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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97232435
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>>97232438
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>>97232444
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>>97232452
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This is a highly niche question, but: what's the best TTRPG anthology you've ever read, and what made it good in your opinion?
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>>97233886
Yeah but is it still the same game without that rules booklet, and if not, how can you not consider the booklet part of the game as well?
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>>97234766
Can't play a game if you don't know how to play it. A booklet was a good way to deliver that information before the internet and QR codes existed, and still is a good way, for those who don't feel like using the internet or QR codes to learn thr game.
The booklet is a functional part of the game, because it delivers information for the challenges, how those challenges are faced, and the game's fail states.

Meanwhile, appended literature doesn't serve that purpose, or any purpose to the game whatsoever.
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>>97234880
I'm beginning to wonder if you know what RPG anthologies are.
>>
I'm not sure I understand the question in the OP, but I will say that I had a whole lot of fun reading the entire third-party D20 SRD (Or at least, what I could find of it.) It was very interesting and entertaining to see the wide breadth of materials that people and companies would come up with for the D20 system, and it was still at a time when it was actual nerds and tabletop gaming enthusiasts instead of normies and retards writing shit for 5e.
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>>97235369
Reading isn't the same as learning.
If you're reading it without learning, it may as well be literature. If you don't learn it, you won't be able to play.

I'm surprised I have to explain this.

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Shard Bugs
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>>97231504
Shard bugs bro
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My bad keep getting sidetracked today I'll try to focus on getting these pics
>>97231516
Yeah just wish it had a bigger scene but perhaps one day who knows
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Looks like I'm stuck here posting to the void on christmas eve holly fucking jolly
Anyways I guess you can also run this game in tabletop sim its there in the steam workshop so thats an option as well
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benign bug bump
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>>97235363
If I had to choose it would be Wasp gf
I like em feisty

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>97231611
>Barker wrote a sixth novel, Serpent's Walk, under the pseudonym Randolph D. Calverhall, an allusion to one of Barker's ancestors.[24][25][26] Serpent's Walk is a science fiction story,[27] presenting an alternate history in which SS soldiers begin an underground resistance after the end of World War II. A hundred years later, their descendants take over the United States of America.[28] The book's protagonist becomes the Führer and worldwide dictator of the Fourth Reich.[25] The book espouses the belief in an international Jewish conspiracy,[27] suggests the solution to the "Jewish question" is genocide, and extensively quotes Mein Kampf.[25] The novel was published in 1991 by National Vanguard Books, the book publishing division of the neo-Nazi group the National Alliance, which published white supremacist and neo-Nazi material including The Turner Diaries.[25][27][28]
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>>97221729
>That ship sailed away 4 years ago
2018 was eight years ago, not four.
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>>97231253
>>97231404
Makes sense, I'm lame and tend to go through things in the order they were made so it should work out.
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>>97231365
Rift's setting is great.
Rift's rules are absurdly bad.
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>>97224798
Ewwwwwww

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97232938
I see the point and counter that the staggering majority of non-multiclass archetypes are neither powerful enough nor creative enough to justify the restriction, to the point I think we would be better served by the existence of a "Universal Class Feat" pool to throw them into instead
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>>97234963
You are free to have that opinion, it is more to say that 99% of archetypes had the Special ruling. Nothing changed with putting the ruling in the Dedication tag itself.
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>>97234563
Funny enough in October someone asked about the real world relations and came up with this
>Crane Stance
Wing Chun, maybe JKD
>Dragon Stance
Taekwondo, Muay Thai
>Monastic Weaponry
Eskrima and other weapon based martial arts
>Montain Stance
Judo, Karate, Hung Gar
>Stumbling Stance
Jackie Chan's Drunken Master, Capoeira
>Tiger / Wolf Stance
These two fuck me up because of the different damages. At least I can wave Wolf Stance as incredibly precise strikes but I can't picture Tiger Stance out of anything but using claws. Same with Cobra Stance
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>>97235267
I personally imagine Wolf and Tiger stances as Northern and Southern Shaolin styles respectively, and just wave off the damage types as Ki/Magic mumbo jumbo
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>>97235267
Thank you for detailed analysis.
>I can't picture Tiger Stance out of anything but using claws.
May I be of any help?

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Would love to share some YTers I like to use for inspiration. Looking for anyone you find helpful. Preferably smaller creators and not restricted to 5e. I’ll submit three that I really enjoy while I’m doing prep

First I’ll submit is Desk and Dorks. The channel is made by a medieval historian and combines his knowledge of subjects to enhance games.

I particularly like his take on Bronze Age fantasy and building better town guards
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>>97225250
>medieval historian
>look inside
>Knows Jack shit about Byzantium
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>>97229957
I hope not. Chekhov’s gun just makes foreshadowing more obvious, which might be a good choice depending on your audience, but the payoff comes from the story itself.
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Joy of Wargaming. He's more wargame focused but he does RPG content too. Most of his wargaming has a RP aspect to it since he plays solo.
He approaches gaming the way I do, cheap & cheerful and he's doing his own thing not giving a fuck.
>>97231945
Don't feed the troll
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>>97233194
I like him, made a very entertaining AD&D solo game that was also pretty useful in showcasing procedures.
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>>97232981
>Chekhov’s gun just makes foreshadowing more obvious
That's not a bad thing

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Who was in the right?
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>>97228339
Damn shame it's for 3e
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>>97233952
Lal always was a bit of a naive cuck though.
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>>97221448

You now know that Aki-Zeta-5 is based on model Nadja Auermann
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>>97226235
Nah, get to the victory condition and read the bit again. You're a godhead. Its fucked and weird planet being merged, but its post human condition stuff.
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>>97227725
If you're trying to get into who was right, about a thing that didn't happen we don't have actual information on, it doesn't work. Its just people jerking off whichever faction ties in closest with their irl ideological bias.
All the victories that aren't planet victory imply planet storyline is immanent, so that happens next. Every time.
Its a consciousness transference program. It is death. But its better than the alternative.

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How do you run an all dwarf campaign
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>>97232871
Dwarves like that would be agoraphobic.
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>>97233986
True, I forgot that in my interpretation, but the rest of it would be true. They would be seeing things for the first time constantly, would have improper or non existant instincts for above ground situations, and likely either a sense of wonder or dread/disgust for everything they come across. Think of an old tiny hamlet medieval Catholic lady obsessively crossing herself every five minutes because she’s walking downtown Las Vegas. A dwarf would be doing similar things for their first time above ground, gawping at the sky or a lake or birds, signing the cross equivalent everytime they see a wooden building or stone structure that was made of brick instead of carved of fully native stone. Would they even understand the concept of windows or think they’re senseless unnatural openings? All kinds of things would be new and uncanny and scary or awe inspiring to them. Might even cause them to become completely neurotic.
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>>97234008
Dwarves literally craft windows for underground village homes. They keep the bugs out, while letting them keep an eye on the neighborhood. The primary differences between an underground village or city in a fantasy setting and one on the surface are building materials, flora and fauna, disasters (cave ins, quakes, and floods vs. hurricanes and hail or snow), and the sky or lack thereof.

There may be cultural differences as well.

But most dwarven and even drow cities are similar to surface cities and built in immense caverns.
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>>97234156
That’s because the people who write them can’t think about living other ways, but such caverns are rather rare and it makes zero sense build a house from blocks in a cavern when you can readily tunnel. You should go look at the designs of the actual underground cities and villages in human history and see what I mean. Theres one in turkey that held an estimated 20000 people iirc and there’s not a window in the whole damn thing. It’s like a human ant hive.
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>>97171380
It was a hill dwarf.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97227184
You can buy house kits mostly for Afghanistan from Rendra and the Perry brothers' website
>https://www.renedra.co.uk/product/afghanistan-to-middle-east-two-storey-houses/
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>>97231974
>>97231719

The great thing about middle-eastern scenery is that in rural parts it's basically just mud-brick sangars and the odd gaily painted caravanserai from the dark ages to present.

There are differences sure, but some basic block houses are close enough for jazz whatever the era.
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>>97213658
Yep it was lol
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>>97193830
Same reason really, to take pictures
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>>97213658
>Is that the one were a girl got raped
Wait what?

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97227172
Eh, not really. CofD has things like God Machine.
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>>97221120
How big are conspiracies?
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>>97231406
God Machine doesn't even matter outside of Demon.

>>97235130
They range from "A small network of labs funded by a small, but wealthy dark money group" to "World-wide with assets in every government in the world" to "Older than humanity and encompassing the entire galaxy."
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>>97235231
Sounds dumb. This isn't DND.
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>>97235283
If you pick the biggest conspiracy possible, all the characters are horrible, fucked-up Evangelion monsters constantly on the verge of collapsing into piles of radioactive gore and melting the entire planet into nanomachines and are only held together by love and hatred. It's Devilman, not D&D. The game doesn't actually want you to go bigger than SHOCKER.

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97222708
Thanks anyway!
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Free Izzat for anyone who knows who this hottie is
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>>97233250
That's just a guy in a mask!
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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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>>97232758
Only when the aspects being described affect playing the game.
Everything else is masturbatory.
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>>97232758
Please ignore Wilbur, he's a very lonely and unimaginative individual and takes it out on others.
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>>97232841
And you can't have it without describing what happens to what
If not then you're just playing a videogame
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>>97230380
Oh no! So when there's the thread limit we can't make more threads?
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>>97227263
A bit like this.

MECTech is my system for mech-based combat.

Link to the rules that I'm about 80-90% finished with.
>https://docs.google.com/document/d/18TSQCp5eVKER3ziEDW5p9t2OZtmEmE6v6lquue5elAg/edit?usp=sharing

Why make an entire thread?
>Have enough content and questions to warrant it
>Hope to get enough criticism/feedback to gain the inspiration to finish it within the next day or so
>Main goal is just to talk about design philosophy with people
>The board is slow

Feel free to participate with questions or additions to any element of my system, or answers to questions that I ask. If you have your own design questions for TTRPGs, I'd be happy to give my 2 cents as well.

First topic presented for review will be my take on general actions and action economy which I think is moderately unique
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Before I read this, a big question.
Do you have non-mech rules? Tanks and infantry?
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>>97234361
No specific rules for them, but the type of system where they can be easily implemented. Tanks might be able to fire weapons equivalent to and just as dangerous as mechs, but they wouldn't have any of the colorful options like the ability to make reactions. Mostly just to keep mechs the focus of the setting.

And yea there's an additional rules-extremely-lite system for non-mech activity for when groups aren't fighting in their mechs. I'm not very interested in infantry units on the battlefield with mechs, but just logically, that would be possible if the infantry unit had 1 space of movement and the largest caliber weapons they could fire did the bare minimum damage of 1d4
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>>97235146
Gotcha. I ask cause combined armed is my favorite part of battletech.
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>>97235149
Don't have experience with combined arms but it's got me thinking about non-mech units in combat. I personally think that mechs should be the focus of the system, but a section for non-mech units might be a good addition, even if it's just to show how much stronger mechs are in comparison.
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Posting the more standard pilot class just for comparison. Each class doesn't have a SINGLE thing they're good for, but battle vets are for people who want to be either
>All around effective during mech combat
OR
>martial arts weebs


BATTLE VETERAN
Brawler
>Gain+1 on all melee attack rolls

Lv. 2 Power(gotta find a name for it)
>gain advantage on all Power checks
>Power checks are pretty much any situation where your mech is doing something physically straining, like wrestling

Defensive expert

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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97226763
https://skinkworks-games.itch.io/paradise-park
I think I saw a Liminal Horror one but I can't recall the name
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>>97227842
>specially if you count d100 rolls which after all are the same thing multiplied by 5 and thus "broadly compatible".
I don't believe there's any d100 system that uses target number, they are all roll under.
Please don't start discussions that go nowhere about topics you barely know. I generally agree with you, but your arguments aren't interesting to read.
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>>97229771
Most big NSR games are free
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>>97233496
nta but the rolemaster line and all it's clones are d100 + modifiers so they function the same as a d20 system but with granularity
other than that i agree with you
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>>97233503
Which ones are free?

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Thoughts on this man?
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>>97150745
HE'S HISTORY'S GREATEST MONSTER
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seems ok

I guess he popularized tabletop to the masses, which has ups and downs
>>
It’s Christmas you motherfuckers
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>>97183498
obsessed
>>
-1 post.


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