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File: SAT opener 4.jpg (101 KB, 760x399)
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Sing, goddess, of thirsty Argos, and of the glory of Hippomedon Aristomachides - sing of the folly of Adrastus, of the savagery of Tydeus and of Oedipal transgressions! Sing, O Muse, of Zeus’ designs, which even now come to fulfillment…
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>>6337772
maybe they could hammer out some sort of brigandine, if they could decarburize cast iron
https://www.youtube.com/watch?v=pOj4L9yp7Mc
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>>6339155
Lookong forward to it. Happy Thanksgiving!
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>>6337775
>>6337817

>24 vs 19 - Kleos wins the day once again

But your winged words miss the mark – whether it is your framing of the pact, or instead the unfamiliar words, you aren’t sure. The lines of Faibokranef’s face deepen, and his eyes grow shadowed in remembrance. You aren’t sure what to do – you’ve temporarily lost the man to his recollections, and you don’t know him well enough to prompt him rudely. In the gloom of the low-ceilinged Trachian stables, hunched forward together, you feel that you are huddled together in a cave – not the place for a grand bargain. Finally, the Aegyptian grimaces faintly, before speaking slowly, making an effort to be understood clearly:

“When the People of the Black Land compete, even brotherly bonds may not cross the chalk-dust…” You hide your disappointment well, keeping your face blank – the idiom is new to you, but the meaning is clear enough. Before you respond, the children outside begin to argue loudly. A single boy’s voice, hoarsely raised above the rest, splits the air confidently:

“No, no – you’re all WRONG!” - the other children fall into silence. The boy launches into a passionate screed – “Hippomedon cannot be beaten; he is the spear of Argos herself! He is a GIANT and the grandson of GIANTS! Are you all deaf, dumb and blind?! He carried that boar like it was a sack of flour!” Peering outside, you get a glimpse of the child through the stable window – a fattened Trachian child of ten summers, with hair so filthy you cannot guess the color, and a face that is even filthier. Your eyebrows raise when you see him cast a pair of wild punches at his peers (missing widely, you note), even as he yowls further –

“I don’t give a damn about the Theban and neither should you! I’ll bet my blade against any ten of yours that he wins it all!” he screeches, holding aloft a bone knife, one that he almost certainly stole from an older brother. A low chuckle from the Aegyptian interrupts your viewing – turning to him, he whistles softly in mock appreciation:

“I knew a man like you once, Prince. Pushed others to greatness; was great himself. Pushed others to foolishness – I among them…” he says, gesturing to the boy outside. He extends a hand to you, smiling with sad eyes, and you grasp it – mahogany baked under the hot sun. “So I will be foolish again, Prince. But on one condition – take me to Argos! Let me see your people!”


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>>6340304
lel, based kid.
>>
QM?

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You are a powerful magician who was once an adventurer. After amassing a large fortune, you recently finished building a tower near a small village. Now is the time for you to begin your research, whatever you're interested in researching.

Select race of your villagers.

Select name, gender and type of magic of your magician (can be any element or combination of elements)

Select one unique perk for your magician (could be special backstory, an unusual ally, membership in a strange society, a powerful artifact, etc)
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>>6325708

>"No Solkan, no potion, little buddy." You say as you melt his head with acidic gas, picking up the amulet after it falls off his neck.
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>>6325712

"No Solkan, no potion, little buddy." You say as you melt his head with acidic gas, picking up the amulet after it falls off his neck.

The Inquisitor looks at you concerned.

"Perhaps the influences of the Kryalon are perverting your behavior, wizard. I didn't recall you being this needlessly cruel."

"He got caught by the acid cloud by accident, and we lacked the means to restore him. Even if we carried him to the potion woman, nothing guarantees that he would survive. Besides, there are vampires out there. I granted him mercy."

The Inquisitor seems satisfied with your answer, for now, but asks:

"What should we do next?"

"Well, we wait for the dawn so the vampires aren't around anymore, and then we decide."

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>>6325742
>Take the collector up the mountain
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>>6325744


You begin the ascent up the mountain, carrying the collector.

The climb is hard and you almost slip to your death several times.

Once you get up there, you just leave it on top of the mountains, and looks down. The view is amazing.

The mountain isn't very tall nor too steep, you managed to climb in a day.

Still, you wonder if you should really stay up here during the night.

> Collect some firewood and make a fire
> Stay in the dark not to draw attention to yourself

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>>6325745
>> Stay in the dark not to draw attention to yourself

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Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are still a complete and total nobody.

You've spent the last five days struggling to survive in this new world. Your new job now involves studying and researching various anomalous entities in order to make money for the Abnormality Regulation Coalition (also known as ARC).

Somehow you've managed to do a good job over the last five days, despite having no formal experience being a researcher. It's been a struggle to get adjusted to everything but you're shocked at how good of a job you've been doing.

You suppose it's not your first time dealing with anomalous entities. You have vague memories of this chained, bleeding heart that you encountered in the past. You don't know why but you feel like that thing is watching you. You're not sure why it's so interested in you, you're a nobody after all.

Maybe that's part of the reason ARC dragged you off the streets? Who knows. Nothing about your new job makes that much sense.

As for a recap of what happened, you just finished your latest shift. You had to fight for your life against a heavily armed man who wanted you dead. You managed to beat him thanks to sheer dumb luck and in the process, you're earnt the mild respect of some of your coworkers. The rest of the day went over pretty smoothly, all things considered.

You also met two new weirdos, Moxxie and Edward, who might be trustworthy enough to hire in the future. You need as many friends as you can in a place like this. Even if most of the 'friends' you have here are way too weird for your liking.

You owe Colt a favor now after you got him drunk because of an experiment. You need to find a way to get some rifle ammo for his gun. That'll be a headache to deal with but you do owe it to him.

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Rolled 25 + 14 (1d100 + 14)

>>6341204
rollan
>>
Rolled 48 + 14 (1d100 + 14)

>>6341204
CAT GIVE ME STRENGTH
>>
Rolled 69 + 14 (1d100 + 14)

>>6341204
>>
Annnd the results are...
At minimum, 1 SUCCESS, but it's very likely you got 2 SUCCESSES. Let's just say this isn't the first time Vincent has dealt with a crank call.

You won't know for sure until I post the update later on the 4th or 5th. Might have to do the 5th since I have to go to an appointment on the 4th.

Thread is archived here: https://suptg.thisisnotatrueending.com/qstarchive/2025/6318470/
I'll post a link to the new thread in the /qtg/ when it's ready. See you guys later, and remember. Invest into ARC and always trust the beat of your Heart!

>>6341212
EL FELINO is not responsible for any damages caused by invoking its name.
EL FELINO is responsible for any damages caused by not feeding it.
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>>6341228
Thanks for running the quest! I really enjoyed reading it.

Sitting at Alvor's table and munching on a piece of bread, you mull over your situation for what must be the hundredth time this week. Sigrid, Alvor's wife, has been giving you the stink eye for the last couple of days, assuaged a little by the hours you've been putting in at the mill to earn some septims. You've overheard her argue with Alvor at night in their own language (which you guess is Nordic), in which you've heard your name spoken aloud a few times--and not with affection. You tear off another chunk of bread. You could murder a quater-pounder with cheese right about now, but meat is apparently the food of kings around these parts. Even so, you're getting tired of cabbage and leek soup.

"No work at the mill today?" asks Sigrid pointedly.

You shake your head and swallow. "Log jam. Hod's taking a look. Should be fixed soon." You know she means well. She was the one that nursed you back to health when you washed up at the riverbank. She had even spent some of her own savings to buy you a health potion from Lucan--if not for that, you might have died from the injuries. But, at the same time, hospitality has its limits. Her husband's a blacksmith, which means they're not exactly starving but an extra mouth to feed is never really welcome, especially one that's been so vague about where it came from and why. And so, you've been planning to move on, except every time you think about what's happened, how you got here, and what it all means, and especially what might have happened to Lem, you have a panic attack.

But anyway, here are the facts as far as you understand them:
One: Skyrim, for some reason, is real and you somehow washed up here (in Riverwood to be exact) after the kayak accident. You haven't seen Lem, your best friend, yet. Chances are he didn't make it.
Two: This version of Skyrim is nothing like the game. It's an actual world, not a computer program. There aren't stats, levels, skill points. There's no NPCs. Almost nothing is abstracted like it is in the game. The other day you tried picking some red flowers down by the river. In the game you just point and press a button and the flowers are in your inventory. Here, you actually have to pick them one by one, and you have to be careful not to damage the plant or cut yourself on the thorns. The locations and the places are still the same, there's Riverwood, and you've heard about Whiterun and even Bleak Falls Barrow from Lucan, but if Riverwood is anything to go by, those places should be much bigger and more complex than they were in the game.
Three: The dragons haven't shown up yet. There is a civil war going on between the Imperial Legion and the Stormcloaks as in the game, but when you asked about the dragons, Alvor just looked puzzled and started talking about the Throat of the World and the Greybeards.


1/2
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>>6325266
>2
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>>6325266
>2. Go back for help. Risk waking Alvor (and Sigrid) to ask for help and a cart. You could offer them a huge share, which might repair your relationship
We've never, ever hunted before. We can't properly process a carcass.
>>
OP here. I've decided to discontinue this quest for now. Dealing with irl stuff and don't have the motivation to continue it anymore.
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>>6328182
Damn. Well, I hope things improve for you. it was quite well done, especially by the standards of the genre. I'm sad to see it go.
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>>6328182
Thanks for letting us know at least. Good luck with your IRL stuff.

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Knock.

Knock.

Knock.

Three knocks on your front door, exactly three-and-a-half seconds apart each. Your heart skips a beat. Your body tenses up from head-to-toe. Your breathing forgoes tempo and rhythm. A brief moment of the truest panic you have ever experienced.

Because you know, with absolute certainty, that they have found you.

>Foundational Choice: Origins

(A Foundational Choice is a choice that determines an aspect of the world. Foundational Choices will be used to shape locations and lore, determine who exactly the protagonist is and was, and decide the people they knew in the past, among other important things.)

>You are... an Escapee. Abducted and held in captivity by a shadow organization, you managed a miraculous escape. There's something abnormal about you that got their attention in the first place, and it seems they won't be forgetting you anytime soon. You're the anomaly, after all.

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>>6321229

Give QM a time limit and take it over yourself. It’s how I got into the Waning game myself
>>
>Your manifestation is... flaking. You can draw attention to yourself and disappoint others at will. You do need to partially perform an action to trigger the effects
>>
>>6319461
>>Your manifestation is... an ally. By exerting yourself, you can manifest a humanoid projection that possesses great strength. You can manifest this projection anywhere within eyesight, and you can also rapidly change its position at will. It can punch out most foes, block projectiles, and generally provide great assistance at getting out of danger.
STANDO POWAH!
>>
>>6321229
>>6321370
Fuck that, it’s been over a week. OP led us into the second most important decision of the game and pulled the rug out.

If anon has ideas on how to do this, he can go ahead.
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>>6319460
>Your manifestation is... animating. By exerting yourself, you can bring objects to life. You can do things like causing someone's clothing to strangle them, getting a knife to shoot itself across a room, and causing walls to tear themselves apart. Your car can even drive itself without having to use a faulty self-driving feature to do it!

So... is no one gonna pick this up?

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It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions.
The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world.
The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals.
Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left.
All three sides wishing to go war and destroy one another to bring in what they believe to be true peace.
But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order.
You found it.... and now you are taking care of it.

A D&D Homebrew Adventure.

Previous Quests:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rise%20of%20the%20Awakened
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Still waiting for Ursus.
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>>6342459
Ursus must still be busy, perhaps right up 'til the holidays. We'll just have to try again next week. I have to go now, so I'll wish you a fine afternoon QM. Take care.
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>>6342487
Have a Blessed Week guys.
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>>6342487
College finals have effectively been bogging me down sorry
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>>6342492
It's okay friend. Trust me I know.

File: RWBYQstSeason1V11.png (2.72 MB, 1536x1024)
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Past Thread: >>6281756
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet: https://pastebin.com/x0sZyPY3 (New's here!)
Twitter/X account for important announcements, contact and stuff: https://x.com/MissvalQM


Your name is Shelly Suzume, and you’ve finally discovered what really happened to you all those years ago. About your condition, your mind, and the mess it’s become.

Unfortunately, the truth isn’t good news.

After a retrieval mission was abruptly changed at the last minute, you decided to take matters into your own hands and infiltrate the Black Sheep Family’s headquarters. You’d been here before. Partially, at least. But with the city under blackout and Grimm swarming the outskirts, this seemed like the perfect time to go deeper.

And, somehow, it paid off.


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> Yell at the girl to take Cerise and run. You’ll stay and fight this Grimm. If you win, you can make a break for it afterward. Leaving this thing alive would be catastrophic. With Cerise’s weight reduced by your Semblance, even the girl might manage to carry her.
> A skilled Huntsman knows when to fight and when to flee. Your instincts screamed to stay and fight, but experience argued otherwise. Grab the survivors and run. There was no shame in living.
> There must be another way. You were not confident a direct fight would succeed, and running wasn’t safe, either. Stall, force the creature to talk and buy time. Use your head to find an answer in the meantime.
> Other (Write in)
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>>6341199
>Yell at the girl to take Cerise and run. You’ll stay and fight this Grimm. If you win, you can make a break for it afterward. Leaving this thing alive would be catastrophic. With Cerise’s weight reduced by your Semblance, even the girl might manage to carry her.
>>
>>6341199
>Yell at the girl to take Cerise and run. You’ll stay and fight this Grimm. If you win, you can make a break for it afterward. Leaving this thing alive would be catastrophic. With Cerise’s weight reduced by your Semblance, even the girl might manage to carry her.
>>
>>6341199
>Yell at the girl to take Cerise and run. You’ll stay and fight this Grimm. If you win, you can make a break for it afterward. Leaving this thing alive would be catastrophic. With Cerise’s weight reduced by your Semblance, even the girl might manage to carry her.
>>
Gonna need a dice roll again (Not exactly a combat one)

>Best of three, DC 22, higher or lower result does matter

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"We should keep moving and catch up to the NPC. My transformation only lasts a minute and we should make the most of it." You say motioning to the next cave entrance. Ryuji nods and tears his glaive free from the zombie just as Irene finishes her trance. The three of you regroup and begin to run through the cave system once more, all pretense of stealth lost. Not helping was the fact that Ryuji was constantly gushing and asking questions about your abilities.

"What else can you do? How long is the cooldown? What buffs do you get? Did the coat come with the costume?" He asks, eagerness overtaking any sense of restraint on his curiosity. "I don't know anyone who's ever gotten this far!" He concludes. You suppress a small sigh building up. You had expected him to explode with excitement given his love of the game but you hadn't really expected to see him get this excited. Still, you couldn't help but share a bit of his enthusiasm. How long had it been since you had eagerly spoken about the game with someone just as passionate instead of trying to avoid the conversation with non-answers? You pull back your helm, allowing it to fold back behind your head and somehow vanish causing Ryuji to let out a noise that sounded like a mix between a squeal and roar of excitement.

"It folds back..." He manages to eek out.

"It's on a 5 minute cooldown. So it's really more of a boss fight kind of ability though right now I don't think we have the luxury to hold back big CDs. While I'm in this form, these are considered two handed weapons." You say raising your fists. Ryuji's jaw drops.

"Waitwaitwait. You're dealing two hander damage with your fists alone? I've seen how fast you can swing those things and you're telling me they can hit as hard as a warhammer?" He asks.

"Yup. Only while transformed though. Untransformed I have the Brawler's [Powerful Fist] skill but it seems to scale better because I can't really wield anything else." You continue. "Also, I'm considered to be wearing light armored outside of my transformation and medium while transformed. Stacks with the bit of damage reduction my class gives. Class seems to give me a handful of abilities from other classes to pick from on level up but it seems to lean towards fighter and brawler skills." You pause for a moment. "But I get this feeling that there's more to it. Almost like the game is keeping note of what I do and adjusting for it. I got a weird quest regarding another player on the tutorial island and now I'm expected to grow under strife, whatever that means. For the moment it seems my class progression is locked until I meet some kind of requirement. Nothing about this class is straight forward and the power seems to compensate for it." You say, drawing your helmet back on. "If I'm honest...that's the fun part."
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>>6342720
Such is life.

>>6342704
>Accept, The cheapest and spice laden Chinese takeout we can find
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>>6342704
>Accept, if begrudgingly. Having a meal with your friends irl sounds nicer than in game and an autograph won't hurt. (What do you eat?)

Hope you feel better tomorrow OP, also the tactics in these battle sequences are terrific!
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>>6342704
>Decline for something else. Pick a secret boss, let's shoot for another first. We can even try two-manning it if you're fine with multiple death runs.
>>
>>6342704
>Accept, if begrudgingly. Having a meal with your friends irl sounds nicer than in game and an autograph won't hurt. (What do you eat?)
Gyros.
>>
>>6342720
>>6342748
>>6342779
>>6342803
We're getting food. Writing.

>>6342779
Thanks anon, I'm glad you enjoyed it. I was a bit worried that my brain was too toasted by the middle point.

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The Caretaker Quest - Part 8

This is part 8 of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slythering (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>He is currently now trapped inside a poor and weakened girl named Artemis.
>You obtained a piece of The Beast
>The Beast is now trying to escape under any circumstance
>Because of it, magic is now gone and you now have to find a way to get the rest of the pieces before The Beast escapes

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>>6340564
We can see her, right? And we have power to cast fuck off in her general direction? If so, she can say what she wants to say from where she is

> Wait from a distance, see if she says anything else. Fuck her up/run away if she approaches

Also, god I hate the 120s delay. I tried posting this three times, it hits me with "Please wait a while before making a post", I go do something else while I wait, and I forget to post
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>>6341139
you can only see her eyes and what little they illuminate around her since those are the only thing cutting through the magical darkness of the cave, but yeah, its enough to give you an idea of where it is
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>>6341516
shit, it was meant for him >>6341406
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>>6341406
the key is to not try to make any other posts until the timer finishes, otherwise it resets
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>>6341406
also seconding this

It was late in the afternoon, as staff were starting to wrap up testing, check-ups and other activities in the deeper parts of the facility. However, whilst most subjects were being brought back to their containment, this was not the case for Kaenum. In fact, she was currently following Catherine to a place she hadn't visited before. "So, who are you bringing me to?" Kaenum asked calmly, looking around and noticing that there were a few guardsmen around, which made her both curious and concerned. "Her name is Edith Astor. Codename, PW-87. I designed her with Roraima. However, after she refused to do what Roraima demanded of her, he... punished her." Catherine said in a regretful tone, Kaenum giving an understanding nod. "I fortunately managed to take full control of her, ensuring Roraima doesn't hurt her further. Unfortunately, she has been rather scarred by the experience. Which is why I was hoping that you could help her out. Perhaps give her some therapy to help her cope with things."

Whilst Kaenum was saddened that a subject had to suffer so much under Roraima, she was optimistic that she could help out here. After all, she had trained quite a bit when it came to therapy, and knew that she could help anyone out with enough time. "Of course, Catherine. I'd gladly help out." Kaenum responded, Catherine smiling with relief, as the two headed towards the secluded and relatively well-guarded chamber. Until finally, the two would reach the large set of doors leading to the chamber. "Will you be joining me?" Kaenum asked to Catherine, who paused before reluctantly shaking her head. "I want this to be between you and her. I've talked with her a bit, but... I could not get her to talk much. She needs someone else. Another subject..." Kaenum nodded again, taking a deep breath before looking ahead. "Very well then." With that, Catherine would give a nod to the nearby guardsmen, before taking a step back.

Kaenum stepped through the door after it opened, entering the small space which separated the outside world from the containment chamber. Though once the second set of doors opened, Kaenum was met with a rather neat and homely looking room. Clearly, Catherine had tried o decorate the room in such a way that it helped Edith feel more at home. Though, given how things looked eerily untouched, it had not been too effective. Not to mention, the fact that Edith wasn't really doing anything in the room. Kaenum spotted her in the corner, sitting on the floor and facing the wall. "Go away..." Edith mumbled in a worn-down voice, Kaenum remaining calm and quietly entering the room. Kaenum looked over the subject, quickly noticing all the combat features Roraima had clearly given her. Those large and long wings, those clawed hands and her stature all were traits meant to appear intimidating. And yet, Edith appeared more sombre than scary. "Edith, it's a pleasure to meet you. My name is Kaenum. I am here to talk to you."
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Unfortunately, her message of hope didn't exactly land with some of your men either. And Mike was quick to ask: "So, for someone who wants to spread hope and optimism in this dark and creepy place, don't you think your dark and creepy music might not be the best option for inspiring such feelings?" Kaenum nodded understandingly again. "As aforementioned, my intention is to reach out to others, which means playing songs which showcase many emotions. Besides, sadness, grief and loneliness, whilst negative... can still create beautiful sounds. And to ignore those emotions in my song would be to ignore a key component to all living beings." This made Oreas speak up a little reluctantly. "I guess that makes some sense, but... I still think it'd be nice if the song wasn't... that creepy? Why not do something like Annie and base the songs on what people around you want?" Kaenum nodded understandingly, before remarking: "If anyone wants me to play a specific type of song, I will always try my best to do so, PL-6626."

Oreas seemed surprised to be referred to be her codename, which got Anon to ask: "Huh, you knew Oreas' codename?" Kaenum nodded calmly. "Yes I do. I know many of the subject codenames. Though I must admit, the subjects of which I only know the codenames, such as Oreas, are the ones I haven't exactly interacted with the most... I simply knew Oreas' codename based on the few descriptions I have heard of her in the past." Hearing how she seemingly knew a lot about subject codenames, Lars would ask: "So, how do you know all these codenames? Did you just... get taught them or did you learn them all by heart?" Kaenum nodded and answered: "Many I did learn by myself, yes. Some of the codenames I learnt from staff members such as Catherine." This got Ignacy to ask: "So, what is your relation with the staff and the overall facility? It seems you had quite an official position as a... subject therapist."

Kaenum pondered for a moment, before responding in a more uncertain tone. "I would say that my position was somewhat official. I was requested to help out with a large number of subjects. Even if I must admit that I could not help all of them due to how many there were and how much time it required. In terms of my relationship with staff, it was mostly limited to Catherine and a few of the staff members whom's subjects I aided. I must admit I spent a lot of time with Roraima and Elbrus. Perhaps a bit... too much, given how much of their horrible, horrible actions I had to see in person."
>>
>What do you do next?

>Ask some other questions to Kaenum which were of interest to you. She clearly knew a lot about the ins and outs of the facility, and could teach you more about... well, everything really. That, or you could ask her about the subjects she aided or the people she met down here. (Write in your question.)
>Let your men keep asking questions. It seemed they had some solid questions of their own, some of which you would've never come up with on your own...
>Ask Kaenum if she wanted to join your group to help out some of your subjects allies. Reika, Katya and Vinisha could use some support from her, after all. (Write in what you ask
>Let Kaenum know of some of the dangers down here. Whilst it was admirable that she was making her song known down here, you also felt that it was extremely risky, if not outright suicidal. Hell, she already had to flee the green section before, so she had to agree this wasn't sustainable...
>Discuss with your men...
>Something else…
>>
>>6343046
>Ask some other questions to Kaenum which were of interest to you. She clearly knew a lot about the ins and outs of the facility, and could teach you more about... well, everything really. That, or you could ask her about the subjects she aided or the people she met down here. (Write in your question.)
Neither Elbrus nor Roraima are in their offices - do they have any other locations they frequent, that most wouldn't know?

>Let your men keep asking questions. It seemed they had some solid questions of their own, some of which you would've never come up with on your own...
Help us out OP

>Ask Kaenum if she wanted to join your group to help out some of your subjects allies. Reika, Katya and Vinisha could use some support from her, after all. (Write in what you ask
We can collect the subjects and give her a nice big group to perform to. She gets her audience and safety, and we get capable assistance. Win win.

Also tunneling is viable? Alright we just need to report kills on every subject we have, fake the squad getting eaten by Viridian, then have Ano tunnel through the bottommost floor and rebuild it behind us and we're home free.
>>
>>6343046
>Ask some other questions to Kaenum which were of interest to you. She clearly knew a lot about the ins and outs of the facility, and could teach you more about... well, everything really.
Catherine. Any information that could help us track down her and Jabal's whereabouts
Any recent encounters with other subjects or death squads
>Let your men keep asking questions. It seemed they had some solid questions of their own, some of which you would've never come up with on your own...
sure, have at it lads
>Ask Kaenum if she wanted to join your group to help out some of your subjects allies. Reika, Katya and Vinisha could use some support from her, after all.
If she would like to stick around, there's a few things she could do.
She could come with us. We're headed to the combat sector to make friends so, while we're no slouch ourselves, her ability to talk volatile people down and negotiate could be helpful. Dangerous.
She could RV with the other team, headed down to search for Jabal and Catherine. They also have Katya, PS-2020, CG-23 and EM-33 with them.
She could head back to base. Most of the girls are out on mission but MS-30 and CS-58 are there and the latter is in a bad way.
Whatever she does, there'll be people needing her help in any of the groups.

Annie says hi, by the way
>>

To most, the idea of being reincarnated into another world was a mere fantasy.

But to you...

It was reality.

Your name is John Doe, and a few months ago you got hit by a truck. After your death you met Herta, the beautiful (and perverted) Goddess of Artifice. She told you that you needed to pick a cheat skill before she could send you to one of the many generic isekai worlds available.

"Because that's heavenly policy!" She'd said.

But instead of picking between those boring options, you took the Goddess Herself and brought her with you to a world of her own creation.

This universe of hers was slapped together with 'tags' and generic fantasy themes. Some might scoff at the abundance of stale tropes and cliched genres, but things were just the way you liked them.

Well, you were still getting used to the unfamiliar logic and morality of this brave new world. Beyond being mere ideas that were held by people, these conceits extended deep into cultural thought, sculpting history and even shaping the laws of physics.

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>>6339007
>>Worker Boots: A pair of boots that increase your stamina, speed and reflexes.

I am speed

>>6339020
>[Yes]

Hopefully this doesnt mean we cant train our magic

>>6339025
Happy thanksgiving, NotIseQM
>>
>>6339007
>Admiral's Cap: Enhances the strength of mechs and other vehicles while worn. Reduces terrain and nautical penalties while also increasing concealment.
Look at me, I am the captain now. But also because I think this could be very useful in the future when we gain the ability to freely swap between Specials.

>>6339020
>Yes
I mean sure, we probably won't need too much mana in the next one or two weeks and we can just ask Herta to do it for us

I'm sure the ceremony will go off without a hitch and there will be no drama, no complications and no weirdness. Right?
>>
Rolled 3 (1d3)

Happy Thanksgiving to you all as well!
Hope you've all had a good one!

>>6339020
1 is for Warding Aegis, 2 is for Worker Boots, 3 is for Admiral's Cap.
Rolling between them now, but I'll keep the vote open for the next 12 hours or so in case someone wants to change their vote.
>>
>>6339447
Did the curse hit again QM?
>>
>>6342908
Sort of, yeah. Mostly busy with unexpected Christmas preparations and family stuff, should be done with the update soon. I won't promise an exact date, but I want to have it up by tomorrow.

Thank you for waiting, anons!

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You're a plague rat.

You don't remember much about your past. Your life before the plague settled within you is a mystery. The plague doesn't affect you, and you're not sure how it would affect others if they got infected. You feel an itch to spread it though. You also feel like you'll grow stronger and maybe learn something about the plague if you do.

Your little body still aches, not from the plague, but rather as if from a long journey making your muscles sore.

Around you, in the dark, is flowing waste, the pitter-patter of water drops on wet stone, and the stench, the unmistakable stench of the sewers. You think you also hear the squeaking of other rats. The stone tunnels stretch before you.

What will you do, little rat?
>Find someone to spread the plague to. A misfit dwelling in the sewers? Other rats?
>Map the area. Check what's above the sewers. Maybe there's something of note within them as well.
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>>6325778
>Why do you think participation petered off?
I can only speak for myself,but I just wasn't really feeling it. I'm not against a "bad guy quest" but I didn't really feel much incentive to run around being a plague rat.

>Were the parts with glimpses of the city's denizens' lives with the plague to your liking
I think that worked against it a little honestly. if the people have complex and sympathetic lives and the MC doesn't, and is just ruining their lives without any motive or catharsis, it just feels... Bad. With a tighter gameplay loop, more dark humor and less sympathetic NPCs, or something else, I could have ignored that. As it was I just didn't get invested. Things might have changed after I left, but that is why I didn't stay.
>>
>>6325778
6.
It was fun at first with the Ratatouille memes but this is not something I'd get into normally so I just stopped caring. Thing more of my liking called me. Sorry.
I'm with the anons that complain about the sympathetic NPC's. It's important to look forward for something engaging in a quest but when the objective is simply to be a walking tragedy...
>>
>>6325832
Looking forward to it.
>>6325858
>>6325874
Hmm, I didn't expect the pov that the relatability of the characters would be averting. I guess that's something to expect when you portray suffering. I think I just had little connection to them as a QM, viewing them as plot tools, didn't expect that players would be so invested in them. Something to keep in mind.

>I'm not against a "bad guy quest" but I didn't really feel much incentive to run around being a plague rat.
>It was fun at first with the Ratatouille memes but this is not something I'd get into normally so I just stopped caring. Thing more of my liking called me. Sorry.
I see. Maybe if the quest ran longer, I could've reached some more dramatic parts. I had some ideas about Plague being one of the 4 horsemen of apocalypse with the other 3 having their own "heralds" and the plot would be something like looking for a way to cut off the connection while you're forced to be a walking biohazard and killing the others. But I wanted to do a oneshot and these were long-running ideas, so I put them away and tried to focus on making scenes that could be shown here and now.

Thanks for the feedback!
>>
>>6326092
i for one liked the scenes from other perspectives the most
this is an evil type quest so i feel like anons have no right to complain about killing "relatable" NPCs

overall it had an interesting premise and the only real critique i have is that it was too short
a tipp i would give you is to work with HP instead of "injured" (but that may get too complicated)
oh and when anons made the "wrong" choice like at the beginning with the guy spotting us in his lab, you should still a roll if he sees us instead of just having it be an instant fail
>>
>>6326768
>i for one liked the scenes from other perspectives the most
>this is an evil type quest so i feel like anons have no right to complain about killing "relatable" NPCs
Interesting! So it's not as one-sided as it looked.
>oh and when anons made the "wrong" choice like at the beginning with the guy spotting us in his lab, you should still a roll if he sees us instead of just having it be an instant fail
I normally would, but I intended this to be a full-narrative quest without rolls as a kind of experiment, so that's the approach I took.

Thanks for the feedback! Only got around to replying now.

File: Character Select!.jpg (317 KB, 1264x893)
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>Select your character to begin your adventure!

>Amazon, Barbarian Level 1, Outlander background, Athletics, Survival, Perception, Stealth and Animal Handling proficiency, greataxe, 16 str, 14 dex, 16 con, 8 wis, 8 int, 15 Cha, Tavern Brawler Feat

>Dwarf, Fighter level 1, Archaeologist background, History, Survival, Athletics, Investigation proficiency, dual hammers, 17 str, 12 dex, 17 con, 12 int, 12 wis, 10 cha

>High Elf, Ranger level 1, Criminal background, Deception, Stealth, Acrobatics, Athletics, Perception proficiency, Longbow, 10 str, 17 dex, 12 con, 12 int, 15 wis, 13 cha

>Sorceress, Sorcerer level 1, Sorceress Apprentice background, Arcana, Deception, Persuasion, Nature, Survival proficiency, staff, 8 str, 12 dex, 12 con, 14
14 int, 16 wis, 16 cha, Magic Initiate (Warlock) feat (knows Detect Magic and can cast for free once per day, knows Prestidigitation and Eldritch Blast)

>Wizard, Wizard level 1, Noble Background (Retainers), History, Arcana, Persuasion, Perception, Insight, Medicine, Nature, Investigation, 12 str, 12 dex, 9 con, 16 int, 16 wis, 14 cha, Skilled Feat

>Fighter, Fighter level 1, Noble Background (Knight), History, Persuasion, Athletics, Intimidate, Animal Handling proficiency, 16 str, 11 dex, 16 con, 10 int, 10 wis, 14 cha, Shield Master feat (shield bash does d4 damage)


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>>
>>6319458
Something else you seek for? Also oof.
>>
>>6319464
A multiplayer with a decently like-minded QM. Let's let it like that.
>>
>>6319229
>not try again. Toads need slaying
>>
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>>6319231
>>6319589

You're a little downcast as you leave, backing carefully away from the growling cat before you dare to turn your back. Earning a mount like that would have earned you respect in the tribe and a great help in combat and travel. Ah well.

You're almost out when Azura, an older warrior, comes forward at the door, heavily tattooed and clad in a soft leather bikini and wolf pelt.

"Och, tough luck gel, but don't gnaw yerself oer it. Those snarlin beasties are loath to take any rider that don't smell o' yer mum."

She grins.

"I'd have scars aplenty off em if it weren't fer tha healers. Come back after ye kill those toadies and I'll pour ye a mead meself."

You smile.


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>>6322115
"Who goes?!" The gate guard swiftly puts her longsword up at the sound of your booted footsteps.

"Jus me miss Elspet." You give her a quick salute with your free hand. "Busy day?"

Elspet lowers her sword. "Nay, ye know we almost never get any ruffians this high up. Bit borin', but it's fer tha best ah suppose."

She smiles. "And It's just Elspet ta you now. Congratulations on yer comin' of age girl. Ye'll do us proud."

Her brow furrows. "And if yer headin out, keep half an eye out fer young Jean."

You know Jean well, the two of you have been rivals and sparring partners for years. She's cold and focused in battle. Came of age before you, to your chagrin.

"She in trouble?" You ask.


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Our bittersweet farewell to youth.
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>>
A part of me wondered if she kept our distance from us, from the Green Lamps district, would she have been hurt this badly? Would she have voided this hurt altogether?

Would she have someone to lean on at all?

She came to us. We were all she had. She dared not to go to her parents out of fear. She did not have the heart to speak of it to Unshun or Ging. She hated the thought of asking Vunnapar about such an irrelevant matter. She was hurt and it was going to get worse with every passing week.

We summoned the other Child of Messenger we knew. Like Vunnapar, his lordship over the lives of folk was chief to keeping her body safe following the course we took.

>We summoned Galpet for the abortion
Sundering an infant limb from limb and plucking them from her womb was something none of us wished to do often but we’d rather it than hurting her liver and further risking her health.

All our doings only mended her body, though. What little remained of the proud, cheerful character of that youth was obliterated in the weeks that followed her visit to our house. We tried. Oubshei tried. Ging tried. Unshun tried.

Some blows were too deep to stitch up.


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>>
[Either way, advance to “Irregularities II”]

The next chapter will be “Those Distant Days”, where both routes will be fully unlocked
>>
>>6342373
>We summoned Galpet for the abortion
Seems the least likely to fuck her brain and body up long-term.
>>
>>6342373
>We summoned Galpet for the abortion
>>
Unanimous. Alright then.

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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Turn 11 begins!
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>>
>>6340367
Fuck, also
>Trade Oltar Metalworking with Mortrose
>>
>>6337398
UI mutare use ability Divine Design
development major action build a fishary on 22,11
major action research animal hide armor
>>
>>6338524

tsss has forgotten the details! tsss needs a secret man named terry. tsss does not understand how this will help,.but tsss is willing to try.

> Convert 2 Mana to 1 DI
> Hahk moves to (7,24)
> Hahk builds roads to the north
>>
>>6340976

> MI: Share Glassworking with Huang/Mount Ao Pagoda
>>
>>6339441
>>6342488
While he is put on hold, the sectmaster gets busy.

>Develop [MA] [1 DI] - Finish Dew Baths
>Preq-Tech: Purification, Hot Springs
>Preq-Resources: Mountains, Town or higher settlement
>Units that end their turn on Mount Ao regain their vitality at twice the rate. If they do not enter combat during their stay in the hex, they immediately begin regenerating.
The dew baths were almost ready, but lacked a certain purifying reagent.
A phoenix is hunted down in the mountains. After plying it with touching poetry and failing to elicit naught but disdainful snoring, its tears are squeezed out through the apparent butchering of its chicks, as they are slowly plucked, dressed, seasoned, and cooked to a rich golden brown. The bird was torn partly because its own progeny smelled so delicious, and then after when it was revealed the chicks were baby thorides under a highly unflattering jold glitter foil. It soon leaves in a harrumph, but not before Huáng's hands infuse it with a significant measure of his own Qi.
The time of reaping will come.

>Develop [MA] - Crane Stride (deep sea fishing)
>Preq-Tech: Naga Stride, Iron Palm, Dance Of The Bixie
>Preq-Resources: N/A

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