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File: shiren 6 dlc.jpg (134 KB, 1000x563)
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Shiren Mystery Dungeon 6 just had DLC announced in the japanese nintendo direct
https://www.youtube.com/watch?v=Vf28fTnvSxg

Koppa and Asuka are now playable, along with other stuff I'm too lazy to translate.

anyway Shiren thread, when the fuck is the dreamcast game getting its translation patch finished?
>>
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Translated info:
>Part One (September 5)
>New Playable Character: Koppa – While unable to deal damage with regular attacks, Koppa can act at twice the normal speed. Since Koppa cannot equip weapons, they must rely on their unique abilities like “Digging Movement” and “Stink Bomb,” which consume hunger to move through dungeons.
>Five New Dungeons – A variety of new dungeons will be introduced, such as the “Resourceful Forest,” where your inventory changes every time you move to a new floor, and the “Domain of Traps and Peach Buns,” where using traps and transforming into monsters are essential.

>Part Two (October 31)
>New Playable Character: Asuka – Details to be announced at a later date.
>Five More New Dungeons – Additional challenging dungeons will be introduced, including “Extreme Heart,” a high-difficulty dungeon more challenging than the main game’s toughest dungeon, “Heart of Serpentcoil Island.”
>>
Can someone save me in Shiren 6? Died on floor 4 of heart of serpentcoil due to a stupid mistake.
Rescue ID: 9hEe-GL9t

There's a shrine behind a hidden path on the first floor.
>>
>>3596813
This series, or at least the Dice of Fortune game I played is so fucking outrageously hard. I'm not sure how to get good.
>>
>>3597334
lol
>>
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>>3597334
If you're getting filtered by Dice of Fortune (which is Shiren 5) go emulate Shiren 2 on N64 with a translation patch. It's the easiest game in the series and it's one of the first story-wise since its a prequel where you play as child Shiren. It'll help ease you into the basics of the series and honestly it's just one of the best games in the series imo, really cozy atmosphere and it has a cute little story.

If you want to keep playing 5 though, what's the main thing you're struggling with? 5 lets you get undo grass pretty much every run if you buy it from the points shop in town so you won't be at much risk of losing everything.
>>
>>3597337
>what's the main thing you're struggling with?
Basically when they started introducing the shadow enemies that can only be hurt by special attacks you have a limited amount of. I don't remember all of the details since it's been awhile
>>
>>3597344
That's the night sections. You have to use a torch during those parts so you can see in the dark and navigate around night time enemies who will probably one-shot you. Your abilities usually one-shot them though so if they do get in your way you can deal with them, you just have to not spam your abilities so you don't run out.

I'm not a big fan of the night parts in Shiren 4/5 and I'm glad 6 removed them, I don't think they're bad but I feel like they're less interesting than the normal daytime mechanics.
>>
>>3597334
I agree
I got that on switch as my first shiren game (only played Pokémon and chocobo mystery dungeons before) and it whips my ass left and right
I 100% that keeping your level in these games is abnormal and removes the challenge of a fresh dungeon run, but goddamn I got used to consistent progression in Pokémon and chocobo so shiren just feels like dog water even if it’s the more pure example of the genre
>>
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>>3598164
Get undo grass at the points shop so you can hold onto your items when you die and keep leveling up a good sword/shield combo. And go recruit Gen or any other party members you don't have yet.

Shiren does have progression for its main story dungeons, just not in the form of levels, its usually in the form of unlocking things like party members that will help make future runs easer.
>>
>>3598170
Is loot in these games randomized like Diablo? Or will that shoddy sword always have the same stats as other shoddy swords when leveled up?
I ask because I got a lot of random stuff from the tutorial dungeons and the first couple of proper runs, and I never know what to keep and what to sell/drop
>>
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>>3598239
Their upgrade value can be slightly randomized when spawning in dungeons (usually not more than +3 or -3 value at most) but upgrade value is different from level, and upgrade value can be easily increased by using scrolls or blacksmiths. Leveled up equipment gets better than its lower level versions, so its good to find a sword/shield combo you like and stick with them and keep upgrading them.

Another main gimmick of Shiren is synthesizing equipment, which is pretty much just combining them. This lets you put runes (the equipment's passive effect) from one weapon/shield onto another by using synthesis pots or by throwing items at the mixer enemies. Different types of equipment have different rune limits though, so you'll want to keep an eye on that.

Honestly it might not be a bad idea to look through the beginner's guide on Shiren 5's wiki, 5's one of the more complicated games in the series with a lot of different mechanics.
https://sharksnack.github.io/shiren-5/guides/beginner-guide

Also if you want a good sword/shield combo, you can't ever go wrong with Dotanuki + Wolfshead.
>>
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Koppa and Mamel plushies are available for pre-order if you're in the US (though they don't come out until 2025 lol)
https://www.goodsmileus.com/product/fluffy-plushie-koppa-plushie-mamel-13464?utm_source=socials&utm_medium=GSCus&utm_campaign=PREORDER_Fluffy+Plushie+Koppa/Plushie+Mamel

They really seem to be shilling a ton of merch for Shiren 6, especially in Japan. I guess Chunsoft really wants to make this series profitable through merch.
>>
Any news on Shiren 6 PC? I stopped playing after the last thread because I don't want to restart my save data.
>>
I fucking hate these faggot ass scorpions.
>>
>>3600816
None. I'm guessing in a year or two they might announce a PC version bundled with the DLC, but it's probably best to just keep playing on switch for now.

>>3601126
fun fact: antidote grass deals like 100 damage to them.
>>
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They're doing countdown art for the DLC
https://x.com/shiren_spchun/status/1830546214242119931
>>
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Had a great run recently, Tatsumi is crazy strong.

>>3597313
>Playable Asuka
I wonder what her gimmick will be.
>>
>>3596813
For me, I'd rather have the Torneko games translated (3 GBA ver and the Young Yangus game for PS2)
>>
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Wonder if we'll get new music tracks in the DLC.
>>
>no english info on the DLC yet despite it coming out in a few hours
I hope it isn't a jap-only release.
>>
>>3604065
The DLC was actually teased by the English Twitter account first, so we should get it. Still annoying though.
>>
The paid DLC isn't out for the English version yet, but we just got a new update that adds 3 free new dungeons and some other features
>>
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>>3604269
It's good we get the free update I guess but its retarded we get the DLC later. What the fuck is Chunsoft doing?
>>
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This is even more retarded than I thought
>Free update notes promotes the DLC
>Can't fucking buy it yet outside of Japan
>>
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>they brought back weapon/shield racks
>there's special rack screens just for blue and gold variants
Welp, never 100% this game I guess.
>>
>>3604462
advertising bakeru
>>
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Tried Wanderer's Highway, got to floor 40 on my first attempt but died due to the endless tank spam. I really don't know how you're supposed to handle it since they'll just melt any party members you have by that point.
>>
https://www.spike-chunsoft.com/news/shiren6-nintendo-switch-plus-pack-third-free-content-update/
We're getting the DLC on September 10th
>>
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>>3605391
>It actually is Koppa farting
I thought the jap text said he was just using a stink bomb...
>>
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Anyone know the tags jap artists use for tagging Shrien stuff? Haven't been able to find much art on twitter.
>>
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>>3605436
Does anyone even tag art on Twitter? Maybe you already checked but a while back I found some cool images on Pixiv at least
>>
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>>3605508
Japs usually tend to be pretty good about tagging their stuff on twitter but looks like most Shiren art is on pixiv, just wanted to know since most jap artists tend to use twitter over pixiv these days.
>>
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>>3604819
Got to floor 44. I used an eradication scroll on the tanks but that doesn't stop those fucking silver arrow cart shits from spawning, and they murdered all of my party members still. However, it seems once you get to floor 40+ the carts stop spawning, and instead there's a ton of floordragons and flamepuffs. I might wait until the wiki updates with full monster info to try again because this does seem like a dungeon where you have to use eradication scrolls to get through it.
>>
What does it even take to do Heart of Serpentcoil? I think i managed 30 floors in before dying, but usually i die far before then.
>>
>>3597337
Should I play and beat Shiren 2 before 6?
>>
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>>3606280
If you're new to the series then probably. 6 has one of the harder main story dungeons while 2 has one of the easiest.
>>
>>3606285
Wat is the real Shiren 2 though, Shiren 2 N64 or Shiren 2 GB/DS
>>
>>3606681
Shiren 2 n64. Shiren 2 GB/DS is its own thing.
>>
>>3605737
The wiki lists a bunch of different tactics, I think the main thing you gotta do is just to pick a cheese strategy. Poison arrow grinding seems pretty reliable to me.
>>
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DLC's out in the west finally. It doesn't show up if you check the e-shop, but if you go in-game and select the 'downloadable content' option it'll open e-shop and let you buy it.
>>
>>3609803
Thanks for the heads-up I was checking the eshop all day.
>>
I beat the Forest of Frugality dlc dungeon on my first try, pretty fun little dungeon. It resets your items every floor but you keep your money between floors so the trick is just to sell shit you don't need since shops are common.
>>
How do you guys feel about the Izuna games?
>>
>>3611607
I've never tried them, what are they like compared to MD?
>>
Did the DLC add any new music tracks?
>>
>>3613156
Yes, both the free update and paid DLC did https://www.youtube.com/watch?v=XmDbXIwM2sk&list=PLcw3Wh1Ls5M_EvI0BpH_JefHdJin3N4Zo&index=94
>>
I lost my entire inventory that I spent hours upgrading in the Shopping Level with 40 floors. Yamanba's Cleaver +57, Yamnaba's Potlid +55, two strength bracelets and fortune bracelet, 40k gitan, etc. very pissed. It has messed with me a bit, an entire day's worth of grinding has come to a halt.

. I used 4 revival grasses too, two invincibility grasses, etc before. Even an eradication scroll. All because I accidentally stole a food item. I didn't even see the shopkeeper. I thought he would jump and ask for 400 gitan, but instead, it was considered stealing. Idk, I think I am done with the game. I was planning to do the Isle of the Mighty too.

An escape scroll didn't work either, which I find cheap. Escape scroll should at least work dammit.

They cost 200k to buy back, so I guess I am stuck. What can I do to get 200k gitan? I am planning to steal from shopping level for real now and sell it back, but I have good weapons (sold them all) and died at the 3rd floor.

If there were a cheat or dlc for 200k gitan, I'd do it in a heartbeat. So pissed. Where the hell was the shopkeeper anyways? How the hell could he tell I was stealing? I fucking wasn't.
>>
>>3614346
>I have
don't have*
I'm exasperated.
>>
>>3614346
lol you got owned.
Did you eat a sweet potato? That makes shopkeepers run away but they still know if you steal. Just grind up a new sword/shield. You were already overpowered for isle of mighty, you don't need to overprepare that much. If you want the quickest way to get money, use fixer scrolls at 0 money in the storehouse or try and get lucky with gambler's scrolls. Cat-ching's divine will is also an incredibly quick way to get money in my experience, you can easily get like 10k+ each run, especially if you're using one of the other characters who doesn't need to rely on throwing gitan to fight. I'd say focus on grinding up a kabura and a fuuma shield so you can get their upgraded versions to complete the weapon/shield list faster.
>>
>>3614357
Can you rescue me first at the Training Path of Shopping? I did a dumb thing and went with subpar equipment and got killed at floor 3. I was planning to steal expensive equipment and use wallless scroll with switching rod this time:

Training Path of Shopping 3F
rRb-6YpM

It has insane high jump of difficulty in third floor. I can't grind here.

Also, I learned the hard way even if you can't see a shopkeeper, it counts as stealing if you walk outside by picking something up.
>>
>>3614359
You left out a letter in your rescue code
>>
>>3614346
I know it seems bad right now but I think you're better off getting some new equipment and grinding that at the moment. If you complete a decent run of Serpentcoil Island, you'll likely find good weapons and shields and money/stuff to sell so you can upgrade them, as well as scrolls, also for weapon/shield upgrades, and of course the bracelets. Eventually you'll have enough money if you still want to buy them back.
>>
>>3614346
Go to staff & scroll, pick up lots of eradication scrolls then write escape on a blank scroll. Each scroll sells for 4k and they're pretty common in that dungeon. If you find blank scrolls early write monstercall to generate more items and make the process even faster. Shouldn't take long before you can buy your items back.
>>
Guys I can't beat the fucking Go Go Dungeon, got to 4th floor and some ghost faggot with turbo speed just raped me, but i usually die a shit ton floor 2-3. What's the trick to this dungeon? I tried grinding on f1 but that got me killed 3 times so I decided to try putting "go go" literally and rushing the stairs but that doesn't work either since then i just get oneshot from everything
>>
>>3614603
Collect good items on the first floor, then rush the other floors using items as much as you can. You can explore 2 and 3 a little if you feel comfortable and really need items, but be careful. Think of some sort of strategy with the items you have for the monster house on floor 5.

>>3614608
Because you haven't unlocked them yet. Try going to a dungeon without the tree and that should unlock the Tatsumi cutscene. I don't have the DLC yet but I think the Koppa cutscene is in one of the early Serpentcoil Island town areas.
>>
Isle of the Mighty is a lot harder than I was expecting even with ~85 level equipment. Could use help until I find an escape scroll, more revival grasses, or remove the curse on my present escape scroll.

Isle of the Mighty, 30F
FKpV-LR8G
>>
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Holy shit, I finally beat Heart of Serpentcoil after a ton of attempts that didn't get past around floor 20. I got super lucky with good runes/bracelets and multiple upgrading pots to boost my sword/shield power. Honestly past floor 60/70 or so when the real asshole enemies stop spawning the dungeon gets a lot easier, especially if you eradicate the dragons by the end. Fucking polygon spinnas almost got me to below 50 max hunger though, I should've eradicated them but thankfully I was able to boost my max hunger once they stopped showing up.

Now time to beat it 5 more times to unlock every sword and to do the 12 stones challenge.
>>
>>3615026
I need to grind up rescue points but I might give it a shot. With that level equipment you should've been fine, your sword/shield WERE completely decked out with good runes right?
>>
>>3615216
Yeah, but I really should have had Magic Cancel and Anti-Blast on my shield. I should have thrown an eradication scroll at a skull lord. Both the tank, hitting me with 50 + 25 from a far distance, and especially the skull lord's spam of beam attacks gave most problems.
I should have kept a leap bracelet for emergencies. I will just do my best to get an escape scroll if I get rescued.
Anti-Blast and Magic Cancel would help more than the other runes I have.
>>
which is harder, isle of the mighty or the new sword/shield dungeon?
>>
>>3615213
damn grats. How do you get your gear so high level in one dungeon? Constantly throwing your shit at mixers? What's your strat with them since they usually oneshot me when i try to kill them after feeding. Or did you use a ton of the heaven/earth scrolls?
>>
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>>3615257
>How do you get your gear so high level in one dungeon?
Upgrading pots, I found some randomly and got a "I want upgrades" wishing shrine, so I just stuffed equipment I was planning to fuse into them and the pots will increase the strength of the sword/shield inside of it by +1 every time you go down a floor. Then when the pots break or I felt I needed a stat boost I'd just fuse it with synth pots or mixers.

>What's your strat with them since they usually oneshot me when i try to kill them after feeding
Poison arrows, I always grind for them when I spot/step on a arrow trap. If you can't get poison arrows any projectile + paralysis staff will help.

>Or did you use a ton of the heaven/earth scrolls?
In my first runs I would turn blank scrolls into those to buff my gear, but now I think it's a waste compared to using slot-adding scrolls since getting good runes is much more important, especially early on.
>>
jesus christ Shiren 4 is fucking hard, I can't even beat the fucking story dungeon. Everything past floor 19 basically just 1-2 shots me despite having a leveled up shield.
>>
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Hooo fuck this was brutal but I finally beat the hard versions of every shiren 5 bonus dungeon.
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>>3615344
Somehow I never realized Shiren 5 has this expanded display mode. How do you toggle it?
>>
>>3615855
it's only in the pc/switch version so if you're on psvita you cant
>>
anyone got the dlc files? can't find them on the usual sites
>>
>>3615930
Thanks for making me aware of it, but no thanks for ignoring the question. For everyone else, it's Options -> Dungeon Settings 2 -> Live Display -> Enable and you need to save it, unlike 6.
>>
I beat Isle of Mighty but was unable to find Expulsion Scroll on Floors 48-49. Was hoping to find it to make the Heart of Serpentcoil Run a bit easier.
>>
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>>3616811
I think I got that in one of the DLC dungeons, I forget which though.
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>>3616811
>>3616871
Just got one in the Forest of Frugality, I also got other rare items like an Accurate Sword and a Floating Bracelet. This is a great place to fill the notebook.
>>
>>3616978
I got it during the Forest of Frugality! That was a fun dungeon. I got lucky and beat it on my first run. What's funny is that the final 30th floor I got spawned into a Monster House, and I had a blank scroll and just wrote and read Expulsion scroll, lol.
>>
>>3617276
>What's funny is that the final 30th floor I got spawned into a Monster House.
I'm guessing this is always the case because it happened to me as well, except my inventory was trash and the room was full of Porkys that just stoned me to death while I tried to escape.
Glad you got it though.
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So how many of you have actually completed the 12 heavenly stones challenge?
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>>3617367
I tried a few times but never got past the 4/5th stone, might try again after beating Heart of Serpentcoil as Koppa. Did (you) clear it?
>>
>>3618271
4th is as far as I've gotten, same anon as >>3615213
I keep getting unlucky runs or making stupid mistakes that cause me to spiral into using all of my good shit to survive until I die. Might try some of the DLC dungeons I haven't finished, that one dungeon with party members seems like it gets pretty hard though, only been able to get to floor 40 in it.
>>
Which alternate character do you like using the most? Tatsumi, Kokatsu, or Koppa?
>>
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>>3617367
>>3618271
I gave up on Koppa, decided to try the 12 stones challenge again and cleared it. Couldn't have done it without the insane luck I had, I found a million blank scrolls, gold equipment with great runes and an early scout bracelet.
>>
>>3619494
Nice, Heart runs feel really dependent on if you can get enough blank scrolls. Behemoth floors always seem to give you a blank scroll if you find all of the rooms to get the behemoths to stop spawning, so that's one way to get extras if you need them.
>>
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Shame this series will probably never have pixel art again but at least all of the top menu art in 6 is great.
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Reminder that the warehouse isn't safe.
>>
Has anyone tried the DQ MD games? How are they compared to Shiren?
>>
>>3624864
I played the first two. They're more barebones and a bit easier, but still fun. The first one is mostly a single dungeon (+ a bonus one) and the town expands as you get more money either in the dungeon or by selling your items, unless you're good enough to beat the game in one go. I think the third one is more similar to PMD with more dungeons, more story and has more playable characters, I want to play it but it doesn't have a full translation yet.
>>
is Shiren DS worth it?
>>
i swear i have this weird mandela effect where i remember him looking more manly/cartoonish instead of being an anime boy
>>
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>>3626412
Which, you mean the remake of 1? It's fine but it has some weird balance changes that make the game weirdly easier in some spots and harder in others. The other DS game is the remake of the second Game Boy Shiren, it has a really old shit translation patch but I think it's getting a new one.

>>3626417
Shiren's artstyle/design has never been consistent between games, you're probably remembering this western boxart for the DS remake of 1.
>>
What's the most embarrassing way you've failed a run?
>>
>>3601260
no, I will only play it on PC
>>
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>>3615311
What shield are you using? You might also need some runes for it.
>>
>>3631769
haven't played in a while but the beast shield to the point where it's like 36 defense or something. has the hunger rune on it and anti rust but that's about it
>>
Tips for fighting Reeva?
>>
>>3633956
I'll be honest, when I got there I had a full team of party members so we just fucking destroyed him.
>>
>>3634046
Two is the limit right? I lost one to night monsters but had Jirokishi.
>>
>>3633956
blessed invincible grass
>>
>>3634235
how do you get invincible grass, i havent found any yet
>>
Also I tried throwing my shield at a Mixer but it just dealt damage, it didnt use it as a recipe and I lost my fucking +20 shield. What did I do wrong?

I also learned the hard way the order you throw them into the mixer matters and now I only have a level 12 Secret Pot sword instead of a +40 sword, I'm so sad.
>>
>>3634936
The mixer must've already been full. You can only throw two items into a normal mixer, and leveled up ones allow you to throw in one extra item per level.
>>
When the fuck is asuka's game getting a translation patch?
>>
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I really hope they post the full art they use for these cups sometime
It's funny just how much random merch they're making, guess it must sell well if they keep making stuff.
>>
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>>3596813
Wow this game has a steep learning curve, it makes me feel dumb sometimes. I read the details on the synthesizer pot and thought it sounded useful. Later when I went to use it with my tagged items I discovered to my horror presto pot is not synthesizer pot, and my impressive loot is gone now.
>>
>>3643276
ive never played any of the new shiren games desu
ive never even seen a nintendo switch irl

doesnt matter tho. all mystery dungeon/rogue games come down to one thing:
>using your items effectively
its the one thing thats within your ability to control.
obviously you dont want to be wasteful, but you also generally dont have much bag space in these kinds of games. so if you get a good item, you wanna make sure you remember you have it, and you wanna make sure you use it as effectively as you can.
if you dont use it, and you die, its gone.
if you do use it, and still die anyways, its also gone. but at least you tried.
in regular JRPGs, the tendency is to hoard items for that big battle way down the road. mystery dungeon games end up seeming unreasonably hard until people learn to break that habit

also, keep in mind that earlier floors generally have more breathing room for you to experiment and identify what does what. and later floors will have even more/better loot for you to replenish your stock
so use your items
>>
>>3605395
Based.
Imagine the smell.
>>
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I used a navigation scroll and there seems like a shop out of bounds, how am I supposed to get over to it in the bottom left corner?
>>
So, is the Torneko 3 translation officially dead or what? I don't think it's been updated for like the past 3 and a half years.
>>
>>3637051
There is an early game demo translation patch, that translates the first region of the game. It came out like a year and a half ago. Pretty sure the guy is still working on it, but he also had other projects he worked on as well (same guy that did Shiren 2 on N64 and Shiren 4 on PSP).
>>
>>3643435
break the walls, or walk through them, there are several ways to do this
>>
>>3643908
I am going to try later today or tonight, I'm bouncing between a several games readily right now. I heard a tip is to use the speed run button, and Shiren will stop at fake walls when going along them.

If this whole secret room is a mechanic, I'm pretty disappointed there's no telegraphing beyond this tip. Binding of Isaac has secret rooms, and it's a whole thing. They're sandwiched by rooms, there's one per floor, ect. It's such a good mechanic that later versions added an addition super secret room which does the opposite! it's not sandwiched, it's only attached to one room.
>>
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>>3643908
So I went around and attacked all the walls and I haven't found anything, this is really agitating me now. I tried unequipping my weapon and punching instead, also didn't work. What am I missing?
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>>3644032
if you don't have an item that allows you to get there then you should probably just forget it for now, unless you find something that can warp you (like a trap) and want to waste time trying to get warped there out of all the room tiles on the floor, but I wouldn't recommend that. now that you know that type of room can appear on those floors you can go back with the right items, like a pickaxe or a boring staff and explore the floors for those rooms
>>
>>3643939
It is indeed a reoccurring feature of the maps. You’ll develop an intuition for where they could be and it increases the value of items like wall pass bracelet, pickaxes, burrowing staff, some peach buns, and sumo status. So no it’s not going to telegraph it to you or appear in preset spots or even in all dungeons. Generally I’ve found the harder dungeons place shops in the walls more often to force you to carry stuff to locate and access them. FYI there are also items that appear in the walls that can be accessed with the above strategies too, the item find bracelet is good for locating these


this post timer is now inconceivably gay. Has anyone managed a decent strategy for Researcher's Experimental Site? The other dlc maps I’ve cleared or worked out a strategy for but this one increases in power level so fast.
>>
>>3596813
I barely managed to scrape by through the first main dungeon of Shiren 1 DS, but all the rest of the dungeons unlocked afterwards are pushing my shit in so hard I might vomit some up. Should I just move on to 5 or is that one even harder?
As a side note, I wish there was more focus on naked runs, are any of the side games like that?
>>
>>3645176
I'd say dungeons in 5 are generally harder than 1 DS. There are many, and maybe a few are easier, but generally 1 DS is easier overall
If you want something easier, you should play Shiren 2. 6 is similar to 1 DS

>naked runs
On the main/first dungeon that's an optional challenge, but for many of the extra dungeons it's the default, especially the "final" dungeon in each game (in 1 DS, Fay's Final Puzzle)
>>
>>3645245
>1 DS is easier
Hmm. Well, shit. Maybe I should just stop being bad at videogames then. Any general pointers you could impart?
>>
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>>3645176
If this one is #5, then I could tell you it's not too hard, but it's not too accomodating either. There's some tutorials you can optionally do, and they reward you with items, there's also sokoban puzzles (block pushing) that will reward you with items. So you could do a few of them when you need a little extra somethingsomething. Other than that, there's a new mechanic where after you go deep in the dungeon it switches between day and night, and then you have to rely on torches and your special abilities.
I do not like that mechanic, but it's usually not too much of a nuisence.
The mechanic I do like is using your weapon and shield will level them up and turn them into more powerful variants. That being said; shit can happen, they can become sealed/cursed, deleveled, or you might just die and lose them, so there's still that going on too.
The games are addictive.

If you're digging it I recommend either the Pokemon Mystery Dungeon games, or try out that Unlosing Ranger vs Darkdeath Evilman, that game is incredibly fresh and can be pretty forgiving comparatively.
>>
>>3645496
I liked PMD EoS enough to finish it, but it was way too easy and repetitive for my liking. And as for Unlosing Ranger the setting and the writing really wasn't my thing. I know it's a really surface-level thing that shouldn't matter as long as the gameplay's good, but it was really rubbing me the wrong way. Which brought me to Shiren, the OG (well technically Torneko's the OG, but he hasn't been going adventuring for a hot minute).
>>
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asuka DLC SOON
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SOON
Wonder if she'll play any differently from Shiren.
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>>3646958
probably something involving peach buns
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It's up!
Here's Asuka's gimmick. She's glass cannon Shiren with a random peach bun every run
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Beat the 1-hit dungeon and the incense dungeons, both weren't too bad, especially since the 1-hit dungeon overloads you with reviver grass.
>>
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>>3597334
>>3598164

Google "Shiren 5 wiki" and read all you can about the game mechanics. Here's some of them that are pretty useful:

>Runes
>Weapon/Shield Upgrades
>Point Shop
>New Items
>Abilities
>Allies

With this you're pretty much set up for the whole game.

I was having a lot of problems when I started playing a couple days ago and the Wiki helped me a ton.
>>
>>3649367
can't say I find looking things up very fun for these games, at the end of the day they're really just knowledge checks
>>
So has anyone beat the hardest dungeon in the DLC yet?
>>
>>3647557
Do we know what her crit rate is yet?
>>
>check jap twitter
>there's actually madmen who have filled out all of the weapon/shield racks, including blue/gold sacred versions
fucking how
>>
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>official parallel play dungeon challenge to get signed asuka art
>but only if you live in japan
being a shiren fan outside of japan is suffering
>>
Should I play Shiren 1 on SNES or DS?
>>
>>3656642
it depends on if you're going to play it on a DS
>>
>>3656642
DS main dungeon is easier IMO and the QoL, minor as it is, really helps.
>>
>>3656642
I like SNES better but most fans (at least in the west) prefer DS because the main dungeon is easier and it has more content
>>
>>3656642
SNES shiren is "harder" but easier to cheese if you know what you're doing imo
>>
>>3660473
Care to elaborate?
>>
>>3660479
iirc, the fortune teller basically tells you the difficulty of the seed you get and I think in the SNES version you can get way easier ones.
>>
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https://store.steampowered.com/app/2178480/Shiren_the_Wanderer_The_Mystery_Dungeon_of_Serpentcoil_Island/
Finally getting a steam port of 6!
I hope it'd let you transfer your saves from switch but I'm guessing it won't.
>>
>>3661114
Goddammit, I JUST bought in on the Switch yesterday because there was no news about the PC port. Oh well, at least it was 67% off there. Gonna have to double dip now like I did with 5.
>I hope it'd let you transfer your saves from switch
Yeah, definitely not happening. But it would be real nice.
>>
>>3661114
I've been waiting for this! I can finally ditch Yuzu. Wasn't expecting it to be released so soon, guess that means no more DLCs? Also, when is it releasing?
>I hope it'd let you transfer your saves from switch but I'm guessing it won't.
100% not happening but personally I would have started over anyway.
>>
>>3661350
>guess that means no more DLCs
The DLC being separate this time instead of being included in the base release make me think we might get more. Who knows though.
>>
>>3661350
February, one year anniversary.
>>
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fat shiren and asuka
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>>3664050
omg they just like me fr
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OST cover is pretty nice looking.
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Huh, didn't expect it to be this soon
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>>3667053
Me neither, February, one year anniversary.
>>
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>>3664050
More fat shiren and asuka
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Is this normal in Shiren 1 DS?
I prepped for the marsh area with Hide Shield + Golden Sword to prevent rust, got caught in some 100+ turn encounter with infintely multiplying slimes (all "waiting" skipping turns and doing no damage?) and they each gave me 200-600 exp letting me cheese half the game up to floor 26. I just started this game, what the fuck happened
>>
>>3671975
in the biz, we call that lucking out
>>
>>3596813
5 is filtering me so much that I just can't handle night anymore. I played 18h of this game and I didn't even notice, so I'll give it that. BUT i'm broken... literally broken.
>>
>>3672017
5 isn't necessarily hard but it has so many mechanics it can be overwhelming to a new player. I recommend you try 2 and 6 as well
>>
Just started playing Izuna. I don't really like how dying lets you keep your levels, it incentivises throwing yourself at a dungeon mindlessly until it becomes easy. Incidentally, what's the hardest mystery dungeon game?
>>
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Countdown art for the PC port
>>
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https://automaton-media.com/articles/interviewsjp/siren6-20241211-321301/
Interesting dev interview, they mention that despite the extremely good sales in Japan that they were disappointed by the sales outside of Japan.
>>
>>3671975
It is a tradition for the series. The first torneko game had a multiplying enemy and thus you could easily reach lvl 10 on the second floor.
>>
>>3674635
OH NOES. A actual roguelike ain't selling mario numbers.Fucking retarded devs.
>>
>>3674650
They mention that 5+ actually sold better than they expected in the west, so maybe the sales of 6 were worse outside of japan. Though 5+'s sales probably has to do with the game being much cheaper and the west not really wanting to pay full price for traditional roguelikes.
>>
>>3674635
Interviewer should've asked what franchise do they want to use for the next licensed Mystery Dungeon game.
>>
anyone got a download link for the game yet
>>
>>3674789
Even if they asked that they'd probably have to give a vague answer because NDAs, hell when they got asked "What Pokemon would Shiren partner up with in PMD?" in a previous interview they had to completely dodge the question. If I had to guess a new Pokemon one is probably in the works.
>>
>>3674849
nobody has even dumped the DLC for the Switch version yet
>>
>>3674849
might be on cs.rin.ru
>>
>>3661114
>I hope it'd let you transfer your saves from switch but I'm guessing it won't.
The savefiles are 100% compatible, I just copied my yuzu save directly to the PC version and it loaded just fine.
>>
>>3675036
Guess I gotta hack my switch, unless there's somehow some way to move saves without hacking the system.
>>
>>3674949
>>3675020
I found it on IGG-Games with the DLC
>>
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>Hibiki killed my monster-called Mixer in Wanderers' Highway
thanks, dumb piratewife
>>
How would you rank the shiren games? Would like to know the general consensus on the entries
>>
what's the difference between heart, quietude and soul of serpentcoil island?
>>
https://www.youtube.com/watch?v=IT66sIG6-K8
best track
>>
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>this map
Uhhhh, huh? There a warp trap I'm supposed to find? Cause I'm stuck in these 3 rooms when there's clearly more floor. That trap you can see is cure monster trap btw.
First I've seen this scenario. There are gaps and I do have a pinning staff, so it'll probably be ok maybe...
>>
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>>3675359
Yeah, tough luck without a warping method I guess.
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>>3675359
Try attacking the walls
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>>3675360
Breakable walls here
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>>3675363
>>3675362
I'm not sure I'd have ever considered the walls. At the very least not before scanning every floor tile for a warp. I'll just have to remember this the next time I encounter that.
>>
How's shiren 4 anyway? Worth a play?
>>
>>3675998
Yes.
>>
Who is the cutest Shiren companion? (not the ferret)
>>
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>>3676107
kirara and riku
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This is a crazy strong run in some ways, but I've not seen a single Preservation Pot despite exploring every room thus far and it's driving me nuts.
I NEED SPACE, GAME
>>
Played shiren 2 n64 as my first shiren game, should I jump into 4, 5 or 6 next? How do the three games compare to each other and which ones do you like the most?
>>
Shiren 6 runs a bit worse than I expected. I'm disappointed I cannot lower the resolution past 1280, that's still a pinch too high for my ancient hardware.
>>
>I cannot lower the resolution past 1280
You mean 720p?
>>
>>3677337
Yeah, I mean I would prefer to go to 1024 or 800x600. To improve responsiveness.
>>
>>3677309
That's some serious potato anon.
It's a unity game so generic modding guides might help. I tried forcing the window size with launch options, but it didn't work.
>>
>>3677492
It was top of the line 10 years ago! but yeah you see what I mean, you can't just force it to go lower, which would be enough. Developers these days just assume everyone has a PC from a couple years ago. They launch with all the settings maxed out. They don't even attempt a detect settings, they presume everyone will be playing their game maxed out. lol
>>
Yo should I buy the shiren 6 steam bundle with the dlc pack or wait until I beat the game before buying the dlc? Anything in the dlc I can access early or is it all late game content?
>>
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Just got the game on steam, can someone come rescue me? Thanks
>>
>>3677781
Can I do it offline and give you a code? I pirated it because I'm not currently doing the Steam thing.
>>
>>3677817
>Can I do it offline and give you a code?
No
>>
>>3676956
how do you people upgrade your weapons that much? i've yet to encounter even one weapon upgrade scroll, and got maybe two shield upgrade scrolls across several runs
>>
>>3678095
Upgrade pots
>>
>>3677514
Depends on how good you are, no offense meant. The DLC is a bunch of extra dungeons, most of which unlock right after clearing the 31F boss the first time. It's of a piece with the extra dungeons in 5, which I think originally were also DLC on Vita.
>>
>>3678098
do they become available later in the story, like the synthesys ones?
>>
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>>3678095
Mixers. You pick up weapons, throw them at one of these fatties, kill it, and get a fused weapon with the upgrade value of both weapons and any relevant runes. That's kind of the "meta" of Shiren games. You'll struggle really bad if you don't learn how to synthesize runes. Synthesis pots do the same thing but are rarer.
Heaven and Earth scrolls are more of a bonus. There's also a traveling blacksmith event in some dungeons, that can add quite a bit. There's ALSO the pretty rare upgrade pot. If you find and identify one of those, it can really supercharge a run. I found one in that run.
But again, mixers are the only thing you can depend on. They always show up in certain floor ranges.
https://sharksnack.github.io/shiren-6/system/synthesis-runes
>>
Noob question, how the fuck do I deal with the tanks? The literally 2 shot me from the other side of the room where I can't even see them
>>
>>3678106
>>3678098
thnk you. this is a surprisingly good game
>>
>>3678123
>basic form (olive color)
Just zigzag (diagonally move) toward them, they have slow movement speed type they're pretty harmless, can grill rotten onigiri for you
>Blue
Zigzag towards or retreat to hallway, normal move speed and potentially dangerous, but generally not too bad as long as they don't level up
>Black
If you're seeing these naturally you really should have prepared for the worst by now; or a blue one leveled up and you need to shut it down immediately before the spirals gets out of hand (staves etc.)
>Red
The worst. Just don't fuck with them. Your options are heat-ban incense and eradication scroll, personally I'm happy to waste a blank scroll to just not deal with these niggers

Blast Shield rune can also help you facetank them a bit but I still wouldn't mess around with the red ones
>>
Why do people hate Shiren 3?
>>
>>3678152
>unskippable cutscenes
>actually describing Shiren's backstory (literal Chosen One descended from Japan's Creator-God)
>mandatory allies before postgame (if Asuka or Sensei dies, you lose your whole loadout)
>segmented dungeons instead of one main dungeon, basically structured like checkpoints
>for that matter, your Level carries over, basically turning Shiren 3 into a regular RPG
>if you picked Easy Mode, you you can reclaim your inventory by reloading your save
>the only incentive for not picking Easy Mode is not having a mark of shame for needing safety nets
I didn't mind this entry, but I can see why some would.
>>
>>3678152
Casualization. You retain your level between dungeon runs, which kinda defeats the purpose of being a roguelike.
>>
>>3677164
I’m really enjoying 6 lately, but it’s hard to beat the SFC/NDS one for me. Just peak art, music, and atmosphere.
>>
>>3678208
surely the game has dungeons that reset your level as well, are those easy? have you completed them?
>>
How do you effectively use incenses in shiren 6? They seem kinda situational so I end up just selling all of them for gitan. The insense affects you too right?
>>
>>3678740
Heat-ban
>neuters Pop Tanks and dragons
>Evasive
use it to collect arrows from Bowboys or neuter Mini Tanks
>Reflective
neuters casters like Skull Mage or Gazer, or bounce a desirable magic bullet onto yourself (usually Fortune or Narrow-escape)
>Blurry
Floor-wide Monster House solution, and good for avoiding fights on dangerous floors in general as long as you have a monster-find bracelet or mapping scroll
>Aggressive
Can easily push you to one-shotting enemies, conserving HP and resources; obviously risky
>Defensive
crap imo, but maybe situationally useful
>Weighted
I guess it can stop allies from getting warped if you want to eat a Sweet Potato, or if Skull Mage is around, but it's pretty situational
>Unwanting
enemies won't fuck up items on the ground

General advice is to not prioritize them over more useful item categories, but if you know a floor or floor range is coming up that one could help with, keep it. Heat-ban, evasive, reflective, and blurry are the most generally useful.
>>
>>3678767
That's helpful, thank you
>>
Is it possible to bet Shiren 5 without using the warehouse, using only items you find along the way?
>>
>>3678876
no. metagaming or bust
>>
>>3678876
The main dungeon is not that hard. The game has some 99F dungeons that start you at zero, and those are beatable. So yes, I'd say you can beat the main dungeon with simple game knowledge, how to synthesize, etc. But if you're including carry-in dungeons, probably not.
>>
What's the strat for stealing from shops?
>>
>>3678963
lame for the main story dungeon, I like the shiren 1 approach more
>>
>>3678876
Not only is it possible, it's actually not that hard.
>>
Please rescue me. I'm on the 30th floor of the Serpentcoil Island, inches away from winning.

TCDY-0QFr
>>
>>3679491
It is done.
>>
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>>3679537
...thank you...
>>
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waiting for Asuka's game, I hope they translate the PC version at some point
>>
>>3678967
Wall-less scroll and swapping staff is the easiest start. You can also do something like put an enemy on the exit with narrow escape staff, then burrow a straight line from the shop to the exit. If you’re feeling ballsy and the exit is really close, you can also just brute force it with paralyzing staves, narrows escape staves and swapping staves (you might have to use a revival grass or two with this strat). There are more strats than these too I believe but can’t think of them right now. Something like wall pass bracelet can probably get you there
>>
>>3678965
All dungeons except for isle of the mighty are beatable without carrying in items
>>
>>3680357
5, not 6
>>
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Shiren 6 is in the top 30 downloaded switch games this year in Japan!
>>
I realize it's RNG but I've been trying to farm a blue Manji Kabura for a while now without luck. Any suggestion on the best dungeon?
>>
Shiren gods please save me
5ZXf-5FAp
>>
Another rescue request for the thread, floor 29 - so close...please help me bros nNU3-7DEa
>>
>>3686630
It is done. I read Mapping on F29 but there's no interesting secret features. Gotta say I really miss the Shiren 5 rescues, this feels so impersonal and I have even less incentive to rescue randos off the board.
>>
>>3686660
Given two people their first clear?

This is my first Shiren, what are the differences in rescues/rescue rewards? After this was gonna go 2 (N64) -> Dice
>>
>>3686692
Did you get the clear? Congrats.

In 5, you can send MadLibs messages with your rescue request / successful rescue, including attaching an item, and there are monthly leaderboards, which I'm a sucker for seeing my name at the top.

As for where to go from here, I'd encourage playing the post-game / extra dungeons, having a variety of side content is a big part of 6 and 5, and there's a lot of items and monsters not seen in Serpentcoil. Past that, 6 is fairly different from the previous games in its high lethality + fast regen, so I would recommend 1 or 2 as an intro to the previous style.
>>
Also, in 5 you can bring in your own gear on a rescue, which feels like the best use of the grinding side of the game, building up a set to be an invincible rescue-hero.
>>
>>3686660
>Gotta say I really miss the Shiren 5 rescues, this feels so impersonal and I have even less incentive to rescue randos off the board.
I hope they bring it back in the inevitable shiren 7. Given this game performed well (in japan) there's likely to be another one after whatever the next pokemon mystery dungeon ends up being.

Also were rescue points this cracked in Shiren 5? I never rescued much in 5 (being rescued a lot instead). But I don't remember being able to just move twice as fast with no hunger and 20 strength points.
>>
>>3687430
>Also were rescue points this cracked in Shiren 5?
No, definitely not. The OP buffs compensate for not being able to bring your warehouse gear. The rewards for rescuing was a random item, leaderboard cred, plus the rescuee might gift you something, but I was mostly in it for the social aspect.
>>
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>>3687669
From the receiving end, it still feels good to get bailed out of jail
>thunderbolt the shopkeeper stupidly while using staffs on monsters
>some chad rescues me
>it was the run
I like that feeling a lot still
>>
So how's the steam version? Does it run well without crashing? I know 5's steam port had some crash issues.
>>
>>3690107
I've never had any crashes in either Shiren 5 or 6 on steam.
But in 6, even if you close the game without saving you'll still pick back up where you left off, like in Shiren 2 and Shiren 1SFC.
>>
>>3690107
There were never any crashing or save deletion problems in 5 on Steam. Those negative reviews and comments are from uninformed people who closed the program without Suspending and were surprised the game deleted their save, as it told them it would. The only technical issue it had was with some gamepad recognition, and that was fixed while maintaining the old xInput as an option.

Anyway, 6 is perfect so far in my experience.
>>
>>3690107
only issues I've encountered are that the mouse cursor doesn't hide itself and using a switch pro controller with steam input disabled bugs the game out (works fine with it enabled, but with xbox button prompts)
>>
If anyone was wondering, in Shiren 6: even if "destroyed" like by being parried by Fencer into another monster, the scavenger merchant will still have your weapon.
>>
>>3686721
Companions feel busted in this game. They showed up after your help with the first run and now every crack the main dungeon is a breeze.

Is the meta to spend time on the main dungeon upgrading a weapon to max/gathering resources or just cracking on with post game dungeons?
>>
>>3695859
Companions ARE busted, and an early post-release patch added them to a lot of the side dungeons. Definitely a self challenge to clear without them.

High-level carry-in gear is mostly for the completionist in 6, and only needed for Isle of the Mighty. Personally I enjoy the grind as something that doesn't take much brain power, but most of the dungeons are no carry-in.
>>
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https://www.famitsu.com/article/202501/29959
New interview, some notable things:
>90% of sales were from japan
>Game sold about 300,000 copies in total, about half and half split of physical/digital
>Game started development in 2020 or 2021
>They're open to making more DLC if the Steam version sells well



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