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>flanderizes every character until they become a caricature of themselves

Is this what people want? Streamer reaction bait?
203 replies and 10 images omitted. Click here to view.
>>
>>3856502
>It really didn't though.
Imagination is imagination. You don't need much that's the point. You could even omit the entire optional scene with Zack and Cloud and there'd still be enough for fangirls to imagine all kinds of ridiculous details about Zack.
>Crisis Core and all the spinoffs were pure wank.
I already called it fan fiction.
We're in violent agreement.
>>
>>3856269
He was Cloud's best friend who he based his fake feats off of. He was the typical hero except he died before the game started because he protected the protagonist. He has ties to Aerith and Tifa. Of course people would be interested in knowing more about him.
>>
>>3856524
Do you think Zack sucked Cloud's femboy toes?
>>
>>3856519
>Imagination is imagination. You don't need much that's the point. You could even omit the entire optional scene with Zack and Cloud and there'd still be enough for fangirls to imagine all kinds of ridiculous details about Zack.
As mentioned before in this thread, the human brain is amazing in filling the gaps. It's crazy how little you can tell the audience about a character and they'll become obsessed over it if what little is given strikes a certain chord.
I wish more JRPGs would do that instead of having character autistically comment on every thing happening in the game and pretending "that's character".
>>
>>3856834
>I wish more JRPGs would do that instead of having character autistically comment on every thing happening in the game and pretending "that's character".
Are you comparing zack to actual party member characters?

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Something I don't like about the Persona series is that once you build up your relationship and romance a girl, there's basically no reason to ever hang out with her again. It doesn't increase your stats or anything, so it would always be a waste of time. I think Persona 6 should have a system where after a girl becomes your girlfriend, you should be able to go on dates with her, and maybe each girl would provide unique bonuses from going on these dates.

I would also make it so you can only romance one girl per playthrough, just so that you can only get these bonuses from one girl per playthrough. I think that would really make the games better to actually give you a reason to hang out with your girlfriend sometimes.
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>>3850823
The romance in these games is so undercooked that Metaphor removed it and I didn't even notice. What pisses me off the most is having to "become better men" to get girls to not scoff in your face. I wouldn't put up with that shit in real life, why is it in my anime wish fulfillment?
>>
>>3850823
This is unironically how love and friendships work, though ever. Once the try hard phase ends you can chill and not be so obligated to build the bond.
>>
>>3850823
The fact that social links in general seem to exist completely divorced from the main narrative is a major problem. Something that will massively change your relationship with people is ignored entirely and the game treats you as the same vanilla kinds of friends regardless.
>>
>>3856505
The problem is that the bond ceases to exist once you hit the cap. You don't have to struggle as hard but you do have to do SOMETHING.
>>
>>3856505
no, that's how you end up with a dead relationship that exists in name only and will dissolve at slightest inconvenience

Give me your wishlist for DQXII
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>>3836747
7 9 and 5 are darker than 11??
>>
>>3821253
>bigger focus on exploration / non-linear progression
>classes
>party creation or, at the very least, optional recruitable characters
>monster recruitment like DQ8
>graphics that look like the DQ11 CGI cutscenes
>Hayato Matsuo (who worked on DQ before) takes over for Sugiyama on the music
>>
>>3856441
yes, you should be a better man and reminicsence on your journey together while she's getting stretched by 5 black dicks
>>
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>>3856731
>this Anon does nothing but think about black dicks
>goes into a DQ thread and literally all he can think about is black dicks
>no matter where he goes, or what he does, his mind is constantly penetrated by black dicks
>"Black dicks could be ANYWHERE" he thought, slightly aroused
Anon, it's 2025, it's ok to openly admit you're a porn-addicted faggot. But please, confine your obsession with black dicks to a pink board, we're here to talk about silly comfy jrpgs.
>>
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more gay stuff

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Looking for Games with Action Combat, depth, gameplay over Story. Bonus Points If its available on PC or easy to Emulate.
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>>3855554
Pick a Ys
dishonored I guess
>>
>>3855554
Gotta have Nioh, SoP, PSP2i.
MHFU and Frontier but their genre is debatable.
>>
>>3855554
mario rpg
>>
Ys: The Oath in Felghana is my favorite action RPG. It's hard to describe, but the controls are very responsive. It never feels like it's the game's fault if you get hit.
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>>3855563
https://www.youtube.com/watch?v=DH7c0W7whTY

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Do you have the """correct""" media literacy, anon?
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Your door gunner is Love Like Fire really sucks. Is he even trying?
>>
>>3845676
>>3845672
NC isn't irrelevant but it's 100% canonically the literally biggest shithole on the planet in-universe.
>>
>>3837280
>YAWN

you sound like a reddit-midwit
>>
>>3843941
>>3852194
>>3852195
>>3852219
so a dude then.

anyway, too busy winning the race to care about your troon-issues, beep beep
>>
>>3837257
CP2077 is personal story, not critics of society.

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Why does Phantasy Star Online 2 have such a well written story?
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I really like the mystery of Episode 1 and 2. The fact that every online says the story is boring makes me think no one even read it.

The modern format of it too just being in menus is kind of cute.
>>
What the heck
>>
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>>3853555
You can sort of get the answer by looking at the state of fantasy stories. Melodrama didn't used to plainly mean exaggerated emotion, rather it referred to a story where good triumphs over evil, and is categorically contrasted against realism. It used to be the stomping ground of fantasy, where abstract ideas are given form, but fantasy these days has transformed into a shitty, colorful escapist version of realism.

It can't be understated how difficult it is to tell a sincere story of good and evil, let alone one with a strong human element permeating throughout. It takes genuine moral conviction that modernity is extremely toxic to. Simply put, it's a case of synthesis and eucatastrophe made in an age where both are virtually nonexistent. PSO2 was such an incredible game before Sega ruined it, I can't wait for them to pull the plug so private server groups can fix it.
>>
>>3853970
What a ponderous system.
>>
Anime was pretty decent. The second one. The one that actually adapting the plot of the game. Episode Oracle. Not that other one that was actually about people playing the game. That was dumb.

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Sup. im makin an rpg, inspired by jrpgs like earthbound, deltarune/undertale and mario rpg. and if there is one thing i hate its tropes or wiered features n stuff, what are things that you dislike in most rpgs youve played like tropes or features? Your answeres will be very helpfull so i can avoid these
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>>3856288
That's a normal reaction though. The vast majority of people shudder when they hear someone enjoy consuming shit.
>>
>>3856540
Again for the third time I ask, what do you actually want? Do you even like RPG's? I'm getting the feeling you don't actually know what one even is.

I get not liking the indie scene and it's "muh childhood" enjoyers, who want games that are the same as _____ (insert RPG title here but sexy). There are the "hardcore elite gamers" that want another 400 hour grind game with extremely niche and difficult to understand mechanics and constant losses. At the end of the day I could not care less.
I simply want to know: what do you, random anon on this basket weaving website actually want out of the game space.

I honestly think you have nothing to say at this point. You don't like RPG's. Hatred for hatreds sake. If not, then answer my question and stop stalling.
>>
>>3854185
I hate being railroaded. If I'm forced into making "decisions" I don't want to make and have basically no agency over the story, I'm apt to drop the game almost immediately.

Another thing I hate is sequencing. Its a horrible mechanic. Just have everybody attack in the same order in turn.
>>
>>3855171
What system are you developing for?
>>
>>3856702
NES

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>Chivalry 1, launched in 2012, based in the HL2's mod 'Age of Chivalry'
Has this kind of awesome bloody combat that has some Monty Python moments (Chivalry 2 is even better).
>SWTOR, Black Desert, Guild Wars 2, WoW, Conan Exiles, New World, Runescape, Throne & Liberty, TESO, Warframe, Destiny 2, Planetside 2, (future) EVE Vanguard, etc etc.
Have bigger budgets, better engines, constant updates or are new. The combat is boring, lame, awful or meh at best.

Imagine if we could have the gory coolness of Chivalry with the massiveness, epicness and kinomatography of the MMO genre and MMORPG subgenre.

Why the stagnation? Where is the innovation and search for new fresh experiences?
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>>3848374
>an stagnation/downgrade era, but it will not last forever.

The last technological stagnation era roughly lasted from the end of the Roman Republic until the 1800s, so you better get used to it. Industrial Revolutions over, everyone get back to serfing now.
>>
>>3849600
>But I don't think the social environment of those games can be recreated
Of course it can't, but it doesn't need to be. MMOs can theoretically stand purely on game design with the multiplayer aspect just being a living world to exist in. Nobody needs more terminally online chucklefucks being the obstacle to their gameplay. Instead you can have an auction house, some light chatting, or a stranger you run into in the overworld and hang with for a bit.

They don't need to do the bullshit of endless grinding, rng drops, weekly raids, dailies, and so forth. All of that is a cheap trick to try and overcome poor design. An MMO could keep people around through pure quality. There are many single player games which people have MMO levels of hours played in, even without mods.
>>
>>3847131
People that play MMORPGs are fat, useless losers. Why would these cunts want a skill-based system?
>>
>>3849752
> limit the number of players fighting at the same place at the same time
like battlegrounds in WoW?
>>
>>3856622
Yes, for example. Or simply designed to spread players in the world as much as possible at all times.
Or sharding but that kinda sucks

What's the most immersive RPG of all time?
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>>3851834
Diablo II was immersive, and I feel like that's a huge reason 3 and 4 suck so hard. Especially 4. They add in all these mechanics and systems that don't at all belong in the Diablo world. It's all designed to keep someone addicted longer. But because it's so heavy handed I don't get addicted in the first place and am just repulsed. I shouldn't have to learn 10 new systems the moment I walk into town. I should only be concerned with driving my axe through a demons head, and everything should intuitively aid in that process. Everything should be built around that. Also they name everything extremely epic at like lvl 2. Whatever happened to like, having a rusty dagger at the start. And then being proud to find an iron sword. Now its "Dagger of the ancients" "Demons scourge" with 80 different properties on it, and it does 3 damage.

A bunch of retards took over that project.
>>
>>3854246
>A bunch of retards took over that project.
3 was made by the WoW team, the D1/D2 devs had fucked off by that point. 3 made me swear off Blizzard games forever.
>>
>>3851267
no, i meant exactly what i said. immersion is when you feel like part of the game, and no longer feel like someone playing a game.
>>3851292
what's your definition?
>>
>>3852432
>the cold environment not being a factor
with the survival mode it now does. turn HUD off and roleplay away
>>
New Vegas modded.

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Are arpgs the sub-genre that developed character building the most?
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>>3848778
Nah. I play (too much) PoE1, as well as Pathfinder games. CRPGs do not come even close to PoE in terms of character building. That is fine, because you can't really have a story, along with so much character building freedom.

Funnily enough, it's not that weird to compare their character building. While Pathfinder games are more obviously "auto battlers", where the result of combat is determined beforehand, this same is true of PoE(1). In that game, you do content as a test of that character, and especially in hardcore mode, you have to account for a lot of differing modifiers and ailments, which makes for engaging character building and itemization. Couple this with SSF and you have, essentially, a really satisfying roguelite.
>>
>>3850384
That only applies to PoE2. PoE1's skill tree is really strong. It was made much weaker for PoE2, so that new players do not suffer from "wrong" choices as much.
>>
>>3849213
>>3849218
>>3849219
Not really average. I played the recent league start. It had a boss race with meaningful rewards in HCSSF, so decent amount of players. I was top 100, when I was >80, Ben and the like were 90, around 9 to 10 hours after league start. EU servers shat the bed, so I started around one hour later.
>>
>>3848585
>arpgs
not rpgs
>but muh sub-genre
no such thing
>but but...
what is an rpg without an a then?
that's right, it's an actual rpg
>>
>>3856574
>not rpgs
Stats dictate performance of character so yes they are.
>no such thing
Holy retard.
>what is an rpg without an a then?
Disco elysium.

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Thoughts?
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>>3855268
kune do
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>>3851116
I never played it either, read reviews of it after it launched, seemed like it was shit compared to original. ignored it
>>
>>3851996
it's just to make more money off old products, on newer shit.
>>
>>3855247
jc: you thought about getting a job?
>>
Just beat the game. Honestly the story was kinda disappointing for me, I actually think HR's was more interesting. 95% of the game is just about the virus, either finding ambrosia or trying to destroy it and make a cure. The reveal that it was man made really didn't do anything for me, it was obvious. Then the last bit is Page trying to become a machine god, which was cool but not really that related with the virus plot. The AI stuff was definitely the highlight.

What is there to be expected?

I played Final Fantasy 7 OG for PS1 a couple years ago and it became my favorite game of all time, and trust me, I've played lots of non-JRPG games. It was the first JRPG I completed and woke up itching to play more of and I attribute that to the narrative. It could have been a best-selling book, and I think that's the strength of JRPGs: the story.

Got anymore?
5 replies omitted. Click here to view.
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>>3851404
have you played Xenogears yet?
>>
>>3851778
This. Other FFs are good as well, but Xenogears and Final Fantasy Tactics are amazing. Keep in mind that Xenogears specifically has some issues that everyone already discussed (disc 2 is rushed) but if you play for the story they're absolutely worth it.
>>
>>3851778
Xenogears gameplay sucks so bad
>>
>>3851754
>the first half of the game the story is shallow and ham-fisted with the worst railroading of the series until XIII came about.
I partially disagree, the first couple of acts are well written, but yeah, it railroads hard and I can see why that would be offputting. It gets fun once the world opens up but by then you're either invested(/playing on sunk costs) or drop it because it's the same time the plot turns afoot, which questions the point of all the inital railroading.
>>
>>3851622
>It's popular to shit on IX lately because it's "slow" or something.
It is slow.
But you shouldn't skip it.

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I never played this when it first came out and I'm playing it now for the first time. I don't care about spoilers so I read stuff online. Why does literally everyone online hate Ulfric? It seems to be 10 to 1 people who side with the empire and they're really jingoistic about it too. I think part of the appeal of WRPGs is they try to present a neutral stance and give justifiable reasons to join factions so I'm surprised how one-sided it is for people.
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>>3856523
Figured that you are a fag, by the way you post, this post just confirms it.
>>
>>3856530
You can also make potions, and enchant items for archery (e.g. on level 1 runs), so it's not mandatory to have perks for it.

>>3856776
Are you a furry? The conjure familiar is a most useless spell, it doesn't just reveal enemies, it gives up your own position too. Can't recall a single situation, where it was needed to reveal hiding, or far away opponents, you always know where they are, and at level 80, you can just charge at them as they pop up near you, they can't harm you at that point (unless you picked stamina, and magicka on every level up, when you have zero necessity to pick either even once, hp tanking is always the better option).

I hate the wolves in this game, literally they are just nuisance animals, add nothing to the game, and the last thing I need is a spell reminder that they exist. Too bad there isn't a pest control mode in the game (not the companion radial quest), with which you could permanently remove nuisance animals from an area.

Spells are seldom needed in this game, aside of healing maybe, when you are too lazy to get into your inventory for potions. Or the basic fire spell, against slaughterfish (that ironically shows how broken spells in the game are, fire spell for fish underwater, even underwater fighting was better in Oblivion).
>>
>>3856791
>Nordic respect for the wolf = furry
I wanted to type an answer explaining things, but you're a retarded faggot mindbroken by /pol/ for going straight to that so fuck you shithead. You're probably one of those retards who sees a discussion about jrpgs and starts screaming about black cocks for no reason. I hope you kill yourself soon.
>no btw
>your ancestors are wisely embarrassed by you
>and my original point still stands
>>
>>3856775
Yes it is, it's natural for players to try to give themselves advantages, and shooting an arrow or two before a fight gives you that. You're obviously ragebaiting.

>>3856776
For cheap utility I suppose, but if someone bothers with conjuration and knows a tiny bit about the game, I can't imagine why they wouldn't rush conjure flame atronach as it's so much more effective.
>>
>>3856818
Project much? Also liking large carnivores is a retard thing, wolves suck, they should be exterminated irl as well, because if society will collapse, we don't need large carnivores in the wilderness, where people would try to forage, and collect firewood. My ancestors hunted wolves to extinction in the region where I'm at, to protect their livestock, and only after EU started to protect them, they started wonder back in from other countries, and they are causing massive damage already, by going on a killing spree in the small nature pockets, where the herbivores live apart from human areas, and if the wolves won't be culled, than they will eat the herbivores into extinction, and then they will die out anyways (or wonder into an other area to ruin). Also they are big problem for the people with livestock, now they have to spend more on fences, or have to bother with a keeping a large dog, but the EU prefer to make keeping livestock harder for regular people, to prevent self sufficiency. Only flawed people like wolves, naive people, children, delusional urbanites, low IQ slavs, braindead hippies, and furries. Since this is a thread about an rpg, furry is not a wild guess, especially that just before your comment a fag were already gay fetishizing the forsworn.

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Looking for a new CRPG to play. Thinking about downloading BG3 to play again but surely there's something better out there from the past?
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>>3852009
>With pathfinding issues so horrible I can barely stand it.
What? What the fuck are you talking about?
>>
>>3851998
guild wars
>>
Try Betrayal at Krondor.
>>
Try asking Reddit, they seem to be more up your alley
>>
>>3851998
If you're looking for something not much more complex there's DA:O and Wasteland 3.


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