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How do you feel about Dwarves that are literally made of stone, some kind of earth spirit or generally elemental-y?
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>>98302116
Simultaneously a huge "my X is different" subversive overcorrection, and really fucking overdone and boring.

Besides, gnomes are the literal earth spirits. Dwarves just mine good.
>>
>>98310271
You forgot casual fantasy racism against elves
>>
>>98303370
oh right, this brings back to mind a concept i read somewhere to reconcile weird "my races are different" freakshit and more recognizable normal fantasy races: make the normal ones a subrace.
so high dwarves are basically mining machines made of stone, high elves are creepy mysterious forest spirits or whatever you want, but the "common" subraces are much more similar to humans but with traits of their monstrous ancestors/makers
>>
>>98320454
what about mole people? are they third or is there something else before them?
>>
>>98302116
IIRC, weren’t dwarves in the original folklore descendants of giant maggots? There’s potential there, right?

Happy 250th. Figured I would asked everyone favorite America or American-like settings in Sci-fi, Fantasy, etc.
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>>98302949
It doesn't get more American than Capitol from Mutant Chronicles
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>>98323792
Howard Chaykin's American Flagg
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>>98323800
Dredd
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>>98313120
Conan the Barbarian's Aquilonia if you ignore all the monarchy stuff which is definitely more British than American.
>>
>>98313120
the wild west

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Thread 458: HE'S BACK edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 12: https://www.youtube.com/watch?v=QwasDVm92Io [Embed]
Divinez: Parallactic Awakening Arc Chapter 7.1: https://mangadex.org/chapter/419f192c-aea8-4d06-a0ae-d95cdacba34f

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Defiance Dragon
Dragon Empire - <Flame Dragon/Fantôme>
"By now, there is no way to stop it, I suppose. So be it!"

[AUTO]:When this card is discarded from your hand during your turn, if you have a vanguard with "Youth" in its card name, look at the top 5 cards of your deck, choose up to 1 card with "Youthberk" in its card name from among them, reveal it and add it to your hand, and shuffle your deck. If this card was discarded by your vanguard's ability, you may choose a Crimson Moon card instead of a card with "Youthberk" in its card name.
[ACT][RC]:COST [Bind this unit], choose a card with "DrægForm" in its card name from your drop, and add it to your hand.
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Exacerbate Dragon
Dragon Empire - <Flame Dragon/Fantôme>
"Rage that explodes forth. Bullets of retribution."

[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Youth" in its card name, COST [Counter Blast (1)], and perform 1 of the following.
- Look at the top 7 cards of your deck, choose up to 1 grade 2 or greater <Fantôme> from among them, reveal it and add it to your hand, and shuffle your deck. If you did not reveal, draw a card.
- Choose a <Fantôme> unit card from your drop, and call it to (RC).
[AUTO][RC]:When your grade 3 or greater vanguard with "Youthberk" in its card name attacks, this unit gets [Power]+5000 until end of turn.
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Dark states is so cooked... Lyrical is so cooked...
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Halflings & Gnomes Edition

Previous: >>98260396
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>>98311530
>>98313275
Would it be weird if you tried to date one of these women
>>
>>98320827
Only if you think dating midgets is weird IRL
>>
>>98311530
What’s a general rule of thumb for good character design? I’m not sure how to do it right at all and while I can think of some stuff when it comes to commissioning art my mind goes blank.

>>98318136
90s and early 2000s aesthetics of a sci-fi flavor are what I love.
Also that girl seems to be the mascot of project land sword and some more fanservice pics of her have been made by the indie game maker.
Not sure where to find them but I have seen and remember one reupload and she has abs.
>>
>>
>>98321416
It's hardly the same, halflings and gnomes don't have crippling midgetface. They can actually be attractive.

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Now that some time has passed what exactly went wrong and what can we learn from it?
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>>98320558
>they made a setting to appeal to Crusader larps (bear in mind you don't have to be Christian or even religious to enjoy a good crusader larp)
>Then banned all the people that enjoy that.
>Thats like trying to sell a magazine full of boobs and banning men from buying it.
(you)
>>
>>98302956
By this stage in the game he's paid himself a shitload of money and has both the leftist idpol crowd and a bunch of people with sunk cost bias running defense for him. So he definitely won and I'm sure hes ecstatic with the outcome.
>>
>>98297501
So...what does this have to do with Trench Crusade? Sounds like you hate /tg/ more than anything else.
>>
>>98297501
I'll be amazed if its around that long.
>>
>>98300419
Isn't she like 4 feet tall already lmao

Should Catfolk be cat people like Miqote or be beast people like Khajits?
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>>98316553
Also, bird feet have long splayed toes for balance that cat/dog feet do not have.
>>
>>98316553
>>98316560

Wouldn't it make more sense for an upright standing bipedal cat person to ballance themselves with a heavy tail and relatively enlarged paws on their legs that retain an otherwise digitigrade structure than for them to have just human feet though?
>>
>>98251115
I don't care how sexy the characters are I'm not downloading your mobile game
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>>98279048
Good Post
>>

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Renaissance Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>98324705
Because it's fun
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>>98324712
no, its not.
>>
Why do they even bother calling it a FAQ if it's straight up rules changes?
>>
>>98324736
What, you don't like Fixes and Adjustments Quarterly?
>>
Did marauders or berserkers get furious charge

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What does OSR mean
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>>98316855
>>98321888
Pathetic behavior

Incredible how the second he accidentally outs himself, the fish completely retreats.
>>
>>98297281
>Fishfag continues to barf forth his made up alt-history
Truly desperate.
>>
>>98298070
Holy word salad, Batman!
>>
>>98299112
>even more schizoposting
>>
>>98296697
It means the pre-2e editions of D&D, to put it as simply as possible. Certain types of 2efag will cry and shit themselves to death over this, but that's the truth.

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Real D&D involves a reactive sandbox filled with dungeon crawls where the entire worldscape feels alive and uninvolved with the players by default. If you railroad players and leverage quantum ogres to run your sessions, then you're not experiencing real roleplaying games, and you're a bad DM.
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>>98321804
I will now play your D&D
>>
>>98321839
No, Todd, I am not buying Slyrim again.
>>
>>98321515
In theory, yes. In practice, they never do because most of the time the sort of GM who wants to run an open sandbox games wants to do so because they think it will involve less work than a more structured campaign. Which is the exact opposite of the mindset you need to make a sandbox campaign that isn't completely terrible.
>>
>>98321391
It depends. First few editions sure, but 3-4e felt like games and 5e felt like made up bullshit.
I am more of a gamefag so I prefer the middle but whatever.
>>
>>98321415
>>98321432
You sound like a fag

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Do you member her /tg/?
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>>98315326
I'm sorry I'm not a brave trans woman with encyclopedic knowledge about the history shitposters on a mongolian shadowpuppet forum.
>>
>>98316921
Apology not accepted. Lurk moar newfag.
>>
>>98316945
Based

>>98315828
Cringe
>>
>>98315769
I'm waiting
>>
>>98307872
/mlp/
Last I heard a few years ago he was still doing his routine (or at least someone was).

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I've never seen anyone talk about one of the most essential but unsung tools of the hobby - the GM Screen. What kind of screen do you use? Do you use one at all? Do you use ones made by publishers, or make your own inserts?
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>>98303524
Go back to playing DungeonQuest or Dungeon! the boardgame, nogames.
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>>98293178
I just use my Laptop I keep all my notes on I don't need an extra wall between the laptop and my players. If I need to roll something in secret for whatever reason I use a virtual dice roller otherwise I use the dice the physical dice I brought with me.
>>
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>>98314102
This guy is correct.

>>98318908
>>98314421
>>98314200
Sorry, it was baked in before you ever existed kids.
>>
>>98319121
Anon, multiple people can believe the same thing, the anon you were talking to might indeed be a fudging schizo, but that's not an uncommon thought, you have a major disagreement on how games should be played.

This doesnt mean I am wrong and you are right. I want my characters to suffer, be crippled, and die, or for them to succeed and exit the stage. This is fun for me, there is no stakes if the GM fudges. I am a GM too, I never fudge, all my rolls are out in the open. Never in my life did i face an issue that deserved fudging.

Now you might like a game with stakes less serious, or where the story is the ultimate goal, this is a narrative style of gameplay, i dont like it.

>>98322247
Again dumbass, just because you or someone else likes something, doesnt mean we need to like it to. I dont care what the book says, I dont enjoy fudging, and a lot of people dont either. We usually dont even play with you guys, we hate your kind of game, and love our games that are more focused on verisimilitude and chance. You like a game thats about stories
>>
>>98322247
>you should let such things pass
>but if you're a little fag you can do this instead

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Cat? Edition

Post monsters. Talk about monsters. Give out weird ideas.

If you want to talk about allegations of Bogleech, please add actual proof in the form of a screenshot or link. No, I'm not him and don't really like him either. In fact, if any of you could leak Patreon or Kickstarter stuff it would make me a happy camper.
>>
Not overly interested in this as an RPG but just from what I remember of this dude's old webcomic, if you like this kind of thing, I would check out the vidya Look Outside.

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Remember, folks. The more alien, the more magical. Magic is that vital lack of familiarity. Wonder and mystery.
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>>98320648
Use your fucking imagination you nerd
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>>98321861
I can use my imagination to imagine tits at any point of the day, anywhere, it doesnt make anything i look at lewd
>>
>>98319757
You think psionics aren’t magic? Lol, lmao even
>>
>>98319131
Agreed. I would go so far as to argue that as soon as you make magic symmetric and predictable, you ruin it. Magic needs to occupy the unknown, and mages need to be people who knows how to manipulate powers they don't quite understand. Making magic into a symmetric system with predictable scaling is tempting, because the symmetry between spells simplifies its relation to the player group. But by doing so, you are doing the game a disservice.
>>
>>98323288
Oh look it’s the wonderfag again. Responding to himself as usual.

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How do you justify adventurers in your fantasy settings? They are mainstay in nearly every fantays setting, just random dudes who group together and get strong enough to take on dragons, demons and gods. Often its not a one-off thing either like a hero party, but most settings seems to have adventurer economies, and people just taking up weapons to fight baddies to get stronger is common.

Do you have a in-setting explanation to why this even works? If it was easy to gain power by simply fighting, that would realistically be capitalized by militaries and rulers. But everyone seems happy to just outsource saving the world to random people. Of course this is a conceit to make the game work and give players them as many character options as possible, but its often a handwaved part of the setting.
So what's your favorite way of answering this?
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You can't really justify "adventurers" without justifying their source of power.
Because without it, you don't need justification, adventurers are weirdos (or not) doing odd jobs
The problem is their source of power, why are they so strong? Let's say your group killed a hypogriff that was terrorizing the village, that's gonna make waves, you bet the local lord will want to meet the hunters and listen to some stories, you bet some local lasses will be all over them, you bet the local kids will act like a fan-club, hell, stay too long in the village and they'll probably throw a festival for your guys.

Power attracts. Do too many feats like that and sooner or later your "adventurers" will catch themselves being the rulers of a band of mercenaries, or married into nobility unintentionally.

The question, is how they do it, what's their source of power? Can it be replicated? Are there others like them?

The moment their source of power can be replicated the world changes drastically.
>>
>>98319312
In my setting, you can either be born with supernatural strength, or reach it through years of diligent training. One country is working on magical enhancements that can get it done faster.
>>
>>98295415
They're sellswords, or mercenaries. Next question.
>>
>>98295415
>How do you justify adventurers in your fantasy settings
There wouldn't be a game without them so they exist.
>>
>>98319312
>The moment their source of power can be replicated the world changes drastically.
I think this the tipping point between a setting having or not the concept of "Adventurer's Guild".

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Anybody sad that L5R is dead as an RPG setting? How do we make Rokugan great again /tg/?

What was your favorite clan back in the day? And has it changed over time?
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>>98320891
Problem with L5R modules is they're pretty disorganised. When I downloaded the pile of them from the archive I had to manually go through, read them, figure out what edition they were intended for and rename the files accordingly.

Good news is 1st~4th editions are all fairly similar enough that you can use them interchangably but might just have to edit a couple rolls here or there.

Someone who knows 5th ed really well could probably adapt 5th ed ones for 4th but itd be a lot of fucking around. At that point you could just steal the story and figure out the mechanics/rolls/statblocks on your own really.
>>
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>>98320768
Matsu snu-snu
>>
It's weird, it has been ages since I played L5R, and I don't have any likelihood of playing again in the future, but I really enjoy writing homebrew in L5R. I think it has a really nice balance of hard setting rules and facts along with plenty of space for yourdudes-san.
>>
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>>98319384

City of Lies is great. Immersive local setting the PCs can really get to know. Mysteries to solve. Realpolitik(everyone tolerating the opium trade). Criminals pretending to be ninjas to cover their activities. Rank 1-2 characters don't feel totally outmatched.

(L5R's core rulebooks always stressed morally tough choices about your loyalties but doing earth-shaking battles against oni etc really precludes that sort of thing and encourages everyone to optimize for combat.)

>>98317690

A lot of people have nostalgia for the Topaz Championship and they've made versions for at least two different editions of the game. It's a good excuse to throw multiple clans together and highlight some of the setting lore.

The non-boxed 1E modules were pretty bad. Night of a Thousand Screams had way more battles than characters of that rank could handle with no rest and recovery time.
>>
>>98317709
That's Utaku to you, pervert


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