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why did they stop making first person dungeon crawlers?
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because retards are retarded
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>>3695688
They don't sell very well, generally speaking.
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They're still making them
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>>3695688
I played Betrayal at Krondor on dosbox, and that was the only blobber that I ever finished. I really liked it, but It's hardly a blobber since it's got turn based combat. I could never finish or get deep into anything else. From modern Grimrock series, to Wizardry and Might and Magic. It's hard to say what exactly was wrong with them for me. Possibly that I could never roleplay a group of heroes somehow hacking a monster that's in front of me.
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>>3695688
>Skyrim
>but only dungeon
yawn
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>>3695688
They didn't.
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>>3695688
drpgs still have their niche
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>>3695688
They didn't, it is just the term Dungeon Crawler started being used by normalfags to mean any game where you go into a dungeon at some point, probably.
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>>3695688
Because casuals moved to the more accessible and simplified CRPGs
Take Icewind Dale for example. Certified slop. Everything was dumbed down so that a toddler could play it. Normie game through and through.
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>>3695885
Boy, I will facefuck you so hard you will see the words "Calvin Klein" every time you close your eyes if you shittalk Icewind Dale in this house.
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>>3695688
the world will be less mysterious once you stop seeing it as "we and they" and realize that your slop providers consist of real people with real goals and motivations.
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>>3695927
>eat shit CRPGbaby, nobody likes your casual trash here
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>>3695688
Japs ran the genre into the ground multiple times, once after becoming enamored with Wizardry, and again after striking gold with Etrian Odyssey. Most devs making DRPGs now have no idea what makes a good one, hasn't played any besides modern garbage that was also designed by people with no idea what makes a good DRPG, and only wants to try and cash in on what appears to be an "easy" genre to make, only to discover that it is in fact NOT as simple as they thought.
Any developer worth a damn moved on to more advanced forms of dungeon crawl, such as Fromsoft moving on to King's Field/Dark Souls/et al, and western developers going the routes of Elder Scrolls, Fallout, etc.
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>>3695927
He's absolutely correct though, the move from dungeon crawlers to CRPG is the same casualization accessibility trend as a move from CRPG to 3rd person action RPGs.
Hardcore players of the past really saw games like BG1 as a casual slop. And in comparison, they were correct.
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>>3695937
You have to be 18 to post here.
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>>3695940
You have to be straight to post here
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>>3695688
In the games industry all questions about why does the industry do certain things and don't do other things always boils down to money.
Why are there so many low effort mobile gachas? Because they make money.
Why aren't there many first person dungeon crawlers? Because they don't make money.
Hope that helps.
>>
>>3695885
>>3695937
Nice cope. Dungeon crawlers were bare bones and basic in terms of their systems and mechanics. The reason why they died out is because they became obsolete.
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>>3695942
>white
>/v(rpg)/
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>>3695688
They're way too fucking slow and mind-numbingly boring. Mapping out mazes and solving puzzles can be fun but turn-based combat and random encounters being married to the genre cripples it.
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>>3695688
But we had a great one come out literally last year??
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>>3696384
this is a bot thread
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>>3695688
They dont. You can find several entries to the genre in Steam. Dungeon Chill and The Crawl are great youtubers that covers that kind of game.
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>>3696384
Except this is Russian dogshit and has a very dedicated shill squad pushing it at every possible opportunity.
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>>3695688
Because they're boring
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>>3696756
Most often it's shilled at .97 cents
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>>3696878
That's $10.97 more than I'm willing to pay for it.
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>>3696384
I hate that cunt sumeriko
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>>3695688
they didnt
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>>3695773
try Wizardry Daphne
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boomer shit dies out when the boomers do to no ones suprise
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>>3695688
Pretty sure new ones are still being made
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>>3695688
Genre suffers too much from played one played them all syndrome. They generally have to be really good for people that are not autists to notice them which is hard to achieve.
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>>3697014
There hasnt been a single one since grimrock 2 as far as I know.
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>>3696992
How bad are the gacha elements?
for when it comes out on pc
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>>3697093
bot-kun broke :(
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>>3697100
Not bad, if you want spending money on it its really greedy but you don't need to
I have tons of fun with it, its easily the best game I played in 2024(yeah I know), I almost beat the extra PVE ranking dungeon but run out of time(but I delayed running it so its my fault - could totally beat it if I had like 2-3 days)
Overall its really good game, even if still quite buggy but theya re fixing it
>for when it comes out on pc
dunno
I play it on emu on PC, its not work on my phone very well and playing it on it is painful and slow
If you have any question ask
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>>3696992
those animations look like they'd be annoying
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>>3697146
you can skip them, no big deal
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>>3695688
Because dungeon crawling is an innately tedious and repetitive activity.
We've known this since D&D was invented in the 1970s.
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>>3697197
yeah, people who play rpgs sure hate repetitive activities...
lol
>>
>>3695688
Because since the late 90's wrpgfags think rpg means dating simulator with auto combat and jrpg fags think it means dating simulator with turn based combat
Neither side cares about building a party and exploring dungeons, they only care about waifus or quirky leddit characters
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>>3697247
>late 90's
early 00's
>wrpgfags
not a thing
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>>3697262
Fag fantasy VII and bald guy's gape both released in the late 90s and both attracted faggots that hate rpgs and only care about graphics, cutscenes, quirky characters, flavor text and waifus and hate the actual gameplay, the early 00's only made it worse with Persona and Dragon Age
>no such thing
True cpgs (dungeon crawlers) shouldn't be lumped together with glorified CYOAS and sandbox action games which are what people think wrpgs stands for now
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>>3697266
bg1 had no romances, it was bg2 that brought them in.
the problem with "wrpgfags" vs "jrpgfags" is making it seem like there's only two camps. there are many types of rpgs and wrpg is being used confusedly by people like you who don't know much about rpgs. really you should just lurk.
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>>3696756
Anon, people talking about a game they like isn’t what shilling is
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>>3697268
I mean it more like since those two games released both camps started to care more about the characters instead of the gameplay which is why a genre like dungeon crawler where you make your own group isn't going to do well because retards don't have a woman to simp over or joke characters to make them laugh, yeah they don't have actual romantic features but it was the start of people leaning towards muh characters instead of gameplay.
>there are many types of rpgs and wrpg is being used confusedly by people like you
Well what goes under wrpg? Certainly not dungeon crawlers since they sold that to japan.

To my understanding wrpg seems more like an umbrella term for any game with character creation, some sort of moral system, relatively open world with multiple side quests and different factions to join each with their respective quest lines that may change the game's ending.
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>>3697278
>what goes under wrpg
nothing, it doesn't describe any type of rpg, like are diabloclones wrpgs are action rpgs wrpgs are roguelikes wrpgs are crpgs wrpgs are blobbers wrpgs? they are "western". it's newfag/redditor lingo, don't use it.
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>>3697281
It seems dumb to not use it when it fits games with the features I mentioned, a game doesn't has to be just an arpg and nothing else, it can be an arpg and a wrpg at the same time.
>diabloclones wrpgs are action rpgs
They certainly would go under the action rpg tag, not that I ever encountered a diablolike wrpg because they are all linear and completely focused on the gameplay and character builds. Diablo doesn't seems like a wrpg to me despite being made on the west, it lacks a lot of things i would expect from a wrpg, I would just call it an top down view arpg, I wouldn't recommend it to a fan of wrpgs. Aa far as I know a wrpg with gameplay like Diablo doesn't exists, if there is a diablolike with multiple faction storylines, a moral system, player choices then I would gladly call it a diablolike wrpg and recommended it to someone that likes wrpgs like Gothic or Fallout because what makes a wrpg is not how you attack the monsters but if there is player choice, more system, a relative sense of freedom and non linearity, etc, not if it's turn based or first person.
>roguelikes wrpgs are crpgs
Didn't play many roguelikes but the few I played were definitely not wrpgs, with how little they care about the story or characters
>are blobbers wrpgs?
If there is a blobber with wrpg features like open world, multiple factions, a moral syatem and side quests then yes thav would be a blobber THAT'S ALSO a wrpg, but so far most blobbers I played have more common with jrpgs.
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>>3697288
i rest my case.
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Cyclopean is literally coming out tommorow nigga
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>>3697237
Grinding is a sign of a bad RPG. Not that some RPG'ers don't have terrible taste.
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>>3697492
there are no good rpgs
lol
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play grimrock mods
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>>3697492
>>3697494
Actually good rpgs make grinding fun even if it's unnecessary, because you are not grinding because you are stuck, you are grinding because the gameplay is fun
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>>3697490
I would be keen for that if they hadn't intentionally gone for the whole "It look shit on purpose" thing.
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>>3697580
there's no such thing as fun
lol
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>>3697803
retarded take, i bet you think cruelty squad is ugly too
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>>3697490
Clyclopean looks SICK AS FUCK! Thanks for bringing it to our attention.
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>>3695688
That's exactly why I'm making a new one.
With blackjack. And hookers.
A quick webm of pre-alpha stuff from a few months ago. UI got overhauled but gives you the general feel. No grid-based movement, at least a half dozen different dungeon formats, no grinding, 15 classes with 3 specialties to choose from each. Fully 3d combat with gee whiz effects. Et cetera.
Gloamsnarl is the name.
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>>3697903
Nice, anon! Keep working on it, I'd love to try a demo some day.

>at least a half dozen different dungeon formats,
This is the key. Make the dungeons interesting, varied, unique, with careful gameplay loops within the dungeon (and not just the world), and dungeon delvers will flock to play them.

Man, I miss Arx.
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>>3697904
Thanks, I appreciate the good vibes. Some pre-alpha combat, once again before the ui overhaul.

And I agree about the dungeon flavor. Etrian is one of my favorites and I enjoyed how each dungeon strata was unique and had it's own gimmick. Also one of the reasons I'm putting roaming mini-bosses in the labyrinths.
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>>3695688
If you're earnestly looking for a few, Experience makes servicable ones.
Mon-yu (very long name)
Undernauts
Stranger of sword city
Demon Gaze
Labyrinth of Galleria
Mary Skelter

And the GOAT: Etrian Odyssey

Most released in the past few years, but it IS slim pickings.
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>>3697889
Yes. I am always astounded by the amount of dick riding a crap looking game gets from zoomers just because the dev chose to make it that fucking horrible for "artistic" reasons.
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>>3697100
It's pretty good until you hit the grind wall (after first dungeon) then you have yo be careful.



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