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Mythos Crossover Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
HPLHS announces next box set, Eternity at Sea
https://www.chaosium.com/blogeternity-at-sea-a-new-call-of-cthulhu-adventure-with-props-from-our-friends-at-the-hp-lovecraft-society-/

Current Book Club Topic:

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>>
>>98218876
You could always use the Mythos of other games/settings. Bloodborne, Cultist Somulator, Darkest Dungeon, etc.
>>
>>98217614

Hrm, the Egypt thing is sound advice, if a tiny bit overused (but I mean, that was what he invaded).

>>98218876

Try rethinking about the usual gods/monsters whatever. I find Trail suggestions (corebook for the gods, monsters in Hideous Creatures) pretty good.
>>
Anyone have any tips for running Horror on the Orient Express? I've had the campaign for a while and my players are finally buying in since our DM is gonna be out of town for three weeks at a time consistently.

I've gotta remember to check the trove for a printable pdf of handouts.
>>
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Hello /hsg/ I could use some advice regarding what system for which system to run my campaign in. Essentially, I want to run a Southern Gothic style game about a conspiracy involving a mining corporation uncovering something supernatural in the coal mines of West Virginia during the 20s. Would Call of Cthulhu work for my needs? Would you have any other system recommendations? Thank you.
>>
>>98226211
Call of Cthulhu would work. If you're a fan, or just want to try Gumshoe, Fear Itself or Trail of Cthulhu could also work

Cloudelephant in the Sky Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
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Adding the Ethiopians to the Merc book, is this alright for the Chieftain rule's wording? I'm fairly sure it ends up having exactly the same effect.
Also
> Crescent Moon Formation
Right now it reads as a buff to the attacker, that can't be it, right? Its meant to be -1 Strength, not +1?
I guess I do see the "advantage" in having a 'faction' keyword like Ethiopian, might make some rules less clunky-sounding. And I am changing the format so adding them now wouldn't be too much of a time drain.
>>
>>98223782
>Right now it reads as a buff to the attacker, that can't be it, right? Its meant to be -1 Strength, not +1?

Yes, sorry. Force of habit.
>>
So was this an escaped creature of the deep or a devious lemurian ploy?

https://en.wikipedia.org/wiki/Spring-heeled_Jack
>>
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>>98224830
It could also simply be a British Criminal, a more dastardly version of Jump-Man?
> General physical fitness of the population is so low, people see some dude doing a bit of parkour and immediately think "OH THAT'S A DEVIL".
Also, what's the mystery here, why would someone jump over some horse at a man that clearly has him in both his pistol's sights?
>>
>>98226135
He’s sure to win because his speed is superior.

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help me out here. this box of yugioh has been staring at me and my housemate for like a year now in our local gamestop, and it confuses the hell out of us. i've tried a bunch to get a definitive answer on what this is or why it's so damn expensive but i genuinely can't figure it out. crimson crisis is an ancient set at this point, and looking up "crimson crisis special edition" gets you a gamestop listing for this thing im looking at, then TCG Player listings for a box that's way cheaper, but l ooks different with the same name. the description gamestop gives this on the website says this thing has 3 packs in it, but that seems kinda baffling for a box this large? is this erroneously the description of the other cheaper boxes i saw? did they just find some ancient backstock from 2009 and decide to upcharge to hell cuz it's rare? some sort of gamestop exclusive reprint with no info anywhere? if anyone knows or has any ideas, please tell me.
>>
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>the description gamestop gives this on the website says this thing has 3 packs in it, but that seems kinda baffling for a box this large?
It's a box of boxes. The SE was sold as a small box of 3 booster packs + 2 foil promo cards. That big box there is the retail box containing IIRC 8x sets of the SE box (so 24 booster packs total + 16 of each promo card)
>did they just find some ancient backstock from 2009 and decide to upcharge to hell cuz it's rare?
Probably
>>
>>98226036
>16 of each promo card
*8 of each lol, 16 promos total
>>
>>98226036
thanks a bunch, this has been bugging us a lot

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Dragon Stash Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

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>>
>>98222640
>...what items in particular?
>I dunno, just some magic items
Players who have never read the DMG and have no idea what magic items might exist (i.e. me when I was 14) do say this.
>>
>>98222211
Never trust a machine.
>>
>>98221664
/v/ is making fun of us again
>>
>>98225936
A friend once told me men would follow any man who would turn the wheels. Now that the wheels are spinning out of control, what would they do if we held them still?
>>
>>98226029
Man I love the Protomen. In my Exalted vs World of Darkness campaign the Solar often played this song in character.

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Welcome to Open OSR. This thread is for open discussions of TSR-era D&D, retroclones, neoclones and broader OSR-adjacent and retro games.

AD&D 2e is on-topic for this thread. Discussions of whether AD&D 2e is OSR or not, both in favour and against the claim, lead to endless flame wars and are undesirable. Please avoid them.

There is an /osrg/ general for those of you who prefer discussions about first decade D&D and retroclones, and if that is your preference, you can find that here: >>98208810

Previous thread: >>98190970

Thread Question:
What are the good parts of 5e / 5.5e that should be combined with OSR games to make even better games?
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>>
>>98226910
Just report & ignore him anon.
>>
>>98226879
You were asking for "great" modules in every post I responded to but one, so I gave you modules for 2e I liked. I have no idea how popular 1e is compared to 2e. My suspicion is they're about the same, maybe leaning towards 1e, but it's not like I have any data or anything. There's a lot of good modules that have been put out for 1e and its clones in recent years. I know because I've used them in my 2e games.

I don't give a shit how popular something is, I care about its quality, and your primary argument against 2e continues to be argumentum ad populum. If you only care about popularity, /5eg/ is over here >>98221664

As for the latter, if Gillespie intended for it to be for Advanced Labyrinth Lord, then why is every reference to the rules in the book to Labyrinth Lord rather than Advanced Labyrinth Lord? The only time ALL is mentioned is in the little copyright blurb at the end of the book. If he actually meant for it to be used for ALL, then why didn't he fucking say so?

Well, in all honesty, I know the probable answer. Releasing a game for OSRIC or FG&G or LL or whatever is mostly a branding exercise, most of these writers playtest their stuff with personal homebrew pulling from a bunch of different sources, like Gillespie almost certainly did for Barrowmaze, as shown with Dragonslayer.
>>
>>98226910
>your bible
lolwut
>>
>>98226924
>If somebody says something you don't like, stick your fingers in your ears and shout "LALALALA I can't hear you you're a troll"
>>
>>98226959
>if you only care about popularity
Not what I said. I said 2e is dead, which you admitted that it is. I like lots of things that nobody likes and are dead, but, unlike you, I have no difficulty admitting it, because I still have my balls on.

>ALL is mentioned is in the little copyright blurb at the end of the book.
I accept your concession.

Thread to appreciate the fighter class and its subclasses.
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>>
>>98224808
Thanks
>>
>>98224832
BASED and STEELpilled
>>
>>
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Human male fighter is my go-to role in any game. I know modern players like to say they're boring, but seriously, they don't understand it's about the armor. You can make your knight have all sorts of crazy designs in their armor and come off as completely unique. Games lime Dark Souls prove this, in that nearly every character is some variation of "depressed human Knight" and yet no two are confused.
>My fucking sick dragon helm has more personality than your entire race.
>>
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>>98222299
Good man. May your rolls be high and your games end in a satisfying way instead of crumbling halfway through a campaign.

Of all the TSR era d&d settings, this is the one that always drew me in. Swords and Sorcery though a D&D lens. It's a savage and brutal dying world were magic drains the very land of life.

I enjoy the world building and interesting take on classic races and classes. I sadly rarely could get folks to play in it long term but it's a setting I keep wanting to go back to.

What are your thoughts on this setting?
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>>
>>98217572
Did you use any DMG options? It has rules for making things more deadly. We used them in one game. No full HP after a sleep, slow healing, permanent injury check on hitting zero and the like
>>
>>98219218
>crappy novels written to titilate teenage boys
Comparatively few pulp stories are novels, and they were written to entertain adults. 1920-30s pulp is basically the period equivalent of television shows, and like TV, the quality is sometimes good, sometimes slop.
>>
>>98220387
Anon, you're not going to convince someone this stupid that he's wrong.
He's just going to double and triple down harder on being stupid.
>>
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>>98203074
>So they double crossed him and are trying to became dragons

Ftfy. Only one of them succeeded. All of them are trying to, but are at various stages of the process.
>>
>>98224206
Yeah, they are all at different stages of the process. A 2nd got close and they murdered him to stop it

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Why did steampunk not catch on like cyberpunk, post-apocalypse, or space opera?
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>>
>>98178503
>Diesel punk works better because it shares the same period with pulp, WWII war stories, detective fiction (both the gunshoes that inspire noir and the Agatha Christie types) and early superheroes.
I think that's also a weakness because you have to make up a strangereal type universe for it, or you'll just end up with pulp
>>
Just go copy /eadsttcoteg/. They seem to have the setting figured out.
>>
>>98183671
One aspect I just thought of is that any steampunk setting needs to move very far away from any sense of "steam tech" being a new thing to the setting.
The tech needs to be everywhere, ubiquitous. It needs to be pervasive throughout the setting. So it can't be "the shiny new technology that is exploding in the culture". It needs to be OLD. There needs to be airships companies that have been competing for decades or centuries.

For example irl, the combustion engine and automobile are very old inventions. They're everywhere and constantly found yet still cars are being newly designed every year.

Perhaps the elves, often portrayed as stagnant and largely unchanged, have used the technology for centuries without innovation and only recently humans have started tinkering and mucking everything up?
>>
>>98163427
It's harder to define steampunk.

Cyberpunk has Neuromancer, Snow Crash, and the RPG.
Post-apocalypse has Fallout and the Last Man.
Space Opera has Star Wars and Flash Gordon.

What does Steampunk have?
>>
>>98225002
There's steampunk literature going back to the late 80s and early 90s, I've recently looking into it for my own setting. Haven't started reading it, tho, but it's there, I'm starting with a guy named Paul de Filippo and his steampunk trilogy from 1994
my point being there's actual steampunk material to define the genre but it's so niche and culturally underground that it simply isn't well known and doesn't have any truly iconic works associated with it
>>98224760
>Perhaps the elves, often portrayed as stagnant and largely unchanged, have used the technology for centuries without innovation and only recently humans have started tinkering and mucking everything up?
that's more or less the case in Joseph Goodman's Dragonmech; the dwarves have been using steam tech for some centuries before the setting's present but it has only taken off after the apocalypse and the adoption of mechs for military purposes
elves do have mechs too, but they're mostly magitech and only use actual technology when no alternative is available

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A 9th level spell packaged into a tiny box. Sold as a funny little toy for children.
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>>98215725
>>
“I wish to be God”
>>
>>98225200
>Anon gets Crucified
>>
>>98216084
>wish for the sun to explode
>you die in 6 minutes
>since you have died, the wish is over.
>Sun is not exploded, you are still dead
>>
>>98216110
>defuse nuclear bomb
>fission primary still goes off

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It's Da PDF Share Thread!


STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:

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>>
>>98226411
seconding
>>
>>98226621
while you are at that, check this:
mythic-gme-adventures.idispatch.ovh/
>>
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is Drivethrurpg is trying to shame me by sending me this by email? (PICREL)
kek
>>
>>98213674
Are the old archives still a thing?
>>
>>98226948

Clearly.

>>98226967

No.

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I think the best knights are from the 13th century.
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>>
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>>98213261
But it could have been interesting.
>>
>>
Badass knight
>>
>>
>>98208847
Armor wasn't the force multiplier it once was. A single soldier in bullet proofed armor cost as much a 10 soldiers without armor.

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I fucked up making a custom Lieutenant model today. I'm making a custom model to fit with a squad I'm building for a custom friendly table, essentially he's supposed to work with a Horus Heresy heavy weapons lascannon squad I got my hands on who ride in a lovely Land Raider Proteus, with rules to work in 40K written up. However, the generic squad were ordered unpainted online on eBay, and I didn't have the directions to build them. I didn't have any use for a sword and pistol dude in a squad that's just designed to sit back that far, so I was going to make a final custom model as an officer with a heavy weapon. But when I went to kitbash their Lieutenant (Primaris LT helmet on Heavy Weapon Squad lascannon sergeant), I succeeded in putting him together without his right pauldron, as I glued his arm onto his lascannon before doing that and it was too late by the time I realized.

I'm committing to the bit and I'm too cheap to buy a new one and I did assemble the guy so I'm not going to just chuck him, so now I need an interesting lore reason for why this guy might have no pauldron or a small pauldron on the right side of his armor.

Maybe it's because he has a special, better relic lascannon and he had to strip his armor on that shoulder in favor of some sort of shoulder-mounted charging port, because it needs to constantly be charged by his armor or it will burn itself out from how powerful and temperamental it is?

Just curious if anyone has a fun reason, or something else I could do. Hopefully someone here has better ideas than my tiny little lizard brain.

Also, should I give the squad a Techmarine for their Raider or an Apothecary for them?
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>>
Just to offer an alternative to >>98213398, when they released the OG terminators there was a short story where a Blood Angel telephoned into battle wearing a blue Ultramarine suit.
>it had been a loan from the Ultramarines armoury decades ago, and (the marine) refused to let it be repainted. Each time the suit's colours had been hidden, the wearer had been killed, and he maintained that the suit knew it was only borrowed. The techmarines had long since given up trying to persuade him otherwise.
Maybe he had the luckiest kill streak ever following a malfunction/excessive battle damage and now it's the equivalent of always putting his left sock on first.
>>
>>98213336
be honest OP did you whittle these guys out of something
>>
Didn't read all of that but you could
>print one out
>put lots of green stuff fur over his shoulder to hide the missing pauldron
>>
>>98214329
Look at the left side marines pauldron. See that gridlike pattern? Thats one sign of likely being 3d printed.
>>
>>98213336
Put a battery pack there or something

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Somebody Call For An Exterminator? Edition

>List Builder & Rules
https://sc.starcraft-tmg.com/

>Tactica
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Print-and0Play Cards and Instructions
https://starcraft-tmg.com/downloads

>Shipping/Release FAQ
https://archon-studio.us16.list-manage.com/track/click?u=da8aa21735a0c6a2565062d9e&id=be3c6fb16c&e=704bbf5f62

>How-to-Play

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>>98218914
There was one back in the days of SC1 but no one played it.
>>
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>>98220979
>>98218914
>>98217629
>>98217811
>>
>>98221216
Fuck me I remember that one. Though it used a different ruleset from proper Alternity which made it weird compared to Gamma World or Stardrive
>>
>>98221216
Holy shit it's real. I thought I hallucinated this.
>>
>>98221216
>>98221636
>>98222000
Did anyone ever play this? I'm legit interested to see how jank it is lol

What Initiative systems do you find the most fun and are there any ones you think make combat more interesting? I usually think the phased or tick based initiative are more trouble than they are worth and I've just used the 'fast and slow' side based initiative system which has worked out well, although I'd rather try out something more interesting. The more wishy washy stuff like Popcorn Initiative kind of seems like it's just rife for abuse until it just becomes side based anyway (why would you ever pass the turn to the enemies?).

I was thinking of trying out some sort of more individualized back and forth initiative: IE individual players take a turn, then an enemy takes a turn, and then back to players. Make combat a little more reactive instead of how it feels where you both just sit there and take blows, although I think this may be too simple.
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>>
>>98211574
>isn't supposed to be neither
I beg your pardon?
>>
>>98219512
I'm curious how you handle movement with that system. Is a grid being used, and you specify the area a character moves to, or is it described more loosely, like "character moves away from [X], trying to avoid melee to the limit of his speed" and so on?
>>
>>98220156
Complex combats have always taken a map, but it was never a grid, we just measured. Your movement was part of your declared action, and the movement you did was part of that. Obviously, you wouldn't run into a wall of fire if that was put up in your path or whatever.

MOST combats though, didn't need a map, so this complexity was skipped.
>>
>>98217989
>Too complex
Good thing I'm just running it for me, then.
>>
>>98211281
Got 2 favorites:
> Side with a tactical/logistical advantage (surprise, smaller number) goes first.
> Initiative roll gives "slots", each side fills its slots as it sees fit.

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>lamashtu is the mother of monsters
>her mask lets humans breed with animals but not monsters
>the creatures born of this have monstrous features
Does this imply that all monsters ultimately come from mundane animals and interspecies breeding?
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>>
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>>98224372
Some perhaps. but not all, because certain monsters (such as Owlbear) are explicitly product of magical experiments, not any natural (or unnatural) union of parent species.

>>98224814
Lore plays pretty loose with the classical mythology, take Minotaur for example - originally one-of-a-kind cursed son of Pasiphae and White Bull. Most ttrpgs have them as a race of generic monsters.
>>
>>98224414
You don't need to "just know" when it's explicitly spelled out in the text senpai.
>>
>>98224372
Depends on the setting. Some have many of the monsters encountered in the world carried there by an ancient alien arcology spaceship, escaping and running amok.
>>
>>98224814
Paizo's Lamashtu is a fusion of the OG Lamashtu, Lilith and Echidna. This was likely done because Lilith is to well known and associated with succubi. Echidna likely went unused because they didn't want confusion with the monotreme or to attract the Sonic fanbase.
>>
>>98225143
>every monster in the world is descended from either magical bestiality or alien DNA
>or both


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