Holgraphic Entertainment EditionLast thread: >>96462110Game ResourcesStar Trek Adventures-Official Modiphius Page (Rules, FAQ and Player Resources)>http://www.modiphius.com/star-trek.html-PDF Collection>https://www.mediafire.com/folder/0w33ywljd1pdt/-Character Builder and Token Maker>https://sta.bcholmes.org/Star_Trek_Adventures-Homebrew CollectionComment too long. Click here to view the full text.
>>96808058The bottom back of the Excelsior hull has a shuttle bay as well for returning fighters. But post Dominion War it doesn't carry many fighters and uses that big ass shuttle bay for proper shuttles and additional storage for colonial support.
>>96808433Sure, but landing against a moving object is inherently more difficult when it's moving towards you. Whatever, plenty of Starfleet ships have forward facing shuttlebays.
>>96808585I mean, modern day aircraft carriers launch their planes forward of the ship then land them aft. A starship being able to launch a dozen or more ships forward and very quickly makes sense, then they can use the aft shuttle bays to land before moving them back to the main shuttle bay.
>>96809417They can do that because they have an unobstructed hangar running the length of the ship and a runway on top of that. If you're running a Coronado, then it makes sense. What you're proposing is tedious and inefficient. Honestly, with computer guided flying, it wouldn't really matter because both computers would handshake and adjust for landing, but coming from the rear is how they do it with the ISS for obvious reasons
What episodes give you the best inspiration for your games?
Accidental Encounter Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>96811916I'll say that having a faction with Hyperborean ties not be automatically and irredeemably evil would be a new one. Warfs manage to be sociopathic LN leaning LE rather than psychopathic CE largely due to how little they're actually involved with Hyperborea. Everyone else tastes a little of the rainbow and goes off the deepend.With Denmark only the himmelsejlers (sky-sailors) and some of the researchers would be severely tainted. Everyone else could be reacting with equal parts horror and fascination, since they probably haven't met any of the more sentient inhabitants of the firmament on a personal level yet.
Lastly, I'm seeing these as very brief dips. Think less than a day. Under no circumstances should colonizing the firmament be even physically possible.Until they complete the second space-gun anyways. Where did you think all those men from the Baltimore Gun Club disappeared to after their own expedition vanished? Denmark is paying them quite well from what I hear.
Dammit the ideas keep coming. This also ties to Vikings and the rainbow bridge, which is something we've brought up before but in this case it's something Denmark could draw from in-universe for names and justifications instead of just being an excuse for Husked Vikings.>This is the same bridge spoken of in the Sagas! Why are you afraid?!>Please commander, I can hear it speaking to me. I don't want to go>Nonsense! Up you go!And then diving suit is shoved into the pain waterfall and sucked up while dozens of men hold onto the ropes and try not to listen.
>>96811916>Then they start what is effectively a space program into hell, sending men in diving suits up the psychic waterfall and trying to figure out how to use what they findThis speaks to me.
You've kinda killed my Tsardom plans on several levels and at this point I don't see any way to salvage it, honestly.
NEXT WAVE DANGEROUS WOMAN EDITIONInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:Freak wars infinity seminar>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 Comment too long. Click here to view the full text.
>>96811168Post the real models
>>96807630With metal you can use files or sand paper to unfuck unfortunate casting mishaps with ease. Siocast seems to only like being cut and the problem areas are usually in spaces that a blade doesn't neatly fit into in my admittedly limited experience because I quickly hated the material and refuse to buy anything made with it.Unicool might be great but I am not touching it. CB burned that burned bridge.
SO MUCH UTILITY
>>96811168Arrived a couple of days ago.
is it a common sentiment to believe to make the old man in the mountain for hassassin barid a TAG
>Sup /tg/It's been a fucking long time since there has been one of these, but I think they provide a useful service to the board./yourdudes/ is a vital element of tabletop, but in recent years it has felt out-of-place in the bulk of the other threads on the board. Rather than shitting up the threads of others, why not discuss your imaginary warbands with other like-minded autists?What is /ydg/?>A place to share your custom/homebrew factions/warbands/armies from any wargame or TTG>A place build on their lore, stories and what makes them cool>A place for modeling ideas, colour schemes, and any ideas, critiques, or suggestions>General writefaggotry is also accepted as long as it's /ydg/ related40K faction creation tableshttps://1d6chan.miraheze.org/wiki/Category:Creation_Tables/tg/ Homebrews:https://1d6chan.miraheze.org/wiki//tg/_40,000Comment too long. Click here to view the full text.
>>96795865I haven't played in a while, and probably won't. I just don't have the time any more, but I do have a bunch of Mydudes.Spess marins:Primaris Chapter, Dark Red mostly, Silver Gauntlets and boots. Born out of a compromise between Mechanicus and Administratum over a old, old munitions plant. Planetary gov and crew know how to maintain it, but the mechanicus wants it. About to fight, negotiations happen of 'put space marines here, they 'own and protect it' and the Mechanicus gets Techmarines in there to look after it. Governor happy because now he's got a chapter of marines to protect his world. Bolter and breacher focus, no 'new' or rare gear (so no terminators) but they get the Primaris stuff like Centurions etc. 1200 strong, has about 100 Spess Marins errant going around and helping the common citizen. Imperial Fists gene seed.Orkz:Blood Axe Kommando Freebootaz. Infantry and Dreds, focus on shooting. No Meganobz, no vehicles beyond air support. Looted and stole an old imperial ship that had had a hive built over it after the boss (Zagrot) got his shit kicked in by another warboss. Rebuilt his mob under the nose of the other warboss, nicked the ship, destroyed the city just to spite the other fucker as the ship tore its way out and left. Kunning as hell, works with a LOT of humie slaves on the ship, happy to work with Imperials for the right payday.Admech:Former Archaeotech Magos on the outs with the political scene because of his views on the human body (the Omnissiah decrees the fusion of man and machine, but the body is a temple. To desecrate it with machine not made in the form of man is an affront to both in his view. He's been rebuilt totally, so he's absolutely a cyborg) To successful to delete, to good to waste, to much of a problem to keep around. 'Given' a Mechanicus Cruiser and a retinue and told to fuck off and don't cause problems. Skitarii focus with lots of servitor heavy weapons, only Dunecrawlers for vics, maybe a tank or two.
>>96809525I love your dudes, anonThank you for sharing!
>>96810782Thanks Anon, means a lot.
>>96804938>>96805723>>96805732Took a stab at making a boss tanka vehicle using the 3rd/4th edition vehicle design rules. The Big Grabbers option represents all 4 of those options from the codex (the Big Grabber, Boarding Plank, Reinforced Ram, Wrecka Ball).The Mega Blast Kannon's rules would be:>Frag - 36" - S6 - AP4 - Heavy 1/Ordinance>Shell - 36" - S9 - AP2 - Heavy 1/Blast
>>96812299Oh I didn't fill in the BS because I wasn't sure if I wanted the BS of regular Orks or use the Feral Ork profile to represent the weedier boys (Dey ain't Big, but dey get da job done). Normal Orks are WS4/BS2 while Feral Orks are WS3/BS3, which I think might work better for not being big but also have the Loadsa Bioniks and having the Drill & Discipline with their tanks and their tanks guns and their tanks gun's son's.
Do you like him? Hate him? Why? I noticed some general animosity against him on this website, but I can't imagine his content being offensive to anyone. Maybe he's "reddit" or "woke" or something, I don't know, but I listen to his deas.
>>96812086the way you play is wrong bitch
>>96812111You don't even play at all
>>96812115lol furious
>>96802744>actual election tourist bullshitStop killing my board. You do not belong here.
>>96812086Games, interactive media, are not books or films, non-interactive media. Wanting games to run like movies is the same as not wanting to play games at all.Beyond that even your understanding of narrative is wrong and you completely miss the fact that narrative emerges organically from gameplay if you are not a retard that doesn't want to play games that is. Missing gold for a special item can be the start of the narrative of how you get the extra gold or convince the merchant to lower the price, it's a literal plot hook.
You should use the Eastern Roman Empire of the early 11th century as a major inspiration to your setting.
>>96791521Why, they got dabbed on constantly in this era
>>96804586Your personal preference isn't indicative of any sort of state of being.
>>96802808>plotting and intrigue with court, political upheaval>immanent doom of cruaders That would be really cool. Do it.
>>96804548Looks like he's wearing a metal sock on his head with a pot lid on top. I'm sure it's effective armor, but aesthetically, it's pretty silly looking.
>>96791521>You should use the Eastern Roman Empire of the early 11th century as a major inspiration to your setting.So we can play as based Venetians and sack it, right? I hate filthy backstabbing murderous gr**ks so much it's unreal.ENRICO DANDALO, DO IT AGAIN
Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
>>96810334I like the system idea! The idea of; increasing chance of mishap -> more corruption -> more power to your power, but you gain proportional corruption -> may roll mishap, and may get bigger, in proportion to size of mishap, is actually quite interesting if I have it right.I assume the power still goes off, DH isn't a familiar game to me.Still, the idea of an Accolyte PC passing it off as psychic powers, when she's really pregnant with some lovecraftian halo stars creature / warp daemon. Channeling the growing powers, with all the physical consequences and risks that come with it.It seems very propa 40k. Also thanks for the art. I'm stealing it to use in place of the art for the 'Predator' Maiesta class
>>96810486>I like the idea of inflicting a -1d4 on each attempt. But I'm not sure how well it'd work, mechanically, if there's functionally even odds of helping or harming.The way I would do it is to have the one attempting to inscribe the runes make an appropriate check, and I must confess to my ignorance of Maiesta as im not sure what that would be. But you make a check with a difficulty set by the GM, and based on how much research they have done about this particular spawn. The more they know and the more proficient the inscriber is in the occult arts, the better the chance of a successful outcome. If the check is passed then all is good and +1d4 is added, but if it fails then 1d4 is deducted, and the inscriber suffers backlash, possibly modified by how hard she failed.>'what could motivate them to get pregnant with an alien star god again'.Your ideas are good, I like them. Here is another one that came to mind, based on the Radical ideaology:>You made it, your safe. But those monsters, they are still out there. And those that summon them, that impregnate innocents with them, they are still there. You tried to forget, but you couldnt, so you started hunting. But its not the same, without that thing in your belly your just a mundane human, weak. Sure you can kill some cultists, but the monsters they summon, or the priestesses whom imprisoned monsters, gods, inside their wombs? Your no match now. So you went out there, you sought the rituals out, or tricked a cult into choosing you as a broodmare, and now you have a monster in you again. Because this is the only way to fight the darkness, to use its power against it.Or>You did it, you birthed the monster! But you forgot to lay the wards properly and the vile thing that crawled out of you decided to leave a present behind. Inside you. The nightmare isnt over yet, its just beginning.>Unlucky. You where finally free, or so you thought. But then another cult went and grabbed you. Sequel time.
>>96810579Thanks! I was actually thinking of running it as a solo game using DH as the base system but setting it in a generic modern day western city, where magic "doesnt exist". Of course, weapons and gear from DH get converted into their real life counterparts, and things we dont have the tech for are removed. it introduces a challenge as the character starts unarmed and as just an ordinary worker until the cult grabs her. Weapons are, of course, harder to come by and not so easy to carry in broad daylight.>SpoilerYour welcome, have some more.
>>96806127Why not? Not really familiar with the mechanics of 40k.
>>96811892Probably complexity. On the surface, they look tough. Once you learn them though, they are pretty simple.
I need some insight, but we can have an overall campaign thread, and talk about the games we're playing.>What character are you playing?>What character you played last time?>What game are you running?>What game you wanna run, but can't get the people for?
>>96802946That sound rad. How does a Supers system work out for a Sword and Sandals game?
>>96798590>what game are you running?After a year of prep/procrastination I'm finally running my passion project fantasy-with-mecha kitchen sink campaign. I started out character creation by making a bunch of character archetypes with their own unique mechanics and secrets tied to a few of the tarot major arcana and had the players draw a few and pick their favorite to play as which got people pretty excited. Most of the reason for the long prep time was programming my own auto fill character sheets for my homebrew adjustments because I'm running the game is Mekton Zeta for the mech creation rules and there was a 0% chance of getting my players through the custom mech creation process without automation but the existing auto ill sheets out there wouldn't work with my homebrew alterations. I'd talk about the setting but as soon as I bring up the apocalyptic tide of illusionist spiders that swept through the land 200 years ago eating knowledge and the educated people usually start to look at me like I'm a schitzophrenic.>>96798601If it's a sandbox campaign and there isn't a larger plot I see two major options, but both of them start with 'fuck it, give them the fight they're after'. Maybe they'll surprise you with their response and win or back down.Assuming they fight, either make this an epic finale knowing the party will die and try to make it feel like a satisfying conclusion; or if you want to keep going, have a loss mean that anyone who didn't die outright in combat is taken prisoner instead and figure out where to go from there.
>>96806231Quite well.
>>96802298>"declare actions then roll to see which side acts first" initiative systemHow did it work out? I remember doing that for a very short time when I rand Wild Talents.
>>96808788I like it so far. It's nice that the gameplay loop includes a dedicated place for the players to strategize. One of the quirks is that, in theory, a few bad rolls mean that the enemy side gets to act twice in a row. In practice, there's all sorts of checks and balances, but I'm by no means an expert.
Does anybody run NORMAL DND anymore?I swear nobody runs a game in a medieval world where you adventure through. Do some dungeons, engage in some stories, confront monsters and deal with issues from your backstory. Nobody wants to run that archetypical DnD game anymore.It's either>Theater kid game where you do rp with no skill checks for hours>Failed novelist dm that just narrates lore of his overcomplicated setting you can't change at all>OSR spergs who would rather be staring at an excel spreadsheet
>>96808312That sounds really boring and like you just want the entire game to be about your character.
>>96807312SPBP>>96807343Then OP would fit right in. I don't understand OP's >>96808027Yeah, shitty cheap imitation wargames. Either let me control an entire army and give me a game that relies on actual skill, because the theaterkid way is the only way to make DeeEnDee, or any single character TTRPG interesting.>>96809272You are in the closet.
>>96807343>mudcoreIt sounds so appealing when you put it that way. I wish I had friends.
>>968112651300 to 1500 is known as the Late Medieval period. 1500 was when the Early Modern period began. There were multiple renaissances throughout the medieval era. The most notable one began in the 14th century.
>>96807435f[ifth]pbpwe could have just closed the thread at this point
What game has the best dark elves?
>>96751153Its easier to draw and makes the faces more readable.
>ywn have Dark Elf gfIts a horrible fate and a bleak hopeless world.
>>96758948The other day i did some dungeon i had never encountered in my years of skyriming... its a girl and her argonian bodyguard going into a grave to retreive some legendary artifact, forgot the name but after defeating a giant draugr the argonian betrays us both and from a note he had, he was blackmailed by the girls father to protect her or he'll reveal why the argonian was kicked outta his homeland. Theres also that cunt in solitude that wants me to steam from some ship only to betray me later
Does anyone know where this dark elf is from?
>>96812183Nice horns, goonbrain, and therefore not a dark elf.
Post things you'll seriously consider leaving a game over, either from players or a GM.
>>96792982They don't deserve anything nice in life
>>96806864>When you hand over the backstory, the NPCs are in the GM's hands, so that waives any right to decide what happens to them.Well that's fine but if he is sadistic to my NPCs im slashin those tires, I checked out the license plate on his gay-ass electric car
>>96807123learn to write with a pen
>>96811105See >>96811274
>>96791011>Playing with men who play as womenTwo of my favorite characters were women. A female commissar who honestly just acted like a normal commissar, and a promethean who’s story is too complicated to really get into on here. I don’t think playing a female character is bad necessarily but can be a red flag.>>96790902Here are ones I’ve noticed>Vegan>Female>Septum piercings>Nazi imagery on their possessions>Indian accent
How do you prefer your magic, and how did you design the system for your setting?
>>96617229>how did you design the system for your setting?Pretty much my entire setting was built on aesthetics and then worldbuilt to justify those aesthetics. I wanted a setting where magic felt scarce and somewhat inherently sketchy so all magic requires specific, often esoteric and largely lost knowledge on how to perform it and requires a sacrifice of blood or salt to use. Mechanically I mostly just borrowed the psionics system from the system I'm running (Mekton Zeta) and refluffed it as magic while adjusting how powers are activated.
>>96807613>he doesn't know about the magic systemNTA, but what's that now?
>>96811558Some individuals are born able to tap into a vast pool of power by sheer chance, power they can use to change society at their whim. It is only others born with this same power that stand a chance of opposing them - and while some choose to use their power for good, ultimately it is the most unscrupulous who come out ahead, dividing the world up between them as they jockey for power.We call these vast wells of power 'trust funds'.
>>96639955What is the purpose of these? I was on /tg/ regularly years ago but my use of the board dwindled and now there's a ton of threads that are nothing but a stupid question and usually some shit art.
>>96665285Just because the magic has well defined rules, that doesnt make it become technology. Lets say that a setting's magic is powered by the stars and their positions in the sky. Obviously astrology and astronomy become a major aspect of the setting, but this doesn't mean that all magic is a predictable cut-and-dry science - either to us or to the setting's denizens. Magic would slowly change across the years, and the coming of a meteor shower or passing comet or asteroid could wildly and unexpectedly change magic in all sorts of ways.In any case though, its also about perspective. Even when the metaphysics of magic are "solved" by the greatest scholars of a setting, that doesnt mean that we ourselves can truly understand it or appreciate it beyond marveling at pretty colors - as much as we'd like to imagine ourselves otherwise.
>PCs have been protecting a reality-warping device, and I think they're going to fuck up next session>planning on sending them to the backrooms essentially, bouncing them through different realms as fundamental stuff like gravity and ego begin to collapse>this will likely end up with them entering a fraction of the world without the third dimension>flatland.mov>alao means combat will probably take place thereIt seems like a really cool concept, and I'm surprised I haven't heard of it being done before in at least a boardgame let alone an rpg.
Flatland is the coolest shit ever. Flatland is Justiceland.>It seems like a really cool concept, and I'm surprised I haven't heard of it being done before in at least a boardgame let alone an rpg.I'm 98% certain there's a flatland rpg, if not two or three.
have your players fight on a polar grid
>>96811639Found it! I know what I'm reading tonight
That sounds like a giant mechanical pain in the ass to translate for most systems
>>96811598Theather of mind combat is almost 1.5d combat for me. I just treat PCs and enemies as being either far from or near each other, with the .5 dimension being a chance to hit or be hit by others near your target during an attack. In that sense maybe it's actually a (combatants)! dimensional game instead of a 1.5 dimensional one, I'm not good enough at math.
We need to bring back old school sword and sorcery, pulp, heavy metal fantasy. I want barbarians with oversized axes, chainmail bikinis, grotesque monsters, and that whole mix of bloody violence and sex appeal. Zoomers would absolutely love that stuff if they were actually exposed to it.
>>96780094>almost 20 years oldgood job retard
>>96808056Conan 2d20: 2015Conan Monolith: 2025You might notice that without his name they wouldn't be there, but here they are.
>>96807629Yeah, but I want some validation that my skin color, gender identity, and sexual orientation are the default and nothing will challenge that.
>>96808056They released a new edition of BoL last year, retard.It's nice, if you're a fan of S&S you should check it out.
>>96811989Sir we already have games for brown gay permavirgins ready for you: its called pathfinder
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>96811241I suppose that's pretty similar to Empty Angel, albeit far more limited. It's hard for me to give an exact price with just the details I have now. If there's a fairly strict limit to how often you can initiate these simulations and how much you get to keep from a given simulation, 600 CP is more than fair. If you can initiate these whenever you want and get to keep pretty much every single thing from every single simulation, that's probably worth 800 CP or maybe even 1000 CP.I'm going to bed now and might completely forget about this conversation in the morning, so that's the most guidance I can offer at this point in time.
Has your jumper ever encountered someone more bullshit than they are? Who was it? Bonus points if it wasn't very early chain.
>>96812054SO, everyone currently posting in thread has probably but years ago in the first version of my chain, I learned about the Lord of Nightmares in Slayers. And I decided it had to go. This was a problem because the Lord of Nightmares was…pretty uncontested by anything reasonably available in Jumpchain at the time. At the same time the sheer existential threat of the entity having an interest in going on occasional rampages made her an unacceptable existential threat. For those who don’t know, this is the true form of the Lord of Chaos: https://kanzaka.fandom.com/wiki/Sea_of_ChaosSo I did the next thing, and telefragged the person who was that entity’s main point of contact with reality dead from afar. Cutting it off from reality until some future point of time when I could deal with it permanently. There was just one problem. That person, Lina Inverse, had an older and stronger sister that the Lord of Nightmares decided to make her NEW avatar.I spent the rest of the decade having to run away across all of time and space. The worst part was she treated the whole thing as a gag omake episode. I don’t think even the retroactive bootstrapping instigated by Borderlands 4 changes that in the FIRST version of my chain.>>96810749Everything fades away, dissolving into primordial mist, through which a localised path of memories and experiences forms leading to the next jump choice selection screen. Or maybe mist flows around every angle and out of every cranny. The point is, stuff gets misty.>>96810495Me.Comment too long. Click here to view the full text.
>>96812054Jumper ran into this dude
>>96812178Sturm isn't that hard to beat, stop clumping your units.