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You were just a regular person attending university in his 20s. Studies took up your days and on your free time you would choose to play video games or hang out with your friends.

That is until the intrusive thoughts came...

Friends in your dorm suddenly noticed you began acting strangely, fatigued, jumpy, anxious. Your studies began to suffer. Then your family started asking if there was something wrong as they received worrying reports from the school about your condition.

You tried to keep going as if everything was normal...and fine...and peachy....until one day you just couldn't do it anymore.

And. You. Just. SNAPPED!

(This is a CYOA where you play as a schizo in modern day and depending on your choices, your schizo can end up differently. Not all of them "good", not all of them "bad". Examples of different outcomes include being a Orthodox Christian Monk in a Monastry attempting to achieve unity with God or a O9A Satanic Neo Nazi insurgent or a wandering vagabond who collects spare bottles for cash and many more.)

For now choose the nature of your intrusive thoughts:

A.) Religious: Your Schizo is suffering from intrusive thoughts relating to that of a religious nature. Your schizo has never thought about religion before but now seems to be getting signs from the divine and has no idea what to do with it.

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>>6144352
>A.) Christian: Your schizo is plagued by thoughts pertaining to morality and in desperation sought to find solace in God. He now seeks to explore what options lie for him in Christianity.
>>
>>6144352
>C.) Paganism: Your schizo hears voices from the gods or daemons, he has chosen or been chosen by the old gods. He will look through occult or pagan traditions to find which one he seeks to devote his life to.
>>
As OP, one more vote and voting's closed. There's a tie between Paganism and Christianity.
>>
>>6148515
bruh, where have you been ? you're not even in the server
>>
>6144352 #
>A.) Christian: Your schizo is plagued by thoughts pertaining to morality and in desperation sought to find solace in God. He now seeks to explore what options lie for him in Christianity.

Jail Quest: a text adventure occasionally illustrated.


A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6098726/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You are Rosa Montagni, and the raid on the Singularity Cult's cave had began in earnest. Working with an ex-lawman and a bandit gang with a grudge towards the cult to prevent the cultists from escaping, your team incidentally joined forces with a mime - a sort of clown special forces - to rescue the kidnapped clown kids and apprehend the cultists. But soon after freeing the kids, you face the boss of this cultist cell: a rabbit whom Millie is quite familiar with. And he's a serial killer!
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>>6162035>□ The fact that their autowagon doesn't have bullet holes despite a firefight
>□ The fact that the passengers were hurt but the driver's not
>□ The fact that they arrived from north, when professional highwaymen, the Ravens, can stop them easily
>□ The fact that they claimed they're from the missing theater troupe

All of the above. And I know exactly what it is :
They are definitely the cultists that escaped using the autowagon they stole from fruity theatre kids. We have to punch 'em and capture them.

>Write-in :
Tell the whole story to McDowd and doctor. Let's stop healing ennemies;
>>
>□ The fact that their autowagon doesn't have bullet holes despite a firefight
This is sus
>□ Other (Look for the Driver)
The Driver is the Key.
>>
>>6162035
>□ Other (fill in)
ALL OF THE ABOVE LIKE >>6162093 SAID
>□ Other (fill in)
DO WHAT >>6162093 SAID
TELL THE WHOLE HIDEOUT RAID TO MCDOWD AND GO IN ON THEIR ASSES
>>
Apologies for the delays, the holidays be kinda hectic in multiple fronts. Drawing, writing - and merry Christmas!
>>
>>6162035
>□ The fact that their autowagon doesn't have bullet holes despite a firefight
>□ Stealthily check the outside of the autowagon
Bet they're Singularity Cult reinforcements.

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At the top of the Shotgun Kiss, where the prisoners don’t see the light of day, a painting hangs on the wall. Trapped within its colors is the spirit of a horrified girl. A group of idiots wants to set her free. This is where you are.

With the former cultist (and active prisoner) Hubbard’s power to see spiritual potential, you were able to track down Agent Spooky in her spirit form, leading you to the Solitary Confinement part of the prison. Into an old dungeon cell to be more specific. Here, a prisoner is chained to the wall, poor guy is wearing a heavy iron mask, and is in a rough shape — but he’s far from the only suffering soul within these walls. Odetta’s cousin, Jaylene, is trapped within the painting by some type of curse. You have little to no clue why there’s a painting inside this cell, but it’s not the time to ask questions! There are more issues to be concerned with… Mr. Explosion-Earthquake man, aka, the other intruder is here! The person causing havoc through the prison who has nothing to do with the havoc that you and your friends have been causing! Your morally superior chaos!

Hubbard wants you to run away with the painting. Agent Spooky thinks you should handle this directly with the intruder, violently or not. And the prisoner… the prisoner weeps because you’re ignoring him. You’ll keep doing that. But what else?! Your options are limited!

From what you hear, the old guard is not in the best track to stop the interference. Very diplomatic old man, not very effective! Gotta think fast!

What’s the plan now?!

>You think diplomacy is failing because you’re not in charge. Talk to the Intruder, negotiate. You’re both intruders, you’re bound to have something in common.
>Break the wall, and jump out of here with the painting in hand. Climb to the nearest window, the closest to the locker room where Aurora is waiting.
>Even if you are unsure that the intruder is coming into this cell, prepare for a sneak attack in case it happens.
>Write In.
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>>6146933

And as she says, in the horizon….

Deeper into the bridge’s road…

The most underrated Agent in this operation seizes the moment! Agent Beef is running at max speed!

“It’s Agent Beef!!!” Rora shouts full of hope!

“[Headquarters] says it’s our [REINFORCEMENTS]! VICTORY is SECURED!” Galactic laughs!

“The Buffalo?! What’s the buffalo gonna do?! Unless he’s bringing a rocket launcher we’re still in trouble!” Odetta asks the most rational question.

“A flame enthusiast with a buffalo ability? What a rare sight.” Lady Steen doesn’t quite get it but she’s hopeful!

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>>6146936
Kek, nice
>>
>>6146936
Thanks for running
>>
>>6146936
Thanks for running!
>>
>>6146936
Thanks for the run!

How about for the next thread, we see a good version of an evil girl as the opening picture?

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There is a saying that when you have a hammer, everything begins to look like a nail. As sayings go, this one too can be interpreted in various ways, some of which seem deeper or more insightful than others. In one of the more obvious views it illustrates propensity of someone who has gained a new instrument developing an inkling to put it to use even in circumstances where a different approach would be preferable. The metaphor could easily be stretched even further, to include not only tangible tools, but also formal or informal authority, or perhaps distinctive paradigms and frames of mind.

Of course by that point the original metaphor becomes stretched and diluted to the point where one could be better served by finding a different one. Perhaps this is a point where we’ve placed the metaphor into position of the hammer.

Be that as it may, there is going to be a lot of hammers laying around this construction site, yourself being one of them.

This is story of the space archaeologist and freelancer Henri Ford and his valiant crew – Tufferson Kris, a fellow xenoarcaheologist, Lea’Fari nar Namek, a maiden undergoing her rite of passage, and Eve Ferrum, a woman built to be able to get where she is not supposed to go.

Presently, you are Eve Ferrum, an explorer, a friend, a seeker – and a machine. Synthetic woman tracing your heritage from Systems Alliance secret projects through reverse engineered Reaper technology, Cerberus perfidy and once again desperate Alliance scramble to adapt and perfect every resource at its disposal.

A lot had happened in the brief time between your first activation and the present day. After a brief period you could with some imagination call your childhood in a secret Alliance lab on Tyr you were thrust directly into the thick of the fighting against the Reapers in a desperate struggle for survival.

Even though you had honestly not expected to outlast them, fighting at the side of your makers gave you a sense of purpose, that had gradually developed into something more than just desire to see your primary objective fulfilled. You’ve learned of the dreams and hopes your fighting comrades kept carrying despite all odds stacked against them, sometimes to the bitter end; you’ve learned of the bonds they formed among each other, and even against the backdrop of your primary functionalities you’ve come to adopt something from that time into your core.

And it was a good thing that you did, as when the Reapers have been eradicated by the ever mysterious superweapon devised across multiple extinction cycles in a manner that skirted realm of mysticism, it was those fragments of your self that kept you alive.
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Among the options available to you, one stood out as the most promising lead – the direct access Ambition’s leader had set up for himself. What was possibly intended as a convenience gave you a clear path to follow to a private terminal, and although the stream was encrypted and obfuscated, with your growing familiarity with the network you were able to follow it nonetheless. With that in mind you’ve left the data mire – you were disinclined to call it a lake – with some additional processes to parse it on your behalf and left the computer room, following the breadcrumb trail left inadvertently for your benefit.

You make your way through the corridors of the facility. Until you pass through an automated security checkpoint which you easily subvert accessing it from the side it’s supposed to be protecting, you don’t meet anyone, as the storage cells you’ve been going through were apparently fairly restricted area. Once past the checkpoint, you find your progress ever so slightly hampered by occasional corporate workers going on errands from one facility to another. At least once you are passed by a group of engineers carting some piece of antiquated, but apparently still working, hardware from storage to a machine room of the facility, intending to replace an even older failing system, apparently as a stopgap measure with the construction of new structures taking on some unexpected delays.

At least that was what you overheard and inferred as they passed you hugging the wall concealed by your tactical cloak. One of the nice things about that functionality integrated into your frame that you’ve come to appreciate on this infiltration mission as opposed to the violent carnage of the reaper conflict was that as long as you stayed immobile, you could conceal yourself virtually indefinitely. It was the requirements of dynamic, on the fly compensations necessitated by rapid and difficult to predict movement that drained system capacitors and mass effect field generators, whereas more subtle and conservative stance allowed a much more economical use.

The downside was that it cost you time, a currency you knew was scarce but could not compute exactly how much so. But with how you were progressing so far, you estimated your objective – or in worst case at least confirmation that it could not be achieved – was almost at your arm’s reach…
>>
As if on cue, as you turn another corner, a hurrying woman walks into you.

You could have avoided her, and you could have caught her and prevented the collision. But you didn’t, for several reasons.

Firstly, the acrobatics required might have tipped off either the woman or anyone watching, in person or across security feeds, that you’re not an ordinary office worker yourself. Although that was no longer much of a concern as you’ve by now worked out a routine to subvert internal security feeds.

Secondly, the spontaneous physical contact allowed you a however brief window of opportunity to physically access her omnitool without her realizing.

Thirdly, and perhaps more importantly, it gave you a chance to interact with the hurrying person before she departed, and you were rather interested in this particular woman, as you quickly identified her as the Jill that Ford had mentioned earlier, apparently a journalist with goals possibly aligned with yours, though you knew better than to make that assumption.

>Address her with your internal audit persona
>Address her with your engineer persona
>Address her as a fellow infiltrator
>actually, let her leave. There was no point in you interacting with her after all
>other idea

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>>6163239
>>Address her with your internal audit persona
>>
>>6163239
>Address her as a fellow infiltrator
Cooperation could be mutually beneficial, she gets her big story and we hopefully get the Alliance a reason to crack down on Ambition.
>>
>>6163239
>>Address her with your internal audit persona

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With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting

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>>6149965
>The ones who wanted him gone most were sweating nervously until he gave up being a Reaper.
They act like they've managed to slip out of the noose just because Chilli isn't operating with Jergal's authority anymore, as if that saved Nabu. If anything, operating without Jergal's direct scrutiny just makes him more unpredictable, and thus, dangerous.
>>
Also the rest of you patrons need to go vote, I know most of you still haven't yet and it closes tomorrow.

>>6149971
The difference is for the past few years Chilli was sent to hunt down those who fled to the mortal realm by Jergal, now that he's not as long as they give his PLANET a wide berth they're more likely to be fine. Most know what Nabu did, and everyone knows to stay away from the Karn family. Too many beings willing and able to square up with gods and win in that bloodline, best to give it a few generations to dilute.
>>
SOON
>>
It is time!
>>6150025
>>
>>6149917
After Nobu tried that shit with Lobo, they know bounty hunters wont cut it.
>>6149965
Reality creates a better idiot, Gods exist.

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Past Threads
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest
>Rentry masterlink, includes character sheets, shop information, inventory, and general information
https://rentry.org/olympus-quest-links
>Inquiries: olympusqm@gmail.com

About half a year ago, the world changed forever.

Individuals worldwide began manifesting the qualities of various figures- gods, spirits, heroes, beasts, and monsters- from Greek mythos. The system that caused and continues to facilitate this phenomenon is shrouded in mystery, both in how it functions and why it began its activities when it did.

The protagonist of this tale is the incarnation of Atë, a minor goddess in the grand scheme of Greek mythology, who causes and presides over folly and ruin. She, formerly a miserable but ultimately normal office worker, has since accepted her role as the embodiment of her <Myth>. She, along with her partner in crime, the incarnation of Pheme, titan of rumors and gossip, have been working to expand their influence and stack the deck in their favor against not only mortals, but also rival incarnations. In her own eyes, she is no longer human. Her ultimate goal- the elimination of all rival incarnations and, eventually, ascension to true godhood.

After a catastrophic failure in a confrontation with the outerversal horror known only by its title of the Uncrowned King, Atë found herself thrown out of her very plane of existence. Completely deprived of the System’s protections and powers, unable to restore her slowly depleting power, and trapped in a reality where everything, from the divinity to the air to the fabric of spacetime itself, is poison to her. With only death awaiting her in this foreign dimension, she must find some way to escape before her very existence is eroded into nothing.

Worse still, some rogue element within Atë's soul seems to be rebelling against her will. Backed into a corner, the banished incarnation will have to fight desperately to survive.
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gonna change my vote to not have a 4way tie
to this:
>>6161766
>> Make her believe we carry on some legacy of her sister's
>>
>>6161751
>>6161754
>>6161766
>>6161817
>>6163685

>Make her believe we carry on some legacy of her sister's

You place your hand upon her golden locks, the divinity leaking from your fingertips streaming out in a far more controlled, orderly fashion than the conflagration of crimson sparks that preceded the death of the Bandit King. Is it because she's more willing to be manipulated or because you've become more proficient with the technique? Regardless, you feel it far less likely that she'll die in the process.

Your soul processes the task, the totality of her consciousness. You glide through it, effortlessly locating the connection points for your <Ordinance> as silent words echo through her very being.

"You see much of your sister in me," you ordain, "In a sense, helping me is continuing her legacy."

The request is complex, thousands of bits and pieces needing to shift and click back into place; however, in a well-executed application of the <Art>, the soul and brain of the target themselves bears the load of the rearranging, perfectly preserving itself as the ordinance is put in place.

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>>6163745
>Take the risk
YOLO
>>
>>6163745
>>Take the risk
been a while since we rolled recklessly
>>
>>6163745
>Take the risk
And thus begins six threads of believing we're an elven adventurer hunting the bandit king for vengeance.

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Recess Quest (Oneshot)

Your name is Lucas Smith. Actually, your real name is Luke Skywalker Smith, you go by Lucas now, because according to Trip Matthews last semester, your parents named you after a character from a movie called Star Wars, a movie that is “For Nerds.” Trip Matthews got a PlayStation 2 recently, not even on his birthday or Christmas, that’s really cool, so you trust his judgement immensely. After all, he’s a fifth grader and you’re just a fourth grader, and you’ve only got a Nintendo 64. In a year’s time, you’ll be a fifth grader, and maybe even have a GameCube, or (if your mom allows it), an Xbox. But for now, you’re at the bottom of the chain gazing at the top.

But it’s not so bad. You’re really good at games, not just video games, but board games, recess games, and PE games too. So much so, you’ve been allowed to sit at the Plotter’s Table. Every recess, this illustrious lunch table decides on a game to play, and over the years the games have been said to be pretty legendary.

What did they say you were all doing today…?

>A Fantasy Quest
>Wild West Cops & Robbers
>Ultimate Tag
>They decided to pick your suggestion, despite your newbie status. (Write-in. Keep in mind I reserve the right to veto write-ins that are too ridiculous.)
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>>6144215
>Ultimate Tag
>>
>>6144215
>Ultimate Tag
>>
>>6144215
>Ultimate Tag
>>
>>6144215
>Ultimate Tag
>>
OP?

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Ostrosk has fallen. The weakened hosts of Chaos march, dispersing in the north and the east, exhausted from their march and conquest of Ostrosk, the crow-headed sorceress roasted and her ashes scattered and her sister, still in a cage, being dragged behind by Rue'Vahn eastwards towards Chamon Dharek.

Previous thread:
>>6106280
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>>6164774
KEK holy shit, certainly not what I was expecting! Well, what doesn't kill you makes you stronger, so next time Ivan can probably digest a bit of troll meat & only be sick for a day or two...
Mulrog, dibs on any Half-Daemon Half-Oaf offspring!
Actually I was hoping for Ulrika Straghov to seek me out since her fort was sacked (& last season, elite troops were still there.) I'll have to find a vampire wife elsewhere I suppose.
Less than a unit of thralls, eh? I would still have the survivors presented to me, perhaps some future use can be found.
>>6164802
That mental image is hilarious, like the elephants on the back of a turtle from eastern myths

Where are the damned Kislevites? Surely they should be riding out to defend Praag at the least.
I'll edit my plans shortly.
>>
To each of the Sarl villages, a band of horse archers & a lance of war mammoths are sent forth, or for the largest, Ivan's own chaos knights. [H5 D5 M3 I-2 A3 Cav]
A simple message is given to each, "Join or perish." Bonfires, smoking branches, & flaming arrows are prepared in case of an uncooperative Nurglite presence.

The mountain passes defenders are shuffled around; the Eastern Melniboneans retreat across the water while there is still time to sturdier defenses. The Western Elf-Men vacate their fortifications to allow the Goromadny Streltsi to pass through, before returning to the same garrison.
>>
>>6164804
Rue'Vahn. The enemy might attempt to overrun our western flanks, going for your warriors like this. If they should be overrun i would propose to do a swap of your warriors and my Bloodletters so that any enemy following the river be met by godforged brass. >>6164321

>>6164821
you might turn into the human version of the Paunch one with some luck. and time we may not have.

>>6164807
for this. i have no movement orders to give for now. unless Magor wishes for my best warriors to reinforce the line somewhere.

maybe that beast of Ivans should be getting out of the river though.
>>
>>6164976
Yeah I agree, that'd make more sense.
Should we do it now while they are idle, or wait and see what happens?
>>
>>6164995
i can push my deamons into the waters and next turn the units can swap. followed by your warriors taking up position where my deamons once stood?

or do your warriors go further south and hope there wont be an incursion from the north?

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Beneath the Bloodrise Mountain Range, at the westernmost edge of human habitation, there lies a lake. The same sun that lights the grey stone and green trees red and glad by dawn’s first light casts its colours in a beauteous cacophony upon the rippled surface of that body of water each evening, giving the surrounding city—and the barony which lords over it—the well-known name of Sunset Lake. In recent years, though, a shadow has fallen upon those mountains, and it is a shadow which has finally stretched out to swallow the wealthy fishing village and trading hub below it.

There are monsters in the mountains and, it seems, they also live in Sunset Lake.

A few days ago, a small group of strangers arrived in Sunset lake, drawn by tales of the mysterious monster said to lurk therein. This was not in and of itself unusual, for many parties of adventurers had arrived chasing those stories, the possibility of reward. This particular party, however, was strange because many would view them as numbering among the mountain’s monsters themselves: two goblins, a goat-girl sitting astride the shoulders of a living effigy of bundled branches, and two other creatures who defied such easy categorization.

There was ZIth-Zi, the apparent leader and utterly unplaceable in the taxonomic categories of modern racial philosophy: goblinoid in stature and (when she didn’t hide it) in mannerism, yet pretty and pink, shapely and symmetrical, pleasing to eye and ear and nose, and capable of casting spells… or, well, -A- spell, anyway.

And then there was her ‘sister’, like her shadow: Cara-Zi, or Carazzi, or simply CZ. She was green as a goblin, when one noticed her at all. She had an uncanny ability to elude proper perception, and to slip from close scrutiny. When one set eyes upon her properly, though, her oversized black robes hid much that was twisted and wrong even by the standards of goblinkind: scaly scutes across her skin like mosaic scales or scarification; horns upon her head, stubby affairs jutting up from her temples; hair all over, reddish-brown and rough; feet that almost, but didn’t quite, resemble the goat-girl’s hooves.

The monstrous company joined the hunt for the Monster of Sunset Lake almost as soon as they’d arrived. Zith-Zi seduced and insinuated herself into the festivities of a certain rival company to deduce the true nature of their quarry: an overgrown exemplar of those amphibious, dragon-adjacent creatures called ‘drakes’. Cara-Zi’s occult instinct uncovered unsettling magical contamination in the lake, where the monsters passed.
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>>6156857
>How did you like the first major arc, now that it's over?
It's interesting and the drama was nicely done with the action

>Who is your favourite character so far?
Maladoo, ZZ and CZ

>Are there specific thematic or lore elements you're especially eager to see explored?
the occult/dark magic and the dark gods

>How is the tone? How are you enjoying the two lead characters' perspective swaps?
yup, it's been good.

>If /qst/ slows down further or collapses, how would you feel about future quests being on Akun (AKA fiction.live)?
I'm not allergic to akun, even used to read some quest there, but be warned about receiving the coomer taint just by being there, kek
>>
>>6156857
>How did you like the first major arc, now that it's over?
Very full and well ran

>Who is your favourite character so far?
Tough choice but probably ZZ

>Are there specific thematic or ore elements your'e especially eager to see explored?
The high dungeon crawling fatality rate

>How is the tone? How are you enjoying the two lead characters' perspective swaps?
Good and yes

>If /qst/ slows down further or collapses, how would you feel about future quests being on Akun (AKA fiction.live)?
Ugh
>>
>>6156857
>How did you like the first major arc, now that it's over?
I liked it, as I like your usual work.
>Who is your favourite character so far?
Norville of course.
More seriously, the goblins sister first, the rest of the ragtag bunch of misfits that is our goblin herd in second.
>Are there specific thematic or ore elements your'e especially eager to see explored?
Cosmogony of goblin : why a gob is a gob is a gob (I guess they're some primodelvers before gods came to fuck around?)

>How is the tone? How are you enjoying the two lead characters' perspective swaps?
Very nice. Angst of ZZ, CZ who tries to fit...

>If /qst/ slows down further or collapses, how would you feel about future quests being on Akun (AKA fiction.live)?
Bad. /QST/ is my home turf; you might be one of the QM that get me to move but I'd prefer not to.
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>>6156861
>>6156929
>>6156966
>>6157348
>>6157777
Thank you all for the kind words!

>>6156861
>kinda bummed I wasn't around for your earlier quests
No worries, there's plenty more where that came from!

>>6156929
>I felt it went a little slow after the picnic, though.
Fair. We'll pick up the pace a bit when we return, likely tomorrow.


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>>6156861
>>6156929
>>6156966
>>6157348
>>6157777
We're back, baby!

>>6159283
>>6159283
>>6159283

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In the ancient landmass of Zamboo, a sprawling island-continent shrouded in mist and legend, there once arose a powerful lich named Mika. Secluded within his dark fortress hidden deep within twisted forests and shadowy mountains, Mika amassed a monstrous legion of undead, summoning the restless dead from every grave, crypt, and forsaken battlefield. The undead swarmed across the land like a relentless tide, extinguishing entire kingdoms and reducing cities to desolate ruins. Mika's horde was unstoppable, his influence spreading like a stain across the world.

Then, one fateful day, something unexpected occurred. The undead legions, once perfectly controlled by the lich’s terrible will, seemed to fall into chaotic disarray. It was rumored that a great hero had confronted Mika, vanquishing him in a final battle, but no one knew for certain. All that was clear was that Mika's hold over his minions had fractured. His mindless creatures now wandered aimlessly, spreading ruin without direction, their once-coordinated assault now a chaotic nightmare.

Despite Mika’s apparent defeat, the world of Zamboo did not find peace. The undead he raised remain ever restless, and necromancers, dark sorcerers, and ambitious apprentices alike saw an opportunity. They claimed factions of these undead for themselves, creating a fragmented yet endless threat. Now, every living soul on the continent must struggle to survive amidst this apocalyptic world, where necromancers vie for dominance over their roaming dead, and common folk and heroes alike band together to forge new strategies for survival.

Who will you become in this perilous land?

Choose one race and one biome as your homeland.

If you desire allies or secondary races to stand beside you, for each one, you must choose two enemies—those who would see your ambitions crushed beneath the endless tides of the undead.
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>>6140816
>Write in
>Sarkath and Tosk
Once Tosk has zeroed in on potential traitors, he can clue Sarkath in on a meeting, then throw Sarkath off their trail in front of the inferiors, further ingratiating Tosk with the peons, hopefully getting them to lead Tosk straight to the leader of the uprising
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>>6140828
+1
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>>6140828
I agree. I am not too hapy on using Tosk as well because his acting might be terrible. Another thing is that his peers might dislike such devotion... of course if he can act well, the impact of the most devoted of all manifesting his displeasure is a big hit
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>>6140816
> Yzala
Seems to have the most fitting skillset
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>>6141302
I think so too but having Sarkath as a backup hanging back a little would be prudent.

>>6140816
>Yzala plus Sarkath as support.
The spectral presence unnerving enough to stir conspiratorial thoughs but not so close to cow them into terrified silence.

I- Princess Cora of house Maria of the fallen empire of Histresmos, had lost everything I known and own, reduced to just 20 warriors running out of food in the mountains and resorted to petty banditry, trying to only take what is needed, had come to a strange town that suddenly come to existence, Maple Hills, a foreign name for a equally foreign place, full of strange, gray metals, ivory like soft material of all colors, glass so clear that kings would sell entire herds of cattle to buy a single plane cup of cast aside like so much broken pottery, surrounded by cliffs cut completely smooth down to the dirt by whatever act of god or magic that brought this land here.

In my attempt to find out who these people are- me and 4 of my warriors got discovered, and managed to find someone who we could talk to.

Previous thread >>6126111

I will post the update later today
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>>6163739
1, 3, 6, 7, 8 seem good to me. Just leaves some questions to see about others.

2 Has he ever killed a Dracon
4 Describe the events around the killing
5 17 is rather late to be slated for a eunich, what happened or whose woman. (I guess a former palace slave might be handy for a servant when meeting with people. Or maybe ask about what he heard in the palace for useful Intel.)
9 if another anon wants maybe ask this one, we will have to work with Kass and his people so if he could hold himself back from killing whoever whipped him is important.
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I’m going to give it until Friday for the votes. Have a Marry Christmas
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>>6164190
Merry Christmas
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>>6163875
I think I can agree with these ones. Ain will make a good camp follower, and woe betide anyone who thinks they can threaten the camp cook without getting shanked in eight different ways.
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>>6164660
Is this also a vote to ask the question to Rubi?

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Last time, you bested the Warden of Hell in a cunning game to secure everyone’s freedom! Who knew that a place that never saw joy before would be filled with it now? Eventually, the massive cheers subside, but not the spirit that brought them. You have to move before Quye cannot feasibly keep his end of the deal.

As requested, every single prisoner who participated in the game, the people supporting you in this room, and Dempsey will be able to kiss this place goodbye. You’ll use the escape route you’re accustomed to. It’s the best you can do, not easier on the logistics side, but going out through the front door is impossible even with Quye’s help. It's not like you were expecting anything differently.

Surprisingly, the demon warden handed over a stretcher for the fallen boxer — A sign of respect, perhaps? Hard to tell for you. Before you can figure out how to handle the injured man, the Prisoner Twins grab each handle to take the mantle. Least they could do, they said. You’ll let them figure out how to go through the hole...

Mark leads the charge down the escape hole, and with the non-prisoners taking precedence (You waved goodbye to Judith, and she waved back!), then the prisoners, you’re killing time waiting at the cell.

“Warden, are you leaving with us? A man like you has no future here after this blunder.” Crossbill is interested in what will be Quye’s future whereabouts.

“Not having a future never stopped me from doing what I please.” Quye isn’t interested in answering.

“The big wigs aren’t going to be happy no matter who’s head ends up on a platter! If you decide to face the consequences and stay, you’ll never see the light of day! Not much of a threat to our Vitamin D-deficient man, but I thought it’d be worth a shout. Being a criminal has its own freedom. See you later.” Solomon says before jumping into the hole.

“C’mon, I gotta make sure you don’t raise your fist in the air and promise to drag us all back in here...” Crossbill’s misgivings are more about his role outside here than if he’s leaving or not.

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“Hey.” You take your mask off, and show the old man the handcuffs that came with the outfit. “It’s less suspicious if I put these on you.”

“Very well thought. Don’t forget about ‘em when we’re outside!” Hubbard complies in a friendly but phony way. He’s trying, but he doesn’t like you.

“Lead the way.” You ignore it.

“I-It’s in that direction.” Hubbard points through the wall in front of you diagonally. “I have no knowledge of the layout, so at best I’m a human compass. I pray this doesn’t come out as a disappointment.” He doesn’t want to upset you.

“It’s fine, we’ll figure it out on the way.” You don’t have any reason to get mad at this.

And that’s what you did for the most part, at some point — not exactly out of necessity — but a fellow guard doing rounds helped you find your way, believing that Hubbard is meant to go to Solitary Confinement. Funny how that worked out for you. He also mentioned that some floors are being evacuated to hold a stronghold at a mid-level to trap the rioting prisoners below the surface. And that the Elevators are unusable at the moment. Ultimately, he remarked that work-shy guards like you and him shouldn’t bother with what’s happening below.

You found it interesting he didn’t mention the intruders. But if there are no words about what you did either, and since communications were hijacked and with all the panic around, it isn’t especially eyebrow-raising.

You arrive at the Solitary Confinement Hallway.

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>>6141573

“Please, if you seek to punish this man for misbehaving, reconsider. Here are only welcomed those who gravely sinned.” The old gentleman warns you.

“Y-You’re not leaving me here, are you?” Hubbard realizes this might end badly for him. You aren’t planning on doing something like that, but this could serve well for your charade.

“I want to show him that room.” You point at the one Hubbard told you about. “Y’know, to scare him a little…”

“Won’t work well if you tell him beforehand, friend.” The younger guard chuckles.

“Well, I’m not above a good joke…” The older gentleman grabs the key on the wall. “Please, follow me.”

You follow the tiny old gentleman. He’s wobbling first, then Hubbard, then you — and the other receptionist at the back. He unlocks the door like breaking open a bad curse, not that you know a lot about it…

“Hoho.” The old gentleman closes it back. He can’t stop chuckling. “Excuse me! I forgot there’s someone in here!”

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>>6141574

“Congratulations, you weren’t wrong. She’s in that thing. I don’t give a shit about why for now.” Odetta sounds stressed but there’s a tint of hopefulness in her words. “Tell me if you know another way to break a curse, aside from killing the guy who made it.”

“Let’s find out.” You say. “Hubbard, any idea how to break her out?” You get close to the painting.

“C-Can we figure this out outside?! I’ll carry it if need be! I have contacts who deal in these topics that we can find if that eases your worries!” Hubbard suggests. Hard to trust him knowing what type of guy he is, this deal even sounds like a way to ensure his freedom…

“Hey, are you going to ignore me…? This is *not* cool. I do *not* vibe with this.” The half-dead prisoner feels offended.

Before someone can acknowledge the one thing that nobody wants to acknowledge, shouts come from the outside, you recognize the voice as the nice lazy guard that guided you here.

“G-Guys!” The guard shouts, shutting the door behind. “W-We have issues, t-there’s an intruder…!”

Uh-oh, you assume this is the same intruder that has been causing chaos throughout the day! You know, Mr. Explosion-Earthquake man! That’s the title you’ll go with until you figure out what they look like. Maybe you should stick to calling them a piece of shit. You’ll ask Bubbles for her opinion later…

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>>6141577
Thanks for running! Cool thread
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>>6141577
Thanks for running

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Tagline/Blurb: Earn your place in Task Force Vanguard. Your choices determine your fate. Failure is not an option.

>The year is 2003
>The president is some guy who really likes being on a ranch and wearing a cowboy hat. Some kind of Texan who speaks plainly and calmly, like he's talking to small children.

You are subordinate to the Domestic Security Coordination Council, a coordination of the Department of Defense, Department of Justice, Department of Homeland Security, and the Department of Health and Human Services. Your co-workers are Marines, Military Intelligence (Army, Defense), Special Agents (FBI), Detectives or CSI types (Justice), and Doctors/Corpsmen (Health, Marines)

The Homeland Security Advisory System has been set the threat level to High (Orange); at least for the state of Colorado.

The situation in the Middle East is going, depending on the country or area, shocking and confusingly well, or shocking and confusingly terrible. The Department of Defense is strapped for resources and while there is an extensive modernization, all of the new "toys" are being handed to frontline infantry units. Thankfully, the crime level is low and the Department of Justice is well funded.

Your purpose, is to aid and assist Task Force Vanguard. TFV, is one of the most classified sections of the Executive Branch. You have little idea about their exact function, but you've heard that people you once looked up to or studied under were rotated into the organization. You also know that the organization's responsibilities outstrip it's current funding.
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>>6143326
Whoops, wasn't aware we could get a second action done in the day, oh well.

>Given the various reports trickling up from Denver and down from DSCC, it seems the investigators won't be short on leads, and that the armor procurements are proving their worth already.
>Harper has singled out the next thing to be worked on. Nothing too exciting, another thing to help the NG keep things as stable and smooth as possible while the investigation is ongoing.
>>6139893
>A single side report from a CDC investigator looking for biological components to the attack, which Harper crossed with a map of the attacks, and some reports on how the population is handling things.
>There does indeed seem to be a looming clean water crisis, and with how volatile things still are, water mobs are best avoided, as they would both tax local peacekeeping forces, be they local police or NG personel, and present excellent targets should any follow-up attacks materialize.
>The NG is on the case, as are a few people, but the sheer amount of stock-shifting that needs to be done means Harper has enough to keep busy.

>Action:
>Harper collates Prospero's reports and his own followup and worries about the situation, and uses them as attachments to a number of emails and forms he sends to neighboring cities, and even states, asking for updates on emergency water stocks and for transit of part of said stocks to Denver to be put together. He even CC's a few of the more prominent CDC people linked to the Denver case, highlighting the risk of people being panicked enough to immediately start resorting to unsafe water sources, leading to a potential epidemic.
>Harper does not expect the task to be difficult, just time consuming, as stocks need to be tracked down, and transport solutions to get them into the NG's hands must be devised. Some of the previous day's work on getting equipment to Denver can be reused, but the sheer amount of water that will hopefully be coming in means there is a lot of background work needed still.

No form this time, since I'm not sure the action lends itself to it overmuch.
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>“(Static crackle) …
This is a repeating public service announcement from the Federal Emergency Management Agency, Region VIII. To all residents of Colorado affected by the ongoing crisis: Stay calm and remain resilient. We are Colorado strong! Your democratically elected federal government, is ready to serve and here to support you. We are mobilizing all available resources to ensure your safety and well-being during this challenging time.

Treated and electrolyte-enriched water is being shipped in vast quantities and will be distributed at designated relief points shortly. Information on these locations will be broadcast regularly. Your health and hydration are paramount.

We are coordinating a massive influx of medical supplies and pharmaceuticals to address all potential needs. In the spirit of American ingenuity and our commitment to the common good, every effort is being made to secure and deliver any and all necessary medicines to the affected areas.

A state and regionwide call has gone out for medical professionals. The strength of our nation rests upon the volunteerism and civic duty of its citizens. If you have any medical training, from first aid to a nursing degree or beyond, please report to your nearest designated relief point. Your skills are urgently needed and deeply appreciated in this time of crisis. United, we shall stand!
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>>6144629
-
A special note regarding wound care: For serious lacerations and all gunshot wounds, antibiotic treatment is crucial. Please ensure these injuries are seen by medical personnel as quickly as possible for proper antibiotic administration. For minor cuts and wounds, please conserve vital medical supplies. Thorough cleaning with simple soap and clean water, followed by the application of petroleum jelly and a clean bandage, is sufficient. Please refrain from using antibiotic ointments such as Neosporin for minor injuries, we don't want to see a large uptick in antibiotic resistance. Please and thank you.

Stay strong, Colorado. We have endured great hardship and we shall endure again, for we are Americans. Inside of you, somewhere, is frontier spirit. Help is on the way. Long Live The Republic.
>(Static crackle)”
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>>6143771
Currently equipment for drawing out large swaths of water free of large containments and then setting them aside, is being done. Alongside bringing in as much bottled water as possible, massive amounts of used water bottles are being cleaned and brought in. The largest source are California and Arizona, and the payment for the bottles is 5s crumpled, 6 cents uncleaned and 7 cents clean.

Water treatment tablets and electrolyte powders were already set aside by TFV ahead of time.

If things get bad enough, plans are being made to massively water down pool bleach.

Tons of people have panicked and caused the water system to sometimes shut down. As a consequence, a new tax is being imposed on water consumption over a certain amount and there is now a cap on how much water an area can draw (The cap is about enough for 10 people to shower 15 minutes, wash a days worth of clothing, and run a full dishwater twice, on top of cooking and eating).
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>>6144651
[Checking in, how are things on your end, QM?]

6 Centuries ago 6 witches began their incantation on a distant, windswept island Their feverish whisper lasting 6 days and 6 hours and 6 minutes, repeating over and over, always in perfect sixes. Year after year, decade after decade, century after century their lips mouthed the words of prayer most dark, most foul, dripping with poison. For six long centuries their six cohorts of six soldiers burrowed deeper and built higher, six great fortresses with six greater tower, six great gates and six deep dark labyrinths below. And today, today their dark labour is complete.

The six cohorts of warriors and their six captains don their weapons and armor, gleaming with a shining darkness most unsettling. Their appetites voracious, the great cauldron empty, their ever laughing, ever smiling, ever hungering goddess begins to stir....

Welcome to VVITCH CULT! It's quite simple, a cover of 6 witches, have six captain that commands 6 raiders. You raid as your goddess commands you, eternally, without ceasing, without mercy. You raid for slaves, you raid for sacrifices, you raid for treasure, you raid for glory, you raid for power, you raid to fulfill your own lust for blood.

You hear her, whispering in your head, whispering in your heart, whispering in your soul. "I thirst....."she whispers.

From your great island fortresses, dug 666 feet deep into the earth, with towers stretching 666 feet into the sky, your great vvitches close their eyes, levitating off the ground, and begin to commune, where shall we raid first? Their whispers echo off the slick stone silo walls at the center of the island fortress. (FIRST TO 3 DECIDES [EAST, SOUTH, WEST])
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>>6138937
>CLEAN SWEEP
BLOOD!!!
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>>6138937
>BURN IT ALL
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>>6138937
>BURN IT ALL
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>>6138937
>BURN IT ALL
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>>6138937
>>BURN IT ALL
QM it's been 3 days don't flake that quickly... also there are 6 squads of 7 raiders each? (captain + 6 raiders) Another thing is that you have to consider the impact of distance. West was 2 days and the other options were 1 day but what of it?

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You are a Cutémon!

You are one of the rarest types of mon: a mon that looks like a cute human girl!

Like all mons, you gain energy by fighting and defeating other mons. Your trainer is the human boy Joe Apple of Patina.
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Rolled 34, 58 = 92 (2d100)

>>6164463
>Challenge Reindark while Grabbit looks for Ramster (roll 2d100)
Lights out for you, Reindark!
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Rolled 71, 27 = 98 (2d100)

>>6164463
>Challenge Reindark while Grabbit looks for Ramster (roll 2d100)
What a rude mon
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Rolled 48, 76 = 124 (2d100)

>>6164463
>Challenge Reindark with Grabbit (roll 2d100)
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Rolled 80, 89 = 169 (2d100)

>>6164463
>Challenge Reindark while Grabbit looks for Ramster (roll 2d100)
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Rolled 91, 78 = 169 (2d100)

>>6164463
>Challenge Reindark while Grabbit looks for Ramster (roll 2d100)


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