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Why do most sci-fi settings sideline space combat but instead mostly focus on ground warfare?
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>>
>>96522067
the Epstein drive is the one thing in the Expanse (aside from the alien stuff) that stretches into unrealistic sci-fi magic technology, but it's the one thing that makes the entire setting and story even possible. So it's reasonably realistic beyond the aliens and the epstein drive.
>>96518294
Is "Desert of Stars" also worth the read? I enjoyed Through Struggle but haven't gotten around to the second one yet.
>>
>>96505578
>I've assumed larger ships, even capital ships, but you could play with everyone as a fighter pilot or whatever.

Which is kind of what space based Mecha games assume. 1 PC (or an NPC) controls the carrier while the rest of the PCs get their own personal vehicle/mech.

>>96522071
>only one character matters when the space combat is involved and everyone else is stuck twiddling their thumbs

This is usual an issue of class or character design rules badly siloing space combat capabilities. Usually the space combat character ends up being practically useless outside space combat so ends up twiddling their thumbs when ever anything else is happening.

>everyone gets their own fighter and now everyone is essentially tracking two different characters

Which isn't necessarily a bad thing. The key point to having players fully committed to the buy in of both sides.
>>
>>96531750
>This is usual an issue of class or character design rules badly siloing space combat capabilities.
It happens because players usually have one big ship because flying around in 4-6 fighters doesn't really make any goddamn sense. Try playing these games sometime retard.
>>
>>96531802
Not just that. Take for example games like Star Wars Saga edition. Many games pretty much lock space combat viability to those with pilot (prestige) classes. In Saga edition if you are not a Spacer Scoundrel or are going for the Ace Pilot prestige class you should stay out of space combat. It is likely not even worth it to man an empty gun turret because you will spend most of the time missing rather than helping out at all.
>>
No, it's literally just that, what you're describing is irrelevant dumbass

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?


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>>96530331
The video game Lost Planet should be right up your alley.
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Name that Pokémon
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>>96523993
Yeah it's coming to the US but I don't think there's been a firm release date. It looks to be roughly 1/400 scale and it's cross universe gameplay including battleship like the Archangel. I'm really excited for it!
>>
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game where you can pilot giant schoolgirls?
>>
>>96531696
Everyone is John

At my wits end with the torrential downpour of baby blue femboy tieflings in my games. To heal the world I made a table to create fucked up tieflings. Roll and let me know what you get. tiefling hate thread otherwise
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>>96526036
ive just started calling it whole foods fantasy
>>
Why are they always blue/red/purple etc
>>
>>96528435
>red
classic devil color
>purple
relatively close to red, associated with wealth, probably some crossover dna from dranei in there
>blue
no idea really, maybe dranei? i think they’re blue sometimes?
>>
>>96528435
I like them different colors as well.

Also, OP, you still here?
>>
>>96531744
yeah anon, im checking in every few days. Did not expect the thread to stay up this long

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How do you make religion in a fantasy setting good, interesting, and something players are excited to interact with? So many times it feels lifeless, and then the lore spends pages explaining why none of it matters because the gods will never help the players in any way whatsoever.
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>>96513101
Books. Scrolls seem more archaic to me, maybe as the founding document.
>>
Posing as gods to naive peasants.
>>
>>96513101
Scrolls. They invoke a sense of age on things.
>>
>>
Voodoo

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96474844


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>>96531504
That's not me, I don't know what the fuck "^" is supposed to mean. I didn't think your post warranted any response
>>
>>96531504
>>96531556
NTA. I believe "^" means "this post here (is right/good)"

>EXTORTIONS / TOLLS / BRIBES
Anyway. Bandits / a corrupt patrol / monsters decide to extort the party instead of attacking them. How much gold would they demand by HD/level? I don't believe this is mentioned anywhere in the DMG.

Does ACKS quantify this? I know it has rules for bribes, but that's a modifier to a reaction roll initiated by the players rather than a specific demand by the monsters. What's a reasonable ballpark, one day of pay? One week? One MONTH?
>>
>>96531436
NTA but aren't ogre mages supposed to be oni?
>>
>>96531726
Yes they are, but that still doesn't defeat the point that first and foremost D&D is based in some sort of midwestern conception of medieval Europe. The anachronisms are supposed to be weird and unusual, a more toned-down version of what was being called gonzo ten-ish years ago.
>>
>>96531436
>medieval Europe
>Europe
mostly but there are also Djinn etc
>medieval
There is so much renaissance and a significant amount of antiquity - the latter in so many iconic monsters.

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You know what time it is, post kino wh40k/AoS pics and games that just make you want to get down to the LGS and PLAY!
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>>96522475
The tournament people are running the asylum right now so yes.
>>
>>96522475
Yeah, it's in the rules lmfao. Games gotta be "balanced" like a League of Legends MOBA map brotha
>>
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>>96490812
>Just a few mechs and a paper sheet
Excuse you sir, my company sized board has full city terrain with hex hills and trees all over it. It's awesome
Though mat and mech gameplay is still giga comfy
>>
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Weekend's almost here...
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>>96524799
Pictures or fake

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Lets discuss Pathfinder 2e. Post some stuff you like about PF2, and then some stuff you dislike about it. Hard mode: don't sperg out.

I'll start:

Like
- No 1-20 ability points, instead just opting for the bonuses. The 1-20 system has always felt kinda pointless outside of rolling stats, and you can still roll stats but instead of recording 1-20, you simply roll whatever modifier you'd get instead. (roll - 10) / 2
- No multiclassing. At first I didn't like this much, but it makes it much easier to create new classes that don't clash with other classes in unexpected ways. I think the idea of "hybrid classes" or subclasses that still offer a somewhat linear progression is more solid than multiclassing.
- Combat actions are class specific. This simplifies the rules in a way that I really like, and means whatever you can do, you'll probably be able to do well. You aren't going to be grappling people in combat as a wizard, after all. It also gives martials some more distinction, which is nice. It also means you can add more actions to each class without bloating the core system.
- Monsters don't use the same stats as PCs. I used to love this about 3.5e, but it just felt like needless complexity 19/20 times.

Dislike
- No touch / flat-footed AC. I love the concept of removing dex / armor from AC, so I'm sad this is gone, and I think the new flat modifiers are inferior. I never had any problems tracking this either, so I don't see the point.
- Skills and proficiencies getting bonuses from your levels. I just think the concept of 20+ level skill bonuses is a little hard to wrap my head around. It also feels like levels overpower everything else in the game, after a certain threshold.
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I'm coming back from DMing a Cyberpunk campaign, was looking into p2e, like said in the thread, for reading it the balancing really seems to neutered classes. What homebrews you guys use to make the game fun?
Also what are other alternatives for classic fantasy RPG system, that are not D&D?
>>
>>96530825
You probably should just play the game vanilla and derive your conclusions from that. The reality is that most of the balancing complaints come from people who are used to 3.5e style "balance" (me included, I love 3.5e) but it might not be a huge deal for you / your group.
>>
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>>96530872
Thanks, that's good to know.
For now the one homebrew I'm sure to use is the free archetype.
Still interested to hear you anon's homebrews, to keep the thread alive I'll use my best lust provoking image.
>>
>>96530825
It's hard to homebrew because even adding small modifications breaks the system
>>
>>96528148
I like its action points. They just make more sense than D&D's pigeonholed [move/main/bonus] actions, so I actually copied that idea for my games.
I don't really like much else about it, though. The main thing I dislike is how they do the D&D thing where their character options and monsters don't feel like they can occupy the same world. The fighter is there because some people like to play fighters, not because they fit in a world in which the system's other aspects exist.
I know a lot of people like kitchen sinks here, but I think it's better to just play a low magic game if you want to be a no-magic fighter.

Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>96530757
oh i forgot amber diceless. i know of that too
>>
What's a good system to support a Destiny type of game? No pure martials, everyone is some form of Wizard, guns galore and fun powers. Science fantasy flavor would be a must.
>>
>>96530757
https://2d4chan.org/wiki/Diceless_roleplaying_game has a short and unsatisfactory list but i'm posting it for posterity
Also I swear there was a marvel diceless system however i do not know where it is.
>>
>>96530757
I found a better list https://rpggeek.com/rpgmechanic/2109/diceless-does-not-use-dice-or-other-randomizer
>>
>>96530757
>Diceless
Christ what an awful concept. How do you resolve anything with uncertainty with garbage like that?

Summon the clans, inform the guilds, and pop the casks, it's dwarf time.
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Let's talk Underway. Or whatever analog dwarfs should use to get around between their various cities. I always wondered how the fuck they carved them to be so massive.
>>
>>96531441
It's called the Screaming Seas. It's a vast cavernous area under the world that's flooded. Geothermal activity keeps the water near boiling, the steam occasionally blowing through tight cavernous areas like a tea kettle, giving the sea it's name. It acts as a gateway more or less to the world below, which gets weirder and weirder the closer it gets to the world battery. Dwarves traverse it with giant ships of metal, the people that ply those water are a grim and superstitious folk.
>>
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>>96531441
Personally I take the "No sleep" thing from Elfs and give it to Dwarfs. Either as-is where they just doze for a few hours per night or altered like they can stay awake for days and then sleep for 24 hours on Sunday. I also make them more resilient to fatigue when they have to make Forced March checks and the like.

I don't really understand where it comes from or what it's supposed to represent and accomplish for Elfs. Elfs live naturally. They don't need to spend tireless days bending the branches of their treetop cities or whatever. They build in and around what's occurring already or the trees themselves bend to home them.

Dwarfs have to carve their space inch by inch and if there's not some innumerable population of workers, doing something like Moria for instance would be an insanely lengthy process even if you bless them with some extra technological advancements like minecarts and cranes and such.
>>
>>96531441
>I always wondered how the fuck they carved them to be so massive.
They probably took advantage of natural caverns. Well that, and it also probably took them thousands of years to finish. They probably weren't always so nice looking.
>>96531656
I always liked the idea that dwarves just take naps whenever possible. It's not like they'd have a reason to have a steady circadian rhythm, what with living underground and all.
>>
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>>96528692

Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>96522374
Red Sonja? That art style looks more like Moon Over June.
>>
I did some experimentation with the "Alma Mater" system, because it seems to be geared towards social situations in roleplay, and I'm pretty pleased with how the game is turning out. I usually do "GM Emulation", but this time I'm doing "Player Emulation" (Basically, I'm pretending to be the lord of a manor, and the "Players" are the maids of the house. Kind of like the MAIDS RPG.)

So far it's been interesting:
>Playing as a lord without any staff. It really would suck to live in a giant-ass mansion but have to do everything yourself. So I better hire someone
>In town, generating a bunch of possible applicants
>HOLY SHIT "Elana the Baker's Daughter" comes up. She's plump, 18, needs a job, and got a drumptruck ass
>Offer her a job
>First day she fails to show any willpower, and I get her to take off her clothes as "Part of the interview process"
>She's stalwart throughout the rest, so she puts her clothes back on
>I offer her three times the average pay for servants in the area, and tell her to come back if she thinks she wants the job
>Player emulator suggests she eventually gives in and comes back. Money's too good
>First day she's working, but nervous that I'm not going to be happy with her because she won't put out
>She comes in my office to talk about it
>Tell her, "Well... There's a way to solve that."
>Throw her on my desk and take her to pound town

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>>96528746
Wow this sounds pretty boring but hey, to each their own
>>
>>96528243
Fair enough.
Although I pointed how I’d do as a DM the whole thought experiment was aimed at being a regular PC, though.
Your point seems 100% reasonable and not at all game breaking, so most DMs would probably aprove that. That is, considering a very open minded team of players lol
>>
Bump

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96531203
My favorite bit of Thunder Junction lore is that even the Navajo tribe are also colonizers invading the plane. IIRC the explanation for why everyone is wearing cowboy outfits is because the Navajo wear that kind of shit and introduced it to everyone else. They're literally just Navajo, too, they hired some Navajo to design them and rather than try making them Navajo inspired they literally just made them Navajo with a different name.
>>
>>96531625
>When you get so woke you accidentally end up writing a coloniser appreciation convention
>>
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I reinstalled Genshin and plan on drafting up stuff to add to the jump from Nod-Krai and the Welkin Moon stuff. I've only started today but suggestions are appreciated of course.
>>
>>96531668
A drawback that shrinks all boobs past a certain size. Since apparently one of the girls was censored for big boobs. Hell maybe a censorship drawback in general. though the boobs thing is funny.
>>
>>96531668
I've never played genshin but good luck.

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Trench Crusade General - /trench/
Weird love Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online, but are split between the website and the discord. They have all been collected here for your convenience:
https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

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>>96530363
I always found Wargames Atlantic to do a good job, I guess you're right and they had to drop the ball somewhere. Even so it isn't even that bad.
>>
What do you guys think the next warband is going to be?
I think it's probably going to be path of the beast, considering that right now there's an imbalance of variety towards the faithful
>>
>>96530584
So you mean after the ceaseless hunger that's currently being made by creature caster?
>>
>>96530584
basically confirmed to be great hunger black grail?

also anyone know how to do silver armour with green fabric
>>
>>96530332
>7 figures for $45
The fuck?

Kitty Hawk Edition

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>http://www.modiphius.com/star-trek.html
-PDF Collection
>https://www.mediafire.com/folder/0w33ywljd1pdt/
-Character Builder and Token Maker
>https://sta.bcholmes.org/
Star_Trek_Adventures
-Homebrew Collection
>https://continuingmissionsta.com/


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>>96525501
Still better than DISCO
>>
>>
>>96528931
Fun fact:
Spock is not actually summoning Satan in that episode.
He's using the pentagram to move chess pieces
>>
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>>96530416
Just as evil

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96530158
They can, but the issue is that it doesn't make sense for most monsters. Like, why would an ooze trip you? Is it even smart enough to recognize that as a strategy before it just tries to engulf you? There aren't that many creatures where their go to strategy is to trip foes first. Disarm targets Reflex and has the same issue.
>>
Harm font. Is it a joke outside of an undead party? I know there's shit like channel smite and cast down. I still don't think the value compares to just blasting out a 2 action heal and negating a decent turn from a boss.

On an unrelated note, how do people feel about guardian stances. Hampering is good and way better if you play a large race, paragon's guard is obviously good value but I think it's kind of diminished in worth on guardian where you can already get shielding taunt and bake an action you would be taking a lot anyway into raising a shield and the two feats don't work together in any way. I don't like right where you want them because the main reason to shove is if you're already fucking with hampering stance and a reach weapon, forcing enemies to eat a reactive strike if they want to close to 5ft of you.
>>
>>96530700
Harm font generally isn't as good but you can do funny things like spam the one action version three times. I would say cast down does elevate it highly. It's a shame Paizo didn't make it so things like Fortunate Relief apply to harm spells on undead or something.

As for guardian, hampering is less important at high level in my opinion. Monsters have more ways around difficult terrain or a lot of movement and if you dedicate yourself to shielding taunt, well that has a flourish so you're locked out of Guardian's other extremely good flourish actions. I'd opt for paragon's guard.
>>
>>96530700
>Is it a joke outside of an undead party?

"Joke" is maybe a bit much. Harm isn't a bad spell, but when Heal is right there the choice is obvious.

>Guardian Stances
Hampering Stance is powerful. Its follow-up feats not so much. Removing your opponent's ability to Step away from you really fucks anyone who wants to use Manipulate actions. Not so Fast! is a powerful option to have, but if you're taking Hampering Stance that means you're 100% taking Reactive Strike, and do you really need to double up here? Meanwhile Lock Down has Flourish, which means it competes with all of Guardian's action compression feats, and I don't know when you'd actually want to use it. Like, Hampering Stance does a pretty good job of making movement difficult. How often are you going to want to use Lock Down to make it even harder, when you could be using Taunting Strike or Shielding Taunt to buy yourself an extra action instead? The stance itself is worth taking, but I'd leave it at that.

>Paragon's Guard
I think you're spot-on here. Guardian can buy an extra action to Raise a Shield with with any of their level-1 action compression abilities. They can also Raise a Shield as part of a Stride with Shielded Attrition at level 4, which doesn't even have Flourish. Guardians have a lot of ways to make raising a shield free, and so whether you want Paragon's Guard or not really depends on whether you have a Flourish attack you really want to use. If you do, Paragon's Guard saves you from needing to use Taunting Strike or Shielding Taunt every turn, which frees up your Flourish action for whatever else you want it for. Otherwise, I'd skip.

>Covering Stance
It's not nothing, especially if you're getting Gang Up or something so you can flank while adjacent to allies. Still, if you're considering Covering Stance, that means you're in melee. And if you're in melee, you could take Hampering Stance instead.

>Right Where you Want Them

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>>96521898
Made some changes and added the research field changes to make the class more flexible.
Might look at the feats next, need to unfuck the Battle Harbinger more as well.

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This crazy pile of anime garbage is at least a better game than pathfinder. When the hell did they add bloodbowl to the game as blitzball - this game is so fully featured its not funny.

Seriously considering DMing an open table for this game
44 replies and 1 image omitted. Click here to view.
>>
>>96521928
I'm in.
I'll play with ya.
>>
>>96530219
All I'm reading is
>I can connect art with real feelings
it's a shame that autism is keeping you from a basic human experience.
>>
>>96530322
I have trained my players to learn their characters before they show up at the table

>>96530405
What class are you going to play anon?
>>
>>96530315
>sttack on the person
>>96530667
>attack on the person

Your concession is accepted.
>>
he's not a person he's a retard, you lose


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