What's your favorite Langrisser game?
blud>>3693673
>he hasn't played caves of loreLol ngmi scrubTips:>phone version is better (ui is whack but works better on touchscreens)>bump combat speed up to 1.5>you can find runes you've learned the meaning of on the info page in the settings screen (why??)>you can get a full party of 6 in the first town. One is hidden (involves camping in a spot) >the game starts to make more sense once you get a tank, just follow the main story>train against monsters at the monster spawner thing to unlock traits from specific ones that don't respawn. Meditation in particular is good.>gear is diabloslop but make sure you've got good weapons on melee fighters>adjust party arrangement on the the inventory screen (why???)>upgrade your pickaxe with ore at the blacksmith>food can heal MP mid-battle in a pinchI'm sure there's a lot more I'm missing, it's a very dense little game
playing games on your phone is bad for you. people already spend too much time on their phones. kids are having muscular and skeletal issue from it.
>>3696437>>3696562>>3696569>>3696590>>3696853>>3697095>>3697098>>3697130Jesus, this isn't a "phone game". it's a PC game first that was recently ported to phone. OP was a dumbass in highlighting this irrelevant point.
why are retards here triggered about phone games when this board even allows console games
>>3697344why are you triggered by people disliking smartphones as a gaming platform?
>>3697098>sloppified editionWay to prove his point, Einstein.
The RPG scene is absolutely loaded with pseuds who think just because a mechanic is somewhat esoteric and intimidating to newcomers, it is therefore deep. Nah, often it's just bad design. Morrowind's attributes add zero gameplay depth; they are mathematically redundant with skills. E.g. the Intelligence attribute governs Alchemy, Conjuration, Enchant, and Security so a buff/debuff modifier of n% to Intelligence will modify each of those skills by the corresponding amount. But that's no different than simply modifying each respective skill individually by n%. It's just throwing extra numbers to the equation for the sake of having more numbers.I won't speak to the lore, but most of the mechanics streamlining of the subsequent TES games were outright improvements. The main exception being the magic system although even that's overstated. Mages were OP in Morrowind. I wouldn't normally be anal about balance in a single-player game except that the mage kit pretty much eclipsed thief playstyles entirely.
>>3693709I think the biggest problem is that Bethesda didn't explain the basic mechanics very well. Back when the game came out, if you were new to the series, you wouldn't receive a very good explanation in the manual of what things did. Bethesda in particular has had a bad habit of explaining how things work in their games because they have some retarded beliefs that giving the player the knowledge necessary to play the game will somehow make the game worse. >>3693695These days it's no excuse. You can read exactly how combat works on a wiki. You could do so for as long as the UEESP existed. One of these faggots who makes a video of them taking five minutes to almost die to a rat several times because they're using a weapon their character has 5 skill in.
>>3694992The problem with muscle wizards is that might isn’t just an abstract concept, it’s used in game for literal physical strength. A scrawny weak mage who dumped CON but has high “mental fortitude” or whatever uses it in checks to bend bars and lift heavy things with his hands and such.
>>3692403Nigger. Attributes are part of what makes an rpg an rpg. Attributes were always there because they were supposed to be numerical representations of general tendencies for a character. >Morrowind>they are mathematically redundant with skillsThey are not. The attributes in Morrowind do much more than just increase skills. Strength increases carry weight, increases damage done, and affects fatigue and starting hp. No skill in game affects starting HP, damage, or carry weight. Agility affects evasion chance, chance to resist knock down and stagger, and maximum fatigue (not affected by skills).Intelligence as another example increasing your magicka (not dependent on skills either).Endurance affects starting HP, HP per level (not affected by skills), and fatigue while reducing the rate of fatigue loss in general. Endurance also affects fatigue regeneration (not governed by skills)Willpower affect resistance to negative effects (not affected by skills). Personality affects the initial reputation with each npc prior to using persuasion or any reputation increases due to faction allegiances. Luck just affects every dice roll--even those not related to skills.The only skill that is truly "redundant" is speed as athletics also affects movement speed.If you were talking about Oblivion, there would be some more redundancy as weapon skills no longer affected hit chance and now affect damage which was not the case in Morrowind. Comment too long. Click here to view the full text.
>>3692936Explain how Morrowind isn't an RPG. I'll wait.
>>3692403>But that's no different than simply modifying each respective skill individually by n%.Obviously it is different. If your character is strong, he'll be good at skills that demand strength. If he's smart, he'll be good at skills that demand intelligence. You know, like real life ...
favourite nep game? I'm playing picrel currently
>>3696750
>>3696742>you can skip themnot that I would even want to but I feel like a retard for not knowing this
>>3696761It's Q or something with default keyboard binds, not sure which controller button that maps to
Outright the worst JRPG series ever. Bottom of the barrel trash.
>>3696359Mk2 has the best gameplay>>3696735Celica better
share some hidden jrpg gems, the more obscure, the better. non-translated titles are also welcomed.
>>3691497I fucking love this game but it amazes me how completely flawed the expectations for how you would play it goes. The game seems designed around using each commander as individual units with the troops as extensions of them fighting against enemies moving each them into range for fighting the opponents groups of commanders trying to find good type match-ups. In reality its best to get a whole line of Spears to form a wall put squishier people behind them treat it like a 1600s Pike n Shot formation with Spellcasters Summoners and Ballistas in place of artillary. You either stand in place and let the enemies die attacking your wall or slowly advance in formation while the enemies stand in one place and pick away at you. Since the only good counters to Spears are soldier units that move slow as dirt they can never get in and break your wall before you unload magic and projectiles to cripple them then maybe send one group of Calvary or fliers to pick off the remains. Either pull them back to heal/regroup or advance the formation around them especially since horsemen are way more vulnerable than the game tells you
This, 7.62 High Calibre, Marauder: Men of Prey, and Planet Alcatraz might be my picks, although they are pretty much gems in the rough.They are a bunch of buggy russian RPGs that are only playable thanks to the bunch of autistic russians patching most of the game and even giving some of them a few mods, at least in 7.62 case.Gameplay wise, its pretty much Kenshi, but instead of weebs in space australia, you are some mercs in South America/ Bandits in Russia Occupied by the US/ A Death Squad in a planet size Gulag fucking shit up.The games are stupidly hard, mostly because Bandits have a tendency of aiming at your face instead at some part of the body that should have a higher chance to hit, meaning that if they hit you its pretty much over because you are instantly dead because of headshot. And even if thats not exactly the case, getting shot will shock your PC, meaning you get stunned, lose time, and if you are (un)lucky and wear a helmet when the bullet connects with your head but not really your face you will become unconcious.However, the same goes for your enemies, and i fucking love that part. Even if you are like 2 dudes if you plan accordingly you can take on muggers 2v8.The setting also feels pretty alien. You are a foreigner and have no real idea of what the fuck is going on, you will have to puzzle things together by talking with people and visiting places, then form a picture after taking into consideration that some of the factions might be lying to you about some things and have an agenda.Also, i have to recognise that the modders for 7.62 are really determinated. Those faggots managed to give a broken, unfinished game a complete fanmade campaing that doesn't completly suck, give it more characters, an amount of guns that can give /k/ a boner with fucking wiki pages worth of lore on gun manufacturation and development, and the option to instead choosing between 2 dogshit factions give you the option to take over the country yourself.
>>3694033They are also fairly cheap when it goes on sale on steam.However, i do have a few words of caution:>Some pirated copies may have a DRM that fucking nukes your PCs OS (the devs are ultrnationalists russians and dicks to boot).>Translation might be atrocious in english>Planet Alcatraz 2 is not available through normal means on english. Its pretty much a russian only game.>Marauder is normaly around 5-6 bucks, which its to overpriced for the kind of game that is.>Shit might be Bethesda on launch tier buggy.>DO NOT visit the Bordello of San Martin in 5E Brigade with volume at max, especially with speakers on and no headphones. Fucking prostitutes here its not a fade to black screen, its high pitched sex moans that last for over a minute that can be heard to the other side of the house.
>>3691349Too lazy to do your own research, huh, faggot?Anyone who actually posts something "obscure" should immediately be sent to the gulag. REMINDER THAT NORMALFAGS, LIKE OP, USE THIS BOARD.RULE #1 OF FIGHT CLUB: DO NOT TALK ABOUT FIGHT CLUB. FAGGOT.
>>3691349does parasite eve 2 count?its such a great game, yet I hardly ever find people who have played itits in my top 10
>want to play an Owlcat CRPG>only alternative to Pathfinder is a dumbass RPG set on the parody land of Warhammer 40k>two minutes in and all characters are just dumbass caricaturesWhy do people love Warhammer and Warhammer 40k so much? It is so dumb and taints everything it touches.I wish people would just forget Warhammer and make their own fantasy / sci-fi universe.
Any pets or summons?
>>3693411Nah
>>3693411You can get a servo skull that tells everyone how great you are (at fucking Jae if you do her romance) but that takes a grenade/item slot and does nothing else
>>3689714Honestly the Tech Preist is even better. And the elf too. My end game party was my PC as an officer, The Navigator speced as an officer, Jae as an officers and the Eldar, Preist and Sisters being given free turns to obliterate shit.
>>3691717Nigger it was never a parody. It's just plagiarism. Warhammer is just stealing everything popular around it. They even had to face legal battles over it.They are still stealing shit. It's why modern 40k has everything have 5 million accessories, they are stealing from modern aesthetics.
What is /vrpg/'s thoughts on Metaphor ReFantazio?
Why do people say that Gallica has a valley girl voice?
>>3696181Inbred cousin fuckers need to play with English voices on.
>>3668342I dont think about it at all.Now that I see the Fairy however, I would totally turn her into my personal cumsock.
>>3676544>>3676863>>3676864I wish we've gotten this game instead.
>>3693812Adding to that, after playing Mageseeker, the lore Reddit compared Mageseekers to Nazis rather than dogmatic militant religous orders backed by a politically active inquisition and it's leadership. That's the kind politics people making or consuming wrpgs refuse to understand >>3693510
Just finished this (Yunica's story), never played any JRPG before, only DQ I & II, and I quite enjoyed it. Are the other games in the series just as good? I know the 'canon' story happens with the 'Toal' character, but I don't really feel like playing this game again for it. How are the other Falcom games as well, Trails in the Sky picked my interest.I've been mainly playing crpgs for the last 5 years, and each game is a 200 hour commitment accross many months, to play something I could finish in a week and had a nice, juvenile story was a nice break
>>3696977The Trails series is also notorious for being unable to tell its storyFixed.
>>3697039you will enjoy the ys series friend, the music is consistently kickass. I'd wait on X until the proud nordics version comes out though
>>3697042I suppose. Made me stop playing after SC. Perhaps I'll pick it back up again when the series has officially concluded.
Ys: the Oath in Felghana is my favorite, and it has a great soundtrack too.https://youtu.be/4pzcqZTVfDI?si=SKNkYJZE0LWawA4R
Pre Ys 7 can all be finished within a weekend.The rest average 48 hours.
How far should I go in Malgreed for levels before World 2?I'm going to hit 70 before doing Dragon Mt. for the rare.Had 2 treasure dango fuck me over, first in the Ero Sage quest where I didn't have the skill learned, and second grinding Athena with attacks unequipped.
>>3696930Anime website, newfag
>>3696930What does you being a 2016+ newfag nigger have to do with video game RPGs?
>>3696978>>3696989>le epic oldfags>gets baited ez by a memestolen valoralso mods are trannies like always
Recently been getting into RP through multiplayer games rather then TTRPG's, I enjoy it a lot more at times but so many of them leave a lot to be desired. Things like WoW have an in-depth system at least for MMOs but for every 1 actual good RPer you've got 50 in-your-face annoying ass stereotypes ranging from futa draenei, main characters, edgelords, everything. Essentially I just wish there was a community out there with some quality standards and knew where tf to find it.
>>3695354When I used to RP on Roblox from about my early teens to my late, honestly all RP communities have these stereotype players, Primarily in the post-apoc scene they were rampant. To actually find a good RPers I recommend starting a faction or gang to filter out all the edge lords, something like a trader’s guild or fisher’s.
>>3695354There are communities like that. Me and my guild's RP branch switched from retail to Epsilon WoW. There was a vast increase in quality of the RP. I am not saying it's gonna be 100% hits, but still better than Argent Dawn EU on retail. Lots of guilds with open recruitment
>>3695354>I just wish there was a community out there with some quality standards and knew where tf to find it.From experience, these communities usually come with some of the worst elitism that I've ever seen (fair enough, elitism fosters a community that is actually good at RP) and extremely power-hungry and abusive moderation/admins who play favourites for their friends (this is the worst offender and ruins it for me.)Though my experience comes from games/servers hosted for the purpose of RPing, and not RPing communities set in pre-existing games.>futa draeneiERPers are a plague and are often deep-rooted in most RP communities. Back in the day it wasn't as socially acceptable and they did it behind closed doors at the very least, but nowadays everyone is so open about it that it makes my skin crawl.>main charactersThis is probably a trope that you can't escape, given how many narcissists there are in RP. This is especially bad in community-hosted games/servers where the admins can enable themselves/their friends as the 'main character' in the setting.
car missions in Mass Effect are wack
>>3693959>giant geth shows up>hit it with the car>wait for it to get back up>hit it with the car again>repeatI'm so easily amused.
there's definitely some maps where the mako is extremely annoying and finnicky to control but holy FUCK is the lame ass sterile and slick hovercraft in 2 completely sovllessthe andromeda vehicle looks cool and looks like it might be fun to control, shame it's stuck in a game i'll never play
>>3696059>there's definitely some maps where the mako is extremely annoying and finnicky to controlIMO this is more of a map design issue than a control issue.There are some aspect of the Mako's controls and handling that are definitely poorly designed (pressing forward should move the car forward!), as well as some that are just poorly communicated (the "jump" boost is for getting yourself unstuck, it's almost completely worthless for actual jumping), but by far the worst culprit is those maps that are nothing but jagged mountains and you either waste 15 minutes driving around looking for the least retarded path to your destination or you waste 15 minutes maneuvering yourself up a straight cliff because if the map says the objective is due east I'm going to drive due east until I get there and gravity can't stop me.
>>3696415yep, i agree, definitely an issue with how bioware designed the maps and not the mako itselfthat map design is such a poor choice that sometimes with me1 i wonder "was bioware trying to go somewhere with this"? when i look at those planetary maps i think "there's no way anyone thought this was fun to play. were they trying to show that exploring planets would sometimes be dull and miserable, it can't all be a nice breeze through flat-ish terrain"? and when i look at all the copy/pasted bases i think "this so blatantly looks like laziness, surely it couldn't be so hard to make unique map layouts. is this supposed to show that colonization on those fringe worlds is done with the same modular prefabbed structures everywhere because it's the easiest way?"
>>3696671It kinda makes sense from a lore perspective that all of those bases are prefab buildings that can just be shipped in and dropped on a planet, but yeah if you bother with side-missions or exploration at all it gets super grating how outside of the main story areas there are only 2 tiny base layouts in the entire game and the only thing that changes is which doors are locked.Honestly in some ways Mass Effect 1 is the best game in the trilogy because it avoids some of the contrived bullshit of the later games, but in many ways it just doesn't hold up to scrutiny. I've been replaying the Legendary Edition recently and just finished ME1, and on the whole it just felt way more unpolished than I remember from when I first played it. Aside from the half-assed level design and incredibly bad enemy AI, there's also lots of glitchy shit like clipping through the map or companions randomly becoming unresponsive. I had to do the entire first half of Feros (until the part where you get into the Mako) solo because my squad refused to move from the zone entrance. I also found the character writing to be surprisingly bare-bones. I guess the sequels and the enormous amount of fan-content the games spawned kind of filled in the gaps in my mind, because I was genuinely surprised how few actual character moments the game had. Like you have Wrex' loyalty mission which is just>"I told my grandpa I would track down our family's ancestral armor">okay cool I'll go get it for you>"sure here's the coordinates">*wipe out 1 generic base with generic enemies*>"yup that's the armor, it's a piece of crap though so I can't wear it">the endThis is the kind of shit I would expect from a Bethesda game, not a Bioware game.
The moment Bioware died.
Ironically Call of Duty has the fujo audience.
>>3695694Mein nigger! I forgot about this! So much died so long ago.
>>3695440no, it died when they were sold to EA and Zeschuk and Muzyka left
>>3695705>Bioware forgot what actually draws people to their gamesWhat was that in your opinion?
>>3695705EA took over
Trying to get back into gaming after a decade of drug abuse and vagabond lifestyle.My favorite genres were strategy games and rpgs (both jrpgs and wrpgs).Tried the Witcher 3, Chained Echoes and Xenoblade Chronicles 3 recently. And holy shit what's up with the excessive handholding and obnoxious quest markers? It completely ruins games for me. I like figuring out things myself and exploring (find it immersive).Are all modern games like this? Are there games that aren't like this?
>>3675257congratulation, you changed your game because of the retardism of the majority.Just make games for the retardation of the majority from the start and you dont have to change anything, but dont complain when you are forced to make games for idiots.
Why are you not genuine about what you want
>>3675241So you wasted a fucking decade with drugs and want to waste another one with games?
Anyone here play torn city?
>>3696498>>3675241yeah, what the fuck op, mister goldberg's yacht isn't going to build itself, go do something productive instead
Played most of the old FFs btw
>>369461516's side quests give me flashback to ff14 post-ARR fetch galore.I wish the main story stay grounded and just deal with the slavery-politic theme like Triangle Strategt instead of just devolving to fuck god.
>>3694711It wouldn't be "EPIC" if it didn't devolve into godslaying powerfantasy
>>3694692Every Final Fantasy game is different from the others. They all take place in different universes, a lot of them have different battle systems, and two of the main numbered entries in the series are MMOs. There's nothing inherently wrong with a Final Fantasy game being what 16 is. I loved it a lot.
>>3695231No. Every Final Fantasy since XI is a different game. Go back and play the first ten and you can genuinely follow the line of play. They tend to build on what came before. Starting with XI, thay started trying to reinvent the wheel with each iteration. And each time, they did it worse. The cope that "Final Fantasy has always been about completely reinventing itself" is delusion brought about by not having a fun mainline title in a longer span of time than it took to make the first two-thirds of the series. You can like XVI all you want. I am genuinely happy that you, and others, have something to enjoy, but trying to minimize the change from Squaresoft to SquareEnix is unnecessary and either ignorant at best, or disingenuous at worst. And, since this is 4Chan, the obligatory: Retard.
>>3683267The demo might have you believe that you're just scratching the tip of the iceberg in terms of mechanics and progression, but the demo has everything fully unlocked and there's nothing else other than differently skinned skills, most of which are useless. The game is abysmal.
This reminds me of something, but I can't quite put my finger on it...
>>3691484Dios mio
>>3693245La criatura negra es muy gorda.
>>3691484Very Tolkienian. There are no black people in the books, but there's one line about savage half-trolls with white eyes and red tongues from Far Harad fighting on Sauron's side.
>>3693820sounds like projection desu
>>3693184You clearly never watched left wing talking points. It’s what they actually believe. Just go over to /sci/ those fuckers think identifying what is and isn’t white is racist and prejudice lol