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Continuing the comfy thread from >>3939690
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>>3955841
Vatnir my beloved
>>
>>3955830
what did you dislike about them?
>>
>>3955830
Why are you here? Do you imagine we fucking care that you don't like the game? If you don't like it, just stop playing it. Put it down and do something else. We don't fucking care.
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>>3955849
This guy is clearly taking the piss >>3955832
>>
Reinstalled recently, game still has engine issues, but I managed to lower the hitching and stuttering significantly, so it's playable without me noticing, still I feel like recent games and the fact that their a stutter fest, really makes going back to this a treat. It's very dense, but that's part of the charm narrative wise. It's like eating Wendy's you love it, but too much of something you love will get stale. Anyways that's my Ted talk, also download the new AI companion portrait mod on nexus, has great new additions to the female cast, notably nice tit's.

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Goddamn, what an immersive game! Sure, sequel is more modern-ish (gay romance/black saviour/independent women etc) but it vastly improves on every aspect of the OG, you cant deny that QoL.

Anyway, I was thinking to summon the brightest minds of our generation and make a list of features that would/should/could be in the KCD 3. I'll start.
>Ability to break locks/kick down doors
Would require tremendous strenght, way more than the same door getting picked. Could make one hell of a distraction (loud as fuck), also way to roleplay as a brute force character.
>Cooking
I mean, with alchemy being in the game I dont see the reason not to. They kind of scratched the surface in KCD 2, where you can smoke, dry or boil food for various effects, yeah, but brand new minigame would be cool. Kind of hard to make a new skill out of it, I rather see it as an extension of alchemy. I see a few problems with that though: it would at least double the recipe amount, and alchemy is already hard to navigate. It could be fixed though easily by making alchemy easier to navigate.
>Timeskip
I'm against it, and I think it does not fit the story. Yeah, the ending song was a neat little tease, but I dont think we should do a skip just to get to hussite wars, which are so big part of czech culture they rather deserve their own trilogy. I'd rather start the game at capon wedding (getting wasted so much you have to spend 200 hours of game to level up your skills again) and end at freeing the venceslaus king, getting knighted or recognised as royalty, getting his land in post game dlc, or whatever. I think it's the henrys story that need closure, not stretching it past another impossible turn of events.
>>
Henry and Hans get aids and have to travel to South America to find the fountain of youth before they both die.
>>
Turn it into post apoc fantasy.
Nuke this shit series and make it cool
>>
Fag lover

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Call me a pistoljeet or whatever you want, but I ain't playing your RPG if it doesn't have guns or cars in it.
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>>3950539
>>3950541
I bet you watch animes too, huh?
>>
>>3945957
Power Rangers had cars and guns. no RPGs thoughbertu
>>
>>3946037
Nope! Shooter skills shouldnt matter in an RPG.
>>
>>3946037
As Jedi Academy, right.
>>
>>3950543
You only think that because your dad made you feel less of a man when he got worried that you werent growing up fast enough. Its ok dude. He was a low IQ boomer.

Did you buy my my game? You're not some 'thal, right?
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>>3954953
Wrong, SirTech Canada made JA2 and Wizardry 8. SirTech itself was a US company.
>>
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>>3954516
I bought his game and never played.
I just wanted to support this schizo buffoon.
Because... thanks to him I experienced the best forum thread in internet. The Sir-Tech thread.
I jumped in just when the Stones of Arnhem drama was developing. Man... it was peak internet. Truly.
Eh...

PS: His ancient flamepost about Ian Miles Cheong ugly mug is also legendary. Internet can be a small place sometimes.
>>
So is Grimwah actually good or not?
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>>3955948
Yes.
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>>3955948
If we're polite towards the game, maybe the guy will make based posts on /vrpg/ too, that would be epic

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>in order to hunt down the BBEG you have to go to a planet where evil megarcorporation researches almost extinct ancient mind controlling aliens, a planet where evil megarcorporation researches mind controlling alien, find a mind controlling alien expert on extinct ancient mind controlling aliens and then a planet where you learn that the true BBEG is in fact an ancient mind controlling alien who killed said extinct ancient mind controlling aliens
How the FUCK did they get away with this?
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>>3954932
>you can't expect to get thermal clips on this planet
Too much work. Me T should be reworked by competent developers.
>>
>>3955775
>Samara might beat shepard. Shepard without team or henchman isn't that great
Shepard solos Wrex in ME1 and ME3. But yes when it comes to leading a squad 3 coordinated guys Shepard is absolutely the best in the business

>more intelligent than the best scientists ever
She's an enhanced clone of Henry who is decent IQ. He poured billions of credits into her creation. By the 22nd Century it shouldn't be a stretch to discover which combination of genetic factors significantly raise IQ the most. I'd estimate Shepard's IQ around 180 despite coming across as a stereotypical military jarhead at times. Being Shepard is different than playing Mass Effect on your home gaming console. There are no continues, no mulligans, he only gets ONE chance. It's not like he can say:
>"Oops! I picked the wrong weapons and squamates for the Collector ship mission. I'll just load my game and try a different strategy"
Miranda is the only human squadmate who should theoretically have a higher IQ than Shepard, presumably multiple deviations higher. She was designed in a high-tech lab from the ground up to be "perfect" in every capacity with all her lower IQ failures discarded via postbirth abortion

Goto might be higher IQ than her. Unclear how much her illegal Greybox implant increases IQ

TIM is very high IQ too but a hard number to estimate given the mysterious factor of alien technologies. his IQ essentially doubled with his Raper enhancements he received during the 1st Contact War in the Ascension Novel

>Are Krogan stupid?
Very. Okeer, Grunt and Wrex are rare exceptions. The only race dumber than Krogan are Vorcha (unless we count Kreepers, the most autistic race)

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>>3955815
In me3? The scene in me1 is bs. He hits him once and he's dead. Krogan oni sane hit shepard once and he's 1000 % dead, no matter if shields or whatever.
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>>3955815
>Raper enhancements he received during the 1st Contact War in the Ascension Novel
Did he?
>>
>>3955932
>Ascension Novel
Right, didn't realise it's a book outside the game. Any good?

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I've got something of an odd itch that's almost hard to describe because it seems so underused in games.
You know how so many rpgs give you a central goal or motivation to pursue, often with a set party of established characters but not always, and on the way you're taken across a variety of regions and locations friendly and unfriendly alike. Sometimes it gives you wriggle room to explore around and check out places that don't directly relate to the main goal but overall the tide drags you towards that main goal and big bad and that ending.

I want to know if there's any RPGs that are nothing but the world exploration and dungeon delving.

Basically that there is absolutely no plot or goal, and your adventuring band is just venturing out to discover things and get rich. The world just exists, perhaps with some random shifting factors to keep it fresh but no actual end goal or ending, and the motivation to find locations and dungeons and such is just to see what's there and what's to be found there.
More meat to it and it's world then a roguelike, even less goals and direction then an Elder Scrolls (although I've heard Daggerfall has elements that support what I'm thinking of), perhaps more emphasis on needing to prepare and gather supplies for particular ventures.
Does this actually exist in any form? Is it an untouched niche that someone should jump on? Or is it something that sounds better in my head but wouldn't actually be fun or keep attention if manifest?
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>>3953403 (me)
to add to this i'd recommend downloading a bunch of stuff from the workshop before your first playthrough if you're like me and get peeved by knowing something's modded content. the world can be pretty bare leaving you with the feeling of "i built up my party but there's not enough to throw it against" in endgame.
but it's usually a good sign when someone's biggest complaint is that there wasn't enough of something.
>>
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>>3951090
Outward
Crystal Pajeet
Sable - It's pure exploration bliss once you get past the lack of combat.
>>
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>>3951090
>>
>>3951725
>>3953411
i bought outward in the spring sale and i didn't really get it
at least the combat that is
does it get any better when/if you unlock spells or abilities?
>>
>>3955919
>does it get any better when/if you unlock spells or abilities?
It's a game about exploration and discovery. There are no spells or abilities to speak of.

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No Dragons in Skyrim. not one. They are all just Wyverns. Dont know how Dragons look like and wanna be a Fantasy Fan ? how foolish are you to believe these Wyverns are Dragons.
OK for all you nonalphabets i explain what Dragons have and what they dont have in skyrim : FOUR LEGS ! ! ! !
Dragons walking on the wings like chicken, looks sicks like those are who dont see it !
Wyverns have only two legs and therefore everything in Skyrim that is named dragon is doubtless just a Wyvern.

and not one modder out there who made them real Dragons !
ok you fall through all tests of human knowledge. so what did Bethesda ? test out stupidness of huminaity ? well, then they had their fun.
>>
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>>3955819
What about Peryite?
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>>3955819
It's their fantasy world anon, they can call dogs dragons and it would still be right because thats how lore works. The dwarfs and Orcs are elves in elder scrolls, do you have a problem with that too?
>>
They're dragons because dragons aren't real and they can be whatever you call them
>>
>>3955879
>they can call dogs dragons and it would still be right because thats how lore works
If I piss on your leg and tell you it’s raining, do you respect this deep lore?
>>
>Wyvern
>Basically an overgrown chicken, totally believable
>Dragon
>A six-limbed abomination that cannot, by the rules of evolution, be closely related to the lizards it obviously is though so it breaks immersion

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What engine are you using?
Or are you making your own?
Do you miss RPG Maker if you used it before?

Post progress BTW.
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>>3953740
The ideal grinding is something between ff2 and romancing saga 2. Just not as arcane and obtuse.
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>>3954913
number doesn't have to go up
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>>3954944
Some progress has to be there
>>
>>3950053
In Godot you can cast a 3d character or object -from a camera in a 3d scene that is running off screen, such that it generates 2d sprites live for a 2d scene. It's incredibly lightweight if done properly and the product you get would require thousands of preloaded 2d sprites if done the traditional way.

I'd consider making the game actually 3d before doing this though. Pervasive filters are far easier to solo dev, converting them to 2d means an extra step basically... I'm personally not a big fan because the payoff doesn't generally effect the actual gameplay, vibe or narrative too drastically when comparted with the amount of extra work and headache generated.
>>
How do you guys do your playtesting? Giving copies to friends, or something more in-depth?

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I don't think I've ever seen someone shit on this game who wasn't a complete actual sub human. I don't even like the game, but nobody ever addresses it's real issues, people just poison the well of the discussion with shit that's either blatantly false or stems from the roots of having a skill disorder. (Skill issue, as it's more commonly known)

Why is DS2 like that, why does it filter retards so god damn hard? (they probably didn't even play the game, but played SOFTS LMAO)
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>>3954892
>Scholar added three (3) enemies to my video game level, how could they!? My atmosphere... it's fading...
Well honestly if you we're familiar with either editions, the changes can be jarring.

There's the unspoken promise that enemy placement tells a story, and if a mastodon and cyan knights were changed into a horse in a great hall, the story changed.
>>
>>3955088
You could just make the argument that the atmosphere is better with the horse though, and then both sides would be on equal standing for this argument.
>>
>>3920492
>what is 1+1? no, don't say 2, that isn't a real answer.
>>
>>3955369
>You could just make the argument that the atmosphere is better with the horse though
>and then both sides would be on equal standing for this argument.
>>
>>3955516
yes

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The pathfinder series is a kino vrpg of the highest order. And I've never pretended otherwise. We all know all good things come in three !
So, when will Owlcat deliver a third game?
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>>3954958
It's because PF1e is possible only due to the Open Game License (the OGL) which made the *mechanics* of 3.5e basically "free use" / "open source". You don't have to pay to use the or print stuff that uses them. WotC still owns all the setting-specific stuff. It's only the mechanics which are free.
When WotC began to create 4th edition D&D, they did not put it under the OGL. All of 4e remains proprietary. You have to pay to use it.

When 4e was launched, it was poorly received by the playerbase. People fucking hated it. They wanted to stay with 3.5e but they wanted certain balance issues addressed. Paizo had been making content for 3.5e for years. And WotC then suddenly dropped them, discontinuing those contracts. So, to stay in business, Paizo made some balance updates to the 3.5 ruleset and created Pathfinder, which was still legally bound by / covered by the OGL. All the mechanics for PF1e were at the time free and open. You didn't have to pay to use them. This made it very popular.

Fast forward to a few years ago when WotC attacked the OGL by attempting to revert control over it in an effort to legally sabotage Paizo and their Pathfinder product. The goal was to recover ownership of the 3.5 ruleset and then charge Paizo money retroactively for the decade of content they'd published under PF1e which was under the OGL.

Make sense so far?
>>
>>3955407
>cont'd
2nd edition Pathfinder was originally created because PF1e was considered "old" and "outdated game design" by large segments of the tabletop playerbase who had never played anything other than D&D 5e or even who hadn't heard of Pathfinder before. So there was a huge problem. Certain elements of PF2e were implicated by content which had been covered by the OGL...

So suddenly Paizo had to revamp PF2e in an attempt to position it as their hip new modern ruleset while also getting rid of everything that might be a legal liability.... thus PF2.5 was born.

And now we come to Owlcat. When Wrath was made, PF1e was still covered under the OGL, and Paizo's proprietary setting, Golarion, was okie dokie, and Paizo licensed Pathfinder and Owlcat made Kingmaker and Wrath back to back. Alrighty then.

Except now, WotC with Hasbro money has poisoned the Pathfinder brand, putting everything related to PF1e in legal jeopardy. Any new products made with PF1e could at any time be attacked through legal litigation, and then whoever made it would be on the hook for retroactive compensation if they lose the legal fight.

No PF1e products will ever be made ever again because of Hasbro and WotC using quasi-legal exploits to sabotage their competitor. The legal argument for their attack is shaky at best... but would require a lot of money to litigate in court if a victim wanted to defend themselves. Hasbro has billions. Paizo and Owlcat do not.

No PF1e products will ever be made ever again because of Hasbro and WotC. Never... fucking EVER give D&D or WotC or Hasbro even one goddamn penny of your money ever fucking again.
>>
Is Rogue Trader actually good
>>
>>3955429
Yes.
You might want to wait till this DLC lands though, because it'll expand content and add another companion again.
But yes the game is very fuckin' good.
>>
>>3955848
I should add that all the DLCs have been very worth it so far. No reason to expect this next one to break that trend.

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I am 30+ hours into False Skies, currently in the Lunate Ruins and it is one of those dark hellhole maps where you can't see shit (+ pitfall tip). I liked the midgame? twist a few hours back.
My team has started to get into Tier 4 classes and coming online. The ability to spec into a class who can drop a save point within certain rooms inside dungeons is a cool concept. And save points being created causes a monster attack so that is one method of fighting optional enemies/bosses.
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>>3953930
Oh I love vandal hearts 2. Got kinda tired of playing after trying to look for every hidden tile in every map some years ago. Think it's been a decade actually.
>>
>>3929409

I remember getting stuck at the boss after the salmon race and taking a break. Gotta reinstall and maybe get few levels to beat it.
>>
>>3955495
Yeah well usually the tiles with items in them are obvious. Usually. I used flying units with mov+ items to search.
But it does feel pretty bad to spend 8 turns to build an entire stair out of boxes because you think there might be a hidden item on some roof only to find nothing

pic unrelated because there actually was something up there
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>>3955578
Some maps even have night and day versions with different item spots and that killed me
>>
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>>3953200
>mfw visible armor and weapons on units so you don't have to inspect them individually to see what they're wearing

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Kinda surprised nobody is talking about this given it's 1.0 release.
What gives?

Also the combat is hard as balls, does it get better once you get some levels in?
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>>3951795
I'd find the elyxir disappointing, the damage is a bit mid and at the size of the explosions are TINY, WHERE IS THE KABOOM!?
>>
>>3954415
isn't the kaboom in the special flasks somewhere? (I dunno I don't use them)
>>
>>3948398
Kek, this reminds me of when I played Freelancer back something like 2 decades ago, and didn't realize there's an afterburner button until circa 2/3rds of the game.
>>
So what builds is everybody running?
>>
>>3955198
my next run I'll probably do something like
>Yeti beefcake with Polearm and Shield
>Guard with fast dual Daggers
>Fauna Pagan with a Slingshot
>Archer with an Instrument or Binding
hopefully I have enough room to fit in some Intercessions and Lockpicking points in there

>dungeon crawler
>has party creation
>4 slots, you can choose any combination you want!*

>*but
>you NEED a warrior to take and deal hits
>you NEED a thief to open all the locked doors and chests and traps
>you NEED a priest unless you want to waste all your gold on potions and resting at the inn and reviving people
>this slot is actually free * tehe~
>*but we seriously recommend making a Wizard

Why do games do this!?
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>>
Tranime fags love to infest blobber threads. We must remain vigilant, anons.
>>
>>3953677
>have fun MY WAY
Nigga just concede, why are you making weak argument after weak argument for something that obviously doesn't affect you? What compels you?
>>
If you don't do those four the game becomes instantly lame.
I don't want to use a bard, or a monk, or a 'dragon sorcerer' or a 'ninja' (wtf go back to china, dweeb!)
barbarians, druids and blackguards are the max. changing rogues and wizards for lame alternatives is just lame
>>
>>3953903
>design your game MY WAY
cry more white boy
>>
>>3953066
Wouldn't a party of unga bunga fighters with lots of HP be the least susceptible to alpha strike ambushes?

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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
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>>3943287
Do all these games have traps? I get why they're there but the few I've played are really binary in the decision space - either you have equipment or you just say fuck it since there's no way to tell otherwise.
>>
>>3955324
Traps are a staple of the series. You realize you can attack the tile in front of you and reveal if a trap is there or not right?
>>
>>3955581
Yes and I get there's supposed to be a trade off of track checking vs Stamina vs Trap Busting Items
but I guess years of games where traps have hidden tells, I tend to prefer punishment for poor observation more than (somewhat tedious) risk assessment
>>
>>3955686
Eh traps in Shiren in general are way better balanced than whatever the fuck were Grudge Traps in Sky.
You don't need to autistically check every single tile, just if you don't have counters on hand or are in a particularly dangerous floor or are in a Monster House
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>>3955770
Plus in any game not named Shiren 1 you can activate traps by throwing items, so you can use them against enemies. Pretty creative design

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I'll start
FFV is the only Final Fantasy that still holds up extremely well all around, at least in its original version
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I think people who are obsessed with the job systems in the few FF games that have it are retarded. They usually say the other FFs suck if they don't have a job system. They masquerade as FF fans, but really they're just obsessed with a feature that honestly is extremely overrated that only like half the FF games even have.
>>
>>3955212
Honestly I think the exact opposite. Well maybe not the exact opposite.
I think people who can’t appreciate every non-nuff game are masquerading ff fans. So basically everything between 1-13 including XI.
>>
>>3955225
>I think people who can’t appreciate every [pre-nuFF] game are masquerading ff fans.
Yeah, that's not "exactly the opposite" at all.
>>
>>3955058
Well, aren't you?
I'm happy seeing someone like you sounding so mad about this though.
>>
>>3955425
Oh no someone who has no stock on the argument came back to the thread and called me out for being mad whatever will I do to convince them otherwise.


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