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>try to add some levity to the game by humorously misinterpreting something an NPC says
>everyone at the table laughs and calls me autistic
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>>97559290
>everyone at the table laughs
Mission success?
>>
>>97559290
Dumb frogposter
>>
You don't have friends and don't play games, frogposting faggot.
>>
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>>97559290
>everyone at the table laughs and calls me autistic
>posts bitchfag threads with frogs in the OP
I can see why
>>
Your group sucks

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Have you been huffing asbestos at your wargaming tables, /tg/?

>Colour Forge’s Moss Green and Atlantiko Blue basing sands have been rapidly taken off sale after traces of asbestos were found inside.
>If you're using Colour Forge's Moss Green or Atlantiko Blue basing sands in your miniature wargame projects, stop using them immediately

https://www.gov.uk/product-safety-alerts-reports-recalls/product-recall-colour-forge-basing-sand-2-colours-moss-green-and-atlantiko-blue-2602-0038
https://www.wargamer.com/miniature-wargame-basing-sand-asbestos-recall
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>>
Why the fuck are you sterilizing beach sand that is going to be glued and painted? You're supposed to do that if you're using it in an aquarium to keep your fish from getting pathogens
>>
>>97558784
>Why the fuck are you sterilizing beach sand
Because of pajeets.
>>
>>97558784
Mildew can grow under your paint if you don't, it's not extremely likely but it can happen
>>
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>>97560156
Time to rebase my DG with unsterilized sand.
>>
lmao

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Welcome to the First Decade General, the thread dedicated to first-decade, Gygaxian AD&D 1st Edition, Gygaxian 0th Edition, Macrisian ACKS, and content created for use with them. Later editions (2e,Basic, retroclones and newer) should be discussed elsewhere.

Broadly, BroSR games encourage a tonal and mechanical fidelity to the one true way to play Dungeons & Dragons, played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the FDG, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97554607
>Grr, as a BrOSR
sure
>>
>>97554607
Yes fellow Bro, we must stand gusrd aginst fishfag and his pickles.
>>
>>97522588
>ACKS has feats
Lmao
>>
>>97562257
They're even called shit like Alertness, Weapon Focus, and Weapon Finesse, brah.
>>
>>97562482
Mjght as well have great weapon master in there lol

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ok so you're at the table for your weekly dnd 5e game and the dm says to roll initiative, everyone rolls a higher than you, then the dm slides under the table and the guy with the highest initiative starts moaning and slapping the table and squirming and saying "OH GOD"
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>>97558270
>>97558293
Its really not. It doesnt grip as well, you have to chose between a depth limit and a time limit, and you cant do anything else during because of the position. If you wait a few days it can be great IF you're sensitive enough AND they dont suck too hard and overstimulate you, but its more effort than its worth. Plus it fucks their throat up if you're cut which is a big ask. Handjobs are better, anal is better, even sucking dick is better
>>
>>97558472
>Plus it fucks their throat up if you're cut
Wut?
>>
>>97558646
cut guys are less sensitive and dont have the friction protection you get from a foreskin, so if you want to get them off you have to have their head directly hitting either the back of your throat or roof of your mouth. its not something your soft pallate/tonsils where designed for, so its pretty sore for a few days after

you can do lips and tongue for a while but its pretty fatiguing so you wont last long. the only other option is getting throat fucked but that has the two slight disadvantages of needing no gag reflex and also slowly suffocating you and flooding your sinuses with saliva
>>
>>97558293
no, bad head can be hospital tier bad

>>97558282
Everyone has to do their part or combat will last forever
>>
>>97559002
Let it be known that this anon is full of shit. As a circumcised man, I generally achieve orgasm without the head ever being contacted at all. Stimulation of the shaft alone is sufficient.

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Previous threads:
>>97494709
>>97484606


>What is Reflections?
A fan set based on 90's design sensibilities. The whole idea was initially a thought process 'what if an emergency set was created during the 1995 drought?' and 'What does Old School need?'

>Why are you doing this?
Because Magic is a walking corpse without a soul, and it's more like crawling now

>What's the setting?
After 500 years of relative peace, a new enemy comes to the world.

>How can I help?

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>>97539500
This should probably be "a creature of target opponent's choice they control"
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>>97560585
It's literally the Oracle text of Arena
>>
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Bump

What is the best software for making maps?
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>>97546506
I've seen this video on using laser printer to transfer
https://www.youtube.com/watch?v=h7FKdW5ndLw
>>
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recently tried Nortantis and it suites my needs
dont know if its the best but i like it
>>
>>97545234
putting ur map at a 45 degree angle doesnt make it not a big rectangle
>>
>>97560456
What is the name of this software again? I remember trying it out years ago but became incredibly frustrated with trying to get the coastlines to line up with another hex. I also hated the abrupt color change from terrain type to terrain type. I guess this would be good for a massive continental hexcrawl.
>>
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I think ascii is a cool mapper

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>>97561663
Kill yourself, ND
>>
>>97554999
you for being a blatant tourist
>>
>>97561663
Kind of. There are probably renegades allied with chaos but are either ignorant of the true nature of chaos or outright dislike it but need to ally with the baby-eaters out of necessity because grimdark. Non-chaos renegade factions are a part of 40k that was always underdeveloped and I badly wish existed nore.
>>
>>97555089
>ywn get a winged hug from your Sanguinius gf
brehs...
>>
>>97563736
i want to smack up her ass and brand it so she knows it's mine
>_<

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97226240

Question of the Thread:
What are good narrativist devices to use in mecha game? (Especially a game about Super Robots?)


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>>97558454
Right now there seems to be a bit of a hiccup, but the open beta is supposed to open soon
>>
>>97558595
Groovy. I'll hold off an assembly for a while longer.
>>
>>97548402
most places don't view men kissing as an inherently homosexual act
>>
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>>97561151
Go be French somewhere else.
>>
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>>97563702
t. Northie with no honor.

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What are the biggest open secrets in your game? Any conspiracies that turned out to be true? What's the cost for nooticing?
I'm running an Over The Edge game soon (trust), so I need juicy secrets to hide in plain sight
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>>97554961
The leader of the lunar rebellion the player characters had been talking with over the phone (complete with 3-second message turnaround time between earth & moon due to radio speed across that distance)...

...was actually just an AI running locally inside their hacked phones (the "3-second delay" conveniently provided said AI with a nice time buffer to crush math during before replying)...

...itself a double-agent as face of the rebellion posing perfidiously and puppeteering the player characters as pawns on behalf of the megacorporate lunar authorities in their bid to ruthlessly crush the rebellion itself through a false flag binary poison attack on the lunar elite through gourmet food being shipped out of the spaceport in the player characters' city.

Following the foiled attack (think of the children), Megacorporate enforcement on the moon goes full send. Practically overnight the entire lunar rebellion is arrested & executed* (*:a later adventure which never ran would've had certain lunar rebels who had instead survived... somehow).

Megacorporate lunar control now absolute, terrestrial prices on lunar resources such as low-g fabricated goods should become more affordable, thanks to judicious labor management trimming costs (cheap qol, robots, et al).

I ran this game over a decade ago.
>>
>>97557873
Sometimes, when players see a character that they like, they overlook their flaws. It's really bizarre behavior, how they will just choose to think against what you put in front of them.

Sometimes, they're stupid because they're horny though. The stories about people who misunderstand Strahd because "sad vampire daddy" are probably exaggerated in terms of frequency, but are still too many in number.
>>
>>97557618
Say you absolutely can't play for the next month (choose a next month you actually are free to play any day), wait for them to schedule and drop in unannounced (or announce it 5 minutes before you get there and 5 after some people already got there). Play the game, if you feel they're obviously uncomfortable with you get up and say "it's been a blast but due to some of you I don't feel like playing with this group anymore", leave and have them wonder for years who it was and how did "they" annoy you when they were the ones annoyed in first place, take away their power.
>>97557873
>Playing with women
My experience was mostly
>sex jokes and sex rp all the time if the chick has low self-esteem
>phone focus and no interaction if she was there because her boyfriend wanted to play
>clear protagonism if the chick was dating the GM
>becoming a healslut for a PC if the chick was interested in his player
>>
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>>97557344
That's a secret?
>>
>>97559176
https://www.youtube.com/watch?v=PNR0Q97TtRU

https://m.ok.ru/video/7685907679924

https://www.youtube.com/watch?v=42nZ3XGS4Vw

https://www.youtube.com/watch?v=WOzDJLCa_p0

https://www.youtube.com/watch?v=KCi5iixqvic

https://www.youtube.com/watch?v=nnGO90XSgAw

https://m.ok.ru/video/7166595566246


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Looking for stuff that's changed the way you have GMed. Here's a few that really changed how I GM.

1. Stop describing the player's actions. Instead of "how do you want to do this" only on specific moments, let the players always describe how they do the thing they do. Let success equal narrative control for players.

2. Encourage in-character. Everything is in character. Planning is in character. What is spoken at the table is spoken in character. People go by their characters names. This absolutely changed my tables.

3. Descriptions are brief. After describing the general area, you can use three adjectives and the adjectives should call upon at least two different senses, if possible. "Damp, echoing, musty" "Bright, smooth, metallic". For every little site I write down, I include only a few evocative adjectives. You can build on that.

4. Player action > rolling dice. We roll to much. Rolling dice is fun, but let the players be clever.

5. Tension comes from cost and pressure. You can make encounters infinitely more interesting if you add two compelling choices but the players cannot achieve both outcomes (unless they can, of course). Build anticipation. Don't show everything at once.

6. Write problems but not solutions. Prep encounters but not plots. That's what your players do.

7. Compelling puzzles/mysteries come with neat tricks: show the lock before the key, have many names for the same thing, every clue points to a lead, clues are easy to discover but piecing them together is where it gets hard, use more clues than you think you need.

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>>97558619
>picrel
These players are faggots and the GM should execute them via gunshot
>>
>>97561867
One I say a lot when playing with new players
>That sounds great, what does your character do to achieve that? What are we seeing?
>>
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1. The attached image
2. The GM sections from the Dungeon World book
>>
>>97553086
>Even better if the ticking clock is something you can put on the table so everyone can see it tick down.
This shit is gay and retarded and usually forced as fuck. The characters should feel a sense of urgency from the plot in general, i.e. catch the killer before he can strike again, defeat the cult before they can complete their ritual, etc. but some fake-ass timer is retarded.
>>
>>97561867
>The only game in existence is DnD and the only way to get into the hobby is via modules
Found your "problems"
Pro tip: you are bitching about wrong things for the wrong reasons.
And average player is introduced to the hobby via vidya. Which in turn imposes on them glass ceilings and "scripting" problems. As in - passively waiting for things to happen on their own, the "now script will activate" issue.

>tell me what you try to do
This is easily the most horrible advice possible, leading to yet another awful player behaviour: instead of DOING things they are TRYING to do things.
This cockblocks any actual action, removes confidence and effectively teaches people to be indevisive as the default state of playing.
>The secret to getting players to do this is basically to force them to roleplay
It's funny that you spend so much time writing about roleplaying without defining what it even is or means. Of course, you will now tell "it's obvious".

Effectively, you sound like the type of fake grog who played some in high school during early 00s, never touched the hobby again, but feel confident enough anyway to give advice.
Well: your advice is ass, and your reasoning is rooted in a make-believe

What are your preferences for how elemental spells, abilities, and/or beings/creatures are handled in your games and/or settings? How would you advise someone on the best way to create an original elemental system for a game and/or setting in general, both mechanically and/or narratively? And after the stock answer of Avatar and its RPGs, what's worth looking at for ideas/inspiration? If you have any great elemental images that's fine too!
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>>97547859
>My system already allows any player to wield any sort of supernatural power they can imagine, so I have no need to invent anything.
What system is that?
>>
>>
>>97558721
Yeah. That's thematically meaningful. Katara didn't do it alone though. Zuko had his own hand in it, which spits in the face of his forebears.

The Hundred Year War of this setting was started by Sozin, who had good intentions but was an extremist who overestimated his ability to even pull off his plan. He started the war very late in his life, and got mired in conflicts with the Earth Kingdom that he couldn't swiftly end. When he was too old and frail to do anything anymore, and could finally see the error of his decisions, he lamented that his son Azulon was ambitious and hungry in a way that meant he wouldn't be able to stop it. Azulon was arrogant, and was supplanted by his own more cruel second son Ozai. Ozai raised his children to be his weapons, and threw Zuko away for being too soft and too questioning. Zuko's fight with Azula is a statement that not only was he not weak for being different than his father wanted, but that his sense of self was stronger for finally deciding to live for his own self instead of fracturing himself for someone else's favor. He risks his own life to protect Katara, the kind of person his forebears wanted to kill, in an act of selflessness, not only defining that he's different from them, but proving that unity was always better than assumed superiority when Katara gets the better of Azula.

More than that too, Zuko is balanced, and Azula is not. Despite her extreme levels of talent, she is an emotionally broken person for being taken in by Ozai's desire for his children to be obedient weapons, while Zuko healed himself and rejected that. The dehumanizing side of the royal family's ambition, extending not just to their enemies, but to their own blood, facilitates this outcome.
>>
>>97463158
What are some underrated elemental systems in fantasy settings?
>>
If it isn't the PbtA system, what IS the best system for an Avatar campaign? I want to play my Water Tribe OC

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How well would you do if you were Isekaied into your world?
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>>97562314
Truly a fate worse than death.
>>
Rolled 7 (1d8)

>>97562314
Please no...
>>
>>97562664

Well, at leat it's not West Virginia
>>
>>97562500
Easily the most threatened anyone on the internet has ever been.
>>
>>97546178
There is already a self-insert character of myself within my game's world. My players will likely never encounter him. He is a self-aware artificer sort of character who knows the secrets of the world, but is hiding in a comfy house in one of the major cities to the south.

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Is backgammon /tg/?
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>>
The thing I like is the fact that the gameplay is so straightforward that anyone could learn to play, but the randomness of the dice prevents any "winning strategy" from actually being trustworthy. Some folks might call that a design flaw, but they have to remember that the dice give you a choice of what to do, the rest is up to you.
>>
>>97554685
>the dice prevents any "winning strategy" from actually being trustworthy
I wouldn't say that. The dice do make your options random but someone who knows basic backgammon strategy will beat someone who doesn't. The randomness comes into effect when two equally skilled players are against each other.

I'm surprised it's not a more popular game though. The skill floor is really low to have fun. If you're just fucking around with friends it's basically an advanced version of Sorry.
>>
>>97546186
Given its similarity (as far as we can tell) to the Game of Ur and Senet, it's not just /tg/, it's the successor of ur-/tg/
>>
No it is >>>/asp/ but that board got nuked so it doesnt belong anywhere
>>
Chess is so why the fuck wouldn't it be

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>you can cast mental illnesses as spells
>ADHD makes mages unable to concentrate
>BPD can be only cast on women and it lowers their intellect
>casting depression causes a per-turn chance of self-harm, with disadvantage if the character has had sex
>you have to crush SSRIs to cast higher level spells

How would you approach this?
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>>
When I saw the title I though it was going to be about adding sanity mechanics and ways of managing mental health in a high magic setting like D&D.

Disappointed when I actually read the post though.
Wouldn't mind a dab of CoC in D&D.
>>
>>97560478
I mean, why not have some kind of sanity as Mental Hit Points? Character that loses all their sanity becomes confused, possibly permanently losing their mind if they fuck up their mental saving throws to get out of the low sanity state.
>>
>>97563110
God that sounds lame.
>>
>>97563110
I like how Limbus Company (video game) handles sanity.
>Sanity starts neutral
>Positive sanity gives a bonus to hit, negative sanity gives a penalty
>Sanity is gained on succeeding rolls and by certain effects, and lost by witnessing allies die and certain other effects
>At low enough sanity, lose control for a round, before stabilizing back at neutral
>>
>>97563245
I mean, aside from stuff like negative coin IDs, yeah. If you were trying to replicate Limbus sanity, it'd probably be more mathematically accurate to have it tie into the advantage/disadvantage system.
The only problem is Limbus sanity is a bit more of a morale system than a sanity system. Characters panic, rather than suddenly develop a DSM condition. No, the consequences of mental corrosion induced by an ascendant scientist deity don't count.

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What's your go to source of inspiration?

I don't read as much as I'd like, but I can tell that reading makes it easier to describe things with words. Pretty obvious. The appendix N stuff is way better than I assumed at first. I've taken some concepts from 90's half-mainstream comics, Vertigo and other sublines had really weird shit.
But manga never gave me anything. The things I like are way too incompatible with the games I run.
>>
I tend to work from stretching lore-blurbs like picking at WotC's disjointed mess of explanations for why Undead are Evil to construct a clear category of edge-cases that aren't to fill out the Token Nonevil Undeath Goddess or sitting down to extract underlying structures from other works to fill the details with setting-appropriate ones like porting Rain World's reincarnation angst to stock sci-fi psychic-isms through collective unconscious and precognition feedbacks.
>>
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>he doesn't put mayonnaise on his egg


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