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>Main villain seduces main character
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>>
>>98411977
No, but only because women dont actually read comics. No, manga doesn't count.
>>
>>98413247
>woman rp'd as... woman
>>
>>98405444
>Main villain seduces main character
Storm could never seduce Doom.
>>
>>98414849
Your GM is a coward
>>
>>98411726

Nah, he definitely gets the submissive "I can fix him" crowd.

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>>Overview
We are going to construct some mechs. This is a stand alone thread for mech construction challenges. Each scenario given will have 4 days to submit an entry. You may submit more than once (like we could tell anyhow) but each must be on its own post.The bids will then be compiled and voted on by Anons in the thread to determine who gets the contract. Voters should consider the mech's cost, effectiveness in the desired role, and the fluffiness of the sales pitch and description.

>>Rules
Year, tech base, and tech level to be used for the mech will be specified in the scenario, and should be followed.
Positive quirks must equal or be exceeded by negative quirks, with no more than 6 quirks total.


>>Formating
Mech pitches should be formatted as follows:
Chassis Model
Role
Weight
Quirks
Battle Value at a 4/5 pilot

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>>98416467
Oh, almost forgot the C3 Boosted versions, in which the only normal one is the Draconis Combine only Hatamoto-Godai HTM-30Z from 3140.

The other two are the Capellans making a variant of the Strider called the SR1-OM which literally has nothing else than the two C3s and CASE because the CASE is fixed on that Omnimech. It's also got Inner Sphere - General availability.

And then there's the Gulltoppr OmniMonitor (B). The on dual-C3 Master the Lyrans have access to that was made by Clan Wolf-In-Exile and also on the availability list of specifically the Kell's Hounds. It has not one, but two Long Toms.
>>
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Misallocation
100 Tons
8,016,170,000 C-Bills
1860 BV
Company Command/Mobile HPG
Quirks: Oversized, Distracting, Prototype, Command Mech

When HPG components were mistakenly delivered to a 'mech research program of the Word of Blake looking into Company Command 'mechs, an error in communications led to the creation of a Battlemech incorporating its systems into its form. The requests for further components to test the prototype immediately triggered an investigation and discovered the early prototype of the 'Mech that was still far away from a formal name. The project was ultimately scrapped to recover the valuable HPG components, with the name it was given ultimately experiencing a similar error to the original supplying of the HPG components, the name Misallocation becoming the formal name of the briefly existing 'Mech.
>>
>>98416467
That is actually far more than I thought, still not a lot. I think the entire C3 master feels is like 40 mechs. It's been a good challenge so far, nice mix of refits and new designs, which fits well with your list here.
>>
>>98416871
I thought that price was not too bad till I counted the zeros on the end.
>>
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>>98410129
Phobos DMG-O
70 Tons
18, 972, 390 C-Bills (14, 613, 483 bare)
1, 302 BV (1391 A, 1412 B, 1365 C, 1212 D)
Sniper
Quirks: Battle Fists (RA), Barrel Fists (LA), Oversized

Director Greene,

Attached is the schedule for next month's demonstration of the DMG as well as the configurations we will be exhibiting. The FWLM has assigned three SDRs, a CMA, and an AV1 to assist with the demonstration, all C3 compatible. Thanks to the General's generosity, we will only need to procure two 'Mechs with C3 Slaves on our own. Lisa will have an MRBC contract prepared for your approval by the end of the day, along with the details of a trustworthy company with her personal recommendation. She expects this group will be eager to place an order when full scale production begins as they have no Master-capable 'Mech of their own. As such, she intends to offer them either a discount and reservation, or the chance to purchase Unit 2 and its pods to replenish our liquid assets. Assuming our finances hold out or we can secure a contract, their usage of the Phobos should advertise the project to other potential buyers. Please consult her on the details of this proposal when you have the chance.

Signed,
Eric Jameson
Chief Engineer

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>98417326
Ah just saw your post on 4+4
Glad you're back

Looking forward to new jumps. As builmaking goes: new chain or old one?
I'd like to see you start from 0 again I think

>Lizard Janeway
You know it's funny, but when people/humans are transformed in star trek, being transformed into lizards seems to be surprisingly common
>>
>>98417352
>new chain or old
I'm not even sure if I'm starting one at all. But if I am new, very new or so it will seem

>surprisingly common
I guess it makes as much sense as Kes randomly getting space dementia and going berserk.
>>
>>98417326
You're back! Finally a jump to Rule in Hell (going to Hazbin Hotel in full world conqueror feels wrong considering how weak everyone is). And that Infernal jump is very interesting.
>>
>>98417326
I'm surprised to not see the Scarlet Empress or some expy of her.
>>
>>98410504
I definitely haven't seen him in a while.

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Is this really the the only way to end scalping?

https://www.ign.com/articles/the-pokemon-company-announces-facial-recognition-system-to-help-kill-scalping-at-japanese-card-stores-mandatory-from-elementary-school-age
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>>98419045
While that may be a valid complaint about some reactions to this, I think the disgust for Nintendo is just as valid if not more.

Their whole drive to shut down fan-games, videos, emulation or anything that expands past their cookie cutter sequels of their game series (pokemon in particular) has spoiled a huge portion of their fanbase and even outsiders that catch strays. Not only that but their trigger happy lawsuits against normal people the past decade are pretty shitty.

Palworld is not really a 'edgy snl' clone as >>98415736 put it. It's more of an ARK meets pokemon game that surpasses their originals.
>>
>>98413422
Everywhere is doing this.
This is just this stores particular excuse.
Did you know Aldi sends the cctv data to israel?
>>
>>98414385
>Hitting a child and guarenteeing jail time over pokemon cards.
Do boomers really?
>>
>>98417622
Hows the flock cameras working out?
>>
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>>98417246
>Somebody goes to the hospital and somebody goes to the morgue

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why do so many TTRPG authors find it hard to apologise for their mistakes?
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>>
>>98419588
yeah, as an artist he was some trust fund kid. but it's hardly news that this is how the big city modern art industry works.
>>
>>98416032
People thought it was racist because it has Pigmy's for Oompa Loompas.

The author is also an insufferable whinging shitlib who freaked out when Raggi took a photo with Jordan Peterson lol
>>
>>98419195
>Zak Smith was found to be guilty of most of the charges laid against him

That is patently untrue.
>>
>>98419730
so you're saying there were even MORE charges, that he got away with?
what a monster!
>>
>>98419677
>Kiel Chenier gets cancelled out of the industry
>old questing beast interview had michael hutter art, wuold likely get cancelled today for being a perv
https://www.youtube.com/watch?v=Qo9Yz4u6k2k
Its wild how fucked and stifling everyone got compared to less than a decade ago.

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wait why do OSR (or just fantasy fans) hate the idea of no evil races?

like don't u want other options than human and human but dif body shapes?

anyways whats wrong with not having evil races? at least you dont have to fight a cool looking goat person this time amr?
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>>98417572
this
>>
>>98412791
That's a good point.
>>
>>98394315
If you believe our world houses objective evil, then playing in a setting that doesn't have objective evil will sound too far fetched.
>>
>>98417572
>society is bad because it is okay?
no society is perfect, which can result in large groups of people living on the fringe
we know this to be true because it happens all the time in real life

>somehow better than
first of all, it is
second of all, its just a counter-point to the statement that you need inherently evil enemies to provide conflict
which is just untrue, because the unequal nature of society creates conflict by itself without the need to make evil creatures
or, also mentioned, creatures that are simply beastial
a 30-ton carnivore doesnt need to be evil to eat people, it just needs to be hungry and humans tasty
>>
>>98419536
>first of all my opinion is more correct because
no, its mine

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Remember, folks. The more alien, the more magical. Magic is that vital lack of familiarity. Wonder and mystery.
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>>
>>98416183
Remember that there are retards in this world that want your table top games to be just like this thread, too, aka just evenings of fart sniffing smug retards arguing over how telekinesis works for the fiftieth time in a row because they think that a game shouldn’t have consistent rules regarding magic. And they’re the ones making threads like this.
>>
>>98319141
wrong

see: wish
>>
>>98416470
>i personally somehow mysteriously always end up in arguments with those people therefore all they ever want to do is argue
maybe you failed to notice some other pattern...
>>
>>98417033
That /tg/ is full of retards, since I’ve never seen anyone else make that kind of retarded argument anywhere but here?
>>
Idiots.

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Thread 459: SAVE US MOONMAN edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 12: https://www.youtube.com/watch?v=QwasDVm92Io
Divinez: Parallactic Awakening Arc Chapter 8.2: https://mangadex.org/chapter/d2a45172-30d5-4c46-bfc9-a87489a3069c

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>>
>>98418576
The real endgame is masanori
>>
Put to perspective that Palword have such a good simulator from the start but Vanguard doesn't even have 1 decent
>>
>>98417023
>Altmile gets to mog hard with the Nebula Knight order and Cerragaon
I hope they assfuck him with Brave. Ahsha isnt shit unless they print Stoicheia an equally busted order
>>
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>>98419027
Have you SEEN the OG Altmile? By far the worst of the striders in D, absolutely no utility, just a bunch of +5ks.
He lowkey needs the busted generics because he is a total joke of a G3 in D. His own skills get mogged by the Crest that he shares with every other Stride deck.

Also Harri and Nightrose have stronger versions of the same order.
>>
>>98418576
Same, but after seeing how badly the story suffered over the need to introduce the entire Dress cast into DivineZ, I kinda hope they chill and just let the next series be stand alone

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Is there a flowchart/table for choosing an RPG system for settings without dedicated RPG game(s) or custom settings?

Pfa
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>>98410021
I know (autism is among my top 3 flaws), but a supermajority of RPG fans had autistic traits until the normie invasion, which means that now it is practically impossible to find a group for even slightly simulationist RPGs (most people I know IRL say that D&D 5.x is too complex) unless you (hypothetically and hyperbolically) spend months posting ads until you find 3 players from 3 different time zones, who are all at least twice my age (I'm 20 and I felt like an alien when I went to my college's TTRPG club). On average, the expected value of discussing simulationist RPGs in settings where you can actually play games is negative, since most people won't care at all, and some (redditors, RPGnetters, and critical role fans) will assume that you are a creepy rapecel or sadist-tyrant.
>>
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>>98396392
>Do you like the system >Y> Do you have people who want to play it with you? >Y> Then play it.
>If N for any answer, find a different system you like, or a different group.
>>
>>98410603
>I have the systemless setting
>I need to fit a system to it
>>
>>98396554
are "Fantasy Hero" and "Fantasy HERO" actually two different games? Idk how to look that up, considering google isn't case sensitive
>>
>>98396392
>right
giwtwm

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I'm thinking about overland travel and hexcrawls. I really like the idea of a blank hex sheet for players, and then filling it in as they go. I like the idea of them being able to see gaps where they haven't been and making choices about where to go.
What I don't like are the procedures I've seen so far about resource use, getting lost, counting travel points/speed, etc. Are there any games with procedures which are minimal and "easy?" I don't mind (might prefer) if the complications are mostly random encounters or Save Vs Damage for taking routes through hostile terrain but I don't think my players will much enjoy more than rudimentary ration counting and so on.
Also, are there any hexcrawls with abstract scale? As in 1 hex is a day's travel, not X miles.
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>>98419464
Hey, I don't disagree, but they won't like it.
>>
>>98419511
fair. i mean HOPEFULLY you/they see the basic risk/reward system of it all, right? unless you're playing LotFP, it's not pointless or actively cruel for no reason. if you go into the desert IRL, you need to think about how much water you're carrying.

i know that's tedious to some people, but personally i can't think of anything more boring than
>torches? nah m8, i'll just use my infinite Light cantrip.
>>
>>98419543
I think you and I are on the same page.
The reason I wanted to even try hexcrawls with these guys is because they are prone to analysis paralysis and blank page syndrome. In short, they freeze up or chase their tails over possible (though unlikely) risks. If I tried to run a desert by the traditional rules, they'd be bickering about water and salt til forever and we'll never get any gaming done, and nobody will be happy. However, if I have a hex sheet and an orderly procedure for moving around it they have 6 options to choose from any given travel day (5 if you discount doubling back) and a handy way to check out where's been visited and where hasn't.
>>
>>98418991
>>98419164
That's some good .txt right there.
>>
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>>98419585

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Previous: ??

>how do I search for non-UB cards?
In the search bar in scryfall, type "-is:ub"

>Can I play UB cards even if I hate them?
Ideally no, but if you must, by try to proxy them, replacing the art and name with an existing in-universe character that fits the colors and abilities.

>TQ
What is a ruling you disagree with?
Norn here says she triggers off a source dealing damage but it's been ruled she actually triggers off of a permanent or player being dealt damage, so it can trigger multiple times off the same damage source.
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>>98416789
Or 3-card plus mana, I guess. Still two specific cards you need to pull it off, with no tutoring.
>>
>4x mana dorks that produce W
>2x clones that can become mana dorks
>4x Green Sun's Zenith
>7x W-fetching fetchlands
>2x W-producing shocklands

Is this enough to splash in 7 white 1CMC cards?
>>
>>98416789
>>98416800
Yeah but you forget Emry is in the command zone and Chromatic Star can be retrieved from grave if it gets milled. Getting Mirran Spy is the only part of the combo that requires a bit of luck
>>
>>98418391
I guess if you're milling a ton chromatic star being retrieved makes it more accessable, but then Mirran Spy may very well become completely inaccessable.
Regardless, it's two card you have to FIND in your deck, that are one-ofs, so to me it's fine. Maybe just tell the table before you play.
>>
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>>98419513
>but then Mirran Spy may very well become completely inaccessable.
Encroaching Mycosynth makes all my permanents and permanent spells/cards anywhere into artifacts, so provided I can get to that there is a route to recovering Mirran Spy from grave.
But that's why I said the only bit that relies on luck is Mirran Spy.
>it's two card you have to FIND in your deck, that are one-ofs
If I really wanted to be an asshole I could be playing pic related which is literally just Chromatic Star with different templatiing

>(1),{T}:Sacrifice this artifact: Add one mana of any color. Draw a card.

>(1), {T}:Sacrifice this artifact: Add one mana of any color.
>When this artifact is put into a graveyard from the battlefield, draw a card.

Chromatic Star is marginally better in the event of your artifacts getting wiped, or turning them into creatures (which is one of the wincons in this deck) that can then die to combat damage

>it's fine. Maybe just tell the table before you play.

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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

new starter edition

>Latest official update (x):
https://www.youtube.com/watch?v=9lupsM7lowQ

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>98414633
No, there is also an Infinity statue.
>>
>>98418091
Is that Shinobu?
>>
>>98419210
It's x-box hueg Shinobu
>>
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>>98418091
>it's not a jizamurai
I mean at least it's JSA, but the Jizz is right there!
>>
>>98418091
What a... peculiar way to wield a sword. It's like someone had suddenly grabbed the tip and tried to pull it away from her.

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Digital Princess Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>98410122
Or Gats. I forgot that he made many of the first ones.
>>
>>98406632
Thx
>>
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>>98405155
>>
Where is Eversor he's mia so far this thread.
>>
>>98418018
Maybe he will post something next time.

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>if you want to use bare hands for combat, you need to play this specific class and deal with their very specific mechanics, among those artificially increasing your fist damage to be on par with weapons, instead of having their own unique advantages and disadvantages
This is a failure of game design and an awful sacred D&D cow.
It makes no sense that you can pick up whatever weapon type for whatever class, unless you want to kick someone in the gut. Then you need to play a far-east mystic based on dumb 70s kung-fu movies.
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>>98387748
Go play the D6 star wars RPG. It has an entire subsystem for martial arts. That should tickle your autism just fine.
>>
>>98416839
So what, every character should be equally good at everything all the time?
>>
>>98412721
This does not matter. It is very rare for parties, at least in D&D and adjacent games, to be without armor and weapons. It usually happens for a bit or a single sub-plot. Even in that scenario, the party usually finds sub-par equipment in the interim; and more importantly the casters still usually have a lot of spells they can use without components or focuses or whatever. What a monk really is is immunity to being disarmed. That's it. Its a feature so niche it might as well be a ribbon, which is why its so peculiar that its treated as something hard to balance. As for the loot problem, for D&D the solution is to just have unarmed not mean unequipped and use ki focuses or fist wraps so you're still in the lood treadmill.
>>
>>98416764
Pretty sure OP's problem is a little deeper than the system he uses to mold his bad opinions.
>>
>>98412721
You'd almost have a point if the only thing weapons offered is damage. However, that's not the case even in D&D. As of 2024, Weapons have Mastery Properties which give new ways to use those weapons should you have chosen the Mastery Property with that Weapon be it via a Class Feature or a Feat. Unarmed Strikes have no Mastery Property, so that's your tradeoff in 2024 at least.

Though, as has been pointed out, the situation you're describing where the characters lose ALL their gear is an extremely niche situation, and again unless your system of choice ONLY gives bonus damage with weapons then it's a non-issue.

You're also forgetting TTRPGs are cooperative games. You're looking at it competitively; the Monk is always at 100%, which makes the other players weak by your measure. When you look at it from a cooperative perspective, the party now has someone present who can help them fight to their confiscated gear and get it back far easier than having to sneak around or fight with whatever is on hand.

What are some good scifi ttrpgs aside from anything Warhammer 40k or Star Wars related that have psionics and psychic powers as a major feature? Having psionics tied to the FTL would be a plus.

Recently tried Stars Without Number and that wasn't quite what I was looking for.
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>>98397446
>Psychonauts

I really do enjoy how psychonauts handles the "mindscape" thing with it's whimsical art style.

That said, The Evil Within lives rent free in my mind as an inspiration for the shared lucid dream/VR mindscape especially since the villian of the first game was made into a literal brain in jar.
>>
Psionics, the next station of human evolution is actually pretty good for exploring psionic stuff. Mind you the game line is dead and I think it was an indie project but it was actually alright I feel. Even if seem like it was that one PS2 psychic game in a nutshell
>>
>>98415308
Bits and pieces from Babylon 5 could work, after a fashion.
Push, a movie about psychics with various powers, from telekinesis to precognition.
Akira for what happens when great power grows out of control and high power level in general, while not quite reaching 40k level of reality-fuckery.
>>
>>98364388
Don't know about "good", I have played it a grand total of one times for a quarter of a campaign, but Trinity Continuum: Æon is out there.
>>
>>98381138
>>98380737

Honestly really considering running something like this with Paranoia XP and the Mutant Experience in a Straight/Classic style. Maybe less backstabby, but it's intriguing how close Paranoia XP's mechanics are to the setting I want. I just am wary to reskin one of the TTRPGs where the setting is basically half of the system.


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