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Every day is /mon/day, so let's talk about monster collecting and raising games!
We had a nice thread last time, so let's keep this going >>3764902

What are you playing? And what are you looking forward to?
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>>3901968
If its potent than you kinda screwed but perfects than you are fucked.
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>>3901968
There's items that increase the chance of encountering a potent/perfect. Then there's an npc that can add potential to your mons (but making it perfect is only possible if your potential is already 20 so it goes from 20 to 21)
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>>3902328
>>3902358
Right after I posted that, I ran into 2 more potents of the same Coromon, Swurmy, back to back.
>>
So ,what are the best steam mon games minus console ports that are not early access?
Already own monster sanctuary and coromon.
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>>3903750
None, Beastieball is EA but beatable though.

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Looking for interested people.
FFXIV 1.0 was mostly a bad game. But there were some good ideas in it (storywise) that were lost in the 2.0 retelling.

>I've thought about remaking 1.0 in RPGMaker MV.

With the overlap in similar events of 2.0, and lack of exploration of more interesting background events, I've since debated the idea of making a "background" story, that runs parallel to 1.0. From the perspective of a new character, who runs into the main cast, but never directly participates in much of the main sory. But most of the important info is directly related to what the MC is experiencing, and gets to explore the more interesting background events. (an example, when theres a need to cull the tempered. How do the families react? Theres drama in seeing them plea to "find another way" and "dont kill them, there must be a way to save them!". stuff like that never got explored in 2.0 (and technically not really in 1.0 either)

Obviously I have my share of ideas on how to speed up the process of making such a spin-off fan game, but i know i wont finish the project w/o working with others. is there anyone else interested in such an idea? (im sure most ppl who are interested, wont be in agreement to how making 1.0 should be done, and theres probably very few people to begin with, but im just going to check to see if theres anyone anyways)

ill post random ideas after this post, in case ppl are curious.
>>
>>3908294

Possible ideas:
MC is a defined character with personality, but can be male/female upon start. (name already chosen.)

WoL is a different character (more customization option, to mimic the players character in the real FFXIV, in case they want that.) also lets u choose their name.

Possible Teamates through the story:
Hoary + Coultenet
Avere + Edda (and eventually Liavinne + Paiyo)
alphinaud + alisaie
louisoix
new character

ideally spending time with these people before some of them die in 2.0.

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>>3908296

due to the way jobs are handled in the real game of 14, i think ill avoid most of them, and stick to the classes, and avoid going too far into their stories.
the job stones, will be replaced by weaker versions.

i dont plan to implement the 1.0 identity of the classes, so much as focus on them fitting the gameplay and mechanics made in this game. (a focus on fun gameplay, rather than job identity) but thats not to say there will be 0 references to 1.0 and 2.0+ identity.

Due to characters having "set" classes/jobs, the idea was to have the MC be able to change primary class, while other characters can borrow a "sub class" based on the main characters progress with other classes. (using soul stones) this might be changed.
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>>3908298

graphics. ill most likely need to make them myself. to keep them pumped out quick enough, simplistic graphics, roughly on par with FF4/5/MQ, maybe a tad worse, between SNES and NES. it just takes way too long to make graphics.
attached pic may even be more detailed than i plan to make them.

but custom graphics are pretty much a requirement. due to all the unique content in 14 that cant be represented in the RTP. (plus trying to match art styles is even more of a pain)

this does raise issues for cutscenes. ill probably need to draw portraits, for conveying emotions, for more serious moments. id rather not, so i still need to flesh this part out more.

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Why did they make his outfit so gross looking
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>>3903384
Peak?
>>
>>3903384

WHEN YOU WALK AWAY
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>>3902768
I liked what they did with Shuyin in X-2, being like a template for Tidus.
But they definitely take away the sportiness of the OG and lean more into him being a fighter.
>>
>>3902768
He's a dream. He's not entirely coherently put together.
Real reason is that forcing a 16h workday culture ends up with faggots running corporations.
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>>3908271
Say what you will, at least Tidus' design has curious details to look at. Then again Shuyin doesn't get much screentime so distracting clothes would be too much.

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LAST TIME
https://arch.b4k.dev/v/thread/729767208/
>Cecil, Captain of the Blackwings, went to Mysidia to steal their Crystal
>returning home, Cecil felt bad, so the king stripped him of his rank and sent him to deliver a bomb ring to Mist, the town of summoners
>devastated by her lost, Rydia, a 7 year old girl, summoned Titan, separating Cecil and his friend Kain from their home
>They met up with Tellah, a wise sage, who killed Edward, Prince of Damcyan
>eventually, Cecil came to the mount of Ordeals, conquering his inner darkness to become the warrior of myth...the FELL KNIGHT
>meanwhile, Rydia somehow grew to adulthood and has been pursuing us, killing one of the twin mages that was helping us
>Rosa, meanwhile, got captured by Golbez, turning on him and becoming the mighty Auranox, because god forbid Cecil have any female romantic interests
>Now, with Golbez shaking off his brainwashing, he joins the party
>Can we stop Auranox from gathering the crystals for...reasons?
>And can we get rydia to calm her tits and stop trying to kill us?

Yeah, this game is hilariously stupid. I started this on NYE, but it's less choice based so I'll be playing it here instead of /v/.
What the fuck is this?

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>Immediately have to fight the fucking demon wall afterward
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Alright, and with that cave clear, I'm going to call it for the night. I'm wagecucking tomorrow, so I'll see if I can play more then, otherwise Tuesday.
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>>3907970
I was joking about Porom dying before, but I'm actually surprised the party hasn't changed at all. Now I'm wondering if FuSoYa will even join at all.
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>>3907980
with yang, edge, cid, edward, Tellah, and palom dead, and Rydia and Rosa being women, I seriously doubt FuSoYa will join. This is going to be the endgame team.

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It's actually amazing how much you can get from rpg maker 2003 if you use Godot to edit the maps from an XML map converted with easy rpg.

It's easy rpg, but It works fine on the original editor.

Shame enterbrain literally is so retarded to never update and improve their engines.
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>>3907830
Map editing is the single easiest thing to do in 2k3, though. The editor is really intuitive. Making a battle system from scratch that is also fun to play is the hard part.
>>
>>3907857
god I remember searching for CBS and CMS tutorials around that time. Gamingw was a big forum that focused around that. I miss the old internet.
>>
>>3907830
Going to need to see a better example of this, Cris.
>>
>>3907830
The next RPG creation tool will use AI to automate everything. All you'll have to do is edit things to your liking. You could already do this given what you are describing; have it generate rpgmaker assets but reliance on rpgmaker will keep it from being a perfect tool for the masses.
>>
>>3907834
ive always heard gadot was more tedious, interesting to hear, what makes it more tedious to you? (idk any coding, and my memory is shit, so theres no point in learning new things for me anymore in my age, so for now i plan to stick with it)

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What is (you)r favourite Fallout game, and why?
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>>3908224
>What are your favorite character/ending combinations in New Vegas?
I have never finished NV. It’s just modded fallout 3. It’s the same game. Always got bored and dropped it
>>
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>CTRL+F "Brotherhood of Steel" / "BoS"
>0 results

You are a bunch of weak sissy men.
>>
>>3908241
wtf I love raiders now
Id pay ten bucks at most for a PC port but it never happened
>>
>>3901500
doesnt sonora do exactly that
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>>3908131
not very big, I think the highest I've seen is like 5 megabytes
>All that quicksaving/loading probably takes it's toll on your SSD.
I don't think you understand how SSDs work and how robust they are.

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>Dragon Quest 1: Released in 1986 for the Famicom/NES, has been remade multiple times and ported to over a dozen platforms

>Dragon Quest 2: Released in 1987 for the Famicom/NES, has been remade multiple times and ported to over a dozen platforms

>Dragon Quest 3: Released in 1988 for the Famicom/NES, has been remade multiple times and ported to over a dozen platforms

>Dragon Quest 4: Released in 1990 for the Famicom/NES, has been remade for the Playstation 1 and Nintendo DS, also ported to phones

>Dragon Quest 5: Released in 1992 for the Super Famicom, has been remade for the Playstation 2 and Nintendo DS, also ported to phones

>Dragon Quest 6: Released in 1995 for the Super Famicom, has been remade for the Nintendo DS and ported to phones

>Dragon Quest 7: Released in 2000 for the Playstation 1, has been remade for the Nintendo 3DS and will receive a second remake in 2026 for modern consoles and PC

>Dragon Quest 8: Released in 2004 for the Playstation 2, has been remade for the Nintendo 3DS and ported to phones

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>>3899451
SEX with gyaru fairies.
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>>3902418
Better than the original trilogy and VI, cope.
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>>3899451
>wanting more remakes
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>>3904189
>If I am grossly overleveled then how the fuck am i getting raped in the boss fights? that doesn't make any sense. and i'm not really a grinder, so i seriously doubt im overleveled.
Because the HD remakes are balanced around you prioritizing resistances and using buffs than just equipping whatever random shit with the highest defense stat.
>>
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I was discussing weapons and why Priest classes use(d) maces and apparently it's both a historical basis and vestige of old games that the cleric-like classes weren't as focused to healing itself and had capacity to fight. This eventually led to discussing old games like D&D, Final Fantasy, Dragon Quest and their influences.
Well, skipping that, I know japanese isekai is mostly based on Dragon Quest.
Which Dragon Quest do you feel it really influential, or that you'd recommend to introduce me to these prototype of tropes?

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After seeing the most recent NIS fanbase thread, I never realized how alienated am from the target audience.
>shitty female unit only runs with hardly any leveling
>stating how'd they'd fuck certain characters
>Magichange only mentioned once
>no mention of overlords
>no mention strange netherworlds and Harada's strange designs
>no Tenpei Sato's brilliant scores

It seems like the fanbase is a bunch of gooners, and the art direction has gone to shit after four, it's a crying fucking shame.
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So I heard people in Japan had a really negative reaction to the latter half of disgaea 4 is that true? I dont think Archangel flonne ever appeared again.

it hoenstly made me appreciate disgaea 5 genericness. bland and forgettable its characters were, at least they tried to felsh them out outside the combat scenarios. the jokes werent funny but they werent awful like the worst of fuukas sthick. or Nemos entire character, which wasn't intended to be a joke, but might as well be.
>>
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>>3907472
>it hoenstly made me appreciate disgaea 5 genericness.
You are sounding white and 12. Five should have been the Avengers endgame of NIS TITLES title, it had the perfect setup...
>everyone from all the games have to ban together to annihilate the opposing force.
>downloads should have just been everyone coming together
>revisit old locals and see how they have improved.
>should have went the Arc the lad 2 route and allowed one to explore foreign netherworlds
> actually have different sprites for different overlords
the eryngii i overlord should have been some elder spore that was actually a living netherworld.
> end boss should have been some horrific shit far worse than baal, not some loli and a dude obessed with his sister.
>their godlike status should have been on display
>>
>>3907472
dunno about negative reaction but second half of D4 does deserve hate, i'm impressed that game made me from kinda liking fuka to insta skip her dialogues
D5 deserves hate storywise even more however, that game (and phantom brave 2) shows NIS should stop trying to write more serious plots ever again for their srpgs
>>
>>3907472
I found Fuuka and Desco fun. On the other hand, D5 played itself way too straight. I'm not here for a simple story of revenge. I'm here for weird characters and unexpected twists even if they're kinda bs.
>>
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>>3906716
yeah it's time to stop

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Devhell Edition
Previous: >>3874175
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>>3907967
hang that nigga now
Anyway, I got 2 question related to 2k3

1. Actors can be aflicted with multiple states, right?

2. Why is it that RM2k3 games crash when a skill that inlficts a state gets reflected?
>>
I still think XP had the best music tho
>>
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Don't know who needs to know this, but Show String Picture cannot traditionally take variable values for the Spacing and Line Spacing entries (distance between letters, distance between line breaks), but you can do this using Call Command. (You can easily copy+paste in a specific Show String Picture command by using the button that generates the command from the clipboard (this is also how you circumvent Show String Picture's inability to take variables for RBYS, but for different reasons))
The reason it doesn't take a variable is because those two things account for 1 singular value.
A Show String Picture command that has 0, 0 for Spacing/Line Spacing will have a value of "1" in the area of its Call Command entry that deals with this parameter.
It's a simple calculation to decide what that value needs to be for a given pair of Spacing, Line Spacing.
>(Spacing * 256) + (Line Spacing * 65536) + 1
That is all.
>>
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>>3908110
And in the call command window, v[10006] is where the parameter for spacing+line spacing is located.
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>>3906135
i am writing a entire series of plugins to be able to interface between $gameVariables, $dataEnemies and $gameEnemies (or however they are in the docs) -- it is definitely not anywhere close to a use case anticipated by the developer of any rpgmaker

Best Healer to play in the series and also has the cutest voice
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>>3907703
Didn't also zest have the five\six crystals to do attacks and then wait to refill them?
>>
>>3908122
Nope, game let's you string four attacks/Artes together, and if you want to continue stringing Artes with the same character, you either use armatization or one the character needs a stack 4 Skill (Ekseed).
Even with those two, you still need SC to keep attacking, tho.
>>
>>3907547
Destiny 2 did a good job with giving characters SP & TP regen stats that could be buffed with equips and titles. It was the first game to deviate from the classic TP system, and it's unique in how it pushes a hybrid playstyle where melee characters can back up and cast spells when they run out of SP and vice versa.
I'd like to say just CC with no TP is best, but it also feels very wrong for a Tales game to not have orange gels. TP-recovery cooking recipes also help to make cooking feel more essential.
>>
>>3906964
>It takes like 3 minutes
You need 200 uses to aerial enable an arte and some of them are hilariously expensive relative to Judy's tiny pool. Its far longer than that especially on NG.
>>
>>3908233
the more expensive ones (altered / arcane) only need 100, and like, it's pretty simple to just go pop a bunch of them in one fight, eat food / throw up a tent and be done quick.
And to be fair, this is only if you want to specifically grind them out the moment you get them. You're going to get them just from normal play. (if you're aware of it, you can have the AI judith set to only use artes that you want more usages in and then she'll just build them up for you while you're playing other characters).

>>3908139
You're missing mechanics. For example, you can do a chain blast to restart your combo, and you don't need armatization or exceed for that.
You can also spell cancel for seraph/armatization characters.

Is this an RPG?
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>>
RPGlsuck. I'm attracted to this board because the only video game I like period is an RPG but I straight up dislike almost every game this board talks about
>>
>>3906612
So basically, this board and about 90% of the posters here.
>>
>>3906441
Witcher 1 is all about the atmosphere and sheer SOVL.
Also, imagine being filtered by poker dice.
>>
>>3907886
Im playing kcd2 and its kinda funny how soulless the dice game in it feels compared to witcher 1 or 2
cdpr just understands something warhorse studio doesnt
>>
>>3897885
you missed
>patricians with exceptional taste into Shani

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Rebooblican edition.

About to start Disgaea 2 for the 3rd time, hoping I have enough patience to get through the entire postgame this time instead of dropping it right after the story mode. Fuck pirates, fuck felonies, fuck cellphones, fuck dark world stage unlock conditions , etc.
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>>3904899
It's an ingame joke that Etna isn't attractive despite how she dresses.
That's why Laharl only gets flustered around big boobed Succubi and Nekomatas.
>>
>>3904588
>2) Why do the demons not rape her?
because they want to rape Laharl-chan duh
>>
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>>3904588
>Why is the angel bitch so unsexy?
why are you wrong?
>>
>>3906431
Nah I get him, no vajinjio haver may be considered sexy in the presence of Etna, it's just impossible.
>>
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>>3907480
true that!

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Fuck romance. Who's the biggest bro out of all rpg companions?
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I liked his vibe.
>>
>>3906142
>he played the tranny modder fan fiction instead of the real game
>>
>>3906142
kek
>>
>>3906142
I feel like Dorn was more like a cardboard foil for all the goodie-two-shoes companions. Dorn was a guy who actually was evil-evil, not just a selfish asshole with snide commentary the way, say, Korgan, Edwin or Viconia are. The companion roster needed him to exist, but he just didn't really have broad appeal, I think. His personality was a little too one-note and his relationship dynamics were definitely "rahhhh let's be hyperviolent together, because that gets me horny for some reason!"
A necessary addition to the companion roster, but not really a bro the way Haer'Dalis or Valygar were. The mod-added companion Faren or Kivan (for BG2/EE) were also bros, and better romances (Faren is bi, Kivan is hetero) than Dorn, though Dorn does have a good enough voice actor. Faren, in particular, is the best companion mod I've seen for the game, even all these years later. Don't bother with the Haer'Dalis romance mod, that one fucking sucks.
>>
>>3906142
>meet his at the tavern for the first time
>he tells me to piss off or he'll kick my ass
>can't initiate a normal dialogue with him after that
>attack him because I play as no wimp who just let people talk shit to him
>he dies in one hit
Still the funniest thing ever. And I got a nice two-handed sword out of it.

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What are the best (A)RPGs with guns? (lasers and rockets etc too)
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>>3899763
Mass Effect I suppose, though gunplay only becomes decent-to-good in the third installment. ME2 has heavy weapons tho, which include a grenade launcher, flamethrower and even a nuke launcher.
>https://www.youtube.com/watch?v=ApbVqQjTvv0
>https://www.youtube.com/watch?v=hw5_MwXQUa8
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>>3899775
jfc the autism
>>
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>>3899763
there are probably like 20 total OP, we could probably provide an exhaustive list ITT

There is this garbage if you haven't tried pic related.
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>>3901974
Fun fact: the game was originally called "Deus ex Machina," but they truncated the title because autists like you would have dubbed it "Da Sex Machina."
>>
>>3907869
>be Warren Spector
>rename your game because teenagers might say your games name wrong as a joke
>teenagers call it “Do Sex” anyway
Is this the “high verbal IQ” I’ve heard so much about?

Fun game, feels like Balrum/Diablo/Titan quest-y
It's janky and the menus are horrible but in a charming way. Died twice but since every character has a backstory I hated how it said "Jena never found her parent's murderers" or "Tisa was quickly forgotten" so I'm restarting and trying not to die now.
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>>3907539
>>3907556
The writing is ok at best, but there isn't much of it anyways. You go around in this open world trying really hard not to die (I died twice again already, but now I'm an OP level 20 or 30 whore that killed a 75 cyclops just because he was around by baiting him around 200 traps for 20 minutes.
Just play it for fucks sake here's a pixeldrain link
>/u/NBri4hN9
>>
I refunded when I learned that the canonical good path is siding with the invasive sand people god over your native deities.
>>
>>3908073
lol butthurt
>>
>>3908073
Really? I sided with the one god because he was white and coming to clean our savage in-civilization of paganism
>>
>>3908073
based anon. judeo-christcucks seething over their semitic desert demon they worship.


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