Cutting Room Floor edition.Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>94636678Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorThread questions:>What's the history of your setting? (The IRL history, the design process, how it got written)>What has had to be cut and changed about your settings?>Have you had any ideas or concepts you couldn't fit in but wanted to?>Have those ideas inspired other projects?
The previous thread at the end was a real shitfest, so I decided it would be better to wait for a new one.I wanted to make roll table that shows what ancient race build "great building" you explore and what it is.And run into problem when said ancient race are humans. For elves I can always use magic towers and great healing ponds, and libraries.For dwarves anything related to engineering (remains of great wall, and great aqueduc).But what can humans build that other races can't? Of course irl humanity has built a lot of wonderful masterpieces, but in the fantasy world it feels like they don't have anything special that other race would build better
If harpies have fingers or even full-on hands on their wings, but said wings otherwise pretty much have bird wing anatomy, would they really find any inconveniences with humanoid facilities and tools?I've been off-and-on with the idea of harpies being able to turn their wings into arms, but I'm questioning if there would really be any point
>>94781763Kys d*scord cancer.
>>94781763What do you need to consider cutting out when you design your angels and the bureaucracy of the heavens? And what are some ways that the divine nature of an angel can leak out of their corporeal shell besides a holy glow or sacred scripts covering their skin? Heck, what are your own angels like?
>>94782370>Not having your ancient humans Ozymandias-maxxingPrideful structures, vain works of art, all in ruin, that kind of thing
>>94782370Why not base them off an ancient civilization. Make them build Pyramids or Roman stuff or something else along those lines?I assume you are making Medieval Fantasy, but something had to come before Medieval.
How would a Roman style society force family to fight one another in a public ring to the death? Bonus if they were tried for treason and the best way to humiliate them further is make each them kill each other
Thought: since orcs represent Germans (axes, wolves, barbarians at the gates, berserker rages, even Tolkien orcs are industrial warfare like WWI Germany, etc), wouldn't it be a clever modernist interpretation for orcs to be degrowth maniacs like the Greens?
>>94784685>What do you need to consider cutting out when you design your angels and the bureaucracy of the heavens?Polytheism.(ok, buddhism DOES have something akin to celestial hierarchies and gods, but still)
what's the best way to insert your fetish as races without it being too obvious
>>94786573It depends on the fetish
>>94782622I think with only two fingers, harpies can navigate humanoid facilities and tools with ease as long they have thumbs.Besides, irl there are people who didn't have fingers (just stump) and can just work their way on daily life.
>>94782370>but in the fantasy world it feels like they don't have anything special that other race would build betterIt depends on the setting of the fantasy world.But, usually in fantasy human breed faster, so numbers is their strength.And like other anon said, vain projects such as kings/gods statues or huge ass tombs would fit really well with ancient human society.You can also put religious context to their structures. Since human usually have the highest faith in fantasy setting.
>>94786573>nudismA beast like race, they didn't have sweat glands and have thin furs, so clothing would be uncomfortable and sometime make them sick.>see through A reptile like race, their skin need to be moist in order to control their temperature, so their clothing need to be wet all the time.Basically this>>94786636Once you know what you want, just use science to justify it.
Anyone know how to reset the trial on Astrosynthesis 3?
>What's the history of your setting? (The IRL history, the design process, how it got written)I was working in a soul sucking cubicle job and started challenging myself to do scifi drawings that felt like self containted stories on post-it notes. I started to habitually draw some reoccurring things and characters and that became my setting. >What has had to be cut and changed about your settings?Originally all major events were happening at the same time (massive inter-species war, cult of robots, people going int and being independent scavengers of stuff to earn cash, a being trying to end the universe by tapping into some biblical nonsense. All that was too dense. I stretched out the timeline and now it works much better.>Have you had any ideas or concepts you couldn't fit in but wanted to?No, my tastes are all quite coherent. Sometimes it takes a lot of reworking details, but I get there eventually. >Have those ideas inspired other projects?Not really. I've done some small side projects but those have been isolated from this. Any idea similar to this project gets adsorbed.
>>94791042>Originally all major events were happening at the same time ... All that was too dense. I stretched out the timeline and now it works much better.Sounds like nice clusterfuck, care to share elevator pitch of your world building?
>>94791190Sure. I'm on mobile WiFi which is fuckity with the 4chan post timer, so sorry if posting stops. The short version is that the "now" is 5 years after the end of a huge war between frog aliens (Arweli) and cyborgs (CYCOL). The war spilled over into outlying human independent colony territory, catching humans up various ways into the war. The war ended with the collapse of the Arweli government and CYCOL society. A lot of human colonies were wrecked. The former warzone is full of old military hardware, materials, and various old colonies which may have valuables. Adventurous people go in looking to make profit.
>>94791277Elevator+: Humanity is not united. There is earth and a few nearby planets in the Shared Prosperity Sphere. They live quality of life of the Star Trek federation, but are very isolationist. They have no interest in expansion or further exploration but instead consider maintaining their existing society important. They are willfully blind as a society of the dangers out there, assuming that none will bother them if they don't cause any bother. Outside them you have corporations, which expanded outside of the SPS reach long ago. The corporations are separate (and backstab eachother) but all function under a council. They use a currency backed by the rare crystals which power FTL in this universe. Corporations interact with independent colonies often trying to leverage them and cut predatory deals. Corps have their own militaries and assassins.Pic is corpo middle management and some bodyguards
>>94791277Neat! Does it mean, that this is some sort of isolated frontier sector, where you can find anything, ranging from cannibalistic savages surviving in wrecked colony, through pockets of deserted/abandoned Arweli military installation, to dormant CYCOL orbital station ready to be activated for harvesting locals and turning them into battle automata?
>>94791319Beyond them are independent colonies. Being independent they are all unique in governments, societies, and all that. These colonies took the brunt of hardship in the war compared to the corporations. A lot of colonies were destroyed, flooding corporate space will refugees they could exploit for low wage labor. Some colonies I have written more details for, other I'm leaving open for the future
>>94791331Yes there is lots of weird leftovers from the war. The CYCOL appear robotic but they have organic brains. They were created in node ships, gigantic ships with a central intelligence. Each CYCOL member from a node ship could, as long as they were in range of the ship, instantly know the thoughts of all other CYCOL from the node. They had their own personalities and weren't a slaved hivemind but lived their whole lives with this shared hum in their minds. What ended the war was the destruction of the node ships' central intelligence. This severed the CYCOL link and stunned them all. A lot of them were mindbroken after. Some slowly recovered. There have been a lot of coping mechanisms of isolated groups.
>>94791331But you also have human colonies, remnants of colonies, places where people covertly moved in after. Pirates. Arweli who might either still be fighting the war despite it being long over. Groups that have become monks. Irradiated or bio weapon saturated places. And I have mutomorph as, which is essentially a life form that can shape itself like The Thing but it lacks anything beyond the lowest intelligence, so it just makes hideous organic forms. It spreads easily but is treated more like a contaminating substance when encountered.
>>94781763>What's the history of your setting? (The IRL history, the design process, how it got written)Well, it kinda started out when I picked up an encyclopedia of extraterrestrials (basically an encyclopedia of alien species UFOlogists, abductees, and quantum mystics claim to exist). Found it annoying and unimaginative how many are just rebranded fairies, Which is idiotic. And how many, despite coming from completely different planets, with their own abiogenesis event, would end up being described as looking “Swedish”. So I decided to go back and redesign them to have a more alien physiology, and a background that is actually befitting a people from another world and not just “space fairies”.>What has had to be cut and changed about your settings?Heaps, oh god so many things from each species original lore had to be either cut out, or modified because it was either “too stupid” or “had to be adjusted because it coincides with the lore of another species”.>Have you had any ideas or concepts you couldn't fit in but wanted to?It’s still ongoing so we shall see.>Have those ideas inspired other projects?Some, a few.
>>94791319>>94791345>>94791401>>94791427Cool shit anon and nice drawingg. Sounds like space opera setting just right for "bunch of misfits are fighting monster of the week" type of deal. Since your focus is on the systems affected by war, maybe fleshing out Earth and Shared Prosperity Sphere is little bit redundant. I see that you want to have all your fields covered, but from what I understood, Earth and Co. is distant point of origin, from which most of corporations are hailing from there, but are basically their own entities interacting with colonies and other human cultures outside of SPS. You know, leaving SPS being this mysterious emerald city somewhere in the cold distant stars.
>>94792466Yes the SPS is currently the least interesting and fleshed out major faction. I want to have them around as a sort of naive faction that thinks they can simply reason with everyone (think Demolition Man society). I also haven't fleshed this out, but I want this idea that they think they are better than everyone else and have some deluded self views. Their society is run like an academia writ large, so is very fragile and only prospers thanks to lucking out on resources and to not having outside pressures affect it. But mostly the focus is on the adventuring into the devastated post war regions. I designed the setting to have the kind of freedom for lots of different stories built in. It has all the space opera tropes of Mercs and pirates and weird aliens and evil corporations - and I'm trying to have those justified. Sometimes it seems like space operas have way more bounty hunters than there should be reasonable bounties
>>94792763> Their society is run like an academia writ large, so is very fragile and only prospers thanks to lucking out on resources and to not having outside pressures affect it.Ah, so Marxist-style communism. Developed by career academics from high aloft their ivory towers with a very poor, or largely scholarly understanding of how actual people act.
>>94793095Bingo. It is intentionally designed to be a fragile utopia where you just know it is going to crack. I haven't done anything with that yet, but I want to put things in lore for later elaboration.
>>94793138Oh yes, and when the system starts to crack, I’m sure the SPS leaders will handle it with the same grace, humility, and professionalism Lenin and his buddies displayed when their Soviet utopia started cracking under the strain of real-world demands and stresses. None, that is to say none.
>>94792291What? No elaboration?
>>94782370Another anon mentioned the relatively high population of humans in fantasy. Maybe human structures would be particularly large and have a lot of specialized areas.It might be hard to pull off, but human structures could pose significant environmental hazards from the utility systems breaking down. They’d also be labyrinthine and pose significant risk of getting lost. You’d also need to know where to go to find the “good” stuff, so history checks would be needed.
How big is too-big for a space colony habitat? I'm making one for a cyberpunk setting that is completely all city, and like I said I was wondering just how big a scale I could put this thing on. There are several colonies in the setting but this one is supposed to be the biggest. And ideally I'd want it to be one single continuous tube
>>94793898I think the typical figure given for an O'Neill type Colony is between 30 and 60 km. Also, you're supposed to have two of them rotating around each other in order to have a day and night cycle. The sky panels look like they ought to be able to close, but you're not supposed to do that, apparently.
>>94781763>>What's the history of your setting? (The IRL history, the design process, how it got written)I started it a few years ago by repurposing another project I never got far with. I mainly design a map first and then kind of come up with things from there. Most of it is "written" as notes with only really the metaphysics actually written out and some race descriptions which all need to be reworked since I made a second version of the map and changed a lot.>>What has had to be cut and changed about your settings?A large chunk of the racial backstories have to be re-worked due to the new geographies of the updated version such as one human culture that's whole thing was being a buffer state against the orcs who now are not anywhere near them>>Have you had any ideas or concepts you couldn't fit in but wanted to?nah, can justify most things with magic if I have to>>Have those ideas inspired other projects?kind of, I did draw some characters and unnamed potential characters but I have not kept up with my art reps much last year
>>94793921>The sky panels look like they ought to be able to close, but you're not supposed to do that, apparently.closing them would affect the angular momentum of however its spinning in space
>>94793921>>94794995Mine won't have the sky panels. That's just what's on all the art and I couldn't drawfag to save my life
>>94786074>PolytheismThen why do most fantasy settings have multiple gods that concretely exist?
I know lots of scifi fantasy mixes have been done, so I'm sure this concept has happened somewhere, but I was thinking of a traditional fantasy setting where there is an isolated land where a 1950s style UFO crashed. The aliens within turned a dungeon into their underground lab, and leaks of alien goo from the UFO have mutated local wildlife. So this would be fantasy adventurers fighting the occasional raygun welding bug head green alien, but not the thing where the whole fantasy setting is actually post apocalyptic or anything, so not like Gammaworld.
>>94793921You wouldn't really want a full "sky" anyway, it's a monstruous waste of volume when space-living humans ought to refine and take advantage of their familiarity with microG living. That said counter-rotating SOMETHING is a must since the equal and opposite reaction of spinning up the drum has to go somewhere.>>94797591Rather than a single megastructure leftover rocket booster stages (bigger ones assuming largescale planetary colonisation has been a thing) could be repurposed into many smaller habs connected by non-rotating joints. The "city" could accrete indefinitely with each new addition being added and spun up in pairs as the supply of volume and demand for it dictate. Could well be a ship of Theseus sort of polity whose fabric of civilisation has physically rewoven itself over time (albeit at freat expese, only rich hab-blocs which hate each other can afford a physical divorce).>>94793605The Cheka had already become a continuation of the Ohkrana by then, some degree of paranoid tyranny seems inevitable when ruling an area as vast as Russia. Especially in the aftermath of bloody civil war with powers like Germany salivating at the border and the Anglos sending Whites back in to fuck shit up further. Given the heavy industrialisation it promised succeeded (albeit without widespread prosperity and at monstruous cost) I wouldn't say the writing was on the wall for planned economy's unviability until around when Brehznev came onto the scene, he was a throwback at least in part because of that.>>94798396Second Apocalyse is a pretty good example of SF amid fantasy, particularly in that their native glided and glyph-ridden ship itself already sounds like a demonic temple even before it crashed into middle earth.
>>94798600I have this idea of a total style clash. A completely played straight pretty standard fantasy world and some hokey 1950s aliens which have fairly recently (in past year or two) crashed. No mistaking them for anything ancient, and they are not intermingled with the past of the fantasy world. Rather than trying to integrate them it's like hey here's you know a standard dungeon and then a Mars Attacks alien jumps out with his chrome raygun
I need a good name for a remnant order of mages who serves as penance cultists after the Mageseeker order was abolished and out of shame and self loathing formed an order of like minded makes trying to fulfill Wisteria's creed of killing all mages
>>94798396isn't there something like that in pathfinder?
>>94781763>TQ1. It mostly exists as a running thought I contemplate when bored or need to be distracted. While there are solid concepts it's also subject to change when I find it interesting or when a concept no longer makes sense.2. I originally wanted a Silent Hill/backrooms sort of space distortion but realize how little sense that made and cut the idea of cannibal psychic werewolf/vampires.3&4. Mostly stuff to be siphoned off to the fantasy setting as I have a meta narrative of the same forces expressing themselves in different ways.
Too on the nose?
>>94792291To elaborate, the setting’s entire universe and lore is the byproduct of these alien species reimagined lore inadvertently criss-crossing each other in, what I’m finding to be, unexpected ways.Which makes Earth’s place in all this kinda funny because on paper it’s an inconsequential rock orbiting the most boring star in the Orion Arm. Yet it keeps getting tied into so many interstellar events and species despite not having the technological means to even be aware of these creatures and events, let alone influence them in any meaningful way.
Is it okay, as a creator, to simply not have all the answers?I had an idea for a clever little race, and showing it to my friends they all adored the foundational concepts, but I found that I struggled with overly-niche questions.Think of stuff in the same vein as "What is your kingdoms tax policy" or other hyper-specific hypotheticals.I come from a frustrating mindset where, as a creator, if I cannot provide clarity, even for these niche hypotheticals, I feel my product and my work is subpar.At what point is it okay to handwave certain things, or hand the earnest over to the player?"Hey Anon what if theoretically these series of events happened to Member of Race?""Well Im not sure, but thatd make for a very interesting character for someone to explore."
>>94806515Yes.Leave it up to interpretation.Say "Why don't we find out in another game?"
>>94806515I can understand the frustration of a player if they don't have an answer to a reasonable question that a member of their race would know. But on the other hand, I also browse /tg/ and therefore I'm autistic about details sometimes.If it's a hypothetical, I think it's reasonable to just say that no member of that race has ever done that before. Especially if it's something that the average member of a race wouldn't actually try. Like I'd want to have an answer to if werewolves transform while indoors or underground. But I wouldn't expect an answer to if werewolves transform if the moon gets destroyed, because how would any werewolf know the answer to that?
>>94793898No limit. Go as big as you want
>>94807940The fuck do you even do with thisYou may as well set the whole damn setting on itWho needs a whole galaxy when you have this kinda shit to work with?
>>94807953honestly thats kind of my issue with galaxy wide sci-fi in general. People really easily forget the scale of things like space.You could have hundreds of different mining stations in just one small section of the asteroid belt for example and that would be a worthy setting.
>>94807940this thing seems immensely impractical
>>94807940When your idea is so huge and impractical that it needs a fucking DYSON SPHERE just for there to be a real day and night cycke.
>>94782622>would they really find any inconveniences with humanoid facilities and tools?Their feathers would potentially get in the way of moving about/putting on certain clothes. They'd basically need racially customized PPE except for headwear. Custom work gloves, coats, aprons, etc. Also I feel like they might need a feather equivalent of hair nets for certain work if we're talking a modern society. Don't imagine anyone wants loose feathers in their food.Also if one of more of their fingers have trailing feathers, then they won't be able to use tools that rely inserting those fingers inside. E.g. a harpy that only has a thumb that's feather free wouldn't be able to use scissors unless the back of the finger loop is open. Firearms would be tricky for the same reason and would likewise have to be modified for harpy use.
>>94807940Is that from Neil Blevins's Megastructures book?Anyone knows where i can torrent it?
>>94807985>People really easily forget the scale of things like space.Yeah.Inn my setting i have like 24 space colonies in asteroid belt and still the asteroid belt felt empty.Because, i found that with all the material within asteroid belt, you can build space colonies to equal the habitable surface area of 3,000 Earths.
>>94793138What coloured pens would you recommend artist-kun
>>94791319I'd buy this art.
I need to make more weird-ass playable races
Bit out of left field and maybe a touch offtopic to come here for this but I wanted to run this thing by you guys since /t/g enjoys doc like this more then any other,https://docs.google.com/document/d/1m0ZHhYlVgiXGYMEoiyqZlrbdZqxH1VeUDC5pjuJrXko/edit?usp=sharingI've done a bit of OC wortk based around Helldivers 2 and I wanted to run it by you guys. Lizard faction of primitive OC Donots. they are my donuts steal....not really, this is entirely an exercise in letting personal brain juices freely flow. I'd love nothing more then to see other give it a polish and thoughts.
I'm trying to come up with a name for a multi-species alien federation. My vision is that the name should convey that they are not evil, nor are they really benevolent. They promise protection and some degree of autonomy for those species that join them, but they want to strip away any aspects of a civilization that they don't agree with. They are a sterile, bureaucratic blob that is remarkably efficient at what they do. The basic premise for them is that they arose from an alliance between three species against a hegemonic fourth species, which gradually accumulated more powers and authorities until it was impossible to break up. That fourth species was defeated and incorporated into the alliance, as well as the various species that they had vassalized. As they've kept on growing and incorporating more species into the fold, the alliance became more and more of a structured supranational government. The core government is sort of a representative democracy, since each species gets to send elected representatives to the capital to advocate for their interests. But they also have a Starship Troopers-esque citizenship system, where if you want a chance to participate in the system (and reap the benefits of it), you need to serve the system first. So they recruit legions of workers, bureaucrats, and soldiers from all the different species to work for them before they dole out the benefits."Alliance" or "Union" is too boring. "League" or "Coalition" don't quite fit for them in my mind. "Confederacy" gives off the wrong vibe. "Combine" is sadly already taken by another franchise.
>>94818949The Consensus. Sounds *like* consent but actually isn't, they just swaddle the popular will in bureaucracy until citizens get bored and assume that their best interests are being represented. Combine is indeed top-tier though given the emphasis is more like that of "harvester" than "meld" it has a little more of a sinister vibe than what you might be going for.
>>94819152Speaking of punchy names that took a little tinkering I'll share a few of my own. The first is a similar strategically bland hegemon, albeit a far more unsettling sort that nobody would call "good" outside the harsh circumstances it arose from. The setting runs on perception-adjacent quantum woo so the "qu-" prefix is everywhere with the Quorum being one such example. Again it's a clinical, detached, bureaucratic term with some suggestion of democracy / popular representation (it means the minimum number of council attendants to make their resolutions legally valid). It also relates to how they govern which is with impenetrable layered ambiguity combo of Orwell, Kafka and Douglas Adams. "The minimal group of valid representatives have come to a decision" is all the rationale behind dictates from on high which circulate that lessers ever get. Also like the Bolsheviks there's the implication of dirty politics followed by unpersoning purges over the whole thing. As Quorum is "whom" in Latin it's also only a short hop away from Qui (who). "Who?" is the reflexive way to think about the powers that be and that's just how they like it, citizens either reconcile themselves to the administrative opacity or else compulsively seek out answers. The former are safely inert while the latter are more easily caught for standing out and then eliminated or recruited according to some hidden rationale.Ultimately what's behind their weirdness and the setting's softer aspects as a whole are Qualions. They're basically what Descartes thought the pineal gland was, a conduit between the distinct substances of Matter and Mind with the caveat that here Mind is a panpsychic eldritch scream which is "contained" as much as "cannelled". A mix of "useless" information processing patterns and enzymes with more quantum doodads than necessary cradle / cage virtual particles of quasi-matter. So: qualia but more sciencey-sounding.
>>94819244Only just summed up the whole project's name recently too: The Harder Problem. Philosophy of mind isn't "solved" but discovering that dualism true to some extent and the omnipresence of disinformation make it a settled question for the most part by default. Humanity's at the stage where they can unweave the mind one synapse at a time to expose those Qualion motes of raw Soul. The new problem we grapple with is that hyperintelligence (and/or hypersapience) is incompatible with sanity. In fact on a grand existential scale the fundamentally corrosive nature of subjective experience is the answer to the Fermi Paradox: when a species reconciles transcension and sanity they elevate themselves until they can't help but introspect with such clarity as to sublimate away the subconscious. Including the baffles of junk info which contain Qualions, thus causing their own brilliance to cast a "shadow" which grows in malevolent genius the more it's contemplated.All mind-kind is stuck between stagnation and self-annihilation, part of the reason humanity is the shitshow it is comes down to itterative precursor meddling (think Mass Effect's Crucible). If we survive it'll be as toddlers armed with nukes who (because the Enemy knows what we know) will be best placed to solve the Harder Problem.Anyone else think too much about this sort of nonsense that players / readers will give half a second's notice to at most? What are your best attempts?>>94814986How weird and for what sort of game? They're fun to come up with but hard to implement I find.
>>94819320It's a long story
funfact for all you modern game runners: did you know you can get a cool 100K scale map of anywhere in the US using Topobuilder?https://topobuilder.nationalmap.gov/it's actually hella sweet, just got myself a map and im gonna have it printed out and laminated for my LA Resistance Game.
so mine is a bit different than most here because it's less of a global world building exercise and more of a ever growing detailed lore building within an existing and established setting.>>What's the history of your setting? (The IRL history, the design process, how it got written) during fall of 2019, i got into an argument hwre on/tg/ about some models I posted. someone insist3d that I HAD to have a contrasting 3rd colour, that I HAD to use gold and bronze on my dwarfs. rather autistically I decided that instead of ignoring them I should come up with a whole lore reasoning of why this dwarven hold used these colours, why they didn't display wealth etc..what began as a single paragraph of a few lines is now a 15 pages (and growing!) document that explains the history, geography, economy and military of this Tilean Hold I made up. it has sections for many individual units and how their names came to be, stories describing the lives and rising to fame of heroes and characters.>>What has had to be cut and changed about your settings? often unit names get changed and their history rewritten.every time I finish painting something I have to add to my document. every unit champion gets a proper name and at least a couple of sentences of background.the games I play also directly affect the background of my lore, with heroes actually dying and unit champion being promoted to heroes.>>Have you had any ideas or concepts you couldn't fit in but wanted to? I wanted to justify some ottoman-looking dwarf by saying that they belong to an hold-less clan that roamed araby for centuries before being welcomed into the hold. the problem is I haven't painted them yet, and am waiting to paint and play with them to get inspiration.>>Have those ideas inspired other projects?kind of... in an unrelated DnD campaign I play a character that was basically one of my whfb character. the character died in my hold so I recycled him in DnD.
>What's the history of your setting? (The IRL history, the design process, how it got written)Played a Roblox game, decided to make it the basis>What has had to be cut and changed about your settings?Not much, I just shift stuff around>Have you had any ideas or concepts you couldn't fit in but wanted to?No, I've fit in everything>Have those ideas inspired other projects?Not really?
>>94825313ampfpfpfps*attempts to fart**sharts on your socks and sandals combo*I contributed as much to the thread as you did. Thanks for attending my pony convention.
I'm trying to come up with names for a setting I'm working on. The names are for 'stages' or like 'chapters' in a book. Each name would ideally be a reference to a place (mythical), feeling, or state of existence. I have some examples>Nirvana>Naraka>NepenthesDo you guys have some ideas for more names?
>>94832982https://en.wikipedia.org/wiki/List_of_mythological_placesThat's the basic.You can have more if you explain about your setting.