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Let's talk about Rune Factory!

> Rune Factory Archive (comics, official artworks, fanarts)
https://forestofbeginnings.tumblr.com/
https://mizore.sakura.ne.jp/rff/dat/info.php?p=1

> Official X accounts
EN: https://x.com/RuneFactory
JP: https://x.com/RuneFactory_PR

> Official YouTube channels:
EN: https://www.youtube.com/@MarvelousUSA
JP: https://www.youtube.com/@MarvelousCSCH

> Latest release

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>>4106611
Should I be scared of leaving Spring Village alone for a bit?

>demn, more aestetic than what I had at the time.
Can you feel my tears of autism when I had to move the road a tiny bit so that the building most south could fit perfectly? I'll end up making everything MODERNIZED so that one space is purely houses, and the other purely crops. Judging by that other field, I doubt it would be possible to make one place purely crops, and one place purely houses.
>voice acting
You can tell they really went deep with it, it's over the top, but I can respect that, but it's generic.

>the graphics in this game are also part of its selling point. if your gpu is able, maybe turn up the settings a bit.
I put the phics on medium on everything. But if it's supposed to be the main selling point, I'm scared. Some clothing looks wrong and pixelized compared to the body/face, on the average experience? Sheesh.
>>
>>4106583
It feel wrong to not be able to enter Iroha's teahouse.
>>
>>4106625
i suggest the crops and the farmer homes be in the same area. shops decors can be wherever, but i feel like my farmers do better job when they dont have downtime.
>>
>>4106638
It will take that long from them to walk huh. When one day I'll MODERNIZE it, I know what to not do.
>>
>>4106641
It's also a good idea to have a food stall nearby so they can eat lunch without walking 1,000,000 miles

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This is action-adventure goyslop. Not an RPG.
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>>4105338
It gets replies. You have to really lobotomize yourself to try and understand these people. They really live for the (you).
>>
>>4105338
I didn’t say that I am upset at Morrowind’s existence. I said it is not an RPG. Discussions on Morrowind should therefore be banned from this board.

>>4105503
>if I disagree, the OP is farming (You)s
I hope you’re not able to vote in a Western country.
>>
>>4105548
You should be banned from this board.
>>
>>4105345
Weird cope to excuse the decade of threads starting by seething about Morrowind. The only time fans express superiority is when comparing later Bethesda entires and the complexity always framed as lost.
>>
>>4106620
> when comparing later Bethesda entires and the complexity always framed as lost.
sequels are better action adventure games than morrowind

There was recently a huge sale on the Atelier series on Steam, anyone else pick up a shit ton of games? I bought the entire Dusk, Arland, and Ryza DX series. Playing through Firis right now, 100%'d Sophie a month ago.

>QOTT: What did Gust mean by this?
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>>
Which one of these should I get?
>>
>>4100487
thanks for testing it out for us. smells like a scam. worse than the gacha shit.
>>4100545
Hi-Sexual Impact Totori.
>>
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>>4104029
>worse than the gacha shit
I'll be honest, this is better than the gacha shit because at least I get the thing I paid for instead of gambling it. Sure, the AI constantly glazing (you) for every action you take that it gets repetitive fast and feels out of character, shopkeeper charge you twice for an item because the AI somehow hasn't registered (you) buying an item on earlier prompt (but they also give quest reward twice so it balance out I guess), the alchemy is basically bullshiting the AI to get what I want instead of an actual gameplay mechanic, and the combat also works by bullshitting the AI instead of actual gameplay mechanic, but the feel of "do anything I want to solve a problem" is really addictive. Create a smoke bomb to blind the enemy to escape or attack? The AI allow it. There is a hot steam from a crevice blocking my way on the volcano when harvesting ore, and Ryza said we need to go around? I tell her to look around for a large boulder and use it to block the fissure, and the AI allow it. I fall down during battle against a golem on sunken mine because the floor is slippery, and its ready to attack? I tell the AI that I stab the floor with my sword then drag myself to slide out of the attack, and the AI accepts that. It feels like playing tabletop RPG with a DM, except I don't have to schedule it with 4 other dudes and cancel the session at last minute because their relatives are visiting. Of course, just because the AI accepts an action doesn't mean it'll go well for me e.g. When I use smoke bomb to blind the dragon and then attack, it just breathe fire everywhere and hits me anyway, and when I try to ask Ryza to build a flying boat using the dragon wing, it just fly wildly and wasted the wing.
Note that I haven't tried stress testing the AI by doing shit like sexing Ryza, harming Ryza or the villagers, doing gross stuff like scat or pissing, etc. I still want to use the free chat before the subscription runs out.
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>>4105253
>scat or pissing,
literally shitpost.
>>
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>>4065681
SophieChat:AI coming soon (tm)

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A place to discuss whatever RPGMaker game you're working on (similar engines also welcome, though a certain Sigmoid sucking individual is not.).

RPG Maker on Steam:
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/(latest mainline entry)
https://store.steampowered.com/app/362870/RPG_Maker_2003/(cheap, has retro sovl)

Other software:
Wolf RPG Editor - Free, ridiculously powerful, partial translation, though it's perfectly usable.
https://silversecond.com/WolfRPGEditor/(official website)
https://github.com/WoditorTrans2000/WoditorTranslationGallery/releases/tag/v3.691(latest English translation)

You can play previous /vrpg/ jam games here:
https://vrpgarchive.neocities.org/

Previous thread

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I have xp and vx ace from when they were free, if I want to make a short game about a day in the life of a friend of mine for a laugh should I use one of those or the wolf one from the op?
>>
>>4106584
wolf is less translated just use VXA
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>>4106592
thank you
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>>4106268
WolfCHADS laughing at you right now. We even have bitwise comparators
>>4106584
Usually I'd be all over recommending wolf, but if you're just starting out and have rpg maker in your library anyways, yeah, listen to >>4106592 and use vxa
>>
>>4106615
thanks. brand new, watched some youtubes on xp and vx ace to figure out which to use and then checked the archive for rpgmaker and found these threads

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Gears/Saga/Blade

Genesis trailer imminent
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>>4097457
Funny for a series made of shit.
>>
>See genesis on /v/
>Me, clueless : "Did we have any news?"
>The thread "Ahaha we Tortaniced Fire Emblem, lets pick another target, amirite veee?"
Election tourists were a mistake.
>>
>>4098546
desu while I quite like both series they have some of the most consistently awful threads and considering just how bad /v/ is that's saying something
>>
>>4098546
/v/ isn’t a video game board anymore, it’s just another brown third world /pol/nigger containment zone
>>
>>4106458
people forget the /v/ spinoffs boards like this one were made specifically to make /v/ the containment board

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Gim-hee a Life stone, ho!
>>
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I went through my old SMT folder and I wonder if /smtg/ or anyone ever updated this guide?
>>
i've tried to play SMT1 twice and dropped it both times, am i a bad person?
>>
>>4106078
try it at 5000 FPS
>>
>>4106261
it's not that the game is slow or anything it's that the first time i played it on the SNES translation i got completely hardstuck and died in the nuclear apocalypse and the second time i just got bored when i realized the conversation system is more RNG than intelligent persuasion
>>
>>4106078
skill issue

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The previous one finally manage to sink, so i guess it's a good time to create another one.

Thread for discussing - old, new and future releases of games on RPG Maker engine.
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>>4105919

https://www.freem.ne.jp/win/game/22650
Please be less baka gaijin next time, anon, thank you
>>
>>4105975
Was you worship Japan for soo long that your eyes mystically turned slanted, imitating eyes of the people of your idolized nation, but with the aftermath of giving you some kind of visionary disturbance? Otherwise i'm not sure how you manage to overlook the fact i called only one game to be unfindable there, which clearly wasn't your one.
>>
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>>4105762
>viprpg
>>
>>4105996

Anon, relax, go outside for a bit, there's no need to spend life on writing long posts to yourself. I wish you a good day.
>>
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>>4103192
What about RTS games made in rpgmaker?
https://tokyohuskarl.itch.io/dis-legacy

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Start writing.
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>>4106209
>In the coming days
So it will eventually be coming out!
And over 200k words! Neat!
>>
>>4106125
Ghost council lets you get the gift stealing gift if you're not a ragabash
>>
>>4106238
Choices?
>>
>>4106463
lots! They’ve rewritten the entire prologue!
You won’t be railroaded at all, freedom of choice!
>>
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>>4106465
>lots!

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There's a sale going on, so I picked up a few titles I haven't played yet.

I don't really like FuRyu games though.
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Yep, Harem antics. I miss them.
>>
>>4074786
>High Level encounters that can wipe you out easily if just auto attack them especially in Standard difficulty
You can max out your level to Lv.50 in early game if you're willing to fight those high level enemies again and again since they give a decent EXP. At max level, you can mostly wipe out everything except for those high level enemy encounters since both your team and the enemy team is in max level.
>>
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Finished Exstetra.

So Ryouma's fate is not known after sacrificing himself to save the world. Pic is from Kotone's ending, which is definitely better compared to Mizuki's ending.

The plot sure got rushed after you got the last party member. It reminds me of Mimana Iyar Chronicles on PSP where you collect 4 items then its the final dungeon.
I took my time on it since the enchantment system is fun. Making a defender unit that can counterattack hard against close range enemy while the unit being defended counters too can be pretty fun. The dungeons can be pretty monotonous though since its mostly forest then dilapidated buildings. Overall not bad but that you can see where the plot got rushed though.
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I didn't care for it
>>
>>3978500
I want to commit a cryme.

>AD&D handbook comes out in 1978
>Pool of Radiance comes out in 1988
>dwarves, gnomes, elves and halflings can't be clerics
>gnomes can't be illusionists
What the fuck? I knew about the demi-human level restrictions but I've never seen a version of D&D where everyone except Humans, Elves, and Half-Elves can only be fighters and thieves. Is it worth it to play these games with the Gold Box companion mod to get around some of these stupid rules?
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Grognards never stop being sadly amusing.
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>>4077834
The thing is, nerds are attracted to unwarranted complexity.
Back when RPGs were a niche nerd hobby, this was a selling point for AD&D.
>>
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>>4073341
>Paladins were locked to humans only.
Quite right too. Demi-humans don't have souls.
>>
I played through Pools with a heavily multiclass party because I (rightly) figured I wouldn't persevere through the later games. Also I heard the sequels weren't as inventive as Pools in terms of quest design.
Any tips for making characters for Azure Bonds forward? I assume dual class humans are the meta choice.
Oh yeah, and paladins and rangers aren't in Pools, another reason I didn't build with the later games in mind.
>>
I'm playing on my C64 and I'm about halfway done clearing the ruins, the first dungeon. I got a little lost and exited through a tunnel to the outside! It was lucky I was able to save and then camp and learn spells. I headed off into the wilderness and got killed though.

I'm ready to level up now (still lvl 1). I have a thief/mage I've been using to detect magic, my other two mages devoted to casting the sleep spell so far. I think as soon as these mages level up I will retire the thief / mage in favor of a pure thief. While my thief / mage can wear leather armor, for whatever reason she can't use a dagger. I always thought mages could use a dagger.

Anyway she's just a temporary character at this point, a real thief who can backstab will be much better. It'll leave me with two fighters, a cleric, a thief, and two mages.

>>4104638
Nobody will know if you just use a character editor to recreate your characters for the later games. The saved game file's contents do not possess souls.

https://www.youtube.com/watch?v=Fxq1Iqh8xpA

noxgawds we are back
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alright but really where are the Nox gawds.
>>
Never played online but this was a cool singleplayer game. The wizard was by far the most fun class. I loved how you aimed spells by using the mouse to rotate ur characters direction felt satisfying when you nailed a dude with a heavy spell
>>
>>4093705
>felt satisfying when you nailed a dude with a heavy spell
landing death ray was always really satisfying.
the online is nominally playable right now (not that many players but more than there were for years occasionally)
>>
>>4089020
Oh hell yeeeeeeeee. Nox was my #1 game as young teen. CTF was always my favorite because you could play to win or just fuck around endlessly laying traps and fragging people. I did hit top 10 on the solo deathmatch ladder when the game was in its prime. Ah to be young again.
>>
>>4096153
>CTF was always my favorite because you could play to win or just fuck around endlessly laying traps and fragging people
ctf is such a great mode for things in general, but I have powerful memories of it in nox. There's mostly arena games that go up right now but I'm hoping to see some ctf some time, even if there's no way to truly revive the game back to what it was at launch.

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Any tips for someone that's new to the series? I'm getting my ass beat by random fodders.
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>>4094196
get away from the place and wait 24 hours. if that doesn't work, put all your valuables in a chest somewhere then go let them beat you up and knock you out and take your stuff. They should let you live and reset aggression

the only other options are cheating or reloading the save
>>
the lock puzzles are more fun than the game itself
>>
>>4066441
>Not only did they not address "le secret mountain pass" that Gomez used
But they did, there is a way to cross from the Free Mine to the walkway over the lake near the New Camp without going through it. You need the climbing skill to get there, though.
>>
OP here. I'm almost at the end of the game. Here are my tips from experience:

- Use a walkthrough for Chapter 1 (and whenever you are stuck on where to go). The beginning is very difficult; prioritize on obtaining good 1H swords like the Lurker's Bite and Longsword - they make a world of a difference.
- Learn the Acrobatic skill. It makes combat much easier by being able to cancel into roll to avoid attacks.
- Don't drink any permanent stat-boosting potions until you have invested 100 into the stat (with an exception mentioned later below)
- Go with the Old Camp and Shadow/Warder story route; supposedly it's the best for the first playthrough.
- Prioritize on 1H sword mastery and then 100 strength.
- Climbing, Swimming (and subjectively Alchemy) are useful to learn.
- Invest remaining points into Bow mastery, 2H sword mastery, and then towards 100 dexterity. Drinking dexterity boosting potions before 100 dexterity is fine; it's unlikely you will min-maxing on a first playthrough to reach 100 dexterity
- Use a lock solver if you don't have the patience to solve them: https://www.gothicsolve.com/
- Get Scar's Sword before Chapter 4.
- For Syra's questline, when you see the Fire mages out in the courtyard, google searching suggests that you can save her if you kill the guards and reach her instead of escaping with Milton. Although, some here might clarify this further.
>>
>>4106472
Also, use a guide on getting the Rideable Scavenger when it becomes available. It saves tons of time on getting across the map.

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>>4105777
Honestly I think the quality upscale is probably the nothing to be worried about.
And thinking on it some more, Kenshi's nature as a sandbox means even idiot feminist writers or troons can only do so much to shit things up. In the end it'll be up to the player how they engage.
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>>4103833
>>4104062
>>4104105
That made my day a little bit worse guess now all I have to look forward to is anno domini 1401
>>
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>>4106349
>That made my day a little bit worse
Youre welcome
>>
>>4106358
Why did improvements in vidya development come to such a grinding halt. We never get anything new and improved it's always just new and worse but give us half a decade to maybe be as good as the old. I see the same shit with every rimworld clone too, it's sickening.
>>
Are there any armors that are actually protective and work for martial artists or is it all cloth and hope you don't die?

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Marathoning this for the first time, decided to do bitterblack isle before doing everfall. Was that a good or bad decision?
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>>4105424
The hole fight was ass too. The first game sets up the fight with the chase scene, having to shoot it down, climbing on its back and bring it down for the final fight. Two is just flying on it back to the battleground and fight it. The dragon is so weak in two, the fight ends after a few minutes tops.
>>
>>4106092
it's supposed to be disappointing for muh story
>>
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>>4106391
built for mexicans
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>>4106391
>>4106398
Apparently I made these characters 2 years ago the last time I played. It's like ancient magic, I have no idea how I got good at it.

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is Skyrim a good or worthwhile game? should i play it first or are there some other things i need to look at before playing? should i use mods or just jump into a vanilla unmodded playthrough? which version of Skyrim should i download? can a shitty windows 11 laptop with AMD Ryzen 7 7730U with Radeon Graphics (2.00 GHz), 16 GB ram, AMD Radeon (TM) Graphics (496 MB) and 64 bits run the game just fine or is it gonna lag and eat up 100% CPU? if it cant run skyrim then are there optimization mods or something so it doesn't have any issues?
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>>4071422
Bethesda has never made a worthwhile game.
>>
>>4104676
>t. 2500 hours in Skyrim
>>
man, the sneaking mechanics in this game suck, the NPCs can go from lacking all the natural instincts to notice the guy crouching five feet away from them to suddenly having echo location and saying "erm you're not supposed to be here" even when you're staying still on the water under a bridge while stalking this one guy as instructed by the thieves guild
>>
So I'm almost done with the companions
Whose fucking idea was it to make me and the rest run from Whiterun to the fucking tomb all the way to the north?
Why didn't we just teleport there like in earlier companions missions where you kill the silver shit or something?

and with the shit pathfinding, that was really annoying
>>
>>4105200
you could have taken a carriage. or flown on a dragon.


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