Hahaha, has anyone ever noticed this funny typo in Final Fantasy X?
>>3865272What bugs me more is how enemy groups will appear in the same patterns. Even if they were the same groups, it would help by just randomizing their spot on the field.
>>3865245Praise be to Yevon
>>3862890The new font in the HD remake doesn't get enough shit
>>3862950>one of the best remakes ever>it sucked dicknever change /v/
>>3865245
Installing it right now, what am i in for?
kino
not an rpg but excellent gta-like
>>3863227>what am i in for?fraud, tax evasion, statutory rape and public indecency.
>>3863227Very disappointing. All the characters are humans and they're awake the whole time.
>>3868377there's a couple in like comas iirc
It's been awhile since >we had a thread up.>Post progress>Ask Questions
>>3867922that works too.It might also be a bit easier to balance since better armored players would naturally be able to withstand more enemy attacks while trying to cast successfully.
>>3867772Your class can't use that works if you're cool enough to give the class other tools to avoid damage. In game it makes sense that a stealthy character couldn't move well with heavier armor. Likewise in the case of a mage and spell casting.Also diablo just puts a stat req. there so that if you wanna build a str character to get access to heavier armor you can. Maybe just add the penalty for unwarriory skills that can be removed with enough str/con/whatever stat.
>>3867772Enchantment slot limitations based on material.If all magic comes from the fey world and iron is anathema to fey, then it stands to reason it would be anathema to magic. So the most effective armor is by definition the least magical.I assume that metal weapons would unmake magic, so unless the magician is somehow affecting the physical world to kill your armored murderhobo (like dropping a boulder on him) then magey is fucked.Different metals could anathemize magic & fey to different degrees or in different ways.* Silver could induce harmonic effects on fey. Perhaps it has an innate sonic quality which hurts them based on proximity, and sounds made with it could harm them.* Iron of course burns their skin, dispels all their magical effects, and cuts them off completely from the source of their magic. A fey killed with iron, and their remains mixed with iron or with iron embedded in them, will never reconstitute themselves from natural energies and magics.* Gold could fascinate them or reduce their will saves (or their equivalent).* Lead blocks their divination, both visual and auditory.* Copper could paralyze them - think electrical shocks.* Tin could block them from entering an area.* Zinc could confuse their ability to teleport and navigate (can't find true north or similar directions towards certain landmarks).Comment too long. Click here to view the full text.
>>3868290I like this. Blacksmiths take on another level. A master of intricate work could put a bit of everything into a suit of armour.
>>3868292I assume that the amount of anti-fey is determined by the amount of material. That, plus the plain utility of steel, would make steel the best armor in general for warriors. However steel would also be the most expensive in a medieval setting unless they somehow figure out how to process aluminum or titanium (would require magic probably, thus be impossible).Then if you're a rogue enchanted clothes are very useful in some cases but weapons only rarely, while mages obviously want enchanted everything.
Previous thread is gone. Is there any news about the update?
>>3869236skibidi unc begone, yall is just mad yall can't rizz it up like we Fungerstans do
I would rather have (Working!!) achievements in Fear & Hunger AND Fear & Hunger 2: Terminal, before we get new content. I want some way to prove that I did all the super hard gamer mode things in the first and second game, so I can then brag about it to females, who will inevitably find me irresistible and proceed to mate with me as a reward for my gamer skill. I got the S Ending with everyone in F&H more than 2 years ago and yet no one knows but me and you, the reader
>>3869440>I want some way to prove that I did all the super hard gamer mode things in the first and second gameGirl Marriage Modder here. While I can't make the steam achievements functional, I was considering attempting to make an in-game list of achievements that could be accessed from the main menu and adding it to the current mod. Do you think there would be much interest in that? I figure I can just use the achievements from the wiki, and maybe toss in a few new ones relating to the mod. https://fearandhunger.wiki.gg/wiki/Achievements_F%26H1
>>3869479nta and I can only speak for myself, but I actually prefer stuff like that way more than Steam/Xcuck/PS achievements or whatever. I don't know, maybe I'm just a boomer, but I liked it a lot when games like e.g. old Ratchet titles would have stuff like that tracked on the game itself. Just felt more kino is all.
Finished work on the girl marriage mod, just waiting for the artist to finish artwork for the S-endings before I make the next update public. In the meantime, I will start work on the uncunny version for players who don't want to see the girl lewded. >>3862398I'll try to make it compatible with the Immersive Censorship mod on nexus. I downloaded it and it seems it only changes the moaning in the brothel and some spritesheets. After I am done censoring my mod, I'll try to see if there are any conflicts between my mod and the censorship mod and try to resolve them. >>3869798I might put it on the backburner, seems like it might be a too much effort for something that doesn't really affect the game.
>RPG has status effects which can be devastating to the player but are basically useless for the player to use on enemies>bosses are fully immune to every status effect in the game
>>3867168I mean, depending on the game it is explicitly not balanced. EO1 is basically just prayer simulator sometimes.
>>3867493>Talking about vidya online is like putting out a salt lick for retards.Most amusing sentence I've read in some time. Thank you.
>>3865639>Other similarly slow boards don't have this problem.not been much on /sci/, have you?
>>3865620> Guest ally in boss battle has special move that inflicts a bunch of status effects and otherwise does no damage> boss is immune to status effects
>>3866154>>3866935all jrpgs copy ff
Which one of these remastered collections is the best?
Isn't this version of Grandia based on the PSX version, which itself was already a worse version of the original?
>>3865220suikodenthen grandiaand then maybe lunar.But if you can only choose one, then suikoden.
All remasters fuck something up
>>3865220Grandia 1 got fucked up pretty badly. I hear the remastered sequels aren't as bad. Emulate the Saturn version of 1, the PS1 version was fine but they fucked up the shadows which adds a lot to the games style. Normally I don't care about stuff like that but the details the saturn version had really adds a lot to the world.>Baten KaitosFucked by woke shit.
>>3865288NOOOOOO NOT THE ACHIEVEMENT!!! OOOOHHHHH NOOOOOOOOOO!!!!
Why is the crafting so ridiculously overpowered in this game? It blatantly trivializes the game halfway through.
its not ridiculously overpowered, youre supposed to figure out game systems and use them to create powerful solutions. The event that you googled OP weapon crafts and cheesed the game with them doesnt mean the game was made incorrectly. Good weapons are your reward for figuring out the system, not every game is supposed to hardcap you in some weird "you thought, but alas that would be too easy" balancing
>>3867394It's a reward for mastering the game. Going in with a fucking guide instead of learning it yourself will trivialize first runs when it's supposed to make 2nd and beyond playthroughs all the better.
>>3867394I found it confusing AND tedious so I never bothered with it, but I also had an insanely hard time playing the game.
>>3867394the gems are way more egregious in my opinion.
>>3867394it's not though. The game hands out top rank -1 or -2 blades like candy.
*solves the dungeon crawler genre*
>>3865794Shit taste. Consider suicide.
The loot sucks in all EO games. Makes Larian randomized loot look good in comparison.
>>3865767Why is it always up to Japan to solve video game genres?
>>3867537I have no idea what you are referring to.
>>3867537Not really? Once they got into "conditional drops are 100% if you meet the condition" so you're not fighting bosses and trying to get them to kill themselves with curse damage multiple times, they're pretty generous. And you can always use a formaldehyde if you suck too.
Your mother sucks dwarf cock
>>3862551Ebin, the only soulful Witcher game.I fooked a she elf once.
Slop game.
>>3866220How could you tell?
>>3862551OY DOSE ARE FOOKIN FIGHTIN WORDS M8 I'LL FOOK YOU UP
HIII! DO ANYONE LIKE VISUAL NOVELS HERE?!?!?
There are RPGs with VN presentation. The Death End Re;Quest series is a start. And Disgaea. I've never played it but Disgaea Infinite revisits the events of the first game with a time travel framing device.
>>3867842OP's pic is an otome, clearly not the type of VN this board likes
>>3867860Op posted it. They part of the board now. Resistance is futile.
Did anyone else read Skelter Heaven? I think a decent cartoon could actually be made out of it. One thing that bothers me is how one plot twist is used twice in a row for no reason.
>>3867896
Goblins everywhere around the starting town keep kicking my arse. My character tells me I'm fucking up by entering the Temple of Baa which I assumed was the starting dungeon. None of the guilds let me do anything because I'm not a member.Dafuq do I do? Where dafuq do I go?T. Someone who struggled to beat Daggerfall even while following a guide to the letter
>>3867617>Knight and Paladin are pretty much the sameHit points total is important in this game. Rudimentary Self skills you can't afford to spend skill points on aren't necessarily that good. Might be, might not be.>its generally a good idea to listen if they say lets get the fuck outta here if you come up against a nasty monster.This doesn't take into account way too many factors so is very unreliable. Usually they overestimate the threat by a lot.Also it's too detailed. He should've figured out at least half of that on his own. The more you spoonfeed new players the less they will discover and appreciate on their own.
Why do the attributes in this game do so very little? It's like a fucking JRPG, nowhere in the game does it explain what effect the attribute number actually has on anything.
>>3867712>Why do the attributes in this game do so very littlebecause when you get a buff you appreicate it more.
>>3867777???>get a buff to intellect from drinking barrel of piss>it does absolutely nothing, because you need +50 more than you have currently to get +1 SP from your intellect or something
>>3867791you get probably a hundred of those barrels as you play through the game. put the right stats on the right characters and it adds up. plus day of the gods adds up to +40 extra stats i think.if the game is too hard for you, just use the cheese to get the +50 to all stats for every character.
>"RADSCORPIONS could be here," he thought, "I've never been in this cave before. RADSCORPIONS could be anywhere." The cool wind felt good against his bare chest. "I HATE RADSCORPIONS," he thought. Mark Morgan's soundtrack reverberated the entire cave, making it pulsate even as the Nuka-Cola circulated through his powerful thick veins and washed away his (merited) fear of poisoning after dark. "With some dynamite you can seal any cave you want," he said to himself, out loud.
>>3864764Neat, I'll have to try that sometime.
>>3861291I guess if you leave the caves in a hurry and ian remains in the hypothetical blast radius, he gets hypothetical damage.So when finishing the travel (enter shady sands), he attacks you out of spite.
>>3861790>>3864764>>3865151The unnamed quest to assassinate bishop is always kind of interesting. You have to satisfy his wife in bed so she sleep talks the combination to his safe, you then go disarm the safe and rearm it so the next time bishop opens it, he dies. requires a high trap skill that no one ever has because traps is generally useless otherwise and only used in a few rare cases.
>>3867782Deficit? In bed? I would never
>>3867782Also another thing, not really a secret quest or anything, more like cut content that still lingers, but the cult in Gecko with another mole rat god. His only purpose is to tell you about the greedy ghoul to help save Gecko, and he also likes cheesy poofs and gives you some stuff I think. Its funny because I didn't know about him for the longest time. He literally does nothing and he's off in the far reaches of the map that no one ever bothers going to because there's nothing there.
>>3867717The reasons BG3 sold a lot has more to do with esoteric features of viral marketing strategies, brand recognition, a lot of money spent on graphics for an over-the-shoulder immersion (compared to top-down semi-isometric feeling for Deadfire / Pathfinder) and the extreme undersaturation of the RPG demographic in video games.The actual game itself fucking sucks, and not just because it's 5e. It's **SHORT**. Like, crazy super short. You can complete the entire game in less than five total hours spent outside of the tedious combats. It's sloppy. The UI and inventory management are excruciating - it literally isn't even an improvement over BG2's inventory back in the 1990s twenty five years ago. It has no mechanical character customization (because it's 5e) and extremely limited cosmetic customization (you're either a muscular athlete or a HYPER muscular athlete with ridiculous roid bulk). A minuscule cast of companion characters, and very little variety between their personalities and quests.Despite twenty five years of development in game design, BG3 somehow still manages to be a smaller, less flexible, and clunkier game than BG2.And we haven't even talked about the writing part yet because that's harder for people who are not professionals to really understand what all is wrong with it.
>>3867724While I largely agree with most of your post, and was also very underwhelmed by BG3, I disagree that the game was short. There's a lot of stuff if you're a completionist, I can easily see a first run taking 100+ hours, and that's with Larian lying about cutting half of act 3 and clumsily shoving what content was finished into nooks and crannies of the lower city.I suppose you're describing hypothetically beelining the mainquest, which may be correct, but I don't think many people do that.
>>3867730Well, I just wasn't super interested in pausing every two seconds to jack off over each flower, barrel and mushroom I encountered in the environment. There just is not much content in the game. It doesn't have much to do with whether you're a completionist because there just isn't much to complete. There's technically a dozen areas that are optional to explore, but if you're not following a guide you won't know they're optional and they're pretty much just along the way to your target anyway so they don't slow you down much. You can walk directly across the Act 1 map in like two minutes by just clicking at the exist and waiting for the running animations to play.
>>3867741>>3867724This applies to pretty much literally every crpg ever thoughbeit, even the ones that are full of pointless bloat like Kingmaker/WOTR.
>>3848498>Pentiment is pretty much universally accepted as a great "art game"The only "people" that have played Pentiment are Sawyer cultists so of course they're going to suck it off.
RPGs should have a charisma check for just being able to initiate conversation with random townsfolk alone. It's far from plausible some stranger wandering around a town hitting up everyone for information to actually happen. The way townsfolk are in most games are just a method for game masters to information dump onto the player rather than playing a more simulation aspect.
>>3866213>RPGs should have a charisma check for just being able to initiate conversationSure>a method for game masters to information dumpI like getting info and hints from NPCs
>>3866213so basically like how INT works in fallout 1 and 2 but with CHA, and if you don't have a min amount you'll be labeled as a creepy incel?
>>3866243>put charisma <10>female npcs automatically activate alarms
>>3867388>put cha = 20>enter village>all female NPCs immediately start sucking your dick>realize there is not point in adventuring you already won life
A stranger visiting some small town would be interesting to most locals. Someone new to their small and generally secluded community.If that stranger is sporting all that cool-looking gear and has outlandish companions then just looking at all that closer will make their day most likely.
It is Halloween. Post your favorite RPG monsters.
I like carrots