[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thanks to all who applied!


[Advertise on 4chan]

[Catalog] [Archive]

File: UTDR.png (9 KB, 1024x760)
9 KB PNG
Post fangames you're making. Post fangames your'e not making. Post fangames.
1186 replies and 120 images omitted. Click here to view.
>>
>>3999322
I like to think so. Mettaton talks about justice and Asgore but he's self serving. Undyne is cruel to be kind: she wants to save monster kind and is convinced she has to kill humans to do that. Plus she's trying to spare Asgore from having to kill you.
Don't ask me where Paps or Muffet fit in on this but I always thought of Sans as being the integrity fight, despite all his flaws he seems to try to keep his word, and he's the one who holds you accountable for your actions and tries to get you to do better alongside Flowey.
>>
>>3999339
>Undyne is cruel to be kind:
>I always thought of Sans as being the integrity fight
>Mettaton talks about justice and Asgore but he's self serving
hmm, so in a way it feels like there's a bastardization of the traits. I can see that.
Sans has integrity but he also wallows in his self, justifying that he's doing the right thing by just following his promises and stuff.

I'd argue that papyrus is a man of integrity who's going against what he knows is right during his fight, but eventually gives into it and decides not to capture frisk.
>>
>>3999334
>and now I think I have a good idea.
nice
>Awkward way to first meet someone, but maybe it could work out.
she probably makes pinball machine sounds as she pings around the room pre-collision.
>>
>>3999351
>nice
It'll be a sec before I can get to it, most likely, but it's definitely on the list now.
>she probably makes pinball machine sounds as she pings around the room pre-collision.
I was thinking Gmod sound effects, but that works too.
>>
>>3999001
>or maybe while another attack is going on, cyan projectiles spawn around the edge of the battle box, and cut across the area in the order they appeared.
I'll keep this one in mind, it needs something else going one since you could just not move to avoid the cyan bullets, but I think I got an idea.
>I don't know, I feel like there's something you could do with the rotating projectiles around the player but with the cyan bullets, but you need some kind of other thread so the player doesn't just stand there and exit the obstacle.
I had ideas like that involving a cyan circle surrounding the player, I might be able to implement a variation of it in one of Pastra's attacks. Thanks for the input.

File: SaGa_text_logo.png (25 KB, 220x240)
25 KB PNG
Since a Romancing thread went awhile, how about a general discussion of the assorted SaGa games?
The original gameboy series, known as Final Fantasy Legend in the west, the Romancing series on the SNES which the west didn't get until the mobile remasters and Minstrel Song remake, the Frontier series for the PlayStation... and the other stuff that has it's fans probably maybe.
A hodgepodge of divergent and experimental jrpgs, from the usual Squaresoft fare and even from it's own series or within each series, made by the annoying contrarians and heretics within Square who got given shoestring budgets and left to make what they want.
253 replies and 25 images omitted. Click here to view.
>>
Trying to play TLR as guideless as possible, any time a party member says "Hey we're supposed to stay in town and do X for the plot": is that a reminder or is that warning about branching stuff?
>>
>>3996714
Nah, it usually shows up at urgent plot beats that the game yells at you for walking off. Like Rush decides not to rescue his sister to grind gold dragons and stuff.
>>
I remember reading abit that the way to learn new moves in gameboy saga games is different so what about its saga 2 nds remake? about to start that one never played the gameboy games before
>>
Unlimited Saga soon
>>
>>3997608
You don't really learn new moves in GB SaGa unless you're talking about Esper skills, and those are pure RNG, weapons themselves are basically pseudo-unique attacks and that counts martial arts which are actually weapons that you have to equip in classic SaGa, Punch, Kick etc. are all technically separate weapons you have to equip rather than techniques you learn innately like in the later games.
The DS remake is mechanically almost identical to the original outside of the introduction of the threads of fate system which is really just a branch of the classic combo system from later game, in which case every weapon has an innate special tech that activates as part of the combo string.

Who are the most devious villains in RPGs?

>Might & Magic VI
>"Hahaha! We will provide affordable healthcare for everyone! This will turn the peasantry against their lords, who abuse their power to rig prices and manipulate the markets at the expense of the poor!"
Realistically, how do you respond to this without sounding mad?
107 replies and 7 images omitted. Click here to view.
>>
>>3997584
Arguing against the idea that people should have a reasonable expectation that he government should support their interests almost definitionally makes you an elitist cocksucker.
>>
>>3997609
what are you doing about it?
>>
>>3997575
>the government is not supposed to 'furnish' its people with life, liberty, and the pursuit of happiness
NTA and I know is hard for you Indians to understand the west but out governments are based on these "constitution" thingies that provide their basic instructions. Hope a train gets you.
>>
>>3997698
>I know is hard for you Indians to understand the west but out governments are based on these "constitution" thingies that provide their basic instructions
This is what happens to you poor zoomers when civics education was removed from your curriculum before you were born in favor of gay race communism. Allow me to educate you:
The phrase "life, liberty, and the pursuit of happiness" does not come from the Constitution, it comes from the Declaration of Independence. It is from a clause recognizing that the attempt to attain those things are inalienable rights granted to you by God. They are natural rights. The government cannot give those to you. They are not privileges to be granted to you by the government, because privileges extended by the state can be revoked by the state.
The entire framing in the Constitution, of things like the Bill of Rights, is that it is enumerating natural rights that you already possess, and that it is forcing the government to recognize that you already possess those rights, and that the government shall not violate them. That does not mean that those rights come from the government.
You fucking retard.
>>
>>3997775
>the US is the only costitution in the world
Based retard. I'm not surprised the land of the goyim constitution doesn't actually give you rights, other than regulate your militia, which you ignore.

File: 1769721207997.jpg (832 KB, 1014x1526)
832 KB JPG
Because the thread on the first game was a success. Thoughts, questions, discussions, and arguments are all welcome.

>blog below
Finally gotten around to a second run and im finding myself enjoying the game more. Weaponcraft with Abella PC has been fun so far.
27 replies and 3 images omitted. Click here to view.
>>
>>3990379
hes a schizophrenic muslim
>>
>>3990532
Muslims are all schizophrenic
>>
>>3988987
never played this game, just watched streamers play it. that means i played it.
>>
File: 1767153536750.jpg (93 KB, 500x735)
93 KB JPG
>>3989201
Some contestants not being playable is fine
The actual issue is game is basicly BR in Europe with lots of crazy things but almost no BR related stuff actually happens outside of my own actions, if i do nothing but sleep until the final hours then Perkele shows me all 14 people still alive somehow
Very hard to do it right in rpg i know but for this kind of rpg format where you can explore very far because only few bosses actually gates exploration it can work
>>
Im on day 2 morning, with the boxer and the mechanic. Already got the fellatio effigy, cleared the school (except father whatever and the otherworld part), cleared the sewers and the outskirts.
I found the church and marina joined but I die in there every time, and the needles guy is ruining my city exploration but I think im doing ok.

File: shiren 30th anniversary.png (3.73 MB, 1920x1080)
3.73 MB PNG
Shiren the Wanderer celebrated its 30th anniversary a few days ago, so lets have a Mystery Dungeon thread. Which Shiren game is your favorite, and what would you want to see in Shiren 7?

And when the fuck is Shiren Asuka's translation patch getting finished?
160 replies and 44 images omitted. Click here to view.
>>
>>3989644
If you like 1 you'll probably like 6 a lot, but you can always play 2 next. That said 2 is a lot easier than 1 (at least for the main story)
>>
File: shiren regen.mp4 (69 KB, 1280x1088)
69 KB
69 KB MP4
>>
File: Spoiler Image (46 KB, 180x199)
46 KB
46 KB PNG
>>3993030
>>
>>3886333
I love Shiren 6 and I want 7 to be 6 but more.
>>
>>3993732
same, I hope it isn't too long before we get a new one

File: 235676532321334523.png (899 KB, 850x850)
899 KB PNG
Finished both the first game and Tie just now and wanted to discuss it. Despite the first game being pretty bare bones gameplay wise and the second one being way too easy with how many ways to get overpowered, I genuinely loved these two games in a way I hadn't felt before in a long time. Great OST, girls are cute, themes of friendship done in a way that doesn't just feel like stale tropes, Tie in particular really was able to capture that feel of summer vacation coming to a close especially I got closer to the end of the game. Wish there was a future for this series but it seems like the mobile game was a gigaflop and Mel Kishida seems like he's moved on. Anyone else have thoughts?
407 replies and 234 images omitted. Click here to view.
>>
File: Yuzu dance.mp4 (820 KB, 1280x542)
820 KB
820 KB MP4
>>
File: catgirls.jpg (448 KB, 1900x2008)
448 KB JPG
>>
>>3995559
nice pussies
>>
File: dive into your desire.jpg (889 KB, 2901x4096)
889 KB JPG
>>
File: KirarAAAAAHHHH.jpg (326 KB, 1669x1560)
326 KB JPG

What a great game, do you think they're going to put out more dlc or just move on to a new game? Now I have to find something as good that scratches the same itch.
7 replies and 2 images omitted. Click here to view.
>>
>>3997054
Hero's adventure road to passion if you haven't played it already I think it even had some dlc collab with this one.
>>
>>3997592
That great?
>>
>>3997707
It's a decent wuxia story without going full retard.
That's enough to be charming
>>
>>3997054
here's a list of them
https://pastebin.com/013FRrjG
also the list old enough that the game I've kept up on got fanTL's
https://store.steampowered.com/app/1859910/Legend_of_Mortal/
https://github.com/joshfreitas1984/LegendOfMortalOverLlm
https://store.steampowered.com/app/1606180/II/
https://github.com/joshfreitas1984/Xyzj2OverLlm
>>
>>3997592
What do you mean, I complained about shaders, not pixels. I think applying 3D game based shader effects like DoF and Bloom to pixel art is retarded, it actively obfuscates the art, which is why those shaders were initially developed for 3D games, to obscure bad models and textures.

File: 1498569875689.png (229 KB, 363x243)
229 KB PNG
4 person battle systems are a sign of a stagnant jrpg, what games besides Suikoden SaGa and Etrian use a "more than 4" party system?
34 replies and 6 images omitted. Click here to view.
>>
File: TO Characters.png (802 KB, 1200x800)
802 KB PNG
>>3995532
This pic looks like it has a weird filter over the original character portraits
>>
>>3995495
Shining Force lets you field up to 12 units.
>>
>>3995676
It's better than to, isn't it? Haven't played it, expecting the king of tactics games.
>>
4 is the sweet spot for a manageable party size while still giving enough room for the player to experiment.
6+ is too much and borders into RTS territory if the game is real time.
>>
File: radiata.jpg (16 KB, 290x223)
16 KB JPG
>>3993219
IIRC, Radiata Stories only go up to 3 party members. I also found picrel as possible supporting evidence

File: Metal_Slime_Artwork.png (432 KB, 1000x956)
432 KB PNG
Let's talk about Metal Slimes and it's equivalents in the other JRPGs.
I feel like this mechanic could've been explored much more, and expanded into the lore on why they are like that.

Even fighting Metal Slimes is pretty cool challenge on its own, since they:
-have a chance to randomly flee on every turn they have.
-every attacks will either do 0 / 1 damage (early game)
-pretty rare unless it's event based

Disclaimer: Not a fan of DQ as a series due to its repetitive nature but I liked this mechanic, the best way to make grinding actually fun (maybe technically erasing it)
3 replies omitted. Click here to view.
>>
>>3997526
Well OP here, I didn't mention it was common, this guy did >>3997467
I am more interested in how this design can be furtherly improved / expanded on.
But your examples are nice, I knew some of them beforehand too (FF and KH in particular).
>>
>>3997537

>Expand upon it

What if you have to buy expensive bait for them and they can eat it in and run (but you can get it back by killing them)

Or what if they eat your accessories, and flee?

What if they will only appear and attack if you are wearing no ar.or or weapons, (but you can take a turn in battle to equip gear)?

What if they call friends in battle that give similar xp but are much tougher and deadlier?

What if they were heavy hitters but casting heal spells or using items made the run?

What if they also had a sandworm mechanic from ff5 and 6 where they eat a party member, and run. What if you get your whole party eaten and you go to another place (like ff6/gogos lair). What if they only eat party members who are tasty?

Comment too long. Click here to view the full text.
>>
>>3997526
>Rubnles and Turrets from CT.
One strategy that grows out of this is ditching both Marle and Lucca. When everyone is getting low percentage hits, the hits need to be strong. There is only a limited amount of time before those things run away.
>>
>>3997587
I had been ditched Marle, she's dogshit. Robo is my day one dude!
>>
>>3997445
>Metal Slimes and it's equivalents in other JRPG
Atelier Iris series for the PS2 has red slimes as the basic ones and IIRC, the other colored ones are the tougher slimes.

File: IMG_2814.jpg (267 KB, 828x437)
267 KB JPG
I played this game a long time ago but can’t remember the videos related to it.
The game included the phrases, may I ask why, are you having a bad trip, you could go to sleep.
Can someone please help me find the videos related to this game?
>>
File: 1766117337048501.jpg (44 KB, 736x732)
44 KB JPG

File: game main menu.png (3.07 MB, 1920x1020)
3.07 MB PNG
I made a post about balancing my game earlier, and everyone was like "you didn't make a game, loser, you're just lying". I guess you guys haven't got the memo yet that you can make a game really easily as a non-programmer now. Here's a quick tutorial.
Things you'll need:
>claude code subscription
($20 to start, $100 if you enjoy it; never ran out of tokens on the $100 tier myself)
>an IDE like cursor
(you don't need a subscription to cursor, it's just a convenient way to organize and view which files Claude has access to)
>a subscription to an AI image generator
(I use Leonardo AI, which gives you tokens you can use with any of the major image generators)
>a hand-written game design doc describing the type of game you want to make
Once you've got your materials together, you're ready to go. Next reply I'll lay out steps for organizing everything.
(you can play my game here if you want an example: https://obligate-brahmin-games.itch.io/factions-of-ek-a-mausritter-fangame)
19 replies and 3 images omitted. Click here to view.
>>
>>3997528
nope.
nice try keeping this thread on track though.
>>
>>3997444
You havent made a game tho. Ai did it for you. You didnt move a muscle you only wrote a prompt. That doesnt count as making a game
>>
>>3997556
>nuh-uh
you're the embodiment of slop as a person.
>>3997568
you didn't type this post. your brain and fingers did it for you
>>
>>3997444
Right, like one guy only.
>>3997396
Too early for ai only. Will be mid at best.
>>3997483
I use ai for sketching among other things and it saves time.
>>
>>3997615
you don't understand why i put quotes around "aislop" at all, do you? ask an llm to explain it to you.

Strange topic, what are your sentiments on non-rpgs spawned from RPG franchises?" What have you seen and do you think they are interesting?

>INB4 Rocket Slime
It's an RPG, you talk to people, there is a town, there is crafting, so STFU.


>Prinny 1 and Prinny 2
A pretty alright platfomers, rather challenging and well animated

>Chocobo Racing
Eh, it's Mariokart light, but it's pretty damn alright

>Pokemon snap
Trash, should have been a mini-game at best, not worth the price of a full game.


Comment too long. Click here to view the full text.
10 replies and 2 images omitted. Click here to view.
>>
>>3997370
> character customization and building.
Rocket slime does
>you customize the tank and use different tanks
>you can recruit various monsters with different stats for better crews in game.

Thus it is an rpg
>>
>>3997504
Based on that I think it has RPG elements but at its core it isn't an RPG.
Nowadays many AAA games have progression through upgrades and basebuilding too but still no levels and stuff like that.
>>
>>3997510
what more do you need to qualify?
>>
>>3997530
>leveling system / EXP .
>status screen, with attributes to showcase your characters
>ability to switch control between party members
>items and inventory system

There are more but those are what first came into mind
>>
>>3997545
>leveling system / EXP .
Chrono Cross didn't, well you get stars, but that's not levels or exp
>status screen, with attributes to showcase your characters


>ability to switch control between party members

Only had one in DQ1 and you only had one in the first mana with guests. Lightning return only had lighting with her costumes. Shining Soul only had one party member and you couldn't Switch in any Kingdomhearts

>Items and inventory
Ninja Gaiden has inventory, but I wouldn't consider it an RPG.

File: Diablo_II_Coverart.png (193 KB, 259x388)
193 KB PNG
Now that the dust has settled, what is the definitive ARPG? What is the latest and greatest evolution? It can't still be Diablo 2, right?
38 replies and 4 images omitted. Click here to view.
>>
>>3991156
Diablo 2 MXL

In the past there have been a few good ones, already posted ITT, but nothing really ever dethroned D2. The latest and greatest evolutions are probably Grim Dawn and Path of Exile, depending on which divergent direction is more to your liking.
>>
>>3997294
Grim Dawn stood out more for me than PoE. I also don't like free to play games because there is always a catch. I haven't tried PoE 2 so I can't say anything about it.

Titan Quest 2 is in EA still and I think that will parallel Grim Dawn in quality despite mixed reviews because everybody bitches about something and there are no doubt shills and fans that make the review space unreliable.

The new Diablo II Resurrected with Warlock is really good. The developers actually listened to people and fixed the stash system. They added a new character. They added more end game content. I actually genuinely appreciate Blizzard for this and they bought back my business.

So to answer the threads original question:

Diablo II Resurrected
Grim Dawn (new HUGE expansion coming soon)
Titan Quest 2
Path of Exile 1/2

We're eating good guys. Just put out the positive vibes about these games and don't shit on them too hard. People work on their art and think they are making a good product, so it crushes people's spirits when you just spam vitriol about stuff instead of giving constructive criticism. Source: I used to spew a lot of venom and vitriol and saw the results. :(
>>
>>3997071
Yeah dude just look them up. There are so many combinations to mess with. I don't recall them offhand but they exist. Titan Quest 2 is in Early Access and will be polished off by August I believe. I still haven't tried it myself, though I bought it to support the devs. I might dip in this summer to help them sculpt out the rest of their product, 'cause I tend to have a keen eye for things that are wrong and I think my critique will help guide them.

Check out TQ2, the original is good but it is VERY dated. There are a lot of QoL things lacking and that will turn many away. I still like it but know this going in so you aren't disappointed.
>>
File: 1754569870720391.gif (471 KB, 300x300)
471 KB GIF
>>3993564
>you need to invest 1000 hours to "appreciate the systems"
For the most part you would go to their website and look at their unique weapons catalog and dream of grabbing that one day while you continue grinding with your Blue level magic gear.

If your's autistic, you would then engage the grind for 1000 hours.
>>
>>3996949
I find the aesthetic and theme of Grim Dawn inconsolably unappealing.

File: 1768074966100113.png (2.51 MB, 2160x1080)
2.51 MB PNG
What makes for a good action combat system in an RPG? I see people say FFVII Remake/Rebirth are the best ever. But why?
24 replies omitted. Click here to view.
>>
File: 1772485850853970.jpg (166 KB, 1080x1548)
166 KB JPG
>>3988297
>I see people say FFVII Remake/Rebirth are the best ever. But why?
I'll explain why.
First of all, it is a party-based game but that actually plays like having a party. The gameplay is designed around controlling each party member like pieces of a bigger body. One party member does X thing, while the other does Y thing, and the other does Z thing and together, they do a bigger combo. Other "party" based games like tales of arise, star ocean 3, kingdom hearts and others dont have this design, they are more around "play however you like, your party members will handle themsleves".
Second, all the party members have unique abilities and quirks that gives them a job or something they excell at, which gives variability.
Third, the materia system in general is a great customization system.
Fourth and most important: the pressure/stagger system and the enemy design. Theres a lot of emphasis on enemy design and how you dont tackle each enemy the same way. Sure, most simple mobs enemies just fall down quickly, but there are many others with unique behaviors that gives them an identity and asks of you to stop, make a plan and execute it. The legendary challenges are king at this because its not so simple as "just stagger, bro". There are more steps to it, and that together with ATB management, synegy skills and abilities makes it really dynamic and gives enough room to play however you want but rewarding those with gameplay sense.
It is basically why people, myself included, consider it a hybrid. Other games in genre that have some sort of pause menu dont use it to take a breathe and analyze the battlefield, but to just use something. I dont know about you, but for me i spend a lot of time in the menu thinking "ok i have 2 atb with tifa, barret has overcharge, im low on HP, i have synergy ability available, i have no limits, im about to be attacked, etc". As you keep playing you start to develop plans faster.
>>
>>3988297

KEK. VIIR being good at anything. Please... Use KH2 next time, it´s more believable.
>>
File: Balan Wonderworld.webm (2.66 MB, 640x360)
2.66 MB
2.66 MB WEBM
>>3988538
>those games are PRESS X FOR AWESOME that literally play themselves.

that's FFXV, moron. It's the lamest action RPG gameplay of any SE game
>>
>>3988297
My gold standard for combat in a JRPG is Starocean. I like to get into battles and out of battles very snappy, I like when standard combat moves are as seamless as holding an analog stick and pressing the A button, I like when the combat encounter is as engaging as the characters and enemies moving around and repositioning in real time. If you can make combat as engaging and snappy as Starocean, you've nailed it.
>>
>>3988457
is there no sweet spot?

File: images (2).jpg (6 KB, 360x140)
6 KB JPG
I'm maek gaem and I'm trying to le ebin balance it.

It seems to me like every player-derived combat benefit that matters in a game reduces to one of these qualities
-damage
-defense/healing
-evasion
-status effect output
-status effect defense/healing
-encounter bypassing
-money

What I mean by this is that anything a player gets from leveling up and choosing perks or feats or whatever is going to tweak one of these numbers. If your new sword does +1 to hit, that's damage. If you learn Tasha's Hideous Laughter from a Sorcerer level up, that's status effect output. Etc.

This is important because I'm trying to make a skill-leveling based game without collapsing into the stealth archer failure mode where there's a clear dominant option that players have to consciously choose not to go for.


Comment too long. Click here to view the full text.
4 replies omitted. Click here to view.
>>
>>3995767
>If your new sword does +1 to hit, that's damage. If you learn Tasha's Hideous Laughter from a Sorcerer level up, that's status effect output. Etc.
sounds very generic ,anon.
why not just copypaste a script in RPGmaker?
>>
>>3995841
This.
>>3995767
That's neither structured nor thought through. If you want input from here you need something in return. Either custom content or good ideas.
>>3997017
Claude code?
>>3997167
>sounds very generic ,anon.
Truly. Either you create something original, or fine tune something you stole. Both are better than this shit you deliver. Don't leave that shit here, take it with you.
>damage formula
It's a mathematical problem from the optimization field. What you want is a set of variables (eg stats) to induce or strengthen psychological experiences (eg fun) . Define the variables and the experience.
>>
>>3995841
No shit, Sherlock.
OP is obviously too dumb to even collect his vague theorycrafting thoughts or understand RPGs, never mind design a game.
>>
File: screenshot of game.png (3.02 MB, 1920x1020)
3.02 MB PNG
>>3997167
>>3997193
I'm using those as examples. I'm not saying my game will work like the model in the OP, I'm saying the combat in EVERY game works like the model in the OP.
>>3997216
Here's a photo of my previous game, which I've already linked to in another comment. It's free, you can play it right now. It has about 4 hours of content in the alpha. I stopped working on it because I don't own the IP and it was a proof of concept, but the first two major quests are done end-to-end along with the side content in those dungeons.
>>
>>3997216
>you're too dumb for my number crunching spreadsheet simulator
not op, but this is the cringeshit only RPGfags can type


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.