This thread isn't to argue over what is and isn't OSR. I am using the broad term definition of the term.Let's leave that shit elsewhere.Now, what I am wondering is what type you like? Are you into simple like B/X clones? Do you like more advanced rules such as 1e/2e? Do you like ultra light like something like knave?Do you want something that mechanically is more or less a pure clone of a published game? Do you like something that merges some more modern ideas such as a acending AC?Or do you like stuff like the black hack, tales of argosa or even shadowdark that took the concept of OSR styles but are not built on those mechanics?This isn't a trolling thread, I am curious on what folks preferences are. What have they read or played they found fun or interesting.For myself, I need a level of church or fiddly. It makes my brain happy so I don't enjoy something too light. B/X and OSE don't really scratch my itch. I need something at lest AD&D level of fiddly. I thought it might be fun to see where other people landed.
>>97900582classless OSR games is my jamI just find classes stupid and overly restrictive in regards of player's creativity at the tableI enjoy B/X clones occasionally as well
>>97909129I like classless systems as a whole. My first RPG was classless, so they always feel so restricting. Not tinkers with many OSR classless games as they tend to be too light.
>>97909187imo there is no such thing as too lighta coin flip is the only resolution mechanic a really good GM needseverything else is crutches I'm only half joking
>>97909321>halfI have know folks who would totally run with a coin flip lol. My brain likes structure, if a system is too light it feels incomplete.Take PbtA games for instance. I bounce off those so hard it breaks the sound barrier. They to me are just an incompetent mess. Yet others have no issue with em.D&D wise, anything under AD&D 1e/2e level of complexity tends to feel incomplete to me. Other folks love em, My brain finds em to be incomplete
>>97909374>incompleteWell.. yes, all TTRPGs are, fundamentallyThat's why you need a role of refereeIf you want a complete ruleset you are in the wrong hobby and should just play gloomhaven or some other board game
My DM confided in me that he doesn't keep track of major monster's hitpoints, and just waits for all the players to use abilities, and for the monster to do something cool, before he has it killed. Is he brilliant or is he lame?
>>97906214You can just admit you didn't know who you were talking to bro, it'll be ok. lol
>>97906210No more ignoring a system than having a player automatically hit in this scenario >>97904147
>>97902892Lame, but only because he told you. You never break kayfabe.
>>97902892Not good but not terrible. The unforgivable part is telling you. Playoids must be kept in the dark about these things.
>ok we have all done something cool, monster has served its purpose, lets move on.
If you could play 1 traditional game with any person, living or dead, who would you play with and what would you play?
>>97910588Wild Bill Hickok, poker.
>>97910588One shot or campaign?
>>97910759I'd get paranoid out of my fucking mind I was going to fuck it up 10 games in, and fuck it up for real by getting too in my own head because of it.
One campaign of Heroquest with the anon rambling about real games, so that he finally can have some company.
>>97910588I would play MTG with my cousin like we did when we were kidsRIP cuz
God Emperor Banishes Horus during Siege of Terra Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97907940Lab grown means you have tailored bodies to make a servitor out of which is good for basic menial work.
>>97911405No. It means you condemn a dudes entire bloodline into being slaves as punishment for his crimes
>>97910685Have you asked the share thread? They're pretty good at that
>>97911417Always err on the side of practical cruelty for the Imperium.
>>97911804*impractical cruelty
Supers Swimsuit EditionPrevious Thread: >>97355136The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Comment too long. Click here to view the full text.
>>97911362In our defense, we're a D-List Super-team whose "supervillains" are all Florida-Men.
>>97911394>whose "supervillains" are all Florida-MenI think Lex Luthor & Co might be easier to deal with than those gentlemen.Their sheer creativity when it comes to weird and off-putting shit would make Joker wince with envy.
>>97911394Why does Jeff the Killer have a dildo?
>>97776628I just realized Punch Up isn't crouching down, he's standing up.
>>97883438They even look like golems
Players, how do you write you character backstories? Are there any patterns you've noticed in your writing.I noticed that when I'm making a backstory, I have a habit to make the inciting incident something sad, even if its not super tragic. I would like to hear how others managed to give their characters goal while having them stay happy.DMs, what kind of backstories do you like? Was there any that you really enjoyed? Any type of backstories you hate?
>>97895707doesn't work in some trash game for dumb babies nobody plays? lmao woah dude!
>>97895802why? it's much more fun to get invested and seek revenge.
>>97896332uh, the same purpose as any other character in the game world? to interact with? dumbass?
>>97898941Personally I wouldn't have a problem with either of these, as a player. I want my characters to have bad things happen to them. That's the whole point of the game. Bad shit happens, now do something about it. As a GM, I prefer not having anything happen automatically and not for no reason. Using the example, the guy would first have to have a castle, he'd have to get koopa acid, he'd have to find the dog, he'd have to reach the dog's location probably while staying undetected, he'd have to get access by force or by other means, and so on. Every one of these actions and more that are involved in the process have rules associated with them, and they're the same rules that apply to the players, adjudicated in the same way, and failure is possible at every step. I also don't expect players to care about anything just because. They're not actors and no one is being paid to show up. When I want to incentivize a particular behavior, I create incentives. When players go out of their way to treat their family and friends in the game like real people, they get mechanical benefits. When they protect them from harm, they get mechanical benefits. And if they should discover some harm has befallen a loved one while they were away on hero business, they get mechanical benefits, and when they set out to get revenge, they get even more. No decision is required and none is forced upon them.
>>97903292Most likely because the guy he replied to did.
Why did it fall out of fashion? And don't tell me squad rules were too tedious to manage, any rules can be streamlined and made more casual, so it's a matter of player/developer preference, not mechanics.
>>97907659What story? We're playing a game.
>>97907707I don't make plots. The players make decisions and I adjudicate as needed.
>>97911514Then there's no need for them to be there.
>>97911719Most people play games with a story, sorry you had to find out this way, but people tend to build sessions around a story structure rather than a bunch of rooms with loot in themRarely a very intricate story, usually as simple as the king wants his shit back and the party is there to help him, but that still counts as a storyEven BX sandboxes like keep on the borderlands have an implied story of the characters wanting to stop the evil forces in the caves of chaos, they arent just thrown in with no direction
>>97911719Even fucking Diablo has a plot, even Doom has a plot, so it's very stupid bait, nogames.
Stupid question here, but...How do you tell a fellow player to be less of a terrible person?There's a female player in the group who, I dunno how to say this, seems to deliberately have the worst fucking taste in men. While she never sides against the party, she seems to consistently pick men who are just sort of bad or inconvenient people to hook up with:>Corrupt priest>Asshole knight's dickhead uncle>A tiefling PC's father (a human who hates his half-devil son)>A gambler and obvious cad she bailed out a few times because it amuses herIt's like, none of this is hurting the group, but it's really getting some of the party down. Am I being too sensitive here? I dunno it just feels really depressing when she goes like "Yeah I think I'll start banging Cardinal McGreasy or this noble who is probably a Rakasha, just because they're smooth."
>>97911481Most tieflings were born from recesive demons genes. It could also be a dude who fucked a demon. You're projecting your fetishes.
>>97911507Demons/Devils/Succubi dont give birth, its always a chad devil father. That also applies when you did impregnate your wife and your grandfathers fuckery from decades ago makes the kid a tiefling, just means you got cucked through space and time.
>>97911617>just means you got cucked through space and time.kekyour great great great great grampa getting cucked is no reflection on your own life, anon
>>97911636Well the mutated demon baby coming out of your womans pussy sure is.
>>97911694not more than your child being whatever it becomes, you're yourself. If you put effort preparing your child and they fuck up maybe you did things wrong, but if they're born a demon that's the hand you got dealt. At least your know they'll be a popular player character.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread: >>97608068Question of the Thread: Should mechs have a fully formed internal frame that other things are layered on top or should each component be a discrete block?Thread Theme: https://www.youtube.com/watch?v=2m3Gzm0zsN0
>>97907869(or by lineart, I guess I meant more B&W)
>>97907867>>97907869>>97907873That would be cool, yeah. We could find a guy who can do that. If it’s one of the ones who will piss off that certain really annoying subset of old Battletech fans as free marketing then even better. Do they hate that one guy who does the chunky illustrations in Shrapnel?
>>97888152It got three!
>>97888012Funnily enough I was just listening to this. And I actually named my Lancer character's mech Thunder Child in reference to this legend.
>>97901413Troubleshooter, is that you?
>He still uses a staffThere is literally no reason to keep using staves, except at ceremonies. Mana absorption by area is logarithmic, not linear or exponential, so the actual extra mana channeling you'll get over a wand is at best around 40%, and probably more like 15-25%. Wands give you more precision and are easier to transport and handle (and hide). Plus you can use them with one hand while you read off a scroll or tome with your other.The only practical benefit of a staff over a wand is superior damage against enemy barriers, but it's like, dude, if you need that extra 20~% to break the enemy wizard's barrier, you aren't beating him anyway.
>>97909824I do, but not 24/7.
>>97905961How can people sing "A Wizard's Staff Has a Knob on the End" if nobody carries a staff, though?
>>97905961>Mana absorption by area is logarithmic, not linear or exponential, so the actual extra mana channeling you'll get over a wand is at best around 40%, and probably more like 15-25%.youre not taking into account density or the fact that many of the best mana absorbing materials are heavier than wood. my 7 foot long, 60 pound dragonbone staff studded with mithril rings and topped with a bowling ball sized chunk of orichalcum gives me enough mana absorption to turn a man in full plate armor into a smoking pair of greaves.
>>97909824I play good games, which excludes FROMslop. Please actually play tabletop games instead of just coming here to shill vidya and be a secondary tumor.
>>97909824You first.
Thread 456: The ride never ends editionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 12: https://www.youtube.com/watch?v=QwasDVm92IoDivinez: Genma Awakening Arc Chapter 5.2: https://mangadex.org/chapter/5bbb16fb-46ae-476f-9454-a9c2440d81acComment too long. Click here to view the full text.
>>97908680Not just that, it makes xod not a pain in the ass to use and lets Mahar comfortably use them while also patching up the bind and spinning issues nirvana historically had to deal withMahar even gets to make a 4 suendi Esper to constantly guard with 10k value shields. the only reason suendi is expensive though is that Jheva is borderline tier 1 and the most important card in the deck is valued as such
When the remaster reaches G:Z they'll fix the most glaring issue of it and make him win RIGHTThey made such a smuglord of a character and have him lose immediately IT STILL IRKS ME EVEN A DECADE LATER AAHH
>>97909836>G:Zanon they are only remastering the og to gain time thats all, they are not even going to reach the asia circuit
>>97909897I was jokin' with that.
>>97909836El hermano de Esuka
For the GMs of this board tell us about your setting's monster races. Do you prefer straight raw for the lore, or do you have your own? I'll start us off with how I personally run goblinoids.Goblins, Bugbears, and Hobs are all creatures abandoned after the creation of the world by the gods as they weren't supposed to exist in the first place. They were physical beings made up of the chaos before creation like some kind of bizarre sentient afterbirth. The first goblins were all wild, and tricksy little agents of chaos without a god to call their own. An Archfey took pity upon them, and made a realm to call theirs. This Archfey rose to the status of a god because of the worship the goblins gave him, now only known as "The Wild King". There are goblins of any alignment, temperament, size, and shape because of the fact they're built from Primordial chaos and can be anything really.Hobgoblins are MOSTLY evil aligned, but Lawful Evil with a strict code of conduct. If you challenge a hobgoblin Warlord to an honor duel, and win then they will end their conquesting and rampaging as an example. Bugbears are mutated from normal goblins, and hobgoblins who were born with too much chaos energy. Think Wulfen from 40k. Incredibly savage, barely sentient, and very physically tough.
Palladium Games and Rifts General! /PGaRG/RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>SplicersComment too long. Click here to view the full text.
>>97875743Mostly hero core.
>>97755809What happened to radio free merctown? it's been taken off of every platform. Anyone have a back up?
>>97875743Most Rifts games don't throw everything at you at once, though, just the elements relevant to the region and the immediate story.There are lots of anime that can hit most of these notes. Gargantia on the Verdurous Planet. Iria: Zeram. One Punch Man. Redline.Vampire Hunter D: Bloodlust.The Vision of Escaflowne, and the movie.There was one season of Scavengers Reign, an animated series about astronauts stranded on an alien planet that was very good. Then you have more traditional films like Reign of Fire.Comment too long. Click here to view the full text.
>>97908559Up until now I thought that the robot guy and the brain both on the wanted poster and the man had become a cyborg while the brain was always a brain in a jar.
>>97910869Juicer Uprising is such a good, can't say any ill
Give me you best explanations for a blackguard. Like why someone would dedicate himself to ontological evil.
>>97896470Bumping. Post the coolest looking blackguards/evil paladins
>>97903684And the latter is fucking stupid and nonsensical. The whole point of Chaotic Evil is you don't give a shit about rules or authority figures and just do whatever the fuck gives you the lulz at any given moment. What reason does such a character have to sign onto some binding oath that he MUST meet a quota of X amount of puppies kicked every week and MUST be subservient to some archdemon? It makes no damn sense."Antipaladin" is an inherently oxymoronic concept and should never have been a thing. It makes about as much sense a saying "I'm gonna play an atheist cleric".
>>97896470The end justifies the means.
>>97896470All the antipaladin equivalents are just video gamey "every alignment needs equivalent stuff" nonsense and don't deserve to exist. We don't need Lawful Good Necromancers and we don't need Chaotic Evil Paladins.
>>97896470>Like why someone would dedicate himself to ontological evil.Same reason they do IRL.
Errata Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97802804/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MATERIALS<<TQ: What role in a group are you most drawn to? What would you like to try out?
>>97909005Yeah, as long they come from a spell slot, you get the bonus.
>>97909185As much as I hate the archetype, you're incorrect. The hair is a primary natural attack with a reach of 5 feet.Most player character races are "tall" type when determining reach due to size. And natural attacks do indeed increase reach when the creature increases size. What doesn't happen is a multiplier. You are correct that it does not have the "Reach" trait. But all this means is that you add the additional 30 foot reach for being level 20 to whatever their base reach is for whatever size they currently are. It doesn't double or anything like that. At Large size, the character would have a total reach of 35 feet, because Large (Tall) creatures gain +5 feet of reach, and that gets added to the hair class feature's base reach of 30 feet.So, a Large-sized White-Haired Witch at level 20 has a total reach with the hair of 35 feet. Not 60 feet.This archetype is one of the most absolutely retarded and toxic ones in the game, and if you discover your table has not banned it, you need to leave the venue immediately or kill yourself.
>>97909474Toxic, really?Is it because of how badly-written it is or something?I do appreciate your help though.Really, thank you.
I've only ever played 2e but been reading a lot of 1e stuff lately and the white-haired witch thing seems cool, thank you guys for showing meI have an NPC who's white-haired and mechanically a monster but uses similar abilities to (and in-lore would be) a witch>>97908916Also where is this 'Horrible Rape' ability? So uhh, I can avoid it... obviously.
PF 1E: Need a Feat for a level 8 Inquisitor. So far I have Weapon FinesseWeapon Focus (Longsword)Slashing Grace Skill Focus (Diplomacy)DodgeI have one more feat due to some fuckery with how I got Weapon Finesse (Level 8 Slayer Rogue Talent Finesse Rogue).The character I'm going for is a church investigator with Social Stealth (my skills all went to Knowledge Religion and various social skills) who then drops her cloak to reveal a longsword if it comes down to it, if that helps. I'm bad and indecisive.