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I think most Internet boards around the world ban publicity, so I just wanted to ask...
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>>3942557
>>
Getting attack on titan fangame vibes from it
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>>3942527
i got your game on my wishlist. figured you might be affiliated with 4chan, game looks kickass. good idea choosing lolis with guns + megane
>>
maybe ask /k/, they like lolis and guns
>>
game looks pretty good anon
shilling it on this board is pure lunacy though, there is like a 100 active posters
you'll have more output from handing flyers around your local mall

There's aught to be found in this thread.
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>>3936994
>>3937055
I dont like dragons dogma, so I generally stay out of dragons dogma threads (a rare philosophy on this site), however, the OPs npc line made me think of how I do like the npc dialogue in this game, and a few other things as well, so I came in to see if anybody else showed the same sentiment

>I like:
how you find all kinds of random mundane items, presumably for use in crafting items (never really got into it), like sticks and herbs and shit
how you can wear a lantern on your belt; probably not realistic but still I like it
the npc dialogue, like when you're walking around or in combat, but like all capcom games, the story dialogue and plot are shit an autistic child would come up with
customizing your character and pawn; always a good thing
representation of classic greek monsters, although they are generally too big, along with some typical fantasy monsters like goblins and european dragons
how you can target body parts, climb on enemies, grapple them so an ally can attack unimpeded; general gritty "realistic" options in combat
the blonde jew chicks big tiddies
how fucking GOOD the caves look in this game, god damn! the water gods altar and the quarry? mine? with the trolls was neat too; didnt see much else

>I dislike:

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>>3940980
>having to switch out pawns every hour or so; I get attached; why cant they just level up with me?
It’s janky but using a couple mods you can effectively have a custom party of three pawns that you design and level up. For the other two, keep a text file about what abilities they’ve unlocked and how many points they’ve earned and spent to keep it fair
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>>3936951
¿
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>>3940980
Not to call you out TOO hard, but a lot of the plot is complete nonsense, unless you're paying attention.
>the griffin is fleeing! let's chase it on foot across the entire kindgom apparently!
You, and the troupe you're placed with, were hired to SLAY the griffin, not just chase it off. Everyone who isn't a noble or a Goat realizes this is probably going to suck, and aren't happy if/when you have to chase it back to its nest to finish the job.

If you don't like the plot's focus on inevitability vs. choice, or the part where it pretends to be bland and uninspired for the first 20 hours or so, yeah, things can fall flat pretty easy. But there is sense to it all.
>>
>delete lolis
>add furries
>game is shit

Refunded at the character creation screen

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Am I still allowed to like this game or did it become too popular and win too many awards and therefore it's bad now?
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>>3941113
I honestly think this is what most JRPGs have been, and what they should have always been.
>a "simple" story with cinematic moments and a good twist
>Attractive, likeable characters
>30-40 hours duration, not too short and not too long
>good orchestral music
>mostly linear with an overworld
In the end, the gameplay doesn't even matter that much, it's just good enough. But the cinematics are really well directed and the voice acting is stellar, which has more impact imo.
>>
>>3941113
It was a kino experience, melancholy game with fun French techno, and zero homosexuals.
>>
>>3941113
E33 is a decent 7/10 game that you're allowed to like, but anyone who sings its praises to the high heavens is just an annoying shill. Ever since the blatant and overbearing paid shilling of this game, my opinion of it has gotten worse even though I thought it was pretty alright before the shills created a /v/ where the entire catalogue was E33. It's was not *that* good. Then it won every single award, including Indie, and just, like, no. No it didn't.
>>
is it possible to acquire renoir rizz
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>>3942663

When did you realize these mog any faggot emblem game?
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>>3942143
>not getting praised
I play games for fun. You're assblasted because I play FE "wrong". The only one looking for praise is you. Get over it.
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>>3942193
>Saveloads untill everything goes his way
>"I play games for fun."
Filthy lies.
>>
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>>3942230
Blame the dev, retard. Darkest Dungeon doesn't have that option.
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>>3941893
I grew up playing and loving Shining Force I & II. Is III a worthy successor?

The GBA remake of Shining Force is also very good by the way.
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>>3942287
3 is the best in the series imo, it's such a grand adventure and there are so many options for characters. My favourites were 3 and the Gaiden / CD titles but for the opposite reason (because it goes straight to the point and it's just battles with minimal things in between). I didn't like 1 or 2 all that much desu and I thought the GBA remake was very shitty.

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>Styg finally stops being stingy and pulls the stick out of his ass
>enables the dev console by default and opens up the game for modders
>game instantly becomes 10x more enjoyable than ever before
I can't believe it took this faggot 10 years to realize that cheats and mods can only benefit a single player game
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It was a ten year unresolved exploit that just so happened to be a major game mechanic.
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>>3943290
>>3943292
samefag
>>
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>>3943297
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>>3942868
Beetle jar would of been cool if it could save your last used psi ability or inverts abilities by spending one of the dozen mentor you collected
But like most things that kill hype to use items or skills is Styger need to "balance" even the most mediocre thing that RNG dependant
>>
>>3943329
i member when rapid reloader would actually let you shoot twice instead of giving you a chance to

god, what the fuck is styg's idea of balance when AR can still burst everything to death?

Standalone add-on for Grandia on Saturn, I got sick of waiting for a potential translation for this so I went and played it anyway. Here are my thoughts.

There isn't much in the story department, Liete has built this museum and you have to help her fill it. There is a main hub area + 4 dungeons and you must clear those dungeons and collect key items in them to unlock more things in the hub area (brand new mini games, concept art, enemy list, save files for the main game at key points etc).
You start at lvl 22-24 and the party is Justin, Feena and Sue (you can't import your character data from the main game and you can't choose other characters, they're merely NPCs) and there is also a shop in the hub area. All the characters start with a lot of skills/spells learnt but still quite a few left to learn and master. At the start of the game you'll have to grind for at least 1 hour because you're not beating the boss of even the easiest dungeon in the starting state, I went to a harder dungeon to grind; then it should be smooth sailing and the balancing isn't too bad.
Dungeons from easiest to hardest seem to go: Ruins -> Military Base -> that scaffolding area -> Tower; although Military Base and the scaffolding area are sort of tied and Military Base might have harder bosses, it offers more save points and the ability to backtrack while the scaffolding area can be a death trap if you're not prepared. Liete recommends to go to the scaffolding area first but that's bullshit unless she meant to go there only to grind before coming back later.

The dungeons are okay, some puzzles to solve, secrets to find protip: there are a couple of weapons hidden at the start of the Ruins area; but nothing ground breaking either. I'm pretty sure all the enemies are from the main game though some might have inflated stats but some areas graphics are new.
>>
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Total playtime: 15 hours but I took my time. Overall I'd say it's enjoyable if you're a Grandia fan but not a must play by any means. The game uses the Saturn's high res mode for the end credits and the concept art viewing, however the concept art (the best museum content imo) is glitched in both Mednafen and Retroarch's Beetle Saturn and can't be viewed. I haven't tried other emulators and I wonder if they've been dumped somewhere..
>>
>>3941466
Didn't even know this was a thing. Thanks for the run-down!
>>
Okay so I managed to convert my save file to work with Ymir so I could view the rest of the concept art. Here is everything

files.catbox.moe/y6hlj6.zip

However Ymir stretches screenshots so this is far from ideal and there doesn't seem to be a way to change that atm, which is why I also included my 100% save in the zip.
Also yes I know the art is on a fan wiki but viewing anything on that wiki is extremely shitty, so this is just more options

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>show up to tiny island with single town
>everyone is stone
>one survivor already found the cure but unable to bring himself to use it bc everyone will die as the statues are too cracked
>rambles for a bit
>"but now I've found the resolve. I must release them"
>uses the cure
>vignette ends
>whole thing is 10 minutes start to finish
>zero battles, mystery solving or any kind of input from player
>"thank you so much for what you did Mr. Hero we're so grateful to you"

What the fuck? Was the original like this? I don't even mind side stories without battles or puzzles for the sake of it, but the NPC thanking the party like we did anything feels incredibly patronizing
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>they fell for the memeake
>>
>>3940914
This would work if these segments had any relation to the main story at all, but they don't or it's a connection so vague it's only brought up once.
>>
Regenstein was always incredibly short. Remake did shift some stuff around, like you being told to talk to the people instead of visiting them before the old man.
>>
Why the fuck did they remake this miserable slog before Dragon Quest V? The old PS2 DQ5 remake is still drastically more fun to play than this.
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>>3942582
My guess would be that Artdink is handling DQI-VI as HD Remakes and HexaDrive is handling DQVII-IX as Reimagined. As such, the two are essentially trading off. The next remake will likely be DQIV or DQVI HD-2D likely fall of 2027 (like the Erdrick trilogy, they made choose to redo the Zenithian trilogy in chronological order and lean into it [thus starting with VI] or may just go in release order since the ties between the games are much looser than that of the previous trilogy).

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name the rpg with the best evil playthrough
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>>3942568
As far as I remember...

>betrayal
HOO BOY
>bribes
You're in position of power, so quite a few encounters let you do just that.
>lying
You'll be lying all the time even on a GOOD path.
>false accusations
One of the side-quests is basically digging up bad rumors so you can falsely accuse one of the rivals of treason.
>exploiting the weak
You can gain control of rebels then start shitting on them, take bloodthirsty animals under your wing, force pain on ignorant peasantry and let Scarlet Chorus do their thing.
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>>3942571
>One of the side-quests is basically digging up bad rumors
Oh yeah, I mean DIGGING UP, they are very easy to miss. You'll be basically grasping at straws with petty shit.
>>
>>3942571
sounds based
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>>3938651
Dungeon Keeper
>but it's not an RPG
Fuck you, it is now
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>>3942584
You can play 2 as an RPG with a possession spell, full level progression and all.

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>install Morrowind
>people tell me I should roleplay and create my own fun
>decide to create a female dunmer alchemist, who is morally dubious and funds her high-fashion lifestyle by lending her talents to the bad guys
>she is also charismatic, good at speechcraft, bartering, a non-combatant
>land in Seyda Neen
>refuse to help the local thugs shake down the local Elves (my people!) for tax money
>hear this dump is a hub for smugglers
>go into the smuggler's den 20 meters from town to join their operations or at least do quests for them to gain reputation
>these psychopaths attack a defenseless, beautiful dunmer woman on sight
>can't yield to them, can't explain I want to help them, even theoretically calming them down with a scroll wouldn't unlock any interesting dialogue options
>if you kill them, you can't even do something "evil" like sell their slaves, you can only free them
>can't even join the Camonna Tong either, they tell me to kill myself, even If I spam admire to level speechcraft to 100 and leave their disposition at max after talking to them
Ah yes. "Roleplay"
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>>3941635
>decide to create a female
Stopped reading here
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>>3942314
It's worse.
>"Beautiful" dunmer
>Nobody in the three kingdom knows who she is
>Has no offical records beyond an improptu entry visa
>Walks in to a den of criminals who deal in unwilling slaves of the sexual persuasion, among other things
>Expects a happy ending
>>
Nice /vst/ thread faggot
>>
>>3941635
Let me try

>install Morrowind
>people tell me I should roleplay and create my own fun
>decide to create a female dunmer alchemist, who is morally dubious and funds her high-fashion lifestyle by lending her talents to the bad guys
>she is also charismatic, good at speechcraft, bartering, a non-combatant
>land in Seyda Neen
>refuse to help the local thugs shake down the local Elves (my people!) for tax money
>hear this dump is a hub for smugglers
>go into the smuggler's den 20 meters from town to join their operations or at least do quests for them to gain reputation
>these psychopaths attack a defenseless, beautiful dunmer woman on sight
>can't yield to them, can't explain I want to help them, even theoretically calming them down with a scroll wouldn't unlock any interesting dialogue options
>if you kill them, you can't even do something "evil" like sell their slaves, you can only free them
>can't even join the Camonna Tong either, they tell me to kill myself, even If I spam admire to level speechcraft to 100 and leave their disposition at max after talking to them

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>>3942570
>go into the smuggler's den 20 meters from town to join their operations or at least do quests for them to gain reputation
Entitled N'wah gets what she fucking deserved. Same would happen IRL, by the way.

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Combat > Story
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You’ve posted this shitty thread like six or seven times in the last couple weeks
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>>3941750
I thought so too. Groundhog day.
>>
This would be a perfectly reasonable point if there was any JRPG whatsoever with good combat prior to FFVII
>>
>>3941747
>The combat doesn't need to be mechanically deep
This is why everything sucks now, isn't it... Fucking hell, I hate the average gamer
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>>3942293
Its not FF 1-6 were particularly deep mechanically, unless you count exploiting bugs.

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Act 3 fucking SUCKS
Get me out of here already
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>>3940952
>The round robin-like combat that turned Wits kind of useless except for crits?
Wits and con is bugged.
>t. Beat the game with a con/wits build
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>>3940919
>traps
If it's heal outside of combat, just use the bedroll. You can spam activate it while your units run through traps, occasionally only pausing movement every so often
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>>3938954
Acts 1 and 2 also fucking suck, if you didn't notice.
>>
>>3942425
In my first playthrough I used the bedroll only in pubs or taverns or a designated safe spot. Tried to rp, but it doesn't work in dos games. Killing everything that moves is the best way to play it. Even kill the quest giver as soon as he won't show up in the next act. Kinda lame, but that's that.
>>
>>3942499
>Tried to rp, but it doesn't work in dos games. Killing everything that moves is the best way to play it. Even kill the quest giver as soon as he won't show up in the next act.
No one roleplays in Larian RPGs. They only try to munchkin cheese broken builds and minmax.

Is this the ultimate JRPG women appeal series? Unintentionally, I mean.
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>>3928930
Holy based, I just finished the game (read: watched my favorite Jewish video game essayist's essay), what a smart & deep game. No Western game is this deep.
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>>3928870
>>3928730

Employees either didn't get a) properly whipped into shape or b) coaxed into going along with the bosses wishes.
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>>3931115
pics or it didn't happen
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>>3928700
I don't see the resemblance
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>>3928293
Specifically, bisexual women seem to like it a lot.

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Hello Everybody I have a problem with how Bethesda handled ghouls, as much as I like Bethesda I think they did a retarded job with the fallout ghouls, they’re strong, they have healing powers and they aren’t hideously ugly anymore, and worst of all: feral ghouls are a thing, let me explain why I really hate this.

In the first fallout you have very little experience with the ghouls until you reach necropolis, upon reaching necropolis the player will fight a bunch of ghouls, who aren’t feral (there are no feral ghouls until fallout 3) in-fact they will insult you while in combat, they are also really weak, especially for the mid game, they have no armor, don’t have high health and don’t do much damage, they aren’t some undying men, they aren’t a horde of zombies, they’re more like a mob of people trying to kill an outsider, and why is that?

The Citizens of necropolis were, like all ghouls, once human, specifically they were from a vault although you should not consider them vault dwellers as they all exited the vault only a few years after the bombs fell so all of them were from the pre-war generation and not from a isolated vault culture who did not know of pre-war life, now imagine this:

you were once a human living in a regular society, after a while radiation transforms you,

good news: your immune to radiation, as far as you know if you get what you need to survive you will live forever.

bad news: you become a hideous abomination, your skin falls off, flies follow you, you feel pain across your body, your legs start to fail you now, you can’t run, you can barely walk, your arms start to fail you, they become weak and you cannot exert much strength with them anymore, now you barely have any energy, you physically feel as if your body is almost giving out, but it never fully does, you can live forever, but you will live like this, you are a corpse with a sliver of life now, and a sliver is all you will ever have forever.
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>>3941963
>>3942034
>>3942074
>>3942084
Something I just thought of, which might be stupid, but I suppose in-universe, the ghouls were named that way because the majority of people who met one likely met a wandering "feral" who immediately tried to eat them, so the name ghoul would be a tight fit. Since people in Fallout 1 didn't know much about them, there was no reason to apply different labels to them like feral. You didn't trade with them unless they wanted to trade with you.
>>
>>3942074
>you people don't think hostile random encounter raiders are "feral humans."
The National Guard literally had to disarm civilians after Katrina because they were so successful at defending themselves against the "feral humans" that were raiding them
>>
>>3941909
How would you present ghouls in fallout 3 and subsequent titles? If ghouls were to remain as shuffling corpses, then, would they solely be relegated to the DC metro tunnels? Sewers in New Vegas? The problem I see is that the ghouls from fallout were defenseless and just don't present any threat to most people. The ghouls in necropolis were hiding from humans and generally don't want anything to do with them. The way fallout 3 was made meant that everything had to take place on a small map fit for consoles, so it would hard to find a place on the map for ghouls to exist in sufficient numbers while still offering good gameplay value for the player.
You're welcome to disagree with me, but I just want to hear what your take is on it asides from saying that fallout 1&2 did it better.
>>
>words words words

If you can't sum up your point in a sentence your point is retarded.
>>
Gamebryo-game ghouls do look pretty lame tho

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Why does my character feel like a background NPC?
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>>3942133
If you want to experience a better story, you have to play dark urge. Sadly only realized this on a second playthrough
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>>3942133
Because they wanted to jam this origin character shit into the game. Also BG3 is extremely overrated. It's a 6/10 game maybe with 7/10 gameplay and a 4/10 story.
>>
>>3942292
You're trying to bait an effort post with armchair psychoanalysis and I won't bite. Its not even the statement but the piss poor logic at play from someone who read Freud for the first time thats irritating here.
>Your desire to le understand others means you are le unknown to yourself
If you claim this statement isn't true I'll say you're in denial btw
>>
Because all the characters around you are poorly written
>>
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>>3942467
>I won't bite

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Where the fuck am I supposed to get 1000 gold coins in the first area to get access to the bridge?
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>>3940404
that's an epic meme, my fellow Sseth enjoyer
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>>3939268
just go and smash those building materials to the south
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>>3942110
don't be lukan's bitch
>>
>>3942207
op clearly wants to be one
>>
>>3939279
>I just panic dance them around a lit dynamite till it takes them out.
kek my very first playthrough tactic
Iconic


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