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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Best RO in Shriek?
1399 replies and 192 images omitted. Click here to view.
>>
I am once again asking for the current poma password. Also if there's a way to view the aura clash lore posts for free. No i will not apologize for being a leech.
>>
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>>3977781
Look through the PoMA thread on Choice of Mods. There is a search function.
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>>3977800
>Choice of Mods
Ah, thanks. So I had the right password but somehow the wrong link, even though I also tried the itch one. Weird.
>>
And speaking of POMA, I will say, despite being overall pretty dogshit, the ruote where you play a good MC, romance AI, watch her get iced, and then become schizo and evil in an attempt to revive her and follow Tang Wei's path is kino. Except I have no confidence that Nicky can pull it off. The whole plot about real cultivators entering the planet from the outside just kind of messes everythign up.
>>
>>3977243
I forgot to thank you for the screenshot LP anon, I wasn't going to try POMA any time soon since anons do nothing but shit on it relentlessly but these screenshots pushed it to never-ever territory
So thank you for saving my time

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While it's not the series' best, it's not as bad as its detractors claim.
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>>3971643
Bonefire Ascetics were one of the coolest things the series has ever done.
>>
>>3970743
Not a single dark souls game is niche. they are all immensely mainstream, everyone and their mothers have played them
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>>3972562
Demon's Souls was niche.
I know this because I played it back in the day as a rental from blockbuster, not a single person I knew had heard of it, and shoving the pickaxe up zombie assholes was the funniest thing I came away from the game with.
>>
>>3969081
Especially if you use the strong magic shield spell
>>
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>Some scheming gold digger bitch is the supposed final boss
>you fight her and it turns out she's a complete pushover
>wait don't beat her ass yet! you could make her even easier if you bless those DLC crowns first and get curse immunity!
>but all those crowns are guarded by the most difficult bosses in the game
This is outright retarded

>dungeon crawler
>has party creation
>4 slots, you can choose any combination you want!*

>*but
>you NEED a warrior to take and deal hits
>you NEED a thief to open all the locked doors and chests and traps
>you NEED a priest unless you want to waste all your gold on potions and resting at the inn and reviving people
>this slot is actually free * tehe~
>*but we seriously recommend making a Wizard

Why do games do this!?
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>>3968826
>I haven't played a great deal of drpgs
You have hit the right game with type 2. Wizardry one of not many games with type 2. M&m is pretty unique, cause upper world is open world without walls, you can step on any cell, but dungeons is type 1.
Don't know anything about japan drpg, but I think mostly of them are wizardy clones so probably there a lot of type 2.
Most of west drpg like EotB, LoG, LoL and many others are type 1
>>
>>3953004
>>3953019
>>3953095
i have been playing etrian odyssey and it kinda felt that way in EO1.
you can't beat the final boss without grinding an obscene amount. exploiting its bad ai, or adhering to the developer mandated backline that includes both survivalist and medic
i don't like archers so i didn't make a survivalist and i got rug pulled at the very last boss... great game design
>>3955782
yes and in a lot of systems they would be the least susceptible to instant-death mechanics since they are usually based on hp/constitution
>>3953715
thief is actually the worst class in ff1, not white mage and it isn't even close, if you don't get that guy into a ninja he is literally worthless.
also 4 fighters is quite slow because you are forced to buy potions that only heal 30 hp 1 at a time with like 3 or 4 inputs and text delays for each
>>
>>3953445
I dunno how you beat the boss at the top of the dane's tower without a character knowing high level priest spells.
>>
>>3966244
>Say you have an n by n grid for the map
that's racist
>>
>>3966244
What are you going on about?
Each side of a grid square can be represented by a bit, with doors as bits 5-8 and whatever other stuff you want to do via the bits in a second byte. No need to have multiple arrays like that.

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Continuing the comfy thread from >>3939690
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>>3972704
>complains about word salad dialogue
>doesn't understand something that is explained directly by both his dialogue and his personal quest
>>
>>3969403
This but get some mods to increase the difficulty. I play on high, plus a mod that spawns mobs from iron mode and https://www.nexusmods.com/pillarsofeternity/mods/339 to set a percentual damage/health increase for mobs so i dont just faceroll everything with a team of 12
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>>3973003
Well, to be fair in a setting with no real gods the difference between a god and a sufficiently powerful construct fed through soul energy is non-existent, so yes. My point was more so they don't actually have any direct influence on the power and will of humanity except on those as accepting of it
>>
Discovered something today: In PoE1 if you take Hiravias and Pallegina both into the final battle, when Thaos goes around the table having a go at all of your companions when he gets to Pallegina Hiravias will actually butt in to hype her up. I don't think any other companion does this. Kinda of a weird little interaction.
>>
Is there any reason not to dual-wield as a spellcaster? Doing a druid in 2 and dualwielding just means I attack faster, which means I can react faster in case I need to whip out a spell

Heavily armored hard hitting fighter/ warrior types are the best class in every rpg

>but if you babysit the caster for 60 hours and carefully manage mana or spells lots he will eventually be able to cheese all the fights
Its tedious and annoying. The more warrior types on the team, the smoother and more enjoyable the experience will be. Less resource management, less chance of wipes and restarts and most rewarding because fighters actually get to use all the loot. Casting that one spell that circumvents everything with your uber mage circumvents the fun too. And if you're an rp type, the warriors are more grounded and connect better to the story and world than any other character type. Rogues are evil, paladins are self righteous, rangers are too disconnected. Warrior is just right.

Take the fighterpill
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>>3952004
>>3952008
Shadowdancer class is underrated.
>>
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Passing by just to say that Fortress is best girl.
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>>3960016
For me, it's the Princess/Sovereign.
>>
I like Warrior in EO3, but everyone wants to use it as a subclass. Charge into Blade Rave is badass
>>
>>3957910
Not real RPGs

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Stop using rpg maker and start using rpg architect.

I was looking for an rpg maker like engine that supported action rpgs, gemini told me to check out rpg architect.

I bought it, and then found that is basically everything the comunity wants rpg maker to be.

There's not even comparison with rpg maker.
Rpg maker is just a terrible engine that wasted their potential by a retarded development team.
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>>3968170
>fully built with GPT-5.5. I told Codex to use the imagegen skill to generate a reference UI and sprites, and used the Build macOS Apps plugin to build the app
>>
>>3964556
Same. C and SDL. Might try Odin at some point. My problem is at this point I might enjoy programming more than I do game development
>>
>>3972262
>>3964556
There are many languages, but C is still the best. All new languages have some terrible, contrived syntax that's hard to use. People who can do C, like me, find it hard to switch to anything else.
>>
>>3972499
There are some conveniences I'd like, such as multiple return values (instead relying on pointers for outputs). Odin appeared to be the only C-like that wasn't retarded. But you're right, there's a significant switching cost (to any other language) once you've become used to C, which is why I've spent virtually no time using anything else.
>>
>>3963680
based Cris. Make a sequel to Chiquelas 256 already.

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Dungeon Master 2 overworld and the main dungeon instead being the dungeon from DM1 would have been the perfect game. Why did no one mod it?
4 replies omitted. Click here to view.
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>>3968891
Do you mean why there are mods and hacking of the original engine and game instead of DM2?
I suspect because DM1 was a cult classic ahead by light years (heh) at its time. It was breakthrough and the mechanics worked great.

By the time DM2 appeared, it was behind and too limited (no talking and dialogue screens, instead weird mechanical trading) and felt clunky and not fresh. At that point, you would compare it with nice-feeling stuff like Eye of the Beholder 1 and 2. The engine also feels a bit slower.

It probably boils down to people having huge nostalgia for original Dungeon Master and it being a fucking classic that still plays well today only helps. DM2 never caught on much so the nostalgia is not propping it up.

The board is a highly enriched retardium one though.
>>
>>3969364
Forgot to say that I don't want to call DM2 inferior, but it somehow wasn't that fun for me, although I spent a lot of time farming all those bats and stuff - but once I bought all the expensive weapons it just wasn't as much fun going into the actual dungeon, so I dropped it when I become stuck. Twice over the decades.

Original Dungeon Master really clicked with me always, though, despite first playing it only in 1998 or 1999 I think, interlaeaving it with EoB2. Before I got onto more advanced RPGs like Albion, BG1, BG2, PST.
I returned and replayed it a few times. Did Chaos Strikes Back too almost to the end but got stuck there and lost save disks so I don't think I'll ever finish that one. Today, I would be frustrated that the attribute boosts from levelling up are random so I would be obsessed with maximising them - fuck that.
>>
How's Nexus?
>>
>>3969364
>Eye of the Beholder 1 and 2.
i already thought the EOTBs were crappy compared to Underworld and Arena. and i beaten lulzsecks games like Moraff's World and other scrappy indies. some games just aren't fun or just remind me too much of a superior game i could be replaying.
>>
>>3972411
EoB 1 & 2 are well polished dungeon crawlers with neat 2D graphics and art, which is underrated element compared to how bad some early 3D games looked in 90s.
(I never finished EoB III between the inability of getting it to run due to the high convenional RAM requirements and it feeling a bit less fun and a bit more clunky, plus I didn't have access to guides or anybody who finished it so I dropped it when I got stuck).

>Underworld
didn't play that
>Arena
more of a tech demo and weird concept that somebody may like to play anyway in the manner that some people apparently play the RPG mini-game on e-hentai

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Started a new server for 1.22 with some basic mods. Come try out the new shit and hate on how much Tyrone has fucked up berry bushes. The only 'big' mods are better dungeons, xskills, and chisel tools.

IP: driggeria.verymad.net

Also, for anyone who says 'VINT ISN'T AN RPG' - There are classes, fuck you. Also also, this is not intended to poach from /vm/. They are unrelated, and for sure a better server than this one.
1 reply omitted. Click here to view.
>>
>>3970616
Different server, different vibe. They've got an established culture, this is its own thing. Plus, the board could use some more people engaging.
>>
Nice grass
>>
>>3971389
It's completely natural terrain generation. 1.22 is pretty based.
>>
>>3970282
its not pirate-friendly I assume?
>>
>>3972453
It is now. I forgot about that setting.

You don't play reddit RPG games, do you anon?
24 replies omitted. Click here to view.
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>>3972178
At least the degree of enjoyability can vary wildly depending on how one builds their character, and especially in older RPGs those choices are made before even getting in to the game. You can make it, but how fun it is is another matter.

Other thing is how easy it is for experienced players to forget how a new player might is bombarded with things to consider.
>>
>>3971728
Remaking your character once is not restartitis. Don't misuse terms you don't understand, you just make yourself look retarded.
>>
This modern approach to games may sound cringe, but it's generally the direction modern gamers naturally develop as a result of several things.

For one, the sheer amount of games available to people today. It's one thing when you're a kid in the 90s and your parents bought you only like 1-3 consoles and 20-40 games for each tops. Sometimes your selection could be expanded by things like rental stores and friends you could borrow from, but not all had those, and they came with inconveniences like a limited amount of time to play before being asked to return the game. So you generally played the shit out of what you had. If you play the shit out of a single game today, you will not have time to play other games. Today, you can afford to live off the "cream" of every game without ever squeezing even 1/4 of the playtime it can offer. Is that a bad thing? You could say that this approach is shallow or "consoom"-y. But does that really matter? Games are just entertainment.

Another is that this interaction isn't one-sided. Developers adapt to consumers as well. A lot of games are designed around people following guides. Some games are even continuously updated to specifically counter player "meta". A person playing such a game blind wouldn't just be lost, the game would be borderline unplayable in practice. Sure, one could concievably discover everything on their own because even if say roguelikes give you one life, you have infinite runs available. But again, this isn't a job, bashing your head against a wall is masochism, and that's no fun.

And lastly there's the social aspect. Whether cancer or not, the fact is that gaming is a social thing for many people. It could be one-sided: you just want to "stay in the loop" for the hobby and not engage with other gamers. So you need to play a lot of games. Or you could actively aim to be active in gaming communities, so again you need to play many different games.
>>
>>3969588
Morrowind's n°1 enjoyer.
>>
>>3972178
Some would say it's a poor game if all builds feel the same or the game is so easy that it's impossible to lose with any build.

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What’s the edgiest rpg? I can’t think of any one that truly edgy but fallout
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>>3967412
>cringe teenager writing
Isn't that what edgy usually is?
>>
Probably Elder Scrolls: Morrowind..the original is creepy. Also they remastered it.
>>
>>3968910
It's safeedge not truedge
>>
>>3968931
>truedge
lmao get a load of this guy
>>
>>3968924
>Morrowind..the original is creepy.
play Arx Fatalis.

Behold the official cover art for my dark fantasy RPG, Omen.

I went straight for the real deal and got a Richard Hescox painting. No sterile modern corporate graphics just pure, unapologetic 80s fire and brimstone. We are bringing back that authentic, raw sword and sorcery aesthetic.
>>
Looks cool, reminds me of Sol Cesto
>>
>>3971686
Wishlisted. Will keep an eye out for this
Just don't let it become vaporware
>>
>>3971686
>Richard Hescox painting
Wdym, you hired him?
>picrel
Lit! 10/10 nostalgia

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Which RPGs have the richest crafting/farming/trading side activities? I want to make/grow cool shit in between quests and sell it
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>>3971969
>I want to go home
Not an adventurer.
>>
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>>3972037
If an adventurer has no home, then he never went on an adventure.
>>
>>3971526
None, it's always tedious and boring.
>>
>>3971810
>ordered
Just emulate? Idk.
First one is fine, but it does show in being an earlier installment. IV I'd say is the favourite in general
>>
>>3972049
>longing for Zion
Pathetic mercenary.

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Currently playing this (picture is not my copy of the game), right now in chapter 2. So far i find the "visual novel" aspects of the game to be much more enjoyable that the tactical fights, now to be fair, last chapter's fight was a tutorial fight so maybe they are going to get better but last one wasn't too exciting. Also the Wii version has like slowdown and stutters during the fights, apparently the PS2 version runs better but when i tried it via OPL it eventually froze right before the battle segment so i continued with the Wii port
>>
I remember playing the Wii version awhile back and hated that it didn't have dual audio like the PS2 version. Eventually I got used to the dub and grown to appropriate them trying to do a Mexican little girl voice. I miss when dubs actually tried back then.

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Now in English. How does it compare to Dragon Quest?
>>
>>3966349
>Limited Slop Games
I sleep.
>>
>>3966349
Oh shit the pc engine ones got translated? Anyone extract the romz
>>
>>3966349
who?

Tim Gayn's ludokino masterpiece
378 replies and 44 images omitted. Click here to view.
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>>3960683
Emridy Meadows and all the Hommlet quests are original content, but the Moathouse and the Temple are almost exactly the same. The elemental planes are also mostly original content because they had no time to do those faithfully.
>>
>>3879124
>and probably plays like shit too
narrator: it does
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>>3947631
YES. It's the main thing which makes you feel like you're exploring some truly evil places and it fits so perfectly for every location in this game.

https://www.youtube.com/watch?v=bfHGJTzImBM&list=PLF9253D5BF9C5B312&index=2 [Embed]
https://www.youtube.com/watch?v=3MOvDv_Gr_o&list=PLF9253D5BF9C5B312&index=15 [Embed]
https://www.youtube.com/watch?v=Dql2sEiu-cI&list=PLF9253D5BF9C5B312&index=17 [Embed]
>>
The quests especially in Hommlet are stupid and boring busywork to get you started because your characters are so frail and Nulb is not the most interesting location either. But I appreciate how out of the ordinary the roleplay aspect later on is and how you can just join the evil forces of the temple and the credits roll. Accidentally did that today and dropped my jaw for being surprised. It's not the longest game with so few areas, but every area is full of great and spicy fights for low levels.
>>
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>>3971785
>dropped my jaw for being surprised
same when I decided to beat the game with joke NPCs


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