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Are there any single player rpgs like runescape where you can focus on professions, economy, and side stuff?
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>>3613852
>all fish have weights in increments of 0.25 and most are identicaL
This is accurate and realistic.
>t. fish expert
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>>3613856
No. For example, in Kiseki if we catch a fish it will have its own unique weight which we can later try to top, each fish has its own relative range of size, it can only be caught with certain combinations of rigs and bait and in certain areas, the fish itself can be reused as bait, it can be used as an ingredient in many recipes which must be learned rather than just magically making things by mashing ingredients into a jelly, it can give unique materials with many applications including quests, every fish has a unique and often lengthy description regarding its biology, environment, or perhaps relevance to the local villagers, etc. In TES there is functionally no difference between a fish and a watermelon beyond their alchemical modifiers.
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>>3613852
>How so?
I gave a quick summary, and I don't see why I would need to go into further detail?

Also that fish autism was unexpected.
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>>3613873
>I don't see why I would need to go into further detail
If you don't want to talk about games why post at all? I don't care about your dumb opinions.
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>>3613875
>I don't care about your dumb opinions.
Good, don't ask dumb questions then.

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What engine are you using?
What do you miss in it?
Have you made the right choice with it?

Also post progress.
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>>3613467
Ya, I hope to soon make a big jump in the appearance of the game. After that happens I think people will understand what I'm going for a bit more clearly. Hopefully in the next like, 3-5 months I can make a huge leap forward.
>>3613469
The first time it happened I wanted to talk to a npc to start a quest. Then I realized, huh, I don't even know how to talk to anyone. I don't have a dialog system. I don't have a quest system. I wanted the npc to give you an item for the quest. I didn't have an inventory system. 6 months later and I'm just about ready to talk to that npc.

But there's been a lot of progress in various areas. My major goal is to get a Preview video out there, and a steam page. That'll be a huge milestone.
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>>3613653
Luckily for stuff like a dialogue system you have tons of tutorials nowadays
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>>3613712
It’s just me a Jimmy (chat Gpt). The only thing I worry about is that I’m using SQL. In my mind it’ll be easier to use that since I’m familiar with it, but I’m not sure if it’ll have performance issues down the line. I think everyone else just reads from a file. But if they just read everything from a file then I don’t see why I can’t just pull in a ton of dialogue and cache it. We’ll see. After my inventory system is updated to handle inventory, I’ll dive into making quests. I actually have a ton of it written already and tested basic quests being pulled from the db and related dialog.
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slow progress lately, but i did some work on the overworld. you can unlock fast travel sites as you progress the story.
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>>3613807
cute

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Is there a sci-fi game like fallout 2 or baulder's gate?
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>>3607836
Baulder’s Cauldron of Pauldrons
>>
>>3605484
Colony Ship
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>>3605484
Yeah, Fallout 2.
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>>3605484
Knights of the Old Republic, I guess. Seems like there should be more.
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>>3605484
underrail

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>lower budget
>questionable voice acting
>very stupid plot
>annoying characters
>forgetble music
>janky movements and physics
Despite this, this is still one of my new favorite RPGs despite everything I listed. I still love the characters and the world, and got waaaay too attached like always. It's ashame this game is seen as mid or as a joke to people. It's one of those games like the kingdom heart games where it has some of the most retarded writing and story ever but is still loved....or maybe I'm just autistic
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Ended up liking it way more than I expected to. Colorful environments, cute girls, movesets are fairly small but have just enough variety to make all 15 weapons feel distinct and the vessel system also allows for a number of shifts in party dynamics. Most of the jank is trivial stuff I'm willing to look the other way on after getting used to it, some of it's endearing to the 90s/2000s RPG feel of the game.
Careena best girl.
>>
classic jrpg stuff then
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>>3613289
>Most of the jank is trivial stuff
The jank problem is more on the trivial stuff.
And the story is a weird mix of wanting to go quick to the moment the story get better and the problem that with only 2 chapter with most of the team you can feel like a party or care about the femlead(when is benevodon hunt the party start to feel better)
>>
>want to do an Expert playthrough
>want to do a Magus playthrough because I barely used it
>mdef scales more than pdef with difficulty so vessels and spells become disproportionately worse
Magus is probably dumb enough for it to not matter but it still feels bad
>>
>Have to have the weapon in question if you want to change the appearance of your current weapon
God damn it. There's some jank, like poor quality water textures, the vaulting animations and characters "forgetting" to sheathe their weapons, but I don't mind.

I've been enjoying it thus far. Just reached the Free Town of Tsaata(? forgot the name), and it actually has been decently challenging on Hard mode once I reached the Kraken, that or I just may be bad. I really like Careena's Moon outfit. I've mainly been controlling Morley and Val, the former's hold strong attack combo in Nightblade is very satisfying.

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Common Squenix L.
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>>3610863
yeah, they should be marketing to the zelda audiance like the mana series did originally.

This game looks beautiful at least.
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>>3605242
Is the main character a dude, or butch-lesbian girl?
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>>3610237
The anime fucking sucked ass and you should feel ashamed for your shit tastes. Shitloh has got to be one of the most useless and nothing protagonists in any piece of media ever.
>>
I'm curious what the digital sales were. I keep wondering how much things are shifting to that over time.
Or not. I don't know.
>>
Not gonna dump your thread,coffy.
Go back to the Weekly Shonen Jump thread to seethe about them not axe manga that not sell

Schmoose me ~
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>>3611604
Makes sense, it also crashed sometimes for me, but pirated version worked fine otherwise.
https://files.catbox.moe/y2bday.7z
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>>3596263
6 comes after Heroes of Might and Magic 3, kinda.
>>3603809
>>3603933
I only play with the mergemod these days. Controls are much better and the fifth party member doesn't bust shit too bad.
>>
>>3612407
Fuck, Heroes 2. Typo.
>>
So in MM1 does Invisibility actually do fucking anything? It doesn't seem to reduce monster accuracy enough to waste a turn casting it.
>>
>sacrifice boots and helmets
>gain bull man
??????

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I recently finished this game and wanted to talk about it. I thought the combo system was neat, and everyone sharing a single mana pool for casting adds a nice amount of depth to the combat. I also really like the way gems and OOParts allow for a wide variety of builds.
Anyway, what's your favorite route and why? For me it's Janice's because of the epic battle against the Self-Eaters at the end. God bless those brave meatshield decoys.
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>>3612294
Here https://mega.nz/folder/09FRHYSR#VKxBWy9oTNffPNJlnvsEBA
Make sure your system locale is set to japanese before extracting any files
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>>3612309
thanks anon, also apparently "hat world" and "hat world new testament" are two different games, is playing hat world necessary before playing new testament?
>>
>>3612317
>is playing hat world necessary before playing new testament?
Nah, new testament is basically an updated version of hat world
>>
Spoilers for late game.
So I got burnt out on the game a couple hours into Yoko's route and put it down for probably about a year without touching it, and figured I'd pick it up and try to finish it.
And in almost no time at all, I'm immediately remembering why the game is so captivating. I just beat Ultimate Clock Girl, and it's soooo good. The music, the spectacle of doing combos and getting my shit kicked in when I get combo-ed on. How effortlessly it made me feel sorry for a computer who just killed all my friends, and how unsettling it was when they gave her skin. I always thought Clock Girl's first fight was probably the weakest of the Route Final Bosses - because the coolest thing about it was missable, and you'd only see it if you did something pretty stupid conceptually (Ringo Driving time itself). But I had a blast. I honestly don't remember if it's something in her original fight and i just killed her fast enough to not see it, but when she pulled out the Tactics Shuffle I had a big "Oh Shit" moment, and it was great trying to figure out a new plan that would work with what I had. And then when you beat her and it gets to the usual "fade to white and everyone walks away" part - Yoko Fucking Stays Still!! Damn!

It's just a really good game. There's so much attention and care put into every little detail.
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>>3613134
Yeah, the presentation, storytelling, and attention to detail in Hat World are as good as it gets in the entire gaming medium.

What is the worst Final Fantasy game in your opinion?
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>>3613275
2 isn’t that bad, but it is very weird and different.
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>>3613275
I give is like a 6.5/10 so it isn't bad but a lot of the weirdness in the level up system wasn't thought out completely.
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>>3607951
X
XIII
XIV
XV
>>
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I've only played up to 12. That includes 11.

2 and 3 belong in the trash. Pick any random jackoff from ye olde Newgrounds and they could make better.

4, 5, 6 were very well crafted.
So we're 7, 8, and 9 though they are quite analogous to the aforementioned trio.

10 was the revival. I was there. The genre was dying. Before 10 you could literally go into Best Buy and see no RPGs for sale. It was a neat game that blew minds with it's graphics and audio.

I even played 11 for a while. Hume Paladin/Warrior main. Good game but inferior to CoH/V (WoW is trash). I enjoyed 12 quite a lot. Never did understand the flak it catches.

And no FF since 12 has caught my eye. It all looks generic.
>>
>>3607951
Imma be honest, i feel like alot of people who hate ff2 nowadays either:
A)Played the buggy NES version.
Or

B)Were told it sucks without playing it and now parrot it.

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>play JRPG without random encounters
>enemies are movement/platforming obstacles
>touching the enemy initiates combat
>this implies that combat is your punishment for being bad at navigating around enemies
>you'll need exp from these battles to beat the mandatory battles, so you shouldn't try to avoid them all

They send mixed messages here. There's a category of player who will try their best to avoid all fights, then there are idiots like me who want to fight all enemies. These games surely aren't impossible if you meticulously dodge all encounters, right? This isn't specifically about Xenosaga. Plenty of games have non-random enemies, like Mario RPG and so on.
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>>3613190
>don't fight all the enemies while you explore the dungeon?
>you underused your supplies
>you fought them all but still have plenty of supplies?
>you obviously suck against boss battles
Seriously?
>>
>this implies that combat is your punishment for being bad at navigating around enemies
>you'll need exp from these battles to beat the mandatory battles, so you shouldn't try to avoid them all
We have many RPG were you can beat low level or even Level 1 lolmao
>>
>>3613158
>Except it actually is because there will obviously be times you are low on health/resources

No there won't.
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>>3613524
I too min max EDEF and VIT
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>>3613164
I've never experienced this in MMOs, and Funger is just retarded RNG cointoss bullshit.

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>"boring normie rpg"
>10th level warrior: good at combat
>10th thief: good at avoiding combat
10th level mage: good at magic

>"hardcore complex rpg"
>10th level fighter: +10 to attack
>10th level trap option fighter: +9 to attack
>10th level rogue: +6 attack
>10th level trap option rogue: +5 attack
>4th level fighter/1st level pederast/1st level hallowed nigger/2nd level knave/2nd level coom channeler: +11 to attack
>level 10 wizard: doesn't need to roll to attack, 6d20 damage
>everyone in the party after half an hour of buffing: +11 to attack
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>>3613141
All the other skills are trap options.
>>
>>3613294
Correct
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>>3612338
>it was monte cook
10 years from now subhuman retards like you that didn't even read that very short post of his will still fail to understand what he meant by it
>>
>>3612817
Anime inspired wowification of fantasy
Started with D&D 3e.
If you like this trash you are unironically subhuman
>>
>>3613294
This, but quite unironically.

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The greatest, best-written, most relatable and most transcendental romance in RPG and gaming history, period.

Prove me wrong - you can't.
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>>3612798
I noticed them immediately, and by that point I haven't played the game in 5 years.
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>>3612788
hmmm sounds interesting, but i finished original too many times
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>>3612939
how many and what did you do differently each time?
>>3612782
>Mask of the Betrayer
Should I play through the original NWN2 first or skip.
>>
>>3612763
>is she immortal?
Night Hags are Neutral Evil fiends.
>>
>>3613016
>Should I play through the original NWN2 first or skip
You can, it's not bad and it's fairly enjoyable, it's just that the writing is painfully generic. A couple enjoyable companions, the lore is decent, it's forgotten realms, but the storyline is just completely forgettable and you go through every fantasy trope to get to the literal "rock falls everybody dies" finish.
It's fun for the most part though, I didn't regret playing through it once to get to MotB. But it's a real far cry from the unique writing and atmosphere and top tier companions you'll get in that extension. If you get bored or roll your eyes too many times at a stupid character in the base game, just skip ahead.

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New trailer
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>>3613453
I'm just (role)playing Captain Obvious since seems you struggle with simple ideas.

>You may like pointing out shit in hindsight
Criticism and advice was here before Colony Ship development started. They listened to the vocal minority instead. Now they reap what they show, simple as.
>>
>>3613457
>Criticism and advice was here
Hell, if only devs knew there was criticism online, they would be able to make perfect games!
Good point, Cletus
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>>3613458
"Here" in a general sense, like their own forum and later Discord. Thanks for proving my first point, I guess.
>>
>>3613460
Not only read criticism online, but on a specific forum! Genius
>>
>Thread goes to page 10 after multiple days of no replies
>Suddenly 2-3 replies of people arguing about bullshit barely related to the game
Positively organic thread

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Who was in the right? Ramza is an idealist who values honor and diplomacy, Delita is a pragmatist who believes ends justify means.
>there are things beyond the power of our changing, Ramza, try though we might…
>do not say that - if it can be endeavored it can be done!
>will endeavor grant me an army?
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>>3612792
>From the get'go FFT story is incoherent because a noble like Ramza would have never been fine with being overshadow and his dynasty completely falling apart.
He's a bastard son, lest you forget. He's got a foothold inside the aristocracy only because his father was a remarkably decent dude.

>Agrias should have sucked Ramza's cock before giving him a rimjob because he saved her ass without being asked to do so. However the game just wants you to be an unrealistic goody-two-shoes.
If you do good only because it gets you positive attention then you're definitely an attention whore and you're broken inside.
>>
>>3600673
>the brave story talks about how he had a successful reign
I mean, if it got most other stuff wrong, it might have made up the successful reign too
>>
>>3613182
The Church is also the one behind doctoring history, and Delita was their #1 lapdog, so of course they're going to hype him up posthumously.
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>>3611646
FFT has waaaaaaaaaaaay worse gameplay design.

>>3612396
>FFT had more interesting job classes, design and combat wise
How can you honestly believe this? Way more classes, multiple races, monsters that weren't completely useless, permanent status zombies, extended quests to unlock powerful unique classes, a class mark system so you can skip the hours of grinding for each person and then it locked the OP freeform class behind the fourth act and only if you kill your sister so you don't bust the game immediately and actually have to engage in tactics.
>the routes converging was disappointing
Well then clearly having no player routes at all, plus the routes change the characteristics of the final act. Your party is completely different depending on which one you took.
>>
>>3613514
Oh and Denam is a much more engaging protagonist. Ramza is a bystander for most of the game while literally everyone else is more of a main character than he is. Law route Denam is particular cool with how he basically pulls a citizens arrest over his lord without going full anarchist. Ramza meanwhile doesn't do anything cool besides kill the ancient evil.

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How would you have done the Trails war arc?
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>>3612836
That would require Class VII to be allowed to do anything beyond circle jerk Rean
>>
>>3610579
Is the heckin market manager one of the two?
>>
>>3612883
Yes, him and that guy in the mech that blew up.
>>
>>3609237
skip it
>>
>>3613382
Yes. the actual fucking terrorist.

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Should bosses be immune to status effects? Currently playing the SNES version of pic related, and when even Thor can be affected by Shock after a Zio spell, then you know your gameplay is shitty. In this case, the gameplay would still be shitty even without the omnipotent Shock, but anyway. What do you think is the correct approach to this issue?
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>>3612112
Shouldn’t have been a dishonorable knave
>>
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I junction Drain to St-ATK
and cast Meltdown
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>>3611404
No, they aren't worth using against regular enemies so if they don't work on bosses they become something that's only ever used against you.
>>
>>3611653
Retarded thread, but Thor can also be silenced in addition to Shock/Frozen.
If I remember correctly the Imagine MMO also has similar variants for Agi and Zan, I think it was Burn/Blow or something like that.
>>
>>3611404
The problem was that you can spam status effects while doing damage and for no MP cost with 95% accuracy rate which reapplied itself every time it procced. SMT simply just cannot design a good status effect system so they always handle it in a poor way.

Also, zio sucked dick. All you needed were guns and building *anyone* for magic was a total waste. The second you get bind bullets, it's over so there's really only like 2 fights you'll use zio because it does so little damage.


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