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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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2026 is almost here. This year for sure, right?
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Well? Are you happy that BS will for sure finally breach the mainstream anytime soon just like funger did?
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>>3908239
?
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>>3908168
You'd be surprised, actually. Decent ones start at a ~$150 for gold-plated or close to a thousand for solid gold, but if you're fine with silver, you can get a new, solid silver one for low hundreds. "Vintage" pieces start at about twice that and go as high as you want.
It's still a lot less than wristwatches, which surprised me a lot when I went to look it up.
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>>3908239
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>>3908353
I have an old one that I don't think is in any way pricy but it's neat. I should go look for it.

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It's official, I'm replaying Skyrim now. It's better than I remember it to be honest. This was likely a game just as monumental as Ocarina of Time was for an entire generation. I haven't touched this game since it first released, so this is quite the experience.
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>>3908309
That sounds fun
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The faggot has been refuted and embarrassed, no longer reply to him
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>>3908349
Those spells suck though. Also the highest level one has a short duration and is kind of dangerous to cast in a fight as an extra fuck you
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>>3908349
NTA, but “improves your armor rating while unarmored” and “improved your armor rating while unarmored + a certain temporary spell is active” aren’t quite the same thing. Something like Morrowinds unarmored skill would be active all the time, not merely while a spell is up.
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>>3908363
In morrowind it's “unarmored improves your armor rating while wearing at least one piece of armor" because a bug

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Should I finally get it?
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>>3907735
Personally against Dantarg I used water mist on one guy to support my party.
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>>3907826
Remaster dead queen is too easy to cheese
if you get 128 status defense you're immune to most of her attacks. Buff speed and you'll have a 100% counter rate against the phys attacks. Can't remember if you need sword barrier or missile guard.
The only attack that can damage you is the second phase's wracking and it's very weak
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>>3908018
Oh... well I didn't use that tactic. I went with the Rapid Stream + Light Wall strategy. It still took me one attempt unlike in the remake where she has new moves including a spell that hits all party members and has a high chance of inflicting instant death. I messed around with the formations I got, changed some party members, grab some weapons with built-in magic spells to bypass the opposing element restriction. In the end, I went with:

Formation: Imperial Arrow
Party: Final Emperor M, Ninja, Dancer, Crusader F, Diviner

Diviner is the tank using Wraith Form and can cast Fire Wall to avoid her AoE instant death spell, Crusader F handles the healing. Final Emperor M, Ninja and Dancer are the DPS with the Seven Heroes weapons. Everyone except the Diviner also carry greatswords so they can use Life Blade and evade attacks for one turn.
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>>3907826
Remaster Dread Queen is more interesting because I'm not bottlenecked into a Lightwall+Restoration spam general use strategy, I can approach the fight in a variety of different ways because it's inherently more balanced due to better core mechanics, outside of that the fights are almost identical in terms of moveset with Remake being more pattern heavy as per the Remake's standards, with a couple new attacks that don't really matter and a warning when the big nukes are coming.
Difficulty wise they're about even if we're considering Romancing difficulty, below Romancing the Remake fight is easier since it's too static and easily solved like any other boss fight in the game and the game deliberately pushes you to do so with its turn count "challenge", Remake DQ also doesn't have anti-cheese measures like Remaster DQ, Remake DQ phase 1 music fucking slaps though.
>>
>trying to stunlock boss that one-shots me with any attack
>stun attacks keep being overridden with sparked techs each attempt
bruh

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>hear people complain how black and white fallout 3 is and how much better new vegas is
>play new vegas
>first conflict: help the town that selflessly saved your life or side with bandits to slaughter them for no reason

Obsidian don't do 'grey'. They do 'painfully obviously good/evil'
New Vegas is honestly one of the best examples of this
Most of the choices are literally 'kill the nice people/innocents or else let the evil guys take over'
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>>3908123
>its explicitly stated that both the gangers in primm, as well as the ones in vault 19, are powdergangers. but no matter what your rep is when you get there, vault 19 isnt hostile, and primm IS. neither groups are even labeled as faction members
Lore wise, it shows that Powder Gangers as a whole is not meant to be a cohesive unitary faction, but rather a bunch of autonomous splinter groups with shared origins.
Gameplay wise, in both Primm and Vault 19 their main purpose is to serve as quest NPCs. Same reason all fiends and raiders are hostile, unless they're a part of a quest that specifically makes them non-hostile. I don't think it's a problem.
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>>3908066
those are used to introduce you to the skills system, how your build may deny you access to things, as well as magazines to overcome that limitation
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yeah its almost like the game is shit

the NCR legion crap is more black and white than stormcloaks and imperials but no one called skyrim nuanced

good thing for obsidian they knew how effective shilling on 4chan was
>>
>its actually good that powder gangers are a meaningless gang that aren't attached to anything.
Buddy I like new vegas but come on. How do you even type that without reflecting on it
>>3908311
Man, what a dummy you are
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>>3908320
>>its actually good that powder gangers are a meaningless gang that aren't attached to anything.
why is it a bad thing?
Why have this complaint in particular when every other faction is connected to the greater plot of the game? It's not as if Obsidian simply forgot to have them show up at the dam, but rather consciously excluded them because the Gangers are ultimately only a small group of thugs who are barely organized to begin with.
Also, I'll remind you that part of the function of the Powder Gangers is to illustrate to the player that the NCR, although having a military and rule of law, is incredibly disorganized and couldn't even keep their own prison under control.
>They're transferring away three more of my men. They tell me it's all to keep the situation at the Dam under control, but what about this place? The situation here has become dangerous for my men and I - I know it, my men know it, and the prisoners know it. It's only a matter of time before something happens.
They're a symptom of the larger issue of the NCR's mismanagement (and General Oliver in particular).

Where should I start with Ys?
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>>3905706
This 100%
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>>3906706
i don't think anyone is claiming ys to be the best video game ever, most people who play it just think it's fun
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>>3905475
You shouldn't.
I've been stuck on the bat guy for 27 years.
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>>3905475
that image is profoundly creepy.
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>>3905516
very cool, falcom
>afroca

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It's a new year. How is your AQW/DF/whatever grinding going?
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Holy fuck this archmage questline grind is disgusting. What the fuck were the devs thinking? Who’s the stupid retard that came up with all this bullshit?
Why didn’t they learn that the best questline is the one like lord of order?
>130 million gold needed
>last quest needs 5k+ materials
Fucking hell.
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>>3908055
King's Echo is fortunately very easy. It's also funny since ArchMage is the best farming class, but one of the worst farms will already be over.
>>
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>>3903491
Thanks for posting this, I been a bit busy recently and forgot
Also, too bad we forgot to add the Ultras location and time again lol
Making a note to remove the enhancements guide if it isn't updated soon

>>3904144
Welcome back fellow returnee, support was able to reset my password
>>3903562
I would recommend against IoDAing NSoD, especially if you're farming DroT
A +30% is easy and not much worse, also damage boosts don't work on DoTs
You could also just get anons here to carry you, /timeinn is so easy it's soloable
However, If you're dead set on a +51% then get the Hollowborn SoD, it's better

More endgame classes can be IoDA'd now too, just don't pick VHL (it's complicated)
Some 10k chests have classes too, the BF2024 has a non-farmable lategame class

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>>3908231
Oops, meant for >>3903661
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>>3904236
https://www.aq.com/gamedesignnotes/AQW-Balance-PatchNotes-9515
>10/04/24 - Collector of Updates
They already buffed it Elodea-anon, over a year in fact
Decent with Awe/midgame-Forge, great even with Elysium
Still got the meme rank 10 passive, so it'll never be amazing
Even better with Ravenous, but why use VoT at that point

>>3908118
>ArchMage is the best farming class
AI and EW are better, CSH and KE too if farming potted
It's arguably still the best F2P brainless farmer though

>one of the worst farms will already be over
Honestly, that's true for most of the endgame farmers

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Elements edition.

Gears, Saga, Blade... what have you.

Will Takahashi rip off Arthur Clark for the fourth time in a row?
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>>3879273
XenoLlama Episode 4 Return of Alex YiiK
>>
to this day i still don't get if chaos was supposed to be the jesus stand in and then decided to put jesus in it anyway
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>>3907509
Nestorian interpretation of Jesus o algo
>>
>the salvator rebels (the saviourite rebel group is called that in jp) caused the events of Xenoblade by attacking the first orbital station
>Dmitri Yuriev’s political faction is called the Salvator faction
He caused everything…
>>
>Xenosaga is a sequel to Xenoblade

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What a shame that this nigga cannot be played on PC, for the PS4 emulator doesn't work on it well. I continue to read good reviews about the game. Why the devs didn't ported it to PC? They hate earning money so much?
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>>3902952
Its an incredibly good game. Probably my favorite beat 'em up of all time. I played both the PS3 and PS4 versions. The quality of the artwork and gameplay gives it so much soul.
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>>3903419
Artstyle looks like cal art dogshit
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>>3906111
A 1CC isn't really the same thing as a challenge run or "playing the game efficiently". When it comes to arcade titles you basically can't consider them beaten if you haven't achieved a 1CC.
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>>3907944
Again, depends on who you ask. To someone like you, an arcade game is only "beaten" when you do a 1CC, but generally most consider a game "beaten" when the credits roll or the game ends. Some companies - like SNK - even give some sort of continue bonus to give players more of a chance at finishing or employ Rank to make it more likely that they'll game over. 1CCs are arguably more of a bonus: It shows that you've mastered a game and gotten bang for your buck.
By the same token, most RPGs after the early era (where it was arguable if you were even expected to finish the game, much less as easily as most will nowadays) tend to have superbosses with difficulty far beyond what the main game asks of you. And just as players gunning for 1CCs are looking to master the game, RPG players who do challenge runs are too.
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>>3908293
I don't know if those subjective notions of "beating the game" really hold water when you consider the formal differences between the two schools of design. Arcade titles are mastery based games that generally take 30 minutes to an hour to complete and have the meta-goal of scoring to provide longevity past survival. When a player uses a continue their score is wiped and in several games their access to endgame content (TLBs, true endings) is revoked. Hypothetically, a player with low skill but infinite funds could credit feed their way to the staff roll with an abysmally low score, but I don't think it would be sensible to say they'd truly "beaten" the game because all of its formal elements point towards mastery as the end goal.
In an RPG, narrative and player expression trump mastery. They typically take dozens of hours to complete, and do not have the same formal punishments for low skill that arcade games have. The only punishment for low skill in most RPGs is losing progress, but even the amount of progress you lose is generally up to you (depending on your intuition and preparation). I see superbosses as more of an optional treat than the TLBs of arcade shoot-em-ups because they aren't directly tied to the rest of the game in the same way. If the self-imposed restrictions of these challenge runs were implemented as actual restrictions with the game, than I would argue that not engaging with them would be the same as not beating the game. However, the intent of these games is generally to envelop you in a story and world and allow you to interface with it as you please. Since mastery is not the goal, seeing the narrative to the end by any means necessary is a valid way of "beating" the game.

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I thought it was just a boring chatbot at first, but the world actually reacts to your conversations and carries them out in-game. You can:

>Warn a random AI lord or even their wife of an impending invasion, and if they are convinced, they go tell their king, who promptly sends reinforcements against the supposed invasion(Which WILL happen unless you specify it was a lie in roleplay, the AI will analyze your conversation and make the invasion happen. Whatever you write will be reflected into the game world).
>Flirt with already married ladies if your tongue is glib enough
>Trade agreements, alliances, convince a lord to declare war on another with good enough reason, you can even ask for money from lords.
>Kill lords outside of battle. If you write something like *I pierce his heart with my spear, killing him instantly* after a few in-game days, the AI will really kill him.

It's everything I wanted CK3 to be, but less of a simulator. You can write whole storylines based on your dialogue, which the NPCs will remember and react accordingly depending on their relation to you and other lords and past events. You have the freedom to do anything with dialogue, you could write nonsense like *I use my magical powers to blow up the entire enemy army with a fireball* and the AI will make it happen after some in-game ticks. The world is responsive to your roleplay, and you have actual VRPG mechanics so it's not just all make-believe.

Video of the first scenario I used as example: https://www.youtube.com/shorts/aC6MAla3J6Q
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>>3906665
As much as AI is good for gaming, that doesn't mean I want my games to be 100% made by AI. Responsive NPCs is amazing and revolutionary for the genre but we all know they won't stop at that and everything will become AI slop.
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That discord rp text action speak in the middle of her conversation is pretty cringe honestly but that is fairly impressive.
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>>3906665
>oh, god, i've always wished i could tell the guy who says "welcome to corneria!" in final fantasy 1 that i liked his armor!
literally nobody has ever once in their entire life felt this, sir
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>>3908079
Even AI models made for games like Player2 still struggle with having natural conversations, so you have to make several mental concessions every time this happens. And they all use that infuriating tone of writing even when in character, it's just not that good for roleplay.
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>>3901839
Just two more weeks

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What am I in for? Should I use this to make my game, instead of RPG Maker?
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>>3907440
I'm pretty sure you cannot sell a module for NWN without permission from the owners.
You can accept donations, though.
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Is it a crazy take that I enjoyed A Dance with Rogues way more than the official campaigns? I'm so tired of world ending high fantasy shlock where the story takes a backseat to dungeon crawling
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>>3908150
You cannot even buy NWN anymore without buying EE. Also, some new modules and content releases only on EE, so, if you want to enjoy everything, you have to have both. Still, who would get money from Diamond sales, I hope it's not fucking Bioware.
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>>3908265
The module I enjoyed the most was the Aielund saga. Plenty of modules are better than the OC and the ofgicial expansions.
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>>3908265
>I'm so tired of world ending high fantasy shlock where the story takes a backseat to dungeon crawling

No, we all are. Everyone is. Its fucking boring and nothing is worse than ultra high stakes that are essentially no stakes because all you do is crunching 120938 goblins under your heels for hours and thats how you save the universe.

One of the best action rpgs we have the joy of playing in the year of our Lord 2026.
A jap has beaten it over 300 times, and is streaming it now https://www.youtube.com/watch?v=N1MTB-7cPYw

If you claim to have a "favorite rpg" but haven't beaten it even 10 times, are you even telling the truth? Are you even a fan of it? Or is it just fake interest on your part?
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>>3907570
All I can say is there's at least one nonfunctional move in the game (energy ball), so you want something that fixes
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>>3908062
Jrpgs are like wrpgs at least in the sense that they're 'light' or casual versions of crpgs. The whole genre in Japan was inspired by a couple of specific series. But western devs didn't really get into designing their rpgs for console until the mid 2000s.
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>>3908290
>Shut up kiddoid cringeoid
Don't engage anons with multiple replies if you don't want them to reply, fag
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>>3907224
>its harder
Lol lmao even
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>>3908290
>kiddoid cringeoid
Why, thank you! Very sweet.

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What's a popular JRPG opinion you regularly hear that is stupid?
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>>3904200
"my favorite JRPG is nier automata"
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>>3904891
Nah, you'd end up making DQ2HD for the worse with those changes.
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>>3908289
Nah, it'd be way better. You sound like you were raised on too many grass field simulator/movie-games.
>>
>>3904227
>>3904229
This. I enjoy P5 combat more then most JRPGs. Has the FF10 swap during combat, but on steroids, clean stylistic UI that uses hotkeys instead of scrolling through tons of menus, press system and other things I can't remember of the top of my head.

>"SMT V is what I hoped from Pokemon!"
I mean it is better then Pokemon. Has cool demons instead of little kid animals, has a fusion and inheritance system, has the same combat as persona 5.

>"Unicorn Overlord is not an autobattler. FE is an autobattler."
Never heard anyone say this. Unicorn Overlord is good, but it's literally an auto battler.
>>
>>3908295
DQ2HD is already shorter than a lot of DQ games. You just have ADHD, especially when Zoom means that any backtracking is painless.

>item is required to progress
>it's a random drop after the battle
>is incredibly rare and found on a single floor
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>>3895659
This shit is what made playing Daggerfall insufferable
>>3895660
Daggerfall
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>>3902074
A lot of games are designed with quest markers, so much so that they won't even give a hint of where you're meant to go.
There are quests like "place these traps around the forest", and it's not a case of putting them in good locations but rather the exact specific locations the quest writer decided.
Or, in one game, the quest giver says the person should be at the beach but actually they were in the forest in the middle of the map. There is no way you would have ever found that person on purpose without the marker.

It's not lazy players, it's lazy devs.
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>>3895660
Persona 5 makes getting the item to prevent instant death RNG, found in dungeon chests. Annoying.
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>>3907802
>There are quests like "place these traps around the forest", and it's not a case of putting them in good locations but rather the exact specific locations the quest writer decided.
God damn it, I hate this bullshit. JRPGs pull this crap all the time where you have to just wander around an area until you stumble into the random spot that triggers a cutscene, and the worst is the kind you described with multiple places you have to hit. Even worse if it's in a specific order, and if you find them out of order you still have to visit it again later.

I like the game Sigma Star Saga, but it does this type of thing more than once if I remember right, and it was always where I would get stuck or burned out if I didn't finish a playthrough.
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>>3904329
being fair to Aria, the three enemies which drop the relevant souls necessary for story progression have an increased chance of dropping them relative to most souls

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This is pretty much as good as Morrowind and Kotor
you should play it anon
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Morrowind is dogshit so that is not saying much, Wiz 8 shares its dogshit leveling mechanics too but at least its a much better game in all other regards.
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>>3908092
Not Necessary. Amulet Regen works outside of combat, but in combat the regen is minimal even with 2 necklaces, you'll still need potions/stamina/rest all to keep up the casting.
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>>3908212
I was thinking more about having to fight multiple battles in succession. The medallions help there.
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I can't play wizardry after playing grimoire. Cleve broke me.
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>>3908253
Elaborate

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I just unlocked this little nigga. Is she good?
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>>3905692
I found a 4 hit lighting magic skill pretty early on so I had her cast her ult on Alexia then Xerc, who then could melt 8-16 shields per turn if patience/twincast procc'd.
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>>3907708
>Or maybe a legacy thing like 4 characters and then 4 characters in the future.
I remember the marketing of OT1 and, for some reason I can't explain (likely I just wasn't paying enough attention), I thought that was what OT1 was going to be all about. You'd have 8 characters and you'd pair them up over the course their stories and play as their kids afterwards via some legacy mechanic.
I think it'd work great. They could even have their cake and eat it too with the whole "8 stories converge" bit and just use a legacy to make a proper 4 character party to round out the adventure. Have their parent's ghosts join them for the finale using squads of three for a change in formula, and you're set.
Granted, all of that is quite a bit of work and the original dev team still got poached by Kadokawa so who knows what's going on over there.
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>>3907733
>Have their parent's ghosts join them for the finale using squads of three for a change in formula, and you're set.
Something like SMT IV Apocalypse Bond route did then.
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>>3907757
I was imagining it more in line with how OT2 did it, as illustrated. The games are, in the vast majority of circumstances, hell bent on keeping you to 4 turns per round. You can circumvent it in regular battles through abilities like Patience or Salt the Wound but even those are still chance-based, no guarantees. I definitely also see the appeal for taking the SMT4A approach, as well. Like I said, if it happens it'll likely have a new dev team so anything could reasonably go.
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Deep into the game, I feel like the devs did not try to balance the characters around what fans would consider a "tier" list--where every character (early, mid and late) can be fairly compared to others and would all have positives and negatives even up until to the end of the game. Part of it is due to the mammoth breadth of the game, where you can go for tens and tens of hours without ever getting the later characters.

Instead the devs seemed to take a different path. Instead of rushing to get most characters joined by early to mid game, they spaced out the characters joining you into waves, different phases of the game come with the ability to choose among a somewhat limited but 'varied enough' pool of party members but past members stick around too. The devs seemed to intend for the player to play in a way where they would often but not always move on from early characters like Celsus or Macy, unless you really liked that character, to some of the latest joined characters as the game progresses.

A few details that support this is the fact they are leveled when you get them to your party's average level and that it doesn't take much in the way of JP to get them up to speed, and that in a limited way specific 'favorite' abilities from past characters who will have more JP can be passed on to them via skill transfer, seems well suited to this kind of intention in fostering this way of playing.

Thus I don't think it even makes sense to compare early game characters (with a few exceptions like the main and some characters with unique abilities that ended up being more powerful than expected) to late game joiners.


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