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wait why do OSR (or just fantasy fans) hate the idea of no evil races?

like don't u want other options than human and human but dif body shapes?

anyways whats wrong with not having evil races? at least you dont have to fight a cool looking goat person this time amr?
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>>98412791
That's a good point.
>>
>>98394315
If you believe our world houses objective evil, then playing in a setting that doesn't have objective evil will sound too far fetched.
>>
>>98417572
>society is bad because it is okay?
no society is perfect, which can result in large groups of people living on the fringe
we know this to be true because it happens all the time in real life

>somehow better than
first of all, it is
second of all, its just a counter-point to the statement that you need inherently evil enemies to provide conflict
which is just untrue, because the unequal nature of society creates conflict by itself without the need to make evil creatures
or, also mentioned, creatures that are simply beastial
a 30-ton carnivore doesnt need to be evil to eat people, it just needs to be hungry and humans tasty
>>
>>98419536
>first of all my opinion is more correct because
no, its mine
>>
>>98394315
I work with species (e.g. Dwarf, Elf...), races (e.g. Mountain Dwarves, Wild Elves), and cultures. Some cultures cover the vast majority of their race and are evil (as in willing to use force unethically, e.g. Drow, Duergar).

But entire populations of non-alien, non-abberant, non-undead, non-handcrafted by an evil god, humanoids shouldn't be ALL evil.

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Sexy Noble Lady Edition

Previous: >>98311530
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Just got the finished art of my sf2e character, really pleased with it
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>>98420506
and the spider form

>Take your place among the Kindred, define your bloodline with 1 of 6 clan subclasses, and explore deep player options forged in darkness. Descend into One Last Goodbye, a level 4 adventure of historical horror.
>
>This product includes:
>* A complete new class, the Kindred. A full 1-to-20 vampire class powered by Blood Points, Disciplines, and the ever-clawing Beast inside.
>* Six iconic clans as subclasses. Play Brujah, Gangrel, Lasombra, Nosferatu, Toreador, or Ventrue, each with its own bane and signature gifts.
>* A Dark Ages mystery for level 4 characters. One Last Goodbye, a four-night adventure of grief, suspicion, and a climactic clash of blood and fury.
>* New Backgrounds, Feats, and forbidden gear. Five Kindred-adjacent Backgrounds, 25+ Origin and Kindred feats, plus Kindred Vitae and Weapons of Wood and Silver.
>* Two new thematic mechanics. Rules for Masquerade Level and Narrated Feeding bring the dread and tension of the World of Darkness onto your 5.5e table.

I'm gonna find a furry race, roll a Kindred, multiclass into Sorcerer, and then name him Sam.
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>>98419581
>it works for your magic gatherer game, do it again for the dragon dungeon thing
t. Some Hasbro suit
>>
calm people.. some player can know about vampire with it. And ghostfire gaming have good designers
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>>98419581
>Why.
It's easier to convert established setting to a system people already know than to get people to learn new dedicated system just for that setting. Especially when that dedicates system has several mutually incompatible versions.
And looking at the bigger picture this might be testing water for potentially selling World of Darkness to WotC.
Paradox has been holding rights to WoD for a while and repeatedly failed to make it profitable. Vampire 5e didn't really pull over people from older edition. Bloodlines 2 was perhaps less of disaster than initially expected but still far from profitable. Then there's several card games, a board game, some VNs, and assorted other vidya. Not to mention Werewolf and Hunter lines that are also part of WoD package. None of it big enough success to justify hold onto the property, so they're running out of ideas and looking for ways to offload it on somebody else.
>>
https://mega.nz/file/aAdFCIiR#dBoO5lQ6llzCr7SIX3Bb_fVP8TNj6zqZrW5wYQ5ZZcM

Here's the book converted to 5etools. Upload it as homebrew and you should be ret-2-go.
>>
>>98419581
Because V5 turned out to be a flop, or unable to make up for the money pissed away on Bloodlines 2.

There's only really one place where lots of people will actually buy shit: D&D.

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▶Previous edition: >>98315017

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: Which genre is best for a Specialist Game. WH Fantasy, WH40K or Lord of the Ring?
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>>98419672
They're nobodies, so it changes nothing.
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>>98417852
nah just geeked on t3s after a lifetime of taking advil maybe once
>>98418156
odd but correct, my past self.
The new box looks neat, I always liked the goliaths.
Anyone know if the Core rules in the starter will have the house gangs? or is that still another book
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>>98420139
If they can afford to do that and pay the associated medical bills, they're wealthier than you.
>>
>>98420163
Separate book.

See: >>98410546

Gangs of the Underhive/Outlands
>>
>>98420273
fuck. i hate apps and ipads, i like having books.

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What is the craziest RPG system you could pair with using the Monster Girl Encyclopedia series as a setting?

The monster girls being able to disguise themselves as humans to go to other worlds to find people has got to put Delta Green and Call of Cthulu in the running for some of the top spots.
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>>98416432
Sure that's nice and all, but then what the fuck are they doing trying to evangelize their shit here if they know the exact reaction they're going to get? Especially if they get so mad even when people DO try to play ball with them and workshop a playable version of the setting? What the fuck are MGEfags trying to get out of these threads if they're going to just get assmad at legitimate attempts to build a TRPG out of the foundation of MGE?
>>
>>98416578
on top of that, Geralt is super horny so you can just throw in the legally distinct "Beralt of Trivia, Warlocker, the Dark Dog, The Grocer of Glakiven" character with all the same traits and you're ready for a morally complex lewd game where it's always "lesser evil this, People are monsters that" in the same breath as a fiendgirl having a nonconsensual night out on the entire town
>>
>>98414544
I mean the easiest way to do things is simply to make the girls non-monogamous. The whole "They're only attracted to their true love" thing is what makes it a fantasy, if they simply fuck and kill men, that's something else entirely.
>>
>>98419709
At that point you're just making your own setting because that fundamentally breaks the lore of MGE in several different ways.
Another reason why I don't really think MGE should be the gold standard of monstergirl setting design, even though it was one of the earliest, most popular, and has some of the best visual designs and art.
It's simply too fundamentally tied to its roots as an purely escapist fantasy.
To reiterate, as much as I like MGE, I think it's a really bad setting for RPGs and a really fun and goofy setting for erotica.
>>
>>98420328
I don't even think it's visually the best tbqh. Too many feel like copypastes of the same body shape with different animal bits tacked on.

Amateur Game Design and Homebrew Thread
Welcome to the thread for homebrew discussion on /tg/, Late Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.


>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)

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>>98416832
arigatou, anon-kun

I'll take a look as soon I'm able
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>>98410334
>>98410334
cont.
I'm trying to work out one to make up setting details on the fly (once per session, and roll 1d6: on a 4 or 5 it is true; on a 6 you can use it again this session) something like a LORE skill as if your character was a sage or a well traveled bard, but I don't know if its too demanding for me later as a GM.
I dont fear edgelords saying "This town is famous for his rape parties", my players are relativelly normal. But I don't know if it will force me to come up with plots too convoluted for my mental bandwidth on the long run
>>
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Inversion Beta 4 layout work continues. 75% of the way through chapter 3. Things are progressing slower than I had hoped, but there's a mountain of balance number adjustments to do to equipment after making treasure player facing, and swapping turning Dodge into a spendable dice pool.

Hoping I can post something substantial in next months thread before it closes. Here's an early look at a sketch for social skills art as a preview.
>>
>>98419956
keep at it anon, I've been eyballing the 3.1 for months
>>
Fucking FINALLY figured out how to give all my approaches actions associated with them. the secret was assigning each action to two approaches rather than one

>Move: Force or Skill
>Discern: Skill or Charm
>Hamper: Force or Charm

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Lets talk space colonies, what do you think of them and sci-fi that have them? If you use them what type are they? O'Neill Cylinders? Ringworlds? Are they located on lagrangian points or somewhere else?
I wonder how you can do something interesting with them or build conflict around them in a story without rehashing Gundam beat for beat.
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The problem is always materials, handwaveium
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>>98420016
the greater bottleneck is getting them into space and then assembling it
it would be just within the realm of possibility for steel and aluminum to make a multi-kilometer structure

but we have no real way to move them into a lagrange point with our current rocket technology and would run out of rocket fuel trying to do with current chemical-powered engines
and we have no knowledge of zero-G construction techniques and would have to develop it from scratch
>>
>>98420016
Materials, reliable orbital exit and re-entry (space elevator) to make deep space construction even remotely feasible outside of small scale modules like the ISS, radiation shielding, FTL (unless you plan to build it in Earth orbit like a bozo), resource mining tech (presumably from asteroids) and deep space manufacturing tech (good luck running a factory in space that can produce your miracle materials in abundance enough to construct and repair your space habitat), etc. etc.
Materials honestly are the least important part of the problem.
>>
>>98420043
>radiation shielding
a depth of material is enough to keep radiation resistance to tolerable levels
most hypothetical designs would have the soil and water on the "ground" of the space colony to act as radiation shielding

we dont have a good idea of how thick it should be, but several meters of soil, water, and the hull of the colony itself should be able to absorb most space radiation by itself before dedicated shielding
its probably on the "feasible" end of the engineering problems all things considered
>>
Realismfag is a mistaken title because they're more genetically similar to pyramid conspiracy theorists than anything else. Their entire function is to sit around whining whenever someone thinks humans could ever do anything because actually, anything cool is impossible and we'll never make it unless magic does it for us. These niggas were sitting around telling people the phone was going nowhere and radiowaves are useless and people will die from the speed if they travel on a train.

When did we last have a file name thread? I'm bringing it back.

You post images that may or may not be /tg/ related, but the file name ties it to something about tabletop hobbies, usually in a comedic way. Lets go!
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>>98420136
>cries out as he strikes you
>>
>>
>>98415498
I hate you
>>
>>98415498
>:(

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Magic power-armors in fantasy settings
Yay or Nay ?
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>>98419586
Yeah, Sigmarines have a bit of conceptual identity problems on the whole, if I can rant for a moment.

So WHFB obviously came first and it was a fantasy of knights, dragons, etc. obviously.
With the rising popularity of Sci-Fi and a desire to capture new markets 40K is made, and, conceptually speaking, is fantasy in space.
The space marines in fantasy are, quite literally, Science Fiction knights in no uncertain terms.
40K eventually outpaces FB in popularity in part due to Space Marine appeal and posterboy status, so some cynical suit proposes "why don't we have space marines in fantasy?"
The problem with that is Space Marines already exist in fantasy, they're just called knights. Hell, the entire concept of the Imperium is basically just the better parts of The Empire and Bretonnia smashed together.

And that's where sigmarines exist, they're the Waluigi of Warhammer they exist only in reference to other things.
They could, theoretically, invoke that more epic hero feel, which aesthetically they do, but the problem with that is that they're an entire army, so their inherent "heroism" is spread throughout rather than being focused.
Essentially a handful of Sigmarines may have been actually very cool as a unit type, but as an army their only sense of identity that they could really call their own is kind of lacking.

Sorry for derailing I just find them interesting in that regard.
>>
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>>98419386
What?
That's just a pointy-eared Abhuman!
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>>98419386
I mean, in her own setting Freiren is an ally of humanity that seeks to promote a human age of magical proliferation and dominance and is basically the top demon killer in the world.

Translated into 40K terms, Frieren would be an unusually helpful Eldar who unironically thinks that the time of the Eldar is over, never to return, and the only hope for the galaxy is for humanity to complete its own psychic awakening and destroy Chaos. She'd be teaching human psykers to be anti demon weapons and occasionally helping kill powerful demons. I guess if she was going to end up anywhere, a secret weapon of some part of the Inquisition makes about as much sense as anything else.
It feels thematically appropriate that she would have known the Emperor personally. Fits with her "walking with dinosaurs" vibe to predate the Imperium.
>>
>>98419752
>>98419758
>Inquisitor finds an extremely based Eldar and recruits her into his retinue
>falsifies documents to label her as a human with a few minor mutations
>Inquisitor dies on a mission, leaving nobody left alive who knows the Eldar girl isn't just a human variant from some fringe world
>she gets assigned to a new Inquisitorial retinue and is just "that really competent acolyte with weird ears"
And that's how you eventually end up with an Eldar Inquisitor a century later.
>>
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>>98419416

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How do you justify the existence of beastfolk/furry races in your settings ?
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>>98412538
I don't. Beast-furry races just attract furries, who are always bad players and bad people. Every setting is better off without them.
>>
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>>98419545
Always has and always be a dumb reasoning. At that point you are bending over backwards potentially excluding cool things or things you even like just because some people can't control themselves. Might as well ban female characters/npcs, elves, demons, robots, dragons, all sorts of stuff just because people are out there that MIGHT like them too much.
>>
Mutants that came about because a wizards guild specifically specialized in transformation spells and potions, but would dump the reject potions in the rivers to avoid costly clean ups and an angry local royalty. Goes down stream, local village water supply and wildlife eventually start showing mutations.
>>
>>98412538
One of the gods is basically Zeus but he only fucks animals and all of his children became their own races which can breed with humans but only produce more of their own kind. Weirdly, they can't breed with other animal types, only their own and humans. Each progenitor animal was a rare member of its species, like the equivalent of the Nemean lion or the Cretan bull.

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death world art edition

Previous heresy>>98390875

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/1accdP

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

Comment too long. Click here to view the full text.
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>>98420839
That gold on the end of the plasma gun works pretty well with his palette
>>
>>98416812
reminding me how much of a disappointment book 9 was
>>
man I didn't realize how much of a pussy I was about people criticizing my homebrew until I had the chance to critique someone else's and he went on an hour long pity party rant
>>
>>98420940
Just execute him
>>
>>98420607
>prepare to decimate that carvery lads, proimarch orders

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How are Half-Giants even made without the non giant partner dying?

Like, I guess if the giant is a woman ig it makes sense she could just lay down and take it but with a MALE giant x human woman…?
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>>98384624
Penis size in mammals correlates to social competition (vs. violence) for mating rights. If your species does things like dance or games for mating rights, the males will have bigger dicks than a species that fights for same.
>>
>>98418759
Make sense
Big dicks are very showy, but also easy targets
>>
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>>98405189
Male dragons are for slaying, unfortunately.
>>
BIG WOMAN
>>
>>98391640
You don't stack it, but that specific spell is a D&D spell that only lasts a minute. So... the implication.......

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Setting shit on fire edition

Previous Thread:
>>98272386

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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Do scans exist of Forge World's Death Korps and their vehicles?
>>
>>98411347
it might have made sense twenty years ago when you could buy a tin of woodstain for £2/£3 from Wilko. If all you wanted was to hit your models with earthshade, it would do the same thing and give them a satin varnish. I feel you'd be better off making your own oil washes to be honest, unless you wanted to do it for retro reasons.
>>
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>>98420135
stubby termie...
SOVL...

I found this ad in an old comic book, does anyone know what this is? What does that bit about real gold mean?
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>>98415586
The comic I skimmed it from was from 1988, no fucking way that building is still there.
>>
>>98415566
https://www.youtube.com/watch?v=k3J8FYKZ52w

1 pound per minute.
>>
>>98416398
It's a high rise built in 1972, still there. Of course, the tenant of that office is LONG gone.
>>
>>98416360
>>
>>98415566
>>98416689
Such a classic.

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Previous thread >>98373677
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No, you can use your powers as often as you wantand it's balanced.
>>
>>98415612
If you don't understand that rules incentivize you have no business talking about rules or games, at all.
>>
>>98413762
By making them mechanically work like 1e
>d4 HD
>spells are limited to what you chose to prepare for the day
>declarations at the start of a round of combat and forgetting spells on interruption
>cannot stop and long rest after every combat to re-memorize spells
>adding new spells to your book is learned through adventuring and finding books or scrolls to copy, not given to you by leveling up
>chance of failure when copying books / scrolls
>cannot just walk into any run of the mill village and buy magical items and scrolls
>no cantrips, ESPECIALLY not combat or light cantrips
>reintroduce the risks of spells like the volumetric fireball, lightning arcing backwards or unnatural aging
suddenly the magic user is back in his niche and martials roles are reinforced, just like it used to
>>
Not even close.
>>
Magic bump


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