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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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2 More Weeks
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>>3634337
Meanwhile
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Does Critical moment effect change depending on the uses?(as in you are more likely to get positive effects the more you use it) or is it always random?
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>>3631715
No 60fps and unlike Vesperia the changes between versions aren't too significant.
Unless you decide to do the shitty extra dungeon.
The thing that hurt the most is losing mystic artes on like half of the cast but the whole thing is already a rare thing in Symphonia anyways
>>
https://youtu.be/U5rmBO4M9eo?si=JQ0fXmgQLEO3YLzO
Rebirth in English when?
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>>3635857
Kek

A Disco Elysium successor studio has been announced for the second time today, meaning there are now 4 companies battling for the title of ZA/UM's true inheritor.
SOURCE:
https://www.pcgamer.com/games/rpg/a-disco-elysium-successor-studio-has-been-announced-for-the-second-time-today-meaning-there-are-now-4-companies-battling-for-the-title-of-za-ums-true-inheritor/

I was holding off on posting about this because I wasn't sure if there would be more.
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>>3634912
You don’t know what you’re talking about. Nothing prevents them from doing a game set in the books universe. I highly doubt Kurvitz signed away the intellectual property rights to his book, it wasn’t directly connected to the game in any way. They probably wouldn’t be able to use DE’s characters, skills, or the thought cabinet but if he still owns the rights to the book, which is most likely the case, using the setting should be fine.
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>>3633594
The drunk asshole writer that is the reason it was any good got fired because he is a drunk asshole then the remaining commies got scammed out of their studio by rich faggot.
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>>3634978
>I highly doubt
so you don't know either?
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>>3636190
>never publicly stated he sold the rights to the book, which the game is at most loosely based on the same universe
>this definetly means he sold the rights to the book
you are fucking retarded. This is like assuming he sold the rights to the music his shitty band made when he started the company, it's got nothing to do with the game. The burden of proof is on you to prove he sold the book rights, not on me to prove he didn't.
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>>3636309
yes, you both are talking out your ass. why not email the guy or something.

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How are you enjoying Arcana Invoker, lads?

https://www.artix.com/news/allnews
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>>3633176
>retard still zoning despite having magia burn
i still know people who have rgow who doesnt know this mechanic
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>>3627177
I've said this time and time again; play AQW for the story, bot for everything else. Seriously sitting there getting lumps on your ass trying to get Legion Revvy isn't a flex, it's autism, so turn Grimlite on and get yourself a hot coffee and a nice book.
It's a shame to have to do this but when the game has grinds for grinds that are also grinds for other grinds, I mean you gotta put a stop to it somewhere right?
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>>3634782
My autism is far greater than yours
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>>3634782
>>>/reddit/
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>>3634782
>botter thinks lr is flex worthy and hard nowadays
oh boy, i bet you think getting vhl is when the game ends? retard

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I'm quite curious about Dungeon Travelers since I see a lot of people talking about how fun it is while franchises like Mary Skelter ended and Etrian Odyssey seems to be in a turbulent situation (correct me if I'm wrong here).
How is Dungeon Travelers like? And I heard the PC version got some CGs censored but other people claimed it's untouched. Which is it and if it's bad does it have a decensor patch?
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>>3635614
It's easier to stick with one party, and powerleveling the underleveled characters later is faster than keeping everyone even. If you're doing the postgame you will want to get every character to at least level 30.
>>
Unrelated-ish but if anyone is playing DT for the first time I recommend playing DT1 to heart first, then DT2, then 2-2.
Let's be real here, if you are trying to get into DT you already played the more well known ones like EO and mary skelter and just want more DRPG kino, are you going to say no to a full blown trilogy of tile exploring and dungeon killing with attractive looking characters? Probably not.
>>
>use a Treasure Hunter (Souffle) because I hear they do healing better than healers in postgame
>max out Item Mastery
>Tarte Tartin still only heals 500
I am confuse
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>>3635931
is the TH the one using the item?
>>
wonder if there's any good smut jrpgs or the likes
i know japan has a healthy porn game scene to the point you can play plenty of them like rance or eushully games for the gameplay and ignore the porn, but do they got drpgs?

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>"It is not in our strategic direction to make this kind of game," Lilja told PC Gamer. "So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the license from us. I would say it's the sort of strategic way this would work. So it's still an outlier from what we're supposed to do, we don't know that stuff, so we should probably let other people do it."

>In short, Lilja considers Bloodlines a "dead end" for the company regardless of how well it does, which is made more awkward by the fact that Paradox Interactive owns Vampire: The Masquerade creator White Wolf Publishing. Lilja didn't talk about Paradox's plans for White Wolf, but it seems as if any future Vampire: The Masquerade - Bloodlines RPGs will be licensed out to other developers.

>"I think some studios do strategic investments, long term things, because they feel that the cost of not doing it is too high. But, I mean, I think it's fairly clear, at least to me, and I think to you, even in the best of cases, Bloodlines does not have a super long shelf life. That's not the way these games behave. You have an influx of players, there's a bit of word of mouth, and they have a high peak, and then they trail off. And it's not the type of gameplay that develops over time that much. So I think that's part of why these types of games are not really that attractive to us."

>https://www.pcgamer.com/games/rpg/paradox-wants-to-get-out-of-the-rpg-business-if-bloodlines-2-god-willing-is-successful-bloodlines-3-will-be-done-by-someone-else/
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>>3636277
>I play broken games and when a port is so badly done its compeltely unplayable i buy another 3 copies of the same unplayable game for the xbox,playstation and the switch one of them got to launch im such a gigachad.
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>>3633343
>>3633348
Translation: We're not good at making RPGs and we wouldn't be able to add dozens of small DLCs to justify the effort.
>>
Any vampire game worth playing will come from indie hands, not corporations any way. You literally can't make a vamp game with censorship and corporations are all about censorship these days.
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>>3636292
i just returned it to gamestop for nearly full price once the pc version was patched.
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>>3636298
I would prefer they not fuck it up if they dont think they can handle it, over fucking it up continuously out of pride.

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Is Xenogears and the 3 Xenosaga games worth playing?
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>>3635131
Xenosaga 3 is the best of the trilogy, you should give it a try.
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>>3635355
Yes, but like the other 3 girls, she only rides Ramsus' superior cock.
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>>3636074
I thought it was FemBilly's megaclit?
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I am playing xeonsaga 1 now, it's ok so far
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>>3636187
1 is okay
2 is kinda bad
3 is great

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Any FFXI fan played this? Seems pretty amazing desu.
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>>3633327
>t. spiritual third worlder
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>>3633139
>Shitty RPGMaker combat instead of FFXI Combat
Its shit.
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>>3633139
Almost as good as Crystal Project, but full of bugs. The devs quickly address them though.

>>3633381
FFXI's combat is slow and clunky as shit. Turn-based with multiple actions per turn Octopath/Bravely Default style is the current gold standard and FFXIB does that.
>>
>>3633139
It's basically Crystal Project with a shit plot instead of no plot, no plataforming, flashier combat and FFXI aesthetics/lore.
If you're in that niche audience this game caters to then it's great otherwise there are better games out there.
>>
>>3633139
>FF XI fan game
Oooh nice
>It's a fucking generic RPG maker crap that doesn't look anything like XI
Uhh okay.... Why bother?

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New thread!
Post about rpg maker games you've been working on, game ideas, game design, whatever, you know what's up!
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>>3635443
How do you write a game with porn? Asking for my AI life partner.
>>
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>>3635402
I'm not talking about the logistics for what the combinations should be, I can figure all that out. I mean how should I literally spreadsheet this stuff? Is there a program that specifically lends itself well to these kinds of flowchart-esque relationships?
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>>3636151
Articy is literally for this.
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Botfly
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>>3636248
a botfly implies the existence of a topfly

In general but there are a lot of examples with Fallout: New Vegas. Pic related, apparently out of the like 12 instances of Terrifying Presence speech options in the game, two of them are in Nipton (the other being with one of the two morons fighting over the star-cap necklace).

You need to be at level 8, have 70 speech, and opt to waste (let's be honest, it does nothing) one of your four perk opportunities by that point in order to have this option. Nipton is still practically part of the tutorial of the game, you'd have to have done every side quest and shot up everything you saw in order to be at level 8 by this point, and also have wasted half or more of your skill points on speech (when the highest check in this part of the game is in the 30's, I'm fairly sure). I'm not even sure if there is a way to achieve this naturally, you might actually have to use exploits or intentionally bypass Nipton and come back to it later.

The only way I could imagine involves thoroughly completing the whole Black Mountain segment, which would be really silly since you need combat and support skills to do it properly (you can partially cheese it with a speech check with Neal but you wouldn't be getting combat XP for killing the super mutants). Maybe this explains why they also unreasonably expected you to talk to Ranger Andy in Novac with Raul already as your companion in order to proceed with his companion quest, when he is an irrelevant two-line NPC walking around in an early game area and Raul requires bending over backwards to recruit.

What other examples of this have you seen?
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>>3631122
>>3631437
"supposed to"? You're supposed to replay the game once you're finished and repeat everything you did the first time? Is building speech instead of guns "going rougue"?
It seems like you're just mad and want someone to give you attention so here's a couple (you)'s. Games are fun when they let you replay and change things around, change the order in which you approach quests, etc.

If you get the chip before talking to Mr. House and killing Benny for which he nags at you, are you also "going rogue" because you ignore his invitation when Victor tells you to head there *right away*?
When you play fallout 3 and intentionally avoid combat and skip segments of the game to avoid killing anyone for a true pacificst playthrough, I can wholeheartedly agree with you you're going rogue and playing the game in an unintended way, but what you're complaining about is just some inane faggotry. What makes an rpg fun is being able to replay it and do things differently, then seeing familiar characters react to those different approaches, especially once you have some meta knowledge of where things are or how they happen, you can avoid the deathclaws in quarry junction on the way back from vegas and have the guy in the mining post be dumbfounded about how you could have gotten there through the nest of 'claws, as opposed to the first time you hypothetically tried to go from Goodsprings to vegas and had him stop you warning you about the 'claws saying "You'd have to be the meanest toughest son of a bitch, and that aint you" which btw is also dialogue that changes if you approach when you're leveled up and he tells you you look like you can handle yourself.

>>3631498
If you were able to do everything in a single playthrough the game would be worse for it, arguing that you should be able to tells me you'd be bad at developing rpgs and youd probably work at bethesda.
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>>3634742
bastard
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>>3631222
Some people, when given the opportunity to grind, will simply do it, regardless of whether or not they have to--it's like showing a moth a streetlight. Hilariousy, these same people will then complain about how "grindy" games are.
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>>3631122
>waah there's too much thought put into everything, give me Starfield!
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>>3634755
I think OP was working with the assumption that it would be someone's first playthrough, and while I agree about new and interesting playthroughs, it IS still rather weird to fuck around and do other shit and save Nipton/meeting Vulpes for later, unless you specifically wanted to put off having the player character meet or kill Legionnaires
But it's still impressive that, instead of railroading you, the game will, say, have Mr House comment on killing Benny first, letting him escape, or even meeting him for the first time at the Fort. Think OP meant that most other games would have missed these contingencies or would have railroaded to prevent them from happening.

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The janny who polices /v/ should unironically kill themselves BTW.
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>>3636170
Curious that everything I liked as a kid is getting revived or getting spiritual successors while everything you like is dying. It's almost like you're losing. This thread will be up for 6 months by the way.
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>>3636201
>everything I liked as a kid is getting revived or getting spiritual successors
like what, for example?
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>>3636201
>metal
>dying
Not the own you think it is. Enjoy your brave new world.
>>
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>>3636170
i liked arnold, wizards, books, swords, metal, and big asses at 12.
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>>3636201
>getting revived or getting spiritual successors
A fate worse than death

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Its been a while since we last talked about this gem.
>>
>no sequel ever
never forgive, never forget
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>>3636270
Tom Hall said there were several assets developed for the sequel before the studio closed.
I wonder if those assets still exist somewhere on some harddrive.
If those ever leak to the public one day we could see what they were planning for Anachronox 2

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What's the best example of a comprehensive religion woven mechanically into an RPG?
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>>3633711
Don't get me wrong, it's a valid topic for discussion, but OP's rampant faggotry ruins it for everyone. I call it like I see it, and it's telling that you have only kikeshit in response.
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>>3633710
they're present in both MM6 and MM7, and more woven mechanically in 7
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>>3632607
Wow an off-topic /tg/ thread
On /vrpg/
It really must still be summer
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>>3633793
This has nothing to do with tabletop and I don't post on /tg/ at all. I haven't played D&D since 1994.
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>>3632607
Dunno.

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i like platforming i like rpgs why arent there more games that are both?
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because cola mixed with orange juice is nasty
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>>3636256
Cola is made out of oranges.
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>>3636262
i hope you don't squeeze juice when a recipe calls for zest, cooklet

I have never played a single Souls game where my character's experience points or gear actually fucking mattered. And the number of "no souls" runs I've seen online only proves it.

These games are objectively Zelda for manchildren in denial, down to the "story", one-dimensional NPCs, nonsense worldbuilding, enemy gotchas and dumb puzzles. And retards are still calling them RPGs.

Fuck FromSoftware and fuck that hack Miyazaki. And of course, fuck the retards calling this slop RPGs. Fuck em!
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>>3632660
>1) There's no such thing.
You are correct. There is no special formula that actually makes TES unique. It is an artificial creation made by marketing.
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>>3632697
Cute. I'm not interested in talking about your obsession with Bethshit. It's irrelevant, they are irrelevant, Skyrim was released in 2011.
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>>3632703
>Skyrim was released in 2011.
And 2013, then 2016, then 2017, then 2018, then 2021.
>>
>>3632720
Yes, they released the same game over and over and they sold out to Microshit and made Starfield, TES is dead. You can stand down. I know they were a big part of your youth, but everything fades.
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>>3631756
True

Sea of Legends kickstarter has launched. (A pirate RPG from Jordan Weisman)
https://youtu.be/01t5jWIzS-U
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>>3632601
I don't post in awful threads or give them attention. This discussion is far more interesting.
>What if it doesn't get funded?
Exactly. No point in talking about it here.
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>>3632608
>Exactly. No point in talking about it here.
Ignorance is never commendable.
>>
>>3632625
I don't need to know about every failed game or developer, same as I don't need to eat at every failed restaurant. 100k is not enough to make an RPG anyway. I don't want to be a charity for has-beens and their shitty little companies that they run into the ground.
>>
>>3632627
>I don't need to know about every failed game or developer
I do.
>>
>>3631637
looks cool i like pirates


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