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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Interested to learn what quest in an RPG stuck with you for being truly fun and inventive: something far away from "kill five orcs" or "retrieve ten wolf pelts" and other, similar fetch quests which while staples, grow tiresome and certainly aren't innovative. What game was it, what was the quest, and what made it worthwhile?

Off the top of my head I remember Arcanum having quests that were challenging with little to no hints, multiple ways of completing them, and often working to flesh out the game's lore all at the same time
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No, he's right. We don't want your garbage games here.
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You play Baldur's Gate 3 and Batman. You are a massive faggot.
Now you are seething so badly you are responding to the wrong posts.
We're all trans here.
>You play Baldur's Gate 3 and Batman.
0 for 2, kiddo. Wanna take another swing?

It may look like shit but it will offer a choice of real RPG (that is realtime) combat instead of strategy game combat, which is so rare these days. It also takes inspiration from the best RPG of all time, BG1. Hopes, fears, dreams?
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Call it soul, mystery, or whatever, it lacks something to keep me interested.
Will buy it hoping its a slow burn (it won't be).
saying huh like an idiot is a dumb use of words by a dummy too, retarded anon, when i'm calling "game's gameplay" retarded. lol, what a retard.
games have gameplay
the wording could be better
but what's retarded about it?

sounds like you are a venting midwit ngl, hopefully you didn't get misgendered or something you kids don't like these days
its the moeblob tranny whose whole schtick is pretending to hate games he thinks are or will be popular here.
>gAMes hAvE GaEmpLaY
>random tranny accusation
ok kiddo

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Are you a TRVE KVLT gamer or just a poser consoomer?
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I beat moria before you were born and also enjoyed Skyrim.
I wear a black robe with a hood pulled down to my eyes, kicked back with feet up so you barely see me moving, like a wizard dominating fantasy realms by thought and minimal magical gestures alone.
Mod left and right with content from right and left.
old roguelikes suck. bad case of wikigame. new ones like DCSS, Brogue, Sil etc. are good though.
I like both

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How are you enjoying Arcana Invoker, lads?

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DF UI got updated, thoughts?
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>Feet still look weird
Well, what's the point?
AQW character models aren't the best. Shame they didn't learn from that and botched AQ3D's base models too.
>Enter boss farming room
>Nothing but LRs and VHLs
>Have to switch to SC again

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Is there a reason why most JRPGs give you dialog options when they don't change the outcome of the story? DQ8 is a good example. If I say "No" the game forces me to say "Yes".
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Because they’re not RPGs. Fun games, but not RPGs.
It's only illusionary participation if you're watching someone else play the game on youtube and it's not even a livestream.
Most dialogue options in JRPGs affect scenes with certain characters. FFX for example, has a hidden meter that, depending on player choice affects who Tidus will have a cutscene convo with later in the game. But yeah, the devs want to tell their story. WRPGs are no different.
You're still engaging in the story, as you are navigating and in a sense, creating dialogue trees. You're choices don't affect the PLOT though. Story and plot are two different things.

And, for the record, that particular example contains an easter egg that retarded spergs like you would enjoy. Pick the "wrong" option 63 or 64 times for le funny useless scene.

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Never trust anyone who would sing you a song for money or says that they know many tales
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I'll add that these worst thing has to be watching my autistically trained up cats get fucking 3 tapped on those stupid ass trials. Completely resistant to any and all strategy other than hoping they don't get targeted before I finish setting up by turn 3.

They're not as frustratingly head bangingly difficult to use as FFL. But they certainly don't feel as good in that game once you get a couple of playthroughs under your belt and start routing through the few dozen permutations that are worth a damn.
>"why aren't you using a human".
Because it's an RPG and sometimes I do not want to use a human and prefer playing with monsters' mechanics, winning isn't important, it's how you get there that's fun.
>A cat with the best in slot selection ends the game with 38s and one 50.
True, but you also have people like Kina who have skewed defenses here and there like his enourmous Pierce defense, not saying they couldn't be balanced better, this is one reason why it sucks not having monster forms because you're hard locked to a resistance set that can't be meaningfully customized and more often than not it's only good for a vanilla run, which is against the spirit of this particular entry.
Not to mention, mechs do end up having better resistances, but require a lot more resource investment since they're tied to equipment, and they really don't get much in the way of actual resistances until several cycles in where you can rock fully upgraded equipment and/or strong unique items like a Lohengrin+2 or a Magellanica, mechs do win out in the long run but that's kind of its own situation that opens up many questions that aren't purely limited to monsters vs mechs scenarios as the hardest content in the game is exceedingly human biased.
>Then there's the eternal issue of not having protects, emerald union is no fucking joke.
Yeah, this is something that really riles me up as well because how you actually measure up against that varies A LOT on who you're playing as.
Siugnas has it easy because he can just rely on his brokenass Sanguine Gear that makes him a demigod, add some OD% boosters with certain weapon selections+Leading The People and you're looking at him instantly giving EVERYONE 30%+ ATK and probably triggering two ODs every single round, meaning you can outrun the Emeral Union clock pretty handily, everyone else is much worse off because they can't rely on anything as powerful as that, even with Siugnas as a party member since he's gimped by his 9LP pool.
This is why I've been saying that I want to move on from the current system.
Yes, it might be arguably more "strategic" and tight than what we had before, but it ends up too strict in terms of what is viable and what isn't especially when it comes to harder content, it kills the RPG side of the games when there's simply one or two objectively correct solutions and everything else is either wrong or horribly subpar, it doesn't feel like I'm making a team and roleplaying, it's more like a series of tests on whether I know what they wanted me to do on certain encounters or not and if I choose something that isn't the intended solution I get fucked for no good reason.
This is an even bigger issues in this game because races, by definition, cannot work by the same rules and cannot be too similar in what they do, otherwise what would even be the point of having them?
Such a system that is focused on very strict strategy doesn't really work well around that side of roleplaying, granted, some of the issues that are there such as the weird restrictions on monster skills available to us and how relics are handled are not directly related to the system's nature, they're just mistakes that could be easily fixed, but when you look at the big picture it's hard to make all the races viable in all possible configurations, the game is simply not designed for that sort of stuff at a basic level, from the fact that recruiting is way more convoluted to the basic battle mechanics.

Which I guess it's okay if you consider how this game really wants you to go with the flow rather than making long term plans, but it's hard to reconcile it with what we used to do in previous entries, and it's especially hard to accept when engaging with the hardest content in the game.
On one hand it's good to have genuinely well thought out battle mechanics that make you think every single round, on the other hand some inherent limitations of this systems are extremely unfun.
This game is probably the worst game Kawazu has ever made. Anyone who likes this mobile game UI menu simulator has some serious mental illness or really bad stockholm. I seriously lost respect for Kawazu and think he is now worse than even Nomura
Which is weird, because Nomura got all of those SaGa devs to work with him on Versus XIII because they knew how to make combat work with multiple weapon types that wasn't just a blunt sword.

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Is there any game with worse combat dialog than POE2?
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>I don't even think humans in the real world are all on the same page with how worship affects them
Sorry, I don't watch Youtube videos. Could you respond with words or a picture? :)
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tekehu isn't only hell of a strong char, but honestly one of the better written ones as well
he only starts as insufferable twat but grows pretty quick

Post Kusoge rpgs.
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Even the name sounds like they looked up Final and Fantasy in a thesaurus.
every shit I have tken has been lighter than I am stop acting like a fat white girl.

>original Digimon World.
true........ It's just just that everything after the fact was no good or region locked until recently.
Even the worst Golden Sun game is better than at least 80% of what Squaresoft shat out.
Where does Beyond the Beyond rank?

saw this thread like a week or two ago and i didnt check it out, but ive been thinking about this premise for a while and imo an RPG without numbers would entail dropping the character stat system and possibly damage altogether not money though you cant get rid of capitalism
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Everything that exists is numbers you zero.
Various pen and paper games have tried this over the years. V:TM tried to downplay statistics when it became V:TR I believe.
Before we had ChatGPT we also had MOOs.
Generally speaking, they all devolve into Goldshire right away as the setting fills up with estrogen and faggotry and promptly ceases to resemble a game.
ARPGs are wonderful, and I tend to prefer them. They have a lot of numbers under the hood. The numbers are almost needed to define your character build as ofc without a character build you just have an action game. I suppose you can have categories etc. instead of numbers if numbers trigger you so badly.

You just described removing all the tactical build and engineering considerations of RPGs and replacing them with twitch mechanics and then deemed that higher IQ though. I don't think twitch reflexes are demonstrative of higher IQ in any way.
Not OP but you're wrong. You project numbers onto everything that exists. That doesn't mean that they are numbers. You're confusing the phenomena with the models.
The biggest problem is that character stats are a useful abstraction for resolving dilemmas. You could get away with a no stat system in a TTRPG, since the DM has the flexibility to adjudicate decisions without relying on character stats, but in a CRPG the computer is too inflexible. Your best bet for a video game would be some AI-powered "DM" with a built-in system of rules that are kept out of the players' view.
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>The numbers are almost needed to define your character build as ofc without a character build you just have an action game
I think you could probably do something akin to The Witcher 3 perks. In The Witcher 3, you can only have a few perks active at a time. So if you want to make a magic build, you would need to sacrifice your melee skills. To make it as immersive as possible, you would want to remove any in-game menu. There are many ways to do that, but just as a quick example, Cyberpunk has body augmentations. Your body can only be augmented a few times, meaning you can't have every perk. It's the exact same system, but the perks are now integrated into the world rather than being selected in a menu.
>You just described removing all the tactical build and engineering considerations of RPGs and replacing them with twitch mechanics and then deemed that higher IQ though
I said fight IQ. Basically, player skill vs character skill. In Shenmue it's 90% player skill and 10% character skill. So if you're good at fighting games, you're going to be good at Shenmue. Ideally, an RPG would be the opposite. You could be a pro-fortnite player, but if your build is shit, you're going to suck at Fallout. Maybe Sleeping Dogs is a better example because every combo is just 3 buttons. This karate system could be translated into sword or magic combos pretty easily too. Kingdom Come had sword combos, but they were very complex. If it was just X, X, hold X then more people would have enjoyed it.

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Name a more iconic RPG duo than Rean and his wife Altina (aka Doyakonga). Haha you can't.
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Post based MC who are literally a YOU and Ryan Gosling.
For me it is Rance. Hornyswordsman with a wicked sense of hyperweapon.
>Ryan Gosling.
Rane gets turn into a female in rance7. Its literally a tranny
he's just like Rean!
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game looks pretty, but its first time i hear about it. currently quite cheap. Anyone here played it, is it any good? steam opinions vary - apparently meh gameplay and good lore, which might be passable for me. i tought i gonna ask you guys since you know everything
just look at that screenshot - pretty!
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It really is the janny making the threads. Why have moderation if they are the ones actively shitting up the board the most? I don't get it.
A janny is a regular poster with a delete button. It's about making everyone else miserable, not making the board a better place. Hes here solely to protect shit off topic threads from actual RPG discussion. He probably doesn't even like or play RPGs.
I like this thread
You sound like a twat
Makes sense
it's about a nonRPG after all
... why are you posting a P&C Adventure in RPG?

This software isn't the best, but are you making an RPG, anon?
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What do you mean?
Do you mean like, a site with a button that when clicked generates a random no context quest?

Do you mean like a window that has a list of quests and loads quests in after a switch is set or some progress is made? (like yanfly's nonsense?)

Also what RPG Maker version?
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A hand gesture like this.
>make her stand out
A fictional corny logo sign on her hat/uniform?

I haven't been as productive since I stopped posting...
And so I start posting again.
Made a new sprite for a new(?) character.
>See Screenshot

I really wouldn't recommend it. For what it does and the price its more like an asset pack that a monger maker. Most rpg maker versions (even mz) have plugins for making a monger.
I was but the story worked better as a VN.

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What the fuck is their problem????????
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You have no idea.
Only EXE-Create's Asdivine series. They're good for passing time during breaks.
Playing isekai rondo.
Their NES/GBC style games aren't half bad. Not the best but no worse than any other random no-name company game. They're good enough to kill some time on the bus with. Their SNES/GBA ones all suck ass.
Been a while since I last played something new from them though. Last one I remember playing was Dragon Sinker or Lapis on the Android.
Regualr jrpgfans dont play kemco games. Lmao! The only jrpg fans that like kemco games also play western rpg's. >>3496669
I heard hit-point is a bit better and experimental than the others, but I have no idea wtf that means in the context of kemco

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What are the best JRPGS for both of Sony's handhelds?
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depth heaven series
What about the PS1 version of FF6?
Do you plan to emulate it or are you going to play on a real PSP? The thing with the PSP is that a lot of its best RPGs are already available for modern systems

>PSP only, not available on PC/PS/Switch
Digimon World Re:Digitize
Digimon Adventure
Jeanne D'arc
Wild Arms XF
White Knight Chronicles: Origins
Crimson Gem Saga
Kingdom of Paradise
Final Fantasy Tactics
Final Fantasy 4 Complete
Persona 1

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Meant for >>3490747
>Persona 4 Golden was pretty much the reason to buy a Vita.

Kat's game too, anon

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>life sucks, then you die
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Because it's more fitting considering the story and the mc motivation?
Because the game is a bout muh suffering, life sucks, justifying abortion and other bullshit typical of a cuck. What did you expect? Play other games if you want non shitty endings.
Do people really consider this game edgy? Have they ever played drakengards or, I dunno, demonophobia? Dogma series?
The shitty ending is the main character deciding to have children when the have spent the entire game hating their life and both her and her partner have had miserable lives that stunted them developmentally (as the game itself states). The ending the game actually has is a happy ending, where Vene is at least trying to have a life
MC starts as a edgy emo teen despite being an adult and becomes more hopeful and optimistic over the game.
The other characters start more cheerful and steadily get ground down by the world.

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