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Yu-Gi-Oh! General #604

"More shitty Red-Eyes support" Edition

Previous thread: >>97973087

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>98020741
Ah, luckily got a new line from /v/ and this works a lot better than the double contrast. I do wonder though if we can get that second link to go into Infernal Rage.
It's too bad I have to wait for Fountain to come next month to actually start trying this in paper.
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>stratos
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>>98015194
how does dragon tail work anon.s
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>>98021428
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>>98021703
Gen Z can't read though

Our little hobby is already a microcosm of an industry. So what is your micro obsession within our miniature marketplace, what makes you as autistic like train enthusiasts within table top RPG or The wider spectrum of traditional games?
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>>98021652
Customization.

Pushed to the extreme, it is a PF 1st ed 3 class multiclass, all with archetypes with a Fragged Empires customized gun. Oh, and my mech needs the keyword "modular". Very important.

Oh, and let me set up the rebel base, the guild's layout, my smith's floorplan or the whole goddamned settlement. If necessary, I'll design it ans we'll roleplay the necessary bits in-between sessions and I'll weave in other players' request.
>>
I often feel I am incredibly well-balanced with RPGs and have preferences but no obsessions, and I enjoy a wide variety of mechanics and settings, so there's nothing to really bite into for being particularly autistic about. So that probably means I'm incredibly autistic about all of it.
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>>98021652
Setting details, usually.

I'm obsessed with plenty, but the 1915 Panama Pacific International Exposition in San Francisco is my very-favorite, most obsessive interest RE: ttrpgs. It's the setting of the VtM game I am forever writing. I come back to it over and over, tinkering with it. I have for about ten years. I've tried to run it twice, but one time the table died because I couldn't keep up running two games at once. The other time I was running for an online group and eh... it just wasn't a good fit. But that's alright--it's more about me writing it than running it. I have other things I actually run. But I'm obsessed with it. Here's a small selection of some of the most-relevant books and trinkets I've read and collected from it. The big red tomes are a complete and fascinating history of the fair. It's around 2,500 pages, but they're a fairly easy read and have many photographs. There are also 3 genuine bluebooks from San Francisco in 1911, *14 and *15. They're like phone books before phones were a thing (the first coast-to-coast, us phone call was actually made at this world's fair). The turquoise gem is one of the Novagems from the Tower of Jewels (the building that was the entrance/central piece of the exposition). They sell for about $400-$2000 usually, depending on the color and condition. I have a few, but that one is my favorite. You can also see the little green gem in the cloche that's actually a pin from a ladies' auxiliary. Anyway I have a million trinkets and many thousands of pages of books of history and essays about art and culture and science, and poems and photographs and... it's a little obsessive. But it's TTRPGs that drive the interest. I care about the thing in and of itself, nowadays. But it was "this'd be a cool setting for a game of VtM" that ultimately got me interested in a consuming obsession with a ten month long event that happened more than a hundred years ago.
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>>98022542
Just as an example, here's the actual, official poem written about the closing of the fair (official in the sense that dude was comissioned to write a poem about the event by the organizers).

I bent down low and asked her to tell
What she was crying about,
And she told me it broke her little bronze heart
To have the lights put out.

She pleaded with me as she softly sobbed
In the darkness of the night,
To “please tell the men who built the Fair
To come and turn on the light.”

I wiped the tears from her baby eyes
And told her she cried in vain,

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>>98021652
Probabilities and chances of specific things happening, be it RPG checks, draw chances in cards or board game strategies.
Except people either want to talk about min-max (which I find utterly counter-productive, especially if you know your actual chances) or how under/overpowered specific strategies are.

I also love automation in TTRPGs, where you don't have to make a roll for something, because there is no/close to no way to fail so the game is designed around that concept and auto-succeeds on specific situations (like basic checks in the field of expertise of your character).
Except people instantly bring falling-forward (which is completely unrelated) or start bitching about lack of rolls. Because clearly, the best time to spend your time in game is rolling dice on check you can't mess up.

t. accountant

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Dragon Princess Tracking Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>98003931
Thats alot of stats. I prefer less stats. But i guess this chart was made for a tabletop army game system.
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>>98014923
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>>98016934
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>>98020137

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How do you like your dramatic, high-flying space adventures? What stories have you told or experienced lately? What's your system of choice?
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>>98013228
i like them as high tech fantasy.
have played none so far but i will gm one when i found a system that suits the idea. for that i'm looking at cortex prime and otherscape at the moment. the standard recommendations are always traveller, swn and ffg star wars, but they're not what i'm looking for. starfinder is also not on the list cause i'm tired of d20 dnd
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>>98022000
Look into Jovian Chronicles. Seems like what you want, giant robots optional.

Core system is [skill]d6, pick highest. I love it, and it is hard to find more consistent and further away from d20.
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>>98021837
>>98021857
FFG Star Wars, and by extension its generic successor Genesys, should definitely work. Genesys even has its own dedicated space opera splat, using the venerable Twilight Imperium setting as its basis.
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>>98021946
>Togruta Bounty Hunter coined his notoriety by landing on Sollust during an event where the Sullustan Governor was vulnerable with a goddamned (hover) tank. Rest of the party posed as a rescue attempt to lure and kidnap him. City devolved into pure chaos in minutes, the target's limo dodging crashes and incoming vehicles while the tank ran through and shot incoming planetary defense air speeders.
Did you actually get the governor?
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>>98022000
>i like them as high tech fantasy.
You mean like Phantasy Star or Wildstar or something?

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what are some of your favorite monsters/tg/?
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>>98016488
I know i know i mean what would make you weary of pig orc fags
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>>97987128
I like the innocent Japanese interpretation of slimes/oozes. Not the coomer "slime girls" (LITERAL) goonslop but the cute blob types from Dragonquest and other JRPGs.

So in all my games I either re-work oozes to be more like this or add the weeb ones. Something about their simplicity just tickles my brain.
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>>98018054
they almost exist in real life, giant amoebas the size of a fingernail
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>>98018236
The Hell? That’s horrifying!
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>>98022359
they just kind of look like green grapes

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GW doesn't seem to be very good at writing fun rules every edition so anons here say.

So what are some well written and fun wargames where 40k minis can be easily reused?
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>>98016292
/awg/ is your place
Beside well playing older edition. Personally I play 3rd/4th. 3rd edition army rules with 4th edition rules.
Even meme armies like Mechanicus, Custodes and clowns have rules in it.
The only ones missing are Squats, but nobody likes squats and if you really want to play them Imperial Guard Regimental Doctrines got you cover
>>
One guy at the LGS plays Trench Crusade with Plague Marines proxying for something.

No idea what though
>>
Anvil Industries, the ones that made (no idea if they still make them) space marines and IG proxies, released their own ruleset once, Afterlife I think it was called. Looked neat but never tried it out.
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>>98019274
>Afterlife
I think Afterlife was a bit of a failure in the sense that it never caught on but they still distribute their minis if I recall correctly.
My favorite thing about Anvil is that their STLs have "loose parts" that can be deleted in Blender and there is detailing underneath the parts if one doesn't like certain things like say sunglasses on the face of a mini.
Also their bits are still compatible with the current Cadian models.
At least the arms work and heads still work still which is weird as I thought GW would aggressively fight the aftermarket guard mini bit makers.
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>>98016292
Xenos Rampant. Faster and overall a lot interesting than OPR. But if you need off brand 40k then OPR is literally that, but you haven't escaped much of the bullshit or bad rules.

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"2026, I am forgotten..." Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/
https://edge-studio.net/

>Any news?
The dice are still in stock. Also EDGE released a Twilight Imperium sourcebook for ships.

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.
>Do I have to buy the fancy dice to play the game?
Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.


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>>98014154
In the RoT mini campaign I ran a while they started with an extra 100xp and it felt about right. I based it off the premade characters because I thought people might want to use one of them for simplicity's sake. Nobody was interested in a pre-made character though. I'm not entirely sure why as many of them didn't really get the character creation steps. But we got there in the end, mostly.
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>>97931903
Naturally, the smaller the party, the more focused and intimate the game gets.
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>>98015241
>Nobody was interested in a pre-made character though. I'm not entirely sure why as many of them didn't really get the character creation steps.
Some people really want to commit to their own ideas and don't want to step into another character's shoes.
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>>98019379
Yeah I can understand that. They are fairly generic pre-made characters though. Like a wizard, cleric, bounty hunter. You could spin them into whatever you want really, maybe I should have explained that better.
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>>98019924
Less a premade and more a template, then? It would be rather on theme for Genesys.

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How do you feel about Jagens/Crutch characters in /tg/? How would you play one?
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>>98009440
Good at rounding posses, otherwise can take or leave them
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>>98009440
I made a Jagen character once. Human fighter focusing on battlemaster with great weapon fighting.

Essentially played him as a completely dead inside man who was a really good beat stick but basically unable to bounce off in role-play so newbies could learn and enjoy the game creating their own little adventures.

I was still the same level as the party but the DM would mostly target me more often seeing as I could take a beating thanks to good saving throws, decent AC with chainmail and a good amount of health bulk. Shame the campaign died off due to low attendance both on the newbies and my end seeing as we are in completely different time zones and I'd usually crash because it'd be midnight
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>>98009440
Seems like an allied NPC, more than a PC. I probably would never play one as a PC, unless I was conspiring with the GM to get him Obi-Wan'd; replacing him with a character I actually want to play long-term.

I'd probably never let a player play that sort of character in a campaign though; either things would be slow enough that this guy would just lord over the party the entire playthrough, or he would get intentionally or unintentionally retired/'retired' to let the player play something else. At which point, I'd rather the player just make the character he wants to play from the outset.
>>
I guess if worse comes to worse, you could use them as an item jockey. Or cook up their horse for good eatin's.
>>
>>98009440
When introducing Pathfinder 1e to beginners, I sometimes make a Jagen NPC who's just a warrior 4 on a horse. His numbers are big enough to babysit PCs in combat until they have a few levels under their belt, but the total lack of class features makes it clear that he's not "the star", even if he's capable of dominating combat for now. He tends to retire naturally around when the players hit level 3. I think they're a useful tool to smooth over the volatility at low levels some systems have.

Holy Edition

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>>98016950
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>>98008478
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>>98022487

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So recently I was searching for optimistic "punks" similars to "Solarpunk" (I know the suffix is being used incorrectly) and by coincidence I found this
>robot Buddhist monk
>name is 'Gabi', means "Buddha's mercy"
Honestly, it's pretty wholesome (the proto-Omnissiah is Buddhist? Who would have thought?).

So, is there something like the title or, at least, similar?
The last punk I remember that was so fresh and cool was "Silkpunk", also known as "Bamboopunk" by Ken Liu in his book 'Grace of the Kings' (you should check it, it's Kino; the best part is Ken Liu is so "autistic" that his punk actually works).
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>>98012971
This is the only thing that allow to call itself "Solarpunk" in my eyes.
https://youtube.com/shorts/_7Wklo6B_so?si=w5ZW2HuH11XG7N3L
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>>98012971
My Korean Buddhist colleagues seem to believe this is basically just a publicity stunt (especially since robots can't have beliefs or faith because they're not alive).

Ironically this makes it the ultimate cynical cyberpunk move.
>>
>>98022259
As an addendum:

Cybermonk is 100% a better name and OP is a faggot
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>>98012971
The setting of Rain World is this, though it's all in the backstory.

All living beings in the setting are trapped in a cycle of rebirth. A previous civilization learned to free themselves from the cycle by shedding 'the five natural urges', but this was too difficult to scale up. Later they found a substance that could do the same thing on easy mode, so the entire civilization collectively comitted nirvana. They left behind giant AIs to figure out how to free all other living things, which failed miserably and caused an ecological catastrophe. The plot of the game is one animal inadvertently going on a journey to escape the cycle of being eaten by lizards over and over.
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>>98022435
Wow, that's a really cool plot. It's pretty similar to Scorn's one (if you remove all the body horror and unnecessary cruelty).

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I'm looking to run a Superhero TTRPG campaign but I'm still unsure as to what system would best fit for it. Got an original setting going already written up for it, Looked at Ascendant, Mutants and Masterminds, Icons, Champions, Sentinels and so on, but I just can't figure out what would be a good system for the group, since we're new to TTRPGs.
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>>98020709
I really like Sentinel Comics. Very cool.

NOT to be confused with Sentinels.
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>>98020709
Different systems support different styles of game, all you said was new to rpg, something with less of a learning curve might be good: Marvel Super Heroes 1998 by TSR.

It's simple enough to pick up quickly, not so simple as a kid's rpg you'd quickly grow beyond. Custom characters are fast to create. Easy to run a campaign in too. Like comics, death is rare. That may be the biggest factor.

Unlike some games where Superman would wipe the floor with Hawkman, the party can have PCs at different power levels, like Hawk-Eye/Punisher with Cyclops/Spider-Man and Hulk/Phoenix at the same time. Different power levels aren't to everyone's taste but it works well here and a GM can introduce an omega level threat and have it feel omega level too.

One of the coolest parts is the card based action resolution. Ability + cards >= difficulty number. You play one card then replace. If the card you just played <= your edge score, you can play another. If you finish with a trump card (suit matches ability) you turn over the top deck card and add that too. Someone like Captain America has an edge of 4 which usually means several cards played, most heroes have edge 2. Some skills, like Cap's shield skill, are autotrump.

GM doesn't usually play cards to attack PCs. He sets the difficulty then PCs have to resist by passing a normal challenge, maybe dodge a missile, raise force field, shoot it down.

GM does draw and turn over a card every round. This can heal heroes or villains, as well as add a complication if the GM wants. It can be for story purpose or add to the current challenge. The rule book example card is Power Surge. When it's time for Electro to attack the GM says this doubles the attack, which backfires as they only person hit is Rhino.

The exception to GM not playing cards is Doom cards. When you play a Doom suit card it adds to your score like normal but instead of being discarded it goes to the DM pool. He can play these at any time to screw you over.
>>
We settled on Prowlers and Paragons, though I'm having trouble sourcing the GM screen. D6 dice pools seem like an easy enough mechanic for us.
>>
>>98020709
If you want old school superheroes MSH is okay but DC Heroes is better, even though I liked Marvel comics more as a kid. It's the same age as MSH but takes a bit more of the then traditional approach to games, unlike MSH's fairly novel colour chart, without being super complicated.

Cross reference your relevant action stat with the opponent's to get your target number. If you roll high enough you can slide your finger one or columns to the right for shifts.

Then cross reference your effect stat with target's resist stat on the results table, no rolling. Every shift you made before now gives you a shift for a bigger result. Result could be anywhere from a target has high resistance No Effect to a you have high effect stat so you punch through a chest faster than nerves can trigger.

Despite this, the system does an even better job than MSH at balancing cosmic vs street level characters. Everything in the game is based on Attribute Points (AP) starting from a base of 0 and going up exponentially from there. 1 AP is double 0 AP, 2 AP is double 1 AP. The maths isn't complicated and it lets Batman stand up a little bit to Darkseid. It's actually very elegant. Because it's like exponents you don't multiply numbers you add the AP, and you don't divide you subtract which is easier.

It's written pre-Crisis so you get some beautiful old school heroes, plenty of powers. You can make your own characters, and that's where its biggest fault lies. Character creation is points buy and that can really feel like you don't have enough points.

Some people also don't like that hero points, like fate points in other games, are either spent in a game session for instant bonuses that you might need to avoid dying, but are the same thing you use to advance your character and you don't get that many. It can take a long time to promote your character.

>>98021823
I started so I finished. Good choice. P&P is a solid system. Hope you and your friends enjoy playing.
>>
>>98021580
i really need new art for my character, you are all probably sick of seeing her

the ninja archetype was already neatly laid out with all the basics, just need to fit in swinging and wall crawling for ninja grappling hook and hand spikes
>agility is obviously the highest stat
>strength and reason at the lowest, barely stronger than an average teenage girl and is as vapid as your typical valley girl
>specialty in martial arts, top of her class in ninja school

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Sup/tg/, what non-standard races do you guys use in your campaigns?
I'm thinking of running a hindu mythology campaign and making a bunch of mythological races into player races. Stuff like asparas, asuras, yakshas, maruts, vanaras, rakshasas, etc.
You guys ever done something this? Completely replace traditional fantasy with something different?
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>>97946148
How do you handle races that are inherently antagonistic? I don’t like most takes on that kind of thing, but Frieren actually does a good job.
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>>97954327
Yeah, this is what sucks about Age of Shitmar.

>elves but they're underwater
>dark elves but they're snakes
>dwarves but they're on fire
>dwarves but they're ugly tacky steampunk

Takes away the instant recognition of the classic fantasy trope, but doesn't do anything genuinely original either.
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>>98016872
>Takes away the instant recognition of the classic fantasy trope, but doesn't do anything genuinely original either.
How would you fix them in AoS then?
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>>98013718
Personally I like the ogre take on it as a more fun kinda evil race. Something just so inherently soul suckingly hungry at all times that they can't help but resort to cannibalism. Also they have good music. https://www.youtube.com/watch?v=xDFDKcizVdw
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>>98019244
Huh. Okay then.

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Batman Edition

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68


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>>98019383
If you make him a 4-drop you could probably take the manacost off the upkeep trigger, or just remove it and trim a color.
Third ability might need rewording to work with oracle text (e.g. "Whenever Batman does damage to a creature, if it would die this turn, remove all damage and detain it instead.") but it seems fine conceptually.
He's overstatted for a 3-drop, but it does tie in nicely with his inability to actually kill creatures so you can chump him indefinitely.

Gameplay-wise, each ability is fitting from a flavor perspective, but his second one feels very disjointed and doesn't really work well together with the rest of the design.
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>>97975471
You need to map out the possibility space for these effects. A lot of the outcomes are really mediocre for you and gives too much control to the opponent to choose which effect they take.
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Softer Blood Moon on a colorless artifact. Not sure if it would be 60-card playable today, but might be an EDH card more well-received than existing nonbasic hate while still being effective (not a high bar, but still).
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>>98018790
>Kinda boring for a legendary.
the OG version was kind of boring by today's standards.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>98021622
>I find this easier to keep track of
It's not, though. Light a torch? Put down a die. Turn passes? Turn the die down by one number. It's as simple as possible, aside from the even simpler "make a tick mark on a sheet of paper, torch goes out on 5+1 marks" but you said you wanted to use dice for something.
>>
>>98020082
>ACKS is race-as-class but some races have multiple classes to choose from
ACKTHUALLY, you could technically have non-humans with human classes, if they were born and lived in human territories.
Non-human class is based on their original culture: a dwarf that has not been born and lived in dwarven territory will could end up as a Fighter instead of a Vaultguard.
>>
>>98022097
NTAYRT
Depending on what you mean by this exactly you're either wrong or oversimplifying things.

You can't just mix race and class as easily in ACKS as in AD&D given that (1) many of a race-class's features are biological and not cultural in nature, and (2) in the custom class rules there are costs associated with those biological abilities.

To do that, you'd have to "recalculate" the original human class by adding a certain number of Demi-Human points to it how many points you'd have to decide, which affects its XP per level, potentially its maximum level, and would grant it a few additional abilities.

So it can be done, it's relatively easy to do, but it's not automatic at all, and it requires the DM's input and oversight, particularly to decide how many race-points to add to the human class.
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>>98022298
Personally I'd likely just go For Race 0, Class as human and increase their XP progression using the race 0 XP.
It'd be a bit of a pain to calculate but could be done in maybe 5-10 minutes if you know what you're doing. The increased XP cost can easily be attributed to them not quite being right for the techniques they're training with and so on.
>>
>>98022323
>I'd likely just go For Race 0
Often yes, and that's generally a safe choice.

However, I could see e.g. an Elf training as a pure Magic-User among Humans getting a few points in Elf as well to represent its natural talent and just sheer time available to study above and beyond regular humans.

A similar case could be made for a Dwarf Venturer having a couple additional general proficiencies.

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33 KB JPG
>walk into game store
>this guy is behind the counter
>he has been chatting with his friends who don't shower for the past 45 minutes
>trying to buy something from him is a traditional game itself, you have to figure out subtle untold rules to get him to actually cash you out
>he's dripping with contempt the entire time ("elitism" but find the elite, 404 lol), can't run a single mile
>any item you buy is guaranteed to be gay casual shit that will provoke a remark

why are "F"LGS like this? it's like they hate money. and no i'm not just posting this to seethe about a single experience it's been like this for many years. they're like gun stores but even more fucking lame and deserve to be in the red they constantly are.
116 replies and 17 images omitted. Click here to view.
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>>98020074
>you're just inventing a scenario in your head
>meanwhile you're just [a scenario I invented in my head]
Men aren't sending their least mentally ill
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>>98021157
Except anon said >>97990082 that he avoids gaming outside because a tranny said hi to him once
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>>98021327
What does that have to do with some guy claiming someone can't talk to people outside?
>>
>>98017385
I like speedpaints. It's also still cheaper (per pot) after importing than buying any paint aside from Tamiya and GSI because I'm not paying the resale markup ontop of the import costs.
>>
My local GW store owner / sole employee acted offended when I bought my 8th edition Death Guard codex.

I haven’t bought another codex since. And will absolutely never go back to that shithole.

Every other store in my area is actually pretty good. Except for the one that smells like a World War One trench, but I’ve never had problems with the people there.


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