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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

new starter edition

>Latest official update (x):
https://www.youtube.com/watch?v=9lupsM7lowQ

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>understand Infinity (to some extent)
>other ppl complain about it being complicated but I think it's fine
>look at Warcrow rules
>eyes glaze over cannot understand anything
????
>>
>>98321546
At the beginning? No, either Karhu or Jotum will bring you comfortably to 300.
All three REM-boxes are great, but don't feel pressured to prioritize any of them over Karhu, although i'm biased and have 5 of them.
Personaly i like Nisse and Vargar a lot, but it's pano, pich your favourite bs13+vismod+movement skill troop and run with it.
Beasthunter are great as well. The hospitaller doc is a favourite of mine as well, but that's personal experience as he just keeps rolling good.

If this is your start with infinity play some 150 or 200 point games first to get used to the rules and ARO system. Abd be prepared to make many mistakes that in hindsight will make you feel dumb, we all have been there. Full 300pts worth of stuff can be overwhelming at first.
>>
>>98321830
Nerds can't into magic
>>
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>>98321546
It's hard to pick a favorite Orc, because they're all so great, but this Porc? He's got style.
>>
>>98322390
Too bad he's ronery, the only one

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>The Eldar hegemony lasted for 65 million years, during which basically no culture changed except at the very end, when the Craftworlders and Exodites fucked off
>In the 10K years since the Horus Heresy, every space marine chapter or Chaos space marine legion involved has remained exactly the same culturally
>The Imperial cult to the Emperor has also basically not changed since its creation
???
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>>98304484
>China and other East Asian cultures didn't change much except for some minor cosmetic things for thousands of years until forced to by Western interference from the 1800s onward
This is a huge misconception born of ignorance. There was all sorts of progress in the thousands of years that China has been a coherent civilisation, both technological and social. The same is true for various regions in the Middle East and Africa. Fuck, the Aztec Empire was barely a century old when the Spanish showed up, because it was a very recent social development in Mesoamerica.
Just because you don't know history doesn't mean it doesn't exist.
>>
>>98304365
Writers having no sense of scale isn't strictly a 40k thing
>>
>>98304365
None of the loyalist 1st Founding chapters are very close to what their 30k counterparts were like before the Heresy, and most aren't close to what they were like during the 2nd Founding.

The Salamanders and Iron Hands were almost completely wiped out, the Imperial Fists were literally wiped out during the Beast saga.

Ultramarines went from haughty space roman nobles to book worshipping nerds
>>
>>98316104
Orkz don't change.
Orkz = Order?
>>
>>98319783
>There was all sorts of progress in the thousands of years that China has been a coherent civilisation, both technological and social.

Not really, the life of a Chinaman in 1800 AD was pretty much exactly the same as that of a Chinaman in 800 BC. Only difference was being rules by an oppressive emperor who was a Manchu instead of Han.

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Yes, I know incubi and succubi are (mythologically) the same demon that switches between genders. But I mean in the fantasy sense - There are a lot of succubi, but I think incubi don't show up as much, and don't really 'do their thing' of seducing women.
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>>98323354
Wasn't Merlin's father said to be an incubus?
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>>98305571
What is this supposed to mean? I don’t get the connection to the thread topic.
>>
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>>98303716
I can think of few stories specifically featuring incubi.
Hell, K6BD take on incubus isn't too bad - seducing not so muh sexually but more Faustian, fanning on victim's selfishness and promising great power.
They (and succubi) overall work better as manipulators and power behind the throne than for direct confrontation with the party.
One doesn't even need to be a prettyboy, for all we know Grigori Rasputin could have been incubus playing royal family like a fiddle.

>>98306088
>what is the gender-neutral term for succubi and incubi?
fiends
>>
>>98317607
>"someone who lays down on"/dominant "Succubus"
More correctly Incubus means "Male who lies on top." The root word is "cubare" which means "to lie down." "In-" means "on top or above," "Su-" means "below or beneath" and "Con-" means "beside or with." The "-us" is masculine, "-a" is feminine and "-i" is plural and "-in-" can be used as a diminutive.

If you really wanted to get into it the correct terminology would be something like:

Incubus - Male demon who sexually tops
Incuba - Female demon who sexually tops
Incubinus - Shota demon who sexually tops
Incubina - Loli demon who sexually tops
Incubi - Multiple demons who sexually top
Succubus - Male demon who sexually bottoms
Succuba - Female demon who sexually bottoms
Succubinus - Shota demon who sexually bottoms
Succubina - Loli demon who sexually bottoms

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>>98324188
I guess if we're following the rules for Latin conjugation the oft asked question of: What's the gender neutral term for a race of sexual demons?
The answer would be Concubum, given that -um is the Latin neuter nominalizing suffix. Which is oddly appropriate, funnily enough.
Also I really like this classification system and would definitely steal it, if I had something to use it for at the moment.

My PCs specifically respect authority and aspire to nobility whenever possible, specifically to piss off contrarian players.
Whenever possible, I consider nobles as the highest form of life. Both because it helps move the plot along, and makes other players squirm.
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>>98321413
This also applies to the Christian God mind you, except where the Old Testament God was basically life in all aspects/fortune? The Christian God represents something very human indeed, Paternal Love. Sometimes harsh, sometimes coaxing, sometimes seemingly unfair in the moment, but every action comes from a place of love. The fall from Eden is the tale of being told 'You're a man now, go out and stand on your own two feet. But you'll always have a place here when you return'. Paternal Love is asymmetrical, willing to sacrifice itself, to give of itself, to try and make you better. Jesus on the Cross is Gods own bailing on work early to be at the school talent show even though he knows it'll probably be dogshit. Because the Christian God is based in something human he's far less capricious. His reactions are to the things done by people and at the end of the day everything comes from love.

The other side of this though is that rather than just existing as the old gods asked of you, God expects you to be a good person and improve yourself. He wants you to be better. To be free. To make your own choices and choose to be good, rather than existing in blind, child-like submission to authority. This also feeds into why the vast majority of Christianity Seethers have terminal daddy issues and the modern Pagans are the gayest shit humanly possible. They don't want the Pagan gods, they just want gods who play the role of Christ, while rejecting Christ, who expect nothing of them and exist to adore them because at the end of the day what they're really worshipping is themselves. They don't realize that the pagan gods were more cruel and demanded more than Big G-diddy ever has or could. They just didn't demand you try to be a slightly less dogshit person.

Thank you for coming to my TED talk.
>>
>>98321413
pagan deities were extremely capricious because a storm doesn't give a shit about a sailor

christianity is not capricious because jesus loves the sailor
>>
>>98321413
>your gods aren't capricious then you're just playing Christianity with the serial numbers filed off.
Are you seriously Boss Babying religion right now?
>>
>>98290380
>nogame faggot
Opinion discarded.
>>
>>98285980
Literally getting mad a cardboard cutout of your own creation

How do you distinguish your "not china" from your "not japan" and actual china

in gurps ig
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>>98321608
What is the Florida of East Asia?

Also, Isee great trade opportunities betweeen teh Princess Mononoke, Fat Demon Tyrants and Kraken President, all these innocent grils from the woodlands will get to go on an exciting adeventure!
>>
>>98322605
>>98322264
Used to be the case that you could ask them for their Englishname.
>>
>>98323103
Siam
>>
Fantasy China: Wuxia/Xianxia land. Taoists, monks, cultivation, flying on swords.
Fantasy Japan: Naruto ninja land and wandering samurai. Omnyoudo and yokai if you want to be more cultured

It's not that hard at all
>>
>>98323163
You forgot to give steampunk mechas and monster capturing cards to japan

And terracota warriors and monkey people to China

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Do you guys think a stripped-down version of Cepheus system (Traveler) would be a good way to do a Zombie Apocalypse campaign? Fairly gritty and realistic, backstory-based skill building for a character, so you don't end up with exactly what you want, but can still steer your chargen a bit and have a cool built-in backstory. Could probably change how the damage system worked a bit to make it more location-based / wound-based. But the basic system seems like a good concept. What do you guys think?
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>>98301984
>Muh le gritty realismus zombie apocalypse
Was shit 50 years ago, continues to be shit today

If you must wallow in powerlessness, then just pick All Flesh Must Be Eaten.
If you are just shitposting theorycraft about hypothetical game, drink bleach and die.

And threadly reminder that there is no such premise that a simple d6+6 roll on 3 main stats for chargen and then 2d6 rolls on checks can't handle. ESPECIALLY for any given "muh realism" faggotry.
>>
>>98308461
Maybe a bit longer.

>>98309211
>And threadly reminder that there is no such premise that a simple d6+6 roll on 3 main stats for chargen and then 2d6 rolls on checks can't handle
That's pretty close to Traveller m8
>>
>>98309211
You sound like a massive shithead, but something in the vein of mausritter would actually work really well for a zombie game.
>>
>>98310603
You could probably just use Traveller skills, then. Very easy houserule.
>>
Sell me on Cepheus (wtf does that even mean)

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It's been a good long time since we had an epic thread

>what's the deal with epic?
wargaming in 30k/40k with smaller minis, so you can do much larger battles than is practical at 28mm. allows for including formations of aircraft, titans, and even spacecraft - stuff that is technically possible in 40k but breaks the scale and game length. small units like infantry and bikes are multi-based, while armor comes in formations instead of singly.


>RULES
there's three recent limited epic games from GW, plus the older Epic Armageddon that is community maintained and remains the most popular version. There is also a smaller fan maintained version of Epic 2nd ed.

>Modern GW Epic
Legions Imperialis: A rough reboot of 2nd ed, with heavily simplified titan rules. focused entirely on Horus Heresy, so no xenos and no 40k units.
Adeptus Titanicus: Spiritual successor to the original epic, Adeptus Titanicus (1988). focused almost entirely on piloting (imperial) titans, with some support for knight armies.
Aeronautica Imperialis: reboot of the same named 00s forgeworld game, much simplified. oncerned entirely with aircraft combat and has almost no ground units.
> warhammer.com/egions-imperialis-lp
>start-warhammer.com/adeptus-titanicus/

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>>98321640
I found these from the community.
>>
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>>98321927
>>
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Someone made a comp between LI Predator, Sicaran, an Epic Rhino and Land Raider.
>>
>>98321927
>>98321928
there's a pile of these on the community site (weird case of GW acknowledging the existence of old editions). might be worth compiling.
I remember seeing a bunch of top downs on a gridded mat (so you could tell the actual sizes,) on taccom or discord. was pretty handy. will see if I can find it back.
>>
this is all the ones from the community site

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Naruflop Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>The Condemned CCG
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>98319246
No afaik
In other news, there is a dedicated manual Duel Masters sim now.
https://battlezone-3q4.pages.dev/
>>
>>98313371
Make fun all you like, shit gets yoinked all the baby god damn time.
>>
>OYW Char is green
>Quattro Bajeena is white
>CCA Char is purple

Fuck these dipshit japs for ruining my oops all chars dream
>>
>>98312899
Yeah the game is easy enough to teach to anyone.
If you want to get even more hand-holdy, you can grab the "deep trouble" or "take the crown" boxes, they're co-op versions of the game
>>
>>98324104
>"take the crown
You mean Palace Heist?
I'd recommend that over Deep Trouble, since PH seems to have taken all of DT'S biggest flaws and improved in them immensely. Who would have thought that players would appreciate a BOX that can be REUSED?

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>player writes a 5 page backstory on Google docs
>actually decently written, fits the world with no adjustments needed, and gives her character a clear solid motivation for adventuring
>game time
>does literally nothing across 9 sessions to pursue the character goal she wrote and chose for herself
>basically acts like an NPC following the party around doing whatever the group thinks is best (none of which, matter of fact, ever involves any of their backstories)
>only 1 of 2 PCs in a party of 5 that actually wrote a backstory with a motivation for adventuring. neither of the 2 ever try to accomplish anything related to their backstories, even with hints and connections given to them on a silver platter

why are ployim like this
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>>98319369
>>98319179
I find it hard to believe that any woman player wouldn't be trying to make the campaign about her particular backstory.
>>
>>98319369
yeah
>>
>>98319369
>>98319443
Fucking retards trying to push instagram tier trolling on this board. Fuck off.
>>
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>>98322935
>so you have to check they read the premise at all
Learned that lesson the hard way. When I was putting together the new group, I treated anyone who obviously didn't read the post (such as asking questions that the post answered) as automatically disqualified.

>>98323549
A great tragedy.

>>98324072
Unironically explains a lot.
>>
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>>98324072
PS to >>98324254

There's a nicety of being a GM in that there's more players than GMs and thus an abundance of players looking for games. It's relatively easy to assemble players for a game as a GM, compared to finding a game as a player. However, the twist on that blessing is that as a GM you have to do a lot to find THE RIGHT players for your table.

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â–¶Previous edition: >> 98272086

â–¶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

â–¶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

â–¶TQ: What gamesystem re-release/reboot will happens next?
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>>
>>98318979
>>98318183
Thats the reason why people buy or ask for company stuff. It makes the rules or units official on which the community can agree on.

>>98318200
I can agree with you. But Votan is barely Squat. So i would say that this is open for discussion if a complet overhaul is or is not new.
>>
>>98319474
Thanks. So it really depends on their agreement and talks, which we dont know.
I guess since the team is still on board you last point is the most likely thing that happemed.
>>
>wait to finally get put in a tournament
>opponent can only play at retard hours
reeeeee
>>
I'm not sure if this is the right place, but there was an old guide for painting the old far harad minis from MESBG. I cannot find screenshots, or the pdf anywhere. Does anyone know where can I find it?
>>
>>98321554
>But Votan is barely Squat.
still 100x more supported by existing fluff than the asspull that primaris were.

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Has anyone played this?
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>>98303389
Why would you require rules for eating shit
>>
>>98303404
Wait till you get to the poop.

>>98303350
I tried to read the rules, they where not particularly interesting, not even anger-inducing bad or anything they just sorta where pretty inoffensive.
Unless the novelty of the smut does it for you, I don't see the point.
>>
>>98303350
Never erd of it, m8
>>
>>98314652
Easy to come across on e-hentai because they have a zillion tags attached to them.
>>
>>98303350
Of course there are people who have played it. Why don't you try asking an actual question instead of this stupid empty inanity?

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Which TTRPG has the best magic system and why?
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>>98323185
t. Vidya playing faggot

D&D is a ttrpg not a video game. No one ever complains about damaging spells, that's the easiest shit to balance. The problem comes from D&D's piss poorly designed non-damaging spell pool, which is something people have complained about for literal fucking decades.

A level 1 magic user can create water out of thin air, which nullifies a lot of logistical problems and would be invaluable in a medieval society.

A level 1 magic user can cure any wound. Someone hit in the head with a hammer? Cured. Someone ran through with a spear? Cured.

A level 1 magic user can disguise themselves as anyone in the world.

A level 1 magic user can cast spells to make them run faster, jump further, and lift more than the strongest natural athlete.

And that's just a small sample of level 1 powers. By the time magic users in D&D hit level 5 they are quite literally God-like with the powers available to them.
>>
>>98315062
I like Shadowrun's. Especially since it is not automatic successes and it has a significant cost as "drain" instead of "mana" or "spell slots".
>>
>>98318330
The answer is always GURPS isn't it?
>>
>>98323740
It genuinely has a pretty decent if less well known magic system
>>
>>98319794
Yucky puckee threads are not actual discussion

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Are there any systems that ape Destiny to any degree of success? Systems with a focus on guns as their main weapons with weird fucked up magic as support? I remember years ago there was an attempt at a Destiny TTRPG but as far as I know it only ever remained in closed beta and the site doesn't exist anymore. Am I really going to play the 5e conversion to satisfy my craving for a weird space magic opera system?
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>>98317186
Not to spit in your face after you offered some solutions but I stay way from d20 systems. I don't like the dice and don't really have good experiences with them so I think that's going to knock out Starfinder, SWN, and Alternity. I should take a look at 40k and SW games I guess. Are 40k games worth checking out if you don't want to run the game in the 40k universe?
>>
>>98317011
Video games are really good at being video games. tabletop games are terrible video games. Vidya brained retards think of tabletop games like video games and that's why tabletop sucks shit right now across the boars be it wargames or rpgs.
>>
>>98320796
The only game that features the d20 system in any way shape or form is Starfinder. Alternity uses an entirely unique system which is roll below tn +/- step dice and SWN is a hybrid system where you use a d20 for attacks and saving throws and 2d6 for skill rolls.
>>
https://gilarpgs.itch.io/light
This is what you want OP. Its a bit of a weird system, d6 with degrees of success but it's got a focus on guns and Guardian powers as class abilities. I've never played it myself so I can't tell you if it's good or not.
>>
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>>98317011
Bunker&Badasses is really good as a d20 system with automatic guns and dealing with different type of guns : the higher you roll, the more damage you do.

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40th Anniversary Edition

Previous thread: >>98094907

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How to Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.


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>>98315829
I'd reccomendo to transform the into epub with a curated index.
PDFs in ebook readers are bound to cause problems.
>>
>>98315829
The PDFs are of pages meant to be printed on something around 8.5x11" pages (roughly 14" across), and GURPS text is generally on the smaller end with a thin font. Once you crunch down a page to fit on a 10" screen, let alone a 7" screen, it'll be a hard-to-read mess. Zooming is technically possible, but most ereader UIs aren't responsive enough to make it not feel like total ass to use (at least in my experience).

Converting to an epub is possible, but I haven't messed with it recently enough to say it's viable. It certainly wasn't when I tried it, but that was forever ago when I tried to put my GURPS books on my firstgen kindle paperwhite. Hopefully text parsers nowadays are a bit better at handling things like multiple columns, tables, and insert boxes.
>>
>>98312002
>How hard is GURPS to learn? I want to try it with friends but they have never played a TTRPG before.
GURPS is extremely modular in design, so it's only as hard as you want it to be. What kind of game do you want to run?
>>
>>98312002
Not that hard, you can probably learn how to play GURPS. It's been done before. Read the books and then remember where the rules are so you can reference them as needed.
>>
How much DR does Thanos have? Remember when Iron Man rocket punches him and he just bleeds a little.

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Writing General: 'dragons' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>97699640

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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Curious of folks feedback and perspective on world building and race selection, and looking for input.

TL;DR I feel like theres too many races in my setting, and having trouble gauging how to effectively rule on their usage. Curious of how folks determine their racial choices in their homebrews.
---
For wider context, I'm aiming to run a ToV game. And fortunately (or
unfortunately) theres a LOT of races in ToV already; not just the bog standard fantasy but even some refreshing new ones.

And while I have a brother and friends who have all already offered wonderful feedback on this...unfortunately, for some reason, my brains struggling to translate that into real impact on my setting.
My brother in particular is a relatively accomplished amateur writer, and has been making settings for stories and tabletop for over 20 years, so hes given good advice...(Case in point, he himself does not care for 'racial kingdoms'. He prefers nations and kingdoms of mixed races in most of his settings, rather than "the city of elves" and "the country of dwarves". Make the nations culture, and blend/bend/pick the races to match rather than pick 1 race n 1 culture n bam, etc.)

In my setting, theres a cataclysm that resulted in deific intervention.
It culminated in an empire collapse as well as at least 3 (so far) races rendered extinct. To me, that felt a bit lacking for driving home the "gravitas" and depravity of the empire.
My brother has offered counsel that 3 is honestly a lot, and perhaps rather than extinct races I should focus on restricting their usage or outright removing them from the setting if need be.
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>>98321144
(Me continuing 2nd half of my post/question)

Unfortunately, part of the setting (And OG goal I had with it) was to allow all of us to feel unrestrained for our first ever ToV game (new toys, new tools etc.) so I had a genius idea with the lore that allowed, in theory, for nearly any race to still be playable even if not native to setting; extraplanar visitors as a regular setting observance.
Its quite nicely worked into the lore...but ive come to a struggle;
By my count, I have over 60 native races/subraces, over 30 planar based/non native races, 3 extinct, and among that mix....17 that are ask/conditional no and 5 hard no's.

The first pass of the racial list feels decent but it feels...unfinished. With over 60 native, 30 planar, 3 extinct, 17 requiring DM approval, and 5 hard no's... The "planar factor" means I could easily choose 20-30 of those "native races"l choices n fling em into being planar guest choices, but im having trouble gauging what goes or stays.

Faerun, Eberron, or ToV's Northlands or Labyrinth...these are all set settings with set races, to help guide newer players on what to use/not use. But for homebrew, its w/e ya want...but while Im not trying to etch out *every aspect of the world*, id very much like to try and make a reasonable number of races so things dont feel cramped OR overly pruned...and boy im struggling....

So yeah....any tips/tricks/advice for determining what races to keep or not keep? I love them all, its so hard to cull ;_;
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>>98321144
>>98321146
I was about to say 'D&D gets by fine with a lot of races I'm sure you'll manage', but jesus, over a hundred is a lot.

It *really* depends on what type of game you're running what races you cull. If it's got more of a traditional High Fantasy vibe then you want to make sure you keep elves and dwarves, if you're running more of a gritty low fantasy then maybe get rid of the elves and dwarves and focus more on races without a lot of history behind them. To be honest, I'm not familiar at all with ToV (in fact I had to look up what that even stood for), so there's limited help I can give you.

The most obvious place to start, however, would be to get rid of any that are just slight re-skins of other races. I've said it before (about D&D) and I'll say it again: a roleplaying game can get by just fine without twenty different types of elf. After doing that, get rid of the ones that are just riffs on a similar theme; going back to D&D again, there are a lot more animal races than there need to be. A tabaxi and a lizardman aren't exactly re-skins of each other but they're still just animal-people. And don't even get me started on Giff (who I do have a certain affection for desu, but come on Wizards of the Coast, are you really that strapped for ideas that you had to resort to hippos)?

It would help if you could give us a brief rundown - emphasis on the brief - of what different races you have.
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>>98323954
So basically, to try and minimize restrictions on a new wholly unused system (even if its effectively DnD 5.5 or 5E Lite or w/e), i thought up an idea for a setting where people could either willingly or unknowingly get sucked into/plopped into the setting along certain nexus points or what have you. So its fair to say 'all of them'.

The biggest hurdle is, until recently, they didnt really have a TON of overlap....

Trollkin are trolls, Werekin are basically shifters, Syderean are basically tiefling + celestial, Smallfolks is gnomes n halflings, shadow n light fey are basically shadow/light elves (recent n one of those few 'overlaps'), shade is kinda unique as is scarith n skelling.

Sapopova is frog people, raven n rat folk are self explanatory, Rachisan n Piney are another semi-close (Rachis are basically humanoid onions or carrots n the like, whereas piney is more GW2 sylvari/humanoid treant dryad types)

Orcs are orcs, minotaurs are minos, lizardfolk are same as before, ditto kobold n human, hexen is basically the hag race from 5E.

Gravewrought is basically frankensteins monsters, goblins n gnolls are same as they were, giantkin is basically giants/goliaths, gearforged is warforged, fateborn is basically racial descendents of those affected by deck of many things effects (pretty unique)

Erina are basically hedgehog (to which i once thought "whats difference between them n beastkin quillbacks?" Mechanically, Erina are burrowing small nocturnal skill monkeys. Quillbacks are more small or medium martials. Narrative, hedgehog vs porcupine)
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>>98323954
>>98324092
Past that, Eonic is time travelers warped by lots of time travel trying to prevent a future calamity.
Elves are elves, elemental scions are genasi, dwarves are dwarves, dryads are dryads, dragonborn is dragonborn.

Dhampirs dhampir, Derro is dark gnomes (but more insane/eldritch horror), centaurs are centaurs, broodlings are fancier ettercaps (spider people),

beastkins were meant to be a sort of "general purpose bestial race option" to try n minimize the "theres owlin and arakocra and kenku and aven and dohwar and" repetition. It mostly did the trick, most bestial races that are made, especially after beastkin, focus on a specific race or genuinely try to make them stand out. KP's stance was something to the effect of
"Beastkin are meant to be used as the general beast-related lineage that can be built to represent any type of animal-person". Not sure if that means they're more/less likely to make 'bestial races' but it shows they're aware.

Bearfolks what it says on tin, and Alseid are basically 'what if centaur but fae bullshit and deer half'

So beyond the obvious (asleid/centaur, bear/raven/sapop/beastkin/etc., elf/bright fey/shadow fey, erina/beastkin, and a scant few others) they're all likely fairly different/unique, not just narratively but mechanically...

As for setting....moderately high fantasy? It has some degrees of magitech/magitek, but it wont be a focus nor everywhere. Like firearms are a known thing, but the farther you get from certain locations, the more exotic (and harder to come by) the ammo for them is...


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