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File: Chudded.png (1.9 MB, 1492x1330)
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Women branching out from the Art department in game studios is why we can't have RPG's like these anymore.
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>>3881415
leads are easy to blame because they are the ones to blame. who else is there to blame. you're not making sense.
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>>3881388
You have no argument.
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>>3880057
This has to be bait. I refuse to believe you can be this aggressively retarded in 2025.
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I am not sure what I was expecting when I entered the thread but this was a wild read.
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>>3879914
>We just sort of figured things out and did what was necessary.
Is this truly the infinite well of power that is "20-something year old white guys in an office just coding because we like it"?

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Been playing this on and off for like a month because i am busy with irl shit. Is the game worth finishing since the campaign is 40 hours and i dont have much free time? Should i just move on to something else?
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I remember when this came out. At the time it was one of the best looking games of its type and required a pretty decent setup to play. I finished it, but don't remember a single thing about it. Very forgettable.
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>>3885479
Maybe someone else played it?
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>>3885548
..and then they'd have their own, personal opinion. Even if you get a 3000 characters post about how this is the best game ever made, it would mean nothing. Literally.
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>>3885759
Kill yourself loser
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>>3885886
Nice argument, retard.

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I never really thought about it until I decided to replay this shit, but the railroading for you to have good Karma in a game which is famous for granting 'true player freedom' is crazy. Pretty much every single Bad Karma decision is just a speedrun for you to get softlocked out of playing or enjoying the game at all.

1. Retarded plot device about needing to tattoo being slaver on your forehead to justify screwing your interaction favorability with pretty much every single NPC and lock you out of content, in exchange for.... a paltry sum of money. Wow, what a 'choice'. Very realistic wanting everyone to always know you're coming when trying to nab slaves and never be able to retire peacefully too. Never heard of a single slaver outfit that ever felt the need to permanently mark their trade IRL either if we're aiming for 'realism' here.

2. "Coincidentally" both your early talking head companions will leave and attack you for being a slaver, in a game where they're actually crucial depending on your difficulty and build unless you want some autistic unnatural minmaxxed slog. Lose 2 permanent companions, or earn 100 coins by attacking some NPC's in a scripted encounter? Hard choices.

3. Get fucked in the ass even harder for 'Childkiller' reputation, even if you killed them in the middle of nowhere with zero witnesses or without your companions in tow. Why? Well, I guess because the developers want to meta-punish you for being a sick fuck. Based??
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>>3883160
this wasn't even true in 1
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>>3882610
How are mutant not the master race?
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>>3883485
>t. didn't play fallout 1
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>>3881945
It's the second game in a series.

So, based on 1 game, you claim it's famous for open choices and max free will...

Ok. Maybe RPGs aren't for you, Junior.
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the fallout fanbase has daddy issues so they’re kinda fucked up in the head

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Do The Blades suck at their job or are they just so good that we only really know about the times they've failed?
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>>3883910
What do you mean? The operation in Morrowind was a massive success and so was the one in Daggerfall. The later was only messed up due to time warping bullshit.
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>>3883910
They suffer from the greatest handicap of all, Bethesda writing.
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>>3883910
79% of Roman emperors, our best analogue, died violent deaths. Only one abdicated in his old age. Only 4% are likely natural causes (if you believe being struck by lightning happened.)
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>>3883910
Let's see. The blades let 2 emperors die.

Good at their job? Hmmmm. Hmmmm...
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>>3883910
Isn't Daggerfall's plot basically about them saving everyone?

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I just finished playing SaGa 2 / Final Fantasy Legends II. I've read some people say this is the best of the original GB trilogy, but I don't know, I thought it was good but I never jived with it as much as the first game.

I get why they would change the humans and espers stat gains to be more like FF2-style, since it was easy to max everything in the first game so this forces you to do "builds" more unless you grind like a maniac, but I thought that went well the brisk pace of the first game. The way 2 does it feels odd since you would want high AGI on everyone to preempt enemies, but if you're just killing things efficiently then you're only going to be raising your primary attacking stat, and trying to grind a stat by using a weaker move hoping you'll maybe get a +1 at the end feels bad. So you end up with with a high STR character with high DPS but slow, high AGI character who goes first but just okay DPS, or high MAG character who's slow and just okay DPS but is good at nuking and healing.

And I guess my biggest issue then is that robots just seem straight up better than humans. It actually takes less money to fully gear up a robot, and it gives them good stats right away, AND they get a damage buff when using artillery weapons, AND they restore weapon uses by resting. The only benefit humans seem to have is that they're hypothetically the strongest and most flexible if you grinded them to be fully maxed out.

Neither game has any amazing writing, but I thought the first game was paced well and wrung all it could out of its several world ideas, did some quick storylines with a balance of comedy and tragedy, and fighting God at the end was fun. The second game feels like no individual world or idea sticks around long enough, and the overall tone feels like it's moved too far into "wacky". It doesn't feel like it builds up any villain much, and the final conflict is just cleaning up something similar to a natural disaster that was barely foreshadowed.
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First game was more memorable for me
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I can hardly recall anything that happened in 2 even when looking at my screenshots
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III was bland as fuck though, but maybe I'm partly to blame for sticking to an all human party the entire game. It's just that every time I tried to change them to something else it felt like a downgrade.
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>>3884003
>>3883929
I will agree that in content and gameplay mechanics it's 100 times better than the first, in that I just wanted to get over the slog battles faster so I skipped through the last 3 levels fast with the chainsaw while FFL 2 was a treat
>body level
>Odin
>smasherbot
>your dad is an archmage with fucking guns and fights at your side
2 is much closer to Frontier which is great.
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>>3883304
>Goddess of Destiny
SOVL extracted with surgical precision

>developing 2 Rogue Trader DLCs
>developing Dark Heresy cRPG
>developing a Mass Effect-like The Expanse RPG
>developing a Disco Elysium copycat
>developing "Shadow of the Road", whatever that is
>just relevealed their developing a Starfinder cRPG

They are going to burn out and crash, aren't they?
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>>3880903
Well, that's still very vague, though. What do you mean by "overbuffed"? Like they hit too hard? They are too tanky? Their abilities are too hard to resist? What?
Because from my perspective if the creature is getting killed with one round of a player's actions, that's not overbuffed. Even demon lords are dead in two combat rounds at the absolute max, and that's absolutely insane for a single creature to endure the actions of four to six player characters TWICE.... But, again, that isn't overbuffed. Two rounds of combat is 12 seconds of real time. Players are insanely overpowered.
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>>3880928
You aren't following along very well, are you? I'm the one asking leading questions here.
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>>3880949
Are you though?
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>>3880847
D&D is literally the worst RPG system ever made. But at least Pathfinder was the best version of it.
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>>3856487
>jk2sp.exe
dangerously ultra based

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What are some good RPGs that are on the shorter end? Sub 30 hours? I've been told pic is related.
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>>3884985
>Live A Live counts.
>>3884983
LAL is much shorter than any of the listed games unless you spend a lot of time getting stuck and refuse to read a walkthrough. esp for the Ninja scenario, which can tough if you get lost or just play it "wrong".
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>>3884986
Mario RPG in particular was like... enragingly short.
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>>3884997
I dunno, I don't think Earthbound is terribly short, it's just not a tedious grinding epic like FF6.
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>>3884983
Chrono trigger sucks ass.

But I'm betting you're an ass person. Dig in.
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>>3884983
Breath of Fire: Dragon Quarter
Virgo vs the Zodiac
Growlanser 2

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Does anyone on here actually judge a game by how big the girls boobs are? I thought that was ironic.
Seems pretty retarded. not even a real political position, just being too lazy to pause the game and go jack off, really.

btw best jrpg girls thread
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>>3869889
No. That's retarded. It's a game. If I wanted to look up porn I would look up porn. I appreciate if a game has pretty ladies, but I have absolutely zero desire to crank it to fake cartoon pictures of women.
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>>3884375
>fake cartoon pictures of women
Damn, this nigger's been in a coma since 1998.
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>>3869889
Consider the following: To have attractive characters means the developer is interested on making a product with high appeal to sell, so you can safely assume the game is trying to be entertaining and fun to play and watch.
To deliberatedly not have attractive characters under cheap premises of realism or ideology or whatever bullshit reason corporate america bankers pull off to give you money to develop the game instead of the buyer, it's a telltale sign it was heavily tampered and it will be shit and not worth the attention.
This is "investment as the paycheck, not sales". This particular phenomena had happened on every product from american corporations, top to bottom, from food wrappers to cars, and quality is going down and prices up. Now considering you live in a reasonably free world, you can just stop buying for some years until their investment money runs out and there's not more money coming because no one earned anything with the investment.
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>>3870080
Based Frank, God bless him and his girls
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>>3870006
Agreed. They need to respect the original big tit vision.

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Majority of the map is a wasteland with DC tucked away in the corner. No clearly defined roads or paths. This is the way you do an open world.
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>>3883385
https://en.wikipedia.org/wiki/L%27Enfant_Plaza
yeah. It's some post-WWII Brutalism
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>>3883065
What do they eat?
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>>3883348
Fallout 4 before diamond city is a joy to explore. Then it all falls to shit because of the insanely ugly retro futuristic art style and the completely dead city districts. Would've been better without the city
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>>3883418
Just stay out of the city
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>>3883348
Boston feels tiny and unstable compared to DC because of totally necessary open world design. "See that ugly skyscraper, you can climb it", thanks Todd.
I enjoyed the approach of DC including its subway traversal much more.

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Finished both the first game and Tie just now and wanted to discuss it. Despite the first game being pretty bare bones gameplay wise and the second one being way too easy with how many ways to get overpowered, I genuinely loved these two games in a way I hadn't felt before in a long time. Great OST, girls are cute, themes of friendship done in a way that doesn't just feel like stale tropes, Tie in particular really was able to capture that feel of summer vacation coming to a close especially I got closer to the end of the game. Wish there was a future for this series but it seems like the mobile game was a gigaflop and Mel Kishida seems like he's moved on. Anyone else have thoughts?
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>>3880401
Still better than the photo mode in Balan Wonderworld, that one is very limited.
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>>3880512
I find it a little funny that the limitations also apply to demons, like Gust thinks I'm going to try looking up a cryhorn's skirt. It could certainly be worse, of course.
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Before this thread dies, one last image. I posted something only because I wanted 100 images for this thread.

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Why are these games considered inferior to their original releases? What are some other games that fall under this category?
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>>3877965
This thread convinced me to buy Suikoden Remastered on sale.
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>>3877981
>contrarian idiot
nigga, you are contrarian idiot here, unless you use the word as generic insult and not by its real meaning which mean you are also retarded
>>
Was that Eiyuden game any good?
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>>3884663
I've tried many times but either the opening characters are too annoying to be worth dealing with or the translation is too annoying to be worth dealing with. Either way it's got some shit writing.
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>>3878856
A lot of people were bitching about this on release, is it fixed now, or were people overblowing it this whole time?

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are you NWN dude?
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>>3884979
>BG1's portraits are mostly NPC portraits so it's got meeting a duplicate going against them
Akshully they thought of that. There are alternate portraits for each NPC if you take their regular portrait.
>>
Even though bg2's portraits and some are jank and traced from other stuff there's something soulful about them. I like the colours they use.
Wish they had made more in that style.
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>>3885364
>there's something soulful about them
This just means you played them as an impressionable adolescent.
>t. same
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>>3884961
I'd put Lands of Lore up there too. Animated portraits are sadly underutilised.
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>>3884930
>are you NWN dude?
No, I'm not an entire game, Polish subhuman anon.

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The first Witcher was a great rpg I really need to get around to playing 2 and 3 sometime. I loved the bar scenes where your just hanging out with dandelion and your other bros shooting the shit it's great slice of life.

I thought the whole game was good I dunno why people said it began slow I've played alot of Jrpgs that have started waaaaay slower. Only real part of the game I didn't like was getting like one shit by those plant thinks that could spit projectiles when I first got to the swamp in ch2. Brutal.
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>>3885023
Knights of the Old republic, and other Aurora engine games.
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The witcher game.
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>>3885316
2 and 3 aren't like 1
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>>3885023
NWN same engine

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And how would you react if I told you that (You), the customer, had a hand in killing it?

There's a situation which most gamers don't really like talking about because blaming Big Corpo ( Which isn't without its faults and own role to play here ) for absolutely everything is easier, but it's really just a matter of simple math at the end of the day:

You can't have what is effectively a nearly 'does-it-all' world simulator genre which typically requires studios with hundreds of full-time workers to create in a reasonable timeframe that only costs 6 times more than some bullet hell indie gadget made by one guy in his room or 3 times more than the latest 2D quirky metroidvania or roguelike craze developed by a team of 3.

See, back in the day, this could still somewhat work - Brand recognition, advertisement, store availability when stores were still a thing, the futuristic outlook of the old generation of gamers, all of these ensured that at least, the bigger and more ambitious the game, the bigger the company, the more members of the public are going to purchase it by a long shot. With the advent of steam accessibility for normies and change in gamer culture, that is evidently no longer the case, and the neckbeard in a room can reach just as many people as any Triple A studios almost effortlessly. You're all probably aware of the 'indie explosion' in every acclaimed game recently.

You should probably also know that multiplayer games are still topping the charts alongside them, of course, they don't suffer from the same problem - it takes a big company to maintain a massive global and competitive live service. Which brings us back to single-player open-world RPG's and the dire state they're in...

(Cont. )
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>>3885091
>Avowed and The Outer Worlds
Were they open world RPGs?
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>>3885093
Yes, but lower scale so it uses zones instead.
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>>3885098
A low scale open world with zones RPG
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>>3885085
dont think so, to make game unprofitable you have to really try
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>>3885091
>What other MMOs would be competing with and be directly compared to would be WoW after years of being out and multiple expansions
which made it much worse and are objectively much shittier product than vanilla wow. see, heres your problem. you see games as a craft instead of art. your base your point on a premise that you can only replicate what already exist. make clones. never make something new like vanilla wow did. never even try to commit to incredible quality like bg3 did.

idk if you familiar with classic for examole which is terrificaly mismanaged experience. And I mean god it was really fucking bad, and still is. No anitcheat, crossrealm, no idea what players want, bugged releases of every content (that in a game which already released mind you) and lots more. Everything about it is terrible compared to pservers which are run by shoestring budget. But those pservers, at least ones which made it are run by people who really love the game. Are you getting it yet?

>This is precisely what happened with Avowed and The Outer Worlds. Players were upset it wasn't the same scale as a Skyrim
exactly same point as before. those are objectively horrificalty bad games. I am not gonna write list of analysis, they just completely inferior experiences. what you should be comparing is f3 to fnv which shows stark differences.

>So for you as a company, is it appealing to you to invest a shitload of money but still most likely falling short in terms of just scale to Skyrim and getting shit for it? Potentially leading to an expensive flop?
if you come to art scene to make slop craft profits, if you have no vision, no talent, no drive, no desire to work your ass out, you are not going to make it. better invest into something more simplistic than that. like gold or silver or nuclear energy.

Metaphor is so cool it makes me wonder how it would be if brown people existed
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i liked metaphor but i have no desire to play it again. i found it to be extremely grindy because i hate passing up free stat increases. that's my fault though, not the game's.
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I'm still waiting to see if they release an expansion pack for it.


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