LETS SETTLE THIS ! POINTY EARS OR DWARFSFUCK ELFSFUCK MAGICFUCK FORESTSLOVE MOUNTAINLOVE BREWLOVE MINING SIMPLE AS !
>>96829053They're both gay for each other.
What point is there in this thread when you already decided for everyone?Dwarves are only liked by a vocal minority of unkept manchildren that think being dirty, drunk and loud is "manly".Elves have always been the most popular fantasy race.
I'm a fan of elves when they go the "I studied the blade" route
I want to suck on those pointy elf ears
>>96829053Humans win
The coolest elf thread for cool elfthusiasts.Any system, setting, art or homebrew welcome (especially white collar related).
Mauls, hammers and maces don't seem like very elven weapons
Has anyone actually read these books? Would elven rural south even work as a game setting?
>>96829024I'm sure someone has, and no
>>96826947Counterpoint: ______I actually don't have one, you are right.Elves should have some use for axes (the hippie tree-nigger elves that don't hurt no wood are lame, if you are forester, an axe is useful). But maces and clubs? I can see them using long sticks with mace-heads at the end. Like a two-handed kind.But not these overly heavy fantasy hammers. Not because elves can't have the strength to wield them, it's just a very unelfy way of wielding a weapon.
Corvus Belli, the Spanish firm behind the miniature wargames Infinity and Warcrow, has recently opened a new programme to give fans who want to make Infinity or Warcrow videos, and even fan animations, unprecedented access to all the media assets they could possibly dream of - including full color 3D models of its newest miniatures. It's a markedly different strategy from industry heavyweight Games Workshop, which keeps a tight lid on information about upcoming releases, and has a standing ban against any kind of fan-made animation.Despite the sometimes tumultuous relationship between GW and its fans, there's no shortage of content creators making painting tutorials, lore explainers, battle reports, tactics guides, and for Warhammer 40k - and Corvus Belli is hoping to promote a similar level of enthusiasm from its fandom. The Corvus Creator Nest is a new incubator programme designed to support content creators who want to cover Infinity or Warcrow, whether they're experienced players or just discovering the games for the first time, veteran video makers or only getting started.There's practical support available, including equipment loans and tuition. For the recently released Next Wave Infinity sub-faction, CB has handed over a treasure trove of lore, game rules, art, model photographs, and most impressive of all, full color 3D scans of every miniature in the release."If you know how to use Blender, or Unreal, or any 3D program, Corvus Belli is sharing with you the assets to make 3D animation", says Carlos 'Bostria' Llauger, a game designer and one of the company's main spokespeople. He adds: "Games Workshop won't allow you even to dream about this in the following four decades".
There are understandable - if not necessarily relatable - reasons why GW plays hardball with its IP. Received wisdom has it that a firm which doesn't protect its IP aggressively will have a hard time taking truly egregious plagiarists to court. But cracking down on fan animations means giving up on a big source of influence: no-one is working on the next generation of influential fan animations, such as If The Emperor Had a Text To Speech Device, the Helsreach adaptation, or Astartes.So the appeal for CB is obvious - if talented fan creators start making original Infinity animations, they could raise the profile of the game massively. All that's needed is for the fans to rig up the 3D models they've been given, and create something original with them.That is the question for CB, of course, since 3D animation is by far the trickiest form of content creation. The creators in the Corvus Creator Nest have put the other assets they received for Next Wave to good use, and as soon as pre-orders opened there were lore videos, rules breakdowns, and painting videos good to go. The enthusiasm is definitely there - but it may take some nerds with very particular skills before the plans for Infinity fan animations come to fruition.
Do you like him? Hate him? Why? I noticed some general animosity against him on this website, but I can't imagine his content being offensive to anyone. Maybe he's "reddit" or "woke" or something, I don't know, but I listen to his deas.
>>96821169yeah back when Elevenlabs was fresh off the presses.
>>96821169that's not a webm
>>96826935>t.
>>96796099In "Flee, Mortals!" he says that sexism & racism are worse than terrorism. No, I'm not going to elaborate. I'm trying to get you to pirate his book because the thought of a woke cunt like him losing out on money is one of the few things that keep me from deepthroating my shotgun.
He suggested to read the Elusive Shift and it was a very good read and extremely eye opening so I thank him for that.Other than that I didn't watch his videos.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade Gygaxian D&D, its various modern clones, and content created specifically for use with this. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade (74-83) — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread, feel free to check them out for answers:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>96815749Does any anon here have good tips or tools for dungeon generation? I've tried using appendix A a couple of times but i always end up with ugly messes of dungeons, with 40 side passages all 45 degrees that clash against each other while the actual rooms end up small and bland.
>>96828769Roll some 6 sided dice on a piece of paper. Say you want to make 10 rooms, roll 10 dice.Add 1 to the result and multiply by 10. That is your length of the room from one wall to another. Adjust size to make sure all rooms are not just perfect squares.Any dice near to each other are connected rooms and at most have 10-30 feet of corridor between them. Dice far off from others are secluded and need a path to them. Dice touching become one big room.And then just draw the shit on squared paper.
>>96822210Oh, this seems to be exactly what I want! Thank you!
>>96828993You're welcome Anon,enjoy!
>>96818339Original lbb D&D is designed for like 50 players per dungeon master.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Good morning anons! EditionPrevious Thread: >>96794920
>>96821899Why do the JITE pages open at such low res on mobile? MHA opens fine, but these are impossible to read.Is there an imgchest or imgur?
>>96828119did you make sure to edit the url? take out the m just before the end, and then if jpg doesn't work, try png
>>96828139Removing the m worked, thanks. Not sure why they only open that way sometimes, didn't have the issue yesterday and accidentally opened one correctly once today.
>>96822561>WHAT ARE YOU WORKING ON?!?!?I think I'm going to write a smaller intermission before my follow up.>>96821926Humanity Lost builds, how much do they know about Tetsuya and what are their initial impressions on him? My idea was he's gonna come across them and they'd (possibly reluctantly) try and recruit him, before he then makes where he stands very clear. I also thought it would be funny if they mistook for some mindless yokai or something before he calls them gay retards or something and they realize who he is. Then they have a short scuffle where he gets his ass kicked before making a strategic retreat. Also, would it make more sense for him to come across them while they're all together, or do they work seperately more often? I'm thinking maybe he just stumbles across Rin or Kenji, maybe both while they're doing something, in that case.
>>96827600Her suit is dark enough for it, and she probably wouldn’t want to risk not being armoured if caught in the real world.
This thread is all about solo games and campaigns. Apparently nobody bothered to make the new one.Rune Soldier edition.>Old thread >>96465762Resources: https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Thread Question(s): At what point does solo turn into novel-writing? Is that something you enjoy, don't? What can you do to prevent/promote it?
>>96821369I don't think talking out loud is normal but speaking to yourself under your voice is.
>>96822831there's nothing more real than a proper combat system with depth
>>96809189Nah, a tablet is a much better investment.
>>96822831When my character takes damage, I hit myself. When my character get's a fatigue level, I run until I'm fatigued. When my character dies, I kill myself
>>96828979Subtle way to brag about your characters never dying.
We need to bring back old school sword and sorcery, pulp, heavy metal fantasy. I want barbarians with oversized axes, chainmail bikinis, grotesque monsters, and that whole mix of bloody violence and sex appeal. Zoomers would absolutely love that stuff if they were actually exposed to it.
>>96827847>if you're a Lankhmar fan then you would probably allow small amounts of magic like cantrips and such.I was going to say this, Lankhmar and other S&S stories admit of the protagonists using minor magical spells or rituals (Kane and Elric are both powerful sorcerers but neither is a central example of the genre), so it should it should be an option for the PCs to have access to minor magic. It's probably best reserved for one character in the group, though, and shouldn't be thought of as a core element of character choice like it is in most fantasy games. Instead it should be weighted so the norm is that nobody has it.
>>96827937>best reserved for one character in the groupAgreed. I always liked what The Black Company did in regards to magic. Most units in the army have one or two spellcasters, but they have incredibly minor magical abilities.>Silent: Can manipulate insects, weak cloaking ability.>One-Eye: illusions, can protect tooth enamel.>Goblin: advanced age, sleep spell.It can also be a matter of scale. Like a true villainous sorcerer in S&S isn't just going around casting invisible knickers - they're consorting with otherworldly entities in centuries-long rituals to change the fabric of reality. There isn't a spell entry in the DMG for whatever heinous shit they're doing. But the underlying factor is that, as a man, they're weak to swords, no matter their power.
>>96782264>>96780155Natural Sexuality needs to win, otherwise we are doomed. Literally.Another thing:One thing that would be cool would be the idea of Black Men -not- as sexual ravagers.Africanos with a paladins code, or even (LOL) a sexual idea of racial purity would be so out of left field in 2025 that it would auto-win if done right.If you can beat the psy-op, you win.
>>96828231Why do you write like a massive queer?
>>96828375>Find real women attractive rather than ones that exist to shill a fantasy beyond the grasp of the average person>"That's gay"Here's your (you), don't spend it all in one place
If you created an Amazon setting, what would it be like? By Amazon setting, I don't mean a single society among many where women are primarily the fighters, I mean a setting where every society is this way.
>>96819143I co-ran one once.A handful of features.>Women are genetically altered as part of a standard medical procedure beginning by age 8.>For brievity, think female Astartes. The sexy kind, not the super-duper roided kind. But with extra organs, stronger bones, muscles, tendons, less need for sleep, trainable neuroplasticity, etc.>This process can't be replicated in men, because the boarderline mad scientist who made it several generations ago as a magnum opus was a raging misandrist and specifically wanted to depower men. Modern people generally don't know this though.>Officially, it just doesn't work on men, and R&D is being done to make an equivalent for men, but research is ongoing. >Unofficially, it's been blocked from high up, because none of the people in power, or most women, wanted men to upset that balance.>Women naturally outcompeted men due to being able to spend more time studying, and being better able to do so, so boys collages and university courses moved away from academia to a sort of 'finishing/etiquette/home econ' thing.>A lot actually, around handling women, as the procedure also raised aggression and competitiveness, reduced inhibitions, and of course, put women into positions of physical authority, where they weren't at risk of being physically or sexually assaulted for being too daring.>Similarly, beauty standards for men changed. Strength and resourcefulness being more female traits, softness, tenderness, emotional openness (to assuage the burning emotional heats a woman might get) and general dependency on their partner, were more socially desirable traits.>Some cultures even preferred chubby, or even obese men. A mix of more dependent, less personally able, and being padded to better handle a woman's greater strength.>Similar thing with clothes.Comment too long. Click here to view the full text.
Just go to /d/ man.
OP again, it seems that this thread is focused on musclegirls. Don't pigeonhole yourself into that. Muscles don't have to be meaningful.
>>96826054>had a pecking order similar to wolvesIf you're referring to the whole alpha male tripe then you're a certified retard. >Or do you think humanity just naturally sprung up as a cohesive unit without engaging in that behavior previously?Depends on how far back you classify a human, but unironically yes. By the time anything resembling early hominid arose, those social behaviours were already heavily cemented on an intrinsic level. Altruism is selective.
>>96819143I wouldn't because one of my players is into that sort of thing and his cock would break the table in half by the end of session one.
What are some other /tg/ truth nukes?
>>96827391Rent free :3
>>96819147Just because you posted a picture of a chad doesn't mean you're right.> Tieflings are freakshit> WOTC making leftist content is political propaganda coopting a franchise> Men playing as women is usually weird fetishes> Backstories are practically irrelevant once the game starts> Stay in 5e, you belong there.picrel is your party
>>96828838looks like a fun party. would adventure with
>>96828958>no risk because having a character die is one of their triggers and they did not CONSENT to that> freakshit furry foot fetish (unintended alliteration)> quirky tough guys> lighthearted marvel humor> freaking eberron> character romance> not a single human
>>96820497You left out how Critical Role lured in theater kids and normies in 2017-19 as heavily as it did. Or how WizBro shat the bed by trying to turn D&D into a lifestyle brand, then attempting to pull the OGL. The normies didn't care so much about that, but the most entrenched and aware players did - and they're most of the DMs out there. And even before that blunder, WotC had made not of how bad 5E was at on-boarding DMs.I'd say the biggest problem with 5.5/2024e is its even less of an iteration than 3.5 was, so most players didn't see any reason to purchase it and just kept playing with their 5E PHB + Tasha's.
NEXT WAVE DANGEROUS WOMAN EDITIONInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:Freak wars infinity seminar>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 Comment too long. Click here to view the full text.
>>96825426Imagine the Morat Dogbowl team.
are the producers usually this slow to update the official wiki?
>>96828937Yes, it's handled by a different guy I think, like the Army.
https://www.wargamer.com/infinity/corvus-creator-nest-fan-animations>Corvus Belli, the Spanish firm behind the miniature wargames Infinity and Warcrow, has recently opened a new programme to give fans who want to make Infinity or Warcrow videos, and even fan animations, unprecedented access to all the media assets they could possibly dream of - including full color 3D models of its newest miniatures.>There's practical support available, including equipment loans and tuition. For the recently released Next Wave Infinity sub-faction, CB has handed over a treasure trove of lore, game rules, art, model photographs, and most impressive of all, full color 3D scans of every miniature in the release.>"If you know how to use Blender, or Unreal, or any 3D program, Corvus Belli is sharing with you the assets to make 3D animation", says Carlos 'Bostria' Llauger, a game designer and one of the company's main spokespeople. He adds: "Games Workshop won't allow you even to dream about this in the following four decades".
Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Tabletop Simulator demo implementation:(let me know if you'd like to set up a game)https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446Physical Demo 1:Comment too long. Click here to view the full text.
>>96828093if you just want a playtesting kit, or a few of them, I can send those instead. just make sure to follow the instructions in the telegram. you can ask for more later if you want.
>>968279421.) Player 2 (starting with Priority) Project "Piedmon" from their Hand.2.) Player 1 responds by invoking "Information's" effect, to try and Transmute (brick) another Entity in Player 2's Hand.3.) Player 2 then responds by Projecting the Energy that P1 created in their Hand. Player 1 sees that there are no other Entities in Player 2's Hand to be Transmuted, so they only gain hand knowledge.
>>96828401
>>96828405picrel the board state after this Thread resolves.
>>96687834 >Like pre-MTG10 rules update, Directly Influencing (attacking) DOES use the Thread (stack)Update/clarification/revision:Combat / Direct Influences DO use the Thread, however each Direct Influence must be an independent Thread.General gameplay will not notice an issue, but for advanced gameplay when adding non-combat effects to combat operations, it makes it so Turn Player can't always get all of their attacks off, no matter the level of disruption or removal from the other player.This basically just means each attack has an independent Thread, which must fully resolve until the next attack (Direct Influence) can be declared.I'll show the reason for this in Player 2's combat phase.
If we're using the most brutal realistic physics possible, shouldn't a fast guy (9-A to High 8-C) neg diff any DND?>DM: You see the fast guy, what do you do?>Fighter: I slash him!>DM: He's so fast. Before you can do anything, his axe's e=mc2 velocity slices your brain stem sideways. Please enter decorticate posturing.>Rogue: I stab him!>DM: He's so fast. Before you can do anything, his axe's e=mc2 velocity slices your brain stem sideways. Please enter decorticate posturing.>Barbarian: I rage!>DM: He's so fast. Before you can do anything, his axe's e=mc2 velocity slices your brain stem sideways. Please enter decorticate posturing.>Wizard: I fireball him!>DM: He's so fast. Before you can do anything, his axe's e=mc2 velocity slices your brain stem sideways. Please enter decorticate posturing.Comment too long. Click here to view the full text.
>>96801902Sorry, but this is style over substance. An attack can be intended as strong without needing to cause a sonic boom nuclear explosion in every use. Fluff exists because applying scaled-up verisimilitude so literally would be impossible to play.
>>96828069powerscaling doesn't work in anything, at least not in the autistic faux-scientific way that shonen fans treat it
>>96823676Excellent post (even if it's a rerun).
>>96828081That sounds more like it lacks substance and style. It's literally just attack+1 then.
>>96793462I think OP is talking the piss in a somewhat religios pasing or is a redditor.
>You've been posting on /tg/ for 15 years, yet you've never played a tabletop game. You buy every book they release but never even tried to find a group to play with. You spend hours watching lore vids and asking questions about them and I'm wondering why does a person that never plays tabletop games is interested in them
>>96787535Hey, I've played TWICE!
>>96790941The World of Darkness has two decades worth of books, spread across multiple editions and revisions.
>>96793455He's just like me...
>>96795245Whatever happened to A.I. Dungeon?
>>96799814But that board is dead ever since it got quarantined away from /tg/.
What’s the coolest magic system in a game you’ve ever come across
>>96820257This. I've never encountered a system like Ars Magicka before. Absolutely infinite potential in the magic system. You can design a spell to do basically anything you can imagine, and if you can't, then you can probably design a magic item that can. I'm currently playing a campaign in Egypt as a Vizir with a major focus in mystic theurgy. She can do some terrifying stuff with spirits. Her talisman is a staff that can currently force a group to be silent, force a group to kneel, and can levitate people. Pointing a staff at someone and casually tossing them aside never gets old. She also has golden claws enchanted with The Wound That Weeps to a truly stupid level of penetration.Another in my group is chasing the elixir of life and has magic architecture. Their plans for the covenant are getting REALLY interesting. We're gonna go full xianxia with flying palaces eventually.
>>96820244How much do you expect, or hope, to get out of it?
>>96822262All the good band names are already taken. I wonder what their songs would do as spells?
>>96826171I dunno, $20 or so plus shipping. I bought all that shit for a dollar a book, so anything north of $2 a book plus shipping would be doubling my investment.
>>96797290Many of RPG Pundit's works are based on actual esotericism. Lion & Dragon, Baptism of Fire, Sword & Caravan are all based on actual "magick" used at the time, simplified and adapted to tabletop game. The invisible college is set in the current era and the players would be agents of the invisible college, a secret society for the spiritual evolution of mankind based on the real "order of the quest" behind freemasonry, modern republics, "free thinking" and the NWO.Rather than casting fireballs, occultists are interested in mysticism; uniting with the divine source of everything, but it is incredibly hard to atain. They're not Gandalf nor Circe, they're more like Buddha or a Yogi. You can choose different schools of magick and divination, from Hermetic Qabbalah to the I-Ching. It's very much detailed, and to be fair it does waste many pages on detailing stuff that players won't find interesting and may very well handwave it (such as lists of actual magical words or squares, gematria combinations, etc.).RPG Pundit is a Thelemite to some extent, so he's knowledgeable when it comes to esotericism. I'd even consider it introductory material for those who want to learn more about esotericism.