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Jail Quest: a text adventure occasionally illustrated.

A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2026/6322745/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You are currently Craig Snorlison, goblin kid prodigy! You were traveling with your aun- err, older cousin Rosa Montagni, on her job to save Gongalla!

But then you have to wait for her in this hotel in Viridis with her boss, Nemo. One of your spirits, Scholar, has bonded to you and requires you to read at least a chapter every day, but it gets boring reading the same grimoire over and over again.

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>>
Rolled 9 (1d20)

>>6387890
>□ "How can you be sure that the wish is real?"
>□ A drone bodyguard that fits into your inventory
>>
Rolled 1 (1d2)

Let us consult the winds of fate...
>1: Extra coupon
>2: Drone buddyguard
>>
>>6387890
An idea blazes through your mind. Why not bean two birds with one stone?

"Hey, why not let me gather that info for you? I'll be heading to the West after all, soon as I'm done with my business in the East."

Lugal nods solemnly.

"Appreciated. We will pay you with another coupon."

Satisfied, you and your compatriots sit down on the seats inside the tube train thing as the big Machine Man clicks the door closed. Huh, seems like it's made from a transparent, metallic material. What is this you're riding?

"So... what are we riding, and how does it work?"

"A tube pod. And retrothrusters."


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>>6391082
>□ Head towards the entrance
lass go
>>
>>6391082
>□ Head towards the entrance
The front door awaits

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Smoldering ruins surrounded every inch of this crater. Endless stretches of silver expanse had been laid to waste, never to see the suns again. In dwellings far away, strangers were made absolutely aware of a change in the world. Most ignored it-- some reviled it. None particularly cared enough for its implications to seek out the cause.

Closer to the source of such a shift, some exceptions occurred. Curious organisms sniffed around the fresh boundaries of the forest, familiarizing themselves with this new division between the strange and the ordinary. Many-trunked mice, miniature horses, webbed birds, and all manner of inquiring things found themselves dancing on the edges of this giant pit; none seemed to value their lives highly enough to consider what might happen if they fall within it, nor did many fancy themselves clumsy enough to find out.

Deeper still, at the very core of the newborn crater, lay a glowing anomaly. Something not of this planet, yet belonging to no other. An entire galaxy of thought and emotion whirled within its inner world, feeling clashing with thought; clashing with instinct; clashing with reality, mocking roaring waves against shattering cliff-faces.

Then, in an instant, the turmoil was cut short by a voice-- a voice that the anomaly neither understood nor knew of. It repeated, again, louder-- yet the anomaly was left just as clueless as before.

The creatures surrounding its crater soon began to scatter, making a variety of noises that likely had no inherent meaning beyond alarm. The source of their vanishing wondered if there was any distinction between their vocalizations and the voice's, but quickly put that thought to rest. Somehow, it simply understood that they were not one in the same.

Soon after, silence fell upon the flattened forest. The anomaly was left alone. It heard no sound, nor saw any thing, nor did it find its other senses particularly disturbed.

Estranged from its reality and the world it now found itself in, the anomaly's first thoughts were of...

>Opportunity. It found itself in awe of its surroundings, ready and eager to build itself a new future.

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>>6387430
Update 2
My power has been out for 6+ hours
no ETA on return
I'll see what I can do when it comes back on
>>
>>6390614
Thanks for the update, QM. I hope the weather isn't too cold out there?
>>
>>6387430
>>6390614
The QM Curse DESPISES you and you barely wrote anything of huge progress yet. We're still stuck in Sacramento in Pokepocalypse, barely hit double digit threads after almost 2 fucking years, and yet the QM Curse wants you suffering to death
>>
>>6390683
The cure must be conquered, and our people freed.
>>
THE POWER IS BACK! HUZZAH!

It was out all day yesterday, and a little bit this morning. Sorry for the delayed response as a result. Anyways, assuming I don't catch my family's current fever, I'll try my best to post something tonight. I've not meant to keep you all waiting this long, and I'm hoping that (after all this work clears up) I can return to daily updates and execute this quest the way I originally intended with little issue.

If nothing else, I will definitely have enough time to start doing daily updates around mid-to-late April, so rest assured that the second thread should be more consistent than the first!

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Love and Lightsabers, or L+L, is an otome game taking place in the High Republic era of the Star Wars setting. The main character is Princess Cady Omega, a novice Force-user who begins attending a Jedi Academy on the remote planet of Amantes.
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>>
I just want to say that I really appreciate the amount of effort you out into these out-there premises, and to making them feel genre appropriate and fun.

As thanks, please enjoy this "Princess Cady" (or whatever our real name is, lol) by Jail Quest's Indonesian Gentleman.
>>
>>6383777
Amazing! Getting fan art is an amazing ego boost. Glad you're having fun!

I've been playing a lot of Rune Factory 4 lately, which allows you to invite NPCs to follow you around if your relationship with them is high enough. They don't stop following you until you tell them to go away, so if you recruit someone, then go back to your bedroom and go to sleep, the NPC(s) will still be patiently waiting next to your bed when you wake up.

There's an amusing exploit you can get by waiting until the town's annual Beach Day holiday, where all the NPCs switch to swimsuits (including their portrait images, pic related). If you recruit NPCs on Beach Day, they'll remain in their swimsuit for as long as you keep them in the party, even several days after Beach Day ends. When I found this out while playing, I immediately thought about anon asking whether Cady had missed out on the optional and easy-to-miss group swimming scene she hasn't missed it yet.
>>
I've been having a hard time sleeping the past couple of weeks and it's really caught up to me. I'm going to put the game on hold until further notice, but since this thread is only on page 4 at the moment I should be able to keep going in this thread.

Thanks for playing so far!
>>
>>6387964
Thanks for the update! Was wondering where you were at. See you soonish, QM. Rest up!
>>
>>6387964
No problem QM. Take care

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With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice

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>>6377023
It has been MONTHS. I first took my car in back mid-December, and aside from a single week, has been down since then. But it's finally back and better than ever.
>>6377186
It is an interesting conundrum, isn't it? And even moreso when, later on, others could learn to CONTROL that power, instead of being consumed by it. Pic possibly related.
Being a survivor of the war plucked from time, Cumber would most definitely recognize the God aura. He'd remember that feeling and attack.
And yes it is. Feels good to be driving my own wheels again.
>>
Soon
>>
oh right there's a session today
wonder how we're gonna explain what we just fought
>>
>>6377363
Good news is she already knows. Bad news is she already knows.
>>
It's TIME!
>>6377371

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You have been Isekaied into an unknown game world in medieval times with MAGIC and shit. Choose your age.

>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.

>25 Wage Slave/College debtor - Possible real-world experience or maybe choose a degree that could be useful in this new world. Some possible backgrounds. Mechanic, Drug Dealer, College Grad.

>35 Unc Statis - You just got your idea job now you're in this shit at least your back hurts a bit less. Most real-world experience and skills but stats can fall off with age. Some possible backgrounds. Engineer, Contractor, Professional Hunter.

Feel free to add backgrounds when you are choosing your age.
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>>6383495

Allocate your 25 stat points and 5 skill point on any skill that isn't maxed. You've reach level 10 pick a profession
>Bandit- Stealth III Ambush Tactics III Combat III
>Mage Initiate- Magery III Rituals III 3 Points into a magic you know of your choice
>Alchemist- Potion Brewing III Herbal Knowledge III Poison Knowledge III
>Squire- Combat III Armor III 3 points into weapon mastery(Club,Knife,Throwing, Etcetera)
>Hunter- Tracking III Archery III Survival III
>Write in


You can make your own profession it has to have at 3 categories with 3 points in each.
>>
>>6383509
Though choice, couldn't decide for hours. As I think our current path is something akin to a junior squad leader or staff sergeant, I'd like to propose the following - feel free to alter it or if it doesn't make any sense just have our gamerboy pick bandit or mage initiate:
>Junior tactician - Leadership III Squad Tactics III Strategy III (happy to replace anything with Combat, Stealth or Magery if the picked skill categories don't make sense to you)

Leveling up:

Strength:7->9
Dexterity:7->11
Endurance:7->10
Wisdom:12->20
Luck:7->10
Intelligence:10->15

Know your foe 2->4
Dirty fighting 1->2

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>>6383741

Strategy IX
Know Your Foe Maxed (Passive)- Focusing on a target will give you info on their 3 highest stats accurately. Skills they are likely to use. You can see their mana and fatigue.
Strategize Maxed (Passive)- After observing/fighting a Foe for 12 hours and learn weak points landed hits on weak points always critical. Allows sharing your finds with others.
Exploit Chain 1- Successfully landing a blow on a weak point creates another weak point. The weak point can take 1 blow before disappearing.
Favored Terrain 1- Pick a terrain gaining bonuses depending on the choice while in said terrain. 1 Month cooldown to switch.

Combat I
Dirty Fighting Maxed- The target must pass strength/dexterity (The users highest score) contest or be knocked off balance. Off balance lowers global defense by 50%

Water Magic II
Move Water 2- Control over water
Create Mist 1- Turn water into mist


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>>6384365

Wake up you feel great almost like you slept for a couple days. You just feel wiser +1 Wisdom. Catching a nice scent, you follow it leading to the girl Hero and her little oven. "Smells done." You say peeking into the oven. It's a simple design a fire pit with a couple holes for air and a bunch of croc skulls with stew in them. "Oh yeah, they could have been done yesterday but the guys came back with more herbs, so I let them simmer more." She using both hands to cast Move Earth slowly moving the one of the skulls out of the oven. "Try it." Looking at it, you see the name of the dish Gator Stew(Good). Pulling out one of your bone stakes you stab a piece of meat and take a bite. It's still very hot from the flame but the taste makes you power on; you never tasted anything this good. Wow, this is very good." You get out between bites steaming coming out of your mouth." Thank you, my mom owns a restaurant I worked there part time." After finishing text appears +5 Strength, Double Breath Capacity. "Oh yeah, I got something for you." Looking into your Inventory you select drop all. A bright light appears than with a thud a mound of clay hitting the ground squashing a bit. The Hero responds with a welp and jumping back behind her oven peeking over she looks at the mound. "Wow, this will be super helpful, thank you!" She walks towards the clay and starts poking it.

Looking around you see that your party members are still asleep. You got a bit of free time to yourself.

>Look at all your new skills. See if maybe you can find a hot bar or something.
>Help the girl Hero make her cookware
>Visit the Hunters Guild
>Explore the town
>Try to get a staff crafted
>Try to get other Heros to join your party
>Write in

After your free time you party is ready to go bellies full of some good food for once. The dagger and club Hero has changed his weapon to a spear. Saying that we lacked range. "Man, that stew was good should we hunt more crocs?" "I think we should head to another swamp there is probably crocs over there." "We're out of rat meat to lure them but maybe we can lure them with their own meat? "Bro, you ever heard of Prion disease? Plus, that's just fucked up." "Well the rats don't give much meat and we got to chase them around maybe there is bigger monsters we can hunt in another swamp." You ponder as the other Heros think aloud on what to do.

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Rolled 55, 73, 81 = 209 (3d100)

>>6384433
I'm pretty happy with how the skills turned out. :)
And it's nice that we got a spear wielder now.

For our free time, let's
>Look at all your new skills. See if maybe you can find a hot bar or something.
In addition to looking for a hot bar for quick skill access, I'd like to check the map again since we should at the least have revealed about of swamp now. Does the map show NPCs, creatures, items, points of interest or special terrain features? Maybe there is a toggle that we missed so far. Pondering the wand option, also check the inventory menu again. Maybe there are crafting hints when we try to combine items? A crocodile bone and a rat skull might be a good base for a wand but ai assume we also need some adhesive and maybe some feathers or even some gems or runestones or something similar...

I'd also very much like to check on the other heroes (and possibly invite them to our party) but I feel that's done best in the evening.

For today
>Head to a different swamp.
While I do have an idea of improving our croc hunting, our map is probably pretty empty still and we've only met two kinds of creatures so far. So let's head out to map more and learn more about the flora and fauna. Ideally we can start where we have been yesterday and explore to the side instead of going deeper in (which we probably want to do later).

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You’ve been a Guttermage. You’ve been the first and greatest lich. Now, you once again have been granted the gift of life.

You are Atrebor, once known by the moniker of “Immortal King”. Now, having been defeated by the heroes and forced to prematurely inhabit the fruit of an incomplete experiment, you find yourself weakened and lacking in information as a decade stands between the time of your waking and your more than timely demise. You now find yourself wandering the world, hoping to recover your lost power, unlock the hidden potential of your divine constitution, and uncover the mystery behind the hero Michael’s mysterious disappearance.

In your search of mana cores— the crystallization of magic power— and a means of gaining a foothold in human society, you find yourself in Gladisgard, the first line of defense between the humans and the heartless children of death, the Demon race. The situation is dire, with the revelation that the demons have crowned a King, spelling potential disaster for Gladisgard, and the world as you know it. As if that weren't crisis enough, a band of mysterious assailants have breached the fortress's mighty walls, unleashing a horde of monsters manipulated by powerful magicks through the Last Bulwark’s now compromised defenses.
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>Increase the salinity of the water, and then send lightning through the lake (requires a roll)

There are salt deposits in these lands.

A long time ago, before even you can remember, before the races of man were even established enough to forge kingdoms, there was a great and terrible war between the gods themselves. So fierce raged the battle that smoke from the aftermath divine wrath and burning remnants of the eviscerated landscape blackened the sky, tremors of the earth and bursting ash hot enough to char flesh to dust and heavy enough to smother cities burst across the continent as the sheer force of the mana destabilized the very foundation of the world, plumes of lava and a sky full of soot and smog wrapped around the world like a blanket, warming it enough to melt the ice of the north and south. With it, the sea level rose, and with that, swathes of the continent's edges were taken by the sea. The water is gone now, stability having returned its natural confines as the polar caps once again froze solid, but the salt remains, a reminder of the power that once nearly tore the world apart.

Today, you shall borrow just a little bit of that power.

Creation magic sparks to being at the tip of your staff, a calling to the old layers of dried salt rock deep beneath the surface of the soil. It rises, melting the snow around it into slush as the dry white powder pours from hairline cracks in the ground, catching the flow of melting frost and seeping with it into the holes you’ve opened in the lake’s frozen surface.

Fish are surprisingly resilient. So long as the salinity stays beneath a certain threshold— one that you have no capacity to hit in the time you’ve given yourself— most freshwater fish can tolerate it, at least briefly. The salinity now is around 3 parts per thousand: not enough to poison them, but then again, you never intended to. A smile stretches across your face— you just needed enough in there to conduct the shock.

You begin to chant, weaving together symbols into intricate patterns of purple and gold. The dark clouds grow darker, swirling, roiling, a faint amethyst glow peering through the breaks in the coal-gray vapors mana and electricity rumbling from within its colossal gut.

Simply, almost casually, you swipe the tip of your staff down.

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Rolled 80 + 65 (1d100 + 65)

>>6391805
>>
Rolled 56 + 65 (1d100 + 65)

>>6391805
>>
Rolled 63 + 65 (1d100 + 65)

>>6391805
>>
>>6391807
Nice!

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You will follow Jinx, an up and coming treasure hunter who's on her first expedition to an underground city to nab a golden idol that's sure to be worth a fortune!

or, she hopes it's worth a fortune at least
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>>6377215
Dont worry QM we are here for you
>>
>>6373938
9 add a bow to her hair
I think she would look good with one or two bows, if that isn't too much work
Also, welcome back sword qm.
I realise I am very late to this
>>
>>6373938
7. Got to love ourselves a stylish jacket.
>>
>>6377223
+1
>>
I hope QM is doing okay...

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[/b]Along with my tyranid girl quest, this one will have 3 updates a week, and mind you, this is some stupid shit which will have OOC moments in 40k. Like, this is some really dumb shit where power scale don’t mean shit to the protagonist, this is straight up magical girl anime with all the tropes and ‘friendship and hope wins the day’ type shit. You’ve been warned. This will be a oneshot unless you guys want more

Deep in the warp, where no daemons dare to approach sat a whirlwind of warp, brighter than all of the suns and powerful than the four chaos gods combined. A place where the lord of change, Tzeentch was afraid to enter on his own. This mystical location that sat at the very center of reality was known as…

The Eternity Well.

One day, in the deep warp where time did not matter, a small spark of light entered the warp and set forth into the galaxy. The spark heard the cries of the people, the suffering, the injustice.Soon, the spark took shape, and set out to give hope to the people, but the spark could not do it alone. The spark needed a symbol to support.

“Hey, that's not yours to keep!”

The spark saw a young girl, deep in the filth ridden world where the toxic clouds choked the sun, where production of war took precedence over life itself. In the filth ridden streets, surrounded by dilapidated buildings painted in sickly gray, the girl tightened the straps of her bags and the straps of her gasmask.

“Ok, you can do this…”

She snuck past the sleeping guards and entered the junkyard. The girl climbed the mountain of junks, delved deep into the sea of metal, fishing out valuable goods and escaping silently. The spark watched the girl barter, then give out her earnings to younger children along with other like minded and capable children. The girl got into fights as well, with all her heart and with brutal efficiency taught in the streets and friends. Whether it was to defend her friends or to survive, the spark saw potential. Then, another light drew it


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Rolled 2 (1d2)

1.
>1
2.
>5
>>
>>6379298
Pillow time kek
>>
You hopped to dodge the claw’s swipe then lunged to an open storage box. You didn’t really look as you grabbed an item from it.

“Ah hah!”

The astartes stared, then chuckled maliciously.

“What the?”

A pillow.

A fething pillow…

“I want her skin.”

“Her skull will be a delicate part of my collection.”

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>>6381141
>Hopped off of his back and grabbed a nearby folding chair

Invoke the might of the ancients.
>>
>>6381141
>Hopped off of his back and grabbed a nearby folding chair

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A golden noose, colder than any glacier, clings to your neck like a limpet to the hull of a spacecraft. Mad hands claw at the metal rope, trying to pry the burning steel from your scarlet flesh. Fingers try to dig a gap between the skin and the metal, to find some purchase on the polished bands of unmovable iron. They fail, and nails score small dashes on flesh already red. Red light spews from the heart of the crystalline rose, growing brighter as it illuminates ever more of the stone and concrete prison that will be your grave. Words that would cry for help are rendered silent by the amulet that swallows you with unending pain.

Coherent thoughts are long gone; the pain has stripped them from you, debasing you into a wretched animal seeking nought but succour from this agony. Crawling like a wounded nenamor, you claw with each hand one after the other, trying to escape this realm of suffering. Your eyes can see all the details of Tyus’ lair, but your madness robs you of everything other than the vague appearance of the stone tiles that you drag your face against. You pick up minor wounds from scraping your face against the rocks, but you do not even realise the scratches as the torture device blares in your skull.

Your directionless journey is eternal, the ceaseless cavern has no end. Trapped in this curse, you see no escape, but the animal part of your brain keeps you moving, because to stay still will bring death. Like the legend of Argonemus, you are blind and dumb, forced to forever wander this infinite labyrinth. But unlike him, you have not been stuffed full of cybernetics to preserve you from the ravages of time, so that his lament will last until the very stars themselves die out in the sky.

Blood and bile burst from your lips, spilling the acrid liquid onto the floor. You convulse as a second wave follows, staining your robes with the vomit. Retching, you meekly curl up into a foetal position as you shiver in your own filth. The darkness of slumber grows around the edges of your vision, and you shut your eyelids firmly closed. A new bright pain explodes on your right arm as if struck with a bantha prod. This spurs you out of your weak submission, forcing you onwards on this endless journey to find some relief from the suffering.

With a dulled thunk, your head strikes something. Weakly, you raise your head to see what has halted your journey. It is a bed, your bed, in your room. Lifting yourself up with shivering arms, you flop onto your bed, pulling off your foul robes and dive into the sheets. Naked, barring your underwear, you shiver in the warmth, still wearing the small remnants of your vomit. The linen is soft against your delicate skin, it holds your fragile form in its gentle embrace. Finally, graciously, you close your eyes and allow sleep to whisk you away from the pain.
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>>6392105
my friend it is a very durable ship, but it lacks any appreciable application beyond direct combat application.

The herald of ambition has superior peer to peer combat while still maintaining ranging and battlefield control capabilities.
>>
>>6392112
>The herald of ambition has superior peer to peer combat
That's not true, the low shields and armour has it vulnerable in peer to peer. It is relatively fragile but potent.
>>
>>6392117
you forget, it's not "low" it's "standard for it's weight class"
Everyone else we meet using a cruiser is going to be fitted with tier 1 stuff, unless they have the good shit.
And in a place of slugging it out, we have the better guns and better odds of angling ourselves for the opening. re: better sensors and electronic war
>>
>>6392100
>Wraith scream
>Herald of Ambition
Prioritise the stealth build over the warship, but I can take it over hunchback if pushed, still want Herald of Ambition as the ship name though since I love that name.

>maybe you should use those test tubes to make some more Sith. You can’t repopulate your entire species alone
>Scary, but rebelling against authority is always exciting, so I think I could handle you. Plus, I think you are a soft touch; you wouldn’t be harsh with me
Seyra confirmed for rebellious phase, clearly we need to correct that we can't rough her around.
>>
>>6392100
>>Option 1 - Wraith's Scream – A shadow in the darkness of space preying on anything that dares to travel alone.

If there is a tie, then flip me to Herald as a secondary

Totemists.

One of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further in scope with each day it seems, but your teacher is not here to guide you and it is time to prove you are capable enough to handle missions outside of the mountains. There will always be a way forward, to deal with the troubles, but it's up to you right now to find it.
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Rolled 57 (1d100)

>>6391959
Second roll
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>>6391550
>(I'll count the double roll for the sake of moving things alone since it's been a whole day)
________________________________

The village comes closer and closer as you force yourself ever faster up the slopes of your mountain home, sprinting over slippery rock and uneven ground that threatens to slow you down. You focus hard on the torchlight ahead to take your mind away from everything chasing but you swear you can still feel them just at your back, ready to rip into you if you don't outrun them all, and you swing Fawl's rope back again and score another hit on something you just know is closer than the last.

>57/(49/56) success!

>??? Heavily shocked and experienced electrical combustion. Trampled dead.

Come ON Capran! The village is right there! You can make i-

>57/63 minor failure!

You howl as something managed to reach you, latching onto your back and you feel it bite into your shoulder but you can't afford to stumble and fall here! Not when you can start to make out clear details of the village barrier from here!

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Rolled 93, 68 = 161 (2d100)

>>6391987
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Damn no wonder it's slow. This new April fools capcha is insufferable
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Rolled 5, 77 = 82 (2d100)

>>6391987

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The tale of Pavillion is coming to a close. The forces of unmaking, of erasure and annihilation, those whose stories were not told and condemned to oblivion rise once again. Those closest to the problem wage war, chasing revenge instead of preserving the future, each believing they can handle the problem alone. Time will tell.

> We are not accepting new players at this time

>>6363031
>Habitun Cult
Adamant Runes. The very idea is seen as frankly ridiculous at first. Adamant is quite nearly impossible to effect by any means, magical or physical, even the simple act of carrying it is quite difficult on account of weight. Typical rune work relies on storing magical power within the object itself, a fact that Adamant utterly ignores. Setting aside the difficulty of even carving such runes (requiring a frankly comical in scope supply of fracture blades), the fundamental designs of runework must be completely upended. An adamant rune cannot rely on the magic within it, it must rely entirely on the magic around it, a self assembling spell of tremendous complexity that the adamant rune imprints onto the world. The designs that spring forth call for a number of concessions in the theoretical objects they would create, chief of which is that they must always be in motion, carving paths through the ambient magic of the world. These techniques flow into an ambitious project, one where a Shadow is encased within an adamant frame, etched with a complex design of runes that empower and provide it with a flexible set of shadowy limbs.
For many centuries (or as the Barzans call them, years) the elves of the cult have worked to support and provide aid to their brothers and sisters across the span of “Could have beens”. This tyrn a measure of that debt is repaid, for crates of snarling beasts and manuals of hard earned experience wrangling and managing them is delivered through the portal network. The beasts are settled into their new homes in the dark forests of the Habitun, while a cadre of geists is trained on how to manage them, use them, and perhaps most importantly avoid their predation.
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By the great grace of our Lord Aagen,
who has granted us this tyrn of the sun, I, Queen Tohrs I of the Venks do hereby order;
>A great fleet be built in the ports of the Bay of Rudam, which faces the Orsea, that we may find peace abroad those waters
>Accrued debts be paid to the Alfs of Habitun in coin or men, of Ser Vandal Lord Cyncroft's choosing [gib free action]
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>>6374249
Gifted Action: Excise Weakness
>Fractured many ways, each fracture finding different success. Let us fracture once more, until one finds the final truth.
- Internal Habitun Council missive

>To all whom bear doubts.
>A final caravan will depart from Fuaha, through Urotti, the northern highway, and finally to Rudam.
>Pending a trip to faraway lands.
>For this is our final stand, and none who stay may claim things could have gone a better way.
- Announcement nailed to various Habitun town squares
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The court of Ordalan is quiet these days, with the queen off to distant lands, to fight the Nachetar. Instead all matters are focused on the Anelks and Aripan, the Anelks are not going back to worshiping Kaenum anytime soon, but they are upset that the Aripan get to worship Aelelox without issue. Ordalan is a strange nation indeed, intolerant yet tolerant, they honour their allies, even when it would be easy to exploit them.

>Action 1: The Neo Aripan, with time to recover in this strange land, a new kind of Aripan rises.
The Aripan yearn for the glory of Guliseare, now lost. But learning from the Nix tales of Tellden, of a once great empire which is now dwarfed by the combined might of Ordalan, Orcmanie and Barzaenium, they spend much time in introspection. Education becomes paramount, literacy rates skyrocket, debates are held, meetings with other races. From this emerges a new type of Aripan, educated, strong, nimble, well spoken, yet humble, they still have room to grow. They are all of high strength and intellect, every warrior also a poet, every philosopher also an athlete. These are called Neo Aripan, they are the future of the species, and champions of Aelelox. One wonders if soon there will be born the taller castes from among the Neo Aripan, their souls no longer weighed down by the hubris of Guliseare.

>Action 2: Expansion of the Sulphur Mines.
As the Brimstone enhancement has proven effective, the demand skyrockets, and soon the mines are expanded. There are complaints regarding the smell of sulphur that permeates some Pyronixen, but methods of masking it are devised, while others just get used to it.

>Military: Sturnes and Emberglen armies to Hohenholm, to defend the coast.
The Lolunans are insistent that a great threat will emerge from the waters, it is unfortunate we do not get to join in the closing of the gate, but it is consistent with the Nachetar's behaviour to feast upon civilian populace, and there are plenty of forces at the gate already, meanwhile the Lolunan war has left their heartland exposed. It is also an opportunity for the queen to meet the Nixen who moved to these lands, administering pyreborn rituals to excise the curse from them too. One wonders if the Nix workers are more surprised by the Nix men fighting in the army or by the queen's impressive stature and copper-hued skin.
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>Action 1 - Improve Avatar Temple in Zhelezo
>Action 2 - Improve Temple in Pesok
The religious fervor continues, as Krovian's the nature over feel the death of Drevino. Like a boulder entering water, his ascent into the Pulse has caused ripples to shake the world, and every Krovian cries tears of sorrow and celebration.

>War Action - With Drevino's death, new leaders are quick to try and step into the power vacuum, with the head of the individual warbands that make up each army being the most likely candidates. Each has their own goals, and moves their army accordingly.

Zh army and Pe army - Try and return home to their own cities via train, get stuck at Svezhiy and fight Nacheter there.
Sv army - Try and return home to Svezhiy, fight Nacheter and Crabs. This city is Krovia's, nobody else's!
Ig army - Stay in/near Hohenholm and aid in defense alongside Loluna forces.
Gr army - Continue northwards, trying to get to Svezhiy. What is going on?! Who are these crab people, and what's this about Drevino being dead!? Reinforcements are here, fight everything!?
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>>6377374
Intrigue - ZH army takes some brasswalker plates. They want to bring them home and incorporate them into a Drevino shrine.

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A void carved deep into dense rock. Water flowing through cracks in the ceiling, dripping down, building spikes of stone over millennia. Blind troglodytes squirm in pools, reacting to an unseen force. Something appears in the space. It reaches out and….
Then comes blinding light, a cacophony of sound, an eclectic mixture of tastes and smells, burning heat, freezing cold and the feeling that your body is being torn apart.
You reflexively try to flail about, but nothing happens, the overwhelming pain and sensations continue unabated, you can’t even tell where any of them are coming from, it’s as if your entire body is one giant phantom limb.
As you try to scream out, a dark patch spread out from the centre of your vision, within are a pair of glowing spheres. They draw in your focus, drowning out the pain and other sensations, a strange feeling of familiarity falls on your mind.
A long silence and deep calm follow. You feel as if all will be well.
Something begins to gnaw at your consciousness, a wooden creak. Quiet, at first, it grinds at the back of your mind. The sound builds, drawing more of your focus, it becomes an onslaught of groaning and rending wood, until…
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>>6376111

What do (U) do?

(Pick 3, in order of priority)

> Inspect and/or pick up something(s) (What?) (Can choose multiple times)

> Head through the back door

> Go back out to somewhere else (Refer to previous choices)

> Do something else (Write In)

SECONDARY CHOICE (Doesn't count as one of three, must choose one)

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I'm revising the options, this may take a bit
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>>6376111
>>6376114
>>6376318

PRIMARY CHOICES: Choose 3

> Pick up the LIGHTBUG, you’ll have to deal with your fear of bugs (Will DC 40), but it’ll help with you in the dark

> Check out the GLOWING SURFACE, images continue to flicker across it, almost like a moving picture, at times the pale-blue glow reminds you of the fog

> Eat the FOOD, you’re not above eating off the floor, and it might tell you more about the people who lived here

> Investigate the TRAYS and bizarre DEVICE, it looks like they were analysing samples, one tray contains glittering blue objects, the other is half-filled with a dark red substance

> Harvest the PLANTS, they look edible, and you’ll be able to carry them with you

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Rolled 27 (1d100)

>>6376368
> Eat the FOOD, you’re not above eating off the floor, and it might tell you more about the people who lived here
> Investigate the TRAYS and bizarre DEVICE, it looks like they were analysing samples, one tray contains glittering blue objects, the other is half-filled with a dark red substance
> Search the CABINET, there could be something useful in it, but there’s no way of knowing without looking
> Close the door, you’ll be more secure, but the room will be much darker (Will DC 30)
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>>6376529
Writing and drawing
I've started later than I intended to, I may not be done until tomorrow

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you are shitoko, an obese mexican loser. you have put off your revenge on society for a long time, but with ICE closing in, you need to figure out something quick.
you are banned from owning a gun, you don't have a driver's license, and you are too fucking fat and slow to carry out a mass stabbing. luckily for you, your farts are so fucking disgusting that they can knock out and even kill gringos.
with that realization, you now have a concept of a plan, which is a good start. now you need to figure out the rest.
>search for an enclosed space with lots of people
>search for food that causes massive and horrendously malodorous flatulence
>get a fucking job so that you have more money
>read books to increase your IQ and plan better in the future
>solve some puzzles to increase your IQ and plan better in the future
>write in
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>>6370953
"I announce the talmud o algo"
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>>6371035
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Rolled 42 (1d100)

>>6371035
>>
>>6370953
"six seven o algo"
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Rolled 26 (1d100)

>>6370953
inhale the scent of tacos and cola and use it to unleash a fart

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Last thread’s synopsis is brought to you by DJ Headphones.

“H-Huh? *hic* But I don’t know how to sing.” DJ Liu doesn’t know how to do a recap.

“Liu. DJs don’t sing.” Vera furrows her eyebrows. This mousy lady isn’t the navigator of this team, so she should stay quiet from this point onwards.

“Then allow *me* to take over. Lydie here! We’re about to embark on the 2nd stage of our magnificent plan to save the city from the gangster takeover!” The Shameless Spotlight Thief continues. “We stole their leader from his cushy throne, and huh... Question! How does this woman of iffy reputation fit in the equation?” Lydie pokes at the unconscious Sasha Langdon, who she’s carrying. They’re *not* the group driving Youhao to the police. Also, they’re driving your van.

“She’s, like, super evil. So we’re taking her to Giorsal’s house, so she can take her soul away! You know, typical Gio stuff.” Aurora has a messed up image of Giorsal in her head. It doesn’t make it less accurate.

“And her soul is in here, in this vacuum flask, ‘cause we have a soul snatcher on our ranks too!” Crossbill pulls out the bottle. “Brag a little, Spooks.”

“W-When did you…?” Aurora didn’t realize she wasn’t carrying the vacuum flask!

“Don’t call me that, bird.” Odetta frowns. “And keep your eyes on the road, or you’ll get us killed.”

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>>6372396


[The Bubbles Report]

As promised before, you’re going to get a summary of the news happening around town, by using the Motley Crew surveillance system! (Susie’s cat and cameras). Let’s learn about what happened so far!

“Hey, everyone! Your favorite source of positivity is here! Yeah, it’s me, Scarlet. And this is the Scarlet Report. Wooh!” Agent Bubbles hypes up her own lame segment. “Just because I’m lending a hand to the Motley Crew doesn’t mean I can’t help you guys too. I’m still part of the team, even if your little escapade isn’t official Nameless business. Hehe.”

“Before we begin, we gotta up our snack game. The pantry over here has so much variety! You can tell Susie and Nina don’t skimp on expenses. It’s really yummy! Morale is never low over here, no sir!” Scarlet wants more funds for the navigators. “Okay, let’s get into the meat and potatoes, shall we?”

-First of all, the mafia sent a group of goons to capture Matilda! They went to the dojo, but a villainous protector took them down. That’s right! Lord Gargoyle sent them home! He’s staying at the dojo, you seem to know why. So that’s that! Day saved! I don’t know what their beef with Matilda is though.

-Speaking of beef, they wanted Matilda’s grandpa too. It’s a family thing, huh? The mafia is going after all their sworn enemies! But your seedy poker buddies showed up to defend him! Mr. Craig, the rude smoker Sewel, a homeless man I’ve been told is named Helmaer or something, a walrus looking guy named Pete — and Kevin. Also, our teacher, Mr. Rodenhall was there spending time with Mr. Spice. What gives? Not even Nina had a clue!


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>>6372868

-There’s a chance that there might be one though, but it’s unlikely. Suan De and Mama Bodil are securing both city entrances from a mafia invasion. The Youhao Clan has control over all the criminal organizations around the country, and they’re sending hundreds (even thousands) of foot soldiers to take over the whole city. Poor Xavi is over there helping! He got dragged along with Jesse, Rooke, and a guy tied up with ropes. I don’t know what’s up with that. Oh, also the rest of Mama Bodil’s gang is there to help! It’s quite the group!

-There are important news regarding Jackey Frosties’ status, so stay tuned…

Sadly, we will interrupt the report right here for now! This is the end of the thread! Thanks for playing, and see you next time!
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>>6372869
Thanks for running!
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>>6372869
Thanks for running.

Old lady at the bookstore next thread.
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>>6372869
Thanks for running

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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

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>>6391999
I got my stuff deleted once.
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>>6391999
Yea, they're pretty scarce around here. They're usually pretty on-top of deleting non-quests, but that usually requires a bunch of folks filing reports.
>>6392023
What stuff was it? That's unlucky!
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>>6392027
You don't want to know, believe me.
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>>6392001
Jannies are troon faggots
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>>6391999
What is the name of this wonderful quest?


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