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Your conscienceness bumps into something, and you realize, with a start that you are alive. You marvel at this for a moment, but it takes only that moment for the crushing silence to announce itself, a thing you could feel, even when formless, crushing you, hurting you, forcing terror into your small reality.

Then, with a horrid, lurching sensation, your body is forced upright as your alien anatomy imitates a gasp as vents across your form open with a start and gulp down fetid, dusty air. Your joints crack, loudly, your eyes slough off their protective film, and on its own, your clawed hand reaches up to the side of your head. Tender, near-spongy, you recognize the feeling of a still-healing wound.

But that is all you recognize. You had been laying in a deep depression, in the center of the chamber, a thin green film at its base. The air is still, the room dark, and dry. It seems to be a Zerg place, but a dead one.

You resolve the tangle of your many legs beneath you and rise to your full, regal height. In the horrid quiet of both your mind and your surroundings, the little knowledge you have seems overly loud:

You are a ZERG BROODMOTHER. An alien horror, a proud servant of the QUEEN OF BLADES. Veteran-organism of a hundred worlds and countless battles. Psionic extension of the living will of the Swarm. Your purpose, is to not only tend to the HIVES and its HATCHERIES, but to direct their living products in battle.

But all that seems far away right now. If the agonizing silence is anything, it's proof that you are alone on this world.

>What should you do first?
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>>
Rolled 15 (1d20)

>>6133546
>>
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>>6133546
Your mind slams into the Overlord, and for a moment you feel the seething chaos. It riots and spits in your psychic grip, an animal in a trap. The Zerg beneath hiss in agitation.

With the merest exertion of effort, you crush its resistance. An instant of relief from the tortured mind is drowned out in your own pleasure. As the Overlords consciousness recedes, it's psionic net becomes your own. Your whole world expands, and the psionic resonance of your new possessions finally chases away the worst of the quiet. Your mind touches theirs and you tower over them.

You order them into your escort and even with the lot of you wounded, the feeling of being surrounded by Zerg, of being in control, is incomparable.

Triumphant, you continue to the Biodome. As expected, it is day before you finish clambering across the ruins. Your new Overlord rises with the dawn,
Its vision filling in your mental map of the ruins. Finally, you breach the threshold of the dome.

It is barren, burnt, metal skeletons outline where plants grew, once. But your senses inform you: there is viable biomass nearby, but partially sealed off.

With a sense of giddyness, you single out a larvae. You reach into its tiny mind, into its very cells, and upset a particular balance. A spark of excitement is felt for a moment, as its body begins to sweat off ooze and shudder. Substituting the slime from creep with your own enzyme-laced spit, the larvae spins itself into a bulging egg.

Within moments it is too big to hold, and it thrashes as the larvae inside takes itself apart, allowing the bizarre reactions within to re-make it into what you willed.

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>>6133645
order it to expand make some zerglings
>>
>>6133645
>The pre-mind of the Hatchery reaches out- what do you will of it?
::Create Drones, obviously.::

::Wounded children of the Swarm, there is creep here. Come and burrow in it and take refuge from the storm. We grow again.::

The hive is malnourished. While the creep could gather sunlight, there is no sunlight to be had in this storm, and in any case a hive always needs workers. The drones will nourish our warriors while they heal.
>>
>>6133645
>shelter all the zerg in our caverns
>morph workers to mine gather nutrients and minerals

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A cataclysm has struck and every civilized nation you know about has been destroyed. You can't manage magical contact with your Guild either, so the thing must have been worldwide. Monsters show up all over the place.

After running for many days, you find a small enclave in the woods who seems to be surviving, but only barely. After using your magic to repel the attack of some monsters, the locals decide to make you their leader.

You are Shoshana Darkberg, the Beguiler.

There are about thirty or forty people total, hard to tell.

How will you survive the post apocalypse?
> Get everyone together around a fire to do some headcount and skill assessment
> Find a safer place to spend the night, the middle of the forest seems dangerous
> Put people on watch and go to sleep, tomorrow you will see what you do
> Write in
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>>6133636
> Pick a few volunteers and go after the monster: Form a small, brave group and take up torches and weapons to track the creature.

We don't need everyone, we just need a few that will become the foundation for future warriors. The creature will be eventually return when it gets hungry again.
>>
>>6133631
I wonder how awkward that is for one of them to be a Noble but not the other two. Bastard halfbrothers?
>>
>>6133677
Heh heh. I could see a merchant being the brother of a noble - money ties and whatnot. Then you just have the one brother who likes to build aqueducts and stuff lol.
>>
>>6133636
>Pick a few volunteers and go after the monster: Form a small, brave group and take up torches and weapons to track the creature.

We have a better chance of catching up as a small group.
>>
>>6133636
You good bud?

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>Welcome, to a horror themed world of Angels, where faith is strength. And humanity has been forced to ascend to a higher plane of being, a creature of Concepts and Marrow. Where you will fight with Blood, Faith, and Bone. Where the human question has been long since erased and replaced with a new one.

The sound of sole on pavement filled your ears as did the incessant beeping of horns and chatter of the sea of people as you wade through the tsunami of life, ignoring them as you begin your morning commute to work. A cup of coffee in your hand as a substitute for a healthy sleep schedule. The morning commute that is as familiar as it is soil crushing. You rub your eyes with your arm as you feel them begin to itch in the cold October air. However the ache did not go away, feeling akin to the bastard condition known as the migraine.
You sigh and wipe your eyes as you feel your eyes start to water…and then the tears came, and wouldn’t stop. Sobbing fills your ears as you blink through the waterfall’s of your salt as they stream down your face. The sea of people has stopped as everyone has suddenly begun to weep.

Confusion and panic took hold as you stopped your march, the loud crunching of metal is heard as a nearby taxi collided with a streetlight, a middle aged face comes up from the air bag with tears streaming down his face. Despite bleeding from his temple and one eyes now swelling her gets out of the car and cranes his neck skyward.

That’s when for some reason you look up, your not sure why but your out stretched neck now refused to move, with a side eye you can see others doing the same, all with a look of fear and confusion on their faces. The sky, began to bulge downward as if the clouds and sky were some linen screen. Like a cloth filling with water it bulked downward, it grew, the improbable bulge’s size now scrapping against structures meant to touch the sky’s. It’s seize grew width growing behind your sight from your place in the concrete jungle. The cloud still moving on it as if it were a mere screen.

Which is when it burst with a deafening sound. One akin to a scream. Blood fell upon the city like a flood filling it as people and vehicle alike were flung amount its rapid stream’s. You are swept up and pushed against a pillar, you can feel your ribs and legs being crushed slowly by the onset of copper liquid. The pillar behind you holding the humble family owned bookshop’s ceiling suddenly crumbles atop of you. Your vision black as pain sears into you.
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Rolled 7 (1d20)

>>6133967
So we have 3 actions. No action can be repeated.
That mean the opponent can't move more than once.
We are 2 meters away thanks to our <<Wing Jump>> non-action. We have the focus of our opponent, which might have a greater Movement Speed than us.
We can burn only "2and half" actions because of Rotten Madness
Thus I'll vote for :
>Move action : 1 meter away from foe
>Troop attack action : attack with the Steedless rider
>Troop movement action : prepare the farthest rider to take a backstab position after ennemy's action.
>>
Also, didn't quite took time to word it... But this smells as a Gud Quest, New Flesh.
>>
Wait, where did all the players go? Where did QM go? Am I now alone on that board?
>>
>>6135382
You're not going crazy, Anon. It just takes time sometimes to reply.
>>
Maybe the lack of voters scared the QM and prevented him to run the combat encounter?

Or an early case of The Curse?

Your name is David "Gunny" Rockefeller, no relation.
A veteran of the united states marine corps, you find yourself in a far-out situation after an all-too-close encounter of the third kind!

In the last thread you captured some live samples of the insects infesting your station for Lyna to study, giving you a bit of information on an otherwise unknown threat.
You also managed to get your mom into custom skinsuit, which has more or less returned her mobility to her, allowing her to walk and act on her own.

After that, you spent a fair bit of time checking on equipment and training the new pirate raiders for the upcoming extermination campaign.
The topic of marriage also came up with Cylia, from whom you learned that Caithans mate for life, and her staying with you forever was just a given in her mind.

But then, you learned something unpleasant that you're currently in the middle of blocking out of your mind forever.
After a quick little three or four day mental breakdown, you drowned yourself in Kyla's embrace and forced yourself back onto your feet.

SHODAN hasn't spoken to you much since then, but the other girls have been taking good care of you.

You decided that the only way to pull yourself up was to just move, and with work to be done in the bug squashing department, that's what you decided on.

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So a conventional method like radio waves would get less fucked and we would get some video or grainy pictures but that would trigger some alarms for sure... yeah if we wanna save the moth waifu we better rush in. Even if darkstar is kill, this is SOMETHING
>>
>>6154427
Correct! Regular analog radio would still work with some fuzz, digital signals would be less reliable but still usable.
>>
>HAVE YOU SEEN ME?
>MISSING PET MOTH
>RESPONDS TO "POWDER PRINCESS"
>"NUCLEAR" MISSILE REWARD
>>
>>6154422

As you sit down in your pilot seat, you flick a few switches and grab hold of the flight stick, orienting yourself just so towards the wormhole, pocket space, whatever it is...
You thrust forwards at the minimum possible output, holding it for just long enough to coast at a decent speed.

Illia's cries claw at the back of your mind.
Whatever they're doing to her, it's not good.

...You accelerate just a bit more.

Pressing a button on your helmet, you make an announcement.

"Attention, crew. We'll be entering the boundary space shortly."

You hear Sanig cussing and giving orders down the hall.

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>>6154886
>["Even i could not fathom how many laws and regulations i have broken since meeting you, Captain. And i am very good at math."]
God I want to fuck her blue box. Not even her robo body. The fucking soul cube she's in. Fuckin love this broad.

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There are times, yes, where you wonder what it is that made you come here. A short month ago, you helped a man by the name of Cephalas escape from both his brother and the empire he was rebelling against. With him out of the picture, you quietly assumed control over the meagre force he was to raise here in the valleys. As such, you have made yourself at home in this half-ruined barracks of the Mithradian Empire, not that it is of much joy to one such as yourself, and you can see why Cephalas was eager to be rid of the place. The git had seen fit to drink most of the wine himself, it seems, considering the amount of wine-stains in the cloth of the curtains and bedsheets.

The Mithradian conscripts he managed to skim from whatever half-dead village he found them in are scrawny, poorly trained, poorly equipped, poorly led, and above all else, their morale is face-first dead in the gutter. Their horses are suited for ploughing and draft work, not war. Your Tauten troops, by contrast, are the finest and perhaps most heavily armoured host within the mountain walls that you now call your home. You wouldn't trust the Mithradian levies in battle, let alone in an independent operation, so you keep them at the base, repairing the building and training. Even then, the language barrier between the two groups has left you doubtful as to their effectiveness in the field when they have to cooperate in joint operations. Hopefully that day will be far off.

Aside from that, there are other matters to attend to. Your mainline communication with the rest of the crusaders has been poor, not because of the enemy harassing your messengers or anything, but because of the remoteness of your position. Most of the crusaders chose to march south, where it was expected the bulk of the infidel's army was located. You haven't received any report about anything, but you have barely been here a month, so you hope to at least receive some news before the direct passes in the mountains snow in, which would make your lines of communication even longer.

The supply situation is calm for now; you bought up enough salted fish along the coastal towns before you went inland, but if you are going to stay here for a longer period of time, it would be a good idea to send some men into the few remaining cities and villages to buy up supplies if the need arises.
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>>6154349

>I have been inside; now it's time to go outside, in the valley.
>Library time
> Go to the orb; see if you can use it.
>Prepare to leave; it was nice here, but there is nothing to gain here.
>>
>>6154349
>Library time
>>
>>6154349
>Library time
>>
>>6154404
>To you were the various miniature siege engines that were kept in a certain section of the armoury were of particular interest, especially when Drusillus told you that they were also used in the field, not merely in sieges.

I wonder if we can get a book on these portable siege machines
>>
>>6154350
>I have been inside; now it's time to go outside, in the valley.

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"The United Kingdom is home to many different kinds of dangers.
In particular, York and the area surrounding it have a Witch Manifestation every = days. Magical Girls are a needed resource in that area, but are volatile within it.
I would wish all living there good luck, but luck will not save you from their clutches."

- Excerpt from The "Territory in The U.K Guide" by £&!*@ *&"^^#@

"Life really can be pretty fairy-tale like at times, if you just try hard enough!"

- Miharu Fukugawa's Mind

"This new world is full of grace and wrath alike. I prithee a grand question: What to do to remind the world of virtue and modesty?"

- Viktoria Walker's Current Dismay

Previous (and first) Thread:

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Abigail Fulson

]Abigail was sometimes told by her father that everyone was connected in a way. The limit was that you would need six connections max to find how one person is related to another. In the past, she found this a bit preposterous. How can she be related to another person that she knows nothing about?
]Unfortunately for her, she was very much connected to people she knew nothing about.

>>𐤌 (M? MA + Mind λ + φ. Roll: 13, 11 (Target: 14, 14) = 4 Successes)<< (Link to the Witch. Surpass Grief.)

Abigail looks down at the forest from high-above. She has no idea how she got here, but she somehow knows what she’s looking at. Lines criss-crossing all around the place. From Stephanie to Megan, from Megan to Riko, from Riko to who knows who in London. If it was just one person connected to another she would be fine, but they’re connected to THOUSANDS of people and even locations and objects.
Looking down at her own body, she sees, clear as day, a connection between herself and Oliver. That would obviously be there, but then she sees a link between Oliver… and The Witch.
Upon realising this, she remembers how she got here: She tried to link with the Witch! God, how was she supposed to know she would have an out-of-body experience?!

She flies down to the Witch, getting used to the fact that, whatever she is now, she has no mass, and witnesses Harriet carrying her own limp body.
She’s going to forget that as fast as possible please, God.
She tries to do cut out all of the background noise of every other connection in the universe and restrains her range to only the forest. To her delight, it works!


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Abigail sees Oliver, and a girl she doesn’t recognise, talking to each other in a classroom.
???: “Oliver… I really like you. You make me more happy than any of my friends. You’re smart, resourceful, smooth, and cute. I want you to be my boyfriend!”
Oliver: “I’m sorry then.”
What?
Abigail can hear this girl’s thought reverberating through the room.
Oliver: “I already like someone else. She’s cute, creative, hangs around me even though our interests don’t exactly align, and I know she has a wellspring of willpower underneath her shy exterior. I’m worried she doesn’t like me because she runs away sometimes, but I’m going to ask her out someday!”
Abigail? That stupid, spineless waif?!
Ignoring the hurtful words, Abgail notices the gem in the girl’s necklace is getting darker for some reason.
Oliver: “I’m sorry, Claire. I know where my heart is, and it’s not with you. It has nothing to do with you personally, I just like her more. Maybe you’ll find someone else to be your soulmate.”
With that said, Oliver leaves. Leaving a heartbroken girl alone.
”I never did find someone, you know.”
Abigail’s heart rate spikes. That felt much more personal

”I was somehow envious of you, Abigail. I had plenty of friends, as a result of my Wish, but not one of them were worth it. I had no-one to share my feelings with, and when my heart shattered I had to try to pick up the pieces myself.
The girl in the room, Claire, waves her arms around.

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Claire crooks her neck. “Huh, I can’t hear what you’re thinking. Are you a P-Zombie?”
”What are you talking about?!
”Just a joke. Besides, you can’t be a P-Zombie. You’re here after all.
Abigail decides to be tactical. ”Speaking of ‘here’, where is ‘here’ exactly? I have a lot of other questions to ask as well.
”Ask away! Answering your questions is the most I can do while in this pitiful state. Especially since I might be going by into the Cycle soon.
Great. Abigail can stall for time while scanning Claire’s memories and thoughts in the background. She already got her name and the Familiars’ names. Sending more information to the others while in here was shockingly easy. Just stall for time. Try to disrupt her if she can. And maybe, just maybe, get back to her actual body.

>Ask questions to the Witch responsible for this nightmare. Although she probably won’t answer all of them, certain questions will bring certain thoughts into the fore-front. And those are free game.
>This is all to stall for time. You can be as verbose and/or annoying as you want.
>>
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>>6153842
Maybe there was an eeny, tiny bit of truth to what Oliver was saying after all, and it wasn't just his nerves wrecking him over. More importantly, he followed me in tow for... What was it? Ten? At best fifteen minutes? And in that time everyone's already gotten lost in this mingin' forest? ...Haah... At least it seems like getting him out of the wooden pillbox was the right choice. Wait just a minute, how'd he even seal himself in there, what kind of witchcraft did he- No, no, absolutely no! Not the time to be thinking about this right now. A whole eleven are missing from the group! A whole... Eleven. That's a whole lot. Not good. Delving in there all alone would be like jumping into a trap purposefully set for me, with this newly acquired 'sixth sense' of mine lulling me into a false sense of confidence. But... This place, it's tarting to terrify me. But... I can't just abandon...
"Oh, thank you Alba! I thought I'd be forever stuck in here! Please get me out of here!"
I...
"Alba! Alba! My saviour! My only hope!"
I... I...
"Alba..! You're so brave and courageous and strong and--"
...
"I owe my life and my everything to you Alba!"
Wait a damn minute.
"Alba. You are the most heroic girl I've met in my life. Please marry me!
EUREKA! Yes! ELEVEN INDEED! A whole eleven that will be singing her praises once I undoubtedly find and rescue the whole lot of them! Fear?! Ha! Just a construct of my mind! Time to make it big, Alba! It's decided! I'll convince Oliver to tag alongside the remaining few and make sure they dart their way out of this inferno. Then... One by one, no matter the danger, I'll save the eleven and become the town heroine! Flaaaaawless plan!
>>
Rolled 3, 3, 5 = 11 (3d6)

>>6153851
"The Cycle? What's that?"
"Your Wish? Did you make a Wish from the animal thing too? Are you a magical girl after all? The others called you a Witch, but, you're just Claire right?"
"What are those beast things anyways? How did you make them? Did you make them, or did you summon them, or how did they get here?"
"I... I didn't know Claire. I'm sorry, it shouldn't have been like this. You were given a rotten deal Claire, it wasn't fair. But, why are you doing this to the forest? Why are you getting all these people involved? Some of them don't even know you, and their lives are at risk from these... beasts! Won't you please make it stop? Return it to normal? I... my powers are new to me, but they seem to have to do with connecting people. I'm not much good with... boys... but maybe I can help you find someone. Please Claire, let's try to fix this. I want to help you."

I'd like to try a Charisma (?) check to try to have a heart to heart with Claire and convince her of the error of her ways in the midst of stalling for time. (vs Charisma 12)

It is the year 2907 A.D., humanity, initially flourishing out in the cosmos, has begun to turn on itself, civil wars, secession, profiteers of the industrial war complex, the galaxy was growing more dim as colonies stopped being made, and danger was around every corner.

You are Erik Bridger, high schooler, senior and an all around ace student. Anti-social but proficient in your work, you were soon, and expectantly were 'offered' an position amongst the Mobile Response Force. Said organization being your systems version of the military, an cog in machine serving the Independent Communion of Stars, ICS. An fanatical organization that uses faith to inspire and control the masses to the leadership own ends.

Though he cared for none of this as he looked at the holo tablet he was reading, listing several positions available for Erik to join thanks to his exemplary grades, he was allowed to pick his poison...

[A] Infantry(Join the rank and file on the Frontline in service of the Communion!)

[B] Mech Pilot (Learn the ropes of mech warfare and outmaneuver and overpower your enemies!)

[C] Other (Write-In)

(First time so advice and criticism appreciated)
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>>6131597
>[A] CWM-01K Bombarde(Artillery)
Big guns. Big boom.
>>
>>6131597
[C] CWM-01X Guiltias(Close Range Engagement)

Believe me, FIRES is not what they describe it to be.
>>
It's all about artillery.
>>6131597
>[A] CVM-01K Bombarde(Artillery)
>>
>>6131597
>[A] CWM-01K Bombarde(Artillery)
Let's go, QM. 3 days and counting.
>>
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>>6131597
>[A] CWM-01K Bombarde(Artillery)

Also, I vote for this to be our mexh's appearance

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Last time, you challenged the Warden who reigns over Fire Field to a dangerous duel of the highest stakes and risks! You two will face each other in a game of Guess Whom is it?! An original game without a trademark that you can sell to children of all ages… Except the ones who like to eat the tiny pieces of everything, like Ame when she was a little more little and you couldn’t play with your line of plastic construction toys — you’ll never forget the day you had to close down Johnny Airlines™ because that tiny bear kept trying to eat your plastic passengers! They were paying customers, how dare she?!


Regardless, the birdy bird moves back to Quye as his side of the board hasn’t appeared yet. The two communicate briefly, a drastic change is about to happen…

Flatly, Quye doesn’t want to play the game proper, but the challenge still goes. To make a long story short, you’re playing Guess Who? on Single Player. By relinquishing his role as an active competitor, he negotiated rules changes:

>You’re going to play on Quye’s turf on Floor F.

>The Prisoners (and some volunteers) will *actually* come over to be a part of this. They will help you out.

>During Phase 1, the game revolves around you asking 5 questions to the Prisoners. They’re forced to answer earnestly. This extra information will come in handy for Phase 2 later, so use them wisely. Or don't! You never won a game of Guess Who? by knowing any of those losers' jobs!


>During Phase 2, it’s the proper Guess Who? gameplay everyone knows and loves. You ask yes or no questions to figure out Quye’s chosen one. He *can’t* lie.

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>>6133261

“Actually, I am!” You say to them, then turn to Quye and the bird. “For my reward, I want you to let everyone here go. That includes every single prisoner who played with us now, Rolling Thunder, me, and my buddies.”

The prisoners are getting way too excited with your request, almost to the point of disbelief. But it needs to be agreed upon though.

“...Consider it done.” Quye saw this coming. “Bring them out. I’ll make sure no one interferes. Just… leave soon.” He doesn’t want to see your mask anymore…

“Huh?! I’m leaving so soon?!” Carmella can’t believe it.

“Bro, I’m shaking. Look at my arm! Goosebumps!” Dylan is in awe.

“Me too! Didn’t even notice until you said it!” Roundbert shows his arm.

“Same.” Squarefelix shows his arm too.

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>>6133262

“Shame I don’t share the same privilege, but to see the sun again is enough for these brittle bones…” Wigmar sounds hopeful for so little.

“At long last, I’ll pay them a visit. I know her well. My lovely wife can’t rest peacefully without her final goodnight kiss.” Solomon looks forward to seeing his family’s grave. He’s in for half a surprise…

“You won’t be alone, I’m sure my daughter misses me the same.” Walter nods to the old man with aviator sunglasses.

“Family… Perhaps Rahul needs to reevaluate his objective.” Rahul misses his own.

“Is it too late to congratulate you on your victory?” Agent Mage asks. “Because I still have confetti under my sleeves.”

“Allow me.” Annelien throws confetti from her shoulder pads all over the room.

“W-Woah! Didn’t see this one coming!” Crossbill doesn’t know what to expect from the weird gal.

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>>6133263
Nice! Thanks for running!
>>
>>6133263
Thanks for running
>>
>>6133263
Thanks for running

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You are Kara Zor-El, one of the last living remnants of the once proud Kryptonian Empire. When you were but a babe, the empire fell. You were taken in by another of its remnants: The artificial intelligence known as Brainiac. It nurtured you when you were little, taught you lessons of your Kryptonian heritage, trained you to fight as they did. Direct and unforgiving.

As you grew up, Brainiac reestablished the Empire. He started out only with a few derelict space stations and ships and soon grew to encompass a few systems, bringing under heel various civilizations who owed their growth to Krypton. They were rebels, traitors, they refused Brainiac’s mercy and Brainiac taught them to respect their betters.

You watched it often, orbit bombings. Wars fought between Kryptonian war machines and whatever these species could muster. Whole species punished to toil to pay back for their crimes. Your heart hardened, the Empire was in dire straits, terrible things had to be done for a brighter future.

Soon enough, you were convinced. Krypton had to return. The resources and skills of the civilizations that once bent the knee to the homeworld had to be united to continue its purpose. To expand, to enlighten.

And you reached adulthood. 21 years of age in Kryptonian society. Brainiac outfitted you with an armour made of the best composites from the New Empire, and the most up to date technological advancements the AI could muster.

“Zor-El.” His robotic voice rang from the comms console below you. “My most precious asset, how I longed for you to feel the pride that stems from fighting for the Great Cause.”

“Thank you, Brainiac.” You replied. “I have anxiously waited for this day myself.”

“It is good to hear. Allow me to remind you of your mission: You will be dropped into the government building of the Kazarrian Empire, the foremost polity on planet Racker V after the Empire’s collapse.”

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>>6132877
When are we starting back up?
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>>6132877
OP where are you ?
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>>6140490
out for spooks
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It's over, isn't it?
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>>6140989
his bones were rattled

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There is silence.

Not even the wind is heard.

All conversations were interrupted by the great burst of light in the distance, and the sound accompanying it. It was strangely reminiscent of a firework, except for it's placement.

But the silence, as fragile and unnatural as it had been, is broken with the breathing, shuffling and other man-made sounds from the people around you as activity sparks once more in the hearts of people like a train getting out of its station.

You looked saw the individuals you--in your mind--had deemed as the Noirs; Shapes, a cautious idealist. The Lady, stoic and familiar with corpses. Albert, an old detective and ex-cop. Mike, the aggressive kickboxer. And Jamesfield, their leader.
Each of them said nothing, keeping an eye on either the place where a celebration was held for vague reasons, the same area where the flash of light had originated, or upon the two men, who went by the aliases of 'Knife' and 'Jack of Hearts', who had attempted to assault Jamesfield and the Lady. Said men were tied to a tree, harmless for now. But you could see the reasoning behind keeping an eye on them.
Yet the only emotion they showed was confusion.

Your name is Johan. But that's not important now. Your mind had other thoughts to worry about. The foremost being: What just happened?

>Go back there and see what happened. You aren't sure if there's anything to actually worry about, but there's a certain mime named Mimi you wanted to make sure was alright. Just in case.

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>>6153986
It happens. It's that time of year!
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The strange and the odd.

You ask him to elaborate.

"It's like a vibe, bro. Like, there's some gnarly ghost trying to crash the party, you feel me?" Jeremy said while looking around. You'll admit, you didn't exactly think he was the 'paranormal feeling' type. You wished to inquire about anything that he might consider to be 'strange' within this place "there’s this freaky aura hangin' around here, for sure."

"And did you see anything strange today?" you ask, hoping it wasn't just a psychological delusion on your part from stress.

"Nah, didn’t catch that vibe today, but I get what you’re throwin' down" he said "but I have seen weird stuff before."

"What sort of stuff?"

"Bro, you'll legit think I'm outta my mind if I spill it out."

"I'll try to keep an open mind" you say, feeling some sympathy. You haven't exactly been accused of much yourself, but if you were more open about things you fear you would be considered insane.

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>>6154313
"In these dreams, did you people happen to ever speak to you? Or did you hear voices?" you ask, wanting to know if there was actually any additional correlation between what your own dreams.

"There was this dream where I was in a what field, then there was this lady who was all, like, telling me to keep crushing it and do what I've been doing. Then there was another time when some dude in a business suit rolled up, saying I need to flex my skills" he must be talking about Lucian and that other dream. You actually feel like you're going somewhere with a secret for once.

"Interesting" you say, somewhat pensive. What a strange phenomenon "have there ever been others that experienced the same as you have?"

"Ain't nobody vibin' with the kind of dreams I've gotten. For real, none comes close."

He had not heard of your dream yet.

[2/2]

>Share your own experiences with the strange and abnormal, including but not limited to the shadow creatures. Maybe he's heard of them?
>Request for more information on what he's speaking about.

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>>6154314
>Share your own experiences with the strange and abnormal, including but not limited to the shadow creatures. Maybe he's heard of them?
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>>6154314
>Share your own experiences with the strange and abnormal, including but not limited to the shadow creatures. Maybe he's heard of them?

This story was partially generated by AI whilst i was in an altered state of consciousness so i feel it fitting to be forgotten about here. Without durther introduction let me paste it here;

Selina Kyle, the infamous Catwoman, stalked the shadowy alleys of Gotham City, her whip coiled tightly at her side. Her eyes, gleaming like emeralds in the moonlit night, scanned the cityscape for any sign of trouble. She had heard whispers of a new contraption Riddler had been working on, something so ingenious it could redefine chaos. The Enigma Device, they called it, a tool with the power to hack into any system, to manipulate any mind, to bring any plan to fruition. It was a prize worth the risk.
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In a final, poignant speech, he spoke of the futility of their struggle, the hollowness of power, and the inevitability of their end. He spoke of the cycles of violence and vengeance that had claimed so many lives, including that of his dearest friend, the Joker. His words, broadcasted through the city, were the following;
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Vanity! Vanity! I say with my final breath. Utterly vain! Everything is vanity. What do people gain from all their labors at which they toil under the sun? Generations come and generations go, but the earth remains forever. The sun rises and the sun sets, and hurries back to where it rises. The wind blows to the south and turns to the north; round and round it goes, ever returning on its course. All streams flow into the sea, yet the sea is never full. To the place the streams come from, there they return again. All things are wearisome, more than one can say. The eye never has enough of seeing, nor the ear has its fill of hearing.
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What has been will be again, what has been done will be done again; there is nothing new under the sun. Is there anything of which one can say, “Look! This is something new”? It was here already, long ago; it was here before our time. No one remembers the former generations, and even those yet to come will not be remembered by those who follow them.
With those final words, two face coughed a final time, and fell dead from smoke inhalation, as his pagoda burnt to a crisp.
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The city was united under bane's daughter, who ruled untill her death in the year of our lord 2034.
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>Chaper 1 : >>6132522 "the rape of catwoman"
>Chaper 2 : >>6132543 "the trooning of riddler"
>Chaper 3 : >>6132571 "author has a brief moment of clarity"
>Chaper 4 : >>6132618 "gotham city race war, part I"
>Chaper 5 : >>6132651 "gotham city race war, part II" (aka the tournament arc)
>Chaper 6 : >>6132796 "gotham city race war part III"

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Quest fell off because I took a quick nap. I am sorry for it not being archived correctly. Will see if I can get it back from like moe or something. Annoying.

Here is the prompt from before.

>What did you pick up with the extra cash you had? Something small is good. It will be shared by you and your sister. Something like an expanding pouch or a sneak-o-scope is fine. A premium broom is too much. Or do you want to just say you spent it on some outfits? Your mom and dad are more than rich enough that your robes have warming and cooling enchantments. A set of gloves with a protego on them? Some weird potion neither of you could normally make? A gift for Macy or David?

>Write in

We have one vote for having picked up some fancy under things.

I do apologize for not archiving before, did not get that it was so far off the board. Will post a little more after a bit as an apology.
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>>6154370

“Alright! Break it up with all this touch-y feel-y grab ass!”

“The glow-niggers are real, Jenn! Dad said they are, so they are!”

“Please, for the love of Merlin… there are no glowies, Aubrey.”

“Exactly what one of their minions would say and we have known each other since we were like six! ‘Brey!”

“Fine, ‘Brey. There is no Santa Claus, Easter Bunny, or Glow Niggers!”

“Lies! Santa always gets me a bag of chocolates he knows I love! I write him a thank you card every January 1st!”

Your head just hurt as you separated Aubrey and the slightly older boy.

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>>6154375

Had absolutely nothing happen.

“What? That… something should have happened. Are there more? Do I need to be an octuplet to make it work?! Mom couldn’t fit that many in her!”, you shouted as you recovered from the small magical drain, pissed more than anything.

“Ahhh… Jenn? My nemesis is coming over with your sister… She looks annoyed.”

“Thanks, ‘Brey. Let’s see if something went correct over there.”

“Really, Jenn? Had me woken up in the middle of the night for a little light show? Insufferable.”

“15 years 22 hours. You can suffer me a bit longer.”

“Argh!”

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>>6154384

“Please do not shoot me in the head, Aubrey.”

“No promises!”

“Jenn… can we just go back to bed?”

“Nope! Mystery! Adventure! A crazy girl with a huge gun to our heads!”

“Ummm? So where do I come into this?”

“You can poke my finger, Travis.”, your mirror image sighs out.

“What about me!”

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>>6154397

“I tried to kill myself, Jenn. Took all of mom’s anxiety medicine. What was left of dad’s pain meds from when he broke his ankle biking. Slit my wrists. After I realized what she was doing to me, after I stopped going to school. It should have worked. Would have if I wasn’t a witch. But… I just woke back up in a hospital bed, mom crying her eyes out and dad in the corner, sitting and looking like life had finally got the best of him.”

“No, no, no! Macy!”

“The reason I went towards potions was because I though I could make a brew that would get the job done the next time. Read the entire book over the summer… one week after I got out of the hospital… that’s when my letter came, my birthday.”

“MayMay, Macy, little sis…”

“It is just life. One I get to live because an older girl picked me up outside the Dungeon’s, got me to Charms. Was nice to me… my first real friend. Would always help me if I had a problem. Had an amazing sister who helped me get made up for dances. Another great guy who would always buy me way too many chocolates for Christmas or my birthday. She has a cool, handsome dad. A really, really kind mom too. And a badass car, now. Can’t forget Sally.”

“Oh… Merlin…”

“I keep giving you secrets, Jenn. Going to have to give me something too. Aside from heart attacks.”

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>>6154401

“Thank you… it means a lot. And… I think I have a pretty good idea of where those balls of light may have landed. Did you know that even if the castle is considered the center of the campus… the actual center is where Isolt’s old cottage was? Right in between the Horned Serpent dorms.”

“No. No, I did not know that. Hells. Weekend can not get here fast enough.”

“We are probably dealing with Aubrey then too.”

“Okay. Fuck the weekend. And Emmy already called dibs on Sally for Saturday! Fuck my life. Macy… please help me go back to sleep for another couple of hours. And… damn it, I still have the paper on Red Caps to finish.”

“Umm… Aubrey finished hers like Monday afternoon? Want to just see if she will let you crib her notes?”

“I…I guess. Fucking, frick. I just want a normal life.”

Too bad, Jenn. This is where it gets fun.

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"One lasting superstition among the people of Hyrule, is the belief that mirrors are portals to another world. According to myth, mirrors, when left in total darkness, show reflections of this other world. A world of dark shapes and shadows, a world wrapped in twilight."

-Excerpt from "Folk Tales and Superstitions of Hyrule


Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule
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>>6153468

>>6153505
>>6153556

“Fall back.” Impa whispers as loudly as she dares, before dashing away from the wall. Her team follows after her, staying as low as they can. When they reach the outer edge of the patrol routes, Impa slides to a halt and lies flat against the ground. Looking back up at the fort, she watches as the sentry peers over the wall where they had been standing and holds aloft an orb that gives off a pale blueish white light, akin to that of a full moon. He scrutinizes the area carefully and calls out to a patrol as it passes. Everyone holds their breath as the patrol investigates the base of the wall for a while before exchanging a few more words with the sentry. Then they all return to their posts, nothing seeming a miss.

Everyone lets out their breath and Impa leads them carefully back out of the Twilight. Returning to the world of light they are nearly blinded by the mid-morning sun, but its warmth is very welcome after the strange chill of Twilight. Impa and her team meet up with the other scouts and discuss their findings.

The Twilight covers a very large area in an almost perfect square. It does not deviate and according to the scouts the barrier is of uniform color and texture the whole way round. Other than that, there is a slight dead zone projecting a few feet out from the barrier, but no other abnormalities besides that. As for what was gathered from inside the Twilight, its clear that the people who set up the base did a professional job. Removal of obstructions all the way to the barrier, timely patrols and alert sentries stationed around the outside, and from Sotrea’s observations, there is likely a sizeable garrison inside. As for infiltration routes, there’s scaling the wall at the point Sotrea found, although if there’s vines in one spot, there are likely more, and there is also the guarded and likely barred front door. Not too many options there, but better than none. As the planning is done many ideas are shot down, discussed, and expanded upon. In the end though a few plans are laid out.


>Go in quiet and try to avoid any fighting until the teleportation blocker is found and destroyed.
>Create a diversion and draw off as much of the garrison as possible allowing an infiltration of the fort with a hopefully reduced garrison.
>Go for a surprise assault, kick down the front door and use the shock of your entry to destroy your target before a response can be rallied.
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>>6154168
>Go in quiet and try to avoid any fighting until the teleportation blocker is found and destroyed.
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>>6154168

>>6154185

“We go in quiet. We need time to find our objective and the quiet approach will give us that.” There is a general murmur of agreement to Impa’s words as the plan begins to solidify. Other questions and concerns arise, but all are taken care of in their course.

Duties of the rest of the Sheikah:
>Remain outside of the Barrier and take care of anyone who might flee or reinforcements that might come from the outside.
>Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction.

The seers can craft two powerful spells (get out of jail free cards) for your use. What should they make:
>Two powerful combat magic spells
>Two spells to aid your infiltration.
>One of each


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>>6154607
>Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction.
>One of each
>Let them prepare in their own ways (increase their individual abilities)
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>>6154607
>Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction.
>One of each
>Put your team through some stealth drills to better your odds of getting in undetected.

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Beware of the boy as he is boy no more, rather a man since yesterday. And any young man needs a young woman, the elder has been saying for months. Even though he still feels like a boy, no words in opposition leave his mouth as the matchmaking prospect make him excited in a novel non-boyish way. Miurne is her name, his childhood best friend and bride-to-be, the one who has been his dear friend for the past decade spent in these woods.

The terrain is mountainous, life here is rugged, the forty escapees are poor. Yet the sky is blue and untainted by pollution, their eyes see walls of woods and greenery every day, daily life is simple, distant are the memories of forced labor in the assembling of earth-flattening machinery of monstrous size, made specifically for planets considered worthy of becoming agro-worlds. But the boy doesn't remember all of that, he could barely walk when a group of families, including his, made their way to the other end of the planet on the backs of stolen Tauroses. He doesn't remember but people talk, he knows that sooner or later the ground beneath their feet will start to rumble, the earth-flattening machines will be here for his mountains, for his woods, for his Miurne, for him.

Certain event reminded the retched group of renegades of their vulnerability, certain event made the earth rumble. A bright red flight vessel painted a jet-black strip of burnt fuel across the sky a day ago, on the boy's birthday. The growling of overworked engines drowned any other sound, the tattered hull scattered in pieces all over the place, unable to withstand the atmospheric pressure. Finally the cockpit kissed the planetary surface with mighty force dozen kilometers away from their hideout. The adults in the renegade group were thrown in distress, a crashed vessel meant investigation. There will be a makeshift council tonight as to what measures need to be taken for everyone's security. Despite the calming words of the elder, the boy couldn't help but feel fear creeping in their camp.

Sunlight is still in abundance so regardless of circumstances when the land needs assistance, man answers, especially when his food is on the line. The boy is plowing the mountainous soil along with his father, strapped domesticated creature, native to this land, is pulling a plow.

Suddenly the boy hears an uncomfortable sound of metal hitting harder metal, the plow is dragging an object covered by a thick layer of dirt. He observes a prolonged object with unusual attachment.
>the boy cleans the sword [Sullied Sister]

Suddenly the boy gets a violent headache, the domesticated ox-like creature starts to behave erratically, dragging air into its lungs and exhaling with great force, anxiously. A few dozen steps in front of them a small item glistens red under the sun.
>the boy pockets the precious stone [Tourmaline of Rigidity]
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>>6129305
>the boy cleans the sword [Sullied Sister]

I want to hit things.
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>>6129305
>>the boy cleans the sword [Sullied Sister]
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>>6129305
>the boy pockets the precious stone [Tourmaline of Rigidity]
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>>6129305
>the boy cleans the sword [Sullied Sister]

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The world of Pavilion continues on. In the far east the gentle Venks enjoy an era of peace and prosperity, far from any who might menace them. They share the shores of the great lake with many a peculiar people, the ant legions of Skrit, the eclectic homunculi of Vitruvia, and the secretive shadow elves of Habitun. The decidedly peculiar east is separated from the west by the harpy supremacists of Guliseare who lurk in a great mountain range, though their home is threatened by the flames of war. Beyond the mountains are the human kingdoms, remnants of the Tellden empire. The mage lords of the Vizari, the holy legions of Barzaentine, the half orc knights of Orcmanie, the half elf aristocrats of Adenai, and the matriarchy cursed Ordelan. Nestled within them are the changeling city states of Tagaya. On the fringes of what was once the Tellden empire the brutal Domo beastmen and savage Krovian sharkmen lurk, waiting for their chance to strike at the world of men. Further still are the alien Krawl and the Urotti dwarves living on the edge of civilized lands.

As the spring of a new year dawns and the first green shoots appear, the leaders of the world must guide their people to the future, through vicious wars, delicate diplomacy, and past chaotic unpredictable disasters.

>We're currently full on players, apologies to anyone who would like to join

>GLOBAL
Night becomes day as a spectacular meteor shower fills the night sky, punctuated by the earth itself shuddering as great fiery stars strike the ground somewhere far to the south east. The air grows hot and mothers clutch their children tight as wisemen stare in horror. After three hours it ends as abruptly as it began. The mollucoids of Zelheim have been utterly destroyed, though whether it is by the callousness of nature, divine, or a mortal of terrifying power is utterly unknown. The following summer is hot and dry and the harvests slim.
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>>6151905
Life goes on in Ordalan. There are invaders pushing into our territory, but their march has been halted, trade has been severed up north, but our eastern road makes up for it with the import of iron. It has been a long time since our smiths have worked with such plenty of iron. A new blessing takes form in the people, the Tigernixen, marked with stripes and some even ears and tail, plentiful among the ranks of the Pyre Axes.

>Action 1: Nixenzorn, a beautiful wrath, blessing of Schwaerz. The Pyre Axes train to harness their newfound rage and power, blossoming into a form that inspires adoration and fear.
As the embers of Leutgard's Pyre continue to glow in the hearts of the Nixen, as our lands are invaded by barbarians set to undo our very way of life, as beastmen come through the woods and Tagagayans seek to subvert our trust in one another, a fire is lit in the Nixen hearts. Together they suffer, together they burn, the dawn of Leutgard's rule was hard fought for, and Avila's dawn will be fought for too. The Pyre Axes find themselves burning brighter than the others, and burning with a familiar ferocity, the one of the Ash Tigers. This flame gives them power, but also drives them to reckless action, and it is fleeting, it needs to be improved, focused, harnessed. And after much trial and tribulation, they develop the Nixenzorn, a stable form of the tiger's wrath.

In its dormant state it renders the Nixen unblemished and strong, beautiful even, though their bodies are marked with tigress stripes and a beast hides behind their eyes. However when the beast inside is roused, the claws come out, bestial features emerging, they remain beautiful as they tear through men with the strength of an Ash Tiger.

>Action 2: Ashen Rampage, the fire of Schwaerz coursing through one's veins. Unshackling the Nixenzorn, blackening their skin, burning bright for a short while, but leaving the user exhausted and worn afterwards.
While working to restrain and harness the Nixenzorn, the Pyre Axes are keenly aware of the use of letting loose one's rage, not think, only kill. And so they work on the counterpart, the Ashen Rampage. By coursing their inner flame through their veins, their skin darkens to something akin to charcoal and their eyes blaze with flame, in addition to the ability to spew fire from their mouth. Their strength is amplified yet further, but doing this pushes their bodies past its limits, harming itself and makes restraint difficult. They act out their emotion, usually rage, and will destroy whatever the user aims themself at, though love is a vital component. As we fight to protect what we love.

>Military Plan: Continue the defence of Sturnes and its surroundings.
With better weapons and the emergence of the first Tigernixen, our strength grows, but caution must remain for our warriors are still weary. Drain the enemy's strength, so we may crush them later.
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>>6151910
The objective of these actions is the same: to support the active Krovian war effort, and to further expand the vastness of the chasm network We are building.

>1: Aqua chasm lake
At the mouths of the rivers, We must excavate, and open up a channel for a new, deep lake with caves, in which all the hydrated krawl may reside, climb the walls, sit in air pockets, and work hard on care for the aquatic plant specimens. This should also double as a fortress, from which krawl may emerge, though only krawl of the flash water property. This new Chasm should be entirely separate from the fungal gardens, closed off by a thick wall of remaining natural stone. Aquatic krawl do not have any preference for salt or fresh water, only finding themselves to sink more slowly in the brine of the ocean.

Most importantly for this flash-flooded chasm, the newly developed Trilogowl form should be given residence here, in order to adapt its oxygen carrying capabilities, and take its true form, the armored submersible troop transport, Trilogos.

>2: Siege tech
Obelisks of stone, raised up inside the muscles of krawl forms, act as heavy, stone-smashing, sledgehammers. Many of them are made from the remains of ruins, occupying the former land of the arachnids. Others simply use natural stone, and prepare to board the Trilogowl in the assault on the fortress in the bay. Though not overly too many, so as to stay afloat.

>War: assault on the bay
Boarded by hoards of krawl, the blockade for the assault on the fortress in the bay will be joined by Krovian ships and krawl Trilogowl. They’ll sail up to the shallows, self-capsize to empty their troop transport, and support the amassment of the krovians and their offshore ships on the front lines, before slinking safely back into the waters, to pick up any remaining krawl forces later and feed on the marine life at the coast while they wait. Possibly to an indefinite degree, if their cohorts never return.

When these actions are ready, please send the rest of the newly developed trilogos fleet to the enemy fortification. The first wave should act as support for krovians, and the second, the muscle in the fight, with more siege tech.

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>>6151907
> Turn 8

> Action 1: Start Digging the 1st Stage of the Underground Road Network

With the initial plans and markings in place, the dwarves set about carving the first segments of the underground road network. Deep below the surface, where only amber steel lanterns offered steady light, the work began in earnest. Under the guidance of master masons, teams of miners used a combination of cunning techniques to shape the raw stone.

A clever method involved luring the worm-like creatures known as Rockborers into the denser sections of stone. The dwarves coaxed these worms into the most stubborn rock faces. Once there, the worms secreted a mild acid that softened the stone. This tactic, while delicate, spared the miners from endless hours of back-breaking hammer strikes against unforgiving rock.

Following behind, the miners applied their traditional craft: the Three-Tap Rhythm—a technique passed down through generations. First, a chisel was placed to identify weak points in the stone; the second and third taps cracked the rock precisely along its natural grain. This method allowed for long corridors and stable ceilings, reducing the risk of collapse. Meanwhile, small temporary vertical shafts were dug from the surface down into the nascent tunnels, serving as alignment guides. Sunlight and fresh air filtered through these shafts, ensuring the road stayed true to the surveyor’s initial plans.(can you edit that the small vertical shafts would be filled in after the man aid ducts where dug in? please)

> Action 2: Build a Charcoal Kiln

With the looming demands of future forges and smithies, the dwarves recognized the need for a reliable fuel source beyond raw wood. Thus, they resolved to build a charcoal kiln—a structure designed to transform timber into a steady supply of charcoal.


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>>6154692
Rumors:

Meanwhile, within the halls of Thul-Garuhm, quiet whispers rippled among the nobility and the commonfolk alike as they drank away their aches in the afternoon . Some speculated that the increasing demand for charcoal hinted at a future surge in weapon-making—a sign of preparing for war or grand expansions. Others murmured about Dummuli of Clan Ovak’s recent elevation to oversee Virn-Urdor, wondering if he would channel the new resources into strengthening the old hold’s defenses or if he would use it to further his fellow kin. While whispers drifted through the lantern-lit taverns and shadowed streets of Virn-Garuhm. Some claimed that deep under the newly planned roads, a hidden cavern hums with ancient lullabies only the stone can sing. Others swear they caught sight of tiny wisps of light dancing atop the woodpiles near the charcoal kiln at midnight, or that strange footprints—too large for a dwarf, too neat for a beast—marred the dust of abandoned halls. A sleepy apprentice insists he woke once to glowing runes no one had chiseled, fading as he blinked the dreams from his eyes.
>>
>>6151908
Justinius looks on from the Palace as the Newest batch of Changelings were taken to be executed. It was a heavy thing, but when even their own kin sold them out as backbiters and betrayers? Well what else could be done. He had caused the word to be spread that any Changeling visited Barza would need to announce their status, so as to avoid any more bloodshed. That said any caught out without doing such would get the same treatment. A warning was sent and heard.

Sighing he moved from the window he was viewing from to his desk. There was a Myriad of proposals for him to look over, his crown growing no lighter despite his revisions making it significantly less gaudy. Submissions to search for a site to build a lumbermill, submissions to fund research into new rituals, curses or more. Submissions to build more and new fortifications. Even submissions to ask the Church to beseech Luxor for any one of a number of things.....

Action 1
Build a Fort: The copper mines and nearby iron mines do not have a direct blocker against aggression by the shark men or thier allies. That needs to change, and drastically. While the location is not strictly in Barzan claimed territory it is on the same side of the river and with their magic, erecting the defenses on site should be easy enough.

The other course plotted took more consideration, as a Lumbermill was desperately desired by his people. Yet, with known raiders and reavers nearby something else to secure his people's safety was needed. In this, the Geomancers had a design. With the advent of the Geomantic manse's completion, geomancy had leapt forwards in strength and surety, enough to reveal a truth of the world. That the Earth bleeds even as men do, but instead of blood it bleeds molten stone! A ritual was proposed that the bones of the Earth might issue forth a such vehement liquid against all oncoming threats to Barza. He would sponsor such a ritual, a lackluster attack, but a mighty defense should a threat occur.


On a happier note he directed the Grand Basilica of Luxor in its efforts, this time to Ordalan, so they might know his word and Light.


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