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Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>97174129
>unironic white people dun season dey food posting
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>>97226758
Even /pol/ saw a sharp decline in it
>its just indians
And who do you think pays them?
>>
>>97145871
>tfw skaven player in fantasy
>skaven player in aos
>very hard if not impossible to pozz
>and even if you that just makes them more ulikeable
>>
>>97228067
Skaven are already and have always been reddit rats. No need to pozz what's already pozzed
>>
>>97228067
TWW crowd made Skaven synonymous with homosexuality a decade ago, there's no saving them

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Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>97220637
Yes. I see thick Lampad just fine.
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>>97223238
Weird. Now it works.
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Sold!
https://files.catbox.moe/fdnepf.png
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>>97226620
The art and personality of this Merchant Princess is quite nice
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>>97226620
Nice!

>>97226973
Depends on the investment return!

Mythic Rakshasa Maharaja pisses off a god. Said god is aware of xenomorphs and kills said Rakshasa with a xenomorph, causing said Rakshasa to be reincarnated as a predalien style Mythic Rakshasa Maharaja King Alien horror bound to the god's will and forced to serve said god eternally as his personal assassin.

1. What new powers might said rakshasa gain? DM said something about it having absolute mastery of reincarnation. What would that even possibly entail?
2. How would said rakshasa feel about his unique situation?
3. How would the world react to the existance of this abomination?

DM plans to make him an enslaved demigod and the big bad of our setting (fantasy/horror/sci-fi).

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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.
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i did try it (the demo pdf they gave for free)
the thing is being dextrity based, can make it really inbalanced
you throw the dice to decide the shooting angle, but, of course, its not the same, throwing the dice 5 cm over the board than 15cm.

it was okish to try, but i didnt really like it, you can cheese it a lot without even trying, if i get the full pdf i may read it out of curiosity, but i dont think i will play it again
just use painted miniatures and nice terrain, and at least you will have some nice visual apeal
>>
>>97223299
Depreciated, we only play Chitty Hexen Modelo, which is technically a hex and chit game, but the only commercially available box has miniatures and 99% of all players use them instead of the chits.
>>
>>97223296
>makes you sound like marketing.
Sorry, this wasn't my intent. I just like the game's premise and I'm a huge fan of Gaslands and Mike's games, so I was excited to post it here. I agree that it potentially could get boring quick, so I want to try it IRL.

I've watched 2 battlerepports on youtube, and it looked fun, although in both reports people kept messing up the rules.
Also after re-reading the PDF I'm stunned that there isn't any clear instructions from how to actually do the dexterity involved stuff to avoid cheesing the system; for example, when moving a dice tower nothing in the book says that you cant use a second hand from holding it together as you move your tower. I'm going to agree on some restrictions with my opponent before the game.
>>97224046
I guess this counts, although this seems more like an attempt to save time from doing an extra roll. Looks cool though.

Also holy fuck, the captcha is somehow even worse now.
>>
>>97222350
>>I game to play game with socialization being the background event.

Serious question: Are you a fucking loser?
If socialization is a background event then go play video games in your room ALONE.
>>
>>97227551
NTA but I get what he says. Some games you want to play to fuck around and socialize. In some you want to concentrate on trying to outplay your opponent, if the game has any tactical depth ofc; something like classical battletech.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>97218290
Almost all the problems I see people have with RPGs are communication problems. Talk with your fucking players. Note that that means listening as well. Be clear what you expect from them, what you want the focus of the game to be, what sort of tone you want, and so on. Don't expect them to read your mind.
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>>97219648
The kobold guides and the lazy dungeon master guides are pretty bad in my opinion. The lazy dungeon master stuff started ok if a little basic, but then went into shit not even about the games.
>>
GM advice thread?
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>>97218290
Be a Master of both paths my son

World path) take the OSR pill, as in internalizing the following truth:
- be like an Arena Master and a Referee, not a Director. Your job is to throw the PC in the scenarios you engineered, to move the set pieces and react to your players decision accordingly, not to be an illusionist altering the threads behind your screen to force your predetermined and inescapable decisions on the pc;
- keep the world around the pc moving, the osr specific tool here is to keep strict track of time in all dimensions. Just as for the microcosm of combat rounds use calendars for days (where to keep track in advance of weather, factions actions and events to be) and proceduralized turns for explorations;
- be callous but just, learn to advertise and telegraph dangers but never shy away from them, instead of fixing mistakes in post (fudging dice, use failing forward and deus ex machina tricks) convey openly the risks beforehand leaving ALL the responsability weight on the players decisions alone, make their agency truly matter;
- treat combat (and by extension all sorts of scenarios) as a war and not as a sport, make terrain matter, make features matter, make morale matter, make psychology matter, make any of the pc interaction matter. The players are traversing a real field, not a theme park with triggerable events and puppets;
- focus on a (per adventure) narrow theme, ask yourself what your game will be about. Hunting monsters? Tomb raiding? Street gangs war? The more specific the better.

[Part 1/2]
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>>97228205
[Part 2/2]

Story path) take the Hickman manifesto pill as in internalize the following truth:
- have the players engaging with the world on a deeper level than what the game focus presents. Ask them a poignant, short and relevant reason (that may be honest to themselves or not) for their characters motives;
- there should be overachieving events in motion the effects of which should influence the characters microcosms (and their decisions influence these events back), have them tackle with this spontaneously unfolding narrative;
- make the world have verisimilitude, don't just throw random dungeons and encounters in random locations but try to make sense of them within the context of the world, even in post if necessary. Make notations of these reasons to keep this internal consistency for yourself and not to explain the world to your players. Leave them to make head and tail of it by themselves but reasons should exist nevertheless;
- overarching events should culminate within 1 or 2 game session tops in a satisfying manner (as in resolutive). Make extensive use of in media-res to initiate the game and keep the pacing snappy!

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I'm having a happy 12/12 day. Time to play real MtG(tm). Cheers to happy memories and forgetting the state of current Mtg for a while.
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>>97213540
>>97214454
How does it work?
>>
>>97207015
What's the speed of an unladen sparrow?
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>>97170798
I checked out MTG Online and it was such a shystery piece of shit program I uninstalled the same day. Premodern would be so much fun to play but I'm not giving WotC any money ever. Will look into playing via some free interface
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>>97226382
>MTG Online
Is that the same as Arena?
>>
>>97228084
No, though it is similiar in some ways. But where Arena lets you grind to get new packs, that is simply not possible in Online without putting in real money in exchange for virtual cards.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>97201029
If they're DnDfags you can just run Last Things Last
Just make sure to add some simple puzzles (or even nuzzles) to give them something to do besides follow clue A to clue B (common scenario problem! Many Such Cases!) since by itself way too simplistic even for Stereotypes.
>>
>Any winning predictions?
1st and 2nd really depends on the votes of the submitters.
>>
>>97224035
I never have any idea.
People on a couple of servers have been talking about Severance as if it's the dog's bollocks, but I've read it and it is a cool idea with some incredibly half-arsed reverse Bond mechanics then a
>do you kill the person you don't want to kill
at the end of it.
Feels like this is every year, the vote winners place in my own top 20% but pretty much never my top three.
Fuck knows about the people's choice, but maybe that's that guy lobbying on social media for votes or something.

>>97201029
The shotgun scenario
>Signal Smugglers
It starts with the police doorkicking and getting fucked up by the threat, and then changes POV to the actual agents working out what the fuck happened.
You can blood them in on the exciting combat encounters they crave, and then instead of taking a long rest they can be FBI investigating.
>>
>>97223805
Simplistic doesn't mean simple and you don't like it, pseud.
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>>97228197
On it's own it's rather shallow.

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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Spanish Inquisition Miniatures by Victoria Miniatures.
They are made in reference to the old "Nobody Expects The Spanish Inquisition" meme.
>>
>>97183639
this edge highlighting makes me feel like my eyes are breaking what the heck
>>
>>97221928
the grass tuffs on the base really make it
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>>97225632
More myself not realising the sister head was stuck on a primaris until the end of the video
>>
>>97221576
I've got an old necron monolith somewhere in storage I made when I was young and it's this level of poorly made. Picking it up again a few months ago and looking to see if I could rebuild it (which I probably can't) made me feel ashamed. It's a cube of shame I can't bear to look at anymore.

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ITT overrated cards in MTG
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>>97223946
It's the shape of the graph that has me lyl-ing
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>>97223734
how do you know she's not a confidant?
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>>97223734
She’s the demon’s confidant. In my cube I use this artwork. Gets the point across much better.
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>>97228049
>throne
>crown
yeah, this is definitely giving advisor vibes, not confidant
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>>97228128
I see it as a trusted advisor, a confidant of the king. But one who has darker ambitions, as he helps he also takes away and potentially even dethrones you. Which is why you draw cards but lose life.

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How do you run an all dwarf campaign
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>>97223015
I kind of like the thought of northern Italian dwarves. Think renaissance Italy but instead of city states you have dwarf holds. Medicis banking system is just the interhold banking clan now expanding to accept human deposits/accounts and this break in traditional exclusion causes a chain of events that leads to dwarfs now being in every major city across the continent. Or some crazy dwarf inventor goes too far and invents something destabilizing, like an automatic hammer which threatens the junior smithing and smelting guild positions leading to social unrest. Maybe the dwarf hold that mimics Venice just does Venetian things and therefore drives the entire campaign itself?

I really like Italian renaissance dwarves.
>>
>>97223710
Lots of Renaissance stuff also fits in with dwarves. They would absolutely get insanely into marble sculpture, they would absolutely carve an operahouse into the mountainside just because the acoustics are peak.
>>
>>97223015
Scouser or Geordie.
Or both, depending on region.
>>
>>97226430
>acoustics are peak
Pun intended?
>>
>>97154762
A team of prospectors and their military support that were hired by a local lord to see if an area is rich in metals that could be used to further enhance the local economy.
End up finding far more than said metals...

Which one do you recruit and why?
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>>97227183
We need to ask the hard question: is the Pope an option?
>>
>>97227215
I feel like the Pontiff is the nuclear option. Like if you need to deal with an oncoming skullnado and/or the legality of gay marriage.
>>
>>97227215
>>97227948
Plot Twist: The new pope is secretly an evil necromancer bent on becoming a demilich
>>
>>97227834
turn undead sounds like a spell for transforming into a zombie. there's no turn dragon spell to drive a dragon away or turn demon to tell orcus to fuck off
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>>97226577
>recruiting the pope into your party

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>97215694
If all you want to do is follow the quest marker then yes, you should play video games.
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>>97189813
Pathfinder.
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>>97180392
The real Conan was society's bitch. He could barely take on more than one guy at a time.
>>
This would have been a 300 post thread on 2010 /tg/
>>
>>97179453
Traditional games?

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Self conscious edgy elf wife Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

Comment too long. Click here to view the full text.
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>>97229234
We must return.
>>
Is there any lore source for old Dreadnoughts getting upgraded into newer models? I’m going to have an Oldnaught fighting next to my new dudes in my list, but trying to come up with a reason why in a succinct way.
>>
>>97229229
Just got my Fulgrim battleforce. Slaanesh bless your cock.
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>>97229229
Daaaw look at the tiny wee dwarf in the top right. Smoll cutie.
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>>97229244
I really want Fulgrim since his character and model are kino but storing and transporting such a big boi seems like Hell.

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
>>
>>97227266
It pisses me off so fucking bad they didn't just make a fixed up DH. The smartest move they made with that game was the focus.
>>
>>97217635
Less clunky than DH but also with less content. I'd say if you aren't already heavily invested in older games it's a good way to start.
>>
It's close enough to the original that I can still use a lot of the content for it with minimal changes. I generally prefer the changes but it would be nice to have a conversion guide to speed things up when redoing content.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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Why yes, my sci-fi setting does have horseback cavalry with laser rifles
>>
>Hate big bland kingdomslop (ew, gross)
>Love individual city states with unique cultures and customs (mmm yum delicious more please waiter)
What are some ways I can stop boring kingdoms from forming in my setting?
>>
>>97167875
I usually try to take at least one step away from just blatant switch the names around theft, but I don't think I've ever had a fully original idea. For fantasy warcraft 1 and 2 were huge for me and the Dominions series is even bigger. The closest I have come to outright theft is running a near 1:1 of the original RE1, puzzles and all, with a few changes, and I created a city that was heavily based on Carcer City from manhunt, with my own gangs, but they had a fantasy bend
>>
>>97171614
My most recent setting is modernish, so the two biggest powers in the world have all kinds of 3 letter agency types, that I have based on everything from the CIA, to SPECTRE
>>
>>97227159
rugged geography. Plenty of uninhabitable features on the map carving territories apart.
That makes cultures more insular isolated and allows for diverse cultures to prop up.
Greece is the third mosr mountainous country in europe. Therefore in the small valleys, nooks and crannies different city states propped up. Macedonia is mostly flat filled with rivers and lakes. So it was a kingdom. You get the gist.
The Mesopotamian city states were all found in a fertile region dominated by rivers surrounded by inhospitable environments, so regions were cut up by these rivers and their offshoots and made natural borders for city states developing.


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