[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]

[Catalog] [Archive]

File: dwarfminioxymoronic.jpg (61 KB, 600x902)
61 KB JPG
...or dwarfs, dorfs, etc.

I want to run an all dwarf game. Maybe AD&D, Hackmaster, or B/X. Not sure yet, not the point. It got me asking myself: If I'm going to run a game all about dwarves, I should understand what dwarves are all about.

I will rant about dwarf things, in exchange tell me your dwarf opinions. Then some thinblooded pissgargling youtube creator cbdicksniffer can steal our words. May the circle be unbroken
62 replies and 23 images omitted. Click here to view.
>>
>>98223525
I think, if I'm recalling correctly, that dwarfs have a bit of a unique role within mythology as connected to the afterlife or the spiritual world in some way, as Thor kicks them into funeral pyres.
>>
File: 1707040307687001.png (431 KB, 511x776)
431 KB PNG
>>98215154
No one would believe that's a dwarf.
>>
>>98206199
>tell me your dwarf opinions
Dwarves should be Peruvian, Tibetan, or Naplesein culture/architecture, if not appearance
>high altitude adapted
>mountainous flora and fauna available to influence culture/diet
It just seems obvious to me. Also
>dwarves live ON mountains, not in them
even with Tolkien, Moria was intended to be some grand architectural wonder among dwarves that took Gimli’s breath away and ultimately was called “the tomb” by dwarves because they knew it was full of dead guys and probably uninhabitable even if you cleared out the orcs. It makes zero sense to live INSIDE of a mountain in 99% of cases. Moria just happened because they dug SO deep and for SO long that it was easier to build a city inside rather than take a month to travel down to the mines and back with your goods. Most dwarves strongholds would be built using the outer layer of the mountain with smaller dwellings and roads for travel on the surface. Not to mention if dwarves truly lived underground they should be subject to all the same earmarks any other dark-dwelling creature has: light sensitivity, pale skin, dilated pupils, etc.

Ultimately, I can only picture dwarf architecture as similar to the Incan highway systems in Peru, which is the closest thing we have ever seen to a truly mountainous people with almost no geographical territory on a non-sloped surface.
>>
>>98225621
Skill issue.

>>98220449
>deniability
No, just live with it. We already have dwarves taking the backseat to elves because several people likening them to loli already.
>>
File: 1489002858010.jpg (130 KB, 800x903)
130 KB JPG
>>98226041
Dwarfs should have mountains, not mole hills.

File: connery_bond.jpg (142 KB, 1200x933)
142 KB JPG
Why has every company that even came close to competing with Games Workshop exploded, seemingly due to self-sabotage?
11 replies and 1 image omitted. Click here to view.
>>
>>98222117
GW since the gorkamorka debacle, doesn't use credit to increase. When things go bad, GW can resist. Other companies? They are too much in debt and they close.
>>
>>98222117
The only company that was ever close to being a genuine competitor in this century was maybe Privateer Press and that's only because GW itself was also going full retard at the time
Modern GW is largely awful, but unlike some salty spergs ranting about muh drones ITT claim there were many genuine reasons for why the company got so big and so far ahead of everyone else, namely:

1. They didn't appear from nowhere. Before GW started focusing on pushing their own IPs, they were already a well established producer and publisher of all sorts of /tg/ products, with a chain of physical stores, a hobby magazine and plenty of contacts among various people in the business. They used those assets to a great extent in promoting and growing their own games

2. GW founding fathers had an apparently very rare combination of both being a bunch of legitimate nerds with genuine creativity and passion for the hobby, but also having some bare common sense for running a business. The company has been pretty much riding on the foundations they've built ever since

3. It's been around for over 40 years. This is a damn long time that no many others in the industry can compete with. You just don't catch up to this kind of snowball overnight or even in a few years

4. Over these years they've managed to do something extremely few other /tg/ focused IPs did, which is turning their flagship product into pretty much a multi-media franchise that is widely recognised in pop-culture. Thanks to that they draw in people who would otherwise probably never become interested in /tg/ stuff

5. Like it or hate it, 40k setting is a 10/10 product. It has very wide array of motifs and factions that lots of people find extremely cool or compelling, it has a very distinct and immediately recognisable aesthetic and vibe, it fills a very specific niche of "weird sci-fi blended with fantastical and religious themes" in which it has pretty much no relevant competitors other than Dune
>>
File: images.png (9 KB, 588x141)
9 KB PNG
>>98222125
Factory Fortress Inc. is the most visible example
>>
>>98225931
I actually like and play Trench Crusade, but it's nowhere near being a genuine competitor for GW, nor has it ever claimed to be one. It's a relatively small game that's doing pretty well for a new title, but nothing more than that - yet every time such situation happens some delusional, sensation seeking fags start spinning a narrative about the new game being some sort of WH killer, which only sours the online discourse about it. Warhammer is a colossus compared to Trench Crusade and even in best case scenario for TC it will remain that way for quite a long time.
>>
>>98225862
And GW greatly benefited from FASA going full retard and going broke.

File: Ruins.jpg (3.72 MB, 3000x2014)
3.72 MB JPG
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Discord links:
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

Comment too long. Click here to view the full text.
214 replies and 64 images omitted. Click here to view.
>>
File: Dallol left Ijen right.jpg (277 KB, 1843x539)
277 KB JPG
>>98224834
The first ones that come to mind are Dallol and Ijen, I gave an example once.

https://archive.4plebs.org/tg/thread/76678551/#76682785

A land of salt flats, bitumen geysers, beautiful acid lakes, wells of liquid sulfur and nocturnal blue flames.

People live in villages and towns atop the many mesas. The single local city, Adulum, is a mess of rope bridges connecting the top of a hundred buttes. The lack of suitable wood and soil, plus the high heat makes it so people dig out their homes and palaces from the soft rock instead of building anything, except for the temples. Those are built with great blocks of salt. Underground aquifers provide water through wells and cenotes, both for people, yam farms, and the iguanas which provide meat. Some cenotes are used to breed armored eels and arm-sized shrimps. The communities use great drums to message each other.

The local resources precious enough to be exported are salt, obsidian, sulfur, troglodyte slaves, potash, brass crafts and emeralds. They import wood, silk, cowry shells and iron.

Armor is seldom used, but large shields are very prized, specially if they are made from the colorful scales of shadow-eating nkala snakes. Both the snakes and the shields are capable of storing and discharging sunlight in the form of flashes that might blind someone. The difference is that once the snake does this upon someone, his or her shadow disappears forever, leading to the loss of sanity and vital force. The nkala shields are used to stun troglodytes, making them easy to capture.
>>
Any of you have ideas or recommendations for space governments? I'm writing out an idea I had for a setting but populating it is proving more difficult than I thoughts.
Gist is the middle of space colonization, setting up manned research stations as far out as the moons of Jupiter and such, Earth became uninhabitable so several nations joined together and pooled resources to move the population into orbit.
During this, an alien ship blew up in orbit of saturn and the debris field causes weird reality defying phenomenon. Because of their proximity to this and distance from a much weakened Earth, it was decided to cut the jovians loose and let them stay on their side of the asteroid belt.
But I am unsure of what to do for other celestial bodies, what types of states and factions to have and how many of them.
>>
Am I allowed to post here if I don't make tabletop games but make real computer games and the worlds that I'm building have good potential for tabletop games?
>>
File: asteroidBubble4.jpg (363 KB, 1506x999)
363 KB JPG
>>98226038
Go for it.

>>98225767
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Society_Rules
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Three_Generation_Rule
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Death_by_Civil_Unrest
-Off the top of my head, space stations and colonies on places like Jovian moons will have less privacy and be more communal, due to lack of space and the need for keeping maintenance.

-If you have quantum cryptography, you can have "quantum democracy", people voting on common issues by a secure link. Not only elections, but any decision affecting the people.

-Whoever controls the air recycling and/or hydroponic/radiotroph fungi production, will end up ruling unless some law or system makes that a public resource.

https://projectrho.com/public_html/rocket/stellarempire.php#id--Government--Government_Classifications


Comment too long. Click here to view the full text.
>>
>>98225767
Space warlordism is all you can do with that really. Everything would revolve around ships, the means to maintain them and supplies. Your biggest faction would be whomever is building them, next is whomever can afford to buy the most and third whoevers good at stealing lots of them. So a corperatocracy with the most soft power. Old earth MIC oligarchs, probably UN nepobabies who only love chugging stem cells more than abusing the peasantry on the food production stations. Pirates/rebels/space stalkers just doing whatever they want and leaving at first sign of the globohomo remnants. The first faction is probably secretly bankrolling the last to keep the middle from looking up and noticing they're about to be left in the dust on the kardeshev scale like the inbreds they are.

File: HI5SiuWXYAAduD2.jpg (2.33 MB, 1793x2241)
2.33 MB JPG
Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

Ideal Table edition

>Latest official update (x):
https://youtu.be/LwdmIYpERS8

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

Comment too long. Click here to view the full text.
136 replies and 40 images omitted. Click here to view.
>>
>>98225772
I mean you can make a really cool thematic board for Bushido if you're willing to fork out the time and effort. It's a relatively small playing area too, right? Like a 2x2 iirc.
>>
>>98225786
Yeah, 2x2. And it doesn't support verticality like Infinity does either. On the other hand as you can buy some terrain pieces as part of list building it's nice to bring personalized pieces to the table. I have a rice bale and idol set I use for my tengu.
>>
>>98226033
>game looks really cool
>check out the factions
>horse lords are cool
>it’s some limited release shit
damn
I guess I’ll wait for them to come out for real later
>>
>>98225040
It's more about how I discovered that my local scene is very competitive, with most expecting play in "league" system, not like having other newcomers to play against. I don't think I can handle that but wanted at least few more casual games before definitely deciding.

I posted list some time before but here it is: axZrZXN0cmVsLWNvbG9uaWFsLWZvcmNlE0tlc3RyZWwgYWx0IHRha2UgQzKBLAIBAAoBhwwBBQAChxUBAQADhnMBAwAEhxEBBAAFhxIBAwAGhwsBBwAHhwsBCQAIhwsBBAAJhwsBCgAKEwEBAAIABQGHDQEDAAKHIAEDAAOHDAEDAASHFQECAAUQAQIA

>>98225044
Alright, thanks. I try to avoid Discord however but battle report is always useful.
>>
>>98226239
I love the Yurei Bushido models, have thought about getting into it many times but never pulled the trigger.

>FOMO boxes
>shitty, outdated rules
>constant competitive churn, WYSIWYG culture
>40k starves better games of new players in the wargaming hobby by being the default
>they deleted the entire original space marine range to have you rebuy them all in primaris
>godawful nu lore in primaris, primarchs returning etc
>GW turned nu 40k into capeshit, where nobody ever dies, there are no stakes, where nothing ever changes, where only the super duper special snowflakes mean anything
>they purged all fan animations/projects off youtube
>they even shafted the designatied grognard containment zone with HH 3.0
>the constant softening of the edges, removing the grimdark both in nu lore and especially in the art
Modern GW has 0 respect for your time or money. Modern games workshop is irredeemable. Therefore, we need female space marines to have it crash and burn, making way for better wagrames and better settings.
160 replies and 33 images omitted. Click here to view.
>>
File: accelerationism.png (240 KB, 718x458)
240 KB PNG
>>98169836
incredible logic OP
Let's totally do (stupid thing) because wouldn't it be funny haha.
nice bait btw.
>>
>>98174758
>mouldlines
>>
>>98172487
The most reddit opinion i've seen on the internet is quoting the tone of RT like it fucking matters to the discussion of the grimdark period.
now things did carry over, smoothed over and continued on from RT but it has no baring on the 30 some odd years of consistent tone and writing.
>>
Femarines wouldn't have any more impact than the last million shit things GW have done. The outragefags will move on to the next thing on the horizon and they and everyone else will keep buying
>>
>>98222149
Do Tau women really

File: black book2.jpg (115 KB, 529x556)
115 KB JPG
What's the best way to get into Shadowrun in 2026?
173 replies and 100 images omitted. Click here to view.
>>
File: file.png (3.29 MB, 2044x1270)
3.29 MB PNG
>>
File: file.png (3.28 MB, 2041x1270)
3.28 MB PNG
Still hate the shaman art
>>
File: file.png (1.67 MB, 1015x1272)
1.67 MB PNG
>>
my eyes are burning
>>
>>98223685
>Allergy(Insect Stings)
>is summoning insect spirits
>insect spirits
>with stingers
>as a cat shaman
Just... lol.

File: 429146_webp.png (1.73 MB, 900x1177)
1.73 MB PNG
Haven't seen anyone talk about canadian votoms in a while. Discuss the RPG or Blitz wargame
Northerners and Earthers need not apply
>>
Running it on Friday, might post here about it then.
>>
>>98222136
At one point, I WILL GM a game in this universe.

> Northerners need not apply.

What are you gonna do, make me disappear like a southerner with mild criticism of its government? Volunteer me into the MILICIA to serve as target practice against Northerner forces?
>>
Offered to run a game for my group none of them are remotely interested in anything mecha.
Sad times.
>>
Are they planning to do something?
Like finishing story books?

File: 1781117295353650.png (1.29 MB, 1239x1749)
1.29 MB PNG
>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic, and be professional.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


Comment too long. Click here to view the full text.
47 replies and 20 images omitted. Click here to view.
>>
Requesting a femboy lizard wizard with a huge ass
>>
>>98205757
I dont know if guys here make mecha stuff or machines in general. It is supposed to be more mystical, but its basically a 10ft tall steampunk(magitech or fleshtech) mecha suit.
Imagine knight in bulky riveted brass plate armour where the inside of the joints (inner elbow, knees , armpits, etc.) Have tendon-like fleshy wires and and nerves. The head of the knight is smaller than the rest of the body as it is supposed to be used as an over-sized visor or helmet by the pilot.

To explain how they work, false muscle (the tendon-like things) are made using an mercury alloy and the nerves are actual nerves, they are connected to a small magic crystal that is connected to the pilot allowing him to feel and control the mech.

It should be relatively human proportions but the chest should be bulky and the head small. They can hold rifled artillery and gatling guns, or even large slab like melee weapons.
>>
>>98217705
Too late to catbox it. Hope you don't get banned.
>>
>>98222393
Is that what he meant by "see ya in a few days"?
>>
>>98223261
pretty much

I don't want to say i'm a "Super massive fanboy" of e20, i don't suck it's dick. I know it's got its limitations, it has it's own severe problems... But at least it worked and was different enough to be interesting, while not scaring off the normies...

I don't even hate 5e, but 5e is AWFUL at Sci-Fi. Literally ANY other system would have worked better. Fuck it, i'd have taken d20 Modern.
43 replies and 4 images omitted. Click here to view.
>>
>>98224181
Essence d20 was more an attempt to do d20 Modern v2.0. Instead of doing a generic system as a first party release first they threw it to a 3rd party and first did licensed IP releases.
>>
File: glue.jpg (27 KB, 346x574)
27 KB JPG
>>98217707
retard.
>>
>>98223283
>Pax Cybertronia is unfinished
Huh? It's fully playable. I don't know what you're talking about. I literally reworked the sheets earlier this year I think. If anything, it's more playable than it's ever been. I just have this thing where I don't really do "finished", but unlike shit like DBU I actually keep my sheets up to date. The only system of mine I haven't unfucked yet is my fallout system but that's because it's tedious bullshit and I'm not running or playing in any games of it anytime soon so it's not high on the priority list compared to other stuff I"m working on.
>>
File: 1774801099315920.gif (483 KB, 750x1000)
483 KB GIF
>>98217707
>5e's fine for dungeon crawling
heh
>>
>>98217542
I don't play any of these tings, but I can sympathize with OP, this shit would dwrive me to do terrible Glowie type-shit

File: download (2).jpg (83 KB, 512x768)
83 KB JPG
I had to end my most recent 4e D&D campaign because I couldn't make the players work together properly. There were 6 PCs that fell into 3 groups: 2 Min/Maxers, 2 RPers and 2 Jokers. They all wanted something different out of the game and it was impossible to make them all happy. Some of them were consistently trying to bypass mechanics and problem solve there way around everything then the more mechanically inclined players would force their hand by initiating combat. Also one of the jokers were consistently throwing shit fits when the dice didnt match what he thought would be funny. There was constant bickering.

TQ: Any advice on either how to deal with this better or could you recommend a system that is better for large parties of diverse players all getting along?
13 replies omitted. Click here to view.
>>
>>98223220
Well first off
>don’t play D&D
For another, you need to start the campaign by removing player expectations.
Min/maxing is based in a power fantasy; they want a character who is an MC

Jokers are disinterested in the game/setting so their character was never made in sincere interest and will quickly wear out.

RP players are arguable the best of the lot depending on their competency and social skills. But they need time to play out RP that others don’t care about.


I would recommend
1-choosing a system with better character creation and fewer stats to exploit for a power fantasy (never 3.5/pf or any later edition or D&D)
2-giving out pre-gen character sheets at the beginning of the game with a single paragraph summary of the character’s history and personality
3-running your game more like horror/survival in dungeons and more like a traditional fantasy rpg otherwise
>>
Almost every game I see advertised these days is oversized. 3-4 PCs is like the sweet spot if your players actually put in a lot and have a lot of agency. 6 players is really, really pushing it.
>>
>>98223314
>the key is to overwhelm yourself giving the toddlers new activities to interest them every session
That would work for 4/6 at best and is unsustainable. The real issue is a “joker” is diagnosed typically as someone who doesn’t enjoy the game as played and is looking for amusement elsewhere.

I was 100% that guy until I got to run a few one shots myself and learned how obnoxious it is to run a game with somebody deliberately refusing to play semi-seriously.
The only solution for people who don’t take the game seriously is to force them to grow as players.


All that being said, you should rotate one-shot or short campaign games between the players with no repeats to develop some self awareness around everyone’s play style.

I’d recommend knave or cairn for the RP people to run, as it will kneecap the minmaxers and play to their narrative strength.

I’d recommend an OD&D clone, Call of Cthulhu, or Delta Green for the minmaxers to run as it will hopefully engage the jokers with a legitimate threat they can’t fuck around with, as well as forcing the GM to think of situations that can’t be beaten to death or out rolled with optimization, and the RP people will have fun.

For jokers; crash pandas or another one page rpg: something simple and easy to run that will leave them time to engage the game itself and enjoy actually participating, while hopefully getting their impulse to be absurd out.

Comment too long. Click here to view the full text.
>>
>>98224673
That's a lot of words to tell him to just play Paranoia.
>>
>>98223220
Prowlers and Paragons.

File: 40kunderworld.jpg (231 KB, 1920x768)
231 KB JPG
Organized Crime Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

Comment too long. Click here to view the full text.
132 replies and 23 images omitted. Click here to view.
>>
Hello
I am a newfag
should I get into warhammer 40k? is there a vidya game that plays like the ttg so I can try it out first?
>>
>>98222467
>>98222513
>>
File: ctduo.png (326 KB, 392x363)
326 KB PNG
Has anyone ever gotten an invading Orc army to go away by telling the planet in the system next to them would offer a better fight?
>>
>>98222599
Usually to be able to do that a rogue trader or someone else plans with the second in command to be able to kill his boss and lead the waaagh somewhere else
>>
>>98222599
no because that's memeshit

File: file.png (3.95 MB, 1175x1500)
3.95 MB PNG
For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

Comment too long. Click here to view the full text.
68 replies and 9 images omitted. Click here to view.
>>
File: Skill Tricks.png (446 KB, 2431x851)
446 KB PNG
I didn't know these were a thing. Skill Tricks are actions you can learn by spending 2 Skill Points. Some of them are really good, like mocking a spellcaster so hard they lose their spell.

https://srd.dndtools.org/srd/skills/skilltricks.html
>>
>>98221173
If only there was a winning formula.
But there are a couple of things that can help, like the other anon said.
Go to places like GitP, myth weavers, rpg crossing, reddit, VTT forums, discord, etc. Be willing to DM, etc. Maybe even take a look at local social media (facebook?) groups and the like.
Tenacity helps too.
The "easiest" way is probably to start your own game on roll 20 and advertise it on the usual places. Short campaigns.
Then keep in touch with the dudes you think were the best players, who might be willing to DM, etc, and make your own little private group.

>>98222268
Yeah, those are sick. A shame there aren't that many.
Our DM rewarded Collector of Stories one to my Cleric and the Bard.
>>
>>98222324
>Our DM rewarded Collector of Stories one to my Cleric and the Bard.
Good DM.
>>
>>98222418
He's the GOAT.
>>
>>98222268
I've always thought skill tricks were neat but like a lot of complete scoundrel it seems to answer the question of "how do we fix the fact a skill monkey is both worse and more committal to their niche than a wizard" by giving them other shit to spend skill points on than Listen/Search/Spot/UMD/Open Lock.

I run and play all of my games via pure text (and image links). Sometimes, these are synchronous, live text. At other times, they are play-by-post; I have run and finished several PbP adventures in compact time frame (e.g. just under a week for a core rulebook's starter adventure) by consistently keeping things moving.

I often join PbP games that recruit online. There are often rifts in expectations. Recently, I have grasped a subtle yet high-impact preference that few people openly talk about: limited vs. omniscient narration for PCs.

In this context, limited narration focuses on physically observable traits, actions, and words. Omniscient narration talks directly about inner thoughts and emotions (e.g. internal monologue), the character's history, and other subjects that cannot be directly observed or interacted with.

Suppose the characters are at some fancy gala. One PC, Marcus, spots the high-status lady who orchestrated the assassination of his parents.

Limited narration might be:
>Marcus grimaces; one blue eye twitches. He balls up a silk-gloved hand into a trembling fist, fine fabric straining over knuckles. After a low growl, Marcus points an accusing finger at her. "You have plenty to answer for," he says with clear rancor.

Omniscient narration might describe all of the above as well, or it may cut back on such details. Either way, it talks about Marcus's inner thoughts and emotions, his family's history with the lady, and so on. Consequently, omniscient narration tends to produce much longer, seemingly higher-effort posts.

I prefer to narrate my PCs limitedly; it is hard for other players and the GM to interact with non-observable characteristics. But I have been directly told by some GMs (midway through the game) that my posts should be "higher-effort" and directly talk about thoughts, emotions, history, and so on.


Comment too long. Click here to view the full text.
2 replies omitted. Click here to view.
>>
>>98223724

Disclaimer: It is possible that I am using "limited" incorrectly, and should be saying, "objective," instead.
>>
>>98223825
Learn what words mean, retard.
>>
>>98223724
>Not being retarded vs. being retarded
Truly, a tough choice!

t. playing PBP and Vallheru since 2005
>>
>>98223724
Edna, you're being clearly told by your fellow gamers to provide more information about your character's internal state. Clearly you are not giving them enough to go on. Further, if you explain what is _actually going on_ they can decide how to detect it (or how to entertainingly play around their own ignorance).
Everyone metagames, it's not avoidable. At least ensure you are fostering a helpful meta.
>>
>>98223724
I doubt you will be able to find any reasonable answer. /tg/ is not what it once was back in the golden age circa 2007-2013. the boardhas suffered many destructive actions from a guy we called Nazi Mod who was a no fun allowed type of asshole, we had littanies of flood threads, spam, massive shitposters ruiningthe board's quality, the 2016 meme magic elections flooding 4chan with phoneposters, the effective mainstreamification of 4chan, fucking generals occupying a massive chunk of the board at all times.

The people who could have helped you with whatever it is you're asking for are long gone, trail gone cold. that or they are merely lurking now and not posting anymore.
I wish I could, but I don't play PbPs on account that its not to my liking.

File: trurchdervil.jpg (124 KB, 768x800)
124 KB JPG
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

Comment too long. Click here to view the full text.
44 replies and 8 images omitted. Click here to view.
>>
File: 19286380419ad229.jpg (1.46 MB, 1740x2630)
1.46 MB JPG
>>98220901
if you're interested in fat assed goblins, supportless minis on makerworld has a decent number of them. All supportless too as the name would imply.
>>
>>98223689
This is rancid
>>
>>98217957
Mind giving me a lead where I can find this STL?
>>
File: 0011.png (1.13 MB, 1000x1000)
1.13 MB PNG
>>98223689
i apperciate the rec, but not really interested in fat ass goblins
TGM is at his best when hes doing just cool characters even his goblins. Usually the variants, I dont want coomer minis. Just cool and cute
>>
>>98224038
I can send it if you have teleg I just kinda found it in the ather
Shit was just floating around in my folder for like a year I had to compress it the original filesize was 250MB for some reason

File: HKX1vWrbwAAA_qd.jpg (200 KB, 1000x563)
200 KB JPG
Thread 458: HE'S BACK edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 12: https://www.youtube.com/watch?v=QwasDVm92Io [Embed]
Divinez: Parallactic Awakening Arc Chapter 7.1: https://mangadex.org/chapter/419f192c-aea8-4d06-a0ae-d95cdacba34f

Comment too long. Click here to view the full text.
91 replies and 40 images omitted. Click here to view.
>>
>>98224644
They could actually make dedicated support for the backlog of forgotten decks instead of this.
They're just making meta decks from whole cloth to sell product instead of making Eugene tier 1 by giving just one full wave of great support.

They can do it, they absolutely can do it, Bavsargra proved that just one wave plus a decent backlog can push a deck from alright to meta relevant.
>>
>>98224664
To give a small fraction of support they COULD be printing
>Sephirogila gets either a nationless Esperaridea clone that restands for EB2 and makes markers early and mid game somehow, or the Vartex retrain
>giving Unrivaled Bruce a Security Upgrader that initiates Final Rush when you go second and some decent G4 support
>give Eugene some recursion, deck rigging and something to use Best Harvest from drop
>Flagburg realistically should've gotten every cross support Argo Sirens and Maelstrom got like Strait Scale
>ride lines that work with both a main ride line and a promo boss just like with Crowind and Time Stamping
>Zedhlans gets a retrain, it's been three years
>new masque that takes after Crimson Moonlight and stops being the weak link in the engine its the crux of
>Granfia gets the Estacion treatment with a real big ass token that's untouchable, this is some of the biggest bullshit Skyride actually pulled
>>
>>98224475
God I hope they're a D-Legion deck.
Alternatively I'll settle for swapping G3s around like Deeplands.
>>
>>98224475
wait... i love gyarus
>>
File: HK0lgvOa0AAVg_o.jpg (254 KB, 1921x1081)
254 KB JPG
I like the art.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.