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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
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>>3887240
>one of the strongest uniques in the game
>meme gear
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>>3887240
Uhhhhh the burden is on you to show how the one single infamously bad cosmetic robes are better than the famously OP armor that's explicitly designed to be very obviously the best armor in the game.
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>>3887259
best armor is something crafted. Tesla is extremely niche and crippling if it runs out of battery power.
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>>3887351
So we agree the best armor is not the fucking robes.
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>>3887351
>goes from being metal armor with 5% penalty to metal armor with 40% penalty
>extremely crippling
>takes 40 turns minimum to run out of energy

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How much money do I need to give this guy before he'll start one-shotting bosses? I know about the 1024 thing.
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65535
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>>3884377
>>3884592

What's the 1024 thing? Why is 512 better? I never played through FFX but I will one day. I just hate unskippable fucking cutscenes SO MUCH you have no idea.
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>>3884377
I don't remember offhand, but it's in the Gamefaqs guide. I like summons in this game but you don't really get to power them up until way too late. By the endgame they're only used to soak turns and get an overdrive off. This guy is much the same. But for his ultimate again I believe once you are rich enough it won't really matter.
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>>3884377
It's a gamble and never guaranteed. He has a secret affinity meter you can max out and bosses have certain a resistance which makes them less likely to be one shotted. I think with max affinity and a couple of million gil you could attempt to kill a superboss but it's been a while. Just read a guide.
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>>3884377
make him kill low level monsters until he start using zanmato regularly, then move to stronger monsters. Do this until omega's cave. If you do that you don't need to give him shit. Be careful, you lose affinity if he dies. Also i think the dog causes a loss of affinity but it's not a big deal.

>>3886829
if you max out your affinity he will zanmato any boss for a penny.
>t. used him for penance like a cheap coward

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Zombie Exodus Safe Haven part 4 next year. What do I think of it?
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>>3887179
i've only ever done wakefield's, but that i still remember it fondly like 7 years after originally playing it (and maybe 3 years since the last playthrough?) says good things. the other ROs any fun?
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>>3887317
Aine is fae blooded I'm pretty sure, but considering the werewolves were violently unstable and the Fae was keeping Aine safe and a requirement for you to get one of the few peaceful endings she's certainly not trying to ruin Aine's life for no reason. Fae are probably the hardest monsters to judge because they don't do the whole good and evil thing
>>
I know Lords of Infinity recently released in 2023, but damn it feels like it’s been a decade already, and that reminds me:
Mind Blind STILL isn’t out
Shephards of Haven seems too ambitious, the author should cut back on the romances, or put them on hold and release them as a DLC or something
Triaina: Academy is dead (I assume)
Authors take too damn long to put out a game, or they abandon midway just to return to it years or even decades later, the genre is done for if this continues
>>
>>3887337
jolly good cakes and ale trust the plan
>>
>>3887336
>Fae are probably the hardest monsters to judge because they don't do the whole good and evil thing
That's just called evil. When Adolf Hitler protects you from a communist revolution, he is still be Adolf Hitler. The fae is a murderous monster by choice.

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How do you make a pure fighter (no MP) interesting in an RPG?
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>>3866570
>Every single study of combat in history involves maneuvers to put opponents in disadvantageous positions rather than just trying to whack them harder
yes, usually involved range weapons or melee weapons with long range
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>>3886153
The enemy cannot push a button if you disable his hand.
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>>3866484
Wide arrays of weapons, armors, ect, that fill specific situational niches.
The death of this archetype is combat boiling down to "I hit him really, really hard", when the strengths lie in being in a position where you need to scrape for your advantages. You need to understand your enemy, and leverage their weaknesses against them. A good melee character should feel like batman, who needs to figure out what of the gadgets on his toolbelt will actually be effective here.
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>>3866914
Yea, I don't know
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>>3883157
>Not how magic works in any setting I can think of rn
Making something out of nothing is literally that

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9 more days until release
Thoughts on the demo?

Also, Octopath thread

Uncompressed Octopath 0 worldmap: https://files.catbox.moe/n7z0g7.png
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You know what classes are cool? Merchants and Hunters. You know why they're cool? Bows.
>>
>>3887185
No, the only requirement for being cool is having a sword, or an axe. As long as you have 1 you're cool.

>>3887186
Alfyn is cool

>>3887188
Only the gays would think like that
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>>3887210
t. asmongold subscriber
>>
>>3887245
Big true
>>
Sex with Ochette

As a first time player should i try the PSX or PSP version first?

If PSX, should i tack a 'rebalance' patch first? (If so which one? so far i have found cerabow and laggyfantasytactics) i have heard the vanilla game is pretty easy to break correct me if wrong
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>>3886893
[Spoiler]Beowulf[/spoiler] is very useful (though by no means necessary) for the postgame bonus dungeon.
>>
I will only hire women and i will LIKE it (melee classes)
>>
>male geomancer: stinky hippie
>female geomancer: manic pixie dream girl with massive cock, probably also stinky
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>>3886981
Proof?
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>>3887347
Proof of what? The cock? Consider your request for a moment.

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Discuss ye blobbers, dungeon crawlers and other assorted dungeon games in this thread
Roguelikes and roguelites not welcome

Recently finished Makai Agito.Its a SMT clone made in RPG maker. It ran like shit despite that for some reason. Its on the easy side difficulty wise and the level design is serviceable. I would recommend it if you have nothing else to play since you'll be done with it in 20 hours or so.
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>>3886599
lmao americans
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>>3882724
I really wish they'd just structured it so you have to opt-in instead of opt-out of doing the Redux stuff. As it is Alex just fucking kills you and then you get deus ex machina'd back to life by Redux content and not doing it feels wrong
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Finished Disillusion, it was fun and comfy, though very simple gameplay wise. Also, the dev is definitely a local.
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>>3886724
>Also, the dev is definitely a local.
yeah the game has tranny vibes
>>

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Is there anyone who actually genuinely likes Vancian magic?
This sucks
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>>3884194
Anon the vast majority of CRPGs won't have you knowing ahead of time that you intentionally walking into a graveyard. You'll just be exploring a big-ass area and stumble into it halfway through having expended all your resources already and some cases ambushed with no chance to retreat and prepare without savescumming.
>>
>>3883701
I generally prefer Mana-based, but I also do like the Vancian D&D-style upcasting. Magic games usually have too much fucking filler spell-wise, just let me supercharge a spell for improved effect to keep it relevant all game. Maybe give spells additional effects at various supercharge/upcasting thresholds.
>>
>>3883701
I like Vancian magic in a very specific dungeon crawler who's name escapes me at the moment. When you dive into a dungeon, your casters begin with a certain amount of spell charges and you have to completely ration them out over the whole thing. There's encounters with deadly enemies you'll need them for, times you'll need to use resurrection to continue the run, but ultimately you have to be careful with it all and not burn through charges too quickly.

Non-casters might have infinite use attacks, but their lifetime in the field is still tethered to the casters who can only keep going for so long. You try and use your fighters and such to mitigate long term damage, but some of it will bleed through and you'll need casters to fix it.
>>
>>3887227
>Anon the vast majority of CRPGs won't have you knowing ahead of time that you intentionally walking into a graveyard
No, you often do, just like in reality, graveyards tend to be telegraphed and locals know about local threats. Going back to Pool of Radiance. But at that point, it's not a problem with the magic system, it's a problem of campaign design.
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>>3883701
Vance and Gygax did

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what are some, new, old, serious, and/or memey, rpgmaker games you've played & would recommend?
bonus points if its not already in pic rel
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>>3886985
>he played in his youth
Was only 6 years ago, MaxDood.
>>
>>3846419
It's obtuse and painful, that's what it is. I refuse to believe anyone finished it without a guide or even remotely enjoyed battle system 20 hours in.
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>>3846419
>we now have people correctly identifying that a "translation never ever" unicorn is actually not as good as initially claimed
>>
All untranslated games are peak kino until they get translated, then they are overrated slop
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>>3887263
It's like I'm reading /vn/ in 2016

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It was not bad after all the bug fixes
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>>3886999
An independent thinker on 4chan? I need to lie down.
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>>3887013
>Rejection of consensus with a simple line is an indication of critical thought.
You really do need some sleep.
>>
I had some fun with it but didn't like the writing/some of the creative decisions or gameplay decisions. A few examples are what they did to Earth, not including mechs as a gameplay option but making them a prominent part of the back story, repetitive mechanics/unfulfilling mechanics such as base building and ship building (which is also janky), the fact that all enemies scale with you and become bullet sponges (BORING), etc. I felt a lot of the game was half realized/half baked or watered down because they either didn't want to deal with it, the engine couldn't handle it, or in the case of watered down/boring quests and designs they wanted it to be generic slop to appeal to a broader market. There was some promise but it did not reach anywhere near its full potential. Was it as bad as everyone made it seem on here? Not necessarily but I wouldn't say it was anything higher than a 6.5/10
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>>3886999
It still wasn't good, and that's my biggest complaint.
I can stomach parts of a game being bad, but if there's nothing the game does that's good, it doesn't matter. And Starfield just has nothing worth slogging through on the other side.

Does /vrpg/ like this game?
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>>3884786
Its pretty good. Worth a play.
>>
>>3886600
i have been a gamer longer than 95% of the people on these boards, and i have never watched the video game awards. why do you people watch a bunch of journo nerds suck off a bunch of corporations?
>>
>>3887231
It's the closest thing to E3 we have left. You get to watch new game announcements, shitpost with the /v/ros and have a yearly community event you can look forward to.
The actual awards are a joke. They shouldn't be taken seriously, fucking DA:I and TLOU2 got GOTY.
>>
>>3887291
For me it's the fighting games nomination that's the funniest joke. One year they had Sifu, at some point they had Multiversus, this year they have a bunch of re-releases and a game in open beta. Now think about it, Hades 2 is nominated as a 2025 game even though you could play the beta last year, but 2xko is being nominated now that it's in beta even though it comes out in 2026.
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>>3887293
For me, it’s soul calibur 2

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After over 2 decades, the first Sakura Wars was translated in 2019, and the second this year.

But, are they any good?
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>>3882274
The anime is absolutely terrifying. Not that crossdressing isn't a common trope in general, but it's baaaaad here.
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>>3879267
just played some of the first one and love the 90s anime vibes
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>>3879268
The question isn't if they are good but if they are marketable. Distribution was never about being good or not.
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>>3882274
There are simply way too many retards suffering from the "everything is woke!" brainrot nowadays. They're mentally ill.
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>>3879267
yea

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Wasn't a remaster of this suppose to get released last month? What happened?
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>>3881289
>Not sure if it’s worth spending money on
If you already have a playable modded version of the game, then no.
>>
just one more week, toeebros
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>>3874006
>user friendly
It wanders offscreen constantly and drops the cursor when you chase after it. "functional" is the highest praise it deserves.
>>
judging by their new uploaded sreenshots, finally we have full hd with proper scaling of fonts and the interface
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>>3887258
>most vanilla toee playthrough

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TELL ME THE BEST OPEN WORLD GAMES WHERE YOU CAN JUST GET LOST AND EXPLORE RIGHT NOW
>Skyrim
no
>outward
you cant invert both cam axis, therefore the devs must die in a fire
>minecraft
lol
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>>3886800
no, post more games, no one cares about your shit opinion
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>>3866990
Morrowind
Morrowind GOTY
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>>3886922
>922
KWABB
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>>3886926
>>>/v/
>>
>>3866990
Outward 2

I am looking for an RPG where choices actually matter.
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>>3884364
>theatre kids won the fight for RPGs with math nerds
but they didn't. they just label action games and cyoas as rpgs.
lol
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>>3881784
Correct. People with no imagination need to avoid playing RPGS of any kind.
I thought Witcher 2 and Rogue Trader had good choices in their stories.
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>>3884367
kek exactly, they are delusional
>>3884360
If this thread is still alive when I'm finished with a simplistic prototype, I will.
>>
>>3884364
Theatre kids won the fight for every AAA genre and most AA too. At least math nerds still got niche games here and there.
>>
>>3881577
you think you do, but you don't


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