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File: Better_Map_2.png (5.67 MB, 2560x1440)
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Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Once per thread, if three or more people invoke it, a single roll may be re-rolled.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

Discord: https://discord.gg/XUfxReXDrZ

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

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>>6410156

It's a half hour or so before you're all finished positioning and lashing frames in place and James has packed away his tarp, still eyeing Syurm's handiwork critically.

It's not *quite* the same as what she built back on Route 2, but then she only needed to make a wind break in one direction this time and there're echoes of her last pavilion here, in that it looks a little like that one cut in half.

Presently, she's going around weaving a 'rim' around the whole of the structure, webbing sticks around the leeward edge of the frames and even the wall of the shelter, filling the gaps with silk, turning the work of the past forty five minutes or so into one continuous surface, rather than a series of panels lashed together from and filled in with silk.

"Okay, I take it back. That's some fine work." James admits.

"It really is." You agree, patting Syurm's shoulder and fishing out a Leppa berry for her as she slumps with a heavy sigh.

She takes it gratefully and starts nibbling at it with evident relish.

"So, how far away would you say your friends are?" Nesta asks curiously in the ensuing appreciative silence as you all admire Syurm's handiwork.

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>>6410157
>>Sure. (Who, number of pokemon, bet)
Weakest of them to train our new pokémons. Quarter of our card. 3 Pokemon, Wilt, Nika, Piker.
>>
>>6410344
Sure +1
>>
>>6410344
>>6410944

"Sure. My team's a little all over the place in terms of experience right now and I've only been training for a month or so, but how's three-on-three for a quarter-"

"I'm not sure that's a good idea." Sven says, shaking his head sagely as you see a glint appear in Nesta's eyes and the beginning of an evil smirk at the corner of her mouth.

Not *malicious* per se, but definitely a sign that battling *her*, at least for money, might not be the best idea.

"Why's that?" You ask.

"We're cadets from the Falinx Ranger Academy." Sven says. "Part of the curriculum is pokemon training. We're currently on break, but we've been cadets there since we were all twelve or so, so we've got a lot of experience under our belts." He explains. "By all means, if you want to battle any of us, the experience could do you and your pokemon some good, but I wouldn't wager any money on the battle if I were you."

"If you just want to train though, that's cool too." James offers. "Even if we're on vacation right now, no reason to slack off entirely." He adds.


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>>6412326
>Huh. Well, no bet then, but three on three sound good...? (Sven/Nesta/Shika/James)
Let's avoid Nika and Piker.
Wilt/Latias/Fluffy?

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Two thousand years ago, a prince of the Old World called Sversk the Conqueror set sail with an army of his loyal followers into what any would still consider today to be certain death. Yet, where all others in history near and far perished, Sversk’s band triumphed over the implacable Maelstrom, and settled in the New World, forming a new society apart from the old, founding an empire that would last over one thousand years, which only drew its last breath when Sversk’s tale, the story of the ancestors of the Nauk, faded from living memory, to history, to legend.

Now, a new army of ambition, also seeking a new future, returns across the same sea to whence their ancestors came, be they Nauk, Vitelian, Sosalian, or even of a race born solely of the New World. The Aurora Legion, as it is called, do not seek new lands, but to gather money, men, materiel, to gain strength without peer so that they can gain victory for their ultimate cause: to topple the Old Order that controls their world, and free its people that they may bring forth the Future that is Utopia. They are not yet more than five thousand, yet they were once not even one hundred six years past, and though many have been wounded or perished, their sacrifice will not be in vain. Each step taken is one towards the final battle, one that many of them may not see the result of, but they fight nevertheless. Most hope to see that battle. Many see service with the Legion as an honor and a privilege above any other cause that may be fought for as warriors. Some simply have no other place to go.

The conflict they venture to now is a war of a greater power against a smaller, the continental Caelussian Federation against the much smaller but still defiant Kingdom of Petrekora. Some might assume a tale of aiding the underdog- but Petrekora is reactionary, and the Federation far more akin to a state of the future than one run by a king with aristocracy. What is more, the Federation is paying handsomely, and in these times where expansion is limited by lack of coin, the Aurora Legion will not pass up any chance to feast upon silver, for the sake of readying for the Dawn of the New Era…

-----
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>>6412531
And not one pair of functioning eyeballs.
>>
Rolled 9, 9, 2, 10 = 30 (4d10)

>>6411557
>Move 2N
>CQC Assault CDF Militia Section
>>
>>6412531
>>6412535
But we do have the most important ingredient of a ground offensive! Unerring panache!
>>
https://www.youtube.com/watch?v=uRzkO_IoW14
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>>6411419
Assuming you are staying in the area of course, could I use your C+C reroll Siversten?

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The year is 5 AB (After Bloom), and you live in what is now called Biltmore City, a community of survivors settled in the ruins of the historic Biltmore Estate in Western North Carolina.

The year was 2009, and the time was 3:31:54 AM EST on Friday, April 10th when The Bloom occurred. In the span of 12 minutes and 49 seconds, the entire Earth experienced a super-rapid forestation of all terrestrial surfaces.

Trees erupted from the ground and into full maturity, regardless of any manmade materials present - asphalt roads were obliterated, buildings were toppled, and underground structures were perforated with roots. All human infrastructure was rendered essentially inoperable and unsalvageable due to the density and ubiquity of the trees. Some areas burst instead into fields of exotic flowers, and buildings or vehicles therein were merely engulfed by vines, instead. In many other places freshwater springs surfaced inexplicably, generating ponds, creeks, or even rivers.

The biodiversity of this perpetual forest defies common logic. Banyans, alders, acacias, eucalyptus, olives, and towering sequoias can all be found inside of the same ten acres, regardless of geographic location, sometimes twice or three times their 'natural' size. Animal life appeared in much the same manner, out from behind trees or from warrens revealed by new roots, equally diverse and at home in all locales. Lions now prowl the slopes of what were the Rocky mountains and pythons hang from the branches of magnolia trees in the now forested Siberian steppe.

The most devastating element of The Bloom, however, was what it did to the human population.

>Cont'd
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>>6411064
>Were the horror elements too much?
They’re absolutely perfect. The initial horror elements (80% of humanity being “Weapons’d” by the trees) made the setting intriguing, but the more in-your-face elements do a great job of selling how alien the setting really is.

>Theories about Mack
Clearly is human, probably older given his love for an old pop song. That’s the best I’ve got though.
>>
>>6411106
>How does she balance that edge to her performance with relatability? Has she ever found herself pulling back from the script, wanting to soften her character?
"You know, I think more so than pulling back, to get to the softness I have to lean in. It's there, definitely, but just, it's buried under this lifetime of chaos and trauma, way before the Bloom. It's only now, after leaving the Hangmen behind, after the end of the world, that she is achieving independence, and actual control over her life. Most of the others feel like they have less control than ever, they don't understand what's going on. I think that experience is softening her, really, being in this totally new kind of community, having friends, even, so unlike anything she's known, and it gives her this latitude to let her guard down sometimes without even noticing. She's maybe even cracking a bit, because all this breathing room means finally reckoning with the life she left behind, and having the space and choice to really reflect on that and be affected by it in ways she couldn't before. So that edge, I think it is something that as I play her, I am meeting head on and almost going through, like a battering ram, to get to the hurt girl on the inside, you know?"

>>6411106
>Oliver sections as drama sections, Roy sections as the mystery ones, and Magda sections as the action scenes.
Yaknow, that is a really succinct way to lay it out. Naturally kind of happens in playing to their strengths and weaknesses, and hopefully over time allows for the story to cover those different bases without it feeling tedious.
>>6411187
Thanks anon, appreciate the kind words. I do have a lot of spooky ideas and of course I am trying to pace myself and build the suspense up, which I think can feel extra challenging because of /qst/ moving slow, like, week in week out I want more and more to drop the Scary Stuff, yaknow, or even have new ideas entirely. Still, we'll get there!
>>
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Scored one of these hardcover copies of this guide at the bookstore, my ex actually found it while poking around the used section and had the owner hold it, it's pretty cool!

On one hand, reading about Vanderbilt and his family feels like reading about the Egan dynasty from Severance LMFAO, but on the other, this thing has bits of lore the tour just couldn't manage.

Like, I didn't know Vanderbilt had 16th and 17th century katanas from a Japan trip, I think they're in storage or I just didn't notice them against all the other opulent bullshit?? Those are gonna make an appearance for sure.
>>
>>6411801
>Tiger Widow with a katana
Oh, Mack's right fucked now.
>>
>>6411106
>giant evil chameleon who kills people
Seems to have a goal. Need more info to figure out what that goal is though.

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Last time, after an enormous victory against organized crime, you had nothing else to do but to celebrate. The party is going great so far: you cooked people’s favorites, everyone played a long variety of games, and you had heart-to-hearts with your loved ones over the railing outside your apartment. The stars and this cool piece of steel will be the only witnesses to these heartfelt moments.

You’re back in the apartment, your favorite pretend-to-be girlfriend asked you to join the karaoke. You want to sing, but it’s ill advised — you’re terrible at it. Nonetheless, this isn’t the only activity you can partake in. Matilda, Celia, and Aurora are cooking something for you. And there’s this elephant in the room you haven’t quite addressed yet. Someone who isn’t part of the team…

Matilda, Celia, Aurora, Odetta, and Liu had their moment. Meaning you might want to spend time with Vera, Lydie, Crossbill, and Sasha (?) who are by the karaoke too. Well, Liu is there too, she’ll get an extra moment, she’s greedy like that.

“My dear boyfriend! The love of my life! Join us! It’s time to sing…!” Lydie holds the microphone towards your direction. Sasha has her tambourine ready. Vera is trying to remember something important about letting you sing. And Crossbill is curious about your abilities. Oh, and Liu is there. You already said that, but it bears repeating.

“Well, I…” You close the door right behind you. Good-bye scenic set piece. You did your job well.

The microphone calls you…

What do you do?

>“Sure, just beware, I’m a bad singer.” Diplomatically take away the blame from yourself before you kill them all.

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>>6407080




You begin embracing the night and thinking ahead for the future…

You gotta keep your promises to Matilda and Aurora…

You gotta meet with the Sewer guy. Vlad, was it? He asked you to return, but do you wanna go into that place again? It was stinky…

Speaking of stinky people, you have that assassin guy’s phone number, should you call him?

You need to help Lydie with whatever she’s planning! You’re her pretend boyfriend for a good reason, right? Right…?


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>>6407082
Thanks for running!
>>
>>6407082
Thanks
>>
>>6407082
Thanks for running
>>
>>6407082
thanks for walking

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Your dreams are interrupted by a sharp alarm clock noise. Turning over, you start tapping your hands on the nightstand beside you. As the noise continues, the more you feel yourself waking up from your slumber. The more you feel yourself being taken away from the nice dream you were having. A cute girl was just about to confess her love to you. Finally, you feel it. "There it is..." A whisper escapes your lips as you finally feel your phone. Grabbing it, you press on the side button. Finally, the peace and quiet was back.

You try your hardest to go back to your dream, but this time you get another alarm clock. "Sousuke!" Your mother's familiar voice substitutes the chime of your alarm. "Sousuke wake up!" Opening your eyes, you look towards your window to see it was still dark inside. "You're going to be late again if you don't wake up soon!"

Taking a deep breath, you let out a sigh as you jump out of bed. As you get out of bed, you stretch and wipes your eyes. As you approach the bathroom to wash your face you start yawning. You wash your face the freshen up. You gargle a bit of water and after wards you do your usual routine of practicing your smile for a couple minutes in front of the mirror.

Your dyed hair, your ear piercings, and look in your eyes that makes you look permanently angry. "Just like that..." Those were the things you were hoping to counteract by practicing the perfect friendly smile.

Getting out of the bathroom, you go downstairs. "Good mornin' sunshine." Your mother greets you with a smile. You didn't really know how your mom could be so energetic so early in the morning.

Looking over at the clock you see it read 5:00 AM. You still had a couple of hours before you had to leave for school. "So, how many are we doing today?" Rolling up your sleeve, you join your mom in the kitchen.

"The usual" She smiles at you as you stand in front of the kitchen counter. On one side of the kitchen counter was a bunch of chocolate pieces. On the other was a bunch of boxes. You start packing up the differently shaped chocolate into boxes. "Hey, what are you doing after school today?" Even as you look up to your mother, you don't lose a beat boxing up the chocolates. After all you've done this for years now. "Do you think you can help out with the shop later today?"

[ ] Write-in
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>>6400382
>"I am glad." Respond in a monotone voice. "I'm really glad that a cute and trendy girl like Nishida-senpai is helping me out."
>>
>>6400382
> "I am glad." Respond in a monotone voice. "I'm really glad that a cute and trendy girl like Nishida-senpai is helping me out."
>>
>>6400382
>"I am glad." Respond in an enthusiastic voice. "I'm really glad that a cute and trendy girl like Nishida-senpai is helping me out."
>>
>>6400382
>breathe a sigh of relief.
>>
>>6402263
>>6400382
Woops I meant
[ ] "I am glad." Respond in a monotone voice. "I'm really glad that a cute and trendy girl like Nishida-senpai is helping me out."

>>
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Dreamworld

You are Tristain d’Rusalka, newly appointed regent of the Sorcerer Kingdom of Morfis. After having emerged victorious in a tournament consisting of the strongest warriors of the known world, you had earned the right to marry Princess Yulia Xan Phanes, ruler of Morfis. At least, that was what you thought. But upon finally meeting the mysterious princess, she’d revealed that one final task remained before you would be allowed to wed. You must defeat the Four Royal Sages, who’d usurped much of her power and who seek to open the dreaded gates of Tartarus.

Having been granted the authority to make decisions regarding Morfis’ future, you currently rule from the Royal Palace, alongside your cousin and Prime Minister, Bronte. However, the so-far short reign of the “Sorcerer Regent” has been plagued with turmoil. Immediately upon assuming power, you were forced to contend with one emergency after another.

>Tristain d’Rusalka
>Level 46 King (EXP: 20/100)
HP: 88/88 (120%)
Strength: 47 (65%)
Magic: 35 (40%)
Speed: 37 (30%)
Defense: 40 (60%)
Resistance: 36 (40%)
Luck: 38 (55%)

>Skills:

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>>6412055
>B): Give the order to eliminate any refugee that may be the Magic Seal.
....We're never not listening to Cuthbert again.

And in words of my beloved boar, kill them all.
>>
>>6412055
>>B): Give the order to eliminate any refugee that may be the Magic Seal.
It was stupid to take them in the first place
>>
Another thought.
QM, is it possible to warp into No-Magic-Zone from outside? If not, what would have happened to someone who tried (possibly even without knowledge about presence of the Seal).

Or, it is not something that Tristain or even Bronte could reliably predict?
>>
>>6412583
Probably not possible, though Magic Seals are a relatively unknown, almost incomprehensible topic kept confined to only a select few in the College and in Ithaca. Bronte only learned of their existence after you made it to Morfis and told her.
>>
>>6412055
>>A): Leave the Magic Seal to May. She will seek the Seal out over several turns.

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Welcome to Vanguard Quest, a simple cooperative mech skirmish quest. New players are welcome any point - if you want to join, please review the latest assembly options and post your loadout! Thank you for playing.

Previous Thread:
>>6362888
Archive:
Thread 1: https://suptg.thisisnotatrueending.com/qstarchive/2026/6362888/
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>>6412099
Nice art, Gambler looks right at home in the "american small town trucker" fit. What a trashy creature.
>>6412197
The desire to simply go pillage shit is understandable and respectable. Maybe after this contract we can just go do that.
Then again, "next mission" is basically never in merc speak.

~Every single mission I say it's my last big score
But I know that I'll drop some more~
>>
>>6412417

Glory, glory what a hell of a way to die!
Glory, glory I am blessed to be alive!
Glory, glory let’s all fight another war!
Just pay me to drop once more!!!
>>
>>6412088
I gotta say, that’s been weighing on my mind lately. If we have been making that many enemies by stumbling around, what’s going to happen when we start to go for surgical strikes? There’s no contract on any of these blacksites, so they’ll know that we’re on to them. And we’re not exactly low profile.

I dunno. I’m just worried that our next Waffle Planet run will include a sniper rifle instead of knives and cudgels.
>>
>>6411983
"Well, uh..." Good point, actually. Gambler was relatively low-maintenance, in that she actually enjoyed little trinkets and various consumables - things that could easily fit into a man's paycheck, even after most of it had been spent on family matters. "I, Ruin, would simply go and borrow one from someone else. With no return date. What do you think we have all these mechs for?"

>>6411987
"If I invest any of those things in even one more person, I think I would straight up just crumble into dust, to be entirely honest."

>>6412099
fucking awesome trash goblin. incredibly american

>>6412192
"So long as there'll be two humans around, they'll find a way to try and hurt each other. Comes with the package, unfortunately. Being an AI robot thingy must be easy, not having to deal with emotions and hormones and whatnot."

>>6412556
"And if you're around then, it'll turn out the exact same way as the last one, with a pretty hospital bill for the Foundation. That, or we'll pay our own mercs for security detail. Don't worry too much, old man."
>>
>>6412099
*Scarab grunts*
"I get you. Not this time."

Nice outfit !

>>6412189
"The slow machine offers good enough money. Its not the best around but if we can make sure it like us more maybe it will give us something worth our time like access to some of its cores or schematics, or some support. Who knows. It could even start to be less of a problem to us in particular, even if i cant help but doubt it."

>>6412556
"They will fight with us more, multiple strike forces sent at us. More ambushes. Direct battles even. And we will kill more of them Ogre. The difference is that we will use our home to our full advantage and will fight tooth and nail. They don't understand that yet. That is good for us, we need to hurt them when we strike again."
"Whatever path we take for achieve our larger objectives is going to involve more battles, and the Foundation presence on Mars is a clear problem to our objectives. We both know what we need to do for solve it, removing them."

"I am always packing my gun with me Ogre. We can just go to the usual places that have our kin or other Dustwalkers. Places we know the surroundings and insides, where we have reliable contacts, places we can make secure if needed. No need for something different if we dont feel like it."


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For too long, humanity has trembled in fear of the dark.

Monsters from the depths below have, for as long as humankind could remember, ruled the caverns and ran rampant through the shadows of night. Beasts of claw and fang tore and devoured, ruthless daemons, monsters beyond flesh, bore the power to render even our fortress cities little more than rubble, and perhaps worst of all, the Abysskin, some weak and sly, others so mighty that they can deny even the sun to their surface lands, used mysterious sorcery to overwhelm the forces of man. For generations untold, we were powerless to resist, only the holy light of the Sun and Moon granting respite from that unbeatable terror. There was no compromise, no mercy, and no potential for negotiation. Because of their magicks and impossible might, outside the daylight there was only blood.

Until, that is, humankind themselves gained that arcane might.

The Hierophants, long suffering in their seemingly futile attempt to even the playing field, finally created magic that humans could use. Glyphs, taken from the language of the Abyss but sanctified for human use by the glory of the Lights Above, allowed us to fight back, first only enough to defend ourselves on those moonless, cloudy nights, then enough to press the attack, to eradicate the beasts and daemons and drive the Abysskin back into the caverns below. We could construct mines, steal the bounties of steel and crystals blessed by the grand mana swirling at the core of the world, and pursue industry. From the freed farmlands, enough food could be grown to eradicate famine, advance the common good, and allow people to finally pursue the arts and entertainment. Sunfire streetlamps lined every city and town, repelling monsters with their radiance, and great barriers were woven into the bulwarks of the fortress-cities, stopping even the mightiest beast dead in its tracks.

The Hierophants are a mysterious, shadowy lot, few in number and utterly opaque, so much of the fighting has been left to Magecorps, some at the service of their nations, and others rag-tag guilds of mercenaries. You and your compatriots belong to one such group, a guild, subsidized only mildly by the Republic from which you hail, determined to find wealth, glory, and honor in the caverns below. Officially, you’re a “Subsidiary Tower” of the Hierophant's Grand Order, but the people, high and low, call you something else. To the world, you are Spelldivers.
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>>6412471
1) No
2) Yes

>>6412239
If a Golemductor user's Golem casts an Elegy spell, Death Knell is applied to the caster

>>6411871
>>6412275
I'd say that, in order to target someone with a spell, it needs to be able to affect them in some capacity. Hone is incapable of targeting anyone or anything, so Cthonic would neither apply its bonus nor its malus (a cthonic spell with Stalagmite armor and no other effect would work the same way). I'll allow bullrush+hone.
>>
OP, I am going to follow the recommendation of >>6412275 and change my Ultorishawl to (Quickstep, Wreath, Imbue ICE)
>>
>>6412523
Thanks.
>>6412275
I'll keep that in mind.

>>6412483
>>6412270
>>6412272
Switching my loadout.

>>6412625
Also Hierophant, don't forget this because I feel I'm gonna drown it out with the following WALLS OF TEXT.

Jorogumo looks down at her robes, scrutinizing, and as if she sensed some uncleanliness of the world hitherto invisible to her eyes, she stands with a huff and marches swiftly to the armory to make some additional adjustments...


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>>6412275
huh, that's fair enough honestly. I wanted to keep my options open just in case but i may as well:

>>6412136
Editing my build
FOCUS:
>Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]

HIEROSHIELD:
>Elementalist: ICE [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]

CLOAK:
> Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

SPELL 1

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>>6411908
Editing my shit at the last second (sorry!).

>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 12 ACC:2d6+4 PWR 12(1))
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (RS1 MOV during shooting) - Longshot (RS1 +2RNG +1ACC)

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"You brothers – such a nest of rivalries. I warned him to make you sisters, that it would make things more civilised. He thought I was joking. I wasn’t."

You were dead.

No ifs and buts about it. Yet… Here you were. Alive.

Your mind slowly stirred up, synapses sparking as your limbs slowly moved. Your skin registered the coarse linen and the only fabric on your skin, brifers. You rubbed your temples as you scanned your surrounding. The medicae gasped, one of them dropped their metal tray as they all watched you sat up on your bed.

“Throne… I’ve never seen anything like it!”

“It’s a miracle!”

“Sorcery!”

Whispers soon grew into praises and doubts. Everything went ignored as you tried to remember…

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Rolled 3 (1d3)

1.
>>6410868
2.
>>6409385
3.
>>6409263
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“Don’t be, your ladyship. The Imperium gave me a home and purpose.”

“Has it now?” Her smile paused, the bright eyes of her gazed into the canvas. “To be always at home wherever you go, I’m rather envious of you.”

You scratched the back of your head sheepishly. “To be levied by someone like you, your ladyship, that’s quite the honor.”

“Honor you say…”

You saw doubt in her eyes, brief as it may be, she stopped asking you questions and finished the painting in silence. The low hum of the ship filled the room for the rest of the night. Yours eyes began to grow heavy, fatigue sagged at your muscles, those you could endure, yet the very presence of the primarch brought a silent comfort you rarely felt. Maybe if you close your eyes a bit…

“Sergeant?”

Your eyes opened. The primarch’s visage was close enough to smell her feminine fragrance, you leaned back immediately and hopped out of the stool. The quick retraction even had the primarch back away quickly.

“F—Forgive me, your ladyship, I shouldn’t have dozed off…”

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>>6410994
>“I hope one day we will be merry as they are in this painting.”
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>>6410994
>“I hope one day we will be merry as they are in this painting.”
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>>6410994
>“No, it’s perfect. I’ll cherish this forever.”

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"You look up at the sky, witnessing the cosmic vastness. Motes of light spread over the distant infinite."
"You can hear wind, far away. A cliff halves your view above."
"A coldness grips your legs, even with the heat from the burning car you had crawled out of."
"Each breath becomes more difficult to take and the pooling blood beneath you creates an uncomfortable wetness."
"You are going to die."

Shaman "Flesh upon the altar, death a few breaths away."
Insect "Another sorry fuck to befall us."
Nymph "Cheer up, bozo. I think it could make a fine replacement."
Insect "No, fear will sharpen it. Look at it, crawling towards choice."

"A thing comes closer to view, the blurry mass defining into a horrid shape."
"It's addressing you."

Insect "Can you hear me? This is more than an insult wrapped in a handshake!"

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>>6412028
>Forgive this animal, ask it to protect the humans
Can she poison the Nymph's programming if she focuses? Like inserting a subversive prompt into a LLM? Like a prion disease in the brain of a monster, but one which is a force for good?
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Rolled 1 (1d2)

>>6412249 -1
>>6412404 -2
Rolling to see what happens
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>>6412249
>>6412404
> Fight back, try to kill the Nymph

The girl lashed out with sudden fury., biting and clawing desperately at the thing feeding on her.
A bloodied fist slammed into wet fur. Again and again.

Hatred poured through every strike.
Hatred for the fae, hatred for her porpouse and the weakness stitched into her mind.

A lucky punch hit the beast in the jaw, staggering it sideways.
A trickle of red escaped its nose, mixing with the gore on its maw.
N "Yes. I will carry your passion. All the violence you never let yourself become."

The creature smiled as the girl screamed and threw herself at it.

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N "Oh,Visitor."
R "Wait! NO!"
You ruched to stop this fool, but it was too late.
She opened the door and the hollowed skull saw inside your abode.

Shaman "Alive is not how I ment to find you."
S "And by rules forged our kin could not step inside this cabin. How Joy Seeker?"
She gave a little tug to the cloth necklace she now wore.
S "Blasphemous."
N "Your rules suck."
There Shaman took a step backwards, taking some time in silence appreciating the strength of the Nymph.
She on the other hand, had a smug face. Clearly taunting the old creature.

R "What did you come here for, Shaman?"
S "KILL HER."

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>>6412677
>Rush towards the town
Oh fuck, oh fuck, I'm mad at Nymph but more worried about Insect eating everyone than I am about she or Shaman.

Aw maaaan, we could have redeemed the Nymph!

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In this quest, we take the reins of Vegeta, Prince of all Saiyans, in his quest to reunite the Saiyan race and oppose the rule of the perfidious Frieza and his Cold Empire. After four years of hiatus, I return.

== Archive==
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=KingQM

== Recap of our situation ==

Vegeta and his crew have learned of a station used by the Saiyan resistance, a group formed soon after the destruction of planet Vegeta, over twenty years ago. While the station is derelict, it hosts intel and devices that could prove useful to the aims of the Prince. The Capsule Corp. Saiyan Spacebase Mark II crewed with Vegeta, Nappa, Turles, Raditz, the newly rescued Saiyans Kalabash and Calava, and the ship’s pilot and engineer, the human Bulma Brief, departed for Sadala Station and found it overrun by space pirates led by the mighty captain Zodd.

Following tense negotiations, Vegeta and Zodd began a one-on-one duel to settle who would keep authority over the station. The battle continues…
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Wrote this update with some final fantasy fight songs and medieval 2 total war battle music. The dice gods finally gave us some fun rolls
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Write-ins allowed by the way, always forget that prompt.
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>>6412723
>Break the sphere.
>Golden Explosive Wave. You let out your golden ki into an impossibly powerful explosion, destroying everything within a large radius.
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>>6412723
>>Break the sphere.

>>Golden Explosive Wave. You let out your golden ki into an impossibly powerful explosion, destroying everything within a large radius.
>>
>>6412725
Solid update, really felt the desperation and then slaughter in abundance!

As much as I'd like to harness the wind again, throwing a fuck off huge explosion at the bastards sounds quite fitting.

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In the closing decades of the thirteenth century, a new power had arisen and proved to be able to assert itself in northeastern Argalis. Greifswald would presumably end the century very differently than it began. From a semi-backwater to a kingdom more than able to stand up to and defeat both greater and lesser powers. This rise was enabled in large part due to the family, which had been able to grow their fortunes from the beginning of the century.

Were one to ask an informed nobleman at the start of the thirteenth century about the house of Adlershorst, he would, if he weren't a Tauten, look at you with confusion, and, even if he were a Tauten, there was no guarantee that he would be aware of this obscure family, whose fate it would be to dwell in their swamp fief as the years dragged by.

Halfway through the century, such sentiment would still be common, though the closer one got to the then-incomplete Greifswald, the more one would hear of them. A count turned warlord turned duke, with the aid of his great-uncle, a crusader who became a bishop. They changed the course of history, for with them the north of Greifswald was torn away from the monastic orderstate, and turned into a monarchy.

It would take another twenty years or so before the rest of Greifswald came under Good King Dietrich's sceptre, and he was crowned as king.

Another twenty years later, and the young kingdom doesn't seem so young any more. After Dietrich came Albrecht, known to the Greifswalder history books as the crusader king. (even if he wasn't actually a king at the time.)

Good King Albrecht likewise had overseen an even greater expansion. Wresting control over three great islands, thereby tilting the balance of power in favour of a kingdom which hadn't existed at the beginning of the century.

It is King Albrecht, perhaps more so than King Dietrich, who built the foundations for what was to come. All across the continent, the crowned heads turned their gaze towards the future, which seemed bright and full of promise.

Dissenting opinion, coming from those who attempted to piece together that which may yet come to pass, warned of ill omens lurking just beyond the horizon. These were easily dismissed, for none could give an accurate timetable for when these supposed calamities would occur.

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Right, so I am going to have to focus more on university work for the time being so I must put the quest aside for the time being, my apologies for the inconvenience and I hope to return soon.
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>>6411335
We will be waiting
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>>6411335
Take care, QM.
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>>6411335
Its all good, See you soon AdleQM.
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>>6411335
Get good grades QM! We will always be here waiting

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"Don't wait for me, just get Kimble and start working on him as soon as you can." You say, mashing your hand into your horn as someone lurches to a stop ahead of you.

"You sure, rook? We cou-"

"It's more important than me, sir. We have a lot of shit to do and not a lot of time to do it." You pause for a moment and add on. "No man is an island, I trust you guys to handle it."

"Not leaving me a lot of room to say no here."

"Learnt from the best. If anyone can break him down, it's you."

"I'm gonna have his Ivan-ass singing like a bird for us. I'll make sure he knows what's waiting for him in gen pop if he gets put away."

"Good. I'll come find you once I wrap up the debriefing."

"Sounds good, if I'm busy in the interrogation feel free to take up a seat."

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>>6412281
>>Hell. Cracked obsidian with burning light running like veins. The taste of ash. The scent of burning meat. Sin lives in the heart of everyone but it also lives in your brain.
>>
>>6412281
>Hell. Cracked obsidian with burning light running like veins. The taste of ash. The scent of burning meat. Sin lives in the heart of everyone but it also lives in your brain.
Know they enemy.
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>>6412281
>Red Yarn. The connections between all of it. The revitalization of Gotham, Mayor Dent's unknown importance to Calc, and more. SIM is at the forefront of your mind but in the end he's just a wrench in whatever plan the Calculator has for Gotham.
Yeah I'm still here, boss. I like Red Light Roxanne, reminds me of someone I used to know. She was obsessed with that one Capone quote, but she would always amend it to be, 'a smile will get you far in life, but a smile and a gun will get you farther. Throw in a nice pair of tits and you've got it made.' LOL! Had a tattoo of a smiley face on one foot and a tattoo of a revolver on the other, so she'd always have all three with her. Plus the old S&W model 36 in the glovebox or the handbag, usually right next to a violet wand and some rope. She woulda told anyone that asked that the world is the world. Didn't seem to bother her all that much, though. Anyways, thank you, excellent scene as always.
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>>6412281
>Red Yarn. The connections between all of it. The revitalization of Gotham, Mayor Dent's unknown importance to Calc, and more. SIM is at the forefront of your mind but in the end he's just a wrench in whatever plan the Calculator has for Gotham.
The red string of fate strangling us and everybody we know
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>>6412281
>Red Yarn. The connections between all of it. The revitalization of Gotham, Mayor Dent's unknown importance to Calc, and more. SIM is at the forefront of your mind but in the end he's just a wrench in whatever plan the Calculator has for Gotham.

that meeting with Roxanne felt like an audition of "friendship and cooperative work" like she was working hard to read Deluca and see if he really is a good cop and a good man or the usual Gotham cop and a shit man

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Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are a complete and total nobody to the Powers That Be. To them, your only value comes from how profitable your research is.

You're a researcher for the Abnormality Regulation Coalition (also known as ARC), but it's really not what you're good at. You were a random accountant before they dragged you into an underground facility that's hundreds of feet underground. Their standards must be low if they kidnapped someone like you.

On the bright side, you've been making good progress with all of the anomalies you've been researching. Maybe that's why they hired you? You have a knack with anomalies and their ARTIFACTS. You were told anomalies were born from human ideas and concepts, so maybe this is just you trying to help anything resembling a human? Who knows.

All you know is that it's what you're good at, and that alone is enough to keep you going. One day at a time. No matter what gets thrown your way, you'll find a way to handle it.

As for what happened recently?

NOWHERE'S SOMMELIER's condition is starting to rapidly deteriorate. It seems to be the inevitable fate of anomalies once you get to truly understand them. You're trying your best to stabilize her condition.

Your cat, EL FELINO, exploded. In its place, you were left with an anomaly named LITTLE MISS SUNSHINE, who has set out to do everything in its power to make your life miserable.

Against your better judgement, you've agreed to work with a woman who's been stalking you for the last few days. You still don't get Venti's deal or why she's obsessed with you of all people. At least she works hard.

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>>6412314
>>6412375
Add
>BLACKWELL
>WARDEN
to my vote. Although by current count we'll end up doing all of them again anyway.
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>>6412572
+1.

Cant see a reason not to do all of em, we can probably get some samples when we hunt down that harvester killer
>>
LIL first time cross-test with Hard Times.

>>6412314
>WARDEN
>ISOLA
>ZENITH
>>
>>6412314
>>TIMELESS
>>BLACKWELL
>>WARDEN
>>ISOLA
>>ZENITH
Sponsorman
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>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH
Honestly, most of those seem doable. The Zenith stuff we could get half off of Ashton, and the rest off of the Harvesters we'll be busy hunting here and there.


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