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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>98026956

Thread Question: What original or exotic weapons exist in the world you are currently working on?
What inspired you to create them?
142 replies and 34 images omitted. Click here to view.
>>
>>98123931
Practice.

The English are a fascinating situation.

They had some unfavourable conditions, like the Inca, and also were capable of overcoming them. But while the Inca figured out how to make it so no subject was ever hungry, and likely the best understanding of stone cleaving of the time, English figured out the technologies so revolutionary that even our sleep patterns were changed.

https://pmc.ncbi.nlm.nih.gov/articles/PMC4763365/

And from then on, getting comfy in terms of technological advancement for a couple of centuries became a terrible flaw, like the Qing and the Shogunate learned. No one could be ancient Egypt anymore.
>>
>>98124746
Unless they're purple or something I don't think there would be anything strange about having constructed ethnicities. That's just Earthsea
>>
My world? A perfect facsimile of late 20th century urban America but with fantasy races and professions.
>>
>>98091157
>What original or exotic weapons exist in the world you are currently working on?
Guns of all shapes and sizes and oversized weapons. An incomplete lance
>Rifle
>Repeater Rifle
>Volley Gun
>Blunderbus
>Long Rifle
>Handgun
>Repeater Handgun
>Pepperbox Pistol
>Dragon Pistol
>Fire Lance (A lance with a rifle built in)
>Fire Pike (A pike or spear with a rifle built in)
>Greatbow (300+ lbs draw weight longbow)

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>>98124973

Neandertals and denisovans existed in real life with no issue up to the great extinction of all other human races, nobody would bat an eye if you just made a Neandertal with big lower canines or a slightly shorter Denisovan with bigger beards.

The human form is in reality quite malleable, its shape depends only on the environmental and social challenges it has to overcome.

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I've always wondered why Steampunk isn't like, super-popular. Does Arcane count? If anything it feels way too modern to qualify.
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>>98116589

One of the big things with Steampunk is that it assumes some of the things that were 'victorian' science actually work.

Space 1889 assumes Aether actually exists and thus interplanetary travel works. Castle Falkenstein assumes that you could harness magic with a machine... but also assumed that Verne and Wells were right in their fiction.

At least for me, that is where I started to blur the lines. It also comes to who really controls the power... if it predominantly scholarly and wizardly, it is magi-tech. If it is scientists and industrialists, it is steampunk.

The two can mix.

The technocracy exists for a reason.

Really honestly, the more you let your mind wander through what players (as you can extrapolate then NPCs also doing it) with item creation rules and how those would inspire others to keep working past that, to keep refining and improving till you inevitably reach a steampunk/magitech fusion.

Also realize there is also a few stages past steam punk and head towards the diesel and atom punk games...

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>>
steambump
>>
>>98110523
Hähähä
>>
>>98107494
Actual dumbass
>>
>>98120107
>One of the big things with Steampunk is that it assumes some of the things that were 'victorian' science actually work.
That's a good place to start when building a setting with
>>98118154
>What unrealistic sci-fi tech do you want?

There needs to be cool interesting ideas to explore or it's just the same stuff with a different coat of paint.

I was looking for some ideas but I might start a dedicated thread to developing my setting later. There's no rush as I'm not going to be able to use it in the next year anyway.
I've just been picking at it in my head for years.

>Last thread hit the bump limit
>>97986273
>Resources
https://rhyfler.com/

Quar is a game about chromatic Aardvark diplomacy, in the industrial age.
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>>98122199
Everyone knows about Alykinder's book, Principals, but few have heard of his other work, On the Gwyntish Question
>>
What exactly are the Tollyn Maeryn Pykpluckers? The name makes me think they capture enemy pykpyks with a butterfly net or something but there was some fluff blurb I read that made it seem they were like standard pykpyk handlers so I'm confused
>>
>>98125579
Hot take; the Gwyntish merchant princes were always Crypto-Arnyarans.
Also the Arnyarans aren't the real Arynarans, but that's a whole other thing.
>>
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>>98125954
Probably a way to replenish a squirrel handler's pykpyk squirrels once they're used up... Given how many low-skill units are in the tollyn maeryn, it would be pretty good to have.
>>
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Done!
I'm happy to call these table worthy, now I can buy my Crusaders a Krassyl without falling into grey tide debt.

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>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

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>>98126087
To continue on the last thread, I like the cases design idea but the name is very restrictive IMO.
>>
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I fixed chaos orb.
>>
>>98126214
You forgot a o in your last sentence but also the "two most distant permanent" don't always make a rectangle that includes all other permanent. IMO you can either say something like "the smaller rectangle/circle that includes all permanent in play" or simply not say inside the battlefield. If the guy misses, tough shit ^^

>>98107391
Simple, respect the colours and balance, very nice.

>>98112636
Why not use sneak ? Other than interesting even if a tad expensive to cast in both mode IMO.

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What's the deal with Gary Gygax having his daughters model for D&D and Gamma World magazine ads? Was he just being a cheap son of a bitch?
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>>98125540
>Carrefour
France is not the whole world.
>>
>>98125582
And Carrefour is present in half of the world (although each national branch probably has its own marketing department), I'm not even from France, what's your fucking point?
>umm it wasn't that bad in every country
Yeah, possibly, I have no way of telling, but there surely used to be a shittonne of this, especially back then, especially in things marketed towards men (such as games), but often in completely ridiculous areas too. I really see no point in this revisionism.
>>
This thread really didn't go how OP wanted it to.
>>
>>98124997
>t. retarded and underage faggot.
>>
>>98124113
Like pretty woman? Pretty woman with product! Like product! This is extremely effective by the way.

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enlightenment edition
>dead /trek/
>>220480616
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>>98124548
>It still amuses me they avoided Tom Paris being Nick Locarno simply because they didn't want to pay the writer.
Unsubstantiated rumour spread by the actor himself and he even added that others didn't believe this. When you have facts that show this is true, do tell, in the meantime, it's rumour and hearsay.
>>
>>98124619
There is so much unsubstantiated bullshittery around some of it edged with some vague sense of truth that it is hard to tell what is and isn't correct. I decided to look into this a bit more detail and the best "evidence" I could find was some unreferenced quote on imdb saying that they didn't want to use Locarno due to potential legal issues.

What I did find which seems to be backed with some sources is that the reason for not using Locarno was creative differences, mainly that some thought his character was irredeemable and preferred to make a new character but they really liked the actor and the concept. Apparently Locarno was on the production notes for Voyager early in development as they did consider his character but I can find no reason referenced for dropping him as being due to have to pay licensing.
>>
>>98124619
>Unsubstantiated rumour spread by the actor himself and he even added that others didn't believe this.
According to this guy, who is generally pretty knowledgeable about Trek, Jeri Taylor, who wrote up most of the characters and initial episodes, believed Locarno was too irredeemable. Others say that the character was Locarno almost right up until filming and then changed for reasons unknown or unrecorded. Other people insist it was actually a rights issue so they wouldn't have to pay the First Duty writer. Interviews say he was going to be Locarno, but there is no straight answer or concrete explanation recorded anywhere.

https://youtu.be/DRh2arSi-WE&t=1616
>>
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Don't suppose any anons know of good simple rules to play tongo that are easy to follow? Was thinking about playing something fun and odd with a few friends and felt this would fit the bill.
>>
>>98124548
/stg/ belongs on /tg/

/trek/ belongs on /tv/

>>98125293
given that they've since reused both Paris and Locarno on different shows I doubt it was ever a rights issue; as far as character creation goes, "The First Duty" was credited to Naren Shankar and Ronald D. Moore, both of whom were still on staff at Paramount in various capacities at the time and would continue to be for many years after Voyager's first season; it's unlikely that script doctor Peter Allan Fields or staff writers Braga and Echevarria, who are also credited in those capacities, were holding out for more money for appearances by a series main cast member, especially as McNeill was cast anyway

the most likely answer is that Locarno, who was utterly unrepentant to the point of delusionally suggesting to Wesley that they commit even more bullshit together, was simply not Starfleet material and wouldn't be seen that way either in-universe or by long-time fans, but the concept of a fallen officer redeeming himself was seen as appealing and McNeill's performance was preferred, since he already knew how to do it and, absent obsessive TNG fans, audiences wouldn't hold it against McNeill that he'd already played a separate similar character, just as they'd already accepted Marc Alaimo, William Campbell, Denise Crosby, Robin Curtis and someone named "Majel Barrett" among many others doing the same

>>98125630
it looks like some variant of poker that explicity relies on card-counting and deceit; players seem to have a hand of their own, add hands to the wheel and pass the wheel-hands around while raising the stakes each time; the D4s are either alien tokens or introduce a separate element of randomness (either in the sense of determining how much the pot must increase by, or how many turns the wheel must make, or potentially both if the dice have different markings)

it's complicated by what appear to be both square and round decks of cards, and I don't think was ever meant to have real rules

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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This is not going to be a regular thing for the foreseeable future, but it’s come to my attention that new information from Warhammer Fantasy: The Old World has had an impact on one of my jumps (Warhammer Fantasy: Grand Cathay). There is NO changelog necessary for a jump update because the new information does not change the parity of choices for the purposes of internal balance, it is just that a certain option is now stronger lorewise than I initially thought.

>Feng Shui, the yin-yang based magic practiced by the shugengan, is now unambiguously Qhaysh aka High Magic instead of just nebulously eastern-flavoured balance magic
>Furthermore the Dragon Emperor has sanctioned allowing the best Cathayan Astromancers to learn Feng Shui aka Qhaysh as practiced by ancient lizards too
>The Cathayan Dragons still command magic better than their human subjects, implying they are even better at Qhaysh
>The High Elves are, canonically, unhappy about this but there is little they can do about it.
>Yes, Cathayan dragons can apparently teach humans a stable means of using Qhaysh simply as a part of their standard mastery of magical forces. You do not need an extra perk for it, it is literally just the Cathayan dragon baseline
>Sauce: Warhammer The Old World: Arcane Journal - Armies of Grand Cathay, and Warhammer The Old World - Arcane Journal: Breaching of the Great Bastion
>>
>>98123065
I liked you DC Collab Jump. I think it has too many options available and therefore is pointless, and it should have a CP cap, but it took a lot of effort and is accurate.
>>
Pathfinder Runelords jump complete and jumpable over at the bunker!
>>
>>98123390
Has anyone ever told you that you are an odd duck?
>>
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>>98124081
Who told you my well-kept secret?

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So adverts for this keep popping up in my feed.
Is it any good? We always seem to be getting requests for suggestions for a decent special forces or spy game that's less antiquated than Twilight 2000 or the James bond games or Ninjas and Superspies.
And it is limited to the base setting, without major work? IIRC the games were inner-city warfare in a plague.
I guess it'd work for Tarkov or STALKER or any post-nuclear or zombie setting with a little fiddle.
>>
>>98125836
If it was any good they wouldn't feel the need to advertise it to you.
>>
>>98125836
buy an ad
but also, i love d10 systems. the world is a really good shape up for ttrpg. over the top villians and core small teams running distinct missions. I could see it lining up almost shadowrun style, run a mission, have some downtime to train and rearm, run the next. set dungeon crawling with going into enemy gang bases. secret agent enough, while still having a solid combat. It works.
that being said, i hate kick starters. its just pre orders without responsibility.
anyone play any of arkhane aslyums games? I fucked hard with forbidden lands, loved that, but cp red was absolute fucking dog water.

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>inquisitor really think that Dark Eldars worship Slaanesh
Did the dev fuck up the lore, or is it canon for even inquisitors, aka the ones who should actually know their shit, to fuck up big times on xenos culture?
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>>98124215
>Entire trilogy is a story about the pathway to hell being paved with the best of intentions
>Main character starts as an somewhat naive idealist and staunch puritan, ends basically a full on chaos sorcerer, all of his friends are dead, and he's used his closest buddies body as a fucking daemonhost

Your reading comprehension is fucking *terrible*.
>>
>>98115268
We know more then basically everyone in the setting but the Necrons plus a handful of Eldar and humans. They have to actually find the information digging through layers of lies and misinformation and censure and just plain wrongness. We have a wiki.
>>
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>OP doesn't understand nuanced insults
Autism. Not surprising on this board.
>>
>>98111615
The thirst is a curse borne out of behavior. Essentially, Slaanesh has a claim on all eldar souls, however s/he can start to slurp those souls prematurely if an eldar acts in ways that draws him/her close to Slaanesh's "orbit" so to speak. As in, dark eldar acting like hedonistic freaks is what pulls them into the grip of slaanesh more firmly.

The path system of the craftworlders and the primitive livestyles of the exodites shield both of them from Slaanesh draining their souls, while the soulstones/world spirits of the craftworlds/maiden worlds protect them in death. The dark eldar lack these methods of shielding themselves from slaanesh once they die.

It is possible for any eldar to become a dark eldar just like it is possible for a dark eldar to be "redeemed" if they adapt a lifestyle of the craftworlders/exodites though the later is far less likely than the former. The risk of the path of the outcast/corsair is in falling prey to the lifestyle of the Dark eldar and eventually becoming one of them.
>>
>>98125038
Yeah, that... That makes sense.

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Remember when wizards looked like this? Instead of anime children?
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Remember when wizards looked like this? Instead of anime children?
>>
I remember seeing a super old post here where I guy waxed about how male wizards once they get powerful enough use magic to turn themselves into hot women so they could get more attention and female wizards used magic to turn themselves into old men so men would leave them alone.
>>
>>98124517
>female wizards used magic to turn themselves into old men so men would leave them alone.
That's retarded. Femoids couldn't live without attention. It's why 90% of FtM trannies either kill themselves or attempt to detransition.
>>
>>98124556
Yes, you are retarded.
>>
>>98120587
they want to impress their local audience that also include teenagers.

Old people (age 30 to 80) in anime repel japan young adults and teens.

Duck and Cover!

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>98091736
I know that in this setting, Muslims all live behind a giant wall sent by Allah. What happened to the Jews?
>>
>>98091773
What’s happening in Asia and the Americas?
>>
>>98123247
America never got colonized. You have a few Faithful trading posts here and there. Heretics raid the Atlantic and try to disrupt trade. Maybe they will officially touch on it more in the future after they get their stuff right about pre-colombian cultures.

Asia there is a few things, most of it is that there are mercenaries coming to fight in the Eternal War. The Mongol Empire still exists.

>>98123240
Jew got diaspored again and now are here and there. There are plans for a future Jewish faction.

>>98120345
There are tons of stuff for Homebrew, my current Campaing has half of the armies playing homebrew factions.
>>
Making up models for Dirge soon. Liking the idea of 2x knights with infested rifle+2hammer+plagueblade, standard armour and compound eyes + fly companion to get to +2D ranged, with a pair of putrid shotgun bayonet -3 armour corpse guard. The thing that's niggling is that I'm looking at spending 30pts on each knight for shooting that blocks them from charging. Do I swap the eye helmets to the guards and just give the knights gas grenades?
>>
>>98091736
For favourite unit I really like the new Leper-Pilgrims. Not the biggest fan of their paint scheme in the promo pics though, too bright.

Pre ordered the carcass front box as my entry into trench crusade.

Magic the Gathering: No UB

She's Muh Kween Edition

Previously on...
>>98012621

This is a general for a version of Magic the Gathering that excludes 3rd party IPs, these cards are known as "Universes Beyond". This thread is not a duplicate of any other general, it is not a fork of any specific general. There is growing support for versions of Magic formats that exclude UB, for example Planar Standard. This general is the place for those discussions
This general is as legitimate as D&D Old School Renaissance threads and it exists for similar reasons.

Discussion of Magic the Gathering where no set or release that required 3rd party IP licensing can be mentioned. That includes Universes Beyond and Secret Lair.

The ONLY Magic sets this year:
>Lorwyn Eclipsed, January 23 2026
>Secrets of Strixhaven, April 24 2026

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>>98122677
Bro wants a fag's load
>>
What are you building, anon?
>>
>>98117692
In fairness, eminence was a mistake
>>
I’ll bake new when I’m back from FNM. In the meantime entertain yourselves
>>
>>98122556
He’s right about mtg though while we are here. We are all on the same side in this thread to be fair. Magic has gone to serious shit. The old shit was and is better.

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Why is the typical "optimal character" in TTRPGs so remarkably unlike anything approaching an "optimal character" in real life?

In TTRPGs it's always about being the bestest warrior with the hardest hitting attack, whether you're actually using weapons or some other cheap bullshit like magic that lets you win battles effortlessly. But whatever the exact method is, it's always all about individual combat potential and nothing else, even in settings that are ostensibly just the real world or some slight deviation of it.

Meanwhile in real life the ability to fight is probably near the bottom of a person's priorities. Most people go their whole lives without so much as a schoolyard brawl and they're no worse off for it. Hell even real life soldiers in active wars seldom see any action, and even when they do, marksmanship is like the least important skill in their skillset (very much unlike what it would be in a game with guns like, say, Shadowrun or Dark Heresy).
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>>98114593
No? In the case of a soldier it was the thing they existed for.
>>
>>98121916
The value of intelligence in real life is lateral problem solving which is harder in rpgs ( >>98114678 gives a reason)
Most other benefits of intelligence such as improved memory, quick thinking, and absorbing background knowledge cannot be acquired by stats as they are meta traits.
Add in that stupid players playing smart characters are limited by the players intelligence you get an ability that doesn't contribute.
It doesn't help that it is weirdly fractured into wisdom and intelligence in d&d.
>>
>>98114089
Fpbp
>>
>>98118206
real life humanity owes its success entirely to tools, so anyone who can make and use them is optimal
>>
>>98118206
Me.

I wonder how modern fantasy would look like if the default races were the Plinian/Herodotian races like the Blemmyae, Sciapods or the Cynocephali instead of the Tolkienesque elves, dwarves and orcs.
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>>98120487
>Whats with the Australian in the middle?
Australian, what?
>>
>>98093025
>I wonder how modern fantasy would look like
I'm so fucking tired of ESLs on the internet.
>>
>>98124366
Holy fuck, lurk moar. He's saying it looks like the Australian shitposter meme.
>>
>>98120734
I had cynocephaly in one of my settings once, had them confined into a corner within a single primitive city with a few hamlets as some background lore

They were going through a cultural shift from barbarian savages to pretty much ancient Greeks in terms of culture and style after encountering humans and their leader being fascinated human society and it many advances and wishes that his people to stop being savage cannibals and become something more worthy and to be proud about

Although they were struggling with their animal beastly nature constantly holding them back but they were slowly getting there
>>
>>98120487
It's four people, there is no middle.

You know, I'm starting to think my dragon isn't actually a demigod. All she does is sleep on her hoard.
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>>98122835
Wait, you're only level 4? Sheesh, maybe you do need the XP. Well, you might as well give it a go. Good luck, newbie
>>
>>98122701
My players may have exposed their magical realms but it's fine, the game is still fun. You do make me wonder about GS ending up in a Tucker's Kobolds situation though, even better if he was expecting the Japanese version and then runs into the little dragon trap setting bastards. An entire city with his philosophy toward combat, except they've had prep time and are heavily entrenched, drilled for group tactics and have the intellect for both magic and quickly developing counters to whatever tricks one tries against them.
>>
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>>98123652
>inb4 fast friendship over mutual hate for goblins
>"Those little guys are alright, they kill goblins too, creatively at that."
Kobbos' principal difference from goblins is that the former are capable of civilization.
Goblins only exist to rape, kill, and pillage.

Kobolds stick to their warrens and you have to actively come to THEM to pick up a fight.
They don't venture out to raze a village because it's funny how people scream then you shank their guts.
It's why kobolds have drifted from enemy fodder to funny little lizard people wanting people to git off their lawn.
>>
Ok, seeing that basic dungeon ecology list on another thread made me realize you can change swap it out for some flavour of dragon kin, and hoping this book would explain it more (it doesn't, it's just troop variants and traps). If one sees a dragon as a arcane engine (is this case provider for the fires of furnaces), would Kobolds be at a roman tech level? The book at least gave me the idea of Kobolds liking tower shield and I remember that roman tactics involve tower shield and spear
>>
>>98125502
Also, that image of a kobold with a crossbow>>98123718 made me wonder about kobold rifle tactics. Sure a arrow trap room seems like the height of what kobolds can do with them but with kobolds getting access to draconic sorcerer abilties I can see them replacing the bow section of a crossbow with a firebolt wand. Just something to increase their Trench trap fuckery no?


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