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Previous thread here:
https://suptg.thisisnotatrueending.com/qstarchive/2024/5954514/

All threads:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=sci-fi%2C+VoidQM

In the last thread we convinced Tim to not report our extrajudicial killings, and enthusiastically participated in Pahan-Hys' maturation ceremony. After undergoing uncertified 'medical' procedures, we are now healthy again, if slightly stranger from the experience.
45 replies and 4 images omitted. Click here to view.
>>
>>6007985
“Don't look so down, Commander. I wouldn't call the cells in your skin sample hu-, umh, hominid, but what they are, is extremely resilient. Their regenerative capabilities are near-miraculous, even.” He turns towards his computer, “Nonetheless, procedure is procedure. You know better than I the costs of rampant gene-editing, especially when done to people.”

Delicate as Tsu was in glissading over the subject, the spectre of old, hearing the sower's summon, grew heavy over the room, its bough sunken floor-deep, its branches laden with stinging fruits. You could almost reach out and crush one of them in your hand, feel the juice mingle with your blood before it stained through the picture-perfect shirt to wet the scar below. From this mixture distilled, red brilliant, unfading, an ink that never quite dried on the Titanean Covenant Governing the Use of Psycho-, Bio-, and Geno-Technology.

No, you shake your head. This time, past ghosts must play Cassandra to the living present. “Write down nothing yet. As you said, no what is certain. You want to ruin an innocent young sister because of a guess? Guess with basis, correct, still, just a guess.” Staring blankly ahead, Tsu sits motionless, saves for a twitching index finger.

Eventually, he sighs longingly at the whitewashed roof as the light drives back the rotten tree, “I know you would ask that. Trust me, I'm a sucker for slow-motion trainwrecks myself. Yet, this time, why do I feel like the train is heading straight for me?" The corners of your lips don't quite reach your eyes as the choker murmurs a soft ‘Thank you.’

“Before you leave, Commander, just one last question. How is Silas' investigation going? He haven't been in touch with me.” Heart skipping only one beat, you careless toss the answer behind like a crumbled piece of paper, "Oh, can't tell you too much. The murderer still is not caught, remember? But... Request from Goldsmith might be related.”

Turning right from the nanolayer room, you head for the recovery room you were placed in earlier after putting down Chernov's little rebellion. As expected, the room has been turned into a temporary holding cell for Pahan-Hysin. A badly bruised orderly snaps to attention to your approach, though his eyes betray doubts as to the wisdom of your decision. “The subject has been sedated, Ma'am. It, uh, he is ready for interrogation.”
>>
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>>6007991
The room was as stark white as you remember, sans the bed. The faux-window normally playing pastoral scenes on loop has been turned off. In the middle, surprisingly not restrained, Pahan's torso presses against the floor, slowly rising and falling in lock step with his breath. You make sure to close the door and flip the switch on the privacy field first before removing the collar.

“Pahan-Hysin, fighting ready? To you, what they did?” Slowly, mournfully, like a cow chewing on his last moo, Pahan croons, “Sleep-potion me poisoned. Also, not protecting you, great shame!” Gently squatting down beside his massive frame, your hand deftly slips in between the exoskeleton's gaps to stroke the silky membrane of his abdomen. From numerous breathing-holes air is periodically sucked in and shot out, creating a sensation not too different from a spiky massage ball.

Gradually, your hand moves forward and upward, climbing the slick and thick prothorax. As you reach a particular spot just behind his head, Pahan hums in a low voice, apparently enraptured. “Sivi-totonret, something dimly hears. As softshell hears not. This the you-once-mentioned ‘behind look’?” To memory he must be referring. “Here, more easy show.”

Instinctively, just in time, your other hand snuffs out the coalescing moan. “Totonret, warm-feeling not? Humble prostration.” You let go of your mouth, “No, no, to prostrate no need. Warm-feeling me surprises.” Yes, surprised, but also nostalgic. What you felt first waking up to Mother's embrace, the strands of her hanging cradle brushing against your soft skin. Here, far from the Rock, surrounded on all sides by vengeful-hands, you can only share these memories with your brother.

No, no, wake up. What are you thinking? You are human, you have always been human. Yet, this feeling, these behind-looks, are they not part of you too? Is She not your Mother? Has She not loved you from the moment you refuse to kowtow like a pathetic outsider?
>Stand up. Leave. Immediately. You need fresh air, time to think. But the decision has already been made: never bring this up again.
>Forbid Pahan-Hysin from ever touching the back of your neck again. This simply isn't right. Did your mother not give you her breast?
>Maybe just one more time. Let Her image crystallise, something you can treasure always. You owe the Queen that much at least.
>Write-in (no, I won't write it, my internet history is weird enough as is.)
>>
>>6007994
>>Stand up. Leave. Immediately. You need fresh air, time to think. But the decision has already been made: never bring this up again.
>>
>>6007994
>Forbid Pahan-Hysin from ever touching the back of your neck again. This simply isn't right. Did your mother not give you her breast?
>>
>>6007994
>Forbid Pahan-Hysin from ever touching the back of your neck again. This simply isn't right. Did your mother not give you her breast?

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THE BASICS

Your name is Joey Donuts.
You are Grel (half elf, half human}
You are a student wizard. You haven't picked your major and you're not licenced to use magic in areas owned by the Grand Ternion Unity.

You have SIX spells

Blast - Does 6d6+20 energy damage. -MP 20
Draw- Drain 10+2d6 mana from a target, providing they have mana -MP 5
Wrack - DO 10 damage to yourself to gain 12 MP -free
WIZARD HAAAANDS - Manipulate an object you can see but not reach. As strong as you are - MP 10
Douse - Extinguish any fire up to the size of a campfire , includes ignitions from matches and guns - MP 5
Hells Heart - Instantly double the damage of any attack (ranged, magical, or physical) by charging it with magic -MP 16 Joey has improved this skill and can cast it on another party member while still performing an action for 20 mana. He can also cast it on himself and one other person while performing another task for a cost of 41 mana.
Earths Honesty - Tell if someone is lying about the thing they have just said. MP 6

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>>
>>6009844
Before we ask this, I'd like a reminder what the Vanguard stance to OG is? Burstock told us earlier what would happen if they investigated the island camp, but do the Vanguards at least suspect them for anything?
>>
>>6009848
They're an inherently criminal organization, both in ends and in methods. Hence why they make such heavy use of disguises, codephrases, and other ways of skirting beneath the radar.
I assume Boddicker would be happy to kill a bunch of them and take the credit. This would also have the bonus of confusing the narrative: if "a Vanguard named Boddicker killed a bunch of OG" gets around, Joey has less need to worry about getting marked as an enemy of the organization.
>>
>>6009890
I suppose she would not mind them gone, but I'm not sure that is the reputation she's looking for. If she wanted killing bunch of OG rep, she could get that by killing a bunch of OG. I'd assume she hasn't since there isn't any actionable evidence or bounty to do. She might go for killing bunch of OG who were suspects fleeing a crime scene rep, but I don't know. I could be grossly overthinking this.
>>
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>>6009844
>""Everton, is that you? Didn't anyone ever tell you it's rude to eavesdrop?"

Everton appears at the top of the hill and finishes whistling. She tilts her hat back and smiles. She calls out to your party but keeps her distance.

"Now it was my intention to take a listen in on your tete-a-tete undetected, which, I believe is implicit with the implied implications of the phrase eavesdropping- why- I say -why would I regale you with my whistlin'? Let's you know I'm here. Plain as day. Pissin' in the center of the bowl, so to speak."

Everton gestures at Boddicker
"Fact is, I heard the bugs buzzin' and assumed it gave me a chance to have a jaw with my favourite little cheriff! Trade stories and what not."

Boddicker beams and flips Everton off as Everton blows her a kiss, then spits to the side.

Everton puts her thumbs in her belt.
"You two wanna have a little talk, that's fine by me, obviously. I'll come back in a bit."


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>>
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sorry for borking the text. Hope it's still readable.

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In the world of Hainei, something terrible is about to happen. It will come fast, nobody will see it coming. It will make people loud, with fright. Bone will be ripped free of flesh confines, souls will be scratched and scarred. Darkness takes flight.

This is what will happen, right from the start, to the finish...


...


~~~

This quest is a side story that takes place in the universe of Chaos: The Quest for Redemption. New readers are encouraged to start from the beginning to grasp the context of what you are about to witness.

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Levelman
Questcord: https://discord.gg/BHk6RfhGTw
Wiki: https://chaosquest.miraheze.org/wiki/Main_Page
123 replies and 27 images omitted. Click here to view.
>>
>>6009653
>He declared himself strong, and the Head weak. He sought to cow his underlings.
They will SUBMIT because we are STRONG!
>>
>>6009653
>He declared himself strong, and the Head weak. He sought to cow his underlings.
>>
>>6009653
>>He declared himself strong, and the Head weak. He sought to cow his underlings.
>>
>>6009653
>He declared himself strong, and the Head weak. He sought to cow his underlings.
>>
>>6009653
>>He declared himself strong, and the Head weak. He sought to cow his underlings.

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Earth. Fire. Air. Water. Seventy years ago, Avatar Aang and his friends heroically ended the Hundred Year War, and transformed the Fire Nation Colonies into the Federation of United Peoples, a society where people from all over the world live and thrive together in peace and harmony. They named the capital of this fifth nation Union City. Avatar Aang accomplished many remarkable things in his life, but sadly, his time in this world came to an end. And like the cycle of the seasons, the cycle of the Avatar began anew.

=====

Welcome to Avatar: The New Age! As the opening and name of the quest imply, this will be taking place in a similar timeframe as Legend of Korra, though Aang died a few years later and a lot of the stupid shit from the comics and Korra won’t be making an appearance. I’m not saying this will be a fixfic, but I am saying that the only good part of this franchise is the original series. A couple of Korra episodes and like 2/5ths of the contents of the novels are okay too, I guess. What I’m saying is, don’t expect rugs, dykes, enbies, or to be able to metagame too hard. Now, without further ado:
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>>
“You- yo- that—” you stutter and stumble at the impossible feat you just watched him pull off. “That- you’re an airbender!” You hiss out, unable to keep the absolute shock out of your voice. You’re sure that all the color has left your face.

“Yeah, sorry,” he glances into the alley, keeping his back to the fence. “I lied to you yesterday,” he meets your stunned gaze, and you can see in his eyes that he’s being sincere this time, “but I really do have to get to Air Temple Island.”

>[1] Then you have to find Itiqqa. You have some vague idea of the direction she was headed in, and you think that her final destination would either be the Central Train Station, which you can safely rule out on the assumption it will be heavily-patrolled based on the murders last night, or the Southern Water Tribe Cultural Center, which has no reason to be as thoroughly policed. So that’s where you’ll go.

>[2] Then you have to shake this pursuit. You’re pretty sure Noyon was lying about staying on the other side of the river yesterday if he was on this side of the city this morning, but getting as far as you can from the University District before coming up with a plan is probably your best bet. You also need to find some clothes so you don’t stand out as much. Or at least a pair of shoes.

>[3] Then you’re going to go low, underground even! Maybe not literally underground, but if Noyon knows the hangouts of the rough-and-tumble underworld and gangster types, maybe that’s your ticket to disappearing from the police. Maybe you sound like a country bumpkin, but using those types to avoid the law just sounds natural to you.

>[4] Then you’re going to get ahead of the police and the White Lotus. The ferries might not be traveling to Air Temple Island, but Noyon said that the White Lotus was. Maybe you won’t be able to hijack their junk, but maybe if you meet them as they depart they’ll take you directly to the island! It may be a longshot, but it may make the White Lotus see you in a better light.

>[5] Write-in (make a plan of it.)

>(5/5)
>>
>>6009729
>[3] Then you’re going to go low, underground even! Maybe not literally underground, but if Noyon knows the hangouts of the rough-and-tumble underworld and gangster types, maybe that’s your ticket to disappearing from the police. Maybe you sound like a country bumpkin, but using those types to avoid the law just sounds natural to you.
>>
>>6009729
>>[1] Then you have to find Itiqqa. You have some vague idea of the direction she was headed in, and you think that her final destination would either be the Central Train Station, which you can safely rule out on the assumption it will be heavily-patrolled based on the murders last night, or the Southern Water Tribe Cultural Center, which has no reason to be as thoroughly policed. So that’s where you’ll go.
Let's get it
>>
>>6009729
>[1] Then you have to find Itiqqa. You have some vague idea of the direction she was headed in, and you think that her final destination would either be the Central Train Station, which you can safely rule out on the assumption it will be heavily-patrolled based on the murders last night, or the Southern Water Tribe Cultural Center, which has no reason to be as thoroughly policed. So that’s where you’ll go.
>>
>>6009729
>[1] Then you have to find Itiqqa. You have some vague idea of the direction she was headed in, and you think that her final destination would either be the Central Train Station, which you can safely rule out on the assumption it will be heavily-patrolled based on the murders last night, or the Southern Water Tribe Cultural Center, which has no reason to be as thoroughly policed. So that’s where you’ll go.

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The solution to no earthly secret is beyond the grasp of your little elvish head. After living for thousands of years only boredom and the road are your constant companions. Oh, Adelyle too. People always assume that she is your caretaker because of your short height but then they notice the leash around her neck. She is a tall and slender demonette, lead on a leash after loosing her eyesight privileges. She overboiled the potatoes the other day. She is now complaining but it's not your problem.

Humans approach you constantly with offers to buy her, as she is the last of her kind. The attention that she always gets irks you a bit. Just slightly. Now you feel guilty and return her sight. A hopeful potential buyer approaches you again and you enter tirade mode. You start a convoluted story, which is an allegory to a verbal representation of saying that you are a collector too. Then you proudly show off your other, non-person, collection. It is the string of seashells that form a necklace around your neck. Each seashell is taken from the shores of a different sea. Great way to fight boredom and existential dread, you have found.

My goal is to collect a seashell from every sea! Now this is a reason to keep on living! you say with childish enthusiasm.

This is stupid Adelyle murmurs to herself. You are forced to take her eyesight again. She puts on her leash with a sigh.

So in short, no, she is not for sale. Keep moving, pal, not my problem. The nonsensical verbal barrage repulses the buyer successfully.

Adelyle is very loyal, Stockholm syndrome you assume. One time, after another fit of existential anguish, you let a group of drunk humans to put their what-nots in your whatever and once the demonette learned about your clandestine endeavors, she pursued the men for several days in search of retribution. You went chasing her, concerned about her potential collector value dropping, oh, and her safety, only to find her innocently sleeping under a peach tree, covered in someone else's blood. You took her eyesight privileges for a few weeks, you recollect, she made something that wasn't your problem, your problem, after all. After that whole ordeal you started calling Adelyle Aids, but you do it sparingly now because she tends to cry after hearing her nickname for some reason.

[1/2]
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>>
>>5998696
>>sell the rights to popping Adelyle's maidenhead as blood tax for you popping the drunkhead's head
>>
Rolled 1 (1d2)

1 for >>5998703 | 2 for >>5998987

>>5998719
least obnoxious Not My Problem enjoyer
>>
Rolled 37 (1d100)

>>5998696
>throw the young noble knight under the bus about the murder
trying talking only first
>>
QM really said "Not my Problem"
>>
>>6004630
True to his name

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With the Supreme Kai of Time Chronoa dethroned, the Demon God Dumplin beaten, and Karn's whole family now able to live in his timeline, things have been looking up for the Saiyan General. But all good things can't last forever. And when conflicts arise between deities, mortals are inevitably caught in the crossfire. Does Karn, the Berserker God possess the strength to protect his family, people, world and reality from their fickle nature? Or are the beings above mortal ken also beyond mortal reproach? This outcome may be up to you.

You the players control Karn, wielder of the mighty Berserker Soul. Granting him the power to fight against gods and other divine beings, to resist their influence and strengths. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has now become the strongest Saiyan of his time. With the power of the Berserker God, combined with That Which Should Not Be and having devoured a soul born of the Abyss itself, his strength is now unlike anything before seen in his reality. But will this newfound strength be enough to overcome the threats headed his way? Only time will tell, your choices can spell the difference between success and failure.

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice

Comment too long. Click here to view the full text.
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>>
>>6008934
Not even close. There are many planets with more sentient beings than Earth, and Chaya has the devotion of hundreds of worlds. She's rapidly leaving behind 'lesser' deity status and quickly approaching conceptual deity levels.
>>6008968
Oh yeah, she was considering readying one against Beerus, when you and Meloka transformed. But after seeing his Hakai erase their attacks, reconsidered. And reconsidered again when Meloka's attack pierced through and injured him. Such an attack was a last-ditch, however, as it would most certainly consume New Salda, and even possibly the entire system and its star in the blast.
>>6008970
Ha. Chaya using such an attack would be universally-biblical in scale.
>>6008977
Ha!
>>
>>6009024
Also Soon
>>
>>6009024
>Spoiler
Oh sweet, so we can maybe boost her to being Anti Darkseid?
>Ha. Chaya using such an attack would be universally-biblical in scale.
>I call upon the universe for a single second, and I can erase you faster than Beerus
>>6009026
Woo, something to look forward to since my car broke down.
>>
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>>6009032
>since my car broke down
I know this pain all too well. Good luck friend, I wish you nothing but the best in dealing with this.
>>
It's time!
>>6009071

The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

The terrain guides you downwards, into the misty valley at the furthest depths of the Silverwood. Here, the thick canopy squelches the sun's last light, although the shadows are no enemies of yours. The heart of the forest is illuminated by numerous motes of fire, carrying the aromas of cooked meals out into the wilderness. This must be where the followers of Mielikki as well as the Eilistraeans have made camp, assuming that you did not arrive here before Luaue and the others.

The journey was not as uneventful as you had hoped, but you are here. What is first on the agenda?
>Before anything else, I should seek out Luaue, and share with her the news of recent developments.
>It has been quite some time since Willow and I have seen one another. She and I could 'shoot at the breeze,' as the surface dwellers say.
>I can chat as much as I'd like come morning. My feet ache, and I am ready to retire for the day.
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>>6005026
>Did Arara do something awful, perhaps committing an inarhuably evil act against their dark elf tormentors, causing Amaranth to reject her as a paramour?

This is close enough. Enjoy your fortune point, anon.
>>
>>6005103
Oh shit, Arara, what did you do??
>>
>>6004869
>>Luaue has already been informed that the most problematic council members have been dealt with, but I would still provide them with all of the details of my exploits.
>>It has been at least a tenday since I have seen either of them. What have they been doing in the meantime? I would hope it involve hitting Lael every so often with various limbs and implements.
>>Let us say that, hypothetically, I am theoretically being tracked by some imagined pursuer. Could they possibly provide me with a means of evading such a hunter?
>>
>>6004869
>Let us say that, hypothetically, I am theoretically being tracked by some imagined pursuer. Could they possibly provide me with a means of evading such a hunter?
>It has been at least a tenday since I have seen either of them. What have they been doing in the meantime?
>What became of Talassysnre, and the blade Nelgetha? Can Luaue wield it?
>>
Vote closed.

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One moment, you were sound asleep. Probably dreaming of something that could not or would not happen in reality. Something esoteric and obscure. It could be anything and everything, as that is how dreams work. What was being broadcasted inside of your mind is of no importance at the current moment because at some time during your slumber you passed away. Died. Your heart had stopped beating and your chest had rose and had fallen for a final time. A fate that meets all living creatures, both young and old. At least your life ended painlessly and without any suffering, right? The same cannot be said for most other mortals whose flames have been snuffed out. The world of the living is behind you now. Whatever responsibilities, unfinished business, prospects, goals, or relationships you had are left behind. Now it is just you, standing in the middle of a small yet indescribably long pathway of dirt. You cannot see where it leads, as your eyes travel up ahead until the view forward becomes shrouded by clouds. All around you and the pathway leading up to nowhere is a sea of grass, beautiful white flowers sprinkled about in that green sea. A blue sign points forward, a language you cannot read being written on the side of it. The only symbol you can decipher aside from that arrow is a picture of a tree providing shade for a humble sitting bench. With nowhere else to go and nothing else to do, the only choice is to begin marching up the trail and see what awaits at the top, however far up that may be. But first, you must remember. Specifically, you must remember you who are. What life did you live leading up to your death? Who are you, traveler?

>Write-in.
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>>
>>6008384
>>6008406
+1 and then
>Bid your adieus and continue hiking.
>>
>>6008384
>Bid your adieus and continue hiking.
>>
>>6008406
>>6008441
>>6009130
You quickly notice that this conversation has not much elsewhere to go. Not everyone is the conversational type, and Leon over here seems to be one of those people. At least you got something out of him, even if your attempt to give him some advice in dealing with his immense anger had seemingly no effect. Might as well wrap this up. Yeah, just one more thing…why is a van up here? You wave a hand in the air, gesturing to the hunk of metal you both sat inside the belly of. No clue. Maybe someone died in it. Was just laying here when I found the damn thing. Right, right…well, thanks, anyways. You get up, walking over to the man and extending your arm for a handshake. He looks up at you, completely ignoring the gesture while returning for another cigarette. I, uh…guess I’ll get outta your hair now. With that, you open up the side of the van and step on out, politely closing it behind you and leaving the sour man to his business while setting back out onto the trail. You didn’t learn much, except for the fact there’s a lionlike man who likes dogs, fights a lot, and resides in a van. Ah, well. It gave you a much needed break from the arduous hiking, but now it’s right back to that for you. You should be almost halfway there already.
(1/2)
>>
>>6009426
Another nine hours of walking. Walking. Walking. Walking. The same sights, the same scents, the same noises, the same sensations. Dirt and gravel being kicked up by your shoes, step after step. The occasional cool gust of wind blowing against your side and ruffling your hair. Every so often a bird would caw overhead. Caw, caw, caw. The potent aroma of a lively patch of flowers on the grassy sides of your dirt pathway. You assume you’ve been here for 22 hours now, though with all the breaks you’ve taken you figure you’ve only actually been walking for twenty. If there is no more stops and no more rests, then at minimum you are still looking at four more hours of walking. Did everyone have to walk this same road? Did they meet Roger and Leon along the way? No, that doesn’t quite check out. How many people did Roger say he met? Over eight thousand or something. Too small a number. You are lost in thought for a good while, ignoring the serene environment around you. You’ve already seen it enough to know perfectly what’s ahead of you, so your focus can be directed to your own thoughts while everything else becomes a mist around your constant treading forward. That was until you were snapped out of your trance by a leaf having fallen on your head. You look around, taking in the new, refreshing scene around you. More oak like trees surrounding you and your path. Up ahead, the dirt is broken up by a wooden bridge, passing over a pond. The bridge must be about a hundred meters across, and the pond is deep enough to go waste deep inside of from what you can tell. And just like the last two times there was a change in scenery, another person is leaning over the edge of the bridge, admiring the water. This one looks different. A woman. Younger than the rest, though you cant be sure since she’s still halfway across the bridge.
(2/2)

>Walk up to her.
>Walk past her.
>Write-in.
>>
>>6009427
>>Walk up to her.

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If you want to play from here, you can, but be aware it's hard for you to do anything covertly All your moves can be looked up by other players.

We are missing Iran and Sunni Opposition, but we got enough people to play.

>Last thread
>>5954784
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>Recruitment Ad
Ready for a wargame with a unique twist? Introducing a "Matrix Game" where your strategic arguments and knowledge of history directly impact the outcome. Think Clancy/Battlefield triller intensity with deeper geopolitical intrigue.

>Key Features:

- Argument is Your Weapon: Persuasive tactics earn you combat modifiers. I'll arbitrate, channeling my history expertise and healthy dose of insanity.
- Volatile Modern World: Choose between Central Asia, the Middle East, or East/Central Africa. Expect volatile factions and superpower powerplays. (Mercenaries 1/2 fans, this will feel familiar)
- Hyper-Realistic Conflict: Amplified economic and technological factors fuel relentless, plausible warfare (The Pentagon/Analysts uses Marix games).

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>>6003150
Okay how the fuck did the Iraqi troops manage to trek through all of ISIS controlled territory or on a long round-about route through the entirety of Kurdistan to get to Dahuk on time, and which Iraqi troops, the ones from Baghdad or the ones from Taji, I call immense bullshit on that military counter-argument
If Iran wants to try something, I'd maybe see it as being possible, but you'd have to sell me the idea that they could fucking get through the entirety of Kurdistan before I can hit them and get back
>>6003152
Guess it's a moot point with this success roll though, so cool
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>>5997767
>>6003150
The Iraq player forgot several arguments and other players didn't make any. I'm going to say it's 2d6+1 for repair because of the airstrikes
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>>6003159
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Rolled 3, 5 + 1 = 9 (2d6 + 1)

>>6003169
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>>6003171
Awesome, I don't mind letting you roll for me from now on if this is how the results are gonna be lol

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Tags: cybernetic, high fantasy, post-apocalyptic, adventuring, improvisation, trains, civ
Oneshot probably.
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>>6006032
>>6006433
>>6006793
The skeletons and zombies are fit for some dumb, non-precise labour. They obviously cannot be used for anything requiring cleanliness and anything precise or professional is out of their grasp as well. They can operate some basic tools though, like hitting something with a hammer or pulling on a rope to lift something up using pulleys. Also yes, you send the corpses to the Virgilius, even though people grumble somewhat at the disrespect to the dead.
>>6006908
I should probably clarify that the cyberninjas are not an undercover force in that they plant spies but rather they're kinda like a black ops shock troops combo that breaches the defence and sabotages the insides of the attacked base.

>Gift of gratitude to the Amazons
>Accept the deal with the Labrats
>Recruit cyborgs
>Combine the Labrat tech with the cloaking cyborgs
>Remind people the Fanatics use magic to mind control
>Check cyborgs for ninjas
>Scavenge in the orc part of the city


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>>6008227
The final group of the refugees arrives in your settlement by foot and by horse. They number in about 100 and are sharpshooters with guns, hitting moving targets 1cm wide across the shooting range. Good engineers as well. Thing about them is: they carry a disease within them that makes their bodies rot unless proper treatment is applied. They have the inexpensive supplies with them, but taking care of themselves renders them incapable of training for half of the day. The disease is not highly contagious, but prolonged exposure will lead to infection nevertheless. They call themselves the Lepers, a disgraceful moniker that some of the people called them before and they eventually accepted upon themselves.
>Recruit the Lepers and give them a separate dwelling lest the disease spreads
>Recruit the Lepers (but plan to expel them after the battle)
>Send the Lepers on their way

The Lepers tell of one final danger among the owlmen. They only saw it from afar, but there was a colossal object on the horizon when they fled the city they were in. It made great blasts of fire that roared for many kilometers across the land. You would need something to deal with a big moving fortress or whatever it was that they saw back then.

There are two options that come to mind. Training of more special ops squads to disable the thing from the inside is on the table. The other way is to simply pack enough firepower to blast it apart. The Port Traders could use up their remaining favours to get you either, but the weaponry or devices likely wouldn't arrive in full with this little time.
>Train more spec ops
>Purchase heavy artillery
>Write-in

One day, an owlman bearing a white flag approaches one of your outer forces, requesting a meeting with the leaders. You call the council quickly, and soon enough, he delivers his request. The messenger says that the Ravaging Hosts are merciful in their conquests, and if 1/3 of the populace of the city is given to them as slaves and 1/3 of the riches as loot, they will leave you alone and move on with their pillaging. He also declares that anyone joining the Hosts as warriors will be spared the fate of the slave. The council obviously refuses the deal, but you notice some hesitation in the words of the Patriarchs and the Necromancer... You wonder if you should remind them of their pledge in some way, or convince them somehow.
>Write-in

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Rolled 42 (1d100)

>>6008228
>Recruit the Lepers and give them a separate dwelling lest the disease spreads
>Train more spec ops

Send a fourth of the orc warriors to join the Hosts. Send cloaked scouts to follow where they take the orcs. Suckers punch them. Night attacks are a disadvantage because they see better in the dark. Full on assault them with the sun to our backs. Leave the forces that are looking for cyber ninjas on guard.

Remind the Necromancer we owe him, and he gets all the enemy dead.

I don't know what to do with the Patriarchs. Maybe start killing of their leaders that use mind control magic. We can save the sheep.
>>
Rolled 52 (1d100)

>>6008228
>Rolling for what we find.
>>Purchase heavy artillery
Big guns can bring down their fortress and pulverize the hordes. Good all around.

>Write-in
Assuming the Patriarch refers to the leader of the Fanatics, their loyalty is already known to be against us. Their reaction is unsurprising, and thus reaffirms that we should use them as shock troopers and spend their lives plentifully so as to minimize their ability to fuck us back.
(I hope other anons have better ideas for them...)

The Necromancer, however, should be reminded that we see him as a friend. We see him as one of our closest allies and would, without question, welcome him into our community...
We're on first name terms, Virgillius! Together we brought the Orcs into our pact! We send our honoured dead to you - you think we'd give them to any back-alley corpse-fondler?! - Our number have always held clear a place for you, but you falter?
You'd rather see me and my people shackled? Perhaps you're not the man I thought you were, but I sincerely doubt that.
I understand the storm on the horizon is... scary. The idea of selling out is easy, and comfortable. But I believe if you do that, if you stand with THEM, the guilt will haunt you 'til your final moments. I know you're better than that, Virgillius. I do not misspend my faith often, but if I have... Then we will not stand in your way. Consider it a final gesture of our goodwill towards you - to let you walk to the enemy lines and join with them unmolested and unharmed. If you so choose that route.

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>>6009133
>>6009553
There's actually a very easy and convincing argument to get both the Patriarchs and the Necromancer firmly on your side that I thought would get used immediately, I'll give you guys like 8 hours to figure it out and then I'll begin writing the update unless I feel really tired at the time.

Anon, I'm giving you ten million dollars of my money.

You must invest all of it in the stock market at today's rate.

If you give me a positive return, I'll reward you handsomely.

But if you end up with less than what I gave you, I'll cut off your balls and feed it to my goats.

So, good luck.

>>Buy the shares
1. You must invest the entire amount
2. You can only buy stocks listed in the united states stock exchanges
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>>5996928
I reckon OP is an excel monkey looking for someone to do his work for him for free
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>>5997130
OP is warren buffet shitposting
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>>5992502
>10 mil
>1 week
>just needs to be positive
Half (dollar-wise) in SPY index fund and half in Lockheed Martin (LMT).
Either the Fed continues to print confetti, or the world explodes and the Fed prints even more confetti to celebrate.
>>
>>5997476
CONFETTI PRINTERS ACTIVATE, WE SHALL ENRICH THE WORLD WITH PRINTED CONFETTI

https://twitter.com/RnaudBertrand/status/1786272981058220187
>>
I invest all the money in ZL
Positive returns are guaranteed :)

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The corpse of King Suial the Third lies crumpled before you, the fury that just minutes ago burned in your chest subsiding. The blade in your hand gleams with his blood. His crimson life pools at your feet, staining the marble floor like an accusation. You feel no remorse, however. The old man was a scourge upon the land—a tyrant who reveled in wealth while the people scraped together scraps. His lust for blood sport and carnal indulgence tainted the realm. And he silenced all who dared to raise a voice against his tyranny through gruesome public executions. Your conscience is untroubled by your actions.
A soft voice pulls your attention away from the lifeless body. "You must take his place as king," she implores, desperation etched in her words. One of Suial’s favored concubines stands before you, her gaze unwavering despite the turmoil brewing in her eyes. "Or else the kingdom will fall into civil war." The revealing, green, silken dress that clings to her pale, delicate young frame shimmers like emerald in the torchlight, reflecting more of Suial's taste than her own. Hair black as ravens frame her delicate face, and eyes the color of polished jade pierce you, unwavering in their plea.
You consider her words, as shadows of uncertainty creep into your thoughts. The kingdom teeters on the precipice, held together by the sheer force of the old tyrant's ruthless rule. Without a strong hand to guide it, chaos is certain. She takes a tentative step closer, her voice steady despite her fear. “The nobles will carve the land among themselves, each vying for power. The people will suffer more.”
In the flickering light of the throne room, you see the terror beneath her composure. She, like countless others, has endured the old tyrant’s cruelty and lust, yet she does not flee, does not turn away from the blood staining your blade.
Instead, she stands before the throne that now sits empty behind her, the gilded chair a symbol of power that bears the scars of Suial’s rule. Your fingers tighten around the hilt of your sword as the weight of her plea settles upon you. The path she offers is fraught with peril, a journey that may well consume you, body and soul.
Yet, as you consider the kingdom’s fate, a resolve forms within you. You sheathe your sword, and as the concubine holds her breath, you make your decision.

> Reluctantly, you ascend the throne, feeling the weight of the people's expectations settle on your shoulders.
> With unwavering resolve, you claim Suial's throne, his crown, and his concubines, all rightful spoils of your victory.
> You decide to establish an uncompromising rule, prepared to crush any dissent with an iron fist.
> You accept the mantle of king, but only temporarily, vowing to hand over power once a rightful successor emerges.
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Quite the setup. Hints were certainly there, shame that anons uncovered it too early. Hopefully the QM can roll with the punches.
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>>6001052
Major plot spoiler I plan to write a scene where the protagonist believes he slept with his mother and the options are hang yourself, blind yourself, castrate yourself, etc..
It will later be revealed to the readers that Jocasta's son was killed and the baby smuggled into the sheepherder's kingdom was some other unnamed concubine's.
Chapter II is coming.
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>>6007558
Wtf.
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>>6007558
No that's cowardly
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>>6007558
Don't take the easy way out. If it's good enough for the romans, it's good enough for /qst/

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You are an enforcer. The year is 2098. Nation states are obsolete and in their place the megacorps hold the highest authority and power. When carrots are not enough, you and your squadmates will be the stick. At the moment you are a Lance Corporal, riding a helicopter with the rest of your squad.
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>>6005195
>>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
>>
>>6005195
>>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
Maybe drinks after that
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>>6005195
>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
We may be a corpo, but we're still a bro.
>>
>>6005206
>>6005678
>>6005762
>>6005899
+1 to every hospital-bro.
>>
Sorry for the delay again, I'm experiencing bit of a mental block regarding the details of the next update. I try to post later today.

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Welcome to Cultural Civ, a civ game where your civilization's culture shifts with time !

players control a civilization through the years and decide its explorations, cultural and technological advancements, and diplomacy.

how to play:
1) choose a civ to play for. change your name to reflect your choice (ex: Bowtie Noble).
2)each turn, your civ has 1 action and a bonus action. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action). (this part is subject to change if the game flow isn't right.)
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.

Three tribes just landed on this island, for their own reasons. They will have to explore, and find somewhere to settle.

But first, we need to create and populate the tribes. And that's what thread 0 is for.
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>>5993921
Time to join the happy sunny people!
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Lets roll motherfuckers
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>>6003568
Joining the suntards. May our nudity shine bright
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Alright! we got our civs and starting population for them. I'll get working on making that thread.
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>>6004743
it is UP
>>6004856
>>6004856

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Setting: Classic Faerun
the Evermoors

think a Bog/Marsh lake setting. Think Scotland Loch Ness Monster Vibes.

Town Setting:
Lockmead:
Biggest town in the Evermoors but barely larger than a quaint village. The town's two main exports are silver and spirits. Built up around the local Silvermane mine. The town is mostly reliant on imports from Waterdeep of regular commodities. Boats have been disappearing and the regular shipments have stopped being regular. Approved by the mayor, a citizen traveled to Waterdeep and posted some very exaggerated fliers about a great team building opportunity in the town of Lockmead.
Preamble
While in the city of Waterdeep you saw a flier about the Lockmead Adventurer's Guild offering a chance for glory. You may have heard of the Evermoors before or not, or even a bit about the town of Lockmead which you are headed to. But something brought you to the docks where you booked passage on the only ship in the harbor willing to travel to the Evermoors.
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>>5994830
Looks interesting. Is it a free-writing reply quest?
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>>5994830
Drop some prompts/choices. Quests need structure
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>>5994830
>Go to Queen Mazela after you arrive at the Evermoors, she'll surely have a mission for us
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>>5996677
Kill yourself
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>>5997041
My god sir, you're being very rude


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