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Dark Elf Maiden Part 2 Edition
Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Previous Thread:
>>98388275
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>>98412523
I can't open catbox, how do you guys do it?
>>
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>>98419112
it's really weird how people become super invested in "canon" (literally shit someone just made up), get mad when it's not up to their standards and then keep it on a pedestal anyway as something sacred.

You can do whatever the fuck you want at your table, you can come up with whatever stories you want as they're just as not-real as anything "The Company" releases
>>
>>98419072
Imperial agents mostly
>>98419063
Kyganil is so lucky that he can fill Stern up as much as he (or she) wants
>>
>>98419224
"The company" creates the franchise, the characters, the stories, that forms the basis for whatever you do on your table.
If you get invested in a character and they then shit on the character, then that's something outside of your table. You can attempt to ignore any subsequent release, but that also means one less thing to look forward to.
Doing your own stuff on your table is great and fun, but so is enjoying something that was made for you to enjoy.
Ironic from the slopnigger, considering the slop was trained on actual artists creating something first.
>>
>>98419867
>>98419867
>>98419867

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How many worlds in the Imperium are actually important to it? Any given forge world or hive world isn’t really that important and the Imperium doesn’t mind losing them, but there are a handful of worlds that the Imperium deeply cares about and will fight over fiercely. So what are all the “keystone worlds” that the Imperium can’t afford to lose?

Terra is obviously one. It’s the center of power for the Imperium and the source of the Astronomicon, not to mention the throne of the Emperor.

Mars is similarly important. It is to the Adeptus Mechanicus what Terra is to the rest of the Imperium.

Armageddon is largely a ruined shithole of little industrial importance, but it is symbolically valuable, and it serves as a convenient decoy planet to attract Ork Waaghs and stop them before they can reach Terra, so it’s pretty important in that way.

Cadia was very important before it fell, being the first line of defense against the Eye of Terror, and its loss seriously hurt the Imperium.

Maccrage, despite its personal value to Guilliman, is not particularly important which is why it tends not to be contested much.
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>>98382180
also Baal now
>>
>>98382391
>>98382781
Hasn't it gotten to a point where Guiliman has almost admitted to himself that to save the Imperium as a whole he's going to have to effectively abandon everything on the other side of the Great Rift to their own fates and independences?
>>
>>98382180
Found the heretic.
>>
>>98402745
During the war against the Tyranids before the Rift opened, Dante ordered Exterminatus on dozens of worlds to deny the Tyranid advance biomass and steer them towards Baal.

It worked, though Dante didn't do it lightly, and he expressly had the authority.
>>
>>98415992
Right, my bad, Imperium controlled space with several Imperium planets being scorched is actually much worse.

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Eternal Battle edition

>Previously, in the Mortal Realms
>>98401533

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

https://lordbaconbane.github.io/aoswarscrollcreator/

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>>98419431
How does that help with the deathrattle AoR having no magic?
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>>98414753
Soon
>>
>>98419633
>>98419633
>>98419633
Migrate when ready
>>
>>98419635
We're on page fucking five anon, what are you doing?
>>
>>98419179
He has way too much flesh for that. I want a proper boney wizard.

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The human fighter meme actually seems like an evolution of the general trend away from actual game mechanics because I rarely if ever saw any of those types of memes back in the 3.5 days. There was just more of a center on actual performance of the classes and shit and while people have different ideas of what balance thresholds classes should have (No games tend to prefer around Bard levels, actual gamers who play past level 10 would go with Psion or even the Wizard). When 5e came around, when you actually look at the rules you'd find out that there was actually NOTHING TO ACTUALLY USE. No Magic Items, Skills barely exist, class features are just fluff and now people went on more towards Aesthetics rather than mechanics. The Human Fighter became a staple of discourse because it is seen as masculine and traditionalist. Nobody cared about the actual performance because you can literally just make shit up, it's called a "Magical Tea Party" and when I played 5e I would just make shit up and roll dice and the DM would just let me do it. Hell they even seem to PREFER that you do this! I wouldn't even say it was that bad of a time, but I felt like at that point I might as well just be playing a more freeform RP at the end of the day.

I just hate this consensus that rules is bad and shit and now we have to deal with mostly garbage culture war sludge because the fundamental system is so undercooked that there is literally nothing to talk about when it comes to that. In fact it seems like mainstream gaming discourse is mostly about presentation than it is about actual gameplay, it's like catnip for midwits who don't really get the underlying systems and don't have the intuition necessary to actually dissect what is going on.
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>>98418431
>>98418494
>I just hate this consensus that rules is bad
No such consensus exists. Rules are fine, but the more detailed your rules, the less flexibility there is for the players to find creative solutions to problems. It just becomes a game of who can remember the most busted bullshit. It's like common core education, it becomes about memorization rather than critical thinking and actual learning.

Doesn't help 3aboos need 500000 pages of tables because they're too retarded to use context clues or think critically. They need the book to hold their hand every step of the way and if they can't powergame their way past a problem they kick and scream and cry.

>the fundamental system is so undercooked that there is literally nothing to talk about when it comes to that
Just because it's not the lazy faggotry of 3.x where buildfaggotry ran rampant doesn't make there nothing. It's just all the major talking points have been talked to death. Coffeelock got removed for example, because it was retarded cheesy bullshit, and good riddance. The less cheese or powergaming a system has, the better.

>mainstream gaming discourse is mostly about presentation than it is about actual gameplay
Because you're using 4chan where 99% of /tg/ doesn't play games and never has, they're culture war tourists using tabletop RPGs as the new battleground for their manufactured astroturf bullshit. Even then, I see more arguments about mechanics on this board than you're claiming.

>it's like catnip for midwits who don't really get the underlying systems and don't have the intuition necessary to actually dissect what is going on
But enough about 3.X.
>>
>>98418495
>5e isn't a game
Explain, without showing your real or feigned ignorance of the system. If you bring up a lack of tables or act like because there aren't 50 skills it "isn't a game", you lose. If you state it lacks mechanics for something it has, or when I point out it has those mechanics and you move the goalposts to say those mechanics aren't REAL mechanics, you lose.
>>
>>98418469
Good god that sounds like projection if I've ever heard it.
>>
>>98418515
someone bigmad that their game lacks dialectical materialism desu
>>
>>98418469
E2-E4

My LGS has a Nepenthe campaign two player starter set and a bunch of other boxes for conquest. The minis look cool enough, but is the game good?
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>>98415867
Oh, great, then do it fgt
>>
>>98412299
Monitoring the thread.

I've been wanting to get into it too. Rules seem solid and the factions are great. Love the designs.
>>
>>98412299
If you've got people to play with theen go for it.

If you want to get two sets of stuff and actively bring people into the game then go for it.

Same as with any other game...
>>
>>98416940
Which army is courting your wallet
>>
>>98418897
nta but old dominion is gigakino

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City of the Damned Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>98420511
>He doesn't own 80+ 3rd-4th metal chaos warriors
Tragic, really
>>
>>98416606
Very cool looking cna'T wait ot see the resutls! Are you going to make a Full Command for them?
>>
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Chaos warriors (the unit) have never had an outright bad-looking kit, but these new ones are way too detailed for a rank-and-flank game
>inb4 just drybrush them silver lole
In that case why purchase a super expensive GW kit if you're not gonna make it look nice
Also chaos warriors didn't need their, what, 4th, 5th refresh since tomb kings skeletons were released (faction they put in the starter box btw)
>>
>>98420577
Could it remnants of AoS, just with more Warhammer details on it and shipped as a 'new' fantasy model?
>>
>>98420531
Do share

Meta Edition

Previously on /slop/: >>98389970

▶ Thread Task: Make your characters break the fourth wall.

▶Generators
https://chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://www.comfy.org/cloud
https://bing.com/images/create/
https://civitai.com/
https://novelai.net
https://labs.google/fx/tools/flow

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>>98418564
>>98418564
>>98418564
>>98418564
>>
>Another "your character" thread in the row
I remember the times trolling was way more subtle.
>>
>>98418642
My creativity is limited and I didn't want to wait two hours for another thread
>>
>>98418703
>My creativity is limited
(scrolls through thread) You could make "materials edition".
>>
>>98418730
I'll keep that in mind if I happen to bake the next thread

why all modern settings feel the same? dnd, warhammer, magic the gathering, world of darkness all these IPs owned by big companies and their setting feel the same in practice despite being different on paper. things that were different in the 90s are now samey. you have copy-pasting isekai and books. why is this and how do you avoid it in your own setting?
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>>98416263
2nd for manga accuracy, 1st for superior vibes. Choosing either and ignoring the other is a valid choice. Both are around the same length of AtLA
>>
I like during a post apocalypse fantasy world and then seeing what comes out of it and removing rhe post apocalypse part.

So I'll say that a world ended due to dragons taking over the world and burning everything to a crispy and taking all the wealth until they died out because they destroyed thier food
Now people live in a world that's burnt charcoal and food is scarce.
Now we remove the dragon's ending the world and just say the world exists in that state naturally and society florishes.

Tree grew as pillars of ash, plants grow from the dirt and the leaves are cinders. Beside fauna, everything is scorched and we can say some nature magic basically drains the life from plants leaving them like that but they still grow and spread.

The world is unique. It's dumb, but it's just a tool to make a strange world.
>>
>>98416430
Mario lies between a fairy tale type fantasy and a more cartoony nonsensical type fantasy fantasy(think Alice in Wonderland), you can do whatever you want with those
>>
>>98395009
What VNs and LNs are you referring to? I need to expand my reading material collection.
>>
>>98418288
>you can do whatever you want with those
This is indirectly implying D&D settings must be a standard lotr fantasy settings with nothing too weird.

DND Myth: Thiefs can pick locks!
History: Locks were huge wooden bolts you lifted with a key the size of your foot. 'Lockpicking' was called 'fetching a big log and ramming the door.' The only thief tool is Axe.

DND Myth: Everyone talks English!
History: Distances were so big in Medieval Europe that you got to the next town, they would be talking literally a different language.

DND Myth: Taverns and inns existed!
History: They didn't, there were only Alehouses (women became Alewives) and you had to beg to sleep in someone's house.

DND Myth: Literally everyone ate potatoes, corn, tomatoes, and burgers!
History: No, those are all from the New World, which never got discovered.

DND Myth: Literally everything is clean!
History: Peasants had water for a bath only 1x per year. This is 'Bath Day' and it's where we get 'Birth Day' from. The water became so dark it's easy for the baby to get lost in it, this is why we say 'throw the baby out with the bath water.'


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>>98409689
>China
>Japan
aren't they the same oriental places?

>>98407096
everything for the mudcore!
>>
>>98406686
/x/ taught me that all those things exist and that's why I should write letter simping to succubus to get protection
>>
>>98398062
>History: Peasants had water for a bath only 1x per year.
Medieval peasants in England and France considered it a right to bath every day. Can't work that hard and fall asleep filthy.
>>
>>98398062
>ctrl+f
>"local lord"
>1 result
What the fuck has happened to this board?
>>
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>>98398062
OP Myth: He isn't getting a greasy pepperoni fart ripped in his face.
OP fact:

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I was finally able to meet up with the local player base for this game after getting into it at my local comic con. Our local games are even run by a Mantic demo agent so he helped get a good grasp of the rules. And it is a lot of fun, they managed to capture the chaotic, fast paced energy of Halo multiplayer on the tabletop.
>>
>>98413536
You're better off taking this topic to /awg/
>>
>>98413536
Yeah from what I've heard it uses the deadzone rules and I Iove deadzone so yay for halo.

The Deep Place Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>98415984
Wait, is that where Black Sabbath got the lyrics for "I"?
Small world.

That said, this reminds me I have a personal source of insanity I should reference more often. The only problem is that prolonged exposure tends to give me a bit of a headache.
>https://the-wanderling.com/

>>98416029
My vote would be for Paris since we could put off dealing with Italy's terrain nonsense and also get some Agarthan factions involved.
>>
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>>98416105
>Wait, is that where Black Sabbath got the lyrics for "I"?
Its from The Thunder : Perfect Mind, an ancient coptic poem. Its "popular" enough that it could very well be (was discovered in 1942). Funnily enough, Paulo Coelho got it listed as The Hymn to Isis, and lists it as about 800 years older than it is.
> "In the statements of the Valentinian Theodotus, as Clement has transcribed them, we are told that the creator is a product of the "passions of desire" This twofold position of Sophia has led Valentinianism to the conception of a higher (incorruptible) and a lower fallen Sophia, or "Sophia of Death". Her dual role becomes visible also in the creation of man in so far as she has a part in it through the implanting of the divine spark (usually of the female sex). The destiny of the this spark in the world of the body is like that of Sophia after her fall, for which reason a number of witnesses draw the two together into one figure and illustrate by it the unity of opposites or the transitoriness of earthly judgement. Such an example is afforded by the Nag Hammadi document Thunder : the perfect Mind. Here in the form of a revelation address there is reference to the two sides of a female figure who has been sent by the Power, that she may be sought and found. Behind her is evidently concealed Sophia, but also the Soul, both in their two manners of existence: as perfect, divine and redeeming power, and as fallen phenomenon exposed to deficiency".
I really wish Confirmation study had been this cool.
>>
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>>98416105
>My vote would be for Paris since we could put off dealing with Italy's terrain nonsense and also get some Agarthan factions involved.
Makes sense. That way we can already have Apeman, Morlocks & tribal Deepfolks and a few Atlan units, which I can use to build more factions and as mercenary units later on.
Since it'll be scenarios, before I can figure out anything with unit costs, what would you think about limiting it to units being based on who you choose to lead your force?
The Infanterie de Ligne (Line Infantry) in 1870 was 100 Regiments (300 Battalions) & 20 Battalions of Chasseur-à-pied, each Battalion being 8 Companies, 6 active and 2 at depot, 120 men of Line & 115 of Chasseurs per Company, so say you choose a Garde Nationale command, you gain 6 to 8 Line and 6 to 8 Chasseurs, with some additional choices. 2 choices of single Squadron (80-100 men) of Cuirassier, Carabiniers, Dragoon, Chasseur a Cheval, Lancier & Guide.
I had worked out a sort of very early draft for an attack resolution system (picrel) but I already see a few flaws with it, and its really hard to read in its current form. I need to stop reflexively trying to put face-to-face rolls in everywhere. I'm probably going to rework this as just a few one, two tests on each side.
>>
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Very quick bump with some Apeman & Morlock tokens.
>>
>>98416363
>what would you think about limiting it to units being based on who you choose to lead your force?
That'd be more work on the development side to set who can recruit what, but it would make listbuilding quicker and allow for potentially more immersive matchups

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>98417104
>Is a resin printer worth getting if I just want to print and paint a lot of miniatures?
Yes
>What size printer do you recommend?
Elegoo
>Where can I find sculpts with late 90s to 2010s GW metal quality?
telegram, cults, myminifactory, telegram, /3dpg/, telegram etc
>>
>>98417994
Stationforge is breddy gud.
>>
>>98418252
>What size
Sorry meant to say any Elegoo, doesn't really matter to me printing huge amount of dudes at once, personally. If you have the money go for a big plate, it's probably more convenient and fun.
>>
>>98417994
Ghamak, DakkaDakka, Mezgike, Rafail, Botov, Pipemaker, Neoteric, Wargame Exclusive
>>
>>98418447
*PiperMakes

Hey, let’s create a compendium/library of resources for world-building that all the world-builders on this site can use, for settings for tabletop campaigns/sessions or otherwise. The /wbg/ thread has some in the opening post, sure, but what others would you recommend, be they books, random generators, podcasts, other websites or programs, etc., and for races, magic systems, geography, and more? Good luck with your endeavors, and happy hunting!
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>>98407470
Well how I tend to worldbuild is simply make the setting and some lore for the surrounding area and let the players help fill in more with their backstories, actions, etc. Let the world grow as adventure over make the story and then be shocked they go the other way cause they adopt a NPC or want to travel to another town or region.
>>
>>98027613
Is World Anvil good or awful?
>>
>>98410013
Terrible, just make a wiki or use obsidian. I had to go through hell and high water to get my shit off World Anvil after not renewing grandmaster.
>>
>>98101474
I used paint and notepad, same result.
Specially if you are doing a campaign with friends you can just draw your maps with no pressure to make them look professional (besides your own autism).
Luckily for me I'm doing a historical setting so I'm just using Chronas for the map.
https://chronas.org/?year=1000
>>
>>98412980
NTA, but why is it so bad?

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Why are Drow women so smol?
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>>98416537
Because he wrote one of the earliest DnD settings that got widespread popularity due to multiple successful videogames and novels using it. He also keeps his fetish stuff mostly in the background. The average player isn't going to think too much about the in-universe travel guide making mention of the brothels, sorry, festhalls in each city it covers, and are likely to assume that the implication that some guests at said festhall wanting to fuck a giant spider is meant to be a cheeky joke. They don't know about all the deep lore about the flavor of each elf subrace's breastmilk and stuff (for the record, wood elf breastmilk has a minty taste, while drow is more mushroomy) because to find out that stuff you have to go digging deeper than what you get from videogames or splatbooks.
>>
>>98416537
>What other examples are of this?
Terry Goodkind's Sword of Truth series doubles as his manifesto of objectivist libertarianism and as his femdom kink smut.
>>
>>98416650
Minor correction: His setting got popular because as much people loved the Dragonlance novels it was hard to use it as a setting without retreading the same ground over and over again. As a result this guy who kept doing little articles and tales about his personal setting where it seems like 5000000 things are all happening at the same time, yet all of them on a scale that adventurers could just hop into, really caught on.
That's why FR started with the premise of no world ending plots, just localized events so there can be 1,001 adventures for 1,001 groups.

And also why I think a real sequel to BG2 would humorously be more about the economic issues caused by the Iron Throne, since the Bhaalspawn event would have been a thing that if you're not in the immediate area you probably thought it was just some mercenary armies clashing and people exaggerating about shit.
>>
>>98416650
>for the record, wood elf breastmilk has a minty taste, while drow is more mushroomy
so their milk just matches the taste of what they usually eat?
>>
>>98417043
Much like real life.

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What setting has the best take on fantasy Arabia and why?
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>>
Barbarians of Lemuria has Beshaari people who are a desert barbarian take on Arabs. Their brown women are considered the sexiest of all in-universe and are much desired slave girls in other lands.
>>
In Battletech they're all over the place but mostly concentrated in the not-Japanese faction
It's a daring synthesis
>>
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Coriolis - Third Horizon is Arabian Nights in space.
The newest edition (Coriolis - The Great Dark) did a timeskip and is centered on expeditionary fleet which departed Third Horizon, and it is now Jules Verne in space.
>>
>>98416969
You know what that's fair, my mistake. Please continue.
>>
>>98417075
That's El Zorro the rpg territory.


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