Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?
>>98119953Adventurer's guilds are a terrible concept in both theory and practice
>>98118866>Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?Who the fuck cares about medieval italy?
>>98123268Feel free to make your own hyper-autistic explanation for what's a better alternative, anon. Cause frankly, most of my games don't even include stupid shit like the npcs discriminating against the party for being adventurers, at least beyond whatever the players themselves are directly responsible for.
>>98118866>Why would DNDs be respectedThe fuck are you even trying to say, retard-kun?
>>98123950Just about anything is. Adventurer's guilds are just a bad idea that doesn't make sense, it's a guild organized around violent grave-robbing mercenaries. It also guarantees the presence of other adventurers in the world instead of them being a rarity, which means your audience/players will have to wonder "why doesn't someone else deal with this shit?", doubly so if there are several adventurers many levels higher than them. You don't need an adventurer's guild to justify NPCs not discriminating against them.
Previous Thread: >>97947990For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds then fuck off.>No, Shota/Loli/Underage are not welcome here. Get mad all you want then fuck off to /Trash/>"I'm new to Solo" / "What's a Solo RPG?"1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played2: Ask in the Solo RPG General: >>980292363: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>98124837rules for Heat stroke
>>98124837religion, politics, poison, chariot upkeep.
>>98124651I just had a vision of a game where the player is a lich pharaoh hidden in his dungeon who corrupts the female adventurers into becoming his minions.I'm super busy and will never have the time to devise a way to play this but I figured I'd put the idea out there
>>98124654NTA but that's funny, been having the same thought. It's the one unique biome notably absent. Might have to buckle down and see what I can come up with.
>>98124871Precisely. Which is why I have a special way to deal with armor. Enjoy this teaser.
The most important life lesson DND taught me... there are never problems with Power Scaling because literally all the characters are basically playing DND!People say Hulk v Thanos is problem Power Scaling, but it's not. So Hulk rolls a nat 20 to get Thanos first, then Hulk keeps rolling nat 1s and Thanos rolls lots of nat 20s, that's why Thanos wins.Same for the Boys... Homelander lasers Kimiko, he gets nat 20 to slice her in half, Homelander speed blitzes Frenchie, he gets nat 20, Homelander lifts up Elon Musk, he gets nat 20... now when it's time to fight in White House, Homelander gets nat 1 to fly, he keeps rolling nat 1s, Butcher keeps rolling nat 20s!Think of Power Scaling as everyone playing DND and you'll see it all makes sense all of a sudden...
>>98122444>>98122848Nice try, but there's still no dice in real life. Taking an opportunity when it appears, because an opponent slipped up isn't rolling the dice. It's real life you unbelievably pedantic retards.
>>98123057For the privileged class (MOST POPULAR GAME IN THE WORLD) you guys are terribly sensitive with criticism.
>Power Scaling in DNDbehold! in-depth powerlevel autism in dnd:>https://vsbattles.fandom.com/wiki/Elephant_(Dungeons_and_Dragons)
>>98123735>FTLephantlmao
>>98124439DNDs can literally dodge light... that's FTL+!
Cloudelephant in the Sky Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
The Sky Janissaries:The Southwestern peaks of the Gaian Range in Mnemosynia are isolated in the extreme. They lie beyond the reach of the Neanderthals, Mu, and even Atlan. Few Agarthans would ever make the journey there, having to choose between Atlan to the East, untamed jungles to the West, and especially vicious Amazon tribes to the North. The native inhabitants then were left largely to their own devices. Though archeological investigations into the region have been sparing, it has been roughly established that the people of The Southwestern Gaians have always lived in and around the stalagmites of the region, especially venerating the tallest. Compared with pillars, these structures are both easier to climb and less likely to contain deadly Lemurs or other such fauna. This goes some of the way to explaining why the Southwestern Gaians chose stalagmites exclusively, although their foundational myth of having literally fallen from grace certainly played into the choice as well. Their early faith seems to have placed great importance on reaching towards the ceiling, but on never actually touching it until death. At that point it was believed that the spirit would rise to the roof, their afterlife. Higher elevation was believed to result in an easier journey, flight apparently being quite taxing on the soul.This state of affairs was shattered when traders and raiders of the Sky People arrived. Seeing an obvious opportunity these individuals immediately proclaimed themselves as roof-spirits come to raise up the worthy, taking gold and other treasures as offerings to do so. Soon, more and more Sky Clans were making the journey until it seemed as if the entire population of Gaians would be taken up to the roof. But then, the offerings ran dry. Many of the clans left as quickly as they had come with their new passengers, but those who stayed decided to begin accepting the military service of the Gaians in lieu of payment. Thus were born the Sky Janissaries.
>>98124272In the modern era, the Sky People travel Southwest once or twice a year to take hopeful young men into heaven while they still live. None return, but those who win gold and glory are allowed to send back for their friends and family to join them. Many eventually leave the Janissaries and join the Sky People outright, though they retain their strange groundling customs. The influence of these former Janissaries on the culture of the Sky People overall has been slow but noticeable. The idea of Utter Elevation, that a Sky Person touching the ground is an impure act, is believed to have originated with them before spreading outwards to many across the roof. In battle the Jannisaries are well-known for their use of very heavy armour, an array of polearms, and most of all for their propensity to drop out of moving airships at astonishing altitudes to crush the foes of the Sky People. While their armour is specifically padded to help survive high-altitude falls, this is still an incredibly dangerous technique and often requires the physical encouragement of a Sky-Clan nobleman to undertake. Because for all of their reverence of the sky and its inhabitants, even the pious Sky Janissaries know a limit to their devotion when on the edge of an airship.I'll put this to the wiki tomorrow after any further edits are made, feedback appreciated.
>>98124275This is their central homeland but they're likely spread around a wider region.
>>98124272>>98124275>>98124277Good shit.
>>98124275How do these sky janissaries fall down into combat? They are heavily armored, if they use ropes to go down, their armor's weight might snap them. They could actually be very useful in a Sky Clan vs Sky Clan scenario to take over enemy ships, something like roman galleys serving as platform for foot soldiers to fight.
>this magic universe has so many magical races, weapons and classes>human, Intelligence, dexterity>custom class(gunslinger)>revolver
>>98124584Actually played with a guy like this. It doesn't matter what we were playing, or what was the tech level of the setting, he was always trying to play Revolver Ocelot
>>98124791Greyhawk's god of magical technology, Murlynd, is a cowboy from Earth who was isekai'd to Greyhawk, became a paladin and just rode around shooting evil until he was elevated to godhood. His origin is as a PC doing the exact same shit you're describing.
>>98124915Other way around. He was a wizard who traveled to real world Earth and became enamored with guns, and then Gygax was a sperg, so his guns were actually just wands that looked like guns. Also, I think he only achieved minor demi-godhood, at best.
>>98125197That's way funnier actually. Thanks for the correction.
>>98124584lmao humans are the gun race in my system because they don't have anything else to compete with the other options. Everything else is stronger, smarter, faster, longer-lived, more magically capable, guns are basically the only reason humans didn't get wiped out by elves in the ancient past.
>Dice tower>Dice tray>Tracker>Spell cards>Pretentious diceAny more useless shit to buy in this hobby?
My group used Spell Cards. I kinda shrugged it off, half the time they'd need to get the full description anyway. But they liked to use them even if I didn't (I usually play Martials anyway).Later down the line I got them some "Spell Codexes" which are designed to hold the cards as gifts and honestly it kind of lifted them up in my eyes. They'd put their prepared or often used spells at the front, flip through them like a spellbook during combat. Looked a lot nicer than scattered cards on the table. They've been really enjoying them which felt nice.
>>98091093>PDFs for rules>papers and pencil for maps>assorted small shit as character trackersAww yeah, it's gaming time
>>98091093Dice stackerDice bagDice box
>>98091381Why even bother with dice when you can use a free phone app?
>>98091364Dundeez nuts
>the players discuss the game like they’re shareholders to cope with the anti consumer practices Which game is it?
>>98116760>41% ROIGW is in its own echelon.
>>98116709GW paid their dividends today.
Magic, but magic has utterly buck broken /troongoyim/.
You mean like how a lot of posters across multiple boards talk about sells numbers, TV ratings, playtime, box office numbers, etc as if they're some suit and tie cuck
>>98123436Yep, /v/ is the worst about it I’ve noticed. But in my LGS a lot of the 40k players just constantly bitch about rules and expensive models and anything else and then turn around and pre order the slop boxes. You try and press them and all you get is “well they’ve been making record profits, so I mean why wouldn’t they do xyz thing? At least it’s not like MTG where you’re paying for cardboard!” It boggles the mind.
What is the most broken character you can make in D&D?Assume all rule sets available, but you are limited to picking one for the build/setup.
People still think punpun is a real build?
>>98118309>you are a good old DEX fighter, but you instawin if the target doesnt have ultra-long range / flight.>mentions two different ultra-long range options.Yeah if there is a battlemaster sharpshooter around, just stay on the ground and have a dpr battle (its literally the same character but not flying). If there is a sorlock just fly up and have a dpr battle (fighter wins that).I never denied the possibility of a counter (i even described it), simply that a counter doesnt invalidate the entire build, becauss you are ultimately still a full normal archetypical character (dex fighter)
People still think punpun isn't a real build?
>>98120466Pun-pun absolutely is a real build and 100% works with the rules as written. No amount of seething will change this. If you want to be mad at somebody, be mad at designers of 3E D&D for allowing infinite fucking loops.
who does he think he's replying to? niggers will imagine up the opposite set of beliefs from the ones you actually hold and assign them to you just so they have something to argue with kek
It's retarded
Do you faggots seriously not remember when 40k used area terrain?
>>98122541>>98122559I had to do it in casual games just for torrents to not instantly delete whole hordes of Boys, particularly with my most common opponent a GK player who brought two Dreadknights with mega-incinerators
>>98123017Isn't that Space wolf army ilegal?You could only have 2 heavy weapons with the long fangs. No idea how they have 2 HQ when space wolves could only have 1. Haven't face a 3rd edition SW army in ages since my regular 4th player none of them plays marines.
>>98125410>DreadknightsHappen when you play shit editions.But also autistic spreading was never needed. Just regular eyeballing was enough to mitigate templates.How do I know? I'm playing GSC currently in 4th and the fuckers are T3 with no save.
>>98125393They can not "remember" because they were not here. It's all zoomzooms afraid of having their own opinion so one day one of them will learn about Ye Olde Area Terrrain and will zoom on a Discord to ask his groomers "chat is this real?" and then one eceleb will make a clickbait video about it and then suddenly they will all remember at once. Just wait.
A thread for discussing the Star Wars franchise and its various media and tabletop games.spooky region edition>Adepticon roadmaps:https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/Previous: >> 98037963 #Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAComment too long. Click here to view the full text.
>>98124211/tg/ fearmongering and doomposting about other players in their honby space? Say it ain't so.
>>98124211I have literally posted before that it's my sincere belief that anyone who does "custom schemes" for Empire is an attention-seeking faggot, but I still wouldn't actively shit on people IRL. I have, however, been told unprompted that my *correctly* painted Empire are "boring" by a customfaggot.IME and IMO the "sticking to the rules is liek totes boring bruh I painted MY Stormies PURPLE 'cus I'm just that unique" crowd are far more opinionated and judgemental about other people's shit than the accuracy autists who'll just shake your hand after the game and then not play you again.
>>98123218You mean for a Legion army? Basically never. In my experience, the Legion community loves a good /your dudes/ army
>>98123237Even with your pic>And for every diehard Disney adult ready to choke you with his funko pops if you even smell like Legends material, there will be a EUnuch ready to come across the table and shove his Cheeto-dusted fingers through your eye sockets.In person feels like everyone's just grabbing from both and chasing down what they like anyway and building their own canon.
>has AT-ATs walk through your city just to send a messageI love the Empire.
Writing General: 'psychopomps' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>97133758And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
Kek, everytime I research historical laws and social institutions in other kingdoms/empires from past centuries, the English, especially Victorian ones, manage to look positively worse. A peasant in 6th-century Byzantium or an Aztec citizen, or a woman engaged in illegal sex trade in the 17th century Russia, often had more legal protections, social mobility, or safety nets than a poor factory worker in 1880s Manchester. Victorian Britain was the wealthiest empire the world had ever seen, yet its working-class citizens had lower life expectancies (often dropping to under 20 years in the slums of Manchester and Liverpool) than medieval peasants who lived through plagues.
How do I make the criminal underbelly of a very heavily religious almost fanatical city ruled by a prophetic divine figurehead with proven real power and a heavily militarized police force feel unique and interesting? I dont want to just make mobsters and drug dealers, I feel like they wouldn't exist in such a city.
>>98121856Pic related was one of the first things I wrote for this board. Before I even started doing these threads.Religious institutions are always fertile ground for corruption. Simony - the selling of offices - was always a popular one, especially since many of the positions in the church were sinecures. Then there was the selling of indulgences, a little 'get into heaven free' ticket; officially endorsed by the church, even, but easy to imagine a priest selling a couple off the books.Then there are the things that aren't specific to the church but become so much easier in a religious institution. Slavery, very profitable when you run orphanages full of people who can't object. Religious prisons for moral offenders were a thing too; the Magdalene laundries in Ireland operated (at least) into the 1970s. Sexual abuse, also very common. And then you have the basic corruption of using the institution's funds for personal gain.
>>98124597Hmm, thats all really good (I just got home Ill read the image in a moment) but I'm worried it might cast off a bit of a wrong impression to right away get into how corrupt/bad the city is to that level. I want to showcase that yes, not everything is perfect and sunshine and rainbows in the city, but overall this is still a positive force of good in the world. Jumping straight into slavery and sexual abuse feels like itd be too big of a jump too soon. Also the big thing with the aforementioned Prophet Figurehead is that she was very much abused before being murdered and coming back with actual powers, so it would feel somewhat like hammering a point that has already been hammered in an uncomfortable extreme.
What are your favorite kinds of post apocalyptic scenarios to run or play? Mutant wackiness like Gamma World, zombie hordes, natural disasters or civil wars?What systems do you find work best? Things more on the storygame side like Apocalypse World, OSR or adjacent stuff like Gamma World and AWN? Or more generic modern systems?Personally, I was thinking about running something in the spirit of a Canticle for Leibowitz with monks in the wasteland, but with the actual apocalypse being orbital megastructures hitting the earth.
>>98120513>Big issue I'm facing is that Stalker seems to be dripping with atmosphere and that living world feel.Key is just drenching yourself with lots of lore, I guess lots of GMing is just more art than science.>Not sure how I would translate that over to not just a ttrpg and a different setting.Provide them props (even virtual, like images and such), Music (There's lots of exclusion-zone-related ambient), Help yourself with the wiki and steal moods, characters ideas and tropes from the lore.>How does everyone else make their players feel like they're in a larger world/wasteland?The zone's map helps a lot, it gives a spatial coherence to all that, then there's the zone's ecosystem, and I don't mean it by just the mutants and such, but also the factions, the anomalies, the radiation spots, the artifacts, etc. The usual game loop of improving little by little from going against all, etc.STALKER is kind of limited compared with other exclusion zone fiction, it is less "psychedelic", I guess because the video games are pretty self-contained stuff, but if you want to add more "weird" into it, you should check other exclusion-zone fiction outside of STALKER, like Area-X and the original Roadside Picnic. Other source of tools and inspiration could come from other TTRPGs like "Zone of Exclusion" and "QZ", these are more fantastical than the more self-contained STALKER stuff and have good GM tools in the form of tables and such.I loved the idea of that anon making his zone at an island in england, and the fog, etc. I had my own campaign originally set on a huge area between USA and Canada, north of Detroit, to give it a "Roadside Picnic" vibe, I used a program called Hexthingy to create hex overlays to use with actual google earth maps. Then I supported myself lots on the GM tools from Zones, QZ and ZoE. Comment too long. Click here to view the full text.
>>98122955I actually want to rely a lot on resource management and such in my game but I've not actually played many OSR games before. Resource tracking and gauging travelling times and PLANNING a operation into a bunker sounds really cool but does it get tedious in practice? I imagine it needs the right kind of players.>>98120948This is really cool. Lots of potential threads for the players to note down to investigate or ignore as they desire. >>98123520There's a lot of good ideas here. Your zone sounds really cool, I'd love to hear more.I have...general ideas, mainly that fog island comes and goes throughout history and is very hard to access due to a permanant fog wall that surrounds it. It's been locked in place between England and Ireland for about 15-20 years now although was compelty cut off by the fog for about 10.Factions I thought up so far:Sovereign - Duty stand-in. UK detachment sent in 20 years ago before being cut off and basically self sufficient for a decade before recontact. Nominally "under the command" of the UK gov. Also, given that the island is closer to Ireland than UK, legally they've annexed the island from ireland.Comment too long. Click here to view the full text.
>>98120033Here's the thing AFMBE and Dead Reign both don't want you to realize:Just about every freaking game out there has rules for zombies. Because of this a "zombie specific game" is about as necessary as an "attack dog specific game". The only question is how good is the system for general use, since both of those systems suck.AFMBE is good for when you don't know what kind of zombie game you want to run, and need some inspiration for use in a different and better system.Dead Reign is good for when you want to roll on a bunch of random tables to generate stuff for use in a different and better system.
>>98113665Depends on what I'm wanting I guess.Character focused kitchen-sink apocalypse? Deadlands: Hell on Earth for the weird horror with a 70's vibe, or Savage Worlds Low Life for the absolute bizarre ridiculousness.Faction driven world reclamation? Legacy Life Among the Ruins.Post-post-apocalyptic, where society has rebuilt and there are still vestiges of the super tech sitting around? Exalted 2ed.PA game I'm waiting to be translated into English? Tsukuyumi. Love the board game, looking forward to the TTRPG.Always hold a place in my heart: Rifts. The system is so bad it hurts the setting (which is a feat!), but I'm still too fond of the original to consider switching to Savage Worlds (even though it really does do a better job).
>>98124695>Also, given that the island is closer to Ireland than UK, legally they've annexed the island from ireland.Sounds touchy, heh.>The LocalsNice, gives "land of the lost" vibes.>MercsA modern merc lich lord sounds great, heh.>Some kind of robot faction - Still thinking on this one.I like gonzo settings, like Fallout, Rifts or Vaults of Vaarn, and those have robots too, recently I found Breachworld and the mini-six system is great.>Bandits - still thinkingIn my setting bandits are powerful, with ties to either corpos or mobs, they profit from the zone, and bribe the military, unregulated capitalism is a hell of a drug. And as in Anomaly/Gamma lore, mercs are their allies.Comment too long. Click here to view the full text.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread: >>97849369 Question of the Thread: Quad mechs—cool, or boring?Thread Theme: https://www.youtube.com/watch?v=SehHbl24gQk
>>98123581 niiice. this foreward looks like a good primer so far, i hope they got fukuchi on there somewhere too
>>98123102Lancehounds is right there. I still need to wrangle my group into playing it myself but I think it's got basically 80% out of everything I'd want in a mech game.
>>98124925What's the other 20% then, anon?
>>98124984Lancehounds very specifically emulates the dog-fighting-but-on-the-ground of AC, which IS cool, but that makes combined arms warfare, mech boarding like in titanfall and smaller power armor-ish mechs harder to simulate. I still think it's a system with huge potential though, especially for PvP arena fights.
I liked it
>>98113680Fucking hell all those WORDS, thumbnail looks like a goddamn ant farm.
>>98116553Belkar is evil.
>>98119689Then why isn’t he a racist?
>>98120473Because he's evil, duh.
>>9811655316 is legal however you slice itI'm more a Ginny fan thoughever
Is a solo gamer a "no games" type of individual mentioned often on this board?
>>98100967I can't imagine GW wanting to astroturf such a position. Lots of people don't *play* Warhammer, but do modelling, or read BL, or just play the video games (which raises a question: is playing the Rogue Trader vidya on multiplayer /tg/ or /v/? For that matter, is reading BL /tg/ or /lit/?). They clearly want to farm the secondary market, and funnel them towards being primaries. Or just take what they can get -- BL seems to have evolved beyond its original remit of elaborate advertising into a product per se.I can see Hasbro doing it though, their secondary markets are anaemic at best, and they benefit from less competition for their free marketing.
>>98121812I went to Uni in posholand, I was swamped by those types, but that's why it's funny: they think they're being all high society, but it ends up sounding ridiculous.Vewy UwU, even if that isn't what they're going for.
>>98121812No, it is pretty much uwu speak. I can't speak for the cavalry themselves, but their imitators (Wooster and his fellow fops) were one step from being literal babies. The pony fixation doesn't help either.
>>98120316You made the discord server of raiders butthurt. Good job anon-kun.
>>98125306Nice cope, faggot. Who, exactly, is raiding 4chan by complaining about the state of /tg/?