How bad is YOUR pile of shame?I must have 2000+ unpainted miniatures. 50 miniatures from Heroquest here, 20 dudes for pennies at a swap meet or bring and buy there, toy spaceships from the store. It all adds up even if most of it was acquired very cheaply. I'm not one of those with piles of unsealed nuGW FOMO boxes.In some ways, I must have like a hundred different manufacturers, it almost feels like having my own personal shop.
>>96702524>a trash bag full of the alien vs predator: the hunt begins mini boxesAt least you've got the garbage sorted, I guess.
I've got a ton of Battletech minis to do, but I did recently finish painting up two battalions worth of mechs and vehicles in Davion colors. Gonna do another for Kurita next but I'm holding off until their forcepacks come out here so I can do more lore-friendly formations.
>>96702214any plans to paint your shelf lmao?
>>96703609It's ok to be angry you'll never get to unleash an oversized pack of hunting doggos from the so-so movie
>>96703658my thoughts exactly
I fucking hate DND so much. Everyone chaining themselves to this dogshit system running the most melodramatic, boring ass campaigns possible where nothing fucking happens, and when something does happen nothing cool is allowed to happen during it.Nobody knows how to make an interesting or fun character. They think they make 'deep' characters and end up making a schlock filled mess that already has 5000 billion pages of backstory before our story as a party even begins as level 1 adventurers.The setting is full of shit and piss writing and despite there being lots of material already made for it, every DND session i've been in has just been a mess of shitty half-baked homebrew and aimless stories full of garbage OCs anyways. So shitty DMs who have never DM'd a different system can't even mask their inexperience or lack of skill by running premade content since they're so fucking averse to it for some reason.
Man, the campaign I've been playing in for the last 3 or so years is nothing like that.Neat.Sure, It's a bunch of old dudes, half of us even have children, playing D&D 3.5e, although everybody at the table has and does play 5e from time to time too.>>96701991>DDC is probably the most honest take on how old school actually was playedI've heard that exact sentiment a couple times before.Interesting.
>be forever dm>Party is all 5e players>Occasionally get them to try something else like Vampire, Mothership, even ran a few session of Dogs in the Vineyard>They always want to go back to 5e where the boring combat takes forever >They don't even really know 5e rules that well
>>96702580I will never understand this. It's like they only play DND to say they're a DND player because it's a 'cool' thing to do now, but none of them actually give a fuck about tabletop games or even really enjoy them unless it's just a group roleplaying experience with like 3 dicerolls the entire session.I blame Critical Roll (and every other slop-shit "lets watch people play games instead of playing them" program) and, I don't know, Stranger Things? These people are literally fucking chained to DND. Even if they don't enjoy it. I don't fucking get it man
People are so lazy. They don't want to learn a new system even if it just takes one session for them to pick it up.D&D is old. They're stuck with some concepts like initiative because they're part of the D&D brand, but they slow the game down.If they never play any other systems, they won't know what they're missing out on.
>>96681492I'll be honest I've never played a ttrpg except for that one time...BUT I will say that I appreciate the depth of resources and inspiration D&D pulls from in that it aims to be "complete". What I mean is it tries to give some support to the widest array of whatever topic you're looking at as options, whether it's cultural backgrounds, class archetypes, whatever.Besides GURPS that has rules for everything, D&D probably is runner up with rules and flavor.
Ancient Knight EditionDiscussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!Everyone is welcome.FAQhttps://pastebin.com/vv4xQuwDCharts:Main Gens: https://e-hentai.org/g/2556775/f1669e072b/Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8dhttps://imgchest.com/p/pg73rmbv7rnLegacy Charts: https://imgur.com/a/IRtoHXhSide Quests: https://imgur.com/a/7euVXRTComment too long. Click here to view the full text.
>>96701630Cute.
>>96699351Yes, she is. More animal than human and alot of fur.
Its a sliding scale and the V4 Dream Princess is too far along that scale compared to her V3 version.
This card reminded me of these scenes.https://www.youtube.com/watch?v=yWej2dVwtqE&t=276https://www.youtube.com/watch?v=x3aanSaDCnI&t=99
>>96691550I feel like Fraiser is too high brow for MtG.
>>96680420>he thinks the paypig cattle care about the mechanic, flavor, meaning, or utility of the cardDude, magic isn't a game it's a product to consume now, only losers play it as a game
I eagerly await Universes Beyond: Duel Masters.May Bombazar claim another game's life.
>>96702959I heard about a lot of fans of the different series they're collabing with who never heard of MtG before learning about the game for the first time because of these collab cards.
>>96679993those are normal size beets and he's only a few inches tall.
Im going to make a ttrpg book, but i've never played a single game. I know its a poor idea, but i will do it either way. Do you have any advice on how to make it less shit? Anything i should avoid or focus on?
>>96699470>accentuate simplicity and immersion during the developmentThat's a common misconception, but actually gamism and crunch are objectively the most important
>>96699484The majority of people who play them do so for social reasons and those who do so are barely literate more often than not. Otherwise people would just play AD&D or something more complex and be fine with it.
>>96699541The vast majority of people are playing d&d. You've already failed if your target audience is the lowest common denominator, an indie game HAS to lean into its inherent niche status. That includes accepting that all playstyles are equal.
>>96697756That is a dogshit ideaA good ttrpg system is a set of tools for the dm and players to use to make the gameThey could do anything, but these tools help them simplify things, allowing them to focus on more interesting decisions You have no tools, only expectationsExpectations are trash that weighs down a game, like having a wrench strapped to your arm, clanging against your computer as you type away at your office jobTools get you from a to b, expectations impede youYou should focus on actually fucking playing gamesAt very least grind out some solo gamesAlso, post about the fucking game. you are nobody, infact everyone here is. none of us matter, only our ideas. next time you ask for something you should have actual plans or ideas relating to in instead of women (An unknown woman unrelated to the idea no less)
>>96697756Is this a brand new system or trying to publish homebrew/setting for an existing TTRPG?Go for it. As long as it sounds cool, players will fudge the rools anyways.And no pun intended but that guy in your picture is ugly god damn.
Palladium Games and Rifts General! /PGaRG/The world is a broken, post-apocalyptic wasteland destroyed by the eruption of inter-dimensional portals, rifts in the fabric of space-time and ley lines which crisscross the world. Demon & alien invaders have poured out of the rifts to destroy human civilization and claim the Earth. Now the wasteland has had 300 years to partially recover, and civilization has returned to the world; but not just human civilization: alien empires, monster kingdoms, lost time travellers, lands of mutants, demonic overlords and wizards have arisen from the ashes, all trying to rebuild the world in their own image!RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)Comment too long. Click here to view the full text.
Speaking of Metalheads, I'd really like to know how customizable they can get. I already wish there was more concrete rules for adding stuff from Sourcebook One into cyborgs, UT this adds even more potential options. There's little to no difference between robots & power armor & cyborgs & such. The books will even say as much. Can a regular cyborg get a universal energy plug from Northern Gun in their wrist? I don't see why not. Could a TW Borg get a few extra Arzno PPE batteries installed to give them even more power? Can you strap rockets to a cyborg? Install some TW Bionic style upgrades/weapons into a golem? I don't see how they can't benefit from something like the Wave Impact Generator or the dragonbreath weapon.
>>96697635Generally it feels like they need a second Bionics Handbook (I hate even giving Kevin that idea), where the first section is >This is the new Cyborg class>They get to pick 2,000,000 credits worth of types A, B, C, D, E, F, G parts>This is the new Headhunter class>They get to pick 850,000 credits worth of types A, C, D, F partsAnd then go from there.
I'm thinking of upping the damage of railguns across the board.The fact they need both ammo and energy makes me feel like they should pack more of a punch.Especially given they also tend to weigh 5x as much as the equivalent energy weapon.Also I fucking love rail guns.Only question is do I remove the burst rules for rail guns and make them work like other sci fi railguns (and like the boom gun) or do I keep them as magnetic machine guns?In either case I think 4d6+4 damage will be the weakest one and go up from there.
>>96702747I think the"railguns" that arent the Boomgun should be renamed Gauss weapons, with the Boomgun & maybe some others being actual railguns. Most of the burstfire stuff is way better explained as an active Gauss coil being fed a bunch if ammo during its energized burst. And the Boomgun should be more properly called a rail cannon but thats splitting hairs
>>96702747>4d6+4 damage will be the weakest one and go up from there."The rail pistol" AKA the Pop Gun
Yay or nay?
>>96638771You can tell how well read a shitposter isn't when they talk about anything relating to gender roles in fantasy.You have no idea how many times this can of worms has been opened up or how to cook them. It depends on your setting, at the very least.
>>96703421Anon, to be a witch you only need two requirements:>be a woman.>know magic.
>>96698027Yeah, OP's bait aside, it's just a "it depends on your setting" thing, and the gender roles and social hierarchies within, and the less autistic you are about the topic the more creative you can be with it. Like if you wanted to be all jokey about it you could say that pretentious and grand titles like "archmage" are such a masculine thing to do, so the existence of the title could suggest either men dominate or once dominated the space. Which then lets you go the Discworld route where yes, it is a pretentious thing male dominated magic universities dream up so they can do lofty research and write magic theory, while the actual work and engineering of magic is done by the local village witch who has to use it for actual everyday life problems or to keep fairies from stealing the sheep. And that's fun. It's dynamic and satirical but is kind of like an ecosystem. Some high brow university educated wizard publishes a book on a niche topic but he's never done any field work, just controlled lab work, and you only about the book because the witch you're visiting has a copy of his book on her shelf and it's full of scribbled notes and scraps of paper used as bookmarks and she'd argue to death that the wizard doesn't know half of what he's talking about, but she'd never admit he was a genius for the other half. But OP's just kind of like doing dumb as shit incel bait and that's pretty stale bread to be throwing in the pond.
>>96703421>reality is subjectiveI refute it thus!
>>96703621If your definition of a witch is gendered you either should be doing something satirical or else you should read a book besides harry potter.
Pestering Imps Edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025>NewsThe 2025 MagicCon and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>96700099>why aren’t planes like innistrad completely depopulated?Implying that the slop writers hired from Bangladesh for 5 rupees a piece had considered this a possibility, or even thought at all.The Om*npaths only exist so that w*zards can justify the UB slop and have even lazier writing, they simply don't care anymore, Vorthos got cucked & fucked.
>>96702766To my knowledge, basically it was the author, Greg Weisman (who I only recently learned was the guy who made Gargoyles?), asking if he could kill a major character besides Domri to make things have more stakes, and WotC was like "uh, sure, Dack can die".
>>96703771I see nothing wrong with this card, why would it be illegal?
pandering to minorities nets you european union moneybut pandering to trannies and other sexual weirdos nets you dei moneythat's why dustborn was made by a small indie company and aaa slop shat out as of the last 10 years is lgbtq+with trannies, you get rich, with muslims, you become the employed equivalent of alex mahanbut either one still makes way more than mr. white superior who spent all his time posting racism only and collecting unemployment checks/parents' allowance (and bought mtg cards with it)
The worst part of racism is that no one believes that me, a white guy, has a 9 1/2 inch long and 7 1/4 inch circumference penis, because only niggers have big dicks or something.
How do you come up with fantasy names for elves and dwarves and the like?
>>96639621Cleabourne, an elf named after Cleburne, Texas. Massengale, a dark elf villain named after a literal douche. Plus Malvayn, pronounced "male-vein," another dark elf sorcerer who lived through hundreds of years of history and knows more about the art of lovemaking than anyone.
>>96695391Any time I use dwarfs I always make them greek.
>>96639621>elvesI just make up the most hippie sounding name I can think of.>Uhhh, this is... Landriel Moonflower.>dwarvesJust mix:>hammer>axe>shield>beard>stoneIn any order and you will get a dwarf name:>this is Beard Stoneaxe and this is his friend Hammer Stonebeard
>>96639621What are some good names for fantasy horses?
>>96701738>Gambi>Studge>Killbastard>Syrup
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>96080428Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorDiscord 1: https://discord.gg/6ZjEc7dy4TDiscord 2: https://discord.com/invite/wGjxK3YThread question:>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
>>96700681And those legionaries are basically 1-1 cabal legionaries. They even have the same name, same helmet, same color bulky armor style.
>>96700763>>96700772Dunno what to tell you, this is genuinely the first time I've seen either of those m8 because I have never been interested at all in Destiny. I have sketches of this faction that go back years.
>>96700553Did you draw those?The only shit I can draw is pretty simple stuff
>>96701384Yeah, they are for an infographic I am working on that is supposed to flesh out their lore and tech. Here are some of their weapons I've drawn.
>>96685348>for every Lagrange Point in the Earth-Moon region.Can you put space colonies outside of lagrange point?
I never have any appropriate images for these kinds of threads.What are you working on right now?Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done? Tell us about your projects and progress.>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>96701123You may be missing the point.You want a universal system for that. There is no universal traits shared among all of these systems. You are better off creating a system for each game. Or make a universal system that handles anything.
>>96701123Also, hollowing should absolutely be a game mechanic, something that doesn't fit anything in Fallout.
>>96701227It can be an optional game mechanic for the setting, and it is very obvious that in Fallout it is relevant if you are playing as a ghoul.
Good to see another one of these, OP.I’m writing a “science fantasy action adventure game”. The core mechanic uses a d6 dice pool with two to six dice. Rolls of 4 to 6 succeed, and falling short of or exceeding the target number results in varying degrees of success.Sixes explode, offering bonus rolls, but ones defuse any rolls that would explode. Attributes determine the sizes of dice pools during checks, and skill levels grant modifiers that players can use to improve failed rolls, get rid of ones or create sixes.I have character and monster creation tools pretty much finished, but I’m still working on “techniques,” anything that costs MP to use. I’m getting my players together on Sunday to test it out.
>>96699230making a dungeon for my players that i hope they enjoy in daggerheart and i'm finding the game doesn't really have a great weapon and armor loot pool desu. so i'm going to add some classic magic item effects like flame brand so a weapon can go from physical damge to magic damage when lit adding 2d6 damage, blinding shield that gives a disadvantage to attackers and a 2nd disadvantage to enemies in a burst when they owner loses a tick of armor but i don't know if its too strong or weak. Also weapons that can do an ability (use a card) once a scene would this be to strong?
Oh wow I didn't know this was real, I thought this was just a video game puzzle thing.This thing was just for show but what happens is you lit a fire on the altar and while the fire burned, heated air pushed water into the receiver, making it heavy enough to pull the rope and open the doors.Neat!~
>>96698406Yeah, old engineering stuff is pretty cool. but Traditional games?
The science of today is the magic of the past
>>96700049No, it was never magic, people just thought it was.
>>96700119The science of today is the what people thought was magic of the past
>>96700017Yeah I will allow you to use old engineering stuff in your traditional games.
How would you give each of these magic foci a unique trait like the differences between a sword, axe, and club?
>>96671618>>96669882I think you're culturally too attached to another board.
>>96669621The staff gives a +1 to spell rolls, but you have to hold it in two hands during casting.The wand does the same as the staff and 1 handed, but it halved the range of any spells cast through it, except contact spells, of course.The rod is 1 handed and can be used also as a basic melee weapon. Gives +1 only to contact spells.The crystal has no bonuses but is the only one that retains the ability to be used as a catalyst if it is temporarily transmuted into another object. This makes it good for combat wizards who like to transmute their crystal into weapons or for sneak wizards who turn them into mundane objects like coins. The orb lets you ponder spells before casting them. You make the roll first and if you don't like it you can choose to spend your turn pondering and save the spell slot/magic points instead of casting the spell. Each time you ponder you get a cumulative -1 to your next spell until you actually cast a spell, at which point the penalty resets.
>>96699746Is this a botted post?The 'default game system' has spells cast automatically with no checks, unlike attacks, unless the spell is also an attack, because lmao, fuck martialsGURPS is 3d6 and +1/-1 is kinda a big deal, unless your target number is super low or super high, in which case it's almost an automatic pass/fail.WoD and everything related is dicepool with fixed target numbersWarhammer is d100 and +1/-1 is basically negligible.Conclusion: this post does not address any of the actual game systems, but is generated by an LLM in an artificial context of a "generic tabletop game".
>>96669621my system>wands: good for dual-wielding>rods: incredbly strong at short rang>staff: creates bigger AoEs>crystal: strengthens defensive magic>orb: can be used as a thrown weapon>tome: can daze opponents>dagger: spend HP (yours or a foe's) to empower spells
>>96669621I don't know if I'd want them to be analogues of weapons in that way.I like the idea of a versatile wizard having all of them for different types of magic, like pulling out the wand like a scalpel for a Knock spell, a rod for a fireball, and maybe the staff for summoning or something affecting a larger area.Practically, if your dex is good and you have a wand, you can maybe roll dex to cast Knock without using the spell slot, or your wand lets you use Knock to unlock triple locked doors, instead of just double locked doors.Hard to codify exactly how I'd want it.Short hand maybe I'd say wand is for finesse, rod for force, staff is for larger scale spells, orb is just for divination magic, crystal isn't used.Then if a wizard specifies that he uses a wand while casting spells that I think makes sense for the wand I'll give him some kind of bonus, maybe roll his dex if applicable.
The /btg/ is dead! Long live the /btg/!STOOPING HAWK EditionLast Thread: >>96672485================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powers>Rookie GuidesComment too long. Click here to view the full text.
>>96704358I went with the d12 over the d20 because it's more stable, but I guess if a d20 is big enough it would work too.
>>96704200>hey guys I think the economy of the battletech universe might have parts that don't make sense
Wait a second...the stalker is just a larger catapult!
>>96704239I always thought the Enforcer kinda resembled one if you squint a bit.
>>96703877Calling someone a creep on a *Chan is a bit like calling someone a faggot at a pride parade, innit?
What’s the cutest lethal fantasy monster that you know of
>>96687628kender
Rolled 2, 2, 4, 1, 6, 2, 4, 3, 2, 1, 5, 4, 3, 6, 1, 1, 1, 4, 6, 4, 5, 5, 3, 4, 5 = 84 (25d6)I thought you were meming but this is actually ridiculously powerful, especially in its last incarnations, this thing is pretty much a DPS check against an incoming train. Double-digit damage from a 1e monster is a big deal, consistent double digits is a TPK machine.
>>96697378>>96696677>>96696657Watch the Assembly Cut, Alien 3 is considered one of the weaker movies but the Assembly cut gets consistently better reviews. It's no Aliens
>>96687628>What’s the cutest lethal fantasy monster that you know ofThe not-very-humble Red Chocobo
>>96697391