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File: spess mahreen.jpg (58 KB, 1400x1020)
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I think we all know some of you actually do make or sell traditional games for a living. Share some stories about it. Any of you work for Games Workshop or WotC straight up in particular?
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>>96125350
go bitch about it on troonsky lol
>>
>>96126382
Well no, because the women are ugly.
>>
>>96118854
Wow, it's almost like leftists are, to the man, self absorbed narcissists that think everything should belong to them.
>>
>>96129665
The osr and ttrpg industry is poisoned. They’re rats fighting over scraps while giants like WoTC are sharting rainbow garbage in the customers’ faces.
>>
>>96118503
Single bump for visibility. Fuck the psychos.

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I cannot diverge the "focus" of my brain's worldbuilding from elves most of the time.
Always keep thinking about unique elven cultures, subraces and properties that could arise in various conditions, ranging from simple typical elven rangers in green tunics (which is, for some reason, my favourite type of elf, the smirking dungeon-going elven douchebag) to elfs whose societies and ways of life, motivations or even existence are too mind-bending for mortals to comprehend, my best ideas have come from just before falling asleep or when smoking w33d (there were certain times where I would just open notepad and write down random elven names and family history for particular elven lineage that would span from prehistoric times at creation to present and how the names have evolved/devolved with esoteric meaning within that setting; actually at that one time it was for a warcraft roleplay character) Obviously nobody would give a fuck even if I came up with the best possible concepts if I don't actually create anything.
In my mind's mental RPG world and lore, I have elfs living in an ancient elven "antmound", I've got elfs in UFO-flying-carpet-tents-pavilions, I have elfs in totemic-tree-casino-skyscraper-groves, I have ancient elfs who are like yautja and are the entire reason dwarfs and humans became friends in ancient times, elfs who devolved dwarfs into a race of beavers, basic elfs, dark elfs, dark wood elfs, chinese elfs, japanese elfs, islander elfs, banished arctic iron elfs, elfs that meditate themselves into existance, elfs that hatch, elfs that invade from inside paintings. I rlly can't stop with this shit, I wonder if I have ADHD or I have an elf in my brain or what.
Does anyone else suffer from something like this?
The strange thing is, they're not even my favourite fantasy race.
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>>96133349
Based, elves are cool.
>>
Is this some old pasta?
>>
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>>96133349
>Does anyone else suffer from something like this?
Elves are the best part of a good fantasy setting, but you might be overdoing it. Still nice to see people being passionate about things.
Just work on an elf only system
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>>96133349
https://files.catbox.moe/6i2mka.jpg
>>
It’s called a “special interest” and it’s an autism thing.

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>The player characters meet a high-caste nobleman
>It is considered good manners to bow to him, or at least nod to him in acknowledgement of his station while in his own home
>The entire party decides to bow or nod to him in acknowledgement
>The party barbarian loudly announces that he bows to no man!
>A few minutes later, the barbarian is asking the nobleman for help or assistance regarding whatever matter they came to him for
How do you handle this? How would the other NPCs around be reacting to this?
I have a player that seems to brazenly throw all normal social function aside and exalts his character "Above" social norms. For example, when traveling through a town they don't know, they were going around asking for information. When peasants ignored them, he said that he would grab them and demand they answer, yet got upset when they would take up arms to defend themselves.
Also, he does shit like runs into a duke's castle and demands the guard there help with personal conflicts. "OR THEY WILL BE MADE TO DO SO!" When asked how he would make them, he claims that he would go to the capital city and tell the king that he wouldn't help.

tl;dr I have a socially awkward retard whose antics give me narrative dissonance when I run for him. Short of kicking the guy out, (Because I otherwise like playing with him,) and other than talking to him about it (Let's assume that I have/am going to, but it won't/hasn't worked.) What are some in-game ways I can deal with this?
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>A few minutes later, the barbarian is asking the nobleman for help or assistance regarding whatever matter they came to him for.

Nobleman: "Ah, so you accept me as a superior now?"
Barbarian: "Mpfmnh."
Nobleman: "Say again?"
Barbarian: "Nyeah."
Nobleman: "What's the magic gesture?"
Barbarian: "Huh?" *still does not bow*
Nobleman: "Guards, make that imbecile kiss the ground!"
Rest of party: "Chuckle"
>>
Just play out the appropriate NPC reactions. Decide on some culture that they follow and let what happens happen. Obviously tell your players what the culture is like so they don't pick fights unintentionally. Knowing what the world is like is going to help roleplay in general.
There doesn't always have to be an immediate negative reaction but NPCs that don't like the PCs could want to avoid or harm them in the future.
>>
>>96137145
Look at the controversy over whether British diplomats should kowtow to the Qing Emperor.
>>
>>96137145
Very simple.
Assuming the nobleman would have helped in the first place, you just increase the "cost" (usually figurative, maybe literal) or reduce the assistance they get for what they're "paying."
So if the party are slaying some monster the noble wants slain and want his help, then the noble will either say "sure, here's a map, but you can't have my magic sword because fuck you too" or "yeah, I'll give you more help, but now I want the monster's golden eggs brought back as well."
A reasonable noble (I'm assuming he's not a little Nero type) isn't going to fly off the handle over shit like that, but actual goodwill evaporates like snow in the sun when you're rude to people.
>>
>>96137145
Talking it out OOC is obviously the guaranteed solution, but in terms of in-character NPC reactions, it will likely vary but overall just be realistic. And by realistic, I mean like how a normal human being would react to a blustering arrogant prick in public. Like his reputation for manhandling people begins to precede him and peasants begin actively avoiding the party when he's there, the number of guards quietly increase in town, and nobility just quietly ignore him when the party shows up until he opens his mouth and begins saying shit like "I bow to no man!" at which point he gets quietly asked if he would rather wait in the other room if he feels he's "above" these kind of social conventions.

Like, just from your hypothetical situation, it sounds like the rest of the party is fine and that it's his character's attitude that is the issue, so just make it clear that his attitude is having a negative and that either he and/or the party needs to get it under control if they expect people to be friendly. You don't have to have him smote from above for his arrogance, or have an entire company of full-plated knights sentence him to death. Just notch down future encounters from friendly to neutral attitude and neutral to "neutral but on-guard". And if the barbarian starts complaining OOC about it, that's when sending an ultimatum to him and the rest of his party that npcs will keep being on if he refuses to show humility and that it's up to them to decide how they want to handle it.

...Identity Spoofed
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>Welcome back to /srg/, chummer
>Last Viewed Files: >>95891657
>Back_In_Town.thread
>Back_In_Town.thread
>Back_In_Town.thread
>Back_To_Frown.trid


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>>
Would you almost argue that Shadowrun is post cyberpunk in a lot of ways? You still got the issue of SINless being second class citizens at best, zombie aids and low living high tech aesthetics, but with magic helping a few things along, it still seems a better setting for the average guy than cyberpunk
>>
>>96130918
4e has shades of it because they stepped out of the 80s-envisioned future and everything was now wireless, with no more brick-like cyberdecks. But then everyone missed the 80s in it, so he brick-like cyberdecks came back.

Anything involving magic would have been there since day one, and it doesn't really make it post-cyberpunk. It just makes it weird, since the cyberpunk stuff just leaks over, except on metaplanes with metaphorical impositions like most of the sub-adventures in Harlequin's Back, like the one where all your cyberlimbs and wired reflexes turn into magical clockworks that you have to crank and have limited usage times.
>>
is 6e any good
>>
>>96103377
I have been trying to play it solo and getting started is so much harder than just, for example, playing PF2e or whatever other system.
For starters you need Chummer to get a character going. I hear that some people actually make characters without Chummer, with pen and paper, but I do not know how to unlock such forbidden knowledge.
The second issue I face is that, even when running a single encounter, I have to start whipping out one book after another and looking up rules for so many things, because so many things can happen. Maybe this is an issue I have due to the way I play my sessions, but a simple encounter can either go the smooth talk way, the gun blazing way (Including drones and vehicles here), the magic way, or the hacking way. If am just limiting myself to mundane, low-level, gun totting hood rats without bothering with any of the magic stuff, then why am I playing SR? Shouldn't I just play Cyberpunk?

I can play any other crunchy system solo just fine, but SR hits that crunch point where you have to keep track of so much, and need so many resources sprawled around you, that just starting a session becomes a daunting task and I end up thinking "Lemme just use the couple hours I have to finish a random ass quest in any other system I play instead".

Again, maybe it's just a skill issue from my part. Maybe I just need to learn how to make a character without needing Chummer for starters.
>>
>>96136754
No

Are there any solo games that make you feel like you're playing against a real opponent? And if yes, how do they accomplish this? Thanks.
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>>96127727
Jam your youtube channel up your ass.
>>
>>96130297
Oath is a board game, ya dingus
>>
OP, you want games that are either cooperative in nature, or have bot players built in.
Several living card games offer both, where your custom deck takes on one or multiple bosses/challenges.
Things like Marvel Champions, the lord of the rings lcg. Arkham LCG, Ashes Rise of the Phoenixborn - Red Rains series, or Earthborne Rangers
Other options; Spirit Island, Imperium Classics/Legends/Horizons, Assault on Doomrock, Sprawlopolis, ROVE, High Frontier or the BIOS series (anything by Phil Eklund has a solo mode), Bullet <3, Under Falling Skies, Regicide, Mr
President, the First Jihad, the Mission.
Its a growing market in the board game world, and designers are either turning to specialists to adapt their stuff to solo, or building strictly solo games for this audience.
>>
>>96130297
It's impossible to make a purely analog AI anything but extremely simple anon.
>>
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>>96133087
>>96135025
>>96135199
>>96135265
>>96135327
Thank you all for the advice and recommendations, I appreciate them.

>I've found games that don't have a 1:1 relation between what you can do and the "ai" player can do work best. having the opponent be entirely different means the game can be designed for it, rather than just a flowchart you follow to tell what your fake opponent is doing next
Can you give a few examples?

>It's impossible to make a purely analog AI anything but extremely simple anon.
That certainly seems true, however I was hoping that some genius game designer might have found a way, a workaround.

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I'm the guy who posted the locust with the camo in the last thread. For the rest of the starter box mechs I decided to paint them up with different paints. Which do you think look best? I'm trying to come up with a paint scheme for when I make a proper lance.

The paints were from AK and AV's WW2 Soviet tank and aircraft paint box sets.
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>>96136984
Shit, meant to post in /btg/
>>
>>96136984
Locust chan kawaii!
>>
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>>96137014
Thanks anon, but I'm kinda hoping this thread dies quickly.
I'm posting this in >>96119151

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YEEEEART! Edition.

Converse about JTRPGs, their translation status, or sessions / storytimes.

Games that don't count:
Fabula Ultima
OVA
BESM
Cloudbreaker Alliance
Anima
Valor
Mekton


The copypasta:

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>>96121623
well, if it's a thing to know the Grey Witch novel is actually based on the 4th Lodoss replay. the first two (Parn's and Shiris' Parties) used BECMI, but after the rights issues with TSR, for the 3rd campaign, they used their sorta homebrew system that would be published in the Lodoss Companions, the system was used for the 3rd campaign (Spark's party), and then they decided to re-do the first two campaigns using the new system, so the 4th campaign was just a redux of the 1st campaign, but with the new system. So there was a bit of changes between the two systems, and also Mizuno shipping Parn and Deed's characters.
>>
Are the raws for the AC6 game out there?
>>
>>96123898
Technically yes? You'ld have to buy it off of Bookwalker, though.
>>
>>96120174
I think it might be an even split of Metallic Guardian, Embryo Machine, and Battletech, with AC6 being the new thing.
>>
>>96120174
I looked at the AC6 sample and it looked very daunting, my Japanese isn't ready to read an RPG manual and feeding it to chatgpt would defeat the point. Hopefully I can find someone to explain the system in simple terms

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1329 - Throw Back
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>>96113438
Anon they haven't bypassed anything. The final dungeon isn't in the "backrooms", even if you figure out the trick you need get a magical tattoo from each dungeon.
>>
>>96130815
New design has more sloping forehead and a noticeable brow ridge.
New Xykon looks like a neanderthal.
>>
>>96132135
Well, he IS a sorcerer
>>
>>96132135
>New Xykon looks like a neanderthal
Good way to put it
he looks stupid
>>
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>>96132576

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Why are space marines like this?
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>>96127686
>look bla
i may not understand you, aside from the feathers the armour they're not like massive steps below, fucking get some artificer armour legs should be fine
>>
Nu 40k is shit.
Back to your general marine pigs.
>>
>>96125488
Most marines don't even survive a few decades.
>>
>>96125602
I guarantee you that model started life as Shrike but someone in corporate said they weren't allowed to bin the existing Shrike model (despite it being really shit and liked by literally nobody) so the design team changed the head slightly and called it a day. I expect there are going to be more than a few people putting this guy on the table as Shrike going forwards.
>>
>>96136837
Yeah, and those guys aren't the ones making Chapter Master now are they?

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Post them short girls.
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>>96133273
>>96133714
>>96133718
>>96133727
Fantasy dwarfs are so underrated in the lewd category of the NSFW side of fantasy and lewd side of TTRPG settings that it is unfair.
>>
>>96134659
They look so fucking bad, Larian are hacks
>>
>>96136290
be the /lewd/ you want to see, anon. >>96065553 will welcome you fully into the fold. for all your lewd needs.

and use >>96062495 to run the non /lewd/ parts.
>>
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It's that time of the month again, post your favorite terrain and terrain making tutorials and ask terrain related questions

What are (You) currently working on?
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>>96133926
>>96133937
Definitely the smart way to go. I made the mistake of assuming I had more than sufficient airflow and I was heat gunning the styrofoam at full arm's length away from me but apparently even 5 ppm is enough to cause symptoms of styrene poisoning. Shaking hands with danger is always best avoided.
>>
>>96134211
That sounds sick.
I'd definitely wanna put some Easter eggs in there, like it's posed like a famous dead body. Or this godlike titan died with a pair of dice clutched in it's hand.
>>
>>96081123
>>96080942
https://ttcombat.com/products/cargo-ship?_pos=3&_sid=0577c65c1&_ss=r
https://ttcombat.com/products/cargo-ship-extension?_pos=2&_sid=0577c65c1&_ss=r

>>96086125
That looks damned fine. Might have to try it.

>>96134229
Alas, there's an entire Ghost Archipelago book that did it first, but it's still a cool as fuck idea.
>>
>>96136222
Appreciate it. It's my first attempt at doing terrain and I'm pretty happy with it. I've also got a stockpile of other offcuts of styrofoam that I'm thinking of making into floating islands after heatgunning them. The hardest part was probably filling in all the pinholes where the white showed through since even in ideal lighting my eyes didn't pick it out, so I had to take a phone photo and examine that for obvious white bits. It didn't take especially long and it gave me a good reason to use a darker shade for more variety but it was more involved than going grug mode with a brush for half an hour.
>>
>>96115487
>>96115515

>>96115577
>>96115583
>>96115593
>>96115600
>>96115609
>>96115616
>>96115630
>>96115653

Holy based. That looks heaps good. I don't think you need to paint every tiny little detail

Dragons are one of the archetypal things you expect to see in fantasy, arguably even more than other mainstays of the genre like Elves, Dwarves, Gandalf-style wizards, etc. Be they monsters, incarnations of pure Good, Evil, or some other force or being, actual gods or other divine beings, shapeshifters who can take on human form as needed, or what, Dragons seem to capture our imaginations like no other, with cultures all over the world having legends of dragons and similar creatures. So, I figure it couldn’t hurt to talk about how you handle dragons on your own settings, and what your favorite depictions are. Art of dragons is fine too!
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>>
>>
>>96097493
This. WotC is cancer.
>>
>>96097493
I find it so funny that they made him black. A few years prior, you could’ve gotten me to be outraged, but it’s just hilarious that this managed to get to print.
>>
I will use worm, wyrm, dragon, wyvern and monster interchangeably even when referring to the same dragon.

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From the snippets I've read, I despise the new litRPG slop like Dungeon Crawler Crawl. It's probably impossible to produce good litRPG much as it's impossible to produce a good LivePlay if you're not a smooth brained retard.

But when I was first exposed to BECMI D&D as a kid it blew my mind and I was a lot easier to please. This was very early internet so my D&D experience was 100% analog. Very early on I read this book and for some reason it made an impression on me, particularly because it added the "Engineer" class.

I'd completely forgotten about it until today when two random memories floated to the surface:
>"when I was a kid, I read a book that featured an Engineer class"
>"the book reminds me of West World for some reason"

I've never watched West World but I know the concept. I couldn't remember a single other thing about the book. Just "D&D, Engineer, and West World". Lo and behold, 2 minutes of searching found it and another 2 minutes found the audiobook. I've listened to a few chapters now and I have absolutely zero memory of it, but this is 100% the book. Published in 1981 and it may well have invented litRPG and the West World concept. Very strange.
>>
The original westworld film was in the 70s though
>>
>>96135873
>The original westworld film was in the 70s though
Oh, so this book ripped it off. If it was a movie there's zero chance they were unaware of it, the concept is just too similar.

It's also interesting to read 1980s slop for the non-woke elements. The realistic portrayal of women, the use of a cargo cult as the rpg setting premise. It would get eviscerated by the Modern Audience on Reddit.
>>
>>96135901
>realistic portrayal of women
>1980s pulp slop

i seriously doubt that my nigga
>>
>>96135901
It's just too bad the book wasn't very good and only about half was involved in playing the game. The sequels were worse, sadly.
>>
>>96135873
Not only that, it may or may not have been inspired by the old Astroboy cartoons in the 60s.

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I never see anyone on /tg/ talk about Ubiquity RPGs. I've been playing Hollow Earth Expedition for years but recently I've thought about running fantasy games in Desolation.

Anyone else on the board ever played any of the Ubiquity games? I'm surprised its not more popular, I guess the lack of PR and licensing issues for new material are a killer. I'd love to talk shop with fellow enjoyers though.

What's your favorite Ubiquity setting?
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>>96129116
Neither it is for bumping dead threads when I already extensively replied to your requests for more information.
Let it go, faggot.
>>
>>96130356
Thanks for doing it again
>>
Ok serious question though, do any of the books have decent rules for large vehicle combat? Specifically airships? I know there are chase rules in on of the HEX books but i didnt see anything like combat. Didnt the Mars expansion heavily feature airships? I haven't been able to get that book.
>>
>>96134487
There isn't a lot of vehicle combat rules across HEX, LoA or AfO.
All are treated as regular combat with a special weaponry, armor and speed.
No specific rules for large vehicles
In SotSW there are rules for dogfights and dive bombing, and some maneuvers
All for 1930s, pre WW2, airships
In Revelations of Mars there are rules for airships with cannons shooting volleys of fire.
The stated crews are mostly between 4 and 8, depending on the airship, with a maximum of 16 in a "Ship of the Line".
It should be appropiate size for airships, tho.
Really large ships would be too easy to target from the ground
You can try to scale up weapons and crew

No specific rules for sea/naval combat, blimps or combat on a flying dino/dragon/whatever
>>
>>96134487
>do any of the books have decent rules for large vehicle combat
SotSW
>Specifically airships?
SotSW
>Didnt the Mars expansion heavily feature airships
Yes and no. It simply adds rules for broadside cannonades, which happens to be how Martian ships are armed.

Either way, there is a reason why this thread keeps repeating that SotSW is the integral part of HEX and adds a whole bunch of stuff into the game.

>>96136514
>There isn't a lot of vehicle combat rules across HEX
>No specific rules for large vehicles
>No specific rules for sea/naval combat, blimps or combat on a flying dino/dragon/whatever
Wrong

Comment too long. Click here to view the full text.

Holy fucking autism.
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>>96111462
The worse part is how boring this shit is irl. Boomer movies always made gambling look so cool and exciting but every casino I've ever been to was just a bunch of dead eyed people haunting slot machines and people who look like they're 5 heart beats away from a coronary silently playing the tables with desperate looks in their eyes. The dealers don't even get into it, you just saddle up the table and start chucking and you're lucky if even 2 people who aren't your friends come over to watch. My friend got on a hot streak and went from $50 bucks to $3000 and nobody gave a fuck.

It's no wonder they're shifting to online gambling to bilk retards out of their cash.
>>
https://www.youtube.com/watch?v=mWqAXDAQVGY
>>
Gambling games that are basically just an incredibly simple coin flip slightly in the houses favor are made excessively complicated so low iq people (all gamblers) who are drunk, retarded, and prone to superstition will play suboptimally by doing dumb shit
>>
>>96111462
>autism
Craps has a simple 2d6 resolution system, You don't have to use every single optional rule. Only take the bets you need.
>>
>>96111648
>roll, try to match the roll, a couple rolls are instant win and a couple are instant lose
So it's the D&D combat system?


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