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/tg/, I'm designing a campaign for my group.
The campaign consists from three acts. As a whole, they cover levels from 1 to 20.
What happens in the first act is immaterial for this thread.
In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest.
Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.

Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.
That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.

Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
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>>96483949
>supposed-to-lose villain isn't even the final boss of the campaign
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>>96523878
>This sounds like you're just saying you can't form a theory of mind for others and understand how they think, so unless you put them in the exact same situation, they're unpredictable to you.

The question is why are you bothering to plan for the players, that work a GM does not need to do, that a job for the players. Are you in charge of the characters, and what they do, because if you are your writing a book.

A GM job is running the NPC's, factions, and events taking place in the world.

Example, how well is the new cult doing in taking over that one town on the boarder. Did they fail, succeed and start raising demonic armies to attack the other towns, start converting other towns. Do they need an artifact retrieved, how do they go about the task, do they hunt it down themselves, that's a enemy party the PC can encounter, post a bounty, and hire the PC's. Events generate events, which generate more events. The PC can get involved with, or go somewhere else for other events.
>>
>>96528521
>The question is why are you bothering to plan for the players
Already been answered.
>B-but I think the only way to run is with a sandbox where you don't plan or anything!
That's a fine opinion formed through ignorance anon, but I did not ask and do not care for it.
>>
this is the same master planner who couldn't even plan his way out of getting BTFO by the first post in his own thread
>>
A btfo-ing so good it required the guy to samefag and reply to himself in anger for a week

What happens if I design a single player version of chess, but the enemy AI moves 3 pieces using a fixed pattern where each enemy piece in a diferent pattern and the enemy board can select 3 random pieces to move by each of the player movement.

But you only control a single king, but it can move 2-3 tiles instead of one.
>>
Sounds like you'd want a computer to control the enemy pieces rather than having a big tome of instructions.
>>
>>96529769
It can be made with a few rules, like moving closer to the player using manhattan distance to a position where they can checkmate the player.

So as an evil cultist, an aspiring cleric, which of the evil deities of Faerun is it worth following?
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>>96522285
>I don't think consensus explains why up and down really work as a frame of reference or a property within a frame of reference.
Just as consensus has nothing to do with good or evil.
>>
>>96519998
Deity of the mindflayers? Non-illithid followers have been known to be granted favours, but it's extremely rare (in an already small clergy), plus if you get sent to their afterlife your mind gets oblitared into a permanent zombie-like state
>>
>>96522343
>No halfers, no drow.
Based
>>
>>96522285
>Which stands perpendicular to an ulterior morality beyond higher powers.
Not really. The higher powers are exemplars of those different archetypes; and they're not mindless about it. They're agentic, powerful beings who can shape things just as others' beliefs can.

>>96528984
There's an old theory out there that illithids are a far-future form ascended from human roots.
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>>96529106
There's a difference between theorytical and factual knowledge. Especially if you try to appeal to a god.

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Ancient Knight Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>96529460
There is a treshold where she stops feasting on bodyfluids and starts gigesting flesh!
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>>96529493
Sorry, what would it look like?
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>>96529511
I'm not sure yet.
Probably an even more in-depth look at a given kingdom.
Better idea.
V4 Lewd Edition.
>>
>>96529460
>>96529501
You just have to deal with her like with any all-devouring voreloli: stern counseling about how people are not food and liberal application of snacks and headpats
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>>96529515
Than i would suggest the Kingdom stuff, the whole page, and a small bio of the princess.

Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
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>>96528129
Why do you think that way? What could it do better? Is there a cutoff point where it goes from being interesting to boring?
Personally, I don't think it's boring. Just a little undercooked in the ways I'd like a playable setting to be and way too overcooked in the main character wank. Which makes sense it was made to be a morality play for kids, but as a TRPG setting I wish they'd put more effort into that side of things.
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>>96528191
idk. I haven't actually read that much of it. I've just never really been interested in it.
>>
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>>96528129
I disagree.
>>96528191
>Is there a cutoff point where it goes from being interesting to boring?
Even Korra has some shit I could begrudgingly accept, the comics too. Even if they feel like less like some ancient world with mystical aspects to it and more like flashy shounen sometimes
>>
>>96528129
It's not bad, and it actually gets more interesting the further into the past that shit gets. Not like, all the way back to Avatar Wan, but following the historic events backwards, one Avatar at a time.

>>96528607
This playbook is so Katara-coded, I swear.

I haven't actually been in a game with one of these yet though. You have any experience with it to share?
>>
>>96528129
Unironically true, the only reason the original show took off is because they skipped a lot of otherwise dumb bullshit and stupid ideas so they could stick to a coherent theme.

Why is it now that MTG """grogs""" are virtue signaling over UB as if its actually going to send a message to WotC? If you actually cared you would have been boycoting LotR and all the Theme Park slop like Neon Dynasty and the sets before and after Foundations.
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>>96527017
Because Johnita XirXer from the design team wanted more spider support for xer spider commander deck
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>>96522696
he wasn't defending EOC or Aetherdrift faggot, and both those sets came well after LOTR. If you're gonna argue in bad faith at least try be less of a retard about it.
>>
>>96521667
The grogs have been complaining since Walking Dead. The opinions of the grogs are simply irrelevant in the face of hordes of cum guzzling whales, tourists, and investorfags who will buy this shit regardless.
>>
>>96521667
I was in a relatively fashionable game shop the other day, just looking at the board games. Some young university students come in
>Hi urm yeah, we wanna play Magic The Gathering what do you suggest
>Have you ever played before?
>No but I just pre-ordered a whole load of the Spider-man ones
clerk then continues to talk about all the UB stuff, then talks about the Mad Max set, the Cowboy set, the Redwall set and "i really suggest our Commander nights, it's a greay vibe and a good way to get into Magic"
so basically nothing anyone here feels matters since the MTG addicts will continue to play and bitch about it, and Hasbro are selling shitloads of cardboard to funko pop normies
>>
>>96529512
the best was when the student goes "what's that secret lair thing and why is it so expensive" with the clerk explaining that it was just 4 really expensive and rare cards for collectors and the kid goes "oh that sounds awesome"

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This thread is dedicated to all kinds of solo games.
The black Prince Edition

>Previous thread >>96297793
Resources: https://rentry.org/srpgg
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question(s): How do handle wars and mass battles in your solo games? and what was your most memorable battle or war you fought in your solo game?
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>>96526040
Might as well pirate them. It is not like the original creators or their estates profit from those sales anymore, and WotC's "we are so sorry and ashamed for this terrible racist and sexist product existing but please pay us for having it because we still love profiting from it" disclaimers tells everything of how they feel about the older stuff themselves.
>>
>>96526695
Wait what-- they put disclaimers? That's hilarious.
>>
>>96526722
>We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
>>
>>96526735
>this is doubleplusungood
>we are still going to sell it, though
Corpo hypocrisy at its finest.
>Dungeons & Dragons teaches that diversity is a strength
Gag.
>>
I really like Goblin's Henchman's dungeon and cavern hex flowers as simple dungeon crawls. The wilderness and world hex flowers are neat too, but can make drawing a proper world map along with the adventure confusing.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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>>96523527
RQG Is RQ2+Pendragon. RQG Glorantha and RQ2 Glorantha aren't the same, RQ2 Glorantha was very similar to OD&D while RQG Glorantha is essentially a continuation of Glorantha developed during RQ3.
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>>96476493
It really is a shame what happened with the licensing
>>
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>>96514938
It's pretty wide setting. This seems to be intended entry point.
https://rqwiki.chaosium.com/glorantha/
Then there's sourcebook, not all that huge, especially if you ignore largely irrelevant history section.
What Jeff says:
https://wellofdaliath.chaosium.com/making-sense-of-runequest-for-players/
https://wellofdaliath.chaosium.com/introducing-rq-to-new-groups/
>>96526279
What happened?
>>
>>96522929
It’s not that you need high expertise
A lot of the shit with the rq toolbox is pretty easy to make some quite nice shit with which is why I love it as a system
It’s that you need a functional independent mind
A lot of newbie mythras but also rqg gms are flummoxed when the book goes there are a few ways you can handle this part of the rules and you can either decide on one of the ones here or make up your own
Then some of those new gm’s keep looking for and mildly panicking over a central point of authority in the rules and sometimes even keep begging the developers on forums for an answer in a confused manner
instead of making a decision or ruling like the book told them to
Most versions of RQ are setting agnostic but regardless of Editon this problem keeps happening in recent years
>>
>>96528454
Not quoted but that's a different issue and not something specific to HQ's narrativism, RQ, RQ:G, Mythras etc all don't outline everything either arguably less so than HQ for some of them.
The major issue I have with HQ's narrativism is that I find negotiating what happens, rather than there being a living world and the GM refereeing it's reaction to my character's actions, to be extremely immersion breaking and loses a big deal of the charm of TRPGs.
I don't mean as in breaking character we usually keep in-character chatter relatively minimal. I mean I can't expect the world to act like a real one that I can explore if every other significant, or insignificant, thing I do is one where I am the one who decides the consequences to my choices. Even ignoring the bias issues, where i'd argue a failure should lead to a better outcome or vice versa, that means there's less real wonder for me in the game.

>Meanwhile in the universe of Imanok, Workshop Games, and Coast of the Wizards...
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I had my very first game of Hammerwar in there, ah memories
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>>96523662
The original Sci-Fi one or the Fantasy setting spinoff?
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>>96523789
Which one has the mouse-people and which one has the plant-orcs?
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>>96518923
I have always loved their games, so peaceful and life afirming. I played a great game last week, my orcs vs some bretonians. I couldnt believe my luck, I won initiative and got to pull back the chair for the Bretonian general to sit on. He got lucky on the dice next so poured a cup of tea for both of us, but I immediately countered by passing over the sugar bowl AND the milk! We rolled equally on round 3, so shared a plate of custard cream biscuits. Our Generals then discussed the weather, each other's families, choices of curtain fabric. We added up points at the end, it was close, but we eventually agreed to call it a draw.

We have another match arranged for next week!
>>
>>96526143
Mice are the sci-fi along with the more typical Orks. Fantasy has the Plant-Orks. Though the sci-fi one does still have a few elements of plant-orks, that is mostly due to the Plant ones being based off them.

Vampire Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Sutra of Pale Leaves: Carcosa Manifest" coming later this year
https://www.chaosium.com/blogcoming-in-2025-for-call-of-cthulhu-the-sutra-of-pale-leaves-carcosa-manifest/

Current Book Club Topic:

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>>96518823
>The swedish movie is cool as fuck.
It had the right atmosphere of Swedish dread, but the film concentrated on the MC's hardship and romance while omitting the more supernatural subplots. It was more mundane drama with a vampire IMO.

Though both the book and movie kinda show that taking care of a vampire is a fucking nightmare even for a relatively docile one. Also that bathtub scene was nice and graphic

Speaking of movies I saw pic on a plane, it was a surprisingly decent popcorn flick. Not award winning, but entertaining. Could be an inspiration for a session.
>>
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Not my best but at least i finished it
>>
>>96523188
Nice work, anon!
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>>96498912
This SK art goes so hard, holy shit
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>>96520987

But anon, vampires are all about mundane characters thrown in with a disturbing sexual "stranger".
This is way they are almost (AH!) dead to us now. We generally accept every kind of sexuality, or at least people that actually read books are.
Let the Right One In is a good example, having to resort to irksome kiddy matters or even paedophilia, that are the big execptions.

That being said I didn't read this one, so I can't make a comparision.

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Marksman edition

▶Previous thread:
>>96409778

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Next box is Deathwatch versus Necrons in an ItD-like tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶News: Tomb World box preorder
https://www.warhammer-community.com/en-gb/articles/g9yodfir/sunday-preview-dare-you-enter-the-tomb-world/

▶Official Key Downloads, FAQs and Errata

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dead game
dead thread
>>
anyone played with the new cards?
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>>96523446
All of the chaos ones except the beastmen and various cultists. Has more to do with just having a big collection of chaos models in general than playing a lot of KT. I tend not to write lore for my guys past a basic description because it feels strange to write up a bunch of lore then have all your dudes die in one game and use them all again in the next
>>
>>96523446
Every single one, except Blades of Khaine
I have not made up any lore since I switch them up to often to remember
>>
>>96523446
>How many Kill Team do you own?
Phobos strike team, angels of death, legionaries, nemesis claw, deathwatch, hunter clade, kasrkin, breachers, inquisitorial agents, sanctifiers are all painted and have seen play. A few more WIPs/on hold.
>have you come up with some lore for /yourdudes/?
Yes, all of them to some extent.

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I have some interest in running Barbarians of Lemuria with the Barbarians of the Aftermath splat for my regular group, but in my preliminary reading and research, I've noticed fairly little feedback on BotA that would indicate the people reviewing it played it for very long or played it at all in the first place. I'm aware that BoL is reasonably popular for a smaller system here on /tg/, and I was wondering if any of you had experience I can draw on and mull over, and failing that, suggestions for other simple, pulpy systems with gonzo sci-fi shit to stage a post apocalyptic game in.

Pic somewhat related

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96525584
Thanks man
>>
Hey all! Does anyone have the v1 version of the Ryoko's Guide to the Yokai Realms and is willing to share?

I just preordered the PDF's and am not sure when I will receive them so I'd like to go over them ASAP. Thank you in advance for sharing!
>>
>>96531823
>Ryoko's Guide to the Yokai Realms

not only will I share it, I'll throw in a few extras as well!
>>
>>96532040
Thank you so very much!!!
>>
Requesting Wetrunner https://ettin.itch.io/wetrunner

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord 1: https://discord.gg/6ZjEc7dy4T
Discord 2: https://discord.com/invite/wGjxK3Y

Thread question:
>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
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>>96525969
Take the extra step and have them amputate their limbs to have detachable tool limbs.
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>>96521798
Don't want to get into a long conversation about it - since this isn't the correct thread for it, let alone board - but I don't play TTRPGs largely because the opportunity never presented itself, and a general lack of interest. Though, if I did play one, it almost certainly wouldn't be any modern edition of DnD; video games already have enough "rollplaying", so that aspect of tabletop isn't of as much interest as the actual roleplaying aspect, which is TTRPG's most unique and prominent feature to me. That said, GURPS mechanics with the Eberron setting sound pretty good to me. Dark Sun as well.

From the outside looking in, it appears to me that many TTRPGs are trying to become video games, which I think is detrimental overall to the space. I believe it would be very good to have a few TTRPGs like that to maybe help bridge the gap between the two mediums for newcomers, but they should never be the most popular or prominent; in a similar vein to how "movie games" (i.e. Uncharted) aren't a bad idea on their own, they should never be the domineering titles on display for the medium, which is currently the case. Both of these examples do not take advantage of the mediums they exist in due to the compromising design therein.

As far as the game itself, I'm learning C++ and am designing mechanics, story, etc. in Obsidian, and have been doing so for a year now. It's planned to be a Dogma-like (Dragon's Dogma), including it's pawn system. Vocation system taken to an extreme; currently have over 40 vocations specced out (100 planned, partially inspired by Iron Kingdoms for this as well) that player can mix and match. Very simulationist in its design. Yes, it's over-scoped. No, I don't particularly care, as it's what I want to do, and not many games are made like this these days. And if it is over-scoped, then I would rather reduce it down when necessary. Will probably take a decade or more to make, which I'm also fine with.

Current working title is Amalgam.
>>
>>96518227
>>96527364
/agdg/ go home
>>
>>96525969
>would keep things relatable and simple
If that's the only thing holding you back, then you should definitely have skinnies. It does absolutely nothing to make them less relateable. Everyone wants to be taller and skinnier.
>>
I wanted daemon negotiation for my magic system. Want a magic spell? Beg, threaten, pay, barter, whatever for it. Different daemons have different spells, different attitudes, different preferences. Some are more consistent than others. Some are more chaotic. Evil entities don't like it when you are brokering deals with good entities and vice versa. Sometimes they fucking lie to you and trick you, saying you don't need to pay and they will give you a magic spell but it's a different one than you asked for and you just get fucked because you didn't make a real deal and accepted a "gift" blindly. Sometimes the daemon gets annoyed at you for bothering them and tries to kill you on the spot. You can get an IOU for some act when you call them up at a later date, or have them do it right there to finish the deal, or bind them if you got the right setup so they have to follow you around and be your servant until the deal is satisfied, but once they are free maybe they aren't so appreciative.

What are some likely consequences of magical society under these conditions? What kinds of sects form? What differentiates the "great learned man of magic" from some bumblefuck hedge magician.

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Why did GW abandon the greatest wargame ruleset they ever published?
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>>96528442
Repeat after me:

Because Games Workshop is run by FAGGOTS
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>>96528293
perhaps GW will consider killing your game?
oh they did, whoops!
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>>96528442
Because they look like trash.
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>>96528495
Nta but GW can never really kill a game. For as long as there are players for it, it will survive, and Epic has a very dedicated playerbase.
Hell, GW not supporting it might be a blessing in disguise considering how utterly raped 40K is.
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>>96525133
>the issue is Ligma has way too much detail on the vehicles.
building their tanks is a fucking chore.
Every time I look at rhe sprues for the tanks I find myself going "who the fuck thought this was a good idea on 8mm scale models?" Why do they need to be so many fucking parts?


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