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File: Alex _Kitfox Crimson.png (1.39 MB, 1000x1419)
1.39 MB PNG
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Once per thread, if three or more people invoke it, a single roll may be re-rolled.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

Discord: https://discord.gg/XUfxReXDrZ

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

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>>6459257
>>6459275

Okay, can I get some rolls, please.

DC 60. He's a little sore.
>>
Rolled 69 (1d100)

>>6459667
>>
>>6459672
Niiiiiice
>>
Rolled 36 (1d100)

>>
Rolled 83 (1d100)

>>6459667

You are Tristain d’Rusalka, current regent and perhaps future king of the Sorcerer Kingdom of Morfis. And you’re in trouble. After 1000 years of imprisonment, the ‘Great Leviathan’, Ernest, has been released. A seemingly invincible dragon created by the Goddess herself, Ernest seeks nothing short of the total destruction of Morfis. Leading a coalition of the best and brightest from across the known world, you have but a few days to stop the crazed Nabatean and his growing army of mutated beasts before he detonates an ancient weapon of destruction that will wipe out all life on the continent.

And assuming you are victorious, one final challenge awaits you. A matter of the heart that has been pushed off for too long, and must finally be settled.

>Tristain d’Rusalka
>Level 50 King (MAX Level)
HP: 92/92
Strength: 49
Magic: 35
Speed: 37
Defense: 44
Resistance: 38
Luck: 41

>Skills:

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>>6459878
Keeping Ernest’s corpse around held the possibility of trouble should anyone try to inherit his Crest. Crowley also made a fair point. Despite being a genocidal monster, Ernest was still one of the original children of the Goddess. You hadn’t the faintest idea of what led to the ancient conflict between Agarthans and Nabateans, nor who the true aggressors were. It was entirely possible that, at one point in time, Ernest’s intentions had been more noble. That he fought to defend the Goddess against the threat posed by the ancient Agarthans and their world-ending weapons. The horrors that he’d witnessed would have driven him to loathe anything that he suspected carried their taint. Even if Morfis had been far removed from that bloody era in history, he’d have likely seen shadows of old Agartha in every corner.

You did not regret stopping the Nabatean, who most certainly deserved his fate. But you could spare some pity for what had once undoubtedly been one of the Goddess’ greatest champions. The last of his kind, fighting a war that by all accounts had ended thousands of years ago.

>“Bronte, Alvin, burn the body. Leave not a trace of it behind. We don’t need to bring back any tokens of triumph. The fact that Morfis still stands will suffice as proof of our victory here today.”

“Well, allow me to take a picture at least,” Alvin says sullenly. “After all, future generations will look back on this moment as the start of a brand new era in Morfisian history. It’ll help if they have a reference point.”

A flash of light goes off near Alvin’s hands. As soon as it does, he and Bronte light Ernest’s body ablaze. In death, the dragon proves far less durable than it had been alive.The smell of smoking meat wafts through the air, and you find yourself ashamed to admit your stomach was grumbling. Perhaps Butch had a point? No, that would be sick…

“So, it’s done…”

Watching as Ernest’s body burns away, you fail to account for the newcomers that have now joined you. Pyrrhus watches the bonfire solemnly. At his side were an exhausted looking Adeline and Chelsey. Both women were covered in blood, most of which thankfully did not seem to be their own. The two flanked the final figure, who was also unable to take her eyes away from the scene before her. Yulia watched wordlessly as her family and country’s greatest enemy burned.


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>>6460687
>“Did everything go well on your end?” You ask Adeline and Chelsey.

Adeline winces, but finds the strength to give you a smile and an answer.

“The line held. Though we suffered losses, we did our best to not let a single dragon get through to you. One by one, the Crest Beasts started to fall out of the sky, as if by some magic. When that happened, we knew you had been victorious.”

“It was pretty scary,” Chelsey says. ”And throughout it all, we could all hear YOUR battle going, though we didn’t have a clear picture of who was winning. Still, Princess, ahh, I’m sorry, Queen Yulia, kept shouting words of encouragement our way. Nobody in their right mind would have laid down their weapons while she was there.”

Yulia says nothing, seemingly ignorant that she was even being referred to. All of her attention was focused on the smoky remains of Ernest. With the Nabatean’s defeat, there were no further obstacles to her rule. Tartarus was solved, and the Royal Sages were dealt with, their replacements happily answering to her. Chelsey’s correction was all too true. She was no longer just a princess. She was the undisputed Queen of Morfis. And for her, the hardest part, rebuilding, was now about to start.

“Yulia, are you okay?” Bronte asks.

“I’m fine. Actually, I’m more than fine.” Yulia laughs brightly. Her legs begin trembling, and she falls to the ground. Out of nowhere, the monarch begins to sob.


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>>6460688
>>A): Bury the airship once more.
welp, no riding a flying boat home... And I suppose Phyrrhus doesn't know how to disarm nukes either so this is the best it gets
>>
Is it theoretically possible to bury only nukes(and other potential things Pyrrhus would find dangerous) from the ship?

Or at the very least, tour it once before burying it? Because in my eyes it would be an extreme shame to just bury it. Not even in a "cool technology" sence, but in "Sorcerer King IS an extremely important part of history and cultural identity of current Morfis".
At the absolute minimum I want to let Cassius roam inside and then document whatever he desides to be appropriate for future generations before burying it.

But if at all possible - my vote is:
> Bury only the nukes and whatever weapons from the airship Pyrrhus would judge still dangerous/functional.

In fact, hear me out. If we bury airship again - "Alvin of the new generation" (with how he was obsessed with Tartarus - I think this is fair comparison) in 50 years or 100 years would try to reach it again. But if we bury just the nukes and keep their existence secret - whoever interested in airship would be able to just visit it. No allure of incredible secrets, so no more "madness to reach it".
Seriously, if we are to just bury the ship, now that it`s existence and general location proven beyond a shadow of a doubt - "problem of Tartarus" would just repeat after some time.
So we just have to do whatever possible to turn it nonthreatening instead.
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>>6460688
What if we just blasted the nukes at nothing, into space or the ocean. The rest of the ship is pretty cool.

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You are the Dark Lord come again, the black hand that moves unseen in the shadows. The lidless eye that strips bare all secrets and commands fear with a single glance. The encroaching shadow, which shall surely grind all hope to dust beneath its weight. The master of doom and lord of all the earth. Or at least, you used to be.

You were cast down, locked away, and forgotten, but evil always finds a way. After aeons of imprisonment, your power has begun to stir once more, whispering tempting promises of power and conquest into the ears of those who would soon become your mortal followers upon this planet. Now, as you slowly regain your strength and influence, the time will come to reclaim your title as the lord of the earth and once again reign supreme over all. The world has already been touched by your might, and mortal realms will soon tremble at your return, bowing before your dark and formidable presence.

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Shadow%20Rises%20Anew

Above you, the greatest wedding in all the realm was happening, as young Prince Zahu-ir was to be wedded to the beautiful Lady Zahiryra, who, unbeknownst to most, was a member of the Snake Cult. Your own personal followers who had been seeping into the machinery of government for well over five decades by now. Both because it served your cause and as revenge against he who laid low your first attempt at building a puppet state. By perverting his own descendants, you would see his line ensnared and enslaved to your will, a fitting punishment for his insolence.

But you weren't at the wedding; no, you were several storeys below, in the bowels of the palace. Overseeing the 'interrogation' of the wretch Kamal, who tried to overthrow his father just a few short days before the wedding of his own brother!

Oh the scandal! You had made certain of it that all the realm had heard from it, and how this devious plot had been foiled by the heroic efforts of none other than the ever-loyal vizier and his guards. Who had arrested and incarcerated the rapscallion Kamal in the opening stages of his vile plot?
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>>6458963
>>South it is; the warmer climate suits me well.
I look forward to seeing what's in the ovurnand
>>
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Southwest then, to the great lake which broke up the steppe somewhat, being the main recipient of those rivers unable to reach the sea. You wouldn't go to the utmost west, for then the lake and the great forested dale known as the Ovurnand would act as a pincer with only the wider steppe as a way out.

The Ovurnand is obviously no place to lead a nomadic horde; the underbrush wouldn't make it the sort of terrain conducive to easy travel for such a group. The mountains would likewise act as a barrier to movement, forcing the Khan to go west for raiding if he wished for bounty from the fertile lands beyond.

"Going south? Preposterous! The harsh climate is what makes us strong! Without it, we will all become milksops. No, the cold breeds strong warriors!" exclaimed a more traditionalist member of the Kurultai. He was old, and while his skin showed he was once a respected and great warrior, his influence was on the wane. Your time with the younger warriors of the war has awoken something more mundane than high ideals about strong breeding and how harsh times build character.

They, the Khan included, wanted what all men wanted: wealth, women, and land. Vassals to extract tribute from, enemies to be trampled under the hooves of one's horse, to make the kings of the west prostate themselves before Khan, before he knocks their crowns off their heads with his feet, as per custom. You therefore stepped in; you were wise men, and your counsel would be most valued.

"Perhaps so, honoured elder, but I have gazed into the heavens and consulted the great tapestry of the sky-lord; the stars are clear. We must set upon this course and relentlessly push toward it until he bids us to stop." You proclaimed, making small illusions of stars dance around your fingertips to drive the point home. The rest of the Kurultai quietly hovered to your position, and the Khan likewise decided that yours was the most prudent path to follow.

There was, of course, one minor hurdle before your lord could take over the southwestern steppe, and that was the fact that there already were nomads established in that region. Most of them were small fry, the occasional minor tribe or herders who could easily be cowed into surrendering tribute to the Khan. But there was one larger tribe, the Thulgan; it was, of course, smaller than the horde you were manipulating into coming here. But they would offer battle, and your whims deemed it time for bloodshed.

The grasslands would flow red, the corpses of horses and men alike would be reaped, the carrions would feast richly, and you would grow in power. You would also bring this horde closer to your other puppet state in the sultanate, which you telepathically made sure didn't fall into decay or infighting while you were away.

But of course, aside from a few skirmishes and rearguard actions, the Thulgan made no attempt to halt your advance, at least, not until you finally caught up with them.
>>
And it became clear they weren't here to flee but to converge, a large host, almost enough to match the one the Khan had brought to bear. They stood upon a ridge, their horse archers prepared to rain down arrows upon your forces. In between their ridge and the ridge your army was on lay a swallow dale to get in range. Obviously, the direct route would be dangerous, but perhaps that might make it unexpected enough to catch the Thulgan off guard.

>Split the host and harass them before drawing them apart
>Keep the army united and circle around them
>Charge directly into their ranks
>>
>>6460162
>Charge directly into their ranks
>>
>>6460162
>Split the host and harass them before drawing them apart

Doomed princes, cunning vagabonds and greedy mercenaries try to prevail in a decaying world. Amongst all men You are Doomed to Greatness, cursed and blessed in equal measure. You will learn: There is no Truth but that of Eternal struggle.

You were born to a people considered…

>Barbarians
>Decadant
>Civilized

>Please roll 1d20 when you vote.
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Alright looks like Witchsight and Elfin Secrets win the vote. VOTE CLOSED.
>>
did QM die during the sack?
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>>6453876
QM DOOM
>>
I hope this isn't another Wux quest, like the cyberpunk one or the orc antipaladin one. It does follow some similar patterns...
>>
>>6454300
Don't think so, but this exact quest premise has been run at least two times by my memory, and subsequently dropped fairly quickly. I wouldn't be surprised if QM doesn't have what it takes to consistently write a quest, whether because of IRL scheduling issues or writer's block.

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The snowy environment makes quick work of ensuring that the chill atmosphere nips away at you. Wildlife in these parts is scarce right now; whatever footprints and other signs of tracking would normally be here are now only faint traces. Your environment is almost completely blank, covered by snow and frost.

"You readin' me, Viper?" you hear someone faintly say over your communicator.

The earpiece you have also seems to be struggling with the chilly environment. You can just barely make out Hawk's voice on the other end.

Deciding to stop for a moment, you adjust the subtly engineered microphone attached to your gear.

"F-fuck, sometimes I hate having to be the lead on this shit," you tell him, rubbing your arms for warmth as you do.

"Someone needs to be the eyes here. Remember, I won the coin flip on that one," he says, as if hammering home a point.

Cocky bastard, you think to yourself. It's reassuring to know that Hawk is safe, at least.

You've got to pull it together a bit better here. This contract is worth a lot of money. You'll be fucked with if anyone else takes it from you.

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>>6452733
>Remind me of this guy again, Hawk.
>>
>>6452733
>Remind me of this guy again, Hawk.
>>
>>6452733
>>Remind me of this guy again, Hawk.

File: Ca[.png (639 KB, 547x871)
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You are the Captain of The Space Station.

You will have a choice, and perhaps another; and then another, and another more.
None of them are hard to take, as they may be to live with.

Just know: It takes more than guts to run a station; you'd dare say, even, that you could benefit from losing some.
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>>6456125
>Have the station lawyer take a look at it - Make this even bigger
>Summon Proffesor Bacterio - Make this even bigger
Boss?
Boss.
Boss is gut.
>>
>>6456188
both?
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>>6456125
Yeah, support >>6456188, both.
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>>6456274
update on monday
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>>6457893
update on thursday, busy (busy drawing)

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Roll up, roll up, questies and questers, as we venture into uncharted territory for the purpose of fun, creativity, and questy goodness! “But Bones, you magnificent devil, you,” you might be asking, “Aren’t you running a quest already? What are you playing at, you handsome rogue?”

The game is simple–hell, you’ve probably played it before! We’re going to run a collaborative quest using one of the most important rules in Improv:

‘Yes, AND!’

What is ‘Yes, And’, you might ask? An unspoken agreement by two or more actors when creating a scene: if someone establishes a detail, be it a character, a setting, or something else, then that detail is now fact! Your improv partner establishes you’re on a submarine? Up Periscope! Your partner calls you ‘darling’ and gushes over how beautiful your wedding ceremony was? ‘Yes, snookums’!

But why? Why not ‘NO, ACTUALLY’? Well for starters, it makes the scene flow better–your partner (or you, perhaps) have a scene idea in mind… swapping it up will bring the scene to a screeching halt… and nothing’s worse than a stalled skit!

So here’s how this quest is gonna work: you, yes, you, are going to work with other would-be QMs in writing a QUEST! That’s right–characters, settings, twists, turns… all of it will be entirely up to the players! In order to play, however, heed closely…

THE INSTRUCTIONS:
>1) We will start by posting a couple of setting ideas. These should be vague–preferably a sentence or two at most. For example: ‘Trapped on a Deserted Island’, ‘Minimum Wage Frycook in Hell’, or ‘Paycheck-to-paycheck Space Bounty Hunter’. If you like someone’s idea, +1 it! This will help us decide what to go with. That’ll be our starting point!
>2) If you have an idea for an update, reply to the most recent post with the word ‘TAG’. Whoever replies to the post first gets to write the next update! If one QM appears to be dominating, however, we might make an executive situation to pass it off to the second replier to keep things interesting.

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>>6458315
+1
Holy shit, we're screwed!
>>
>>6458315
>>6458328
>>6458588
>>6458884
>CRAB
Oh no, anything but /i/!

TAGGED by the way.
>>
A salty spray showers the skirmish as the sizable shadow surfaces with a sinister shriek! A mountain of chitin–marred and pitted from countless battles, some implements still embedded bearing marks and sigils of ages past–breaches the surface before you waving castle-sized claws back and forth through the smoke-choked air in grim defiance!

“Careful, milady,” Warns Stella as she delicately steps between you and the sea beast, “It appears aggressive.”

Such a talent for the obvious, this girl… crossing your arms with an impatient sigh, your scowl deepens as the colossal crustacean’s enormous eyes swivel to meet yours… and for the briefest of moments you feel something tug at your psyche!

‘W H A T P A L T R Y P R E Y ‘P R O A C H E T H M Y P U R V I E W ?’ Booms a voice that leaves your skull a-rattling, ‘U P S T A R T L A N D W A L K E R S… F O O L S W H O T H I N K T H E S E A T H E I R S T O F R O L I C K…’

One of these days, you think as the beast’s mighty mandibles undulate with frothy ferocity, one of these damned mind-readers is going to ask permission first before plunging into your head… you never were a fan of it–privacy violations notwithstanding, the mental intrusions tended to leave you with a licorice headache…

‘C O M E T H E N…’ Chortles the chitinthing, ‘S U N D E R Y O U R S P E A R S. B R E A K Y O U R B L A D ES. S L I N G Y O U R P A T H E T I C ‘S P E L L S’. T O D A Y Y O U S H A L L A L L B E R E M I N D E D T O F E A R T H E D E P T H S… A N D I, O O U T C H O K: T H E B A R O N O F B E N T H O S, S H A L L I M P A R T Y O U R L E S S O N!’

>[000000000000000000000000000000000000000000000000000000000000-]
OOUTCHOK: THE BARON OF BENTHOS
https://youtu.be/qwmZoZNC-WY

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>>6459755
“Shall I assist him, milady?” Stella inquires, head tilting to the side in query as you both watch the unlucky academic struggle to stay afloat.

“N-NO NEED!” HE sputters, doing a shockingly-good job at staying afloat, “J-JUST… L-LET ME TELL YOU… I-IT’S WEAKNESSES F-FIRST! S-SEE-”

Before he can share, however, a booming laugh fills the air as the dire decapod is lifted into the air by one of its tower-sized legs… and at its base!?

“GWAAAHAHAAAA! I, THE OVERLORD, THANK YOU FOR YOUR CONTRIBUTION!”

The addled algae-eater gets one last blink in before he’s flung in an arc over THE OVERLORD’s comparatively-compact form towards the Otznaalian Chimera-Carrier!

THE OVERLORD gives the term ‘crab mallet’ a new meaning as he brings its new namesake crashing down upon the carrier–its crew scrambling in vain to disembark! Crab and carrier disappear beneath the ensuing waves, sending an unnerving silence across the beachside battlefield!

The Ironclad Cavalry, The Knife-Waltzers, even the Gravity-Chanters… all of Otznaal’s finest watch in frozen fear as they collectively struggle to process what just happened… and the mortified moment is all your forces need to press their attacks!


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>>6459756
The battle continues to rage behind you, but you’ve kept THE OVERLORD on track… if all goes well, you wager, wincing as the villain’s velocity stings your eyes, you’ll be back home before you know it!

… You can almost smell the bubble bath and cup of piping-hot tea…

<<<<<NEXT>>>>

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With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice

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>>6457581
>When anything SHE can do gets stuck in the infinite negate?
Summons are fair game in this match, right? That goes both ways.
>>
Sorry for late reply.
>>6455263
>“Woah. That's... Ugh, that's disorienting.” your wife says, turning her head and stepping away. A hand to her mouth as she sounds sickened, queasy just from looking at it. “Hrrrrmmmph. Buuh.”
>“Sorry, didn't know you'd have such a reaction to it.” Okira says, you seeing something flash across her face at her mother's reaction.
Okira is full of secrets.
>>6455304
>“I know you will.” you reply, and as she smiles, you know in your bones she's hiding something from you.
Very interesting.
>>6455338
>Heading towards the clearing you can sense them in, and as you get within line of sight see your youngest and his friend, Zucchi. Both trying to teach the rest of their friends how to transform.
Karn Jr seems to be similar to Karn in many ways. Karn helps others and Karn Jr helps others.
>And Junior can feel it too, dashing forward and kicking the massive blast up into the air. Then, pointing two fingers at it, he detonates the massive orb far overhead.
Almost everyone knows that cool move from Nappa.
>>6455352
>Meanwhile the Saiyans of most other timelines get their shit rocked by a "meteor", the Covenant, or some sentient space skeet I bet.

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>>6455364
>Noino feels like the name of a fodder character
It’s a good name. When you read Noino backwards it reveals secret meaning of this name. A name worthy of a Saiyan.
>>6455397
>“NO! I won't quit! I won't give up on you! Don't you! Give up! On me!” she shouts, tears in her voice. Clearly more upset at the disappointment in your son's tone over the threat of the attack. “Don't quit! I can do this!”
>“Matillo...” Junior says,
Karn Jr is important to her.
>>6455417
>And that's it for tonight, everyone enjoying the episode so far?
Yes. Okira is full of mysteries. Karn Jr teaching friends to transform turned out to be incredibly interesting.
>>6455523
>Ikari False Super Saiyan.png
> “Matillo?” you call out, the girl turning. Eyes wide, unrecognizing you. But you recognize that look. The look of a Saiyan who has tapped into the Oozaru power without transforming into it blazes in her eyes, as she's tapping into the power of a Super Saiyan without fully transforming either
Awesome. Matillo is going to go far too.
>>6455637

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Soon!

>>6457588
Ha
>>6457606
>spoiler
Pic related, NEGATE
>>6457728
Yes she is. She's seeking something, for sure.
>Almost everyone knows that cool move from Nappa
>Nappa
No, that's the Dirty Fireworks, not Nappa's technique.
Junior has his unique form he was using that's further beyond 3. So far, he's not turning out like that potential future.
>>6457730
Very. She likes him.

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It's time!
>>6457768

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General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
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It was the morning, quite early in fact. The sun shone through the window as the bells in the city and chapel rang six times. Somewhat reluctantly, you rose from your canopy bed. Your wife remained in for a while longer, but her presence would be required as well. From your bedchamber you went to your drawing room, where you prayed in private before eating the simple breakfast already prepared. It wasn't the official breakfast; that would come within a few hours, but you needed sustenance before beginning your day. As you finished your meal, you could hear the unfolding of cloth and clinking of jewellery.

Normally you wouldn't wear something like this; you and your family preferred clothes which could withstand some exercise. No, indoorsman the Adlershorsts never were, and all the better for it. But the occasion demanded it, and so you chose opulence over practicality. You took a look at the clothing. All silk from Mithras, intricately embroidered with gold thread, an ermine cloak to be draped over it, the crown jewels had been brought from the vaults as well, which explained why a Knight of the Argent Swan was in attendance as well. You wouldn't wear it right away, of course. The coming landtag would bring all the great lords, bishops, and lord mayors to their king; it would be the first time in years that they would all be gathered in one place.

Turning back to your clothing, you made certain the white gloves still fit around your hands and that the rings still fitted on your gloved fingers. Before taking it all off, so you could be dressed in your regular attire for the day. Formal breakfast would be ready at eight, so you went to your solar to work away at some paperwork.

Parchment and paper, calligraphy both sophisticated and crude. If it weren't for the scribes from the chancellery, your desk would have collapsed from the weight long ago. In a lot of ways, the news of a landtag had electrocuted the magnates of the realm into a mass migration to the capital. You didn't need a network of spies to see the streets crowded with litters and carriages carrying nobles from all corners of the kingdom. And judging from the white ship in the harbour, the elves had sent a delegation as well.

Most had elected to simply hire a room in a high-class inn or use their townhouse for such an occasion. Others, poorer of means or perhaps from further afield, simply raised their pavilion outside the city walls, creating a makeshift camp of luxurious tents and banners. The atmosphere was like that of a tournament, though there would be no melee or joust today.
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Rolled 2 (1d3)

1:Well, if you are so eager for command

2:Hmm, well, you should take care to properly position your troops

3:Ahhhh, but you must train your body as well
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"Hmm, well, you should take care to properly position your troops." You peered down on the arrayed wooden and tin soldiers that were arrayed on the table, your grandson did have some strategic sense, but it wasn't ordered or structured. Archers and spearmen stood side by side; knights and ordinary cavalrymen rode together in a large clump, all mixed up without any clear formation.

This criticism hit like lightning; his eyes went wide. He had always looked up to his beloved grandfather, the king. You weren't without accolades; of course, in your time as both crusader and king, you had fought many a battle and won a very comfortable majority of them. Of course, there was more to it than just charging in lances blazing and shattering enemy ranks. He was, of course, more than eager to learn.

"But Grandfather, what do you mean?" Young Gustav, his curiosity piqued by your comments, asked.

"Well, you see, if you just put your…" and for some hours you spent your time at that table. Reordering his forces to form into some semblance of unity and organisation. Archers were put into separate formatans, the heavy and light cavalry were split; his infantry was also reorganised into different units based on their strengths, pikes and spears in the centre and swordsmen on the flanks.

He listened intently, eager to absorb all that you could translate into lessons digestible for such a young mind, but he did absorb the basics, the importance of terrain, the positioning of one's troops upon that terrain, and the importance of communicating between different units during battle. More abstract concepts such as morale, logistics, and how to not only win battles but also wars were left for another day. He was young and eager for more, but you mustn't rush such things, and besides, it is important that his father could teach him things too.

Matters of state yet awaited their king, for in this, the closing decennia of the 13th century, the pieces on the board were arranged much differently than how they started out. Some things had stayed the same; in the west, the kings of Aurilie and Angenland continued their ancestral squabbling, as did it go in warm and far Ebronia. Elsewhere, in Mithras, things were looking up; the old bulwark of the east had regained that which it had lost.

In the centre, Tautenland once again stood ascendant, with central Castana firmly under their thumb for the time being. A strong Kaiser always meant a strong Tautenland, even if their grip on power was often tenuous at best. To the east, Istvary had expanded a great deal, a string of able kings chipping away at all the borders of their neighbours. To your east, Pelechia yet languished under the yoke of its Udirgol overlords, even if their grasp was beginning to loosen.
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But most important to your immediate interest was the growing tension between the Nordic kingdoms and the Tauten mercantile league and its associated cities. The merchants brought wealth and developed their cities, but they were a capricious sort, and grumblings about some Tauten merchants having more rights than an aravage Nordic freeman were growing louder. The three great kingdoms of the north were slowly converging on this matter.
Marriages were being proposed, crowned heads were being turned, and alliances were being forged, likewise, the league was bribing and manipulating various important figures in various cities.

There were rumours that pirates were targeting merchant ships unaffiliated with the league, adding to suspicion between both the three kingdoms and the league.

On the sidelines there remained you, a fourth king, but a Tauten as well. You were neutral for now, but piracy upon trade routes would be unwelcome. You would need to pick a side, or perhaps stay out of it.

>We Tauten must stand gother, and the merchants have their rights for a reason.
>These infringements by the merchants must be curbed, this is an infringements upon our royal sovereignty.
>I will keep a watchful and armed neutrality.
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>>6460588
>I will keep a watchful and armed neutrality.
If a side wants our help they will need to bribe us
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>>6460588
>I will keep a watchful and armed neutrality.

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You are an ONI! A fierce mythical demon! After being born you did a little rampaging and conquering. Now, that you are several months older and wiser, you are just following the wind and going where adventure takes you.
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>>6460646
My incredible eyesight (and gif splitting tools) tell me the crab was in position 3 before donning his disguise!
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>>6460646
PICK 3 MILORD
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>>6460646
>which monk is actually the crab???
That is easy
Just loudly yell that his interpretation of the Buddha's teachings are wrong and dumb! He'll break character to say "nuh uh"
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>>6460646
>-3
NUMBA 3!!!
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>Everyone picks 3
>Crab magically turns out to be monk 1 or 2

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Escher Intuition. The power to become perfectly attuned to your environment by intuiting it's dimensions to a granular level. You manifested this gift at an unusually young age, and it has shaped every part of your life. It helped you amass a fortune, enough to purchase a hotel in the heart of Tokyo. A narrow twelve-story building squeezed between newer towers; its polished lobby still clings to the elegance of another era. The rooms are impeccably maintained despite the building's age, but beneath them the basement has long since been overrun by angry yokai. Imperfect or not, it is yours.

You are Takeuchi Kotaro (竹内虎太郎), a tiger-spliced moreau. A hybrid of human and animal, engineered from the best genes of both. At least, that's what you've been told. For years, you have secretly investigated the conspiracy that claimed your parents' lives. They were scientists working for Astellas Pharma, a powerful multinational corporation specializing in antifungal medicine, organ transplantation, and moreau research. Internationally renowned, they stood at the forefront of their field. Their greatest creation was... you.

You were born in a sterile research chamber rather than a hospital. After years of observation and testing, researchers concluded that you lacked the life-shortening defects that plague other moreaux. Soon afterward, your parents formally adopted you and brought you out of the facility. Not long after, they were murdered. The case went cold years ago, but now you have the resources to reopen it. The trail winds through multinational finance, private laboratories, and local criminal syndicates. You intend to uncover what truly happened to your family. And when you do, you'll make those responsible pay.

In this era, the wealthy can purchase cybernetic implants that, combined with robotics, gene therapy, and biochemical serums, push human capability beyond its natural limits. The price is often one's humanity, health, or sanity.

At present, you possess a single implant. Choose one:

>Combat Implant: An automated adrenaline delivery system that triggers during life-threatening situations, granting a great boost in physical performance, followed by a period of great exhaustion.

>Reflex Implant: A neural overclocker that grants superhuman reflexes at the cost of temporary cognitive burnout.

>Datajack: A neural port implanted in the neck for direct network access. It can interface with drones, autonomous vehicles, and Matrix entry points, though each use carries a risk of dangerous electrical feedback.

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>>6448299
Combat Implant
Implanting cybernetics is a reference to cyberpunk 2077
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The people hunger for cyberpunk. Don't flake.
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Hey, everyone. My Internet connection was down, but now it's been restored. Update in a few hours.
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Wuxian...
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>>6448299
>Memory Crystal: A storage implant embedded in the brain's left hemisphere, providing perfect recall and downloadable skills at the cost of diminished social and verbal ability.
this seems cool. download any skill we want. basically a savant autist who is good at avoiding eye contact

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Chambered lanterns line the narrow, smoothly carved walls. The dim lighting covers only enough area for you to barely see where you're walking, while the guards make sure to stand behind you and keep watch.

That's right—you were arrested by the palace guard, caught in the act after a heist gone wrong and robbed of any chance of getting out of this hellhole.

The very people who now have you in chains are the same ones who found your family the first time. Your family was forced into servitude under a very wealthy minor house, the Ducards. They were a prominent family from a major faction in their homeland, though compared to the powerful nobles who had recently expanded into the western lands, they were merely minor lords in a realm of constant political power struggles.

Making sure you can't get up to anything, the two guards stop in their tracks for a moment.

"Stop where you are!" one of them shouts. The command in their voice resonates throughout the narrow corridor.

You have no choice but to freeze. There's little other option besides death, and what you were just caught doing will earn you nothing less than a death sentence. The irony isn't lost on you as you stare at the floor in shame.

The guard leading from the front walks up to you. They place a hand on your bare shoulder from behind, as if trying to hold you in place.

"When you enter, you're not to look him in the eyes. You are to know your place—a dog by comparison," the guard tells you.

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>>6448513
I am split regarding my decision but I think that having a Djin ally will be the most beneficial
>I wish for our freedom, powerful Djinn
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>>6448513
Who where we hired by anyways?
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>>I wish for our freedom, powerful Djinn
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The rash of abandoned quests here lately is fucked. Some are wuxslop but some felt promising. Either way it's a waste of space on the catalog.
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>>6449326
Stop. Bringing. Up. Old. QMs. Please.

How many more times do I have to say it?

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Senjou Azami, age 18.
Former 'ane-san' of the extinct Sumi gang.
Former Chevalier to Lady Hathor of the Arkadian Kingdom
Current ward of the state residing at Takamichi Group Home.

Items:
270,000 yen.
Tailored Suit - Gives a temporary benefit Refined Looks - Clothes makes the woman. The 'katagi' civilians are more inclined to trust such a well-dressed, respectful-looking young woman. You sometimes even get mistaken for a young elite of some sort.
Fool's Bracer - 1 charge left. Temporarily renders user invisible and occasionally injects Disquiet to user at random intervals to corrupt them.

Business: Jinta Workshop - A small Sumi owned machine shop attached to a scrapyard. It even has a small dormitory and office for workers to crash for the night if necessary. One of the last businesses owned outright by Lady Sumi. Presently, it brings enough to breakeven.

Allies:
Godmother Sumi Kayo - Your boss who runs the bar 'Last Chance' and tries to take care of the remnants of the Sumi gang. Owns a few businesses and can call in favors. Gives you jobs to accomplish.
Officer Kanda Reo - Corrupt petty police officer who used to work with the Sumi gang as an informant. He is willing to exchange info with you for favors and goods. Likes rice balls with honey sweetened umeboshi.

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>>6457241
>You had to kill a fallen Chevalier to become a Chevalier...
How does one even fall?
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>>6457241
>You had to kill a fallen Chevalier to become a Chevalier...
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>>6457263
Japanese delinquents do dye their hair and tattoo themselves.
However, it's hard to know since Japan is in a period of flux and I'm not connected to their culture as much as I used to be. I'm definitely a decade behind their times and also Japan is becoming more like south east asia (ie thailand) because they're falling behind economically. I seriously offended by Japanese relatives with a casual observation of how poor Japan is. Pride is a huge thing and they haven't been coping well with the rest of Asia's rise.

The decades of stagnation and this current energy/oil crisis amongst other things seem to be really transforming the place.

Anyways, time to kill a Chevalier.
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>>6457565
Can't believe Japan is turning into SEA.... no wonder japs like gacha so much
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QM?

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You live in a church carved into the roots of the western mountains, where jagged peaks rise like the teeth of a dragon. Beyond those mountains lies the Wasteland, a harsh and endless steppe of yellow grass beneath a gray sky. No laws rule that land. Only monsters, savage tribes of orcs, and endless cycles of raids, blood feuds, and slaughter. The god you worship is Glax, the orc god of hatred and cannibalism. At the youngest age, you were chosen as an antipaladin candidate. Nineteen other orcs were chosen alongside you, but you alone survived. The others, you killed and devoured, violating the one true taboo of orc society: the eating of orc flesh. In your world, there is only darkness.

The shamans are gathered in the great hall, a cold chamber of rough stone carved deep into the mountain. You kneel before the Great Shaman, an old orc whose magic is mighty, and whose wisdom is spoken of with reverence.

"Azdakh bears the Hand That Rots. Azdakh has been chosen by Glax."

The Rotting Touch, your antipaladin gift. Once each day, by channeling your pure hatred, you can make living flesh decay, even perish. The power awakened on its own after you slew the last of the remaining candidates.

The shaman presents you with a blade, a massive two-handed sword, broad and heavy, its hilt adorned with a skull. It is the mark of your station as an antipaladin. The other orcs will scorn you, or fear you. Yet when war comes, you will lead them as their general. For antipaladins are despised, chosen not for brute strength, but for cunning and cruelty, while orcs honor raw strength above all else. Antipaladins are feared because they wield dark magic that raises them above ordinary warriors, though few understand the source of its power.

Then comes a suit of black steel armor. From this day onward, wherever you walk, you will wear it. Always armored. Always ready for battle. You don the armor, and the Great Shaman uncorks a vial of blood, pouring it over the black steel.

"This armor is baptized in blood. May it forever be drenched in the blood of our enemies."

The shamans begin their chant. You have little patience for their rituals. If you possessed the strength, you would butcher them where they stand. But their magic still surpasses yours, for now. Rage stirs within you.

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>>6449552
>>6450021
Wux was the qm ? that explains why it died so fast
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>>6453523
New guy here, who's Wux? From what I understand; he made this quest(and the rapist prisoner quest I saw a while ago) to troll qms?
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>>6455534
Search the /qtg/ archives, the entire story was explained at some point but I don't remember when. Or ask in the thread that's up right now, maybe someone will feel like explaining or point you to the exact post. In short, he's a troll that's been messing with QMs for years now, making parody and troll threads and farming attention. I think he also caused the ban of a big QM long ago, which is where the whole drama started, and is the main cause of the anti-samefag measures that Forgotten is still implementing in his quests.
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>>6455534
He's a middling QM when he tries and a unskilled troll the rest of the time. Never seen him successfully get under someone's skin on purpose, though some anons get their panties twisted by the heavy handed racism, fetishes/rape, and other taboo stuff he crams in for attention. Regularly uses different handles because anons generally know by now to ignore quests with the name wuxian attached. Still, his content and retarded dice mechanics tend to give him away eventually.
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>>6455545
>>6455660
Wow... that's pathetic, thnx for the info!

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ANOTHER PARALLEL.

IN THIS:

SOLVE MYSTERIES. FIGHT OR SPARE. CONSUME VARIOUS ITEMS. WEAR ARMORS. BUILD ONE HUMAN. DISCOVER OTHERS. RIVER PERSON. SEE PAST THE DARK. EXPERIMENT.

DRAIN IT.
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The soup is good. It is, in fact, the best thing you've ever tasted in your entire life. It's thick enough that it could probably count as a stew rather than a soup. Some kind of brown broth or gravy supports potatoes, leaves, and some kind of vegetable you don't recognize.

You can feel your mouth salivate at the mere scent. You're thankful it comes with a spoon.

It is very, very good soup. It's difficult to make no noise while eating it because it's so good. It is difficult to describe how good this soup tastes. The meat has a deep undertone of... something, and is salted perfectly. You didn't know anything could taste like anything, let alone anything this good. It's difficult to be careful while eating. You take another bite, feeling yourself salivate more, able to anticipate moments ahead where you'll be tasting it.

You're done in what feels like seconds but was probably a minute or more. Finishing it leaves you more aware of the gaping whole in your stomach. You can still taste the meat and gravy on your tongue, fading fast, and your tongue slips along your teeth and gums to find even a trace of the soup left within your mouth. It's not magic, you're still hungry. Your mouth almost feels staticky? or spiky? Your body makes you intimately aware of the fact that you were eating and are now not eating. You chew at nothing in an attempt to bring back the flavor, in vain hope that some residue has been left in your mouth.

You really really really want another soup. You do not need another soup. In a mythic feat of willpower, you do not go and buy four more soups.

+7HP (14/20)

You now have an empty soup bowl.
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You shift your attention to the Map in your inventory. As if moving on your own, your hands shift to somewhere dark and out of sight before bringing it out.

It's too wet to read, but you flatten it out on the table and try to pat the liquid out with some napkins.

With this, it's slightly more decipherable.

One side is your creation, probably only understandable in the DARK. Here, it's indecipherable scribbles, but there you used it to keep track of your location and your surroundings. It probably won't be useful to you now.

The other side is divided into two parts. One half is some kind of technical diagram depicting a machine. You don't know enough to decipher its meaning. It's probably relevant somehow.

The other part is a top-down map of an area you don't recognize. The outer edges seem to be at a larger scale than things closer to the center, with squares separating levels of magnification. you're not sure how much information is being cut out between square transitions.

The second- most internal layer is some kind of floorplan, and the largest external layer seems to be some kind of highway map. Milling and Bluffborough are probably both on here somewhere, but you haven't been to enough places to know where they would be.

You're careful not to eat your map.

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>>6450436
Probably maybe ask the employee, I suppose
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>>6450436
>probably only understandable in the DARK.
Oh that's quite simple. Find someplace with no light and CHECK the map. Why not? Maybe that somewhere dark and out of sight... No.

While here, though...
Try to listen with your eyes again. Maybe...

If that doesn't help, go bother the employee. Surely they've dealt with worse. And a map may prove interesting for their day.
Therefore,
>PRESENT YOUR MAP TO THE EMPLOYEE AND ASK QUESTIONS IN REGARDS TO THE MAP AND WHAT THEY CAN RECOGNIZE.

Also I don't think we ever heard your mission. Shall we hear it, then? Come on.
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First time engaging with a quest, might as well try.
The junk ball is important, but the risk of losing something makes me wonder if it's a roll of the dice, being able to "CHOOSE" what we want to secure and the other 2 are lost or up to chance, or if we could minimize risk by undoing the ball in a desk or in some sort of container.
...Actually, have we looked at the stick or the glass bottle? They might have some label or carving that might or might not clarify our situation.


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