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>One of the most flawed ARPGs ever made
>Still love it to death
There's just something about this game that keeps me coming back time and time again.
>>
>>3666559
>One of the most flawed ARPGs
>There's just something
Doing everything that it did in 2006, it's no wonder it's flawed.
It's still a whole fantasy world. No wonder it's flawed, doing everything it did. It's going to be 20 years old soon, too.
>>
>>3666559
It's decent I guess. big step down from Morrowind though.
>>
>>3666594
>It's going to be 20 years old soon, too.
Skyrim is going to be 20 years old soon
>>
>>3666559
Still don't get how the level system is suppose to work. I'm getting my ass handed to me left and right, despite hard focusing endurance and strength as a nord fighter.
>>
>>3666769
newb
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>>3666769
There's nothing to it. Maybe just turn down the difficulty, try to play better, and hotkey healing potions. Look for enchanted weapons and jewelry.
>>
>>3666559
It's alright if you take it for what it is, separate from the rest of the series and for what it's trying to do.
If it were less spongy it'd be a fun brainless game with a couple of clever moments.
>>
>>3666769
Enchant weapons and armor. Can be very easily done by doing the intro quest of the mages guild, or collecting tones from oblivion gates.
>>
It's a disgustingly clichè world with shitty bloomy graphics and the most derpy character faces ever. You need to be completely devoid of taste to enjoy that garbage
>>
>>3666769
You just have to dance in and out of range. The HP scaling is awful and bloated for some enemies and it's just attrition rather than anything interesting.
>>
>>3666765
7 years is not soon on any human's time scale, tortoiseman.
>>
>>3666769
After increasing any combination of major skills 10 times you can sleep to level up, and put points into 3 different attributes. You probably seen how the attribute increase range from +1 to +5, that is determined by how many skill increases you've gotten during your level. I think it's 2 skill increases = +1 bonus to the corresponding attribute, so leveling block 10 times would give a +5 to endurance. Your health is also increased by half of your endurance every time you level up so you want to get +5 in endurance every level up so you don't end up gimping yourself. Enemy health and damage increases really fast so the more you level up the weaker you will be, unless you intentionally exploit broken game mechanics like crafting overpowered spells or using 100% aegis/chameleon. The leveling system just sucks ass, I recommend that you just get a mod like Realistic Leveling that increase your attributes dynamically as your skills level up, or at the very least get a mod that removes the need to get +5 endurance every level or carry your attribute bonuses between level ups.
>>
>>3666559
> There's just something about this game that keeps me coming back time and time again.
Nostalgia. I would wager that you were a child or teenager when you played Oblivion, and that it was likely your first elder scrolls game.
>t. nostalgic for Morrowind
>>
>>3667401
Not OP but I've recently replayed Morrowind and Oblivion and enjoyed them immensly. Even better now that I'm slightly older and can appreciate some of the details a bit more.
>>
>>3667448
Yeah, I did this about a year ago and had fun. I had never finished Oblivion or Skyrim before, either, always got bored and dropped them.
>>
>>3667401
>Nostalgia
I gotta say, I have nostalgia for games from my childhood, but I still don't enjoy them that much anymore.
Though growing up with old games probably means I have an easier time enjoying games from that time. Old graphics still look great lol
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>>3666559
>There's just something about this game that keeps me coming back time and time again.
It's called "soul".
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>>3669336
>i told you to close shut the jaws of oblivion bro I TOLD YOU and now look what shit we have to deal with
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>>3669336
Todd fucked up drastically when he endorsed modding
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>>3669341
>implying it wasn't his plan all along
Todd is God, have faith in Him.
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>>3666559
For me, it's the gui. I love everything about it. It feels like looking at an old, illuminated book. It's pure art.

>>3666769
Whenever I played without mods I would stop leveling a character at 10. It's a pretty nice sweet spot. The enemy scaling is just fucking retarded.

>>3669354
He used to be so based bros. . .
>>
>I love *old shit* so much!
>last playthrough: 2008
>hours poured into its sequel (Skyrim,Fallout 4, Persona 5, whatever): way higher compared to the junky shit they supposedly "love"
You know it's always the case.
>>
>>3671628
Couldn't be me
>>
>>3671628
Probably not the case with people posting here
>>
>>3666559
At this point a lot of it is nostalgia for me, but with mods you can turn it into simultaneously the cosiest and grandest traditional adventure simulator ever. Better cities, unique landscapes (there's also another similar mod, but the name escapes me), Elsweyr, the unfinished Valenwood mod, all the additional quest mods that are made with pure janky passion and the like.

Add in something like Oscuro's Oblivion Overhaul or Maskar's Oblivion Overhaul and it's fucking glorious. Maskar's in particular really added a lot for me, planning an expedition, loading up on provisions and then camping out in the wilderness. You have so many potential playthrough options, you could grab that old vaults of cyrodiil mod and essentially go from city to city planning a grand heist of each vault and never do a dungeon. I always add in the bravil sea domes mod too, just because. The only issue is that the game is truly an unstable pile of shit when you add a lot of extra stuff to it, unique landscapes in particular can lead to a fair amount of CTDs, even with the 4gb patch, enboost and everything else.
>>
>>3671628
I have way more hours in Oblivion than any other BE game. Modding scene is great and the quests are actually fun.
>>
>>3669306
>images you can hear
https://www.youtube.com/watch?v=fHxQ4Nk9tpo
>>
I played skyrim first so it's not nostalgia, I know I sound like a retard but there's no other word to explain it, The game just has soul. The side quests, The OST, The cities, The autistic NPCs and their conversations, It just has it. To be honest I don't play it as much as skyrim and morrowind but that's mainly because it's modding scene is a significantly weaker than the other two.
>>
>>3671756
post your modlist since you seem somewhat intelligent and have experience
>>
>>3674211
>The side quests, The cities, The autistic NPCs and their conversations
They were taking big steps from Morrowind's static NPCs, so much so that they had to tone it down. I think there was some passion in moving things forward for the first time.
>>
>>3672298
Knock Elder Scrolls all you want, but their soundtracks are up there with gaming's best.
>>
>>3666769
The real answer to the leveling system is to roleplay and turn the difficulty slider down
>>
>>3666859
>>
>>3666859
>shitty bloomy graphics and the most derpy character faces ever.
And yet Demon Souls is widely beloved by Hipsters everywhere.
>>
Any way to get rid of the retarded HP bloat? Don't fancy developing carpal tunnel from replaying
>>
>>3674405
You have to install a mod or game the experience system.
>>
>>3674405
>Any way to get rid of the retarded HP bloat?
Install a mod
>>
>>3666859
This. In the lore Cyrodiil was a jungle, they wrote some retcon and it's just all woods. Think of all the weird shit that was in Morrowind. You started in basically a swamp.

There's some fun to it, I don't want to go insane with mods but is there anything that fixes the level scaling? That annoyed the hell out of me. I'm fine with enemies that are too tough, or the weak ones stick around. Like in Daggerfall that first dungeon has that fucking imp, and the archer guy. Fuck those rooms, but I'm glad they're there. Oblivion has fatal (?) traps in the dungeons, just be careful/run away if there's some daedra lord and you're a low level. Fuck the game world adapting to you.
>>
>>3666769
Unironically turning the difficulty up or down dynamically throughout your playthrough to account for the shitty leveling system is the intended way to play the game. Don't let your pride make you spend 20 minutes clicking on a clanfear because you refuse to accept that Bethesda implemented a bandaid fix to account for their bad game design and you should be using it.
>>
I remember all the dev videos leading up to this, showing off the dungeons and physics etc. Was hype as hell but I think 'physics engines' were just a bit of a fad. Having Half-Life 2 Ravenholm-y traps is just weird. And I know old dungeon crawlers have traps and it's fun luring monsters into them, but perfectly placed logs you push to wipe out goblins? Eh.
>>
>>3674432
>Think of all the weird shit that was in Morrowind
>a swamp.
Oblivion has a swamp too
>>
>>3674453
Yeah but I like starting in some tiny shithole rather than like, this massive main city. Discovering Vivec was mind blowing when I was a teenager.

And I don't know, Morrowind just had this specific architecture and ecosystem. Massive mushrooms, travelling by giant hollowed out bug things, a city made out of the shell of a huge creature, whatever the fuck Telvani towers are.

Oblivion has trees and deers.
>>
>>3667401
I don't really accept this excuse cause I went back and played Morrowind/Oblivion/Skyrim recently which I had varying levels of nostalgia for, and I only enjoyed Morrowind because the main quest was actually fitting and well written. The main theme was probably one of the best you could come up with that's specific for the genre. The whole thing was a really clever deconstruction of the chose one trope and then Oblivion and Skyrim were just chosen one stories and all of the games had shit gameplay so overall this is a 3/10 series.
>>
>>3674515
>The whole thing was a really clever deconstruction of the chose one trope
How is it a deconstruction? It's literally just your average chosen one story. You're told to be the chosen one in the fucking intro.
And funnily enough, you're not the real hero in oblivion, just a commander, a confident. The real "chosen one" or whatever is Martin
>>
>>3674305
Reminder that composer Soule got metoo'd and ESVI will not have his glorious soundtracks
>>
>>3674432
>There's some fun to it, I don't want to go insane with mods but is there anything that fixes the level scaling? That annoyed the hell out of me. I'm fine with enemies that are too tough, or the weak ones stick around. Like in Daggerfall that first dungeon has that fucking imp, and the archer guy. Fuck those rooms, but I'm glad they're there. Oblivion has fatal (?) traps in the dungeons, just be careful/run away if there's some daedra lord and you're a low level. Fuck the game world adapting to you.
https://www.nexusmods.com/oblivion/mods/51105
This modlist is pretty good for a "vanilla plus" experience, it looks very long but you can just stick to the gameplay and QoL mods and suddenly there's not that much to install anymore. I also use Realistic Leveling which does away entirely with the attribute distribution, attributes increase naturally over time when you level skills so you also don't have to do the 5/5/5 or 5/5/1 leveling efficiency autism.
>>
>>3674582
>You're told to be the chosen one in the fucking intro.
Did you notice the dozen other guys who heard the same thing but died on the way?
>>
>>3674718
How would the player character's story go, if he was encountered as a spirit in that cave?
>So I was sent by the emperor to fulfill the prophecy, taking orders from a local skooma addict..
>In the end, I was not the Nerevarine
>>
>>3674432
>In the lore Cyrodiil was a jungle
Gld this was retconned. The jungle seems like a terrible place to set the capitol of a multi-territory spanning empire in.
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>>3674602
surely enough time has passed Bethesda can just pretend it never happened and hire him again
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>>3674733
Hey if the creator of Skullgirls can find work in the industry again, anyone can.
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>>3671628
My buddy from highschool put 5000 hours into Oblivion (on one character), he used to spend hundreds of hours just wandering around taking the scenery in, talking to random NPCs etc
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>>3674732
Imagine if a world-famous republic turned empire that still inspires LARPers two millennia later were founded in a malarial swamp lol
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>>3666559
While not on Morrowind's level, I think Oblivion's open world still does a pretty good job at feeling like it belongs in the world of Tamriel. Cities that border certain provinces will reflect the landscape of those lands and have a population of people from there.
i.e Bruma feeling like a land that belongs to skyrim with Nord history, Anvil being a harbor town with Hammerfell culture, Leyawiin bordering hard to traverse swampland and having strong argonian ties etc.
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>>3674718
>Did you notice the dozen other guys who heard the same thing but died on the way?
Yeah? Then why when I kill a npc that should only be helpful to me when it comes to becoming the nerevarine it says "the thread of fate has been severed and the world is doomed" or some shit like that? why the world is doomed then if there are supposedly a bunch of other schizos who can also save the world and not only the main character?
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>>3674735
>My buddy from highschool put 5000 hours into Oblivion (on one character)
Nah. 500 would be believable.
>>
>>3674749
Yeah and when you enter a house, it says "loading interior"
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>>3674749
Because while the nevarine is interchangeable, the people needed to complete the prophecy arent?
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>>3674749
You can still finish the game and complete the main quest even after doing so. It’s just an attempt to say “you killed an essential NPC and may want to reload” without being immersion-breaking. Don’t worry, later games would just make dozens of characters immortal simply because their death would break some random side quest!
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>>3674766
Are you telling me an ashlander nerevarine is
ever going to talk to Caius to become one?
It's funny anyways, because even if that was the case that characteristic would make the prophecy be even more rigid. Hey, there's a lot of people with potential to save the world, but people who can give those fellas advice about how to save it? just 6 or 7 very specific ones. One of them dies? well, say goodbye to morrowind
>>3674767
Why would you want to save it anyway? Can't you just go fuck off and let someone else to solve the problem for you? oh wait...
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>>3674749
These people are essential, no one said anything about you being essential. Even at the end no one knows if you're really an incarnation of nerevar or a guy that managed to overcome an extra trial where others have failed. The false incarnate? Maybe the one who passed the trials but died at red mountain could have carried an extra potion and became the real one... or the woman who passed all trials but couldn't convince the great houses to name her hortator could have had less autism and it would've been her. It's definitely not your average chosen hero story where no one else but you can do this.
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>>3674774
>It's definitely not your average chosen hero story where no one else but you can do this.
Then why in-game nobody else but me can save the world? This is very similar to what morrowind fans complain about oblivion and skyrim, and the "sense or urgency". They complain how the narrative tells you, you need to save the world fast or everything is going to end, but at the end nothing happens and the world keeps itself static if the player doesn't do anything to advance in the main story. In this narrative, they tell you there are a lot of other saviors. But you can just wait eternally, and no savior other than you will ever appear. So, at the end it just feels like you're the real and only "chosen one" no matter what. The rest are destined to fail.
Uriel tells me I am "the one of his dreams" in the beggining of oblivion? I got out of jail and never ever go to Joffrey or Kavach. I never become the champion of Cyrodill. Isn't that the same at the end? I have the potential to be the hero, but I chose to not
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>>3674778
You can't compare this shit to a chosen hero story like skyrim, You are dragonborn you show this right at the start or the quest and no one can question it, everyone sucks your dick for it. In morrowind right from the start you're told you're fake but the empire wants you to look real. You do 6 gorillion quests and trials and favors, But until you defeat Dagoth there isn't a single person who gives a flying fuck about you.
>Urgency
Well its true, in skyrim Alduin and dragons returned so wheres the apocalypse? In oblivion demonic gates from hell are spawning so wheres the apocalypse? In morrowind while Dagoth is dangerous, Vivec tells you directly ingame that the temple killed him and his ash vampire brothers dozens of times already but he keeps coming back, So if you don't do the quest, there won't be any world ending even as they can manage it, they just rather have Dagoth fuck off for good.
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>>3674787
>Vivec tells you directly ingame that the temple killed him and his ash vampire brothers dozens of times already but he keeps coming back
He also tells you that the power of the tribunal is getting weaker and weaker and that they will not be able to maintain the ghostfence barrier for much longer. Yet nothing ever happens unless you decide to do so. Is like time is frozen even if days advance and dates change.
This is obviously a gamey thing, but if you're a going to complain about oblivion and skyrim at least be honest and concede that morrowind shares this problem
>>
>>3674787
>while Dagoth is dangerous
Don't forget the spreading blight and sixth house

But this is boring discussion anyway
>ugh why doesn't the game have a timer for a game over if a player tries to just ignore the main quest and enjoy the world
>>
>>3674797
funny enough Daggerfall did exactly that, and instead of adding to the immersion it just became an annoying obstacle with every playthrough.
>>
>>3666769
Get the mod that revamps the leveling system.
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>>3674778
>This is very similar to what morrowind fans complain about oblivion and skyrim, and the "sense or urgency". They complain how the narrative tells you, you need to save the world fast or everything is going to end, but at the end nothing happens and the world keeps itself static if the player doesn't do anything to advance in the main story.
In Morrowind, the main story doesn’t advance until you follow the story quests. You could just fuck off from Seyda Neen and go do whatever and you’d be none the wiser. By contrast, Oblivion frames the opening with demonic cultists assassinating Picard, who tells you of impending doom, and Skyrim starts with a dragon attack and everyone freaking out about it. In Morrowind, the main quest is basically sitting there waiting for you to discover it, but you don’t really know anything unusual or important is going on until you’re halfway in.
>>
>>3674582
>actually morrowind is just a chosen one story played straight
>actually oblivion isn't a chosen one story because even though the emperor foresaw your importance in a prophecy and you do 99% of all the work in the main quest, the real chosen one is the guy who kills the main bad guy in a cutscene
I'm not going to take your retarded post seriously because you don't have enough intelligence to discuss story elements of video games
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>>3674834
>In Morrowind, the main story doesn’t advance until you follow the story quests
Dagoth is there from the beginning, the blight also is, and what I mentioned the tribunal getting weaker and weaker also is independent of the you starting the quest or not. It is something that is happening in the background and you're told way later. It doesn't matter if you're ignorant of everything that is happening, it is still happening
>>3674883
You don't understand my point.
In oblivion: You're the only chosen one. You choose to not save the world and go fuck around instead? Ok, the world is not going to be saved then.
In morrowind: The supposed game where you're just a potential chosen one and there are a lot of others with the same potential to save the world. Do you choose to not save the world and go fuck around instead? Ok, the world is not going to be saved because somehow despite that narrative implying there are other people who can be the hero, at the end it is you and only you the one who can save the world. Nobody else is going to do that work for you. The same as oblivion or skyrim
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>>3674886
>Ok, the world is not going to be saved then.
Don't underestimate captain Burd of the Bruma guard
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>>3671756
Last time I was playing obvlvion, maskars and oscuros didint play nicely together, the types of enemies that would spawn and their properties were very different, almost as if maskars and oscuros were fighting each other. If I were to play the game again(harddrive failed last time) What mod configuration would work better?
>>
>>3674991
Just pick one overhaul. Maskar's should be enough. Or OOO if you happen to like it.
I don't really know why people have the need to toss in every mod they see on nexus.
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>>3674886
>Dagoth is there from the beginning, the blight also is, and what I mentioned the tribunal getting weaker and weaker also is independent of the you starting the quest or not.
Yes.
>It is something that is happening in the background and you're told way later.
Yes.
>It doesn't matter if you're ignorant of everything that is happening, it is still happening
No. You don't know about any of that shit, you're just told "bring this package to this dude" and there's plenty of room for roleplaying a character who would go "lol fuck this" and go do whatever. This is in contrast to Oblivion and Skyrim, where the plot is much more front-loaded and you're heavily encouraged to bee line to the main quest because "oh no demonic assassins killed the Emperor and you have to go honor his dying wishes" or "oh no dragons came back and are burning everything down" or whatever. The impetus to ignore the main plot is far more likely to come from the player's metaknowledge that "if I camp on the main quest I don't have to deal with annoying-ass oblivion gates and dragon attacks" than a roleplayed character.
>>3674883
>actually oblivion isn't a chosen one story because even though the emperor foresaw your importance in a prophecy and you do 99% of all the work in the main quest, the real chosen one is the guy who kills the main bad guy in a cutscene
This but unironically. Martin is the chosen one, you're just his wingman.
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>>3675062
>No. You don't know about any of that shit, you're just told "bring this package to this dude"
Pretty much this, you spend the entire quest being told you're fraud but you have to be a good enough fraud until Caius leaves and says weeellll maybe its real but who cares anyway?
If I remember correctly even Dagoth asks you if you're real and you can answer with I don't know, or I'm the master of my own fate
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>>3666559
>total player freedom from customizing your own spells and gear to going anywhere you want in the world from level 1 to being able to do whatever you want short of killing essential NPCs
>made with love and sincerity
>no cynical or edgelord nonsense
>devs were desperate to make it a mega hit
>game dev stagnation and corporatization was years away and there was no leader to follow meaning every concept and idea was an original thought instead of just "CRAM IN MECHANIC X FROM POPULAR GAME ALONGSIDE MECHANIC Y FROM OTHER POPULAR GAME"
>gameplay was considered far more important than graphics

Gee, I wonder why despite its flaws it still comes across as a good game?
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>>3666769
>>3674799
all of the bitching about "bandits in Glass Armor" and the xp/levelling/autism stuff can be fixed by just lowering the difficulty slider. Unlike most games, there's literally no reason to play this game on medium/high difficulty, and there's no shame in lowering the slider to your own comfort level. Tweak until battles become challenging but not HP sponge retarded. Then you can just chill, be immersed, and not stress about min/maxing autistic numbers bullshit.

This fixes everything wrong with Oblivion without needing to mod.
>>
>>3674399
This Anon gets it.
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>>3666559
The worst part is the level scaling. Everything else is fine.
>>3676430
True.
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>>3676430
>all of the bitching about "bandits in Glass Armor" and the xp/levelling/autism stuff can be fixed by just lowering the difficulty slider
No.
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>>3666769
Lower the difficulty slider.
If you're playing melee, you're playing a deck that's fundamentally stacked against you. Your attacks do 50% of what they're supposed to, and half the shit the game tries to tell you are good for melee are almost useless.

The single best way to buff your melee damage is to cast spells that damage your Agility, Willpower, and Strength to the basement, then buff your Fatigue directly.
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>>3676476
>The single best way to buff your melee damage is to cast spells that damage your Agility, Willpower, and Strength to the basement, then buff your Fatigue directly.
what
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>>3676430
That still doesn't make the economy less broken, yes you can get rich easily in skyrim and morrowind but for big loot you still needed to kill bosses, Not random bandits
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>>3675133
In Oblivion, Martin himself doubts if gods have a plan, but realizes it doesn't matter as long as they act.
Really, the "oblivion is a chosen one story" argument comes from what Martin's father, the emperor, says in the intro. The same dude who sent the prisoner to Morrowind.

You could wonder if the emperor knows that cool prophecy shit can motivate plebs into doing cool shit
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>>3676414
>game dev stagnation and corporatization was years away and there was no leader to follow meaning every concept and idea was an original thought instead of just "CRAM IN MECHANIC X FROM POPULAR GAME ALONGSIDE MECHANIC Y FROM OTHER POPULAR GAME"
I agree with you on the game being good, but most of Oblivion's questlines were clearly ripped from popular fantasy fiction of the time. (Main quest=Lord of the Rings, Mage guild=Harry potter, Arena= Gladiator etc)
>>
>>3676497
>>3676476
Not op, but it has to do with bonus damage attacking with a above base fatigue.
Melee base damage scales more with the skills than the attributes, so by maxing the skill and lowering base fatigue via tanking the govering attributes, then fortifying fatigue allows you to 4x your base fatigue leading to overall higher damage because fatigue bonus > base stats in the damage calculation.
I don't really understand the fine details, but that's the jist I've gotten.
>>
>>3674886
>>3675062
Is there a way to create an rpg main quest that doesn't revolve around the main character that also has world changing stakes? Or is a main quest that doesn't have that level of stakes acceptable? If the game doesn't have those stakes, what do you as a story writer center the game around that engages the player who, presumably, could be anyone from any background within the game's setting?
I ask all this only to point out that while the chosen one trope is tired and an obvious crutch, it is understandable that it's used. I have a hard time thinking of a main plot that works within a contained story.
A rolling plot, that has the story delivered through dlc or a live service, can have the adaptability built in by building on guild/side content to include a wider set of backgrounds. But in a single shot, it's a difficult prospect.
>>
>>3679053
>I ask all this only to point out that while the chosen one trope is tired and an obvious crutch, it is understandable that it's used.
The chosen one trope was the least of the story's problems, but that's the only criticism midwits know to throw at it, so that's what we hear repeatedly.

Remember that some people can't get invested in a story no matter what. Just hand them some good loot and they will praise how well written the quests are.
>>
>>3666559
>There's just something about this game that keeps me coming back time and time again.
Well it's not like it's straight up bad. It's just a step back in every way over its predecessor.
>>
>>3666769
>Still don't get how the level system is suppose to work.
Everytime you level up, the enemies have more health and more damage.
If you level up well and make full use of all game mechanics you can keep up. Otherwise you get massively outstatted and have to cheese the ai (very easy) or lower the difficulty slider (which does nothing but add/subtract a percent of health and damage from enemies anyway).
Or alternatively you can be a mage and use spellmaking to break the game so enemies can't touch you no matter what.
>>
>>3666559
>There's just something about this game that keeps me coming back time and time again.
No other game does the whimsical fairy tale style nearly as well. Only games from the 90s even attempt that
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>>3676606
What was the Dark Brotherhood ripped off of?
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>>3680634
The Godfather
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>>3680630
>No other game does the whimsical fairy tale style nearly as well. Only games from the 90s even attempt that
Fable came out literally the same year.
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>>3666559
The main story actually is actually some of Todd's best work. If you support the theory that Mehrunes dagon secretly planned for everything in the story to happen.
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>>3680644
No, it didn’t. But I agree with your point.
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>>3680762
I don't think you need a super duper conspiracy theory shit, He's the Lord of change and the oblivion crisis caused wars and province splits even 200+ years later so he got what he wants even if he was "defeated".
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>>3666769
it doesn't? who cares there's no real challenge in an rpg, it's a stat based game just turn the difficulty slider down till it feels comfortable.
>>
In related news, there's a leak going around that Oblivion is getting an UE5 remaster
https://80.lv/articles/rumor-the-elder-scrolls-oblivion-remake-could-be-officially-announced-next-month/
An official announcement and trailer is speculated for next month
>>
>>3681061
Where did this UE5 rumor even come from? Can UE5 even handle TES and modding
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>>3681061
>>3681068
I am not optimistic, while the remaster will probable be more stable than the original, Im worried the games visuals will take away some of the games appeal. Im the type of modder that plays a heavily modded oblivion(unique landscapes, better cities) with no visual mods at all to preserve the fantastical fever dream qualities of the game that visual mods tend to take away from. I fear that a remaster would do the same by stripping away the unique visual qualities of the game. It would also serve as a golden ticket for tasteless consumers to shit on the original games art direction and visual design.
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>>3681315
>Im worried the games visuals will take away some of the games appeal
Can't get any worse than the original.
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>>3666559
What are the news from other provinces?
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>>3681068
the previous leak claimed that they were going to use both engines at the same time
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>>3666559
>One of the most flawed ARPGs ever made
>Still love it to death
It's called blind nostalgia for the game that defined your childhood because you had nothing better to play at the time. It's extremely common.
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>>3666769
just be a stealth archer
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>>3666559
It's comfy

>>3666769
Max Endurance by level 8 and Strength not too long after, make your major skills skills that you can use selectively so you don't level up until you're ready.

>>3674399
This is also an acceptable answer. Retards who complain about the level scaling without even knowing the contents of the options menu can be ignored.
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>>3683271
>>3674399
>Oblivion is so broken that you either have to micromanage every single thing you do in a playthrough, or turn the difficulty down
Great job Todd
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>>3686263
>micromanage every single thing you do in a playthrough, or turn the difficulty down
False. Problems with level scaling arise only when you're over level 20, where all that "efficient leveling" you wasted time on does nothing, and you've already played 100 hours anyways.

With a proper character you'll max primary stats without ruining the game with autism.

The worst thing Oblivion did was to let people be retarded. Maybe they should've just prevented players from making those 30 STR breton warrior mages, and removed those attribute bonuses from grinding.
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>>3681061
I'm usually against games getting a modern remake, but for once I'm on board with this.
Oblivion might just be one of the only games I that actually NEEDS a remaster, due to how poorly implemented alot of mechanics ended up being due to the time.
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>>3666769
>Still don't get how the level system is suppose to work.
i think it's not supposed to work
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>>3686287
>Problems with level scaling arise only when you're over level 20
Kinda makes you wonder if the devs thought through their own systems. In Oblivion and Morrowind, they kinda treat being lvl 20+ as the endgame of progression, while in Morrowind you can get to like 70 and Oblivion you can get to what 50ish? They clearly wanted to tone it down a little by reducing the number of primary skills but there’s still not really any progression past the mid 20s. From poking around in the construction set last time I played the game, made me wonder if the certain enemies with infinite scaling (iirc certain goblins, liches, and something else) was just a fat fingered mistake by the devs, or the remnant of a previous draft of systems that weren’t fully removed, since most enemies didn’t scale thusly. Or how the highest level humanoid NPC in the world was that one lady in the fighter guild quest, like she was supposed to be 4 but they put 40 by mistake or whatever.

I find the completely scaled items and glass armor bandits far more offensive and immersion breaking, personally. Just dumb.
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>>3686304
>they kinda treat being lvl 20+ as the endgame of progression
For sure. There isn't enough content to push a character past that, unless a player completes every questline or grinds. None of my characters ever reached 30.

Level capping enemies is an easy fix. If I had to come up with an explanation, they didn't have time to properly test high level play and were unsure.
And I agree, high level gear on common bandits should've been rarer.

As usual, it's better to have multiple characters than to exhaust a RPG in one playthrough. But that's a choice left to the player.
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>>3686314
Yeah, last time I played, I did the fighters and mages guilds and KotN and main quest, explored the whole world but didn’t do any dungeons that weren’t quest related to avoid burnout. Didn’t get anywhere near max level, had to use training to max out skills. I made a little mod to cap those few enemies at their highest level version (24 or whatever) and removed rare materials from leveled lists which was enough to soothe my tism and make the game playable for me.

One elegant solution that I’ve read anons suggest in Skyrim threads is to simply stop skills from raising through use, and require paying for trainers to increase. I’ve never tried it, but the simplicity of the idea appeals to me. It would both make money valuable in the late game and give a reason for dungeon diving, as well as remove the gamey aspects of per-use skill gain, I.e. treating enemies as XP piñatas and playing unnaturally to squeeze as much as you can from each encounter.
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>>3674432
Just play Nehrim
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>>3686322
>require paying for trainers to increase
That's a fun idea. Finding trainers by listening to rumors and chatter, or by "exploring" cities becomes part of the game.
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>>3686343
Nta. Trainers already exist in Skyrim but u are capped at 5 uses per level up. It's a good way to minmax your lower skills with gold as u play. The mod would probably remove the limit for training as well as combat xp
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E-begging update https://youtu.be/LwUibq6wBn4?feature=shared
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>>3687079
You can hear the frustration over the remake rumors lol
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>>3687079
>saving the most boring work for last
>"please come do it for free and no recognition"
Hmm I'll pass. I wish them luck though.
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>>3666769
>he leveled up
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>>3666769
Do you sleep to level up?
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>>3666559
that's the power of soul
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>>3687079
it's gettin delayed again and you know it.
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>>3692428
Shame TES VI takes so long, it would be funny if it came out at the same time, and a new project would start remaking Oblivion in that new engine
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>>3666859
>derpy
What year did I just walk into?
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>>3692010
>Do you sleep to level up?
It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
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>>3692626
Soul



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