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Previous thread: >>96735244

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
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>>
>>96804385
Superhero games are one of those campaigns where the starting point total shouldn't be set in stone.
If your character concept is a super martial artist fighting with fists alone, the GM should just let you buy high levels of Fist! and enough Striking ST (or plain ST) to put you on the same level as the blaster buying Innate Attack.
>>
>>96804877
I understand that the average supehero game in GURPS just has everyone remain static and just make a character sheet to fit the concept, but the kind of Superhero game I'm in, the characters will grow over time (as in, get character points to spend), thus point costs still need to be somewhat balanced between the party.
>>
>>96804844
Yeah, I agree. It was really annoying having to jump through hoops to get a simple buff spell.
Like just "+1 to attack rolls and damage rolls" requires some ridiculous rules wrangling involving follow-up universal and wildcard skills turned into advantages or aspected (combat only) DX
>>
>>96804311
I remember having a similar issue trying to figure out how to make modified ammunition using Meta Tech, because it seemed like you had to model the whole gun rather than just a bullet to add some effect.

Going by PU4, which specifically brings this up, you have to buy the damage you'd be giving your gun, but stuff like increasing RoF is differential.
>Kaytee's campaign uses the detailed guns from HT. She has a SCAR-L rifle that does 4d+2 pi. However, Kaytee can boost the damage and damage type to 5d(0.5) pi+ by using HP+P ammo. Large Piercing Attack 5d costs 30 points. (The Armor Divisor(0.5) does not affect these rules.) She wants to boost its RoF from 9 to 30, so she can empty an entire magazine in one second. RoF 9 is with in the "8-15" band for Rapid Fire, but it’s not the upper end of that band. Thus, the SCAR-L is treated as having Rapid Fire at th e +70% level. She wants to buy it up to Rapid Fire 30 (+150%), a difference of +80%. This costs 30 x 0.80, or 24 points.
This is because it's meant to be used on one specific weapon, and I suppose the issue generalizing is that different damage types cost different amounts of points, so while +1d pi would be a 5 point power, on a pi+ weapon it'd be 6 points.
In fact, PU4 specifically points out that if you start having access to stuff like hollow-point ammo that changes the damage type, you should recalculate the point cost of the power.
>>96804844
Each +1 damage is +0.3 dice, partial dice are on B62.
>>
Quick Question: do the Healing and Regeneration advantages do anything to help recover from Bleeding and Mortal Wounds?

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The /btg/ is dead! Long live the /btg/!

Red herring edition

Last Thread: >>96778602

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
MML-20 when?
>>
>>96793338
Gotta be the Iron Cheetah, I don’t usually go for the 100-ton mechs but if I do I want to be moving 4/6/0, 3/5/0 just feels to slow to me.
>>
MTLs when?
>>
How do you feel about a clan player who doesn't even attempt zell?
>>
>>96803712
>>96803748
>>96803790
>>96803794
I've got self laminating sheets waiing for me to do this myself, but I'm going to cut along the fold lines and then use clear packing tape to rejoin them (leaving one line untaped) so that I can fold them back up nicely, the mapsheets are too big to laminate them as a single piece, one of the nicest logistical things about battletech is that everything can fit inside of a binder except the mechs and they don't require a large case.

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I love unarmed melee fighter concepts.
What traditional game has your favorite unarmed combat? Ever played a memorable fist fighter character?
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>>
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only tangentially related but this thread gave me a sudden idea:
in what games might it be viable to take the Fiorepill, and make a build that turns swordfighting into grappling?
>>
>>96804150
Who are you talking to?
>>
>>96804196
Or good games, where method of attack is rules, and unarmed combat is balanced and viable relative to every other option.
>>
>>96803571
Song of Swords.
>>
>>96803571
Prowlers and Paragons.

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
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>>
Rolled 50 (1d100)

>>96805518
>>
>>96805586
>Normal: Safe to breathe
1d100 for temperature
>>
Rolled 82 (1d100)

>>96805602
>>
>>96805886
I got ahead of myself it was hydrosphere. Which is
>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents. Practically no desert in sight, the most extreme will only have a short dry season.
Now 1d100 for temperature
>>
Rolled 4 (1d100)

>>96805980

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On the Origin of the Species Edition

Previous Thread >>96441201

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>96727054
I have a Mexican cartel that distributes dangerous superpower-inducing drugs
>>
>>96727054
I have a Mutant Italian-American Xavier School Dropout called Gino Genovesse who's Breaking Bad with MGH in the X-Men 97 universe. GM let me take DNA Manipulation via a Trait as a Narrative Power along with their Meta Power, Healing, & Telepathy Skills in Marvel Multiverse TTRPG. He can scan people's genes at a distance via biokinesis/telepathy, copy/suppress their powers, and can later create artificial serums of their MGH to give people copies of said powers temporarily.

At first he started off as a Kid Mr. Sinister wannabee but has become a Villian Protagonist working with other dropout/excommunicado Xavier School Mutants to become the major tech, drug, and medical providers for various Marvel criminals and mercenaries while dealing with a handul of heroes on occassion.
>>
>>96801116
Yeah, it wasn't specific to him. If you have an idea for a hero that already exists, just play that hero.
>>
>>96771048
I really like this version of Wonder Woman. DC was ass for so long when I started reading this I was just enjoying the hell out of it. The art style is cool too.
>>
bump

Vampire Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Sutra of Pale Leaves: Carcosa Manifest" coming later this year
https://www.chaosium.com/blogcoming-in-2025-for-call-of-cthulhu-the-sutra-of-pale-leaves-carcosa-manifest/

Current Book Club Topic:

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>>96804405

The masonic "novus ordo seclorum" phrase in the dollar bill is an allusion to the Age of Saturn, a golden age of primtiive communism, egalitarianism and abundance. Jews historically believed the planet Saturn (Shabbatai in Hebrew) had astrological influence on them. And they celebrate their holy day of Sabaath on Ssaturdya. Their goal is tikkun olam; t o repaair the world by returning it to the original, utopian state before the fall of man, recreate the garden of Eden, the messianic era.

The Saturn cult seeks to create a communist utopia on Earth in which the spiritually enlightened, the "philosophical elect" will rule and guide the masses in a worldwide government. This requires abolishing hierarchies, the family unit, nationalities and capitalism.
>>
>>96804604

This is the reason why the US was created; to usher in the new era of mankind (See MPH' Secret Destiny of America). If you google "new world order" you'll see it alludes to a communist world government.
>>
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>>96804616

Sorry for the typos
>>
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>>96804239
we love slop here
>>
>>96805166
Fuck off, no we don’t.

Well all had a player like that
>Ok, I would like my prosthetic hand to include a retractable blade!
>AND a hidden gun!
>AND the fingers can turn into tools!
>AND I want to cover it with runes so that I can cast from it
Here's the thing: I LOVE that kind of creativity and engagement from my players.
I definitely don’t want to shoot those ideas down, but giving them a small rules framework can go a long way toward keeping things balanced and genre-consistent.

Are there any systems I could borrow ideas from, to handle this sort of thing? Has anyone here tried house-ruling stuff like that?
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>>96796824
>Are there any systems I could borrow ideas from, to handle this sort of thing?
Barbarians of Lemuria/Honor+Intrigue have a subsystem for crafting and alchemy that's alright. WFRP 2e's Children of the Horned Rat, too, but it's VERY skaven-tied.
>>
>>96796824
Strike, Item; Blast, Item; and Expertise, Item for whichever Talents the tools are relevant to. Why is this supposed to be a problem?
>>
>>96806006
Why did you post this image?
>>
>>96797299
Nope, balance isn't a myth, Buhlman. You're just incompetent.
>>
>>96796824
Why haven't you replied to anyone who tried to help you?

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How do you prefer your magic, and how did you design the system for your setting?
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>>
>>96756067
I prefer psionics over traditional spells, DESU. Makes things easier to work into more modern settings.
>>
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>>96617229
What are some ways to revitalize blood magic besides using it to control those who have ingested the mage's blood like picture related? And what settings/systems do blood magic well?
>>
>>96617229
Based. We need more authors using this.
>>
>>96696947
My current favorite interpretation is that magic wands are required for any sort of spellcraft and having them removed from a Wizard's person means they just can't cast spells at all.

>B-But i don't want to be able to be disarmed!
That's the point. The limitations is what makes it fun.
>>
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>>96696947

I remember playing 1e back in the day and wondered if 2nd edition is worth anything?
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>>
I always see people say 2e is good, but am I crazy or is it the most unclear shitty version of Storypath they've done?

I feel like when I look at a gift/power/whatever the psi stuff is called in aeon, I can immediately see how having it makes you more powerful and competent than someone without it. In Scion 2e the powers will be like, Fire: Imbue legend for the scene, you can make ranged attacks.

A ton of the abilities just say they give other people complications with zero elaboration on what the complications might do.

IDK it feels so handwavy. I wish they'd do a 2.5 with Storypath Ultra, as it feels like they've at least learned that rules need to be clear and abilities that you pay points for should let you do something that other people can't.
>>
>>96783118
Not them, but thanks. Do you have any more Scion images that you are willing to share here please?
>>
>>96799001
They're just ones I made on the spot to provide a direct source for things
>>
>>96799355
Fair enough. Who is your favorite Titan, BTW?
>>
>>96796202
>or is it the most unclear shitty version of Storypath they've done?
What are some better versions of Storypath then?

Sorry for not going to the generals, but they're edition specific and this is about D&D as a whole.

Is there any place that has a comprehensive list of the races and monsters of the various settings and editions that lists their real world origins, like if they're from real mythology and folklore like elves and dwarves or made up for the game like beholders? All the wikis I can find seem to be mostly in-game information and bibliographies of the sourcebooks.
>>
>>96805984
The real world origin of the rust monster is a plastic chink toy "dinosaur" that TSR plagiarized 1:1.
>>
There are a couple of threads on Dragonsfoot or K&K, can't remember for sure, but I think the former) that go into the origins of the critters in MM and MMII. If no one points them out, I'll check later today or tomorrow.
>>
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>>96806012
Yeah, I heard about that. I think it was a Chinese or Korean bootleg of something from Ultraman or some other Japanese kaiju thing. I know the Umber Hulk is the beetle guy from the episode where it turns out Noah from the Bible was one of Ultraman's previous human hosts. It was a very silly show.

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>DM: This is going to be a high lethality game. Don't get too attached to your characters.
ME: I understand. I would still like to play.
>*Time passes* Your character has died, Anon.
Okay. I'll start rolling up the next one.
>Very well. I will move on with the storyline.
I'm done now.
>I won't be able to introduce your new character into the storyline until later.
Okay *pulls out phone*
>WHAT THE FUCK ARE YOU DOING I SAID NO PHONES AT THE TABLE ARAGABABALAUGHOA!!!!
I'm out of this game. Peace.
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>>
>>96798461
Like I said LGBT issues are not what I was talking about. You could argue that depression and anxiety are higher in the alphabet mafia members but again that’s a seperate issue to the general population.

>>96798540
Yes I’m sure all of that is relevant. Just like the points I made. Our society is regressing which is ironic given it’s the so called progressives behind so much of the decline.
>>
>>96799989
Terrible, just awful. What is wrong with you people?
>>
>>96778853
>No phones at the table is a perfectly reasonable rule.
>We're here to game and socialize

The person in question isn't playing though. He's waiting for his chance to start playing.
Watching other people play is not fun if you don't get to play with them. You should remember this from childhood.
>>
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>>96804359
>>
>>96805471
If someone did that at my table, I'd just allow them but not say anything directly to them until the game's over. It's their choice to pay attention or not, and if this is what they do the moment they don't feel they're getting enough attention, well then they made their choice.

I never understood why or even how people play at conventions. Let me see if I get this straight:

> loud environment
> people you don't even know
> narrow timeframe
> people snooping on what you're doing

Again not an attack against those who do, but it doesn't sound like something appealing at all
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>>
>>96804784
> loud environment
Less of an issue than you think when everyone is less than 3 feet away from you. Even less of an issue when the event is hosted in a conference room.
> people you don't even know
And all of them are on their best behavior because they don't know you either. In some cases, this is how you make new friends.
> narrow timeframe
Also less of an issue than you think. Everyone knows they have a specific amount of time to play, so they don't fuck around, they don't around with the GM, they don't waste time. And unless you're doing some kind of tournament play for prizes, you're not going to deal with a lot of rules lawyering either
> people snooping on what you're doing
You are playing a game. What does it matter that people at a con can see that you, also at a con, are playing a game in a room full of people playing a game?
>>
I dunno, my brother and I are able to have fun. I like how ruthlessly efficient the DMs and Players are, which means you can get a lot of things done quickly.
>>
>>96804894
Yeah, normies and casual retards like...Gary Gygax, who designed most early modules specifically for convention play. Fuck off and kill yourself, you retarded tourist faggot.
>>
I am not autistic so I am okay in meeting and socializing with new people.
>>
>>96804784
this is how I feel about interacting with people irl in general

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Too Many Traits edition

Previous >>96656449

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>96800559
>>96800735
What could be a good list, bros?
>>
>>96800559
Has it? That’s pretty dope. Been meaning to try the new stuff.
>>
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man, going back to add the new cards into justimon painfully reminds why i stopped playing the deck
every time i see "place a device" instead of "play a device" i want to die
god forbid i get +2k and reboot/blocker for free whilst the opposing renamon deck runs through 3 generic yellows options for 0 cost every turn
>>
>>96805510
Can't wait for biomerge Ryo that somehow also doesn't gain memory in the next store tournament promos
>>
Justimon is too cool to deserve being coupled to Ryo

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What’s the coolest magic system in a game you’ve ever come across
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>>96800475
>Challenge dice, however, have more failure chances than your beneficial trait dice have success
The opposite.
Green ability dice have 5 success on 4 sides while purple difficulty dice have 4 failures on 3 sides.
Additionally blue boost dice have 4 advantages while black setback dice have 2 threats.
Only red challenge dice and yellow proficiency dice are symmetrical.
And when you add doodads to your spell, you increase difficulty, not upgrade it, so you add purple dice, not red ones to the pool.
>>
>>96797290
my own.
>save vs spells to keep the spell.
>no spell slots.
>regain spells if at correct spot during solar eclipse.
>>
>>96797290
I more or less like BoL's 'make it up as you go' approach to spells. Arcane points and spell difficulty act as a brake on OP shit along with Flaws for delving too deep into magic. Not perfect, but quite functional.
>>
>>96797290
40k psychic powers and systems that make the 'cost' of magic be it's unpredictability.
But 40k in particular since most powers do things that have basically no overlap with other class abilities while being powerful.
>>
>>96797290
Necromancy in Ironclaw. Mostly spells are "mana in, magic out" and you roll some dice to compare successes. Necromancy however rolls a shitton of dice, and those opposing it get to roll huge pools of multiple attributes too. But if anyone has three 6s show up on their results? Success or failure, bad shit happens. Necromacer loses control of a spell or gets possessed by a dark power; priest trying to break a curse gets cursed too; hero fending off a flesh rotting spell instantly becomes an undead slave, etc.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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Anon who asked about rogue trader era land raider here. I found this video featuring a printed land raider, it looks really accurate and is precisely what I’m looking for:
https://youtu.be/ZTPRz_ycyjw?si=cK0V4U1D8YZvxuii
I’ve been the better part of several days looking for this exact model. I know no spoonfeeding, but if someone could point in a direction that would be helpful.
>>
>>96804654
aHR0cHM6Ly9maWxlcy5jYXRib3gubW9lLzFlYmlkMS43eg==
>>
>>96804812
Thanks anon, appreciated.
>>
>>96804177
>once painted they wont be noticeable.
No, not really at that scale. Just got to actually paint them some day, but five parsecs is solo and I'm just not stuck with that as my only option for play nearly as much as I thought I would, so it waits.


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