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There's no such thing as the perfect role playing ga—
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Why does offensive magic suck so much? What's the point of using it when I'm better off getting a Monk and punching the enemy harder than some mage's dinky fireball or ice shards? At best you can use Sap, but that misses a lot against the stuff you'd actually want to use it on.
It's not even just DQ3, it's all the games.
>>
>>3502105
Magic is incredibly powerful if you experiment with it and develop strategies for efficiently clearing enemy groups. Enemies have resistances and weaknesses to certain types of magic and you won't know it until you experiment with different encounter groups.
The Defeat/Whack line of spells for example often get memed on for being every useless but it took me a bit of playing around to realize that there are certain types of enemies very susceptible to being hit by it (usually "dumb" or physically strong types of enemies), and this stuck with me for every game since DQ2.
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>>3502124
i think people are very hesitant to experience with magic in dragon quest purely because mp is such a precious resource with so few ways to recover it in the series.
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>>3502124
Even with hitting weaknesses, it feels like you'd deal more damage just smacking the enemy with a sword. It simply doesn't seem worth it for how squishy mages are and for how limited MP is.
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>>3502150
Some enemies are resistant to physical attacks. You're also able to attack groups of enemies with magic early on in the game.

Why did people hate this game's combat? I thought it was fun. Definitely much more engaging than the average RPG
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I like it too. 2 and 3 just have bad combat and moving around feels bad. 1 is a nice combination of low APM and still engaging to play. The movement is not cumbersome. I don't think the witcher lore makes for good combat in general. The series might have been better if they got rid of it entirely. There are hardly any weapons and the spells are not interesting to use. I don't understand why people like the series at all outside of 1. There is nothing memorable about 2 or 3. Kingdoms of Amalur has much better combat. The only people I know who like 2 and 3 were new to playing video games in their early 20s.
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>>3501644
Idk how could someone love TW2 combat when even a game like the first Fable feels more responsive to hits. TW2 has come really weird and ugly animations
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>>3502148
Has some*
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>>3502148
It was Dark Souls before Dark Souls. Combat was challenging enough that even qte fight with kraken was filtering people. I like it more than TW3 one. Both enemies and Geralt hit visually stronger than in TW3
>>
>>3499129
I am a big fan of TW1, I'm a sex card defender and an advocate of complete neutrality, no matter its price.

That said there are a few issues I had with the combat that I felt detracted from the experience. I feel that the splitting of the styles ended up being a bit prescriptive against human enemies. I should state here none of my complaints are against monsters per se. It felt like I was making a quick silhouette check on the enemy each encounter. Skinny? Fast style. Big? Strong style. More than two? Group style. These styles which although flavorful and interesting at first and providing interesting texture to the combat by making you empathize with what makes Geralt a functioning fighter ended up making the game very rote against humans.

Furthermore the style split diluted the upgrade system for me, compounded with the steel/silver dichotomy. Again steel vs silver is an amazingly flavorful concept that is great, especially how it sets up the ending. Yet it made my levelling a spreadsheet affair of whether I want Strong Steel II vs Fast Silver I. The actual difficulty and challenge in this game was against some of the monsters and even there if you played on lower difficulties it allowed you to skate by with the laziness of the average gamer. Harder levels of difficulty required you to engage in potions and magic much more than the base experience.

A final complaint I have that is very personal and subjective is that I played the original on a potato PC for the first time and I had difficulties with random frame drops on the timing for the clicks. Since then that's not been an issue but I think for some people the timing was difficult and expected them to engage in ways RPGs normally didn't. In this manner you introduce a lot of vitriol against an otherwise perfectly fine game. I don't hate the game's combat per se but I can see why some people disliked it, for me its more of a painful yearning for a few missed marks.

>fully voiced prologue
>steam refund policy is 2 hours
>I take 3 hours to finish it because I kept restaring and trying out different classes
>finish prologue
>none of the characters are voiced now
What kind of bait and switch bullshit is this?
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>>3492880
The 2 hour thing isn't a hard limit. I got a Total War refunded at 3.5 hours because I put in the box that it takes at least that long to get a feel for the game. Apparently the customer support wagie agreed.
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>>3501364
Owlcat is very stingy with refunds. I had to email them 40 times to get my money back on Rogue Trader.
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>>3501342
I haven’t played it yet but as a general rule for Owlcat I’d say wait for development to finish and get the “enhanced edition” or whatever
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>>3501342
I liked it more than PF games but it really depends on your preferences.
>>
Does this game have good Pyskers yet or is half of everything unimplemented

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Talk about creative bankrupcy
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>>3501914
>>3501923
Meds, now.
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>>3501914
>>3501923
>>3501957
take a break
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>>3501957
lol epic fail
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>>3501838
Which returning character's voice actor was replaced by a youtuber?
>Minsc is someone from Critical Role
He's also a professional voice actor, and been one long before Critical Role.
>>
>>3501838
I thought the whole point of Critical Role was that a bunch of d list anime dub VAs got together and started a D&D campaign. So they're not "from" Critical Role, they're "from" Persona 3 and Trigun and shit

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>life sucks, then you die
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>>3502129
There are bosses who can be affected by status effects tho
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>>3502129
That is a common criticism of the game but I personally don't find it to be an issue, since the fights still require a good amount of strategy.
Also, the status effects would be way too OP on bosses. I suppose a workaround the author could've done is to make them have lessened effects on bosses but I guess he didn't feel like bothering with it.
>>3502138
Isn't it just the one dude who you pretty much have to use poison to kill? I don't remember any others.
>>
>>3502129
The status effects are too powerful on bosses. They're meant to punish the player.
>>
>>3502129
the game's take on status inflicted on players is good enough that i can ignore this
i like how punishing some of them are, how they stack, and that they just stick to you even when you're fucking dead (clear on death would be too strong to be fair given how disposable lives are with revive accessibility)
it's pretty thematically fitting
nocturne rebirth handled player-inflicted status well imo
>>
>>3502274
He should've made status effects affect bosses with weaker effects or unique effects per boss.
But he's gone now.

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https://youtu.be/Wl6mG3U4vaY?si=GpocYhHzn2Abv99-

At this point, I think its safe to say that most anons here would prefer this Final Fantasy over any other. After all, the European branch of Square Enix is/was the most beloved portion of it.
>>
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they didn't believe the product themselves otherwise it would been released without ff title

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Why is Disgaea so funny? They just knocked it out of the park. Everything about the games is hilarious, especially the item descriptions, and the voice actors are great too.

Why doesn't anything else ever try to be this level of bad taste, east or west?
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>>3498405
Speaking from experience, ameritroon?
>>
The series turns to shit after 2
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>>3495151
>All parodies originate from poorly concealed hate.
Wrong
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>>3496035
jesus fuck my dick
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>>3495069
>Why is Disgaea so funny?
It is? I only played D2 and I can remember no more than 1 single funny scene in the entire game.

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If you used any Vocation other than Figther or Warrior, you didn't beat the game.
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>>3501293
>Bussin there doing the "I kneel" at the end.
NGL that was pretty good anon, lol
>>
>>3470188
you are a retard, if you only played 1-2 vocations, you didn't beat the game. not until you master all vocations can you say you beat the game.
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>>3501769
>he played anything other than figther or warrior
pussy
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>>3501769
I ain't playing Mage, nigga.

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>LIKE FLOGGIN' A FIGUREHEAD... FUTILE
Is there any game with worse combat dialog than POE2?
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>>
Deadfire's writing and pacing is just bad in general, it ruined the game
in fact it's the game that made me realize I'm no longer the target audience of the cRPG genre, not sure who is though looking at the sales

edit: honestly it was mostly the pacing's fault, the prose was mostly average but acceptable (so miles ahead of BG3) now that I think about it, the only really badly written parts were the new companions
>>
>>3501676
>the game that made me realize I'm no longer the target audience of the cRPG genre
Time to move on then.
>>
>>3501676
ok Shakespeare
>>
>>3501558
Let me have /pol/, say I: it exceeds reddit as far as day does night: it's sprightly waking, audible, and full of vent. Reddit is a very apoplexy, lethargy; mulled, deaf, sleepy, insensible: a getter of more bastard children than /pol/'s a destroyer of men.
>>
>>3500039
I liked the deadfire as a setting, main story and ending are a clusterfuck, so much so that the next meme game takes place BEFORE poe events

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Interested to learn what quest in an RPG stuck with you for being truly fun and inventive: something far away from "kill five orcs" or "retrieve ten wolf pelts" and other, similar fetch quests which while staples, grow tiresome and certainly aren't innovative. What game was it, what was the quest, and what made it worthwhile?

Off the top of my head I remember Arcanum having quests that were challenging with little to no hints, multiple ways of completing them, and often working to flesh out the game's lore all at the same time
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>>3502088
When was the last time you skimmed through the catalog
>>
Watch as the redditor tries to justify binary decisions along a railroad of cutscenes being the height of rpg designs.
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>>3502094
Works on my machine.
>>
>>3502096
Based redditor.
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>>3502144
Sorry, it's just that easy to hide your garbage, anon. Now, cry.

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This game is actually pretty fun.
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>>3499920
>Sure, but as far as I remember, it was practically a walking simulator
It's full of infinitely spawning skeletons which chase you through the ships interior, so you scramble to find the notes as you make your way through the ship.
>>
>>3499190
I fucking LOVE ghost ships in video games. I don't care that they are cliche as fuck, in fact, the more cliche the better.
And this one was pretty cliche, down to the blue flames and everything. The whole thing seemed a bit odd and mostly like a detour in terms of the story but I still liked it a lot.
>>
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Dungeon design continues to improve and now I'm underwater.
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>>3468485
Ys games are too hard.
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>>3502119
There's no shame in playing them on Normal, Anon...

Looking for some good 2d arpg games to play. You guys have any recommendations? Don't care much about graphics. The game just have to be fun to play.
1 reply omitted. Click here to view.
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>>3501561
just play a zelda game
>>
>>3501561
CrossCode if you don't mind puzzles added on to it.
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>>3501561
Terranigma
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>>3501561
>>
>>3501561
Castlevania SOTN and onwards

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>Expect the game is some badly written "what if you played an orc???" subversion game
>Am given one of the best RPG stories in the last decade
>Also given 2 good stealth games out of the franchise too

How come I have never seen this game talked about more on the website?
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>>3501791
Ruin what retard, it's not a good game
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>>3501542
This mechanic sucked for the two or three fights in chapter 2 when they expected you to fight tough enemies with just ark
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>>3501542
Psychic rape is one of the few things I remember of this game (the rest being all the stuff that ended up getting retreaded in the first Styx)
Even in context it was a weird way to write that scene
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>>3501544
>mfw that part in GoT when you expect for someone to come and save you only for it to never happen.
>>
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>>3501846
I remember the game being pretty edgy, but never going too far. It was in general an interesting fantasy twist by giving us the traditionally evil POV and making the "good races" antagonists.

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Just finished it as a Half-Oger technologist. Fucking incredible. Best rpg I've played in a long time.
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>>3501011
Speaking of side areas, I remember Dernholm's dungeons being quite easy to miss, since the secret entrance is some distance from the town, in the middle of nowhere.
>>
>>3501343
Its weird how much worse the ui is compared to fallout.
They fucked up basic stuff that they already got right years ago.
>>
I only played through Arcanum twice. First run? One of the best RPG experiences ever, was playing as a good guy magic/charisma user. Second run? Evil magic user again because Harm too good. Felt a bit short on content, especially lonely companion wise, had just the undead barbarian and the necromancer guy with me I think. Third time, I wanted to try the tech route but man, I just hate collectibles and crafting.
>searching every trash can to get rags for early molotov cocktails
Tech runs just suffer too much from interface.

Maybe I also played as retarded Half-Ogre melee only, the dialogue was funny but gameplay wise really boring, the most limited experience you can get.
>>
>>3501667
>especially lonely companion wise, had just the undead barbarian and the necromancer guy
Surly Virgil? Zan Alurin? And you can turn any companion evil with enough persuasion or the Bangellian Scourge.
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>>3501948
Also Vollinger and the evil halfling, I don't think I ever recruited the latter though.

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Suggestions for an RPG with a ton of endgame content? I wanna farm legendary weapons, fight optional bosses and explore previously dangerous/off limit areas

Would prefer something in the action RPG vein but honestly any battle system is fine. Something on the more modern end of the spectrum. Also, no procedurally generated bullshit
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>>3495472
Dungeon Travelers 2. The main story has a shitload of dungeons, and the postgame is just more and more of that. I've got 100 hours on my save and there's still a couple dungeons and superbosses I've yet to start.

I don't think I've played many games this densely packed
>>
All the PS2 Wild Arms titles have plenty of challenging endgame, with hunting all the Ex. File Keys, especially 5.
>>
All the Mega Man Battle Network games have extensive endgame/postgame content, especially if more and more ludicrously difficult boss rematches are your thing.
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>>3495472
Final Fantasy XII.
You may need cocaine at some point to sustain interest in the grind though.
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>>3496173
>>3497708
Lol cope


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