Kill Urkis. Behead Urkis. Roundhouse kick an Urkis into the concrete. Slam dunk an Urkis into the trashcan. Crucify filthy Urkis. Defecate in Urkis food. Launch Urkis into the Sun. Stir fry Urkis in a wok. Toss Urkis into active volcanoes. Urinate on Urkis. Judo throw Urkis into a wood chipper. Twist Urkis heads off. Report Urkis to the Ziguranth. Karate chop Urkis in half. Curb stomp pregnant Urkis. Trap Urkis in the Sandwyrm Lair. Crush Urkis in the trash compactor. Liquefy Urkis in a vat of acid. EAT Urkis. Dissect Urkis. Exterminate Urkis in the gas chamber. Stomp Urkis skulls with steel toed boots. Cremate Urkis in the oven. Lobotomize Urkis. Mandatory abortions for Urkis. Grind Urkis fetuses in the garbage disposal. Drown Urkis in fried chicken grease. Vaporize Urkis with a mindstar. Kick old Urkis down the stairs. Feed Urkis to Horned Horrors. Slice Urkis with a greatmaul.
>>3953073That's the thing. At first, ToME poses itself as a diablo-like mob grinder, only to then bitch-slap you and tell you you've been playing the game wrong all this time. It really makes me dislike the game - it's much more fun to go around just blasting mooks, but it demands you to play defensively, count turns and press all infusions/talents on each encounter. If you don't cover defenses instead of optimizing damage - you fail.
Time mage is cool
I think I miss the way necromancer used to work.Collecting raised necromancer NPCs, all of whom had their own pool of raised undead to move about with an army of 50+ monsters and later moving on to hunting for extremely difficult bonus fights just to raise them on your side was more fun, if weaker, than the current straightforward way it plays.
I think I have more deaths to boulder throwing giants than any other enemy.>>3952558>but I think someone made a LOTR game in the TOME4 engine or some shiTOME stared out as Tales of Middle Earth>>3952328>Naga temple, spider den or treasure danger roomI feel like if you can get to the point in the game where you're going to Naga temple you can handle it more than likely.
Out of phase is strong it feels like cheating. It might be kinda hard for me to play this game now that I've realized how dominant of a strategy focusing on out of phase gear + teleport cloak is.
Arcanum’s story if it was like Fallout 2’s>go find the owner of the ring>none of what you do matters because you get a telegraph telling you the dwarves got kidnapped by dark elves>fix a ship to travel to an island of dark elves >”why did you kidnap the dwarves?”>”because we wanna kill the whole world so only a bunch of dark elves remain”Why’s fallout 2 story so ass? What the hell were they thinking?
>>3955602The way that’s not even me, look at the file names
>>3955762>look at my iPhone filenames4chins has fallen
comparing arcanum to fallout 2 is a bit unhinged lil bro
Tim Cain's original idea for Fallout 2 was that the Enclave wanted to go into space. The guy who replaced him thought that didn't provide enough conflict.
>>3955595>Because Kerghan is basically an anti-natalist/(not so) voluntary extinction guy, there's a philosophy there that you might agree withIt's much more nonsensical and bizzare than whatever enclave is doing>The Enclave just want to exterminate mutants and you're technically a mutant, there's no real common cause to be had thereYeah it's not like there were ever collaborators working with the force which wanted to exterminate their people... >>3956051TBF now that I think about it they're really similar>First part is trying to find something about a random item that has no value (ring, vault 13 flask) >Other part is fixing a ship and going to an island
>hurr durr i hate lawsSkill issue, they are easily avoidable.Not to say those laws were perfect to begin with, but FFT boomers using those as an excuse to shit on it just reek of that.>childishGoing to prison for using the prohibited skills don't seem childish to me.That said FFTA judges, prisons, and law cards should be designed in tandem with FFTA2 fight-specific laws. And then more skills/jobs based on laws would be cool I also don't like the gear-based skill system, I think stat-based requirements, in combination with the emblem system from Knight of Lodis would've been better.Dunno just rambling about potential sequel fixes. Or an overhauled remake.
>>3954440Yes, it is an excellent game.
>>3954713>because the guy is like "NNNNOOOO, YOU CAN'T COMPARE FFT TO FFTA"You can compare it, feel free to do so. But that wasn't what the topic is about. If you want to make a competition out of nothing, go for it.
>>3954987DMG2:Animal does not show up as a law until after clearing Main Story 15 which is well over halfway through the game. You have no excuse to not have at least one of these things in your team by then.
Gria are cute. I wish they had more jobs. Even going from like 4 to 6 would have made a big difference. Seeq too of course.
>>3955583those moves still cause damage, moron
Traditionally you're always playing the hero in video games, saving the day, slaying the dragon and what not. Which is why it's refreshing for a video game to allow you to play as the villain. Steal and murder, buke megaton, join Caesar, betray everyone, intentionally tell Lily to bot take her meds so she gets the bonus Melee weapons perk, choose the meanest dialogue options, destroy every faction and loot their stuff, become the new ruler of Vegas, and wipe out the followers of the apocalypse to prevent another Caesar rising to challenge your reign. Oh yeah, also kill all those savages in Honest Hearts, and betray Joshua Graham right before the final boss, just to steal his kill (and his loot). Don't want to have Caesar's former right hand man roaming around to challenge your regime, now do we?
>>3950173No.
>>3954906This.Do all quests and get all the unique weapons, then strategically kill those that won't hurt your rep. Stealth kill any you can, then when you're done with all ncr quests, kill the ambassador for his unique outfit (you're now vilified by ncr), kill house for Caesar with golf club for the challenge, join Caesar and kill the brotherhood of steel, then take the mission to kill Kimball with a silenced pistol for his outfit, and before turning in the quest to Caesar, spear his men with stealth headshots, cripple his head and finish him off with a knife for both challenges. Then go kill 10 named legionnaires with a Ranger sequoia for that challenge, and all the ncr with a machete for that challenge. Also kill any npc that disappears from the game after you do their quests (Joanna, carlito, the Gomorrah hoes, etc). More loot, more xp, more fun.
>be werewolf in Skyrim >join a side on the Civil War questline>enter korvunjun and transform>kill everyone of your soldiers and feed>new soldiers keep respawning >keep killing and feeding on them>max out your werewolf skill tree>transform back and loot the corpsesNot that evil, but nice to max out the tree without multiple werewolf transformations
>>3950173being mean to the npcs makes me sad :(
>>3950173RPGs don't offer enough cool rewards for being evil.Evil is about selfishness. It's about I-got-mine and fuck everyone else.If I'm going to betray my beliefs I expect a really cool sword and a really hot evil empire-assigned goth girlfriend in return.Instead most of the time it's like "LOL you can punch a baby if you want!"I don't want. What do I get out of punching a baby?
I heard Disgaea 7 was a big course correction for the series compared to 6. I recently bought a Switch 2 so I was thinking about picking up the complete edition, any anons that played D7 able to chime in?
>>3954607The game practically played itself, and it was almost a parody of Disgaea with how ridiculous its grinding and stat inflation got and I mean that in a bad way
>>3953419No need to play past Emizel´s game
>>3954607It was mainly the autobattling, the game being balanced around autobattling and the storyline being boring with every chapter ending in the same bossfight to make it even worse. People generally liked the characters, music, etc like usual.There were also individual personal complaints about the choice of generics, stat numbers starting higher, etc that turned off some people.
>>3953448Is Disgaea 7 not censored? That's suprising.
>>3956075>bra without partially visable areolayou are broken
Is there room for a kenshi thread on VRPG or is the game all talked out?Hopes for kenshi 2? Latest mod you've tried out? Cool stories from your playthrough?
>>3934576Want to start a new game, which should I do?>HN citizen start, form a cult of narko, topple HN>Rock bottom start, make friends with the rebels and peasants, topple the UC for muh freedom>Reaver start, build my murder gang, blow up the anti-slavers and the UC (for their inefficient slavery practices)>yet another slave start where my brick shithouse ninja slave tosses all the guards into cages and wanders the wastes aimlessly with their hiver slave friend
>>3939126>tfw caught between Rimworld, Dwarf Fortress, and KenshiAlthough I really like how I can assume direct control of colonists in Rimworld, the game filters me on map generation because no Z-levels, their hill/mountain generators are too fucked for my autism, and the dev seems to hate fun if it's not specifically the "story" he pictured. While I love the features and complexity of DF, I dislike how many citizens you end up having to manage and managing the military has always annoyed me. Kenshi is always a fun time where I get to manage my squad of retards and try to not get eaten by beak things.I don't even know why my mind throws Kenshi into this mix of games, it is basically a completely different genre if you don't engage with settlement building.
>>3934576Dexterity is actually worthless for anything but cutting weapons and crossbows. Weapon class and equipment affecting combat speed make a way bigger difference overall. Going out of your way to train dexterity is just a waste of time in a game that already wastes way too much of your time as it is. You can test it yourself by making a custom start with the FCS with two identical characters with stats all set to 60. Give one 1 dex and the other 60 and give both a merc club and let them fight it out four or five times. You will see the difference in combat speed is just barely noticeable and has no effect on the outcome of the fight. Then give the guy with 1 dex a horse chopper and watch him wreck the guy with 60 dex and merc club.
>>3954068Always assumed that it was on purpose so that you can't easily store more "unwieldy to pack" things like polearms, and to force you to either take along some shitty 1x1 items to fill that awkward vertical that you usually get.
>>3955922I think going out of your way to train dexterity is worthless more because you'll get it fighting anyway. Something like strength will progress really slowly if you aren't actively trying to push them, but you're always going to be parrying (or you're using unarmed and you still getting dex exp). Dex will always be useful for damage on weapons with cutting at least.
I love the atmosphere of this game, it's so immersive. After a masterpiece like Witcher 3 Wildhunt, I reckon they tried their hand at delivering a Fallout type experience using Mike Pondsmith's Cyberpunk ip. Anyone else find themselves deeply engaged by the lore of this universe?
>>3955805so what do you find redeeming about it? you just shat all over the game and pointed out why nobody should play it. its a shit game and idk why zoomers obsess over it, i think its because you guys didn't play the OG COD MW's because every mission in Cyberpunk feels like a watered down mission from those games.
>>3955844>i think its because you guys didn't play the OG COD MW's because every mission in Cyberpunk feels like a watered down mission from those gamesThats the most retarded shit I have ever read. Maybe try playing as a netrunner you w + m1 retard
>>3955882>Maybe try playing as a netrunner you w + m1 retardThis is rich, because netrunner is the “m1 but no w” playstyle
>>3955650Jesus, go play Witcher 3, it's modern Ocarina of Time.
>>3955844>i think its because you guys didn't play the OG COD MWCyberpunk plays like an open world Deus Ex, you can complete missions in several ways. Thinking it just an FPS is so retarded.
Recently I completed a run of pm2 achieving the hero ending with prince marriage and the final stats seen in picrel. I've also played through pm3 a couple times and got the true princess ending in pm5. I've also played through volcano princess which was an enjoyable time. does anyone have any reqs for these kind of games where you manage and raise a cute character with lots of room for experimenting with your schedule to figure out the best courses of actions to take to achieve better endings/a high score? I liked how pm5 introduced more developed-compared to ealier pm games atleast- characters that your daughter could meet and brefriend and they would invite her to things like christmas parties or hanging out on the weekend inbetween the weekday schedule and sundays she would go out adventuring on all while managing her stress, and that she could develop different personalities based on stuff like if you raised her physical attributes alot she could become a tomboy or if she studied a lot and had good grades she could become an honor student and start studying on her freetime
>>3950304Princess Maker>>3950349I got that. Is it an eroge or what's the appeal? Does it hit the same niche as the old Japanese dating sims like Tokimeki Memorial?>>3950421I dont even know what a Durian is Ranjeet.
>>3950477in pm2, where most people start with princess maker- you who saved the kingdom from demons are given a child from god to raise to determine whether humanity has learned their lesson or if god should tell the demons to let lose again. you choose her blood type and birthday which affects her starting stats and some stats she'll slowly gain throughout the game. you get a yearly pention of a measly 500 gold from the cheapskate king to make a living off of, which means you will have to survive by sending your daughter off to work at a variety of jobs that increases and decreases stats with how well she does determined by her stress and correlating stat to the job, for example the farm is a great early job as it raises stamina which allows your daughter to handle more stress though you need a good ~50 stamina before you spend a week on the farm since it also raises stress the most out of the early jobs. once you saved a pool of money you can send your daughter to classes which raise and lower her stats quicker than jobs, with classes she attends regularly increasing in stat gains but also cost, ranked from D to S. classes are expensive, you may alternatively try your hand at adventuring in one of the 4 different reigons for unique item drops and events where you play in a mini rpg segment as your daughter. every year theres a festival that hosts a combat tournament, a dance tournament, a cooking contest and an art contest. winning any of these contests gives you a good deal of gold and an item specific to that contest as well as raising the reputation affiliated with that contest. there are a ton of endings and at the end god tallies it all up to determine if you did well or if you raised the next criminal kingpin. she can also marry the prince but thats a pain to do because she has to visit the castle every January and talk to the young officer and if you forget one year too bad no prince marriage for you.
>>3950494That's sounds cool as fuck. I give it a try.
>>3939604>DraplineSo far is fun, thanks for the suggestion.
What reason would machine child be 'censored'? Does it have light nudity like PM2?
Which JRPG would you say is best in regard to storytelling?
>>3955147Most of you faggots don't even understand what storytelling is and shit your pants the moment a game is not a movie.
>>3955231>There's always something that feels off from a western perspectiveMaybe if you are a dumb amerimutt.
>>3955833This. Truly, the biggest issue is that JRPGs never were about "telling a story". They were about "going on an adventure". The events that occur in the game, the overworld, the progression system, and the characters (if it even had them and didn't just use blank slates) were largely just there to create a framework of a game within which the player was encouraged to use their imagination to create a story.You're not supposed to sit there and literally watch a movie while you hold a controller. We lost our way, here.
>>3955147Games are about choice. Choice is at odds with good story telling.I think it's better to ask which games have good stories than which ones tell stories well.
>>3955147Probably Chrono Trigger.The main campaign is very streamlined; the characters are unique, interesting, and feel very intuitive right out of the tin; and when the game opens up after the Ocean Palace you're free to do as little of the side quests as you please; and the rewards for doing the quests are worthwhile.None of the quests feel stupid. The fact it's a time-travel narrative means it makes sense to just side quest in act 3 because you can just warp to the moment Lavos attacks. Meanwhile other JRPGs have this awkward ludo-narrative dissonance where the main villain is threatening to blow up whatever, his finger is on the big red button... and instead of our heroes going to deal with that, they're off playing games in the Gold Saucer. The villain loses so much gravitas if the odds of him doing something horrific don't have an air of immediacy but the villain loses gravitas if the heroes can afford to ignore the immediacy. At the same time the players want to go do whatever and don't want to be railroaded the entire story. So it's a tricky balancing act of concocting the perfect storm of a scenario in which it makes perfect sense for the heroes to be free to do what the player wills but that the villain is almost certainly going to win and win soon.Chrono Trigger is the only game I know/played of that pulls it off. I'm sure there are other games that do too, I probably just haven't played them.
このRPGは感動から生まれた
ching chong to you too sir
One of my favorite JRPGs, the English translation is quite the abomination however.
Bad game. Good concepts but piss poor execution combined with boring combat and awful dungeons.
brehs, we're making an AA rpg but our publisher demands more magic branches.So far we have>fire>water>air>earth>lightning>necro / summon>reality (teleport, transfigure, stat manipulation, etc...)They wanted 5 more but we negotiated it down to 3.I'm running out of ideas here. We don't want to add another element that'll feel like just a sub branch of the others (like botanomancy, when that can just be part of the earth branch)
>>3954774>5 more but we negotiated it down to 3.Add1. Time (separate principles from reality, dilation/acceleration/stasis and typical time paradoxes)2. Entropy (disruption of everything, erosion of principles - dispell, effect inversion, side-effects like madness)3. Eldritch (weird effects that are completely unresistable - flipping the health bar, denial of equipment slots, forcing summoning of enemy summons above the limit at the cost of their controller's HP but not below 10%, force use of commands at tripled effectiveness but only on enemy, et c.)
>>3954946Are you real or a glitch
add1. OP2. dicks <--strong against op3. report function <---strong against OP as well
>>3955172Sounds like something only op would write
>>3954774>delirium - mind magic>time magic>blood magic
>remember I had this in my library>remember people would tell me that it's like if people who really loved CT tried to remake it but didn't understand anything that made that game special outside of the combat>play it>that's actually what the game isI have nothing else to say other than I finally understand people who say it's better to be bad than forgettable.
>>3951074>Square creates a studio focused on retro titles inspired by their old 16-bit games>they all bomb hard in terms of sales and reception>Octopath Traveler comes out two years after Setsuna and it managed to outdo Tokyo RPG Factory's first title>the studio closes down after OninakiProof that Square is full of retards
I liked it, overall, but I could go on about its flaws.The story is up and down and undercuts itself at every turn (Nidr's revelation and how he expresses himself is great, coming in a random flashback in a random dungeon was poorly timed). Setsuna is extremely dumb at the end and the ambiguous ending is unfulfilling. The combat has a lot of depth, but you never need to explore it. The enemy's are easy, and a few basic abilities breaks the game in half. Only a handful of Spritnite Eaten creatures are any challenge. It also suffers from not being able to position your characters on the combat field (honestly one of Chrono Trigger's flaws too).The music has a couple tracks, but the piano is repetitive. Also, I'm of the opinion that piano is for rain, and strings/violin is the instrument for snow.The visuals are gorgeous, I love the environment and character design. They did a good job of exploring the winter theme without getting overtly monotonous (it's thankfully short). I thought the tiny feet on the already abstract models to be cute. Overall, the look is its strongest suit. I like games that narrow down their setting a bit more than kitchen sink fantasy and explore it with a fine-tooth comb, and I think Setsuna does that well.Great game, 5/10.
>>3955875indie dev smarru then japanese peepee, understand kudasai
>>3955875>square is full of retardsdude it wasn't clear when they kept pushing lightning for half a decade while everyone was very vocal about how they hated her?
>>3954609For me, BD2 was fun to break in half like it's Final Fantasy VIII with how exploitable the abilities were. But I genuinely can't remember anything about what the plot was or even what Not Agnes' name is. Just a fucking mess of a game overall.
What are you taking?For me it's Chrono Trigger, Dragon Quest VII and Wizardry 7.
>>3948610Jupiter Hell is like a Doom RPG, right? I never played it but came across it recently. It looks fun.Which Diablo II mods do you like? There are so many. I cheated a bunch before the most recent expansion, giving myself high drop rates, runes, an expanded stash, and some other stuff. If the Warlock goes on sale I will get it and play it legit to see how they did, then mod from there. Best of both worlds that way.Never heard of Rance anything - what's it all about, exactly?
>>3934865New VegasArcanumNocturne
>>3934865Mods allowed?>Skyrim>Cyberpunk 2077>Morrowind (I played it once a long time ago, so a game fresh to me) Mods not allowed?>Skyrim>Final Fantasy 12 Zodiac Age (Always wanted to learn to speedrun it and do some challenge runs)>Golden Sun (1 and 2 make a complete game so I will take both)This was a harder choice than I thought it would be.
Might and Magic 6MorrowindADOM (was thinking underrail, but not enough replayability).
ADOMToss up between HOMM3 & MoMBattle Bruvas
Continuing the comfy thread from >>3939690
>>3955841Vatnir my beloved
>>3955830what did you dislike about them?
>>3955830Why are you here? Do you imagine we fucking care that you don't like the game? If you don't like it, just stop playing it. Put it down and do something else. We don't fucking care.
>>3955849This guy is clearly taking the piss >>3955832
Reinstalled recently, game still has engine issues, but I managed to lower the hitching and stuttering significantly, so it's playable without me noticing, still I feel like recent games and the fact that their a stutter fest, really makes going back to this a treat. It's very dense, but that's part of the charm narrative wise. It's like eating Wendy's you love it, but too much of something you love will get stale. Anyways that's my Ted talk, also download the new AI companion portrait mod on nexus, has great new additions to the female cast, notably nice tit's.
Goddamn, what an immersive game! Sure, sequel is more modern-ish (gay romance/black saviour/independent women etc) but it vastly improves on every aspect of the OG, you cant deny that QoL.Anyway, I was thinking to summon the brightest minds of our generation and make a list of features that would/should/could be in the KCD 3. I'll start.>Ability to break locks/kick down doorsWould require tremendous strenght, way more than the same door getting picked. Could make one hell of a distraction (loud as fuck), also way to roleplay as a brute force character.>CookingI mean, with alchemy being in the game I dont see the reason not to. They kind of scratched the surface in KCD 2, where you can smoke, dry or boil food for various effects, yeah, but brand new minigame would be cool. Kind of hard to make a new skill out of it, I rather see it as an extension of alchemy. I see a few problems with that though: it would at least double the recipe amount, and alchemy is already hard to navigate. It could be fixed though easily by making alchemy easier to navigate.>TimeskipI'm against it, and I think it does not fit the story. Yeah, the ending song was a neat little tease, but I dont think we should do a skip just to get to hussite wars, which are so big part of czech culture they rather deserve their own trilogy. I'd rather start the game at capon wedding (getting wasted so much you have to spend 200 hours of game to level up your skills again) and end at freeing the venceslaus king, getting knighted or recognised as royalty, getting his land in post game dlc, or whatever. I think it's the henrys story that need closure, not stretching it past another impossible turn of events.
Henry and Hans get aids and have to travel to South America to find the fountain of youth before they both die.
Turn it into post apoc fantasy.Nuke this shit series and make it cool
Fag lover