Long ago, when mankind was young, torn from the chaos of the world by the light of the Judge of All Things, they struggled to understand the world that had been given to them. As order overcame nature, they were surprised and dismayed by the unpleasantness of their world. It was cold, ferocious, and desolate, where the strong devoured the weak alive, and life before the division of heaven and earth was a mad struggle to kill, or die.“Judge Above,” Mankind lamented, “Is our lot truly naught but to suffer? If so, then take from us this curse of life, so we may at least find peace.”In those days, the Judge was said to not be silent, as he was even when the First Saint was bequeathed his law, as Mankind was pitifully young. “Despair not,” spoke he, however he did so, “Warm yourselves with the strength you find in one another and that I have given you yourselves. The darkest day shall pass, and afterwards, the light of Judgement and Order will set aflame a new morning, and your world will be a beauteous paradise beyond your imagination. So it shall be forevermore.”The people were doubtful of the latter claim, but did believe a day darker than they had known would come. So they stood against it, resolved to endure, and survived, but indeed, that day was the darkest to ever descend upon Mankind. Afterwards, the great cold and dark was broken, never to return, as Mankind was fully freed by the light of Order. In celebration and reverence, Mankind would celebrate the Darkest Day of each year as what is known as Langenachtfest in the Grossreich. For what better cause to celebrate could there be, than the beginning of the end of winter? The remembrance of the terrible times of old, and how they came to an end- whatever grim tides may rise, shall be endured, and in its wake, stand Mankind resilient…-----December 21, 1933Langenachtfest season, here in Ysenhof. A city in the heartlands of the Grossreich of Czeiss, the most powerful, greatest nation on the continent, but one that wasn’t so big, and rather west to be anywhere happening and hip. A blanket of snow rested atop the canopy of the city, a fresh dusting covering surfaces previously swept and scraped clean. Twinkling, warm lights were hung alongside holly and winterbloom wherever it could be fit, paper recreations of fruit dangling from the branches of park trees regardless of if they were even the sort to sprout it. Couples could be found all over- most of them fresh in the making, which would be lucky to last. ‘Twas the season.
>>6179222>do the people of Vinstraga know how big inland Altskeggi is when the maelstroms die down?Sure, it's a pretty big island, about four hundred kilometers wide and six hundred long, but the ground left behind after the Maelstrom leaves isn't particularly useful, not for a while, at least, considering how turned over, ruined, and barren of life it is, especially of the basic things needed to even sustain the ecosystem of soil, which takes quite some time to be restored- even if it does restore in an oddly fast fashion for the damage that occurs, but that still means decades. Eerie, pale, multicolored stone and dust, as well as numerous extremely unusual geographical changes that can't be said to have particular consistency to them. Suffice it to say, the coastline that makes up Altskaeg is most of the useful portion of it, unless the period of the Iceforth's (or Great Westland Maelstrom, officially in international reference) absence is particularly extended in allowing life to return for long enough to bother settling.>Also i didn't realize how small Strossvald is for all the shit they pull.They have a well-earned reputation for such, but they are the most powerful nation in their region of Sosalia. There's more crammed in there than their neighbors, even if it's not to a dominating degree, and their relations with East Valsten and Baou help with their swaggering.
>>6179084>There was no such thing as appropriate beach attire besides an atom suit, of course, especially not in a place like Paelli where people were most certainly no prudes. Winnifred’s slender body necessitated a small-fit one, you imagined.
>>6179084>Surely a spy would rather not draw attention, even if that was the opposite of what you’d want to see her in. Casual clothes, perhaps, like just what she was wearing under her jacket..?
>>6179230So besides Halmeggia what are the breadbaskets of Vinstraga that the Reich might be potentially eyeing in particular to alleviate their food crisis?
>>6179088>>6179153>>6179208>>6179213>>6179238There's only one appropriate answer- unless it's a beach to the east.>>6179210>>6179268Drawing the eye is inevitable when this dangerous woman reveals skin. That's too dangerous a risk...Updating.>>6179272>So besides Halmeggia what are the breadbaskets of Vinstraga that the Reich might be potentially eyeing in particular to alleviate their food crisis?Comment too long. Click here to view the full text.
Cursed from birth with silver hair, the sign of evil influence, you play as Argia Candente, a Knight-in-training determined to finally earn your valour and save your family… and protect your friend’s terrifying secret.# # # # # #Welcome to thefourth threadof Argia Candente's thrilling adventures, our scatterbrained, silver-haired (busty, as the players decided) Holy Knight-trainee with a penchant for daydreaming and plagued by self-doubt. Together with three other trainees who have become your fire-forged friends, you are now approaching an abandoned Temple of Flame inside a desert made of scorched glass…During the latest thread you received a mission by the Angel of Ansàrra, crossed the sea to the heathen lands of the Treviri Throne, met with an Asterite mage who got on your nerves, and discovered that one of your friends is not of this world. Yes, the brunette skirmisher who you admired so much, Salicera Fors, is actually one of those so-called Stranders, and comes from another world— and her actual name is Willow Stark!This has left you baffled, but you are positive that Willow will come to terms with her troubles and hold on to the true Faith.Especially now that you are so close to achieving your goals. Complete this mission, and you will be ordained a Knight… and you’ll be able to invite your family to live in the Holy Land.So close. You can almost grasp it…>ARCHIVES:Comment too long. Click here to view the full text.
>>6179684>Why are these cameos heretical?going by catholic and orthodox standarts to depic saints, perhaps because she didn't use a mace so that'd be heretical to portray as if she used one as her main weapon. Now it begs the question as to why would Ansarrà demand that all but one depiction be destroyed>>6179885>a CHIM kinda deal>Hm? not sure what you mean here anonthe chim are from morrowind. basically anyone that becomes enlighted and they're capable of knowing their past lives.
>>6179917>chim reincarnationah, no, that's not what is going on here at all. never played Morrowind>why would Ansàrra demand all but one destroyedmaybe she wants to sell the only one remaining for an exorbitant price and buy the entire Treviri Throne for it? That sly Sun-Birther and her keikaku...
>>6179931>buy the entire Treviri ThroneArgia's going to get a "Crusader" arc? Hopefully it turns out more like the First, than the Fourth.
>>6179949>Fourth Crusadea-anon, it's gonna be the 12th of April soon... don't remind mecurse you Dandolo, may your bones be forever crushed
>>6179438>You are almost there, and the bas-reliefs and decorations seem to have changed further. Wonder what they depict? Saint Bragia went through so much…
Pick race and location.
>>6157242>Write-inThese elves believe all elves are equal. Non-elves have less worth, and should be second class-citizens at worst or slaves at best.Half Elves are ok ish, but there is stigma around them. They are rarely elevated to first class.
>>6157284>Mixers are okayNein, Anon.
>>6157286Oh no, not those who DO the mixing. Those who already ARE mixed cant help that their parent made a grave mistake.If the half works hard, they MIGHT get first class. In other words honorary
Race: Nazi Elves.Location: Giganigeria.
>>6157242>It's expensive, so only nobles can live to 5000 years.But wouldn't non-nobles still be contributing labor for 5x the normal time?
Pick race and location, except for those I marked with a big X, I don't wanna run those.No write-ins for the race, please, just stick to the ones in the picture. I'm on vacation so I'll be running sessions daily, I hope to run at least one full thread, later on we'll see if it goes anywhere.First to three votes goes, or if we don't have enough in one hour I'll just roll with whatever votes we have.
Rolled 8, 25, 80 = 113 (3d100)>>6157249>>6156596>>6156573You sacrifice 60 cattle to the goddess to help against the vampires!A bunch of frost giants show up!We explain to them our plight and they descend into the caves.They return wounded and carrying several vampires frozen into blocks of ice.Comment too long. Click here to view the full text.
Rolled 1, 1 = 2 (2d4)>>6157264rolling for foodforgot to adjust cattle amount, will adjust next turn
>>6157265damn, forgot to adjust year as well
>>6157264> Sell the frozen vampires> Go with Xystos yourself, bring a healerAll or nothingWinter>Offer a break on the levy for 2 years to allow the villages to healSpring>Agree to only let the armies through if they pay a small toll and promise not to fight within or damage our land in anywaySummer>Build housingFall>Attempt to attract refugees from the war to settle with us using the gold mine as a lure. Then set them to work mining!
Rolled 73, 45, 85 = 203 (3d100)>>6157285forgot roll
You labor beneath the glittering towers of the Elvish Kingdom, where light reflects endlessly on crystal spires, mocking the darkness below. The mines are your prison, and you are one of many—dark elves condemned to extract the precious ores that fuel their grand enchantments. They call you "lesser," "second-born," treating you as tools rather than people. But you are no tool. You feel it in your bones—literally. It starts with the discovery deep within the mines. Your pickaxe strikes something strange, something that isn’t ore. You uncover the remains of a great beast, its bones ancient and forgotten. The sight of them stirs something in you, an energy that feels alive, though the creature is long dead. You touch the bones, and for the first time in your life, you sense power in your hands. You experiment in secret. Small constructs rise at your command—a scurrying hand, a twitching ribcage. The magic flows naturally, as if it had always been a part of you. The other workers watch you cautiously, but they say nothing. No one wants to draw the overseers' attention. You know the wards in the mines are unyielding, built to keep you trapped. No teleportation, no tunneling to freedom. But magic like yours—magic they don’t expect—offers a chance. You study the layout of the tunnels, memorizing patrol routes and weak points. At night, you practice with your bone constructs. A skeletal raven takes to the air, silent and swift, scouting paths you cannot tread. The raven brings back knowledge: the enchantment nodes that power the barriers, the location of the nearest exit, the patrol schedules. Patience becomes your weapon. Weeks pass, then months. The overseers grow lax, assuming you are too broken to rebel. You bide your time, gathering bones piece by piece, building an ally for your escape—a massive skeletal beast formed from the remains of creatures long dead. Comment too long. Click here to view the full text.
>>6173424>>6173552+1
Rolled 5, 2 = 7 (2d5)No update today, next post likely tomorrowMystery dice
>>6174023QM?
>>6176905Ded, I fear.
>>6177279dead again. RIP
You are an inhabitant of the Nameless Realm. This land is a land of countless paths to power, strange locales, powerful artifacts, and people who take them.Cultivators on the path of ascension.This is not who you are. You are one of the many more people who lead normal lives, far from the ones who grasp endlessly for power and their matters. Farmers, medicine men, nobles, whatever.Yet the past few hours of your life elude you. You wake up in a strange place with 4 others, equally confused. The floor and walls are a cold smooth marble white, pillars rising far into the darkness above.There are 3 paths ahead you, each one leading into a chamber...full of books. Tomes, manuals, and scrolls on topics which elude you. Though you're certain the contents within are invaluable, should you choose to study it.Each chamber is marked with an intricate symbol. One of a sword. One of a pond. One of a mirror.---This game will take 5 players, first come first serve. Provide a name and 3 aspects of your background or personality from which to draw insight from, excluding any familiarity with cultivation.Comment too long. Click here to view the full text.
>>6169617>Activate speak before he thinks.Be quiet stabbt stabby loudmouth. You do not honour the wood by playing with string, merely a maggot!
Hey guys, going to be taking a small break here. Completely dogshit mood because my phone completely bricked itself yesterdayHoping I'll be able to recover the stuff in storage. Unsure when I'll be back exactly, so stay tuned
>>6170206GL QM.Thx for the head up.
>>6170206goood Luck QM. my thoughts are with you. had that same thing happen last year as well. hope it goes better then for me.
>>6170206Hey qm;Hope your mood sweetend and you unbricked the phone.
Thump.Thump.Thump.Thump.You feel it in a pattern, hitting your head, always in rhythm, like the march of a one-legged soldier. The swiishing sound of rustling leaves accompanies the beat as you are dragged by your leg, somewhere, by something, in a place you do not know. It remains foggy and unclear, yet you cannot think why, as if it had always been so. The visage above you is muddled into a sea of green. A forest, perhaps? You try to turn around and look, then try some more with little success, unsure of how to even move. The thing that hits your head must be the rocks on the ground, yes. You are certain of it. It is not an comfortable feeling. You feel you will be hurt seriously if this continues.You try to raise your body, yet you cannot will it to do so. You feel so weak and lethargic. You feel so tired. Such a simple act seems impossible to you now, no matter how hard you try. But why were you trying? Yes, the thing carrying you, the man. You try to look, but yet again, your eyes themselves seem to be unable to comply, blinking slowly and tiredly, a blurry form just at the corner of its fields.You try to call out to the man, to try to get him to stop, and what comes out is nonsense, garbled and unsure. Can he not hear you? You want to stop. You try to move your hands, to grasp upon a root, to stop these hurtsome rocks, but when your hand grasps upon the root, you feel pain, and quickly let go, quickly falling past you as you continue to be pulled. There must be thorns in the roots...if you hold on, you will surely be hurt. Yet if you do not, the rocks will do the same. Is there nothing else? Must all your choices lead to pain? You want to stop...you need to stop...stop...You open your eyes.
>>6178979>Advance forwards and take the hill
I'm closing the vote for 'Advance towards the Hill'Sadly, there will be no update today as i'll be preparing everything for the battle. I've been having paticular trouble finding a way to make it 'easier to understand' than my one-shot, like being able to roughly tell how damaged a unit is.
>>6178979>Advance forwards and take the hillI know the vote is closed but want to get my vote in anyways! >>6179417No rush, looking forward to what you have put together!
>>6178979>>Advance forwards and take the hillAlea iacta est.
>>6179417>I've been having paticular trouble finding a way to make it 'easier to understand' than my one-shot, like being able to roughly tell how damaged a unit is.A suggestion is if you're doing text updates, then maybe just some status like fresh, wounded, battered, broken, disoragnised, routed or something like that. Some progression from full health to defeated (in the same sense that completely killed or routed are defeated but maybe routed could be rallied back to disorganised and then back to battered?)Or otherwise if you want to track it visually on the map along with the unit emblem, you could use progress clocks (pic rel) and fill in slices of the clock to indicate how much health is remaining.But can I also suggest that when we're approaching the hill, that we leave or set up our artillery on the reverse slope so that it is out of view. We can also hide the majority of our force out of view potentially really, but depends on the terrain. And then if the enemy has their own artillery then we can destroy it before they know that we have any (from the one-shot it wasn't necessary to have line of sight for artillery).
Ensuring that you have no direct sight of the unknown foe, you instead look through the various sensor data to predict enemy fleet movement. They appear to be hell bent trying to close the distance, burning at full speed even when one of their destroyers is brought low by concentrated lance fire. Seemingly ignoring the loss, the enemy, either brave, cold, or mad, continues its advance.Due to your peculiar situation, you are incapable of proper coordination. Considering how extremely you were affected by just looking at the foe, you naturally have strong concerns about the humans aboard the Deimean vessels.Considering all dangers, you had reached but just single solution for the issue – nuke the bastards, as an old saying goes.Now, the biggest issue at hand is of course the fact that you have no means of control. You would be unable to deploy more powerful weapons that would require your direct guidance. The issue for autonomous weapons is also out, you’d rather avoid the worst-case grey goo scenario.Everything combined leads to the simplest of weapons. In this case, a dumb weapon, a nuclear device. Sundial – the most powerful nuclear weapon available to you, easily capable of cracking planetary crusts and potentially destabilising entire worlds. Generating enough force to wipe out entire continents at its lowest charge and cracking worlds open at the strongest, this is the most primitive and powerful of your weapons. Just the shockwaves generated by these weapons are powerful enough to potentially level entire mountains and level the terrain into smooth plains. Of course, lacking atmosphere, the destructive capability is vastly reduced, which is why this specific variant is a two-stage device, creating temporary gravitical distortions, pushing the explosions away whilst at the same time moving nearby hostile vessels towards the explosion.
>>6179689>LatinEuclid was a greek mathematician and Eirene, Eupheme and Dynamene are minor deities from the greek pantheon. Gladius is the only latin word I put forward...
>>6179689Greek, Latin, Spanish, French, Romanian: at the end of the day, all the same language.
>>6179558The construction drone reminds me of Half-Life 2 combine drones. I wonder if they go around blinding people at random.
>>6179548>>The Deimean’s have their own naming tradition, allow them to keep it for these ships.>They had already sacrificed enough. You shall not use your masters’ descendants as political pawns in a pointless ego driven game ! Allow them to do as they will.
>>6179548>>6179550>These are ancient ships of your enlightened masters, naturally you shall name them. (Write in names or a general theme for all ships or the individual classes)- Nelson Class Carrier – Universal- Corvus Class Fire Cruiser – Engine of Light, Mankind Spear- Geobukseon Class Armoured Cruiser – Final Word, Peace Maker- Hyena Class Frigate – Zanx Courage, Righteous Forge, Divine Labor, Eternal Guardian, Justice Wing, Celestial Punishment, Paladin of Duty, Freedom Nest"How they truly deal with the real world remains to be seen."uh-uh. >They had already sacrificed enough. You shall not use your masters’ descendants as political pawns in a pointless ego driven game ! Allow them to do as they will.>(Write in)Comment too long. Click here to view the full text.
The camera pans across a dimly lit room filled with scattered papers, a torn wrestling poster, and a single, battered championship belt sitting on a desk. A figure in a sharp, if slightly rumpled, suit stands up and adjusts his tie, staring directly into the camera. It’s The Commish.“Alright, listen up, folks. If you’re here, it means you’re ready for something different. Something wild. Something… Smack Talk Wrestling Saga.“Yeah, I used to run the show over on Substack, and let me tell you—it was legendary. But legends don’t live forever when the platform pulls the rug out from under you. No matter. The Commish doesn’t quit. And now, I’m here, ready to rebuild the greatest wrestling universe this world has ever seen!”He slams his hands down on the desk.“But I can’t do it alone. A league needs wrestlers, rivalries, and a whole lot of chaos. That’s where YOU come in.”How It WorksThis isn’t your average wrestling league. Here’s how the Smack Talk Wrestling Saga will unfold:1 Weekly Schedule:Comment too long. Click here to view the full text.
1. The CommishGimmick: Wildcard (authority figure)Backstory: Once a train baron with dreams of running the rails of the wrestling world, The Commish saw his empire crumble due to his over-the-top ambition. Now, he’s traded tracks for turnbuckles, ruling the league with ironclad rules (and occasional chaos). His mission: ensure the best show on earth, even if it means stepping into the ring.Signature Move(s):The Whistle Stop: A sudden chair shot from out of nowhere.The Final Say: A sleeper hold with "time’s up" theatrics.Strengths: Charismatic authority, manipulative, and excellent at stirring up rivalries.Weaknesses: Can be overwhelmed by too much chaos, prone to favoritism.2. GrannyGimmick: HeroBackstory: The league’s beloved matriarch, Granny is a tough-as-nails cook who loves wrestling almost as much as she loves pie. She’s the moral compass and disciplinary figure who won’t hesitate to use her rolling pin to knock some sense into anyone causing trouble.Signature Move(s):Rolling Pin Special: A surprise strike with her trusty kitchen tool.Granny’s Gravy Lock: A submission move that feels like being stuck in a holiday dinner forever.Strengths: Unshakeable resolve, a fan-favorite, and sneaky with her weapons.Comment too long. Click here to view the full text.
4. Luscious LocksGimmick: VillainBackstory: Once an unassuming hair stylist, Luscious Locks became obsessed with her reflection in a cursed mirror tied to the Aeloria Effect. Now wielding hair imbued with magical properties, she’s out for power and glory.Signature Move(s):Aelorian Braid Slam: Her hair braids itself mid-match, whipping opponents.The Tangled Top: Spins her opponent using her magical hair, leaving them dizzy.Strengths: Mystical powers, unpredictable in the ring.Weaknesses: Overconfidence, vulnerable to psychological attacks.5. Joe Joe Sausage HeadGimmick: VillainBackstory: A former sausage magnate turned crypto-scheme mastermind, Joe Joe’s dream of financial dominance crumbled with the WienerCoin debacle. Now, he’s on a mission to regain his fortune and clear his name—or double down on chaos.Signature Move(s):Sausage Slam: Throws actual sausages at his opponents for distraction.Blockchain Breakdown: A crushing suplex that “destroys all stability.”Strengths: Resilient, unpredictable, and loud.Comment too long. Click here to view the full text.
what's with the shitty AI art in the op? there's plenty of wrestling pictures out there and all that using this slop does is make me want to leave this post then never interact with you again.
The post is most about playing an interactive game then the art. Sorry you feel like never coming back. i hope you do make a character and try it out, i invite you to add the art.
You find a an ancient map from the old continent your people came from a long time ago, fleeing from an ancient undead plague. The plague seems to have stopped, and so the continent should be rife for conquest!You assemble a team and traverse the waves!You have up to 1000 points to prepare your voyage (you can spend less if you want, but not more).Ships (you need enough ships to carry all your people and stuff, otherwise some of it will be left behind):Caravel (capacity for 30 people - it is a sailship, can't move without winds) - 50 pointsRowship (capactiy for 50 people - it is fast but has no weapons, can only ram) - 100 pointsGalley (capacity for 200 people - big and slow, but carry several ballista, can sail and row) - 500 pointsPopulation:Comment too long. Click here to view the full text.
>>61555931-Galley (capacity for 200 people - big and slow, but carry several ballista, can sail and row) - 500 points1-Legendary Fishermen 50 points1-Legendary Strategist 50 points 1-Legendary Soldier 50 points3-Master Schoolteachers 60 points10- Skilled Woodworkers 50 points140-Unskilled Laborers 140 pointsCharismatic Leader 100 points
>>6155593Caravel x6 - 180 people capacity = 300 pointsSkilled Laborers:Fishermen 12x - 60 pointsApothecaries 2x - 10 pointsCraftswomen 4x - 20 pointsDiplomats 4x - 20 pointsEngineers 4x - 20 pointsFarmers 4x - 20 pointsGatherers 4x - 20 pointsHunters 4x - 20 pointsJewelers 1x - 5 points (For pearls)Managers 4x - 20 pointsMedics 4x - 20 pointsComment too long. Click here to view the full text.
Or do we need to spend points on food and such, so the population does not starve immidiately?
>>6155679Support this unless we need to rethink food for the voyage and initial setting up
Thread #1 Archive:https://www.dropbox.com/scl/fo/7fem18ut3cdvwtl023tk1/AFSvBTcmGh-HIWJReZVB-vw?rlkey=7i5c5fe3d3jrft2771yqz3g23&st=lhj8ip04&dl=0//i've never used dropbox for filesharing before so please let me know if it works. i have the first thread downloaded and i want a full archive to be available. lmk if there's any issues here (or if you can see my decade old uploads lmao)Reconstruction Site (Fire Door) summary:You woke up in a room with no memory of your previous self. Your room was filled with countless books and a small number of personal effects. You met Iris, a middle aged woman with a prosthetic arm and eye; your childhood friend. She gave you a letter from your old self, explaining that your memory loss is due to them "wishing to undo past wrongs". You can use magic, you enjoy art, and you employ several people for a goal which Iris will tell you once you meet them all. Whether not you will pursue this goal, though, is up to you. You eat and perform a simple spell and learn about Iris' past as a soldier and assassin. You decide not to smoke with her, taking advantage of your new lease on life, despite your resentment towards your previous self. You examine yourself in a mirror, revealing a short stature with a smooth face and large nose. You hair is various shades of brown, with brown eyes and thick eyebrows. You wear black jeans, a big green coat, and a t shirt with "LIFE IS ART" emblazoned on the front. You find out the old version of you was named "Pluto", although you don't believe Iris on that one. You decide to meet up with Cairo, a former member of a religious order, and make your way to a spaceship which Iris pilots. You explore the ship a bit, checking out the fridge and opening some drinks.You still have some time left on this trip, but according to Iris, there shouldn't be more than 40 minutes left. You've just had a weird drink from the fridge, and gave Iris her sparkling water, which you didn't enjoy. There's still some ship to explore, some self to explore, and some Iris to explore. What do you do?
When I comeI come hardI come in your face
>>6154735(Are we waiting on choices, or do you want a write in here?)>"Did we... I... enjoy the experience?">>6155238>"...Is this the 'quality' of the music?"
>>6155035//thank you, i didn't know that site existed>>6155280//i can provide choices if you wish, but the one person who replied to my previous thread seemed more comfortable with write ins
>>6155686I'm personally happy to both respond to choices and make write-ins, but listing the various options that can be taken (even if just >'(Write in)' I find tends to help players know that you, as QM, are actively seeking input/responses. Some QM's make multi-part updates, and some of those might be at intervals of hours or even days; so if nothing else a prompt does tend to help any audience know you're actively seeking choices/input again.
>>6154735Sorry you chose not to continue this, OP.
You are L2S Trollhunter Fiona Jarnafeldt, and you think you’re in trouble. Big trouble.Earlier today, you were directing a pair of engineers through the stormdrains with your compatriot, L2S Manhunter Saemus Fahy, as the workers installed a drone nest used to observe the squatter city and plot out the encroaching attack on the city. The mission went fine, that’s not the issue. The squatters have successfully reverse engineered the technology from a pneumatic suit they stole months ago, you put them down handily, and a team is on the way to pick up the bodies for processing. That’s perfectly fine.But something happened.https://www.youtube.com/watch?v=alCtsl65y3oWhile on the mission, your radio transmission was hijacked by a strange caller who claimed to someone named Zephyr, a member of a clandestine research team serving Mother Nature’s Providence known as the Old Oaks. On the call he made a mortifying claim: that no amount of hard work or effort will get you to the promotion you seek, that no number of slain monsters however fierce and fearsome they once were really matters to your ends. The only way to earn this promotion to earn the life and family you’ve been fighting to earn is to sell your soul and morals and to kill a child of the city’s overpopulation. A brand of loyalty seared in to the back of your mind for the rest of your life.Zephyr went on to say that everyone around you in any place of authority has done this. Your mentor, the stormwatch director, even your parents had to have done this. It was either this, or winning the lottery, if you wanted to bring that child that you always wanted, always seeing, haunting you like a ghost, into the waking world. He then made you an offer to try and destroy the system. You took off your radio; you did not want to hear any more of that seditious thought. You thought that a complete dismissal would be enough to prove loyalty for anybody who happened to hear what was said.But then a man in black arrived to direct you to an L4 operator’s office.
>>6178496>Trust Ms. Jousten not because she's your boss, but because she values the well-being of children just as you do... Right?
>>6178555+1
Votes tallied! Even if they don't all say the same thing, I get the sentiment.Because I can't write for a couple days this next week, update tomorrow!
>>6178491>Lalli ogles you disconcertinglyoh how the tables have turned, Don Reggie
>>6177676You presume correctly!
"It all comes in threes, in threes, threes..." the caged one cackles as the crusaders finish their third barefooted lap around the mine. The sun scorches the skin and blinds the eye, it's noon in the outskirts of ancient Eridu. Just short of twenty men they are, the long road has tattered them in numbers, in garments, in meat on bone. Yet they persist in their tiredness, performing penance only days after the finish of their long journey. There is no other way, two nights have passed here, two nightwatch squires have gotten sick. The bishop Adhemar blames his own sins, Ceolmund blames the dirty water that gathers in black puddles everywhere, some blame the one in the iron cage, that is dangling off of rudimentary mine crane high in the sky. Away they were from the glorious battlements of Francia, Adhemar knew, now the humble wooden structures for transport of broken rubble made long ago were their new palisades."If Jericho's walls fell after three rounds of encirclement, now let our walls never fall, Saint Michael, as we are paying the same price for the opposite... " Adhemar, leading the procession, finishes their barefoot penance with churchly monologue, extorting health and success from worship worthy figures from the cannon. Behind him are the three knights in the expeditionary group - the german twins Godrick and Gebehart, stuck shoulder to shoulder as always, and behind them - the englishman Ceolmund the Paragon, who is now ordering something to the men..."Osbert and Thorley, fetch fresh water from the hills we passed as of late, as to rid our bloodied feet of those black pebbles and to bring relief to the two sick boys in the tents... Riley and Aldwin, send the Assyrian to those native abominations and get them back to mine work..."Someone needs to stand guard tonight, the leaders decide it should be one of them this time.>Ceolmund the Paragon>bishop AdhemarComment too long. Click here to view the full text.
https://suptg.thisisnotatrueending.com/qstarchive/2024/6152987/Here you go anon
>>6167366thanks, qm
>>6164933Definitely agree with that. I wonder what the backstory is for how Adhemar was able to contact both St. Agatha and Hertha and how he would have incorporated Hertha when he is Pope. Would he try to syncretize her worship into the church or would he set up a secret order within the church to take over after he is gone?
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>>6167473Agatha you can kind of infer was attained through his piety most likely, but as for Hertha? perhaps some kind of goethic demonology?Or in a similar kind of way as the Nephilim was attained.
"Please?"You cross your arms. "No.""Pleeease?"Your arm remained crossed. "No."Your old colleague, Lux, spread her arms on the circular table. She clasped her hands and shook with her head flat on the table. Her blond hair shimmered under the cloudless sunny day. A gentle breeze waved past, cooling the surrounding area of the outdoor cafe you sat in. Her canine ears drooped down."How did this come by anyways?"Comment too long. Click here to view the full text.
>>6176761>>6177666Writing.
You stayed devoted to your objectives like a professional that you are. You look back at your students, eyes wide and shoulders trembling.“Instructor?” “Get back to the academy now!” You turn back and draw your knife and hatchet then sprint into combat with your old mate. The cultists were quickly crushed, figuratively thanks to the support of other teachers and literally by Mountain’s breach hammer. Unlike the falchion user, these cultists were civilians, had to be, they neither had the combat experience or the mjoll. After the fight ended, you and Mountain got the notification that the Crown Contingency eliminated or apprehended the rest of the cultists. “Guess it’s over.” Mountain said with a disappointed sigh. “This fight isn’t even worth drinking for. Let’s go yeah?”“Yeah.”The rest of the week the students were given a break. Next monday, you had the students return to class. The two students who were supposed to be next, Fern and Sirys, dropped from the tournament. Two students were left. “Xu Chochu.”Comment too long. Click here to view the full text.
>>6177975>“Xu Chochu.”>Xu Lingwen returned with a tri-staffso what's her last name ?>Calpurnia Lex
>>6178225It's Xu ChochuSorry for the typo, I'll take care not to do it again.
>>6178225+1xu
you haven't been in the city for years, you enter the market district and take a cursory glance, when your fleeting glance happens to fall on the stall of an old goblin woman, her eyes light up and she rubs her hands together as she looks at you with her bile-green eyes. she engages you in conversation and shows you her wares. some of the 'knives' are simply broken, rusted swords, some of the more well-kept pieces have clear signs of use such as dried blood or pooled poison that has clearly passed its expiration date that stains the bronze. "come, come see my wares and trinkets, they will serve you well and mighty" she flashes her yellow uneven teeth. what is your next move?
>>6153477>+1
>Ask if she is of amy relation to Yogurt, known to some as Yoda
>>6153471>ask if the poison being expired makes it more or less deadly
Does she have anything to suit my profession, interests, or present needs?Is she covered by the Merchant's Charter?
>Humor her and ask about pricing.