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Sup. im makin an rpg, inspired by jrpgs like earthbound, deltarune/undertale and mario rpg. and if there is one thing i hate its tropes or wiered features n stuff, what are things that you dislike in most rpgs youve played like tropes or features? Your answeres will be very helpfull so i can avoid these
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>>3859855
>Natural loss aversion makes us overly cautious with consumables ant too often items are just replacement spells
This annoyed the shit out of me in Portrait of Ruin. You find a long sword early in the game and also moldy bread, both of these are useless but there's a quest a bit later where you can trade them in for a sword that inflicts poison.

If you decide to sell either for being useless, not only do you miss out on the weapon but you also miss out on an infinite MP ring which is a reward for completing all quests.
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>>3854185
Indies tend to neglect art and music.

I think non-Japanese indie (JRPG) games focus too much on gameplay and content (amount).
They didn't realize how much of a turn-off deviant art-tier amateur art is.
Also compare western pixel art and jrpg pixel art. World of difference.

Undertale owes a lot of its sucess to its music. True for a lot of other rpgs too, indie or not.

Also jrpg (game) writing is very different from writing a novel. You need to focus on vibes and atmosphere. Not just written dialogs and narration.
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>>3854185
I dislike the RPG trope
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>>3868148
>Also jrpg (game) writing is very different from writing a novel. You need to focus on vibes and atmosphere. Not just written dialogs and narration.
A good 60% of JRPG dialog is worth reading or directly pertaining to the story. My brother and I used to get drunk taking turns playing Final Fantasy and if we got tails we would just straight up skip the cutscene or in-engine cutscene and we still knew what was going on.
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>>3854185
Make an H JRPG in RPGmake, thanks.

The writing in this game is awful. It's cringy and written like a YA story or a fan-fiction. There is this constant insincerity to most of what everyone says mixed with a tonal whiplash of the seriousness of the plot and the way the characters react to it.

Just in the prologue alone, the whole city is attacked, you fall into a cave and the first person you meet is a character named Seelah and within minutes she's cracking jokes with this exact line: "To Summarize, there are three of us, five working legs, three pairs of decent hands, two clear heads and one made of wood. Underground monsters beware!" which is exactly the kind of line you'd expect to hear improving at a d&d table. It's cheesy and not that funny but it could be passable if you were just messing about with your friends but a writer actually thought that was the best line to use for the situation. It completely robs the moment of any sincerity and immediately sets the tone of "We're not *actually* taking this plot seriously, we're aware how silly it sounds".

The same goes for Lann who you meet only a few minutes later. And then in the Tavern you can meet Wjolf who is a cringy teenage-sounding thief who actually calls the jail guard a "Dum-dum".

Along with this there is heavy exposition in nearly everything they say. The sort of writing that goes "Hey, it's you! The one who did that recent thing! The one everyone's been talking about. I'm X, the one you were sent to meet by your quest-giver. Here's my backstory. Here's why I'm important to the thing you're currently doing."

Everything is a constant chore to read in a game where you're reading 80% of the time for 100+ hours.

If anyone feels similarly about this style of writing, can you point me to games that are well-written? I really wanted to like WOTR because mechanically it all sounded fun and looked great but I physically can't bring myself to play anymore because the writing is so horrific.
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>>3868418
None, that would require the game to have competent encounter, level and quest design.
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>>3867947
>Spells are worthless except for buffing, anon.
Shit-eating subhuman doesn't know how to one-round vescavor queen on unfair. Literal tranimal trash.
>>
Anyone else have the issue where the game just won't load? Loading bar gets to like 2/3 full and just stops.
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>>3868393
NTA but you're retarded.
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>>3868421
I may be depressed, but honestly nothing at all stands out to me. maybe a lawful good elf supremacist, but the game probably doesn't allow that. a mecha pilot in some magic construct would be cool, but again that's not really a thing. a spell caster who is edgy and cuts himself to use his blood to strengthen spells? The cruoromancer is kind of close, but that's necromancy focused and not really the same vibe
a shield wielding caster who uses damage over time and just outlasts the enemy through insurmountable defense? feels like it would drag the game out so much
all of my ideas are bad

>>3868467
I miss tyranny, I think that's been my favorite modern crpg honestly

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This came out today. I’ve only played a little so far, but it’s like a fusion of Caligula and Monark. I had wanted more of a straightforward Monark sequel, but this seems fine so far. The Masuko score is pretty nice, and the combat has some promise to it. The story is slow-going and hasn’t had a major hook yet, but both Caligulas had meh intro chapters, so I’ll give it a pass for now.

For the five or so people like me that really likes Monark, what do you want to see from the game? I’m hoping it ties into the lore and adds more character cameos.
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>>3863317
So does this game actually have romance or is it just a vague "hehe I like you" at the end of the social link and is never brought up again?
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>>3863998
You get a confession and a few short dates but it doesn't translate over to the main story
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>>3857063
I wish CRYMACHINA had some kind of modding to make the battles longer.... I play all games skipping as much EXP and leveling as little as possible to maximize enjoyment (Parmenides was great in Crystar), and due to the way normal battles and levels are structured in CRYMACHINA I was murdering Vida (je) and the others so fast they didn't have the time to say their boss battle voicelines. Even the hardest and most climactic fights only took minutes. All the bosses were blietzkriegish, only Anthropos and Ecclesia take forever and I have clear memories of, one because of the points grinding and the other because of the bonus endgame fight. Then again, it felt fitting how do-or-die all was
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>>3864851
speaking of boss dialogue, I think there's even different lines for rematching them with the other characters

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All they have to do is patch in turn-based mode, and this instantly would sell a gorillion copies. Does Obsidian hate money?
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>>3867639
>nobody wants turn-based
true
explains why BG3 failed so hard
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>>3867735
BG3 was bad, despite being turn based, not because of it
BG1 and 2 were good, despite being RTWP, not because of it
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>>3867736
I agree with you 100%.
Just replying to that dumb anon who thinks "nobody wants turn based".

Proven also with the Pathfinder games, where the community basically forced Owlkek to implement turn-based, cause everyone was playing the turn-based mod in Kingmaker.

Most people do want turn-based and it's one of the extremely rare cases where most people are correct.
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>>3866577
Nobody gives a shit about this game anymore. And very few give a shit about turn-based systems too.
>Does Obsidian hate money?
I would say they hate real RPGs. Most of the people who work in Obsidian now are not the ones who founded the company more than 20 years ago. They only keep doing """RPGs"""" because that's what they're popular for.

>>3866675
In terms of RPG reactivity, it is. In terms of difficulty, beyond Act 1 it is practically non existent, one of the easiest cRPG i've ever played. The ending(s) per se is not dissatisfying, the problem is that it begs a continuation that never happened.
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>>3868632
>In terms of difficulty, beyond Act 1 it is practically non existent, one of the easiest cRPG i've ever played.
Like one anon said it has almost zero enemy variety. You basically get typical warrior, rogue and mage with various skins + spirits.

One of the greatest and most soulful old school JRPGs of all time
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>>3848180
True, even if you're not into pokebollocks it's just fun and entertaining. In hindsight it obviously lacks QoL improvements but it's definitely a legendary JRPG
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>>3865251
infiltrating a criminal gambling den or corpo tower is cooler than stopping bad guys turning fish weird colors
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>>3865631
>they didn't fail at anything.
Rocket hadn't even managed to get the silph scope out of silph co. by the time they were defeated. If anything Giovanni was a bit of a chump, he loses to you 3 separate times by the end of gen 1.

>>3867347
>Nothing exciting happened in gen 2!
>That's wrong. Here are some exciting things.
>Ok. but I think the things in gen 1 were MORE exciting + (I'll pretend to be retarded!)
autism.
>>
>>3867347
You mean remnants of criminal gang testing weaponized soundwaves that turn fantastical, elemental creatures unusually violent?
The Shininess was not result of Team Rocket's experiment, the golden Magikarp was just chilling in Lake of Rage till it was forced to evolve by Team Rocket's signal.

And then they stormed Radio tower to affect entire region, which was stopped only by 10yo boy, just as in RBY.

For how aimless and lost Rockets were in GSC due to lack of proper leadership, their plan was actually pretty scary and would end in massive chaos as Pokemon all over the region would go berserk. Funnily enough, despite all of it, Rockets just wanted to attract attention of their old boss.
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>>3867796
And yet, where do you find the silph scope? Also, you beating rivals/villains in a game is supposed to happen. What, you want to lose?

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この「RPG」は「感動」から生まれた。
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>>3868244
4chan is an english language website. Try again
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>>3868244
そうですねぇ
>>
この「OP」は「ケツアナ」から生まれた。
>>
OPはホモ野郎

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>Played it for 100 hours
>Still think it's quite boring
Why are people so obsessed with this game?
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>>3865874
I'm a racist but I can admit there was some good story and gameplay within gta: sa. if you can get passed cj being a nigger. also James woods as mike toreno was great.
Franklin as a character was pretty much shit, he was a third wheel thief in two white gangsters betrayal saga.
lamar at least tried to make moves of his own and iirc, lamar didn't betray anyone? even that snitch he worked for, that pudgy wannabe grove street member. forget his name.
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>>3865963
I don't see color... as my daughter takes niggers in the living room
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>>3867330
tell me you're a jew, without telling me. lmao
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>>3865095
Fuck off, OP

You already posted this thread and got your answers you little weasel
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>>3868366
>if you can get passed cj being a nigger.
San Andreas is a nigger story about niggers doing nigger things. It wouldn't make sense if CJ was anything but a nigger.
You guys complain about niggers and troons wanting representation but apoarently can't play anything if the mc is not and idealized version of yourselves.

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Is this worth playing? It's probably the leas talked about TES game on this board.
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Arena is the only game in the series with decent story dungeons, you can actually tell they're not generated
>>
You can play it, you'll probably not finish it. See it as kind of a pilgrimage.
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>>3864300
>daggerfall unity
eh
>daggerfall unity WITH the TTRPG combat reset
acceptable
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>>3860397
>It's probably the leas talked about TES game on this board.
That's certainly either Battlespire or Redguard.
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>>3865678
The main quest dungeons in Daggerfall are also hand-made.

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What are other twine games that you've played? I like Shepherds of Haven.
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>>3870279
Suzerain.
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>>3870069
Thanks for code-diving for me, friend!
>>
ANON!!!
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>>3870401
that is what usually happened to me, along with code text
for that i just chose the correct continue and it looked fine
>>
>aura spics
:/

Anything passes for an rpg nowadays huh
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>>3866569
>Idk, its clear like you said that TCR was forced to rush out "a VTMB game" by the leeches at Paradox

What are you talking about lol? Sure the version from Hardsuit labs was janky, but it was an actual RPG. TCR literally could have just used this version and improved it a bit. Has actual stats, stuff like lockpicking, weapons, dialogue choices and throws in the shitty dancing and stuff from the original. They spent 2 years removing features from a game and turning it into a walking simulator with a basic story. I wouldn't call that rushed at all.

https://www.youtube.com/watch?v=6xRCZePzzqM
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>>3866090
That's anti-troonpiremitic or something
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>>3866594
>TCR literally could have just used this version and improved it
That is not how game dev works.
You also forget that the game and production was such a shitshow they had to drop it entirely and go with a different studio. Also what you see in a small vertical slice is NOT what a game is.
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>>3866090
This image doesn't do anything to tell me whether the game is an RPG or not.
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>>3866090
Last time I checked it on Steam Brutal Legend still didn't have Strategy or RTS-related tags upfront. VTMB2 is called RPG only because it's "le long-awaited sequel" to an actual RPG. It's not an RPG and neither it's a real sequel nor it is long-awaited, since I believe most people interested in its name moved on. I mean, I wasn't even interested in the idea of it when I saw the first trailer to a game that never came out. The one with androgynous hobo on the bridge doing some strange SPIRITUAL LEADER shit with grabbing the POV cameraman's hands or whatever he was doing.

>>3866588
NTA but I think it's bait because OP is posting about a non-RPG on the RPG board.

>>3868385
Yeah, wasn't there a story about how the publishers one year called on some videogame industry veteran director who is known for taking a pile of unfinished mess, the unmotivated devs and beating the mess into something resembling a finished product? Not a masterpiece or anything, just an actual game? The guy took a look at the devs and what they hadn't made in all that time, washed off his hands and quit right there.

So I've been solo developing this game after-hours for few years now... Finally the time has come to release the Steam page
https://store.steampowered.com/app/2918690/Underneath_Dwarven_Artifacts/
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>>3867808
ah yes the glorious slow-motion, I have a code that triggers slow motion (with a % chance) if you deal massive damage, it's always cool
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>>3867809
kinda
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>>3867692
Neat
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>>3867799
>haven & hearth
My memories of that are gangs of russian players roaming around raiding farmsteads.
How close is the food system to Elona?
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>>3867692
We want the Oblivion remastered audience.

post screenshot of where you are currently at in the rpg you are playing
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run in eternal blue is completely worthless. it never works
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i think it's gonna take me 40+ hours to beat lunar eternal blue for sega cd
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Just saved my totally not tsundere tomboyish childhood girl friend.
She's about as thankful as expected.
>>
>>
the sega cd version of lunar eternal blue is superior to the playstation version and the remastered version

here's lunar eternal blue remastered:
https://youtu.be/AYpV741_SQ8?t=1445
here's the sega cd version:
https://youtu.be/fB745rg6Hd8?t=4142

that yeti creature looks way better on the sega cd

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I'm finally falling down the old CRPG rabbit hole, and just wanted to know if I'm missing any classics or hidden gems on my Odyssey of a list.

I've been wanting to get into the genre for a while now, occasionally picking up games in steam sales that look good. Recently I started playing Baldur's Gate 1. (just got to chapter 5) and I already know I'm hooked. I bought a bunch of games in the Steam Autumn sale, and I'm just looking for any recommendations to add onto it. Mostly for stuff like "Oh, you won't understand this mechanic without seeing it's first implementation in this other game" or "You should probably play this game before that game so you don't get spoiled randomly" or "Skip this one, it's overhyped"

So far I've got:
Baldur's Gate
Baldur's Gate 2
Fallout
Fallout 2
Icewind Dale
Planescape Torment
Neverwinter Nights
Divinity Original Sin
Star Wars: Knights of the Old Republic
Underrail

Comment too long. Click here to view the full text.
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>>3860545
Icewind Dale 2 and Neverwinter Nights 2
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>>3867966
I keep forgetting Icewind Dale 2 exists, just because it's not on steam.
I'll see if that fan-made enhanced edition is worth it after finishing the first one.
NWN2 is on the wishlist now.
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>>3867972
>I'll see if that fan-made enhanced edition is worth it after finishing the first one.
It's not. Vanilla IWD2 is worth one playthrough, though.
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>>3865538
Imagine spending hours of your life gatekeeping threads on this molasses board because you don't know what to do with impotent liberal rage.

>>3860545
Ultimas, Ultima Underworld, Gold Box series, although we'll soon get into an argument between CRPG and DRPG/Blobbers down this path as they're now known. I only bring this up since you seem to be leaning into the CRPG/Isometric styled games more. There was no such distinction between RPGs when these were released.

You're speaking of spoilering/burnout on mechanical factors so therefore there is no other way to play them than chronological release date if you want to enjoy things through less of a modern jaded lens.

You're already at 1000s of playthrough hours with your current list though so choose your temporal sacrifices wisely against the real world.
>>
>>3868427
I'm interested in first person dungeon crawlers too. I've just always thought that old RPGs in an isometric style sounded fun to get into. It was actually Morrowind that got me into really wanting to go down old number crunching dice rolling games, and I figured I'd find better implementations of that in games where you don't directly control your character, but instead issue commands.

I'm sort of treating this Odyssey of games as you might treat a stack of books in a long running series. Tackle them one at a time. Take breaks when I'm feeling down on it. Feel a nice little bit of satisfaction when I see the ending, then open up the next one. It's like a soap opera that I know will go on long enough for me to have my fill.

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How do you make a pure fighter (no MP) interesting in an RPG?
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>>3867758
>>3867997
Can you retards try posting on-topic?
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>>3868253
>posts off-topic about others posting off-topic
Based retard.
>>
>>3866484
If the setting's grounded? Be yourself.
If it's magical, you use magic.
>Actually, a fighter with the strength to swing a greatsword like it was a butter knife is NOT magic!
lol
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>>3868260
This is just fantasy shit, so I am going to accept it if someone calls me a faggot, but fighters can be useful a lot sooner than spellcasters since swords never run out of uses in most RPGs.
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>>3868274
>but fighters can be useful a lot sooner than spellcasters since swords never run out of uses in most RPGs.
Well that depends on the dev.
Some will give warriors totally-not-mana or stuff like rage. Other as you say will go venetian and have the mage become a walking pile of bones after some spellcasts while the warrior is all good to go.

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What game has the most fun turn-based combat?
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>>3865617
why are you even in this board if you hate TB combat?
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>>3866138
Came to leave that post
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>>3864840
>too bad the game doesnt require you to take advantage of the system until the final chapter/100 trials unless youre doing some kind of challenge run.
The late game is exactly when TTYD's battle system starts to wear on you. The stage hazard gimmick starts to become especially tedious. By the time I was in the final dungeon, I remember the fucking fog hazard coming up so frequently that I just started running from every battle when it popped up because it wasn't worth the wasted turns of whiffing the enemy just to get EXP and coins I didn't fucking need.
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>>3864828
>Persona does these as well
Not really, the one more functions quite differently but I do get what you mean. Press turn is much better balanced though.
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Child of Light is very fun.


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