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Post any LotR art that was made before the movies.
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>>
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>>96655219
>Not that all of them are evil, but those that are, are enough
enough for what?
are those that are evil of non-asian/arab/african/rhun/harad enough for the same?
>>
>>96655431
Don't engage the chud anon.
>>
>>96655431
Nope, since Black Numenorians are a tiny majority.
Dunlendings are the bitter losers driven to Saruman out of desperation.

But the Easterlings and the Haradrim owe fealties to Sauron for no discernable reason and seem more than wealthy and prosperous to have good equipment, numbers and discipline. It's safe to say they're the more evil of the bunch. National prototypes do nothing to dispel the assumption.
>>
>>96616404
>>96620815
He did and he decided to paint picture of men in bikini armor in peoples minds

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Why cant Berserkers and Barbarians wear Armor?
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>>96654810
It's AI-slop.
>>
>>96655091
It's simple game design to just miss Conan? It's simple game design to make a class and just miss what it's supposed to be portraying?

>water down the genre of fantasy to a bunch of samey gray slop.
Quite literally, barbarians turned slop when they became the rage monster. Now the only barbarian to play is the hulk and different variations of hulking meat. 2nd ed at least had different kinds of barbarians. From endurance runners to berserkers.

What about a Harald Hardrada Character? How about we take it western and make someone reminiscent of Geronomo?
>>
>>96655159
>Quite literally, barbarians turned slop when they became the rage monster
No, they gained a proper identity, because Conan doesn't have one. He's just generic fantasy adventure warrior guy. He's THE Generic fantasy adventure warrior guy.

>Harald Hardrada
Nobody knows who that is and it shows you're just a hipster faggot.

>Geronomo
Druid.
>>
>>96650591
What game?
>>
>>96650591
https://en.wikipedia.org/wiki/Gaesatae

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Tieflings are cool and cute actually.
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>>96634623
Tieflings without Draenei inspiration are just tranny freaks. I’ve seen the art, I’ve seen the fanbase. Draenei are the only thing keeping Tieflings from getting shunted back to “that weird faggot race.” Look at this thread for all the evidence you need, every hottie is just a funny colored Draenei.
>>
>>96604170
>evil cannot create anything new, they can only corrupt and ruin what good forces have invented or made
>>
>>96638535
The magical realm bits were mostly to do with the nature of the Silent Mother herself (a low-INT succubus in a very strange position). The priesthood and paladins are to be played utterly straightlaced to LG stereotypes, just with a tendency for those posts to be filled with tiefs; "signs of the Old Blood" in pompous piece of self-serving BS.
The whole thing is wonderful for making alignment a clearly mostly cultural (and upbringing and so on) thing, which is what it mostly should have been all along.

Thinking about it now, I guess any tieflings who can't stand to live up to the paragon ideals there are going to have to run very far and fast, as they're likely to be hunted as heretics with real ferocity, considerably more so than is normal. I guess some players might even want to take that on if they're into real challenges.
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>>96652697
>The priesthood and paladins are to be played utterly straightlaced to LG stereotypes, just with a tendency for those posts to be filled with tiefs; "signs of the Old Blood" in pompous piece of self-serving BS.
I portrait them like a stereotypical aggressivelly-friendly mormons, but monogamous

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Been thinking of painting up a small force of SoB and didn't see a thread so post your thoughts on them, questions, lore and in particular your battling sisters!
Especially if you got some OC minor orders. Bonus points for using colors other than white, black, red, gold and gunmetal.
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>>96649096
But the Emperor is a Chaos God, or rather a Chaos God in the process of being "born". Like the Eldar created Slaanesh by being excessive hedonists for long enough, the Imperium will elevate the Emperor to that status by worshiping him devoutly long enough. And like Slaanesh who always was a chaos god even before he was "born" the Emperor too will always have been a Chaos God.
>>
>>96641218
It doesn't make sense why the fuck are they still around in 40k after several thousand genocidal war.
>>
>>96651200
>just off topic shitposting.
So all Warhammer related threads?
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>>96641839
Kill Team Sisters butts
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>>96655474
That battle sister needs to cut her rations, she's fat.

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Would you rather be a Tiefling or an Aasimar?
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>>96636696
If you notice an opnion on this board that is commonly spouted, ignore it. For example, this board would have you believe that every single D&D table is all rainbow demiwhatever tieflings when in reality the most played race and class in both 5e and 2024 is human fighter (probably because Variant Human has a free feat in 5e), and BG3 aggregated the most common choices for race and class into one character and it was just some white dude with brown hair and eyes and, again, fighter.
>>
>>96654684
I don't trust anyone on this site who professes to enjoy Paladin as a class because you can garuntee they're just "DEUS VULT" edgelords who think that genocide is a Lawful Good action.

Also, aasimar are visually very boring and desperately need something to make them look more unique than "human with golden eyes" or whatever. It's basic game design theory, your characters should have very striking silhouettes so they're identifiable at a glance. Tieflings have that, but Aasimar do not.
>>
>>96547223
Tieflings are just horned multicolored elves.
>>
>>96655134
Considering 90% of most D&D races are elf adjacent having elves giving birth to Tieflings and aasimar doesn't seem that odd.
>>
>>96547223
Dead.

What system has the best combat mechanics in your opinion?
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>>
>>96634640
>>96635448
... That literally just sounds like GURPS. It sounds EXACTLY like GURPS. How is it not just GURPS?
>>
>>96645215
>but actual gameplay is boring bullshit that feels exactly like older D&D
So... you are ignoring 95% of GURPS and you're admitting it right there. I guess the question actually is do you even know that GURPS Lite is not the sum total of GURPS?
>>
>>96650269
>Be charged by a monster, stand your ground and have it getting impaled on your spear
Even PF1e has "Brace" + Readied Action functionality for that kind of thing. It's literally just basic standard PF1e.
>Straight ignore someone's shield because you are a troll hitting him with a tree trunk
Any system that can implement DR as a damage threshold already does that. It sounds like your problem is that you're using D&D where armor is an abstraction that was supposed to remove the need for DR... and then of course because it's D&D they fucked up the whole thing by putting DR in anyway... and then needing to account for the fact that they had just subverted the entire fucking point of AC in the process. Although I would never recommend going back to D&D, if you really really must, then you should at least know that there's dozens of proposed modifications to the system that allow you to implement equipped armor as DR while distinguishing AC as avoidance in order to achieve a mitigation + avoidance damage calculation.
>Throw sand in someone's face
That's just PF1e's Dirty Trick: Blind combat maneuver. It's basic PF1e, it's been around for decades. GURPS does stuff like that all the time, too.
>>Block every arrows sent your way without breaking a sweat because you have a large shield
Again, that's PF1e with a Tower Shield. It's not even a feat. It's a basic function of the Tower Shield item. You just spend a Standard Action to gain Total Cover. While you're in Total Cover like that, enemies cannot even target you (no LoS) and incoming missiles only damage the shield (if they can even surpass the material's Hardness).
>>
>>96650269
>>96654383
(cont.)
>Different weapons don't just have different stats, but fairly different combat dynamics
GURPS and PF1e both have unique traits on weapons which affect how they interact with various combat maneuvers you can perform. Assuming that you don't think having a different critical threat rate, reach / range, base damage and stat requirements isn't sufficient to distinguish weapons for different purposes.
>Your character is specialised in a combat style, which includes choice of weapons and a few special moves
There are no systems in which you cannot specialize in a combat style to do special moves with your chosen weapon. Except for D&D. It's just basic PF1e (there's an entire category of entire feat CHAINS for "combat styles"), and GURPS is literally ALL ABOUT THAT SPECIFIC THING. There literally more than twenty books JUST for doing THAT. Oh my fucking god.
>No HP. You can chop off someone's limb in one hit if you are good enough, without any GM fiat.
GURPS tracks whether you are chopping off an arm by comparing the damage to the victim's hit points, by default. If you don't want GM fiat, then you're gonna have to evaluate the dismemberment somehow in someway. And that method is then your hit points. So it seems that you don't actually understand what you want here, and you're just being a ridiculous contrarian because you don't understand what hit points actually means. GURPS has several books dedicated to dealing with various ways of tracking or complicating medical traumas from violence. You can literally run a Grey's Anatomy game just for gunshot wounds if you want. You can make it as elaborate and medically accurate as you want, and something tells me you don't actually want that amount of crunch.
But there are dismemberment and wounds systems for PF1e, too. And those same systems can be ported to literally ANY system that tracks hit points... I'm gonna give you a hint: ALL game systems track hit points. Otherwise it's GM fiat.
>>
>>96654383
>>96654412
You picked the wrong anon to sperg out at, because I played Pathfinder every weekend for something like 5 years and let me tell you: PF's is my personal standard for bad combat system and everything that should be avoided.
Mythras work in a completely different way, doing all of this pretty seamlessly without needing a hundred special rules bolted on.
I won't get into a long-winded detailed answer, but in short:
1- There is a difference between
>HP as flesh points
Which I have no problem with and which both Mythras and GURPS have, and
>HP as a blurry mix between luck, stamina and flesh points
Which may have been a useful compromise but sadly turned into a bad habit which creates more problems than it solves.
2- My main problem with
>in Pathfinder you can also do that with X action
is that every single time it boils down to
>but if you don't have the right Feat it means you have very little chance to succeed and you will end up getting opportunity attack'd on top of that, that will teach you to try to do anything else than just normal attacks every turn
No such thing in Mythras, where you can simply decide to spontaneously aim for the creature's head just because you find out that he happens to not wear a helmet and you think it's a good idea.

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Sophia gets dogged out edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
What is fun deck to play in a way that let's everybody know I am going to die and I am here to take them with me? I was thinking about Scorpion God with all the massacre creatures, death wielder Liliana and -1/-1 effects I can stuff in, but I am not sure it would have the desired outcome.
>>
>>96655176
Death's Shadow and Suicide Black and Ad Nauseaum
pay life for extra power, then either pay more life and almost die, or use a cheap and big beatstick to make the enemy die
>>
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>>96653238
In 2027-2028 every set is going to be UB, isn't it?
>>
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>>96654480
Ok, how are these for questions:

Why is Sophia such a horny bitch?

or

Why is the United States Army so turbo retarded?
>>
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>>96653411
Cope and Seethe.

Also, Checked

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open invitation to make the banner cooler edition.
Talk /elves/
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>>96655396
>Which type of elves do you prefer?
Females.
Lusting for BHC
>>
>>96655396
Is this just about the visuals?
Distinct facial features are nice. You don't need to go too extreme. But you should be able to recognize an elf without the pointy ears.
>>
>>96655413
>But you should be able to recognize an elf without the pointy ears.
This. Only coomers think on surface level.
>>
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>>96655416
I'm already awaiting various posts replying to that anon, saying they should look alien while posting the most conventional attractive female with pointy ears.
>>
>>96655429
None gives a flying fuck.
OP-post literally juwt 3 pointy eared sluts created to bait horny virgins.

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>DM wants to try running 4e
>Alright what are we playing?
>Literally everyone is a horse archer ranger
>Destroy all of DM's railroaded fights
>B B B B B But you have to go inside the dungeon!
>No, we'll just be highwaymen, besides they're Medium and we've got Beast Rider
>DM bans all HORSES everywhere

That's how 4e got destroyed by HORSES. And you?
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>>
>>96654117
Play D&Detarded games, win D&Detarded prizes.
>>
>>96654044
I've always felt this sort of contrarian behavior is why it's "& Dragons" is part of the name. You have a problem with tards like this, you solve it with "a dragon flies over the horizon and incinerates you."
>>
>>96654044
You can beat any DM by simply not showing up.
>>
>>96654092
>snakelady
Uhhh you okay there pal?
(TN Note: "uma" means horse, "musume" means girl)
>>
>>96654062
Gorcy could solo DnD

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Yu-Gi-Oh! General #580

"No Links, No Pendulum, No..." Edition

Previous thread: >>96548915

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>96653591
Just make it that if you surrender, your opponent can choose to pay out their turn. The issue with "while your opponent controls a monster..." is you can just surrender right before its summoned.
>>
>>96646547
I fucking won
>>
>>96655133
>The issue with "while your opponent controls a monster..." is you can just surrender right before its summoned.
Yes, and? Victory Dragon is a tribute summoned monster. They don't have the opportunity to retroactively surrender during a chain, so either you need to be Pegasus or they need to be telegraphing the hell out of it.

>Just let your opponent play out the rest of the turn!
That works for videogames, but not for tabletop formats.
>>
>>96655069
Oh shit, I completely missed that it's using the old field layout. Guess Runick is out, but that still means I can run the full Typhoon package at 0 points.
>>
>>96655143
The moment they try to remove the tribute monsters you can just say "I surrender"
>retroactively surrender
There's nothing retroactive about it, surrendering happens instantaneously at any moment. It isn't a fucking activated effect that can miss timing lol.

Even if you want to try and implement some sort of "you can't surrender mid action" rule, you don't have to be Pegasus to know they've already added victory dragon to their hand, have enough damage for the victory condition and 3 monsters to tribute for victory dragon. Victory dragon is inherently very telegraphed, you will know when its coming down and can't be stopped by your own cards in advance.

>That works for videogames, but not for tabletop formats.
It works fine, the same way the ocg's "your opponent must accept your surrender" already works fine for them.

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Why am I so bad at writing fantasy and cyberpunk settings?

I feel just fine and comfortable writing scifi. I am a physics nerd so I have a decent knowledge of how space travel and other stuff should work, what's realistic and what's bullshit. I enjoy writing settings related to history, politics, crime and espionage... but when it comes to fantasy, I'm never satisfied with what I create. My countries are an analog of real-life cultures and feel uncreative. The magic system usually feels either too high-magic bullshit or not fun enough to play practically. Races? Don't even get me started.

Same with cyberpunk settings, they just feel like generic, uninspired crap.

What can I do? Maybe it's because I didn't watch enough films or played games to get fully acquainted with the vibe
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>>96653675
Certified prancing la-la homo man post
>>
>>96655327
>Family name first is an easy way to seem exotic
Real hardcore niggas do patronymics
>>
>>96649921
I dunno. Maybe ask the worldbuilding general. Those guys can help you.
>>
>>96649921

Read history. If you read history you will understand that 99.9% of the "Medieval Fantasy" is not even Medieval, that a lot of tropes from "Medieval Fantasy" are really "Renaissance Fantasy", or even "Fantasy American Wild West" with a coat of paint over it.
>>
>>96653749
>>96654203
>>96655358
/pol/sharties malding as per usual.

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Artifacts and Evocations Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96654454
>Make a very granular system
>Expect people to come up with shit on the fly and not completely under or overcomplicate everything
I wish I was there when 3e was being created so I could see what the devs were huffing when they made the system. Probably their own fucking farts.

>>96655127
I'm not going to blame you because I do it too but if you read the next post I wrote I talked about the bigger issue. Judges having daiklaves that have evocations is just a symptom of the problem.
>>
>>96637927
He's allowed to at Malfeas/Theion's command since he's his attack dog.
>>
>>96639039
Eternal life circlets that can be disabled at a thought.

>I want his successor to find them in his tomb,
Uhhh some kind of golden sigil that activates bloodlin-carried geases of submission.
>>
>>96654345
>>96654454
For similar reasons i don't like Exigents.
>>
>>96654454
>evocations are a copy of bleach that the devs did, without understanding the difference between mediums
If they'd copied Bleach it would've been significantly more useable. In Bleach their weapons rarely have more than three or four unique powers, and even that's usually for the top-end. Most of what Bleach is is just people throwing ever larger powerscaling at each other with 90% of their fundamental learned skills being exactly the same kind of thing, and the unique weapons have just a single power rather than a whole suite of abilities that the character is built around. Unironically, 1e and 2e's non-basic artifact weapons that were 'weapon that is better because of magical material + some super ability / advantage on top' were better representations of Bleach stuff than what we have in 3e.

If what you mean to say is that they just copied the idea that you could unlock more powers by better attuning weapons then frankly they should've just copied Bleach instead and had them unlock super modes instead of this bite-size evocation system where dramatic changes basically don't happen or are tied directly to your essence level.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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>>
>>96638424
there are setting-related implications though
I wouldn't agree mythras is generic
>>
>>96474663
so i haven't read the earthsea books but i am going to soon
but it has me thinking, how much of glorantha was inspired by earthsea?
a lot of glorantha was also inspired by tekumel
in general i'm wondering about gregs main insparations for glorantha were
>>
>>96654342
not much.
>>
>>96654342
Greg most wrote the early stuff in the 60s and was focused on the Malkoni/Western Glorantha.
But throughout it and Sartar is a lot of Arthurian ideas, names and themes.
Hence why he turned most of his energy to Pendragon.
>>
>>96654342
Regarding the Earthsea, first book is really great and third or fourth is decent. The rest is full of rather dull slice of life and mulling over feelings. Le Guin has rather dull, heavy prose.
Regarding inspirations, Guide to Glorantha vol 2 has a long list of the sources in the appendix K(!)

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Galactic Engineers Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
How much individualism is found between members of an astartes chapter? Between the getting inducted as a child, brain washing and constant training how much do members of a chapter have in common personality wise? Would there be a great deal of difference or do do they act more like they come out of an assembly line?
>>
RT, how many guns is a single sunsear laser battery?
>>
>>96654962
It can vary wildly. DW actually goes good into this since every marine has their chapter demeanor and their own personal demeanor. The latter can change at any time.
>>
I know that its possible to terraform a planet back to what it used to be after the tyranids are done with it. But what about worlds that have been corrupted and falls into the Warp? Can a Daemon world become normal again?
>>
>>96655312
Theoretically, but probably out of Imperial ability. Necrons have the means to unfuck the Daemon-anythings.

Palladium Games and Rifts General! /PGaRG/

The world is a broken, post-apocalyptic wasteland destroyed by the eruption of inter-dimensional portals, rifts in the fabric of space-time and ley lines which crisscross the world. Demon & alien invaders have poured out of the rifts to destroy human civilization and claim the Earth. Now the wasteland has had 300 years to partially recover, and civilization has returned to the world; but not just human civilization: alien empires, monster kingdoms, lost time travellers, lands of mutants, demonic overlords and wizards have arisen from the ashes, all trying to rebuild the world in their own image!

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)

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>>
>>96651079
I didn't know that existed. Id like to see that too!
>>
>>96652507
This is the one that I have, that said archivist provided (apologies if I violated some rule)
GF /d/FhzvKy
>>
>>96652702
Thanks! I think you're upholding the pirates code just fine.
>>
>>96653502
Ahr.
>>
>>96631676
I was just thinking about that. A real quest for the grail kind of thing. Make it a ring to attract those heathen tolkien nerds and wannabe vikings.


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