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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97144389
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>>97156367
From the most recent one, Trashsword Compact and Devil Down the Line (the third guy didn't finish)
>>
>>97156367
cyoas
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>>97156367
from the previous contest: 2 lame cyoas
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>>97156367
Two cyoas where the best option is objectively to not play them.
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>>97154316
Malding.

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Imagine if all magic-users were universally evil and wicked people
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Wizards slowly replace their brains with extra dimensional matter whenever they cast “spells”, and eventually it overtakes the conscious ego entirely, leading them into truly alien horizons beyond any sane human sense, leaving the body, forever.
>>
>>97063886
This is basically Conan rules.
By Conan rules, in order to be a wizard, you have to be at bare minimum, a baby eating sadist with a penchant for some truly inhuman shit.
And for optimal results, you should be some sort of antideluvian humanoid-demon hybrid that is obligated to subsist on the viscera of virgin offerings.

Conan meets a friendly wizard precisely once in the REH originals.
Dude scares off a monster snake that's been stalking Conan by looking at it.

Presumably because the snake can see the cloud of wailing souls and demonic presences swirling around him.

Because implicitly, just being a spellcaster in Hyboria implies you have done some unthinkably bad shit, in order to make pacts with the entities from which you derive your knowledge and power.
>>
>>97063898
What the Norwood Reaper does to a mf
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>>97064510
If you think that's bad you should see what it has to put up with when he doesn't find an alternative fleshlight.
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>>97154383
Kek'd

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>my character is a barbarian who thinks they're a rogue!
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>>97154953
CRINGE
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>>97151426
Don't forget:
>My character is a bear that pretends to be human
>I need two character sheets because my character has two personalities
Usually when someone says "character concept" over "character backstory", its a sign that they're going for a joke character.

>>97152959
>>97154141
Nta, but it is not that hard to do what >>97153589 mentioned.
You already have a race, class, and background.
There is plenty of fantasy media to steal from.
You just need a goal and some attachments.
I'll give an example for a Human Fighter Champion:
>John McFighterguy was an ordinary castle guard that was assigned the night shift.
>One day, on his day off, he encountered a mysterious beggar who offered a "treasure map" for food.

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>>97155060
CRINGE
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>>97154953

I apologize, when I mean John Mcfighterguy, I mean someone who just genuinely puts in zero effort.

Making something in broad strokes that's generic because you want to see that person grow mechanically and narrative is fine. Because, to my previous point, such a character, conceptually, is a part of the world and the party, and in that grow you are allowing growth and change.
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>>97141282
my character is a conman everyone thinks is a cleric.

Were these novels the Critical Role of their day?
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>>97147991
>they already started changing it with 2E, it's like every edition got some Calamity or Spellplague or whatever to explain new rules or a missing god through some 'story event'.
Still don't get what Salvatore has to do with this, pretty much every multimedia setting uses new editions and major updates as an excuse to add a bunch of shitty hamfisted lore about how and why different things changed

>really, just keep the timeline and setting as-is in the original boxed set. update the rules for new systems, flesh them out with expansions for specific areas. there's no need for it to 'progress', it's an empty sandbox for stories to spring from (and that includes the novels, which should be entirely separate).
Eventually they will run out of areas that people care about to do expansions for and then people use interest in the setting and it becomes dead and forgotten
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>>97141402
>noooo, you're playing my game wrong!
I miss when I didn't actually know anything about this faggot except that he wrote the game books.
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>>97141402
>magical realm fetish shit
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>>97149564
He is absolutely completely correct though.
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>>97141402
meh, it was more of growing trend that got worse. I would say he wanted the player to be more like a "wrestler" than a "actor." With how bad things got with the theater kids infesting the hobby and pushing their queer shit in. I think he might had a point. Since the point of this is the "game" not the "role play."

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Why are they like this?
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>>97144833
Yeah I thought the meme was that you have to be nice to the black man.
>>
>noooo! your character can't earnt heir legend they have to be special from birth!!!
If your fantasy isn't basically Arthur finding excalibur you're a faggot.
>hurr durr MY character was born with a divine right to rule, is invincible, can blinding enemies with light, a natural genius at swordsmanship, and can just punch incorporeal ghosts
>it's okay because he doesn't realize he can do it until level three :p

fantasy roleplaying games should be about the hubris of man acquiring magical artifacts and then losing them at the end of the story. That's where all the dungeons and magic items in them came from.
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>>97152884
Who are you quoting?
>>
>>97152884
Who are you quoting?
>>
>>97143743
They freak out when it's not ran by a big corpo that all about gay shit they can make push gay trans right and all. Hell I think they shit themselves if you mention others like ACKS, C&C, SW, etc

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Skinwalker edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97143893
>What anomalous substances will they use?
No clue desu. Would definitely be something to work out with the Handler.
>How much will it impact the game?
Probably not much, until I inevitably touch some really fucked shit that kills my character.
>>97146309
Neat idea for the backstory "event". DG could have taken notice of how well my dude spun the weird shit into a safe cover story.
>>
>>96995888
Reality is a horror setting
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>>97137854
Very nice.
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>>97154802
Not yet. But we're getting there.
>>
>>97146309
look up barmanous if you want aomeymore regional folklore to pull from/integrate

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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I've only done once a Christmas story in my campaigns.
One was set in WWI in a trench of Weird War, the night of christmas one day in the german trenches, the PCs prussian soldiers, while patroling the trench they find a ghostly spirit that seems to hunt down and brutalize other soldiers and officers, it seems like Krampus.
So yeah that's the plot IG, Krampus comes to punish the PCs and had to survive all my "points" like
>Point 1 if the PCs discover the first body it trigger point 3
>Point 3 the office in the mess will die for boiling water poured on him. Go to point 4
>Point 4 the PCs discover the body if they're scared Krampus will try to attack but at any action he will run away
Something like that, in the end my friends didn't do anything stupid and survived the christmas night and Krampus is no more.
anyway I was thinking for this year to make a Cyberpunk2020 Xmas Campaing, I had in mind
>PCs get together to party for xmas at the local pub/bar
>Plot point NPC appear and ask the PCs(They look like street samurai) to start a legit bodyguard contract with duration of 24 hours immediatly from signing and no take back.
>The contract say to stay near the guy for 24 hours straigh and i'll give back 20000€$ to divide between the guys but he doesn't give an explaination why he need to sign now (the NPC can be convinced to put 20000 more in case asked)
>The NPC is called "The crazy gambler" like the name imply he won big at the last mob Game (100000€$) he cashed out all the gangsters. Now he need protection just 24 hours so he can settle all his stuff
>The game will be oneshot or bishot and the PCs need to protect the gambler from other Street samurais, thugs, booster gangs and many more
>The game I have in mind he have to run between his wife to give money back he stole. Then go to his daughter who works as a waige and give her a lot of money.
So this is what I had in mind.
>>
Sorry if is the wrong place. I've been trying to find a greentext for the longest time so I've given up and stopped lurking to ask directly.

It was about a group in a world with no paladins, or at least nothing named paladins. Every other class existed fine. The only guys called paladins were implied to be christans crusaders either from another world or newly formed. There were some passages about them that they worshipped only one God and were interested in destrying all other religions, that they had swords of fire and when people tried to use Speak With The Dead to talk to those they killed the only thing they heard was screaming of a person being burned alive (hell, obviously).
The main reason they went around hunting other gods is because the paladins stole power from them and the main campaign was trying to stop them from doing that.

To be clear, the paladins were the enemies, and the PCs were trying to stop them. The main focus of the campaign (from what I remember) was stopping them from destroying the idol of an old and forgotten god to steal it's power.
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>>97133821
>>97124704
I really like this story. It manages to be quite moving in a fairly short amount of space.

Also, I too have wondered what it would be like to selectively breed animals for super-intelligence.

>>97103745
Sorry, anon, the link expired before I could look at it.
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>>97154820
>Thanks man! Does is pass the 'picked up from library and read first pages' test?
Yes it does. I won't say that it's at the level of 'too engrossed to put down' yet, but I would definitely keep reading.

And the premise you've outlined sounds interesting.

>Upon a little king was a little crown
The poem isn't terrible but - unless this is some kind of stylistic choice I'm missing - I think you've made the key mistake a lot of would-be poets make, and focused on the rhymes over the rhythm. A poem can survive a weak rhyme but unless you're deliberately doing some kind of freestyle, abstract thing (and if you were doing that you wouldn't have such a regular rhyme scheme) if you want a poem to sound good you've got to get the meter right.

Poems are meant to be read aloud. Or at least they were originally. Homer didn't go around passing out scrolls with the Iliad and the Odyssey written on them for people to take home and read on their own, he was (probably, allowing for the fact we don't have many concrete details about his life) hired to attend rich people's parties and sit there with a lyre reciting them. Even down to the 19th century, into the early 20th, poets would write in the expectation that even with modern methods of mass media they would still at some point be standing in front of a room full of fans reading them out.

It's not even enough to focus on making sure you have the same number of syllables in each line (another rookie mistake I myself have been guilty of), you have to make sure the stress lands in the right place too. It's got to be

>Ba-dum, ba-dum, ba-dum
>Ba-dum, ba-dum, ba-dum

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>>97154820
>the link expired before I could look at it.
Here you go. Set it to 2 weeks. paragraph 53 is the new stuff now, though i think its just cause how the formatting swapped over.
https://pastebin.com/VECwXg1u

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I still think this book was the best way to manage martials. 4e's "daily" powers etc for fighters made them all feel samey (at least on the surface). 5e's battle master has no scaling.

I'm sure at this point we can all agree the Tome of Battle got too much flak.
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The sun isn't a spell, effect, or condition, so IHS doesn't affect it.
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>>97100859
Actually, it just says you have to be able to move. No conditions or qualifications.
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>>97100859
That's not flavor text that's an actual rule.
Is there any actual flavor text in 3.5? 4ed has it for sure, 5e doesn't, does 3.5? Anyway even if it does, this is a hard restriction.
>>
bump
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>>97149586
>Is there any actual flavor text in 3.5?
Oh yeah.
Some feats, spells. and the like have a little flavor blurb before the actual effects text.

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Do you think that most enemy abilities in D&D 5e lack variety? Basically everything in official content is just "attack roll for damage," "save for damage," or "just reskin a spell."

What are some abilities, either official or homebrew, that you think break this mold?

I think the Roper is a good example, since the combination of Tendril, Reel, and Bite have definitely raised the stakes and fun factor at my table.
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>>97133568
I had a GM who would always add a rider effect to every one of his monsters' attacks. Stuff like:
>Almost every bludgeoning attack will either force a STR save vs. Knockback, DEX save vs. Knockdown, or CON save vs. Stun for 1 round.
>A bite that also grapples on hit. If the target doesn't escape by next round, then the monster usually uses a devastating follow-up attack.
>A slashing attack that causes bleeding (represented by necrotic damage equal to the original wound) every round until someone makes a Medicine check or uses healing magic. CON save to resist. Further attacks cause the bleeding damage to stack.
>A massive barbed javelin that impales the target for piercing damage, knocks him backwards (STR save to resist), causes further bludgeoning damage on collision with a nearby surface, and restrains the target to that surface (takes an action and a STR check to escape).
Those are the ones he seems to love most. It can get a bit overwhelming when a monster has Multiattack and has a different rider effect on every one of its attacks.
>>
>>97133568
>Do you think that most enemy abilities in D&D 5e lack variety?
No.
Mostly because I don't play D&D, so I seldom think about it in general.
>>
>>97134306
Why do you think combat is separate from roleplaying?
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>>97133568
My monsters use Adaptation, Alternate Form, Animal Control, Animal Empathy, Animal Mimicry, Animation, Armor, Astral Projection, Attuned, Aura, Banish, Blast, Blending, Blind, Blind Fighting, Blink, Boost, Buff, Clairvoyance, Cloud Minds, Communications, Constructs, Danger Sense, Darkness, Dazzle, Deflection, Density, Detection, Determination, Dimensional Travel, Dispel, Drain, Duplication, Elemental Control, Emotion Control, Energy Absorption, Ensnare, Evasion, Extra Limbs, Flight, Force Field, Energy Form, Liquid Form, Solid Form, Gaseous Form, Gestalt, Growth, Healing, Hyper Breath, Illusions, Immunity, Invisibility, Irritant, Languages, Leadership, Leaping, Life Drain, Light/Effect, Lightning Reflexes, Luck, Machine Control, Martial Arts, Master of Disguise, Matter Chameleon, Mind Blast, Mind Control, Nullify, Phasing, Plasticity, Polymorph, Portable Storehouse, Possession, Power Absorption, Power Mimicry, Precognition, Preparation, Psi-Screen, Psychometry, Radar, Regeneration, Resistance, Running, Separation, Shockwave, Shrinking, Slay, Slick, Speak with Dead, Spinning, Star Gate, Stretching, Strike, Stun, Summoning, Super Senses, Super Speed, Swimming, Swing Line, Telekinesis, Telepathy, Teleportation, Time Stop, Time Travel, Total Recall, Tracer, Transformation, Transmutation, Tunneling, Two-Dimensional, Vanish, Ventriloquism, Wall-Crawling, and Weakness Detection.
>>
>>97134306
Why do you think combat is separate from roleplaying?

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Post maps
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>>97153070
>vocagram
What? That's not a word, anon.
>>
Something I’m I’ve been working for a week
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Do you sneak clever references into your character names?
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>>97134262
I once played a rogue named Gimikis.
One player figured out the wordplay.
Nobody got an actual reference.
Fucking zoomers.
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>>97134262
I once made a bard named Elvan Priestley
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>>97134262

I've got a few names on my list. What do you think?

Goa Tse Tung
Dick Pippel
Peter von Weltheim
Hans von Küggelügel
Roland Runkenberg
Dieter Knullare

Pretty clever, huh??
>>
>>97150101
The guy was constantly distracted and struggled with mechanics so I figured this would give an in universe explanation for that. He wasn't totally blind or deaf, just short-sighted and hard-of-hearing, but he used a combat style that relied on automatically retaliating against attackers and bodying their hits rather than actively attacking them so the massive penalties didn't matter in combat.
>>
>>97134262
Yeah, I have a few character names that are references to me, things I like, or something I thought might be funny. Though will be honest. You don't need to have something over the top or deep. Just something more than on the nose and all.

What is it about?
Why is it interesting?
Should I care about it?
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>>97142163
>>97146313
Still doesn't make it an official D&D setting. Just a licensed third-party setting.

The only official settings are: Greyhawk, Forgotten Realms, Dragonlance, Darksun, Planescape, Ravenloft, SpellJammer, Birthright and Mystara. All of which were published by TSR.

If it wasn't published by TSR, it wasn't official. Otherwise, every single third party setting that came out for 3.0/3.5 would be an official setting since they also had a license with WotC (the OGL).
>>
>>97133885
I just swap Forbidden Realms adventures in Greyhawk.
>>
>>97150114
>Al-Qadim is not an official setting
>Jakandor is not an official setting
>Red Steel is not an official setting
>Council of Wyrms is not an official setting
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>>97147539
Surely he just forgot.
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>>97133885
Idk, ask /mmg/

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>THE GOD OF WAR
>WAS SAD ABOUT WAR

This is a serious Paizo plotline btw
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>>97142800
>>97142840
it subverts your expectations (in the way you expected them to be subverted) which means it's good writing
>>
>>97148027
>It's not like Gorum is actually dead
That's not really the core of the complaint. The complaint isn't even "really" that "The God of War hated war and killed himself." The complaint stems from general exhaustion people have towards Paizo and tabletop fantasy in general where they do, "and then the MAN dies and a WOMAN takes his place."
>>
>>97150489
The whole thing is just a spin on what happens to Morpheus from Sandman.
Read more fantasy, these are well-worn story beats.
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>>97150523
I respect your reference, anon. And I do agree that reading fantasy will help you appreciate your Howards and Moorcocks. This is not new ground for me.

But I am speaking of a more generalized annoyance. It is one thing to make reference to older works, but if the overwhelming response is, “that’s gay and I don’t get it” then you’ve failed as a writer, The story must land on the story’s merits, know your audience and know how they feel. Which rounds back to my original point, that we did not go through a decade of, “men suck” just to suddenly be comfortable with a “men suck” story. People are starved for modern plots where men aren’t treated as these misshapen things that must bequeath power to the zeitgeist.

To use another example which is also from Pathfinder, consider War for the Crown. It is, in a vacuum, an utterly conventional retelling of Queen Elizabeth’s rise to power in an era where the English weren’t yet comfortable with the concept of female rulers. There is nothing wrong with this.

But it released in 2018 and had such lovely quips like, “make Taldor great again” or how the antagonist was clearly modeled after Trump, and the Queen Elizabeth analogue modeled as a Quirk Chungus Hilary Clinton (it’s her turn!) This turned what could have been an excellent AP into just this mire of social politics and contemporary (for the time) gripes on how stories are told.
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>>97084503
Hades didn't realy like being the god of hades either, he jsut pulled the short straw

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whats your favorite dreadnought?
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>>97151345

I also did a Leviathan, but it's kind of hard to get the legs look good and I fucked it up pretty badly.
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>>97133891
Generals, like you, are cancer.
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>>97149931
You could glue a Power Claw or Thunder hammer on instead.
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>>97137162
I'm partial to the goofy French pre-dreadnoughts.
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Crimson fists forever!

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I've yet to see any serious problems with it from my admittedly quite limited experience of it. The system seems to attract such derision and I want to know why.
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>>97154192

Well, what can I say. To me they're as different as Axis and Allies is different from Power Grid.

The only one that has any similirarity is the draw's enemy attention.
>>
>>97153456
Yeah. There are lots of bad PbtA games made by indie devs who saw an easy formula to make a game out of their ideas, but didn't have enough consideration for what was worthwhile about it or how it to implement their ideas.

It's a lot like the immense swath of d20 RPGs built on the bones of DnD 3.X. Not only is there a metric fuckton of it, but a number of those games really should have been built differently instead of just copying someone else's homework thoughtlessly.
>>
>>97154419
>To me they're as different as Axis and Allies is different from Power Grid.
To clarify, I've never read 2d20. It's why I've been trying to avoid relying on it as an example. When you say that the list I posted is in line with 2d20, when I already see that list as being in line with the one you posted from PbtA, then you're just telling me that A = B = C. And then acting surprised when I conclude A = C.

>The only one that has any similirarity is the draw's enemy attention.
There's a reason I listed specific comparisons earlier.
>Well, what can I say.
You could start by actually addressing what I've been posting, instead of trying to compare everything back to a game I never brought up.
>>
>>97154605

No, I meant that 2d20 and Genesys look very similar - not to AW, tough. To you, it does as well.
>>
>>97154696
>No, I meant that 2d20 and Genesys look very similar
And because Genesys and PbtA look very similar to me, the only conclusion I can draw there is that PbtA is very similar to 2d20, because I've never read it.
Hence, you are telling me A = B = C.
> not to AW, tough.
And then acting surprised when I conclude A = C.
>To you, it does as well.
To me nothing, because as I just finished saying, I've never read 2d20. I am taking you at your word that 2d20 looks very similar to PbtA.


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