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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97246623
I rewatched war in the pocket over christmas, got sad at the end.
Also it's one of things you don't realize until it happens, the amount of blood it has compared to the rest of gundam
>>
>>97247437
I almost re-watched 0080, but that would have been the last straw for my emotional state. Re-watched Unicorn instead, and coincidentally felt better by the time it wrapped.
I really wish my players had watched either before we started this campaign, because they might have understood the plot hooks I was setting up for them
>>
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>>97245630
Pretty sure that's just a Jager with a Hunter head. Maybe alluding to possible player customization of their Gear

>>97245153
God, that looks good. I wish HG had that kind of a supplement. From guys who have it, how much is it 'adaptable' to other systems that have mech combat?
>>
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>>97247437
>>97246623

We did kind of make it a project to avoid this end in Zeonquest, didn't we?
>>
>>97246623
Mmm... burgers...

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97232246
I dont think that's quite it. It's more that good GMs are more likely to go looking for advice and tips even though they already do things well. Bad GMs just want validation.

So you wind up with 'advice' videos that aren't advice, just some gimmick about why you'll totes get validation if you, say, throw out your combat grid. This, incidentally, just so happens to be less effort for the GM.
>>
>>97232874
Mods covering for the spammers as usual, I see.
>>
>>97239662
NTA
>If you fuck with the numbers to make encounters go the way you want then sooner or later one or more of the players are going to notice the pattern of inconsistencies.
Yes, I've been there as a player before and this is because I'm an autist that recognizes patterns. But,
>At which point they will never trust you as the GM again
Lolno. The GM has a million ways to "cheat". We're sitting under his roof, at his table, playing a game he's put most of the effort into organizing, and the rules explicitly allow him to do whatever he wants. He wants us to have a good time, we want him to have a good time, and we trust eachother's good intentions with the tools we have rather than expecting the GM will never fudge rolls, which is a stupid thing to single out.

Maybe your group is different and they'll all get turbo butthurt if they think the DM isn't "playing fair" and lets them survive a series of unfortunate rolls or keeps the big bad from dying before he got a turn. If so you have my condolences, but not everyone's group is as cursed as yours.
>>
>>97232246
You're still jealous of Matt Coville, OP? You'll never be as popular as him and get money by GMing, get over It. People just don't like your advice.
>>
>>97232246
>GM advice is useless
Translation: I have not improved even slightly since I first started playing the game. I have a slight amount of natural talent but can't muster up the will or teach myself any discipline with which to cultivate it. Failing is so bitter that I refuse to reflect on my failures and cope by telling myself you can't get better anyways.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97247689
Sorry I only celebrate Festivus Thank you anyways. Happy Kwanzaa to you too.
>>
>>97246218
For Beyond Mastery, can you still use the earlier stage skills or are they lost?
>>
>>97246218
Am I correct that spending 100cp on companions gives all of them 200cp, or do you have to pick one each time?
>>
>>97246218
>>97248355 (me)
Oh, and same question for Progression System I guess.
>>
>>97248355
>>97248667
All previous tiers of moves are still available. If a Pokemon is limited to 4 moves, they can relearn previous tiers of their moves out of battle at no cost.

>>97248602
They all get 200cp for free as well as the 200cp item stipend.
Spending 100cp gives each companion an additional 200cp.
It's basically a 100:1600 ratio of cp spent to total cp gained if you import a full 8 companions.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97248464
>That becomes a +9 in what? Two levels?
so most peopel have to be 3rd level or higher
thanks for the concession
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Sometimes I enjoy magic being rare and scary, like in Conan
Others I love magic being commonplace and used by everyone, like in final fantasy

Inflexibility is a trait of faggots and nogamez retards
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>>97248508
>Do you mean statistics, retard?
Oh no! A typo! In my 4chins!
>Eitherway it's irrelevant.
It isn't. Your whole point is that a 5% chance to miss an attack at minimum is too high when combat professionals miss more than 70% of their shots. What is irrelevant is saving throws since we are talking about skills.
>That would require you to be minmaxed,
Your main stat being 16 isn't min maxing in any possible way if you are using point buy and it could barely be considered that with standard array since you would just need to pick a race that offers that sweet plus 1 at your main stat. But no intellectualy honest person would consider that min maxing.
>you will fail average difficult tasks 1 in every 10 times.
Average people tasks are not rolls but a take 10 or 20. We 've already been over that.
>>97248509
They have to be 3rd level or higher in order to do what?
>>
>>97248652
>Oh no! A typo!
Kek that sure pissed you off.
>It isn't
It is.
>Your whole point is that a 5% chance to miss an attack at minimum is too high when combat professionals miss more than 70% of their shots
Exactly 0% of Combat professionals will miss a shot at point blank range against a target that's standing still. Meanwhile every single D&D character will fail to hit a straw dummy with a stick 5% of the time.
>What is irrelevant is saving throws
Nope, they are relevant because saving throws are also used outside of combat.
>Your main stat being 16 isn't min maxing
Yes it is, the average is 10.5.
>Average people tasks are not rolls
Yes they are, they are even given explicit DCs. Take 20 implies repeated failures until you eventually net a rare success.
Take 10 is only possible if you are not distracted. There are also instances like walking across a 2x4 that the average level 1 commoner can't beat even if they take 10, even though no person I know irl would fail that.
You failed and don't know the rules.
>>
>>97248117
Don't forget that it also works the other way around where you're too likely to succeed at tasks that should be nearly impossible. A random untrained person has a 25% chance to instantly stabilize someone that's been stabbed in the throat with a sword (he can also be recovered and fully functional just by sleeping for a full day).

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If you think about it a party meeting in a tavern is a meet cute
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>>97247135
The two barmaids in the back are whispering "You see that edgy dick head over there? He was to stuck up to tip, so I got the dog to piss in his ale..."
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>>97247135
A female orc killing and eating your character is a Meat Cute. (Budumtish)
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>>97247135
You find a table full of Drow sharing a platter of French Fries while an Orc mariachi band is performing on stage.
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>>97247135
it's actually not that easy to find a fantasy tavern scene without faggots
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>>97247135
Have you ever thought about traditional games?

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It's Christmas Yes I know I'm late, shut up a time of mercy and cheer.
SO WHY NOT CELEBRATE WITH THE MOST MERCIFUL MAN IN THE IMPERIUM, THE REDEEMER!?!
I'm going to storytime the entire classic comic. Shout out in the thread if you're reading (especially if it's your first time) and enjoy one of the greatest works of Warhammer 40,000 fiction.
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Anybody else always picture Clovis with Jim Cummings' Dr. Robotnik voice?
>>
>>97247084
>>97247087
you fool, I have depicted you as the scared malakev and myself as the stoic klovis
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>>97246690
Klovis is personally a Necromundan noble, I wouldn't be surprised if he used some personal/family wealth to pay for some of his band of Redemptitionists' gear - they are after all clearly HIS band
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>>97246658
Thank you so much OP
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>>97247456
Probably, Necromunda has enough that even the police(Palaytine Guard) have pyskers.

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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I never understood the complaint about metagaming min/maxing

As a DM I’ll just make it harder and crank the CR of encounters.
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>>97229027
this looks like shit
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>>97229027
Class based system, with no multiclassing and minimum of class overlapping.
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>>97242858
Why did you choose a system that can be ruined by players making good decisions?
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>>97246705
Nope.

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223103
>he uses stats
If you have bow based skills, that determines your capability.
>avid bow hunter
Good shot in various conditions with compound bows at short to mid range
>weekend historical reenactor
Some knowledge of one or two types of bows and their maintenance. Some mid-range target skill
>medieval peasant (Briton)
Serial rapist with excellent knowledge and fuckhuge strength loosing arrows at staggering distances… in volleys.
>competitive archer
Solid skill with most bows and flawless maintenance with their personal bow.
>trick archer
Moderate knowledge of most bows but exceptional skill at close-to-medium range striking all manner of targets from all positions.
>>
>>97228932
>I’m running 5e right now
Am I to understand that 5e combat is now so slow that you have time to post this while players sift through abilities to determine what pinkie they can wiggle this round?
>>
>>97247428
Based.
I hope he keeps doing it. I hate pseudo-janny schizos like you more than anything.
Can't wait for the next thread.
>>
>>97245874
Hardly.
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>>97246420
Anyone who actually plays games cares, retard.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97248213
correction: two of these aren't question. I'm also hung over from drinking on Boxing Day, fuck me.
>>
>>97248213
>Apart from the narrative rarity of Legendary Size
Maybe in the core book, now everyone and their mother has this in their back pocket
>>
>>97247333
>A lot of these feel fake or really minor
I can go screencap you the Might 3 example for a battlegroup or the text for Nine Aeons Thew if you want, also I have to completely disagree and stand by the stance that a Charm doing nothing, NOTHING, except give you WP (which some Solar Charms do, again I can fetch 'em) is just bad Charm design. I do not clear how much the combat economy requires it, Holdenmorke. Charms should be narratively interesting miracles, not just dice tricks.
>>
>>97248213
1a. Re: Melee, I by and large agree with this guide on everything except how useful Divine Executioner Stance is. Personally I wouldn't give such a niche effect so much glaze: https://docs.google.com/document/d/1z2t7aIbxc5PM5GLf9chOefc3FXtPJyhMPC7PUeLKzFA/edit?usp=sharing

1b. Re: Brawl, I actually fully agree with this other list. I also feel it's also why Solar Brawl feels a lot more fun than Solar Melee in 3e: https://docs.google.com/document/d/1Qm6VCooKWnZNhvjPgLEtSZ2p2Uso2pu4ViBAREXrAuQ/edit?tab=t.0

2. If you know what you're doing Legendary Size is utterly insignificant, and you clearly do. It bothers me, from a design standpoint, that Legendary Size presents ANY obstacles at all to a newbie Solar beyond what Attributes and the already extant not-Charms animals have grant. I just don't like the design importance the developers gave "really REALLY big animal holy shit you guys", especially with how Legendary Size making some Infernal Charms cheapter is a thing.

It's just fucking weird to me that being big is somehow more significant than the inherent status of being a demigod.

3. I could also get into how I feel being prone sucks way more ass than it should and how by the same logic all mounted combatants should count attacking Japan or riding into a place with sharp rocks as a -2 external penalty if we're really going to stand here and declare being on a horse should matter that much in demigod fights BEFORE taking into account the Ride Charms, which I fully accept can and should result in Solars going full Ghost Rider.
>>
>>97248279
It is really, really funny to me how Solars simultaneously have what is mechanically the best charmset for winning a fight as long as, AS LONG AS, the fight remains relatively conventional and occurs on a flat plain with no significant details. And also Solar Charms are comically overtuned to the point some nitty-gritty things are harder for Solars than everyone else.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97244279
It was just the closes non-coomer goblin I had as an example seeing as it was close enough analogue for the sci-fi/fantasy type setting that currently just lives in my head like many of us.
>>
>>97213989
The game takes place during that concentrated effort. The effort just takes a few centuries, and isn't quite as concentrated as some would like due to all kinds of reasons.

That's part of the lore of The Dark Eye.
>>
>>97236701
Livestock aren't pests.
>>
>>97213989
Because "realistically" any assault on a subterranean fortress inhabited by evil midgets should play like Tucker's Kobolds.

Multi-layered defenses with fallback positions and overwatches, manned traps, rockfalls, and the enthusiastic use of fire.

Basically, take every horrible trick from the Viet Cong tunnel fighting doctrine, and add a few that can only be achieved with magic.

That's why "Vermin races" persist.
>>
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How about they started off as bandits, but as the world has become more urbanized, they are finding new ecological niches that allows them to survive and not being killed on sight? After all, animals evolve, adapt, and switch tactics all the time. We see it with the rise of urban fauna.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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i like my mutations unsettling, unnerving, and unexplained
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>>97227403
It was a fun game for a while but it insist upon itself
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>>97227263
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>>97227263
Cute. I like my mutants cute.
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>>97247949
I'd ask how a game can insist upon itself, but that phrase always made no sense to begin with anyways

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How has a wife/girlfriend joining the group affected your games?
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>>97223515
BTFO
>>
>>97223515
The Raped
>>
>>97223311
It's delightful. I love her very much and we have a lot in common. We even play with just the two of us, me as the DM and her as the only player.
>>
>>97223515
The tranny got so assraped that he will probably detransition out of shame and swear off men.
>>
>>97248334
Cute. :)

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What'd you get for Christmas /tg/? Picrel was under my tree :)
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>>97241808
Further confirmation that modern 40k is a game for fags and trannies.
>>
>>97240999
Cascadia, Underwater Cities, Lost Ruins of Arnak and Dominion.
>>
>>97241595


.....Cameron?
>>
>>97248613

Used some Christmas cash to buy a silver bayonet book, two teams (French and British) and some monsters.
>>
>>97240999
Keep the Aspidastra Flying, the complete HP Lovecraft, new socks, a joint of silverside beef, and a big bag of weed.

Exactly what I wanted.

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Thoughts on this man?
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-1 post
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>>97150767
Thats a bold statement! I would differentiate them by A- and Z-celebs!
>>
>>97150922
>he’s hot and handsome
???
>>
>>97150745
I hate his strong female NPCs, his attempts at a Scottish accent, and the high frequency of NPCs who are described as non-binary or gender-fluid before they've even been introduced, as if that's something you can tell by looking at them. And he always describes brown characters as having "beautiful brown skin"
>>
>>97150745
>Thoughts on Matt Mercer
Infrequent to say the least.

I never followed anything he did.
I think I watched the first episode of "Critical Roll", and found it boring and a little sad.
Somebody joined our 5e group because he watched it.
I painted him a miniature for his character, but then the 'rona palaver happened and I never saw him in person again.

Ah well.

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Have you ever roleplayed a female character?
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>>97234702
Yeah. It's not like my group gets autistic about RPing taking a piss or other incidental details, so it was pretty much the same as any other character I've played. The character concept just made more sense to be female in my mind, so I went with it. Also we don't really do dynamic romance arcs, so it's not like I was going to have to look my DM buddy in the eyes and rp flirting with male npcs
>>
>>97234702
>want to play non-paladin healer character
>/tg/ expects me to make them male or I'm gay
Lmao literally what the fuck my dudes?
>>
>>97247674
But I don't believe that at all. I just don't want to play a woman
>>
>>97247684
>he's saying women have no unique roleplaying differences from men that might make them interesting or offer variety in a nonsexual way
I'm not saying that. When I played a woman that one time, I didn't really play the character in a feminine way because I'm not interested in doing so. For that reason, I might as well have just played a man.
>>
>>97247854
I think your inside a closet anon.


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