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File: God Help Us.png (1.23 MB, 608x1696)
1.23 MB PNG
A lot of people were really excited for the new millennium. Some were panicking about Y2K and others said that too much money was being spent to fix the issue for it to happen. Besides, fridges and planes didn't have advanced clocks in them.

But MREs can always be eaten later, and farmers, if they have the money, can save up produce, stockpile some firearms and ammunition, and buy a few months of gasoline ahead of time. You were more prepared than that, and so were plenty of "survivalists" and "preppers".

But none of you expected what actually happened, and now you're in the early spring woods of Wyoming, during the late 2000s, trying to cobble the world you knew back together.

Choose your faction / strongest ally

NORAD
Based in a heavily fortified, underground complex in Colorado Springs, NORAD serves as the last organized remnant of the splintered United States military and government. They represent humanity's greatest hope for reclaiming North America by spearheading the "Great American Bug Hunt" and utilizing their vast resources to supply and coordinate independent militias. To combat the alien threat, NORAD's scientists also develop radical, top-secret initiatives like living "Organitechnology" weapons, a trained psychic combat corps, and genetically modified human-Bug super-soldiers known as Splicers.

The League of Free Cities
Located primarily in the Pacific Northwest, the League of Free Cities is a loose federation of nine large, fortified bunker towns and numerous smaller survivalist settlements. These thriving communities share rudimentary trade routes, a cellular communication network, and a mutual defense pact that allows them to quickly unite and crush any attacking Bug swarms or Warlord gangs. Exceptionally well-stocked for the post-Meltdown world, the League boasts active mercantile exchanges, large caches of pre-collapse weaponry, and even a rudimentary air force of gliders and gyrocopters.

The Wyoming Free Irregulars

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>>
We know everything there is to know about our territory and we periodically can do an armed patrol half a days walk this way or that, or half a days ride by horse. But for all our hard work, that is only 25 miles in any given direction. We hear a lot of rumors that this or that city is laid to ruin by rioting, disease, or fighting. We hear about insurrections and states trying to form their own governments. Religious nutjobs attacking people and drinking poisoned koolaid. Hell, we even hear about zombies and aliens.

But we know that cleanliness is very important and disease happens easily. We're constantly trying to get as much fat and lye as we can, and try to make as much soap as we can, and try to make it last a long time. Any source of antibiotics or alcohol, even glasses cleaning wipes or the stuff from first aid kits, is very vital. We could be stuck depending on this stuff to treat open wounds, if the situation gets bad enough.

Some of us, maybe a lot of us expected the lights to come back on after six weeks, others a few months. Others by the end of the year. But the lights don't come back on.

It was a hard year, but the hardest year might be the first or the last. We are pretty sure the next year will be easier.
>>
>>6415963
>>6415263
These need to be engaged with if you want your second decision to happen sooner. This is way more writing than I first thought, maybe people don't like reading and won't read it.
>>
By the end of the second year the power starts to come back on for some parts of the country, so we are told. The internet and phone lines even begin to slowly but surely begin to work. The issue is that we don't really have power and we don't really want to turn on the generators if we don't need to. There is some turning on the power or starting up a car to see what we can hear, but not much more than that.

When we start to hear a lot of talk about how things are close to back to how they used to be and how they found stockpiles of food, or moved supplies from other nations, or they're going to start up the logistics network... We are skeptical. Besides, didn't we prepare for the world ending? Some of us don't want the world to come back together, and if it does... Well, we are fine as we currently are. We're not quite starving. It was touch and go a few times, and our longterm supplies aren't quite intact... But we can make it another few years, God willing.

Decision time! Which do we want to do?

>1. We focus on trading and prosperity, building up supplies and being able to stand up on our own. This is being isolated and not taking time to go places or know what is happening. If a plague or something is spreading, we might not get it, but we might not be warned about it.

>2. We try to obtain more information, assert ourselves as the local government, or try to link up with the closest half decent town, and try to get services back on. Maybe we see if we can find alternate ways to get power and coordinate with others.

>3. We try to strike a balance.
>>
>>6418688
3. Having enough for a long while just means that there is still a day we will be plum out of luck. Also the bugs are a threat as long as either they ain't dead or people are still using electricity on a grid. The WFI isn't safe from bugs unless we can exert our will on the dumber citizens on using electricity!
>>
Rolled 21, 14 + 25 = 60 (2d100 + 25)

>>6418746

File: thread6.jpg (517 KB, 1492x1080)
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It has been a year since you, Courier Six, drove Caesar’s mighty Legions back across the Colorado River and sent the Bear black west with its tail between its legs. You harnessed House’s robotic army to secure the Mojave.

Since then, you’ve brought peace and prosperity to the newly minted “New Vegas Directorate” with the help of a growing bureaucracy headed by your closest companions.The road has not been easy and you have recently “cleansed” Zion from the Boomer Blight, an engineered plague that had the potential to end the wasteland.

With the immediate disasters handled, you now look forward. You have begun the rehabilitation of Big Mountain and welcomed waves of Enclave immigrants to New Vegas.

Now, you are celebrating independence day with the rest of the Mojave. With so much already behind you and an even longer road ahead, what awaits Courier Six, now The Director?
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>>6422823
With who though? If we delivered the chip without getting taken out by Benny he would probably have paid us and let us go on our merry way, it was only when we proved that we were a tough sunnovabitch by climbing out of the grave that got him interested in what we could do.
>>
I’ll throw you guys TWO (2) Survivalist bones

1. The joint research program has established that the blight can’t survive in high-altitude weather systems due to the temperature and pressure. So while it could technically be engineered to resist the is environment, the current strain will not be picked up by rain and spread that way. In terms of making the Mojave a moister and cooler environment…you guys can connect those dots

2. The confrontation with your governmental leaders won’t require an action during next turn since it’s a pretty quick interaction and was thrust on you. I’m not exactly sure how to handle it, going with the same prompt that was voted on before or opening it up again.

Regarding House’s plans for the brotherhood, you didn’t finds anything along those lines when you raided the bowels of the lucky 38 but remember, a lot of the information was fragmented or still encoded.
>>
This might be too evil a suggestion, but if we want to kick the Brotherhood's ass we can drop some Blight samples in their bunkers then rain on it for a few days. Would need to be careful it doesn't spread from there, and this would very much be a last resort kind of thing, but it would probably dislodge them from the bunkers, or at least force them to expend the resources they've been moving in on the Blight.
>>
>>6422906
>This might be too evil a suggestion
Courier is kinda evil these days, so I wouldn't protest on those grounds, but I think it would be insanely stupid and self destructive to seed a Blight infestation in the middle of our territory. We are already going to lose some people in leadership when they find out about our backroom dealing with Genocide Cult Roman Edition and Genocide Cult CIA Edition, but if we weaponized the Blight we would lose the rest, once they found out. I also think the Brotherhood would realize it's us, sooner or later, and it'd probably make the NVD their new number one enemy that must be defeated, seeing as we'd be waving around a whole new kind of WMD... No, no, you've gone too far with this line of thinking. We can just drown them. Or blow them up.
>>
>>6422906
That would def be too wrong, honestly we could just sneak in and reprogram all the turrets/ect inside that they would surely have.

File: logo final c.webm (2.75 MB, 1280x720)
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The Caretaker Quest - Part 10
This is the 10th and final part of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slytherin (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You went through Merlin's trials chasing Salazar in order to stop him
>You actually managed to kill him and stop him from unleashing the end of the world
>Sadly, you wasted too much time and now The Beast is fed up and ready to escape on its own
>Jumped into the end of reality in order to stop it once and for all
What will happen now? Let's find out!

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“A rock? Please Tedmon, what's a simple rock going to do against it? A bunch of explosions didn't do jack!”

“Have you noticed that all this time it's been trapped under a rock?”

Your team looks at the rock and rubble on top of the creature, held in place by the ice.

“...You don't really think that rocks are their weakness, right?”

“No of course not, thats ridiculous”

“Good, because I was this close to slapping you if you were” Merula says while holding the tips of her thumb and index fingers together.

“Do it and you'll have to deal vith me!”

“Girls, please!...its not rocks that are their weakness”

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“We can't hurt them with magic because they are made of magic, they are not living beings but they still have a physical body!” You start explaining.
“Magic has no effect on them because they ARE magic, They are like magnets! attack them with the same thing and nothing happens, but attack them with something completely different and their physical bodies are suddenly affected!”

“Zhat…i guess zhat makes sense?” You says confused, not entirely sure if she understands.

“I refuse to believe it's that simple” Merula doubts.

“Oh I'm sure it is more nuanced than that, surely there are many things we don't know yet, but it's true, that's why it was not healed when I tried to fix its arm!”

“Or maybe it's because it has no bones? Can you see any bones on the missing arm?” Merula retorts.
“Does it even HAVE bones?”

“I didnt…see one…”

“And you want to trust this “discovery” of yours?”

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You turn to look at the sky, but see that it's completely still, no spells, no fireworks, no flying attacks that missed their target.
The distant sounds of the battle that was happening far in the distance are no longer there.

“I dont like the sound of that…Quick, lets kill this and-” Merula doesn't complete her sentence when she turns to look at the creature right in front of you.

Still under all the rubble and ice, the creature lifts its head as much as it can and begins singing a long sustained hoot.
Then, more hooting sounds far in the distance, all of them sounding in unison.

“Kill it…KILL IT!” You shout.

You all swing your rocks at the creature, but the ground trembles and rumbles like you have never felt before.
Everyone has to kneel in order to avoid losing their balance and falling, you even feel yourself bouncing and lifting off of the ground several times.

“Vhats is happening?!” Willow says while crawling on the floor.


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>>
Rolled 64, 85, 5, 75 = 229 (4d100)

>>6421922
DEATH
>>
Rolled 50, 96, 7, 34 = 187 (4d100)

>>6421922

For thirty six years I have looked to the Mad Star for guidance, hearing in one ear his most solemn whispers, and in the other, a gibbering laughter beyond all reason. I have watched the glint of hallucination root itself in the minds of the doubtful, and I have felt the tremors of abandon creep across my bones.

I have seen the gates of Oblivion beyond which no waking eye may see. Behold... in darkness a doom sweeps the land...

This is the 12th of Sun's Dusk, the year of Akatosh 433. These are the closing days of the Third Era... And the sunset of sanity in Mundus.

- Cadmius Cavestes, Mumbling Priest of Colovia


=======================================

Welcome to The Madhouse Crusade! In this quest, you play as Sheogorath, Daedric Prince of Madness and Creativity, Lord of The Never-There, The Trickster, Fourth Corner of The House of Troubles, and Sovereign of The Shivering Isles.

But, you weren't always who you are now. You once told yourself that 'Daedra are the embodiment of change', and permanency too, and plenty of other nonsense. You used to be you, too, but also, you were someone else, a Champion for the Shivering Isles... And before that, a Hero... A Hero of Kvatch! That's right, he was... She? You were a hero from Nirn, you had been released from prison by a fateful encounter with the... Emperor! That's right, what a nice guy, whatever happened to him?

It's so difficult to recall exactly...

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>>
Rolled 68 + 10 (1d100 + 10)

>>6416480
>>
Rolled 60 + 10 (1d100 + 10)

>>6416480
>>
Good results
>>
I believe in cheese...
>>
yo

File: sb1.png (54 KB, 600x600)
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Recounting Our Hero's last adventure, A young man strikes out into the dangerous, ungoverned land of Axegaurd to make a name for himself. Formerly a librarian from the frigid northern kingdom of Holuthheim , This hero uses his smarts and his skills with a blade to tackle the quests he was given. At his side is a former soldier, a Beastwoman with a foul mouth, a noticeable drinking problem and an unmatched skill with hand to hand weapons. Khyber, as she is called, offered to temporarily join our hero but agreed to stay by his side a little longer, so long as he'd provided an adequate amount of alcohol . Our Hero's second party member is a neurotic but well meaning mage. Her name is Xiphos and the esoteric school of magic she follows demands the worship of strange beings of light that grant her holy abilities. She is here to fight the worshipers of darkness who plague these lands, even if she is anxious about everything. Including fighting darkness.

Our previous tale ended with a beginning, a farmer offered nearly all the coin to his name to Our Hero and his party. The job, on paper, is simple "get rid of the succubus that has been attacking my town by any means necessary". What this band of heroes will soon find out is that this job will not be as simple as they believed it to be. For night has fallen on this lawless lands, and in the cover of darkness the succubus lurks

waiting

preying...


>continued
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>>6417372
Nor alcoholboy
>>
>>6417368
Good luck, I'm pretty sure just kissing her would be enough to get him drunk.
>>
File: khyberkore.png (572 KB, 1181x916)
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>>6417459
>>6416469
>>
>>6417459
>tfw no birdfeeding by khyber
Why live?
>>
Swords
Swing
Swish

File: Fantasy Quest 7 Rebirth.png (62 KB, 1550x776)
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Monday night, your last day to live. Last day to live free, that is, y’know, because you have work tomorrow? Haah, your jokes don’t even land in your own head. What a pain, four years of education just to repeat the same old song and dance week after week. But don’t worry, you’ll also get to head back to the Site the week after this, too! Fun. You let out a breath and flick your mouse wheel, a calming, familiar sensation. In front of your eyes, dozens of games you’ve never bothered to open scroll past. Hey! Least you didn’t pay for all of them. A household steam account is the largest sign of technological advancement in society. A modern-day miracle if you say so yourself. And you do. That is, if anything can catch your eye. But lately, you’ve been hard-pressed to find time, or drive, to try out anything new. So you scroll past hours of potential content and fun and close the tab.

Or, you would have had your eyes not land on an unfamiliar title, Fantasy Quest 7: Rebirth. A small download, barely even a gigabyte, accompanied by an art style that leaves a lot to be desired and barely any reviews. In other words, a gem. An uncharacteristic smile splays across your lips. Maybe this’ll do. A closer inspection of the store page finds that it actually has no reviews, like there’s a chance you might be the first human in the world to play this. That thought is accompanied by a read through of a rather fitting description:

[Do you desire more out of your lot? Wish to venture where man has never ventured before? To explore treasure-filled depths? And carouse with the loveliest of maidens? Then step no further than into the newest installation of Fantasy Quest! An experience magically-made just for you!]

Cute. But where the fuck did your friends find this? Wait, how the fuck is it in none of their libraries– That’s it. You click install.

You’re curious enough for now, and besides, you eye the group chat, the chances you’re gonna get to do anything else fun tonight are pretty slim…
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>>6422396
>-you mind if we look around the warehouse a bit for anything useful?" In truth, for more runes [Anything specific?]
>STICK (Can STICK to stuff)
I agree with anon, some [Sticky] globs of [Explosion] mud could make for excellent grenades.
>>
>>6422398
>>6422638
Writing!
>>
>>6422657
"Did you see anything specific?" Seventeen asks like you can actually see anything down here. Maybe she forgot how humans work.

"Nothing specific," You clarify, "It's just that I think we shouldn't let this opportunity go to waste, y'know? And, uh, I think I might be able to improve my abilities if I snoop around here more."

"Indeed?" Seventeen pushes, now intrigued.

"It's just, uh, do you know where magic stuff would be stored? Hell, doesn't even need to be anything fancy, I'm sure even like a clock would do." Or maybe you can find one of those squishes that they sell at mall stands. Y'know the ones that you throw on a table, and they go *splat* and stick everywhere? You're pretty sure there's a lot you could do with the runes that could give you. Maybe the dwarves, or any species of the Pact, have toys like that? Actually, that makes you curious, "Hey, Seventeen was this place like dwarf only? I keep referring to them in my head as the dwarven tunnels, but like, how did it actually work?"

"First, follow." You and Saki do so, "Second, you are incorrect. While originally these tunnels would have been used primarily by the dwarves when they first carved them centuries ago, after the signing of the pact, all sorts of creatures would call this region home, even if this section of tunnel was specifically mostly used for transport between Holds or underground cities, should Earth not have those."

"Ah, makes sense. So the Leytrain you talked about was the main thing here?" You ask.

Seventeen's helmet bobs, "They were the priority of these tunnels, though I am certain when this stretch was abandoned, many subterranean villages in between the holds required evacuation. Now it seems the primary demographic here is monsters and other such nightmares. I am surprised we have yet to run into any demons; the civil strife the goblins spoke of must have been more severe than anticipated."


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>>6422686
"If we are to find anything magical in our proximity, it would be along the standing shelves here." Seventeen says after a few minutes of walking, "Though don't expect much. The dwarves are the most thorough race in the world, so anything of value has already been evacuated, then years of looting, scavenging, and infestation have likely taken the rest." By how barren the stone shelves, carved from the floor and ascending into the darkness, are, you have to believe her words. For likely miles upon miles, there is nothing but pure carved [Stone], expertly carved by the dwarves. You blink, raise an eyebrow, and chew your lip. That'll do, you suppose, that'll do.

"Hey, what's the process the dwarves use to make all this? Is there like a special magical process for stone-carving?" You ask.

"I have no idea, I am a knight commander, not a mason."

"Ah, right."

You window shop the barren shelves for quite a while, but her hunch was right, there really is nothing here, and whatever has been left has been broken beyond recognition. Their stored [Mana] having leaked out over the years. It makes you wonder how an underground fantasy race could ever have the logistical capabilities to transport a literally miles-long warehouse full of equipment. Just what kind of world have you ended up in? You suppose it doesn't really matter, you still have–

"Oh, shit!" Saki exclaims as you hear the screech of tearing metal as a long arm extends into the light as it tries to grab her. Said arm is smushed by a mace for its trouble. You bring your sword over to illuminate the struggling shadowstalker, but strangely, it does not make any noise as it does so. Verbally at least. Then, eventually, it tears its upper arm free from the mace, now separated from the lower, and flees into the darkness. Leaving a trail of pale-green blood(?) in its wake. The arm itself is weird to look at, about as thick-- and as durable– as a PVC pipe, though so dark it's hard to look at. "Blood," if the substance can even be described as such, pours from it like [Stick]y molasses. Thankfully, not enough to flood like in 1919. You also notice that the palm the forearm is attached to is actually quite small and circular, but the long [Knife]-like talons attached are anything but. Then you look up and gaze at the eyes surrounding you... There must be thousands.

"I do not wish to alarm anyone, but the shadowstalkers seem to be agitated now; we've likely strayed too close to their den. A fight is now unavoidable."


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>>6422689
"These are cowardly pests, though they possess some semblance of courage when in large enough numbers. No matter what, do not back down or leave your blind spots open. Despite their frailty, their claws are sharp and can easily pierce your armor should you let them." No guts, no glory then.

"Do we stand our ground?" Saki asks.

"It would be unwise, with an infestation this bad, their numbers are possibly in the thousands. Otto, you have performed well in my assessments so far. Where should we proceed?" Assessments? Wait, you're being tested– Wait, no, you shouldn't even be surprised.

"What, is my vote not accepted or something? Why don't we just take out their den and kill em all?" Saki retorts.

"A fight with the monarchs of this colony would be most unwise if we wish to deal with the demonic horde down here in one piece. An army group will deal with the problem when these tunnels are marked for reclamation."

You can feel Saki roll her eyes. "Whatever," she says as a shadow lunges at her, its head is obliterated by her mace a second later. "Fine then, Otto, what do you think?"

>"Let's fight our way to the torches. The more light, the better." Even if it's going to be a looong way there.


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File: Naamloos.jpg (51 KB, 401x388)
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At the same time that the Straw Hats were having their adventure in Skypiea, a young couple inspired by Eustass Kidd had stolen a rowboat and set out on their own pirate adventure in the South Blue.

Since they were still hours away from any islands they decided to settle the matter of who should be captain of their crew and who the first mate. Since they didn't want to fight for it or even had the room to do so they had picked a peaceful way to settle things.

"Rock, pa pers, scissors. "Sho ot!"

"Another draw?! We've been at this for 10 minutes already.

"Yeah, maybe we should try something else. How about a coinflip?

The blonde haired boy took out a coin.

"Call it, babe. Heads or tails

Who will win the coinflip and become captain?

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>>6421893
>Take the whole treasure
>Ask how exactly Carter earned a bounty.
>If it is something actually really bad - also take him for this bounty. If not - just leave him be.
>>
>>6422016
+1 to this
>>
>>6421893
>>6421925
>>6421964
>>6421998
>>6422016
>>6422071

No post today but vote is locked. I will try to include the write-in
>>
"Nice, I was hoping for gold but this is still quite the bounty."

"Wait, you're going to steal from pirates? Are you sure that is smart?"

" We're pirates ourselves, besides these guys clearly aren't a threat to us. Hmm, speaking of bounties..."

Carter had of course heard their entire conversation.

"So you're saying he really wasn't a part of your crew?!! What would you have done if we hadn't attacked you?!"

"We still would have tried taking this. It was why we went looking for you guys after hearing about it from your other crewmates."

"Makes sense, at least my temper wasn't to blame for this. You didn't kill them right? Right?"

They were all surprised by this reaction given how aggressive Carter had been so far.

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>>6422934
>Leave with the treasure and necklace.
Carter is probably embellishing story in his favor somewhat, but its clear that he is no monstrous mass-murderer. I say, leave him be.
>Accept to take Chenketh back.
Why not? Surely we didn`t do anything bad (yet) so we have no reason to fear marines!

File: 100RuleQuest.png (518 KB, 783x504)
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Constraints breed creativity.

This 100 Rule Quest and the universe it takes place in are to be forged by the combination of a set of rules created by the players.
We'll explore how the rules interact, perhaps exploit the limitations, and navigate the chaos.
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>>6421000
Oh, trips +2, so we got 21
>>
>>6421000
>>6421030
Hanekawa doesn't know everything, but she knows first aid! She could probably do an emergency tracheotomy.

My writing window got devoured today so I'm probably not going to be able to post an update until tomorrow evening.
>>
>>6421316
>My writing window got devoured today so I'm probably not going to be able to post an update until tomorrow evening.
And my writing window tonight was just plain assassinated.
Running a quest consistently while working full time might be even more difficult than I expected.

And Tuesdays are planned to suck for me so I don't know what. But we'll get this expedition on the way as soon as we can.
>>
>>6421588
No problem, OP. You're still on Page 3 of the catalog so you've got plenty of time. Thanks for keeping us in the loop. We'll be here when you're ready!
>>
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>>6421588
All good, QM.

That was a nice nap.

The warm sun was now hidden behind the clouds. That blanket of warmth being absent explains your waking.

You pack your things, clear your camp and go about your journey.

Your destination:

>The celebration of the end to the War against the Dark Lord
>The expeditionary town to explore the ruins of the Lost City
>The king was calling for any magician of worth to the Capital, the reason is anyone's guess
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>>
Flaking right out the gate is a new low even for this board :/
>>
>>6412917
No, it isn't. Bitchin ain't either.
>>
>>6412917
It's extremely common, as are slow updates these days.

>>6412937
Good to see you back, though, QM.
>>
ETA?
>>
>Leaves
>Returns to insist he hasn't left
>Leaves
Truly a clown world

A quiet dripping sound slowly wakes you. The room you wake up in is dim, dusty and cramped. As you stumble to your feet, some of the junk that is lying around seems familiar, but nothing you can fully recognise. A broken crystal is illuminating the torn up books, broken machinery and furniture and shattered walls inscribed with gylphs. You were lying in a pool of strange, viscous liquid that spilled out of a barrel. You wipe the residue off, but your skin seems to be absorbing it. With each second you feel more alive. You drop down, frantically trying to smear some more on your skin, but the spilled liquid does not seem to have any effect anymore. You pick yourself up, dragging your left leg behind you, and look around. The room has two exits, one leading left into darkness, one leading forward and is dimly lit. You find a mirror shard and peer into it. You see a smooth clay-brown face with red, intricately carved stones for eyes. In the middle of the face there is a button nose and an axe wound that passes for a mouth. It is a stranger's face. You try to recall any memory of your reflection, but you are drawing a blank. You cannot remember anything about yourself. Terror races through you and you toss the shard into the nearest wall, causing it to shatter. You kick the the only table that survived the assault on the room with inhuman strenght, breaking it in three pieces and smashing what remained of the bookcase. Stunned by the power of your strikes, your anger subsides and you think on your next move.

>Search the room for clues or useful items
>Take a crystal shard and explore the left tunnel that is shrouded in darkness
>Explore the forward, dimly lit tunnel
>Write-in
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>>6422038
>>Search the lab
>>
>>6422460
>>6422461
>>6422466
You decide to search the lab. You are certain to find some tips and answers there.

"Belle, come, lets search the lab."

"Really? Oh well, these statues were getting rather boring."

She flies over your shoulder in a neat piruette and you meet the hallway guard at the door. He does not pay attention to you at all and turns around, taking you for granite. This suits you just fine, but Belle whispers:

"Rude."

You reach the lab, walk through the door and Belle sighs:


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Rolled 44 (1d100)

>>6422571
I would hope we could do multiple actions here...
>Open and search the unlocked cabinet
>Have Belle pick the lock of the locked cabinet
>Take the contaminated fearie dust. You can sell it to addicts since it comes pre-cut with glass shards
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>>6422591
Correct, multiple choices are possible, as long they are not contradictory.
>>
Rolled 40 (1d100)

>>6422571
>Open and search the unlocked cabinet
>Have Belle pick the lock of the locked cabinet

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It’s a beautiful Thursday morning. Nobody says that about Thursday, but yesterday was such a great day that it spilled over. You want to keep that momentum! Taking down Youhao will be hard to topple, but you’ll forgive yourself if you have a good relaxing day. Nothing fancy. The day before, you partied yourself out. Today, you’ll recover. Does this count as keeping momentum? You know your team will appreciate this pace.

Memories rush back from yesterday night: The railing talks, the food, the karaoke, and the unforgettable moment with Pumpkin. It’s starting to feel like your relationship isn’t cursed. Speaking of, you wonder if she’s around. She couldn’t have left this early in the morning, right? This is earlier than your usual waking time. She can’t elude your breakfast! But you can’t expect anything from this girl…

You get up from the couch… to drop back onto its comforts. No reason to stand up, these pillows were meant to be sit over. On the table, a glimpse of a note catches your attention. It’s addressed to you. You turn your head back to notice your room’s door wide open — and no one inside. Pumpkin is either gone, or is in the kitchen. You can hear someone whistling inside the latter…

Wait, that’s not whistling, that’s chirping! It must be Crossbill. In that case, you assume this letter belongs to Pumpkin. How old fashioned. You wonder why not leave a message on the phone. You assume because it’s more personal. That’s what Bradford Jr. says. He spent the night with her, so he knows better. It feels like you should read it at a later moment, but curiosity can get the better of you...

You have a long but relaxing day waiting; well, it’d be more relaxing if you didn’t have to go to school… You’d think that a curfew would stop that crap, but you have the feeling that’s long lifted if Pumpkin is nowhere to be seen.

You have too many things to do…

What do you do?

>Check on the bird in the kitchen. What’s Crossbill up to?

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>>6422425
>Make love to Matilda first!
Matilda's been waiting for 10 years. Aurora can wait. Also, can you give Matilda a bush?
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>>6422444
Also supporting absolutely doing this later, but doing one-on-ones first now
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It’s obvious to everyone in this room that Rora is the one in more need of relief… And love. It’s more about love, don’t kid yourself. If Matilda is receptive about this, you only need to go ahead.

“Are you sure?” You always get in-sync with the people you love, but this is...

“Aurora was the one who pressured you to... come to my aid, right? I feel properly in debt, I suppose.” Matilda feels embarrassed by her own wording. “Not to say we’re done. I know how long you can last, and I’m counting on it.” Matilda threatens you with a good time. You happily nod. This embarrasses Matilda further. Despite how reassured she’s acting, she can’t believe this is happening the way it is...

Woah, woah, woah, w-what’s happening…?” Aurora is utterly confused.

“You’re the only one left without proper medication.” You try to not sound that silly.

“W-W-We kissin’ too?! After you two kissed?!” Your lovely nurse makes it sound silly. “B-But what about Mat…?”

“I need some air. You’ve been waiting to fool around with him for a long time, haven’t you?” Matilda is pretty straightforward. “Go take your shot.”

“I-I wouldn’t say it like that. I really like him…” Aurora gets all shy. “O-Okay, I love him! With all my heart. And he loves me too!”

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>>6422482


[The rest of this post will be delivered as soon as it is ready! See ya until then!]
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>>6422485
Based

The Emperor's very own Angels. There's the 9 best known ones, the 20 or so somewhat heard about ones and then there's the rest.

And you soon will become one yourself. Still a 12 year old boy you were selected to become a neophyte. The first choice you make is not really your own, but that of fate.

Pick one of 4 Space Marine Chapters to be part of. This choice stays unchanged for the whole Quest. Pick 1:
> Nanoq Claws
> The Pride
> The Eyes in the Trees
> Lancebearers

The rules are standard. Write in the choice you want and the majority voted choice wins. I will try to update the Quest 1-2 times per day, if there's enough response for a clear winning opinion.

(all chapters have been randomly generated using a rolling table)
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>>6416271
The Navogator
THE NAVIGATOR
The Inverted yougn warrior

You guide your crew through the Space Hulk. to make sure nothing was missed. You feel another presence skulking about. Eventually you encounter each other. A small party of genestealers lead by a leader with some kind of psychic power.

A battle ensues, your neophyte compatriots slay the enemies easily. The leader is slain. From his corpse a crown made of hitin and gold is retrived - well more like chitin grew aroiund it than anything else.

The mission was sucessful. Nothing attention-grabbing, but time passes and soon you will be a full brother of the chapter. The system has been cleared and the ceremony of ascenssion to full astartes is right around the corner.

You have a few months to brood and bide your time what do you wish to do in that time?

once your ascenbssion comences.. your chapter will ride out into the stars on a crusade once more


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>>6416280
>build a team - coalesce your team of 6 into a proper kill team. become inseparable
>train to become a real bannerman

>warriors - fight against a foe in the crusade (chaos, nids, t'au)
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>>6416280
>train to become a real bannerman
> psyonic excellence - try to expand your psychic powers maybe you can become a real psycher (requires D100 roll)

> warriors - fight against a foe in the crusade (chaos, nids, t'au)

Man, I do want the 3rd heart, but getting locked into the mechanical spirits it's like a no-no to me. Mostly because we naturally have to aid the heads but we also have a connection with the nids, and if we get now the machine spirits it's a lot going on.
>>
Qm?
>>
I believe in him

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“This is suicide. You'll never make it across. We already lost a squad of our best men and upper brass won't even allow us to retrieve the bodies. What makes you so different? Why would the Inquisition choose you?”

The grizzled guard stands firm before you ready to intercept you should you try to push past him. It was a shame, however, that you had already positioned yourself between him and the bridge as the three of you talked. “He’s right. Anyone who’s tried to touch the bodies has been shot on sight.” The promoted E.V.O rookies adds, “You sure they didn’t want us all to rush the bridge?”

“No. I’m afraid it was just me she wanted to cross. Any more people and we’re liable to push the enemy into doing something drastic. You guys are to stay here and keep anyone from fleeing.” You explain before turning to face the captain. “As for why me? I’m afraid that’s something only the Inquisitor knows. I will say that the previous squad did allow me to find most of our enemy’s traps. I must admit that even one is enough to take me out. But you don’t need to believe that I’ll make it just that I have not plans on dying right now. Whether I survive or not, part of being an adventurer is having to find out. Now if you don’t mind I have a bridge to cross.” You adjust your cuffs and draw your cloak around your body before flashing a smile and drawing the hood over your head. “Allons y…” You mutter as you turn and start to push through the crowd. You can feel the eyes of everyone on you as they part to let you pass. You can feel your heart rate pick up slightly and you wonder if you would have felt this way had your career truly taken off. Pro teams always stood before the crowd right before the match. You had never played before a crowd before and the several hundred stream viewers always felt so distant compared to everyone around you now. Then again, you never hyped yourself up this much when you did play professionally. Putting on a persona always seemed like too much effort and wasted energy when you could be focusing with your team and practicing. Yet here you were, acting like you were some kind of super player. Did everyone expect you to fail? Did they want you to? You weren’t sure but part of you couldn’t help but feel eager to see how they would react if you did succeed and that seemed to help balance your nerves.
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The doors creak and groan as you and Ryuji pull them apart. Their size was only matched by how thick they were and as you open them you feel the sudden flush of heat race outside to meet the cold. Even at the entrance, the heat generated by the machinery within the mountain and the doors served to insulate and keep it held in. You reach the end of the door's tracks and they seem to lock in place with an ominous clang. A series of steps is all that is there to greet you and from the unseen depths of the mountain you can hear the hissing and grinding of machinery. "Alright. Ryuji, you take point. Mae and I are going to flank and cover Serena behind you. Serena, for now stick with basic spells and try to avoid machinery. This is still a refinery down there and we can't risk setting off an explosion. Once we find an entrance to whatever secret research facility they have, I think we should be safe. I doubt they would have built it under a fuel refinery without keeping it safe from possible explosions." Your party slowly shifts into formation as you all begin your descent down the stairs. Soon the rock walls give away to more open areas and hundreds of pipes running around all over the place up the walls and on the ceiling. The loud gurgling or pure fuels joins the chaos of noise and heat. Once you finally reach the first floor it's merely a series of walkways that overlook the massive expanse of the refinery. In retrospect, or at least to your untrained eye, this massive expanse of this place made the walkways feel a bit pointless. Even from your vantage point, you couldn't even see the other end of the floor clearly. You had not idea how a worker would even be able to make heads or tails of anything from here.

"Keep an eye out for traps." You find yourself trying whisper and shout at the same time. "This whole place is like a maze!"

"Maybe we should try and find some kind of map? Don't factories usually have one?" Serena shouts over the din.

"We could also try and find a way to shut this place down!" Ryuji shouts. "The less noise the better! I can barely hear myself think!"

>What do you do?
>Continue wandering the walkways level. See if you can find another stairway down without needing to cross the maze of pipes and boilers.
>Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours.
>Spend some time searching for some kind of off switch. With all this noise, it'd be easier for someone to sneak up on you.
>Write in.
>>
>>6422869
>Search for a map

Closing the machines off is actually a negative. It alerts them, and they can hear us.
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>>6422869
>Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours.
>>
>>6422869
>Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours.

>>6422873
>Closing the machines off is actually a negative.
True, and when we leave, we want aether production still up and running.
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>>6422869
>Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours.

You got hit by a truck and were about to be reincarnated into a different world, but the goddess you met in the afterlife was actually a huge pervert!?

She was so depraved that she wanted to have a loving family with you!

Also you had a harem of slaves. But they're all consenting and into it so it wasn't bad. It was clear that Herta, your first wife and the Goddess of Creation, was projecting her fetishes when she made the world. So you had to deal with the planet being mostly comprised of women that were desperate to have babies in a loving family.

Masochism wasn't unheard of when it came to women, with a large (and vocal) minority making it obvious that pain was their pleasure. Again, you had Herta to blame for that.

Not the worst place to get isekai'd into, all things considered.

Your name is John Doe. You have tons of beautiful wives that would happily follow your whims. You could make cool crap thanks your Lunacy Savantae; a type of madness/hyper-focus that let you build things that defied the laws of physics. From mechs to robots to more mundane things like typewriters and radios (even though the latter two already existed, the fact that a Savant created them apparently made them pretty desireable), all of it was possible so long as Herta gave you divine inspiration.

Life was good.

===
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Welcome back NotIseQM

>>6409651
>They deserved some more money for how much they've helped. (How much will you give to each of them?)
Give them each 30 gold if they want some jewelry we can buy some later

>>6409660
>Both you and Aldaron would look at the pets with Aila and Elleth.
Well if its something important it still could talked
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>>6409663
Oh we are in fantasy Switzerland
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>>6409650
Welcome back QM

>>6409651
>Give them 10g each to spend in the markets. (Lose 70g)
We should probably stop giving them money everytime we come here

>>6409660
>Talk with Aldaron in private.
Clearly he wants to so we probably should

>>6409662
Damn we have a lot of real estate, we gotta get city state maxxing soon.
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>>6409924
>We should probably stop giving them money everytime we come here
Absolute poor behavior, both in spirit and action.
>>
>>6409660
>Give them 10g each to spend in the markets.

>Talk with Aldaron in private.

File: Joffreydemption.png (1.1 MB, 585x900)
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OR

That Time I Got Isekai'd Into Game Of Thrones As Joffrey Baratheon, King of the Andals, the Rhoynar, and the First Men, Lord of the Seven Kingdoms and Protector of the Realm

Warm... Moist, and warm...

I thought death was supposed to feel cold. It's warm, though- warm, and moist, and soft.

My back hurts.

I must have died though, else why would I have gone from feeling cool and content to warm so suddenly? It was not like exiting an air-conditioned building into a summer day, no, the change was much more stark. There was no transitory sensation of cool to warm, even a quick one. It just changed: I was in my car, and now I'm somewhere else.

Gods, but death smells foul.

Gods? I don't believe in any God, much less a pantheon.

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>>6421881
>> Return to my chambers, imbibe in poppymilk. [End Day]
>>
>>6421881
As i expected not much can be done right now for the Night Watch. We need to end the war first. After that we plan something for them.

The Stag Guard needs to be shaped and influenced further, it will take effort for complete it. But we have already put a lot of pain on our back with the sudden rage and movement of today.

Tommorow there is the namesday, so we will have little time for our Stag Guard. Best keep them close to us. Many of them wanted to join the melee, should we allow them ? I am not sure. It would make them happy to have an attempt to honor us and also gain prestige of their own. But like Sandor said they are still green. The tournament is an excellent way for see who else we can recruit for the Stag Guard, and also a new position in the Kingsguard. And the Master of Arms. Those are two other prizes that might interest knights.

Also it seems the Gold Cloaks are a bit miffed. Likely because the Stag Guard is yet to have its own home (we will deal with that once the war is over).


>>6421905
For today there is not much, but we do have a lot to consider on our heads in the following months. Like what to do with Petryr, Janos or Varys. Or our plans for the 6 or 7 kingdoms. And the other issues in King's Landing.
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>>6421881
> Return to my chambers, imbibe in poppymilk. [End Day]
Forgot the vote
>>
> Return to my Stag Guard
Stag's guard still need a permanent place to bunk.
Free space in the bailey within the castle walls, adjoining the stables given their starting location?
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>>6417049
>>6422005
Right now they are spread through stables, sept and gold cloak barracks.

Realistically we would want to make an expansion of the Red Keep and create a Stag Guard barracks building in the castle complex. But right now we have still the war going, not sure if we should start building anything.


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