[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

Amateur Game Design and Homebrew Thread
Welcome to the thread for homebrew discussion on /tg/, Organizing Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.


>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)

Comment too long. Click here to view the full text.
196 replies and 31 images omitted. Click here to view.
>>
M.U.G.E.N RPG
———————–
frame data die > d20
damage percent die > d10
attack reduction die > 2d6
movement speed die > 1d4 + 1d4
(These dice are used to determine the basic principals of your character, which will be enhanced based on their archetype.)

>frame data
1% - 10% damage (1d20 frames/1d4 of startup frames).
20% - 30% damage (2d20 frames/2d4 of startup frames).
40% - 50% damage (3d20 frames/3d4 of startup frames).
60% - 70% damage (4d20 frames/4d4 of startup frames).
80%+ damage (requires multiple rounds of set up perform).
(Rounds a split up into two segments; 3 actions, and 1 turn of movement between two squares.)

Comment too long. Click here to view the full text.
>>
Basic Combat
—————–
>damage types
[Light Attacks] can only inflict maximum of 5% damage to an enemy, yet can be landed three separate times before the fighter is move out of the opponents square by "pushback". different attacks types occur different amounts of pushback, with unblock-able attacks (command grabs, summons, overheads, etc...) not providing any pushback. [Medium Attacks] deal 6% - 11% damage, but even when properly strung together, results only in two hits before the fighter is out of range. This is where [Heavy Attacks] come in handy, since they can be user to hit an opponent in another square, at the cost of knocking them further away; these attacks act as an insurance policy for when an enemy is cornered, or fleeing while at low health, due to [Heavy Attacks] dealing 12% to 20% damage. [Dash Attacks] are a combat maneuver available to characters with a high movement speed, that adds 2% extra damage on regular attacks; medium or light dash attacks don't inflict pushback, and heavy dash attacks will launch the opponent two squares away (leaving them prone).

>attack positioning
You might think pushback is a purely negative penalty towards your own attacks, however, it's important to remember that: "If you're out of range, then so is your opponent". Besides standard actions and movement, [Special Attacks] are the most reliable form of spacing you can have during a combat round. Specials can be ranged, low-hitting, anti/air, command grab, rekka, status-inducing, summoning, trap, lock-on, tracking, controlled, counter, draw/repel, charged, or multi-hit; and any two of these tags can be applied to a single special attack.
(All characters or npcs involved in combat roll their actions simultaneously, however, movement speed determines whose movement turn comes first before the round ends.)
>>
Advanced Combat
————————–
>character positioning
When being attacked, a fighter can choose to duck under an enemy's strike, this however leaves them vulnerable to a standing overhead or jumping attack. This principle applies to all possible angles an opponent can assail from, which is why even a rock-solid standing defense is susceptible to trips and grabs (which out-speed all other attacks except grabs, whilst launching the target). It's important to keep track of how close an enemy is to you, and how far their attacks can reach; for example, an enemy might have a bunch of ranged specials that can deplete your health from a safe distance.

>guard breaking
In most role-playing games, attacks of opportunity become available when an attacker is approaching your (on-guard) character's space, but i propose a system where enemies can be forced out of attacking range and knocked prone, whilst hitting a blocking fighter; similar to what is seen in many older arcade games.
>>
Archetypes
—————–
Straying only slightly away from the more classical approach to characters classes, archetypes represent an FGC-flavored form of customization, that places fighters into strict and varied focuses during battle. (Determines physical and ability attributes; recommended to be selected at the end of character creation.)

Character sheet: name/background/birthplace/archetype/3 light attacks/3 medium attacks/3 heavy attacks/6 special attacks/3 super attacks.

>shoto
All-round fighters who deal +1% extra damage on melee/weapons attacks, and are required to have at least one projectile special, and a projectile super.

>rushdown
Fast heavy-hitters with a -2 to all start frames for melee/weapon attacks, and are required to have two rekka specials, two multi-hit melee specials, and one special or super that draws opponents towards them.

>zoner
Keep away characters that want their target far away from them at all times; they move one additional square when retreating, and are required to have all their supers be long-ranged, though their specials don't have to.
>>
>>98746596
[cont.]
>grappler
An up-close damage dealer that has a -4% to all normal attacks, and a +2% bonus to specials; this archetype is required to use only command grabs for specials, and must have above 7% damage reduction.

>charge
Fighters that close the distant their opponents at the expense of having to spend an extra turn preparing special attacks, with a requirement of at least two charge specials, and one charge super.

>summon/puppet
Either select a single ally to control while fighting, or summon multiple allies or objects for your special; health is shared between the summoned object/ally, and damage will be transferred directly to the character.

>trap
Places damage-dealing or restraining trap upon the field, which usually last until the fighter is damaged; only characters with a movement speed of 1 square can be trap characters, with a requirement of one trapping special, and one counter special.

>install

Comment too long. Click here to view the full text.

File: 1yt2dz.jpg (201 KB, 750x715)
201 KB JPG
worldbuilding meme thread ig
44 replies and 9 images omitted. Click here to view.
>>
>>98729643
What about having a near-human species that naturally has significantly more female births than male births?
>>
>>98688962
Everyone wants High Elves, but no one wants High Men, for some reason. I've never gone as far as making them Numenoreans, but they are still the greatest race in my setting. None are wiser, and only ogres and such freaks are stronger.
>>
>>98699612
I honestly like that a lot
>>
>>98729643
>I want to reinvent annoying and tedious bits of bureaucracy
>>
>>98699612
Crazy thing is this is the most likely scenario. Also first contact is going to be massively underwhelming. The equivalent of two people waiting at a stop sign in their cars, honking and flashing lights till one of them finally goes on their way.

i stopped going to pokemon card events when i learned that literally everyone organized their decks in advance to be in order of what they wanted to draw

online tcg games also draw your cards so that no matter what you have a 50% w/l
7 replies omitted. Click here to view.
>>
>>98746059
That might get you a warning for stalling or slow play, even though it's technically still in setup phase.
>>
>>98746142
Yeah, but you'd have to account for so many goddamn edge cases that someone would, within the day, realize that something was up.
>>
I stopped playing these card games when the devs made it very clear that I was not supposed to trap me and my opponent in a game where neither of us can move again, ever, and it is simply a contest of who has more patience and willpower.
>>
>>98746172
Then the very hobby is weakminded
>>98746184
based and staxpilled
>>
>>98746142
But a 50/50 w/l ratio would out the game as being rigged as the best magic players have a 66/33 w/l ratio,

File: alejandro2355.jpg (50 KB, 411x591)
50 KB JPG
>Egypt has fallen
>Thousands must die

File: images.jpg (23 KB, 365x547)
23 KB JPG
What is the best STALKER or STALKER-adjacent RPG out there? I know there are quite a few.

Something that covered anomalies, radiation, good weapon section, etc.
44 replies and 11 images omitted. Click here to view.
>>
>>98737396
Gave a great laugh anon, perhaps it went without saying but could've sounded like a real play session if the first action had been a player shooting at the water droplets.
It's the eternal and universal struggle of scene description: If the GM doesn't mention it, does it really exist? If it was mentioned it is either perceived as mood setting (player sleep), or thought as session critical (neuron activation).

Brought me back to when I ran the Haunting, fantastic session length
investigation for Call of Cthulhu in a house with some poltergeist activities. It has two bedrooms on the second floor, and as will happen in 99% of cases, a bed will animate to launch an investigator out of a bedroom window killing or almost killing the investigator.
As my players came to the second bedroom after incident in the first; they carefully open the door and nervously asking after emphasizing their pistol is drawn and pointed at the bed, those at the rear readying their kitchen utensils armaments:
"Does the bed react when I aim at it?"
"No, not yet." I reply, happy that we're running over Internet because I have zero pokerface and can mute my mic to release a laugh.
The second bedroom is 'safe' but they only trusted it after whacking the second bed with a frying pan.

>>98709160
While I for long wanted a BRP game for stalkin', my next attempt at my white whale of a S.T.A.L.K.E.R game will probably be either Mutant Year Zero or forgive my sins: Fallout 2D20.
We had a great time with the action points system and 2D20 was better than I'd thought. It has two cancerous tumors, my hate of range bands and secondly the book is written for Fallout 4 that it is almost married to that game.
Only space combat in Traveller have I tolerated range bands.

Comment too long. Click here to view the full text.
>>
>>98738600
I suppose, but that would limit the kind of phenomenon that'd be available to ones that do present some kind of challenge. Which is how I normally run a game, but I figured in STALKER the banality of reality warping is, at least to me, a part of the fun.

>>98738806
None of my friends like STALKER, while I've been hooked since release, but I dream of running it. I guess with your story there's always the other way around and just go full CoC, in the case of the droplets you first introduce them to something that fucks with them in relation to water or gravity inverting, then when you offer up the corridor of water drips they'll be paranoid all of them are lethally dangerous and you just revel in their paranoia. Plenty of things in your average CoC module that satisfies that description. I should do the Haunting for them before they get spoiled, honestly.
>>
>>98739079
Non-interactive Inconsequential reality-warping for mood or decoration for the setting.

- Roadside Picnic: The Strugatskys use it for mood, but then it gets back to Chekhov's gun rule quickly, the reality-warping has a reason, and that's inducing the reader with amusement, awe or terror, etc. If they make the reality-warping parts of it "inconsequential" then they would be changing genres, into surrealism or dadaism, not sci-fi.
- Tarkovsky's STALKER: nostalgia & mood is pretty much the raison d'être of the whole thing, but it all has an internal logic, the director wants to induce you into a dream-like state while watching it. (Filming a dog in a puddle of water for like 2 minutes on a row while a character blabbers about something that sounds philosophical but it's an actual galimatias)
- GSC Game World's S.T.A.L.K.E.R.: If it's out of the normal = it's captures the attention of the player, it's not just inconsequential window-dressing.

But here's the most important distinction about those 3, the video game is interactive, if you put inconsequential reality warping just for the mood and out of a "cutscene", in the gameplay loop, in the interactive parts, then it ends being a waste of effort and bad game design, it feels deflating like when those stupid game-mods have useless "artifacts" just for the sake of having a lager list of them (was the creator trolling? Mood-Boarding?), then it being inconsequential both ruins the mood and the gameplay.

It's all very Marshal McLuhan, it's all about the medium.

For example, I'll be my own devil's advocate here, those old Hanna-Barbera cartoons had technical and economical limitations, as a kid one could see what objects / props in the scene were going to be interacted by the characters because they looked like animation cels the same as characters, not like backgrounds. It made them a sort of unintentional spoiler and ruined the mystery of it.
You have to ask yourself: Why I'm not providing good immersion?
>>
>>98737396
Sometimes you just kind of have to roll with it too. That’s the nature of TTRPGs as an interactive medium.
>>
So, there's an official board game, but no official ttrpg?

File: ding abdusattorov.jpg (1.95 MB, 2712x2367)
1.95 MB JPG
ready to start edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- 46th FIDE Chess Olympiad | September 16th - 27th
- Lichess Autumn Marathon | October 24th
- Chesscom Crazyhouse Championship | November 5th - 6th
- Total Chess World Championship Tour: 2026 Pilot | November 10th - 20th
- WR Women's Chess Tour: Grand Final | November 22nd - 23rd
- US Masters | November 25th - 29th
- FIDE World Championship Match | November 25th - December 15th

>Previous thread:

Comment too long. Click here to view the full text.
53 replies and 9 images omitted. Click here to view.
>>
Any cool chess movies coming up?
>>
>>98745106
It's not a good subject for movies.
>>
>>98723668
Do you guys prefer chess.com or lichess? And why?
>>
>>98746496
What about another Bobby Fischer movie, or a tv series? It’s been a while since the last one
>>
>>98746496
The musical was pretty good.

File: IMG_7814.jpg (100 KB, 526x716)
100 KB JPG
Frog Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

Comment too long. Click here to view the full text.
78 replies and 10 images omitted. Click here to view.
>>
>>98745410
>will only transform when taking 10 damage
That's literally the opposite of what you typed and would be rendered as
>If you receive exactly 1/3 of your hit point total in a single attack
If it's meant to be "10 hit points or more", it should be
>If you take damage equal to or greater than one-third of your maximum hit point total (rounded up) from a single attack
>>
>>98745640
>If you take damage equal to or greater than one-third of your maximum hit point total (rounded up) from a single attack
*points at screen* ye that one, thats what i want

im just trying to figure out if thats too low/too high. especially at level 1 it feels like it would proc a lot, but much higher levels, it will be a rare thing
>>
File: WtF.png (282 KB, 888x464)
282 KB PNG
As much as people want Lycanthropy to be a bad thing I liked the way WoD handled it where you're basically just able to transform as much as you want and it doesn't spread. Back when WoD was new I'd play it nearly as much as D&D. But it seems like it's just completely fallen off and been forgotten.
>>
How good is the Putrid Undead Spirit from Summon Undead?
>Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
>Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + 3 slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
I'm playing a no-damaging-ranged-spells Abjuration wizard, just reached 6th level.

The possibility of paralyzing enemies for auto-crits from other party members is intriguing, especially because I have Silvery Barbs to force save rerolls, and I have at-will Mage Armor so I can give the spirit AC 16.
However, it's a Concentration spell, and I spend most of my time in melee range so I risk wasting the spell slot if I roll poorly on the Concentration save. I'd probably have to hang back with my light crossbow any time I use it, in order to ensure maximum value.

My other candidate is Blink, since it's not Concentration so I can use it at the same time as Shadow Blade. Though of course it also carries Blink's typical downsides, like how I'm the only member of the party who has Counterspell and I can't use it while blinking.

Other suggestions are welcome. I already have Counterspell, Leomund's Tiny Hut, and copied Slow and Fly out of a couple of scrolls. I'm already planning to take Hypnotic Pattern.
>>
>>98746761
Biggest downside there is that a lot of enemies in the game are immune to the poisoned, and a lot more have good Con saves. A monster has to fail two saves in order to actually get the paralysis.
It can be pretty easy to recognize the sorts of monsters that it won't apply to. Mainly undead, constructs, and fiends. Though the beefy monsters you'd want auto-crits against like dragons and giants will also have the good Con saves.

All that said, another upside here is that the Undead Spirit is flexible, where you could also summon a ghost to fly around and Frighten enemies if poison is off the table. Overall Summon Undead is a strong spell though.

If you want alternatives, my suggestion would probably be to grab spells with some more utility applications. Between Counterspell, Slow, and Hypnotic Pattern you've already got a lot that helps for a fight. Remove Curse and Phantom Steed can be pretty useful, for instance.

File: 1790631269018864.jpg (119 KB, 1024x1012)
119 KB JPG
What's your personal policy on relaying commonly believed in-universe lies to your players?
Flavorful or just kind of shitty?
Like for example a supposed magic well being entirely mundane or the construction methods of a construct being wildly misunderstood by almost anyone they ask
>>
>>98746974
There's a difference between something being a lie and it being merely incorrect.

File: SPAAAACE.jpg (260 KB, 1200x840)
260 KB JPG
Discuss spaceship games.
Show off painted spaceships.
Talk about spaceships.

Previous Thread >>>>>98398820

>Thread Question
What would your ideal space game be?
240 replies and 55 images omitted. Click here to view.
>>
>>98734440
The sharethreads here use gofile, so there is that
Some random thoughts. Depending on characteristics of the torpedoes, you might be able to steal some irl tactical options to make combat more interesting:
For missiles and torpedoes, they don't turn all that great but are damned fast. Fighter aircraft and ships, respectively, have the option to turn into the oncoming weapon, forcing the attack to turn (if possible for the weapon in question) and hopefully miss because it can't keep up on the turn and eventually lose targeting on its sensors. They'll also eventually lose propellant at some point.
I don't remember if there was a difference between beaming and notching but there's a maneuver with aircraft where you attempt to adjust your position and speed to a missile where you hide in the clutter/filter of its radar. For space, I imagine it would work best in an asteroid field or other cluttered space. Or just dumping a ton of chaff to just fuck the whole place up on return signals.
I'm pretty sure a bunch of those techniques still work to some degree, especially with all the old stock we're seeing get rolled out and blasted through as things go hot these days. Likely a little less effective with more modern sensors but the cost of a fancy missile/torpedo that can maneuver extremely well and/or have great sensors would cost a fuckton and that impacts magazine depth, which is all the rage these days.
Also of note, in a brief discussion not so long ago, I learned that a certain torpedo was classified as a mine. It basically gets dumped some place and lays in wait, passively listening. When something matches its parameters, it wakes up and attacks. I don't know if the US is the only one that classifies this type as a mine, vaguely remember seeing the Indians had something similar.
>>
>>98735475
Unfortunately when I tried to upload to gofile it just failed. Didn't specify why so I'm not sure how to fix it.
I did take the ability to use positioning to dodge torpedoes into account by making them move fast but have very limited ability to turn. So with positioning you should be able to get out of the way of incoming torpedoes. Drones/strike-craft by contrast deal less damage but are better able to turn, making avoiding them harder.
>>
>>98736168
>tried to upload to gofile it just failed.
Well that's unfortunate.

It sounds like development is coming along well and I'm glad you asked around for some feedback to gain additional perspective. Maybe it's because I don't hang out on /tg/ as much these days, but I've seen complaints that /tg/ doesn't get as much done as it used to in a not too distant past. Hope your game gets some real legs, Anon!
>>
>>98721419
>literally never heard of Full Thrust
lol
>>
>>98741843
>Pretending he's heard of some boomerslop shite
This is just sad, anon

File: Friends.jpg (382 KB, 1920x1440)
382 KB JPG
Mood edition

Previous thread:>>98712616

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/Qiwij4PJ

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

Comment too long. Click here to view the full text.
241 replies and 45 images omitted. Click here to view.
>>
>>98735140
>fuck Electropriests
What did the electric smurfs ever do to you?
>>
>>98733213

>48 hours later...
>>
>>98746414
He changed his mind about letting the videos stay up, doesn't mean he's back.
>>
Is it just me or do warhound hunting packs of 3 seem really strong in imperialis? They share voids and all activate at once as they are one detachment. Seems way better than 2 Reavers even if they are 100p more.
>>
File: giphy.gif (3.19 MB, 480x347)
3.19 MB GIF
3d printing is soon at hand lads. I got £300 bonus at work (there was a competition to upsell customer and I won by customers up selling themselves despite just doing my regular gen Z "just tap the card" stare) at the same time as the Elgoo sale so I immediately pulled the trigger and stop deliberating.

The printer, resin, wash/cure station and air purifier are accounted for I just need the incidentals like a respirator and solvents then I can start pumping out Imperator Titans

https://youtu.be/V0t3V-jaKNM

File: SK_coagulators.jpg (320 KB, 2048x1166)
320 KB JPG
>9.5 million U$ dollars
OK, so how do we get from here to a proper wargame?
25 replies and 3 images omitted. Click here to view.
>>
It cannot be a wargame because it's a parody of a parody, it's highly successful as a franchise for indie creators but you will never have guys autistic about their Star Defenders Legion army or think the Blap Blaps get a bad rap.
>>
>>98746383
>>98746391
Feel like he's more of a boxer short guy...
>>
>>98744270
I like watching space King on YouTube with it being a basic parody of Space Marines of 40K but I don't think it can be much more than a YouTube series that is Perry in the Space Marines like I don't think it's going to be half as fast as Jackson or have any major role-playing game to go with it. how I'll be surprised if it ever gets any kind of video game or mobile game. And I don't see why things need to be woke or anti-working all this. And if they try to become too big I can easily see Games Workshop copy right in them out of existence and that would be a time that they have room argument over intellectual properties and becoming a bad influence on their bottom line.
>>
>>98746406
>or think the Blap Blaps get a bad rap.
I literally did have someone respond to my comment that the Blap Blaps being actual jerks that they should be the goodie-goodies 40k Fandom makes the Tau out to be...
>>
>>98744270
Frankly, I assume most of the table time these are going to see is as proxies for 40k, by players who already play that same faction in 40k. And of course, it will be the most cutting edge eratta'd version of whatever edition 40k is up to (11?)

File: corvin-castle-2-394025541.jpg (518 KB, 1600x1066)
518 KB JPG
A few years ago there was a really excellent thread on this topic. I had saved some of the discussion but it seems I lost it. Was hoping anybody intrigued might want to share anything that comes to mind for themes and ideas to use in this flavor of dark fantasy.

There was one anon who had some great ideas and drawings for elves which included:
>feral forest dwelling elves - stocky, strong, brutish, and cannibalistic both of each other and mankind
>highborn "noble" elves who dwell atop mountains in impenetrable fastnesses - sadistic, vain, pleasure seeking, like to keep slaves, and are refined cannibals
>tunnel and cave dwelling goblin like elves who are as vicious and cunning as they are cowardly - make use of extremely foul black magics that invariably use the blood of innocents, oddly even more proud and conceited than the mountain dwellers - and yes of course also eat people just as their other cousins do

For my own part I had thought up:
>cossack inspired tribes of horsemen who have settled towns and villages
>very rough, Fremen-like culture shaped by fending off elf attacks and skirmishing with one another over resources
>men are brash and full of contemptuous bravado, love to dress in flamboyant colors
>women are dour and unsettling to outsiders - they also dress quite elaborately but are much more intentional with the symbolism and hidden power within every stich pattern, every use of color, and every bend of jewelry - they also wear their husbands' lowermost left rib bones, which are extracted from the men before their weddings

Any further ideas welcome.
25 replies and 2 images omitted. Click here to view.
>>
>>98745922
>There are romance YA novels for girls about killing ottomans
Damn dude, hook me up with that shit?
>>
>>98741625
In a modern hospital, not a mud hut where antibiotics don't exist.
>>
>>98744625
>It is but at least includes "impaling" and "punk"
So what?
Every work that contains any assortment of adjectives doesn't need to be automatically compartmentalized into a new forced genre.
>>
>>98745549
And yet it's still better than "muh elves"
>>
>>98745665
Vampires being Christian nobility in general would make sense. Obviously have some punk with them being literal bloodsuckers and the ruling class over the peasants. Just have the religion slanted towards making vampirism positive like a weird Christianity with the blood drinking and shit.

File: Warmachine.jpg (146 KB, 1280x720)
146 KB JPG
Is Warmachine, and by extension America, responsible for the collapse of soulful wargaming?

This is the first game I can think of that marketed itself solely on the competitive scene, and which encouraged skew lists and competitive matches over narrative and thematic armies based on lore and setting detail.

Warmachine was massively popular in the US for a while and remains the only game to threaten GW's market position there. And when GW bounced back they largely copied the competitive aspect of Warmachine. Did Warmachine kill wargaming?
25 replies and 2 images omitted. Click here to view.
>>
>>98744534
I think an infantry centered game would be great based on Trenchers

I think Warmachine moving to all digital cards killed the game
>>
>>98726415
Warmachine did show up in ICV2 sales rankings and even beat out WFB for a while. But that was over 10 years ago.
>>
honestly im not sure what killed it aside from bad marketing and trying to push tournament format.

I remember when it put out an RPG that looked interesting, yet i never got a group to try.
>>
>>98746248
Going all in on comp, admitting on record they “balanced” the game to drive sales, and axing their Press Gangers as basically back to back events.
>>
>>98740348
What was possibly the world's first published rulebook for accessible, purely recreational miniature wargaming was created in the UK as well, I guess there's just something in the water.

Pack Art edition

Previous >>98667178

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date 2026)
https://www.digimon-alysion.com/en/

Comment too long. Click here to view the full text.
119 replies and 16 images omitted. Click here to view.
>>
page in shounen jump or something
>>
>>98743347
White does everything
>>
heres a interaction i had yesterday
>playing magneticdramon deck vs ceresmon/bacchusmon
>digivolve to proganomon by black scramble while bacchusmon in field
>trash landramon and dedigivolve bacchusmon bt26 to bacchusmon bt25
my question is, does bacchusmon sees the evolve by effect?
>>
>>98745273
bacchus 26 sees the effect
bacchus 26 is not on the board to resolve the effect
bacchus 25 aint seen shit

succession is just copy pasting the text from the card underneath its not a singular floating instance of that effect, its why succession can trigger once per turns again because its a new copy of the effect
>>
>>98745273
What's your list?

File: 51gMj5e0CIL.jpg (48 KB, 1000x1000)
48 KB JPG
What are the easiest miniatures to paint for a beginner? Space Marines?
>>
Skeletons and battletech mechs, if you are fixed on 40k then necrons - metal skeletons.
>>
>>98743966
Any. Just pick up a fucking brush.
>>
My two go-tos I'd recommend for a new painter are either loyalist space marines or black orcs from fantasy
>>
To paint on easy mode: Pick a color scheme where your primer color is the base coat for a large part of the model. This can work with marines, necrons, tyranids and tau, to name a few. In fantasy it works with lizardmen, and parts of the orks range.
Pick a subfaction you get transfers/decals for. Decals aren't hard. And a model that basecoated, has one accent color, and some decals, will look passable on a table.
For basing, choose a theme that lets you use a texture paste and call it done.
This won't be a pretty army, but it will be leagues ahead of grey tide.
To paint on fun mode, choose models you want to stare at, because you'll be doing that for a while. And just start practicing on models you like.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.