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Why are they like this?
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>>97144833
Yeah I thought the meme was that you have to be nice to the black man.
>>
>noooo! your character can't earnt heir legend they have to be special from birth!!!
If your fantasy isn't basically Arthur finding excalibur you're a faggot.
>hurr durr MY character was born with a divine right to rule, is invincible, can blinding enemies with light, a natural genius at swordsmanship, and can just punch incorporeal ghosts
>it's okay because he doesn't realize he can do it until level three :p

fantasy roleplaying games should be about the hubris of man acquiring magical artifacts and then losing them at the end of the story. That's where all the dungeons and magic items in them came from.
>>
>>97152884
Who are you quoting?
>>
>>97152884
Who are you quoting?
>>
>>97143743
They freak out when it's not ran by a big corpo that all about gay shit they can make push gay trans right and all. Hell I think they shit themselves if you mention others like ACKS, C&C, SW, etc

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Skinwalker edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97143893
>What anomalous substances will they use?
No clue desu. Would definitely be something to work out with the Handler.
>How much will it impact the game?
Probably not much, until I inevitably touch some really fucked shit that kills my character.
>>97146309
Neat idea for the backstory "event". DG could have taken notice of how well my dude spun the weird shit into a safe cover story.
>>
>>96995888
Reality is a horror setting
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>>97137854
Very nice.
>>
>>97154802
Not yet. But we're getting there.
>>
>>97146309
look up barmanous if you want aomeymore regional folklore to pull from/integrate

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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I've only done once a Christmas story in my campaigns.
One was set in WWI in a trench of Weird War, the night of christmas one day in the german trenches, the PCs prussian soldiers, while patroling the trench they find a ghostly spirit that seems to hunt down and brutalize other soldiers and officers, it seems like Krampus.
So yeah that's the plot IG, Krampus comes to punish the PCs and had to survive all my "points" like
>Point 1 if the PCs discover the first body it trigger point 3
>Point 3 the office in the mess will die for boiling water poured on him. Go to point 4
>Point 4 the PCs discover the body if they're scared Krampus will try to attack but at any action he will run away
Something like that, in the end my friends didn't do anything stupid and survived the christmas night and Krampus is no more.
anyway I was thinking for this year to make a Cyberpunk2020 Xmas Campaing, I had in mind
>PCs get together to party for xmas at the local pub/bar
>Plot point NPC appear and ask the PCs(They look like street samurai) to start a legit bodyguard contract with duration of 24 hours immediatly from signing and no take back.
>The contract say to stay near the guy for 24 hours straigh and i'll give back 20000€$ to divide between the guys but he doesn't give an explaination why he need to sign now (the NPC can be convinced to put 20000 more in case asked)
>The NPC is called "The crazy gambler" like the name imply he won big at the last mob Game (100000€$) he cashed out all the gangsters. Now he need protection just 24 hours so he can settle all his stuff
>The game will be oneshot or bishot and the PCs need to protect the gambler from other Street samurais, thugs, booster gangs and many more
>The game I have in mind he have to run between his wife to give money back he stole. Then go to his daughter who works as a waige and give her a lot of money.
So this is what I had in mind.
>>
Sorry if is the wrong place. I've been trying to find a greentext for the longest time so I've given up and stopped lurking to ask directly.

It was about a group in a world with no paladins, or at least nothing named paladins. Every other class existed fine. The only guys called paladins were implied to be christans crusaders either from another world or newly formed. There were some passages about them that they worshipped only one God and were interested in destrying all other religions, that they had swords of fire and when people tried to use Speak With The Dead to talk to those they killed the only thing they heard was screaming of a person being burned alive (hell, obviously).
The main reason they went around hunting other gods is because the paladins stole power from them and the main campaign was trying to stop them from doing that.

To be clear, the paladins were the enemies, and the PCs were trying to stop them. The main focus of the campaign (from what I remember) was stopping them from destroying the idol of an old and forgotten god to steal it's power.
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>>97133821
>>97124704
I really like this story. It manages to be quite moving in a fairly short amount of space.

Also, I too have wondered what it would be like to selectively breed animals for super-intelligence.

>>97103745
Sorry, anon, the link expired before I could look at it.
>>
>>97154820
>Thanks man! Does is pass the 'picked up from library and read first pages' test?
Yes it does. I won't say that it's at the level of 'too engrossed to put down' yet, but I would definitely keep reading.

And the premise you've outlined sounds interesting.

>Upon a little king was a little crown
The poem isn't terrible but - unless this is some kind of stylistic choice I'm missing - I think you've made the key mistake a lot of would-be poets make, and focused on the rhymes over the rhythm. A poem can survive a weak rhyme but unless you're deliberately doing some kind of freestyle, abstract thing (and if you were doing that you wouldn't have such a regular rhyme scheme) if you want a poem to sound good you've got to get the meter right.

Poems are meant to be read aloud. Or at least they were originally. Homer didn't go around passing out scrolls with the Iliad and the Odyssey written on them for people to take home and read on their own, he was (probably, allowing for the fact we don't have many concrete details about his life) hired to attend rich people's parties and sit there with a lyre reciting them. Even down to the 19th century, into the early 20th, poets would write in the expectation that even with modern methods of mass media they would still at some point be standing in front of a room full of fans reading them out.

It's not even enough to focus on making sure you have the same number of syllables in each line (another rookie mistake I myself have been guilty of), you have to make sure the stress lands in the right place too. It's got to be

>Ba-dum, ba-dum, ba-dum
>Ba-dum, ba-dum, ba-dum

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>>97154820
>the link expired before I could look at it.
Here you go. Set it to 2 weeks. paragraph 53 is the new stuff now, though i think its just cause how the formatting swapped over.
https://pastebin.com/VECwXg1u

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>your current character gets transported to our world without any supernatural powers (if they're not human then they become one)
How would they react and how long before they hero themself?
>>
He gets arrested, because he is a violent lunatic, and he's now powertripping, because he's just had a three and a half foot growth spurt.

He didn't have any powers anyway; he just gets mad and beats people with a club; Barbarian.

He'd do fine as a lifer.
Suicide?
Suicide is gay.
>>
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>>97154848
>earth genasi artificer
>already an industrialist
>genuinely annoyed with the fey and gods bullshit
>inventor of the semiautomatic rifle in my DM's world
> has dreams of getting society out of this stupid never ending fairy tale feudal society.

She'd probably adapt pretty fucking well, honestly dnd world already has her wanting to an hero herself all the time.
>>
>>97154848
She'd probably be happier, in most countries anyways, given the world is less apocalyptic than what shes used to.
She'd struggle at first without any irl education, a place to stay, or how anything works. She is charismatic and good at lying, so its possible she'll eventually recover.
>>
>>97154848
You can live life as a tabletop game character IRL even without the powers, plenty of people do so.
>>
>>97154848
Depends on the character. I have one character who is a apothecary/crafter. So he just learn to do that here with our plants. Just less need to kill things for the items.

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What's best way to run a cunning, manipulative villain who pretends to be a naive, sheltered, and delicate lady and doesn't break into character even when you have evidence against her?
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>>97143379
have a women play the character, then have another more pretty women join the group & go from there.
>>
>>97143379
>What's best way to run a cunning, manipulative villain
don't do this
>aive, sheltered, and delicate lady
find our your players kinks and interests. base the villainess or villain on that instead
>>
>>97143379
You have a more actively antagonistic NPC who's their catspaw. Works even better if they think the mastermind is under the useful idiot's power.
>>
>>97143379
Princess Renner from Overlord?
>>
>>97143379
When she being confronted with evidence have her look around and ask "am I being punked?"

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How would this work?
>>
Schachnovelle
>>
>>97153944
Pretty badly considering the optimal strat is for white to use their queen to get an orbital strike angle on the king and take out everything in her path

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I still think this book was the best way to manage martials. 4e's "daily" powers etc for fighters made them all feel samey (at least on the surface). 5e's battle master has no scaling.

I'm sure at this point we can all agree the Tome of Battle got too much flak.
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The sun isn't a spell, effect, or condition, so IHS doesn't affect it.
>>
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>>97100859
Actually, it just says you have to be able to move. No conditions or qualifications.
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>>97100859
That's not flavor text that's an actual rule.
Is there any actual flavor text in 3.5? 4ed has it for sure, 5e doesn't, does 3.5? Anyway even if it does, this is a hard restriction.
>>
bump
>>
>>97149586
>Is there any actual flavor text in 3.5?
Oh yeah.
Some feats, spells. and the like have a little flavor blurb before the actual effects text.

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Sleeping Togruta edition

>>97026699

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97146452
Eurone Dollare
>>
>>97151900
and his twink brother, Butom Dollare
>>
>>97146452
Kaash Muneey
>>
>>97146452
Krehdz Inda'sak
>>
>>97116652
>Turns out, Palpatine made a number of contingency plans for pretty much every single outcome... But in his arrogance, never made one for "What if Endor is a shitshow?" Meaning that his loyalists have essentially stapled a bunch of his unrelated Contingency Plans together into a working plan.
I actually really like that. Ties in with the whole:
>"Your overconfidence will be your undoing"

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Isn't it more comfortable to use a small laptop/tablet where you can search rules if necessary?
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>>97153717
books? I pirate all my media (not a crime in my jurisdiction, btw), so it all comes digital by default
>>
>>97153717
When playing in person?
Oh yeah.
Although these days I most play with my online group.
>>
>>97153717
Fuck off, digital fag.
>>
>>97153717
I prefer to have the basic rules in physical book form, but if we have something that gets consulted less often yet still regularly, I guess I'd like to put those things on a tablet
>>
>>97153717
Meh, they're about the same unless they have a PDF with hyperlinks or have an good app for their game. Plus I kind of prefer having a book over just a PDF, though I don't deny I have plenty of PDF of games and systems. (As well as homebrews)

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a new JTRPG has been translated!


sauce: G-Drive /folders/1Hhd3vosToaWBIApOgJa5dZ5kannVdhxE
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>>97148662
>>97148686
wasn't it originally mirror shades vs pink mohawk? Been out of the loop, was black trenchcoat the original terminology or is it the new norm?
>>
>>97128791
>anime slop
no, go away
>>
>>97129379
Don't spoonfeed newfags, especially not retards that need to lurk moar
>>
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>>97133916
They're non-citizens that take merc jobs as a means to an end
>>97132287
>Existential crisis? In my cyberpunk?
>if you're not doing anything "punk" then it's not cyberpunk
You're a pedant and a retard
>>
>>97154761
complaining about anime on an anime site.... Least it's a better system then the usual.

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Do you think that most enemy abilities in D&D 5e lack variety? Basically everything in official content is just "attack roll for damage," "save for damage," or "just reskin a spell."

What are some abilities, either official or homebrew, that you think break this mold?

I think the Roper is a good example, since the combination of Tendril, Reel, and Bite have definitely raised the stakes and fun factor at my table.
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>>97133568
I had a GM who would always add a rider effect to every one of his monsters' attacks. Stuff like:
>Almost every bludgeoning attack will either force a STR save vs. Knockback, DEX save vs. Knockdown, or CON save vs. Stun for 1 round.
>A bite that also grapples on hit. If the target doesn't escape by next round, then the monster usually uses a devastating follow-up attack.
>A slashing attack that causes bleeding (represented by necrotic damage equal to the original wound) every round until someone makes a Medicine check or uses healing magic. CON save to resist. Further attacks cause the bleeding damage to stack.
>A massive barbed javelin that impales the target for piercing damage, knocks him backwards (STR save to resist), causes further bludgeoning damage on collision with a nearby surface, and restrains the target to that surface (takes an action and a STR check to escape).
Those are the ones he seems to love most. It can get a bit overwhelming when a monster has Multiattack and has a different rider effect on every one of its attacks.
>>
>>97133568
>Do you think that most enemy abilities in D&D 5e lack variety?
No.
Mostly because I don't play D&D, so I seldom think about it in general.
>>
>>97134306
Why do you think combat is separate from roleplaying?
>>
>>97133568
My monsters use Adaptation, Alternate Form, Animal Control, Animal Empathy, Animal Mimicry, Animation, Armor, Astral Projection, Attuned, Aura, Banish, Blast, Blending, Blind, Blind Fighting, Blink, Boost, Buff, Clairvoyance, Cloud Minds, Communications, Constructs, Danger Sense, Darkness, Dazzle, Deflection, Density, Detection, Determination, Dimensional Travel, Dispel, Drain, Duplication, Elemental Control, Emotion Control, Energy Absorption, Ensnare, Evasion, Extra Limbs, Flight, Force Field, Energy Form, Liquid Form, Solid Form, Gaseous Form, Gestalt, Growth, Healing, Hyper Breath, Illusions, Immunity, Invisibility, Irritant, Languages, Leadership, Leaping, Life Drain, Light/Effect, Lightning Reflexes, Luck, Machine Control, Martial Arts, Master of Disguise, Matter Chameleon, Mind Blast, Mind Control, Nullify, Phasing, Plasticity, Polymorph, Portable Storehouse, Possession, Power Absorption, Power Mimicry, Precognition, Preparation, Psi-Screen, Psychometry, Radar, Regeneration, Resistance, Running, Separation, Shockwave, Shrinking, Slay, Slick, Speak with Dead, Spinning, Star Gate, Stretching, Strike, Stun, Summoning, Super Senses, Super Speed, Swimming, Swing Line, Telekinesis, Telepathy, Teleportation, Time Stop, Time Travel, Total Recall, Tracer, Transformation, Transmutation, Tunneling, Two-Dimensional, Vanish, Ventriloquism, Wall-Crawling, and Weakness Detection.
>>
>>97134306
Why do you think combat is separate from roleplaying?

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Post maps
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>>97153070
>vocagram
What? That's not a word, anon.
>>
Something I’m I’ve been working for a week
>>
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Yu-Gi-Oh! General #589

"Kewl Bopz" Edition

Previous thread: >>97075332

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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I hope I worded this shit right. I wanted to merge Joey tendency to steal his opponent's card to use against them, the ability to make a beeg red-eyes extra deck monster, and red-eyes zombie stuff. And if you can get a red-eyes garnet into the grave you get access to novel type of removal. I might just be smoking too much though.
>>
G2 on the play, was playing primite odion and went Lode before Man with the Mark to bait Ash and got Drolled, bad beat or should I summon Man first even though it gets hosed by more hand traps? I assumed every deck has 3 ash but not every deck has Droll and also most people don't play Droll against Odion to begin with. I consider the purpose of the Primite engine to tank hand traps so my Man combo resolves
>>
Leoni!
>>
>>97153398
>be mean
I doubt it most people going to public events are pretty good but there's always the chance assholes show up just like anything else in life.
>what to expect
Expect a fairly diverse pool of decks this format as well as it being locals level. There's always gonna be someone who's on something meta so expect to job to them if you get paired but take it in stride and just get through the game. Dont make a big deal out of it and just know you'll clear that bar some day.
Pro tip
Do not give every takeback if they ask to more than once or twice in a match and especially mid chain resolution or a previous play. You give those people an inch and they'll take a mile. You don't need to be an asshole about it, but have a bit of spine. Like if they discarded a "wrong card" and it's past the point of adding the card to the chain, they've commited to that cost. IE they pitch TTT for something, you Ash in response, and they now want that TTT back. Stand firm and don't let them. This will go for you too, do not expect them to let you take back every play. Go in with the expectation that the answer is no by default.
>>
>>97154938
Get the cum out of your C key bro.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>97149191
I tend to find the best stuff for solo, at least for me, are the stuff that you can get MEGA autistic about, because when you're playing solo there's no need to worry about boring 4 other people at the table while you handle fiddly bits for 40 NPCs and 6 Party NPCs and then send that off to your accounting department (also yourself) to crunch the numbers and file the reports with, etc.

So I would just find THE most heavily autistic thing you can find around and run headfirst into that.
>>
>>97147783
>yeah its what I said. Basically it becomes just flat terrain where you just shoot at the other guy until he dies.
>A lot of the memorable fights in Gundam are on the ground when they actually make use of the scenery and gravity to have good fight coreography that uses the humanoid body in a cool fight
You kinda contradicted yourself with these two statements, but anyway...
>A huge reason I hate space and air battles in Gundam is that it's 90% just MSs shooting and missing.
Wellllllll I dunno about that. For one thing, they often have asteroids, colony wreckage, and debris that they use as cover and such. And for another thing, most mecha battles in most shows generally are mostly missed attacks, ended with lethal damage. Partial damage (like severed limbs, etc) is rather rare.
>I think the mecha genre has not caught up to it yet. A lot of "hey look at this intricately designed robot", but barely a bit of "ok but how does it fight in a way that creates interesting stories, and doesn't look like a slow walking target or a DBZ character?".
I fundamentally disagree with this. Have you watched original Macross? Or, say, V Gundam?
>I think that's the issue a lot of people have with mecha
Nah, can't say I buy that.
>>
>>97148940
>Newbie here: I've been in the mood for something mecha related recently and had a curioisity. Are there any games out there that demonstrate or showcase the technological superiority of the mechs vs non-mechs well?
Mekton Z!
>I'm not necessarily saying it HAS to be "Oh my god, the mechs are SOOO powerful and they just autowin every battle cause they're so cool," but I want the setting/rules to demonstrate WHY it's so devestating to have a mech on your side.
If you're playing Heavy Gear, the deal is that they're multi-terrain, multi-purpose, multi-duty, and maneuverable. If you're playaing WH40K, well, Titans have void shields. If you're playing Battletech, uh... um... I dunno, Battlemechs seem like they wouldn't be any more effective than tanks, and maybe less so.
>Something like Heavy Object where they demonstrate how warfare has completely changed with the introduction of the HOs. It's even fine if a tank or a foot soldier COULD potentially beat a mech, but I want it to be a clear distinction like a level 1 vs a level 15 in another game.
I think that would be in how you stat out the mecha. In Mekton Z, you can stat out everything however you want. Make all the mechs x10 Scale, and they're be close to unstoppable by anything less than a battleship.
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>>97149067
>isnt that the premise of zeons initial rebellion in UC gundam? They develop the mass produced mobile suit first which gives them a huge advantage until the federation comes up with the GM and then they go even until the federation gets a hold of a gundam.
Yes and no. The Zeons made the first MSs and it took most of a year for the Feds to catch up. Initially the Federation had the Gundam, a Guncannon, and a Guntank on the White Base assault carrier and that was IT, they had no other Mobile Suits at all. It was several months later that the first GMs were produced, and then the war really started turning.
>if you can tolerate production values of a ps2 cutscene then gundam requiem for vengeance also kinda has an element of why a force with a superior mech technology is so devastating.
I was surprised how much I liked R4V, and how faithful to the spirit of Gundam it was.
>in pretty much every setting i've seen where the mecha becomes immediately dominant, the mecha usually also have a secondary movement system to help the shortcoming of just walking everywhere. jetpacks, boosters, rollers, etc.
I chalk that up more to it being easier/cheaper to animate the mecha zooming around than to animate them running. However, there are still mecha settings where the mecha do just run around. Dougram is a good example.
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>>97149138
>I really just want a mechanical impact on the setting that demonstrates that there is a clear gulf between someone with it vs someone without it that makes it so that being without it is a huge disadvantage.
I appreciate this. Mekton Z can do that for you, in that you can spec out everything yourself.
>>97149138
>Mekton spooks me a little cause it's very clearly Gundam theme'd, and I've watched very little Gundam. Feels like I'll attract the Gundam fans and be crucified for not knowing things.
It's Real Robots in general -- Macross, Votoms, Dougram, Gundam, Patlabor, Orguss, etc etc etc. It make nods to Super Robot fare too, but isn't ideally suited to it.
>>97149067
>All the above said, I should probably get into Gundam at some point though.
Yes you should. Watch the original Gundam TV series, then Z Gundam, then the Char's Counterattack movie. Gundam ZZ happens between Z and CCA, but you can skip it if you like simply because it's not very good.
>The problem that I've run into is the media I've been watching has been Giant Robot vs Giant Robot/Kaiju, and ultimately what that winds up looking like is a Cyborg vs Cyborg/Monster fights since the scale is always super zoomed out, and I don't "feel" the impact of the scale or the dominance of the technology.
Have you watched much Super Robot fare? I might recommend Zeorymer, The Big O, and of course the masterpiece that is Bang Bravern.

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Do you sneak clever references into your character names?
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>>97134262
I once played a rogue named Gimikis.
One player figured out the wordplay.
Nobody got an actual reference.
Fucking zoomers.
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>>97134262
I once made a bard named Elvan Priestley
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>>97134262

I've got a few names on my list. What do you think?

Goa Tse Tung
Dick Pippel
Peter von Weltheim
Hans von Küggelügel
Roland Runkenberg
Dieter Knullare

Pretty clever, huh??
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>>97150101
The guy was constantly distracted and struggled with mechanics so I figured this would give an in universe explanation for that. He wasn't totally blind or deaf, just short-sighted and hard-of-hearing, but he used a combat style that relied on automatically retaliating against attackers and bodying their hits rather than actively attacking them so the massive penalties didn't matter in combat.
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>>97134262
Yeah, I have a few character names that are references to me, things I like, or something I thought might be funny. Though will be honest. You don't need to have something over the top or deep. Just something more than on the nose and all.


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