Are you also a "supernatural-energy-core" GM?Over the past few weeks, some of the games I have GMed have been D&D 4e, 13th Age 2e, Daggerheart, Legends of the Wulin, Mage: The Awakening 2e, and Sentinel Comics. All of these take place in entirely different settings. I almost always run high-powered, heroic campaigns, and I do not skimp on the fantastical details.It occurs to me that the one concept I have wound up most frequently narrating is supernatural energy, whether it is a flashy projectile, an AoE blast, an aura, a solid barrier, a less tangible ward, an enchantment upon a place, personal reserves (e.g. Mana in Mage: The Awakening, Chi in Legends of the Wulin), a MacGuffin's power source or energy emissions, and the like.Sometimes, the energy is blatantly visible, such as when using Heaven's Lightning or Ice Sutra in Legends of the Wulin; at other times, it is more subtle, like psychic energy. I try to mix up my terminology, such as by saying "power," "essence," or even "quiddity" or "numinosity" for something particularly esoteric or divine.The two players I run 13th Age 2e for play a cleric and a sorcerer. Both of these classes project brilliant magical energy on a regular basis.The Daggerheart campaign I have been running involves plenty of direct interactions with the New Gods, the Forgotten Gods, and the Fallen Gods: and their divine energy, of course.In the case of Mage: The Awakening 2e and Sentinel Comics, I was running published adventures. In the latter, the premade scenario just so happened to involve energy barriers and a MacGuffin sucking up and catalyzing psychic energy.As it turns out, whether playing as high fantasy spellcasters, as modern-day wizards, or as supernatural martial artists in a mythical China, supernatural energy will frequently get flung around.Comment too long. Click here to view the full text.
>>98225139>Take it up with Aquinas.I will. Seems like a fascinating topic. As I understand it a human calling upon a demon to perform a task falls in the realm of nature but the demons act on its own is considered preternatural.
>>98225228Either one seems to fall into “beyond nature” or “against nature”, depending.
>>98225371If it exists, it's natural.
>>98222068Fuck it>Syllogistic>CrystalBrb, googling syllogistic
>>98226575Also googling Locus.
Do his Counter-Monkey pointers and suggestions still hold up, or was he out of touch even back then?
>>98223606YEAR OF THE SPOON!Also I relate to this way too much. It's just easier online. IRL is also so very boring.
>>98198291Who?
>>98198291I still live by "The Code", for what it is worth.
>>98225062>>98220560>>98220597>>98220874
>>98223606Bitch, I might.
Previous: >>98150816News & Reminders:No more multi-queue for Arena Directs - https://magic.wizards.com/en/news/mtg-arena/arena-directSpoilers for next sets:https://www.magicspoiler.com/mtg-set/marvel-super-heroes/https://scryfall.comUseful Linkshttps://pastebin.com/QFA0hqaAhttps://github.com/Card-Forge/forge/releasesTQ: Now that they're going away, how did you feel about Through the Omenpaths?
lmao, first time someone conceded after *he* T1 duressed me. My hand wasn't even good
I am new as fuck. Literally 20 hours of magic played. I made this. How horrible is it?I think it has too much... mana pumps? For not enough Big Niggas, you know what I mean?I just wanted to play elves
>>98226322I did that a few times. You just don't have anything in your hand, and hope that opponent doesn't have anything as well. Then you see their hand, and scoop.
>>98226465cute, but yeah, something like craterhoof would give you a wincon
>>98226465usually elves want to be snowballing elf "lords" which is mtg jargon for a creature that gives +1/+1 to creatures of the same type. typically they cost around three mana.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>98226014>Do I just roll their attack when someone walks underneath them? Yes.>I notice also the book doesn't say anything about them being unable to attack after they fall, but I imagine they just get stuck after landing.Not strictly speaking stuck (they do have a movement rate), but many DMs interpret them as being unable to attack while in the ground. So you can just finish them off, as long as you don't step under another one while trying to do that.Think of them as traps statted as monsers. >they seem pretty lethalAre they? 1d6 damage on a 1HD piercer is not that lethal.>should I have any tell for themAbsolutely not, as far as I am concerned. Well, you can tell the players that there's stalactites (if the roof is within sight of the light sources), just make sure that you don't have stalactites only where there's Piercers, or then it's too obvious a tell. The players might try to "walk around" all stalactites, but it might not be possible, as usual a whole cavern is filled with them.Comment too long. Click here to view the full text.
>>98226014>>982260142/2>Also I tend to want players not to talk too much during combat and keep them moving through their turns.>Mostly because I want people to be moving when it's their turn.That's a bit of a double edged sword. Are they wasting time, or are they having fun strategising? I don't think that there's a universal rule to that. You want to both keep a reasonable pacing AND let players have fun.>I was thinking if a player talks strategy they skip their Missile/Magic/Melee step.That might be a bit harsh. You should at least give them a "time's up" warning, and then only if they keep discussing hit them with such a penalty. But again, make sure it's not a case of you being overly controlling.Particularly if your concern is "there isn't that much time to discuss in real life", you might want to let it go. First of all there is (one minute per round is enough, and Moldvay was wrong to shorten it to 10 seconds), and generally speaking D&D is a game, not a simulation.But if it's really ruining the pacing of the sessions, then sure, go ahead.You can discuss this with players openly, btw.Comment too long. Click here to view the full text.
>>98221115Why does everything need fighter attack throws? Why can't cat mage/priest and and party catgirl attack as mages or thieves to get xp cost down?
>>98226014Speed up combat by using side based initiative. You go around the table and ask each player who they're hitting & with what, then roll to see whether they go before or after the monsters. In my game most subsequent rounds are just repeating the same actions until everything is dead.Intentions?Initiative Movement RangedSpellsMeleeRepeat There's still chatter but it is minimised to basically one group strategy instead of 6 solo strategies.
>>98226489>Speed up combat by using side based initiative.Doesn't that go without saying? That's B/X, I presumed that's what the Anon was doing already in my answer. But yeah, if he's using individual initiative that's an issue.
Why do they not care about the opinions of grognards?
>>98220999>Why the company doesn't cater to population that isn't even 10% of the customers?
>>98221030if that were true, there would be thac0
>>98220999Because You'll Buy It Anyway, You Pig
>>98221868Weebs and otaku burn 400+ green boys on extremely expensive toys of obscure fucking stuff nobody born in the last 20 years has heard of.
>>98223280I posted about the state of things on twitter, how else would I know what it's like?>>98223280>>98223020Nevermind, this Anon brought twitter here:>>98223056
What it says on the tin, talk about superhero-themed tabletop games ITT. GURPS, Mutants and Masterminds, Champions, Wild Talents, and every other system and hack out there.Thread question(s): While superheroes are considered a quintessentially American pop culture phenomenon, some stories do mention superheroes being active in other countries. What differences might arise between two given countries' superhero culture? Do supers from different nations have agreements with each other? Is there ever friction over jurisdictions? Is there a superhero office in the UN?
What is /tg/'s general opinion on pic related? I've been perusing it a bit, and it seems cool.>>98224975Jewish superhero with no offense capabilities that only interposes himself between enemy attacks and their target? Talk about a shit comic book.
>>98226165Don't forget that his enemies also basically immediately figure out his weaknesses and render his obsolete.
>>98226228render his what obsolete?
>>98226165wow they just gave up on killmonger. lol
Using the Prowler & Paragons rules, making my own setting that is more "not!DC" than "not!Marvel, but in-setting the vast majority of superheros are part of the not!Justice League. They have rules and guidelines, operation authorizations for cities, regions, countries, continents, and then planets. What my players don't know yet is that the not!Justice League is actually a good organization but has a number of villain moles in it and shortly after the campaign starts damn near all Supers (friend and foe alike) get their powers sapped either completely or very close to completely, leaving the party as some of the most powerful people on the planet largely by accident because they are in a training facility that shielded them from the main villains weapon
...or dwarfs, dorfs, etc.I want to run an all dwarf game. Maybe AD&D, Hackmaster, or B/X. Not sure yet, not the point. It got me asking myself: If I'm going to run a game all about dwarves, I should understand what dwarves are all about.I will rant about dwarf things, in exchange tell me your dwarf opinions. Then some thinblooded pissgargling youtube creator cbdicksniffer can steal our words. May the circle be unbroken
>>98223525I think, if I'm recalling correctly, that dwarfs have a bit of a unique role within mythology as connected to the afterlife or the spiritual world in some way, as Thor kicks them into funeral pyres.
>>98215154No one would believe that's a dwarf.
>>98206199>tell me your dwarf opinionsDwarves should be Peruvian, Tibetan, or Naplesein culture/architecture, if not appearance>high altitude adapted>mountainous flora and fauna available to influence culture/dietIt just seems obvious to me. Also>dwarves live ON mountains, not in themeven with Tolkien, Moria was intended to be some grand architectural wonder among dwarves that took Gimli’s breath away and ultimately was called “the tomb” by dwarves because they knew it was full of dead guys and probably uninhabitable even if you cleared out the orcs. It makes zero sense to live INSIDE of a mountain in 99% of cases. Moria just happened because they dug SO deep and for SO long that it was easier to build a city inside rather than take a month to travel down to the mines and back with your goods. Most dwarves strongholds would be built using the outer layer of the mountain with smaller dwellings and roads for travel on the surface. Not to mention if dwarves truly lived underground they should be subject to all the same earmarks any other dark-dwelling creature has: light sensitivity, pale skin, dilated pupils, etc. Ultimately, I can only picture dwarf architecture as similar to the Incan highway systems in Peru, which is the closest thing we have ever seen to a truly mountainous people with almost no geographical territory on a non-sloped surface.
>>98225621Skill issue.>>98220449>deniabilityNo, just live with it. We already have dwarves taking the backseat to elves because several people likening them to loli already.
>>98226041Dwarfs should have mountains, not mole hills.
Why has every company that even came close to competing with Games Workshop exploded, seemingly due to self-sabotage?
>>98222117GW since the gorkamorka debacle, doesn't use credit to increase. When things go bad, GW can resist. Other companies? They are too much in debt and they close.
>>98222117The only company that was ever close to being a genuine competitor in this century was maybe Privateer Press and that's only because GW itself was also going full retard at the timeModern GW is largely awful, but unlike some salty spergs ranting about muh drones ITT claim there were many genuine reasons for why the company got so big and so far ahead of everyone else, namely:1. They didn't appear from nowhere. Before GW started focusing on pushing their own IPs, they were already a well established producer and publisher of all sorts of /tg/ products, with a chain of physical stores, a hobby magazine and plenty of contacts among various people in the business. They used those assets to a great extent in promoting and growing their own games2. GW founding fathers had an apparently very rare combination of both being a bunch of legitimate nerds with genuine creativity and passion for the hobby, but also having some bare common sense for running a business. The company has been pretty much riding on the foundations they've built ever since3. It's been around for over 40 years. This is a damn long time that no many others in the industry can compete with. You just don't catch up to this kind of snowball overnight or even in a few years4. Over these years they've managed to do something extremely few other /tg/ focused IPs did, which is turning their flagship product into pretty much a multi-media franchise that is widely recognised in pop-culture. Thanks to that they draw in people who would otherwise probably never become interested in /tg/ stuff5. Like it or hate it, 40k setting is a 10/10 product. It has very wide array of motifs and factions that lots of people find extremely cool or compelling, it has a very distinct and immediately recognisable aesthetic and vibe, it fills a very specific niche of "weird sci-fi blended with fantastical and religious themes" in which it has pretty much no relevant competitors other than Dune
>>98222125Factory Fortress Inc. is the most visible example
>>98225931I actually like and play Trench Crusade, but it's nowhere near being a genuine competitor for GW, nor has it ever claimed to be one. It's a relatively small game that's doing pretty well for a new title, but nothing more than that - yet every time such situation happens some delusional, sensation seeking fags start spinning a narrative about the new game being some sort of WH killer, which only sours the online discourse about it. Warhammer is a colossus compared to Trench Crusade and even in best case scenario for TC it will remain that way for quite a long time.
>>98225862And GW greatly benefited from FASA going full retard and going broke.
In the fact of its high prices, poor rules quality, FLOPS like Armageddon and Darkwater and Games Workshop's overall evilness as a company... why do pigs keep slurping from the trough? Why has no other game emerged as an alternative?
>>98190822Because you can go into any LGS in any bumfuck town (in the western world) and still get a game.Its success perpetuates itself. People play it because it's popular and it's popular because a lot of people play it.
>>98225221Games workshop also actively sustain it through having retail stores that constantly onboard new people and (as ling as they are large enough) provide a location to play and source of people to play with as well as both painting and playing lessons, the entire product range doesn't go out of stock at retailers for months at a time either.
>>98225350>Games workshop also actively sustain it through having retail storesDid any other company ever even attempt something similar? I know Warlord Games has one (1) store in Nottingham, because thats where their headquarters is, but Nottingham is its own world in the wargaming world.. but besides that? Anyone? Anywhere?
>>98225986Funny you should say Warlord, they're opening a shop in Wigan just now (technically already open, just not officially; early July, I think).That said, as far as I know, noone else has given it a go.
>>98226467I think FASA tried alongside their simulator pods, but they went bankrupt lol. It's hard to understate just how big FASA and BT were in the NA market in the 80s and 90s, and how far they fell in the 2000s - which allowed Privateer and GW to swoop in during the 2000s.
Previously: >>98202321▶ Thread Task: Ever slopped up an RPG map?▶Generatorshttps://chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://www.comfy.org/cloudhttps://bing.com/images/create/https://civitai.com/https://novelai.nethttps://labs.google/fx/tools/flowCurious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>98220490What was the name of this city? Also what's the population?
>>98226168I didn't come up with the name for it. Once I tried to do so, it turned out there are no pages that could serve as Thalassian lexicons which would help me name the town. And for population I was thinking about something around 3000.
>>98225602>
Delta Green is not about guns.Delta Green is not about a bug hunt.Delta Green is not about understanding.Delta Green is about the end.>Thread Question:What was your favorite item/artifact to place or find in a green box?>Previous thread:>>98152037>Unofficial Resources:https://delta-green.neocities.org>*NEW* Attack GeneratorComment too long. Click here to view the full text.
>>98219700>tqI like the Kurville executable, it can start a lonely campaign and can be used as a weapon.
>>98219700I'm surprised Black Cod island is still around, with the Program's power and being led by a guy who despises Deep One's, its weird they haven't been discovered and annihilated.
Has anyone run convergence without Mi-Go and just used the Greys? I'm not sure I like the whole "Greys are Mi-Go constructs" yet.>>98225069Is this the Eskimo Dagoth cult one? I vaguely remember reading about it in the Handler's guide. I imagine they'll publish a module for it eventually, I feel like we've gotten a lot of Mi-go stuff an not a lot of deep ones.
What does the delta green HQ look like anyways?
Christmas on the Frontlines!>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ>third party sources for making trenchers:Comment too long. Click here to view the full text.
>>98225365>>98225269>>98225263Thanks m8s
>>98225176Definitely not my kind of model, but great work, anon
What do you think is going on in Athens?
>>98225736Tremch you so nuch.
>>98225893Rainbows, smiles and thanksgiving to God all around, as instead of monstrous Turks for neighbors, they only have to contend with literal demons
A nice thread for 2d6 systems like Classic Traveller and Cepheus Engine.I just bought some Modern War and a supplement. I also looking at the CE SRD to make my own military surrealism game around mercs.Have you much experience or do you have any games going on anon?
>>98223829No they said that a +0 skilled character can stack gear/situational bonuses to get veteran level bonuses. Reference >>98220915
>>98223586Good threads can only last so long before discord kids turn up
What is the civil war period like? From the outside a civil war within a massive star spanning empire without FTL communication seems really cool but from what I've heard people don't seem to be very big on it or megatraveller in general
>>98225415Didn't Mega Traveller just jump to the future & break all the polities into smaller shittier clumps?Empress Wave breaks the ConsulateCivil War or whatever broke the Vilani Imperium, Solomani still kicking around being small scale, other sophants are set dressing so they dont really change either.Im not interested in that type of setting "development". Lets see something like, Solomani develop space folding gates Ala Stargate & they largely abandon Jump travel, relying mostly on planet hopping on their Gate network. Have the Zhodani learn psionic space travel, & a new robot Singularity type polity pop up that uses wafer chips & substances transmissions to move around. They just send a signal out & download into a body already on the planet theyre at.Traveller is fine as is. If youre gonna push the timeline dont just shuffle the deck, do something wierd
>>98225632They just jumped a few years ahead of where Classic Traveller left off, when the major fleet actions die down and the players can potentially break the stalemate, and then the Hard Times supplement skips ahead a few more years to show what happens if the stalemate persists. The Zhodani aren’t visibly broken yet, and send another Coreward Expedition while everyone is distracted.TNE is the really big timeskip. They did something kinda like that Singularity you suggested with Virus, except everyone hated it because GDW used it as an excuse to nuke most of the setting and start with a (mostly) blank slate. And also because they got rid of the reactionless Maneuver Drives in favor of plasma thrusters.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorDiscord links:/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>98224834The first ones that come to mind are Dallol and Ijen, I gave an example once.https://archive.4plebs.org/tg/thread/76678551/#76682785A land of salt flats, bitumen geysers, beautiful acid lakes, wells of liquid sulfur and nocturnal blue flames.People live in villages and towns atop the many mesas. The single local city, Adulum, is a mess of rope bridges connecting the top of a hundred buttes. The lack of suitable wood and soil, plus the high heat makes it so people dig out their homes and palaces from the soft rock instead of building anything, except for the temples. Those are built with great blocks of salt. Underground aquifers provide water through wells and cenotes, both for people, yam farms, and the iguanas which provide meat. Some cenotes are used to breed armored eels and arm-sized shrimps. The communities use great drums to message each other.The local resources precious enough to be exported are salt, obsidian, sulfur, troglodyte slaves, potash, brass crafts and emeralds. They import wood, silk, cowry shells and iron.Armor is seldom used, but large shields are very prized, specially if they are made from the colorful scales of shadow-eating nkala snakes. Both the snakes and the shields are capable of storing and discharging sunlight in the form of flashes that might blind someone. The difference is that once the snake does this upon someone, his or her shadow disappears forever, leading to the loss of sanity and vital force. The nkala shields are used to stun troglodytes, making them easy to capture.
Any of you have ideas or recommendations for space governments? I'm writing out an idea I had for a setting but populating it is proving more difficult than I thoughts.Gist is the middle of space colonization, setting up manned research stations as far out as the moons of Jupiter and such, Earth became uninhabitable so several nations joined together and pooled resources to move the population into orbit.During this, an alien ship blew up in orbit of saturn and the debris field causes weird reality defying phenomenon. Because of their proximity to this and distance from a much weakened Earth, it was decided to cut the jovians loose and let them stay on their side of the asteroid belt.But I am unsure of what to do for other celestial bodies, what types of states and factions to have and how many of them.
Am I allowed to post here if I don't make tabletop games but make real computer games and the worlds that I'm building have good potential for tabletop games?
>>98226038Go for it.>>98225767https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Society_Ruleshttps://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Three_Generation_Rulehttps://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Death_by_Civil_Unrest-Off the top of my head, space stations and colonies on places like Jovian moons will have less privacy and be more communal, due to lack of space and the need for keeping maintenance.-If you have quantum cryptography, you can have "quantum democracy", people voting on common issues by a secure link. Not only elections, but any decision affecting the people.-Whoever controls the air recycling and/or hydroponic/radiotroph fungi production, will end up ruling unless some law or system makes that a public resource. https://projectrho.com/public_html/rocket/stellarempire.php#id--Government--Government_ClassificationsComment too long. Click here to view the full text.
>>98225767Space warlordism is all you can do with that really. Everything would revolve around ships, the means to maintain them and supplies. Your biggest faction would be whomever is building them, next is whomever can afford to buy the most and third whoevers good at stealing lots of them. So a corperatocracy with the most soft power. Old earth MIC oligarchs, probably UN nepobabies who only love chugging stem cells more than abusing the peasantry on the food production stations. Pirates/rebels/space stalkers just doing whatever they want and leaving at first sign of the globohomo remnants. The first faction is probably secretly bankrolling the last to keep the middle from looking up and noticing they're about to be left in the dust on the kardeshev scale like the inbreds they are.
We have been having fun with light mechs and really BT has so many mechs, why not do them by tonnage? So of all the 40 ton mechs, which is your favorite?
>>98225654>>Somehow causes folks to lose their minds and split their forces chasing it, (I don't know why folks do this, but I see it happen more often than not in all of the circles that I have played in)I have also seen this happen with the AC/2 - people fucking seethe over it, and will focus down units who have it to an unreasonable degree. I think its a combination of the phycological stresses of getting hit without getting to hit back as well as feeling the armor get whittled down for no good gains. Combined with fears of rear armor breaches in your case, it's actually very hard for players, even veterans who should know better, to resist trying to stop the threat.
>>98212872Sex
>>982248452,434,063 C-bills
>>98226026Battlecobra is great
>>98225654I like how your experiences of it is essentially how it was used in lore. In any era where say pulses exist the thing is a deathtrap but in an introtech scenario? 7/11/7 is god tier and offers up a lot of harassment options.