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EXP is an outdated and obsolete mechanic. Games should reward exploration, completion, and engaging with the mechanics, not grinding.
177 replies and 12 images omitted. Click here to view.
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>>4005542
Unless there's a strat that I don't know of where it's possible to not take any damage from the boss, it's a DPS check in a sense that you will run out of WP or SP if the battle goes on long enough. Assuming you don't use cheese tactics like Hasten Time, or solo Emperor with Mist Cover + Phantom Chivalry.
>>
>>4005545
That's not what a DPS check is, if the fight goes on long enough to the point that you run out of resources it's a you problem, it's something that can happen in any RPG to some extent, the final fight doesn't have any actual DPS check where something happens if you don't do X amount of damage in Y amount of time unlike the remake where the final boss does nuke your entire party three rounds after the scripted Astral Gate turn, in fact in the original you can also reverse Astral Gate by tuning the field element out of the forced Abyss shift which you can't do at all in the remake.
And technically yes, you can also ignore most of the shit the final boss pulls on you in the original game, in the original game Wraith Form lets you ignore anything that isn't Vortex, everything the final boss has can be countered in some way unlike the remake where it goes apeshit after two rounds in the astral shift phase and forces a game over if you can't push enough damage before the round where it pulls a scripted overdrive on you, at best you can survive one round of overdrive by using some contingency setup with Reviver and getting lucky with RNG but you'll die in the next round anyway.
>>
>>4005557
Ah, I forgot about Wraith Form, since I never go for dark magic in OG RS2. You typically want the Iris class to use Wraith Form as she already has a non-removable equipment that nullifies CO attacks. You can then add HE, BO and STS resistances with equipment like the Fire Circlet, Wind Ring and Earth Ring.
As for the remake, if you cast Hasten Time on the turn before they perform an overdrive, and then have everyone equip a broadsword and use Life Blade, you can survive their overdrive.
>>
>>3967045
Ironic, because Skyrim has plenty of numbers on the screen, including xp...
>>
>>3982207
Yeah, an entire subsystem for interacting! It could be structured like some kind of branching tree of responses you can give to the NPC. So the gameplay experience is kind of like having a dialogue where the context follows what you actually say, and results in a specific context-dependent outcome based on your choices. It'd be like talking to them...
All you'd need at that point is some kind of mechanical way to represent how persuasive you were in the process through your emotive expressions and inflections, and it could include an abstraction of the NPC's internal state somehow.
It'd be like a skill check which evaluates your persuasive ability against the target's reticence.
You could call such a skill... "Persuasion". Or is that too on-the-nose?

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>>4003216
KEK. That´s absolutely retarded but AI drones thinking this is the way or the future is hilarious.
>>
>>4003216
>chatgpt, summarise this poster in 5 words and then generate a response calling OP a faggot
>>
>>4005983
Ai is growing fast, what is it you don't understand
>>
>>4005982
Can't find it, steam link?
>>
>>4003216
If anything you should use llm to help you learn concepts and do some busy work it excels at. I'd say the total workload can be reduced around 13%. 13% for a strong gpu or two and some subscriptions.

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Just entered the Grindery.

What do I think of it?
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>>4003727
I'm not playing any Lunar because I beated it.
>>
>>4000974
Tbf there's not really anything there that would be a spoiler to a new player.
>>
>>4003728
If they played the HD remaster, that's very possible. The PS1 version had the difficulty increased quite a bit for the NA release. The actual game is pretty damn easy.
>>
>>4003728
>>4005913
It seems that the Working Designs difficulty boost wasn't such a bad thing for Lunar SSSC. It actually sounds better than the original in this case.
>>
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>>4005915
>Working Designs difficulty boost wasn't such a bad thing for Lunar SSSC
Yeah, people just like to bitch whenever any baka gaijin localizer makes a change to glorious nippon programming, but I think it ultimately helped the game, because it's no masterpiece of battle mechanics to begin with.

You definitely have to grind a bit early on to get up to speed in the WD version, but once you get a feel for all your abilities and learn which enemies to prioritize killing, you can just go all out every battle and it keeps you engaged, even though your strategic options are limited.The original game was so easy you have no reason to engage with anything, which is probably exactly why WD made the call.

Tim Gayn's ludokino masterpiece
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>>4005834
>it's literally the "main quest"
Not really. Actually there is no such thing as "main quest". All of the quests in this game are side quest as literally none of them is mandatory to get into ending slides.
In ToEE there are "initial quests" - the one you get that is connected to your party alignment, but those are not mandatory as well. The game doesn't end when you complete them.
As for the "Clear the Moathouse" quest. This one was added in Co8 modpack. It's one of those "new" quests which are based on the "pre-existing content, made into quest form by Co8".

If you already have Temple on the global map, then just go there. No one will ask you to go there in a quest form and this is expected.
>>
>>4005843
>no such thing as "main quest"
it didn't break anything so it's fine, I'm aware it's not even mandatory because I'm already at the temple, that's why I put it in quotation, I just wanted the reward
>>
>>4005843
>As for the "Clear the Moathouse" quest. This one was added in Co8 modpack. It's one of those "new" quests which are based on the "pre-existing content, made into quest form by Co8".
The Co8 modders are one of the dumbest, most tasteless groups of modder(s) I can think of, perhaps matched only by the dude who fags up the VtmB unofficial patches with dumb shit he decided to add for no reason.
>>
>>4005846
>I just wanted the reward
It would be just something like 100 EXP. Comparable to your average random encounter reward.

You can move the quest into Completed state by executing the following in console:
game.quests[72].state = qs_completed
>>
>>4005860
I finally managed to close it, I came back to Hommlet and Terjon had an dialogue option

File: Garr.png (1.36 MB, 1000x1261)
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Post'em.
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>>4004132
yeah i wanna fuck him too
>>
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>>4004346
>>4004354
it is though
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>>4005773
east vs west schizos BTFO
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>>4004132
He looks fucking gay.

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Red pill me on this game. I've run out of RPGs and want something to play. I remember playing this as a kid and dropped it in like an hour. All I remember is something about gay color orbs in combat. Is it worth trying again?
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>>4002026
>I don't want them missing out on exp and stuff.
exp doesn't exist
you'll get stars and stat ups regardless of KO or not
>>
>>4002136
>exp doesn't exist
Yeah, but I just know that stats increase and stuff and I don't know what else to call it.
>>
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So which route? Pierre, Nikki or Guile?
I chose Nikki since Miki makes an appearance there and I simp for her.
>>
>>4002750
>Guile
Boring character, boring route, boring bird.
>Pierre
French faggotry.
>Nikki
Searching for a musician in a lsd forest while recruiting mushroom people.

Tough choice.
>>
>>3999785
No u

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4 days until Chapter 5, get your fangames, make your fangames, now!
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>>4011094
For all we know Chujin was a teen too, they probably were forced to get married after Chujin got Ceroba pregnant
>>
>>4011096
>forced
Starlo….
>>
>>4011085
>>4011090
Laughing is out of character for Cole
his poker face would get an slight frown in that situation
>>
>>4011097
Its true, I too was there when it happened, I saw it while standing on my extensible red bo-staff
>>
>>4011095
idk who they are i just got this from some discord server im in

File: game main menu.png (3.07 MB, 1920x1020)
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I made a post about balancing my game earlier, and everyone was like "you didn't make a game, loser, you're just lying". I guess you guys haven't got the memo yet that you can make a game really easily as a non-programmer now. Here's a quick tutorial.
Things you'll need:
>claude code subscription
($20 to start, $100 if you enjoy it; never ran out of tokens on the $100 tier myself)
>an IDE like cursor
(you don't need a subscription to cursor, it's just a convenient way to organize and view which files Claude has access to)
>a subscription to an AI image generator
(I use Leonardo AI, which gives you tokens you can use with any of the major image generators)
>a hand-written game design doc describing the type of game you want to make
Once you've got your materials together, you're ready to go. Next reply I'll lay out steps for organizing everything.
(you can play my game here if you want an example: https://obligate-brahmin-games.itch.io/factions-of-ek-a-mausritter-fangame)
32 replies and 9 images omitted. Click here to view.
>>
Ain't reading all that, OP.
>>
>>3997396
It seems like getting a good consistent art style is the biggest challenge. Can you run them locally to save costs?
>>
A thread died for this AI advertisement.
/adgd/ exists if you actually want to talk about gamedeving.
This thread has no place on VRPG, except for that we also get no moderation unless someone is mean to the jews.
>>
>>4004259
Animations are very difficult, but you can do sprites pretty easily with a $12 per month sub to any of the image generators.

I was a retard and didn't realize that "top down" games are actually all slightly isometric, so I made my tiles in my last game perfectly square and everything looks like shit. I've fixed it for my new game but I haven't chosen an artstyle yet so I'm having Claude use python tools to make vector graphics as placeholder art.

To make non-animated sprites, you just have to put a prompt into an image generator with "on a white background" for objects/characters and "seamless texture" for tiles. I used "seamless blankity blank texture, hand painted pre-Raphaelite art stye, visible brushstrokes" for my last game.

If you want animations, you have to get a subscription to a video generator (expensive), feed it a still image of your sprite, tell it how to animate it but on a blank background, then use python tools to separate the video you get into still frames and stitch those still frames together into a spritesheet that your engine can recombine at runtime. I haven't tried it, the genre I'm going for doesn't benefit much from real animations, just sort of shaking the icons around does enough. But a friend of mine says it works.
>>
>>4004299
I've been posting off-and-on on this board since the day it was created and I can tell you newfags that the reason it died is that every new thread that was created would get shit on for being "off topic" by mouthbreathing wannabe jannies, so everyone piled into generals that clogged up the catalog and ground the place to a halt so that /lgbt/ posters could have yet another venue for shilling their discord servers and having parasocial cybersex. If this board was healthy no thread would be up for weeks.

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Used in like 3 games and never again, feels like a waste
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>>4004459
>Lacks the soul and charm of the infinity engine games' hand-painted backgrounds, and just always looked kinda lumpy and blobby.
It looks blobby because it probably received some amount of paint-over. BG1 and BG2, in contrast, look pixel sharp because they were pure renders. You guys are getting it exactly wrong.
>>
>>4005340
>It looks blobby because it probably received some amount of paint-over. BG1 and BG2, in contrast, look pixel sharp because they were pure renders.
The IE games also got some amount of paint-over. If they looked pixel sharp it’s because they were older games than ToEE that were running at lower resolutions at the time (IIRC without looking in the launcher, BG1 defaulted to 640x480 while BG2 defaulted to 800x600 with the option to unlock higher “unsupported” resolutions with a checkbox)
>>
>>4004459
>resolution way too high for toee's assets
>absolutely too high
>random screenshot of a random encounter on a random fucking road
I will drag your unconscious body to the crone of the great temple and throw condoms at her until she wakes up, then lock the door behind me.
>>
>>4004263
NWN starts resembling a good looking game only in well designed modules with custom tilesets. The vanilla game is beyond ugly.
>>
>>4005458
>>resolution way too high for toee's assets
That screeshot is rendered at 1280x720, with all the graphics settings maxed out.
>>random screenshot of a random encounter on a random fucking road
That's the opening vignette of a lawful good party, what one may see immediately following character creation, in order to be consistent with taking a screenshot of BG1 immediately following character creation, and a screenshot of PS:T immediately following character creation.
>>4005459
>NWN starts resembling a good looking game only in well designed modules with custom tilesets. The vanilla game is beyond ugly.
Never said NWN looked great, just objected to the anon depicting it with a resolution that was low even for the time, on a shit-tier computer with every graphics setting turned as low as possible. Look at the fucking jaggies, man.

Peak Gust.
>>
>>4004679
Okay, so I know nothing about these girls.
The best one is obviously the headband one, then the plait, then the obvious protagonist, and then the long haired girl - she's a fucking loser.
>>
>>4004679
Peak lesbians from the Mel artist. also the prev non-gen thread is still up?
>>
>>4004679
The collection is promising, but it's easy to say that it's not really ''peak Gust'' because of the censorship, not censoring the game may have resulted in the game not being released for Nintendo consoles outside of Asia but...oh well. The first game has unique underwear for each girl, underwear that will be covered up in Blue Reflection Quartet. This is the result of a mode but anyway, this is the underwear of a few girls.

Because there is another Blue Reflection thread with much more posts, I may not post in this thread again.

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Do you think the leaks are real? If they are real what do you think of them?
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>>
>>3991550
Holy same face.
>>
>>4002128
I kinda hope P6 ends up being a canon femProtag. Would be a nice change of pace and her design seems way better than the Quatre Winner clone.
>>
>>4005094
anon
it's an ai picture
are you dumb
>>
>>4005142
It's not impossible I guess, Persona 5's player demographics in Japan had an almost even split between male and female. I doubt either of these two are protagonist designs though, probably the two starting party members.
>>
>shills stopped bumping the other thread because people were talking about DRM
lmao

File: fourjobfiesta.png (2.21 MB, 1792x1612)
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FourJobFiesta starts soon.
In like 2 hours, there's gonna be an opening race between four people, all with Thief, Mystic Knight, Geomancer and Dragoon jobs.
Should take around 10 hours, and after that the 4jF event should start.

FourJobFiesta is an annual summer event where people play Final Fantasy 5 with a limited number of jobs, standard rules, you get 1 wind job, 1 water job, 1 fire job, 1 earth job. You can switch them around, but you must always have 1 of each available job. So you can learn wind job stuff, switch to water job and apply your wind job abilities there.
FF5 bosses can be handled in a lot of different ways, so there's usually some fun tricks you can apply depending on what jobs you get.
More Info:
https://www.fourjobfiesta.com/

Anyone else preregistered?
I'm going for a Sirocco+BerserkerRisk run.
I usually do at least one fiesta run each summer, last year I did two.
7 replies and 4 images omitted. Click here to view.
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>>4000057
Got to the merged world in my Blue/Red/Bard/Chemist run but ran a bit out of steam
I usually watch the Fiesta run along playing it but this year it was just too obnoxious with the new guy talking about how Faris was trans coded
>>
Team Unga Bunga has reached a big magical wall and I'm doing it the honest way of "waiting the 16 hours for Omniscient to run out of MP so I can actually attack him" rather than use literally any other job.
>>
>>4004966
only legit way to fight him tbqh
>>
>>4003604
Who the fuck is “Bartz”? It’s “Butz”
>>
>>4003755
>talking about how Faris was trans coded
The funniest thing about this is that Faris is objectively a super-bad example of being trans-gender, because initially, her whole story is that she identifies with her biological gender until unexpected, traumatic circumstances force her to do otherwise, completely against her will.

Ironically, Faris is a good example of a kid who gets forced to be transgender by mentally-ill peers, then spends the rest of her life fucked up and stuggling to fit back where she belongs. Calling Faris "trans-coded" is not particularly good optics for the trans community, lmao. But people suck at critical thinking and comparison, so what else is new?

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Dragonsword awakening comes out soon. will you be indulging?
2 replies omitted. Click here to view.
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>>4004277
Plenty of aa jrpg look like mobile games.
>>
>>4004277
It was. Originally meant to be a live service game, it got turned into a normal single player game.
>>
>>4004276
>tranime
Sorry, I'm CIS.
>>
>>4004276
If you have to make your game look like gacha slop to get people to play it then I'm not playing it
>>
>Korean
I knew something was off

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Does anyone know when Eclipse Town is coming out?
>>
>>4005103
nobody cares about your shitty indie game. buy an ad

The game FF5fags are actually describing when talking about FF5
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>>
No one actually thinks ff5 is good, its just a meme
>>
>>4001462
Everyone I know who liked FF in the 90s liked 5. We emulated it on PC. I think it’s a generational thing, where younger kids who grew up with the shitty portable remakes and spinoffs, instead of the classic NES/SNES/PSX games.
>>
>>3995298
Gameplay is more than combat. All the shit you have to do outside of combat in FFX-2 is a weird nob-linear globetrotting adventure of mini-games and side quests with some do the mini-games and side quests being important enough to be considered special snd need to be completed before the chapter ends and then board resets. Repeat for however many chapters there are.

Point of it is the game has a lot of filler and most of it simply isn't good. It's a kneejerk reaction to the complaints of FFX. 1 step forward, 2 steps back.
>>
>>3995300
>trying to move on and become her own person while also being haunted by the past
>fighting to try and take back what she lost
how's this bad?
>>
Did OP get to BTFO he had to make >>4004946?


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