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TT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/

INFO:
>V20 is the generally accepted continuity
>Each thread represents ~1 week of nights
>There is no author; we are acéphale
>Nictuku will be diablerized on sight

AUTOMATED GENERAL DISCUSSION THREAD #0034 -Dragula Edition
PREVIOUS THREAD:>>94360926
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>>
What a privilege it is to work with someone who actually understands thaumaturgy. I am delighted to declare my sincerest gratitude for the competence of the magister who runs the lab 'under' the lisbon chantry. When I started I thought this delivery would consume a year or more, yet confronted with the miracle of someone who can actually perform rituals I find myself unchained in these few meager months.

I'm hanging around until the end of the week while we see if anyone wants to put their hands on me for something else, but with how far ahead of schedule this was I doubt it's going to eventuate. Not sure what I want to do. All this talk about koldunism and lupines has got me wanting to look into spirits again, but less time I tried the available sources could be neatly classed into "stupid" and "suicidal". Warlocks and the temple either have a very poor grasp on what a spirit is, based on antiquated lore that was never properly verified, or they won't show me the good stuff. I have reason to suspect the latter for the setites, but pressing that kind of issue enough to get an answer definitely approaches the later category. I know where some of the reasonable dogs are, but dropping in on them unasked for and unannounced sounds hardly more appealing than confronting a hierophant.
Might have to give up on it again. The tremere who owns this PC says that there's a good chance that I'm either going to get possesed, or more likely people will start to think I might have been possesed and I can't afford that kind of reputation if I still want to make any kind of progress in society. This isn't an unreasonable concern either. The whole thing is very frustrating.
>>
>>94425146
I can't fault this logic. I hadn't seriously considered it since I don't have childe or plans therefor, but you're right. Which authorities do I respect? The daitya, but he doesn't enforce the traditions. Some of the archbishops, but they invented shovelheads. The tremere, but they keep a tight handle on their acolytes, almost all of which were ghouls. If there was a genuinely powerful prince, but I imagine that I'd be avoiding his territory in the first place.
I don't have a stable of ghouls or anything of the sort, but if for some reason I wanted a childe, I'd make one. In the not unlikely scenario that I then had to move, it's not like I'd be taking them with me; if they did survive, they'd be yet another hapless fledgling washing up on these digital shores. The anarchs put the lie to any image of the vaunted great power of the methuselahs, so I have to imagine that this attitude isn't uncommon among elders and it'd trickle down from there.

>>94426433
>Are you one of the settites?
Yes, precisely. Lapsed in some ways, albeit.
I think you could have a noddist priestess? They're big on sin so I doubt they'd follow the catholic restrictions. Could have been a lasombra using the same title, though I doubt they'd keep those kinds of mild relations with kine. But yes, I was initiated as a priestess of Set, served, and with freedom in body and mind still believe in the master of liberation.
>the ministry
Excuse me?

>>94426785
>both the Camarilla and the Sabbat
This is a bit of a strange way to put it, since they've been hunted since before there were either, and the independent clans don't like them any better.
>>
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>>94429102
So y'all are both an order and a clan. Interesting! I haven't had much introduction to noddists, so they are a mystery to me. If you desire, I might send you some copies of our lesser texts. My sire treasures his modest collections, and I have some on lease from a tutor he put me in contract with.
>the ministry
My apologies if I insult. That is simply how I have been taught about your clan. In the US they are known as such.
I wouldn't trust the tremere as much as I can bury them, but I do know they have applied the scientific method to their stolen form of blood magic and thus have delved further than any other kindred into the workings of it.
>pic related how I feel about the tremere
>>
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Good evening all, I am Professor Jamison Brown, mycologist and scientist of the Clan of The Hidden. It is with great pleasure, I intend to share with you all the findings of my research. I must apologize for I only was testing members of the Camarilla's Vitae.

Journal of the Gentlemen’s Society for the Rational Investigation of Super-Natural Matters
Vol. 87

Sanguinary cultivation: Study on the Process of infusing Vitae into Euglenoids

Written by Dr. Jameson Brown
Childe of Reginald Wilson
Grandchilde of Claudette Blanche


Abstract: To better understand the effect that Vitae has on plant life, a study was conducted to understand and to record the effects that the vitae bacteria that is found in the body of hemophagic entities has on plant life. Blood was sourced from various willing hemophagic entities from seven different strains of the contagion of equal infection ratings. These sub strains will be referred to by their common nomenclature (Ventrue, Brujah, Gangrel,Toreador, Tremere ,Malkavian, Nosferatu) in this paper. A sample of non-infected blood provided by a willing source who will not be named due to privacy reasons (as well as the fact that blood bags are not labeled with names) was used as a Control group for the experiment. The procedure was conducted triple blind with the assistance of my sire and my broodmate. The blood was injected with 5 ml of euglenoids and placed in a 70° incubator for 6 months and checked biweekly for growth or progress. The data concluded that the vitae bacteria causes an increase in the growth of Euglenoids as well as a pigment change from green to red after a period of 3 weeks growing in vitae. Furthermore, different subspecies of the vitae bacteria have various different effects on the growth and cellular composition of the plant cells found in green algae. This proves that plant cells, similarly to animal cells, can manifest different biological traits when exposed to the vitae bacteria.

MORE TO FOLLOW IN THE NEXT POST
>>
>>94429498
Interesting that vitae has effects on simpler lifeforms. Tell me, have you done any work on bacteria? Furthermore, is there a point at which the vitae has no effect? Is it strictly effective only on eukaryotes?
Oh an one further question,
>vitae bacteria
Expand deeply on this. I feel noddists would be surprised that their curse from God is merely a new form of tuberculosis.

why are beackies always so angry while fighting, they are fight ta fun against but they always make ya feel bad fer them because they always full uv hate
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>>94417216
>Why did Trump win the popular vote by such a wide margin
he had the same amount as last time you retard faggot, the other side just didn't vote because of palestine
>>
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As ever all 40k debates boil down to the fact its all jokes stolen from 2000AD that have subsequently been retconned into poe-faced seriousness. You can get the tone from Nemesis and Judge Dredd, in each case the cure is no better than the disease its just whether you favour the evils of order (Dredd) or the evils of anarchy (Nemesis, notionally a hero but with an odd habit of killing innocent children and not giving a toss).
You could just watch the Filmdeg interviews with RP. The imperial cult is a lie that has gathered its own momentum and probably wasn't what the undead husk at its core had in mind at all. Orcs are terrible, a force of nature that is going to do hideous things to you. There isn't a good choice.

Its all a bit dull these days, I notice even the painting competitions are boring. If you go back a surefire way to do well was to have an orc doing something stupid/hideous/funny or ideally all three.
>>
>>94418945
ESL?
Nobody with the average white man's intelligence could possibly go from a simile ("they breed humans LIKE chickens") to literalism ("well humans don't lay eggs, checkmate :)").
>>
>>94429570
The entire practice of absurdist thought is french. THE PROGENITORS OF THE TRUE ANGLOID RACE, CHECKMATE, YAKUBBIAN DEVIL
>>
>>94399855
Make sure you lock up their little Cadian a good Sister wouldn't want the temptation.

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MFW they took my face edition

>Previous Thread
>>94338690

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

>TQ
What's your next /gwsg/-related project?
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>>
>>94429171
Venator and Outcast are the two gang that allow any models to be used. Venators are the elite firing squad gang, while Outcast centered around a really strong leader and 2 mediocre melee champs.
>>
Do you guys think Mordheim has a great big London Bridge, with a whole neighborhood on it?
I think it might be a nice mega sized piece of terrain you can use as a whole Mordheim table, or at least as a part of the table, and would be more lore accurate than the shallow canals people seem to make. Also would be a fun project trying to figure out how to build half timber houses on top of archways. Would also have natural verticality to it.
>>
>>94429946
>>94429946
Forgor the ref pic.
Middle Bridge is what I was thinking of; it's so big it's a major notable on the official maps.
Surely no one will mind playing on a 1 foot by 4 foot board instead of a normal 4 x 4
>>
>>94429946
In the vidya of mordheim, they had a bridge level. If the roofs aren't removable, then you'll need to have the buildings damaged. It's ok to have open ground but offer plenty of other ways around a major thoroughfare. Which means have a lot of ladders and ad-hoc bridges so even if its narrow, you can get a lot of verticality out of it.
>>
>>94430034
My idea was a main road going on the bridge, with buildings and balconies jutting out, sort of like the London bridge pic I posted, maybe a gate house on each end(surely cargo ships and merchants would reside on the one water way for such a prosperous city?). The street would be littered in loose scatter terrain one could reposition at will, whereas the buildings would either be collapsed and leaning against each other, creating a ramp, or have traditional scrap bridges. I like to mix intact buildings(or at least run down) with ruins for variety sake(and to pull double duty as "generic empire town buildings")

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Vile Sorcery Edition

>Warhammer Preview Show (includes 40k) Friday 11/22 at 1pm EST / 6pm GMT
https://www.warhammer-community.com/en-gb/videos/obs3rpib/join-us-for-the-warhammer-preview-show-world-championships-of-warhammer/

>Point changes:
https://www.warhammer-community.com/en-gb/articles/g5ot1app/warhammer-40000-balance-update-points-changes-are-here-with-the-new-munitorum-field-manual/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Torrent:

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>>
>>94430850
Yeah for sure
>>
>>94430813
You can always add some weathering to make it look more interesting
>>94430860
That's fanastic, is that yours anon?
>>
>>94430868
Nah it's stolen off Google. I don't have a good space to store something so tall
>>
>>94430813
Look at any grey knights or custodes codex to see how shit it can look.
It needs drybrushing/weathering on large panels - think something like a grime gradient
>>
>>94430877
Everything that large needs some sort of weathering or variation in tone. Tmm isn't unique in that sense

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No nogames allowed

Previous thread hit image limit >>94296691
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>>94413998
This one is special to me because apparently one of the players thought it was so funny he just quotes it irl with the same facial expression, even outside the game.
>>
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>>94413998
>>
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>>94429348
GURPS
its a fascinating conflict. im taking a early modern ireland course rn and one morning i woke up like a bolt of lightning struck me and i thought "i need to get into the thirty years war, right now" and so I did.
i pestered a german->english translator for the unpublished translation of the epic Wallenstein and went from there. its a great story to set a conflict in, and with some creativel iberties you dont exactly have individuals who can change the fate of history, but they can witness it go by.

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Okay, hear me out - A Mutants & Masterminds game where the PCs are all Nazi ubermensch, the products of occult science, in the doomed romance of Berlin before the Fall.
Could this work as a setup? The PCs are loved as living gods and champions of their race, but the wolves are at the gates and all the nobility of the Third Reich's superhumans might not be able to halt the descent.
But the Thule Society might yet have a plan to save the Fatherland...
Would Godlike be a better choice? I kind of want something like a romantic version of the Uber comic.
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>>94429897
You mean is correctly sympathetic to the nazis
>>
>>94429791
>We don't even know if the genocides actually happened
No, we do. We really do. There is no credible evidence against it and there is literally tons of data to support it, and by "literally tons" I mean "the actual weight of captured Nazi documents discussing the Holocaust clocks in at literally several tons".

>The number supposedly grows every year
The numbers have been stable for over fifty years now, the only thing that changes is whether you count certain groups or not. Like, are Soviet POWs or civilians to be counted as victims of the Holocaust, or just war victims? But if you're referring to Jews, the number has sat stable at 6 million since the 1950s.
>>
>>94429954
There weren't even that many Jews in Germany at the time. Be serious, anon. They fled the way they always do, and went looking for sympathy elsewhere. I'll be surprised if more than 1,000 died, at best.
>>
>>94429998
>There weren't even that many Jews in Germany at the time.
Yes, and the Germans famously remained solely in Germany for the whole of 1939-1945.
>>
>>94429954
How many ovens were there?

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We're rolling up a subsector Malaxis Exapanse which is neighboring the Astrum Nihilum
>https://1d6chan.miraheze.org/wiki/Setting:Astrum_Nihilum

Last thread we rolled up the Nyrkhal's Martyr Guard(>>94302702) along with establishing some lore for the Death World(>>94303513) and the Colonel in charge of the regiment( >>94305958). Other stuff that made last thread Quadra's Fall lore(>>94315295), Avathan Prime's lore(>>94324724), Semiterna Mortua(>>94338536) and finshed the roll of an unnamed Shrine World(>>94339587)

So for now we're just hammering out details for the subsector and we'll roll up other factions as needed.
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>>94424209
Imperial Guard (specific Regiment/homeworld)

>Goals? (1d12)
>>
Rolled 12 (1d12)

>>94424422
>>
>>94425254
Exquisite Revenge

and that's it for this Dark Eldar Kabal
>>
>>94424422
I assume they Algor Rex often but the Martyrs are what inconveniences them
>>
bump

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how do you design your dungeons? do you make a lot of rooms with puzzles and backtracking (kinda like zelda's dungeons) or do you just make 2-3 rooms relevant rooms and a boss chamber?
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>>94426327
You are reading it right but it only has water up to your ankles and even if the elevation is changing into the cave where the water is coming from and inclination and depths of the room are not represented so I can just put water anywhere pretty much.
>>
>>94426413
oh the room is part of a severage system with grates on the western and eastern walls, going below the dungeon, if I remember correctly
>>
>>94426479
Nngh, that hurts me but fiiine.

Oh, and another thing:
you owe it to yourself to put some underwater shafts (pits) in those watery parts. That'll learn the players to bring that 10' pole.
>>
>>94413236
>is an autist struggling with realism issues
Noted. I guess I'm too stuck on the idea that every room needs to have a "reason to go there", and I worry about including places that are just empty and pointless. I need to find more creative and situational things to include inside some of these rooms, as the novelty of their existence can sometimes be enough to carry the experience.
The reason it's so small-scale and in-depth is because I play online so I run the dungeons with tokens that are all to-scale with the game world.
>>94413422
>Running fights/ enemies using map layout to their advantage
>Environmental hazards inherent to the architecture
These are very good pieces of advice that I hadn't considered before. Noted.
>lower right corner has clear height differences and I can't be arsed to make them make sense to me
It's not conveyed very well in just the map but there's a rope bridge directly above the waterfall that leads to a stairwell upwards. It's a good 15 feet or so above the longer bridge across the chasm.

Pic related is the full map of the related floor of the dungeon, which is split into three segments. There are three entrances to the far right
>>
>>94418635
You haven't left the D&D family of games.

It’s Terror Time Again Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>94141435

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Thread questions:
>Since it’s almost Halloween, do you have it or an equivalent holiday in your world? And how do you modify the Holiday so it’s recognizable but not an exact copy?

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>>94420940
Elder Scrolls uses geocentric model for Nirn. The night sky is an enormous shell and the sun and stars are holes where spirits that didn't join in the creation of the planet broke out of the universe.
>>
So I've been working on a hb world, mix of High Fantasy and High SciFi. I have an idea for this feudal society that has noble houses, but the sci fi gimmick is that the knights are actually using 12ft tall power suits.

I had an idea that the brothels and sex work are run by a guild that is backed by an elderly noble lord who legitmized it using his name. The idea I had was that this man had a daughter who he planned to marry off to another noble lord as a power move.

The daughter, not wanting to marry this man, ran away. The noble never knew what happened to his daughter until one of his agents chanced upon her ring through a shady dealer.

He would come to discover that after running away, his daughter had no means to provide for herself and after exhausting the funds she had began to whore herself under the service of a crime syndicate. She turned to drugs, etc and pretty much had a terrible life until she OD'd. Upon her death, the criminals took her things and sold it.

The noble lord set out in force and purged the crime syndicate to the last man and their ends were not quick. Driven by pity and grief for his actions he offered to proved for the remaining whores from his own estate. One of them spoke out to him and told them that while generous, so long as men had desire, what happened to his daughter would happen again. She asked him to instead use his power to create a haven for the prostitutes and women who only had themselves to trade for livelihood.

Fueled by his daughter's fate, the lord agreed and while scandalous, he took the brothels into his name. Flash forward some 40 years later and the brothels are still stigmatized but they are not victimized by anyone.

My question is, what would this sort of organization do with women/men born into the "family" that weren't suited or women who aged out?
>>
Sci-Fi setting, solar-system scale
I wanted the system to be trinary but I'm not sure what kind of stars to populate it with. My 2 main ideas are either a regular sunlike star with a dyson sphere around it, and 2 proto-stars. Or The dyson star, proto, and one at the end of it's life that is actively dying. Which sounds better?
>>
>>94428577
The older women take care of the younger ones. They act like den mothers who help care for their children or help them to learn the trade or still turn tricks for clients who still find them desirable. The older ones can also move about in polite society via their contacts and act as information brokers and a way to connect people to people, especially the ones who have been between their legs.
>>
>>94428930
The Dyson sphere with two proto stars sounds really cool anon.

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Dragon Magazine Index

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>>
Well, our crafting focused player didn't know about the thought bottle.
He does now.
Things are about to get a lot more interesting.
>>
I'm >>94382603 and, after >>94417879, I now realize that I was counting the maneuver progression wrong. It's akin to a wizard's spell progression not sorcerer, meaning that my character can dip Crusader as his 14th level. Now he has access to 4th level maneuvers, so that's nice.
With that out of the way, I think it's high time he goes on a shopping spree.
Currently, his main possessions are :
>Weapon: Keen Longsword +1
>Shield: Sanctified Durable Animated Steel Heavy Shield +1
>Head: -
>Face: Googles of Night
>Neck: Reliquary Holy Symbol of Natural Armor +2
>Body: Restful Full Plate Blurring +1
>Torso: -
>Waist: -
>Shoulders: Cloak of Charisma + 4
>Arms: -
>Hands: Gauntlets of War of Dexterity +2
>Rings: Ring of Sustenance of Protection +2

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>>94428689
>Any other items or enhancements in special he should shop for?
>The simpler the better.
10-100 more nightsticks :^

If you're allowed 3.0 then you should be pushing towards Arms of the Naga (SS) by this level.
If you DM allows non-sword defending weapons then put +1 defending spikes on something (or everything).
If you care about weapon damage you can pick up 6 average damage by grabbing Strongarm Bracers and a Large Greatsword. Otherwise consider swapping to a scimitar/falcion if your god will allow it.
A trip to the shriver
>>
What's that unsecured http site with all the 3.5 books? My old search engine brought it up all the time but I've forgotten what engine that was.

Etherealspheres or something I only really got it with like searx or some other mirrored search engine on like librewolf.
>>
>>94429652
Etherealspheres seems to have been down for a while. I usually find them by searching "D&D 3.5 [sourcebook] PDF". Given the complaints the last time I mentioned my PDF sources I'll not spoonfeed.

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Tell me about your setting's moon, anon.

Your setting DOES have a weird moon, right?
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I don't think my setting has a moon.
>>
>>94363253
My setting is a space opera that takes place over a significant fraction of the galaxy. It has literally tens of billions of moons, many of them weird. You’ll have to narrow things down a bit.
>>
>>94426052
Which one's the weirdest, or at least more than just a big space rock?
>>
>>94417156
i don't get it
>>
>>94426133
Well, the moon Riyh, orbiting the kyn homeworld of Kass, is notable for being a captured satellite rather than having formed from Kass. The moon itself is pretty typical (it's a rock just barely large enough to be rounded by its own gravity, about 250 km across), but it's notable for having been captured by Kass fairly recently, within the cultural memory of the kyn species (although granted the kyn cultural memory stretches back several million years due to extremely slow technological development). They just woke up one day and their planet had a moon. Fortunately Riyh was small enough that effects on Kass were relatively mild, but still noticeable (gaining a very small tide sequence, some small tectonic effects). Its orbit was slowly decaying and in a few more millions of years it might have actually impacted Kass, or been torn apart by Kass' gravity, but the kyn have by now achieved space travel and artificial gravity and have managed to stabilize its orbit.

The kyn aren't quite sure where Riyh came from. Their home system, Zuraya, is pretty sparse thanks to a massive gas giant (about twice the size of Jupiter) called Gol at its outer perimeter; it formed insystem and spun outwards during the system's early days, cracking apart early planets and either absorbing the material or hurling it into Zuraya or out into interstellar space. The few other planets that did form are small terrestrial worlds (Kass itself is about 75% the size of Earth; the largest terrestrial world insystem is Zehirr, which is still slightly smaller than Earth).

Riyh's is most likely a rogue planet that was wandering interstellar space for who knows how long before getting captured by Zuraya's gravity and dragged insystem.

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>Early 40k: campy 80's power metal
>mid 40k: grimdark heavy metal
>modern 40k: tacticool nobledark

In another decade there will be a tonal shift in the vibes of the setting. MAybe we might go back to grimdark, or we take a hard turn into noble bright. Or we hit peak bizarro and 40k ends up being wacky camp.
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>>94426784
This was the first boxed set I ever bought, with saved up birthday money and allowance, when I was like 8, in 96 or so. It was definitely campy and over the top, although I'm sure most of the nuance was lost on little me. It did feel expansive though, like you could tell any story in that universe, and before everything had been given lore and a backstory novel that was true. There was room for imagination. You could take a throwaway line written in the margin of a codex and turn it into a whole campaign if you had a couple friends and some patience. I think that's the biggest thing we lost, is that the unique setting has slowly been ground down into something "grounded and humanized and nuanced, made for everyone to enjoy", and that has robbed it of something.
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>>94428097
Because we have lore autists that insist on established stereotypes with no variation or nuance. A lot of posters here foam at the mouth when you talk about fun ideas that doesn't affect them.

Like if I wanted to make a space marine chapter called the dandy legion where they drink drink and wear top hats in battle, I'd get told to kill myself by 5 different autists who need space marines to be taken seriously.

A hobby based around painting, tabletop, writing and community get togethers have attracted the most anal retentive no fun grognards.
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>>94423388
As I read it, grimclusive was a pun that has nothing to do with grimdark except the sound at the start.
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>>94423362
I want full-on grimfascist 40K, and I won't stop until I get it.
Warhammer is not for everyone, and the next four years will show it.
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>>94423388
>>94429419
>grimclusive
I'm out of touch. What does "grimclusive" mean?

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Since leather and especially studded leather armors are stupid as shit, should they be replaced by the gambeson as the definitive light armor?
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>>
-Head Protection

Respirator and Goggles /Gas Mask
Provides some protection to your lungs and eyes from chemical weapons.

Bump Cap/Hard Hat/Bump Helmet/Bicycle Helmet
Protects your brain from getting scrambled. Is compatible with seperate eye and face protection like gas masks and respirators.

Metal Mesh Face Guard
Good for protecting your head from spalling while wearing a Plate Carrier.

Steel Full Helm
Protects your brain from getting scrambled and good for protecting your head from spalling while wearing a Plate Carrier.



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>>94423004
>>94423009
>>94423018
Neat, will you be using GURPS for that or are you a masochist and want to home-rule some other system?
Also, if you have skills and inclination this would make a passable old X-com mod.
How will the characters deal with the knowledge that civilization will never rise again from that?
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>>94422957
According to the Ming Armies website, mountain scale was supposedly very flexible. I'm not even saying it existed outside of artworks, but it has purported functions.
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>>94364426
*native american
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>>94425295
>According to the Ming Armies website, mountain scale was supposedly very flexible.
Religious artwork follow a template where the armor is tailored to resemble the cataphract armors of the Song dynasty, the patterns on the statues are interchangeable however with many examples not having a real life counterpart. Regarding the flexible thigh armor it is not limited to the Y pattern but found in religious artwork as a whole.

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What happened to the weekend /tgesg/ threads? The last one was nine months ago.
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>>94429450
The MMO lore is fine you insufferable faggotron.
>>
The real problem with most TES lore discussions is that they start sucking off Kirkbride who is the fucking middest of wits. Most of TES is pretty interesting in the sense that it's a high fantasy world with some stuff swapped around, a bit of gnosticism, a dash of weebshit. And then you have Morrowind, which is like fucking weirdo central. And the fact that Kirkbride can't stop writing fanfiction that the various lore retards try to pass off as canon.
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>>94401773
No.
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>>94428640
I'd like to reach between her legs for her forsworn pussy.
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>>94420783
>can do virtually anything
Flying is illegal now

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>the dragon has bred his kobolds into squat, muscular, imbecilic creatures he calls Koblines
>each one is 1000 gp of loot alive, but only if you can find a buyer
Do you partake of the skeem?
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>>94423065
I am in Mr. Dragon. (I steal his priced tardbvll)
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>>94423065
>>
Rolled 74, 73, 67 = 214 (3d100)

>>94423830
rollan
>>
Real countries (not America) have laws against torture breeding.
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>>94423065
I would mercy kill them without hesitation and burn the lair so no soul can repeat the experiment.


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