>That beastfolk character idea you always had, but never played, because you were worried about being seen as That Guy (or a furry)Tell us more about it /tg/.
I love playing at a table of mostly furries. We're all autistic but I'm blessed with amazing roleplayers.Anyway my favorite character of all time was a kobold priest of the Silver Flame (Eberron game). She was a city slicker urbanite who picked up adventuring for its own sake, and got a rude awakening on how unpleasant it can be when her friend died on a first adventure.
>Everyone • PLEASE BUMP THE THREAD IF IT REACHES PAGE 10! >Requesters: • Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. • If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you. • Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'. • Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests. • If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it. • No furries allowed. • Stay on topic. >Drawfags and Drawfags-to-be: • Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising. • Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
Requesting Kobold here, relaxing in a hot spring
>>96480352made a quick sketch
I think I'm ready for rendering
>>96568741Bump
>>96644643noone's gonna do anything with the word "sumo" in it around here Royce, don't even bother
Why is WotC so averse to republishing shit from the 3.5 era? They have done a lot of ancient modules, a lot of "inspired by" ancient modules, and a lot of new ones, but almost none from the 3rd edition. A modern Savage Tide or Age of Worms would kick ass. Where is it?
>>96640277There's a fan conversion to 5E right here: https://www.enworld.org/resources/age-of-worms-adventure-path.1254/
>>96645700not very long after this the Shaman type was banned for being racist. nothing Hasbro does is about true representation or uplifting minorities. they see a marketing advantage in playing to groups that experience discrimination but it's a cynical money-driven exercise. think of them akin to the far right exploiting and winning the culture wars in America despite having the most repugnant beliefs.
>>96640277They don't convert and update modules from that era because that was the cruchiest era of D&D and 5e is barely mechanical at all. Whatever created the tension and excitement of those adventures cannot be expressed in the current edition. You don't do the same things in 3.5e and 5e the games are totally different despite sharing a name and lineage.
>>96645779Wait really? Back in the 2000s???
>>96647182yeah, queen morwel (ruler of the eladrin) is bi and into threesomes with her bf and gfthis is a plot point in Savage Tide
One year ago I made a thread about making a setting. I'm nearly done. For /tg/ does get the shit done. I want to add one more monster as a tribute to this board. Post ideas, monster art, sketches, slop, whatever. >basic setting concept:Reverse Underdark.A setting about floating islands in the sky. A magic rock, Cloudstone, made by Giants of old makes the island fly. Gold is plenty and can be created at high enough altitude by several monsters.
>>96582167How do we get more people to make good shit like this?
Stop replying to yourself.
>>96639171NTA, but it might just be a placeholder.
>>96627978Seriously please drop your discord or your preferred waybof being contacted hereriwiwa7806@hiepth.comOr herefultoo@quimail.site
Sell me on your setting. How much, in a scale of 0 to 10, does it take as inspiration from:>sonic 3>chrono trigger>cave story
Evil races be like:>skin color: black / grey or just something dark>eye color: red or white >teeth: always showing and mouth never closed>body: either muscluar or covered in spikeswhy do most people do them like this anyways? if you want evil races just look at humans as they dont look like that yet are capable of some really fucked up things lol
>>96644929So THAT'S why they call him "tripod".
>>96644424yeah pretty much>>96645387its usually black or they just ugly cuz idk
>>96643678To make it immediately apparent to the audience who the villains are
>>96643838pale skinconcave foreheadslong hooknoseshunchbacks wringing hands
>>96647285you're not funny, subtle, or intelligent
I have a hard time appreciating cosmic horror. It comes up in certain tabletop RPGs, everywhere from the Cthulhusphere to some depictions of aberrations in D&D and Pathfinder, such as the daelkyr and Xoriat in Eberron.What really makes me lose my interest is whenever cosmic horror writing overuses explicit mentions of mad[dening/ness], [sane/sanity/insane/insanity], [ineffable/indescribable], some variation of "understanding of [the world/reality]," and so on. It feels stilted to me. It feels like more telling than showing. It feels like the author desperately trying to tell me how cool and scary something is. I cannot pinpoint precisely why, but I cannot appreciate this brand of writing.Worst of all is when "Well, their goals are inscrutable" is used to justify a seeming lack of motives.Is there a variety of cosmic horror, particularly in tabletop RPGs, that is less in-your-face about this subject?
>>96640817Back when I played more call of cthulhu, there were two things I used to try to beat this. I think "horror" in RPGs comes mostly from anticipation of badness, or realisation of how fucked the situation is or how poor your available options are.Using sanity points more like health damage. You can't make people fear the deep ones they've read about fifteen times, but you can make your players fear the inevitable loss of a precious resource that they know is coming. For this to work you need to make san loss unpredictable and san gain exceedingly rare so that they fear what might happen, but are (usually) relieved when it doesn't.Secondly, using moments of revelation to reveal a worsening of problems. My players spent one session dealing with an ancient evil amulet. The next session they went to a museum displaying an archaeological dig of about thirty of them. This got a nervous reaction as they realised there was some organisation behind what they had previously assumed to be a one-off and started theorising about what would be behind it. Later in the session (after destroying most of the amulets) they realised that the amulets were for sealing a worse ancient evil. This also got a good groan out of them as they realised how bad they'd made things.
>>96640817I don't want to spoil it for you, but Murder Drones has to do with a cosmic horror who fucks with the mental state of it's victims through manipulation, abuse and confusion. And the show has a WHOLE LOT of show-not-tell. You have to rewatch the episodes multiple times and pause often to really understand what is going on.https://www.youtube.com/playlist?list=PLHovnlOusNLiJz3sm0d5i2Evwa2LDLdrgThe pilot filters people. It gets better.
>>96640817Cosmic horror as Lovecraft envisioned it (and what basically everything in the genera is derived from) is obsolete. It worked in Lovecrafts time, but anyone that would consume any fiction that attempted to be cosmic horror would just see the same old tropes that have been wielded around for decades now. The mystery and unknowns that Lovcraftian horror relied on no longer exist.
>>96640817The problem is that cosmic horror doesn't work in RPG format, because it is built on all consuming dread that the world is a tissue thin artifice that is only just barely concealing horrors more complex than our minds can truly understand. However, in many uses of the Lovecraft mythos, this usually takes the form of a bunch of unlucky shclubs, detectives, and nerds picking up guns, shooting a bunch of cultists, and stopping the big bad thing from happening, while completely skirting the fact that if they know the big bad thing can happen, they already know far too much and their ability to go back to a normal, sane life is already compromised.It's like if a bunch of ants realized what humans were and risked their many tiny limbs to tip of the can of bug spray. They saved the day, they think, while also knowing full well that they haven't actually done jack shit and that the world as they know it is far larger and they are far smaller, weaker, and more insignificant than their advanced, highly organized society had previously led them to believe.That just doesn't make for a great game, unless you make the Great Old Ones and the various extra-dimensional entities far less of a threat and far less powerful. And yes, I know that Cthulhu's introduction involves him getting stunned by getting rammed by a boat, but that's kind of the point. A big sea monster that can just be smacked around or blown up isn't really "cosmic horror" is it? And when you amp up the cosmic horror, it becomes a thing that no game can properly grapple with.
Unknown Armies and (especially) Delta Green are praised for their writing and horror mythos. How do they or do they not achieve (cosmic) horror..?
Post art of elemental beings, creatures, mages, etc.
>>96645435
>>96645469
>>96645489
>>96645499
Tiefling and other demon girl images please.
Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
>>96634914Miss those days. And I can't be active enough to be the change I want to see.
>>96563345I think I vaguely remember seeing something about alternative settings a while back. How would you change the setting while keeping the Maiesta unchanged? What about translating the concept to Sci-Fi?
>>96639571I dunno if it would fit since the setting is most of the appeal.
>>96639571I know there's been at least one SF campaign since one of the people who's done a lot of the art for the game played in one.Another unusual setting campaign is one Cross-Crescent (who did the original class art) played in, which was described as Maiesta + Shin Megami Tensei hybrid and took place in modern Earth that gets invaded by demons and some girls gain Maiesta powers to fight them. I mainly remember that for the Broodmother character, who was a gamer whose broodlings didn't look like some kind of small constructs like they're usually depicted, but HECU/Helghast-lookalike gasmask-wearing soldiers.>>96642467I think I see more people homebrew a setting than use the official world (Prognora), even if they keep it as typical fantasy setting. Mostly because the amount of details on the world is quite limited. The campaign I'm playing with technically takes place on Prognora, but the location isn't any of the named locations so it's pretty much a homebrew setting.
>>96639571What about adding some more horror elements? That could be cool.
Ancient Knight EditionDiscussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!Everyone is welcome.FAQhttps://pastebin.com/vv4xQuwDCharts:Main Gens: https://e-hentai.org/g/2556775/f1669e072b/Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8dhttps://imgchest.com/p/pg73rmbv7rnLegacy Charts: https://imgur.com/a/IRtoHXhSide Quests: https://imgur.com/a/7euVXRTComment too long. Click here to view the full text.
>>96644549Good luck Guayo.I wish I made more money so I could pay you to draw stuff.Both the slutty stuff and the gritty stuff.
>>96647111What about the gritty slutty stuff?
>>96647117I mean sure, why not?
>>96647128And the slutty gritty stuff?
>>96647475That's not my cup of tea, I am afraid.
Where is the Shadowrun thread? Do I need to buy some cyber-eyes to see it? Do people still play this game? I miss the weird Native American Nations shit that it had as part of its dark future.
>>96645788>all these funky alt-his nations>and Quebeci know next to nothing about SR, is there a lore reason why Quebec is just there instead of some weird amerindian kingdom
>>96646581Cause Frenchies be Frenching and they ain't gonna let anyone, not even some shamanic Amerindians, take what they got, tabernac!
>>96646581It’s what was on the news from 1970 to 1980
>>96645788>Where is the Shadowrun thread?CGL finally made it too shit for anybody here to care about 6e's current state, and classic Shadowrun never really garnered momentum. And CP77/Edgerunners hoovered up all the normalfag attention just like CGL feared.I'm sure the Anarchy 2.0 KS will print another bathroom, though.
Miniatures suck, are too expensive, take too long to paint, and don't do what minis need to do in tabletop RPGs -- THEY AREN'T MODULAR.If you start a campaign and your fighter begins with studded leather and a shortsword, you'll probably have splint by level 3 and a great-axe by level 4.And now your miniature sucks and doesn't look like your character. So instead we need MODULAR minis - like LEGO block minifigures. I have hundreds of cheap ripoff LEGO minifigs for my 5e 2024 D&D campaign now. They have tradeable armors, weapons, helmets, hair, pants, shields, etc. And the badguy monsters for the campaign are massive and huge (and cheap).Pic is a $2 custom knight. If my players kill one, they can take the armor and wear it on their minifig, and now their minifigure looks completely different. (I made a video on the topic but the mods don't want videos posted in /tg/ for some strange reason).
>>96644698It's typical for chinese designs. Gunpla community has simmilar attitude towards chinese model kits. I've seen them nicknamed "hedgehogs" for how pointy, gaudy and needlessly busy they are.I have a friend who would design his homebrewed hero quest using lego minifigs and it worked much better with classic lego pieces since they are already so abstract.
>>96644796I actually really like the paper minis and have used them for entire campaigns (as pointed out in the video). I tried some of the "design your own" ones a while ago and they were terrible though.Are there good "make your own" paper mini programs now? I really think the VTTs will soon do the same, and make it so you can spend hours in the character creator before Session 1. I prefer to actually have a stand-up on top of the tv screen though, but still.
>>96640964Thanks for your reply. Appreciate it, anon.
>>96642678Thanks. Appreciate the reply.
Some of these anime villains would make pretty good bbeg captains.
Can we all just admit the Emperor was kinda stupid?>Literally his only scientific skill of note was his psyker knowledge, which was heavily flawed and based on false assumptions>He relied on Luna’s geneticists to make his supersoldiers and Mar’s Mechanicus to make his equipment because he couldn’t do it himself>His strategy to basically everything involved dumb brute force>His long-term endgame strategy was an over-complicated clusterfuck with a million things that could go wrong and did>Said endgame strategy relied on once again using another’s technology prowess and hijacking the Eldar’s webway
>>96642605There's truly no stopping Tau cows.
>>96644734UNLESS!
>>96628132I stand corrected. Still, I've read the 2e rendition of the Horus Heresy and the final battle on the Vengeful Spirit, so I know I got that part correct regardless.
>>96570260Imperal propaganda anti tau mommys
>>96577713....tau maomao?
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:>>96548672Comment too long. Click here to view the full text.
>>96646930The DMG the Gygax one, not the bowdlerised knockoff for the storygaming special education kids of Satanic Panic moms is required reading, Anon.
>>96647065Man, you really are one distinctive cancerous shit, ACKShill.
>>96646271>specially in AD&D Really only in AD&D. In BX and OD&D there aren't enough variation in weapons and armor for it to matter, especially if you're not using variable weapon damage.
>>96647255OD&D has weapon class
>>96646271Yeah I think this is what I'm settling on. I'll make a few packages with the cost and weight pre-calculated so they just have to buy weapons and armor. Although I'm thinking about ways of speeding even that up somehow. I'm playing OD&D and not using the Chainmail stuff so weapon differences don't do much.
Premade Edition>Previous Thread>>96627879>Pastebinhttps://pastebin.com/WiCHiyn0>Mediafirehttps://mediafire.com/folder/s8esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Npb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet5_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0Q3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
The Tzimisce antediluvian is my husband
NEW BREAD WITHOUT TROLLED OP AND CRYPTO MINERS LINKS>>96644330>>96644330>>96644330Leave this one and don't click on OP's links.
>>96644081>OPP doesn't own the license for CofD or WoD20 so they need approval from Paradox InteractiveThey hold the license for those (and Exalted) in perpetuity, which was part of the deal when CCP sold the IP package and they transformed from a nameless studio attached to CCP to their own company apart from Paradox, but it depends on book approval from Paradox. They own the actual IP of Scion and Trinity.
The sun is shining in the nightZombies walking in the broad day lightZombie he done lost his soulZombie he don't ever get oldLord of darkness, king of lightCome, come here on this stormy nightThere is no star in the skyI see fire in the dead man's eye---he real fear of Haiti zombies, was not the fact that it was a dead man walking, it was the subliminal fear of not only being enslaved again, or slavery being reinstated... but the fear that not even death could free you from slavery.
>>96642999>>96643369https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQThank you muchly! I'll check them out now.
Thread 446: BCS Starting Soon (Again) EditionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ DELUXE Finals Ep 11: https://www.youtube.com/watch?v=ne2FPd5IqMIComment too long. Click here to view the full text.
Hey, weebs. I bought some vanguard fight cards, because I'm addicted to cardboard rectangles. I don't really know how to play, but I like everything about the undead pirates, and Shaman King, but I heard the rules with the game changed or something? Are these decks not compatible or something? Is the little pamphlet that came with the deck fine to learn the game, or is there a video tutorial you recommend? Also, I watched a stream 6 months ago of some tournament, and there was a prison deck that literally had an ability called imprison. I was too poor to look into it, but now I want that prison deck. I love playing prison decks in every other card game (Lantern Control, Mono Red Prison, Honchkrow, etc.). So, does anybody know what I'm talking about?
>>96645490There are three formats, with the primary being Standard that has cards denominated by a D icon in the bottom left of every card that's usable with only a handful of exceptions; the Prison deck you mention is a notable deck in this format, while Shaman King is also a deck that can be used.And the official YouTube channel does have two relevant tutorial videos, one a few years ago and one from around a year ago.
>>96645575Is there a standard rotation? What are the other formats? Are the actual game rules for these formats different, or just the card pool? And where can I find a decklist for this prison deck? Thanks. Sorry if I'm a sperg.
>>96645705>Is there a standard rotationNot officially. people doompost about it every now and then but D has been holding up better than V>What are the other formatsThere's Premium, the eternal format where all cards are technically legal with its exclusive cards having no icon at all, and V Premium, which is the format before D Standard that features a V icon in the bottom left that plays closer to pre-G classic vanguard; this format is generally deemed a scar in Vanguard history with how hard it powercrept everything>Are the actual game rules for these formats different, or just the card poolThere's a ride deck and Enegy Generator in D, along with a limit of 8 of any given trigger type among your 16; these don't exist in Premium or V Premium, where you'll find a good number of decks go for 12 criticals and have to curate their grades so they can ride up from hand every turn to get to a boss unit; Premium has a G Zone that serves as an extra deck of up to 16 cards that only exists in Standard as apart of currently 6 decks with a shared gimmick that make them very unique among Standard decksAll of the other notable distinctions can be figured out with a bit of research on either the wiki or the official website.>And where can I find a decklist for this prison deckCould probably look it up on YouTube, it's a strong deck so it's got its share of profilers
She doesnt want to be here