>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>98523206Yeah. The only thing I find unacceptable about the jump, you do not mind. Perks are nothing flashy but they are good enough for setting, no glaring misunderstanding of the settings. A better jump is possible but the only thing I am begging for is for the jump writer to make wake/morality meter to stop being an issue post jump.Heck I might as well throw together a build.Tempest, and rifter, grab the drop in tree and 100 cp on cult and normal rituals. That leaves me with zero cp, understanding of my nature, talent at learning it, and so on. If I assume this follows my prior unknown armies build, I already got combat and being a good cult leader handled. I do face some danger from maduk society. But I do not expect a jump to be safe. So yeah jump fine until the ending.If anyone wants inspiration for ttrpg jumps, fatal and friends might count. Comment too long. Click here to view the full text.
>>98524133>If anyone wants inspiration for ttrpg jumps, fatal and friends might count.Nobody fucking asked, you retarded piece of shit. Either make jumps yourself or stop fucking begging.
>>98524225I looked at people who were suggesting jumps to be made. And suggested area that might have inspiration for jumps.I was not begging and people could just not look at the link
>>98524272Someone suggested jumps to be made, but no one asked for suggestions. Which is effectively begging, even if you're too retarded to understand that.
In old world of darkness, is it worth helping the werewolves. On one hand the pentex and wyrm are mega issues. On the other hand, werewolves are their own worst enemy.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>98523373>Fat but jovial wizard, not great at their art but good to work for Be the face and the teamster. Or drop your Cha by 4 to get better +2 Int and be a better magic user but have less panache. I tend to let players pick 1 stat to reroll but they have to take the reroll regardless of what it is.
>>98523373CHA is the most important stat
>>98523624This man slays.
>>98523373In ACKS that is a playable Venturer and also in OSR games the bonuses and penalties would be smaller. They would be-1-200-1+1Yeah low stats suck but as a venturer you were never going to kill anything anyway.
>>98524046>also in OSR games the bonuses and penalties would be smallerGood point actually, don't know how I missed that. (Not the anon who posted the statline to be clear)
If you could remove one class from the game or merge it with another classwhat would it be
>>98513160I would remove the Fartpuncher and just merge it with Pukemancer. OR MAYBE YOU COULD SAY WHAT FUCKING GAME, OP.
>>98513208This is not a class issue, this is a "DM wants Fighter to be Batman" issue.
>>98517507Your twig is nothing.
I… I don’t understand the difference between a wizard and a sorcerer and at this point I’m afraid to ask
>>98524109A wizard is the kid that studies to ace the test, the sorcerer is the kid who read the book once and remembers enough to get a better grade than the wizard anyway. Effort vs talent.
Trade Legitimacy Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>98521805How would these ciphers work exactly? If they're only visible under certain light spectrums are you bringing around a pen to use the right invisible ink all the time or a light to make sure your eyes catch it?
>>98522269Yeah, I figured I could get a UV ink/pen and use the Ciphers skill to leave messages.>>98521879Damn.
>>98522316To be entirely real I think unless for some reason writing in the Tau language is unavailable for you, that'd be far easier and more secure almost every time, but don't let that stop you from using a fun idea.
What happens to girls born on space marine worlds?
>>98524291Nothing special, why would there be? While children are liable to be tested for the chapter, only the boys are taken, so the girls just do whatever they would normally do, alongside the vast majority of the boys who aren't taken. Space marine worlds don't have to pay taxes because the chapter itself is taxed separately, so there's less chance of being drafted. I can't think of anything else.
Cyvasse editionWelcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorDiscord links:/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YComment too long. Click here to view the full text.
>>98516427Why would an LLM be able to interpret borders? The trick is not to give it only a description. What you want to do is hand draw your map, autistically detail where you want specific text, and then tell the AI to redraw the map in a specific style.
>>98523331But you could put the statue on the tank and then use the tank to flip the demon.
>>98523377DV is still DV anon, even if it's like a tenth. We don't build shit on trains and trucks, right? If you have the fucking moon, just build factories there.
>>98523313Probably nothing. There's nothing on the moon that Earth needs, and nothing we could produce or refine on the Moon that we wouldn't already have logistics chains for on Earth.
>>98522830that just goes back to theorycraftingthe potato could do this and do that, but it never actually did as far as we can tellits historical use was a replacement for rye as cheap food for the poor, but it never displaced wheat as a primary crop
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread: >>98346561Question of the Thread: Do you like mecha designs that deliberate look stupid?Thread Theme: https://www.youtube.com/watch?v=ND6Ws0we6kA
Don't you die on me, thread! It's Monday!
>>98511878It’s the Desert Raider/Doughboy from the upcoming St. Vincent’s War adventure. There are a few of these goofy old Gears with art done already and more coming after launch
>>98524256
>>98524264
>>98524267
Entire ChatGPT-generated sections in the new Great Pendragon Campaign edition lolHow long until the "it appears one of our freelancers accidentally..." statement
>>98518509A lot of the appeal of the Great Pendragon Campaign is getting to make your own knight doing take part in the background of the King Arthur. The fun is getting to be part of this foundational myth cycle even though you know how it starts, how it ends, and a lot of the beats along the way. Sir Gawain and the Green Knight is still a very fun story, even though it doesn't really contribute to the greater arc of Camelot. Ideally your characters are getting up to stuff like that and managing their dynasties in between being present for the big King Arthur beats. It wears its linearity on its sleave, but it's definitely not for everyone. Think Rosencrantz and Guilderstern Are Dead, but less meta.
>>98522339ntaAnyone going to upload scans of the new one and the old one so we can compare?
>>98522413utter ass LOL
>>98518562Well?>>98522864
>>98523291puerile
Shower Thoughts: I wonder if zoomer or gen alpha players ever play period settings (World of Darkness during the 90s/00s, 60s Silver Age Mutants and Masterminds, Stranger Things inspired urban horror) and get confused when they can't smartphone their way out of the dilemma
>>98521152What game are you playing where you're playing a period accurate mediaeval game?
>>98521152>They think that horses behave like cars, and get confused when they don't.Like cars in what sense?
>>98521969>what do you mean horses get too tired to move if I force them to gallop all night?>what do you mean my horse is lame for life because it stepped in a bunny hole?>what do you mean my horse needs new shoes after riding through that rocky patch of forest?>what do you meanEtc etc etc
>>98522118>it stepped in a bunny hole?the bunny is ok right...?
>>98522118Why are you wasting time tracking all of that shit?
What I'm looking for is any game where a player can have a "pet" they can control, and the game provides a wide variety of ways to buff or modify that pet. I think PF1's Summoner is a good example with its eidolon, but I'm looking for other games with their own versions to help give me inspiration for a homebrew
How would YOU run a good naruto campaign?Before manga events, after? alternate history? what plot?I played once a great campaign where 3 PCs were kids being trained by Naruto's Dad, I don't remember much but I was a Kunoichi expert on shuriken throwing who befriended an eagle and made a pact to summon their tribe.
>>98522695I wouldn't, Naruto is gay.
>>98523120>this onewhich one?
>>98523134he has a wife and child thoughwhether he was ramming sasuke on the side is irrelevant
>>98522695Think of it like a case study - You gotta set some clear bounds. best way to reconcile it is to start with the most recent shit and start eliminating.For example, do you cut:boruto in generaldinosaursaliensassorted retconsmangekyo sharinganand so on. If you have the limits clearly defined then there's a lot to work with, and even the initial power level of the series is pretty high. We're supposed to believe that naruto is like lord of the retards but shadow clones are an incredible power.
>>98522695ignore boruto and anything that came from itdo it during one of the ninja world wars set before the show.embrace the fact its just super powered wizards fightsthe real question is what system?
>run long-term steampunk RPG campaign>setting has "ruined lands" from attack by phyrexian cthulhuoids 50 years ago>lo and behold, they act up again late in the campaign>characters have to go destroy their portals and cut them off once and for all>they do this, campaign continues for a bit>eventually endsThis was several years ago>start running new campaign on a different continent>characters fighting demons, alongside political intrigue in between>characters get involved with a cult that believes in an impending apocalypse>cult has nothing to do with the demons>characters joke about the apocalypse being the phyrexian cthulhuoids again>I tell them, no lol, that's not it>tell them I don't like to make any OOC promises but that that's not it>in reality, the apocalypse is another group of bestial cthulhuoids that chased the demons out of their realm and interbred with themComment too long. Click here to view the full text.
>>98509368I'm not sure how to help you with that the only secret organization I've ever been a part of is the trans mafia. We would gin up fake protests over stupid shit like a mayor refusing to put in a rainbow crosswalk to create the illusion of public pressure so they would spend $10,000 putting one in by the company owned by the uncle of one of our members. I only participated in this bullshit for a few months cuz I was banging a troon who was heavily involved in activism.
>>98509475that's really fucking gay but interesting. MTF or FTM?
one final bump for advice
>>98508705>it's a decent settingSay this again, but this time keeping in mind we wouldn't exist as we are now if it wasn't for our ancestors' ability to throw hard and make tools.
>>98519424what the hell kind of attempt at a zinger is this?
Has anyone here designed a game before, or are you currently working on one? Have you made a variant of another game?
>>98520924my plan (there is zero research behind this plan) is to finish the book first, release the PDF in black and white for free, then crowdfund a printed release. from what i've seen it would probably be viable commercially at 500 copies which might get me a $2000 profit, but the economies do scale so i'd want to print and ship around 2000. this would not cover the development costs of the book
I posted >>98519662 in /3DPG/. This game is about monkeys racing to grab a golden banana and bring it back down. I also have two other published games and one that I'm currently pitching to publishers. My first game was a CCG called The Condemned CCG, I've posted about it over in /acg/ for a couple years now. My second is a tile placement/exploration game with a little press your luck called Claim: Mine Rush. That one's a ton of fun, my kids love that one. I was telling sell it at Origins with my publisher last June. My most recent game is a strategy war card game called Boshin Sensou. It's named after the Japanese civil war of the same name. The game is a little crunchy in a good way, where you've got engine building, unit combat, and a while lot of planning during your turns. I entered that one into the indie showcase at 2D Con this coming weekend. I hope to win an award or three that I can use as leverage for publishers to take notice.
>>98520731I rolled>152Modern Fantasy>406Sitcoms>263BrewingOkay, so the game would be set in a world which is similar to our but full of fantastical elements. Players would be playing specialized brewers who have to work out exact formulae to make the perfect alcohols for the various peoples so they can grow their brewery. Each session would play as an episode of some sitcom, the gamemaster (brewmaster?) having a chart to roll on for typical sitcom events to focus the session on (an ex shows up; the token tiefling NPC wants the PCs to help fund their new massage parlor business; one of the PC's wives is wanting to get some but the convention is right around the corner and it's all-hands-on-deck at the brewery; uh-oh, some kids somehow got hold of the Lava Delights brew and a protest has popped up; etc etc)
>>98520652My online friends and I designed it.
>>98516202let me know when you get the holograms up and running and stuff
>Have you tried not playing DnD???>The games that are not DnD:
>>98514328The influx of unserious players in the hobby and the oversimplification of D&D is a one-way ratchet effect.>I hate how D&D does this thing, it makes no sense and creates incentives to play a meta rather than do what would realistically make sense in the setting"Ok, here's a few games that are even less logical, some of which don't even recognize the concept of measured distance. They also have a target audience of fans of online fanfiction who are too ADHD-afflicted to play even 5e with training wheels, rather than fans of anything which inspired D&D itself">I'm sorry, maybe D&D is actually good, but the newer versions are deviating from what I wanted"Ok, play this 'OSR' game which strips out the majority of the rules from D&D, asks you to just make a ruling for anything other than moduletext or incredibly simple combat, worships tradition rather than understanding the intent of D&D's mechanics, and relies much more on art and reputation than on any of the few unique gameplay features it actually added rather than copying"
>>98520735>relies much more on art and reputationThis is a TRVTH NVKE. Fucking STRIKE! says it's OSR...
>>98514328Of those i'd only be enticed to play L5R. (inferior to 1E and 2E cover art tho)It's amazing how bad, boring and ugly they manage to make the illustrations. Imagine paying for that kind of work nevermind using it to advertise.
>>98520735No edition of D&D has stopped existing. If there's one that meets your needs, play it.>I can't get players waaJesus Christ I assure you that you can if you try.
>>98517456Come home, white man.
Implications of using this as a resolution system?
>>98503182>Implications of using this as a resolution system?Everything will now feel like a 50/50. See >>98504551.
>>98504512>Congrats, you somehow made a worse resolution mechanic than 1d20.That would be all of them, d20 reigns supreme.
>>98504512this is a good system if you have the brain of a gambling addict, though
that kinda looks like the side profile of a boob
>>98517525Hence why I called it worse than 1d20.>>98517509It's only worth using if you want full randomness. If you want a system with skills, stats, or any other form of mechanical investment into checks to have those investments matter at all, you want 2d10, maybe 3d6 depending on the modifiers.I've done this math before. With no modifiers, 2d10 loses to 3d6 and 1d20. 1d20 immediately loses this edge when you introduce modifiers, with 3d6 being the most consistent and 2d10 being second-most consistent.If your system is going to use anything other than a flat roll with no modifiers, you don't want a d20. You want multiple dice, either 2d10 or 3d6 (unless you're doing roll-under in which case that changes things of course). This ensures that investments players make into their characters are worth the cost, because they have a greater impact on the dice rolled.A D20 spits in the face of that and says "Your fighter with a +10 to hit? That doesn't matter, a peasant can hit you just as hard.".
I don't think we hate 4e enoughI don't think we praise 4e enoughI'm frustrated because 4e is a mixture of good designs (Warlord is a kino class, Fighters can actually stop attacks, Dragonborn is a PHB race, Tieflings were edgy punks instead of cosmopolitan Californians, is fun if you have the time to play physical Fire Emblem) and absolute dogshit designs (if you aren't running Defender/Leader/Striker/Controller then you are actively playing the game wrong and are getting punished for it, everything is gamified into skill challenges while gutting out the actual fun of simulation gaming, is unfun if you don't have the time to set up a map and minis and are trying to vibe combat)
4e walked so Lancer could run and 5e could run off a cliff in the name of brand identity
>>98517988>skill challengesI hate to see this shit coming back in more and more systems. The math was fucked then and imitators fuck the math up even worse.
>>98521191I think we should talk about 4e even more!
>>98522090>4e walked so Lancer could rundirectly into the "gender affirmation" surgery clinic
>>98523965Man I miss the build autism of 3.5 where you can be like 6 multiclasses. 5e is literally Crossbow Master, Great Weapon Master or a fullcaster. Three builds.