Fallout 3 actually does such a better job at introducing you to the Enclave as a faction than Fallout 2 does, ironically enough. I'm actually glad I played Fallout 3 first before Fallout 2 because then I might find the Enclave to be more annoying or underwhelming throughout the series than the hype I felt for them at the time.It starts right when you enter the game - The omnipresent eyebots and their mysterious propaganda, the classical music station, the Enclave patriot in Megaton, to Vertibird encounters and the dramatic Raven Rock/Eden reveal followed by the Project Purity showdown, Might all be pretty cheesy but forgivable for a game of its time and part of the nostalgic charm, or at the very least we can say we understand what role they play in the narrative.FO2 is weird as fuck and feels slapped together with gum and duct tape. You spend most of the game tracking down the GECK from one community's plotline to the next, only for the Enclave to be thrusted upon you as a Big Bad via Deus Ex Machine toward the very end - "Oh btw your tribe just got kidnapped by those power armored dudes, got kill them all". Arrive at the Oil Rig and now it's "Oh btw we're also the government isn't that so quirky and epic".Sounds like they should be little more than just another freaky wasteland community if it weren't for the fact they just happened to be the ones who fucked with my tribe and now they're my Big Bad due to sheer chance.... I guess. There are probably like 20 different factions who might kidnap humans for a variety of reasons, and they end up getting destroyed just for messing with the wrong MC. You don't even have any incentive to care that they are the government or what they want or what they're about.Contrast that with FO3 once again where there's an actual correlation to the main quest - "Hey, so you know how much it sucked to fight all those Super Mutants and Feral Ghouls on the way here? Wanna help us use Project Purity to kill them all?"
>>3987753
>>3987552You're gonna get a bunch of posers shitting on you to fit in, but you're absolutely right. 99% of enclave fans like them as "post-apocalyptic remains of the US government" rather than the dumb illuminati types we got in 2. Even funnier when people who played 3 first super-impose the 3 Enclave vibe onto 2.
>>3988335>"post-apocalyptic remains of the US government" rather than the dumb illuminati types we got in 2.You did not play Fallout 2.
>>3987552Their uniforms aren't very American to me (alt history yeah, but still). Should've been more berets and such
>>3987753true
> Literally just Earthbound but Action-Adventure/Mana-Like> No cult following> No bunch of quirky indie games based around it> No nothingwhy?
>>3988430it's not a very good game, but early Jeremy Soule is kinohttps://www.youtube.com/watch?v=iF0i55epJuY
>>3988465Absolute unique game. If I had the time I would instantly make a similiar game. Seeds of nostalgia scored 500k for a mediocre snes clone. The market is there.>pirates>puppets>the marketGreat songs, great scena8.
It's just a worse version of Secret of Mana that's too drenched in 90's-American irony to ever take its own premise seriously, is the main issue for me, and I love this game.
>>3988482Wow! Is that really you? You've changed. Hmmm... If you're really my dog, you'll fetch this stick.
God bless people who still make the "four niggas in a square" kind of games.
>>3986028I started with 7. I wanna get around to playing that one mod which combines M&M 6,7 and 8 into one
>>3986241IIRC it has some weirdness which you have to work around, especially regarding the magic system, since it differs between titles.
>>3986088My man we talking about Legacy, M&M X
>>39860881998 was like 10 years ago, don't exaggerate.
>>3984464What do you mean? 2014 was only 2 years ago
What is /vrpg/ opinion on the Octopath Traveler series
I've been playing 0 and the storytelling's genuine dogshit. It's like they look for "alright now make it 5x as long by inserting pointless tragedies". Bargello's worthless and the other two initial storylines aren't very good. Master of All is stretched to fuck. Bestower present you with the guy you've got to kill and then you spend four hours getting yapped at and trekking everywhere before you finally get to actually kill them. Bestower of All is just trying to make me give a shit about Sazantos when I never have and never will.Gameplay's been repetitive ever since I got the Forbidden Bow on my Merchant too but whatever.
>>3957884>expecting shit enix not to cut cornersretard
>>3978191Cope
>>3974540Sazantos is just whiny millenial sephiroth but his themes are fucking bosshttp://www.youtube.com/watch?v=QTfWAAFICKcthey're like the first 20 minutes of this video lol
>>3970979I used Tressa and Cyrus primarilly. Having Tressa quickly buff up Cyrus so can just 1 shot everything with his AOE spells
We gunna eat good, boys.
>>3987229Oh nice, can't wait to see which LOTR characters are gay or which race is the gayest.
>>3987229Is this that Saudi-funded LOTR?
>>3988168Embracer's shareholders tried to sell Embracer to the Saudis and they weren't interested lol. That's why Embracer's stock is so low now.
>>3987912>a muslim princess got BLEACHED>somehow its my problem
>>3987912And he would have been deposed immediately. Even being catholic was enough of a reason for a civil war.
What are your favorite rpgs to play a stealthy character in? For me it's Underrail and Fallouts 1 and NV.
>>3986906Games aren't as much fun when you have to intentionally cripple yourself just to have a reasonable challenge.
>>3988289For me in roleplaying games it's about as fun as if the developers had done the crippling. It makes no difference.
>>3985499Thief>it's not an rpgit is, you are playing the role of a thief.
>>3985499Mah nigga. My favorite builds in most rpgs are hitman-spy-like tropes (pistol and close-quarters). Honestly I had fun sneaking around in Cyberpunk 2077 but V is too rough and crass to roleplay as a more refined or reserved character
>>3986902Atton is complete ass if you don't know how to build him and a death machine if you do
Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?And when the fuck is Shiren Asuka's translation patch getting finished?
>>3982399Are (you) autistic enough to play Kaizo Shiren or that Shiren 2 Hack in moon runes?
Wake up, you all have a 99F dungeon to clear
>>3987384Mmm, I think I'll spend an afternoon getting to 70F and throwing it away instead
>>3965244I'd say Shiren 6. I started with 5 but there's a lot of mechanics going on and honestly a lot of them are for long time fans who are already experienced with the series.Shiren 6 is simpler without feeling like they dumbed it down. Plus they included QoL features and an in-game wiki.
>>3967312>PMD>serious>emotionalKek at least you said it tried
Have you played any interesting RPG Maker game lately?
Finished TobidenDespite FE10 and everything after it being kind of a rushed mess i really enjoyed it.
>>3985577What does FE10 have to do with Tobiden?
>>3985594Fortune Events are basically this game's Main Quests/Chapters
Has anyone tried MARIKINonline4?I've heard it's decent but it looks like total tumblrcore.
Hi anons, looking for rpgmaker games with character creation e/or class/skill builds.
Let's have a thread about humble mid games that still might hold a good reason to try them out.Picrel is VampyrThe combat and autoleveling is very unsatisfying, there is basically no exploration, the VA is OK at bestBUT it is one of the few vampire games that made me feel like I'm actually murdering people to sustain myself... that doesn't sound right let me try againin other vampire games you are never a monster, you are either doing something for the "greater good" and everything is justified, or you aren't even killing anyone because you don't drain them like in VTM gamesHere it's different.Draining NPCs is the prime source of XP, and the more you know about an NPC the more XP you getAlso the music that starts when you are leading your next victim is tense as fuck
>>3978092Russians make great weird games. I really loved Pathologic. Bonus points for the remake coming out around the plandemic, kek.
>>3977768
>>3987749That's [me] but for (you).
I fucking love Neverwinter Nights 2. I replay it once every two or three years. I just don't get tired of it for some reason.
>>3988473All those years ago… today…
>best jarpig is a literal parody game made in flashjaps could never
>>3976440Genuinely good games if you like turn-based combatUnlike most JRPGs it's actually hard enough that you'll die if you don't know what you're doingRemember to play on the highest difficulty with all challenges on the ones that only affect UI are optional
>>3976633Kind of botposters to bump an EDF thread.
>>3987710Wait they actually have good mechanics and challenging turn-based combat? I wrote them off as shite because of how they look and due to the title.
>>3988406It has a good soundtrack too
>>3988408I love that you posted that image because as I was typing my comment I was thinking how I was just judging a book by its cover which is usually a no-no.To be fair to me though a lot of games that have horrible or silly aesthetics do tend to be crap. I can't even think of very many that fit that criteria but are actually good games worth my time.
I'm going to replay the BG games again soon with a custom party. I beat the EE with a custom party back when I first got it in jan 2015 (I played the original several times by then, relax), but I didnt take them to bg2. This time I will, it will be the first time I go through bg2 without npcs; I'm wondering how much that will change the experience. I really wish indie devs would give us more games like this that aren't fucking terrible. Anyway: infinity engine thread.
>>3987461SCS means Sword Coast Strategist, referring to the fact that only the most brilliant strategists can beat this mod compilation on the hardest difficulty, which filters much of /vrpg/, because they don't have the strategical or tactical mind required to beat Baldur's Gate without affirmative action difficulty benefits.
>>3988188there is no need to be upset>>3988317ive never heard of anything like that
>>3987269The nice thing about a full party of single-classers is that you never have to agonize over who gets what item, or what item to use on a given character. You just load your thief up with the thief items, your fighter gets the best tank items, the mage gets the best wizard shit, etc.
>>3988188There's a reason I said>Supposedlyand>'canon party'With quotes. Some characters just fit the narrative for Good/Neutral party cuz of Gorion's advice or just the fact they are in the Irencius dungeon. From there I figure that NPCs that have interesting connections to them are just fun to have around.I've never actually used such a party, fwiw.
>>3986791>I really wish indie devs would give us more games like this that aren't fucking terribleyes pleaseId almost kill for a new one thats at least as good as the originals.Ive had an idea for one for years now, but im too averse to fucking around with software to ever do it.
been chasing this feeling for years, but no game really scratch's the same itch
>>3988217Reading is gay
isn't there already a general
>>3988217the adapted Fighting Fantasy gamebooks on Android.the freeware app versions of Lone Wolf.https://play.google.com/store/apps/details?id=com.GDVGames.LoneWolfBiblio&hl=en_US
Go crazy with it. Imagine you have unlimited resources and time. I'll start. >Large sandbox RPG >Set in Roman Empire during 3rd century crisis>Large focus on historical authenticity >Basically Red Dead Redemption meets Kingdom Come: Deliverance, but set in 3rd century Rome and with character customisation >Gigantic scale sandbox comprising the entire Roman empire plus some fringe areas like Germania>Choice of starting province and profession to determine race, skills and starting loot>Start as a mercenary (in place of gangster/outlaw)>Recruit crew, take contracts, choose between special story missions for generals to influence the outcome of the game>Buy land, property, slaves, equipment>Create passive income with slave farmers, whores, gladiators etc>Gain status through achievements, sacrifices, donations, marriage etc>End game is to become a general and help restore Rome
>>3986331Movie is DEI crap
I love the idea of this thread, thanks for making it. Before I post some random ass game ideas, does anybody here know of a forum for the theme of this thread? I think there was some old Subreddit a long time ago that I stumbled onto with the idea of "THIS SHOULD BE A THING" - it didn't have to be games, just a place to spill out random ideas for inventions or things people wanted to see either built or developed. I do that whole synthesizing cool ideas thing a lot, where I know I'll never put in the effort to carry half of them out, but some are things that others could probably take and run with for a story inspiration, or develop into a game, or anything else along those lines. I think there was a sub that also had the theme of "Make this into an app" for people who would think of potentially good apps but who weren't themselves developers or programmers that could actually carry it out.Anyway I would think a game with the graphics and mechanical gameplay of Dark Souls coupled with the extra heavy, dark, horror art and theme of games like Pluto, Fear & Hunger, or other recent indie games with those insanely creepy enemies at atmosphere, mixed with the writing and character development and depth of something like an HBO show. By this I mean heavy on the adult themes but not for gratuitous reasons, not done in any egregious manner. I'm thinking of high quality writing on the order of things like The Wire, The Sopranos, Breaking Bad (I know this isn't HBO, but it is S-tier writing), Game of Thrones (first 5 seasons were amazing, even if you don't like the show the writing is great), or other high caliber productions.I know that's basically impossible to make come together because the game would need everybody to be at the top of their game and it would likely cost a lot to fund to make all of those variables coalesce into something perfect, but I see it in my head, it is possible, and it would be fucking beautiful.
My ultimate game would basically be a fantasy underrailI do enjoy the futuristic post-post-apoc setting, but my heart belongs to forests/elves/dragons/knights/etc. Going further, if it was some perfect holy combination of underrail (infusion looks like it´ll be even better), parasite eve 2, and tomb raider 3, and you can have a party like in most crpgs, thatd be the ultimate gameas for setting, Id like the typical cyrodiil/not!europe basis, with forests, mountains, rivers, seas (and ships), swamps, volcanoes, desert (rocky more than sandy), caverns, with plenty of dungeons ranging from tiny to gigantic, but also an emphasis on beautiful wild areas to traverse.If I could make my own infinity-engine game, it would be based around a portal nexus in faerun that would take you to a variety of environments, dungeons, and other planes or even other material worlds. Could use that idea for this game to facilitate all the different places the game would contain. I would prefer my own custom setting to faerun though. As for races and monsters there would be many of the usual D&D ones, but not all the D&D stuff.I genuinely dont give much of a shit about story; id be happy with an exploration sandbox campaign where there are things to get involved with and accomplish, and maybe some kind of endgame you can get around to when you feel like finishing.so *basically* what I want is a true D&D experience video game without all the shitty current sensibilities, and a very good DM with gobs of prepared material as a sidenote, Id also really like a sort of pokemon/earthbound-esque fantasy where you play a kid or group of kids who act like a party of adventurers where you go around a modern setting playing pretend but the stuff they imagine is real kinda like stick-of-truth in essence, but, you know, better, and not south park>>3931118bro, underrail
>>3984575>>3984577>>3984645Kino
I'm glad none of you are actual game devs.
calling all world of warcraft classic enjoyersHave you ever had an idea for a quest line, item, boss encounter, vista, location, or anything in particular that you wished you could see in world of warcraft? what is it? For me, I think it would be the coolest thing ever if the Defias chain didn't even remotely end in Deadmines with Van Cleef, and you pursued ever more embedded and high-ranking Defias members throughout the game, with further conspiracies unfolding.>Best answers come true!
Not an RPG.
I prefer the original idea of no sides, just faction reputation.But also the idea of the WoW expansions getting rolled into a Warcraft 4.AllianceHordeNight ElvesUndeadOutlandWith an embassy building to represent how each faction can get WoW-style allies or even import your WoW characters in as heroes.
>>3985713That it dies and stays gone forever. This game always sucked balls.
>>3985713>Reduced Horde vs Alliance nonsense, more focus on all the different factions that make up both sides. >Cross faction players can team up if they so desire (but nothing stops other players from killing you even you are cross faction). >Honestly, I really like the atmosphere of a lot of the maps added in later expansions, so I'd most likely to see them added in but with Classic sensibilities. For example Cata's Gilneas had a way better atmosphere than Turtle's, but obviously Cata also had a retarded cinematic meta-plot and was generally Cata. >I'd also like to see a horizontal gear system rather than linear, no more "obtain new raid gear and get excited for next raid gear".>new armor and weapon options for classes. I wouldn't mind some trade offs for my priest being able to wear chainmail for example
>>3985713Go back to actual Horde vs. Alliance, no more team up storylines because that's all there are now, no more level boosts and cross faction because that stuff should and used to matter and influenced the culture of the world properly before.Keep the monsters on horde, and the traditional fantasy races on alliance to give them their character back.Give the monstrous factions more monstrous roles, like the forsaken should have metaphorical goth/emo teeth and undead desires (like the abolishment of all that is living) again and stop all these clownish side quest lines. I get that is difficult to write into a faction that allies with orcs and stuff, but writers can and should do better.Ofc real world holidays like "pride" and shit should be abolished.It's a victim of its own death of world building, not one that will ever recover because mounts sell too well but there is still a market for a proper fantasy world to get lost in imo.Probably ban carry runs/boosts as well.All of this is pretty unprofitable in the short term, so IDK. Format should get changed too, I don't really care about 1000 players showing up to kill a world boss anymore, I care about the 5 that run a dungeon with me or about 4x5 rotations of those 5 in my guild to cover play shifts of differing times. Game shards could funnel 1000s of subs down to where each shard looked like a small MP world instead. AI to fill roles that players don't feel like doing that day like tank and heals. AI townsfolk/npc interactions to increase immersion instead of streamer shitters ruining it all. AI enemy/procedural story and dungeon interactions to keep things fresh instead of solving it by youtube video.
What are some RPGs that emphasize damage mitigation over healing?
>>3986635Lightning Returns for sure! You were only alotted 10 healing items at the end of the game, so damage mitigation and ending battles quickly was your best strategy. Mediguard is a joke in this game.Majority of the end strategies on youtube require one to use quiet guardian spell set up in order to mitigate damage altogether for the sueprbosses.
This is literally just how Armor Rating works universally in all RPGs. It's a form of Damage Mitigation at the cost of some sort of encumbrance or quickness. Pillars of Eternity tried to solve this by giving you a free once-per-encounter "heal" on your endurance if you level at least one point in a skill which scales from it. That way, everyone just has a "heal", removing much of the need to build a healer and focus more on immunizing and/or removing debuffs.
>>3986689The end game of Valkyrie Profile is a risk management by stacking "revive if you die" effects rather than any sort of healing during combat
>>3986881Agree.In Baldur's Gate 2, having a single Cleric or Druid to heal all 6 people in some of those difficult fights is nearly impossible. The Heal spell (the high level one which restores all HP) is very late to get, and no Cleric is going to be able to heal a Korgan at low HP in the middle of a battle without that. It's better to stop him from getting low in the first place with Defensive Harmony or any number of buffs.I can't imagine memorizing enough Cure spells to heal an entire party repeatedly unless you're playing a run with no rest/no reload except on death.
>>39869214E.