It's been awhile since >we had a thread up.>Post progress>Ask Questions
>>3784452>two months agoany luck so far Anon?
update on the footage i posted months ago. short starter gameplay. currently still working on refining UI a little bit. have a comprehensive set of items, skills and talents. https://litter.catbox.moe/bqq1a5xuse8cnnct.mov
>>38309948 is much more convenient, my first thought when starting Chrono Trigger was "Hey, I can move diagonally!" CT doesn't have unique sprites for diagonal movement and it looks perfectly fine, a lot of games do this
>>3784932holy shit, anonthat's impressivereally coolI wouldn't even be mad if I got insta-killed by thatthough it would make the rest of the game quite tedious as I would be shooting every single door from the distance, so being a fair jump scare is probably smarter
FF5 ripoff guy here.Advice on coding field room transitions?How do other games do it? Pros & cons of each method?
Long time poster, first time lurker.I used to play on some PWs back in 2003 to 2011 or so. I see NWN is back on Steam but the PWs I'm used to are phased out. I'd like to get back into it so if anyone has a lay of the land it would be appreciated. I guess I'm looking for something community/clan based without a lot of the gay RP shit. It was nice having a group of people separate from friends and coworkers to hang with sometimes.
i'm here to rage about arelith. i'm so sick of this server's faggotry and cliques, anytime europeans become the majority of your game it goes to shit faster than brazilians
>>3839958ADWR Part 2 2.0 (maybe)
>>3840468Late Swordflight's refusal to actually be proper high-level shit irritates me greatly.
>>3841026Ive met cool people but some are also cunts. In an ironic fashion nornally goody players are cunts which I always fund amusing. I've just leaned it comes with the territory and roll past while enjoying the cool people I play with.
>>3841438I found this was often true on a different PW for nwn2. Good players were often dicks and evil players were often nice.
I know there is another thread about potential remasters of past titles, but what about the future title?
>>3840909I would ask you, too, how long ago it’s been since you replayed it. Go replay it right now. The whole game has a wacky and tongue-in-cheek zany tone. It’s absolutely not grim at all. You were probably just a child playing it on your Xbox, were I to hazard a guess.
>>3840878Yeah it had some joke moments, that doesn't change the atmosphere or tone
>>3840913This is Maya, just one NPC>I can tell you just about anything you want to know, honey. Megaton's history ain't no secret.>What's this place made of? >Long ago, before the war, there used to be machines they were like buses, but they flew through the sky, taking people anywhere they wanted to go. You didn't have to walk, you just went to the air station, bought a ticket, and took to the skies. Anywhere in the world, you just up and flew there. When the war happened, the machines started dropping from the sky. Everyone around here thinks that the bomb made the crater, but it didn't. The crater provided good cover from the dust storms and when my daddy and the rest of the town decided to build the walls, they used what they had.>So why didn't they move the bomb? >Some of us wanted to. But the Church of Atom was just getting its start then. We needed their help to build the walls and clear the wreckage. If we'd have tried to move the bomb, they would have refused to help. Besides, a lot of people just wanted to leave it alone. It didn't seem to be hurting anything and who knows what would happen if we messed with it.>There are a lot of parts here for just one machine. >Good eye. You're right honey, there are. There was an air station a couple of miles from here. It'd been stripped of everything except the planes. My daddy got a bunch of people together to go out there, break apart the machines and drag back what we could use. It took 'em a couple of months. You can't even tell where the air station was anymore. The Wasteland just took it back.>Why build the walls out of some old flying machine? >It's a hell of a lot easier than trying to find enough parts to build walls and houses from nothing.Comment too long. Click here to view the full text.
>How did the town start? >Well, originally, it started as a hole in the ground. My papi talked about how his father and the original settlers just hid in this crater. It was enough to keep them safe from the dust storms. When things cooled down and people started wandering into the Wastes, some stayed behind. The wanderers started coming back here to trade their stuff. By the time my papi was born, the town was a full on trading center. Papi got rich on the caravan routes and eventually convinced the others to build the walls to hold off the Raiders.>Why did they build the walls? >Well, the Raiders, for one. Once the town got big enough, they'd wait until the traders and their guards were away, then come in and clean us out! Now the Super Mutants... They were a whole other breed of problem. They'd kill us if they had to, but mostly they tried to drag people away! Alive! So, eventually, my father did something about it. Him and a few others organized the traders and the citizens and built the walls. So we're pretty safe now. Still, I wish those Brotherhood of Steel fellers hadn't hit on such hard times. They really helped keep the wolves at bay.>So it was just a collection of traders in the beginning? >Not at first. It was a collection of people trying to get into the vault, people worshipping the bomb, and a few other refugees. Then the traders came. Now the caravans take care of most of the trading, but before they were set up, it was all Megaton. I worked on the caravans with my father for a while. That's how I met that worthless bag of liver spots I call a husband.This is one of the games where people asks shit like what do they eat, and claim the world building makes no sense, or that it's so heckin whacky.
>>3840801i used to be so excited for this series but after 4 and 76 i really don't care. its not an rpg, its just another looter shooter with some longer quests. bring back skills and skill checks and villains that actually have a plan and maybe ill care.
You guys excited to see the "new" final fantasy tactics remastered?Hope the english dub is passable,& they add dark knight from the old PSP version
I'm fine with graphical remakes, even "AI" ones, I like the pixel remasters. But there's nothing about Tactics that would benefit from this imo, it looks fine as-is. It's a slow game but totally turn-based so a speedup wouldn't help much either. I also don't like voice acting and prefer text in general.I guess they're looking to appeal to younger folk who didn't have a PSX as teenagers. I'm fine with more people experiencing the game, but it doesn't excite me at all.I foresee this selling poorly or lots of ppl getting 2 hours in and dropping it.They should've made an entirely new Tactics game in the same style and tone.
>>3840429people think they are gearing up to make a new tactics game after this and reborn, and the feedback from triangle strategy
>>3840586That would be dope.
>>3840427>tight on budgetThisIs it out, yet?
I've read that they lost the source code for Tactics but how the hell did they do the WOTL port then. It had a new class and everything.
RPGs that people don't realise are RPGs
>>3839905
>>3839905>>3839980It isn't turn based.>>3839348
>>3839905San Andreas
>>3840051it is. in the madden games, after you pick a play, the game will have the players run the play themselves if you don't make any inputs on the controller. and they will calculate their performance based on their stats. so if your quarterback has a weak arm or low awareness, his passes probably won't connect. if your halfback has low agility or strength he's more likely to get sidestepped or pancaked by one of the linebackers on the defensive team. In other words, the only player input is the selection of the play every down; turn based.You the player can have as much or as little direct influence as you want. you can sit back and let the computer simulate games entirely in a few seconds and only concern yourself with the team management side (pure numbers autism), you can let the COM control your team and sit back with some popcorn and watch the game like you would watch a real one, you can do the above turn-based RPG play, you can take over any player on your team and run the play yourself however you want, or you can even make your own character and only focus on that single role whilst the computer controls everyone else. it's a turn-based tactical/strategy RPG.
>>3840051Most RPGs aren't turn based
>Punish the players for choosing Renegade options>Wonder why players didn't choose Renegade optionsWere the devs really that retarded?
Everyone bitches about the ending of ME3 but that shit where they brought back the rachni whether you paragon saved them in 1 or renegade killed them was probably the most disappointing and cynical choice they could have possibly made.
>>3838561No. Because the story is bigger than just what you want.
>>3838697ME3 in general was filled with shit that just invalidates everything you did previously.
>>3837362Siding with Morinth makes sense if you're playing renegade because Samara tells you she would kill you were she not under oath
>>3833410The Paragon options turn Shepherd into a Council stooge. It dupes players into being used by a nefarious intergalactic organization in the guise of “goodness”. The Renegade options became stupid evil in later titles because the devs wanted to discourage players who caught unto that fact from making meaningful decisions. Full Renegade is the only way to play ME1 if you actually care about what’s best for the galaxy and humanity itself rather than actors who use such causes as a flimsy excuse for their control.
Sorry for making a mini love letter for G1 but holy fucking shit, gothic 1 is so good, impressive not only because it is possibly the first open world, open ended, third person roleplaying game ever. But because the map, the story, the character, the progression of the missions, all was fucking good.And you can see how this later influenced other games like witcher and also has more in common with modern rpg's like souls games than, for example, fallout or diablo or planescape, it even competes with morrowind which is fucking massive and made by a AAA company.I've played 1 hour and I am very fatigued by the inventory, the gold system and the retarded npc's in the first town, i think the getting into the city mission is a pretty good problem solving introduction for what the game will be, and I'm curious to see what did Diego do to end up in jail but holy fuck something about the controls, the "every merchant sells weapons" the "instead of amulets we now use belts" and fucking gameplay problems like suddenly the character just draws the weapon forever or clips into a dungeon made me uninstall the game.Is it actually worth it? For me I think I will like G1 the most because I actually loved the atmosphere of being trapped in a magic prison (That's why I also liked stalker 1 and witcher 1).Maybe I should switch to another game? In the last month I've goon through thief 1 and 2, arx fatalis and gothic. Is 2 worth to continue or should I leave it for another time and try something else?>inb4 filteredI've completed gothic 1 while working, having a leg injury and playing gregtech when I'm tired of gothic. I want to clone myself and kill my clone.
>>3836631>Mmmm easternslop...Gothic was made by Germans, mein negger
>>3837630>>3837888>>3838641I felt the same way as OP when I played G2. My gripe was mostly how fucking hard it was & the retarded way they made you harvest Strength berries and save them til the end. However, I powered through & I was completely hooked when I started the NotR expansion. I didn't realize until later they ramped the fuck out of the difficulty. I got so frustrated trying to do a quest only to be wrecked by basic goblins.My advice to OP: Roam around & kill whatever you can to gain a few levels then start NotR as soon as you're strong enough. NotR gives you quite a bit of XP and smooths out the main G2 quest.
>>3836629G2 (original) is better at everything than G1.
>>3838953NoTR balance fucking sucks, it's literally 'farm one wolf at a time until you can actually use a decent weapon for the next 16 hours' and then you go to DLC area and get a weapon with 1)no attrbute requirements2)stronger than almost any other weapon in the gameIt's so fucking stupid
>>3836629dont ever play vanilla gothic 2 get one of them proper mods like nostalgic edition
I've been mulling over ideas for a game (Amatuer, made in RPGmaker I know know, I'm a poser "learn to code!" GET FUCKED SCRUB, but I've worked a lot with RPG maker and I know how to play it)Here's the elevator pitch, Skyrim, but with the graphics of Pic relatedSo yeah, have this huge, sprawling, intracite RPG experience (I'm a published fantasy writer wont tell you my books here) so I'm pretty good at writing and really that's what I want to do this for, to make an epic fantasy immersive storyAnd I figure that the Atari Graphics could but the "Hook" that makes people curious.The idea is they start playing it and they feel "Holy shit, I'm invested in my little 1x1 square" Like I want to make a whole world, you can pick your race (color of your square) deep branching dialogue trees, open world to explore, relying on imagination picturing everything as my dialogue and character work does the heavy lifting.I think this could be a meme game, sell it on steam or itch for 2.99 just a fun little side project.I've fooled around with the maker and I can make a game look like this pretty easily (take a resource image from the RTP, Fill with a solid color, that's all you have to do)Comment too long. Click here to view the full text.
>>3831470It sounds like an interesting project. Would it be a roguelike?
Interesting premise, if it has HBO-level writing and story then sure. Give us a buzz when you have some demo to play and work with. I will genuinely root for you.
>>3831470>Here's the elevator pitch, Skyrim, but with the graphics of Pic related>just a fun little side project.I'm sorry anon, but I can already tell you're grossly underestimating the amount and complexity of the work involvedhave you finished a game before? you mentioned rpg maker, I think starting small with a less systemic and more straightforward story-centric jrpg would probably suit you better if you're a writer. if you've been there and done that, fair enoughgood luck
>>3831470picrel reminded me this
>>3832316>Dlvl:1Is that as far as you could go, noob?
I love big skill/ability/passive trees and RPGs where you can come up with lots of different synergies.What are some of the best games that emphasize on this kind of progression? Aside from PoE.
>>3840674I also fucking hate skill trees. Funny enough, my issue is when it is displayed as a tree since the devs WILL prioritize making the tree look aesthetically pleasing over it being an actually good leveling system. Also, it is the favorite RPG level up system of non-RPGs.
>>3841037The difference is before you discovered it on your own. Now people would default to insanely OP builds, not play normally and then also complain about the game being too easy, when it's their own fault for ruining their own experience in multiple ways. But the end result is that players end up disliking it and spreading bad buzz.Modern gamers can't handle it.
>>3840881Build autism is the only thing fun in half of RPGs, because it's usually not the characters or story.
>>3841037The other side of that is certain options being fucking dogshit. It's awful to play a game and realise the playstyle(s) you want to try are abysmal and will never be fixed. >>3840996I'd very much argue that dealing with bad item RNG is an inherent part of item-focused progression.
>>3840652fuck yeah RIFT
id love to make new levels
could u do in smalltalkhaskelllispprologor have to do in c or forth?
https://tain.totalcodex.net/items/show/mud-river-market-defence-b8
Flight-Plan, now defunct, is one of Japan's under-appreciated secrets. They developed the Black/Matrix series, Summon Night series, Eternal Poison, Sacred Blaze, and had their hand in Utawarerumono's battle segments.This thread is for discussion and play of Flight-Plan's catalogue.
Someone made some little quiz books for various Summon Night games.https://foreignsky.booth.pm/items/7372906Just thought that was neat. Never really saw any fan content like this before.It's nice as a refresher course because they're all pretty obvious questions.
And apparently there was a mini Summon Night only doujin event held at a large convention called Comic City Vega this past August 31.https://www.akaboo.jp/event/item/20200730.html
I'm still playing and doing other stuff for the time being. Kind of want to wait to replay Summon Night 3 until anon eventually gets around to it because it was fun comparing Summon Night 2 runs.How's Swordcraft Story anon's first ever Swordcraft Story playthrough going?
>>3840917I kept putting it off to do other stuff, but decided it was finally time to finish it. The last 30-ish floors of the main dungeon were a bit of a drag, the encounter rate is already pretty high and the layout of the each floor looked almost like it was intentionally designed to waste your time with paths that led nowhere. I went out and bought a bunch of repel items halfway through to make the rest bearable.The ending was good though. I initially thought Pratty, Sanare and Varila would all become craftlords because 2 more seats had opened during the story, but then Ureksa came back. Also I did NOT sacrifice Sugarette. In fact I played both scenarios out via savestates expecting the final boss to be harder if you didn't, but the difficulty wasn't any different. Why would anyone choose to sacrifice? I guess the new guardian beast you get from it is pretty cool?I looked around a bit in the postgame, it's sad you can't use the ship to visit any of the old islands or dungeons. Also I know there's another 50 floors to the main dungeon (with a cool new layout and new music) but I don't feel like going through it right now, I was getting into encounters through my repel so I'm probably a little underleveled.
Just started Sacred Blaze. I am assuming there are two completely separate scenarios, which is nice.
Post your fangame progress. Post other's fangame progress.Post fangames! Post progress! Post fanart!
>>3841404No, that's the *topic* of the OP, not the quality.
>>3841405I think for our purposes, the topic determines the quality.
>>3841416Perhaps, but they nonetheless remain two distinct, if potentially connected, traits of an OP.You know, like how time and space aren't the same thing, but they are linked to each other.
>>3841419>like how time and space aren't the same thingI'm pretty sure some physicists would argue with you on that.
>>3841425The universe is generally considered by modern physics to consist of four dimensions, three of space, and one of time. This separation implies that while time and space are connected to each other, they aren't one and the same.Not the point, you get what I mean.
Hey! this game is pretty good
>>3839207Good games, fuck off
>>3839174Now try the suggested direction and you will find yourself walking in your own footsteps once more
>>3841038good/bad is relativeso unless you are willing to put out some reference points you can fuck off>you will find yourself walking in your own footsteps once moreperhapsbut since then I discovered a hideout hub in the sewers, a route to docks and many more things, none of which were barred from progresscall this "linear" is just bullshitbut then again you can kindly just fuck offit's not like you are even capable of having a genuine discussion
>>3841038Evidently, your notion of what's "good" does not match the overwhelming preponderance of taste. Since you have nothing in common with humans, perhaps you should introspect about why you feel entitled to share your opinions with us at all?And after that, you can then think about why you evaded the question in such a hilariously obvious way - and why you apparently don't realize that we all saw right through you.You may go now.
>kill boars>they drop beefAaaand dropped.
Lets get this shit starteddiscuss a possible xenogears remake (not developed by sq*are en*x), xenosaga HD, future of xenoblade
Is the DS remake of Xenosaga I and II a good way to experience the games for the first time? The ps2 ones aren't accessible to me and I have no experience with the franchise beyond xenoblade 1 and 3 which I enjoyed alot.
>>3840177idk cause afaik they're still mostly in japanese, unless they've been completely translated recently. What i do know from wikis and the likes is that they cut and changes some stuff from the games so idk, i'd still go with emulating the ps2 onesi mean what the hell, and this goes for >>3840159 as well, i was emulating ps2 games on the whatever version of pcsx2 in 2009 on a craptop of my own, and a few years ago i even tried emulating on my phone and it works flawlessly so basically as long as you have a device with a screen it SHOULD be able to emulate PS2 games. That said xenosaga games can be iffy in certain parts and it's entirely down to the emulation (i had slowdowns even on my big dick pc) but it's just certain parts across the 3 games, overall you shouldn't have any issues>but i can't into computers idk what emulators are goodcheck this https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators
>>3840202Thanks, Anon. I managed to get Xenosaga running well.
>>3839761I wonder if they were forced to put that in there
>>3841176I think it's very unlikely, Square gave Takahashi full creative freedom, and if he had really been "forced" to include her, I doubt they would’ve given Chu-Chu such a significant role in Shevat, which represents the resistance of the weak and powerless.
>fantasy rpg>the warrior / fighter kills things comparably to the spellcaster but never runs out of resources or has to micromanage their spells>the fighter is significantly sturdier and less likely to just be randomly taken out compared to spellcaster>depending on the game spellcaster may be tankier but that requires micromanaging lots of buffs and spells whereas the fighter is just always dependably tanky>the fighter typically has the best and most flavorful items (magic weapons and armor)>stealth playstyles and magic playstyles in fantasy rpgs make you spend more real time and energy to get the same results. the warrior classes have the best fun to time ratioit's time to accept fighter supremacy
>>3836120>Fighter takes off helmet>Seduces the female shopkeeper with his handsome faces and massive muscles>Buys her entire stock for pennies, and fucks her as a bonus
>>3835579>A martial will NEVER keep up with a casterDoesn't happen in video games. The caster has 2 jobs: 1) Grinding trash outside the town with AoE spells to feed the martials with XP and fund their equipment with gold.2) Healing and buffing martials in boss fights, because his offensive spells are useless at worst, or a waste of mp at best.
>>3840536>fighter takes off helmet
>Melee>Gets to do cool shit like get right in the gigantic world-ending demon entity bosses face and beat the fucking shit out of it with a big sword/hammer/axe/FISTS etc>Wears badass armour with unique designs>Spell-caster>Has to sit in the back tossing fireballs or most likely buffing the cool as shit melee-warrior who will actually be remembered by everyone>Almost always wears a boring dress robe
>>3835232Because of opportunity cost, you retard.Time/resources spent on one thing means time/resources not spent on another thing.Forget conditional hypotheticals, understanding this one concept is the definitive separator between the smart and the retarded.Why don't you just go to college and get a degree in physics, and also get a degree in english?Do you """understand""" now?