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How do you prefer your magic, and how did you design the system for your setting?
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>>96969323
All magic being a sort of hermeticism gives these things almost free.
1. It's as immediate and powerful as chemical reaction in a bomb. All of the world's magic is just really suped up and "convenient" chemistry.
2. The material and preparation makes one have to think what they create, and more mystical elements like using the essence of soul of things as ingredients really easily opens things for ontologically evil magics.
3. No beams here, but a lot of smoke.
4. Everything being mostly just material processes gives everything very mundane counters, or tells.
5. See the aforementioned usage of souls. Everyone who knows this magic can do these things, they just won't because that's wrong. Unless...
>>
>>96617229
Dragon Quest had the right of it.
Just have some spells, some resource like mana, and that's it.
There's no need to complicate this shit.
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>>96975164
But how is the spell acquisition, according to this uncomplicated principle?
>>
>>96976370
Judging by how low effort that bait is, I'd wager he'll respond something like "you just get it when you level up".
Very diegetic framing.
Not.
>>
>>96977358
I'm genuinely wondering what is the best dead simple way to do it. Mana and casting is obvious; spells cost some mana, you pay and the cast happens. Mana recharges at moderate pace.

But what are the limits in spell selection? Considering different spell costs.

Soldiers table edition

Ep 6 Livestream: https://www.youtube.com/watch?v=tDHX5wZsB4c
Dispatch One-Shot feat. Game Master Jasmine Bhullar and Erin Yvette: https://www.youtube.com/watch?v=METTzGKzmxU
Campaign 4 info: https://critrole.com/campaign4/
Critmas 2025 sale: https://www.youtube.com/watch?v=4I7nf6Iwawo
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>>96976848
best couple
>>
Any of you got a link to the Jester and Fjord’s wedding one-shot? Wanna see if we're going to get a scene of Fjord rolling a strength check to see if he can tear open that tiefling puss.. Cross fingers it's a nat 1 and Jester is not amused as to how weak his is in bed.
>>
They put Thjazi in the ground yet or is he still sitting on that table?
>>
Now that the three tables have finally been established, can ep6 finally be JUST the soldiers table? Last week's episode was so disappointing to only have the advertised soldiers table only show up half-way in the actual episode..
>>
>>96976981
It's been 72 hours and the funeral is still going. The corpse is starting to rot and stink, but everyone's still whispering as if they're scared they'll wake him

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What are the essentials of a sword and sorcery setting? What sets it apart from other fantasy genres in setting and tone?
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>>96972586
>the words used to describe something aren't meant to describe it
Congratulations, you have just outlined one of the biggest problems with discourse surrounding genres as a whole.
But, as always, this will just be deflected with pretentiousness and appeals to authority, or "semantics reee".
>>
>>96944273
Just follow this step by step guide
https://www.youtube.com/watch?v=_XUu3_pLPUE
>>
>>96977424
It's not a problem at all, it's just the normal way that language works. The same way "lady killer" does not generally refer to someone that kills ladies.
>>
>>96977424
ESL problemos
>>
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>>96944273
Barbarians are a must.

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Previously on bgg: >>96918000

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What did you play this week?
>Which games are your coziest?
>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
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>>96976225
over 3. shit can get too fluffy but ultimately there is no such thing as too heavy.
>>
>>96971460
The hilarity is that they changed Perception’s art for no fucking reason and made it so much worse.
>>
>>96973211
Try Arkhambuild
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>>96974892
>Perception was great Seeker card and now it's Asian AND can go in any deck.
Anon…
>>
>>96977889
Ah, didn't know it was something that was changed. Par for the course.

>>96977900
This actually looks like something that could bear the name.

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what is your favorite monster /tg/?
I love minotaurs
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>>96961658
I love all kinds of monsters, bestial dragons, Grifons, oozes/spore zombies, but I really like summons, the idea of having to sumon and controling your own monsters is awesome, so my prefered kind of monster is the familiar (ones from my country called Minairons exactly).
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I'm fond of rats.
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Orcs
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I like otyughs
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>>96962085
Minotaur heifers belong to human BVLLS

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Uncommon Capital Ships Edition

Previous >>96871204

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96977764
>canon New Republic
Kinda pointless, they all die in TFA.
Or despawn between TFA and TLJ because fuck continuity, worldbuilding and a coherent universe.
>>
>>96977787
Once you have totally taken the TTRPG AU pill then the failed exploits of disney turn into a giant toybox with some cool stuff to steal. I prefer their idea, though stolen from George, of a New Republic that fights secretive warlords on the fringes. The idea of a large, cohesive Imperial Remnant never made sense to me. Their aesthetics are also cooler and give way to an era unlike the previous two for gaming
>>
>>96977838
>The idea of a large, cohesive Imperial Remnant never made sense to me.
It wasn't really a thing for most of the time until most of the Warlords were eliminated, though.
Just compare the Pentastar Alignment to Imperial Remnants proper which was all that was left after many conflicts.
>>
>>96977838
Oh Ido that all the time, but I still stay away from the sequel timeframe.
Looking at that era just leads me to the usual 'well fuck that could have been good if they weren't completely retarded' train of thoughts.
>>
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>>96963739
>TQ
Victory I Class Star Destroyer

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What’s the coolest magic system in a game you’ve ever come across
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>>96967959
It's my system for playing in Tamriel
>>
>>96965910
It was. Glintstone sorcery is so charming.
>>
>>96972471
It’s just crystallized space jizz …..
>>
I like the beyond the wall one, nothing extremely weird or complex, there are basically cantrips (you fail, you can't do more) spells (tipical vancian ones) and rituals (more elaborate spells). if you multi class, you can't get all 3 etc.
>>
>>96967959
most retarded post in the board right now

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Ornate Spirit Edition

>Previous Thread
>>96744183

>what is curseborne?
Curseborne is the newest Onyx Path Publishing TTRPG on dark urban fantasy genre. It's about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous Lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists seeking to claim — or reclaim — your power.
>early access download (it's a zip, and the folder is in alphabetical order so go search for it)
gofile <dot> io/d/O6yTIy
>player's guide drafts/manuscripts
It's in newvola for now
>official website
https://www.curseborne.com/
>OPP forum
https://forum.theonyxpath.com/forum/main-category/curseborne

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>>96962433
>narratively
Less netaplot stuff so it's mostly what stories are tied to your specific Family/Lineage or what you want to run.

>mechanically
Does a lot of good things, but it does some worse. Personally, they aren't that similar outside of aesthetic similarities that I can accurately do a 1:1 comparison.
>>
>>96962433
I like how they introduce most of the options in one book to begin with.
>>
>>96968323
Same here, in Exalted they had the Core book be mainly Solars, then the rest have their own books. I’ve been waiting for some for years.
>>
>>96971330
Infernals, right? I've been waiting for so long too.
>>
>>96962433
I haven’t really checked out the other games yet.

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What's your character's excuse for NOT marrying the saved farm girl and settle down?
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>>
>>96962063
Whats your excuse for not making a good thread?
>>
>>96976798
Confirmation bias, anon. You don't find a lot of wikipedia articles on princesses that died in childbirth 500 years ago. They are not the ones that get remembered.
>>
>>96977582
Fucking brain fart. Survivor bias, not confirmation.
>>
>>96962063
That's not worth XP
>>
>>96969292
At some point you will realize that their (unpaid) job is to make the board worse, not better

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Instead of orcs. Rabbits.
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>>96833515
Future historiologists will puzzle over pre-FTL depictions of cartoon frogs with things on their heads on archived image boards. Maybe these frogs were spiritual totem animals and the things on their heads are offerings to gods.
>>
>>96970517
I believe this
>>
Fuck bunnies
>>
>>96977644
Get off the internet, you fluffy horny little thing
>>
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>>96977644
Would.

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How petty and cruel are the gods in your games?
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>>96950825
He's also bald
>>96960799
Alright that wasn't bad
>>
>>96969550
God just need to build the wall and make Hell pay for it. Also why not try to purify the Hell then?
>>
All gods are dicks if they see themselves as gods lol
>>
>>96950925
Offer void if Samson
>>
>>96950726
You'd think it would be easier just to grow him some hair

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I think I now understand how to design a game to be basically unsolvable by computers.

Basically imagine the game is two players competing to sell more T-shirts.
One player goal is to sell more red T-shirts and the other is blue T-shirts.

But the game has 3 systems that interact using probabilistic gameplay loops like gathering the raw materials, then crafting the materials, then paying taxes and then like selling the T-shirts to npcs.

But at the same time, both players have to like exchange items in these loops to get materials and items you need but also exchange them for items and materials you have.

Eventually all items and materials are important for a clear strategy in the rules, but that strategy has a clear counter strategy, like RPS layers of counter strategies arranged in a graph of triangular relationships.
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>>96975711
Asperger's.
>>
>>96965563
Not really tho, we already consider a number of games of skill with a random component, like poker, solved.
>>
>>96964500
Sounds a bit like catan
>>
>>96964500
>>96965563
Randomness does absolutely nothing regarding solvability of a game. You still make a decision tree as normal and simply weigh the values with the associated probabilities. It's trivial to anyone who knows probability theory.
>>
>>96976457
Poker isn't that random and skill makes much more of a difference.
Computers struggle with the Pokemon video games for example.

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>/96743359

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w

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Hmm, consdering the world is flat(-ish), do I really want the Sun to do weird flying maneuvers to maintain day and night, sunrise and sunset?
I could have it be destroyed every evening and made anew every morning, but that would make entities of required power level too active, plus while getting rid of dawn and dusk would be interesting, its not what I want for this setting.
Idea of the Sun going into the underworld to keep darkness there from devouring the world is fun and all, but why would God just not create a second sun in underworld?

How would YOU make solar cycle work on a flat world?
>>
>>96977197
maybe look at the flat earth retards, I think they have a model for it. The sun just flies in a circle above the earth, and for some reason it only illuminates a small spot like a cosmic flashlight instead of the entire flat world at once as a sun would.
>>
>>96977220
I have looked at that, but that's too retarded and outlandish even for a completely magical setting where physics work different.
>>
>>96977197
First I would ask why the world needs to be flat.
>>
>>96977859
f̶o̶r̶ r̶e̶a̶l̶i̶s̶m̶
Metaphysical reasons. That's how reality works in the setting.
Technically its slightly dome-shaped, there is some curvature, but its still mostly flat.

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Anybody wanna show off their armies?

Individual models get a lot of love, and rightly so, but how about a thread to show a cohesive vision of the whole gang of mydudes?

I’ll post mine, I like AOS.
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>>96974745
Some models, but I was more mentioning how GW makes the Lumineth look like.
>>
>>96964834
I'll jump in on some detail too. Gloomspite guy, 32, in the hobby since 2005.
actually I only started gitz when I needed some goblins for an all-dwarf rpg that fell apart immediately. the goblins, trolls, and squigs infected me. I collected and painted most of that in 2 months of nothing but painting after work daily in early 2023. Since then the only updates I had was adding the basic goblins you see in the core (160), and a couple extra pieces. I've got several other finished armies of similar size and more that aren't.
>>
>>96962259
pretty centurions
>>
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The Boss is a converted Catachan.
>>
>>96977498
nice stuff lad

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Thread 447: What the fucked happened to the thread Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Teaser: https://x.com/cfvanguard_PR/status/1974256672383381953

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>Seraph "Fantome" will be the leader of the Amazoness tribe
Make it happen, Bushiroad.
>>
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New masques
>>
>>96977382
I didn't think they'd actually keep doing Masques


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