It's Monday once again. Time to talk about monster collecting and raising games. What mon games have you been playing? What upcoming mon games are you looking forward to?
>>3659979How did this turn out?
>>3660237i only played the demo, but i enjoyed it. the volleyball is pretty much just aesthetic and it is just a 2 vs 2 monster battling rpg. i'll pick it up when it goes on sale.
>>3660277>volleyball is pretty much just aesthetic and it is just a 2 vs 2 monster battling rpgLolwut. Tragic. So its gonna be badly received by people who wanted a monster sports game and by people who thought it was a sports game.
>>3660456it might get more sports like later on, again i only played the demo. what i played though was just you an your opponent taking turns using attacks until one of the teams monsters dies while a ball goes back and fourth over the net.
Besides beastieball whats else is releasing soon?
Any good monster catchers on switch that aren't Pokemon? I'm limited to that console right now.
>>3661306DQM3
>>3661309How's the performance on portable?
>>3661312Dunno only played on emu lmao, I haven't heard anybody complain though.
>>3661312It's what you'd expect from the switch.
>>3661306Monster Hunter Stories 2.>>3661312That I can't say. I only ever use my Switch docked.
>>3661329>Monster Hunter Stories 2Based. Its been so long I forgot about it. I Hope there is some news after wilds releases.
>>3661325I figured. Might give it a try anyway
>>3661334Considering the releases of Stories since it started, some time between Wilds/it's expansion and the Portable 6th gen game would be when a Stories 3 would be released.And between stuff like the re-release of Stories 1, and Capcom doing more spin-off stuff in general like that mobile game they just announced, along with the cut content from Stories 2, all signs point to Stories 3 being an inevitability. And hopefully with an even bigger budget and none of the development issues 2 would've had with covid and all.
>>3661334Wasn't there some new spinoff they announced? Outriders or something?
>>3661329>Monster Hunter Stories 2>2Meh. I dunno why but it didn't grab me at all, unlike the first one. I remember hating the lengthy battle animations.The first one is also on Switch anyway, so maybe anon should start with this one.
>>3661348Outlanders but its basically just another plain monster hunter with some movement improvements.
>>3661356>lengthy battle animations.But it has a speed up feature though?
>>3661381I wanted the animations gone. Speed up functions are always weird.
>>3661380Looks more like Genshin Impact + Ark Survival + Monster Hunter setting and combat.
>>3661384Never played those games so I'll have to trust your word.
>>3661397I never played Genshin or Ark myself either, but just judging by gameplay footage from what I've seen of those and what's been shown of Outlanders, they look like the most fitting comparison.Heck the only reason to say Genshin instead of Breath of the Wild for Outlanders is that Outlanders is gonna be a Free-to-play mobile game with some kind of monetization, and it's already been confirmed you can play as 'other characters.'
>>3661306Monster Sanctuary.
>>3661563Tried it but didn't like it, the mom designs did very little for me
>>3661807>the mom designs/mon/ game about collecting and battling milfs when?
>>3661892Just edit shotta monsters with milfs
Anybody try Dokimon?
>>3663462No, I'm abstaining from all future monster collecting games because of this generals shit taste and refusal to play anything that isn't on a nintendie console.
>>3663468Lurk more
>>3663468Based anon on /vrpg/ who says he’s not playing games
>>3663462It has 1v1 battles which means it's garbage.
Not usually into monster collectors, but I picked up Cassette Beasts and it's pretty fun. I'm sure this board hates it for being woke or whatever, but I can't do anything but genuinely commend the fact they bothered to name and design every single potential monster fusion.
>>3663625>they bothered to name and design every single potential monster fusioni'm pretty sure all the fusions are ai generated, so it wasn't too hard on them.
>>3663723What makes you think that?
>>3663724unless i'm mixing it up with another game i think they devs said they ai generated the fusions
>>3663625The fusions looked like simple mishmashes instead of clever combinations so I doubt they were really designing them.>It's woke Yes but it's a matter of technical skill, the characters look like shit regardless of their race and gender. Take for example the Egyptian woman, she looks like shit even if being brown is totally on character for her.I had a lot of fun with it but I understand why it will never be popular, at least here.
>>3664008>>3663727Looked it up and yeah they're mashes. Devs split all the sprites for regular monsters into parts, and when they fuse one gets chosen to be the base while the features like arms/legs/head of the other get added to that base. Still pretty cool IMO, but far from both hand made and AI>characters look like shitIf you mean the portrait art, the character designs themselves are fairly tumblr, but the art is so inoffensive I can't feel strongly about it in either direction.
>>3663468Everyone played digimon wolrd nigga. It's not coming back>Implying these generals aren't anything but devs shilling shit looking indiesLol. Kek-lmao even
>>3664605>devs shilling on a glacial slow dead boardbit pointless innit.
>>3664678On any /v/ adjacent board talking even remotely positively about a game that isn't triple A or from an established property gets you branded a shill
>>3664599I'm saying they are bad at drawing humans, bad at character design, incompetent artists.Something can't be clearly Tumblr ish or woke and be inoffensive, the same logic applies to certain anime games. They didn't go for neutrality but it doesn't really matter because it would have looked like shit anyways.
>>3664815Tumblr art comes in levels. This is milquetoast anime wannabe art, not fat Thomas Jefferson with leg hair and a giant red nose art. I'm genuinely baffled as to how someone could get angry at or fall in love with it. Same with the "woke" part. I don't actually care that there's non-white people in the game or that Random trainers make nothingburger history/philosophy references, but it's the kind of thing this board shits itself over. It's utterly inoffensive if you're not someone looking for reasons to get offended.
>>3661329>Monster Hunter Stories 2.Should I play the first one first, or are they like pokemon where the sequels aren't really sequels?
QRD on Monster Sanctuary. The demo was alright, seems interesting but I'm a little put off by the reviews saying you have to play one of the few optimal comps/strategies to have an absolute slog of the middle and late game
>>3665047I'd say skip 1. It's pretty much the same story as 2 but with less monsters. 1 has a feature that 2 doesn't have but 2 has a lot of QoL changes and a bit more complex battle system.
>>3665047Stories 2 is actually a proper sequel to 1, and has some returning characters from 1. But they're fairly minor and you don't really need to know the story of 1 to enjoy 2.I think it's still worth playing if you have the time, but if you're only going to play one of them, 2 is the all around better experience.
>>3664969Artistically, it's still badly drawn, Tumblr and woke leaning even if it tries to get mixed with anime and doesn't go all the way. People will have enough reasons to hate it and even if they don't, the human charactes will cut the game's legs.I know it could be worse but it's still bad.
>>3661892>what are you doing step-mon?
>>3663723Ai generated?no but it still its weakest part of about the fusion mechanic. I wouldn't mind if they updated the designs of the fusions overtime because its not bad game but its sad they took a shortcut.
>>3665538So what did they use, something like the pokemon infinite fusion editor where they match head A to body B?
>>3665540Something like that yeah. Its just one of those glaring issue in a otherwise pretty good game.
>>3665543I guess true crossbreeds/ true fusions are a dream. Nobody can shit out so many good designs in a development cycle. The best take out there is monster rancher and its just a reskin (but a good one). I'd play a game with 10 monsters and 100 true crossbreeds though.
>>3665540Like in >>3664599 they're mashes. Apparently whichever monster the player uses is the base, though I'm not sure how it works for NPCs in the case. Since literally anything and everything can fuse and there's over 100 monsters that makes over 10000 fusions, which isn't something you'd want to do by hand. Especially not as an indie dev. I suppose a middle ground would be making sure every monster has some unique parts only used in fusions, so there's at least something new involved. Or hire a giga autist whose dream job is to draw 1000s of sprites that may never be seen. Or do what you suggested and have a very small number of base creatures to focus on the fusions as the main ones.
>>3666174>Or hire a giga autist whose dream job is to draw 1000s of sprites that may never be seen.That's what monster crown did and they settled for 1000 designs total in the end. Anyway this guy does a pretty good job at procedural fusions/crossbreeds even if I don't like the artstyle: https://youtu.be/ohYIUxmxI-I?si=iJjv4R0XQlgT3QF-I hope he releases soon. It's very promising. I guess its easier to procedurally mash stuff together with 3D monsters cause instead of drawing it would be more like setting textures, limb attachment, limb size and shape. It would be like spore but with a better model.
A new Medabots mobile game was announcedhttps://www.gematsu.com/2024/11/medabots-survivors-announced-for-ios-androidhttps://www.youtube.com/watch?v=SrpcSdnYBOg
>>3667096
>>3667096>slow-paced Vampire Survivors with a Medabots skin
>>3667096Today is the 27th anniversary of Medabots. The first game released in Japan on November 28, 1997.
>>3667096I get survivor.io vibes which knowing that game is kinda bad sign if you don't like mobile games.
Any good card based mon games (bonus points if its not a roguelite)
>>3667725>good card based gameno
>>3667756Damn
>>3667725tcg pocket is pretty popular atm but it's a gacha
>>3667839I meant like card based combat which i thought the mention of roguelite would help but that's more of my fault sorry.
>>3667845TCG battles are technically nuzlockes so far
>>3667839Its shit, don't download it
>>3667857Too late, already downloaded and spent 1000 dollars.
>>3667920Dude.....those are rookie numbers
>>3667839It's also fucking shit, if that matters.
>>3667977Yeah, I said it's a gacha already.
>>3665060I finally beat the game and around the 8th champion you can no longer brute force your way against champions. You have plan your monster skills to maximize you party effectiveness. Blob for example has attacks that are good early on but get outclass later so it has to specialize into a support monster that heals and buffs your teammates. You usually want 1 monster built for heavy hitting and another that will support it well. Early on they can play well with any other party member but as you get more skill points you can build a party based on maximizing their strengths with each other.
Anything noteworthy on the steam sale? Lesser known recs very welcome, I have played Monster Sanctuary and SiralimIs the Dragon Quest Monsters 3 PC port good?
>>3670061I think Dragon Spirits is on sale in certain countries, that's a unique and charming experience so far. It's a sort of ATB combat system that's built around party management and constantly switching members out.The sequel looks visually amazing too, but I haven't finished the first game to try that.
>>3670061>>3672500bretty sure the sale is over but i'll chime in to say i thought dragon spirits 2 was alright, worth checking out when it's discounted againnever played the first one
>>3661164Mirrored Soul
Any mongames with the mothman? Love that cryptid
>>3674264SMT.
>>3674389Aside from SMT I mean
>>3674264Cassette Beasts
Any new recently announced monster taming games
>>3672500>>3672598The translation seems quite bad, but I'm intrigued by the combat system, I might check it out if it's on sale again for the winter/christmas sale
>>3670061The pc port for dqm3 is a big improvement for the frame rate. I had lots of fun with it during switch release.
Hi!I'm doing a action rpg mon. What do you wish in a game like that? I'm focus now on make the world seam alive, like... like the mons are not just there to you see, but they can do stuff by themselves.The combat is kinda kingdom hearts inspired, you can fuse with mons to get elemental powers that change your moveset.. But the mons still kinda dumb when they act by themselves in battle. Any sugestion of inspiration of a game that have mons that you can kinda control, but are AI driven?
>>3677792Spectrobes is the only game I can think of that's also like that. I guess Digimon World 1 also has that but the human only throws items in battles.
>>3677792Yo-Kai Watch Blasters and 4 both have AI party members, albeit ones you can switch to to directly control as well. Blasters especially is an action RPG, almost akin to Monster Hunter. Thooough the AI party members in that game are pretty well-known for how bad they are and why some bosses are damn-near impossible to do without other players.Ni No Kuni also has something like that, though feeling right down the middle between action and turn-based combat.I've also actually, finally, started playing Palworld myself. Everything else about it aside, I find the AI-controlled Pals to be pretty competent for the most part. They stay on target and use their moves actively.
>>3677792Do you have live footage of your game because i need a visualization to give some advice.
>>3665047You could watch the stories anime and play 2.
>>3677792>What do you wish in a game like that?My greatest wish would be that it was turn based instead.
>>3665047The first one is much better than the second entry.
>>3680564I strongly disagree, the 2nd one has so many monsters to pick from in comparison. And combat isn't as barebones as the first.
>>3680564Nah. The only thing 1 has over 2 is Element Change, anything else it loses to 2.
Well, the Feybreak update for Palworld just dropped. Looks like lots of changes even before all the completely new stuff.Gonna be starting a new world to experience it all at a slower pace.
>start playing Coromon>poke my nose over at the Steam guides>am now 40+ rerolls into a "perfect" starterfeels like playing a gacha lulz>>3667725>>3667845look at isle of swaps (maybe more directly what you want) and cardaire. both are deckbuilders but not like the normalized kind. isle of swaps is based off of playing and trading pokemon cards 20 years ago (you even have an in-game binder to collect your cards in) while cardaire is similar to pokemon TCG on the GBC where you build a deck and fight other trainers with decks but the combat itself is more influenced by YGO.
>>3684041>feels like playing a gacha lulzlel that was my impression too, didn't finish it in the end. Its as barebones pokeclone as you can get but with good aesthetics.
I wonder if anybody is making a spectrobes or fossil fighters like game where you are digging up monster parts to revive them.
>>3684041Not the guy you replied to, but I'll give my thoughts on both.Isle of Swaps being another fucking roguelike is a turnoff, and the "furry game" vibes don't help, but the battle system's pretty nice. If it had an actual RPG mode, I'd like it a lot more.Cardaire looks like it plays more like a stripped-down Duel Masters than Yu-Gi-Oh (which is good, DM's a fantastic game), but I wouldn't really call it more of a /mon/ game than the average CCG. None of the card monsters are particularly visually striking, either.As someone who likes both /mon/ games and card games, my dream game would be something like the card battle RPGs that were everywhere in the 2000s, but with more emphasis on the mons. Maybe having you fight mons to get their cards for your deck, with some variation on their stats (Isle of Swaps does both of these, which I like), or some way of customizing them like a more traditional /mon/ game. Something like GB Pokemon TCG with a heavier focus on the RPG part, or the old TCG Chaotic where all the monsters had variable stats and HP.
Anybody know where you can get yo-kai watch 4++ with the english translation?
>>3688740Okay, I had to apply the patch manually. One site you can get the needed rom from is NSW2U.Your character's parents don't sleep in the same bed. Any anons more familiar with jelly donut society able to explain this?
https://arch.b4k.co/vrpg/thread/1217935/#1217935
This is probably goes for any rpg but what status effects you hate to see in montame games?
>>3693297Any state that makes you loose a turn
>>3693297All the status effects where they do >>3693300 or take control of your character but only sometimes. Just make it all the time. Don't make me want to try to see if I can win by getting lucky.
>>3693300>>3693309Good choices, didn't realised i wasn't the only one.
>>3693297From Pokemon:>Freeze>confusion>accuracy/evasionIn every other mon game they're fine
>>3665060Here's a broken no brainer one, spam the "ice" debuff or whatever it was called, I beat the game with a slime, an ice slime and the wolf, tried some other combos but always came back.Can't even remember what the ice did I just know it melted enemies, heh
I never thought Monster Hunter Stories would be that good, I kneel to /mon/, you were right. I don't but the monster designs though. I know everyone here love their colored dinosaurs but if they looked like more traditional collectable creatures, this game would be king.
>>3696472I have the opposite opinion. I think Mon Hun has good designs, though most of my favorites are the less standard bugs and such. But I can't get into Stories. I hate the rock-paper-scissors. Also, the animations try too hard to be cool, and that makes them not cool because of diminishing returns.But I see where you're coming from though. Monster Hunter has that thing Dragon Quest and Ultraman has where the designs aren't really marketable but because they've been around for so long people grew attached to them and they become marketable.
What are the aspects or mechanics a game needs to have for you to consider it a Mon game?
>>3696472Big disagree on the design thing. Monster Hunter, imo, has some of the best creature designs period. They're able to serve as cool boss fights, and at least can have some discussion about how they'd reasonably fit within an actual ecosystem as an actual, albeit exaggerated, animal.Part of the novelty of Stories for me is that it lets Monsters shine in a completely different way, as they're allowed to be allies rather than strictly enemies. The game would simply feel far more generic to me without them.>>3696515I also disagree on the combat, but I can understand the point. I think there's enough to consider about it for it to be more than just the rock-paper-scissors it's usually reduced to. I wouldn't mind some other kind of battle system, but for what they've done with it, I think it works far better than it sounds on paper.Also I don't really get the 'try too hard to be cool' comment. Literally all of the animations are just from the main series, besides the kinships. And if you're talking about the kinships, well, fair enough I guess. Though I think there's plenty of not-so-over the top as well as goofy ones throughout the roster to balance out the ones that are purely designed to be cool.
Anyone else playing the new Palworld update? They've added a lot of new passives and they already had EV and skill breeding mechanics. It's really coming together as a monger. You're even expected to mass summon all your pals to kill raid bosses at the endgame.
>>3696472I do think you have a point but its mostly because the variety in monster hunter is tied to the main series needing similar skeletons in the monster models in order to push out more encounters for the same buck. So 90% of monsters are wyverns, dragons or brute wyverns.Having said that, I like the mons and how they work in the setting as sometimes regular animals and sometimes heralds of the apocalypse and I wish there was more variety (as long as it made sense in the setting). It looks like they are getting more variety in the upcoming mh game so that will be good for a third stories as well.
>>3696565You need to be able to recruit enemies and assemble a party out of them. Thats it, everything else is an accesory to that core feature.
>>3696565Your party members need some degree of disposability. >>3696718What about shit like Monster Rancher?
>>3696758You recruit monsters and the party is of size 1. Its just a special case. The recruitment can be anything, it doesn't need to a battle item gadget thingy. It can be any way in which you recruit the monster. The raising and sim aspect in monster rancher is secondary and a cool feature in this case but the core feature still remains that you get mon and you battle with it. MR4 even allows you to have 3 mons in your party.
>>3696565It needs to have breeding.
>>3696565While I think the other anons made some good points, I think another key factor is that the party members/playable characters have to be non-unique. As in, you have to be able to recruit multiple versions of a given party member.Granted, in some games, this is more difficult than others, like Fossil Fighters or SMT requiring you to NOT have a given creature in your party to recruit a new one, but in FFChampions it is possible to have a full party of a single vivosaur, and in SMT you can recruit the same demon as soon as it's not in your party.But like >>3696758 said, that replacability/disposability is a key part of the genre, and what separates it from other games that just have insanely large rosters of static party members like Chrono Cross.
>>3696841>separates it from other games that just have insanely large rosters of static party members like Chrono CrossYes. You need to be able to combine monsters into something new. It has go well beyond sharing materia / armor with your party for new skills. A big attraction to the genre for me is the equivalent exchange. Giving up two mons you love to create something better, though you might lose a favorite design or passive it's all about progress.
>>3696862I don't think combining monsters is a necessity for the genre, but can add a lot. Some games don't have it at all, and there's a fair few ways it's handled too.Like you have DQM or SMT where you take 2 monsters and end up with something new with some inheritance involved.MR is somewhat similar, but with more static outcomes. Plus it takes a lot more work to get to that point over other games.There's sometimes fusion in Digimon games, but it can either be permanent or temporary. Some Yo-Kai in YKW can be fused together, but they're the minority in the roster as a whole.MHStories you give up one monster to power up another.Pokemon's breeding is always gonna result in one of the two parents, and you keep the parents afterwards.And in Fossil Fighters and World of Final Fantasy there's no breeding or fusion mechanic whatsoever. Can't really count stacking in WoFF.So in general there's a lot of ways the genre makes use of the fact that you can multiple versions of a given creature, allowing the possibility to lose them for some kind of gain.
What are the definitive mon games for 3DS without Pokemon, Monhun, or Yokai Watch in the title? Peas and carrots.
>>3696945SMT, Digimon and medabots if you know Jap and DQM has translations to try out.
>>3696983Thanks a bunch anon, I had totally forgotten about Medarot
>>3696945
>>3696945I count strange journey. seconding dqm titles, joker 2 was very good.
https://wikimon.net/NecromonYour newest Ghost
>>3697275Berry nice
>>3697275They just don't miss.