Pack Art editionPrevious >>98667178>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date 2026)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>98740497Who needs inheritables when the jogress can just have Succession <Atratusmon> Succession <Albatusmon>
>>98740497>Assembly -8 : cards w/ beatbreak trait.
>>98739544Do you think it will get cheaper than moonmilleni? Because I hope you don't try to wait that long.....
>>98740666Can't play by effect is very strong vs a lot of decksCan't reduce play costs is pretty good to slam down after you clear the opponents board because no assembly plays coming out thenCan't gain mem/Can't reduce digi costs are okay, but are not really hitting enough to be valuable
>>98740666No reduce playcost and no play by effect are the best. The issue is it's just too easy for any modern deck to snipe rookies while doing their usual plays for them to be effective. The big exception is Plant tribal can protect Pomumon for a turn with Ceresmon.
Is it any good?
>>98740157learn to use google fag, you're begging to be spoonfed and still try to act tough. pathetic
>>98737092Slop cover
>>98737092It's very simple but I've had some good games running it so far
>>98737092Hey, this is kinda like that videogame trailer where the guns look like dicks in that one shot.
>>98741034Newfag gonna fag like a new. Post the pdf.
Why does WoTC keep doing stuff like this?
>>98740959lol, it's hilarious how you lot always cry about how everyone else isn't as broken as you are and try to reframe it as though it's everybody else that is in the wrong for not being as needy as you.
>>98740969What happened to claiming it's"just a woman" and not sexy at all akshually?
>>98738221Do you have titties?
>>98732191they don't want to trigger /tg/, but are only willing to go so far. Boob armor remains, but at least the boobs themselves are fully armored. It still won't save her soul from the inevitable ricochet of an arrow off her tits straight into her heart. Still the Council of Fa/tg/uys must take its victories wherever it can.
>>98741004Not that anon. Thinking cleavage is sexy is normal, not a fetish. Putting a boob burka in there for the cover art is absurd. Trying to say something like >the boobs aren't realistic so it can't be sexy! is even more retarded. Pinup fantasy art isn't supposed to be realistic.
But seriously, what was the point of writing such rules, especially because it's impossible to enforce them?
>>98741277What is there to cover? You can't get sued for it, but you can sue people who claim you endorse it because that's libel.
>>98741323It is more about heading off bad PR. Paizo purged a lot of the darker stuff in the Pathfinder setting due to the pedo-demon god controversy and that seriously hurt them. The controversy started due to claims about rules in a DM focused villain book rewarding PCs for doing nasty things to children. If a section like the one in the OP had been included in the book then those claims would have had grounds to be called libel and Paizo wouldn't have needed to whitewash themselves.
>>98741481I despise that villains aren't allowed to be villainous any more.Bad people do bad things, somehow this is news to easily offended retards who want every antagonist to be ominous cultists wearing masks who do vague things and have fucking nothing in the way of personality or on screen wickedness.Fucking disgusting.
>>98739534Its the 2020s equivalent of books telling you that you aren't a wizard.
>>98741526I take it you appreciated Skeletor in the latest MotU movie, then?
>ruins your game forevernothin personel kid.
>>98722482You're calling in a favor from other super wizard obviously, why do you think they have "loyalty counters" instead of toughness?
>>98729672Maybe interacting with it shouldn't be the sole domain of blue then
>>98717945if they brought back Mana Burn, nothing would happen. that's why they removed it in the first place, it basically never activated because nobody taps lands or casts rituals to lose the mana afterward.grognards love waxing lyrical about how it introduced interesting decisions or was super flavorful but it literally never came up ever
Move on from magic.
>>98740521What do you suggest we play instead, o wise one?
>be me>playing 5e in an online game with a friend and 2 guys i never met before>one of these two is the DM>PC are traversing a dark forest>DM: "btw anon roll for perception">Me: "ok i rolled a 17">DM: "ok you happened to spot with the corner of your vision what seemed to be a humanoid shadow leaning on a big rock between the trees... but maybe it was simply the light and shadows tricking your mind.">Me: "uh... Ok, then i suddenly stop walking, turn to my friends an-">GM: "as the group proceed through the forest you reach a clearing with a circle of menhirs..."Bitch, why the fuck do you make me roll for something when you don't want to have me interact with the fucking scenario?>inb4 hurr durr five eeeBeggars can't be choosers, either that or GMing myself for alternatives and right now i wanted to fucking play for once.Anyways post your stories
>>98730750Why do something that might fix the problem is if you can complain to strangers on the internet instead?
>>98732438Not mutually exclusive
>>98730750The problem is the DM has transgressed already. Umm no, should be met with a fuck you, or some nicer version.
>>98729369>"you traverse the forest continuously troubled by the eerie sensation of being preyed on, multiple times you seem to catch movements with the corner of your vision, humanoid shadows at time ominously appearing right behind trees and rocks. And yet at any double take, at any time you make your party stop to check your surroundings you find nothing, as if the very forest purposely mocks you...>DM:..utterly disturbed you press through upon reaching a clearing with a circle of menhirs...and then OP would open teegee and contort the events to a greentext where >the DM just fucking narrated our game, telling MY character what HE was doing with several actions in a row without a chance to have ANY input without him, like WHY EVEN roll then?"
>>98718877>be me>got the itch to play Changeling the Lost>only game I can find is a roll20 game>apply with a character concept and get accepted>drawfriend even makes cool sketch for my character>one day before the game>GM says my Tunnelgrub Darkling is disgusting and wont fit with the rest of the group>rude but okay>change it to something else>game starts>the first thing coming out of the GMs mouth>"So as you are running through the Hedge, you found anon's character in a cage">they release me and we keep running from... something>we escape into the real worldComment too long. Click here to view the full text.
Amateur Game Design and Homebrew ThreadWelcome to the thread for homebrew discussion on /tg/, Organizing Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)Comment too long. Click here to view the full text.
>>98665564I realized i have a good system for reaping money each session (the gang gets coins equal to the sum of their territory value, with many hsrvests per session if the Game stalls and we do time skip) but i dont have enough good things to spend that money. Technically that can be anything from a ship, biilding a base with traps and such to improving the gang's drip, to hiring a cohort (a sub-gang) I Will make a big list tonight. I want It to work at gang level (pcs or NPCs mnaaging the gang collectivelly) but keep the minor spends at pc level automatic, such as buying food, basic gear or a new set of kunais, providing they are not broke. I want a list for "big expenses"
>>98611665Dunno if abstract strategy homebrew is on topic but I'd appreciate some help fleshing out "the spacer's game". It has a couple of characteristics I'd like for lore / aesthetic reasons >>98734266 and hopefully anyone into the genre of ttgs can shoot down especially retarded and / or unfun mechanics.So, while rules are supposed to differ from spaceport to spaceport at its core it's a mancala-like three player game played on a trefoil knot (pic related). Pieces are white one side and white with a black stripe on the other to represent whether they're over or under the topmost line of the intersection they rest on. A turn consists of running a certain number of pieces along the knot with the aim of "catching" pieces as they pass by one's own loop (each player with a hemicircle in front of them, top, lower left and lower right in this pic's case).That's the basic stuff I'm sure of, what sounds fun but may be utterly impractical are the following:>flipping between white-top and stripe-under naturally occurs every step as you follow the knot's path, in some circumstances the player can drop / jump their pieces, IE flip them and take the other path to next intersection>this matters because players can modify their own stretch of the loop, perhaps this is involved in the capture process>some diplomacy-like mechanic where players can interrupt or grant passage to pieces moving through their loop (another reason to flip and take the inner path) would be cool too shifting alliances of two against one etc...>a pool of pieces is "invested" into the middle triangle, one for each step, with other players able to up the ante (maybe to "steal" a turn / circuit) but blowback for all if a threshold is surpassedI don't need this to be a fully fleshed out or massively engaging game. Just one that at least has some veneer of internal consistency to it and expresses the setting's themes. Any suggestions of inspiration I've doubtless overlooked would be welcome as well.
>>98738536Hmm, some more thoughts:>players alternate the state of the knot-track by placing pieces upon it, that means there are four states: clear, white, stripe parallel and stripe perpendicularDunno what the states are but there are some to play with at least.>these changes are "paid" for with pieces from player's own bank, balance between progress to win and building engine>pieces "paid" may go into central triangle adding to that "simmering reactor" mechanic, a rival can maliciously "spend" to make others' expenditures an overload risk>this would require the player who triggers blowback to stuffer harsher consequences than the othersI feel like the detonation brinkmanship should be a prominent mechanic, a player routinely ganged up on by the other two should be able to flip the table. Perhaps there's a limit of three blowouts before the game ends with alternate scoring, this allows the underdog to rule the rubble but if the 2 allies see this coming one can switch to "helping" the underdog in such a way that they'll be fucked if they proceed in flipping the table. The underdog then starts playing normally and the "hindering helper" is motivated to make their sham alliance a real one (until further backstabbing ensues).>players can place modifier tokens on their own outer loop and straight lines of the inner triangle attached to itThat means top player in pic would have sole control over the top outer loop yet contest upper left to bottom inner straight line with bottom right player and upper right to bottom inner line with bottom left player.
>Penetration Diceroll a d4 between two other dice; the two die are added together then halved, and rounded up when the result is odd.weak material (ex: wool) = 2d4average material (ex: wood) = 2d6strong material (ex: steel) = 2d8magical material (ex: mithril) = 2d12>ModifiersIf your d4 roll exceeds the result of the double dice, then you gain a +1 to your damage roll; a -1 is granted upon failure to penetrate the enemy's protection.If you happen to roll two consecutive 4's on your d4, then that is treated as hitting the same location twice, so the +1 is adjusted to a +2 upon an exceeding roll.(Bleed can only be inflicted using piercing weapons, such as a spear or rapier.)
>>98682244Here's the cliffnotes:Each turn you draw a card to your hand. Each card has an action mode and an equipment mode. You can play one action mode per turn (yours or opponent's), play one equipment mode on your turn and attach it to your ship, move one hex, and capture, steal, or claim once per turn.Action mode has more powerful effects but you only get it once and once per turn. Equipment mode gives you permanent buffs to your ship.When you're on a planet of a color that matches the color of one of the bounties on the bounty board, you can try to capture them. Roll a D10 and add any bonuses from action and equipment cards on your ship. Match or beat, and you place that bounty on your ship. Lose, and you lose equipment and bounties and get sent back to the starport (center tile)An enemy player can try to steal your bounties from your ship by being on the same hex as you, you both make a capture roll and the winner steals some equipment and the bounties from the other. The loser gets sent back to the starport.If you make it back to the starport with bounties on your ship, you can claim a number of credits equal to the capture value of the bounties you turn in.Whoever has the most credits after 15 bounties are claimed is the winner!Comment too long. Click here to view the full text.
Discuss spaceship games.Show off painted spaceships.Talk about spaceships.Previous Thread >>>>>98398820>Thread QuestionWhat would your ideal space game be?
>>98734440>I'd share the rules but 4chan no longer lets you post pdfs.In fairness to 4chan, when it did, a PDF nearly killed the entire website, because hiroshimoot literally hadn't upgraded ANYTHING since he bought the wretched thing from Moot.
>>98734440The sharethreads here use gofile, so there is thatSome random thoughts. Depending on characteristics of the torpedoes, you might be able to steal some irl tactical options to make combat more interesting: For missiles and torpedoes, they don't turn all that great but are damned fast. Fighter aircraft and ships, respectively, have the option to turn into the oncoming weapon, forcing the attack to turn (if possible for the weapon in question) and hopefully miss because it can't keep up on the turn and eventually lose targeting on its sensors. They'll also eventually lose propellant at some point. I don't remember if there was a difference between beaming and notching but there's a maneuver with aircraft where you attempt to adjust your position and speed to a missile where you hide in the clutter/filter of its radar. For space, I imagine it would work best in an asteroid field or other cluttered space. Or just dumping a ton of chaff to just fuck the whole place up on return signals. I'm pretty sure a bunch of those techniques still work to some degree, especially with all the old stock we're seeing get rolled out and blasted through as things go hot these days. Likely a little less effective with more modern sensors but the cost of a fancy missile/torpedo that can maneuver extremely well and/or have great sensors would cost a fuckton and that impacts magazine depth, which is all the rage these days. Also of note, in a brief discussion not so long ago, I learned that a certain torpedo was classified as a mine. It basically gets dumped some place and lays in wait, passively listening. When something matches its parameters, it wakes up and attacks. I don't know if the US is the only one that classifies this type as a mine, vaguely remember seeing the Indians had something similar.
>>98735475Unfortunately when I tried to upload to gofile it just failed. Didn't specify why so I'm not sure how to fix it.I did take the ability to use positioning to dodge torpedoes into account by making them move fast but have very limited ability to turn. So with positioning you should be able to get out of the way of incoming torpedoes. Drones/strike-craft by contrast deal less damage but are better able to turn, making avoiding them harder.
>>98736168>tried to upload to gofile it just failed.Well that's unfortunate. It sounds like development is coming along well and I'm glad you asked around for some feedback to gain additional perspective. Maybe it's because I don't hang out on /tg/ as much these days, but I've seen complaints that /tg/ doesn't get as much done as it used to in a not too distant past. Hope your game gets some real legs, Anon!
>>98721419>literally never heard of Full Thrust lol
Have you ever played a pirate campaign? How did that go?
I ran two, had a friend run one, and am in the process of getting a third up and running with the help of that friend. Lessons learned.>>The ship is home base, the islands are the adventure of the week. >>Weather and random encounters at sea are to add drama to the current adventure.>> Most players DO NOT, want to actually be Pirates...Faggots, wanna roleplay being mischievous retards at sea rather than actual criminals rollingmyeyes.gif>>Designate a npc Captain who either acts as quest giver but is irrelevant to the game, or session 0 everyone has a predetermined role with checks and balances.For example, we have a captain who is in charge of combat scenarios, but a quartermaster who is in charge of the day to day events on the boat, a financer/representative either elected by the crew to voice complaints/ideas or selected by the Pirate King who owns the boat. (This is actually true to life) A (used for scifi pirate setting used by my friend) doctor who has the authority to declare any player unfit for duty. This allows everyone at the table to feel some sense of power and ability to mutiny/take command during scenes in game. >> Break the party up, give them something all to do. But usually no more than three things happening at once.Shore party is about to raid a local mansion, skeleton crew guarding the ship all of a sudden are about to be boarded by a suspicious pirate hunter who hasn't figured them out yet. Third group is in the bottom of the ship dealing with a hostage from a previous session who has now escaped their bonds and desperately trying to escape and signal for help. >> Make enemies hyper bombastic and the stakes Hollywood levels of ridiculous, players don't want to roleplay mundane pirate life.Comment too long. Click here to view the full text.
>>98705512I almost ran one, unfortunately the group fell through before I got far in prepping for it.
>>98739369Part 2/?>>Give everyone a job during ship combat,Someone is leading the (canons) gun crews, someone is leading the marksmen, someone is steering the ship, someone is leading the healing/moving wounded off the deck, someone is patching holes/putting out fires, reinforcing the hull/mast whatever etc etc.>>Establish rival pirate crews that either work for the same Pirate King, or are just competitors to the players. These guys will always be your ace up your sleeve to keep your players on track or keep the scenes coherent. For example, you dawdled to long and your rivals pulled of the governor's mansion heist before you, now you have to go rob them before they make off your prize. They up showed you at the local tavern when recruiting and are paying double what you are to get new bodies on board their boat. They actually are nipping at your heels to get to the treasure on the island first, or they are sailing behind you, but letting you first fight the ship that they intend to rob you of. And on a personal note, I plan my sessions and campaigns with the 5 room dungeon setup as story beats, and in no particular order depending on what the players do. I just check it off on my own screen.>>A little bit of everything (usually as an intro scene)>> Puzzle>>SetbackComment too long. Click here to view the full text.
>>98739444Part 3/? On some sort of island, bay, or in the water with no wind on our side. We have to sneak past a blockade near the cape/port. We must have the dramatic showdown before they find our hidden pirate base. And for each session, we have a random spattering of weekly adventures:>> Ship needs supplies>> Bad weather has blown us off course>> Rumor has it that there is buried treasure near the port town.>> We spotted a juicy prize, but she has an escort.>>The crew has come down with disease and can't function while either our rivals or pirate hunters are about to make our day harder. >> The ship unexpectedly is sinking and must be repaired either at sea or on land.>> We must behave and make the sale at Trinidad or receive our pay from the Pirate King... But some random rival is about to throw a wrench in the works. I'll post more later tonight or if the thread is still up tomorrow. Hope this helps someone.
yarrful bump
>Player or GM>Preferred System(s)>Schedule/Times Available (include timezone)>Voice or Text>Method(s) of Play (Skype, Discord, IRC, roll20, etc)>Tone/Theme Preferred>Contact Info>Other Notes>Thread QuestionHow do you leverage AI for TTRPGs
>>98732578Seems kind of weird to try to make 3.5 forwards compatible instead of just making it backwards compatible. Why wouldn't you just use PF1 and import or allow players to choose from the old shitty prestige classes and spells and stuff if they wanted them? They won't, because the old 3.5 classes and stuff just fucking suck. Players want to be able to customize their characters and they don't want to spend ten character levels getting literally nothing whatsoever.
>>98733206Yes, I had no sufficient response from here so far so I'll start looking for players elsewhere too. So far I have 1 confirmed player.
>>98734222I dunno. I just don't know if I want to go back to 3.5 while importing PF1e instead of using PF1e and importing the content you want from 3.5 (like mind flayers and prestige classes and shit).
>>98738355I'm not changing anything (except I bumped starting level to 5), it's your choice. Cheers.
>>98738428Nah. I'm not using the inferior version of a system with so many known problems when the just objectively improved version is available. Your choice tells us everything relevant about who you are and how you run your games. There's a reason you're still begging for players.
>What's Trench Crusade?An indie wargame with World War One holy crusader vs forces of hell dark fantasy vibes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Old TC mega:https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ>third party sources for making trenchers:https://pastebin.com/YzXPVUAcVote with your wallet in protest against so many promises walked back on instead of using the official plastics.>Trench Companion, warband builder and campaign trackerComment too long. Click here to view the full text.
>>98740338>Just be a decent human being and set next to that completely mentally stable black gentlemen on the bus please>Get stabbed to death for literally no reason
>>98740298Everybody who got on in the kickstarter got digital versions so that probably is out there somewhere
>>98670622That's an amalgam for the Black Grail
>>98741645>he doesn't know
>>98636451>AI slop thread thumbnailYou guys are losers, even more for playing this crap.
With tieflings, at least, you can create a sense of pathos; what with them being scions of pure evil trying to do good or at least live their lives unmolested.Aasimar have to face, what? Every LG/NG king, priest, paladin and faithful peasant within a 40-mile radius treating them as the literal Second Coming and trying to form a cult around them?
>>98723916Consider Constantine where most of the half-breeds tend to be egotistical assholes who are either totally up their own ass or are entirely preoccupied with their great holy war bullshit.
>puckee2! slop spam threadUrgh
>>98723916Aasimar are incredibly boring as an option. You'd think something that had innate divinity would at least be cool but no, aasimar have boring fucking designs and boring fucking mechanics and boring fucking lore.Aasimar should be more overtly divine in appearance, similar to the huge range of Tiefling variants there should be divine origins for aasimar that drastically alter their appearance based on which god their divinity comes from, giving them unique spells or other traits. Basically, aasimar got shafted because people whined about them being remade into furries or whatever during the OneD&D playtests, so now instead of having an actual identity as a character option in any way, shape, or form, they're forgettable garbage whose only redeeming quality is having two resistances.
>>98740006Aasimar were probably an afterthought they only put in because Tieflings needed an alignment balance, then they added Genasi to fulfill the rule of threes.
>>98729794Thanks for speaking in good faith. What I'm mostly trying to say is that Aasimar absolutely do not have to be played as one-dimensional pseudo-christs, which is in my view the main cause of what OP is bothered by. While I absolutely recommend doing homebrew surrounding the topic of alignment, that post about RAW is simply to show that it's not even necessary to homebrew yourself into freely creating your Aasimar character. Once you get over that hurdle of not being tied to playing straight goody 2 shoes, being inspired by how demigods or even 1/64th gods work in Greek myths and legends is on the table. And I guess I focus on that because I think that it's a very rich tradition to draw from with good perspectives on what it could mean for people around you if you are more powerful than others but not more morally pure.
New Team edition▶Previous edition: >>98603674▶What is /gwsg/?A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster......and any other GW system and board game are welcome.▶Helpful resources (feel free to suggest additions!):https://pastebin.com/qq9N8V0V▶TQ: New Blood Bowl team announcement this Friday. Squigs? Slannesh? Tzeench? Slaan replacements/reflavor? Something crazy?
>>98737757They let tards at the studio with 0 experience to write rules for their games but didn't hire 5 guys to just do warhammer art. Classic retarded James Workshop.
>>98735082>>98735082>Why are they named like Floridians with pending sexual battery cases?Proper orlock names then.
Start of my Blorc team, getting ready to hit the pitch. Gave all the Blorcs different heads to make em stand out.
Campfire ambush...Never played MESBG before but I wanted to practice some OSL painting and I have a couple more of these ringwraiths, both on foot and on horse, and I can get the witch king either on foot or on a fell beast. Anyone played mesbg before who can tell me how many of these guys I'd need to play a skirmish match?
>>98741501Looks sweet, could also double as the king in yellow if you'll get into ttrpgs. Last time I've played MESBG it was called LoTR SBG where 1-2 were enough usually.
worldbuilding meme thread ig
>>98688962i feel like this has been done in so many settings its a subversion to make humans actually middle of the pack
>One of the moons is a colossal troll that gods threw into space during the age of myth
>>98729643But that's the best part
>>98729643What about having a near-human species that naturally has significantly more female births than male births?
>>98688962Everyone wants High Elves, but no one wants High Men, for some reason. I've never gone as far as making them Numenoreans, but they are still the greatest race in my setting. None are wiser, and only ogres and such freaks are stronger.
Does your character have a childhood crush back home, that they yearn to get back to?
>>98736940
>>98736719>>98736940Kek
Fuck off.
fuck yourself
>>98741657>>98741512>check the archive>It's proof that this is a word for word remake of the same thread with the same filename and same image hashI'm beginning to believe that "mods are faking activity to commit fraud against the advertisers" conspiracy theory.