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File: unr8'd.jpg (234 KB, 736x1308)
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r8
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>>98731490
Looks pretty neat
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>>98731490
Radiocentric doesn't make any sense as a name or, in this istance, as a word . Radii are the lines connecting centre to circumference. The correct word is "radial".

It's weird to use "orthogonal grid" but then "hexagonal tessellation" instead of "hexagonal grid".

It's weird and confusing to use "orthogonal grid" for two very different meanings like you did.

A grid plan for a city already means an orthogonal grid.

Irregular is already an established name for what you have called dendritic, sometimes called organic or maybe medieval plan if it arose as from an existing medieval city that grew irregularly or cobweb if it grew as an irregular set of radial and concentric streets.

Multiple real world cities use, for example, radial designs with multiple centres and you don't have any account for that.

2/5 because the diagram at least looks tidy but not even spending 30 seconds to look up basic existing names and reusing bad names in multiple ways is not a good effort.
>>
>>98735017
It's AI generated retard.
>>
>>98737033
Even more reason to shit on ot

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In complete genuine disbelief that GW made dwarves into this fat nigger shit in 2026. This is going to be the Concord of miniature ranges.
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>>98735758
Then why is every good tabletop game ever made by woke people?
>>
>>98736684
Is it?
Because you lot do this thing where you try and "claim" all historical figures remotely involved with something you like, or if their image cannot be "rehabilitated" see: falsified to match your ideology, then your side tend to attack their legacy at the root and try to excise them from canon.

See: the treatment of Gary Gygax.
Or Reddit's awkward one-sided love affair with H.P. Lovecraft.

I mean, could you possibly be any more trash?
>Sonic The Hedgehog would totally be on my side guise
>>
>>98736684
>Does institutional capture
>Really well, actually
>Pretends not to have all the institutions captured, because being a leftists means you have to frame yourself as "punching up" even while you are literally stamping out a baby or smth

Yeah, you go girl.
Stamp on those evil fascist fetuses.
Cutting your penis off is so brave.
>>
>>98703018
Genuinely wouldn't take these for free.
>>
>>98703018
One day, at GW HQ:
>Sales are failing to penetrate the growing demographic of obese Somalian women in Hijabs
>Maybe they just need to feel represented?
>Sir, perhaps we should refocus on our core audience of white male neckbeards who have a pre-established investment in our brand?
>Nonsense, there aren't enough of them being born to sustain the sort of growth our investors demand!

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Prev >>98714189

â–¶ Thread Task: Post a character from a lesser-known setting that you like.

â–¶Generators
https://chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://www.comfy.org/cloud
https://bing.com/images/create/
https://civitai.com/
https://novelai.net
https://labs.google/fx/tools/flow

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

Comment too long. Click here to view the full text.
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I'll just go with the autumn idea
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>>98736961
Very nice, anon!
I'm really liking the subtle color palette.
Based on anything specific?
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>>98736969
The tragedy of it all is that she's wearing red.
She ain't gonna survive that Vulcan D, but damn if she's not having the time of her life beforehand XD
>>
Getcher slop

>>98736989
>>98736989
>>98736989
>>
>>98736972
It's a lora I made based on an artist who goes by 'oku'. They're a superb artist and I encourage people to check them out

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None of my fantasy settings for TTRPGs have any sauce. None of them have that feeling of exploration or endless possibility in them, they always feel hollow and shallow. I've never been able to make one good enough or something to be "proud" of. Not a single complete product. Published settings have a certain kind of juice that mine just don't, and I don't know why. I've always wanted to make a fully realized and well-connected fantasy setting to run games in, not just use something someone else made, but I don't know how and not sure if I can.

>Just start with a dungeon and a town-
No.
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>>98725680
>I've always wanted to make a fully realized and well-connected fantasy setting to run games in, not just use something someone else made, but I don't know how and not sure if I can.
Same. I've learned I can enhance the worlds of others, even exist in the cracks within them, but cannot craft one wholly from scratch. I guess I'm a helper, not a builder.
>>
>>98725680
A fully fleshed-out setting isn't something you just bang out in a week or even a month. It's something that you build over a span of years, typically running several games in it along the way. And those games are crucial--they'll put you in positions you weren't expecting and present you with questions you hadn't thought about, bringing in influences form outside the echo chamber of your own skull. Your players will also be more invested in a world that they've left their fingerprints on--or even one that other players have shaped--giving them incentive to engage with it more fully.

Your goal should never be to "finish" the setting, but to work on it. Flesh out the details of a particular culture in a particular corner of the world, devote some time to the writing script used in a particular region, work on the myths of different religions and where they do and don't agree with each other, and build the setting brick by brick. As the author, the wonder and exploration are found in the process of filling in those unknowns, finding where different elements you'd previously added click together, and seeing how the actions of players ripple through and change the world. If you ever find yourself frustrated by the amount left to do, remember that Tolkien never finished the Silmarillion. It isn't a race, it's an opportunity to explore the uncharted vistas of the blank page.

Finally, as much as possible, avoid ironclad "rules" in the early stages. The facts of the setting as understood in one part of the world should always be recorded as the understanding of local scholars. Those understandings can differ from region to region, so long as each worldview is consistent with the evidence available. That can also set you up for impactful moments when player characters realize that certain "truths" were approximations, forcing them to confront a different way of looking at the world.
>>
>>98725680
The trick is to make something that feels lived in, which unfortunately just requires you to work by feel. There is no magic formula for it.

My best advice is to think of worlds in terms of 'strata', which is to say different historical eras that built on top of each other. What we are doing here is essentially fake archeology, establishing past eras that you can 'dig down' and find remaining evidence of that is reflected in the modern setting without ever needed to be explicitly mentioned as such. Aim for 3 major strata. if you can nail this approach to worldbuilding, you'll find that a lot of stuff sort of grows out from it naturally.

So, for example, lets imagine a new setting. You want there to have been a a big important empire that is no longer around for reasons. So what should your archeological strata be?

Obviously, you want the Big Empire to be one of the strata... but should it be the OLDEST one? Personally, I would say no. There must have been a time before the empire, and there should be evidence of that time even if its rare. Civilizations that were rivals and contemporaries of the empire in its early days that got wiped out as the empire expanded. Most of this can be lost to time, but very few things of such a scale are ever *completely* forgotten.

Then you have the Imperial Strata, defined by the high point of this culture you wanted to include. Whatever came to mind when you first thought of the empire, it goes here.

And then, lastly, the death of the empire. This is the strata that defines the period of time during which the empire ceased to be, and the evidence of it should serve as a kind of autopsy of the empire's cause of death. Quarantine wards and mass graves from a plague, ancient battlefields from a war, different and evolving noble crests from families that split up in a succession crises and power struggle, etc.

Layer these on top of each other, establish connections between them, and your world has a history now.
>>
>>98733059
I mean, that sounds pretty swell already.

But it's focused more on characters than the rules of how the world works.

But I think that the idea/tree you're showing, that if you let enough grass grow you might notice some of the roots and shoots entangling to make sensible looking trees, is highly applicable at every stage of storytelling. I've had a few disparate elements in my own world building that were separate 'click' together in a similar fashion to what you're describing.

Thanks for sharing, anon
>>
>>98725680

Don't worry anon, neither did /tg/ ever.

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Are there already thinned paints to buy? So I don't need to thin them?
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AK and Pro Acryl can be dropped on a wet palette and not thinned at all.
>>
>>98703289
not really, because there's not a single fixed amount of thinness that you will use 100% of the time so you can;t produce a universal pre-thinned product. Depending on the specific technique, colour and even area of the mini you will want paint thinned to different amounts different times. so paint brands tend slightly thick with the expectation you thin as needed on the fly.
>>
>>98703346
this
>>
>>98722605
This. They even oversaturate and break apart on a wet palette if it has a highly permeable sheet. Pro Acryl can be used undiluted on a dry palette too, if OP doesn't live in a desert.
>>
The old line from army painter is what comes closets to "pre thinned" because they are not that pigmented,a wet brush and a wet palette does pretty much all the work for you. But like all the anons are saying, learning to thin paints is an essential part of the hobby

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YEEEART!

We got a new JTRPG translated!

but yeah, outside of this new one, any other JTRPGs of interest to ye?
(btw, Fabula Ultima, Cloudbreaker alliance, Break, and their like don't count.)
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>>98688451
Isn't japanese tabletop culture just players given script to follow and act out?

Sounds pretty gay to me.
>>
>>98734323
I think >>98734244 was saying people that actually play the games find them crap

Cause it anime doesn't mean it gud
>>
>>98734330
Fucking brilliant! Anon, can you help me search for an English version of InSANe? I'm sure Google can fetch you some quality translation or some quality official localization with some masterful stroke of the keyboard!

>>98734356
At what point does this thread scream anime art = perfect game system nor they talk about the quality at all? The majority of anon here are moaning about the lack of translation content for Ninja Slayer
>>
>>98734408
>English version of InSANe?
You don't have access to a translation app?

>...lack of translation content for Ninja Slayer
Ninja Slayer is mid. No need to translate.
>>
>>98734244
>>Fabula Ultima being in the current top 10 most popular TRPGs in Japan right now.

So is COC. Hardly a reason to include it into japanese-made TTRPGs.
s

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>98724846
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>>
>tok wants to fuck jeet men now
.............
>>
>>98739614
I'm pretty sure that it has always been the case that the list of things he doesn't want to fuck is shorter.
>>
>>98739077
>Tok how do you plan out your cyoas? Do you have a template that you build off from or just add choices that sound good?
I think of a concept for a CYOA that I like. Like, I want to make a CYOA about becoming a dragon. Then I think about things that I want to be present in a CYOA like that. I look for inspiration in other similar CYOAs. I take note of things I like and things I don't like. Then I write up sections I want to include. Like choosing dragon species, color, and size is in most dragon CYOAs, and I included that in Dragonfall. As it is a tradition that is worth carrying forward. But not all traditions are, some are dumb and should be culled. I also made a Breath section because the dragon breath is one of the most iconic things when it comes to dragons. I don't like how other dragon CYOAs often gloss it over or tie the breath to a dragon species or color. And the description of the different breaths often amounts to you brethe fire or lightning. So it's basically which color do you want your firework breath to be? I wanted each breath to be different and have different strengths and weaknesses. I also included a tier system in Dragonfall because dragons are big and the powers need to go big. Like if there are no small options, there are no big options, and it's always fun seeing how you can make something really unimpressive, like the Lung option, into a Legendary build-defining option. Like most options in my Feature section are common options in monster builder CYOAs, but I wanted more esoteric and uncommon options too that were really out there, so I added the Rare Feature section that was largely inspired by monster design from one of my all-time favorite game series Monster Hunter. So it's important to draw inspiration from not only other CYOAs, but from other things that you love and feel passionate about. I'm also someone who likes trying new things, so I often get bored treading on old ground.

1/2
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>>98739625
So I try to spice up my CYOAs and do things differently. Like most fantasy CYOAs have a companion section and I wanted one too, since companions are probably one of the best ways to do world-building. I also wanted the companion section to make sense lore-wise, so that's how the entire wish granting came about. Each wish of the companions would also tell you more about the companion. When it comes to writing likeable companions try avoiding using words that describe the character. Like this mage Bonious is very perverted but also very smart and skilled, instead, try to tell a tale about the character that would let the reader come to the conclusion themselves rather than you telling them the conclusion. I also included multiple continents in Dragonfall because there are dragon legends in all cultures across Earth. So I wanted each and every one to be represented in Dragonfall since I wanted Dragonfall to be THE dragon CYOA, not just a dragon CYOA. From there I kinda build the world and the scenario of Dragonfall since I wanted the reader to have an immersive isekai experience.

>How do you decide what choices to put in your cyoa? I hope some day I can learn from you and make pure kino like you
I use my passion to guide me. If I get an idea I'm really hyped up about, I tend to include it or modify the CYOA so that I can include it. It's hard to describe logically, but as a creative, I think you must trust your gut feeling. But chances are, if you are passionate about your CYOA, that passion will seep into the CYOA, and then it will infect your readers. So never make something you yourself don't like. If you end up not liking something in your CYOA, don't ignore that feeling, fix it immediately.

2/2
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>>98739625
>>98739632
I also write options based on cool images I find. Like Ur-Breath was 100% made because I found that really cool picture. Would also say it's super important to use 1 art style when you make CYOAs because then the pictures will feel like a window into another world instead of random images collected to represent options in a CYOA. Like when you read Dragonfall you can see the architecture and different cultures in the different regions. You can look at Ixtacotak and picture it as a real and living place because each picture realted to it has the same kind of vibe to it. And each picture builds on that and reinforces the readers mental image of it until they can clearly picture it in their own mind. They can see themselves going there and know exactly what to expect. You don't get that kind of immersion when all the images are just a random mess of garbled together images just for the sake of images. You should have an intent behind every image, and that intent needs to be world-building.

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The /btg/ is dead! Long live the /btg/!

The Cursed Tonnage edition

Previous: >>98717227

>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki

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>>98737342

There was a Steel Battalion 2? I thought the sequel to that game was Chrome Hounds?
>>
>>98738965

Theoretically they could have just picked with form it worked best as and turned it into into either a proper aerospace fighter or mech.
>>
>>98739086
>>98739089
>>98739094
Well aside from the obligately >>>/v/ you have to factor in that PGI massively nerfed IS mechs and significantly buffed Clan equipment to pull this off. Like when a Clan ER PPC hits harder than a heavy gauss yet IS don't get access to the DHS they pay for in game of course it will be a slog. If you mod it so its much closer to how it would be on tabletop you start raising questions on how the fuck did the Clans even get as far as they did before getting stopped?
>>
>>98739178
Cobra was ancient and the Army was looking to phase them out and pass them down to the Reserves and Guard.
>>
>>98739200
Made problematic by mechwarrior 5 maps being the size of a postage stamp, everyone dropping directly on each others heads, and no one knowing how to use a mech properly in the first place.

Clans whole thing is extra range and mw5 AI will always prioritize getting closer to the target. No one in MW5 kites.

Regrettable purchases, bad dming, bad conduct in the LGS.
Anything related to /tg/.
We all suffer together.
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>>98731430
I mean...I AM a faggot. I play Warhammer after all. It's a fair cop.
>>
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>>98702912
Obligatory NIGGERS TONGUE MY ANUS to ward against scandi youtubers.

I don't keep track of monster HP in any of my games. I keep track of player HP and, when I feel they've exerted themselves enough, the monster dies or retreats. If they do so much damage it becomes unrealistic for the monster to survive, the monster retreats, granting them several minutes of reprieve before ambushing them again.

Also I don't play off the rule book. I play off the characters' stat sheets for all I need to think about for rules, and everything else I make the fuck up. If I'm ever challenged on any of my rulings, I just nod and smile and repeat what happens and gaslight my players into thinking there's something going on. While trying to figure out an excuse for what's actually happening, and trying to guess what the correct rule use would be.
>>
>>98734226
I'm going to be honest man, I don't think any youtuber is going to pick this particular thread to scalp from.
Hearing people screaming back and forth about the antics of our resident Esoteric Order of Dagon probably wouldn't be monetizable.
>>
>>98726797
I care because its another vector by which the parasites are attacking things I enjoy. I care because its an awful game and newbies getting into the mecha genre might be suckered in. Most of all I care because its another bridgehead for the eternally offended rainbow haired crowd to use to push in here and ruin the board further.
And let's not forget the frequent attempts to parasitise the Mecha Monday thread in-between attempts to force through stealth generals via totally organic totally an innocent newbie anon question threads, which only ended when you got a mod on your side so you could get every detractor banned.
>>
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I got my old earthdawn books out the other day and read them like they were a novel. Then I rolled up some characters and thought about how they might run through some old prewritten adventures, and how they might act if dropped into 3e shadowrun. I did this for about two hours.

It's been two months since I had a game of anything and north of 20 years since I played Earthdawn. I need a fix. Bad.

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1349 - Oozing Out
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>>98735999
I'm deeply unsure. Even if it does get good, will it ever have been worth it? Will the mysteries that have been open for TWENTY YEARS get answered?
>>
>>98709326
its been a while since i got caught up, last i saw Nale just surprise attacked the party
Has anything happened since then?
>>
>>98735957
I'm still reading Questionable Content and it's shit five days a week
>>
>>98736013
Still in literally the same fight. Unless you're talking about something that happened in the desert.
>>
>>98736013
Roy, Vaarsivarius, and Elan got separated from the party (fell down a shaft)
Belkar and Dwarves hid in a hidden shaft (they were disabled)
Beholder fired anti-magic at Nale's party, Haley and O-Chul are currently fighting them

I want to play out a civilization game where ~1000 human colonists land on a planet and proceed to subjugate, enslave or wipe out the native sapient life. what is a good setting and system for this sort of civ game?
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>>98726246
That sounds like a skill issue. You just need to master zoning, task prioritization and stockpiles. I play with the hospitality mod and set up stores for traveling NPCs to shop at. To me it's uncanny that such a small team created such a good and deep game.
>>
>>98730858
They should take off and nuke the entire site from orbit, as Ripley in Aliens intended.
>>
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>>98713286
classic cute questioning Neyney
>>
>>98713025
>what is a good setting and system for this sort of civ game?
Rogue Trader, where you subjugate planets all the time. It's a little more "low-scale" for Rogue Trader but the PCs systematically establishing their presence on a single world is still very on-point.
>>98734231
Did you watch the second movie? That's what happens. They blast the nuclear thrusters from their spaceships onto the planet and drop-pod troops.
>>
>>98717139
Maybe not exactly what you were thinking but (temporary) diplomacy followed by subjugation is a smarter and more realistic scenario to a small invader force.
Like Cortez exploiting the relations of Aztec subjects in order to take their empire with a very small Spanish force.

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Discuss spaceship games.
Show off painted spaceships.
Talk about spaceships.

Previous Thread >>>>>98398820

>Thread Question
What would your ideal space game be?
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>>98732221
I suppose it depends on how the ship is constructed, where they're firing the weapon, and what kind of weapon it is. A military ship might be more hardened to varying degrees if they expect boarding actions and hull breaches. A civilian ship, maybe less so. Especially when you think about fuel economy and the like.
>>
>>98732667
I'd share the rules but 4chan no longer lets you post pdfs. Anybody know a good way to share files?
Having to roll for hits is largely a game mechanic constraint, since turning everything into laser-tag where you instantly hit the enemy from across the board isn't very interesting. The in-universe justification is that all ships come equipped with ECM, and the ECM component some ships have represents more powerful active ECM that further affects targeting.
>>
>>98734440
>I'd share the rules but 4chan no longer lets you post pdfs.

In fairness to 4chan, when it did, a PDF nearly killed the entire website, because hiroshimoot literally hadn't upgraded ANYTHING since he bought the wretched thing from Moot.
>>
>>98734440
The sharethreads here use gofile, so there is that
Some random thoughts. Depending on characteristics of the torpedoes, you might be able to steal some irl tactical options to make combat more interesting:
For missiles and torpedoes, they don't turn all that great but are damned fast. Fighter aircraft and ships, respectively, have the option to turn into the oncoming weapon, forcing the attack to turn (if possible for the weapon in question) and hopefully miss because it can't keep up on the turn and eventually lose targeting on its sensors. They'll also eventually lose propellant at some point.
I don't remember if there was a difference between beaming and notching but there's a maneuver with aircraft where you attempt to adjust your position and speed to a missile where you hide in the clutter/filter of its radar. For space, I imagine it would work best in an asteroid field or other cluttered space. Or just dumping a ton of chaff to just fuck the whole place up on return signals.
I'm pretty sure a bunch of those techniques still work to some degree, especially with all the old stock we're seeing get rolled out and blasted through as things go hot these days. Likely a little less effective with more modern sensors but the cost of a fancy missile/torpedo that can maneuver extremely well and/or have great sensors would cost a fuckton and that impacts magazine depth, which is all the rage these days.
Also of note, in a brief discussion not so long ago, I learned that a certain torpedo was classified as a mine. It basically gets dumped some place and lays in wait, passively listening. When something matches its parameters, it wakes up and attacks. I don't know if the US is the only one that classifies this type as a mine, vaguely remember seeing the Indians had something similar.
>>
>>98735475
Unfortunately when I tried to upload to gofile it just failed. Didn't specify why so I'm not sure how to fix it.
I did take the ability to use positioning to dodge torpedoes into account by making them move fast but have very limited ability to turn. So with positioning you should be able to get out of the way of incoming torpedoes. Drones/strike-craft by contrast deal less damage but are better able to turn, making avoiding them harder.

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You DID back at the $7,777 Globulus Maximus tier, right /tg?
>>
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ENOUGH OF THE SPACE KING THREADS
>>
>>98736041
>fifteen people spent a combined 116,655 to cameo in a YouTube cartoon
I am dumbfounded. Good for the Flashgitz though.
>>
>>98736065
In the immortal words of the chapter chapter of the aquateen hungerforcers:
>it don't matter. none of this matters
>>
>>98736065
>I am dumbfounded
How many people do you suppose spent more money for less than even that for shitty Warhammer products?

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worldbuilding meme thread ig
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>>98688962
Humans are the second oldest race. The oldest race are the villains, and little is know about them. Very few people even know that they exist.
>>
>>98729643
the problem is that everything is someone's fetish
the only way to make something not come off as fetishy is for it to not be your fetish
>>
>>98688962
i feel like this has been done in so many settings its a subversion to make humans actually middle of the pack
>>
>One of the moons is a colossal troll that gods threw into space during the age of myth
>>
>>98729643
But that's the best part

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Primarisissies... how do we respond?

These absolutely MOG my Primaris Intercessors and Incursors ;_;
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>>98697913
I agree completely.
it's been gradually defiled with every black library book.
>>
>>98735276
And accountability
And chaos
And true faith
>>
>>98705523
>it doesn't make any sense
are you retarded?
>>
>>98694275
They would look sick as a tattoo, will get their banner on my back, because I am damned just like them.
>>
>>98725972
Could also be additional cooling because long las barrels typically get way hotter than standard las rifles.


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