[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]

[Catalog] [Archive]

File: 1755169182065858.png (460 KB, 600x778)
460 KB PNG
Has anyone played this?
20 replies and 5 images omitted. Click here to view.
>>
>>98303389
Why would you require rules for eating shit
>>
>>98303404
Wait till you get to the poop.

>>98303350
I tried to read the rules, they where not particularly interesting, not even anger-inducing bad or anything they just sorta where pretty inoffensive.
Unless the novelty of the smut does it for you, I don't see the point.
>>
>>98303350
Never erd of it, m8
>>
>>98314652
Easy to come across on e-hentai because they have a zillion tags attached to them.
>>
>>98303350
Of course there are people who have played it. Why don't you try asking an actual question instead of this stupid empty inanity?

The Deep Place Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

Comment too long. Click here to view the full text.
>>
Archived threads in suptg here.

https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
>>
Previous Thread Archived Here:

https://suptg.thisisnotatrueending.com/archive/2026/98094608/
>>
File: inner sun.png (677 KB, 1400x2700)
677 KB PNG
>>
>>98322788
Art.
>>
>>98322788
I kneel...

File: jailbait_sorceress.jpg (2.78 MB, 4262x6000)
2.78 MB JPG
Which TTRPG has the best magic system and why?
44 replies and 2 images omitted. Click here to view.
>>
>>98323185
t. Vidya playing faggot

D&D is a ttrpg not a video game. No one ever complains about damaging spells, that's the easiest shit to balance. The problem comes from D&D's piss poorly designed non-damaging spell pool, which is something people have complained about for literal fucking decades.

A level 1 magic user can create water out of thin air, which nullifies a lot of logistical problems and would be invaluable in a medieval society.

A level 1 magic user can cure any wound. Someone hit in the head with a hammer? Cured. Someone ran through with a spear? Cured.

A level 1 magic user can disguise themselves as anyone in the world.

A level 1 magic user can cast spells to make them run faster, jump further, and lift more than the strongest natural athlete.

And that's just a small sample of level 1 powers. By the time magic users in D&D hit level 5 they are quite literally God-like with the powers available to them.
>>
>>98315062
I like Shadowrun's. Especially since it is not automatic successes and it has a significant cost as "drain" instead of "mana" or "spell slots".
>>
>>98318330
The answer is always GURPS isn't it?
>>
>>98323740
It genuinely has a pretty decent if less well known magic system
>>
>>98319794
Yucky puckee threads are not actual discussion

File: file.png (650 KB, 854x427)
650 KB PNG
Are there any systems that ape Destiny to any degree of success? Systems with a focus on guns as their main weapons with weird fucked up magic as support? I remember years ago there was an attempt at a Destiny TTRPG but as far as I know it only ever remained in closed beta and the site doesn't exist anymore. Am I really going to play the 5e conversion to satisfy my craving for a weird space magic opera system?
7 replies and 2 images omitted. Click here to view.
>>
File: file.png (359 KB, 603x351)
359 KB PNG
>>98317186
Not to spit in your face after you offered some solutions but I stay way from d20 systems. I don't like the dice and don't really have good experiences with them so I think that's going to knock out Starfinder, SWN, and Alternity. I should take a look at 40k and SW games I guess. Are 40k games worth checking out if you don't want to run the game in the 40k universe?
>>
>>98317011
Video games are really good at being video games. tabletop games are terrible video games. Vidya brained retards think of tabletop games like video games and that's why tabletop sucks shit right now across the boars be it wargames or rpgs.
>>
>>98320796
The only game that features the d20 system in any way shape or form is Starfinder. Alternity uses an entirely unique system which is roll below tn +/- step dice and SWN is a hybrid system where you use a d20 for attacks and saving throws and 2d6 for skill rolls.
>>
https://gilarpgs.itch.io/light
This is what you want OP. Its a bit of a weird system, d6 with degrees of success but it's got a focus on guns and Guardian powers as class abilities. I've never played it myself so I can't tell you if it's good or not.
>>
File: 1783371319769686.png (210 KB, 1050x1251)
210 KB PNG
>>98317011
Bunker&Badasses is really good as a d20 system with automatic guns and dealing with different type of guns : the higher you roll, the more damage you do.

Economic Strength Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

Comment too long. Click here to view the full text.
154 replies and 28 images omitted. Click here to view.
>>
>>98322224
That's just handled by any existing cover rules no?
>>
>>98322224
Head and arm/s exposed, rest benefit fully from cover for AR.
Blind firing, arms exposed.
If optical mechadendrite then only arm/s holding weapon.
If optical mechadendrite and gun-mechadendrite, treat as a size smaller target.
Actions are after-all in a round meant to be what happened simultaneously for the 10 seconds that elapsed. All take opportunistic shots as they participate in the battle.

There are minor differences in system but let's say a PC is at the bottom of a T intersection, it is 20 meters long.
Using the wall for cover, there is one henchman in middle of the corridor, and one at the far end.
PC goes first and use wall as cover, already in position aim and semi-auto the henchman in the middle of the corridor. scoring enough hits and damage to incapacitate the middle henchman.
The far henchman shoot back at the PC, deciding between called shot (usually -20 without talents) to the exposed arm or head or shooting with slightly less penalty for cover (in this I'd say it's -10). Resolving the latter as example of scoring three hits, body-body-arm.
Body benefit from another 20 AR of the wall so these are unlikely deal damage, but the wall should loose a point or two of cover if you really like tracking minutia, more relevant for lesser cover such as crates or sand bags that should degrade. The arm hit resolved as normal AR and TB reduction.
>>
>>98322651
This makes a lot of sense, thanks a ton.
>>
>>98319501
>>98319507
Thanks for taking the time to post all that
>>
>>98319501
>>98319507
Deathwatch the RPG doesn't really work as a concept with the new ways space marines are described.

File: GURPS OP image.jpg (212 KB, 1800x2329)
212 KB JPG
40th Anniversary Edition

Previous thread: >>98094907

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How to Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.


Comment too long. Click here to view the full text.
25 replies and 3 images omitted. Click here to view.
>>
>>98315829
I'd reccomendo to transform the into epub with a curated index.
PDFs in ebook readers are bound to cause problems.
>>
>>98315829
The PDFs are of pages meant to be printed on something around 8.5x11" pages (roughly 14" across), and GURPS text is generally on the smaller end with a thin font. Once you crunch down a page to fit on a 10" screen, let alone a 7" screen, it'll be a hard-to-read mess. Zooming is technically possible, but most ereader UIs aren't responsive enough to make it not feel like total ass to use (at least in my experience).

Converting to an epub is possible, but I haven't messed with it recently enough to say it's viable. It certainly wasn't when I tried it, but that was forever ago when I tried to put my GURPS books on my firstgen kindle paperwhite. Hopefully text parsers nowadays are a bit better at handling things like multiple columns, tables, and insert boxes.
>>
>>98312002
>How hard is GURPS to learn? I want to try it with friends but they have never played a TTRPG before.
GURPS is extremely modular in design, so it's only as hard as you want it to be. What kind of game do you want to run?
>>
>>98312002
Not that hard, you can probably learn how to play GURPS. It's been done before. Read the books and then remember where the rules are so you can reference them as needed.
>>
How much DR does Thanos have? Remember when Iron Man rocket punches him and he just bleeds a little.

File: 1280441976823[1].jpg (259 KB, 1920x1080)
259 KB JPG
Writing General: 'dragons' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>97699640

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

Comment too long. Click here to view the full text.
7 replies and 3 images omitted. Click here to view.
>>
Curious of folks feedback and perspective on world building and race selection, and looking for input.

TL;DR I feel like theres too many races in my setting, and having trouble gauging how to effectively rule on their usage. Curious of how folks determine their racial choices in their homebrews.
---
For wider context, I'm aiming to run a ToV game. And fortunately (or
unfortunately) theres a LOT of races in ToV already; not just the bog standard fantasy but even some refreshing new ones.

And while I have a brother and friends who have all already offered wonderful feedback on this...unfortunately, for some reason, my brains struggling to translate that into real impact on my setting.
My brother in particular is a relatively accomplished amateur writer, and has been making settings for stories and tabletop for over 20 years, so hes given good advice...(Case in point, he himself does not care for 'racial kingdoms'. He prefers nations and kingdoms of mixed races in most of his settings, rather than "the city of elves" and "the country of dwarves". Make the nations culture, and blend/bend/pick the races to match rather than pick 1 race n 1 culture n bam, etc.)

In my setting, theres a cataclysm that resulted in deific intervention.
It culminated in an empire collapse as well as at least 3 (so far) races rendered extinct. To me, that felt a bit lacking for driving home the "gravitas" and depravity of the empire.
My brother has offered counsel that 3 is honestly a lot, and perhaps rather than extinct races I should focus on restricting their usage or outright removing them from the setting if need be.
>>
>>98321144
(Me continuing 2nd half of my post/question)

Unfortunately, part of the setting (And OG goal I had with it) was to allow all of us to feel unrestrained for our first ever ToV game (new toys, new tools etc.) so I had a genius idea with the lore that allowed, in theory, for nearly any race to still be playable even if not native to setting; extraplanar visitors as a regular setting observance.
Its quite nicely worked into the lore...but ive come to a struggle;
By my count, I have over 60 native races/subraces, over 30 planar based/non native races, 3 extinct, and among that mix....17 that are ask/conditional no and 5 hard no's.

The first pass of the racial list feels decent but it feels...unfinished. With over 60 native, 30 planar, 3 extinct, 17 requiring DM approval, and 5 hard no's... The "planar factor" means I could easily choose 20-30 of those "native races"l choices n fling em into being planar guest choices, but im having trouble gauging what goes or stays.

Faerun, Eberron, or ToV's Northlands or Labyrinth...these are all set settings with set races, to help guide newer players on what to use/not use. But for homebrew, its w/e ya want...but while Im not trying to etch out *every aspect of the world*, id very much like to try and make a reasonable number of races so things dont feel cramped OR overly pruned...and boy im struggling....

So yeah....any tips/tricks/advice for determining what races to keep or not keep? I love them all, its so hard to cull ;_;
>>
>>98321144
>>98321146
I was about to say 'D&D gets by fine with a lot of races I'm sure you'll manage', but jesus, over a hundred is a lot.

It *really* depends on what type of game you're running what races you cull. If it's got more of a traditional High Fantasy vibe then you want to make sure you keep elves and dwarves, if you're running more of a gritty low fantasy then maybe get rid of the elves and dwarves and focus more on races without a lot of history behind them. To be honest, I'm not familiar at all with ToV (in fact I had to look up what that even stood for), so there's limited help I can give you.

The most obvious place to start, however, would be to get rid of any that are just slight re-skins of other races. I've said it before (about D&D) and I'll say it again: a roleplaying game can get by just fine without twenty different types of elf. After doing that, get rid of the ones that are just riffs on a similar theme; going back to D&D again, there are a lot more animal races than there need to be. A tabaxi and a lizardman aren't exactly re-skins of each other but they're still just animal-people. And don't even get me started on Giff (who I do have a certain affection for desu, but come on Wizards of the Coast, are you really that strapped for ideas that you had to resort to hippos)?

It would help if you could give us a brief rundown - emphasis on the brief - of what different races you have.
>>
File: ToV races.png (59 KB, 528x1052)
59 KB PNG
>>98323954
So basically, to try and minimize restrictions on a new wholly unused system (even if its effectively DnD 5.5 or 5E Lite or w/e), i thought up an idea for a setting where people could either willingly or unknowingly get sucked into/plopped into the setting along certain nexus points or what have you. So its fair to say 'all of them'.

The biggest hurdle is, until recently, they didnt really have a TON of overlap....

Trollkin are trolls, Werekin are basically shifters, Syderean are basically tiefling + celestial, Smallfolks is gnomes n halflings, shadow n light fey are basically shadow/light elves (recent n one of those few 'overlaps'), shade is kinda unique as is scarith n skelling.

Sapopova is frog people, raven n rat folk are self explanatory, Rachisan n Piney are another semi-close (Rachis are basically humanoid onions or carrots n the like, whereas piney is more GW2 sylvari/humanoid treant dryad types)

Orcs are orcs, minotaurs are minos, lizardfolk are same as before, ditto kobold n human, hexen is basically the hag race from 5E.

Gravewrought is basically frankensteins monsters, goblins n gnolls are same as they were, giantkin is basically giants/goliaths, gearforged is warforged, fateborn is basically racial descendents of those affected by deck of many things effects (pretty unique)

Erina are basically hedgehog (to which i once thought "whats difference between them n beastkin quillbacks?" Mechanically, Erina are burrowing small nocturnal skill monkeys. Quillbacks are more small or medium martials. Narrative, hedgehog vs porcupine)
>>
>>98323954
>>98324092
Past that, Eonic is time travelers warped by lots of time travel trying to prevent a future calamity.
Elves are elves, elemental scions are genasi, dwarves are dwarves, dryads are dryads, dragonborn is dragonborn.

Dhampirs dhampir, Derro is dark gnomes (but more insane/eldritch horror), centaurs are centaurs, broodlings are fancier ettercaps (spider people),

beastkins were meant to be a sort of "general purpose bestial race option" to try n minimize the "theres owlin and arakocra and kenku and aven and dohwar and" repetition. It mostly did the trick, most bestial races that are made, especially after beastkin, focus on a specific race or genuinely try to make them stand out. KP's stance was something to the effect of
"Beastkin are meant to be used as the general beast-related lineage that can be built to represent any type of animal-person". Not sure if that means they're more/less likely to make 'bestial races' but it shows they're aware.

Bearfolks what it says on tin, and Alseid are basically 'what if centaur but fae bullshit and deer half'

So beyond the obvious (asleid/centaur, bear/raven/sapop/beastkin/etc., elf/bright fey/shadow fey, erina/beastkin, and a scant few others) they're all likely fairly different/unique, not just narratively but mechanically...

As for setting....moderately high fantasy? It has some degrees of magitech/magitek, but it wont be a focus nor everywhere. Like firearms are a known thing, but the farther you get from certain locations, the more exotic (and harder to come by) the ammo for them is...

File: a38.png (900 KB, 720x515)
900 KB PNG
This is naturally a comfy-mega-autist board so let's act accordingly.
Write about your own real character's' alignment with a personal explanation as to why.

discuss
34 replies and 7 images omitted. Click here to view.
>>
>>98313809
You just reminded me of the THIS TROPER faggot shit from tvtropes. I should give those summary videos a rewatch.
>>
>>98313809
Neutral good.

I can't fucking stop seeing the faults in the world. Not just the brazenly corrupt and pedophilic politicians out there, or the wars being waged for idealogues and dictators who violate human rights for personal pleasure, and feel joy when those not like them are killed or hurt.
But in the little things every day. How socially certain women develop and share phobias of men, how certain men develop and share phobias of women. How we normalize insulting or cutting language to our friends and loved ones instead of sincerity and literal statements of friendship or affection.
How we know certain things we do are harmful, to ourselves, others, the environment. But to an extent we just don't have the energy. Both from engineered reasons (nothing schizophrenic, just industries with an interest in maintaining profit over doing good deeds), and in natural, causal reasons of how with all the things we see and do we don't have enough energy to always do good.

I credit myself with doing more good than bad. Not because of ego or anything, but because I have always been able to step away from my personal perspective, and see a right thing and a wrong thing, and doing the wrong thing when I could have done the right thing hurts me somewhere deep inside.
And I don't mean subjective things like politics or lifestyle choices. But objective things, like talking to a crying person, helping a drunk at a bar, giving food and money to homeless people I pass by, and passing off the surprising depth of wisdom I've picked up on through my life of observations.

It's not made me popular exactly. Sometimes it puts people off. Makes me difficult to talk to.
I think most people in the world, though they have an inclination to good, are typically neutral in alignment. An equal balance of self-interest (which is where you normally find evil) and interest to others (which is where you normally find good).
And that's good. It's healthy.
But that's not me.
>>
Everyone one of you faggots itt is neutral stupid. You're all larping as holy avengers but don't do anything.
>>
>>98313809
True neutral because its the closest thing to being a soulless fleshbag automaton

Because half my life is just stuck on the same endless cycle. Go to work, get back from work, do a whole lot of nothing when I should be doing something productive, sleep and repeat.

Its been like this for ages and I know I have to change but I cant because I fear a break in my endless cycle will just result in me being a completely lost cause with no purpose. At least the cycle gives some purpose even if it is just to work a dead-end job I cant leave because I have no other qualifications or people skills
>>
>>98313809
>>98314140
> Chaotic Neutral, Human, INTP

I believe in freedom, personal responsibility, individualism, titles/diploma suggesting but not proving competence, taxation being slavery and the U.S. constitution limiting the power of the state.

My politics don't taint my games that much, although I certainly don't shy away from showing the shadier parts of governments and guilds/megacorps when it is relevant. That said, I also recognize, and portray, that not all politicians/nobles are corrupt and evil to the core.

Currently working on a character with a completely different mindset (but no alignment since it isn't D&D). A "benevolent dictator"-believing type, willing to help even when you shoo him away because he knows better.

File: HJvcdlua8AQJmDp.jpg (198 KB, 1200x675)
198 KB JPG
Rainbows Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Discord links:
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y

Comment too long. Click here to view the full text.
90 replies and 24 images omitted. Click here to view.
>>
Lmao, faggots will inherit 4chan because all the oldfags will die or move out.
Can't say that they didn't put the effort.
You never manage to subvert it but at least you'll get the corpse.
>>
>>98323997
>implying you guys aren't the torturous poison that's been working hard to kill the board since 2016
We used to call them "gayfags" to make it clear when we were talking about them, rather than any of the wide variety of other types of fags, like /pol/fags or /k/fags or samefags. We never called election tourists like you fags, though. It would be an insult to the noble homosexual.
>>
>>98324019
It's pathetic how everything for you has to be an made-up scenario. You are pathetic in every fucking sense of the world, even on your own demented mind.
>>
>>98324045
I don't value your opinion even one single iota, if you said I was noble and intelligent I would probably take it as a reason to rethink my life, fuck off you useless election tourist who can only talk about how much he hates gay people in the fucking worldbuilding general.
>>
>>98322908
Copy weird rl people.

https://en.wikipedia.org/wiki/Wilhelm_von_Homburg
>German director Werner Herzog, who had seen him box in his youth, cast him as a bullying pimp in his 1977 film Stroszek. Herzog commented, "The Prince was so clear and intelligent and radiated, at the same time, a feeling of danger that absolutely terrified me. He was almost like a German Mike Tyson."

https://bsky.app/profile/pptsapper.bsky.social/post/3lt37kbxfv22i
>Cushing has been shot through the bowels, he is holding his intestines in with one hand and using his now almost entirely burnt off thumb to hold the vent for his sole surviving sergeant. As he fires his last round of canister he is shot through the mouth & killed.

https://www.smithsonianmag.com/history/this-russian-family-lived-alone-in-the-siberian-wilderness-for-40-years-unaware-of-world-war-ii-or-the-moon-landing-7354256/
>though he steadfastly refused to believe that man had set foot on the moon, he adapted swiftly to the idea of satellites. The Lykovs had noticed them as early as the 1950s, when “the stars began to go quickly across the sky,” and Karp himself conceived a theory to explain this: “People have thought up something and are sending out fires that are very like stars.”

https://www.cracked.com/personal-experiences-2521-i-was-human-search-engine-in-days-before-google.html
>"Sometimes I got a 'Will get me high if I snort it?' or 'Can I get drunk by dropping vodka in my eye?' They weren't always illegal, but they were really stupid. I added that it was dangerous and not recommended, but I had to write in that yeah, you can snort ashes or drop vodka."

File: i have darkvision.gif (279 KB, 640x538)
279 KB GIF
What's the worst/most annoying thing a playoid has done at your table?

Who was the worst person you ever played with?

What's something that just plain bugged you during the last game you ran?

In this thread, we take a righteous, mean, well-deserved stinking dump on the playoid menace that beguiles every honest GMs table, and discuss potential solutions for getting rid of them.
23 replies and 6 images omitted. Click here to view.
>>
>>98319363
A player was leading the group on a revenge quest, tracking down the villian that had murdered his family. They finally track the villian down to his home city. Player (who has just had a bunch of beers) burbles in an Elmer Fudd voice that he is now bored and wants to go hunt rabbits instead. Group are all "Ooookay?" and he says his character goes to the woods to find some, expecting the other players to follow. They don't, they instead carry on with tracking down the villain and I continue the game with just them, occasionally turning to the drunk to tell him "You catch another rabbit". He eventually gets bored and reluctantly rejoins the rest of the adventure, but his heart wasnt in it, He was always getting drunk and pulling random shit like this, so I stopped gaming with him soon after, the annoying cunt.
>>
>>98320404
Fucking hell, man!
>didn't want to get a speeding ticket
>got a branch to the brain instead
>>
>>98323024
that's stupid though
>>
>>98323932
endless such cases
>>
>>98322202
Playoids have to create lies like that to preemptively defend themselves from the realization that they are non-contributing parasites on the game.

Should humanity point loss caused by cyber augments in cyberpunk RPGs imply the loss of character's sexual appeal as well?
175 replies and 31 images omitted. Click here to view.
>>
>>98312847
Body modification has a tribal function, in that it distinguishes you as willing to have pain inflicted on yourself in order to be part of the tribe (Which have all undergone the same body modification). Humans can get very creative in that regard.
>>
>>98312847
>Why are the ear piercings normalised when they're piercings all the same?
Because they're common, and thus normal. It's that simple. As for the rest of the autistic incel noises you're making, well, little more needs to be said about it.
>>
>>98292361
Can you rightoid retards stop liking cyberpunk you are always so wrong about everything. Small amounts of body sculpting and medical grade cyberware does not cause humanity loss.
>>
>>98322890
The day I put on my glasses, I lost 10% of my humanity.
>>
>>98323112
I bet George Washington was borderline cyberpsycho because of his highly advanced (for the era) dentures.

Queen's Gambit Declined, Elephant Trap Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:

- Grand Chess Tour: Super Rapid & Blitz Croatia | July 1st - July 5th
- Biel Chess Festival | July 11th - 24th
- Quantbox Chennai Grand Masters | July 16th - 22th
- Lichess Summer Marathon | August 1st
- 53rd International Dortmund Chess Days - Sparkassen Chess Trophy | August 1st - 9th
- Grand Chess Tour: Saint Louis Rapid & Blitz | August 2nd - 7th
- Chesscom Bughouse Championship | August 3rd - 7th
- Sinquefield Cup | August 8th - 12th

Comment too long. Click here to view the full text.
42 replies and 15 images omitted. Click here to view.
>>
>>98308649
>Getting forked
Feels terrible desu.
>>
>>98322969
No, I got crushed as black. White doesn't even defend the rook, instead taking the bishop to stationing the knight on g6. Then they apply pressure to the E file with queen and possible back rank rook, while setting up diagonals holding bishop on h and Qe5.
>>
File: cn4985_alekhine5.jpg (70 KB, 598x600)
70 KB JPG
ATTENTION! ATTENTION!

There will be a 3+2 Weaver Blitz arena on SUNDAY, JULY 12TH at 12:00PM EDT and will be open for 1 hour.
All are welcome to join. The code is "WEAVE" without the quotes. The games are not rated.

https://lichess.org/tournament/dAfRRjTK
>>
>>98305341
Watch videos.
>>
File: bad.png (73 KB, 723x586)
73 KB PNG
bad move, dawg

Hey, let’s create a compendium/library of resources for world-building that all the world-builders on this site can use, for settings for tabletop campaigns/sessions or otherwise. The /wbg/ thread has some in the opening post, sure, but what others would you recommend, be they books, random generators, podcasts, other websites or programs, etc., and for races, magic systems, geography, and more? Good luck with your endeavors, and happy hunting!
134 replies and 26 images omitted. Click here to view.
>>
>>98027613
What are some good resources for Ancient-Egypt style settings?
>>
>>98308663
Seconding this please.
>>
>>98300388
Oh, don’t get me started.
>>
>>98308663
>>98313224
Thirding with interest
>>
>>98323128
Fourthing please.

Have you ever stopped to think about why bother making dragons vastly intelligent in most fantasy roleplaying games. Since it doesn't matter how smart they are. They are still stuck in the body of a giant reptile. They can't exactly flip through the pages of a book. Get out a pen and write down notes. Or do anything that humanoid creatures can naturally do with their hands, that is better for handling delicate items for magical use. How does a dragon with its claws brew up a magic potion. It wouldn't be able to grip the tiny flask. You could just say "it knows magic so it does everything with its mind", which defeats the point of it being a dragon. Since that becomes something anyone can do. Do you see where I'm going with this.
And also, whenever a dragon knows magic what does it do. It transforms into anything else than being a dragon.
50 replies and 5 images omitted. Click here to view.
>>
>>98313612
They're very dextrous like I said. Like any hand. Perhaps moreso. Because it's a dragon. And by default it's better than you.
>>
>>98302295
>>98302466

>You now understand why so many monsters in older D&D monster manuals are slavers
>>
>>98302295
It uses its Shapechange ability, or, failing that, magic to manpiulate objects. We're already at a six-limbed creature the size of a house that can breathe fire and fly, we're already past the point of realism.

>WAHH IT DEFEATS THE POINT
No it doesn't you mongoloid, it's an intelligent creature using the tools at its disposal to overcome its normal physical limitations.

>WAHH IT STOPS BEING A DRAGON
No it doesn't, Shapechange explicitly states it retains all of its game statistics. It is still mechanically a dragon. Furthermore, as you said, to an intelligent creature being of that size all the time is impractical. Think about it you manlet, if (you) could transmute yourself to actually be tall enough to be considered a person to reach something on a high shelf (I don't have this problem, I'm past the 6'/1.83 meter threshold to qualify as a human being by a few inches) wouldn't you? Same principle you mouth-breather.
>>
>>98302295
Where did the idea of genius dragons even come from to begin with?
>>
>>98323853
Probably a melding of Fafnir, Tolkien dragons who take from Norse dragons, and Eastern/Asian dragons who probably are sourced for being inherently more magical and shapeshifting.

File: IMG_6753.png (2.34 MB, 983x1257)
2.34 MB PNG
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread: >> 98072344

Question of the Thread: How do you feel about fantasy mecha?

Thread Theme: https://www.youtube.com/watch?v=n3YC1F-mLKY
132 replies and 69 images omitted. Click here to view.
>>
>>98319734
Nucoal fans
>>
>>98320131
Nah all the communists in the fandom are Humanist ride or dies
>>
>>98319510
>18+
>pbta
>"""lesbian"""
I'm getting 41% vibes.
>>
>>98323073
Yeah, I don't think if real lesbians made games they would put them out there for the general public. The entire community is basically in a permanent siege mentality. They think even being perceived by anyone with a Y chromosome is a violation of their bodily autonomy. Considering how every single lesbian space immediately gets overrun by hypersexual transbians, they may not be wrong.
>>
File: viper_s copy.jpg (263 KB, 1080x1062)
263 KB JPG
>>98299643
Arne is just a good artist, that sadly mostly has worked in pre-production. One of the few non-JP artists whose work I follow.
Here's a recent re-draw from his patreon.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.