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The /btg/ is dead! Long live the /btg/!

Mad Dog edition

Last Thread: >>92014540

>BattleTech Introductory Info and PDFs

>Overview of the major factions

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Are there any il-effects on the human body/mind of too much FTL travel in the BT universe? I know that most FTL ships need about 2 weeks to recharge but what if a guy travels makes like 6 seperate jumps on 6 separate ships within that 2 week window?

Have the rules written in their favor.
There's a mild nausea and dizziness that just about everyone gets, and some people have Transit Disorientation Syndrome (or tiddies) which basically causes their inner ear to give up the ghost, taking them out of action for up to a few hours after a jump. There are no known long term effects of rapid kumps even for TDS sufferers, although if they somehow end up jumping again while still suffering from TDS, the effect is tremendously magnified and they might be bedridden for days.
And there's medication you can take to mitigate jump side effects. Although honestly the way it's described, basically anything that helps with vertigo and nausea would help with basic transit sickness, and most people wouldn't need any kind of medication.
Nothing helps TDS havers though, they can be sedated so they don't collapse in a puddle of their own puke, but that takes them out just as long and requires proper anesthesiology.
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Hmm Thats good to know. I've since found a green that was close to what I was mixing so it's not as much of an issue (though I still mix my orange)

Let me guess, you need more?
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Bring back multi-race boxes for a laugh.

>AI slop

This fucking faggot again
Post models OP.
do 3D scans exist of this yet? What an amazing kit
Feel free to kill yourself. You won't be missed.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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LMAO when I realized Lunars weren't mentioned. And I cannot help but agree that they feel unessesary for this setting narrative.
I love them, but they got a bit of a hard time fitting in fully. Although I think they work for better DB antagonists than the simple Solars on the account of being more rip and tear in their solution, as well as being super fucking monstrous.
No mortals
No gods
No primordials
just solars, dragonblooded, and sids
You can shove them in somewhere but you have to change the lore to accommodate them, this always causes seethe so nobody bothers.
Yeah I mean, most of the big events in something like the Realm's history do not involved Lunars except the creation of House Ledaal, because 3e says it was a Lunar Anathema who made the matriarch of House Jurul take a dark bargain with the Yozi. Other than that...lol, caul I guess, but that place was created specifically not to matter that much other than having a few monks cry about it.

Free Ki Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>Legend of the 5 Rings (L5R)
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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Think I will go with orothe for the other deck, based on the slutiest female magi on the deck. But weave has some too, maybe i will pick 3 or 4 decks if possible.
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For comparison
From what i heard: They are probably planning to release the game with GenCon or the week after, So I guess the kickstarter should come between May and June.
They have recently said they contracted new artists for illustration (and have shared some black and white art)
I've made 8 sets for my game and I've not broken the 1k card barrier yet. While I do have rather small sets, the idea of having 10k cards before you've finalized set 1 is mind boggling to me.
Some details on the SWU weekly play kits:
>kit is free to qualifying stores
>3 cards per pack, 2 "commons" and 1 "rare"
>11 commons total, mostly borderless versions of the starter set exclusives
>9 rares, all alt-art versions of cards from the set
>1 in 3 packs will have a foil rare
>official judge program will be coming after the release of set 2
This looks better, yeah. I think your instinct is right in that there’s too many level 3s, but 2 Anna Mirage is probably the perfect number for her. Card fucks. 14 is probably thigh highest count of level 3s I’ve seen in a deck and while you can get away with it since you’re pitching cards to effects and sculpting your trash a bit, trimming down is something you can do.

Adding 1-2 level 1s is probably my last recommendation. Cut a spell, or a 3, or one of each. Could even go down to 2 Typhon.

Add a level 1 and test! If you like it, fuck anything else I’ve recommended here and enjoy.

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How often do you use bandits as low-level encounters in your games?
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It seems like his art is actually getting better over time, but he's still a total faggot for spamming it here
Kys shill
I get that you want to make the guy feel bad because he's pissing you off, but it's really low to go after the quality of something someone is pouring their creative energy into, especially when you're probably being disingenuous. You're being very immature, anon.
Please understand anon, this isn't his art. This is art he paid someone else to make. He gets no credit for it.
So now instead of shitting on the art of someone who is being annoying, we're shitting on art created by somebody who has done nothing wrong?

It's Da PDF Share Thread - Shut up and Share edition!
Get ready to stuff your hard drive like a cosplay hooker at a con!

Please exhibit good manners. Keep your opinions to yourself. More posts wasted on being rude means fewer posts available for sharing. Be as smart as you think you are and stay on topic.

<----- That image is not an image, it's a PDF.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.
Da Docs are updated regularly, make sure you have the latest version.

Request, share, stay awesome!

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Looking for 3pp Pathfinder material from Azoth Games:

Primarily looking for:
- Hopes and Feasts: Recipe For Success
- Mysterious Classes: Biomancer
- Akashic Tales: Servants of the Loa

but also looking for the Esoteric Organization books.
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For all the DCC players,

I have taken almost the entirety of all published content for DCC and reorganized the material in to source books. The PDFs are all 100% searchable (to the best of my knowledge, let me know if you find errors!) and they are all well outlined.

Sezrekan's Black Grimoire - The source book for wizards, Elves and other arcane spell casters. There really are 337 spells in this book, along with Psi powers, optional rules, additional features like ritual magic, and more!

Saint Cuthbert's Guide to the Divine - The cleric source book. It contains extra spells, 24 greater gods and 13 lesser gods, all with special rules and features for their worshipers. There are also optional rules and additional features.

The Compendium of Classes & Races - The class and race source book. It contains more than 150 classes/races all organized by species catagory (eg Aliens, Lizardfolk, Constructs, Tieflings, etc). Of course the appendices are filled with optional rules, features, and tables.

The Encyclopedia of Extraordinary Extraplanar Entities - This is the source book for patrons and demi-patrons. More than 130 patrons are included. Thats not counting the demi-patrons (rules support included), or the Pax Lexque patrons.

The Mightiest Deeds of Arms - This is the source book for Mighty Deeds of Arms. It includes dozens of pre-made deeds, with tables included. There are tandem deeds for comboing with another warrior, optional rules for paladin-style divine deeds, Dwarven run tracing, and even some deeds for naval combat.

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Requesting a color version for Potions Unlocked (5E)
New thread, new request for any of the Swedish rpg Western, 3rd edition preferably, plus any available supplements. Thank you in advance!
Requesting Battlezoo Eldamon PDF new release

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It's time for some reckless driving, baby

>What's Gaslands?
Miniature agnostic car battles/races, grab some hot wheels, fuck them up and get playing
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I like your cars, anon. 10/10 would go raiding for muties for hoggin' in
It do be Gorkamorka.
Cheers mate!
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Still gotta paint this beast. Gonna use it as a marker for the RC car bomb equipment.
That only true way to do Mad Max.

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For gameplay reasons, I need to know about the daily life of a random castle guard.
Did they live inside the castle or did they check in every shift?
If yes, did they live inside the castle with their families? Did they ever marry at all or was this a privilege for higher nobles and lower peasants who lived far from the seat of power?

Bonus question: all the castles had kitchens, but how many people were supposed to eat from there? every single person in the castle, from the lowest guard or bufoon, to the king himself?
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Most likely. I have a book on the portuguese royal court of the 14-15th century (and other courts are also given as examples in the book, such as the english, burgundian and castillian), and they had hundreds of people living in the palace.

Even minor counts and dukes would have 200+ people living directly in their palaces.

Also, not exactly what you asked, but pic related is figure of what the burgundian court looked like in terms of officers, soldiers and servants. There are hundreds of people, most of which living in the palace, and you are not even considering their spouses, children, etc.
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Also, on the kitchen question. It seemed to be standard to have a separate service for the king and his close entourage and another kitchen for the rest of the servants.
it looks like a mordhau character with all the random armor/shield/weapon mistmatch
Thanks a lot anon, your pic is an unvaluable help

>and you are not even considering their spouses, children, etc.

Thats a very important question for my situation. How many of them would be allowed to live with their families in this ecosystem? My players are a little picky with historic realism, and me, the master, is the most history ignorant. The game involves a castle guard marrying a damsel (counselor to the lady). What is he supposed to do now referring to the couple's accommodations? do they still live on their former quarters (the guard into the communal dorm, and the damsel beside the lady's chamber) or should a lord grant his soldier number 97 (a literal nobody) a marital chamber for both of them?

Game is Aquelarre, the setting is the medieval spain (XV century)
Aquelarre is based and is in the same time frame as the portuguese setting I'm making.

I'm at work right now so I'll just upload the book I was quoting, I haven't finished it yet either and I must have at least one or two others that are in english and that might have something to do with what you want to know.

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>Ah, another one
>You have three wishes, mortal
>Word of caution though - I WILL try to pervert them
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I wish that human being on this planet besides myself dies instantly. I wish that your lamp was transported to the bottom of an ocean trench. I wish that you were trapped back in your lamp until someone rubs it three times.
genie i want her
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>- I WILL try to pervert them
...What KIND of perversion are we talking here?

>I want to become a sexy genie girl.
...Because we might be able to come to a mutually beneficial agreement.
Same as normal then, looks like I got off clean.
Thank you for the wishes, but I was actually here to free you from your unjust imprisonment.

All's Fair In Love and War Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!

Last Thread: >>91878611

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

/wbg/ Discord: https://discord.gg/JCjYYb2E (broken)

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>an early-christianity-analogue
Gnostics who try to escape flesh by sudoku.
>I don't like the best bits
First off:
I fucking love that guy's art.

One fun thing about ancient mesopotamian deities is that atleast a considerable amount of them was understood to communicate through their idol meaning that states could basically take god's hostage by seizing control of its idol. Add to the notion of divine patrons of a city and you could definitely get into some fun cultist shenanigans as different cults would all be feuding and scheming to "promote" their own deity in the eyes of the (city) state who wouldn't want to be left without divine protection.
>What do the people in your setting do when courting?
In Kythenia, my main setting, it very much depends on urban vs. rural.
In rural areas, romance is held in high regard, and early pairing is encouraged by Hearth Festivals - week-long holidays where neighboring clans bring their eligible sons and daughters together in the hopes of pair bonding. The days are filled with sport among the youths (much like the highland games) and the evenings are for clans to break bread and settle differences while the youths flirt and mingle. One can get married in other ways - IE through arrangement, local sweethearts, etc - but those pairs that come from the Hearth Festivals are held as especially blessed.
In the cities among the gentry, arranged marriages are common and matchmakers are heavily utilized. The parents have roman-tier control over their children’s marrying rites and the betrothed get no say. This can lead to much angst.
For the common city folk, arranged weddings are rare and dating more closely resembles what we’re used to. However the parents have a legally binding veto if they do not approve of their child’s chosen partner, and if the parent refuses to lift the veto the only recourse is go have it declared invalid in court or to challenge the vetoing parent to a duel. Chivalric Love is very common for city folk.
>How about weddings?
Nothing spectacular. Very much a generic traditional style wedding. Main difference is that for city folk the wedding is an occassion to show off the wealth of the immediate family, whereas in the country the entire tribe/clan sees it as a matter of honor to show off.
>Is there a god or goddess of love in the setting?
The patron of the culture is based on Aphrodite Areia, considered the divine protector of the Kythenian people. She embodies specifically “The fiery love for which one would give their life” and is also a war god.
>Finally, is there a holiday dedicated to love?
Only the above Hearth Festivals.
You needed a college class to conclude that the people who ritually practiced burning women to death IRL for centuries, have an evil religion?

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>actually I hate the chaos gods, I'm only doing exactly what they want me to do out of spite
what the fuck was there problem? autism?
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Yeah maybe, I don't really care about the lore enough to buy the seasonal books, my shelves don't have the space.
Fair enough. I guess all I'm really saying is that from my outside persperctive I've been under the impression that they've walked back the Hornet Rat's ascendance a bit. I'm sure they'll have an ERA OF THE RRAT and bring him back into the foreground with a big range refresh or something tho.
Well, skavens just leaked for 4th ed AoS (the sprue is in the general), so definitely coming up this summer.
Archaon wanted to destroy the world because he thought it would kill the chaos gods despite the fact that the chaos gods ultimate goal was to destroy the world, well he destroyed the world and guess what! it didn't fucking work, the only thing he accomplished was destroying the world like the chaos gods wanted him to do and now just wanders around the realms mindlessly smashing shit
Yeah, and destroying the world created new non-chaotic gods that can beat up Chaos. All according to the reptilian plan.

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Enough of the shit takes, Luke Skywalker edition

Previous: >>91998166

Fantasy Flight Games’ X-Wing, Armada, and Legion

Star Wars Roleplaying Games (d6/d20/FFG)

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)

Old links

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Based. Finally, a correct opinion in these threads.
Based and correct, star wars is shit.
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These fucking things.
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In no particular order:
>Interdictor (Doug Chiang like you posted, not the shitty Vindicator/Immobilizer-418 from the WEG rulebook or Ansel Hsiao's ISD with breast implants)
Some details on the SWU weekly play kits:
>kit is free to qualifying stores
>3 cards per pack, 2 "commons" and 1 "rare"
>11 commons total, mostly borderless versions of the starter set exclusives (picrel R2)
>9 rares, which are alt-art versions of cards from the set with a colored vignette border (picrel yoda)
>1 in 3 packs the rare will be foiled
>official judge program will be coming after the release of set 2

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It's insane how this game is one the best and worst games of all time all at once.

So many nice concepts and novel ways of doing things, but nothing works that well and everything is crushed beneath a gigantic pile of unnecessary byzantine rules.

Has anyone polished it and made it more streamlined and playable?
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Hmmm... not exactly. Have you tried to make a game before? Sometimes you'll have a good idea for a mechanic but it might take months for you to realize how the finer details should be for it to work smoothly.

Burning Wheel is full of these imo. Like, I'm pretty sure you can make simultaneous combat with their same style of maneuver vs maneuver but much better.
Nah, that's how it works.
Something they doesn't function is a shit idea even if the concept seems neat.

Shit doesn't work, no matter how much you give it sight tweaks. So, it's bad, needs a total redesign, and can't be considered the same idea at that point, just inspired by it. TTRPGs are full of shit mechanics that seemed neat in theory but were dog shit in practice. It also has ideas that seem retarded as hell but are great in practice (Genesys narrative dice is a good example here).
Explain why the idea doesnt work, in detail.
Sorry man, but I don't agree at all. Numerous times when I was designing a homebrew, an adventure, an art piece, something at work, whatever, I was struck with this spark of what seemed like a crazy good idea but at the same time I couldn't finish it and make it work right at that moment.

So I write things down and a lot of times after some more days of sitting on these ideas and processing them the solution just comes naturally to my head and they fit in great, work great, etc.

Don't agree with "just inspired by it" part too. If someone invents vanilla ice cream but ruins it with waaaay too much vanilla and 300 toppings and I go "hmmm maybe this new vanilla ice cream thing could be good if we tune it a little bit and take out all the unnecessary bits" I'm not just being inspired by it, I'm taking this thing that they invented and presenting it in a better form. The vanilla ice cream idea always had a lot of potential, it just needed to some fine tuning. This is true for sooo many other things in life that I don't know how you can argue against it.
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There isn't such a thing as "a good idea". Any concept can be good if you take enough time working on it to make it good. And for the same reason, any concept can be bad if undercooked.

Burning Wheel is a very interesting game, because if feels simple and complex at the same time. It also feels familiar enough and a different thing entirely. Just reading the books, its a lot of ideas.

The best thing about Burning Wheel is that it really feels like an unsolvable game.

You can find solved builds and combos and best of this and best of that for pratically any game. I haven't been able to find the same in BW. And yet, it doesn't feel like an inane "balance" where your choices don't matter because the outcome is the same.

I agree it feels incomplete somehow, but I doubt it wasn't intended: the game is like a challenge. Read it, make it work for you and your party.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

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Doomed to what? You not liking it? That's fine. I agree you can get lost in fiddly bullshit, but the opposite is how you end up with ultra rules light games with no substance.
I more or less agree with you. But you need some salt, you will die without any sodium. And every one in a while, some salty chips are nice.
>Bonafide Interpreter of the Genesis of Fantasy Adventure Games
BIG FAG reporting in
Fuck you and your acronyms

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Why does no one play wargames outside in nature or the yard? It has the potential for massive play area and the terrain is realistic and cool.

Imagine home brewing some rules so shooting range is quadrupled, movement doubled, with vehicle movement is quadrupled, and then playing a big game using half the hard?
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That's where Anthrax exists in nature. It's not a man-made bioweapon, it's a natural bacteria that does unpleasant things, and it exists in a spore form in soils. When it gets into cuts/wounds/lungs/etc, it wakes up and does it's bacteria thing. You can find anthrax spores in Antarctica.
It's often windy and rainy outside and in the winter it's also cold and dark.
>Bad gameboard
Most models are hard to place properly on grass or other shit outside plus they would probably get dirty or scratch the paint easier.
You are also more likely to lose stuff because it can be harder to spot.
And maybe worst of all playing on the ground means you have to squat or bend over every time you move something. It's much more comfortable to play on a table where you can stand up normally and play.

I see no upsides to playing outside other than enjoying the nice weather in summer. I would rather spend some time outside doing other things and then go inside and play wargames in the evening.
>minis get lost easily, moreso if they are camo
>prone to being stepped on
>7 months of the year its below freezing and snow or mud everywhere
>sun goes down
>starts raining
>birds fucking with your minis
>animal shit
>you are rolling around in the dirt with expensive models you spend weeks working on
>minis dont stand up for shit on grass
>I dont want to read rules while on my knees in the dirt sweating my ass off on a 100 degree day
>weapon ranges designed around typically a 6x4 foot table, would take 6 turns just to get into range in most rulesets. Would make transports pretty useful though.
This is all just the shit that comes to mind off the top of my head, I love hiking and mountain biking but there is no fucking way im playing wargames in the yard, maybe on a table on the porch or something is nice though I havnt tried it.

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