EXP is an outdated and obsolete mechanic. Games should reward exploration, completion, and engaging with the mechanics, not grinding.
>>3965618How? How should it reward exploration, completion and engaging with mechanics? It's great to say those things, but you have to quantify it somehow. HOW should it be rewarded?
>>4015929How would you do it?
>>3965618The only outdated and shit mechanic is level gated gear. I'm fine with experience and levelling so long as it's just more of a background way to gauge my growth in power.
>>3965618>Games should reward exploration, completion, and engaging with the mechanicsAnd exp can't do that, retard?
>>3999359just as the developers intended.....?
>It's finally fucking real.Thoughts on the teaser, Anons? This looks much darker than any other modern Persona game.https://www.youtube.com/watch?v=CL-q0HgfMOY
>>4012442git gud
>>3997333It's only hard if you want to max all social links, unless this is what you mean with "romance". I certainly desire more leeway with that because the P3 remake was a horror to play for the sheer amount of planning you had to do to be sure that you max 100% by the time the game ends. I hate to look up anything when playing, I just want to choose myself. Can't relate to the dungeon issue. I never had a problem with dungeons in these games and never looked anything up in that regard.
>>3996954P4R next year, P6 in 2028. What I really want is SMT6, though.
>>4019176>SMT6chaos, demifiend, nahobino, I would be disappointed if the SMT6 protag is just a foid because you can't keep making the male protags prettier, or can you?
>>3997429This is completely incorrect, 3 is just the easiest to “fuck up” if you’re not aware of slink availability and which social stats to max first
What's the most satisfying RPG you've completed?I just finished DQ2 (GBC) for the first time (have made many attempts at it throughout my life) and it feels great. Getting to walk around the world and see a bunch of extra scenes after defeating the final boss was great. Amazing game.
>>4012399DQ2's up there for me too, same port too. DQ3 was the most satisfying the first time, but that's also partially because I had played 1 and 2 first.
>>4012399Arc the Lad 2, DQ8, or DQ11
>>4012399Knights of the Old Republic felt very satisfying to play as an adult after hearing about it as a kid but not playing it. I felt like I got exactly what was promised on the box.
>>4012399probably xenogears for the story alone (last dungeon was atrocious though.I don't know if it's satisfaction or nostalgia or the feeling of closure but finally beating ff9 after getting to the final dungeon as a kid and not completing it felt like a huge closure, almost a sad/retrospective feeling, like I can finally move on.Same with ff7, I think I had done about 40-50% as a kid after starting it numerous and times and had never beaten. Beat it this year and it was very satisfying even though I new everything that happened in the story from years of spoilers.So many fucking jrpgs (especially on the snes) that I started, got quite far through then gave up on as a kid.
>>4012818Many people will say the 2nd game is better but I really prefer dark cloud. The 2nd game is kinda overkill
Nobody will give me a straight answer as to whether I actually need to play this game as part of the Trails series. It's always, "No, but maybe..."
The answer is no. Also you don't need to play it at all. One of my least favorite falcom games.
>>4011741Each game sells like 12 copies
>>4011730Zwei 3? I thought this game had more in common with Ys Seven before they made Memories of Celceta.
>>4011703It is not directly related, but there is enough implications that they take place in the same world, especially because Nayuta deals with the concept of different worlds existing parallel alongside each other in their own spaces. Which is also literally revealed to be a thing in Kai no Kiseki.
>>4014139It's not really anything like ys
Thinking about replaying this fun mess of a gameAny fun builds or charcters I should useAlso which route (save kid or not) do you guys prefer
What should the possible endings have been for Mass Effect 3?
I don't know. ME borrowed heavily from Babylon 5, but instead of the conflict being two ancient alien factions trying get the current generation of intelligent life to their different ideological sides they made it all about artificial intelligence (while presenting it basically no different from any other alien race). ME2 was also such a detour from that theme that I basically forgot about it until 3 came out.I guess the big ending choice along those lines that didn't happen was actually convincing the reapers to just fuck off and live their own existence in deep space where nobody would find them?Alternatively just scrap the robot angle entirely and just do a shit ton of slides. I don't really like that, but I'm sure some do.I think my problems with ME's endings really just come down to the details of presentation though. There's were so many variables from earlier games, so they could have at least tied them to more ending sequences where specific people live or die, or at least something to that effect
I have a few ideas but they are all about as equally stupid as the original endingsthe game fucked itself so incredibly hard in terms of plot and worldbuilding just to appeal to xbox dudebros that I don't know where to even begin without retconning most of ME2/3
>>4011189there should've been the one where cerberus wasn't butchered and turned into puppets, but a joinable faction instead, like a renegade counterpart to alliance's paragon
>>4012731They can't do this, because rpgs "require choice". Even though its the ending that makes the most sense, nu-gamers would have hated it.
>>>/vrpg/- where everything is rpg
I think i liked playing it overall, but the game have obvious balance issues that ruin the experience, especially in late/post-game. Light healing magic is restoring so little that even during the story missions you already going to feel it's doing barely anything to keep your units alive. Lobber clearly superior to it, although do to maps being often big and/or hard to move through with non-flying units i wouldn't say it that much of a trustworthy. Craft system is literally there just to waste your time. You buy the craft recourses from the store just to turn them into other craft recourses that you actually use in weapon recipes, all manually, ofc, and then force to repeat it another billion times for your other units. Did i mention that there is also rng element when crafting the weapons and some of the recourses where you have 9-20% of literally fail the crafting attempt?Weapon skills take forever to level up, resulting with you basically being locked to one you choose for your units from the start, since besides ninjas none of the classes will have sufficient enough damage in the late game without properly leveled weapon skill.But the worst of it must be the level scaling, literal Oblivion level shit. Enemies will get constant equipment upgrades, resulting with them almost always being stronger than you. You unlock new equipment in stores as you progress through the story, but will eventually hit a wall when it's ends, while enemies still going to keep getting superior equipment, that you supposed to grind from them with awful ass drop rates. I even tried One Vision for a little, but it's basically just your average rebalance with dubious changes that fixes maybe one problem(clerics actually kinda fun in there) and adds another dozen in return. Soo anyway, does Reborn actually fixes any of these issues, making it worth to hop in from PSP on it to properly finish the late game, or i should just move on to play Knights of Lodis or something?
>>4017775idk, but since they nerfed damage range weapons deal bow ninja would kinda feel lame to play also.
>>4017789If you want them killing units left and right sure. But the dirty job of spreading poison can win fights.
>>4017789Skill issue. Pump dex and ninja hits hard. Plenty of uses for ninja, very versatile. Leveled as warlock and have a mage ninja, works fine, as ninja is fast.
>>4017770>soldierBest class by far, due to three versions of one game. Had 10 bow warriors and denam and the other guy, easiest run ever.
Tactics Canopus
What's the /vrpg/ verdict? mine is that combat is overly simple and clunky, and every choice is trivialised by just being a landlord but the outfits are cute and the art direction is pretty nice
>>4010255I doubt it will be truly good but if it can emulate the soulful jank of the originals i'll be statisfied
>>4010255I used to feel the same way. I went out and bought Fable 2 for my xbox 360 after realizing that Fable 3 sucked. I came to a horrible realization, Fable was never good. It's the Sonic Adventure of rpgs. If you weren't a kid when you first played it, you will never enjoy it.
Where do I get a fable 2 or 3 rom? I want to try it on xenia
>>4001699ironically the only entertaining parts were rent maxxing and being comically evil>oh that green and pristine bayou that hicks use?>TURN IT INTO SEWAGE FACTORY>Sire please have a heart! renovate this orphanage>NO, turn into a brothel... we don't talk about what happened to those orphans
>>4018125>NO, turn into a brothel... we don't talk about what happened to those orphansthey do, the orphans wander around the brothel occasionally/ stay on the streets
I can't deal with rpgs with multiple protagonists.If a game has more than 1 story ongoing I can't play it.So many good games I can't manage to enjoy
Live A Live would be shit even with only one central POV character.
>>4016670>multiple protagonistsThat disqualifies a lot of RPGs
For me it's the complete opposite, RPGs with a fixed protagonist are pretty much unplayable unless it's a custom character.
>>4016670I felt that way untill I played wild arms 3
>>4016670Opinions on Suiko3?
How is the Dragon Quest III HD-2D remake?
I personally love this. It made me a fan of the franchise. Now I'm playing the first two games on a SNES emulator
>>4015395>Type 1 and Type 2Americabros is this real?
>>4009127I loved it, loved the balance changes they made to the classes and monsters so there was potential for you to be challenged and still seemingly-OP at many points in the story.
>>4015853I don't know what dumbass made this shit up, but I would like for it to go the fuck away. I just saw it yesterday Digimon Story: Time Stranger. How does this "fix" gender? It's still male and female but with extra steps and does nothing about the nongender thing, and you'll next guess which of the two is 1/A and which is 2/B. So now female is explicitly the secondary gender, the beta gender? Because that's what Type 2 or Type B imply. How the fuck is that not more sexist then "male and female"? This is the same dumb shit as BC/AD->BCE/CE. How is Jesus's birth the start of the "Common Era"? The advent of the Biblical Messiah is the demarcation of "modernity" or whatever "common" is supposed to infer? How is that not more offensive to non-Christians than "yeah, Christians happened to be the first to unite the globe so their calendar became the international standard; we just all live with it". The long last and wide reaching consequences of historical hegemony is pretty inoffensive compared to "Jesus is the beginning of modern times" or whatever bullshit CE standards for. Sometimes, bandaids to non-problems actually make them way more problematic than whatever perceived slight might have triggered the impulse to reinvent the wheel. Maybe I would be up for new terminology for our "enlightened/progressive/woke neo-reality" if it actually was fucking new and not attempts to make the shit that's worked for millennia ironically far more offensive.
Fuck Press TurnEveryone sucks this system's dick but you can't convince me it actually significantly adds to the strategy of fights. Ooooh you get a big reward for hitting an opponent's weakness no one's ever thought of that before. In fact if anything I'd argue it makes the game less strategic because it just leads to building your whole party around elemental weaknesses and supersedes any other tactics.
>>4015954>You know even them most popular mainstream JRPG have that and it's one of the best winning method as well.Yes but that has nothing to do with what I said. You asked how buffs and debuffs relate to press turn and I explained how, in order to play more efficiently you need to generate press turns and use those to buff or debuff which is actually pretty different to standard turn based battles.>I'm saying that your argument is that your point about buff & debuffs don't really prove that system is strategic at all.You keep saying this but this is really no different to “strategy” in any other rpg the only difference is how the combat works. If I were to compare this to something very standard like ff7 it is definitely more strategic in my opinion since you make use of buffs/debuffs and ailments far more often, sometimes even in random battles and enemies generally have the same tools you have making them equally dangerous if you play carelessly.>When your enemy demons cast a spell that you null/repel/drain they lose turns. You really don't know about that?Thats not what you said, you said:> just reducing your opponent amount of turns through hitting their weaknesses over and over again?This is also why buffs/debuffs are important, the enemy can use these same tactics to fuck you over. This is precisely why matador is a filter in nocturne even in normal mode. The enemy AI generally cannot be completely shut down or will just use almighty.Also you will probably be dismissive with your next reply but the things that are “strategic” in any turn based rpg are weaknesses, ailments, buffs, debuffs, healing and other things like that without those things the only thing you have left is attacking and defending and theres nothing really strategic about just that.
>>4015954If we’re talking about smt5Null passives are late-game, drains/repels passive are very late-game, essentially in the level 90s>but block items and skillsNot only are these actions you take in battle, and essentially buffs, but in the case of items you can only hold up to 3. Earlier smt games like nocturne also don’t have null buffs. The same goes for makarakarn and tetrakarn, which are midgame and only affect one ally.At no point in the game can you completely shut down an enemy since late game enemies will start spamming almighty. In nocturne there are some enemies you can shut down with careful usage of these kinds of buffs but as mentioned before this is still taking into account your action economy.This all sounds pretty strategic to me
>>4015960>You asked how buffs and debuffs relate to press turn and I explained how, in order to play more efficiently you need to generate press turns and use those to buff or debuff which is actually pretty different to standard turn based battles.The system itself is what I'm saying the problem. Most JRPGs also hinted us to use buff/debuff to make battles easier. It's not something unique. I don't see why buff/debuff synergizes that well with press turns when every other TB RPG has that.> If I were to compare this to something very standard like ff7 ff7 is barely very standard with the amount of ailments and status effects in that game.>it is definitely more strategic in my opinion since you make use of buffs/debuffs and ailments far more often, sometimes even in random battles and enemies generally have the same tools you have making them equally dangerous if you play carelessly.so now it's about the game itself. I admit Atlus loves making even the randomest of encounters deadly. But how does that correlate with Press Turn system itself?>Thats not what you said, you said: just reducing your opponent amount of turns through hitting their weaknesses over and over again?OK I admit I tunnel visioned with my reply but why don't you address my point on what you just replied on?>When your enemy demons cast a spell that you null/repel/drain they lose turns>enemy AI won't change accordingly based on your party>strategic for us, not for thee>At no point in the game can you completely shut down an enemy since late game enemies will start spamming almightyComment too long. Click here to view the full text.
1 more with baton pass especially with p5 stat boosting on each pass so if you get a full party pass the final member is doing something huge is a more interesting system that could work really well implemented in all of smt if they designed harder encounters with enemy parties being able to do the same back to the player in mind. Press turn is just fuse null / reflect demon to remove enemy turns repeat
>>3996452Any game that's designed around healing to full health every turn is shit anyway.
KNOW THIS, /VRPG/. *NOTHING* CAN CHANGE THE NATURE OF A BOARD.
>>4013129
>>4002114i should train an AI on Tony Jay's voice truly we lost him too soon
>>4006008>Numenerait wasn't even the same writer you colossal faggot
>>4013129this guy walked btw
>>4004392/mu/ is single handedly kept alive by kpop
>Fantasy Medieval RPG>introduce sci-fi elements.stop that. its never worked, ever.
>>4015875>its never worked, ever.Final Fantasys?
>>4017665>>4017655terribly retconned in HOMM3
>>4015875There was a time when science fantasy was very popular, it didn't last long though.
>>4017688I was talking about real life.
>>4017695based and tradpilled
is anyone playing this?
Lost One LocationsLethe BF5 (Near south entrance of the garden)Crypt Floor 2 (Inside a building on the far left)Dante BF2 (I think, lol. It's two floors down from the Maw Floor. I'm too lazy to fight Theseus to go confirm, but it's just two down from the "Main floor". It's On the right side at a dead end.Dante Floor 4 (This one is weird, it seems to move around on the floor, but then moves towards the hallway to floor 5)
>>4013568my goat tyty
Thread is dying seras bump
It's finished.
>>4012625Its all bs
Why aren't there more space JRPGs?
>>4017060>i cant think of a single jRPG that is ever set in space and does anything interesting with it.Phantasy Star is your best bet, I think.
>>4016769>All kinds of environments can be boiled down to just being a background texture you drop the characters ontothey don't have to be. There are multiple reasons why "medieval" fantasy is the most popular for RPGs (and no, not "normalfags won't play anything else"). Decentralized kingdoms, melee combat, lawless zones, wilderness zones, and a wide variety of monsters and mythical creatures that fit cleanly into such a setting. A Space Opera setting is often similar to fantasy, but with interplanetary travel and space stations instead of dark age kingdoms separated by hostile wilderness. The nature of interplanetary travel can be significantly different from traditional travel. though it's often treated somewhat similarly to seafaring. Either way you have some emphasis on vehicles for long-distance travel. Interplanetary travel also allows you to easily combine arbitrarily exotic environments and societies into a single setting. A world that would be jarringly random as medieval fantasy might work fine in space.
>>4017151Xenogears a shit
>>4017431Xenohaters just exposing their IQ every time they post
>>4017436Shit game