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File: magetower.png (1.39 MB, 1024x1024)
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You are a powerful magician who was once an adventurer. After amassing a large fortune, you recently finished building a tower near a small village. Now is the time for you to begin your research, whatever you're interested in researching.

Select race of your villagers.

Select name, gender and type of magic of your magician (can be any element or combination of elements)

Select one unique perk for your magician (could be special backstory, an unusual ally, membership in a strange society, a powerful artifact, etc)
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>>6322502
>> Ask for a reward
>>
Rolled 1 (1d2)

>>6322518 1
>>6322539 2
>>
>>6322518
>>6322539
>>6322693


"I'm not gonna do anything for you, foul vampires! Prepare to die!"

"Really? We've been all diplomatic and you wanna go for a showdown? Suit yourself."

The three vampires hiss at you.

The Inquisitor toss a potion that produces a bright flash once it hits the ground. This sends all the vampires flinching and looking for cover.

You catch the cue and summon your nastiest acid cloud in between you and the vampires.


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>>6322694
>Tell him that you will take him to the potion woman to heal his wounds, but only if he agrees to reunite you with Solkan
>>
>>6318530
>Race: Human Ghost
>Name:Eldruide
Gender: Male
Magic: Light and Darkness Magic
Perk: Is dead, just a ghost. No memory

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Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are still a complete and total nobody.

You've spent the last five days struggling to survive in this new world. Your new job now involves studying and researching various anomalous entities in order to make money for the Abnormality Regulation Coalition (also known as ARC).

Somehow you've managed to do a good job over the last five days, despite having no formal experience being a researcher. It's been a struggle to get adjusted to everything but you're shocked at how good of a job you've been doing.

You suppose it's not your first time dealing with anomalous entities. You have vague memories of this chained, bleeding heart that you encountered in the past. You don't know why but you feel like that thing is watching you. You're not sure why it's so interested in you, you're a nobody after all.

Maybe that's part of the reason ARC dragged you off the streets? Who knows. Nothing about your new job makes that much sense.

As for a recap of what happened, you just finished your latest shift. You had to fight for your life against a heavily armed man who wanted you dead. You managed to beat him thanks to sheer dumb luck and in the process, you're earnt the mild respect of some of your coworkers. The rest of the day went over pretty smoothly, all things considered.

You also met two new weirdos, Moxxie and Edward, who might be trustworthy enough to hire in the future. You need as many friends as you can in a place like this. Even if most of the 'friends' you have here are way too weird for your liking.

You owe Colt a favor now after you got him drunk because of an experiment. You need to find a way to get some rifle ammo for his gun. That'll be a headache to deal with but you do owe it to him.

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>>6324137
>>6324154 +1
>>
>>6324160
+1
>>
>>6324137
>Enter LOST SINCE 199X's cell. You want to know what it's writing on the walls. (-1 TIME TOKEN)
>Study the STATIC BLOOD and SCALES. Having two fresh pair of eyes could help you figure out more about them. (-2 TIME TOKENS, no skill check needed.)
>Talk to one of your coworkers. Try to learn more about them. (FREE ACTION. Choose who: ASHTON or the MAN.)
The man and why he is attracted to a robot
>>
>>6324137
>Enter LOST SINCE 199X's cell. You want to know what it's writing on the walls. (-1 TIME TOKEN)

>Look up any notable missing person cases from Sweden. Might be able to trace something back to 199X. (-1 TIME TOKEN, DC 45, +5 to roll from the MAN'S help.)

>Talk to one of your coworkers. Try to learn more about them. (the MAN.)
>>
>>6324137
>Seni$%!&%)! Re!!%!&$)*! Y!*%@
Senior Researcher Young, or some other Y name

Sitting at Alvor's table and munching on a piece of bread, you mull over your situation for what must be the hundredth time this week. Sigrid, Alvor's wife, has been giving you the stink eye for the last couple of days, assuaged a little by the hours you've been putting in at the mill to earn some septims. You've overheard her argue with Alvor at night in their own language (which you guess is Nordic), in which you've heard your name spoken aloud a few times--and not with affection. You tear off another chunk of bread. You could murder a quater-pounder with cheese right about now, but meat is apparently the food of kings around these parts. Even so, you're getting tired of cabbage and leek soup.

"No work at the mill today?" asks Sigrid pointedly.

You shake your head and swallow. "Log jam. Hod's taking a look. Should be fixed soon." You know she means well. She was the one that nursed you back to health when you washed up at the riverbank. She had even spent some of her own savings to buy you a health potion from Lucan--if not for that, you might have died from the injuries. But, at the same time, hospitality has its limits. Her husband's a blacksmith, which means they're not exactly starving but an extra mouth to feed is never really welcome, especially one that's been so vague about where it came from and why. And so, you've been planning to move on, except every time you think about what's happened, how you got here, and what it all means, and especially what might have happened to Lem, you have a panic attack.

But anyway, here are the facts as far as you understand them:
One: Skyrim, for some reason, is real and you somehow washed up here (in Riverwood to be exact) after the kayak accident. You haven't seen Lem, your best friend, yet. Chances are he didn't make it.
Two: This version of Skyrim is nothing like the game. It's an actual world, not a computer program. There aren't stats, levels, skill points. There's no NPCs. Almost nothing is abstracted like it is in the game. The other day you tried picking some red flowers down by the river. In the game you just point and press a button and the flowers are in your inventory. Here, you actually have to pick them one by one, and you have to be careful not to damage the plant or cut yourself on the thorns. The locations and the places are still the same, there's Riverwood, and you've heard about Whiterun and even Bleak Falls Barrow from Lucan, but if Riverwood is anything to go by, those places should be much bigger and more complex than they were in the game.
Three: The dragons haven't shown up yet. There is a civil war going on between the Imperial Legion and the Stormcloaks as in the game, but when you asked about the dragons, Alvor just looked puzzled and started talking about the Throat of the World and the Greybeards.


1/2
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>>6324151
Yaknow, I HAVE been in the woods alone at night in total darkness, and while I ultimately did not get lost and made it to camp, I was doing so by memory and a couple of landmarks and I have a pretty good sense of space and direction, and I almost missed my mark anyways. If I had been fifteen feet to the left I'd probably have been toast. I had a gun on me. No predators for me to be afraid of in that area, either. It was pretty fucking terrifying!!!!

I am trying, and failing, to imagine that with the added hazards of
>Trolls
>Werewolves
>Sabrecats
>Evil wizards
>Falmer
>Ruins dug into the ground that I might just fall into and break my neck
>Traps left by bandits or hunters
>Regular non-were wolves
>Giant spiders
>Dragons


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>>6324158
And I had a flashlight!!!
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>>6323865
>2. Return to Embershard Mine. Go back to the deserters and try to negotiate a place with them doesn’t require engaging in criminal activities.
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>>6324158
Hagravens and Spriggans too!
>>
>>6323912
Guess I'll support this

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Knock.

Knock.

Knock.

Three knocks on your front door, exactly three-and-a-half seconds apart each. Your heart skips a beat. Your body tenses up from head-to-toe. Your breathing forgoes tempo and rhythm. A brief moment of the truest panic you have ever experienced.

Because you know, with absolute certainty, that they have found you.

>Foundational Choice: Origins

(A Foundational Choice is a choice that determines an aspect of the world. Foundational Choices will be used to shape locations and lore, determine who exactly the protagonist is and was, and decide the people they knew in the past, among other important things.)

>You are... an Escapee. Abducted and held in captivity by a shadow organization, you managed a miraculous escape. There's something abnormal about you that got their attention in the first place, and it seems they won't be forgetting you anytime soon. You're the anomaly, after all.

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>>6319460
>Your manifestation is... pantomiming. Actions you act out manifest in reality. Push your hand out at someone and they get pushed away. Point finger guns at someone and be able to physically shoot them with it. You can even mime armor over yourself. You do need to complete the motion to manifest the effect, though
Praying OP comes back from the cig store and voting for what I personally think is the coolest and most versatile option.
>>
>>6321229

Give QM a time limit and take it over yourself. It’s how I got into the Waning game myself
>>
>Your manifestation is... flaking. You can draw attention to yourself and disappoint others at will. You do need to partially perform an action to trigger the effects
>>
>>6319461
>>Your manifestation is... an ally. By exerting yourself, you can manifest a humanoid projection that possesses great strength. You can manifest this projection anywhere within eyesight, and you can also rapidly change its position at will. It can punch out most foes, block projectiles, and generally provide great assistance at getting out of danger.
STANDO POWAH!
>>
>>6321229
>>6321370
Fuck that, it’s been over a week. OP led us into the second most important decision of the game and pulled the rug out.

If anon has ideas on how to do this, he can go ahead.

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It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions.
The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world.
The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals.
Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left.
All three sides wishing to go war and destroy one another to bring in what they believe to be true peace.
But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order.
You found it.... and now you are taking care of it.

A D&D Homebrew Adventure.

Previous Quests:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rise%20of%20the%20Awakened
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>>6322327
OOC: I'm as eager to move on from Canis Lupin as anyone else. That being said, while I do not intend to slow us down anymore with shadowrunning, we still have loose ends to tie up and a proper ending to the arc to receive. Like my post gets at, we at least deserve to see what happens at the summit, even if we don't affect the results. It can be a cutscene or a big couple of posts from QM and then be over. Unless there is a terrorist attack or Incahat magic apocalypse, in which case we should be around for the showdown. It'd be weird to just up and abandon Mog's homeland when we know there was a doom prophecy for the summit. But AFTER that, yeah, we should skedaddle out of this overlong arc.

Since Hogar and June is simply a matter of waiting for an NPC to come up with a cure, we can just leave them. Let it run in the background.

None of this should take up a ton of time doing posts about the next morning and what we have for breakfast or however many minor events intervene the next day, we just need the 'connecting tissue' of us meeting back up in prison, me invisibility potioning/transforming out with you, bam timeskip, Summit (which we sneak into, since we aren't getting in legally it seems), fight if prophecy shit happens, or no fight and see the results if we solved everything, end arc and move on.
>>
Sorry guys g2g.
>>
>>6322334
>>6322327
Mog nodded thoughtfully after the queen, already planning his speech. He lay down to wait for Ursus.

The truth is, I know that being prepared to speak at the summit was important, but I never prepared a speech simply because the circumstances under which we would be attending the summit and which problems lay unsolved, and what policies Mog thought were possible or what he wanted kept changing. Also, it has been so long, this arc I mean, so anytime I gave any thought to preparing one, I kept forgetting or not getting far into writing a pre-prepared one. It is no big issue, since I can always just write as fast as I usually write and have a word-limit length speech out when needed during whatever session the summit happens at. Doesn't matter much, since it seems like Mog won't be getting the policy goals he wants anyways, even if he has some supporters amongst the populace. But we solved pretty much every immediate issue with the foreigners doing shady shit in Canis Lupin, even if the social issues persist. So I'm fine with just giving a vague inspirational speech and moving on. Or even not attending the summit to affect anything at all, I just wanted to see what the other faction's diplomacy got them and to prevent a disaster.
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>>6322338
>>6322327
Thanks for running QM! See you and Ursus next week, or whenever the next session is.
>>
>>6322341
See you two later

File: RWBYQstSeason1V11.png (2.72 MB, 1536x1024)
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Past Thread: >>6281756
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet: https://pastebin.com/x0sZyPY3 (New's here!)
Twitter/X account for important announcements, contact and stuff: https://x.com/MissvalQM


Your name is Shelly Suzume, and you’ve finally discovered what really happened to you all those years ago. About your condition, your mind, and the mess it’s become.

Unfortunately, the truth isn’t good news.

After a retrieval mission was abruptly changed at the last minute, you decided to take matters into your own hands and infiltrate the Black Sheep Family’s headquarters. You’d been here before. Partially, at least. But with the city under blackout and Grimm swarming the outskirts, this seemed like the perfect time to go deeper.

And, somehow, it paid off.


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You lightened the weight of her equipment again. She struggled more to keep up with the rhythm of your barrage. Yeah, your sabers were deflected from time to time by some unseen force, almost if they were pushed or pulled, but you were already used to those subtle changes. It was easier now to adapt to whatever she was doing. Maybe she had a semblance like yours? Something similar, at least. This worked in your favor.

Her footwork grew frantic. She was getting desperate. No wonder. If you’d been forced onto the defensive for half a minute against a torrent of erratic, lightning-fast strikes, you’d be frantic too.

You toyed with the weight of her weapon again, shifting it heavier and lighter in an uneven rhythm, forcing her to constantly readjust while dodging. Dirty tactic, but invisible to everyone but her. If anything, she was doing the same to you, telekinetic interference on your blades. Weird, but manageable.

You acclimated to the switching weights, flowing between increased and decreased mass. With so many recent catastrophes, you’d had to sharpen your skills. Remember the elevator. You’d dropped the ball there, but it taught you tricks you were using now. This was a good chance to test them.

Wait. Elevator? What… elevator?

Her back leaned too far after a stumble. The perfect opening. You sent a horizontal slash, lightening yourself first so the speed spiked, then adding weight at the last second to drive through any push her semblance could throw at you. The weight-up would also increase force, but it might slow the blade enough for her to be able to block.

But you wanted that.

On cue she crossed spear and shield to take the blow. She held it, took it like a champ, then toppled backward toward the arena’s edge. Her weapons flew to opposite sides. She hit the ground, disarmed.

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“I yield. You win.” Her breathing was ragged, her voice full with regret. She didn’t like losing. Neither did you. You understood perfectly what she felt, because it was exactly what you’d been fighting to avoid all your time in Haven. Specially now.

Silence filled the arena. You’d done it. You defeated her cleanly. She yielded. There was no question who had won. You hadn’t humiliated her, hadn’t resorted to brutality. It was a graceful, decisive victory. Disarming an opponent was often harder than overpowering one. Good thing it looked far better from the outside.

“What an incredible duel! The Star of Haven versus the Gem of Argus! Both gave us a spectacle unlike anything we’ve seen before! Let’s hear it for our Huntresses, they’ve more than earned this applause!” The commentator’s voice boomed, and the crowd erupted.

At least he gave you some of the credit.

You lowered your weapon and extended your hand toward Pyrrha. She glanced to the side, towards her fallen weapons, hesitation in her expression. A few seconds passed. Now she had to take this lost duel with grace.

She extended her hand, accepting the handshake and the help.

You took her hand and helped her back to her feet. She pulled you into a hug, forcing a small smile. But you could see it in her eyes. She didn’t like how this ended.

“You’re amazing. I still have a lot to learn,” she said, her gaze fixed on the floor instead of your face. “I’m… sorry.”

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“Is everything alright, sweetheart?” A woman with the same red ponytail and striking green eyes approached, surrounded by several professors. “Are you hurt? Are you okay? That fall looked dangerous! You should’ve taken better care of my child. She’s not even fifteen! Why didn’t you hold back? Are you out of your mind?” Her voice shifted sharply from protective to accusatory, the last words clearly aimed at you. What could you even say to that? She was just a mother defending her daughter.

“I’m fine, Mother.” Pyrrha stepped between you both. “Really, I’m fine. If anything, Miss Shelly was careful. She held back a lot. Please… don’t talk to her like that. She treated me well.”

“But the fall! And then she pointed her weapon, and I thought that I-” Her words faltered when Pyrrha gently touched her arm.

“Mom… please…” You couldn’t see Pyrrha’s face from where you stood, but her tone said everything.

The two stayed quiet for a long moment, exchanging a silent understanding. Pyrrha’s mother finally turned to you while the professors continued examining her daughter for injuries.

“I’m sorry. She’s my pride and joy. I… get emotional seeing her fight, and results like these aren’t something I’m used to. I’m sorry, Miss Shelly.” Her voice softened, genuine remorse replacing her earlier hostility. You couldn’t blame her. If your mother had watched you fight, she’d probably have reacted the same way.

“No worries, ma’am. Your daughter is a prodigy. I’m sure she’ll have an incredible career ahead of her.” You hid your bitterness behind a polite smile.

“Thank you… Sweetie, let’s go.” Pyrrha’s mother placed a hand on her shoulder, gently trying to pull her away from the arena.

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>>6323822
>> “You rely too much on your Semblance.” She fought well, but depended on it too heavily. Against a clever opponent that got used to it she would be in big trouble
>>
>>6323822
> “Don’t use flashy moves against dangerous opponents.” Her loss came from risking too much for spectacle. Even when she executed it well, those moves were just not ideal against someone of equal or more skill.

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"We should keep moving and catch up to the NPC. My transformation only lasts a minute and we should make the most of it." You say motioning to the next cave entrance. Ryuji nods and tears his glaive free from the zombie just as Irene finishes her trance. The three of you regroup and begin to run through the cave system once more, all pretense of stealth lost. Not helping was the fact that Ryuji was constantly gushing and asking questions about your abilities.

"What else can you do? How long is the cooldown? What buffs do you get? Did the coat come with the costume?" He asks, eagerness overtaking any sense of restraint on his curiosity. "I don't know anyone who's ever gotten this far!" He concludes. You suppress a small sigh building up. You had expected him to explode with excitement given his love of the game but you hadn't really expected to see him get this excited. Still, you couldn't help but share a bit of his enthusiasm. How long had it been since you had eagerly spoken about the game with someone just as passionate instead of trying to avoid the conversation with non-answers? You pull back your helm, allowing it to fold back behind your head and somehow vanish causing Ryuji to let out a noise that sounded like a mix between a squeal and roar of excitement.

"It folds back..." He manages to eek out.

"It's on a 5 minute cooldown. So it's really more of a boss fight kind of ability though right now I don't think we have the luxury to hold back big CDs. While I'm in this form, these are considered two handed weapons." You say raising your fists. Ryuji's jaw drops.

"Waitwaitwait. You're dealing two hander damage with your fists alone? I've seen how fast you can swing those things and you're telling me they can hit as hard as a warhammer?" He asks.

"Yup. Only while transformed though. Untransformed I have the Brawler's [Powerful Fist] skill but it seems to scale better because I can't really wield anything else." You continue. "Also, I'm considered to be wearing light armored outside of my transformation and medium while transformed. Stacks with the bit of damage reduction my class gives. Class seems to give me a handful of abilities from other classes to pick from on level up but it seems to lean towards fighter and brawler skills." You pause for a moment. "But I get this feeling that there's more to it. Almost like the game is keeping note of what I do and adjusting for it. I got a weird quest regarding another player on the tutorial island and now I'm expected to grow under strife, whatever that means. For the moment it seems my class progression is locked until I meet some kind of requirement. Nothing about this class is straight forward and the power seems to compensate for it." You say, drawing your helmet back on. "If I'm honest...that's the fun part."
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>>6323687
Im guessing we can't bandage right now?

>Ask if Eleanor can see that blue thing and if her necklace reacts to it. We might need her to deal with it while we fight the yeti.
>>
>>6323774
If we can, have Ryuji bandage like this anon suggested, before we fight. But if not...

>>6323687
>Fight the thing head on. You'll have to play it smart. Real smart. But if you can take it down...well perhaps more fame can't be a bad thing.
Just do this. It's a game, and taking down secret bosses is fun.
>>
>>6323687
>>Fight the thing head on. You'll have to play it smart. Real smart. But if you can take it down...well perhaps more fame can't be a bad thing.
but before that we get everyone to 100% with bandages
>>
>>6323687
>Try and head for that blue thing. It makes you feel uneasy but clearly it wasn't here before. That seems like the right direction.
>>
>>6323687
>Fight the thing head on. You'll have to play it smart. Real smart. But if you can take it down...well perhaps more fame can't be a bad thing.
Also have Ryuji and Eleanor patch themselves up

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The Caretaker Quest - Part 8

This is part 8 of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slythering (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>He is currently now trapped inside a poor and weakened girl named Artemis.
>You obtained a piece of The Beast
>The Beast is now trying to escape under any circumstance
>Because of it, magic is now gone and you now have to find a way to get the rest of the pieces before The Beast escapes

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>>6321573
>Wait and warn whoever is coming.
Hol' up chaps. Go no further.
>>
You stare at the cloud of dust coming your way for a few seconds then think back on the group of aurors that you left lying on the ground.

That was a particularly cold thing for you to do, you could have at least moved them out of the road to protect their bodies from the direct sunlight or predators, you could have done SOMETHING, but you didn't.

No, it doesn't matter if the end of the world is coming or if magic is in danger, you need to warn people to minimize any kind of casualties, if you can save people along the way then that is something you should do every chance you get.

“Lets wait until they get close and warn them, we shouldn't let people get close to Hogwarts, at least not without a warning, if they are really from the Ministry then they would appreciate all the info they can get.”

“Sounds good to me, lets vait zhen”

Willow parks the truck on the side of the road, leaving it perfectly visible but out of the way so that the people can resume their path after your warning.

“Vhat are you going to tell zhem, Brandon?”

Hmm, you think for a moment, no matter who they are, there is only so much you can say without ignoring all the warnings you have been told until now: “Dont let Potter know”, “Dont involve any more people than necessary” and “Hurry up”

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“I think they saw us, they are coming”

You wait a bit longer and you can start noticing details on the black car.
It is long, wide and flat, almost entirely black with the exception of a silver stripe going across the sides until the middle of the first door.
The windows are tinted, so even as it rolls down to a stop a few meters in front of you, you can't see who is inside.

For a moment, the car stays there, no signs of movement from the inside.

“Hello” You begin. “We just wanted to let you know, you should be careful going forward, there is some strange things going on the further you go”

The car gives no signs of movement for another minute before the driver's door finally opens.

From it, out comes Ronald Weasley and from the opposite door, Hermione Granger.

Shit…

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“Son of a bitch…how? he was-”

“And he still is, you must think im stupid if you think i would ever team up with him of all people, but we did reach a temporal agreement for now, worry not about the details, all you must do now, is to come with me back to Hogwarts, cooperate and I promise you that everything will be fine.”

“Sir. I don't know what he said, but you must know that he is full of shit”

“He is the founder of the shittiest house, of course i know that, now, be a good employe and come with us back to Hogwarts, we have things to take care of”

“Im sorry sir, but im afraid i cannot do that”

You slowly take a step back to Willow´s truck.
Harry pulls out his wand the moment he notices your movement.

“Dont take another step” He says and both Ron and Hermione pull out their wands and aim them at you.
You freeze.

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Rolled 95, 59 = 154 (2d100)

>>6324188
>>Try to escape (roll 2D100 against Harry's and Co. opposing rolls (3 rolls, one for each member) (Your best final result will have to beat 2 out of 3 of their rolls to escape)

It was late in the afternoon, as staff were starting to wrap up testing, check-ups and other activities in the deeper parts of the facility. However, whilst most subjects were being brought back to their containment, this was not the case for Kaenum. In fact, she was currently following Catherine to a place she hadn't visited before. "So, who are you bringing me to?" Kaenum asked calmly, looking around and noticing that there were a few guardsmen around, which made her both curious and concerned. "Her name is Edith Astor. Codename, PW-87. I designed her with Roraima. However, after she refused to do what Roraima demanded of her, he... punished her." Catherine said in a regretful tone, Kaenum giving an understanding nod. "I fortunately managed to take full control of her, ensuring Roraima doesn't hurt her further. Unfortunately, she has been rather scarred by the experience. Which is why I was hoping that you could help her out. Perhaps give her some therapy to help her cope with things."

Whilst Kaenum was saddened that a subject had to suffer so much under Roraima, she was optimistic that she could help out here. After all, she had trained quite a bit when it came to therapy, and knew that she could help anyone out with enough time. "Of course, Catherine. I'd gladly help out." Kaenum responded, Catherine smiling with relief, as the two headed towards the secluded and relatively well-guarded chamber. Until finally, the two would reach the large set of doors leading to the chamber. "Will you be joining me?" Kaenum asked to Catherine, who paused before reluctantly shaking her head. "I want this to be between you and her. I've talked with her a bit, but... I could not get her to talk much. She needs someone else. Another subject..." Kaenum nodded again, taking a deep breath before looking ahead. "Very well then." With that, Catherine would give a nod to the nearby guardsmen, before taking a step back.

Kaenum stepped through the door after it opened, entering the small space which separated the outside world from the containment chamber. Though once the second set of doors opened, Kaenum was met with a rather neat and homely looking room. Clearly, Catherine had tried o decorate the room in such a way that it helped Edith feel more at home. Though, given how things looked eerily untouched, it had not been too effective. Not to mention, the fact that Edith wasn't really doing anything in the room. Kaenum spotted her in the corner, sitting on the floor and facing the wall. "Go away..." Edith mumbled in a worn-down voice, Kaenum remaining calm and quietly entering the room. Kaenum looked over the subject, quickly noticing all the combat features Roraima had clearly given her. Those large and long wings, those clawed hands and her stature all were traits meant to appear intimidating. And yet, Edith appeared more sombre than scary. "Edith, it's a pleasure to meet you. My name is Kaenum. I am here to talk to you."
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>Send Katya out to explore the place whilst you headed towards where you wanted to go. She could maybe check if there were any threats ahead or nearby which you had to watch out for.
Having reached the high-threat level containment area, you would tell Katya if she could go back to patrolling like the good ol' days. "Affirmative. I will patrol as done previously, Mikhail." She said calmly, you quickly telling her to not forget to come back after she was done patrolling, rather than... continuing forever like she did before. More importantly, you told her to be on the lookout for dangerous subjects like Grise, or any other threat she could find. If she did find Grise, you wanted her to contact you and lead her away from you. "Affirmative. I will contact you if I spot her and lead her away." She repeated, you lastly telling her to also keep her eyes open for subjects to befriend. Shesha was still on your mind, along with dozens of other subjects who seemed like solid partners.

>Head towards the medbay first, both to look for ways to help Gwen's caretaker and to show France's men around.
Katya spread her wings, before running forward and lifting off, speeding up rapidly before disappearing from view. "She is insanely quick." Lautaro mumbled, to which Zaria proudly responded: "Like a star fighter!" As your men looked down the hallway Katya flew through, you would tell them to follow you to the nearest medbay. Obviously, you wanted to go there for Gwen first and foremost, since you knew that it'd maybe give her some hope. Though admittedly, the chances of somehow bringing her caretaker back from the death seemed... unlikely, to say the least. At least there were other things you could do in the medbay, you telling France and his men that they could get materials if any of them were injured. "Oh, I don't think we need... too many materials. We've remained relatively unscathed, fortunately." Orhan mumbled casually.

As you wandered down the hallway, youd also soon reach the very section where you fought Reika first. "It looks like quite the battle happened here." Sigit remarked, before Maija asked: "What the hell are those quills in the wall? Are those..." Before she could finish, Mike confidently said: "Reika's spikes. Shot them at us on several occasions, but... fortunately never hit us given that we damaged her tail early on in our battle. Still, it was a rough battle." Lars confirmed this, pointing to a nearby office. "I almost died there, after getting some of those quills in my chest. Nasty things they are." France's men and Idalia looked fascinated, especially as Thaddeus soon pointed to a large blast site: "That's where I used my plasma railgun on Reika. She managed to survive a couple a shots, which was... impressive to say the least." France and his men were obviously impressed, inspecting the damage caused by the plasma railgun.
>>
It was a good thing that there were no government forces here to check the damages... Hell, maybe the government hadn't sent anyone down here to begin. Regardless, Idalia would soon also share her thoughts in a mixture of confidence and amusement. "I take it Reika wasn't too difficult to hit, given her foolish nature and lack of an effective strategy. Perhaps if she was more intelligent, she could've avoided being hit by that gun of yours." It was an odd comment, since it sounded that she was comparing herself to Reika... then again, perhaps it was a quirk of her education under Roraima. Either way, you'd soon speed up again, it not taking much longer for you to reach the medbay. The damage to it was fortunately the same as before, there still being quills embedded into the walls and windows of the space. You would immediately tell France's men that they could look for some medical equipment, if they felt it was beneficial to them. More importantly, you told Sigit, Lydia, Anon and Lautaro to check the CCTV footage for anything of value.

"On it, Mik!" Lydia said eagerly, Anon, Sigit and Lautaro following her as she led them to the nearby room to check the cameras. In the meantime, you turned to Lars and Orhan, asking them if they could join you in checking some of the books and computers for any info on bringing people back from the dead. Orhan and Lars both looked uneasy, with Orhan saying: "Mik, I don't... know if we will be able to find anything about it." Lars nodded along and softly responded: "Even if it is possible, we are just regular doctors, y'know. The most advanced thing we got are medical nanites and..." He looked at Gwen, who was listening along with a pained expression. "Even those didn't seem to do much for Gwen's caretaker." Lars whispered to you, to which you said it was still worth giving a shot. And if it didn't work, you could at least tell Gwenllian that it was over. Orhan and Lars looked at each other, before Lars sighed. "Fine. We'll... look around."

You told the rest of your men to just relax, look around for medical equipment which could be useful or any other findings. Thus, your men split up and started looking all over the place. Gwenllian, Thaddeus and France stayed with you though, the former clearly knowing that this was all about reviving her caretaker. Of course, you wouldn't state that just yet, waiting to hear if Orhan or Lars found anything that could bring them back. In the meantime, you'd get Gwen a bit caught up on what you had found. Albeit, without reminding her of the traumatic parts. Gwen listened along calmly, yet was clearly more focused on her caretaker who by now was starting to thaw quite a bit. Though eventually, France would calmly ask Gwen: "Um, Gwen, may I ask... are ya aware of any... humans being brought back to life through facility science? Just... out of curiosity." Obviously, this was a rather risky question to ask Gwen now. But fortunately, she didn't become more emotional as a result.
>>
Gwen looked down at her caretaker, before responding softly and a little slowly. "N-No, I... d-don't remember. I-I heard rumours a-about it... a-and it was b-being researched, b-but... I-I don't know." Things went a little quiet, things feeling a little awkward. Though, Gwen did soon have a bit more to say about the topic. "I-I still... h-have hope th-that... K-Kiliane can... s-s-survive." She mumbled, you knowing that she really was trying her best to deny what... you knew deep down was the case about her poor caretaker.

>What do you do next?

>Talk a bit more about Kiliane with Gwenllian. Perhaps you could learn more about Kiliane, as well as reassure Gwenllian ahead of things ending up for the worst. (Write in what you talk about.)
>Just quietly wait for Lars and Orhan to return with the materials they could use for reviving Kiliane... if those materials even existed to begin with.
>Go over to Orhan and Lars to see how they were faring. Maybe you could help them in their search if they had found any leads by now. (Write in what you do for Lars and Orhan.)
>Check up how Sigit, Lydia, Anon and Lautaro were doing with the computers and the CCTV footage. Perhaps they had found something of interest on camera which you could check out whilst waiting for updates from Orhan and Lars?
>Discuss with your men...
>Something else...

(>>6323847
>>6323849
>>6323853
>>6323855

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>>6324096
>Talk a bit more about Kiliane with Gwenllian. Perhaps you could learn more about Kiliane, as well as reassure Gwenllian ahead of things ending up for the worst. (Write in what you talk about.)
Really doubting we'll be able to revive her, so let's give Gwen some closure.

>Curious what subjects in the list each anon is particularly interested in.
I'm only interested in evil women and Feng was left off the list.
>>
>>6324096
>Talk a bit more about Kiliane with Gwenllian. Perhaps you could learn more about Kiliane, as well as reassure Gwenllian ahead of things ending up for the worst. (Write in what you talk about.)
Tell her to prepare herself for the worst, that there may be no way to bring her friend back, but that at least now she doesn't have to mourn alone and we'll be here to support her if there's no way to help Kiliane.

>Curious what subjects in the list each anon is particularly interested in.
Barghest wife and gun cat

To most, the idea of being reincarnated into another world was a mere fantasy.

But to you...

It was reality.

Your name is John Doe, and a few months ago you got hit by a truck. After your death you met Herta, the beautiful (and perverted) Goddess of Artifice. She told you that you needed to pick a cheat skill before she could send you to one of the many generic isekai worlds available.

"Because that's heavenly policy!" She'd said.

But instead of picking between those boring options, you took the Goddess Herself and brought her with you to a world of her own creation.

This universe of hers was slapped together with 'tags' and generic fantasy themes. Some might scoff at the abundance of stale tropes and cliched genres, but things were just the way you liked them.

Well, you were still getting used to the unfamiliar logic and morality of this brave new world. Beyond being mere ideas that were held by people, these conceits extended deep into cultural thought, sculpting history and even shaping the laws of physics.

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>>6319252
>>6319305
Changing to
>In Centria.
>>
>>6319290
Curse getting you QM?
>>
>>6320693
Yeah a bit.
I'll try to update tonight/tomorrow.
>>
Sorry for the long wait.
A dose of the Curse mostly to help my parents with some legal stuff has been keeping me away from having the time to write.
Hopefully I'll be able to update soon, but I can't make any promises.
>>
>>6321966
It is October, curses are to be expected

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You're a plague rat.

You don't remember much about your past. Your life before the plague settled within you is a mystery. The plague doesn't affect you, and you're not sure how it would affect others if they got infected. You feel an itch to spread it though. You also feel like you'll grow stronger and maybe learn something about the plague if you do.

Your little body still aches, not from the plague, but rather as if from a long journey making your muscles sore.

Around you, in the dark, is flowing waste, the pitter-patter of water drops on wet stone, and the stench, the unmistakable stench of the sewers. You think you also hear the squeaking of other rats. The stone tunnels stretch before you.

What will you do, little rat?
>Find someone to spread the plague to. A misfit dwelling in the sewers? Other rats?
>Map the area. Check what's above the sewers. Maybe there's something of note within them as well.
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>>6322688
>>6322822
>>6323136
>Hide

You hide behind the shackled rat skeleton, hoping the rabid rats will ignore you.

Most of them pass through the hall and into other parts of the city. You may meet them later, if they haven't succumbed to traps by that time, but that's a problem for the future you.

A few remain in this hall, sniffing the air. They scurry closer and closer towards you, and you quickly understand that their big noses allow them to detect stealthy enemies, just like you guessed.

What will you do?
>The sound of crashed ore will deafen and shock them for a while. Gnaw at the rope, drop it, snatch the skull while they're stunned, and scurry back into the hall with the platforms. [get injured]
>Make a break for the main hall with the big door. Lose them in the tunnels. You may die with all the traps, rabid rats already there, and some chasing you. However, if you make it back alive, the passage to the hall with red glow will still be open. [one of the few situations where I'll make a roll]
>Enter the hall with the red glow. [get injured]

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>>6323195
>The sound of crashed ore will deafen and shock them for a while. Gnaw at the rope, drop it, snatch the skull while they're stunned, and scurry back into the hall with the platforms.
>>
>>6323195
>The sound of crashed ore will deafen and shock them for a while. Gnaw at the rope, drop it, snatch the skull while they're stunned, and scurry back into the hall with the platforms. [get injured]
>>
>>6323195
>>The sound of crashed ore will deafen and shock them for a while. Gnaw at the rope, drop it, snatch the skull while they're stunned, and scurry back into the hall with the platforms.
>>
No update today.

File: Character Select!.jpg (317 KB, 1264x893)
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>Select your character to begin your adventure!

>Amazon, Barbarian Level 1, Outlander background, Athletics, Survival, Perception, Stealth and Animal Handling proficiency, greataxe, 16 str, 14 dex, 16 con, 8 wis, 8 int, 15 Cha, Tavern Brawler Feat

>Dwarf, Fighter level 1, Archaeologist background, History, Survival, Athletics, Investigation proficiency, dual hammers, 17 str, 12 dex, 17 con, 12 int, 12 wis, 10 cha

>High Elf, Ranger level 1, Criminal background, Deception, Stealth, Acrobatics, Athletics, Perception proficiency, Longbow, 10 str, 17 dex, 12 con, 12 int, 15 wis, 13 cha

>Sorceress, Sorcerer level 1, Sorceress Apprentice background, Arcana, Deception, Persuasion, Nature, Survival proficiency, staff, 8 str, 12 dex, 12 con, 14
14 int, 16 wis, 16 cha, Magic Initiate (Warlock) feat (knows Detect Magic and can cast for free once per day, knows Prestidigitation and Eldritch Blast)

>Wizard, Wizard level 1, Noble Background (Retainers), History, Arcana, Persuasion, Perception, Insight, Medicine, Nature, Investigation, 12 str, 12 dex, 9 con, 16 int, 16 wis, 14 cha, Skilled Feat

>Fighter, Fighter level 1, Noble Background (Knight), History, Persuasion, Athletics, Intimidate, Animal Handling proficiency, 16 str, 11 dex, 16 con, 10 int, 10 wis, 14 cha, Shield Master feat (shield bash does d4 damage)


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>>6319458
Something else you seek for? Also oof.
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>>6319464
A multiplayer with a decently like-minded QM. Let's let it like that.
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>>6319229
>not try again. Toads need slaying
>>
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>>6319231
>>6319589

You're a little downcast as you leave, backing carefully away from the growling cat before you dare to turn your back. Earning a mount like that would have earned you respect in the tribe and a great help in combat and travel. Ah well.

You're almost out when Azura, an older warrior, comes forward at the door, heavily tattooed and clad in a soft leather bikini and wolf pelt.

"Och, tough luck gel, but don't gnaw yerself oer it. Those snarlin beasties are loath to take any rider that don't smell o' yer mum."

She grins.

"I'd have scars aplenty off em if it weren't fer tha healers. Come back after ye kill those toadies and I'll pour ye a mead meself."

You smile.


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>>6322115
"Who goes?!" The gate guard swiftly puts her longsword up at the sound of your booted footsteps.

"Jus me miss Elspet." You give her a quick salute with your free hand. "Busy day?"

Elspet lowers her sword. "Nay, ye know we almost never get any ruffians this high up. Bit borin', but it's fer tha best ah suppose."

She smiles. "And It's just Elspet ta you now. Congratulations on yer comin' of age girl. Ye'll do us proud."

Her brow furrows. "And if yer headin out, keep half an eye out fer young Jean."

You know Jean well, the two of you have been rivals and sparring partners for years. She's cold and focused in battle. Came of age before you, to your chagrin.

"She in trouble?" You ask.


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Our bittersweet farewell to youth.
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>>6321064
I see it now
>>
About halfway done with the update. Should be out by tonight.
>>
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A work in progress.
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Still working on it, don’t worry.
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>>6324043
a time spent in waiting
a sense of being owed creeps in, unbidden

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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Turn 11 begins!
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>>6320517
Develop [MA] [1 DI] - <Metal working>
>Preq-Tech: geomancy, mining, and stone carving
>Preq-Resources: scarce Ore
> <Metal working and shaping for better tools, construction and equipment>
<The members of Onn continue to explore the deep and try to explore metals as a possible material source for tools, vulkan trying to experiment with stronger materials for possible applications.
He had begun cooking different odd and tasty ores via heating them up and studying the elements available Syrconite Ore, the rusting blue and silver chunk of metal covered in rock begins to melt vulken lets off the heat via charred wood and air flow to let the metal solidify into a chunk of ingot, then reheats it and with a straw siphons out the slag out of the ore to enjoy later. Of course due to not having much of the ore this material is heavily scarce and those that approach the mountain with Syrconite Ore they tend to avoid most of the other species there.>
>>
>>6323617

Correction AGAIN, remain in kaiju mode, do not turn into UFO
>>
>>6323762
-[MI] move god unit to 21,3
>>
MA develop gardening (stone tools + herbalism + woodcutting)

Trying to forage herbs was such a task with travel, the conditions were right for herbs right here dammit lamented Huk. "Fine ill take the soil and throw it right here roots and all I bet that will work" says Huk, leaving a plaque that let friends know he wasn't home. He forged and gathered herbs whole and threw them on a wooden slate. After gathering enough he he dug up ground and replanted the herbs near his shed, satisfied.

MA develop animal husbandry (hunting + trapping + woodcutting)

Talos prepped the pin carefully making sure to to bend the wood carefully after planting the supports, the few animals they caught today can finally be studied, honestly Talos just wanted to look at the smaller fuzzy fellas more even if they did taste so good.
>>
>>6323901

While the wizard bring the finishing touch to their construction they are suprised by a thing they didn't foresee happening

The door opening.

Well not the door door. In fact a smaller door open in the frame on the big one and out goes a diminutive creature wearing a hat half it's size and twice as large. You can hear voices behind it, pushing it to go and do it.

"Hmmm excuse me? Could you perhaps stop tampering with the portal? The Door is annoyed and keep sending us visions telling us to tell you to stop..."

You cannot help but notice the creature does not wander far from the door

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The loss of one's memory is a terrible thing. You're not in the strictest sense dead, but you may as well be for anything and everything you could call yourself is gone. And, you are left like a needle on a record player listlessly following a groove with no music. Yet, still the record turns and so does your meaningless experience continue second by second.

You're alone in a padded cell. You're bound in a straight jacket. A gag fills your mouth and is locked behind your head. It takes a great deal of effort to even stand because you're arms aren't free. You can think, feel, and express yourself clearly. Define the things you experience as if you've always known them. But, you have no memory of who you are, how you got here, or even where you're at. All you know is that you're restrained.

Something shuffles outside your cell's door. It sounds like somebody walking and brushing against the wall at the same time. A strange clicking noise accompanies the odd stride, like teeth chattering in the cold.

>Try to call out to them and get their attention

>Hold your breath, remain silent, and stay perfectly still
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>>6323715
>>6323371
>>6323204
Your dream appears to be turning into a cross between some old western and a horror flick. The "vampire" Frenchman and Mr Silver modern day cowboy stare each other down in the old town saloon. You cast in the role of the witless town drunk about to witness history in the making. You have an urge to stop them, but then again... You decide to take another drink. Why ruin your free entertainment? How often does a man get to experience a dream like this? You've been having a real shitty week, time for some fun. You kick back and wait for the fireworks.

The Frenchman doesn't appear overly concerned by the gun pointed in his face. "Silver you're always so reactionary. I merely..."

"Sent two men to the hospital. Kidnapped a patient. And, interfered with the plan. Betrayed our arrangement, in other words. Yeah, I know. Just like I knew that the Doctor and administrator were insane having anything to do with you. But, I don't make the same mistake twice. John Doe keep back and out of the way. You'll be fine." Mr Silver aims his gun right at the Frenchman's forehead.

The Frenchman raises and eyebrow and points with his hand to yours. Mr Silver eyes dart away from him only for a second, but he sees the gauntlet on your hand. He noticeably pales. "Great, great. When you fuck up you do it royally monster!" The gun is now pointed at you. This situation has deteriorated and turned into a personal nightmare. What do you do?

>Try to remember to something

>Tell them both to calm down


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>>6323874
>Reach for Mr Silver's gun
>>
>>6323931
You reach out with your gauntlet and blue fire erupts from the palm of your hand. It flies across the room and consumes Mr Silver's gun melting it down into burning slag. The shells cook off and explode like firecrackers causing Mr Silver to jump backwards and out the door for cover. The Frenchman slams his hand on the table and howls with laughter, "Ha, my friend it really is you! Finally, after all this time we have found you at long last." as the Frenchman speaks a shell from Mr Silver's gun flies into the bar and explodes a bottle of vodka. Its high alcohol content translates into a small incendiary device and causes the rest of the bar to go up in flames. A few more stray shells fly towards you but they never find their mark, exploding inches from contact in bursts of blue fire. Something inside of you has changed. You're no longer the you that was helpless and confused in a straitjacket a few days ago, but neither are you who you were. No, you're just as in the dark as before, but with more vestigial elements of your old self surfacing. And, its something that transcends mere memory. It's power. Pure magic with no direction and no restraint. Your power.

You stand up as the fire spreads throughout the bar and into the dining area. The building doesn't have long. The Frenchman walks up to your side about to say something when a streak of silver flies in through the door, burning with a power of its own. The Frenchman's head falls from his shoulders and his body crumples down onto the floor. His decapitated head looks up to you and begins to speak, "Ah hell, that damn Silver has no sense of tact. Look at what he's done to me! Come, take my head and body to my car. I left the keys in the ignition. We have a lot talk about and a burning building isn't the ideal location for such a discussion." You shrug and pick up his head and sling his body over your shoulder in a fireman carry, It comes naturally to you. The effort is difficult, but you find your strength is more than up to the challenge. Perhaps still more "magic"? Or, were you always this strong? Doesn't matter. You turn around and see the spinning silver discuss that took off the Frenchman's head lodged in the wall. It's still vibrating as if there is yet more power in it. You recognize it as the weapon Mr Silver wore on his belt back in the hospital.

You don't feel like confronting Mr Silver so you leave through the back entrance. You unceremoniously dump the Frenchman's head into the passenger's seat and leave his body in the back seat to sleep off his drunk.

The Frenchman looks up at you and says, "Look friend, I know things are scary right now, but they're going to get a whole lot worse. I can explain all of this to you right now in an incredibly boring and drawn out question and answer session. Or, we can head five hundred miles east of here and go get fucked up in Vegas for a few week while I gradually explain what is happening."

>Cont.
>>
>>6324152
So, what is it going to be? Also, I'm the head nurse over at the hospital. So, you can consider this part of your treatment if that is still bothering you for whatever reason.

>Head out to Vegas to get fucked up with the French vampire for several weeks on god know what while he explains the situation

>Steal his car and take off on your own

>Head back to the hospital and confront the Doctor and Administrator over what's going on.
>>
>>6324153
>Head back to the hospital and confront the Doctor and Administrator over what's going on.


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