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File: 1779893158042751.png (810 KB, 640x900)
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Wolverine Edition

>Bans (New)
https://magic.wizards.com/en/news/announcements/banned-and-restricted-may-18-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>98126635
I had a crazy lolbert coworker once who explicitly said several times he didn’t like unions when one of our offices was trying to unionize. Then, upper management was asking him to take time off from the field to go to union busting training and exercises, and he explicitly told them he wouldn’t do it because doing union busting wasn’t his job, and it would be a waste of money and time that could be spent helping clients. Then later we’re out in the field, and he gets a phone call. They’re giving him the ultimatum of doing the union busting or being demoted. He takes the demotion and we get back to work. Come the next morning, he’s gone. They demanded he drive back to the office and turn in the work truck that night and fired him.
Guess who then started texting every single one of us pro-union info and got us the teamsters contact info lol
>>
>>98126686
Exactly! They can totally shaft people on pay and benefits because people WANT to work for them.
>>
>>98126727
Some people just aren't able to think about long term consequences.
>>
>>98126772
The funniest part is he was one of the best coworkers I’ve ever had in my life and always got the job done. Everybody liked him.
You’d also know from a 5 minute convo with the guy he was a big libertarian and didn’t like unions, so he obviously wouldn’t have supported a union drive otherwise.
>>
>>98126820

propaganda hits hard until the lies hit you. ask rosewater.

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Will Finn go along with Mustard's schemes? And what of Blackbrook's chequered past?

Find out tomorrow!

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In your setting, did humans invent the majority of things, or did elves? What about dwarves?
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>>98111809
When I make my own settings I can promise you they don't have "elves" or "dwarves".
>>
>>98123628
>every genuine piece of history is "/pol/ bait"
What exactly does that say about the world you inhabit then?
>>
>>98111809
Humans created the majority of things, but it was the human precursor race, not modern humans (effectively the world had something like early modern humans but with tails and the main humans are more evolved in their souls and lack the tails now)
>>
>>98124993
>/pol/tard
>knowing genuine piece of history
Pick one.
>>
>>98111809
in your setting, world did it building game character what would story do? please respond

Eldar butts edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


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>>98123818
>an Ork who's a philosopher and thinks about anything beyond the specific method he wants to kill people using.
Ain't Gazzy just sad and always ponders about things?
>>
>>98123901
Maybe that tierlist is more about tabletop play, but you gotta be kidding yourself if T'au are an un-orky fight because it would be both sides magdumping their dakka for a very long time (in the orkz' case, it'd be a very, long, time), and admech are a good scrap because they got good loot.
>>
>>98124630
I read the book of UR-025 and i still get chills when he kills the techpriests
>I have met the omnissiah, the actual one, not the earthling corpse and he would find you very disappointing.
Chills.
>>
>>98124853
In terms of scale, cybertron's habitants are not that big of a threat and i could see them being one of the various xenos species that got curbstomped in the great crusade
But also god help us all if the transformers scan imperium tech, i don't think the universe is ready for the rawest fucking thing ever with Megatron scanning a Baneblade.
>>
>>98125102
I raise you a better proposal, GW partners with Playskool toys to make big oversized chunky toys for babies.
>but scary skulls
make them cute skulls that smile or have it be a different aquilla design like the blood angels

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What are your fetishes and how do you subtilty weave it into the game to normalize it?
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>>98115235
>>98118448
Height comparison - also the guy in his formal courtly uniform. He's a leader of his own vampire shadow-state.
>>
>>97997249
Why are you in this thread?
>>
>>97997814
First day on /tg/?
>>
>>98115303
All the better to masturbate with.
>>
>>98090150
>>98100582
there's a guy that goes by Gamera1985 and does all sorts of weird stuff - limbless, conjoined, monstergirls, and so on

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Ilmater's a dork.
And I don'thang out with dorks.
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>>98088258
I once thought to play a bodybuilder cleric of Ilmater
he ended being a cleric of Kord instead
before getting scrapped completely
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>>98116255
But why tho
>>
>>98122294
He lifts the weight of the world to maximise his gains.
>>
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>>98088258
I think Ilmater is pretty neat.
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>>98101638
It's strange that picture associated with a Chad, since that sign was put up as a response to immigrant behaviour.

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Sexy Edition

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We need more Celtic culture settings.
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>>98123370
Somewhere deep in my brain, I remember hearing, or reading that the very old written languages were all made from straight lines because curves were really hard to carve into stone.
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>>98123124
>retard conflates "celtic" with "gaelic"
There's also no such thing as "celtic music" or "celtic art"
>>98123544
Pixies aren't celtic
>>
literally no such thing as "celt" or "Celtic" It's a modern invention thats just peddled around by senile deranged ir*sh boomers on the internet.
It's not regarded as a legitimate field of study in History and archaeology.
>>
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>>98124455
>this is your tribal warlord

Not necessarily what game is best to run an insurgency in, but more how do I as the DM run a game where the players are guerillas and terrorists? How to guide the players, have the world realistically react to their actions, punish them for slip ups without just sending in the counter-terrorism squad. Stuff like that.
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>>98123819
Well I mean you could tie support level to Administration rolls or some such
Gives PCs some reason to take it or hire an administrator
>>
>>98103873
>>98103613
If you aren't inconvenienced, you wouldn't give a shit about the data center until it actively shits up your life with its power draw and water consumption. You will try and protest then, but your mayor will shrug their shoulders and say it's already here and you should have protested before it was being built.
But you didn't. You let the guy protesting get his head chainsawed off.

Anyway delta green is a great RPG for this particular requirement of an RPG.
>>
>>98094691
insurgencies are a massive meme and have never achieved anything

honestly hard to imagine what it would take for one to succeed on its own
>>
>>98124736
Insurgencies have a high success rate if you look at recent history
>>
>>98122203
>>98122213
It's an intriguing start, anon. Keep it up

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Fuck it. What's left of Warhammer 40k anyway. Do it. Charge the pigs twice the price. Why have hobbies that make you actually do things.

The rest of us will carry on with our handpainted Oldhammer, skirmish games, historicals etc.
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>>98059314
I thought the new factory was for general plastic production.
Since when is it only for paints
>>
>>98078733
Amazing how many 40k players are stuck in that loop
>>
>>98080044
Clearly 4chan isn't a hobby then
>>
>>98083691
Whats upselling?
>>
>>98124472
Not much, what's up with you?

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Dragon Princess Tracking Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>98107566
>>98117161
Are slimes friendly or will you encounter them as enemies?
>>
>>97764873
So, does anyone here actually play the game?
Or does this thread simply serve as a place for a handful of oldfag artists to keep pumping out new characters/designs with stats that no one will ever use? Seems a bit weird, like throwing characters into a void.
At this point, do you really need more? I'm sure you've already created every princess imaginable.
>>
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>>98120419
It never really feels like the void.People post on the discord too, but content is fun to make and the community enjoys it.

You would think theyd be a limit to princesses, but the sky is the limit really!
>>
>>98120419
Everything is a princess. >>98010753
>>
>>98120419
I played some games. But thats more like choosing and collecting your harem. And this is a thread for collecting art, ideas and stuff. Sadly it isnt that active.
I try to collect some ideas for enemies like >>97917246 or >>98027017

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>I HAVE to fight other party members constantly, sabotage plans, and ruin absolutely everything, it's what my character would do!
THEN YOU'RE A CUNT FOR PLAYING THAT CHARACTER
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>>98122806
>>
>>98122806
based retard
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>>98111437
I've dealt with many a player like this, and the approach to each has been different because people aren't a monolith, but sometimes you just have to kick 'em.
I try to refrain from that kind of shit myself, I'm if anything afraid to hard commit to shitty character behavior that rocks the boat and upsets people too much in a genuine way (but I'm also the kind of person who can't stand making NPCs sad in TTRPGs/video games, too, so being evil/a rip-roaring dipshit usually makes me feel bad)
>>
>>98122806
This comparison is only viable if it was someone else who chose for the player, what character the player should play. No one is forced to play a character that sabotages the group effort.
>>
>>98111437
Tb h you can just let the other players deal with it. When their PCs lynch the saboteur PC the player has no right to kvetch about it.

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>combat is a fail state
Why do OSR boomers constantly repeat this meme as if they don't try the same 5 tactics every time, copied from Star Wars and similar movies. Nothing they do in OSR D&D games is clever or original. It's always "uhhh dude I bribed the guards I'm so much more clever than you and then when I did get in a fight and started losing I pulled out my OIL FLASK and poured it on the floor and no one could follow me because if you jump over burning oil you die instantly, it's like Greek fire AKA a nuclear weapon" do people actually fall for this shit?
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>>98124378
And mage players trying to rush, like that wizard kid form Nightmare on Elm Street 3.
Are they just used to Final Fantasy style combat, where it's an abstraction and range and position is irrelevant?

https://www.youtube.com/watch?v=H0Z9uZCAfuE
>>
>>98112389
I will extend the olive branch in that the style of play certainly existed and was popular, as evidenced by D&D becoming less lethal to PCs over the course of its editions to facilitate that level of foolhardiness. Back before the rise of the OSR, that was all anyone around here knew about pre 2e: it's the one that fucking mulches characters. To go back to old editions today and attempt to run them as straight hack-and-slash when there are no less than 5.5 editions and countless other systems that do it better is, bluntly, playing the game wrong. THE thing pre-AD&D does that later editions do not is challenge the players' creative thinking over their characters' stat blocks. It is, at its core, a game of risk management, and the comparative death rate between a reckless party and a cautious party tells which one is correct, and they will most likely be having more fun with it, too.
An umpired historical wargame campaign is not a 40k match. It is an environment that demands long-term planning, preparation, and knowing when to cut losses to avoid destruction. THAT is the wargaming origin of D&D.
>>
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Combat in OSR is explicitly a fail state.
Just for reference, fail state isn't the same as losing:
>A fail state generally refers to a condition in a game or political simulation where a player or leader has failed to achieve their objectives, resulting in a negative outcome that often prevents further progression or success.

You failed to find a better or more beneficial solution to the encounter and the negative outcome is that you're now engaged in combat, which is risky, resource intensive and likely to mean you don't get as far going forward before you have to retreat, rest and recharge.

To give an example, in a game I was running the players were exploring a lost city that belonged to a tribe of lizardfolk as part of a job they'd agreed to do for some locals, rescuing a bunch of hostages taken as slaves by a cult:
They encountered four different factions, all of which were incredibly dangerous
>Troglodytes: The degenerate local guardians who only come out at night and are hostile to all non-lizards
>Angry lizard ghosts of the recently slaughtered inhabitants, who had been attacked and killed by followers of a Sun God cult
>Sun God Cult who were now trapped in the largest temple by the angry ghosts
>A big fuckoff lizard, sacred to the locals, which emerged at random times to eat anything in its path

First group they meet is the ghosts who they notice by observing from a distance, finding animals drained of their life force close to the city, ect.
So they decide to only move by day and carry a small shrine with protection from undead cast on it, letting them set up a base in the city limits which they can retreat to come night.

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>>98124681
Only for the non-sentient undead to attack the Troglodytes by jumping them from behind.
Now, the natural thing to do here would be to let the Troglodytes die and laugh from behind the protection circle. But my players are a bit smarter than that, they have their lizardfolk guide call out to the leader of the Troglodyte raiding party and tell him that they can come inside the circle to parlay.
The Troglodytes accept and the entire crew spends a very long, smelly, uncomfortable night getting to know each other and come to appreciate they've got a common enemy. They warn the players about the big lizard and the sun cult then invite them to come meet their chieftain directly.
Party accepts, and after some hashing about they find out there's an underground entrance into the temple the sun cult are in, the Troglodytes as a whole are no longer hostile to them and even get some Troglodytes who are happy to join the crew.
They scout out the sun cult that night, planning to kill them to a man from the start since fuck the sun cult.
But what they realize during their scouting is the sun cult have lost their most powerful members to some kind of whacky fuckery involving a trap in the temple and therefore lack the priestly power to escape the hordes of undead outside.

Now, if not for the hostages they would probably just take their food and leave them to their fate.
Instead they sneak in, find that some of the troops with the Sun cult aren't true believers but rather tribal warriors who are none-too-pleased about being led to their deaths like this. They help kill the leader of the tribal auxiliaries and replace him with someone more amiable who acts as their man on the inside, moving the hostages to somewhere out the way of the fight to come. They then attack and work their way through the cultists.
>>
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>>98124684
They do run into another problem in the temple when they accidentally unleash a chaos beast and this is pure combat as a fail state since their only options are "Shit-shit-fuck-fuck, find somewhere we've got a terrain advantage then form a kill wall and bait it into it. Oh god it turned Kev inside out. Ahhh!" or run away and abandon the place entirely, maybe leaving the hostages behind even if they can't get to them quick enough (They absolutely had time to bring the hostages out before this mind you, they just didn't because they were too focused on clean up. They had other, better options and failed to exercise them)

Finally they deal with the local undead, who they now know are led by the murdered priesthood of the temple, which they do by going to where the undead are lurking and throwing the heads of the sun priests at their feet before going "We cool right?"

Turns out they are indeed cool as fuck after that and the undead priests even offer them work going to the nearby lizardfolk tribe, killing the usurper currently leading it and the sun priests who supported him, which nets them both safe travel through the city, as well as a banging artefact from the deep catacombs of the lizardfolk (A sentient weapon)

Keep in mind they left behind a shitload of treasure, the catacombs were a whole thing in and of themselves that they only visited in terms of "The Lizardfolk guide gets permission from the priests to go pick up a single item" when the place was a trove waiting to be plundered.
But they met their objectives and more, the main one being "Find the hostages and bring them home alive" without unnecessary risk to themselves.
Everything else was just gravy, and the dungeon was filled with allies, safe locations and less dangerous (if less monetarily rewarding) because of how they approached it.

All because they went in with the mindset of "Combat is the last argument of Kings, not the first."

You see the difference it makes?

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king edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- TePe Sigeman & Co Chess Tournament | May 1st - 7th
- Grand Chess Tour: Super Rapid & Blitz Poland | May 3rd - 10th
- Sardinia World Chess Festival | May 3rd - 10th
- Grand Chess Tour: Super Chess Classic Romania | May 12th - 24th
- Norway Chess | May 25th - June 5th
- European Women's Chess Championship | May 25th - June 5th
- UzChess Cup | June 7th - 15th
- Biel Chess Festival | July 11th - 24th
- Lichess Summer Marathon | August 1st

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>>98124581
Why play at all then. Just compare our Elo, calculate the probability of the outcome of the game from that and roll a die.
>>
>>98124207
No. It's just a fun game.
>>
NEW

>>98124808
>>98124808
>>98124808

NEW
>>
>>98118171
Too complicated, just find a way to make chess960 easier to play OTB
>>
>>98124207
i'm good at coding but dogshit at chess, so... definitely different skillsets.

Darklord Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

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>>98124641
only retards.
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>>98124641
Katanas because Japan is superior. They can cut through tanks because of being folded a billion times.
>>
I'm not sure if this is the right spot, but I've not seen a TTRPG thread in the main /r thread for a long time now.

I'm trying to track down some newer books that have come out, but I've been unable to find them anywhere online and the main D&D TROVE doesn't seem to have been updated in a good while. If anyone knows a good way for me to find these it would be very appreciated.

Kinks & Cantrips
Advanced Kinks & Cantrips
Dr. Dhrolin's Dictionary of Dinosaurs
A Time Traveler's Guide to Dinosaur Hunting
Somnus Domina: Lyre's Guide to Retia
>>
>>98124563
just set adventures in eras and areas without large centralized states that can project power effectively. maybe the large powerful states are in decline and need to rely on mercenary adventurers, maybe there's a war or civil war ravaging the land, maybe the region only has small petty kingdoms and city states, maybe its a total tribal hinterland.
>>
New thread
>>98124862
>>98124862
>>98124862


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