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Shopkeeper question

Do you guys have a single recurring NPC in your campaign that holds onto all the magic items the party missed in the world or do you just sprinkle em here-and-there on other shopkeepers' lists?

Sometimes I make the shopkeeper with all the recurring items some crazy fuckhead doing the equivalent of giving napalm to toddlers just to see if they'll use it sensibly.

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Previous thread: >>92510611

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread Question: What is your favourite advantage and why?
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>>
>>92606430
1. Yeah it's just a thrusting greatsword. Low-Tech suggests as much in the weapon descriptions: "Greatsword: [...] Includes large-sized nodachi (Japan) and the zweihänder (Germany)."
2. Apply the rules for high SM weapons from Low-Tech Companion 2 to katanas to make a really big one.
3. Use the stats for a Zanbato from Fantasy-Tech's "Ethnic Cool" section (though that's for *really* long katanas, close to 3 meters; think Sephiroth's sword.).
>>
You can only keep 3 GURPS supplements, everything else goes in the memory hole.
Which ones?
>>
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>>92606990
High-Tech
Tactical Shooting
Furries
>>
>>92606990
Low Tech
Social Engineering
Furries
>>
>>92606990
Low Tech
High Tech
Ultra Tech

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Never Simping Edition

Thread Question: What other periods in Westorosi history would make for good war games?

>A thread for discussing 'A Song of Ice and Fire'. Possible topics include the original novels, Fire and Blood, Dunk & Egg, general lore and theories, characters, artwork, HBO's adaptations "Game of Thrones" and "House of the Dragon", and various videogames.

>>Lore Resources
A Wiki of Ice and Fire – Canon wiki
http://awoiaf.westeros.org/index.php/Main_Page
The Lands of Ice and Fire - Official maps
https://www.mediafire.com/folder/q5a5zbkb30uxo/TLoIaF
Atlas of Ice and Fire - Fan blog with maps and speculation on geography, population, and history
https://atlasoficeandfireblog.wordpress.com
1d4chan Page - A Song of Ice and Fire explained by fa/tg/uys
https://1d4chan.org/wiki/A_Song_of_Ice_and_Fire

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>>
Age of Heroes, right after the Long Night. Magic in the air, all kinds of monsters, demigod-like heroes, a great many petty kingdoms all ying for supremacy.

I don't ascribe to the idea the Age of Heroes coming before the Long Night, we'd have stories in-universe about the various House ancestors fighting the Others rather than just Bran the Builder.

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Embracer, a failed Swedish megacorp that went into an ultimately disastrous (mostly vidya studio) acquisition spree, has split. One third of it was reorganized under Asmodee which Embracer owns, and they dumped $900 million of their debt on Asmodee.
Interesting times ahead for Asmodee and all of it's subsidiaries.

https://www.wargamer.com/board-games-publisher-asmodee-900-million-debt
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>>
>>92588536
Time to put together a /tg/ gofundme to buy android netrunner from fantasy flight.
>>
>>92606561
/tg/ couldn't organize an effort to buy a can of coke from a vending machine.
>>
>>92595275
Xwing and all other games wirh miniatures got kicked from fantasy flight to atomic mass games
>>
>>92607394
Not with that attitude
>>
>>92596993
>I'd love to see someone else given the rights to the books and make something more accurate to those designs a la A Song of Ice and Fire
Well, part of that is taken care of...
https://www.northstarfigures.com/list.php?&man=257&page=2

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Shockwave edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>
Anyone's got an option for running the cyberpunk universe with a less cancerous system?
>>
>>92607269
What part don't you like? 2020 being too old-fashioned? RED not being brutal enough? Just don't like netrunning?
>>
>>92607269
Honestly the original rules itself is pretty generic and skill based, so you can probably run it in any rules that you like with a cyberpunk theme. The only thing in Interlock Cyberpunk that's quite unique is Cyber-psychosis and Location I think...
But really what's so cancerous about it?
>>
>>92607674
Sorry "Location to hit and damage".
>>
>>92602802
I initially intended to, but the rulebook saying to make things personal and then offering the most generic impersonal premises turned me off. And knowing my players, they don't really have/develop interest in anything that isn't an immediate threat. so I ran my first session this week, in medias res, immediately in combat, shoot first, ask questions later. A bit of a trial by fire for them, but amusing for me, and more punk.

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>be me
>farmer in cormyr
>working the fields all day long
>it's hard work, but get to blow off steam in the festhall later so it's ok
>life's good
>come home one evening
>sit down to have dinner with the family
>wife drops her fork, bend down to pick it up for her since I'm a NG chad
>wait what's this
>there's an old orange someone dropped by the table leg
>grab it too
>fuck, it's got mould on it
>gotta throw it out with the trash
>wait
>it's got mould on it

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>>92605972
>>92606674
Elminster (35), Simbul (32), Silverhand (30), Blackstaff (27) because of Silverhand, and more would also get involved. If that many Chosen of Mystra get involved, you might really bite off more than you can chew.
>>
You don't necessarily need to fight the level-bloated Enforcers Of DM's Status Quo to gut the Harper organization in a large enough area that they can't shut things down. Like any organization, most of its power comes from low-level members that have not the remotest reason to be ready for Scry-Or-Die, and it just so happens that there's a power-set back in 3.X infamous for warping campaigns with overuse of top-level effects. How many mooks do you think a party of four Psions can clear in a day?
>>
Who's got the
>I hate the antichrist!
Meme but it's two Harpers trying to kill an artificer in goggles with a gun
>>
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>>92593148
I thought the Wall was retconned years ago?
>>
>>92602446
Even at the height of Myth Drannor's alleged utopia, any non-elf was explicitly a second class citizen at best. If you passed an elf in the street, you were expected and required to bow and avert your eyes. And the elves also, during said utopian period, banned other races from immigrating to Myth Drannor (the ones already there were allowed to stay, but no new ones because it was changing the racial makeup and pushing elves into a minority... ironic).

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Are potatoes in generic fantasy setting really that much of an issue?
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>>
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>>92593590
>>92551746
There are ways of dealing with that.

Yes, I know the other one is the aunt.
>>
>>92597307
No one's fault but your own that you don't like it, anon.
>>
>>92597307
You don't understand what curry is.
>>
>>92600309
Retard probably thinks anyone unironically uses curry powder.
>>
>>92552692
she's just big boned

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GW Retro/Oldhammer General, "Fine, I'll do it myself" Edition

>/GROG/ Pastebin:
https://pastebin.com/nnNqqFLn (embed)

Previously, on /GROG/...
>>92462215
>>92282928
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>>
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>>92592698
>Getting nostalgic over the label on an old overpriced spray can.
Jesus Christ this thread is pure cancer.
>>
>>92603440
Fuck of back to /fourk/
>>
>>92560618
Trying to stat up some minor daemons for Rogue Trader/Renegade Scout, custom daemon "prince" (local warp deity accidentally on purpose created by a confluence of local cults, a slightly heretical leaning inquisitor pulling some strings, some warp storms plus application of a well timed overly enthusiastic and predictable puritanical inquisitor spotting heresy and deciding to remove it via orbital barrage), am thinking of giving them gas/sonic weapons.

Something akin to the Howling Banshee screech attack maybe, or something between scare and hallucinogen grenades. The intent being they have a short ranged disabling and disorienting effect to make up for mediocre close combat ability. I'm probably over-thinking it and just need to boil it down to a couple of effects like a temporary stats drop or counts as [state] on some kind of stat check. Keep it simple, get the results rather than getting caught up in the process of getting to the results.
>>
>>92603708
Grow up
>>
>>92605065
>wheredoyouthinkyouare.sepiajpg

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I need recommendations for games focused on being God tier mages

Is Burning Wheel good? What else is there? Preferably less crunchy side of character creation
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>>
>>92563909
Godbound or Exalted come to mind.
>>
>>92563909
>god tier mages
>less crunchy chargen
You might honestly be looking for Time Wizards
>>
>>92597200
Not OP, but I’ve never heard of it, what’s it like?
>>
>>92595012
>Gurps
Is Gurps magic really that epic?
>>
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>>92601429
complete madness

Previous Thread: >>92453895
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Greentexts)

NOT For: ERP "Looking For Group" posts or rambling about Hentai Artists

For Help with Solo RPGs:
1: YouTube (Season 1 of Me, Myself & Die!), 2: Solo RPG General: >>92492535

Official /tg/Lewd RPG General Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ

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I'm guessing the answer is no, but has anyone checked out or used Powered by the Lewd, the PbtA game in the OP? Erotic RPGs seem like exactly the time to play something rules-lite and storydriven.
It is very light, but I like Inserts as a game mechanic, and it even says that it's designed to be easily added into another game. I'm planning to try a few solo adventures with it in different PbtA games, bending its stats directly into whatever games I try. Good PbtA plays into genre fiction and rewards being over-emotional, which make them great for stories of corrupting young heroines into dumb, owned sluts.
Debating starting with Masks, Monsterhearts, or maybe Avatar Legends. I'm not much into post-apoc, but Apocalypse World would work well too, especially for a slave/harem-building game.
>>
>>92606879
I feel like given my own experience, Avatar Legends may be the worst of these to put it in with. Not because the game isn't good, because it's gold. But because your character's internal struggle is so central to play that it feels to me like it would distract from the lewd elements unless you REALLY pushed them.
>>
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>>92607387
But what if anon's internal struggle is lewd?
>>
>>92607516
It's Avatar Legends, which means each playbook already has a defined two-sided conflict of principles. Growth is gradually earned, but effectively the way you're meant to play the game is that if you settle on a principle, you should retire your character or change playbooks to reflect their new struggle.
>>
>>92607387
>>92607645
Yeah agreed. I was hoping I'd be able to hijack the balance mechanics and insert smut there, but there isn't as much narrative room as I'd thought. Making one principle lewd and the other innocent sounds fun, but there are only a few playbooks where that seems plausible, and means the longterm story is prescribed around continuously falling in the same direction.
Masks is a better choice, the game has a fun Influence system I can abuse, and the playbooks are built around different insecurities the character has / what other people expect from them. It gives lots of different avenues to corruption. Will make a greentext at some point when I actually play. Two character ideas:

>A magical girl Nova increasingly being sexualized by the public now that she's 18. Unsure of how to break away from her old image, especially considering she still doesn't have full control over her sorcery. Secretly wishes she wasn't super, because then her life would be simple.
>The first ever female member of an old Legacy, she has become a "feminist icon" merely by existing, and is a lightning rod for culture war style media attention. Some members of the legacy want to put her in her place, and point out any and all failures to lower her self esteem.

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For those of you who use BGM when GMing, I'm looking for some more good ambient bgm recommendations for a hex crawl wilderness exploration and town building campaign.

I currently have some playlists made up of tracks from the Baldurs Gate, Icewind Dale, NWN, Eye of the Beholder, and Dungeon Hack games.

What other osts or games
or movies have a good wordless / orchestral bgm for such things, but wouldn't be highly recognisable? Any suggested tracks / osts?
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>>
>>92567556
I personally love to listen to Arcanum's OST while I prep. It fits the curent campaign I'm prepping.
https://www.youtube.com/watch?v=vq_6ObzUzog
>>
>>92597585
That's a pretty good track. I missed out on that game it seems. I often work with the LoM soundtrack in the background. Has a pretty distinct flavour though, haven't encountered much else like it, it feels pretty different from other JRPGs too.

https://youtu.be/fFBz482-VcU?si=QGbUtrPrd829b1tk
>>
Got your multi-phase final BBEG fight covered.

https://www.youtube.com/watch?v=ypuaJLHK_LQ
>>
>>92567556
The Divinity OSTs make perfect campaign music.
>>
>>92567556
Imagine not improvising music live exile GMing.

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Tell me your "incorrect" game ideas, for settings or mechanics.

I start: strength limitations based on sex.
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>>
>>92591532
Except men have higher Cha and Wis then women on average.
>>
>>92594084
Lando is white.
>>
>>92607711
Okay. I know this is bait. But in the event that it isn't please elaborate
>>
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>>92607748
>>
>>92604521
>rich description and engaging with the fiction is encouraged
>insight checks
lmao no
Funny about when I txt your ex though.

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What is the Lawful Good action here?
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>>92605936
>Tuvix is a parasitic entity
To be a parasite he'd have to be attached to another, distinct organism. Please feel free to point that organism out in any scene containing Tuvix.

>when his existence is the result of an accident
The existence of the nanites in "Evolution" was also the result of an accident, yet as soon as it was reaized that the nanites were self-aware the idea of killiing them was immediately off the table unless it proved totally impossible to communicate with them or there was no other way to protect the Enterprise.

>but that doesn't mean it is entitled to live at the expense of others
And he isn't. Tuvok and Neelix are dead. He *came to life* at the expense of others, but that wasn't his choice or his fault. He is not *living* at the expense of Tuvok or Neelix because they no longer exist to extract any expense from.
>>
Split the being into three equal sections with a Bat'leth.
Then make use of some sticky notes and a marker to identify which chunk belongs to which entity.
>>
>>92578098
Whenever you make a transporter clone, there is often an amount of additional matter in the way of the transportation which is sucked up by the transporter and used to create the clone.
>>
>>92577169
>Depends on the laws of the society.
he asked for lawful good, not for lawful neutral
>>
>>92577137
Dematerialize enough raw matter to gain enough raw materialsto rematerialize the Neelix and Tuvok in the transporter buffer, making all three live

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What are some ideas for ghost encounters in a haunted mausoleum?
Not necessarily looking for just combat encounters, but also puzzle rooms where you need to find out how the ghost functions, or generally cool ideas for ghosts in an RPG. Setting is traditional fantasy, but really anything goes.
>in a room full of mirrors, the ghost (who was in life obsessed with beauty) can attack from different mirror images or create doppelgängers from them.
>the ghost, mad with grief, is lingering in the world because he wants to see his beloved friend one last time. He confuses a party member for said friend (“Is it really you? After all those years!"), and will cooperate, like opening a magic door, as long as the party member is capable of keeping up the act. Once the ghost finds out the truth, he attacks in rage.
>the ghost was the student of a great wizard, and is capable of reproducing every spell the party throws at him after only just seeing it once
>the ghosts power is linked to the illumination in the room. The brighter the room, the stronger the ghost. The trick is to fight him at candle light.
>>
bump
>>
>>92603589
>You hear a spectral screme as the ghost of a woman falls through the ceiling, arms outstretched as though begging you to catch her, before she passes through the floor and out of sight. A few seconds later you hear the screm again, from right above you.

The ghost will keep falling through the ceiling toward the party now that she's seen them, damaging them as she passes through their bodies. She doesn't want to hurt anyone, she just wants someone to arrest her fall.

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I hate hitpoints. If I get stabbed in a fight, I should be injured in some lasting way, or be otherwise hindered. What are some systems with good injuries like broken bones, flesh wounds, etc but no hit points?
>inb4 wfrp/dark heresy
still has hit points
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>>92606052
oh that's where the forehead is
>>
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>>92602675
For a simple system, the old Traveller wargame Azhanti High Lightning used this chart - just roll 2d6 for a result. It was modified by gear - body armour and intervening cover reduced the result you rolled, while stronger weapons (blades, guns, explosives) added to it. We sometimes used to link it to a random location chart or dice, so a serious wound to the head might have different results (blinded, cant breath, knocked out) than a similar result to a limb (broken limb, lose fingers) or torso (broken ribs, organ damage).. We even used it the chart for vehicles. robots, doors, walls, etc, just gave them an appropiate damage reduction.
>>
>>92602675
Vegot this idea, it's called "if I die, I die".
Your character has two basic states: dead and alive. Failing a roll when the stakes would result in a change of state from alive to dead kills the character.
>>
>>92602675
In Nechronica your character is made of parts, which make up most of your combat ability, and when you take damage to a location (head, arms, torso, or legs) you break that many parts in that location. Parts that are broken can't be used until they're fixed and if every member of the party breaks all their parts - Game Over.

I like it, personally. Although it's a difficult system to sell if you aren't running as undead or robots.
>>
>>92602675
>I hate hit points
>If I get stabbed in a fight, I should be injured in some lasting way, or be otherwise hindered.
Reduce max hp by type of wound so you are less effective.
>Two spoonfull of hp for you


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