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File: romancingsaga2.jpg (433 KB, 1920x1080)
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Should I finally get it?
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>>3927852
I usually have the nereid Amphitrite (fast healer with great resistances) on my final team in the remaster
and if I enabled bonus content, ninja Fuyou (fast amethyst axe / counter spam, extra status resist)

Another standout is crusader Georg (super high weapon levels including axes, which can be used with his shield)
Special mention to court mage Libra since he carries the team early on, though he falls off later
>>
>>3928330
They dumb down gameplay to appeal to a wider audience, most of the times it works at the very least in the short run because complex or experimental games are unappealing to neurotypical people and start off with a pretty small userbase to begin with.
The real issue is whether it works in the long run because as you said, most people that start with the casualized entries don't really turn into loyal fans, largely because the casualization process often tends to rob a franchise of any sort of identity, and having a strong identity is the only way to actually build a userbase that can endure and will keep buying your games, you can see that happen with a lot of franchises too.
>>
>manage to miss or bypass every seven hero except the mandatory Kzinssie
>finally get around to going after Bokhohn
>he whips out the big puppet
I fucked up.
>>
>>3921090
CotC is hilarious to me, man. It's as if you took the SMT design philosophy of "buffs and hitting weaknesses deciding the fight alone" and took it to its logical conclusion. It's all about setting up that perfect stagger/break by stacking debuffs and buffs, using buffs to increase the buff limit, using buffs to increase a unit's damage limit, getting good multi-hit skills, stacking supporting strikes, maximising follow-up attacks to ensure a quicker shield break, putting shield depletion debuffs on an enemy and using buffs to make a weapon/magic type hit another weakness. "Late-game" enemies even usually have 50% resistance to non-weak weapon and magic types, and new units' skills have a billion passive effects depending on the boost level, making this even more extreme.

The only difference to SMT is that the enemy can't really play by the same rules as in units don't have innate weapon or magic-specific weaknesses but it is pretty funny to me that the only reason why they're doing significantly more damage than in other Octopath games is just because of the insane multipliers, not some inherently bloated stats. For instance, here's an encounter with 88 million HP in the roguelike mode/dungeon (which also happens to be the strongest enemy in terms of HP in the game currently) which would take hundreds of turns in an ordinary Octopath game: https://youtu.be/fiu2jWQG6to

It genuinely makes me wonder why so few RPGs outside SaGa make serious use of status effects beyond buffs and debuffs. It's also pretty easy to avoid spamming by, for example, making enemies more resistant to subsequent applications of status effects. It's like some designers just include features which they believe to be "staples" in RPG design but never think of how to properly make those work in the context of what they're creating.
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>>3929149
To be fair status effects are hard to balance and for the most part SaGa was not an exception to this, stun is incredibly OP in RS2 and "just" very strong in the following games, Paralysis is really strong in most entries and even instant death can be busted once you know how to play around it since for better or worse the games don't make things arbitrarily immune to statuses.
>It's like some designers just include features which they believe to be "staples" in RPG design but never think of how to properly make those work in the context of what they're creating.
Yeah, Cargo cult design has always been a massive issue in general game design, it's not really just an RPG issue, you can see that in every genre.
One of the reasons I like SaGa is precisely that, Kawazu is one of the few game designer who's largely immune to cargo cults and will routinely question existing design conventions and try different approaches, very few people would consider a system with no healing whatsoever and even less would manage to make it work.

This might actually be worse than FF13.
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>>3925753
Contrarianism isn't a substitute for personality.
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>>3925953
I also it being so bad that the head of NIS apologized for it.
>>
https://youtu.be/Ht5t-OU1jKA?si=n4bK67ZCwexWvjux
>>
Not everything not discussed is underrated
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>>3925748
which isn't a bad thing since 13 isn't the worst FF.

That's 15

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Fallout Sonora 1.16 is out, translated and repacked

https://vik1ngfile.site/f/y5EUBVotIm#Fallout%20Sonora%20(Extended%20Release)%201.16%20ENh%20Portable.7z

New version brings back previously cut San Felipe.
I'll be around for a few days if anyone has any questions about the mod, or problems with install. It's unzip and play though.
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>>3924703
why should i download this instead of the actual github?
>>
>>3926640
A little malware is fine, it just strengthens your pc's immune system.
>>
>>3926675
It's based on the Foxx repack.
If you don't care about fancy sfall features like double row inventory you can do it manually from the git.
>>
>>3926638
Yeah I've started classics with FoRes and was not dissapointed (OG is still better).
>>3926640
Weird, my eset did not find anything. I'm not an oracle though, so follow more official github anons.
https://cambragol.github.io/Fallout-Sonora/
>>3926675
Includes Foxx repack, so QoL changes I've listed there.>>3926453
Also >>3926677 is correct.
>>
I don't trust slavs not to make me watch a mother eat her baby or some other slav brain edge

Is there any rpg with the pacifist idea of Undertale? I'm sure toby wasn't the first to have this idea.
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>>3920380
Princess Maker games/ Cute Knight Games give you many options to go for peaceful crafts without killing anything at all.

Wonder Project J (both games apply, but you do kill a mechanical dragon in the first one) fits as well, I guess, since the game is all about being polite and kind.
>>
>>3926933
Its still a "be nice to everybody" feel good type of game through, the game gives you le best happy ending by sparing everybody and backtracking a bit to do some shit such as becoming friends with some people and helping someone traumatized, you can literally get a "bad" neutral ending where at the end phonecall its revealed that undyne is feeling like "grrrgh why did you betray our friendship i hate you!!?!" with sad music and shit all because you dared to kill the evil spider who traps you in webs and plans to sell you as food or dared to kill the mercenaries on the CORE who were literally hired to kill you
>>
>>3927424
Those mercenries were just trying to do their job
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>>3929317
Anon, if murder is your job, it doesn't make things better, it makes it much worse.
>>
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>>3922058
>Pearl clutching redditor conflates sexual orientations and fetishes with assault
So you're saying that all people (men especially) are rapists because some of us act on their sexual urges without thinking of the consequences

Tim Gayn's ludokino masterpiece
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>>3924059
I assume the cost in XP is worth the enchanting?

Giving my fighting guys +2 weapons and armor will probably set my Cleric a level behind.

>>3924112
They give you a pretty good bonus to one of your skills. +3 I believe.

>>3924144
I've been enjoying it. Positioning your guys is a bit clunky but that's about it.

Disclaimer: I'm playing the GoG version with Temple+ and the Co8 Modpack installed. Not the recent re-release/master
>>
>>3924059
>When should I start crafting my own magic gear. As soon as characters get access to the feat?
Lower levels has cheaper XP. So for the best value - craft as soon as you have enough gold and meet spell/level requirements.

>>3924148
>I assume the cost in XP is worth the enchanting?
The strongest weapons in the game are the ones you enchant (except for the Always-Hitting sword that you can find only).
>>
>>3924144
>I installed it but it looks so small I can't read shit.
Lower your resolution.
I set 1680x945. If the font is still too small for you then try 1280x720 or 1066x600.
>>
>>3924144
It is old, clanky, and the story is bare, but the actual mechanics are pretty good and it's a pretty decent dungeon crawl.
It gets 4x better with Temple+ and the Co8 mod.
>>
>>3875127
overrated because spergs that were into 3E didn't have a proper videogame outlet
it's honestly amazing how retarded hasbro has been with licensing D&D out for videogames. 4E was a videogame ruleset that never got a videogame

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Every SNES/SFC I've played so far, excluding the FF/DQ series.
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So I've beaten 7th Saga (US version). I played using Kamil and Valsu and overall I really enjoyed it and I thought the game was very balanced, except for the final area where I arrived at lvl 40 and I had to grind to lvl 50 for the final two short dungeons.
The only duel I had to do for the Sky Ark wasn't hard either

Then I tried getting into Laplace no Ma but I didn't like it at all. The combat is really bad between high miss rate and the high dmg randomization, that and the presentation lacks impact. The environments and puzzle solving was doing nothing to me either and it takes forever to lvl up stats and even after lvling up I barely felt any difference, I don't think I'll continue this playthrough and I opted for Mystick Ark instead
>>
>>3923502
>>3921849
I wouldn't say 7th Saga is even in the top 5 most difficult SNES/SFC RPGs, the localized version's balance is just fucked up and as the game is extremely simple mechanically, there's not much besides grinding in this game.
From what I have played, Romancing SaGa 2, Eye of the Beholder, and the Wizardry Gaiden games are all much harder
>>
>>3918301
>excluding the FF/DQ series.
Why would you exclude FF 4-5-6?
>>
>>3928218
Because everyone's already talked about them to death and if I included them in the OP's image the entire discussion would be centered around DQ and FF.
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>>3918301
I liked G.O.D and Der Langriser

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10 years later for a port and something that looks like this
Are we excited?
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>>3928967
I like culdcept, so I will try it.
Wrong board for it though
>>
>>3928970
weirdly saw more posts about it here than vst but yeah, definitely will try it - more curious if they're going to try any foundation shakeups or stay tried and true.
>>
Culdcept is just not very fun. Too much rng and the games last too much.
>>
>>3929012
I feel like the gem economy sub mechanic is mostly useless.
Either take it off or try something new

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I'm searching for RPG games which allows you to transform into dragon, and it feels like powerful thing that NPC acknowledge, instead of just buff.
I Know some of such games:
WOTR
>Golden Dragon Mythic Path, you become very powerful, glowing dragon-king, while campaign map gives you armies of dragons.
Divinity II
>You get to transform into powerful dragon that can besiege fortresses/armies/towns and this is a BIG deal, because most of dragons are hunted off into extinction.
Skyrim
>Its a stretch, but you can summon powerful dragon at end game, which can besiege enemy forts and towns on his lonesome.
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The Breath of Fire series lets you turn into dragons but be aware that Dragon Quarter fucks you over if you do this due to forcing NG+ if you do it too many times.
>>
It’s a possible ending inDragon’s Dogma
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>>3926482
The fact you included Skyrim but not fucking Breath of Fire, which essentially invented turning into a dragon RPG, is baffling
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>>3928983
On the flip side, though, dragon mode in Dragon Quarter turns the protagonist into a completely unstoppable force of nature.
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>>3929201
just like in other BoF games

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My uncle works at Bethesda, give me your honest ideas for making TES6 both a good RPG and a new normie magnet like Skyrim
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>>3922617
extra hot chocolate mamacitas since it'll be in Hammerfell
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>>3928588
Yea I'm still not picking up what you're putting down. I would rather play a single handcrafted quest over 9999999 ai slop filler quests any day of the week.
>>
>>3928858
I'm not defending AI quests or the person who said they wanted them. I just don't think Skyrim's radiant quests deserved that bad of a reputation since they just would be the NPC randomly pointing you towards some dungeon that actually was hand crafted most of the time
>>
>>3922617
Outsource all development to India.
>>
>>3928868
What quests are you referring to though? I can think of a lot of radiant quests that dont operate that way, taking you to handcrafted dungeons and so forth.

>Dark Brotherhood
Go to random location usually in a city, kill someone

>Thieves Guild
Go to random location usually in a city, steal something

>Companions
Go to random location usually a city, kill an animal.

I feel like the Sakura Wars games are rarely discussed here. What are your thoughts on them?
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>>3924025
3 and 4 are not.
1 and 2 are for Saturn
>>
>>3921296
>the games set in the US never got a TL
>>
>>3925259
It did you fucking retard
the US version cover is the pic in OP
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>>3925290
there's like three of them and only one did.
>>
https://x.com/i/status/2023578146457682260
I don't know what this means for the future...

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This your GOAT /vrpg/?
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>>3928540
You lost. /leftypol/ is that way
>>
>>3928659
When did it change from left to right? Seems like a curse, the constant pendulum swing.
>>
>>3920523
ok nobody cares
he did make good games tho
and got canceled
i liked fallout nv it was a lil uh
reddit
but it was fun
esp with mods i miss playing beth games after ms bought them out they all lag lol
>>
>>3923177
>to jack off
well, deservedly so
>>
>>3923177
Is avelone the secret of mana music guy? If so, he's cool.

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So i've played a single playthrough of fallout 3 a long time ago, and while i was a bit nervous about getting lost and not knowing wtf should i do next, the game was surprisingly good at telling me where to go next, and even through i did lose my chance to get directions at one point because i kept picking the bad choices, i eventually found my way to rivet city and continued the main events of the story just fine, and got to do what im pretty sure were all sidequests and DLCs after the main story's end and visited all locations (i did what the enclave asked me to do and poisoned the water, i sent the woman to sacrifice herself, then later i took the chance to nuke the brotherhood of Steel, the fight i had over that was one of the most fun moments from the playthrough).
However, it sounds New Vegas is a lot more complex than that, not only i've heard that theres a lot of choices and stuff i could do to the point where i wouldnt know what to do, but from what little ive seen and heard about a long ago, the amount of factions, endings, interactions, customization, etc. seems so massive that i feel overwhelmed about the idea of downloading the game now even through i really want to play it, so, does the game do a good job at letting you know what you can do? And, if you would reccomend any, which mods should i download/use in case there any gripes or bad things that could sour the experience (i do know that fallout 3 doesnt have a postgame unless you have the Broken Steel DLC, so i wonder if thats the same with fallout New Vegas?)
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>>3928623
Ghost Town Gunfight is one of the best introductory quests of all time.
>>
>>3928623
???
there's quest markers at all times because this shooter is aimed at retards. there's no consequences either you can murderhobo without issue
>>
>>3928623
For the main story, the way the devs intended it to be played is that you leave the starter town, the follow the same road until you reach new vegas. You will encounter other things on the way, sure, but these are stops on your road there. When you reach NV, you pretty much choose what faction you want to help and that leads to the end of the game.

For character progress, I recommend ignoring the highly specific builds you see on the internet. If you play the game as a non-autistic normal person, all you have to do is level up, put points on whichever skill you want, and pick the perks you find cool. I'm pretty sure you can beat the harder difficulties even if you do that.

I'd only use mods after going through the game once, since they may alter the storytelling aspect of it.
>>
>>3928623
how can you be so dumb that you don't know what to do in fallout 3

>>3928630
I've never really thought about it, but yeah
>>
>>3928947
Its mostly just that i wanted to be sure about where i have to go next, i COULD simply explore and figure things on my own terms but i'd like to not end up skipping main story content accidentally if i can avoid it

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>There are two factions
>One is extremely prejudiced, and the other maintains the status quo despite its many flaws
>The tutorial dungeon gets you to side with one of the factions, determining whether your character is good or evil
>Depending on which side the MC chooses, that faction gets to rule the entire region of the game
Fallout: New Vegas and Skyrim are pretty much the same game
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>>3925995
When the Nords get the shit kicked in after kicking the Empire out and the Dominion responds and burns down Skyrim and it's religious landmarks for heresy and other shit you Nords deserve
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>>3928752
>heresy
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>>3910605
The Powder Gangementarii are just the first finger of Caesar's long arms you encounter.
>>
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>>3910314
There are some more similarities.
>both games released at the start of the 2010's
>both games start with the player character nearly getting killed
>one faction is roman-themed, while the other faction fights under a banner of a bear
>the games are power fantasies where the player character becomes a living legend

>>3916328
I think people who played earlier TES games were more inclined to side with the empire since the protagonists of the previous games were all imperial agents, but without that bit of lore knowledge, the empire seems needlessly antagonistic at the start of Skyrim.
>>
>>3928789
You are a Talos Worshipper and the the Dunmer and Argonians living there are worshipping Daedra. Guess what will the high elves do to you? Cut you down like the heretic you are>>3928752

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Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
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>>3928762
>What do you do against a Horrabbit or Terrabbit without a steady shield? Preemptively use speed grass? Get a genocide scroll?
There's like 4 counters but they aren't as consistent as countering Dragons or Gazers
>level up a Heavy Shield to lv8, gains Unmoving
Nobody does this outside of Old Road in 5 (near impossible in 4 since that shield sucks your hunger even faster as it levels up, wtf were they thinking?) you could hunt Man-Eaters to level up the shield fast but that requieres luck for the items needed to do so safely
>Extinction Scroll
Either find one in a shop or create one via Blank Scroll, don't count on it when you really need it
>Steady Shield
Not super rare, but not common either so... RNG dependant
>Gambler Scroll, Extinction effect
Yeah no thanks, you need to be in the same floor as one and prey the thing actually targets the rabbits instead of blowing you up or stealing all your money so if all of the above fails your last option is...
>Rush Stairs
Either at night or just as fast as possible if in a day-only dungeon.
Yeah not fair at all unlike Dragons or Gazers (i would argue Tanks in this game are at the same level of bullshit with their smart AI, low HP regen late game and limited options to deal with them outside of Zen Pots)
>>
>>3928762
>I did exaggerate a bit too much there. You're right that many of the dungeons don't fully expect grinding for +99 gear.
Yeah, for the average player +99 is the safest option (hell probably intended in 5 since limit broken monsters hit like a truck even with a +99 shield) and fair enough, those aren't the most interesting dungeons in their respective games, if anything they are an excuse to dump rare gear on a shop on the 90F+ range
>>
>>3928814
I remember finishing a 99F run of the Underground Manor's general district and the tanks were one of the easier enemies to me. Zen and Water pots castrate them and while they could jump you with their double speed, they can only ever hurt you when you're in the room with them. Without a zen pot I'd just seal them and use another item to finish them off. I'm looking at the beastiary right now and I can't really find an enemy that causes as much dread as the rabbits. The mesmerikons are countered by immunity status and dodger pots, an item way more common than the steady shield in my experience. Bouncy are countered by talismans. Gyazas have no weakness by design but you could still buff yourself.
>>
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>>3928883
>they can only ever hurt you when you're in the room with them.
Not really, you're underestimating getting hit by 40 or 50 to 100 damage in a hallway if you don't have anti-explosion and/or monster detector. Sure they are easier to counter overall no doubt but they can be really infuriating under specific-but-not-so-uncommon scenarios imo
>Bouncy are countered by talismans
Man what was Chunsoft thinking by buffing these mofos in 5? Sure you can play without talismans (i have done so a lot of times) but they still hit so stupidly hard late-game with or without talismans is kinda comedic
>>
Closest monster i can think of are level 3-4 Shaggas, especially with Auras (although any monster with auras in the game requieres your immediate attention if there's one near)

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>Blunt weapon fighter
>Magic is primarily healing/support/enemy debuffs
>Wears far more defensive gear than his allies

This is a cleric
>>
>>3925601
His class is Yuusha, retard.
>>
What would Paula be, then?
A black mage? A sorcerer? A wizard?


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