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>RPG Rulebooks

>Homebrew Collection (December 2023)

>WANG/Imperium Maledictum News

>Bestiary, armoury, weapon quality and NPC database

>Dark Heresy 2e Character Creator:

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Determine if such a thing would even exist in where they're trying to get it first and then determine what quality of map it is/how detailed it is. Base availability or the difficulty of the test on that. There really isn't much of a reason for a shrine world to have a map of another world outside of a place like terra, that'd be with ship captains or the nobility that like to travel a lot. There may be records of dealing with a planet like that, but you'd just get the name of the planet with names of involved locations at most.
Again, this should be extremely species-(and possibly caste)-dependent. Ork Mechboys don't need or use blueprints, but can intuitively reverse engineer things. A Nob or a Runtherd wouldn't think to try it because their brains aren't wired that way. A Tau Earth Caste engineer or scientist might be able to, but that sort of thing would probably be too far outside the experience and training of a Tau soldier. Craftworld Eldar could theoretically pick up (or already have learned) almost any skill, but those currently following a specific Path probably wouldn't be willing (or perhaps able) to undertake activities unrelated to that Path. I'd expect Dark Eldar wouldn't lower themselves to doing that sort of work - they'd want slaves to do it. Other species are harder to judge. We have very little idea who can build or understand tech in Stryxis or Sslyth society, for instance, so there's a lot of room to make things up.

You can't really have general rules for that sort of thing because 40K races are just too mentally and culturally different from each other. Whatever you're dealing with, you need to put those considerations first if you want to keep the spirit of the setting in your campaign.
The pic has the "shoot me nigga"vibe
While all of this is true, I would assume that if the character has the trade: armourer skill (and this one apparently does) it means they can repair and create their race's weapons. Of course relatively few xeno characters should have access to this skill, like you've outlightened, but if they do have it, then it's already settled that they can make weapons.
That is fair, as long as you're appropriately controlling access to skills. I do think FFG's system is lacking in detail on trade skills and crafting, and tends to lump too much stuff under a single skill where any support does exist. Armorer is a good example. It doesn't leave you with much of a way to distinguish a character who only knows maintenance and repair from one who knows how to design new things or manage mass production.

If you're just looking for mechanics, this has some good ideas. I'd make the process take longer than a few days (reverse-engineering tech seems like it should take weeks or months at minimum). Also, I'd probably use Availability as a starting point for determining difficulty.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modeling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

- Post pics of your prints be they fails or triumphs
- Keep your prints and files about tabletop games only
- Encrypt file links
- Use Passwords
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed newfags
- Not encrypt links to websites

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I find it comfy and I like seeing stuff anons make and print.
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Dead Sci fi minis game from the late 2000s. Came as prepainted plastic so it was a bit too expensive for many people (also it was French). What really killed it was that the parent company, Rackham, tried to turn its flagship product Confrontation from a really nice line of metal sculpts into prepainted plastic too, and it failed hard, so they went under.
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Space USSR vs cigar smoking power armor gorillas
When you guys get warhammer or whatever stls from telegram are they mostly proxy/3rd party stuff or actual scans of real models?
Real scans of models are more rare. Do you really need them to play in tournaments or do you just like the official designs?

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Alamo Edition

>Last thread:

>Thread question:
What is your favourite game?

>Community Summary of Wargames
>List of Historical Tactical, Strategic, and Military Drill treatises:
>ZunTsu Gameboxes:
>/hwg/ Steam Group:

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Yeah it's Warlord, it's basically a given.
Damn I really need to get a 3D printer to get some decent 15mm romans
Wait, the con in NH? Hell yeah, I've been thinking bout going too. Been before?
That's the one, and no I only learned about it last fall. It's the closest one to me.
Khurasan Miniatures has Romans from a few couple different eras. I haven't got their Romans, but most of their minis are very good.

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Why did people play this?
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Lmao @ this unhinged siggypiggy cope.
ToW outperformed every single expectation, to the point that it has actually become a problem for GW sine people are mighty hyped but can't actually buy shit for their armies.
Meanwhile Age of Shitmar are always in stock and it's been a long time since i've seen any Age of Smegma games in my FLGS while ToW is popping right off.
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>gets 2 already promised factions with ready designs canceled
The of World is barly out and it already beaten all records of failur for a GW game
lol in what world is "no" an unhinged thing to say
'people' just love goyslop
In the world of retarded console war threads where people come to lie about a game they don't play.

Here is a thread for discussing the Warcraft RPG and associated Warcraft lore.

Did Kael'thas deserve better?
Why did Blizzard turn him into a loot pinata?
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Warcraft 4 works better if you assumed WoW was going to have EverQuest style Reputation/Faction mechanics.

The Undead are the Undead, some may be friendly but clearly have some nasty motive for Londrean.
The Horde and Allience are each three allied factions who each like you differently. As you are the mighty world-travelling hero.
Night Elves are aloof and have their own area. Blood Elves you have to quest to get in unless you picked them at character creation.
Each new race dropped in gets their own reputation meter.
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Still fucking around with troll prints, does this seem like the right size compared to an ogre? The ogre is already printed, so it's what i'm comparing them to.
You could scale the trolls up a bit. They aren't quite as tall as an ogre (~9ft), but they're still one of the tallest races on Azeroth(~7-8ft).

The only actual issue I'm seeing though, is that ankles are way too twiggy on those troll models; their wrists shouldn't be thicker than their ankles.
Enough to make him gay
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They're all pretty hunched, the most upright one reaches the shoulders. And the ankle thing, yeah, but it's pretty hard to find twotoed models. No matter, these are supposed to be runty spearchuckers, the berserkers are the beefier guys from imagineminis.

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Campaign map edition

>Previous thread

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (very much still a WORK IN PROGRESS, feel free to suggest more links to be added!)

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]


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Earnür profile is nice but I'm trying to have Arnor be playable without depending of allies, they were a historied kingdom with many years before they were put in the backfoot by the WK. Arguably they cannot be allied with MT because when Earnür arrived Arvedui was long dead and the kingdom ruined. And they did have horses, Arvedui fled Fornost on a mounted host.

okay, they are not bad at lower points but they are extremely limited in what they allow you to do, you can only concentrate around Arvedui and Malbeth for the Fearless + prescience save and just try to win through grinding s3 soldiers. They have no tools against high combat, monsters, enemy cav or warmachines for that matter.
Their tool against everything you mentioned is that you bring an absolute horde of fearless F4 D6 chaff with 5+ save. The basic Arnor warrior is one of the most points efficient profile in the entire game. Drowning the opponent in solid chaff is very powerful.
Arnor has had a strong showing in tournaments.

I agree its onedimensional as fuck and I wish they had more profiles but its a strong list as is. Just boring as hell.
>There's modified rulesets floating around you might prefer to play with to help file down some of the rough edges
Could you (or someone else ITT) please be a little more specific about that? What are they called and/or where to look for them? After reading 1/3rd of the book (thanks again to Anon who posted link) I'm hooked and working on getting my mate hooked as well.
We might as well go with the improved rules from the start, right?
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Working on Faramir now. On the one hand his hair color is looking nothing like David Wenham's, on the other the way it looks now contrasts really nicely with the subdued colors of his outfit so idk which way to go.
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Especially with the cape

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What's an rpg that focuses much more on positioning and equipment over character stats?

So much so that good situational control is the primary aspect of combat rather than character builds. Having flanking positions, a longer weapon at distance, closer at short, the high ground, having light against low light creatures, heavy armor in a close fight, etc.

Not that stats need to be unimportant, but they are more secondary to the situation itself.
so that these sort of situational things are the main focus of gaining advantage, and what you are good and bad at effecting things more slightly.
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>It's not an MMO, is your GM using an aggression system to determine who foes attack?
No, the GM actually rolls a die most of the time to determine which threatened square gets attacked or attacks the one in front if everyone is standing in a line. The heavy armor and shield PC, or "tank" in short, often goes into a square that is only threatened by one enemy, either out of laziness of cowardice.
>Positioning is typically of relatively low importance in RPGs due to player characters basically always being outnumbered
? this makes positioning even more important. OP literally just wants to play osr
im >>92039813
and just read >>92037052. yeah, i literally type od&d with chainmail rather than osr but didnt feel the need to be specific. it's not obtuse, trust me. what does "modern" mean, exactly? floundering story shit? cmon. od&d is the perfect foundation to build your own rules with.
4E has positioning and equipment matter but character build is all-important.
GURPS has all of this. Positioning, equipment, using the environment to your advantage and good player strategy can mean a lot more than having big numbers in your attack skill. Especially if you start using rules from the Martial Arts supplement.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:

Previous Thread:

Thread Question:
Are "Super Robots" doable in an RPG? Or do they depend too much on the Rule Of Cool?

Thread Theme:
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Also should add that they're actually objectively terrible people, if you know anything about the behind the scenes drama. RT is a nest of vipers and the shows they make are reflections of their rotten souls and backwards values.
Dynamo Joe?
That makes me wonder, how would one pick the correct interpretation going forward, or at least the interpretation that all the devs agree on? Or is Battletech just too late.
Eh, just fluff it how you like when you're playing with friends (if you're doing rp with it). Don't overthink it too much, the game and setting is designed to be somewhat open-ended anyway (a friend described the setting as "basically an excuse to have anyone fighting anyone else for any reason")
There are mech olympics in Battletech. People play sportsball using mechs. A good pilot can do a handstand.
And that's the real difference, a good pilot with a mech they're used to piloting can make that mech move like a human, because by that point capable of projecting their intentions through their neurohelmet. With a really good neurohelmet, it's possible to control a mech entirely by thought (Although it's not recommended since thoughts sometimes stray and it's faster to just twitch press a button or move a stick and let the thoughts color the result). A bad pilot, or one who is completely unfamiliar with the specific mech they're in, has to stick with the basic walking and running and pre-programmed jukes.

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Air support edition

>Previous skirmish: >>92013199

『Horus Heresy』
>Official Website
>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
>Official FAQ/Errata/Downloads:
>Thread FAQ (very old, remembers Age of Terra)

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>Consider the following:
How do you guys separate the heads from the sprue without damaging them after painting? I always cut them off like all the other parts because im worried doing the former will damage the paintjob.
Normally I'd paint the head on the model, but since this is a Primarch, and I might fuck his face up several times, he's still attached to the gate for easy stripping.

As long as you don't go at the paintwork with your nails or something metal and sharp, I can't see how you'd damage a painted part other than with glue.
Good article, does a great job at explaining the fluff basic for SA to beginners.
>Muh hazardous zones operations
Any Savlar chem dog can do that. What matters is they are unique among mortals for being some of the best (or some of the few) at:
1. Zero-G void warfare
2. Boarding assaults
3. Transitional warfare, that is, Planetfall
They also advance under cover of their reinforced explorator vehicles, or castle up Fists style. But notably they don't really use static guns; all their artillery is self-propelled.
Guess that explains their lack of Heavy Weapons Teams (though FW Elysians did use them)

Free Ki Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>Legend of the 5 Rings (L5R)
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>someone at Lorcana is a pervert if that was the art and flavor text they decided to use
I mean, it's a scene straight out of the movie.
But you're not wrong. It does invoke a vague stirring of the loins.
No, nothing yet. There's a draft of the Kickstarter page where it shows the Universal deck's Magi (it's Tony, obviously), that's it.
Surprised they didn't do a collab with SVE but decide to do with FOW. Fucking idiots
FOW isn't even that popular
Even Buddyfight would've been a better choice
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This is so fucking cringe. But it looks like it's gonna sell gangbusters. If they're smart they'll funnel this money into the main game.
>two dead games collabing
losers clinging to closers

Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>92021752
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Here is my build:
Too Few Points

I have 1 point remaining with nothing to spend it on.
i heard rumors that people do... Tickle torture on super secret blacksites but something so horrific is probably not real
1 day until I, SHITALICS, WIN!
The concepts of racism, sexism and non con don't exist, just like the concept of shmurple doesn't exist here.

is it that difficult to understand that something is different?
Your obsession with thread personalities is worrying.

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Writing General: 'War: what *is* is good for?' edition.

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here

The previous thread can still be found in the archive here

And finally an archive of /tg/ fiction can be found here:
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If they are investigating clandestine activities and murders, then the perfect opponents for such a pair are assassins, rogues, spies and agents, trying to outsmart them, setting ambushes and traps.
That's what I have going for right now, but I wanted an outside look in for a different perspective. I do have a necromancer using puppets with captured souls as one of the minibosses
Only now that I'm more "mature" for these kind of games I started to make "war what is it good 4" Theme, especially with the last campaign I played, It was a cyberpunk2020 module called the "Chrome berrets" where the players are not street thug but Rich Corpo Guys or Military officers/trainers that are called to fight a war on a fictional Island south of the Philipines for the Corporative Republic on the island against the commie rebels that are trying to take back from the Corpos.
Anyways the game is not like a Kingmaker where you build or have an "Idea" of an army, what I mean you need to manage an army, supply it and find supplier that sell that kind of weaponary, choices to make because the International Comminity is watching you, what I mean the player started as
and turned to
>We have to manage this fine island, at what time we have the meeting with the arms dealers? At 3 we have a press conference for talking about the ongoing war, don't mention the death of the civilian south or that we lost ground. Ask the press to go to the commie camp we controll and take pictures the soldies told us that there were civilian bodies, this would look good in the eye of the Corporations, we're the good guys now. No we can't shoot napalm on the jungle, ECOAction will be on our ass and the resto f those ecologist, we need to buy blackops team for seach and destroy.

This is like a briefing, but IG the player started like "dickhead"(not really just to give idea) to people that Know that you can't fuck up a war, you need to hide the bad and give propaganda, how the module is wrote is like that they wanted to teach the players that war is not blakc or white just grey or not even grey just bussiness.
>We are training a anti communist force just for money I don't give a fuck about the island, I don't give a fuck about the corporation but the Corporation want this war finished and they want that the Island still make what we demand.
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Is there a proper name for these droopy jester hat "tentacles"?
>Have a character who is completely insane and believes he's the main character of a fantasy novel (he's a side character)
>Basically just an excuse to roast my own writing, every time he's "on-screen" he's just shit-talking the writing and story structure non-stop
My problem: I discovered I actually really love this character and want to rope him into my parties shenanigans. However, a key part of his character is his belief that this mysterious "writer" is trying to rope him into the main plot, something he absolutely refuses to do (his introduction scene he gets into a fight with my actual main character because he thinks she's an NPC plot-hook trying to trick him into starting the main plotline).

How do I trick a character into joining the main plotline when he is overly paranoid that a mysterious godlike being is trying to do exactly that? Do I just give up on this one? He's also one of the strongest beings in my setting so I can't just force him to join.

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How do you deal with the jester in your group?
You know, the player who didn't take the game seriously.
Kept asking him questions about his motivation for being there until he got self-conscious and left. I would have kicked him if he hadn't, but I wanted to play with him so I tried to make him reflect over how he was playing the game.
Our jester type is a real asshole, and sadistically murders NPCs, always in ways or places that the two members who would care aren't aware of in game. However, he's a good player and does come up with very good strategies that keep us alive sometimes.
In my experience, this is the most toxic kind of player, so he should be removed as quickly as possible.
I'm always playing the jester, but I fully immerse myself in every setting and try to befriend enemies instead of killing NPCs. the biggest problem I create for my group or DM is the constant side-tracking I cause by convincing them to do stupid shit like pimping our ride or opening a zoo of cannibals.
>If DM
Kick the faggot out. Your time is too valuable to waste on retarded DnD brainrot victims.

>If player
Leave. Your time is too valuable to waste with a DM who won't remove DnD brainrot from his group.

Previous Thread: >>91957769
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Concise Greentexts)

NOT For: ERP "Looking For Group" posts

For Help with Solo RPGs:
1: Google, 2: YouTube, 3: Solo RPG General: >>92004495

Official /tg/Lewd RPG General Discord

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ

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I was too late by the time I saw someone upload the foundry world for Lewd Attack, it was already gone by the time i saw it.
is that the dark souls board game?
a friend has it, it felt... unsatisfying.
I mean, the reputation of the game is muddy, some say that with the rules changed they have being doing it is better... But who knows if your friend have the first base game
I just opend up this core set yesterday
You've got it all swapped up. It's women that take forever to get to the sex because they're obsessed with slow-burn and vibes and whatever. Men's porn is much more sex focused.
>How might you do a Shojou or Josei or For-Girls setting?
Slower pacing, focus on characterization instead of zipping between plot points.
>Sex never ever ever happens
Depends on the doujin and if it's hentai vs 'this is totally sfw we swear'.

Does anyone remember the name of that jap tabletop RPG where you build your own waifu like a Frankenstein monster?
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Back! There's quite a lot to cover, it was an epic campaign with a huge mystery at its center that every pc's backstory ended up tied into one way or another!

To answer this question though, no. The Impossible Man was actually a business man in life (hence his nickname, he makes the impossible happen) who THE Necromancer formed a partnership with.

The Necromancer was old. Implied to be Old Testament old. An ancient, benevolent sorcerer who wanted to share the transcendental secrets of creation with mankind to improve the human condition. However, he was afraid of the power being misused, so he hatched a plan in the 20th century to gradually release it through technology, using his "regent" the impossible man to slowly profligate and release miraculous healing to the world.

However things sadly didn't go as planned, The Necromancer's heart and compassion ended up being what blew his cover. Diana's - my character - grieving parents heard from a friend of the Impossible Man that there was a miracle worker who could bring back the dead...initially he didn't want to, but when they begged him and offered to sacrifice their own lives in her place, he relented and began working on it...

...and this caught the eye of glowies. Things started go bad from there.
Please keep going anon, I'm intrigued to hear more. An old testament necromancer, a businessman in the modern era, grieving parents- I take it we're about to see the end of the world.
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Speaking as a different GM, getting more wild is the answer. It can be hard for someone's first game to keep up, but once you get more experience with the system, you get a better feel for what to throw out (and can get more experimental). You can also dole out favor in larger chunks after a few combats in order to get a few fights in at a certain "power level" before letting them get more stuff.
Thanks anon <3 I'm glad to hear! There's sooooooooo much though (and I barely know where to begin since so many plot threads and revealed character stories were woven together), I don't think I have the mental energy to storytime it all at once, plus I might sleep soon. Still though I'll try to keep going bit by bit as the thread stays alive!

Diana was a bright, thoughtful, sweethearted tomboy training to be a ballerina, struck down tragically at 17 by a rare genetic heart disease.

Despite promising to bring her back, The Necromancer did not want to actually try to revive her, fearing a Pet Semetary kind of situation. Instead, Pantheon (the company that Mr Impossible had formed) began delving into AI and Robotics, hoping to secretely create a replacement goldfish duplicate of Diana for her parents. Four artificial beings were created (one of them being one of the other player characters) but despite patterning them off her memories and personality, all of them kept developing into completely distinct beings. This also became a problem because these advanced robots and perfect AI with a soul attracted the eyes of glowies, who began pressuring Pantheon to release its secrets for military purposes while sending spies into Lissandra.

Lissandra was an island off the coast of Panama that the Impossible Man had purchased to use as center of their research and business, as well as a civilian city for workers and employees to live in.
Deep within Lissandra there was another secret: The Tree of Ages, the code name given to an ancient, prehistoric fungus with unbounded potential for regeneration, growth, and forming into any organic substance (this stories equivalent of "slime mold"). This gift from the Necromancer was the key to Lissandra's medical technology, but there was an uncomfortable secret: The Tree seemed to be growing a soul, budding sentience. Fearing that it might grow out of control and assimilate mankind (The Thing style), the Necromancer made his greatest sin: he placed a curse on the Tree to "lobotomize" it, condeming the nascent conciousness to death so that it's body could mindlessly server mankind.

The Tree however did not want to die or yield its soul. It kept evolving, changing forms, undergoing rebirth, constantly changing in an attempt to stave off the mortality that the Necromancer had cursed it with. In doing so, it's evolution accelerated. To keep it under control, an AI system "Zeomachina" was created to monitor and "prune" the tree. At first just a simple gardening AI, the AI was forced to evolve as well in order to keep up with The Tree. The two became eternal rivals, constantly struggling against eachother unbeknowest to the researchers, constantly adapting to eachother's evolution and growing more and more complex. Now "Zeomachina" was also developing sentience as a result of this struggle...

Meanwhile, the glowies who had infiltrated finally had enough. They had learned of the terrible power of the Necromancer which could unmake the world, the world eating fungus, the robotics that could overturn conventional militaries. New orders came in:

Kill the Necromancer, destroy Lissandra, and steal the Tree of Ages.

This is when all Hell literally broke loose.


And that's all I can write for now! I'll add some more later!

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