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File: disembelle.png (349 KB, 1200x1200)
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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97370883
What the fuck are you even trying to say? I have never seen such ESL in my life. Are you accusing me of being the guy who hates Bog? Cause that's retarded.

I was the one making the stats for the Anthropoid Abominations because I actually like the game.
>>
>>97370883
how are you still so bad at english dude
>>
>>97279052
Very hazbin coded
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>>97371337
why would you say something so hurtful
>>
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>>97372347
Truly the most insulting thing said about Mortasheen in the whole thread

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Douchemachine used to be the largest competition to GW.

Now look at it and laugh
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>>97371004
>These 45 year old companies using molds from the 90s are still selling metal figures, it's not a dead market!
>N-New metal models...? But new bad, old good so it doesn't matter!
>>
>>97371315
There are plenty of companies still releasing brand new metal minis althoughbeit.
>>
>>97371315
You can't just keep using molds from the 90's, retard. Problem with pewter isn't sculpting or molds, it's the price of tin shooting up periodically.
>>
>>97371315
Alternative armies, GHQ and Eureka are three companies I buy from that are actively producing new metal models. Hell, Eureka is expanding their ranges at a rate that I worry is unsustainable long term (after restraining themselves during covid) but it is clearly a vote of confidence in the medium.
>>
>>97371315
lol retard

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97373442
Which one is it, anon?
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>>97374817
>see spellguard
>aw hell yeah a mystic paladin
>oh shit it gets shield too!
>3rd level subclass feature is just old mage slayer
>15th should be part of mage slayer anyway
Fuck it, I'll just brew my own
>>
>>97371680
The attack action is important for being able to use the bonus action attack from your martial arts feature. Now you can cast a spell and still do your little extra jab
>>
>>97375028
I thought of that briefly, too, but this is 2024 monk. Neither the Bonus Unarmed Strike nor Flurry of Blows requires that you take the Attack action on your turn.
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>>97373442
I've got two magic items upcoming in my campaign that are cultural references, one probably more obvious than the other.

>quarterstaff
I'm taking the Quarterstaff of the Acrobat and turning it into a scaling weapon based on how many dragons the wielder has defeated. It'll start with the ability to elongate to a 10 foot pole or shrink to a 6 inch rod and give Advantage to Acrobatics, then after defeating one dragon it'll be a +1 weapon that gains the Attack Deflection ability the staff usually has, and then it reaches its final form once three dragons have been defeated.

>scrying staff
Glasstaff in my Mines run has been corrupted by a cursed Staff of Scrying that he found in Tressendar Manor after arriving in Phandalin. The staff has a grapefruit-colored orb attached to one end, and can be used to cast the Scrying spell. However, the orb houses a malicious intent and will attempt to feed into its user's paranoia and baser desires. Any Scrying done while this item is cursed will be misrepresented by the orb in order to trick the user into acting in an evil way.

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97374797
I am.
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>>97374825
i'd rather take the risk with a LGS than pay 50 AUD more than i need to at a GW
>>
>97374840
Nice try but no (you).
>>
>>97371521
Its looking good so far beastbro, keep it up
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>>97374907
Imagine thinking I give 2 shits about whether or not my post gets a "(You)". Get a life retard

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What kind of obsessions or hobbies would vampires or other undead have? They don't need to worry about time so money or the time needed to learn a skill wouldn't matter to them. Would they stay with the games/hobbies of their mortal youth or do you think they would gravitate to whatever would be popular in each era?
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>>97374598
>asking for context that would help answer OP's nonsense questions is "catalog policing"
You're fucking retarded.
>>
>>97374648
Why do you feel called out?
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>>97374476
I really like more gruesome stuff to fit undead. Partially aware zombies or skeletons that still eat food, rotted or otherwise, that either cause their stomachs to rupture in case of zombies or just linger in bits draped across bones for skeletons so they always smell terrible.
>>
>>97374476
>What kind of obsessions or hobbies would vampires or other undead have?
Specifically the ones they had in life. Going through the motions over and over, desperately trying to squeeze out the spark they had felt, unable to find new things, or any things, enjoyable.
>>
>>97374598
The nogames instantly recoils at being asked a basic question

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So I tend to run high-powered games with lots of homebrew and shenanigans going on in PF1e/D&D3.5e/d20 systems/etc. and I've used plenty of optional rulesets and such and tend to allow copious (some would even say insane) amounts of 3pp and alt content as long as I have a chance to review it first and it seems like it'd fit. Among other things I have used the Mythic rules for some of my games and overall I do find some of the content rather overboard even for my games. I have also granted players customized extras (that occasionally scale) before, once I called them "atavisms".

I am trying to design an "add-on" system that's a bit more regular for my games instead of the random campaign specific stuff I've done for people. I'm just not entirely sure what to call this though and I was hoping you lot might have some interesting suggestions (barring making up my own word ofc).

Thus far some name ideas include
> atavisms
> blessings
> boons
> awakenings (there is a 3pp system for these)
> gifts
> modifications/mods
> templates
> splats (WoD reference)
> sides (eating lol)


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>>97372311
>gift in the title
>gift in the OP image
>gift in the list of example names
>ctrl+f "gift": 9 results in a thread with 8 replies
Biggest case of "answered your own question" in /tg/ history.
>>
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Trinket.
Keepsake.
Memento.
Treasure.
Prrrrrrrecious!
>>
>>97374673
>>97372311
Bequest/bequeathal/bequeathment.
>>
>>97372311
Heirloom. I always start my players off with a minor magic item that makes sense for their backstory. I let them homebrew it too if they can justify it and it's not too strong
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>>97372311
Inheritance. Could be a physical item, could be something genetic or bloodline related, could even be magical or divine power passed down via ritual or gods' gofts

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97374941
>RIDICULOUSLY too much
are you referring to the total on the map or the amount I want to expand on?
I rolled them according to the hexplorer table so around 1 in 6 for the settled lands and 1 in 8 for everything else.
>This having been said, since B/X characters are weaker than AD&D ones, you could reduce the number of monsters and/or their HD by a e.g. about a third.
right, thanks. I hope to post the first floor soon
>>
>>97374952
>Minor spelling error
Fuck.

The mutation is the plant mutation one. Gives d12 mouths I kind of see an argument in emulating two claws and a bite, but beyond that seemed a little much. I did offer to let him have a constant application of damage when grabbing or holding someone.
>>
>>97375022
>>97374952
Found it. It is the carnivore mutation that gives d12 mouths that can inflict d8 damage.
>>
>>97375022
>>97375029
>It is the carnivore mutation that gives d12 mouths that can inflict d8 damage.
Ah, lit's a plant mutation, hadn't considered that.

In that case, the rules say that he does get ten attacks. But depending on where the mouths are on the plant, it might be fair to rule that only a few of them can be used on a single target.

If you're playing the Mutants and Mazes variant, then do notice that the number of attacks depends on the character level. If you're using the "standard" variant, Gamma World was never overly concerned with play balance in the first place.
>>
>>97374961
>around 1 in 6 for the settled lands and 1 in 8 for everything else.
Ah, I thought you meant one point of interest per hex, not one roll per hex. Then the density looks roughly okay.

>I hope to post the first floor soon
Looking forward.

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97367621
But is it acceptable or is it still bestiality fetish as that one anon puts it
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>>97331738
Did you draw this
>>
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>>97348829
I think they were able to capture the spirit of them.
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>>97330128
There are permutations of beast people that are not furshit(argonians, skaven, etc.). Furries still like them, but, inherently, beastmen are a separate thing from furries.
There are no permutations of humans with animal ears and tails that are not weebshit.
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>>97347784
Dog-headed people were just a thought experiment. It'd be like saying modern people have a fetish for trolleys.

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About a decade ago we got a rumour that the Primarchs would come back (before it actually started happening).
Part of that rumour was that one loyalist would turn traitor and one traitor would become a loyalist.
So who's it gonna be?
Picture potentially related, Angron for ants.
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>>97366057
No he didn;t
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>>97374346
Marvel is way too far divorced from actual Norse myth to have the same effect.
>>
>>97374568
So is Dad of Soi. Both are just pop-Norse caricature with a hefty dose of DEI thrown in.
>>
>>97374578
>So is Dad of Soi. Both are just pop-Norse caricature with a hefty dose of DEI thrown in.

By modern standards, God of war a very accurate depiction of norse mythology and not that much browns thrown into the mix, tbf
>>
>>97374895
>God of war a very accurate depiction of norse mythology
Even For Honor got its vikangz more accurate
>not that much browns thrown into the mix
lol
lmao

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>97357994
Why do your posts always read like a bot or HR surveyor drafted them?
>>
>>97357994
I don't know what to tell you but need isn't a super be all end all reason for every detail.
>>
>>97353685
The modern orc is based on the green Martians from John Carter.
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>>97372907
Then why aren't they two stories tall and four-armed
>>
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Literally (literally) this guy.

The Warhammer goblins have their appearance based off of him. Final Fantasy 1 also used the same style of goblins and so it got into japanese media as well.

I've seen someone say that that if the Green Goblin were made today he wouldn't be called the Green Goblin because it's redundant but if he were made today goblins would be completely different.

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>97373447
>now
West Marches is from 2008 (the blog post explaining it; it was run in 2003), Anon. Hexcrawls (which is what you actually mean) have existed since 1974.
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>>97374320
>I'm going to just ask a Google robot to hallucinate a definition instead of looking at the blog of the guy who came up with it, where he spent a ton of effort defining it
>>
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>>97374697
The definition the community takes, in the end of the day, ends up being more relevant than the definition of the original post ~20 years ago. Google gay robots, as gay as they are, provide you with basically an unholy amalgamation of what the internet has been posting. Thus, it is actually a decent quick portrait of what the overall consensus is. You're bait so you obviously know by this time I've watched & read tons of guides and seen pretty much all the popular definitions of this genre

But ok, if you want to go RAW, let's do it:
>arsludi lamemage com, article #78, grand-experiments-west-marches

We have 3 pillars:
>1. There was no regular time: every session was scheduled by the players on the fly.
>2. There was no regular party: each game had different players drawn from a pool of around 10-14 people.
>3. There was no regular plot: The players decided where to go and what to do. It was a sandbox game in the sense that’s now used to describe video games like Grand Theft Auto, minus the missions. There was no mysterious old man sending them on quests. No overarching plot, just an overarching environment.

Let's start with point 3. My game obviously satisfy this criteria because its a sandbox, there's no quest giver, there's no overarching plot. I started off giving 3 rumors for practical reasons: this is the first session, players are dumb AND not accustomed with having that level of agency. Through a party that has 20-year tradition of regular plot-driven campaigns into a sandbox without a plan is asking for disaster. Thus, I provided 3 rumors they could follow, with no promise they would work out

Point 2 is basically impossible to achieve w/ 1 session, since basically anything above 6 players is crazy for a single session. Nevertheless, considering we have +2 people that would join that party later and at least +6 coming in next Tuesday on the LGS, we would have, at minimum, 11 players accounted for. Thus, mathematically proven ( 10 < 11 < 14 )
>>
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>>97374697
>>97374756
At last, we get back to point 1

Point 1 is bullshit in my opinion, and I've explicitly said so many times in this thread (such as here >>97317589 and here >>97321780 )

Nevertheless, let's dig deeper into it. The official schedule is every two Tuesdays 7pm at the LGS. Having a fixed schedule is, technically, not West March-y. However, yesterday, we played at 8pm on a Thursday on some random dude's house, which is neither the day, time or place of the original schedule. Thus, behold! The schedule is not fixed! It can happen upon demand!

If that groups keep going (and I hope they will), we will have at least 2 different times schedules happening in parallel to accommodate different players. Thus, matching the original poster's goal:
>A secondary goal was to make the schedule adapt to the complex lives of adults

I already plan on giving the opportunity for players to schedule sessions outside of those two pre-defined days, but at this point in time it makes no sense to overthink about how scheduling like that will work in a month from the game. But ultimately, me as the DM, also happen to be a an adult with a somewhat complex life, thus, my schedule matters too

As a DM of 20+ years, I can tell y'all that "sessions scheduled by players on the fly" would only potentially work after establishing the campaign & the mood. Its unfeasible to just assume players will be that proactive right off the bat. Ask all DMs you know, out of all the groups they DM'ed for, who was responsible for scheduling & controlling player attendance/invites, and I bet they will say at least 90% of the time that was all on the DM


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For those interested in actual discussion and/or the progress of the thread/this whole thing, pic related is the map from yesterday test session
>X is starting point
>Numbered hexes is where player explored

Note I'm adding number indexes by hand. I know a lot of hexes templates already have indexes, but I both didn't like how they were formatted, and I felt it was useful to add manually so that I know whether that hex has previous entry or not (a hex with no previous entry = basically still a blank page)

I'm though also reconsidering the index system, might label it by environment (like numbering all parts of the same forest a similar index entry to put it all together). Not sure how I will proceed with this sort of bookkeeping on my part, especially because I need something high efficient to avoid taking time during sessions. Worst part is... the binder I was excited to use for this whole thing turns out to be too big and not fit inside my DM screen :|

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97374359
Hey, are you responsible for the bunker having a new loading screen?
>>
>>97374501
No, that's because of the ddos attacks
>>
>>97371189
>in their japanese high school settings
?
>>
>>97374707
Being a japanese highschool student is a very common profession for anime protagonists.
>>
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>The Gohan one is actually clever because much like Naoya he somehow ends up losing by the end
BasedBASED BASEDBAABASEDSBAED

>>97374021
Money is IRRELEVANT compared to the SUCCULENCE of Gohan's SUFFERING

>>97359478
FROM HELL'S HEART I STAB AT GOHAN

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97373297
4 days late you come here to doompost anon
>>
>>97373297
I heard Japan is going nuts over them and that it's only the west that complains. If anything, the game's just going to die in the west and strive over there. It's not like Bushi ever cared about the west anyway.
>>
>Vanguard becomes a JP only game
Good.
>>
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>playing DD2
>continue to enjoy my Lascaria deck
>decide to do something nice and decide to pimp the deck and add accessories
>no Lascaria deck box
>no sleeves either
I want to kill the person who didn't add these then myself.

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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>>97366921
>Has an explanation in Laymans terms, technical terms and a deep lore reason
Absolute King shit right there, I love it and would shake your hand if I could.
>>
>>97352596
Cepheus is more of a pre-Star Wars space opera. Stars Without Number is more of science fantasy by default (although you can easily turn it into something harder by mashing it with Cities).

SWN has D&D levelling, but the math is closer to Basic D&D, so HP bloat is less of a problem.
>>
>>97350282
Haven't touched Traveller for years, since second edition, the quality of the book was fucking terrible and fell apart after barely any use, got it replaced. How are the editions since then?
>>
>>97366707
>My setting is pretty retarded.

If it's fun for you and your players then it isn't retarded. Play the game and don't worry.
>>
Thoughts on older empires being able to accomplish great feats at such scales that they seem wonders in the diminished, more conventional sci Fi ages?
You know, thighs like clearly entirely artificial planets, genetically created species, super structures such a Dyson spheres or wormhole gates

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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To the people saying "kirby isnt that strong" we know. We played the games and watched the cartoon. His copy power iant perfect and the warp star is unreliable.
Here's the thing tho: power scalers dont know this, and they believe everything the internet says kirby can do all because of 1 poorly written death battle against majin buu.
>>
>>97373160
>>97373743
Reminder that in Planet Robobot, Haltmann converted all of popstar to a mechanized world in seconds.

Once Kirby woke up he immediately stole a mech, taught that mech Hunger, freed the planet, destroyed the fleet, ate a starship, killed a rebuilt cyborg godmachine, and returned Pop Star to normal.

Not even an exterminatus would stop him.
>>
>>97374369
These sort of plans have a tendency to backfire. Twice now someone has gotten the jump on Kirby and sliced him with an all-killing blade - once was Death itself - and all it did was split Kirby into multiple Kirbys.

Trapping Kirby in a stasis field will likely just give him access to some sort of alt-form, super-powerful "Elder Kirby" that triggers at key moments as the game's gimmick.
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>>97374570
>trap kirby in a stasis field
>now he can nap as long as we wants
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>>97374521
Kirby punches planets in half in superstar


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