Another night, another job, another chance to shine. This place is all winding roads and twisting warrens, commercial exchange, commerce, creativity and a smidge of commotion. The implants are struggling to keep up - layered advertising spam in neon-colours flaking away into glitching rainbows at the corner of your eyes. Certain sense of festivities around here. Voices raised in shouts and song and praise and everyone - everyone! - will try to peddle you a barter with the soft assurance you are definitively the very best of their many friends and deserves such splendid offerings. Special price. Just for you. Tonight might not be as dangerous as some jobs, but the threat to your wallet is definitively real...
Oh hi, Agents!Good to have you. This is all perfectly straightforward, alright?Yeah, I know, I know, it's not the most exciting operation and all, but we have to take what we can get, y'know? Also, with the insurance damages and the investigation into that little, uh, near-terrorist incident last week, maybe laying low and playing subtle is going to work in our favour? You're going shopping, Agents! Night Market Chasing Reprieve (or Reprieve Chaser?) -- well - the actual name is Elated-Reprieve-From-Sorrows-Many-Chased-By-Dreams-of-Encroaching-Dawnlight - is a definitive hotspot of activity related to our investigations into project FEYWILD.You'll be going in, checking it over, looking for leads, taking samples to check for trace bio-byproducts, and hopefully we'll find some lines that get us closer to Dr. Despango's not-so-far-located-and-presumably-secret workshop.There is also the matter of subject FETCH. I've been up for three days running profiling on its - her - genetic structure and I've finally managed to narrow down the specific knock-out sequences inserted by Dr. Despango into his trial subjects. So if you're tired of having an experimental subject crawling all over the walls, moodily attacking people and complaining, well, good news! I've got a shopping list for materials to acquire so we can finally, finally get her some food she can metabolise!-->New recruits may notice the slight adjustment to the recruitment procedure? #NameLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 2 I Proficiency 2 I React 2 I Resist 2–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1–#Trait#Trait--H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [Suite 1, Suite 2, if desired]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit
This is a public, civilian space. Though it's owned by the Hong8 through various quasi-coherent paperwork trails, the on-the-ground individual vendors are independent operators. We're taking the van(s) to get there, so we're bringing some heavier equipment in the cargo trunk. If there's an emergency, I've got a line into some drone-delivery systems as well that can drop off things. But because this is a public space, you're going in light and nimble. It turns out normal functioning society asks questions if you rock up into their personal space in full body armour and with assault gear, so none of that for now. The Hong8 Master of Ceremonies have called ahead to let his enforcers know that we're allowed to be in the area and futz around doing what we do, so I've sourced some passes that'll make at least them back off if you flash them. Based on your operational performance during ops VERDANT GREEN, we've adjusted your tactical loadout with a complement of deterrents and tools. Enjoy. I've sourced some slightly higher power ammo for the C7 standard, so the stopping power should be notably higher. I still don't think it rates against modern ballistics protection, so try not to get into roaming firefights with corporate security or a Metroplex Incident Response team. But for most anything else, you should be good.I've prepared a suite of standard programs for those among you who keep sleeping through our meshinfrastructure lectures and don't feel comfortable attempting to flash-compile your own bespoke systems. The techwear tactical net can support up to to suites per agent, so be sure to load them into your gear before deployment. If you need space for something else, just crash one. Bringing the packages online again later is something I can handle manually from here. Cloud infrastructure, right, agent?You're being issued with a (fancy) multispectrum sample analyser. It's going to help us narrow down samples that match the enzyme co-factor profiles from the vials Agent Fold acquired. My hunch is that anything with a closer match will be related to Dr. Despango, because there's only so much biological microclimate to go around. Find a large enough concentration, and you've found where he did a lot of shopping orm must have had suppliers. Then we'll find our lead. So, get kitted up and squared away, Agents.Oh, and as a courtesy, I went over the specs for most of your issued equipment and standardised the manual instructions... "Thanks, Liren"; I pretend you're saying. I haven't slept a lot lately.
There's some paperwork backlog in relation to the new healthcare directives - please recall that if you successfully completed one full deployment, you're cleared for further implant adjustments.
Finally, I've rationalised, collated and restructured your basic operational primer. I figure after being shot at by Red Cranes and almost crashing a car and starting a cheeky little federal investigation into a possible cyberterrorist attack during downtown metroplex deployment, you could do with the reading material?
While you're getting settled, Agents, I've prepared the briefing, relevant materials and some analysis of the local environment.Before we begin, there's some things to go over...>All Agents get a single PreOps action as we get settled in and slowburn this deployment.>Prepwork gives you a few mission-temporary bonus. These go away at the end of this Op. If it's [half sum], you round *down*.>While the bonuses for these outcome independent static, complications can occur>If you wish to assist someone else, spotting they've made an enormous hash of things, you can choose to do so *freely*. Perform the Test, but you don't gain any associated temporary skill ranks. Your hits go some slight way towards offsetting their mess. The bountiful benefits of teamwork. Unfortunately, everyone gets tangled in the increasing pile of complication and it may neccessitate further decisions or sacrifices.
>>6164742#WeebLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 2 I Proficiency 3 I React 3 I Resist 2–!Close Quarters 3!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!Blades 1–#Trait#Trait--H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [Suite 1, Suite 2, if desired]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit>+1 Proficiency +1 React >+1 CQC +1 Blades>[BioAugmentic Genesplice] {Waiting for confirmation}>My sandwich is instead a traditional Japanese Onigiri, with black tea. I remembered to bring the filtration mask sterilize gloves, for it's only proper for a samurai to hide his face... but I forgot to bring the kit>PreOps: [Physical Training]Agent Samurai, reporting in. (Ignore the call sign displayed, some baka in the tech department put it in as a bad joke, and I haven't got clearance yet to change it)
Rolled 7, 7, 8, 7, 2, 10, 5 = 46 (7d10)>>6164742Hello, hello, TS. Anything to share regarding the whereabouts of Agent Ink?>PreOps: Technical Training (Process4+MeshOps3)#Agent OctantLimit 12Stress Testing 0.2Credits 16*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 4Manipulate 2 I Proficiency 3 I React 2 I Resist 2–!Close Quarters 2!Ballistics 3!First Aid 2!Mesh Ops 3!Persuasion 1-Resiliency Factor 1–H1 H2 B: TacVest [3DR] I Agent Suit (Spiffy!)H: Techset Headwear–Inv: C7 Service Pistol I 3xReloads [18x3] I 1xChirni AUPDW [0/30] I 3xReload [30x3] I Service Knife I Aid Kit-!Multimedium Mimicry-Muse!Spliced Signals Access I
Rolled 2, 3, 5, 3, 5 = 18 (5d10)>>6164742[Full Character Sheet to come in a second post].>PreOps: Specialized Knowledge [Process 3, MeshOps 2].Thorn will have spent some time trying make sense of Liren's ramblings from last time, studying up on FETCH and FETCH-related information.
Rolled 7, 1, 2, 8, 9 = 27 (5d10)>>6164735Thanks, Liren!Do I also get a sandwich?>PreOps: Physical Training (Proficiency + Close Quarters)#Agent Mammoth, Grade 1Limit 12 | Stress Testing 0.2 | 16 credits*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 2 I Proficiency 3 I React 3 I Resist 3–!Close Quarters 2!Ballistics 3!First Aid 2!Mesh Ops 1!Persuasion 1!Jury-Rigging 1!Climbing 1–4C Modularity [Kitfingers] - transform finger/body into simple tool for 1AP4C [Meshed ThermoOptics CamoCloak 2] - camo up as major action–H1H2B: Agent Suit (Spiffy!)H: Techset Headwear (Sensor 2, Shield-R-2)–Inv: C7 Service Pistol I 2xReloads [18] I Service Knife I Aid Kit I Tactical Kit
>>6164791...Turns out this is all a bit beyond my paygrade.>No hits on PreOps activity.#Agent ThornLimit 12 | Stress Testing 0 | 16 credits*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 3 I Process 3Manipulate 3 I Proficiency 2 I React 2 I Resist 2 I Override 2 –!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 2+1!Persuasion 1!Jury-Rigging 1!Support Operations 1!BioCybernetic Medical Theory 1–H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [MultiSpec 3, CRADLE-NEXUS 2]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit–Implants:Hong8 [Needler Swarm 1-6].4C [Systemic Injection Vector 2].
Rolled 6, 9, 3 = 18 (3d10)>>6164735>>6164735"New. My favourite.">Load in Shield-R 2 and Sensor 2 in the Techset. >>6164736>After completion of previous deployment added [Overclocked Resonators 2] to my implants>>6164742>PreOps: Cover Preparation (Manipulate 2+ Intel Analysis 1)
Rolled 1, 6, 10, 8, 10, 7 = 42 (6d10)>>6164742>PreOps [Specialized Knowledge] (Process+DroneOps)>Monarch also lights up another smoke in preparation for what will surely be a simple mission#MonarchLimit 12 [Resilience, Resolve, Firewall]*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 3 I Support 2 I Process 4Manipulate 2 I Proficiency 2 I React 2 I Resist 2–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!DroneOps 2!Jury Rigging 1–H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [-]–!Smooth is Fast: Once a turn, split any action out to target multiple target at a stacking -1!4C Profiler–Inv: C7 Service Pistol I 3xReloads [18x3] I Service Knife I Aid Kit | Smokes | Chinese Takeout |Drones: [-]–
>>6164800+3 BioCybernetic Medical Theory+1 MeshOps
>>6164742>>6164798>1 Hit: Can I get some Hong8 enforcers/analyst to look into recent new constructions or developpement or renovations?#Agent GraphiteLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 3 I Support 2 I Process 2Manipulate 2 I Proficiency 3 I React 3 I Resist 2!NanoTransen Projection Emitters (Intent+Secret to project hologram)!Overclocked Resonators 2 (+Intent to magnet/electric output. Flat effect lvl)–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 2!Origami Folding 2!Intelligence Analysis 1!Temp: Etiquette 2.5–#Trait#Trait--H1H2B: Agent Suit (Spiffy!)H: Techset Headwear w/Shades [Suite 2=Shield-R 2=Sensor 2]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit I Hong8 Creds | MetroPlex HSI Creds
Rolled 4, 10, 4, 8 = 26 (4d10)>>6164742>PreOps: Information Gathering (Attune 3+Intelligence Analysis 1)Get a feel for the local gangs and their territories.
>>6164818>2 Hits: Give 1 hit to the Tactical pool. >Spend 1 hit on Intel. "Who are some important figures in these gangs?"#Agent CheddarLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 3 I Sense 2 I Support 4 I Process 2Manipulate 2 I Proficiency 2 I React 2 I Resist 2–!Insight 3!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!Support Operations 1!Intelligence Analysis 1-Trait:4C: [ScanCloud RID] 34C:[HazeOrb RID]2–H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [Memeplex 2][AR Spook 2]–Inv: C7 Service Pistol I Service Knife | 3xReloads [18x3] I I Aid Kit I Tactical Kit |Turkey Sandwich | Smokes | 16 Credits
Rolled 6, 9, 10, 2, 8, 2 = 37 (6d10)>>6164765>Proficency 3 + CQC 3(Forgot dice roll)
Rolled 8, 6, 1, 7, 8 = 30 (5d10)>>6164742>Process 3->2, Credits 16->13: Add Reserve Capacitors 1-6>Cover Preparation (Manipulate 4, Persuasion 1)#Agent FoldLimit 12*AlivePsych Stress Testing 0.1Credits 13–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 4 I Proficiency 2 I React 2 I Resist 2–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!Telekinetic Projection 2!Origami Folding 1–#SC Spinal Augmentics 1 [Manipulator] [Reach 2, STR 2]#Attentional CoProcessor (Once per turn, split action to multiple targets. -1 dice per extra, roll once. Freely divide dicepools between targets, ignore distractions)#Reserve Capacitors 1-6 (Resonance charge limit 6. When generating charge, effect +1)–H1H2:H3:B: Vest (3DR) | Agent Suit (Spiffy!)H: Techwear Headset [Memeplex 2, Sensor 2]–Inv: C7 Service Pistol [2P, 18/18, Bleed 10+, Burst 2, Link 1, Reload 3, Ergonomic 3] I Service Knife [1S, Bleed 10+, *Vital Targeting, Ergonomic 3] I Tactical Kit [2x Foam Grenade, 2x Paint Grenade, 2x Stingball Grenade, 2x C7 Reloads. Advanced Modular Toolkit, Advanced MultiSpectrum Sampler] | Aid Kit | 1x Revolver Old Reliable [3P, 5/6 Ammo, Penetrator 10+, Solid] | 1x Class 4 analgesics | 1x Class 3 nerve stimulants | Hong8 Credentials | MetroPlex Health and Safety Instructions
>>6164839>3 hits>Etiquette 2>Persuasion +1>Can I get some Hong8 enforcers to ask around about the doctor's recent activity in the market?
>>6164800>Add 2 hits to tactical pool>Spend 1 Hit for intel [“Do Hong rivals frequently bully this market?”]>Spend 1 Hit on gear requisition [Requisition some replacement drone equipment from HQ]
Rolled 8, 2, 1, 2, 4, 7, 6 = 30 (7d10)>>6164742#Aaron VennsfieldLimit 12*AlivePST: 0.3–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 2 I Proficiency 3 I React 2 I Resist 4–!Close Quarters 4!Ballistics 2!First Aid 3!Mesh Ops 1!Persuasion 1–H1H2B: Agent Suit (Spiffy!)H: Techset Headwear–Inv: C7 Service Pistol Components I 4xReloads [18x3] I Service Knife I Aid Kit16Credits>PreOps: Physical Training (Proficiency3 + CloseQuarters4)
Rolled 8, 6, 9, 10, 10, 4, 6 = 53 (7d10)>>6164742I know a lot of people are doing physical training already but I really want what that gives my character>Physical Training (Proficiency 4 + Close Quarters 3)Hey Liren, do I get clearance for a c7 this operation?#Agent ButterflyLimit 12*Alive4 Strain 1 Injury 1 Stress 5 Shock–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2Manipulate 2 I Proficiency 4 I React 3 I Resist 2–!Close Quarters 3!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!Acrobatics 2–H1H2B: Vest [3DR Kinetic] I Agent SuitH: Techwear Headset W/ Shades–Inv: Cool, NonDescript Blade [Sharp 2, Bleed on 10+] I 3xReloads [18x3] I Service Knife I Agent Aid Kit I Grilled Cheese Sandwich I Agent Tactical Kit I 16 creditsSC Gland Augmentics [Adreno++]Test Attune+Respond to flood your system with tailored hormones, aiding performance for specific tasks.Further, enormously overclocked nor-adrenaline response lets you treat 1/3rd of on-going Injury as +Alacrity. If you have Shock, you ignore penalties and you can spend the Shock as additional Dice. This is pretty injurious.16 credits
>>6164893minus the conditions other than AliveSay, is "Acrobaticist" different from Acrobatics, or can I just add the 1+half hits to Acrobatics? Similarly, is CQC different from our Close Quarters secret?>+3(?) !Acrobaticist>+1 CQC
Rolled 4, 2, 2 = 8 (3d10)>>6164742#Agent ServalLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 3 I Sense 3 I Support 2 I Process 2 | Instinct 2Manipulate 2 I Proficiency 2 I React 2 I Resist 2–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!Acrobatics 1!Stealth Ops 1–BioAugmentic Genesplice#Strenght 1 | Agility 1 | Mobility 1 | Regen 1#Trait--H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [Suite 1, Suite 2, if desired]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit>+1 Attune +1 Sense>Acrobatics +1 Stealth Ops +1>[BioAugmentic Genesplice] Yes>Sandwich? Sure i have one no clue what's in it but something was butchered to make it. Energy drinks awesome stuff they keep you going know those 24 hour energy things boy do they kick nicely, how many? coupleish i think. Absolutely i remembered even saw this shiny drone while packing and was outside and heading here and stuff surely i remembered. >Prep ops [Cover Preparations]: I'm like the wind. They'll never even realize i walked among them a ghost with out a trace (or rather too many leads to follow.) [Manipulate 2 + Acrobatics 1] Never will i ever drop any plates of foods.
>>6164893>I know a lot of people are doing physical training already but I really want what that gives my characterPhysical training gang let's go. First enemy we meet we violently rip them limb and limb with our bare hands.
Rolled 7, 3 = 10 (2d10)#RafflesiaLimit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 3 I Sense 3 I Support 2 I Process 2Manipulate 2 I Proficiency 2 I React 2 I Resist 2–!Close Quarters 2!Ballistics 3!First Aid 2!Mesh Ops 1!Persuasion 1!Stealth Ops 1–#Trait#Trait--H1H2B: Agent Suit (Spiffy!)H: Techset Headwear [Suite 1, Suite 2, if desired]–Inv: C7 Service Pistol [18] I 2xReloads [18x2] I Service Knife I Aid Kit I Tactical Kit---------------------------------------------------------------------------------------->Secret: +1 Ballistics, +1 Stealth Ops>Hoagie instead of normal sandwich, tea, mask, gloves, and kit all brought>Intentions: +1 Sense, +1 Manipulate>Techwear: Sensor 2, Shield-R 2[Haze Protocol Augmentics](Pre-ops soon)
Rolled 1, 6, 8, 5, 5 = 25 (5d10)>Process 4 + Meshops 1 using MFSL2 Headset: Spool up a data sprite codenamed Agent C to sneak in to non-friendly systems and extract paydata. RegIsFill does good work, but but today we're here on an information gathering mission. RegIs can summarize later on the official report. #Tech Specialist Devonshire (Cyborg Varient) Limit 12*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 2+2Manipulate 2 I Proficiency 4 I React 1 I Resist 2–!Close Quarters 2!Ballistics 2!First Aid 2!Mesh Ops 1!Persuasion 1!DroneOps 1!Jury Rigging 1!Improvisational Improbabilities 1!Non-Smoker!UNCC: [Deep Morphology Variability 2] - Current mode: Honey Bee. Other contemplated configurations - Cheetah, Ape, Squid, Badger, Pelican. H1: Aid KitH2: Repair KitB: Agent Suit (Spiffy!)H: Techset Headwear [MFSL2]: On MeshOps provide flat effect on success. Can compile advanced viral vectors using process + MeshOps which gain autonomous AL = hits or attuning to specifica operations.–Inv: C7 Service Pistol I 3xReloads [18x3] I Service Knife I Aid Kit I DS9 'Reacher P, 9/12 ammo, Multi 10+, Stun 10+-Traits-3-1 Ops Deployment Credentials 1: As a major action, put in a request for support based on your pool. It arries at the end of the phase. (seems like I can use this to order gear or ask HQ for help)Credits: 10 (spent 6, a react and a sense on UNCC: [Deep Morphology Variability 2])
>>6164790>>6164742>6 hits on PreOps [Technical Training].>!Technical Ops 5 Secret gained.>add 6 hits to Tactical Pool.>Spends 2 hits. Is it possible to prep backdoors in the surveillance and PA systems of the market?#Agent OctantLimit 12Stress Testing 0.2Credits 16*Alive–Alacrity 9 Respond 1 Speed 1–Attune 2 I Sense 2 I Support 2 I Process 4Manipulate 2 I Proficiency 3 I React 2 I Resist 2–!Close Quarters 2!Ballistics 3!First Aid 2!Mesh Ops 3!Persuasion 1!Technical Ops 5–H1 H2 B: TacVest [3DR] I Agent Suit (Spiffy!)H: Techset Headwear [Meshfire 2]–Inv: C7 Service Pistol I 3xReloads [18x3] I Service Knife I Tactical Kit I Aid Kit-!Multimedium Mimicry-Muse!Spliced Signals Access I
>>6164893Maintaining physical standards is important and lets many other things be easier! >>6164894Some hapless TS editor who hasn’t slept in a week straight because she had tolearn about archae micro climate biology enzymes co-factors just misspelled acrobatics. It’s all the same, agent.>>6164926Hahahahah—- that’s a CRIME, Agent! I’m signing you up for therapy! >>6164954Good to have you, Agent Rafflesia. Says here you’re licensed for a… oh huh is that so? I’m… going to need to check something. Hold on a sec.
>>6164954>>6165018Sorry, I had to run some checks - I thought as much! Agent Octant already maxxed out our multimedia susbcriptions and I Just Don't Think the budget can bear another eight hundred parallel services. Reminds me of that new docuhistorydrama though. It's on Glorb? Have you seen it? I think you can see it on FlixNet, if it's not on Glorb? You should probably just sign up for a Nexxie account so you can get the trial for Mofib so you can watch it if it's not on Glorb. Maybe I'm misremembering, it could be on Yulp? Anyway if you can watch it on Stroom it's great, assuming it's not available on FlixNet or Yulp or Glorb or--anyway my point is multimedia licenses are expensive, agent. But since you had all this on-board memory capacity...7-4 Sophonic Integration Routines 3You’ve loaded a sub-sophont meshdaemoni into your systems, an e-geist, a near-class nigh-general intelligence with surprisingly few limiters on its ethical constraints. It has 9 AL, intent = value and mostly freely downloads relevant skillprotocols on its own. Direct it with 1 AL, and it takes major actions mostly on your behalf. Or you can activate your immersive HUD overlay and co-pilot with it on major actions. If so, it adds its pool to your as a Style (eg +3d10 right now). This obviously has no easily foreseeable drawbacks. Finally, you can test it directly as a Secret, forming part of a pool, for very advanced system ops or operations.--. . . I've got us a SWEET deal on one of these new 7C series near autonomic agentic systems. I'm transfering the spec details to you now.
>>6164988I'll... classify that as... Technical Operations? Uh, well, you are rated as Tech Support, so I suppose...--Good work so far, Agents. I've got a line on a few local leads, I think our systems are mostly integrated and humming along and I've got the data packages you requested along with the information you've acquired. And no one seems to have gotten into a wild goose chase involving some sort of confusing-yet-dangerous high stakes situation!
Rolled 1, 9, 8 = 18 (3d10)>>6164954(Sorry for being late, hope this gets through)>Pre-Ops: Local Contacts [Proficiency 2, Stealth Ops 1]Establish secret locations of dead drops for heavy gears>>6165033Roger that, thank you Liren.
>>6165047Why would you -- Agent it's-- you know a proper intelligence analysis and prepwork operation takes days, right? Days. You have DAYS, agent. You can't be too late when you -- anyway good profile on those locals. I didn't know competing automated noodle dispensaries were such a cutt-throat business, though it stands to reason. Low margins and high client turnover rate. -->>6165036Agents, we've punched a backdoor into the publically infrastructure system and I'm filtering your HUDs to display it. Lots of cameras, traffic control flow barriers, anti-fire and riot dispensers and low tier drone specs. None of it is too advanced but it's all there, and the aggregate mass might be useful. There's probably a lot of systems we're missing, and I'm sure some of these vendors are running additional bits. Also getting a frightful amount of static interference, noise gradients and spam bombardment. Real... real squirrely datamass down there. So, uh, try not to click any links promising the end to all your troubles for ten easy payment of 0.99 credits, alright?First pass ops resolution coming in hot. . . Now! I've got some personal profiles for you and a line in with the locals, but cover that when get there.
>>6164893>2 hits: Who is worth knowing?>2 hits: How many people typically go through here?>2 hits: What are some alternative routes of exfiltration?
Alright Agents, I've got some of your shopping list and while we're waiting for the usual feedback on the intel ops and Agent Butterflys presentation on market customer segment dynamics, you can re-acquiant yourself with the workshop. The Hong8 safehouse we've been hanging out in does have a fairly sizable work area set aside for, uh, let's say, off-license rework of tools. Go figure. All that gear I prepared in the armory last time, when we were protecting VERDANT GREEN? Well, it's really your job - I was just doing you a solid. Well, it's a team exercise. Here's the list of things I've sourced this time, again, as a reminder: >>6164735You all get this - the suit, a C7, some reloads, a few tactical deterrents, a spectrum scanner, your tacnet can hold two mesh-suites, so on.If you want anything *else*, you've gotta work it out somehow, get it, acquire it, sign up for it, fill out the quartermaster forms, file down the trigger to your own desire, bolt the platings on the drones, so on.The *technical capacity* we're developing becomes the first point of a pool, and you can add a Secret. Meshed dataworks is a bit easier, so that one benefits from Process as well. The outcome on your pool is the utility of your work, roughly speaking. Results are obviously shared across the team - I'll tally all the work later and see what we get up to, and I've got some pointers on a few things so don't worry about getting it wrong. But let's say you wanted to>Technical 7: Source some armored underlays for the suits, so we've got some Armor [7d10].You've got no real Secrets that help, though Jury-Rigging and Technical Ops might've, but anyway, you go about it. Let's say it goes well, 5 hits. These compound, so it ends up 'being worth' 2 Armor with 2 overflow (Lvl 1 is 1, lvl 2 is 1+2 so 3 hits. 5 hits - 3 = 2, and the last 2 can't 'buy' lvl 3, because lvl 3 is 6 hits total (1+2+3)). You don't really have to worry about those details, though you can if you like. Anyway, the output of those long gruelling hours of tailoring, care and attention might be a few subtle tactical vests that could grant 2 Armor. Someone else could modify those further - they exist - you pool your efforts. But there's always so much to get done, so you might also spread your talents out a little.A few usual favorites are:>Adjust the fire control on the C7s, add an FA function [Technical + Ballistics, buying FA quality]>I bet I can work up a team-wide firewall protection suite to bolster our IT security a bit [Technical + MeshOps + Process, buying team-wide shielding]>Hm, maybe a language package instructional in Japanese? [Technical + MeshOps + Process, sourcing some Culture]>I need a way to disable heavily augmented criminal enforcers [Technical+BioCybernetic Medical Theory]>We're trying to find samples right? Maybe some kind of Sensor Suite? That feels electronic, I'll add Process [Technical+BioCybernetic Medical Theory+Process]
Rolled 4, 3, 4, 3, 4, 1, 7, 4 = 30 (8d10)>>6165083I like this armor idea. In our line of work we can't even eat in peace.Btw, how many tech prep actions can one agent take? >Technical 7 + Jury-Rigging 1: Source some armored underlays for the suits, so we've got some Armor [7d10].
>>6165088What the hell is this roll...
>>6165083" But TS, what about the fully automatic short range fletchette sprayers with automatic target acquisition so the Metroplex Response Team will have to power-wash anyone who looks at me funny off of the walls? "*Mandatory therapy hours, Agent*Anyway, keep it low, keep it clean, keep it subtle. Because we ran into so much ... trouble... last time and because the Red Cranes are still out there looking for us (and this whole place is crawling with criminal types), we're also packing a heavier complement. We are putting this in sealed cases in the back of the van, and if things go really, really badly, I can probably arrange an emergency drop of some of it. In any case, that's what you should be seeing on your HUDs now. In case you want to prepare some patently uneven surprises, we could probably tech ops up some additional heavy kit.Just keep in mind this stuff is strictly 'condition muave to red to TS won't stop screaming' before we're opening those cases, children shop for noodles here Agent! No guarantees we'll ever need the five shotguns I've precariously piled into the back of the rental van. No reason to overdo it.But you never know. >>6165088>>6165089Ah, but you see, Agent Mammoth, this is a fine demonstration as well - sometimes things go a little awry. We do have a line on some useful armored pad (I'm stripping them off of the APEP systems) but you might find they, uh, chafe a little. Even a little bit and some effort helps a lot, though, so most Technical Ops is a step on the path towards getting *something*.--
Rolled 9, 7, 3, 8, 3, 5, 9, 6, 10, 8, 2, 5, 6, 3 = 84 (14d10)>>6165083>Technical 7 + MeshOps 3 + Process 4: Harden our teamwide Tacnet against various threat vectors (Increase Techwear Headset Tacnet rank; currently 0).
>>6165117>>6165094I count 7 hits. Tacnet 3? Sure hope so. Decently beefy for baseline defenses.Anyhow, before I make my second roll, I have a question about the Technical Ops Secret I have acquired for the duration of this deployment. I see here >>6165083 that it could be helpful in procuring/modifying equipment, but are there any other specific use cases I should be on the lookout for, both pre- and during the mission? It seems pretty broad, so a couple of examples should help me conceptualize how to use it going forward.
Rolled 8, 6, 5, 1, 7, 4, 7, 1, 10, 5 = 54 (10d10)>>6165083Since we have Access 2, let me try and procure some silencers for our C7s>Tactical 7 + Ballistics 3
>>6165121It's for technical operations, Agent. That's most get-your-hands-in-there-and-do-things stuff. Jury-Rigging lets you try similar lines, but at least if you've read the right primers then when you cut power to a building you don't also make the gas main blow up.it covers most repair, retrofit and large-scale integrated adaptions. TechOps lets you get pretty far with a toolkit and a smile. Juryrigging uses a lot of duct-tape. It'll be fairly relevant for dealing with hardware systems and we'll need you to take some samples and check a few meters. If a vendor wants a stall repaired or a smartlinked gun jams out, you can assist there too. It's useful for data forensics on the hardware level, though MeshOps also helps. If you've got an hour, you can probably tune an engine or recalibrate a rocket launcher or physically design and print a subsystem for a drone. Grease monkey around a little bit. Other secrets naturally cover the same spheres, but TechOps is less fragmented than knowing 2 parts DroneOps 1 part Juryrigging 2 parts Ballistics when trying to design an SMG that a drone can use without being knocked over.It's for supporting things and gaining access and once you have access it's for control and technical operations. It's also quite useful for actual technical operations management, by which I mean fast-loading a manual on industrial machinery or overseeing a factory incinerator. You probably won't get work in the electricity or water mains private sector (you... already have a job! And their hour are worse!), but if we get leaky pipes anywhere, you can probably handle it.
Ah, armor and suppressor - the eternal uniform of the quiet, polite professional you'd hate to meet in an alley. The C7 is highly modular, so once you field strip them down to their components you can slide a few extra bits in. Right, Mammoth, we'll need thirty of these by tomorrow. Better handload the rounds too - we can use a variant subsonic to pair with the suppressor. Shouldn't have any loss of terminal ballistic performance. Theoretically. --So, Agents, if you check our work and watch Mammoth at play with the soldering irons, you can work up a feel for how this kind of thing sorta goes...
>>6165094"Eh so boss say i someone totally not me were to forget what Crash Synchronity, Imbrovisation Improbabilities and Twitch Fibre Reactions are used for. You wouldn't happen to have notes for those poor soulssss....""Oooohhh would you look at those neat red and black canister thingies our friends have amassed. They seem fun."
Rolled 9, 9, 10, 1, 10, 8, 2, 1, 4, 4, 2, 3 = 63 (12d10)>>6165126Alright, alright.>t's for technical operations, Agent.This is why they pay you the (relatively-speaking) big bucks, TS. Thanks a bunch. No, seriously, this is an exhaustive explanation and now I now exactly how it differs from other Secrets and what it's for.>>6165083You know what we need, TS? Smartlinks on our Chirnis, that's what! After all, even if things get heavy, it won't do for us to just start firing off barely aimed full-auto bursts in a crowded market. Suppressing them could also be nice. Getting both at rank 1 minimum should be doable in one action, no?>Technical 7 + TechOps 5: modify our Chirni APDWs with smartlinks and suppressors.
Rolled 5, 8, 6, 3, 5, 7, 7, 4, 9, 5, 4, 9, 4, 10, 8, 2, 9, 8, 7, 2, 10, 8, 2, 5 = 147 (24d10)>>6165083>Technical 7 + Support 3 + BioCybernetic Medical Theory 1 (11 dice): Work on automating our first aid kits so that they autoinject the necessary drugs as treatment as soon as the user suffers a certain amount of damage.>Technical 7 + Process 3 + Mesh Ops 3 (13 dice): Set up anti-memetic defenses in our headsets.
>>6165146Well, Agent, that's why they call them 'Secrets'. If you know you know and if you don't know you probably aren't meant *to know*. Twitch Fibre, you can drop the reactions though its in there, lets you move fast, be faster, act faster and accomplish things at speed and covers a series of novel implant vectors and motor-sensor enhancements that lets someone with TFR do markedly more. Crash Synchronicity is for walking out your front door and finding yourself face to face with the man you were just looking for, and Improvisational Improp is for leveraging the improbable little coincidences of daily life to intuit, understand, operate, engage and neutralize threats. You know how sometimes people try to kill you? With a gun? Well, if their gun just so happens to jam when they shoot, you might have resisted some bad fortune and if you proficiently jinx their day by kicking a bucket of water at them as a guy in the skyscraper above happens to drop a hairdryer with a mile long power line connected right to the local city main, then, well, that's improbable.TFC lets you act with speed. You could proficiently accomplish many things and do it in one tenth the time of others.Crash Synchronicity lets you be lucky on a large scale within the environment. You could attune to the flow of specific fortune or sense a lucky break.Improb manipulates slim-edge-of-envelope statistical anomalies for outsized gains, exploits other people's bad luck and sets them up to suffer. You could manipulate a situation to your favour or support an ally by shouting at just the right time for them to duck their head so a sniper misses.
Rolled 3, 9, 7, 8, 3, 8, 1, 7, 1, 8, 6, 8, 8, 2, 1, 8, 5, 1, 8, 5 = 107 (20d10)>>6165083We're prepping for this one a lot better than the last job. You only bought us sandwiches that time...>Add a proper (albeit rudimentary) Drone Suite and an electric prod to Agent Herbie. Disassemble the last remaining swarmer for parts for this purpose. Upgrades people, upgrades! [Technical 7 + Process 3 + Jury-Rigging 2]>Hey, so we're in the middle of a public market right? Being protected by Triads? This feels like a Woo movie... Listen, I'm not saying I'm gonna go the way of Jackal! I'd just like to source a second C7 if that's possible. [Technical 7 + Ballistics 2]
Rolled 7, 5, 7, 3, 7, 10, 9, 3 = 51 (8d10)>>6165083>Technical 7 + Stealth Ops 1Source a photonic abberative material in the form of a shrouded wearable textile.... Or in other words an invisibility cloak>"If the enemy can't see you they can't aim and shoot at you!"
Rolled 1, 5, 6, 3, 1, 4, 4, 10, 4, 1 = 39 (10d10)>>6165179Oh and another one>Technical 7 + Ballistics 3Handload a custom bullet for C7 with miniature computers that can lock and swerve towards a target.
>>6165165Quick question about the Tacnet modification I made. Does Hardening make it so that any mesh attacks against us need an extra success to have any effect? This might be because we haven't had anyone target us with mesh attacks, but it doesn't seem like *that much*, what with the 7 hits on the roll. I think I'm missing something here. If it's not too much trouble, can we have a little demonstration?
Rolled 2, 3, 2, 6, 1, 3, 8, 6, 9, 1, 10, 3, 1, 6, 8, 3, 4, 6, 9, 2, 7, 5, 4 = 109 (23d10)>>6165072The market is as big as I was hoping, plenty of space for us to maneuver. Hopefully we- oh my god, are those... n-noodlebars!?!>>6165083>Add silencers to our C7 pistols, including my roto drones perhaps? [Technical 7+ Ballistics 2]>Develop some software that brings up info on important figures we've done research on when an agent makes contact with them. [Technical 7+ Support 4+Insight 3]
>>6165224They are indeed, Agent. They are indeed. You see. . .Ahem.It was the best of times, it was the worst of times, two noodle chains, united in acrimony, united in little sticky broth packages that never open right, each golden, glorious, resplendent, each tasteless, boring, trite.Look, agents, since B-Rothskies is... temporarily closed... I've been exploring alternatives. And these two? They're fascinating. You've got NDLE - that's N-D-L-E, but everyone calls it 'Noodle' - all chrome and neon and 'customer experience optimization.' Their thing is they somehow always know what you want before you do. I walked in last week feeling like spicy seafood, hadn't told anyone, and there it was, already being prepared. Then there's Nodularity. Looks like your grandmother's noodle shop had a baby with a quantum computer. But like, you know, sleek "look at the pictures" kinda baby vibes. They've got these ancient ordering machines that should've died decades ago, but they're still running. The owner swears the recipes are 'digitally inherited.' Whatever that means. But I've got to admit, they make these flavor combinations that shouldn't work but absolutely do. I'm having some right now, but I don't think I could tell you what Blackeer Bean Wok Fried Mild Anxiety Attack Side Of Fried Shrimp is.Actually funny sidenote unrelated to anything we're doing. Both places have been requesting increasingly odd ingredients from their suppliers. Like, deep-sea fungi and herbs that only grow in abandoned subway tunnels or choice bits of the Brazil Climate Zone. And their customers? I've noticed them all humming the same tune. Different tune at each place, but everyone in sync. So obviously I figure, alright, advanced viral memetic marketing, no news there, at least it's not burger or burritos this time, but as it actually turns out it's just because both places give you 18.43% off your order if you hum their fairly rapidly evolving marketing jingles. Sure, sure, alright, but if you hum the NDLE notes in the Nodularity shops, your order comes out in a little blended vial 'To Go'. Which is pretty passive aggressive for a noodle shop. So I did a little peeking, just, a, uhm, a routine security scan! And both places somehow knew. The next day, NDLE served me nothing but plain broth, and Nodularity kept playing early 2070s boy band music whenever I walked past. But I still have the receipts I have for 'black bean boyband broth'. It's an NFT (noodle fungible token). . . So I've been ordering there like every day for the past week. You never quite know what you get, it's great, and the social feeds for both franchise are hammering, metrics all over the place, it's a whole *thing*. They sell t-shirts, Agent! They have these adorable little serving-bots!Whoever's running these pop-up bars have a viral hit on their hands.
>>6165168Agent Monarch, wielding two guns while brooding in a trenchcoat and smoking a cigarette doesn't make you cool, okay. Okay? Okaaayyyyy fine. Fine. It makes you a *little* cool. Anyway, we have plenty of spare C7s, so you don't actually have to scrounge that hard to find a second one. I should warn you though that wielding two guns might make you coo-- NOT COOL - but actually using two guns simultaneously is enormously hard. Unlike certain culturally important pieces of media, in real life trying to maintain target acquisition and individual recoil compensation on two separate weapons at once is quite a challenge. It's why all the cool gangsters who rock up on you holding two guns sideways miss a lot. Now if you had implants and wetware to compensate for the sad deficiencies of human proprioception, you'd be a terror. As it is, dual-wielding much of anything just means you roll once and your 2nd (or however many additional) weapon hits again at a lower value. So you'd do Proficiency 3 + Ballistics 3 + Burst 3 = 9d10, get 4 hits and your 2nd gun barks wildly and is an individual attack with 2 hits. But it's spent just as many bullets and they all gotta go *somewhere*. You know what makes you look really cool, agent? Firing thirty shots, hitting zero targets, and standing, lone smoking gunman in a shot up noodle shop, sauces leaking all over the floor and pillars raked with bullet holes. It's just less cool when you have to spend an hour reloading.Of course if you wielded multiple weapons but only fired one at a time, you'd actually have double the ammo capacity and.. the.. cool facto--okay go lounge somewhere else, this is getting embarassing, I can physically feel the need to ask you what dark mysterious thoughts you're brooding about and I'm not about that life. Anyway if you want to Tech Ops something else, go ahead. The extra gun is... Just sign it out of the armory.
Rolled 9, 10, 2, 9, 6, 5, 6, 3, 4, 10, 4, 1, 10, 4, 4, 6, 9, 2, 7, 9, 4, 10 = 134 (22d10)>>6165018>Hahahahah—- that’s a CRIME, Agent! I’m signing you up for therapy!Haha good luck with that! I'm already banned from most mental institutions after my last therapist dared to say that "Katanas actually aren't the best swords". Rokudenashi had what was coming to him>>6165083>A true man of the blade is less then nothing without one, try to convince upper management to give me a Cool, Nondescript Blade [Technical 7 + CQC 3 + Persuasion 1 + Blades 1]>Nor is he without blades by his side, do maintenance on the team's service knifes to make sure they're all up to code and beyond [Technical 7 + Manipulate 2 + Blades 1]I did this right, right?
Rolled 4, 2, 8, 8, 5, 10, 6, 7, 10, 4, 2, 6, 7, 8 = 87 (14d10)>>6165241... I still prefer Steakhouse 2020, should've known the others stopping at a noodle joint was a bad sign.>>6165243"There was something disturbingly familiar about the voice in my head. Like I'd heard her wonderful fumbling in a thousand thousand other times. It wasn't giving me a good feeling..."Huh? Oh, yea, sure I'll sign it out, Liren. Just quoting an old Meshgame I like. UHhhhhhh>Monarch, fumbling for an idea, throws together a sensor suite that well aid in our search for samples in the marketplace. [Technical 7 + BioCybernetic Medical Theory 3 + Process 4]
>>6165191Just the single custom bullet, Agent? I... guess the budget can handle that. Don't miss, now, okay?>>6165224>>6165168>>6165073>>6164854>>6164822>>6164818Speaking of 'cool' and holding your guns sideways while missing a lot, let me introduce you tonights delightful cavalcade of people with poor impulse control and marked opinions about getting into your personal space. So, I mentioned the market is owned in truth by the Hong8, and they do keep an eye on things. But the actual street level day to day boils down to local gangs and groups. Money flows up into Hong8 coffers somewhere, and if anyone steps too far out of line into Bad Business, they'll bring the hammer, but the people grounside we're interested in is this lot. They've got different uniforms, threads, philosophies and opinions, but we can cluster for commonality when we resolve their intelligence profile.You've got Cherry Bloom mercs posted up centre, they run protection rackets and bully people between security jobs. Lots of ex military types, big on "oh shit did you SEE that" and beers. They'll probably join in any brawl you start, but they're... Well harmless is so not the right word, but in it for the good time? Nice enough people.The Golden Koi and a lot of vendors loosely belong to the 非常に危険な風, which... I think it means something very spooky in kanji but everyone just calls them the Fogsteppers. You're all thinking it, so I am going to do us the indignity of saying it out loud: If you make fart or 'breaking wind' jokes around these people *you are going to die*. Out of everyone in the market, these people are probably the most dead serious slicks-in-suits. But they keep a good, clean eye on things and run gambling, alcohol, animals and other services. Be polite and you'll get along fine.Up north-east in the techier section you're dealing with the Rootpierce Community-Collective. They're -- I'm going to not be reductive and simply link you their manifesto so you can all read their stance on the ingration of humanity with 'mother gaia' as best practiced by getting hammered out of your mind on psychedelics and going 'woah dude, look at my hands' to girls at parties until they join up.Finally, Blackwater Bay' Brigades are here. The Fogsteppers have tense, serious territorial issues with the Brigades and the Brigades are making in-roads into everything, so watch those guys in particular and their hard-on brand of anti-government militant ethnostate edgerunning. I've scored them based on their standard metrics. Affability rates your odds of talking your way out of trouble - the Fogsteppers and Rootpiercers are philosophically or polite so they'll negotiate mostly. Brigade members and Bloom mercs, well, if you're in a fight with them it ends up becoming a 'face' thing and you'll probably need to be clever if you want them not to break your bones.
>>6165251Much to my horrified, slackjawed terror at the implications for the risk management assessment around these parts and my now eight-times-repeated-messages to the Oversight Division, it turns out you don't actually have to appeal directly to higher management, Agent, err, Weeb. You see, sometimes, when Agents submit their files for processing and point out they have certain skillsets - such Blades or Forensic Accounting - the system flags it and automatically issues relevant equipment. Given your files say you're 'trained in the art of the blade', you've actually been cleared for a sword already. It's actually a really useful tool for prying open locked doors, beating up lockboxes, reaching things just a little out of range of your arms...
>>6165199Some operations are naturally a little more complicated or large scale - I'm sorry to have to tell you that team-wide agentic tactical integrated meshnets fall under the "complicated to work with" category. It's good to get some proper hardening on there, it's just hard to increase on a field-team wide basis. Too many angles to cover, so there's some extra upkeep to manage to account for it. Then you gotta pay for the 'always on' aspects and make it redundant and a few other tidbits. And the systems we have at present can only really sustain so much enhancement before they fritz out - 7 hits is actually past that limit, Agent! So we used 3 of them to get some hardening and I've banked the other four for something else (I'm using it for some signal filtering you'll need later).As for: "Does Hardening make it so that any mesh attacks against us need an extra success to have any effect?"You are correct - standard counterintrusion defenses tests their incoming against your Processing + Modifiers. Like how being attacked usually tallies their strikes against your flat React. With Hardening you've got a permanently drawn line in the sand between the links you accept and the links you don't, on a tacnet wide basis. Enormously useful stuff - even if it seems small to you, protocols for it radically enhance the level of security. 4d10 vs 1+2d10 is very, very different than 4d10 vs 2d10. If the attacker is filtered out by the reactive feedback defenses before anything happens, the danger of their attack is mitigated without any need for advanced shielding or system security. And we might all dream of Hardening 3 or 4 or more, but it's what we call an 'advanced' quality, it takes a little extra juice to get off of the ground. Not to mention edge-of-state-of-the-art augmentics and integrated multi-mesh tactical nets. I hear the Red Crane Dive Units have those. I bought your headset in an electronics shop and then hotsoldered in a few extra chips, Agent. >>6165179I can get you some environmental plastic wrap with a fritzy AR overlay that sometimes display rainbows or scenes from Kuwait?>>6165168I brought you sandwiches! And an armory full of grenades, Agent. And I smuggled in two crates of non-regulation Chirni in the agent bedroom *and* got you fresh pillows and signed out a crate of experimental nanocytic system-wide boosters! Which is all part of the job, and now we're doing it together. This is what being a proper professional is all about. Now can you bring the crate of spare parts down to the workbench in the corner Agent Rafflesia is hot-gluing programmable LED film displays to plastic bags and we need you to...
>>6165265Samruai, like I said that Kuso in technical DALE put it in as weeb.Also, *Looks over shoulder* h-how the hell did I miss that there???>Position my sword's sleeve from from shoulder, to on my belt, like a proper samuraiAnd yes, definitely going to do all that stuff you just said and not just rush straight into the enemies sword first.
Rolled 1, 6, 2, 9, 1, 4, 10, 4, 7, 3, 4, 8, 10, 1, 10, 5, 7, 5, 10, 5, 6, 6 = 124 (22d10)>>6165083>Acquire some information on establishements with unpaid A/C bills dating back at least until Verdant Green Croaked (Technical 7+Process 2+Intel Analysis 1)>Get the conversation starter beginners kit from the shed which consists of a Trucker Hat [Born 2 Truck], a pack of Cigs with a lighter and a Baseball bat. It's non lethal right? (Technical 7+Prof 3+Persuasion 2)
Rolled 6, 4, 2, 4, 8, 2, 3, 8, 7, 7, 7, 9, 7, 4, 1, 3, 6 = 88 (17d10)>>6165083>Rejigger our tactical kits so they can carry more stuff. (Technical 7, Origami Folding 1)>Do something to fix or improve those faulty C7 suppressors. (Technical 7, Ballistics 2)
Rolled 8, 1, 6, 4, 2, 6, 4, 8, 5, 4 = 48 (10d10)>>6165165"Ahh i see i see that makes sense secrets one know not fade from their memory. Yes yes i understand everything" nod nod>>6165083"Right yes now i know i need a set of pick. You never know when you need to open something traditionally locked more silently then an sledge hammer." >Fix a proper lock picking kit into my multitools. (Technical 7 + manipulate 2 + Stealth Ops 1)
>>6165300Agent Fold, the limit is your spinal physiology, not our ability to put things into your pockets.>>6165289Alright, crate of beer, hat, lighter and... Sorry, shop was all out of baseball balls. --
Rolled 6, 2, 5, 4, 7, 2, 1, 9, 7, 5 = 48 (10d10)>>6165083>Acquire a language package instructional in Japanese (Technical 7 + Mesh Ops 1 + Process 2)
Rolled 10, 3, 3, 1, 6, 10, 2, 4, 4, 2, 8, 4, 3, 7, 4, 7, 9, 9, 3, 2 = 101 (20d10)>>6165083Since it looks like we each get all 3 options:Access 1/2: Improvisational Improbabilites 1 + Technical 7? - Ask all the agents what little things they want in their kits and pack them up. You want cookies or a flask of coffee or a spare reload? Put it on the list and it'll be packed in your vest. (Mechanically I'm lookng for something like the 'bags' feature where agents can spontaneously search their rig for something small when they feel the need. No more searching the ground for a spare cigarette or hairpin. You can check your bags instead). Access 2/2: Technical 7 + Process 4 + Meshops 1. Enhanced operating sytem on the headsets. Looking to improve their offensive rating (we've already got defense. Mechanically I'm looking for +rating on the headsets).
Alright Agents, while we're still tinkering away with some things and getting everything into position, it may be gradual time for you to start considering your APPROACH.We'll get to the market via van, then park - it's a no-drive zone, so it's on foot in the actual setup. It's Condition Green for the first long while, so you won't need to FOCUS immediately unless things go wrong. That means you'll have time to meander about, move, get into position, investigate. Gods wiling, it'll stay that way.So, >>6165312 do your final gear checks, any remaining technical ops, ask some questions and poke at some more insight, and I'll run you through the last few bits before we kick off.For ==deployment==, you can either roll in with the car, which is standard and places you near where I've indicated, expected path to continue as indicated.Or you can try a different approach. Think of something, then commit to it - that's naturally a test. As mentioned, we can't fit cars into the actual market, but you can also approach on a motorcycle from most any angle, try to embed yourself in a stall or situation (we can come up with a cover) or otherwise work up some approach. Don't expect a complete match between your preference and what we can actually accomplish. Friction is everywhere and reality is squirrely - we'll do our best, right? This is a big market and a lot of things are happening. Being off on your lonesome too much is likely to get you into trouble. Conversely, it's a big market and lots of things are happening, so if someone gets into trouble, reinforcements can likely cycle there quickly enough to help resolve the situation. I'll have more data for you, pending some last few inquiries, but other than that we're good to go.==Initial== mission is threefold:Procure access to the industrial management hardware and take samples. Be subtle about this, because people seeing unlicensed inspection work is likely to think you're here to steal market data, or run operations in their turf.The more the better. Water, power use, atmospheric conditions, soil samples, it all counts. Your issued analysers should be able to do it.We want to investigate the wet market for zoonotic samples, gene-markers and traces of the dog/cat/animal hair we found on subject FETCH. A match there proves Despango was nearby.Finally, do some HUMINT. Ask around for Dr. Despango, get a lead on anything too unusual. That's more long-term, but someone is going to say something or we'll spot something and I bet this whole thing will click together.Got all that?
Rolled 6, 5, 9, 2, 8, 2, 1, 3, 9 = 45 (9d10)>>6165313>>6165083>Acquire flashsticks for the team (Technical 7 + Ballistics 2)
>>6165316We are, TS Devonshire, so good at our jobs that the agents would be lost without us. Imagine not packing spare chewing gum. Individually. For each field team member. HaahhahahIMAGINE.Ahem. I actually already pack the tactical bags with a little bit of everything that might come in handy, but cookies and coffee is... hm. Well, yeah we can fit some of that in too. Good call! >Bags now baggierAs for the headsets, I'm working on it. Octant has some pointers as well and if we put our collective brainpower together, it might actually be possible to spin out a proprietary set of mesh protocols that splits our comms up safer while fixing some latency issues. Get back to you on that. And... make a run down to the electronics ship and get some spare chipsets, I Have An Idea. >Chips now chippier, though TS is cooking something up that'll assist so get back to you on that one...>>6165323Like a prestidigionist street magician's sparkler? A flashlight? A neon rave party flashing stick? A flashbang grenade? I'm not entirely sure what a flashstick is, Agent, but whatever it is, we'll get it for you.
>>6165333like flashbang grenades, I misread "flashstinger" on the first map
>>6165333Behold, Agents. The solution to our tacnet based worries about disruption to our comms grid and hostile intrusion into our combined meshnetwork.Herbie! 2.0.The limited onboard processing capability of the standard techwear headset is the real performance cut-off for field-grade mesh protocols. The Stonedogs have their fancy exo suits, UNCC operatives get full satelitte backing and spooky quantum entanglement *cheats*, the Hong8 piggyback off of the infrastructure of the city, the Red Cranes run everything through their command vehicles, but they're all *frauds* who went and did it the easy way. Our fully integrated peer to peer enmeshed tactical network is state of the actual art and it's one of our relational edges compared to peer or near-peer adversaries and antagonists. It can't be traced, it doesn't run off of infrastructure that can be shut down or destroyed, it proxies everything and it seamlessly integrates enormous amounts of information. Yeah, yeah, the Stonedogs do the same thing but A) They're the Stonedogs and B) they have to roll up a Class Two Advanced Command Vehicle and rock out in power armor and meanwhile I am but one overworked specialist working out of an improvised setup doing all this on some headsets and scratch-built customized code. And it *works*. I'm surprised every time but it does! It provably shouldn't. But our limited hardware and low footprint? It's a series of compromises and processing bottlenecks. What we need, Agents, is some kind of small, portable, reliable, nay, loyal system that can, eh-he-he-he, clean our signals out in the field and . . . dust off . . . our communications so they're . . . sparkling fresh . . and no ... dirty... interlopers get into our internal systems! Heheheh. Heh. Heheheh. Oh I just thought of another one, ahem, it'll really. . . detergent... them from trying to hack us!stop groaning i workshopped these for ten minutes before I called youAnyway. Normally you'd need twenty-three million and spare change to burn on advanced IFVs with electronic warfare capabil|tiies to get a hardened field grade centralised processing cluster up and running. But I wired a minirature computing cluster to a cleaning drone chassis and had Agent Monarch duct-tape some rotounits to it and then transfered over the basic operations package from Herbie's systems, kludged up some customized filtering meshops and tadaaah! The Signal Cleaner! Keep it functional in the field and while it's active and operational it'll run tactical integrations.Which is to say: Herbsie here teamworks your meshops, providing spare power.
>>6165333I remember my mom having a long stick that lit up in her sock drawer, remember her having a LOT actually, they might be talking about that?>>6165320I'm good with coming with rolling in with the car. Given that most others will probably be doing the same, it'll help to have another agent with them to help fight off the crowd while they do their tech stuff. But if there's a agent that's picking a different approach-and will need someone else to watch their back-I'm more then happy to go with them to act as their bodyguard.>>6165349...Hey, does anyone have a blade they know they aren't going to be using, and a roll of tape?