I know the default assumption is healer-tank-dpr, but what three classes provide the most interesting combination in a three person party?No warlocks or tieflings though.
>>98930914Based
SummonerNecromancerBeastmaster
>>98930285>No tieflings thoughThat's racist!
>>98930914>no pickaxe dwarf
>>98930608> And you should not have a tank because (in most systems) there's no reliable way to draw agro.Really, the lack of actual tactical tools in most TTRPGs is kind of a major failing of the medium, stemming from bad design decisions from DnD that became normalized everywhere else for decades. think of how many systems where if someone decides to run past you, there's literally nothing you can do about it (or if it does exist, its something like a class ability or a feat you have to level up and buy and most people don't have it) despite "stand in the way of somebody" being the fucking basis of warfare for most of human history and something that untrained peasant levies with sharp sticks could do.Maybe you get an attack of opportunity. Wow, I'm sure that 1d6+4 damage is really going to be a disincentive from the hobgoblin running past you and shanking the wizard.
here is your familiar
>>98927330>>98931033and he didn't give the sphinx tits? Is he gay?
>>98931509contrary to monstergirlfag cope he admits that it's the cat parts that makes sphinxes more sexy, which is based
>>98931527a sphinx without tits is just a winged cat. A cat girl with wings is a disappointment. Both the weebs and the furries keep ruining monster girls from different directions. Either by removing themonster parts or removing the human parts. It's gentrification.
>>98927330>>98931033Artist name?
>>98931593Tateoftot
>finish campaign and my tenure as GM>Group wants to go back to DnD
>>98926694What other games do you want to play with your group OP?
>>98926694My group first all got introduced to TTRPGs and each other through a hacked together homebrew game. We usually play shit like that by default. But you know what? We still play DnD as one-shots now and then. Because it's easier to do. We actually play the "Other Games" all the fake story idiots on this board romanticize. And we still sometimes play DnD.It's the fucking mcdonalds of TTRPGs. Get over it. It will be the thing you get when you're not in the mood to cook when you get home. You will still play it if you play enough games. And you'll go back to other systems. So just get the fuck over it. It's the coca cola of TTRPGs. You can tell me you wish you were drinking some pretentious wine, but even if you did you'd still drink a coke. You might even mix some cheap red wine and coke. Which you wouldn't believe how "not that bad" but "somehow I want more" that stuff is. And that's your average DnD homebrew too. So don't give me this shit about how you're going back to DnD.You no longer have to GM. Free game! Once you have the energy to GM again you can run another obscure system your friends will pretend to like but will validate your posts on this board.
>>98929039You can hype up a restaurant to your friends, convince them to go with you, and they might actually enjoy it. And the next week you'll be right back at the same burger place you all usually go. "that was nice though, we should do that more often" and maybe you will. But when you're not doing that, or chasing other novelties, you'll be back at your usual place. That's what people get wrong with this shit.
>>98931494>>98931481>Food analogy
>>98931549I am hungry for breakfast, slightly hungover, and out of eggs.
>make dungeon for game>part of the lead-up to it is finding the magic item that opens the doors>this means it's a sealed tomb and the doors can't be opened otherwise>meaning nothing leaves or enters>meaning that the only monsters can be undead, constructs, and maybe oozes>90% of the monster manual is now useless\How do you cope with the fact that it makes NO SENSE for most dungeons to contain anything that isn't an undead or construct, or maybe an ooze? They're the only things that make sense being able to live in a dungeon for hundreds of years, due to having low/no metabolism, and being mindless.
>>98931381Exactly that kind of thing! I imagine they crop up anywhere there are lots of bones, a bunch of clergy with too much time in their hands and a little divine inspiration.>>98931345Also magic. The underdark makes fuck all sense according to irl trophic webs so if you want hooked horrors and illithids cook up some weird calories sources and go wild. OP is the most pitiable of retards, the hankering for "consistency" could be a spur for creativity but instead he'd rather wallow and whine.
>>98931381Been in this one! The whole town is absolutely stunning and just a short train ride from Prague, was so glad I decided to visit.But there's a decent bunch of ossuaries like that all over Europe. Mostly Czech Republic, Italy and Germany I think, but some in Poland and western Europe too. Very cool in a morbid way
>>98930981From "Tricks, Empty Rooms, & Basic Trap Design""One of the most disturbing trends of the ‘new-school’ gaming philosophy was the inordinate focus on having things “make sense”. Creating dungeons that only have realistic ecosystems of magical creatures is an exercise in futility glorified by those of small imagination and little creativity"- Courtney C. Campbell
>>98931456At least attempting to make things make sense can often serve as an inspiration for new cool elements that you wouldn't think of otherwise. Like, for a simple example some time ago I added a section of a dungeon inhabited by a monstrous and deadly magical fungi colony purely as an answer to the "wait a minute, how the hell would they survive locked down there for so long without food" question. And it made the whole place way more varied and interesting, while also providing another piece of a mini-backstory to it that players could deduce.But it's important to not overfixate on it and provide just enough of an explanation to handwave any questions from players trying to act smart. The more you overanalise it, the worse the outcome tends to be
>>98931456Ouch, I felt that one. I help a friend with a ... kids hobby activity session is probably the best way of putting it, and while they're technically crap, the colour choices, patterns and, well, blood splatters have such fire and energy about them, it's making me feel even more old and jaded than I actually am.
No Trace Of Your Suffering Shall Remain Edition>List Builder & Ruleshttps://sc.starcraft-tmg.com/>Store Pagehttps://archon-studio.com/shop/products/starcraft-tabletop-miniatures-game>Tacticahttps://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics>Print-and-Play Cards, Rulebook and Building Instructionshttps://starcraft-tmg.com/downloads>How-to-PlayComment too long. Click here to view the full text.
>>98931111They will be based on SC2 designs. So a torso floating on, and surrounded by clear plastic effect pieces.
>>98927616>>98927590>>98927489>>98927482AIslop
>>98927590Its good being a terran player because now we basically have evry thing that matters
>>98931295Wrong
>>98931426I wont be happy until I get wraiths and ghosts
Orc Female
>>98926360This is how it should be in media with very little variation.Like the female example should have a hardbody.
>>98913018
>>98879813God I want a harem female orcs like this. I want to be dominated by 'em so badly.
>>98930196>not domming themWeak and gay, they'd never even look at you.
>>98930353dom them breed themlove themraise kids with themI think that´s the real Danger of the orcs, other races stop procreating with each other and instead flood the realms with half orcs
>""""classless"""" system>contains backgrounds that have stat bonuses
>>98920161When you avoid the point so hard, it tells us everything you were trying so hard to not admit.
>>98915803>i'm just gonna imagine a classless system that still has classes, that'll show them that there are no classless systems
>>98924408Fake and gay. anon you can do that shit in any system. These aren't videogames. The only rule is what the GM allows.
>>98931504If you're going to cope like that then every system is perfect and caring about class or classless is meaningless so you can just leave the thread!
>>98931520>cope to counter cope
Gimme some plots set on a generation ship
>>98929227>There’s nothing left.The settlers sent by that government are what's left, ship captain becomes president (or holds in-ship election to appoint one), and plan rolls on as originally intended. Because in perpetuity means for-fucking-ever.
>>98924019>this planet was promised to me 3000 years ago
>>98926409Bunker madness.
>>98926409>I don't know why the generation ship is the doom wojackBecause it's like a mix between an Amazon warehouse worker and a Korean under the Bone-rank system (think Indian castes if designed by a German) if you aren't in the generation that leaves or the one who settles.
>>98923983I'm extremely annoyed that my favorite concept is something from Doctor Who. It's probably the only time they were remotely scifi or had a good idea in that show. Who knows, it might not be original. Please let me know if they copied someone better:>the massive ship drifts a teeny tiny bit almost close to a black hole>the extreme stretching of spacetime on an extremely long ship meant the flow of time in the ship was not even>hundreds of years passed in one end of the ship while only a week passed in the other>there is now a civilization of the descendants of half the ship's crew overpopulating one end of the ship while the other is confused at what appears to be an invasionI think there's more fun you can have with this concept. But the basic part works just as well with a cryo sleep scenario. You have a massive ship meant to support generations. It's big enough it's practically a little world of its own, the size of a city at least, and in hundreds of years most knowledge not relevant to survival has been lost except for your party of repair technicians who just woke up to this mess.
>"you should stop playing 40k and start playing this fag skirmish game!"why are /awg/ anons like this?
>>98929634>he mused about scanning them but the Kryst scans weren't selling well at all.Shame, I'd rather have STLs even if just for archival reasons.
>anon makes a fuck this quar shit thread>turns into actual quar threadThis happens so often.
>>98887579>flying bicycle dragoonsNOSTOP MAKING ME WANT INI HAVE ENOUGH DAMN PROJECTS TO FINISH
>>98931413>>flying bicycle dragoonsat first i was pic relbut then i realized weapons would pop the bubble
>>98931189quarchuds will win
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>98930516You're in the wrong place.
>>98930446i dont really like printed bases. the cost is barely higher to buy them, and the effort is high for bases. Unless im printing a specific base or something, id rather just buy a cheap stack. plus for me personally, my printer runs for my entire play group. wasting it on bases feels pointless
>>98930761how do you price out shit for your group to keep it fair but also not lose money / feel worked like a dog? i want to print for friends myself but dont want either party to feel like theyre getting a shit end of the stick.
Does anyone a decent scan of khand chariots for mesbg (or if there isn't, a good enough proxy)? My usual sources have nothing.
>>98930889i dont charge them anything, but i have good friends. im not printing full armies, just minis and bits. no body asking me for crazy stuff usually.i get given bottles of resin and usually dont pay for my first pint though so yknow
Hello, /tg/. There was some discussion on /v/ about moral alignment charts and I came up with a very basic and general philosophical chart alignment system instead. I haven't tested the chart on any game itself but I wanted to ask the grognards of /tg/ if it is even viable in the first place or have they attempted anything similar and what was their results.
>>98929213>>98929261Yeah, I understand what you did. You're doing it wrong and your model isn't useful for creating the semblance of being. Its pretty clear you have no idea what the fuck you're talking about at this point. glfh
>>98930487When you see it somewhere else, make sure to remember this day!
>>98929213>There are choices that are tagged with their corresponding philosophyWell thats not how these games work but ignoring that for now, what is the benefit? How do you use that to tell a better story or write better rules?
God damn this is a civil /tg/ thread and with an interesting subject at that>>98929213>nature and demeanoursNature is your unchanging true self yes. At character creation you pick two of the Archetypes for Nature & Demeanour, but you can create new ones. Nature does have mechanical impact determining one of the ways you will regain Willpower (e.g. a Conformist regains willpower after the group or supported leader succeeds due to his support). Keep in mind the Storyteller's System is way more roleplay-focused than simulationist.The chart is absolutely better for vidya than rpgs but this is still a good place to discuss it. But the alignment chart, as flawed as it is, is fundamentally extremely easy to understand because its just 2 opposing values (Law-Chaos Good-Evil) and the neutrals. Even if it is subjective, at a basic level, it is easy to grasp and has obvious examples like the Rogue is chaotic good/neutral, the cruel dictator is lawful evil.Meanwhile asking the player during character creation to go read up on fucking Nietzsche if he doesnt get the chart is absurd and stupid.
>>98931366>>98929213>Nature is your unchanging true self yes.see, this is what i am talking about. nature being your unchanging true self is the most idealist concept ever. Then the system builds on top of that and actually gives some mechanical output.if it was about actually choosing what your character believes in, then idealism wouldn't be a fundamental truth of the setting and so you couldnt have nature as a category in your rules>The chart is absolutely better for vidya than rpgs but this is still a good place to discuss it. But the alignment chart, as flawed as it is, is fundamentally extremely easy to understand because its just 2 opposing values (Law-Chaos Good-Evil) and the neutrals. Even if it is subjective, at a basic level, it is easy to grasp and has obvious examples like the Rogue is chaotic good/neutral, the cruel dictator is lawful evil.Meanwhile asking the player during character creation to go read up on fucking Nietzsche if he doesnt get the chart is absurd and stupid.The chart is extremely easy to understand because anyone raised in the western world is familiar with this morality due to religion. And the law vs chaos scale is also apparent everywhere in our liberal democracies since this is the way it is depicted.So to put it better the dnd alignment works because it's a simplification and gamification of the way people think that the world works. Picking your philosophical outlook of choice means that you are aware of all these and have decided to pick one so you would need to have read Nietzsche and a few others at the very least to have any opinion worth hearing about.
Previous Thread: >>98598164GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How to Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder program, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Dungeon Fantasy Monsters 6 - Tiny Terrors is now available.Comment too long. Click here to view the full text.
>>98929444If you are familiar with the "improbability drive" how would that work in GURPS
>>98925631A game that is basically the siege of Sarajevo except set in the US in the 90's
>>98926019Run something anyway faggot
>>98930079From HHGttG?It's a piece of tech, not an advantage, and it's very silly super-science too, so the rules can be completely arbitrary.Basic Set p. 479 has a random side effects table for weird science, but the infinite improbability drive is much weirder than 'normal' weird science, so the GM will need to arbitrarily invent extra weirdness to keep it weird enough.
>>98925631A homebrew warhammer conversion. The one in the general wasn't in depth enough for my taste.>>98928381There is Leech from powers, which drains hp from enemies without doing damage/applying injury. Removing the gaining hp part is probably worth at least -50%.
Gamefinder/LFG thread. Let’s try to get some of you no-games sorted into groups.>Player or GM>Preferred System(s)>Schedule/Times Available (include timezone)>Voice or Text>Method(s) of Play (Skype, Discord, IRC, roll20, etc)>Tone/Theme Preferred>Contact Info>Other NotesWhat systems are you interested in? What games have you been running/playing recently?
>>98905268POKEMON IS SHIT FAGGOT
>>98926719Good point, but here's my retort.kys
I'm down for anything that isn't 5e, anime, or homebrew shit.
>>98921373Based>>98924023>Which means there is an objectively correct team build since the damage multiplier from type advantage overwhelms all other factors in the calculation by literally an order of magnitude. Which means if you're not picking that meta-correct team, you have opted to lose the game.Just pick the pokemon you like bro?
>>98930435Do you have fun playing with the pokemon you like when the pokemon you like can't actually win any fights or do anything meaningful because they're just the incorrect type?
October 29, 1806 Edition >What is /hwg/?Any wargames that don't have their own thread and which /awg/ ( Alternative Wargames) hates or pretends to hate.>What is /h&c/?Hex and Chit or Hex and Counters. These are wargames played on a hexgrid using little square pieces with numbers on them.>Example /hwg/sLion Rampant, SAGA. DBA, DBM, and DBMM. Pillage, Barons' War, and Never Mind The Billhooks. Bolt Action. Flames of War and Team Yankee. AK-47 Republic. Spectre (and successors). Black Ops. Valour and Fortitude. Fistful of TOWs. Cold War Commander and Blitzkrieg Commander.Anything by Too Fat Lardies (Chain of Command) and most of the stuff by Peter Pig
>>98931143Trust me, for a modern air combat it's blindingly fast. I consider already incredible that he managed to make fun gameplay out of the complete insanity that is jet air fights, it's like someone made a modern naval system that's both kind of simulative and fun.I didn't even know the vids existed before playing it, they're functional but not the best. If you have any curiosities about the system, ask freely, I don't think there's a pdf for free checking around.
>>98919747Rape
>>98931151What kind of missions do you play? Is it fun to control SAMs and nothing else or do you need a bit of a combo of SAM and MiG to have fun. How's the ranges, can you get some manoeuvring done? Or are you pretty much firing missiles turn 1 or 2 straight away and praying for good dice rolls. Do you usually play until either side has all its jets shot down? Or more of an objective based mission system where you are, idk escorting some strike package and you lose when they are forced to drop ordinance.
>>98931243We usually do scenarios, from basic pseudo historical encounters (Lybians going apeshit in the med, Vietnam, Falklands) to Tom Clancy style stuff for fun (Japanese conspiracy tries to start war with the Soviet Union). The system is reliable enough to let you run whatever. Controlling only SAM and ground assets methinks would be a tad boring even if it's perfectly possible: I'd say the system is even built for a side to have a ground presence because it adds so much (EAW radars, AA denying space, ground targets, pilots ejecting). The ranges are by the author's admission "flexible", they start representing more and more space the furthest you go from a plane. 12'' is roughly "visual distance". Bomber-killing ordnance like the Phoenix have a range of 36'', standard cannon a range of 8''. You can do a shitton of maneuvering depending on the era, early Vietnam or low-tech is still relying on guns and missiles are crappy, the later you go it's more of a missile environment but you get ECM too. Defensive maneuvers and good entrance/speed-altitude management are essential.You can't play until all jets are down, all jets have a "range" in turns before they return to base. For example, basic bitch point defense interceptors have a range of 4, meaning they get in, maneuver for a target, dump or try to dump their loads and then back home, there's no time for infinite dog-fighting or wasting time. Taking a plane down is kind of very rewarding, truth be told.
>>98931284Damn that actually sounds ace anon. I didn't get this from the rules explainer at all. What scale are the models you use? Do you have things like physical AAA models or only the planes? Is there rules for naval assets as well?Tell me about the Lybian scenario, what sort of forces were engaged there, what does the table look like, what were the objectives? Do you play 1v1 or do you like to divide up the forces on each side between multiple players.
Welcome to Open OSR. This is a separate thread is for open discussions of OSR, OSR-adjacent and retro games. You can talk about all OSR (Pre Wotc D&D, & retroclones) & OSR-adjacent (Mork Borg, SWN etc) games without distinction here.There is a general for those who only want to talk about "first decade" D&D. If that is your preference, you can find that elsewhere.As always, report and ignore any trollingPrevious thread:>>98880167Thread Question:Anyone run this or other weird fantasy settings?
>>98930237I have proof that you can't post a functioning character sheet. If you have something that proves otherwise, feel free to post it.You don't play games. You aren't interested in d&d. You aren't even interested in this website. You purely exist to make this place unusable for others. See: "mining the chans"
>>98930268Grandpa, you're the one trying to make this thread unusable. We're not in your room.Go back to your room. Take your meds. Before someone pays one of the orderlies to swap out your oxygen with nitrous oxide.
>>98930260You have no character sheet to post because you've never played dnd in your life. Right, dirtbag? Right scumbag douchebag enemabag?
>>98930321or you're trying to bump the thread into oblivion again.
>>98930089>that are nowhere as bad as you hope people would think they arelolwutI've never seen anything as bad as that in my life, and I've been playing for over 40 years.