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File: dwarf.jpg (87 KB, 542x540)
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How do you run an all dwarf campaign
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>>97223015
I kind of like the thought of northern Italian dwarves. Think renaissance Italy but instead of city states you have dwarf holds. Medicis banking system is just the interhold banking clan now expanding to accept human deposits/accounts and this break in traditional exclusion causes a chain of events that leads to dwarfs now being in every major city across the continent. Or some crazy dwarf inventor goes too far and invents something destabilizing, like an automatic hammer which threatens the junior smithing and smelting guild positions leading to social unrest. Maybe the dwarf hold that mimics Venice just does Venetian things and therefore drives the entire campaign itself?

I really like Italian renaissance dwarves.
>>
>>97223710
Lots of Renaissance stuff also fits in with dwarves. They would absolutely get insanely into marble sculpture, they would absolutely carve an operahouse into the mountainside just because the acoustics are peak.
>>
>>97223015
Scouser or Geordie.
Or both, depending on region.
>>
>>97226430
>acoustics are peak
Pun intended?
>>
>>97154762
A team of prospectors and their military support that were hired by a local lord to see if an area is rich in metals that could be used to further enhance the local economy.
End up finding far more than said metals...

Which one do you recruit and why?
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>>97227183
We need to ask the hard question: is the Pope an option?
>>
>>97227215
I feel like the Pontiff is the nuclear option. Like if you need to deal with an oncoming skullnado and/or the legality of gay marriage.
>>
>>97227215
>>97227948
Plot Twist: The new pope is secretly an evil necromancer bent on becoming a demilich
>>
>>97227834
turn undead sounds like a spell for transforming into a zombie. there's no turn dragon spell to drive a dragon away or turn demon to tell orcus to fuck off
>>
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>>97226577
>recruiting the pope into your party

If elves weren't the pinnacle of all creation than why do they get the privilege of working in Santa's workshop?
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>>97227688
>Santa chooses goblins instead of elves to make his toys
>Becomes basically Sauron crossed with Jack skellington or robot santa from futurama
>>
>>97227864
Yeah but in my headcanon here they can't. You meet a depressed elf gf and help her learn there is more to life than making wooden trains.
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>>97227885
while she simultaneously reminds you of life's simple joys.
>>
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I know this is just some off-topic shitposting thread, but some people really struggle with the concept of a name applying to different things.
>>
>>97227600
Traditional games?

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>97227453
Then the boat rocks. We're all retreating back to our boat to bid a retreat and I shit you not I have footage of a massive tentacle arising out of the sea. I'm talking kraken size. We get the hell out of there, shooting the tentacles as we start speeding back towards land. During the escape I slipped and cut my hand like a motherfucker on something metal, real embarrassing way to take a hunting injury. Infection has me holed up, but I should be fine long term, and we want to keep our heads down after that anyway. Still, can't sleep well. Trying to figure out how to kill the kraken and its pelagic zombie servants. My cred in Net0 is going to shoot up from all this good footage but I feel pretty hollow about that. Getting the information out there is important, but I'm concerned more with the practical threat this thing poses.

That's what's been up with good ol' GNP. hope you all are having a better time of it out there.

honestly I find TQs a little immersion undermining for an RP thread like this.
>>
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>>97226968
>an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter.
>>>/qst/ is that way
And this sort of threads weren't allowed even before /qst/ became a thing anyway
>>
>>97227453
>>97227460
Goodness, that is certainly a dreadful discovery. Were you able to learn anything about the start of the attack? Shame about the infection but that is certainly some excitement you got. I suppose if the kraken sticks to that one area, and you took some remains, you could find a mystic to lay a curse or three on it. Wither it to death and all that.
>>
Seance was performed by the others while I kept eyes on the town, made one hell of a breakthrough. Woman we found, she was exploring the woods for fun and stumbled upon the enfield horrors' lair. Tried to run away, they got her before she could make it to town. Strike team's going to clean out the lair today. If the monster's not at home, they'll set up some traps and wait for it to come back. About time we go on the offensive. Meanwhile, myself and a few others will hang back here in town, watch for feds and just in case the beast decides to come back here.

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>'member when Primarchs were CLONES of Thy Emperor and not his sons with Erda ("Goddess-Empress" meme-turn-canon)
>'member when Erda didn't exist and didn't ruin the Imperium by ejecting her sons to the Warp just to piss off Thy Emperor
>'member when 40k was actually absurdist Grimdark and not mature, deep, serious Hopepunk
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
>'member when Salamanders were "reverse albinos" (Caucasians with actual black skin) instead of space wakandans
>'member when Space Wolves, Ultramarines and Cadians were 100% whites
>'member when Custodes were 100% males
>'member when Mortarion despised being Nurgle's slave
>'member when Magnus despised being Tzeentch's slave
>'member when Necrons were space egyptian terminators and not space B1 droids with spooky body
>'member when Thy Emperor was a tragic idealist man and not "CEO of galactic daddy issues"
>'member when SM armors were actually cool and had beaks and not the current clusterfuck of iconography and stamps
Membermarine 'members. And you?
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>>97222388
nope
>>
>>97217730
Based, orange Tau are best Tau
>>
Is there any army other than Eldar (aspects), Blood Angels (sang guard, death company) and Dark Angels (ravenwing, deathwing) where you're encouraged to have units with multiple different color schemes?
>>
>>97228037
Orks, Tau (vespid, kroot), Chaos, demons
>>
>>97228037
Genestealers (they're supposed to be a guerilla force, so as long as you keep the fleshy mutations the same color scheme, everything else makes more sense to be all over the place)
Knights (if your band of Knights are Freeblades, it would be lore-accurate to have members from different houses alongside each other)

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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is this gay little faggot good in a kewl tune deck?
i want to have sex with them but maybe also win once
>>
>>97227438
>Make board
>Primite engine for Dark Magician
>SS Last Warrior, it doesn't pop your board thanks to Lode.
>>
>>97227369
>Other post outlines a usual simple method
I'm the anon who wrote the shitty guide. Thanks for this diagram, anon! It makes my explanation not as bad as it is. May your pulls and draws be blessed
>>
>>97227369
unironically great post
>>
>enter LGS
>two dudes exchanging very heated words over a ruling
>ask them if they don't mind me explaining things
>they agree
>explain the ruling, one dude clearly in the wrong
>the dude gets up out of his chair and starts literally screaming at me
>I tell him to chill
>owner intervenes and kicks them both out
>glares at me like I was also a problem
>now owner treats me with contempt when I enter the shop like I am some common trouble maker
Was just trying to be the shop PeaceMaker bros....

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>97215694
If all you want to do is follow the quest marker then yes, you should play video games.
>>
>>97189813
Pathfinder.
>>
>>97180392
The real Conan was society's bitch. He could barely take on more than one guy at a time.
>>
This would have been a 300 post thread on 2010 /tg/
>>
>>97179453
Traditional games?

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97218151
Because stats. They wanted to stress it's a combat-oriented model, without the penalty to dodge and other shit associated with REM classification.
>>
>>97219608
Annoying they sculpted the model with such a clean haircut.
>>
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>>97222250
Mu animu spike hair
>>
>>97221900
Why not just give bonus to dodge?
>>
>>97227302
No such thing in N2

"Contemplate This on the Tree of Woe" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97219855
>Thread Question: What would you ask as a thread question if you took the burden upon yourself?
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>>97227690
Some calculations because I got curious.

Voyager 1 took 35 years to cross the heliopause, which is ~0.0019 light-years from the sun. An archmage that can skip space should be faster than that—let's say 10 times, so 0.35 years. The nearest star to the sun is Proxima Centauri, ~4.25 light-years away. 4.25 / 0.0019 x 0.35 = ~781 years. Exploring the nearest solar systems is unrealistic at that speed.

However, what if the archmage has connections with a higher entity or some such? If we suppose that the entity is 100 times faster than them, it can travel to Proxima Centauri in 7.81 years. Add some permanent portals and exploring the nearby solar systems seems plausible. Then, add a few million years of age behind the entity and many other similar entities and exploring the Milky Way seems plausible.
>>
>>97227776
>—let's say 10 times
*100
>>
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For the bonuses:
Favourite Colour: Blue
I'd like a Christmas Strudel pastry with my free beer :D
>>
>>97227982
I'm too lazy to think about what to pick so I just go with grindset
>>
>>97227082
>Why
Smug
>Age
20
>Body
Underdeveloped(thin)(Luck)
>Specialization
Metal(Luck)
>Weapon
Fist
>Outfit
Flowing
>Power
Hammerspace

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Self conscious edgy elf wife Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97228165
People are actually falling for this bait. Sad.
>>
>>97228258
the original article isn't available
>>
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>>97228250
>not be able to benefit from the increased strength and advanced systems
The ones not present in their armour? It's almost like the old writers had thought of this.
>>
>>97228264
the old armour had to enhance the wearer's strength enough to make her able to move in the heavy equipment
what the writer thought about is clarifying that it's not enough to give them S4

don't take the text literally as dogma and think for a moment
>>
>>97228264
what I remember is, it was strength enhancing but it no where near to the same extent and since they had no direct link it felt like there was a delay in when it would do what the sister wanted

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97217677
>Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast
OP, my setting (using GRUPS) is like that. There are also no homosexuals in the setting, nor are any of the players homosexual. This is not a coincidence.
>>
>>97227346
And yet the GM appears to be a flaming homo. How does that work?
>>
>>97227734
He's the only gay in the village like in that british comedy.
>>
>>97217788
>Old thing good new thing bad
>>
>>97217677
Magic should NOT be rare.
It should be at minimum between uncommon and common. It should be well explained, yet at the same time it should not be given out like candy. Only few should have access to magic.
Small spells should be instant, without chants and require those depending on the spell's magnitude (not to mention specific reagents).
Magic should be powerful at least and bordering extremely close to reality warping if not being this, yet should also have the user pay the price for overdoing it.

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
>>
>>97227266
It pisses me off so fucking bad they didn't just make a fixed up DH. The smartest move they made with that game was the focus.
>>
>>97217635
Less clunky than DH but also with less content. I'd say if you aren't already heavily invested in older games it's a good way to start.
>>
It's close enough to the original that I can still use a lot of the content for it with minimal changes. I generally prefer the changes but it would be nice to have a conversion guide to speed things up when redoing content.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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Why yes, my sci-fi setting does have horseback cavalry with laser rifles
>>
>Hate big bland kingdomslop (ew, gross)
>Love individual city states with unique cultures and customs (mmm yum delicious more please waiter)
What are some ways I can stop boring kingdoms from forming in my setting?
>>
>>97167875
I usually try to take at least one step away from just blatant switch the names around theft, but I don't think I've ever had a fully original idea. For fantasy warcraft 1 and 2 were huge for me and the Dominions series is even bigger. The closest I have come to outright theft is running a near 1:1 of the original RE1, puzzles and all, with a few changes, and I created a city that was heavily based on Carcer City from manhunt, with my own gangs, but they had a fantasy bend
>>
>>97171614
My most recent setting is modernish, so the two biggest powers in the world have all kinds of 3 letter agency types, that I have based on everything from the CIA, to SPECTRE
>>
>>97227159
rugged geography. Plenty of uninhabitable features on the map carving territories apart.
That makes cultures more insular isolated and allows for diverse cultures to prop up.
Greece is the third mosr mountainous country in europe. Therefore in the small valleys, nooks and crannies different city states propped up. Macedonia is mostly flat filled with rivers and lakes. So it was a kingdom. You get the gist.
The Mesopotamian city states were all found in a fertile region dominated by rivers surrounded by inhospitable environments, so regions were cut up by these rivers and their offshoots and made natural borders for city states developing.

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>Setting
Basically late medieval to early Renaissance Europe
>Magic
Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities
>Player characters
European presenting male fighters only, maximum one low level hedge wizard or shaman
>Races
All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
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>>97222512
This sounds gay as hell, and you sound like an obnoxious faggot
>>
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>>97223507
>a hârnchad
I kneel autismo lord
>>
My perfect fantasy setting is Equestria :))
>>
>>97223426
You say this, but we are where we are now because of fucking GamerGate.
>>
>>97222512
that sounds boring as fuck

For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> (pathfinder 1e)

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>>97227892
revised Temporal Anchor:
>You bind your very essence to a fixed point in the flow of time, warding yourself against imminent harm. When you cast this spell, note your current hit point amount and location. After 1d4+1 rounds have passed, or at your choosing (an immediate action), the spell takes effect: your hit point amount and location in space are immediately reset to the exact point at which you cast temporal anchor, and you are cured of any and all adverse conditions (including spells or effects that would possess you or exercise mental control over you) that were inflicted in the elapsed time.
>Any attempts at teleportation or planar travel automatically trigger the effect of temporal anchor.
If your original point in space is occupied, you are shunted to the next-nearest free space and take 2d6 points of damage.

Temporal Anchor is seeming like a 9th-level spell too at this point. Along with Time Stop, these make for a good trio of time spells.
>>
>>97227963
Alternatively, Temporal Anchor could also dispel positive effects, which might balance it a bit more.
>>
>>97227892
>>97227963
Right yeah, worded like this they both make the 9th level cut. What's funny is that, by RAW, temporal anchor can trigger off of time stop rounds, negating whatever backlash you might've accumulated via self-inflicted spells during the time stop
>>
>>97227977
Nice catch. I think I will add "you cannot cast this spell while effected by Time Stop" then.
>>
>>97227977
>>97227992
Last post before I head to sleep, but perhaps if the spell resistance is removed from temporal shield (leaving it with just "no hp damage" and "freedom of movement") it may be suitable as more of an 8th level spell after all.


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