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File: thri kreen psion.png (1.28 MB, 656x1099)
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>started out having to roll a percentage dice to randomly determine whether a character is psionic or not, and could get massively fucked over if you rolled low on psionic points
>then graduates to a full fledged class
>never adapted into any of the video games
>then gets replaced by mystic which apparently was so bad everyone bans it from their games
>now reduced to subclasses of other classes
What went wrong? Psychics are cool. It shouldn't be that hard to have a psychic class.
8 replies omitted. Click here to view.
>>
>>98315322
>never adapted into any of the videogames
Pretty sure the Dark Suns series had psionics in the video game.

Its always been a mess though.
>>
>>98315530
Mystic also had a lower ceiling than wizard, as it never graduated beyond the equivalent of fifth-level spells.

It definitely needed some work, but outright abandoning it always seemed rather absurd.
>>
>>98315322
OG psionics is just a bootleg version of the Force anon.
>>
>>98316020
Psionics got added in 1976 with eldrich wizardry. Star Wars came out in 1977. Check your facts before posting. Misinformation is harmful.
>>
>>98321090
People forget that Star Wars is extremely derivative of old pulps, psychic powers were a staple of 1930s fiction

what went so, so, so fucking wrong with The World's Greatest Roleplaying Game?
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>>
>>98292028
Wizards of the Coast
There are good ideas spackled into the game, but it's predominantly corporate bullshit and it shows
There's a lot of material but not a lot of substance and everything looks like it was pulled off of a theme park catalogue
Also casters have access to a variety of resources that non-casters have no equivalent to
For fuck's sake, why is Bladesinger a Wizard subclass? Just make everyone run on the caster framework, you cowards
You already stripped monster statblocks down to raw function, just pull the trigger already
>>
>>98317977
These are not investors as in people looking for ROI these are "investors" who get paid massive amounts to shape culture. A lot of non-profits and gov agencies (worldwide) participate in this, not just investment agencies. Its not JUST jews. Its like when media censors themselves when releasing in china because china has a censor office.

You know how the american military pays hundreds of millions to game companies to maintain military propaganda? That is also an investment. Is it for money? Obviously not.
>>
>>98297776
5.5e's core problem is that it had a design philosophy of "we need to change it because we're about to do the GSL again", so they just randomly shuffled class features around to try to make it distinct ENOUGH you had to buy the new books. Then they abandoned the "OGL" 1.1 but the books already had random changes to everything for no reason other than to be changes.
>>
>>98292028
Nothing I wasn't able to fix.
>>
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>>98292028
DnD went mainstream and became popular among normies
As a result people wanted a boxed adventure over using their fucking brains to make one themselves. Because of this, the game was dumbed down, "streamlined" and made more "approchable" IE taking out all the things that original fans wanted and enjoyed in the name of appealing to the lowest common denominator.
It happened in DnD, it happened in commics, it happened in Sifi like star wars and star trek, it happened in war games, in computer games, in RPGs, in anything that goes mainstream. Pic realted, there are people who reee and say this is not true but its always been true and the rage against it is people upset they are being forced to look into a mirror.

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Hello citizens! There is no Paranoia thread on the catalog. This is an unacceptable act of sabotage by Commie Mutant Traitors.

This thread has been claimed by Alpha Complex. Report in about your Paranoia games. Failure to report in about your games is insubordination.

As /tg/ is a BLUE board, viewing this page as a GREEN or lower citizen marks you as a traitor. Please report for immediate brainscrub.

Thank you for your cooperation and have a nice daycycle.

Stay Alert! Trust No One! Keep Your Laser Handy! The Computer is Your Friend!
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>>
If I wanted to get into this for the first time, what would be the best edition/book?
>>
>>98318260
It genuinely doesn't matter that much. Whatever's handy.
>>
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>>98318260

It really really depends. Some like the more board-game / card game parts of later editions (Paranoia Red, Paranoia Perfect, Paranoia all new shiny edition).
Yes, those are the real names

Those are all honestly fine, but I can't stand them. Especially cuz they change parts of the setting that I personally find essential.

If you want something that seems pretty traditional and is classic Paranoia, then Paranoia XP is the way to go and is quite easy to find. (Paranoia 2004/2005, yes they did get copyright-striked by Microsoft.)
>>
>>98314708
Does anyone have some actual game stories to share?

Also, a shame the CRPG was a buggy mess so we didn't get a resurgence in interest like Rogue Trader did.

https://store.steampowered.com/app/858030/Paranoia_Happiness_is_Mandatory/
>>
>>98321818
I played a game in DunDraCon back in ye olden days and the GM used a bullhorn and gel lights to make you feel like you were being interrogated. Normally I don't really like prop based GMing but it was pretty effective in the convention setting. He also gave us all the secondary oles and made sure we filled out our paperwork . The hygiene officer trolled the fuck out of us

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Went to my local FLGS today and still saw a huge pile of these boxes even 1.5 weeks later. I never remember this happening with Dark Imperium or Leviathan.

Why is it flopping so hard?
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>>98288348
i still cant get over how expensive just buying the gravis apothecary is on its own, from £27+ on ebay.

awesome model tho desu
>>
>>98318873
kek
>>
>>98318989
This. Between shrinking boards, bloating armies, boring ‘capture objective’ gameplay and reducing turns, the game as it stands is getting more like checkers with shooting than a wargame.
GW loves it of course, because tourneyfags are the most reliable paypigs. Speaking as a long term garagehammer player, it has nothing to offer me now. It’s shallow and boring.
>>
>>98319788
Maybe I should start to sell my Leviathan sprues.
>>
>>98287975
Maybe if GW made cool Space Marine models.
I'm not sure why they didn't go for Space Wolves or something with a little flair that's involved on Armageddon. Blood Angels are just generic marines until you get to the ones with fangs and blood cups.

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Are these the greatest minitures ever sculpted?
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>>98319739
I didn't realise Diaz did that daemon prince as well, always loved that model.
>>
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>>98313740
Knightmare Miniatures has a line of daemons based on art from Slaves to Darkness that was clearly intended to be Malal daemons.
>>
>>98311568
Surprising they still haven't done the 6e Dwarf metals. They'd sell like hotcakes.
>>
>>98310951
lol
lmao
not even close
>>
>>98315259
do you think...
no...
surely not...

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How do you write alien planets or ecologies?
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>>
You ever heard of the game Blue Planet? A game kind of built around learning to survive, exploit, and understand and alien ecology on a water world with exotic resources? It's got a fun GM's guide just detailing all the xenobiology and how your players might investigate and interact with the unique ecologies of the planet.
>>
>>98319948

OP doesn't care, he isn't here to discuss games.
>>
>>98316050
Just make some stuff up.
>>
>>98316050
Traditional games?
>>
>>98316050
>how do you write
I take a pen and a piece of paper. I then make markings that record my thoughts on alien biologies on the paper with the pen.

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What would be the best system to run a Narco-centered campaign?
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>>
>>98306967
Directly porting disciplines as coke-powers is too hilarious of an idea to skip tho
>Celerity
euphoria and increased alertness
>Fortitude
you're too coked up to feel pain
>Presence
you're a fucking rockstar
>Dominate
>you're too high to take no for an answer
>>
>>98305807

I like Delta Green for anything modern.
>>
>>98305807
Cyberpunk 2020 and Shadowrun are solid.
>>
>>98305807
Rogue trader
>>
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>>98305807
IRL, with the CIA expansion.

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Big Retard Fight Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


Comment too long. Click here to view the full text.
723 replies and 141 images omitted. Click here to view.
>>
>>98324380
>Primarchs have only gotten stronger and more numerous
There used to be 20 of them, now half of those are dead, you are delusional.
>>
>>98324436
>have human driver pilot the rhino.
>his inferior human senses fail to notice a landmine
>lose the 10 generically engineers super soldiers riding in the back
>>
>>98324436
I am 100% certain there is lore somewhere that most Astartes vehicles are just piloted by servitors. At most it's one single techmarine with a few servitors assisting.
>>
>>98324427
It's not. It's about the 500 Worlds Project, which is very recent and current
>>
>>98324436
don't techmarines do that? they don't count as astartes so it's fine

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Besides Bridge, what other games that require playing cards are there that are more based on skill than luck?
13 replies omitted. Click here to view.
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>>98314147
The only strategy in Poker is the ante.
That’s it. You have no control over the strength of your hand or the opponent, all you have is the bet. You fold if you’re fucked, bet if you’re fine, and bluff if you’re a good liar.
The strategy is a matter of managing your money.
There is no strategy in the card play. You Have a good hand, or you don’t.
>>
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>>98312429
actually MTG sure you can absolutly get fucked by your draw or by getting flooded, but the decks are so consistent now and you got sideboarding so you can react to the opponents deck after game 1
>>
>>98316212
Earth 2026, dipshit.

>>98317039
"Playing cards" typically refers to standard suited/numbered cards, not TCGs.
>>
>>98312429
Schafkopf… which is just bavarian Bridge.
>>
Bump

File: IMG_7282.jpg (63 KB, 1179x616)
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>when your rules read more like a cease and desist order rather than a game
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>>
>>98312254
I accept your concession.
>>
>>98310854
Well?
>>
How mysterious that it's always a case of trying to abuse rules to make yourself an overpowered broken build. Never have I seen any player desperate to rules lawyer themselves into a pathetic worthless retard. Even the biggest program like autist mysteriously gravitates towards the broken build.
Must just be a coincidence really...
>>
who is bro talking to lmao
>>
>>98321964
It's just victimhood signaling. Reframing himself as the virtuous aggrieved party because someone knew the rules of a game and he didn't. It's what a waacfag does when they're also fucking stupid, also called being a sore loser.

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Need some help
I was challenged to make a game and I decided I'd give myself a week, because
A. I'm busy
B. That's how long my interest lasts usually
Yesterday I came up with the rules, now I need to figure out the setting and the actual content of the game, like enemies and items. Here are the rules
• The Gauge: goes from -6 to +6. Reaching either end is game over. Spells change properties and become more powerful the closer you are to the max. You can move towards the closes end to add extra dices and power up spells.
• Rolls: Roll d6, 4-5-6 is a success, gain extra dice from bonuses, more successes= better results.
• Attack: roll Xd6, one damage per success. Defense: roll Xd6, One less damage per success. Normally can’t roll more than 3d6, but moving towards your closest end let’s you go further.
• Players pick two things they are good at and one thing they are bad at. When you do a thing you are good at, roll an extra dice. Can invoke their weakness to move towards the farthest end. If you do, roll one less dice. If you are already at 1 dice, roll 2d6 and pick the lowest.
• Players pick a In power and a Yo power. In powers are more powerful when the gauge is in the negative, while Yo powers are more powerful in the positive. You add an extra dice to your action for each two points in the gauge.
• Positioning during combat: field is divided in 5 sections. Melee only reaches in the same area. Each turn you can move one space or gain one point to move two spaces. Ranged attacks hit anywhere, but you need to gain one point to use them usually

In the next post I'll write down what little fluff i came up with
25 replies and 6 images omitted. Click here to view.
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>>98297125
>trying to marry senran kagura, kingdom under fire, and dynasty warriors
>Also it's in a fantastical prehispanic Mexico.
I'm listening
>>
>>98320392
The idea is that the system is designed to be played at my table only and is tailored towards my players and me. They will make their own powers and we'll work together to figure out the mechanics, so all the things you and I have come up with will be used as samples. That said, I really like the mimic idea. I haven't been able to test yet but the mindset I'm going in with is to let stuff be broken and let everyone have bullshit powers to face against equally bullshit enemies rather than try to keep everything balanced
>>
you just made a laser vs feeings hack
>>
>>98321117
I didn't know it was a thing but I can see that, I don't mind though
>>
>>98321088
>let stuff be broken
Best mindset for this kind of thing. Mimic kinda balances itself by limiting what the user can do to exactly what other characters would be able to do, it's more quirky than it is anything else, and frankly can get cumbersome to use if the enemies know what they're doing, but two particularly cooperative players can also abuse it in fun ways.

File: Value-Set-15.jpg (39 KB, 556x643)
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Value Pack edition

>Full-on /WIP/ OP Links Pastebin:
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

Comment too long. Click here to view the full text.
391 replies and 117 images omitted. Click here to view.
>>
Just primed up the Custode Terminators. Hopefully I'll finish painting them by friday.
>>
>>98323903
a wash helps pick out details that aren't to scale. for example a crevice that's an inch deep on a 6' person would be .015" deep on a fully to scale 28mm figure, but on the actual plastic model it's probably not even half that. edge highlighting is a stupid meme that people blindly use without understanding, but it's basically like outlines on a cartoon.
>>
>>98324770
reminder that james wokestein will pretend that his prepainted terrain is the future, we must RETVRN to toothpick cacti SOVL
>>
>>98322849
Most normies who know about warhammer aren't going to know ANY of the game lingo, you'd only be able to get this question if you were actually in the hobby.
>>
>>98323207
luv me a big 'at
really ovely jubbly

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Why do they keep their forms looking fresh and young? It’s totally missing the point. They aren’t rot maxing or cultivating the scent of carrion. It’s like they don’t even like undeath or something. They powder their faces with the souls of unborn children to stay looking “good”. They actually panic when their jaw falls off. I don’t understand it.
113 replies and 22 images omitted. Click here to view.
>>
>>98316737
>>98315032
Kek
>>
>women
it's male artists
women into lichdom know they have the bone structure to pull it off
>>
>>98316737
I'm checking a youtuber read it over (the first one that wasn't just "this is the dumbest cash grab" which is a valid take). I am liking this romcom, I'd read that manga. The youtuber got confused a couple times and called the main character Bella, and I do think I'd like it more as a yuri.

Inb4 self insertion tranny fag whatever
I'm judging it as a voyeur, the patrician fetish.
>>
>>98321055
Vampire yuri is trad and patrician
t. carmilla
>>
>>98297219
Most bonologists can tell a lot from a person's skull, especially sex, even accounting for androgynous skulls

I promised to run every edition of D&D if my country moved to the next stage of the world cup. Where should I start? Chainmail? Or was it too distant from D&D in practice? Holmes or is it noticeably different?

Also, recommend me modules or scenarios that would work for one shots. They don't need to be contemporany, it can be an OSR thing that matches.
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>>98321191
Thanks
I though I understood this stuff enough but once I started actually looking for something to play I started mixing up authors, colors, acronyms, re-editions.

I think I'm a pussy and I will start with Basic, and leave CM as a coda at the end so I have time to run a couple simulations before getting players.
>>
File: 11 DnD Editions.jpg (301 KB, 909x1125)
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Depends on how you define an edition. There are many distinct editions depending on how you define it. You could just go with numbered editions but you could also go with a list like this.
>>
>>98321281
I like the joke, but I don't get the picture. Why does it start counting in only .5s for a while? I get Basic counting as a half edition, but there's a much bigger difference between it and AD&D. Am I missing something? I'm very tempted to take and it and change the numbers but maybe there is another level I'm missing.
>>
>>98321301
He explains it in his video https://youtu.be/rm-MhLo2g8g?si=0-t14X0hS37tF7YZ
>>
>>98321339
Why does this faggot talk like a drunk faggot on ecstasy and coke trying to sell me herbalife.

File: Knight.png (3.01 MB, 1058x1588)
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I cannot think of a single positive portrayal of a Knights Templar-esque organization in tabletop games.
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>>
>>98311608
Eh templars are kinda still around in certain circles, they even still have swords. IYKYK
>>
>>98318749
Usury is a sin, to take money from a sinner's purse is a righteous act.
>>
>>98318270
Lurk moar "newfag" (puckee)
>>
>>98319835
Puckee is a saint that keeps us from becoming like /po/
>>
>>98315046
Nobody says vikings are more morally good, they say they like vikings better as an archetype because they're at least honest about their intentions


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