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Why I see so many situations of a DM trying to pull a monkey paw's situation with Wish? You can control the whole game world and you still feel like pulling a GOTCHA with your players just because they have a bit of control? Isn't that petty? Just let the spell work.
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>>
>>97678350
Wrong. Going to the future is wish, and a guy dying is a wish. He didn't make two wishes, so only one of those things happens.
>>
>>97616535
>Isn't that petty? Just let the spell work.
Hey, you wished for it, vague king.
>>
>>97680069
No he didn't.
>>
>>97678794
>The wisher didn't wish for a single book to appear once per day until the end of time.
one book per day over an infinite period of time is still an infinite number of books
you only said "infinite number of books" but defined no time frame

>>97678903
>He didn't make two wishes, so only one of those things happens.
only one thing happened: someone died
travelling to a future where is dead is just the way that wish is achieved
under your logic, the guy dying of a heart attack is not a valid wish because you never wished for a heart attack

but all of this is irrelevant because the wish granter is an actual being, like a genie, or the spellcaster themselves physically altering reality
the wish is open to interpretation because the wish granter is a person who can wilfully choose to make your wish go wrong if they want
you are relying entirely on either someone elses good grace when they flex their power or on your own skill to reshape the world paradox-free
the genie is only obligated to cast the wish spell to whoever frees him, but he is entirely under his own discretion to interpret wishes
>>
What I have done, and what has worked for me, is that I interpret "to duplicate any other spell of 8th level or lower" not as any published spell or any listed spell, but as any possible spell which any wizard could ever, in principle, develop, which would be of 8th level. That honestly handles almost any case. It's only when you try to do something beyond what a 8th level spell could do that things come into question.

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Minis on Terrain edition

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V
TQ: Do you build or buy terrain for your games? Show your minis in action.
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>>
>>97680560
>>97680656
I haven't played many but from those i played Meat! was my favourite.
>>
>>97680711
Meats great but I did find it took forever due to the mount of book-keeping needed
>>97680560
Murder Cyborg
>>
>>97679827
Outside of hunting old ships on eBay.
Any stl?
I found some stl for nid ships and for some reason some of them have more holes and a syrian kid and everything is missing something.
Like Big ship, cruiser, light cruiser, escorts. Something is always missing.
>>
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>>97679951
I bought two boxes of Raptors from LGS since I noticed they are sold out online on GW store. I want to build them as Murderwing with extra bodies despite not playing the game in ages. I wonder if it is as bad as the KT21. Perhaps I will finally have a reason to catch up with the local Warhammer players.
>>
>>97681958
Murderwing used the new raptor kit, which has the possessed raptor with mutated arm, a raptor with a glaive, and a 2 handed chainaxe. Also come with a Chaos Lord Raptor. So you'll need to find the extra bits to convert your old raptors.

Gods Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97679788
I’d raise an eyebrow, given that two of those things aren’t in the materials I provide to my players.
>>
>>97680191
No, no one but furries would play one.
>>
>>97679887
>OOOOOH THE WIZARD IS USING SPELLS I AM MAD
>I AM MAD THAT THE WIZARD IS USING SPELLS
You joke, but Wizard, Monk, and Rogue basically all chronically have that problem, DMs malding over them using their class abilities completely as intended. And have a sneaky suspicion that there's a faction doing the same about Ranger, just not around here.
>>
>>97682000
And it’s usually DMs that either lack the creativity or improvisation to roll with player problem-solving, or the DM has some control issues and secretly wanted to use the survival mechanics to punish “disobedient” players.

As opposed to using more survival mechanics to just encourage players to utilize spells, tools, and class abilities that normally don’t see a lot of use because the situation they were meant for is usually hand-waved away.

Incidentally, I strongly suspect that the only DMs that champion “milestone leveling”, as opposed to just earning XP through completing encounters, also have the same control issues; I don’t know, but the whole concept just feels like it’s turning class progression into a “mother may I” situation, and that just seems suspicious to me.
>>
>>97681971
I might play one if they were size small, for nonfurry reasons. Little Terrier or Corgi or Spaniel or Beagle man.

Kobolds used to be a little dog-like before they were dragony. That's why they yip and why anime has them as full blown dog anthros, since the only edition of DND that got big over there was B/X and they just kind of took that and ran with it making their own systems after that.

Love Always Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97559162

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What are you excited to see come out of Paizo during Pride Month?
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>>
>>97677828
I'd probably copy the Little Man in the Woods ability: https://2e.aonprd.com/Monsters.aspx?ID=1878

It's got two parts: a melee attack with the Grab trait, and the Strangle action. Modified for your guy, it might look something like this:

>Strangle (One Action)
>Requirements: [NAME] has a creature grabbed or restrained
[NAME] hauls the creature into the air by its neck, extending the Grab, dealing X bludgeoning damage with a DC X basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating

For damage, the original stat block deals 2d6+3 on a Strangle, which is just slightly under the "low" damage entry in the Building Creatures section of the GMC for that level, so I'd generally say pick "low" damage for whichever level you're planning to use. For level 8, that'd be 2d6+8. The DC is just a "high" DC for its level, so if we stick with that then for a level 8 creature it'd be DC 26.

As for the attack, just add "plus grab" on the end of whatever they're attacking with. Grab's already an established creature ability so that's easy peasy.

This does lack the bit about being able to be attacked to break the grapple. You could add a line about him having to make a Normal DC fortitude save if he gets crit or something, just to make him a little spicier if you wanted, although I feel like if his special thing is strangling it shouldn't be easier than normal to break.
>>
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>>97677872
>>97677918
Didn't even know about these, thanks guys.

>Isn't https://2e.aonprd.com/Feats.aspx?ID=6452 much more fitting?
I meant that the strike + grab would come BEFORE the strangle action. So he has to strike first before he can start strangling, which would take another action or 2.

>You could add a line about him having to make a Normal DC fortitude save if he gets crit or something
I think I'll do that. I want the option of being able to hit him to make him let go of someone.
>>
>>97677507
>>97677712
Yeah, that did not work out for 1e. Didn't say the Alternate Class Features were GOOD, just that they could exist.
>>
>>97672714
In 1e Shattered Star had one as its final boss for book 5/6, and in Curse of the Crimson Throne a Blue with, I believe, Antipaladin class levels is a sort of "big bad behind the big bad" figure.
>>
are they going to errata ki strike and ki rush to be able to get them at the same time (at least from different feats like before) or is this a soft nerf on monk?

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Is it just me or for an average tabletop player, you can pretty much make them feel a game is "fun" and "enjoyable" by making them powertrip and turning the game easy, as opposed to providing a challenging setting where the enemies are tough and they might have to think outside the box?
For example, let's say the party is fighting a group of enemy mercenaries. These enemy mercenaries are experienced, decently intelligent, and without gaining an advantage against them like ambushing them or attacking them while their guard is down, the fight can easily be lost. The party just decides to fight them head front and when they realize they're nearly evenly matched, the enemy "controller" is shutting some of them down, and they're getting injured, they start to get frustrated. The game sucks for them.
On the other hand turn the enemies in to complete morons. Their archer decides to expose themselves easily. There is no "controller" shutting the players down. They utterly suck and go down in like one or two swings. They don't act tactfully whatsoever and it's just the party turning them in to their playthings. Players are now having fun and feeling like they're gods.
I absolutely despise the latter and nothing bores me more than a world full of retards where the players can do whatever they want without consequences. But I feel for the vast majority of people it's the opposite. They want a world and setting that is in "Easy" mode as opposed to "Hard."
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>>97682105
>for an average tabletop player, you can pretty much make them feel a game is "fun" and "enjoyable" by making them powertrip and turning the game easy, as opposed to providing a challenging setting where the enemies are tough and they might have to think outside the box?

Yes, that is correct.
>>
There is no mode easier than being the GM, since you have infinite resources.
>>
How big is your sample set on this one?
And what's the (approximate) age distribution?
>>
>>97682137
Not the OP, but I had my players tell me that "No, we do not want to be challenged." The ages are: 2x 40+, 2x 30+, 1x nearly 30.
>>
>>97682105
It's not about power tripping, it's about being able to accomplish your game plan in a straightforward manner which sometimes intersects with difficulty. For these people, if you make Big Stick Hit Guy, and then the GM keeps putting obstacles in the way of hitting things, they are not playing the game. There is no argument you can make to persuade them otherwise.

It's the same reason a subset of players will always bitch about control decks in MtG. For them, playing the game is accomplishing what they set out to do, NOT winning, NOT adapting to circumstances on the fly, just wanting to do a thing then doing it.

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What's the point of social skills? Evil people can't be reasoned with, and good people don't need to be. And even more than that, GMs never let you resolve a situation just by talking it out because that's anticlimactic.

And, you know, if you want to say something, you can just fucking say it.

Social skills objectively just don't do anything. So why the fuck do game designers keep adding these shitty trap options to their games?
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>>
>>97671124
>notice how this entire time you've never tried to say
>>They use social skills to convince you to stop
>because even you know that shit is absolutely worthless
This is the first actual good point you've made.

The real problem with social skills is that NPCs don't use them as they would reasonably be expected to. GMs shy away from them because players whine that they remove/reduce their agency.
>>
>>97676428
>The real problem with social skills is that NPCs don't use them as they would reasonably be expected to
There is no reasonable expectation to use skills that don't actually do anything. And this goes for both PCs and NPCs.
>>
>>97676428
There are no social skills that force you to act in any particular way.
>>
>>97678054
They do plenty for PCs and NPCs.
>>
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>>97628802
They do work, you just need to act like a total fucking sociopath. Always lie, always threaten, just use that shit at every possible opportunity for everything it's worth even when it doesn't sound like a good idea. Just squeeze every last benefit out of every NPC you meet without regard for how it might make them feel.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

'Strategic Focus', the asmodee special edition

Previous: >>97560490

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
>>97681488
Had to look up what you were talking about—the ship seems to not have started the hyperspace at all.
>>
>>97681532 (me)
I mean, it started (look at the engine lighting) but it was at subluminal speeds still.
>>
>>97681532
Looks like it automatically stopped going into hyperspace thanks to the ship being blocked.
>>
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>>97677240
Why is Fractalsponge unable to design vehicles that look like Star Wars?
>>97677264
This is just fucking false. If hyperdrives were cheap and commonplace Luke would have long been outside Tatooine before ANH, the TPM crew wouldn't have struggled so much to acquire a single hyperdrive and Han would have been able to replace the one in the Falcon without going to his good pal at Cloud City. Literally nowhere in the films is it implied hyperdrives are a common-ass technology, the opposite is implied where most of the galactic populace barely goes out of their planet if ever
>>97680496
1. TLJ is retarded and Ruin Johnson can suck my anus
2. It was explained that it was a "one in a million move" in TRoS so it's more Holdo being a fucking pussy coward who tried running away and got seriously lucky than a real attempt at anything.
>>
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>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
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>>
>>97674236
Weird how you think incel is opposite of trans, no one who trooned out was getting any pussy.
>>
Does anyone ever find games in these threads?
>>
>>97680944
I did a few years ago but as this board constantly gets worse I wouldn't want to play with people who are still here.
>>
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>Player or GM
GM

>System(s)
Everyday Heroes (D20 Modern for 5th Edition)

>Schedule/Times Available (include timezone)
Mountain Standard Time, preferably 5pm on Saturdays, but willing to do other times during the weekend

Weekends, Mountain Standard Time; 5pm on Saturdays preferred.
>Voice or Text
Voice

>Method of Play
Discord for Voice, Foundry VTT for play

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>>
>>97680979
People then pretend you can still get groups. It's ridiculous.

What's the verdict? Is it a cool alternative to dnd?
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>>
>>97681986
Is this a good thing or a bad thing
>>
>>97682033
Depends, how much do you like poop?
>>
>>97682048
Don't care for it
>>
An alternative, but weaker overall in my eyes.
5e has better mechanics, and also avoids some of the more edgelord stuff. It would have had to been significantly better both in regards to mechanics and flavor in order to try and get over the "everyone plays it" benefits that 5e has.

My big gripe is the Rated M for Mature business is not done tastefully. I'm not exactly squeemish or prudish, but when there's succubi scrying through cum pools, I have to ask if that's really necessary.
>>
>>97682052
Probably a bad thing then

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97490656

Question of the Thread:
Do you including Dueling/Battling in your games, or do you just focus on military action?


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>>
>>97679666
Oggo.
>>
>>97679666
>>97679704

They're from Igloo S1. It'll be interesting how much more Igloo stuff we get, like the Zudah or the Hildoflr.
>>
>>97681279
We're definitely getting weird shit. They've already teased G Gundam and SD, Oggo is from Igloo and there's a specific Zaku subtype that's from BD.
>>
>>97681849
Still no marine suits, though.
>>
>>97681897
Given the emphasis on scenario play, an underwater themed suit+scenario pack isn't out of the question.

Guys I just realized that the 40k backstory of the King's strongest and most favored son rebelling and trying to usurp him and turning half of the "angelic host" evil in his rebellion is just like how Lucifer rebelled against God

I wonder if I'm the first person to notice this lol. Do you think it was intentional?
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>>
Why is tg so low in iq?
>>
>>97679410
Elaborate
>>
>>97655611
It's literally just Le Morte d'Arthur, lol
>>
>>97679273
>it makes perfect sense in historical context.
I agree with that statement.
I am not contesting whether or not ethnoreligions make sense historically.
I am only commenting that their ethnic/regional focus seems strangely limited in scope when faced with a world clearly larger than they imagined.
>>
>>97679410
smart people left this place long ago

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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

https://www.youtube.com/watch?v=ekU3T9M3E9I

- 3 new ~45 card demo decks
- playmat condensed
- card/effect weights rebalanced
- card templates redesigned
- effect syntax symbols made in custom font
- win condition replaced and simplified
- new card effects
- dedicated story card type removed
- memes now use the old story symbol
- swingyness/volatility of gameplay greatly reduced
- overall gameplay significantly simplified and streamlined

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>>
>4 of each of these
3 of each
>>
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>>
basically, you just want to remove the other player's cards via combat, or even better, attack them directly, while preventing them from doing so to you.

there is a back an forth of this until a player builds enough momentum to overcome the other player.
>>
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>>97678689

the most basic way to play this is to play only using the combat system:
(print 3 of each of these per deck)
>>97667986
>>97667997

then you'd only need the playmat and picrel rules.
>>
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How does your character view pimps and pimpin as an occupation?
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>>
>>97673296
She is the pimp, with hoes to suit every taste. Her girls are especially popular among the more freaky sorts, as she always makes sure one or two have pokerus
>>
>>97674934
That was so skibidi ohio of you, frfr capless on fanumgod
>>
>>97679325
They have but thinking that it's a deliberate act by a higher force is easier to live with than it being the nature of a dying communities content quality
Also to semi throw what I just said into the garbage a good chunk of those threads are just me fucking with him because I find his schizo seething and screeching to be funny rather than something mods did
>>
>>97681516
>continues to prove he's intimately familiar with brown zoom zoom speak, thus revealing himself as a brown zoom zoom
lol
>>
>>97682034
Methinks the zoomer doth gyatt too much.

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New Words just dropped
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>>
>>97675565
Pretty sure V's body is protected by actual defensive magic, not just by a contractual prohibition on personally harming V. As mentioned before, when the pyramid exploded, V emerged completely unscathed.
>>
>>97678279
>>97678847
V is actually three halflings in a trenchcoat.
>>
>>97662566
>welcome to detroit
okay, that's pretty good
>>
>>97649916
Ah damn, timed out
>>
>>97681510
NTA, but here's the zip, as I downloaded it.
https://litter.catbox.moe/7oapmpughooqphzn.zip

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Why isn't there ever a Magical Industrial Revolution DnD world? Wouldn't it be a change from always medievalism?

OSR's Magical Industrial Revolution was the best selling OSR book of its year because it was so fresh...
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>>
>>97674598
>GIVE ME THING
>NO NOT EXACTLY WHAT I WANT, SOMETHING ELSE
Kill yourself you dumb faggot.
>>
>>97676201
>>97676286
Eberron is still not a real setting.
>>
>>97678276
ur mum's not a real setting but everyone still uses her
>>
>>97678426
Bodied that freak
>>
>>97678426
jej gottem


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