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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97800512
You can always wear it in future jumps.
>>
>>97800312
Will you ever make a non-troon chain?
>>
>>97800736
Dude, if you're going to be needlessly antagonistic, could you at least drop the flavour of the month decaff twitter slur and use an actual one?
>>
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>>97800736
Stop paying attention to other girls, pay attention to MMMEEEEEEEEE

https://youtu.be/FshU58nI0TsTSENzt2w6q5TYkeT
>>
>>97800736
Nope.

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Post cheesecake itt. Beefcake also welcome!
Keep it sfw.
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>>97798566
Great job at making a post more retarded than the one you are replying to.
>>
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I wish I was around in the days where slapping a big titty barbarian woman in a bikini was considered the proper way to advertise any fantasy property.
>>
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>>97758618
I'd kill for some more beefcake/twink or himbo shit, the supply is low as all hell
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>Hey guys check out my SORLOCKADIN!

So how come DND during 2000s-2010s was all about roleplaying but now it's all SORLOCKADIN this and SORLOCKADIN that?
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>>97794820
DnD
>>
>>97792049
Coming from an ADnD player, Roleplaying in 1st ed was not as big as people think. The game was largely a dungeon crawler, and there were two different FORMS of multiclassing available.
>>
>>97800274
depth of choice is not the same thing as depth of gameplay
>>
>>97800880
Who said it is?
>>
>>97793613
Hi fishfag

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>97800471
How about not having fake classes? If you want to haze the new guys just haze them like a normal person. Why dedicate 1/3rd of the book to intentionally shit content?
>>
>>97800688
Critical thinking isn't in his wheelhouse obvs
>>
>>97800471
They're all fake classes faggot do you think wizards are real?
>>
>>97800799
>>97800688
>>97800638
Clueless.
>>
>>97800925
Do you think wizards are real?

▶Previous edition: >>97594495

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is your specialist game of choice?
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>>97800769
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>>97800785
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>>97800790
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>>97800808
And that's all I got. Gonna take part in it next year, Epic that is
>>
>>97800648
Extremely cool anon, I recently got into Warmaster and Epic Armageddon and I just love the scale, feeling like you're controlling an actual army over a wide battlefield, shame there is no scene in my area whatsoever

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Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
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>>97799801
>Absolute meme
A surprisingly playable meme once you've sat down and done it a couple times. The key is abstracting upwards as much as possible. You CAN work at 100ms increments, but the only time you NEED to go there is if two characters are shooting in a way that interacts within the same 500ms window, which only happens if they're doing it within the same 2-second window. It's much less rounds-based and more action-based, and then marking the timeline for when it resolves.

But, fair, it is still pretty intense. There's a reason why I'm in here talking about my group's lightweight alternative.
>>
>>97800708
PC problems aren't initiative or actions, it's everything else. Bloated mess of rules and needlessly complicated charts for firearms and combat. At least rollmaster is fun, PC is just boring and mistakes mind numbing charts and numbers for "realism"
>>
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>>97800747
>basic skill
>aim time
>range
>stance
>visibility
>target size
>target movement
>convert from sum of modifiers to % hit chance
It's really quite simple at its core. The weapon charts only look intimidating because they have several points of reference for damage instead of the 1/2 damage cutoff of GURPS.
>>
>>97800863
Yes, needless granularity. I'm not trying to simulate a bullet in ten foot increments, nor elevation or width or whatever else. It's pointless bullshit. Gurps gun stats and its range/speed table are plenty enough.
>>
>>97800876
>Gurps gun stats and its range/speed table are plenty enough
FOR YOU

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Prussian Drip Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>97800198
>table top sim
Genuinely, if youre ok with this, why not just play an actual videogame instead of something that is made specifically with rules in mind to address having to play it in reality, with turn based combat and dice rolls for everything.
>>
>>97798585
Do you understand what an incredibly secondary take this is?

"I thought TC would be a content all-star for me, and I'd be able to swipe through pictures of other ppl's labour to entertain myself. No, I haven't kitbashed anything myself, why do you ask?"
>>
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>>97800778
>I thought TC would be a content all-star for me
Nope, didnt want TC to move to being a platform to sell models is all.
>No, I haven't kitbashed anything myself, why do you ask?
I have, it was the whole thing that got my interest in TC, like hell Ill post it because under this context it would just be torn to shit no matter what. I guarantee without question you have not made anything for this. All anyone is talking about with TC now is new models to buy. Its become Warhammer, thats not what I wanted.

I was a fan, Im not just shitting on the game for the sake of it, I dont like that noone wants to play this and that its just fallen into the 40k trap of 90% of players not even playing the game and are just buying overpriced models to put in a corner and claim they are a staunch advocate for how good the game is despite not playing it, or they are repulsed by the coverage of the game, wrong or not. I cannot get people to play this, and I honestly dont think you have either. These threads are always remarkably abscent of models and games being posted.
>>
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>>97800198
>All on table top sim.
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>>97793488
You'll remember next time anon, the important part is having a good time and rolling dice with the bois
>>97800061
These will be great dithering looks really fun as a theme anon
>>97800198
Welcome anon, don't let others discourage you, learning to play is part of the hobby, but so is making the models and painting them, don't be afraid to ask for advice either anon

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Why is mind control evil but mind control (animals) is exclusively a good power that the most innocent of people use?
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>>97744021
>We don't recognize the moral agency of animals.


Anon most people don't respect the moral regency of humans. The average person is a bootlicking freak who thinks we exist to be tax slaves of rich pedos.
>>
>>97740587
that's not mind control dipshit, when a druid commands animals those animals are choosing to help out of their own choice.
>>
>>97764605
Aquaman has actual mind control though. Occasionally he's strained himself to use it on unwilling beings like Cthulu or humans.
>>
>>97742693
Based. Alignment makes faggoids seethe. The sad part is if they actually did alignment right then it would be zero problem but people with a low iq will never get passed it.
>>
>>97740587
>Last session
>Getting attacked pack fo wolves
>figure out who the alpha is and say I want to use beast friend to let him know that his pack has no chance of surviving if they attack the party.
>DM says I can use mind control to force him to leave.
>Tell DM "nah I'll let the pack leader make his own choice but I just want him to know the consequences of attacking us."
>Wolf pack decides to fuck off.

Easy

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Age of Sigmar: Dead
40K: Spiraling
TC: First big box
Will you convert to the better game?
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>>97799556
And Warhammer and DnD exist in the shadow of videogames, movies, tiktok, gooning...
It's not a closed field.
>>
>>97799556
Maybe you should reign on this fat dick lil bro
>>
>>97769691
Anon, this is the 7th time this week you've claimed Warhammer is dead

Trench Crusade is a shit IP that's online popularity won't convert to long-term sales
>>
>>97799703
Only faggots call TC a GW killer, that talking point came from the same people who now say the game is dead. I wouldn't be surprised if the OP of this thread did it to shit on TC.
>>
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>>97771456
>Just play frostgrave instead. its better.
>better
>a game system where the only model that advances is your wizard/apprentice

I don't hate FG but nigger the games are entirely different with different appeals despite being very similar

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If a wizard turned your six inch penis into a one inch penis the leftover mass to energy would be more devastating than the Hiroshima bomb
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>>97714225
Fantasy is an absence of logic per definition, cope
>>
>>97762524
>ideas about how the world works changes as understanding about how the world works evolves
Imagine that.
>>
>>97762524
If I believed gasoline is tea, would that make it so everyone can drink it, consequence-free?
>>
>>97799400
And yet it is born from logic. Cope.
>>
>>97762524
What’s funny is that morons still think the unnatural, the supernatural, etc, isn’t just a relative state of looking at something. It has never been a literal something.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What’s a moment where your players genuinely surprised you and "broke" your scenario?

>Unofficial Resources:
https://delta-green.neocities.org
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>>97791404
do NOT fuck marlene
>>
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Running my first DG scenario tonight for some TTRPG newbies. Doing "Last Things Last", of course.

Any tips for a first time Handler, or things I can add to the scenario to zazz it up a bit? Especially with the Marlene encounter.

Right now, one idea I have is to have a random dead fox in the backyard (natural death), half decayed. If they don't burn her alive in the septic tank and engage in combat, when the "spirit" of Marlene jumps from her body (if killed), I'm gonna have it come alive and go bounding into the woods.
>>
How open is this thread to tangentially related topics? Because I'm thinking of running a cryptid-hunting game based on the X-Files, Supernatural, and Hunter: the Reckoning.
>>
>>97796381
I'd just use the Horror General thread.
>>
>>97796381
DG basically is the cryptid-hunting game desu. Its the go-to for X-Files tabletop.
Off the top of my head there's haunted houses, chupacabras/cattle-mutilating aliens, bigfoot, yetis, flukemen, alien-disease-zombie-hypnosis, MIC-backed mutation-experiments, witches in the woods, mountain-woodland-monsters, wendigos, etc. It's just that everything is, for the most part, given a mythos-backstory (the haunted house isn't actually regular ghosts, Nyarlathotep just trapped the negative memories and personalities of anybody that dies in the house within a curse upon the soil, bigfoot is actually ancient-Agarthan-subterranean Vril-Ya, the Yeti is actually fungal alien-wizards from Pluto). It's not hard to just scoop out the mythos-stuff if you want.
I (re)wrote a scenario into a mothman-mythos scenario with an actual appearance from the guy except it was just a Mi-Go that the players were meant to misinterpret the shadow of as mothman and an appearance of the Grinning Man as a protoplasmic-construct in a semi-flawed masquerade of just being a creepy and intimidating guy trying to get the players to hand over a brain-canister
>>97787500
My table's handler has MJ12 still around as the current shadow-government.
My own table is an /mlp/ crossover

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Any have any funny moments to share where you completely shit the bed in a campaign, and made things go from bad to worse.
>>
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I got one recent.
Our party had confronted a den of Yuan Ti in their lair and were off to a good start after we sniped their leader, before he could fight back. We were fighting against an Abomination and a Anathema. My character had picked up a strange vial of liquid earlier labelled #93. Knowing its nothing good and not safe to consume, threw it at them and splashed onto both monsters. We were whittling them down their health to about half way by this point. Instead of the potion doing any kind of damage, it caused both creatures to start convulsing and mutate. Growing bigger, sprout extra heads and tentacles, and gain full health back.
>>
>>97800738
I built up to a big bad over several sessions, and then I introduced them. They tore through their own units to get at the party showing no care nor consideration for their own allies. After he proned half the party I had a much bigger threat swoop in and one hit kill the big bad. They were upset about the total party wipe, but they talked about how scary the encounter was for several weeks.
>>
>>97800738
Is it for a youtube video or a reddit thread?

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So, I'm playing wizard in 3.5 for the first time, and I am still trying to get the whole preplanning thing down.

The issue in the future that I'm planning for is what seems like an inevitable space voyage to blow up a giant death god's head as it rockets towards the planet our setting is on.
What I'm looking for is spells that would be helpful in space, and/or a vacuum, I already know about create air, but are there spells that can:
- Help project our melee fighters forward like thrusters
- Help drill a hole down into the insides of the head
- Be used to make a giant bomb to blow it up like in Armageddon

It should be noted that positive energy will not be useful, since something with the giant death head is interfering with it.

Also, my name and the picture are in memory of Ralph, my late familiar who died in the line of duty.
>>
>>97799738
man I hate research, there's probably some youtube videos you could just enjoy rather than doing your college thesis.

3rd edition is plagued by ivory tower design, so many pit fall options. you should just find a decent build online and use it.
>>
I guess to bump the thread, I'll talk a little about the campaign so far.

My wizard, Russel Wellbrook, is a Sun Elf magic college student with crippling student debt(to the point that it passively been acting as a mind-reading deterrent) has been traveling with an anthropomorphic moth, Astarri, that cannot speak proper common.
We had a Dwarven Paladin(Baul-mail) and a Kenku Sword sage[Hue](one of the members wanted to play with the book of Weeaboo fighting magic), but one died from an incident involving an exploding obsidian and a magically trapped chandelier, and our Kenku was utterly destroyed by a couple Yaun-ti after he got spiked into a green goo pit that just ruined his constitution score.

They have since been replaced by a underdark pixie thing we saved from the Drow(Oneirus Novox), and a paladin of a neutral death god(forgot the god's name, but his name is Ken).

>>97800029
My build is currently on the Keeper of the Cerulean Sign class, AKA the fuck abberations mage.
>>
>>97799738
is this giant head a creature or an object?
>>
>>97800812
It's the decapitated head of a death god, so it's probably a creature?

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Truck Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
What do elves drive?

Previous >>97652903
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>>97800535
You need to be strong to draw the bow, but your ability to draw the bow in no way governs your ability to actually hit targets with it.
>>
>>97800751
I think the bow strength problem goes beyond dump stats though, you had to be quite a bit above average if you wanted to use english long bow of course.
If you use shorter bow with lesser pull strength it of course doesn't shoot as far and doesn't pierce as much.

In any case I don't want to demand changes of rules or anything, but IMHO it's good that people have a vague idea of how unrealistic the rules are.
If they don't then the kids go on to write the next generation of fantasy movies and books and you will have shit like knights tanks standing on the battlefield with a half-a-ton shield that magically attracts all the attacks of an incoming 100-head orc horde, while DPS characters dart around killing the enemies from the sides without them in any way diverting their attention from the tank. Oh wait, that's current anime/manga. (Course, IMHO it's stupid even if these meta mechanics become too pronounced in crpgs).
>>
>>97800788
See >>97800660
>>
>Warhammer slop spam
You already have 5 threads in the catalog to talk about this slop. One of them is about muh couples in my shitty setting. You don't need to invade every thread with your garbage bin setting discussion.
>>
>Pirotess off-topic garbage
You have a whole board for this bitch.

Post some stories about your games or campaigns.
I'll start:
>Be me
>Sister wants to play a science fiction game, preferably in the vein of space exploration
>Decide to run OSR, specifically Broodmother Skyfortress, but it's reskinned as a science fiction game
>"Evil company" (!notWeyland-Yutani) subcontracts the PCs to send some shipping container to an offworld colony; they aren't allowed to know what's inside. They bring along an artificial intelligence named C.L.I.E.N.T. that guides the PCs through an Android it operates called C.L.I.O.
>When there is a crash, a shipping container reveals a biohazard, some sort of alien lifeform or organism that was hidden inside a cryogenic vessel; there is a nearby alien that has had its chest cavity blown through...
>It turns out that the biohazard is an egg and something familiar comes out of it
>Sister asks: "Is this what I think it is?"
>Egg hatches and a facehugger comes out; it tries to attack the PCs... meanwhile, the chestburster is hiding behind some containers
>Simultaneously, the chestburster and facehugger attack the PCs, but sister is able to kill them off; it turns out that an alien species of elephant-centaurs have tried to enslave the Xenomorphs as a military asset but were contaminated by these lifeforms when their colony ship (the Skyfortress) was compromised
>Sister gets told by C.L.I.O. that the "evil company" will pay her all the credits she wants if they are able to track down the colony ship and bring back more specimens in cryogenic cubes; she travels to the alien colony ship (where the aliens are big elephant-centaurs), which has been overtaken by the Xenomorphs; there are lairs and hatcheries everywhere, and sister has to fight off all the facehuggers, Xenomorph-elephant-centaurs, and chestbursters
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>>97797565
I just used these Mecha rules but converted it to OSR (it's run on 5e)
https://drive.proton.me/urls/6JRZXBPM2G#oJmK4sxu0nWJ
>>
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>>97797635
>>
>>97797450
>C.L.I.E.N.T.
Computer Living Intelligence, Extremely Naughty Though?
>C.L.I.O.
Cyborg Licks It Orally?

You've taken the time to use proper caps and full stopswhile telling us your good story, please seal the deal with whatever backronym the writer made up for those. More importantly though, did you and sister have a good time?
>>
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>>97797450
God I have so many. But here's one from My last session.

>PF2e
>playing with mostly strangers + 1 IRL friend who's only ever played like 2 games of D&D
>Leon (Champion), Morgan (Summoner), Habryck (Wizard), and Dorian (Swashbuckler, My IRL friend)
>group finds themselves outside a palisade enclosure they know has bandits inside, with 2 watchtowers
>they approach and have a brief conversation with the bandits, who feign ignorance about any stolen possessions or caravan attacks
>they walk away and return at night
>Habryck sneaks up and sets the palisade and one of the watchtowers on fire, immediately alerting the bandits and prompting initiative
>Dorian is very obviously unsure what to do and playing on Skyrim logic
>takes out his grappling hook thinking he wants to climb the wall; doesn't end up using it
>Habryck casts grease at the only entryway into the palisade. The bandits see this and choose to avoid going out to confront them, instead staying back and firing arrows at anyone who gets close enough
>Morgan summons her eidolon inside the palisade enclosure, but it gets beaten down by bandits in melee, taking out Morgan
>everyone just staying back not wanting to walk over the grease

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>>97800796
Overall fun, but it was noteworthy to Me because afterwards I remember Dorian's player telling Me he didn't think it was even possible for the bandits to escape, and he fully expected that they would just walk through to be slaughtered one-by-one. In fact, he didn't think it was even possible for them to escape the way they did (although they were out of sight, it was inferred the bandits climbed the wall, something he himself considered doing at the very beginning of the fight) and that they just "had to" stay and fight to the death like Skyrim. Skyrim logic was also why he checked the box after entering the palisade, expecting there to be some kind of loot he could immediately put to use in the fight. Overall, he admitted he was trying to play like it was Skyrim, and Me and one of My experienced friends (who'll be joining us next session) explained that it's very, *very* different, and the possibilities are limited only by your imagination and somewhat the rules of the game, but you are generally free to try literally anything you can think of.

Thus, bandits can climb the walls to escape, but you also have the option of setting those walls on fire. His eyes are now open, he told Me he wants to try a bunch of new stuff now that he knows he isn't restricted just to the actions on his sheet and whatever he can vaguely roleplay out. Next game on Friday.


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