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Here is a thread for discussing the Warcraft RPG and associated Warcraft lore.

Did Kael'thas deserve better?
Why did Blizzard turn him into a loot pinata?
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Warcraft 4 works better if you assumed WoW was going to have EverQuest style Reputation/Faction mechanics.

The Undead are the Undead, some may be friendly but clearly have some nasty motive for Londrean.
The Horde and Allience are each three allied factions who each like you differently. As you are the mighty world-travelling hero.
Night Elves are aloof and have their own area. Blood Elves you have to quest to get in unless you picked them at character creation.
Each new race dropped in gets their own reputation meter.
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Still fucking around with troll prints, does this seem like the right size compared to an ogre? The ogre is already printed, so it's what i'm comparing them to.
You could scale the trolls up a bit. They aren't quite as tall as an ogre (~9ft), but they're still one of the tallest races on Azeroth(~7-8ft).

The only actual issue I'm seeing though, is that ankles are way too twiggy on those troll models; their wrists shouldn't be thicker than their ankles.
Enough to make him gay
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They're all pretty hunched, the most upright one reaches the shoulders. And the ankle thing, yeah, but it's pretty hard to find twotoed models. No matter, these are supposed to be runty spearchuckers, the berserkers are the beefier guys from imagineminis.

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Campaign map edition

>Previous thread

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (very much still a WORK IN PROGRESS, feel free to suggest more links to be added!)

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]


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Earnür profile is nice but I'm trying to have Arnor be playable without depending of allies, they were a historied kingdom with many years before they were put in the backfoot by the WK. Arguably they cannot be allied with MT because when Earnür arrived Arvedui was long dead and the kingdom ruined. And they did have horses, Arvedui fled Fornost on a mounted host.

okay, they are not bad at lower points but they are extremely limited in what they allow you to do, you can only concentrate around Arvedui and Malbeth for the Fearless + prescience save and just try to win through grinding s3 soldiers. They have no tools against high combat, monsters, enemy cav or warmachines for that matter.
Their tool against everything you mentioned is that you bring an absolute horde of fearless F4 D6 chaff with 5+ save. The basic Arnor warrior is one of the most points efficient profile in the entire game. Drowning the opponent in solid chaff is very powerful.
Arnor has had a strong showing in tournaments.

I agree its onedimensional as fuck and I wish they had more profiles but its a strong list as is. Just boring as hell.
>There's modified rulesets floating around you might prefer to play with to help file down some of the rough edges
Could you (or someone else ITT) please be a little more specific about that? What are they called and/or where to look for them? After reading 1/3rd of the book (thanks again to Anon who posted link) I'm hooked and working on getting my mate hooked as well.
We might as well go with the improved rules from the start, right?
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Working on Faramir now. On the one hand his hair color is looking nothing like David Wenham's, on the other the way it looks now contrasts really nicely with the subdued colors of his outfit so idk which way to go.
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Especially with the cape

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What's an rpg that focuses much more on positioning and equipment over character stats?

So much so that good situational control is the primary aspect of combat rather than character builds. Having flanking positions, a longer weapon at distance, closer at short, the high ground, having light against low light creatures, heavy armor in a close fight, etc.

Not that stats need to be unimportant, but they are more secondary to the situation itself.
so that these sort of situational things are the main focus of gaining advantage, and what you are good and bad at effecting things more slightly.
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>It's not an MMO, is your GM using an aggression system to determine who foes attack?
No, the GM actually rolls a die most of the time to determine which threatened square gets attacked or attacks the one in front if everyone is standing in a line. The heavy armor and shield PC, or "tank" in short, often goes into a square that is only threatened by one enemy, either out of laziness of cowardice.
>Positioning is typically of relatively low importance in RPGs due to player characters basically always being outnumbered
? this makes positioning even more important. OP literally just wants to play osr
im >>92039813
and just read >>92037052. yeah, i literally type od&d with chainmail rather than osr but didnt feel the need to be specific. it's not obtuse, trust me. what does "modern" mean, exactly? floundering story shit? cmon. od&d is the perfect foundation to build your own rules with.
4E has positioning and equipment matter but character build is all-important.
GURPS has all of this. Positioning, equipment, using the environment to your advantage and good player strategy can mean a lot more than having big numbers in your attack skill. Especially if you start using rules from the Martial Arts supplement.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:

Previous Thread:

Thread Question:
Are "Super Robots" doable in an RPG? Or do they depend too much on the Rule Of Cool?

Thread Theme:
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Also should add that they're actually objectively terrible people, if you know anything about the behind the scenes drama. RT is a nest of vipers and the shows they make are reflections of their rotten souls and backwards values.
Dynamo Joe?
That makes me wonder, how would one pick the correct interpretation going forward, or at least the interpretation that all the devs agree on? Or is Battletech just too late.
Eh, just fluff it how you like when you're playing with friends (if you're doing rp with it). Don't overthink it too much, the game and setting is designed to be somewhat open-ended anyway (a friend described the setting as "basically an excuse to have anyone fighting anyone else for any reason")
There are mech olympics in Battletech. People play sportsball using mechs. A good pilot can do a handstand.
And that's the real difference, a good pilot with a mech they're used to piloting can make that mech move like a human, because by that point capable of projecting their intentions through their neurohelmet. With a really good neurohelmet, it's possible to control a mech entirely by thought (Although it's not recommended since thoughts sometimes stray and it's faster to just twitch press a button or move a stick and let the thoughts color the result). A bad pilot, or one who is completely unfamiliar with the specific mech they're in, has to stick with the basic walking and running and pre-programmed jukes.

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Air support edition

>Previous skirmish: >>92013199

『Horus Heresy』
>Official Website
>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
>Official FAQ/Errata/Downloads:
>Thread FAQ (very old, remembers Age of Terra)

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>Consider the following:
How do you guys separate the heads from the sprue without damaging them after painting? I always cut them off like all the other parts because im worried doing the former will damage the paintjob.
Normally I'd paint the head on the model, but since this is a Primarch, and I might fuck his face up several times, he's still attached to the gate for easy stripping.

As long as you don't go at the paintwork with your nails or something metal and sharp, I can't see how you'd damage a painted part other than with glue.
Good article, does a great job at explaining the fluff basic for SA to beginners.
>Muh hazardous zones operations
Any Savlar chem dog can do that. What matters is they are unique among mortals for being some of the best (or some of the few) at:
1. Zero-G void warfare
2. Boarding assaults
3. Transitional warfare, that is, Planetfall
They also advance under cover of their reinforced explorator vehicles, or castle up Fists style. But notably they don't really use static guns; all their artillery is self-propelled.
Guess that explains their lack of Heavy Weapons Teams (though FW Elysians did use them)

Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>92021752
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Lamentations was updated once and wasn't popular against no unreleased CYOA. Dont be thin skinned
I chalk it up to differing ontological paradigms.
>clap at goat to freeze it up
>create ant death spiral
>pull deep sea creatures to surface
>domestication as eldritch domination
Don't forget drawing a line in front of a chicken to shut it down.
He is suicidally depressed explicitly because he was omnipotent. He was infinite and contained all, therefore the story had no meaning.
Dogs smelling each other's butts

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Writing General: 'War: what *is* is good for?' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here

The previous thread can still be found in the archive here

And finally an archive of /tg/ fiction can be found here:
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If they are investigating clandestine activities and murders, then the perfect opponents for such a pair are assassins, rogues, spies and agents, trying to outsmart them, setting ambushes and traps.
That's what I have going for right now, but I wanted an outside look in for a different perspective. I do have a necromancer using puppets with captured souls as one of the minibosses
Only now that I'm more "mature" for these kind of games I started to make "war what is it good 4" Theme, especially with the last campaign I played, It was a cyberpunk2020 module called the "Chrome berrets" where the players are not street thug but Rich Corpo Guys or Military officers/trainers that are called to fight a war on a fictional Island south of the Philipines for the Corporative Republic on the island against the commie rebels that are trying to take back from the Corpos.
Anyways the game is not like a Kingmaker where you build or have an "Idea" of an army, what I mean you need to manage an army, supply it and find supplier that sell that kind of weaponary, choices to make because the International Comminity is watching you, what I mean the player started as
and turned to
>We have to manage this fine island, at what time we have the meeting with the arms dealers? At 3 we have a press conference for talking about the ongoing war, don't mention the death of the civilian south or that we lost ground. Ask the press to go to the commie camp we controll and take pictures the soldies told us that there were civilian bodies, this would look good in the eye of the Corporations, we're the good guys now. No we can't shoot napalm on the jungle, ECOAction will be on our ass and the resto f those ecologist, we need to buy blackops team for seach and destroy.

This is like a briefing, but IG the player started like "dickhead"(not really just to give idea) to people that Know that you can't fuck up a war, you need to hide the bad and give propaganda, how the module is wrote is like that they wanted to teach the players that war is not blakc or white just grey or not even grey just bussiness.
>We are training a anti communist force just for money I don't give a fuck about the island, I don't give a fuck about the corporation but the Corporation want this war finished and they want that the Island still make what we demand.
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Is there a proper name for these droopy jester hat "tentacles"?
>Have a character who is completely insane and believes he's the main character of a fantasy novel (he's a side character)
>Basically just an excuse to roast my own writing, every time he's "on-screen" he's just shit-talking the writing and story structure non-stop
My problem: I discovered I actually really love this character and want to rope him into my parties shenanigans. However, a key part of his character is his belief that this mysterious "writer" is trying to rope him into the main plot, something he absolutely refuses to do (his introduction scene he gets into a fight with my actual main character because he thinks she's an NPC plot-hook trying to trick him into starting the main plotline).

How do I trick a character into joining the main plotline when he is overly paranoid that a mysterious godlike being is trying to do exactly that? Do I just give up on this one? He's also one of the strongest beings in my setting so I can't just force him to join.

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How do you deal with the jester in your group?
You know, the player who didn't take the game seriously.
Kept asking him questions about his motivation for being there until he got self-conscious and left. I would have kicked him if he hadn't, but I wanted to play with him so I tried to make him reflect over how he was playing the game.
Our jester type is a real asshole, and sadistically murders NPCs, always in ways or places that the two members who would care aren't aware of in game. However, he's a good player and does come up with very good strategies that keep us alive sometimes.
In my experience, this is the most toxic kind of player, so he should be removed as quickly as possible.
I'm always playing the jester, but I fully immerse myself in every setting and try to befriend enemies instead of killing NPCs. the biggest problem I create for my group or DM is the constant side-tracking I cause by convincing them to do stupid shit like pimping our ride or opening a zoo of cannibals.
>If DM
Kick the faggot out. Your time is too valuable to waste on retarded DnD brainrot victims.

>If player
Leave. Your time is too valuable to waste with a DM who won't remove DnD brainrot from his group.

Previous Thread: >>91957769
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Concise Greentexts)

NOT For: ERP "Looking For Group" posts

For Help with Solo RPGs:
1: Google, 2: YouTube, 3: Solo RPG General: >>92004495

Official /tg/Lewd RPG General Discord

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ

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I was too late by the time I saw someone upload the foundry world for Lewd Attack, it was already gone by the time i saw it.
is that the dark souls board game?
a friend has it, it felt... unsatisfying.
I mean, the reputation of the game is muddy, some say that with the rules changed they have being doing it is better... But who knows if your friend have the first base game
I just opend up this core set yesterday
You've got it all swapped up. It's women that take forever to get to the sex because they're obsessed with slow-burn and vibes and whatever. Men's porn is much more sex focused.
>How might you do a Shojou or Josei or For-Girls setting?
Slower pacing, focus on characterization instead of zipping between plot points.
>Sex never ever ever happens
Depends on the doujin and if it's hentai vs 'this is totally sfw we swear'.

Does anyone remember the name of that jap tabletop RPG where you build your own waifu like a Frankenstein monster?
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Back! There's quite a lot to cover, it was an epic campaign with a huge mystery at its center that every pc's backstory ended up tied into one way or another!

To answer this question though, no. The Impossible Man was actually a business man in life (hence his nickname, he makes the impossible happen) who THE Necromancer formed a partnership with.

The Necromancer was old. Implied to be Old Testament old. An ancient, benevolent sorcerer who wanted to share the transcendental secrets of creation with mankind to improve the human condition. However, he was afraid of the power being misused, so he hatched a plan in the 20th century to gradually release it through technology, using his "regent" the impossible man to slowly profligate and release miraculous healing to the world.

However things sadly didn't go as planned, The Necromancer's heart and compassion ended up being what blew his cover. Diana's - my character - grieving parents heard from a friend of the Impossible Man that there was a miracle worker who could bring back the dead...initially he didn't want to, but when they begged him and offered to sacrifice their own lives in her place, he relented and began working on it...

...and this caught the eye of glowies. Things started go bad from there.
Please keep going anon, I'm intrigued to hear more. An old testament necromancer, a businessman in the modern era, grieving parents- I take it we're about to see the end of the world.
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Speaking as a different GM, getting more wild is the answer. It can be hard for someone's first game to keep up, but once you get more experience with the system, you get a better feel for what to throw out (and can get more experimental). You can also dole out favor in larger chunks after a few combats in order to get a few fights in at a certain "power level" before letting them get more stuff.
Thanks anon <3 I'm glad to hear! There's sooooooooo much though (and I barely know where to begin since so many plot threads and revealed character stories were woven together), I don't think I have the mental energy to storytime it all at once, plus I might sleep soon. Still though I'll try to keep going bit by bit as the thread stays alive!

Diana was a bright, thoughtful, sweethearted tomboy training to be a ballerina, struck down tragically at 17 by a rare genetic heart disease.

Despite promising to bring her back, The Necromancer did not want to actually try to revive her, fearing a Pet Semetary kind of situation. Instead, Pantheon (the company that Mr Impossible had formed) began delving into AI and Robotics, hoping to secretely create a replacement goldfish duplicate of Diana for her parents. Four artificial beings were created (one of them being one of the other player characters) but despite patterning them off her memories and personality, all of them kept developing into completely distinct beings. This also became a problem because these advanced robots and perfect AI with a soul attracted the eyes of glowies, who began pressuring Pantheon to release its secrets for military purposes while sending spies into Lissandra.

Lissandra was an island off the coast of Panama that the Impossible Man had purchased to use as center of their research and business, as well as a civilian city for workers and employees to live in.
Deep within Lissandra there was another secret: The Tree of Ages, the code name given to an ancient, prehistoric fungus with unbounded potential for regeneration, growth, and forming into any organic substance (this stories equivalent of "slime mold"). This gift from the Necromancer was the key to Lissandra's medical technology, but there was an uncomfortable secret: The Tree seemed to be growing a soul, budding sentience. Fearing that it might grow out of control and assimilate mankind (The Thing style), the Necromancer made his greatest sin: he placed a curse on the Tree to "lobotomize" it, condeming the nascent conciousness to death so that it's body could mindlessly server mankind.

The Tree however did not want to die or yield its soul. It kept evolving, changing forms, undergoing rebirth, constantly changing in an attempt to stave off the mortality that the Necromancer had cursed it with. In doing so, it's evolution accelerated. To keep it under control, an AI system "Zeomachina" was created to monitor and "prune" the tree. At first just a simple gardening AI, the AI was forced to evolve as well in order to keep up with The Tree. The two became eternal rivals, constantly struggling against eachother unbeknowest to the researchers, constantly adapting to eachother's evolution and growing more and more complex. Now "Zeomachina" was also developing sentience as a result of this struggle...

Meanwhile, the glowies who had infiltrated finally had enough. They had learned of the terrible power of the Necromancer which could unmake the world, the world eating fungus, the robotics that could overturn conventional militaries. New orders came in:

Kill the Necromancer, destroy Lissandra, and steal the Tree of Ages.

This is when all Hell literally broke loose.


And that's all I can write for now! I'll add some more later!

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

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Hold up, I'm contacting the spirit of Gary Gygax himself
I'll get back to you shortly
How do you like your cultists? For a typical village cult, I like to have them as 1/2 HD normal humans with 10 morale for most of the gullible people who've been suckered into it, with some 1 HD fanatics and a handful of 2 HD guards or enforcer types.
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Just a mix of normal humans and Acolytes (C1), no need to reinvent the wheel.
I use 1HD-1 for regular cultists, then as you do for upper rungs of the cult.

By performing an ancient forbidden summoning ritual, the heroes summon a character from a completely unrelated famous franchise.

Is this based or cringe?
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This show sucked. Didn't even finish it.
What do you actually like?
>Scrimbo Bimbo, the half-elf
My friend was asking if you have pictures of her
I've been avoiding using anything recognizable in my games, even just a well known character as some npc token, but my new campaign is a sci-fantasy kitchen sink set in a region of space that's currently receiving Earth's broadcast history. Imitators of Earth characters and fandoms abound, not to mention some areas are straight up sci-fi franchises as ruling factions. There are at least three "Earths" named by colonists who escaped the death of their homeworld; New Terra, a paradise world paved over into corporate gardens and high rise offices; Holy Terra, a bunch of religious extremists with a weird view of the galaxy; Planet Bob (Earth 2) which most of humanity considers their new home. We got spelljammers, frigates with solar sails, Red Dwarfs, star destroyers, Enterprise series, big ol' cathedral battleships and whatever else, hell we got dpace hippies in star vans and spacesuited witches on vacuums. Megacorps pump out products from Borderlands guns to Hatsune Miku sexbots, while the draconian We Say So Corporation are renowned terraformers.
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I would love to see that campaign

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Previous thread:>>91902205

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection
-Homebrew Collection

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I see only one white man (Andorian’s are honorary white)
*Cue Monty Python´s The Galaxy song*
Modiphius announcement of 2nd edition STA.
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Oh, cool. Previous edition was shit then?

Where did the Alternative Wargames General go?
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It would have been very funny if you'd linked to the 40k general instead.
cute goat
That would imply 40k was alternative instead of the default
women truly are the jannies of gender.

Not ever good at their jobs like real jannies too.
we are so back

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The thick biting smoke of cannons, risky boarding maneuvers and intense sea battles. Maybe old gods in the deep? Whatever you played before I need your help with my pirate oriented campaign.

What I need is good everyday occurings. Situations, encounters, events and everything fluff happening during daily travel. Be it magical, creepy or just everyday ship stuff - I need it all. Post pictures of ships, battlemaps, just set the mood. I really need your help to make this the coolest pirate adventure my group will ever see.
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FML, I only mean using the JOURNEY rules for the 5e Middle Earth setting, nothing else. You will have to amend it a little bit but the backbone of it is there.
5e AiME is pussy shit unless you rule that every shadow point = exhaustion instead. Then it becomes an actual challenge.
>Pirate crews expected to be rewarded on an equal share basis
I was flabbergasted when I read that the captain gets only two shares compared to a normal crew member's one or one and a bit. Wish my job worked that way.
To be fair, the woman wasn't convicted and the captain was convicted for failing to express his authority as captain because he pretty much left the mutineer in charge.
Well as conservatives say, an armed society is a polite society. It's not something I really believe, but if you're on a boat with everyone armed to the teeth and used to accomplishing their tasks by violence, then mutineering becomes a very real threat, so better keep the crew happy.

A note: This is not how slave-captains worked on slave ships. They were renowned as the worst tyrants of their age, infamous for the whippings and brutality to keep the crew in line (not to mention the treatment to the slaves obviously). A big part of this was due to the slave trade being the deadliest maritime industry of it's era. Not just from very frequent attempted slave revolts, but also due to the fact the slaves didn't get bathroom breaks. The sewage just sloshed around the bottom floor and could be smelled from literal miles away, so disease was also huge. This lead to a lot of slave-captains shanghaing crew, and then abandoning them at ports of call all across the atlantic. Each modern city of the age was filled with beggars that were former crewmen of slave-ships.

Pirates would usually ignore such ships since they tended to offer little in the way of money. It's pretty hard to fence slaves in the same way you can fence silks or spices. Though whenever they did come across a slave ship they would typically free all the slaves and make them crewmembers (which since going back to Africa usually wasn't in the cards was something the slaves were quite happy about) and so slave ships tended to be targeted when pirates were in need of more crewmembers. A big exception though is Black Bart (called cause he was evil, not cause he was black) who set a slave-ship on fire with all slaves aboard considered to be one of the nastiest acts in pirate history.

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