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ever played as a dragon before? like an actual one and not some gay ass half dragon or some "dragon" that isn't the type you wanted?


i last played a dragon a year ago in an eberron campaign (red dragon) overall was fun and wasn't even broken since I made the homebrew myself
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>>93248199
Thanks for the suggestion. Happy 4th!
>>
>>93248125
>Council of Wyrms FINALLY mentioned.
>post # 34
it took that long for an anon to bring it up?
utter proof this board is filled with infants who have zero clue about game history
so much content exists and these toddlers just waddle around cluelessly.
...i bet the oldest ones came on with 3.5
>>
>>93248725
>Easley kino
I love the old dragon stuff but I wasn't born when a lot of it was released. I'm learning.
>>
>>93249005
>that's Elmore
I'm learning...
>>
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>>93225338
What about playing as a Dragonborn or a similar race, has anyone here done that?

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>A little girl approaches the party
>She wants to become an adventurer and to seek revenge on the raiders that destroyed her village
How your party reacts ?
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Is her hair black?
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>>93252533
Are you a bad enough due to defeat the MESUGAKI?
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>>93251243
Îs this your deathknight?
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>>93251243
>>93252161
Someone said 'Lolimancy" ?
>>
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>>93253083
A bit more like this.

>Pirates
Can we make piracy great again? I don't understand why people don't like the idea of freedom, wandering in search of adventures, glory and treasure, this is de facto the usual formula for standard adventurer campaign, but on the sea.
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>>93253327
Either way, that post was meant to outline the general skeleton points for what could reasonably spur a meaningful influx of pirate activity - chiefly, plenty of booty to go around, a surplus of trained sailors, and not enough naval/governmental power to truly bring the hammer down. The same conditions that allow for bandits on land would allow for pirates at sea. If you want to run a pirate campaign, it's an important place to start.
>>
>>93227538
>>
>>93227186
>all while having the freedom to leave and go somewhere else whenever they please.
That's a treatable delusion. Sea travel is fucking expensive, that's like letting a starship captain just up and ignore the most recent plot without jacking enough loot to pay the bills.
>>
>>93227165
Piracy and necromancy is an underutilized combination in my opinion. Imagine something like the cursed pirates from the first Pirates movie, but without a mind or soul to suffer, or undead sharks that can attack ships from below.
>>
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>>93253569
Have you tried Pirateborg?

It's pretty great. Classic Murdery OSR in a pirates of the Carribean style cursed ocean.

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The /btg/ is dead! Long live the /btg/!

Smoke Kitties forever! edition

Last Thread: >>93235037

=================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>93255029
Then the dice god giveth and you have no reason to complain. Go kick something for us.
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>>93253857
Didn't realise Capellans were so cute
>>
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>>93255140
Don't let the Sergeant find out about this conversation.
>>
>>93255089
>>93254945
>>93254854
I'll let you guys know tomorrow night if I managed to kick anyone.
>>
>>93255158
>FedCom got kicked out of the Sarna March by ZdG like THIS
kek

Looking for a cyborg on a motorcycle with a gun for an arm. It was a lead/pewter mini from the 80s or 90s. Anyone ever see it?
>>
>>93243285
/awg/ or /grog/ might be a good place to ask.
The mini sounds radical and I want to know what it looks like too.
>>
>>93243285
They took Elmer Fudds gun? The fuck? Did they also disarm Yosemite Sam?
>>
>>93243285
Subject sounds Shodowrunesque; I know Ral Partha had some bikers in their Shadowrun line. Check the Lost Minis wiki.
>>
>>93249571
Yes, actually. Per word of artist Ryan Khatam, there were at least one or two shorts that were never completed due to them having too much excessive gunplay and violence in them. It was likely one of the contributing factors to the decision to remove firearms outright in later in development.
>>
>>93251728
My hatred for Commifornia grows by the day. Fuck those faggots for pushing their own retarded sensitivities onto a classic cartoon.

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manga edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Grand Chess Tour: Superbet Romania Chess Classic | June 25th - July 5th
- Baku Open | June 28th - July 7th
- Villa de Benasque Open | July 5th - 14th
- Grand Chess Tour: SuperUnited Croatia Rapid & Blitz | July 9th - 14th
- Biel International Chess Festival | July 13th - 26th
- Champions Chess Tour: Event 3 | July 17th - 24th
- Sparkassen Chess Trophy - Internationale Dortmunder Schachtage | August 10th - 18th
- Grand Chess Tour: Saint Louis Rapid & Blitz | August 11th - 16th
- Women's Grand Prix | August 14th - 25th

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>>93245569
t. Hans
https://x.com/HansMokeNiemann/status/1808942424817086864
>>
https://www.youtube.com/watch?v=YeB-1F-UKO0
>>
>>93243650
The """decisive""" last day:
https://www.youtube.com/watch?v=jBqX3gqXJLA
>>
>>93249798
They have to copy the scoring system used at Norway Chess.
>>
>>93233631
https://www.youtube.com/watch?v=BVldacX4Nr8

So I have a magic user character in this canpaing set in my DM's homebrew system.

The system is a work in progress, very freeformish and focused on roleplay. He and another player posted in here a few times

Everyone has a set of 20 generic skills, a class with special abilities and 4 hit points.

It's fun, at least in my opinion not balanced but very lethal and action heavy.

Magic in this system is broken, but intentionally.

You create your own spells, with no restrictions but can only cast a number of times equal to your level (I'm level 4 so 4 casts) before resting unless you want to deal with a chance of miscast and very big consequences from corruption to unintended side effects in the spell.

My magic user is focused on matter so I gave hom the following spells.

-Moving things and people with my mind, typical tk stuff.

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>>93247661
He posted about it here: https://archive.4plebs.org/tg/thread/92974963

Elemental magic works like any other magic, you create a spell and it does what you say it does, there is no spell types or spell schools, there is just magic. All the differences are "men made" and arbitrary.

Lore wise all magic comes from a chaotic everchanging energy but the details are left ambiguous on purpose.

About your volcano ideia, that's cool but my mage has no connection to fire nor the castle is located in a volcanic region, and... Wouldn't that be more earth related? Since lava is melted rock?
>>
>>93248141
I was thinking more about the heat angle than pure flame. Thanks for the link BTW, I’ll keep thinking about your issue specifically, but the bonfire might work if you squint, since fire is the release of energy stored in flammable matter, after all. Just a thought off the top of my head.
>>
>>93239418
Is that a reference? It sounds vaguely familiar, but I can’t place it.
>>
>>93237055
Maybe you can drop something from high enough that it reaches terminal velocity and bleed off the momentum for a boost?
>>
>>93237085
Just make a big weak spot.

Ask to go on a significant side adventure to aqquire a (non-combat) relic

Or link the castle to like a Tree or garden that grows in the center. So long as the garden is alive the castle floats or fears

Or sine you're a physically matter kinda guy, find a big glowing rock or crystal you can supercharge like a magic magnet.

>glorifyed 5e hack
>funded in one minute
>2.2 million dollars
>endorsed by every single D&D slop youtuber
is it fucking over for this hobby?
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>>93250137
>6 minutes of a retard crying about reddit using an AI voice instead of actually reviewing the freely available preview rules.
>>
>>93227173
>>93228728
I dunno about mad, but I'm disinterested because it's 5e-based, and 5e's design alternates between boring me and infuriating me, and I sincerely doubt he fixed *enough* for me to enjoy it. I also don't have faith in the writing quality of the guy who made it, based on his past stuff.

>>93229671
I like GURPS and RM4e and D&D 3e and Classic Unisystem and The Dark Eye.
I kindof like Shadowrun 4e and 5e and Dark Ages Vampire (Revised or V20).
Hârn and Ars Magica and HERO are on my bucket list.
Some of us are just picky.

>>93227263
M&M was a terrible game. 2/10 would not play again.

>>93228131
I've seen a couple of his videos. I find him highly obnoxious and his homebrew half-baked. I don't get the appeal.

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>>93231557
You need to do it on YouTube and be extra hyped. Study what gets views and then do it based on that.
>>
>>93227173

I know nothing at all about OP but I hate the Fortnite artstyle used on the cover, and that by itself makes me despise this game and everything related to it.
>>
>>93250289
I won't but I understand your point and I concede that I cannot prove the quality of what I created. But let's be honest, if you've browsed /tg/ homebrew threads, at least 60% of what fa/tg/uys have created on their own, is better than this DC20 slop. It's all marketing.

>>93251131
No, Pathfinder 2e sucks and turns stupid shit like using your shield into an action that you have to track whether your shield is raised or not. My game will not be "slow as fuck" either and I've also put huge effort into removing bookkeeping from the game as much as I can. It's almost like a mix of 3e D&D and Savage Worlds in terms of how I set up the combat, where there are lots of options, and you can have a huge battle where you don't need to track health for most of the minor combatants (but no 1 hp minions like from 4e, cause i didn't like every hit guaranteeing a kill) but you still can have a meaty battle with a damage sponge final boss if you want to.

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Who Goes There Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Good Life" and "Dead Letter" for Delta Green have been recently released.

Current Book Club Topic:
Who Goes There by John W. Campbell

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>>93250901
Yes. That’s a mechanic in CoC in fact. When you take enough Sanity damage to induce insanity, you can roll intelligence and, if you fail, you suppress/don’t fully understand what happened and don’t lose sanity or go crazy.
In Lovecraft’s original The Call of Cthulhu, Cthulhu’s psychic messages only took hold on artists and academics (and that latter group less so), while common folk suffered no ill effect.
In other words, you need a level of intelligence and abstract thinking to go crazy.
>>
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Everything Memento Mori
gofile (DOT) io/d/NFlWLY

It's really depressing I'll never get to run or play this as everyone is so busy with 5E. It's easily the best TTRPG to come out in years.
I'm going to buy the print versions when they are released but they will probably just forever be stored on the shelf.
>>
>>93252343
Don’t let your dreams go, anon. I broke my group out of the DnD trench years ago and still regularly do so with new players.
You can do it.
>>
>>93252343
I know your pain, anon. I've been suffering a drought of nogames myself, and my shelf is full of the dusty copies of books I bought but will never get a chance to touch like Vaesen.
Such is life
Atleast you can always appreciate the art
>>
>>93244586
wasn't that a dreamlands walt, dead but dreaming? with real and dreamlands versions of the park intertwining and people getting abducted and losing their minds?

Been Through Hell Edition

>What is Trench Crusade?
An alternate weird history 32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo dieselpunk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
https://www.trenchcrusade.com/
Grab the playtest rules and the lore primer here and check the FAQ for any other basic questions you might have.

>third party sources for making trenchers:
https://pastebin.com/YzXPVUAc


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>>93249285
sometimes you can find stuff in less time than it takes to ask and sit around waiting for spoonfeeding.
>23:28:29
>23:33:35
even if you were on dialup you'd find it quicker than that.
>>
>>93250846
Not him but rule of cool. Same reason why hell knights have suits of armour. To be honest, any aesthetic of Japan prior to WW1 or WW2 is far better than how they looked during the world wars.
>>
>>93251085
This isnt /v/, calm yourself.
>>
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>>93249815
>allowed
No one is going to stop you from being a lame faggot and painting grimdark WW1 muddy trench soldiers in bright faggy 'eavy metal style with meme edge highlights - you're allowed to have bad taste! Most opponents probably won't even call you a prancing lala homo fruit out loud when they see you put those models down across from them on the table, we'll just think it quietly in our heads out of politeness! You can make your models as inferior as you like, it's all completely up to you buddy.
>>
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>>93250846
Other anon pretty much said it >>93251514
I had the thought of "Sultanate" but Japanese with Youkai/Oni as the Alchemical abominations, and these minis looked good. I was pretty torn between these or pic related, but the latter felt a little too Imperial Guard-y. I also felt like the Tanegashima were a good Jezzail equivelant.

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how do you like your orcs?

for me it's gothic style orcs

not really an evil race but a strong rival
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>>
>>
>>93235089
Degenerated albinos.
>>
>>
>>
>>93235089
Genocidal Pillaging Warthog/Boar Beastmen with a vaguely visigoth aesthetic.
Nobody should be wondering if it's bad to fight them or thinking they shouldn't be kill on sight.

Ever set a campaign in the Soviet Union?
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>>93251387
>handed
Hanged, of course. We'll by machinery and build industrial might, to turn US into Stalin's strait!
>>
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sort of
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>>93234569
No, because it would attract the most obnoxious players ever.
>>
>>93243467
pure retarded cope

do you get all of your opinions of history from things your dad said?
>>
>>93235038
>But if i did, i would make it a soviet style Bioshock.
You mean a game set in a Gulag?

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Let us know what needs to be updated with the pastebin.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ (embed)
Embryo Machine Translation
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r

Previous Thread: >>93147037

Thread Question: Do you prefer terrestrial or space settings? Why? What Kinds?

Thread Theme: https://youtu.be/W43gxaC8QpU?si=a1G92VXLjXJgqSlR
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>>93251996
Neat! What TTRPG System do you use for this setting?
>>
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>>93242155
Thank you kindly!
>>93242223
Look forward to nuking every enemy battleship
>>93248015
Love me some Ideon
>>
>>93252007
This one
>>93241482
>>
>>93251889
More of a gay WIP writing exercise than a properly developed setting for a tabletop but

>Why does YOUR setting have Mechs?
Cold, highly mountainous planet with extensive alpine terrain; tracked vehicles find their niches depending on the local terrain (tanks, APCs and the like remain a mainstay, just not nearly to the degree they do in our world) while wheeled vehicles are almost exclusively restricted to purpose-built roadways, urban zones or rare flatlands such as cold deserts and coastal regions. Hence, mechs became a go-to.

>What technology made them practical?
Mechs developed naturally with the technology of the times due to their sheer usefulness and nigh-necessity, but the degree of articulation possible was limited to slightly-above-forklift-operation levels by existing control interfaces - the breakthrough development of invasive brain-machine interfaces allowed a pilot to exercise far greater control over their mech's movements, and installation of an ECoGI2 ("e-cogito" in unofficial, butchered parlance) became one of the distinctive signs of a mech pilot.

>Who made them?
They first showed up in the agricultural sector, developed by private corporations as specialized equipment ("agrimechs") for tending to terraced farmsteads. The mining, construction and heavy equipment industries proceeded to create their own versions, and variants for military use would come not too long afterwards.
Very basic proof-of-concept 'walker' designs lacking specific use cases, the ancestors of the modern mech, existed even further before then.

>Where were they made/are they made?
Across the globe, greatly varying in quality, purpose and design. Generally, 'new' designs are innovative iterations of preexisting models due to a wider global technological decline. The practice of "garage-chopping" civilian mechs for warfare is widespread for a similar reason, especially among less well-off countries, paramilitaries or unsponsored mercenary companies.
>>
>>93252662

I like it! Seems to have a natural development cycle, fits the world that made them and has an application that is believable. Neat!

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So I was thinking about making a new RPG that is basically a dice pool system.

The lore is interesting however I want to know if the combat is OK so what does /tg/ think?

I start posting character archetypes since [REDACTED] [CENSORED] [CENSORED] [CENSORED]

Basically the game has every player have a human character(summoner) who also summons and controls a Yokai (magic beast).

Yokai combat basically happens at the same time and here are some basic classes/archetypes you can wrap into whatever fluff you made up for your character.

Yokai classes incoming:

Yokai class red
Characteristics giant strength, lots of HP has true strike ability.


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>>93252460
>anydice
HUH first time I hear of this.
How do I use this website even?
>>
>>93252523
I'd try the Articles, Documentation, and Function Library links first.
>>
>>93252589
>Articles, Documentation, and Function Library links first.
Looks like a lot of D&D autism.
Meanwhile in the real world I tried my theory of >>93252412
Results?
9/10 I succeeded
1/10 was a failure.

Exactly like expected in my system.

>I'd try
Why not roll 10 D6 and see if you get 5 successes? It literally works.
>>
>>93252511
Then link the thread in the OP next time you insufferable cunt.
>>
>>93252710
>Then link the thread in the OP
It is in the next post
>>93247367
>Previous thread
>>>93209858(Cross-thread)

> you insufferable cunt.
LOL sorry last thread got this triggered autist. I do not want this repeated.

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This old fart is not a good writer. he's a fucking setting thief. Every time he's offered to write a 40k book, he doesn't decline it because he wants to explore his own material, he accepts the offer, takes the money. And writes his own material. Every time he ignores the gigabytes of established 40k lore to insert his own ideas that are completely alien to the universe, be that enuncia or perpetuals, and makes them central to the plot. The actual 40k lore serves as window dressing to his original novels about original concepts that have no place in 40k. And he's not a good writer. he writes light novel action schlock without any themes to it.
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>>
This dude took expectation subversion to a whole new level and basically killed a lot of the myth that made the Horus Heresy cool.
>>
>>93243391
Personally I like Abnett's long drawn out descriptions of stuff. They are a slog the first time around, but make rereading them a lot more enjoyable

>>93242695
>Most of BL sucks precisely because it's written by fanboys of Warhammer whose primary reference is other Warhammer fanfiction
Actually a lot of them just copy-paste from tried and true tropes and genres
>>
>>93248214
Abnett played the end of the series completely straight, how is that subversion?
>>
>>93246540
>>93246552
Couldn't he say no? Delay a little and say "look we got 40 more books to go, maybe I should use only 2 of those ideas now and go back to the other two in the next book". Is there some unwritten rule that writers cannot go back on what they offer to editors?

I got the impression his editors said yes more than once, problably always. No wonder his books got weirder as they went to the point we got fucking Erda at the fucking eleventh hour.
>>
>>93209080
Oh come on, Legion was great


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