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You're a plague rat.

You don't remember much about your past. Your life before the plague settled within you is a mystery. The plague doesn't affect you, and you're not sure how it would affect others if they got infected. You feel an itch to spread it though. You also feel like you'll grow stronger and maybe learn something about the plague if you do.

Your little body still aches, not from the plague, but rather as if from a long journey making your muscles sore.

Around you, in the dark, is flowing waste, the pitter-patter of water drops on wet stone, and the stench, the unmistakable stench of the sewers. You think you also hear the squeaking of other rats. The stone tunnels stretch before you.

What will you do, little rat?
>Find someone to spread the plague to. A misfit dwelling in the sewers? Other rats?
>Map the area. Check what's above the sewers. Maybe there's something of note within them as well.
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>>6325778
>Why do you think participation petered off?
I can only speak for myself,but I just wasn't really feeling it. I'm not against a "bad guy quest" but I didn't really feel much incentive to run around being a plague rat.

>Were the parts with glimpses of the city's denizens' lives with the plague to your liking
I think that worked against it a little honestly. if the people have complex and sympathetic lives and the MC doesn't, and is just ruining their lives without any motive or catharsis, it just feels... Bad. With a tighter gameplay loop, more dark humor and less sympathetic NPCs, or something else, I could have ignored that. As it was I just didn't get invested. Things might have changed after I left, but that is why I didn't stay.
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>>6325778
6.
It was fun at first with the Ratatouille memes but this is not something I'd get into normally so I just stopped caring. Thing more of my liking called me. Sorry.
I'm with the anons that complain about the sympathetic NPC's. It's important to look forward for something engaging in a quest but when the objective is simply to be a walking tragedy...
>>
>>6325832
Looking forward to it.
>>6325858
>>6325874
Hmm, I didn't expect the pov that the relatability of the characters would be averting. I guess that's something to expect when you portray suffering. I think I just had little connection to them as a QM, viewing them as plot tools, didn't expect that players would be so invested in them. Something to keep in mind.

>I'm not against a "bad guy quest" but I didn't really feel much incentive to run around being a plague rat.
>It was fun at first with the Ratatouille memes but this is not something I'd get into normally so I just stopped caring. Thing more of my liking called me. Sorry.
I see. Maybe if the quest ran longer, I could've reached some more dramatic parts. I had some ideas about Plague being one of the 4 horsemen of apocalypse with the other 3 having their own "heralds" and the plot would be something like looking for a way to cut off the connection while you're forced to be a walking biohazard and killing the others. But I wanted to do a oneshot and these were long-running ideas, so I put them away and tried to focus on making scenes that could be shown here and now.

Thanks for the feedback!
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>>6326092
i for one liked the scenes from other perspectives the most
this is an evil type quest so i feel like anons have no right to complain about killing "relatable" NPCs

overall it had an interesting premise and the only real critique i have is that it was too short
a tipp i would give you is to work with HP instead of "injured" (but that may get too complicated)
oh and when anons made the "wrong" choice like at the beginning with the guy spotting us in his lab, you should still a roll if he sees us instead of just having it be an instant fail
>>
>>6326768
>i for one liked the scenes from other perspectives the most
>this is an evil type quest so i feel like anons have no right to complain about killing "relatable" NPCs
Interesting! So it's not as one-sided as it looked.
>oh and when anons made the "wrong" choice like at the beginning with the guy spotting us in his lab, you should still a roll if he sees us instead of just having it be an instant fail
I normally would, but I intended this to be a full-narrative quest without rolls as a kind of experiment, so that's the approach I took.

Thanks for the feedback! Only got around to replying now.

File: Character Select!.jpg (317 KB, 1264x893)
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>Select your character to begin your adventure!

>Amazon, Barbarian Level 1, Outlander background, Athletics, Survival, Perception, Stealth and Animal Handling proficiency, greataxe, 16 str, 14 dex, 16 con, 8 wis, 8 int, 15 Cha, Tavern Brawler Feat

>Dwarf, Fighter level 1, Archaeologist background, History, Survival, Athletics, Investigation proficiency, dual hammers, 17 str, 12 dex, 17 con, 12 int, 12 wis, 10 cha

>High Elf, Ranger level 1, Criminal background, Deception, Stealth, Acrobatics, Athletics, Perception proficiency, Longbow, 10 str, 17 dex, 12 con, 12 int, 15 wis, 13 cha

>Sorceress, Sorcerer level 1, Sorceress Apprentice background, Arcana, Deception, Persuasion, Nature, Survival proficiency, staff, 8 str, 12 dex, 12 con, 14
14 int, 16 wis, 16 cha, Magic Initiate (Warlock) feat (knows Detect Magic and can cast for free once per day, knows Prestidigitation and Eldritch Blast)

>Wizard, Wizard level 1, Noble Background (Retainers), History, Arcana, Persuasion, Perception, Insight, Medicine, Nature, Investigation, 12 str, 12 dex, 9 con, 16 int, 16 wis, 14 cha, Skilled Feat

>Fighter, Fighter level 1, Noble Background (Knight), History, Persuasion, Athletics, Intimidate, Animal Handling proficiency, 16 str, 11 dex, 16 con, 10 int, 10 wis, 14 cha, Shield Master feat (shield bash does d4 damage)


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>>6319458
Something else you seek for? Also oof.
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>>6319464
A multiplayer with a decently like-minded QM. Let's let it like that.
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>>6319229
>not try again. Toads need slaying
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>>6319231
>>6319589

You're a little downcast as you leave, backing carefully away from the growling cat before you dare to turn your back. Earning a mount like that would have earned you respect in the tribe and a great help in combat and travel. Ah well.

You're almost out when Azura, an older warrior, comes forward at the door, heavily tattooed and clad in a soft leather bikini and wolf pelt.

"Och, tough luck gel, but don't gnaw yerself oer it. Those snarlin beasties are loath to take any rider that don't smell o' yer mum."

She grins.

"I'd have scars aplenty off em if it weren't fer tha healers. Come back after ye kill those toadies and I'll pour ye a mead meself."

You smile.


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>>6322115
"Who goes?!" The gate guard swiftly puts her longsword up at the sound of your booted footsteps.

"Jus me miss Elspet." You give her a quick salute with your free hand. "Busy day?"

Elspet lowers her sword. "Nay, ye know we almost never get any ruffians this high up. Bit borin', but it's fer tha best ah suppose."

She smiles. "And It's just Elspet ta you now. Congratulations on yer comin' of age girl. Ye'll do us proud."

Her brow furrows. "And if yer headin out, keep half an eye out fer young Jean."

You know Jean well, the two of you have been rivals and sparring partners for years. She's cold and focused in battle. Came of age before you, to your chagrin.

"She in trouble?" You ask.


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Our bittersweet farewell to youth.
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Commissioned art.
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>>6348062
All according to keikaku.

>>6348067
Cool outfit!
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Hey folks, feeling a bit sick lately. Update’s gonna be pretty long this time, that’s one thing I can say for certain.
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>>6348944
Get well soon!

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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Turn 11 begins!
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>>6347240
>Ervenbloud and Legiad move to 8,19
Not satisfied with the limits of mountaineering the Magma Spawn begin the long process of carving winding paths into the mountains and volcanos of their land to make travel easier for large groups and allowing easier pilgrimages for those who wish to climb the Sacred Volcanos.
>[MA] Develop Switchbacks
With the invention of these new trails the Magma Spawn began to consider a new tradition. For as long as Magma Spawn have lived there has been debate over what to do with their dead. Some choose to simply leave the stone corpse in the tunnel they died in. Acting as natural statues eternally standing watch in the places they once lived, in more rare instances some Magma Spawn elected to break their dead and use the basalt they were made from as tools. However shortly after the invention of animal sacrifice many Spawn desired to be placed in magma, believing that would allow for their souls to return to Ervenbloud. While any pool of magma would work in theory most desired to be placed in the volcanos as they were the most holy of all lava pools. In the past this almost never came to pass as few were able and fewer willing to climb the volcanos while carrying a stone corpse. But with the invention of switchbacks, it became much easier to bring their dead to the peaks. Thus began the tradition of allowing Magma Spawn to spend their final rest in the volcanos.
>[MA] Develop Volcanic Burial
One day as a funeral procession was being held a cloud of bats was seen flying above the switchbacks. Since their God was first injured bat sightings were seen as ill omens and given it was midday some wanted to stop the march believing this to be a sign Ervenbloud did not want the deceased Spawn’s soul. Nevertheless, the majority chose to continue the march though many were on edge. As they reached the top of the volcano, they found him. Some say a bat made of smoke and ash flew out of the volcano and spat him out, others say he climbed out himself and collapsed, and others still say he was simply found passed out at the volcano’s edge. Regardless of the truth the strange spawn was carried to the Provenance. The Magma Spawn was notable for two reasons. The most immediate oddity was his size, as even the tallest Spawn were dwarfed by him. However, the strangest oddity was wherever he was magma would behave unusually, drawn to him like a river to the sea. It was said if he ever stayed in one location for more than a week lava would burst from the ground. When he awoke his first words seemed to cause the cave to shake. “I am Volk.”
>Volk the Eruption wizard gained
>>
Rolled 10, 10 = 20 (2d10)

>>6347240
The time has come at last. As Drakatron and his mob of unworthy servants attempt to transit the portal...
>Drakatron and Sharpclaw Mob attempt to move through the portal from [35,23] to [24,35]. Key word, attempt.
As the population grows, the demand for food grows with it...
>Major Action: Develop Net Fishing
And this, in turn, sees a demand for ways to keep food from spoiling, particularly when one is voyaging the seas, an objective that salt and brine prove unexpectedly useful at accomplishing.
>Major Action: Develop Food Preservation (Primitive)
Of course, it's only a matter of time until one of the fishing nets should happen to remain visible as the ship in question pulls up to the Ziggurat, and the owners of course are as quick to boast as ever.
>Minor Action: Trade Net Fishing with Mortrose
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>>6349537
This was supposed to be a spirit roll for transiting the gate. If that proves unnecessary, use it for when my dudes attack the settlement.
Also, I'm burning one mana to keep the gate open so Mortose doesn't have to.
>>
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>>6347240
>Develop [MA] [as much as needed DI] - White Horse
>Preq-Tech: Profound Arts, Dance Of The Bixie, Poetry, Enlightenment
>Preq-Resources: N/A
>Failed conversion attempts on members of this civ suffer backlash equal to the conversion attempter's conviction (i.e. they lose obstinance, and if it gets low enough they get converted instead)
Profound arts aplenty, cultivators currying favor with the beauties of Mount Ao with shows of skill, valor, and excellence.
But what of those with lesser aptitude? Those less blessed in physique, with copious amounts of time to reflect upon the world?
They would argue.
By heaven and law would they argue.
"A white horse is not a horse" they would say to one coming to break their necks.
"How?" their attacker would ask, sealing his own fate.
"'Horse' is that by means of which one names the shape. 'White' is that by means of which one names the color. What names the color is not what names the shape. Hence, one may say 'white horse is not horse'" they would smirk.
"If there are white horses, one cannot say that there are no horses. If one cannot say that there are no horses, doesn't that mean that there are horses? For there to be white horses is for there to be horses. How could it be that the white ones are not horses?" their attacker would object, long forgetting their ability to bash their opponent's head into paste.
"If one wants horses, that extends to yellow or black horses. But if one wants white horses, that does not extend to yellow or black horses. Suppose that white horses were horses. Then what one wants (in the two cases) would be the same. If what one wants were the same, then 'white' would not differ from 'horse.' If what one wants does not differ, then how is it that yellow or black horses are acceptable in one case and unacceptable in the other case? It is clear that acceptable and unacceptable are mutually contrary. Hence, yellow and black horses are the same, one can respond that there are horses, but one cannot respond that there are white horses. Thus, it is evident that white horses are not horses" the eristic would counter, already seeing his path to victory.
On and on they would continue, until the beauty would fall for the well-learned scholar's mastery over his field, whilst the musclebrained idiot would continue fumbling in what he knows not. Or so they would claim, for more often than not, they would be bashed within an inch of their lives by the second point, and the beauty taken in by the better protector's charms.

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Rolled 6, 2, 8, 7 = 23 (4d10)

>>6349561
>Create Unit [MA] [if any is left DI] - Wandering Profound Masters
>Population: 45
>Assigned Tech (order of importance): Iron Palm, Profound Arts, White Horse, Naga's Stride, Dance Of The Bixie, Unveil The Veiled Beauty
>A mix of combatants and philosophers
The call is sent out for cultivators of Mount Ao to assemble.
Too long has time passed with them situated solely on their isolated mountain. There was much of the world to see, many people to trade pointers with, and wonders to experience in the lands beyond.


>Trade to Tsss/Thornshade "Unveil The Veiled Beauty" [MI]
>The Shennong builds a road on (3,27) [UI]
>Zaraave moves to (3,32)
>Heliodos sunbathes [UI]

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The loss of one's memory is a terrible thing. You're not in the strictest sense dead, but you may as well be for anything and everything you could call yourself is gone. And, you are left like a needle on a record player listlessly following a groove with no music. Yet, still the record turns and so does your meaningless experience continue second by second.

You're alone in a padded cell. You're bound in a straight jacket. A gag fills your mouth and is locked behind your head. It takes a great deal of effort to even stand because you're arms aren't free. You can think, feel, and express yourself clearly. Define the things you experience as if you've always known them. But, you have no memory of who you are, how you got here, or even where you're at. All you know is that you're restrained.

Something shuffles outside your cell's door. It sounds like somebody walking and brushing against the wall at the same time. A strange clicking noise accompanies the odd stride, like teeth chattering in the cold.

>Try to call out to them and get their attention

>Hold your breath, remain silent, and stay perfectly still
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>>6325401
>Ask him why they were looking for you
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>>6325604
>>Ask him why they were looking for you
"We sought you for you were the one and only. The true source of mortal magic by which the fulcrum of all existence hings upon! It was YOU who laid down your life by your own choosing to divide the darkness from the world of man. You had long since preached that all which defined the world befit the vision of man and none else. It was your vision, which defined the wheel of mortality. The never ending quest of mortal man upon which he sought his true self. That is your legacy!
"And, it is that listless search that has left us all in a pursuit with no end. We who dwell in the dark are at a lost and mankind is little better for his endless quest. To put the entire burden of creation of upon you is an absurdity. But, we we find ourselves in a dire straights without someone of grand ambition and vision. For you see the true darkness. Threatens to engulf the worlds of man once more. Only one of your power can either prevent it or usher in such a change without disaster consuming the entirety of mankind. We kept this simple truth from our 'patients' because such truths are beyond even the stoutest minds to comprehend, let alone weak and feeble mortals by which you were hidden amongst. All of this has been done to find you. Our conspiracy has doubters even amongst our ranks, and those chose to brake ranks and bring you into the truth more suddenly than we had intended, and without all of the the facts in evidence to confirm it was you beyond any reasonable doubt!"

The Doctor rants at you like a mad man. But, within his twisted expression lies something resembling truth. You believe him up too a point.

>Demand to see your apprentice

>Demand to know what he is

>Tell him to knock off the esoteric terminology and tell you what is threatening the world.

>Tell him you've heard enough and begin to destroy the hospital. It defies your purposes and therefore warrants death!


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>>6325995
>Look for more more monsters to destroy and ignore his ranting and raving
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>>6325995
>>Look for more more monsters to destroy and ignore his ranting and raving
>>
>>6326303
>>6326351
You turn around to leave the lunatic to his ravings. Whoever or whatever the hell he is it's obvious you won't get any straight answers from him. Standing in the door way you came in is a man in his mid sixties with an eye patch. He looks at you and over to the Doctor. With a simple gesture he raises up a gauntlet similar to yours and says, "That's enough Doctor, you're clearly suffering from being the realm of the light too long and need to recuperate." The Doctor stops talking and humbly nods before sinking into the floor through his own shadow. An, outline of blue fire burns around the imprint of his passage and the last thing you see of him before he disappears are his flaming red eyes.

Your apprentice turns back to you and half bows in a similar fashion you recall the Japanese have a habit of doing. He straightens up and stares at you with his solitary eye. "It's good to finally see you again Crimson One, you're still not fully yourself, though, are you?" He looks around and gestures to the building, "Without the Doctor this place will return to its true form, a derelict hospital that hasn't been used for decades. But, by finding you he's done more than enough. And, now you're stirring, soon you'll regain your true might. Take your time, there's no rush. Look around the world, acquaint yourself with these modern times. See for yourself what is amidst. You'll be able to find me again when you're ready." At that he claps his hands together and a blue fire consumes him leaving no trace.

You feel a great deal of what you are coming back, but nothing of who you were. Your gauntlet burns with unnatural blue fire. Various paths of magic are returning to your mind. Enough you believe to survive in these strange times. You turn and head for the office's window and simply walk through the air into the night sky. An invisible path forged from starlight bears your weight as you to destinations unknown.

>>>>>>>>>>>>>>>>>>>>>

This is the end of the first leg of this quest. Will return in a few weeks to months time after I've decided where to take part 2. I hope everybody who played enjoyed it. The word count ended up exceeding a novella in length, a bit more than I was expecting. Hope you all had a happy Halloween and a good Christmas/New Year.

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In this quest, we'll play as Eric, a young man who has decided to try to resist the Urge as long as possible without feeling the magnificent power of the Orgasm.
However, he will have to resist the temptations of the Outside World.
I hope this topic doesn't violate the guidelines; if so, please feel free to delete the thread. I promise to be as unobtrusive as possible.
Let's consider this as Session 0 and create the character.

Let's start with a few questions:

>Setting: Do you prefer medieval, modern, or futuristic?

>What will Eric's height be: short, tall, or medium?

>What will his hair be like? Choose a hair color.

>Do you want him to have a weakness? If so, let's discuss it together.
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>>6315834
>Modern
>Medium
>Red
>Social awkwardness
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>>6315834
Setting: medieval
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>>6315839
Naw lets make it Renaissance style i'd be better
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>>6315834
Oh and Erick is a Vegan
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Bump

You are James Underwood the Younger, and you are about to kill a man. You've never done that before. Not that it would be difficult, said man is pinned to the ground and already dying. Courtesy of James Underwood the Elder, your father. A ninety-four year old man, who calmly had you drive him into Mendig's northern projects to linger in a dark alleyway and wait behind a rancid garbage bin for this man to draw near. At which point he simply got up, strode out into the open, and drove a knife into the man. Once, in the back, then once again into his front after he fell. Puncturing the lungs to prevent him screaming, you figure.

Your father...Dad, was always an imposing figure in your life. A former soldier who never raised his voice and never needed to to get either his son or an entire room of suits to listen. You never got a full picture of what he did for Jefferson, even after the latter's fall, but there was a reason he did not oppose your wish to climb the company's ladder without his influence. Even then, he was trying to shield you. You were in your early twenties, but still a little boy to him. That hasn't changed, especially after Mom died. You sometimes compare yourself to those of his generation, who lived and fought in the war, knew the Rebuilding and golden years that followed. A tougher breed than yours, for sure. Dad never cared. You think he was just happy his only child would not know what he did. And now you are about to step into a war, a deadly game, though hopefully as a player and not an ignorant, unwitting pawn.

Dad is scared. The idea fills you with unease. This man fears not pain nor death, and yet he is afraid now. Scared of what is to come, scared that he is not strong enough to protect you. Of course, how could he, he's a dying old man, the thought still echoes in your head. Well, truly that is where your troubles begin.

A few months ago, Dad discovered something. He didn't tell you how, but he apparently found strange floating stones that no one else could see. They gave him power, unnatural abilities, a small part of his youth back, and the ability to get more. From what he knows, these stones are only found dormant in certain people who have taken another's life. Even fewer still may gain these stones, alongside the ability to use them, when killing the killer. You get the feeling Dad isn't telling you everything. But since he calls them blood stones, he figures that those of his blood may also be like him, able to use them.
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>be me yesterday evening
I wonder how the rolls are coming along, I should start thinking about the update!
>look inside thread
>1 for a sleep roll
>it's actually a -5 because of debuffs.
Actually nevermind, you guys are very lucky you went for the naptime since it countered that.

Also, pic related works for Underwood looking at Tim's moped.
And there is no pic related since 4chan decided to be difficult. It's the image of Tai Lung looking at a computer screen, from the UnAnything Wiki. It's too late in the day for me to figure out why 4chan won't take it.


But yeah, hadn't planned for a sleep crit, especially during so tense a time. The nap time success will spare you guys a blanket -5 to all actions next week, but I'm still knocking off two good sleep levels for this one, and there will complications with your current problem.
This one isn't even anything specific you did so I won't torpedo you guys too much, but I will have to think on this a little. No update ETA, those haven't gone great for me recently.

Thank you all for reading and rolling, even if the rolls aren't what we hoped they would be!
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>>6324952
>even if the rolls aren't what we hoped they would be
I see them now. I weep.
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>>6326461
Yep. The moped one could be worse, and the naptime one helped, but that second sleep crit is really going to hurt. I have as per usual understimated my own workload (extra busy Thursday while having 1.5 people to do the work of 3-4 the rest of the week), so update is still in the works. I can still field questions if there are any, be they mechanics or plans or ideas!
>>
Hello everyone, contender for the board's most inconsistent qm with a currently running (hah) quest here, just to stay that I am still alive, but cursed with something like writer's block. I am very annoyed at myself over this, so I understand those among you who are, too.

I know what the update looks like. It's right there. I just can't sit down and type it out. Quite aggravating.

Sorry if this raises false hopes in anyone still watching the thread for replies.

Two weeks since the last actual update, what the fuck is wrong with me.
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>>6328309
Sometimes, it happens. Writer's block is a hell of a thing.

You are a Wizard working for the MAFIA
What are the wizards powers name motive etc
I will throw scenarios at Yall so be on your toes if the wizard dies than this thread is over
>>
>>6315994
>NAME: Nick Romancer
>POWERS: Geomancy
>MOTIVE: The world is too damn loud
>FAVORITE FOOD: Fig Newtons
>>
>>6315994
>NAME: Nilrem
>POWERS: Demon summoning
>MOTIVE: Being a hitman is an easy way to get paid for sacrificing humans
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>>6316168
Youre choosen
>>
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Alright so as Nilrem walks through the streets slowly and menacingly he is confronted by a man with one mission to kill a man named Beetrivous
now does Nilrem take the quest or not if he does take the quest then he will be paid handsomely but if he dosent he will have time to try to summon something.

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For no discernible reason, the chaotic fan meeting had a sudden shift when you decided to hug every single member. No exceptions. From rabid fans who stop at nothing to patiently waiting in line for your warm embrace. You politely asked them to behave and they did. All of them were cute and hug-able. You can’t help but feel proud!

But your work is not done. The last two in line are none other but two members of the Dewitt family, the matriarch and the eldest daughter! Holly and Sina! Rora looks irreversibly flabbergasted, while the rest are not holding up much better! The Dewitts were lost inside the building and found themselves here. Why they’re at the school in the first place is a mystery ready to be unveiled.

The convention room is more empty than not. The space that holds this incredible event is ready to be closed. Aside from your bunch (You, Aurora, Pansori, Celia, Donna, Verity, and Lydie (and Bagna)) and the Dewitts; Only staff members are here. They’re waiting for the opportunity to dismantle everything and return the room to its original state (your new and renovated fan club room.)

But that’s later! Hugs need to be delivered!

The issue is, after the initial greetings, Holly appears to be hypnotized by your appearance. That’s the result of improving your appearance and being shirtless at the same time! It’s too big of a change!

Sina isn’t fairing much better…

Maybe you need to help her snap out of it? They’re here for different reasons than longingly staring at your dumb face.

What do you do?

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>>6319419
>Go to the Prison Party’s house, you left unattended businesses there. And you have a hunch that Beth is in there…
>Write In.
Send Suan De a text that Mama Bodil wants to talk to her.
>>
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You’re going to solve these two questions by choosing a destination. And your decision hinges on a hunch, you must go to the former prisoner’s home because Beth is there! And a cosmic force wants you with her!

“Huh~? Bagna? What have you been whispering this entire time?” Lydie grabs Bagna like she weighs nothing, and gets her ear closer to listen.

MHMmmhF...” Bagna muffles.

“Who is Beth?” Somehow, Lydie understands her perfectly.

“Uhm, she’s like…” You don’t know how to give her justice with your words. “Rather than telling you. Why don’t we go meet her instead?” You propose.

“Oh la la~! How mysterious! We can share this dessert with her too. What are we waiting for? Onwards, my love! Onwards!” Lydie walks forward without having any clue where you are going.

“Um, it’s this way, Lydie.” You say.

“That’s why you’re always my guiding light! Oh-hoho!” Lydie turns around like this never happened.

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>>6319736
Thanks for running
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>>6319736
Thanks for running!
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>>6319736
Thanks!

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This is a WiP game and some (or many) aspects of it are subject to change.
-
-
>The Setting
The Democratic Republic of Congo. About 3.5 times the size of Texas, or about the size of the United States east of the Mississippi River.

This is set after the events of the famous /k/ thread about Africa and Paratroopers

While the worst of the fighting was during the First Congo War, and the bulk of the fighting during the Second Congo War is over, the area is on track to suffer millions more deaths. These lives won't be lost in large, "epic" tank on tank battles like earlier, or the kinds of notable guerilla warfare of the "Vietnam War". No one is going to win, nothing is going to be figured out or settled. Vengeance will result in vengeance, and observers wonder if anyone involved actually has any ideology or beliefs.

And there is a lot of groups. Groups within groups, sub factions within sub factions, and factions that are puppets of puppets.

I advise you pause here and read the somewhat questionable, but entertaining /k/ "African Paratrooper thread". Otherwise...
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Decision Time
If the players can think of their next move before the 2006 elections, they are free to suggest their own ideas and why they might work.

Otherwise, we will be skipping to after the election.

I have provided a list of options to get the ball rolling and we've seemingly exhausted all the ones you were interested in.

There is a lot of preventable stuff that happens from season to season, but we've rolled extremely badly, aren't interested, or don't want to close certain doors or take certain risks.
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>>6324067
I would like to approach Kabila about being his vice presidential running mate in the upcoming elections. We can emphasize how we can give some international legitimacy to his struggling government
>>
Rolled 16, 5, 8, 11, 14 = 54 (5d20)

>>6324955
My dogs have been sick out of their mind so I wasn't here.

I thought I started this multiple times but the DRC is and would have 4 VPs, who were all named and described at the start.

There already is one to represent the current regime.

But since you picked this, I am going to roll some dice.
>>
Joseph Kabila got 58 percent of the votes and sidelined you as he has an overwhelming mandate.

>Movement for the Liberation of Congo (MLC):
Jean-Pierre Bemba for the MLC
Got 42 percent of the vote.

Areas not controlled by the MLC but rebel controlled, voted for Kabila. Most of the areas controlled by Kabila voted for Jean, save Katanga.

You are so insignificant that your wikipedia page barely exists 20 years later and doesn't mention much of anything you did after this election.

But at least you're not dead.

It's just too bad the fighting started and stopped in the regions touching Rwanda half a dozen times, and otherwise the DRC never gets better.
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How is Rwanda mogging all their neighbors IRL? I think the Tutsis may generally be a cut above all the other ethnos of the region.

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You live in Salmon, Idaho. Your small town has heard some disturbing rumors from the South that an army of mysterious robots has been killing and kidnapping people, and you've been chosen to go to Boise to investigate the truth and report back.

First, who are you?

Your name:
>Write-in
Your sex:
>Male
>Female
Your age:
>Write-in
Your SPECIAL (assign 40 points):
>Strength
>Perception
>Endurance

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>>6335971
Yeah there really isn't another choice than this.
They agreed to wait so we have some time. Maybe we could armor up one of the wagons in steel plate to try to break through the robot lines and escape if things don't go well.
>>
You tell the others that you're going to try to negotiate, and they should get all the explosives they have ready in case it doesn't work.
"Consider an alternative option." you shout over the wagons. "Think of the situation from a human's perspective. People don't understand what your goals are. All that anyone hears about you is that you raid, kill, and kidnap people. So when you show up, they run or fight straight away. If you let us go, we will tell everyone what you're really doing. If they know, then more people will go with you peacefully, and many will seek you out to escape their struggles."
The robot stands quietly for about 30 seconds, then speaks.
"Your suggestion is rational. We will allow you to leave so that you may inform the other humans of our plans."
At once, the robots all turn and walk to the south. The caravanners are shocked, and then the shock turns to relief. They laugh and cheer as the robots disappear into the trees. The leader thanks you elatedly and orders the wagons be prepared to leave.
That is the end of the first part of the story, thank you for playing. I will start the next thread in the new year.
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Thanks for running QM! Add more creatures, potatoes, & Idaho folklore/myths.
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Archive is up
https://suptg.thisisnotatrueending.com/qstarchive/2025/6313302/
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>>6337755
Dope, looking forward to the next bread.

PRELUDE In the third decade of the 21st century, the nations of Mankind contested Cislunar Space, the vast darkness that begins 35,000 kilometres above Earth in geosynchronous orbit, approaching beyond 380,000 km to reach the surface of the Moon.
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>>6327266
I have a question, what was up with the reverse aging lady? Was it just beauty treatments and a desire to look young? Or was there something supernatural/sci-fi going on there? Was she frustrated by our lack of sexual interest in her, leading to her to keep getting beauty treatments until she looked like a teenager? Would she have kept going until she looked like a child/baby (lmao)? What was the intent behind her, just to be our antagonist, commentary on the revolving door of government/private sector, something-something vampire?
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>>6327465
>Terra Invicta etc 4X space videogames
I have not played it, but I know of it and I really wish the game was just set as nation vs nation space race antagonists and not the videogame alien Earth infiltration compelled narrative to push space exploration etc From what I understand in that game the space combat is also semi-broken? / unsatisfying but the overall aesthetics and presentation of that game is very very cool

A thing with the random sequencing which messed me up a bit early on, just random chance made it so that you rolled well and succeeded on the Mars cycler spacecraft route, whilst the other anon got stuck on the Earth-Moon-Lagrangian cycler route.

I actually cursed myself for giving this to an open chance roll, I should have forced it to Moon first before Mars, because I was terrified of some ridiculous scenario where you established a base on Mars before even making it to the Moon lol. Realistically, Mars is a 2040s and beyond scenario (simply because of that 2yr, and 16yr synodic period voyage time thing) and it requires a lot of setup (likely resupply and logistics cyclers all along the way, possibly Phobos link too and in space manufacturing in Earth orbit, Moon ISRU proof of concept etc) I should have locked all these choices to build LEO, MEO GEO out first, then Cislunar Space then Mars etc

I have now noticed this is what the board games like High Frontier and SpaceCorp 2025-3000AD do. In particular, SpaceCorp actually has 3 eras, Mariners, Planeteers, Starfarer etc, I wish I knew of that structure before starting my game setting lol

I actually have had this problem with the tech sequencing in a lot of random dice roll heavy games, in the past I used to always criticise the videogame tech tree as being really contrived and resembling nothing like R&D in real life etc, I keep trying to make a freeform research / tech advancement minigame and it messes up lol. In COSMOGONY I tried stealing the Stars Without Number asset system, that failed lol I think the anons just had no idea what to use or do with it.

This time round, I tried stealing the Nasa TRL thing, and defining it directionally a bit more with the legacy vs future concept thing, after a while I realised once you built all the basic stuff the TRLs became superfluous and just an encumbrance, as it just seems unfair not to let you do something if you already succeeded a difficult roll because you are missing some tech that exists already in the present day etc. So I think I still need to invent some tech upgrade system which is less constrictive than 4X videogame tech trees, but it has really made me appreciate why they exist and how difficult it is to come up with a playable game alternative
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>>6328869
>REVERSE AGING SPACE LADY
her true final form shall never be revealed muahaha is she from THE CIA? DARPA advanced SENOLYTICS longevity therapies? An ALIEN VAMPIRE? It shall forever remain a mystery

But I was reading an article about how with the recent NASA cuts, there is apparently some split between Democrat inclined observational space science research and the more Republican (also military led) human space exploration missions, but there is a bit of tension because there is this push to place a woman on the Moon (oh no, what if the first MOON WOMAN IS CHINESE lol that would be terrifying, imagine the MOON MISCEGENATION) it is amusing reading a lot of the NASA human behaviour research papers, they have this openly disturbing retro-science human experimentation approach and I think some of the anons noticed how the simulated habitat did not seem to be yielding a lot of scientific return for the funding outlay lol, that was intentional on my part hehe, many commentators have remarked that it is a form of civilisational cosplay trying to essentially rehearse and re-enact the conquest of space into being and reality(a lot of strange ideologies and political philosophies going on in terms of how to organise space colonies where corporations control the oxygen you breathe etc)

That JG Ballard short story I mentioned, Thirteen To Centaurus,
>>6317737 describes how space astronauts may have to be psychologically indoctrinated or behaviourally conditioned into specific roles and tasks, including memory modification / literal brainwashing I just thought it was interesting to hint at how humans might have to modify themselves into adaptability to the space environment, into unnatural posthuman or transhuman forms hehe, the hyperracism concept >>6317737 was related to this, as well as the workplace SPACE DRUGS >>6318371 >>6322836 In my last game setting COSMOGONY, I used this magic elixir called Haemolymph to basically explain how all the radiation, bone loss microgravity sickness is cured etc, I was inspired by those acceleration drug injector cockpit spacecraft chairs they have in The Expanse (I think they call it just "the Juice") But with this game, my rule was never to stray into anything that couldn't be found in the real world etc, so just plastic surgery, and dextroamphetamines lol
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>>6328283
Thank you for your kind feedback anon! I really enjoyed your write-ins and Moon base art, I learnt a lot from your detailed industrial and scientific process descriptions like >>6314612 and also well done for picking the Shackleton Crater on the Moon too >>6314966 that was also my secretly preferred location hehe yay

If we ever live to see a Moon base or a Mars expedition landing site established in real life, you should always remember that you claimed and conquered those destinations here in your imaginations first!
>>
>>6329061
>TI aliens
It was by the same team that did the Long War mod for the new X-COM 1 and 2, so it makes sense. You could tell from the design direction of those mods that they wanted a more strategic focused version of X-COM.
>Space combat broken/unfun
Not really? It's not broken at least. As for unfun, it doesn't have the best sound effects for sure, and you have to do a lot of setup while paused, only to pause again to fiddle with a lot of different things and make decisions. So, I guess that can be an unsatisfying gameplay loop for some.
>Mars before Moon
Making it to Mars seems fine, it's not like we've not been further before. Doing with a cycler may require logistics support, possibly, but I don't really think there was anything wrong with chance leading where it did. But that is only for scouting, if we had landed on Mars before the Moon, then yeah, that wouldn't make sense. Though, you seem to have had the cyclers almost be the same thing, if we succeeded on one, the launch of the lander seemed a forgone conclusion. Though I recall you weren't making us pay for each additional launch once we'd established a route.
>Tech trees
I mean, I don't know why you'd expect a tech tree to be anything but arbitrary. They are designed for game balance and fun, not reverence for real life.
>COSMOGONY, SWN
Huh, maybe I'll read it one day. Also, bleh, SWN, why not use play Traveller.
>TRL
Yeah, I could see the drop off in us getting TRL as a reward after we spent our load on the Moon stuff. From then on the only new tech we could get was by spending funding to research it, or from the lich lady, iirc.
>tension, studies
Weird, I'll have to check some of those out.

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A demon emperor with enough power to genocide entire pantheons grows weary of the underworld and decides to make a home for himself in the mortal realm.
He has no desire for anyone to know who or what he really is. He has lost all interest in conquest and petty squables.
While he is still evil, he has begun the slow and painful path to antihero status and possibly, eventually redemption.
Hiding his true power, he has disguised himself as a wandering knight.
He has also chosen you to be both his disciple and his guide. Offering you knowledge power, and training in exchange for you teaching him how to live as a human.
What do?
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>>6313659
Use magic or something then you nerd, do I need to think of everything? This guy has enough power to genocide entire pantheons and he can't summon a fucking bluray player?
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>>6313663
>blueray
Fuck, this guy's an elf. Demon, you know what to do.
>>6313611
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>>6313562
>Fight off some nearby bandits
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>>6313562
>Have him be your wingman so you can score with that hot chick at the local tavern.
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>>6313562
I offer him a ham sandwich

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THE MONSTER KING ROARS!

A hundred years ago, during a GREAT WAR, Maou, THE MONSTER KING, has been defeated and sealed away by human HEROES. For a hundred years, he was biding his time, and recovering his strengh.

During that time, MONSTERS didn't dissapear from the world, but with MONSTER KING sealed, a person would need to be exceptionaly evil to transform. Places with evil aura can also spawn monsters on it's own! But not often. And with monster population low, the HEROES could always beat them back.

But now THE MONSTER KING stirs in his prison. He releases his power into the world in a terryfying roar! Humans who's heart is black on the inside, the ones harboring EVIL within them, cannot withstand the call of their inner monster, and by the power of MONSTER KING'S ROAR they transform!
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>>6349269
>Ask questions, then take some time to decide together with the team. He didn't tell you much about his plan. (Write-in questions.)
how did you know where we are (if he followed us its one thing but i doubt its that simple, if there is a line connecting us to boss monsters we need to know how to hide it or keep on the move)
why does he need us for it, if he just needed the base to move he could kill us all and take it himself so i doubt its as simple as "i dont have fingers and you guys do"
why is he going awol now? he seems like the type to be all in for the monster king given he loves eating humans.
that said we arnt in a position to refuse IO given he eats heroes for fun and we're /V/, my little khorne demon, and flubber respectively
I say we take the deal but get Rayle and snail bros opinion first so they can't bitch at us if or when this goes sideways
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>>6349360
I think it's that Io loves eating humans for his own sake and knows that the Monster King will brain-whammy him (and thus take the fun out of eating people).

Or maybe he just craves chaos and if the Monster King is dead, it'll cause a LOT of chaos for the humans as their infinite mana orb glitch stops working and for the monsters as their glorious boss is dead.

>>6349269
>Ask questions, then take some time to decide together with the team. He didn't tell you much about his plan. (Write-in questions.)
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>>6349364
Oh, and for the questions it's just "What, exactly, is your plan and what's Luhud's? And why is it bad?"
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>>6349269
>Agree to help IO reach MONSTER KING ahead of Luhud.
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>>6349269
>>Agree to help IO reach MONSTER KING ahead of Luhud.
Let's agree with him for now, considering how much Rayle is silent and mentally shitting herself, IO is still to much for us to fight.

>>Ask questions, then take some time to decide together with the team. He didn't tell you much about his plan.
Why split up from Luhud? Yeah we get it, you got another idea for the big push but that can't be the only reason otherwise you won't risk being targetd by him right?
Aren't we in danger of Luhud find out and turn all of us into lunch?
Something we're wondering since we met, how can someone so big, no offense, be so stealthy?

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It is a dark age.

The world never was a safe place. The wilds always had something to surprise and subdue the civilised races' ambition for dominion over the world. Some routes untravelled, almost all dangerous. And yet cities and small kingdoms sprung up on this danger like on fertile soil, ripping their power out of the claws of those creatures that could be defeated.

But in the past decades, where there were untamed beasts and savage races, there appeared beings of darkness yet unseen. Seers speak of a Demon King, rising somewhere far to the west, poisoning the world with his hatred and malice. The gods are quiet, their gifts and words few, as always. Their champions have attempted to journey to the heart of darkness to defeat it, but none returned.

Prophesies speak of a group of heroes that will rid the world of this scourge, like in ages past.

You do not think yourselves those heroes. The goal of your journey is more grounded than saving the world; for it is also said that whoever defeats the Demon King shall be granted any wish, be it by the gods or not. In pursuit of those wishes, you have banded together on...

THE LONG JOURNEY WEST.

==========

This is a multiplayer game in a fantasy setting. It will be a narrative one, no rolls required, no particular pressure, so I expect players to reciprocate my offers of challenges with failures, where fitting for the story. Still, no pressure.

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>>6315601
Flaking is never great on the players yes, but it beats ghosting in my book. And you explained why, so frankly I see no reason to be mean here, just a little sad at the missed opportunities for crafting stories.
Besides, a little kindness goes a long way. I like to think AxisQM taught us that much.

I'd slid off Wanderer from the grey morality at the start, but I'll give it another go.
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>>6315735
>I'd slid off Wanderer from the grey morality at the start, but I'll give it another go.
Grey morality does come into play occasionally. All I can say is not to force yourself just because some anon you briefly encountered is running it. Plenty of other quests out there that can trigger neuron activation.
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>>6315735
What Theudric said. Quitting a game isn't great, but it's far, far better then ghosting us. Thanks for the heads up. Ditto on the sadness though, I was looking forward to playing the character.

>>6315601
Good luck with Wanderer Quest!
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>>6315888
Gave it a shot, it's nice and simple, and looking to be a oneshot besides, so I don't lose much neuron activation potential anyway.
And it would be ironic if I let some murdering for profit turn me off a quest completely considering I'm running Bloodstones.
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>>6314744
Eh, technically your brand of co-authored RP isn't that unusual. It is the standard way RP is done on Neoseeker, for example. Though they are considered kinda elitist for their style of doing things.


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