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Welcome to TODD! This thread is for OPEN discussion of TSR-era Dungeons & Dragons (OD&D, Basic D&D, and AD&D including 2e) and related games, such as retroclones and OSR-adjacent games (OSE, BFRPG, S&W, LotFP, DCC, C&C, etc.). Free discussion of house rules and modifications is encouraged. For the sake of clarity, B/X is the assumed default system for any conversation unless otherwise indicated (but please do feel free to indicate otherwise).

previous thread: >>93339775

>What's the ideal number of players (in addition to a DM)?
>What are some cool ideas/features/tricks you've done or seen done with a dungeon?
>What is the role of women in your setting? Is a female warrior or adventurer unusual by societal standards?
>How fleshed out and involved in the setting do you like your gods to be?
>How hard do you like it to be for casters to regain their spells? Do you allow for partial replenishment?
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>>
>>93392958
10 minutes of preparation per spell level recovered. If you teleport somewhere (level 5) it had better either be important or longer than 50 minutes of riding - else you're just being profligate with your magic.

Advantages:

(1) It puts a real limit on how many spells your casters feel like blowing on most occasions

(2) It allows casters some great "you haven't even seen my true power" moments when they realize this one is actually a problem fight and they need to roll out the big guns

(3) It makes other characters skills make more sense in context - why would the thief rank up Open Lock when the wizard has Knock? Well it turns out, Knock (lvl 2) takes 20 minutes to reload PER DOOR

(4) It gives otherwise minor magic items way more reason to exist. A wand, scroll or potion is a far greater resource when it doesn't just save you a spell slot, it also saves you a lot of downtime restoring that spell slot later
>>
>>93442627
Proficiencies benefit no one except fighters for the purpose of specialization.
Even then, it's stupid because it will only incentivize picking long swords every time because of probabilities. So if a hammer of thunderbolts is found later, he won't be ready to use it, which is a shame (because who specializes in hammers?)
So just give all fighters the improved attack rate for specialization for all weapons, and leave everyone else stock.
For NWP's, just assume adventurers are competent people and can generally do whatever their class abilities are. Some situations should be automatic success, some modified for difficulty, but all should be modified for experience/level.
Doing stuff outside your class should still be possible, with appropriately fair modifiers.
>>
>>
>>93399916
>https://csio.blogspot.com/2024/07/what-is-classic-adventure-gaming.html

Re: AD&D OSR stops at the end of 1e, Dragonlance doesn't count either.

For B/X it's tough. IIrc other than gameplay examples and artwork there was no real difference between the Cook and Mentzer B/X. For BECMI, I definitely isn't OSR and I'm not sure how I feel about C&M.

I think OSR D&D should feel like the 1970's. Even though Cook B/X was 1981 it still feels like the 70's, non-Gygax stuff after that tends not to.
>>
>>93442876
>For NWP's, just assume adventurers are competent people and can generally do whatever their class abilities are.
>>93442627
>I don't like proficiencies - neither WP, nor NWP (nor "general skills" from RC)

NW proficiencies are not all optional in 2e. 99% of them might be but one ranger class ability is
>Even if the optional proficiency rules are not used, the ranger has Tracking proficiency.
Of course that's bad, not from the force you to use a proficiency angle but from the everyone can be as good a tracker as a ranger angle.

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Where are the Dunedain Clones?
>Tolkien Elfs are everywhere
>Tolkien dwarves are everywhere
>Tolken Orcs are everywhere
>Tolkien Hobbits are everywhere
>The interesting Demi-superhumans who are heirs to a lost kingdom.... no where to be found

just seems odd they dont have the wider influence even though it seems like Middle earth buffs in general love Numinorean shit.
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>>93430237
>>93428765
D&D which was just stealing everything from LoTR, had rangers, who are directly inspired by Aragorn. Of course it's not very recognizable nowadays, but what is?
>>
>>93445990
>stealing everything from LoTR
That's not Three Hearts and Three Lions.. And Dying Earth, and a few more besides. LoTR was a minor influence at best
>>
>>93446033
>minor
No. No one claims it's the only influence, but get real.
>>
>>93446056
Halflings, Rangers, Balrogs, and Orcs. That's it. The elves are 3H3L elves. You are seriously overestimating its influence. Go read the things in Appendix N
>>
>>93445955
balancing is for chumps.

Howeverbeit've, if you need it, +1 to str, +1 wis, +2 int based skills (Arcana, history, med, etc), -2 to mind control effects.

Work in Progress, Mid-Week Edition

>Full-on /WIP/ OP Links Pastebin:
https://pastebin.com/BE42AEcD

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102
https://www.youtube.com/watch?v=sBDVPoNXyVI

>Darren Latham's 20 top tips for miniature painting success

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>>93446307
I finished the Clawlord, Grey Seer, and Rat Ogors and the rest has been sitting fully base-coated on my desk for a week. Can't seem to find the motivation to finish them.
>>
>>93446370
>I love the green emblem on the shield. How did you do it?
Thanks ! Nothing fancy, just white base, with some yellow green ink, and some black lining here and there.

>>93446376
Terrible mistake to begin with the best models first ! May you be blessed by sudden burst of motivation (or discipline, coward !)
>>
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FINALLY FUCKING DONE
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>>93444484
As the other anon said, glazing is probably better.

>>93444603
Cool templars, fellow croosader

>>93446307
That's a good looking rat, nice job

>>93445984
I find dark aluminium very versatile and definitely one the metallics I use the most. I have also steel, but I don't really like it. Compared to the former it's much thinner and with less coverage.
Honorable mention to gold, even if you're asking for metal colours. It is one of my favourite golds- but that's because I like non orangey golds
>>
>>93446581
Peak sovl right there.

What model is the Saharduin made from?

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Highborn in low places edition

>Previous thread
>>93345117

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]

>TQ

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>>93445413
>hopefully warcry get the equivalent next edition.
Tunnel fighting would be cool.
>>
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>>93444659
>>93444955
It's pretty obvious why they changed release models, people complained endlessly that there was meat trees in every box and I expect sales were poor because most people don't care about having a ton of extra redundant terrain (ditto for Kill Team - remember when they released 4 boxes in a row with the same fucking hallway terrain, that you only need one set of to play the game?). I know in my local scene at least lots of people bought Heart of Ghur because the forest terrain was novel at the time but barely anyone bought the follow-up boxes and instead just ebay'd the teams they wanted because they didn't want to pay for extra boards and trees.

IMO the current release model would actually be reasonably consumer-friendly (by GW standards, anyway) if:
>the "core" terrain set wasn't a limited run product
>the designated starter set didn't suck
Fix those two things and the current release model would be great, giving players an easy on-ramp into the game with an actually decent starter box and basically giving them the option of a "modular" full-sized box by combining the core terrain set with whatever duel box they like.
>>
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>>93446353
It's a win- win for GW now they sell you a 150 this year, 175 next year and 200 the year after with no terrain.

Maybe GW should blame themselves because those box set came out during time where unemployment was at peak.
>>
>>93446353
One of the selling points of the big quarterly boxes was to get a full board of AoS terrain by the end.
>>
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>>93444095
Nomad hunting party to be shredded into pieces in the Underhells

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Ayelén edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Biel International Chess Festival | July 13th - 26th
- Champions Chess Tour: CrunchLabs Masters | July 17th - 24th
- Lichess 2024 Summer Marathon | August 3rd
- Sparkassen Chess Trophy - Internationale Dortmunder Schachtage | August 10th - 18th
- Grand Chess Tour: Saint Louis Rapid & Blitz | August 11th - 16th
- Women's Grand Prix | August 14th - 25th
- Abu Dhabi International Chess Festival | August 14th - 25th
- Grand Chess Tour: Sinquefield Cup | August 18th - 29th
- Chess.com Bughouse Championship | August 19th - 23rd

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>>93415893
It has evolved for centuries already1, and now it's perfect.
>>
why is it always brown third-worlders that stall their clock to 0:00 in losing positions? what do they possess that we don't, or vice versa?
>>
>>93413868
>olympic.
Irrelevant here. We have an "olympiad" in chess, and Argentine has a based 18yo girl in board 1.
>>
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>>93442290
They didn't evolve enough.
>>
https://www.chessbase.in/news/Carlsen_Inarkiev_controversy
lmao

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Writing General: 'video games' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>93372195

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread

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I finally got around to watching the new Fallout TV show, which made me wonder: are there any lessons we can take from adaptations of video games to TV, film, novels, etc? And vice versa. Obviously, a lot of what we do here is adapting things we take from traditional games like Warhammer, D&D, etc, into short stories, and likewise trying to convert our ideas and writing into playable adventures. So how much of a parallel is there between that and video games?

Personally, I think one lesson we can take from video games is not to adapt too closely. It's more important to get the overall feel of the setting than to follow the plot exactly, because often a lot more of the design process of vidya is focused on the gameplay, not the story.
>>
>>93445856
That show's writing was so fucking terrible and it genuinely hurt seeing how something that's haloshow-tier terrible get almost universally praised because it was carried by outstanding acting, visuals and setdressing.
>>
>>93446608
I thought the writing was pretty good. What didn't you like about it?

I am no longer asking.

Look at my Fire Emblem TTRPG.

<3

https://colearkenach.itch.io/fire-emblem-ultimate-edition
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>>93445534
>>49273753
>>
>>93445478
Sorry, I uploaded the wrong file.
>>
>>93445521
someone sounds butthurt that i'm calling them out. do you moonlight as a tranny or something?

>>93445478
>>93445611
you're taking precious clicks away from a hard working creator, how dare you!
>>
>>93445611
>>93445696
My man has shill and tranny on his mind 24/7. There is no helping him.
>>
lol all the transphobes are going to die in prison!
i just think it's really funny

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Can we have a fantasy game coins thread? E.g. how many coins do you describe in your game? I have detailed over the years at least two dozen coins. Some can be quite valuable, if the players know what they're looking for with the coins. I'm no numismatist by any means, I just love the subject.
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>>93446234
I'm gonna do that to my players, a little here and a little there I'm going to slip them a cursed coin this way. Heh heh heh, great idea! Thank you
>>
>>93445866
Tell me more about Edna.
>>
>>93446234
>100 copper -> 10 silver -> 1 gold
that's already more interesting that the groups only using one type of coin
anyway I like gemstones and jewelry as alternative currency.
And having some places have distinct looking coins, yet players still being able to use the stuff they have as it's still precious metals or jewels
>>
>>93446010
Oh, it's an armortranny thread.
>>
>>93446411
Autistic Touhoufag from the 4e general.

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/m/ here, I just wanna say a big thank you to all the Warhammer 40,000 fans for giving us such an amazingly new Mobile suit Gundam show.
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>>93443191
Melan Blue from Brigadoon has a shota form.
>>
>>93442950
>and the same guy some how managed to get his own gundam spinoff on netflix.
PROOF!?
>>
>>93442914
This thing looks like absolute ass, though. What the fuck is wrong with you? You're not /m/ at all!
>>
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>>93442914
>>
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>>93442914
>requiem for vengeance

How do you fuck up that bad.
Gundam has some great titles.
Endless Waltz. War in the Pocket. Stardust Memory.

How do you even pitch "Requiem for Vengeance" and not get laughed out of the room?

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Back from the dead edition.

Welcome to /usgen/
It is dedicated to discussing universal TTRPG system that are to small to have its own general.
We discuss Basic Role-Playing, Fudge, Genesys, Open D6 and Savage Worlds, but other systems are also welcome.

/usgen/ rules:
1. We discuss only universal systems and related settings, which didn't have its own general. (So no D&D and no GURPS)
2. If you talk about specific system write its name down to avoid confusion.
3. Player-made settings for existing systems are encouraged.
4. We only discuss universal systems that were published. So ask about your "WIP system".
5. Try to limit off-topic discussions to minimum.

Player resources (so far):
Fudge - https://pastebin.com/R4gk2t95

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>>93432479
Yes. Plus a LOT of people played d6SW.
>>
>>93432479
Yes, but no. D6 ain’t a monolith. It’s fragmented into several editions that look similar, but aren’t. Legends is cleaner, until it suddenly isn’t etc. P&P and Mythic are probably better yet.
>>
>>93438437
>AFMBE is zombie survival done well. Absolutely not universal, but technically it can do other stuff, but in the same way zombies operate computers.
It's based on Unisystem, which is kind of a generic system (although never released in universal form, but instead a bunch of different games using similar mechanics).
>>
>>93445881
Yeah, it was stretched pretty far from its roots with every sufficiently different game — and with good effect. Conspiracy X let you do very bizarre X-Files/Stranger Things shit with the system, but the extension beyond normal limits wasn’t scaled or ordered. The lack of a base frame terminology (a la GURPS) or a universal set of game stats (a la HERO) is lacking in a system with the mechanical flex to build so wildly. Still, as you note, the stretches to make it fit genres made the results incompatible.

Maybe we’re being too autistic on system inter-compatibility? Asparagusfags can play non-compatible games using shared terminology to compare vastly different results (but with similar base mechanics), Conversely HERO is the exact same basic structure across genres — the variance is solely on the extension from normal using the same common structures.

What’s universal, really? Endpoint or method?
>>
>>93442952
In what way?

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Rockin' Cock Edition

Previous: >>93343222

>Lorcana Official Website:
https://www.disneylorcana.com/en-US/

>Lorcana News, Guides and other Resources [Feel free to suggest more websites]:
https://lorcana.gg/
https://lorcanaplayer.com/
https://lorcania.com/
https://wiki.mushureport.com/wiki/Mushu_Report

>Card Database:
https://lorcanaplayer.com/cards/

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>>93444884
Did you mean taxes?
>>
>>93445056
Yes, but along these lines.

A Stax deck is a type of control deck that aims to restrict opponents' ability to play the game. It does this by denying resources, increasing costs, or hindering the use of resources. Essentially, a Stax deck creates a "prison" where opponents struggle to function while the Stax player slowly grinds them down.
>>
>>93445682
Yeah but we don't know what a stax is.
>>
>>93445682
There are some cards that steal opponents lore or exerts opponents characters to deny them from questing or attacking but I don't really know if you could build a proper deck with these playstyles.
>>
>>93445682
The outgoing green steel deck was basically a prison deck that forced the opponent to top deck all game. But without instants you can't do true stax style prison, they'll always at least get one card to do something with.

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I noticed there was no Mutants and Masterminds Thread so I figured why not.

Post things related to M&M or other super hero RPGs.
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>>93444524
The asymmetry was actually my favorite part! The visor is meant to evoke the grille of a car, because he's Redline.
>>
>>93441975
Oh don't get me wrong, fantasy does allow for a lot of different takes, but there's a number of genre conventions you can rely on to put down something quick and easily identifiable as "fantasy". I feel that the supers genre is broader in that regard because you can apply it to almost anything.
I see your point about fantasy being just "fantastical", but with that definition you don't usually think of stuff like sci fi or cyberpunk, even if they match the criteria anyway.
>>
>>93444282
The name reminds me of the Takeshi Koike movie of the same name.
Have you considered giving him a pill that when taken increases his speed to absurd levels but leaves him debilitated when its done
>>
>>93444620
in lore you could treat the visor as his super human reaction speed.
Like he can naturally run fast but without the computer he'd run into everything
>>
>>93444046
I would say a minor movement array with Speed and Leaping, Chakra Control with wall running and maybe water walking, and Transformation with Morph are basic powers that they should all have.

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Best system for a cultivation campaign?
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>>93443094
>Gods don't mean anything when there's seemingly an unlimited number of them.
Boy, you must really hate Hinduism then.
>>
>>93445923
whats the dance from? This is hypnotic.
>>
>>93446295

https://www.youtube.com/watch?v=kxWah9vo4NI
>>
>>93446318
Thanks, this is great.
>>
>>93446508
You have schizophrenia.

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The paladins really just do not factor into the calculus do they?
>>
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>>93441938
STOP IT RIGHT NOW RICH! IF YOU KEEP A SEMIREASONABLE UPDATE RATE YOUR ASS AND WRIST WILL BURST!
>>
>>93446274
Now they're the only party members at full power for the end boss
That probably counts for something maybe
>>
>>93446351
I imagined it in his voice and it was great
>>
So many updates this is moving too fast I can't keep up I think I'll stop reading this comic

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Has this ever been done right in any edition? What's the class core traits and identity? Should it even be a class? Does anyone want it to be a magic caster? Why does wotc not want to make it good?
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>>93440084
Ranger is a stupid name. The german word "Waldläufer" (engl. = "forest walker") is much better.
>>
>>93444540
In Skyrim, we call them "Stealth Archers".
>>
In faerun, we call them Huntsman Druid / Fochlucan Lyrists
>>
>>93444452
I'm with you until you said spellcasting. Reflavoring spells as abilities never feels satisfying or believable. But your tracking idea is great. I personally wouldn't mind, but wotc would never want to implement something that would be situationally useful, and wouldn't want rangers not to have that edge in a fight where they didn't track beforehand. But I think it's dumb and they should just make the ranger goof as a base, and then situationally great, like a paladin against an undead. I think they need to be less scared of occasionally op stuff, this isn't a competitive game.
>>
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>>93444540
>"Waldläufer" (engl. = "forest walker") is much better
Sounds okay but not great in German to English ears, as foreign words often do--until they get co-opted by some bad franchise and hackneyed like happened to Jäger which is the word usually translated to ranger (I know it directly translates to hunter but the equivalent English speaking army units already existed and were called rangers)--but it sucks in translation.

Ranger already means "someone who moves about a large area searching/hunting" which as it doesn't specify the means of locomotion would include walkers. We already have forest rangers. It's just one step from pic related to someone trying to stop a bear stealing picnic baskets though I'm not sure if it's a step up or down.


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