What do I think about this setting?
>>98750963From a quick glance I like how it looks
>>98750963Huge fan of it personally. I always enjoy settings where you can actually interact with cultures rather than just have the DM tell you about them.The Traveller version is the better option for running it.
>>98750963Never heard of it, post the pdf
>>98750963Nothing, spamshitters are incapable of thought.
>>98751232I didn't pay too close attention, is that a fan conversion or official?
Have you ever played a pirate campaign? How did that go?
>>98739444Part 3/? On some sort of island, bay, or in the water with no wind on our side. We have to sneak past a blockade near the cape/port. We must have the dramatic showdown before they find our hidden pirate base. And for each session, we have a random spattering of weekly adventures:>> Ship needs supplies>> Bad weather has blown us off course>> Rumor has it that there is buried treasure near the port town.>> We spotted a juicy prize, but she has an escort.>>The crew has come down with disease and can't function while either our rivals or pirate hunters are about to make our day harder. >> The ship unexpectedly is sinking and must be repaired either at sea or on land.>> We must behave and make the sale at Trinidad or receive our pay from the Pirate King... But some random rival is about to throw a wrench in the works. I'll post more later tonight or if the thread is still up tomorrow. Hope this helps someone.
yarrful bump
Bump arrr
>>98705512pirates are illegal in my setting.
>>98747889If they were legal, they would be privateers
>go to lgs>shelf after shelf of Armageddon boxes>total flop>nobody playing 11e>saw more people playing starcraft>look at space king kickstarter>over 8 million dollars soldSpace King took the core audience of 40k, being chuds who just want to have fun. A shame what wokescolding will do for venerable IP like 40k...
>>98749336>doesn't understand the gateway drug of fan content eventually leading up people warming up and giving the tabletop minis a tryEven if the conversion rate of secondaries is below >1% then that would be massive. However GW bad rep has made sure that nobody will ever recommend 40k to anyone else ever again, and if someone was looking up warhammer of their own accord the pricing would scare them away immediately.The only ones currently paying for warhammer are the oldguard with no sense of self respect
>>98749398>The only ones currently paying for warhammer are the oldguardIt’s mostly new and comp players
>>98747514>they aren't complaining that quips and jokes shouldn't exist,they are wrong thenIf it's not serious, then it's shit
>>98747721>primarisshit vs retarded normie humoryeah no thanks i'm just gonna play blood bowl and AT
>>98749848AT?Based
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorDiscord links:/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>98738742>composite bowsMight be a little complicated for them as of now, at least this particular subrace.>the ability to repositionThat is true. They have a big advantage in their home territory due to their ability to fight in three dimension by climbing and jumping, maybe even continuing to shoot at the same time.>silk melts iircI'm pretty sure that's imitation silk, different kinds of plastics. Silk just poorly ignites. Since their webbing is thick and doughy, I imagine it would be rather moist on its own, so I imagine the web orbs as mixed with woodchips or dried grasses or other easily available combustible materials. Perhaps to stay lit while being thrown over long distances, they could be hollowed like a pot, with the flame protected from wind inside?>fitting shards into the webbingThat's a great idea, thank you. Sounds both plausible and effective against slashing weapons and bludgeons.The neighbours they clashed with, who are humanoid, made armour in the form of a woven rope harness in which larger clay discs could be inserted, and even replaced when they break in battle. I think it would be quite effective against piercing weapons such as spears or bows. I based that off modern tactical vests.
>>98743409>>98744967https://falsemachine.blogspot.com/2017/09/feeding-cities-in-veins-of-earth.htmlhttps://archive.org/details/descent0000long_m6j4https://batcave.biz/24731-satania-2017.htmlhttps://archive.org/details/bwb_P8-AVK-513https://www.tapatalk.com/groups/conceptual_evolution/member-project-diyu-t3513.html?sid=b7bb1939c07e46b8fd4a5e77d8cc028ehttps://www.tapatalk.com/groups/conceptual_evolution/proceedings-of-the-miskatonic-university-departmen-t3482.htmlhttps://www.youtube.com/watch?v=o_PBfLbd3zwComment too long. Click here to view the full text.
Any good resources, dictionaries for Hebrew and other ancient languages? Ideally one that doesn't expect me to know and search in hebrew for some reason?
>>98749276https://assyrianlanguages.org/akkadian/index_en.phpThis one is pretty good for finding Akkadian words.
>>98743646>>98743409what do you think of a burgomaster just called burgomastro, or borgomastro? things like that. the text otherwise is very not reliant on non-english vernacular
What is the best STALKER or STALKER-adjacent RPG out there? I know there are quite a few.Something that covered anomalies, radiation, good weapon section, etc.
>>98739079Non-interactive Inconsequential reality-warping for mood or decoration for the setting.- Roadside Picnic: The Strugatskys use it for mood, but then it gets back to Chekhov's gun rule quickly, the reality-warping has a reason, and that's inducing the reader with amusement, awe or terror, etc. If they make the reality-warping parts of it "inconsequential" then they would be changing genres, into surrealism or dadaism, not sci-fi.- Tarkovsky's STALKER: nostalgia & mood is pretty much the raison d'être of the whole thing, but it all has an internal logic, the director wants to induce you into a dream-like state while watching it. (Filming a dog in a puddle of water for like 2 minutes on a row while a character blabbers about something that sounds philosophical but it's an actual galimatias)- GSC Game World's S.T.A.L.K.E.R.: If it's out of the normal = it's captures the attention of the player, it's not just inconsequential window-dressing.But here's the most important distinction about those 3, the video game is interactive, if you put inconsequential reality warping just for the mood and out of a "cutscene", in the gameplay loop, in the interactive parts, then it ends being a waste of effort and bad game design, it feels deflating like when those stupid game-mods have useless "artifacts" just for the sake of having a lager list of them (was the creator trolling? Mood-Boarding?), then it being inconsequential both ruins the mood and the gameplay.It's all very Marshal McLuhan, it's all about the medium.For example, I'll be my own devil's advocate here, those old Hanna-Barbera cartoons had technical and economical limitations, as a kid one could see what objects / props in the scene were going to be interacted by the characters because they looked like animation cels the same as characters, not like backgrounds. It made them a sort of unintentional spoiler and ruined the mystery of it.You have to ask yourself: Why I'm not providing good immersion?
>>98737396Sometimes you just kind of have to roll with it too. That’s the nature of TTRPGs as an interactive medium.
So, there's an official board game, but no official ttrpg?
I’ve run maybe 40 or 50 sessions of a homebrew d100 stalker game that’s cobbled together from Dark Heresy, Dungeon World, FATE and Unknown Armies. Also lifted a few bits from MAID.Key thing is ZONE points which function as fate points allowing you to reroll dice, and also represent your special connection to the Zone: allowing you to do exceptional things or reveal something about the Zone.It is also set in the group’s home city so takes in a lot of flavour of the many catastrophes we’ve suffered, while being through a mirror darkly enough to be different.I am trying to write up rules after 3 “seasons” of it, but it’s really tricky to capture how it all comes together. I have about 40 or 50 pages.A lot of that is about how to build your adventure and some sample campaigns. There is also a GM guide with my decade or so experience in running a weekly game. I feel this is something most STALKER game books is missing: how to make your sessions atmospheric and give players a reason to come back to the table. I’ve even brought a group to the range for a rifle training course.
>>98751124Sounds like a great homebrew system, I hope you can formalize it into a coherent pack. I'd love to read it.
Do you have any noble goblins in your game setting?
>>98748326Mesmerizing you by clapping their gigantic asscheeks together doesn't count as a psychic power.
>>98689510That's why I differentiate between wild goblins and "domesticated" goblins. The former being the penultimate canon fodder, and the latter to satiate my shortstack fetish
>>98748347The 3e Psionics Handbook literally introduced a blue psionic goblin type called "the Blue."
>>98689325Why did Goblins get assigned the color green, besides a certain Marvel villain, lol? And what more biologically plausible palettes work as well in your opinion?
>>98749887I am pretty sure it was Warhammer which popularized green goblins and green orcs.>And what more biologically plausible palettes work as well in your opinion?I like them having similar colorings to the humans of the area they live in rather than being unique in their color. Though more deformed in their appearance otherwise.Like a wilder looking and much uglier halfling or gnome rather than something distinctly alien.
Previous Thread: >>98584388For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds then fuck off.>Shota/Loli/Underage are not welcome here. Read Global Rule 3>"I'm new to Solo" / "What's a Solo RPG?"1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played2: Ask in the Solo RPG General: >>986622173: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>98749692Don't make it a game over. Just this one action was forced by mind control. Over time the difficulty of the checks increases. Eventually you fail more than succeed, and then never succeed.
>>98749692Hypnosis>Trigger word - action to use; can save any time it's used - loss means the next save is more difficult >Sleepy mode - your character has done various things when you were out (like that one Skyrim quest) >Bad end - like the myriad of hypnotized enemies, you may end up as a doll for the hypnodomme>Limited duration for control You can incorporate each and every one of them, and more.
>>98749692>How does one handle hypnosis in a single player game?That's the funny part: you don't
>>98749692>part of a trap, works like a curse that gives character a fetish - witnessing said fetish will arouse you with no resistance rollMy go-to in Labyrinthus. Remove curse scrolls would also undo this, unless the character has indulged in it and it has become a real fetish.
>>98749561very impressive
13 Years Strong EditionPrevious: >>98742407>Newshttps://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026>Current Banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Bracket Informationhttps://files.catbox.moe/4tbvzw.pnghttps://files.catbox.moe/r62yfy.pngComment too long. Click here to view the full text.
>>98752275NEW BREADLET'S GOOOOOOOOOOO
>>98751093Explain rhulk being blue. he's neither affiliated with water, curious, nor terribly intelligent. Infact he's pretty dumb
>>98752280Wrong link.>>98742407>>98742407
>>98749708So nobody knows? I thought you guys built decks
>>98750747I have a player at my lgs that bitches loudly about Propaganda/Ghostly Prison because all they play are go-wide aggroslop decks lmao
Writing General: 'forests' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>98309497And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
>>98745355dubs of truth
>>98731955Originally I kinda wanted my setting to be more or less a forest planet, but plans changed and while the planet is still dominated by forest it has other biomes as well. Still trying to work out a forest dominated planet that doesn't have any oceans though.
>>98745024I think it's an interesting dynamic. I've written characters of this sort myself.>A cheeky grin crossed the scout's face, taking pleasure in teasing Madeline's sense of propriety. "I'm just saying, we're both beautiful. Between my brains and his brawn, it's good material to work with."Even as her sister seethed at this lewd candor, the single working gear in the barbarian's head turned at stuttering speed. Most men would have been eager to encourage this discussion, but he seemed troubled somehow. His eyes bounced from each side of his sclera like a pendulum counting time. A dozen times, two dozen. Soon (for him), he had settled on a question. "But what if they get my brains and your brawn?"Capucine pondered this. "...There's always a market for dumb, pretty slaves," she said in a joking tone. Her sister didn't find it humorous in the slightest, furrowing her brow in fury and placing one hand on the hilt of her sword."You ought to be spayed." Madeline hissed. "Like a cat.""I don't think she would make much of a meal," Zenlac mused, inspecting the lady thief from head to toe. It was a short distance to cover.The sisters looked at him, both confused. He stared back, equally disoriented."...Method of cooking?" The hillman double checked."Spaying is..." Madeline shook her head. "We'll discuss that later.'Capucine's head rested at an angle, amused confusion covering her face. "You eat cats?""He was considering eating YOU!" the blonde balked."I mean, she's your sister." Zenlac shrugged. "If you were offering... Seemed kind of disrespectful to refuse." Madeline looked at him, eyes boggled and lost for words."I think I've changed my mind," Capucine raised her hands in defeat. "Let's move on."Comment too long. Click here to view the full text.
>>98748697They continued climbing in silence for a period. Wind howled on the mountainside, marking the crevices and outcropping in a faint dialogue of its own. Madeline gazed on the distant sun, hidden partly by cloud cover and thus open to the naked eye."Why NOT cats?" Zenlac eventually asked. "Sure, they're a little stringy, but that's nothing a good broth can't fix."Capucine reeled back and crinkled her nose in disgust. "Ew.""What?" He barked defensively. "They're a viable source of food. In cities they're everywhere. They just need a little cleaning." Even as Madeline cringed alongside her twin*, the wandering warrior continued in blissful ignorance. "Skinning them is the hardest part, but boil down their bones and...""Please stop," the party leader raised her hands."Okay." He shrugged. "Just don't get too picky, yeah?""Agreed," the shieldbearer waved through it so that this horrid discussion would come to a close.*fraternal twin, this would be obvious earlier in the narrative but specifying in the middle of the line is awkward
>be me>playing 5e in an online game with a friend and 2 guys i never met before>one of these two is the DM>PC are traversing a dark forest>DM: "btw anon roll for perception">Me: "ok i rolled a 17">DM: "ok you happened to spot with the corner of your vision what seemed to be a humanoid shadow leaning on a big rock between the trees... but maybe it was simply the light and shadows tricking your mind.">Me: "uh... Ok, then i suddenly stop walking, turn to my friends an-">GM: "as the group proceed through the forest you reach a clearing with a circle of menhirs..."Bitch, why the fuck do you make me roll for something when you don't want to have me interact with the fucking scenario?>inb4 hurr durr five eeeBeggars can't be choosers, either that or GMing myself for alternatives and right now i wanted to fucking play for once.Anyways post your stories
>>98746221>me drawing his precious maid getting stabbed in the liver by my PCholy based almighty
>>98746221This put a grin on my face.
>>98744926Snakes with fur??
>>98718877>be me>forever GM>want to play but nobody else wants to give GMing a shot>FLGS has a listing for an Only War game>get in contact with the GM>agrees for me and another friend to join>roll up with a Tech-Priest and Cleric combo for the bants>game day>we arrive at LGS>our table has 8 other players plus the GM>one fat Scandinavian retard keeps burping loudly in 5-10 minute intervals>game starts>the bloated Nordic is playing an Ogryn>he loudly screams what retarded shit his character does every time someone else does anythingComment too long. Click here to view the full text.
>>98751549I should add that he rolled for each tyranid's individual initiative and the game had already lasted 4 hours
"After all these years, they still search" edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>98746882I keep saying this, but you've became insanely good at these, the heat scale and comp on this one is seamless. > picrelI might play with these a lot again, I wasn't super inspired, and I realize baking "cavalry is bad" in a game where half the factions aren't playing an 1870 historical is probably not the best way about it.
>>98738332I did not realize factions could have more than one. I'll try to find time to split the British one up into Weight of Fire and Defensive Squares>>98744318As someone whose reliable tank knowledge ends somewhere in the early 30s, how closely does this hew to RL tank doctrines?>>98748477It's definitely a puzzler when considering how to balance a game where half the factions don't have air power, a different half don't have artillery, and a third overlapping half are blatantly magical and/or riding dinosaurs.Our best bet for reference material might legitimately be wargames designed to model some of the Interwar colonial conflicts where one side had planes and tanks and the other had occasionally breach-loading firearms. I don't know if there are any divisional-level games of stuff like the Rif War though.>And now I remember, and am thus obligated to rewatch, March or Die.
>>98748675It's more or less a verbatim representation of the Wehrmacht's Panzerkeil. As I wrote it, I freely admit I couldn't think of any viable alternatives regarding the mech. >>98748477>>98748675I thought Empress Minis had a Jazz-age Imperialism wargames ruleset, back in the day. I don't remember if they gave it a distinct name, but I know they still sell a 1920's-30's colonial range. I know there's a couple different specific rulesets for the Italo-Ethiopian wars in the 20th century that might be a good reference. That might be the closest comparison.
>>98748477Having given that PDF a read, and reviewing some of the German primary sources from the other end of that particular conflict, I don't know if I can agree with Bonie's conclusions. Coming from the other end of it, the French cavalry were one of the arms that were actually respected by their counterparts, because they availed themselves of such risks. Their bravery was notable, but riding a horse into a wall of lead moving the opposite direction can only ever have one outcome. After the liquidation of the Austrian heavy horse at Sadowa during the battle of Königgrätz, at least in the German-speaking world, and outside of honorific formations like the Imperial Uhlans and Lancers, cavalry's use is singularly for reconnaissance, or escort of artillery and supply units. In our case, we might see a resurgence in the use of Dragoons. Use the horse to get into proper position, then dismount and fight as infantry. As far as the game goes, perhaps making cavalry sufficiently cheap could incentivize players to use them, or buffing their movement in comparison to the infantry might make taking them worth the risk.
>>98740483A first draft of the lore blurb of the Chariot Kings. A bit generic, but I'm not sure if I should add something more specific for them.>Chariot KingChariot-KingThe pallid fields of Agenya are covered in cities older than anyone can recall. These places are the domain of the Chariot-Kings, warrior lords who command their subjects with an iron fist. Clad in orichalcum armor and riding in their great chariots, these men are favored by fate. They are the rulers of the lemurian cities, governing them by right of succession that can be traced back tens of millennia. All-powerful within their walls, peasants are forbidden to look at them in the eyes under penalty of blinding. Beyond their role as statesmen, the chariot-king often clash against one another, seemingly seeking to test their fortune on the battlefield. Through their deeds, thousands prosper or fall, bringing forth the foretold prophecies inflicted upon their vassals.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread: >>98346561Heavy Gear 4e adventures are now out to backers; Heavy Gear 4e is also on sale at Humble BundleQuestion of the Thread: Can you have too many guns on a mecha?Comment too long. Click here to view the full text.
>>98716203something like starsectoroutlying cluster of a larger space empire cut off for generations by the unexplained collapse of long-range travel gatesyou get an authority faction loyal to the (possibly defunct) empire, and other local polities that have been around either since empire times or formed in the past few centuriesnobody knows if or when the empire will come back through the gates
>>98723090>>98723465Xabungle it is! >>98722573>>98725709MechaStellar also has a solo / co-op campaign mode, just uploaded the campaign a few days before the OCT monthly release. I had to remove all the space missions because that stuff isn't ready yet. But if you want a simple mission pack for a Zeonic Front or Gundam Senki kind of campaign it's perfect. You can also make custom missions too if you feel like tinkering.There's pilot progression where you can upgrade your Shooting, Melee, Evade, Morale etc. or purchase unique traits like Newtype or more mundane ones like Steel Resolve.Setting wise its around 0081 to allow you to use any GM variant you can think of while playing. Do well on missions and you'll have more points to requisition better GMs, Goufs, Doms etc.For Mech profile and core rules you can find em here: https://mechastellar.com/game-downloads/
>>98715750Mechanica are a bit too strongly coupled with its setting.Also, on-foot is very much an afterthought.
>>98713149Nevah enuff dakka!
Has anybody here tried the AC6 ttrpg? Is it any good?
>Player or GM>Preferred System(s)>Schedule/Times Available (include timezone)>Voice or Text>Method(s) of Play (Skype, Discord, IRC, roll20, etc)>Tone/Theme Preferred>Contact Info>Other Notes>Thread QuestionHow do you leverage AI for TTRPGs
>>98738428Nah. I'm not using the inferior version of a system with so many known problems when the just objectively improved version is available. Your choice tells us everything relevant about who you are and how you run your games. There's a reason you're still begging for players.
>>98612426I've got the urge to start a game with a whack-ass lore, that ultimately nobody would read (people can barely be bothered to know the rules for their own character.)
Bump
>>98612426>Player or GMDM>Preferred System(s)Nimble>Schedule/Times Available (include timezone)Weekends all day Central US time>Voice or Text>Method(s) of Play (Skype, Discord, IRC, roll20, etc)IN PERSON ONLY (Down town Chicago)>Tone/Theme PreferredMature, not gay>Contact InfoThis thread and future threads I will repost on>Other Notes
How flexible are you guys with learning new systems? Asking for a friend.
Why did people stop caring about FATE?
>>98748850Kekkt
>>98743507having looked at it myself, the last thing evil hat themslves released for fate was this year, some techfantasy adventure thing called umdaar
>>98742491Fate core was hilariously bad at accomplishing at what it set out to do. Accelerated actually accomplished what they wanted but fuck all for supplementary stuff was built around accelerated.
>>98749140Yeah, this was a worlds of adventure thing from awhile ago, i ran the intro adventure at one point. Interesting setting, but fate honestly seems like a dogwater system for it. Takes all kinds, though, I guess.
>>98748850No, that's "we wanted to make a Kaiju/Guyver game, but we couldn't get the rights, and it's the 2000s, so Lovecraft is really popular" the game.
Kind of odd to see the /tg/ vibeshift away from classes, what exactly happened that made one of /tg/'s more well known political stances (That classes are good and that classlessness is cringe) on it's head?
>>98740129You blatantly ignored the point to spout off about the evil slippery slope of socialism, just because if you squint there's a similar pattern. You have brainworms dude.
>>98744849>You blatantly ignored the point to spout off about the evil slippery slope of socialismActually, that wasn't my main point; it was just a joke I used as an example to support my main argument.That means you're the only one ignoring the other person's point.I guess my harmless joke offended your sensibilities and you're a snowflake.Anyway, I reiterate my point.If you're going to end up using pseudo-classes, it's easier to use classes from the start
>>98722595No such consensus has ever existed. I think you're just trolling.
>>98745633Okay retard
>>98750156Lol, the snowflake is crying.