What are things or cool things you wanna see in a gish swordsman / sword and spell type class or play style?
>>94848231>>94841127>>94841177>>94847870>>94847953There's options for that.Hell, even something as simple as >https://dndtools.net/spells/players-handbook-ii--80/blade-of-blood--2991/Qualifies I think.
>>94848347The literacy of pathfinder fans, on display.
>>94848489Well what exactly are you looking for- for 'Proper Integration of Swordsmanship and Magic"
>>94848231What more could you really do without severely breaking the action economy? Specific spells you use with a sword instead of charging the sword with a generic spell?
Does /tg/ like Savage Worlds?
would you ever use this setting rule?book also has pleasure bots
>every cool setting is made for older editions>all "conversion guides" are shitfuck thatyes, I know it's a brainlet take
>>94836663No
>>94836663That sounds cool
>>94836663It could be funny to use it for the Ugly hindrance instead of the attractive edge.
>Duncan using an AI sloppa logo for his new painting competitionFrankly disgusting.Generative imagery stolen from scraping real images people have spent time creating is an insult to everyone with eyes.
>>94835463>as further referenceanon it is the only referenceit is literally just a denoiser algorithm run repeatedly, using the stolen (yes, stolen - as in "algorithmic mass-scale violation of copyright by webcrawler databases") as the entirety of it's 'training data.''AI' does not think, does not plan, does not even do any decisionmaking (that's what interpreters do; the model itself just spits out weights).it is just outputting a probability distribution given inputs according to the probability distributions that existed in the training datait is, in essence, a weighted pixel shuffler. the pixels and weights being shuffled are derived exclusively from the training data, which is overwhelmingly non-legally obtainedt.actually works with these fucking things (this is a catastrophic bubble that might make dotcom look tame when it pops - people do not understand how much of a loss the industry is running at to make these things look like they're improving when basically everything has plateaued and they're just throwing more GPUs at the problem; there hasn't been an actual breakthrough in AI since the late 20th century, literally everything you're seeing is scaling a vision processing architecture from the 70s or 80s to obscene size via hardware and just kinda hoping it develops intelligence by literal magic, aka "emergence")
>>94835000goodfuck "artists", I've commissioned stuff multiple times only to either get shit art, or to get decent art and months later find out they traced from somewhere.And no, I wasn't a cheapskate.
>>94847704And now you can generate thousands of pieces of shit art that was traced from other peoples' works! Thank you AI!
>>94835601>they're symmetrical and robots can't usually get that right.Here >>94835197 there's a bunch of other logos made with AI that are completely symmetrical.
AI is nothing but equity in action applied to a skill. This was inevitable.
Conspiracy level shit.
Exen, She of Nothing, is an old goddess who was cast down to the material plane. She is unremarkable other than the fact that her body is impervious to harm and every decade or so she lapses into a coma and her body transforms into another humanoid form. The current reigning gods admit she was one of them, but nothing more.In truth, she is the All-Mother, the goddess that guided if not outright created the earliest forms of life. Her crime that exiled her was giving her children control over aspects of divinity that would have made mortals indistinguishable from gods. These tools caused a war so damaging to reality that the southern continent when into a time-dilated quarantine and the realm of the dead was permanently altered.
>>94768446Stuff that’s wild but not really a secret:>the current Avalonian Royal line is the result of the “Incubus Prince” impregnating his own sister, the resulting heir was surprisingly mentally acute and not deformed for a product of sibling incest. Though she still spent most of the first half of her life dealing with about three hundred or so half-siblings who also had claim, and those are just the ones were actual bastards. This also became why Avalon royalty is matrilinear succession, and a rare case where the queen deliberately seeks out low borns to marry, requiring said man to basically cut all ties to his original family and life.Actual conspiracy shit:>The Ushabti golems used by the Sun Kingdom are controlled by souls of the dead to form a tireless labor force. Some think it’s the souls of normal citizens, others think it’s the souls of the high courts and politicians, all that’s known is that even the best mages can competently control up to five golems at once and yet the Sun Kingdom has tens of thousands of such golems for labor needs, yet no one has ever seen sign of a coordinator.
>>94768446When The Powers created my campaign's world, they created a failsafe inside of the world's moon to protect it from a true apocalypse. If the players, by some miracle, are able to play the 6 IRL years worth of weekly game material that I've prepped in advance, the campaign would end by them traveling to the moon, with it's inhospitable environment, having to fight off an army of what they think are angel-aliens, then go to a temple on the moon's northernmost "pole", then down in the lowest subfloor is a pedestal where, if they insert a sword, it cuts open the moon's heart and lets flow an unending torrent of ectoplasmic stasis fluid that would form a sort of "Temporal scab" that would protect the planet for Duodecaseptillions of eons, until it was safe to come out.So the final chapter of the campaign would be about the player characters willfully sacrificing themselves on the moon in a flood of planet's lifeblood in order to save the world by having it drip down onto the planet and encasing it in a giant time scab.
My fucking dumb fuck players actually created the conspiracy by using Sow Rumour (we in Pathfinder 2) in every major population centre that there's a shadow cabal of goblins that run the run the world The effect only lasts a week technically, but we're at the stage of the game where each day is important and they keep fucking renewing the rumour and I don't want to go against the rules so I don't just block them, fuck!
>>94768446>The Empire has been around for ~900 years.>Prior to this, the Elves (8-11 foot willowy giants, move faster than the human brain can physically track, so beguiling they can tell you to an hero and you probably will, crazy powerful brains and magic) ruled. >Prideful, vain, capricious and sensation-seeking, they were intended to conquer the land for humanity by the Goddess, but decided 'fuck surrendering our arms' and stayed in charge, building huge megastructures and arcane sciences via big brain and slave labour.>Until after an unknown number of presumed thousands of years, all the slave races rebelled and, after fifty or so years of guerilla warfare, carved out the Holy Empire because they had numbers, and divine intervention on their side.>And, as no one really liked the Elves save the Elves and traitor sympathizers, there was much rejoicing.>Since then, the Empire has been beset on all sides by enemies within and without, yet has never fallen to enemy or apostacy.At least, so the story goes, as this is very much all before we have modern recorded history, a modern calendar and date system. Frankly the first few years of the Empire are more recorded in mythology than in proper annals, and anything older is exponentially less reliable narratively.The truth is this was just another thing for the Elves to fuck around with to offset their multi-millennia ennui. The rebellion was instigated by the same Elves that fought against it, until they decided to 'lose' and migrate north to places too inhospitable for less able creatures.If someone were to travel outside the known lands of the world, to anywhere on the rest of the planet, they would find Elves.The Goddess is a made up character being played by a group of Elves. Similarly the holy relics are just Elven magitech.All the wandering patrols or half-mad deserters raving about being ambushed by Elves are actually telling the full truth.
>fighters can outrun lightning bolts and block bullets with their swords>they still run normal speed otherwise in any other circumstance Where does the idea that casters are OP come from when martials are the ones who need to rape the speed of physics in order to win? They should be moving at the speed of light, but nooo- they only move that fast when they’re about to get hit. “Nuh uhh, you missed!”
>>94799350>nuh uh it's magic I should always winwhy are casterfags like this?it's called game balance you petulant faggot.
>>94843206They get bullied by strong people irl so they have to fulfill their wishes by making it so that the nerd actually wins against the strong guy in the fight.
>>94843206But OP is saying it’s closer to “nuh uhh I always move fast enough to dodge the bullet” which is gay as fuck.
>>94846038This won’t register in their heads, silly.
>>94846038>you're pulling random bullshit out of your ass like i am and this is bad
This thread is dedicated to all kinds of solo games.Merry Christmas and a Happy New Year edition.>Previous Thread >>94493627Resources: https://rentry.org/srpgg>Resources from Lewd RPG thread >>94587952https://tayruh.github.io/solo/solo-roleplaying-toolkit.htmlMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Comment too long. Click here to view the full text.
Tried to hack together a solo PBTA. Deciding to self insert into a sort of 'isekai'.> Arrive in a new world, a vaguely industrial city, I don't speak their language> A guy with a katana seems cool, he tries to talk to me, we gesture at each other> With my strange clothes and by gesticulating that I juste teleported there, he understands that I'm not from this world, he also got isekaied> He explains that the only job for hobos is hunting giant rats in the granaries as it's the only place they are not enslaved on sight> He managed to get a pay as a hobo handler, he leads 6 rat catchers> He offers me to work for him, he hopes to catch a "Rat King", worth a "phenomenal" bounty of 15 gp! Enough for a beggar king's rags, or a month of dirty gruel...> Work as a lowly rat catcher, skipping meals, sleeping in the dirt> Devise a plan with Xashi to lure a Rat King by hiding bits of food here and there to bait it> Got hired by a merchant to hunt rats in his warehouse one time > It's near the "Well", a place that allows extraplanar travel, Xashi and I can feel it's presence but hobos can't get into the district> After a month and a half, it finally worked!> Follow the footprints through a tunnel to an abandonned cellar> The Rat King is asleep, Xashi arrives and cuts it's throat with his katana> We bring it back to the camp, and pocket the money, the leader get 8gp, the rest 1gp eachComment too long. Click here to view the full text.
How do you prep for random encounters? It seems the only way is to stat things up the moment you need them, which annoyingly takes up your time.
>>94846694Most systems have preexisting stat blocks, you can just swap out/in any special features to fit whatever creature you're fighting. E. G. fighting a spider: use wolf stat block, bite has poison, can climb walls, and has ranged web attack using same values as the wolf's claw or something.
>>94846694Two letters: AI.Not gonna lie, it shat out lots of stat blocks that worked perfectly for me, and it's very easy to just tell it:>This shit is too strong, drop it down a notchAnd it comes out with a much better statblock, or at least a very good starting point that just needs a tiny touch up.
>>94840195>>94840642My take: PoET and Bionicle definitely share some DNA, but they go in different directions. Both hit the elemental themes, epic stakes, and the whole "looming threat that no one except you can hope to defeat" thing. The sentiment mechanics feel a lot like how the toa's personal struggles tied into the narrative. You could totally see Tahu's anger issues aiding him in battle but becoming a stumbling block during interactions with others. What’s missing is the iconic team dynamic. Solo focus means you're realistically only using one at a time (unless you're a giga-autist that can juggle the work of six players), so no inter party camaraderie/conflict mechanics. It’s also more magitek-tropical than biomechanical sci-fi, so don’t expect Kanohi masks and robot crabs. Where it shines is in the narrative control,which like much of ironsworn works regardless of flavor. I have yet to see a more elegant story engine than details. Maybe some niche PbtA games get close with their way of turning custom narrative prompts into actionable moves, but most don’t have the same explicit “cache and burn for payoff” gameplay.>>94847538Oof. This hasn't been my experience at all, and I was using a custom LORA. AI is fine as a jumped up oracle if you REALLY need something quick, but in my experience templates (think DnD4e) are where it’s at. You get a flexible, reliable starting point that you can build off of with no hassle. Give them enough wiggle room and you can throw together a unique monster with two or three rolls. No more wasting time trying to balance out some AI’s “creative” attempt.>>94841586ACKS is good as anon mentioned, but for solo you probably want to take a look at Forbidden Lands. Or maybe even one of the classics like Scarlet Heroes or 4 Against The Darkness.
What does /tg/ think about the 2024 rules adding firearms to the PHB? Seem rather underpowered to me for something that should be gamebreaking.
>>94846025>CajamarcaNot predominantly taken with firearms, in point of fact. I guess they had cannons, but that's hardly the same thing.>NagashinoAh, yes, 38,000 soldiers with 3,000 guns versus 15,000 soldiers with no guns. Surely, they would have been routed otherwise!
>>94846025It wasn't gun that changed everything. It was cannon and socio economic changes, meaning you have big fucking armies and weapons that can kill multiple people per shoot. Artillery is queen of battlefield, and it was practically non existent before cannons. Cannons made fortifications obsolete, even after anti cannon proofing forts were still taken quite easily, finally it was cannons that forced WW1 into trench warfare. Canon was only upped by airforce, that do almost the same thing(deliver explosives at target from distance) with greater precision, distance but at greater cost.Despite infantry getting more and more firearm based elite cav units were still sabre and lance, and of course pride of every army were cannons.
>>94846025Guns were a big fucking deal because they could be used at range with minimal training for very little cost, allowing nations to arm large peasant levies and deploy them against each other using pike + shot strategies.In gamespeak, the thing that makes guns useful is that you can arm a level 1 peasant with a gun and spear and train him to have the dps of a level 1 fighter with functionally a single afternoon of training. This doesn't really matter for the purposes of combat simulation in the game. There is no significant from having my level 1 fighter shoot goblins with a gun vs. a crossbow. If you really wanted to differentiate it, you'd just have ammunition for early muskets be cheaper than crossbow ammunition.>>94846122This is only partially true. Early cannons were invented in the 15th century and large fortifications weren't really obsolete until the 18th or arguably 19th century. And it was a combination of early machine guns and cannon that forced WW1 into trench warfare. Artillery, even mass artillery, had been a thing since Napoleon (who arguably invented mass artillery usage). Prior to machine guns, the logical response to artillery was to deploy cavalry to harass grouped cannons, but machine guns made this impossible because large cavalry formations could be cut down easily by sustained machine gun fire. Machine guns so effectively outpaced the lethality of other weapons, and were primarily defensive, so the best strategy was to set up machine guns and force the enemy to attack with sustained artillery and rifle fire. Since machine guns were primarily used in colonial conflicts like the Zulu Rebellion, no one really realized the implications for inter-empire warfare until WW1.
Its interesting the decisions WotC made for its firearms. Comparing them to PF2es versions reveals how much guns are an afterthought designed to shut up people who wanted them and little more.Damage wise, they look strong with their 1d10 damage, but you can only use them once in your turn as part of an attack action. PF2e are "weak" but usable as many times as you can reload, usually twice, while most of their power is in critical hits. WotCs get Advantage on hits after the first, a rather weird decision, to reinforce using it every turn but you get little more than just damage from the gun. Meanwhile, PF2es can stun people on crits, and is also where most of the damage is for the gun thanks to Fatal d10 trait.An interesting problem arises for WotCs guns which makes them quite weak, anything that resists or has immunity to Piercing obviates firearms as a decent weapon. PF2e requires the creature to have resistance or immunity to both piercing and bludgeoning, otherwise it takes full damage. There are so many monsters who have resistance or immunity to piercing damage in some way in D&D.Theres also the problem that WotCs guns are martial ranged, meaning only usable by nonmartial classes after taking a feat or multiclassing, while PF2es are simple weapons usable by everyone (at least the basic firearms).Then there's feat support, class support, and equipment support. WotC has basically nothing specific for firearms. Basic ranged weapon feat support, no class support, and limited magical support (basic magical templates for all weapons). Theyre an afterthought designed to shut people up who screamed for guns. The only advantage WotC firearms have over PF2es is that they are in the base book for players.
>>94845820>All these years and they still depict so many weapons so poorly.That's intentional. At this point, fantasy RPG players expect battleaxes and warhammers to look like that and they will get really mad if they don't. It's the same reason movies overdub sounds of someone slapping a steak whenever a punch is thrown or a sword getting pulled with a nice metallic scrape. People have just been conditioned to prefer it this way and only this way.There's actually some little blurb in the forgotten realms that makes fun of this. Some cleric hears of a fearsome warhammer and commissions a lucerne hammer to be made. When he shows up to collect it, he's utterly baffled that the small, spiky thing presented to him looks nothing like the oversized sledge hammer he thought it would be.>>94846408>allowing nations to arm large peasant levies and deploy them against each other using pike + shot strategiesPike and shot was the era of professional mercenaries and soldiers. You wouldn't be handing firelocks to conscripted peasants. You wouldn't even be conscripting peasants since the levee en masse as a concept wasn't developed until the 1790s.Guns were a big deal because they threw that little ball of lead really, really fast. They were essentially the same thing as a crossbow, but better in every way.
Should magic have consequences?
>>94844339>Magic: The Consequences>every match begins with each player reciting the time and money spent on the hobby
>>94752447Glintstone is pure cosmic carcinogens.
>>94810623>Eels are fuckin weird manI was so amazed we knew so little about eels. I think it was in the past few months that we learned where they spawned; there was a few token science articles about it in the papers.It amazes me because it's a species we exploit for food. We've done so much as a species to steer the evolution of some animals we use as tools (dogs) or food (everything animal or vegetable) that it's crazy to think we don't have a better grasp on some food species.But then I realized something just now, fishermen are ignorant people. Don't get me wrong, they have a thousand skills and to survive on a boat you have to be smart, but the scope of their craft is just pulling shit out of the ocean. They don't have to care about feeding it, raising it, breeding it, or caring where it comes from they just have to chase it where it is. It's why the cod fisheries fucking died because the fishermen just fished deeper and further not giving a single fuck about why they had to work ten times harder to maintain a steady catch. And all around the world they're just fishing the shit out of numerous food species like octopus and bluefin tuna to the degree that they will not be commercial viable in about 10 years. And we were sounding the warning 10 years ago and they have not let up one bit.In my country the fishermen blew out a fishery and to this day still blame the government for closing it when it was the government who told them they had to slow it down or risk actual extinction. They're fishermen no longer but they have admitted zero culpability for emptying the ocean and it's fucking crazy. Fishing went from ~40% of the economy to like 2% today and they're STILL fucking talking about fishing being a pillar of the economy.I seriously think there probably are only 20 eel expert scientists in the world. And they can't do all the science themselves. In the field of tooling there are like only three experts in America, which is fucking insane.
>>94758680Yes. More of that. Start being a coomer.
>>94752514spbp
I once saw a tabletop RPG floating around. It had an absolutely fascinating set of conflict resolution rules. The game was meant to be played in person, and each conflict resolution method was handled by testing some form of the player's skill.For example, in order to succeed at a certain kind of task, a player had to draw a near-perfect circle within a specific number of seconds, depending on the in-game task difficulty. To succeed at another kind of (presumably magical?) task, a player had to recite X number of names from the Ars Goetia, with a repeated or incorrect name causing instant disqualification. There were dozens of these mini-games for virtually all tasks imaginable.Sadly, I cannot find the game any more. Is anyone familiar with this?
>>94846663While that sounds fun in theory, it practice I imagine that it makes it easy for munchkins to munchkin.
>>94846663No idea about that game specifically but I remember a nusr trapped chest disarming that was >take a simple maze and hand it out to player>players has X seconds to complete maze without touching the walls of the mazewhich seemed fun once or twice. Was considering taking Star Battle and having it be a group puzzle to unlock a door or something similar in an ancient elven empire dungeon, might draw it out and have the players use their PCs and retainers as chess pieces, each misplacement causes damage. Not a thing I'd want to do much but good for a novelty.
>>94846663Only physical skill conflict resolution system I can remember was Dread's jenga tower. I doubt that's what you're looking for, but it might put you on the right track.
>>94846663>picIs that supposed to be the Demon Core?
>>94848478It's a common subject
why no good 17th century fantasy games/settings?
>>94807077because D&D was taken over by Blizzardfags and Marvelfags.
>>94807077D&D 5e
>>94838995>Nobody said that.A retard stated that solomon kane is 17th century. He isn't. Almost all of his adventures take place in the late 16th century.>DUDE YOU CAN USE A 16TH CENTURY SYSTEM TO RUN GAMES SET IN THE 17TH CENTURYYou can at most use an elizabethan system to run and early jacobean system. You cannot use it to run a system in the english civil war, restoration period or in the williamite period. Using a system intended for the year 1588 to run a game set in 1688 is like using a system set in the 1920s for the modern day.Autist It's funny how you autists who pretend to love the 16th century only ever talk about the middle period of the 16th century and never about anything else. You never mention jamestown or the williamite wars or the restoration it's literally just the english civil war, thirty years war and the delugeIt's almost as if you're pseuds who gain your knowledge of history from youtube and not from actually reading books
>>94843661>you calling anyone else autistlmaoanyway, the thing being discussed in a setting book, not a single story.The setting book does in fact include historical notes (such as inventions and important events) many of those do include the 17th century.
>>94807117>WFRP 2e or 4e work but they're broadly more 16th century.This is a ridiculous nit to pick because it's not like the 17th Century was uniform across the entire European continent. Also it happened over 100 years. Spain in 1610 is not the same as Sweden in 1690.
Any system, any game that you, yes you, anon, played in the last fortnight. What happened? Was it fun?The latest thing I played was Cursed City with my monthly boardgame group. We're still in the early game, about to take on the first boss. So far it's a fun enough skirmish game with alright character synergy, but it's been piss easy. Hopefully the difficulty will ramp up a bit once we take down the boss and advance the game.
>>94847834>I do not stop and hold a barrel of wine using Shoking Grasp on it, the electricity spoils the wine >Barman is furious and threatens to kick us out, Orc-bro charismas out the situation and we still have rooms secured >I take another barrel up above my head and roll to throw the barrel at the barman while lighting it on fire with Burning Hands to make an explosive ballistic attack>The roll is botched, the barrel explodes in my hands and I am burning in my surrounding while screaming in pain >Barman falls on his knees in shock, Fagatin uses Create Water to extinguish the flame burning me>Barman lamenting on his knees screams for us to get out as I ruined the floor of his tavern, even Orc-bro's charisma doesn't work >Apparently I ruined the course of the campaign and ALMOST everything GM has but the table and GM aren't mad because they indeed made the whole campaign in the spirit of pissing me off >We're wandering in encrouching dusk in the town, GM specifically spawns an NPC to heal me as I am burned to half-death, the NPC is 'supposedly' my cousin (fake (and gay)) stating I am mentally retarded, I spit on his face multiple times and call his fathers mommies before I actually drink the healing potion we HAD TO FUCKING BUY (what a jew…) >We stop at a farm at the end of the town and beg for allowance to sleep in the barn, Orc-bro with his godly charisma makes it costs free >We go to sleep >After waking up I try to burn the barn with Burning Hands, I succeed >Fagadin uses Create Water to nullify my moment of glory, I hiss at him >We move the forest and some bandit is shooting at us with a crossbow >Orc-bro successfully stealth kills him, we loot the corpse, I take the crossbow I don't use Comment too long. Click here to view the full text.
>>94847843>Orc-bro charismas the situation out by argument of me being mentally retarded, bandits leave >Ignore me even when I charge at them and my party drags me out >We enter a village with a church >Monk-Priest (Monk class, Priest occupation) welcomes us >Explains his god, Testosteus, the patron of the country and wants to give us a quest >I piss at the statue of Testosteus >GM sighs >Monk moves away to a safe distance and throws Fireball at us >ohshit.jpg >I have just triggered a bossfight contrary to GM's wishes, Monk has 150 HP and spells additionally >Fight begins, I can barely hit with my Morning Star but once I hit it deals a lot of damage, my companions deals damage steadily in normal way >Constantly on verge of death and yet still fighting on, we actually chip out Monk's health in meaningful way and his rolls become retarded>I throw Magic Armor on Orc-bro to actually help and my focus changes on Testosteus statue to destroy it, I destroy it with by throwing Morning Star on it >Orc-bro has an ability "Ride Animal" and due to my trolling GM allows him to use it on me Comment too long. Click here to view the full text.
>>94847851I know you're acting retarded on purpose in this game but this is seriously embarrassing to read. Glad you had fun though.
>>94842902>sara kroft>indigo johansonPerfect.>>94843874>>94845286If you consider the floating timeline, indeed anon is same age as Homer Simpson, but if we go for the original timeline, Homer is way older nowadays.
The GM was sleepy from doing 2 things during the day so he only ran it for about an hour and a half. All we did was fuck around doing downtime stuff while preparing to ambush some bounty hunters. I hope we get to actually fight them next week.
If magic can be studied methodically and employed in predictable manner, isn't it just science?
>>94837902Demons are hackers and aliens are demons.
>>94842259“It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong.” ― Richard P. Feynman
>>94843967>>94844006The laws of physics are a model to help explain how the universe around us works. If a fiery explosion exists somewhere then it's part of the universe. If the laws of physics don't account for that possibility, then they're not an accurate model of how the universe works.Either the aliens can accurately explain everything that happens in the universe, or there are some things they can't explain. As soon as the laws fail to be an accurate model, they cease to be complete. Anything else is paradoxical.In short >>94844472
>>94845265I don't care...
>>94837902>>94838083Imagine being this dense.
What are your thoughts on Artificers from a writing/lore standpoint? Obviously magical items need to have been made by someone at some point, do you include them in your campaigns? Are there famous smiths and artisans?Personally, I love having my Wizards specialize into crafting magical items during the later portions of the campaign. Artificery just seems like something any self-respecting Wizard would invest their time in.I know there's an artificer class in certain games but that shit isn't anywhere near as cool as making proper magic items via crafting feats and material gathering
>>94844038Based Pandelume. Math was seen as a form of magic for thousands of years. All the way back to the numerical cults of Pythagoras, and all the way up back up to Isaac Newton and his obsession with sacred geometry.
>>94845046The supernatural is just exotic nature. You think God isn't natural to Himself?
>>94841910It seems to me that the solution is to reduce the number of ancient dragons and all powerful liches in your world until civilization can reasonably coexist with them.
>>94845046Superior and inferior are relative terms.Ghosts that can only be barely heard in recordings are inferior in power to my neighbor screamingn at his kid, he lives multiple houses away and I'm well aware of what he wants at most times.
>>94840757>You know what the fuck people mean when they say magic vs. machineryYeah but it’s still dishonest/disingenuous when machinery goes along with wizards as a trope/stereotype.>They're different fucking schools of thoughtNo they’re not. The devices of the Greeks were seen as the stuff of wizards.
Fighting-Man or Magic-User?
>>94840819You will never be a Magic User
>>94815674Cleric
>>94841408indeed, that's why I play as one
>>94828515that's a race, not a class, you fucking boomer brained idiot
>>94847743You stupid or something?
Original thread here: https://archive.4plebs.org/tg/thread/94186729Fantasy worldbuilding thread based on an old map I drew a long time ago, continued.We decided on a sword and sorcery theme. Please stay consistent with the genre and tech level (no Napoleonic autism).
>>94837797> in another angle, sirens are also neotenic (their amphibian metamorphosis is delayed or prevented), so there's also the possibility that the lindworms can actually metamorphose into true winged dragonsWill respond in more depth when I have time, but I love this. Something in the water is turning the dragons gay.
>>94833367>Definitely fjords glaciers and such, even though they are not quite there in terms of earth latitude.That's quite variable. Fjords come with glaciers, and glaciers can form for several reasons, though big mountains help a whole lot. In Chilé, you get the right sort of conditions from around 41 degrees S.You've got the latitude, and you've got things plenty mountainous enough next the sea, so fjords absolutely work there. Could blame things not being currently glaciated on current shifts or stuff like that.
Is there any info on #11, the bastion, 'ash' notes, and the claim?
His Exalted Majesty, Jeddak III, Emperor of Amberlon and Voorthan.(Voorthan disagrees)
>>94843540Not helping with the weeb allegations...>>94837797Hibernating in mucus cocoons while true dragons left -- love it.Some still slumbering, others not having survived -- love it.Being neotenous forms that never metamorphosed -- love it.One idea I had initially was that the dragons might have left because, for some reason, their metallic cores started cooling. Now, to retain their heat, they must dwell in volcanoes or in geothermally heated caverns deep below the earth. It could simply be this temperature differential that is preventing neotenous dragons from maturing – their cores aren't burning hot enough to trigger puberty. However, I think it's more exciting if there is something magical at play here instead of a simple climactic shift.While I like the "cooling cores" idea, I have one reservation about it. With all the gritty knights and castles stuff this already risks feeling derivative of George RR Martin, and involving the same "hot vs. cold" theme that Song of Ice and Fire is centered on could push it into direct ripoff territory.There are plenty of other things that might be "chemically castrating" the dragons IE preventing them from maturing. I said "turning the dragons gay" in jest but who knows, maybe human sorcery acts as an environmental contaminant or something.Either way, this gives me an idea for a villain: an ancient, decrepit winged dragon who clutches to the heat of a great volcano in the southeastern peninsula (pictured), scheming to do something or another to the mainland.Comment too long. Click here to view the full text.