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8th Anniversary (Say Something Nice) Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/
https://edge-studio.net/

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.
>Do I have to buy the fancy dice to play the game?
Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.

>Player-made Genesys settings
https://pastebin.com/7knE7KSv


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>>97130478
Nothing special or professional. Cringe and part of my fantasy grove

Something used only for my solo gaming and PbP somewhere.

I wrote new Species and Carrers, stolen talents and equipment from all the fan/not fan sources, used Zynnythryx's book for creating my spell lists, wrote my personal bestiary.
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>>97136350
Could you post what you have? I'm always in the mood to see what people are doing with Genesys, formatting be damned.
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>>97088967
Any games currently running?
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>>97148369
Hahaha
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>>97148369
Running a Rimworld/Borderlands inspired space western.
PCs are bounty hunters and have tracked a unit of genetically modified deserters to an old scrapyard full of mutants, discarded droids and toxic waste. They're working for the PMC that has grown said soldiers.
PCs went in guns blazing but failed to finish off the leaders and now their targets are hiding in a decomissioned but fortified freighter. They spent some triumph on establishing contact with the ships AI and I'll see what we'll do with it next session.

On another note I'm trying to get a fantasy campaign going in a homebrew setting. GF is interested in trying it out and we have some friends of ours on board as well. The other group is mostly online, so this would be a chance to finally bust out my dice again.

Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>97150423
Ywnbaw
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>>97153389
>It's a chimaera hacked together from bits of a better setting, but now a derivative of a derivative also.
True both both of these statements apply to fantasy and 40k too desu
>>
>>97153750
Derivative OF a derivative.
Fantasy and 40k are already drawing from stuff that's second hand recycled folklore and mythology repackaged for a consumer product.

AOS is like a xerox of a xerox of a xerox.

It is too far from the source; it has lost the essence, which was still present in the prior iterations.

Early WGFB and 40k ooze pure SOVL in a way that AOS, being born in the age of digital art, and corporate decision making, will never benefit from.
>>
>>97154244
>Derivative OF a derivative.
Yeah, I know. I'm mostly just ribbing you a bit, but fantasy took a lot of stuff from moorcock, dnd, runequest, all of which are inspired by stuff like tolkien (ofc), but also conan and some miscellaneous shit like ck lewis and what have you. And all of that stuff in turn harkens back to generic folklore elements, as you mentioned.
Same goes for 40k, with the extra level of it being derived from warhammer fantasy too of course.
But yes aos was created in a time where the art direction of warhammer in a general had been a major step back. Doesn't help that one of the main guys behind aos' early art direction was that one guy responsible for some of the worst warhammer art you've ever seen, his pieces for warhammer and 40k were tertible too. Someone made a whole thread about him a few months back, just genuinely terrible digital style.
AoS did have kevin chin for a while, who has a very striking and unique style (picrel) although it only really works for focused scenes (duels, portraits, etc). I haven't seen it tried on big battle scenes or whatever, where guys like kopinski did so much for the visual 'feel' of fantasy.
>>
>>97154459
I was always an Ian Miller acolyte, over even Blanche.

And yeah, I know all about Moorcock and Runequest.

That's a heady mix of influences; any setting you can name would benefit from more of a Runequest treatment; but then, I'm biased, because I'm an amateur of anthropology, so a Staffordian approach appeals to me innately.

That's a fairly kinetic looking duel scene, but yeah; it's mostly silhouette, which is how it conveys motion so effectively, and with mass battle scenes, or even just a few more characters in focus, silhouette-style becomes harder to read.

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Scouts and Saurs Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97153838
The Overleutnant in that scenario gets one X to head, body, and limbs and not just one to limbs
The others just get one X I think since they only have one location, being simple health track. Or maybe they get one X for each target location (arms body head)?
I think that when a unit falls on another the falling unit does not take extra damage and that the fall replaces the high-altitude fall test. If that is not the case we will need to rewrite the Sky Janny because I was working under that understanding of the rules with it.
>>
>>97153958
It's generally specified on a per-unit basis (Outlander Flagship is yes sort of, Sky-Glider is no)
>>
>>97153980
I was thinking of regular units within the epigean Aeronaut's Baloon. The scenario would be two aeronaut and their baloons moving to study flying whales. They'd have to fight small flyers NPCs that would attack the baloons. Would these be able to carry british troopers, for example?
>>
>>97154056
I would say yes.
>>
Ok, I think I have the mission now.

>>97153965
I'll fix it tomorrow, it's late now. In the meantime, if there's anything flying related I've missed or I've gotten wrong, please tell me so I can fix it.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>97139428
Not OR, very long but the narrowness gives a graceful prettiness.
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>>97142854
Bump for the bump throne
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>>97144735
This is so cringe it has to be bait
>>
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>>97152496
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Requesting space marine (crimson fist) using his chainsword to cut the Christmas turkey (tzeentch demon).

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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
This thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

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>>97150734
How is it fake? What is it about this threat existing that bothers you so much?
>>
>>97115562
nah, eat shit faggot. buy an ad
>>
>>97154441
>anon is mad for a whole week about free pdfs
lmao
>>
>>97154441
buy an ad, faggot
>>
>>97153548
>both
Fishfag and fishfag.

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97150082
many rules are repeated. if you only play with friends it is not that many, especially in comparison with other games. bighammer for example. the wording on the other hand and that some are really similar but still slightly different is obnoxious.
>>
>>97150097
I would simplify the ploys that each team has access to, utilizing a sort-of "universal" list of ploys that EVERYONE gets + a team-specific ploy. That way, instead of memorizing 8+ ploys for each new team, you would only need to know 2 (1 firefight, 1 strat ploy). I think the flavor of each team would remain but it would streamline the new-player experience. There's already enough team-specific rules and shit you have to keep track of, don't pile on things that often aren't even in effect during the turning point.
This is also why KT needs a bespoke virtual tabletop. Having the game keep track of what strat ploys are in effect, what you can/cannot do with each model, etc. would make it more enjoyable to play imo.
>>
>>97149578
>use paper write the name on it done
That's even less convenient than just printing them, at least the printed ones will have the rules reference on them.
>>
Is kill team food?
>>
>>97153324
Only one way to find out. Let us know how it goes.

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Previous: >>97143392

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee

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>friends hate my bracket 2 deck because my wife wins too much even though their decks are full of game changers and tutors and are borderline bracket 4

One day they'll discover the power of love.
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>>97155444
Not any of those anons, but I took a whack at it.
I don't have the font installed on this computer.

>>97155509
You fucking clowns need to remember that the creatures being summoned in the game aren't actually the in-lore depictions, they're just what you, the planeswalker, remember about them.
>>
>>97155911
because they lost the rights to portray those characters, as they come from a movie and not just D&D
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>>97155928
so Doric but even be an investment because she is never gonna be reprinted again?
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>>97155920
Got a list?

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>here's ur evil empire bro. you won't support them right?
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>>97151110

I think at THAT time it was a colossal waste of money, or at least the revenues were not really that good.

We are children of the industrial-scientific age: for us technical progress is key, even when it's waaaaay on the horizon. Helps us that our "horizon" is changing every 20 years or so.
>>
>>97153488
>What do you think Manifest Destiny was?
Anon doesn't realize that Manifest Destiny was barely 130 years ago, which is a blip in the historical record. As we're seeing with immigration, it's probably going to return to Mexico within the next 40-50 years.
>>
>>97149644
Geographically too, West of the Urals.
That mountain range is traditionally considered the official notice that "you are now entering Asia"
>>
>>97146235
>Posts on 4chan
>Has friends
Pick one, future suicide enjoyer.
>>
>>97153448
You have been living under a rock if you think the United States has any cultural and religious dominance left. And we're bleeding the economic, trade, and military stuff rapidly. We haven't even been hegemon for a century and we're already falling down the stairs.

>>97153488
A way to sell the American people on a bog-standard land grab.

Allow me to restate for clarity: I wish we actually had an Empire and actually dicked over the rest of the world for our imperial benefit. Because what we actually have done was gut our own nation from the inside out to subsidize nations that hate us.

Is there a classical board game (like chess or backgammon) that features a kind of customizability, akin to building a deck?
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>>97146413
>many involve hand building
Do you have specific ones in mind?
>>
Bump
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>>97146254
Not sure about real life, but I've been devising games like this for game settings of my own and so far I have two.

One, I've rather un-creatively called Regicide-- it's six-piece asymmetrical mini-chess in which each player selects the pieces they want to use from the set (which is larger than usual) and attempts to kill the enemy's king like in regular chess. Not very well-developed yet, but if you're looking for something like that you can really just treat chess as customizable after a point.
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>>97146254
Its not a classical board game but its very chess inspired. Each side has a randomly drawn series of moves they can play rather than build but you could probably do something like a deck build or draft or similar. Fun little game, good mix of mechanics and theming.
>>
>>97154298
Oh right and the move you just did goes into the middle and your opponent takes that card after their move. Gives it a very good push-hands sparing vibe.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96885123

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w

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>>97149658
I also dislike the kind of fictional hive-mind that requires some kind of telepathic connection and has a central controlling intellect.
I have an eusocial civilization in my science fiction setting, but they don't have a hive-mind. They have nonsentient workers that exhibit the same kind of "swarm intelligence" as eusocial insects do (i.e., individually they're stupid, but enough of them working together can perform complex tasks by breaking it down to a series of simple actions executed by a large amount individuals at once). Their sentient caste are as much individuals as humans, but due to cultural and biological reasons see themselves as members of their hive first and individuals second, and prioritize the wellbeing of their queen and hive over themselves (because the hive is literally their family and they queen their mother, and continuation of their bloodline relies on the continued existence of the queen and the hive). Also, despite being seen as very uniform by humans, their civilization is actually composed of a huge amount of hive-cities that are basically their own city-states.
>>
>>97148657
AI cost is stupid high for what it achieves, which is basically generic blogpost generator.
>>
I came up with a really striking idea for a post-apocalyptic writing thing, where people have been stuck in trench warfare for god knows how long. So, as the main character and their squad are walking through no-man's-land to scavenge supplies, they see a bonfire in the distance. However, as they get closer and they can see it in more detail, it's not wood. It's bodies, piled high as three people, looking like it has been burning for days, with an insignia forged out of steel poking out of the top.
Another one is that people have been engulfed in horrific war for so long that people have begun giving religious significance to the war machines (such as mechs) that have been used in the fighting, people erecting shrines and treating them as objects of worship, the braver of them trailing behind to witness their "majesty" for themselves.
>>
>>97153814
I've been playing a fuckton of The Forever Winter
>>
>>97153814
Personally, I think "forever war" settings really don't work outside of sci-fi (or very specific fantasy frameworks). The problem is that settings like The Forever Winter or Trench Crusade fail to recognize the grinding, all-consuming effects of prolonged industrialized war on a civilization, and as a result, they fail to properly ground themselves.

In a more sci-fi setting, two (or more) spacefaring factions can wage a long-term war over a planet, with men and materiel shipped in from off-world (basically, manufacturing and population centers remain untouched). You can achieve a similar effect in a less sci-fi setting by, for example, having a setting in which war has been ritualized to such an extent that land (such as a continent) has been specifically set aside for the purpose of war.


TLDR: LOGISTICS.
I know it's boring and autistic for most people, but figuring it out can help create an interesting framework that other elements of your setting can build off of.

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97154039
Look man you said modern, you didn’t say ‘reasonably usable as a character image’.
>>
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>>97154055
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>>97154074
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>>97132425
There’s a bunch of half-dragon oni out there, but I’m particular to ones that lean towards undead or other hellish beings (since they do inhabit the Hells).
>>
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>>97145895

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97153870
>>
>>97153870
Do anons prefer more woofs with bulging musculature or woofs with bulky fur?
>>97153600
After passing through it, some of the art is S-tier great and the others are kind of the lazy shit the anon above me is posting. So yeah, compared to W20 and older editions it is quite so bad. Furry commission artists like Taran Fiddler aren't even that expensive for a big company like Paradox
>>
>>97153878
Okay but this one is more referential and less outright tracing. I understand what they're going for with an idea that WoD should reflect the real world, but it's also kind of gay to be so lazy with art
>>
>>97153891
I like musculature being apparent. It can be blended nicely with fat but it should be obvious with just simple movement that there's muscle
>>
>>97153963
I don't know personally, I feel like fluffier Garou are less overt fetishism and more aesthetic to look at, but I see your point. I thought the Earthblood Garou model was pretty cool though, just a bit too heavy on the muscles

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Is there a point to making your RPG system OSR anymore if you want it to be successful? It's a quick and easy way to have a basic framework for your game, and focus on unique mechanics. But it also means people take your game less seriously in terms of its design. So is there a point? Even for a game that has a major OSR mechanic at its core, like gold-for-XP? Such a game would inherently be partially OSR, but for something like an urban decay cyberpunk game that might focus on what is effectively dungeon crawling and wealth-based advancement, or a pirate focused BX clone, is it worth sticking to the BX D&D framework to make a successful system? Example: Shadowdark, which was mostly successful for its marketing, but also because it was OSR D&D and this familiar even to 5e players.
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>>97003333
What animal adventurers would join our plucky hero on his noble quest?
Who would dare take up the challenge?

Surely there are valiant heroes willing to take up arms and fight the good fight!
>>
>>97003333
I love him
>>
>>97003333
pic is still a partially shopped TERA screenshot...
>>
>>97003333
Meow?
>>
Meow

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>97149485
Mall ninja shit is shit; wall hangers have an earned rep in the HEMA community as shrapnel bars, and unless you've built your character as some sort of duelist you don't really know how to use one anyway.
>dat spoiler
Why you have to make it complicated, anon?
>>
>>97149975
I know mall ninja shit is shit, but it'd be mildly entertaining due to the wild designs.
>HEMA community
lmao I am one of those guys
>Why you have to make it complicated, anon?
I'm a complicated autist
>>
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Bumping for a great system
>>
>>97150739
Good image, bad bump.
Are there any explicit doomer factions that aren't trying to accelerate or postpone an apocalypse?
I'm not sure what that would look like I guess, perhaps some sort of mutual support network or info-sharing organisation doing it out of curiosity rather than as a mission.

>>97149485
Shotgun.
I don't want to be playing whacky shit, and a shotgun is likely to be perfectly adequate at the ranges fights in Delta Green tend to happen.
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>>97149485
glizzy wit da stendo

File: ttttrpg.png (1.13 MB, 1338x657)
1.13 MB
1.13 MB PNG
There is a terminator RPG, is it any good? I thought they would have gone with a war game
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>>97150549
Looks like it's garbage, unfortunately.
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>>97150549
>AI spambot thread
>About a game where you fight AI
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>>97150549
How about you just play it and find out.
>>
>>97150853
No, keep crying however


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