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File: Reapers.jpg (249 KB, 2524x1419)
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>Ah yes, "Reapers"
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>>3697208
I played it a long time ago. I didn't find any particular flaws, but there was nothing interesting about it. They had an empty open world, seemingly all the time wasters from original games (I don't quite remember, but I think it had basically maco drives AND scanning) and lame characters. The evil aliens could've been good, but without anything to play off from they weren't good either.
>>
>>3697690
Indoctrination has no degrees, it's an eventual complete total control

But let's be honest, given that Cerberus was monitoring us during ME2, how much would you as a councillor give info or confirm Shepard that they are aware of the Reapers who is being tracked by an organization who will most likely sabotage their efforts when TIM does get indoctrinated?
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>>3697757
>Indoctrination has no degrees
This is inaccurate. even the inagame codex elaborates a bit on the difference of "rapid Indoctrination" vs "longterm Indoctrination"
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>>3697189
To be fair Sachs killed it as Ethan Rayne.
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>>3697023
>retcons ME1's ending
I hate ME2 so much it's unreal

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this is one of the best crpgs I played last year. it's highly nonlinear and very tightly designed. stats are actually very impactful and if you try to minmax and leave some core stats unleveled, you will see consequences. having charm 1 will mean you need to roll every time you try to talk to someone because people are that put off by you. having a focus of 1 means you can literally trip and fly into things regularly...etc. there are multiple ways to solve a quest. you can get drunk and insult NPCs to the point where they refuse to talk to your. if you have high science and tinker you can literally build an army of robots to follow you around and attack your enemies. if you're have high charm/speech you can get NPCs to follow you and fight for your (you can abuse this to lawfully kill certain NPCs you don't like). this game is fucking amazing
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>>3696402
it's looks exactly like a stylized fallout clone, even mimics the talking heads.
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>>3693952
Buy an ad.
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>>3693952
I prefer not to fund the existence of slavs
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>>3693952
>try out Demo
>game bugs out in literal first room encounter
>crashes, have to quit with task manager
>uninstall wizard i summon you
imagine paying for such crap
>>
>>3696752
Buy a high-quality post.

File deleted.
Sexpestbros its our time to shine
https://sanwie.itch.io/feh-sex-update
im getting hard...

>decided to pick it up after months of shilling (pic related)
>voice acting runs out 2 minutes in
>the entire game consists of about 3 colours (brown, grey and "stained bathroom tiles" green)
>enemy AI just b-lines for you until whatever attack it has equipped is in range, then stops and spams attack until you're out of range, repeat
>combat is literally just "spam left click until enemies fall over, if one of your 3 bars runs low pause and drink a potion to instantly refill it, repeat"
>you have to manually left click every corpse that appears and click "delete corpse" every single time, otherwise the game breaks
>enemies get stuck on terrain
>summons get stuck on terrain
>no companions (because they'd get stuck on terrain, painfully obvious when you get a quest to escort an NPC from point A to B)
>flying enemies get stuck on the skybox
>NPCs can't open closed doors
>NPCs don't know they can't open closed doors so they just run in place trying to path through the door
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>>3671253
Bg3 has a shitton of content already.
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>>3694765
>The voice acting budget was bigger
It feels smaller to me because it feels like there’s fewer VAs and they’re just recycling them (using the same VA to play multiple race/sex combos, etc) while in Morrowind they feel more unique and varied, even if there’s less total voiced lines overall. I’d rather just read it anyway.
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>>3694772
>Bg3 has a shitton of content already.
It does, it’s like a 120 hour game. It’s more the principle of the matter, that they cut content and lied about it instead of just being honest.
>>
>>3694765
>but I feel like they definitely could have done it for Oblivion if they'd tried.
I feel like you don't quite understand what you're asking for.
>Design encounters to include ranged or flying units
Like here you're asking for more actors for every encounter, and for them to create flying enemies that are fun in gameplay. More often than not, Oblivion encounters were 1vs1. Should wolves have anti-air capabilities, or eagles as allies?
Just in case a player has the levitation spell.

I've used the "tcl" console command to fly and skip whole dungeons and encounters.
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>>3694805
Best I can do is cliff racers.

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>We want the white female audience
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>>3687883
weird how garrus is like the exact opposite of these 2 and is also insanely popular
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>>3697621
Yes but what else was there?
Kaiden was a boy scout, Thane had cancer and Jacob was a nigger.
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>>3697653
meant his personality (combined with gamers being degenerates) made him popular
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>we want the i can fix him audience
>but instead of letting the player do that they instead just have his quest be an i can fix him girl vs I can make him worse girl
I think this was the biggest missed opportunity romance wise in KM (other than amiri). theres a market for muh dark and brooding good guy that just needs the right girl, and its definitely bigger than whoever reg(and octavia) was supposed to appeal to.
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>>3697621

Garrus had some bad boy aspects in ME2. Which does give him some overlap with Astarion and Solas.

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It insists upon itselfq
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>>3696133
true. it also always felt like a nonsensical fanfic-tier attempt at turning Star Wars appealing to reddit atheists, which invariably sucks by definition.
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>>3696149
it was a "tell me if i like this game or not" type thread so nothing of value was lost
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>>3697027
ha! perfect description
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>>3696133
I liked it :)
>>
Obsidian always had a high opinion of themselves.

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Oops I chose the evil path again
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Honestly did not enjoy KotOR 2 as much as 1 but i want to be smothered by Kreia while she gives me yet another lecture.
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>>3692957
yes

>>3690495
What build should I use for my Anthony Bourdain RP? Personally I think he'd make an excellent Jedi irl imo but which squadmates should I favor? And should I give the hungry beggar 5 credits? Why or why not?

https://www.youtube.com/watch?v=SBTVDhIHiiA
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>>3690495
Why is this old woman so nicely curvy and thicc?
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>>3693958
Jedi tier fitness
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>>3690495
Because his reviews of the PT were beyond based, we need a video of Alex Jones explaining the Kotor 2 plot. What is his take on Master Kreia and Master Atris for example? Maybe we can start a petition to force Alex to play and review the game...

https://www.youtube.com/watch?v=oKm4ueVuxpY

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This one always sticks out in my mind

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Summon Night is a good series.
Can we get a thread going?
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>>3690717
Everyone is here!
>>
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>>3675726
the entire U:X LN MTL by gemini 2.0 flash exp
https://files.catbox.moe/q37qqx.7z
and original ver of vol 6
https://files.catbox.moe/t3x6uq.7z
haven't done any QC on those yet so expect weird names and stuff
>>
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Bump for interest. Still plan on starting this series soon
>>
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>>3693320
For anyone interested in ever reading these books just make sure you do so AFTER playing Summon Night 1~4 because the LNs contain massive spoilers and assume you've played them already.

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So its not a new thing that people will create their own rules to self enforce a different kind of playstyle. The most obvious being the Pokemon Nuzlocke where you nickname every pokemon, only catch the first thing on each route and release it when it faints. I've tried it a few times and before the games got so easy every move one shots the enemies it was a pretty fun time. But what other even more autistic examples can you think of or have tried yourself?

Solo self found for arpgs is a pretty common one but honestly thats just how i play them in general because my friends only play turn based rpgs.

I do have one friend that spent like 200 hours doing a "merchant run" of Oblivion where after leaving the tutorial sewers decides to become a merchant and put all his points into things like speechcraft and encumberance and never carries a weapon and walks from town to town down paths trading and upselling to get stuff like horses and a house.

They are odd rules but i can get it. It not an rpg but i certainly enjoy single biome minecraft worlds where i have to go out my comfort zone and try new things. Which brings to mind stuff like the famous "FFV Four Job Fiesta" where a website rolls you up a job for each character and the moment you unlock it the character has to stick to that till the credits.

Whats some rules you have made up to try and inject new life into an rpg you've played to death?
>>
I have this game where every time I lose in a videogame I say racial slurs.
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>>3695535
ESL bot post
>>
>>3695654
Aw, someone turned their newfag bot on.
>>
>>3695535
Hey, not reading, bye
>>
>>3695535
In RPGs you can just roleplay different characters, so that ensures different playstyles. Like that merchant guy in Oblivion you mentioned.
On top of that I avoid metagaming, and using unbalanced items/mechanics. One example is those overpowered items that came from a DLC that some games have.
I do whatever "restrictions" seem to improve the game's design, that make for a better roleplay.
Also it can be fun sticking with preset, or otherwise specialized characters, instead of those minmaxed "do everything" terminators.

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This so far feels like an overall step down from Tower of Time.
What I like is the combat and the idea of multiclassing, while none of the characters are as unique as the ToT heroes the ability to mix and match is a lot more fun in my opinion, since in ToT you'd gravitate to a few paths/abilities that make your team broken and go for that.

What I dislike here is mainly the maps for combat encounters and the fact that every map looks the same, even if you stop going to side missions(which would be a very bad idea since you miss out on research and crafting material). ToT had enemies constantly spawning in sure, but they never appeared out of thin air, instead their spawn points where pretty obvious on the map which meant every fight your kiting strategy always makes sense. Here because of the pseudo stealth system and the non-instanced design of encounters enemies just swarm in onto you and you have very little oppurtunities to kite them because every single map is super open with the expectation that you'll be using the cover system(which plain sucks if you're playing on Insane/a glass cannon) so it becomes a game of funneling enemies into environmental hazards and abusing your limited AoE skills out of the ass.
The whole proc gen/side missions makes things a lot less interesting than the tower too. The biggest thing I feel is missing are the secrets and rewarding exploration which doesn't nearly hold a candle to ToT.

Also the voice barks during battle are god damn infuriating mainly because they had the brilliant idea of having your siblings scream very loudly when attacking/being attacked and their VAs aren't as nice to listen to as any of the ToT heroes.
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>>3693192
Actually you know what, I can actually describe them.
The League has three common enemies, and they range from bullshit to "jesus christ what is this bullshit".
Rangers
>ranged enemy with extremely high damage, but it's mostly skillshot abilities that you can move out of the way of
>have a roll mobility move so they almost always roll out of the way of environmental hazards
>love the ability "toxic golems" which spawns three little shits with extremely high damage and also they have a kamikaze charge that's a bitch to deal with
>these cunts are the most common enemy so get ready to face off against at least 6 toxic golems every time you enter a fight

Air Lords
>elemental affinity for air, meaning they're immune to stuns because almost every stun skill is a shock bolt of some kind.
>ranged enemy with stupidly high damage, none of it can be dodged
>stupidly tanky

And the worst of the bunch, whispers

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>another bullshit fight where my entire team is abducted and placed right in the middle of an enemy swarm thanks to a cutscene
>this time with a boss and two ridiculously high firepower turrets, plus a bunch of whispers and summoners and whatnot
>cheese the boss by immediately stunning everyone, running back while constantly deploying turrets to keep the enemies occupied while chain lightning them, deploying my titan a little bit back so that his pull ability separates one of the enemy units so that I can burst that one down
>eventually burst the boss down, the turrets are left
>still get 3/4 of my party downed because they're so stupidly high damage and my titan's taunt ability isn't exactly reliable
I don't know whether to feel like I won due to quick thinking or cheesing.
>>
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Not much to report on besides performance suddenly taking a dive.
I don't get if this is a Unity thing or this dev thing.
I've recently upgraded my PC and somehow this game which doesn't look visually impressive is barely keeping 40 frames on 1080p, with none of the graphics options doing shit.
>>
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The parties' resistance strip has intensified to the point where literally every enemy we're fighting, including bosses, is at virtually a permenant -100% resistance to everything but chaos and poison.
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Shakespearean.

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>That party member you absolutely hated on your first playthrough, and benched, but warmed up to in subsequent playthroughs and promoted to first team starter

Who was it /vrpg/? For me it's pic related. DPS powerhouse and her banter lightened the mood a fair bit.
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>>3697221
Korgan is unironically based.
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>>3696924
people who actually played the game know that Sera isn't really that bad after her first couple of missions.

The actual dogshit companion is Cole.
>>3696931
it really isn't bad - IF you use the mod that changes the power system. Without it, yeah. Every cool thing is hidden behind hours of grinding
>>
>Veilguard is so bad that Sera apologists are doubling down
>>
>>3697382
She is a quick to anger thug that hides behind 'but the little people' excuses and who never, ever actually comes off as funny nor quirky, no matter how hard the writers try
>>
>>3692013
you played this shit
you played it more than once

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Neverwinter Nights games have shitty graphics, but there is some melancholic, dark athmosphere quality to them that I haven't encountered in any other 3D game. It might be one of the only games that managed to translate the dark fantasy vibe from isometric RPGs to 3D. Is it even possible to recapture that feeling again with newer engines?
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>>3696907
is the community there that bad? the friend that recommended it to me is a borderline normie and isn't exactly a loser, though the games that we have played together have had some of the most mentally ill losers i've met.
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>>3696914
Possibly but you shouldn't take words of some anonymous cocksucker with an obvious grudge at face value
>>
>>3696876
> I imagined RPing with players and doing events/dungeons ran by DM's
It is a thing on a lot of servers. The game has an inbuilt DM module that allows any of them to log in, home in on the players and start interacting with them on the fly. Thing is, you will always have a handful of DM's for a lot of players, so the more popular the server gets the less attention they can give players.
>tfw can't join the city that my friend is in
If your friend weren't a faggot he would create a new character to show you around.
>not doing the NPC questlines from (what I assume is) the main game.
Every server has its own scripts, NPC's and sometimes quests done for EXP, these aren't from the main game. Can't expect anything more than fetch quests and standard MMO fare. Most RP servers also give you experience for player interaction, so you can focus on doing that, some of them will be helpful.
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>>3694792
They just sold expansions, which you had to buy, because they also came with all the new assets and character options. You couldn't play a pw without having the same version, so, you had to buy the expansions. They also used gamespy for matchmaking, which shut down, and they did nothing to support it after that. For years the community came up with solutions to restore/replace the server list, and other patches to the game. Beamdog pretty much stole that work and then handed the dev keys to an Arelith/PotM clique, both servers dramatically rising in popularity after, but that's totally unrelated.

Having a dev team abandon a hypothetical successor would probably be for the best.
>>
>>3696844
>Camera feels like shit, even basic combat animations feels like shit.
I've said it in other threads, I'll say it here as well. I'm impressed (for all the wrong reasons) that they managed to make a point & click game with floaty controls.

This is a Megaman Legends apreciation thread, please share your thoughts about this top best incarnation of the blue bomber
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>>3688060
Mario 64 aged like milk and was already dated by the time Banjo Kazooie released. At least Legends had aesthetics and exploration, even if the combat was braindead.
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>>3688630
>At least Legends had aesthetics and exploration
nah, it had neither; the PS1's garbage texture mapping ruins all attempts at "AeStHeTiC", and the "exploration" is just braindead map-filling.
>>
>>3681158
mods, please keep an eye on this anon
>>
>>3681135
When I was playing this new as a kid it was amazing.
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>>3681858
if you can handle boomer shooters and tank controls you'll still feel comfy so really if your a zoomer or younger probably hate it lol.

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I think i am strange in my opinion black souls I much more interesting than Black souls II What do you think?
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>>3699142
>how to recruit elisabeth
Recruit Red Hood and once they're both in Holy Forest interact with her and tell her that what she's thinking is incorrect.

>or miranda.
Go to the Tainted Bog with 5 Sins, she'll spawn and chase you.
Let her catch you and then defeat her.


Also, you're a fag for using a guide.
Black Souls heavily rewards exploring and doing things in different ways each time and you decided to read and guide ruining the experience in the process.
Colossal homosexual behavior desu.
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>>3699188
I played it without a guide the first time around, I'm not going to play the game fifty times over seeking a bunch of obscure secrets you can basically only even stumble on through sheer luck.
>>
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>innocent rules got translated
I'll seeya bros, I've got a chicken shota to sodomize
>>
>>3699230
>chicken shota
Kys faggot
>>
>>3699230
>chicken shota
Based faggot


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