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Previous Thread: >>92021752
329 replies and 31 images omitted. Click here to view.
>>
>>92040512
>what is a territory dispute
You hide your ignorance behind your attempt to sound smart. It's well documented mlst higher functioning animals have both the capacity ot understand and af the very minimum a base understanding of ownership. You are simply retarded as stated
>>
>>92041072
anon he's just a redditor who thinks animals are meat robots and have no will of their own, he's clearly stupid
>>
Why are rhe furry women in Lamentation attractive? But the men are all bara.
>>
>>92041071
Sour grapes kind of stuff
>Well the omnipotent god must be sad so i don't need omnipotence! it is bad for you!
>>
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>>92041071
He was omnipotent in the sense that he was infinite. He literally was everything, there was nothing else but him, and if he tried to create someone else, it would simply be another part of him. I'm not sure he was truly omnipotent in that sense, since that would mean being powerful enough to just hand wave that paradox away. Or maybe he could and just lied.

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Writing General: 'War: what *is* is good for?' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>91915651

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread
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>>
>>92038163
If they are investigating clandestine activities and murders, then the perfect opponents for such a pair are assassins, rogues, spies and agents, trying to outsmart them, setting ambushes and traps.
>>
>>92038537
That's what I have going for right now, but I wanted an outside look in for a different perspective. I do have a necromancer using puppets with captured souls as one of the minibosses
>>
>>91995105
Only now that I'm more "mature" for these kind of games I started to make "war what is it good 4" Theme, especially with the last campaign I played, It was a cyberpunk2020 module called the "Chrome berrets" where the players are not street thug but Rich Corpo Guys or Military officers/trainers that are called to fight a war on a fictional Island south of the Philipines for the Corporative Republic on the island against the commie rebels that are trying to take back from the Corpos.
Anyways the game is not like a Kingmaker where you build or have an "Idea" of an army, what I mean you need to manage an army, supply it and find supplier that sell that kind of weaponary, choices to make because the International Comminity is watching you, what I mean the player started as
>YEAH WE CONTROL THIS FUCKING ISLAND!
and turned to
>We have to manage this fine island, at what time we have the meeting with the arms dealers? At 3 we have a press conference for talking about the ongoing war, don't mention the death of the civilian south or that we lost ground. Ask the press to go to the commie camp we controll and take pictures the soldies told us that there were civilian bodies, this would look good in the eye of the Corporations, we're the good guys now. No we can't shoot napalm on the jungle, ECOAction will be on our ass and the resto f those ecologist, we need to buy blackops team for seach and destroy.

This is like a briefing, but IG the player started like "dickhead"(not really just to give idea) to people that Know that you can't fuck up a war, you need to hide the bad and give propaganda, how the module is wrote is like that they wanted to teach the players that war is not blakc or white just grey or not even grey just bussiness.
>We are training a anti communist force just for money I don't give a fuck about the island, I don't give a fuck about the corporation but the Corporation want this war finished and they want that the Island still make what we demand.
>>
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Is there a proper name for these droopy jester hat "tentacles"?
>>
>Have a character who is completely insane and believes he's the main character of a fantasy novel (he's a side character)
>Basically just an excuse to roast my own writing, every time he's "on-screen" he's just shit-talking the writing and story structure non-stop
My problem: I discovered I actually really love this character and want to rope him into my parties shenanigans. However, a key part of his character is his belief that this mysterious "writer" is trying to rope him into the main plot, something he absolutely refuses to do (his introduction scene he gets into a fight with my actual main character because he thinks she's an NPC plot-hook trying to trick him into starting the main plotline).

How do I trick a character into joining the main plotline when he is overly paranoid that a mysterious godlike being is trying to do exactly that? Do I just give up on this one? He's also one of the strongest beings in my setting so I can't just force him to join.

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How do you deal with the jester in your group?
You know, the player who didn't take the game seriously.
>>
>>92039256
Kept asking him questions about his motivation for being there until he got self-conscious and left. I would have kicked him if he hadn't, but I wanted to play with him so I tried to make him reflect over how he was playing the game.
>>
Our jester type is a real asshole, and sadistically murders NPCs, always in ways or places that the two members who would care aren't aware of in game. However, he's a good player and does come up with very good strategies that keep us alive sometimes.
>>
>>92039256
In my experience, this is the most toxic kind of player, so he should be removed as quickly as possible.
>>
I'm always playing the jester, but I fully immerse myself in every setting and try to befriend enemies instead of killing NPCs. the biggest problem I create for my group or DM is the constant side-tracking I cause by convincing them to do stupid shit like pimping our ride or opening a zoo of cannibals.
>>
>>92039256
>If DM
Kick the faggot out. Your time is too valuable to waste on retarded DnD brainrot victims.

>If player
Leave. Your time is too valuable to waste with a DM who won't remove DnD brainrot from his group.

Previous Thread: >>91957769
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Concise Greentexts)

NOT For: ERP "Looking For Group" posts

For Help with Solo RPGs:
1: Google, 2: YouTube, 3: Solo RPG General: >>92004495

Official /tg/Lewd RPG General Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ

Comment too long. Click here to view the full text.
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>>
I was too late by the time I saw someone upload the foundry world for Lewd Attack, it was already gone by the time i saw it.
>>
>>92032153
is that the dark souls board game?
a friend has it, it felt... unsatisfying.
>>
>>92039158
I mean, the reputation of the game is muddy, some say that with the rules changed they have being doing it is better... But who knows if your friend have the first base game
I just opend up this core set yesterday
>>
>>92035278
You've got it all swapped up. It's women that take forever to get to the sex because they're obsessed with slow-burn and vibes and whatever. Men's porn is much more sex focused.
>>
>>92035278
>How might you do a Shojou or Josei or For-Girls setting?
Slower pacing, focus on characterization instead of zipping between plot points.
>Sex never ever ever happens
Depends on the doujin and if it's hentai vs 'this is totally sfw we swear'.

Does anyone remember the name of that jap tabletop RPG where you build your own waifu like a Frankenstein monster?
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>>
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>>92039400
Back! There's quite a lot to cover, it was an epic campaign with a huge mystery at its center that every pc's backstory ended up tied into one way or another!

To answer this question though, no. The Impossible Man was actually a business man in life (hence his nickname, he makes the impossible happen) who THE Necromancer formed a partnership with.

The Necromancer was old. Implied to be Old Testament old. An ancient, benevolent sorcerer who wanted to share the transcendental secrets of creation with mankind to improve the human condition. However, he was afraid of the power being misused, so he hatched a plan in the 20th century to gradually release it through technology, using his "regent" the impossible man to slowly profligate and release miraculous healing to the world.

However things sadly didn't go as planned, The Necromancer's heart and compassion ended up being what blew his cover. Diana's - my character - grieving parents heard from a friend of the Impossible Man that there was a miracle worker who could bring back the dead...initially he didn't want to, but when they begged him and offered to sacrifice their own lives in her place, he relented and began working on it...

...and this caught the eye of glowies. Things started go bad from there.
>>
Please keep going anon, I'm intrigued to hear more. An old testament necromancer, a businessman in the modern era, grieving parents- I take it we're about to see the end of the world.
>>
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>>92039049
Speaking as a different GM, getting more wild is the answer. It can be hard for someone's first game to keep up, but once you get more experience with the system, you get a better feel for what to throw out (and can get more experimental). You can also dole out favor in larger chunks after a few combats in order to get a few fights in at a certain "power level" before letting them get more stuff.
>>
>>92039884
Thanks anon <3 I'm glad to hear! There's sooooooooo much though (and I barely know where to begin since so many plot threads and revealed character stories were woven together), I don't think I have the mental energy to storytime it all at once, plus I might sleep soon. Still though I'll try to keep going bit by bit as the thread stays alive!

Diana was a bright, thoughtful, sweethearted tomboy training to be a ballerina, struck down tragically at 17 by a rare genetic heart disease.

Despite promising to bring her back, The Necromancer did not want to actually try to revive her, fearing a Pet Semetary kind of situation. Instead, Pantheon (the company that Mr Impossible had formed) began delving into AI and Robotics, hoping to secretely create a replacement goldfish duplicate of Diana for her parents. Four artificial beings were created (one of them being one of the other player characters) but despite patterning them off her memories and personality, all of them kept developing into completely distinct beings. This also became a problem because these advanced robots and perfect AI with a soul attracted the eyes of glowies, who began pressuring Pantheon to release its secrets for military purposes while sending spies into Lissandra.

Lissandra was an island off the coast of Panama that the Impossible Man had purchased to use as center of their research and business, as well as a civilian city for workers and employees to live in.
>>
>>92040445
Deep within Lissandra there was another secret: The Tree of Ages, the code name given to an ancient, prehistoric fungus with unbounded potential for regeneration, growth, and forming into any organic substance (this stories equivalent of "slime mold"). This gift from the Necromancer was the key to Lissandra's medical technology, but there was an uncomfortable secret: The Tree seemed to be growing a soul, budding sentience. Fearing that it might grow out of control and assimilate mankind (The Thing style), the Necromancer made his greatest sin: he placed a curse on the Tree to "lobotomize" it, condeming the nascent conciousness to death so that it's body could mindlessly server mankind.

The Tree however did not want to die or yield its soul. It kept evolving, changing forms, undergoing rebirth, constantly changing in an attempt to stave off the mortality that the Necromancer had cursed it with. In doing so, it's evolution accelerated. To keep it under control, an AI system "Zeomachina" was created to monitor and "prune" the tree. At first just a simple gardening AI, the AI was forced to evolve as well in order to keep up with The Tree. The two became eternal rivals, constantly struggling against eachother unbeknowest to the researchers, constantly adapting to eachother's evolution and growing more and more complex. Now "Zeomachina" was also developing sentience as a result of this struggle...

Meanwhile, the glowies who had infiltrated finally had enough. They had learned of the terrible power of the Necromancer which could unmake the world, the world eating fungus, the robotics that could overturn conventional militaries. New orders came in:

Kill the Necromancer, destroy Lissandra, and steal the Tree of Ages.

This is when all Hell literally broke loose.


-

And that's all I can write for now! I'll add some more later!

By performing an ancient forbidden summoning ritual, the heroes summon a character from a completely unrelated famous franchise.

Is this based or cringe?
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>>
>>92001972
>>92015299
>>92025094
This show sucked. Didn't even finish it.
>>
>>92039238
What do you actually like?
>>
>>92036694
>Scrimbo Bimbo, the half-elf
My friend was asking if you have pictures of her
>>
>>92001172
I've been avoiding using anything recognizable in my games, even just a well known character as some npc token, but my new campaign is a sci-fantasy kitchen sink set in a region of space that's currently receiving Earth's broadcast history. Imitators of Earth characters and fandoms abound, not to mention some areas are straight up sci-fi franchises as ruling factions. There are at least three "Earths" named by colonists who escaped the death of their homeworld; New Terra, a paradise world paved over into corporate gardens and high rise offices; Holy Terra, a bunch of religious extremists with a weird view of the galaxy; Planet Bob (Earth 2) which most of humanity considers their new home. We got spelljammers, frigates with solar sails, Red Dwarfs, star destroyers, Enterprise series, big ol' cathedral battleships and whatever else, hell we got dpace hippies in star vans and spacesuited witches on vacuums. Megacorps pump out products from Borderlands guns to Hatsune Miku sexbots, while the draconian We Say So Corporation are renowned terraformers.
>>
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>>92040331
I would love to see that campaign

Where did the Alternative Wargames General go?
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>>
>>92039992
It would have been very funny if you'd linked to the 40k general instead.
>>
>>92039927
cute goat
>>
>>92040006
That would imply 40k was alternative instead of the default
>>
>>92038283
women truly are the jannies of gender.

Not ever good at their jobs like real jannies too.
>>
>>92039992
we are so back

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The thick biting smoke of cannons, risky boarding maneuvers and intense sea battles. Maybe old gods in the deep? Whatever you played before I need your help with my pirate oriented campaign.

What I need is good everyday occurings. Situations, encounters, events and everything fluff happening during daily travel. Be it magical, creepy or just everyday ship stuff - I need it all. Post pictures of ships, battlemaps, just set the mood. I really need your help to make this the coolest pirate adventure my group will ever see.
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>>
>>92032841
FML, I only mean using the JOURNEY rules for the 5e Middle Earth setting, nothing else. You will have to amend it a little bit but the backbone of it is there.
>>
>>92032841
5e AiME is pussy shit unless you rule that every shadow point = exhaustion instead. Then it becomes an actual challenge.
>>
>>92032841
>Pirate crews expected to be rewarded on an equal share basis
I was flabbergasted when I read that the captain gets only two shares compared to a normal crew member's one or one and a bit. Wish my job worked that way.
>>
>>92014906
To be fair, the woman wasn't convicted and the captain was convicted for failing to express his authority as captain because he pretty much left the mutineer in charge.
>>
>>92038614
Well as conservatives say, an armed society is a polite society. It's not something I really believe, but if you're on a boat with everyone armed to the teeth and used to accomplishing their tasks by violence, then mutineering becomes a very real threat, so better keep the crew happy.

A note: This is not how slave-captains worked on slave ships. They were renowned as the worst tyrants of their age, infamous for the whippings and brutality to keep the crew in line (not to mention the treatment to the slaves obviously). A big part of this was due to the slave trade being the deadliest maritime industry of it's era. Not just from very frequent attempted slave revolts, but also due to the fact the slaves didn't get bathroom breaks. The sewage just sloshed around the bottom floor and could be smelled from literal miles away, so disease was also huge. This lead to a lot of slave-captains shanghaing crew, and then abandoning them at ports of call all across the atlantic. Each modern city of the age was filled with beggars that were former crewmen of slave-ships.

Pirates would usually ignore such ships since they tended to offer little in the way of money. It's pretty hard to fence slaves in the same way you can fence silks or spices. Though whenever they did come across a slave ship they would typically free all the slaves and make them crewmembers (which since going back to Africa usually wasn't in the cards was something the slaves were quite happy about) and so slave ships tended to be targeted when pirates were in need of more crewmembers. A big exception though is Black Bart (called cause he was evil, not cause he was black) who set a slave-ship on fire with all slaves aboard considered to be one of the nastiest acts in pirate history.

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Interesting mouse type creature Edition

>Previous Thread:
>>91944880

>TQ
Do you think the layout overhaul is justified?
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>>
If he adds a second Rogue Technique to level 5 rogue, like the fighter has a second Fighting style, would it balance the classes?
>>
How are the paths looking in general in comparison to SotD? Better, worse?
I suppose one should take into account the heroic fantasy context when judging that.
>>
>>92039248
Better IMO. There is more variety than SotDL had for a long time off the bat here as well and caters to some fantasies I still think SotDL is lacking. Fighter caters to a lot of fighting styles, Commander is a martial leader, Martial Artist is a totally mundane monk-type, Beastfriend gets a pet, Inheritor a storied magic weapon. SotDL has a lot more Paths overall but I think there are more gaps in it when it comes to some classic fantasy classes. Lots of nicher options but no good way to make a pet ranger for example. Hard to say how much of me enjoying the new paths is just that they're fresh options but they all seem a bit more exciting than SotDL. The martial side especially has a few more things going on.

I haven't had time to play it yet but I grumbled about Rogue when it came out but with the monster manual I think it's probably a lot better than it looked without it. Enemies have less boons in SotWW from my read through so a triggered action for 2 banes is stronger than I was thinking it was. Combat Opportunist's damage might not be very worth while right now either but I'm not sure how much synergy it has. It needs more natural defense but I think that's a problem they've all got right now.
>>
>>92039957
>but no good way to make a pet ranger for example
I don't think this is true. Any gish with the nature tradition could be a pet ranger. Traditions did a lot of heavy lifting in SotDL.
>>
>>92040022
That's a pretty terrible way of doing it. Summoning a random animal once an hour isn't the same mechanically or narratively as having a animal companion.

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>>92039192
Which in turn builds on deeper tradition of posting a seemingly innocent stuff with much lewder and/or darker implications - either in other works of the artist or some other reference or centextual clue.
>>
>>92038668
I will never not be jealous of Tarantino for making millions while living his fucked up fetishes.
>>
>>92039012
>Wasn't doing this to children
Lol
Lmao, even
>>
>>92038390
you're better off not knowing about danny boy
>>
Where are the filesnames? Thread became /tv/-lite.

Space Marine 1
Space Marine 2
Epic 40.000
Epic Armageddon
NetEpic
NetEpic Armageddon
Legion Imperialis
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>>92039184
Not what you are asking but could help.
>>
>>92038478
I've just done a quick Google search for "25mm counters" and I got this Amazon link. Not saying it's a great deal (it might be) but the keywords might be useful to search for too.
https://www.amazon.co.uk/SmartDealsPro-Plastic-Learning-Counters-Storage/dp/B06Y6K1JJT
>>
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>>92028949
Pic's wrong. Chaplin on the left is from Epic 40k, not
>2nd
Which would be Epic Space Marine iirc.
Don't care about the scale thing. There are differences but its not that big a deal for infantry, although it wouldn't be out of the ordinary for gw to see if they can outscale as a competitive thing.
>>
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i'm gonna build DKoK for NEA and i don't care what people think
>>
>the 40mm x 12mm bases Vanguard sells are TECHNICALLY against the rules
fuck the police

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Why would 40K units not wear a helmet?
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>>92036061
Wait. Are you saying something isn't 100% realistic in the magic space setting?! Who would have thought an author's suggestion of a fishbowl sized forcefield for the head would make the autists reee as much?
>>
>>92031782
A helmet prevents you from conditioning your skull to receive blows.
>>
>>92035475
this anon makes the best in-universe point.
there should never be any reason to take off a helmet besides for stealth/recon/damage reasons. the warp on the other hand is THE big thing of the war universe, and it having some kind of metaphysical influence is about as far fetched as demons streaming from it into the real world.
>>
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>>92039890
Is something like that ever mentioned in the lore? Closest thing is stuff like the Iron Halo, which is still full-body protection and there's no reason not to also have a helmet.

Seems like a "fishbowl sized forcefield for the head" would be a dramatic waste of energy when helmets are available, and it still would lack the sensory enhancements and communication features.
>>
>>92039961
But it's not more heroic.
If it was, going into battle completely naked would be even more heroic.

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The Graveyard Shift edition

twitch.tv/criticalrole
https://www.youtube.com/watch?v=iXYTZR0In5s

For those who didn't watch last week, previously on Bottom Role:
Liam sulked from spotlight fatigue,
FCG used self banishment to turn into a fart cloud,
The gang escaped from a murderous brown granny,
And Fearne is a slug.
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>>91987165
>>91997833
>>91987165
>>91997833
It's hilarious that the CR business now has to keep Ashley and Dani not only for fan service, but because those two would just backstab and sue the company too for "a years long culture of allowing harassment".
>>
>>92039174
VMxM9 crossover one-shot.
>>
post more laura
>>
>>92034775
This. There is nothing worse to the integrity of a game plot than when the players know they can call the DM's bluff and do monumentally retarded things and survive them. I was in a star wars game where the GM was like this and one problem player literally walked up to the front door of an enemy stronghold we were specifically told had invisible "Predators" that would blaster cast any fucker who would be stupid enough to walk up to it. Because he knew the GM wouldn't kill him, he was just captured and had a whole clearly made up on the spot RP segment with the villain where they were sent back out to give the rest of the party a message and wasn't punished at all. You can see this same shit happening in C3 where players like Melty are pushing for anything to happen that's not part of Matt's script.
>>
>>92034775
its not just that their fanbase has an odd repulsion to character death. when nott got her curse lifted and her family back together, that was the perfect time to wrap up her story and introduce a new character, and have nott come back as a supporting NPC. and maybe Sam wanted to keep playing nott, i dont know the context, but whatever the rationale, nott just stayed with the party as a funny character that just.. existed. Makes me think that CR is so scared of their fanbase that even removing a character would kill their cash cow.

File deleted.
talk about your superhero games in here.
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>>92030824
>>92030874
What system is the picture?
>>
>>92037288
Might be Prowlers and Paragons
>>
>>92038577
Prowlers and paragons sucks.
>>
>>92035743
Which of these is the time stop?
>>
>>92039227
Nah, I wouldn't say it sucks. It's certainly not the best supers system, but it's decent. The only supers system that genuinely deserves the vitriol is M&M. Absolute garbage system.
>>92036511
Amen brother.

Let's talk about DtD40k7e. A frankenrpg made by Lawful Nice as part of a dare that expanded upon jokes made during an Adeptus Evangelion game. A bastard child abomination of D&D, Dark Heresy, World of Darkness, Legend of the Five Rings, Star Trek, Mass Effect, and many many more. It is a mess, it sounds like a mess, but it's surprisingly playable in most regards. When it arrived, we all expected it to be a joke-- a virus-- or more likely, touhou futa. But instead it was a fully made system, and it's wormed it's way into the hearts of fatguys and catgirls-- whether to be reviled or revered.

Links:
https://2d4chan.org/wiki/Dungeons:_the_Dragoning_40,000_7th_Edition (Only has the revised version by people on GitP)
https://whitewizardsworkshop.proboards.com/thread/433/dtd-books (Has the original books by lawfulnice)
https://whitewizardsworkshop.proboards.com/board/3/homebrew (Homebrew shenanigans.)

TQ: Do you have any experience playing or running DtD? Alternatively, what are your first impressions of DtD either now or back when you first heard of it?
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>>91979661
"fa/tg/uy" and "ca/tg/irl" are the more-proper way of putting them, as it shows WHY that's the case.
>>
>>92035815
hello tourist
>>
>>92035815
something like a decade late newfriend
>>
>>92037157
It'll be 13 years in a month, bros
>>
>>92037172
how time flies..


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