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File: 1771450629320391.png (1.69 MB, 1000x1000)
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I know there's like only 3 other people excited for this, but it's out on Switch today
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not a big fan of the art style. hopefully it's good, I'd like to play this on PC
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>>4019217
People always call it
>Monopoly x Magic the Gathering
Which makes sense - you move around like Monopoly, buy up properties, but the property values are the monster cards from your deck. As you can expect, it's got a shitton of RNG, but provides more open information than you'd expect.
Definitely not for everyone, I'd definitely emulate it or one of the earlier titles first to see if you like it first. They put out a demo for the port of the 1st one instead of this one for some bizarre reason. Worse, said port is just an emulator wrapper so to vim's I would go.
>>4019380
I'm surprised the art has grown on me, perhaps because I found out it was the Mana dev
>>
not an rpg
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>>4018612
imagine the absurdity of a white guy in America buying an ad for a Japanese game

kekaroo
>>
>>4020975
rpg adjacent

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What are your thoughts on weapon switching in RPGs?
So many RPGs feature it, almost every single CRPG and ARPG, but the use case just isn't there.
Ranger with bow and longsword are very cool but I find most representation of it, or other multiweapon characters, extremely disappointing. In almost any game it's only marginally benefitial to switch to a bow to chip damage enemies when walking in is too dangerous.
All too often level up systems tie bonuses to weapon types and, due to exponential growth, investing even a little into a second weapon is plain stupid.
The most common reason to switch weapons is to simply target enemy weaknesses or to proc on-hit effects, and both cases work better the more similar the weapons are, rather than each weapon set filling a strategic niche.

Some actually good or at least halfway decent examples:
>Dragon's Dogma
Basically the perfect game when it comes to the ranger archetype, albeit you need to play as assassin to be able to use sword and bow instead of the ranger class, but daggers are cool too.
It is also more designed as an action game than an rpg and the ability to make your own build is extremely limited.
>Dark Souls
The ranged options are ass but switching weapons and shields is a strategic choice where the different movesets make the difference moreso than the damage type of weapons
>Pillars Of Eternity
Weapon perks benefits a group of weapons rather than individual ones and may include one handed weapons, two handed weapons, pikes, bows and guns.
I still found it underwhelming to switch between melee and bows but guns with the burst damage balanced by long reloads are actually useful to initiate a battle with, a tactic which is even more useful with the cipher class.
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>>4021923
Makes a lot of sense. What if an enemy is invul to a damage type?
In RPGs with tactical components, approaching an enemy may not be very good and bows may deal far more than just 'chip damage'.
>>
maybe you could have an evergrace-like system where you could only upgrade/fuse gear + real-time combat where movesets matter

using different weapons you carry gets you proficiency in said weapon "style" unlocking more moves across weapon arts, encouraging switching more weapons overall
>>
This happens because many RPGs focus on level and skill modifiers to hit chance and damage which limit weapon switching, and often eliminate weapon switching entirely. And then on top of this these same games will limit the weapon types available as well with skills and class. Throw in very large differences in item stats as the game progresses and the skill and level modifiers are even more drastic over time.
As for if I like switching weapons, sometimes I do sometimes I don't. One thing totally lacking from games is using a single weapon as a melee weapon or a throwing weapon depending on the situation.
>>
>>4022045
>One thing totally lacking from games is using a single weapon as a melee weapon or a throwing weapon depending on the situation.
Tyranny
>>
>>4021923
Weapon switching is good in games where the weapons have unique abilities and arent just "do damage". Romancing Saga for example, If you want to aoe all the enemies you can switch to a bow and use and aoe attack. A claymore might have a really strong single target attack so you can use that on a boss. A more modern and a non turn based example would be that Vampire base building game I forgot the name of. That basically uses the same "skills tied to weapon type" system and you are switching all the time because this weapon might have an aoe attack and this other weapon might have a support ability that could benefit you.

i'm really curious if anyone has a non-mainstream theory about the game after playing chap 5.
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>>4022728
I guess so, but I don't dislike Queen either.
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>>4022715
>Is there anyone that actually likes Queen
She is one of the best characters and has one of the best boss fights. Spantom is the guy liked by tourist and those who only "played" the game through youtube.
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>>4022713
>twin peaks reference
wut
>>
>>4021730
stoppp shut upppp
>>
>>4022752
In S3 goner cooper re enters the dark lodge to regain his real conscience back by sticking a fork into an outlet

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I liked it and I want more of it.
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>>4017091
maybe /vst/ would have some recommendations
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>>4020055
>JA2 1.13 improves this significantly, if you haven't tried it.
It seems like I recall the AI still having some pretty significant weaknesses, but it has been a while, and my memories of the original and 1.13 blur together a bit. It seems like there might have been some option to at least make them less eager to march into Overwatch Hell or something.

>Barry was also god-tier in JA2. I'm OK with that, it's more fun if the game's not perfectly balanced.
Yeah, I don't think the mercs need to be especially well-balanced, and I'm fine with Barry being a really good pick for his price, I just wish there was another decent starting choice in his niche for variety's sake. I think you could make a pretty good argument for, say, Livewire being overall better than the other cheap mechanic mercenaries, but the others still offer things she doesn't, and I like having those choices.
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>>4020733
Didn't Barry not know how to swim in 2? IIRC this was a drawback in water maps, since he couldn't join the rest of the team in swimming around an obvious choke point.
>>
>>4021013
You're right! I had no idea there were non-swimmer mercs. I guess it never came up during my playthrough.

>>4020733
Fair enough. I've seen some mods that make Deedee Bombastic recruitable, so you're not alone thinking there aren't enough choices.
>>
>>4017091
Playing through JA2 Stracc on Ironman now it's seriously my favorite game ever. Glad to hear JA3 is passable, something about it I can't put my finger on puts me off and I never picked it up.
I guess I just know in my heart it can't beat JA2

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Whats wrong with Torment Tides of Numenera? Screenshots look gorgeous.
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>>4021633
I specifically used an example that doesn't have combat to see if you'd agree or disagree but you're so dishonest you didn't even address it. It's not an RPG, it is merely a point and click adventure game or interactive graphic/visual novel since the 'numbers' merely serve to make you play the game again and pick different options to get different dialogue like the visual novel example I gave you but you're too stupid and dishonest to gave a stance on definition but you've implied it.

Since you think 'then x would be an rpg' you're admitting your stance and definition of rpg is anything that has 'builds' and 'stat allocation' and since call of duty has builds, and allocation and since roguelikes have builds, and allocations those are now rpg as well. If we let RPG be defined as that, your definition we encroach upon 'anything with a role is rpg'

Now every game is an rpg since you're playing a role, see how that's retarded? Now see how it's retarded to add 'increasing numbers and builds is rpg'. Because that means if you play planetscape torment algorithms will recommend military shooters because they see you like RPGs because they fit your definition!

Game keeping exists for a reason, faggot.
>>
>>4021633
>Retards can't come up with a definition of an RPG
That’s what happens in every one of these threads, yes.
>>
>>4021756 (you)
Whoops, thought I was in the “what’s the definition of cRPG?” thread. Clearly a fair amount of overlap.
>>
>>4021633
Stat growth and overcoming challenges through stats is part of the RPG experience but every subgenre has their own take on whether it's a created or fixed character, how exactly the challenges should look, etc. There's no true singular definition of an RPG other than
>it's like dungeons and dragons, but playable!
>>
>>4012980
>>4012981
>>4012985
>Writing is cheaper to buy than Tech
Good writing? A deep overlap between settings, themes, and plot? Engaging dialogue that gives you both the ability to define your character's personality and examine the philosophy of other characters? Not anymore, the last games to even attempt anything similar were Disco Elysium and Disco-clones, and their usage of often lowbrow or referential humor over Planescape's more classy in-setting humor is a contentious topic around here. Not to say it can't be done, but it can't be done by committee writing without extreme difficulty and it's definitely not something that can be paid for.

Surpassing both on a gameplay front is possible, but no dev really wants to make an epic that isn't irony poisoned, quirky, or focused more on presentation than catharsis. You simply currently can't have an RPG with good writing because good writers are autistic chuds who get fired for having a dick or for actually giving a shit and not wanting to sell out.

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I regret to inform you that Dead Weight has completely ruined my Steam library. Why would I play anything else? Why would I want to? Every other game is just "not Dead Weight."
>Flying steampunk pirate ship? CHECK!
>Tiny turn-based battles where every move matters? CHECK!
>Roguelite progression that keeps pulling you back in? CHECK!
>Exploring floating islands while hunting eldritch Ancient Gods? CHECK!
>Pixel art that makes your GPU feel appreciated instead of abused? CHECK!

The gameplay loop is pure concentrated dopamine. Every run turns into "I'll just clear one more island," and suddenly it's 2:47 AM, your coffee is cold, and you've developed an emotional attachment to a goblin you hired 40 minutes ago. The combat somehow manages to be tactical without feeling like you're filing taxes. Positioning matters. Builds matter. Your crew matters. Every piece of loot has you immediately theorycrafting your next run. And don't even get me started on the atmosphere. Whoever decided to combine flying pirate ships, steampunk, ancient cosmic horrors, and chunky pixel art deserves a standing ovation and probably tax exemptions. I haven't been this excited about an indie game in ages. The devs clearly poured years of love into this thing, and it shows in every system. It's the kind of game where you accidentally tell your friends, No seriously, just play it, every five minutes.

Dead Weight isn't just peak.
It's the entire mountain.

10/10.
11/10 if your airship explodes.
15/10 if the Ancient Gods personally ruin your day.

Comment too long. Click here to view the full text.
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>>4021346
>I've come to make an announcement: Shadow the Hedgehog's a bitch-ass motherfucker. He pissed on my fucking wife. That's right.
>>4021693
You dint scour for jew games often then. It's actually pretty bleak out there. This at least doesn't look completely shit, it's still very bad though. Then again mercaneries trpg series exist and it's basically bland, the game.
>>
>>4021666
Godot
>>
>>4021726
Mercenaries are worse
But this game's aggressive buzzwordy marketing along with the level design is disgusting.
I will pir8 it and give it a try sometime just out of curiosity, but the amount of skeptical and disappointed reviews on steam already speaks volumes
>>
>>4021488
>random SaGa narcissist brings up the False Skies dev any chance he gets for over 3 years now
Disgusting behavior.
>>
>>4021743
I forgive you anon, your game is fine

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>RPG Codex's top 100 RPGs of all time
holy shit this is embarrassing
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>>3958781
No matter what was on this list you would have made the exact same post
>>
>>4019079
Your premise is flawed. There was never an attack on inductive reasoning. The attack is on kneejerk reacting retards who think they are making a contrary point, but aren't.

My point was that the XCOM and JA2 are very similar games and the distinction between them is subtle, as far as genre classification goes. Posting the two box covers with genre marketing on them is not a contradiction of the point. You are trying to be funny, but aren't, because you didn't bother to even understand what you were replying to.
>>
>>4018179
"This game sucks smelly donkey balls... but it IS unpopular so.. Top 10 RPG best ever"
>>
>>4021209
I enjoyed Arcanum back in the day when it was new
I tried replaying it within the last couple years, went through character creation, fought the first wolves in the crash site, and uninstalled
>>
>>3958781
>Geneforge included
These RPG Codex people clearly know their stuff.

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I remember playing Paper Mario N64 way back in the day. What am I in for with this one?
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>>4016684
probably superior gameplay experience? and a script that tries far too hard to be funny. still need to get back to the game since my interest waned after finishing up chapter 6
>>
>>4016684
I've replayed this twice where as the first game I've must have played though at least 7-8 times it's just pure sovl
>>
>>4016684
Replaying this game as an adult with developed reflexes and the patience to learn timing was a wildly different experience than as a kid. You can just superguard fucking everything, steamroll and honestly I think that's rad
>>
>>4016684
TTYD used to be extremely overrated on the old internet. Same with Mario RPG but I like that one more. Paper Mario 64 is better than both, and always has been. I have no idea why it didn't get the same obsessive fanbase.
>>
>>4016785
This, basically. TTYD suffers from dialogue and story bloat. The fact that it sends you backtracking so frequently compounds with some of the weaker aspects of the combat, as well.
>The mod that backports the mechanics into the first game is the real way to go.
Does the mod also backport the stage hazard gimmicks? Those were the fucking worst, especially with how they changed depending on your level range. Most of the effects are minor annoyances at best, but it's particularly bad when it does shit like freeze you or reduce your accuracy, which just draws out already-pointless battles. I basically just ran from everything I could toward the end of the game.

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Post an image, get an RPG recommendation.
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>>4020956
>i'm thinking of a Conan game...
>>
>>4016022
FF4.
>>4015789
SD Gundam Wars.
>>4015951
Mechwarrior 4: Mercs.
>>4015733
Starflight 1: Project Hail Mary.
>>
>>4015753
Fire Emblem Engage
>>
>>4014311
>>
>>4014311
Geneforge

Why did he and his cult care that people will find out that gods are not "real". They are pretty much real anyway, just in a more convoluted way.
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>>4016773
>Kek, english is such a stupid language.
“Firth” is Scottish
>>
>>4002381
I on the other hand like the system quite a bit I think people who complain about it are just autists.
>>
>>4003224
There were also likely some gods besides the Egwynthians iirc forgotten sanctum had some material on that.
>>
>>4000700
It wasn't so much "what if other people do this" as Thaos was terrified religious wars would immediately start back up if people realized the gods weren't "real" because that's the entire reason the engwithans made them.

I don't think he ever said anything about other people making their own.
>>
>>4000683
Did you miss the whole animancy debate that 99% of the game's story was about?

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Let's talk about party-based dungeon crawlers!

>What are you playing right now?
>Any release you are looking forward to?
>Do you prefer a fully custom party, or pre-made adventurers?

In my case I have been playing Bard's Tale Trilogy, which is pretty simply but also quite fun. Been looking forward to Mystic Land which seems cool and perhaps a slightly less austic version of Grimoire.
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how are the legends of amberland games?
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>>4018983
think Might and Magic 4-5, but easier
>>
>>4019542
damn that does sound easy
>>
playing grimrock 2 currently, got to the part of the Archives that connects to the Sewers, am I supposed to explore absolutely everything in this area right now or can I do my thing in the Archives then leave to look for the other two power gems? all these areas connecting to each other because of the open-world approach feels a bit odd and im not sure if im ever supposed to turn back and return later when I get stronger or something
>>
Trying out legends of amberland now, but I have to admit I keep thinking "I could just play MM 3/4/5" for the same experience but with much cooler monsters and general graphic design

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>Obsidian has 4 mystery games in development, including Tim Cain's "you'll never guess what it is" game
>Obsidian is owned by Microsoft/Xbox now
>Microsoft/Xbox is firing everybody and shutting all their game studios down
It's the end of an era. What happens next? Do people like Sawyer and Urquhart just move into Larian or inXile?
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Shadowrun game is on pause.
Fucking Microsoft.
>>
>>4001655
>caring about obsidishit after outer worlds 1 and 2 and avowed
they're dead, retards.
>>
>>4021579
Yeah but this is going to prove it. Nobody can cope about it just being a new ip after they make a terrible Fallout game.
>>
>>4008528
>Which looks stupid and guarantees that your setting can't be realistic or serious.
Exactly, IF your setting is intended to be realistic, which was never the case with sword&sorcery.
Chainmail bikinis were an inside joke among creators and fans alike for ages even before the Twitter mobs, but no one actively fought against them because it makes zero sense, just read/watch/play another genre.
>>
>>4008669
>I think it's because they have games like Outer Worlds 2 and Avowed that are unprofitable, and they aren't paid for by games like Outer Worlds 1 that are only slightly profitable, but they are paid for by games like Grounded 1 and 2.
Yep. I think it's part of the reason why MS tried to make them into a subscription pushing studio: they have they own brand of "Obsidian game" and an audience that likes "Obsidian game" that will pay for seeing "Obsidian game" on they storepage regularly. However, MS seems to have miscalculated the amount of audience Obsidian has, or the amount of marketing they need to make that audience wide enough to be profitable.

I wasn't expecting this to be so genuinely good
The first JRPG with a party and they honestly got almost everything right
It's genuinely non-linear after you get the boat, no tricks, you can get crests in any order pretty much. Enemies stay at pretty much the same power level throughout the world to compensate but it's not unbalanced since your party also levels slow.
Prince of Cannock sucks though that might be the only real flaw
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>>4020865
i played the gbc version so i don't know how the nes one is, but you literally gain like 3k exp per fight in there and when you get there it takes like 30k to level up. the whining about grinding is absolutely overblown to hell and fucking back. there's even a shrine with a free healing and saving spot. and you already have access to all the status effect spells you need to succeed in that area, those are all extremely low level spells and just look how effective they are: >>4020983
frankly it's probably just people having fatigue. "i'm supposed to be at the end of the game! why should i have to power up for the final battle?!" type of thing.
>>
>>4021112
Unless those percentages are resistance to those things which would make more sense
>>
>>4021112
>>4021121
>>4021127
it's resistances i'm pretty sure
>>
>>4021127
>>4021130
they're not. i was silencing blizzards constantly because they spam instant death spells if you let them. status effects don't always work but they mitigate so much. considering the other option is "bawww im not even gonna try im just gonna mash attack until i die" like...
>>
>>4021121
The grind itself is overblown, yeah, but it still annoying to suddenly have to grind after the whole game up to that point has been very well balanced.
Also the free save/recovery isn't useful initially because the grind is necessary for the Cave itself, before you get to that shrine.

Why do zoomers treat this as a hidden gem now? It's literally the negative elements of Morrowind and Skyrim with none of the positives.
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I finally am doing shivering isles for the first time.
Not gonna lie, the dialogue of the npcs was the best part, made me chuckle a few times. But everything else is a fetch quest.
Not even talking about the 100 tongs and calipers quest, but the taxonomy one that you had to collect 24 ingredients and lure 4 animals back to her. That drains a guy...
>>
>>4021423
Couple years back I replayed Oblivion for the first time since it came back. I never finished it back in the day. Had fun with the base game and KotN, SI sucked so bad that I dropped the run and retconned that my character wasn’t retarded enough to go through that stupid door and uninstalled. Problem solved
>>
>>3935373
I think the pure action combat sucks. Morrowind's "you miss your attack" by itself adds so many layers to comvat it's crazy. You can buff and debuff the combat in so many ways.
In Oblivion and Skyrim pretty much the only thing that matters is damage effects.
>>
>>4021459
>In Oblivion and Skyrim pretty much the only thing that matters is damage effects.
There's blocking, interrupting, disarming, knockdowns, paralyzing strikes, sweeps

That's just pure weapon skills though, since you mentioned buffs and debuffs it means other avenues too, like poisoning weapons, which Morrowind lacked.
>>
>colorful
>fantasy
>fun
yeah wow i'm glad skyrim and morrowind dont got those

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ITT - post unique situations that only ever happened to (You) and no one else.

>start playing Final Fantasy VI my second try, I dropped it after the tutorial ages ago
>I get a bird, I think I am finally free from scripted cutscenes
>immediately get stuck in pic related
I managed to get through the Straight of Narshe and I can't get out now. Notice in the screenshot the raised leg of the Chocobo indicating that I am trying to move forward.

You see, it's symbolically representing th--
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>>4012493
Because they are the pinnacle of turn based RPG in FF prior to FF X
FFVI: 14 characters each with different starting base kit that are unique to them. More status effects, more spells. Proto-materia system.
FFVII: less characters, more status effects. Materia system is just a more complete and robust version of FFVI's magicite. Limit breaks. The different special command materias .
C coupled with the blockbuster story as a package, they are pretty much the dream of every turn based RPG fans.

VIII and IX feels less complete than them imo.
>>
>>4012493
Pretty sure 9 and 10 are mentioned more than 6. Both on 4chan or normalfag.
>>
>>4012493
3(2d), 5, 7, 9, LR, TA2
>>
>>4021484
The adults are talking.
>>
6&7: doom and gloom.
9&10: hope and optimism. with a slight dose of existentialism.


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