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Could he take on supernatural horrors?
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>>97908700
This
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>>97910032
Dylan and Martin are far more grounded and realistic heroes than Ryo. Dylan is as much of a badass as a beat cop who's reasonably competent at his job, Martin is SWAT operative/veteran riot cop tier, Ryo is a textbook bombastic action hero from the '80s, he's canonically super soldier material, and as such, he would make a certified badass like Martin look like chump change.
>>
>>97908463
I sat down to watch this show expecting the main character to be this cool and romantic hero, and 70% of the episodes is just him being a comic relief rapist.
Why are japs like this.
>>
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>>97911396
>Why are japs like this
WWII.
>>
>>97908471
FPBP

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Post a NPC, or character art, get a stat block. Let’s go!
>Pictured: Idiran from the Culture series by Iain Banks; it’s a species of alien that is religiously zealous and intolerant of hedonistic or atheistic civilisations
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>>97897573
I've had this thread open for a couple days but completely forgot to engage and also I misread the OP

Anyway if you give Me someone/something I can give you PF2e stats for them. I love making custom NPCs with unique stat blocks
>>
always glad seeing media characters trasnlated to statblocks
anima discord group posted many of those, custom layout and everything
>>
>>97906822
so, you leave it to your imagination, get the stats/abilites from the picture alone, or you want some raw description of what the pc/creature does?
>>
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>>97897573
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>>97901182
Multiclass Bard 2 / Artificer 4

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I need ideas, what are your methods to create a mystery for the players to investigate? How do you employ the NPC to deliver information? Or create set pieces? How do you make investigating fun?
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>>97910630
This is solid advice. Thinking about clues as the information you want the players to have and then decoupling them from specific NPCs or locations allows your mystery to be much more flexible.
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>>97910070
I copy the plot of TV shows and movies that I like
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>>97910913
This board hates combat and dungeon crawling.
Lurk moar.
>>
>>97910070
>what are your methods to create a mystery for the players to investigate?
I usually think of a big set piece and work around it. Maybe a gruesome crime scene a la Seven, or a final confrontation with a supernatural evil, or a final walk though a huge empty hospital where the final victim is being treated. Then I think what could lead to that happening. Usually as I expand that one thing I liked improves because now I can give it extra meaning.
Otherwise investigation games can have decent generators. I used it for Midnight of the Century and it gave me a lot of interesting stuff for the players to connect I would had improvised without tables proposing it before the players did.
>How do you employ the NPC to deliver information?
I usually make NPCs as needed. I have the info they could get in my head, give them a quirk from what's around, and then improvise.
>How do you make investigating fun?
Have multiple clues, don't give them red herrings because they will spend all their time on that. Make the ticking clock very evident. Have a good ending.
After that, it depends on the players. Some will love the shittiest bare bones investigation, others will do the same task over and over and get mad that they don't progress things. I usually inform them if they're doing pointless shit, like asking them how they think that would help, because I think they'll hate the frustration more than the meta. Down time is also very important, consider how Blade Runner RPG explicitly forces players to take downtime and roleplay their personal life too.
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>>97911199
So what does this board like?

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97873697

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>>97912426
Next time, maybe request the thing you want by the correct name for the guy that does God's work. In your case, GM Screen Pack.
Anyway, here's all I have of Pendragon 6e.

/d/IBnsNf
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>>97912502
thank you sir knight
>>
This is a long shot, but does anyone have or know where to find the Polish edition (Galakta) of ALIEN RPG Colonial Marines Manual?
The Polish publisher stopped selling the PDFs on DriveThruRPG after they backed out of publishing the line it would seem and the polish RPG curated troves don't seem to be maintained anymore. I could provide some material for cleaning for it but I'm not sure anyone will pick it up from the upload link.
>>
Anyone got a clue to a trove where get Knights of the Dinner Table Bundle of troubles?
>>
>>97911425
GF /d/LLTFiz
Note that I only had Snapshots in separate stories, not in one collection (no intro & afterward)

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Traveller thread? Traveller thread. Love this rpg, and I'm recently migrating from Classic to Mongoose 2e. I think it'll be better for my group! What do ya'll think of Traveller? Share stories and whatnot!
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>>97904822
Think it's literally just called "Traveller Tools 2" but it's pretty handy if you're doing Mongoose 2e. I think the site got shut down cause the guy couldn't handle the hosting cost but you can find it on GitHub and run it locally. Does a lot of trading rolls automatically using the UWP of the planets and can generate shops/NPCs.
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>>97893364
subsector for said homebrew I drew up. everything shown to fit on page but distances vary based on date+orbit
>>
Reading through Classic for fun.
Am I understanding it correctly that a basic Free Trader with a computer Model 1 with CPU 2 and storage 4 coming under attack would at best have to defend itself say, Maneuver/Evade-1 and Target running? Meaning you'd need a pilot with a skill of at least 4 to even just add -1 to the attacker's rolls, and then your turrets are automated and gunners don't do shit?
And even if you had Gunner Interact running, the description sounds like you need one copy per turret.
>>
>>97908325
nvm on re-reading (and reading it off Mayday somehow), you can change active programs to best fit the current combat phase, I understood at first you could only do that during the computer programming phase.
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>>97896896
That's cool. Do you find those campaigns to be better that way or more restrictive overall? What kind of adventures do you have associated with recruiting larger crews?

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It's been a while, let's have some fun
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>>97909126
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>>97908966
I'm prepared to catch shit for this, but it's true, and I will never forget the pain.
>>
>>97909339
>Didn't play any games for a whole year
Y-y-y-yeah, that's crazy, imagine that haha
>>
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>>97908966
>Max out piloting skill.
>Proceed to never roll above a 5 on piloting checks ever.
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>>97909659
Being railroaded by a script for hours outside of combat isn't playing the game I was promised, and having wifey blast every encounter with her spells isn't playing the game I was promised.
So no, I didn't play a game that entire year.

Riot edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.

> Last Thread: >>97634595

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or

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>>97906329
Low individual investment.
Low individual outcome.

Dont make most super important things down to one roll, but cut them into more bite sized sub prompts that you feel less of the need to do perfectly. One good way is to make a mid term goal a race to 3 incremental successes or 3 failures.

If for example you are herding a bunch of horses for a herder, each successful roll represents impressing the herders in some way and taking good care of the horses, while each of the failed rolls lowers their opinion somewhat and puts some, but not all, the horses in danger. Makes you less anal about doing things just right.
>>
>>97908667
>What helped me was setting a rule for myself that I have to go with the first actionable idea
agreed, something similar has helped me. putting a kind of "limit" on how far I can speculate. Posted it above, but I generally "Lock in" my initial assumption then roll a d6, 1-3 that initial assumption happens, 4-5 I create something different but also somewhat likely to happen, and on a 6 I pick something I would not immediately assume, something that would surprise me. This way, I stop myself at 2 degrees of interpretation and don't let it decay into nebulous endless suposition.

I think it mirrors reality in general really. Most of the time things don't surprise you (3/6), a decent amount of times things that you don't immediately expect but are totally reasonable occur (2/6), and occasionally something totally out of your realm of assumption occurs (1/6).
>>
>>97908421
>Is it because you think of something "better" or you didn't like the outcome?
More of 1. I find myself midway through writing an entry and think to myself "No, I don't like this", "this doesn't make sense", "I don't think I can follow this up" or "this doesn't meet the prompt's criteria". Kinda like when you're drawing, an idea that seemed coherent in my head stops looking so in the paper.

>I like a more cohesive narrative so what I'll do is just do some quick bullet points then write a more involved "journal entry" at the end of my session.
Maybe I should start doing this, tho it feels like cheating a bit, especially because I often notice when doing bullet points that they're not so easy to translate to a coherent timeline of actual events.

>>97908667
>hen by the time I had settled on something, I had already pseudo-constructed the next 7 scenes.

I haven't had this issue, tho "how am I going to work with this later" is definitely something that holds me back, introducing a character trait that I don't think I'll follow up on feels bad, but maybe I should just roll with it.
>What helped me was setting a rule for myself that I have to go with the first actionable idea (so not just a description, but something that forces you to act), no matter how dumb it is. Because as it turns out, it's not actually that dumb most of the time.

I've tried to do this, but I often find myself stuck pretty much right away with what I mentioned above, feeling that once I start writing the idea down it doesn't make as much sense as you though it did. Tho writing down the bad idea does usually help me move forwards into a good idea.


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>>97910072
>introducing a character trait that I don't think I'll follow up on feels bad, but maybe I should just roll with it.
This is fine. Keep it. If it doesn't come up then whatever. It was just a one time thing for the character narratively, even if you wrote it down as something more permanent. You can downgrade or remove it later if it hasn't been meaningful. If it does come up later, then great, you have something to work off of.

>once I start writing the idea down it doesn't make as much sense as you though it did. Tho writing down the bad idea does usually help me move forwards into a good idea.
This happened to me very recently. I was playing a cat burglar and the first prompt I interpreted as someone being sick in the next room. It felt kinda dumb and pointless for a random event, but it could be real so whatever. I immediately triggered another event which was something something conflict. I thought it'd be weird to have someone sick in a room and a fight going on in another, so I just converted the sick into someone coughing because of a fight in the room. I peeked into the room on the way elsewhere and added some more flavor with another roll and then the whole thing became a plotline with odd big guys attacking at night. It's possible I could've ended up at the same conclusion without the first sickness interpretation, but having that in the background made the conflict prompt feel more meaningful and "off".

I treat everything as a shroedinger's cat until I absolutely have to canonize it. Even if a prompt nudges me towards something, I keep it vague until I directly check it. If I hadn't rolled the conflict prompt, I would've done a yes/no "is there anything weird about the illness," and if yes, then it's another potential plot hook. If no, then it really is just a boring flu or whatever and I'll rob the guy blind and move on. There's stuff happening elsewhere.
>>
>>97910072

>>97908421 here. What's an example of a prompt or interpretation that you've struggled with? Specific prompts and their outcomes or how you approach your solo play might help us unblock you.

Not sure it helps, but I largely keep my bullet points very literal. I find that too much abstraction leads to meandering and vagueness that can be distracting. I try to keep it as grounded as possible and leave the interpretation and storybuilding when my characters are in their "downtime".

But the advice to scope your prompts smaller is a good one. Grand prompts can be more vague that can lead to further mystery, but use oracles or specific prompts to build the detail.

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This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack, and Castles & Crusades.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:
aHR0cHM6Ly93ZWIuYXJjaGl2ZS5vcmcvd2ViLzIwMjUwMjA0MTczNzUwL2h0dHBzOi8vdGhlLWV5ZS5ldS9wdWJsaWMvQm9va3MvcnBnLnJlbS51ei9EdW5nZW9ucyUyMCYlMjBEcmFnb25zL0FEJkQlMjAybmQlMjBFZGl0aW9uLw==


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>>97882907
Before I go diving for PDFs, can someone tell me if Birthright or Dagonlance had battlefield-scale spells, the sort that you would see in pitched battles causing shifts in the terrain or damaging whole platoons?
>>
>>97882907
Not really an encounter, but for my first ever session of DND we spent the entire time playing poker because the dms friend told me "you can't play a gambling character if you can't gamble"

I spent the entirety of my gap year after high school going to the casino, but that guy just had a stick up his ass regarding me
>>
>>97900913
I liked the idea that normal spells can be cast as a ritual and add some money in order for them to become more AoE and longer range. Like 15 minutes and 10 pounds of finely wrought glass to make magic missle into a hwatcha style 30 ft circle of magic missle rain at a range of 200 feet.

It taking long enough and with a heavy enough material cost that you arent going to be doing it at normal squad level engagements, but more protracted engagements with more men it could be sustainable.
>>
>>97900913
Birthright does. It has "Battle spells" in The Book of Magecraft and Book of Priestcraft but they are basically ways to scale up normal spells to interact with the war cards mass combat system.

One of the tricky things is that a lot of the classic AoE spells (Cloudkill, Fireball, Lightning Bolt, Chain Lightning, Meteor Swarm etc.) started out as battlefield spells for Chainmail and the like. They end up being scaled better for mass battles rather than skirmishes.
>>
>>97895473
I'd like to play this game but it's a tier above my players. Too many moving parts.
One day, maybe

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>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

>Errata Pages:

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>>97912187
Stop being so butthurt.

NC45 is the most helpful addition for RP so far, and likely for the foreseeable future (unless we get a groundbreaking new book, game or comic)
>>
>>97912266
faggot, what the fuck does that have to do with medium armorjack? are you actually retarded?
>>
>>97912282
Well, since you mentioned it, I could find very few MAJ users in the statblocks.
It's almost as if they know it's not that good.
>>
>>97912155
Is your SP being exceeded really having it "penetrated? I always assumed it meant that the plate inside your carrier fragmented, and the damage is more so lacerations, and such injuries.

Light armor jack and above is hard armor, no?
>>
>>97912298
in NC45 laj is explicitly and repeatedly referred to as light armour, which seems to fit with black chrome where LAJ is frequently incorporated into clothing unobtrusively, like with mimic plates and the puffer jacket

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Well anons he is risen (according to the Orthodox types anyway), so it's time to confess your table top sins. Let it out, admit your wrongs, and be judged.

We're you a that guy, did you do some coomer shit, did you ruin a game? Let out anons, we understand.
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>>97890382
Was it ACKS? (This is mostly to piss off that fishfag from bluesky that always "Reee"s when someone talks about ACKS trying to say it a bad system but then goes on about the creator not being a leftist and all.)
>>
>>97907142
>>97890382

i shilled ACKS just to tilt the haters and i have never read the book nor i intend to read a 500 pages or so game i ll never play.
I have also occasionally shilled for PBTA for the same reason with minimal exposure to a system that seems to me as the blandest shit i ve ever read after fate which is probably the worse full time professionally produced rpg of all time.
>>
>>97882382
I have autism and terrible social skills so I avoid the LGS out of fear of embarrassing myself or conducting myself improperly without knowing it.
>>
>>97882382
Curious about if it was a dick move to purposefully break away from the group to go on a suicide mission to raid supply lines

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What if the legends and tales of mythical human fantasy species are actually based on people with disseases?

I clearly see koksal baba as a real case of an IRL hobbit.
>>
>>97910111
>What if fantasy races are actually real?
Most humanoid fantasy races are basically humans but better in important ways that essentially makes human lesser than the fantasy races.
If you go by the "humans are the jack of all trades" thing in your setting.
>>
>>97910111
Just read a Shadowrun primer or watch a documentary on genetic conditions or mythology.
>>
What if /tg/ could have even a decent thread ever again?
What if that thread could actually state a game, and discuss playing that game?

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Post Werewolves. Discuss them if you wish.
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>>97903843
Dude looks like fucking Gabe from Penny Arcade.
>>
>>97908808
no ur a turbocringe doublenigger and werewolves should hobble you in the arctic
>>
>>97908741
Meme clan for meme players
>>
>>97909037
A werewolf steps to me I will break their back, fuck their ass, and make them humble.
>>
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Last werewolf thing I have saved unless I start clipping shit out of the books

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I've tried out B-17 Queen of the Skies and the Lancaster expansion for it on Vassal and had good fun. Recently finished a Nightfighter Ace campaign by dying, and now I'm stuck with a dilemma. Someone kindly uploaded on the Vassal module site a copy of Target for Tonight, but they didn't include the charts. Does anyone know where I could find the charts, ideally packed in the vassal or a similar system?

If someone lacks the vassal system variant with the charts or a separate chart sheet, what do y'all recommend for solo, war themed tabletops?

Cheers.
>>
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>what do y'all recommend for solo, war themed tabletops?
I have no clue for vassal. I enjoy The Hunters and The Hunted from GMT. First is Uboat 39-43, second is Uboat 39-45. You can conbine them to a long campaign game. It plays like B-17 except you actually have decisions to make as the captain.
>>
>>97909728
Appreciated. Are there any allied equivalents?
>>
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>>97910208
There is Silent Victory made by the same guy. US subs in the Pacific. Never played it tho.

When I talk about having choices.
>encounter a convoy during daytime. do you attack now but it has to be submerged so less accurate, or follow the convoy for a surface night attack. But you can lose the convoy by following
>do you shoot at close range for better accuracy but a escort will latch on you. medium range, less accurate but less chance for escort latch. long range bad accuracy but least chance of escort encounter
>do you shoot your rear tube? added chance for sink but a escort is almost guaranteed to latch onto you
>do you shoot multiple torps at a single ship to raise the chance of sink or spread to more ships in hope of more sinks
>if you get certain damage do you return to port or yolo and continue the patrol
Etc, alot more actual decisions than B-17. I once rolled the "go to the Med via Gibraltar" mission and had my own Das Boot experience, barely had any boat left limping back to France.

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Are bards the sexiest class?
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>>97910324

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FUCK goblins.
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shortstack goblins as a race were created by Biomantic Wizards by capturing wild goblins(the smelly ugly kind) and infusing them with succubus life essence, hence why they're a perpetually horny voluptuous female only sex-pest race
it is not clear why they did this, perhaps it was hubris born of magical might, perhaps it was for a desire for companionship in their wizardly abodes, regardless I just know that like many other things Wizards are to blame
>>
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>>97911435
>it is not clear why they did this

Is there ever a "why" for Wizards?
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>>97911435
I'd keep the nasty personality, perhaps filtered somewhat through the horny.
And also would bump their otherwise-abysmal intelligence up a notch for survival.
Hot (for some), horny, and skanky as all fuck. I'd release them into the wild for a laff.
>>
>sexy goblins
>silly funposters
>grumbling grognards
>schizoid racists

What a well-rounded thread.
>>
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>>97912160
Through green pussy, Unity.


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