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>Previously in the Mortal Realms:

>>94254943

The Dead Mountain, edition

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/

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>>94290029
>Speaking of the book, does it explain why Idrian uses 'they/them' pronouns? Is it an actual explanation or explained or is it just nonsense?
Just that far gone in terms of Reforging, no sense of identity anymore.

>>94290048
They make sense as a Ruination unit eventually, who knows. Right now they're like cyberpsychos that just go nuts and kill everything around them.

Not really new lore but it's VERY clear Vandus is going to get a new model, probably later down the line in 4th.
>>
>>94290065
>Just that far gone in terms of Reforging, no sense of identity anymore.
Ah sweet so I was right. Cool. That's fine. Thanks bro.
>>
Are there any resources that aggregates army lists from tournaments or even just user added lists? Need help deciding how to build my army before a tournament in a couple of weeks.
>>
>>94290084
>Ah sweet so I was right
Are you gonna buy yourself an ice cream on the way home to celebrate, we don't give a fuck
>>
>>94289353
>>Celestant Prime is confirmed to be from the Old World. It's almost certainly Karl, but they stop just short of outright saying it.
Major retcon then, since they already confirmed he ISN'T.

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Yu-Gi-Oh! General #558

Trinity Complete Edition

Previous Thread: >>94060127

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>94287989
Is Chain Burn where you chip away at them due to their long chain combos? That sounds funny. I can imagine them sweating trying to figure out if they should stop there or keep going.
>>
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>Opponent chooses to go second
>Dark Ruler (oh so it's not tenpai)
>Normals Paidra (oh so it is tenpai)
>Links for Striker Dragon (oh it's fucking dragon link)
I fucking give up I will never be rid this god damn deck.
>>
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Have you guys ever dropped a deck? I feel like dinosaur isn't worth it anymore, at least not in paper, it wasn't too hot last year but 2024 was incredibly rough to it.
>as mediocre as it was, it lost the only 1 card combo it had (normal summon oviraptor), after linkuriboh's ban
>anima isn't even a good replacement, you need 2 bodies to put a non dinosaur in the grave
>lost literally every single negate it had besides the good old evolzars, which also completely killed the scrap and true king engines (can't do anything with all the bodies it generates)
>despite being indirectly hit 2 goddamn times in a row, it didn't receive anything in return (swordsoul got protos back in the same list it lost baronne)
>its usual strat of going second, breaking boards with nibiru/lightning storm/dark hole then punching you to death doesn't work in a meta where everything floats into more monsters and resources
>it can't afford to run forbidden droplet, it either doesn't want to discard a single thing (the deck has nothing but 2 card combos) or already spent most of its hand
Meanwhile in master duel i don't have to worry about a single thing: misc is at 3, elf offers many things dinosaurs need (resources, the non dinosaur in grave, protection for your negates/UCT), apollousa/baronne/savage are still legal, lightning storm is free so you can run 3 of those and call it a day AND the BO1 format means the opponent can't side against your strictly going second deck.

Or maybe the deck is still good and the only thing that holds it back for me is my shitty deck building skills.
>>
>>94290895
Chain Burn is named after Chain Strike, not Chain Energy. Chain Energy is the card that burns either player whenever they play a card from their hand. Chain Strike does one big chunk of damage based on the number of Chain Links in a capital-C Chain, and is generally played alongside a bunch of trap cards that can all do big chunks of damage and chain to each other like Just Desserts, Ceasefire, and Ring of Destruction.
>>
>>94291361
I rarely drop decks unless they're so bad that they're actually unplayable. If they have the potential to see some degree of play, I keep them shelved until new toys that they can work with come out. To this day the only ones I've truly dropped in that regard is Magician Girls and Floodgate Charmers (because all of their floodgates got banned).

I'm waiting for Witchcrafter to get some better (and more importantly, cheaper) support. I played it all the way from 2020 to the list that banned Agido and Kelbek (Tearlaments/Witchcrafter with a heavy focus on the latter was their strongest), and while the White Forest stuff is neat, I'm not shelling out that much money for their main starters. Moreover, that kit overpowers the Witchcrafter kit too much for my taste.

Predaplant's also in purgatory for a little bit, though I wanna experiment with mixing it with Chimera stuff in the near future. I don't know how strong the synergy between the two would be, but it'd be fun to experiment with it I think.

I recently fished Virtual World out of the dumpster because of Tenpai's toolkit. I recently started experimenting with it since their kits can both be played like pure VW (Synchro/Xyz focus) and asked one of my VW buddies for insights. He suggested I use pic related as a bridge to get Sangen Summoning since VW and Tenpai numbers can bring it out, and it also serves as a bridge to go into Bident since you get an extra NS. Never expected to find an ally in the Dinosaur kit.

Jumping the Shark Edition

Now with scans of the new books
PSA: Free online PDF rules for the Kill Teams have extremely high-rez images of the models

Previous thread: >>94240344

>Rules Scans
https://gofile.io/d/AinK04

>News
https://www.warhammer-community.com/en-gb/articles/yk1xvxpw/storm-volkus-with-orks-and-ratlings-in-the-latest-kill-team-expansion/
>All team rules for KT24 are out:
https://www.warhammer-community.com/en-gb/articles/xfV8vUOg/download-the-kill-team-app-and-faction-rules-today/
>Official GW KT app:

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>>94275484
You know pol is tg right?
>>
>>94287280
>>94277061
lookin great anon, im looking forward to posting some of mine once ive got some paint on em
>>
>>94287978
Eventually for sure. At least I've got several other teams to try in the meantime.
Just sorta feelsbad.
>>
Do we know what the Ratling Kill Team composition is?
Like what their specialists are?
>>
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>>94278757
Dark Krakens are extremely kino, and I rarely meet fans of them at the hobby shops. It would be refreshing to know that somewhere out there someone did a team of them. That was a fun white dwarf.
>picrel
My current batch of a WIP Night Lords Legionaries team. This marine is a recent recruit to the warband and created from pilfered geneseed, basically a modern inductii

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>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (August 2024)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs

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>>94291203
Nuffle the god of the blood bowl AKA even more violent grid iron football. He has no basis in 40k but one summoning rite gone off the rails and now every power player in the galaxy is flailing around trying to stop the Big Game from becoming the sum of existence.
>>
>>94286211
-Abominable intelligence active on sections of the space hulk.
-Orks who got lost when they hitched a ride on the space hulk to the WAAAGH.
-Voidborn community living in some smashed together hydroponics ships. Out of contact from the imperium, so they're probably a bit sus on warp/chaos stuff like you'd expect from planetary communities prior to a crusade in their sector.
>>
>>94291203
I would gamble they're the Great Horned Rat and Necoho. Necoho is opposition to religion while GHR is the exclusive god of the Skaven so you could spin it around to something like doubt and fanaticism for opposing points.
>>
>>94291203
While not a bad idea to use the lesser deities, I always assumed the eight points represented the negative and “positive” aspects of the big four to play on their naturally contradictory and fickle natures.
>>94291492
Necoho the Doubter requires nothing from his followers and prefers to not have any followers.
I would actually play on the Horned Rat’s aspect of ambition and use Necoho to represent indolence as the reverse.
No clue how you would make the Horned Rat work in 40k
>>
>>94291203
The eight pointed star represents chaos, not the gods.

>Be the hottest human woman in the world
>Still get utterly mogged by an average elf
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>>94291363
Stop with the antisemitism >:(
>>
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Imagine how great it will be in 5 years when they can redo LOTR completely in AI and we'll get ACTUAL inhumanly beautiful elves, Aragorn can be 6'6" Chad as written instead of limited by the manletry of IRL actors, etc.
>>
>>94283791
JRRT never would have a shot with her in modern day. She'd have an OnlyPalantir account and been run through by 200 easterlings and haradrim by age 22 and would be utterly bored by a soldier or professor. "Oh, you were at the Somme, that's nice, I guess... but this half-Orc I just met gets me a lot more attention! Sorry, but you know how it is... thanks for your service, tee hee!"
>>
>>94286499
That's pretty sad.
>>
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Elves SHOULD be arrogant and prideful. Be mighty and feared by other races. Put their own race above others and destroy anyone who puts their race in danger.
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>>
>>94283474
kino
>>
>>94287311
nta but you're retarded. He already proved you wrong.
>>
Quick. Give me cool looking heavy Armored elf minatures.
>>
Elves belong in space.
>>
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Abh were never elves.

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Welcome to TODD!

This thread is for OPEN discussion of TSR-era Dungeons & Dragons (OD&D, Basic, and Advanced, including AD&D 2e) and related games, such as retroclones, OSR and OSR-adjacent games (OSE, BFRPG, S&W, LotFP, DCC, C&C, Shadowdark, X without Numbers, Knave, ...).

Free discussion of house rules and modifications is encouraged!

previous thread: >>94061240

TQ:
>What's a recently published book or adventure for a /todd/ system that you've enjoyed?
>What kickstarters and upcoming books are you looking forward to?
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>>
>>94289137
>To be fair, shit-talking 5e is like saying the beach is wet.
After 5 years I'm just bored of it. That's why I'm running a different game. I had a group that played different indie games every month or so. We did GURPS, Skeletons, Mothership, and WoD. It's a shame they invited a tranny who was an insufferable cunt or else I would still be part of that group.
>>
>>94288974
>I was told Castles and Crusades isn't for the OSR general because while it started the OSR movement it's a black sheep. I'm sure there are other systems that belong here instead.
I think you're missing my point here. Are there really people, plural, more than one, who want to *discuss* Castles and Crusades? If so, where are they? Same goes for every other game. If there are actually people interested in Pirate Borg, Cairn, Knave, Into the Odd or what the fuck ever, how come this general is a ghost town with no fucking posts talking about those?

Here, let me make this super simple for you with pedagogical examples: /awg/ is a general for people who like the more obscure wargames. In this thread, people actually discuss those wargames, and so the general has existed for probably over a decade at this point. There are consistently people, in the thread, talking about various games that they play, or want to play.

Right now, on the board, there's a thread up about Mutant Chronicles, a fucking 30-year-old RPG and wargame, which is maybe the third or fourth in a row of those threads. I lurked in those threads for a bit, and I would estimate that there are 3-6 posters making 90%+ of the posts. Yet still, they've kept their threads going for a good couple weeks, simply because there are at least three of them who all genuinely want to talk about the game, and so they keep hitting bump limit.

You see anything like those behaviors in here? Anything like that shit?
>>
>>94288974
None of the borgs or Crawford's games are OSR but they get talked about here
>>
>>94289755
I see 108 replies which is enough to justify the general's existence on a slow dying board like /tg/. Instead of being toxic and trolling a general that clearly doesn't interest you start your own thread about a particular interest you have.
>>
>>94289755
Right now, on this board, there's >10 bumpfag thread of "what are elves like in your setting" type. Why don't you use your janny power to delete them? You can't? Then maybe shut your whore mouth.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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Talking about ExEss, what will be in pillars of Creation?
>>
>>94284160
Can someone post Sids, I can't find the email with the download link
>>
>>94285734
It's in the thread header under 3E Core and Splats
>>
>There are multiple times that can be considered the witching hour. Some claim the time is between 12:00 am and 1:00 am, while others claim there is increased supernatural activity between sunset and sunrise. TheNew Zealand Oxford Dictionaryidentifies midnight as the time when witches are supposedly active.[2]

>"the star Simut").[33]

>A number of scholars in the early 20th century, for example Emil Kraeling, assumed that Nergal was in part a solar deity, and as such was sometimes identified with Shamash.[34] Kraeling argued that Nergal was representative of a certain phase of the sun, specifically the sun of noontime and of the summer solstice that brings destruction, high summer being the dead season in the Mesopotamian annual cycle.[34] This view is no longer present in modern scholarship. While some authors, for example Nikita Artemov, refer to Nergal as a deity of "quasi-solar" character, primary sources show a connection between him and sunset rather than noon.[35] For instance, an Old Babylonian adab song contains a description of Nergal serving as a judge at sunset,[25] while another composition calls him the "king of sunset".[23] This association is also present in rituals meant to compel ghosts to return to the underworld through the gates to sunset.[36]

Abyssal castes get funny when you think about them.
>>
>>94282534
>Isn't that exactly what Essence is? And it turned out pretty okay.
Exactly? No.
Step in right direction for potentialfuture release? Totally.

This is what they should do. Make a simpler basic corebook that covers all basic exalted and then give them own splats that make them more unique from the rest.

>Be me.
>Sergeant Yuri of the Valhallan 545th armored.
>After a VERY long and VERY complicated series of events I REALLY don't feel like recapping, the bedraggled remains of my regiment got roped into helping some noble lady who wants to bury her uncle daddy in the family mausoleum a cemetery world that acts as a burial ground for a hive world in the same system.
>Well technically this is a habitable moon orbiting a gas giant.
>Still big enough to be a planet, so I'm counting it as one.
>It’s one of those constantly raining worlds where the sky is covered in overcast, so the only reliable light source is torches and lamps.
>Apparently the local grave digger villages have been spreading rumors of “ghosts.”
OfCourseTheyHave.dataslate
>I can see why this place is a cemetery world, perfectly fits the atmosphere.
>Dark and dreary.
>Black mud everywhere.
>Depressing rain.
>Sky is constantly overcast not letting in any light.
>Of course the landing pad is miles away from the mausoleum, so we need to walk through the winding cobblestone paths of this place and hope nothing shows up.
EscortMission.holo

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>>94290487
>The clock starts to ring, and the battle stops as even the necrons pause while a silence falls over the town, but for the clock.
>It rings, the deep booms shaking me to my very soul
>Once, twice... thirteen times.
>Then silence
>I hear laughter in the distance, like some thirsting god
>The ground starts to shake, and I grab a headstone to stop myself falling over
>There is a stench of death everywhere, and as I wonder if I should use the lull to rush into the town, the earth around the grave starts to shift, and a rotten hand starts to emerge
>look at the other graves and notice that Things are emerging from them too
>Briefly hope that this isn't a cemetary world with an Inquisitorial plot, because I know we don't always bury things that are completely dead
>For with strange aeons even death may die
>But hope is the first step on the road to disappointment
>>
>>94288184
>>94282415
>>94289691
>>94290527
>Be Trooper Sasha, Valhallan Ice Warriors
>I reach the top level of the clock tower and enter the belfry
>There is a woman with half a head in there as well as a rough looking Aeldari lying on a bedroll
>Nope
>Not getting involved with whatever this is, particularly if there is an Aeldari involved
>I run back down the first flight of stairs, then try to jump from the second landing to the third landing but land badly and lose my balance
>Then I roll partially down the next flight of stairs, miss the next landing, and fall down the empty space running down the middle of the clock tower
FFUUUUUU-
[crunch]
>Everything is pain
>I think I broke through the rotting planks that formed the floor at the bottom of the clock tower and am now in some sort of crawlspace with a soft dirt floor

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>>94281626
>>94285440
>>94290527
>>94290691
>Be Lucinda Cortes, Witch of the Black Sabbath, Herald of Eternal Darkness
>Also barmaid at the inn.
>Weeks ago, the Great Prophet Skullorex came to this pitiful village and gathered those of strong spirit and revealed to us the ultimate truth...
>That the galaxy is a far harsher place than we had realized, and that all the villains and monsters from the old stories were real, and that the “God Emperor” was the real fiction, a myth for the weak and obedient to rally around.
>The only sane thing to do in such a situation is to join the monsters.
>Some of those who saw the truth were only worthy of becoming serial killers and collectors of body parts, and others transformed into mindless monsters, but some of us were taught the principles of magic. To read minds, to shape our features, to control monsters, to raise the dead.
>Under my command, the followers of the True Gods have secretly slain many in the village of Gimmerton, and driven the rest nearly insane with fear.
>Breaking the rest of the village would have been easy if it hadn’t been for the arrival of the arrogant offworlders and their powerful arsenals.
>But then the Great Skullorex reached out to me in my visions and urged me to move against the off-worlders, hinting that something would happen soon that would severely weaken them.
>When the off-worlders left the village and stumbled into the Necron ambush, I assumed that is what he was referring to.
>But not long after they returned to the village, I felt something different in the air, powerful magic being worked. The dead are stirring, and not just the weak, oblivious ghosts who aided the enemy, but dark spirits who secretly served our cause and were buried here, spanning over millennia. Spirits who can animate the dead, or chill the spirits of the living with their mere incorporeal presence.

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>>94291095
(2/2)
>I use my position as barmaid to poison the drinks of several off-worlders, but one off-worlder refuses even free drinks and hides in her room.
>When I briefly focus on her thoughts, I hear that she is planning on ambushing me and stealing my clothes.
>Well then, now it is personal.
>I follower her to the town square, knowing that coward that she is, she will try to slip away during the fighting.
>Sure enough, she heads up the clock tower, no doubt looking for somewhere to hide.
>I follow her up, but then to my surprise, she comes fleeing back down.
>I use a bit of my magic to trip her, causing her to fall down the tower and into the tower basement.
>I sense she is still alive, and that she has fallen on top of the shallow graves of six victims of the reaper cult, corpses which even now are stirring, possessed by the spirits of some of the worst serial killers and lunatics this world has ever known.
>This keeps getting better and better.
>I toss a rug over the opening and let the evil spirits have their fun for a while.
>I then gently suggest to them that they should give me the off-worlder’s uniform.
>I remove the rug and clothes are tossed out.
>I put the uniform in a bag, throw the rug back over the hole, then slink off, not yet sure what to do with the uniform, but knowing karma has been achieved.

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>>94288401
>>94289691
>>94290487
>Be Tempestor Prime Hareton
>Continuing to lay fire into the horde when I hear the yelling of an old man over the vox
>Oh shit it's Ebenezer Scrooge
>I've heard legends about that guy
>Apparently trained under the legendary inquistor Charles Dickens
>Order Tauroxs to move up but keep firing
>More mortar shells falling onto the enemy from Hindley's forces outside the town
>Hop on Vox and call in a gun run
>The two Valkyries and the tetrarch come in and rain hell upon the horde
>Missile barrages and lascannon shots echoing around Gimmerton
>Then the bell tolls
>13 times to be exact

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What actually piques your curiosity when it comes to testing or approaching a new game/hobby?
I'm mostly interested in hearing about the gameplay side of things. I've heard enough about lore on this board.
You may also post deedlit pics
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>>94276263
>You may also post deedlit pics
>>
>>94276263
>overall feel: mechanics and fluff combining into a feel for what’s going on
Necromunda is probably king here, OSR games,
Related to that
>mechanics that support the settings fluff
CoC does this well
>for wargames: campaign systems
For RPGs
>simulationism
Or alternatively
>good tactical combat rules
As a player
>let’s me play a character concept I like
>>
>>94282731
Counterpoint:
There’s nothing better than silliness played straight. I know people like to shit on warhammer for beeing a joke setting people now treat seriously but there’s more examples on the fantasy genre, lotr beeing a prime example.
Having silly stuff like talking animals and magic running on fairytale logic but playing it 100% straight and sticking to high fantasy drama in my opinion elevates a story beyond mudcore GRRM slop
>>
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>>94289869
maybe someone trying to remake the original sheets

weird thought but I wonder if Lodoss' popularity and the cleric's CON 5 had any influence on Japan's clerics being squishy rather than D&D style (Lodoss serialization happened before the first Final Fantasy)
>>
>>94276263
>What actually piques your curiosity when it comes to testing or approaching a new game
Its mechanics and how they mesh with both the lore of the game, the advertised genre and if they do anything novel, interesting or refining some pre-existing concepts
>Muh lore
If you are getting games, and paying actual money, for the lore of them, you are retarded. Nobody is obligated to use that stuff by their table. It's like going to a car dealership and getting yourself a light blue car, because it looks cool, rather than the one that suits your actual needs.

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The Cardinal protects edition.

Previous thread
>>94115718

Come discuss all things Mutant Chronicles. The RPGs, board games, Warzone, Doomtrooper, the baller ass art by Paul Bonner, even the film!

Mutantpedia: the best resource for classic Mutant Chronicles art and books.

>Thread Question
How did you discover the glory of Mutant Chronicles?
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lol @ his little red butt
>>
>>94289287
That's a tight butt.
>>
>>94286875
>>94286886
>>94286895
good lord do you own these yourself?
bro you NEED TO GET TO RECASTING THAT.
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>>94288647
At least in the 2.2 version, the cards are extra rules. You can 100% play without them.
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>>94288647
The advanced combat deck is an optional layer gameplay to add to your battles. In the basic game you have the resource card mechanic to call upon for extra action points for a model, unique actions, adding addition ranged or close combat attacks and for some activated abilities for your troops. The card deck then further expands on that, granted more resource cards to make use of gear cards to play on your men for either a one off bonus or a persistent buff, strategy cards that can affect the battlefield in your favour(usually, some of them will force a condition on both sides), and tactical cards to either boost your troops or penalize your enemies, depending on the card played.

In WZR1e you had faction specific decks while in 2e it was streamlined into a universal deck, with dual effects for either a pair of factions or a universal effect and a faction. I was initially off put by the streamlining in 2e, but I came around to it after a while. The 1e decks are packed with flavour, though. You can see it explained more in the advanced rules section in the WZR rulebook, I'll share my Mega folder of wz rulesets below.

https://mega.nz/folder/QSgwTbgA#FOOzn2DMj78A-H4Lj2Vh9w

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>playing a super persuasive/influence-heavy bard
>group needs to get onto a passenger ship that's nobles only
>decide to have some fun, tell GM I try and intimidate the dockworker into letting us on
>roll, get a 27 with all my bonuses
>RP about drawing my dagger and threatening to gut the guy if he doesn't let us on
>instead of letting us on, dockworker runs into the boat, screaming about intruders
>WTF GM that 27 should have beaten whatever hidden DC you had
>Gm tells me it was a very high roll, the dockworker is extremely terrified as if under the frightened condition
>he did leave the boarding plank unattended so we could have snuck on though
So because I rolled so high, I essentially alerted the entire map? What the fuck?

Anyways, times your GM made a decision you thought was stupid.
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>>94285097
I find it funny how only DnD players ever seem to have this outdated toxic mentality. Every other game out there that's not a shitty DnD clone will tell you that weaving player's stories together is a GOOD thing.
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>>94235052
>bard
>dockworker
>passenger ship
>nobles only
>murdehobo indignation
8/10 almost bit
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>>94235052
>entire thread is people playing a certain edition of a certain couple of systems with a certain type of player mentality/gm
Astounding how 99% of game rulesets/culture don’t generate this level of mismanaged expectations but the 1% seems to singularly attract it.
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>>94285696
>The 1%
Rich people?
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>>94235052
That was entirely on you, you entitled freakazoid. Your roll was good, but the words you say and the actions you have your characters take to convey them matter. You rolled to intimidate. That does not mean that the guy will roll over and instantly do your bidding like some servile dog. You intimidated him by specifically threatening him with lethal force while brandishing a weapon. Have you ever threatened someone with a weapon in real life? We both know the answer, but the fact is that all bets are off at that point. The guy took his chances, not believing himself able to take you in a fight, and ran to warn others. Since you didn't follow through on your threat, your character looks like a massive punk-bitch who tried to act like a cutthroat.
The DM's response was entirely appropriate to the course of action you selected for you character. In the same way that characters might react to PCs' choice of dress, armaments, and mannerisms, your choice of action influenced how the roll resolved. Think with your uncooked noodle if you want to "have some fun" with how your character behaves. Flavorfully describing how you carry out the result of your roll is good, but you did it like a complete nincompoop. What kind of loony oaf starts waving a knife around without expecting some fight or flight? Do you go waggling weapons at town guards? No, because that's suicidal. Passing a roll does not mean you have complete control over how events play out. If you interact poorly, then there can be unintended consequences.

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For discussion of all 3.x-compatible d20 games.

/3.x d20g/ d20 General Thread #006

Dual-Questions Edition: I'm going to post a design question and a GMing question, see if that generates a bit more discussion. Feel free to answer either or both. I've made a big list of potential TQs.

>What games are "in"?
Anything with enough common base to be relatively mix-and-matchable with 3.0/3.5 counts. So d20 Conan / PF1 / AE / 3.5 / d20 StarWars / d20 Modern / d20 Warcraft etc.

>What's "out"?
Mutants and Masterminds; 5e based games like Tales of the Valiant and A5e and DC20; Weird jank like PF2. OSR-Compatible stuff. They are just not (out of the box) mechanically cross-compatible with 3.0/3.5; You can bring them up in the context of converting stuff to use a 3.x d20 system, but don't expect any discussion of those systems directly.

> Tools
https://www.d20pfsrd.com/
https://legacy.aonprd.com/

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>>94273463
>Red Dragons in 3.5 are CR'd for 3.5 CR. CR 24 (in 3.5) is way stronger than you think it is.
This you?

>>94241551
>The CR24 beatstick has +70 to hit. It also has base 70 strength, a 100ft permanent EX CL 25 (why does it even need a caster level when it's EX?) antimagic field it can toggle, and immunity to "all spells, spell-like abilities, and supernatural effects" other than a spell that can slow it for 1 round and a spell that restores all it's hit points.
Stone Colossus is ELH, which bears wildly different numbers in ALL regards than the rest of the system. For example, the CR 20 Tarrasque, infamous for being a limp noddle of a beatstick, only has +57 attack rolls with Str 45. Do you truly believe +4 CR should have +13 attack rolls and +25 Strength?
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>>94273463
It's not bullshit. Devs admitted they were designed differently from other monsters.
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So, how many skill extensions like the Complete Scoundrel tricks and PF1e unlocks have you seen throughout d20 system games, and how do you think they could be leveraged by a "skillcasting" setup actually keeping to the skill mechanics instead of stepping out into an independent subsystem like the mess that was Truenaming or Eclipse's "gateway" skills?

Most immediately, check result scaling would separate check penalties from DC increases, Skill Tricks let you have effects that'd be unacceptable for round-by-round spam, and Skill Unlocks work wonderfully for the "no touch before level X" stuff like flight tends to be.
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>>94283722
Complete Scoundrel and PF1 Skill unlocks are the main ones that come to mind.

Other tangentially related options I can think of would be:

Book of Roguish Luck has a Luck subsystem. (Plus Thieves' Guild stuff)
Experts 3.5 has a few pages of Skill feats. (Plus Trade Guild Stuff)
And Eclipse has the mana system with reality edits that have their levels pegged as comparable to spell levels, but with spontaneous casting and a mana pool. "Reality Edits" could be limited to unusual applications of skills rather than limited to specific spell-like effects.
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Would Tau have been better if they were space Dwarves instead of blue cow people?

Sure, you wouldn't be able to do the whole "grimdark asatru" thing, but you could just replace all of the aesthetics and names with Buddhist and Chinese stuff, and let's face it there's already a viking asatru germanic faction (Space Wolves). You could keep the casts (cloneskeins), you keep a simultaneously benevolent yet also super shady leader class that's not supposed to be on the battlefield (the Votanns). The gunline and shooting stuff could be kept (perhaps you could ditch "bad melee" and just have the Dorfs have only 1-2 melee attacks as a rule, making them bad at the melee phase even if individuals are capable of fighting), and instead of having auxiliaries cuz they suck at melee they have them because they're fucking slow. Auxiliaries would make sense lorewise as the Dorfs are already being lead by nonhumans anyways.

Furthermore, it would give the Imperium of Man a better ideological rival, which they right now really only have in Chaos. Mankind could stick it out with the whole "lighthouse-egregore" thing, OR, they could submit t to the will of the thinking machines and be guided out of the darkness that way. It would also allow for a fun interaction with the "longgame puppets of necrons/eldar" thing, as on the one hand the Votann are machines (Necrons) but they're also psychic (Eldar). The fact that the Votann are slowly falling apart is a dark and shadowy secret, like the Emperor actually being basically dead.
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>>94291295

Wrong topic.
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>>94291299
Yes, but it's better than the shit we're talking about.
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>>94291326
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>>94291326
kino

Alright, let's do this.

the blabber blabber of japan-make TRPGs, be-eth Nechronica, Sword World, Ryuutama, or even the upcoming SMTX translation that's being worked on.

now fer the obligatory pasted stuff:
>Japanese RPG Troves:
https://pastebin.com/rnu3nU0D

>Wanna provide raws so maybe we can get a translation going?
You can find a guide here: https://pastebin.com/t4pnDT4K

>Wanna help get more games translated but you know next to no japanese?
Check this guide: https://pastebin.com/LWnc2tmT

>Want some japanese TRPG Tools? Try these.

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>>94273560
Yes, by CMon. Tho it's promised to be released mid to late of 2024. Haven't heard anything new the past year since the announcement on Oct 3, 2023
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>>94279801
wait for real?
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>>94283580
Well, it's been a year already and still no news. dunno if there's an issue in the chain of command or something stupid happened or something.
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>>94277949
I just saw the RAWs MEGA and apparently there's the Crawling Chaos expansion, which makes it feel very CoC-like in elements, on top of the new syndrome based off of the setting. It's in individual images per page however, which is kinda not ideal, but I'll take that over nothing whatsoever.
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>>94288875
well nothing's stopping ye from compiling those images into a PDF.


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