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What RPGs let me play like a morally questionable holy zealot? Not just a warrior for their religion but one that's blind, ruthless, and willing to go against their fellow man. I love playing the Order routes in SMT games and I need more.
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>>3898401
How's the other inquisitor game?
>Jesus did not die on the cross, but came down and unleashed vengeance on all the nonbelievers. 1500 years later, an army of Inquisitors brutally enforce the faith. In this dark fantasy adventure you solve intricate cases and unveil abysmal secrets as Inquisitor Mordimer Madderdin.
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>>3898381
>play in favor of Tunon and Kyros
You never finished prologue?
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>>3898353
Rogue Trader. It's literally the default route for the story.
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>>3898963
>Mordimer Madderdin.
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>>3899045
get the cross

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The gameplay is fun but holy shit the graphics for xillia are horrible. It feels like this game has zero art direction and is just a bunch of soulless assets strewn across a flat plane. The towns, outside of the first one, are absolutely atrocious. And Sakuraba literally lifted samples from his other works and copy pasted them for this game's soundtrack. It just feels so low effort.

It's really weird just how much better vesperia looks than arise, berseria, zestiria, and especially xillia. Why won't namco reuse the vesperia engine I just don't get it? The one they went with for xillia and after is eye cancer.

Fuck I honestly think abyss looks better than xillia. There is not a single area in xillia that looks better than this.
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>>3898011
Tales of Hebephillia....
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>>3897814
>or
*for
>>
>>3898595
For, or, it's the same. As long as it cute, everything counts.
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>>3896971
New speedruns exploiting these findings when?
>>
When do they get a remaster? Theyre the ones who need it the most

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I'm not alone in thinking that a 5-person battle system is better than 4 right? 5 just has much more options and chances for the characters to interact.
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>>3898871
That's arguably good design, though I would have to observe the challenge-to-frustration ratio for myself.
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>>3898819
>>archer
>>hunter
these are fighters
>>rouge
>>calvery
these are tanks or fighters
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>>3898164
This is one big reason why FF4 is my favorite Final Fantasy. A 5 person party gives you a better mix of strategies.

Think about it. You need the healer, the mage, the tank, and the DPS. That's standard, that's an industry/genre standard there. But make it a 5 person party, and now strategy opens up.

Do you get another DPS for high damage output? Another healer for added protection and a bigger safety net? It allows you to experiment better.
>>
Are you guys joking about this being a matter of the number of party members?
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>>3899055
This is a fake thread.

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What are your favorite classes/roles in RPGs? I have always liked characters who can use speed buffs.
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>>3886756
Gambler!
Failing that, Blue Mage-type characters are always fun.
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>>3898991
Btw Provoke worked on the Spectral Keeper. Makes the fight better when you can direct its attacks.
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>>3899019
Forgot to say that Lulu's Reflex made it possible to even evade the attacks. Protect and defending goes without saying.
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>>3898701
EQ ended at PoP, and the PoK was a mistake.
And the reason private servers are dying is because they almost all allow boxing and their custom balance changes are sloppy ad hoc bullshit designed to make the game play more like Diablo.
Proj Laz ironically is the best feeling non-boxing experience until you get to Vex Thal and Time, even though it's a full-boxing server with absolutely fucking STUPID balance decisions in late game (the changes that the server dev has actually been involved with). Also the server is owned and operated by notorious grifters and drug addicts who've been in and out of court over various charges related to the money laundering schemes they've been involved in (start in P99 before they were kicked out).
Don't play in or support anything Aporia has been involved with. Ever. Fucking ever.
I haven't tried Quarm because I'm just not interested in the originalist style of old EQ. Because pre-Luclin EQ was actually pretty anti-fun and hilariously unbalanced in so, so many ways. Not like Luclin was perfect, but at least focuses and AAs were an interesting concept that expanded actual gameplay. Also custom servers never do anything about the lack of content and broken quests. You walk into a city and there's literally nothing to do there because NPCs have no dialogue and there are no quests which work. It's the perfect thing for server devs to work on because it's literally just plain text echoes, but they never do it.
I haven't tried Dalaya because I hear it's an entirely custom experience and very low population.
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>>3886756
Debuffer, tank, healer.

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Recommend some RPGs that don't fit in the following thematic categories:
>medieval fantasy
>cyberpunk dystopia
>post-apocalyptic wasteland
>quirky earthbound-like
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>>3894891
It isn't. It's age of sail fantasy.
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>>3892349
Strictly speaking it's a hamurabilike not an RPG, but you'll probably like King of Dragon Pass. Bronze Age fantasy.
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>>3894772
>Chinese Wuxia

>Medieval Fantasy: Japan
> :o
>>
>>3892349
Paper Mario: TTYD
Mario & Luigi: Brothership
>>
Tyranny
Devil Survivor
Infinite Space
Skies of Arcadia
Destiny of an Emperor
Final Fantasy 8
Battle Network

I don't mind the themes in both of these games. I just wanna know which one is more fun (eventually I want to play both)
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>>3886228
I got both Funger games, haven't even found my first bed yet but was lucky enough to save with a random magical book I found.
The first elite guard is raping me, Im currently trying to bait him into a bear trap and then enter combat, he has a ! sign above his head which he didn't before, but he still kicks my ass. Any advice?
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>>3898908
>The first elite guard is raping me
Funny how in funger this is literal
>>
>>3898908
>Any advice?
Elite Guard is a particularly annoying one for how early you can run into it relative to how strong it is, especially on certain layouts, but I think it's also one you want to try to avoid early on (or even forever if you can). A lot of Funger is in how combat is realistically a net loss and you want to avoid most of it. There's not much to gain from beating it and the setup you need to be safe against it isn't something you'll have access to on high floors. The RPG mentality of killing big things for loot does play a part of Funger, but in ways that aren't immediately clear or available and in much lower measure than the typical RPG.
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>>3898908
His patrol is scripted as him walking back and forth, so wait until his back is turned. You can sneak behind him, go through the door to get Le'garde, and then sneak out the same way. That way you don't have to fight him at all.
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>>3892650
dumbest post i've read in the last 2 weeks

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It's been awhile since >we had a thread up.
>Post progress
>Ask Questions
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>>3896735
i hired a guy from here for my last game, will probably do the same for the next game
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>>3896735
I do it in LMMS. NEScaline, ZynAddSubFX and Triple Oscilator work out fine.
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>>3896735
Right now I’m getting free stuff. In the future I’ll probably buy stuff if I can find something quality.
>>
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I uploaded alpha builds of my Paprika x Persona fangame, first person dungeon crawler. If anyone curious, you try it out:
https://jameshillten.itch.io/paprikaxpersona
https://youtu.be/cwIIQzTK2oY
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>>3784932
get it to GOG and it's an instabuy for me

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Dead MMOs that you will never play again
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There has never been a bigger browser MMO.
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>>3897212
Fuck, I haven't thought about that since like 1999 or whatever. "Bruce" was a middle school meme for us, before there were memes.
>>
>>3897212
JubJub and Kacheek are the MvPs, fite me
>>
New World is slated to die, so I guess that counts. For all its flaws, I had fun with the combat. Musket and Sword/Shield may not have been optimal, but it was enjoyable.
>tfw sniping niggas with the musket while hiding in bushes
>>
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>>3888168
>firefall
so much potential!
The lone FPS MMO that almost could,
still can't quite forgive Kern for throwing all that money away instead of fucking hiring coders.

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What do you want to see in the inevitable Fallout remaster (or "remaster")?

I'll start with the obvious:
>Fallout 2's brute-forced tutorial zone gets multiple play options, letting you test your build of choice.
So if you start with a weapon skill, you get an early weapon using said weapon skill. Even for Energy Guns, some sort of weak starting gun, like a Stun Gun or something. And more alternative ways around the guy at the end, i.e. Lockpicking your way around him, blowing up a wall to get past him, so on and so forth. Basically, the tutorial zone should be possible to complete with any three tagged skills, so at most you can have two skills which aren't usable in the tutorial zone.

>Merge skills, inspired by Fallout New Vegas.
Split Big Guns into Guns (miniguns), Energy Weapons (Gatling Laser, flamethrowers), and Explosives (rocket launcher), Explosives now replaces handling of explosives from Traps and also includes skill with throwing grenades. Disabling mechanical traps goes under Repair. Non-grenade thrown weapons now use Melee Weapons. So Big Guns, Throwing, Traps, all removed.
First Aid and Doctor is merged under Medicine, Sneak and Steal under Stealth, but the actions are still separate in the menu, so you have separate uses per day for First Aid and Doctor and obviously you sitll need separate buttons for Steal and Sneak.

>Luxury wishlist:
Add ammo crafting with Science and possibly Repair. Add repairing weapons.
Rebalance useless perks, give something special for the boring "+skill" perks.
Let Outdoorsman scale past 100%.
Add low tech "guns" like crossbows for early game, and low-tech Energy Weapons (maybe a progression like stun-guns/tasers -> flamers -> high tech laser / plasma / pulse weapons).

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>>
Any anons here still play Fonline? I've gotten back into it after 10+ years and having a good time.
>>
>>3895004
What about mods for the first Fallout game?
>>
what's a fun build for Sonora? should I go for a small guns gunslinger character or big guns since it includes normal rifles and stuff too now?
>>
>>3898906
My most satisfying playthrough was a science-y energy weapons build who ended up joining the BoS as a Scribe. Very smooth progression from Garage City onwards.
Small guns synergizes well with the one hander trait since they're all one-handed weapons now, and you can use the hit bonus to dip into unarmed weapons and EMP grenades for those pesky robots.
Big guns is doable if you detour to the Jackals early and are okay using just a sawn-off and hunting rifle till Phoenix.
Haven't tried it yet but a melee build should be really fun with all the exotic powered spears and cutters you can get, plus you get Slayer for free by doing bounty quests in Phoenix.
>>
>>3897036
Nobody actually cares about the first Fallout enough to mod it, just poseurs who want to impress RPGCodex (poseur kings) who put Fallout at the top because old good.

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kingdoms of the dump finally releases this tuesday and there has been almost no discussion of it. inb4 it's trash
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>>3898110
I like the game enough, but it's notably unpolished. I can see myself beating it, but I may never play it again.
>>
I would like to play this game, but it also feels like it would be much better to just wait a year while they fill out the content and polish it up
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>>3883021
>The whole platforming thing crearly fucked the development
I was confused as to why the game had platforming at all
>>
>>3898369
>>3898373
>>3898482
Cope. Jank kino is SOVL
>>
>>3898902
Weird way to say "I just want to feel superior for liking buggy things for no reason"
There is nothing wrong with having bugs, but glorifying it is laughable

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Hammerfell

(Will not spoil any story details, for now, I know very little as of now.)

Bad news first: IF all goes well – Late 2028.

Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.

Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations. This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.
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>>3893045
all nigger npcs and characters given essential status and can't be killed
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>>3898565
>What are mods
>>
>>3878181
No you wouldn't. Since this is an anonymous website and nobody can connect your previous posts to you.
>>
>hammerfell niggers
as long as they don't write them like blm caricatures, it's fine. i don't mind redguard, whether they're written like the sword nuke wielders, the pirates or aladin stand-ins.

hopefully they add rapiers, sabers, cutlasses and so on, along with thrusting attacks if the weapon is capable of them. a rapier gets more damage from a thrusting attack, for example.
>>
>>3898907
Making them closer to zoroastrian Persians I think would make them easier to avoid some of the fatigue problem

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Look Outside is pretty neat
Lots of exploration, plenty of detailed sprites
Combat is pretty basic (RPGmaker), so if that's your focus you might be disappointed
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>>3895459
I usually start the game by playing Super Jumplad twice. Usually that's enough for a level up, and it puts you on better footing going forward. The crafting kit in Vincent's apt. is also pretty important. There's enough stuff for you to make some Molotovs, which provide some security as you wander around.
If you save your first Simple Key you can spend it in the Tooth apt to get an Old Rifle, which you can use to make early bosses much easier.
>>
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Love this game. There are so many litte obscure things to discover. It's really suprising and the characters are charming.
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>>3893180
Yes cuz the jrpg power of friendship is so much better? Fuck off
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>>3892996
The game is good but every jrpg has that
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>>3898812
Point out where I mentioned that in my post.

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Sigh, does she absolutely need to be barefoot?
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Being a french woman you know her feet fucking STINK too.
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>>3897751
Not canon
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>>3890711
Would you wear shoes, if you could float?
>>
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>>3891023
A few.
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>>3898868
For that much bait they could have modeled some decent toes. Also that ink looks like shit. Wrong kind of humiliation ritual.

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It's official, I'm replaying Skyrim now. It's better than I remember it to be honest. This was likely a game just as monumental as Ocarina of Time was for an entire generation. I haven't touched this game since it first released, so this is quite the experience.
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>>3895799
>>While they are FAR TOO QUICK TO DO THIS, characters actually react to your feats and talk to each other about "holy shit it's that guy!" when you walk by
I wish they weren't so quick to idolize you
>Oh my god are you that hero!?
>May the eight smile upon you!
>Hey it's my favourite drinking buddy!
>I LOVE YOU BE MY DAD!
Ahaha, yes, yes, it is I! The drifter who turned up at your town two days ago, gave a coin to a drunk and a beggar and killed a couple of bandits outside of the gates! Please do not crowd me for autographs!
>>
>>3896492
>Theres some arbitrary threshold where if an attack reduces you to less than 15% of your max HP, or something like that, the animation fires.
Yes, I just noticed every time there is a weird death, there is an animation while dying.
>I just disable the kill animations entirely.
How?
>>
>>3896833
Reward/bribe scaling is also retarded. E.g. impoverished villager in some faraway little settlement, asking you a minor fetching task, then rewards you with 1500 gold (late game).
>>
>>3897323
Yeah, that's pretty bad. Also several versions of artifacts that scale with level.
>>
Anyone know a good tutorial for making quest mods?

Better than the original or not? I have the original but never played more than five minutes of it.
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>>3896281
Every arc has established characters that show up later down the line. Some characters and concepts are introduced in Sky that Coldsteel only briefly mentions.
There are people that only play Coldsteel but they sure as shit regret it later. If they ever play the series from the start again.
Sky happens roughly 6 months before Crossbell, which happens around the time of CS1-2 meaning they overlap.

So the only somewhat skippable part is Crossbell.
>>
>>3896281
The playing experience will be very, very significantly inferior if you do not play the games in the Japanese release order. All of the games take place in the same universe. The games share one big plotline and share characters. They were released in the order they were released for a reason.
>>
>>3896281

Trails is a series about build-up and payoff. The reason we like these games so much is because it spends the time to make you care about characters and develop villains, concepts, and plotlines. Every game has its own build up and pay off but it's almost always in service of another, bigger pay off, and a bigger, bigger overall pay off on top of that. You'll see a character you spent like 150 hours with in a new game after spending 60 hours with a new cast and it's like having an old friend come over. There's nothing like playing through it in chronological order.
>>
>>3898811
>Trails is a series about build-up and payoff.
What payoff, nigga?
>>
>>3898811
>trails
>payoff
bro its not 2017 anymore you really cant still believe this


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