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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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*DING*
*DING*
*DING*
*DING*
*DING*
AHEM

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Is this dude just an accelerationist?
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>>3887133
Ok, bye, Felicia.
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>>3885270
Kind of, I think the cult term would be "millenarianist," though
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>>3887078
To add my weight to the dogpile, it's obviously the same old facegen with more pancake makeup filters or whatever you call that shit these days. I know what they were going for with the close-set, tilted eyes, but they failed to account for the fact that high elves are seven feet tall. Very shoddy.
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>>3887229
The entire point was to retain the extreme facial features of the original while improving fidelity in the rendering. Also engine limitations. The animations for lip sync and everything. It's new geometry, not new animations.
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>>3887233
Gesundheit.

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What do you want to see in the inevitable Fallout remaster (or "remaster")?

I'll start with the obvious:
>Fallout 2's brute-forced tutorial zone gets multiple play options, letting you test your build of choice.
So if you start with a weapon skill, you get an early weapon using said weapon skill. Even for Energy Guns, some sort of weak starting gun, like a Stun Gun or something. And more alternative ways around the guy at the end, i.e. Lockpicking your way around him, blowing up a wall to get past him, so on and so forth. Basically, the tutorial zone should be possible to complete with any three tagged skills, so at most you can have two skills which aren't usable in the tutorial zone.

>Merge skills, inspired by Fallout New Vegas.
Split Big Guns into Guns (miniguns), Energy Weapons (Gatling Laser, flamethrowers), and Explosives (rocket launcher), Explosives now replaces handling of explosives from Traps and also includes skill with throwing grenades. Disabling mechanical traps goes under Repair. Non-grenade thrown weapons now use Melee Weapons. So Big Guns, Throwing, Traps, all removed.
First Aid and Doctor is merged under Medicine, Sneak and Steal under Stealth, but the actions are still separate in the menu, so you have separate uses per day for First Aid and Doctor and obviously you sitll need separate buttons for Steal and Sneak.

>Luxury wishlist:
Add ammo crafting with Science and possibly Repair. Add repairing weapons.
Rebalance useless perks, give something special for the boring "+skill" perks.
Let Outdoorsman scale past 100%.
Add low tech "guns" like crossbows for early game, and low-tech Energy Weapons (maybe a progression like stun-guns/tasers -> flamers -> high tech laser / plasma / pulse weapons).

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>pajeet tranny claims I never played Fallout, even though I played it before *everyone* else ITT
>streetshitting troon claims Tim Cain, the creator of 2 of the top 5 RPGs ever made is "a YouTuber", because he was raised by a woman
>shitskin eunuch thinks my flawless 100% biologically accurate definition is worse than his "a woman is an adult human female" basic bitch Zogbot Kirk definition, because he himself is a tranny, so he likes that he just has to identify as "female" to be a woman
>& he projects his 0 understanding of physics & reasoning onto me

I am the *personification of Allah* as in the *Allah of RPGs* and *Allah of arguments*. Everyone bows to me,bjust like you did, emasculated lil brownie. I'm also the Whitest & the Alphaest poster ITT.

And I did troll you good into outing yourself as an Indian tranny, but everything I said about Fallout is 100% canon & true.

>Holy kek, talk about mindbroken
And immediately the poojeetrooner whips out his "YOU ARE OBSESSED WITH US" argument, while same fagging to pretend he has the popular support. YWNBAW, YWNB White, YWNB popular, you will only be poo-pular.

>was already made
Spineless coward talk.
>mine was ACK

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This is just sad, dude. You’re embarrassing yourself.
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>every transwoman of India is against you saar!!
One White Alpha (me) >>>> one billion poojeets. And you're just one samefagging pootroon, I reckon.

>burns you to death with 100 Energy Weapons Flamer (Energy Weapon)
Appropriate end for poo
>>
didnt even read. mindbroken
>>
Is there anything more embarrassing than having a meltie over the fact that FNV massively improved the original Fallout's Small Guns/Big Guns/Energy Weapons imbalance? You won't find a single person on the original Interplay dev team who disagrees with the way how FNV split Big Guns into Guns, Energy Weapons and Explosives. It's like a child trying to fit in by pretending "Big Guns good because.. Big Guns in first game!".

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Just picked up the Might & Magic series after playing through the old Bradley Wizardry games,they seem a little more "chaotic" combat seems to be random

But I really dig these 80s sprites & MIDI soundfont really nice ambiance and amazing atmosphere,is it a dungeon crawlers or prototype RPG like daggerfall or morrowind?
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>>3884578
That's what NWC attempted to do for MMIX but were out of time to actually bring the game to fruition.
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>>3887054
Does it work with existing saves
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>>3886971
Percival
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>>3887106
I believe the chance of things going awry is close to none, but don't take my word for it.
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>>3887054
This was the most life changing experience of my life, I instantly deleted my run (>>3886971) for a second time and started a fresh start again.

Better than the original or not? I have the original but never played more than five minutes of it.
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Wazy was so obvious and somehow it all went over my head until his reveal. He gave multiple blatant clues about his true identity
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>>3886475
Lloyd-kun...
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>>3846644

Im gonna play either daybreak or this one. What are their main differences and which one is better?
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>>3886700
Sky 1st is a remake of the very first game in the series and Daybreak is the 11th game. Sky lets you explore an entire small country whereas Daybreak is mostly spent inside of cities. They both share a similar combat system but the progression in Daybreak is bit better. Sky 1st is a lot more charming and its also shorter.
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>>3885190
so you're talking to every NPC in all locations in all different timeslots anyways. (the correct way to play btw)
Again, guides are never needed.

>flanderizes every character until they become a caricature of themselves

Is this what people want? Streamer reaction bait?
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>>3857875
Go back. Its obvious what site your visiting from.
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>>3864943
This is some of the worst bait ive seen on this site. Kill your self.
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>>3886884
>This is some of the worst bait ive seen on this site. Kill your self.
It's time to log off, anon. You're incapable of telling what's bait and what's not.
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>>3887144
fool
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>>3830134
Crisis Core was also bad, it was hard carried by Zack whose only reward for being a likable heroic figure was a death fit for an animal.

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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
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>>3886333
>What do you want from Shiren 7
I'm good with what we have for another decade. Chunsoft making modern ports for the old games, especially stuff like Moonlight Village PC and Asuka Kenzan, would be preferable, honestly.

>Asuka translation
The guy doing it is dealing with IRL work crunch and put it on hold.
>>
>>3886333
>Asuka translation
As said by the other anon the guy behind it is busy with IRL stuff, you can play the second part of the game tho (story/most NPC dialog is untranslated but everything gameplay related is translated)

Has anyone here played TOW2 and enjoyed it?
How much better is it than the first one?
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>>3885689
Maybe you should stick to tiktok friend
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This game has 0 east Asians in it. I couldn't even make myself one in the character customizer.
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>>3885689
I really can't pinpoint what it is I find so unengaging. The isolated worlds. The skill system feeling very random and limiting/strict. The gunplay is not satisfying or weighty. The melee combat feels unnecessarily clunky, trying to block after a heavy attack takes longer than Niles to find you. The design of the world spaces feel claustrophobic and it's hard to see anything on the horizon interesting to chase after. The story lacks presence.

Oh and restricting me to two weapons without perks or mods is retarded. Especially since you can 100% circumvent this by just pausing the game to equip something else.
>>
>>3886269
>make game that is so boring that people quit
>n-no your attention span
Why would anyone keep playing the game if it is bad?
>>
>>3886911
I think the gun play is fine. I just wish it was easier to see the enemies. Everything blends in together so much that the lizards are easier to see when they're invisible than when they're not. Also the tone should be more than, authoritarianism and capitalism suck. and could probably benefit from being more campy.

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>Inazuma Eleven: Victory Road

17 days remain between us and the best sokka game in the history of gaming

Did you played the beta? Or any of the DS/3DS games? Have you watched the anime or read any of the mangas? What are your favorite characters and techniques?

This is probably the only game I've been excited about in ages and I needed a place to talk about it. Hopefully it lives up to my hype.
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>>3882309
Don't care about AI if it's not bordering on uncanny valley

The problem is VR basically being a glorified gacha game with no soul in it
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>>3883995
It worked thanks man. Is there any way to get the galaxy/ares/orion uniforms?
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>>3884130
Latin americans who never played other games other than FIFA in their lives reminiscing their childhood game.. which now has a FUT mode
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>>3886185
Don't think those were added yet but I could be wrong
>>
What happend with the /v/ thread

it's good
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>>3885052
I'd like a final Jensen game. Poor man needs a closure for his story.
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>>3886088
What a shame.
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>>3886088
I agree, but honestly the Jensen games being as good as they are is a miracle in and of itself. Highly likely that lightning won't strike the second time around.
I'd rather have Deus Ex die, but at least die with dignity, than be tarnished and become a shit.
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>>3886088
>Poor man needs a closure for his story.
The guy is dead by or after the end of Human Revolution. Cut content from the sequel confirms it. There is no point to care about his clones anyway.
>>
>cut content confirms it
Some real retard hours in here.

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Just finished Infection after killing the final boss, bonus boss, and moving my save to the 2nd game(Mutation). As the first game in the series, it immerses you into its story and world with its early 2000s Internet interface menus and message boards taking you along for the ride through it combat mechanics, leveling, story characters you meet long the way and party gearing. There's alot of bad I can talk about like the constant menuing in later parts of the game, the empty overworld, the lack of difficulty, but as for the first game in the series I think I can look past those things for what the devs were going for .What do you think of the first game and others in the series?
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>harasses my bro Piros
>gets the digicovoid
>suffers memory loss
>turns into a boss
>gets beat by Piros in the party
>dies
>goodbye elk-kun x_x
Good riddance fuck this character she wasn't even worth giving gear to in the end kek
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>>3886846
And that's how Elk became the only gay romance option in GU.
>>
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>>3886991
are you serious?
>wiki it
kek
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>>3886991
Elk always looked like a pallet swap of Tsukasa who is just a girl playing a guy, so I always just saw that option as the weird fujo choice
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>>3886846
>she wasn't even worth giving gear to
case and point, even giving gear to Mistral who sits out the end of the game is worth more over Mia.

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tesvi info you're welcome
>yes hammerfell, mainland is ~2x bigger than skyrim, map is technically ~10x bigger total, technically 'infinite'
>no high rock
>no other provinces
>the statue isn't related
>guilds: dark brotherhood, thieves guild, mage's guild, fighter's guild, ash'abah
>parkour and movement spells like a double jump, levitation
>ladders
>no more smithing skills
>sailing yes, not the bay but south and west. islands, bigger focus on underwater exploration. werecroc form, waterbreathing, etc.you can design your ship but mostly cosmetic and speed, naval combat is boring and bad atm, just harpies and enemy pirate ships, no sea monsters except dreugh
>weather, dust storms
>story: not long after skyrim. the aldmeri dominion has allied with vaermina. memories stolen, induced amnesia, etc for a mostly nonviolent political takeover of hammerfell.
>infinite ruptures to quagmire that player can enter. a lot like oblivion gates but small and subtle until entered. important ones for main and side quests are hand-designed, most are generated. varied environments, snowy, marsh, glimpses at other provinces through memory.
>expect 2028 release or later
>main new mechanic is indeed sword-singing, entering memories preserved in the quagmire accessible in ruins to uncover the lost art.

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Hammerfell

(Will not spoil any story details, for now, I know very little as of now.)

Bad news first: IF all goes well – Late 2028.

Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.

Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations. This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.
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>>3883364
Go suck on Todd's cock some more you fucking looser
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>>3883132
I think starfield is about as equally shallow as skyrim perks, maybe slightly less so. IE just replace swords with guns (laser or ballistic, pistol or rifle), there’s the lockpicking/hacking and pickpocketing for waste of time minigames, and then some science and ship related stuff. I personally went immediately into weapon and suit mods because those were useful and really only invested into ships enough to pilot a better one. Otherwise the game wouldn’t have been totally different based on what I focused on, just like skyrim.
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>>3884907
Jungle and desert are the shittiest settings. Period. So fucking good riddance.
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>>3870462
a month later and still the best post in the thread
i don't understand what the point of these fantasies is but at least this "leak" isn't as bad as the one with Lorkhan returning with an army of Dwemer husks and also Kagrenac's ghost is there
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>>3871102
>>3871142
/thread

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>>3886643
Nobody is saying Argonians don't matter. The question is how much do lizards matter?
>>
Saw an Imperial in the mead hall today and he asks me "can a Nord borrow a sweetroll?" and my first thought wasn't by the Nine he said the word the N word it was now how is a Nord gonna borrow a Sweetroll? Nord are you gonna give it back?
>>
Bosmer; do we need 'em?
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>>3887032
"Need" is a strong word..
>>
>>3885827
>>3885937
>>3885938
>>3885940
>>3885944
We did it Black Horse Courier’s Public Posting Boards!

yall might have gotten this question a lot. but i want to know what are some great rpgs out there. ive played skyrim 150 and i'm bored. i've finished the main witcher 3 story. enjoyable. played cyberpunk but neverfinished it. played some older fallout games. finished 1 but i didn't finish 2 yet. currently i'm playing pillars of eternity and honestly it's enjoyable (" except that part when you read dead people's past i've got to open cimbridge dictionary or oxford dictionary. ") and also is there any rpg forum recommendation or community forum something like that. thanks yall.
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>>3886394
If you don't think age does give power and authority due to experience, you're a fucking child.
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>>3884482
I see you're compensating by playing a bit with creative writing. Good monkey
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>>3884487
None of this is true btw, dunno why someone would do this, except for (You)s.
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>>3887046
Well except the part of Barik having to shit himself for being encased in a living suit of armor.
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>>3887048
It would make you wonder what else was accurate in there. Except I guess we don't have to wonder since some of us played it, so we can agree with that assessment while having a good basis for doing so.
Which I do. Tyranny fucking sucked. That's why there isn't gonna be another one. It was an overgrown tech demo of the rune magic system thing, and even though the project spiraled out of control, it just wasn't a well made game.


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