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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: jerian.png (528 KB, 634x649)
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First playthroughs over, really liked the new mechanics and the politicking but it seems like the ending skimmed over potentially the most important and cool part of the game. I would be shocked if there was no DLC introducing a new chapter after the millennium council
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>>4043896
Night of Serpent sounded kino asf but that blueskin and old Man just started peasant rebelion without achieving their goals, and their archduke runnned away like a bitch lmao
>>
>>4043893
>motivation
We have good motivation as well while giving her away to inquisition. Its the ending that tell us she was burned because there was no way back from that ritual
> clearly better than giving her to the torture happy zealots.
I maybe would care About outcome if I wasnt lack-of-willpower/stat slapped several times before. And giving away shell of lover was basically free point.
She also dont even informed her affair partner about her intention of becoming ancient creature so fuck her
>>
>>4043930
All the revolt variants get railroaded into the same scenario, really sucks that there isn't more variety. You do get a somewhat different ending if you sided with the Milanidas though, they eventually get the province back.
>>
>>4043942
>No ending where milanidas rally his le epic blueskin beasts warriors to retake capital instead running like a bitch
Do arkkners REALLY ?
This one couldnt even Control his own daughter geg
>>
>>4043942
Stopping the revolt before it truly starts by siding with Felipe and skipping the last chapter was pretty kino though.

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I'm about halfway through Metal Max Returns, so far I'm enjoying it. The vehicle/on foot modes are kind of neat even if the game hasn't really combined the two all that well so far.

Does the rest of the series improve on that any? I'd like the concept and the setting, but I don't think I'd want to play another barebones RPG in the same vein.
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>>4044768
Nah Xenodude has red hair
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>>4044768
MM5 protag
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>>4044847
I hope not, looks like a chick
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>>4044863
Looks more like a stand in for a player created avatar to me.
>>
>>4044742
Nah 2022 was when Cygames bought Metal Max and took on board Miyaoka himself.
In the latest interview (last month) they explicitly said that no project was canned and all previously announced games are still being worked on. Although only time will tell.

>>4044753
Teaser released two years ago, where they also shown a glimpse of gameplay. Judging from the level up screen looks like is running the same game engine as Xeno Reborn.
https://www.youtube.com/watch?v=TbD7GITt9xM

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Releases 18th February 2027 on PlayStation 5, PC, and Xbox Series X/S.

English VAs have all been re-cast. Golden content is confirmed included in the base game.

New live stream on 18th June 2026 to reveal more info about the game.

https://www.youtube.com/watch?v=1osdiOAkBKc
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>>4043000
It's more streamlined, and you spend more time with the characters.
>>
>>4042112
Cut the shitty MMO sidequests
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>>4015778
you're lucky trump let's you have it that cheap, with tariffs it should cost twice as much
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>>4033755
best shadow/persona scene
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>>4044425
This is trolling, right?

Why do zoomers treat this as a hidden gem now? It's literally the negative elements of Morrowind and Skyrim with none of the positives.
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>>3935641
and we ignore oblivion goofy graphics ?
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>>3973296
Sop u wanna say Dark Brotherhood in Oblivion is bad
>>
>>4045371
heh, i remember killing that statue via console and it coming back to life as a giant NPC you could initiate dialogue with
>>
>>4045425
After I posted it, I just started wondering if it was akshually a NPC, à la FO3 trains
>>
>fighters guild quest has you torturing a prisoner
Nobody talks about how dark oblivion gets fr

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Which of the two RPG masterpieces with the greatest writing of all time do you prefer?
Planescape: Torment or Disco Elysium?
Which has the better gameplay?
Will both be still fondly remembered 25 years from now?
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>>4026252
>Which of the two
heavy implying there
Picrel any day for me. Fantasy setting is always better.
>>
>>4035459
It's good though not without flaws
>>4039715
I think the art style is pretty neat. It's unique enough at least, reminds me of family guy or american dad but without overtly making everyone ugly or having a nihilistic outlook
>>
>>4026252
Planescape Torment has a lot more going for it despite its garbage gameplay, at least it has something.
Disco Elysium has very shallow gameplay systems, if Disco Elysium had some puzzle solving gameplay and some depth into its world design then it would be the better game.
>>
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Communism is a murderous ideology and if Estonia were still communist, Disco Elysium wouldn’t have been legal to make.

And yet the Devs perpetuate it.

But hey, isn’t it funny how Cuno says shit a lot? And all those heckin’ voices in your head.
>>
>>4045423
Democratic socialism is the future, bloody baster behenchod.

t. proud Indian member of the cockroach party, biggest Skyrim fan of /vrpg/

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Ive gone back and forth but honestly fuck it. I can’t say too much about what I did or it’ll out me but I basically had a small part in a lot of sections in the game. And also it’s not like they silo’d the game from us. That’d be more trouble than just slapping an NDA on us.

Here’s some top stuff. It’s just Hamerfell (no High Rock). Main quest is NOT about the Thalmor like everyone thinks (bc what average player gaf about the White Gold Concordant). But the Thalmor do weave into the main quest and have their own plot line (not a joinable faction tho).

Main quest is honestly kind of like Starfield/Indiana Jones, hunting for clues that explain what happened to Yokuda. Bad guys are a cult to an ancient Redguard god. Nothing like shouts. Closest thing are these powerful talismans that you can wear. Each give you a very strong ability/power and you have four slots. Can fundamentally change your playstyle.

The “random mechanic” (e.g. oblivion gates, dragons) is extreme weather events. There are lots of ways (clothing, magic, hiding) to deal with these. Basically survival-lite built into the game, as you’ll need to wear appropriate clothes in certain places, like the Alik’r desert. Kind of like the glowing sea in fallout.

Yes there are naval ships. Honestly, last I saw it seemed pretty clunky and basic. Kind of like AC Odyssey. But you can hire crews that change your “combat speciality.” Warriors for boarding, mages for flames, archers, etc. RDR2 was a big inspiration from the top when it comes to fleshing out mechanics TES hasn’t explored much before. Horses are much more flesh out. Name them, customize them, buy different breeds. Can store stuff on them.

Idk what else people want to know
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>>4020152
What if the joker was in Skyrim? do you think Cicero would get territorial?
>>
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>>4027717
Automattic Sheogorath Champion, no question.
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>>4014292
What's the point of their being ships if you don't have access to High Rock? What happens when you sail across the Iliac? Are there invisible walls on your ship preventing you from jumping out and trying to run onto High Rock?
>>
>>4020152
Eh I feel like, because the Forebears are sympathetic to the Empire, if the Empire does play a role in the game, they'll just shove a but of Redguards into Imperial fits to tone down any negative connotations.
>>
>>4014292
Do we find out who won the civil war in Skyrim? Do NPCs actually look decent?

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Why in the FUCK is it so hard to beat bosses using thaumaturgy only? Why the fuck would a blood mage use a shotgun? Am I lagging
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>>4045384
>connecting to work wi-fi
>playing vidya at work
>Are u dumb?
I dunno, are you?
>>
The answer in lore is becouse thaumaturgy can do a lot of things. Most of them poorly. It's the swiss knife of vampire disciplines in the wod universe.
>>
>>4045386
Nta but I'm a night-shift security guard and I play RPGs at work all the time.
>>
my first guy was a no-guns Tremere, I have no idea how you fags keep acting like this game is hard
>>
>>4045451
How do you treat chunk

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What is the most satisfying lockpicking mechanic you ever encountered?
Are mini games a good idea or just key jangling for retards?
Are simple skill checks better or are they too simple?
Should lockpicks be an expandable item?
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>>
Lock picking peaked with Betrayal at Krondor.
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>>4016162
I actually liked OP pic the best.
>>
>>4016162
Does hacking in Human Revolution count? It’s realtime, you can get neat rewards, it’s thematic, there are consumables to help you.
Oblivion is neat because it is intuitive and you can use spells to bypass it entirely. If you could break the locks with weapons it would be even better.
>>
>>4016168
This. People butch about how hard it is but lockpicking should be hard
>>
>>4016162
all lockpick mini-games are bad
>why yes i have removed the real danger of lockpicking (detection) by pausing the actual game to give you a annoying repetitive minigame where the only stake is losing one of your infinite lockpicks

ideally lockpicking skills should be interpreted through real-time speed and level complexity, with locks of certain complexity being impossible for characters that lack necessary skills.

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What’s your comfort game?
54 replies and 16 images omitted. Click here to view.
>>
Ultima 7, specifically Part 2: Serpent Isle. It was such a different and weird world from Britannia, creepy and fantastically and allegorical at the same time, with some cutting-edge graphics for its time.
>>
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>>4017948
By a wide margin too.
>>
>>4018742

Unc jamz.

I remember trying to like this tune more than I actually did in high school. Because DJ Shadow was popular with hipster musicheads and this was the only track of his I kinda liked except the unkle track with Thom Yorke when it was released. I kept trying to see what the fuss was about with DJ Shadow besides the cool name, and there just wasn't a lot there at the time.

https://youtu.be/kEqGdGAgAjw?si=9e1l16liiykvORIC

DJ Shadow was in UNC-le.

Anyway, VIDEOGAMES.
>>
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Time for another run.
>>
I wanted to put on a game where I could just wander around, take in the vibes and not worry about having to deal with any kind of forced event or altercation. And it's especially true with this one - you never get forced into any kind of combat situation unless you specifically go to mission areas. I mean, you might get jumped by thugs in a Downtown alleyway, but that's such a minor and easily avoidable encounter anyway.

https://youtu.be/sJVUtVaS86M

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> best music in the series
> great world map, great worldbuilding, not a generic jrpg planet like every other game
> Comes with a full length tales of legendia 2 game builtin

thread theme, the first dungeon: https://www.youtube.com/watch?v=nfpGu1uckLE
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>>
https://www.youtube.com/watch?v=uIasWWs-ZxI
>>
>>4041911
Legendia's map is not only worse than Tempest, lmao.
Agreed about the rest, tho.
>>
>>4041911
Battles too repetitive (audio and mechanically)

B-/C+ tier jrpg
>>
>>4041911
The gameplay is regressive for the series and the character quests aren't worth anyone's time
Music is its only actual strong point
One of the worst Tales games
>>
>>4041911
Go Shina x Tales Of curse. where the game is mid but the music slaps. Other offenders include zesty and Luminaria

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Cyberpunk 2077 gave me feels
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>>
Just tell me how to solve FF06B5. It can’t be that deep
>>
>>4025108
its true, deep sadness that you fucking zoomers are so god damn retarded that you like this piece of shit. fuck you for having bad taste and for being a boring human being
>>
>human being this
>human being that
plebbit is two blocks south, faggot
>>
>>4005932
i got it on sale for $0 and i still refunded it
it just sucks ass, what else can i say?
>>
>>4033877
Posts like yours are always so interesting (non-sequitur projection that has absolutely nothing to do with the post you quoted). Like holding up a mirror to yourself, or gazing at ink blots. Fascinating glances into the mind of /vrpg/ anons

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>RPG Codex's top 100 RPGs of all time
holy shit this is embarrassing
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>>3958781
I prefer kichikuou over sengoku and think it's the better rpg.
>>
>>4010942
>which is apparently the rest of the Rance series in a nutshell)
The rest of the series does it better, it was kinda just a tack on
>>
>>4010942
sengoku is great but i like venusblood games gameplay more desu
>>
>>4041498
Cope. I'm not a zoomer :)

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Do you have any theories for Deltarune Chapter 6?
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>>4044065
>>4044067
>>4044069
Extremely organic posting, just like these threads.
>>
>>4044072
You are organically a gigantic faggot and you retards can't keep your gay furfag dating simulator shit in one thread. Stop spamming slow boards like this one and killing other threads with your inane bullshit you fucking nigger. I genuinely hope the mods get buttmad at you actual homos so badly that they start permabanning anyone discussing this steaming shitpile of a "game" on sight. Fuck you and fuck the cunt that shat you out into this world to be nothing but a problem other people have to deal with.
>>
>>4045327
>Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!
>>
>>4045333
I hope you get drafted.
>>
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>>4045336

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INT influencing the EXP/Skill points per level you get is a shit mechanic.
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>>
>>4036076
>wisdom helps you find traps
"I recognize that bulge!"
>>
>>4036076
>>being able to talk good also makes you good at your natural born ability to shoot fireballs
Sorcerers are bluffing the Weave about what they should be able to do.
"fiRebAll !!§§" with a puberty-ridden voice doesn't make the Weave take your 0.1% dragon blood as a valid "yeah, that's a dragon, free magic for him" card.
"I cast Ṁ̸̧͚͖̊̚Ȩ̵̝̹̔̔Ǹ̸̬̖T̸̡̗̀Z̴̖͑̐͛G̴̱͈̣͘͠A̷̞͊̈́R̸̨̖̪̾̋͝'S̴̤̬̄̋ D̷̳̖͚̐E̴̮̙͑͑͂S̷̪̝̈́̾̈́A̶͇̓N̶̥̄̂͆Û̸̧̧͓S̶̛̞͙̥S̶̳͓͘E̶̛̺͈̬͊̚U̵͓̓R̴̳̥͑̆̃ͅ." with the aplomb of someone whose ancestry claimed more souls than gonorrhea: now that's something that make the Weave moist and willing to give you underserved spell slots.
>>
ARPG
No stats at all, you just depend on the player's skill and the gear found.

CRPG
Skills have proficiency tiers. To progress to a higher proficiency in a given skill, learn them either from trainers or from using them repeatedly at lower proficiencies.
Differentiation between and Intellectual skills. Some skills are easier to learn than others.

INT: Determines how fast you progress proficiency level Intelectual skills (fuck you OP, you faggot). Effectively caps which skills you csn realistically learn because some skills may have a difficulty level that makes them realistically unlearnable if do not have a minimum INT stat, but it's not a hardcap, just an exponential curve. Still allow nolife gaymers to grind 100h to level a max difficulty skill with the minimum INT stat.

DEX: The INT for Physical skills.
>>
>>4043833
>fuck you OP, you faggot
spbp
>>
I agree. Yes it's a logical implementation but it disproportionately values INT and devalues non INT builds by association.

Every thread about Tamriel Rebuilt looks more or less the same, that is
>OP in the image is a map
>some very high but incredibly unspecific praise
And then the thread either dies or continues to bump limit.
What I'm confused about is... has anyone actually played this shit?
It seems borderline astroturfed but i've seen this threads for like 10 years so it can't be that. Yet I never see anyone discuss anything specific, like a questline they're really fond of. Compare this to how people discuss Skyrim, most threads would zone in on a particular quest/scenario and ask what the right choice was or what the designers were thinking. This is generally how RPGs are discussed (fallout new vegas also comes to mind, rarely do you see a thread that's just "man this game is so fire!!", it's more often something like "was siding with ceasar the best choice after all?" or some shit) and honestly, how media is discussed in general (when discussing a TV show, people will usually discuss episodes or arcs separately).
I have yet to see anyone on /v/ or /vrpg/ ever discuss any content of this mod, just the mod's existance in a vacuum. What the fuck even is this?
People talk about how the map is big, uh, morrowind terrain is just a ground texture and deformation, maybe some copy-paste vegitation, surely they mean there's content to that map right? So how come said content (quests) is never mentioned or praised?
And I mean... are the quests that they added like the quests in vanilla? Because most of those were just "go to this cave and kill bandits" or "collect 10 mushrooms" types...
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>>4043882
Oblivion shizo you're in the wrong thread.
>>
>>4035242
>Because most of those were just "go to this cave and kill bandits" or "collect 10 mushrooms" types...
That sounds more like WoW quests
>>
>>4043897
Nah. We know where all these 'extremely organic' seethe threads against Morrowind and its mods are coming from. I see exactly what OP is trying to do.
>>
>outright admit that you have no real plan and that the lore and ideas change constantly when asked about dres
>rework existing areas that only came out a few years ago
>team is now full of trannies and ESO tards
>new lore and writing is noticeably impacted by this
This shit will never finish and even if was it wouldn't be worth the time to even bother with it.
>>
>>4045196
I sort of worry there's a bunch of retarded ESO lore I know nothing about that's going to blindside me when/if they put out a new game, but hopefully they just don't give a shit about it


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