Remember Egg Garry Gygax's #1 rule on DND... if you're fighting then it's already a Fail State!IF YOU ARE DOIN INITIATIVE THEN YOU HAVE ALREADY EFFED UP!DND is a game of strategy not war... Sun Tsu says, winners to war already winning. Combat rules are there but if you're using them you already FAILED!Want to kill all the Orcs? You poison their Well... they drink, they die!Want to kill the Evil General? Sneak into his tent as prostitute... slit his throat with a Dagger, the war is now over!Want to kill the Dragon? Trick him with a cursed diamond... he takes the diamond, his Soul gets sucked out, now the hoard is yours!THE CORRECT ANSWER IS NEVER on your charsheet... DND is a game of Player Skill! A test to see if you know the right Real Life knowledte to use at any certain time...
Gygax said OP is a huge faggot.
>>97911328>>97910993People like you ruin everything.
>>97910993Tired old pasta. Get a new one.
>>97911227Are you the one saying that Risk is a TTRPG?
>>97910993FOEGYGThe answer is not on your sheet because it's spread across five tables in the DMG. Which you're not allowed to read.
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97912027>is 4 feet by 2 feet in sizealso 1/2 to 1 inch in thickness
>>97912031>also 1/2 to 1 inch in thicknessA mina is a quarter inch, and while it goes through scorings as it gets cut down from a talent, I don't think they get scored that deep, so they're likely closer to half inch in thickness than a full inch.
>>97912027>Are silver/gold talents measured by weight or size?Talent is a standardized measurement of value. A silver talent is 64 pounds. Ref: Manacle and Coin.
5 talents (320lb) of silver to get 1 lb of moonsilverNeed 5 talents of moonsilver to make a daiklaiveNeed 102,400 lb of silver to make a moonsilver daiklaivedamn
>>97912077What the Guild doesn't you to know is not that the return of the Solars has irrevocably broken the economy, but that it has been broken ever since the Silver Pact gained a proper foothold in Creation and every financier and banker is working to keep the populace ignorant of that.
Redpillme on actually using the alignment chart.
>>97900093It's a shorcut you can take. It's a tool to make the task before you easier.
>>97906520>>97907359I played a merchant/caravaneer PC who believes in free exchange of goods and ideas and keeping the roads safe for travelers leading to greater prosperity for the individual as well as society. I.e. a hardcore market liberal. True Neutral seemed to be the most appropriate alignment. And notably, it's a whole different True Neutral from the classical druid, as civilization rather than nature is put at the center.
>>97907170I run and play several games, and none of them have a dogshit """mechanic""" like Alignment. They all lead to better characters being made than anything that a system with Alignment could ever produce.
>>97908441>How dare you discriminate against my poor oppressed evil minions you CHUDYeah, we see a lotta this.
>>97904491>isn't well-communicated in any of the newer booksSomething something degradation of society by cultural Marxism which is just post-modernism with extra steps, where nothing is objective and everything is subjective>but WHY did the minority person commit the crime, it's not their fault, don't send them to jail!As opposed to >STOP BREAKING THE LAW, ASSHOLE
>be me>show up to local 40k night>table looks like a parking lot made of gray L-shaped ruins>half the army still bare plastic>other guy arguing about aura stacking and reroll bubbles>feels like I’m playing Excel with dice>meanwhile historical guys next table over>handmade terrain, rivers, trees, actual effort>every model painted like someone cared>talking about tactics and history instead of FAQs and errata>realize modern 40k isn’t about immersion anymore>no atmosphere, no soul, just plastic and patch notes>grimdark future
>>97898408>historical games run for days or even weeks>40k games run for 3-4 turns or ~2 hoursi'm going to be honest, i don't see a point in spending 80 hours making terrain that will be used for a total of 40 hours throughout its lifespan. if i didn't actually enjoy painting the units i would have never done that either.
>>97909797Making terrain is fun.If nothing else, you can use it for dioramas on permanent display.Say you mostly retire an army, but you have good memories with it, so you mothball most of it, but put your favourite character in a stone archway at the top of some stairs, placed so he appears to be cleaving a Genestealer or summat, in your display case.Polystyrene packaging and polyfiller, and craft paint, and a little sand off the golf course can go a long way.
>>97909797>historical games run for days or even weeksWhat the fuck are you on about?>40k games run for 3-4 turns or ~2 hoursJesus is it that bad? I see what's happened here. Modern 40k is so dogshit the simps have to cope by imagining other games being worse. Absurd.
>>97898747Retard.
My table for Battletech Alpha Strike.Made most terrain myself
Yu-Gi-Oh! General #602"Red Blossoms archetype when?" EditionPrevious thread: >>97818127Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
Probably not really /tg/ related but any other cool yugioh merch I can get? I was thinking of getting Slifer or Obelisk or Blue Eyes plastic models.
this hobby is too expensive and not enough people play where i live
>>97910127You're only really missing benghalancer as far as RIP endboard pieces go, but he wouldn't really work in your build. He technically doesn't work in mine either, but i run 3 skeletal soldier to convert leftover bodies into plants, and then i keep link climbing with it because he can banish the two skeletal soldiers and/or jasmine to summon itself from grave.Photon lord, dugares, s:p, i:p and dyna mondo are standard mitsurugi toolbox cards, so maybe you could add one of each.I don't know how popular lunalight is at your locals, but i see it often at mine and thus i run gorgon to deal with it. She's a $20 card though, but luckily mitsurugi can just run wousu to tribute it.Also why are you running a branded fusion?
>>97911930like I said, I saw some videos about ragna mitsu and one added alba-lenatus, so I added it too lol
How can you be said to even understand the genre of fantasy enough to run a fantasy game if you don’t read fantasy novels, short stories, nor poetry? If you don’t read, your “sandbox” will be barren. Your campaigns will be dry. Your characters will be simulacra of simulacra, false copies of false copies. You will not give your players anything worthwhile. You can’t just base your universe of video games and visual media.
>>97910593I guess it depends what you find exciting. But there's books for all types, anon.
>>97902037O I am chortling
>>97910593You sound incredibly dry and boring.
>>97901487>If you’re going to get into fantasy, you should draw from sword and sorcery, weird fiction, adventure romances, the Romantic period, and more.You should be aware of these things, but drawing from them all is like taking all the food you'd eat in a day and shoving it in a blender.You must be descriminate in your influences or else you'll only be able to create homogeneous slurry.
>>97901480And that's how you make masterpieces such as V.T.N.L.
If nudity/sex/rape is forbidden in your games then so should aggravated assault and murder be as well. >nooo you can't engage in the oldest profession of humanity>but cutting a dude and spilling his guts on the floor, making him scream in agony for his mother as he bleeds out is fine and dandy
>>97906886Actually, I'm a total Chud."Champagne Socialists" are my favourite food.Are you just throwing shit at the wall to see what sticks?Mongoloid.
>>97898543You're a retard.You want the sausage, but you don't understand how it is made.Old tarts get used up.People develop habits.Unsavoury people attract unsavoury people.You sound like one of those unsavoury people.Shoo, shoo, away from this place.Nasty grimy commodifier of human bodies.Go shoot heroin and cut your wrists.
>>97909792whatever you say pinko
>>97898543>>Can't tell the difference between sex work and prostitutionWell, shit. Enlighten me, Mx. Praxis Knower, I clearly haven't read enough Marx.
>>97909792>"Champagne Socialists" are my favourite food.Well, yes, that's usually how it turns out when you people get your way.
there's seems to be a correlation between a setting being focused on humans (or HFY) like delta green or warhammer and poor writing. is a common thread between all best written fantasy and sci-fi stories that they're never focused on humans as the center of attention
>>97889644Traditional games?
>another anti-hfy thread made by the same tranny furry pinko weirdo*yawn*
>>97889644The correlation isn't between HFY itself and the quality of the story's writing. Rather, it's that stories tend to be shit when they're explicitly written to be self-indulging.
>>97889707HFY was always a major theme of DMC; Humans are ontologically special and have a spark demons don't. Trish is a "human", because devils never cry, Virgil rejecting his humanity is always a grave mistake, etc.
Humans suck
Hey all I wanted to make a thread to share some DM advice to each other, for myself it's mostly focused on making the most out of nothing... what I mean is how to come up with ideas for terrain without spending absurds amount of money on terrain. Share advice, ask questions... I don't think it necessarily matters what system you're using either. Chimp out if you want.I want to try and create some height difference during combat. For now, I painted old wine works to resemble pillars, but I want to start using height in our games. What do you guys use to simulate height?
Here's a DM advice I would need:>How do you prevent the "everyone else is going for a pizza" effect when one of the PC in the party has a skill which doesn't involve the rest of the group?In my specific case, one of the PC is good with parkour, for example. It's cool, but if I run a session where it comes up (say, a moment where there's a need to run after some guy) the rest of the party won't have anything to do.The same kind of issue can pop up when you have a character who's excellent at stealth, for example.Or hacking, in games where it's done via a cyberspace.
>>97897122>What do you guys use to simulate height?just put something on top of the wine cork pillars (great idea btw). Balsa wood strips for example.How height is simulated should be in the rules so just read that and summarize the important parts if necessary.I just sketch out the area on graph paper and explain how the area looks
>>97904823When one guy is chasing someone you can have other characters cut them off and (create a magical snare/surprise the chased guy with a hide check into a grapple when you jump him/have a druid entangle). The possibilities are endless but it's really up to the players to come up with that creativity and it sucks when they simply don't think for themselves. They have the tools necessary. If you're not a forever DM I'd suggest giving the right example while you are a player, either that or have a DMPC showcase creative solutions to get them to really think about their capabities.
>>97897802>with how you seem to think white space is a crime>implying it isn't
Die in a fire.
How do you feel about ranges in ttprg systems? Is it better for them to concrete or nebulous? I have a group of friends who are interested in playing OVA and I've never played a game where rangers weren't in increments of 5ft and so it's got me thinking about something I've never had reason to think about before.
>>97900861fpbp that's /thread.
>>97900833I like my games to have somewhat of a tactical approach, and I feel having consistent measures of distance helps create a layer of tactical thinking.Although, I do favor something somewhat abstracted, where every space is 10×10, but what's in the space isn't necessarily tracked to the exact positioning, and melee attacks are treated more as hit-and-run strikes, but one space is still one space, there is no "well your whirlwind greataxe strike doesn't hit any of the goblins surrounding you because you aren't close enough but then they're all close enough to stab your barbarian in the throat with daggers fuck you he's dead now" shit.
>>97900833>How do you feel about ranges in ttprg systems?Ranges pretty much necessitate using miniatures and I will never bother with that shit, so I'm against them by default.Only exception is VERY abstracted ranges ("are you in hand's reach or not").
>>97900833I want them to be concrete. I tried running BESM 3E and one of the biggest turn offs for me as a GM was movement was "eh wahtever the GM thinks works" and so was range (among other major issues with that pile of shit, anyone who thinks 5e is the worst TTRPG hasn't run that shit before, it's so much worse. Think of any issue 5e has and BESM 3e has the same issue 500 times over).Combat needs to be the most mechanically precise and dense part of a system, because it is the most tactically involved part of almost any system bar things like Supers games where combat is basically an afterthought and the system itself isn't even about combat. That means ranges need to be measurable in fixed units - doesn't matter if it's ambiguous like a Square Unit, exact like 5 feet, or something stupid like europoor units in 1 Meter cubes, you need to have hard limits so both the PCs and NPCs have specific ranges for their abilities and things like cover, line of sight, movement, terrain, elevation and so on can all be in play.
Brick
>you go into a dangerous place and fight enemiesare there any TTRPGs that don't fit into this archetype?
>>97897980Because the thread wasn't about you, bot.
>>97889789easily half of TTRPGs these days are about doing cozy non confrontational things.
>>97893493>Pumpkin Spice RPGHow had I not heard of this? Someone finally fucking figured out that there was a money printer in hiring that witch artfag to make a game for trannies and women.
>>97889789
Secks
What have you collected in your personal rpg library over the years? Have you managed to keep it succinct and nice or do you just haphazardly keep adding new stuff? What are the core pieces? Have you tried to self-publish something like collated tables? What are some more niche publications you use often?
>>97894324>What have you collected in your personal rpg library over the years? Quite a lot during the decades. I started out by getting one splat for D&D 3.5 to see if there was cool stuff, we were all pooling books to have a shared library so someone was bound to make use of something sooner or later, then I got Cyberpunk and somone gave me a couple of chromebooks, we started playing that.The next step was Only War and Deathwatch because we had to move to a more episodic format, in that we had less time for long campaigns so we got together, shot some things like it was a quake level and went home after having some fun.We stopped seeing each other for a few years due to schedules, but I kept reading, writing and brainstorming ideas, waiting for the day.I was browsing amazon and out of nowhere came a suggestion for eyes beyond the torchlight: small, compact, cheap. I bought it on a whim and after reading it I wanted to play again, and a simple, fast game was the perfect way to get the band together. We started playing again.I got L5R 5e and basically every splat. Now I'm putting together an Exalted collection and will start playing that when I'm ready, there's a lot to read.>Have you managed to keep it succinctNo. All of the above has been bought with the express idea of using it during actual play, and has been used or is about to be. Other things I got for personal interest, like GURPS (even if we had a couple of one shots actually), or because I wanted to support them, like a few JRPG translations (not that I'm not nudging the group to try them out anyway).The main thing I got and probably will never play with this group is Mutants&Masterminds, but you never know.
>>97895255>Why should I own more? What for?For the same reason why you own those, anon. You read them to check the rules, and the fluff has stuff that can inspire you like the city legends book does. Or are you saying that you memorize every RPG book from cover to cover after one reading, but can't remember a cooking recipe?>digitalIf you want to use screens, do it, but that's just owning books in another media, regardless of you paying for them or not, so you are recognising that you need them. If the problem is you don't have a lot of space to collect books, I can feel that, you're not alone.
>>97894324I just have random shit. The only standout pieces are>GURPS 4e Basic Set - this actually sees use>GURPS THS Toxic Memes>Finnish Twilight 2000 2.2
Bunch of D and D books, some warhammer, lots of scarred land books
Pen15
>Typically isolated from normie society.>Strong internal culture.>A popular job for the antisocial, the socially outcast, or the just plain fucking weird.>Away from normal human society more often than not. See sides of it most people never see.>One small 'castle' of a personalized big rig, alone for hours down roads and highways, traveling at night.>The nearest point of civilization might be a gas station four hours away, or six hours behind you.>Frequently isolated, have to be decently self-sufficient in controlling, maintaining and positioning ones vehicle.>Always a definitive task to do, but factors to consider in the doing of it.>Ample chance to run across animals, people, or other things only half-glimpsed in the darkness, but which tell the brain unusual and unsettling stories.All this stuff lends itself pretty damn well to a ttrpg, but you don't see any trucker-based games out there.Why is that? Struggles with player count?Would you play, or make, a modern horror trucker game?
>>97883859Isn't Ultraviolet Grasslands kind of this?You'd have to strip and replace the theming but it's there to build on.>>97889029Sounds like a fun one-page game for parties.
>>97897105UVG has caravan creation and travel rules, true, but it's designed for wild science fantasy, not contemporary North America trucking. It'd be too much work converting it, especially since the system is kind of undefined and flaky and incomplete. >>97883859OP, did you get your idea from listening to the Alice Is Missing podcast show?
>>97900097>Alice Is MissingProbably the best work from that crew ngl. I've debated setting a Delta Green game in that universe.
>keep on truckin'
Penis.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn >How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97909596The lengths I will go to make the lamest fucking jokes possible. Multiple times I was laughing out loud at the prospect of posting that. It's so nourishing. Overall, good game. Skyrim parody.
>>97909596>>97909762>ToDDI didn't even notice. You are indeed funny, at least in this instance.
>>97909596Neat.
>>97901577Ask it if it knows any of the more recognizable jumpers or jumpmakers.
>>97911772Just this once. This is what I got after several rewordings of the second question. I have no idea if those are actual people or a hallucination.I got my lazy ass into agentic shit but crawling wikis isn't as simple as I thought. I managed to figure how to get it past cloudflare but then getting the text content included a massive amount of gibberish that overwhelmed poor Gemma-chan's brain.
>Player or GM>Preferred System(s)>Schedule/Times Available (include timezone)>Voice or Text>Method(s) of Play (Skype, Discord, IRC, Roll20, etc)>Tone/Theme Preferred>Contact Info>Other Notes
>>97909615There is no problem here other than you shitting up the thread with your /pol/ feces and weird obsessive fantasizing about molesting children. Fucking gross, dude. Stop.
>>97910353>Projecting this hardYou're the one bringing politics into this. I just said finding a group was hard because I don't want to associate with child predators - a position I thought was eminently reasonable but caused you to chimp out for some reason.
anyone want to form up a traveller group? Specifically mongoose 2e, I can play and GM depending on the needs
>voice
>>97911864Accidentally joined a Rogue Trader group that plays exclusively via text, we've got nothing done and it's been four IRL years.