Underrail Infusion Alpha Gameplay Revealedhttps://youtu.be/HmPsCNMuUg8?si=WH-eWKnCzrIILE_y
>>3682923Doesn't look bad graphics wise. 1 was unplayable for me.
>>3682932It's definitely a huge improvement but I'm more interested in the gameplay. Melee felt underpowered in 1. I hope 2 makes it more viable.
>>3682937Haven't played, might try this one. Sword copycat from bg 1 and mutant elves crpg are the ones I might try as well. All other crpg I saw that are coming out are fuckymcfuck.
>>3682945Regardless of your build, the key to success in Underrail is good use of utility items. Grenades, nets, bear traps, and mines require relatively little investment and are extremely effective.
>>3682946That equals cheap game design if these items are available in abundance or not available at all.
>>3682993You haven't even played the game and you're already whining.
>>3682946Grenades are basically cheating.
>>3682923>all this dev time>It's just underrail with slightly better graphics and the same braindead systems
>>3683040Galaxy brain system*FTFY
>>3683040The combat system is fundamentally different, mouthbreather.
>>3683018I won't play Underrail, the graphics put me of. Vidrel looks decent enough.
I'm interested in the roguelike-ish gameplay. At first I misunderstood and thought it would be some WEGO affair like 7.62 but then I saw some combat with more than two rathounds and got the idea. I'm a bit excited, with the exception of that big timer/date hud at the top because I know just exactly how much of a massive prick Styg is and what he's going to be implementing with that shit.I'm kind of in the mood for an underrail replay. Which would be more fun, the new LMG/miniguns from heavy duty or a spear chucker hoplite man?
>>3683129Why are RPGlets unable to choose a character for themselves? It's a very womanish quality, begging other people to decide for you.
>>3683136>It's a very womanish qualityQuality is a big word here, heh
>>3683136I'm just curious which would be more fun since underrail is a somewhat slow game to pick up and I haven't used either weapon.
>>3683141Spear+shield is a horrible build. It means using a precious feat slot to LOWER your damage for the privilege of equipping some of the worst armor in the game. Just use spear by itself if you go with spear.
>>3683141Oh I get it, you want your hand held because you might make a "bad" choice in a genre built on making personal choices. Feminine quality.
>people actually like the graphicsI don't get it. Looks like a shitty unity game. Underrail has good aesthetics
>>3683158Looks like shit to me too, but I can live with it if it results in more immersive sim-like level design. I do hate the lack of color though.
>>3683147It's about style.
>>3682937I did knife and punch runs and they were both pretty good and let you do impressive stuff.
>>3682923Not being able to avoid incoming hits entierly by kiting or corner peeking changes the whole formula a lot, I don't know if I like this or not yet.>>3683129Yeah I bet every quest will be on some strict timer and you won't be able to do them all unless you build a speedrun around or something.I already hated the fallout timer, which was very generous. It's antithetic.to a game build around slow methodical exploration with death around every corner.>>3683158what stands out to me is the complete lack of shadow casting on player and enemeis.It makes everything hard to read, it just blends together with the background.
>>3683169I agree it looks like ass but my cope is that it's an alpha and that the actual game will actually look like Jupiter Hell or something.
>>3683169You can generally still kite in a roguelike. It will break peeking though.
>>3683169From what I remember I think Styg said only some of the quests will be on a timer, and the main quest won't be one of them.
>>3683136feminine is the word your looking for, and this is just standard reddit behavior now
There had better be a leap feat or a grappling hook because otherwise those fliers are going to be the bane of melee builds. But simultaneous actions is also going to make things difficult for melee as well. Protection or dmg avoidance will become even more necessary.Needs more color too, more work on making the character models distinguishable from the background, but I'm looking forward to the game.
>>3683175No, womanish is a word, and the one I wanted to use at the time.
>>3682923Is it still just a solo game? Hard pass if so.What's the point of a turn-based tactics game with just 1 unit?
>>3683213>What's the point of a turn-based tactics game with just 1 unit?One of the main reasons why it isn't turn based anymore.
>>3683176>leap featLike a leap attack?
>>3683213even real time tactical games aren't interesting with one character. rpgs are about teamwork, solocucks are lame.
>>3683176>leap feat or a grappling hookI'd prefer if it was easier to fit in both melee and ranged combat on the same character.
>Bolt Cutter>cuts bolts, chains, cables, wire meshes, etc>heavy fences need min 6 STR>Adrenaline Shot>increases PHYSICAL speed by 35%, dodge and evasion by 30%, and strength by 2 for 15 seconds>Health Hypo>restores 80 hp, each new hypo reduces ALL healing effectiveness by 50% for 20 seconds, stacks 5 times
>>3683158I think its a huge downgrade
>>3683213>>3683231This but the complete opposite.It's almost impossible to lose in most RPGs because you have a whole squad who all share aggro and heal each other. 1-unit RPGs are the only games where you actually have to play tactically.
>>3682993It's abundant but balanced around cooldowns. Not dissimilar from MMO skill rotations
>>3683221Yeah, for jumping on enemies, or alternatively for those agility checks if they still exist>>3683231>I'd prefer if it was easier to fit in both melee and ranged combat on the same character.Easiest way to do that would be to merge stats like melee and throwing, or give generous bonuses for related ones. I hate versatility.>>3683237>heavy fences need min 6 STRWhat? No Styg, that's not how it should work. You need big strength and beefed up cutters for that, otherwise all you do is bend the handles on your home depot cutters and ruin the blades
>>3683337>I hate versatility.Me too, it does the opposite of what it's supposed to.>You need big strength and beefed up cutters for thatSee pic for the full description
>>3682923>locusts from expedition>but they flyThanks Styg, but its nice to get some verticality. Its completely unnecessary, but also very cool, that quick slot items are shown on the actual armor.
>>3683362They also do acid as well as bio so becoming immune to them will probably be harder.Actually the new location system might make becoming immune to even one damage type a huge pain now.
>>3683362>Its completely unnecessaryBeing able to see what human enemies are able to use may not be a necessity but it's a welcome addition.
>>3683369>becoming immune to even one damage type a huge pain nowThat should go for most humanoid enemies as well so its fair.>>3683379As I said, cool, it could also help with seeing what npc is worth pickpocketing.
heinlein was right, specialization is for insects
>>3683369It will probably be less necessary to become immune to damage types since ending your turn no longer means tanking the entire ammo clip of 10 zoner's machine guns before your next turn. They'll only get 1 shot each, and the ones that haven't turned the corner yet don't get to throw a surprise grenade.
>>3683400Based and “die gallantly” pilled
Dropped. It's not even going to have a thousand players this time around
>>3683456>DroppedYou wouldn't even get it, nor you played the base game, tourist
>>3683461Stinky dumb ESL. Enjoy your flop
>>3683456>turn-based replaced with roguelikewhat
>>3683456>I can't use TM to kill everything on the map with a machete before they get a turn? DROPPED
>>3683462t. ESL
>>3683466No xcom action points ("classical turn based"), instead you get lots of single action turns at an interval that depends on your speed(Incidentally, this system is pretty easy to convert into an action game like Diablo 1 did, styg may be imagining retiring wealthy)
>>3683480>no meme arrowWe know
>>3683484Be quiet, ESL.
>>3683499Projection, thy name is Styg
>>3683504ESL gameESL threadESL boardESL websiteESL worldCope
Looks much more dynamic. Not just the combat, but everything. Visuals look good, I wasn't expecting such a leap in ambience. What happened to the locational armor/health system? We only see three bars at the top left, 1 health, 1 fatigue, and 1 psi.
>>3683506The location system is described in detail in the blog post. There's a damage modifier associated with different locations, and armor you wear only protects the location it covers. There's only one health bar still.
>>3682923Fuck, just noticed that weapons still have damage ranges and reference critical hits.>get a crit, but it hit their foot, no damage>enemy crits you in the head 200%x200% damage, die instantly no matter how good your helmet is>what is a "crit" and how is it different from a headshot? shut upMy hopes for this game just evaporated. It's going to be awful.
>>3683158>Underrail has good aestheticsI know you fags like to be contrarian over old good, new bad no matter what, but this is just too much
>>3683456>Underrail babs will get filtered by a combat system that isn't automatically cheesed by running behind wallsGood.
>>3683552>uhmmm, we don't want our core audience, actually! FUCK people that like turn based RPGs!No sales for you
>>3683553Adapt or die.
>>3683556Guess you die
but I don't want a roguelike! I want an underraillike!!
>>3682923Wtf is this Slavic goober thinking. The graphics look like generic Unity engine slop. The original Underrail might not have had the best aesthetics, but at least it had a very distinctive look. This looks like shit. Hard to say what to think of the new combat system until I play it, but that also seems like a strange development.
>>3683587I want to see how it looks with more color. Underrail is a very colorful game.
Wouldn't hurt to go the Deus Ex route with the UI either.
>>3682923That assertive gait with stiff posture at 14:55 is very amusing. No clue how it relates to stealth, and whether you'll even be able to pass amongst people unnoticed like in the original.
>>3683622He put his gun in point fire position so his flashlight would face forward, don't think that has anything to do with stealth.
>>3683628I can only watch youtube through a public proxy instances, so quality is low and not all text is clearly visible. Hopefully there are playtesters to help in refining the system as it seems fairly complex, although the devs could also place much of their bets on the devlog mentioned early access release and its resulting unfiltered feedback.
If he's going the "everybody acts at the same time" I'd prefer a system like in 7.62 or marauder where instead of AP you have seconds as resource.In the video it's unclear what action takes how long and you have no idea when the enemy will perform their action so it looks like the worst of both world, RNG+realtime.And in the blog he said you can't manually activate combat now, that's entierly governed by the enemy.
>>3683231I agree because i want to make a speedy thunder hammer wielding, bolt pistol holsting spacemarine but i can understand the balancing behind it.
>>3682923Something tells me heavy armor and evasion are going to be the must-have meta and everyone will just be stacking speed.
>>3683686I really wish these games focused more on urban combat because I don't like jungle/roadside combat at all.I also wish it were less buggy so I can actually finish a Hard Life playthrough instead of having it constantly crash or softlock.
>>3683697marauder is all urban and CQC
>>3682923Well it looks soulless and jank now, but the graphical engine is evidently allowing him to implement new systems so I'm down. Looking forward to playing and never paying.
>>3683694I don't think this ones going to be very popular tbqh
>>3682993you have no idea what you are talking about, Underrail has by far best and most varied combat from all the solo type turn based cRPG
>>3683712The meta or the game?
>>3683717The game and meta by extensionTons of people already get filtered by build autism in the first idk how he expects anyone to manage in the new system that seems like a combination of the worst parts of turn-based and realtime, especially if we can't pause anymoreI would think you'd want to kill things as soon as you can see them but vision seems completely gimped too
>>3683724Well this isn't /v/ so slow down with the doom-posting. The game isn't close to being done and might shift to something more playable or closer to the original in the far future.
>>3683727doomposting is the only posting I have left you can't take this from me!!
>timewhy
>include a time limit mechanic>give Temporal Manipulation an ability to roll it back
>>3683549Nah he's kind of right. Sprites are nice in general, not jut an underrail thing.
build autism will probably just come down to building to be unkillable like in most roguelikesbeing all out for alpha strike and depending on breaking LOS and such to survive enemy turns only happened in Underrail because of the xcom style of AP letting you do so much to prevent enemies from getting real turns.
>>3683724The game auto pauses while in combat. Time only progresses when you do things. If you aren't taking actions then everything is paused so you can think.
>>3683770>Sprites are nice in generalSprites may be nice but they allow for exactly 0 customization.
>>3683785I'd rather nice pixel art with a distinct visual style than fully customizable slop.
>>3683789It will be useful to be able to see what enemies have equipped though. Also nice pixel art isn't really relevant in this case since it's not like Underrail has ever had that.
>>3682923Man, this game is so ugly compared to the original.
>>3683169>corner peekingShould be a standard game mechanics of using cover and was done years ago in Shadowrun and recently in WH40K:RT
>>3683791nta but honestly its not worth how much worse it looks and the filesize bloat that will probably accompany the change
>>3683799>how much worse it looksComparing alpha to alpha this actually looked better imo.
>>3683789You're mistaking visual clarity for "pretty". Base underrail has fantastic visual clarity and the colors pop.Visual clarity does not mean pretty though because most of the sprites are generic or ugly. Most NPCs in the game are the same level of skinny and most of the fashion are just god-awful, besides a few leathers and overcoats.I am against graphics bloat by principal but i'd be lying if i say it didn't bother me when the game told me the administrator tchort chick was busty and pure sex but she looks no different than the a random hobo begging for charons in the street or seeing my 18STR no psi chad being of the same built as the faggot psi npc standing next to me.
>>3683816Underrail never had amazing graphics, it's true, but it had a visual style. You can look at a screenshot of Underrail and you immediately know you're looking at Underrail. And like you said, it had good visual clarity and colors. The alpha for Infusion has none of that, in my opinion, and I consider that a downgrade. All I'm saying is I hope it improves a lot before the final release.
>>3683821>and you immediately know you're looking atOnly if you've already played it for a while. You'll get used to Infusion, too.
>>3683801https://youtu.be/KXyCpVbKEKw?>>3683816What if your 18str "chad" worked out at the library and that's why it didn't show?Actually come to think of it has any recent RPG actually had your strength stat make an aesthetic change on your character? I get why since you'd have comically huge mountains of muscle walking around everywhere but still.
>>3683801I think I preferred a complete lack of lighting to the 2 visible metres of shadow collections you can see in Infusion
>>3683798nuCOM used it too
>>3683816>I am against graphics bloat by principal but i'd be lying if i say it didn't bother me when the game told me the administrator tchort chick was busty and pure sex but she looks no different than the a random hobo begging for charons in the street or seeing my 18STR no psi chad being of the same built as the faggot psi npc standing next to me.Min-max for looks meta soon
>>3683827I didn't mean stats should dictate how you look. Just saying, it'd be nice for the gramficks to just be advance enough for a couple of build and shape sliders and to see ass and titties when the game is telling me, alledgedly, that there's supposed to be some ass and titties on my screen right now. Definitely could still play without it though. Principal and all.
>>3683840its an isometric game do you really need a distant top down view of some giant inflated bimbo tits
>>3683842It's an RPG do you actually need graphics?
>>3683842>Definitely could still play without it though. Principal and all.
>>3683524This is pretty fair criticism since cannonically, high PER and dumping points into range weapons just means that you have a better eye for enemy weakpoints and skill to hit them respectively. Not that the same gun becomes magically stronger. So a crit could be considered a straight headshot while 80 [guns] are limb shots and 380 being center of mass. Now a crit and head shot is just... a much stronger headshot?
>>3683844no. thats why these are all steps in the wrong direction>>3683845so its not worth complaining aboutimagine the breasts
>>3683849All i'm saying is, it'd be nice to have, if not titties then give my character the ability to bulk like a space marine, and if no bulk then at least make the fashion look better then the exoskelletons or the standard plate armor from base game.
>>3683849>noThen you're free to leave the VIDEO games board.
>>3683842>do you really need a [...] view of some giant inflated bimbo tits
>>3683852It would be great if your character got visibly bigger according to STR and CON.Tired of being called a squeezer when I'm as strong as Balor.
>>3683867That's already been confirmed. Unless he changed his mind, it has been a while since then.https://stygiansoftware.com/infusion/devlogs/5-character-model-customization.html>The most important feature, for me at least, is the body type variety. This you will not be able to pick freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution.
>>3683868Now pure psi wizards will look like the frail pathetic weaklings they are.
>>3683870Plenty of psi characters have high con so they won't look that bad. It's knife/pistol/SMG builds that will look awful. Though I guess maybe they'll have more con too now that stamina exists.
>>3683824>Only if you've played it for a whileWrong
>>3683870Go swing a hammer some more, dumbass. Psiggers rise up.Although judging by the image in >>3683868 I assume it'll be just as minor and most likely will be indistinguishable the moment you put on armor.
>TB Larian zoomies getting filtered by advanced RPG combat getting reintroducedI'm so happy, bros!
>>3683868>Both skin and hair colors will be chosen from a predetermined list, so no orc, alien, or other unnatural silly characters will be allowed.Unless there's race checks in infusion, why the hell would this matter? I could be an orc because i catch a whiff of one of the toxic wastes or something.
>>3683888Forgot to add but if styg wants to do racial-autism, it's been 850 and fifty years since our time if i remember correctly. Generously, assuming that the underrail universe was just like ours up until 2024, and assuming the great war started ~100 years from now, there'd be no dark chocolate niggas around. Everyone will eventually turn from lightskin to pale white.
>>3683890Black people eventually mutated into crawlers.
>>3683853text adventures are video games
>>3683888that would make you a mutant which is its own seperate path in sexpedition since everyone hates you
>>3683872Nah, knives will have negligible stamina drain. It's hammer swingers that will railroaded into pumping con by the swing drain.
>>3683890He can't do real racial autism because he has no balls. Underrail was demographically presented as if it's a metropolitan area of the USA.
>>3684030>Underrail was demographically presented as if it's a metropolitan area of the USA.Because it is.You have the US (using as currency the USD so you don't get confused) in the "North", and the "South" is Canada (jeets included).
>>3684058underrail was made before the jeetening
Is that what happened to Underrail Earth? Humanity fled underground to escape the jeet plague?The surface is all Indians. Every inch of the planet. The air up there is no longer breathable by man.
>>3684058It isn't. The USA is new and built on immigration, not centuries old. It's simply diverse to appeal to modern sensibilities and avoid criticism. Styg is a coward.
>>3683794How? Not only is the lighting engine a substantial upgrade from Underrail's, the environmental decals are far more detailed and for lack of a better term, "gritty", just like any subterranean urban zone with LED lights blaring everywhere would be. Underrail was never big on aesthetics either, considering it still looks worse than Fallout 1 did to this day.
>>3684069A heckin lovecrafterino called a Leviathan showed up, ate the sun, and fucked off. The earth is a frozen rock adrift in space and the cave humans are surviving off geothermal heat.
Mod support when?
>>3684112Reminder that the Sun was in perfectly fine shape when humanity moved underground.
Place looks 2sterile/static for me(even with some moving elements here and there). It needs more ambient dust and maybe even some flickering lights
>>3684114What is the reason Underrail doesn't have mods anyways? Styg being wary of dataminers?
>>3684120Styg's autism.>muh artistic vision
>>3684120Styg is an autistic mongoloid with an ego the size of the moon (and it's only getting pumped larger and larger by his legion of sycophantic discord trannies) and allowing mods would require him to admit that he isn't god's gift to game development and not every decision he makes is the correct and best one.
https://stygiansoftware.com/infusion/devlogs/9-new-combat-system.html>For example, this year I spent a lot of time transitioning the engine from tile-based to voxel-based space, allowing for true verticality, which in turn allowed for free-form movement in 3D space for player, creatures and objects. So now we can have platforms above and below, flying (and maybe later swimming/diving) enemies, dynamic climbing and falling, etc.This was released with the video and I missed it. I do want to say I think the actual models and texturing of the game looks good. I think he either picked a bad/the only functional area to showcase the game or the rendering system needs work. The demo looks washed out and bland with anything that doesn't have direct lighting on it. Anyway it's finally nice to know this game isn't vaporware. I'm very excited.
>>3683158Yeah I hate the 3D as well, the game should've stayed 2D.
I'm going to mod the game to give myself 10 sets of 180 quality Super Steel like the game should've given me to begin with if the merchant inventory system wasn't so STUPID! Styg is a big dumb poopy head!
>>3684187>I'm going to mod the gameHow dare you. Who the fuck do you think you are.
>>3684187Nice strawman, Styg. Hope it helps you cope.
>>3683158I never played Underrail because the visuals don't draw me in, but this sequel looks better, even in this early build.If I had to focus on improving something besides the environment, I would try to make the animations better. But that might require AAA level professional talent.
>>3684210>AAA level professional talentYou mean pajeets?
>>3684187Just do it with CE
>>3684210you're the type of nigga to get filtered by depot a anyways theres no sense pandering to you
>>3684312>>filtered by depot aJust look up a guide like everyone else
>>3684326you are not a real nigga. don't show your face in my hood.
>>3684330I am and this hood is for all of us to share, you can't exclude me because that would be rude
>>3683699I love Marauder so much. I haven't played in a few years, but was thinking about replaying after beating JA3, that or finally trying 7.62
>>3683549>>3684210I like 2D graphics. Infusion is literally generic looking slop in comparison
>>3684365>I like 2D graphicsI like them too, just not Underrail's. I think 3D is the way to go. If the devs know what they're doing, they can do great things with lighting and do wonders for the atmosphere. IF they know how to use it.
>>3684342I think this guy's white
>muh graphicswhat a bunch of pansies
>>3684326idiot
I can't play this game because I don't have the time or desire for single-player MMOs
Cleve played Underrail?
>>3684326For a moment there I thought you were serious.
>>3684376Browner than you, Steve
>>3682945>Sword copycat from bg 1 and mutant elves crpgnever heard of these (didn't watch the game awards), what are they?
Is there any mod that allows you to respec? I don't want to experiment without having to restart my game
>>3684488Nope. But you are seriously overestimating the difficulty of creating a viable build. You can also just ask for pointers here if you tell us what you want to run.
>>3684488You should be able to beat the game blind on normal on your first character. You don't need a perfect build, just the ability to read.
>>3684499Word. Once I finish Jagged Alliance 3, I'll be back.I love RPGs and TRPGs but I have a cancerous habit of not being creative or reading over everything and instead relying on guides and other people's builds for either a 1:1 recreation or guideposts for my builds.I suspect I'm not the only one who does this. Any advice on how to get out of this shit habit? Same goes for choices. I always look up the ramifications of x vs. y choice.Maybe I'm just a pussy. I think it's rooted in a fear of not wanting to fuck up a run or be underpowered
>>3684506I haven't used guides since I was 10 and scared shitless of jump scares. I guess I would suggest dropping the difficulty all the way down and building up your confidence step by step. Playing a suboptimal build that you made yourself will teach you more than any OP build you picked up on a forum ever could. You will begin to notice how you could refine what you made, and you will notice what strategies you actually enjoy employing so you can just focus on that and minimize or outright eliminate the parts you find tedious or unfun. Going through this process with even one game will probably help you break out of this cycle.
3D >>>>>>>> 2DY'all are just contrarians fr fr
>>3684487Swordhaven iron conspiracy and really forgot the name of the elves game. I'll look it up and if I find it ill post it here
This logo looks fucking strange.
>>3684593reminds me of Disney Wars desu
>>3684604How?
>>3684609
>>3682932>>3683084Holy graphic hoe zoomers. I thought Underrail graphics were great, pretty cozy pixel graphics with a heap of character, can't imagine how much of a graphic whore you have to be to be put off by Underrail graphics to the point you cannot play it...
>>3682937
>>3684628>I thought Underrail graphics were great>posts Expedition graphics
>>3683129>spear chucker hoplite man>hoplitedont even run a spear shield buildspear builds can be fun, sword n shield builds can be fun, but hoplites are among the worst builds you can dolmgs are just too overpowered to be much fun
>>3684593looks like a parody porn title
>>3683477kek, harper actually suggested this very system; shorter/smaller turns so enemies actually have a chance to act before you hit them 30 times with a sword, as well as readied actions/overwatch
>>3684645expeditions part of underraildid they suddenly get worse at the artstyle they were already doing? expedition graphics were the point they were at by the end of underrail development
>>3683506probably isnt fully implemented yet>>3683524damage is going to be a lot less in infusion compared to underrail, because damage is going to be locationalalso you get DR *AND* DT in infusion; DR first then "soak" (DT), so no, I dont think its going to be like thata full-coverage tungsten helmet with solid padding or whatever the fuck will probably protect you quite nicely vs sniper crits and shit
>>3683694good armor with good coveragedodge/evasionhigh speedstealth (it will be pacifist-able)you're likely going to need at least one of those
>>3684656They're effectively using a new engine and as it's stated on the post they have yet to start making stuff. It will take time for them to get back to what they took years to learn to do on the previous engine.I'm more impressed with this alpha than I was with the previous alpha, so I'll wait to see the beta and then compare that with how the first game looks now.
>>3684664>I'm more impressed with this alpha than I was with the previous alphaNo way I don't believe you.https://www.youtube.com/watch?v=LTtzKZQnZfk
>>3684664well they shouldn't bethis was supposed to be a standalone expansion they don't need to reinvent the wheel with every release
>>3684668>this was supposed to be a standalone expansionWell, Styg lied. I'm talking about what we can see and not what he told us a decade ago.
Dominating to me, is the best difficulty because it tests all of your mechanical knowledge of the game and the cheese are really fun in that difficulty. Infusion might kill it's own "dominating" since every fight seems straightfoward because of the combat overhaul.
>>3684668It was supposed to be a standalone expansion. Then it was supposed to be a smaller scale standalone game on a remade engine basically meant as a test project for Underrail 2 (North Underrail). Only Styg knows what it is now.
>>3684680The title being Underrail 2: Infusion might suggest it's a sequel.
>>3684685I think the last time Styg insisted that this wouldn't be North Underrail was not even half a year ago, but my memory is a bit fuzzy on this. Originally I didn't think much of it, figured that'd go down reasonably well since the combat system is what matters most. But now that we know how dramatically the combat changed I have a feeling that unceremoniously dropping that cliffhanger too would now be met with much stronger resistance.
>>3684645It's literally the same game in the same engine, I could have posted a screenshot from Core City and it would have looked the same
>>3684693>my meme peek-aboo agility build built on abusing the dogshit AI and turn based system has fallen, millions must refund and piss & moan incessantly about anything and everything, especially introducing actual verticalityI almost felt for Styg, except i remembered he himself fostered and encouraged this dogshit "HARDCOOOORE!!!" fanbase where every design flaw is actually an intended feature and if you actually critique anything YOU'RE JUST LE PIPEWORKER GAME IS FINE, GET DOMINATE'D XDDDDDDDD, so fuck it. You get what you fucking deserve, Styg.
>>3684704Not sure how you read that into my post when all I said was that "the combat system changed dramatically" but alright.
>>3684708Because it's clear as day you (and everyone else ITT complaining) is assblasted that NPC's get to act at the same time as you do, because you won't be able to abuse the turn-based system with your 3 con builds by hiding from enemies on their turn.
>>3684711No, actually I'm very curious to see where this goes. All I'm saying is that changing up every aspect on Underrail and than slapping a 2 on the title is more likely to cause a backlash than carrying some things over more or less intact. Which I originally assumed would be the combat, but now the story is the only possible candidate.
>>3684711It remains to be seen if con dumping will cease to be the meta.
>>3684746Flasbang/LoC MB followed by Adrenaline + Contraction sounds perfectly doable to me.So basically, nothing changes.
>>3682923A lot like Jupiter Hell!I liked Jupiter Hell and its predecessor, so gimme gimme gimme!
>>3684758I love that game.
The cheat engine logo is synonymous with Underrail to me. Whenever I see the thumbnail for a cheat table or anything, I think, "Hey, it's Underrail!" before remembering that, technically, it's for all other games as well.
>>3682923the running animation looks like dog water, hopefully it is improved, or make a toggle for just walking too
>>3684907Just make a good build.
>>3684693I'm pretty sure Styg told me on Discord that Infusion was still set in South Underrail.
>>3682923Opressive desolate environment in the likes of Dark Territory and abandoned Lemuria compounds, for a time being I forgot all about interdimensional esoteric shenanigans going on in the background of the setting just by how almost mundane it looks. Maybe the PC will end up more than less a common zoner, not involving himself with most deepest secrets. Not sure if what you see here are the same Lower Underrail interiors you have in the original game -- that once was fully illuminated, with droning infrastructure and merry rail-clanking music going on.
>>3684964You're mistaken. He said its not north underrail, its somewhere new; a place we dont know anything about yet as I understand it. I suppose it could still be within south underrail, but it'd be a portion we didn't see in underrail 1.
>>3684994West Side Underrail.
>>3684963i think he meant the speedhack
>>3683770>Sprites are nice in generalYou guzzle onions by the truckload.
>>3685184good
Ah, there it is. Still not a direct sequel.
Also, there is something called momentum now, whatever that is. It's represented by the green bar. It seems to go up when you run so probably something for the parkour skill.
>>3685197I thought the green bar was noise madebut it being momentum also makes sense
does styg hate snipers
>>3685199That was my assumption too. In retrospect I should have noticed that it wasn't going up when he was firing at the spitters.
>>3685208Why? Snipers feel good to play and are very strong.
>>3685209I didnt notice it going up in combat at all; I figured it was because he was already noticed by enemies
>>3683175>feminine is the word your looking forEffeminate
>>3685208Yes
>>3685197>momentum>It seems to go up when you runFocus for melee? Maybe you get extra damage if you run before the attack. idk
>>3685213new combat system seems like it will make them a pain in the ass and vision is gimped to hell
>>3683456You should already know what you're getting yourself into.
>>3685223your vision range is based on your perception; I think he was playing a perlet in the demo
>>3684130>allowing modsYou know, if someone really wanted to mod a game hard enough, they would simply spend the time breaking through his encryption and mod the game just like what slavs have been doing for decades with Fallout 2. A true modder doesn't ask for permission, they just mod the game.
>>3685214It still goes up when he moves, even during combat. But yeah, I can see going full Agi becoming popular with it governing both slow stealth and fast parkour now, especially since the shorter turns should definitely make Dodge/Evade more reliably useful.
>>3685228then yeah, I agree you're probably right
>>3685226>your vision range is based on your perceptionludokinoImagine drinking mushroom brew on a 3 PER build and barely being able to see beyond your feet
I hope this one is actually moddable.
>>3682923How is Codex coping with it?
>>3685253Mixed-negative. Makes sense when you remember that they were the ones who convinced Styg to drop PTwP for TB combat in the first game.But there isn't that much discussion happening there. The official forums are also dead, and Steam ditto. I guess that leaves discord, but I'm not touching that with a ten-foot pole so I wouldn't know.
>>3685258theres also redddit, but I forgive you for not thinking of it
Why is his implementation of the new combat system so convoluted? Just code real time combat and make it pause when the player character isn't acting.
>>3685275>Just code real time combat and make it pause when the player character isn't acting.Isn't this exactly what he did?
>>3685276No, it's some bizarre system that's still turn based where the player performing an action gives the enemies points to use and when they have enough points to carry out the action they want to do they get their turn, and he has to arbitrarily decide when the allotment happens and he says he wants interruptible actions so he has to arbitrarily decide what can be interrupted by what and when. The result is the janky movement shown in the video in which the player starts and stops the running animation repeatedly when trying to move during combat as the game changes to the turn of the rathounds for their movement action. It's retarded.
>>3685284sounds cool
>>3685227>You know, if someone really wanted to mod a game hard enough, they would simply spend the time breaking through his encryption and mod the game just like what slavs have been doing for decades with Fallout 2.You know, Fallout 2 is abandonware and isn't getting updates, and it's actually a good game worth de-encrypting and modding, unlike underrail.
>>3685297Yeah, when a game doesn't have mods, it just shows nobody cared enough.
>>3685258>Makes sense when you remember that they were the ones who convinced Styg to drop PTwP for TB combat in the first game.I didnt know that, not that I dont believe you, but do you got proof of this?
>>3685311Read the old thread.https://rpgcodex.net/forums/threads/underrail-pre-release-thread-go-to-new-thread.69181/Initially Styg posted about Timelapse Vertigo on an indie dev forum where the reaction was all "wow dude so awesome we are cheering for you when are you releasing???" when the game was still, well, not even in this >>3684665 state yet. He then found the codex, and the reactions there were more "cool cool but TB or gtfo". At the end of the day Styg does as Styg pleases, but it was an influence.
>>3685314Neat
>>3685314So RPGCodex is responsible for the terrible 3 CON alpha strike CC-or-die shitfest Underrail ended up being?
>>3685314>"cool cool but TB or gtfo"Funny how the pendulum swings. Back then RTWP was popular, so grognards wanted TB.Now TB is for casuals, and RTWP chads are rising up!
>>3685323Yep, they are responsible for his massive success.
>>3685329>Back then RTWP was popularRTwP has never been popular.
>>3685336Some of the greatest RPGs ever made were RTWP, you turn-cringe cretin!!
>>3685335Unfortunate.
>>3685339I don't care about your extremely weak bait, I'm just saying that there factually wasn't a period where RTwP was popular. It's more that Bioware games were popular and even they abandoned RTwP in favour of straight action.>>3685341For you, not for him.
>>3685329>>3685339Let me guess, "merely pretending"?
>>3685342>umm actually the battle system itself in those popular games wasn't popularOh for the love of god..
>>3685352they cant help ittheir entire generation is like this
>>3685184>>3685224why does this faggot hate fun so much
>>3685363>crit chance stacking>funStacking crit chance in Underrail is the least fun aspect of character building. You basically get a boring flat damage modifier on everything as soon as you reach (or get close to) 100% crit.
>>3682923Interrupting enemy attacks using TM shenanigans (e.g killing them while theyre aiming or reloading or interrupting a boss charging up an attack) would be interesting but idek if this new system allows it
>>3685352Did Bioware games decline in popularity when they stopped using RTwP? The games were popular despite the system, although of course certain kids imprinted on them. Throughout the history of RPGs, TB games have been produced and popular, this isn't true for RTwP.>>3685353I'm far older than you.
>>3685365On the other hand, crit bonus too. Guess psychosis psi is up next on the chopping block.
>>3685365yes but the build up to that point is fun e.g deciding if you need flat damage now or if you want to keep working towards increasing your crit chanceplus youve probably reached deep caverns by the time your crit chance is anywhere near 100% and at that point itd be more fun to have a broken build than to slog through the rest of DC on a mediocre one
>>3685370removing/nerfing crit bonuses would make crit builds even more boring as it would be like new vegas where a crit build is just bonus damage thats determined by your gun
>>3685368>Did Bioware games decline in popularity when they stopped using RTwP?Yes actually. I remember hating Dragon Age 2 when I was a teenager because of the combat changes, and I haven't bought anything Bioware made since.
>>3685370I think that the problem Styg has with crit damage bonus is Critical Power.Remove that and you won't get crazy amounts outside of specific weapons/builds. CP makes almost every build have crazy high crit damage if you want to, therefore making it a non-choice if you can crit often enough.
It just hit me that there are no portraits in Infusion. That's one way to stop people from inserting anime in the game, I guess.
>>3685375Popularity =/= (You)r personal tasteFactually every DA has sold more than the previous one. IDK about the very last one, but I wouldn't be surprised if the trend continued despite how shit it looks.
>>3685377Good.
>>3685377Unfortunate.
>>3685380Dunno, they help with targeting, checking on status effects, centering the camera back on your character and so on. They had many utility uses. But it seems Underrail 2 is desperate to leave its old artstyle behind.
>>3685377Makes sense desu. If you can personalize your dude why would you need a portrait on top?
>>3685375That's because you came in on a train you didn't know you were riding. The shift from TB to Action to appeal to non-RPG fans. The non-RTwP games didn't sell poorly. Notice I'm using popular, not in the sense of "no fans of this system", but actual widespread usage of it. RTwP was never popular.
>>3685353I think he just has the 'tism
>>3685390You would.
>>3685383I'm going to miss NPC portraits more desu.
>>3685415Until I see dialogue I wouldn't assume that NPC portraits are also gone, but I guess we will see.
>>3685421Creature and hostile NPC portraits are likely gone so that doesn't bode too well. I hope I'm wrong though.
>>3685377I liked the portraits rpgs don't need anything more
He should either drop the 2 or drop infusion. Underrail 2: Infusion doesn't roll off the tongue.
>>3685365It also makes some weapons useless once you hit max crit chance. There are a bunch of weapon frames that nobody ever uses because their bonus is they have higher crit chance, which you don't care about since you can just get it from other sources. Falchion and impala and so on. With less crit chance stacking they might actually have a use.
>>3685519Infusion isn't Underrail 2, Infusion is just a DLC that got too big, like Fallout New Vegas.
>>3685559Styg updated the logo to have a 2 in it.
>>3685421Were portraits always in Underrail? I remember a blog entry when dev went into how lighting affects them, but I can't remember if they were there from day one or not.
>>3685559FNV is a mod
>>3685363he loves funthats why his game is the best several times over and why so many people sink thousands of hours into it>>3685368>I'm far older than you.possible, but im middle-aged, and your capitalization/punctuation/terseness indicate that youre currently angry (so probably feeling threatened; I don't think you're older than me)>>3685390well, that fits what I saidheavily vaxxed generation
>>3685611I played my first RPG in 1986. I'm your senpai.>our capitalization/punctuation/terseness indicate that youre currently angrylmao, what a rube.
>>3685571They were in since day zero as an UI element, but it took a while before Styg commissioned the art itself.
What I'd like to know is how time manipulation or adrenaline stims would work here.I suppose it's going to be as simple as "you do X amount of actions and then the enemies get to do their actions".Also if there will be true diagonal movement or the jupiter hell implementation(moment looks diagonal under the hood but it actually plays out as two actions)
>>3685634Adrenaline speeds up your actions by 35%. if Infusion doesn't drop TM I'd expect it to do something similar.From what I can see moving diagonally doesn't drain stamina any faster, so there's that.
>>3682923holy fuck It looks so good i really didnt know what to expect especially with the change to the combat which is one of the reasons why underrail 1 is my 6th favourite game of all time but the new combat looks fine. i do wish the model was slightly smaller or maybe there is a way to zoom out but im really happy with what i see in this demo
>>3685616What game, senpai?
I'm going to be blunt, I don't like the new combat system but far more concerning (aside from styg's usual shithead behavior) is the graphics shift. The graphics looks atrocious, this is indistinguishable from 100 other unity engine claymation tier slop CRPGs. It lacks all visual distinction. It lacks the charm of sprites. It lacks good animations. The key thing though is that not only is this all of the above, but it also will take longer to develop than sprites. More work, which will restrict the game in a number of ways. Also you can't get away with 1/3rd of the game being ugly repetitive copypasted shit while doing a realistic graphics style as opposed to cartoony sprite graphics. It's jarring and it gets old faster.Not even gonna get into the whole timed quest system. Remember, Underrail was successful despite Styg, not because of him, and now that his ego is out of control it's likely he won't listen to anyone giving feedback.
>>3685662>charm of spritesunderrail sprites looked like pixel vomit
>>3685649Leygref's Castle
>>3682923Will we see her again?
>>3685764No, because she is dead.
>>3685662Cope. A timed quest system is the perfect thing to complement the merchants that won't sell you what you want. You will use what you get and you will be happy.
>>3682923Will there be any romance? I'm a bit bored of gay/asexual RPGs where you just kill dudes
>>3685768Styg is one of the dudes that actively hates player romance.
>>3685764I'm not convinced she's dead, but I am certain stygger will never let you know for sure
>>3685770An eunuch?
>>3685774He's a christfag.
>>3685765Kys Ola.
>>3685792You should be glad if she was just quietly zoned out. There are much worse alternatives out there.
>>3685770he will however state multiple times that female PCs canonically have large titswhy are slavs like this
>>3685784One of those twisted incel nu-christians? Christ doesn't forbid love and procreation. You'd think it would fit well in the shithole setting. Some light to fight for.Furthermore: what makes a man? Dick and balls. What is the purpose of D&B?Therefore: can't roleplay a man = NOT A RPG
>>3684907Its the game I use it for the most
>>3685770A divorsed man
>>3685812Don't you have games like BG3 to play?
>>3685826Ivana left him?
>>3685836i wanna leave him too
>>3685836>>3685840Kek
Looks like a completely different series. As such instead of insta-preordering, I'll wait until it is at least 75% off to try it.
>>3685836Doesn't seem so.Also, three kids?Holy fuck, Styg.
>>3682923Looks like it's going to be harder, so thats cool
>>3685812>I am le man if I have a bitch to simp for!!!Cope.
>>3685662>It lacks good animations.Underrail itself has even worse animations than Fallout 1 lmfao.
>>3686676Fallout had a proper art guy. Maybe someday some indie dev realizes a game benefits from that.
>>3685767I will simply not buy the game, what's styg gonna do, try making it online online only to attempt to stop piracy?
>>3683158As a zoomer I never got into early fallout games because their 2d sucked, but Underrail was different in the sense the 2d harmonized with the very aesthetics of the setting aka grainy slav post-apocalyptical subway Nokiapunk
>>3685662I could forgive the graphical shift if it was done with enough intent to warrant doing so, as in a desire to better detail Death Stalkers, implement VFX and allow for custom camera angles, THAT would have been innovative, but no boxes were checked, Styg just felt like the game would get a bigger audience if it went 3d
>>3686676and thats a good thingI don't want to watch drawn out animations for every single fucking thing its a waste of time
Time gated content, except that it opens up after a significant amount of time has passed instead of closing off access
The real reason Styg is about turn every quest into time-gated content is that he always wanted to hardlock players who walked while overloaded. He's been pretty open in the forums about how he would do everything humanely possible to ruin the lives of those who got past a single digit of storage space, going as far as to create a joke NPC mocking a forum user who pointed out his seething over this practice. He now intends to make qol settings like speedhack unviable in an attempt to prevent the players from cucking his idea "fun" game design.
>>3687191Who cares.
>>3687221A legacy player that would have otherwise preordered Underrail Nofunsion instead of doubting whether its even worth pirating.
>>3687250Well, maybe in however many years this takes to come out you'll have gotten over it.
>>3687221>[New] user Styg has deposited +5000 karma in your stygiansoftware.com/forums/ account
>>3687342I don't know if he'd be happy I'm completely apathetic about his new game. I just don't see the point getting riled up for a alpha video.
>>3687342you might be upset
im excited for innawoods + an actual game
>>3686803Yes you're a retarded zoomer with shit taste, seeing as you prefer the kiddie comic book "artstyle" rendered in indie pixelized bile to the masculine and gritty hand-drawn style of Fallout 1 & 2.
What builds do you guys think you'll run first? Based on what we know and assuming most underrail builds will be generally possible in infusion
>>3690222I'd play "boring" AR build first but not sure i will ever play as i'm too stupid to play underrail as anything else than AR tin can on easy.
>>3690230well, I also intend to play AR, but a mobile one thats sneaky and perceptive
>>3690222what builds? pick combat technique, stack feats? yeah, i imagine that will still work.
>>3690346so? what do you think you'll run?
>>3690360uninstall wizard
>>3690361if you click the x up on the tab, it will close the thread and you wont have to look at underrail stuff any more
>>3690363i can handle my own business just fine, honey. to respond in kind: you don't have to respond when i make fun of your retarded "build" wankery.
>>3690366butthurt cuz sucks at video games
>>3690368damn, this dude can't even build a good post. now i just feel bad for you.
>>3690381lashing out cuz butthurt cuz bad at video games
>>3690385i know you are, but what am i?
>>3690222Hammer wizard*Snort*
>>3690582Are you my doppelganger?
>>3690749prepare your neural anus
>>3690751>ImplyingHave fun with my 100% electric damage reduction
>>3690757oh yeah? ive never seen a hammer wizard with 12 con before
>>3690760You technically can, wouldnt call it optimal but you definely canI personally dont go 12 CON on HW kinda got bored of HW desu, it's better for psiless tanks
>>3690222Stealth sniper.
>>3690772as opposed to non-stealth sniper
>>3690773Tin-can with a sniper + shotty sounds like a fun build.
>>3685662This, the pixel art of the first game was unique and gave the game a strong identity, this just looks like generic 3d slop
>MUH HECKIN' PIXEL ARTywnbaw
>>3690773all snipers are non-stealth snipers after the first shot
>>3690833Palms sweaty. Mom's spaghetti.
>>3687191So in essence, no reason to buy his game. No reason to buy his game = no sales. No sales = putting back it all back to hope he gets a fraction of the possible lost sales back.
>>3690806>Whines about trannies>Game is unityslop>Aislopchads sprites get better by the dayKwab. U just know styg pays his pisscord memebers now.>>3690898It'll sell less than the original, but it might do well for being a modern single person rpg that isn't a roguelike
>>3690898we're all buying the game, numbnutsunderrail has had fantastic sales despite all the vocal retards crying about it onlineinfusion won't be any different
>>3683264You need to create the appropriate challenge. If it's too easy then it's a poor game disign.
>>3683456> classicalShouln't it be "classic"?ESL btwAnd the first game is not even that old to be regarded as classic. If they referred the turn based mechanic as classic then they sould have dropped the "of Underrail" part. Othewise just write the "turn-based combat system of the first game".
>>3691028>Shouln't it be "classic"?Yes, but really it shouldn't even be "classic", since turn-based games have no standard.
>>3690913>AislopchadsHumans can detect soulless machine "art" for miles.
>>3691018I shan'tno showcase has killed my anticipation of any game harder in recent memeory