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File: Kenshi dex.png (299 KB, 950x778)
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Is there room for a kenshi thread on VRPG or is the game all talked out?

Hopes for kenshi 2? Latest mod you've tried out? Cool stories from your playthrough?
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>>3934576
Sure, the board is full of shit games autists can't stop sticking up their ass and moaning about. It'll fit right in - figuratively speaking also
>>
>>3934576
the game is incredibly ugly. maybe if it had a nicer setting then yeah i could get into it.
>>
>>3988400
How would you spruce it up, lad?
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>>3988401
add some greens and blues, see >>3987704
i live in the fucking desert i don't need to see brown and beige in my games.
also all the armor and stuff it has such a weird vibe, it honestly reminds me of morrowind a little bit with the carapace armors and stuff. can't say i've ever been enthusiastic about that aesthetic.
i like it, or at least i like the idea of it as a sim, but with a more traditional sci-fi or fantasy aesthetic. but i also get the suspicion it's wide as a lake but shallow as a puddle in terms of sim. i've seen AA play this game and it was just grindy bullshit and exploiting. perfect fodder for le funnay twitch streamer.
>>
>>3988402
You're not wrong. I guess I'm just on the into it side of the coin.

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anybody played this kino? i'm playing it right now, it's pretty fun
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>>3978154
I just go through the route I go through for these kinds of games and that's it. Maybe on a replay a few years down the line I might do a different route. It's basically never fun to just immediately replay a long game after beating it.
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ok i made codex translate the whole jp wikia in english, things should proceed smoother now
>>
How does the romance work? Are the options based on gender and origin? Can i male Temple Orphan romance Fran?
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>>3983766
afaik the "romance" is like in dragon's dogma, but i haven't finished it yet
>>
bump, i'm still playing it

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What does /vrpg/ think about Rinoa Heartilly from Final Fantasy VIII?
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>>3986832
>>3986868
Theory predate before any newfags
>>
>>3986868
>Denied by the director and creator of the plot.
R=U was confirmed possible by the director and creator of the plot https://www.youtube.com/watch?v=k8asSQorSng
>>
>>3986815
cute girl sadly trapped in a dogshit video game. if they remake VIII and make it less dogshit that'd be great but i dont trust squeenix after the VII remake
>>
>>3986815
>she's dumb and annoying and childish and a brat!
yeah, she's like, a rich politician's daughter or some shit who had a sheltered upbringing where she never wanted for anything.
>>
>>3986815
She's hotter than Tifa. One of the hottest FF girls that I can think of off the top of my head. Rosa and Rydia were hot too. Celes and Terra.

Oh wait, I never played through X but that busty sorceress broad - Lulu I think? She's probably the hottest FF female I can think of, but Rinoa is up there. Just speaking in terms of looks, I know nothing of their personalities because I've never played through VIII or X.

what did she mean by this pose?
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>>3985270
>instead
He can always play both.
Achiya let someone update his old Touhoumon World Link and Another World romhacks and it seems to be pretty good so far but I will wait for the evolution updates
>>
>>3986213

Look at the op image carefully, ivan
>>
>>3985252
Touhoumon another world/world link revised (do not play the original ones outside of curiousity or learning what kind of shit to avoid in your fakemon romhack)
Touhoumon purple
Touhou puppet dance (not a romhack, more like essentials but also not really)
In purple and puppet dance you have to deal with new type chart which might insta filters you like me, ended up doing lv 90+ mon soloing E4 for TPP because the chart fucking confuses me
>>3982452
Did /jp/ hurt you nigga
This game is still a decent SMT1/2 inspired game with monster girls if you replace all 2hus with random waifus
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>>3982452
But enough about Warhammer games.
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>>3984263
It kinda good for this type of game because you get a big bestiary

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validate my opinion on this game please vee
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>>3986887
shit sorry not v
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>>3986887
I didn't play it, either, OP
>>
I had completed at least 3 playthroughs of this game, each with completely different endings. Your choices actually matter in this one. If you can manage to ignore the horrible gameplay mechanics, this game is one of my favorite RPGs out there.
>>
>>3986887
You did not even mention what your opinion is for people to validate it, you lazy fuck
>>
>>3988032
I was put off by the clunky mechanics and the formulaic dialogue and dropped it early, but after having gotten on that John Kiriakou hype I think I'll give it another go at some point.

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>Heh, this Hero of Gothic doesn't even realize what rich and adventurous back story I ha-ACK
His last thoughts before you killed him for his overpowered one handed sword.

Apologize.
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>>3986897
>picrel
Based, I always go with Rolof to escape Helgen, too
>>
>>3986997
I finished my first run but this second one? I was enthusiastic but after 2-3 hours I remembered why I hated odyssey on my first go around.
>>
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Chapter one completed!
Here's the stat page, you'll have to excuse the Polish but the translation is much better than the MTL garbage of the english version, if you played gothic you should figure out what's what. If not just ask.
I've done all quests, killed everything that moves but up all the friendly npcs that i could minus the ship which got me one level higher than previously.
I've had to compromise some things in the build because I didn't plan things properly, in ideal world my 1h skill would be 12% lower in exchange of 6 more strength but it doesn't matter THAT much.
>>
>>3987825
Is that 94 strength at level 12? Nice.
Is that the end of the island athanos?
>>
>>3988367
>Is that 94 strength at level 12? Nice.
>Is that the end of the island athanos?
Yes to both.

How long did it take you to realize that Vampire: The Masquerade - Bloodlines is one of the greatest action RPGs ever made and yet Vampire: Masquerade doesn't have much to do with it?
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>>3988009
Wearing a hazmat suit isn't very low profile. Dressing like the area is a toxic spill tends to make people nervous and ask questions.
If they just said fuck common sense and have every noferatu be some awkward full body costume it would be funny though. You could go from CDC guy to bee keeper to race car driver with the helmet on etc
>>
>>3988162
But they could do it because of the plague
>>
>>3957722
Jeanette is the ideal woman.
>>
>>3957722
i don't really care for VtM lore, i think Anne Rice has a better canon of vamp lore, but i enjoyed the game a lot in highschool. the hotel is simply amazing, one of the spookiest things i've ever experienced.
>>
>>3988351
>the ideal woman had sex with many many many many many men, including ugly fat bastards (Kilpatrick, formerly just a h*man, now actually a super special secret vampire) and some shit smelling N*sfeRATu

Anybody else love good click bait? Can you come up with 4 SNES games better than Chrono Trigger?

(I couldn't, and neither could the author of this fine bait.)
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>>3988248
I consider FF6, Live a Live, Terranigma and Romancing SaGa 3 better JRPGs , let alone games
>>
>>3988248
Romancing SaGa 2, Romancing SaGa 3, Final Fantasy V, Super Mario All-Stars
>>
>>3988248
Chrono Nigger is carried by Toriyama's artstyle, nobody would care about that trite otherwise
>>
>>3988248
HMMMMM...... That's a tough one....
>Seiken Densetsu 3
Gameplay wise, sprite art and pace. However the story for chrono trigger was much better
>>>3988292
>Super Metroid
I thought were talking JRPGS, but in anycase fuck no. It was just so isolating and desolate and only a couple of hours long.
>>3988312
I would honestly say they are on equal footing for different reasons. Chrono Trigger had a much better plot, and more interactive battle system; however Mario RPG had better in game art, whimsy and over all mood.
Music was about equal.
>>
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>>3988271
>>3988320
Final Fantasy VI is an absolute masterpiece, nothing will ever match this games mood or art (amazing art for the time and considering limitations). The fucking MVSIC, the ensemble cast, the iconic translation, everything is so well done. I have rose-colored glasses because I grew up playing through that entire game as a rental.
All that said I thought CT was pretty cool, not nearly as amazing but certainly very good. But I would rank FFVI higher.

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The Last Good RPG
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>>3984796
That's even more concerning, because I never finished it when I was younger because I thought I'd made it too hard to complete. That just means I was shit.
>>
>>3984768
>t. retard who has the reading comprehension of a 4 year old
>>
>>3984799
Sometimes, you just need to experiment with formations, party members and building teams. Battles that were way too hard at first became manageable after building the teams better.
>>
One of the things that frustrates me with this game but is also one of its charms is how many hidden systems there are. You just can't see anything. There's no way to know or track your companions relationship to you until the game just tells you that they unlocked their true potential from being friends with you but then doesn't tell you what that even means. There's no bestiary or anything like that to track what materials can be found where. Your people just kind of learn things and you can't really work out what they will learn. Sometimes you can use some skills in a battle but not others and you can't really tell why not.

Again, definitely part of its charm, but I sure would like to see some of these things.
>>
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>>3967787

File: (S)MTtierlist.png (121 KB, 296x518)
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Discuss the series

Here is my ranking for every 'mainline' game in the series from the 80's and 90's. My taste isn't the usual taste since I'm a gameplay first kinda guy even when it comes to JRPGs.

>MT2
Easily one of the bests RPGs on NES/FC, similar to DQ1->DQ2, the jump from the first game is phenomenal and it set the standards for the series for more than a decade to come. If I have to bring negative points I would say the end game feels a little rushed, there are lot's of areas in the underworld with the same handful of enemies and Lucifer's castle is a disappointment (though it's a bit made up by what comes after on the good ending path).

>...If!
Probably some of the best gameplay in the series. Dungeons are great (for the most part) and it has tons of replay value between the different characters to go through (with Akira's path being totally different it's basically two games in one), the different guardians and a huge choice of demons to use. The game in the series that feels the closest to MT1.
In terms of gameplay it was also the first to bring the back row being unable to use simple physical attcks which brought more tactical play in question and lead to using auto battle less.

>MT1
This was also a huge jump for RPGs on Famicom. Dungeons crawlers on the system went from Deep Dungeon 1/2, very simple games with only 8 floors and 1 vs 1 combat; to an absolutely fuck huge game with a party of 6 and tons of demons to recruit. I also love how unrelenting the game is.

>Soul Hackers

Comment too long. Click here to view the full text.
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>>3983944
>i've never played them but i'm going to call them bad anyway
You need to go back.
>>
>>3983944
Utterly trash opinion.
>>
>>3973108
>hating on 2
What fucking trash taste.
>>
>>3983944
>Nocturne was the first time they had properly fleshed out systems imo
Nocturne has good combat but basically every other aspect of it was a huge downgrade from 2. The world is so boring compared to how it was in 2 and while you can wave that away in favor of atmosphere, the piss sorry reasons and characters were just utterly inexcusable
>>
>>3986837
I don't hate, it's just the worst MT game, but the worst MT is still a good game (I even played it twice, SFC and PSX). There is so much in that game that is a retread of MT2 and SMT1 that the game comes off as a "best off" take on these two games, but that's precisely what makes it so derivative and unoriginal compared to the others. Every other game in the series new and different things, substantially, except SMT2. For instance it's the only one which has the exact same LAW/CHAOS story routes system as SMT1, but unlike SMT1 where the choices the player has to make which influences his alignment felt organic, in SMT2 they feel incredibly obvious and forced to the point the game even suddenly forces a questionnaire out of nowhere (the wall face thingy) because otherwise they didn't have enough that matters in the story in that regard. The way the overworld layout works is extremely similar to MT2, the whole thing with the demon world and how to reach it is a direct copy of MT2, even some dungeon layouts are directly inspired by the previous games like the Watchtover / Mithras' tower etc
The only things it has which are really new are two gameplay mechanics, which admitedly are great things that I like and which made the series better: demons inheriting spells when fusing, and some fights having more than one type of demons at once (SMT1 also did this but only specific boss fights, SMT2 does it with random encounters)

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Hello, first time I'm posting anything on 4chan, I've mostly just been lurking around.
How does /vrpg/ feel about the Might and Magic series?
For me, MMVII is among some of my favorite games, recently started a full knight party playthrough.
Sadly the series was abandoned for more HoMM games and mobile slop, but I still kind of wish they've made a new mainline entry, since I enjoyed MMX: Legacy.
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>>3961229
Hey OP, I've finally been able to carve out some time to finish my little retrospective and reply to the rest of your posts--but not as much as I had hoped for this weekend. In all honesty, stumbling across this thread was very much a thing of chance, as I was only around for the April Fools' Day prank, and even so, not for an extended amount of time. Free time/focus/energy isn't something I haven't had in abundance for several months, but thankfully, there's only about another six weeks or so before I'll have the luxury of watching a movie or playing games every-so-often once again. I spend my scraps of spare time writing or scribbling or drawing, so writing out posts isn't much different.

As for my motivation for writing, I'm not sure I have anything super novel or revealing to share, at least on this site in such short-form, but I am interested in potentially motivating any posters or lurkers to actually try these games instead of watching meme reviews or falling asleep to some streamer half-assing their way through the primary areas of the game. In any case, I cut all of my notes down to what I expect will be 2000-characters-per-game, which really shouldn't be much trouble to get posted by the end of next week unless something unexpectedly catastrophic happens.

If even one person reads any of these and is inspired to spend as much as a weekend of evenings just messing around in New Sorpigal or something, that's worth the effort of trimming down my notes into some blurbs.
>>
>>3986252
>Flash games, Diablo II, Warcraft III
Definitely overlaps with my own experience. Pre-WoW Blizzard was one of the titans and had a talent for making games that appealed to almost the entirety of the PC gaming demographic at the time. None of their games were my particular favorites, but we all played them and had a lot of fun doing so. I have fond memories of my computer teacher in middle school looking the other way while we played StarCraft in the computer lab at lunch.

>Amber Island
I checked out the author's pages and bookmarked his itch.io release. It's obvious he put in a lot of quality work judging from the screenshots and it looks definitely worthy of a play. That MM engine isn't the worst thing to work with, but it's not the best either; I think the limiting factor is a purely motivational one, as is the case for most modding projects for most games. I used to test out itch.io games every other weekend or so a few years ago, and hope to get back to that later this year.

>the overworld changed throughout different seasons and in some regards also as you progressed
Truly a lost concept in gaming, generally speaking--in my experience, aside from Rockstar titles, the only other series that had noticeable success with getting players to notice and appreciate evolving environments was Fable.

>immsims
This of all places would be one of the few to entertain my red-hot takes on the "immersive sim," but I'm not going to get into that for at least a dozen good reasons.
>Deus Ex
Both the original and Human Revolution are worth playing, yes.
You should also play, if you haven't already,

Comment too long. Click here to view the full text.
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>>3986253
>Prey
I'd say I have a good opinion of Arkane from Dishonored being excellent and Arx Fatalis being known as pretty great, but it looks like they've spent the past near-decade making slop, and I have no idea if the sequels to Dishonored were actually worthwhile because of idpol nonsense infecting all aspects of media and discourse around their periods of release. Prey (2017) is on my list--I'm pretty sure I actually own it on Xbox, but it's on GOG, so I'll be playing it on PC when I get around to it. Relating to the topic of the thread, did you ever play Dark Messiah of Might and Magic? I never got around to it on my 360 back in the day for various reasons.

>I hope that I'll also eventually get to write a proper reply to your posts.
No worries if you're busy, merely reading them make the effort worthwhile--and if you're able to reply, there's definitely no need to respond to every little thing.
>>
>>3986254
Dark Messiah and Prey are Arkane's greatest games imo, with Arx Fatalis a distant third. I did not care for Dishonored.
>>
playing through III right now. It's comfy as fuck. I usually get filtered hard by DOS games but this one is pretty easy to figure out and isn't too difficult either. I have the savegame synced to my handheld. It actually works great on a handheld because it's turn based and there isn't too much mouse fuckery. I mapped the right joystick to control the mouse, R1 to click and extra keys on a radial menu. Totally playable.

One thing I'm worried about is only having one savegame slot. Afraid I'm going to softlock myself hard at some point. Hope that doesn't happen

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Post turn-based RPGs that have no random encounters.

>Super Mario RPG
>Persona 3,4, and 5
>The Trails games
>Clair Obscur

What else?
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>>3984551
that doesnt count as random?
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>>3982346
Nice. The thread can be archived now.
>>
>>3982268
FF12
>>
>>3982268
Child of Light, Hat World: New Testament, Crystal Project

>>3984529
He was being sarcastic, anon. "You think people would do that? Just go on the internet and lie?" is an old meme
>>
>>3982268
The best final fantasy.

File: lunatic pandora.jpg (203 KB, 1368x959)
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Let's focus on the Lunatic Pandora.

It's a monolithic superweapon. Very different from the "WEAPONS" that appeared on the world map in FF7. It even has a force field that the Ragnarok had to force it's way through. *cue battle theme: Force Your Way*

The difference is that the all-caps "WEAPONS" in FF7 are spawned by the planet as a kind of self-defense or immune response. Presumably to attack Jenova; although the world building around that is kind of shaky in my opinion.

Similar concepts to this was the Giant of Babil in FF4. And of course SIN in FF10.
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>>
I'm investigating the Japanese text for things that might have been lost in translation.

The flying fortress "Dhaka Venu" should just be "Dark Venus"
I think it's a riff on Chrono Trigger's "Dark Omen". Its appearance was a sign, tricking the moon system into perceiving a chaotic civilization that needs to be wiped out. It's not really stated, but eliminating the threat would disarm the Eschatron 9000, if you know what I mean.
That's basically Bahamut's role in the later FF series, to wipe out humanity with Zetta Flare.
>>
Bahamut Fury in Crisis Core used "ExaFlare"

https://www.youtube.com/watch?v=_rORbU_sBRA
https://www.youtube.com/watch?v=07WVo9m4dKM
>>
>>3987722
Interesting. The Japanese entry says "Dark Venus" created the moon, or rather, the components of the "Spritnite Orb". And once it completed that task it has just been floating around aimlessly.

"Obaro" is probably a play on "Overlord". Because he was the King of the Plated People who created the armor mechs.
The English version just called everything "Vulcosuits". But in Japanese there is a distinction between the Ancient magiteck armor that the Plated People created and the Modern Mechs.
The magiteck armor had "wills" that harmonized with the user.

Obaro used his suit to enhance his human magic. But it's implied that the majority of his people didn't want to be human anymore. Although it's hard to say in what sense of "human".
Maybe they got "Vulco-" from Star Trek's Vulcans who suppress emotions and feelings.
>>
>>3988220
Coincidently, Planet Vulcan "has no moon". Not in the canon of the original TV series at least.

In the opening of Lost Sphear, a monologue talks about the moon being cold and logical. So I wouldn't be surprised if the "Plated People" were supposed to be the creators of the moon. Reflecting their "cold logic".

Although everything else in the game suggests they were a generation after the moon was constructed. Surely Obaro would know more about the moon otherwise.
Although it is odd that Dark Venus, which was used to construct the moon, would also have an effect at controlling machines created by later generations.
>>
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>>3988269
Ironically, Spock from Star Trek is a Vulcan. He's played by Leonard Nimoy, who was also the voice of Master Xehanort in KH:Birth By Sleep and KH: Dream Drop Distance.

And the Kingdom Hearts moon is essentially a memory archive, which he wanted to access to recreate his lost world.

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It's a new year. How is your AQW/DF/whatever grinding going?
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>>
How do I Scion of the Flame?
>>
>>3985410
>keep 13 at all times
>12 then two more times 2, then 5
>filler is 2 and any skill
>>
>>3982105
From what I recall they're about on the level of side content in other AE games. Fun dialogue and some interesting lore, but nothing like the main sagas of AQW and DF that are actually compelling. That being said, I only played during the testing versions and a bit later I went through until Arcangrove before stopping. Perhaps it has way better designed areas, quests, storylines, etc now, but it was way too much of a slog to actually play back then to go any further for me. Especially with how the red mmo attack zones seemed to always be inaccurate for my internet at least.

>>3984393
>they said late next week or the week after that in the latest update
So anytime from friday next week to late 2028 by Artix standards.
>>
Anyone try out the alpha?
>>
Are you gonna fall for the MA shilling?

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Rebooblican edition.

About to start Disgaea 2 for the 3rd time, hoping I have enough patience to get through the entire postgame this time instead of dropping it right after the story mode. Fuck pirates, fuck felonies, fuck cellphones, fuck dark world stage unlock conditions , etc.
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>>3953942
God I wish I was that prinny
>>
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>>3983892
At least the average disgaya is so fucking massive that I can just satisfy myself with any of them whenever I get the itch.
>>
Does the sequel have similar "break the game like an egg" strategy like Phantom Brave's fusion mechanics?
>>
My friend bought an extra copy of the switch 2 complete disgaea 7, he said he would sell the extra copy to me for $20 and he paid 70 bucks, is it any good?
>>
>>3984996
Yes, but also the story sucks. I couldn't be bothered to get to the end. The marona just doesn't matter as a character except for her ability to allow these mid ass character plots. It really lacks the heart of the first game.


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