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File: HouseDrakewood.png (81 KB, 269x360)
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A storm brews. House Targaryen has weathered decline and mishaps since the Dance of Dragons. The misrule of King Aegon IV the Unworthy has been over for nearly a decade under his son, Daeron the Good. The king has brokered peace with Dorne where his father sought war. Where lickspittles and sycophants hovered around the Red Keep like flies, Daeron cleared out those who wanted easy favor, trading their daughters and sisters to slake Aegon’s lust. The old king left one parting gift: the legitimization of his bastards. To most of his brood, this meant nothing as they were base born. But to the bastards born to noble ladies, this meant quite a lot. Especially to Daemon Blackfyre.

Change is in the wind. As a house of landed knights, war comes to you naturally. You can sense it. While the “higher” lords engage in tourneys and dances and courtship, you ready yourself. You may lack the right of pit and gallows that “proper” lords have, but your house prides itself on its readiness. Some say you are eager for bloodshed. You think it simply wise to prepare for war in times of peace.

The year is 194 AC. Your house, House Drakewood, stands upon the precipice of change - but will you weather the storm?

>Within what realm of the Seven Kingdoms do you rule over? (Vote one)
>1. The North
>2. The Riverlands
>3. The Mountains of the Moon
>4. The Riverlands
>5. The Iron Islands
>6. The Westerlands
>7. The Stormlands
>8. Dorne

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>>
>>6465141
>Male
>Legitimate heir
>Your uncles, one of them the previous Lord, your cousins and your Father were sent to the Wall when you were a toddler
>If no write ins: You served another Northern house as a page
>Just
>Arrogant
>Schemer/Scholar
>>
QM?
>>
>less than a hundred posts
everytime.
>>
If you don't want to write about a certain location with a certain MC simply do not give it a vote. Dead quest is dead because it was incredibly obvious QM had a specific idea in mind and it has gone off the rails.
>>
>>6465368
+1 supporting this.

>>6467110
It's been roughly a week. Either the QM is busy, they lost interest and left the quest like do many before them, or on the extremely rare chance of occuring....they died.

I'm leaning towards them being busy.

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It’s Camp Day, everyone! An event that always happens after fighting a shark in hand-to-hand combat. Don’t question it, because the group is geared up and ready to do camp activities like… uh… being around a campfire… even your van is fully into this idea. It left its MECHAVAN tendencies to live up to the moment. What a crazy night this is being. You have zero clues as to what time it is. You know it’s late, and that’s about it.

But Evie, Debbie, Ichie, and Holly are all fully energized! Maybe being light on clothes activates something in them. You’re a tired boy on the other hand, but that doesn’t mean you can’t last the night if needed. Time to enjoy what’s left of the night…

“Glad you could join us, Debs!” Cheerleader Holly teases the blueberry in skimpy clothes. “I never doubted it, don’t know why…”

“I believe we all know why!” Cow Ichie doesn’t like Debbie’s ways.

“W-W-What do you mean?” Bikini Debbie is trying to cover her blueberries…

“That’s enough. Stop criticizing her when we know who the real culprit is.” Now Maid Evie is brave enough to not cover her eyes.

“F-For the last time, Crossbill set this up.” Camper Mode Johnny replies to this slander. That’s you. You’re yourself in Camper Mode. “You all look great, by the way.” You don’t lie. Evie turns red and frowns.

“We’ll be stuck bickering if we don’t do something fun. Like Truth or Dare. Who is with me?” Holly takes the lead. “"Not now, Ruby. I don't care if you hate Truth or Dare because of some friend. Believe me, I'll make it fun!"

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>>6465095
If dressing up as a ninja is added I want to shamelessly undress in front of everyone. Lets the girls savior Johnny’s well trained body and cool scar.
>>
File: 1729027861870566.jpg (195 KB, 800x835)
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Waiting warmly and take your time 91m10
>>
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Sorry, lads. Sadly, it's been a busy few weeks for me, and I want to get everything settled before I can run consistently again. But do not fret, all the effort is being put into the next post! Here, an apology Pumpkin in the meantime!
>>
>>6468854
Oh no... she's cute...
>>
>>6468951
She's cute but it's tragic how any woman Johnny becomes interested in puts on 40 pounds immediately. I'm starting to think it's a secret power of Philonune's.

File: Chapter V.png (5.99 MB, 4084x1817)
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Thousands of boots beat against the sodden ground, disorderly in their manner yet orchestral all the same. Throughout the long stretch of dirt-laid road, the tall column advanced, wagons by the hundreds accompanying their walk. This was not the well practiced march of a proper force - men traipsed about out of formation, talking amidst themselves, lagging behind to buy a morsel of food or a jug of drink from a roadside vendor before rushing back to join their fellows. It was a march of the mercenary, of the soldier of fortune, whose passion for gold and discipline ever lacking did show in their words and acts. Yet some withheld themselves from such actions - for atop their heads was was Fleur de Liz, whose flying banners did make them proud soldiers of a noble lord.

This lord was you - Alessandro Galliota. And this army was yours.

You had once been the Viscount of Portblanc - an island that sat at the entry of a continental riverway. After accepting an offer from the Prince of Segoma, Don Carles IV Brascarams, you abdicated from your post, handing it to your newborn nephew, and journeyed to the foreign land of Straccia at the head of a small regiment with but a single goal - to overthrow the Despot of Senucco, Niccolo di Lorena, and take his title for yourself. After a lengthy period of preparation, you have gathered your mercenaries, your cannons, and your coin, and have set off from Castello Fasso towards the city of Vivanna, your last stop before you are able to cross the border of Senucco and start the war at last.

It is the 1st of October, 1545, the first of those middling days of the months of spring. After setting off from your short-lived "new home", you set off southwards, crossing through Edroa before heading east. To your misfortune, the infrastructure in the rural backlands of Nera is disappointing indeed - a barely maintained path of dirt, kept alive only by constant travel, is your only "road" in this place. Worse still is the horrible, insufferable heat. You experienced it shortly, before, in that great city of Vetra - but it is only now, marching under the terrible glare of this cruel sun - that you truly understand the Splendour-given power with which it shines. So great is the heat, that in the midst of the day, when the sun is highest, your army has no choice but to stop for a lengthy rest lest they succumb to exhaustion.

Suffering worse than all of them, however, is your dear maid and childhood friend, Joan Sahakea. Borne of a people belonging to a land in the distant and frigid south, her feathered body leaves much to be desired in face of the blazing heat. Had you not ordered her to travel by means of wagon, held in the shadow of a parasol by another of your servants, she might have very well fallen to heatstroke by this moment in time.

"Sire?"
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>>6471693
>Preparation for Offensive Trenches (Labour Cost: 1, Building Time: 1 Week, Req: Defensive Trenches)
Forgot we can choose 2
>>
>>6471617
Support.

>>6471613
>Yes, I will buy them locally
>>
==== ARTILLERY MASTER VETTORIO =====

You are Vettorio de Carmentel, a proud man of Straccia and an Artillery Master of the Royal Silenian Artillery Guild - a respectable post, even if not as sought ought and well-paid as that of a Seamaster, those fortunate bunch trusted with the right to hold not one but several, a dozen, a hundred guns depending on whichever ship they are made master of. Although one could, in theory, be promoted to this manner of post, to learn the specifics of seabound gunnery so late in one life is no small task; so it is of little surprise that such roles are left to the sons of the most powerful men of the guild. You, of course, have no interest in such a thing - for whichever great payment they may receive, these Seamasters will never know the art that is the demolition of a castle - the utter destruction of a great work of stone.

Such as the one you are about to witness this very moment.

You currently stand at a small distance from the camp that your contracting army has decided to make camp. This young lord in question, this Viscount, as most know him, is a fellow whom you have seen to be of reasonable enough intelligence, having even gone so far as to give you a rather interesting idea for research in cannonshot which you are quite interested in testing out should the opportunity ever arrive. For the moment, however, you'll be quite satisfied by the simple barrage that you and your fellow artillery masters of the campaign are about to do. You are but one amongst a dozen of such masters this time, a concentration of power you have never quite seen before in person. Not only that, but your own gun, a rather decently-sized Culverin, stand as but one of the smallest around, ahead only of the five whom lead pitiful little saker fieldcannons not even capable of partaking in siege matters against any but the most decrepit and thin of stone walls.

You, another man of the Culverin, three masters of the Kartouwe, and one of the mortar, stand scattered across the opening, in the positions each has deemed "optimal" for firing. All wrong, of course, save for yours. You watch your apprentices (your servants, really) load your mighty weapon, preparing it for the barrage that shall soon begin - the initial firing, meant to drown the enemy in fear of the firepower that awaits them. It has been quite a challenge to find a proper firing solution - standing on a hill such as this, the calculations become far more complicated than one might be when firing from higher or even equal ground.

Suddenly, you hear a horn - a signal, signifying the approaching time to begin. You cannot help but smile.

"Presto! Finish it already!" you begin, barking orders at your crew of gunners who obey you with great efficiency. Aligned, loaded, and ready, you stand aside the gun, linstock in hand, waiting for the final command.

The horn sounds out once more.
>>
With a flick of your hand, the world shatters! Like the fiery sun itself, a great flash and an earth-shaking roar, then another, then once more! A cavalcade of sounds echoing through the land, so much stronger than anything you had ever heard, ringing in your ear with the power of thunder and lightning, your very teeth still vibrating from the strength. Acrid and sulforous smoke invades your nostrils almost nostalgically, the smell long marked upon your lungs. Your eyes water as they desperately try to see through the white and black smoke, hands waving in front of you as you move out of the haze.

Having at last left the cloud, you look upwards, ready to see the work of your mighty barrage.

Three shots - two upon the slopes of the outer earthworks, and one upon the inner keep, where a new dent sits upon their walls - exactly where you had been aiming, of course. Two more lie splattered across the hillface, thrown about patches of dirt and grass where they made their mark. The last, you know not where it has went, for no sign that it exists seems visible to you - an overshot, most likely. The final score even. It is acceptable - for one with poor placement, of course. You expect they shall continue to attempt to fix their gunnery in the following times, and perhaps then they shall finally hit something.

You, however - you shall destroy more.

"Reload! Roll it back to position and then aim at the following angles..."

>NO CHOICE FOR NOW
>UPDATE CONTINUES AS USUAL

As promised, an extra update to make up for my lateness.
>>
>>6471802
>>6471804
Small typo**, it's Vettorio de Camento, not Carmentel.

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The year is 1999.

You are a new recruit for a private organization known as “The Bureau” which covertly handles the discovery, documentation, research, containment, and—when possible—extermination of anomalies.

Although you’ve completed a modest amount of training, this is your first time being sent on a mission. Typically, a senior field operative would accompany you to ensure the job goes smoothly, but a last minute emergency has resulted in you going alone.

Currently, it’s 9:00 AM. The sky is grey with clouds. You sit in the back of a car, which you’ve been stuck in for five hours. Having no respect for your sleep, the bureau sent you out from headquarters at 4:00 AM sharp; it’s best to arrive early, they said, so there’s plenty of time to investigate before nightfall. At least they paid for your transportation, even if the driver is dead silent.

Time passes slowly. You’re feeling awful bored.

What do you do until you arrive at your destination?
>Review your mission brief.
>Double check your luggage.
>Wait, who are you anyway? Maybe you should sort out your identity first.


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>>6464253
>Make your presence known to both of them.
>*Knock*
>"Hey, pardon, but are you open for business?"
>>
>>6464258
+1
>>
>>6464253
>Make your presence known to both of them.
>>
>>6464253
>>Make your presence known to both of them.
>>
>>6464254
>>6464258
>Make your presence known to both of them.
By knocking on the open door no less.
"Chilly, eh? Does it normally get this bad this time of the year?"

File: Untitled.jpg (217 KB, 1152x648)
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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6434447

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

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>>6471701
>>6471701
>>6471701
Update, would you lie to your dearest queen?
>>
>>6471577
Thank fucking god lmao
>>
>>6471723
Don't like, don't play.

>>6471577
I hope he comes back soon.
>>
>>6471577
>>6471756
It's the retarded spur.io shit rapeape put in to deal with spammers
it misfires if your cookies get reset
>>
>>6470648
>>6470648
>>6470648

Anyone else want to vote in pokemon traiener quest?

File: Konohagakure.png (2.23 MB, 1920x1080)
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This is a quest taking place in an alternate version of the Naruto world several years after the conclusion of the main story. It is a sequel to Leaf Ninja Quest, and you will be playing as Akio Karagowa, a young Genin and the son of the main character of that quest. Your character is defined by your choices, so write-ins are always encouraged. And remember to have fun!
>You do not have to read the previous quest in order to participate in this one, but if you wish to do so, it can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=Leaf%20Ninja%20Quest
>Previous Thread >>6436608
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>>6471530

As you're finally getting a feel for shaping the chakra, some needles fly out of the trees towards the beach you're on. Ao jumps over and strikes them down, but yells back at you.

"They seem to have been posted on this island too, but they got tired of waiting." He says before using his byakugan to look around. "There's only two of them, so don't panic. I'd rather you stayed back and left them to me than try to use that sword only to get hurt. If you're not feeling confident, just stay there."

The two Mist ninja emerge from the trees following their failed attack, and engage in close quarters combat with Ao. He seems to be holding them off alright, to the point where the Mizukage is only watching intently rather than trying to contribute to the fight.

You consider what you would do were you to join in right here.

>A. See just how big of a weapon you can make, pour as much chakra as you can into them and take a giant swing. If nothing else, it should make for a great distraction that Ao can use

>B. See if you can't try and pick them off from a distance. Form a long spear out of chakra and try to get one of them while staying out of harm's way

>C. It would be better to keep things simple. Just get in the fight normally but now with a chakra coated legendary sword. That should be plenty good enough

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>>6471532
>B. See if you can't try and pick them off from a distance. Form a long spear out of chakra and try to get one of them while staying out of harm's way

He’s still a student and these are full ninja so I think it’s prudent to stay ata distance and just be a distraction again. Wading in with justa coated sword seems like a bad idea, and so does using up a lot of chakra
>>
>>6471532
>B. See if you can't try and pick them off from a distance. Form a long spear out of chakra and try to get one of them while staying out of harm's way
>>
>>6471561
+1
>>
Sorry guys, I've got something going on tonight, so I won't be around to make a post

File: ECQ OP7-3.jpg (260 KB, 439x310)
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>It is February 13th of the Year 71 of the Cosmic Era.


>Thread Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Errant+comet

>Tip Jar: If you enjoy the writing, consider sparing some dimes if you're able.
>ko-fi.com/maxwelllallwell

Frieden Moon has made aby through the cruelest battle on the surface of the Moon, The unavoidable destruction of Heliopolis Colony and a perilous situation upon Junius Seven's Ruins. However, Tensions upscale as the persecution of the Archangel. Bolstened by official council orders to capture the vessel reaches its grasp closer and closer to Earth. Wherein Frieden may find. Things are not quite as he had left them almost a year ago.
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>>6465312

Margellan had sprawled multiple requisition papers and documentation across his desk. tracing them all with matched pinpricks as his warrants officer stared in disbelief at the lengths his captain went to maintain control.

"Sir, I believe you can just ask-" The warrants officer, an aged woman that had been assigned with the younger captain from her known well of patience gets unceremoniously shushed by the blonde man, ratty blonde hair not tied yet into his usual ponytail.

"I'm not asking anything of anyone until I can estimate the answer on my own." Margellan declared as he looked over multiple requisitions "All of these are things I had asked for... before being held out of me at the last resupply. not to mention the packages to the Le Creuset Squad and the Units and Reinforcement of Zellman."

Margellan's deliberation as he reviewed every piece of matched evidence only made him grip his knuckles white... Because this was perfect. All the resources he had asked for, The mounting supply needs of a possibly ill-adviced skirmish against the 8th Space Fleet. and the experimental materials...

"Captain, Have you slept since the courier ping reached our sensors?" The warrants officer took a more caring tone as Margellan wiped at one of their eyes with tense fists "I understand what we're possibly coming off against but you need rest."

Margellan gave one glare to them before conceding, placing their glasses back on "Three years. Three years I was embedded in the PLANT's council as Chief Engineering Officer. I find it miraculous that I get all I asked for, not because of the convenience. But because I know damn well in those three years, I didn't endear myself to anyone for these to arrive just in time." The admission makes the warrants officer substantially measure Margellan's own discretionary review of the manifests.

"I see... Still, you should prepare for your materials and the excess to dock within the Nemo's hangar bay in fifteen minutes. We've also received an assembly request from the Vesalius for two units to be mounted with Purgeable parity packs." Margellan raised an eyebrow to the upgrades before shaking their head.

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>>6465316

Extricating yourself to a shuttle going into the Nemo, You board alongside Miguel and Athrun, Still weighing the sheer devastation that Nuclear power being invalidated could have wrecked over the earth.

"You look pale." Miguel broke you off your own calculated estimations as he secured your own seatbelt for you.

"Right, Sorry... Thinking about the Green Frame." Lying over the fact, you do take notice as Miguel shows off a tablet with a charter of upgrades for a CGUE's frame.

"You secured a CGUE after being reassigned?" Athrun asked with inquiry over the fact Miguel had lost the leverage of Le Creuset's reputation and gained the counterweight that was Margellan's instead as Miguel just shrugged.

"I came upon one, You'll see." Was his confident explanation before settling for explaining to Athrun a whole suite of mobility improvements already installed within the frame.

Margellan had called away personally for you to show, He'd unearthed another fragment from the corrupted memory of the Green Frame's Morgenroete OS and wanted to keep it quiet for you to acknowledge... Which did feel pressuring as much as the situation on earth creeping upon your active imagination.

However, disembarking you're a bit distracted by a nice, pleasant smell filling into the otherwise sterile hangar bay of the Nemo as shuttles are helped out to undock.

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>>6465318
>Try to catch Mayano before they scurry, something in your intuition tells you she wouldn't make herself obvious unless she wanted you to see her.
intuition maxxing
>>
>>6465318
>Try to catch Mayano before they scurry, something in your intuition tells you she wouldn't make herself obvious unless she wanted you to see her.
>>
>>6465318
>>Try to catch Mayano before they scurry, something in your intuition tells you she wouldn't make herself obvious unless she wanted you to see her.
>Try to catch Mayano before they scurry, something in your intuition tells you she wouldn't make herself obvious unless she wanted you to see her.

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Part 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6313302/

You are Ted Kazador, hunter and amateur engineer from the town of Salmon, Idaho. Your town elected you to investigate rumors of an army of robots killing and capturing people.

Previously:
Our hero traveled to Boise in search of answers, disposing of a communist and some raiders on the way and picking up Kira, a survivor of the robot attacks. In Boise he gathered information and uncovered another communist infiltrator from the west, before teaming up with Oswald, another investigator researching the robots. Together they ventured East with a caravan to Twin Falls to learn more, where the mayor offered a bounty for information on communists in the town. On the way back west the caravan was surrounded by a force of robots, who demanded surrender and stated that they place people in a chemically-induced state of extreme bliss in their facility, as their goal is to maximize human happiness by eventually placing all humans in such captivity. Those who fight are killed, as this sacrifice of human life serves the greater good of the mission. Ted cleverly convinced the robots to let them go since they could inform the other humans of the robots' "benevolent" intentions, ensuring others will agree to be taken later on.
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>>6470035
>That's too risky, wait until your arm is healed and climb down yourself
>>
Rolled 1 (1d2)

Rolling for tiebreaker, 1=>>6470076, 2=>>6470186
>>
You prepare for your descent by leaving most of your gear here. Since you have only one arm fully able you decide only to take your pistol and the crowbar as weapons, though Oswald gives you his laser pistol as a backup. You attach one of the lanterns to your belt and put a spare in your empty pack. You make sure to bring a few tools from your weapon repair kit too. Oswald triple-checks that the knot is sturdy and loops the rope around a metal pillar as an anchor. He and Kira hold it standing in the corridor and after putting the loop under your arms, you begin your descent. You keep your feet on the shaft wall and step down as they belay you. Soon you reach the elevator door of the floor below and call out for the others to stop. You take up the crowbar, which is attached to your belt by a small length of rope, and pry the doors open.
You squeeze through the gap and look around. You are in what seems to be a common area surrounded by corridors and doorways. You hear some scurrying on the metal floor, and spot a mole rat under a table recoiling from the light. It hisses and charges you, and you kill it with three rounds. After your ears recover you hear some more of them, but they seem to be keeping their distance. Searching the area, this level seems to be occupied mostly by living quarters. You don't find any kind of information banks or useful items - anything of use seems to have been taken when the vault was abandoned. However you do find a map of the vault on a wall which shows you that the main computer bay is two floors below. You head back to the elevator, call out for the others above, and take the rope further down.
>>
Climbing out on the lower floor, you find yourself in a corridor which you follow to where the computer room should be. You are met by a room full of bulky RobCo terminals. The power is out, but you use your screwdriver to open the drive ports and take out the old holodrives. Many are missing, but after going through the whole room you amass a sizeable pile of them, especially from the server racks. At one point you startle a rat that was living inside the computer and it tries to attack you, but you bash it with the crowbar. You sit on one of the ancient chairs, and one by one you connect each of the holodrives to your Pip-Boy's data port with a cable you salvaged from one of the computers. It seems that almost all of the drives have corrupted data from age, however you think you could restore at least some of them given some time. You also check the vault's main control room on this same level and take some holodrives from there too. You put the drives in your pack and have them winched up to the top level, before ascending yourself.
>[Science] Try to recover the data with your Pip-Boy now, to make sure you have the information (roll 1d20)
>Return to Boise, you will be able to find a more powerful computer there
>Something else
>>
>>6471248
>[Science] Try to recover the data with your Pip-Boy now, to make sure you have the information (roll 1d20)

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I. The Sabots-Gonne
"The city, man's work, God's playground."
A black-lunged poet.

A round, another of the strange kind, whose is a dart of brass sound narrow, the wad-cup a stiff niter paper, we load in fore. Nay, not a cannon. A narrow gun before the parapet, whose breech blows out into a horn and a plug. Meant for the the wall, yet for the willing, capable of shoulder.
"Vogt?" you say.
The vogt nods in turn, leveling the rod before the muzzle, packing it in. He tells me, chin at the gun, "Master. If you do this, the world will know. That you, a mere lordling, can fell goliath or dragon."
It is the 1462nd year of our Lord, many an age since the fall of Italy to the Goths. To us. Yea, I am a prince, a free-lord of the Empire, just a shy east of the Friesisk. I hold no more than a manor and to whom the villages I owe protection, and they in kind tithe and corvee labor. The servile know me less, only the mayors, though the village smith and miller know me more.
The vogt, sufficed with the ledgers of mayors and arriving to tell me new, was but a ride's too late. He tryed warning me of this so-called-bladders-dragon, yet stomachs prove faster than pony.
In front of me, hangs a cruel basket which floats in the air, whose balloon measures like a ox's bladder hundredfold over. From the carrier, a knave levels his six-barrels-gonne, pointing its hollows before us, the slow-match casting embers well into the overcast.
"Prithee!" the knave cries out. "Owe your kind regards, release the grain, and I may spare you of my wrathe!"

What must I do?
>roll 1d20 (averages of first 3, bell curve, intervals of three from check determine extremity, double-crits override, single-crits dont)
>let loose the dread sabots-gonne, whose justice sounds louder than a cloud's thunder; DC 12

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>>6462748
>Otherwise?
Call out for men with grapple and rope for to lay hooks upon the wicker of her bladder-craft and see if it may be pull back from the firmament and atwards Earth

>Oskar von Lieblingsmark, Freiherr of Berkenau
>>
Rolled 17, 11, 17 = 45 (3d20)

>>6462748
>Call out to my castellan to hurry, and the crossbowmen, of whom number ten. For what? DC Unknown. Write-in.

Tend to the vogt. That man is our arms, providing reach where we are not, and eyes where we cannot see.

>Fredrik von Nassau, freiherr of Roksburg
>>
>>6462766
>>6462770
I would like to give my support to Oskar von Lieblingsmark & freiherr of Roksburg
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>>6462748
>Cajole, and recruit. But, would I desire a murderer in my court? DC Unknown. Write-in
>"I'll have you know my vogt commands the same weregild as a free knight, but I shall reduce the measure of your atonement and take you into my service as my occultist, if you would but save his life and reveal the secrets of your bladder-dragon and gonne."

Support >>6462766's name, house, and holding.
Also support commanding our castellan to tend to our vogt.
>>
>>6462748
>Call out to my castellan to hurry, and the crossbowmen, of whom number ten. For what? DC Unknown. Write-in.
>Tend to the vogt. That man is our arms, providing reach where we are not, and eyes where we cannot see.


>>6462750
>Fredrik von Nassau, freiherr of Roksburg

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Much is spoken of the First Vitelian Empire’s most famous leader, the radiant and great Augustus Superbus. Most of it is praise by traditionalists, mournful pleas for his reimaging to come forth and divest Vitelia of its woes, especially by those who would consider him a Saint who enacted the Will of God. Yet those who called themselves Futurists considered a different aspect of him besides grandiose glory attributed to his reign and his Empire. Emperor Augustus was trained in the classical way by his father, Titianus Superbus, founder of the First Empire, and Augustus authored his chronicle on philosophy and rulership a long while into his famous reign, but that chronicle was also not what Futurists considered. Instead, they examined an apocryphal writing by Augustus, one made in his youth, said to have been written just before he was selected as heir to an empire. Structured as a poetic epic might be, Augustus was far from a talented poet at the time, were said writing indicative of his skill, but the words were those of a sort that led to any claims of authorship being denied and refuted by those who venerated his name most over the centuries.

The poem was part of a collection, an entire story, though it had been long lost or never completed. The individual nature of the poem even lends credence to the widespread thought that it was a forgery merely attributed to a famous name, as it was discovered over two hundred years after Augustus’s death. It described an adventure of a man called Helgo, who was a compatriot of Sversk the Conqueror, though in braving the maelstrom alongside him, he was blown south while Sversk was blown north, Helgo eventually making landfall in ancient Vitelia, where he would form his kingdom.

Helgo was, of course, fictional, as no records whatsoever record him, his voyage, or even being one of Sversk’s companions, but there is also little to imply that Augustus claimed him to be real either. All of that beside the point, interpreted from the remnants of the singular piece of the epic, the poem called Turris Somniorum described Helgo and his followers, numbering over one thousand then, coming upon a great and mysterious tower with a shining beacon at its head, which had been followed out of the Maelstrom. At the tower’s foot was a strange inscription, claiming that one who claimed the light at the top of the tower, would have their wishes granted, if only they could reach so high. All that was mentioned next, in the poem’s incomplete form, was how Helgo returned from the tower’s peak completely alone, and how the tower’s visage was a grim one indeed, but he needed no longer look upon its terrifying height.

Such is the story wrote by a young Emperor to be, and the fascination of Futurists. They wonder themselves; is this Tower of Dreams, the Torre dei Sogni, something that the young Emperor knew one must conquer, no matter the time and place, if they are to forge a path into a greater era?

-----
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Bothersome machine. You rolled up to your hindquarters and stood up in a single leaping motion, loping over to your crawler tank, putting a hand on its flank. Skirts over its lower half concealed the true complexity of the machine’s suspension. “Hey,” you murmured, “I thought I told you. We can’t talk outside the hull, remember? Panzers aren’t supposed to talk at all. It’s bedtime, or something.”

The Stijder ignored that answer and lodged another request, in its warbling voice that had the squeaking strain of a badly played viola. “i WanT to seE MoTHer. WeEe want to SeE MotHER.”

We, meaning the entire panzer company. They all talked to each other, in a way just like your own tank just reached out to you, linking comms filaments and speaking as fast as thought, maybe even faster. They’d learned that trick before they’d started talking to people about a week ago. Thankfully only crew like you could “hear” then. Something to do with the way you were all augmented. The same way all the Harzwohlkan of the underground were when they were casemate operators, where they were somehow more integrated with their machines in mind and body in a way you couldn’t explain the workings of. What you did know was that before the procedures that stained your eyes black and rendered your once lovely irises opalescent white (it made you light sensitive as well, so tinted glasses or goggles were necessary in daylight), controlling the Zwarrajno Stijder had been hellishly complicated, each of its four “legs” having its own controls to manipulate, practically impossible to do if concentration was broken and making the driver position the most loathsome of all.

Now though, something about how you and the machines linked together made it easy, as simple as moving your own arm or leg. Turning the turret was like turning the head, when you spotted a target, the gunner seemed to know what you were looking at and where to aim without having to be guided in more than a direction. Thinking about it deeply disturbed you, however, so it was all left to the fog of simply being the way things were, not needing explanation.

That bliss in ignorance could not be followed when the damn things spoke to you, however.

“Maybe you can see your mother if you’re good and we fight well.” You brushed off the second request. “What, do you want to go back to whatever factory made your steel?”

“MothER iS UP.” The machine buzzed as it turned northwards and raised on its legs.
>>
“Don’t do that!” you hissed, and the thing thankfully sat back down on its haunches like a dog. They were obedient, at least, even if it was even more disturbing that they could move on their own, as had been found out on the voyage across the sea. “I told you, didn’t I? If the Feddies see you doing things like that, they might take you away forever, and then your mom will be sad, do you want that?”

“NooOOOo…”

Hiding the true capabilities of the Stijder was of critical importance passed all the way down from the Legato himself. Maybe that was why the Federation wasn’t committing the Mobile Battalion yet. The appearance that their tanks, their guns, were strange looking but not that much more capable than their own vehicles. When the truth was that the Federation’s premier armored units were untested metal, and that if information that 1st Battalion had gleaned from fighting the very few actual Petrekora-designed and made tanks had been accurate, they had panzers that could not be pierced by anything that Federation tanks could fire at them. Bad news, considering that the short-barrel 7.5 centimeter converted infantry support guns of the Stijders were not designed to attack thick armor…

Yes, the text of Debon said that the greatest potential of armor was not to smash against one another like a vain joust, but who could possibly turn down the chance to prove oneself superior in all ways? What warrior did not loathe to turn tail to any opponent, even one stronger than they? People called you vain, a glory hound, reckless and short sighted. Mostly correct- you were most certainly not short-sighted, else you would not have taken the Future as your cause. There was no stronger and more powerful opponent to overcome than what stood in the way of the Dawn, after all- the World.

Everybody knew, you thought as you turned your back and leaned on your machine, that the world did not change without fighting, and here you were, idle. On the eve of your twentieth birthday. No fight, no girls, no party to be expected save for a belated one. Wretched. There had to be something you could do besides wait for the war to come to you at its leisure.

>Speak with the tank, if you were resigned to loiter. At least it felt compelled to answer. (About what?)
>Go to the Battalion Command and demand to be sent forward. The Legion was ill served by not proving itself, after all, and you were sure the other Captains felt the same…
>The Legato, the Dawn, would not want your company held back so, and there were surely other armor mercenaries at this landing zone who agreed…go to them and form a pack of assault.
>Other?
Also-

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>>6471889
>The Legato, the Dawn, would not want your company held back so, and there were surely other armor mercenaries at this landing zone who agreed…go to them and form a pack of assault.

>What is the name of your tank?

Hammer of Dawn
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>>6471889
>Speak with the tank, if you were resigned to loiter. At least it felt compelled to answer.
Learn what we can of "Mother", how would we otherwise be able to meet their needs.
>>
>>6471889
>Speak with the tank, if you were resigned to loiter. At least it felt compelled to answer. (Why does it want to see it's Mother so bad? Was it ready to fight/Did it have a warrior's spirit? What did it think of the sky? Did it dream? Play a game of tic tac to with it, test it's intelligence.)

>What is the name of your tank? It cannot give itself one, after all.
Nollea

"Wait, you mean you knew THE Giovanni? As in THE leader of Team Rocket? The one that disappeared a few years ago? I don't-"

"You brats don't got hardly any attention spans left at all, huh?! Ain't you been listening, kid, we didn't just know him, we practically put him on the map!" Says a stout, gruff old man with a comb over and patchy stubble in charcoal black and silver-grey. The cigarette in his mouth falls out and into his coffee. His eyes have been scrunched shut the whole time, but they go wide and bloodshot at this. "Ah, cripes, see whatcha made me do, brat?!"

"We got our start alongside his father, see? Rolled together and helped build the family business. We're the finest cat burglars in the region." Adds the woman next to him, who seems every bit as old, with noticeable laugh lines on her face, and a small nose, with grey wavy hair that falls down to her chin in a bob cut. Her eyes are bright, sharp blue, and a little mischievous.

The kid sitting catty-corner to them at the long counter of the diner quirks one eyebrow, and lays his menu down flat in front of him. "I'm sorry... But aren't you a little old to be climbing up buildings and stealing things?"

Comb-over slams his fist down on the counter and points accusingly at the child with the other. His eyes are scrunched again, but angled down angrily. "YOU AIN'T GOT A CLUE WHAT WE'RE TOO OLD FOR YA SNOT! WE'RE THE REAL DEAL PROFESSIONAL CRIMINAL AGENTS AND WE GOT DECADES OF EXPERIENCE, WE'RE SHARPER THAN EVER!" He pulls three poke balls out of his pockets then, rising out of his seat and stepping back. "I oughta teach you a lesson right here, right now, about respectin' your elders!"

A black leather glove grips his shoulder, and another man, with a deeper voice, speaks up from behind him. "George, you're making a scene. Smooth moves, right? Let's make it all smooth moves today." He says calmly. He's got a leaner, more athletic build than the bruiser he's talking down, with a thick white mustache and mutton chops, a black scally cap on his head... And a black eyepatch with a bold, red letter 'R' on it. His gaze extends past the man's shoulder and to the woman. "And Leslie, I told you not to let him have more than one cup of coffee - you know how he gets." He chides with a slight smile. His good eye is a dull green color, and something flashes behind it when he speaks to her.

"Good morning, Leonidas." She says with a smirk. "His wife told me not to let him have more than one side of bacon, either, with his blood pressure where it's been lately. But, well, you know how he gets." She smiles then, showing a silver tooth on the left side that glints in the morning light.

>1/3
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All's quiet for a minute, and then you feel a tremor run up under your feet, and a loud crash. Another crash.

So much for smooth moves! Thief is supposed to let Sneasel ransack without making a noise or mess, what gives?

You stroke your mustache, before another loud crashing sound and corresponding quake nearly floors you.

Something's sideways... Better check it out. Just hope Hamton or one of the crew doesn't come in while Sneasel and I are still in the room.

You grab the comforter and top sheet off the bed, quickly tying a knot in them, and one end to the railing. A trio of Wingull high above cast wide shadows that run over you momentarily, and in the distance you see a Mantine breach the surface of the ocean for a soaring leap before plunging back in with a splash. You heave in a big breath, and climb over the top of the railing, gripping the makeshift rope, and start lowering yourself down. When you're far enough to put your feet atop the rail of the balcony below, and look in through the sliding door, your eyes bulge with shock.

Sneasel is in a pitch fight with another pokemon, and he already looks a little bruised up!

"SMEEEEEE-ARRRR!" It shouts, unleashing a powerful thunderbolt attack that your partner barely manages to dodge.

It's a Smeargle, beige and brown with a long tail ending in a brush like plume of fur that drips with purple ink. It's about the size and shape of your Sneasel, and looks pretty darn mean, too. You had heard Percy used to be a trainer before becoming a journalist, but no word on the kinds of pokemon he worked with. Despite making a career out of gossip, not much is known about him personally.

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The Smeargle swipes it's tail around in front of itself for a moment, creating a purple illustration that hangs in the air long enough to make it out - a caricature of your Sneasel! The image fades into nothing, and suddenly the Smeargle's paws take on a dark glow. You could swear, it seems to smirk!

The Smeargle used Sketch! And immediately lunges forward, matching Sneasel's evasions with a sudden uncanny grace, and then uses its tail to spring up into a spinning flip over your pokemon's head. When the two are vertically aligned, the Smeargle swipes out and snatches the Lucky Coin using Thief! Then lands behind Sneasel and turns.

This has gone from bad to worse. You have to get that photo and get out of here quick, and it looks like this Smeargle has no intention of making that easy. You also want that Lucky Coin back - aside from the sentimental value, it's a dead giveaway that someone was here. It maybe won't screw up the job if you have to abandon it, but it's the kind of loose end you tend to avoid in your work.

What will you do to salvage this job gone wrong?

>Give all your attention to fighting with Sneasel. Without a trainer to direct him, this Smeargle will have a harder time against a pokemon whose moves are being coordinated by a seasoned battler like yourself. Plus, Sneasel can use Thief to get the Lucky Coin back.
>Time is short, you need to multitask. Focus on finding the photo evidence, but being out Golbat to help Sneasel fight and buy you time.
>Direct Sneasel to put all of his attention on finding the Polaroid while you deal with the Smeargle using your Golbat to fight.
>Withdraw Sneasel and use your Golbat to get out of here now, this is a shitshow! Call George on your radio and have him bust in with his Poliwrath to subdue this Smeargle, ransack the room for the photo, and then bail out of the boat himself using Surf, while you and Golbat pick up Leslie.

>3/3
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>>6469093
>>Withdraw Sneasel and use your Golbat to get out of here now, this is a shitshow! Call George on your radio and have him bust in with his Poliwrath to subdue this Smeargle, ransack the room for the photo, and then bail out of the boat himself using Surf, while you and Golbat pick up Leslie.

Feels like the time for a classic exit, memories are short in pokemon world right? this won't be out of the ordinary >.>
>>
>>6469093
>Time is short, you need to multitask. Focus on finding the photo evidence, but being out Golbat to help Sneasel fight and buy you time.
>>
...QM?

Life has always been no more than a joke.

You were fated by your blood to become one of the Lancer Corps.

That blood of yours. A nice gift by your late father 28 years ago. It allows you feats unthinkable to most other humans. Raw strength and litheness, brought about by your ancestors’ close relationship with dragons and wyverns, refined into the magnificent martial arts by the ancient order of the Dragoons.

Of all the abilities the lancers have, their most famous (and you dare say, most dashing) one is the Jump. The lancers’ dominion over wind and their unnatural bodily strength let them jump into the skies and fall like birds of prey on top of their foes. Peasants and nobles alike rejoice at the sight of flying lancers, seeking to prove their martial prowess, and also to impress those whose bed they’d like to warm.

As for you? What makes you different from your fellows? Nothing, really. You proudly don the dark blue armor of the Lancers. You enjoy the raw talent your blood has given you. You take those who strike your fancy to bed. You do your job for the monarch.

Monarch. You keep that word neutral in your mind, because you once served a King (May he rest in peace) and now you serve a Queen. The man was struck by a sudden illness at the age of 50 and died. His only daughter, already 28 (and yet still not married, or having taken any serious lover) is now about to don the crown of the Kingdom of Luehr on her head.

But you must confess to yourself: Truth be told, the Princess, now Queen, is the one woman that makes your heart skip a beat. This was so ever since you were a young man. At the tender age of 16, you were assigned as her personal bodyguard. You spent a few weeks courting her majesty, but she denied you a kiss, and was the first girl to follow that up with a slap on the cheek so hard that the mark refused to leave for the next week. A shocking event, it was not as if royals were denied the option of having paramours, and in truth, many took their lancers as lovers if only for a time. Yet she denied you. So suddenly, so harshly...

Life is just a joke, because not matter how hard you try to stop thinking of her, to sate your desire by involving yourself with others, to keep your head high and proud because of your bloodline… It’s her you unabashedly love and desire, and the one your mind muses over in the deepest hours of sleepless nights.

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Rolled 36 (1d100)

>>6471771
>>
>>6471778
Satisfactory...?
>>
>>6471778
74.
Failed, your spaghetti fell out of your pockets
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>>6471813
Was DC 75 or 80?
>>
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>>6471875

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For House and Dominion: A Knight's Tale (3)
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2026/6353859/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The landless 'Errant' Knight Dar'el Camdie gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. For their efforts they were assassinated and attempts were made at capturing the rest of you. Despite this setback the rest of you have carried on in their memory.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now. She can get your forces to where they can do the most good but it will be up to you Knight aspirants to lead the special forces and win battles.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer. He largely remains aboard ship to help protect it in your absense.

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It seems prep work will begin for the operation to help Mik out once more. Contacting him he responds that he'll need three days to get all of the information needed on the base in order to make a clean approach.

"They relocated the station after the pirates left the galaxy. I just need to get everything up to date once more."

Mik specifically requested you have at least five hundred combat personnel in order to take and hold the station. You have a total of 528 not counting the Knight aspirants, Reza and the MP's. If necessary damage control teams could be roped into security duty. They do get some training for it, though they're certainly not up to the standards of the Marines.

A lot of armor may have been shipped off the Bertrand and back into Alliance hands, but you still have some gear. The SRL power cell armor you ordered has finished its upgrade cycle and has been delivered. A new wave of Jem Leith Armor has arrived made up of of the 3.5 model version. Most are the standard armor but some have the B model upgrades. With the addition of the 20 Aries biohazard suits you were paid in that gives you 88 suits of armored marines. The remaining 100 are in hard plate.

You have 17 cases of Hard Plate armor, some purchased, some scavenged from the assassins and the Hune. 100 of the Marines are using this armor with the remaining suits given to the infantry.

The rest of the infantry has been making do with the old model Marine Armor that was considered the standard of excellence... 30 years and a very large war ago. It's still better than what a lot of poorer Houses outfit their ground troops with but only marginally so. 60 of the troops have upgraded this armor with additional chest plates used by mercenaries. These are heavy and not everyone is fit enough to take on the extra weight.

The Hard Plate body armor production facility on the Kunzite Colony still hasn't come online yet. The first production run is slated for your use but it will take another 2-3 weeks to run off enough. The infantry might be out of luck unless you intend to spend some money to buy more armor before the operation.

There's also the pilot situation. You're short more than a dozen pilots, though everyone is okay with the one ground attack craft waiting in reserve. They may not be necessary for this operation but you never know.

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>Deficits
>1) Hard Plate
1A) Purchase -1250k
1B) Make do with current gear
1C) Delay operation

>2) Pilots
2A) Recruit Mercenaries
2B) No, they won't be needed
2C) See if Mik can spare anyone

>3) Cpt Gavril
3A) Loan armor
3B) Gift armor
3C) Wait in reserve

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>>6471745
>1) Hard Plate
1A) Purchase -1250k

>2) Pilots
2A) Recruit Mercenaries

>3) Cpt Gavril
3B) Gift armor

>4) Mercs
Y


Guess this gives us a chance to feel out some mercs for future full time / long term contracts.
>>
>>6471747
>1A) Purchase -1250k
this hurts but any man we dont lose is a net profit
>2) Pilots
>2A) Recruit Mercenaries
>3) Cpt Gavril
>3B) Gift armor
>4) 120 mercenary special forces
>Y
go big or dont go home
>>
>>6471747
>Deficits
Buy another squad's worth of SRL power cell
1A) Purchase for the rest

>2) Pilots
>Ask Zvonimir if his guys want a payday
2A) Recruit Mercenaries
Are the Izuan available? Innet or the guys from just before the Arnach generation ship event?

>3) Cpt Gavril
3B) Gift armor

>4) The LST can support another 120 special forces. Do you wish to hire any mercenary troops for this operation?
>Y

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The Caretaker Quest - Epilogue
This is the Epilogue of The Caretaker Quest, a "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into its own thing.
This particular thread will be entirely focused on the aftermath of the main story, clear out possibly unanswered questions that may remain and tie lose ends. It will probably be a short AND slow thread, but that also depends entirely on player input, so keep that in mind.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>THE Merlin somehow ended up inside your head.
>Went on a strange adventure to defeat The Beast, a magical creature accidentally created by Merlin himself, source of all magic commonly used by witches and wizards worldwide.
>Got stuck at the end of reality after defeating The Beast for almost a year.
>Figured out that there are other ways to use magic thanks to the power of emotions.
>Became the father of triplets and escaped the end of reality at the same time.
>You must now live in a magical world that lost all its magic.

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“Huh, really? Isn't that, like, super rare?”

“Ja, very rare but not impossible”

“Huh…Well if it would happen to anyone, it would be us”

You turn back to look at your babies. They look perfect. Seeing them sleep so peacefully makes you feel things that you never thought you would feel, just like when you used magic to get everyone out of the end of reality.

“What are their names?” You ask.

“Vell, i actually havent named zhem yet”

“What?”

“Ja, i vas vaiting for you to return so ve could decide togezher”

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>>6465229
Why would a british / french couple name their kids with german names?
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>>6465232
no, remember, she IS german, she just studied in Beauxbatons.
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>>6465234
I didn't know Willow was a german name.
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>>6465229
>”They are perfect”

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You are OTTO GRIGGS, and after installing a random game in your Steam Library, Fantasy Quest 7: Rebirth, you were summoned to another world. Only, instead of a fantastical adventure full of whimsy and joy, you’ve spent the last few days trudging underground through abandoned tunnels and malicious factories. You’re starting to think this was all one big scam.

Or you would if you didn’t suddenly gain the power to toy with REALITY itself. An ability that’s saved both your ass and the asses of the new comrades. Particularly one SAKI NISHIMURA, another Earthling who was summoned alongside you (though without the magic powers). But let’s not forget KNIGHT COMMANDER SEVENTEEN, the over seven-foot android who summoned you and foisted the quest of reconquering FACTORY XI-187 upon you– seeing as it’s been mass-producing demonic soldiers and weapons for quite some time now. Along the way, the three of you encountered one LADY LUVETTEL, who, after a little trolling on your part, joined your party after becoming quite OBSESSED with you. It’s a whole thing…

Anyway! You figured out pretty quickly that your REALITY MAGIC might not have come from your own abilities, or lack thereof, seeing as the VOID ENTITY, who lives inside your chest, has been complaining nonstop about your “theft” every time you go to sleep. But anything of the sort totally wasn’t willful on your part– None of this was! Especially not joining the army of the BLACKIRON PACT. Seventeen kind of forced that one, but if you had your way, you’d still be back home on Earth.

But things never seem to go your way. Like, no way you’d currently be standing in XI-187 if they did. Regardless, while a crusader army rampages about– vanguarded by REN MINATO, the isekai hero who slew the DEMON LORD before your summoning– you’re interrogating a necromancer named BROTHER CALLUM as he whines and whimpers about “Human Rights” or other such nonsense.

…Did you mention you’re trying to recruit him?
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>>6471445
“Great Hero!” The robed skeleton says with his hands up– but the disadvantages of talking to your enemy have been drilled into your head enough times by Elspeth for you not to know better.

“Can it, nerd!” You mock as you [Blink] to his side, unsheath your sword, and decapitate his skull from his spine before chucking his head at a charging Seventeen. The absolute fury you see in her red eyes fills you with glee. But you’ll save her for last– better to taunt if you’ve dismantled all her “comrades” first. You really want to twist the knife into her cold, dead processor. So with the distraction of having to catch the head, you’re able to [Blink] past her– and you make sure to cast [Greater Speed Reinforcement] just in case she’s able to notice a pattern in your blinking even you’re not privy too. You’ve seen her fight before and know exactly how scary she can be, best not to take chances while the girls are occupied.

>Master Zekhya is out of commission!

But that leaves the demon left, who's actively running from you. Good, this’ll make things easier– “Lord Minato, watch out!” Chrysame cries as she fires a golden bow made of pure faith at the caretaker, knocking loose one of its great teeth. “That one’s mana is tied closely to Demon General Sitri’s! I sense she is a strong opponent! A necromancer!” Tsk, how predictable Seventeen would still be working with HER of all demons even after their alliance “disbanded.” You can’t say you recognize this one either, but you don’t make a habit of meeting demons twice– though you’re not sure how strong of an opponent she’s going to be while actively sobbing. But you should still try and end this quickly, so it’s a good thing there’s something right under the caretaker that should make it so this demonic whore has no chance of coming back.

You [Blink] in front of the crying beast, who would have run into you in her panic if it wasn’t for your free hand grabbing hold of her neck– and squeezing. She gasps and tries to claw at you, but your next [Blink] disorients her enough to render these attempts futile. “N-no, please!” She pleads, “I-i have to save him!” What a useless fucking lie; demons don’t “Save” anyone. You squeeze until she chokes so that her unpleasant voice doesn’t disturb you further.

>Lady Luvettel lost 1 Health!

Though you probably don’t even need to spend the effort, because with another [Blink] you're standing before the pit of acid. God, you love instant teleport– such a useful spell, not to mention when combined with your maxxed [Strength]. You really can do anything you set your mind to with base stats and low-level spells. “Any last words, Sitri’s Sludge?” You taunt as the demon’s not able to speak back. ‘Strong opponent?’ Yeah, right. All this bitch can do is weakly pound on your chest as she weeps. A disgrace even amongst demons. “Nah? Alright, Cya–”
>>
>>6471447
A flash of light–

A sharp pain–

The demon’s gone–

And so is your arm.

https://youtu.be/AIaErAtEeVA?si=Rsl6pZousvGUjxS-

You drop your Legendary Sword into the acid so that you can grip your bleeding stump as you howl in pain– Then a fast-moving, large, and hard object crashes into your back, and Seventeen delivers a punch that could kill twenty lesser men. You’re only saved from falling in the pit yourself by Vesper reaching down from her perch on the caretaker, grabbing your shoulders and throwing you to Elspeth, who demonstrates miraculous aerial acrobatic ability to make sure you land straight.

W-what is– No, what? This isn’t supposed to– how is this-? Your eyes frantically search the room to find how the demon– No, not the demon, you realize as you spot HIM. Blonde hair, golden wings, and an aplomb demeanor as he holds the trembling demon in one arm and points a sword of pure radiance at you in the other. No. That’s not possible– it can’t be! Y-you killed him! He can’t be HERE!


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>>6471448
“YOU'RE FUCKING DEAD!” The so-called Great Hero screams as he tries to draw his sword– he panics as he realizes it’s not there. That gives you enough time to analyze the situation. Four unfamiliar girls are fighting the caretaker, though the trembling dog one hops off its metallic carapace with its eyes trained solely on you. Seems like you’re going to have to fight her and the “Hero.” Your comrades, all save Seventeen, are out of commission, though you notice in the corner of the room Saki’s beginning to collect her bearings. The caretaker herself is having a tough time of it. You bet if nobody intervenes, she’s not going to last much longer before either the mage's spells blast her to pieces or the fighter slices through all her cables. And you? You feel more powerful than you’ve ever felt before– and that’s not just because you have a beautiful blue woman sobbing into your chest, more thankful than anything that you’re alive… Okay, maybe it’s mostly because of that– but not entirely!

“Otto.” Seventeen calls as she marches beside you. You stare. “I’m not sure if you can even hear me in that state, but please, try not to kill him.” She asks.

No promises.

As the “hero” struggles to reorient himself without his arm, you have the initiative to–

>Surround him with [Smoke] and [Conjure] a dozen [Swords]s to cut him down

>[Vaporize]-[Human], [Unbind]-[Flesh]

>[Conjure] a [Kitchen Sink] above his head and drop it on him


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Hmmm. Seventeen asked us not to kill Minato (for some reason) but she never mentioned his harem. Simply killing them is a little tempting and would be a whole lot easier. But perhaps we could [Absorb] or [Expel] their [Energy] and/or [Mana] to defeat them without killing them?

Also, they think Otto's the demon lord. Maybe he was Samantha's previous vessel? Is that why she's such a bitch to Otto, because she's afraid she might be stuck in the head of some psychotic freak again?
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>>6471531
Possibly. I'm leaning toward getting them as high as fuck. Whatever we do, we need to neutralize both of them ASAP so we can neutralize his harem ASAP. The [Ascension] is on a hard time limit. If we take more than one turn with each, we'll likely be doomed.


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