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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

MaxTac edition.

TQ: What keeps you coming back to solo RPGs? Want to tell stories, pass time between group games? Tell us all about it.

>Last Thread: >>97445556

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or

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>>97678087
Makes sense, dudes got to eat.
>>97675595
Is the book all black and white?
>>
>>97678925
The core rules and lords of the pit are black and white. Twin sun sutra is color
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>>97679288
>Twin sun sutra
I would personally recommend getting this right at the start, the optional pulp character rules in it significantly improve playing with a single character.
>>
>>97678008
Touché... turtle.
BP is good though. Old, but better than The Drifter (new cowboy hexcrawl). The Drifter is just random shit and you have almost no control on how your PC faces these things. BP gives you more control over your big guy and what he does.
>>
>>97676808
That doesn't make it easier to make or alter than a solo TTRPG.

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Looking for a reason to have many princesses (maybe some princes too) locked in towers scattered across the wilds. Arthurian-like high fantasy setting, with colorful knights, evil sorcerers, fairy tale vibes.
Why would they be locked in some towers, guarded by monsters, including dragons? Why couldn't their families help them? It's for a classic knightly adventure so let's assume the king would be much pleased to see his daughter back, you get a reward etc.
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>>97677972
>What's with that fixation on having to play games?
NTA, but it's the traditional games board. If people here wanted to discuss worldbuilding for a novel they'd be over in /lit/.
>I'm thinking about making a Pendragon campaign
Then you should just say as much. If you want to discuss and plan for a game there's no need to play coy about it. But if you want to discuss that, then I'm not sure why you're wasting time replying to posts insulting you instead of actually replying to the posts in the thread that had ideas and suggestions.

After all, if the OP of a thread isn't interested in discussing it, why would anyone else be?
>>
>NTA
Sure you're, spammer.
>Muh hall monitor jannie
Holy fuck mods just ban this fucking troll already.
>>
>>97677972
>What's with that fixation on having to play games?
Pic related, newfag.

>it could work in any system
Of all the rule books for so-called games I've read, I've never seen any establish a reason for a princess to be locked in a tower.
This means whatever you or anyone else comes up with in that regard has nothing to do with a game.
If there is a game system out there that does establish a cause-and-effect for royalty being trapped in towers, and outlines challenges (with consistent and clear success and failure conditions) pertaining to such things, it would be relevant to gameplay. So, does Pendragon have such challenges and rules, and what was stopping you from answering >>97669757 properly?
>>
>>97665281
Princesses can all communicate through the strands of their magical hair so they've been set up as a communication network allowing the kingdom unprecedented prosperity.
>>
in the OSE module Winter's Daughter, a fairy princess has been locked in a tower to keep her from her human beloved (already deceased)
she can leave anytime she wants, but she has to renounce him first

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ITT: Games that are pure, unadulterated torture
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>>97675668
Hey, my parents had this exact box. Weird to see it again after all this time.
>>
>>97663681
>>97666162
>>97673283
it all depends on the people you play with. CAH is a great social experiment because you can easily gauge the mental capacity of your players. makes it painfully obvious that racism/dark humor is a high IQ trait
>>
>>97675769
It may seem that way, to someone who cannot capitalise.
>>
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>>97678795
>complaining about not phone posting
shiggydiggy dumb faggot
>>
>>97680074
>random words
Rebuttal

I am part of a long running D&D campaign where none of us can come up with a good name for it. Was wondering if I can get suggestions.
Setting is in Faerun. Our party members make up a rabbit, a mouse, two kobolds, a human, and a goblin. We usually spend our time raiding dungeons as jobs assigned to us for money, or for gaining favour from tribes. Our main quest is to stop a cult of wizards from attempting to free Tharizdun, but theirs work of devils involved behind the scenes that have been throwing curve balls at our progress.
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>>97680482
Just fuck off Joseph.
>>
>>97680705
Nah, I'ma link him your upvotes, rage sells.
>>
>>97678792
Small Lands is fun to say
>>
>>97678792
Of Mice, Rabbits, Weird Lizard People, An ambitious Raccoon, and Men.
>>
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>>97678792
>I am part of a long running D&D campaign where none of us can come up with a good name for it. Was wondering if I can get suggestions.
Does it really fucking MATTER?!!!!!
It's sounds really cool, but Jesus, why do you NEED a really cool sounding title?
Just call it "Our Game"
Or, you abolutely demand a unique title for it, Name it after your DM.
"Bob's game" or "Jim's game" or whatever the fuck his name is.
Because let's face it: He's doing the majority of the heavy lifting when it comes to putting this all together.
It's not the sexiest sounding name around, but you're not playing to a worldwide audience. This is just a thing between you and your friends, and your DM deserve his due for (quite frankly) shouldering the majority of the burden of your entertainment.

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How fleshed out are the gods and religious customs (including evil ones) in your setting?
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>>97680719
>naming the heir of the dukedom, a successor of long line of knights, who has trained his whole life as your celestial champion? BOOORIIING
>making this random son of a whore bastard with a lame leg and missing eye the greatest hero this realm has ever known? Now that is a challenge!
>>
>>97680751
Moloch is believed to have been a specific religious ritual, rather than a god. And a tophet was the religious site where it would have been performed. It does appear to have been the sacrifice of a first born son. And it was practiced rarely, but widely, in Canaanite society, including by the early Israelites and Judahites, as well as the Moabites and the Phoenicians. However, the practice seems to have died out by around 700bce, at least within Yahwhistic traditions (during the consolidation and standardization of worship under Josiah, during which it becomes expressly forbidden for Israelites). It seems to have survived in Carthaginian society until around 150bce. There are zero parrallels to current politics. These were ancient near-eastern religious practices that were part of Canaanite society. Canaanite society included all of the minor nations along the eastern coast of the Mediteranean from modern day from somewhere around modern-day Syria down into the Sinai Peninsula. Moloch's practice is attested in sacrifice to a number of the polytheistic, Canaanite pantheon including Yahweh, Chemosh and some of the Baals ("Baal" means "lord" and there are a buncha gods named Baal--not just Baal Hadad who we are usually referring to when we use "Baal" without qualification).
>>
>>97680911
>Lord's Prayer = Baal's Prayer
Wake up, sheeple!
>>
>>97680763
It gets even funnier if the worship of the hero functions as worship of the deity that made the guy their champion.
If they send enemies for the hero to slay, his legend grows, as does his worship and, in turn, the worship of the deity.
Pretty good deal, especially with both sides being in your pocket.

I don't know how the good gods could turn this around, at least without destroying the evil gods' unwitting champions.
Sounds like something for a more humorous campaign, or a really dramatic one, with such a major plot twist.
>>
>>97681186
Lol. I suppose that's true. Isn't it from the didache?

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Do you include romance in your game's setting?
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>>97674890
*What *gay
>>
>>97674890
>>97674913
Good job finding yourself
>>
>>97676226
I'm just correcting people, like everyone here likes to do incessantly.
>>
>>97586339
lmao
>>
>>97549167
I didn't, can you explain it for illiterate retards like me?

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Today I'm going to start a project to post all the 90's MTG comics, in somewhat chronological order. Though I'm not sure if Taysir or Urza comes first in lore, I'm at least partially sure its Taysir, since he was the original strongest planeswalker.
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This will be the last comic in this thread. The next two comics, Urza-Mishra, are two 'prestige format' comics, and each on it about 60 pages each. I'll be making a new thread for them.

As for now, good night.
>>
>>97672854
>>97672907
>"Very well. The princess shall be married to this 12 foot tall metal robot."
>>
>>97678862
Given how the name "Kayla bin Kroog" is clearly middle-eastern coded and the kingdom is next to a desert populated by Bedouin-like nomads, her looking like a generic middle-European fantasy royalty feels more odd.
Cute autistic dork Ashnod is cute, even if it is a very different characterization from cold femme fatale Ashnod.
>>
>>97679289
A third of the middle east is Caucasian
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>>97679289
>Cute autistic dork Ashnod is cute
She is

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>Ugh, a male Fighter? Again? Why do you keep picking that archetype, don't you know that Wizards are better?

You wouldn't get it...
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>>97668395
>What is a resourceless action a fighter can take that a Wizard cannot, other than attacking more.
I’ll do you one better and give you something that martials do better than casters (and Wizards specifically) even when they’re not acting at all: surviving combat. Martials objectively take less damage on average than unarmored casters because of their armor (or for Monks/Barbarians their AC boosting features), and even if they got unlucky and took hits they are more likely to just eat it because they will ALWAYS have more HP than the Wizard, even if they have the same CON score due to hit dice. The only casters that can tank relatively well without wasting spell slots or PSR/PLR features are Cleric and Paladin. Also, weapon masteries are infinite use, and even if you make a Wizard take ungodly amounts of non-magical utilities via feats, many martials get class-specific buffs to their abilities without them
>>
>>97681027
Wizards can wear armor.
>>
>>97664800
You do it to have an excuse to post AI sloppa?
>>
>>97681049
Not without explicitly taking it as a feat, whereas martials all either get some armor proficiency or get class features that boost their AC at all times in plainclothes. As a Wizard you are not getting armor proficiency without actively choosing it over making your casting better.

You want a Wizard specifically who can do physical shit too? Just pull the trigger and multiclass
>>
>>97681202
So as I said, they can do it.

But there's no incentive to actually do so because it's a complete joke compared to their other options.

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What’s with people confusing narrative games with rules light games? You constantly see people recommending stuff like Blades in the Dark and Apocalypse world to people as “rules light and easy to learn” when they actually have a lot of rules systems. Like Blades in the Dark actually have a ton of subsystems that aren’t really all that easy for someone new to RPGs to really learn and unlike some “crunchier” trad-games where you can usually strip away more complex mechanics until you’ve learned the basics stripping systems from Blades in the Dark just breaks the system.

I think a lot of people just confuse narrative games with rules light even when in my experience most new players usually learn easier with a trad-game where they just gotta worry about playing their character in the world itself without worrying about “fiction first” meta-mechanics. Something like Mothership is rules-light, Apocalypse World and Blades in the Dark are not.
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>>97631330
PBtA is rules light in the sense the players know what they are trying to roll basically 100% of the time and it is static with no real difference from any character.

Arguably CoC or any other d100 roll under system is the bridge between rules light systems and more complex games. While some may find it sacrilegious to say so, it's just one or two steps more complex than PBtA.
>>
>>97673590
Genesys is the best all rounder generic system out there. In true FFG fashion the botched the bitch post launch through drip feeding content before just abandoning it altogether.
>>
>>97673611
Absolutely agree. Fortunately there's enough toolbox for me to do whatever I want with it. I mostly play Star Wars which has plenty of content.
>>
>>97673106
There's so much esl and retard in this post its impressive.
>>
>>97631397
yeah haven't really been my experience

Anybody here try it? I liked the Darkest Dungeon vidya, so the similar art style caught my eye. Is it worth trying or is it just derivative dogshit trying to chase the muh soulsborne audience?
>>
>>97673225
I talked to one of the designers last year at AwesomeCon, but I wasn't particularly into it as an idea. It's novel, at least.
>>
>>97673225
naeh
https://www.youtube.com/watch?v=l_BNmmOLbBg
holding your breath to time things feel too annoying, I'd rather just use the hourglass

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Can a martial based character be the BBEG?
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>>
>>97680472
>goes into a puckee thread
>why are people posting about puckee?
>>
>>97680531
Do you literally have nothing better to do
>>
>>97677203
>BBEG
Ugh
>>
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I dont see why not?
>>
>>97677203
Yes

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How did gameworkshop manage to get the paypig moba whales to buy 3d product without T&8?

That's the kind of losers who still buy post AoS slop. Evety one who made warhammer, warhammer is gone, Blanche, Priestly, Trish, the Perrys, even Goodwin is going and now we have trannie losers ruining the IP
>>
>>97674246
>How did gameworkshop manage to get the paypig moba whales to buy 3d product without T&8?
no they didn't

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10/2026
Starter Set 01 [ST01] $35
Deluxe Set 01 [DX01] $100
Expansion Pack 01 [EX01] $40
Expansion Pack 02 [EX02] $40

https://global.bandai-hobby.net/en-us/site/gundam-assemble/about/playguide/

https://youtu.be/QZKygjz9PIg?si=Y0BtmDvjjhpzERqR
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>>97680211
hopefully so because that game was amazing
>>
>>97680203
>dying pushes you back 2TL
Forward you mean, since getting pushed back would mean possibly skipping the whole current phase
>>
>>97680203
It's not an alt, the back of the cards just look like that
>>
>>97679943
>>97679927
Just so you're clear, the Gundam TCG is an unrelated game and the assemble models bundled with the TCG decks was just a promotional thing. Assemble itself only uses a small deck of tactics cards, similar to Necromunda, or like 40K stratagems but slightly randomized.
>>
>>97675506
Bro, "Char moves three times faster than a regular zaku" is several factors, but only actually applies in space.

First, yes a command zaku has 33% better performance.

Second, there's no "top speed" in space, only how long and hard you gun the thrusters.

Thirdly, he's a recklessly bold newtype in a time when newtypes were still largely theoretical and he wasn't even fully aware of his abilities yet.

Char tends to get triple effective combat speed in space because he blasts the shit out of the thrusters past where most pilots would be shitting their pants or struggling with the G forces.

Previous Thread: >>97544617
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/Loli/Underage crap. Go to /trash/

>I'm new to Solo / What's a Solo RPG?
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>97634595
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97679144
WOAH cool thanks dude, will check it out! Man you are hard working!
>>97679187
I'll give it a try! gasp but where is the character sheet
>>
>>97679187
pg 8 Horny Check, needs to specify that the 1d10 + WIL roll has to be equal or higher to the Horny stack for the check to pass. It specifies this in the Action Episode Reference sheet on pg 12
>>
>>97679187
Villains can't run away? Thinking of all the times dark generals etc would be like "I'll get you next time"
>>
>>97679187
Higher rank rolls 2d10 picks highest, so what's the difference between an E rank vs a D rank and an E rank vs a S+ rank?
>>
>>97679594
H-haha, I was expecting players to just write it down on a sheet of paper like I do. I'll design and add something for the next revision.

>>97679632
Thank you, i'll try to remember to fix that.

>>97679710
This was implied in my head but I never wrote it down explicitly. When a lieutenant gets finishing move'd, he merely staggers and screams "I'll get you next time, stupid sluts" and fucks off. Nobody really "dies" in this game, maybe except for the lackeys who simply evaporate when their husks reach 0 PROT.
Now that you mention it, maybe there should be a retreat mechanic baked into the system.

>>97679763
This is the biggest issue with the system right now. I wanted to avoid stat rolling and avoid balancing headaches involved with stat progression, hence the existence of ranks to begin with. But there is no difference between ranks in practice. It all boils down to a "high vs equal vs low" system. The ranks might as well not exist in its current form.

I need to either figure out a way to grant incremental stat bonuses per rank or rank advantage has to grant extra clashing bonus. I was even thinking of a "roll Xd4 to clash, where X is your rank in numeric terms" system before realizing that's a stupid number of dice to throw for a cooming game. If you or anyone else in the thread has suggestions, I'm all ears.

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I'll start
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>>97678575
I don't play CoC so don't have it. I'm just posting to say I do own Beyond the Mountains of Madness because I find it a great story.
>>
>>97678575
I got mine pretty cheaply, similar to the WoT d20 books.
>>
>>97678065
He makes good stuff. I've got all the Colonial Troopers and the Warriors of the Red Planet stuff, as well as the other miscellany shown.
>>
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>>97650471
Filthy PDF enjoyer
>>
>>97665388
What's so great about translated 2nd edition 7th Sea?


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