well, the strangest part is probably that the story isn't framed that way, since it's the obvious way to justify going after the non-mandatory missions. You could have a moment in game where you're told to gather a massive sum of money for some fixer, and that'll be your cue to tackle the side content. You don't have a moment like that. Rogue asks for payment once, but it's a pittance. If you've been looting enemies and haven't squandered your money on new clothes, you probably have it already. And none of the missions even let you ask what you're getting paid ahead of time, like the dialogue is all a placeholder while playtesters figure out what an appropriate reward would be. Not that that's an easy question, when money is basically unnecessary.
Like, it's good that you're able to do mental gymnastics to better enjoy the game, but that shouldn't be necessary. It's the game developer'sjob to come up with a reason for why V is spending one of his four remaining days alive sheltering from a sandstorm with some nomads he just met earlier the same day. If I'm supposed to think that the payment or the contacts will somehow be necessary in the future, then this should be acknowledged in game. V should mention it when talking to the nomads, or perhaps to Johnny. Ideally there would also be some justification for why V would think that, like an actual need for money, or foreshadowing about the tower assault.
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>>3897476
nobody told you it was kino because its not kino, its shit.

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What RPGs let me play like a morally questionable holy zealot? Not just a warrior for their religion but one that's blind, ruthless, and willing to go against their fellow man. I love playing the Order routes in SMT games and I need more.
>>
>>3898353
Inquisitor
>>
>>3898353
Geneforge games - you are working for a group of power-hungry mages that hold power through a devoted slave-race of freaks.

Tyranny lets you play in favor of Tunon and Kyros, and the interpretation of the law there is rather literal and merciless.
>>
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>>3898353
Rogue Trader
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>>3898354
>Inquisitor
My fellow confessor. I'd recommend playing on easy simply because combat is braindead potion chugging and isn't the main draw.

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I'm not alone in thinking that a 5-person battle system is better than 4 right? 5 just has much more options and chances for the characters to interact.
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>>3898175
The fuck is this
>>
>>3898211
Octopath 0
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>>3898211
>The fuck is this
They didn’t listen to the sheriffs warning about not shooting the hurricane
>>
>>3898164
Might as well play strategy rpgs lol
Personally the lack of positioning mechanics is immersion breaking once larger quantities of actors are included
>>
>>3898164
3-4 person party with swappable reserves is peak
>each character's action matters
>enough characters to have cool roles
>action economy isnt fucked when one party member dies so enemies can be more dangerous
>turns dont take a million inputs

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bros... one of my relatives heard me talking about crpgs i planned on buying myself for christmas in january after i got paid. they just sprung on me:

>a physical of Baldurs Gate 1/2 EE for ps4
>a physical copy of Icewind Dale/Planescape Torment for PS4
>digital codes of Pillars of Eternity and Pillars of Eternity 2 on PS4
>physical copies of NWN and NWN2 on ps4/ps5
>physical copies of Kingmaker and WotR on PS4

w-what do I do? I was getting them on PC. do i return them? are they ok to play on console?
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>>3897312
I know it's gonna feel like you're being bitchy but playing any of that shit on pad is utter cancer. If you don't care about the money keep them and don't play them and just buy them on PC again. Unless this is the kind of relative that will want to see you playing them on a friends list or something.
>>
I'm really curious to see what these games are like on console, but not so curious that I'll spend $50 on the Switch eShop.

Though, I'm playing these games on Steam Deck, and it's actually very comfy. Left pad is for zooming in and out. Right pad is the mouse, but if L5 is held, it turns into a radial menu for selecting each party member, or in the middle to select everyone.
using just the stick to move a cursor sounds like an elaborate method of torture.
At least the Switch has a touch screen, so potentially I could just take off the controllers and play it like a tablet.

As for the PS4, there's that little track pad thingy that's in a really awkward position, so it shouldn't be all bad. Still doing better than Xbox players. (not bothering to look up if the game's even on that system)
>>
update: divinity os 1 and 2 are clunky but acceptable on console with only 1 small radial menu and one "switch character" menu with a hotbar you can bring up with a button

Pillars of Eternity is BIZZARE on controller. You control the characters directly with a free cursor movement option, l1/r1 to switch characters or press both to select all, L2 brings up a "general" radial menu with all the menu options and R2 brings up a character specific radial menu.
its very very confusing
>>
>>3898319
heres the character specific radial menu
>>
>>3898321
>>3898319
ewwwwwwww

>no RTWP
>tone and vibe is completely different
>gay
>doesn't even play like a Baldur's Gate game
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>>3897756
>Why do you think PF got a turn-based mode?
Because DnD is turn-based at its core, a modder made a turn-based mode mod, and then Owlcat incorporated the mod into KM and WotR
>>
>>3897528
>do you not realize you micro managing the smallest things in TB system
Bullshit. In tb movement is simple. In RTWP movement is a nightmare because unit pathfinding has never been a solved problem in any video game.
That is just for movement.
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>>3897525
>you chars do not reposition by themselves
Zoomie, this shit shit happens frequently in every single rtwp game. Not my problem you never played a single rtwp game and just make shit up.
>>
>>3897481
All those elements you listed never come to be utilized in a single fight. You are just listing shit that doesn't matter, typical "rtwp flanking" midwit take.
>>
>>3894771
>no RTWP
Good.
>tone and vibe is completely different
Good.
>gay
They made sure to include (you) in the target audience, OP.
>doesn't even play like a Baldur's Gate game
Good.

It's not a masterpiece but thank god they made it less like BG1/2. A fuckton of niggers have tried to recreate literally BG1 with RTWP and vibes and it was shit every time.

>RTWP vs TB
Both can be done well, especially if you only have one character to control, but the bigger your party and combat in general are, the more both of them suck fat nigger ass. RPGs trying to be strategy games was a mistake.

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I was rewatching Cowboy Bebop and realised the four crew members would make a great RPG party, reminiscent of FF.

Then I thought about Ed - what if that creature was actually just autistic instead of a savant? The idea being that they take on a 'party member' based on initial impressions only to be lumped with a useless incumberence that they have to live with (or choose to abandon) . It would give another aspect of consequence.

Does any game do this? If not, make one and thank me
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>>3893066
Yakuza iw has a purple guy and a black girl. Those two are the worst rpg characters ever.
>>
>>3893948
I love the presentation of Ni No Kuni but I heard it was piss easy so I never tried it. There's no mod or super hard mode to unlock for it, is there? If there were I would consider trying it.
>>
>>3894815
You really think a bot is out there to make a comment relevant to the thread and comment it replied to, and not just some generic shit? Take meds.
>>
>>3894983
bot
>>
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> Useless companions in RPGs

Personality sucks
The "get free items" skill only gets you shit you can buy in the first town
Combat style is a copy of a superior character
Betrays the party to "join the winning side", a selfish as fuck reason


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