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File: T6_OPIMG.png (122 KB, 600x800)
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Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2026/6419792/

First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6212686/

Last time:

>Your daughter and a robot run off!
>You watch a round of a robot fighting tournament!
>You meet a goblin!
>Your daughter and a robot are grounded!
>You meet a zombie!
>Your daughter has her first stay at a daycare!
>You go to the Atacama Desert!
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>>
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You ask if there might be a fae here who is interested in gems and valuable minerals.

"Oh yes. Fairies in general do, though in the modern age things like gold and jewels aren't exactly rare in the faeworld. It's to the point that they only have value specifically if they come from the real world" Zul remarks, "I wouldn't be surprised if there wasn't at least one fae who picked this place clean."

As your light continues to reveal more of the derelict structures, you can see that they were probably some sort of break room, and/or field office. Most of the rubble is made of corroded file cabinets, broken chairs, and documents that have been weathered so bad they can barely be picked up much less read. The pair of you sift the wreckage, hoping to find something that might indicate the ghost is around.

You ask Zul why she's in such a good mood recently. Did she hear some good news or something?

"Things have been going well with work and life in general really, so why can't I be happy?" Zul says. "We've successfully completed all the missions we've been to and in record time. Most cases are solved over months, but we've hit all of them in days! No casualties even!"

You remarks that there were injuries, your hand unconsciously going over the place the clown shot you. The LGM gives an apologetic look, though ruining it slightly when it turns back into a smile. She then says, "Nothing permanent luckily. Plus I've learned quite a lot in my own research thanks to your anomalous nature, and I've even got some new data with those weird transforming machines we stopped.

You think back to those strange robotic fae that could impersonate other fae's glamour. That spidery one led you to being haunted by a enamored ghost, and the other is the whole reason a kingdom of clowns and mimes nearly fell into fighting. You ask if that's all the reason she's happy, as none of that is really new developments after all.

"Well, I got to see my daughter yesterday also, despite Hilde's best efforts. I even got to punish that silly robot because of her failure." She says, humming as she pushes some rotted wood and rusty metal aside. "WIth her gone and your daughter in daycare this has also become less babysitting and more professional."

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>>6477323
> For all I knew at the time, you were just playing a part and her little girl aesthetic was a facade to make us let down our guard.
reply with: "feels a bit offensive that you thought of us like that, but i guess thats fair since we were all strangers at the time, glad you no longer feel like that."
also, what is that in the background? almost looks like some sort of bird, too shapely to be a random thing.
>>
>>6477323
I guess I can’t really fault her for being frank about not trusting us to begin with, but I’m a bit miffed that she sort of implies that she isn’t quite sure if Tamako actually considers us her father. I wouldn’t bring it up, though. I don’t want to sour the mood if we’ll be stuck together down here.

Just tell her that Tamako is as much a daughter to us as her own is to her. Tamako’s been nothing but a sweetheart, if mischievous in the way all kids generally are. She willingly shared her cake with those gnomes when she wasn’t even more than a couple days old. If she has any bad bones in her, they’ve yet to come out.

I have kind of a hunch here. Ask Zul if she’s ever known any changelings, or had many encounters with them. If the factor here is our daughter being gone, then maybe she’s a bit biased against changelings?

Also, is that something behind us in the distance?
>>
>>6477323
No harm no foul. I understand the precaution.
>I'm glad we earned your trust.
>Tamako’s been nothing but a sweetheart, if mischievous in the way all kids generally are. She willingly shared her cake with those gnomes when she wasn’t even more than a couple days old. If she has any bad bones in her, they’ve yet to come out.
>Say, can you tell me more about Changelings?
Do you think the app we got on our phone and Tamako's appearance could be related to the Unseelie schemes? Do NOT bring that up with Zul, btu I'm considering...
>>
>>6477368
>Spoiler
That wasn’t an angle I had considered before, but I don’t think that’s too unrealistic to be possible. The only other idea I had was that maybe Tamako and that app were provided to us in order to raise her in a manner counter to how changelings are typically raised. Basically, someone wanted us to raise Tamako to be more “good” than changelings usually are.

I assume changelings usually don’t wind up in someone’s house as an egg. They’re probably hatched first, find a target, eat a child and replace them, then do other nasty stuff until they get to adulthood and reproduce. It’s definitely confusing how much of an outlier she seems to be. I am this anon btw >>6477348

>>6477345
I immediately thought of a bird too.

File: Knight.jpg (74 KB, 843x691)
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You are a knight.

You are level one.

You are shirtless, ripped as all fuck, and ready to beat the fuck out of everything in this dungeon.

The entrance looms ahead of you.

Your stats:

>16 Str
>14 Dex
>16 Con
>12 Int
>12 Wis

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Bump
Also I'd like to throw 10gp of scattered coins for these bandit types then attack when they run up to get them.
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>>6475282
>1: Intimidate them
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>>6475282
>>1: Intimidate them
flex on them by ripping out the brazier to give us better lighting while showing off our muscles
>>
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Apologies for the delay! Mom and dad were fighting (I am in my thirties).
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>>6475487
Why did you send a picture of your parents

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ANTON PEAS: lover, fighter, Divine Champion AND limbo enthusiast… at your service! It’s become a long, winding road ever since a botched devil-summoning ritual brought you to ZORAL: a fantasy world shrouded in everlasting darkness, but, well… you’re getting the hang of things!

That’s not to say it’s been smooth sailing, of course. Dueling with demigods? Been there! Dealing with devils? Done that! Skirmishing with siegers? Still a work in progress! Oh, and your memory’s been fuzzier than your new Bardy beau ever since you arrived!

The cure? Putting Zoral’s FOUR LORDS on ice, apparently–and if you think they aren’t just called that because it sounds catchy, well, you sure ain’t whistlin’ Dixie! Nevertheless, the lords must fall if you want to regain your memories… and, y’know, save the world. Maybe. See, the last one you mulched, ARCHMAGE TRIER? Seems he made a deal with someone, or someTHING, to seal away KNODD: the Earthmother and god of land. Once you wasted the wizard? Boom–DIVINE POWERS!

Before you could really bask in all the status and glory your new DIVINE CHAMPION title offers, you found yourself smack-dab in the middle of yet another crisis: a two-sided siege on CROSSROADS: Zoral’s main trade hub and conveniently where a lot of your new pals call home! Beset on all sides by Skog Marauders and fearsome Fuuxi, you somehow managed to break both belligerents with some help from your friends–new AND old–a handful of local militia members, and a heaping handful of luck!

With the appetizer finished, the main course remains… accompanied by a strike team including TZAH-TZIE: plucky performer and your sneaky sweetheart, MOROOK: reliable ranger and your pal Volka’s half-brother, and a mysterious strike team hand-picked by VOLKIR: curmudgeonly commander of the clandestine STAR-CLOAK cabal, all that remains is to stealthily sortie to the sinister Skog Siege camp in the swamps…

Your mission? Disable their magic-suppression devices and eliminate their charismatic commander: BREAKER TAA’JHAA!

It’s been some time, but you can’t afford to get rusty… borne upon steam-propelled wings, THIS is where your story continues…

https://youtu.be/1lR8VLt1Xlk
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>>6477174
>See if you can get him to destroy the Jammer!
Ey, sorry, I was busy petting Leedle for 24 hours straight. Thank goodness the update's still open!
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>>6477174
>See if you can get him to destroy the Jammer!
Lemonade moment
>>
>>6477184
>>6477251
>>6477256
>IT'S TIME TO SLAM JAM

Let your anger work for YOU! Or rather... someone ELSE'S anger!

>Roll me 1d100+1 (+7 Spinner and Squad Support, +3 Berserk Skog, +3 LIMBOOO, -10 BERSERK SKOG, -2 Cluttered Quarters) to smack this machine! Best of 3 rolls!
>>
Rolled 9 + 1 (1d100 + 1)

>>6477538
>>
Rolled 94 + 1 (1d100 + 1)

>>6477538
it'll all work out trust

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It is the 1990s.

The location, is the former Soviet Union.

Everything we know has collapsed into chaos. The western mind can't comprehend the suffering that we endure.

All the crime and open armed violence of the American 1930s "Gangster" era, all the corruption and more of the 1930s "Gangster" era.

The inflation and poverty of the Great Depression.

The alcoholism of the Roaring 20s and 1930s "Gangster" Era, and widespread use of heroin that puts everything Americans know into the shadows.

Nurses and teachers moonlit as prostitutes. Soldiers and law enforcement go months without pay.

Who you are

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Rolled 5, 3 = 8 (2d10)

"Balet here, we are about to see what this commotion is."
>>
Rolled 6, 3, 2, 5 = 16 (4d6)

The amount of violence and explosions that Bis hears south of them goes from a quieter racket, to the loudest it's been so far.

"Balet, requesting help. Reinforcements. Smoke mortars north of the river, just west of the main road.
>>
"This is Balet, requesting that Baroh (Boxcar) move up to the north side of the river and supply Babka. Babka might need compete evac, but we are supporting bare minimum, lots of heavily wounded and near fatal injuries."
>>
>>6474499
>>6477123
>>6476769
Time to place your order again
>>
Oh? Seems we can finally post again.

>>6477136
Balet will get their smoke, get the mortars to smoke off the area they indicated.

Boxcar is to wait until the smoke lands so they aren't exposed, particularly in close quarters where they are blind. Balet is to look for anti-armour threats in the observed zone and kill or suppress them, even if from a distance. Then Baroh may go in to retrieve/supply Babka. Bis is to attack into the contested area, give the enemy something else to think about other than finishing off Babka. If they are unwilling to commit to the assault, then get eyes on the targets at least and shoot at them, even if they aren't willing to root them out. Even better, even if they can't give coordinates, give plain language descriptions of the streets signs and area descriptions of the enemy so that we can get HE mortars on them. Regardless of whether Babka is independently foot mobile or must be evacuated, they are to get out of there riding in Baroh north to the train station HQ for medivac/treatment/reorganization. Balet and Bis are to then disengage, south and north respectively, back the way they came.

The GNR units are to be advised that mortars are temporarily occupied, so to wait on the final assault for proper synchronization, unless they are intent on dying.

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Today you woke up as a woman. Before, you were a teenage boy by the name of James.
You were quite ordinary to the outside view, but you were miserable.
Friendless and hopeless, you had a bleak life in highschool.
You spent all your free time playing video-games on your computer, watching animes on pirating websites, and nothing else really.
You had no idea what you would do with your life after school.

Overall life was pretty boring, until today.

It is a Saturday, your alarm woke you at 7:00 as usual, you reach your arm to stop it and long hair assaults your face.

"Damn hair, I last cut it 2 years ago, I rather keep it long though" You think to yourself as you turn off your morning alarm.

WHAT DO YOU DO

>Go on social media to see what happened in the world while you were asleep

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>>6474044
>>6474056
+1 this we still need to piss, don't get distracted
>>
>>6474044
>Ah come on! Lets have some dream fun, especially now that you are lucid dreaming!
>>
Someone please do a tie-breaker
>>
Rolled 2 (1d2)

Okay I'll do it myself
1 is piss
2 is dream fun
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>>6474056
Number 1 rule is to never piss in your dream!!
>>6474044
>Ah come on! Lets have some dream fun, especially now that you are lucid dreaming!
See if you can fly, now that you are clearly dreaming.

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Shit is messed up, whatever caused the power outages made massive rippling effects. After the EBT centers stopped feeding the masses all hell broke loose. You're one of the groups that hasn't broken down into complete anarchy.


Choose Race.

>Human- Decent all-rounders a bit higher intelligence than average can be found in almost any occupation.

>Trolls- Very tuff strong beasts struggle with maintaining tech. Mostly found in hard labor and security jobs.

>Gnomes- Excellent with tech and good magic. Weak in combat without proper equipment. Found all over the tech sectors engineers, mechanics, researchers, wizards.

>Goat Men- Decent all-rounders like humans but can't speak common tong. Shunned by the old world for being able to summon demons. Mostly found in low status jobs janitors and hard labor.

>Write in- Nothing smaller than a hobbit or bigger than a minotaur.
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>>6474036
+1
Lets go for the avian scavenger clan
>>
>>6474036
>>6474049

Kenkus sound cool.


After the lights went out and chaos hit the streets your nest quickly adapted to the evil nature that surfaced when the food got scarce. Already bonded by the curse you share and the tendencies of your race to benefit your nest. Your flock survived the chaos by moving to the rooftops robbing apartments picking off weak survivors of street brawls getting yourselves a nice stockpile for the nest and what is to come.


Choose Nest Specialization.

>Thieves' Den- Your Nest is hidden underground with a few secret entrances to the surface. The flock was already taking resources for the nest, start with 3 rolls of large random resources. It's a decent sized nest fit about 500 birds, but expansion of the nest can make it more known. Gain bonuses Stealth, Thieving, and Scouting.

>Organ Traders- Your Nest was a clinic that got your clients past the organ waiting list. The flock had to abandon the nest relocating to an apartment tower. The clinic is largely untouched other than being scavenged for drugs that the flock got out beforehand. The problem is power without it you can't store parts and do complex surgeries. But once restored you don't have the feds on your back and can make all kinds of combinations. Start with skilled surgeons, doctors, medical drugs. Gain bonuses Stealth, Medicine, Ambushes.


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>>6474093
>Thieves' Den- Your Nest is hidden underground with a few secret entrances to the surface. The flock was already taking resources for the nest, start with 3 rolls of large random resources. It's a decent sized nest fit about 500 birds, but expansion of the nest can make it more known. Gain bonuses Stealth, Thieving, and Scouting.
Black Beak Tong runs these fucking streets
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>>6474093
>Thieves' Den- Your Nest is hidden underground with a few secret entrances to the surface. The flock was already taking resources for the nest, start with 3 rolls of large random resources. It's a decent sized nest fit about 500 birds, but expansion of the nest can make it more known. Gain bonuses Stealth, Thieving, and Scouting.

Looks cool, like all of these.
>>
>>6474093
>Thieves' Den- Your Nest is hidden underground with a few secret entrances to the surface. The flock was already taking resources for the nest, start with 3 rolls of large random resources. It's a decent sized nest fit about 500 birds, but expansion of the nest can make it more known. Gain bonuses Stealth, Thieving, and Scouting.

File: great power.jpg (234 KB, 800x443)
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Previously on With Great Power Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=With%20Great%20Power%20Quest
and Rites of the Red Wizard Quest: https://archived.moe/qst/thread/5043544/#q5045606


"You owe me," Grit said.

It was past midnight and if it wasn't for that thumbnail of fire I kept pumping through me I'd be freezing my ass off. I don't think we were even in Chicago anymore. Isn't this Calumet? Shit if we kept going down a couple streets we'd be in Indiana. But Grit was right, I did owe him. First for getting his arm broken taking down Flesh-Smith, then backing me up against Wet-Work.

"Something to do with a meth lab, right?" I said.

"Cash," he said, "Holding it for the Triads. Got a line from a snitch. Old house down this way they use to stash the cash money before they can transfer it out. Not every cent of it, they probably got a dozen or more different places to hide it. Figured we can give 'em a headach by burning up some of their profits."

"Junkies keep the cash economy going," I said.

We were watching that house now, down the end of a short road with nothing but trees behind it. Quiet out tonight, at least here. Calumet was pretty far from our regular stomping grounds, probably why Grit wanted the back up.

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>>6477504
>I didn't like it, but I had to trust she knew what she was doing


We have to either find some super biology genius to remake the tank or some other magical alternative. But I do believe she knows what she's doing, we just need to keep some theatrics the next time we meet, we at least know she's not being corrupted by the enemy anymore
>>
>>6477515
+1, doc and remix combo seems good
>>
>>6477504
>I didn't like it, but I had to trust she knew what she was doing
We just got done showing her that we don't run away from a fight. This is her fight. Grant's case relies on her being on the inside. And maybe she could even help other clones the way we helped her.
>>
>>6477515
+1, yeah like hell we are giving her back so the doc and remix combo will have to do.
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>>6477504
>I didn't like it, but I had to trust she knew what she was doing
If we don’t hear from you for a few days we’re breaking in to bust you out.

This one was a really hard choice :(
If she’s already puking constantly I don’t think we can figure out a fix in time, especially since we don’t have any specialists in biology/cloning. Plus I don’t think it would be right to override her decision right after the whole “I belong to no one” resolution she made.

File: Starcraft.jpg (17 KB, 250x196)
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“Awake.”

Blissfully warm, Fallon absentmindedly stirred from her position. Wherever she had managed to land herself this time, it felt oddly comfortable and warm. She’d have to thank her mom later for the blanket, she supposed… just after enjoying her nap a little more.

The call, or order rather, came again more insistently. “Awake.”

Not now dad, she managed to groan. She curled in deeper in the pretense of sleep, hoping that whoever it was would most kindly let her sleep some more. The instigator did not seem to take kindly at her antics though, for then her mind was suddenly flooded with a roar of noise, “Awake!”

Fallon rushed to jump from wherever she was sleeping, but found herself unable to do so, being suspended in some sort of liquid. What was that? The voice, which had an imperious quality that only her mother would be able to emulate, didn’t belong to any of her family. More pressingly, was she underwater?

She made to open her eyes only to be faced with the realization that she couldn’t see anything regardless. Panicking, she began to flail around her body, pushing against something that felt disturbingly fleshy all around her. Did someone stuff her in a wet sort of balloon or body bag? Screaming was to no avail either, as she couldn’t even make a sound, nor could she hear anything. She wasn’t even sure if she was breathing or if it was possible to even breathe submerged as she was.

The thoughts, and quickly dashed hopes, that this was a simple prank has long since left her reasoning and she desperately was running over every possibility of what could have possibly happened to her and her family.
Be as it may, the situation was clearly dire and she needed to get out of whatever she was entrapped in now, so Fallon quickly began to attack at the slippery walls with all that she had. Desperately, she leaned in to bite, tear, and rip her prison to shreds before something on her person finally caught into the wall.


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>>6474048
We probably should continue the tutorial and not be seen as a aberation
>>
All good?
>>
>>6475348
work!
sorry i'll try to write something soon. might rethread so I can post from home
>>
>>6475965
Np thk for answering
>>
>>6475965
All good bro

File: 100RuleQuest1.png (4.62 MB, 3729x2400)
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Constraints breed creativity.
This 100 Rule Quest is forged with a set of players' rules. Schoolgirls, prehistoric beasts, magic rabbits, soul wasps, cowboys, elves...and Venom was there too, kinda.

Let me explain...
No, there's too much.
Let me sum up...
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>>6476691
Well, fuck. That snowballed very quickly.

Don't panic. There's a couple options here to keep Taiga in the story. It's either bad, worse, bizarre, or final.
I'll see if I can write it up as a choice. Either in less than two hours or not until tomorrow afternoon.
>>
>>6476697
but a 13 is a crit success
>>
>>6476870
It's a critical fail negated by a critical success and then a 1 (scored as a 7) versus a 19, or at best a 12 if I fudge it. There's no turning it into a success for her.

If the 1d3 had been a 2 or 3, then I could swing it.

Without that critical success, she'd definitely be dead, 100%. And there'd be less options. As it is, Taiga could still clutch this without dying. Technically there's a 40-60% chance of her living. I spent the day writing it in my head I just gotta get it down tomorrow when I've slept.
You'll have to choose a path (I'll try to be as explicit as I can without literally explaining what each result would be) Then I'll have you roll for a level of success. She could come out of this even stronger and/or stranger.
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>>6476981
Sounds like a fun turn of events
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>>6477012
Woohoo! I can finally post!
4chan went down right before I proofread the update. I'll post it as soon as I get home. Hopefully in the next two hours or in 11 hours. It's locked and loaded.

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Many ages have passed since the dark wizard MORDRED was cast down and slain by his mortal nemesis, a wizard without a name. MORDRED's tyranny had been broken and his beasts made tame, but the world has been forever rent asunder by his malice and dissolution...

The DUNGEON is deep and full of monsters. It is said that fabulous treasures and the legendary object of power, the ORB OF MORDRED, lie waiting at the very bottom. They also say that those who have entered have never returned alive, but they do say a lot of things...

[Inspired by @non's @mulet Quest.]
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>>6477382
Let's listen then. Wait for it. Watch for it.

You can't see or smell through the thick stone walls, of course, but you can still listen through the nearby door and feel a few vibrations if you pay careful enough attention. So you try doing just that.

You hear shuffling in place, like feet dragging along the ground, and a light groaning, like a human or some other non-sister with a tummy problem. The owner's pace is slow and there's a few dull thumps through the wall, as if the owner keeps bumping against the spot where you're listening right now. Bump, bump, bump.

There's other smaller sounds as well. You hear a faint chittering? Squeaking? You have to take your time to understand the difference. The owners of the sounds seem... less... the size of... less big than the goblin or your pickaxe. They keep going back and forth as well.

The stone bricks under your hands feel quite robust despite their rough hewing and haphazard construction. This dungeon place is somewhat impressive considering how many stone bricks there are in one place. It's very cift... ciz... civilized. The design is very human. You can't help but think that they're totally unlike the tunnels of your home, which is now very, very far away...

You know your stones. You could dig through these simple walls as easily as you please.

[Informational post. Vote is still up, naturally.]
>>
>>6477328
>>6477407
>Check out the paper board
>>
>>6477407
Making a random guess, that probably is the detained mage that the note mentioned, and a couple rats.
Since it's nothing urgent, we can check the board.
>>
>>6477328
>>6477407
Let's check out the bulletins. But, since I have a feeling we don't know how to read, continue through the southern for after.
>>
>>6477333
>check the photos on the bulletin

You are Ushi Walker, the half-Japanese/half-American wielder of the mighty quirk “Everything is Bigger in Texas”, newly licensed motorbike rider (outside of the high speed expressway, of course), and you are pretty sure one of U.A.'s Class 1-A Students.

So why are you still blocked from entering the school grounds, wasting the sunny afternoon away?

You continue hugging your robot pal, Tin, sitting in front of the gates, staring up at a behatted camerabot, missing out on time in the swimming pool and the time with your friends: the Gals of Class 1-A.

"Well, at least Ah gotchu." You tell Tin in your arms. Its mechanical neck has no problems letting it look straight up, back at you.

>"Always." It replies without delay.

Its reassuring response tempts you to stay like that for at least a little while longer… And after a few minutes, KT1078 retreats back into the ceiling, leaving you two alone and for you to decide what to try next.

"See ya later, Katie." You say to the guard robot absentmindedly as it vanishes, still pondering your options to try and get in.

But it's not like you to sit idle for too long. No more than five minutes go by before you make your decision and are pulling out your phone again and checking your messages...

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>>6472657
>>6472975

Okay, now that I think aboutt it, what Ushi herself actually, 100% knows?

1)His marriage was "arranged" (but she might not know to what extent Shoto`s mom opinion was ignored) and he treated his wife horribly (but without specific details).
2) He beats his kid(s?) and absolutely demands them (and most importantly, Shoto) to follow very specific list of demands.
3) He threatened Ushi`s mom with bad time, if Ushi was to tell anything to anybody. It`s unclear if he meant that he would harm her directly, or that he would harm her emotionally by breaking Ushi physically. "Arguably indirectly" as in "mafia style plausible deniability"-indirectly.

For what it worth, things that will sully his image if they were to become public knowledge - it might be possible to change perseption of Endeavor ti "not that good of a person, not that good of a father"...But ultimately, not only there aren`t enough "proofs", there aren`t even enough "facts" that she knows of "undeniable" nature to condemn him even if she had proof - since child beating are easily explainable as "harsh training".
If I missed some of the things that Ushi knows, please correct me.
>>
>>6474488
>>6474488
That sounds accurate, the question is just how much of that does Ushi tell or instead keep to herself.
If she tells someone all of that, then it is bound to go poorly since on top of his threats, Endeavor is a powerful man with lots of connections. He could financially and legally make things very hard for Ushi's family without even needing to get physical.

That said, while he's certainly not bluffing, I also doubt he would want to let things escalate. It's in his best interests to try and keep the situation quiet; if he got really viscous then the Walker family has no reason to not try and tell as many people as possible. The media wouldn't believe them, but the other heroes like All Might, Aizawa, etc would probably listen.
>>
Oh dang, haven't seen this in years,has the Ushi+Shoto+Momo sandwich happened?
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>>6475288
That's a work in progress. I think.
>>
>>6475288

There’s art in the discord, but that’s it so far

It was late in the evening, most fighting in the combat sector ceasing as Death squads set up camp or returned to the surface. It was usually around this time that Alexandra and Erie were busy discussing matters of security, rations, their position and further exploration. They had set up camp in a large urban operations sector in the combat sector, it being a perfect location. It had plenty of cover in the form of small fake houses, only a few entrances from the outside and easy outposts from which Erie, Alexandra and their forces could watch. Of course, Alexandra and Erie were always busy, having to lead a group easily over 100 men strong. They had to perform raids for supplies, as well as tamper with supply lines. Obviously, they didn't all go out at once, Erie and Alexandra always heading out with maybe 10-12 people at once whilst the rest stayed back. They needed people to protect their temporary base, care for wounded soldiers or improve living conditions in whatever way possible.

After a successful raid against a small group of Blackstar soldiers, Alexandra had returned with a bit more supplies in the form of rations and weaponry, the two tallying things up. "So, all in all, this raid has provided us with a lot more ammo, some weaponry and even some suits for Viola to check out. Most importantly, we've added maybe a day or two with these rations to our stockpile." Alexandra said optimistically whilst noting everything down. "So, that gives us a grant total of 11 days to keep our men fed. And we no longer need to consider that risky raid on that Lodgerite base for weaponry." Alexandra continued, before checking out the map of the combat sector they had been using, before speaking more concernedly. "Though, I am growing more and more worried by how close the Death Squad bases are getting. They're still a good distance away, and aren’t really using central control. But, they are becoming more prevalent around the northern urban warfare testing grounds, possibly aiming to lock down the northern exit. If they succeed, we won't have much room left to manoeuvre with our bases. Especially if they end up taking over central control, which would heavily decrease the total area we can move through with our forces. What do you think we should do, Erie?"

Listening to what Alexandra was saying, Erie was quick to contribute her own personal observations, having looked at everything whilst also cleaning her personal custom rifle. "We are still waiting on nightly reports from the remote monitoring cameras we set up at points Hotel through November in the upper barracks, though Patty should be returning with their logs any time now. We have seen steady increases in activity at Delta, India, Kilo and November in the northern urban combat areas over the last week, which track with activity around that FOB, and tonight is likely to be more of the same. They are certainly getting closer."
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"Honestly, I get your dedicated focus on sniping, Hetzen. I also just love working out, keeping strong and using my strength!" Codaline soon commented, Hetzen nodding along. Afterwards though, you asked her what sort of interactions she had with the 'friends' she competed with or interacted with. "Well, we chatted, discussed our strategies, did a bit of bantering. You could say some of them were friendly rivals in a way, haha." Hetzen didn't really specify it too much, which you imagined was because of the fact Hetzen didn't exactly have too many real friends. Though, this did remind you of the two subjects she mentioned you hadn't heard of before: Zàoyā and Willow. You asked who both were, Hetzen calmly speaking up. "Zàoyā, is this harpy girl made by Roraima and... someone else, I dunno. Anyway, she's pretty tall, smells a bit bad and hilariously stiff due to a mutation. She's got this... kinda goofy zombie mutation which makes her entire body grow stiff like a corpse."

Hearing this, Vinisha immediately was very interested in this fellow undead subject. "She's pretty tough though, and when she's not hopping around like a silly statue, she can be pretty damn fast and tough! Not as fast as me, but still pretty damn quick!" Anon in turn asked: "What's her codename and full name?" Which Hetzen readily answered. "Zàoyā Mei, CB-788." Afterwards, you asked about Willow, who you had heard of before. "Oh, she's just this... adorable cat or dog subject. I never really was too sure. Anyway, she's really good at throwing things, being insanely good at aiming. Not as good as me, of course, but she was pretty fun to work with! She's a little bit of a scaredy-cat though, which was rather adorable, hehe." Before you could ask for further details, you and your men would hear a familiar voice. "There you guys are." It was Idalia, who revealed herself having hidden on a balcony of some kind, having camouflaged herself. "Ah, sorry, Idalia. We were a little distracted with our new ally." Antonin answered, Idalia glancing at Hetzen.

"Hm, I know you. You're Hetzen." Idalia remarked, Hetzen smiling pridefully. "Glad to see you again. Well, I did see you earlier despite your attempts to camouflage." Idalia clearly glared a bit a Hetzen, before shifting her attention away from the haughty lizard. "Mikhail, I was just going back to look for you. Kenai has found the exit to this sector. It's not too far away from here, thankfully." You told Idalia you were planning to head there already, and that you had just made sure to recruit Hetzen. "Great." Idalia muttered before continuing to head forward down the main road towards where Kenai presumably was. It looked to be a quick 10-20 minute walk, during which time you could relax knowing that the most major threat in this place had been found and dealt with. Hetzen hadn't mentioned any other threats in this place, so it was presumably safe to just relax now.
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>What do you do next?

>Continue chatting whilst on the way over to where Kenai was. Maybe you could have a little talk with your men about how you'd try to befriend Alexandra and her forces. Or you could just chat to the girls about whatever else was on your mind. (Write in what you'll chat about.)
>Contact Annie to see how she was faring. Maybe you could see how things were with Edith, or ask her to get you into contact with the folk near Zephyr. (Write in what you do once you've contacted Annie.)
>Listen to what your men and girls were talking about. Maybe you wanted to listen in to whatever conversation your group struck with one another. (Write in who you listen to, if anyone specifically.)
>Discuss with your men...
>Something else...
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>>6477180
>Continue chatting whilst on the way over to where Kenai was. Maybe you could have a little talk with your men about how you'd try to befriend Alexandra and her forces. Or you could just chat to the girls about whatever else was on your mind. (Write in what you'll chat about.)
These competitions Hetzen engages in, are they always sniping related or does she ever indulge the specialties of her opponents? Would she get in a tracking competition with Kenai or a debate with Kaenum?
>>
reply been burning a hole in my typing box for the last day
>>6477180
>Continue chatting whilst on the way over to where Kenai was. Maybe you could have a little talk with your men about how you'd try to befriend Alexandra and her forces. Or you could just chat to the girls about whatever else was on your mind.
Looking pretty happy there, Chrys. Made any future career choices?
Any of the flying girls had a peek into the upper deck? Anything up there?

>>6477189
You know, I think Hetzen could be very easy to bait into doing things and trying to compete in other areas to "prove her superiority" with the right words. Perhaps losing a few times could puncture that ego of hers, but we'd have to be careful doing that since she seems pretty fragile underneath all that bluster.
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Hetzen enjoying the slice of cake that Anon give to her.

--

Hetzen: "Mmmm, this does taste delicious!"

Anon: "I know, right? Lars makes amazing cake."

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VICTORY

Against all odds, the New Vegas Directorate under your leadership has defeated the Brotherhood of Steel in the Mojave and returned the desert to your sole authority.

While the Western Brotherhood will need to be dealt with eventually, their remnants have headed east and left death and destruction in their wake. The economy is in tatters and the future of the Directorate is in question.

But what's not in question is your victory over all. While the people of the Mojave are unsure what tomorrow may bring, they see you as the future. And increasingly, a God.
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(Hey, we’re back! I love my fucked up website)

Thankfully, the most issues arose at the easiest part of the operation. The Band of Brothers set up a perimeter around the town with orders to turn back any travelers and stall the NCR enough until Ulysses or you could attempt to talk them down. The actual looting would be done by the remaining Toxic Avengers and the two teams of PA troopers who could make it through the radiation and nerve agent. You had asked Yes-Man about the staying power of nerve agent and while it should be dissipated by this point, you’re not taking any chances. Even now, you shiver thinking about the pain and torment that episode was.

The first issue arose when a manifest wasn’t able to be found. It may have been kept somewhere but your forces couldn’t figure out what had been looted and what hadn’t. There was also no manifest found on what had been collected so a few literate soldiers (from your infantry) quickly got together to begin sorting and accounting for what was found.

You had your eyes on one thing and one thing only. The bunker. Toting your master codes machine and followed by a platoon of soldiers eager to see what’s gotten you so excited, you cross the vast fields dotted by the occasional lump and arrive, finally, at your muse.

Your team stays outside as you enter the locked bunker. You find evidence of recent tampering with the bunker, as the monitor has been partly taken apart and some small computer station set up. It seems the NCR was attempting to gain access, to no avail.

You shove the cart away and set down the code machine. Your gauntleted hands make it hard to enter the codes and fidget with the wires, but eventually, the door parts and the extended bunker plays ahead of you once again.

And just as you left it months ago, irreplaceable gear is just sitting here. And finally, it’s yours. You oversee the process of crates of weapons and equipment being carried out and placed on carts. These carts - equipped with caterpillar tracks - had no working motors but when pushed by the PA troopers, it cut down on a lot of the back and forth.

The 20 suits of T-45 are kept on their personal racks and wheeled up and out of the bunker, manhandled by teams of soldiers in their puffy CBRN suits. The ammunition, personal explosives, and other bits of squad-based weaponry was wheeled out next, followed by the crates of 200 specialty rifles stenciled with the “M-74” label. They truly are beautiful weapons. About as heavy as the battle rifle but chambered in 5.56 with advanced optics and attachments. These would be wasted on infantry and would fit a special operations company just fine.

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Finally, the advanced combat armor is carried out. You order two troopers to lower one of the crates containing a suit so you can take a better look at it. Previously, you thought they were all standard combat armor or recon armor but upon further examination, they look like an armored recon suit. You’ll have to run tests on them but they seem to be a fully-contained suit with a filtered breather, helmets with similar optical options as power armor and personal readouts that monitor the health, temperature and other internal and external information.

You may not know who for or where this gear was being sent but you’re almost sure it was not a standard infantry company. Between the PA and motor bikes and this armor, this was meant for a dynamic special operations team. And now it’s yours.

The only other thing to come out of that bunker was plenty of spare parts for both the weapons and power armor. Between your haul here and the facility in Hidden Valley - now renamed Freedman’s Valley in honor of those held against their will - you shouldn’t have to worry about PA maintenance for a while.

Speaking of power armor, you’re now in control of about half a company’s worth of suits and if Granite joins…that puts you on the path for almost a company’s worth. That almost rivals what the West Coast BOS could put out and maybe exceeds the NCR. You’re sure Kreger will have something to say about the logistical pressure that a force like this will put on the NVD but damn if you don’t want to see 200 walking tanks fighting alongside Securitrons.

+200 Tier 3 Weaponry
+20 suits of T-45
+20 Light Individual Infantry Vehicles (LIIV)
+200 Advanced Combat Armor

Soon, 12 Vertibirds struggle to rise up laden with gear, PA frames dangling underneath secured with cables, and head to FOB Beatty. It will be quarantined from the “clean” gear until it can be probably checked and sanitized from moving above ground, but you don’t think the exposure tainted anything that a month outside in the desert heat wouldn’t fix. While they’re away, you find out how the rest of the pilfering has gone. And it was met with mixed results.
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The gear that had already been taken by the NCR had been sorted and prepared for transport in large, wooden crates. These aren’t the advanced rifles you found in the bunker but more common R-91’s, older M-16’s and even the assault carbines that are common in the Mojave. Still, there are hundreds of rifles here and the ammunition cans to support their use. It seems the old world US army found the dry, arid desert to be the perfect place to store anything and everything.

In a different pile, your soldiers are sorting and organizing heavy machine guns, squad mortars and boxes of fragmentation grenades. You won’t know the exact number until it’s all safely tucked away at McCarran but you could probably outfit a few companies with platoon-level weaponry and explosives. You’re sure Kreger already knows who will receive them.

As the sun sets and the Band of Brothers settle into camp, still on the perimeter, the Toxic Avengers and your PA contingent continue to work. Generators were repurposed and flood lights switched on, allowing the operation to continue unfettered. You wipe the sweat off of your brow even as the desert night chills you.

You’re working in the supply depot outside of the contaminated army base, having switched off a few hours ago. Your Vertibird wing is just returning from their third round-trip. The pilots are exhausted, the force at Beatty is surely exhausted, and you know your boys are about to drop from exhaustion. But there’s an invisible timer that is ticking.

You also sort through what the Smash Mouths brought with them. Due to the nature of their business, they carried everything on them instead of entrusting it to anyone else. Most of their gear and weaponry won’t be worth much normally and definitely isn’t worth dragging all the way back to New Vegas. You loot the valuables from their corpses and small baggage train.

+25,000 Caps
+225 Tier 3 Weaponry
+500 Tier 2 Weaponry
+Personal explosives & heavy weaponry for 3 companies


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Pvt. Hadrigal: Sir, motorized NCR forces spotted coming south along I-95. We count 4 troop trucks and two armored vehicles. They’ll be here in an hour, maybe less.

And your timer is up. Maybe. You can begin breaking camp and get ready to evacuate after giving them your cover story. There’s still hundreds of guns, grenades, and everything in between but you’ve gotten what’s out of the bunker and a vast majority of the equipment here at Hawthorne are artillery shells and bombs outside of your immediate needs.

Or…you can attempt to stall them and get at least one more trip. Load up the trucks, have the Toxic Avengers who were taught to drive from the Indian Springs mission drive them to Beatty, and send the Vertibirds back out one more time. You unfortunately can’t take the Brahmin, as they are already branded with the NCR’s mark.

Ultimately, you’re already deep in the shit. You have a plausible excuse for why you’re at Hawthorne but the longer you linger, the greater chance this already fantastically successful plan goes belly up.

>You're not going to get greedy. Tell your forces to break camp, and go to meet the incoming NCR with the survivors of the raid. (will require roll, low DT)
>You're not gonna get another shot at this place. Go stall the NCR long enough for another shipment to get moved out. (higher DT)
>That’s not a lot of reinforcements coming in…destroy the NCR force. No stalling needed when there’s no one to stall. (no roll)
>Other
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>>6477561
>You're not going to get greedy. Tell your forces to break camp, and go to meet the incoming NCR with the survivors of the raid. (will require roll, low DT)
Let's not be defeated by our victory. If we kill these guys I really do believe the Rangers, battlefield forensics, trackers, whatever will figure out it was us and start a secret timer for another decapitation strike attempt followed by a war, this time from an enemy we can't beat.

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You search for happiness.

You fail.

You grasp for happiness.

You fail.

You wish for happiness.

Nothing happens.

The City looms before you, 26 districts lined with endless variants of the same tragic tale repeated ad infinitum. Which of them are you?

>A member of an Office, official organizations comprised of a group of Fixers. A Fixer's role is to take on contracts pertaining to a wide variety of requests, be it combat, protection, investigation, hazard removal and others. Life in The City is dangerous, and life as a Fixer is more dangerous still. Though, it certainly beats the monotony of civilian life.

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>>6472810
“W-we made it about this far on the last expedition. We were getting ready to document everything nearby, with uh, with the Fixers standing about where you’re standing right now,” Rob says, waving a lanky arm in the direction of the darkness yet uncharted. “Then uh… well…”

“They were promptly decapitated,” Edith butts in, kneeling near a spiky, glowing plant. “The creatures who ambushed them were small, extremely fast, and wielded scythe-like protrusions for arms. We lost a few of our number too thanks to the sheer incompetence of those Fixers.”

“Why didn’t you hire a big gun from the start? Could’ve saved you a lot of trouble,” you ask, already knowing the answer.
“Why waste money?” One of the other researches pipes up. “I mean… we didn’t know how dangerous it would be, obviously.”
Only it wasn’t exactly unknown how dangerous the Ruins could be.

“Well you know what they say: ‘Never hire a Fixer Grade 5 or above for a real job’ eh fellas?” one of the others quip while grabbing samples. A few too many of the researchers laugh in response.
Before you respond, the scrapes of skittering claws echo in the distance.
“Contact,” you mutter, gesturing widely for everyone to shut up, pay attention, and back up. The scrambling sounds come closer by the second. You squint, but the stretching blackness is too thick to make any headway. You grumble, reach into your waistcoat, and pull out a cane too long to realistically fit inside it.
The cane’s constructed of a material that resembles hardwood drenched in jet-black enamel. Dials, switches, and buttons decorate the surface of the implement, each armed with its own unique function. Engraved on the bottom of the cane is a capital W. At the top of the cane lies a small, classical clock, ticking away without a care in the world. It’s a comforting sound.

The first of them springs forth out of the darkness, screaming bloody murder.

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>>6472812
“See, now that’s a proper Fixer for you!” one researcher gushes.

“W-wow, nice work, mister Monocle. I couldn’t even see the movement,” Rob says, putting away a plastic bag with some stones on it.

“Yes, yes, very nice,” Edith grumbles, hitching a bag over her shoulder. “Let’s keep it moving. I want us back by sunset and there is likely a LOT to cover.”

Deeper into the tunnel you go.

The next few hours are fairly uneventful, monsters aside. You aren’t all too deep even now, and no monster you meet really exceeds the scythe gerbils in danger. The researchers seem increasingly pleased as time goes on and their bags fill up, though not much of anything really seems to show on Edith’s face. You couldn’t get a read on her other than her being excessively focused on getting shit done. You’re brought out of your thoughts as you emerge into the biggest clearing yet.

Crystal stalactites hang overhead, illuminating the massive chamber with rays of stained light. There’s a slope leading downward to what look like… houses? You can’t recognize the building material; in fact, it’s like your eyes simply start to slide away anytime you focus too hard on the houses themselves. Strange, but you’ll leave discovering the specifics to the eggheads. Only one problem immediately comes to mind: there are already people down there.

From the white cloaks and matching dark clothing, you immediately identify the new group as members of the Syndicate, the Index. One of the Five Fingers, The Index follow Prescripts - messages either physical or digital sent by the ones they worship. Prescripts are sometimes seemingly nonsensical tasks, all set towards furthering some goal somehow. It was all very mysterious.


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>>6472814
>>You're gonna go chat with them first. Zealots are almost impossible to convince otherwise, but you might learn why they’re here and other interesting little factoids if you dig a little. Maybe they’ll respect your presence?
no way are they snooping here without a Proxy...
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>>6472814
>You're gonna go chat with them first. Zealots are almost impossible to convince otherwise, but you might learn why they’re here and other interesting little factoids if you dig a little. Maybe they’ll respect your presence?
>>
>>6472814
>You're gonna go chat with them first. Zealots are almost impossible to convince otherwise, but you might learn why they’re here and other interesting little factoids if you dig a little. Maybe they’ll respect your presence?

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2nd thread for the space Nation rolaplay game!

We have space to accept a few new players, but mostly to take over nations of players who quit. (substantial alterations permitted obviously)

For some context on how the game is ran: it't has a supporting excel sheet and unlike most NRPs which follow a linear nation-growth curve SpaceNRP seeks to focus the unreasonable scale with space by being built around growth.

Discord link: https://discord.gg/7eJPc2dbt

Thread 1: >>6446706

I'd usually start a new thread only after the first one drops of the board, however with /sup/tg no longer allowing direct links that'd basically make thread 1 completely inaccessible if players of QMs needed to double check anything.
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>>6476431
>6476431
Fourth planet... life. An untouched wilderness world, with a good atmosphere density and composition.

--

> Sulub Technocracy.
This sheet is a mess, there's resource bonuses that haven't been included for several turns, bonuses not applied, etc.

Action 1: 120 Prod, 30 Pop metal mining in asteroid belt.
With resource use discount: 108, 30

Action 2: 600 Prod, 600 Metal, 600 Volatiles Colonisation.
I'll be merciful and halve that, because of the previous administrative fumbles.
300 Prod, 300 Metal, 300 Volatiles Colonisation.

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>>6476432
>Elyria
Results and Updates Turn 9

What our people are already calling “The battle to save the republic” has had a lasting impact on our society. We clung to victory by our toes and it is not certain we would have won at all without Ilessara. While she remains hated and disliked there are those who whisper her name with reverence. As such the government is determined not to become dependent upon her help. A new class of defensive platforms have been constructed in the warded system. Here with lasers guided via post geometric means they will have a massive reach and be able to keep any fleet from interfering with the colony. They contain their own circles of “non-kinetic warriors” who have capabilities that have proven effective against the cynosure up to this point..
(Defensive platforms online with psionic soldiers)

Hundreds of volunteers have been searching through the wreckage under the eyes of the Eternal vigilance. It is a bitter sweet affair. There are of course countless valuable resources laying in massive swirling tornadoes which require the finest of navigational skills to extract, but part of thse debris are bodies. Arms, torsos, shattered lifeless constructs, and unknown lifeforms which we dont recognize. Sometimes we find survivors, acolytes who protected themselves with heater runes or crewmembers who sealed themselves off when their ship lost power or atmosphere. Mostly we find bodies. However, there are 3 enemy vessels which when brought aboard the Eternal sword, opened their shattered holds to reveal lifeforms. They raised massive pistols with one hand, speaking in strange tounges. This tense standoff was resolved when their translators found our correct frequency. They introduced themselves as “Wozen” and tossed their weapons aside once they understood we were not other servants of their masters. They requested aslyum and secrecy. Any evidence of disoloyalty on their part would see their sentences carried out on their families back home. They have much to share with us.
(received 6 spirit, 120 vol and 120 metal as well as 1 population of woven slaves who have defected, they can provide basic information about the cynosure)

While we are not proud to admit this there was a certain level of…preemptive asset distribution on the part of the higher echelons of society. When the cynosure war fleet jumped into system they dropped all of their reserves to get out as fast as possible. Valuables from runic secrets to jewlrey hit the market. It didnt take long for sellers to surpass buyers and the whole thing to spiral downwards while the most mundane goods went upwards. A can of rations costed a days wages, a ticket back home a year’s salary for most tech aficionados, and bunker spots were selling like hotcakes. Local economy has stabilized now but it was still a pretty big hit
(Prosperity decreased by 3, it wouldve been 5 but the defenses you constructed have put more funds back into the local economy)
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>>6476435
>Kuroyan
Slinkies have been affixed with SCAR devices in a first of its time surgery. No one is sure if it will work, or if the slinkies are merely playing along looking to turn the tables. We will watch them closely as they replace our workers in many different industries. Of course these workers are immediately redirected into our new energy industry, but the entire effort has pushed our industry to new heights! Unfortunately the slinkies are not cooperating and we have only made marginal efforts in making them reproduce. We are learning more about them day by day, it appears that they reproduce via a mix of mitossis and impact-fertilization. Generally it appears that the more idle ones we have, the faster they reproduce.
(Slinkies have replaced our workers in many positions, breeding is going…slower than expected but exponential growth is ahead)

Our new production facility is online. It sports the latest in fusion welding alongside vibrational processing centers. While we have begun to redirect workers into the facility it remains vastly understaffed. There are still massive benefits to our warfleet, which returned in a state that can be charitably described as “less than optimal”
(Foundry online, only provides 1000 out of 6000 production due to pop issues)


With the slinkies now surging through the labor market our population has become rather expectant of their own benefits. Miners decided to knock off chunks rather than fully process the ore, smelters decide that bars dont need to be shaped, and those responsible for organizing fuel shipments think they will do it later or slinkies will somehow move it for them. None of this is enough to cripple production but our overseers report that this will still be felt this turn
(Resources provided this turn decreased by 10%)

(Order clarification - repair happens automatically but you can pay resources to speed it up)
(Exploration Results will be gained next turn when the fleet returns, they rolled po


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This star is like none we have found before. It glows brightly, sheds mass regularly yet scorches everything in its vision. We must have a new colony here to discover its secrets. Our researchers are skeptical that the legends of old hold value, yet none can deny that they truly have no idea what to expect here. A Non-Ecludian structure has been devised to ensure maximum blockage of the radiation and the entire colony is covered by a Graviational Defelector which will (hopefully) decrease any radiation to a manageable level.
(Colony progressing, requires 1 dm per turn to power the deflector prevents issues)

Things have become increasingly hostile in this galaxy. Slinkies destroying asteroids with ease, unknown civilizations to our north, Kuroyanian ships which can turn invisible completely and the dying of a star have convinced the elders it is time to re-design our ships. By incorporating the new metals with our gravitational deflectors we can take full advantage of our recent advances. Rather than make thick layers of internal armor we can cut it out for lighter crystalline plates while the honeycombed spaces run power to deflector arrays. Less mass means they can maneuver faster, carry more stores and have additional redundancies.
(New model navy research underway, provides a flat bonus to fleet power)

>New Horizons

With the inauguration of our new colony, life beings anew in more ways than one. This new colony will be the site of our initial HC (Human Caretaker) couples! Our pilot program has produced a significant increase in the overall birthrate, nearly 25% and we expect this to scale with increased portions of our population dedicated to them. Furthermore this allows us to watch the children carefully as they develop. We have done everything a human mother should do yet this remains uncharted territory. The caretakers watch with baited breath.


As a side note thanks to having caretakers in countless homes they are better able to perform routine maintenance which reduces energy and water consumption on a scale previously considered insignificant.
(event provides a 10% reduction in expenses next turn)

Elsewhere they are hard at work expanding metal times in the Human Habitat system. Their efforts here are now more important given the large warfleet hanging behind them. Hopefully it will never be used, but there is no telling what might be lurking out in the void after that star to the far south went out. Maybe its just natural…or so the caretakers on watch duty tell themselves

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>>6476439
Computational idling has been steadily pecking away at the idea of a resource which can modify gravity. Its been a fun theory humans have held for almost 4 millennial now but today it becomes reality. With our data from Amelia’s exploration combine with our observations over the past 5 cycles there is finally an isolatable pattern in the gravitational fluctuations. Concerning in its own right but the NPP assures us that they have our local wormhole well under control.
(We can now harvest strings)


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