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Previously on /slop/: >>97655325

▶ Thread Task: Together forever

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97681628
>I found mention of some cheese of how being a dragon they are ageless you can start middle aged without the physical penalties, but that's all.
The aging rule is on p39 - they basically have the monk's Timeless Body ability but available from lv1 (meaning +3 to all mental stats if you start as venerable).
And p43 has the "Draconic Rite of Passage" rule where any kobold can get a sorcerer spell as a 1/day SLA for a small cost.

There's also a feat in a web article which upgrades the SLA to 3/day, then at 6+ HD they can repeat the ritual to get an extra level of sorcerer casting(!).
https://web.archive.org/web/20150620053440/http://archive.wizards.com/default.asp?x=dnd/we/20060420a

Kobolds were a joke race, but with all the support they got (plus general support for creatures with the dragonblood subtype, which they get without jumping through any hoops) they became one of the best caster options in the game.
>>
>>97681628
Im talking about the web enhancement stuff here >>97681842

You dont have to go full PunPun with dragonwroght kobolds, but they do end up being one of the best choices for Sorcerers. A free level of Sorcerer that isnt a level on paper can let them dip into stuff without slowing them down, & if I remember correctly, there's a way to get 3 or 4 levels of Sorcerer through ritual & stuff.

Rituals, by & large are slept on in 3.5. There's some good ones out there & they arent reliant on being a spellcaster
>>
Sorcerer (Charisma 20)
Feat Level 1: Furious Spell (Metamagic)
>A furious spell that deals hit point damage adds twice the spell’s original level to the amount of damage dealt by the spell. Spells that affect multiple targets deal the extra damage once to each target, regardless of whether the spell deals its damage all at once or in multiple hits (in the latter case, add the extra damage to the first hit against each target).
+
Trait: Magical Lineage (Magic Missile)
>Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

So this should get him 1d4+3 magic missiles at level 1, correct? and than at level 3, he only gets that +3 bonus if he splits his missiles to different targets.

Its either this or Conjuration Focus to get the DC of his grease up to 16.
>>
Sorcerer (Cha 20, Str 10, Dex, 8, Con 8, Int 12, Wis 12, 2 hp), Race: Azata Blooded Aasimar
Unicorn Bloodline
https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/unicorn-sorcerer-bloodline/
1st level feat: Furious Spell (Metamagic)
1st Trait: Magical Lineage (Magic Missile)
If he lives to get his next feat, will probably be Conjuration (focus) for better greasing.
any advice for a good 2nd trait for this?
>>
sorry, didn't mean too spam, thought my first message failed to post.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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Just got my bambu p2s. I cant decide whether to print steel legion and orks for epic 40k 3rd edition or warmaster empire and orcs/goblins. For now printing some empire 10mm halberdiers
>>
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>>97679803
>or just minis dual wielding stuff?
Basically that.
I've got other examples of models in that pose that seems to reference the slambo pose.
https://www.myminifactory.com/object/3d-print-lord-of-the-forge-old-infernal-dwarves-724983
https://www.myminifactory.com/object/3d-print-priest-dungeon-562652
https://www.myminifactory.com/object/3d-print-liebling-undead-berserker-722536

I just think it would be cute to have a shelf of minis in that pose.
>>
>>97680789
Looking good, was it hard to print 10mm stuff on a FDM machine?
>>
>>97680789
man, what the fuck, how are some of those details even there on 10mm with a filament printer
have I been out of the loop with those things so badly?
>>
>>97680666
the properties that matter are done just as well by a $30 kilogram bottle of resin.
Your absolute best "ABS-like" is still going to be weaker than standard PLA filament, you do not print in resin to produce functional working objects, resin printing is for detailed aesthetics items, it is best suited to the production of scale models and miniatures for gaming, it has niche uses in other settings like anattomical models for a doctors office and such, but resin is really quite niche. For the kind of things non-gamers want printed FDM is the technology needed.

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The town's mayor refuses to pay your party for defeating the bandits because, when he first asked you to do so, he said he would CONSIDER rewarding you.

>Mayor: Isn't that right, people? That's what I said! Your mayor is a man of his word!

>Townsman: Yeah! That's right! That's what he said!

>Mayor: Will you threaten us now? Will you let your guns take the place of your honor? Perhaps we should have taken our chances with the savages!
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>>
>>97681902
>>97681960
They actually agree with him less and less every time he opens his fat mouth over the course of the story.
>>
>>97681987
But do they act? Thoughts and prayers won't cover my bandit protection fees.
>>
>>97674359
I eat the mayor.
>>
>>97682121
They'll act next election when they vote for somebody else to be in charge for a change.
>>
>>97682121
They do actually though it’s entirely narrative. The entire story arc is credit to Brenner and part of the evolution of Will as a character. The mayor is a manipulative piece of crap which works so long as everything is going nicely and to the people’s benefits, but the shortsightedness of the mayor and his sycophants very much comes back to bite them.

Why did rules lite slop become popular and simulations approaches less popular? Was it youtubers? Was it corpos pushing for it for more money? Was the millenials replacing the gen-x?
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>>
GURPS owns yall cacas.
>>
>>97680894
>"simulations"
>simulate a fucking vidya
Congratulations, you came to the complete opposite conclusion to factual reality. You should reconsider suicide.
>>
>>97682151
>annoying
That's a much kinder word than the one I'd use to describe them.
>>
>>97680562
Design cycles for ttrpgs have gone through a bunch of phases.
>70s. Initial, D&D, messy, trial and error, lots of material lifted or implied from wargames
>80s. Definement of that, a few offshoots, increasing complexity to 'solve' perceived problems
>80s. Marketing gets ahold of complexity to sell splatbooks while fantasy novels take off
>90s. Heartbreakers get big enough to get artsy. White Wolf happens.
>2000s. WotC happens. OGL explosion.
>2010s. Forge happens, refinement of heartbreakers and storyteller systems to actual storygames.
>2010s. OSR happens, return to 70s/80s dnd
>mid 2010s. Marketing happens to both large chunks of indi games.
>mid 2010s. Stranger things, youtube, etc. shitflood, americans polarize everything everywhere all the time
>late 2010s to now. Enshitification of that. All indi games are now marketing and making their own heartbreakers.
fwiw the rule lite thing is fading, there's been an increase in complexity even for story games and rules light stuff as various makers recreate the same problems 40 years later.
>>
>>97682234
>fwiw the rule lite thing is fading
where? in videogames i believe you with the coming of dark souls but in ttrpg?

Aidalon Soon, fellow Hub Runners edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97679789
>adds some boardstate
You mean amping and turning everything into a wizard hybrid as a board state?
>>
>>97678303
Visit the other shops in your area. My area has 3 shops that run weeklies. Two are hard meta all the time forever, but 1 consistently runs pet decks based on their favorite anime so that's where I go even though it's a little farther. Even when the meta players come over for NTCs and release events to get more participation prizing they remark on how they don't even really know how to play because they're seeing cards they've never seen.
>>
>>97680706
card shifting is a feature, not a bug. build strategies around that.
>>
>>97681338
there's macro to manage now, people liked heavy hitters because of agility/might/vigor, people liked the hunted because of fealty, i can see how this could shape the meta in the future, too bad it's not happening
>>
>>97680706
yeah, that's not right. shifting is one of the game's core mechanics. it's as fundamental as installing and rezzing are to netrunner. building a strategy that doesn't account for it and make use of it is nonsensical.

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Is there anything in the world more embarrassing than "solo RPGs"?
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Can someone explain to me the essence of a solo rpg? How does it work? What does it bring to the table?
>>
>>97681560
Wow you're really having a melty huh.
>>97681826
Whenever someone asks for help with finding games there's always solofags saying "just play solo" as if rolling dice alone is a preferable alternative to playing with other people the way these games are meant to be played.
>>
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>>97681883
>Wow you're really having a melty huh.
>>
>>97681883
>I'm very dumb and solo play scares and confuses me
>>
>>97681874

Try a gamebook first.

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Sandboxes and hexcrawls are the only pure D&D experience. If you engage in railroading to tell your stories then you're a bad DM.
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>>
>>97675532
This, player expectations are the key
You can have a story campaign, a sandbox campaign with narrative, a dungeon crawl with no story, whatever, the only thing that matters is that the players and the DM agree beforehand on what they want to do so everyone is on the same page
>>
>>97648353
>Sandboxes and hexcrawls are the only pure D&D experience.
No. Dungeon hacks are the only pure D&D exprience.
>>
>>97680312
>If one guy wants to do something, he can. There's nothing stopping him.
Except for the DM and the rest of the party. If one guy wants to goof about while the rest of the party want to progress dealing with the big bad that is absolutely a problem.

That one guy either sorts his shit out or gets booted.
>>
>>97681371
>No player needs another player to direct him. Each player directs himself.
That's hilarious. Are you aware of how retarded most players are if they aren't being spoonfed?
>>
>>97681352
Ok. What you then if half the party decides that they want to play cloak and dagger with the noble houses of the capital while the other half want to go explore a mysterious forgotten island?

World Chess Hall of Fame edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Saint Louis Masters | February 25th - March 1st
- The American Cup | March 3rd - 13th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Aeroflot Open | February 27th – March 06th
- Chesscom Global Championship | March 15th - April 27th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- grenke Chess Festival | April 2nd - 6th
- European Individual Chess Championship | April 7th - 19th

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>>
>>97677392
Not when they ruin it by waxing or lasering.
>>
>>97678835
I wish we could force women to never shave again.
>>
Life would be so much easier if women didn't shave
>>
>>97680647
Fur real
>>
>>97674775
>Vocals by Nojoke
kek

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>
>>97636757
I too have no clue what you are talking about.

Translation issue?
>>
If someone is telling a long uninterrupted story is it still necessary to put the whole story in quotation marks like normal dialog?
>>
>>97677919
Yes, but it's better to break up the monolog with character actions and possibly reactions from others in my opinion. Just short bits to keep the world alive.
>>
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>>97670635
>>97677778
From context, like >>97612969 which is only like 7 posts above it, I gather an expose (presumably said with a gay zesty French -ay at the end like resume) would be a short introduction and summary of your story intended to garner interest from a prospective publisher.
>>97677919
The only real rule of writing fiction is this: does it read well? In the attached image you'll find a character reciting verses of a song, the first time it's in the middle of his dialogue so it has an open quotation mark but finishes without one. That's 'against the rules' but again, if it works it works. The second time there are no quotation marks at all, but the formatting lends itself to the story in such a way that you don't feel its absence.
Another example from the same work is the main character telling a story to some listeners. This is most of the book itself. How the author achieves this is by having the main character get ready to begin telling the story and then beginning the story-within-the-story on a new chapter, thereby bypassing any quotation marks because shit starts looking messy and unreadable when you have multiple quotation marks nested within others.
But if your story requires it to be within quotation marks, just remember, you're still allowed to separate it into paragraphs, provided you remember to put an opening quotation mark at the start of each one. This prevents the long story from turning into a giant block of unreadable text.
>>
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Starting to write the sequel.

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Thread 454: Legendary Pandering Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=4hi6PIp7vfc
Divinez: Genma Awakening Arc Chapter 3: https://mangadex.org/chapter/e4331096-1e84-45c9-9a3f-7f9e51e05822/1

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>>
>>97677923
Imagine the smell
>>
>Gab steals your crit triggers
sovlful final boss design.
>>
>>97679863
Welcome back Brandt
>>
>>97678124
On paper its a PG for SB1, but it bricks into decks like Nirvana, Vyrgilla and Deeplands who use G3 rearguards
>>
>>97674079
senka cute

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warrior nobility edition
Love elves.
Post elves.
Discuss elves.

All elf lore, games, stories, and anything else elfy is all appreciated. Stay wholesome, comfy, wholesale, whoresome, wherefore and most importantly appreciate elves.

How do you prefer to see elf nobility fight? Do you have any fun examples of unique styles, methods or ways of organizing?
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>>
>>
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>>
>>97679155
Wait, these two are sisters?
>>
>>97681706
their mom got around
>>
Imagine monitoring threads and reaction posting your preferred pics whenever you see something you dislike. And imagine doing that for around a decade, jesus christ. Get help.

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DLC-4-RT-CRPG Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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I put an update to Colonies into the MEGA.

Colonies Full v5 (Anarchy in the Galaxy Chapter 4)
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Changelog:
-Added House of Korst'la Colonies in preparation for Project ND
-Piety now adjusts Calamitous and Fortuitous Events by half its value. It was too easy to maximize Piety before and get one's pick of Fortuitous Events. Now, building into Piety requires investment.
-Changed the Satrapy Special Representative Base Facility into the Satrap's Court. Instead of shifting stats around, which was annoying early game and useless late game, it improves Outposts now.
-Sector Monetary Fund and Servitor Reclamation Bay changed. They were previously failstate wonders before, and basically useless to everyone except, ironically, Orks. SMF now boosts Colony Profit Factor by 25%, and Servitor Reclamation Bay reduces production cost of all buildings and units by 2, in addition to their failstate effects.
-Drukhari colonies adjusted to take into account updated Drukhari classes in The Fringe is Yours
-Added the Assault Ramps mass combat technology, a new Tier 3 technology allowing infantry mass combat units to perform actions the round they embark or disembark from a transport vehicle.

As time goes on, I intend to remove the "example units" and point to a Mass Combat Index I am working on for my games. It's not in a finished state yet. It will have all factions' units as a quickref guide for mass combats. Currently Necrons, T'au/Kroot, Drukhari, House, Squat/Votann, and Old Slann units are in there. The Adeptus Astartes Fortress Monastery special base facility / wonder is going to get an update once mareens are added to the index, and there will likely be a few new special facilities / wonders added as my players test new stuff out.


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>>
>>97678536
The Saturine I actually have the most justification for because I specifically note they found it in one of the Arks of Omen when it was close by, all the others are author fiat disguised as lucky finds. If forge worlds still make contemptors I can fudge that.

>>97678557
There’s about seven forge worlds in their jurisdiction and they prioritize heavy industry since due to their purpose as a chapter, if that effects anything
>>
>>97678897
>The Saturine I actually have the most justification for because I specifically note they found it in one of the Arks of Omen when it was close by, all the others are author fiat disguised as lucky finds. If forge worlds still make contemptors I can fudge that.
I suppose... that could work. Though it may be hard to justify making it. My point still stands with all the other dreadnoughts. Unless you want your chapter to act a bit marines malevolent-y or minotaurs-y and steal it from other chapters.
>>
>>97678905
So far all the other ones are fortunate finds from nondescript legion caches or obtained through rogue trader elements in the area that get them from “places”, although I did have a big epic war between them and the iron warriors a thousand some odd years ago, and if anyone would have viable salvage it’d be them
>>
>>97675302
Pretty much anyone can be a spy and you could tell, anon, that’s half the point

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Previous thread: >>97628233

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your most used Pyramid article?
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>>
Does higher purpose (Medic!) increase healing done with first aid (treating shock)?
I think it should since higher purpose (kill all X) and similar do add to damage.
>>
>>97680841
Features generally have a mixture of advantageous and disadvantageous traits, in that case presumably the "advantage" is "humans can't wear your head armor either", while what I'm thinking about is a straight up disadvantage or quirk, because of extra cost, reduced availability, etc.
"Shopping for the Big, etc" on B20 is kind of what I have in mind, and besides Gigantism that has the benefits of +1 SM, all of those traits are disadvantages.
Arguably Distinctive/Unnatural/Supernatural Features could cover it as a flavour thing.
>>
>>97681210
Yes, Higher Purpose gives +1 to die rolls, not just success rolls, so rolls for effect such as damage and healing amount also get the benefit.
>>
Are there any official guidelines on how much spare machine gun barrels cost? HT lists the weights, but not the cost. Seems like something along the lines of 10% of gun cost would be reasonable, but curious if the authors ever quantified it.
>>
>>97681576
Vehicles p. 106: On a single-barrel gun, the barrel constitutes 30 percent of the gun's weight.
Id. p. 109: The value of a gun is roughly proportional to its weight.
So you can just assume that a spare barrel has weight and value equal to 30 percent of the gun's weight and value.

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Continuing from >>97588959

In short this is a thread for talking about cool worldbuilding, stupid plot twists, cute planeswalker girls, and war crimes committed by Mark Rosewater.
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>>
>>97681900
>Sorin now in a multiverse quest to look for the west wine
>Sampling blood along the way too.
>>
>>97681821
Come to think of it we never had a planeswalker who is just a complete wreck. Not like Garruk on his bad days, I just mean someone who clearly can't be trusted around drinks yet is never seen without one, someone who always runs late despite never having a place they have to be.
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>>97682046
Elspeth with halo.
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>>97682046
The closest I think it would have been Xenagos as a hedonistic satir that threw parties to mock the gods, but hed had his own big scheme to become a theros god and then he died so unless we get some flashback story where he is just partying before getting the inspiration to ascend, there isnt that many options
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>>97682046
That's Oko.


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