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Previous Thread: >>96469292

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit

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>>96632577
I had a dream that was a mix of junji ito’s hellstar remina and something far more lewd that was about a living planet that was absolutely down bad horny for humanity and wanted to fuck us
The why was kinda not understandable, and vastly unknowable but it created a bunch of life forms to do so and even modified humans with mutations and shit so they could have sex with it better

I wonder if it could make for a good lewd horror game
Somehow this was both doujin fuel and cosmic horror
>>
>>96667351
Good now sit down and write the thing
>>
>>96665360
i also care
you are special anon
do not forget to drink cider and dress up warm before you play in the snow
>>
Looking for insp for a game, anyone have this greentext inspired by some ttrpg game where the adventure is just some farmboy twink's daydreams as he gets plowed?
>>
>>96667226
>I just do not get it

Average 10-15 IQ points lower

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Hello /tg/,
Recently, thanks to a power outage, my old PC crashed so hard I lost my hard drive. Don't have any more pics to react to shit with.
I require your finest collection of /tg/ related reaction pics. With or without context.
Pretty please with a cherry on it.
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>>96663600
tf did I post that gave you that much anal pain? what are you, 12?
>>
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mandatory
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>>96663423
>having an old pc with no form of surge protection whatsoever with all your things on it and no backups
I have a reaction for you.
>>
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>>96663423
>can't bother to search for reaction images himself
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>>96663423
just make your own

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feel about WotC reprinting chase rares every time a set needs to sell well.
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>>96658855
well there was a time they made new lands and would try to sell those by making them good
>>
>>96660412
That's the thing, shock lands are the closest to good duals are ever allowed to be.
Every other gimmick they staple onto them to prevent them from coming in untapped is never worth while.

Frankly, they should just rip the bandaid off and reprint the alpha duals and realize mana inflexibility was a bad idea.
>>
>>96660412
>they should just power creep instead

No
>>
>>96664240
>realize mana inflexibility was a bad idea
Fuck off they need to print more cards with heavier color weight, bring back mono color decks.
>>
>>96655710
Personally, I feel fine. The only thing gayer than the secondary market is WotC itself.

Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96653549
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>>96667916
And jannies would have cause to delete them, is the point.
>>
>>96667954
Huh. Didn't think of that.
>>
>>96667954
>>96667960
Wouldn't happen. The only times I've seen the janitors delete posts is when a thread gets wildly off topic for dozens of posts, turns blatantly offensive in the process, AND bores them. Otherwise, they seem to have a live-and-let-live policy.

In other words, I can count on one hand the number of times I've actually seen the janitors purge a thread.
>>
>>96667879
>"please use imgchest links for CYOAs longer than 30 pages"
"But that's how losers think."
- Italicshimo
>>
>>96667766
>George Mallory is quoted as having said he wanted to climb Everest "Because it's there"

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How do you come up with fantasy names for elves and dwarves and the like?
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>>96639621
>elves
Slap together random Welsh/Irish name parts from Wikipedia
"Diann Lludd Chnucha" "Gwydion Cétchathach"
>dwarves
Nordic first name, metal/rock name + body part last name "Bjorn Ironkidney" "Bork Shalefoot"
>>
>>96661122
Also all my evil wizards have names made from hebrew
"Ezekiel Beytsah" "Gazeyroh Neshikah" "Assiah Yirmiyahu"
>>
>>96639621
Elves: NatureThing+Noun
Dwarf: RockorSmithingThing+Noun.
Gnome: WhimsicalThing+Noun
Halfling: RelaxingThing+Noun
Human: John.
>>
>>96661131
>Also all my evil wizards have names made from hebrew
What about the good wizards?
>>
>>96665713
I just steal good wizard names from Tolkien stuff

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How do you prefer your magic, and how did you design the system for your setting?
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>>
>>96665285
According to what universal definition?
The only thing I heard is that anything not understood may as well be magic, not the other way around.
>>
>>96665263
>>96665301
This
>>
>>96665018
Leveling up.
Retard!
>>
>>96665285
>uses chalk to inscribe an intricate seal into the ground implore the will of the greater spirits into banning you from life
>>
>>96617229
90% of all magic has to be accomplished by touch, you can't use a proxy to affect a person.

Touching them opens you up to be affected by the individual you are touching.

Forcing mind control can potentially break the victims mind forcing you to micromanage control of their body.

Reading people's minds comes with the risk of losing your own personality.

Certain abilities only come about after you die (i.e. your heart beat stops) and it's the only way to allow you to communicate with Mind/Souls

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"Remember the days below" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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I'm surprised that, after so many edits, I hadn't used any dinotopia image. Correcting it now.

Tried to replicate a scene of the american wars across Pangea against New Mu's cities. I went for a Battle of Pellenor Field, I imagine the New Mu dinosaur charge would feel very similar. Also, the haradrim horn.

https://www.youtube.com/watch?v=yLyaCgbEGIo

I still don't know how the hell they did that sound.
>>
Back from the dead.

I've been busy with a lot of shit, hence why I couldn't contribute to the project. But I still intend to get my Neo Atlantis shit done, even if it ends up taking an eternity.

In other news I recently got eye surgery. No more glasses for me.
>>
>>96666342
Dino side of this battle still needs some blurring/feathering, I can see some clear white shit separating some of the shopped images.

I have been interested in oozes/slimes as of late. They appear as a monster type in D&D, Path/Starfinder, 13th Age, Draw Steel (in the starter adventure and Patreon bonus content), and Daggerheart, among other games.

Exotic and high-level ooze monsters include living spells in D&D; teratomorphs in D&D 3.0; astral renders in D&D 4e; blobs of annihilation in D&D 5e; mezlans, immortal ichors, and blights in Pathfinder; riftcreepers and oblivions in Pathfinder 1e; living apocalypses and cerebrexes in Starfinder 1e; and gray goos and plasma oozes in Path/Starfinder 1e. Shoggoths could count as oozes, and they appear as such in Pathfinder 1e.

Named ooze antagonists include Juiblex, Ghaunadaur, and Turaglas in D&D; the daelkyr Kyrzin in Eberron; the Voidharrow in D&D 4e; and Vorgozen and the suspiciously named Jubilex in Pathfinder 1e.

There are ooze-themed PC options every now and then, such as the oozemaster and slime lord prestige classes in D&D 3.X, the ooze master theme in D&D 4e, the plasmoid species in D&D 5e, the alchemist (oozemaster) and shifter (oozemorph) archetypes in Pathfinder 1e, the Oozemorph archetype in Pathfinder 2e, and the entu colony and selamid races in Starfinder 1e. I observed that an ooze race was popular in third-party Pathfinder 1e material, such as Alluria Publishing's squole and Dreamscarred Press's atstreidi and coreid; I once played alongside someone playing a coreid psionicist at 17th level.

The only dedicated ooze-themed adventure I know of is The Slithering in Pathfinder 2e. I believe it was poorly received, as its mechanics were questionable and frustrating: particularly the focus on oozes and incorporeals, whose precision damage immunity is unfun for several classes.

While it is common to see demons, devils, dragons, or undead as campaign-wide enemies, it is much rarer to see oozes in such a role. Perhaps intelligent oozes could be portrayed similarly to the Klyntar?

What are your favorite portrayals of oozes in tabletop RPGs?
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Is a slime girl wife a good wife?
>>
Copypasting from >>96517022

For D&D players equally into optimization and lewdness (using both 2024 and 2014 rules):
>play Plasmoid Warlock with Master of Myriad Forms at level 5
>race/species allows to change between slime blob and torso with head, up to 2 legs and up to 2 arms as well as appropriate hands and feet if wanted (also squeeze through 1 inch openings when naked)
>spell allows physical appearance changes within general shape (hair, skin, facial features, voice etc.)
>combo allows somewhat enhanced but definitely not OP version of Alter Self via tangential synergy with plasmoid's Shape Self
>option to emulate characters who lost limbs (possibly use a prosthetic limb to have a spare limb 'slot'), prehensile tail or Loxodon trunk via pseudopod
However:
>pseudopod contains no sensory organs (certainly to prevent using it to peek around corners or anything game breaking, which is understandable)
Arriving at the lewd part, all of that means that in order to fuck hot NPCs he would need to possibly use on of his two arms or 2 legs in a reduced size to emulate some phallus as it would be able to have nerve clusters. Thus, that kind of missing arm or leg could theoretically be replaced by a shorter crude arm-like pseudopod or by prosthetics, if at all.
Now here's the question: how could such a character happen to be interested in 'normal' humanoid sexuality in the first place, considering their species/race probably reproduces in a more 'ooze' or fungal way (as in simply exchanging spore-filled fluids, for example). I thought perhaps he could have lived a few years among humanoid folk (maybe until his 5th level that allowed for the Master of Myriad Forms invocation) and became gradually invested in experiencing life as one of them. Perhaps by careful mimicking of live examples he learns how to replicate the usual stuff from the invocation (hair, facial features, skin, voice, genitals) and also the approximate allocation of nerve ganglia for dick. Any ideas?
>>
>>96665242
Relevant points from further posts follow (I'm not using greentext to quote as it would become messy in this case)

'After a bit of research and thought I came to the conclusion that, while within RAW that prosthetic shenanigan is probably not RAI, as it would allow for ‘replacing’ (as in the magic item description) up to two retracted arms in their stumps with these arms being able to grow from other parts of the body, and having de facto 4 arms (without being a Thri-Kreen) is definitely cheese.
If I was the DM I might allow the Plasmoid’s use of prosthetics only if they didn’t abuse it and focused more on flavor, but I’m not sure yet'

'Or you could just say that plasmids can grow a dick.
Especially if you're DM.'

'Fair enough.
Although I pointed how I’d do as a DM the whole thought experiment was aimed at being a regular PC, though.
Your point seems 100% reasonable and not at all game breaking, so most DMs would probably aprove that. That is, considering a very open minded team of players lol'
>>
>>96597710
>Oozemaster
>Oozemorph
I hereby propose Oozem to be the classical, singular form of Ooze
>>
>>96665425
>Oozem
Okay, why use that specifically?

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Irresponsible retard edition

>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them. The system is setting agnostic and has a wide variety of possible details for your own world.

>What is PunkApocalyptic: the RPG?:
Another game using the Demon Lord Engine. Text trimmed for text length constraints.

>What is Shadow of the Weird Wizard?:
It's a high fantasy game running on the Demon Lord Engine. It's similar to SotDL, but without the horror elements and the power levels are higher.

>Trove Link:
r3br@nd <dot> ly /SDL

>Reference Table:

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>>96638061
Nice, did the dwarf book for WW get uploaded?
>>
Does anymore have more of that VTT compendium stuff?
>>
Night bump
>>
Sup lads, first time running a campaign in years and I'm back on the SOTDL hype. Anyone got more of these types of pdf repositories, cheatsheets, and whatnot? I only have a handful.

Also did Mad Mage get name changed to Weird Wizard??
>>
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>>96668353

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Greetings travelers, it's been a good couple years since I've had the chance to play any tabletop and I've decided to run another SOTDL campaign for my friends. Does anyone on this board play this game anymore? Also general thread I guess.

Looking to find some of the convenient screenshots/edits that help orient new players to the system. Cheatsheets and the like. Will attach what I got
>>
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>>96668108
>>96578292
>>
>>96668291
Just Ctrl+F'd the acronym
Fuck
Thanks m8

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One year ago I made a thread about making a setting.

I'm nearly done. For /tg/ does get the shit done. I want to add one more monster as a tribute to this board.

Post ideas, monster art, sketches, slop, whatever.

>basic setting concept:
Reverse Underdark.
A setting about floating islands in the sky. A magic rock, Cloudstone, made by Giants of old makes the island fly. Gold is plenty and can be created at high enough altitude by several monsters.
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>>
>>96618275
Who is this supposed to be?
>>
>>96626311
What was the reason that the moon died?
>>
>>96660851
>>96664869
Fuck off and let the shitty AI slop thread die already, you useless loser.
>>
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>>96664869
that is actually a good question fro this thread.

But I believe it is time to let this thread die.
Does sage still work?

to answer your question:
1. Lack of divine energy, people were not praying hard enough.
2. An evil god killed it.
3. An ambitious wizard tried to usurp its power. He failed, but it killed the moon and tethered the wizard conscoius to the undead fetus.
>>
>>96646588
Are these still viable?

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I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.

Fighter
Wizard
Cleric
Thief
Paladin
Ranger
Barbarian
Sorcerer

Druid
Monk
Commander
Bard

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>>96662416
Fuck my life I meant >>96661674 this anon
>>
>>96660374
Swordmages use their sword as a wand,and if they have an empty hand they can wield their warding in it, which is like a mage armor they can do tricks with.

>>96662416
Started working on the paladin rework last night

>>96661674
I was trying to set up a SRD on kanka. This game is in print from someone else. I could sell class supplemenets or a DMG2
>>
Power Sources:
Martial: Fighter, Rogue+ Commander, Ranger+ , Savage, Sniper, Scholar, Brute, Barbarian
Tech: Marine, Heavy, Medic, Tinkerer
Arcane: Wizard, Swordmage, Bard, Illusionist, Alchemist, Artificer , Summoner
Divine: Cleric+ Paladin+ , Avenger, Templar, Occultist+
Pagan: Thane, Rebel , Bezerker
Ki: Monk, Brewmaster, Sensei , Gunslinger, Battler, Swordsage
Primal: Druid, Shaman, Fury , Voudoun
Iconic: Sorcerer+, Pact Mage, Lord , Binder
Night: Slayer, Necromancer, Swordmaster, Marauder , Daemonhost , Daemonologist+
Psionics and Mutation: Psion, Psiblade
Chance: Fateweaver, Chaos Mage

Unlike 4th edition some classes can chose their power sources, and there are several new sources. Power sources are important for ritual magic and ritual l challenges in muh fantasy game


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>>
I have posted 2 ads for muh fantasy game and acquired one new player and have had one player from the last campaign return.

I may run an ad in this thread, or in a new thread after this thread dies.
>>
I have posted a third ad for muh fantasy game. On one server i advertised on players were upsetti spaghetti that we build their character in a hands on session 0 and that they do not receive the players handbook until after they sign their character sheet.

Fellow GMs, how much do you actually prep for your games? I get pretty invested into that stage, usually coming up with (or stealing) a plot hook, turning it into an objective or premise matching my party's general feel. If I can I get some minis and terrains to match the game and tend to work with scenes for which premises I have prewritten but improvising the in-betweens based on party choices. I know some people improvise whole campaigns on the go but that's not what me and my players are into.
>>
>>96664454
Depends on the game. In general, I only prepare quests, general idea of locations, most significant potential plot points, and key NPCs. The rest is improvisation.

During my Vaesen campaign:
- Personal quest for each player, based on his or her dark secret
- A couple of key NPCs
- Three BBEGs for choosing and their stories
- Filler quests, one per creature from the book
- List of inventions and news from 1985 to explain politics and tech level of the world
- Three potential endings

During my Spire campaign:
- Seven key NPCs, each with a loose questline
- Eight potential endings
- More or less remembered all the graphomania about setting from the book

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>>96664454
Very minimal prep guy here. Mostly I prepare stuff that I know will require some kind of battle map. The rest of my preparations are short cliff notes on various topics that I can see coming up during the session.
Usually the only specific I bother with are the most important of NPCs, general zeitgeist of locations they go to, and major enough happenings to be worth an investigation/involvement. Everything else I do is improv.
>>
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>>96664454
If I'm running my preferred World of Darkness games, I can often get by on a session outline (PCs investigating X, bad guy Y planning to jump them, get a call from NPC Z), a list of important characters and locations, and some broad notes for NPC stats/powers. Mysteries and more important scenes are worth a few paragraphs to run properly. I also will spend a lot of driving time practicing voices for NPCs, which gives me time to get into their heads and figure out how they will react to the PCs during the session.
So, I do what seems a reasonable amount of prep, but much of the session is improvised. Give me a single evening and I can be ready to run the following day.

I'm also running an online tactical game, so I need much more prep. Maps (sci-fi, built or customized to fit the setting or what the players are doing), tokens, splash art to give players a visual reference outside of combat. I need to assemble the encounters in our VTT, and then be ready to modify them if the PCs come up with a cool plan I hadn't expected. All on top of the usual prep.
This is a lot more work, and I would not say it is commensurately rewarding, but I haven't figured out how to be more efficient with this particular game yet.

Yes, captcha, I do indeed play with "DGAYS" quite often.

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CAMPAIGN 4 EDITION

>Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined.
>As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown from themselves?

PREMIERE TONIGHT 7PM PACIFIC

https://www.youtube.com/watch?v=4MMoPp2YcfE
https://www.twitch.tv/criticalrole

thoughts?
predictions?
expectations?
will Liam sit next to Laura? (yes)
will Liam romance Laura('s character)? (yes)
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>>
>>96668691
what the fuck is the point of these stats it's like allowing a cheater at your table when you already have Liam
>>
>>96669432
They had like a 10 second intro that was generic fantasy nothing. They're probably just waiting until characters are established and they commission a proper animated intro. Remember what happened in C3 where their overly woke audience chastised them for "promoting colonialism" or whatever bullshit because their initial C3 intro had them in explorer outfits
>>
>>96666555
I've never seen anything of this. Are all these people in the same party? Isn't that fucking awful to play and manage?
>>
I'm looking at clips of the new campaign
it's all cherry picked, I'm sure
but holy shit
this is some overly dramatic improv theater bullshit
I can barely make it through a full clip, I don't think I could cringe through an entire episode
anyway, the public face of d&d. good stuff
>>
is there a torrent for an episode 1?

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Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
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>>
>>96654382
>Read Dune
Not him, but I keep meaning to do that, I just skimmed the wiki page for it a while back. Can you please explain in more detail?
>>
>>96658106
Lawrence of Arabia IN SPAAAAAACE
Also it's a third of what 40k ripped off wholesale (the other two thirds are Starship Troopers and everything 2000 AD ever published)
>>
>>96660710
>Lawrence of Arabia IN SPAAAAAACE
minus homoerotic undertones
>>
>>96660710
Really, 40k is a rip off? Color me surprised, not. What is the connection between Dune and axolotl tanks though?
>>
>>96660710
>Lawrence of Arabia IN SPAAAAAACE
Not familiar with that.


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