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File: Paladin.jpg (4.71 MB, 2377x3500)
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With their combined STR and CHA, paladins are simply the most Chad class.
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>>98820275
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>>98820375
Ironically, the AI has a better grasp of proportions than the actual artist, which is sad. Though also kinda funny.
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>>98830305
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>>98849187
noble hero
>>
What other class even contends?

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Which class and race makes the best romantic partner?
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>>98841367
I'll spend my turn assissting anon to gag her.
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>>98841367
sensiblechuckle.tiff
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>>98839144
>Halfling Rogue
I guess that's a fetish?
>>
>>98839736
cute
>>
Tiefling Warlock

Do you think there should be a licensing process to be allowed to run a game? When I was younger I seriously thought this because I had played with a bunch of random truly terrible GMs I found online before I found a decent group to play with. I've been thinking about it again and while I know it's unpractical because it's nearly unenforceable I can't help but feel there are too many incompetent GMs that drive players away from the hobby. My main issue is GMs who play fast and loose with the rules without informing the players ahead of time what rules their house ruling. If I knew you would not let me spend my gold on magic items the way the game is intended to be played because you want them to be rare in your setting why didn't you tell me this before I joined the game. If you are going to fudge rolls so that combat lasts longer then the 1-2 turns it'll take for us to kill your BBEG before I joined the game. Why didn't you tell us you were going to insert your fetishes into the game before I joined it?

Under all of those circumstances and more I would not have joined your game and consider the 4-5 session it took to come up you wasting all of my free time.

And naysayers who are going to claim "just play with your friends and it will work" I'm telling you right now I have over 20 years experience playing TTRPGs and playing with your friends doesn't help at all because it's still going to be a group of people with disparate wants out of the game. If anything playing with friends is worse than playing with randos because when you quit a campaign with randos it doesn't impact your relationship moving forward.

I'm sure this thread will be ignored by the majority of posters but I just had to vent about this.
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>>98846318
Absolutely fucking not. If anything, you should be forced to GM a campaign before you're ever allowed to play in one, and if you're too retarded to manage, you should be banned from the hobby for life.
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>>98847017
>This would have solved most of the problems I have DMing.
Because you'd be dead?
>>
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>>98849496
Oh I didn't even read the post.
>>
>>98849443
Mine would be even simpler:
>Who did you vote for?
>>
>>98849994
>Trump
Welcome to the game fellow child.
>Demonrats
Purge the heretic!

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>find out about a cool game
>nobody in the area plays it
>find out about a cool game
>nobody in the area plays it
>find out about a cool game
>nobody in the area plays it
fuckin warhammer players refuse to play anything else. it's enough to drive a man insane.
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>>98846938
>get hungry
>no one spoonfeeds you
>starve to death
>>
>>98847131
The one store within reasonable distance from me dabbles almost exclusively in MTG with the occasional YGO and Pokemon.
Shit's depressing.
>>
>>98846938
>Warhammer
They won't play anything else because they have dumped a lot of cash and time into their game.
Same with MtG.
>>
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>>98846938
>Be a total faggot
>Post wojak threads
>Blame anyone but self
>>
>>98847042
Yeah they fucked themselves with the scale there.
GW has been able to boil the frog slowly because they already have market share.
Starting bigger was a bold move and didn't really pan out.
I like a lot of their sculpts but its harder to justify getting a whole box of them for something I'm aiming to use a a big guy or monster for warband skirmish games.

How does you character view Tieflings? Do they discriminate against them?
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>>98847550
>we're
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>>98839811
"Kill it like the rest." "They're fellow adventurers" "Kill it like the rest."
>>
>>98839811

Far superior to wannabe Tolkein-slop. D&D took itself FAR too seriously, when the core is fundamentally pulp-fantasy.
>>
>>98839811
>Tief'Ling
Never heard of her. But if some faggot shows up with horns, they'll be put down like the demons that they are.
>>
>>98839811
I wanted a character to be negative towards them but it was always taken as an assumption that I was going to go 40k on them.

>modern players want to roll an Intelligence check rather than actually solve puzzles or figure things out as players
>yet they always want turn-based combat systems and would never settle for opposed Strength checks to see who dies

Why is this?
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>>98844353
that's not a puzzle
that's an open ended situation
>>
>>98844878
>the sheer determination of not looking up a walkthrough for a decade
even if you have given up, it's still impressive
>>
>>98849491
Not really impressive, I finished it on Lite when I was like 12, so I knew the whole story. We didn't have Internet access then to get a walkthrough. I just missed half the puzzles and consequently half the gags until I played it again properly some ten years later.
>>
>>98844102
Funny thing, I had a player who kept doing this even though my table likes practical puzzles. One time, he was challenged to a game of tic-tac-toe by an eldritch horror pretending to be a sorceress that he had to win, and of course he rolls intelligence after accepting the challenge. I told him "You should've rolled wisdom instead, because you just now remembered that tic-tac-toe is a solved game and this weirdo sorceress never loses"
>>
>>98844102
>>modern players want to roll an Intelligence check rather than actually solve puzzles or figure things out as players
OH I FUCKING ASSURE YOU THIS IS ABSOLUTELY NOT AND I REPEAT ABSOLUTELY FUCKING NOT A MODERN PROBLEM

Does anyone know if the Little Big Man islamic shield transfers will fit on oathmark orcs? I want to give them a slaver feel.
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>>98846741
the victrix dedicated decals? I know victrix is true 28mm and doesn't really use heroic scale proportions I'm pretty sure the oathmark orcs are roughly 30mm so the decals might have a noticeable gap near the edge and the center may not fit around the central point of the orc shield.
>>
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>>98846741
Interesting question, northstar has transfers for orc shields, have you tried comparing these two ? On cursory glance the boses are smaller on the islamic ones.
I think arabic orcs are quite a vibe. Imagine orc slavers living inside vast caverns under Sahara. Its so big and empty it is even believable.
>>
>>98848496
Wait they use completly different shields I am just retarded they would not fit at all.
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>>98849196
Orc heavy infantry use round shields that might work with the Islamic shield transfers
>>
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>>98846981
Just looking at the two pictures it looks close but not quite right, like the shield boss is going to be a bit too large at the flange for the hole.
Its probably overklll, not sure how many of these you're looking to make, but a hole punch kit or just getting the one that's the right size and modifying the transfers would work.

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So I got this urban legend-panic https://youtu.be/_ACKynriUH4 and this made me thing.
What would a REALLY cursed/evil/satanic card game look like?

Like I know all the panics over games being evil however how exactly would one like that look like?

I want you to think hard /tg/!
Here are some ideas I did have
Minimum
The card are is genuinely disturbing to look at like this one.

Advanced
Why not include real life gore and dead bodies and photos of them in the darker card art?

Combo-level
Why not use photo bashing to combine these dead bodies and scenes of gore to make them look like a monster or creature?

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>>98849410
The guy talks about some necromancer card in MTG without showing it. Anyone has any idea what it can be?

https://youtu.be/7gF1qn-KzbM?t=625
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>>98849410
That man is so confidently wrong about everything he says, which is semi understandable given he'd know nothing about Pokemon or Magic:the Gathering but he's so wrong even about basic visual matters. It reminds me of a woke idiot trying to explain their beliefs. Loony Wokoids and Loony Pastors, two sides of the same coin. Except a pastor sometimes can act sane, but you're not allowed to be sane and a wokeoid, you get kicked out.
>>
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>>98849512
One of these days I like to see that he-man + D&D + MTG + Pokemon game where we wave around our he-man toys to cast magic spells and throw dice and use MTG + Pokemon cards for demons to enter us!
>>
>>98849389
>satanic card game
There is one, probably a psi op related to one of the 90s cults. Golden something? It looked bad so I didn't save it. Ask /x/ they'll help you freak out about it and lizard people.
>>
a true satanic card game will problably either allready exist as the iluminaty card game , or is problably some hardcore trick or dare type game that carries in real life.

File: tsr.png (3 KB, 528x378)
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I need some oldschoolers to explain TSR to me. Everything I read about them and the development of original D&D makes them sound unbelievably retarded with no sound knowledge of business, game design, or even fun. Gygax in particular comes across as a tremendous stick in the mud who simultaneously wants hundreds of thousands of rules for every action, but also throws them away as he pleases in favor of instant death traps that require constant metagaming.
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>>98826749
One of them was. The sister of Flint Dille.
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>>98849350
all I see is he's quoting Gygax that AD&D was meant to be the mainline for Gen Con. This is how D&D was left to Mentzer to run in his own RPGA tournaments
who's the sperg? you are! there's a good sperg. you can stop barking now
>>
>>98848042
He sounds like a bitch.
>>
>>98848042
The part that's strange is that Playing at the World doesn't support his argument at all whatsoever. I think he was just hoping no one would be able to find a copy and actually read it and would just take his word on it. Peterson even describes how TSR had incredibly high ambitions of just how comprehensive the new Advance rules would be, and were even internally fighting over the rules on account that they were trying to make them as definitive as possible.
>>
>>98849791
He spends a good amount of the book talking about the International Federation of Wargaming that Gygax helped found, and that he even began Gen Con as a way to host the IFW's tournaments. When the IFW splintered and fell apart in 1973, Gygax found himself in a battle against other ex-IFW members for who's new War Gaming federation would succeed the IFW, and D&D played an important and active role in this.

According to Peterson, Gygax sought to have The Lake Geneva Tactical Studies Association be the successor of the IFW over its main rival The Spartans, and the Spartans even tried to host their own tournament just to try and deliver a blow to the fledgling LGTSA only for it to backfire thanks to the intense interest in D&D that Gygax had created by aggressively circulating flyers about the game and tournaments that would be held at his Gen Con. Tournaments were not just a form of advertisement, they were a form of geek warfare, with Gaming Associations fighting over participants.

File: Kriegsspiel-match.jpg (97 KB, 611x428)
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This is a temp thread. Relax. Someone will make an old traditional one next time.

>What is /hwg/?
Any wargames that don't have their own thread and which /awg/ ( Alternative Wargames) hates or pretends to hate.

>What is /h&c/?
Hex and Chit or Hex and Counters. These are wargames played on a hexgrid using little square pieces with numbers on them.

>Example /hwg/s
Lion Rampant, SAGA. DBA, DBM, and DBMM. Pillage, Barons' War, and Never Mind The Billhooks. Bolt Action. Flames of War and Team Yankee. AK-47 Republic. Spectre (and successors). Black Ops. Fistful of TOWs. Cold War Commander and Blitzkrieg Commander.

Anything by Too Fat Lardies (Chain of Command) and most of the stuff by Peter Pig

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX

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I just put up a review of Raid Deployment Force, the Middle East STI game. Honestly considering redoing some of the units in a system that is a little faster and actually has troop quality matter.
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>>98834775
they look fine
>>
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A Cretan archer from Gortyna, the bull references Zeus kidnapping Europa.
>>98846790
Just practice and don't give up.
>>
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Close-up.

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Amateur Game Design and Homebrew Thread
Welcome to the thread for homebrew discussion on /tg/, Organizing Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.


>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)

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>>98846727
honestly depends on the ai art
post some of yours that you like to help us get an idea
>>
>>98799242
I've been thinking about card games that tell stories. You know how often a card will evoke an idea through a mechanic, but those mechanics don't always interact in a way that makes sense for the fiction? Not that there's anything wrong with a game being gamey, but if they've specifically designed a card to tell a story it kinda feels like a pity.

If you wanted cards to always interact in a way consistent with the fiction, you'd have to achieve each novel card effect by manipulating elements in a somewhat coherent simulation.

I'm free associating, this is just throwing ideas around, not yet a design. But what if I wanted to create a card game where you play a wizard, but instead of fighting each other in a magical duel you did more classical wizard stuff, like mentoring the secret heir to the throne?
I'm imagining a set of pre-existing characters (perhaps generated randomly through some dice mechanic at the beginning of the game to make each game unique) whose lives the players can affect through cards. You can bring a character under your influence, and you win when a character under your influence becomes king.
This would naturally facilitate games playing out as stories, since they're about characters and events.
>>
>>98849189
However, now I'm thinking, since it's best practice to have a game always be progressing towards an inevitable end, and because good stories have arcs of building tension and climax, maybe you do need some sort of point total for health or victory points.
How's this idea? You can gain multiple different flavors of victory points, these represent standing you've gained within various factions. Depending on how the game ends, different colors can decide the winner. Lorewise these factions can be cosmological constants, representing moral values like MtG colors. Say the regime falls the land descends into chaos: red points win. A just king takes the crown: white points win. Etc.
That way it isn't quite clear what your optimal outcome is, until two-thirds into the game when the different player's interests are solidified and the climactic conflict can begin for the endgame climax.

My trouble is how you keep track of a suitably complex social landscape to manipulate. You'd want lovers, grudges, loyalties to have all the drama tropes you'd expect out of the premise.
>>
>>98848652
NTA, but I stumbled upon the situation where artist get mad if I send them AI references.
Like dude if I could draw I would not be asking you to do it.
I do not want to use AI for my stuff, but people act so retarded about it that I might just use it.
>>
>TQ
Any time I make my own shit it's because I'm not fully satisfied with the options on offer for what I want to run or play. Like yeah DBU exists but first off it's ALWAYS in a state of being updated, the google sheets are a laggy shitshow, and I am not a fan of how they just shit out whatever random content they want, nor of the way that most of the mechanics work. Too much going on for my taste, too many niche or non-canon forms that barely serve a purpose. My own take is meant to be snappy, more intuitive, actually playable without being in update hell, and most importantly lean more into my tastes in TTRPGs.


Anyway, after being hounded by one of my friends/another player in a group I'm playing in (another of our mutual friends is GMing, real fun game we're having) I sat down to do some severe overhauls of my Dragonball system. This includes making it so that you're less hard-locked into one playstyle (Blast vs Strike as per Xenoverse 2) and have more flexibility but in doing so I've been updating a new sheet for it and I discovered that by adding a tab to do all the math in the background I can make the front-facing code cleaner so that where I DO need to apply modifiers on the front end I can more easily navigate my schizo code.

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Who is the strongest rapist in your elfbuilding worldsetting?
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>>98782040
No one is stopping you from making anything.
>>
>>98847490
If you want to hear some fucked up shit, ask how many black dudes were molested by an older female relative.
>>
>>98847490
>>98847499
Various Subsaharan African nations still practice child sacrifice.
Sometimes a piece at a time.

They rescued one kid who'd had his genitals amputated, another girl had been blinded, rendered deaf, and crippled.

They do this based in the belief that sacrificing a child will bring them prosperity.

Sometimes children are conceived for the purpose of human sacrifice.

This is a current issue, not a past one.
The media will never report on this, because it would naturally cause people to consider Africans as demonically possessed.
>>
>>98847755
We believe that sacrificing children brings prosperity too, simply look at how many women get abortions so that they can have "careers" of email slavery for giant corporations.

Think of how many times you have seen an article stating quite seriously that we need more abortions to appease the weather gods and keep the climate from changing. The instinct is real, this is why we must reinstate coverture and bring back the scold's bridle, and most importantly strangle witches.

Strangling witches is essential. Our failure to recognize this is why we have reverted back to the primitive barbarism of the European tribes from remote antiquity, who thought that hysterical women screeching and acting insane were possessed by the gods, and listened to them regardless of the nonsensical content of their howling menstrual tirades.

It was the coming of the Patriarchal Aryans and their warrior culture that finally beat the foid back into the longhouse and sealed it up and called it Delphi, and in so doing created a space in which reason and intellect could serve to right the course of man instead of the siren's song of the liberated woman.
>>
>>98847755
The media doesn't report on it not just because of the idpol death cult but because frankly no one cares about Africans.

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update (x):
x krug is happening

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take, somewhat outdated new sectorials and old ones coming back):

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>>98843463
>That face is fucked imo.
It's hilarious though and that's enough reason to use it, now I want one too.
>>
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Actually, why was Acontinento somewhat "abandoned" as sectorial? I heard opinions that Varuna was "everything Acon was but better" yet when I see Avon list, it appears to be very strong already. Regulars are excellent line infantry with good profiles, Akalis are strong troops, few good Lt options, Scylla as excellent hacker, few strong shooting options, Dart herself... Overall looks very good. What makes Varuna or Kestrel better?
>>
>>98849367
Varuna was popualr with the meta of the day thanks to its soup links, if memory serves.

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Find a flaw
Find a compliment
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>>98847857
Power creep makes it very difficult to win if you don't go first.
>>
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>>98847739
>Flaw
YuGiOh
>Compliment
Pic Related
>>
>>98848128
Isn't that good? Since your playing matches it encourages non-bricky decks that usually otk.
>>
>>98849375
Yeah, and it really doesn't illustrate how interactive turns are. It's just an explosive game. That said, the second-turn player could do with more tools. A 2% win rate at competitive play is pretty egregious. Even 12% would feel much better.
>>
>pro
Cute!
>con
Gets powercrept super early by other cute mermaids. Cure Mermaid, Mermaid Knight, Guardian Kay'est.

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What's your current character's retired plan?
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>>98842240
Monks are just nobles who are suspected of usurping the throne. It's a punishment, not a retirement.
>>
>>98840511
In my head, him and his mate? Spouse? Whatever you call a dragon. They'll either settle down in some isolated community to become a local legend or go to one of the other moons (celestial planes) and live there.
Also, a fuckton of eggs. We'll bring those dragon numbers up.
Realistically though, they'll just keep fighting the good fight endlessly.
>>
>>98840511
Death probably
>>
>>98840761
selling raspberries? what the hell is the world's economy like where people care to buy raspberries?
>>
Upgrade from rogue to crimelord


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