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This is the best game ever and shit all over almost every other JRPG
Its the only game I want a proper remake of, I dont care about apocalypse but they can include its story too if they want
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>>3841852
I call those wormtrack mazes
I think it's just a maze algorithm from the era where dungeon crawlers hated to waste any cells in the map array because they were trying to conserve every byte of memory, obviously something you didn't need to do on sfc
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>>3844122
>hated to waste any cells in the map array because they were trying to conserve every byte of memory
I reflect on this often when I see modern pajeetcode OSs just gobbling up billions of bytes of memory while "idling" at the desktop.
>>
>>3842550
perfect housewife material
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>>3842434
yeah no FUCKING SHIT retard its a throwback to all of the games in the series like look at the first two major bosses of SMT4 and look at the first two bosses of MT1 DURHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHAHAHAHAHAHAHHAAHAHAHAAAAAHAHAHAHAH
>>
What's the next most obscure SMT game (or spinoff that plays mostly the same, like Soul Hackers was very similar to SNES SMT) after Soul Hackers

I have played MT 1 and 2, all the SNES games, Soul Hackers, and all the main line games. I have tried but couldn't get into the TRPG one, Devil Survivor.

I'm losing my patience with Tengai Makyou II.

The game is crazy big and long for a PC-E JRPG, and that's not a problem per se, the issue I'm having is that I'm now at lvl 30, around half way through the game clocking more than 20 hours already, and despite the game having 2 party members, I've only ever had 2 party members max at once so far. And it's worse than it sounds, there 16-17 regions in the game apparently; you're alone for quite a while in the first game, going through 3 regions all by yourself, then you finally get another party member. But after 4 more regions together the 2nd party member leaves and you're left alone again until you find the third party member to accompany you.... Except that the guy can not use spells, so I lost a versatile fighter/spellcaster only to find someone who can't use spells.

Combat was already very one dimensional even with those 2 spellcasters due to the low MP pool and how it's not worth using attack spells in many cases because of their low hit rates; and now it's even worse than that right when random encounters are starting to get really challenging too. I really hope I'll get the second guy back soon because I can't take it anymore and such design decisions baffle me.
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Yeah okay holy shit, lvl30 wasn't even close to being half way through the game. I'm starting to think this game is longer and has more content than DQ7
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Couple of protip spoilers:

Starting from the Naniwa region gear is crazy expensive and you'll struggle to buy a couple of things. However, in the final dungeon of this region you can pick up a Trick Cloth in this chest which can be sold for 19k. The chest respawns. There is a teleporter in the same room to go back to the entrance of the dungeon so you can quickly go back&forth too; on top of this some ninja enemies occasionally drop a sword that can be sold for 80k

Also the girl is a purely support character that can't attack on her own but she can use equipment... meaning if you give her swords that can be used for free spells she can attack using them
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>>3846821
When I played and wanted some cash there was a cave with a respawning golden spider egg (I think) and I would just quickly grab it then go sell it in kyoto. I think it sold for 10k and it was pretty early on.
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>>3846844
I knew about this but I couldn't find the guy in Kyoto anymore for the life of me so I sold them for 1k instead of 10k at random shops... Also sometimes the egg would hatch even if you warped quickly so it was annoying
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>>3846845
>Also sometimes the egg would hatch even if you warped quickly so it was annoying
Yeah I remember that I dont know why that happened, sometimes it would hatch like 1 step after picking it up. I guess theres some random number generated on when it hatches or some constantly ticking value in the background that resets.

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You guys excited to see the "new" final fantasy tactics remastered?

Hope the english dub is passable,& they add dark knight from the old PSP version
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>>3845892
play tactics ogre one vision
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>>3846097
TO is great, though I never did like the OV mod, and also despite being in the same genre, TO and FFT are night and day in terms of game mechanical differences
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>>3846256
OV mogs reborn ( which exists because of OV) and LUCT .Fucking hell Reborn a whole class.
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>>3806797
>No because I don't own any new consoles (last one I bought was the PS4)
releases on ps4 faggot
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>>3846096
Kek
>>3846097
Might do, when I finish my 5th playthrough tor.
>super Robot Wars V
Game any good?

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What's this character archetype called?
Any more examples?
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>>3842671
The Magical Native American (or whatever is the rough cultural equivalent of wherever the game developer was from). Generally, If it's a burger made game, it's gonna take notes from the Injuns. If it's a nip game, it's gonna take notes from Ainu culture.

My favourite example of this is Gallows from Wild Arms 3. He's Native American Magic Man but WITH GUN. Hilariously enough, despite his appearances, he's more or less the designated mage archetype in the party.
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>>3845050
I still have to play Wild Arms 3. Played the first two games, love 'em. I heard 3 was actually really good.
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>>3842671
I made this thread once before and the most correct answer I saw is "Okinawan"
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>>3842671
Just so you know, this isn't an archetype, just a sterotype.
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>>3842671
Absolute bro

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I'm just going to say it outright. I'm a new Diablo 2 player. I'm also playing with Project Diablo 2 and not vanilla. And I'm just wondering how do I go about deciding what skills and stats to take when levelling. From what I understand, most builds are trash except a few ones.

My character is a necromancer, and I'm most interested in doing summoning.
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>>3842930
They made it better. The runewords add more depth and build choices. Plus you can mod it easier now. The game was great and got more greater.
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>>3843944
They changed fundamental mechanics like faster hit recovery and stunlock, they changed how skills work (like fist of heavens affecting demons instead of just undead), etc. They fucked with the game. It’s not as simple as “they just added shit”, but they did add OP power creep and busted new shit too.
Same shit a lot of modders do, incapable of restraint and leaving things alone.
>>
I like D2 vanilla, D2R, and Project D2. They're all good. D2R was one of the very few things Blizzard did right in the last 20 years.
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>>3842911
A game who didn't need a remaster can't have the best remaster ever
>>
Diablo 2 is the perfect game with LoD, the point is to meta game it with all the jank. The only thing that's not vanilla I use is the infinite build reroll.

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>play Star Ocean III, think: "Not bad."
>people on v: "LMAO DUUUUDE! That's, like, the poor man's SO, lmao! Try Star Ocean: The Second Story, dude! That's, like, le thinking man's SO! I mean, dude if ya think 3 is good, prepare to be totally blown the fuck away by 2, I mean, like, DUUUDE!"
>try SO2...
...and I must say, I was blown away indeed:
- The ugliest pre-rendered environments I've EVER seen; doesn't hold a candle to fucking Digimon World, let alone Final Fantasy.
- non-existent artistic direction; all locations are the very definition of "generic", none of the visited places has any definite identity to them; the so-called "primitive planet" has random research laboratories with scientists in modern lab coats and kids who can build robots and weapons of mass destruction; the so-called "advanced planet" has random medieval villages, magic and dragons
- for a game called "Star Ocean", the space element is nearly non-existent; you're shown this cool af spaceship that you never get to use nor visit
- completely underdeveloped characters; in less than a couple hours since your arrival on the main planet, characters in SO3 have better chemistry and reasons to care about them than SO2's mains after the entirety of CD1; the few interesting characters are suddenly thrown away with no resolution and completely forgotten by the plot; ALL antagonists are comically evil moustache-twirling villains with zero depth or reasons behind them
- slow af story that only starts getting interesting toward the end of CD1... and immediately stops
- decent combat system on paper, ruined by bad programming such as: every continuous enemy attack (even from low-level enemies) being basically 1-shot kill because of continuously repeated unavoidable hits, characters randomly piling upon each other when trying to hit the same enemy, and more...
- aggressively bad voice acting
Only good thing is the music; such a shallow game really has no right having such an epic soundtrack.
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>>3846575
I ended up liking 6 a lot. Didn't have high expectations after the last two and a half but it was enjoyable. Ray was a good lead and you get a sexy robot.
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>>3846586
6 feels like they ignored the existence of 4 and 5 as they were making it. Aside from 4’s blindside mechanic.
>>
>>3844880
>"primitive planet"
Underdeveloped planet. Expel does not have free access to space travel and so on, meaning that societies such as Claude's are to keep their contact as limited as possible. It's literally a law in-universe that all intelligent races have the right to independent development free from outside influence.

It's like the prime directive in Star Trek, it's a common sci-fi trope.
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>>3846742
It's a common trope because we hope any aliens who might be monitoring us will watch our sci-fi and think it's a good idea and leave us alone.
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>>3846742
>letting under developed worlds suffer so you can sit around and gloat about how enlightened you are

Nah, fuck the UP3, fuck the federation and fuck you

How would you rank mainline? (including 4A and SJ). I'm going through a marathon and I'm genuinely surprised my opinion differs a lot from the common opinion for these games.
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>>3837221
SJ, 4, 5, 1, 2, 3
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bitcvh
>>
biotch
>>
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>>3837221
4:A is better than 4, just the way I prefer.
5 is quite good too, maybe even better than 3. I need to keep playing if I wanna know for sure.
Maybe I rate SMT based on their protags?
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>>3837221
VV>SJ>Nocturne>IVA>I>II>IV>If...

I’m wondering what RPG you think has the best story of all time. The picture I posted is kinda related, it’s a great story but maybe not the best. For me what makes a truly great RPG story is that it has more than just a good plot. It needs strong character development and romance if it fits the theme, choices that feel meaningful, a world that feels alive, and themes that stay with you long after you finish and leave you feeling empty and sad that its over like finishing a good book. What do you think is the greatest RPG story ever told?
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>>3825925

A difficult question though it´s probably still either Valkyrie Profile or Tactics Ogre. There are plenty enough RPGs with good stories out there to make a top 10 though.
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>>3831006
This, whenever I read a book or watch a movie that people tell me are so amazing I'm always disappointed.
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>>3842922
What story? Demons are invading, go kill the biggest one.
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>>3842922
The first time you killed Diablo in the original game and rolled that ending cinematic back in the day was pretty hardcore.
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>>3846776
>don't stick it in your forehead, you idiot

I've been playing RPGs since the 90s. I have never in my life seen a game made by a company that creates gold yet this one is worse than shit dipped in more shit and then farted on for good measure.

There's a lot good but wtf. Ormus stronghold almost made me quit. Then there's more cool shit, then 100 annoying side quests that could take hours. Then I slog through the next part and what do I see? Oh cool, labrynthos. More puzzles that don't even make sense plus battles you can't get away from in between. Wtf was wrong with these retards? All the stupid shit sucked every ounce of fun from it, the characters look and sound like bizarro world meth versions, and every time I try and force myself through these last few parts I just wanna throw a baby into a wall.

At this point is it even worth the transfer data or should I just move on to 3 and watch the rest on YouTube?
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>>3845126
learn the game
>>
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Has anyone played the DS version?
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>>3845126
>beating a dead horse from 20 fucking years ago

Like wow, how bold of you anon.
>>
>>3845126
Yeah the only XS games worth playing are 1 and 3, trust me OP just watch the story on YT and then go to 3.
>>
>>3846738
>get to the first group of enemies in Saga episode 2
>each one hits like a truck
>getting multiple turns in for doing jack shit
>game over
Man I'm so glad I know a bit about code hacking or else I would have deleted it off my hard drive.

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Hey, do you have any opinions or recommendations for RPGs I should play? I've never been interested in this genre of games, and now I want to learn more. The only RPGs I've played were Pokémon Fire Red and Zelda Mini Camp (both GBA), and I've never played Final Fantasy or Dragon Quest. So I'm kind of lost. I don't know which game to pick up to get to know, for example, Final Fantasy, which has 15 games... Damn, should I start with the most popular or the first in order of release? Tell me what you would recommend for me to start playing RPGs!
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>pokegoy
>zelda
>ff
>dq
>rpgs

most retarded vrpg thread ever
>>
If you like anime and story-focused games Final Fantasy 7 (not the remake) or Chrono Trigger are a good starting point. If you want something more modern I guess you can give that new French game Expedition 33 a try (haven't played it but people seem to like it).

If you want something with more complex mechanics that offers a lot of freedom, the original Fallout game is a good starting point. Underrail is a more refined game but it might overwhelm you.

If you want something that offers that RPG freedom but also is not mechanically complex you can just play the Bethesda games (Oblivion, Fallout 3, Skyrim) or try New Vegas.
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>>3846494
>Damn, should I start with the most popular or the first in order of release? Tell me what you would recommend for me to start playing RPGs!
/vrpg/ only has 3 posters so the schizo has to larp as other people

Great
>>
>>3846494
PSIV
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>>3846686
Based.

Phantasy Star IV absolutely anon OP.

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What should I know before I play it?
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>>3842139
>ridiculed in Japan
Not really, it was well-received enough that it was only reviewed poorly in the States
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>>3842101
Treat it like a tabletop game, it is very unapologetic about being based on tabletop games.
Multiple attempts at a single playthrough are normal. Unlimited can become very difficult, especially during boss fights.
This game was once described to me as "JRPG Final Exam", especially in the endgame of each of the routes.
There is nothing wrong with savescumming. The series fights dirty, and you are encouraged to fight dirty in response.
Read this some guides, the game was designed assuming you would read the guide as very little is explained and the hardcore aspect of the game makes experimentation difficult.
Understand that this is an unorthodox game in an unorthodox series, it takes a while to get into it.

A huge part of SaGa is learning how the game works and how it differs from regular JRPGs and draws inspiration from classic RPGs and tabletop games, Unlimited cranks this design philosophy up to an insane level. There's no shame in reading guides.
>>
>>3842101
You should know that you shouldn't play it. Like most SaGa games it doesn't even have the benefit of a fulfilling story or cutscenes for your trouble in conquering it.
>>
>>3842101
have you ever played a game of monopoly where every other player is out to get you?
That's how Usaga is.
>>
>>3842101
It is an experimental game. Some experiments show what not to do. It is more interesting than it is good, but depending on your tolerence for frustration, it could be worth playing.

Why do none of your choices in quest in Morrowind matter?
GUILD
Your choice is to kill everyone and become leader of one guild, or do like 2 more easy quests and become leader of all guilds. This is not a real choice.
MAIN QUEST
Your choice is to kill vivec and skip 90% of the game or just do the quest line normally. This is not a real choice.
HOUSE
Your choice is to become a wizard and get easy access to all the best armor, vendors, and spells in the game, or you can pick two houses that were dropped halfway through their design. This is not a real choice.

These are your only 3 major quest choices in all of morrowind. Additionally, character builds do not matter. You need minimal stats to cast every important utility spell in the game and using enchanted items, which have no stat or skill req, will easily outpace a dedicated caster. Markmanship doesn't start paying out until skill level 70 because they had to attempt to balance a game where you could simply fly away from every encounter. You can cap every important stat for both melee and casting very early in the game, and have plenty of time to max out every other stat. Itemization does not matter. Medium and heavy armor are just objectively worthless and slow you down. Weapons merely exists to serve as a quicker tool to one shot things when you cannot be bothered to cast for.

This just barely seems like a game to me, let alone an RPG. It's more like a hiking simulator, but I don't really see the merit in such games as I could just load up google street maps and walk around, and would see much more interesting things. Additionally, mods like Tamriel Rebuilt seem to exacerbate morrowind's problems even further, but seem to recieve universal praise here, with people sometimes even linking to the discord or subreddit. This is all very confusing to me. If you ask genuine questions about the quality of the game your post gets reported or someone just throws a tantrum full of disinfo and leaves the thread forever.
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>>3839173
I think the games with the most consequences to your choices are one of those porn games, where if you pick the cheerleader you can no longer have the nerdy hot girl.
>>
>>3839218
name 10 roleplaying games released ever with meaningful choices that cant be uncharitably described as not mattering.
>>
You new to betheseda games? Its the same in every one.
>>
>>3846518
YWNBAW
>>
>>3840454
daggerfall (especially unity with mods) is also something pretty unique. i haven't found any other massive open world first person life sims. once you add in the quest/guild mods it becomes even more fun. the modders could have contributed to something else (quest mods for veloren, walking around stations/planets and mission mods in that open source elite 2 clone, star field missions) but they chose daggerfall and gave it the most content.

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"Don't listen to your father. Kidnap the president."
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It's possible that "moonstone" in FF8 are actually prisms.
Moonstone is also the GF Compatibility item for Alexander.

Without getting into specifics, "Alexander" is kind of the administrator of WoFF that gave Lann and Reynn their abilities in the first places.
>>
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>>3844540
Technically prisms hold "mirages". They're more like holographic impressions.

FF8 also has holograms, which was used to trap Adel. Adel could also be described as a "Jiant".

While Adel's reign was described as "terrible".
Lann and Reynn were also implied to have had a terrible past history. But that time was "lost" - like, it did but didn't happen - and so, you play as the twins with plot convenient amnesia.
>>
>>3844540
the alexander theme song in FF14 is very cool. Exponential Entropy
>>
>>3844543
Prisms and moonstones could all just be another name for nethicite as well. In Japanese it has a name that has the connotation of Exorcist stone. FF11 also had an exorcist stone, in the since that it seal spirits, souls, and demons inside it. It wasn't a major plot point or anything. There was a character in the Seekers of Adoulin expansion, who was a exorcist, and this stone from that region was used in that manner.

I had a thought that maybe the gargoyles Edea/Ultimecia animated were actually just carved from moonstone?

Likewise, in FF7 Ever crisis, the Wutai region has a bunch of stone statues that were also sealing away monsters.

This was different from the statues and temple that ancients built in cosmo canyon to commune with the Gi tribe.
>>
I want to play in ff8kun's ffd20 campaign

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Was there any that did it better?
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Bot thread.
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>>3846552
Mario World jealous arse bitch
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>>3846555
Garden flow sycamore inlet boarding pass fly swatter.
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>>3846563
ERoad Trip Aenture was far more compelling than Mario Kart "World" ever will be. That is a fasct.
>>
>>3846571
Usurp chicken cloth shady meadow chair scrubbing jars under street.

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This came out today. I’ve only played a little so far, but it’s like a fusion of Caligula and Monark. I had wanted more of a straightforward Monark sequel, but this seems fine so far. The Masuko score is pretty nice, and the combat has some promise to it. The story is slow-going and hasn’t had a major hook yet, but both Caligulas had meh intro chapters, so I’ll give it a pass for now.

For the five or so people like me that really likes Monark, what do you want to see from the game? I’m hoping it ties into the lore and adds more character cameos.
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monark's battlesystem and everything surrounding it is much better. but varlet has better characters hands down and they are much more charming. overall like both games.
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>>3846416
the sprites are on spriters resource at least
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>>3846508
Hm, i kinda agree. Monark did the big mistake of opening the game with the snoozefest Nanami(was that her name?). I really had to force myself not to fall asleep. But once the Pride thing was done it got interesting starting with Kokoro-chuwan.
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>>3846525
These were finally ripped and uploaded there a few days ago actually.
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Isnt this game kinda too easy? The newly introduced stun feature made hard a piece of cake. I still dig it. Game is fun.


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