[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]

[Catalog] [Archive]

35 replies and 5 images omitted. Click here to view.
>>
>>3983475
>Are you posting from 1998?
Normally I’d think this was hyperbole, but my elderly dad recently asked for help with the keyboard shortcuts for the Oblivion remaster, and I was going to print him out the key binds à la an old school keyboard command fold-out guide. The Oblivion remaster literally does not have a manual.
>>
>>3982650
True. Also I would only recommend it to seasoned gamers. It’s a very painful game to play that represents video games at their most clunky and tedious.
>>
>>3983899
Go to in-game menu for keybinds and help.
>>
>>3985501
That was my first suggestion, but he wanted something printed. Either way it’s insane that it doesn’t have a manual.
>>
>>3985589
The manual is in the game menu.

File: 1724561723041643.png (214 KB, 576x268)
214 KB PNG
>Fighter
>Mage
>Thief

This is all you need for an rpg; anything more is just bloat.
119 replies and 21 images omitted. Click here to view.
>>
>>3984911
considering xe/xister does not know the difference between an LLM and a stable diffusion machine, supposed to say xe/xir is not a computer nerd, and can't be a furry
>>
>>3971165

But i like the bloat anon. I like advanced classes that require specialization proficiency and to master certain skills first and i like to be able to build my classes as i think they should be. While i´m no fan of overpowered characters that can do just about anything to the point classes become meaningless i find dipping or even multiclassing acceptable for the sake of achieving a concept.

For example in pathfinder WoTR i had to mix like 4 classes to get my thief to actually be cool. I wanted a thief that could use smokescreens to teleport to crit from the shadows and throw it´s knives while remained obscured but the default rogue was incapable of doing that by itself.

Or say you want a spellsword? More often than not the build in spellwords are trash

>INB4 that´s because the concept of spellswords is trash

Calm your tits. I just want to roleplay Elric. That´s as classic as high fantasy archetypes get. It´s not as if i want 6+ tier level spells and 8 attacks for turn or something. In short, it´s not about min maxing, it´s about to having the tools to build the character you want to roleplay and creating synergies. Finding the best ways skills and feats complement each other to build that.
>>
>>3971197
>>3981236
My main issue of thief is that their role is usually just solving problems accessory to combat. E.g.
>pick chest
>disarm
Their role is specialized and typically outside of combat. Or if they do, it's usually some roundabout stuff.
MMO's shift towards tank, heal and DPS forced the thief/rogue to have a meaningful combat role.
The cleric meanwhile, actually has a role within combat that isn't just roundabout combat, but is a crucial part of healing within it.
I will say one thing: thief/rogue is the class of most heroes in literature. Most stories aren't about a fighter and his years of martial arts leading the day, or a mage using his decades of study. It's usually a swashbuckler, a free-thinker. A rogue, who uses his wits to defeat foes bigger and stronger. It's just RPGs can't really translate this dynamic effectively, hence me giving them crap here despite narratively being my favorite class.
>>
>>3985570
because going by D&D tradition rogue was a skill monkey
>>
>>3985574
Also, the ability of using stuff like wands.

After playing through Ultima Underworld, Thief, and System Shock 2, I decided to boot up Arx for the first time tonight.

>Any builds you recommend?
>Things to avoid?
>Favorite quests?
>etc

Arx General. Try to remain spoiler free.
23 replies and 2 images omitted. Click here to view.
>>
>>3978720
here's your youtube video praising Arx.
https://www.youtube.com/watch?v=Valmsq_Ku90

>Arx Fatalis is an underrated immersive sim game from Arkane Studios buried beneath RPGs like Morrowind and Neverwinter. It deserves the recognition of being Ultima Underworld 3 and more.
>Arx really deserved more attention in its day but it’s still a great experience now!

also System Shock Remake review.
https://www.youtube.com/watch?v=HBhfMNewip8
>>
>>3978713
Despite what others might tell you, archery is actually viable and fun.
>>
>>3984026
>fagdalore gaming
ew
>>
>>3978713
It has one of the most original magic systems in gaming. It's a little hectic during combat, but I really liked the concept.
Also I loved the interactivity of the world. The cooking for instance. Also few games made me feel like an explorer as this one. Going into a cave and dropping a lit torch into a chasm only to see a bunch of spiders crawling in the pit... pretty impressive for the time.
>>
>>3985358
i don't think Rune magic is new by the time Arx Fatalis came out, but having to draw them out with your mouse cursor was new i think?
>spider
you can lure them into fireplaces and watch them cook themselves to death.

but if you really like cooking in RPGs, Ultima 7: Kuro Jietai probably did it better.

File: kolaz reklama eng.jpg (2.51 MB, 2052x2048)
2.51 MB JPG
Dominion of Darkness is an interactive fiction strategy/RPG text game (there are some 2D illustrations) in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.

I am looking for people eager to help with playtesting - especially fluent in English. You will play at least once (one gameplay lasts about 1-1,5 h, because game is very non-linear and supposed to be be replayble), send me Your opinion, information about possible bugs, some details about stats achieved during it.

New update is not officially published yet, but You can play it here: https://adeptus7.itch.io/playtesting . If You play, please send me a report - what character have You played, how long you played, whether you won or lost, and how. If you see something that looks like a bug, please send a screenshot, including the visible stats at the bottom. If the bug is a blank screen, please let me know what the previous page was.

But if You want to play an old, stable version instead, here it is: https://adeptus7.itch.io/dominion

PS. If You don't believe that game exists and think that this is some scam, here is one of the reviews of the prototype:

https://www.youtube.com/watch?v=lgNpSKToOSg

And here is fansong made by one of the players: https://www.youtube.com/watch?v=-mPcsUonuyo
25 replies and 4 images omitted. Click here to view.
>>
>>3984023
You've got to be the dumbest namefag i've ever seen. Did you get banned from the dex and took refuge here?
>>
>>3984016
Thanks for an advice, but 1) developing this game is supposed to be a hobby, something which is fun for me. Drawing is very, very unfun for me. Why would I do something which is a chore for me? It would make sense if I planned to make a profit from this game. 2) Most of the public prefers AI graphics to not graphics.
>>
>>3983907
No, it's better to have no art than to have some ai shit.
>>
>>3984465
Tell that to auraclash fans
>>
>>3983360
>. My game was "Dark Reign" first
i would play a "BLACKED Panther Reign" starring AI-gen Will Smith if you don't get sued first.

File: 1731911540511.jpg (1.35 MB, 1920x1080)
1.35 MB JPG
Which JRPG has the best combat system?
120 replies and 8 images omitted. Click here to view.
>>
>>3978603
I assume all charts are some form of bait to keep threads alive.
>>
>>3984849
mostly oversights from all the possible set variaions and matchups. I woudn't denigrate the entire system because of things like funbro
>>
>>3984922
yeah i'd denigrate the system for things like regular slowbro instead
>>
>>3984882
Content farmer on /v/ made a thread asking about good turn base jrpgs awhile back before this this thread and I suggested something niche like Mana Khemia. Didn't think anyone would have taken it serious enough to make a pic out of it.
>>
How would Gears characters fair in Blade's world? They can bring or have their tech like Gears I guess.

File: Whitemage.png (554 KB, 662x680)
554 KB PNG
Is it true that support roles in MMORPGs are mostly played by perverts?
5 replies and 1 image omitted. Click here to view.
>>
File: mask.png (95 KB, 190x244)
95 KB PNG
>guild raid
>fuck up my tanking
>everyone blames the healer
>>
File: Stood in the bad color.jpg (259 KB, 1080x857)
259 KB JPG
>>3982852
Nah, that's a very small minority. Most of us are more like "Second-In-Command but would make a good leader but hates doing it".
>>
>>3982852
Every male support I've ever played with has been an absolute degenerate pervert freak. I knew this one guy who would go to the beach with one of those beach tents they have and just jerk off in there for hours to passerby.
>>
I used to play healer but the number of fuckers who try to tell you how to do it and complaining that you aren't giving them the buffs they need, even when there has been no wipes and you've kept everyone alive.. now I play tank and everyone thinks I do a great job regardless.
I am a pervert though
>>
>>3982852
dun care. segs with anime nuns and priestesses.

File: image.png (327 KB, 1920x1080)
327 KB PNG
any of yall ever play cyberdelia micro

File: eiyuden.jpg (141 KB, 1151x433)
141 KB JPG
this is available in a fanatical bundle for like 8 bucks. is this worth it, bearing in mind that i thought suikoden 2 was ok, but i thought the setting was boring?
3 replies omitted. Click here to view.
>>
>find a new character that looks cool
>he kinda sucks
>check internet
>somehow a lot of character growth rate are good post game
Fuck you
>>
>>3984998
To be fair Suikoden never even pretended to be balanced. I expected that in Eiyuden.
>>
>>3984999
True, but they were easier I think, not that Eiyuden was hard but it felt actually detrimental to keep the bad characters in my team, even if I enjoyed their designs.
>>
File: 22-1747537659-1327028854.jpg (342 KB, 1920x1080)
342 KB JPG
>>3985002
Eiyuden also likes to hide information from the player for some reason. There's a Description Overhaul mod that fixes that.
>>
>>3985003
That's in line with Suikoden.

Did anyone play this sci-fi ARPG other than me? No, I don't mean that literally but I feel like I'm one of 30 or so people who did play it. It wasn't long, but it had a very interesting setting, fun protagonists and side-characters and a solid atmosphere. The actual gameplay was.. serviceable. It was somewhat shallow ARPG but at least it worked alright.

Here's a video showcasing all the 'cutscenes' with each of the 3 protagonists.https://www.youtube.com/watch?v=h-6aHjLo6k

And here's some gameplay of it too. https://www.youtube.com/watch?v=jU8p-23GvL0
1 reply omitted. Click here to view.
>>
>>3982506
No, but looks interesting.
>>
>>3984947
Right? >>3982506
How's the story, looks excellent
>>
>>3982506
Didn't you post this thread like a few months ago? Also, the game is very flawed and boring. There is a ton of potentian hidden there, but the game designer messed everything up.
>>
>>3984980
Sad
>>
>>3984969
The story is pretty cool but it's very small in scope - and spread between 3 characters so it's best experienced 3 times over, basically.

>>3984980
I don't know if that was me, but yes. The gameplay is very shallow. The greatest strengths of the game lie within the artstyle, the plot (even this could use some work) and the atmosphere.

File: Untitled.png (3 KB, 300x168)
3 KB PNG
Name one series that does it better.
12 replies and 1 image omitted. Click here to view.
>>
File: 1752634715943.jpg (19 KB, 279x312)
19 KB JPG
>>3980099
What does the lifestream even do?
>>
Nothing. Final Fantasy is still the best.
>>
>>3980099
SaGa.
>>
>>3980099
In what? Gameplay? Plenty of series like Dragon Quest, SMT, and the aforementioned SaGa are better at being RPGs than FF (the last time FF was ever competitive was FFV). In terms of graphics/audio? During its peak, (VI-XIII) nothing was touching it but today FF stopped having the best artists in the industry. Persona, Xenoblade, and even that Frog game Expedition 33 have outshone FF.
>>
>>3981017
Keeps the ground fertile.

Does anybody care about this trilogy at all? I just gave the first game a shot and it was painfully mid.

The sheer number of overweight and brown NPCs also invoked feelings of repulsion within me.

The other two games seem to make improvements so I will probably give them a shot.
52 replies and 8 images omitted. Click here to view.
>>
>>3984515
it was a significantly worse experience compared to returns
the quests had bad design, the writing was terrible, and many parts were slogs
>>
>>3984559
>returns
that wastepaper basket puzzle was insane, missions are tiny, accuracy with every weapon is dogshit, insect spirits are annoying and your final team is all equipped with shotguns they can't hit shit with. returns still has a great ending (world overrun by demons where the main antagonist shoots himself), reasonably compelling characters and better polish and gear. did you play standalone dragonfall or the dragonfall campaign within returns?
>>
I played all of dragonfall recovering from a wisdom tooth extraction and I remember being 100% LOCKED IN on the story. I went charisma so I got all the dialects
>>
>>3984565
I didnt have any trouble with accuracy that I can remember
my final team did alright; I had my gunslinger, coyote (who was good with shotguns iirc), the jester elf, and a tairngire spec ops guy who was also good with them iirc
>missions are tiny
I thought dragonfalls were slogs, so returns were better in that regard
okay but seriously, you guys cant actually like this garbage, right? youre just fucking with me?

I have returns and dragonfall separately
>>
>>3984859
I liked Returns on release for the novelty of having a new Shadowrun game and also for doing the spooky toxic bug story which I've always found fascinating but Dragonfall had much better written characters and the storyline intrigued me because it's a new addition to the canon. It was also a showcase with what can be pulled off even with the barebones gameplay. Also, I remember it having a better shaman and adept skill tree.

File: pain.png (238 KB, 511x305)
238 KB PNG
Just think about it. It's a critical factor in combat. A character gets hit- it hurts like hell- can't do anything for a moment.
For unknown reason it's completely neglected, while IT SHOULD BE THERE, if not in action games then at least in turn- based and RTWP games.
The most of games come with some otherworldly effects accompanying a successful critical hit and that's all.
The only game I remember to have something close to it this is Witcher 1 and it was only a side effect of certain attacks, not a constant part of the combat.
Might be not an literal pain but some negative factor affecting the combat, accumulating with the received damage.
10 replies and 1 image omitted. Click here to view.
>>
File: dd.jpg (9 KB, 225x225)
9 KB JPG
>>3982251
Darkass Dungeon?
>>
>>3983561
It's rather psychological trauma, innit
>>
File: bbrosinjuries.jpg (12 KB, 348x145)
12 KB JPG
>>3983830
Ok then Battle Brothers
>>
>>3982251
>what if -2 to attack/attack damage
Anyway, in TTRPGs like D&D such thing like "for 3 turns roll save every time you make an action or move - if you lose, you're stunned until the end of your turn, if you win - you have -1 to attack and have your movement speed halved until the end of your turn".
Also look toward World of Darkness "TT"RPG series. Just remember, that it has its own 5ed (and also CotD) as opposed to the original.
But outside of turn-based games it would just be your common debuff, that often exists through various "weakened"-"shocked"-"poisoned" already, it only makes sense to use that for a bit of sado-maso flavor.
>>
>>3982545
Even then, you can bandage up your bullet holes BEFORE you pry the bullet out with a knife, and that always struck me as funny.

File: runa.jpg (73 KB, 300x450)
73 KB JPG
Are there any upcoming rpgs you are interested in?

https://store.steampowered.com/app/2787850/Runa/
14 replies omitted. Click here to view.
>>
Underrail 2. I hope it won't be shit.
>>
>>3982010
No, Western Made Faux Indie JRPGs are required to have at least one middle aged lesbian party member per trade union rules
>>
>>3970000
Looks very generic.
>>
>>3982010
>Date different characters individually to strengthen your relationships with them. If you're trying to find that special someone in the world of Runa, you'll have more than 15 romance options, including same-gender relationships.

Well, this one is pretty explicit. I don't care about the LGBT thing, but I do care about that high number of romancable characters because there's zero chance they're well written and fleshed out if there's that many. Even AAA studios struggle to handle more than a handful, but 15+? That's double, maybe even triple the amount you'd find in a dedicated dating sim. I don't buy it at all.
>>
>>3984820
"Generic" isn't quite the right term, but if's more that you can way too easily see all the different games they're lifting from.

It's one of the kitchen sink games I usually associate with China. Age and wisdom have taught me that a game copying one game has far better odds of being actually good and not slop than one copying several, so lots of red flags here.

File: 1000026213.jpg (78 KB, 616x353)
78 KB JPG
What am I in for? Should I use this to make my game, instead of RPG Maker?
460 replies and 32 images omitted. Click here to view.
>>
>>3982266
WM aside, you have somewhat suboptimal stats, but it won't brick your character. Ideally you want 14 starting CHA because RDD levels bring it to 16 and unlock the final spell levels.
With your current stat spread I would even delay RDD to epic levels and be a bard 16/fighter 4 or a bard16/champion of Torm 4 at level 20. But it's too late for that, now the only way to get 4 attacks per round is bard 12/rdd4/high BAB class 4
>>
>>3982291
You will be stuck with 3 attacks per round that way because both Bard and RDD are 3/4 BAB and you stop getting more attacks after level 20. You aim for at least 16 BAB at level 19 or 20.
Your current BAB is +3 from Bard and +1 from RDD. If you go Bard 5/RDD 10 you will have BAB 10. 5 levels of CoT will get you another 5, so you are 1 short.
And alternating between advancing Bard and RDD is a bad idea even if you disregard BAB issue because of how much RDD increases your attributes. Do what >>3982359 suggests if you want maximum damage in the endgame, or rush RDD 10 and then go with CoT if you want easier midgame.
>>
I didn't know we talk character builds here, nice.
>horror modules
Are there decent horror modules
>campaigns 2025/26
Any new story campaigns?
>>
>>3984657
>Are there decent horror modules
Any module with vanilla tilesets, they are giving me a squarephobia.
>>
>>3984693
lol

>>3984657
How does one even invoke horror in a topdown RPG? I'm genuinely curious because I've been reading a lot of Ravenloft source-books.

I was only 15 when this came out. Was super excited for it. A whole new expansion pack for my favorite RPG. Fuck yes, rushed to the store to get it ASAP.

And what do you know? It's a glorified sewer level. That's it. You can't leave the city. There is no open world. No rolling hills, no Morrowind mainland.

Yep, the thing that made the main game popular is not in the expansion pack. All you get is a sewer with goblins, and another sewer with automatons.

What the fuck happened? At least Bloodmoon was decent.
33 replies and 5 images omitted. Click here to view.
>>
>>3979922
Shut the fuck up, clanker.
>>
>>3953994
they *all* suck.
>>
>>3953952
Morrowind is the only good game Bethesda ever made. Fallout 4 is also good, but needs a ton of mods and is not to be treated as an rpg.
>>
>>3954408
Dragonborn is basically peak form TES in a small, expansion pack sized portion. Shivering Isles is a close second. It really feels like the team put out their best work in them, after learning all the ins and outs with the base game first.
>>
>>3984591
Dragonborn and SI both sucked. Vanilla Skyrim and vanilla Oblivion were better than either, and vanilla Morrowind was better than those.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.