Bright dawning days and solar rays and high suns - and flashing blades and other things.Looks like they're going to make a fight of it.
Is it always this warm out here? The sun bakes the sand and you with it, until somewhere along the wandering paths you end up more sun-scarred sand than human being.---But it was not always like that. They tell tales this place used to be comforting, even, all shade and shadows and running rivers. Check nooks and crannies of old places, you'll forgotten buildings stick out of the sand. The bones of old peering out from the veil of time, and we the little scavengers among them. Wonder what one might find, if one goes a seeking in a place like this. Maybe that's why you signed up for a Scavenger Company? They pay is good. The work is ... interesting. The people are rough sort, but neither the worst nor the best. And yes, a fair few of them spend more time fighting than they have guarding scholars or trading old detritus in trade-camps. But others don't know which end of a blade is the sharp one, and most everyone here is kinder than they are cruel. The difference between a scavenger and a mercenary is . . . slim at the best of times, but to a professional, it matters. You don't just kill people for money. You're not a thug. A company like this? It has Standards. Which is bound to be why the Client - some dame go by the name of Ink - hired the lot of this varied company for a small task that's starting to spiral out into a big one. -->Sign up, sign the contract, sign on. Check the Company muster, then fill out your relevant papers here, below. We'll need a name to call you, and you'll have to tell us a little about what it is that you do. #Name -Metrics Vitality 12 Stamina 10 Focus 10 Action 9 Speed 2 –Stat Will 10 Health 10 Grit 10 Sense 10 React 9 Lethality 1d6 Threshold 1d6 –Kit Uniform, DR 2 Shortblade, Sharp Shield [18 HP, 3 DR, +2Def] Empty Pockets 2 Bandages, 2 Torches, 2 Bags of Salt -Secrets #Thoughts 10 #Influence 10 #--? -Traits !Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina !Professional 1: Get +1 Will when Resisting Terror--Don't worry if you've never done something like this before - you'll learn quick. It's a kind of play by post multiplier narrative chess game, where the world tries to kill you. There's a loosely coherent story, too, but you don't need to be too deep in the details to tag along.>https://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3FOh, and dice a dice+xd6 in the options field - you'll want to know that to do the job you pick. There'll be some details later, but for now, just get settled in.
The Redsnake Strikers would like to report initial contact with Windsworn archers on the ridgeline! Uh--- this is a little ahead of schedule, we're still mustering and getting ready-- hurry it up! Looks like we're engaging early ! !
Better try to recall all that training you had, going in here - though it really doesn't get much more complicated than spending AP to move and do, 3 AP for a major action, and remembering to keep your wits about you.Of course if you want a few more details, maybe remember your basic training.
In case you know a trick or two about worldbending, you might want to brush up on that as well. Though that doesn't get *much* more complicated than remembering to link to a target and then enforcing your will on it.
Of course a certain kind of soul might want to wonder about advanced interactions and little oddities of these here proceedings. Command cautions that you really don't need to overthink it, and that doing so is likely to be detrimental to your mental well being, but certainly people have asked many questions before you and will continue to do so - you *can* perhaps find an answer here?
>>6139422#Icarus (of the Reiklands)=Metrics=Vitality 12 // Stamina 13 // Focus 13Action 9 // Speed 2=Stats=Will 10 // Health 10 // Grit 10Sense 10 // React 9Lethality 1d6 // Threshold 1d6=Kit=-Equipment-Weaver's Whip=Secrets=#Iconotheurgy13#Analysis12#Wards13 (Base 10)#Rope13#Strength11#Armsmaking10=Traits=!Through Clenched Teeth 1!Of Edges and Insights 1!Threshold DR 1!Mass Shunting!Float Warding!RAT CRIME 1!RAVEN CRIME 1!HOUND CRIME 1!Armoured 1> Reporting in
>>6139422#Markhan-MetricsVitality 11/11 Stamina 13 Focus 13Action 9 Speed 1–StatWill 11 Health 10 Grit 10 Sense 10React 9 Reputation -2 Authority 2Lethality 1d6+1 Threshold 1d6–KitBreacher's Kit, 6DR, 3DR on LimbsShortblade, SharpHalberd, Two Handed, Sharp, Impales, ShattersShield [30 HP, 5 DR, +2Def]Dunerunner Dustcloak [???]Empty Pockets1 Bandage, 2 Torches, 2 Bags of Salt1 Citation for Valour-Secrets#Thoughts 9#Influence 11#Polearm 14#Small Unit Tactics-121.4 Inspiration-Traits!Through Clenched Teeth 1!Of Masks and Mettel 1!Armored Advance!Incredible Impressive Bruises!Trophy Taker!Deflection Angles>Removed trait descriptions for brevityMy one desire... is nobody turns a body into a Shambling Horror this time
>>6139422#Rion-MetricsVitality 12 Stamina 13 Focus 13Action 9 Speed 2–StatWill 10 Health 10 Grit 9 Sense 12React 10Lethality 1d6 Threshold 1d6–KitUniform, DR 2Shortblade, SharpPaired Blades, Sharp, Throwable Follow-up every 3 MarginShield [18 HP, 3 DR, +2Def]BoostKit: Fuel 4/4 Speed 4WispCloak: +1 ReactionBits of kibble: Animals like more2 Bandages, 2 Torches, 2 Bags of SaltCoinbits: 1Inspiration 0.8-Secrets#Thoughts 9#Influence 10#Gearwright 12#Close Quarters 13#Pathfinding 10-Traits!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina!Of Cold Winds 1: If start unengaged Add rank to speed. If engaged Bonus DMG to first attack hit.!The Flow: When you Defend, you perform multiple Step-Dodges. When you attack, targets get -1 skill.Ssssh!With These Hands:
>>6139422>Reporting in>Remind the universe that my previous action involved having myself Form Up on the Powderhands, not to order them to form up on me.#Scarlett-MetricsVitality 12 Stamina 13 Focus 13Action 9 Speed 2 Inspiration 0.2–StatWill 10 Health 10 Grit 10 Sense 10React 9Lethality 1d6 Threshold 1d6–KitUniform, DR 2Harquebus (4d6 Impact, Likely to Terrorize; Malfunctions 16+; Reload 3 AP; steps give -1 Accuracy; +1 Club in melee)Shortblade, SharpShield [18 HP, 3 DR, +2Def]Trapping KitEmpty Pockets2 Bandages, 2 Torches, 2 Bags of Salt2x Scarflask-Secrets#Thoughts 10#Influence 11#Gearwright 12#Muskets 14- Modern War: Throw a small powder-charge for 3 AP, Malfunction 14+, 2d6 EX.#Poetry 12#Weaving 12#Authority 11-Traits!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina!Of Hopes and Fears 1: Add Rank to resist terror; Major action to reroll Will for nearby ally; +1 to Influence and Thoughts!Well Read!Well Mannered!Crystaline Voice
>>6139636name
>>6139433>Move 5 hexes NE as we prepare for the assault. #Decimus-MetricsVitality 12/12 Stamina 8/8 Focus 10/10Action 9 Speed 1 (oh, consequences)–StatWill 11 Health 10 Grit 10 Sense 10React 9Lethality 1d6 Threshold 1d6Authority +1, Rep +2–KitUniform, DR 2Shortblade, SharpShield [18 HP, 3 DR, +2Def]Spear - R2, Impales, Throwable R?Thaumatheurgy Kit-Whitebone Needles - Wards 12. They taste like seashells and cement.+Abjure: 3AP, T harm to Entities or T ablative shielding vs. specific dangerCarved Spiderwhale Figurine+Worldlink - I am linked to all the items in my hex which do not resist me.Pockets2 Bandages, 2 Torches, 2 Bags of Salt, 1 Coinbit-Secrets#Thoughts 9#Influence 10#Iconotheurgy 12#Spears 13#Skittersong of the Deep 14-Traits!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina!Professional 1: Add Rank to Will Rolls to resist Terror!Clever: Adds to insight gained from Thoughs and Sense. Test 10+Rank to try something Clever.!Short Descriptor: Clever Theurge who Carries Regrets and Sleep Debt.
>>6139422#Wicklighter-MetricsVitality 12/12 Stamina 13/13 Focus 13/13Action 9 Speed 2–StatWill 11 Health 10 Grit 10 Sense 10React 10Lethality 1d6+1 Threshold 1d6–Alchemineering KitUniform, DR 2Shortblade, SharpShield [18 HP, 3 DR, +2Def]Empty Pockets2 Bandages, 2 Torches, 2 Bags of SaltLongblade - +1 damage, Sharp0 Coinbits-Secrets#Thoughts 10#Influence 9#Filching 10#Alchemineering 12#CQC 12#Blades 16-Traits!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina!Of Malice and Mirth 1: If unengaged, add rank to first skill test. If engaged, add rank to all Reaction tests!Rikovan: Can spend Focus as I would Stamina, and always regain at least 1 Focus when I Recover!Dangerously Lethal: Test against 10 + lethality modifier (the +, not the d6) to be lethally dangerous or to know how to become such!0.6 Inspirations!1 Authority, 1 ReputationWe're just deploying, right?
>>6139422I'm here, I'm here#Edward-MetricsVitality 12 Stamina 13 Focus 13Action 9 Speed 2Morale +1Inspiration 0.6–StatReputation -1Will 10 Health 10 Grit 10 Sense 10React 9Lethality 1d6 Threshold 1d6–KitUniform, DR 2Shortblade, SharpShield [18 HP, 3 DR, +2Def]Harquebus [4d6 Impact, Terror, Malfunction 16+, 3AP Reload, -1Acc per step, +1 Club in melee]One Memento [Locket with her picture]6 bits2 Bandages, 2 Torches, 2 Bags of Salt-Secrets#Thoughts 9#Influence 10+2 Fast Talk#Alchemineering 13 [First Aid, Salt, Gas, Smoke, Fire, Oil, Salt, Acid, Stimulant, 1AP=1 point or huck 1d3 with major action]#Muskets 13#Small Unit Tactics 11#Boating 12#Sea Navigation 12-Traits!Through Clenched Teeth 1: When you Recover, always regain at least 1 Stamina!Of Masks and Mettle: If you start adjacent to an ally, they add +1 to all skill tests and speed. Spend 1 AP on behalf of ally!Gunslinger
>>6139433>>6139433>In this year of the Empyreal and Icons above and below. I...WE are here!>Reporting #Caedo=Metrics=Vitality 12/12 // Stamina 13+1 // Focus 13+1Action 9 // Speed 2=Stats=Will 10 // Health 10 // Grit 10Sense 10 // React 9Reputation 2 // Authority 2Lethality 1d6 // Threshold 1d6=Kit=Uniform, DR 2Shortblade, SharpShield [18 HP, 3 DR, +2Def]Weaver's WhipWhitebone needle [Float Warding]1 BitEmpty Pockets2 Bandages, 2 Torches, 2 Bags of Salt=Secrets=#Thoughts 9#Influence 10#Iconotheurgy 12#Wards 13(10)#Rope 14-[Coiled Spite][Wolfspider Kiss]#Small Unit Tactics 12!Blundering to glory#Religious Ritual 11 (Pytherii)=Traits=!Through Clenched Teeth 1!Of Masks and Mettle 1!Well Read!Threshold DR 1!Wrack Woe=Bannermen and Support=(x6) Blade-11 troopers(x1) Young but well adjusted expert in Triage, Surgery and medical matters