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File: P4.jpg (318 KB, 825x473)
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>Guys, we're remaking Persona 4!
You mean the game that already got Persona 4 Golden? The version that added new story content, new social links, extra endings, quality-of-life improvements, HD ports, and is playable on basically everything short of a refrigerator? At this point, Persona 4 has been remastered so many times that the Investigation Team should be investigating why they keep waking up in new releases.
>Meanwhile, fans of Persona 1 and Persona 2
>"Can we get a remake?"
>Atlus: "Best I can do is another trip to Inaba."
Persona 3 Reload at least had an argument. The original was split across multiple versions, had outdated mechanics, and lacked modern presentation. Persona 4 Golden already feels modern and complete. What exactly are we getting with a remake?
>70% prettier lighting
>20% updated menus
>10% "Wow, Yosuke has more pores now"
>Suddenly pricetag is $70.
The real mystery isn't who's inside the TV anymore. The real mystery is how Atlus looked at their catalog and concluded that the game that already had the definitive edition was the one that needed saving. What about Persona 2?
>The fog rolls in. Atlus pretends not to hear.
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>>4005308
Level design has nothing to do with the combat.
I'm asking what makes the combat in 3R worse than 5.
>>
>>4005444
the japanese are weebs?
>>
Shadowrun for SNES is unironically better than both Persona 1 and 2.
>>
Is there any point in romancing the non-party member girls? I'd imagine they have far less content.
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>>4005302
P2 fan = video essay watcher and "omg gay romance JRPG progressive", they don't play the game because it's fucking dogshit garbage

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Now that the dust has settled, what is the definitive ARPG? What is the latest and greatest evolution? It can't still be Diablo 2, right?
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>>4009405
Before LoD the game was balanced around blue magic items being used more since there were less uniques and no runewords, and rare items were actually rare drops. It made it so you didn't have to spend so much time dealing with items and the game was balanced around not having the best gear.

It just felt more like D1 where you could simply play the game and get gear without really having to focus on it so much, and quest items actually mattered. After LoD it felt like you were more likely to get roadblocked by difficulty and have to grind and farm to progress instead of just playing. Some of it had to do with synergies being added too but LoD made it so you could and sometimes had to spend so much more time dealing with items and grinding which I know some people enjoy but not everyone does.
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>>4009414
Based rememberer. I preferred the old style of itemization before the introduction of several tiers naturally making lower tiers into junk.
In D1 you only had white(normal), blue(magic) and gold(unique). The uniques had interesting quirks about them, often came with negatives as well.
So the ideal was to find magic items with good rolls, but in a pinch white items were perfectly acceptable because you'd only be short a modifier.
This would never fly in a Diablo like now where the player expects normal, magic, rare, sets, uniques, crafts/runewords and probably more that I haven't kept up with.
I've got to go back and play vanilla D2 again, I never knew how good we had it back then.
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>>4009414
It's very doable to beat D2 with little to no farming on normal difficulty
>>
>>4009426
>the introduction of several tiers naturally making lower tiers into junk.
Yeah that's been a common issue in MMOs too. I get bored with them once they start doing that because it feels like it's just leading to a never ending grind.

>The uniques had interesting quirks about them,
Getting the butcher's cleaver and undead crown for a warrior was neat even though they had low durability and armor. Some of the unique armor and jewelry you get a little later could last until end game for every character.

Last time I played D2 I got a unique chest piece that froze enemies on hit and ended up being really useful but I don't think I remember too many things in D2 having negative effects like in D1. It did feel like D1 was more of a roguelike in that regard and D2 started becoming kind of a lite MMO.

>>4009427
Yeah normal wasn't changed much, maybe it was even a little easier in some ways which actually made the difficulty too low. But Nightmare and especially Hell had their difficulty ramped up so much to account for synergies and runewords, people still complain about that today. So unfortunately the difficulty goes from being too easy on normal compared to pre-LoD to too difficult on higher difficulties unless you want to spend tons of time grinding and farming. Seems like you also needed some advanced knowledge of what characters were viable now too since monster immunities were increased after LoD in higher difficulties.

LoD almost feels like a mod by someone who played D2 a lot and wanted to push things for an ultra maxed out character even more but it ended up overwriting what was a decent earlier game experience in some ways.
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>>4009405
Bonus effects on items have different tier ranges of values. Magic items can have higher tier bonuses than rare items so a magic crown can have +2 to all skills while a rare can only have +1.
All of this is extremely well documented and always has been so there is no excuse for every game since to fuck it up.

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Level scaling sucks
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>>4008776
>go back to a previous area and kick the arse of enemies
Does someone here actually do this in RPGs? IMO it gets boring and pointless in about.. 5 minutes. Not worth expiring the content.
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>>4008797
Skyrim has radiant quests, so you're bound to backtrack eventually if you keep playing, but would you even want enemies to be weaker in that case? Milage may vary a lot on if those are ever worth it really, but that's a different conversation
Otherwise the only reason I'm doing something like that in a game is because I forgot to do a quest that leads to something bigger down the road, so it's busywork either way
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>>4008802
It can happen in Skyrim, whole dungeon or area being stuck on low level when revisiting. It's like playing on easy mode suddenly, which doesn't make for engaging combat. I wouldn't want to discover a new location only to find low level enemies that offer no gameplay beyond oneshotting them.

Skyrim does a fine job having occasional weak enemies in the world.
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>>4002288
These games weren't good without level-scaling either.
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I fucking love Gothic's scaling bros

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Fuck Press Turn

Everyone sucks this system's dick but you can't convince me it actually significantly adds to the strategy of fights. Ooooh you get a big reward for hitting an opponent's weakness no one's ever thought of that before. In fact if anything I'd argue it makes the game less strategic because it just leads to building your whole party around elemental weaknesses and supersedes any other tactics.
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>>4008846
Nocturne's not even harder than many other Atlus JRPGs
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>>4008822
>so you want to be a super casual, got it.
I don't like it from a game design perspective.
You need to hit an enemy with an elemental attack to learn its affinity for that element. So you do that and it happens to be strong in that element. You get punished by losing a turn.
I don't think players should be punished by playing the game the way it was intended to be played.

If you think that makes it too easy, I would increase difficulty by making the enemies use the same strategies as the players do. In a Persona 5 like system, that would mean the enemies using baton passes too, enemies trying to knock down all of your party so they can do an all out attack, etc.
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>>4009125
>You need to hit an enemy with an elemental attack to learn its affinity for that element.

no spyglasses?
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>>4008846
Most of the difficulty just comes from not knowing what attack the next boss does. If you look at a guide or die to it to see you just make a null/repel demon to abuse press turn, repeat
Nocturne also isn't that hard on its intended difficulty, normal.
Hard mode is a meme overturned mess for retards like most hard modes.
It's funny people shit on persona for the gameplay not mattering when fes is literally one of the most grindy smt games with bigger difficulty spikes than most ON normal.
That table is harder than 95% of nocturne bosses easily.
On the difficulty most people actually will play.
>>
Remember most people think magic protag is bad and go all in str
When magic demi fiend is just straight up more powerful for 99% of the game.
Nocturne fags are literally retarded and have no idea what they are doing.

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What is /vrpg/ opinion on the Octopath Traveler series
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>>4009387
>nyoo if it's good you need to (insert pseudo intellectual 4 hours video essay here)
I never said that.
>game is fun and the OST is good
see, this is where you are proving me correct. how is it fun and how is it good?
that anon (or maybe (You)) said that it's better than any old school JRPG. where? comparisons? arguments? who needs a damn essay in the first place? just give me arguments.
>>
>>4009419
NTA but I suppose it's an acquired taste for a niche series which you don't factor in.
Music is pleasant (although I personally don't care for the random encounter music other than the ones of the OT2 ship).
The battle system of focusing on breaking and boosting gives some players incentive to mess around with various setups for the weakness system and the satisfying damage output during break when you know what you're doing. Add that with the subjob system allowing you to play around with the characters a bit to make some strong combos to break the game even more. And Team Asano games allow you to break them apart (Bravely Default Stillness, BD2 Godspeed Strike, etc) which is enjoyable to autistic character builders.
Ikushima has a clean sense of character design where there's variety and a surprisingly good treatment to male character designs since older guys barely take up a slot in other RPGs rife with fuccboi twinks. Osvald sexo
And I guess I just like the fact that you're not exactly arbitrarily gatekept from most of the locations in the game at any point in the stories, so exploring places where you shouldn't be and even successfully stealing/scrutinizing things that most game normally shouldn't be letting you get/do without the corresponding story flags.
>>
>>4009430
So to offer my counterpoints.
>brave and break battle system
I don't like it. I'm not going to say my opinion is the only correct thing, but I find the system restrictive. Your best option at dealing damage is through breaking weaknesses first and then spamming your strongest move.
And the variation of moves you can do is pretty limited as well.
>open world nature
i can agree that this is one thing I like about the series. So they gave us Path Actions to supplement this feature which I just think is wasted potential by making every interaction feels the same. Path actions were very formulaic. If we are talking about stealing in rpgs we already have things like Oblivion where stealing will result in a fight when discovered. I wish there was more interactivity with it. Likewise with Scrutinize literally is just extra information which is crazy because we could literally have a cool dialogue battle instead of just "press x to scrutinize".
Some PAs being duplicates of each other is also disappointing.

Octopath I/II also marketed their characters pretty bigly, which I find a huge disappointment with how they executed it currently. If they clearly don't want to focus on it they could've just focused on making the dungeons (right now it's just hallways) and exploration more meaningful. Instead we get cardboard characters with cliched, boring personalities.

Honestly Octopath II has lots of potential but just failed big time on the execution. I liked Triangle Strategy better honestly.
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>>4009438
>cool dialogue battle instead of just "press x to scrutinize
sounds like a waste of time minigame just to get some information, would get boring and annoying quickly
>cardboard characters with cliched, boring personalities
don’t know why you say this like it’s supposedly something bad. You must hate 99% JRPGs then.
>If we are talking about stealing in rpgs we already have things like Oblivion where stealing will result in a fight when discovered. I wish there was more interactivity with it.
I don't know man. It sounds like you're nitpicking a lot because you really wanted this to be some CRPG where they add pointless things to make you feel more "free," like all western RPGs love to do.
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>>4009446
>sounds like a waste of time minigame just to get some information, would get boring and annoying quickly
I don't mean that everything needs a lengthy minigame. Of course there is levels to this.
>don’t know why you say this like it’s supposedly something bad. You must hate 99% JRPGs then.
I don't think I can agree with this. Give me examples of those 99% of characters in JRPGs you think is cardboard cliche personalities.
>I don't know man. It sounds like you're nitpicking a lot because you really wanted this to be some CRPG where they add pointless things to make you feel more "free," like all western RPGs love to do.
I don't want it to be exactly like CRPGs. But they introduced those path actions to make the world feel alive, they could've done better instead of making it as repetitive as of now.

Who are the most devious villains in RPGs?

>Might & Magic VI
>"Hahaha! We will provide affordable healthcare for everyone! This will turn the peasantry against their lords, who abuse their power to rig prices and manipulate the markets at the expense of the poor!"
Realistically, how do you respond to this without sounding mad?
114 replies and 8 images omitted. Click here to view.
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Tires of this Bharati bitch seething about healthcare just because his subhuman ethnicity destroyed the health care system of every country they infected.
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>>3986746
based
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>>4000653
Caefca is just a rip off of Hyskoa from Hunter ex Hunter.
>>
ah, we've reached the retard bumping the thread every week or two stage.
time to hide.
>>
This schizo doesn't even realize the only reason this thread is still alive is because of ghostbumping Undertalers (transwomen who talk about Undertale on /vrpg/).

File: Xenogears.png (201 KB, 440x330)
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Sea edition

Discuss about whatever you like about Gears, Saga, Blade
386 replies and 43 images omitted. Click here to view.
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>>4006515
If true, Xenogears sum and whole of shit
>>
>>4004343
Its Malos. It took the same shape as L7 because its a monado (and Fiora was a monado wielder, providing admin powers to her soul)
>>
I dropped XB3 roughly at the point where you get a ship. Does it get better from there on or is it more of the same slop?
>>
>>4009176
The transition from the end of chapter 5 to the start of chapter 6 is absolute kino and the peak of the game, then it's just kinda okay until the end.
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>>4009176
>Does it get better
After chapter 5 no, unless you count future redeemed then yes

File: file.png (1.41 MB, 1000x1073)
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I love classic jrpgs, octopath traveler, bravely default, dragon quest. All these series are great modern representation of the genre and I wonder why other companies haven't looked at their success and thought why don't they have a side team work on some turn based games.

I'm currently playing through dragon quest 9. It is super fun, what jrpg are you guys playing and what companies would you like to see make an attempt at a classic jrpg?
33 replies and 5 images omitted. Click here to view.
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>>4008545
>I want to interact with a thread I'm interested in but dont expect me to want to read the op of th thread im interested in
slow brained. Do you have to remind yourself to close your mouth sometimes? It is genuine brain hollow behaviour to want to interact with something but not read what your interacting with. Like getting in a taxi but not making sure you can afford the fare, or doing your groceries but not making sure you have enough money in your account, then getting mad at the cashier or the taxi driver for not letting you have it when you cant pay.
>>
>>4008546
> Do you have to remind yourself to close your mouth sometimes? It is genuine brain hollow behaviour to want to interact with something but not read what your interacting with. Like getting in a taxi but not making sure you can afford the fare, or doing your groceries but not making sure you have enough money in your account, then getting mad at the cashier or the taxi driver for not letting you have it when you cant pay.
Bunch of mumbo-jombo unrelated to the discussion at all. Literal definition of a slow brained grandpa.

If you cannot filter what information you think as important so you have to think all of it at once, that's literally slow-brainedness.
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>>4008550
>Filter information that is important
>only read the first line
ok, its clear you dont want to talk about the actual topic and you just wanted a gotcha moment, you got it congrats.
>>
>>4008795
>ok, its clear you dont want to talk about the actual topic and you just wanted a gotcha moment, you got it congrats.
why don't you take a reality check and realize you are the one doing that first? one anon pointed out a specific statement and you didn't even argue about it instead saying he didn't read the entire post which is a totally unrelated matter. What a hypocrite
>>
>>3996219
you should check out the metal max series. start with returns on snes.

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I remember back when I was a teen really pondering on weather or not to buy soul nomad and the world eaters. I ended up passing on it but got a chance to play the game with it's re-release on switch. This is one of the coolest srpgs I think I've ever played. I missed out.
>>
>mom, can I have omikron: nomad soul?
>no, we have nomad soul at home
>the nomad soul:
>>
>>4009041
>omikron: nomad soul?
>>no, we have nomad soul at home
>>the nomad soul:
NIS is superior to buggy David Bowie game.

File: Obsidian_XGS_HERO.jpg (132 KB, 1920x1080)
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>Obsidian has 4 mystery games in development, including Tim Cain's "you'll never guess what it is" game
>Obsidian is owned by Microsoft/Xbox now
>Microsoft/Xbox is firing everybody and shutting all their game studios down
It's the end of an era. What happens next? Do people like Sawyer and Urquhart just move into Larian or inXile?
51 replies and 7 images omitted. Click here to view.
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>>4007859
I don't think he's right in the general sense, but it definitely would have been out of place in PoE
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>>4008932
Because that's the direction seen as profitable by the higher ups.
PoE got made only because they managed to prove that they could get crowd funding for a videogame. If it was for the suits, Obsidian would've stopped making RPGs more than a decade ago.
>>
>>4008962
The idea for Grounded came from Adam Brennecke who was feeling Honey I Shrunk the Kids nostalgia. The right kind of game at the right moment.
>>
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>>4001655
That text-based game from the ads on /fit/ is unjokingly better than AAA these days.
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>>4009191
I played that, it wasn't very good.

File: Ring to rule them all.png (661 KB, 752x620)
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I don't get the hype.
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>>4008858
>by the time we reached ER, the gameplay had devolved into a very formulaic pattern of spacing, rolling, and reacting to openings.
"devolved"
That's what it always was. New players are as as content as you were on your first souls game.
>>
>>4008863
Cool, but don't you have a spreadsheet simulator to get back to?
>>
>lake or rot
>annoying area but actually has some interesting lore
>what's the boss going to be
>something rot themed?
>something related to the outer god of rot?
>nope
>another dragonkin soldier and an astel
>not a single unique boss
Anyone that acts as if Fromsoft games have good worldbuilding needs to get shot.
>>
>>4009070
Dark Souls has good world building.
Elden Ring has shit world building. That's what happens when you hire a hack to write your lore.
>>
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So, did you play it for her?
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>>4010914
>he doesnt write his own fanfics to continue his character´s story
>>
>>4010931
>he's writing fanfics of the characters from someone else's story
>he's not writing a story of his own
cringe and unbased
>>
>>4010932
I am doing that too
>>
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>>4010874
The charge itself is whatever, the real meat is in Wang, just for an instant, letting go of his anti-power fantasy bullshit and the game transforming into Dynasty Warriors.
>>
>>4010934
Post it

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I hear some people talk about this RPG series. Does it deserve to be in the same conversation as games like Final Fantasy and Chrono Trigger? What are the best and worst games in the series?
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>>4004393
>Not a tourist just because I haven’t played Ys
Falcom is /vrpg/ board culture, play the games, ask your faggy questions later
>>
>>4004444
>They're very basic and kinda generic and the games vary wildly in quality. It's a 6-7/10 series.
Not to be an ass but as a whole FF is a 6/10 series.
Ironically 6-10 are also the only titles worth playing.
Except 9, because rage-baiting.
>>
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I've only played Oath in Felghana, enjoyed it very much. PS2/PSP era. Fast and snappy hack and slash with jumping. The story is sufficient but not too much. There are three games in that style and I get the impression they're well-liked.
>>
>>4004444
>lose their minds over them
I haven't met people that do. Most people admit to liking the games and that they are generally fun.
>>
>>4004258
I have been stuck on the bat guy for 34 years.

>equip elemental sword
>find yourself in a battle where at least one enemy is completely unaffected by that element, or worse, absorbs it
Can't change weapons mid battle for some reason
Man old rpgs are so fucking gay sometimes
8 replies omitted. Click here to view.
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>>4006181
>aphantasia
lol, you proved his point with a normalfag pop sci buzzword.
>>
>>4006064
I made up in my head narrative where the knights realized that the flames of their fire swords used in a proper way have a curative properties.

Checkmate, immersion schizo.
>>
I played the gba version and arche and klaus basically made it impossible to lose
>>
>>4008753
https://en.wikipedia.org/wiki/Cauterization
>>
>>4008757
Arche was ridiculously broken in the GBA version. One reason is that we get the Mystic Symbol and she can't practically instant AoE everything. But what's even more broken is that she can instantly fly to the other side of the screen past any enemy. When there's only one enemy left, you can just pincer them with Arche and Cress, stunlocking them until their health drops to zero. I recall it even works on bosses.

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Releases 18th February 2027 on PlayStation 5, PC, and Xbox Series X/S.

English VAs have all been re-cast. Golden content is confirmed included in the base game.

New live stream on 18th June 2026 to reveal more info about the game.

https://www.youtube.com/watch?v=1osdiOAkBKc
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>>4002608
>>NNNOOOOOOOOOO I CANT PIRATE THE GAME FOR FREE WITH NO CONSEQUENCES!!!
>Nobody gives a fuck, Pablo.
NTA. There’s at least two or three games I can think of that I would immediately buy at full price, but have refused because I’m not putting their garbage malware on my computer.
>>
>>4002632
i think the new VAs sound good desu
>>
>>3997002
>meme still true over a decade later
>>
I tried to play Persona 2 again and it's still fucking terrible
>>
No Switch 2 release? P3R is on Switch 2


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