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Enough time has passed, what do we think of it?

For me its unironically a masterpiece
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>>3694251
Anyone got a link
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>>3694251
Yangtze cute.
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>>3694251
the great filter.
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Just boring
Felt like watching a bad anime
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>>3694251

Retranslation soon
>>
Why make a thread if you're not going to actual talk about the game. Since /vrpg/ was made you must have made a thread for this and another rpg maker game a dozen times. You never put the game's name in the subject line. You never mention plot details, game play mechanics, or even character names.
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>>3694251
I still think about the music sometimes
https://www.youtube.com/watch?v=pDN7V_iC6Jo
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>>3694257
https://drive.google.com/file/d/1w0mi_nK-n_bBMUsdEHMUz6PIrphsTYzo/view?usp=sharing
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>>3694251
Too many flaws for it to be a masterpiece but it definitely exceeded expectations.
The mapping wasn't always fantastic and many sections were downright slogs.
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>>3695104
You know you're not really saying anything.
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>>3695139
The tree dungeon was complete shit and it almost made me drop the game. The city level was shit. The story was good. What do you want faggot?
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>>3695141
Substantiate your claims. Say why. Use your words and elevate yourself above the spambots of yesteryear.
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>>3695144
You're not saying anything at all either, leave him alone. His posts are actually talking about the content of the game, even if only touching on it.
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>>3695001
I fucking glove the game's OST. very few games have trance OSTs only shitty jungle ones. any other games (RPG or not) with trance OSTs?
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>>3695144
I personally don't like it, therefore it sucks. No further elaboration!
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>>3694623

Big if true
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>>3694251

I played through this game about 10 times at this point, and despite it being my favorite one I still can see how flawed it is.

>unelaborated world. Do all the events happen only on a part of the planet, or it's the whole planet? If it's the latter, why there are other countries mentioned in the game?
>only three main cast characters die throughout the game, seriously?
>some dungeons having a really cool main theme got a shitty battle theme interfering with it every 13 steps
>cheeseable bosses that, of course, have status effects not working on them
>while most bosses are cool and memorable, some fights are boring as fuck where you either have to equip a special Sphere set and spam the same tactic, or just get giganuked on the second move
>Er's long neck
>the intro is really bad, and I don't mean the whole first hour segment where you don't understand what's going on, I mean the intro with the characters cast appearing with one of the most unfitting music I ever seen in intros
>two different artstyles for everything

Despite it all, this game is really a masterpiece and a rare case of a game where not only a creator was educated on a subject he based his story on, but also was a talented gamedev who made a full blown customized jrpg on Tsukuru2000 in just two(!) fucking years, with tons of QoL features that blow out of water many rpgs created by professional teams.

RIP Tempura, you based boomer movie enjoyer
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>>3695144
It is an RPG Maker game. There isn't much to talk about outside the story and some more meta choices.
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>>3695268
>it's an Unreal Engine game, there's nothing to discuss about it
>>
>"Suspicious Sixth."

>I didn't include this information in the main article, and that's why. There seems to be a rumor online that something resembling a human penis can be seen in Gertraud: Georg's sprite.

>Well, to tell the truth, if you look closely, the sprite does show some kind of "protrusion". But when I ordered the sprite I didn't mention any "masculinity" features, and the artist didn't say anything about it either, also it didn't occur to me when I saw the finished sprite to associate it with anything like that.

>Whatever it was, it doesn't matter. I'm not crazy enough to go looking for the artist and beat the truth out of him now, and even if there really is a penis in there, so what? It's more important to accept these things with a calm mind and not get nervous. Let's be a little more mature.

>This concludes my explanation.
>>
>"Er and Suigintou"

>One day while watching the anime "Rozen Maiden Traumend," I saw a character named Suigintou who acted almost exactly like Er. In my imagination, Er had a maniacal smile, sadistic behavior, and a habit of looking down on everyone with her cold gaze, and somehow Suigintou fit that image perfectly.

>At the time I created Er's image, there was no model of inspiration for her, and I was convinced that she was a unique character born without any outer influence, and there were no other characters like her. And then suddenly I see that Suigintou fits her character perfectly.

>This coincidence surprised me enormously.

>Well, I guess it's just the way it is - no matter how hard you try to create a unique character, sooner or later you'll find someone who looks just like her.


>"Hausen"

>He has a pretty obvious source of inspiration, and those of you who've got a good intuition probably already know who I mean. He has a huge body, strong as steel, non-talkative, an unwavering distrustfulness, a menacing aura, and an endless loyalty to his mistress. He, "The Savior of Fezzite," defending his mistress Minerva like a stone wall.

>His model was the "Terminator" from the movie Terminator 2, played by Arnold Schwarzenegger.

>The scene where Hausen orders Minerva to "Stay back!" during the battle on "Black Lion 8" is a tribute to the famous scene from the movie where the Terminator orders John Connor "Go!" at the smelter. Some of you may have noticed that, too.
>>
>"Vene"

>She is as prominent a character as Er, but there are differences between them, and her source of inspiration is also different. When addressing Ende and other foes, she uses the "omae" pronoun, which is rarely heard from female characters.

>The inspiration for Vene was Aya from the PS game "Parasite Eve". Whereas most of the female characters in it used the "anata" pronoun, Aya always addressed her enemies with "omae".

>The freshness and efficacy of her character deeply impressed me and burned into my memory an image of a strong woman who had nothing to do with the vacuous feminism that prevails among the masses. Therefore, the image of Aya played a significant role in the creation of Vene's character.

>Another image is Ereheim from Xenogears.

>Initially I didn't intend to make Vene look like her, but in the process she started to look more and more like Ereheim, and I, not wanting to change her concept, said to myself "Well, so be it" and accepted it.


>"Yangtze and Doris"

>During my work on them, a vague question kept popping into my head, "Those two… No, it can't be déjà vu. I've definitely seen them somewhere before."

>Have you heard of a game called "クルクート幻想風花" ("Kurkut: Flower Wind of Illusion")? I played it once during development to relax a bit, and suddenly the answer to my question came to me because the main characters in the game looked almost exactly like Yangtze and Doris: a girl with a strong magical gift, looking too childish despite her age, and her protector, a strong warrior with a ponytail of red hair. I felt the similarities were too strong, but I couldn't change the characters anymore, so here too I resorted to the "see nothing, hear nothing, say nothing" approach.
>>
>"Xenogears"

>For those of you who know about "Xenogears" firsthand, I don't think I need to explain the impact it had on me. I consider "Xenogears" and "Chrono Trigger" the two best games in terms of storytelling, and they still are - even with the PlayStation 2 and its new releases, I still don't think any game has yet surpassed them in that regard.

>I also have no complaints about "Xenogears DISC2", which for some reason is considered "problematic". Even though it consists of cutscenes, it didn't bother me one bit because the story was still interesting and engaging. Moreover, if the second disc had been made "playable," that whole part of the story would have become extremely "unrealistic.

>I appreciate "Xenogears" very much for the risky "narrative" approach to the adventure game, which was certainly reflected in "Seraphic Blue".

>The original Vene is extremely reminiscent of the original Erenheim, and the backstory of Er is very similar to the backstory of Id, which is why the appearance of similarities between Vene and Erenheim was inevitable.
>>
>"Companions"
>The party members in the game are strongly connected to specific people, but there isn't much direct connection between them as a whole.
>If you feel that this is the case, you are right.
>This is best exemplified by Vene's words after the lengthy cutscene in EP42: "Thank you for all your help and for staying with me until now".

>In most RPGs, all party members are united through battles, but Vene and her team are not so passionate about that.
>For Vene, all of the party characters are "cooperators", and not "friends".

>I don't mean to say that friendship is bad, but in today's RPGs, friends seem to be a bit too easy-accessible.
>It's frivolous, bland, and creepy to call someone a "friend" just because they follow you around at random.
>So, Vene consider them as "cooperators".
>This is not the antithesis of "friends".
>Rather, it is a perfectly natural value judgment that this relationship cannot be called a "friendship," and it is a natural relationship without any frivolity or blandness.
>>
>Disclose with Tales "American jokes"

>Albeit few, there're several jokes in the game.
>I didn't intend to add them just for fun and laughs, rather they're "witty lines" to add some flavor to the dialogues.

>I have received several comments that the jokes are "American jokes" like those you could hear in Western movies, and this is absolutely true, because they were written with Western movies in mind.

>As is often a case in foreign dramas such as Nash Bridges and CSI, every new episode starts with an introduction - especially in the two series mentioned above - where some incident occurs.
>Then after a few minutes, right before the opening with the familiar theme song starts playing, Nash, Grissom, and Horatio, the main characters, deliver some "witty dialogue" in a friendly and believable manner, after which the opening begins.

>Their dialogues are sometimes witty, sometimes charming, and sometimes profound.

>I appreciated this sequence so much that I ended up using it in Seraphic Blue - a witty dialogue to close an event or cutscene.
>From the evaluations, it seems that the experiment was a success, and as a developer I was satisfied with the result, so I hope players enjoyed it too.
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>>3695295
>>3695296
>>3695297
>>3695298
>>3695299
>>3695300
Not reading all this shit but this is precisely the problem with Seraphic Blue - too much goddamn text that says absolutely fuck all.
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>>3695301

Good, the game still filters the unnecessary public
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>>3695292
Why do you think nobody talks about all those games using the unreal engine?
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>>3695305

Dunno, I see Citadel threads quite often these days.
>>
I'll get around to playing it this year for sure.
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>>3695311
>Unreal 4
That is like using RPG Maker MV to excuse the extremely rigid structure of 2k and 2k3.
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>>3695192
I dont like you, therefore you suck and should be killed.
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>>3695184
I'm clueless about genres, I'll just post game music I like
https://www.youtube.com/watch?v=RuDkCAgrZzg
https://www.youtube.com/watch?v=44ffwSL8VAg
>>
>>3695242
How is the second point an issue
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>>3695620

They die in absolutely same way
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>>3694251
playing since may of last year but i'm only 38 hours in, boss fights are fun. soundtracks are freeware but the electronic ones are amazing, some dungeons are kinda boring but so far it's kino.
>>
Reminder Lake dies satisfied and returns to Gaia in bliss.
Vene is forced to LIVE and SUFFER.
>>
Fav char is probably Foxy or Minerva
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>>3696293

Lake got cucked by Fritz though
>>
Vene's big forehead.
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I love Foxey and I wish for 2 things in the future:

1) A remake of Seraphic Blue.

2) For the creator to surprise release the sequel.

I used to think these were unrealistic but Ruina is getting a remake so I feel anything is possible mow.
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>>3696514
Ruina was always popular tho
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>>3696517
Being popular in Japan doesn't count.
If your game isn't popular in the west, then it may as well not exist at all.
>>
>>3696514

I doubt the dev will get back from the dead only to release a game on the obsolete engine.
>>
>>3696517
>>3696582
Seraphic Blue has a (Japanese) cult following as well from what I saw.
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>>3696512
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>>3696622

Not only that, it inspired quite a lot of devs who made or are still making cool games (Soldiers Desirewing, as an example).
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>>3696582
That is dumb. Ruina is Korean and it is only disliked by consoletards because they got filtered by gacha.
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>>3696675

Anon...
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>>3696706
You are pulling even when you are not paying with money to do it. it is gacha.
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>>3696734
Anon, it's not that...
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>>3696747
O-oh. That Ruina. I-i knew that. I was just pretending not to know.
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>>3696747
Anybody got a link to this? I wanted to play again recently but saw that the original link I used was dead.
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>>3696981
https://drive.google.com/file/d/1t0fRXzpzndH-UDUf1fJcFDot8LqM2YK3/view?usp=drive_link

And for Seraphic Blue:
https://drive.google.com/file/d/1w0mi_nK-n_bBMUsdEHMUz6PIrphsTYzo/view?usp=drive_link



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