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Previous thread: >>97983586

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

GURPS Basic Set 4th Edition Revised is supposed to come out on July 31st 2026.


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>>98121515
There's no relationship between magic and technology in GURPS. You're free to have both. It just costs you to have both.
>>
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What are the closest equivalents to the Disco Elysium skills that you can find in GURPS? Some are obvious but Im still not sure about half of these.
>>
>>98097853
>>98098257
Acrobatics is extremely useful
>+2 to dodge once per round
>kip-up means you massively decrease the penalty of using dodge and drop
>Can use it for a lot of fancy maneuvering in combat
>>
>>98126017
read their posts again, anon
>>
>>98126026
>read again
>and again
>third time
>ooooh
Reading is hard

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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This is not going to be a regular thing for the foreseeable future, but it’s come to my attention that new information from Warhammer Fantasy: The Old World has had an impact on one of my jumps (Warhammer Fantasy: Grand Cathay). There is NO changelog necessary for a jump update because the new information does not change the parity of choices for the purposes of internal balance, it is just that a certain option is now stronger lorewise than I initially thought.

>Feng Shui, the yin-yang based magic practiced by the shugengan, is now unambiguously Qhaysh aka High Magic instead of just nebulously eastern-flavoured balance magic
>Furthermore the Dragon Emperor has sanctioned allowing the best Cathayan Astromancers to learn Feng Shui aka Qhaysh as practiced by ancient lizards too
>The Cathayan Dragons still command magic better than their human subjects, implying they are even better at Qhaysh
>The High Elves are, canonically, unhappy about this but there is little they can do about it.
>Yes, Cathayan dragons can apparently teach humans a stable means of using Qhaysh simply as a part of their standard mastery of magical forces. You do not need an extra perk for it, it is literally just the Cathayan dragon baseline
>Sauce: Warhammer The Old World: Arcane Journal - Armies of Grand Cathay, and Warhammer The Old World - Arcane Journal: Breaching of the Great Bastion
>>
>>98123065
I liked you DC Collab Jump. I think it has too many options available and therefore is pointless, and it should have a CP cap, but it took a lot of effort and is accurate.
>>
Pathfinder Runelords jump complete and jumpable over at the bunker!
>>
>>98123390
Has anyone ever told you that you are an odd duck?
>>
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>>98124081
Who told you my well-kept secret?

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ITT: real life maps that would make good campaign settings
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>>98105441
>ooooohhh does my opinion count for more because I’m whiIiIiIiTttTtTEeEeE?!
>”hardly. What are you, a Swede? Your blood is tainted from generations of breeding with Laplander dogs; you’re practically a Finn!”
I miss community.
>>
>>98082603
At last, a good thread.
>>
PROTIP: There is this program called Hexthingy that creates an overlay of hexes to be used with google earth, you can define the size of the hexes and the extension of the overlay.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Full Spectrum Dominance,
Gaslands, HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void Admiral,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>98123248
>>98125115
I appreciate the input anons, I may just end up looking into this game after all
>>
>>98125821
>If Lossing It is something you can quantify
if you lose it due to a fail a check is also something you can quantify anon.
>>
>>98125846
Got me there bud. Next one is on me.
>>
>>98123006
CAD flip at its finest
>>
>>98123006
Holy crap that model sucks

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What's actually wrong with this?
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>>98100188
technically the anachronism is them not having a concept of a wheelchair, but obviously that's a modern wheelchair so it doesn't get a pass. I feel like you guys forget, it's the wheel. They had chairs and wheels. Obviously those existed in combination. That being said wheelchairs were more a novelty than a medical thing, primarily because you couldn't push yourself around with the ancient ones. Like a rich old guy would have his slave push him around because he was tired walking, but he couldn't do it himself. Nobody is pushing around some invalid for work, that's stupid.
>>
>>98117706
Plenty of systems that give mechanical rewards for either RPing flaws or give you chargen points for deliberately crippling yourself. So, unironically minmaxing.
>>
>>98120540
Sure, Word of Darkness: Vampire has ways of making a nugget into a viable character.
>>
>>98120267
Ya, one of the big ways aristocrats tended to show off their wealth and power was voluntary faux-crippling. Nails so long they made using fingers impossible, exclusively moving by palanquin in public, having a trusted vassal speak for you while you act mute, ridiculous heels that made running impossible, etc.
>>
>>98120204
A Chinese emperor died to make this post possibru.

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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update (new Operation is out!):
https://youtu.be/LwdmIYpERS8

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take, somewhat outdated new sectorials and old ones coming back):

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>>98125455
Prove me wrong, then.
>>
>>98125421
No games or your tables are parking lots. Which is it?
>>
>>98125499
Well, I only played one game (technically two but one was consisting solely of one turn because we ran out of time) and in both cases my TAG was one big DISTRACTION - in one case being targeted by E/M weapons until he got unlucky with saving rolls and got disabled, in another his vision blocked by eclipse and engaged in melee.

I don't get the parking lot comment.
>>
>>98125586
Active pieces get propotionally weaker if they can't utilize cover.
>>
>>98125462
>use Cutter as your wrecking ball
>don't get hacked
Ez.

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What's the most well-rounded class composition in a party of 3?
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>>98106711
>>
>>98123241
these jabronies would never see any play if it weren't for force organization making take troops
>>
Three unarmed fighters. One Boxer, one Taekwondo and one Grappler.
>>
>>98104366
>Fight three goblins
>Need a long rest
>Fight anything that does damage
>Just fucking dies
>>
>>98104361
>Solo
>Solo
>Solo

>>98104261
>Fighter
>Fighter
>Fighter

>>98104390
>Knight
>Knight
>Knight


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So adverts for this keep popping up in my feed.
Is it any good? We always seem to be getting requests for suggestions for a decent special forces or spy game that's less antiquated than Twilight 2000 or the James bond games or Ninjas and Superspies.
And it is limited to the base setting, without major work? IIRC the games were inner-city warfare in a plague.
I guess it'd work for Tarkov or STALKER or any post-nuclear or zombie setting with a little fiddle.
>>
>>98125836
If it was any good they wouldn't feel the need to advertise it to you.
>>
>>98125836
buy an ad
but also, i love d10 systems. the world is a really good shape up for ttrpg. over the top villians and core small teams running distinct missions. I could see it lining up almost shadowrun style, run a mission, have some downtime to train and rearm, run the next. set dungeon crawling with going into enemy gang bases. secret agent enough, while still having a solid combat. It works.
that being said, i hate kick starters. its just pre orders without responsibility.
anyone play any of arkhane aslyums games? I fucked hard with forbidden lands, loved that, but cp red was absolute fucking dog water.

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We continue fixing until someone else remakes the thread Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>98048006

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: How do *we* fix the classes that need fixing?
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>>98124145
The 3-action system is definitely one of the more major points and strengths of 2e but I was mainly focusing on Pathfinder-isms that would feel distinctly different from someone that's a big 1e-head.

I also avoided Cleric because of some of the nuances, such as Doctrines splitting features, deity spell lists, and the Divine list being situational and "lacking" damaging options if you don't know where to search. It's easy to healslut, but you can probably just play Sorcerer or Witch. And I don't consider healing to be a beginner role.
>>
>>98118635
>Since the earliest you can get one is lvl 8
The GM book outright tells you to give treasure whose level is higher than the party's.
>The guidelines for awarding treasure, meanwhile, have you give the party items 1 level higher than the PCs. This means the items found on adventures are more powerful than those a PC could make (which are capped at the PC's level). (GM Core, Treasure, p.58)
>>
>>98119772
try playing with a GM that makes you do other things during fights or let you resolve fights in different ways

the map also tends to be very important
>>
>>98122971
the most important thing during combat is figuring out how to make the enemy's number smaller while your number big by using a ton of actions you don't use all the time that might be good against that enemy. Learn to recall knowledge and target saves
>>
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>LEGACY OF THE FORGE Another gear book similar to Treasure Vault for all us loot gremlins. It will include new rules for Relics that are far less restrictive in terms of flavor and form, allowing us to customize them and have more items that can grow with our characters, and be more easily utilized by the GM to tie important items into campaigns or character backstories.

>LOST OMENS: UNSEEN WORLD They're still being pretty cagey about what we're actually going to be seeing here. What's been confirmed is that it will dive into spiritual and religious practices in Golarion, so probably a more ground-level version of a lot of the stuff we saw in Divine Mysteries? We will also have 2 new Animist Apparitions and a few new feats, a new Druid Order based on the floral traditions of Vudra and Jalmeray, and a few more unannounced class options.

>CHRONICLES OF THE PATHFINDER SOCIETY Basically a Best Of reprinting of Paizo's best PFS Scenarios, including many from 1st edition which are getting reprinted. Mike said that they're doing this because they felt a lot of the hard work and storytelling that was put into 1st edition PFS was being forgotten and wanted to bring it back for people to enjoy, which is great.

>ADVENTURE PATH: WAKING TIGERS This is definitely one of the weirder concepts for a 1-11 AP I've seen and I'm certainly interested. You play a bunch of investigators in the Tian Xia nation of Hwanggot who have been framed for a crime and need to go on an adventure to prove your innocence. The cover implies you're going to the Darklands of Tian Xia. What's weird is that you will be adventuring, then frequently, repeatedly cutting to a courtroom scene of your trial already in progress, pleading your case while being defended by a kitsune lawyer. And yes, they confirmed that, if you die, YOUR CHARACTER WILL STILL BE PRESENT AT THE TRIAL! They confirmed there was a bit of Phoenix Wright inspiration here, which is good because I love those games.

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>inquisitor really think that Dark Eldars worship Slaanesh
Did the dev fuck up the lore, or is it canon for even inquisitors, aka the ones who should actually know their shit, to fuck up big times on xenos culture?
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>>98124215
>Entire trilogy is a story about the pathway to hell being paved with the best of intentions
>Main character starts as an somewhat naive idealist and staunch puritan, ends basically a full on chaos sorcerer, all of his friends are dead, and he's used his closest buddies body as a fucking daemonhost

Your reading comprehension is fucking *terrible*.
>>
>>98115268
We know more then basically everyone in the setting but the Necrons plus a handful of Eldar and humans. They have to actually find the information digging through layers of lies and misinformation and censure and just plain wrongness. We have a wiki.
>>
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>OP doesn't understand nuanced insults
Autism. Not surprising on this board.
>>
>>98111615
The thirst is a curse borne out of behavior. Essentially, Slaanesh has a claim on all eldar souls, however s/he can start to slurp those souls prematurely if an eldar acts in ways that draws him/her close to Slaanesh's "orbit" so to speak. As in, dark eldar acting like hedonistic freaks is what pulls them into the grip of slaanesh more firmly.

The path system of the craftworlders and the primitive livestyles of the exodites shield both of them from Slaanesh draining their souls, while the soulstones/world spirits of the craftworlds/maiden worlds protect them in death. The dark eldar lack these methods of shielding themselves from slaanesh once they die.

It is possible for any eldar to become a dark eldar just like it is possible for a dark eldar to be "redeemed" if they adapt a lifestyle of the craftworlders/exodites though the later is far less likely than the former. The risk of the path of the outcast/corsair is in falling prey to the lifestyle of the Dark eldar and eventually becoming one of them.
>>
>>98125038
Yeah, that... That makes sense.

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Remember when wizards looked like this? Instead of anime children?
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Remember when wizards looked like this? Instead of anime children?
>>
I remember seeing a super old post here where I guy waxed about how male wizards once they get powerful enough use magic to turn themselves into hot women so they could get more attention and female wizards used magic to turn themselves into old men so men would leave them alone.
>>
>>98124517
>female wizards used magic to turn themselves into old men so men would leave them alone.
That's retarded. Femoids couldn't live without attention. It's why 90% of FtM trannies either kill themselves or attempt to detransition.
>>
>>98124556
Yes, you are retarded.
>>
>>98120587
they want to impress their local audience that also include teenagers.

Old people (age 30 to 80) in anime repel japan young adults and teens.

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I was told some of you here were wondering what ever became of me. In short, life. New hobbies. Job. House. Brown gamer Gf. That sort of shit. I'm not going to say I grew out of mini building but I found new interest in being a professional drawfag and making armor in my spare time. Pic unrelated its was made for me by an actual pro.

>who the fuck is this
If you don't know don't worry about it. I haven't done anything relevant in over a decade. Just wanted to let the surviving old guard know I'm not dead. Just going through twink death.
Sage goes in all fields shut up tripfag nobody cares etc etc.
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>>98125384
>this nigga don't know
Would have had an aneurysm seeing Golden Neckbeard.
Remembering too many of the oldfags now.
>>
>>98125321
If a secret discord group exists, how do you know about them and where is your evidence?

>>98124971
Nobody uses this anymore.

>>98125394
GN was truly the most reddit of all the old namefags. It is interesting how namefaggotry/tripfaggotry has just kind of died off.
>>
>>98125463
>kind of died off.
You mean was killed by the election tourists and their faggotry.
>>
>>98125392
>defending some literal who namefaggot who came back to post a Facebook tier life blog update thread
I would be more angry if it wasn't normal for this place
>>
>ITT:

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Black Rock Shooter edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: What's the biggest inspiration for your games? Could be books, anime, or anything else.

> Last Thread: >>97842250

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or

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>>98125397
>>
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>>98125400
>>
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>>98125404
>>
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>>98125412
>>
>>98125179
Looks alright to me. I'll double-check the DNS records, make sure nothing's expired. The hosting itself is off Neocities, but they're generally pretty stable.

Duck and Cover!

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>98091736
I know that in this setting, Muslims all live behind a giant wall sent by Allah. What happened to the Jews?
>>
>>98091773
What’s happening in Asia and the Americas?
>>
>>98123247
America never got colonized. You have a few Faithful trading posts here and there. Heretics raid the Atlantic and try to disrupt trade. Maybe they will officially touch on it more in the future after they get their stuff right about pre-colombian cultures.

Asia there is a few things, most of it is that there are mercenaries coming to fight in the Eternal War. The Mongol Empire still exists.

>>98123240
Jew got diaspored again and now are here and there. There are plans for a future Jewish faction.

>>98120345
There are tons of stuff for Homebrew, my current Campaing has half of the armies playing homebrew factions.
>>
Making up models for Dirge soon. Liking the idea of 2x knights with infested rifle+2hammer+plagueblade, standard armour and compound eyes + fly companion to get to +2D ranged, with a pair of putrid shotgun bayonet -3 armour corpse guard. The thing that's niggling is that I'm looking at spending 30pts on each knight for shooting that blocks them from charging. Do I swap the eye helmets to the guards and just give the knights gas grenades?
>>
>>98091736
For favourite unit I really like the new Leper-Pilgrims. Not the biggest fan of their paint scheme in the promo pics though, too bright.

Pre ordered the carcass front box as my entry into trench crusade.

Magic the Gathering: No UB

She's Muh Kween Edition

Previously on...
>>98012621

This is a general for a version of Magic the Gathering that excludes 3rd party IPs, these cards are known as "Universes Beyond". This thread is not a duplicate of any other general, it is not a fork of any specific general. There is growing support for versions of Magic formats that exclude UB, for example Planar Standard. This general is the place for those discussions
This general is as legitimate as D&D Old School Renaissance threads and it exists for similar reasons.

Discussion of Magic the Gathering where no set or release that required 3rd party IP licensing can be mentioned. That includes Universes Beyond and Secret Lair.

The ONLY Magic sets this year:
>Lorwyn Eclipsed, January 23 2026
>Secrets of Strixhaven, April 24 2026

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>>98122556
>gets shit on in other mtg threads for shilling his favorite eceleb
>comes here to do the same thing
Get a load of this fag
>>
>>98122677
Bro wants a fag's load
>>
What are you building, anon?
>>
>>98117692
In fairness, eminence was a mistake
>>
I’ll bake new when I’m back from FNM. In the meantime entertain yourselves


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