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Post about DRPGs right now

>New DRPGs
https://store.steampowered.com/app/3065310/Nyaz/
https://store.steampowered.com/app/2809820/Dawn_of_the_Ashen_Queen/

>Demo
https://store.steampowered.com/app/3139400/Shujinkou_Demo/

>My Recommendation
Dungeon of Erotic Master Plus, an H dungeon crawler that is on the short side. Not amazing but was enjoyable enough for 10 or so hours of playtime.
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>>
>>3670070
Not in my cucked country apparently
Although I think I'm kinda tired of DT after 2 and 2-2 last year
>>
>>3670066
Fuck off.
>>
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>>3669488
The evolutionary (or even intentionally manmade) reasons for such stories/instincts might be to encourage bravery in the hunting and gathering lifestyle. The fun epigenetic explanation might be that at some point in prehistory a man or group of heroes literally had to go underground to rescue a woman or women kidnapped by some competing nocturnal race of early humans. But "journeying to the underworld to rescue someone" does show up a lot in worldwide mythology, and even Christianity in the Harrowing of Hell.

There's a lot of things that don't add up in comparative mythology and raise a lot of major questions for me about the world we live in. Why did so many cultures, completely separated for thousands of years, all believe in races of "Little People" who lived underground, had supernatural powers, and could spirit children away? What was so enduring about this kind of mythos that it stuck around for millennia?
>>
>>3670267
the scary part is that you sound like an AI, but also my friend with whom I would talk about this at his place, with a window view pointing to still clear milky way, at 3 o'clock
I probably butchered this, I'm an ESL
we're in our 30s now, he ended up with bachelor in philosophy and continued into masters in economics (no idea how this works lmao), I got into electrical engineering
we met after half a decade of not contacting reach other
it's still there, this weird spark, this drive to explore and understand, manifested so differently
but it's still there
both of us, independently, got into urban exploration
>>
>>3670553
when i did my masters in psychology, there was a guy in my department who had a bachelors in engineering and was enrolled in the counselors masters program
no i don't know how that works either lol

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Who's the best girl in FFVIII?
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>>3670309
Zell's Mom
>>
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>>3670309
Selphie, not even a contest.
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>>3670322
Selphie is cute, but Qirtis has that teacher-student thing going on
>>
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>>3670309
"Girl with a pigtail", sounds French.
>>
>>3670311
based

>>3670309
you posted her. It's a low bar desu, FF8 kinda lacks in the waifu department.

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Why dont they fucking deliver a third pathfinder game before moving on? Cd projekt red delivered 3 witcher games. All good things come in 3 and pathfinder is good. It should come in 3.
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>>3669329
>pf2e
>better ruleset
LOL
>>
>>3669969
b-b-b-ut dongsburied days is the greatest crpg to have ever been created by a human and its perfect and owlcat hurt my weenie
>>
can you achieve max level with all followers and xp sharing in pathfinder kingmaker? IIRC i hit level 20 with all npc+ xp sharing in WOTR in late chapter 4 or early chapter 5 no problem, but every thread i find online says you HAVE to turn off xp sharing and use 4-6 npc followers at max, otherwise youll reach only 17/19th level.
I've just finished tomb of vordokai & got message that brevoy is in trouble from barbarian warlord, and my whole team is 12th level (and have 70% xp bar filled for next level up). i have all npc's (minus tristian as he has run off) & xp sharing enabled. Am i falling behind or this is ok level for Armag's chapter?

Another noob question: Vordokai inspection reads 13 wizard 10 undead. does this mean he is 23rd level or its 13th level wizard with 10 minor undead levels on top of it? (in way, similar thing to MR in wotr)?
>>
>>3669326
Its simply not a good game, Owlcat are not into good gameplay.
>>
I liked what I played of Kingmaker but I found it harder to get into. I'm probably just a brainlet

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I finished Fear & Hunger 2: Termina with all characters on Masoχ-S/M. Here's my final character ranking based on objective gameplay factors.
>S tier
Max consistency, no exploits needed to win the game.
>S- (exploit) tier
The easiest way to beast the game on the hardest difficulty if you use "exploits". Whether something qualifies as an exploit or not is subjective but it's easy to see why they're relying on things that go from "kind of overpowered" to "outright [de]bug abuse".
>A tier
It's honest work, but it's consistent.
>B tier
Would put S to A characters here, if you picked suboptimal starting skills.
>C tier
You get at least one useful reliable thing from your character's start.
>D tier
You get nothing, you need to get lucky to survive, highest demand on player's action skill (dodging enemies, planning your route well, etc.).

The most obvious exploit right away is the debug tile that gives you a rifle + bolt cutters. You can, in example, empty the rifle into Chaugnar in Tunnel 7 for a free extra early soul -> possibly earlier Weaponcraft -> Meat Grinder. The Chaugnar fight is easy to fuck up even when you've got good gear. Then there are Rher dimension exploits

Comment too long. Click here to view the full text.
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>>
Bad timing OP, we now know objectively how to play maso good:
https://www.youtube.com/watch?v=X-tknA-mApA
>>
>>3670109
It took me less than 37 hours to beat the game on Masoχ-S/M with all characters and I didn't have some gay discord to consult with.
>>
Russian transfolx community has added more content to Fear & Hunger than the dev added to Termina since that's released.
https://www.youtube.com/watch?v=WqQo1WMQV0g
ПPABA TPAHC-ЛЮДEЙ — ЭTO ПPABA ЧEЛOBEКA
>>
>>3670477
>they censored the retarded person, now he is a rotten cultist
>>
Did Termina get an update this week?? I swear I saw something new in the text adventure for O'saa. I can't remember the details, because I was just fast-forwarding through the text, having done the adventure lots of times already, but I think... after I got the rope, when I was coming back top, there was a prompt to use Iron Spear / Hurting / or evade a monster on the way. That is not mentioned on the wiki:
https://fearandhunger.wiki.gg/wiki/O%27saa
The third option I remember explicitly had the word "slip" (slip away) in it, and that avoided the combat entirely. As you can see, no "slip" in the article if you go CTRL+F.

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Who did you choose and why
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>>3670398
I played that mage warrior
so morrigan or old lady for actual mage
shale for tank because cool golem crystal good shit
then I dunno a thief who cares
>>
>>3670398
I didn't care for any of them, i had the slut and the snarky marvel dude and the hound with me, pretty much the hound was the most useful out of them.
The A.I in this game was so bad.
>>
>>3670491
Your AI is bad, cuck
>>
oghren should be dual wielding warrior by default and not just a better sten
>>
Sten being stuck with one specialization for whatever reason broke my heart, still took him with me. Mage MC, Leliana, Alistair. Probably suboptimal, but fun was had.

Elevated the genre.
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>>3669692
there's a woman in pink hijab in a japanese game
>>
>>3669734
>there's a woman in pink hijab in a japanese game
I'm gonna train her Martial Arts to learn Guanyin. Nothing more heretical than a Muslim doing Buddha shit
>>
>>3668436
>it's cool how far we've come, from "dude gideon is never going to give us the fucking rs2 snes translation" to just getting official releases every single time and not having to worry about it.
Even the remasters weren't cash-in pieces of garbage.
>>
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>>3667302
Returning to this game after a months-long break playing other games including the RS2 remake and a Scarlet Grace replay and
>Controls & UI/UX is okay, not the best but okay.
It absolutely isn't and it remains my biggest problem with the game since day 1. The UI is really slow for the kind of game it is; lots of timewasting animation in between selections and screens to the point it sometimes deters me from switching up characters/equipment/techs, on top of having to navigate the menu for item trading which you need to do constantly. It's a total downgrade from Scarlet Grace's menus which were fast and snappy in comparison. Battle system is great but it doesn't excuse something like this when preparation is a big part of the game.
>>
>>3670018
If you're playing on PC, use mouse and keyboard
It's like night and day

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If your game doesn't have a character creator, it's not RPG.

>gothic
>jap porn games
>witcher
>call of duty
>farm simulator

Not rpgs.
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>>
>>3668107
>yes, this means dialogue choices are not roleplay :)
Happy dagger flies
True apothecary weeps
This is a haiku
>>
>>3667136
Incredibly CRINGE and 100% wrong
>>
>>3667136
The worst UI and player experience of all time. that game is fucking brutal. And it actually made me realize Tim Cain can talk a lot about games, but really doesn't know how to make a fun game at all.
>>
>>3670500
filtered
>>
>>3670503
What was filtered. Like, what great experience did I miss out on. 10 wolves attacking me and killing me, in the worst turn based attack system ever made?

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I'm just playing KOTOR 1 for the first time on normal and planning to do a Scout -> Jedi Sentinel build.

The thing is that, from what I've read, you are supposed to intentionally not level up after level 2 and keep your levels for later extra Jedi ones. I suppose meaning powers/abilities etc. Because level 20 is the max.

Doesn't this sound pretty gimmicky/powergame-y though? Also a bad design and a slog early game? You seem to spend a lot more time than needed as a non-Jedi in a Jedi game.

What do you do? Should I just jump straight to KOTOR 2?
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>>3652552
>a game being hard toward the end is the natural progression of games
In RPGs, it's very often the other way around. You start weak but then build up a giant toolbox to take on massive threats.
>>
>>3669870
You're comparing apples with oranges. Endar Spire is the skippable Ebon Hawk scene, while Taris is Peragus. Kotor 2 wins both.

Telos is the Dantooine equivalent, but Telos definitely loses any comparison. Absolute slog of a world.
>>
>>3670287
Much better finish line though
>>
>>3652910
You forget that the compulsory school system is designed to created good, obedient, factory workers and good, obedient, soldiers.
>>
saving level ups for more jedi level is not necessary. i cant even imagine how would you manage taris dueling arena if you are level 2 without some serious exploits. and like many people said, you wont miss much once you hit jedi lvl 12. every npc has some unique skill, like canderious has innate implants that grant him regeneration, carth hacks system and has master duel wield at level 3 (this is legit only once you're 6th or 8th level). this is cool, but whats cooler is PC specific advantage: multiclass. use it.

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WHAT A THRILL!!

The English version of Ys X releases today.
https://youtu.be/uIlf678b_e8
There is also a demo available on Steam.
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>>
>>3659906
Kai is about even with Crimson Sin IIIRC. Besides, Kiseki has the problem where people just want it to fucking end instead of wasting time by dragging arcs out for no reason. Calvard should not be 4 (possibly 5) games long.
>>
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this guy was basically sokka
>>
>>
>try to beat odr the first time
>lol no he becomes invincible at a few armor bars left then starts charging some attack which brings your HP down to 1
>>
>>3666516
Kai sold 10% less than the previous games and is the least successful game in the series since Sky FC in 2004.

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Not enough bait thread, I genuinely want to get into RTwP games as they should be up my alley (with party and hotbar mgmt) but every one I've tried has the same core issues, just in different flavors
>1. Feedback is opaque or excessive
You do 15 damage. Great, why? Some have these 15 line console logs per attack that I can't possibly process unless I hover and pause (Pathfinder) - or they have absolutely nothing beyond "some dice rolls happened and you took damage :^)" (BG2).
How am I supposed to adjust my mid-battle strategy if I have no clue what the creatures weaknesses are? More often than not, it doesn't matter as my party members melt them early game or I'm the one getting melted midgame. Which leads into the next issue
>2. The game seemingly splits the focus 80/20 on strategizing builds vs combat tactics
The end goal isn't having more abilities to make more interesting decisions, it's about making such overpowered characters you never never have to pause (BG) - or said systems need constant microing that you're going to get fried if you don't pause (DA: O)
What I'm ideally looking for is something that conveys what's happening especially in response to unknown events/enemies ("hey retard your slash attack sucks dick and didn't poison bc its his element resistance not some random dice roll, do something else") and lets me adjust my tactics as a result with said feedback instead of relying on builds to just soak up misplays while also not trivializing it
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>>3670384
true, BG is other IE games are extremely dumbed down and streamlined compared to older RPGs
>>
>>3670350
>How am I supposed to adjust my mid-battle strategy if I have no clue what the creatures weaknesses are?
You're not expected to worry about strategy all that much besides not hitting your own people with AoE and some basic kiting.
>>
>>3670350
>How am I supposed to adjust my mid-battle strategy if I have no clue what the creatures weaknesses are?
By looking at the log, looking at damage numbers, listening to the characters saying their weapons aren't working or looking it up.
You wouldn't know any of this in actual combat anyway "ah I see, this enemy is weak against x, y and z but resistant against a, b".

>The end goal isn't having more abilities to make more interesting decisions, it's about making such overpowered characters you never never have to pause
Wrong. It's about not making a "hero moment" out of every little thing. Like needing everything to stop while some character does a normal attack every single time.
Attacks become less about doing 1-2 hail mary attacks against an enemy and more closer to real combat, with several more swings and with the damage more spread out.
It's about being able to do multiple things at the same time and having much better combat flow and pacing.

If you for some reason never want to pause you would autistically set up tons of party AI conditionals, so once you set it all up extensively and prep your gear/skills the game more or less plays itself for you for most encounters, apart from teh more challening ones. But most people do not play like that.
>>
>>3670350
>What I'm ideally looking for is something that conveys what's happening especially in response to unknown events/enemies ("hey retard your slash attack sucks dick and didn't poison bc its his element resistance not some random dice roll, do something else")
But even IE games tell you exactly that
yes, you need to read the battle log
>>
>>3670384
>>3670394
If you displayed even a hint of knowing and understanding the developement history of bg you'd know how retarded these takes are
It's actually amazing how backwards you've got it

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>Strategy G̷̐ͅũ̸̜̜ỏ̷̥͈̎i̴̿̈́ͅd̶̠̍̆e̶̬͊
Now with AI assistance.
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>>3670096
On any discord server, on any channel, ask for "the holder of the end". The stream of cat memes and Simpson gifs will stop. You'll be given a hidden role and lv20 access to a "False Server", walk to the end of the hate train. A user with a generated anime pfp will offer you mod status. You must refuse saying "I'm only here for the games". They will post graphic furry porn. You must react with emojis for every one. You will pass the test. The train doors will open and you'll be dropped off at 4chan's /vrpg/. WTF, did I screwed up? Where are the games?
>>
>>3670092
Heh, good one.
>>
Alright, lads. I'm two-thirds of the way through my little game. I want to do a shoot out segment. I'd prefer to not script the hell out of combat encounter. Any ways I can have the player character moving around the over world map and have them actually shoot down NPCs? Still less than a year into RPGmaker Ace but I feel there has to be some creative ways to go about it.
>>
>>3670295
Set Move Route and Play Animation.
>>
>"Don't ask me, ask the community"
Does the community know that they're the community?

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Which is the better choice for someone who hasn't played an atlus game before? persona 3 reload, persona 5 royal, or Metaphor Refantazio?
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>>3670352
Purse Owner games and Metapurseowner Refaggtazio are not the Fatlus it once was and are pure normalfag bait so having said that you will probably enjoy all of them.
>>
Devil Survivor 2 Record Breaker
>>
>>3670352
Persona 5 Royal or Metaphor, hands down.

Both are the best introductions without any bad baggage while also being the most fleshed out.

Disregarding the obvious with the difference in setting, these are the main differences
>metaphor has a bit more mature tone, with people dying, getting murdered or executed publicly as well as having a more mature cast
>persona 5 royal is more a group of friends, while metaphor is more about a group of comrades coming together for a shared goal
>persona 5 royal is a bit more comedic
>persona 5 has a lot more content (but metaphor isn't lacking, P5R just has a ton of content)
>persona 5 royal has probably the best jrpg dungeon design to date, but also much fewer dungeons, while metaphor has a bunch of big and smaller dungeons/combat areas
>persona 5 royal has romances, while metaphor does not, if you care about that sort of thing
>>
>>3670352
Persona 5 is probably the most accessible, as well as the most polished. It would be the one I'd recommend to someone new. It's also going to be cheaper if you're not just pirating things. It's also the "popular" one, so you'd have more people to talk to about it if you care about that.

Persona 3 Reload is a remake of Persona 3 in the style of Persona 5, but it struggles a bit in that adaptation. Parts of it do feel quite old even with the new coat of paint, and some of the new things it introduced are a bit contentious. If you can stomach it, emulating the PS2 version "Persona 3 FES" is maybe an easier way to go about playing Persona 3.

Metaphor is (imo) a less engaging game than any of the mainline persona games. I think a lot of the design choices it made for its gameplay balance were handled ... less well than they could have been, and nothing it brings is really anywhere near as simple or engaging as the Persona/Demon fusion systems in Persona/SMT. I'd also say it has by far the weakest characters and plot out of the three so if that matters to you I would go for the other two. It is a pretty and still fully functional game - you can still have fun with it - but if you're going to buy only one, or hell only 5 Atlus games it wouldn't make my list.
>>
>>3670352
Persona is for 20 year olds. Metaphor is for 30 year olds.

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Emma "Rahab" Millstein
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>>3670387
Zero has a great OST. Way better than Cold Steel or Daybreak, at least.

https://youtu.be/jaWEEW5i_Rg?si=VMJvun_aQIp591j4

https://youtu.be/JcVq_mj3UaE?si=XQqBpMk8q0dBhiow

https://youtu.be/WAD6bLsvJVU?si=QgnmNCx3Ag_S9pso
>>
>>3670383
ouroboros have been a joke since cs2
>>
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Does Zemuria even have an idea of what kind of setting it wants to be tech and time wise? I know it was never full medieval fantasy but I feel like we went from some quasi 19th century, to roaring 20s, to GODDAMN EMAIL way to too fast.
>>
>>3670415
>>3670383
They're too in love with their villains. They can't do anything too heinous that won't be friend shipped away or seen as them just being quirky and they won't let you actually fight and defeat any of them permanently. The entirety of the ouroboros encorces should have been wiped like three games ago. You don't gotta kill em all but you do not to put a stop to them for real.
>>
>>3670418
The president of Falcom did an interview like a year ago were he said that the tech jumped like 100 years because of popular trends on the PSP and there was a huge internal staff argument about it but they went ahead with it anyway. I honestly don't think they really give a shit about the setting and it got lazier and lazier over time. Nowadays they just slap some generic real life design for something they find on google images, slap the word "orbal" in front of it and call it a day. It started out kinda cool as like a steampunky magical industrial revolution where people made airships and cool magic shit but now they just make smartphones and laptops and instagram. It became so uninspired.

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Henry is the Narrator of the KCD Story:

>"He invaded Bohemia, with a massive army, and began pillaging the territories of the king's allies. It is here, that my story begins"

>"And that kids, is how i railed the fuck out of this decent mill girl a few weeks after my girlfriend died"

>"And that, is how i stealthily killed multiple families to further develop my sneaking skills!"

>"And that is how i beat a poor villager because he wanted revenge for his son"

>"And that, is how i dumped the mill girl to rail a much prettier woman the moment i became a Man-At-Arms and got richer!"

Would you say the same to your kids?
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>>3668619
I hope they fix the combat to not be so floaty and animation-dependent. Every fistfight turns into a face-kneesmashing contest and fights with weapons are janky as all shit, 1-on-1 or otherwise. Still enjoyed the combat, but man was I getting sick of the jank by the end of my playthrough.
>>
>>3669912
canonically (in a retconning dlc woman's lot) henry saved theresa by smashing cumans with a sword on the back
>>
i've been deceived
merciful playthrough is not hard at all.
im literally spending every large battle doing the same shit as always, looting everything that isnt nailed down and still winning because you always have a bunch of unkillable teammates with you. The only "challenging" part was when Hans got captured by cum-men and since i already had a horse there were a different scenario where they would run at you forever and if you run away too far the game would be over. Then i discovered that trampling enemies with a horse doesnt count as murder.
>>
>>3670240
Yeah, that was stupid. Just running past them straight to the horse is already risky enough.
But you can kill everyone with horse charge and collect some decent armor right from the start.
>>
>>3667955
No, I'm not that brave, ha. But I did complete the game with all negative effects on hardcore.

What would it have been like?
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>>3667928
Ahriman would be Zurvan's son.
It's also the floating/flying eye monster in final fantasy.
>>
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>>3669288
>>
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https://youtu.be/2fTXY5CBqP8
Dig dig dig dig deeper
>>
Zurvan as described by Kato is more like spacetime itself
>Zurvan, the sea of time
>>
Chrono break wouldn't have been like Cross , Trigger . And no, neither Another eden.
Ironically It would have been more loved if they released now than in the 00s because... It was a Tokita game so his Game design(more like DQ4 than Trigger) would trigger the Sakaguchi fanboys that filled internet discusion at that time(now the JRPG and WRPG fanbase is more diverse)
So yeah, I guess the game would follow chapters based story for each time (like Live a Live and FF14 After Years) maybe with the MC traveling. The combat depends , the Battle director was busy on FF11, maybe It would be like Parasite Eve with is also an Evolution of Live a Live/Ultima


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