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RP FREEFORM QUEST!!!

Choose Your Destiny.

You can make suggestions.

You can create characters (use dnd rules).

You can't kill anyone.

It is an One Shot, there will be no continuation.

The BRINGER OF LIGHT turns 46 tonight.

The Emperor will only be able to send the SALVATION Flagship here again in 5118 Standard Years.

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I will do my best to check Once A Day.

but you know how those

Astral Storms

are

sometimes it isn't possible

If there is ever a tie, just roll 1d2 and decide.
>>
THE QUEST STARTS NOW!

You may post whatever the fuck you want.

If you are a Girl (female) or a Girl (male) you must state so in your post with this symbol (+).
>>
>>6084451
why does the pope have necromancy powers ?
>>6084514
wait, why is the last video pt-br ?
>>
what the fuck is this
>>
Juro que não entendi.

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Previously on With Great Power Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=With%20Great%20Power%20Quest

There were times on a hot day like this, the heat rising off the cement streets of Chicago so thick it formed a shimmer in the air, that I thought I'd be doing the world a bigger favor going around punching oil executives in the throat instead of tailing my friend Zeke. Something to consider doing one day, when I wasn't so worried about Zeke's intentions. He'd fallen into a bad crowd.

It had started with the Committee of Community Vigilance, the voice of the average person concerned by the deadly rise of the 'parafreaks'. And to give them some credit, they had good reason to be concerned. I'd seen what out of control monsters like the Ooze could do, with half digested corpses floating through his gelatinous guts. But then along came the Humanity First movement and their 'militia'. Gun totting thugs harassing children, throwing bombs through front room windows, getting more and more extreme with each unpunished act of violence until an even more radical group, the Patriots, had emerged.

I don't know where exactly Zeke fell on the spectrum of anti-para hate, but last I'd seen him he'd been attending the baby fascist boot camp, 'The Guardians'. Like the Scouts but with pipe bombs. Now he'd wandered off talking weird shit about how 'sorry' he was. The guilt of bad intentions. Hopefully enough guilt not to go through with it.

He booked out of the water park, double strapping his backpack as he hunched forward, skulking his way through the crowd. He was wearing a hoodie even in this mid-summer heat.

Following him in just board shorts probably wasn't going to work. I pulled on a shirt, quickly wetting it through, but at least it hid my scarred up chest. If I'm being honest I wasn't comfortable going around without a shirt, those white mutilating scars there for everyone to see. Playing hero left its mark, and the marks weren't pleasant.

Zeke got out his phone, looked at something, then put it away. He hadn't notice me follow him out. Chicago in summer got crowded. With school out, tourists from all over poured in, and it was a hot enough a lot of people were headed for the lake. It helped give me some cover at least, though it made following Zeke on foot no picnic either, shoving my way through the wide load of a few midwesterner tourists in with their wide kids 'looking for the bean'.

I'd told Ayesha and Ivy what I was up to before heading out but otherwise I was alone. My focus was fixed on Zeke's hunched shoulders.

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>>6107078
How big of a harem can we get?

I want foxtrot on the roster.
>>
>>6107084
>How big of a harem can we get?
Eric's potential romantic entanglements aren't route locked and will be dependent on player options, but to call it a 'harem' ignores the consequences of Eric playing around, the hurt feelings among the women he is involved with and how they're likely to react to it. And not every woman is interested (even some who flirt with him)

Eric can be a player, but there are consequences for playing games.
>>
I like to treat the cast as real people in a real world, not as video game characters stuck on pre-determined rails. This doesn't always work out, because I have serious limitations as a writer, but I do try to keep the setting active to itself and reactive to what you guys have Eric do (or don't do, as case may be)
>>
>>6107078
Does every parahuman have their own inner ashavan or something similar? Or are we just special?
>>
>>6107104
>Does every parahuman have their own inner ashavan or something similar?
no they don't, but is Eric the only one?

now that's a question.

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I have a skaven-army to paint and will run this during my painting sessions. Lets go you know the drill
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>>6084021
>>6084025
Support, we are probably very mobile in 3d spaces. Decently strong and agile great for bow warfare. Maybe we can add slings swinging from branches can add momentum to our strikes.
>>
Rolled 72 (1d100)

>>6084025
>>6087145
rolling for success
>>
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Rolled 4 (1d100)

>>6084025
>>6087145
You set up a Training camp to improve your warriors proficency with ranged weapons. First Tests on Slingshots work well and are simple enough to produce in large quantities. Your People now carry slingshots while the Warriors regularly train with them and are quite accurate with them even when moving after a few days. The poison guard even came up with the idea of loading in a few poison mushrooms from the caves so you can now throw them at a range however be careful not to end up in the crossfire with your normal troops.

Everything seems to be going well for your small tribe and morale is great today.

>wait for nightfall and test the new weapons on the harpies
>explore (cave or west)
>build something
>other

Rolling for random event next turn :)
>>
>>6088561
Explore the cave. Collect more mushrooms with our poison guards. Test if another warrior can overcome the poison.

Maybe our poison crows have spells to help resist poison. Don't let the elders handle the mushrooms they have less constitution.
>>
>>6088561
>>wait for nightfall and test the new weapons on the harpies

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The sun is shining maliciously over Corpus Christi. Local manpower had been sent out to rally in the northern Confederate states, leaving the city somewhat exposed to unwanted company. Van Cortlandt's gang has been patronizing the main street's vendors and establishments for two weeks now and even though they've been behaving, the city lawman Robbert Katz knew that it was only a matter of time before things kick off the hard way. Katz wasn't a man of patience and would have preferred to handle the dutch-born rogue his own way right away, despite the forty-four outlaws that surrounded the former. However, the sheriff was also receiving reports of a large Indian presence in the outskirts of the city, whose arrival strangely congregated with that of the Van Cortlandt's gang. Not wanting to commit to a fight on two fronts with limited manpower and resources, Katz was waiting. Maybe Van Cortlandt and the Indians were waiting for someone to make the first move too.

1) Robert Katz is the sheriff of Corpus Kristi. His personal trait is Old Dixie Down. As a veteran of the Mexican-American war, his trait makes him experienced with all types of western weaponry and makes winning over dixie hearts easy. The trait ensures that Katz, as any true southerner, stays rugged and enduring of hardship and the elements. He is also strongly prejudiced against colored folk of any kind, especially Mexicans. He has been performing his duties towards the city and it's citizens, the white ones at least, diligently for the last decade and has won the sympathies and loyalty of the populace and his men, which will definitely come in handy.

2) Lucas 'Lus' Bakker is one of Van Cortlandt's men. His personal trait is Cut Eyelids Staredown. His trait makes him a psychological menace that never plays around, never manipulates, never takes the back alley in order to gain the upper hand, but rather faces those against him in an unholy measurement of grit and balls, preferring to overwhelm them with his borderline psychopathic presence. His trait ensures fearlessness - his hand never shakes, his voice never cracks, his foot never stumbles in uncertainty. He sports a belt heavy with dozens of hanging scalps, a small one with Wichita braids interlinking with blond locks catches the eye instantly. He is on Van Cortlandt's good side, since both of them are Dutch and like to reminiscent about the old country.

1/3
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>>6090386
thanks for playing

>>6090503
It was Lus. What he is now is more of an Easter egg for the folks that read the novel
>>
>>6090529
Out of curiosity, what would have happened had we beaten the DC?
>>
>>6090330
Nicely done, good quest and good ending, if a bit abrupt. I also liked your other suicide witness quest, short and sweet. Big balls for running both at the same time.
Also the hundred little blood trees is very cool imagery.

>>6090529
I think it's a bit too egregious that he outright became the judge, but I interpreted it as something very similar to him. Another personification of war, strife and evil.

>>6090539
We did beat the DC, technically, since the roll was only needed if Billy Boy snitched, and that first 1 ensured he didn't.
>>
>>6090647
thanks, the suicide witness quest was definitely fun.

Regarding the judge, I tried to find a different interpretation for his existence, not just like a devil or demiurge figure, but something that an ordinary man too can become if he finds the means to do so. Which would explain how people are seeing him everywhere and he "never dies". The actual body dies but when someone else performs the ritual he inherits the same characteristics, so 'The Judge' lives on.

The ending was a bit rushed, definitely, and the quality of the last posts dropped, as other quest ideas were floating in my brain but that's just my lack of proper commitment which is something that I have to work on. Either way I am glad you enjoyed
>>
It is smart to end a quest if you get too distracted by something

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By popular(?) demand, it continues.
The Caretaker Quest shall move forward!

__________________________________

“Well, we have to work tomorrow, i think it's best if we keep it light for tonight”

“Aww come on, please don't ask for Butterbeer, that's no fun!”

“We can't go back drunk to Hogwarts, Olivia…”

“yeah yeah i know, you guys are boring…hey, i´ve got an idea!”
She quickly walks to the backroom, the sound of some glass bottles falling and rolling can be heard and just like that, she comes back.

“How about a middle point?” She pulls out a small crate with a cold mist leaking out of it.

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>>6106763
>>6106719
Please keep in mind that is around 1:30 am and you are still technically in the middle of a "chase"
if you do go with this option you might end up missing some stuff if you do it now.
You could also opt to do it later and continue the chase at the cost of some rolls with disadvantage.

What´ll be?

>Go find out what that liquid is at the cost of risking missing whatever might happen at the library (might have to beat a BIG roll and its consequences)
>Continue the chase with some smaller disadvantages and find out tomorrow.
>>
>>6107050

Changing vote to:

>Continue the chase with some smaller disadvantages and find out tomorrow.

Ah. This is probably better, and I didn't read very well since I had to get ready to do a few things, do some work from home.
>>
>>6107050
>Continue the chase with some smaller disadvantages and find out tomorrow.
Right, sorry.
But at least we have a plan on what to do with it tomorrow.
...
I do think we should hide the flask somewhere instead of taking it with us, for now.
>>
>>6107139
I can support storing the flask some place we know of which is secret. Probably smart.
>>
>>6107139
>>6107149
Very well, we´ll go with this
thanks for the fast response, update later tonight!

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Athkatla, capital of Amn, Faerûn

You find yourself in a private meeting with Elara Selemchant, Meisarch of the Council of Five, one of the most powerful figures in Amn's oligarchy. As an assassin and spy in her service, you're accustomed to these discreet encounters.

The room is richly adorned with tapestries and dark wooden furniture, flickering candlelight casting long shadows on the stone walls. Elara stands by a tall window, gazing out over the city before turning to face you. Her piercing sapphire eyes lock onto yours, her black hair streaked with silver, and her elegant, somber robes adorned with esoteric symbols.

"Good business, my lady," you greet her formally, bowing slightly.

She doesn’t waste time on pleasantries. Her eyes dart restlessly, betraying her distress. "There are no gnomes in Amn, save for those in Purskul. I’ve never cared much for their roguish ways, as they kept their distance from the capital. But recently, things have changed."

"A change?" you ask, feigning interest. You’ve learned that nobles often see the smallest inconveniences as catastrophes, and you half-expect her to complain about some trivial matter.

"Yes. One of their families, the Gemcutters, migrated to Port Nyanzaru, our colony in Chult. Through a series of successful scams, they've taken control of the region's economy and politics. We ignored it at first: cheap goods flowed to Amn, and we grew rich. Wealth is all that matters, after all. But now, their schemes have reached the capital, affecting reputable families. This cannot stand."

"And what sort of scheme are we talking about?"

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>>6083522
>"Lady Selemchant has sent us to find her daughter, Evelina Selemchant, and bring her back to Amn."
>>
>>6083522
>using the bards art from honor among thieves for Orlin
You are a cool guy, OP. I liked the short character descriptions above.

Anyway, I've never read about this part of forgotten realms before, but it seems ripe for revolution. It would be a total sidetrack in the story, but perhaps for later... Definitely seems to be a high ratio of slaves to free citizens. A harper worthy endeavour indeed...

>"I don’t need your gold," she replies coldly, emptying his purse and the hidden gems she found under the bar onto him. "When you meet Mammon in the Nine Hells, you can give him your gold."
Damn! She would make a great paladin.

>"Lady Selemchant has sent us to find her daughter, Evelina Selemchant, and bring her back to Amn."
>>
>>6083522
>"Lady Selemchant has sent us to find her daughter, Evelina Selemchant, and bring her back to Amn."
>>
>>6079918
You good, OP?
>>
>>6090333
Probably not

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Welcome! To the one Civ Thread that won't be abandoned. For you see- a long time ago there was a civ thread that was abandoned due to the responsibilities of relationships and employment. Rejoice! For I am unemployed, depressed, and lonely! In celebration, and as proof of my intention to be different than other civ threads- You will not argue over a civilization and a race for several days.

You're a tribe of Amorphous Sludge! Your noble "people" spend their days bathing in tainted magic springs left behind by wizards experimenting eons prior. Other than randomly spawning more Sludge, these wells are simultaneously toxic in a physical, and magical sense. Biologically, you're omnivorous scavengers capable of minor shapeshifting and communicate through sign language. Due to this inability to communicate, typical inhuman appearance, and disease being associated with Sludges; most other races see view them as non sentient and attack on sight. Thankfully, your tribe is housed within a cavern- subsisting off any creature or plant unfortunate enough to grow too close to the noxious fumes of the tainted magic springs.

>Population: 25 Amorphous Sludge (+5 per turn)
>Resources: Stone, Bone, Mud
>Food: 25 (+5 scavenged every turn) (-1 per 5 Sludge each turn)
>Structures: None
>Research: None
>Diplomacy: There is a village of dwarves near the cavern entrance and occasionally their children get lost. Due to the disappearances there is a guard outpost preventing us from exploring beyond the cavern.

You are Chief ______ as your people do not use names, nor titles- there is little distinction between any of you and identity theft is considered as rude as passing gas, so the actual Sludge in charge changes by the hour. What do you (or someone else) decree?
>We should make tools!
>We should make weapons!
>We should build something!

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>>6082038
>>We should check out that hole!
>>
>>6081888
>We should build something!
slime hole.
>>
>Welcome! To the one Civ Thread that won't be abandoned.
>>
>>6086330
Truth is, /qst/ was rigged from the start.
>>
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>>6086330
>>6086364
I feel like qst doesn't like civ threads maybe? I remember on tg there were long running civ games, even the ones I made at least lasted a few threads before I abandoned it.

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Hello again, good sirs and fair ladies, I am happy to announce you the thirteenth (it brings bad luck) chapter of our Quest, my VPN almost broke but finally I triumphed. So, where were we ? You were riding to see your orchard and just saw it, after many travels you were finally back to Local, Hosannah !

For those of you who are not yet familiar to this quest, because they had to oversee their peasants while they seeded and harvested or because they were busy in some feudal war (unfortunately Crusades are no more popular these days) here are the links to the previous posts.

>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5085315/ thread 1
>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5134375/ thread 2
>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5194246/ thread 3
>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5314154/ thread 4
>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 5
>>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 6
>>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 7
>>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 8
>>https://suptg.thisisnotatrueending.com/qstarchive/2023/5702984/ thread 9
>>https://suptg.thisisnotatrueending.com/qstarchive/2023/5785267/ thread 10
>>https://suptg.thisisnotatrueending.com/qstarchive/2024/5920163/ thread 11

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>>6106369
>Ask Rellik what is his place at his lord's court.
Lets get to know him
then
>Ask Rose about some matters of your future mariage.
To get her mind focused on something else
>>
>>6106386
Support
>>
>>6106386
+1
>>
>>6106369
>>Ask Rose about some matters of your future mariage.
>Ask Rellik what is his place at his lord's court.
>>
>>6106386
+1

>>6106369
Where Rose and our union is concerned, I think now might be a good time to talk... FAITH.

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Welcome into the Bronze-Clay age of a far away unnamed star. After evolving in The Crack, the species known as Under Hunter reached Sapience and organized in tribes.
7 remains, struggling to cleanse the rot of a Nurgle-backed demonic invasion.

The WindPsykers, claymakers and locust of bad luck of GrassGreen
The Isolationist, God-among-hunter-walking of Ghostclaw
The StrongHunters, masters of the biggest spans of land, lords of BurningGrass
The Tzeench-touch opportunists of Jupiter
The Archers, Merchants, Slavers and Warptrailers of BadBack
The Farmers, one-with-the-Drifters of Whitemane
The scholars of Cerulean wise in the ways of gods and research

This should be the last thread of the Skirmish-tribe phasis thing.


Last thread : https://suptg.thisisnotatrueending.com/qstarchive/2024/6037069/

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Rolled 99 + 2 (1d100 + 2)

>>6106911
The GOD of Fashion
>>
Only Two-Legs have the 15 year lifespan mutation?
>>
Rolled 96, 92 = 188 (2d100)

>>6106911
>>
>>6107003
Yes, but redondant question - four legs have virtually all been sweeped and replaced.
>>
>>6107020
That's like 2 crits for a Bo2 situation. Let's discuss in private

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Seven thousand years have passed since your arrival at the Beta Sector. The children of Kara grew up into fierce warriors. Still, they point their swords at each other and know not the way Home.

You raised your Priestess from amongst them. The fairest maiden, pure and unspoiled by the evils of this dark world. She was trained since childhood for this role and there is simply no one else qualified.

You made her Warrior to fight against the Xenos. You made her Oracle to instruct the Sages. You made her Handmaid of the Mad Princesses.

Then it arrived the time when you could no longer deny her Birthright.

From the Ancient Lineage Of Kings, she claimed her position as the first Empress Of Mankind.

Sitting on her Golden Throne, she will rule for at least a Thousand Years, until the next Moot is summoned to decide who will take her place.

Her Servants, the Atlantean Banshees, are the very embodiment of Karma. Anyone who touches them, will suffer the worst punishments imaginable in this life, and an eternity of unimaginable torture in the next.

God Wills It. So Be It.
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The contract has been made.
>>
>>6080230
Submit your bodily measurements
>>
>>6080230
What happens when all the xenos are dead? And how will we know they are gone?
>>
>>6088538

You will no longer feel the grip of sin.

You will have clarity when making your every decision.

Unfortunately, it is not possible to save everyone.

Many people in this world have huge debts with demons, which they must repay before being released.

Though It is possible for me to forgive debts, I can only forgive everyone's debts in very special occasions.

This Will enrage the demons who will then become extremelly aggressive.

At this point it will be possible to get rid of them, but not earlier.

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Submit your measurements

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-
(POV shift: You are Kasimir Craney, part of a recon section led by chief explorer Serret.)

You adjust the plating of your protection suit. It is far too tight in some places, and far too open in others. You were just an infantryman a decade ago, so you were quite used to such suits. Of course, back in those days, the suits were of high quality make and actually comfortable, though they had impaired your movement a lot more than this suit, however, the large gaps in your joints that allow for such mobility make you still feel uncomfortable. It is hard to lose instinctual knowledge of using plating that now doesn’t exist to tank shots and make sure they are glancing at best. Now however, you had to unlearn something you had with you for your entire adult life.

Still, you suppose you are better off than those poor buggers. The men around you that you are commanding are all in bulky spacesuits, their movements awkward and each step has to be measured because if they slip, they are not getting back up in any reasonable amount of time in a firefight.

As you march ahead, you halt before a dead tunnel dog. You had been moving down for about fifteen minutes and had continuously run into a group or two of various dead animals. This one is no exception, frothing at the mouth that had long since dried out open eyes that seem to be rotting in real time and the bloated corpse is a mildly disturbing sight.

“Log, another dead one. Looks like a tunnel dog, body’s bloated. Time of death…uh…roughly three days.” You check over the interface before your eyes and log your finding for a future report. Command wants these tunnels cleared, so having a good idea on how effective the bioweapon was is considered a secondary, but an important objective.

“Sir !” You hear over the comm from one of your men. “Chamber ahead.”

“Roger. Weapons ready, fan out and secure us an entrance, keep your eyes on the ground and ceiling they have both diggers and flyers, want two men keeping an eye on one. Move out !” You quickly state raising your rifle and shouldering it, moving into the large open chamber.


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>>6106368
I feel like massaging his ego rather than being combative to him is better. He has the firepower advantage (despite being beaten up) but his hubris is quite clearly his character flaw. I'm not the best at negotiating so I'd prefer a different anon to write out what I'm trying to say but here's my try. And we just straight up lose any fights so I think we NEED to negotiate.

"Margrave Mykell Oreskovich of the great Oreskovich family, loyal sworn vassal and sword of House Orion. I, David Hardrada the king of Valhalla and protector of Thunor, greet your magnanimous presence with humility... I am more than happy to accommodate you within our facilities for maintenance and supplies, however, I have sworn to my people to be their absolute and sole ruler, and therefore cannot accept your gracious offer to become a part of the might House Orion at this time. It would be my pleasure to talk with you personally soon."
>>
>>6106928
Forgot green text

>"Margrave Mykell Oreskovich of the great Oreskovich family, loyal sworn vassal and sword of House Orion. I, David Hardrada the king of Valhalla and protector of Thunor, greet your magnanimous presence with humility... I am more than happy to accommodate you within our facilities for maintenance and supplies, however, I have sworn to my people to be their absolute and sole ruler, and therefore cannot accept your gracious offer to become a part of the mighty House Orion at this time. It would be my pleasure to talk with you personally soon after suitable accomadations are prepared for you."
>>
>>6106822
>>6106862
I feel like the sentiment where the ONLY way he won't attack is if he's bluffing is pretty flawed and is just going to lead us into a unnecessary fight with a much greater power. It's giving up before we even try.

There's a way to try to get him to negotiate with him that doesn't involve insulting him by implying he's apart of the Unbroken Empire, and immediately point him towards fighting by directly mentioning it.

The option we're choosing now is practically guaranteeing there is no negotiation or even a tepid ceasefire. And if we're doing that we might as well just do a surprise attack.

And even if it IS a bluff. This guy is clearly EXTREMELY proud. So goading him could turn his bluff into a matter of stupid noble honor, and make him attack even if it wasn't his attention with his first dickhead message.

I can only see this backfiring please change.
>>
>>6106748
Terrible idea plays our hand for all to see.

We want to gank him.

>Send our fighters in an elliptical orbit timed to arrive for when they arrive. Hiding out of sight behind the planet or nearby moon.


And we unload into them point blank. Assuming they want to repair their shit they won't attack our station. Since they'll want to use it.

Pew pew the fuck out of them.

>>6106368
>>
>>6106368
>>6106811
>>6106928
Alright fine, let's try being diplomatic since we don't have that much space-rated munitions. Changing to >>6106929

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https://suptg.thisisnotatrueending.com/archive.html?tags=with+great+power

I'm planning on ending a long hiatus.

A few years ago I was running an OC Cape Quest called 'With Great Power'. It did okay until I burned out, then got a job, and then burned out again. It's always been in the back of my mind though, so I decided to bring it back. It being literal years since I last ran it though, with the player base long since dead, a recap thread seemed like a good idea.

So what is 'With Great Power'?

For one, despite the name its not a Spider-Man quest.

Set in Chicago, you play as Eric Miller/Hotspur, a teenage boy recently empowered in an event called the Chicago Explosion. A mysterious cosmic phenomenon, the Chicago Explosion has empowered hundreds of people seemingly at random across the Midwest, and as time goes by there are signs of it spreading across the world. Most of these newly empowered people just want to stick to being ordinary people, a small number though have taken up the mantles of heroes and villains. Called 'parafreaks' by some, they've already become the center of some serious political attention, with conspiracy theories and the media stoking fear and suspicion against this small group.

(Yeah, its very X-Men. Mutants without other super powered people running around.)

Meanwhile there are hints of a far more dire, cosmically significant conflict at hand. Something called the Druj is infecting the world, its tendrils corrupting every day people. Eric's sometime ally, James Green, the recently empowered Red Wizard, knows more than he does. What Eric has figured out so far is its connected somehow to ancient Iranian mythology and religion, specifically the Zoroastrian teachings.

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ERIC'S SCHOOL

TEACHERS AND STAFF

Principal Bernice Wrightson

A small woman with a lot of grit. Has threatened to expell Eric in the past.

Vice-Principal Jonathan Getty

Heavily involved in the school theater productions.

Mr Edmund Nfume

Science teach and basketball coach.

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part of doing these recaps is also about getting my own head fully back into this world.

thankfully I should be good to swing back into the quest either tomorrow or the day after.
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no fcking way, used to be there way back, glad too see you again QM
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and we're back!

>>6080901
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>>6080904
I dunno if it was really worth doing a recap in a separate thread but why not.
To any anons who aren't sure about reading this, you really should, it's great!

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Last time… Last time was a mess, you thought you’d be relaxing after successfully crashing the wedding, but it was anything but that! The thrills of life don’t care about comfy times, and as the Great Patriarch of Coziness, this deeply upsets you. But all hijinks are over and done, you’re truly winding down in your hostel room with the couple of girls you shared the Mobile Home with: Wilma and Matilda, the renowned Wilmatilda duo.

Anyway, drinks were had, beds were put together, and ramblings began, leaving you in your current situation. Your friendly neighborhood greedy girl demands you compare her chest size with the Tomato’s, claiming that her own are not as pronounced as her friend’s. This whole tirade started because Matilda doesn’t believe you should say she has big boobs. Or something, she’s drunk. Okay, maybe not drunk, but she is drinking. Wilma is naturally turning into a tomato at the request.

“I said compare them.” Matilda demands her hypothesis be confirmed.

“...W-Why are we doing this?” Wilma doesn’t understand.

“I’m setting the record straight.” Matilda says, annoyed this is even a question. “No more doubts. No more opinions. Just cold hard facts.”

“T-That doesn’t answer my question. But if it makes you happy...” Wilma doesn’t want to deal with a violent drunk.

“And you want me to judge them?” You? The silly man? You don’t know if Matilda is serious.

“Yes. Who else?” Matilda crosses her arms.

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>>6081794
This whole thread has been foreplay!
Nice
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>>6081794
OP ALWAYS DELIVERS! We are truly blessed!
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>>6081794
Pretty good. Though is it really a threesome if the only shot with the two girls at once is the final one?
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See you next week!
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>>6083062
Cya

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Endsieg.

The last of the fuhrer's folly is at hand; the German race to be at the end of International interests. Those few twelve years not a slave - a judenfrei state - but it appears the Lord Christ has other plans for the German nation. As if predestined, the seed of Jacobin, long excommunicated from Abraham by their rejection of the Cross, have converged together and sent forth the satanic forces of democracy and communism to bring ruin to the last of the Lord's favored government - autocracy. It appears usury and human sin is far mightier than the virtues of the Reich, and so truly, the world deserves another century of Christlessness.

Indeed, the Jacobonite truly hate us all, but it was our fault for being so enticed by their Luciferian calls of freedom and equality. Perhaps, this race embodies the serpent in the garden, and it is no more their fault as it is all of mankind's fault for trying treason against God's natural order. The rally call of Babel is at hand, and the last of Imperial Christendom shall see its death. Emperor Constantine's work shall now slumber and give way for a new era of pagan imperialism - secularism. Democracy is truly hell - it had crucified the Christ and gave us Barabbas. Another rape of royalty and Europe shall begin - another Reign of Terror, another murder of Bourbons and Romanovs, and another Gates of Toledo shall be at hand.

Absolute rulership is anathema to the evildoer.

There, in the siege of the capital, Soviet shells strike besides you. Brick and shrapnel fly and rip through grey matter - your grey matter. Your soul leaves the flesh, and with one last whisper, you shall join the Church Triumphant - as so God ordains.

Not yet.

With one blink to the next, scenes of smoke and fire give way to a view of a cathedral - the Lord's temple.

"Summoning complete." To your left, a row of templars are at a sword rest, and to your front, a lady.

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>>6080858
A dead quest, I guess
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>>6081887
OP has black person work ethic baka
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>>6083508
KEK 100% Rhine Bastard Energy
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I want to believe.
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>>6089506
Me too...

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Upfront:

You are a D-Force Commander. Disposable Forces are used for dynamic, organic, clandestine, nontraditional, and extra corporate aquations where plausible deniability is required.
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History:

Recent activity on Venus has garnered significant investor interest, but a barrier to exploitation remains the planet's undesirable gravity and challenging domestic population. To this end, you have been hired to enact the will and desires of the board, and in turn, garner monetary compensation. The Uranian system asteroid colony, KhaieBalkh, will be the lynchpin of this operation.
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Mission:

Primary:
Infiltrate KhaieBalkh, and override it's central administration to engage a terminal burn into a Venutian orbit.

Secondary:
Protect the primary D-teams after occupying KhaieBalkh.

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>>6106908
Is... is it her time again? Is it time for... POSITIVITY?
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>>6107015
https://www.youtube.com/watch?v=wBNy6CPtV8g

Well here we are again. Welcome back missing player. You might want to pontificate your character's history between here and there, and give the others a quick primer.
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>>6107100
Oh no, I mean for the next thread. I like me some few major characters, but I've been watching the thread with interest! Seeya in the next one, whatever that may be
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Rolled 3, 15, 4, 4, 17, 17, 13, 11 = 84 (8d20)

>>6104381
After too much deliberation on my part I've decided,
>5 Super Looters (10)
>5 Exosuits for them (5)
>3 Heavy auto rifles for general anti-materiél and suppression purposes (3)
>and 2 Plasma lances for overkill assassinations and long range anti-armor

The full squad gets to work perforating anything they don't like and grabbing what they do (a lot) until the colony is left baking and crumpling against the Venusian atmosphere.

>>6106908
With a sufficient array of equipment, the Super Looter's first choice was to hitch to something that could take them planet side, by superior leg strength or grapple hook. Or simply ride out the worst of the heat on the colony, leap off just before impact, and hope rocket boots, superior stock, and exoskelloteens (checked beforehand) would result in only minor* injures and crippling.
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>>6104780
Awaiting B.Dragon's reactivation.
>>6104061
Go ahead and hook me up with a story and some rolls on how you are getting planetside.
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Any other teams are welcome to roll for return as well.
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>>6107122
The looters stayed on the colony as a simple message flashed across their visors. "Mission Success." By the time of that message, there were constant rumblings as the colony took hit after hit, and chunks of the asteroid broke away, further destroyed by planetary defenses. There wasn't much time. The team bounced across the surface of the colony in rickety technicals (looted), in an effort to make it to FOB Casaba. The way was uncontested, with local forces now fleeing and seeing their own means of egress. Fissures split open the surface an interior colony atmosphere vented into the void. Still, the FOB was insight, and with it, the giant space gun....

...The team slammed themselves into two hollow capsules inside the weapon's magazine and had already initiated the automatic firing protocol. The capsules were normally meant for inorganic sensor payloads, not biologicals. Each of the looter groups heard a muffled thump and then promptly blacked out from acceleration.

Being fired out of a nuclear cannon into a planet's dense atmosphere was one way of doing things. The two capsules made it planetside, sacrificial deceleration systems firing, the pods blowing themselves apart as they touched down nearly side by side. One of the rookies didn't make it, his restraints failed and his head was crushed like a melon. Two other rookies were in bad shape, with broken ribs and perforated organs. If they were baseline humans, they'd be inert. The team set to work doing what they do best. Looting.

Armed with molecularly sharp chainblades, the dead rookie was stripped and cut open, blood was syphoned and pumped into the two injured team members, while they were operated on there on the muddy plains of venus in open air. Organs were transplanted in and crude medikits, nanoplugs, and surgi-glue held it all in place. Modified biology to accept universal D-trooper donations did the rest. An injection of stimulants and ampheticaine got them on their feet, while IV bags taped to their arms fed nutrients and fluids into their neck. Good as new. Right as rain. Shame about the newguy.

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