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The Demon King has won. The reach of his dominion extends far, and where it doesn’t, all that’s left for the unconquered is to despair and live out their bleak lives in obscurity. Demons and monsters live alongside humans, elves, dwarves and other races now, taking their tithe of blood to sustain the King’s and nobles’ immortality and oppressing the regular people of the world for their entertainment.

You remember when things weren’t like this. When noble adventurers and avaricious sellswords alike assembled into parties that destroyed armies of the Dark, leading their brethren in an existential struggle the likes of which this world has never seen.

Your army was one they defeated as well. A pivotal moment in your life that led to you getting relegated to the court instead of the battlefield. From a general to a minor noble pushing papers, all day every day.

It makes you sick.

So sick, in fact, that you’d rather bring back human rule than suffer like this any longer. Maybe they’ll send you back to Hell. Maybe they’ll kill you. Maybe they’ll let you live in exchange for help.

Either way, it’ll be more FUN than whatever you’re doing right now.

But where do you start on this project? You need to remain covert in your endeavours lest you get exposed and executed.

You could consult the Hero Register under a forged order. It lists all the exceptional individuals that surface around the Kingdom. Not comprehensive, and many of them are in hiding, but it is a clue.

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An announcement. Mostly been improvising so far, and I still want to write for this premise, but I've got no idea what to write about. Or, rather, I've got a few ideas for scenes, some world lore, and one small arc kicking around in my head, but they don't seem exciting or valuable enough to write about. Same for challenges that you may face.

I'm abandoning this quest because of this. If anyone wants to pick this up - you have my blessing. Thanks to everyone for playing so far, it's been a pleasure, both the discussion and the write-ins were great. Like I've said, I'd have continued if I had a solid, meaningful plot in my mind. As it is, the quest would be a chain of random, boring posts if I did.

I need to stop starting and abandoning quests fml.

If you have any questions, I'll still be checking the thread to answer them.
>>
>>6298136
Thanks for the annoncement.
Yo ucan definitely keep improvising. I liked the semi-random events and felt like a good "slice-of-life" quest, despite no "solid, meaningfull plot".
Also, I won't feel like a chain of "random, boring post".
However, you do you. Maybe our small story can act as a recurring NPC slowly and carefully accumulating ressources and power
>>
>>6298136
Well, that's a shame. Thanks for running, though might I suggest if you really don't want to keeo dropping quests, yous atrt with at least a vague start-to-end outline?
>>
>>6298206
Yes, that makes sense. It's just that whenever I work on a particular idea, planning and writing down the various paths, characters and lore of an arc or thread, I tend to lose motivation to run it in a couple weeks or so and switch to another one. There's a lot of preparation required even for a oneshot. I guess I simply need to overcome this hurdle and persevere until motivation returns.
>>
>>6298577
>Planning and writing down the various paths

On a quest with write-in allows, this tends to be harder. I usually create "rough outlines" and let the flow carry me

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Previous Thread:

http://suptg.thisisnotatrueending.com/qstarchive/4187078/

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest

Equipment FAQ:

https://docs.google.com/document/d/1XZoasAJ2SHlGrFxo8tQUSdkqFiVJUIvd7Q4BukiJWUs/edit?usp=sharing

Player List:

http://pastebin.com/rRSM6LgW

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>>6301578
> i stiffen at her words *was it worth it*. I think for a moment. "Ask me that question once we come out the other end of all this . Until then my mind is focused on making sure we all live long enough to worry about the consequences of our actions." I look at her dead on, if i had any doubts they are hidden behind my resolve. "You know Utopian Ruler? What's his angle on all this?"
>>
HOLY SHIT HOW THE FUCK DID I EVEN HIT THIS THREAD.

This is the first time I've visited 4chan in years.
What the fuck.

Anyway, time to read what's going on here.
>>
>>6301578
Considering her name, I assume that the pelt can change shape. Probably something like the Assault Shroud.
Combined with her claws, she's probably the agile type.

The one listening is probably Utopia Ruler. Collecting information is his thing, after all.
Or it's Hecate.

"A Joker can be a harlequin. And like in a harlequine romance, I'm relentlessly in love with my heroine.
And you people should know by now how relentless I can be.

Do I need to put my sights on you?"

Man, I wish we could at least dramatically load a cartridge or something.
>>
>>6304087
We should assume any and all of this might go back to the White Joker and be used to break Mio. I would be careful at the tone we use.
>>
>>6304485
Well then...

Let's circle around the area while inspecting the dead Correctors and talking.
[Spoiler]Use this as an attempt at masking our search for other entities or traps in the arena. Anything that's clearly out of place. We've got centuries of experience with these weak sensors, let's apply them. Also, keep some distance to her. I do not like the implications of her approach.[/Spoiler]
"I appreciate the handywork. Efficient, ruthless... But lacking in struggle.
Not my type of woman.
My type struggles. She fights. Even when the odds seem impossible. Even when she can seemingly do nothing.
That's how I know that she can be saved. This determination proves her worth."

I hope this can double as both an endorsement of Hecate and a message for Mio to not give up.

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ANTON PEAS: Cult-Crusher! Mob-Masher! Lord… Licker? You’ll, uh… you’ll have to workshop that one. Whoever you are, you’ve come a long way from being a simple grill-jockey–whisked away from your dead-end job and dead-end life to Zoral: a fantasy world shrouded in everlasting darkness, your proverbial ‘dance card’ has been pretty much filled!

Sure, you’ve got a few new friends to back you up: TZAH-TZIE: a mischievous musician who just so happens to be your NEW SPECIAL LADYFRIEND, VOLKA: gentle giant and Grand Marshall of THE LAMPLIGHTERS: a volunteer group working to keep the city safe, MOROOK: a big-eyed bushman you managed to spring free of a cult base and Volka’s adopted brother, and REZALITH: a feisty fiend who, after a falling-out punctuated by her flying away to what you assumed was certain death, has returned unscathed!

Maybe. A botched spell left her unconscious at a crucial moment on her quest, so who knows what really happened? Still, you’d be lying if you said you didn’t miss the darn devil!

She couldn’t have come back at a better time, either. In your quest to reclaim your fuzzed-out memories, you and your pals have headed North to UMBERAL: a bonafide CITY OF TOMORROW run by a rogue’s gallery of SPICE CARTEL MOBSTERS and ARCHMAGE TRIER--the former having some history with your Bard beau, the latter one of four targets of the devil who currently has ‘dibs’ on your soul: RED.

THE FOUR LORDS have ruled Zoral for years… maybe it’s time for a change? In exchange for their souls, RED promises you aid in the ensuing battles AND some help restoring your missing memories. With demonic powers in hand, you might just have a fighting chance! Hey, it’s not like you’ve got 20,000 BELLS to buy you a lead on getting back to Earth, right?

Your hands are full, to say the least, but none of that can distract you from another inconvenient truth: your ex-girlfriend LIZ somehow found her way into Zoral! Why? That’s the Million-Bell Question, isn’t it? You haven’t the foggiest how she’s gonna react when you meet up… if you even run into each other, that is, but as bad as you left things, you really hope she’s okay…

She’s a tough gal, though. If anyone’s gonna need help, it’s you!

Taking your first steps into the gem of the North, THIS is where your tale continues…

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>>6311321
...Then we shall do that!
Combining my two votes them. Co-teaching with Obber while we inform them about rare, forbidden ''''gnok'''' magic like 'airfryers'.
>>
>not believing my main man obber
You are all COWARDS
>>
>>6311273
>>6311318
>>6311322
>CO-TEACHING!
>AIRFRYER 101!
Writing!
>>
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Your sweat runs cold and your eye starts to twitch as you feel the united force of every eye in the lecture hall pressing down on you like a judgemental panini press… your heart races… your throat runs dry.

It feels like…

It’s almost as if…

… You’re on STAGE!

Your fears and worries slip away as if someone had yanked a stopper free from a drain as the realization settles in: you’re a SUBSTITUTE TEACHER! You don’t have any expectations to meet–you might as well be a glorified babysitter! It’s just like magic, you think to yourself as a cocky grin slips onto your face… you’re here to dazzle… to entertain!

So, you begin in a tone that matches your new expression, how’s everybody doing today? Your answer comes in many forms: a few coughs, claws tapping away at unseen tablets, and a quiet insult under somebody’s breath that you can’t quite hear or locate!

“Can I go get water?” Asks a Gnok student near the top with mustard-colored eyes!

Sure, you shrug, just come back before class ends!

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>>6311345
So, you mutter, having spent all of your brain juice on those nasty swears, who’s ready to learn some cool stuff today, huh? Niknik?

Obber answers with a flip, probably. He might also have just tapped his claws on the ground! Super! Say, who out there enjoys cooking, huh?

“Triila cooked a few Apprentices the other day…” Replies a Durher with a nasally voice! “The Common Room still smells like burnt fur!”

“Aw, shucks…” Mutters a Gnok student with a bashful grin, “Y-you’re gonna make me blush…”

“Can I go get water now!?”

Later, you reply! You’re not gonna wanna miss this-

I beg to differ!” Scoffs a Chytree with a posh accent, “I’VE been wanting to miss this class ever since you began! Haha! Haha~


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You are an EVIL WIZARD, and recently, some fucking paladin shitheads blew up your vacation home for “crimes against king and kingdom”. You weren’t even killing anyone important there! Just some fucking peasentry and they were the ones trespassing!

You have decided enough is enough, and that you are going to conquer the shit out of the world or die trying.

Choose your NAME

>Zytrec
>Vilebeard
>A’nun
>(Write in)

Choose your TITLE

>The Inferno (Pyromancy, Dakka Dakka Dakka and Big Fireballs.)
>The Deadking (Necromancy, Shitload of Minions and Supply Lines are for Pussies)

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>>6297455
The levitation is a good idea, too, +1

>>6297462
>>6297424
>>
>>6297424
>Ignore the two fighters, hail down destruction upon the enemies near the hill so that your army may come and aid you.
>>
>>6297455
+1
>>
>>6297455
>Focus on taking out one of the two fighters
I think this is a better idea. Our forces were already being tied up by the barbarians and the fact is, we don't know how strong this cleric is. She's unlikely to focus on anything but us for the moment, so we should focus on KILLING her two guards, then her.

The army is already winning the battle at the hill so after we've killed one fighter, turning to help them should be more viable.
>>
Alas...

You look ridiculous to your grocery store. Everything that you do is deserving of ridicule.

What?

Creep. Ew. What are you even talking about?

Gloria should be free to do what she wants.

Natural selection is wrong. Evolution is wrong.

Gloria should be given to an elder.

How old is Gloria anyways?

Pedophile. White jeans is selling genes today.

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>>6288449
>Buy bottle at grocery store
PRESTIGE CLASS: WINE MOM
>>
>>6288465
How teen is this event?

I don't know, but in any event, people are noticing a wine mom. What better place than the car meet up show than to show off your keychain cork screw. You got like 3 dudes interested, no one that grocery store wants Gloria to have anything to do with, and females are going to stay away from that.

Regardless, you gain +2 pedophile status.

>Call girl friend
>Call that guy you like
>Talk to three car meet up show dudes
>Pose with the wine
>Drink the wine
>Leave and do something else
>>
>>6288539
>Call girl friend
We should get sloshed, but you can't do it proper without your girlfriends
>>
>>6288539
>Drink the wine
>>
>>6288539
>Drink the wine
I'm not gonna prestige into WINE MOM without drinking said wine. Glug-fuckin-glug

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The sorcerer is broken, his body shattered and weapon split apart. You have no use for his conniving ways or frail magics. You answer his plea with an invisible blast from your pistol. You leave his limp corpse to smoulder as you turn your attention to the space port. You have already surveyed within its walls a system ship sufficient to speed you to Ger V and the warband there. It is a safe guess to assume the sorcerer intended to send aid to his compatriots by the vessel, and it undoubtedly is still ready for departure.

Your decision now is to head off to face the unknown warband alone, or to drag the remaining cultists in Tiller’s Landing into your assault.

>Take the ship and move towards Ger V
>Intimidate the cultists into joining you
>Write-in

-------------------------------
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6233721/
>>
>>6284745
>Take the ship and move towards Ger V
>>
>>6284745
>Take the ship and move towards Ger V
We don't need the dregs of a Tzeentch cult that was brought down by a single Chaos Space Marine.
>>
>>6284745
>Take the ship and move towards Ger V
>>
>>6285297
>>6285315
>>6289754
You heft the sorcerer's corpse over your shoulder and march into the ship. Your boots echo into the narrow halls of the system ship. It is no vessel worthy of a space marine, but it will serve its purpose. You follow the markings towards the ship’s bridge, a few guards almost say something to stop you, but swallow their words when they see what you’re carrying. You waltz into the bridge and hurl the body to the floor, letting its impact garner the attention of the crew.

“Does anyone else wish to follow him?” You ask the staring cultists. Their silence gives a definite answer, and you relay your command. “We make for Ger V.”

The crew turn their attention to their stations, and you feel the small ship begin to rise. You take in the staff’s appearances as you stand unmoving at the bridge. These are not the same cultist filling the city you were fast departing. Their gear was better maintained, and the iconography of chaos, while present, was far smaller than what you had seen scribbled among the zealots. Additionally, some had holstered in their sides laspistols of a pattern far too exotic for this system. It was no real surprise, you had begun to question the renegades equipment once you were met with the sorcerer’s guard, and you believe you were piercing together where it all connected to the warband ravaging the system’s capital.

As the ship steadily burns towards the planet you get your first glimpse at the chaos warband. Their battle barge rests lazily in orbit. Its sides pocketed with scarring and minor damage, new pieces of armor clashing with chipped paint, chains droop from the hull or lash across it fastening extra pieces of armor or war trophies. It does not stir from your approach.

>Maintain your speed and attempt to land
>Show the warband the corpse of the sorcerer
>Rocket pass the battle barge and land the ship
>Attempt to board the battle barge

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>>6290066
>Maintain your speed and attempt to land

Stick to the plan, however... if they try to radio to us on the vox channels and figure out who we are, then show the corpse of the sorcerer and tell them that their ruinous gods cannot save them.

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Banished from the capital by your elder half-brothers. There fight over the throne was paused over you gaining recognition by your father. Mother was a maid that father fell in love with. The Emperess did not find out about the pregnancy until you were born. 5 years behind her 2nd born she thought you wouldn't pose much of a threat. You got education from royal tutors but what caught your father's attention was.

>Combat- Top of your class in the royal academy for arms. You won an advanced tournament for your age bracket country level.

>Stewardship- You became student president as a second year. Your thesis on how and why the sewage system in the capital needed updates that the city council has started implementing.

>Mage- You solved famous riddle from Merlin. You can cast all four elements which is rare.

Framed for poisoning a royal official at a party. The trail was farce but with the Empress' backing the punishment was still forced onto you. You and a few guards reach your destination. You can see breath dismounting your horse ice crushed under boots. The journey here was demanding testing your constitution. The town, if one would call it that, of Jern an iron mine on the norther frontier. A large wall of spiked logs a figure appears atop the structure.

"Who goes there!"

Your head guard responds "We accompany your new lord Ramza"

"I welcome my lord" The figure waves his hand and the gate is opened.

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"We need more steady income to increase opportunities. If we had an operational forge our profits would increase significantly, we'd need less carts in the caravan. Lowering our surface area we would need to guard." You explain.

"Sounds like a good plan less carts means we can have more men on horses." Says Sid.

"We had a few plans drafted by an engineer, one for our current output and the other accounting for future growth. We are close to the ore output we had 5 years ago so the former still work." Alfred explains as he looks though a cabinet of files and hands you a few semantics.

You look over the papers weighing your options. The large forge would be 3X as efficient as the smaller one. The large costs about half your jewels and the standard would be about 1/3.

>Build the standard forge.

>Build the larger forge.


After the meeting you look to deal with the pile of paperwork that was making you sick at the sight of. Alfred said he they need the Lord's seal for them to be processed. You pull out your stamp. After your banishment you got a new family still royal as you have the blood of the king. With a family name you got to pick your own crest.


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>>6284811
>Build the larger forge.
Build it and they will come, no? This is our lot now and we might as well invest in it.
>Vulture- Patience, resourcefulness and renewal
A bit morbid an animal but the meaning suits what we seem to be going for.
>Inquire about this and send a letter.
Might as well see what the frontier tribes are up to (at least if I'm right about that being the source). If this is a genuine offer in good faith then we can build relations with them, if this is part of a plot...
>>
>>6284811
>Larger one
>Vulture

>Inquire about the offer
>Get our guards estimate at the cost of paying enough men to root out the problem

I mean if we are paying for the pelts, that's a luxury item
>>
>>6284811
>Build the larger forge.
>Vulture- Patience, resourcefulness and renewal
>Inquire about this and send a letter.
>>
>Build the larger forge.
>Wolf- Loyalty, courage, and cunning
>Inquire about this and send a letter.

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Past Thread: >>6249603
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet: https://pastebin.com/dfGisaC3
Twitter/X account for important announcements, contact and stuff: https://x.com/MissvalQM


Your name is Sora Windcrest. A fighter, a mercenary, daughter of a pirate and a top-tier badass.

And also, you’re in quite a messy situation.

You are stuck with your friend Shelly (and some random dumbass) on a job handed down by the Black Sheep Family. The target? Some famous pain-in-the-ass called Vespera Nocturne. An android who can’t seem to keep her nose out of other people’s business.

Lucky for you, out of the three of you, you were the one who got closest. Found something the others didn’t: a lead. Hell, maybe even THE lead. A teenage girl claiming she’s the brains behind the whole damn android operation.


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>>6308543

The rage hit you first. Hot, blinding and uncontrollable. Before you even realized what you were doing, you lunged forward and slammed your forehead into hers. There was a sickening crack that you both felt and heard.

She stumbled back, hitting the floor hard while clutching her face. Your skull palpitated while heat was radiating from it down towards your entire body. Your head felt warm, under an unknown pressure. You wanted to lash out, to scream. To cry. There was no going back. Your old life? Having fun in school? Saving people from the Grimm? A hug from your family? It was never coming back. And if it did? It would never be the same. You were fundamentally different, and there was no cure, no way to reverse it. And it was all her fault.

The lights flickered, snapping you back into reality. The sudden glow burned your eyes, forcing you to shield them with your hand. The pain from your head helped you. It grounded you, dragging you out of that storms that was assailing your thoughts.

When your vision cleared, Cerise was still on the floor. Her right hand pressed against her face, blood leaking between her fingers. The blood pooled quickly, bright against the dirty blueish floor, seeping into her white coat, a stain that didn’t made you feel better at all.

Damn. You did that. How ironic it was, that in this fleeting moment a furious impulse made you lose control and hurt her? In a way, this was her fault. You wouldn’t have done this should your body not be… like it was right now. But she wasn’t entirely to blame. You also could’ve controlled yourself better. You knew better. This wasn’t the first time these… surges of emotion made you do a reckless decision.

And a small, reluctant part of you almost felt sorry for her.

“I… deserved that…” Cerise’s voice was muffled by her own hand, quiet but steady. She wasn’t condemning you. She wasn’t even angry. In a roundabout way, you were judging yourself harsher than she was judging you right now.

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You scanned the corridor while Cerise focused on stopping her bleeding, her back turned to you. She stumbled slightly as she walked, glancing up at the glowing blue lights that now illuminated the hallways with their usual brightness. The blackout was over.

Not ideal.

Now the Black Sheep would know exactly where you were. Though, realistically, they probably already did. There was no way the power would stay out until you escaped. This was inevitable.

“You’re taking this… surprisingly well, for someone in your situation.” Cerise said, her voice broken by a wet cough. She spat a mix of blood and mucus onto the floor. It was… revolting, but at least she wasn’t doing it near you.

“Do you want me to do more?” The words slipped out before you could stop them. Your impulses were still hard to keep in check, like your body was acting on its own for a split second before your mind caught up.

“No. No.” She raised her hands quickly. “I understand. I… would be mad too if I was in your situation. Again. I’m sorry.” She sounded far too calm. Maybe she was used to being under the constant threat of being killed? Working for such a despicable criminal syndicate, you expected as much.

And then the thought struck you. She might not have an instant cure for what was wrong with your head, but she was intelligent. Useful. If you helped her get out of here, maybe she’d try to fix you. Leaving her here wasn’t an option. She was one of the only people who could help you. Not only that, but letting her stay here was putting other potential victims at risk.

“Let’s go. We need to get away from here. Somewhere safer for both of us.” But Cerise shook her head, stepping back slightly, her nostrils still stuffed with strips of the bandage you’d given her.

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Your grip on your weapon tightened. “And why should I take you there? We should be leaving. Staying here is a death sentence.” On your own, you could deal with soldiers, turrets, whatever the Black Sheep’s security had waiting in the dark. But with her? She was a liability, a civilian to guard. Every step would be slower, and you just couldn’t afford to lose her.

“I’m… not supposed to go there. I don’t have clearance.” Another pause, another careful choice of words. “Someone close to me went down there months ago. A… colleague. I don’t know what happened to him. I need to make sure he’s still fine.”

You exhaled sharply. “That’s too dangerous.”

She was your key. Your best shot at understanding what was wrong with you, and she wanted to dive deeper into enemy territory in this coffin of a mountain? Your instincts screamed that this was a terrible idea. But… curiosity was getting the best of you. What was so secret that even their top scientist couldn’t access it?

“I know.” She swallowed, forcing herself to look at you. “But with you here, I feel… safer. Alone, they’d kill me on sight. But with you, maybe I stand a chance to… to find him. I need your protection.”

It was almost insulting. You’d been treating her well enough that now she thought she could bargain with you. A hostage shouldn’t ask his kidnapper for favors, much less for protection. Maybe she needed a reminder of the position she was in.

> Deny her request. She was too valuable to risk. Secure her first, get her out of here, willingly or by force. She could help you later, on your terms.
> Turn this into leverage. Agree to help her, but only if she promises to help you with what’s happening in your head. Helping her now might make her more cooperative later.
> Press for more answers. She was still hiding something. Push harder, get her to explain what’s really going on below. Maybe you’d catch her up on a lie?

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>>6310112
>Turn this into leverage. Agree to help her, but only if she promises to help you with what’s happening in your head. Helping her now might make her more cooperative later.
>>
>>6310112
>Turn this into leverage. Agree to help her, but only if she promises to help you with what’s happening in your head. Helping her now might make her more cooperative later.

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Welcome to Wikipedia Warfare! This is a player versus player quest where your goal is to defeat all other players with the powers, items, skills, and allied NPCs given to you based on randomly selected Wikipedia articles.

How does it work?

Step 1: You sign up by picking a name and (importantly) a tripcode so I can tell who wants to do what and prevent other players from making you do obviously suicidal actions via impersonation. You should use this when declaring your actions. I know this board has IDs, but using a tripcode will help verify identity if this ends up spanning multiple threads or if you're posting from different devices.

Step 2: Once I get enough players, I'll go on Wikipedia and go through random articles until every player gets 5 articles that could have any potential for interesting gameplay situations (aka i'm fudging away random filler articles about literal whos and shit nobody cares about). Afterwards, the game will begin, and you'll all be located somewhere also determined by a suitable random Wikipedia article.
You also get a bonus article if you kill or otherwise eliminate another player from the game.

Step 3: Players will post their actions in the thread (which can be anything they can reasonably do within approximately 10 seconds), and if there's any possible uncertainty to whatever you're doing, I'll roll a d6 to see how well the action(s) succeed or fail, adding positive or negative modifiers depending on the situation. As a rule of thumb, rolling a 1 is a critical failure, 2 is a regular failure, 3 is a minor success, 4 is a normal success, 5 is a major success, and 6 is an overshoot. In the case of an attack, the target must roll to dodge, which is the same as rolling for an action except if you roll a 3 or below you get some level of injury (and likely death if the attack was sufficiently powerful and/or the dice roll was particularly low), with modifiers applying for factors like distance, armor, weapon type, etc.
You can and should also use your action post to describe what any allies you have (whether granted via article or recruited from NPCs) will do.
To reward timely posting, actions will be processed in the order they are posted. However, to prevent metagaming, I will give penalties to actions that clearly rely on information that the player character in question wouldn't be able to reasonably know.

Step 4: After actions are processed and any happenings as a result of them get tracked, I'll post an update in the thread with an attached image of where everyone is relative to each other and buildings, as well as their current statuses, articles, and inventories, and then ask for your next actions, repeating the cycle of actions and updating until someone wins by killing all other players, or otherwise preventing them from participating in the fight in any meaningful capacity.


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>>6282353
Good work, QM. It must have been horrible, I tried going through random and it was nothing but random stupid shit like "Obscure Indian Movie" or "Villlage from literally nowhere"
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>>6282354
What, you don't wanna learn about random ass train stations in Bangladesh?
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OP?
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>>6283334
https://en.wikipedia.org/wiki/Death
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>>6281896
In case OP comes back

300 years ago, the legendary Agnika Kaieru saved all of humanity, but her sacrifices bore no glory or treasures beyond her own name. Her comrades rising to great prominence while the hero who united them was locked away, forever held at gunpoint until only the Seven Stars remained.

It has been this way for these centuries that passed, all you have known, Zucouz Kaieru, was the Gilded cage that surrounded you and your family...your servants, your guards, all sworn to secrecy or elsewise total spies against you. Paranoia filled your father's mind as he believed he too would never see the sky, or starlight, or anything besides this underground prison of a home.

You watched him wither away, and this bore an seed of ve glance in your heart, by all rights Gjallarhorn should be yours, it should be just, it should be...not this...

[Decide your Personality]
> Kind: Ever the knight, you were soft of heart and gentle to everyone you met. Winning hearts of those who served with your humility despite the legacy on your shoulders and circumstances.

>Mischievous: Yo dealt with issues via humor and joking, bringing a smile to all despite it being at the cost of yourself at times. Still, your heart was always in the right place.

>Hard: Your anger and righteous fury filled everything you did. To be the strongest, to go the furthest, to climb the highest, you became strong of mind and body for the day you could spring your own escape...
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>>6282460
Surging forwards, you and Zala assume the controls as you swing at the Gundam, it's green frame resembling that of an Graze, managing to dodge it's Large Battle Axe as you score an few lucky hits against the Gundam as backup was called to provide you an escape window.

"Alright, you have some smooth moves right there, don't think I won't kill the both of you." He says as they two blades connect over and over trying to get the upper hand despite the clear cut inflicted on the enemies frame.
[Your next action?]
>Fight!
>Time to cut and run
>Other (Write-In)
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>>6282618
>>Time to cut and run
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>>6282618
>Fight!
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>>6282618
>>Time to cut and run
>>
>>6282618
>>Time to cut and run

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Soon, the world is going to end.

All around the world, various individuals have been empowered by a mysterious influence known as the Incarnation system, granting supernatural abilities and strength designed to emulate the divine might of the classical pantheons. Even as humanity gained strength, another influence hellbent on devouring the universe, the Uncrowned King prepares to transgress into the confines of Earth’s reality using its foolish worshippers as a door.

The protagonist of this tale is the incarnation of Atë, a minor goddess in the grand scheme of Greek mythology, who causes and presides over folly and ruin, though her title and its implications are now mostly in name only as she sheds the training wheels of the system to finally, truly enter the realm of godhood. Now, in the final days of Earth as she has known it, Atë makes the finishing touches to her new source of strength while enjoying what may be the rest of her life as a human.

Here it is– the end of the line.

>Past Threads
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest
>Rentry masterlink, includes character sheets, shop information, inventory, and general information
https://rentry.org/olympus-quest-links
>Inquiries: olympusqm@gmail.com

~

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>>6310832

>Meet Pheme

Her Realm— the entire house is missing.

All that remains is a giant, endless black void, the only structure being a massive circle of deep crimson ruby illuminated by hovering purple lanterns. Circles, runes, gathering arcs of black blood paint the gemstone floor, each meticulously crafted and perfectly geometrically accurate. You see Pheme, even more pallid than usual, carefully inscribing symbols with her bloodied fingers.

“What… is this?”

“Ritual,” she replies, not looking away from her work even to say hi, “to seal Tisiphone.”

“Tisiphone?” you cock an eyebrow, “Isn’t that a bit of a later problem?”

“You could have done to spend more time with Ashley,” she frowns, beginning another circle, “Girl obsessed with blind revenge meets cosmic horror that has personal beef with one human in particular. Maybe cosmic horror starts losing— maybe cosmic horror blames you. Maybe cosmic horror decides that, even if the Coronation falls through, it may as well kill that annoying Atë so she doesn't cause him trouble when he tries again.”

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>>6310833
>>Ask about the Failsafe
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>>6310833

> Just give her a big hug
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>>6310833
>Ask about plans for the Coronation
All Tisiphone sealing or anything else in the works?
Also surely Prometheus would get killed first? I guess Tisiphone might interfere with target selection a bit
>>
I'll wait a few more hours for a tiebreaker and flip a coin if none is made. >>6310907 will be appended to whichever other vote wins.

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Quest Hub (stats, party, location, neofauna information, date, time, etc.): https://rentry.org/PokepocalypseQST

Quest Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pok%C3%A9pocalypse%20Revival (Start here if you want to catch up on the quest's previous threads!)

Updates will be attempted daily! At worst, expect an update every 2 days instead of one. Absences will be announced in advance and given definitive end dates if I can manage it.

<><><><><>

In the year 1884, within a world much like our own, the country has fallen under threat from all manner of otherworldly creatures!

Demons have begun laying waste to our great United States! They wield powers matched only by nature's own, combatting her natural fauna with their own unnatural forces! Control over fire, lightning, even one's own perception of reality... such creatures are not to be trifled with, and best avoided!

Yet, despite this common-sense advice, there exist people eager to ignore it! Walter Roy Buchanan, an aspiring naturalist from New York state, is one such person. He believes not in these demons' immense danger to human life, but in their utility to humanity! He sees them as more than mere threats-- instead, he considers these "neofauna" to be the key to humanity's future.

Walter carries with him four such creatures: a wounded sheep with the power to rend Heaven's lightning unto earth, dubbed "Mary"; a gentle silkworm five times the size of his earthly ilk, dubbed "Taylor"; an anxious young elemental with the power to paralyze his foes, dubbed "Florian"; a fiery young stallion with a mane made of flame, dubbed "Aster".

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Well, you knew one thing for certain. Steele knew people-- even if they didn't know him, he had some idea of what was on their mind. You didn't have that luxury, and you thought Andrew even worse off. Given the situation... Steele's advice was going to be essential here.

"How about the gen'ral mood've things? Ah've walked among the Sacramentonians myself, 'f course, but I don' think I really know what's on their minds. You've got'n idea, right?" Your eyes dodged Steele's, wandering back to the distant docks. It continued to surprise you just how few people ever bothered to walk out here...

"The people...?" Steele brought a rough hand to his chin. You saw him glance the same way as you, his eyes slowly fixating on the various shapeless figures getting on and off of boats and steamers.

The two of you took a brief aside before conversing further. Steele wasn't sure if you'd seen Huntington's speech-- apparently, he'd only heard of it from passing comments and rumors. After you caught him up on the situation, the aging businssman finally began to produce an answer.

"Well... I suppose it was only a matter of time before they made their voices known. That crowd you saw-- the angry man who threw a rock and found himself cheered on... he is not alone, but I hesitate to say he was a sign of things to come." Steele stopped himself to gather his thoughts, then continued.

"That was one man, Buchanan, who was henceforth made an example of. Few people in the crowd rushed to help him, and fewer still attempted to carry on his course of action. He was arrested without quarrel, and any supporters he may have had scattered to the winds once the militia moved in.

You are right to think the mood tense," Steele glanced at the clenched hands upon your crossed legs, "but to think most of Sacramento to be like Huntington's assailant would be a misstep. The citizenry seem more preoccupied with keeping this uneasy peace than pushing in one direction or another."

"Nevertheless," Steele's words grew labored, "I cannot shake the feeling that this situation will not last long. This city is haunted by the sentiment of two decades past."

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"When you surround yourself with friends who can hardly speak of much else, it becomes very easy to notice!" Steele laughed. "And... I suppose the dearth of neofauna incidents within the city may be contributing."

You did notice there had been fewer of those around lately... but still enough to print, surely. People remained homeless, the streets remained lined with filth-- only in certain sectors did this not apply. The same sectors which you and Steele favored... nevertheless. "Hasn' anyone noticed the burnin's? Sacramento's capitol buildin's had a big burnt stain for... days. The grass 'round it's already recovered, an' there were so many militia..."

"Details, details." Steele shook his head. "Buchanan, you give the average citizen far too much credit. He is too busy to consider such things. One could tell him a story full of holes, littered with inconsistencies he can disprove with a second's thought, and I can assure you that he, and most of his friends, would not think twice of it. They would be far too preoccupied with their families, their careers, and any other obligations they may have. The few exceptions are those meant to deliver such news in the first place: those like you or I."

You resented the thought. Steele, on the other hand, almost looked wistful. He went on. "We notice the burns because we are afforded the luxury of observation. Those we walk among do not, because they have exchanged this luxury for responsibility. They devote their lives to keeping those they love safe, and the society they all depend on running, instead of informed. I believe Bart and I once had a conversation on the matter..."

Steele continued on, giving a small anecdote that began to turn to white noise the longer he went on. You wanted to pay attention and follow along, but you remained continuously haunted by Steele's earlier comments.

Eventually, after who-knew-how-long, the sun began to set. "...Stater meeting's 'n under an hour, Steele. Will you be comin'?"

The orange rays of the distant fireball peeked through the sparse tree branches shielding you and Steele from the piergoers, tickling the older man's bowler hat and prompting him to finally drop what he had been talking about. "Of course, of course! Even if I don't plan to attend your... raid, as you call it, I would be doing your movement a disservice to leave Muyr without a word."

"Good," you mumbled. "It's... ah appreciate you keepin' me company t'night, Steele."

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<><><><><>

>Thursday, September 4th.

>Two days remain.

Andrew had been absent from breakfast. Steele, too, was gone. You had worried, of course-- only to have such concerns quietly quelled by simple checks of their usual haunts. Andrew was exhausting himself, training most of the Stater militia at Sutter's Fort as always, while Steele found himself enjoying Sacramento's largest park on his lonesome.

Tomorrow night would have to be cut very short if Muyr's plans were to go through appropriately. He had already arranged for Friday's meeting to be in the afternoon as opposed to the evening, and seemed to be taking it upon himself to have a rather irregular sleep schedule. If you were to find him now, you suspected he would have already been awake for hours.

Nevertheless, as you gathered your things and prepared to set out for another morning of intense training, a few stray thoughts picked at your brain. Surely it couldn't hurt to do some brief sightseeing, right? The next few hours would be spent looking at nothing but Sacramento's nearby plains, after all...

>Visit the cemetery Huntington had spoken in front of. Was there some reason he chose that location? Could that help you in any way?

>Check the post office once more. It wasn't exactly a stellar sight, but you were waiting on a package or two...

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>>6311080
>As the two of you got up to leave, you realized you hadn't seen Indiana in some time.
Huh... Did Steele get rid of him? Send him somewhere else on some kind of errand?

>Check the post office once more. It wasn't exactly a stellar sight, but you were waiting on a package or two...
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>>6311053
Indeed a possibility, especially after the last message of the Abras.

>>6311080
>you realized you hadn't seen Indiana in some time.
curious

>>6311081
>Go to church. It's a few days early, but... it wouldn't hurt to pray for Saturday, would it?

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IRAQ, 1999
The worst day of my life

The desert wasteland is littered with the dying and deceased bodies of the soldiers who were previously fighting. Standing there among them all is a lone US soldier, tending to his wounded brother in arms. The dying man lays on the dusty, Iraqi field, sputtering blood out of his mouth and talking to the sky as if God will answer his prayers. The lone US soldier, Cole Everhart, does everything he can to try and aid the dying brethren. It's for nothing though. A final gurgle of blood escapes the soldier's mouth before he becomes motionless.

Cole picks himself up from the ground, leaning against a nearby jeep for support. He looks over at the body of his fallen comrade, tears streaming down his face. "I'm sorry," he whispers before turning away from the corpse.

Cole's uniform is tattered and bloodstained, and he bears a wound on his shoulder that's slowly oozing blood. His assault rifle lays at his side; his other weapon lost on the battlefield. He needs both weapons now more than ever, but that's just not possible. With nothing left to lose, he stumbles through the blood stained desert, heading towards the Syrian border. It's not much, but it's something.

He finally arrives at the border, having lost the majority of the supplies in the desert heat. Still, he makes it alive. Only a few miles ahead is friendly territory. A wave of relief passes over him as he finally sees the American flag flying high. For the first time in days, Cole feels a sense of relief. Maybe he'll make it out of this place after all.

But that was only the start...

>I came across an American base. After relentless questioning for hours from commanding staff, I was dismissed and scheduled a psychiatric exam, I failed it and was sent back home.


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>No bug killer yet
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>>6283779
>Come to a decision about which program to take for school

>>6284114
Holy shit, stingless bees build actual xenomorph hives, huh?
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>>6283779
>Come to a decision about which program to take for school
>>
QM?
>>
>>6283779
>Come to a decision about which program to take for school

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It has been seven months since you, the Courier, shrugged off the yoke of outside oppression and declared the Mojave a free state. Putting yourself at odds with the Bear, Bull and other minor powers seeking the riches of the region, you are instead transforming it into a power to be reckoned with.

From negotiating a ceasefire and eventual treaty by walking all over the NCR Diplomatic Corp, to landing a million-cap joint investment to rapidly expand the industry of the Mojave, you have played it fast and loose with the mighty Republic. Time will tell if this influence will spell the end of the independence of the Mojave.

Flirting with the NCR doesn’t match the situation you find yourself in with the mighty Caesar and his Legion. After agreeing to operate on his tumor, you not only planted a seed of paranoia but assumed the place of Augustus to his Julius, opening a potential path to inheriting the mighty Legion.

While playing these two great powers off of each other, you also have a frosty relationship with the Brotherhood of Steel, who surely have their own machinations with the dusty safe haven from the NCR.

But you’re not just a robotic warlord with a state, as you've declared the New Vegas Directorate to be the government of the Mojave, with the Courier Council as the legislative body, you as the executive and an independent judiciary to reflect many of the same tenants of the old world. You’ve created a military, a series of funded governmental departments and have begun the delicate dance of private-government ownership of the economy.

But will you be able to stop factionalism from infecting the infant nation? There are former Enclave soldiers, ardent Republicans, self-interested Wastelanders and other unknowns all nipping at the heels of power and a populace as equally diverse.

The domestic threats pale in comparison to the dreaded Boomer Blight which has the potential to wipe out all life in the former United States and beyond, snuffing out the dream of a strong and independent Mojave.

With the brain of Mr. House still in a coma, the NCR too focused on the Legion and Caesar himself lost in delusions, will you be able to harness advanced technology to secure not only an independent Mojave but one which can rise above what has always plagued man?
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>>6311017
Nice with new traffic south it could help with getting clay out into the other parts and give a chance for more living in Nipton. I could be worth looking into supporting the area with an action.
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>>6311016
>When Vegad Steel is actually refurbished and production resumes, a decision will have to be made on using humans for labor or keeping with a robot-majority labor force.
Robot labor with human overseers to serve as maintenance and sanity checks for the whole operation, to make sure the robots aren't doing weird paperclip maximizer shit.

Also, fuck yes, we somehow cobbled together a mining budget out of shoestrings and cardboard boxes.
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>>6311060
yes
>>6311062
and yesss
>>
One of the last things you need to do this month is perhaps the most important, that is once again dealing with an issue arising from the Boomer Blight. This time, it concerns the Brotherhood deployment around Zion and the looming cleansing of the valley. Before you head down to Hidden Valley, you take a visit to the nuclear device taken from The Divide.

You’ve encountered a handful of nuclear warheads before, but this is the first time you’ve actually worked on one. As you always try to find silver linings as of late, you’re unmatched in expertise on all things explosive. While that may not be enough to work on a nuclear warhead, you are also almost unmatched in all things science. The warhead was moved to McCarran as that’s where the Vertibird is housed, and that’s where you build out a triggering device.

You quickly realize the Boomer’s bomber, as beautiful as it is, is not large enough to carry this warhead. This isn’t too much of a surprise but does leave you wondering how to trigger this weapon of mass destruction. Instead, you settle on a timed activation. You’ll bring the warhead into Zion, activate the warhead and get the hell outta there as quick as you can.

Once you know the mission, it’s not too hard to craft a simple mechanism and make the necessary adjustments. While you test it multiple times in dry runs, there’s very little you can do to ensure it works as intended when the day comes. Oh well.

With that form, you decide to just take the Vertibird down South to the Brotherhood. You’ve found that you have less and less downtime as time goes on, so walking the wastes is not as common. When you land just outside of Hidden Valley, you’re surprised when a Paladin informs you that Elder Hardin has been sent back East.

Until his return, Senior Scribe Galen and Star Paladin Vance will be in control of the Mojave Chapter. This is all explained to you as you’re led deeper into the bunker. You couldn’t help but notice that one of the defunct bunkers is currently in the process of being excavated, with local labor and some machinery assisting in the process.

Instead of being led down all the way to the Elder’s Chambers, you’re taken to the second floor where one of the barracks has been expanded into a science laboratory. Galen is deep in conversation with a group of scribes. You and your Paladin guide wait until he’s finished before Galen waves you over.

“Thank you, Paladin Perry. Please return to your duties. Courier, it is good to see you. I’m sure you’ve been informed but Elder Hardin has returned East for the time being. Stat Paladin Vance and I will be heading this chapter for the time being.”

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”Of course not, you and Elder Hardin are close, it's only natural you would be interested. Our High Elders in California wished to interview him in person over what transpired with the previous elder of this chapter, as well as his conduct since. I imagine it will all be handled soon. But I imagine you’re here for a different reason?”

[Yes. I am sure Elder Hardin has informed you and Star Paladin Vance about Boomer Blight and I have confirmation Brotherhood forces are watching the entrances into Zion. I’m hoping there’s been a breakthrough, or at least any more information gleaned on where this came from or how we can combat it.]

“Ah yes, well as you can see around you, I have requisitioned more room for that very cause. We have also sent samples back West which will be analyzed by the brightest minds in the wasteland.”

He gestures to the room which is full of scurrying scribes, numerous different scientific instruments and even a “clean room” at the far end where experimentation is done on samples. That nearly stops you in your tracks. While it was never explicitly said, you had assumed the Brotherhood would have kept the work in the Mojave.

[And no breakthroughs?]

You would be the first to be told. No, we are still working on practical treatments, and potential cures. There are also efforts to work on containment options.

[Well that’s why I’m here. I wanted to inform you that I plan on detonating a thermonuclear weapon in Zion to rid ourselves of a vast majority of the infestation. Perhaps from there, we can work on containing what has spread beyond the valley.]

You informed Hardin of this previously so the ghastly look of shock on Galen’s face is a surprise.

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Pick Leader

>Mage: Strongest mage. Able to pick one element to be proficient. Bonus to magic research. Mages gain twice the mana.

>Warrior: Most respected warrior. Can use two military actions per turn instead of one. Troops have half the upkeep.

>Engineer: Inventive mind. Start with 3 extra buildings of your choice. Half gold cost of buildings.


Pick Location

>Forest

>Valley


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Rolled 20, 14, 1 = 35 (3d20)

>>6282083

First for research other for scouting.
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>>6282189

Hatchets are swung felling trees boats are critically for fishing and travel. A large boat yard is built allowing you to build larger war canoes. A crew of fisher had the idea to connect multipole canoes together to make large fishing vessel that can go further out into the sea. +500 Food, War canoes, Fishing Barge
>Focus on War canoes
>Focus on fishing vessels
>Balanced

By land your forces scout to the north after a few days they spot the tribe of black masks they have built many totems representing different animals. They take a prisoner they captured and stab them in the heart and push them into a large bonfire blackish red erupts from the fire into an owl you can't hear what they say.

A party also scouted from the sea but where attack by a swordfish. En garde it says catching your men off guard its blue sword blending in with the sky it slaughters a whole war canoe full of men. The rest of the men retreat. -10 Warriors

>Build: Walls, Weavers Den, Pottery Forge, Sailor School (Cost one action each)
>Craft: Weaved Armor, Boats, Tools, Weapons (Cost one action each)
>Seach for Resorces


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>>6282209
Forgot you can also attack the swordfish.
>Attack the swordfish
>>
Rolled 17, 10, 3 = 30 (3d20)

>>6282209
Doing a turn because bored.

>Build: Walls
>Craft: Weaved Armor
>Research: Weapons
>Train x2
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>>6282525
Walls are built a semi-circle around the village it goes into the ocean allowing only entry by boat or swimming. It's about 20 feet tall.

Armor is weaved giving your warriors more protection on the chest and forearms the shoulder to the arm is hard to armor as it makes your men less agile.

You drill the warriors and brainstorm ways to counter the fish a solider has an idea to mimic the fierce weapon of the swordfish. Splitting a branch in two and making a place to hold obsidian edge. Weaving the branch back together leaving sharp black blades sticking out all around the weapon besides the handle.

A group of fishers begin having relations with mermaids gifting them fish and seashells as gift. Mermaids sing songs that make males fall in love.
>Allow the relations
>Ban interactions with mermaids
>Write in

Choose two actions.
>Build: Weavers Den, Pottery Forge, Sailor School (Cost one action each)
>Build Advanced: Wall, Boat Yard 1/2 (Cost two actions to complete each)

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