So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?Yeah? You dumb shit.>Thread Question:How do you pace a scenario so the horror sneaks up instead of exploding?>Unofficial Resources:https://delta-green.neocities.org
>>97665087It's because it's was the only actual campaign book released for the fucking game. People want campaigns, if only to see what a campaign in the game is supposed to look like, and these idiots released one that is specifically not that.
>>97664599This sounds a lot more interesting than either IL or GT. Way to go, anon.
>>97665120I suppose.I wonder if DG would've blown up years earlier if they'd released Control Group as an explicit onboarding sequence of operas, and marketed it as a campaign.Instead of four Episode 1s.With something actually good instead of Hideo Kojima presents BLACKSAT, a cut-scene experience floating simulator.
>>97665139Yeah, I agree. Control Group is a good idea, but it's fucking awful in execution.It just blows my mind that they still haven't released a campaign that is exactly what you described: an investigation into a single mythos organization. They've *kind of* done that with the Borealis Connection for Fall, but all we get for the mainline game is scenario collections.It seems like a massive bit of ludonarrative dissonance to me: we're told over and over that most DG agents only end up working on one or two ops, but the default mode of the game is essentially monster of the week until the wheels fall off.
>>97665151>we're told over and over that most DG agents only end up working on one or two opsIs that true?I don't read the official canon very closely because most of it is kind of dumb and internally incoherent.If each agent is only doing a couple of ops, teh conspiracy must either be blooding in and soft-retiring dozens of agents per year, which doesn't feel very 'secret conspiracy', or one thing happens every couple of years, which doesn't match the urgent tone and barely feels worth maintaining a whole sprawling conspiracy set up to deal with.>>97643694I've run a handful of scenarios that explicitly end with a post-credits fallout>so you identified at least several dozen other civilians infected with [ticking mythos timebomb], what do?and every single time I get"go home to my wife and drink a whole bottle of scotch.">what about the aforementioned ongoing threat clean-up?"Oh. I tell Delta Green and then go home.">they ask for your recommendation as the boots on the ground.Comment too long. Click here to view the full text.
Macrisian OSR/ACKS is now better than Gygaxian D&D
>>97624562>I appreciate a few ideas like how 2H weapons are handled vs OSEHow is it?
OP makes these shitty bait threads on either ACKS or OSR just to poison the well. Obvious sockpuppet worth ignoring.
>>97664747Honestly at this point any mention of ACKs and I assume it's the same guy.
Meanwhile, in reality, I refuse to play acks because the woketard that created it decided it would be a cool idea to put the ugliest bix nood brownoid ape right on the cover. Enjoy your tranny game tg.
>>97664772Funny enough, I think the same for the gay woke fucker always shitting on ACKS and pushing that the creator is a nazi or something cause he isn't a card carrying commie leftist. Fucker never brings proof or just says that he a republican like that means anything.
What is everyone working on right now? I am undecided of what to run after my mutant future game. Narrowed it down to mechs, x-com/x-files shenanigans, a dark fantasy renaissance thing, or space horror.
>>97664134as they reach the edge of the light provided by the boat muckradiers with head mounted flashlights search the adjacent vicinity and ollie and strikes at pain have no choice but to engage in close quaters combat with two of them on the edge of the search patrolthe one with a shotgun and headmounted flashlight is hit by two crossbow bolts and the other takes a dose of Raserei a jazz derived inhabitable bezerk drug the frenzied radier then proceeds to charge at strikes at pain hachet in hand ollie draws and unfolds his military fork and charges the raider but whiffs fumbling his roll and moving in to close as the frenzied muck radier darts around him now too close for him to attack with his military fork strikes at pain holding his rifle proceeds to put his rifle around the now focused on a new target frenzied muck radiers neck which proves a more formidable foe then anticipatedollie darts back and then proceeds to ram the military fork into the last muck raiders throat killing the frenzied raider as they hastily sneak back into the night meanwhile the chitin clad utharaptor riding giantess woman in the middle of the night as sniper fire continues to barrage the caravan sneaks towards the resting sniper beside the encampment of muckradiers successfully sneaking though the grass as the sound of gunshots deaften the footsteps of her utharaptor she proceeds to dismount on foot and clobber the sniper positioned in the grass on the head after that she grabs him and drags him onto the back of her utharaptor three muckradiers notice but the raptor grabs one in his jaws shakes and utterly anhilates him tossing him to the side the others flee in terror as the nomad woman slinks back off into the night
>>97664168meanwhile in the hoverboat the old hermit and and garen have locked themselves in the lower decks as the muckradiers batter the exterior of the door the old hermit olds the hand of garren and tells him to trust him they open the door and proceed to walk out as the muck radiers adress them as one of their own and they sneak out into the grasslands at night as a horned cresent moon hangs overhead right above the boat a massive shockwave hits knocking several unconscious for 30 or so seconds when people regain their consciousness they are presented with the phantasm of a floating great ship caught ablaze by flame in the clouds above them and that my freinds was the first session i hope you all had fun and found this intresting there are still more stories to tell even in the first arc of the campaign which i called slums on the steppelands
>>97664243i might as well at this point expose some lore that will become relevant later in terms of storytimes >on that day heaven gave back it's mandate to humanity in some time a few hundred years from now where the tech level was somewhat cyberpunk ish an apocalypse so catastrophic hit the earth that people can only remember it as being of biblical end of times proportions this deluge was known as the deluge of stars for the horrors it brought humanity fleeing from terrors that no man should dare to comprehend fled to the sanctuary of an anomalous underground sea there for several generations they crept in the darkness before some of them eventually started returning to the surface, the land that remained was foreign to them filled with various strange anomalies that the wake of the deluge had left city states and warlords continued to form for around 400 years before a central religious power called the temple was founded under their doctrine they regulated the chaotic anomalies that defied all natural laws within mankinds bloodthe form of physical enlightenment known as psionicsif i were to make some comparions with how predominant they became they were a mix of the vatican the caliphate and the tebbetian empire because the arts were varied the various sects were organized into a hundred schools of thought and body, each was to seek their own path to perfection and to donate inquisitors and students to the greater temple which granted them superiority over any force that would challenge them
>>97664291what would follow would be roughly 300 years of stability the empror/quim psi triach was elected like the delai lama but was less of an emperor and more of a pope most places still had their local rulers and it was mainly religious authority or authority over those psionically talented that the temple demanded this period of stability would end with a holy war between the city states which had grown quite industrious and schizim within the temple that would result in nuclear bombardments between and onto some of the various city states more cities were destroyed from the resulting famine and social instability then they were from direct nuclear impact at the end of this war a faction of the temple called the laputans would emerge victoriouswho possessed a vast 7km wide structure that had not been seen directly as it was covered in stormy clouds and had a strange ability to dampen the impact of nuclear blasts and could not be harmed or boarded as it's storms could slice though solid steel or ultra hard ceramics making it unable to be boarded by enemy air assets pepole called this structure the laptiutan stormcrown for the miracles it could enact twenty one years have passed since the start of the war of cinders and the remaining wreck that happened to the outlands since Comment too long. Click here to view the full text.
>>976638959>>97664004>>97664134>>97664168>>97664243>>97664291>>97664297Thank you for sharing, anon! I've been playing caves of Qud lately and I'm hungry for this kind of game.
Marching through the deep Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97660651>Georgiana Houghton>Medium>Made abstract art guided by "angelic spirits">Studied photography as a way to "speak with the dead">Died in 1884, exactly the setting's current year.That's a fun character to add to the setting. Great find.
https://www.forgottenweapons.com/early-semiauto-rifles/madsen-rasmussen-18881896/
>i wish i was in agartha>the music is too loud>...>my gun is jammed
>>97664913It's not exactly great down here eitherReally fun edit there by the way, I appreciated seeing it
>>97649221Awesome. Can't wait to see a battle report of two opposed, fully painted armies going at it. (I think we've had some battle reps before with saurs and Atlan?)
/lit/ crossover post.What's your favorite appendix N core to inspire your adventures? Doesn't have to be fantasy, sci-fi is also fine. I finally got into Jack Vance's stuff and I'm convinced "retards bumbling around at the end of earth on top of the ruins of a technologically advanced civilization" is the best setting.Lord Dunsany's stuff really blew me away, fantastic fantasy and it's clear how to influenced pretty much everything that came after it.
>>97647645Gord is trash. Out of all the possible characters that Gygax could have written about, the best he could do was a pathetic copy of Fafhrd and the Grey Mouser. No imagination at all.
>>97662885Complaining about 4chan is one of 4chan's oldest traditions. Moreso on /tg/ than most, actually, an old epithet for this board was "the only board you need" because it was perceived that any topic you cared to discuss- anime, travel, firearms - would be more on-topic and more knowledgeable on /tg/ than it was on the appropriate board.
>>97664877Screeching newfag fucks up again
>>97664923So mad you had to reply twiceGo back btw
>>97664987You realize you don't get updoots on 4chan, right? You just look like a retard. You need to murk loar.
Why did MtG become so shit? It's it just a case of nerds soifacing and buying any garbage that makes a pop culture reference?
>>97643442Commander ruined MTG. UB is just the secret jeet spice dumped on top of it.
No one in this thread actually plays MtG.
>>97644685You're surprised that you, a zoophile, were sexually stimulated by the plane where there's only animals popular among zoophiles?Either way you have to go back.
>>97652684FWIW you're supposed to target all the draw and all the damage on the same person so that you kill the person you're giving draw to asap and prevent them from taking advantage of it.
>>97634861>Why did MtG become so shit?One big reasion is other people's IP as official cards
Necronomicon editionRise! Rise! Awake from thy- ah fuck it one more shot at it to see if a dead horse can be frankensteined alive. Not sure if all the links are still valid, I recall one of them wasn't, will change it next time around.We talk about monster girls and build a setting for them. We can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them, but bear in mind this is not KCs MGE canon to the letter. Seriously lads, a lot of people have their ideas and they aren't all the same, we can all agree to disagree. (Just remember to have fun!)Warhammer Fantasy roleplay homebrew link:>https://docs.google.com/document/d/1-khJ4fE5v2MyrumyZoauEJ4VIucMO-kP1MGHNVtaDkc/editDungeon World Monster Classes.>https://docs.google.com/document/d/1tnxUNkYKWeDtVtyPk8sYAiTsfwBwcNeC1DKg_0GTb8U/edit?usp=sharingGenesys Monstergirl races:>https://docs.google.com/document/d/166447sk679VFybDfLoNwilCfYmtHZbCt3626u6BWPG0/editComment too long. Click here to view the full text.
>>97655194Weird. Seconding please.
What are the best ways to explain the existence of monster girls in a modern to near futuristic setting on Earth? I have no intention on writing any sort of tabletop or DnD campaign but I want to finally write a novel with the original characters i've had in my head and my setting is sort of marvel-y where shit like bioweapons, gods, robots, and monster girls exist. I know it will most likely go nowhere but I've put in far too much time and mental space for these people for me to do nothing with it
>>97663234Depends on the timeline and general cosmology. Could be an act of a god, do to some weird radiation, opening a portal to another dimension, gene modding, our any combination of them all.Presuming you're not going to straight up rip off MGE, here's a potential idea, but do to the nature of the thread it will lean sorta horny, but that stuff can easily be cut out. Introduce something like Echidna or Tiamat that died a long time ago. Someone found the corpse and started experimenting on it, trying to create super soldiers or something. It's only compatible with women though and makes them want to breed because you're splicing mystical mother of monster DNA into people.
>>97663874>Depends on the timelineIn this timeline the world does not significantly diverge from ours until the 2010s. There are organizations and advanced tech that is kept under wraps and it's not a 1-1 reality, but WW2 happened along with the cold war and 9/11I really like the world of Monster Musume where monster girls are in the modern world and were somehow always on earth and had their cultures already established so I don't really want any sort of event to produce monster girls or have them come from elsewhere. I just am stuck with the fact that it would be really hard for so many beings like that to hide in plain site without making monster people scarceI was thinking of maybe having monster people disclosed in the mid 20th century but that really make it hard to explain how the events from the 50 to now were somehow the same with the existence of monstergirls. It would also be really awkward having to have them exist around the civil rights era without somehow including them which is something I don't want to touch on at all
>>97664409That does sound like a tricky needle to thread. Some compromise will likely be required. Why not have them show up post-civil rights movement, and have them be from underground or something? Agartha is real, except inhabited by monster girls.
What are your thoughts on the comfy fantasy starter village trope?
>>97655805read his other posts. this anon apparently equates isolation with comfyness. city dwellers are a lost cause
>>97655862>isolation with comfynessWhat?
>>97654007Like wolves?
>>97630785You've been schooled about your lack of map reading comprehension and/or colour blindness and/or lack of general knowledge about seas being salty but I've a less knee jerk response. The legend does say sea but whichever of your correspondents mentioned salt might be being prematurely salty.The green area of the southern continent to the northwest of the largest desert has an area of about 3.5 million sq km, most but not all of the rivers discharge to the inland sea, let's say 75%. The green region of the northern continent bounded by the grey darklands and the eastern desert has an area of about 2.2 million sq km, let's say 90% of the rivers discharge to the inland sea. That's equivalent to about 4.6 million sq km of land area discharging to see across various climates.The contiguous USA covers a range of climates so I'm assuming that it has similar rainfall characteristics to this fantasy region. USA has an area of about 8.1 million sq km. Its rivers discharge about 1800 cubic km of water per year to sea. If we scale that to the area above that's about 1022 cubic km per year.The inland sea is about 3400 km long but varies markedly in width from about 20 km to 140 km across. 40 km seems like a fair estimate for a quick calculation. That's a surface area of 136 thousand sq km. That's within about 1.5% if the area of the Adriatic. If we assume a similar volume to the Adriatic, 35 000 cubic km, those 1022 cubic km represent about 2.9% of the Adriatic's volume. 1022 cu km is an average of 0.008% of that sea's volume replaced by fresh water per day. That's quite substantial, very substantial. The Mediterranean has an influx of freshwater equivalent to 0.015% per year. The one in the map has more than half that per day, proportionally about 199 times greater. If the Mediterranean had that much fresh water flowing in it would be a giant fresh water lake.continued
>>97665071Fresh water from the Amazon is drinkable 160 km seaward from its mouth. None of those rivers are Amazon size but the sea itself is usually much less than half that distance and there are a lot of rivers discharging into. It has only two exits, each about double the Straits of Gibraltar in width, and there's a narrow section to the north-west, between the mountains which makes sense as they are often hard to erode, which restricts flow from the middle to the NW exit.I've only done some back of the envelope calculations but on the basis of them I wouldn't instantly assume that all of that sea is salty. It might not even be all that salty that far into each end even with tidal mixing. I wouldn't be surprised if huge portions of that inland sea were fresh water as potable as the rivers discharging into it.
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.MaxTac edition.TQ: What keeps you coming back to solo RPGs? Want to tell stories, pass time between group games? Tell us all about it.>Last Thread: >>97445556Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orComment too long. Click here to view the full text.
Any games where you roll dice?
>>97660139Nope, we only use tarot decks or spin air fresheners here
>>97660139Tunnels & Trolls with multiple PCs and zero convenience rules for encounters.
Hexcrawls sound fun but I've never played one. I remember a cowboy hex crawl someone posted, that was cool.
>>97659866You can add anything you want to it without knowing how to design assets?
The last thread hit bump limit. Let's make this a good one. So what are you working on?>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>97658795Link the post, dumbo
>>97659056just guessIt's more fun
>>97583030I drafted this idea in a Space battle thread a week or so ago.Someone pointed out the weakness and advantage system was kinda weak, and would lead to 'spamming' the same attack multiple times for maximal effect. Would putting a 1-2 turn cooldown on advantage use be a good fix? I do wanna keep 'discovering a character's weakness' as a turning point though...open to feedback
>>97663203I feel like its at an awkward level of abstraction vs simulation for what you are (as far as I can tell) trying to achieve, and that is having consequences like that weakness you mentioned.
>>97659056Theres a couple without any feedback.
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97660196Fluff can be whatever you and your DM agree to.For actual costs and mechanics look at magic items or spells similar to the effect you're trying to achieve like Daern's Instant Fortress >>97654537Mordenkainen's magnificent mansion spell leveled to the desired size. Always-active/unlimited-cast cost in exchange for being able to enlarge/shrink it whenever and keep all your alterations.Of course you'd pay for whatever furnishings too.You potentially lose out on some of the normal benefits of the spell but the price should still be in the right ballpark.>>97661171Yeah I'd probably just discuss it with the group. Like do you want it to be consistent across the board? Exceptions with in-universe explanation? Or just say screw it and make it work however works best to move along with the adventure instead of getting hung up on stuff.
>>97659282can he take a 20 in this case? I thought taking 20 was for scenarios where you may try again and again 20 times to get it right?
>>97661206"When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take."He can trivially hear that something's happening at all given that the listen DC for a battle is -10, compared to DC 25 for making out a whispered conversation (if they're even whispering at all, making out a conversation is DC 10). There's no penalty for failure, and he's got nothing but time as they slowly muck down the trench. I don't see why he couldn't take 20, though I wouldn't say that guarantees he makes out any particular snippet.
>>97661171It did. I actually made an account for the first time in years since ive been there cause I wanted to solve this conundrum & more heads are better than one
Hey BoneKnightanon, have you considered Tomb Tainted Soul? I was just thinking, you could scoop up some Black Sand & get constant healing just by keeping some one you. Maybe animate it & keep it in a bag. When combat starts dump it out. Maybe Shrink it with Shrink Item if possible (not sure if it counts as a magical item) then you could wear it like a cloak which would be badass.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping310,000 Characters of Death EditionPrevious Thread: >>97643672
>>97665933it doeschakra is stamina and spiritual energy, so as you mature in body and mind it should increase
>>97665933It does, but Naruto was also broken as hell. Bro had pretty much infinite chakra.
>>97665913kakashi's lightning clone used half his chakramake of that what you will
>>97665913The problem with Shadow Clones is they lack the ability to produce Chakra on their own, so for each one you have active you're either cutting your reserves in half or drip-feeding for multiple people. For basic things like patrols and menial tasks? Probably quite a few. For fighting? Probably only like 3-5 very temporarily.You can theoretically bypass this by giving them means of producing, stealing or creating their own Chakra if you have other techniques for it.
>>97665985This is why using natural chakra is so strong btw
ballin edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97657384intimacy girl is so fucking peak.wish poots didnt flanderize the appeal.and if he does at least make some fuqboys i can point to as well for females to apreciate
Man I bought the cards for the 10th anniversary survivors way long ago, and now I want the minis, but God of course this is like the one set that doesn't have everyone snd their mother trying to sell off the minis because they just wanted the game content. I wonder if I just buy the whole set again and sell off the Gane content myself, continuing the twisted cycle. Do people even buy older game content anymore, or has it all been power crept by GCE and later expansions
>>97661949I refuse to buy any new content until CoD everyone can eat a dick playing the poots dlc shittery
>>97661949its for sale on the store right now and its updated to have the correct backs. and i think some gear updates too
>>97662917Fuccck you convinced me, you win this time Poots.
Holy fuck, "old good new bad" existed even in the early 70s kek>Over the course of several weeks, Arneson and his players obsessed over the new game, although it did have its critics. One local Napoleonic-miniatures fan campaigned loudly against Blackmoor after watching his gaming buddies abandon traditional war games in favor of newfangled dungeon crawls; he insulted the game and its players, and even played a nasty practical joke on Arneson. But the Dungeon Master had his revenge. Not long after, Arneson introduced a new villain in the game: the “Egg of Coot,” a riff on the disgruntled player’s name and temperament, described as an “all consuming personality [that] lives off the egos of others to support his own... a huge mass of jointly operating cells, a huge mass of jelly... the physique of this creature is too horrible for any mortal to behold.”
>>97647505But its not pandering to my tastes and im not being represented!
>>97657907>no upulling out all the stops
>>97651887>whatever Zak S is doingRetard alert
>>97658865>r34 on fat hitler fucking a beholder or it doesn't existI've got it mostly done. Perchance is having trouble getting my prompts to generate a recognizable beholder, but on the bright side it can do Trump just fine.
>>97649975I bet the trannie who found this image to epically own the chuds was so heckin proud of himself.All digging this image achieves is showing that modern dnd is a satire done unironically.
Hire Desmond Gilmour?Hitpoints: 1250Feature: RetaliationBorn on an imperial freighter he was son of a gun for a poor widow and the royal captain. He was top winner in every card game demostrating sharp wits and cautious manner. Being a big boy of extraordinary growth he wields the strength of two giants and enough sex-power to satisfy six women at the same time. His humble nature lead to self-isolation and seclusion from the rest of his crew but his unyielding loyalty to his fathers cause remains documented in the captains log from past history.POST YOUR WARRIOR!
no
What's his going rate?