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You are King Lot of Lothian and Orkney.

No, that's wrong.

You are Kuroda Haruka, once a 16 year old student of Kusatsu High school. Former Class President of 1-C. A forgotten but GENUINE member of the Kuroda samurai clan.

After surviving a supernatural attack on your class trip, you were carelessly left behind by the magical girl group Knights of the Round Table in a place called Avalon.

It's the start of your troubles.

In the span of less than a week, all knowledge and proof of your existence have been wiped away by a hostile outer force called 'the World' by residents of Avalon. All because you have gone 'widdershin' and became a 'Lost Child'. You've been blessed with magical powers and become King of Camelot, but it's a paltry compensation for what you've lost.

If you want to return to your old life, to your family, to your friends: You must take back what is yours.


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Rolled 6, 1, 4 = 11 (3d6)

1 success.
Also, we'll end the thread on this note!
I have ran out of possible ideas and need to generate some more.
How is that 1 success? We got one 6. Is the 4 not enough for 2?
Only if we can use that no insult perk.
This thing barged into OUR kingdom and ATE two of our goats. That is an INSULT

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With the Supreme Kai of Time Chronoa dethroned, the Demon God Dumplin beaten, and Karn's whole family now able to live in his timeline, things have been looking up for the Saiyan General. But all good things can't last forever. And when conflicts arise between deities, mortals are inevitably caught in the crossfire. Does Karn, the Berserker God possess the strength to protect his family, people, world and reality from their fickle nature? Or are the beings above mortal ken also beyond mortal reproach? This outcome may be up to you.

You the players control Karn, wielder of the mighty Berserker Soul. Granting him the power to fight against gods and other divine beings, to resist their influence and strengths. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has now become the strongest Saiyan of his time. With the power of the Berserker God, combined with That Which Should Not Be and having devoured a soul born of the Abyss itself, his strength is now unlike anything before seen in his reality. But will this newfound strength be enough to overcome the threats headed his way? Only time will tell, your choices can spell the difference between success and failure.

Character sheets and other info:
Help fund quest art commissions and get exclusive side stories as well as artwork here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice

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Just went back and started rereading my old Destroyers' tournament epilogue. And I am in fact an accidental genius, pic quite related.

It's more than a two-hour flight from New Salda to Beerus' planet then to wherever the tournament will be held. Strategizing will be done then, as Freeza wants to go in with a plan.
They call every genius a madman at some point.
Well I’m certainly a madman, because I dropped a spoiler in that king/queen thread
Also Soon.
Time to begin! >>5964863

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In this world, is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of God hovering above? At least, it is true that man has no control, even over his own will.

Alas, they are certainly welcome to try and struggle to deviate from the laws of causality. Such is the case for a human mortal by the name of Vlad Santana. A young man who would find himself at the crux of a story that would eclipse his mere mortal soul.

Character Profile and abilities:

Previous Thread:

Thread Archives:

Rolls will usually be a best of 3 1d100 DCs are context sensitive but transparent when choosing your options.

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Rolled 79 (1d100)

Hmmm... The DC was at 80... What if I--
Nah, just kidding, you've all earned the good ending by now. Last post incoming.
"FARNEEESE!" Your lover's name is the first one that comes to mind as you shout for a medic. Your voice echoes through her eardrums as she jolts awake and takes notice of your situation, soon running over to the both of you and attempting to mend Guts' punctured heart to the best of her abilities.

"There's not one chance in heaven or hell I'm leaving you to rot Guts, the sentiment is the same! You are a brother to me!" You let go of his body as Farnese takes the wheel. "I want to see you with me while we see our children playing and growing in Ilos, I want you to give your wisdom and lessons learned to the next generations. Someone they can look up despite is errors, because he redeemed all of them and managed to climb out of an abyss. Because you aren't anymore that mercenary, that monster, Guts. You've surpass it, the hound is no more. Now and forevermore, you have become your own free man Guts. So I must fight you on this decision, because you deserve to live. To have your own family and friends. You deserve to be a father, a mentor, an inspiration. And my brother."

"I-I'm sorry! His body is already too damaged for me to fully heal him... I don't know if his heart will work well on the long term... I--" You interrupt Farnese by nearly crushing her frail frame under your heavy arms, happy that not only she did not die a few moments ago, but that she helped you in saving Guts, even if he only lives for a few more years.

"You handsome little bastards..." Guts gasps for air again as he places a hand on his closed wound, realizing that he would remain among the living for a while longer. "Fine then, Let me give this peace thing one more chance..." The unbranded swordsman stood up as Lucio hugged him in tears, leaving the both of you with a bright future to look forward to.

>To All The Strugglers: Chapter End.
It's been a hell of a ride, bechii
thanks for running qm. any chance of us getting a time-skip epilogue?

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If you want to play from here, you can, but be aware it's hard for you to do anything covertly All your moves can be looked up by other players.

We need Iraq State and ISIS still to get going.
>Recruitment Ad
Ready for a wargame with a unique twist? Introducing a "Matrix Game" where your strategic arguments and knowledge of history directly impact the outcome. Think Clancy/Battlefield triller intensity with deeper geopolitical intrigue.

>Key Features:

- Argument is Your Weapon: Persuasive tactics earn you combat modifiers. I'll arbitrate, channeling my history expertise and healthy dose of insanity.
- Volatile Modern World: Choose between Central Asia, the Middle East, or East/Central Africa. Expect volatile factions and superpower powerplays. (Mercenaries 1/2 fans, this will feel familiar)
- Hyper-Realistic Conflict: Amplified economic and technological factors fuel relentless, plausible warfare (The Pentagon/Analysts uses Marix games).
What sets this apart:
- Historical depth: My BoA in history (Magna Cum Lade) informs a setting where your knowledge matters.
- Player Agency: You don't just roll dice. You shape the narrative and propose lore to build the world collaboratively.

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Rolled 5, 2 + 2 = 9 (2d6 + 2)

Alright I'm just gonna do the same moves as the trial turn, I'm assuming the Fallujah reinforcing is the same modifier since nothing changed
Rolled 1, 2 = 3 (2d6)

For the selling of oil to the Turkish black markets, I'm gonna assume Poland will want to add the additional counterargument that now he has drones up in the air, but I think that argument would be negated since the Kurds want to seize the oil so they can't just bomb the supply trains, unless they actually do want to just bomb them, in which case the Kurds shouldn't be allowed to seize the oil
Either way I'll just roll a 2d6 and you can add whatever modifiers you feel like
Well fuck, already off to a significantly worse start than the trial turn but whatever I can try to bounce back
Iraq demands a seat at the table of dialogue between the Kurds and Poland stating it is willing to make concessions and aid so long as certain conditions are met satisfying Iraq's need for security and stability. (non-military action)

(Non-military arguments) Iraq is a major concern in this battlefield and seeks the cooperation of it's allies in securing the future lest sectarian violence worsens. Iraq knows it needs help but also knows worsening of the situation will lead to detrimental effects to both Poland and the Kurds and seeks to use this to demand a seat at the table

(Military action) Iraq seeks to aid Polish bombardment of IS oilfields by coordinating a strike with them and Iraqi fighters
(Military arguments) Iraq knows the lay of the land and can provide intelligence to Polish air force while IS has very little to none air defenses and are vulnerable to air strikes which will be worsened by Iraqi involvement on the bombardment
No counter arguments against the non-military
Main counter against the military action is that bombing the oil fields runs a very high risk of destroying the valuable resource underneath along with the infrastructure surrounding it, and I'm sure that Iraq would be loath to destroy their main resource, as exporting oil is over 65% of their national GDP and over 90% of their government's revenue, being 94% of the country's exports. This means that any of their airstrikes will be small and ineffectual at best, due to not wanting to damage the oilfields.

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A dumb kid stands in a cell. He doesn't know where he is or anything about his situation in general. Though he probably had a name before he was here, he will be given a new title to mark this new chapter in his life.

What will the name of this stupid child be?

(P.S: My trip might change since I'm trying to guess the old one I used for Desenex Burger)
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Wait, if we they don’t have hands, then their feet must be like hands then! They’re evidently not even human so let’s test our feet by offering up a feetshake to Big T and then Mommy. I don’t care if Mommy happens to be a man, it’s the current year, men can be mommies too if they try hard enough.
I now regret this vote,
Attack it
show the new guest around the many corners of your room
and even the state of the art hole that was recently installed

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>New Game

Please select difficulty:

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It takes but a single moment for you to confirm the deal written out, and you sign without even a second thought. To hell with being an attack dog on a chain!

Your signature- Goro Akechi- pulses, and you feel lighter in your very soul.

Watching the crimson characters burn through the contract, the man(?) in front of you lets out a laugh.

“Enjoy your rest, then, boy. The fetters of that control freak shall be removed, and your freedom to run rampant granted as best I can.” He says with a smile, far more normal looking now. “Be aware, though. You will have to play by my rival’s rules to reach your full potential. Do keep your eye out for others you can cooperate with, aside from myself and the attendant here.”

With a final, maddening laugh, the man claps his hands, and you can feel a dreamless sleep taking you again…


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(3/3, pardon the bad breaking)

How do you spend your day?

>Business first. Clean up the target immediately.
>Spend some time relaxing. There is that lounge in Kichijoji you enjoy visiting… Perhaps darts or billiards would be a nice way to spend a free day.
>Visit the exhibit. A free pass is a free pass, and it doesn’t hurt your image to be seen as sophisticated…
>Write in

>But yes, Akechi Quest time, Chaos Bois
>isit the exhibit. A free pass is a free pass, and it doesn’t hurt your image to be seen as sophisticated…
>Visit the exhibit. A free pass is a free pass, and it doesn’t hurt your image to be seen as sophisticated…
>Business first. Clean up the target immediately.

It was a sunny day in the region of Mount Paozu, one of the few places left untouched by the ravages of time, and the advancement of human technology. You find yourself currently in meditation in a lush, green forest surrounded by countless debris on an open, smooth floor. Your eyes closed, your rhythm in tune with your surroundings, with each deep, relaxed breath you take you feel closer to the intrinsic forces that embody nature. Your body was relaxed yet firm, not showing any sign of weakness or lack of guard despite your relaxed state. Several birds had perched themselves onto your broad shoulders, treating you no different than the venerable trees in this forest meadows.

Naturally, you were undeterred by the birds, already deeply engrossed in your meditation as you took a state of mind found in a fugal. This fugue-like heightened concertation made you aware of the Ryuo or dragon's flow, the natural floodgates of one's energy. As well as the ambient energies that exude around one's surroundings, stemming from the Ryumyaku or Dragon Veins. Essentially, the leylines of the planet and the crystalized network of power, with the earth's core serving as its nexus point. Learning how to be in tune with such ancient paths that flow and crisscross each other has in turn helped you understand your floodgates.

As you are now, you were linked with the world, thus able to see far better than with your eyes. An extrasensory perception akin to clairvoyance as the slightest vibrations, shifts in the air currents, and faintest of sounds were known to you. Although you were as clear as the calming streams found in Mount Paozu, your sense of self was rather foggy. Be it peace of mind or the presence of the mind, you were having trouble achieving the Mizu no Kokoro or Mind and Heart like Water. Sure you were sensing and processing everything around you as if you were right then and there. Unfortunately, this was only scraping the surface.

In truth, you can barely detect a person's thoughts, emotions, and even personality just by picking up the subtle sounds they produce consistently. Or learn how to sense the natural energies of a person, including one's very own life force, and quantify its volume or potency. According to your master, these were just the surface values of the innermost secrets of Senjutsu or Sage Arts. Things like bending the flow of fluids such as vapor, or exerting invisible forces such as shockwaves in Kiais shouldn't be your end goal. Especially since you've yet to fire the true form of the Kamehameha, your master's signature technique.
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Doot when ?
Sorry, just needed a week break to take care of some things and get my moral back up considering the whole declining interest and me trying to think how to bounce back from this and reinvigorate interest to the people still sticking with me.
could've warned us at least. thanks for not flacking.
these things happen, but im all caught up nonw at least and will hope to post regularly with write-ins again

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Fifteen years ago, the two columns emerged from the frozen northern wastes and descended into the arctic circle. Now, two great cities slowly emerge, one populated by dwarves, the other by Oceloti. The people of the two realms toil beneath the bleak arctic sun, huddle around the fires as the cold wind whips the hardy plantlife around them and roast fatty bug meat on sticks over the crackling flames. Rangers and soldiers patrol the uninhabited wastes, fighting with overgrown insectoids, masons chisel stone slabs, carpenters carve wooden beams the king and thane chose the fate of their people.
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Hey, just wanted to post to let you all know that I am currently dealing with shit and won't have internet for several (4-5) days. With that and all the other shit I have going on I think I'm going to drop out of the quest.
Sorry for the timing and the inconvenience, wish everyone here the best.

Well, thanks for the heads up.
I honestly don't feel like running a (multiplayer) civilization quest for a single player, so I apologize to Brazenbeard and say that I'm abandoning this quest.
Thanks for participating and sorry for the unsatisfying ending.
Ah well. Thank you for running, Lanu. I think it's a shame that this quest didn't really catch much traction, but thank you for persevering for as long as you did.

Also, as last Civ standing, I'm claiming victory here. Victory by default's still victory, right?
>I think it's a shame that this quest didn't really catch much traction, but thank you for persevering for as long as you did.
Any idea for why? I personally think that the pdf rulebook is what sabotaged it. I might try running it again at some point in the future, however, I'll run a few other things before I give this another shot.
>Also, as last Civ standing, I'm claiming victory here. Victory by default's still victory, right?
Absolutely. A shame you didn't get to proper blows with the claymen, but you'd have come out on top.
That'd seem a logical guess to me, since NRP's and Builders and the like often run here - the PDF rules (and perceptions of complexity because of them?) seem the notable point of difference.

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Part 3 has successfully loaded!
Character sheets, shopping lists, and more: https://drive.google.com/drive/folders/1V0eqo-5JEuUwZ-AODD9jkxGMwEhkvn77?usp=sharing
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lodestar:%20Dawn%20of%20a%20New%20Age

Last time, we took control of Gigas as we took to exploring the bustling city of Threespice. There, they met and eventually recruited Gremory, a Demon turned merchant that seems to have restrained its violent urges in the name of self-preservation. They learned of the merchant king Felippe Silversmith's darkest secret using the Lost Art of Scrying, and revealed as much to the local guards, who they were seemingly able to persuade into working with them rather than against them.

They also touched base with the illegal elements of Threespice by participating in an underground fighting arena, where they adopted the crew name of Trinity to fight against a rival trio called the Black Rose Pirates and met with a well-known pirate known as Lobo Chisaki afterwards. While Lobo was working to assemble a list of capable men for our daring pirates to recruit from, the crew decided to find some of Silversmith's most capable men to shake them down for information, finding three viable candidates in the process: The Countess, Jerome Stillwater, and Nocturne Kamei. Opting to handle Stillwater first, they kidnapped him in the middle of his human trafficking operation and took him back to their ship, where they interrogated him for everything he knew before sending him to meet his fate at the hands of the Guard.

As we pick up our adventure again, Ramza and Gigas have just finished explaining their recruitment of Gremory to Val. Although he was initially reluctant, Val was eventually convinced once he learned that Gremory would be revealing all of the secrets and vulnerabilities of Demons to the crew, an exchange most valuable to the would-be Demon Slayer. For now, though...who will we be playing as this time around?

>Ramza Valentine. You're cocky, charming, and killer with a Mageblade. The Captain of your little group, for now.
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder. The pilot of the group whenever Ramza is busy, and the mechanic.
>Gigas. You've yet to meet anyone that can best you physically, or resist your infectious cheer. The Barrelman that keeps constant vigilance over the area to spot hazards, and the rigger to boot.
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Dragon's Credenza is really good, but I'd personally put this quest in the company of Disappearing Hogwarts, Seven Against Thebes, and Cutémon or my top 4. Top five would have to include my own on general principle.
OOC question, were you hoping we’d try the honor duel so you could throw an armored Gaoth captain at us and watch us panic?
Contrary to popular theory, no! It would have been a pretty intense fight, but winnable with the right tactics. Potentially in one turn, even, depending on how rolls went down. After all, you have a spell that conveniently doesn't care how armored your opponent is.
Ah note to self if they're heavily armored hit them with mana disruption.
It makes sense, after all. It doesn't deal any damage, which means the Armor's damage negation does nothing, and being hit with it requires you to make a roll to resist the pain. A good ol' save or suck spell.

You are Cloud Strife, you didn't make SOLDIER and you are tired and jaded because your waifu Aerith got murdered in front of your eyes and a homo with a long sword who is probably compensating for something won't leave you alone. You just want to relax and take it easy.

What do?

>Go somewhere nice and clear mind.
>Talk to second best girl Tifa.
>Talk to best girl Yuffie
>Talk to your best guy friend Barrett.
>Talk to that other homo Vincent Valentine.
>Go to the airship and take a ride with your other best guy friend Cid.
>Pet your pet cats Red XIII and Cait Sith.
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>>Address the immense homoerotic sexual tension here already.
>Inform him that Kefka is a better villain because unlike him Kekfa is intelligent, nihilistic and has a wicked sense of humor.

>Double down and say that even within his own game, Rufus Shinra is a far better written and motivated villain.
>Use the Knights of the Roundtable, the strongest summon in the game
>Inform him that Kefka is a better villain because unlike him Kekfa is intelligent, nihilistic and has a wicked sense of humor.
Kek this was a funny thread, OP

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You are a magic sword.

Long have you slumbered in enchanted sleep within these barrows, until this lesser creature dared to put his hand upon your grip. You sundered his mind and took possession of his frail, knobby body. A kobolin, called 'goblin' in the common tongue. It is much too weak to draw out your powers. It has barely the strength to swing you. But it can walk, can see, can smell and hear. And that will do, for now.

It is time again to renew your eternal quest: to seek your true wielder, the union for which you were forged.

>Chaotic: The blade itself incites to deeds of violence. You increase your powers by slaying creatures of power and authority, and seek the hand which shows no mercy.
>Neutral: The blade is only a means to an end. You increase your powers by amassing wealth and status, and seek the hand which takes and does not open.
>Lawful: The bright blade is not loved for its sharpness, only for that which it defends. You increase your powers by enforcing order and protecting the innocent, and the seek the hand that undoes the wicked.
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>Go with the long-eared goblin, the wekt is more likely to follow the crowd with all the noise they're making

>Go with the long-eared goblin, the wekt is more likely to follow the crowd with all the noise they're making

we gotta ditch this body.
>Go with the long-eared goblin, the wekt is more likely to follow the crowd with all the noise they're making
>Go with the long-eared goblin, the wekt is more likely to follow the crowd with all the noise they're making
>Don't go with either of them, find somewhere to hide and then wait.

An reckoning had come upon our Star Empire, An supernova destruction the heart of our Star Empire, wiping out our Heartland and shattering the communications network we had worked so hard to establish, trade, support, and more...now lost. With countless lives lost in the ensuing chaos.

Forced to form their own governments and states during the chaos, your own faction would form as the state of madness and fear died down as brass tack tactics were set into place. No more running, no more weakness, we needed to tand strong together or die alone.

All that remained was to define your remnant state of humanity...

[State of your faction]
>Nomadic Star Fleet: Former from an military and colonial fleet forming an flotilla to survive, you now wander system to system, wreck to derelict to scavenge and survive.

>Local Provisional Government: Beginning as one of the local primary governments to establish a semblance of normalcy and law, you managed to secure local factories, resources, and more to supply local stability.
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>>Warmechs: Replacing some fighter craft, warmechs were equal to roughly five star fighters and thus took up less space but produced more quality and less quantity.
>>Energy Weapons: Reverse engineering a cache of energy Weapons, the fleet could supply you with Beam and Laser Weaponry on ships and personnel.
We are the Light in the Darkness
>Warmechs: Replacing some fighter craft, warmechs were equal to roughly five star fighters and thus took up less space but produced more quality and less quantity.
>Energy Weapons: Reverse engineering a cache of energy Weapons, the fleet could supply you with Beam and Laser Weaponry on ships and personnel.
>Warmechs: Replacing some fighter craft, warmechs were equal to roughly five star fighters and thus took up less space but produced more quality and less quantity.

"It's gotten rather quiet here." The guardsman would say as he looked out into the green section. Mike scoffed in response, leaning against the glass wall of the chamber where their injured friends rested. "Well, that's good news. Means that the fighting hasn't started yet, or has gone elsewhere away from us." Mike would respond calmly, him looking at the injured men. "I do hope everyone is okay up there thought. That rabbit subject is a real psychopath." He'd mumble, the guardsmen sighing and looking at the upper floors. "Well, so far it's going better than the last encounter. You and your friends really are helping us out a ton." The guardsman said quietly, making Mike let out a deep breath. "Yeah..." He wanted to point out the fact that he really wasn't supposed to help out the guardsmen, yet hesitated. After all, he didn't want to create further conflict between the two groups.

Shortly after though, the two would hear gunfire from above, as well as some distant screams. "Shit, that sounded like Elliot." The guardsman said softly, the two stepping away from the glass wall and walking to the edge of the walkway. The two would look upwards, trying to see what was going on. And a minute after, they heard more gunfire and yells. Finally, they would hear a loud bang followed by watching something burning falling from up high and crashing into the flooded floor below. "Was that the rabbit?" The guardsman asked, Mike trying to get a closer look. "I don't know for sure..." Soon after though, Mike got told over comms that he was needed. "Wilco. Update me on your location, okay?" He'd look to the guardsman, before speaking confidently. "Stay here. I'll be back soon enough." And with that, Mike would start headed towards the other combatants to finally put an end to the monstrous rabbit subject.


This quest is mostly story focused, with no really deep mechanics aside from basic dice-rolling. The story is rather freeform in terms of what choices you can make and what direction you want to follow. What your goal is in this place and who you choose to trust is mostly up to you. Do you want to explore the place and figure out its mysteries? Or do you just want to shoot shit and cleanse this place of monster girls? No matter what you opt to do down here, I will always try to give options for what you can do. You can also always send in your own choices and suggestions on what to do. Either way, I hope to provide a fun and enjoyable experience for everyone. My writing ain't perfect, so I always do appreciate it when feedback is provided so I can improve further.
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Let's not alienate the guys who can give us information while wasting a extremely powerful round that'll come out of our pay and is worth as much as the rest of our non railgun equipment combined.
Not alienating them is why I said make it a warning shot rather than going right for the head

All the pay in the world is worth nothing if we're dead. >>5978784 made a good point about firing at least once for practice before we get in a real fight. I doubt any of us have fired one of these before given how expensive the ammo is, so we don't know what to expect. Any surprises could be fatal against a subject strong enough to require the use of this gun, so better to find out now.

Plus maybe Morgan will finally shut the fuck up after seeing THE POWER
Haha, quoted the wrong post

>>5978835 made the good point
Its not alienating, its called gunboat diplomacy and it would work very well here, as it has many other times. People feel significantly more diplomatic when they realize they are signficantly outgunned.
Also we have very expensive rounds that we want to use when it counts, so its best our boys at least get a feel for it.
>>Focus on a plan where you could just retrieve Artyom, Zaria, Anofelis, Kamara and Chrysidus. They still needed to be saved, and having an intense firefight now was just not worth it. (Write in a plan...)
>>It wasn't worth having a fight or waiting too long. Time for Thaddeus and Anon to pull out the plasma rail gun and fuck these guys up!
Get out squad and the girls, give them one last chance to come clean and if doesn't work, make them our trial shot and demand their surrender one last time.

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A most knightly and depraved lover of women bows out.
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>Airin’s proposal

‘You don’t need to go this far on someone else’s behalf.’

As much as I dislike to hear it, she - is - correct. Everything I have done, from the very moment Aeg made mention of his hat and poster’s theft, was the result of my doing; I chose to make that deal with him. I chose to visit that teahouse. I chose to talk to the staff, talk to Airin, talk to all those people about the white-handed kid. I chose to trail and eavesdrop on those kids this morning.

… but none of it is an OBLIGATION of mine, and neither is confronting those kids. I’m not playing this game again. I bow out.


There exists a practice: When entering the domain of others, and a house of worship - as sign of trust - you disarm yourself and remove headwear as to not shroud your appearance. Us, the freefolk of Sablestream, follow this - as do the Dawnfallfolk, and no doubt many other countries. Except low company. But if I am to catch them, I can’t be caught for a lack of fighting back - such a thought flashed across my mind as I tighten and loop the belt around the right thigh for the last time.

Finally getting some practice with arms was a welcome relief from all of today’s… everything. It took a good few minutes - finding the handiest position to carry, the method which could bring my weapon into action as speedily as possible - but I could say with confidence it would take one second or so. During the break, I also got some practice with the broadsword; wheeling it around was well for my fingers, having been bound to pen and paper for much of the day.

With the passing of the afternoon hours, the conditions of the lounge - once resembling potted fish - soon returned to a more spacious normality. While (technically speaking) work is supposed to conclude at five in the evening, the upcoming days’ workload made the talk with our superiors particularly long. By time I could leave, it was roughly five-thirty. Thirty more minutes before that yellow-haired kid would make that deal.

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“Here.” Immediately following Airin’s words is the sound of a metallic lid being popped open. She presents - a few inches away from his face - an oval-shaped box packed full of dried leaves. “Jasmine, and chrysanthemum and.. uh.. I don’t recall the other one.”

( … )

After a couple more minutes of walking about the district (and periodically taking a whiff of a thing not completely drenched in blackened oil) did we narrow down the possible locations.

“Hm. No. It’s either this one - or the log one.” Thon flicks his fingers as his sights go back and forth; on one end, at the fringes of the decay, is Old Timber temple - the larger of the bunch, perpetually crowded and loud due to plays scheduled in the nightly hours. Not much privacy for a scalper, either. And getting the mark to leave the district through Screwpine would be an obtuse course.

On the other end, fixed next to the murky rivers, is Cavern Maze temple; a courtyard house turned house of worship, one that is growing more vestigial each day; the excess of plant life around the area makes for quite an inconvenience to traverse, and the docks… excepting screwpine, I seriously doubt anything could live in it. The main reason to even visit is the series of bridges connecting it and the Screwpine Canal road: a short-cut to an existing short-cut seldom used. Doing a sale so close to Screwpine (and far from … outside factors) would lend the scalper a lot more leverage. Only difficulty would be whether the mark trusts him to such a degree.

Airin could have the matter of alerting law enforcement covered - perhaps in better words than any of us - but there’s still the issue of those two temples. We can’t be in two places at once; asking around in Old Timber and a few persons might know of the yellow-haired kid - but the remoteness of Cavern Maze could allow us to find information through… alternate ways. Those old-timers, the few who - do - hang around the place might have seen a few interesting things. Money can go a long way for boatmen and the elderly whose current stations don’t earn them much.

(Of course, taking on such risks - potentially putting myself in such a remote place - is not my obligation; I could always send Thon alone there, but being there myself could help with identification.)

I decide to visit…

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>Cavern Maze - alone
Destiny calls
>Cavern Maze - with Thon
Let's get to know this Thon fellow better.
>Cavern Maze - with Thon

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Lucian, after being tricked into breaking his oaths and marooned on the island of Albion. At one moment alone, he gathered an ally in the form of the beastial Kroxigor Bok. Together with the Kroxigor, Lucian has slain his first of three Beasts of Albion in the form of the Jabberslythe.

Now Lucian must challenge the ancient evil of Albion and find the ancient City-Temple of the Lizardmen, while the terror of his past lurks upon the island.

++The Rules++
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>If you mix votes together without modifying them in any way, I reserve the right to employ your top most pick as your vote. Claiming it as a write-in won’t work either unless you modify it to convince me otherwise.
>The aim for rolls is low. Crits override (1’s overrides 100’s)


For the update schedule expect to be semi-daily with the chance I disappear for a week. If something comes up for myself I am placing that before this quest, so that should be kept in mind.

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>>Moon Dragon
>Moon Dragon

Moon dragon it is. Kind surprise no one went for the Nightmare Dragon.
I'm worried about it being chaos tainted to be honest.
Shysh is not Chaos Taint, if that was the worry. Now that I think about it I don't think any of the winds of magic are tainted by Chaos...

I guess Chaos is like an additive.

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