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What is your candidate for best cRPG of all time and why?
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>>3564455
1. Age of Decadence
2. Arcanum
3. VTMB
4. Fallout 2
5. Mount and Blade : Warband
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>>3564455
my shortlist
>Fallout 1
>Deadfire
>Wizardry 8
>Arcanum
>BG3

* these are not "my top 5" in anyway, in later case I'd have to consider a lot more games
for example neither PTS nor DE belong on best crpg shortlist because while great crpgs, they are great precisely due to being different from the bulk and in that way they are not indicative of the genre
** any action elements also marks a game as invalid for the list, sorry VTMB
>>
>>3564474
there are no such thing as a genuine fan of planescape torment, you just like the idea of a cerebral experience rather than dumb hack and slash
>>
My top 5
>Fallout 1
>The Bard's Tale
>Wasteland
>Morrowind
>Might & Magic VI

That's my completely subjective opinion and I don't care if others approve or not.
"What about X game?" Either I didn't like that game or I've never played it.
>>
>>3564569
Nobody cares

he's literally me frfr
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You're a nofap incel that lives in his mothers office?
>>
>>3564275
I'd say you're more of a Gary, anon.
>>
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>>3564294
And what if I am, huh?
>>
>kipt
gross

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>Mistake #1 - Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.
>Mistake #2 - Letting Math Trump Psychology: Revealing the influence of the years he spent developing Wildstar, Tim wants to develop mechanics that are psychologically satisfying and addictive, even at the expense of mathematical elegance. For example, he says the player's first attack against an enemy should always hit even if his overall hit percentage is the same regardless, and that rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage.
>Mistake #3 - Conflating Player Skill With Character Skill: This one will be familiar if you've watched some of Josh Sawyer's talks. Aiming and hitting in an action-RPG should not be determined by character stats. On the other hand, things like the impact of recoil can be affected by stats, as well as the aforementioned critical hit damage.
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>>3564748
Yeah..

Somehow you would need to build a dev team of conscientious, talented, experienced, organized and creative people who get along well, and get them financed withput outside interference.

Kinda explains how perfect games are as rare as perfect people.
>>
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>>3564712
>The Fallout show was pretty good
It was a show about Fallout reference and weird retcons. Pretty much in line with nuFallout.
>But Tim admits he's a bad businessman. Idk why people don't listen to that.
Nothing to do with leading projects, he is a great level designer and programmer but he is easily carried away when he comit to work and if you see how he managed Troika Games, the company was described as being like "Communists". Their words, not to say that couldnt work but he just isnt is the man built to lead project or companies where money, jobs and art vision are in the line. You need to balance all of these things and he failed horribly.
>that doesn't mean he doesn't understand rpg battle mechanics.
The thread's subject and vid + his latests projects arent playing in his favour lmao.
>>3564723
Sometimes its just lightning in a bottle for these big names, Tim Cain only really succeded when he had truly talented people around him, when he is alone with new faces he only produce mediocre stuff.
>>
>>3564833
NuFallout is better than old fallout.

>Nothing to do with leading projects
I mean it does though. Directly. For reasons you mentioned.

>The thread's subject and vid + his latests projects arent playing in his favour lmao.

I actually personally agree that his view on fun, is in fact, not fun. I'm mostly taking the fact that people on this board seem obsessed with fallout and Arcanum. But ya, I'm open to someone presenting hard evidence his mechanics suck.
>>
>>3564723
Tim Cain is very open about the fact that he ran Troika poorly. You don't know what you're talking about buddy.
>>
>>3564890
>NuFallout is better than old fallout
No. Gameplay wise, story wise, atmosphere and graphics and even in modding. Classics remains on top.
nuFallout is self referential, retcons some stories to make shittier one more plausible and sacrifice roleplay for more FPS elements that are below average at best. The only good piece of nuFallout lore is Nate being a psycho and that was retconned by Emil "Hack" Pargliarulo 10 mins after he proclaimed it.
>I mean it does though. Directly
Its only one part, its not the whole thing. His issue isnt that he isnt a good buinsess. He is a poor leader easily distracted on some design aspects, cant make decision and always support new ideas instead of sticking to the objectives set in the first place.
>I'm open to someone presenting hard evidence his mechanics suck.
His Geometry RPG mechanics and over simplification still relies on numbers and makes the genre less about roleplaying and more about implementing experimental mechanics. Im waiting to see that kind of stuff into action but trying to pander to the larger audience simply doesnt work. If the companies crashed back in the days, it was because of poor leadership decision and compromises. Games like Arcanum, Fallout 1 and 2 did well for their audience. Trying to reach the bigger audience with these kind of games is naive. Baldur's Gate 3 prooved that you can build a fanbase and still being somewhat loyal to the players who fell in love with the original mechanics of turn based cRPGs by not making the player feel dumb and focusing on story and dialogues.

Why do so many games have shitty "remasters" and "re-reckoning" and "enhanced edition"? Just let me play the original fucking game.

Back in the days, I remember playing games on 360 that were completely dead just a few years after release yet modern games are dragged out and milked for years like that recent Fallout 4 update which broke every mod.

Not an "rpg" but I remember trying to play EUIV (I loved EU3) back in like 2015 with cs.rin and that was a whole fucking ordeal and they were releasing DLC and shit every couple of days fuck that game.

Anyways, the days of "click here to download patch 1.05" is sadly long gone.
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>>3563300
what master pieces?
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>>3561775
>Back in the days,
>I remember playing games on 360
>360
ZOOMA LOOMA BOOM!!!!!!!! If you were born after 92' and didn't have an older sibling to show you the way you know nothing.

>>3561799
wasted dubs, shut your fucking face you zooming scum.
There were numerous classics that have stood the test of time unlike hyperreal dogshit of your era. White people bend the knee to china or Korea whilst making fantasy self insertion trash, hyperreal meats or they have some sense and make decent innovative titles with a semblance of style.
>>
>>3564314
list those "numerous classics".
>>
>>3561799
Kys faggot
>>
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>>3564561
SNES?
>Mario RPG (remade in 3d)
>Chrono Trigger
>Seiken Densetsu 3 (remade in 3D)
>FFIV, FFV, FFVI (a tad dated, but it's still nice, remaster recently)
>Terranigma 1&2
>Breath of Fire 1&2
>Torneko no Daiboken
>Earthbound (a little dated though)
>Dragon Quest 4,5,6 (all remade on the DS, much better)
>Live A Live (remade and much better)
>Treasure Hunter G
>Bushi Seiryūden Futari no Yūsha


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What's next for UT/DR fangames? Will anything be able to top Yellow? Are you developing a fangame? Share your progress.
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>>3564901
i dont wanna totally abandon dalv, in fact with my other rewriting plans, i'd like to redeem him. similar to Kanako, the game set up some stuff with him and never acted on it. he's not my top priority but im willing to try if there's time.
however he probably won't be in the demo. other characters are more important and he doesn't make the cut.

>>3564903
thank you, but you're too optimistic my friend. /funkg/ is a cesspit even for 4chan standards.
it makes me thankful to have these UTY threads, and the fanbase in general. for the most part, everyone is very pleasant, even on twitter. it's just cool ass art, nice conversations, useful feedback, and people who really love the characters. feels like that's a rare thing these days.
but fuck it, i could post something there just as an experiment. i wonder how many times people will say "that's a tranny game" (ironic)
>>
>>3564939
those flowey sprites are looking great. is it still just you on the project? or did you get someone to help with the music side of things?
>>
>>3564899
Have you contacted with any musicians yet? With what you have shown here and in the previous webms I think you have enough content to get people interesed in helping you to develop the project
>>
>>3564857
The mirror enemy thing should be related to dark magic or evil mirrors like some 90s disney-esque thing, maybe his face is inside of the mirror itself.
>>
>>3564939
i checked out /funkg/ to see how bad it was
and people on /v/ complained about our threads? jesus christ

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Post JRPG characters that are probably autistic
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OP you reminded me to go through the trilogy and the xenoblade/ xenogears games
>>
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...here, its hot coffee
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I love this autist like you wouldn't believe.
>>
>>3550971
Can you provide a source please? I'm an actual autstic fellow hoping to better understand his condition
>>
>>3549772
Pretty much canon here. They never seem to use the word autism in Japanese media. It’a always indirect.

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>A roleplaying game is a game that has story choices and consequences

>But VISUAL NOVEL

Visual novels aren't games, they're books. It's right there in the name.

A roleplaying game is a game with story choices and consequences. A visual novel is a book with story choices and consequences. You play one you read the other.

So when you call X a visual novel you're not saying it doesn't have roleplaying, you're saying it's not a game.
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>>3562678
A game is a series of interesting choices, so a visual novel is still a game. It turns out that some books are actually games.
>>
>>3564599
>A game is a series of interesting choices
No.
>>
>>3564599
There are gamebooks, like Lonestar or Greywolf or Sorcery. They have actual mechanics.
>>
>>3562678
A roleplaying game is a game where you can progress your characters personal role through choosing between options that help them fulfill and progress that role and their personal prowess while playing a game. Whether you chose that role for the character or not. Ergo:

final fantasy
>you play a role
>you play a turnbased strategy game
>through your choices in combat, if it results in victory, results in your character leveling up (ie, progressing their role of being a fighter and their personal prowess)
So FF is an RPG

VN's, as you say, have no game section. So yes, not an RPG.

X-com
>play a game
>play a role
>cannot increase commanders personal ability to fulfil his role in any way

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>>3564870
Even some modules used to have premade characters for players who didn't want to roll their own. It's just less fun though in a computer game where it takes less time to create a character. Fine to provide the option. It's when your character is given this extensive backstory that it starts to feel bad, like with the Witcher games.

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Well, /vrpg/?
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>>3562238
Dryad, also Celina, Vesna, Triss, Lady of the Lake, Noblewoman,
>>
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Is it worth investing into the runewright?
>>
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>>3515236
Both.
THAT MEANS NEW GAME PLUS, BITCHES.
>>
>>3564059
Where else are you going to spend your masses of money
>>
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>>3564134
All mastercrafted gear, grand-master is probably even more, I didn't reach it yet.

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My interest in this game went from 0 to -1.
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>>3552763
>>3552765
Remember when the opening hour of DAO had your mentor figure gut an innocent man like a fish because he dared to question his cult's hazing ritual
>>
>>3561452
Wasn't that guy supposed to walk away with their secret knowledge?
>>
>>3561452
Origins had such a great intro, probably my favorite of all time. The ostagar and the wilds were thick with atmosphere. I have good memories of it.

I wonder when a new game comes out and manages to leave such an impression.
>>
>>3552763
>>3552765
Everyone who agrees with this faggots reasoning is also a total faggot.

This game will bomb hilariously tho.
>>
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>>3555076
>corporate blandness
Its not only blandness its the sort of safe whimsical corporate fantasy.
Its to fantasy what Google corporate art is to well... art.
Its so safe and boring its essentially pic related.

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Pick one to be your girlfriend
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>>
I love that ED so much
https://www.youtube.com/watch?v=8Y2p0HoBwBI&list=RD8Y2p0HoBwBI&start_radio=1
It really quickly is becoming my favourite in a the entire series.
>>
>>3554049
which one has a dick?
>>
>>3561821
Anyěs has got a big staff that lays down the hurt
>>
van is hot
>>
>>3561817
>liking anything past sora2
LMAO

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I dont recognize this character as part of Fallout canon. Its just dome nu-slop pushed in to sell oblivion with guns.
Fallout should stick strictly with BoS and Navarro against supermutants. With NCR stadily growing strong
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>>3559958
>Fallout should stick strictly with BoS and Navarro against supermutants
Ultra retard. You basically want an infinite rehash of the same fucking things like some Hollywood corpo slop.
>>
>>3559958
ncr troons stil absolutely obsessed. 100% guarantee this fag never played fo1/2
>>
Just because you don’t think it’s canon doesn’t mean it’s not canon he is canon wether you like it or not
>>
>>3564800
...just like the fallout tv show?
>>
>>3559958
Good bait

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Why everyone keeps making medieval rpgs? There are plenty of other time periods that could make for an interesting RPG but nobody tries them.
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>>3551174
>only thing more boring than togas
togas are awesome you germanic swine
>>
>>3542783
True and real.
/thread
>>
>>3554860
Not the clever retort you think it is. Nothing in his post implies power fantasy, and yes powe fantasy is one of the main draws of the genre. So your short reply manages to be stupid in two different ways. Impressive really. I'd say it was good bait except I know it isn't, posters on /vrpg/ are just that dumb.
>>
Is there any good medival rpgs except for elder scrolls games i want to try out new rpg games that are not elder scrolls
>>
>>3542783
Thank you for your service.

Beginning of the end of good D&D RPGs.
>>
>end lucrative partnership
>both companies cease to exist shortly after
an unfortunate tale
>>
>>3564278
>Veil of Darkness
didn't that flop?
>>
>>3564756
Not sure about sales numbers, it's decently liked by players. The devs, SSI was just the publisher, went on to make several well-regarded games, the Ravenloft games and Sanitarium among them.
>>
>>3564278
I'm curious about what the
>rules and restrictions imposed with the license that limited their creativity
actually entailed.
>>
>>3564766
Being forced to do dumb shit they didn't want to like buck rogers

If jrpgs were well written, God would act like Enel and pursue the protagonist to kill and eliminate him as soon as he realizes that the protagonist is a threat to him.
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>>3563579
Send it, I'll play the fuck out of this.
Killing some demon lord who's really just a fat cynical lazy reddit fuck would be a hilarious inverse of the 'kill god' trope.
Also have the hero go around to each local temple and recruit the qt positive local priestess, the drunk but good hearted parish priest type as he assembles the party to legitimately save the world on the philosophical level as well.
>These minorities are oppressed in this town save them!
>Nope they were really just sitting around doing a lot of vape and petty theft until they got rabble roused and the local constabulatory genuinely needed the help to put out the marches and fires because none of them had actual jobs.
Endless possibilities of fresh takes.
>>
>>3561635
I've never seen a JRPG where any of the gods or god is ultimate god like Ein Sof, Brahmin, the Monad etc. There's literally no way to kill something that is the very substrate of the reality that you and your powers exist within unless it was their will all along. The gods you fight in JRPGs are more like superheros and celestials n shiet
>>
>>3563579
>The rumors of a drunken and besotted priest hanging around the School for Adventuring Youths demands immediate investigation
>Turns out the priest is alarmed by the disgusting new trade in magically scriven illustrations and investigating as an undercover substitute teacher
>Traced back to the Umormancer, powering his unholy scrying orb into their gym etc. via the blasphemous power of his desecration of holy figurines and icons of younger female saints via bodily fluids into the jars he collects them in.
>His last report of a new dude that just killed an S rank beast in Shistania provides a vital new clue as to how the Demon Lord's network operates.
>Once you team up with the priest who is a really a drunken Van Helsing level badass (and who wouldn't be drunk after a lifetime of Real Demon Shit) and you lead him to an epiphany of renewed purpose against demons it's on
>>
>>3561635
There is a well written plot and then there is a well written game and its not the same.

In movies, TV shows and anime well written refers to context of the whole story and characterization, there is nothing else.
But in games and espeically Roleplaying ones the writing branches out a lot more, its about lore, worldbuilding, characters and story but you have to tie that to stats, choices, side quest and reactive gameplay actions.
In this sense writing becomes a much bigger pool here containing many elements that the main plot becomes only a fraction of it (depending on the game)
>>
fucking one piece. lmao, the manga where the final boss is always beaten by luffy at the very end of the arc at the top of his ivory tower after all his goons got defeated?

Interesting. So FF8's Trabia Garden was just Xenogear's Shevat/Snowfield Hideout.
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>>3557510
The Orphanage is why. Seifer, Squall, and the rest of the cast were there and were there with Ellone. They all shared a type of common link and Seifer was just the easiest to manipulate due to his abrasive and hypercompetitive nature.
>>
>>3562214
Love what you do and you’ll never work a day in your life, anon.
>>
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>>3562214
FF8 came out 25 years ago.

Harvestella came out 2 years ago. When are you going to process this new telemetry?
>>
>>3532666
>Are they grown in labs, or do women just randomly pop out dolphin-babies?
I think it was supposed to be a mix of Solaris doing genetic experiments to make the human population even more suitable as replacement parts for Deus, and possibly Kim's nanotech escaping into the wild and screwing around. We do know that demi-humans can reproduce with normal humans though, so that makes it more likely for demi-human DNA to get spread into the wider gene pool.
>>
I was talking with another FF8 enthusiast about Final Fantasy's narrative design in general. His thoughts were that the writing process probably began with the new core mechanics.

Explaining that the Junction system wasn't really new because it was just a reskin of the Magicite and Materia systems of the previous games
The new thing to FF8 was the Compatibility Meter, which was ultimately inconsequential. It wasn't just GFs, party members had hidden meters as well.
>>3561384
>intention of the writers to make Rinoa always a sorceress
It was actually their intention to make the sorceress the person with the highest compatibility meter. But they scrapped it after the US release of FF7. Killing your darling inspired FFX's "final summoning" and the aeon battles.

So anyways, I pointed them to this thread and asked what they thought of a Xenogears connection. They were like, "Oh, yeah, the Anima Relics".
>we proceeded to geek out about FFX all night


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