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Some of this may be old news at this point, but here’s a rundown of the cut content I worked on or saw being developed:

• Insomnia Prologue: The idea was to have a training segment in the city with Noctis before he departs. This would have included more of his relationship with Regis and the bros' families. It was cut before the game was released, and there were discussions about turning it into an episode for the second season pass, but that idea was ultimately scrapped.
• Galdin Quay: A spa was planned as a visitable location. Some of the dialogue was repurposed for the Assassin’s Creed festival instead.
• Insomnia Invasion: There were discussions of an episode where you’d play as Regis using the Ring of the Lucii. This would have focused on his perspective, with Nyx only making a brief appearance.
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>>3667331
Insane scan
>>
>>3666800
>Yes, they’re aware of fan interest
Gee, it surely doesn't feel that way considering they would rather give the precedence to KH4 when the only reason people still give a fuck about KH is because they hope to see more about Versus/VR
>>
>>3666704
forgot this shit game even existed.
>>
>>3668179
I get the feeling that Kingdom Hearts fans who only learned about VSXIII through Verum Rex are more interested in Verum Rex than those who followed VSXIII from the start, since there's no way Verum Rex will ever match the tone and plot of VSXIII.
>>
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>>3670009
Sounds right. I was on board Vs from day one, and Verum Rex is obviously not it.

What I wish is for Nomura to be allowed to do a "directors cut" of XV since it's still recent and all the tools and assets are likely still sitting there on a hard drive. At least that way we can still get the same aesthetic sense and general tone he was going for back then, anything he makes from scratch now is going to have a different intention.

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So I got a Switch Lite and want to buy 2 of these games: DQ XI, FF XII Zodiac Age, SMT, Persona 4, Persona 5, Tales of Vesperia. Yakuza game

Which two are the best on a Switch Lite?
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>>3669793
what about Persona 4? it's cheap right now
>>
>>3669782
you can play all of these games better on a PC
>>
>>3669806
i don't have a PC anymore
it broke down and too broke for a new one
yes, I hate my life
>>
None. Maybe SMT Nocturne because it runs at 30fps on PC anyway, but you can mod it to run at 60, so... none.
>>
>>3669782
I would reccomend Dragon Quest XI and Persona 4

DQXI has a 2D mode which looks cool on a smaller portable device and P4 is an older game and the Switch runs it easily. FFXII is also fine, it's an older game and not demanding on the hardware. I wouldn't reccomend Yakuza on Switch.

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It's once again AE's birthday month. Do you have fond memories of their games?
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>>3664421
It's a slow thread where people only talk every other day or so.
>>
>>3663973
>Male villain
>Did nothing wrong
>>
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It's happening
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>>3668336
What's the best chrono class in DF anyway?
>>
>>3663938
>Nythera
Woman moment

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Even the cover art for their new game looks completely soulless terrible lmao
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>>3667617
The majority of their employees were working on Skyforge and Armored Warfare. Without those MMOs they would have had to layoff almost the entire company. Back in 2011 the CEO said Obsidian's burn rate was a million dollars a month https://www.gamespot.com/articles/obsidian-on-the-right-way-to-fight-used-game-sales/1100-6343997/ What they raised from Kickstarter would cover the entire company for maybe four months at most.
>>3667637
The Kickstarter money was enough to partially fund Pillars of Eternity with its 30 or so devs. They had to self-fund the last four months. The CEO told Sawyer that if it didn't ship in March he would be fired, so they released a very obviously unfinished and buggy game.
>>
>>3669805
>purple means its better
Are YOU braindamaged?
>>
>>3669965
>so they released a very obviously unfinished and buggy game.
Many such cases
>>
>>3669821
Thats cool.
To bad I identify as non-buynary.
>>
>>3669986
If you think a pitch black super basic cave looks better than what we have you ARE brain damaged. End of fucking story.

You're dazzled by the
>wwoooooowwwww orange glowing light froam cave???!?!?!?
and
>wwwowowowww oh mama, look at that basic purple smoke vfx emitter fgrom the hand???!!!!!!!1

If only people with functioning brains were as easy to please as you, you could make AAA games for peanuts.

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So this is pretty good. It's no Arcanum, but the devs were definitely inspired by it. It's still pretty janky, but it's got room to grow, assuming they don't abandon it.
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the reviews for this all have like 5-10 hours played
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>>3667732
It's early access, so not sure how much content there is in the first place
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>>3667159
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>>3667126
>assuming they don't abandon it
Nah, it's too big budget production to be abandoned. Which also tells you there's not much of a chance of it being a good game.
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>>3667126
>I’m interested
>early access
Fake alarm lads, see you in two more years.

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Post epic rpg moments.
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>>3669389
Heh.
>>
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>>3668965
This is correct. In Ozzie's Fort, Ozzie says that Magus claimed he wanted to create a world for fiends and Magus replies that he never cared about fiends, he just wanted power. The only allegiance the fiends have to Magus is that he promised them everything they wanted (while never planning to deliver)

>>3669380
According to the Guardia Successor ending, Frog was able to marry Leene (somehow), which could only really happen after Magus is dead. Then in Those Who Keep the Oath, he meets Magus right before Magus summons Lavos, and we just get a mysterious caped figure on top of the castle. But I think the implication is that Frog can totally take Magus on his own as long as it's a cutscene battle.

So in the prime timeline, Magus probably gets killed by Frog right before summoning Lavos. The fiends, having no idea that Magus never intended to help them, turn him into a mythical figure who will come back with Lavos in a tow if they just keep the faith. Pretty standard sleeping king stuff. It doesn't mean they started off worshiping him or even cared about him that much, just that eventually he was able to seize power and after his death the remaining fiends started a cult around him. It does sort of imply that Ozzie was the one to start the cult, but given what a joke Ozzie is, that was probably his only option to keep power once Magus was gone.

It doesn't really say if Ozzie would've started a war against the humans if Magus wasn't there, though. There's no timeline where this is an option, but it's hard to believe a coward like Ozzie would come up with the idea of attacking the entire rest of the world if he didn't have the world's strongest mage doing the heavy lifting.
>>
>>3669744
Iirc, after frog rescues the queen, he hoes into exile for not being able to protect her. Masamune was broken when cyrus was killed and glenn was turned into a frog. You need masamune to defeat magus, and it can only be reforged if brought to the modern day. So, frog couldnt have killed magus in the prime timeline.
>>
>>3669744
>>3669779
Also im phone posting and didnt want to have to respond to all of this tonight, but i dont agree that ozzie was useless either. Only fiends can use magic, and ozzie was supposedly a decent magic user, which is why he was impressed by janua and decided to groom him to be the leader of the fiends. Without magus, ozzie is revered by the fiends just as much as magus, so he does make an impact... but like i said, it doesnt matter because they always lose in the end once magus is dead/gone.
>>
>>3665557

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>These NPCs are not scripted. We give them general goals and they figure out on their own how to accomplish them.
Obviously Todd was lying about how complex the radiant AI was in Oblivion, but it's been 20 years. We now have ALL the technology we need to actually make it real and make it work. So why don't any RPGs actually do it? It would make them so much more immersive and alive and fun.
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>>3664758
Explain this then >>3659803
>>
>>3651581
Space Rangers did it back in 2002, the NPCs would travel between systems, trade, collect resources from asteroids, upgrade their ships and level up their skills, rob other ships, get imprisoned, defend against pirates and hostile aliens, and in extreme cases beat the game instead of the player.
The problem with Bethesda games is that they mostly focus on trying to make the NPCs behave as if they were in real world but nobody past the age of five thinks that video game worlds are real so it only serves as a dull backdrop to whatever fun things the player is doing in the game.
What would make games much more immersive is having the NPCs do the same tasks as the player, you have the vast amount of random encounters in Skyrim but they all revolve around the player, you never see a non-scripted event with a bandit trying to rob a random NPC or an NPC trying to get through a dungeon, and the few emergent events are just one faction fighting another one.
I don't think the engine allows such things to happen in cells without the player though.
>>
>>3651581

It costs money and no publisher or investors will fund something that doesn't follow a formula or trend (like how the movie industry only does reboots or sequels now) Or they will insist that it has the latest modern beautiful graphics which will attract sales but the engine requirements to do that conflict with the gameplay

Talented people can make mods but why bother when they don't get paid for it? It takes too much time and redditors will have a fit if modders are allowed to sell their mods on steam
>>
>>3651581
Just doing random tasks or a daily checklist is something games have done for a long time. That's all they need.

NPCs randomly doing random tasks in roundabout ways like
>today i will use an axe to chop trees
>today i will use a knife to chop trees
>today i will use a rock to chop trees
or something is both pointless and not even realistic.
It's wasted dev time and money.
>>
>>3651618
>I would really just need a system to reset if things go wild.
Which would break world narrative. Both it descending into chaos and then when it for some reason just resets.

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What is /vrpg/'s thoughts on Metaphor ReFantazio?
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>>
>>3669529
You can't even defend your own ideas with arguments and sound reasoning. You're a close-minded toddler that lashes out when people tell you you're wrong and should back your shit up.

If you can't even engage in basic discussion, don't even post. Someone might mistake you for a rational adult and not the manchild you are.
>>
>>3669757
No, it's just as bloated as Persona 5. You can go hours without any gameplay.

Try Etrian Odyssey III HD if you want a gameplay heavy Atlus game.
>>
>>3669757
>I want control at all times
Then no
>>
>>3669819
Why would you recommend that shitty remaster?
>>
>>3669819
>No, it's just as bloated as Persona 5. You can go hours without any gameplay.
Not true. Story sections are saved for after a dungeon clear and before going to a new region or similar.
Outside of that you have about a month each time focused on gameplay or whatever you like. You can even do things like different dungeon runs (outside main one) and bounty hunts back to back.

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>its either defeating Ancient Evil or a Revange Quest
Why
What does it says about RPG fanbase
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>>3666721
Am I the good guy who rapes evil bitches for justice in Kuroinu?
>>
>>3663374
Because those are the most fun and entertaining plots, autist.
>>
>>3663374
We need some rpgs where you are the ancient evil and you're just coming back to reassert your dominance.
>>
>>3669745
soulash
play more games
>>
>>3667656
Vampire: Bloodlines actually. I haven't played Persona 3. How does it show up there?

>decided to pick it up after months of shilling (pic related)
>voice acting runs out 2 minutes in
>the entire game consists of about 3 colours (brown, grey and "stained bathroom tiles" green)
>enemy AI just b-lines for you until whatever attack it has equipped is in range, then stops and spams attack until you're out of range, repeat
>combat is literally just "spam left click until enemies fall over, if one of your 3 bars runs low pause and drink a potion to instantly refill it, repeat"
>you have to manually left click every corpse that appears and click "delete corpse" every single time, otherwise the game breaks
>enemies get stuck on terrain
>summons get stuck on terrain
>no companions (because they'd get stuck on terrain, painfully obvious when you get a quest to escort an NPC from point A to B)
>flying enemies get stuck on the skybox
>NPCs can't open closed doors
>NPCs don't know they can't open closed doors so they just run in place trying to path through the door
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>>3669679
it's real.
>>
>>3669675
>How do I stop from being filtered by wraiths unironically?
Wraiths are immune to normal weapons and you need to either use a magic weapon, or a weapon that is silver quality or higher.
>>
>>3669675
>I steal everything in Balmora
then equip the fucking sword, noob
>>
>>3668533
Veterans of the game speedrun because the game lets you do that and will acknowledge it.
>>
>>3669433
I know there are purists, but just use openmw
I'm almost sure that navmesh gets generated even if you don't use mods, and that'll solve the enemies being stuck problem 99/100 times
NPCs will also be able to navigate the terrain with navmesh on

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For my first time, should I play the SNES version (with hacks) or the GBA version (also with hacks)?
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>>
Cuck of Fire has NTR. Do not play.
>>
>>3669736
Based. Picked up.
>>
I intend to emulate Breath of Fire 1 and 2 in Japanese at some point. I have a physical copy of Breath of Fire 3 for the PS1 that I never played, but it's in English. Does anyone know if there's a meaningful difference between the Japanese and English versions of 3? Not just in the translation, but in the mechanics too. I'm just curious if I should emulate 3 in Japanese or play the physical copy in English.
>>
>>3669758
Sorry I was mistaken, it was Breath of Fire IV that I have a copy of. So what I meant to ask is if anyone knows of any meaningful differences between the English and Japanese versions of 4.
>>
>>3669758
If you know Japanese you should never, ever play translated Japanese games. No differences of QoL additions are worth losing the original script.

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any good vampire games where the player is a vampire? ive played through vtmb and vampyr, really liked vtmb but its a little outdated. also open to creative solutions like mods for other games. really looking for something that captures the essence of vampiric thirst but i cant find anything good
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>>3669153
>Holy
well, you tried
>>
>>3669485
I can't think of a more based combination
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>>3669735
I believe you.
>>
>>3665556
There are no good vampire games
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>>3669739
You do?

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He was gay? Have i missed something?
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>>3669258
>I'm gay, now fuck off
I lost all respect to that character, guess my next playtrough im choosing Cuno as companion
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>>3669258
>making Harry into a fascist
Does this word even mean anything anymore? Would love for people like this to meet an actual fascist in real life.
>>
>>3667889
>have i missed something
only a thought tank that ends with the conclusion of "stop pondering on others sexuality and get back to your case dipshit"
>>
>>3667889
If you get the homo-sexual underground thought, once it's complete, you can tell Kim you aren't obssessing over your own sexuality anymore. In the process, you ask him if he is part of the homosexual underground. He says he'll tell you in order to make you stop wasting time on it that he is.

There are other small hints throughout the game but that's the big explicit instance.
>>
>>3669303
Less "fuck off" and more "stop wasting time and get back to work"

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I wonder reason of fallout 5 doesn't relased, it was a succesful game series and it' would be amazing play a new fallout game affecting the game depending on the choices with advanced graphics
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>>
todd howard is too narcissistic to allow someone better (avellone and co.) to make fallout games.

so, we get beth slop every decade or so.
>>
>>3669111
Avellone will never ever work as lead or director on anything again.
He's neither good at it (only at writing) and prefers to swindle indie devs for consulting money.
>>
>>3669111
Traits of a narcissist
- doesn't let others use their IP

Game and other industries are full of them!!
>>
>>3669183
>Traits of a narcissist
>- doesn't let others use their IP
Sounds like Michael 'My lore is sacred and can't be touched' Kirkbride.
>>
>>3669183
And it's not even IP that they made but they bought it. And they could bring in the guys that made it to work in-house and they'd still rather have skinflaps Emil fuck it up than give it to Tim Cain, Leonard Boyarsky, Josh Sawyer or Chris Avellone.

I just want a fucking DAO with updates graphics and mechanics, and a new story. Is that too much to ask god damned Bioshitware?!
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>>3669294
>22 hours not well spent.
Just 22 hours? I take it thats only the main quest?
>>
>>3669526
yeah. doing all the side quest would have double that.
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>>3666764
You will play BlackSouls dodge simulator and you will be happy.
>>
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>>3669546
>You will play BlackSouls dodge simulator and you will be happy.
>>
>>3666764

At this point i would settle for them making an RPG at all. I mean seriously, you have fewer equipment slots/ customization and equipment is character specific. The same 3 classes we have had since forever, all dialogue options are lawful nice, you have no control over companions except to use them to trigger or detonate powers, you have like 3 world state options and, if that´s not enough, southern Thedas got a soft reboot off screen rendering all past world states meaningless.

Simplifying customization on RPGs is absolutely retarded and it´s not only a problem with Veilguard. FF XVI was more of an action game than an RPG too. Considering these things it honestly doesn´t surprise me that people are praising BG3.


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