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Golden Dragon edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>92905351
I quit Digimon
>>
If you want to know how utterly fucking retarded and deranged Bandai is they fucking ask you if you want a digimon miniature game and if you played Warhammer in the newest set survey.

Retards are floating around a fucking table top game on top of 5 card games while failing to even make sure the product gets to stores in them or even at even half the allocated amount
>>
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>>92905348
It's been done before.
>>
I'd play a Digi-Mini game.
>>
>>92905557
Wonder how it would work. Skirmish game in the digital world? How would digivolving even work?

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Heavy Gear 4e is now officially out: https://legacy.drivethrurpg.com/m/product/457450

Someone please upload the Robotech stuff from two threads ago to the pastebin

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ

Previous Thread: >>92714895

Thread Question: What’s the best non-space terrain for mechs fights: jungle, desert, urban, or something else?

Thread Theme: https://www.youtube.com/watch?v=F8dWJDRk6Dg
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>>
>>92843496
I wish I could find a group for a mecha game. Only one of my friends likes mecha.
>>
>>92905942
Have you tried sprinkling in mecha in another game?
>>
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How would you design the most one shotting, fuck your shit up, fist based/pile driver superweapon for a mech?
>>
>>92906123
Attach it to a claw so that it grips and digs in to hold them in place.
>>
>>92906123
Has a rotary pile driver been done before? I guess that's functionally just a jackhammer but it could look cool.

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Cyberware Edition

>Previous Thread
>>92867804

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>92905424
the idea i have is like. the city was formerly
under Sabbat control, the Sabbat were (thought to have been) eliminated by the Beckoning and Inquisition, and the Camarilla is 'reclaiming' (invading) the city at the time of game start. There's a sizeable and growing Anarch contingent made up mostly of the few non-Sabbat that were there upon their arrival, and they want to tighten their grip on the city by putting more boots on the ground in areas where control is only nominal.
>>
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Do garou tribes outside of Bone Gnawers and Glass Walkers have any meaningful interactions with humans when they're not rampaging or hiding in a gully somewhere?
>>
>>92905424
I answered this before a few threads back. My World of Darkness is basically The Crow
>>
>>92906259
Fianna and children of gaia are also mentioned as common Urrah (city garou) tribes, even if not nearly as common as the Bone Gnawers and Glass Walkers

beside that the shadowlords and silver fangs used to be related to hungarian and russican noble famillies, but most of these lines are dead these days
>>
>>92904742

I like the mechanical man, maybe I can use soulforging necromancy ritual to create a bunch of large perpetual motion machines to power my haven & keep it off the grid. Nothing like the wailing of a few ghosts to power the House on Haunted Hill. Though a modern day power armor suit would be badass.

>>92906261
Sorry my name keeps getting autofilled I don't mean to keep it on

What are some good racial slurs for fantasy races?
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>>
>>92902764
>Pic
Cry more human.
>>
>>92905761
Insults require context to get the proper impact, if I call you peeled yucca or milk bread you aren’t going to feel offended but puzzled, conversely “knife ear” can be adequately insulting if, in context, it is always an insult.
>>
>>92903899
>his top isn't made of rubber
>his bottom isn't made of springs
NGMI
>>
>>92906151
>They all get conned out of taking Marcille prisoner by a barely-functional autist
Check your "privilege", elf.
>>
>>92904549
>Not a single one of you has the remotest idea what a slur is and are instead posting gradeschool insults.
"Knife-ear" is a slur for elves based on physical features the same way "slant-eye" is for Asians
"Arrow-catcher" is a slur for humans from elves based on cultural animosity the same way "zipperhead" is a slur for Koreans (and later adapted for Vietnamese) because of their heads "unzipping" when shot in the head by snipers.
You could also make a fantasy equivalent to "CHING CHONG BING BONG" by having characters in-universe mock other races languages with an exaggerated caricature of its sounds, like people shouting "DO RE MI" at elves with a musical language that sounds more like singing than actual words to non-speakers

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For discussion of D&D 3.0 and 3.5e

> Tools
https://dndtools.net/
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php

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>>92905910
If they're good, they're good. Who cares if it's for 3.0? It's not like it's a totally different game. Update the skill list and you're done.
>>
>>92905944
Just out of curiosity, what could you do if you were to grab your martials from PF1? *cough*.

I vaguely remember some ranger on a horse archery shenanigans, but I bet you could manage something cool with the PF1 Ranger and Paladin, in tandem with 3.5 PrCs.

Question for the thread: I was just digging through deities and vaious demigods for 2e/3e/pf1, and while looking for hag related deities I found myself in PF1's blood of the Coven, which has a section on Ritual Magic.

What do 3.0 and 3.5 have for ritual magic? Have you seen any other ritual magic you liked for any version of 3.x? Maybe I should add a bit of a ritual magic thing to my campaign.
>>
>>92905972
Why are they crazy? Did they give any examples?
>>
>>92906229
Paraphrasing
>even your 'good' characters aren't good for it's own sake, there has to be some kind of great cause or debt you have to repay
>your characters externalize their issues on to the party
>your characters always do the craziest thing possible in any situation
I could probably get more, this was a relatively short conversation.
>>
>>92906252
>>92905972
Situation is too unclear, but i can assume you might suffer from "main chatacter" syndrome, "clown" syndrome, "self-insert" syndrome, "always chaotic" syndrome, "dark past rogue" syndrome etc. Check yourself for this things. Sometimes you just need to be a fresh magic colledge student, who goes to "get that prestige job at the local wizardry coven" or a mercenary's company member, who had been sent to investigate local tavern's thievery. Or a random goody-two-shoes druid, who is still not that much into "balance" thingy and wants to help everyone so much the Circle had sent him to travel to another Circle "to get proper education on the importance of life and death" i.e. to get rid of you. So far your situation looks so standart and undetailed, that only standart cliche answer fits.

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As someone who used to play in the 2000s, I would like to know. How accurate is this?
>>
>>92903718
Very. The game is now built entirely around a combo of lots of monsters with the ability to special summon themselves for little or no cost, and a variety of special summoning types that didn't exist in the olden days. Things are very fast.

You have Synchro summons, which works similar to fusion, but with less limitations
>There are some monsters with the 'tuner' type in addition to their other types
>Synchro summoning requires you to tribute the specified number of Tuner and non-Tuner monsters on the field, whose level adds up to a certain amount, and which may have other limitations, to bring out the Synchro monster from the extra deck
It's like fusion but with often more generic materials, and no need for a spell card in hand.

XYZ summoning: Tribute multiple monsters of the same level as the XYZ monster. Each one is placed underneath the XYZ monster as a resource which can be discarded to activate some special effect of the monster in some way.

Separate to that there are "hand trap" creatures. These are basically a creature with 0 attack that say "As a quick effect, discard this card to [something negative for the opponent]"; they're not spell effects so they're harder to counter, they're creatures so there are more effects to search them to the hand or recur them.

Turn one absurd boards are the norm. Banishing ten cards from your deck at random to draw two cards is considered a very strong effect, because the game will be over before you've used all 40 cards anyway, and anything you don't draw is useless.
>>
>>92903933
I started playing the game back in 2009-10 or so, when synchro summoning was the new gimmick. I remember first reading the original few manga series and watching the OG anime, and really enjoying the basic system...I even got an old guidebook from the GX era that listed some of the top cards and the forbidden list from I want to say 2006?
Needless to say, trying to get into the game when the meta was already being shifted from what I'd expected it to be was a little frustrating. I recently downloaded the duel masters game on steam to play with some friends and was floored at just how complicated and frankly un-fun the game has become now, for all the reasons you listed and more. Perhaps I'm looking back at the game with rose-tinted glasses, but it certainly felt more like an actual game before all these insane turn-one plays and ten-card chains. Now it's just a competition to see who can get their crazy strong bullshit machine out first

I guess to summarize, the power and feature creep in the game has been particularly disheartening, especially since the older versions of the game were my introduction to collectible card games in general.
>>
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>>92903718
Made a quick and dirty template for nugioh cause why not.
>>
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>>92903718
YGO has always had "bitch with her tits out" as a card theme. They're just not getting censored as much anymore.
>>
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>>92906280
Really, that's the example you go with?

Arms of Chivalry Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!):

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>>92902304
>>92906163
Was gonna say, this sounds like the kind of oneshot I'd run for my kid nephews and let them use shield and mage hand in nonsensical ways for the fun of it.
>>
>>92906177
the dual-wielder feat is being reworded to grant one-handed weapons the Light property
>>
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So are nephilim to angels what alufiends and cambions are to fiends?
>>
>>92906299
I don't know if half-angels exist in 5E since Celestia views sex as icky and a necessary evil at best.
>>
>>92906299
No, nephilim are catmen. Though hostile to the Empire, some communities are allied to the Kingdom of Avernum, alongside the slithzerikai.

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Empire Strikes Back edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Previous thread: >>92847144

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
>>92904159
NTA but that's how it always was.
>It's an energy field created by all living things
>Life creates it, makes it grow. Its energy surrounds us, binds us.
The Force always was something within the physical Star Wars universe and always intended to have a material component, because Star Wars is all about hybridizing fantasy and scifi, and in scifi, "psychic powers" are material. It's also an implicit rejection of strict dualism, as part of the eastern aesthetics of the series: the material and the spiritual aren't the same but they echo each other. This is why Jedi meditate and practice complex techniques, why Sith inevitably ends up physically fucked up, and why he felt the need to include Midichlorians. The Force was never anything "out" of the universe by every character's description.
>>
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>>92905992
Henry has won. He will have his sequel and get stuck in shrubs.
>>
>>92906016
I mean, yeah, the sequel got announced a few weeks ago. Keep up.
>>
>>92906027
I know. That is why I kneel. I have been following Warhorse, through crawling so I can remain kneeling, on social media.
>>
>>92905982
sekiro is a rhythm game hiding as an rpg

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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?)
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
'Love can bloom anywhere!' Edition
Previous Thread: >>92894555
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>>
>>92905849
This works.
>>
>>92904585
Considering Filius is on an island, the best defense against the holy warriors is sinking their boats. If it takes them more than a year to arrive, he should have enough time to have an elite team of krakens and dragons prepared. There's very little medieval tech can do against an underwater or aerial assault. Prevent them from even landing, and we won't need to fight in the first place.
If they arrive even earlier, then we will have to rely on impromptu fortifications built by the architect. From underground tunnels that allow us to raid their backlines, to sinkholes and basins that turn into kill zones once they enter them. We have the homeground advantage, and will be able to leverage it better than they ever could.
Luckily, the holy warriors are not arriving as an army, but more as a series of raiding parties. We do not have to fear a full-scale invasion, so repelling them will eventually settle into the same tedium as pacifying rambunctious savages, barbarians, and monster girls. As time passes, our plans progress, and our strength grows.
>>
>>92904585
I say we see who’s helping the crusade targets. Tiberius was on the abaddon crusade’s ass
>>
>>92906292
Gristletooth seemed to be open to Filius's offer for a coalition, though Silas hadn't responded.
>>
>>92906304
>Silas hadn't responded
because he's a dump

Post cool inspiring terrain you've found or made, talk about your terrain projects, post what you're planning and working on, share tips and techniques
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Progress on my Torch and Shield dungeon
>>
>>92905569
nice, looks 3d printed. I just bought a FDM printer so hopefully I can start churning out buildings soon
>>
>>92905719
Dragon's Rest tiles
Like them a lot. I'm a big fan of cartoony fantasy
>>
>>92905448
looks sick, reminds me of Lego Blacktron

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In a place as silly as Night City, you can't help but honk.

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>92905787
The only difference between a bozo and a regular asshole is the bozo will leave a few extra Christmas lights on the detonator of the IED.
>>
>>92905865
Yes, but it's also not a fucking Looney Tunes show. The Bozos were always a stupid gag that people wound up growing attached to (like most of the 2020 gangs, to be honest), which is the only reason they're in RED. I will say that the concept of "circuses" was a smart move on RTG's part, because it means that they don't always have to be a gang of completely out-of-place circus clowns and can instead be the grimy-as-fuck juggalos that they really should've been.

Personally, I'm just going to replace them with another gang outright, and say that they were wiped out by a coalition of other gangs who grew tired of their shit (with secret backing from a few of the higher-ups in the NCPD, of course).
>>
>>92906200
Can't believe the Bozos were wiped out by the Coldsteel Edgehogs.
>>
>>92906240
Oops..It appears I made a mistake. Here on the report it clearly says they're the Coldsteel Edgehegs.
>>
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>>92906200
Your table your rules. I wouldn't be against having them in my game. As far as the tone of the game goes, it depends on the situation.
see >>92899646
I think a gang of cyberclowns going around fucking with people is right at home both as disposable themed mooks as well as a commentary on what Night City does to people. You think the Bozos are ridiculous, meanwhile, you have regular chooms chopping off all of their limbs and replacing them with cybernetics. This goes as far as plucking out their eyeballs and upgrading their regular penis to a cyber penis and you're telling me clowns are too "silly".

If you really think that, go ahead and call MaxTac because we have a cyberpsycho on the loose.

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ITT 40k memelore that you hate
>Orks make le anything happen because belief xD
>Space Marines are all reddit atheists
>
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>>92905928
I am not being meta, I am saying that the Nid codex overhypes their abilities (like most faction's codices)

But time and time again, the nids have lost despite greatly outnumbering their opponents. At some point the Imperium probably realizes that Chaos or Necrons are stronger opponents and prioritize them instead

Also, the nids seem very inefficient in terms of using biomass, if they could create unlimited armies from a few hundred worlds they would have already done so already. The Tau can probably make a better army strip mining these worlds than the Nids can
>>
>>92906147
>>92905778
Why are you arguing this like a hypothetical when there are literally multiple published stories from GW already about Tau and the Imperium teaming up to fight Tyranids?
>>
>>92906118
>comically grimdark and self sabotaging
only when the plot demands so

they are often shown as competent but very callous

the ratio of competent to incompetent is up to each individual's headcanon, but clearly there are enough competent people to keep things running for the past 10k years
>>
>>92906167
the whole point of the setting is to come up with excuses for everyone to fight everyone else

sometimes the Imperium will see it as being in their short term interests to ally with the Tau and vis versa, but overall both prefer fighting each other to stockpiling arsenals to fight the Nids, so either both are led by retards, or both have come to the conclusion that Nids are overrated
>>
>>92906220
The Tau have more to gain by taking Imperium worlds than they lose (especially since they're far more efficient with the worlds they do have) while the Imperium...is just kinda retarded whenever they send a crusade against the Tau.

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Camel edition.

Previous thread: >>92821757

Pastebin: https://pastebin.com/h8Tz2ze8

Thread question: What theme is underused in the world of board games?
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>>
>>92905725
It doesn't have to be deliberate.
>or your disc is not set clearly
You're penalized if fumble the spinner while hiding or revealing the disk.
>>
>>92905779
Our group isnt that harsh, if the spinner is in an unclear area and it is obvious you want to go to one region (because the other region would do nothing for you) then you can just place them. The arrow getting bumped is annoying, its a good idea to watch the disk as you flip it over, so you can quickly adjust it before seeing what others are doing. Or pin the arrow down with your thumb.
>>
>>92905268
>spoiler
We are getting married and adopting kids this instant.
Get a little gaming brood going.
Also thanks for write up I'll have to look into getting a copy.
>>
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Pax Ren re-theme idea cause this game has nothing to do with european intrigue - drug trade. You represent kingpins, concessions are corner boys, empires are turfs, kings are district attorneys, trade fairs are dope runs, religious wars are racial disputes and gang violence, pirates are puh-lice etc.
>>
the gulag is even worse than marketplace, lots of people selling over retail not including shipping
I really don't get it

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>ITT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/

AUTOMATED GENERAL DISCUSSION THREAD #0014:
PREVIOUS THREAD: >>92861711
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>>
>>92905017
What >>92905030 says is a basic, but correct summary. I've also encountered far more bizarre things in my relatively short unlife. A golem of sorts possessed with a true soul. A bronze head that requires half a city power grid to activate and who speaks unknowable truths to any who asks. Evil spirits that possess mortals and twist their bodies. Beings of pure shadow from a lightless world.

Welcome to unlife, Kindred. There's always some new secret to uncover.
>>
I know we’re like magic and stuff, that’s nice, but are aliens real? Also what would happen if we went to space? If Sol is as bright as a small star while we are under the light of another astral being, would we still burn?

All those questions about space torments me when I can envision our kind’s salvation but know that Gehenna will take us before we reach it.
>>
>>92905372
>Welcome to unlife, Kindred. There's always some new secret to uncover.
Honestly a pretty catchy slogan for shreck.net kek. Or at least ye olden shreck, the tories and tremere ruined shreck by making it an image board, but enough of me whining about ye olden glory days.

>>92905500
>I know we’re like magic and stuff, that’s nice, but are aliens real? Also what would happen if we went to space
Aliens? Either they're real, or some government psyop wants us to believe they're real. It's a common thing with journos and military intel, they leave bait that falls into the mouths of netcrawlers all the time, but Shreck 1.0 kept a number of government files on stand-by related to roswell.

Going to space, on the other hand, can't say for certain. But the curse we share is definitively supernatural, and there's a reason you won't find any vampire in the artic come Summer.

>>92905372
>I've also encountered far more bizarre things in my relatively short unlife.
I've lived a rat's life since the 40s, don't have many 1st hand encounters but there's a lot of strange shit you'll find when you specialize in finding dirty little secrets. You ever hear of that Pentex company that sprouted up out of nowhere and now owns just about everything? Some secret project they were working on got leaked around '06, they might be the reason lupines exist.
>>
>>92905372
the weirdest thing i have meet in my short unlife i am supposed to call it right? (beside the self proclaimed demon) is the kia-said nosferatu that lives upstairs in the library i work in however that guy turned out to be really nice dude who only wants me to order him books online because nobody wants to teach you how to use a computer if you look like a nightmare apparently? which is weird because the guy i got this link from was also a nosferatu
>>
>>92905833
If you have the opportunity, I'm sure they would make some exotic beverages for you. You could also say Melas' sire sends his greetings.

Also, does anyone, perhaps Mr. Crimson Pinstripe, know how much a Tremere neonate is worth? I haven't had someone to help evaluate such things for a quarter century and am unsure what to do with it.

What non-combat abilities should a fighter/barbarian have?
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>>92897688
Rather than being built into the class themselves, D&D could put more emphasis on actual skills instead of side-lining them and making it so only non-casters actually have to use them and con be effectively circumvented most often with a spell.

Moreso if the spellcaster actually has to use them in conjunction with spells.
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>>92905293
Barbarian should give you absolutely nothing except maluses when interacting with the main civilization's folks.
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>>92901790
Barbarian means two things, every time. Someone unsophisticated/uncivilized, who's main advantage is physical prowess. Now since you're a huge retard, I'll explain. Uncivilized means a more primitive culture, which means closer to nature and natural forces, which means my simple explanation covers both "unga bunga" AND drudic/primalist at the same time. Also Conan would not be a single class barbarian anyway. So yes, there is a singular archetype.
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>>92906062
no, barbarian means anyone that isn't a roman, no matter their culture level

a timetraveller with TL12 equipment would be a barbarian to the romans
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>>92897688
doing your mom


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