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File: SpaceNRP T7.jpg (2.36 MB, 4000x3600)
2.36 MB JPG
2nd thread for the space Nation rolaplay game!

We have space to accept a few new players, but mostly to take over nations of players who quit. (substantial alterations permitted obviously)

For some context on how the game is ran: it't has a supporting excel sheet and unlike most NRPs which follow a linear nation-growth curve SpaceNRP seeks to focus the unreasonable scale with space by being built around growth.

Discord link: https://discord.gg/7eJPc2dbt

Thread 1: >>6446706

I'd usually start a new thread only after the first one drops of the board, however with /sup/tg no longer allowing direct links that'd basically make thread 1 completely inaccessible if players of QMs needed to double check anything.
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>>6476431
>6476431
Fourth planet... life. An untouched wilderness world, with a good atmosphere density and composition.

--

> Sulub Technocracy.
This sheet is a mess, there's resource bonuses that haven't been included for several turns, bonuses not applied, etc.

Action 1: 120 Prod, 30 Pop metal mining in asteroid belt.
With resource use discount: 108, 30

Action 2: 600 Prod, 600 Metal, 600 Volatiles Colonisation.
I'll be merciful and halve that, because of the previous administrative fumbles.
300 Prod, 300 Metal, 300 Volatiles Colonisation.

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>>6476432
>Elyria
Results and Updates Turn 9

What our people are already calling “The battle to save the republic” has had a lasting impact on our society. We clung to victory by our toes and it is not certain we would have won at all without Ilessara. While she remains hated and disliked there are those who whisper her name with reverence. As such the government is determined not to become dependent upon her help. A new class of defensive platforms have been constructed in the warded system. Here with lasers guided via post geometric means they will have a massive reach and be able to keep any fleet from interfering with the colony. They contain their own circles of “non-kinetic warriors” who have capabilities that have proven effective against the cynosure up to this point..
(Defensive platforms online with psionic soldiers)

Hundreds of volunteers have been searching through the wreckage under the eyes of the Eternal vigilance. It is a bitter sweet affair. There are of course countless valuable resources laying in massive swirling tornadoes which require the finest of navigational skills to extract, but part of thse debris are bodies. Arms, torsos, shattered lifeless constructs, and unknown lifeforms which we dont recognize. Sometimes we find survivors, acolytes who protected themselves with heater runes or crewmembers who sealed themselves off when their ship lost power or atmosphere. Mostly we find bodies. However, there are 3 enemy vessels which when brought aboard the Eternal sword, opened their shattered holds to reveal lifeforms. They raised massive pistols with one hand, speaking in strange tounges. This tense standoff was resolved when their translators found our correct frequency. They introduced themselves as “Wozen” and tossed their weapons aside once they understood we were not other servants of their masters. They requested aslyum and secrecy. Any evidence of disoloyalty on their part would see their sentences carried out on their families back home. They have much to share with us.
(received 6 spirit, 120 vol and 120 metal as well as 1 population of woven slaves who have defected, they can provide basic information about the cynosure)

While we are not proud to admit this there was a certain level of…preemptive asset distribution on the part of the higher echelons of society. When the cynosure war fleet jumped into system they dropped all of their reserves to get out as fast as possible. Valuables from runic secrets to jewlrey hit the market. It didnt take long for sellers to surpass buyers and the whole thing to spiral downwards while the most mundane goods went upwards. A can of rations costed a days wages, a ticket back home a year’s salary for most tech aficionados, and bunker spots were selling like hotcakes. Local economy has stabilized now but it was still a pretty big hit
(Prosperity decreased by 3, it wouldve been 5 but the defenses you constructed have put more funds back into the local economy)
>>
>>6476435
>Kuroyan
Slinkies have been affixed with SCAR devices in a first of its time surgery. No one is sure if it will work, or if the slinkies are merely playing along looking to turn the tables. We will watch them closely as they replace our workers in many different industries. Of course these workers are immediately redirected into our new energy industry, but the entire effort has pushed our industry to new heights! Unfortunately the slinkies are not cooperating and we have only made marginal efforts in making them reproduce. We are learning more about them day by day, it appears that they reproduce via a mix of mitossis and impact-fertilization. Generally it appears that the more idle ones we have, the faster they reproduce.
(Slinkies have replaced our workers in many positions, breeding is going…slower than expected but exponential growth is ahead)

Our new production facility is online. It sports the latest in fusion welding alongside vibrational processing centers. While we have begun to redirect workers into the facility it remains vastly understaffed. There are still massive benefits to our warfleet, which returned in a state that can be charitably described as “less than optimal”
(Foundry online, only provides 1000 out of 6000 production due to pop issues)


With the slinkies now surging through the labor market our population has become rather expectant of their own benefits. Miners decided to knock off chunks rather than fully process the ore, smelters decide that bars dont need to be shaped, and those responsible for organizing fuel shipments think they will do it later or slinkies will somehow move it for them. None of this is enough to cripple production but our overseers report that this will still be felt this turn
(Resources provided this turn decreased by 10%)

(Order clarification - repair happens automatically but you can pay resources to speed it up)
(Exploration Results will be gained next turn when the fleet returns, they rolled po


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This star is like none we have found before. It glows brightly, sheds mass regularly yet scorches everything in its vision. We must have a new colony here to discover its secrets. Our researchers are skeptical that the legends of old hold value, yet none can deny that they truly have no idea what to expect here. A Non-Ecludian structure has been devised to ensure maximum blockage of the radiation and the entire colony is covered by a Graviational Defelector which will (hopefully) decrease any radiation to a manageable level.
(Colony progressing, requires 1 dm per turn to power the deflector prevents issues)

Things have become increasingly hostile in this galaxy. Slinkies destroying asteroids with ease, unknown civilizations to our north, Kuroyanian ships which can turn invisible completely and the dying of a star have convinced the elders it is time to re-design our ships. By incorporating the new metals with our gravitational deflectors we can take full advantage of our recent advances. Rather than make thick layers of internal armor we can cut it out for lighter crystalline plates while the honeycombed spaces run power to deflector arrays. Less mass means they can maneuver faster, carry more stores and have additional redundancies.
(New model navy research underway, provides a flat bonus to fleet power)

>New Horizons

With the inauguration of our new colony, life beings anew in more ways than one. This new colony will be the site of our initial HC (Human Caretaker) couples! Our pilot program has produced a significant increase in the overall birthrate, nearly 25% and we expect this to scale with increased portions of our population dedicated to them. Furthermore this allows us to watch the children carefully as they develop. We have done everything a human mother should do yet this remains uncharted territory. The caretakers watch with baited breath.


As a side note thanks to having caretakers in countless homes they are better able to perform routine maintenance which reduces energy and water consumption on a scale previously considered insignificant.
(event provides a 10% reduction in expenses next turn)

Elsewhere they are hard at work expanding metal times in the Human Habitat system. Their efforts here are now more important given the large warfleet hanging behind them. Hopefully it will never be used, but there is no telling what might be lurking out in the void after that star to the far south went out. Maybe its just natural…or so the caretakers on watch duty tell themselves

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>>6476439
Computational idling has been steadily pecking away at the idea of a resource which can modify gravity. Its been a fun theory humans have held for almost 4 millennial now but today it becomes reality. With our data from Amelia’s exploration combine with our observations over the past 5 cycles there is finally an isolatable pattern in the gravitational fluctuations. Concerning in its own right but the NPP assures us that they have our local wormhole well under control.
(We can now harvest strings)

File: Strange Tales Quest.png (2.41 MB, 1920x1080)
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QM’s Twitter @Artemis_QM,
Strange Tales Quest
Being Powered by Monster of the Week.
Thread 1

The Society for Psychical Research, Est 1882 in the United Kingdom, is establishing and incorporating a field investigation, research, and publishing branch in Manhattan New York starting in the summer of 1961. Making use of a cooperative agreement with a legacy of the Society this branch will be operating out of The Guardian Building in the heart of the city to investigate the Paranormal in the Tri-State area. As such you have been recruited as field staff on this delightful late May day 1961.

But just who are you? And what are some of the wondrous resources and colleagues you have in the Society’s new to come quarterly Journal? Know that when looking up the playbooks mentioned the tech level is dialed back to what is standard or appropriate for the year 1961…with a few exceptions for the resources gained by dabblers in super science.

Yes, who are you that has come to work for the Society’s Journal? Pick your person…well, they’re mostly people. Those you don’t choose may show up in the story ahead if not as colleagues than maybe once or twice down the way where you might not expect them.
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For a moment, you consider trying to get a read of her surface thoughts. However you reconsider after thinking back to the farcical attempt at getting a surface read Mr. McAllister. Might as well stay topical and direct.

“Ms. Voght, do you know Charles Xavier,” you question as you roll down the sleeve she didn’t need to stab with a needle like you were expecting on reflex for some reason, to her momentary shock and then exasperation.

“Was I really being that obvious?” she settles her expression.

“On your sleeve,” you confirm and finish pulling your own sleeve flat.

“I thought,” she begins after a few moments in silence to organize her thoughts while putting her supplies away, “I thought I knew him, we met in Tibet. Followed him back here, and we very recently had a disagreement on a very stupid idea,”

“How stupid?” you consider, “Reading his paper he doesn’t seem stupid,”

She laughs a bit and catches herself to offer a more comforting smile.

“You’re young and impressionable,” she offers in a way that is knowing and from experience, “And looking for meaning when you don’t know what to do with yourself or what you are. The director forewarned me why you might be one of my recurrent patients from among this bunch,”

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>>6478067
You definitely feel like you deserve a cookie right now. Not that you want one, but that you expect it after that exam. It’s absence is annoying.

“Certainly Director. Though could you clarify for me what was meant earlier about stone claws from a man from space?” she inquires.

“Strickly speaking the Obsergo creature was not a man,” Director Bonnet cleans his glasses and harumphs.

“I’m just going to, excuse me,” you slip from the room and Director Bonnet heads to the library.

Misty is getting herself together at the intern desk.

“Hey, Misty,” you trot up to her as she’s finished assembling her things and about to head over to the library after Director Bonnet and you join her in step, “If Candy calls in the next few days, let her know to hold onto the things I asked her to gather so we can all go over them together,”

“Vague, but okay. Seriously after earlier are you alright?” she questions as she opens the door to the library and lets you enter first onto the catwalk.


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>>6478068
“So Candy was looking into that?” Misty questions.

“No, other things that I didn’t think would be related until now and,” you sigh and steady your breathing, “I recognized a picture of Milbury in the Inquirer article before I connected the name. He wasn’t the guy watching me, but…I’m worried and I don’t know what to think. I don’t want to think,”

“Well I’m happy to think instead because that is really weird,” Goodman finishes and threads the reel on the projector, “because Milbury and some of the staff onsite there died,” Goodman huffs, “All finished,”

“I’m dead,” Mrs. Cross considers, “Strictly speaking,”

“Look, we’re heading out of the city and hopefully far and away from anyone stalking you,” Leah offers and slaps you on the back between the shoulders, “We go to Trenton, see what we can figure out about this homeless guy and find him, spend some petty cash, then you can deal with it and if you need help-,”

She looks over toward Bonnet and Cross.

“-If you need help it sounds like besides being a member of our staff,” Director Bonnet adjusts his glasses, “It sounds like you may need be a client as well,”


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>>6478069
(I had my fucking trip spelled wrong)

The lights are dimmed and the projector clicks to life. Flickering footage shows a swinging angle of a number of people standing outside of their cars and off of one tractor investigating the matter, hands on their hips and looking up and down the tracks in that spring loaded just off of true speed quality of home movie framerate.

Silently, a lean man shambles from the woods, long bushy black beard and oily overgrown hair amid oversized overly worn clothes and scuffed work boots. He is hunched and the camera lingers on him a moment, changing focus as he approaches the situation and talks to one of the men with a vacant expression.

He joins them in standing there and assessing the situation. Stumbling to the side of the car, he grabs the side and starts walking with some but not entirely bothered effort.

And the train car moves, and when he is done the metal has bent beneath his hands. Waving at the people, with a brief bright and toothy smile on his face, he continues down the brush path alongside the train tracks.

A nearby roadsign, now visible for a moment as the camera swings to it, indicates the Samaritan is moving south toward Trenton.

“Enigmatic, strong hands,” Leah muses, “What’s got our guy moving like that and what line is that?”


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>>6478070

Third Hunt has started.

How should you and Ms. Latarnick Drive to Trenton
>Turnpike to Rt 1 (High Speed, About two hours)
>RT 1&9 to 1 (About three hours, a few places to stop)
>The Scenic Route (About four hours, Pass through towns)
>Or let your Passenger guide you (Trust your Gut Alternative Weird basic move)

When do you get to Trenton, first things first.

>We should investigate the incident site, maybe find that farmer who witnessed it
>See if we can find where that train car wound up, does that line have a Station in Trenton
>Maybe we should check homeless shelters, churches, or rescues in the city

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The drunken crowd offers cheers and jeers in equal measure to the two fighters down in the pit who lay into one another a with crude, yet undeniable earnestness. The air is thick with the stench of cheap ale and old sweat, underscored by the metallic tang of blood.

"Such is the curse of talent," you remark conversationally, observing the fight. "Both were the undisputed champions of whatever provincial arena they hail from. Stronger, faster, able to end fights quickly and decisively. Never felt the need to learn proper fundamentals. Never-"

"OOOOAAAAAHHHH!!!" the crowd's roar shakes the arena as the smaller brawler, the half-elf, suddenly slips behind the half-orc and suplexes him into the ground. But the latter immediately breaks the hold and roll to his feet, with the two fighters back to facing each other, sweat pouring from them and their chests heaving.

"Never learned to pace themselves either," you finish the thought, then finally turn to face the pair who sat down at your table.

The first and most boring one is a middle-aged human male whose traveling cloak hides his attire, but the gold-wrought amulet peeking out from underneath the hem and, more importantly, the cloying, prickling aura of borrowed divinity identifies him as a mid-ranked priest of Bahamut. No more than a few drops of dragon blood flowing through his veins, but enough skill and persistence to rise to where he has.

The second of the pair is a proper half-dragon by your reckoning, though her face a curious mix of human and elf features, fully fleshed, with only a hint of scale around the cheeks. She also conceals herself with a cloak, though there is no hiding the pair of ridged, swept back horns amid her dark, cropped, or her sheer size, easily seven and a half feet before she sat down. And you did catch a flash of gold when her cloak billowed, briefly revealing the tip of her tail, as well as the muted clink of chain when she sat down.

That would be her then. The paladin.

The two of them stare at you for a long moment, apparently confused by your unprompted monologue. When it becomes clear no immediate reply is forthcoming, you turn your attention back to the pit, where the fight has degenerated into an exchange of wild haymakers, each one sloppier than the last.

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>>6476931
>Throw her a bone by remind her of the cultist you captured and the scroll he carried.

We live
>>
>>6476931
>>Throw her a bone by remind her of the cultist you captured and the scroll he carried.
>>
>>6476931
>Throw her a bone
>>
>>6476931
>Throw her a bone by remind her of the cultist you captured and the scroll he carried.
Welcome back, QM. You picked a hell of a time to return, right before the outage.
>>
>>6476931
>Throw her a bone by remind her of the cultist you captured and the scroll he carried.
Never been too much of a Forgotten Realms guy but really like the quest so far. Here's hoping you'll keep that up, QM!

File: 1790241735289331.png (15 KB, 710x860)
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Low effort slop.

Your name is Anon Hardwood.

You wake up in your shitty apartment...

You stretch and look around you... Your mattress is on the ground, your random merch is scattered everywhere... but at least you got rid of that black mold... though the entire place stinks of vinegar now... Gross... Still, that bought you yet another extension on your rent since you're pretty sure you could have normally sued the landlady into hell and back for how crap your place is... pretty sure she's only renting it out cause of a new law they passed...

Ugh, it's like... 10pm... what the fuck... that is... the WORST time to wake up... you're wired...

WAT DO?
>You're gonna be fucking late for work... Night shift security, baby... If that's not dead-end, I don't know what is...
>Attempt to fix your horrendous NEET sleep schedule by taking more melatonin than recommended then laying back down.
>Another sleepless night... time to get online and start shitposting about... I don't know, whatever.
>fuck, did your fish die? damnnit, when's the last time you fed them?!

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>>6471356
>"HOLY SHIT WAS THAT A GOATMAN!?"
>>
>>6471359
>>6471360
Midterms are fucking with my update schedule...

"HOLY SHIT IS THAT A GOATMAN!?"

Other Intruder that didn't turn into a goat: Goddamnit, do we even waste our time with this fucker?! I don't think he's even a player!

Looter: HE HAS A FUCKING GUN, GARY! HE'LL SHOOT US IF WE LEAVE HIM!

Crossbow: I think he's the second one I smelled! Rush him while he reloads!

Shot Guy: FUCK, FUCK, GODDAMNIT, I TOLD YOU WE SHOULD HAVE LEFT THAT BITCH ALONE!

Broken Fingers: AAAAAAAAAAGGGHHHH!!!!

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>>6472520
>Midterms are fucking with my update schedule...
The election midterms? Is there something you aren't telling us or is it something different?
well
>Write in
I am gonna do a little bit of lore-ing for you QM.

| https://www.youtube.com/watch?v=r6Jiq03qYFA
You remember you used to play a lot of Half-Life back in the day, especially Half-Life 2, but something you really loved in these games was the BunnyHopping. You looked tutorials on how to Bhop in these games, and the Bhop you really liked was the Accelerated Back-Hop from HL2.
Now, these guys said something about us not being a player.. that makes you wonder. First the gun randomly appeared here, then the whole building started blocking all signals for some reason, and now you have another magazine of bullets out of nowhere!
So if it is something like that then....

You scowl at your attackers, and then!
>Jump forwards into the air
>Turn around midair

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Rolled 76 (1d100)

>>6472589
stoopid 4chin
>>
>>6472520
>Attempt to reload your deagle before crossbow guy and Looter shoot you.
We need to be badass and shoot them.

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It's been several weeks since all of this happened. Nobody could have seen it coming.

The viral outbreak started its course in the Far East. It was kept under wraps for a long time, until containing the secret was no longer a reasonable possibility. Research into a virus intended for biological warfare had begun, with test subjects recruited through online surveys that catered toward the financially desperate, supposedly through legitimate government sources. Though volunteers for the experimental drug had to sign NDAs before going through with the trial, the governments in those lands managed to secure thousands of desperate people to participate in the experiments.

The ironic thing about all of this? Containment of the secret wasn't breached by a rogue volunteer. It was breached by horrifying creatures, some of which barely resembled their former human selves from within the facility.

A research lab in a once-redacted location more than likely suffered a security breach, allowing one of those things to escape. That's what most of the world believes at this point, anyway. There aren't many people from those parts of the world who, firstly, know about the project and, secondly, are still alive to talk about it.

Things very quickly got out of control. It took less than a week for the infection to spread like a flame from Hell. The undead now scavenge, stumble, and wander aimlessly in search of their next meal.

There doesn't seem to be any reliable way to kill these things. Some rumors among emerging factions suggest that removing the head or directly destroying the brain can kill the freaks. You're unsure how true any of this is, though. It's been several weeks. Something seems different about the initial undead horde. They've mutated, and are now able to...

>Run
>Mimic sounds
>Manipulate objects

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>>6472410
>Setup defenses with what you have and reinforce the entrance
>>
Roll a 1d20+1 for the results of your reinforcing. There's no DC the higher the better.
>>
Rolled 15 + 1 (1d20 + 1)

>>6472615
>>
Rolled 14 + 1 (1d20 + 1)

>>6472615
>>
Rolled 6 + 1 (1d20 + 1)

>>6472615

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The old keep upon the hill stands out like a broken bone. It serves as the seat of the Von Rabenfels household. Deep within it's bowls lies the family crypt. Here is the eternal resting place of you and your sons and daughters. Here, where your power is at it's strongest, you have lain dormant for many years. Hundreds of years ago you were given this fiefdom for your service. Your time as the iron patriarch has long passed, but your strong grip and guiding voice still linger to lead your blood to glory. It is once more time to guide your descendants from the afterlife.

Choose one strength and two weaknesses of the Von Rabenfels Dynasty:

>(Prosperity) How many Reichsgulden you still have in your coffers, as well as other assets you might own. Determines your wealth and stewardship.
>(Blood) How numerous and strong your progeny is. Determines how many members of your family are left and of what stock they are.
>(Connections) How well connected you are. Determines your prestige and influence among the nobility.

Also choose one of the following traits:

>(House of warriors) You came to your title through the battleaxe and your children have followed in your footsteps. Your house has a long military tradition. Old swords and armour fill your halls. Every male member has a war story to tell and even the daughters are often taught in fencing or strategy.
>(Family of occultists) Many of your descendants have dabbled in the mysterious arts of magick. Though not outright banned in many places of the empire it is frowned upon everywhere, and certainty dangerous.
>(Old traditions) Though ancestor worship has become old fashioned your family seems to be a conservative sort. Every night candles are lit and prayers are spoken in your name. Your influence is greater as a result.
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>>6476823
>Try to push over Friedrich

The conflict right in front of us takes priority over waking someone who would only arrive late and bear witness to what comes. Stopping Friedrich takes priority, and I think there's less chance of him falling on his knife, given that he is holding it. Whereas if Wilhelm falls, there is a chance he suffers Friedrich's wrath.

If someone dies, then we should at least remind them to use the bronze bowl. It's sociopathic, but we'd get some use out of the spilled lifeblood.
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>>6476823
>Try to push over Friedrich
>>
>>6476823

>>6476965
>>6476989
The two are almost equally matched. Though Friedrich is younger and stronger, but Wilhelm can still hold him back by grabbing his arm with both of his hands. You give Wilhelm a little push, enabling him to knock down Friedrich. With much effort he manages to isolate the mans arm.

“Let go of me now old man! That Bitch dies tonight, I swear it on god’s fiery servant!”

“Friedrich stop now I beg of you. We need to work together. I guarantee you, you will have your revenge if only you are patient.”

They both stop their struggle for a moment, as they hear footsteps fast approaching.

“Can you guarantee that old man?”

“I do, I swear to god. I swear it on the bones of my father!”

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Rolled 8 + 4 (1d20 + 4)

>>6478028
>Advance to the next scene after this.

Welcome back QM.

We have little to do but let the family work, our power is middling.
>>
Rolled 5 + 4 (1d20 + 4)

>>6478028
Just in case you want more than one roll
>Advance to the next scene after this.

Your name is Jinn Garastra, and you're a long way from home.

It was but a few short years ago you left the Hegemony on a one-man craft capable of traveling faster then the speed of light; a miracle of fusion miniaturization, all for your self-appointed mission of exploration to the farthest reaches of known space. There are no other Jaxtians out here, especially not high blooded ones like yourself. You're honestly still a little amazed Halam agreed to it, practically with his dying breath...

You enter the shop of one 5Sara, a Quinapode merchant and partial owner of this very space station hidden within the interstellar space between stars. You aren't in the Hegemony anymore, nor among the Aristocrats or even the Kuwgonit clans whose territory stretches all across this sector of space. No, you are a part of the Galactic Underground, the loose peoples and diaspora of the great and mighty space empires. You've been traveling up and down the length of the Kuwongit clan territory, mapping out their relations and long blood feuds, all the way to the edge of Aristocrat space. But whenever you need supplies, she is always right here, and she doesn't even try to rip you off!

”Ahh! Look who it is! Jinn! My favorite customer!”

You're never exactly sure where to look. Her voice is projected from the chest of the robotic exoskeleton that holds her; and the other quinapodes in her collective; along with an animated screen that shows a simplified female face. It's even a nice Jaxtian cyan color too, at least when she's talking to you. But her actual body? You'd assume it's up in the head, along with the other little squirming, faceless cephalopods...
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This will result in moving 9B from IAC to ExMed, 13.5 from CivSurp to Femtech (leaving CivSurp at 46.5, so really we probably only want to pull about 9B from CivSurp and move it to Femtch so that the CivSurp market flatlines this turn so we can invest in it better next turn, unless it 'resets' to 50B at the beginning of each round without investment, in which case we'll have to leave it to burn itself down for a round.

IAC would be left with 41K before growth and costs. Not sure if profits are calculated before payments or after, but I assume before, in which case without added investment AI would go to about 26B after the divestment. I didn't run the numbers to see if the system will collapse its self on its own or not. I'm also not considering the societal implications of the various investments at the moment, other than breaking their AI, nor have I done a plan of action spreadsheet to see how long it will take to collapse the economy. Also, the maintenance on these sectors already massively outweighs the growths, so I may be misunderstanding the nature of the Value and Maintenance columns. Change +9% might indicate that we expect Femtech to make 63.5B before maintenance for an overall +9%, which if true would show IAC as making 27.2B, in which case the 19B divestment won't crash the sector as much as initially planned, but would still be a significant drawdown (an overall value loss of about 8B instead of a loss of 19B).
>>
Reminder that IAC has the extra effect of reducing the maintenance of everything else. It might be worth fattening it up only to divest into other industries, yanking the buff out from everything else.
>>
My initial plan was poor. However, I'm not sure how this is supposed to work. We can move money around, but we can not eliminate the base capital right, only our stake. The IAC improves their whole economy, so we'd like to eliminate it, but I don't see a way to eliminate the base percentage.

Maximizing our gains this turn is relatively simple. It's Value x delta percentage, and find the three biggest values. Probably Radstk to Civsurp is one (30 x .24 = 7.2). Then Urgitrade to Civsurp (4.75), then Femtech to Civsurp (4.5), which would leave a CivSurp value of about 120.75 pre-growth. It doesn't damage the economy though, it just maximizes our expected profit. I don't see a way to actually damage the baseline economy, only slow it down. Instead of going for Civsurp, could go for IAC, in which case we'd own about 44% of the IAC, but 0% of most other things.
>>
>Hard limit of 50 billion for Civsurp

I see 90 billion on the screen, does this mean they will have 40 taken away by the end of the year?

Either way, I vote for taking that 15% from Radstk and giving it to Femtech.
Overinvesting in non-essentials will hurt them long term and maybe cause further resentnent between the men and women
>>
>>6478103
That was a mistake on my part, I adjusted a few of the numbers during development (I wanted them to be "big" enough you could realistically see them as an entire nation's economy in various sectors but didn't want to write out literally quadrillions of numbers or whatever, but decided tens of billions was too small). It's really supposed to be a hard limit of 300 billion, as stated here >>6477778

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You're The Foid.
You just entered college.
Mission: Survive.

Choose your type.
>Old Money: The balanced option. Be aware. You have obligations.
>New Money: Worse connections. Daddy has a gross geek job. But you have weird and interesting stuff to show off.
>Poor & driven scholarship foid: Ok but Why? Do you even have a car? What are you doing here?
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>>
Anyway.

>Gazebo Rank: 8
>Foid rank: 15
>Roll 15d10, every die over 6 is a success, meet or exceed 8 successes
>>
Rolled 5, 4, 7, 6, 8, 3, 2, 8, 3, 1, 3, 2, 1, 1, 6 = 60 (15d10)

Rolling
>>
Rolled 6, 4, 8, 2, 7, 3, 5, 2, 7, 7, 9, 7, 8, 9, 5 = 89 (15d10)

>>6469427
>>
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>>6468791
Picture of our undercover rich foid
>>
>>6469427
>>6469436
Did we died?

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Ten years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

The revelation of Sir Gravis being a Syndicate agent was something you couldn’t have predicted, but when the person telling you this was your own sister Beve Perenolde, you couldn’t deny it. And when Lady Nalice managed to recover documents most likely confirming it, you were only but sure your sister had told you the truth.

With that knowledge in mind you set forth and visited both Durnholde Keep and Hillsbrad Fields to secure trade and security with both of them. While Lord Blackmoore had chosen an apt time to go cold turkey and stop drinking, you succeeded in getting what you wanted, Durnholde joining the Darrowmere League. In addition you gained an old lethargic orc to train your men in how to fight against his kin.

But as you travelled, you met with Kel’Thuzad, the excommunicated Archmage from Dalaran. He delivered a warning and a gift in the location of his hideout. That was for you to loot, that is if you are going to do it?

Welcome to Alterac Resurgent Quest!

…

Twitter: https://twitter.com/MedivhQM

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>>6477935
I'm curious if you were expecting people to go with Eligius, also

>swordsword
heh
>>
swording around
>>
I think Durnholde (Blackmoore) should be added to the pastebin section of
>Vassals and direct allies
Since Blackmoore finally accepted being part of the Darrowmere League. Seeing permanently Durnholders military numbers will be good
>>
>>6478080
Permanent is perhaps a strong word what with Thrall probably going invading next year
>>
>>6478087
Lol true

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You wake up after an eon-long slumber. The last bits of memories slowly fade away from your minds. The only thought that lingers: you won, but the price for the victory was enormous.
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>>6474763
+1
>>
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>>6474763
>>6475337
>Sit down and look at Leker, by all means all this talk of his apparent feats make it almost seem funny that you'd end up being the staked one rather than him.

You look at Lekar. You weren’t the staked “one”: the people that killed you were going after the Nondicam family and everyone close enough to them. You just happened to be a friend of the lord’s son — Alberon. And you’re pretty sure Lekar and antmen had appeared here after your death.

>Afterwards investigate a bit at your puppet body for any birthmarks, maybe the body you have is a perfect copy made by Lekar, which, would be a bit more terrifying about him.

You already know it’s not a perfect copy. After he made sure all organs were working properly, you both spent a couple hours in front of a mirror: you were describing your supposed appearance, and he was trying to make his creation match your description. Also, antmen asked him for a telltale sign to distinguish you from other of your kind if necessary, so now your tail has a tassel.

You decide to open a pouch on the table. There are dried smoked meat and rusks inside. Nice.

>_____
>>
>>6475579
Eat the meat
>>
>>6475579
Creepy. Let's chill out and eat the meat for now like >>6476014 suggested. After a bit put the cloak back on Lekar and try waking him up to see if he can clue us in on what's next for us. If he's terribly sleepy we could put a note, would have to his reaction first though.
>>
>>6476264
Add to also spy a look at what book he was reading while asleep before waking him up. Could be something to bring up later.

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You're a monkey.
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The townsmen welcome you with cheers as you walk through the streets towards the magistrate's office. The magistrate rewards you with a hefty sack of gold qian. These should last you a while with your simple way of life, travelling light and quickly.

You ask the townsmen where the town mystic lives. They look confused at first, but you assure them that it's just for the witch to consult him about warding creatures like this off.

The mystic is young, in his thirties, with a few apprentices studying together in his house -- not of magistrate's glory, but evidently rich. As you sit down for tea, you inquire about the cursed ashes. The mystic looks at you dubiously, but after a pause, slowly starts explaining the story.

For several years now, the land has given bad harvests. The people of Dottsu and surrounding lands grew tired of meagre yields and meagre food, and asked the mystic to find the cause and solve the problem. He used his magic to consult the spirits of the land and the gods, but found no trace of the reason for the misfortune.

When his investigation grew long, the people took matters into their own hands. Groups of vigilantes monitored the fields and streets for anything suspicious, and soon, a woman was presented to the mystic, the townsmen claiming they saw her do sorcery. The mystic was in doubt, but agreed to help, thinking the witch is cunning enough to conceal her power. The woman was executed, in spite of her claims of innocence, and to prevent her from returning as a vengeful spirit, the mystic crafted and planted talismans on her body, and burned it afterwards.

To disperse the ashes and refuse the malevolent witch a proper burial, they were thrown into the river, to forever be lost in the currents.

However, the bad harvests didn't stop. So the townsmen found another witch. And another. And another. And all of them faced the same fate. Cursed, burned, and thrown into the river in hopes that this one will be the real cause of the problem.
>>
Rikka's gaze is filled with hatred and disgust as the mystic finishes his tale.

"You... you imbecile," she curses. "Not only did you prefer common men's judgement on magic to your own, but decided to put literal cursed dead into the river? You don't deserve the title of a mystic."

"I offered sacrifices to the river," he asserts. "They should have appeased the spirit."

"Do you really think you can carelessly make a grave offence, then placate it with offerings? The spirit is a thinking being, equal to human in intelligence, if not more. They see what attitude you approach them with. And they demand respect," Rikka makes an emphasis on the word, "as is fitting for a partner with his own interests and values. And you failed to treat it properly," she pauses and sighs, becoming less agitated. The mystic grows red in the face and sweats. The witch continues. "I've heard enough. I don't know what it'll take to get the river to forgive you, but this is not my problem. Endure the scourge and find a way to get in the spirit's good graces again. Our business here is done."

You leave quietly, the mystic staying in his place without even giving you a farewell.

...

"What do you think was the real cause for the bad harvests?" You ask Rikka as the town disappears behind the crest of another hill.

"I don't know," she shrugs. "I think it doesn't have anything to do with spirits or gods. Sometimes it's not divine punishment, but regular misfortunate weather and pests. But people will always try to find a cause they can easily solve if they feel powerless. The strong have freedom to judge and decide. The weak have only their bitter fear to hold onto."

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When do we vote or roll?
>>
>>6469812
>>6467271
>>
I don't think this will work after all. Classic formats are popular for a reason. Consider this abandoned.

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THAT’S IT. YOU’RE SICK OF THIS ASSCLOWNERY.

SOME GAGGLEFUCK OF PALADINS CAME INTO YOUR EVIL MOUNTAIN COTTAGE WHILE YOU WERE GATHERING SOME REAGENTS FOR A SPELL AND LOOTED THE PLACE! THEY EVEN BROKE YOUR FAVORITE CHAIR.

GODDAMNIT. THIS IS THE FOURTH TIME THIS DECADE. NO MORE RELOCATION.

IF THEY WON’T LET YOU BE AN EVIL WIZARD HERMIT IN PEACE, YOU’LL BE EVIL ALL OVER THEIR PLACE!

IN A COMPLETELY RATIONAL AND EVIL MOVE, YOU’VE DECIDED TO CONQUER THE LAND IN RETALIATION.

What is your EVIL magic specialty?
>NECRO-OLOGY
Pros:
+craploads of minions
+The type of necromancy in this quest lets you summon undead straight up AND reanimate corpses

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>>6468309
And so the curse strikes another QM down...
>>
>>6468309
Damn, hope you're doing alright. No worries about the quest, take care of you and your family first.
>>
>>6468309
I hope you and your family will be OK QM.
>>
>>6468309
I'm sorry to hear that OP. Hope your grandparent recovers well
>>
>>6468309
Take care of your people and yourself
I was following with interest, I hope you can do a restart or have more great ideas in the future

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Your orders from the local lord were simple:

Reclaim the wasteland and turn it into a productive farm.
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>>6477203
>You know, most farmers don't have any darkmetal! [...] And I'm certain that ring is also made of darkmetal.
Hmm. Most people don't know what Darkmetal looks like, so we've never had this issue before. We can't really disguise the Hoe (unless we coat it in something? but that wouldn't last a fight), nor the armor. but we could wear a hat and gloves to cover up the crown and ring, respectively, at least around some types of folk.

>>Invite Gale to join your expedition
I don't think she'd give us grief if we blew her off, but this both gives us an extra sword arm and let's us "prove" ourselves to her openly.
>>
>>6477203
>Invite Gale to join your expedition
Need fighta
>>
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Your nod is met with an apprehensive grin. "I'm supposed to follow you..." The apprehension fades as you eagerly welcome her to come along into the dungeon and she hurries to follow you through the entrance.

Inside, a narrow passage cuts into the wall on your left. Ahead is a large open room but as you step through the doorway you realize that there is no floor in front of you and you quickly draw your foot back and feel along the wall.

The hallways are twisting, full of Sharp Peas and Deep Onions and dead ends, but simply laid, and you soon blunder into a stairwell trailing down further into the earth.

"I've never seen anyone fight a Big Snail with a hoe before." Gale slowly walks down the stairs ahead of you. "Have you ever thought about using a scourge instead of a hoe in combat?" Silence follows for another step and then the young woman speaks again. "Farmers can equip scourges, you know."

You recall Lowe the beastwhip carried a Gold Scourge, though you are wholly unschooled in the art of combat.

"At least, that's what my uncle the scholar once told me. He lives in a village near the Cloudcutter Mountains."

The name is out before you realize you've spoken and her foot scrapes the stone steps as she stops and turns.

"You know Uncle Hans?"

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Gale draws her Gold Sword and raises it toward the Gold Locust.

Before the Gold Locust can devour the dungeon crops, you raise the Dark Hoe and harvest the first of the Deep Onions. The Gold Locust's head pivots toward you as the handle of the Dark Hoe blocks the second Deep Onion's chattering jaws, but then Gale strikes the Gold Locust again.

The Deep Onion hangs heavily on the Dark Hoe as you slam it against the stone floor to loosen its bite and then you swing the Dark Hoe up into the black air and chop the dungeon crop in half to the lump of gold embedded in its center.

With both the Deep Onions harvested, you turn at last to join Gale in facing the Gold Locust. The Dark Hoe and the paladin's Gold Sword strike it over and over until you and Gale hack off the monster's head.

"That was a good idea to defeat the Deep Onions right away." Gale's face tilts down and you hear her Gold Sword sliding into its scabbard. "Have you fought a lot of Gold Locusts before?"

Again you find yourself before the void, though the breadth across the cavern is lessened with each level you cross, as you slowly creep across the ground and down again, until the void is scarcely larger than the stairwell, and you step down the stairs, your feet moving slower and slower, for the blackness is disorienting.

The light has faded completely from Gale's face. You hear her chant the spell of Radiant once more, but the dim glow is gone at once.

At the bottom of Moldewol, there is only inescapable dark.

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Gale lies unmoving. In the instant your gaze is turned down to the paladin, your sense of the Shadowfruit vanishes. You swing the Dark Hoe blindly, flinching as you step back in a tight circle, afraid of what gaps may lie beneath your unsure footsteps, and a quiet voice whispers in your ear.

"Sleep."

At once a wave of tiredness overtakes you but your terror of being left helpless in this black void remains, for the spell does not work.

Before the Shadowfruit can drift away you raise the Dark Hoe once more and then feel the blade of darkmetal chop through as you strike it down to its golden center.

The clink of gold strikes against the stone floor and you slowly sink to your knees and feel around until you find a 10g lump. Your hands scrape over the floor all around the spot where you found the gold lump, searching for the Shadowfruit, and then you hear Gale stir as she wakes.

"You can't harvest Shadowfruits in the dark."

Moldewol's strange reputation as the darkest dungeon in the land seems to have been borne out upon this expedition. The unsettling sensation of floating in an abyss continues to rise in the pit of your stomach, and so you and Gale carefully pick your way back to the stairwell and then up and up through the broken levels surrounding the void.

It's past nightfall when you finally emerge from the dungeon, 520g in hand and eight Deep Onions tied to your belt. The forest around the dungeon entrance was dim even at midday. At midnight, the woods are nearly as dark as Moldewol itself.

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With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice

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>>6475410
Had Kato collab with me on that one, the Battle for Conton City was a fun one. Got to fight a legend of questing.
Yes, indeed.
True. However, a more pressing question may be: where was that Red Lantern ACTUALLY going? Was he aimed at Arctus? Or did our extraplanar entity break their mind and they came after you instead of someone else?
Wait, Beerus is out? Sheeeeit, guess I better hop on and find it.
True. I think Daima was better characterization than Super, personally. But Toriyama was also more hands on with it, which makes sense.
True. But when you consider someone like Slug's power boost, as a fellow Super Namekian, and being nearly fifty times stronger with his youth restored, prime Neva would have been a THREAT. No doubt able to best Third Eye Abura easily, just didn't want the responsibility of ruling the entire Demon Realm. And just because he's no doubt lost the raw power, there's certainly something to be said about old age and trechary.
>>6475427
Yes, that's the one. I meant specifically the hands though, as they're also noticeably larger.
True enough. I did like the way they played it for Goku's UI training before Hit arrives, loved the foreshadowing there as he instinctually dodged Bulma. Showed he was getting close at the Hit rematch to unlocking Ultra Instinct, but that fight simply couldn't push him over the edge. Clearly Whis was trying, else he wouldn't have agreed to bring Hit over to try and kill him.
Love that joke. That's what Super missed, most of the time. Was Toriyama's special brand of ironic/situational humor, and not just general Japanese humor.
She's started it back on Spacebattles, Tuffle Quest Super has begun:
https://forums.spacebattles.com/threads/going-even-further-beyond-dragon-ball-tuffle-quest-super.1333838/
>>
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>>6475769
>where was that Red Lantern ACTUALLY going? Was he aimed at Arctus? Or did our extraplanar entity break their mind and they came after you instead of someone else?
Those are indeed good questions. Though in character at the moment Karn will not have moment to ponder it. Real intense time ahead.
>True. But when you consider someone like Slug's power boost, as a fellow Super Namekian, and being nearly fifty times stronger with his youth restored, prime Neva would have been a THREAT. No doubt able to best Third Eye Abura easily, just didn't want the responsibility of ruling the entire Demon Realm. And just because he's no doubt lost the raw power, there's certainly something to be said about old age and trechary.
You arguments have convinced me.

SOON
>>
>>6475769
>Had Kato collab with me on that one, the Battle for Conton City was a fun one. Got to fight a legend of questing.
Awesome.
>>
SOON

>>6475869
True enough. Just something to ponder in the back of your mind.
Would be fun to have his story told, as I bet it would certainly be something.
>>6475882
It was a fun time for me, getting to collab with one of the OGs who got me into questing in the first place. QM career highlight honestly.
>>
It's TIME:
>>6475898

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You are Artemio Barrea, former outlaw turned United States Army dispatch rider. You were perfectly happy waiting out the war against the Martians in your club house in Chicago, perfectly content in the fact that the army “lost” your papers in the opening days of the war. But old habits die hard and after a failed heist and a street brawl, the brass remembered that you existed and now you and your boys are getting sent on a suicide mission across the Mississippi.

Current War Map: https://www.google.com/maps/d/edit?mid=1x6mCIffaW-ij0Z0TV-crZsIRTptUjW8&usp=sharing

Archive: https://forums.spacebattles.com/threads/strike-witches-quest-the-gold-in-the-pocket-archive.1185865/

The drive to the front was uneventful despite the sounds of gunfire and heat rays echoing through the night. After a few hours of sleep rest stop you set off again in the predawn hours. And as dawn breaks you crest a hill and get your first look at the front line.

Before you is a wall of Black Smoke. The mile high wispy shadow impenetrable by dawn’s first light, drowning the western bank in darkness. Penetrated only by the muted flash mazers laying siege to the battered bridgehead. The east is no better, a muddy patchwork of trenches, fortifications and burnt out craters stretch as far as the eye can see. In the center of the river stands the Rock Island Arsenal, an old Civil War fortress, turned weapons factory that now sits as the headquarters for the Illinois Defense Line.

“So this is where we’re supposed to cross?” Bobby asks, resting against his bike.

“Yeah this is the spot. We cross through Rock Island and then the Fifth Infantry is supposed to make us an opening to cross the line.” Walker responds, motioning you to hand him a pair of binoculars.

“So we’re boned, right?” You ask, handing Walker the binoculars. “Because I’m not seeing a way through this that doesn’t leave us dead. We’re either going to wreck in the smoke or get blasted by some squid hiding in a ditch.”

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>>6467592
“Are you sure that it hasn’t come back yet?” Goose asks, lazily leaning over his handlebars. “Because don’t witches have a really short turnaround time for their magic?”

“The average refractory period for a witch that has undergone full magical depletion can range from eight to twenty four hours with proper rest.” You state as you flick your hands and attempt to flex the magic muscle in order to pump out some form of magical energy. “Yeah, I’m still spent.” You say as you mentally walk your way through the steps that your mother taught for a new witch to manifest her powers. Looking back towards Walker you reply. “There are a few exercises that I could try, to tap into it again but it's going to take time that we don’t have right now.”

“Well shit.” Walker curses, scratching the back of his head. “I was banking on your shield to cover our asses when we crossed.”

“Alright then, that means the plan is prayer, speed and artillery. Just like Wichita.” You say as you remount your bike.

“We didn’t have bikes in Wichita.” Goose responds.

“We were dumb kids in Wichita." Walker states with a laugh.

“What happened in Wichita?” Lukas asks.


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>>6467594
> Tell him (Reminisce on your first heist.)
>>
Oh yeah here's a little informational about the route your taking when behind the lines
>>
>>6467594
Write in option: give him a comedic, bullshit version of the story to mock him for asking


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