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File: Untitled_Artwork.jpg (889 KB, 2550x3393)
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You’ve been a Guttermage. You’ve been the first and greatest lich. Now, you once again have been granted the gift of life.

You are Atrebor, once known by the moniker of “Immortal King”. Now, having been defeated by the heroes and forced to prematurely inhabit the fruit of an incomplete experiment, you find yourself weakened and lacking in information as a decade stands between the time of your waking and your more than timely demise. You now find yourself wandering the world, hoping to recover your lost power, unlock the hidden potential of your divine constitution, and uncover the mystery behind the hero Michael’s mysterious disappearance.

In your search of mana cores— the crystallization of magic power— and a means of gaining a foothold in human society, you find yourself in Gladisgard, the first line of defense between the humans and the heartless children of death, the Demon race. The situation is dire, with the revelation that the demons have crowned a King, spelling potential disaster for Gladisgard, and the world as you know it. As if that weren't crisis enough, a band of mysterious assailants have breached the fortress's mighty walls, unleashing a horde of monsters manipulated by powerful magicks through the Last Bulwark’s now compromised defenses.
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>>6398629
its been fun so far
and this one is still my favorite quest
so i can only hope you will indeed come back
also i would say that you are definitely in the top 10% of QMs (in case you doubt your ability for some reason)

did we derail the quest at the beginning by doing our own thing?
that must have forced you to come up with new characters and story you probably didnt plan for
>>
>>6398629
Alright. Better that you take a break to rejuvenate your creative energies than continue to run and burn yourself out.
>>
>>6398629
Alright, thanks for letting us know. Best of luck recuperating your writing juices; I'll be on the lookout for your return!
>>
>>6398629
Don't forget to archive this
>>
>>6398629
Allright good to make the needed calls. Thanks for sharing your passion with us and let us engage in your world.

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You will follow Jinx, an up and coming treasure hunter who's on her first expedition to an underground city to nab a golden idol that's sure to be worth a fortune!

or, she hopes it's worth a fortune at least
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>>6377215
Dont worry QM we are here for you
>>
>>6373938
9 add a bow to her hair
I think she would look good with one or two bows, if that isn't too much work
Also, welcome back sword qm.
I realise I am very late to this
>>
>>6373938
7. Got to love ourselves a stylish jacket.
>>
>>6377223
+1
>>
I hope QM is doing okay...

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[/b]Along with my tyranid girl quest, this one will have 3 updates a week, and mind you, this is some stupid shit which will have OOC moments in 40k. Like, this is some really dumb shit where power scale don’t mean shit to the protagonist, this is straight up magical girl anime with all the tropes and ‘friendship and hope wins the day’ type shit. You’ve been warned. This will be a oneshot unless you guys want more

Deep in the warp, where no daemons dare to approach sat a whirlwind of warp, brighter than all of the suns and powerful than the four chaos gods combined. A place where the lord of change, Tzeentch was afraid to enter on his own. This mystical location that sat at the very center of reality was known as…

The Eternity Well.

One day, in the deep warp where time did not matter, a small spark of light entered the warp and set forth into the galaxy. The spark heard the cries of the people, the suffering, the injustice.Soon, the spark took shape, and set out to give hope to the people, but the spark could not do it alone. The spark needed a symbol to support.

“Hey, that's not yours to keep!”

The spark saw a young girl, deep in the filth ridden world where the toxic clouds choked the sun, where production of war took precedence over life itself. In the filth ridden streets, surrounded by dilapidated buildings painted in sickly gray, the girl tightened the straps of her bags and the straps of her gasmask.

“Ok, you can do this…”

She snuck past the sleeping guards and entered the junkyard. The girl climbed the mountain of junks, delved deep into the sea of metal, fishing out valuable goods and escaping silently. The spark watched the girl barter, then give out her earnings to younger children along with other like minded and capable children. The girl got into fights as well, with all her heart and with brutal efficiency taught in the streets and friends. Whether it was to defend her friends or to survive, the spark saw potential. Then, another light drew it


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Rolled 2 (1d2)

1.
>1
2.
>5
>>
>>6379298
Pillow time kek
>>
You hopped to dodge the claw’s swipe then lunged to an open storage box. You didn’t really look as you grabbed an item from it.

“Ah hah!”

The astartes stared, then chuckled maliciously.

“What the?”

A pillow.

A fething pillow…

“I want her skin.”

“Her skull will be a delicate part of my collection.”

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>>6381141
>Hopped off of his back and grabbed a nearby folding chair

Invoke the might of the ancients.
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>>6381141
>Hopped off of his back and grabbed a nearby folding chair

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A golden noose, colder than any glacier, clings to your neck like a limpet to the hull of a spacecraft. Mad hands claw at the metal rope, trying to pry the burning steel from your scarlet flesh. Fingers try to dig a gap between the skin and the metal, to find some purchase on the polished bands of unmovable iron. They fail, and nails score small dashes on flesh already red. Red light spews from the heart of the crystalline rose, growing brighter as it illuminates ever more of the stone and concrete prison that will be your grave. Words that would cry for help are rendered silent by the amulet that swallows you with unending pain.

Coherent thoughts are long gone; the pain has stripped them from you, debasing you into a wretched animal seeking nought but succour from this agony. Crawling like a wounded nenamor, you claw with each hand one after the other, trying to escape this realm of suffering. Your eyes can see all the details of Tyus’ lair, but your madness robs you of everything other than the vague appearance of the stone tiles that you drag your face against. You pick up minor wounds from scraping your face against the rocks, but you do not even realise the scratches as the torture device blares in your skull.

Your directionless journey is eternal, the ceaseless cavern has no end. Trapped in this curse, you see no escape, but the animal part of your brain keeps you moving, because to stay still will bring death. Like the legend of Argonemus, you are blind and dumb, forced to forever wander this infinite labyrinth. But unlike him, you have not been stuffed full of cybernetics to preserve you from the ravages of time, so that his lament will last until the very stars themselves die out in the sky.

Blood and bile burst from your lips, spilling the acrid liquid onto the floor. You convulse as a second wave follows, staining your robes with the vomit. Retching, you meekly curl up into a foetal position as you shiver in your own filth. The darkness of slumber grows around the edges of your vision, and you shut your eyelids firmly closed. A new bright pain explodes on your right arm as if struck with a bantha prod. This spurs you out of your weak submission, forcing you onwards on this endless journey to find some relief from the suffering.

With a dulled thunk, your head strikes something. Weakly, you raise your head to see what has halted your journey. It is a bed, your bed, in your room. Lifting yourself up with shivering arms, you flop onto your bed, pulling off your foul robes and dive into the sheets. Naked, barring your underwear, you shiver in the warmth, still wearing the small remnants of your vomit. The linen is soft against your delicate skin, it holds your fragile form in its gentle embrace. Finally, graciously, you close your eyes and allow sleep to whisk you away from the pain.
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The consequences of Seyra supremacy cannot be understated...
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>>6399430
That's really cool!
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>>6399472
having access to artist who do commissions is a dangerous drug
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>>6399430
Awesome art, I really glad you enjoy the quest enough to do this.
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>>6399430
Damn, we're getting comissions now
Cool! The slightly unfocused look on Seyra's face lol, what a psycho.

Totemists.

One of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further in scope with each day it seems, but your teacher is not here to guide you and it is time to prove you are capable enough to handle missions outside of the mountains. There will always be a way forward, to deal with the troubles, but it's up to you right now to find it.
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>>6402088
Ah I gotcha, sorry about that then it sounded like you wanted her to control the ice spirit in some way but they haven't made a pact or anything of the sort.

Oranya, the guards and villagers all have their own plans and duties around the village and follow the directions needed to ensure the safety of the village or give them out. For instance, the guards are mobilizing in larger groups with recruit training becoming more frequent.

Oranya is making contact with large numbers of spirits as well as trying to get the Northern Lord to be cooperative. Since she didn't bind him and there's no pact between them, she can only ask and get increasingly frustrated with the inability to simply make a binding since the Northern Lord is a sentient and non-hostile spirit.
>>
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>>6402091
So negotiating a pact is itself its own mini-project? Huh.

>>6402089
Drum up some modified stairs all around the village. Instead of wide flat steps, make them fairly narrow but numerous. Still solid enough to run on, but creatures that don't understand how walking works will slip between the steps.

We won't be able to do a shield wall, but we can still spear poke from a high platform while retreating with the guard.
>>
If we go with the nest trapping thing, it sounds like Water and cold (or cold water!) would be the way to go. They cant swim and they got no heat insulation, so maybe flooding or moats or such would be enough. They also dont seem particularly good at defending themselves against predators that arent humans, so maybe we can can just train/make a deal with something local and declare open season on them.
Im curious, the mimics can somewhat pass as humans to humans, but what about animals and other things? Like, do they SMELL like humans? Can creatures with stronger/other senses tell the difference?
>>
>>6402096
Yeah, negotiating with a high ranked spirit is like negotiating real deals with pros and cons and responsibilities that youd expect from basically any real life deal. High ranking sentient spirits will make cutthroat deals too

>>6402096
You could absolutely do with with Yorks earth control, and this would go towards fulfilling your pact with Behr too.

>>6402155
While your plan to declare free hunting on the mimics makes sense, nature on the mountain is brutal and it's already a wild territory especially closer into the valley where predators are more common. Flooding any nests you find would be a good idea but you'll have to find a sufficiently powerful water spirit to do so. As for them being able to pass as humans to animals, they have undergone a species wide shift all around the mountains within the barrier, and to animals they still trigger the fight or flight instincts regardless of what they look like since the humanoid mimics don't bother with proper stealth...for now, but they're beginning to learn sticks and figuring stealth out might not be far behind.


Also, I'm at work so story posting will have to be on hold until it's over
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>>6402089
>>6402096
+1 to the stairs idea

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The tale of Pavillion is coming to a close. The forces of unmaking, of erasure and annihilation, those whose stories were not told and condemned to oblivion rise once again. Those closest to the problem wage war, chasing revenge instead of preserving the future, each believing they can handle the problem alone. Time will tell.

> We are not accepting new players at this time

>>6363031
>Habitun Cult
Adamant Runes. The very idea is seen as frankly ridiculous at first. Adamant is quite nearly impossible to effect by any means, magical or physical, even the simple act of carrying it is quite difficult on account of weight. Typical rune work relies on storing magical power within the object itself, a fact that Adamant utterly ignores. Setting aside the difficulty of even carving such runes (requiring a frankly comical in scope supply of fracture blades), the fundamental designs of runework must be completely upended. An adamant rune cannot rely on the magic within it, it must rely entirely on the magic around it, a self assembling spell of tremendous complexity that the adamant rune imprints onto the world. The designs that spring forth call for a number of concessions in the theoretical objects they would create, chief of which is that they must always be in motion, carving paths through the ambient magic of the world. These techniques flow into an ambitious project, one where a Shadow is encased within an adamant frame, etched with a complex design of runes that empower and provide it with a flexible set of shadowy limbs.
For many centuries (or as the Barzans call them, years) the elves of the cult have worked to support and provide aid to their brothers and sisters across the span of “Could have beens”. This tyrn a measure of that debt is repaid, for crates of snarling beasts and manuals of hard earned experience wrangling and managing them is delivered through the portal network. The beasts are settled into their new homes in the dark forests of the Habitun, while a cadre of geists is trained on how to manage them, use them, and perhaps most importantly avoid their predation.
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By the great grace of our Lord Aagen,
who has granted us this tyrn of the sun, I, Queen Tohrs I of the Venks do hereby order;
>A great fleet be built in the ports of the Bay of Rudam, which faces the Orsea, that we may find peace abroad those waters
>Accrued debts be paid to the Alfs of Habitun in coin or men, of Ser Vandal Lord Cyncroft's choosing [gib free action]
>>
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>>6374249
Gifted Action: Excise Weakness
>Fractured many ways, each fracture finding different success. Let us fracture once more, until one finds the final truth.
- Internal Habitun Council missive

>To all whom bear doubts.
>A final caravan will depart from Fuaha, through Urotti, the northern highway, and finally to Rudam.
>Pending a trip to faraway lands.
>For this is our final stand, and none who stay may claim things could have gone a better way.
- Announcement nailed to various Habitun town squares
>>
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The court of Ordalan is quiet these days, with the queen off to distant lands, to fight the Nachetar. Instead all matters are focused on the Anelks and Aripan, the Anelks are not going back to worshiping Kaenum anytime soon, but they are upset that the Aripan get to worship Aelelox without issue. Ordalan is a strange nation indeed, intolerant yet tolerant, they honour their allies, even when it would be easy to exploit them.

>Action 1: The Neo Aripan, with time to recover in this strange land, a new kind of Aripan rises.
The Aripan yearn for the glory of Guliseare, now lost. But learning from the Nix tales of Tellden, of a once great empire which is now dwarfed by the combined might of Ordalan, Orcmanie and Barzaenium, they spend much time in introspection. Education becomes paramount, literacy rates skyrocket, debates are held, meetings with other races. From this emerges a new type of Aripan, educated, strong, nimble, well spoken, yet humble, they still have room to grow. They are all of high strength and intellect, every warrior also a poet, every philosopher also an athlete. These are called Neo Aripan, they are the future of the species, and champions of Aelelox. One wonders if soon there will be born the taller castes from among the Neo Aripan, their souls no longer weighed down by the hubris of Guliseare.

>Action 2: Expansion of the Sulphur Mines.
As the Brimstone enhancement has proven effective, the demand skyrockets, and soon the mines are expanded. There are complaints regarding the smell of sulphur that permeates some Pyronixen, but methods of masking it are devised, while others just get used to it.

>Military: Sturnes and Emberglen armies to Hohenholm, to defend the coast.
The Lolunans are insistent that a great threat will emerge from the waters, it is unfortunate we do not get to join in the closing of the gate, but it is consistent with the Nachetar's behaviour to feast upon civilian populace, and there are plenty of forces at the gate already, meanwhile the Lolunan war has left their heartland exposed. It is also an opportunity for the queen to meet the Nixen who moved to these lands, administering pyreborn rituals to excise the curse from them too. One wonders if the Nix workers are more surprised by the Nix men fighting in the army or by the queen's impressive stature and copper-hued skin.
>>
>Action 1 - Improve Avatar Temple in Zhelezo
>Action 2 - Improve Temple in Pesok
The religious fervor continues, as Krovian's the nature over feel the death of Drevino. Like a boulder entering water, his ascent into the Pulse has caused ripples to shake the world, and every Krovian cries tears of sorrow and celebration.

>War Action - With Drevino's death, new leaders are quick to try and step into the power vacuum, with the head of the individual warbands that make up each army being the most likely candidates. Each has their own goals, and moves their army accordingly.

Zh army and Pe army - Try and return home to their own cities via train, get stuck at Svezhiy and fight Nacheter there.
Sv army - Try and return home to Svezhiy, fight Nacheter and Crabs. This city is Krovia's, nobody else's!
Ig army - Stay in/near Hohenholm and aid in defense alongside Loluna forces.
Gr army - Continue northwards, trying to get to Svezhiy. What is going on?! Who are these crab people, and what's this about Drevino being dead!? Reinforcements are here, fight everything!?
>>
>>6377374
Intrigue - ZH army takes some brasswalker plates. They want to bring them home and incorporate them into a Drevino shrine.

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A void carved deep into dense rock. Water flowing through cracks in the ceiling, dripping down, building spikes of stone over millennia. Blind troglodytes squirm in pools, reacting to an unseen force. Something appears in the space. It reaches out and….
Then comes blinding light, a cacophony of sound, an eclectic mixture of tastes and smells, burning heat, freezing cold and the feeling that your body is being torn apart.
You reflexively try to flail about, but nothing happens, the overwhelming pain and sensations continue unabated, you can’t even tell where any of them are coming from, it’s as if your entire body is one giant phantom limb.
As you try to scream out, a dark patch spread out from the centre of your vision, within are a pair of glowing spheres. They draw in your focus, drowning out the pain and other sensations, a strange feeling of familiarity falls on your mind.
A long silence and deep calm follow. You feel as if all will be well.
Something begins to gnaw at your consciousness, a wooden creak. Quiet, at first, it grinds at the back of your mind. The sound builds, drawing more of your focus, it becomes an onslaught of groaning and rending wood, until…
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>>6376111

What do (U) do?

(Pick 3, in order of priority)

> Inspect and/or pick up something(s) (What?) (Can choose multiple times)

> Head through the back door

> Go back out to somewhere else (Refer to previous choices)

> Do something else (Write In)

SECONDARY CHOICE (Doesn't count as one of three, must choose one)

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I'm revising the options, this may take a bit
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>>6376111
>>6376114
>>6376318

PRIMARY CHOICES: Choose 3

> Pick up the LIGHTBUG, you’ll have to deal with your fear of bugs (Will DC 40), but it’ll help with you in the dark

> Check out the GLOWING SURFACE, images continue to flicker across it, almost like a moving picture, at times the pale-blue glow reminds you of the fog

> Eat the FOOD, you’re not above eating off the floor, and it might tell you more about the people who lived here

> Investigate the TRAYS and bizarre DEVICE, it looks like they were analysing samples, one tray contains glittering blue objects, the other is half-filled with a dark red substance

> Harvest the PLANTS, they look edible, and you’ll be able to carry them with you

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Rolled 27 (1d100)

>>6376368
> Eat the FOOD, you’re not above eating off the floor, and it might tell you more about the people who lived here
> Investigate the TRAYS and bizarre DEVICE, it looks like they were analysing samples, one tray contains glittering blue objects, the other is half-filled with a dark red substance
> Search the CABINET, there could be something useful in it, but there’s no way of knowing without looking
> Close the door, you’ll be more secure, but the room will be much darker (Will DC 30)
>>
>>6376529
Writing and drawing
I've started later than I intended to, I may not be done until tomorrow

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you are shitoko, an obese mexican loser. you have put off your revenge on society for a long time, but with ICE closing in, you need to figure out something quick.
you are banned from owning a gun, you don't have a driver's license, and you are too fucking fat and slow to carry out a mass stabbing. luckily for you, your farts are so fucking disgusting that they can knock out and even kill gringos.
with that realization, you now have a concept of a plan, which is a good start. now you need to figure out the rest.
>search for an enclosed space with lots of people
>search for food that causes massive and horrendously malodorous flatulence
>get a fucking job so that you have more money
>read books to increase your IQ and plan better in the future
>solve some puzzles to increase your IQ and plan better in the future
>write in
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>>6370953
"I announce the talmud o algo"
>>
>>6371035
>>
Rolled 42 (1d100)

>>6371035
>>
>>6370953
"six seven o algo"
>>
Rolled 26 (1d100)

>>6370953
inhale the scent of tacos and cola and use it to unleash a fart

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Last thread’s synopsis is brought to you by DJ Headphones.

“H-Huh? *hic* But I don’t know how to sing.” DJ Liu doesn’t know how to do a recap.

“Liu. DJs don’t sing.” Vera furrows her eyebrows. This mousy lady isn’t the navigator of this team, so she should stay quiet from this point onwards.

“Then allow *me* to take over. Lydie here! We’re about to embark on the 2nd stage of our magnificent plan to save the city from the gangster takeover!” The Shameless Spotlight Thief continues. “We stole their leader from his cushy throne, and huh... Question! How does this woman of iffy reputation fit in the equation?” Lydie pokes at the unconscious Sasha Langdon, who she’s carrying. They’re *not* the group driving Youhao to the police. Also, they’re driving your van.

“She’s, like, super evil. So we’re taking her to Giorsal’s house, so she can take her soul away! You know, typical Gio stuff.” Aurora has a messed up image of Giorsal in her head. It doesn’t make it less accurate.

“And her soul is in here, in this vacuum flask, ‘cause we have a soul snatcher on our ranks too!” Crossbill pulls out the bottle. “Brag a little, Spooks.”

“W-When did you…?” Aurora didn’t realize she wasn’t carrying the vacuum flask!

“Don’t call me that, bird.” Odetta frowns. “And keep your eyes on the road, or you’ll get us killed.”

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>>6372396


[The Bubbles Report]

As promised before, you’re going to get a summary of the news happening around town, by using the Motley Crew surveillance system! (Susie’s cat and cameras). Let’s learn about what happened so far!

“Hey, everyone! Your favorite source of positivity is here! Yeah, it’s me, Scarlet. And this is the Scarlet Report. Wooh!” Agent Bubbles hypes up her own lame segment. “Just because I’m lending a hand to the Motley Crew doesn’t mean I can’t help you guys too. I’m still part of the team, even if your little escapade isn’t official Nameless business. Hehe.”

“Before we begin, we gotta up our snack game. The pantry over here has so much variety! You can tell Susie and Nina don’t skimp on expenses. It’s really yummy! Morale is never low over here, no sir!” Scarlet wants more funds for the navigators. “Okay, let’s get into the meat and potatoes, shall we?”

-First of all, the mafia sent a group of goons to capture Matilda! They went to the dojo, but a villainous protector took them down. That’s right! Lord Gargoyle sent them home! He’s staying at the dojo, you seem to know why. So that’s that! Day saved! I don’t know what their beef with Matilda is though.

-Speaking of beef, they wanted Matilda’s grandpa too. It’s a family thing, huh? The mafia is going after all their sworn enemies! But your seedy poker buddies showed up to defend him! Mr. Craig, the rude smoker Sewel, a homeless man I’ve been told is named Helmaer or something, a walrus looking guy named Pete — and Kevin. Also, our teacher, Mr. Rodenhall was there spending time with Mr. Spice. What gives? Not even Nina had a clue!


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>>6372868

-There’s a chance that there might be one though, but it’s unlikely. Suan De and Mama Bodil are securing both city entrances from a mafia invasion. The Youhao Clan has control over all the criminal organizations around the country, and they’re sending hundreds (even thousands) of foot soldiers to take over the whole city. Poor Xavi is over there helping! He got dragged along with Jesse, Rooke, and a guy tied up with ropes. I don’t know what’s up with that. Oh, also the rest of Mama Bodil’s gang is there to help! It’s quite the group!

-There are important news regarding Jackey Frosties’ status, so stay tuned…

Sadly, we will interrupt the report right here for now! This is the end of the thread! Thanks for playing, and see you next time!
>>
>>6372869
Thanks for running!
>>
>>6372869
Thanks for running.

Old lady at the bookstore next thread.
>>
>>6372869
Thanks for running

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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

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>>6402779
Ooooh no I ain't falling for that trick again. Last time I listened to that kind of advice I couldn't sit for two days.
>>
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>>6402640
>>6402822
>SUNLIGHT
>>
>>6402779
Unironically, this. I do not have a high opinion of the Discord or the behavior it encourages, but it's a public space. Anyone can go see what it's like in there for themselves.
>>
>>6402640
Agreed 100%.
>>6402822
>not joining the tardcord
Uh, based.
>>
>>6402861
In my experience, most of the members were really kind, patient, and only a tiny bit mean for laughs.
Sure, there were a few fuckheads who shit on you no matter what the context, but it's a Discord channel made up of 4channers and akun users; what the fuck do you expect?
Calling it a "lolcow cabal" is extremely bad faith, but then, I haven't visited in probably 5 or so years, because of life crap.

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You're a goddamn bum prowling the streets of Crossroads, an once bustling metropolis that has been reduced to ruins after the Stonekin, some bulking creatures with a skin strong as stone, attacked the Covenant of the Sun, a kingdom of the Plainsfolk to the north. This place became a no man's zone, loosely patrolled only by the Shadow Hand, a coalition of thieves, ninjas, assassins and other types you don't want to mess with.

You check your Secure Ledger (it is a weird glowing tattoo thing everyone has, it tracks your money) and you only have 1,000 Links left... should be enough to buy food for a few days, but that's it.

You're wearing rags and only armed with a stick you found at a dead body yesterday.

Are you male or female?
> Male
> Female

Also decide your name.

As you walk towards the bar, you bump shoulders with a fucking Ash Raider! These guys are the worst, a massive gang of good for nothing hooligans. He is wearing poorly made plate, even a metal helmet. That looks heavy and clunky, but should give him some protection.

"Hey, ya bumped on me you fucker! Give me all your Links as an apology if you want to live!"

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>>6367134
>>6367139


You curse yourself under your breath, why the fuck didn't I loot the guy as soon as I killed him, now some other fucker will grab it.

You head back where you killed him, and there is a Crag Dog eating his corpse, but otherwise the loot is still there.

You grab his sword and his helmet and the dog starts snarling at you. It is just a puppy, but it has a collar, meaning it has an owner, which is probably not too far away.

The blade is rusty, but seems solid and far more dependable than your stick. It is a saber.

> Test your new blade at the dog
> Hide and wait to see who comes for the dog
> Go get some sleep at the shack

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>>6367166
>> Write in (Find something to feed crag dog with)
If their owner doesn't come back then we get a cool new friend
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>>6367166
>Hide and wait to see who comes for the dog
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>>6367256
>>6367341


You consider finding something to feed the crag dog with, but it is already gorging itself on the corpse of the guy you killed.

You hide in a corner and wait.

After a few minutes a bunch of guys wearing armor and carrying wooden swords show up. There are about six of them, and one of them is bigger and stronger and carries a heavy backpack.

"What you found here boy? Ah, just a lone corpse. Shame. Well, we'll have to keep looking."

They have a couple more crag dogs and they all eat the corpse. Very little of it remains after they are done - they swallow bones and everything. The only thing they didn't eat was the heavy metal plate boots the guy was wearing, a bloody stump still inside of one that the dogs didn't manage to dislodge. They then start to walk away slowly, though the dogs dart around like crazy.

After witnessing this horrifying sights, you decide what to do next.

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>>6367376
>Take the boots and try to sell them

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" your arm's gone. "

doc, what?

"it's been disposed of, i said."

what, doc?

" sorry about this outcome. but i tried. "

sure, doc. sure.

don't sweat it too much, it's not the end of the world or anything... bah.
i'm unsure if you folks heed to teevees these days,
but apparently, according to what they babble about there.. losing an arm is..

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>>6366308
+1
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>>6366308
+1
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>>6366232
>>6366256
>>6366308
>>6366729
>>6367062

sure, let's try out your sick little trick, pavlov.
but what would make that unruly palmster drool?... hmm.
well, if it's YOUR hand, it would eat up whatever YOU'd like to eat. and that is anything
that's edible. is there such an item in your sick little kitchen fridge? that's..... unsure.

but your trusty back pocket does not let you down! leftover jerky of yesterday still flat and fine.
with this, you'd be able to teach one or two command, if lucky.

but what command first?

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>>6367094
>Stay
First we teach it to be chill when needed.
Then we teach it to Maul & Destroy.
>>
>>6367128
+1

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You are a dwarf, proud, sturdy, strong. Your race has a rich and ancient history, though you know few details of it. Life finds a way to keep one from sitting down and hitting the books. On your end, it was the constant need to keep food on the table and learn a proper trade.

You do not live in a dwarfhold. In fact, you live rather far from any dwarfhold. This is the city of Anbenncost, the largest city in the Empire of Anbennar. Though there’s all kinds of creatures here, it is ruled, and mostly populated, by humans. You were born and raised here, yet your parents used to live in a proper dwarfhold, the hold of Khugdihr, far to the northeast, at the mouth of the great Serpentspine mountains. It was lost to the Greentide, a great invasion of orcs led by one Korgus, who was killed by a shieldmaiden by the name of Corin, who then supposedly rose to godhood as Goddess of War in the Cannorian Pantheon.

You don’t know much about all of that either. It all comes from rumors, hearsay, sermons… The older dwarves told you most of it, and they are spiteful and bitter about the fall of Khugdihr, you nodded along when they recounted the story of their battles against the orcs and goblins of Korgus but that’s all it was to you, stories and tall tales from your elders. You didn’t fight in the collapsing tunnels of Khugdihr, you didn’t desperately march through the depopulated wastelands of Castanor to reach Anbennar, you didn’t face the initial backlash from the locals when they saw the hordes of refugees at their gates, you didn’t struggle to adapt to strange customs and find work among those who hated you just for being there.

It's not that your life was simple either. You are the son of refugees, and a dwarf, in a city that hasn’t yet fully accepted dwarf-kind among them. They’d much rather you left for one of the Cannorian holds, those that were built among mountains far away from the Serpentspine and thus were unharmed by the Greentide. Maybe it’d be best to live in one of those holds but it would be a hell of a trek, and you heard many rumors that they’re not accepting newcomers. They’re full, they say. Well, Anbenncost and its people also insist that they’re full to the brim.

So, if they’re full, then you’re going to make a life of your own as an adventurer. Adventurers are the kind of folks you hear magnificent tales about, they fell evil and restore good. That’s what the tavern songs and bard tales say but you know it’s not so simple. It’s grey, really. You need coin to live, and sometimes the people hiring don’t have the interests of all that is good and well at heart yet they still need a good sword to take care of their issues.

Good, bad, you’re not really sure what your path is going to be, but it’s going to beat slaving away as a menial in the docks of the city for the centuries of live you have yet to live.
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>>6368217
>Our earlier strategy worked well enough. Meryl will distract the ghouls, you will fight the mage.

On one hand, I'm wary of facing the mage without the strength of the two of us together, while we are both wounded. On the other hand, the group fight rules and inability to focus down an individual, and the fact that it would be two melee foes versus us, makes choosing to fight together mediocre option. Not to mention the mage could join his ghouls any second, once he hears fighting. Meryl can just repeat her strategy of fighting from the trees, and since they are weak, she'll have an easier time than before and will join us shortly. At least this way, the enemy remains separated, and at least with the ghouls, with an insufficient dice total to plausibly defeat Meryl.
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>>6368483
We could distract the ghouls together, get them away from the mage and then deal with them. It could give us enough time to take care of them before the mage reacts.
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>>6368880
Sure, lets do that.
>>6368217
I'll switch to support >>6368880
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>>6368217
>We should not split now, perhaps we can kill the ghouls swiftly, they look rather weak, then head in together to fight the mage.
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>>6368880
I also support.

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Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. You're not here of your own volition, but you've grown used to your new life. By all accounts, you are a complete and total nobody to the Powers That Be.

Your job, frankly, sucks. You wake up, you spend hours upon hours studying fickle anomalies that could kill you at a moment's notice, you go to sleep, 30 GOTO 10. All so you can make money for the Abnormality Regulation Coalition (also known as ARC), the group who kidnapped you.

On the bright side, at least, you've been doing good at your job so far. You've been recently promoted for your hard work and you've been steadily earning more and more money from your research. At least you're making more money in one day than you did in a week during your last job.

It's cold comfort though. You can make all the money in the world but it doesn't change the fact you're stuck in the same ol' wringer. The same old rat race. Will you manage to make it out of here, you wonder, or will you die here? Left as nothing more than a rotten corpse in some random hallway in the facility.

Who's to say? All you can really do is to keep moving forward. One step at a time.

As for a recap of some notable things that happened recently?

You had an awkward, if friendly, reunion with your younger brother. He has gotten REALLY invested in religion and hey, if that helps him, you're not going to stop him.

You had another dream about the Heart. It's obsessed with you, but you still don't understand what it sees in you. Apparently it's also been pestering your brother and one of the corporate reps you work with, so who knows what its end game is?

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wait the tread already got archived on this is nnot a true ending?
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>>6388293
This thread is getting long in the tooth. I think it's fair to make a new thread once it gets to 1200+. I'm already taking a break to recover my writing juices, so I thought I might as well return with a new thread.

>>6387952
>>6387975
Alas, I can't take it back. (Also Lhd was late by like 6 hours so lol)
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>>6388299
>>
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I am suffering a Vincent Withdrawal
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Vincent's set free form the cage by Songbird for the moment.

>Now write in to what the wagie's going to do with this newly require freedom, while Songbird munch on some apple slices.

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>>6372236
>Get your hands dirty helping Veers with the repairs.
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>>6372236
>Retreat to your cabin to dissect the reports again.
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>>6372236
>Get your hands dirty helping Veers with the repairs.

the sooner it's done, the better. That and Veers might need help
>>
I was gonna archive on page 9, but it's been two months and the thread is only on page 7
Come leave an upvote

https://suptg.thisisnotatrueending.com/qstarchive/2026/6365549/
>>
Wrong link

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Nerv+Bridge+Simulator


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