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Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6134429/
>>6134429

Welcome back to False God Quest - a relatively text-light fantasy quest with simple hex art. Both new and old players are always welcome!
>>
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>10/12 - 2 Survivors
>9/12 - Remain Hidden

Flint raps against metal. Fresh snow glitters under torchlight. Father and daughter push forward, puffing vapor into the freezing air.

"Here. Warm," says the knight to her daughter. "Beneath the tarp..."

Inside a tightly-wrapped quilt, a shivering boy holds his unmoving sister tight against his chest. His eyes dart, gleaming with unsuppressed fear.

"Look..." he scratches out with a frost-hoarse voice. "Behind..."

You perceive what they do not.

A hundred paces duskward. A shape solidifies and dissolves in tune with the movement of clouds over the cobalt-blue moon. A tangled figure sails over the snowfield, heralding a procession of unwound faithful as it carefully samples the earth with its nest of unwoven threads.

"Please...please..." implores the boy quietly. "Do not let it take us...." The daughter clasps the boy's snow-pale hand with her own, but his eyes fail to meet hers as he whispers his prayer towards the clouds above.

You wish to tell him that you lord over naught but the soft noonday breeze and the flow of dew upon bladed grass. You wish to tell them that you are a god of nothing - as old and as forgotten as the ruined shrine in which you reside.

But perhaps...

>[BREEZE] - Extinguish their torch. Guide your two followers to abandon the boy and her sister. [-1 FAITH]

>[FOG] - Attempt to obscure their movement as they escape. [Difficult roll required] [-3 FAITH]

>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]

>[NOTHING]
>>
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<<Current map with faith value.
>>
>>6157469
>>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
>>
>>6157468
>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
>>
>>6157468
>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
>>
>>6157468>>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
>>
>>6157468

>[FOG] - Attempt to obscure their movement as they escape. [Difficult roll required] [-3 FAITH]
>>
>>6157468
>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
More power? More power.

Welcome back!
>>
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>>6157465 (OP)
>False god 2 instead of solstice 2
>>
>>6157468
>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]
>>
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>>6157897
I haven't forgotten about it I'm sorry anon.
>>
>>6157469
>[MEMORY] - Prepare an action with a distant memory, now remembered. [-9 FAITH]

Whatever this is, looks like its going to be big.
>>
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>[MEMORY] - Prepare an act with a distant memory, now remembered. [-9 FAITH]

The noonday breeze, the creeping fog, and the morning dew are neglected, oft-forgotten things. But their conjoining permits the opening of the sky, and the opening of the sky is never forgotten.

You are a god of nothing, but you once knew another name.

+++

The tangled collector drags its ragged threads through splintered wood and bloodied snow. The boy breathes slowly through interlocked fingers. Father and daughter close ranks, raising shields against a mottled gloom that their eyes cannot pierce.

The moon disappears. The sky darkens. Freezing rain sleets down from roiling clouds, sharpened by the driving wind. Slowly, threads appear within the torchlight, and the unwound faithful appear in indistinct ranks. Father and daughter drive heavy swords through the caraven's former inhabitants, blunting sword-points against bloodless bodies. The knight calls to his daughter. The daughter calls to you as you weave the currents and the fog.

When she invokes you a third, desperate time, her flicker-stone crackles within its leather bracelet.

You answer.

The furious sky hammers a pillar of cobalt lightning into the cold ground. Heat flashes snow to steam, leaving behind the scent of burnt pine and acrid petrichor. The collector vanishes into pennants of burning cloth - a fading after mirage within a sea of solar white. The faithful procession collapses as their threads are severed.

Father and daughter brush static-charged ash from their mailed armor. Thunder rolls through the midnight forest, echoing inside the atrium of your shrine like a heartbeat.
>>
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+++

They bear the boy and the girl back on a sled of salvaged wood, placing them in the family's gentler, warmer hands. The knight joins his daughter at your shrine, his movements awkward and hesitant, worn joints stiff against the cold stone.

But he prays just as she does, and when the rose-red dawn peaks over the horizon, he leaves a well-worn copper trinket in your offering bowl.

[+2 FAITH]

>[NOTHING]

>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]

>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter to explore the tents. [-2 FAITH]
>>
>>6158179
>>6158180
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]
>>
>>6158180
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]
>>
>>6158180
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]
>>
>>6158180
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]
>>
>>6158180
> [GUIDANCE/SACRAMENT - HUNTER] - Send the hunter skyward, to the migration. [-2 FAITH]
>>
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The hunter dreams of hooves thundering beneath steel-grey mountains and antlers dipping between evergreen pinions. He departs at dawn, carrying his beloved yew-bow in the crook of his arm, a sheaf of oiled broadheads kept dry in a fine leather satchel.

In the afternoon, he travels between the shifting pines that once guided him home, his body warmed by the provisions of the last harvest and the fine workmanship of his fellow faithful.

Without difficult, he clears the frozen lake and gazes upon the heart of the migration, and the creases on his worn face crinkle into a smile.
>>
+++

The frost-season wanes. Snowfall grows sparse. Seedlings press their roots into the thawing earth. The corn-yellow moon waves high to herald the oncoming harvest.

A fire crackles before the entrance of your shrine - a custom, if not a tradition.

"I can take them for now." says the trader, brushing snow from his ribboned cloak. "But I plan to depart once the route opens. Trade is trade."

Brother and sister warm their hands over a crackling fire, bundled in oversized blankets. Their eyes trace embers as they flutter along the warming winds, their faces blank.

The family is the first to lend their echoing footsteps to your shrine. The child has grown high enough to reach your pedestal without the help of her parents, and she lays her fingers below your shattered figure. She prays for the common harvest, and for the safety of the two orphaned siblings who never smile and rarely speak.

The knight and his diligent daughter pray for their harvest, and for their own strength - for their mailed hands still tremble whenever they perceive a hint of black threading against the night sky.

The trader is last. He adjusts his fine spectacles and places a woolen mat beneath the cold ground before he kneels. He lays a charcoal etching on the stone and prays not for himself, but for you. He prays for forgetfulness - for you to see the world as you do, not as you once did.

For the thaw-harvest:

>[DEW] - Lend minor assistance. [-2 FAITH]

>[BREEZE/DEW] - Lend some assistance. [-3 FAITH]

>[NOTHING]

>NOT ENOUGH FAITH FOR OTHER OPTIONS.
>>
>>6158671
>>[DEW] - Lend minor assistance. [-2 FAITH]
Let us keep some faith for an emergency. Just a bit, to lead someone lost home, for example.
>>
>>6158671
>[NOTHING]
>>
>>6158671
>not as you once did
Methinks past us may not have been as swell a guy
>>
>>6158671
>[BREEZE/DEW] - Lend some assistance. [-3 FAITH]
>>
>>6158671

>[BREEZE/DEW] - Lend some assistance. [-3 FAITH]
>>
>>6158671
>[DEW] - Lend minor assistance. [-2 FAITH]
>>
>>6158671
>[DEW] - Lend minor assistance. [-2 FAITH]
>>
>>6158671
>[DEW] - Lend minor assistance. [-2 FAITH]
Either the lightning and his studies were enough to help him connect the dots on who we were, or every aspect was an asshole in the past and he doesn’t need to know us to wish us away from that.
>>
>>6158671
>[DEW] - Lend minor assistance. [-2 FAITH]

Maybe we need to stick to what we do best for the most part...
>>
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The thaw-season comes. Sheets of rain drape the landscape. Early mornings run thick with sparkling dew.

The hunter picks from the migration's trailing edge, his inclined hut thick with the smell of rendered fat and tanned hides. His face glows with satisfaction as he runs his paring knife through his latest kill.

[+7 to hunter's harvest roll]

Father and daughter join the family as they prepare for sowing, folding soft peat into their newly-apportioned fields. Their work is slow and their clothing is often stained dark by day's end, but this hardship is borne without complaint
>>
+++

When the thaw finally scrapes the forest floor, the trader prepares to make his leave. He bundles the siblings in patterned cloth, and bids thanks to his gracious hosts, distributing carefully wrapped gifts over his last campfire. The last parcel, he says, is meant for you - to be left at your shrine at the next harvest.

His nighttime activities have been unknown to all - all except the child, who plays within your snow-covered shrine often enough to notice the tracks left by the trader's tasseled cloak.

"...what did you see..." she asks after the rest of her family is out of earshot. "...I...want to know..."

The trader sighs, deliberating behind his polished spectacles.

"The gods can change. Do you remember?"

The child nods. "...like the seasons..."

"Yes. Our gods were birthed with us, child. But they are not the first to inhabit the sky, just as we are not the first to inhabit the earth."

He pauses.

"...The shrine of the...patron here...is old. Ancient."

"...before my parents?" asks the child.

"Before we could write. Perhaps before we could speak."

+++

>Roll 3d20 for the thaw harvest, best of three. Individual modifiers:

HARVEST: 1d20 + 2 [FAIR] + 1 [BREEZE] + 1 [HARVEST-PENDENT]
HARVEST: 1d20 + 2 [FAIR] + 1 [BREEZE] + 1 [HARVEST-PENDENT]
HUNT: 1d20 + 1 [BREEZE] + 7 [MIGRATION]
>>
Rolled 9 (1d20)

>>6159366
>>
Rolled 18, 20, 20 = 58 (3d20)

>>6159366
Almost missed this. Glad to see this back, QM!
>>
>>6159394
Goddamn, that roll was hot. And here I thought the villagers would have to go without a good harvest this time around...
>>
Rolled 19, 10, 7 = 36 (3d20)

>>6159366
>>
>>6159395
Welcome back!

Damn these are good rolls.
>>
Rolled 12, 2, 8 = 22 (3d20)

>>6159366
>>
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23/20 - Magnificent Harvest [+7 FAITH]
24/20 - Magnificent Harvest [+7 FAITH]
28/20 - Magnificent Harvest [+9 FAITH]

TRADER/PARCEL [+4 FAITH]

+++

Snowmelt trickles down from the jagged mountains to feed the lush fields below. Hatchling songbirds conduct recitals in the morning and eve, eagerly anticipating the buzzing warmth of summer. Fireflies dance in the star-streaked sky above your shrine.

The trader takes his leave with his two new apprentices, traveling earthward towards more urbane lands. He speaks fondly of the coastal stilt-cities, where moth-silk is spun on the salty sea-breeze, whose learned people have developed a particular taste for his offerings in letters and scrolls. Yet despite the promise of fairer trade, he promises to return - to the warmth of the campfire, to the coldness of your shrine. The frank admission that he will miss these things surprises him as much as his humble hosts, and provokes the hunter to give him a final gift before his departure.

The following harvest is more bountiful than any in recent memory. The dark soil yields baskets of jewel-red berries, to be washed clean in the afternoon rain. The knight and his diligent daughter preside over a magnificent harvest of of spring crops: rust-red tubers and robust sweetleaves, collected in tilted wagons. The hunter tallies ten animals with bow alone - a mass of salted provisions and a treasure trove of polished bone.

The volume of offerings brought before you is almost nostalgic. There is the burning of incense, and the devout prayers. The ringing of your offering bowl, and the careful arrangement of glass and fur and polished bone beneath your plinth.

But it is the unfamiliar things that you find most pleasant. The bright-eyed child laughs as she finally climbs onto your pedestal-proper, wreathing the broken stone with another circlet of freshly picked fog-tulips. Everyone takes turns with the hunter's spare bow, sending untipped arrows whistling into the evening haze. Father and daughter laugh as they spar, forgetting old fears with the careful practice of strike, block, and parry.
>>
CHOOSE ONE:

>[GUIDANCE-CIRCLES] - Brief expedition to the stone circles, led by the hunter or daughter. [-2 FAITH] [Exploration will be abbreviated]

>[GUIDANCE-RUINS] - Another expedition to the ruins, led by the hunter or daughter. [-2 FAITH] [Exploration will be abbreviated]

>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter to explore the tents. [-2 FAITH]

>[MEMORY] - Examine a distant memory. [-4 FAITH]

>[MEMORY] - Examine a yearning memory. [-8 FAITH]

>[NOTHING]

ALSO:

>[DAWNWARD] - Look dawnward. (Right) [-2 FAITH]

>[DUSKWARD] - Look duskward. (Left) [-2 FAITH]

>[NOTHING]

[Also, as a note. From this point forward, you can always point out interesting features on the map to explore as a write in.]
>>
>>6159988
Given that the merchant prayed for our forgetfulness, I'll hold off on any memories for now
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter to explore the tents. [-2 FAITH]
>[DAWNWARD] - Look dawnward. (Right) [-2 FAITH]
>[DUSKWARD] - Look duskward. (Left) [-2 FAITH]
>>
>>6159988
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter to explore the tents. [-2 FAITH]

ALSO:
>[DAWNWARD] - Look dawnward. (Right) [-2 FAITH]
>[DUSKWARD] - Look duskward. (Left) [-2 FAITH]
>>
Is enlarging our seen areas(domain) making actions more expensive?
>>
>>6159999
+1
Nice digits.
>>
>>6160009
Thanks for asking! The cost increase is tied to the number of previous votes. So enlarging your seen areas will make seeing more areas more expensive, but it won't affect actions.

Similarly, memory votes get more expensive as you get more of them.
>>
>>6159999
>>6159988
+1 support
checked
>>
>>6159999
+1 The digits have spoken
>>
>>6159988
>[GUIDANCE/SACRAMENT - HUNTER] - Send the hunter to explore the tents. [-2 FAITH]
>[DAWNWARD] - Look dawnward. (Right) [-2 FAITH]
>[DUSKWARD] - Look duskward. (Left) [-2 FAITH]
>>
>>6159988
>[GUIDANCE-CIRCLES] - Brief expedition to the stone circles, led by the hunter or daughter. [-2 FAITH] [Exploration will be abbreviated]
>[DUSKWARD] - Look duskward. (Left) [-2 FAITH]
>>
Update tomorrow. Apologies for the delay - have a big final coming up on Friday.
>>
>>6160750
Good luck Observer, sending good energy your way.
>>
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Dawnward. Fog collects over twinned lakes. Vigilent turrets jut from jagged outcroupings, watching the mouth of a shaded pass. Orange banners flutter like flames.

Duskward. An old church endures beneath an appropriately ponderous gold-oak, serviced by an faded wagon path. Straw-yellow flowers ripple beneath rows of hand-tended graves.
>>
+++

The hunter walks where the wood grows lush, parting fresh leaves with careful hands. As he reaches the edge of the camp, he moves alongside the setting sun - contouring his body against the dappled shadows.

The camp resolves once the sun burns slow. There is the winching of crossbows and the rasp of metal against whetstone. Laughter rings, almost loud enough to drown out the sobs that echo after. A cooking fire streams oily smoke into the night sky.

There are twelve - bedecked in moss-green, their eyes hidden beneath hooded cloaks. And there are four others - four whose silhouettes seem far more familiar to the hunter.

Peaked cloaks fit loose over heavy mail. Long-torches drip with black tar.

>NOTHING. The hunter will leave.

>[DEW]. Push the hunter to leave, but not before leaving something... [-1 FAITH]

>[BREEZE]. Push the hunter to look closer. ROLL. [-1 FAITH]

>[FOG]. Push the hunter to look much closer. ROLL. [-3 FAITH]
>>
>>6161414
>>NOTHING. The hunter will leave.

I think 1 against 12 is suicidal odds, messing around in any way is too much to ask. Let our followers decide a course of action and support what they choose.
>>
>>6161414
>NOTHING. The hunter will leave.
>>
>>6161414
>[FOG]. Push the hunter to look much closer. ROLL. [-3 FAITH]
>>
>>6161414

>[FOG]. Push the hunter to look much closer. ROLL. [-3 FAITH]
>>
Gonna wait for 1 more vote to hopefully tiebreak and then call it.
>>
>>6161414
>[FOG]. Push the hunter to look much closer. ROLL. [-3 FAITH]
>>
>>6161414
>>NOTHING. The hunter will leave.
We must be careful.

Also, is that a castle I spy in the top right?
>>
>>6161828
>>6161758
>>6161591

>Roll dice+1d20+3, best of 10. DC: 10, 15, 18
>>
>>6161829
Yep :) Or at least part of one.

Also sorry - I took the prior visit to break the tie, bit your vote is still appreciated.
>>
Rolled 17 + 3 (1d20 + 3)

>>6161906
>>
Rolled 17 + 3 (1d20 + 3)

>>6161906
Er, best of 10?
>>
>>6161928
Best of three I'm losing my mind :C
>>
Rolled 6 + 3 (1d20 + 3)

>>6161906
>>
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>20/20 - Great Insight, Undiscovered

As the old hunter tightens his furs and leathers around his thin frame, you weave him a second cloak from the evening mist. The breeze drapes it over his shoulders once the sun completes its evening course.

The hunter approaches the camp with the cautious steps of a man who has been both pursuer and quarry. He circles through the underbrush, darting quickly through the few spaces kept open and barren by the lingering frost. He exploits the crackling of flames - the rare moments when their laughter grows loud enough to obscure the sound of padded steps.

He studies the camp carefully. There are the gaps in the twilight watch, places where the light of the fire obscures the darkness of the forest. There are also the ransacked wares - trade goods in broken containers, some spread widely over the dirt, others resting on woven rugs and sorted into neat piles. Excess provisions lay in a loose stack, moldering next to a pile of split timbers.
>>
And behind such things, a quartet of peaked confessors brace their long-torches against the hard earth. Three captives are brought forth, their laced trade-robes clotted with filth. A child dressed in apprentice-garb, her face streaked with tears. A man with defiant eyes; a woman quiet and tearful.

For a moment, three new pyres illuminate the night sky. The family scream prayers as they burn - first to others, and then...to you. The embers smile until the three are nothing more than ash and bone-cinders, and even then as the hunter runs into the forest awash with disgust and feels the stinging wind tear into his skin, he still hears their ecstatic prayers carry like cloying oil-smoke.

"All praises upon the FIRST god, the ONLY god, the BRIGHTEST god. All praises upon the god of MAN and his UNCOUNTED aspects...."

>NOTHING.

>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
In case this was not clear in the update, this is not the farming family next to your hex. They're doing OK still :)
>>
>>6162025
>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
>>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
>>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
Well, guess we're going to need to bust out the lightning again soon.
>>
>>6162025
Uhhhhhhhhhhh was this ritual meant for us? I'm kinda wary about taking it and the human sacrifice
>NOTHING
>>
>>6162019
>>NOTHING.

There is likely a reason we stopped doing this. We may be stirring up old trouble.
>>
>>6162360
I thought so at first, but it's the family being burned that's praying to us, not the people doing the burning. If it was the people doing the burning, we'd be gaining Faith from them burning the family.
>>
>>6162025
>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]
>>
>>6162025
> NOTHING
The mortal mind is a prism of glass and its thoughts are light.
A God is a Mirror which chooses what to reflect.
>>
>>6162025
>NOTHING.

Not the kind of prayer we want to claim-- don't want to encroach on whoever this prayer was truly for, even if it might've been for the god we used to be.
>>
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>[RECLAIM]. A prayer is prayer. For the dead faithful, lest others take them. [-6 FAITH]

The grass surrounding your shrine is softest in autumn, after it is blanketed by a thin layer of rust-red leaves.

You find the trader-family laying together beneath a swaying gold-oak. They watch the bending of the branches and the shifting of the serene clouds above, their fine cloaks spread into makeshift blankets, their pale flesh unmarked by hot embers. They anticipate your arrival, having waited for a period they can no longer recall.

<...you called upon me...>

The woman does not meet your gaze. "...a desperate prayer, borrowed from a fellow trader."

<...it makes no difference. Come.>

You take the family from the leaf-strewn fields to the beating center of your shrine. You walk them through a procession of limestone arches shorn by wind and slick with fresh rain. You converse with them, learning of the small, trivial details that often pass the prayer steps and offering bowls: words that you would only ever hear from the dead.

>[TRADE] Of trade, and their work.

>[LAND] Of the land, and its humble inhabitants.

>[LORD] Of the lord of man, and his incandescent followers.

The last arch stands before you: a door. You mark their foreheads with grey storm-water. The graven valves of the door creak open, permitting the light of the sky to spear through.

"You are not the god of man," risks the father, adjusting at monocle that he no longer needs. "You are not one of his aspects."

<...No...>

"And yet..."

<..And yet I shall still guide you home...>, you finish, pushing them forward with your cold touch.

<Hold each other. Shutter your eyes. Hold your breath.>

<And go.>
>>
>>6162806
>[LAND] Of the land, and its humble inhabitants.
>>
>>6162806
>>[LORD] Of the lord of man, and his incandescent followers.

What of the local Lord?
>>
>>6162806
>[LORD] Of the lord of man, and his incandescent followers.
>>
>>6162806
This post has stirred in me an emotion I can't describe
>>
>>6162806
>[LAND] Of the land, and its humble inhabitants.
>>
>>6162806
>[LAND] Of the land, and its humble inhabitants.
>>
>>6162806
>>[LAND] Of the land, and its humble inhabitants.
>>
>>6162806
>[LAND] Of the land, and its humble inhabitants.
>>
>>6162806
>[LAND] Of the land, and its humble inhabitants.
The god of man did not save them, but we did. A warning to that god, perhaps, as their faithful were sent on without them. Another god exists again.

Perhaps there were many gods of nothing, powers and domains scattered and weak, until some grew enough through prayer to those loose domains to become something instead.

A god with a domain over sun or light would be a god likely to grow into incandescence and more, given how important it is to life. A god of nature, with power over wind, rain, and storm, would be another. If their natures reflected their follower’s beliefs, you’d expect both to be proud, and the latter to be temperamental.

It wouldn’t be hard to see a god of man and a god of nature coming into conflict.
>>
>>6162806
>>[LORD] Of the lord of man, and his incandescent followers.
>>
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>[LAND] Of the land, and its inhabitants.

The trader-family spoke of the few places that they have seen, and the many which they have not.

"...we all hail from the coastal trade cities, far earthward of here, " whispered the father. "I miss that place...the brine-wind, the lapping sea, the frost-season storms. They favor our kind there - those versed in measures and letters. We were..."

The mother continues. "...taking our daughter back. But beyond the cities, there is little else. Some ruins. Trade routes, now more dangerous than before."

<...SKYWARD...>

"...Snow and mountains. Cold. Trade has never taken us there, but there are warlike feifs - petty holds carved by wind and arrows. Ruins too, but only where the snow becomes glacial."

<...SEAWARD...>

"...Old land, untouched by all but the most scattered settlers. Deep plains and old woodland that eventually dips into the sea. Most of us choose not to venture too far, on account of poor trade and old rumors."

<...SUNWARD...>

"...The kingdom of the unsetting sun lies past the dawn gate. Worshipers of the first, brightest god. Look upon their bright orange flags. Look upon...the brightness of their flames."
>>
+++

Harvest season. Clouds sail high over a flowering landscape. Pollen-haze colors the mornings golden, settling over freshly tilled fields.

Your followers pray for the upcoming harvest, their words colored by faint unease.

The knight and his diligent daughter spar harder now, ringing steel against blunted steal. When the daily tilling is over, the family follows their example, practicing with their own bows of cut yew.

The hunter spends many nights perched in the highest point of your shrine, eyes focused on a pin-prick of distant light, hands tight over fresh-fletched arrows.

For the harvest season:

>[DEW] - Lend minor assistance. [-2 FAITH]

>[BREEZE/DEW] - Lend some assistance. [-3 FAITH]

>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]

>[NOTHING]

ALSO [PICK ONE]:

>[SKYWARD] - Look Skyward [TOP]. [-2 FAITH]

>[MEMORY] - Examine a distant memory. [-4 FAITH]

>[MEMORY] - Examine a yearning memory. [-8 FAITH]
>>
>>6163514
> [BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]
> [MEMORY] - Examine a yearning memory. [-8 FAITH]
>>
>>6163514
>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]
>[SKYWARD] - Look Skyward [TOP]. [-2 FAITH]
>>
>>6163514

>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]

>[SKYWARD] - Look Skyward [TOP]. [-2 FAITH]
>>
>>6163514
>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]

>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
>>6163514
>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]

>[MEMORY] - Examine a yearning memory. [-8 FAITH]
>>
>>6163514
>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
>>6163514
>>[DEW] - Lend minor assistance. [-2 FAITH]
I worry that if we help too much, their skill at farming might wane.
>[SKYWARD] - Look Skyward [TOP]. [-2 FAITH]
>Write-in: Check out the hex with the mountain pass gate.
>>
>>6163514
>[BREEZE/FOG] - Lend considerable assistance. [-4 FAITH]
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
>>6163514
>[BREEZE/DEW] - Lend some assistance. [-3 FAITH]
>[SKYWARD] - Look Skyward [TOP]. [-2 FAITH]
>>
>>6163713
+1
>>
>>6163514
>>>[DEW] - Lend minor assistance. [-2 FAITH]
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
File: untitled.png (2.24 MB, 1320x1320)
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Skyward. The lesser mountains pay homage to peaks worn from silver-hued granite, their white crowns formed from unmelting snow. A long abandoned cavern whistles in the wind, sharp corners rounded by years of erosion.

+++

Fruit-vines climb racks of soften aspen. Honeybees forage in duos and trios before returning to hives terraced high above the forest canopy. Your windswept hands tend the fields when your followers cannot.

>Roll 3d20 for the harvest, best of three. Individual modifiers:

HARVEST: 1d20 + 2 [FAIR] + 3 [BREEZE/FOG] + 1 [HARVEST-PENDENT] - 2 [DISQUIET]
HARVEST: 1d20 + 2 [FAIR] + 3 [BREEZE/FOG] + 1 [HARVEST-PENDENT] - 2 [DISQUIET]
HUNT: 1d20 + 3 [BREEZE/FOG] - 2 [DISQUIET]

ALSO:

>[WRITE-IN/EXPLORE] Scout the pass, briefly. You can optionally specify who. [-1 FAITH]

>[NOTHING]
>>
Rolled 1 (1d20)

>>6163994
>>
Rolled 11 (1d20)

>>6163994
>[WRITE-IN/EXPLORE] Scout the pass, briefly. You can optionally specify who. [-1 FAITH]
>>
Rolled 1, 10, 5 = 16 (3d20)

>>6163994
>[WRITE-IN/EXPLORE] The Hunter scouts the pass, briefly. [-1 FAITH]
>>
Rolled 1, 8, 5 = 14 (3d20)

>>6163994
>[WRITE-IN/EXPLORE] The Hunter scouts the pass, briefly. [-1 FAITH]
What should be our next goal? I'm thinking we should extend our influence seawards and reach out to the scattered settlements in hopes we can bolster the number of followers.
>>
Rolled 17, 3, 1 = 21 (3d20)

>>6163994
This is too many 1s
>>
>>6163994
>>[WRITE-IN/EXPLORE] The Hunter scouts the pass, briefly. [-1 FAITH]

Seems like an important area that might be smart to scout, what with us being an incorporeal spirit and all, it could be a good idea to scout any potentially dangerous areas.
>>
Thanks for the votes all! On account of holiday cheer, the next update will probably be tomorrow or the week after.

Thank you all for playing, and I hope you all have/had a very Merry Christmas and a Happy New Year!
>>
>>6164460
Take all the time you need, QM! Go ahead and enjoy this time with your loved ones. Merry Christmas and Happy Holidays everyone!
>>
File: untitled.png (2.3 MB, 1320x1320)
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21/20 - Magnificent Harvest [+6 FAITH]
14/20 - Fair Harvest [+4 FAITH]
6/20 - Barren Hunt [+2 FAITH]


The hunter traces the footprints converging upon the camp, traveling skyward until pinions of fire-orange cloth peak above snow-capped pines. He watches and listens behind a tight rank of concealing evergreens.

A line of turrets loom over unmoving waters. Golden braziers flare sun-bright during the short nights. Long-torches are mounted in rows, their embers lit and sequentially scattered to anticipate the arrival of the coming dawn.

A quartet of peaked confessors enter the pass on the second night, dragging a blackened urn-cart up through the shaded mountain steps. Triumphant chanting echoes down the pass and through the woods - chasing the shivering hunter long after he returns to home and hearth.

+++

The earth flourishes but does not yield: the harvest is poorer than expected.

The family pulls rich vines of fruit and legume-clusters from the moist earth, but their fellow followers find less fortune. The knight and daughter neglect their fields as they ring steel against steel late into the buzzing night. The hunter's shaking hands manage only a modest tithe of pelts. He sits further from the fire now, retreating whenever the sparks brush too close to his weathered skin.

And yet the share offered to you at the base of your flowering shrine is more than fair. Your offering bowl is not quite full, but neither are theirs.

+++

Earthward. The confessors are gone. The camp grows restless, its prey-route starved of trade. On warm nights, some of the green-cloaked figures begin to wander. [Multiple 1s Rolled]


>[MEMORY] - Examine a distant memory. [-4 FAITH]

>[MEMORY] - Examine a yearning memory. [-8 FAITH]

>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]
>>
Also apologies (as usual) for the long absence - I did have a very nice holiday where I did almost zero work, and I hope that all of you had an equally nice time with family/friends/anons etc.
>>
>>6171564
>>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]
>>
>>6171564
>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]
Did the trader teach someone else how to pray to us? The children that left with him showing another kid?
>>
>>6171564
>[MEMORY] - Examine a yearning memory. [-8 FAITH]
>>
>>6171627
:)
>>
>>6171564
>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]
>>
>>6171564

>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]

>>6171566
Good for you OP! You deserved it
>>
>>6171564
>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]

>>6171566
Don't worry OP and happy new year
>>
>>6171564
>[RECLAIM/PRAYER] - Notice a faint prayer, from someone unknown. [-1 FAITH]

>>6171566
Welcome back OP! Hope you've rested and recharged.
>>
File: untitled.png (1.38 MB, 1200x1200)
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>PRAYER.

A forgotten ruin, mellowed by time and worn verdant by soft rain. Willows hug the boundaries of a shalestone path. Limestone arches are draped in creeping ivies, their weaving stems bearing broad-based leaves.

Two thin-faced figures huddle beneath the shelter of a weeping pillar, patchwork bags heavy with a stolen bounty. Three confessors stand before them. Their long-torches glow radiant-bright; their caged restraints shine dull-grey.

The mellow graverobber turns to his wife.

"...the last one I remember. It doesn't even have a name. I'm sorry love."

The prayer-stanza is worded poorly, but not poorly enough to escape your notice. The foreign, mauve-stained sky swirls with familiar moisture.

>[NOTHING]. Thieves.

>[BREEZE/FOG] - A chance at escape. [-4 FAITH]

>[STRIKE] - The sky opens. A near-certainty of escape. [-9 FAITH]
>>
>>6172184
>>[BREEZE/FOG] - A chance at escape. [-4 FAITH]
We don't rule the sky anymore... but perhaps we can reclaim it one day. For now, let us make good their escape; it wouldn't do to help them here, only for them to be caught later.
>>
>>6172184
>>[BREEZE/FOG] - A chance at escape. [-4 FAITH]
>>
>>6172184
>[BREEZE/FOG] - A chance at escape. [-4 FAITH]
>>
>>6172184
>[STRIKE] - The sky opens. A near-certainty of escape. [-9 FAITH]
We have the POWAH
>>
>>6172184
>[BREEZE/FOG] - A chance at escape. [-4 FAITH]
If I’m seeing that map right, they were robbing our ruins. Not sure how I feel about that, so I’ll go the middle option. They get some assistance, but not on the level of what we give our disciples. If they get some distance then the hunter can go to collect anything they drop along the way later.
>>
>>6172184
>[NOTHING]. Thieves.

Who are they to us? No one.
>>
>>6172184
>[BREEZE/FOG] - A chance at escape. [-4 FAITH]
They made a prayer to us, even if it was in desperation. We'll leave it up to chance.
>>
Locking vote.

>Roll. 1d20, best of 3. DC: 10, 16
>>
Rolled 6 (1d20)

>>6172894
>>
Rolled 6 (1d20)

>>6172894
>>
Rolled 14 (1d20)

>>6172894
Are there crit fails?
>>
File: HE.png (1.41 MB, 1200x1200)
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>16/20 - 1/2 Survive

Fresh moisture blankets the moss covered stones. The long-torches gutter, their fires made sallow by the chilling winds cast down from the darkening clouds.

They two of them split. The graverobber sprints between the wind-carved arches; his wife seeks the shelter of the yawning trees. Both of them mumble prayers that disappear into the wind - hoping that they alone are pursued, that they alone are taken by the peaked confessors and the other spared.

Yet you can only answer one.

>[WIFE] - Save the graverobber's wife.

>[HUSBAND] - Save the graverobber.

>[NOTHING] - Chance.
>>
File: HEHE.png (2.05 MB, 1320x1320)
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+++

The temperature drops imperceptibly. Wild berries grow overripe as their parent-trees lose their summer luster.

With the help of the knight, the child learns her first letters beneath the shade of your shrine - sounding out words that her own parents have never learned. When she bores of her lessons, she runs her small hands over the scratched carvings beneath your pedestal, tracing symbols found nowhere within her faded letter-book.

Again. She traces the symbols of an unspoken language. With no guide, she listens to the roar of the wind - and the rustling of the leaves.

>[MEMORY] - Examine a distant memory. [-4 FAITH]

>[MEMORY] - Examine a yearning memory. [-8 FAITH]
>>
>>6172898
Rolling 1s (or multiple 1s) won't override a successful roll but may introduce other complications, potentially unrelated.

In one of the prior updates, a bunch of rolled 1s made the people in the camp restless, which may have consequences later on.

I feel like this is a bit fairer than doing a true critfail since 1s are common on a d20.
>>
>>6172923
[nothing]
[nothing]
>>
>>6172924
>[WIFE] - Save the graverobber's wife.
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
>>6172923
>>[NOTHING] - Chance.
Each has prayed that they be taken in the other's stead; let us leave it to chance. If need be, we can ferry on the soul of whoever is caught.
>>6172924
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
>>6172924
> Nothing
> Examine a yearning memory. [-8 FAITH]
>>
>>6172923
>[NOTHING] - Chance.

>>6172924
>[MEMORY] - Examine a distant memory. [-4 FAITH]
>>
Thank you for the votes all.

I have a deadline tonight and a early day tomorrow so there will most likely be no update tonight. Regular updates will resume tomorrow. Apologies for the delay!
>>
>>6173379
No problem QM, take all the time you need!
>>
>>6172923
>>6172924
>>6172974
+1
>>
>>6176794
Thanks for the vote anon. Sorry I've been away for so long - IRL stuff got to me.
>>
>>6177165
No worries QM



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