Once upon a time, being the official tabletop game of some property could be good business. Some licensed games practically became legendary (Call of Cthulhu is arguably the biggest reason the Cthulhu mythos had the cultural impact it did over time). 1. What property (TV show, video game, book series, movie, whatever) would you like to see a tabletop game for?2. Who would you like in charge of making it?
>>98118435Fascinating That's still quite a bit of influence on the franchise
>>98111635>(d20 everything for example rather than Star trek having its own system and star wars having its own system, etc)NGL, IMHO the OGL allowing for a "d20 everything" back in the day was a good thing.
>>98117915>So instead, someone had homebrewed the Star Wars WEG RPG into a medieval fantasy settingThat sounds interesting, though that makes me wounder how that would exactly work. to my memory, the WEG system functions much more on a modern-sh skirmish assumption of cover, diving and stuff, and there was less of the pre modern style grinding out in the open melee with supporting fire. Meaning that people could die quick, but cover gave massive bonuses in weg to promote flanking and stuff, while (at least higher level) dnd stuff allowed a bit of tanking and hitting people even in cover.>Shamefully we ditched them when 3rd edition camethink there are a number of d6 system rpgs out there and a few do medieval fantasy. I know that Mini 6 did, but I have only used it for sci fi because I already had a medieval fantasy system, so IDK how it works. Would be cool to see how you guys adapted different genres and general combat styles to a different level of tech and warfare.
>>98102833>What property (TV show, video game, book series, movie, whatever) would you like to see a tabletop game for?New and up to date Warcraft stuff that wontbe riddled with stupid bullshit like making the MMO scale of the setting canon, finds interesting ways to flesh out societies, finds elegant ways to make some nonsense lore actually cool and gives the setting scale and size. Like no, if a place like Arathi has 3000 years of history and a glorious past as an empire on its back, it wonst just consist of 1 (one) single city and a few farms.>Who would you like in charge of making it?i have absolutely no idea and the chances of me ever getting the kind of treatment i wish for are even worse than winning the jackpot in the lottery
>>98102833It's really amazing if you think about it how Chaosium managed to not be any more successful with the kind of properties they had in their hands. Call of Cthulhu, Elric, Known Universe (why make the game just about the Ringworld?), they were even technically involved with WEG's Star Wars and Ghostbusters games. Like, don't get me wrong, Chaosium is super successful for a TTRPG creator but you'd think they'd be much more.
Dreamlands EditionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:Fantasy survival horror game "Of Hearth and Harrowing" releaseshttps://www.chaosium.com/bloganother-brp-release-under-the-orc-of-hearth-and-the-harrowing-fantasy-survival-roleplaying/Current Book Club Topic:Comment too long. Click here to view the full text.
>>98052083Any "family tree" related bits tied to the Mythos are pure Dereleth faggotry and should be lambasted and forgotten about as soon as it's brought up.Except for everything stemming from the elemental chaos Azatoth.
>>98123136The family tree comes straight from Lovecraft, from a letter he wrote to James F. Morton.https://cthulhufiles.com/family_tree_of_the_gods.htmNow, it's admittedly tongue-in-cheek, but he did write it.
>>98123316>descending from the WelshThe horror! THE HORROR!
>>98052083do you think shub has mad pussy gam y/n
>>98123316Fair enough, I guess what I meant was "taking a joke family tree from a letter seriously because you're such a hack writer you're desperate for material" is pure Dereleth faggotry and should be lambasted. As much as taking anything of this nature "seriously" should be lambasted, I'll readily admit.
Why is the typical "optimal character" in TTRPGs so remarkably unlike anything approaching an "optimal character" in real life?In TTRPGs it's always about being the bestest warrior with the hardest hitting attack, whether you're actually using weapons or some other cheap bullshit like magic that lets you win battles effortlessly. But whatever the exact method is, it's always all about individual combat potential and nothing else, even in settings that are ostensibly just the real world or some slight deviation of it.Meanwhile in real life the ability to fight is probably near the bottom of a person's priorities. Most people go their whole lives without so much as a schoolyard brawl and they're no worse off for it. Hell even real life soldiers in active wars seldom see any action, and even when they do, marksmanship is like the least important skill in their skillset (very much unlike what it would be in a game with guns like, say, Shadowrun or Dark Heresy).
>>98114593No? In the case of a soldier it was the thing they existed for.
>>98121916The value of intelligence in real life is lateral problem solving which is harder in rpgs ( >>98114678 gives a reason)Most other benefits of intelligence such as improved memory, quick thinking, and absorbing background knowledge cannot be acquired by stats as they are meta traits.Add in that stupid players playing smart characters are limited by the players intelligence you get an ability that doesn't contribute.It doesn't help that it is weirdly fractured into wisdom and intelligence in d&d.
>>98114089Fpbp
>>98118206real life humanity owes its success entirely to tools, so anyone who can make and use them is optimal
>>98118206Me.
Hey, let’s create a compendium/library of resources for world-building that all the world-builders on this site can use, for settings for tabletop campaigns/sessions or otherwise. The /wbg/ thread has some in the opening post, sure, but what others would you recommend, be they books, random generators, podcasts, other websites or programs, etc., and for races, magic systems, geography, and more? Good luck with your endeavors, and happy hunting!
OK. I filtered out the AI slop, hopefully.https://www.youtube.com/watch?v=DQwYj_9YBI8https://www.youtube.com/watch?v=2pLjzlSz4R4https://www.youtube.com/watch?v=ALHipUNK3I4https://www.youtube.com/watch?v=Rg-9BeP2ZrIhttps://www.youtube.com/watch?v=VwlipLOBBiYhttps://www.youtube.com/watch?v=uqX_7IYKNgg
>>98124489Ah, cuntwaffle, I did one twice, well, I'm not doing it again.
>>98117539This is the specific stuff I'll add to the worldbuilding link list. Not sure it helps, because it will depend on you working out which sort of magic/beliefs/deities your world has and how they might affect mining or not. Would wild/High elf knowledge of plants allow them to create mangrove trees whose roots would leech gold from alluvial deposits, turn their leaves golden, and their bark as valuable as nuggets?https://web.archive.org/web/20101218004035/http://minelinks.com/alluvial/goldPrimitive.htmlhttps://web.archive.org/web/20101125150200/http://minelinks.com/alluvial/goldClassic.htmlhttps://web.archive.org/web/20101125151950/http://minelinks.com/alluvial/goldMedieval.htmlhttps://web.archive.org/web/20101125151732/http://minelinks.com/alluvial/goldRenaissance.htmlhttps://web.archive.org/web/20101218004214/http://minelinks.com/alluvial/goldLore.htmlhttps://mythicscribes.com/history/history-for-fantasy-writers-miners/Comment too long. Click here to view the full text.
>>98043389Way to make your channel sound and seem insufferable from the very first impression.
Posting in a bumpchad thread
I wonder how modern fantasy would look like if the default races were the Plinian/Herodotian races like the Blemmyae, Sciapods or the Cynocephali instead of the Tolkienesque elves, dwarves and orcs.
>>98120487>Whats with the Australian in the middle?Australian, what?
>>98093025>I wonder how modern fantasy would look likeI'm so fucking tired of ESLs on the internet.
>>98124366Holy fuck, lurk moar. He's saying it looks like the Australian shitposter meme.
>>98120734I had cynocephaly in one of my settings once, had them confined into a corner within a single primitive city with a few hamlets as some background lore They were going through a cultural shift from barbarian savages to pretty much ancient Greeks in terms of culture and style after encountering humans and their leader being fascinated human society and it many advances and wishes that his people to stop being savage cannibals and become something more worthy and to be proud aboutAlthough they were struggling with their animal beastly nature constantly holding them back but they were slowly getting there
>>98120487It's four people, there is no middle.
You know, I'm starting to think my dragon isn't actually a demigod. All she does is sleep on her hoard.
>>98122835Wait, you're only level 4? Sheesh, maybe you do need the XP. Well, you might as well give it a go. Good luck, newbie
>>98122701My players may have exposed their magical realms but it's fine, the game is still fun. You do make me wonder about GS ending up in a Tucker's Kobolds situation though, even better if he was expecting the Japanese version and then runs into the little dragon trap setting bastards. An entire city with his philosophy toward combat, except they've had prep time and are heavily entrenched, drilled for group tactics and have the intellect for both magic and quickly developing counters to whatever tricks one tries against them.
>>98123652>inb4 fast friendship over mutual hate for goblins>"Those little guys are alright, they kill goblins too, creatively at that."Kobbos' principal difference from goblins is that the former are capable of civilization.Goblins only exist to rape, kill, and pillage.Kobolds stick to their warrens and you have to actively come to THEM to pick up a fight.They don't venture out to raze a village because it's funny how people scream then you shank their guts.It's why kobolds have drifted from enemy fodder to funny little lizard people wanting people to git off their lawn.
Ok, seeing that basic dungeon ecology list on another thread made me realize you can change swap it out for some flavour of dragon kin, and hoping this book would explain it more (it doesn't, it's just troop variants and traps). If one sees a dragon as a arcane engine (is this case provider for the fires of furnaces), would Kobolds be at a roman tech level? The book at least gave me the idea of Kobolds liking tower shield and I remember that roman tactics involve tower shield and spear
>>98125502Also, that image of a kobold with a crossbow>>98123718 made me wonder about kobold rifle tactics. Sure a arrow trap room seems like the height of what kobolds can do with them but with kobolds getting access to draconic sorcerer abilties I can see them replacing the bow section of a crossbow with a firebolt wand. Just something to increase their Trench trap fuckery no?
Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?
>>98119953Adventurer's guilds are a terrible concept in both theory and practice
>>98118866>Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?Who the fuck cares about medieval italy?
>>98123268Feel free to make your own hyper-autistic explanation for what's a better alternative, anon. Cause frankly, most of my games don't even include stupid shit like the npcs discriminating against the party for being adventurers, at least beyond whatever the players themselves are directly responsible for.
>>98118866>Why would DNDs be respectedThe fuck are you even trying to say, retard-kun?
>>98123950Just about anything is. Adventurer's guilds are just a bad idea that doesn't make sense, it's a guild organized around violent grave-robbing mercenaries. It also guarantees the presence of other adventurers in the world instead of them being a rarity, which means your audience/players will have to wonder "why doesn't someone else deal with this shit?", doubly so if there are several adventurers many levels higher than them. You don't need an adventurer's guild to justify NPCs not discriminating against them.
Previous Thread: >>97947990For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds then fuck off.>No, Shota/Loli/Underage are not welcome here. Get mad all you want then fuck off to /Trash/>"I'm new to Solo" / "What's a Solo RPG?"1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played2: Ask in the Solo RPG General: >>980292363: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>98124837rules for Heat stroke
>>98124837religion, politics, poison, chariot upkeep.
>>98124651I just had a vision of a game where the player is a lich pharaoh hidden in his dungeon who corrupts the female adventurers into becoming his minions.I'm super busy and will never have the time to devise a way to play this but I figured I'd put the idea out there
>>98124654NTA but that's funny, been having the same thought. It's the one unique biome notably absent. Might have to buckle down and see what I can come up with.
>>98124871Precisely. Which is why I have a special way to deal with armor. Enjoy this teaser.
How do you handle all-antagonistic races in your setting?
>>98027889I hate the main character mindset.>I gave an evil race a chance so you must change the worldbuilding to reward me.
>>98033293Uh yeah that demon's evil and they already killed her in the manga dude
>>98033183Sounds like you're a pedo who only watches loli porn because all the elves I see in jap stuff are horny big titty mommy milfs raping young adventurer men
>>98125492Evolution doesn't mean becoming good for all races. At least not at the same pace.
>>98125628She was literally studying humans to learn how to kill them better
The most important life lesson DND taught me... there are never problems with Power Scaling because literally all the characters are basically playing DND!People say Hulk v Thanos is problem Power Scaling, but it's not. So Hulk rolls a nat 20 to get Thanos first, then Hulk keeps rolling nat 1s and Thanos rolls lots of nat 20s, that's why Thanos wins.Same for the Boys... Homelander lasers Kimiko, he gets nat 20 to slice her in half, Homelander speed blitzes Frenchie, he gets nat 20, Homelander lifts up Elon Musk, he gets nat 20... now when it's time to fight in White House, Homelander gets nat 1 to fly, he keeps rolling nat 1s, Butcher keeps rolling nat 20s!Think of Power Scaling as everyone playing DND and you'll see it all makes sense all of a sudden...
>>98122444>>98122848Nice try, but there's still no dice in real life. Taking an opportunity when it appears, because an opponent slipped up isn't rolling the dice. It's real life you unbelievably pedantic retards.
>>98123057For the privileged class (MOST POPULAR GAME IN THE WORLD) you guys are terribly sensitive with criticism.
>Power Scaling in DNDbehold! in-depth powerlevel autism in dnd:>https://vsbattles.fandom.com/wiki/Elephant_(Dungeons_and_Dragons)
>>98123735>FTLephantlmao
>>98124439DNDs can literally dodge light... that's FTL+!
Cloudelephant in the Sky Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
The Sky Janissaries:The Southwestern peaks of the Gaian Range in Mnemosynia are isolated in the extreme. They lie beyond the reach of the Neanderthals, Mu, and even Atlan. Few Agarthans would ever make the journey there, having to choose between Atlan to the East, untamed jungles to the West, and especially vicious Amazon tribes to the North. The native inhabitants then were left largely to their own devices. Though archeological investigations into the region have been sparing, it has been roughly established that the people of The Southwestern Gaians have always lived in and around the stalagmites of the region, especially venerating the tallest. Compared with pillars, these structures are both easier to climb and less likely to contain deadly Lemurs or other such fauna. This goes some of the way to explaining why the Southwestern Gaians chose stalagmites exclusively, although their foundational myth of having literally fallen from grace certainly played into the choice as well. Their early faith seems to have placed great importance on reaching towards the ceiling, but on never actually touching it until death. At that point it was believed that the spirit would rise to the roof, their afterlife. Higher elevation was believed to result in an easier journey, flight apparently being quite taxing on the soul.This state of affairs was shattered when traders and raiders of the Sky People arrived. Seeing an obvious opportunity these individuals immediately proclaimed themselves as roof-spirits come to raise up the worthy, taking gold and other treasures as offerings to do so. Soon, more and more Sky Clans were making the journey until it seemed as if the entire population of Gaians would be taken up to the roof. But then, the offerings ran dry. Many of the clans left as quickly as they had come with their new passengers, but those who stayed decided to begin accepting the military service of the Gaians in lieu of payment. Thus were born the Sky Janissaries.
>>98124272In the modern era, the Sky People travel Southwest once or twice a year to take hopeful young men into heaven while they still live. None return, but those who win gold and glory are allowed to send back for their friends and family to join them. Many eventually leave the Janissaries and join the Sky People outright, though they retain their strange groundling customs. The influence of these former Janissaries on the culture of the Sky People overall has been slow but noticeable. The idea of Utter Elevation, that a Sky Person touching the ground is an impure act, is believed to have originated with them before spreading outwards to many across the roof. In battle the Jannisaries are well-known for their use of very heavy armour, an array of polearms, and most of all for their propensity to drop out of moving airships at astonishing altitudes to crush the foes of the Sky People. While their armour is specifically padded to help survive high-altitude falls, this is still an incredibly dangerous technique and often requires the physical encouragement of a Sky-Clan nobleman to undertake. Because for all of their reverence of the sky and its inhabitants, even the pious Sky Janissaries know a limit to their devotion when on the edge of an airship.I'll put this to the wiki tomorrow after any further edits are made, feedback appreciated.
>>98124275This is their central homeland but they're likely spread around a wider region.
>>98124272>>98124275>>98124277Good shit.
>>98124275How do these sky janissaries fall down into combat? They are heavily armored, if they use ropes to go down, their armor's weight might snap them. They could actually be very useful in a Sky Clan vs Sky Clan scenario to take over enemy ships, something like roman galleys serving as platform for foot soldiers to fight.
>this magic universe has so many magical races, weapons and classes>human, Intelligence, dexterity>custom class(gunslinger)>revolver
>>98124584Actually played with a guy like this. It doesn't matter what we were playing, or what was the tech level of the setting, he was always trying to play Revolver Ocelot
>>98124791Greyhawk's god of magical technology, Murlynd, is a cowboy from Earth who was isekai'd to Greyhawk, became a paladin and just rode around shooting evil until he was elevated to godhood. His origin is as a PC doing the exact same shit you're describing.
>>98124915Other way around. He was a wizard who traveled to real world Earth and became enamored with guns, and then Gygax was a sperg, so his guns were actually just wands that looked like guns. Also, I think he only achieved minor demi-godhood, at best.
>>98125197That's way funnier actually. Thanks for the correction.
>>98124584lmao humans are the gun race in my system because they don't have anything else to compete with the other options. Everything else is stronger, smarter, faster, longer-lived, more magically capable, guns are basically the only reason humans didn't get wiped out by elves in the ancient past.
Thread #015 Big Smile EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>98037125Previous Thread>>97975534Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>98125253Time does not favour the unprepared or the soft.
>>98125209Oh if only someone had warned you, of the inevitable cost of your own idiocy. >>98125238While understandable difficult to reconcile with >>98119253It's important to remember that all of those monsters began as human, as attached to humanity as you are. They are no less vampiric because they have no use for the tatters of their former life. In other news, I've finally let Sin off the stake. Perhaps it was a mistake to attempt to tackle them one at a time or just a necessary breaking process, but she's not running at least. Having her take some secretarial courses while I get Lust to run down some gangs for me. I think he's going to turn out the best out of the two but I have hope for both. I'm getting sick of Sin's flophouse so I've decided to rebuild from scratch a little. Run some drugs, some ass. Whatever people pay for these nights. It is hilarious sending the whitest kid you know to work his way up the ahh coloured gangs that seem to work out of here, but he'll learn as he goes I'm sure.
>>98125437>Oh if only someone had warned you, of the inevitable cost of your own idiocyBut no one warned me the Elder would give a darn about speaking to me...
>>98125433But doesn't this mean I should die young?
>>98125523No. But you should always be master over your own self. Never relinquish your compassion.
>Dice tower>Dice tray>Tracker>Spell cards>Pretentious diceAny more useless shit to buy in this hobby?
My group used Spell Cards. I kinda shrugged it off, half the time they'd need to get the full description anyway. But they liked to use them even if I didn't (I usually play Martials anyway).Later down the line I got them some "Spell Codexes" which are designed to hold the cards as gifts and honestly it kind of lifted them up in my eyes. They'd put their prepared or often used spells at the front, flip through them like a spellbook during combat. Looked a lot nicer than scattered cards on the table. They've been really enjoying them which felt nice.
>>98091093>PDFs for rules>papers and pencil for maps>assorted small shit as character trackersAww yeah, it's gaming time
>>98091093Dice stackerDice bagDice box
>>98091381Why even bother with dice when you can use a free phone app?
>>98091364Dundeez nuts
The legendary Games Workshop Citadel Miniatures sculptor Aly Morrison has retired today.Over the years Aly worked on basically every range, from Confrontation (pre-Necromunda) Scavvies to WHFB Chaos and beyond.
Damn, guess it was bound to happen some day. Heard his name ages ago but never really thought of the actual team behind the miniatures that much. I'll pour a drink out for him
Your post is nearly a month late.https://alystoysoldiers.blogspot.com/2026/05/so-whats-craziest-retirement-gift.htmlBut yes, he's a legend.
So what was the guy doing the last few years, creative lead or something?
>>98122367F
May he enjoy a well-deserved rest. He sculpted some of my favourite chaos models, especially these plastic chaos warriors. One hell of a sculptor. Godspeed, Mr. Morrison. Enjoy your golden years! Or, silver years, I suppose.