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Cat? Edition

Post monsters. Talk about monsters. Give out weird ideas.

If you want to talk about allegations of Bogleech, please add actual proof in the form of a screenshot or link. No, I'm not him and don't really like him either. In fact, if any of you could leak Patreon or Kickstarter stuff it would make me a happy camper.
>>
Not overly interested in this as an RPG but just from what I remember of this dude's old webcomic, if you like this kind of thing, I would check out the vidya Look Outside.

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Remember, folks. The more alien, the more magical. Magic is that vital lack of familiarity. Wonder and mystery.
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>>98320648
Use your fucking imagination you nerd
>>
>>98321861
I can use my imagination to imagine tits at any point of the day, anywhere, it doesnt make anything i look at lewd
>>
>>98319757
You think psionics aren’t magic? Lol, lmao even
>>
>>98319131
Agreed. I would go so far as to argue that as soon as you make magic symmetric and predictable, you ruin it. Magic needs to occupy the unknown, and mages need to be people who knows how to manipulate powers they don't quite understand. Making magic into a symmetric system with predictable scaling is tempting, because the symmetry between spells simplifies its relation to the player group. But by doing so, you are doing the game a disservice.
>>
>>98323288
Oh look it’s the wonderfag again. Responding to himself as usual.

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How do you justify adventurers in your fantasy settings? They are mainstay in nearly every fantays setting, just random dudes who group together and get strong enough to take on dragons, demons and gods. Often its not a one-off thing either like a hero party, but most settings seems to have adventurer economies, and people just taking up weapons to fight baddies to get stronger is common.

Do you have a in-setting explanation to why this even works? If it was easy to gain power by simply fighting, that would realistically be capitalized by militaries and rulers. But everyone seems happy to just outsource saving the world to random people. Of course this is a conceit to make the game work and give players them as many character options as possible, but its often a handwaved part of the setting.
So what's your favorite way of answering this?
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>>
You can't really justify "adventurers" without justifying their source of power.
Because without it, you don't need justification, adventurers are weirdos (or not) doing odd jobs
The problem is their source of power, why are they so strong? Let's say your group killed a hypogriff that was terrorizing the village, that's gonna make waves, you bet the local lord will want to meet the hunters and listen to some stories, you bet some local lasses will be all over them, you bet the local kids will act like a fan-club, hell, stay too long in the village and they'll probably throw a festival for your guys.

Power attracts. Do too many feats like that and sooner or later your "adventurers" will catch themselves being the rulers of a band of mercenaries, or married into nobility unintentionally.

The question, is how they do it, what's their source of power? Can it be replicated? Are there others like them?

The moment their source of power can be replicated the world changes drastically.
>>
>>98319312
In my setting, you can either be born with supernatural strength, or reach it through years of diligent training. One country is working on magical enhancements that can get it done faster.
>>
>>98295415
They're sellswords, or mercenaries. Next question.
>>
>>98295415
>How do you justify adventurers in your fantasy settings
There wouldn't be a game without them so they exist.
>>
>>98319312
>The moment their source of power can be replicated the world changes drastically.
I think this the tipping point between a setting having or not the concept of "Adventurer's Guild".

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Anybody sad that L5R is dead as an RPG setting? How do we make Rokugan great again /tg/?

What was your favorite clan back in the day? And has it changed over time?
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>>98320891
Problem with L5R modules is they're pretty disorganised. When I downloaded the pile of them from the archive I had to manually go through, read them, figure out what edition they were intended for and rename the files accordingly.

Good news is 1st~4th editions are all fairly similar enough that you can use them interchangably but might just have to edit a couple rolls here or there.

Someone who knows 5th ed really well could probably adapt 5th ed ones for 4th but itd be a lot of fucking around. At that point you could just steal the story and figure out the mechanics/rolls/statblocks on your own really.
>>
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>>98320768
Matsu snu-snu
>>
It's weird, it has been ages since I played L5R, and I don't have any likelihood of playing again in the future, but I really enjoy writing homebrew in L5R. I think it has a really nice balance of hard setting rules and facts along with plenty of space for yourdudes-san.
>>
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>>98319384

City of Lies is great. Immersive local setting the PCs can really get to know. Mysteries to solve. Realpolitik(everyone tolerating the opium trade). Criminals pretending to be ninjas to cover their activities. Rank 1-2 characters don't feel totally outmatched.

(L5R's core rulebooks always stressed morally tough choices about your loyalties but doing earth-shaking battles against oni etc really precludes that sort of thing and encourages everyone to optimize for combat.)

>>98317690

A lot of people have nostalgia for the Topaz Championship and they've made versions for at least two different editions of the game. It's a good excuse to throw multiple clans together and highlight some of the setting lore.

The non-boxed 1E modules were pretty bad. Night of a Thousand Screams had way more battles than characters of that rank could handle with no rest and recovery time.
>>
>>98317709
That's Utaku to you, pervert

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but what if i hate both?

i dont want low gritty human only slop and i dont want high fantasy kitchen sink slop

i want a grounded setting with the good of both worlds but not extreme maybe middle fantasy?
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>>98317795
> D&D
Not my thing, thanks.

> Also, D&D being "gritty", lol
>>
>>98320366
Those who actually do are honest about it. And rare. Most "Bob the fighters" I've seen came from people who just wanted a simple character and simple gameplay. And most others who play human fighters want to play the goddamn mundane badass who goes toe-to-toe with arcane and divine beings.

Roleplaying someone who shares traits with you but with a different upbringing, personality and lifegoal =/= playing yourself but made special by non-matching immutable component.

Like how Chaotic Good and Lawful Evil are separated equally from Lawful Good, but completely opposed.
>>
>>98318998
Oy vey!
>>
>>98318617
So not warhammer
>>
>>98318998
Warmer?

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Yu-Gi-Oh! General #608

"HER game" Edition

Previous thread: >>98221190

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro: https://projectignis.github.io/
●YGO Omega: https://omega.duelistsunite.org/
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:

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>>98320979
I'm curious what else he would've said, is there no shadow realm in the japanese version?
>>
>>98322552
back2thekitchen
>>
>>98322552
>is there no shadow realm in the japanese version?
Seriously? I'd tell you but it looks like your 4Kids brainwashing has progressed way too far
>>
>>98322649
You seem confused, It was translated verbatim
Mai was to be banished to the shadow realm for eternity in both versions
>>
>>98323121
Shut up, retard.

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Azure Bonds (1989)
https://archive.4plebs.org/tg/thread/98165400
https://archive.4plebs.org/tg/thread/98187119
https://archive.4plebs.org/tg/thread/98205424
https://archive.4plebs.org/tg/thread/98224467
The Wyvern's Spur (1990)
https://archive.4plebs.org/tg/thread/98243942
>>98263318
>>98283273
Song of the Saurials (1991)
>>98300456

https://strawpoll.com/B2ZB9QQBEgJ
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Is Grypht dying? And what of Olive and Finder?

Find out tomorrow!

Firearms in fantasy settings. Yay or nay? Why yes and why nay?
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>>98314672
>Jacques de Molay - Same as Merlin.
Wait I thought Jaques got turned into a woman by Shub-Niggurath.
>>
>>98312708
Yes, only if the setting does not support trad fantasy.

Trad fantasy, while being able to support post-medieval tier swords and armours, needs to stay rooted in the more traditional ways of warfare, or otherwise engineer a complicated series of asspulls and autism as to why modern weapon types fit in with swords and spears.

The spears can be made with modern-tier technology even, but the methods of war and living and culture have to keep that anachronistic medieval feel.

Star Wars honestly does it very well.


Alternatively, you can put guns into a fantasy setting and have an alternative design for fantasy, but then having swords and spears be viable for regulars becomes weird and detracting.

Why use spear when gun work? Why bother with magic sword when you have magic shot? If you're struggling against monsters even with silver shooting muskets, how did your ancestors make it? It removes the tension and the appeal if your characters don't have use of guns anyway.
>>
>>98321520
>Yes, only if the setting does not support trad fantasy.
So, anything past the early 1300s isn't trad, then? I take it you're not a fan of knights in full plate, since those didn't show up until the 1400s, after firearms were being fielded in Europe.
>>
>>98321536
NTA, but that appears to be explicitly acknowledged:
>>98321520
>while being able to support post-medieval tier swords and armours
>the methods of war and living and culture have to keep that anachronistic medieval feel.
>>
>>98321536
I take it you're not a fan of reading?

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>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

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>>
remind me not to post anything else in r/custommagic ever again

those people are embittered and hate anything that has a whiff of AI...
>>
>>98307111
>Post card literally anywhere else
>Every single comment is on the art or lack thereof
>Zero comments on the text on the card
Doing this should instantly get you banned but no that would mean people can't post funny meme cards for updoots.
>>
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>Lady Farisa
still one of my favorite creations
>>
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Bump

Eyo this shit any good?
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>>98319488
One of my favorites (that the Keeper worked around of) was that several people in town tell you when church service is. You're not supposed to go to church. You're supposed to use that precise time window to break into your missing friend's house, discover a clue there about his abduction and leave unnoticed while everyone is still at church.
>>
>>98319278
Sanity is not broken, the attributes are supposed to be randomised therefor that doesnt matter, and the fact you are an expert in a field matters a lot in a roll under system (idk if this part of the OC rules or a homebrew on my part, but you do add a portion of your attributes to the skills right? It cant be that bad). Unfortunately its modules are indeed very railroady and the authors dont seem to understand how to write an investigative scenario.
>>
>>98319562
>idk if this part of the OC rules or a homebrew on my part, but you do add a portion of your attributes to the skills right?
That's your homebrew. The only skills where the default score is tied to your attributes/characteristics are Dodge and Language (Native).
>>
>>98316611
unc chillll
>>
>>98319562
>>98319607
You shouldn't be rolling for *most* shit, and, outside of combat, when you do roll it shouldn't be a linear "pass and win, fail and the game grinds to a halt" situation.

>What is this?
Dentro Dice is my custom system. Originally I was just making 5e homebrew, and decided the system was just lacking certain things and I didn't want to be constrained.
>Why is this?
I enjoy creating classes and the challenge of designing them to feel heavily immersive while being unique from other comparable classes.

I have about 80 class ideas, about 50 of which are mostly completed designs with the others being rough feelings and direction. This thread is my attempt to get the creative juices flowing under pressure of being called a gay retard, and maybe even I'll get some second opinions on some. If you have a favorite archetype/class and want to see my version of it, feel free to mention it. First post will be the combat ruleset that all the classes operate under
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>>98320284
>It's an animal of some sort instead of a bodyguard, but they'd fulfill the same purpose.
can it at least be like a baboon in a bowler hat if i want? or some other awful apelike animal?
>>
>>98320437
yes definitely. I still need to sort out the mechanics but the key points are...

>Rangers get to tame one(or more) Beast-type animals based on the ranger's stats
>Rangers can focus their resource points into taming one animal with many buffs or several animals with no buffs
>lower leveled beasts can get more buffs to help keep up with your level
>can also teach animals skills they don't normally use
>can make armor for the animal too


And on anotther note, if this idea has enough of a niche apart from mastermind, perhaps a class that specializes in chrono trigger style dual-techs. There is a system for hirelings already. I can see a situation in which a dual techer keeps a few different shitty hirelings just so they can benefit from their skills.
>>
DOPPELSOLDNER

>Stats per level
Fai+2, 1d10health, 1d6 mana

>SIGNATURE SKILLS
>Double pay flare - Passive. If you equip the exceptional gear “Flamboyant Clothing”, you can add your charisma(C-scaling) to your DA.

>Pfennig coin
Passive. You begin every battle with your maximum amount of Pfennig coins, which is 1+charisma(B-scaling). For each Pfennig coin you have, your DA decreases by 1. When using other Doppelsoldner skills, you can spend a maximum amount of Pfennig coins equal to your charisma(C-scaling)

>Wager
Bonus action, 1 stamina. Choose a number of Pfennig coins. Add an equal number of d8s to your next melee weapon attack. If the next attack misses, you lose all Pfennig coins. If the attack is successful, refund all Pfennig coins used. If the attack kills the target gain 1 additional Pfennig coin

>Double-pay Bravado

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>>
Thank you, OP, your thread lit a fire in me and got me working on my own system.

What's your resolution system? You've mentioned a number of dice so far, but we don't know how the game is supposed to be played.
>>
>>98322415
Resolution system?

The core system itself is as standard as you can get with a d20 system I think. But the core system being so standard is actually good for the complexity of the classes, I think.

>dm narrates challenges, and asks players to make d20 rolls+the appropriate attribute to see if they beat the challenge number

>In combat, everyone rolls for initiative to see who goes first
>everyone has a movement speed, a set amount of stamina and main/bonus/reactions to dictate how much they do with what skills they have

Much like how I treat my individual classes, I put more emphasis on minibosses and boss monsters being difficult puzzles to solve, rather than playing a game of attrition with a focus on resource management and several 'very low-threat' encounters throughout the day.

What it says on the tin, talk about superhero-themed tabletop games ITT. GURPS, Mutants and Masterminds, Champions, Wild Talents, and every other system and hack out there.

Thread question(s): While superheroes are considered a quintessentially American pop culture phenomenon, some stories do mention superheroes being active in other countries. What differences might arise between two given countries' superhero culture? Do supers from different nations have agreements with each other? Is there ever friction over jurisdictions? Is there a superhero office in the UN?
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>>
https://archive.org/details/thunderbunny-1-wa-rp-graphics
https://archive.org/details/the-jam_202604
https://archive.org/details/199310-heropremiere-madman-vol-1-no-4ocr
https://archive.org/details/complete_202502
>>
https://archive.org/details/stay_in_to_win_02/stay_in_to_win_02/
https://archive.org/details/e-man/Charlton%20Bullseye%20v1%20003%20%281975%29%20-%20Kung-Fu%20Issue/
https://archive.org/details/andongagimat
https://archive.org/details/White-Heron-webcomic-online
https://archive.org/details/1668699994687896
https://archive.org/details/issue-1_202508
>>
Destined seems to be a very strong system, albeit I have much more experience with regular mythras over destined. Destined seems good for also allowing easy creation for not even necessarily cape characters. I was thinking of using it to run a game for Greek heroes.
>>
https://archive.org/details/Grrl-Power-webcomic-online
https://archive.org/details/The-Specialists-webcomic-online
https://archive.org/details/star-power
>>
>>98321838
I haven't played it, but my worry about Destined was that, due to the way powers worked, it seemed like POW was incredibly overpowered, making pretty much any kind of character MAD by default.

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Where we talk about chud elf things.
Like hating lesser races
Elves being heroic and superior
What's the most elf-like elf that you ever elved in your games?
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>>
>>98322046
The dude in your AI-slop image isn't even an elf. His ears are round. You are an extreme faggot and the only race you are fit to play is Kender.
>>
>>98322325
>AI-slop
Lmao.
And you don't even see the ears. They are under his hood.
>>
OP is a fag
>>
>>98322046
Traditional games?
>>
>>98322345
>And you don't even see the ears. They are under his hood.
you can clearly see the ears dude

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GW has become anti-sexual to the point where the women look exactly like the men (though her figure looks more feminine—but only slightly).
I wonder what the next step will be.
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>>98320903
I don't play games.
>>
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>>98320903
>But How Does This Affect You Personally?
>>
>>98321243
>Source
>I made it up
>>
Honestly, the phenomenon has pushed me more towards historical settings and games. No one owns the rights to World War One or Two. No one can argue that there were black female soldiers chilling in the trenches, the MK IV isn’t going to be phased out by some weird hovering variant, and the “lore” can’t be canceled out by some dunce trying to make their mark on the setting. If a company makes dumb minis and decisions, there’s a dozen others doing things the right way. Don’t get me wrong, I’m not about to set my 40K army on fire or anything, but the pull isn’t as strong when the game on the other half of the store isn’t laced with a culture debate about female custodes and androgynous “guardspeople”.
>>
>>98319109
Friend i dont know how to tell you this but the imperium is not your fash uptopia its a shithole where the most violent thugs rise to the top, or religious fanatics. Its not a place where the soft and pretty survive.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic, and be professional.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>98319591
He's been kicked out of every other drawthread on every board.
>>
I already got a delivery, but I had a really stupid idea. Feel free to ignore this.

Requesting a pizza monk launching his ultimate Ha-Dough-Ken at a goblin. He's dressed like Ryu wearing a stereotypical italian chef outfit, and the fireball is pizza dough.

See also: https://files.catbox.moe/to24d6.mp4
>>
>>98316044
Lookin good m8!

>>98318364
>>98318426
>>98318990
Thanks so much dudes!
>>
>>98322327
Pizza monk? That has to be the stupidest thing I have read.

I want to see this made right now!
>>
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>>98287531
Bit of an odd request, but I'm going to ask anyway.
I'm making a "screen face" character, who is supposed to be an adorkable bokworm girl.
I think the look I did here sells the "wearing glasses" IMO, but I wanted your oppinion/input on the looks.

Not sure what direction to go with her mouth, mostly because I keep getting different looks in my head for when she's flustered, mad, happy, etc.

(this isn't a final look for her, more of a proof of concept look atm)
(trying to keep her "face" minimal, just the eyes/glasses and a mouth)
(her body would look femininely robotic, not super sexually feminine, god I suck at descriptions)


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