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The composer has posted a sneak peek for something new (not confirmed to be related to BF):
https://www.youtube.com/shorts/Oh5-dllJM8Y
What do you think?
3 replies omitted. Click here to view.
>>
>>4124441
it's hip to fug bables
>>
>>4123820
I recall they had said something about it being similar to persona?
>>
https://x.com/PaperBugDev/status/2111965372245217566
>Making Bug Fables was so fun! Just, the process, the highs the lows and all the learnings!
>With the anniversary coming up, would a video essay of sorts about this be any fun to watch?
I'm starting to feel they might reveal something, but I shouldn't get ahead of myself.
>>
https://www.youtube.com/watch?v=eOjuN8fi4sk
>>
>>4117876
They make good music bug fables ost is great

File: shiren 30th anniversary.png (3.73 MB, 1920x1080)
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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
239 replies and 58 images omitted. Click here to view.
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>>4129519
It never worked on bosses, besides the one in 1.
>>
this is a dumb question but is there a way to make it so you can't request for a rescue? I just want to mash A when I die to reset the dungeon
>>
>>4130198
Unfortunately no, unless you play the og Shiren 1 or 2, those don't have rescues but neither have fast retry once you die
>>
It's over
>>
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>>4138559
It's tough keeping a "community", being a small collection of players, in a series that puts little emphasis on easy to talk about things like story/characters, in a genre that naturally leads to the dedicated playerbase being mostly self-sufficient.
I like to rescue people when I play, especially when I see their actual names instead of "Far-away Wanderer" or whatever, but once you start gitting gud and going for the real dungeons, waiting to be rescued instead of just taking whatever lesson you got from your defeat and starting over is not very appealing. That was a tangent, but point is there's not too much for us to talk about I think

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suppose such an opportunity presented itself to you. the chance to work on divinity, contribute meaningfully to it (not just animating the capes of the npcs or something like that), but with zero salary. would you do it? would you quit your job for it? please do take this seriously, i’m not just asking for no reason.
29 replies and 1 image omitted. Click here to view.
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>>4130792
Imagine making two, or even three times zero dollars
>>
>>4097258
That sounds dumb as fuck. Why would I ever accept that deal? I don't know the people there, I don't expect them to remember my good deed, and they have the money to pay me. They aren't the church bake-sale or the charity library that needs some help with their accounting. They already pay people to do this job. Hell doing that might give some middle-manager in search of savings the wrong idea that volunteer labor is how you run a videogame company.
Jesus fucking christ that's stupid.
>>
>>4097258
>the chance to work on divinity
I wouldn't work on this slop even if you paid me.
>>
>>4097258
>>4103621
what this anon said, or even if they at least offered a residency work visa of some kind i would consider it
>>
>>4097258
Fuck no. No reason for it. Why contribute my time for free to a for profit company making a product? It's a brand.

137 replies and 50 images omitted. Click here to view.
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>>4135568
People usually recommend to start at La Pucelle Tactics
https://cdromance.org/ps2-iso/la-pucelle-tactics-usa/
but you could also start even earlier at Rhapsody.
https://cdromance.org/psx-iso/rhapsody-a-musical-adventure-usa/
>>
>>4135568
Most people who like Disgaea like the original, so sure. It depends which cast you like as to which you'll like the most.
>>
>>4135600
In the sense La Pucelle would be hard to go back to, sure. But if you don't like it, skip it and move on to Disgaea.

I liked Rhapsody but it's a bad introduction to what NIS became. Also you can sleepwalk through it.
>>
>>4111444
People say D1 on switch has a bit more qol but they say what, it probably isn't much but I still want to know.
I do own D1 on PC but the switch lite is such a comfy device and I'm waiting for a sale so I can buy D1 on it
>>
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>>4092717
>>4092717
It didn't go through the last time I replied, magichange was genuinely worth it.

> I actually made Pringer X my bitch in D4.
>Combine death and nekomata
>evilities stacked
>Reduce his MP to zero
>steal all of his items
I wouldn't have been able to do that without magichange.

>, and taking your spear-using Valkyrie
1. I would always try to create monsters that are aligned with my party's weapon alignment.

2. I have never used Valkyire or Warrior seriously throughout the years. There honestly was never a need to.

Comment too long. Click here to view the full text.

Took me over a hundred hours and I still wasn’t ready for it to end, this game just keeps opening up, new sky, new continent, new crew member showing up on the ship and suddenly you care about them completely. Vyse is one of the best protagonists ever written because he never wavers and somehow that never gets boring. The world is so specifically itself, the way the sky works, the moonstones, the native tribes, the Armada bearing down on you with actual weight. Ship battles felt enormous every time. Fina’s arc hit harder than it had any right to. I’m still thinking about it.
>>
>claims to love it
>posts slop
disgraceful
>>
>>4137541
i don't think the OG game looked that fappable.
>>
>>4137541
beautiful girl
>>
>>4137541
why do all three of them have the same fucking face

7 replies and 1 image omitted. Click here to view.
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>>4124992
>world machine edition
You didn't play the game.

>>4125056
That version was specifically made to be able to work in some manner on the 'eck. DDLC had a similar problem when it got ported to consoles. The regular version is the intended experience.
>>
>>4125117
>nothing else to latch on
b-but muh 4th wall break?! IT'S KINO
>>
sex with niko
>>
Wasn't this a flash game? I vagely remember playing it in newgrounds.
>>
>>4137563
Not Flash, RPGM.

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Undertale just turned 11 and NOTHING FUCKING HAPPENED
like no newsletter nothing
56 replies and 4 images omitted. Click here to view.
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>>4137435
>doesn't Green get called a "she" too at first before they go with "they" for the rest of the game?
Such a mistake would never get past THE BOARD OF EXECUTIVES.
>>
>>4137436
I swear I remember it happening. I thought maybe I misread something, but other anons have said the same thing. I need to replay chapter 5 so I can find out where the dialogue was though
>>
>>4137437
Better hope it's in her pseudo-introduction scene with Asgore and Flowery, else you'd have to cross the cliffs and the castle.
>>
>>4137435
>>4137436
doesnt flowery also say boys and girls in a scene where he's hanging out with the female and the non binary flowers once?
>>
>>4129763
>that only supports 4:3 and is locked at 30fps.
fun fact, there are mods out there that turn deltarune into 16:9 and some that turn deltarune into 60 fps

https://www.youtube.com/watch?v=Fxq1Iqh8xpA

noxgawds we are back
13 replies omitted. Click here to view.
>>
>>4089020
But I already own the original game on GOG... now they gon make me buy the GOG Remaster??
>>
>>4108825
>Not an RPG.
You get choices and consequences and your available choices are determined by your prior choices (character selection, the prior choices for your abilities and equipment).
>>
>>4089020
why does wizard mc get the most attention
>>
>>4131393
It was first designed as a wizard game, so a mage has the most options and variety. Though they still made the other two classes very enjoyable in their own way.
>>
>>4130908
no, just update your game.

File: ahyes.jpg (123 KB, 1080x677)
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>Ah yes, ‘LLMs.’ The supposedly intelligent machines allegedly capable of replacing every knowledge worker. We have dismissed that claim.
6 replies omitted. Click here to view.
>>
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>>4125208
This isn't the time. I have to get back to my duties. We'll fry you later, Sparatus. Tell your bitch wife I said hello
>>
>>4125208
Welp guess Mass Effect is dead forever. RIP the possibility of getting more romanceable femTurians.
At least now it's fair game for an indie dev to make a spiritual successor (it won't happen)
>>
>>4136812
>indie dev to make a spiritual successor (it won't happen)
My nigga, Exodus is exactly that, even has some ex-ME devs IIRC
>>
>>4137406
>No aliens
What's the point?
>>
>>4136812
Good they can't keep dragging out the franchise to make more slop with it.

Got it finally (Gold version)
and even the savegame from the Steamdemo 10 years ago still works.

So what am I in for now?
Any tips appreciated, still in Act1 barely Lvl3 as there's LOTS of fkn reading to be done.
But the setting is so different, even that's fun.

Wondering why this gem is nearly unknown and the crazy setting never went anywhere.
12 replies omitted. Click here to view.
>>
>>4127621
this is one of those games (along with planescape) that was absolutely ripe for sequels.
too bad you can't trust any current day studio to do it faithfully without injecting woke bs
>>
>>4127621
>Wondering why this gem is nearly unknown and the crazy setting never went anywhere.
Incredibly shitty marketing, and focused on the wrong parts of the game to get attention. Pretty much 90% of the reason. The rest being the release jank.
>>
>>4128386
Buddy, Tyranny is woke as hell, what the hell are you on? I swear, bait used to be better.
>>
Gotta admit, scrolling past, I did see that first Y...
>>
>>4136132
*didn't

File: The Galaxy is a big place.png (2.01 MB, 1246x1076)
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Let's play truth or dare. I'll start. Truth! What is your most impressive gaming achievement both inside & outside RPG gaming? I'll go first

1. Outside RPG gaming I can bury Mike Tyson without the passwording whenever I feel the need to entertain visitors (passwording matters BIGLY NIGLY. It is in fact obviously far easier to score free throws in-between games during practice sessions than performing the same in a heated NBA Championship Match to paint a clumsy metaphor) if you catch my meaning sirs

2. Inside RPG gaming (and about 100 times more impressive) I unlocked a Force Sensitive Character Slot in Star Wars Galaxies. I know guys, most of you anons here don't like playing MMOs, nor do I really. I too hate MMOing except for Lore-intensive RPGs like SWG, Tortanic and the ESO (ultimately crappy TES Lore but whatever I play it) related to other Lore crap for that matter. But SWG did the Lore right beyond perfection, NOBODY knew how to become a Jedi (or Sith) at launch, just as if we were truly living in the Star Wars Saga all desperately wishing we were Jedi-tier but had no clue where to begin. In that regard, SWG was the most Lore RPG ever. Peak Lore. No doubt about it! And leveling all characters on your top 120 JRPGs to 100 is no big feat btw unless your patience/autism count as a feats, no?

Do not even bother daring me to post pictures of myself on /vrpg/ I'll refuse your wishful terms because a test thread is not worth risking doxing my Guild on 4chan. Anonymity is useful on my current mission
17 replies and 4 images omitted. Click here to view.
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>>4136352
>What is the meaning of this babble?
Unironically to piss you off, you hideous anti-schizo maclunkey!
>>
>>4135720
>im a genius
>ask yourself this: if my subjective opinion of something is positive, then how could it possibly be anything other than objectively good?
What common core does to a MF
>>
>>4136489
>tasteless American tries to judge aspiring art based on objective metrics, instead of the experience it invokes, and the extent to which it matches the artist’s intent
You can have money, but you’ll never have taste. A person like you would walk through Opéra Garnier and believe it’s inferior to his skyscraper, because the skyscraper is taller, it can fit more people, and has a bigger parking lot. How embarrassing.
>>
>>4134612
>BG3 is a good game, but it is not art
>>4136643
>judge aspiring art based on objective metrics, instead of the experience it invokes, and the extent to which it matches the artist’s intent
From “BG3 isn’t art” to “BG3 is art” in only two posts. This is what happens when fools like you don’t have any principles or sincere thoughts, but are simply arguing for the sake of being disagreeable.
>>
>>4137394
He's also consistently bad at interpreting art, even when appropriating it as a lifestyle brand.

Zoomer here. I really like older RPGs, some of my favorites being Wizardry VI and VII.
Now the thing is, I often hear about Ultima as well and one I hear the most about is VII.
I really like the style it has but I just have 1 worry with it and would want to hear more about it: is Ultima VII more so a "historic piece" game in the sense that it was amazing at the time but is nowadays a bland, generic RPG or is it a game that to this day feels unique and offers things other games don't?
Again I don't mean museum piece as an insult just to clarify, basically just asking if I will get something deep either from story/gameplay/world that has not been done since.
22 replies and 5 images omitted. Click here to view.
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>>4135579
I'm the OP btw and started playing Ultima VII last week. I got addicted to it lol, came back here to check up on another thread and forgot I made this.
It's the most intuitive of order CRPGs I've played and my only real main gripe is the combat.
What surprised me though is how memorable the OST is too, wasn't expecting that. I'll post more as I get deeper into it.
>>
>>4110915
This guy is a faggot, ignore him. Calling Ultima 7 a museum piece is hilarious, since it has more depth than most modern RPG's, which just blind you with constant cinematics and endless loot or useless collectibles.

>>4110912
>>4110917
Try playing it and find out. The only thing that matters is the gameplay, and if you like it, then it it's good. That's how that works. There are bland and generic RPG's made today, right now.

The only actual "museum piece" I would say, would probably be Akalabeth, but even then I would still argue that it's a fine game. Gameplay loops don't age, you simply have to engage them on their own ground without comparing them to everything else, understanding how they work, and how it is designed to be played. Going into a game like Ultima and being disappointed because it doesn't play like The Witcher is fucking stupid, flat-out. That's the nicest way to put it. Ultima is a game that plays like Ultima, and should be compared to Ultima. Ultima 2 is a game that plays like Ultima 2 and should be compared to Ultima 2. Comparison amongst sequels is useful for fans of a series, and for reviewers to comment on what has been added or how differently it plays, but you need to approach every single game on its own. That is the only intellectually honest way of engaging with media.
>>
Had they kept the step-based combat from Ultima VI in VII, it would've been an almost perfect (fucked-up projection notwithstanding) game.
>>
Such strange language
You're a zoomer, you are like 25-30. Why the fuck do you care what random men online think about you.
Just play the game. If its fun. Keep playing, if not move on
>>
>>4110917
> I like Wizardry V
Damm, that's brutal, i know is offtopic. But did you use a guide or map it yourself by hand? That game activeñy figths aganist the player attempts to map it, this is not to metnion the other bs.

Going back to topic. I think you will find some neat stuff in Ultima VII.

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If there's no newsletter, we still have fangames.
Are you developing a fangame? Post progress!
2548 replies and 262 images omitted. Click here to view.
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>>4144457
>, because digital art with some of the complexities it can involve, is more complex by miles than you're giving it credit,
And art that includes some Ai components can be more complex by miles than he was giving it credit for.

The point was to illustrate how bad his logic was when applied to something we all accept to be a good thing.
>>
>>4144458
>I was arguing specifically that its wrong to say something isn't art just because it requires less effort than another form of art, or that it has less innate soul than another form off art.
Something you yourself then went on to argue directly at me.
>>
>>4144457
>>4144456
and to add, that whole thing about anons being there to work with you if you gave it the chance to try? that's what this is. I haven't even been dismissing your points in this argument outright. I've been engaging with your points even though I vehemently disagree with much of what you're saying.

But anon sometimes you do not do a good job of communicating things and say some dismissive stuff like how it makes it sound like ai art is about on the same level of soul as digital art.


>>4144458
nta, but the problem is most people see art as an expression of human creation, and offloading a significant portion of that creation to something that is not human, de-arts that part, and drags down the rest of the ship as the other anon said.
This is aside from all the points I've made about the negative effects of relying ai on the human spirit.
these are tangible, observable things despite dealing with something like "spirit".
>>4144459
the problem is the logic isn't bad because digital takes leagues more effort than ai, mountains more to an incomprehensible level. They exist in such different classes that even if it is less, it is not comparably less.

Look anon, I know you're worried about everyone turning against you, and I know there's one person who has not great feelings with you, but I'm talking in good faith here. even if you don't agree with some of my points, I'm not being pedantic here.
>>
>>4144452
If its not easier then what's the reason the vast majority of all professional artists switched to digital? How do layers and saves and undo buttons not make it significantly easier than physical, which doesn't have those things?
>>
>>4144459
>And art that includes some Ai components can be more complex by miles than he was giving it credit for.
Nothing made with AI cannot be made otherwise. Nothing is made better *because* of AI usage, it exists in spite of it.
The same cannot be said for traditional and physical art, which you went on to argue about.

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Any tips for someone that's new to the series? I'm getting my ass beat by random fodders.
53 replies and 8 images omitted. Click here to view.
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>>4128299
it's the latter. i only played using melee but i heard that magic falls off in the late-game. although, this game isn't reliant on min-maxing so build whatever you want as long as you prioritize on one first.
>>
>>4128299
>Am I right in thinking that the challenge is more about strategy and preparation than actual luck or execution?
As a boomer who played the first three games and the remake, I feel like the remake is more based on zoomie reflexes, unless you play ranged. I had to all in on bows and some magic to finish the game on the hardest difficulty and I died lots. In the original Gothc and Gothic 2 (and NotR) I always played melee or spells (because of the stupid "your bow is stuck in pulled form" bug) and had no problems.

>Also, I want to be a super-powerful wizard. How wizardly can I get?
In Gothic 2, it's one of the best wizard experiences, you go through an entire questline of humiliation rituals just to become a wizard, but you can be a wizard from chapter 1. In Gothic 1 original you can only use scrolls early and the fastest you can become a pure wizard is after beating a boss that pretty much has to be taken out in melee combat in Chapter 2. I heard that in the Gothic 1 Remake you can learn some low level form of magic even before joining the mages at the earliest possibility in Chapter 2. I really don't like most of the spells in the remake though it feels like it takes way longer to cast them than in the original, I only ever cast a few good ones for utility and at the end game you have the option to either go with a super powerful two handed sword or a supposedly-super-powerful AoE damage spell. I couldn't even learn two handed swords because I got locked out of my teacher by becoming a wizard late but also too early, and still I chose to keep the sword rather than go for the AoE spell, even as a mage who learned up to the last level of highest spells.

I would say, try the Gothic 1 Remake first, because the originals controls are probably too unorthodox for new players, and try magic just from scrolls at first and go for wizard only if you really like it. In Gothic 2, wizard from start is fine.
>>
So, now that the dust has settled, we all agree that the remake is at best an 8/10 to Gothic 1s 10/10?
>>
>>4130522
There's still a chance that the DLC fixes things
>>
>try to fist Okyl
>nothing, he doesn't even react
>5 scrolls wasted, no aggro
>shoot him in the head with a bow
>he turns around to attack me while being pushed back a tiny bit
>before he can swing, he falls to his death

Skyrim gives you Ulfric as a premise and never pays it off, a man whose entire psychological weight exists in the loading screen text and nowhere in the actual game. You meet him twice before Helgen, watch him shout the High King dead in a cutscene you barely see, and then spend thirty hours hearing other characters debate his soul while he stands in his throne room giving you fetch quests. The civil war questline runs maybe four hours total and resolves by taking three forts, which means the most politically complex character in the game is resolved through the same loop as clearing a bandit camp. His trauma around the Thu’um, the capture, the torture, the Thalmor using him, sits entirely in a dossier you find in a Thalmor dungeon and he never speaks to it once. Bethesda built a man interesting enough to deserve this scene and then shipped him as a quest giver.
>>
>>4135535
>skyrim is so good i just wish there was more of it
Me too, broseph. Me too.
>>
>>4135535
it's just limitations of game development. skyrim is insane for how quickly they made it. you ever play the game with the compass completely turned off? despite TES:Oblivion possibly being the spawn of "just chase the quest marker", the landscape of Skyrim is astoundingly designed to lead a mapless, compassless player to every enchanting nook and cranny. Little clues from a road that something might be up the hill or down the valley. Dragon roars that roll down from the mountains, waterfall-filled glens that jumpscare you with dryads. It's fucking incredible, made in 3 years including engine upgrades and voice acting, and the game is FIFTEEN years old. So did they bungle the potential in the story telling with ulfric and landing on a standard town size of 5 houses plus a jarl? yeah, ok, maybe
>>
>>4135535
This is an action adventure game, not an RPG.
>>
>>4135535
isn't there a negotiation peace treaty option or something? its up to you whether you want the civil war questline to end through the same loop as clearing a bandit camp.


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