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File: SaGa_text_logo.png (25 KB, 220x240)
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Since a Romancing thread went awhile, how about a general discussion of the assorted SaGa games?
The original gameboy series, known as Final Fantasy Legend in the west, the Romancing series on the SNES which the west didn't get until the mobile remasters and Minstrel Song remake, the Frontier series for the PlayStation... and the other stuff that has it's fans probably maybe.
A hodgepodge of divergent and experimental jrpgs, from the usual Squaresoft fare and even from it's own series or within each series, made by the annoying contrarians and heretics within Square who got given shoestring budgets and left to make what they want.
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>>3977149
you can just cheat with gameshark codes.
and there's no "battle ranking" in SaGa 1 to 3 .and the remakes which should be based on SaGa 2's combat system.

also the difficulty is just right for me. get gud. the games don't even need you to memorise elemental weaknesses like some games do. or have muscle memory to beat most shoot em ups
>>
>>3977345
>never had to write myself an Excel spreadsheet while playing an RPG before this one,
it can be beaten without any monsters at all. maybe easier w/o monsters unless the RNG fuks you over.
you can however cheese the monster transformations to get an endgame monster very early in the game, that might make the midgame easier.
>>
>>3977726
Yeah, I felt like my monster was having to play catch-up to the rest of the party for much of the beginning of the game. But finding a method to the madness of which meats lead to which transformations was a really neat experience, so I'm glad I went with the party I did.

Luckily my monster finally got to shine after getting the Dragon God superboss's meat as early as possible (agility + paralysis build FTW)
>>
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>NOOOOOOOOOOO I WANT TO GRIND AND MINDLESSLY NORMAL ATTACK EVERYTHING TO DEATH NOOOOOO
Dragon Quest is two threads down, buddy
>>
>>3977149
>These are basically anti-rpgs.
It’s the other way around: Kawazu is the only JP designer who aims for that tabletop sandbox freeform TRPG experience. Have you tried to read some of the material he puts out (guides mostly) ? Shit looks like the Greyhawk gazeeter smashed together with the manual of the planes, with a sprinkle of glam and Jojo poses.

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Bs2 broke me
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>>3969600
How hard did you masturbate to the gay kids to break your penis, op?
>>
>>3969600
It broke my cock from how hard I stroked it
>>
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At least you are not as low in SEN as this Bas.... or maybe he is too high SEN... Got recommended it in youtube today

https://youtube.com/live/K3Cd7Mc402g?feature=share
>>
>>3973116
holy shit lmao
>>
>>3969600
same, i can't believe how overrated this kusoge is and i'll never trust coomers again

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>>3976960
When the game first released a lot of people's build could not survive Depot A or Tchort was too hard for some builds like crossbow. That is how it got the reputation of hard. Better knowledge of the game and patches changed since then where it's not the same level of difficulty. Still to this day, the game is unforgiving and even if you know what you're doing, most builds can easily die to some piper with a sledgehammer right around the corner.
>>
>>3975968
I got into cRPGs with the introduction of Divinity Original Sin. I think those games are very beginner friendly; they have no complicated pathfinder or DnD rules.
>>
>>3977642
>>I got into cRPGs with the introduction of Divinity Original Sin.
Disgusting Zoomer
>>
>>3977722
Kek shut up retard
>>
bethesda => obsidian => larian => IE games => owlcat => anything you feel like

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Aside from SMT/Persona how many RPG games take place in a modern setting?
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>>3942338
Youkai Watch
>>
>>3942338
Tokyo Mirage Sessions takes place in modern day Kyoto
>>
>>3977555
>What is bloodlines, and...
Shit... You're right.

>>3977615
Was this the biggest blue ball shitlus has done?
>>
>>3942338
I'm using a modern setting as any game set on real Earth after 1945, without major deviations in the timeline or science fiction elements.

The ones I can think of:
>Vampire: The Masquerade - Redemption
>Vampire: The Masquerade - Bloodlines
>BlooLust Shadowhunter
>Like a Dragon
>Jagged Alliance 2
>Gorky 17
>Alpha Protocol
>Central Intelligence
>Anarchy Online
>Veil of Darkness
>The Legacy: Realm of Terror

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>>3942338
YIIK maybe? I mean it’s not a modern modern setting but it’s the 90’s so it’s kinda modern

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Abyss Remastered SOON™
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>>3977505
Funny thing is Tales of Legendia is the only game where you can hold the basic attack button and the character is just gonna 3hit combo until you release the button.
>>
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I feel like I have seen the same impossible minigame in Phantasia and Destiny too...
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>>3977662
Always pick a number such that your number + his number = 4. All you have to do after that is rig it so that the total is 1, 5, 9, 13, 17, etc on his turn.
>>
>>3977425
Rebirth is one of hardest and most different games in the series. The combat is NOTHING alike 99% of the series.
>>
_________
___
_________
___
_________ dna

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I don't think I've ever seen someone shit on this game who wasn't a complete actual sub human. I don't even like the game, but nobody ever addresses it's real issues, people just poison the well of the discussion with shit that's either blatantly false or stems from the roots of having a skill disorder. (Skill issue, as it's more commonly known)

Why is DS2 like that, why does it filter retards so god damn hard? (they probably didn't even play the game, but played SOFTS LMAO)
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>>3976593
Try a greatshield sometime my bro, available in majula
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>>3976941
>Let's go out of my way and pull as many enemies as possible
>gank
>>
>>3976593
>you dont even need to roll at all depending on your playstyle
That is literally the same for dark souls 2
>>
>>3977628
You really don't have to go out of your way to pull those guys. If anything you have to go out of your way to not pull in that arena.
>>
>>3977663
Most of them lie sleeping on the ground. To progress that area you need to pass like 3 sleeping hollows which you can easily pick off one by one.
Situations like that pic normally don't happen unless you run in a circle without fighting a single enemy.

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>in order to hunt down the BBEG you have to go to a planet where evil megarcorporation researches almost extinct ancient mind controlling aliens, a planet where evil megarcorporation researches mind controlling alien, find a mind controlling alien expert on extinct ancient mind controlling aliens and then a planet where you learn that the true BBEG is in fact an ancient mind controlling alien who killed said extinct ancient mind controlling aliens
How the FUCK did they get away with this?
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>>3977742
Do Blue Lives Matter more or not?
>>
I wonder what beautiful colors can you produce on a spanked quarian butt
>>
>>3977745
Blasto sees 34 times as many colors as your Human eye
>>
>>3977748
(You)
Big
Stupid
Jelly
Fish
>>
>>3977744
I care deeply about the ASSari people

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Just finished my first complete playthrough of this with ending D and Dark Priest and it was a lot better than I expected. If the community surrounding this game wasn't so retarded, I would've played this earlier. Thinking of replaying it to see what changes if Le'Garde doesn't die.
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So having a dead wife turns you into a furry? What sort of slippery slope is that?
>>
Is there a mod to let you save anywhere? I'd play either if you weren't fucked after a minor mistake.
>>
>>3977596
https://toby-yasha.itch.io/cheshires-fear-hunger-mods
One of the mods here gives you 99 saving books everytime you switch to a new map which should be more than enough.
>>
>>3977574
and termina was a mess
>>
lol
lmao
https://www.youtube.com/watch?v=Rpal6nLz2S4

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I'm about halfway through Metal Max Returns, so far I'm enjoying it. The vehicle/on foot modes are kind of neat even if the game hasn't really combined the two all that well so far.

Does the rest of the series improve on that any? I'd like the concept and the setting, but I don't think I'd want to play another barebones RPG in the same vein.
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>>3976270
>double strike + dirty rush
Are those the hunter skills or a S-E that I can equip like the missile box for the S-E Rush?
>>3976303
>double engine tanks with expensive chassis upgrades
I find that MM3 has it easier with having most of its tanks have that double engine boon. Also, IIRC, their money guide was to exploit a faulty code regarding selling infinite shells? Then again:
>reversible chassis modifications?
>rolling for a shop that sells the sunbeam gun for the vulcan box strategy
>>3976303
>In MM2R there are very powerful s-e weapons that ignore interception, have infinite ammo
My choice of that best S-E you described was that anti-grav ball from Caterpillar Villa (accessible after beating Caligostro) but I find that:
>buggy AND wildbus (even Sentry Motorbike / Fulsand APC) chassis
>5 Anti-grav balls (4 agbs / 3 agbs)
>all missile boxes
They don't kill platinum carpets and platinum walkers fast enough
>>
>>3976666
If you're going to skip using multiple characters per vehicle you can use the supercar, or just get an extra buggy or bus, by buying from the rental shop too after you make them enough money to give you the option.

You can mostly get double strike from a passive c-unit ability, and the c-unit that has it is a pretty early stamp shop reward (the Geminizer). It's also an ability you can build into a Bato tank and the default passive of the "Zero" tank chassis. It makes it so every time a weapon in the first weapon slot fires, it does an extra hit. On weapons that naturally fire many times, this actually gives you an extra hit on every single attack. For example, the buggy has an optional built in weapon in slot 1 called the boxer/tyson/demon arm that normally attacks twice, but with double strike will hit four times. Very late in the game you can use the LOVE Machine to get a triple strike C-unit but there's not much left to do with it at that point. And Bato has a postgame quest where a triple strike c-unit is one of the possible rewards.

Dirty Rush is an active skill from another stamp shop c-unit (Active Harry) that makes it so from 2-4 times a randomly selected weapon on your tank is fired. If you only have one valid weapon, it will always use that attack. So, you can build a tank where only the weapon in your first slot that benefits from double strike is a valid attack, and you basically get a free quickshot with a double strike weapon every single turn. Every character can hit 6 times with a 1000 damage wrecking ball every turn if you like. Interception-only weapons are not valid attacks for dirty rush, so you can have one and still use this, and weapons that are out of ammo are not valid either so you can still have an empty feather light cannon to fire cement shells and so on (just modify it down to a size 1 magazine so it's not a pain in the ass). A custom Bato tank can have dirty rush built in also.
>>
>>3961854
>MM2R Guide
>will add this "MM2R Pistol Pattern To Moro Poco Melt Town Vehicle Guide.png"
Sweet, having these ideal vehicle builds for that max sandbox experience is pretty neat. What's not neat is the ass drop rates of specific area gated wanted bosses, like that skunks from grappler tower and caligostro from dark canal. Heard their drops are like essential treasures for later quests and bosses.
>Got a moneymaking guide?
So far I'd recommend the following:
>from Mado to El Nino to Hatoba:
Bang Bang Tanks in the El Nino Bar to buy the best El Nino Equipment (Human and Tanks)
>from Hatoba to Grapple Tower
Gold Ants in the island south of dog village and that one grass patch of land near Bito's Tunnel and that Ant Forest
>from Grapple Tower to Islaporto
claiming the bounty after killing Skunks, back to Grapple Tower to hunt for Lucky Mouse (weak to vulcan boxes - vulcan rush) It's way better than that one alcove east of Delta Rio and west of Bennett's House hunting those exp and gold walkers
>>3976922
>Dirty Rush better than Cannon / Vulcan / S-E Rush
So far, they're in short supply, will probably explore different S-Es from Caterpillar Villa and Melt-Town for easy battle clears after Sea Hunter hoarding and spamming.
>>
>>3977614
Do you not know about double c-units? There's a guy in the bottom floor of Islaporto that can modify a chassis to be able to use two c-units at once.
>>
>>3977730
*and just in case you don't know about double engines, I think there's a guy (or maybe the same guy, can't remember) that can modify certain chassis to use two engines at the same time, which can lead to astronomical load capacities with the twin bonus engines in MM2R. Usually only one of double engine or double c-unit can be done to a chassis, but even when a tank could have either you ahve to pick one or the other. And sometimes you have to upgrade a chassis before it can use the double c-unit or double engine upgrade, e.g. the Gepard needs to be upgraded to I think tier 4 or 5 before it can do either.

In MM3 double c-unit doesn't exist and it's just that a few tank chassis can take a double engine upgrade.

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Discuss whatever RPGMaker game you're working on (similar engines also welcome). The current game jam theme is 'Cowboys' but the theme isn't strict.
https://itch.io/jam/vrpg-maker-jam-
Also, you can play previous /vrpg/ jam games here:
https://vrpgarchive.neocities.org/

Previous thread
>>3932963
125 replies and 19 images omitted. Click here to view.
>>
>>3977176
Honest feedback in the spoilers. It might hurt, so don't check unless you really want it.

Your voice changer is bad and hard to understand. Your avatar is amateurish. These are first impressions everyone seeing your channel will think. The VC is harder to understand than your normal voice. I know it's part of your brand to do all your own art, but that's part of your Barako rpgmaker games and channel. Aside from us, nobody looking at this new channel and these new videos is going to know that. If you really want to do vtubing like this and aim for a niche like minor rpgmaker games, then consider commissioning a more professional avatar and turning off the VC or at least setting up a better one.

Your personality and attitude and enthusiasm all fine, the problems are all in the presentation.


fwiw I hope you keep doing lets plays of these very minor games. Decades ago there was a youtube channel (rpg snapshot) where two former TFS guys did a series of 30 minute lets plays of anything they could find on rpgmaker.net. They never got a lot of views or subs and those videos are long gone now. I miss it and your old channel reminded me a little of that. Maybe find a co-host or something if you're trying to get more views.
>>
May day may day!
Unfortunately I might be just as busy this month as last month.
>>
>>3977572
Nah that's fine, thanks for the honest feedback... I'm planning on redoing the avatar once I get better at art, I know I'm kinda bad now, but I am getting a bit better day by day. It's fine if people think it's a bit shit now I guess, I kinda agree, but I'd like to keep it. I really don't like professional art, I like outsider, kinda amaturish looking art with a focus on style rather than the more technical but more generic looking art. Although I'm probably alone in that, so I dunno...

Yeah the voice changer really varies from video to video... There's all that weird feedback, and for some reason it mispronounces words when I speak sometimes. It also changes depending on the microphone and earphones I use...They're really hard to set up and use, although I seriously doubt it'll change if I use a different one, definitely a skill issue on my part... I feel like I should just keep experimenting with the VC settings before giving it up though, I feel like it's a fairly pleasing voice to hear once it works.

I'll think about a co-host, but honestly I'm kinda bad at making friends, and I'll basically have to make my schedule around the other co-host too... So yeah, dunno about that either...

Thanks for saying that you want me to continue also! Really means a lot!
>>
barako the faggot
>>
>>3977697
anon the dick-sucker

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I only play the class with that does the most damage.
I only care about the stat that increases my damage.
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>>3973388
>the class with that
Excuse you?
>>
All RPGs should give you the ability to make a retardedly overpowered character if you tinker with the mechanics enough, but if you balance the game's difficulty around the player doing that, you fucked up.
>>
>>3973470
Chuds don't vote
>>
>>3973742
Just a reminder, there is nothing wrong with doing stuff that isn't damage, and stuff that isn't damage is required in order for it to be an RPG at all. By definition.
>>
>>3975186
something something ESL gamer or AI bot. 4chins isn't rael.

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What’s the /vrpg/dict on this game?
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>>3973746
Basedmods had a mod that fixes this but its down for weeks... Maybe its on another site
>>
>>3973680
>>basic shitwolf enemy takes 20 hits to down and can kill you in 3 out of 10.
just get good. simple.
>>
>>3973736
>akes me like 2 months to finish a 30-40 hr game
why?
>>
>>3973757
>>3973765
pirating is always the answer
>>
>>3973567
It's pretty alright. Combat takes some getting used to, but overall for an indie rpg it's solid

Thinking about getting into RuneScape since I'm a massive shut-in and need something to sink my life into.

Is it still worth starting as a complete noob in 2026? Give me some advice on what to do first and which version is better for someone who has never played before.
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>>3965179
As long as you avoid the autist sub communities it’s a fun game that has a lot of interesting things to do. Long term RuneScape players are some of the most insufferable autists on the planet never trust them or let them convince you to do their stupid challenge runs where you willingly torture youself for “respect”.
>>
>>3965179
I love OSRS, but every time I stop playing, I feel like I've escaped from a time-eating machine. It just fucking eats my life whenever I dip in for a few months.
>>
>>3965179
OSRS is the only one with a future. RS3 is an absolute mess, especially after Jagex found out that removing pay to win lootboxes doesn't magically make the game popular.
>Give me some advice on what to do first
Quests are the way to go.
Not really related to progression, but a lot of weapon types aren't worth using. It's better than it was in the past, but iirc battleaxes, warhammers, longswords and two-handed swords are lower DPS than your fists against most enemies up until Mithril.
>>
>>3965179
>I'm a massive shut-in and need something to sink my life into.
you could use that time to play multiple games instead of a single MMO
>>
>>3965190
Great take. Can you get near-maximum enjoyment without relying on other players?

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What engine are you using?
Or are you making your own?
Do you miss RPG Maker if you used it before?

Post progress BTW.
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>>3929636
I like it
I imagine it would work well in a game like disco elysium, where dialogue options and certain actions could be categorized as being goal/personality related, and then the flaw having a chance of coming in and fucking up your conversation or make you fail an action in a spectacular way
>>
>>3968595
I haven't played dogma in a while, but I remember despising the crafting system and I'm pretty sure it was in large part because it wasn't results-based. I never liked interacting with it, sucks because I like the items in that game. I played with two buds around the same time and none of us enjoyed crafting, if that indirect feedback matters much for what you're doing
>>
>>3977313
Crafting is rarely, if ever, fun.
>>
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>>3920498
New version of my demo is here. Now it is mostly playable, and I think I got rid of the worst bugs.
https://manusc.itch.io/bainok

>Now you can learn new moves in the gym
>Equipment system that adds stat boosts (Only 1 item so far, but the system is there)
>New art for most major characters
>New animations for combat
>Wandering NPCs so the city seems less empty than it is
>Far more NPC gossip
>Transparent level transitions make it less uncertain where a level ends, or where a door is.
>New dialogue system makes branching dialogue much less of a pain to make
>Tilemap-based collision also makes level building a bit less of a pain.
>1 new quest (making 5 in total)


Comment too long. Click here to view the full text.
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>>3977665
I played it for around 45 minutes, I like the atmosphere and the dialogue. The community felt run down, but tight knit which hopefully was the intention. I did feel a little lost at times, I couldn't tell if some missions were part of the main story or just side quests, but I think I cleared the story ones 'cause they had combat. Speaking of, I really like the combat! I haven't seen a system like yours before, but that made it feel fresh. My favourite part is ducking under enemy attacks because it makes me LOL. The only major part I disliked was the amount of text. There's quite a lot. I think a combination of cutting down some of the dialogue and making it so dialogue that would normally happen when you enter a new area rather happens when talking to an NPC (That dialogue tree that happens when you enter the bay area could start when you interact with the guy you talk with, instead of halting you abruptly when I just want to explore)
Generally though, I enjoyed the little city you've got going on, and I'm interested to see more.

I did encounter a couple bugs too, but nothing that can't be fixed:
>First three rooms in the intro have broken transitions, spawing me in the top corner of the screen (Although the intro might just be unfinished)
>Charles didn't give me a quest to add in my journal after speaking to him
>Leon says "Good morning big buy"
>Smaller house in the bay area has no collision
>"Go to work" option crashes the game (Guessing it is unfinished)

Keep it up!!

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Would you play a game with no endgame?
Would you play a game where you can't load a save?
Would you play a game where they can steal everything you own?
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>>3957382
>Would you play a game with no endgame?
Frankly I always thought END GAME was just a way to pad out SHORT GAME. The game is the game. Post final boss fuckaround is fine and I like the occasional super boss but it's alright and in many cases even preferable to let the game be over.
>>
>>3977660
>>3977661
>being new to 4chan
>samefagging himself
Codexfag is going to punch another hole in the drywall. :(
>>
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>>3977660
And there you go. Gonna have another melty and get yourself banned like the last three times?
>>3955774
>>3955722
>>3909500
>>3909465
>>
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>>3977659
>Post final boss fuckaround is fine and I like the occasional super boss but it's alright and in many cases even preferable to let the game be over.
One problem I have with too much side stuff in the "end game", is that you're leveling and getting better items throughout that stuff, so the actual final boss becomes a pushover, and I think the struggle against a boss really matters for the narratives sometimes.
Like if I see a boss make a big deal about his ultimate move, and then I lose 100 hp out of 8000, and I instantly heal it back I don't take the otherwise cool antagonist seriously.


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