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that saving throws are entirely a function of ABILITY SCORES instead of level??

Let's ignore the idiocy of how you can boost your ability scores, the 5e rules encourage bullshit 'rolling methods' etc. that result in low level PC's having scores of 20+, etc. Heroic fantasy should mean a PC escapes death due to his experience and skill and legendary status (i.e. level), not his inflated 21 CON. Why the FUCK would 5e want a 1st level PC with a high ability score to save better than a 15th level PC with a realistic 15 CON??
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>>92907846
>that saving throws are entirely a function of ABILITY SCORES instead of level??
Not entirely. You have proficiency bonus that adds to saving throws, typically based on class. A Fighter with 20 Con at level 1 has a +7 Con save.
A Fighter at level 15 with 15 Con also has a +7 Con save, because of proficiency bonus.
The much bigger issue is what >>92907859 mentioned, where even having those amazing stats at 1st level and picking the right race for a bonus, that Fighter is likely going to still end up being garbage at most of the other types of saving throws in the game.

And keep in mind, +7 isn't even great odds for a saving throw at level 15. A CR 15 Green Dragon has a DC 18 Con save on its breath. Really even if the Fighter had better Con, it'd still be pretty close to a coin toss. Very rarely does a character get to be great at certain saving throws, because most of the save DCs in the game are adjusted under the assumption that the character making the saving throw has proficiency and a decent stat.

tl;dr Saving throws are handled very poorly in 5e, though the reasoning you've used to arrive at the conclusion isn't entirely correct.
>>
>>92907846
>PC's having scores of 20+
you are fucking retarded, this isn't a thing since 5e has a hard cap of 20. You are complaining about things that aren't real.
Also, 5e ability based saving throw looks like a a fucking novel prize winner paper compared with the mongoloid "breath, wand, death, spell, par" saving throw system that AD&D used.
besides, you must be fucking delussional if you think that the ability modifiers in 5e are worst than the incredibly stupid +6 damage a lvl 1 character could have thanks to the dumb ass 18/00 le epic str.

I have played both games extensively and you are the biggest idiot I have seen this month and I have treated patients with severe brain damage. Fuck off and I hope you are mocked mercilessly in your daily life for being such a dumb fuck up.
>>
>>92907846
5e is garbage but this is still a really stupid post.
>>
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>>92908005
>you are fucking retarded, this isn't a thing since 5e has a hard cap of 20. You are complaining about things that aren't real.

LOL, oh, so it's pretty much expected your PC's prime requisite will be ONLY 20 then. Wow, ok, very underpowered.
>>
Faking being a grog is a weird way to spend you time.

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A thread to post ideas about my system so I don’t spam other threads with it.

>what is it?
My crack at a d20 system

>why make this thread?
I’m undecided on many different aspects, and getting second opinions, suggestions, or the opportunity to write things out and explain my reasoning frequently helps me think

>how’s your playtest campaign?
Been more than 2 weeks since my last session because my friend and I have been busy. Hope it’s not RIP.

>Opening question
Trying to decide on a name for my system. World tree is taken, and simply Yggdrasil doesn’t cut it for me. How does “Dentro Dice” sound? Dentro being the name of the ‘main country’ for players.
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Before I take a look, can you please answer:

What TTRPGs have you played? What TTRPG system have mastered? What TTRPG books have you read? What games do you like the most? What games are your biggest inspirations? What games have features that you don't want in your game and what are those? Lastly, what is the end gosl here, what type of game do you want to end up with, who do you imagine playing it and how?
>>
>>92906098
>THE WRESTLER(please I need better fantasy class names)
The pugilist maybe?
>>
>>92907679
I'd go with that, but it has more of a 'punch' connotation' than a 'grapple' connotation. Also, I'm going to have to use it for one of my other unarmed fighting classes. Which I'll post now.
>>
CLASS OVERVIEW

THE PUGILIST

All pugilist skills can only be done with unarmed attacks.

>Pugilists gain several 'skills' that are only minimally different than a standard unarmed attack, like Punch, Kick, Jab etc.
>Pugilists have "Special Finishers" that can only be performed as a reaction after finishing a combo
>Punch>Kick=shoryuken, Kick>Punch>Punch=Flash Kick, etc.
>Jab doesn't interrupt combos, and gives the next attack advantage to hit.
>Gains "Supers" that has the uncommon trait of being a martial skill that costs mana as well as stamina

Combo finishers will be designed so that finishers have different utility to consider, like one being Aoe, or a different damage type than smashing, etc. Finishers of longer combos are stronger than shorter ones. You can use as many jabs as you can to maximize success rate of the combo, as long as you have the stamina to support it. A 2-hit combo leads into a finisher that knocks an enemy prone or off-balance so that you have advantage on the rest of your attacks.
>>
That last post will be my last one for the night unless anyone asks about anything. But please feel free to rate the ideas for my classes.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Not make a new thread until old one dies
- Not encourage namefags, tripfags and coomers
- Not spoonfeed newfags
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)
- Look after small artists/studios

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Anybody ever ordered resin minis from a prototyping business? Will those kinds of shops will engage with such small fry customers like miniature enthusiasts?
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>>92900536
Yes, stuff can bend a little bit further before breaking, but to be honest Fast on its own is pretty good for minis.
>>
Started using Lychee Slicer for supports and even with the free version, I like the flexibility on offer. I was looking at the pro version and it's ~$76 a year?? fuckin' SaaS. I'm much more amenable these days to just paying the money for the things I enjoy but come on, $76 on a yearly basis for a slicing program? You're breakin' my balls.
>>
Can anyone here clarify something for me? Do higher resolution printers require different resin or is that just a même?
>>
>>92908036
No they don't but I suspect the 4k/8k bottles have more resin and less medium

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>friend cancelled on the game last minute
>to stay at home, smoke weed, and watch netflix
Yeah, I still had a fun time with the players who showed, but but fuck, it still hurts
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>>92896891
I had an almost exactly the same reaction with League of Legends as that anon.
For over 12 years I played that shit nearly nightly with a group of IRL friends. For some years it was my only other social outlet besides work.
At some point last year I just said "I fucking hate this game, why am I still playing it?" And quit cold that day. But sometimes I wonder if that was the right decision, because I talk and interact with my friends significantly less now because of that. Its not fun to hang around in their call while they play, because they're mostly focused on the game. So I'm just alone more.

But it 100% is a boiling point feeling. There's some bubbling up from under the surface for a long time, but nothing that would indicate a complete refusal to play anymore, until it actually happens.
But the adult thing to do, when there are people that expect you to show up is to let them know. Regardless of the whys of quitting anything, if there are people who rely on you in any way, even if its just a stupid weekly game of pretend, then you should let them know you won't be there before their evening gets fucked over.
>>
>>92894514
When it happens with frequency or regularity, then they simply don't like it or have lost interest and are only continuing to do it (when they do show up) out of a feeling of obligation.
We had a friend that was super into it just like the rest of us when we began. (Although he did have a tendency to want to stir up in-character trouble, but that's another story.) But then a few months in he started to become incredibly flakey. Messaging like 5 minutes before we'd normally start that he can't make it. He would come one week then ditch 2-3 weeks in a row. When it gets to that, he's not just disrespecting the DM, but also the other players. So we wrote him out and told him not to worry about calling out anymore.

There are better ways to communicate this between the player and the DM so as to not fuck over everyone else. If it's a case of fatigue for that individual, then tell that to the DM, and maybe you can arrange the character to go on a narrative break and then return when the player wants to play again. But don't keep ditching at that last minute. It sucks for everyone. Tell that player they're being an asshole to everyone involved.
>>
>>92904660
This, when you play in person it feels like you're doing something with your friends or building friendships. Online feels like a burden because it's missing that fun atmosphere.
>>
>>92903265
I'd say there's a pretty profound lack of appreciation for storytelling these days, despite it being arguably one of the most important human actions that pre-dates written history. It cannot be stressed enough just how important imagination and storytelling are to humans on an evolutionary level.
>>
>>92907881
>profound lack of appreciation for storytelling these days
I don't know if its a lack of appreciation for them, or a lack of places to get them.
Most people are not exactly prolific readers nowadays. And its not exaclty much wonder, since you stop reading to appreciate a story in school by like grade 3, making reading entirely into an analysis exercise after that. That is if they even bother to make sure you can read by then.
Cinema is a corporate owned slop factory, churning out lowest common denominator stuff filled to the brim with propaganda.
People tried to turn to video games and found it even worse than movies.

Things were not always like this. And I attribute a lot the societal ills we face today with the navel gazing that this lack of inspiration encourages. People are uninspired and without greater meaning in their lives because the only stories we have are not worth believing in.

I mean, think. What great piece of storytelling has come out in the last 20 years? 30? Why Marvel's Avengers: Infinity War(tm) of course!

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The /btg/ is dead! Long live the /btg/!

Trust the science edition

Last Thread: >>92894748

=================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>92909089
Why aren't you posting more mechs then?
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>>92908705
>what is cropping photos
>>
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>>92909097
>no u
Wow what a fag
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>>92907487
>You think the kid arguing that ER Large Lasers, ER PPCs, Gauss Rifles, and Double Heat Sinks, on a Unicorn and SLDF variants of mechs, are normal for 3025,
He's correct. They are. Just play Death Commandos.
>>
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>>92909118
I don't see you doing any mech posting, faggot.

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So a Chaotic Good character would totally Robin Hood it up, stealing from the rich and punching racists in the face
But
How would a CG character act in a Neutral or Good society? A society where there's no tyrants to rebel against? Do I just do minor crimes like staying up past curfew to dab on the Paladins?
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>>92898450
They'd probably be a no good punk. Assuming the laws of the land are good-aligned they'd be more of a troublemaker than a criminal. Still no respect for authority but they act in a way that the authority can't usually pin them for anything worse than indecency or unpaid parking tickets or something.

Basically they'd be your cool uncle. He'd smoke in the car and let you ride without seatbelts. You once saw him punch out a pimp, then he took you and the hooker out for icecream. He pirates movies for old people in his neighbourhood.
>>
>>92906756
Explain the Marquis de Lafayette, then.
>>
>>92907336
Even if a Fr*nchoid accidentally commits an act of Good, its motivation is still pettiness and spite.
>>
>>92898450
Did you just mention an Alignment®? I’m sorry, but that falls under the OGL©. I’ve already contacted my legal team, and they should be connecting with yours to settle this copyright dispute.

Oh what’s that? You don’t have a lawyer? Then I suppose it’s best if you simply take down your mention of any item listed in the OGL© before you suffer any unforeseen consequences.
>>
>>92898450
They’d be the guys who hand out all the food waste from restaurants to beggars, because otherwise it would go bad. Basically cutting through unnecessary bureaucracy when they encounter it.

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Is it me or did I just solve simultaneous combat resolution that is both tactical, fast and easy to play?
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>>92901562
I think my system will be perfect for fights against strong opponents, because you can make them have strong and weak points with ease. Using your example, if the party is attacked by a huge 12ft tall man-eating cyclops that is strong and aggressive but also a drooling retard, they should avoid getting inside his grappling range if they don't want to get ripped apart or smashed and exploit his low intelligence with either strong defensive positioning and long range weapons, such as having some players with pikes and others with crossbows, maybe even a full-blown cannon, or use high mobility and try to lure it down a cliff or bring it somewhere you can drop a huge boulder on his braindead head. And the same logic goes for other enemies. If you are fighting a powerful witch with dangerous mysterious powers that the party can't even understand, your best bet would be to try to surprise her and put a knife down her throat before she can start muttering weird words and turn everyone into frogs. My setting is a mythical version of the 15th century world, focused on sword and sorcery low fantasy adventure in the not!Atlantic Sea, as players join Portugal's first discovery expeditions. But you could be doing Dragon Ball Z stuff and the same logic would apply but with different details lol.
>>
>>92901562
>>92904754
And moves will be almost fully free. Some stuff will be impossible to do if you don't have X or Z, but usually it will be just a matter of some actions not being worth using due to modifiers and some other actions being relatively better for the situation. Like, using the environmental hazards idea, if a player is dueling an enemy on a plain marble floor with nothing close to it, it would be really hard to come up with any external trick to surprise your enemy, so the action could receive a -3 penalty in that tile. But if the player manages to defend and pull back till they are both exchanging blows next to a ruined statue that looks to be almost crumbling down, he could gain a +2 bonus to that action.

Since players won't know their opponent stats upfront. I don't have a problem with players spamming what counters their opponent's weaknesses after they find out what they are, since they will have to find it out through the game mechanics with scouting and probing tests and maybe a little bit of metagaming. Also, if they do it too much the opponent will probably change tactics and fuck them over, especially if it is an intelligent one.
>>
>>92904586
>anon suggested it and I read it
That's what I get for not fully reading the thread before I post. One other thing it does that you could look into is finding finisher moves, like how Spellbound Kingdoms fighting styles push you towards more complex maneuvers each time.

The big challenge I see with your project is that there's going to be a fundamental challenge between granularity/complexity and universality. Spellbound Kingdoms uses those flow sheets not only for fighting styles, but also for magic schools. If you aren't careful when designing it, additional actions like casting spells might be too much work to fit in, reducing the mechanic's versatility.
>>
>>92905333
Checked.

I'm going to read about the finishing moves again then. I'm trying to make everything as simple and condensed as possible, so my version of this at the moment consists of using moves that take dice away from your opponent and/or give dice to you in other turns so you can build up your chances of landing a strong attack (damage is multiplied) or focused attack (aimed attack to opponents weak/unarmored points), that are attacks that take dice away so they are riskier to use, but greatly increase your damage output if they land well.

>>92905333
Can you help me with some examples that might be problematic? I'm sure there will be some, but I can't imagine any at the moment that can't be solved by having clear rules about what happens first and what happens last (probably will be success + a mod for projectile speed/action type, will try to make it as simple as possible and with not many different cases), how actions are resolved if things happen at the same time, how they are resolved if things happen almost at the same time and one character is affected by X before doing his thing, etc.
>>
>>92885884
Name of your game/system?

What do you think of it? Dungeons seem like places that have their own ecology and relevance in the world. They aren’t places that can be just “left alone”. If things get out of hand and dungeons get overpopulated, monsters will begin to flow out into the surrounding landscape and affect the lives of regular people.
Dungeons need to have their own hunting parties to maintain balance lest people near them lose their lives.
They also have valuable resources so there’s reason to not shut them down completely even if you can
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>>92906772
Run Gradient Descent. Its pretty great. Although if you're not good at your own descriptions it might feel a bit light.
>>
>>92906772
have an out of game talk with them and try to sell it to them. worst case scenario is that they dont like it and nothing changes
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>>92901277
>your players want a town to return to
Getting in and out of a dungeon to restock at a town has always been part of the core megadungeon experience. What are you even running for them?
>>
>>92897698
>>92897987
Which is really fucking bizarre because dungeons are right there in the game's name.
>>
>>92897259
That is, like most fantasy stuff in manga/anime, shit that originated in Wizardry.
You would be hard pressed to find stuff that isn't inspired by Wizardry or Berserk in fantasy anime/manga

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>be me
>GMing for gf and a shared friend (female)
>gf and shared friend had arguments a while back but they talked it out
>it put a distance between them but we’re all adults it should be fine
>while playing gf takes most initiative and tries to form a bond between their characters
>shared friend acts cold both in and outside the game
>says she feels like a side kick and sometimes makes underhanded remarks in character
>this upsets gf
What should I do /tg/? I want this campaign to continue and for all of us to have fun together.
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Control your woman and don't associate with other women. Simple as
>>
>>92905362
As a dm you can seperate the characters and put them through different obstacles to get back to safety.
One would be would be much better off with the other, and the other gets to live out a fantastic adventure solo. Then after both get back in touch, you put the characters through a continuation of the adventure plot that really is best served with teamwork where they're fucked if they keep it solo
Let the friend go through a cool thing
Let girlfriend suffer a bit and dick her down later, the neg will make her feisty
And lastly, if it's tpk cause they don't want to work together you're just giving them ammunition to be mad at you and make up even stronger bonding over hatred of d&d
>>
>>92905362
The shared friend needs to resolve their beef with your girlfriend. Leaving it unattended is like living next to a volcano and being surprised its going to one day erupt.
>>
If your bitch is part of your group, everyone will assume that you'll be biased towards her and always give her the most spotlight.
Were you expecting a solution, perhaps some vindication? There is none. This was doomed to happen when you made it two player with one of the players is your bitch.
How to fix? On tabletop, someone will naturally take the lead, in a two player game, the other will inevtably be the sidekick.
>>
>>92905588
>>92905959
please make sure to remember that you are not a woman and that you will never, ever, be a woman

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The great debate
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>>92899958
Very well. So instead of "trash for [any] meaningful gameplay", I'll concede that it's trash for [most] meaningful gameplay.
>>
>>92886755
> repeating numerals are more valuable
> gets dubs

Blessed by destiny.
>>
>>92899965
Exactly, and since it is the only dice with the property of sharing all its properties, it doesn't belong.
>>
>>92899984
No, you're simply wrong.
>>
>>92891597
A. All other dice have 2 differences to every other die in the set except for A, which only contains one difference to every other die. Alternatively the creator drew a different square for F instead of re-using the original square like the others so that would count as an extra difference.

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ITT: post images like this regarding ttrpg campaigns youve played in
this is for a 4e dark sun game ive been in, very fun
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>>92903836
>>
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>>92904486
>>
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This will make absolutely no sense except to perhaps three people.
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These images are fucking awful.

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>>>DRAWTHREAD RULES<<<

>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Don't critique others' requests. If you don't like it, ignore it.
• Don't waste replies harassing artists or attention whores
• Stay on topic


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Can I get the Stańczyk painting by Jan Matejko redone with a female Shadowseer (minus her mirror mask, but still wearing the "cap-and-bells")?
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>>92905627
Requesting my knight Maximilien, heir to a line of legendary knights. He's grown bitter chasing his father's legacy and skill in a more peaceful time. He's one for harsh justice rather than the mercy of his father and grandfather.
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>>92891679
Thanks for the delivery! Really well made friend!
>>
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>>92905627
Requesting a Gamma World mutant NPC. Dresses somewhere between boxcar hopping hobo and Hunter S Thompson. Looks like a 4 foot tall bipedal raccoon with paw-like hands. Gets a job done, even if it ain't gonna be pretty.
>>
>>92906197
jeeeesus, just commission. Less is more for drawthreads.

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Uh oh!
Lieutenant Columbo has set his eye on your party trying to bring to justice one of the many murderhobo deeds your party has done on its adventure!
What do?
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>>92903802
>Nothing of the sort, I was just in the neighbourhood and I saw this here great cathedral and I thought to myself "When have you ever really taken time to look at a cathedral? I mean really look at it?" it's just like in your sermons, you gotta take your time to really appreciate the awe of the Empire around you. But I should be going, sir, the wife's cooking tonight and I don't want to be late...
>Oh, just one more thing... You wouldn't happen to know any heretics?
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>>92869269
Kill him, take his stuff.
>>
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>>92869269
surrender to pic related and spend 30 years in an iso-cube with good behavior
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>>92869269
I mean, finding out that our gladiator murderhobo is the one killing everyone is easy, everyone already knows and are after him because of that. The hard part is finding him and surviving the encounter.
>>
>>92901622
you beat me to it
at least columbo-anon was being the tiniest bit clever with the "there's no law here so I'm going to use that to flush you out into someplace that does have law" play

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Norway Chess 2024 edition

>Official website:
https://norwaychess.no/en

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Dubai Open | May 25th - June 2nd
- Norway Chess | May 27th - June 7th
- National Open - Las Vegas International Chess Festival | June 5th - 9th
- Teplice Open | June 15th - 23rd
- Grand Chess Tour: Superbet Romania Chess Classic | June 25th - July 5th
- Grand Chess Tour: SuperUnited Croatia Rapid & Blitz | July 9th - 14th

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>>92906543
anna is so cute
>>
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she's literally perfect
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why cant the king go in front of the pawn here. the solution is making it take the rook
>>
I have induced schizophrenia by slowly investigating lines which might possibly save the Immortal Game at the point of 20. Ke2, which is when Black actually resigned. I believe that this schizophrenia and paranoia will improve my play if channeled properly. For every thicket of threats, there exists an opportunity for exploitation.
>>
>>92907560
Kd3 would get you out of check, but then d1=Q would leave you in deep trouble. If you take the rook instead, then you aren't immediately in check after the promotion, and can take their bishop without retribution.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Heavy Gear 4e is now officially out: https://legacy.drivethrurpg.com/m/product/457450

Someone please upload the Robotech stuff from two threads ago to the pastebin

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ

Previous Thread: >>92714895

Thread Question: What’s the best non-space terrain for mechs fights: jungle, desert, urban, or something else?

Thread Theme: https://www.youtube.com/watch?v=F8dWJDRk6Dg
180 replies and 37 images omitted. Click here to view.
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Is there any way to get Lancer minis? The designs are cool there is no way nobody thought about making them in 3d, they would sell like hot cakes for sure.

If there aren't, is there a high res file of all the artworks at the correct scale to print as carboard cutouts to serve as minis, or do i need to do it myself?
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>>92903536
They won't be any more now that Duelrager is in these threads. He's protected by mods I swear.
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>>92908160
I've only seen people make their own homemade, maybe you can find someone with a model ready for 3d printing
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>>92908507
If a poster can get away with stinking up a whole board, I assume they're a mod. You notice the same shit stirrer in many threads
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>>92908160
Just copy paste the rulebook art?


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