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Why don't I just pocket the million? Its not like the nerds need the money
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>>98636311
Mormonism is just a greatest hits of ancient heresies.
You know how after the Gregorian reforms the religious authorities would ascribe various beliefs they'd read about in the ancient history of the church like Gnosticism and Messalianism to local resistance against the reforms.
Mormonism is the opposite of that, some half-read venal American accidentally reinventing Arianism, etc., out of pure stupidity.
>>
>>98631769
Remind me that time I used to hire college girls to dress up in silly clothing while cleaning my place.
Eventually we played some Dark Heresy. Outside of one girl none of them like it, but at least they did not hate playing it.
>>
>>98626249
Mormons have been super into wargaming since the LotR game came out, they love LotR more then Jesus but less then polygamy.
>>
>>98623802
Oh dear. Id call a lawyer and fast, before he runs off to Mexico.
>>
>>98623659
In short, these retards embarked on a business venture they didn't have the means to do and by the time they figured that out, they were already legally responsible to deliver the product.
So now they are scrambling to get it done and off their backs while paying their regular bills, when business is slowing down.
They are not the first or the last to step into this self made trap. The game will be delivered eventually, but by then nobody will give a shit and the delay has ensured it's dead on arrival.

Horror Creature Was Phone edition.
This is the thread about Call of Cthulhu and Delta Green but also about that one Horror Traditional Game that only you care about.


Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
HPLHS announces next box set, Eternity at Sea
https://www.chaosium.com/blogeternity-at-sea-a-new-call-of-cthulhu-adventure-with-props-from-our-friends-at-the-hp-lovecraft-society-/

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>>98635382
Cyberpunk was honestly what I was thinking, funnily enough. I wasn't necessarily thinking of adding anything supernatural and using a more Techno-Horror angle like the inspiration.

>>98635474
It's kind of a mess of a campaign, but I actually really like it. It has a lot of great setpieces and the Frozen Forest is such a good motif.
>>
>>98638048
Most of the horror in CP is how much people replace their body parts willingly, and there's some psychological damage from failed jacking out. I think most of the horror in such settings should come from the players themselves doing something bad. The actual horror entities are sugar on top.
>>
Fune Fact: the canon follow-up to DG's convergence happens XX years later in the Cyberpunk setting.


>>98638520
My idea is just Cruelty Squad but you don't start off as an Empty Fuck™ and have to deal with the consequence of living in non-reality instead of hyper-reality.
>>
>>98640555
Wait, this is Convergence 2? I had no idea.
>>
>>98640721
Transference
a CyberCthulu/Darktime Scenario by Chris Hockabout and John Tynes
Transference is the second part of a two part story that started in issue #7 of The Unspeakable Oath. Transference is a stand alone scenario who's ideas are related to the scenario publilshed in TUO #7: Convergence. One does not have to have read Convergence to run Transference, and the fact that Convergence takes place thirty years before Transference makes running them one after another a little implausable without modification. Transference serves best to kick start a Dark Time CyberCthulhu campaign, with this scenario leading the players into deep and dangerous territory as they set out to uncover that which lies beneath...

Previous Thread: >>98369362
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds then fuck off.
>No, Shota/Loli/Underage are not welcome here. Get mad all you want then fuck off to /Trash/

>"I'm new to Solo" / "What's a Solo RPG?"
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>98517719
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>98637098
WoW did irreparable damage to the fantasy genre.
>>
>>98640299
Woke era did more damage than WoW
>>
any one use The Lewd Handbook for 2014 5e?
https://drive.google.com/file/d/1qE5DnvAVQrK4oD0cjuS8EIksYIMC92ob/view?usp=drive_link

Been using is with an AI, just don't think I've see it discussed here.
>>
>>98635035
>Also, just like madness, horniness shouldn't be a mechanic. The players knows how horny they are, they shouldn't be constrained by an arbitrary gauge.
Except in real life people often don't realize how mad they are. The worse the case, the more impaired self-awareness is. I specifically looked that up while disabling slop summary to see if I'm right. As empirical evidence, if you told Chris Chan he is bat fuck insane, the first thing he'd do is say he's a she.
Being horny isn't a mental illness, unless you count paraphilic disorders or sexual OCD, and even then those are relatively light in comparison to psychosis and schizophrenia. Characters should be aware and in control of their own lewdness, but then self-stigmatisation comes into play. They know they suddenly thought about fucking, they unconsciously focus on it, they overestimate it, they get distracted, overcompensate or nerf themselves in some other way. When it gets bad enough, their self-control starts to slip. When they let it slip is up to them.
Your original point might have been player-centric, and I agree, we know what we want and we're more complex than a pink meter below our HP bar. My point is that lewdness mechanics add unpredictability, which is necessary for roleplay, solo or not.
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>>98634120
Fine points actually. I'm not into loli even. However it seems very harmless.

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Prev >>98623612

▶ Thread Task: Use Western art styles (e.g. western comic, pulp paintings like Frazetta, bande desinee like Asterix or Moebius) to interpret Eastern mythology.

▶Generators
https://chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://www.comfy.org/cloud
https://bing.com/images/create/
https://civitai.com/
https://novelai.net
https://labs.google/fx/tools/flow

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>98640424
sorry, I forgot the pic
>>
we are spelljamming today
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>>98640542
mini dude on the left is the chillest one
>>
>>98640576
when you got laughted at for being really short even for a halfling, but now you´re a tiny halfling-vampire waging interplanar war across the Astral Plane, so who is laughing now, loosers
>>
>>98638515
The asymmetric fins make me uncomfortable.
>>98636505
This cures the discomfort.

>>98633995
Something tells me she was a very, very bad girl that night. And not because she hit the stims.

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Tolkien accurate elves edition

last thread: >>98562731

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
What do elves like to drink?
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>>98640631
Drow getting flanderized ("Menzoberranzan-ized") into all being dumb Lolthites is a known issue, and no, Eilistree as another Sue-goddess isn't the answer.
The rest of the Dark Seldarines got too sidelined and so were neutral-leaning city-states or male-dominated communities, as you said.
>>
>>98640631
>In the earlier stages of this whole thing, we a lot more drow in the Underdark that never got any development including male dominated city state, but nobody picked that up
It might work better as a straight up board game, but this would make a great setting for a game. I'm thinking something like ancient Greece during the peloponesian wars or Renaissance Italy but in a huge cave with grey elves.
>>
>>98640664
Cavalry can't attack the flanks of your drow spear infantry if they are protected by cave walls.
Instead, the cavalry will crawl on the walls
>>
>>98640664
That could be pretty cool.
Infantry and cavalry as normal units, mages and priests as elites, cards for divine intervention.
Random events bring raids by neutral parties like mind flayers and deep dwarves.
>>
>>98640668
>drow battles are generally fought on the floor, walls and ceiling flanks with terrain considerations in 3 dimensions

Amazing, and this is before adding magic

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>>Overview
We are going to construct some mechs. This is a stand alone thread for mech construction challenges. Each scenario given will have 4 days to submit an entry. You may submit more than once (like we could tell anyhow) but each must be on its own post.The bids will then be compiled and voted on by Anons in the thread to determine who gets the contract. Voters should consider the mech's cost, effectiveness in the desired role, and the fluffiness of the sales pitch and description.

>>Rules
Year, tech base, and tech level to be used for the mech will be specified in the scenario, and should be followed.
Positive quirks must equal or be exceeded by negative quirks, with no more than 6 quirks total.


>>Formating
Mech pitches should be formatted as follows:
Chassis Model
Role
Weight
Quirks
Battle Value at a 4/5 pilot

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>>98638711
Strigoi STRG-01
40tons
BV: 1,297
6,822,177 C-Bills
Quirks: Protected Actuators, Battlefists
Armor: 6 tons of FF

Clan Sea Fox presents the Strigoi battlemech specifically tailored to handle infantry and battle armor with twin AP Gauss rifles with 2 tons of ammo to feed it alongside an ER Small Laser of clan spec. For more firepower the design features a Protomech AC4 with 2 tons, one standard the other flechette, to supply the weapon. Some have argued that the AC4 is overkill but it's inclusion is also to deal with bunkers and fortifications that infantry might be using. As for the lack of flamers or inferno missiles, we found the lack of range for the flamers to be an issue along with the safety risk inferno missiles pose to pilots so we chose the plasma cannon to replace both without the drawbacks of both platforms. the final weapon system is twin Streak SRM4's specifically for harder targets that the AP Gauss rifles and flechettes can't chew through, with one ton of ammo protected by CASE 2 to ensure no engine damage from ammo cook off. the design is topped off with a Bloodhound Active Probe to prevent units with stealth armor from escaping this mech.
>>
>>98638711
>>98639448
Inside these crates was, well... garbage. Rack after rack of support equipment: small lasers and machine guns. Trifling weaponry sold cheap and generally unfit for Battlemech usage. But these were Clan-spec items, fresh from Clan Sea Fox production lines. The lasers had real bite. The machine guns were far lighter. And this proved the key.

The Shredder had standard Spheroid internals. An XL 280 powerplant, double heat sinks, light ferro-fibrous. The developer wanted a fully Clan build, but his "clout" extended only so far. Those more valuable items would only come with a successful launch. Surprisingly, launch it did.

During test trials, simulated infantry platoons and Elemental squads disintegrated as soon as the fast-moving Shredder approached them. And as it turned out, through sheer weight of fire even Battlemechs would suffer severe damage. If a Mech was approached by the Shredder in its rear arc, so many weapons firing on target would chew through armor like tissue paper, and then everything inside reduced to so much slag by a thousand perforations. Even though a targeting computer guides the lasers, a raw recruit can put up good numbers with the Shredder simply by spraying and praying.

The Shredder entered production, regrettably, just in time for the Wolf and Falcon to descend upon Terra. The developer had hoped to work out all the bugs in his new machine and fully unify the tech base, but the needs of war demanded otherwise. Several dozen Shredders were completed by war's end, and the remaining survivors are currently being examined by Alaric's new Empire, with upgrades and full production lines planned. The Shredder fits perfectly as a second line patrol Mech, able to put out fires without significant monetary investment.

It is hoped that they will be used to defend his borders.

It is feared they will be used to "control" his restless people.
>>
>>98639448
>>98639461
(This is a slight downgrade of a full clan version I designed some time ago which was basically the same thing, but with a full 7 jump jets so that nothing can easily evade it. I hope everyone loves a theoretical 90 damage alpha strike coming out of a 40 ton mech, and the inevitable pilot hits that result from making 30 hit location checks, muwahahaha)
>>
>>98638711
>Light-medium
>MML
Damn and here I was gonna make a Super Charger with 6 ER Microlasers, MASC, and a Supercharger.
>>
>>98640638
You mean the Charger C?

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Wrecka Krew edition
▶Previous edition: >>98523525

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: could (you) survive the underhive?
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>>98638482
It's better than Warhammer Quest, and you got lots of choices of playable characters, unlike Warhammer Quest.
>>
>>98603674
figured I'd ask here first before going to the sharethread, does anyone have the Nemesis book for Killteam? thanks in advance
TQ: Frak No, the underhive is a thousand Detroit's stacked on top of eachother, I'd get my kidneys stolen in 0.1 seconds flat
>>
>>98640247
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
>>
>>98636360
Does modern GW no longer do filler art?
>>
>>98640680
They hired several freelance artists to do art commission but only used a few of them. You can see some of the unused one on 40kGallery, oftentimes it's too lewd for 40Karens and children working at GW.

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GW Retro/Oldhammer General, "I AM the law!" Edition

Previous Thread:
>>98405119

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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>>98634895
ooh its that much bigger huh, didn't know about that. Thanks, I need to rethink this then
>>
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>>98634801
Cheers I used the new limited autarch as a base but ended up swapping to a bare head and simpler power weapon.
>>
>>98635509
I ordered a box of the HH saturnine terminators recently with the idea of converting them into cataphract class robots for oldhammer gaming. Though I reckon at the size of the models I'm working with they'll feel a bit under armed, the saturnine kit is almost as tall as the old plastic dreadnought.

So what's everyone else working on or have planned out?
>>
>>98640418
>saturnine
>cataphract class
Thats a neat idea, im keen to see it.
And yeah the size creep is wild.

Im currently assembling some of the new eldar jetbikes, going to replace the riders with some finecast shining spears i had laying about.

Then in no paticular order:
Finish 15 striking scorpions, another firedragon exarch and start 30 2nd ed direavengers.
Armorcast eldar knight for 2nd ed Iyanden
Wild rider chief and 4 riders for 3rd ed saimhann
2 metal warwalkers and 20 guardians for the Aliatoc.
A firestorm for the ulthwe.
And a pair of falcons, 20 guardians and some metal jetbikes to start the bieltan.

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>>98640656
Sounds like a hell of an eldar collection! A corsair army would be a fun one to add to the pile, but I already have my orks who I'm styling as freebootas, so I'd rather not double up on pirate themes.

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet & Dropzone Commander, Freebooter's Fate, Frostgrave, Full Spectrum Dominance,
Gaslands, HeroClix, Kings of War, Lords & Legends,
Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam,
SAGA, Sahipkıran, Sludge, Space Weirdos, StarCraft, Stargrave, Sword Weirdos,
Urban War, Void Admiral, Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>98639014
Is your tank in any obligation to move every single turn to simulate speed or can you go from 100 to 0 at any time?
>>
>>98639801
Naw, I believe I can pass on any unnecessary crew action, and just use up the action to move onto the next, or at least that's how we read it for the tank test game, and it played pretty well.
Leftover points from a decent action deck draw of a four or a five can of course, be distributed to other units if desired, like infantry, but presumably not to another vehicle, as it is a skirmish scale game.
Though perhaps a command vehicle rule could be made to bypass that.

There's no momentum, maybe an effect in the "gun it" chart's failure spectrum?, maybe my book is like, in another room and I am a lazy shit, but if I wanted to make crashes from skids for a racing mini game, or god forbid "Quarkamorka", modifying the gun-it chart's failure results to include skidding, fish-tailing, or flipping over at high speeds would be neat, kinda like how hovercraft in Classic Battletech do it.

Natively, the tank driver can move or spot in a small front arc, gunner can reload, fire and spot in a frontal arc, and the commander can order an extra action (one per crew per action card) or spot in a frontal or a 360 degree arc, depending on if he is buttoned up or not, and may also react to "assault" actions taken against the tank by snapfiring his weapon as a defensive action, but otherwise may not usually make return fire as a response action, even if he is directly shot at whilst unbuttoned.
>>
Holy hell moonstone starter sets got 0 value whatsoever compared to simply buying what you want
>>
>>98632090
>Then if you don't intend to play strictly PvP you need around 75-100 miniatures to cover the BASIC encounter table of the core rulebook alone.
No. You don't. It's around 35 to cover every possible result. In addition, the book explicitly tells you to roll around gaps or fill them with brewed statlines for stuff you already have. The full list of scenarios in the main book (not the encounter table) add another 15-20 models, several of which are also useful terrain pieces.
You can put together a perfectly cromulent pile of plastic for a group of 5 people with under $250 raised between them. This is the extravagant version with Barbarians/gnolls, extra undead and beasties
>ghosts/wraiths
paint five budget models with the Army of the Dead tutorial
>Undead
Two of the sacks Mantic put out are everything you'll ever need for Frostgrave and then some
>Warbands
One wizard box, a soldier and specialist box
>Two Animal Companion packs from Reaper, plus a Giant Rats pack and a Familiar pack
This is assuming someone takes a Companion, of course. Use the Wolverines to replace Ice Toads. Familiars are your new imps
>A Dark Ages Irish box from WGA for dogs/wolves and barbarians/beastmen
> Half a dozen random minis painted like stone to be pillars
> a large genie or elemental

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>>98632387
Eh, I just modified the encounter tables to use the miniatures I have, sprinkled in some reskins, and used tokens if I really wanted to use something I don't physically own.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>98564683
WIP Vampire Marquees
>>
For models that come in pieces, do you guys combine the bits into full models in the slicer?
>>
>>98640369
you don't, you have to print them separately or you merge them with blender
>>
I found out that some of AnvilIndustry's STL packs include pauldrons for 28mm scale human miniatures.
I want to recreate the previous Cadian shoulderpads and hopefully the current Cadian shoulderpads using the curvature of the Anvil shoulderpads.
Is there any particular way to do so while "preserving" the curvature of the shoulderpads? Does Blender or meshmixer have tools to recreate an existing 3D model's concave/convex shapes as a blank slate to remake? If that makes sense?

I'm not sure how to measure the concave and convex aspects of a real life bit so I'm not sure how likely I'll be able to do this in real life.
English is my first language so I'm not ESL. Just sleep deprived and no coffee. Sorry if none of what I said makes sense.
>>
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>>98640285

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why this thing has so many rabid loyal drones who take any criticism as a personal insult? are they being paid by wotc to defend it? there's no other reason to defend such a piece of shit system
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>>98630076
>It was clearly "vibe-coded" and they didn't really playtest shit. They just thought of cool ideas and flavor text and added it in nothing making sure it works.
Flavor text is the first thing that got purged from 5e 2024, be it for layout or clarity reasons. The lack of it is why it is so much drier to read than 5e 2014.
Spells were redesigned to cut out loopholes and for re-balance, even if it removed what made some spells cool in the first place (no more custom Command words, no unsavable Sleep for weak critters etc.) The iterations the classes went through literally had a two-year public playtest that was one of the largest in the industry.
>>
>>98640256
i'd say it is even less than that. as someone who has not played a lot yet but only plays dnd 5e due to the group i find it astonishingly boring. there is at least two that play it like the dnd memes imply it gets played, using charisma as a mind control stat and browsing mega broken builds. and combat so far has just been a slog that takes ages while you do nothing of note. i have not seen other games, but it is just annoying how long combat can take due to not killing stuff, while also not really doing anything fun throughout. last combat i failed to hit stuff three times in a row and got downed. the whole ordeal took nearly the whole session.
apart from taking long it is not even interesting in the first place. there is no complexity to it. in my view it is easily the worst part of playing. everything fun so far has happened outside of combat
>>
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>>98619159
Its quite actually fate
>A worse game will, usually, attract dumber people
>Dumber people are more likely to behave like that
>The worst game, therefore, usually has the dumbest and more aggressive fans
>>
>>98631352
>That said I personally prefer Defense Checks contested by attack checks instead of attack vs static number. Makes fights go faster because people get hit more.

Depends on the math of the system. Cyberpunk Red has an issue where constant opposed rolls makes the combat slower and kills alot of the supposed lethality of the system, since Evasion is such an easy skill to max early.

Generally I like AC because it abstracts and boils down something like Evasion rolls. Instead of doing constant opposed rolls everyone is assigned a score that aligns with how easy they are to hit. There isn't much difference with giving an NPC a low Evasion chance and a low AC. The end result is that they're easy to hit.

Generally I think the reason people turn their nose up at DnD is because they've played too much 5e and are too familiar with the problems of that game, not realising the underlying basic mechanics aren't bad, it's just 5e's designers implication and balancing of those mechanics that are the problem.

The "without number" games are a good example of DnD mechanics applied to Sci Fi setting without all the crunchiness and bloat people typically associate with d20 games.
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>>98640671
>it's just 5e's designers implication and balancing of those mechanics that are the problem.

I meant implementation.

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I like the Warhammer 40k setting. I do not like the Warhammer 40k rules.
What are some alternative games with easy usage of Warhammer 40k models?
Bonus points if opinions are backed up with experience having played each system.
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>>98632129
I've uploaded the Centaur and Hippogriff rules to the new Community Rules sub-folder. I've left all of the rules as they are, but have gone through and cleaned up the formatting to match my existing work. Thanks again to YsimpAnon for the contribution. I'll look over your second rules post when I have time a little later this week.

While the thread is still up, has anyone played any games using my Ork rules? No one in my group is an Ork veteran and I'm curious to get feedback from someone that has past experience with the army.
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>>98637532
Good ideas, thanks

>>98639732
Thanks a bunch, especially for the cleaning up, the second post is.... uh.... kinda fucked I only now have noticed a few mistakes have slipped in, also I haven't playtested a few rules yet, especially the Heavy Dread. I fxed a few things (for example Gravis armor giving Relentless), if you wish to include them in the archive please use these instead:
https://files.catbox.moe/wtjiex.pdf

Also thanks again for making AA-40k, it's really fun to play
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>>98590588
>>98589181
HP was and always will be a mistake. You essentially turn a tank into a monstrous creature with no armour save anf Toughness that degrades if flanked whilst losing the feel of it being a vehicle.
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>>98635218
>The man-(space marines at least)-portable las cannons are half the size and just as powerful as those mounted on a tank
Tabletop yes, rpg no. The FF rpg systems have more granularity
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>>98636758

Alternating activation, customisation options like in 3rd and 4th edition, but for all factions including all "new" units past 7th edition.

Lethality is way down compared to modern 40k, lots of ways how to play your faction. 2 Wound Marines.

Example:
Marines can play 1st Company, Drop Pod Assault and "Biker list" (among others) with different set ups.

Guard can be regular, Abhuman, Cavalry, Brood Brothers, Guevesa and so on.

They recently released an army builder web app and they play via TTS if you want to have a look.

Feels a bit as if GW just iterated through all the years instead of inventing the wheel every 3 years.

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Who should I bring to the party?

>A: Almost certainly a trans. Seems autistic and lives through their character. Knows the rules but seems to treat them as suggestion. Probably bipolar. Their "jekyl" side seems to be chill
>Y: 100% a furry, doesn't even try to hide it, "friendly". Knows rules.
>W: Grognard. Memorized rules. Seems to treat roleplay as a means to gain mechanical advantage. Holds his cards close to chest. Vague.
>T: new player. Probably a kid. Mentioned critical role.
>H: Retard who wants to hit things with a sword. Trump flags and giga chad poster
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>>98628328
A: Never. Also will not socialize with.
Y: Depends on how much they try to insert their furshit into things, or if they give the impression they can't separate fantasy from reality.
W: Depends on how disruptive they are and if they're argumentative or constantly breaking verisimilitude. Leaning no.
T: Maybe, if they're not annoying and don't come off as a troonsky type.
H: No. Will be annoying retard to try to be funny.
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>>98628328
Never ever play, socialize, or be near H without holding them at gunpoint.

A: they're trans too? We have something common!
Y: they're a furry too? We have something in common!
W: Mechanics focused autist too? We have something in common!
T: Young new player? Hopefully we can help him figure out what his gender was supposed to be, so definitely worth playing with.

That's looking like a good 4 player group. Thanks, OP.
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>>98628328
>A: Probably a no. Unmedicated bipolar disorder is very annoying to deal with and I feel like living vicariously through a character causes issues in the long run because the player will never put their ass on the line/might have main character syndrome.
>Y: How weird of a furry are we talking here? If they just jack off to big bear guys, whatever, but I wouldn't let a diaperfur or some shit into the table.
>W: Hard no. I hate guys who view the GM as their rival.
>T: Depends on the campaign and how young the kid is. I'm fine with introducing a teen to RPGs, but I'd also feel weird if I was running some grimdark shit.
>H: Probably not. Ultra political guys tend to freak out over little shit.
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>>98628328
>A
Kill it
>Y
Kill it
>W
Kill it
>T
Recruit it, or kill it if it doesn't join us
>H
Based. Finally someone I get along with. Hopefully he can purge trannies and libtards with me. Plenty of light posts around to share.
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>>98628328
>A.
Offensive on the eyes, but probably your best pic of the lot for most games.
There's a big overlap between trannies and grognard behavior, and if they were the schitzo type, you'd have probably seen it by now.

>Y.
If forced to play either a non-furry, or a normal looking animal-esque creature, probably okay? Just forbid furry pc's and you're fine. Probably.

>W.
If your game suits that behavior, good. If not, will probably be miserable despite grognard status. Can't/won't communicate? Cannot into the RP of a TTRPG? Doesn't trust the table OOC?
Trust me. Not worth it.

>T.
Set a good tone and you're sweet. So long as they're not drowning in CR brainrot, new players are often great additions. They've literally never seen anything before, so your game is the best thing they've played, and they take the obvious path in everything willingly, and without the paranoid dithering that more experienced players do.


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Me and my friend have been working for quite a while making a set of conversion rules to allow players acquainted with Bolt Action and Konflikt47 to play with their 40k models and units.

We made this because, to us, Warhammer40k has never really fit the way we like to play, it lacks customization and strategic depth in our opinion, so, we decided to take it upon ourselves to make something fun.

Initially this was meant to be a personal think only used by us both, but we thought people could enjoy the system and maybe would want to try it out, so here I am to share it with you.

As of now, only the Orks as a faction are fully finished but still require some testing. Imperial guard will be next and should be finished soon.

The main rules:
https://docs.google.com/document/d/1-nnjfKa1OKJsiihKl912rdUvbsFZLT4L0XgzBTleZ2M/edit?usp=sharing

The Ork Faction Codex:
https://docs.google.com/document/d/1wni1fIqWnwtGY6EN87CxygFEHVYAC3_cbIMBuwOVWCs/edit?usp=sharing
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>>98636576
Maybe they should be akin to Stahltroppen in that they have exceptional armour and killing potential, but don't deploy in large numbers.
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>>98638120
Indeed. Every space marine will be at the very least Super Have Infantry, so they'll be almost impossible to kill unless you bring dedicated antitank.

If you don't, your best bet will be to try to avoid them and win by points (as most people do in the lore already)

But of course, charging into a team of 10 Boyz or something as a lone space marine will still get you killed, and losing a space marine is extremely costly.
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Oh also I should specify. The current version of Bolter Action is already considered to be in a fully playable state. If anyone would like to try it out and tell us what they think, you can play with either the Guard or the Orks and make your own army just how you want it.
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VERSION 0.0.5 OF BOLTER ACTION HAS BEEN RELEASED.

List of changes:

-Added immense amount of rules information in the core rulebook, needing less referencing from Bolt Action rules manuals.
-Extensive rebalancing changes to weapons, units, rules and keywords
-Updated the Bolter Action Army List Template (I learned how to use excel)
-Added references sheets to the base Bolt Action rules to the very beginning of the document.
-Justified the text and updated the tabs.

This was a rather large change to both many of the rules and the document formatting, the latter of which should allow for ease of reading and a more streamlined learning process.

This is turning more and more into its own thing as me and my friend work on it.

We are still balancing things out, primarily with how weapons work (especially the grenades and flamers), but so far it seems to be a very fruitful endeavor. We made a test game last time with these changes and, allowing myself to be biased for a moment here, I have to say it's incredibly fun to play so far.

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Me and my friend also wanted to hear if you guys had any ideas on how we should handle flamers. We believe we came up with something balanced and fun, but we're not sure we've quite hit the nail with it yet.

If you think you have any good ideas, please, share them with us, they really do help.

"Fighter" is the class for idiots and it's that way not because you can't do high IQ with the concept of a 'guy with sword' but because the low IQ people all retreat from every other option and head towards the fighter bringing their low IQ ways.

Low IQ player's can't roleplay and fighters have the smallest floor for roleplaying. "I was always a normal guy with a sword." The floor for a Barb or Rogue is slightly higher since they both have origins that exist outside civilization's norms and casters inherently deal with something unusual.

Low IQ player's can't into tactics so they prefer passive stat gains and a single 'attack' over a variety of options and resources. They can't handle something like "I attack this body part. or I use this maneuver" so the class doesn't get it.

Low IQ player's have a low capacity for fantasy so no cool anime stuff or being decked in magical gear.

And of course Low IQ are so fucking retarded they can't understand how a guy with no options in combat, no magical gear, will eventually fail to compete with a wizard who's toolbox is ever growing and who's spell slots eventually grow as unlimited as their 'attack' option. So the only way game devs can appease these crayon-eaters is to either similantiously nerf casters+make the fighter damage comically large ruining or to just keep the fighter as retard class that gets scaled into being an NPC campaign after a few levels. The entire martial caster divide is downstream of the retards.
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>>98634818
4e was boring, if a game is boring it doesn't matter how well designed it is. Autists think otherwise, but they're autistic so who the fuck cares what they think.
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>>98629681
I've made more fighters than anything else because I like to roleplay and your autistic 2+ hour combats complete with no less than 45 minutes of hairsplitting about the rules gets in the way of everyone's roleplaying. Fighter attacks, bullshit dies, rob a tomb of a family amulet to complete the disguise for the posh party with big tiddy rich bitches. I'm supposed to practice my etiquette before but everyone knows I fucking won't because I'm the only child of a delusional single mother who thinks I'm the most perfect boy to ever live and I took all her praise to heart. Basically, if a caster or skillcuck says the word "actually" I automatically space out for 10 minutes. I spend at least half of every session spaced out. I mentally check back in to see if we're finally roleplaying in our roleplaying game before hearing "actually" again and spacing the fuck back out.
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>>98629681
A fighter is not a rogue. A fighter doesn't get Cunning Action or anything like that. But that doesn't stop a Fighter from carrying multiple weapons tailored to different threats, or throwing lit torches across rooms to illuminate them and confuse enemies, or using his free hand to drop caltrops at an enemy's feet, or in any way playing smart.
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>>98629681
Okay, then I'll make a wizard that uses swords. OP... all magic classes have a pseudo Fighter subclass.
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>>98638402
5e is boring too. i think that attribute is dnd inherent


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