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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Nihon_Falcom_logo.png (66 KB, 1920x426)
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Is there any hope for this company?
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>>4116088
I kind of wonder if I'd still enjoy Crossbell as much as I did 7 years ago. The cracks probably show way more now than ever.
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>>4122286
i think zero holds up on replays but azure kinda doesnt
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>>4121750
What do you mean? He is doing something. He is standing there, menacingly, or as the kids say these days, aura farming.

Anyway, behold the Unholy creation
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Ding dong, Heiyue is dead
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Surely, Arteria would do something....

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So these people were migrating to another world on a colony ship. To power that ship, they compressed their planet into a "quasar".
Instead of calling it "The Engine Room" they call it "The Placenta"
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>>4116864
Telling others to kill themselves is not "talking about video games", you trisomic mongoloid
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What a waste of a thread.
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>>4102045
You've got a really good taste
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>>4101824
I don't give a shit about the nonsense babble they called a story but the music fucking owns

https://www.youtube.com/watch?v=mObp9qfDDuE
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>>4125002
In other words, you are an imbecile who doesn't know how to read and doesn't truly appreciate these songs, as the songs ARE PART OF THE STORY you're insulting, stupid twat

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do you think eb64 could be better than what we actually got?
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>>4125374
Do you remember the FMV craze once CD-ROMs came out?
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>>4126584
Vaguely remember the tail end of it, one of my friends had Star Trek Borg, but even as a kid I could tell those weren't "real" video games.
I'm talking about how in the 2000s you'd get sequels or followups that looked like complete ass compared to the previous game. Like Civ 4 after Civ 3 and Neverwinter Nights after Baldur's Gate 2.
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>>4126584
The FMV craze made a fucking CD-ROM mandatory to play new games (while a pirated RIPs without an intro, outro and several cutscenes could be like what, 40 megabytes?), but it didn't wreck the market offer that much.
Point and click adventure games were affected the most and even then the FMV- heavy games like Phantasmagoria or Tex Murphy appeared more like a subgenre rather than a replacement for the old formula.
No such thing with 3D, it was pushed by the suits too early, it looked like shit, it clashed with the availability and prices of the hardware. 3D was much worse than 650 MB CDs filled with FMVs.
>>
>>4125359
>a drastic change of the presentation, aesthetics, gameplay and even the genre itself, in other words: a complete change
Yeah, so growing pains.
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>>4124983
No. The platform was a failure by design.
>Nintendo 64 cartridges range in size from 4 to 64 MB and often include built-in save functionality

Is there anything good among the recent deluge of AI slop translations? My twitter feed is filled with announcements of new translations every day now.
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>>4125173
Is that how people use twitter these days?
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>>4125226
Lol no it doesn't.
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>>4125267
Both aren't great. The translated by the human one doesn't mention how to get out of a grab. The AI one does it in stilted language. It would read better in English if read along the lines of:
>If it grabs you, hit its head
This happens a lot with AI translation. It's serviceable, but it often reads unnaturally. There was a more recent translation with Wonderous Magic in which when you'd get food from a chest and the game would say:
>Obtained : The Food
Just have to leave out "the" to make it read more naturally. The biggest problem with AI translation is that no one goes through it and edits the stiffness of the translation. Sure, they might not know the language they translated it from, but they should know the language it is translated to and how it is spoken.
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>>4126540
>happens a lot
>gave 1 example
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>>4126540
>The translated by the human one doesn't mention how to get out of a grab.
Not only does it not mention that, it actually says the exact opposite phrasing, with the second line being entirely rewritten to match it.
>It would read better in English if read along the lines of:
That's not what it said, nor was the AI one unnatural in any way.

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What did you think of Pink? Was she worthy of being the final Shadow Crystal holder? If not, how would you improve her?
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>>4130695
Did you read fairy-tales in literature lessons at school? There's sometimes a character named "Sun" there. He's addressed exclusively by "oнo" (even if he's male).
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>>4130696
The Sun is "it", yes. But it's the Sun. No human is "it".
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>>4130697
That character is a human, Anon. He fucks his wife, have sons and stuff.
>>
fun fact, toby hates the western side of the fandom, an example being how theres an undertale museum in japan and not here
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>>4130701
No one cares, Pablo

Other than Underrail, what are your favorite RPGs to experiment and create overpowered builds in?

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What is your favorite Dragon Quest game?
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>>4120555
>mixed things it about
Jesus, I’m retarded. I’ve heard mixed things about it but I like the character designs
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>>4120555
Beaten it a few times. It peaks in the first act, everything after you unlock classes is pretty bad by DQ standards.
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>>4116244
i found the transition to 3d unnecesary. it slows down the combat, dumbs down the exploration, and turns story progression into a series of cutscenes instead of seamless interactions with npc townfolk.
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>>4120555
Only played the nds version, personally enjoyed it a lot but if someone said it's worse than 4 or 5 I wouldn't argue. Story is a bit meandering but it has some very memorable scenes imo, the superboss foreshadowing sequence is cool as fuck, and so is the cutscene for beating him.
Job system is ok, but too grindy if you don't speedhack a gorillion battles. It's a pretty big game content-wise and feels like they threw a bunch of shit at the wall to see what sticks, rather than a focused story compared to something like DQV. Tons of great music tracks, I'd recommend listening to that at the very least.
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>>4116244
IV, V, VIII, and XI

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>>4120450
Playing an RPG as a female character and an all-female party is borderline autogynephilia, which is a fetish
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>>4113087
10 has a few literal hallway moment but the entirety of 13 is a hallway with no side objectives at all besides a small part right before the game ends. Even when you go to the casino town you just walk in a straight line through it while FFX would at least have one minigame
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>>4113059
10 and 12 later opens up to bigger towns/cities but you won't have any of that in 13, maybe in their sequels but not in the base game. FFXIII just feels empty that way. Plus, there's a "traitor" in the story. Don't just blindly level everyone up as you'll end up wasting your time. At least when FFV or Grandia 2 did it, they give you replacement who'll carry over the stats you've worked hard to attain. In XIII, you only end up having your time wasted with that character.
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>>4122879
Okay, idk what any of this has to do with anything.
Ffx is a movie game because the combat 99% of the run time is just selecting guy who kills fast monster on the fast monster and guy who kills flying things on flying monsters. Its like 10% more advanced than Simon says.
13 is bad because the characters and gameplay are bad and the world is just obnoxious that it isn't worth actually exploring it
Them both being just hallways adds to the problem
>>
>>4122942
I was talking about the experience or the journey.
In 10 or 12, you travel to different cities filled with NPCs. In 13, you don't.
In 13, there's also someone among your party members that you have to fight. In a "I'm of this race that's why we have to fight now" kind of way. Anyway, after you killed them, you won't get a replacement character unlike in other JRPGs(FFV or Grandia 2, for example) that's why if you took the time to level them up, you were only wasting your time.

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Just finished 100%ing this the other day. I never knew how many crazy good weapons and armor were dropped by enemies in the bonus dungeon, though it kind of pisses me off whenever a game dangles a great piece of gear in front of you that you hardly get to use.
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>>4121500
So no NG+ huh? Sigh...
>>
>manga finally got a translation
>all 25 chapters
>reach chapter 19
>manga didn't finally get a translation
the game is better than the manga anyway
>>
>>4122534
There is, and you can carry over enough to be hilariously overpowered from the get go if you play your cards right, but weapons and armor aren't carried over.
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>>4119048
a radiata stories where the entire overworld isn't just roads would be very nice.

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Any good Undertale or Deltarune fangames come out lately? What about some older ones that have been forgotten?
Post fangames, post progress.
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>>4130684
I headcanon that monsters won the war in DR and the monster who absorbed the human souls was the Angel
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>>4130682
It very well might, strangely enough. Monsters worship the angel, while humans are never really talked about enough to bring up if the humans also worship the angel.
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Got another JP art sneak peek for a wip, looks like this one will be BIG!
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>>4130700
Ayyy nice
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>>4130700
>looks like this one will be BIG!
fluffy ####ing tail

which she doesn't have

Zoomer here. I really like older RPGs, some of my favorites being Wizardry VI and VII.
Now the thing is, I often hear about Ultima as well and one I hear the most about is VII.
I really like the style it has but I just have 1 worry with it and would want to hear more about it: is Ultima VII more so a "historic piece" game in the sense that it was amazing at the time but is nowadays a bland, generic RPG or is it a game that to this day feels unique and offers things other games don't?
Again I don't mean museum piece as an insult just to clarify, basically just asking if I will get something deep either from story/gameplay/world that has not been done since.
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>zoomer here
Thanks for saving me the trouble of reading all that.
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>>4111176
?
>>
>>4110912
Skip Ultima and move on to all the Ultima ripoffs Japan made back in the day.
>>
>>4125865
He couldn't handle the kino. In hindsight, there was a period where it seemed like every jarpig was using the Ultima style of combat.
>ultima style of combat
Shift to top-down perspective, turn-based, from the older Ultima games.
>>
>>4112010
6 and 7, maybe. Can try console ports of the older games for a more user-friendly time.

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Return of the king edition
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>>4111374
>You will find more active discussion on RPGcodex, RPGhq, and Kiwi Farms.
you will also find more mentally ill people you wouldn't want to talk to. In fact 100% of the population
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>>4112429
Fortunately, I don’t need to go to the RPG codex to interact with mentally ill RPG codex users. In their generosity, they come here and share their time with us.
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>>4112118
please do not hurt the dubfag's feefees, they are a very sensitive bunch
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>>4078569
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>>4124183

How long can you subsist solely on the same 20 year old grudges and arguments, still treating Fallout 3 like the end of the world, never moving on?
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>>4114970
Yep you got bullied by millennials, tough life
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>>4113082
Interplay did that themselves
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>>4089926
>the sky is blue
>zoomers believe something retarded
>grass is green
>>
I've never visited this site, but Fallout 2 always struck me as an odd choice of game to be such a weirdo over.
Don't get me wrong, I loved Fallout 2 when I was a kid, because it is a very edgy game filled with sex and violence. But it is also a half-finished game where every other character is a Family Guy tier pop culture reference and the gameplay consists of a clusterfuck of your teammates shooting each other and you in the back (unless you go solo, which then highlights how boring solo turn based rpgs are).
>>
>>4089926
But anon, Fallout 3 IS shit! Save for the jazz music (not the happy go lucky 50’s schlock) and the architecture present in game. Those are both great.

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There's a sale going on, so I picked up a few titles I haven't played yet.

I don't really like FuRyu games though.
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>>3978500
I want to commit a cryme.
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>does she know ?
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>>4113923
>>4114165
>>4124858
cute girls

i sent square enix an email about making the boost mechanic in pixel remastered even harder (0.25x/0.1x), suggested they add the boost mechanic to ff7 so i can make the game harder, and fix the bugs in the ff7 port where the game has a stroke if you have a solid 120+ fps and they said they're going to talk to the development team about it

you're welcome
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>>4115022
The solution to overleveling in FF7 is to simply beeline through each area efficiently, without wandering around and getting into unnecessary random fights. Then you’ll be at roughly the intended level throughout the game.
Secondarily, it helps to rotate through all party members evenly rather than just using a core main trio
>>
>>4115231
Oddly relevant cross-post: >>4116104
>>
Any updates?
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>>4124957
no, but apparently they are working on fixing the issues with having too high FPS in the FF7 ports

beats me if they'll take my feedback to implement boost in ff7 and make it harder

i think i might try 0x exp on FF6 until i reach vector, i'm not doing a full LLG that's just 777 slot spam and i'm not even sure you can do it on pixel remastered
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>>4113803
I sent Square Enix an email about my willingness to rape Tomura to death. They didn't respond though.


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