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You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor.

Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.

Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
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>>97250948
>>
>in reality
In reality, if you spend all of session time running away while the rest of the group actually plays the game, you'll be asked to stop or to leave.
Unless you're hosting the thing at your home, in which case the others will put up with you not participating and pretending you're clever for the sake of convenience.
>>
>>97263200
Works when I do it.
>>
>>97269864
Tell us about the games it’s worked in, in great detail
>>
>>97270663
That would take too long because it always worked.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97270699
Buddy you clearly don't realize the extremism of other Abrahamic "Fundamentalist"...
>>
>>97270699
Sounds like something an Islamic extremist would say.
>>
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>>97270699
>There is no such thing as Islamic extremism.
>>
>>97213989
I mean, we let incels live even though they are objectively worthless.
>>
>>97268896
>the rest of us
Anon, observe the below facts
1. you're a faggot
2. you're a retard.
Nothing i said indicates my politics aside from a dislike of islam politically.
And that you feel that doesn't make it correct.

>>97269000
There is nothing average about that collection of subnormal homosexuals. if the far right was only Distributists, Groypers and other explicit anti-enlightenment figures you'd have a point.
It's bulked out by people who are merely "i like enlightenment but I hate niggers, gays, jews, browns, trannie, etc."

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>97265687
He's never run a game in his life.
>>
>>97266304
I respond to bot threads on purpose to ruin the site, for no personal benefit. I'm simply evil for the sake of evil and I want to destroy everything that is good. What are you going to do about it?
>>
>>97270145
Literally not what was said.
>/tg/ is actually overrun by bots, isn't it?
>>
>>97271210
>I'm simply evil for the sake of evil and I want to destroy everything that is good.
Based Republican.
>>
>>97271197
Then why even bother commenting?

Blue years eve Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97276062
Why are the bases different colours, I don't get it. Are they different armies?
>>
>>97276064
I bought a bunch of base colors and ran out of some retard
>>
>>97276067
>retard
I was just asking. You should check out the AK pastes, they come in giant tubs for a really good price and if you have a bunch of armies with different bases the "neutral"colour one is bright enough to just throw contrast or washes or just thinned paint over in any colour and it'll work decent. The "concrete" is almost as good but more grey vs white.(your tan would likely be close to a zandri dust+contrast medium, your grey would be close to eshin+contrast/speedpaint medium) This is my singular gift to you for the year. Fuck you. Stop being a dink, your lucky I'm drunk
>>
>>97276106
Ty King, sorry I offended and will try and Improve and ignore the degens.
>>
We page 8
Migr8
Happy new years fags
>>97276119
>>97276119

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97273499

I have to admit I preferred the NWOD approach here. The image of vampires as predators of Jesus himself, their dark mirror, is more badass than "just" killing your brother because God had a very bad passive-aggressive way of communicating.
>>
>>97273621
Ok. My point was that blatant Biblical themes work mainy in "our 19-21th century" type of urban fantasy. Even if you find theoretical justification to add elves and orcs, it would be organic only in the formula
>(N)WoD + KULT setting + Tiefling and Aasimar + Bright (2017, film)
>>
>>97273721
>(N)WoD + KULT setting + Tiefling and Aasimar + Bright (2017, film)
+ Hellblazer + Hellboy
>>
>>97273529

I'm drawn to Cain because of several elements:

The Mark of Cain.
City of Enoch.
Destined to Wander the Land of Nod.Founded the Fist City.
Also, making Tiefling symmetrical to the Aasimar is compelling and gives a much needed myth gravity that normal Aasimar lack because they are less my grandpa had sex with an angel, I won the lottery, and more my grandpa were great heroes but also tyrants.
>>
>>97273529

As for elves = indistinguishable from actual demons for longer than people remember.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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What are some fun base ideas for Necromunda that aren't factory flooring? I based my Helot cult with the usual metal ruined floors, but for my Eschers, I wanted to think of something different.
>>
>>97273589
Neon club floor
Sewer floor
>>
>>97273955
Neon club floor is a perfect idea! Thank you!

What is the correct way to handle female priestess? Historically women weren't part of the clergy, so you don't have a lot of references to drawn from in regards to their attitude.
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>>97267317
There's an even simpler explanation sometimes. If a woman is sent to the convent and locked up there, she's removed from the line of inheritance. So now the next person in the line doesn't have to worry about her marrying and everything going to her husband.
>>
If you can't think of a single female priesthood off the top of your head, and can't imagine how one might work, then you are probably too stupid to rpgs.
>>
>>97262841
New York City
>>
>>97262841
Agartha isn't on this map.
>>
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>>97263704
>>97263743
well...
she does eventually die and her sister goes out in vengeance

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Is Age of Sigmar good yet?
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>>97273219
This is the most "I don't play games" post ever posted
>>
>>97273219
I honestly can’t disagree with most of this. I’ve had fun with blood bowl though.
>>
>>97273622
I was playing 2 GW games before they killed both with a new edition (mesbg and hh)
Now I just play battlegroup, bolt action (and I dont even care about ww2)
>>
>>97273714
Try actually playing TOW, BB, Nucromunda, Mordheim, etc. Any of them would be better than 40gay or Ass of Smegma
>>
>>97273755
What is the point of TOW when WAP exist?
Legit unless you really love dragons and just want to fight dragons using your dragons there is no point in playing TOW

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97273084
>how track player character businesses
I make a note in which settlement or city they're in, what its general operations are, costs and otherwise get the player to track that shit.
>how track NPCs
Each settlement or city or area on a hex map has a few pages for notes. It goes there.
If they're a random encounter npc I tend to just keep their index card floating around in my game drawer and lose it at the back. Sometimes I keep it in the module or the dungeon notebook if that's where they are typically found.
>retard question
Probably yes. Sounds like there's a downed PC and someone else is trying to revive them. Save vs device to resist if the player in question doesn't want that.
>srs way
Players give orders at the beginning of a round or turn or other interval if travelling.
Retainers are generally competent enough to do the thing, morale check if its an order that sucks with negative modifiers for various factors like how insane the order is, additional pay rate bribes, long stretches of bad weather, etc.
>>
NEW YEAR:
>>97275514
>>97275514
>>97275514
>>
>>97274596
Pour one out for a real one.
>>
>>97275518
>OP got changed
While nothing seems amiss I've been burned too many times to trust it.
>>
>>97275867
I just added a new year's greeting, friend Anon.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97260097
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>>97275670
No
Ugly design, I shalln't read and I shalln't contemplate
>>
>>97275156
It's New Year when I decide it is.
>>
>>97275693
you can lie to the thread, but you cannot lie to yourself
>>
>>97275734
Anon I already reread OR. It has been the new year for over 4 hours
>>
>>97275685
it's only 9pm on the west coast take a chill pill brohacinim

Im out of my depth here

TL;DR Im trying to learn how to run a setting I have no experience with. Looking for setting influence.

-

I would like some help with this concept, post apocalyptic science fantasy. The idea that the world was propelled forward by magic tremendously, but then cataclysmic events reset civilization, and now were living in the post era.

Im used to running Sci-Fi, Cyberpunk, Shadowrun, Lancer, but this new group has requested me to run fantasy for them.

I agreed, but I told them I wanted to draw from influences that im familiar with, the closest comparison I can think of is the Televison Show Adventure Time where there was technology and then a fall, and now we have magic and some science tech. Disparate cities and no main governing body.

-

So, im looking to add to my influence, are there any pre existing settings ? Are there any fun things you've ever wanted to do along these lines ?

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>>97264488
>Palladium's Rifts setting is pretty interesting.
It's a retarded boomer's kitchen sink setting.
>>
>>97269915
>states the obvious
That's a big part of what makes it interesting.
>>
I really really like this type of setting. I have my own and it sucks, it's kinda painful when you care a lot about something and that care sets impossible standards that conflict with each other.

I think the gold standard now, or at least a couple years ago, was Ultraviolet Grasslands. The wackiness was controlled by a straightforward structure of point crawl merchants, you can then stop at some dungeon or something but the book orders itself with that concept.
I've tried running it and I'm convinced only the author can actually run that thing, but it's still pretty cool.
>>
If you like the Thundarr/Kamandi vibe check out Umerica. It's the US after some kind of catastrophe destroyed everything and gave us magic. It's pretty silly dumb with its references, like Disney has turned into an aztek style dead cult to the big headed gods they found there or Fort Knox is the only place that takes dollars because they think they have to keep them like pieces of art. It's dumb fun, but it has tables and mechanics for cars and tongue in cheek treassure that might help you if you want that tone.

>>97263915
If you want something like Nausicaa, Cloud Empress is pretty heavily inspired. It's more of a post-post apocalipse, a lot of the land is sustained in a very exploitative balance between nobles with old tech and villagers that farm most of the year and run from giant bugs during summer. But you can travel into the ruins of the old world and it's very clearly a futuristic scifi abandoned city.
>>
>>97273075
Maybe if it were made by a more intelligent boomer with good taste.

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how did you explain having literal blue human women in your scifi setting?
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>>97259986
They evolved from horseshoe crabs and their blood contains hemocyanins in the oxygen-transporting cells. Their blood is blue, their cells are blue, and even the skin pigmentation has various shades of blue.
>>
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It just werks
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>>97259986
It's a classic space-opera trope, like fantasy having elves and dwarves.
I prefer space-babes to be more like Twi'leks and the like, where they have some nonhuman features along with the skin color instead of just being humans but blue/green. So mine are an amphibian species with tails and head-tendrils.
>>
>>97259986
Progenitor species made all sapient species to be sex slaves and worse yet they're coming back to get dibs on the sexy martian women and andromedan women and earth women.
>>
>>97261923
Holy shit, you're genuinely retarded. It's not that they "have traits humans can't see", it's that each species focuses on a different trait based on their own species' standards of beauty. Humans focus on the face/tits, turians focus on the head fronds, and salarians focus on the eyes.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97264252
Weird shot in the dark there, especially given the way TC glazes muzzies harder than Americans glaze their donuts.
>>
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>>97260737
Thanks! You can have the first model in the line for free.

https://cults3d.com/en/3d-model/game/buddy-bunker-a1f556910bb94e97c67d
>>
>>97213658
Okay but for real, let's hear the story on this.
>>
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>>97208576

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97264070
why? i only recently started reading up on osr and nsr stuff and cairn gets talked about pretty often
>>
>>97267726
Cairn's fine, he's just being hyperbolic. Its main sin is lacking a distinct 'identity'. I prefer Errant as an evolved version of Cairn btw
>>
>>97252194
around 40 something I think

>>97251424
>and that's why there is 50 pages of classes.
what games are you thinking of?
Cairn 2e and Bastionland have a lot of "classes" but it's more like backgrounds than a class.
>>
>>97267726
It's called bait.
Cairn is just ItO with an extra rule for longer term damage, but 2e added some pretty nice procedures. People who skipped on B/X can use those to still have a mechanically engaging and consistent exploration system, it's debatable if they are the best but they are there and they've been throughly playtested.
>>
>>97273081
>People who skipped on B/X
Can and should kill themselves

How is it? Looks bretty fun
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>>97270799
Realistically you wouldn't have cars engaged in mortal combat on a race track
>>
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>>97257046
In my experience it was hard to set up a side to side collision, but that was only 1 car. You'll have to take suboptimal moves and ignore other players just to keep them in pinball range of each other, all just for an extra move every turn. If it works everyone else cooperates in smashing you. Sometimes I find loophole combos like that and think they didnt balance it very well, but the self regulating in Gaslands works very well.
>>
>>97247524
I genuinely love this game. Mike Hutchinson has made some bangers but this is probably my favourite. Solid ruleset and a kitbashing wet dream. As others have said, there is something uniquely satisfying about customising old Hot Wheels cars too.
>>
>>97249677
>first lap is weapons-locked
usually just the first stretch between start and checkpoint 1. Also if you car can't survive a collision and then abuse the "go through whatever you collided with" rule, you deserve to be buried in the pileup.
>>
>>97269808
1 car 1 buggy, put some front rams on the bug and front gun on the car, place 4 checkpoints so the fastest path is a king of criss cross x| thing, put something in the center, and just let your players loose at the mostly open terrain.


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