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File: Screenshot (1156).png (3.55 MB, 1920x1080)
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>>
delete your shitty thread and then kill yourself retard
>>
>>4145851
i wish, but nah, this game is ass
>>
>>4145829
It is LARP. All games are LARP except the ones I like.
>>
>>4145829
what the fuck does that even mean.
Kill yourself
>>
>>4146113
u've already said that, maybe like better games next time sorry not sorry

You can only post in this thread if you own the BradyGames guide for Fallout 1. Only LARPing zoomers played Fallout 1 without the Fallout Official Survival Guide. Or think that it was made by PrimaGuide, which was actually for Fallout 3 (the best of Fallout classics btw).

Fallout 3 > 2 > 1 > New Vegas

Here's why:

Immersive First-Person Perspective
>True 3D World: Swapping isometric views for a first-person engine makes the wasteland personal.
>Scale and Scope: The Capital Wasteland feels infinitely larger and more terrifying.
>Visceral Combat: Real-time shooting completely eliminates slow-paced, grid-based movement.
>Cinematic VATS: The Vault-Tec Assisted Targeting System blends turn-based strategy with spectacular cinematic action.[Reddit - r/Fallout +4]

Superior World Exploration
>Organic Discovery: Landmarks entice players to wander, unlike Fallout 1's map travel.
>Environmental Storytelling: Skeletons and locked terminals tell tragic stories without dialogue.

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>>4145471
You don't even know Vault City is to the east of India, behenchod. I wonned.
>>
>>4144364
>>4145274
>drugs
just use Logan's Loophole (great movie by the way, I nutted to the sex club scene in Logan's Run)
>>
>imagine a retard impotently begging for attention, shouting “RENT FREE! RENT FREE!”, forever
>>
FYI: this jeet thinks the posts he's "not reacting to" is me, his nemesis. Meanwhile I'm just chuckling intellectually, knowing all the whites of /vrpg/ are now making fun of this jeet and his pathetic jeet-crusade against RPG Codex - the forum that /vrpg/ worships & the ultimate authority on RPGs
>>
>you’re so vain… I bet you think this post is about (you), don’t (you)

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>>4143881
CHEERS! Here here, it's okay boys. I've been to Aetherius myself and am proud to confirm first-hand Emperor Uriel Septim VII stands proud as the 10th Divine now and forevermore

>>4144625
I actually had a similar nightmare last evening

>>4144628
What? The sun still rises after the war
>>
>>3885760


I saw Vivec at Jobasha's rare books in the foreign quarter one time. I told him how cool it was to meet a Muthsera in person, but I didn't wanna be an n'wah and bother him for a blessing in my journal or anything. He said "Oh like you're doing now?" I was taken aback, and all I could say was "ACK" but he kept cutting me off going "huh? huh? huh?" and closing his hand shut in front of my face followed by a *woosh* sound (He had low hand to hand)

I walked away slowly (because he drained my speed) and continued my browsing and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with multiple copies of books like 'ABC for Barbarians, the yellow book of riddles and a few chapters of the Boethiah's Pillow'. The woman at the counter was very nice about it and professional, and was like "Sera, This one needs you to pay for those first." At first he kept pretending to be tired and not hear her, but eventually turned back and brought them to the counter.

When she took one of the books and started marking the inventory items as 'sold' multiple times he stopped her quill and told her to log them all in chronological order "to prevent any divine infetterence," and then turned around and winked at me. I don't even think that's a word. After she logged each book as sold and put them in his bag and started to say the price he kept interrupting her by yawning really loudly...
>>
>>3925733
I wanted to but i cnt cam dwn with a bad case of ataxia. Have you gotten your elixer from your local doctor?
>>
I saw a stranger just outside Anvil when I was visiting my uncle. He just stared at me, and I think he was a priest. He wore an odd necklace and told me that "The Messiah comes". What is a Messiah? Does anyone know?

Also, where are all my proud Dark Elves and Nords at?
>>
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>>4145038
I remember Lord Vivec. I met him in the late 3rd Era a couple centuries ago, and yeah like you say he was the most successful troll to ever walk the face of Nirn

Long story short the Emperor himself authorized my release from the torture chambers in the Imperial Prison and deported me to Morrowind by ship to team up with The Blades for a top secret mission because of one of his brilliant prophecies. Took me about a year to get the job done, and to dismiss the rumors for the record, no, I did not slay (or plan to slay) Sotha Sil, he was already dead when I found him exploring the Clockwork City. And yes I slew Lady Almalexia but not because Azura begged me to behead her, I told Azura I HATE the Daedra and I don't serve her kind. I only killed Almalexia because she seemed like a phony AF evil whore larping as a God

Azura was practically bending over backwards praying to be my most loyal slave in return for killing Vivec too, but naturally I told Azura to fuck off back to Oblivion and showed mercy on Vivec because despite his issues he at least had a sense of humor hidden somewhere deep under his mysterious exterior. Sadly I honestly have no fucking clue who killed Lord Vivec during my brief afterparty celebration expedition to Akavir. Idk, perhaps Vivec killed himself out of shame or honor or something but it seems we'll never know for sure wtf manner of terrible fate happened to that crazy old freak

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Not a single new or update about the combat. The most boring, tedious and slow combat ever.
I wish it could become a Chivalry-like where your moves MATTER and there are dismemberments, but if it's not possible, at least a heavy deep update that makes it FUN to play.
>SWTOR wants to be a WoW-killer
>has the worst combat ever, tab-target
>it's even slower than WoW's
>WoW at least keeps updating it, SWTOR is been the same since 2011
>EA acts surprised when it didn't triumph over WoW
>combat is 97% of gameplay
>the other 3% is some cool story-decision, options that don't matter, cashslop, speed to missions but too slow and some other meh stuff
>you can't even flight like in WoW
Also, still it's NOT an open-world, unlike WoW.
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>>4114540
There's some differences based on classes in later expansions but it's nowhere near as much as with the original class stories, for example Sith Warrior has some differences when you do the chapter that involves Vette helping to plant a bomb inside a vault so you can heist it, force users get options to force choke people occasionally, in Iokath and Onslaught you can rejoin your original faction, stay independent, or become a double agent for the other side, if you rejoin the empire as Inquisitor you can get your seat on the Dark Council back by murdering the upstart who took your place , etc. if you want to keep romancing the original companion from class stories when they show up again you need to be that class, like when Kira returns there's special stuff for Jedi Knights but overall the expansions are more homogenized.
>>
When I pick a second combat style do they somehow synergize? The way I understand it is that you have to switch between them (which is not possible in a fight) and if you pick a second class that uses different weapons/ armor you would have to change those everytime you switch jobs as well. So I could just take Power Tech as a second style for my Mercenary Bounty Hunter to see how it plays instead of making a new character?

Also on the Topic of Bounty Hunter, Mako got at least 3 times as many voice lines, while exploring planets, as Vette.
>>
The bounty hunter lost me, why not just shoot the bounty in front of you instead of hunting down no names on hoth so your target think your worthy first.
>>
>>4144787
Every class quest had to be designed to send you to the same locations so that none would be significantly shorter than the others.
>>
>>4079272
The game is fun in single player for a while. Cool places to visit and stories and to follow.

File: No thanks RPGMAKER.png (668 KB, 682x652)
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Post dev progress on your non-RPGMaker games.
How's (You)r game going, anon?
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>>4143169
I do. And by modern standards it was nearly totally handcrafted. However, if you've been paying attention, AI has gotten really good at programming. And really fast. If you don't use it, you can still make games obviously, but everyone else will make 3 games to your 1. I thought my next game would take 2 years. Now I think I can do 95% of it in 3-5 months.
>>
whoa I didn't know there was an rpg dev thread here, neat
I just finished this bad boy up, it's my first shot at a JRPG style game in GB Studio
It could probably use some balancing and tweaks here and there, but it's playable from start to finish.

https://ralphnemesis.itch.io/project-sugarplum

I took some inspiration from Unlimited SaGa for the board game movement (and light SaGa and SMT inspiration for the systems).
>>
>>4143488
>but everyone else will make 3 games to your 1.
Ah, yes, quantity. Let's flood steam with even more AI slop. It will be good for everyone. Not just the shareholders and grifters.
>>
I think it's easier to setup multiplayer through Steam in Godot with the GodotSteam plugin. You don't have to worry about ports and universal plug and play that way. That does limit you to Steam, but it doesn't matter when you're just testing things out.
>>
>>4145592
Oh yeah. You're suppose to serve the players or something.

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BioWare is no more.
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>>4145010
Neither I nor anyone else I knew did that, but it does sound logical and a good setup
>>
>>4144776
You can't predict the future at all, because it's never an extrapolation of the present or the immediate needs.
It's rather that an institution becomes loyal to itself and not the foundational principles it formed under. The culture of Bioware became self-referential and founded upon the pillars they felt were important and this didn't lead to having competent employees or providing well made games.
>>
>>4144979
>Death to every Western studio
Anon, that's all there is. Lets not start pretending that Asians and Browns are people.
>>
>>4145072
Saying this is basically admitting you are not human.
>>
>>4145889
So true. Racists are not human. We value our brown Asians here on /vrpg/. /vrpg/ is after all RPGCodex but Indian.

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Dragons Dogma is art and the people who played it know what I'm talking about.

Now that I played it for hundreds of hours I want to play a game just like it and I can't find anything. Dragons Dogma 2 doesn't fill the void.
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>>4146076
>boring and irrelevant
Don’t sign your posts
>>
>>4146078
lol classic meme
>>
>>4146077
Someone compared crimson desert to Starfield and that left me with a bad taste. Empty and soulless with no meaningful exploration.
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>>4146082
It's not the most imaginative game of all time but it's nowhere near as bad as Starfield. You got trolled.
>>
>>4146076
Everything that has a "numbers go up" mechanic - is an RPG. Fuck off, dialoguefag.

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Any tips for someone that's new to the series? I'm getting my ass beat by random fodders.
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>>4130522
There's still a chance that the DLC fixes things
>>
>try to fist Okyl
>nothing, he doesn't even react
>5 scrolls wasted, no aggro
>shoot him in the head with a bow
>he turns around to attack me while being pushed back a tiny bit
>before he can swing, he falls to his death
>>
Isn't it weird how it's being praised as the best remake ever just because it decided not to go through with the originally planned rape?
>>
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Phew, and I was just about to start my Sleeper run (no sleep challenge)
>>
I can't play the game because the visual clarity is bad

is dragons dogma 2 good now or is it still boring as fuck
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>>4125738
Is it worth doing a NG+ of DD1 first?
>>
>>4136517
In terms of lore or mechanics, no. Nothing you do in DD1 has any relation to DD2 and in terms of story and lore, DD2 is less of a proper sequel and more of a soft reboot with occasional hints at being a sequel.

In terms of having fun, that's up to you. DD1 holds up quite well for the most part.
>>
>>4125777
While I can't speak for Dragon's Dogma 2 as I haven't played it, I did notice that people here (and in a few other websites) tend to have this thing where, if a publisher fumbles the bag with the release because micro-transactions, a considerable high price and/or optimization, they will build arguments backwards from the conclusion to justify their hatred. And usually when you ask them what games they think are great, they'll probably mention the shit that it is safest to call "objectively good" based on what retarded video-essayist on YouTube praise.
I've already seen cases where people shitting on games that are actually unique and/or challenging for asking the player to learn things other than when to press a button at the right millisecond, all while they praise "hardcore" developer for doing the bare minimum for their experiences not to be absolute shit.
>>
>>4127226
>1. Does DD2 have a bust slider in pawn creation?
Yes.
>>
>>4136517
I have played both and I have to say that I enjoyed DD1 a lot more. Yes the dlc is good in Dragons Dogma 2, but it doesn't surpass DD1

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What are the strongest points of JRPGs compared to RPGs made in the west and vice versa?
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>>4145897
This is why ff16, it tries too hard to be a westoid shit and fails at both being a jrpg and a wrpg.
Resonance seems better, I hope squeenix get their shit together for ff17.
>>
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>>4145884
>tranime dogshit
>tranime dogshit
>tranime dogshit
>tranime dogshit
YIKES!
>>
>>4145884
The only plausible example you posted is the first comparison at the top of the image. The rest all look like complete and utter ass in comparison to the wrpg's. Ironically, showcasing the diversity of wrpgs over jrpgs.
>>
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>>4145908
>nonsensical designs
stop being white and self insertionist

>fetish bait
you tell me what fetish Agrias is

>women who actually exist
maybe in bumblefuck ohio or upstate NY. Folks look better in NYC, LA, etc.

>Everything plays like pokemon
JRPGS are much more varied in combat.
>>
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>>4145927
>The only plausible example you posted is the first comparison at the top of the image
elderscrolls all look like ass

> Ironically, showcasing the diversity of wrpgs over jrpgs.
You are out of your gourd

https://www.youtube.com/watch?v=Fxq1Iqh8xpA

noxgawds we are back
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>>
>>4108825
>Not an RPG.
You get choices and consequences and your available choices are determined by your prior choices (character selection, the prior choices for your abilities and equipment).
>>
>>4089020
why does wizard mc get the most attention
>>
>>4131393
It was first designed as a wizard game, so a mage has the most options and variety. Though they still made the other two classes very enjoyable in their own way.
>>
>>4130908
no, just update your game.
>>
apparently t he nox community is also working on a fan made hd remake thing.

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>I like RPGs, but I hate grinding.
Then you don't like RPGs.
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>>4139516
MMOs have by far the hardest difficulty of any RPG
>>
>>4140267
No shitposting please.
>>
>>4133099
Not him but most RPGs gives you as many opportunities to test things as you want. But grinding isn't the same as "testing your tools", it's easy and thoughtless combat, the opposite of the "hardships" you mentioned, for the sole purpose of making difficult fights easy and thoughtless as well. The player never gets better at the game the way his character gets better at fighting. Overcoming a difficult dungeon with tactics, item management, decision making, experimentation, and so on is what makes an RPG a game instead of a linear story. Trying not to fall asleep grinding easy encounters for an hour or so is what turns an RPG into a linear story with busywork every few hours.
>>
>>4143338
No single player RPG has the insane tick-perfect difficulty of the highest PvM challenges in MMOs.
>>
>>4130295
Counterpoint: grinding fills the same niche as timer in a free to play mobile game.
Except it's unskippable.

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What's your opinion on the computerized Fighting Fantasy RPG books?
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>>4143962
overpriced.
and poorer textual quality than the Joe Dever/Lone Wolf books, which are mostly free.
>>
>>4143962
Do they have an option to toggle to the Japanese art?
>>
>>4145863
Why, because you're a gay pedophile?
>>
>>4144029
Milo is MY name, you stupid faggot. The gay British mongoloid has MY name, not the other way around.
>>
>>4145905
nta, but what's wrong with being one?

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tl;dr I'm remastering NWN2 OC and MotB from scratch.

Not sure that it's the right place to post, but what the hell.

I thought that NWN2:EE was lacklustre. It hardly fixed anything except for maybe Multiplayer and a few bugs. This doesn't look like $30 worth of work.
Then I started wondering: what would an actual decent remaster look like?
My first thought was using my modpack I created and debugged back in the day: better UI, custom portraits, better character sheet, better inventory, better companion AI, a bit of a facelift when it comes to textures and so on.
But that clearly isn't enough.
The big part of NWN2 is the original campaign, but it's buggy as hell and has a lot of cut content.
IMO the absolute minimum for the remaster is to fix all of the known bugs in the OC. And it wasn't done.
The next step is to fix some of the glaring campaign issues that are technically not bugs: for example, some of the influence gates are impossible to clear without the debug menu and your companion dialogue tree is static: you can ask one of your companions "Who are you?" in the final dungeon.
Then the AI should be reworked. In fact, there is a must-have AI mod that does just that: your companions and your enemies are no longer dumber than bricks and you have a DA:O-like tactical menu for fine-tuning your companions.
It should've been integrated into the main game, but alas.

Add all that and I see myself paying $30.

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>>4143508
You are going to end up like Cleve Blakemoore "polishing" his Grimoire in 2014.
>only 123 issues and 4134 microissues left!
>>
>>4143730
>like 80h or so
lol. lmao.
My optimistic estimate is two months *before* fixing the engine.
I only posted a fraction of the bugs. The main issue is robust automation, and it's hard.
Also keep in mind that a lot of work was done for me by the community, I just compiled the data.
>>4143756
Could be. Again, the worst case scenario is that nothing comes of it.
>>
>>4143820
That makes much more sense
>>
File: 1767708969967586.png (1.94 MB, 1920x1080)
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tl;dr reworked Khelgar's dialogue tree to behave more like its MotB counterparts.
The only question mark is "Why are you going to Neverwinter?". It was gated by the Helm priest convo and I made it a one-off.

____________________

#38 Hlam / Khelgar's Trials — completion line ("you've learned what you need")
checked for EXACTLY 10 influence instead of 10-or-more. =10 >9
Files: 10_hlam.dlg, 3063_hlam.dlg [v0.1]

#659 Khelgar greeting cleanup — removed a duplicate "I need to know more about
you…" option; "Who are you AGAIN?" retires after one ask; the Weeping-Willow
and "creatures pursuing us" questions retire once asked.
File: gl_khelgar.DLG [v0.2]

#660 "Were they wizards?" was offered before Khelgar describes the fight. Moved to

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>>
>>4145953
2/2
#662 Eager-to-fight influence check was written "== 5", so ONLY exactly 5 influence
failed it (4 or 6 passed). ==5 <5
File: gl_khelgar.DLG [v0.3]

#663 Khelgar's three Trial quests (Maimed / Even-Handed / Justice) dropped into the
journal all at once during Khelgar's outburst, before the priest explained
anything. Each now enters the journal when Hlam describes that trial.
File: 10_hlam.dlg [v0.3]

#664 "Why are you going to Neverwinter?" is now a one-off — retires after you ask it
once instead of lingering until you meet Hlam.
File: gl_khelgar.DLG [v0.3]


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>hear wild arms 3 was good
>try playing it
>battle camera has adhd and spins in constant circles
who designed this shit
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>>4143307
There's a lot more pressing issues with Alter Code F than the translation.
>>
>>4140073
>>battle camera has adhd and spins in constant circles
bro....
the problem is you....
that's the cool part....
>>
>>4143307
>>4143702
I appreciate taking Wild Arms 1, with its excessive random encounters and giving it the engine from 3, but it just didn't work. Sadly. Not one thing specifically, but several little things that made the experience less than what preceded it and took influence from. I think the biggest offenders are that the camera is too zoomed out and the lack of traditional character customization/progression. Good intentions. Just botched execution. And the graphics are worse than the original and it loses a lot of its charm. It must have had a really tiny budget.
>>
>>4140073
just keep with it, the story will hook you once you get 15 hours in!
>>
>>4143607
>It kept the villains present in the story
did we play the same game? the only interesting or compelling villain was gone by the midpoint of the game.


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