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File: Dungeon Craft.png (1022 KB, 651x818)
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For discussion of D&D 3.0 and 3.5e

> Tools
https://dndtools.net/
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php

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>>
>>92527084
>>92527122
Actually I have to reupload that, forgot to modify a few things.
>>
>>92527084
>>92527122
Updated link:
https://www.mediafire.com/file/k889i994pd36v9d/CrystalKeep.zip

There's also a new reupload site that has the expanded original files, but there's a lot of minor technical errors in those that I fixed in my version. It's still useful as a backup source.
https://archive.burne99.com/archive/4/
>>
>>92528106
Archived your CrystalKeep update and added it to the word doc for the next version of the resource index. And the burne99 reupload is already in my resource index.

Anyways. Here's the updated index.
>>
>>92528106
>>92530275
You two are the GOAT.
>>
Random subsystem bump

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Choose your Twin Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>92526141
Exactly! ^_^

I have written the next part, but did not have the time to draw it. I will post as soon as I can draw. :D

>>92515970
I really enjoyed this chapter and the reveal of Symbiote Princess! :0
I wonder whom she has absorbed to become evil. Or… does she think she is doing good?

I also wanted to update a little on Hoods story (Kerby), but it was too much for only one update, so it will be worked later.

God bless you!

Rejoice always, pray continually, give thanks in all circumstances; for this is God’s will for you in Christ Jesus.
>>
>>92527196
Thanks. Can a symbiote take over an elemental? Maybe thats why all the magical beings are enslaved?
>>
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>>92524780
They flee.
In the distance-
KABOOOM!
The WarShip falls to the side!
CrystalFighters are confused!
KaBOOOm!
The second WarShip descends!
BountyHunter Princess: We made it!
The third!
Ka-Bla-BLAM!
Pirate Princess: Aaargh! ‘Tis not even seaworthy!

The Warships close in on each other!
“Emergency maneuvers!” - the ships retreat!

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>>92485582
Void Princess

God bless you!
>>
>>92534659
She is hot!

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When I was younger I remember buying some brand of chips just to get these.

Please post some of these collectible food-related cards from your country or lesser known games
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>>
>>92528199
It wasn't cards but back in the mid to late 90's I remember getting these Star wars themed circluar plastic poglike chips from packs of crisps, I can't remember what they were called though.
>>
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>>92528810
If you have anything, even a less known game from your country that you would like to share, please do it anon

>>92528864
Maybe pic related?
>>
>>92528207
>>92528199
I remember both of these. We also had these here. Card games paired with chips were really popular for a bit.
>>
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>>92528199
Do game chips count too? While the new Star Wars movies came out a German supermarket chain gave these game chips out.
>>
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>>92535087
You could use them for a game.

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What's your current/favorite homebrew project? It doesn't matter what system, let's have a fun showcase thread.

My current project is picrel, which will probably end up as loot for a dungeon in a series of one shots.
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>>92529608
Thanks anon.
>>
>>92507608
>Maybe it's shit
Agreed.
>>
>>92528762
> Do you have any tips or inspiration for someone who's casually looking into heavily altering 5e/creating a simpler system?

My best advice is to have friends interested in it, and constantly make content for them to play with.
It started super simple, with just some class cards and some stats/abilities to demo the idea. Then it blew up from there.

What people need the most is motivation. Having content constantly pumped out and deadlines to meet got me going. The game just naturally expanded the more I made for people.

It's really hard at first because no one will give a fuck about what you're making until there are hard numbers in front of you. You just gotta keep pushing out stuff, and make it pretty and engaging.


>The only thing keeping me is that my friends are normies whose exposure to DND is the movie and pop culture, and I think it would be hard to introduce them to something, even if it's simpler.

DND is fine for 90% of players that just want to play with friends and not think too hard. Which is honest to god nearly everyone out there.
>>
>>92528762
>and I hate the clunky longevity of combat in that sytem
I'm always amazed and confused about how long combat takes in most systems I pick up.
My other d10 homebrew project could handle several small fights within one session with a boss at the end, and there would still be enough time for roleplaying/investigation in between.
>Do the systems you're playing around with change with different ship types
Don't ask me, gonna work on an entire table for hitting ships based on their size and the distance.
Two big battle barges next to each other shouldn't miss.
>>
>>92529814
Thanks! Now help me unfuck it cause I think of using it again.

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Thread is open for anyone to share, all my games are in used but great condition, or otherwise mint/unpunched, will open and document any boxes anons request
>>
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And here are my magazine games :) same goes for these guys, will explore and document them as per anon requests
>>
Is this... OC?
My god, OP! Bless your fucking soul, I've missed this shit
>>
Do these kinds of games get scanned often? It feels like they just don't get played anymore at all. From the little familiarity I have with old wargames it's like there's absolutely millions of them just rotting away.
>>
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This reminds me of an old ass board game that I would have loved to play as a kid, but everyone kept telling me it was "too hard" so I ended up never trying it. It had a pretty big board, and it had two opposing factions that fought for control of the sea from opposing coasts. Both factions had access to ships of various size, and aircraft carriers with little stylized plastic planes that you could actually put on top of the carriers, plus there were two deployable isles with bases, and a shitload of counters to do who knows what.

Looking into it now it was basically a higher res version of this, the box was different and the map was more detailed, but the rest looks to be the same. Has anyone tried this?

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Dorves Edition

>The Latest Warhammer The Old World News
https://www.warhammer-community.com/2024/04/09/old-world-almanack-designers-notes-on-the-faq-and-errata/

>TOW Official Website and Resources:
https://www.theoldworld.com/
https://www.warhammer-community.com/the-old-world-downloads/

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip
Time of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zip

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>>
>>92535866
>list posting
You're in the wrong thread, 40kiddie
>>
>>92536682
I've got most of them pointing up so they aren't a pain to rank up in lance formation.
>>
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>>92536277
>>92536494
The rule for frenzy specifically states that mounts do not benefit from frenzy.
For the mount to gain frenzy they would need a special rule like the Carnosaur's Blood Frenzy.
>>
>>92536296
Shiny rock thing on the top looks plastic, not sure if that was the effect you were going for (or maybe it's the photo itself)
Trolls themselves look very nice, vibrant clean colors
>>
>>92536682
1/3 with down and 2/3 up

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Is there a fantasy world/setting where races dont follow the traditional stereotypes, /tg/?

>good = elves
>bad = goblins
>elves = good at magic
>gobos = dumb asf
>dwarves = grumpy alcoholics that love mining/smithing
etc
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>>
>>92520946
The "standard fantasy races" are standard because they are easy to understand for people to look at and help understand a setting

For instance you COULD make beautiful orcs that live in rune with nature and live long lives and are masterful smith's. But then you just made them elves.
You COULD make a brand new race, the Klak, that is a bunch of Savage barbarians with a warlike nature and a desire to always be fighting. But then you've just made orcs.
>>
>>92523390
Orcs have elven blood.
So, according to >>92520987, they should also be exterminated with the other elves, having elven blood.
>>
>>92533163
That's right, I forgot about "orsimer"
>>
>>92520946
Scarred Lands has some that play it straight and some that subvert it.

Most notably, the evil, necromancy-driven, slaving empire is dwarves, who are the chosen people of the God of Lawful Evil.
>>
>>92534580
I'd love a setting where every race and nation are pure evil.
Like take warhammer fantasy, and just replace the order factions with their 40k equivalents just get rid of them.

Would kinda remind me of kenshi as well, were everyone is just shades of cunt

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>"Rank and Flank"
>flanking just means a couple extra attacks
>oh and it means an enemy has a slightly higher chance of running away, oh spooky!!

Did a retard come up with this term?
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>>
>>92529454
>>92528958
I think this is the worst shit post I've ever seen. If there are worse i need to lurk more.
>>
>>92528958
Everybody gangsta until their giant unit of doom insta-dies because it fled and got caught
>>
>>92528958

If the game is well-designed, flanking should be the difference between winning and losing/drawing.
For the same reason, RnF games work best with relatively flat statlines, minimal special rules and magic being less important than movement.
>>
Siglets trying to bait is just embarrassing. They lack any of the nuance or subtlety that WHF trolls have; just zero comedic effect.
>>
>>92528958
It's literally just a corruption of Rank and File, which apart from it's what we used to call this kind of game for generations, it's what describes the box shaped units; being composed of ranks (rows) and files (columns) of soldiers.

So yes, a retard did come up with the term. Probably some cunt in marketing.

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Severan Dominate Trooper Diagram Edition

>EC players get get slapped and they probably enjoyed it:
https://www.warhammer-community.com/2024/04/16/play-the-chosen-of-slaanesh-in-chaos-space-marines-armies-with-index-emperors-children/

>Pre-Order your Orkz Codex and Custodes that got the nerfhammer
https://www.warhammer-community.com/2024/04/13/saturday-pre-order-adeptus-custodes-and-orks-flex-their-muscles/

>Ork Rules for a Game Mode No One Actually Plays
https://www.warhammer-community.com/2024/04/10/cry-waaagh-and-let-slip-the-orks-of-war-with-new-codex-crusade-rules/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:

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>Godwin’s law fulfilled
Fuck this I’m off to the new thread
>>
>>92536482
Well for starters the Tau are a fascist oligarchy, not a democracy. Also the Imperium isn't fascist. Authoritarian yes, but not fascist.
>>
>>92536332
>israeli
Eldar, and it's not even close
>>
New thread
>>92536564
>>92536564
>>92536564
>>92536564
>>
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Off we go.

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Friendly reminder that ontologically evil races always make a setting better. The best stories all have 100% evil races (Sranc, Shanka, Trollocs, demons).
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>>92462983
Scranc are so fucking goofy. Like some 40K grimdark except the author is presenting it seriously.
>>
>>92526478
Autism.
>>
>>92517752
Demons and hell are Jewish shit?
Better tell the Babylonians, Zoroastrianism folks, Buddhists, Mesopotamians, Ancient Greeks, and more.
Hell, demons, eternal punishments and rewards, have all existed before Abrahamic faiths.
>>
>>92516282
>>92516365
Retards. You're confusing benign with harmless. "Muh viking raiders" were never anti-social, and "Protestant ISIS" genuinely never existed here.

Behavior is downstream from culture, and culture is biology in interaction with the environment. Group anti-social behavior is almost entirely genetic, and is exacerbated by mutliracial proximity leading to ethnic friction.

The Scandinavian countries were so successful in part due to living in an ethnic bubble with virtually no such friction, being largely homogeneous, surrounded by largely homogeneous countries and contacts.
>>
>>92464143
>is
*was

Food is the basis of life. Every race needs it to survive, they have to make do with what they have, and they'll want it made to taste as good as they'd like. So I find the use of food as a form of worldbuilding really compelling, whether it's fantastical ingredients that find their way into dishes, or an indicator of diet and culture by what different groups eat.

How do you do your food worldbuilding? What's some good food you've made for your setting?
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>>
>>92515151
>yaks and tea
asian dwarves and elves confirmed.
>>
>>92515151
Halflings: potatoes
>>
>>92501004
I tend to keep things simple, but keep in mind the resources available locally. My current party has been going to a lot of weird places, so I have to come up with the sort of stuff they would eat there. Having made sky whales part of the Plane of Air, it came rather naturally that sky whale bacon (called vlacon) is a common staple around there. One of the party members is an ex-alcoholic and drinks milk instead of ale, which works rather nicely with the fact that he's a skeleton these days, so he drank a lot of sky whale milk. Which is about 80% fat. Having mentioned those cute fanged deers running around their current port of call, Fantasy Japan, he recently requested deer milk. Which is about 30% fat, so baby stuff to him. Dwarves, of course, habitually make mushroom based ale. The party being offered canapé's has become somewhat of a running gag, so I've had to come up with a few of those as well. The party is also in possession of a magical bread knife which spreads a random topping onto a slice of bread. Another running gag is more mundane: At some point someone procured a crate of dried durian, which is lashed to the deck of their flying ship. It is never eaten, but occasionally slices are lobbed at people considered deserving of the displeasure. This wouldn't bear mentioning if one of the group members hadn't gone to Malaysia and returned with freeze dried durian, for the pleasure of the group. I can confirm it indeed tastes like feet and cheese, and one of the members of group ran at full speed to the toilet to spit it out, and spent several minutes picking the remnants from his teeth.
>>
>>92522415
Why do people eat durian anyway?
>>
>>92516388
>Tasting History
This is literally just a guy with zero knowledge just cooking things on his stovetop. I fucking hate how people think he's some sort of authority on historical food just because he managed to get along with the youtube algorithm. If you just look up a historical recipe and read some basic wikipedia history you're already on his level. Townsends, meanwhile, actually cooks with a historical setup and specializes in an era. Same goes for Historical Italian Cooking, except nobody watches him because he doesn't show his swarthy, Italian face on camera.

>>92504641
You, don't listen to this faggot. Tasting History may have a very slick presentation, but it's very light on historical accuracy.

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You're in charge of designing the most grimderp rpg setting possible with absolutely zero limit in terms of absurdity and over-the-top depressing darkness.
What do you do?
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>>
>>92523501
I don't.
I have enough depressing darkness in my life.
>>
>>92523581
This + Xelee
>>
>>92523801
This thread is still up?

The majority of the afterlife has been taken over by the entropy, spitting out conjoined souls from the edges of the world.
The only place not corrupted by the afterlife is Hell, where souls and demons desperately fight to keep the entropy from entering their domain.
While the Gods have left, Religion still plays a crucial role. Temples dedicated to the worship of demons have been constructed in every Human settlement.
Due to hell being reserved for sinners, each soul who wants to be “saved” in the afterlife must commit sins. Thus giving birth to a new caste of people called the “Valids”. The “Valids” duty is to accept any and all punishment by any and all.
Magic was originally intended to be deprived from strong emotions, the Gods hoped this would inspire feelings of love and purpose to the world. This gave birth to the unintended work around of subjecting yourself to intolerable amounts of pain to access powerful magics.
The most common use for such torment was to setup “pain pylons” around settlements and world borders to power shields. Such duties are forced upon the undesirables of society, until their demise.
>>
>>92523992
>>92524171
>>92524222
You guys do know that if you leave an offering of American Spirit Blues and a can of spam outside your door on the second Monday of the month that the Glooblagarb will leave you alone right?
>>
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I just use Black Sun Deathcrawl.

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>Be an Arch Devil, vibing in Hell
>Have a powerful warlock, heavily indebted to you
>Dude resides in Material plane

How do you make best use of him?
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>>
>>92509110
>>92510217
>>92510501
>>92516423
>>92510520
Find one game where demons neither come from nor live in Hell or the setting's analogy Underworld.
>>
>>92506682
>thread about devils
>OP pic uses Orcus, one of the most powerful DEMON Lords in the ABYSS
>>
>>92509313
So your blacksmith couldn't make a new nail? He only had the one? Retarded execution.
>>
>>92506682
The important part is to make sure he's seen vibing on the prime material, a lot of fiendish overlords overlook this by luring their servants to ironic ends, which is basically just doing PR work for the enemy. People should admire your most powerful warlocks and want to be like them, then they'll be more likely to make deals with you.
You can screw over all of the low- and mid-level warlocks, that's fine, no one is looking at them.
>>
>>92509077
Dante's Divine Comedy and renaissance art in general have affected people's perception of Hell, demons and Satan more than any actual religious texts ever have.

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ALL major settings are dying under the foot of change: Lore retcons, canon changes, race removals, alignment removals, restriction removals, watering down of rules, watering down of edge, poor aesthetics, poor background and less and less fluff. Recent news have demonstrated that, is a question of WHEN and not IF, that every major setting dies.

As players and creators, we can create our own games and our settings. This is a thread for giving and receiving ideas, and to discuss the why and how settings die, how to avoid it, and finally how to build your own and avoid the same fate. Some people say that everything is lost, but it doesn't hurt to try even if to have a little fun. You don't need to be an expert, just tell your alternative.

For those of you who want to create your own games and settings: What ideas you would like to create that could replace the dead settings?
For players: What you would like to see in new settings after your old setting died?
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>>
>>92531947
GOOD MORNING SIR
>>
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>>92524502
>Lore retcons,
Aside from asinine one-off injections (eg: the autismo paladin creator of the deck of many things) there aren't retcons, if anything the problem is that they're beating a dead horse advancing lore continuity much like the marvel comics gutter.

>canon changes,
See above

>race removals,
You mean as attribute adjustments? That's a rulesystems issue not a setting one.

>alignment removals,
Alignment ceased to make sense since the introduction of the good-evil axis but i will give you this one.

>restriction removals,
Fair, i would much prefer unique choices for each race (with some overlap) rather than using the same chassis for everything. Allowing anyone to be anything is retarded.

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>>
>>92524502
>alignment removals,
Most settings never really integrated alignment into their fiction. A sourcebook might tell you a named character's alignment but when you're reading the novel itself you never see any indication that alignments exist or that people know about them.
>>
>>92524502
>finally how to build your own and avoid the same fate
This isn't going to be an issue for 99% of the people here because their settings aren't products owned by corporations. 40k/MTG/DND/Warcraft/Star Wars/whatever-the-fuck are all corporate settings. They're intended to reap profits. A corporate setting inevitably mutates in service of this goal. That's why planeswalkers had an embarrassing stint where they acted like Marvel superheroes.

You ultimately have to look at a setting like a corpo fuckwit would, rather than how a writer would. The corpo fuckwit doesn't value things that a writer does like consistency, tone or knowing when to conclude a story. He values marketability, brand recognition and profitability. He would also never let a story end if people still recognized it and were willing to pay for it. If he has to retcon some shit to keep the profit coming, he will. That's why these settings are still around after decades long after their original essence has dissipated into the ether.

Finally, a corporate setting has no real consistent vision it adheres to. You have a revolving door of interns who all have different ideas of what a setting should be and all have their different takes on it. Without a clear vision on what the setting should be, it ends up a patchwork mess of clashing themes and ideas, especially if it's one that has been around for a very long time.

So, if your setting is just homebrew and you haven't got stockholders to appease, you should be fine.
>>
>>92524502
>ALL major settings are dying under the foot of change
They arent (always) dying, they are changing and/ or evolving. Whether or not (you) like these changes is a (you) question.

>Lore retcons
(Sometimes) suck but are inevitable if you keep a product with multiple revolving writers alive for a long time

>canon changes
See above

>race removals
no one is stopping you to include something missing back in for your home game

>alignment removals
This is a good thing

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So I'm working on a setting & part of it is the native americans creating their own "nation" in the great plains & some of the southwest. America has balkanized following a pretty shitty war.

My problem becomes that I don't have a good idea of what kind words to use to name the area/nation. I'm not super conscience of being politically correct, but I do want to seem like I know what I'm doing. i respect native people & want to give them a win in my setting. Different tribes have different languages & even then, would they just use english because its convenient or a native language for heritage? I can't find anything that speaks to how they viewed & labeled shit beyond their own individual tribes, nor do I have a friendly native dude to ask these questions too.
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>>
>>92524582
They're also extremely autocratic. The two most important people are: the Casino owner, and the Sheriff. Whatever the Casino guy says goes and the Sheriff enforces it. The worst thing Chief Royal Flush can do is alienating his neighbors, especially since the midwest has a ton of neo-nazis, off the grid survivalists, cartel compounds, shit they even have cult compounds and freaking LDS strongholds. An ambitious chief would need to wino over the 'normal people' in order to even remotely stand a chance otherwise, they're lining up for brandings from Jose los Vampirio or Kommissar Himmler or sitting in a congregation chanting 'MAKE US WHOLE.'

>>92524551
>Most of the reservations look like your typical white-trash suburb (except with native-americans).
Watch Chloe Zhao's 'the Rider.' It's a really eye opening look at modern native americans.

>>92528983
The Comanche were particularly infamous for it. They were a big part of why Mexico never became a superpower and lost the southwest as they killed so many people and burned so much infrastructure.
>>
>>92533202
Here's an idea. The Lakota have to face off with three major rivals:
>Cartel, with clown killers. They're feudalistic as fuck with manors and serfs, even if the names are different.
>The Fourth Reich (one of them, anyway). They LARP hard. Hated enemies of the Reds.
>The Church of Unity. All worlds will be consumed and made one. We will all become one. MAKE US WHOLE!
>>
>>92490395
You got a capitol or place of significant import to the founding of this faction? You could go with "Confederacy of [thing goes here]"
>>
File: Coyote&Cupboard.jpg (1.29 MB, 2048x922)
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>>92530494
Came across several copies in the local Barnes & Noble last year. Flipping through it I got a chuckle at the task resolution mechanic of hitting a seven, and my mind went to playing craps at an indian casino.
Made it trough about five minutes of an actual play before shunting the video off.
Some nice art though.
>>
File: shadowrun map NA 2072.png (2 MB, 1589x923)
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>>92490395
Take a look at a setting that's done it already, Shadowrun. Then poach what you think works about how they did it and start brainstorming things you'd like to see based on what you think didn't work from their vision.


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